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<div align='center' style='font-size: 300%;'>\ WARNING SEXUAL CONTENT! \ </div> You are about to start a game that has adult content, and it is designed for adults only. Including pictures and videos that some people may find offensive. If you are under the age of 21 years, or if such material offends you, please exit now! Most of the content: straight, lesbian, gay, sissy, shemale, transformation, feminization, BDSM. [[NEXT|Intro info]]
<img src="mats/ui/logo1.png" style="max-width: 50%;"> version: 0.101 made by Mord
<div align='center' style='font-size: 150%;'>\ HELLO! \ </div> My nickname is Mord. This game is entirely free. If you paid any money for this game then you have been robbed! This is an adult game, entirely fictional, and no ages are mentioned. Feel free to imagine yourself and the characters at an age that seems appropriate to you. The Last Hope is only meant for a way to have fun and not meant to be taken literally. The outcome of this adventure depends on the player decisions. Many types of fetishes and different storylines are planned to be added. Please notice that the game is in it`s early development. All resources used are sourced from the public domain. Since my native language is not English, your notes about the improvement of the texts are welcome. Enjoy the game! [[Start the game|Intro 1]]
This is the first test version after the game mechanism and the fighting mechanism was reworked. It has 2 different traps and one building available to defend your outpost most of the text been changed to adjust the new story. The reason for this test release is to get feedback from the game and the ballancing and find most of the bugs at the beginning. What is your character's first name? <<textbox "$fname" "John">> What is your character's last name? <<textbox "$lname" "Doe">> M/M CONTENT: <<radiobutton "$gay" "on">> Activate <<radiobutton "$gay" "off" checked>> Deactivate BLUETOOTH TOY CONNECTION It is a test at the moment and working only with Chrome. It will vibrate only at the dreams for test: [[Pair Device|Pair Vibes]] [[Start the game|Intro 2]] If you already played this game you can skip the intro: <<link "Skip Intro" "Outpost">> <<set $opensidemenu to true>>\ <<addToInv "metalpipe">>\ <<set $curbluntweapon to "metalpipe">>\ <<set $curbluntweaponminpoint = 1>>\ <<set $curbluntweaponmaxpoint = 3>>\ <<set $firstweapontraining to true>>\ <<set $room0 to $mine1>>\ <<set $bluntweaponlvl = 1>>\ <<bluntexp 1>>\ <<set $CurEnergy = 0>>\ <<set $blowjobtraining = 1>>\ <<set $blowjobskill += 1>>\ <<set $hypnotraining = 1>>\ <<set $hypnopoint = 1>>\ <<set $dream1 to true>>\ <<set $fighting to true>>\ <<set $pcattack_slot2 = true>> <</link>>
<img src="mats/npc/chanel/1.jpg" width="40%"> No one ever said that you were not a hard worker. You heard somewhere that “All hard work brings a profit, but mere talk leads only to poverty.” Sadly, your hard work has not profited you in the ways that you had hoped. You are dirt poor but at least you have love! At least you HOPE you do. You are going to propose to your girlfriend Chanel and have staked your body in the process. To pay for the expensive engagement ring, you have signed up to participate as a human test subject. [[Step in the experimental room|Intro 3]]
<img src="mats/location/lab1.jpg" width="60%"> And now the day of reckoning has come and you have brought Chanel with you to report to the lab where the test will take place. Looking around, you find yourself in an expansive well lit room full of very expensive looking high tech machinery with cables trailing across the floor connecting them all together. You see several technicians, scientists, and medical personnel scurrying around the room checking their instrumentation in preparation for the experiment. There is an enormous tank sitting in the middle of the room with the door open wide. You have been informed that you will be spending the next 3 months locked in this tank frozen as part of a hibernation experiment. A kind-looking lab assistant steps up to you letting you know that they will begin in 5 minutes. You look over to your girlfriend with wide hopeful eyes as you say your good-byes. You give her a big hug and tender kiss before she is escorted out of the room mouthing the words, ‘I love you’ as Chanel looks back at you over her shoulder. You are gently led into the tank and gently situated into your new home for the next several weeks. Everyone leaves the tank and the door is firmly closed. From the floor, you see a peculiar looking liquid start to poor in quickly filling the room. An icy chill hits you as it washes across your body and you [[lose consciousness.|Intro 4]]
@@.delayed;You slowly start coming back to your senses. A wave of nausea washes over you. You squeeze your eyes tight against the sensation until you see stars. You slowly open your eyes but it is pitch black. Your ears are still ringing but you hear the sound of a metallic banging noise coming from outside the tank. Your ears pop and there is a hissing sound as the light slowly starts flooding into the room from the door as it opens. A silhouette is framed in the doorway and as you squint your eyes against the light, you realize that you are looking at Chanel. You try to stand but your legs are too weak and you fall to your knees and slump down to the floor where you pass out. [[Open your eyes|Intro 5]]@@
Still feeling woozy, you slowly open your eyes again. The nausea has passed but you still have a momentary bout of vertigo. Once it settles, you look around you and see that you are in what appears to be an old small hospital room. As you start to sit up, Chanel walks into the room wearing a white lab coat. There is something different about her. <img src="mats/npc/chanel/2.jpg" width="60%"> <<speech "Chanel">>Welcome back to the land of the living! No, don’t try to move $fplayer. How are you feeling?<</speech>> <<speech "player" "$fname">>Chanel, is that you? Where am I? What’s going on? I feel so strange. Has it been three months already?<</speech>> <<speech "Chanel">>Hush now. Save your energy. You have been through a lot. You are still in shock. I have some news for you and it is not going to be easy to hear. Please don’t talk and just let me explain, okay? It has been longer than three months. A lot longer.<</speech>> <<speech "player" "$fname">>What do you mean? The experiment was just for three months.<</speech>> <<speech "Chanel">>Lay back down please. I’ll do my best to explain but I need you to remain calm, can you do that? Please sweat heart? Good. It has been four years and five months since you entered the tank.<</speech>> <<speech "player" "$fname">>What!! You can’t be serious!<</speech>> <<speech "Chanel">>Just breathe $fname. Lay back please. Let me explain. I’ve spent the last four years looking for you. It has not been easy.<</speech>> <<speech "player" "$fname">>What happened to the lab? Why wasn’t I woken after the three months I agreed to? How could this happen?!<</speech>> <<speech "Chanel">>Slow down dear, I’m trying to answer your questions. Give me a chance to explain. The week after you were put into hibernation, there was a large meteorite that crashed to earth. It… It caused a lot of problems. The lab moved your tank to another more secure location. It hasn’t been easy to track down your location. But as it turns out, that move saved your life.<</speech>> <<speech "player" "$fname">>Meteorite? Like from space? How big was it? Not like the size of the one that wiped out the dinosaurs, was it?<</speech>> <<speech "Chanel">>No, it was big, but not that big. But there was more to it than its size. Scientists from all around the globe gathered to study a xenobiologic element in the rock. The XB agent is essentially an alien virus. They tried to contain it but it quickly mutated and spread around the world. Eventually, everyone was infected. It isn’t like any earth virus ever known as it changed people’s bodies... and personalities too.<</speech>> <<speech "player" "$fname">>I’m really confused, Chanel. What are you saying? When you say everyone… you mean literally everyone? Even you?<</speech>> <<speech "Chanel">>Yes, even me I’m afraid. I still love you $fname. And I always will. I’m so scared though. I need to tell you more but I’m so scared that it will be too much for you. I can’t stand the thought of losing you after everything that has happened. But I will hope and trust you.<</speech>> <<speech "player" "$fname">>Oh, sweetheart! I fell in love with you the first day we met. And I only grew to love you more the more we got to know each other. I will always love you and nothing will change that. I’m sure whatever it is, it can’t be that bad. We’ll work it out one way or another.<</speech>> <<speech "Chanel">>I love you so much too! I knew I could count on you. Okay, here goes. So... the virus changed every woman’s genitals and most woman's personalities. The virus mutated me and now I have a… I have a penis… instead of a vagina.<</speech>> Your eyes grow wider as the information sinks in. You can’t stop yourself from looking down between her legs as if her cock were going to spring through her clothes at the revelation. You look back up to her eyes and you see she is looking back at you with silent pleading eyes full of hope and more than a little fear mixed in as well. You are silent for several seconds as you continue to process the information. Finally, you come to your conclusion. <<speech "player" "$fname">>We’ll figure this out… together. Don’t worry, I’m not going anywhere. I love you for who you are, not for the genitals between your legs. I’m sure it will take a little adjusting for me but if you are patient with me, I’m sure I will adjust. What did you mean when you talked about changes to people’s personalities? You don’t seem any different to me. Is there more to it?<</speech>> <<speech "Chanel">>Well, it seemed to affect everyone a little differently but for the most part, many women became a lot more… let’s use the word dominant. Some became a lot more… we’ll be kind and say vapid; as if it lowered their IQ. Others might call them bimbos. And then there are others that are more like me, mostly unchanged.<</speech>> <<speech "player" "$fname">>And what happened to the men? Were they not affected or did they all grow a vagina?<</speech>> <<speech "Chanel">>Well, not exactly. Men were affected differently. Rather than losing their penis, they instead seemed to lose their… metaphorically speaking, their backbone. They tend to be more docile and subservient.<</speech>> <<speech "player" "$fname">>What are the chances that I’ll catch this virus now that I’m out of the tank?<</speech>> <<speech "Chanel">>I’ll get to that in just a moment. The short answer though is no but it is more complicated than that. Let me explain. The virus spread pretty rapidly. It was very infectious with an N rate we have never seen before. It spread around the world in just under four months! The scientists that were studying the meteorite were the first to notice the infection. Even taking precautions, the virus managed to infect them all. They were the first to notice the unusual side effects and they experienced the strongest changes. It seemed to mutate over time and got weaker and weaker so the last people infected had less noticeable changes. And the first woman infected, a scientist from the research team is now the strongest, most dominant and authoritative person on the planet now. The shemale queen as she calls herself.<</speech>> <<speech "player" "$fname">>Seriously? That is what she calls herself?<</speech>> <<speech "Chanel">>Don’t laugh! She has reappropriated the term and made it her own. It doesn’t have the same connotations that it used to. So, the dominant shemales now control everything.<</speech>> <<speech "player" "$fname">>And so… what about you? How… did you change?<</speech>> <<speech "Chanel">>I will answer your question but there is still more I need to explain before I can. There are different levels in the new world system like a caste system. The Queen is on the top. Everybody obeys to the queen shemale. Then just below her are the other dominant shemales. They mostly live in the inner city. You can think of them as the queen’s army. Don’t think of them as women with a cock between their legs. They are much stronger than any normal woman used to be. And then you have me and my class. We are part of a non-dominant class and are used for breeding and light work. There are two subclasses of breeders. The most common is type A. Their sperm has a mutated hormone that affects any males that come in contact with it. Over time and enough exposure, the hormones turn these men into weak effeminate… little sissies. Don’t worry though $fname, I’m in the other class of breeder known as type B which is very rare. We also have a hormone in our sperm but rather than tearing down and degrading men, it makes them stronger… and more feminine… versions of themselves. It turns them into what we call shemale bimbos. Don’t get hung up on the vocabulary. The terms don’t mean exactly what they used to. Their cocks get bigger along with their breasts. Over time, they become a part of the dominant shemale class. They develop a sexual… radiance which is very stimulating and arousing for those around them. This is likely to be your fate. At least if I have anything to say about it.<</speech>> <<speech "player" "$fname">>You really want me to become a shemale? Why can’t I just stay the way I am?<</speech>> <<speech "Chanel">>I wish it were that simple dear. I really do. I’ll get to that too. Just be patient while I finish explaining. So anyway, the breeders class, when they are not breeding tend to work what you would consider being white-collar jobs, hospitals, labs and education, etcetera. The queen kept several men that she preserves as unpaid manual labor; slaves essentially. They do the farming, mining and other heavy labor that no one else wants to do. If you stay as you are now, you will be at the very bottom rung of civilization and looked down on by everyone in society. That isn’t what I want for you and it is in my power to give you so much more. It is of course up to you. I won’t force it on you. But over time, I’m confident that you will see it my way. I have a long term plan $fname. We aren’t just trying to survive, I want to overthrow the whole system and bring back some sense of normality again. The queen is also keeping a couple hundred women in the city. These women were immune to the virus somehow. The queen keeps them locked up and has been experimenting on them as well as using them for her own personal harem. These women are still fertile. Let me give you one more piece of the puzzle… in the last few years, none of them have become pregnant despite being used by the queen and her followers. She has even tried using some of her male slaves to breed but not a single baby. The reason why we now know is that everyone on the planet is sterile. All the females that became shemales, the sissies and even the men. The virus sterilized the human race. That is where you come in. You were never infected. We have every reason to expect that you are the last real man in the whole human race. Your sperm is now the most precious commodity on the planet.<</speech>> Chanel gives you some time to absorb the information. You just sit there trying to come to grips with all that she has told you. She looks at you with a quiet concerned look. You notice her expression and it breaks you out of the mental loop you were stuck in. You finally look around you taking in your surroundings. This doesn’t look like the lab where you started the experiment. <<speech "player" "$fname">>So where are we? You said they moved me after the… you know. Where was I moved to? And what happened to the lab anyway?<</speech>> <<speech "Chanel">>The lab is long gone. You were kept in an underground bunker under a mountain and we are now in a small outpost nearby. After you have a chance to rest some more, I’ll give you the tour. For now, just rest and let all the information sink in. I’m sure you’ll have more questions come up but for now, set them aside and try to get some sleep, alright?<</speech>> <<speech "player" "$fname">>That is not going to be easy but I’ll do my best. Chanel…? Thank you. Thank you for coming back for me. I think I owe you my life.<</speech>> <<speech "Chanel">>Think nothing of it love. I might have saved your life but you are going to save the world. Speaking for all mankind, you are our last hope.<</speech>> Chanel pets your head and kisses your forehead before turning out the lights and closing the door. You were concerned that all the information you just learned would keep you up but as the lights go out, your head feels like it begins to spin and you [[fade into the black.|Intro 6]]
You wake up hearing your name and open your eyes to see Chanel standing by your bed again. <img src="mats/npc/chanel/2.jpg" width="60%"> <<speech "Chanel">>How are you feeling today love? Do you still have your headache?<</speech>> <<speech "player" "$fname">>My head is feeling a bit better but I have so many questions.<</speech>> <<speech "Chanel">>I’m sure you do. And I will answer them all. But first things first. Let’s get you dressed and I’ll show you around the outpost.<</speech>> You are still a bit dizzy but you can [[walk slowly.|Intro 7]]
Chanel leads you out of the small room you have been staying in and down a short hallway and outside. You look around you taking in the handful of structures inside a walled compound. <img src="mats/location/outpost.jpg" width="45%"> <<speech "Chanel">>We found this deserted military outpost and set up camp. We have not been here long so we are still working on improving it but we have the basics. Behind us is the living quarters. It is pretty basic as you saw. We have to share the bathroom and showers. There is a hanger over there where we have set up some training drills to help improve our skills. You’ll want to check in with Jessica there and she’ll help you get started with some basic training. She is a bit… well, I’ll be nice and say gruff but she doesn’t mean anything by it. That is just the way she is. Try not to let her ruffle your feathers too much. It isn’t personal. That building over there is our admin building where we have some basics communications setup and a few offices. After working with Jessica, go see Aubrey. She is our resident head shrink. She was a psychologist before the… you know. I think she could be very useful to help you acclimate after all you’ve been through… and will be going through. We have a very bumpy road ahead of us and we all need to be at our sharpest.<</speech>> <<speech "player" "$fname">>Bumpy road? You’re making me nervous. What aren’t you telling me?<</speech>> <<speech "Chanel">>I guess now is as good a time as any to tell you. Everyone here at the outpost is a refugee. We’ve escaped from the Queen’s army and we are pretty certain that we’ve been tracked. It’s only a matter of time before we run into some of her scouts. We are fortifying this compound to make a stand until we can work out a plan to make a counterattack. I was conscripted into the Queen’s army in her research and development division where I’ve worked with some gifted biologists and botanists. I managed to steal some formulas that I think will be useful. I’ve seen some flowers around here that will provide me with some of the critical components to create what we need. We could also use some help scavenging from the surrounding area to help upgrade the outpost. Here are a couple of potions that you can hang on to in case you need them. Think of them as a health potion if you like. I need to go take care of a couple of things. Why don’t you head over to the hanger and talk with Jessica to get started? I’ll check back in on you later.<</speech>> [[Check the training ground|Intro 8]]
[[Patreon website|https://www.patreon.com/user?u=8070383]] [[Buymeacoffe|https://www.buymeacoffee.com/mordgames]] [[TFGames website|https://tfgames.site/index.php?module=viewgame&id=2236]] [[Credits]]
<<if $CurCUM <= 0>>\ <<set $pcock = 1>>\ <<set $pass = 1>>\ <<set $ptits = 1>>\ <<elseif $CurCUM <= 1250>>\ <<set $pcock = 2>>\ <<set $pass = 1>>\ <<set $ptits = 1>>\ <<elseif $CurCUM <= 1749>>\ <<set $pcock = 3>>\ <<set $pass = 1>>\ <<set $ptits = 1>>\ <<elseif $CurCUM <= 1849>>\ <<set $pcock = 3>>\ <<set $pass = 1>>\ <<set $ptits = 2>>\ <<elseif $CurCUM <= 1949>>\ <<set $pcock = 3>>\ <<set $pass = 2>>\ <<set $ptits = 2>>\ <<elseif $CurCUM <= 2049>>\ <<set $pcock = 3>>\ <<set $pass = 2>>\ <<set $ptits = 3>>\ <<elseif $CurCUM <= 2149>>\ <<set $pcock = 4>>\ <<set $pass = 2>>\ <<set $ptits = 3>>\ <<elseif $CurCUM <= 2249>>\ <<set $pcock = 4>>\ <<set $pass = 3>>\ <<set $ptits = 3>>\ <<elseif $CurCUM <= 2349>>\ <<set $pcock = 4>>\ <<set $pass = 3>>\ <<set $ptits = 4>>\ <<elseif $CurCUM <= 2449>>\ <<set $pcock = 4>>\ <<set $pass = 4>>\ <<set $ptits = 4>>\ <<elseif $CurCUM <= 2549>>\ <<set $pcock = 5>>\ <<set $pass = 4>>\ <<set $ptits = 4>>\ <<elseif $CurCUM <= 2649>>\ <<set $pcock = 5>>\ <<set $pass = 4>>\ <<set $ptits = 5>>\ <<elseif $CurCUM <= 2749>>\ <<set $pcock = 5>>\ <<set $pass = 5>>\ <<set $ptits = 5>>\ <<elseif $CurCUM <= 2849>>\ <<set $pcock = 5>>\ <<set $pass = 5>>\ <<set $ptits = 6>>\ <<elseif $CurCUM <= 2949>>\ <<set $pcock = 5>>\ <<set $pass = 6>>\ <<set $ptits = 6>>\ <<elseif $CurCUM >= 3000>>\ <<set $pcock = 4>>\ <<set $pass = 3>>\ <<set $ptits = 4>>\ <</if>>\ <<set _trapsbroken = 0>>\ <<set $allroominfo to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>>\ <<set $allroominfo_type to [$room0.roomtype, $room1.roomtype, $room2.roomtype, $room3.roomtype, $room4.roomtype, $room5.roomtype, $room6.roomtype, $room7.roomtype, $room8.roomtype, $room9.roomtype]>>\ <<set _num to $allroominfo_type.count("Trap")>>\ <<if _num > 0>>\ <<for _i = 0; _i < $allroominfo.length; _i++>>\ <<if $allroominfo[_i].roomtype === "Trap">>\ <<if $allroominfo[_i].isworking === false>>\ <<set _trapsbroken += 1>>\ <</if>>\ <</if>>\ <</for>>\ <</if>>\ <div align='center' style='font-size: 150%;'><b>Outpost</b></div>\ <img src="mats/location/outpost.jpg" width="45%"> \ <<if $astory == 6>>\ As you leave the Living area, Chanel greets you with a kiss. <div align='center'><video src="mats/npc/chanel/kiss2.mp4" autoplay loop></video></div> <<speech "Chanel">>It looks like Aspen is happy to stay. She is excited to be part of our growing revolution. She wants to help out and has volunteered to help us with our armor if we can give her a place to work. When you have a chance and enough building materials, help her get a place set up.<</speech>> <<set $astory = 7>>\ <</if>>\ <<if $skillpoint > 0>>\ <span style="color:gold"><strong>YOU HAVE UNSPENT SKILL POINTS!</strong></span> <</if>>\ <<if _trapsbroken > 1>>\ <span style="color:red">You have broken Traps in your Outpost!</span><<elseif _trapsbroken === 1>>\ <span style="color:red">You have a broken Trap in your Outpost!</span><</if>> <<if $plvl >= 5 && $unlockroom1 === false>>\ <<set $unlockroom1 to true>>\ <strong>You can build a new Space in your Outpost</strong> <<elseif $plvl >= 10 && $unlockroom2 === false>>\ <<set $unlockroom2 to true>>\ <strong>You can build a new Space in your Outpost</strong> <<elseif $plvl >= 15 && $unlockroom3 === false>>\ <<set $unlockroom3 to true>>\ <strong>You can build a new Space in your Outpost</strong> <<elseif $plvl >= 20 && $unlockroom4 === false>>\ <<set $unlockroom4 to true>>\ <strong>You can build a new Space in your Outpost</strong> <<elseif $plvl >= 25 && $unlockroom5 === false>>\ <<set $unlockroom5 to true>>\ <strong>You can build a new Space in your Outpost</strong> <<elseif $plvl >= 30 && $unlockroom6 === false>>\ <<set $unlockroom6 to true>>\ <strong>You can build a new Space in your Outpost</strong> <<elseif $plvl >= 35 && $unlockroom7 === false>>\ <<set $unlockroom7 to true>>\ <strong>You can build a new Space in your Outpost</strong> <<elseif $plvl >= 40 && $unlockroom8 === false>>\ <<set $unlockroom8 to true>>\ <strong>You can build a new Space in your Outpost</strong> <<elseif $plvl >= 45 && $unlockroom9 === false>>\ <<set $unlockroom9 to true>>\ <strong>You can build a new Space in your Outpost</strong> <</if>>\ [[Your Stats]] [[Skill Tree]] [[Weapons]] [[Attacks]] / [[Teasings]] [[Clothes]] ---- Buildings: [[Outpost Management|Manage]] [[Training Ground]] [[Medical Area]] [[Offices]] [[Living Area]] [[Prison]] [[Gathering]] <<if $astory >= 6>>\ <<if $armorshoplvl == 0>>\ <<if $scrap >= 500>>\ <<link "Build the Armor shop" "Outpost">><<set $scrap -= 500>><<set $armorshoplvl = 1>><</link>> - 500 Scrap <<else>>\ Armor shop - You need 500 Scrap <</if>>\ <<else>>\ [[Armor shop|Armors]] <</if>>\ <</if>>\ ---- <<if $CurEnergy > 0>>\ <span style="color:red">You have unspent Energy!</span> <</if>>\ <<if $fighting is true>>\ You already defended your outpost today. <<else>>\ <<link "Start the fight" "Start the fight">><<set $fighting to true>><</link>> <</if>>\
<img src="mats/location/trainingground.jpg" width="70%"> This is the training ground. You can learn new weapon type types by training after each upgrade. Speak with Jessica afterward to begin the new weapon training. Level: $trainingglvl/$traininggmaxlvl <<if $trainingglvl < $traininggmaxlvl and $scrap >= Math.round(300 * $trainingglvl)>>\ <<link "Upgrade" "Training Ground">> <<set $scrap -= Math.round(300 * $trainingglvl)>> <<set $totscrapspent += Math.round(300 * $trainingglvl)>> <<set $trainingglvl += 1>> <</link>> - Cost: <span style="color:brown"><<print Math.round(300 * $trainingglvl)>> Scrap</span> <<elseif $trainingglvl === $traininggmaxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> - Cost: <span style="color:brown"><<print Math.round(300 * $trainingglvl)>> Scrap</span> <</if>>\ <<if $dailyweapontraining is false>>\ <<if $CurEnergy > 0>>\ <<if $firstweapontraining is false>>\ [[You have to speak with Jessica|Jessica training]] <<elseif $secondweapontraining is false and $CurEnergy > 0 and $trainingglvl >= 2>>\ [[You have to speak with Jessica|Jessica training]] <<elseif $thirdweapontraining is false and $CurEnergy > 0 and $trainingglvl >= 3>>\ [[You have to speak with Jessica|Jessica training]] <<elseif $fourthweapontraining is false and $CurEnergy > 0 and $trainingglvl >= 4>>\ [[You have to speak with Jessica|Jessica training]] <<elseif $fifthweapontraining is false and $CurEnergy > 0 and $trainingglvl >= 5>>\ [[You have to speak with Jessica|Jessica training]] <<else>>\ Trainings: <<if $dailyweapontraining is false>>\ [[Blunt weapons]] <<if $trainingglvl >= 2>>\ [[Slashing weapons]] <</if>>\ <<if $trainingglvl >= 3>>\ [[Bows]] <</if>>\ <<if $trainingglvl >= 4>>\ [[Guns]] <</if>>\ <<if $trainingglvl >= 5>>\ [[Throwing weapons]] <</if>>\ <<else>>\ You already trained today. <</if>>\ <</if>>\ <<else>>\ You don't have energy. <</if>>\ <<else>>\ You already trained today. <</if>>\ [[Leave|Outpost]]
<div align='center' style='font-size: 200%;'>Medical area</div>\ <<if $medicallvl == $medicalmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $medicallvl</div> <</if>>\ <img src="mats/location/medicalarea.jpg" width="70%"> <<if $chanelfirstmeet is false>>\ <<if $dream1 is true>>\ You have to come back tomorrow. <<else>>\ [[Speak with Chanel|Chanel first meet]] <</if>>\ <<elseif $hypnotraining == 13>>\ <<if $dream6 is true>>\ You have to come back tomorrow. <<else>>\ [[Speak with Chanel|Chanel second meet]] <</if>>\ <<elseif $hypnotraining == 33>>\ [[Speak with Chanel|Chanel third meet]] <</if>>\ This is the medical area. This is where Chanel works and makes potions for you to use. You must gather flowers and water for her to have the materials needed to create them. Improving the building will open new potion options. Level: $medicallvl/$medicalmaxlvl <<if $medicallvl < $medicalmaxlvl and $scrap >= Math.round(100 * $medicallvl)>>\ <<link "Upgrade" "Medical Area">> <<set $scrap -= Math.round(100 * $medicallvl)>> <<set $totscrapspent += Math.round(100 * $medicallvl)>> <<set $medicallvl += 1>> <</link>> - Cost: <span style="color:brown"><<print Math.round(100 * $medicallvl)>> Scrap</span> <<elseif $medicallvl === $medicalmaxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> - Cost: <span style="color:brown"><<print Math.round(100 * $medicallvl)>> Scrap</span> <</if>>\ Flowers: $flower Water: $water [[Leave|Outpost]] <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Potion</b></th> <th style="width:33%"><b><span style="background-color:black;">Details</span></b></th> <th style="width:33%"><b><span style="background-color:black;">Action</span></b></th> </tr> </thead> <tbody> <tr> <td><<image "mats/ui/1.jpg" 150>></td>\ <td>Small Health Potion Restore 30% Health Ingredients: 5 Flower, 3 Water Owned: $shealthpotion</td>\ <td><<if $flower >= 5 and $water >= 3>>\ <<button "Craft" "Medical Area">><<set $shealthpotion += 1>><<set $flower -= 5>><<set $water -= 3>><</button>> <<else>>\ You don't have enough materials. <</if>>\ </td>\ </tr> <<if $medicallvl >= 2>>\ <tr> <td><<image "mats/ui/2.jpg" 150>></td>\ <td>Medium Health Potion Restore 60% Health Ingredients: 8 Flower, 5 Water Owned: $mhealthpotion</td>\ <td><<if $flower >= 8 and $water >= 5>>\ <<button "Craft" "Medical Area">><<set $mhealthpotion += 1>><<set $flower -= 8>><<set $water -= 5>><</button>> <<else>>\ You don't have enough materials. <</if>>\ </td>\ </tr> <</if>>\ <<if $medicallvl >= 3>>\ <tr> <td><<image "mats/ui/3.jpg" 150>></td>\ <td>Maximum Health Potion Restore 100% Health Ingredients: 15 Flower, 10 Water Owned: $hhealthpotion</td>\ <td><<if $flower >= 15 and $water >= 10>>\ <<button "Craft" "Medical Area">><<set $hhealthpotion += 1>><<set $flower -= 15>><<set $water -= 10>><</button>> <<else>>\ You don't have enough materials. <</if>>\ </td>\ </tr> <tr> <td><<image "mats/ui/4.jpg" 150>></td>\ <td>Small Arousal Potion Reduce 30% of your maximum Arousal Ingredients: 10 Flower, 10 Water Owned: $sarousalpotion</td>\ <td><<if $flower >= 10 and $water >= 10>>\ <<button "Craft" "Medical Area">><<set $sarousalpotion += 1>><<set $flower -= 10>><<set $water -= 10>><</button>> <<else>>\ You don't have enough materials. <</if>>\ </td>\ </tr> <</if>>\ <<if $medicallvl >= 4>>\ <tr> <td><<image "mats/ui/5.jpg" 150>></td>\ <td>Medium Arousal Potion Reduce 60% of your maximum Arousal Ingredients: 15 Flower, 18 Water Owned: $marousalpotion</td>\ <td><<if $flower >= 15 and $water >= 18>>\ <<button "Craft" "Medical Area">><<set $marousalpotion += 1>><<set $flower -= 15>><<set $water -= 18>><</button>> <<else>>\ You don't have enough materials. <</if>>\ </td>\ </tr> <</if>>\ <<if $medicallvl >= 5>>\ <tr> <td><<image "mats/ui/6.jpg" 150>></td>\ <td>Maximum Arousal Potion Reduce your Arousal to zero Ingredients: 25 Flower, 28 Water Owned: $harousalpotion</td>\ <td><<if $flower >= 25 and $water >= 28>>\ <<button "Craft" "Medical Area">><<set $harousalpotion += 1>><<set $flower -= 25>><<set $water -= 28>><</button>> <<else>>\ You don't have enough materials. <</if>>\ </td>\ </tr> <</if>>\ </tbody> </table>
<<disablevibe>>\ <div align='center' style='font-size: 200%;'>Living Area</div>\ <<if $livingarealvl == $livingareamaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $livingarealvl</div> <</if>>\ <img src="mats/location/sleepingroom.jpg" width="50%"> <<if $livingareafirst is false>>\ You step into the sleeping quarters and are unable to hold back a frown. You look around the room and see a fairly small room with several bunks pushed against the walls. There is a musty smell that speaks to the long period of disuse it must have seen. You can tell that some effort has been put into cleaning it but there is still plenty of work needed to improve it. Your biggest disappointment, however, is realizing that you will have no privacy as everyone is sharing this space. You had hoped for more alone time with Chanel. Clearly, you won’t be getting it here. Perhaps some of the other rooms can be fixed up, cleaned up and improved so everyone can have their own space. If you scrounge around for some more materials, you can get it done. <<set $livingareafirst to true>>\ <<else>>\ This is the living area. As you continue to improve it, you can provide more living space for more combatants and your team. <</if>>\ <<set _num to Math.round($livingarealvl - 1)>> Fighter Capacity: _num <<if $livingarealvl < $livingareamaxlvl and $scrap >= Math.round(200 * $livingarealvl)>>\ <<link [[Upgrade|Living Area]]>> <<set $scrap -= Math.round(200 * $livingarealvl)>> <<set $totscrapspent += Math.round(200 * $livingarealvl)>> <<set $livingarealvl += 1>> <<if $fighter1space is "locked">>\ <<set $fighter1space to "empty">> <<elseif $fighter2space is "locked">>\ <<set $fighter2space to "empty">> <<elseif $fighter3space is "locked">>\ <<set $fighter3space to "empty">> <<elseif $fighter4space is "locked">>\ <<set $fighter4space to "empty">> <<elseif $fighter5space is "locked">>\ <<set $fighter5space to "empty">> <</if>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(200 * $livingarealvl)>> Scrap</span> <<elseif $livingarealvl === $livingareamaxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> - Cost: <span style="color:brown"><<print Math.round(200 * $livingarealvl)>> Scrap</span> <</if>>\ ---- <<if $fighting is false>>\ You have to go and fight before sleep. <<else>>\ <<if $livingarealvl == 1>>\ <<link "Sleep" "Dreams">> <<set $CurHP = ($CurHP = $MaxHP).clamp(0, $MaxHP)>>\ <<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\ <<set $daycount += 1>> <<set $dailyweapontraining to false>> <<set $dailyhypno to false>> <<set $dailyscrap to false>> <<set $dailyflower to false>> <<set $dailywater to false>> <<set $fighting to false>> <<set $CurEnergy = $MaxEnergy>> <<if $prisoner1space is "full">>\ <<set $prisoner1.energy = $prisoner1.maxenergy>> <</if>>\ <<if $prisoner2space is "full">>\ <<set $prisoner2.energy = $prisoner2.maxenergy>> <</if>>\ <<if $prisoner3space is "full">>\ <<set $prisoner3.energy = $prisoner3.maxenergy>> <</if>>\ <<if $prisoner4space is "full">>\ <<set $prisoner4.energy = $prisoner4.maxenergy>> <</if>>\ <<if $prisoner5space is "full">>\ <<set $prisoner5.energy = $prisoner5.maxenergy>> <</if>>\ <<if $fighter1space is "full">>\ <<set $fighter1.energy = $fighter1.maxenergy>> <</if>>\ <<if $fighter2space is "full">>\ <<set $fighter2.energy = $fighter2.maxenergy>> <</if>>\ <<if $fighter3space is "full">>\ <<set $fighter3.energy = $fighter3.maxenergy>> <</if>>\ <<if $fighter4space is "full">>\ <<set $fighter4.energy = $fighter4.maxenergy>> <</if>>\ <<if $fighter5space is "full">>\ <<set $fighter5.energy = $fighter5.maxenergy>> <</if>>\ <</link>> <<else>>\ Rooms: [[Your room]] [[Aubrey's room]] [[Jessica's room]] <<if $astory >= 6>>\ [[Aspen's room]] <</if>>\ <</if>>\ <</if>>\ [[Leave|Outpost]] ---- <<if $livingarealvl >= 2>>\ <div align='center' style='font-size: 150%;'>Team members</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td>[[Train|Fighter1]]</td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td>[[Train|Fighter2]]</td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td>[[Train|Fighter3]]</td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td>[[Train|Fighter4]]</td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td>[[Train|Fighter5]]</td>\ </tr> <</if>>\ </tbody>\ </table>\ <</if>>\
[[Leave|Outpost]] <<set _bcum to Math.round($CurCUM - 1250)>>\ <<set _gcum to Math.round(1750 - $CurCUM)>>\ <<set _b2cum to Math.round(1250 - $CurCUM)>>\ <<set _g2cum to Math.round($CurCUM - 1750)>>\ <div align='center' style='font-size: 150%;'>YOUR BODY</div> <<if $CurCUM <= 1250>><div align='center' style='color:#FDFEFE;'>You are a sissy! You need _b2cum ml good cum to become male.</div><<elseif $CurCUM > 1250 and $CurCUM < 1750>><div align='center' style='color:#FDFEFE;'>You need _bcum ml bad cum to become sissy and you need _gcum ml good cum to become shemale.</div><<else>><div align='center' style='color:#FDFEFE;'>You are a shemale! You need _g2cum ml bad cum to become male.</div><</if>> <div align='center' style='color:#FDFEFE;'>Sissy <<print '\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0'>> / <<print '\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0'>> Male <<print '\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0'>> / <<print '\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0\u00A0'>> Shemale</div> <div id="horizontalcumbarbkg" class="hzbarbkg"><div id="horizontalcumbar" class="hzbar"></div></div> <<script>>$(document).one(':passagerender', function (ev) { Cum(State.variables.CurCUM, State.variables.MaxCUM, "horizontalcumbar", true, ev.content); });<</script>> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:25%"><b><span style="background-color:black;">Your breasts</span></b></th> <th style="width:25%"><b><span style="background-color:black;">Your ass</span></b></th> <th style="width:25%"><b><span style="background-color:black;">Your cock</span></b></th> <th style="width:25%"><b><span style="background-color:black;">Your anus</span></b></th> </tr> </thead> <tbody> <tr><<if $ptits == 1>>\ <<set $path = "mats/player/tits1.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have flat chest</span></td>\ <<elseif $ptits == 2>>\ <<set $path = "mats/player/tits2.jpg">>\ <td><<image $path 50>> <span style="background-color:black;">You have small tits</span></td>\ <<elseif $ptits == 3>>\ <<set $path = "mats/player/tits3.jpg">>\ <td><<image $path 50>> <span style="background-color:black;">You have average tits</span></td>\ <<elseif $ptits == 4>>\ <<set $path = "mats/player/tits4.jpg">>\ <td><<image $path 50>> <span style="background-color:black;">You have bigger tits</span></td>\ <<elseif $ptits == 5>>\ <<set $path = "mats/player/tits5.jpg">>\ <td><<image $path 50>> <span style="background-color:black;">You have large tits</span></td>\ <<elseif $ptits == 6>>\ <<set $path = "mats/player/tits6.jpg">>\ <td><<image $path 50>> <span style="background-color:black;">You have huge tits</span></td>\ <</if>> <<if $pass == 1>>\ <<set $path = "mats/player/ass1.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have tiny ass</span></td>\ <<elseif $pass == 2>>\ <<set $path = "mats/player/ass2.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have normal ass</span></td>\ <<elseif $pass == 3>>\ <<set $path = "mats/player/ass3.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have strong ass</span></td>\ <<elseif $pass == 4>>\ <<set $path = "mats/player/ass4.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have round ass</span></td>\ <<elseif $pass == 5>>\ <<set $path = "mats/player/ass5.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have big ass</span></td>\ <<elseif $pass == 6>>\ <<set $path = "mats/player/ass6.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have huge ass</span></td>\ <</if>>\ <<if $pcock == 1>>\ <<set $path = "mats/player/penis1.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a micro penis</span></td>\ <<elseif $pcock == 2>>\ <<set $path = "mats/player/penis2.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a small penis</span></td>\ <<elseif $pcock == 3>>\ <<set $path = "mats/player/penis3.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have average penis</span></td>\ <<elseif $pcock == 4>>\ <<set $path = "mats/player/penis4.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a big penis</span></td>\ <<elseif $pcock == 5>>\ <<set $path = "mats/player/penis5.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a very big penis</span></td>\ <<elseif $pcock == 6>>\ <<set $path = "mats/player/penis6.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a monster</span></td>\ <</if>>\ <<if $analsize < 20>>\ <<set $path = "mats/player/asshole1.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a very tight asshole</span></td>\ <<elseif $analsize >= 20 and $analsize < 40>>\ <<set $path = "mats/player/asshole2.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a small asshole</span></td>\ <<elseif $analsize >= 40 and $analsize < 60>>\ <<set $path = "mats/player/asshole3.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a used asshole</span></td>\ <<elseif $analsize >= 60 and $analsize < 80>>\ <<set $path = "mats/player/asshole4.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a trained asshole</span></td>\ <<elseif $analsize >= 80 and $analsize < 100>>\ <<set $path = "mats/player/asshole5.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a destroyed asshole</span></td>\ <<elseif $analsize > 100>>\ <<set $path = "mats/player/asshole6.jpg">>\ <td><<image $path 200>> <span style="background-color:black;">You have a gaping asshole</span></td>\ <</if>>\ </tr>\ </tbody>\ </table> ---- <div align='center' style='font-size: 150%;'>WEAPON SKILLS</div> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:20%"><b><span style="background-color:black;">Blunt Weapons</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Slashing weapons</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Bows</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Guns</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Throwing weapons</span></b></th> </tr>\ </thead>\ <tbody>\ <tr>\ <td><<if $bluntweaponlvl == 0>>\ Not learned yet <<elseif $bluntweaponlvl == 1>>\ Skill level: $bluntweaponlvl Skill point: $bluntweaponexp / 10 <<elseif $bluntweaponlvl == 2>>\ Skill level: $bluntweaponlvl Skill point: $bluntweaponexp / 25 <<elseif $bluntweaponlvl == 3>>\ Skill level: $bluntweaponlvl Skill point: $bluntweaponexp / 50 <<elseif $bluntweaponlvl == 4>>\ Skill level: $bluntweaponlvl Skill point: $bluntweaponexp / 100 <<elseif $bluntweaponlvl == 5>>\ Skill level: $bluntweaponlvl Max level reached <</if>></td> <td><<if $slashingweaponlvl == 0>>\ Not learned yet <<elseif $slashingweaponlvl == 1>>\ Skill level: $slashingweaponlvl Skill point: $slashingweaponexp / 10 <<elseif $slashingweaponlvl == 2>>\ Skill level: $slashingweaponlvl Skill point: $slashingweaponexp / 25 <<elseif $slashingweaponlvl == 3>>\ Skill level: $slashingweaponlvl Skill point: $slashingweaponexp / 50 <<elseif $slashingweaponlvl == 4>>\ Skill level: $slashingweaponlvl Skill point: $slashingweaponexp / 100 <<elseif $slashingweaponlvl == 5>>\ Skill level: $slashingweaponlvl Max level reached <</if>></td> <td><<if $bowweaponlvl == 0>>\ Not learned yet <<elseif $bowweaponlvl == 1>>\ Skill level: $bowweaponlvl Skill point: $bowweaponexp / 10 <<elseif $bowweaponlvl == 2>>\ Skill level: $bowweaponlvl Skill point: $bowweaponexp / 25 <<elseif $bowweaponlvl == 3>>\ Skill level: $bowweaponlvl Skill point: $bowweaponexp / 50 <<elseif $bowweaponlvl == 4>>\ Skill level: $bowweaponlvl Skill point: $bowweaponexp / 100 <<elseif $bowweaponlvl == 5>>\ Skill level: $bowweaponlvl Max level reached <</if>></td> <td><<if $gunweaponlvl == 0>>\ Not learned yet <<elseif $gunweaponlvl == 1>>\ Skill level: $gunweaponlvl Skill point: $gunweaponexp / 10 <<elseif $gunweaponlvl == 2>>\ Skill level: $gunweaponlvl Skill point: $gunweaponexp / 25 <<elseif $gunweaponlvl == 3>>\ Skill level: $gunweaponlvl Skill point: $gunweaponexp / 50 <<elseif $gunweaponlvl == 4>>\ Skill level: $gunweaponlvl Skill point: $gunweaponexp / 100 <<elseif $gunweaponlvl == 5>>\ Skill level: $gunweaponlvl Max level reached <</if>></td> <td><<if $throwingweaponlvl == 0>>\ Not learned yet <<elseif $throwingweaponlvl == 1>>\ Skill level: $throwingweaponlvl Skill point: $throwingweaponexp / 10 <<elseif $throwingweaponlvl == 2>>\ Skill level: $throwingweaponlvl Skill point: $throwingweaponexp / 25 <<elseif $throwingweaponlvl == 3>>\ Skill level: $throwingweaponlvl Skill point: $throwingweaponexp / 50 <<elseif $throwingweaponlvl == 4>>\ Skill level: $throwingweaponlvl Skill point: $throwingweaponexp / 100 <<elseif $throwingweaponlvl == 5>>\ Skill level: $throwingweaponlvl Max level reached <</if>></td>\ </tr>\ </tbody>\ </table>\ ---- <<if $skillpoint > 0>>\ <span style="color:gold"><strong>You have $skillpoint unspent skill points!</strong></span> Upgrade: <<button "Strength" "Your Stats">><<set $pstr += 1>><<set $skillpoint -= 1>><</button>> <<button "Stamina" "Your Stats">><<set $psta += 1>><<set $MaxHP to $psta * 5>><<set $CurHP = ($CurHP = $MaxHP).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>><<set $skillpoint -= 1>><</button>> <<button "Intellect" "Your Stats">><<set $pint += 1>><<set $skillpoint -= 1>><</button>> <<button "Dexterity" "Your Stats">><<set $pdex += 1>><<set $skillpoint -= 1>><</button>> <<button "Luck" "Your Stats">><<set $pluck += 1>><<set $skillpoint -= 1>><</button>> <</if>>\ Basic stats: Strength: $pstr - Increasing your base damage. Stamina: $psta - Increasing your max health and your base defense. Intellect: $pint - Increasing the defense againts teasing. Dexterity: $pdex - Increasing your base defense and help againts traps. Resistance: $pres - Increasing the defense againts teasing and increase your max arousal level. Luck: $pluck - Increasing the scrap and other item finds. Counters: You came $cumcounter times. You kissed $kisscounter times. You gave a blowjob $gblowjobcounter times. You received a blowjob $rblowjobcounter times. You fucked boobs $gboobsfuckcounter times. Your boobs was fucked $rboobsfuckcounter times. You licked pussy $pussylickcounter times. You licked ass $gasslickcounter times. Your ass been licked $rasslickcounter times. You fucked pussy $pussyfuckcounter times. You gave anal $ganalcounter times. You received anal $ranalcounter times. You done 69 $sixninecounter times. You swallowed cum $cumswallowcounter times. You creampied $gcreampie times. You was creampied $rcreampie times. You cummed: $pcumcounter ml Good cum consumed: $goodcumcount ml Bad cum consumed: $badcumcount ml [[Leave|Outpost]]
/* -------------------- PLAYER STATS --------------------------------*/ <<set $pstr = 5>> /* STRENGTH POINT */ <<set $psta = 5>> /* STAMINA POINT */ <<set $pdex = 5>> /* DEXTERITY POINT */ <<set $pint = 5>> /* INTELLECT POINT */ <<set $pres = 5 >> /* RESISTANCE POINT */ <<set $psexiness = 1>> /* SEXINESS POINT */ <<set $psexskillpoint = 9>> /* SEX SKILL POINT */ <<set $parmor = 1>> /* ARMOR POINT */ <<set $pluck = 5>> /* LUCK POINT */ <<set $MaxHP to $psta * 5>> /* MAX HEALTH POINT */ <<set $CurHP = $MaxHP>> /* CURRENT HEALTH POINT */ <<set $CurAR = 0>> /* CURRENT AROUSAL POINT */ <<set $MaxAR = $pres * 5>> /* MAX AROUSAL POINT */ <<set $CurCUM = 1500>> /* CONSUMED CUM CURRENT LEVEL */ <<set $MaxCUM = 3000>> /* CONSUMED CUM MAX LEVEL */ <<set $CurEnergy = 4>> /* CURRENT ENERGY POINT */ <<set $MaxEnergy = 4>> /* MAX ENERGY POINT */ <<set $plvl = 1>> /* PLAYER LEVEL */ <<set $pexp to 0>> /* PLAYER EXPERIENCE POINT */ <<set $pexp_nextlvl to Math.round(((12 * ($plvl * $plvl)) / 4) + ($plvl * 8))>> /* EXP NEXT ELVEL */ <<set $skillpoint = 0>> /* PLAYER BASE SKILL POINT */ <<set $pexpgain = 0>> /* PLAYER EXP GAIN POINT */ <<set $scrap = 100>> /* PLAYER'S SCRAP */ <<set $scrapearned = 0>> /* SCRAP EARNED */ <<set $ptits = 1>> /* TITS SIZE */ <<set $pass = 1>> /* ASS SIZE */ <<set $pcock = 3>> /* COCK SIZE */ <<set $analsize = 1>> /* ANAL SIZE */ <<set $pcum = 0>> /* PLAYER CUM AMOUNT */ <<set $basegirlgold to 15>> /* ATTACKER BASE SCRAP */ <<set $scrapstolen = 0>> /* SCRAP STOLEN */ <<set $totscraplost = 0>> /* TOTAL SCRAP STOLEN */ <<set $totscrapspent = 0>> /* TOTAL SCRAP SPENT */ <<set $hypnopoint = 1>> /* HYPNO POINTS */ <<set $hypnopoint_nextlvl to Math.round($pres * $pres / 5)>> <<cacheaudio "alert" "mats/alert.mp3">> <<set $dream1 to false>> <<set $dream2 to false>> <<set $dream3 to false>> <<set $dream4 to false>> <<set $dream5 to false>> <<set $dream6 to false>> <<set $dream7 to false>> <<set $fighting to false>> <<set $astory = 1>> <<set $CurOG = 0>> <<set $MaxOG = 100>> /* ---------------------- PLAYER CLOTHES STARTS -------------------- */ <<set $curheadwear = "none">> /* CURRENT HEAD WEAR*/ <<set $curupperwear = "jacket1">> /* CURRENT UPPER WEAR */ <<set $curhandwear = "none">> /* CURRENT HAND WEAR */ <<set $curbottomwear = "trouser1">> /* CURRENT BOTTOM WEAR */ <<set $curshoes = "boots1">> /* CURRENT SHOES */ /* ----------------------- WEAPON SKILLS STARTS -------------------- */ <<set $bluntweaponlvl = 0>> /* BLUNT LEVEL */ <<set $bluntweaponexp = 0>> /* BLUNT XP */ <<set $slashingweaponlvl = 0>> /* SLASHING LEVEL */ <<set $slashingweaponexp = 0>> /* SLASHING XP */ <<set $bowweaponlvl = 0>> /* BOW LEVEL */ <<set $bowweaponexp = 0>> /* BOW XP */ <<set $gunweaponlvl = 0>> /* GUN LEVEL */ <<set $gunweaponexp = 0>> /* GUN XP */ <<set $throwingweaponlvl = 0>> /* THROWING LEVEL */ <<set $throwingweaponexp = 0>> /* THROWING XP */ /* ------------------- PLAYER LOOKS, STATS STARTS ------------------ */ <<set $curhair = 41>> /* CURRENT HAIR */ <<set $curmakeup = 0>> /* CURRENT MAKEUP */ <<set $curlips = 0>> /* CURRENT LIPS */ <<set $curfingernail = 0>> /* CURRENT FINGERNAIL */ <<set $curtoenail = 0>> /* CURRENT TOENAIL */ <<set $curnecklace = 0>> /* CURRENT NECKLACE */ <<set $curearring = 0>> /* CURRENT EARRING */ <<set $curbracelet = 0>> /* CURRENT BRACELET */ <<set $curwatches = 0>> /* CURRENT WATCHES */ <<set $curring = 0>> /* CURRENT RING */ <<set $curbra = "none">> /* CURRENT BRA */ <<set $curpanties = "panties1">> /* CURRENT PANTIES */ <<set $cursocks = "socks1">> /* CURRENT SOCKS */ <<set $curcock = "none">> /* CURRENT COCK */ <<set $curass = "none">> /* CURRENT ASS */ <<set $curnecklacesexiness = 0>> /* CURRENT NECKLACE SEXINESS */ <<set $curearringsexiness = 0>> /* CURRENT EARRING SEXINESS */ <<set $curbraceletsexiness = 0>> /* CURRENT BRA SEXINESS */ <<set $curwatchessexiness = 0>> /* CURRENT WATCHES SEXINESS */ <<set $curringsexiness = 0>> /* CURRENT RING SEXINESS */ <<set $curheadweararmor = 0>> /* CURRENT HEADWEAR ARMOR */ <<set $curupperweararmor = 1>> /* CURRENT UPPERWEAR ARMOR */ <<set $curhandweararmor = 0>> /* CURRENT HANDWEAR ARMOR */ <<set $curbottomweararmor = 1>> /* CURRENT BOTTOMWEAR ARMOR */ <<set $curshoesarmor = 1>> /* CURRENT SHOES ARMOR */ <<set $curheadwearsexiness = 0>> /* CUR HEADWEAR SEXINESS */ <<set $curupperwearsexiness = 0>> /* CUR UPPERWEAR SEXINESS */ <<set $curhandwearsexiness = 0>> /* CUR HANDWEAR SEXINESS */ <<set $curbottomwearsexiness = 0>> /* CUR BOTTOMWEAR SEXINESS */ <<set $curshoessexiness = 0>> /* CUR SHOES SEXINESS */ <<set $curbrasexiness = 0>> /* CURRENT BRA SEXINESSS */ <<set $curpantiessexiness = 0>> /* CURRENT PANTIES SEXINESS */ <<set $cursockssexiness = 0>> /* CURRENT SOCKS SEXINESS */ <<set $curcocksexiness = 0>> /* CURRENT COCK SEXINESS */ <<set $curasssexiness = 0>> /* CURRENT ASS SEXINESS */ <<set $curhairsexiness = 1>> /* CURRENT HAIR SEXINESS */ <<set $curmakeupsexiness = 0>> /* CURRENT MAKEUP SEXINESS */ <<set $curlipssexiness = 0>> /* CURRENT LIPS SEXINESS */ <<set $curfingernailsexiness = 0>> /* CUR FINGERNAILS SEXINESS */ <<set $curtoenailsexiness = 0>> /* CURRENT TOENAIL SEXINESS */ <<set $curbluntweapon = "none">> /* CUR BLUNT WEAPON */ <<set $curbluntweaponminpoint = 0>> /* CUR BLUNT MIN POINT */ <<set $curbluntweaponmaxpoint = 0>> /* CUR BLUNT MAX POINT */ <<set $curslashingweapon = "none">> /* CUR SLASHING WEAPON */ <<set $curslashingweaponminpoint = 0>> /* CUR SLASHING MIN POINT */ <<set $curslashingweaponmaxpoint = 0>> /* CUR SLASHING MAX POINT */ <<set $curbowweapon = "none">> /* CUR BOW WEAPON */ <<set $curbowweaponminpoint = 0>> /* CUR BOW MIN POINT */ <<set $curbowweaponmaxpoint = 0>> /* CUR BOW MAX POINT */ <<set $curgunweapon = "none">> /* CUR GUN WEAPON */ <<set $curgunweaponminpoint = 0>> /* CUR GUN MIN POINT */ <<set $curgunweaponmaxpoint = 0>> /* CUR GUN MAX POINT */ <<set $curthrowingweapon = "none">> /* CUR THROWING WEAPON */ <<set $curthrowingweaponminpoint = 0>> /* CUR THROWING MIN POINT */ <<set $curthrowingweaponmaxpoint = 0>> /* CUR THROWING MAX POINT */ /* --------------------------- INVENTORY --------------------------- */ <<initInv>> /* INVENTORY SETUP */ <<addToInv "jacket1">> /* STARTER UPPER WEAR */ <<addToInv "trouser1">> /* STARTER BOTTOM WEAR */ <<addToInv "boots1">> /* STARTER SHOES */ <<addToInv "panties1">> /* STARTER UNDERWEAR */ <<addToInv "socks1">> /* STARTER SOCKS */ /* ------------------------ SKILLS --------------------------------- */ <<set $tongueskill = 0>> /* TONGUE SKILL */ <<set $handskill = 0>> /* HAND SKILL */ <<set $blowjobskill = 0>> /* BLOWJOB SKILL */ <<set $sexskill = 0>> /* SEX SKILL */ <<set $analskill = 0>> /* ANAL SKILL */ <<set $cumplayskill = 0>> /* CUMPLAY SKILL */ <<set $domskill = 0>> /* DOM SKILL */ <<set $subskill = 0>> /* SUB SKILL */ <<set $pissplayskill = 0>> /* PISSPLAY SKILL */ <<set $kiss1 = 0>> <<set $kiss2 = 0>> <<set $kiss3 = 0>> <<set $licking1 = 0>> <<set $licking2 = 0>> <<set $licking3 = 0>> <<set $handjob1 = 0>> <<set $handjob2 = 0>> <<set $handjob3 = 0>> <<set $fingering1 = 0>> <<set $fingering2 = 0>> <<set $fingering3 = 0>> <<set $deepthroat1 = 0>> <<set $deepthroat2 = 0>> <<set $deepthroat3 = 0>> <<set $technique1 = 0>> <<set $technique2 = 0>> <<set $technique3 = 0>> <<set $poses1 = 0>> <<set $poses2 = 0>> <<set $poses3 = 0>> <<set $stamina1 = 0>> <<set $stamina2 = 0>> <<set $stamina3 = 0>> <<set $stamina4 = 0>> <<set $astretch1 = 0>> <<set $astretch2 = 0>> <<set $astretch3 = 0>> <<set $astretch4 = 0>> <<set $adeep1 = 0>> <<set $adeep2 = 0>> <<set $adeep3 = 0>> <<set $wetness1 = 0>> <<set $wetness2 = 0>> <<set $wetness3 = 0>> <<set $pstretch1 = 0>> <<set $pstretch2 = 0>> <<set $pstretch3 = 0>> <<set $pstretch4 = 0>> <<set $pdeep1 = 0>> <<set $pdeep2 = 0>> <<set $pdeep3 = 0>> <<set $swallow1 = 0>> <<set $swallow2 = 0>> <<set $swallow3 = 0>> <<set $facial1 = 0>> <<set $facial2 = 0>> <<set $facial3 = 0>> <<set $creampie1 = 0>> <<set $creampie2 = 0>> <<set $creampie3 = 0>> <<set $dominant1 = 0>> <<set $dominant2 = 0>> <<set $dominant3 = 0>> <<set $dbondage = 0>> <<set $master = 0>> <<set $submissive1 = 0>> <<set $submissive2 = 0>> <<set $submissive3 = 0>> <<set $obedience = 0>> <<set $sbondage = 0>> <<set $pet = 0>> <<set $facial = 0>> <<set $drinking = 0>> <<set $livingtoilet = 0>> /* ----------------------- COUNTERS STARTS ------------------------- */ <<set $cumcounter = 0>> /* CUM */ <<set $kisscounter = 0>> /* KISS */ <<set $gblowjobcounter = 0>> /* GIVE BLOWJOB */ <<set $rblowjobcounter = 0>> /* RECEIVE BLOWJOB */ <<set $gboobsfuckcounter = 0>> /* GIVE BOOBS FUCK */ <<set $rboobsfuckcounter = 0>> /* RECEIVE BOOBS FUCK */ <<set $pussylickcounter = 0>> /* GIVE PUSSY LICK */ <<set $gasslickcounter = 0>> /* GIVE ASS LICK */ <<set $rasslickcounter = 0>> /* RECEIVE ASS LICK */ <<set $pussyfuckcounter = 0>> /* GIVE PUSSY FUCK */ <<set $ganalcounter = 0>> /* ANAL FUCK */ <<set $ranalcounter = 0>> /* ANAL FUCKED */ <<set $cumswallowcounter = 0>> /* CUM SWALLOW */ <<set $gcreampie = 0>> /* GIVE CREAMPIE */ <<set $rcreampie = 0>> /* RECEIVE CREAMPIE */ <<set $sixninecounter = 0>> /* 69 */ <<set $pcumcounter = 0>> /* PLAYER CUM COUNTER */ <<set $badcumcount = 0>> /* PLAYER CONSUMED BAD CUM */ <<set $goodcumcount = 0>> /* PLAYER CONSUMED GOOD CUM */ <<set $days = 1>> /* DAYS */ <<set $sexscene = 1>> /* SEX SCENE VARIABLE */ /* ------------------------ QUESTS ----------------------------------*/ <<set $firstweapontraining to false>> /* FIRST WEAPON TRAINING */ <<set $secondweapontraining to false>> /* SECOND WEAPON TRAINING */ <<set $thirdweapontraining to false>> /* THIRD WEAPON TRAINING */ <<set $fourthweapontraining to false>> /* FORTH WEAPON TRAINING */ <<set $fifthweapontraining to false>> /* FIFTH WEAPON TRAINING */ <<set $dailyweapontraining to false>> /* DAILY WEAPON TRAINING */ <<set $dailyhypno to false>> /* DAILY HYPNO TRAINING */ /* -------------------------- RELATIONSHIPS ------------------------ */ <<set $chanelfirstmeet to false>> /* CHANEL FIRST MEET */ <<set $chanelrepo = 10>> /* CHANEL RELATIONSHIP POINT */ <<set $dailychanelsex to false>> /* DAILY CHANEL SEX LIMIT */ <<set $jessicarepo = 0>> /* JESSICA RELATIONSHIP POINT */ <<set $dailyjessicasex to false>> /* DAILY JESSICA SEX LIMIT */ <<set $aubreyrepo = 0>> /* AUBREY RELATIONSHIP POINT */ <<set $dailyaubreysex to false>> /* DAILY AUBREY SEX LIMIT */ <<set $aspenrepo = 0>> /* ASPEN RELATIONSHIP POINT */ <<set $dailyaspensex to false>> /* DAILY ASPEN SEX LIMIT */ /* -------------------------- BUILDINGS ---------------------------- */ <<set $trainingglvl = 1>> /* TRAINING GROUND LEVEL */ <<set $traininggmaxlvl = 5>> /* TRAINING GROUND MAX LEVEL */ <<set $livingareafirst to false>> /* LIVING AREA FIRST VISIT */ <<set $livingarealvl = 1 >> /* LIVING AREA LEVEL */ <<set $livingareamaxlvl = 6>> /* LIVING AREA MAX LEVEL */ <<set $prisonlvl = 1>> /* PRISON LEVEL */ <<set $prisonmaxlvl = 5>> /* PRISON MAX LEVEL */ <<set $prisoncap = 0>> /* PRISON CAPACITY */ <<set $prisoncapmax = 1>> /* PRISON MAX CAPACITY */ <<set $officeslvl = 1>> /* OFFICES LEVEL */ <<set $officesmaxlvl = 5>> /* OFFICES MAX LEVEL */ <<set $medicallvl = 1>> /* MEDICAL AREA LEVEL */ <<set $medicalmaxlvl = 5>> /* MEDICAL AREA MAX LEVEL */ <<set $flower = 5>> /* FLOWER */ <<set $water = 5>> /* WATER */ <<set $shealthpotion = 2>> /* SMALL HEALTH POTION */ <<set $mhealthpotion = 0>> /* MEDIUM HEALTH POTION */ <<set $hhealthpotion = 0>> /* MAXIMUM HEALTH POTION */ <<set $sarousalpotion = 0>> /* SMALL AROUSAL POTION */ <<set $marousalpotion = 0>> /* MEDIUM AROUSAL POTION */ <<set $harousalpotion = 0>> /* MAXIMUM AROUSAL POTION */ <<set $armorshoplvl = 0>> /* ARMOR SHOP LEVEL */ <<set $prisoner1space to "empty">> /* PRISONER 1 SPACE */ <<set $prisoner2space to "empty">> /* PRISONER 2 SPACE */ <<set $prisoner3space to "empty">> /* PRISONER 3 SPACE */ <<set $prisoner4space to "empty">> /* PRISONER 4 SPACE */ <<set $prisoner5space to "empty">> /* PRISONER 5 SPACE */ <<set $fighter1space to "locked">> /* FIGHTER 1 SPACE */ <<set $fighter2space to "locked">> /* FIGHTER 2 SPACE */ <<set $fighter3space to "locked">> /* FIGHTER 3 SPACE */ <<set $fighter4space to "locked">> /* FIGHTER 4 SPACE */ <<set $fighter5space to "locked">> /* FIGHTER 5 SPACE */ <<set $orally to false>> /* FIGHTER TRAINING ORAL */ <<set $anally to false>> /* FIGHTER TRAINING ANAL */ <<set $byhand to false>> /* FIGHTER TRAINING HAND */ <<set $dailyscrap to false>> /* DAILY SCRAP GATHERING */ <<set $dailyflower to false>> /* DAILY FLOWER GATHERING */ <<set $dailywater to false>> /* DAILY WATER GATHERING */ /* ------------------------- ROOMS --------------------------------- */ <<set $room0 = { name: "", roomtype: "", scenename: "" }>> <<set $room1 = { name: "", roomtype: "", pic: "", desc: "", scenename: "" }>> <<set $room2 = { name: "", roomtype: "", pic: "", desc: "", scenename: "" }>> <<set $room3 = { name: "", roomtype: "", pic: "", desc: "", scenename: "" }>> <<set $room4 = { name: "", roomtype: "", pic: "", desc: "", scenename: "" }>> <<set $room5 = { name: "", roomtype: "", pic: "", desc: "", scenename: "" }>> <<set $room6 = { name: "", roomtype: "", pic: "", desc: "", scenename: "" }>> <<set $room7 = { name: "", roomtype: "", pic: "", desc: "", scenename: "" }>> <<set $room8 = { name: "", roomtype: "", pic: "", desc: "", scenename: "" }>> <<set $room9 = { name: "", roomtype: "", pic: "", desc: "", scenename: "" }>> <<set $empty_owned_room = { name: "Empty", roomtype: "", pic: "", desc: "This is an empty space. You can build on it.", scenename: "EmptyRoom" }>> <<set $hasroom0 to true>> <<set $hasroom1 to false>> <<set $hasroom2 to false>> <<set $hasroom3 to false>> <<set $hasroom4 to false>> <<set $hasroom5 to false>> <<set $hasroom6 to false>> <<set $hasroom7 to false>> <<set $hasroom8 to false>> <<set $hasroom9 to false>> <<set $unlockroom0 to true>> <<set $unlockroom1 to false>> <<set $unlockroom2 to false>> <<set $unlockroom3 to false>> <<set $unlockroom4 to false>> <<set $unlockroom5 to false>> <<set $unlockroom6 to false>> <<set $unlockroom7 to false>> <<set $unlockroom8 to false>> <<set $unlockroom9 to false>> /* ------------------------ ATTACKERS ------------------------------ */ <<set $cur_girl_runner = { name : "", girlname: "", classdesc: "", str: 0, sta: 0, int: 0, sex: 0, hp: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, curhp: 0, hpmult: 0, armor: 0, totstats: 0, expgiven: 0, expmult: 0, arousal: 0, arousallimit: 0, arousaleffect: 0, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 0, numstrong: 0, trapcheck: 0, pic: "", npic: "", ppic: "", item: "", minscrap: 0, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>> <<set $patrol = { name: "Patrol", girlname: "", classdesc: "A level up from scout. These shemales tend to use pistols and have armored uniforms. Their increased physicality comes at the cost of lower intelligence and agility. They prefer direct confrontation and likely won’t notice traps to try to avoid them. They have a slightly increased level of arousal.", str: 0, sta: 0, int: 0, sex: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, hp: 0, curhp: 0, hpmult: 2.6, armor: 0, totstats: 0, expgiven: 0, expmult: 1, arousal: 0, arousallimit: 70, arousaleffect: 0.8, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 2, numstrong: 2, trapcheck: 1.5, pic: "", npic: "", ppic: "", item: "", minscrap: 15, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>> <<set $scout = { name: "Scout", girlname: "", classdesc: "The lowest rank in the shemale army. They are not very proficient with weapons generally only using knives or swords. Make no mistake though, they make up for their lower physical prowess with increased intelligence and agility. They have low endurance so try to avoid direct confrontations and will try to disarm or dodge traps. They have average arousal.", str: 0, sta: 0, int: 0, sex: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, hp: 0, curhp: 0, hpmult: 3, armor: 0, totstats: 0, expgiven: 0, expmult: 1, arousal: 0, arousallimit: 70, arousaleffect: 0.6, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 2, numstrong: 2, trapcheck: 0.66, pic: "", npic: "", ppic: "", item: "", minscrap: 15, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>> <<set $scavenger = { name: "Scavenger", girlname: "", classdesc: "Males that have managed to preserve their masculinity. They tend to be strong and are the backbone of society’s physical labor. Their nickname comes from one of the more common tasks they are given to scour the areas outside the city to find valuable commodities and parts. They have average arousal. ", str: 0, sta: 0, int: 0, sex: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, hp: 0, curhp: 0, hpmult: 2.3, armor: 0, totstats: 0, expgiven: 0, expmult: 0.5, arousal: 0, arousallimit: 50, arousaleffect: 0.5, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 3, numstrong: 2, trapcheck: 0.25, pic: "", npic: "", ppic: "", item: "", minscrap: 5, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>> <<set $assassin = { name: "Assassin", girlname: "", classdesc: "These shemales are highly trained killers. They think of themselves as silent and deadly preferring thrown weapons and minimal armor. They are fast, intelligent, and perceptive. They will likely avoid any traps in their path. They have a higher than normal level of arousal. ", str: 0, sta: 0, int: 0, sex: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, hp: 0, curhp: 0, hpmult: 2.5, armor: 0, totstats: 0, expgiven: 0, expmult: 1, arousal: 0, arousallimit: 70, arousaleffect: 0.7, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 2, numstrong: 2, trapcheck: 2.25, pic: "", npic: "", ppic: "", item: "", minscrap: 20, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>> <<set $bimbo = { name: "Bimbo", girlname: "", classdesc: "Sex incarnate. They live for sex and can fuck for hours. They prefer to use sex to get their way and have a very high resistance to attempts to seduce them. Proceed with caution around them as once you are in their power, they will use you however they please. They have a very high level of arousal.", str: 0, sta: 0, int: 0, sex: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, hp: 0, curhp: 0, hpmult: 2.5, armor: 0, totstats: 0, expgiven: 0, expmult: 1, arousal: 0, arousallimit: 70, arousaleffect: 0.9, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 2, numstrong: 2, trapcheck: 2.25, pic: "", npic: "", ppic: "", item: "", minscrap: 20, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>> <<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>> <<set $girl_names to ["Vivian", "Lexi", "Ashely", "Brenda", "Stephanie", "Nicole", "Monica", "Zoe", "Jenny", "Jessica", "Allison", "Josie", "Eureka", "Fey", "Alexa", "Andrea", "Ali", "Nina", "Haley", "Rebecca", "Elizabeth", "Megan", "Violet", "Ruby", "Sapphire", "Crystal", "April", "Summer", "Morrigan", "Amy", "Melody", "Maria", "Clair", "Lilie", "Rose", "Misty", "Cecilia", "Eva", "Emma", "Violet", "Tina", "Juliet", "Olivia", "Mia", "Zoey", "Eleanor", "Rylee", "Alice", "Naomi", "Alexia", "Sarah", "Ruby", "Mary", "Harmony", "Leila", "Ember"]>> <<set $boy_names to ["Liam", "William", "Noah", "Logan", "Ted", "Joe", "Peter", "Tom", "George", "David", "Jason", "Freddy", "Michael", "Oliver", "Jacob", "Lucas", "Ethan", "Daniel"]>> <<set $girlclass to ["Scavenger", "Patrol", "Scout", "Assassin", "Bimbo"]>>\ /* ----------------------------- BUILDINGS ------------------------- */ <<set $highstand1 = { bname: "High-stand", bdesc: "A watchtower where you can assign a party member to fight attackers from a protected high position. The building can not be destroyed but the fighter can be eliminated, and will be healed end of the day.", scenename: "HighstandSpace", bmaxlvldesc: "The fighter can use a pheromone grenade.", bability: "Pheromone grenade", babilitydesc: "Fighter can throw the pheromone gas canister to increase the attacker’s arousal level. Once triggered, the gas will be released affecting both attackers and defends alike. ", babilitytriggered: false, roomtype: "Building", bstr: 3, bsta: 1, bint: 0, bsex: 0, bdex: 1, bres: 1, bwdmg: 0, bwskill: 0, bsexskill: 0, barmor: 0, bpic: "<<image 'mats/spaces/highstand/1.jpg' 300>>", bcost: 100, blvl: 1, bmaxlvl: 5, bisworking: false, bisiton: false, name : "", girlname: "", classdesc: "", str: 0, sta: 0, int: 0, sex: 0, hp: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, curhp: 0, hpmult: 0, armor: 0, totstats: 0, expgiven: 0, expmult: 0, arousal: 0, arousallimit: 0, arousaleffect: 0, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 0, numstrong: 0, trapcheck: 0, pic: "", npic: "", ppic: "", item: "", minscrap: 0, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>> <<set $gloryhole1 = { bname: "Gloryhole", bdesc: "A gloryhole where you can assign a party member to tease attackers. The building can not be destroyed and the fighter can not be eliminated.", scenename: "GloryholeSpace", bmaxlvldesc: "", bability: "", babilitydesc: "", babilitytriggered: false, roomtype: "Building", bstr: 3, bsta: 1, bint: 0, bsex: 0, bdex: 1, bres: 1, bwdmg: 0, bwskill: 0, bsexskill: 0, barmor: 0, bpic: "<<image 'mats/spaces/gloryhole/1.jpg' 300>>", bcost: 100, blvl: 1, bmaxlvl: 5, bisworking: false, bisiton: false, name : "", girlname: "", classdesc: "", str: 0, sta: 0, int: 0, sex: 0, hp: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, curhp: 0, hpmult: 0, armor: 0, totstats: 0, expgiven: 0, expmult: 0, arousal: 0, arousallimit: 0, arousaleffect: 0, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 0, numstrong: 0, trapcheck: 0, pic: "", npic: "", ppic: "", item: "", minscrap: 0, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>> /* ---------------------------- TRAPS ------------------------------ */ <<set $mine1 = { name: "Pheromone mines", desc: "Just your typical mine except it contains pressurized pheromones instead of explosives. The gas is released to increase the attacker’s arousal level.", pic: "<<image 'mats/spaces/mine/mine.jpg' 150>>", scenename: "MineSpace", cost: 100, isworking: true, fetish: ["Pheromons"], effect: "Once triggered, pheromone gas will be released, increasing the arousal level and making the attacker Aroused", str: 0, str_up: 0, sex: 4, sex_up: 2, rate: 55, rate_up: 5, lvl: 1, maxlvl: 5, ismaxlvl: false, isenchanted: false, roomtype: "Trap", maxlvldesc: "Greatly decreases Intelligence stat." }>> <<set $spike1 = { name: "Spike trap", desc: "A whole in the ground filled with sharp spikes. It cannot be disarmed by attackers. If the attacker falls in, they will receive physical damage.", pic: "<<image 'mats/spaces/spike/1.jpg' 150>>", scenename: "SpikeSpace", cost: 100, isworking: true, fetish: ["None"], effect: "Once stepped on it will cause physical damage to the attacker.", str: 5, str_up: 5, sex: 0, sex_up: 0, rate: 55, rate_up: 5, lvl: 1, maxlvl: 5, ismaxlvl: false, isenchanted: false, roomtype: "Trap", maxlvldesc: "Making 5 extra damage." }>> /* ----------------------- WEAPON ATTACKS -------------------------- */ <<set $empty_attack to { name: "Attack: None", scenename: "", desc: "", fetishes: ["None"], }>> <<set $blunt_attack to { name: "Blunt weapon attack", scenename: "BluntPassage", desc: "Attack with the equipped blunt weapon. The most basic of Attacks, deals a moderate amount of Physical damage.", fetishes: ["None"], }>> <<set $slashing_attack to { name: "Slashing weapon attack", scenename: "SlashingPassage", desc: "Attack with the equipped slashing weapon. Deals Physical damage.", fetishes: ["None"], }>> <<set $bow_attack to { name: "Bow weapon attack", scenename: "BowPassage", desc: "Attack with the equipped bow weapon. Deals Physical damage.", fetishes: ["None"], }>> <<set $gun_attack to { name: "Gun weapon attack", scenename: "GunPassage", desc: "Attack with the equipped gun weapon. Deals Physical damage.", fetishes: ["None"], }>> <<set $throwing_attack to { name: "Throwing weapon attack", scenename: "ThrowingPassage", desc: "Attack with the equipped throwing weapon. Deals Physical damage.", fetishes: ["None"], }>> <<set $pcattack1 to $blunt_attack>> /* WEAPON ATTACK SLOT 1*/ <<set $pcattack2 to $empty_attack>> <<set $pcattack_slot2 to true>> /* WEAPON ATTACK SLOT 2 READY */ /* ----------------------- TEASING ATTACKS ------------------------- */ <<set $grope_attack to { name: "Grope", scenename: "GropePassage", desc: "Attack with the equipped blunt weapon. The most basic of Attacks, deals a moderate amount of Physical damage.", fetishes: ["Breasts", "Massage", "Groping", "Submissive",], }>> <<set $teasingattack1 to $grope_attack>> /* TEASING ATTACK SLOT 1 */ <<set $teasingattack_slot2 to false>> /* TEASING ATTACK SLOT 2 READY */ /* --------------------------- ???? -------------------------------- */ <<set $sexcheck to 1>> <<set $unitsex_count to 0>> <<set $back_to_tasks to false>> <<set $ad_girls to []>> <<set $ad_sluts to []>>
<!-- <<image "path" [height [width]]>> draws the image at a path with the specified height and width --> <<widget "image">>\ <<if $args[2]>>\ <<print '<img src=' + $args[0] + ' height="' + $args[1] + 'px" width="' + $args[2] + 'px">'>>\ <<elseif $args[1]>>\ <<print '<img src=' + $args[0] + ' height="' + $args[1] + 'px">'>>\ <<elseif $args[0]>>\ <<print '<img src=' + $args[0] + ' height="400">'>>\ <</if>>\ <</widget>> /* --- BLUNT EXP --- */ <<widget bluntexp>> <<if $args[0]>>\ <<if $bluntweaponlvl == 1>>\ <<set $bluntweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Blunt weapon experience</b></span> <<if $bluntweaponexp >= 10>>\ <<set $bluntweaponlvl += 1>> <<set $bluntweaponexp = 0>> <span style="color: yellow;"><b>You reached Blunt weapon level 2</b></span> <</if>>\ <<elseif $bluntweaponlvl == 2>>\ <<set $bluntweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Blunt weapon experience</b></span> <<if $bluntweaponexp >= 25>>\ <<set $bluntweaponlvl += 1>> <<set $bluntweaponexp = 0>> <span style="color: yellow;"><b>You reached Blunt weapon level 3</b></span> <</if>>\ <<elseif $bluntweaponlvl == 3>>\ <<set $bluntweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Blunt weapon experience</b></span> <<if $bluntweaponexp >= 50>>\ <<set $bluntweaponlvl += 1>> <<set $bluntweaponexp = 0>> <span style="color: yellow;"><b>You reached Blunt weapon level 4</b></span> <</if>>\ <<elseif $bluntweaponlvl == 4>>\ <<set $bluntweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Blunt weapon experience</b></span> <<if $bluntweaponexp >= 100>>\ <<set $bluntweaponlvl += 1>> <<set $bluntweaponexp = 0>> <span style="color: yellow;"><b>You reached Blunt weapon level 5</b></span> <</if>>\ <<elseif $bluntweaponlvl == 5>>\ <span style="color: yellow;"><b>Max Blunt weapon level reached</b></span> <</if>>\ <</if>>\ <</widget>> /* --- SLASHING EXP --- */ <<widget slashingexp>> <<if $args[0]>>\ <<if $slashingweaponlvl == 1>>\ <<set $slashingweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Slashing weapon experience</b></span> <<if $slashingweaponexp >= 10>>\ <<set $slashingweaponlvl += 1>> <<set $slashingweaponexp = 0>> <span style="color: yellow;"><b>You reached Slashing weapon level 2</b></span> <</if>>\ <<elseif $slashingweaponlvl == 2>>\ <<set $slashingweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Slashing weapon experience</b></span> <<if $slashingweaponexp >= 25>>\ <<set $slashingweaponlvl += 1>> <<set $slashingweaponexp = 0>> <span style="color: yellow;"><b>You reached Slashing weapon level 3</b></span> <</if>>\ <<elseif $slashingweaponlvl == 3>>\ <<set $slashingweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Slashing weapon experience</b></span> <<if $slashingweaponexp >= 50>>\ <<set $slashingweaponlvl += 1>> <<set $slashingweaponexp = 0>> <span style="color: yellow;"><b>You reached Slashing weapon level 4</b></span> <</if>>\ <<elseif $slashingweaponlvl == 4>>\ <<set $slashingweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Slashing weapon experience</b></span> <<if $slashingweaponexp >= 100>>\ <<set $slashingweaponlvl += 1>> <<set $slashingweaponexp = 0>> <span style="color: yellow;"><b>You reached Slashing weapon level 5</b></span> <</if>>\ <<elseif $slashingweaponlvl == 5>>\ <span style="color: yellow;"><b>Max Slashing weapon level reached</b></span> <</if>>\ <</if>>\ <</widget>> /* --- GUN EXP --- */ <<widget gunexp>> <<if $args[0]>>\ <<if $gunweaponlvl == 1>>\ <<set $gunweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Gun experience</b></span> <<if $gunweaponexp >= 10>>\ <<set $gunweaponlvl += 1>> <<set $gunweaponexp = 0>> <span style="color: yellow;"><b>You reached Gun weapon level 2</b></span> <</if>>\ <<elseif $gunweaponlvl == 2>>\ <<set $gunweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Gun experience</b></span> <<if $gunweaponexp >= 25>>\ <<set $gunweaponlvl += 1>> <<set $gunweaponexp = 0>> <span style="color: yellow;"><b>You reached Gun weapon level 3</b></span> <</if>>\ <<elseif $gunweaponlvl == 3>>\ <<set $gunweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Gun experience</b></span> <<if $gunweaponexp >= 50>>\ <<set $gunweaponlvl += 1>> <<set $gunweaponexp = 0>> <span style="color: yellow;"><b>You reached Gun weapon level 4</b></span> <</if>>\ <<elseif $gunweaponlvl == 4>>\ <<set $gunweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Gun experience</b></span> <<if $gunweaponexp >= 100>>\ <<set $gunweaponlvl += 1>> <<set $gunweaponexp = 0>> <span style="color: yellow;"><b>You reached Gun weapon level 5</b></span> <</if>>\ <<elseif $gunweaponlvl == 5>>\ <span style="color: yellow;"><b>Max Gun level reached</b></span> <</if>>\ <</if>>\ <</widget>> /* --- BOW EXP --- */ <<widget bowexp>> <<if $args[0]>>\ <<if $bowweaponlvl == 1>>\ <<set $bowweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Bow experience</b></span> <<if $bowweaponexp >= 10>>\ <<set $bowweaponlvl += 1>> <<set $bowweaponexp = 0>> <span style="color: yellow;"><b>You reached Bow weapon level 2</b></span> <</if>>\ <<elseif $bowweaponlvl == 2>>\ <<set $bowweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Bow experience</b></span> <<if $bowweaponexp >= 25>>\ <<set $bowweaponlvl += 1>> <<set $bowweaponexp = 0>> <span style="color: yellow;"><b>You reached Bow weapon level 3</b></span> <</if>>\ <<elseif $bowweaponlvl == 3>>\ <<set $bowweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Bow experience</b></span> <<if $bowweaponexp >= 50>>\ <<set $bowweaponlvl += 1>> <<set $bowweaponexp = 0>> <span style="color: yellow;"><b>You reached Bow weapon level 4</b></span> <</if>>\ <<elseif $bowweaponlvl == 4>>\ <<set $bowweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Bow experience</b></span> <<if $bowweaponexp >= 100>>\ <<set $bowweaponlvl += 1>> <<set $bowweaponexp = 0>> <span style="color: yellow;"><b>You reached Bow weapon level 5</b></span> <</if>>\ <<elseif $bowweaponlvl == 5>>\ <span style="color: yellow;"><b>Max Bow level reached</b></span> <</if>>\ <</if>>\ <</widget>> /* --- THROWING EXP --- */ <<widget throwingexp>> <<if $args[0]>>\ <<if $throwingweaponlvl == 1>>\ <<set $throwingweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Throwing weapon experience</b></span> <<if $throwingweaponexp >= 10>>\ <<set $throwingweaponlvl += 1>> <<set $throwingweaponexp = 0>> <span style="color: yellow;"><b>You reached Throwing weapon level 2</b></span> <</if>>\ <<elseif $throwingweaponlvl == 2>>\ <<set $throwingweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Throwing weapon experience</b></span> <<if $throwingweaponexp >= 25>>\ <<set $throwingweaponlvl += 1>> <<set $throwingweaponexp = 0>> <span style="color: yellow;"><b>You reached Throwing weapon level 3</b></span> <</if>>\ <<elseif $throwingweaponlvl == 3>>\ <<set $throwingweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Throwing weapon experience</b></span> <<if $throwingweaponexp >= 50>>\ <<set $throwingweaponlvl += 1>> <<set $throwingweaponexp = 0>> <span style="color: yellow;"><b>You reached Throwing weapon level 4</b></span> <</if>>\ <<elseif $throwingweaponlvl == 4>>\ <<set $throwingweaponexp += $args[0]>> <span style="color: yellow;"><b>+1 Throwing weapon experience</b></span> <<if $throwingweaponexp >= 100>>\ <<set $throwingweaponlvl += 1>> <<set $throwingweaponexp = 0>> <span style="color: yellow;"><b>You reached Throwing weapon level 5</b></span> <</if>>\ <<elseif $throwingweaponlvl == 5>>\ <span style="color: yellow;"><b>Max Throwing weapon level reached</b></span> <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY BLUNT WEAPON --- */ <!-- <<displaybluntweapon "itemName" "min" "max" "lvl" "locationName">> --> <<widget displaybluntweapon>>\ <<if $args[4]>>\ <<if $curbluntweapon != $args[0]>>\ <<if $bluntweaponlvl >= $args[3]>>\ <<button "Use it" $args[4]>>\ <<set $curbluntweapon = $args[0]>>\ <<set $curbluntweaponminpoint = $args[1]>>\ <<set $curbluntweaponmaxpoint = $args[2]>>\ <</button>>\ <<else>>\ Skill lvl low <</if>>\ <<else>>\ <<button "Unuse it" $args[4]>>\ <<set $curbluntweapon = "none">>\ <<set $curbluntweaponminpoint = 0>> <<set $curbluntweaponmaxpoint = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY SLASHING WEAPON --- */ <<widget displayslashingweapon>>\ <<if $args[4]>>\ <<if $curslashingweapon != $args[0]>>\ <<if $slashingweaponlvl >= $args[3]>>\ <<button "Use it" $args[4]>>\ <<set $curslashingweapon = $args[0]>>\ <<set $curslashingweaponminpoint = $args[1]>>\ <<set $curslashingweaponmaxpoint = $args[2]>>\ <</button>>\ <<else>>\ Skill lvl low <</if>>\ <<else>>\ <<button "Unuse it" $args[4]>>\ <<set $curslashingweapon = "none">>\ <<set $curslashingweaponminpoint = 0>> <<set $curslashingweaponmaxpoint = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY BOW WEAPON --- */ <<widget displaybowweapon>>\ <<if $args[4]>>\ <<if $curbowweapon != $args[0]>>\ <<if $bowweaponlvl >= $args[3]>>\ <<button "Use it" $args[4]>>\ <<set $curbowweapon = $args[0]>>\ <<set $curbowweaponminpoint = $args[1]>>\ <<set $curbowweaponmaxpoint = $args[2]>>\ <</button>>\ <<else>>\ Skill lvl low <</if>>\ <<else>>\ <<button "Unuse it" $args[4]>>\ <<set $curbowweapon = "none">>\ <<set $curbowweaponminpoint = 0>> <<set $curbowweaponmaxpoint = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY GUN WEAPON --- */ <<widget displaygunweapon>>\ <<if $args[4]>>\ <<if $curgunweapon != $args[0]>>\ <<if $gunweaponlvl >= $args[3]>>\ <<button "Use it" $args[4]>>\ <<set $curgunweapon = $args[0]>>\ <<set $curgunweaponminpoint = $args[1]>>\ <<set $curgunweaponmaxpoint = $args[2]>>\ <</button>>\ <<else>>\ Skill lvl low <</if>>\ <<else>>\ <<button "Unuse it" $args[4]>>\ <<set $curgunweapon = "none">>\ <<set $curgunweaponminpoint = 0>> <<set $curgunweaponmaxpoint = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY THROWING WEAPON --- */ <<widget displaythrowingweapon>>\ <<if $args[4]>>\ <<if $curthrowingweapon != $args[0]>>\ <<if $throwingweaponlvl >= $args[3]>>\ <<button "Use it" $args[4]>>\ <<set $curthrowingweapon = $args[0]>>\ <<set $curthrowingweaponminpoint = $args[1]>>\ <<set $curthrowingweaponmaxpoint = $args[2]>>\ <</button>>\ <<else>>\ Skill lvl low <</if>>\ <<else>>\ <<button "Unuse it" $args[4]>>\ <<set $curthrowingweapon = "none">>\ <<set $curthrowingweaponminpoint = 0>> <<set $curthrowingweaponmaxpoint = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY HEAD WEAR --- */ <!-- <<displayheadwear "itemName" "armor" "sexiness" "lvl" "locationName">> --> <<widget displayheadwear>>\ <<if $args[4]>>\ <<if $curheadwear != $args[0]>>\ <<if $plvl >= $args[3]>>\ <<button "Use it" $args[4]>>\ <<set $curheadwear = $args[0]>>\ <<set $curheadweararmor = $args[1]>>\ <<set $curheadwearsexiness = $args[2]>>\ <</button>>\ <<else>>\ Skill lvl low <</if>>\ <<else>>\ <<button "Unuse it" $args[4]>>\ <<set $curheadwear = "none">>\ <<set $curheadweararmor = 0>> <<set $curheadwearsexiness = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY UPPER WEAR --- */ <<widget displayupperwear>>\ <<if $args[4]>>\ <<if $curupperwear != $args[0]>>\ <<if $plvl >= $args[3]>>\ <<button "Use it" $args[4]>>\ <<set $curupperwear = $args[0]>>\ <<set $curupperweararmor = $args[1]>>\ <<set $curupperwearsexiness = $args[2]>>\ <</button>>\ <<else>>\ Skill lvl low <</if>>\ <<else>>\ <<button "Unuse it" $args[4]>>\ <<set $curupperwear = "none">>\ <<set $curupperweararmor = 0>> <<set $curupperwearsexiness = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY HAND WEAR --- */ <<widget displayhandwear>>\ <<if $args[4]>>\ <<if $curhandwear != $args[0]>>\ <<if $plvl >= $args[3]>>\ <<button "Use it" $args[4]>>\ <<set $curhandwear = $args[0]>>\ <<set $curhandweararmor = $args[1]>>\ <<set $curhandwearsexiness = $args[2]>>\ <</button>>\ <<else>>\ Skill lvl low <</if>>\ <<else>>\ <<button "Unuse it" $args[4]>>\ <<set $curhandwear = "none">>\ <<set $curhandweararmor = 0>> <<set $curhandwearsexiness = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY BOTTOM WEAR --- */ <<widget displaybottomwear>>\ <<if $args[4]>>\ <<if $curbottomwear != $args[0]>>\ <<if $plvl >= $args[3]>>\ <<button "Use it" $args[4]>>\ <<set $curbottomwear = $args[0]>>\ <<set $curbottomweararmor = $args[1]>>\ <<set $curbottomwearsexiness = $args[2]>>\ <</button>>\ <<else>>\ Skill lvl low <</if>>\ <<else>>\ <<button "Unuse it" $args[4]>>\ <<set $curbottomwear = "none">>\ <<set $curbottomweararmor = 0>> <<set $curbottomwearsexiness = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY SHOES --- */ <<widget displayshoes>>\ <<if $args[4]>>\ <<if $curshoes != $args[0]>>\ <<if $plvl >= $args[3]>>\ <<button "Use it" $args[4]>>\ <<set $curshoes = $args[0]>>\ <<set $curshoesarmor = $args[1]>>\ <<set $curshoessexiness = $args[2]>>\ <</button>>\ <<else>>\ Skill lvl low <</if>>\ <<else>>\ <<button "Unuse it" $args[4]>>\ <<set $curshoes = "none">>\ <<set $curshoesarmor = 0>> <<set $curshoessexiness = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- DISPLAY ASS WEAR --- */ <<widget displayass>>\ <<if $args[3]>>\ <<if $curass != $args[0]>>\ <<if $analsize >= $args[1]>>\ <<button "Wear it" $args[3]>>\ <<set $curass = $args[0]>>\ <<set $curasssexiness = $args[2]>>\ <</button>>\ <<else>>\ Your ass is too tight for this. <</if>>\ <<else>>\ <<button "Remove it" $args[3]>>\ <<set $curass = "none">>\ <<set $curasssexiness = 0>> <</button>>\ <</if>>\ <</if>>\ <</widget>> /* --- REMOVE BUTTPLUG --- */ <<widget removeplug>> <<if $curass != "none">>\ <<set $curass to "none">> <<set $curasssexiness = 0>> <<notify>>You removed your buttplug!<</notify>> <<audio "alert" play>> <</if>>\ <</widget>> /*------------------------- SOLO ------------------------------------*/ /* --- BIMBO NPC TEASING VIDS --- */ <<widget "bimboteasing">> <div align='center'> <video @src="'mats/attackers/5/' + random(1, 185) + '.mp4'" autoplay loop></video> </div>\ <</widget>> /* --- SHEMALE NPC CUM VIDS --- */ <<widget "shemalecum">> <div align='center'><video @src="'mats/attackers/cum/' + random(1, 104) + '.mp4'" autoplay loop></video></div> <</widget>> /* --- MALE NPC CUM VIDS --- */ <<widget "malecum">> <<if $gay is "on">>\ <div align='center'><video @src="'mats/attackers/mmcum/' + random(1, 25) + '.mp4'" autoplay loop></video></div> <<else>>\ Gay content disabled! <</if>>\ <</widget>> /* --- SHEMALE NPC SWALLOW VIDS --- */ <<widget "sswallow">> <div align='center'><video @src="'mats/npc/training/malep/shemale/swallow/' + random(1, 50) + '.mp4'" autoplay loop></video></div> <</widget>> /*------------------------- MALE PLAYER -----------------------------*/ /* --- BIMBO FUCK MALE PLAYER VIDS --- */ <<widget "bimbofuckmale">> <div align='center'><video @src="'mats/attackers/5/1/' + random(41, 50) + '.mp4'" autoplay loop></video></div> <<set $tongueskill += 1>> <<set $handskill += 1>> <<set $blowjobskill += 1>> <<set $sexskill += 1>> <<set $analskill += 1>> <<set $cumplayskill += 1>> <<set $subskill += 1>> <<set $analsize += 1>> <<set $cumcounter += 1>> <<set $gblowjobcounter += 1>> <<set $gasslickcounter += 1>> <<set $ranalcounter += 1>> <<set $cumswallowcounter += 1>> <<set _cumcount to $cur_girl_runner.sperm>> <<set $badcumcount += _cumcount>> <<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>> <<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>> <<set _cum to Math.round(random(1, 5) + $plvl)>> <<set $pcumcounter += _cum>> <<removeplug>> <</widget>> /* --- SHEMALE NPC GIVES HANDJOB TO MALE PLAYER VIDS --- */ <<widget "smphj">> <div align='center'><video @src="'mats/npc/training/malep/shemale/hj/' + random(1, 50) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <</widget>> /* --- MALE NPC GIVES HANDJOB TO MALE PLAYER VIDS --- */ <<widget "mmphj">> <<if $gay is "on">>\ <div align='center'><video @src="'mats/npc/training/malep/male/hj/' + random(1, 14) + '.mp4'" autoplay loop></video></div> <<else>>\ Gay content disabled! <</if>>\ <<set $domskill += 1>> <</widget>> /* --- MALE PLAYER CUM IN SHEMALE NPC HAND VIDS --- */ <<widget "smphjcum">> <div align='center'><video @src="'mats/npc/training/malep/shemale/hjcum/' + random(1, 52) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $cumcounter += 1>> <</widget>> /* --- MALE PLAYER CUM IN MALE NPC HAND VIDS --- */ <<widget "mmphjcum">> <<if $gay is "on">>\ <div align='center'><video @src="'mats/npc/training/malep/male/hjcum/' + random(1, 11) + '.mp4'" autoplay loop></video></div> <<else>>\ Gay content disabled! <</if>>\ <<set $domskill += 1>> <<set $cumcounter += 1>> <</widget>> /* --- SHEMALE NPC SUCKS MALE PLAYER VIDS --- */ <<widget "smpbj">> <div align='center'><video @src="'mats/npc/training/malep/shemale/bj/' + random(1, 81) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $rblowjobcounter += 1>> <</widget>> /* --- MALE NPC SUCKS MALE PLAYER VIDS --- */ <<widget "mmpbj">> <<if $gay is "on">>\ <div align='center'><video @src="'mats/npc/training/malep/male/bj/' + random(1, 24) + '.mp4'" autoplay loop></video></div> <<else>>\ Gay content disabled! <</if>>\ <<set $domskill += 1>> <<set $rblowjobcounter += 1>> <</widget>> /* --- MALE PLAYER CUM IN SHEMALE MOUTH VIDS --- */ <<widget "smpbjcum">> <div align='center'><video @src="'mats/npc/training/malep/shemale/bjcum/' + random(1, 81) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $cumcounter += 1>> <</widget>> /* --- MALE PLAYER CUM IN MALE MOUTH VIDS --- */ <<widget "mmpbjcum">> <<if $gay is "on">>\ <div align='center'><video @src="'mats/npc/training/malep/male/bjcum/' + random(1, 17) + '.mp4'" autoplay loop></video></div> <<else>>\ Gay content disabled! <</if>>\ <<set $domskill += 1>> <<set $cumcounter += 1>> <</widget>> /* --- MALE PLAYER FUCK SHEMALE NPC VIDS --- */ <<widget "smpfuck">> <div align='center'><video @src="'mats/npc/training/malep/shemale/anal/' + random(1, 66) + '.mp4'" autoplay loop></video></div> <<set $sexskill += 1>> <<set $domskill += 1>> <<set $ganalcounter += 1>> <</widget>> /* --- MALE PLAYER FUCK MALE NPC VIDS --- */ <<widget "mmpfuck">> <<if $gay is "on">>\ <div align='center'><video @src="'mats/npc/training/malep/male/anal/' + random(1, 32) + '.mp4'" autoplay loop></video></div> <<else>>\ Gay content disabled! <</if>>\ <<set $sexskill += 1>> <<set $domskill += 1>> <<set $ganalcounter += 1>> <</widget>> /* --- MALE PLAYER CREAMPIE IN SHEMALE NPC VIDS --- */ <<widget "smpfuckcum">> <div align='center'><video @src="'mats/npc/training/malep/shemale/analcum/' + random(1, 50) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $cumcounter += 1>> <<set $gcreampie += 1>> <</widget>> /* --- MALE PLAYER CREAMPIE IN MALE NPC VIDS --- */ <<widget "mmpfuckcum">> <<if $gay is "on">>\ <div align='center'><video @src="'mats/npc/training/malep/male/analcum/' + random(1, 18) + '.mp4'" autoplay loop></video></div> <<else>>\ Gay content disabled! <</if>>\ <<set $domskill += 1>> <<set $cumcounter += 1>> <<set $gcreampie += 1>> <</widget>> /* --- SHEMALE NPC CREAMPIE IN MALE PLAYER VIDS --- */ <<widget "smcreampie">> <div align='center'><video @src="'mats/attackers/sm/' + random(1, 24) + '.mp4'" autoplay loop></video></div> <<set $analskill += 1>> <<set $subskill += 1>> <<set $analsize += 1>> <<set $ranalcounter += 1>> <<set $rcreampie += 1>> <<set _cumcount to $cur_girl_runner.sperm>> <<set $badcumcount += _cumcount>> <<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>> <<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>> <<removeplug>> <</widget>> /* --- MALE NPC CREAMPIE IN MALE PLAYER VIDS --- */ <<widget "mmcreampie">> <<if $gay is "on">>\ <div align='center'><video @src="'mats/attackers/mm/' + random(1, 15) + '.mp4'" autoplay loop></video></div> <<set $analskill += 1>> <<set $subskill += 1>> <<set $analsize += 1>> <<set $ranalcounter += 1>> <<set $rcreampie += 1>> <<set _cumcount to $cur_girl_runner.sperm>> <<set $badcumcount += _cumcount>> <<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>> <<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>> <<removeplug>> <<else>>\ Gay content disabled! <</if>>\ <</widget>> /*---------------------- SHEMALE PLAYER -----------------------------*/ /* --- BIMBO NPC FUCK SHEMALE PLAYER VIDS --- */ <<widget "bimbofuckshemale">> <div align='center'><video @src="'mats/attackers/5/1/' + random(51, 55) + '.mp4'" autoplay loop></video></div> <<set $tongueskill += 1>> <<set $handskill += 1>> <<set $blowjobskill += 1>> <<set $sexskill += 1>> <<set $analskill += 1>> <<set $cumplayskill += 1>> <<set $subskill += 1>> <<set $analsize += 1>> <<set $cumcounter += 1>> <<set $gblowjobcounter += 1>> <<set $gasslickcounter += 1>> <<set $ranalcounter += 1>> <<set $cumswallowcounter += 1>> <<set _cumcount to $cur_girl_runner.sperm>> <<set $badcumcount += _cumcount>> <<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>> <<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>> <<set _cum to Math.round(random(1, 5) + $plvl)>> <<set $pcumcounter += _cum>> <<removeplug>> <</widget>> /* --- SHEMALE NPC GIVES HANDJOB TO SHEMALE PLAYER VIDS --- */ <<widget "ssphj">> <div align='center'><video @src="'mats/npc/training/shemalep/shemale/hj/' + random(1, 25) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <</widget>> /* --- MALE NPC GIVES HANDJOB TO SHEMALE PLAYER VIDS --- */ <<widget "msphj">> <div align='center'><video @src="'mats/npc/training/shemalep/male/hj/' + random(1, 10) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <</widget>> /* --- SHEMALE PLAYER CUM IN SHEMALE NPC HAND VIDS --- */ <<widget "ssphjcum">> <div align='center'><video @src="'mats/npc/training/shemalep/shemale/hjcum/' + random(1, 9) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $cumcounter += 1>> <</widget>> /* --- SHEMALE PLAYER CUM IN MALE NPC HAND VIDS --- */ <<widget "msphjcum">> <div align='center'><video @src="'mats/npc/training/shemalep/male/hjcum/' + random(1, 2) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $cumcounter += 1>> <</widget>> /* --- SHEMALE NPC SUCKS SHEMALE PLAYER VIDS --- */ <<widget "sspbj">> <div align='center'><video @src="'mats/npc/training/shemalep/shemale/bj/' + random(1, 25) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $rblowjobcounter += 1>> <</widget>> /* --- MALE NPC SUCKS SHEMALE PLAYER VIDS --- */ <<widget "mspbj">> <div align='center'><video @src="'mats/npc/training/shemalep/male/bj/' + random(1, 8) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $rblowjobcounter += 1>> <</widget>> /* --- SHEMALE PLAYER CUM IN SHEMALE MOUTH VIDS --- */ <<widget "sspbjcum">> <div align='center'><video @src="'mats/npc/training/shemalep/shemale/bjcum/' + random(1, 25) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $cumcounter += 1>> <</widget>> /* --- SHEMALE PLAYER CUM IN MALE MOUTH VIDS --- */ <<widget "mspbjcum">> <div align='center'><video @src="'mats/npc/training/shemalep/male/bjcum/' + random(1, 21) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $cumcounter += 1>> <</widget>> /* --- SHEMALE PLAYER FUCK SHEMALE NPC VIDS --- */ <<widget "sspfuck">> <div align='center'><video @src="'mats/npc/training/shemalep/shemale/anal/' + random(1, 25) + '.mp4'" autoplay loop></video></div> <<set $sexskill += 1>> <<set $domskill += 1>> <<set $ganalcounter += 1>> <</widget>> /* --- SHEMALE PLAYER FUCK MALE NPC VIDS --- */ <<widget "mspfuck">> <div align='center'><video @src="'mats/npc/training/shemalep/male/anal/' + random(1, 19) + '.mp4'" autoplay loop></video></div> <<set $sexskill += 1>> <<set $domskill += 1>> <<set $ganalcounter += 1>> <</widget>> /* --- SHEMALE PLAYER CREAMPIE IN SHEMALE NPC VIDS --- */ <<widget "sspfuckcum">> <div align='center'><video @src="'mats/npc/training/shemalep/shemale/analcum/' + random(1, 25) + '.mp4'" autoplay loop></video></div> <<set $domskill += 1>> <<set $cumcounter += 1>> <<set $gcreampie += 1>> <</widget>> /* --- SHEMALE PLAYER CREAMPIE IN MALE NPC VIDS --- */ <<widget "mspfuckcum">> <div align='center'><video @src="'mats/attackers/sm/' + random(1, 24) + '.mp4'" autoplay loop></video></div> <<set $gcreampie += 1>> <<set $cumcounter += 1>> <<set $domskill += 1>> <</widget>> /* --- SHEMALE NPC CREAMPIE IN SHEMALE PLAYER VIDS --- */ <<widget "sscreampie">> <div align='center'><video @src="'mats/npc/training/shemalep/shemale/analcum/' + random(1, 25) + '.mp4'" autoplay loop></video></div> <<set $analskill += 1>> <<set $subskill += 1>> <<set $analsize += 1>> <<set $ranalcounter += 1>> <<set $rcreampie += 1>> <<set _cumcount to $cur_girl_runner.sperm>> <<set $badcumcount += _cumcount>> <<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>> <<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>> <<removeplug>> <</widget>> /* --- MALE NPC CREAMPIE IN SHEMALE PLAYER VIDS --- */ <<widget "mscreampie">> <<if $gay is "on">>\ <div align='center'><video @src="'mats/npc/training/malep/shemale/analcum/' + random(1, 50) + '.mp4'" autoplay loop></video></div> <<set $analskill += 1>> <<set $subskill += 1>> <<set $analsize += 1>> <<set $ranalcounter += 1>> <<set $rcreampie += 1>> <<set _cumcount to $cur_girl_runner.sperm>> <<set $badcumcount += _cumcount>> <<set $CurCUM = ($CurCUM -= _cumcount).clamp(0, $MaxCUM)>> <<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>> <<removeplug>> <<else>>\ Gay content disabled! <</if>>\ <</widget>> /*------------------------- ATTACKS ---------------------------------*/ /* --- GROP TITS MALE PLAYER VIDS --- */ <<widget "gropetits">> <div align='center'><video @src="'mats/spaces/grope/' + random(1, 20) + '.mp4'" autoplay loop></video></div> <<set $handskill += 1>> <</widget>> /* --- GROPE TITS SHEMALE PLAYER VIDS --- */ <<widget "sgropetits">> <div align='center'><video @src="'mats/spaces/grope/' + random(21, 30) + '.mp4'" autoplay loop></video></div> <<set $handskill += 1>> <</widget>> /* --- GROPE COCK MALE PLAYER VIDS --- */ <<widget "mmgrope">> <<if $gay is "on">>\ <div align='center'><video @src="'mats/attackers/mm/' + random(16, 20) + '.mp4'" autoplay loop></video></div> <<set $handskill += 1>> <<else>>\ Gay content disabled! <</if>>\ <</widget>> /* --- GROPE COCK SHEMALE PLAYER VIDS --- */ <<widget "mspgrope">> <div align='center'><video @src="'mats/spaces/grope/' + random(31, 33) + '.mp4'" autoplay loop></video></div> <<set $handskill += 1>> <</widget>> /* --- SPIKE TRAP VIDS --- */ <<widget "spiketrap">> <<if $cur_girl_runner.name is "Scavenger">>\ <div align='center'><video src="mats/spaces/spike/2.mp4" autoplay loop></video></div>\ <<else>>\ <div align='center'><video src="mats/spaces/spike/1.mp4" autoplay loop></video></div>\ <</if>>\ <</widget>> /* --- MISSED VIDS --- */ <<widget "missed">> <<if $cur_girl_runner.name is "Scavenger">>\ <div align='center'><video @src="'mats/spaces/' + random(1, 3) + '.mp4'" autoplay loop></video></div>\ <<else>>\ <div align='center'><video @src="'mats/spaces/' + random(4, 8) + '.mp4'" autoplay loop></video></div>\ <</if>>\ <</widget>> /* --- BLUNT ATTACK VIDS --- */ <<widget "bluntattack">> <div align='center'> <video @src="'mats/spaces/blunt/' + random(1, 7) + '.mp4'" autoplay loop></video> </div>\ <</widget>> /* --- SLASHING ATTACK VIDS --- */ <<widget "slashingattack">> <div align='center'> <video @src="'mats/spaces/slashing/' + random(1, 10) + '.mp4'" autoplay loop></video> </div>\ <</widget>> /* --- BOW ATTACK VIDS --- */ <<widget "bowattack">> <div align='center'> <video @src="'mats/spaces/bow/' + random(1, 10) + '.mp4'" autoplay loop></video> </div>\ <</widget>> /* --- GUN ATTACK VIDS --- */ <<widget "gunattack">> <div align='center'> <video @src="'mats/spaces/gun/' + random(1, 10) + '.mp4'" autoplay loop></video> </div>\ <</widget>> /* --- THROWING ATTACK VIDS --- */ <<widget "throwingattack">> <div align='center'> <video @src="'mats/spaces/throwing/' + random(1, 10) + '.mp4'" autoplay loop></video> </div>\ <</widget>> /* --- BALLS KICK VIDS --- */ <<widget "ballskick">> <div align='center'> <video src="mats/spaces/0.mp4" autoplay loop></video> </div>\ <</widget>> /* --- ASSASSIN THROW KNIFE VIDS --- */ <<widget "throwknife">> <div align='center'><video src="mats/attackers/3/throwknife.mp4" autoplay loop></video></div> <</widget>> /* ----------------------- GLORYHOLE VIDS ------------------------- */ /* --- SHEMALE HANDJOB --- */ <<widget "ghshj">> <div align='center'><video @src="'mats/gh/shemale/hj/' + random(1, 27) + '.mp4'" autoplay loop></video></div> <</widget>> /* --- SHEMALE HANDJOB CUM --- */ <<widget "ghshjcum">> <div align='center'><video @src="'mats/gh/shemale/hjcum/' + random(1, 25) + '.mp4'" autoplay loop></video></div> <</widget>> /* --- SHEMALE BLOWJOB --- */ <<widget "ghsbj">> <div align='center'><video @src="'mats/gh/shemale/bj/' + random(1, 36) + '.mp4'" autoplay loop></video></div> <</widget>> /* --- SHEMALE BLOWJOB CUM --- */ <<widget "ghsbjcum">> <div align='center'><video @src="'mats/gh/shemale/bjcum/' + random(1, 41) + '.mp4'" autoplay loop></video></div> <</widget>> /* --- SHEMALE ANAL --- */ <<widget "ghsanal">> <div align='center'><video @src="'mats/gh/shemale/anal/' + random(1, 27) + '.mp4'" autoplay loop></video></div> <</widget>>
<<if $opensidemenu is true>>\ Your Level: $plvl Experience: $pexp / $pexp_nextlvl Energy: $CurEnergy/$MaxEnergy Sexiness: <<print $curbrasexiness + $curpantiessexiness + $cursockssexiness + $curcocksexiness + $curasssexiness + $curhairsexiness + $curmakeupsexiness + $curlipssexiness + $curfingernailsexiness + $curtoenailsexiness + $curshoessexiness + $curbottomwearsexiness + $curhandwearsexiness + $curupperwearsexiness + $curheadwearsexiness>> Armor: <<print $curheadweararmor + $curupperweararmor + $curhandweararmor + $curbottomweararmor + $curshoesarmor>> Days: $days Scrap: $scrap [[Guide]] [[Contacts]] <</if>>\
<span id="CapTxt"></span> <div id="verticalhealthbarbkg" class="vertbarbkg"><div id="verticalhealthbar" class="vertbar"></div></div> <div id="verticalarousalbarbkg" class="vertbarbkg"><div id="verticalarousalbar" class="vertbar"></div></div>
[[Leave|Outpost]] <div align='center'>\ <span style="background-color:black;"><b>WEAPONS</b></span> </div> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:20%"><b><span style="background-color:black;">Blunts</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Slashing</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Bows</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Guns</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Throwing</span></b></th> </tr> </thead> <tbody> <tr> <<set $path = "mats/weapons/blunt/" + $curbluntweapon + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>$curbluntweaponminpoint - $curbluntweaponmaxpoint damage</b></span></td> <<set $path = "mats/weapons/slashing/" + $curslashingweapon + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>$curslashingweaponminpoint - $curslashingweaponmaxpoint damage</b></span></td> <<set $path = "mats/weapons/bow/" + $curbowweapon + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>$curbowweaponminpoint - $curbowweaponmaxpoint damage</b></span></td> <<set $path = "mats/weapons/gun/" + $curgunweapon + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>$curgunweaponminpoint - $curgunweaponmaxpoint damage</b></span></td> <<set $path = "mats/weapons/throwing/" + $curthrowingweapon + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>$curthrowingweaponminpoint - $curthrowingweaponmaxpoint damage</b></span></td> </tr> </tbody> </table> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Item</b></th> <th style="width:33%"><b><span style="background-color:black;">Details</span></b></th> <th style="width:33%"><b><span style="background-color:black;">Action</span></b></th> </tr> </thead> <tbody> <tr> <<if $inventory.indexOf("baseballbat") != -1>>\ <td><<image "mats/weapons/blunt/baseballbat.jpg" 150>></td>\ <td> <span style="background-color:black;">Baseball bat dmg:2-5 lvl:2</span> </td>\ <td><<displaybluntweapon "baseballbat" 2 5 2 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("nailedplank") != -1>>\ <td><<image "mats/weapons/blunt/nailedplank.jpg" 150>></td>\ <td> <span style="background-color:black;">Nailed plank dmg:0-4 lvl:1</span> </td>\ <td><<displaybluntweapon "nailedplank" 0 4 1 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("metalpipe") != -1>>\ <td><<image "mats/weapons/blunt/metalpipe.jpg" 150>></td>\ <td> <span style="background-color:black;">Broken metal pipe dmg:1-3 lvl:1</span> </td>\ <td><<displaybluntweapon "metalpipe" 1 3 1 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("baton") != -1>>\ <td><<image "mats/weapons/blunt/baton.jpg" 150>></td>\ <td> <span style="background-color:black;">Police baton dmg:2-4 lvl:2</span> </td>\ <td><<displaybluntweapon "baton" 2 4 2 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("hummer") != -1>>\ <td><<image "mats/weapons/blunt/hummer.jpg" 150>></td>\ <td> <span style="background-color:black;">One handed hummer dmg:3-6 lvl:3</span> </td>\ <td><<displaybluntweapon "hummer" 3 6 3 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("nailedbaseballbat") != -1>>\ <td><<image "mats/weapons/blunt/nailedbaseballbat.jpg" 150>></td>\ <td> <span style="background-color:black;">Nailed baseball bat dmg:4-8 lvl:3</span> </td>\ <td><<displaybluntweapon "nailedbaseballbat" 4 8 3 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("sladgehammer") != -1>>\ <td><<image "mats/weapons/blunt/sladgehammer.jpg" 150>></td>\ <td> <span style="background-color:black;">Sladge hammer dmg:4-10 lvl:4</span> </td>\ <td><<displaybluntweapon "sladgehammer" 4 10 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("normalmace") != -1>>\ <td><<image "mats/weapons/blunt/normalmace.jpg" 150>></td>\ <td> <span style="background-color:black;">One handed mace dmg:6-12 lvl:4</span> </td>\ <td><<displaybluntweapon "normalmace" 6 12 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("spikedmace") != -1>>\ <td><<image "mats/weapons/blunt/spikedmace.jpg" 150>></td>\ <td> <span style="background-color:black;">Spiked mace dmg:8-15 lvl:4</span> </td>\ <td><<displaybluntweapon "spikedmace" 8 15 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("kingmace") != -1>>\ <td><<image "mats/weapons/blunt/kingmace.jpg" 150>></td>\ <td> <span style="background-color:black;">Two handed mace dmg:10-18 lvl:5</span> </td>\ <td><<displaybluntweapon "kingmace" 10 18 5 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("megamace") != -1>>\ <td><<image "mats/weapons/blunt/megamace.jpg" 150>></td>\ <td> <span style="background-color:black;">Mega mace dmg:15-30 lvl:5</span> </td>\ <td><<displaybluntweapon "megamace" 15 30 5 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("survivalknife") != -1>>\ <td><<image "mats/weapons/slashing/survivalknife.jpg" 150>></td>\ <td> <span style="background-color:black;">Survival knife dmg:2-5 lvl:2</span> </td>\ <td><<displayslashingweapon "survivalknife" 2 5 2 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("chefknife") != -1>>\ <td><<image "mats/weapons/slashing/chefknife.jpg" 150>></td>\ <td> <span style="background-color:black;">Chef knife dmg:0-4 lvl:1</span> </td>\ <td><<displayslashingweapon "chefknife" 0 4 1 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("foldingknife") != -1>>\ <td><<image "mats/weapons/slashing/foldingknife.jpg" 150>></td>\ <td> <span style="background-color:black;">Folding knife dmg:1-3 lvl:1</span> </td>\ <td><<displayslashingweapon "foldingknife" 1 3 1 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("cleever") != -1>>\ <td><<image "mats/weapons/slashing/cleever.jpg" 150>></td>\ <td> <span style="background-color:black;">Butcher cleever dmg:2-4 lvl:2</span> </td>\ <td><<displayslashingweapon "cleever" 2 4 2 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("bowieknife") != -1>>\ <td><<image "mats/weapons/slashing/bowieknife.jpg" 150>></td>\ <td> <span style="background-color:black;">Bowie knife dmg:3-6 lvl:3</span> </td>\ <td><<displayslashingweapon "bowieknife" 3 6 3 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("combatknife") != -1>>\ <td><<image "mats/weapons/slashing/combatknife.jpg" 150>></td>\ <td> <span style="background-color:black;">Combat knife dmg:4-8 lvl:3</span> </td>\ <td><<displayslashingweapon "combatknife" 4 8 3 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("axe") != -1>>\ <td><<image "mats/weapons/slashing/axe.jpg" 150>></td>\ <td> <span style="background-color:black;">One handed axe dmg:4-10 lvl:4</span></td>\ <td><<displayslashingweapon "axe" 4 10 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("shortmachete") != -1>>\ <td><<image "mats/weapons/slashing/shortmachete.jpg" 150>></td>\ <td> <span style="background-color:black;">Short machete dmg:6-12 lvl:4</span></td>\ <td><<displayslashingweapon "shortmachete" 6 12 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("rustymachete") != -1>>\ <td><<image "mats/weapons/slashing/rustymachete.jpg" 150>></td>\ <td> <span style="background-color:black;">Rusty machete dmg:8-15 lvl:4</span> </td>\ <td><<displayslashingweapon "rustymachete" 8 15 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("predatorknife") != -1>>\ <td><<image "mats/weapons/slashing/predatorknife.jpg" 150>></td>\ <td> <span style="background-color:black;">Predator knife dmg:10-18 lvl:5</span> </td>\ <td><<displayslashingweapon "predatorknife" 10 18 5 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("longmachete") != -1>>\ <td><<image "mats/weapons/slashing/longmachete.jpg" 150>></td>\ <td> <span style="background-color:black;">Long machete dmg:15-30 lvl:5</span> </td>\ <td><<displayslashingweapon "longmachete" 15 30 5 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("slingshot") != -1>>\ <td><<image "mats/weapons/bow/slingshot.jpg" 150>></td>\ <td> <span style="background-color:black;">Slingshot dmg:1-3 lvl:1</span> </td>\ <td><<displaybowweapon "slingshot" 1 3 1 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("basiccrossbow") != -1>>\ <td><<image "mats/weapons/bow/basiccrossbow.jpg" 150>></td>\ <td> <span style="background-color:black;">Basic crossbow dmg:3-6 lvl:3</span> </td>\ <td><<displaybowweapon "basiccrossbow" 3 6 3 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("fieldbow") != -1>>\ <td><<image "mats/weapons/bow/fieldbow.jpg" 150>></td>\ <td> <span style="background-color:black;">Field bow dmg:4-8 lvl:3</span> </td>\ <td><<displaybowweapon "fieldbow" 4 8 3 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("torpedobow") != -1>>\ <td><<image "mats/weapons/bow/torpedobow.jpg" 150>></td>\ <td> <span style="background-color:black;">Torpedo crossbow dmg:6-12 lvl:4</span> </td>\ <td><<displaybowweapon "torpedobow" 6 12 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("compoundbow") != -1>>\ <td><<image "mats/weapons/bow/compoundbow.jpg" 150>></td>\ <td> <span style="background-color:black;">Compound bow dmg:10-18 lvl:5</span> </td>\ <td><<displaybowweapon "compoundbow" 10 18 5 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("predatorbow") != -1>>\ <td><<image "mats/weapons/bow/predatorbow.jpg" 150>></td>\ <td> <span style="background-color:black;">Predator crossbow dmg:15-30 lvl:5</span> </td>\ <td><<displaybowweapon "predatorbow" 15 30 5 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("glock17") != -1>>\ <td><<image "mats/weapons/gun/glock17.jpg" 150>></td>\ <td> <span style="background-color:black;">Glock 17 dmg:2-5 lvl:2</span> </td>\ <td><<displaygunweapon "glock17" 2 5 2 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("airrifle") != -1>>\ <td><<image "mats/weapons/gun/airrifle.jpg" 150>></td>\ <td> <span style="background-color:black;">Air rifle dmg:1-3 lvl:1</span> </td>\ <td><<displaygunweapon "airrifle" 1 3 1 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("revolver") != -1>>\ <td><<image "mats/weapons/gun/revolver.jpg" 150>></td>\ <td> <span style="background-color:black;">Old revolver dmg:2-4 lvl:2</span> </td>\ <td><<displaygunweapon "revolver" 2 4 2 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("colt") != -1>>\ <td><<image "mats/weapons/gun/colt.jpg" 150>></td>\ <td> <span style="background-color:black;">Colt dmg:3-6 lvl:3</span> </td>\ <td><<displaygunweapon "colt" 3 6 3 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("apc9") != -1>>\ <td><<image "mats/weapons/gun/apc9.jpg" 150>></td>\ <td> <span style="background-color:black;">APC9 dmg:4-8 lvl:3</span> </td>\ <td><<displaygunweapon "apc9" 4 8 3 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("shotgun") != -1>>\ <td><<image "mats/weapons/gun/shotgun.jpg" 150>></td>\ <td> <span style="background-color:black;">Shotgun dmg:4-10 lvl:4</span> </td>\ <td><<displaygunweapon "shotgun" 4 10 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("m4a1") != -1>>\ <td><<image "mats/weapons/gun/m4a1.jpg" 150>></td>\ <td> <span style="background-color:black;">M4A1 dmg:6-12 lvl:4</span> </td>\ <td><<displaygunweapon "m4a1" 6 12 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("m249") != -1>>\ <td><<image "mats/weapons/gun/m249.jpg" 150>></td>\ <td> <span style="background-color:black;">M249 dmg:8-15 lvl:4</span> </td>\ <td><<displaygunweapon "m249" 8 15 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("sniper") != -1>>\ <td><<image "mats/weapons/gun/sniper.jpg" 150>></td>\ <td> <span style="background-color:black;">Sniper dmg:10-18 lvl:5</span> </td>\ <td><<displaygunweapon "sniper" 10 18 5 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("minigun") != -1>>\ <td><<image "mats/weapons/gun/minigun.jpg" 150>></td>\ <td> <span style="background-color:black;">Minigun dmg:15-30 lvl:5</span> </td>\ <td><<displaygunweapon "minigun" 15 30 5 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("throwingstar") != -1>>\ <td><<image "mats/weapons/throwing/throwingstar.jpg" 150>></td>\ <td> <span style="background-color:black;">Throwing star dmg:2-5 lvl:2</span> </td>\ <td><<displaythrowingweapon "throwingstar" 2 5 2 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("stone") != -1>>\ <td><<image "mats/weapons/throwing/stone.jpg" 150>></td>\ <td> <span style="background-color:black;">Stone dmg:1-3 lvl:1</span> </td>\ <td><<displaythrowingweapon "stone" 1 3 1 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("throwingknife") != -1>>\ <td><<image "mats/weapons/throwing/throwingknife.jpg" 150>></td>\ <td> <span style="background-color:black;">Throwing knife dmg:3-6 lvl:3</span> </td>\ <td><<displaythrowingweapon "throwingknife" 3 6 3 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("throwingaxe") != -1>>\ <td><<image "mats/weapons/throwing/throwingaxe.jpg" 150>></td>\ <td> <span style="background-color:black;">Throwing axe dmg:4-8 lvl:3</span> </td>\ <td><<displaythrowingweapon "throwingaxe" 4 8 3 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("spear") != -1>>\ <td><<image "mats/weapons/throwing/spear.jpg" 150>></td>\ <td> <span style="background-color:black;">Spear dmg:6-12 lvl:4</span> </td>\ <td><<displaythrowingweapon "spear" 6 12 4 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("grenade") != -1>>\ <td><<image "mats/weapons/throwing/grenade.jpg" 150>></td>\ <td> <span style="background-color:black;">Grenade dmg:10-18 lvl:5</span> </td>\ <td><<displaythrowingweapon "grenade" 10 18 5 "Weapons">></td>\ <</if>>\ </tr> <tr> <<if $inventory.indexOf("holygrenade") != -1>>\ <td><<image "mats/weapons/throwing/holygrenade.jpg" 150>></td>\ <td> <span style="background-color:black;">The holy hand grenade of Antioch dmg:15-30 lvl:5</span> </td>\ <td><<displaythrowingweapon "holygrenade" 15 30 5 "Weapons">></td>\ <</if>>\ </tr> </tbody> </table> [[Leave|Outpost]]
<table style="width:100%; text-align:center"> <thead> <tr> <th style="width:16.6%"><b></b></th> <th style="width:16.6%"><b>50 skill points</b></th> <th style="width:16.6%"><b>100 skill points</b></th> <th style="width:16.6%"><b>200 skill points</b></th> <th style="width:16.6%"><b>300 skill points</b></th> <th style="width:16.6%"><b>500 skill points</b></th> </tr> </thead> <tbody> <tr> <td></td>\ <td><<if $kiss1 == 0 and $tongueskill >= 50>>\ <<link "<img src='mats/skilltree/KISS1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $kiss1 = 2>><<set $tongueskill -= 50>><<set $kiss2 = 1>><</link>>\ <<elseif $kiss1 == 2>><<image "mats/skilltree/KISS1_ACTIVE.jpg" 20>>\ <<elseif $kiss1 == 0>><<image "mats/skilltree/KISS1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $kiss2 == 1 and $tongueskill >= 200>>\ <<link "<img src='mats/skilltree/KISS2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $kiss2 = 2>><<set $tongueskill -= 200>><<set $kiss3 = 1>><</link>>\ <<elseif $kiss2 == 2>><<image "mats/skilltree/KISS2_ACTIVE.jpg" 20>>\ <<elseif $kiss2 == 0>><<image "mats/skilltree/KISS2_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $kiss3 == 1 and $tongueskill >= 500>>\ <<link "<img src='mats/skilltree/KISS3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $kiss3 = 2>><<set $tongueskill -= 500>><</link>>\ <<elseif $kiss3 == 2>><<image "mats/skilltree/KISS3_ACTIVE.jpg" 20>>\ <<elseif $kiss3 == 0>><<image "mats/skilltree/KISS3_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td><<image "mats/skilltree/TONGUE_SKILL_ACTIVE.jpg" 20>></td>\ <td></td>\ <td></td>\ <td></td>\ <td></td>\ <td></td>\ </tr> <tr> <td>Skill points: $tongueskill</td>\ <td><<if $licking1 == 0 and $tongueskill >= 50>>\ <<link "<img src='mats/skilltree/LICKING1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $licking1 = 2>><<set $tongueskill -= 50>><<set $licking2 = 1>><</link>>\ <<elseif $licking1 == 2>><<image "mats/skilltree/LICKING1_ACTIVE.jpg" 20>>\ <<elseif $licking1 == 0>><<image "mats/skilltree/LICKING1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $licking2 == 1 and $tongueskill >= 100>>\ <<link "<img src='mats/skilltree/LICKING2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $licking2 = 2>><<set $tongueskill -= 100>><<set $licking3 = 1>><</link>>\ <<elseif $licking2 == 2>><<image "mats/skilltree/LICKING2_ACTIVE.jpg" 20>>\ <<elseif $licking2 == 0>><<image "mats/skilltree/LICKING2_IDLE.jpg" 20>>\ <</if>>\ </td> <td></td>\ <td></td>\ <td><<if $licking3 == 1 and $tongueskill >= 500>>\ <<link "<img src='mats/skilltree/LICKING3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $licking3 = 2>><<set $tongueskill -= 500>><</link>>\ <<elseif $licking3 == 2>><<image "mats/skilltree/LICKING3_ACTIVE.jpg" 20>>\ <<elseif $licking3 == 0>><<image "mats/skilltree/LICKING3_IDLE.jpg" 20>>\ <</if>>\ </td> </tr> <tr> <td></td>\ <td><<if $handjob1 == 0 and $handskill >= 50>>\ <<link "<img src='mats/skilltree/HANDJOB1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $handjob1 = 2>><<set $handskill -= 50>><<set $handjob2 = 1>><</link>>\ <<elseif $handjob1 == 2>><<image "mats/skilltree/HANDJOB1_ACTIVE.jpg" 20>>\ <<elseif $handjob1 == 0>><<image "mats/skilltree/HANDJOB1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $handjob2 == 1 and $handskill >= 100>>\ <<link "<img src='mats/skilltree/HANDJOB2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $handjob2 = 2>><<set $handskill -= 100>><<set $handjob3 = 1>><</link>>\ <<elseif $handjob2 == 2>><<image "mats/skilltree/HANDJOB2_ACTIVE.jpg" 20>>\ <<elseif $handjob2 == 0>><<image "mats/skilltree/HANDJOB2_IDLE.jpg" 20>>\ <</if>>\ </td> <td></td>\ <td></td>\ <td><<if $handjob3 == 1 and $handskill >= 500>>\ <<link "<img src='mats/skilltree/HANDJOB3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $handjob3 = 2>><<set $handskill -= 500>><</link>>\ <<elseif $handjob3 == 2>><<image "mats/skilltree/HANDJOB3_ACTIVE.jpg" 20>>\ <<elseif $handjob3 == 0>><<image "mats/skilltree/HANDJOB3_IDLE.jpg" 20>>\ <</if>>\ </td> </tr> <tr> <td><<image "mats/skilltree/HAND_SKILL_ACTIVE.jpg" 20>></td>\ <td></td>\ <td></td>\ <td></td>\ <td></td>\ <td></td>\ </tr> <tr> <td>Skill points: $handskill</td>\ <td><<if $fingering1 == 0 and $handskill >= 50>>\ <<link "<img src='mats/skilltree/FINGERING1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $fingering1 = 2>><<set $handskill -= 50>><<set $fingering2 = 1>><</link>>\ <<elseif $fingering1 == 2>><<image "mats/skilltree/FINGERING1_ACTIVE.jpg" 20>>\ <<elseif $fingering1 == 0>><<image "mats/skilltree/FINGERING1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $fingering2 == 1 and $handskill >= 100>>\ <<link "<img src='mats/skilltree/FINGERING2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $fingering2 = 2>><<set $handskill -= 100>><<set $fingering3 = 1>><</link>>\ <<elseif $fingering2 == 2>><<image "mats/skilltree/FINGERING2_ACTIVE.jpg" 20>>\ <<elseif $fingering2 == 0>><<image "mats/skilltree/FINGERING2_IDLE.jpg" 20>>\ <</if>>\ </td> <td></td>\ <td></td>\ <td><<if $fingering3 == 1 and $handskill >= 500>>\ <<link "<img src='mats/skilltree/FINGERING3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $fingering3 = 2>><<set $handskill -= 500>><</link>>\ <<elseif $fingering3 == 2>><<image "mats/skilltree/FINGERING3_ACTIVE.jpg" 20>>\ <<elseif $fingering3 == 0>><<image "mats/skilltree/FINGERING3_IDLE.jpg" 20>>\ <</if>>\ </td> </tr> <tr> <td></td>\ <td><<if $deepthroat1 == 0 and $blowjobskill >= 50>>\ <<link "<img src='mats/skilltree/DEEPTHROAT1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $deepthroat1 = 2>><<set $blowjobskill -= 50>><<set $deepthroat2 = 1>><</link>>\ <<elseif $deepthroat1 == 2>><<image "mats/skilltree/DEEPTHROAT1_ACTIVE.jpg" 20>>\ <<elseif $deepthroat1 == 0>><<image "mats/skilltree/DEEPTHROAT1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $deepthroat2 == 1 and $blowjobskill >= 200>>\ <<link "<img src='mats/skilltree/DEEPTHROAT2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $deepthroat2 = 2>><<set $blowjobskill -= 200>><<set $deepthroat3 = 1>><</link>>\ <<elseif $deepthroat2 == 2>><<image "mats/skilltree/DEEPTHROAT2_ACTIVE.jpg" 20>>\ <<elseif $deepthroat2 == 0>><<image "mats/skilltree/DEEPTHROAT2_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $deepthroat3 == 1 and $blowjobskill >= 500>>\ <<link "<img src='mats/skilltree/DEEPTHROAT3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $deepthroat3 = 2>><<set $blowjobskill -= 500>><</link>>\ <<elseif $deepthroat3 == 2>><<image "mats/skilltree/DEEPTHROAT3_ACTIVE.jpg" 20>>\ <<elseif $deepthroat3 == 0>><<image "mats/skilltree/DEEPTHROAT3_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td><<image "mats/skilltree/BLOWJOB_SKILL_ACTIVE.jpg" 20>></td>\ <td></td>\ <td></td>\ <td></td>\ <td></td>\ <td></td>\ </tr> <tr> <td>Skill points: $blowjobskill</td>\ <td><<if $technique1 == 0 and $blowjobskill >= 50>>\ <<link "<img src='mats/skilltree/TECHNIQUE1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $technique1 = 2>><<set $blowjobskill -= 50>><<set $technique2 = 1>><</link>>\ <<elseif $technique1 == 2>><<image "mats/skilltree/TECHNIQUE1_ACTIVE.jpg" 20>>\ <<elseif $technique1 == 0>><<image "mats/skilltree/TECHNIQUE1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $TECHNIQUE2 == 1 and $blowjobskill >= 100>>\ <<link "<img src='mats/skilltree/TECHNIQUE2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $technique2 = 2>><<set $blowjobskill -= 100>><<set $technique3 = 1>><</link>>\ <<elseif $technique2 == 2>><<image "mats/skilltree/TECHNIQUE2_ACTIVE.jpg" 20>>\ <<elseif $technique2 == 0>><<image "mats/skilltree/TECHNIQUE2_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td></td>\ <td><<if $technique3 == 1 and $blowjobskill >= 500>>\ <<link "<img src='mats/skilltree/TECHNIQUE3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $technique3 = 2>><<set $blowjobskill -= 500>><</link>>\ <<elseif $technique3 == 2>><<image "mats/skilltree/TECHNIQUE3_ACTIVE.jpg" 20>>\ <<elseif $technique3 == 0>><<image "mats/skilltree/TECHNIQUE3_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td></td>\ <td><<if $poses1 == 0 and $sexskill >= 50>>\ <<link "<img src='mats/skilltree/POSES1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $poses1 = 2>><<set $sexskill -= 50>><<set $poses2 = 1>><</link>>\ <<elseif $poses1 == 2>><<image "mats/skilltree/POSES1_ACTIVE.jpg" 20>>\ <<elseif $poses1 == 0>><<image "mats/skilltree/POSES1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $poses2 == 1 and $sexskill >= 200>>\ <<link "<img src='mats/skilltree/POSES2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $poses2 = 2>><<set $sexskill -= 200>><<set $poses3 = 1>><</link>>\ <<elseif $poses2 == 2>><<image "mats/skilltree/POSES2_ACTIVE.jpg" 20>>\ <<elseif $poses2 == 0>><<image "mats/skilltree/POSES2_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $poses3 == 1 and $sexskill >= 500>>\ <<link "<img src='mats/skilltree/POSES3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $poses3 = 2>><<set $sexskill -= 500>><</link>>\ <<elseif $poses3 == 2>><<image "mats/skilltree/POSES3_ACTIVE.jpg" 20>>\ <<elseif $poses3 == 0>><<image "mats/skilltree/POSES3_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td><<image "mats/skilltree/SEX_SKILL_ACTIVE.jpg" 20>></td>\ <td></td>\ <td></td>\ <td></td>\ <td></td>\ <td></td>\ </tr> <tr> <td>Skill points: $sexskill</td>\ <td><<if $stamina1 == 0 and $sexskill >= 50>>\ <<link "<img src='mats/skilltree/STAMINA1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $stamina1 = 2>><<set $sexskill -= 50>><<set $stamina2 = 1>><</link>>\ <<elseif $stamina1 == 2>><<image "mats/skilltree/STAMINA1_ACTIVE.jpg" 20>>\ <<elseif $stamina1 == 0>><<image "mats/skilltree/STAMINA1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $stamina2 == 1 and $sexskill >= 100>>\ <<link "<img src='mats/skilltree/STAMINA2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $stamina2 = 2>><<set $sexskill -= 100>><<set $stamina3 = 1>><</link>>\ <<elseif $stamina2 == 2>><<image "mats/skilltree/STAMINA2_ACTIVE.jpg" 20>>\ <<elseif $stamina2 == 0>><<image "mats/skilltree/STAMINA2_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $stamina3 == 1 and $sexskill >= 300>>\ <<link "<img src='mats/skilltree/STAMINA3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $stamina3 = 2>><<set $sexskill -= 300>><<set $stamina4 = 1>><</link>>\ <<elseif $stamina3 == 2>><<image "mats/skilltree/STAMINA3_ACTIVE.jpg" 20>>\ <<elseif $stamina3 == 0>><<image "mats/skilltree/STAMINA3_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $stamina4 == 1 and $sexskill >= 500>>\ <<link "<img src='mats/skilltree/STAMINA4_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $stamina4 = 2>><<set $sexskill -= 500>><</link>>\ <<elseif $stamina4 == 2>><<image "mats/skilltree/STAMINA4_ACTIVE.jpg" 20>>\ <<elseif $stamina4 == 0>><<image "mats/skilltree/STAMINA4_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td></td>\ <td><<if $astretch1 == 0 and $analskill >= 50>>\ <<link "<img src='mats/skilltree/STRETCH1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $astretch1 = 2>><<set $analskill -= 50>><<set $astretch2 = 1>><</link>>\ <<elseif $astretch1 == 2>><<image "mats/skilltree/STRETCH1_ACTIVE.jpg" 20>>\ <<elseif $astretch1 == 0>><<image "mats/skilltree/STRETCH1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $astretch2 == 1 and $analskill >= 100>>\ <<link "<img src='mats/skilltree/STRETCH2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $astretch2 = 2>><<set $analskill -= 100>><<set $astretch3 = 1>><</link>>\ <<elseif $astretch2 == 2>><<image "mats/skilltree/STRETCH2_ACTIVE.jpg" 20>>\ <<elseif $astretch2 == 0>><<image "mats/skilltree/STRETCH2_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $astretch3 == 1 and $analskill >= 300>>\ <<link "<img src='mats/skilltree/STRETCH3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $astretch3 = 2>><<set $analskill -= 300>><<set $astretch4 = 1>><</link>>\ <<elseif $astretch3 == 2>><<image "mats/skilltree/STRETCH3_ACTIVE.jpg" 20>>\ <<elseif $astretch3 == 0>><<image "mats/skilltree/STRETCH3_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $astretch4 == 1 and $analskill >= 500>>\ <<link "<img src='mats/skilltree/STRETCH4_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $astretch4 = 2>><<set $analskill -= 500>><</link>>\ <<elseif $astretch4 == 2>><<image "mats/skilltree/STRETCH4_ACTIVE.jpg" 20>>\ <<elseif $astretch4 == 0>><<image "mats/skilltree/STRETCH4_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td><<image "mats/skilltree/ANAL_SKILL_ACTIVE.jpg" 20>></td>\ <td></td>\ <td></td>\ <td></td>\ <td></td>\ <td></td>\ </tr> <tr> <td>Skill points: $analskill</td>\ <td><<if $adeep1 == 0 and $analskill >= 50>>\ <<link "<img src='mats/skilltree/DEEP1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $adeep1 = 2>><<set $analskill -= 50>><<set $adeep2 = 1>><</link>>\ <<elseif $adeep1 == 2>><<image "mats/skilltree/DEEP1_ACTIVE.jpg" 20>>\ <<elseif $adeep1 == 0>><<image "mats/skilltree/DEEP1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $adeep2 == 1 and $analskill >= 200>>\ <<link "<img src='mats/skilltree/DEEP2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $adeep2 = 2>><<set $analskill -= 200>><<set $adeep3 = 1>><</link>>\ <<elseif $adeep2 == 2>><<image "mats/skilltree/DEEP2_ACTIVE.jpg" 20>>\ <<elseif $adeep2 == 0>><<image "mats/skilltree/DEEP2_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $adeep3 == 1 and $analskill >= 500>>\ <<link "<img src='mats/skilltree/DEEP3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $adeep3 = 2>><<set $analskill -= 500>><<set $adeep4 = 1>><</link>>\ <<elseif $adeep3 == 2>><<image "mats/skilltree/DEEP3_ACTIVE.jpg" 20>>\ <<elseif $adeep3 == 0>><<image "mats/skilltree/DEEP3_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td></td>\ <td><<if $swallow1 == 0 and $cumplayskill >= 50>>\ <<link "<img src='mats/skilltree/SWALLOW1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $swallow1 = 2>><<set $cumplayskill -= 50>><<set $swallow2 = 1>><</link>>\ <<elseif $swallow1 == 2>><<image "mats/skilltree/SWALLOW1_ACTIVE.jpg" 20>>\ <<elseif $swallow1 == 0>><<image "mats/skilltree/SWALLOW1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $swallow2 == 1 and $cumplayskill >= 100>>\ <<link "<img src='mats/skilltree/SWALLOW2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $swallow2 = 2>><<set $cumplayskill -= 100>><<set $swallow3 = 1>><</link>>\ <<elseif $swallow2 == 2>><<image "mats/skilltree/SWALLOW2_ACTIVE.jpg" 20>>\ <<elseif $swallow2 == 0>><<image "mats/skilltree/SWALLOW2_IDLE.jpg" 20>>\ <</if>>\ </td> <td></td>\ <td></td>\ <td><<if $swallow3 == 1 and $cumplayskill >= 500>>\ <<link "<img src='mats/skilltree/SWALLOW3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $swallow3 = 2>><<set $cumplayskill -= 500>><</link>>\ <<elseif $swallow3 == 2>><<image "mats/skilltree/SWALLOW3_ACTIVE.jpg" 20>>\ <<elseif $swallow3 == 0>><<image "mats/skilltree/SWALLOW3_IDLE.jpg" 20>>\ <</if>>\ </td> </tr> <tr> <td><<image "mats/skilltree/CUMPLAY_SKILL_ACTIVE.jpg" 20>></td>\ <td><<if $facial1 == 0 and $cumplayskill >= 50>>\ <<link "<img src='content/skilltree/FACIAL1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $facial1 = 2>><<set $cumplayskill -= 50>><<set $facial2 = 1>><</link>>\ <<elseif $facial1 == 2>><<image "mats/skilltree/FACIAL1_ACTIVE.jpg" 20>>\ <<elseif $facial1 == 0>><<image "mats/skilltree/FACIAL1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $facial2 == 1 and $cumplayskill >= 100>>\ <<link "<img src='mats/skilltree/FACIAL2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $facial2 = 2>><<set $cumplayskill -= 100>><<set $facial3 = 1>><</link>>\ <<elseif $facial2 == 2>><<image "mats/skilltree/FACIAL2_ACTIVE.jpg" 20>>\ <<elseif $facial2 == 0>><<image "mats/skilltree/FACIAL2_IDLE.jpg" 20>>\ <</if>>\ </td> <td></td>\ <td></td>\ <td><<if $facial3 == 1 and $cumplayskill >= 500>>\ <<link "<img src='mats/skilltree/FACIAL3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $facial3 = 2>><<set $cumplayskill -= 500>><</link>>\ <<elseif $facial3 == 2>><<image "mats/skilltree/FACIAL3_ACTIVE.jpg" 20>>\ <<elseif $facial3 == 0>><<image "mats/skilltree/FACIAL3_IDLE.jpg" 20>>\ <</if>>\ </td> </tr> <tr> <td>Skill points: $cumplayskill</td>\ <td><<if $creampie1 == 0 and $cumplayskill >= 50>>\ <<link "<img src='mats/skilltree/CREAMPIE1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $creampie1 = 2>><<set $cumplayskill -= 50>><<set $creampie2 = 1>><</link>>\ <<elseif $creampie1 == 2>><<image "mats/skilltree/CREAMPIE1_ACTIVE.jpg" 20>>\ <<elseif $creampie1 == 0>><<image "mats/skilltree/CREAMPIE1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td><<if $creampie2 == 1 and $cumplayskill >= 100>>\ <<link "<img src='mats/skilltree/CREAMPIE2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $creampie2 = 2>><<set $cumplayskill -= 100>><<set $creampie3 = 1>><</link>>\ <<elseif $creampie2 == 2>><<image "mats/skilltree/CREAMPIE2_ACTIVE.jpg" 20>>\ <<elseif $creampie2 == 0>><<image "mats/skilltree/CREAMPIE2_IDLE.jpg" 20>>\ <</if>>\ </td> <td></td>\ <td></td>\ <td><<if $creampie3 == 1 and $cumplayskill >= 500>>\ <<link "<img src='mats/skilltree/CREAMPIE3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $creampie3 = 2>><<set $cumplayskill -= 500>><</link>>\ <<elseif $creampie3 == 2>><<image "mats/skilltree/CREAMPIE3_ACTIVE.jpg" 20>>\ <<elseif $creampie3 == 0>><<image "mats/skilltree/CREAMPIE3_IDLE.jpg" 20>>\ <</if>>\ </td> </tr> <tr> <td><<image "mats/skilltree/DOM_SKILL_ACTIVE.jpg" 20>></td>\ <td><<if $dominant1 == 0 and $domskill >= 50>>\ <<link "<img src='mats/skilltree/DOMINANT1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $dominant1 = 2>><<set $domskill -= 50>><<set $dominant2 = 1>><<set $dbondage = 1>><</link>>\ <<elseif $dominant1 == 2>><<image "mats/skilltree/DOMINANT1_ACTIVE.jpg" 20>>\ <<elseif $dominant1 == 0>><<image "mats/skilltree/DOMINANT1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $dominant2 == 1 and $domskill >= 200>>\ <<link "<img src='mats/skilltree/DOMINANT2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $dominant2 = 2>><<set $domskill -= 200>><<set $dominant3 = 1>><</link>>\ <<elseif $dominant2 == 2>><<image "mats/skilltree/DOMINANT2_ACTIVE.jpg" 20>>\ <<elseif $dominant2 == 0>><<image "mats/skilltree/DOMINANT2_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $dominant3 == 1 and $domskill >= 500>>\ <<link "<img src='mats/skilltree/DOMINANT3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $dominant3 = 2>><<set $domskill -= 500>><<set $master = 1>><</link>>\ <<elseif $dominant3 == 2>><<image "mats/skilltree/DOMINANT3_ACTIVE.jpg" 20>>\ <<elseif $dominant3 == 0>><<image "mats/skilltree/DOMINANT3_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td>Skill points: $domskill</td>\ <td><<if $dbondage == 1 and $domskill >= 50>>\ <<link "<img src='mats/skilltree/BONDAGE_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $dbondage = 2>><<set $domskill -= 50>><</link>>\ <<elseif $dbondage == 2>><<image "mats/skilltree/BONDAGE_ACTIVE.jpg" 20>>\ <<elseif $dbondage == 0>><<image "mats/skilltree/BONDAGE_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td></td>\ <td></td>\ <td><<if $master == 1 and $domskill >= 500>>\ <<link "<img src='mats/skilltree/MASTER_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $master = 2>><<set $domskill -= 500>><</link>>\ <<elseif $master == 2>><<image "mats/skilltree/MASTER_ACTIVE.jpg" 20>>\ <<elseif $master == 0>><<image "mats/skilltree/MASTER_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td><<image "mats/skilltree/SUB_SKILL_ACTIVE.jpg" 20>></td>\ <td><<if $submissive1 == 0 and $subskill >= 50>>\ <<link "<img src='mats/skilltree/SUBMISSIVE1_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $submissive1 = 2>><<set $subskill -= 50>><<set $submissive2 = 1>><<set $obedience = 1>><</link>>\ <<elseif $submissive1 == 2>><<image "mats/skilltree/SUBMISSIVE1_ACTIVE.jpg" 20>>\ <<elseif $submissive1 == 0>><<image "mats/skilltree/SUBMISSIVE1_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $submissive2 == 1 and $subskill >= 200>>\ <<link "<img src='mats/skilltree/SUBMISSIVE2_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $submissive2 = 2>><<set $subskill -= 200>><<set $submissive3 = 1>><<set $sbondage = 1>><</link>>\ <<elseif $submissive2 == 2>><<image "mats/skilltree/SUBMISSIVE2_ACTIVE.jpg" 20>>\ <<elseif $submissive2 == 0>><<image "mats/skilltree/SUBMISSIVE2_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $submissive3 == 1 and $subskill >= 500>>\ <<link "<img src='mats/skilltree/SUBMISSIVE3_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $submissive3 = 2>><<set $subskill -= 500>><<set $pet = 1>><</link>>\ <<elseif $submissive3 == 2>><<image "mats/skilltree/SUBMISSIVE3_ACTIVE.jpg" 20>>\ <<elseif $submissive3 == 0>><<image "mats/skilltree/SUBMISSIVE3_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td>Skill points: $subskill</td>\ <td><<if $obedience == 1 and $subskill >= 50>>\ <<link "<img src='mats/skilltree/OBEDIENCE_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $obedience = 2>><<set $subskill -= 50>><</link>>\ <<elseif $obedience == 2>><<image "mats/skilltree/OBEDIENCE_ACTIVE.jpg" 20>>\ <<elseif $obedience == 0>><<image "mats/skilltree/OBEDIENCE_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $sbondage == 1 and $subskill >= 200>>\ <<link "<img src='mats/skilltree/BONDAGE_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $sbondage = 2>><<set $subskill -= 200>><</link>>\ <<elseif $sbondage == 2>><<image "mats/skilltree/BONDAGE_ACTIVE.jpg" 20>>\ <<elseif $sbondage == 0>><<image "mats/skilltree/BONDAGE_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $pet == 1 and $subskill >= 500>>\ <<link "<img src='mats/skilltree/PET_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $pet = 2>><<set $subskill -= 500>><</link>>\ <<elseif $pet == 2>><<image "mats/skilltree/PET_ACTIVE.jpg" 20>>\ <<elseif $pet == 0>><<image "mats/skilltree/PET_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td><<image "mats/skilltree/PISSPLAY_SKILL_ACTIVE.jpg" 20>></td>\ <td><<if $facial == 0 and $pissplayskill >= 50>>\ <<link "<img src='mats/skilltree/FACIAL_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $facial = 2>><<set $pissplayskill -= 50>><<set $drinking = 1>><</link>>\ <<elseif $facial == 2>><<image "mats/skilltree/FACIAL_ACTIVE.jpg" 20>>\ <<elseif $facial == 0>><<image "mats/skilltree/FACIAL_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $drinking == 1 and $pissplayskill >= 200>>\ <<link "<img src='mats/skilltree/DRINKING_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $drinking = 2>><<set $pissplayskill -= 200>><<set $livingtoilet = 1>><</link>>\ <<elseif $drinking == 2>><<image "mats/skilltree/DRINKING_ACTIVE.jpg" 20>>\ <<elseif $drinking == 0>><<image "mats/skilltree/DRINKING_IDLE.jpg" 20>>\ <</if>>\ </td>\ <td></td>\ <td><<if $livingtoilet == 1 and $pissplayskill >= 500>>\ <<link "<img src='mats/skilltree/LIVING_TOILET_HOVER.jpg' style='height: 20px;'>" "Skill Tree">><<set $livingtoilet = 2>><<set $pissplayskill -= 500>><</link>>\ <<elseif $livingtoilet == 2>><<image "mats/skilltree/LIVING_TOILET_ACTIVE.jpg" 20>>\ <<elseif $livingtoilet == 0>><<image "mats/skilltree/LIVING_TOILET_IDLE.jpg" 20>>\ <</if>>\ </td>\ </tr> <tr> <td>Skill points: $pissplayskill</td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table> [[Leave|Outpost]]
[[Leave|Outpost]] [[Underwears]] [[Accessories]] [[Body mods]] <div align='center'>\ <span style="background-color:black;"><b>NORMAL CLOTHING</b></span> </div> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:20%"><b><span style="background-color:black;">Headwear</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Upper wear</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Hand wear</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Bottom wear</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Shoes</span></b></th> </tr> </thead> <tbody> <tr> <<set $path = "mats/clothes/" + $curheadwear + ".jpg">>\ <td><<image $path 200>> <<if $curheadweararmor == 0 and $curheadwearsexiness > 0>>\ <span style="color: yellow;"><b>+ $curheadwearsexiness sexiness</b></span> <<else>>\ <span style="color: yellow;"><b>+ $curheadweararmor armor</b></span><</if>></td> <<set $path = "mats/clothes/" + $curupperwear + ".jpg">>\ <td><<image $path 200>> <<if $curupperweararmor == 0 and $curupperwearsexiness > 0>>\ <span style="color: yellow;"><b>+ $curupperwearsexiness sexiness</b></span> <<else>>\ <span style="color: yellow;"><b>+ $curupperweararmor armor</b></span><</if>></td> <<set $path = "mats/clothes/" + $curhandwear + ".jpg">>\ <td><<image $path 200>> <<if $curhandweararmor == 0 and $cuhandwearsexiness > 0>>\ <span style="color: yellow;"><b>+ $curhandwearsexiness sexiness</b></span> <<else>>\ <span style="color: yellow;"><b>+ $curhandweararmor armor</b></span><</if>></td> <<set $path = "mats/clothes/" + $curbottomwear + ".jpg">>\ <td><<image $path 200>> <<if $curbottomweararmor == 0 and $curbottomwearsexiness > 0>>\ <span style="color: yellow;"><b>+ $curbottomwearsexiness sexiness</b></span> <<else>>\ <span style="color: yellow;"><b>+ $curbottomweararmor armor</b></span><</if>></td> <<set $path = "mats/clothes/" + $curshoes + ".jpg">>\ <td><<image $path 200>> <<if $curshoesarmor == 0 and $cushoessexiness > 0>>\ <span style="color: yellow;"><b>+ $curshoessexiness sexiness</b></span> <<else>>\ <span style="color: yellow;"><b>+ $curshoesarmor armor</b></span><</if>></td> </tr> </tbody> </table> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Item</b></th> <th style="width:33%"><b><span style="background-color:black;">Details</span></b></th> <th style="width:33%"><b><span style="background-color:black;">Action</span></b></th> </tr> </thead> <tbody> <tr> <<if $inventory.indexOf("mask1") != -1>>\ <td><<image "mats/clothes/mask1.jpg" 150>></td> <td>Modified goggles Armor: 5 Min. Level: 5</td> <td><<displayheadwear "mask1" 5 0 5 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("mask2") != -1>>\ <td><<image "mats/clothes/mask2.jpg" 150>></td> <td>Modified leather mask Armor: 10 Min. Level: 10</td> <td><<displayheadwear "mask2" 10 0 10 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("mask3") != -1>>\ <td><<image "mats/clothes/mask3.jpg" 150>></td> <td>Modified welding mask Armor: 15 Min. Level: 15</td> <td><<displayheadwear "mask3" 15 0 15 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("jacket1") != -1>>\ <td><<image "mats/clothes/jacket1.jpg" 150>></td> <td>T-shirt Armor: 5 Min. Level: 1</td> <td><<displayupperwear "jacket1" 5 0 0 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("jacket2") != -1>>\ <td><<image "mats/clothes/jacket2.jpg" 150>></td> <td>Leather west Armor: 10 Min. Level: 5</td> <td><<displayupperwear "jacket2" 10 0 5 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("jacket3") != -1>>\ <td><<image "mats/clothes/jacket3.jpg" 150>></td> <td>Motorcycle jacket Armor: 15 Min. Level: 10</td> <td><<displayupperwear "jacket3" 15 0 10 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("jacket4") != -1>>\ <td><<image "mats/clothes/jacket4.jpg" 150>></td> <td>Long jacket Armor: 20 Min. Level: 15</td> <td><<displayupperwear "jacket4" 20 0 15 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("jacket5") != -1>>\ <td><<image "mats/clothes/jacket5.jpg" 150>></td> <td>Hunter jacket Armor: 25 Min. Level: 20</td> <td><<displayupperwear "jacket5" 25 0 20 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("gloves1") != -1>>\ <td><<image "mats/clothes/gloves1.jpg" 150>></td> <td>Textile gloves Armor: 5 Min. Level: 1</td> <td><<displayhandwear "gloves1" 5 0 0 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("gloves2") != -1>>\ <td><<image "mats/clothes/gloves2.jpg" 150>></td> <td>Biker gloves Armor: 10 Min. Level: 5</td> <td><<displayhandwear "gloves2" 10 0 5 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("gloves3") != -1>>\ <td><<image "mats/clothes/gloves3.jpg" 150>></td> <td>Motorcycle gloves Armor: 15 Min. Level: 10</td> <td><<displayhandwear "gloves3" 15 0 10 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("gloves4") != -1>>\ <td><<image "mats/clothes/gloves4.jpg" 150>></td> <td>Spiked leather gloves Armor: 20 Min. Level: 15</td> <td><<displayhandwear "gloves4" 20 0 15 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("gloves5") != -1>>\ <td><<image "mats/clothes/gloves5.jpg" 150>></td> <td>Tactical gloves Armor: 25 Min. Level: 20</td> <td><<displayhandwear "gloves5" 25 0 20 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("trouser1") != -1>>\ <td><<image "mats/clothes/trouser1.jpg" 150>></td> <td>Black jeans Armor: 5 Min. Level: 1</td> <td><<displaybottomwear "trouser1" 5 0 0 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("trouser2") != -1>>\ <td><<image "mats/clothes/trouser2.jpg" 150>></td> <td>Half leather trousers Armor: 10 Min. Level: 5</td> <td><<displaybottomwear "trouser2" 10 0 5 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("trouser3") != -1>>\ <td><<image "mats/clothes/trouser3.jpg" 150>></td> <td>Tactical trousers Armor: 15 Min. Level: 10</td> <td><<displaybottomwear "trouser3" 15 0 10 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("trouser4") != -1>>\ <td><<image "mats/clothes/trouser4.jpg" 150>></td> <td>Motorcycle trousers Armor: 20 Min. Level: 15</td> <td><<displaybottomwear "trouser4" 20 0 15 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("boots1") != -1>>\ <td><<image "mats/clothes/boots1.jpg" 150>></td> <td>Trainer Armor: 5 Min. Level: 1</td> <td><<displayshoes "boots1" 5 0 0 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("boots2") != -1>>\ <td><<image "mats/clothes/boots2.jpg" 150>></td> <td>Old boots Armor: 10 Min. Level: 5</td> <td><<displayshoes "boots2" 10 0 5 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("boots3") != -1>>\ <td><<image "mats/clothes/boots3.jpg" 150>></td> <td>Leather boots Armor: 15 Min. Level: 10</td> <td><<displayshoes "boots3" 15 0 10 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("boots4") != -1>>\ <td><<image "mats/clothes/boots4.jpg" 150>></td> <td>High leather boots Armor: 20 Min. Level: 15</td> <td><<displayshoes "boots4" 20 0 15 "Clothes">></td> <</if>>\ </tr> <tr> <<if $inventory.indexOf("boots5") != -1>>\ <td><<image "mats/clothes/boots5.jpg" 150>></td> <td>Tactical boots Armor: 25 Min. Level: 20</td> <td><<displayshoes "boots5" 25 0 20 "Clothes">></td> <</if>>\ </tr> </tbody> </table> [[Underwears]] [[Accessories]] [[Body mods]] [[Leave|Outpost]]
[[Leave|Outpost]] [[Normal Clothings|Clothes]] [[Accessories]] [[Body mods]] <div align='center'>\ <span style="background-color:black;"><b>UNDERWEARS</b></span> </div> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:20%"><b><span style="background-color:black;">Bra</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Underwear/Panties</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Shocks/Lingerie</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Cock</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Ass</span></b></th> </tr> </thead> <tbody> <tr> <<set $path = "mats/clothes/" + $curbra + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curbrasexiness sexiness</b></span></td> <<set $path = "mats/clothes/" + $curpanties + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curpantiessexiness sexiness</b></span></td> <<set $path = "mats/clothes/" + $cursocks + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $cursockssexiness sexiness</b></span></td> <<set $path = "mats/clothes/" + $curcock + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curcocksexiness sexiness</b></span></td> <<set $path = "mats/clothes/" + $curass + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curasssexiness sexiness</b></span></td> </tr> </tbody> </table> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Item</b></th> <th style="width:33%"><b><span style="background-color:black;">Details</span></b></th> <th style="width:33%"><b><span style="background-color:black;">Action</span></b></th> </tr> </thead> <tbody> <tr> <<if $inventory.indexOf("buttplug1") != -1>>\ <td><<image "mats/clothes/buttplug1.jpg" 150>></td>\ <td> <span style="background-color:black;">Metal jewel buttplug</span> </td>\ <td><<displayass "buttplug1" 0 3 "Underwears">></td>\ <</if>>\ </tr> </tbody> </table> [[Normal Clothings|Clothes]] [[Accessories]] [[Body mods]] [[Leave|Outpost]]
[[Leave|Outpost]] [[Normal Clothings|Clothes]] [[Underwears]] [[Body mods]] <div align='center'>\ <span style="background-color:black;"><b>ACCESSORIES</b></span> </div> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:20%"><b><span style="background-color:black;">Necklace</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Earrings</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Bracelet</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Watches</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Rings</span></b></th> </tr> </thead> <tbody> <tr> <<set $path = "mats/beautysalon/jewellery/" + $curnecklace + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curnecklacesexiness sexiness</b></span></td> <<set $path = "mats/beautysalon/jewellery/" + $curearring + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curearringsexiness sexiness</b></span></td> <<set $path = "mats/beautysalon/jewellery/" + $curbracelet + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curbraceletsexiness sexiness</b></span></td> <<set $path = "mats/beautysalon/jewellery/" + $curwatches + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curwatchessexiness sexiness</b></span></td> <<set $path = "mats/beautysalon/jewellery/" + $curring + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curringsexiness sexiness</b></span></td> </tr> </tbody> </table> [[Normal Clothings|Clothes]] [[Underwears]] [[Body mods]] [[Leave|Outpost]]
[[Leave|Outpost]] [[Normal Clothings|Clothes]] [[Underwears]] [[Accessories]] <div align='center'>\ <span style="background-color:black;"><b>BODY MODS</b></span> </div> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:20%"><b><span style="background-color:black;">Hair style</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Makeup style</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Lips</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Fingernails</span></b></th> <th style="width:20%"><b><span style="background-color:black;">Toenails</span></b></th> </tr> </thead> <tbody> <tr> <<set $path = "mats/beautysalon/hair/" + $curhair + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curhairsexiness sexiness</b></span></td> <<set $path = "mats/beautysalon/makeup/" + $curmakeup + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curmakeupsexiness sexiness</b></span></td> <<set $path = "mats/beautysalon/makeup/" + $curlips + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curlipssexiness sexiness</b></span></td> <<set $path = "mats/beautysalon/nail/" + $curfingernail + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curfingernailsexiness sexiness</b></span></td> <<set $path = "mats/beautysalon/nail/" + $curtoenail + ".jpg">>\ <td><<image $path 200>> <span style="color: yellow;"><b>+ $curtoenailsexiness sexiness</b></span></td> </tr> </tbody> </table> [[Normal Clothings|Clothes]] [[Underwears]] [[Accessories]] [[Leave|Outpost]]
<<nobr>> <<switch random(4)>> <<case 1>> <video src="mats/training/blunt1.mp4" style="width: 100%;" autoplay loop></video> <<case 2>> <video src="mats/training/blunt2.mp4" style="width: 100%;" autoplay loop></video> <<case 3>> <video src="mats/training/blunt3.mp4" style="width: 100%;" autoplay loop></video> <<case 4>> <video src="mats/training/blunt4.mp4" style="width: 100%;" autoplay loop></video> <<default>> <video src="mats/training/blunt5.mp4" style="width: 100%;" autoplay loop></video> <</switch>> <</nobr>> <<bluntexp 1>> <<set $dailyweapontraining to true>>\ <<set $CurEnergy -= 1>>\ [[Leave|Training Ground]]
<<if $firstweapontraining is false>>\ <<set $bluntweaponlvl = 1>>\ You walk in to the weapon training area and find a shemale dressed up in latex military clothing. She is cleaning guns at the table. You step up to her. <div align='center'> <img src="mats/npc/jessica/1.jpg" width="50%"> </div> <<speech "player" "$fname">>Hello. Are you the weapon trainer?<</speech>> <<speech "Jessica">>What do you think? I am on the weapon training ground in full military dress and I’m cleaning guns. Who else could I be, a waitress?<</speech>> <<speech "player" "$fname">>I am sorry I just wanted to make sure I am at the right place.<</speech>> <<speech "Jessica">>Do you have any experience using any weapons? Baseball bat, knife, arrow or guns?<</speech>> <<speech "player" "$fname">>No, never. I’ve never had a need to.<</speech>> <<speech "Jessica">>I can tell, you little pussy. You call yourself as a man? I have to laugh. You will have to start with the basics so you don't hurt anybody or yourself. Here, take this metal pipe. Go out and you will find various cans hanging down on strings. Keep hitting them with your new toy.<</speech>> <<speech "player" "$fname">>Sounds fun. How long should I do it for?<</speech>> <<speech "Jessica">>For you, I think four hours would be a good place to start.<</speech>> <<speech "player" "$fname">>What? Four hours?<</speech>> <<speech "Jessica">>You can only train once a day so you need to make it count. Leave me alone now. Go, that’s an order!<</speech>> You spend the next four hours hitting the cans. It feels good to use your muscles again. You use it to release the pent up stress and frustration at your situation. By the end, you can’t feel your arms and your breathing comes in short panting breaths as sweat drips down your face. That will be enough training for today. <<bluntexp 1>> <span style="color: yellow;"><b>You obtained the metal pipe</b></span> <<link "Leave" "Training Ground">><<set $firstweapontraining to true>><<set $dailyweapontraining to true>><<addToInv "metalpipe">><<set $curbluntweapon to "metalpipe">><<set $curbluntweaponminpoint = 1>><<set $curbluntweaponmaxpoint = 3>><<set $CurEnergy -= 1>><</link>>\ \ \ \ \ \ <<elseif $secondweapontraining is false>>\ <<set $CurAR = ($CurAR += 5).clamp(0, $MaxAR)>>\ <<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\ <img src="mats/npc/jessica/4.jpg" width="50%"> You return to the training ground and stop in your tracks as you see Jessica bent over her desk presenting her tight ass encased in her latex uniform. Your eyes widen as you take in the fine curves of her hips as they taper down to her red stockings and heels. You clear your throat making your presence known and she looks back at you over her shoulders looking you up and down and then returns her focus to her desk. You stand there for another awkward moment not sure where to look and finally returning to admire Jessica’s body as she nonchalantly carries on with her business. Your arousal growing despite feeling completely disregarded, you speak up and get Jessica’s attention again. <<speech "player" "$fname">>Excuse me Jessica, I’m sorry to bother you but I’d like to continue my weapons training. I think I have the blunt weapons down and would like to learn something harder. I mean, more difficult.<</speech>> <img src="mats/npc/jessica/5.jpg" width="50%"> She turns around finally and sits on the desk with her knees slightly spread stretching her latex skirt. You do your best to keep your eyes focused on hers as she takes a moment to appraise the small bulge in your pants before snapping her eyes back to yours. <<speech "Jessica">>So… you think you are not a danger to anyone around you now with your little stick? What’s in it for me little man?<</speech>> Jessica clucks her tongue against the roof of her mouth considering and a sly smile slowly spreads across her face. <<speech "Jessica">>Alright $fname, I’ll help you to learn a new weapon. Have a seat.<</speech>> Taking a seat in the indicated chair, she slowly walks up to you and nudges your knees apart with her leg and kneels down over you, her knees noticeably close to your crotch. You look down and as you look back up, her face is right next to yours. <video src="mats/npc/jessica/1.mp4" style="width: 100%;" autoplay loop></video> Her eyes are smoldering with intensity. She firmly grasps your chin and holds it as her lips press against yours. Her mouth opens and her tongue licks against your lips and without thinking, your mouth opens accepting her tongue inside. Her arms wrap around you behind your head and she lowers her body to rest on your lap as her tongue delves deeper into your mouth. Your hands slide down her back and hold her warm ass stretching the latex tight across it. You feel your temperature rising and your pants suddenly feel entirely too tight. Breathing through your nose, you are now breathing so fast, you sound like a steam engine chugging up a hill. Your tongue joins hers as it dances back and forth between your mouths like two fencers lunging, parrying and reposting. Her hand slides down your chest and snakes into your pants feeling your full erection trapped therein. <video src="mats/npc/jessica/2.mp4" style="width: 100%;" autoplay loop></video> <img src="mats/npc/jessica/2.jpg" width="50%"> <<speech "Jessica">>That was very nice. I guess you aren’t such a little man after all, are you? Let’s teach you the next level of weapons. It's time you learn how to slash about with something… sharp. Do you think your weapon is up to that?<</speech>> Jessica takes the next 15 minutes showing you the basics of stabbing and slashing with a knife and sends you out to the training yard to practice with the hanging cans. After 2 hours, your body is covered in sweat and your arms are once more so tired you can hardly hold them up. <span style="color: yellow;"><b>+1 Slashing weapon experience +1 Slashing weapon level You obtained the folding knife</b></span> <<link "Leave" "Training Ground">><<set $secondweapontraining to true>><<set $dailyweapontraining to true>><<set $slashingweaponlvl = 1>><<slashingexp 1>><<set $kisscounter += 1>><<set $tongueskill += 1>><<addToInv "foldingknife">><<set $CurEnergy -= 1>><<set $curslashingweapon to "foldingknife">><<set $curslashingweaponminpoint = 1>><<set $curslashingweaponmaxpoint = 3>><</link>>\ \ \ \ \ \ <<elseif $thirdweapontraining is false>>\ <<set $CurAR = ($CurAR = $MaxAR).clamp(0, $MaxAR)>>\ <<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\ <<set _cumcount to random(10, 25)>>\ <<set $goodcumcount += _cumcount>>\ <<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>\ <<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\ <img src="mats/npc/jessica/2.jpg" width="50%"> You slowly walk back into the training ground. Your thoughts unavoidably drifting back to the intense kiss you shared with Jessica. She is slightly reclined in her seat behind her desk looking at a laptop screen. She has an unusually intense look about her and you notice her shoulders making a peculiar shuddering motion. You blush furiously as you realize what she must be doing. Just at that moment, she notices you and quickly straightens up in her chair. <<speech "Jessica">>Ah, the victorious slasher returns. I am not seeing any bandages so I take it that you have managed to keep all your parts?<</speech>> Her eyes once more drift down to your crotch and back up again with a coy smile. She waves you inside and points to a char. <img src="mats/npc/jessica/6.jpg" width="50%"> <<speech "Jessica">>So, are you ready for your next lesson? Are you ready for a new weapon? This next one is much more challenging and will require a bit more skill than the previous two. Are you ready to handle something long… and deadly? Hmmm?<</speech>> She walks up to you and rests the foot of one of her sexy heels between your legs on the chair. Your eyes go to her heel and follow the line of it up her leg and into the black void between her legs inside her latex uniform. You swallow hard cheeks flushed and squirm back in your chair sitting up straight. Jessica takes a handful of your hair and pulls your head back up to look at her and leans in to kiss you again. This time her kiss is more fierce like a predator taking her prey. Her teeth gently bite your lip and as she pulls back, your lip is pulled out before snapping back against your teeth. <video src="mats/npc/jessica/4.mp4" style="width: 100%;" autoplay loop></video> Lightly gripping your hair once more, she pulls you from the chair to your knees. Her eyes bore down into yours and you look down bringing your eyes level with her waist. <video src="mats/npc/jessica/3.mp4" style="width: 100%;" autoplay loop></video> She peels the bottom of her uniform up over her ass and you see her matching latex panties bulging out. She pulls your head with both hands to press your lips against the hot mound. You can smell the arousal and the moist heat emanating from behind the panties. <video src="mats/npc/jessica/5.mp4" style="width: 100%;" autoplay loop></video> <<speech "Jessica">>Stick out your tongue $fname and lick me. Slide your hot little tongue all over me.<</speech>> She grinds her cock against your face and you do your best to lick as she smears her panties across your face. <video src="mats/npc/jessica/6.mp4" style="width: 100%;" autoplay loop></video> <<speech "Jessica">>I need some relief and you are the only one here. If you want to learn, you will have to satisfy me. Time to take my cock.<</speech>> She pushes your head back and hooks her thumbs into her panties and pulls them down to her knees. She quickly pulls your head back and you are only just barely open your mouth in time for her cock to plunge in as she starts fucking your mouth. She moans enjoying your mouth around her dick and she whispers all sorts of obscene things about you and her cock. <video src="mats/npc/jessica/7.mp4" style="width: 100%;" autoplay loop></video> Her breathing becomes more raged and her thrusts become more forceful. You can tell she is getting close. Using both hands, she pulls your head all the way down her cock and you feel your chin bang into her balls. She holds you there as she humps her hips pressing you down so your nose is mashed against her latex covered pelvis. <video src="mats/npc/jessica/8.mp4" style="width: 100%;" autoplay loop></video> She groans and you feel her balls against your chin start to contract and pulse after pulse of her cum shoots to the back of your throat. You have no choice but to swallow as it has no place else to go. You swallow $cumcount ml of good cum from her cock. <video src="mats/npc/jessica/9.mp4" style="width: 100%;" autoplay loop></video> <video src="mats/npc/jessica/cum1.mp4" style="width: 100%;" autoplay loop></video> Jessica sighs and her grip slackens on your head and you slowly pull off noticing the long trail of saliva connecting your lips to her cock. <<speech "Jessica">>That was acceptable. I will show you how to use the bow and arrow now.<</speech>> She wipes her cock on the cloth of your shirt and walks to a cubby where she retrieves a bow and quiver of arrows. You follow her to the shooting line where she shows you how to string the bow and properly knock and fire an arrow. You spend the next 4 hours practicing shooting at the targets near and then far. Eventually, your arms and fingers are worn out until you can hardly hold them straight. <span style="color: yellow;"><b>+1 Bow weapon experience +1 Bow weapon level You obtained the slingshot</b></span> <<link "Leave" "Training Ground">><<set $thirdweapontraining to true>><<set $dailyweapontraining to true>><<set $bowweaponlvl = 1>><<bowexp 1>><<set $CurEnergy -= 1>><<addToInv "slingshot">><<set $kisscounter += 1>><<set $gblowjobcounter += 1>><<set $jessicarepo += 1>><<set $cumswallowcounter += 1>><<set $tongueskill += 1>><<set $blowjobskill += 1>><<set $cumplayskill += 1>><<set $curbowweapon to "slingshot">><<set $curbowweaponminpoint = 1>><<set $curbowweaponmaxpoint = 3>><</link>>\ \ \ \ \ \ <<elseif $fourthweapontraining is false>>\ <<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\ <<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\ <<set _cum to Math.round(random(1, 5) + $plvl)>>\ <<set $pcumcounter += _cum>>\ You have misgivings about entering the training ground again. You slowly enter the room and see that Jessica is not alone this time. Feeling somewhat relieved, you walk the rest of the way in. You see Aubrey in a heated discussion with Jessica. She stands with hands on her hips and gives Aubrey a defiant glare as she finishes her piece and then storms out of the room bumping your shoulder as she walks past with a harsh glare. Jessica looks at you and the dark cloudy expression instantly lifts and she gives you a gentle smile. <img src="mats/npc/jessica/2.jpg" width="50%"> <<speech "Jessica">>So $fname, I take it that you are ready to continue your training, is that right?<</speech>> She steps up close to you and runs a hand down your chest and over your still flaccid cock and gives it a few firm squeezes. You feel yourself growing under her wandering fingers. She pushes you back into the chair and you are forced to sit as it hits the back of your legs. Jessica follows you down kissing you hungrily. <video src="mats/npc/jessica/2.mp4" style="width: 100%;" autoplay loop></video> Her hands urgently tug at the opening of your pants and pull them open so she can fish out your growing cock. <video src="mats/npc/jessica/10.mp4" style="width: 100%;" autoplay loop></video> <<speech "Jessica">>Oh god, it has been too long since I have had someone else's cock in my hands. You are so hard for me. You have a very nice dick. Let’s see how it compares with mine.<</speech>> She removes her top and pulls up her latex skirt and pulls her shiny tight panties down to her knees. She grabs you by your shirt and pulls you to your feet letting your pants pool around your shoes. She steps on your pants and pulls your forward pulling your feet free from the pants and drags you to a bunk to the side of the room. She shoves you down onto the mattress and deftly straddles your chest with her hard cock landing on your chin. She bites her lower lip as she looks down at you as you eagerly let her slide past your lips. As you suck her cock vigorously, she moans with appreciation as she removes her military-issue latex bra and tosses it to the side of the bunk. <video src="mats/npc/jessica/11.mp4" style="width: 100%;" autoplay loop></video> <<speech "Jessica">>Alright tiger, time to see how well you fuck. My ass has been aching to be filled and I’m going to ride you hard.<</speech>> She reaches behind and guides your cock into her tight hole. She sighs as she sinks down onto you burying you into her ass up to your balls in one slow movement. You can’t hold back a groan of your own as the walls of her back door clamp around you tightly. <video src="mats/npc/jessica/12.mp4" style="width: 100%;" autoplay loop></video> She quickly starts to thrust her ass back and forth riding you fast and hard as promised. She pants loudly and the bunk squeaks beneath you. Her cock bobs up and down slapping against your chest and then she leans forward feeding her breasts to you to worship. You take turns fondling and sucking at her nipples. <video src="mats/npc/jessica/13.mp4" style="width: 100%;" autoplay loop></video> Your excitement grows faster than you expect and almost without warning, your cock erupts spraying $cum ml into her eager ass. Her eyes go wide as she feels you emptying your balls and she stops moving her hips to look at your incredulously. <video src="mats/npc/jessica/cum2.mp4" style="width: 100%;" autoplay loop></video> <<speech "Jessica">>Did you just cum? You little fucker! I wasn’t done with you yet. Oh you little piece of shit, you are going to pay for that!<</speech>> She slaps your face and hits your chest for good measure and dismounts your oozing cock. She angrily puts her clothes back on and yells at you to get off your ass and get dressed as well. You stuff your softening dick back into your pants where you leave a noticeable wet spot from the cum still dribbling out. Jessica sighs and her expression turns more understanding and then laughs softly to herself. <<speech "Jessica">>I guess that was partly my fault. I got you too excited. You just couldn’t help yourself I suppose. I guess I still have it after all. So, I suppose you really came for another round of training. Let’s see, we did the bow last time. Alright, time to see how you are with firearms. I’m not ready to trust you with anything too lethal yet. After all, we saw how trigger happy you are… Let’s start you off with a pellet gun. Perhaps a few hours with that will remind you how to take your time and aim before pulling the trigger too early.<</speech>> She looks over a few riffles and selects one and takes a small box of lead pellets and hands them to you. You take them to the by now all too familiar range with all the hanging cans. Your aim proves to be lousy but after adjusting the sights of the gun, you realize that it wasn’t all your fault. Your accuracy gradually improves and by the end of the 4 hours, you can hit the cans at the back of the range. Feeling pretty good about yourself and pleasantly not sore from the endeavor, you leave the training ground. <span style="color: yellow;"><b>+1 Gun weapon experience +1 Gun weapon level You obtained the air rifle</b></span> <<link "Leave" "Training Ground">><<set $fourthweapontraining to true>><<set $dailyweapontraining to true>><<set $gunweaponlvl = 1>><<gunexp 1>><<addToInv "airrifle">><<set $gblowjobcounter += 1>><<set $blowjobskill += 1>><<set $jessicarepo += 1>><<set $ganalcounter += 1>><<set $sexskill += 1>><<set $cumcounter += 1>><<set $gcreampie += 1>><<set $CurEnergy -= 1>><<set $curgunweapon to "airrifle">><<set $curgunweaponminpoint = 1>><<set $curgunweaponmaxpoint = 3>><</link>>\ \ \ \ \ \ <<elseif $fifthweapontraining is false>>\ <<set $CurAR = ($CurAR = $MaxAR).clamp(0, $MaxAR)>>\ <<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\ <<set _cumcount to random(10, 25)>>\ <<set $goodcumcount += _cumcount>>\ <<set $CurCUM = ($CurCUM += _cumcount).clamp(0, $MaxCUM)>>\ <<run Cum($CurCUM, $MaxCUM, "verticalcumbar", false)>>\ You find yourself more eager to return to the shooting range than you expected. You have an extra skip in your step as you approach and smile as you catch sight of Jessica. Your smile evaporates quickly as she gives you a stern look. <img src="mats/npc/jessica/3.jpg" width="50%"> <<speech "Jessica">>I’m not very happy with you. Get your cute little ass in here!<</speech>> She takes hold of your shirt and drags you to a smaller room with a wire link fence portioning a small holding cell. She shoves you inside and locks the door. You protest loudly not understanding her reaction. She simply glares at you and then struts out of the room with an extra swish in her hips. <video src="mats/npc/jessica/14.mp4" style="width: 100%;" autoplay loop></video> You sit on the concrete ledge that passes for a bunk and make yourself comfortable as your thoughts churn. After what seems like hours, Jessica finally returns wearing only her latex bra and suspenders holding her bright red stockings up. Her heels tap out a sharp staccato as she approaches the fence with her hard cock swinging with each step. <video src="mats/npc/jessica/15.mp4" style="width: 100%;" autoplay loop></video> <<speech "Jessica">>Now that you have had some time to consider, do you know why you are locked in here? I can see by that confused look on your face that you still don’t get it. Where the FUCK HAVE YOU BEEN? Now that you know how to use a gun, suddenly you don’t need to come train with me anymore? Where have you been spending all your time? With that little slut Aubrey? That’s it, isn’t it? You’ve been hanging out with her practicing to be just a big a slut as she is. Tell me I’m wrong! You little shit… You should have been practicing your weapons skills with me but instead, you think you can flirt your way out of trouble. Well, let’s see you fuck your way out of THIS mess! On your knees worm! Show me what she taught you about sucking dick!<</speech>> She slides her dick through the fence as you slide your pants down your legs and set them aside. You take the pillow from the bunk and set it down to kneel on and wrap your fingers through the fence as you lower yourself down to stare at her delicious looking cock. You don’t waste much time as you suck her into the back of your throat and both of you moan softly as you both enjoy the feeling. Jessica is quickly pounding her cock through the fence and your ears ring with the sound of her body bouncing back from the metal fence. You don’t hear it though as all your concentration is on sucking her sexy dick. <video src="mats/npc/jessica/16.mp4" style="width: 100%;" autoplay loop></video> <<speech "Jessica">>You are good. You are only proving my point that you have been spending too much time practicing being sexy. And now you have me feeling super horny. I am going to take your ass now. Stand up!<</speech>> She unlocks the door and pulls you out and tugs you behind her with your cock bouncing as you are taken to the main room. She pushes you headlong onto the bunk and as you kneel up, she pushes you forward making it clear that she is going to mount your ass making you her bitch. <video src="mats/npc/jessica/17.mp4" style="width: 100%;" autoplay loop></video> <<speech "Jessica">>Give me that sexy ass bitch. You are mine! Oh god, you are so tight. Are you still a virgin? I swear that you are the tightest hole I’ve ever had!<</speech>> She grabs your shirt and uses it to pull you back down onto her cock spearing deep into your bowels. She rides you moaning in clear delight switching between a few very dominant positions making it clear that she owns you. She spins you around onto your back so she can look you in the eyes as she looks like she is getting ready to nut inside you. <video src="mats/npc/jessica/18.mp4" style="width: 100%;" autoplay loop></video> <<speech "Jessica">>I wish I could breed your cute little ass. Chanel says your ass is off-limits for now. So instead, I’m going to cum all over you so everyone can see what a sexy slut you are when you walk out of here.<</speech>> She takes your cock in her hand and rubs it against hers. It takes less than a minute and she shoots a load all over your face and chest. Your body absorbs $cumcount ml of her good cum. She leans in giving you a quick kiss and licks your face before standing and putting her uniform back on. <video src="mats/npc/jessica/19.mp4" style="width: 100%;" autoplay loop></video> <<speech "Jessica">>I hear you have an impressive aim with your weapons now. The final skill you have to learn is to use projectiles with nothing more than your hands. You will be throwing. It might be a rock, a grenade or some other explosive, or possibly a knife. You need to be able to hit targets directly as well as those in hiding. Go to the range and you will find stones scattered all around. Practice hitting the cans as well as lobbing them into the larger drums.<</speech>> You wipe Jessica’s cum from your face with your shirt and fetch your pants from the cell and make your way to the range where you spend the next several hours practicing. In the end, your arms have the familiar soreness and your ability to hit your target has drastically improved. <span style="color: yellow;"><b>+1 Throwing weapon experience +1 Throwing weapon level You obtained the stone</b></span> <<link "Leave" "Training Ground">><<set $fifthweapontraining to true>><<set $dailyweapontraining to true>><<set $throwingweaponlvl = 1>><<throwingexp 1>><<set $CurEnergy -= 1>><<set $ranalcounter += 1>><<addToInv "stone">><<set $gblowjobcounter += 1>><<set $jessicarepo += 1>><<set $analsize += 1>><<set $blowjobskill += 1>><<set $analskill += 1>><<set $rcreampie += 1>><<set $curthrowingweapon to "stone">><<set $curthrowingweaponminpoint = 1>><<set $curthrowingweaponmaxpoint = 3>><</link>>\ <</if>>\
<div align='center' style='font-size: 200%;'>First Space</div>\ <<if $room0.roomtype === "Unit">>\ <div align='center' style='font-size: 150%;'>$room0.name</div>\ <<if $room0.lvl === $pcmaxunitlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'> Level: $room0.lvl / $pcmaxunitlvl Exp: $room0.exp / $room0.exp_nextlvl </div> <</if>>\ $room0.pic $room0.desc <span style="color:green">Health: $room0.curhp / $room0.hp</span> <span style="color:orange">Strength: $room0.str</span> <span style="color:blue">Resistance: $room0.res</span> <span style="color:purple">Intellegence: $room0.int</span> <span style="color:darkred">Sexual Damage: $room0.sex</span> <strong>Fetishes:</strong> $room0.fetish <strong>Ability:</strong> $room0.ability $room0.abilitydesc\ <<elseif $room0.roomtype === "Trap">>\ <div align='center' style='font-size: 150%;'>$room0.name</div>\ <<if $room0.lvl === $room0.maxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room0.lvl</div> <</if>>\ $room0.pic $room0.desc $room0.effect <<if $room0.lvl === $room0.maxlvl>>\ <strong>Max Level Bonus</strong> $room0.maxlvldesc <</if>>\ <span style="color:orange">Physical Damage: $room0.str</span> <<set _minar to Math.round($room0.sex * .5)>>\ <<set _maxar to Math.round($room0.sex * 2)>>\ <span class="pinktext">Arousal Increase: _minar - _maxar</span> Success Chance: $room0.rate <strong>Fetishes:</strong> $room0.fetish <<if $room0.name === "Suggestive Fetish Trap">>\ <<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>> <</if>>\ \ <<if $room0.isworking === true>>\ Status: <span style="color:green">Fully functioning</span> <<if $room0.lvl < $room0.maxlvl && $scrap >= Math.round(($room0.cost * $room0.lvl) / 2)>>\ <<link [[Upgrade|Room One]]>><<set $scrap -= Math.round(($room0.cost * $room0.lvl) / 2)>>\ <<set $totscrapspent += Math.round(($room0.cost * $room0.lvl) / 2)>>\ <<set $room0.str += $room0.str_up>>\ <<set $room0.sex += $room0.sex_up>>\ <<set $room0.rate += $room0.rate_up>>\ <<set $room0.lvl++>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room0.cost * $room0.lvl) / 2)>> Scrap</span> <<elseif $room0.lvl === $room0.maxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room0.cost * $room0.lvl) / 2)>> Scrap</span> <</if>>\ <<elseif $room0.isworking === false>>\ Status: <span style="color:red">Requries repairs</span> <<if $scrap >= Math.round(($room0.cost / 4) * $room0.lvl)>>\ <<link [[Repair|Room One]]>>\ <<set $room0.isworking to true>>\ <<set $scrap -= Math.round(($room0.cost / 4) * $room0.lvl)>>\ <<set $totscrapspent += Math.round(($room0.cost / 4) * $room0.lvl)>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room0.cost / 4) * $room0.lvl)>> Scrap</span>\ <<else>>\ <span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room0.cost / 4) * $room0.lvl)>></span> <</if>>\ <</if>>\ <<elseif $room0.roomtype === "Building">>\ <div align='center' style='font-size: 150%;'>$room0.bname</div>\ <<if $room0.blvl === $room0.bmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room0.blvl</div> <</if>>\ $room0.bpic <<if $room0.bisiton is false>>\ $room0.bdesc <</if>>\ <<if $room0.blvl === $room0.bmaxlvl>>\ <strong>Max Level Bonus</strong> $room0.bmaxlvldesc <</if>>\ Building stats: Strength: $room0.bstr Stamina: $room0.bsta Intellect: $room0.bint Sexiness: $room0.bsex Dexterity: $room0.bdex Resistance: $room0.bres Weapon damage: $room0.bwdmg Weapon skill: $room0.bwskill Armor: $room0.barmor <<if $room0.bisiton is false>>\ The building is empty, no fighter assigned to it. <div align='center' style='font-size: 150%;'>Fighters</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room0.name to $fighter1.name>> <<set $room0.girlname to $fighter1.girlname>> <<set $room0.classdesc to $fighter1.classdesc>> <<set $room0.str to $fighter1.str>> <<set $room0.sta to $fighter1.sta>> <<set $room0.int to $fighter1.int>> <<set $room0.sex to $fighter1.sex>> <<set $room0.hp to $fighter1.hp>> <<set $room0.dex to $fighter1.dex>> <<set $room0.res to $fighter1.res>> <<set $room0.wdmg to $fighter1.wdmg>> <<set $room0.wskill to $fighter1.wskill>> <<set $room0.sexskill to $fighter1.sexskill>> <<set $room0.sperm to $fighter1.sperm>> <<set $room0.curhp to $fighter1.curhp>> <<set $room0.hpmult to $fighter1.hpmult>> <<set $room0.armor to $fighter1.armor>> <<set $room0.totstats to $fighter1.totstats>> <<set $room0.expgiven to $fighter1.expgiven>> <<set $room0.expmult to $fighter1.expmult>> <<set $room0.arousal to $fighter1.arousal>> <<set $room0.arousallimit to $fighter1.arousallimit>> <<set $room0.arousaleffect to $fighter1.arousaleffect>> <<set $room0.ishorny to $fighter1.ishorny>> <<set $room0.fetish to $fighter1.fetish>> <<set $room0.weakfetish to $fighter1.weakfetish>> <<set $room0.strongfetish to $fighter1.strongfetish>> <<set $room0.knownweak to $fighter1.knownweak>> <<set $room0.knownstrong to $fighter1.knownstrong>> <<set $room0.numweak to $fighter1.numweak>> <<set $room0.numstrong to $fighter1.numstrong>> <<set $room0.trapcheck to $fighter1.trapcheck>> <<set $room0.pic to $fighter1.pic>> <<set $room0.npic to $fighter1.npic>> <<set $room0.ppic to $fighter1.ppic>> <<set $room0.item to $fighter1.item>> <<set $room0.minscrap to $fighter1.minscrap>> <<set $room0.iscaptured to $fighter1.iscaptured>> <<set $room0.isdefeated to $fighter1.isdefeated>> <<set $room0.isturned to $fighter1.isturned>> <<set $room0.cumlimit to $fighter1.cumlimit>> <<set $room0.hjexp to $fighter1.hjexp>> <<set $room0.hjnextlvl to $fighter1.hjnextlvl>> <<set $room0.hjlvl to $fighter1.hjlvl>> <<set $room0.hjmaxlvl to $fighter1.hjmaxlvl>> <<set $room0.bjexp to $fighter1.bjexp>> <<set $room0.bjnextlvl to $fighter1.bjnextlvl>> <<set $room0.bjlvl to $fighter1.bjlvl>> <<set $room0.bjmaxlvl to $fighter1.bjmaxlvl>> <<set $room0.analexp to $fighter1.analexp>> <<set $room0.analnextlvl to $fighter1.analnextlvl>> <<set $room0.anallvl to $fighter1.anallvl>> <<set $room0.analmaxlvl to $fighter1.analmaxlvl>> <<set $room0.energy to $fighter1.energy>> <<set $room0.maxenergy to $fighter1.maxenergy>> <<set $fighter1space to "empty">> <<set $fighter1 to []>> <<set $room0.bisiton to true>> <<set $room0.bisworking to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room0.name to $fighter2.name>> <<set $room0.girlname to $fighter2.girlname>> <<set $room0.classdesc to $fighter2.classdesc>> <<set $room0.str to $fighter2.str>> <<set $room0.sta to $fighter2.sta>> <<set $room0.int to $fighter2.int>> <<set $room0.sex to $fighter2.sex>> <<set $room0.hp to $fighter2.hp>> <<set $room0.dex to $fighter2.dex>> <<set $room0.res to $fighter2.res>> <<set $room0.wdmg to $fighter2.wdmg>> <<set $room0.wskill to $fighter2.wskill>> <<set $room0.sexskill to $fighter2.sexskill>> <<set $room0.sperm to $fighter2.sperm>> <<set $room0.curhp to $fighter2.curhp>> <<set $room0.hpmult to $fighter2.hpmult>> <<set $room0.armor to $fighter2.armor>> <<set $room0.totstats to $fighter2.totstats>> <<set $room0.expgiven to $fighter2.expgiven>> <<set $room0.expmult to $fighter2.expmult>> <<set $room0.arousal to $fighter2.arousal>> <<set $room0.arousallimit to $fighter2.arousallimit>> <<set $room0.arousaleffect to $fighter2.arousaleffect>> <<set $room0.ishorny to $fighter2.ishorny>> <<set $room0.fetish to $fighter2.fetish>> <<set $room0.weakfetish to $fighter2.weakfetish>> <<set $room0.strongfetish to $fighter2.strongfetish>> <<set $room0.knownweak to $fighter2.knownweak>> <<set $room0.knownstrong to $fighter2.knownstrong>> <<set $room0.numweak to $fighter2.numweak>> <<set $room0.numstrong to $fighter2.numstrong>> <<set $room0.trapcheck to $fighter2.trapcheck>> <<set $room0.pic to $fighter2.pic>> <<set $room0.npic to $fighter2.npic>> <<set $room0.ppic to $fighter2.ppic>> <<set $room0.item to $fighter2.item>> <<set $room0.minscrap to $fighter2.minscrap>> <<set $room0.iscaptured to $fighter2.iscaptured>> <<set $room0.isdefeated to $fighter2.isdefeated>> <<set $room0.isturned to $fighter2.isturned>> <<set $room0.cumlimit to $fighter2.cumlimit>> <<set $room0.hjexp to $fighter2.hjexp>> <<set $room0.hjnextlvl to $fighter2.hjnextlvl>> <<set $room0.hjlvl to $fighter2.hjlvl>> <<set $room0.hjmaxlvl to $fighter2.hjmaxlvl>> <<set $room0.bjexp to $fighter2.bjexp>> <<set $room0.bjnextlvl to $fighter2.bjnextlvl>> <<set $room0.bjlvl to $fighter2.bjlvl>> <<set $room0.bjmaxlvl to $fighter2.bjmaxlvl>> <<set $room0.analexp to $fighter2.analexp>> <<set $room0.analnextlvl to $fighter2.analnextlvl>> <<set $room0.anallvl to $fighter2.anallvl>> <<set $room0.analmaxlvl to $fighter2.analmaxlvl>> <<set $room0.energy to $fighter2.energy>> <<set $room0.maxenergy to $fighter2.maxenergy>> <<set $fighter2space to "empty">> <<set $fighter2 to []>> <<set $room0.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room0.name to $fighter3.name>> <<set $room0.girlname to $fighter3.girlname>> <<set $room0.classdesc to $fighter3.classdesc>> <<set $room0.str to $fighter3.str>> <<set $room0.sta to $fighter3.sta>> <<set $room0.int to $fighter3.int>> <<set $room0.sex to $fighter3.sex>> <<set $room0.hp to $fighter3.hp>> <<set $room0.dex to $fighter3.dex>> <<set $room0.res to $fighter3.res>> <<set $room0.wdmg to $fighter3.wdmg>> <<set $room0.wskill to $fighter3.wskill>> <<set $room0.sexskill to $fighter3.sexskill>> <<set $room0.sperm to $fighter3.sperm>> <<set $room0.curhp to $fighter3.curhp>> <<set $room0.hpmult to $fighter3.hpmult>> <<set $room0.armor to $fighter3.armor>> <<set $room0.totstats to $fighter3.totstats>> <<set $room0.expgiven to $fighter3.expgiven>> <<set $room0.expmult to $fighter3.expmult>> <<set $room0.arousal to $fighter3.arousal>> <<set $room0.arousallimit to $fighter3.arousallimit>> <<set $room0.arousaleffect to $fighter3.arousaleffect>> <<set $room0.ishorny to $fighter3.ishorny>> <<set $room0.fetish to $fighter3.fetish>> <<set $room0.weakfetish to $fighter3.weakfetish>> <<set $room0.strongfetish to $fighter3.strongfetish>> <<set $room0.knownweak to $fighter3.knownweak>> <<set $room0.knownstrong to $fighter3.knownstrong>> <<set $room0.numweak to $fighter3.numweak>> <<set $room0.numstrong to $fighter3.numstrong>> <<set $room0.trapcheck to $fighter3.trapcheck>> <<set $room0.pic to $fighter3.pic>> <<set $room0.npic to $fighter3.npic>> <<set $room0.ppic to $fighter3.ppic>> <<set $room0.item to $fighter3.item>> <<set $room0.minscrap to $fighter3.minscrap>> <<set $room0.iscaptured to $fighter3.iscaptured>> <<set $room0.isdefeated to $fighter3.isdefeated>> <<set $room0.isturned to $fighter3.isturned>> <<set $room0.cumlimit to $fighter3.cumlimit>> <<set $room0.hjexp to $fighter3.hjexp>> <<set $room0.hjnextlvl to $fighter3.hjnextlvl>> <<set $room0.hjlvl to $fighter3.hjlvl>> <<set $room0.hjmaxlvl to $fighter3.hjmaxlvl>> <<set $room0.bjexp to $fighter3.bjexp>> <<set $room0.bjnextlvl to $fighter3.bjnextlvl>> <<set $room0.bjlvl to $fighter3.bjlvl>> <<set $room0.bjmaxlvl to $fighter3.bjmaxlvl>> <<set $room0.analexp to $fighter3.analexp>> <<set $room0.analnextlvl to $fighter3.analnextlvl>> <<set $room0.anallvl to $fighter3.anallvl>> <<set $room0.analmaxlvl to $fighter3.analmaxlvl>> <<set $room0.energy to $fighter3.energy>> <<set $room0.maxenergy to $fighter3.maxenergy>> <<set $fighter3space to "empty">> <<set $fighter3 to []>> <<set $room0.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room0.name to $fighter4.name>> <<set $room0.girlname to $fighter4.girlname>> <<set $room0.classdesc to $fighter4.classdesc>> <<set $room0.str to $fighter4.str>> <<set $room0.sta to $fighter4.sta>> <<set $room0.int to $fighter4.int>> <<set $room0.sex to $fighter4.sex>> <<set $room0.hp to $fighter4.hp>> <<set $room0.dex to $fighter4.dex>> <<set $room0.res to $fighter4.res>> <<set $room0.wdmg to $fighter4.wdmg>> <<set $room0.wskill to $fighter4.wskill>> <<set $room0.sexskill to $fighter4.sexskill>> <<set $room0.sperm to $fighter4.sperm>> <<set $room0.curhp to $fighter4.curhp>> <<set $room0.hpmult to $fighter4.hpmult>> <<set $room0.armor to $fighter4.armor>> <<set $room0.totstats to $fighter4.totstats>> <<set $room0.expgiven to $fighter4.expgiven>> <<set $room0.expmult to $fighter4.expmult>> <<set $room0.arousal to $fighter4.arousal>> <<set $room0.arousallimit to $fighter4.arousallimit>> <<set $room0.arousaleffect to $fighter4.arousaleffect>> <<set $room0.ishorny to $fighter4.ishorny>> <<set $room0.fetish to $fighter4.fetish>> <<set $room0.weakfetish to $fighter4.weakfetish>> <<set $room0.strongfetish to $fighter4.strongfetish>> <<set $room0.knownweak to $fighter4.knownweak>> <<set $room0.knownstrong to $fighter4.knownstrong>> <<set $room0.numweak to $fighter4.numweak>> <<set $room0.numstrong to $fighter4.numstrong>> <<set $room0.trapcheck to $fighter4.trapcheck>> <<set $room0.pic to $fighter4.pic>> <<set $room0.npic to $fighter4.npic>> <<set $room0.ppic to $fighter4.ppic>> <<set $room0.item to $fighter4.item>> <<set $room0.minscrap to $fighter4.minscrap>> <<set $room0.iscaptured to $fighter4.iscaptured>> <<set $room0.isdefeated to $fighter4.isdefeated>> <<set $room0.isturned to $fighter4.isturned>> <<set $room0.cumlimit to $fighter4.cumlimit>> <<set $room0.hjexp to $fighter4.hjexp>> <<set $room0.hjnextlvl to $fighter4.hjnextlvl>> <<set $room0.hjlvl to $fighter4.hjlvl>> <<set $room0.hjmaxlvl to $fighter4.hjmaxlvl>> <<set $room0.bjexp to $fighter4.bjexp>> <<set $room0.bjnextlvl to $fighter4.bjnextlvl>> <<set $room0.bjlvl to $fighter4.bjlvl>> <<set $room0.bjmaxlvl to $fighter4.bjmaxlvl>> <<set $room0.analexp to $fighter4.analexp>> <<set $room0.analnextlvl to $fighter4.analnextlvl>> <<set $room0.anallvl to $fighter4.anallvl>> <<set $room0.analmaxlvl to $fighter4.analmaxlvl>> <<set $room0.energy to $fighter4.energy>> <<set $room0.maxenergy to $fighter4.maxenergy>> <<set $fighter4space to "empty">> <<set $fighter4 to []>> <<set $room0.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room0.name to $fighter5.name>> <<set $room0.girlname to $fighter5.girlname>> <<set $room0.classdesc to $fighter5.classdesc>> <<set $room0.str to $fighter5.str>> <<set $room0.sta to $fighter5.sta>> <<set $room0.int to $fighter5.int>> <<set $room0.sex to $fighter5.sex>> <<set $room0.hp to $fighter5.hp>> <<set $room0.dex to $fighter5.dex>> <<set $room0.res to $fighter5.res>> <<set $room0.wdmg to $fighter5.wdmg>> <<set $room0.wskill to $fighter5.wskill>> <<set $room0.sexskill to $fighter5.sexskill>> <<set $room0.sperm to $fighter5.sperm>> <<set $room0.curhp to $fighter5.curhp>> <<set $room0.hpmult to $fighter5.hpmult>> <<set $room0.armor to $fighter5.armor>> <<set $room0.totstats to $fighter5.totstats>> <<set $room0.expgiven to $fighter5.expgiven>> <<set $room0.expmult to $fighter5.expmult>> <<set $room0.arousal to $fighter5.arousal>> <<set $room0.arousallimit to $fighter5.arousallimit>> <<set $room0.arousaleffect to $fighter5.arousaleffect>> <<set $room0.ishorny to $fighter5.ishorny>> <<set $room0.fetish to $fighter5.fetish>> <<set $room0.weakfetish to $fighter5.weakfetish>> <<set $room0.strongfetish to $fighter5.strongfetish>> <<set $room0.knownweak to $fighter5.knownweak>> <<set $room0.knownstrong to $fighter5.knownstrong>> <<set $room0.numweak to $fighter5.numweak>> <<set $room0.numstrong to $fighter5.numstrong>> <<set $room0.trapcheck to $fighter5.trapcheck>> <<set $room0.pic to $fighter5.pic>> <<set $room0.npic to $fighter5.npic>> <<set $room0.ppic to $fighter5.ppic>> <<set $room0.item to $fighter5.item>> <<set $room0.minscrap to $fighter5.minscrap>> <<set $room0.iscaptured to $fighter5.iscaptured>> <<set $room0.isdefeated to $fighter5.isdefeated>> <<set $room0.isturned to $fighter5.isturned>> <<set $room0.cumlimit to $fighter5.cumlimit>> <<set $room0.hjexp to $fighter5.hjexp>> <<set $room0.hjnextlvl to $fighter5.hjnextlvl>> <<set $room0.hjlvl to $fighter5.hjlvl>> <<set $room0.hjmaxlvl to $fighter5.hjmaxlvl>> <<set $room0.bjexp to $fighter5.bjexp>> <<set $room0.bjnextlvl to $fighter5.bjnextlvl>> <<set $room0.bjlvl to $fighter5.bjlvl>> <<set $room0.bjmaxlvl to $fighter5.bjmaxlvl>> <<set $room0.analexp to $fighter5.analexp>> <<set $room0.analnextlvl to $fighter5.analnextlvl>> <<set $room0.anallvl to $fighter5.anallvl>> <<set $room0.analmaxlvl to $fighter5.analmaxlvl>> <<set $room0.energy to $fighter5.energy>> <<set $room0.maxenergy to $fighter5.maxenergy>> <<set $fighter5space to "empty">> <<set $fighter5 to []>> <<set $room0.bisiton to true>> <</link>></td>\ </tr> <</if>>\ </tbody>\ </table>\ <<else>>\ Assigned fighter $room0.ppic Name: $room0.girlname Strength: $room0.str Stamina: $room0.sta Intellect: $room0.int Sexiness: $room0.sex Dexterity: $room0.dex Resistance: $room0.res Weapon damage: $room0.wdmg Weapon skill: $room0.wskill Armor: $room0.armor <</if>>\ <<else>>\ Your space is empty <<link [[Build a Building|BuildingShop]]>><<set $editroom to 0>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 0>><</link>> <</if>>\ <<if $room0.roomtype === "Building" || $room0.roomtype === "Trap">>\ <<link [[Reset|ResetConfirm]]>><<set $editroom to 0>><</link>> [[Back|Manage]] <<else>>\ [[Back|Manage]] <</if>>\
Select a new Fetish <label><<radiobutton "_fetish" "Aphrodisiacs" checked>> Aphrodisiacs</label> <label><<radiobutton "_fetish" "Ass">> Ass</label> <label><<radiobutton "_fetish" "Big Dicks">> Big Dicks</label> <label><<radiobutton "_fetish" "Bondage">> Bondage</label> <label><<radiobutton "_fetish" "Breasts">> Breasts</label> <label><<radiobutton "_fetish" "Double Penetration">> Double Penetration</label> <label><<radiobutton "_fetish" "Getting Dirty">> Getting Dirty</label> <label><<radiobutton "_fetish" "Group">> Group</label> <label><<radiobutton "_fetish" "Lesbians">> Lesbians</label> <label><<radiobutton "_fetish" "Masturbation">> Masturbation</label> <label><<radiobutton "_fetish" "Monsters">> Monsters</label> <label><<radiobutton "_fetish" "Oral">> Oral</label> <label><<radiobutton "_fetish" "Pussy">> Pussy</label> <label><<radiobutton "_fetish" "Random">> Random</label> <<switch $editroom>>\ <<case 0>>\ <<link [[Confirm|Room One]]>>\ <<set $room0.fetish to []>>\ <<set $room0.fetish.push(_fetish)>>\ <</link>> | [[Back|Room One]] <<case 1>>\ <<link [[Confirm|Room Two]]>>\ <<set $room1.fetish to []>>\ <<set $room1.fetish.push(_fetish)>>\ <</link>> | [[Back|Room Two]] <<case 2>>\ <<link [[Confirm|Room Three]]>>\ <<set $room2.fetish to []>>\ <<set $room2.fetish.push(_fetish)>>\ <</link>> | [[Back|Room Three]] <<case 3>>\ <<link [[Confirm|Room Four]]>>\ <<set $room3.fetish to []>>\ <<set $room3.fetish.push(_fetish)>>\ <</link>> | [[Back|Room Four]] <<case 4>>\ <<link [[Confirm|Room Five]]>>\ <<set $room4.fetish to []>>\ <<set $room4.fetish.push(_fetish)>>\ <</link>> | [[Back|Room Five]] <<case 5>>\ <<link [[Confirm|Room Six]]>>\ <<set $room5.fetish to []>>\ <<set $room5.fetish.push(_fetish)>>\ <</link>> | [[Back|Room Six]] <</switch>>\
<div align='center' style='font-size: 200%;'>Traps</div>\ [[Back|Outpost]] <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Design</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <tr> <td>$mine1.pic</td>\ <td>$mine1.name Description: $mine1.effect Max Rank bonus: $mine1.maxlvldesc</td>\ <td>Cost <span style="color:brown">$mine1.cost scrap</span> <<if $scrap >= $mine1.cost>>\ <<link "Build" "Manage">> <<set $scrap -= $mine1.cost>> <<set $totscrapspent += $mine1.cost>> <<switch $editroom>> <<case 0>><<set $room0 to $mine1>> <<case 1>><<set $room1 to $mine1>> <<case 2>><<set $room2 to $mine1>> <<case 3>><<set $room3 to $mine1>> <<case 4>><<set $room4 to $mine1>> <<case 5>><<set $room5 to $mine1>> <<case 6>><<set $room6 to $mine1>> <<case 7>><<set $room7 to $mine1>> <<case 8>><<set $room8 to $mine1>> <<case 9>><<set $room9 to $mine1>> <</switch>> <</link>> <<else>>\ Not enough scrap. <</if>>\ </td>\ </tr> <tr> <td>$spike1.pic</td>\ <td>$spike1.name Description: $spike1.effect Max Rank bonus: $spike1.maxlvldesc</td>\ <td>Cost <span style="color:brown">$spike1.cost scrap</span> <<if $scrap >= $spike1.cost>>\ <<link "Build" "Manage">> <<set $scrap -= $spike1.cost>> <<set $totscrapspent += $spike1.cost>> <<switch $editroom>> <<case 0>><<set $room0 to $spike1>> <<case 1>><<set $room1 to $spike1>> <<case 2>><<set $room2 to $spike1>> <<case 3>><<set $room3 to $spike1>> <<case 4>><<set $room4 to $spike1>> <<case 5>><<set $room5 to $spike1>> <<case 6>><<set $room6 to $spike1>> <<case 7>><<set $room7 to $spike1>> <<case 8>><<set $room8 to $spike1>> <<case 9>><<set $room9 to $spike1>> <</switch>> <</link>> <<else>>\ Not enough scrap. <</if>>\ </td>\ </tr> </tbody> </table>
<div align='center' style='font-size: 200%;'>Outpost Management</div>\ [[Back|Outpost]] <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Design</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <tr> <<if $hasroom0 === true>>\ <<if $room0.roomtype is "Building">>\ <td>$room0.bpic</td>\ <td>$room0.bname. $room0.bdesc</td> <<else>>\ <td>$room0.pic</td>\ <td>$room0.name. $room0.desc</td> <</if>>\ <td>[[Manage|Room One]]</td>\ <<elseif $unlockroom0 === true and $scrap >= 100>>\ <td></td>\ <td>Empty</td>\ <td><<link [[Build New Space|Room One]]>><<set $scrap -= 100>><<set $totscrapspent += 100>><<set $hasroom0 to true>><<set $room0 to $empty_owned_room>><</link>> Cost: <span style="color:brown">100 Scrap</span></td>\ <<elseif $unlockroom0 == true>>\ <td></td>\ <td></td>\ <td>Requires <span style="color:brown">100 Scrap</span></td>\ <<else>>\ Locked <</if>>\ </tr> <tr> <<if $hasroom1 === true>>\ <<if $room1.roomtype is "Building">>\ <td>$room1.bpic</td>\ <td>$room1.bname. $room1.bdesc</td> <<else>>\ <td>$room1.pic</td>\ <td>$room1.name. $room1.desc</td> <</if>>\ <td>[[Manage|Room Two]]</td>\ <<elseif $unlockroom1 === true and $scrap >= 100>>\ <td></td>\ <td>Empty</td>\ <td><<link [[Build New Space|Room Two]]>><<set $scrap -= 100>><<set $totscrapspent += 100>><<set $hasroom1 to true>><<set $room1 to $empty_owned_room>><</link>> Cost: <span style="color:brown">100 Scrap</span></td>\ <<elseif $unlockroom1 == true>>\ <td></td>\ <td></td>\ <td>Requires <span style="color:brown">100 Scrap</span></td>\ <<else>>\ Locked <</if>>\ </tr> <tr> <<if $hasroom2 === true>>\ <<if $room2.roomtype is "Building">>\ <td>$room2.bpic</td>\ <td>$room2.bname. $room2.bdesc</td> <<else>>\ <td>$room2.pic</td>\ <td>$room2.name. $room2.desc</td> <</if>>\ <td>[[Manage|Room Three]]</td>\ <<elseif $unlockroom2 === true and $scrap >= 200>>\ <td></td>\ <td>Empty</td>\ <td><<link [[Build New Space|Room Three]]>><<set $scrap -= 200>><<set $totscrapspent += 200>><<set $hasroom2 to true>><<set $room2 to $empty_owned_room>><</link>> Cost: <span style="color:brown">200 Scrap</span></td>\ <<elseif $unlockroom2 == true>>\ <td></td>\ <td></td>\ <td>Requires <span style="color:brown">200 Scrap</span></td>\ <<else>>\ Locked <</if>>\ </tr> <tr> <<if $hasroom3 === true>>\ <<if $room3.roomtype is "Building">>\ <td>$room3.bpic</td>\ <td>$room3.bname. $room3.bdesc</td> <<else>>\ <td>$room3.pic</td>\ <td>$room3.name. $room3.desc</td> <</if>>\ <td>[[Manage|Room Four]]</td>\ <<elseif $unlockroom3 === true and $scrap >= 300>>\ <td></td>\ <td>Empty</td>\ <td><<link [[Build New Space|Room Four]]>><<set $scrap -= 300>><<set $totscrapspent += 300>><<set $hasroom3 to true>><<set $room3 to $empty_owned_room>><</link>> Cost: <span style="color:brown">300 Scrap</span></td>\ <<elseif $unlockroom3 == true>>\ <td></td>\ <td></td>\ <td>Requires <span style="color:brown">300 Scrap</span></td>\ <<else>>\ Locked <</if>>\ </tr> <tr> <<if $hasroom4 === true>>\ <<if $room4.roomtype is "Building">>\ <td>$room4.bpic</td>\ <td>$room4.bname. $room4.bdesc</td> <<else>>\ <td>$room4.pic</td>\ <td>$room4.name. $room4.desc</td> <</if>>\ <td>[[Manage|Room Five]]</td>\ <<elseif $unlockroom4 === true and $scrap >= 400>>\ <td></td>\ <td>Empty</td>\ <td><<link [[Build New Space|Room Five]]>><<set $scrap -= 400>><<set $totscrapspent += 400>><<set $hasroom4 to true>><<set $room4 to $empty_owned_room>><</link>> Cost: <span style="color:brown">400 Scrap</span></td>\ <<elseif $unlockroom4 == true>>\ <td></td>\ <td></td>\ <td>Requires <span style="color:brown">400 Scrap</span></td>\ <<else>>\ Locked <</if>>\ </tr> <tr> <<if $hasroom5 === true>>\ <<if $room5.roomtype is "Building">>\ <td>$room5.bpic</td>\ <td>$room5.bname. $room5.bdesc</td> <<else>>\ <td>$room5.pic</td>\ <td>$room5.name. $room5.desc</td> <</if>>\ <td>[[Manage|Room Six]]</td>\ <<elseif $unlockroom5 === true and $scrap >= 500>>\ <td></td>\ <td>Empty</td>\ <td><<link [[Build New Space|Room Six]]>><<set $scrap -= 500>><<set $totscrapspent += 500>><<set $hasroom5 to true>><<set $room5 to $empty_owned_room>><</link>> Cost: <span style="color:brown">500 Scrap</span></td>\ <<elseif $unlockroom5 == true>>\ <td></td>\ <td></td>\ <td>Requires <span style="color:brown">500 Scrap</span></td>\ <<else>>\ Locked <</if>>\ </tr> <tr> <<if $hasroom6 === true>>\ <<if $room6.roomtype is "Building">>\ <td>$room6.bpic</td>\ <td>$room6.bname. $room6.bdesc</td> <<else>>\ <td>$room6.pic</td>\ <td>$room6.name. $room6.desc</td> <</if>>\ <td>[[Manage|Room Seven]]</td>\ <<elseif $unlockroom6 === true and $scrap >= 600>>\ <td></td>\ <td>Empty</td>\ <td><<link [[Build New Space|Room Seven]]>><<set $scrap -= 600>><<set $totscrapspent += 600>><<set $hasroom6 to true>><<set $room6 to $empty_owned_room>><</link>> Cost: <span style="color:brown">600 Scrap</span></td>\ <<elseif $unlockroom6 == true>>\ <td></td>\ <td></td>\ <td>Requires <span style="color:brown">600 Scrap</span></td>\ <<else>>\ Locked <</if>>\ </tr> <tr> <<if $hasroom7 === true>>\ <<if $room7.roomtype is "Building">>\ <td>$room7.bpic</td>\ <td>$room7.bname. $room7.bdesc</td> <<else>>\ <td>$room7.pic</td>\ <td>$room7.name. $room7.desc</td> <</if>>\ <td>[[Manage|Room Eight]]</td>\ <<elseif $unlockroom7 === true and $scrap >= 700>>\ <td></td>\ <td>Empty</td>\ <td><<link [[Build New Space|Room Eight]]>><<set $scrap -= 700>><<set $totscrapspent += 700>><<set $hasroom7 to true>><<set $room7 to $empty_owned_room>><</link>> Cost: <span style="color:brown">700 Scrap</span></td>\ <<elseif $unlockroom7 == true>>\ <td></td>\ <td></td>\ <td>Requires <span style="color:brown">700 Scrap</span></td>\ <<else>>\ Locked <</if>>\ </tr> <tr> <<if $hasroom8 === true>>\ <<if $room8.roomtype is "Building">>\ <td>$room8.bpic</td>\ <td>$room8.bname. $room8.bdesc</td> <<else>>\ <td>$room8.pic</td>\ <td>$room8.name. $room8.desc</td> <</if>>\ <td>[[Manage|Room Nine]]</td>\ <<elseif $unlockroom8 === true and $scrap >= 800>>\ <td></td>\ <td>Empty</td>\ <td><<link [[Build New Space|Room Nine]]>><<set $scrap -= 800>><<set $totscrapspent += 800>><<set $hasroom8 to true>><<set $room8 to $empty_owned_room>><</link>> Cost: <span style="color:brown">800 Scrap</span></td>\ <<elseif $unlockroom8 == true>>\ <td></td>\ <td></td>\ <td>Requires <span style="color:brown">800 Scrap</span></td>\ <<else>>\ Locked <</if>>\ </tr> <tr> <<if $hasroom9 === true>>\ <<if $room9.roomtype is "Building">>\ <td>$room9.bpic</td>\ <td>$room9.bname. $room9.bdesc</td> <<else>>\ <td>$room9.pic</td>\ <td>$room9.name. $room9.desc</td> <</if>>\ <td>[[Manage|Room Ten]]</td>\ <<elseif $unlockroom9 === true and $scrap >= 900>>\ <td></td>\ <td>Empty</td>\ <td><<link [[Build New Space|Room Ten]]>><<set $scrap -= 900>><<set $totscrapspent += 900>><<set $hasroom9 to true>><<set $room9 to $empty_owned_room>><</link>> Cost: <span style="color:brown">900 Scrap</span></td>\ <<elseif $unlockroom9 == true>>\ <td></td>\ <td></td>\ <td>Requires <span style="color:brown">900 Scrap</span></td>\ <<else>>\ Locked <</if>>\ </tr> </tbody> </table> [[Back|Outpost]]
<span style="color:red"><strong>Warning!</strong> You are about to clear your space, you will get no scrap back or earn exp from this!</span> Are you sure you want to clear out your space? <<link [[Yes|Manage]]>><<switch $editroom>> \<<case 0>> \<<set $room0 to $empty_owned_room>> \<<case 1>> \<<set $room1 to $empty_owned_room>> \<<case 2>> \<<set $room2 to $empty_owned_room>> \<<case 3>> \<<set $room3 to $empty_owned_room>> \<<case 4>> \<<set $room4 to $empty_owned_room>> \<<case 5>> \<<set $room5 to $empty_owned_room>> \<<case 6>> \<<set $room6 to $empty_owned_room>> \<<case 7>> \<<set $room7 to $empty_owned_room>> \<<case 8>> \<<set $room8to $empty_owned_room>> \<<case 9>> \<<set $room9 to $empty_owned_room>> \<</switch>><</link>> or <<return "No">>
<div align='center' style='font-size: 200%;'>Second Space</div>\ <<if $room1.roomtype === "Unit">>\ <div align='center' style='font-size: 150%;'>$room1.name</div>\ <<if $room1.lvl === $pcmaxunitlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'> Level: $room1.lvl / $pcmaxunitlvl Exp: $room1.exp / $room1.exp_nextlvl </div> <</if>>\ $room1.pic $room1.desc <span style="color:green">Health: $room1.curhp / $room1.hp</span> <span style="color:orange">Strength: $room1.str</span> <span style="color:blue">Resistance: $room1.res</span> <span style="color:purple">Intellegence: $room1.int</span> <span style="color:darkred">Sexual Damage: $room1.sex</span> <strong>Fetishes:</strong> $room1.fetish <strong>Ability:</strong> $room1.ability $room1.abilitydesc\ <<elseif $room1.roomtype === "Trap">>\ <div align='center' style='font-size: 150%;'>$room1.name</div>\ <<if $room1.lvl === $room1.maxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room1.lvl</div> <</if>>\ $room1.pic $room1.desc $room1.effect <<if $room1.lvl === $room1.maxlvl>>\ <strong>Max Level Bonus</strong> $room1.maxlvldesc <</if>>\ <span style="color:orange">Physical Damage: $room1.str</span> <<set _minar to Math.round($room1.sex * .5)>>\ <<set _maxar to Math.round($room1.sex * 2)>>\ <span class="pinktext">Arousal Increase: _minar - _maxar</span> Success Chance: $room1.rate <strong>Fetishes:</strong> $room1.fetish <<if $room1.name === "Suggestive Fetish Trap">>\ <<link [[Change Fetish|FetishChoice]]>><<set $editroom to 1>><</link>> <</if>>\ \ <<if $room1.isworking === true>>\ Status: <span style="color:green">Fully functioning</span> <<if $room1.lvl < $room1.maxlvl && $scrap >= Math.round(($room1.cost * $room1.lvl) / 2)>>\ <<link [[Upgrade|Room Two]]>><<set $scrap -= Math.round(($room1.cost * $room1.lvl) / 2)>>\ <<set $totscrapspent += Math.round(($room1.cost * $room1.lvl) / 2)>>\ <<set $room1.str += $room1.str_up>>\ <<set $room1.sex += $room1.sex_up>>\ <<set $room1.rate += $room1.rate_up>>\ <<set $room1.lvl++>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room1.cost * $room1.lvl) / 2)>> Scrap</span> <<elseif $room1.lvl === $room1.maxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room1.cost * $room1.lvl) / 2)>> Scrap</span> <</if>>\ <<elseif $room1.isworking === false>>\ Status: <span style="color:red">Requries repairs</span> <<if $scrap >= Math.round(($room1.cost / 4) * $room1.lvl)>>\ <<link [[Repair|Room Two]]>>\ <<set $room1.isworking to true>>\ <<set $scrap -= Math.round(($room1.cost / 4) * $room1.lvl)>>\ <<set $totscrapspent += Math.round(($room1.cost / 4) * $room1.lvl)>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room1.cost / 4) * $room1.lvl)>> Scrap</span>\ <<else>>\ <span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room1.cost / 4) * $room1.lvl)>></span> <</if>>\ <</if>>\ <<elseif $room1.roomtype === "Building">>\ <div align='center' style='font-size: 150%;'>$room1.bname</div>\ <<if $room1.blvl === $room1.bmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room1.blvl</div> <</if>>\ $room1.bpic <<if $room1.bisiton is false>>\ $room1.bdesc <</if>>\ <<if $room1.blvl === $room1.bmaxlvl>>\ <strong>Max Level Bonus</strong> $room1.bmaxlvldesc <</if>>\ Building stats: Strength: $room1.bstr Stamina: $room1.bsta Intellect: $room1.bint Sexiness: $room1.bsex Dexterity: $room1.bdex Resistance: $room1.bres Weapon damage: $room1.bwdmg Weapon skill: $room1.bwskill Armor: $room1.barmor <<if $room1.bisiton is false>>\ The building is empty, no fighter assigned to it. <div align='center' style='font-size: 150%;'>Fighters</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room1.name to $fighter1.name>> <<set $room1.girlname to $fighter1.girlname>> <<set $room1.classdesc to $fighter1.classdesc>> <<set $room1.str to $fighter1.str>> <<set $room1.sta to $fighter1.sta>> <<set $room1.int to $fighter1.int>> <<set $room1.sex to $fighter1.sex>> <<set $room1.hp to $fighter1.hp>> <<set $room1.dex to $fighter1.dex>> <<set $room1.res to $fighter1.res>> <<set $room1.wdmg to $fighter1.wdmg>> <<set $room1.wskill to $fighter1.wskill>> <<set $room1.sexskill to $fighter1.sexskill>> <<set $room1.sperm to $fighter1.sperm>> <<set $room1.curhp to $fighter1.curhp>> <<set $room1.hpmult to $fighter1.hpmult>> <<set $room1.armor to $fighter1.armor>> <<set $room1.totstats to $fighter1.totstats>> <<set $room1.expgiven to $fighter1.expgiven>> <<set $room1.expmult to $fighter1.expmult>> <<set $room1.arousal to $fighter1.arousal>> <<set $room1.arousallimit to $fighter1.arousallimit>> <<set $room1.arousaleffect to $fighter1.arousaleffect>> <<set $room1.ishorny to $fighter1.ishorny>> <<set $room1.fetish to $fighter1.fetish>> <<set $room1.weakfetish to $fighter1.weakfetish>> <<set $room1.strongfetish to $fighter1.strongfetish>> <<set $room1.knownweak to $fighter1.knownweak>> <<set $room1.knownstrong to $fighter1.knownstrong>> <<set $room1.numweak to $fighter1.numweak>> <<set $room1.numstrong to $fighter1.numstrong>> <<set $room1.trapcheck to $fighter1.trapcheck>> <<set $room1.pic to $fighter1.pic>> <<set $room1.npic to $fighter1.npic>> <<set $room1.ppic to $fighter1.ppic>> <<set $room1.item to $fighter1.item>> <<set $room1.minscrap to $fighter1.minscrap>> <<set $room1.iscaptured to $fighter1.iscaptured>> <<set $room1.isdefeated to $fighter1.isdefeated>> <<set $room1.isturned to $fighter1.isturned>> <<set $room1.cumlimit to $fighter1.cumlimit>> <<set $room1.hjexp to $fighter1.hjexp>> <<set $room1.hjnextlvl to $fighter1.hjnextlvl>> <<set $room1.hjlvl to $fighter1.hjlvl>> <<set $room1.hjmaxlvl to $fighter1.hjmaxlvl>> <<set $room1.bjexp to $fighter1.bjexp>> <<set $room1.bjnextlvl to $fighter1.bjnextlvl>> <<set $room1.bjlvl to $fighter1.bjlvl>> <<set $room1.bjmaxlvl to $fighter1.bjmaxlvl>> <<set $room1.analexp to $fighter1.analexp>> <<set $room1.analnextlvl to $fighter1.analnextlvl>> <<set $room1.anallvl to $fighter1.anallvl>> <<set $room1.analmaxlvl to $fighter1.analmaxlvl>> <<set $room1.energy to $fighter1.energy>> <<set $room1.maxenergy to $fighter1.maxenergy>> <<set $fighter1space to "empty">> <<set $fighter1 to []>> <<set $room1.bisiton to true>> <<set $room1.bisworking to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room1.name to $fighter2.name>> <<set $room1.girlname to $fighter2.girlname>> <<set $room1.classdesc to $fighter2.classdesc>> <<set $room1.str to $fighter2.str>> <<set $room1.sta to $fighter2.sta>> <<set $room1.int to $fighter2.int>> <<set $room1.sex to $fighter2.sex>> <<set $room1.hp to $fighter2.hp>> <<set $room1.dex to $fighter2.dex>> <<set $room1.res to $fighter2.res>> <<set $room1.wdmg to $fighter2.wdmg>> <<set $room1.wskill to $fighter2.wskill>> <<set $room1.sexskill to $fighter2.sexskill>> <<set $room1.sperm to $fighter2.sperm>> <<set $room1.curhp to $fighter2.curhp>> <<set $room1.hpmult to $fighter2.hpmult>> <<set $room1.armor to $fighter2.armor>> <<set $room1.totstats to $fighter2.totstats>> <<set $room1.expgiven to $fighter2.expgiven>> <<set $room1.expmult to $fighter2.expmult>> <<set $room1.arousal to $fighter2.arousal>> <<set $room1.arousallimit to $fighter2.arousallimit>> <<set $room1.arousaleffect to $fighter2.arousaleffect>> <<set $room1.ishorny to $fighter2.ishorny>> <<set $room1.fetish to $fighter2.fetish>> <<set $room1.weakfetish to $fighter2.weakfetish>> <<set $room1.strongfetish to $fighter2.strongfetish>> <<set $room1.knownweak to $fighter2.knownweak>> <<set $room1.knownstrong to $fighter2.knownstrong>> <<set $room1.numweak to $fighter2.numweak>> <<set $room1.numstrong to $fighter2.numstrong>> <<set $room1.trapcheck to $fighter2.trapcheck>> <<set $room1.pic to $fighter2.pic>> <<set $room1.npic to $fighter2.npic>> <<set $room1.ppic to $fighter2.ppic>> <<set $room1.item to $fighter2.item>> <<set $room1.minscrap to $fighter2.minscrap>> <<set $room1.iscaptured to $fighter2.iscaptured>> <<set $room1.isdefeated to $fighter2.isdefeated>> <<set $room1.isturned to $fighter2.isturned>> <<set $room1.cumlimit to $fighter2.cumlimit>> <<set $room1.hjexp to $fighter2.hjexp>> <<set $room1.hjnextlvl to $fighter2.hjnextlvl>> <<set $room1.hjlvl to $fighter2.hjlvl>> <<set $room1.hjmaxlvl to $fighter2.hjmaxlvl>> <<set $room1.bjexp to $fighter2.bjexp>> <<set $room1.bjnextlvl to $fighter2.bjnextlvl>> <<set $room1.bjlvl to $fighter2.bjlvl>> <<set $room1.bjmaxlvl to $fighter2.bjmaxlvl>> <<set $room1.analexp to $fighter2.analexp>> <<set $room1.analnextlvl to $fighter2.analnextlvl>> <<set $room1.anallvl to $fighter2.anallvl>> <<set $room1.analmaxlvl to $fighter2.analmaxlvl>> <<set $room1.energy to $fighter2.energy>> <<set $room1.maxenergy to $fighter2.maxenergy>> <<set $fighter2space to "empty">> <<set $fighter2 to []>> <<set $room1.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room1.name to $fighter3.name>> <<set $room1.girlname to $fighter3.girlname>> <<set $room1.classdesc to $fighter3.classdesc>> <<set $room1.str to $fighter3.str>> <<set $room1.sta to $fighter3.sta>> <<set $room1.int to $fighter3.int>> <<set $room1.sex to $fighter3.sex>> <<set $room1.hp to $fighter3.hp>> <<set $room1.dex to $fighter3.dex>> <<set $room1.res to $fighter3.res>> <<set $room1.wdmg to $fighter3.wdmg>> <<set $room1.wskill to $fighter3.wskill>> <<set $room1.sexskill to $fighter3.sexskill>> <<set $room1.sperm to $fighter3.sperm>> <<set $room1.curhp to $fighter3.curhp>> <<set $room1.hpmult to $fighter3.hpmult>> <<set $room1.armor to $fighter3.armor>> <<set $room1.totstats to $fighter3.totstats>> <<set $room1.expgiven to $fighter3.expgiven>> <<set $room1.expmult to $fighter3.expmult>> <<set $room1.arousal to $fighter3.arousal>> <<set $room1.arousallimit to $fighter3.arousallimit>> <<set $room1.arousaleffect to $fighter3.arousaleffect>> <<set $room1.ishorny to $fighter3.ishorny>> <<set $room1.fetish to $fighter3.fetish>> <<set $room1.weakfetish to $fighter3.weakfetish>> <<set $room1.strongfetish to $fighter3.strongfetish>> <<set $room1.knownweak to $fighter3.knownweak>> <<set $room1.knownstrong to $fighter3.knownstrong>> <<set $room1.numweak to $fighter3.numweak>> <<set $room1.numstrong to $fighter3.numstrong>> <<set $room1.trapcheck to $fighter3.trapcheck>> <<set $room1.pic to $fighter3.pic>> <<set $room1.npic to $fighter3.npic>> <<set $room1.ppic to $fighter3.ppic>> <<set $room1.item to $fighter3.item>> <<set $room1.minscrap to $fighter3.minscrap>> <<set $room1.iscaptured to $fighter3.iscaptured>> <<set $room1.isdefeated to $fighter3.isdefeated>> <<set $room1.isturned to $fighter3.isturned>> <<set $room1.cumlimit to $fighter3.cumlimit>> <<set $room1.hjexp to $fighter3.hjexp>> <<set $room1.hjnextlvl to $fighter3.hjnextlvl>> <<set $room1.hjlvl to $fighter3.hjlvl>> <<set $room1.hjmaxlvl to $fighter3.hjmaxlvl>> <<set $room1.bjexp to $fighter3.bjexp>> <<set $room1.bjnextlvl to $fighter3.bjnextlvl>> <<set $room1.bjlvl to $fighter3.bjlvl>> <<set $room1.bjmaxlvl to $fighter3.bjmaxlvl>> <<set $room1.analexp to $fighter3.analexp>> <<set $room1.analnextlvl to $fighter3.analnextlvl>> <<set $room1.anallvl to $fighter3.anallvl>> <<set $room1.analmaxlvl to $fighter3.analmaxlvl>> <<set $room1.energy to $fighter3.energy>> <<set $room1.maxenergy to $fighter3.maxenergy>> <<set $fighter3space to "empty">> <<set $fighter3 to []>> <<set $room1.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room1.name to $fighter4.name>> <<set $room1.girlname to $fighter4.girlname>> <<set $room1.classdesc to $fighter4.classdesc>> <<set $room1.str to $fighter4.str>> <<set $room1.sta to $fighter4.sta>> <<set $room1.int to $fighter4.int>> <<set $room1.sex to $fighter4.sex>> <<set $room1.hp to $fighter4.hp>> <<set $room1.dex to $fighter4.dex>> <<set $room1.res to $fighter4.res>> <<set $room1.wdmg to $fighter4.wdmg>> <<set $room1.wskill to $fighter4.wskill>> <<set $room1.sexskill to $fighter4.sexskill>> <<set $room1.sperm to $fighter4.sperm>> <<set $room1.curhp to $fighter4.curhp>> <<set $room1.hpmult to $fighter4.hpmult>> <<set $room1.armor to $fighter4.armor>> <<set $room1.totstats to $fighter4.totstats>> <<set $room1.expgiven to $fighter4.expgiven>> <<set $room1.expmult to $fighter4.expmult>> <<set $room1.arousal to $fighter4.arousal>> <<set $room1.arousallimit to $fighter4.arousallimit>> <<set $room1.arousaleffect to $fighter4.arousaleffect>> <<set $room1.ishorny to $fighter4.ishorny>> <<set $room1.fetish to $fighter4.fetish>> <<set $room1.weakfetish to $fighter4.weakfetish>> <<set $room1.strongfetish to $fighter4.strongfetish>> <<set $room1.knownweak to $fighter4.knownweak>> <<set $room1.knownstrong to $fighter4.knownstrong>> <<set $room1.numweak to $fighter4.numweak>> <<set $room1.numstrong to $fighter4.numstrong>> <<set $room1.trapcheck to $fighter4.trapcheck>> <<set $room1.pic to $fighter4.pic>> <<set $room1.npic to $fighter4.npic>> <<set $room1.ppic to $fighter4.ppic>> <<set $room1.item to $fighter4.item>> <<set $room1.minscrap to $fighter4.minscrap>> <<set $room1.iscaptured to $fighter4.iscaptured>> <<set $room1.isdefeated to $fighter4.isdefeated>> <<set $room1.isturned to $fighter4.isturned>> <<set $room1.cumlimit to $fighter4.cumlimit>> <<set $room1.hjexp to $fighter4.hjexp>> <<set $room1.hjnextlvl to $fighter4.hjnextlvl>> <<set $room1.hjlvl to $fighter4.hjlvl>> <<set $room1.hjmaxlvl to $fighter4.hjmaxlvl>> <<set $room1.bjexp to $fighter4.bjexp>> <<set $room1.bjnextlvl to $fighter4.bjnextlvl>> <<set $room1.bjlvl to $fighter4.bjlvl>> <<set $room1.bjmaxlvl to $fighter4.bjmaxlvl>> <<set $room1.analexp to $fighter4.analexp>> <<set $room1.analnextlvl to $fighter4.analnextlvl>> <<set $room1.anallvl to $fighter4.anallvl>> <<set $room1.analmaxlvl to $fighter4.analmaxlvl>> <<set $room1.energy to $fighter4.energy>> <<set $room1.maxenergy to $fighter4.maxenergy>> <<set $fighter4space to "empty">> <<set $fighter4 to []>> <<set $room1.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room1.name to $fighter5.name>> <<set $room1.girlname to $fighter5.girlname>> <<set $room1.classdesc to $fighter5.classdesc>> <<set $room1.str to $fighter5.str>> <<set $room1.sta to $fighter5.sta>> <<set $room1.int to $fighter5.int>> <<set $room1.sex to $fighter5.sex>> <<set $room1.hp to $fighter5.hp>> <<set $room1.dex to $fighter5.dex>> <<set $room1.res to $fighter5.res>> <<set $room1.wdmg to $fighter5.wdmg>> <<set $room1.wskill to $fighter5.wskill>> <<set $room1.sexskill to $fighter5.sexskill>> <<set $room1.sperm to $fighter5.sperm>> <<set $room1.curhp to $fighter5.curhp>> <<set $room1.hpmult to $fighter5.hpmult>> <<set $room1.armor to $fighter5.armor>> <<set $room1.totstats to $fighter5.totstats>> <<set $room1.expgiven to $fighter5.expgiven>> <<set $room1.expmult to $fighter5.expmult>> <<set $room1.arousal to $fighter5.arousal>> <<set $room1.arousallimit to $fighter5.arousallimit>> <<set $room1.arousaleffect to $fighter5.arousaleffect>> <<set $room1.ishorny to $fighter5.ishorny>> <<set $room1.fetish to $fighter5.fetish>> <<set $room1.weakfetish to $fighter5.weakfetish>> <<set $room1.strongfetish to $fighter5.strongfetish>> <<set $room1.knownweak to $fighter5.knownweak>> <<set $room1.knownstrong to $fighter5.knownstrong>> <<set $room1.numweak to $fighter5.numweak>> <<set $room1.numstrong to $fighter5.numstrong>> <<set $room1.trapcheck to $fighter5.trapcheck>> <<set $room1.pic to $fighter5.pic>> <<set $room1.npic to $fighter5.npic>> <<set $room1.ppic to $fighter5.ppic>> <<set $room1.item to $fighter5.item>> <<set $room1.minscrap to $fighter5.minscrap>> <<set $room1.iscaptured to $fighter5.iscaptured>> <<set $room1.isdefeated to $fighter5.isdefeated>> <<set $room1.isturned to $fighter5.isturned>> <<set $room1.cumlimit to $fighter5.cumlimit>> <<set $room1.hjexp to $fighter5.hjexp>> <<set $room1.hjnextlvl to $fighter5.hjnextlvl>> <<set $room1.hjlvl to $fighter5.hjlvl>> <<set $room1.hjmaxlvl to $fighter5.hjmaxlvl>> <<set $room1.bjexp to $fighter5.bjexp>> <<set $room1.bjnextlvl to $fighter5.bjnextlvl>> <<set $room1.bjlvl to $fighter5.bjlvl>> <<set $room1.bjmaxlvl to $fighter5.bjmaxlvl>> <<set $room1.analexp to $fighter5.analexp>> <<set $room1.analnextlvl to $fighter5.analnextlvl>> <<set $room1.anallvl to $fighter5.anallvl>> <<set $room1.analmaxlvl to $fighter5.analmaxlvl>> <<set $room1.energy to $fighter5.energy>> <<set $room1.maxenergy to $fighter5.maxenergy>> <<set $fighter5space to "empty">> <<set $fighter5 to []>> <<set $room1.bisiton to true>> <</link>></td>\ </tr> <</if>>\ </tbody>\ </table>\ <<else>>\ Assigned fighter $room1.ppic Name: $room1.girlname Strength: $room1.str Stamina: $room1.sta Intellect: $room1.int Sexiness: $room1.sex Dexterity: $room1.dex Resistance: $room1.res Weapon damage: $room1.wdmg Weapon skill: $room1.wskill Armor: $room1.armor Stats: <<if $room1.hjlvl == $room1.hjmaxlvl>>\ Handjob Maximum Level Reached! <<else>>\ Handjob Exp: $room1.hjexp / $room1.hjnextlvl Handjob Level: $room1.hjlvl / $room1.hjmaxlvl <</if>>\ <<if $room1.bjlvl == $room1.bjmaxlvl>>\ Blowjob Maximum Level Reached! <<else>>\ Blowjob Exp: $room1.bjexp / $room1.bjnextlvl Blowjob Level: $room1.bjlvl / $room1.bjmaxlvl <</if>>\ <<if $room1.anallvl == $room1.analmaxlvl>>\ Anal Maximum Level Reached! <<else>>\ Anal Exp: $room1.analexp / $room1.analnextlvl Anal Level: $room1.anallvl / $room1.analmaxlvl <</if>> <</if>>\ <<else>>\ Your space is empty <<link [[Build a Building|BuildingShop]]>><<set $editroom to 1>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 1>><</link>> <</if>>\ <<if $room1.roomtype === "Building" || $room1.roomtype === "Trap">>\ <<link [[Reset|ResetConfirm]]>><<set $editroom to 1>><</link>> [[Back|Manage]] <<else>>\ [[Back|Manage]] <</if>>\
<div align='center' style='font-size: 200%;'>Third Space</div>\ <<if $room2.roomtype === "Unit">>\ <div align='center' style='font-size: 150%;'>$room2.name</div>\ <<if $room2.lvl === $pcmaxunitlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'> Level: $room2.lvl / $pcmaxunitlvl Exp: $room2.exp / $room2.exp_nextlvl </div> <</if>>\ $room2.pic $room2.desc <span style="color:green">Health: $room2.curhp / $room2.hp</span> <span style="color:orange">Strength: $room2.str</span> <span style="color:blue">Resistance: $room2.res</span> <span style="color:purple">Intellegence: $room2.int</span> <span style="color:darkred">Sexual Damage: $room2.sex</span> <strong>Fetishes:</strong> $room2.fetish <strong>Ability:</strong> $room2.ability $room2.abilitydesc\ <<elseif $room2.roomtype === "Trap">>\ <div align='center' style='font-size: 150%;'>$room2.name</div>\ <<if $room2.lvl === $room2.maxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room2.lvl</div> <</if>>\ $room2.pic $room2.desc $room2.effect <<if $room2.lvl === $room2.maxlvl>>\ <strong>Max Level Bonus</strong> $room2.maxlvldesc <</if>>\ <span style="color:orange">Physical Damage: $room2.str</span> <<set _minar to Math.round($room2.sex * .5)>>\ <<set _maxar to Math.round($room2.sex * 2)>>\ <span class="pinktext">Arousal Increase: _minar - _maxar</span> Success Chance: $room2.rate <strong>Fetishes:</strong> $room2.fetish <<if $room2.name === "Suggestive Fetish Trap">>\ <<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>> <</if>>\ \ <<if $room2.isworking === true>>\ Status: <span style="color:green">Fully functioning</span> <<if $room2.lvl < $room2.maxlvl && $scrap >= Math.round(($room2.cost * $room2.lvl) / 2)>>\ <<link [[Upgrade|Room Three]]>><<set $scrap -= Math.round(($room2.cost * $room2.lvl) / 2)>>\ <<set $totscrapspent += Math.round(($room2.cost * $room2.lvl) / 2)>>\ <<set $room2.str += $room2.str_up>>\ <<set $room2.sex += $room2.sex_up>>\ <<set $room2.rate += $room2.rate_up>>\ <<set $room2.lvl++>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room2.cost * $room2.lvl) / 2)>> Scrap</span> <<elseif $room2.lvl === $room2.maxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room2.cost * $room2.lvl) / 2)>> Scrap</span> <</if>>\ <<elseif $room2.isworking === false>>\ Status: <span style="color:red">Requries repairs</span> <<if $scrap >= Math.round(($room2.cost / 4) * $room2.lvl)>>\ <<link [[Repair|Room Three]]>>\ <<set $room2.isworking to true>>\ <<set $scrap -= Math.round(($room2.cost / 4) * $room2.lvl)>>\ <<set $totscrapspent += Math.round(($room2.cost / 4) * $room2.lvl)>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room2.cost / 4) * $room2.lvl)>> Scrap</span>\ <<else>>\ <span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room2.cost / 4) * $room2.lvl)>></span> <</if>>\ <</if>>\ <<elseif $room2.roomtype === "Building">>\ <div align='center' style='font-size: 150%;'>$room2.bname</div>\ <<if $room2.blvl === $room2.bmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room2.blvl</div> <</if>>\ $room2.bpic <<if $room2.bisiton is false>>\ $room2.bdesc <</if>>\ <<if $room2.blvl === $room2.bmaxlvl>>\ <strong>Max Level Bonus</strong> $room2.bmaxlvldesc <</if>>\ Building stats: Strength: $room2.bstr Stamina: $room2.bsta Intellect: $room2.bint Sexiness: $room2.bsex Dexterity: $room2.bdex Resistance: $room2.bres Weapon damage: $room2.bwdmg Weapon skill: $room2.bwskill Armor: $room2.barmor <<if $room2.bisiton is false>>\ The building is empty, no fighter assigned to it. <div align='center' style='font-size: 150%;'>Fighters</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room2.name to $fighter1.name>> <<set $room2.girlname to $fighter1.girlname>> <<set $room2.classdesc to $fighter1.classdesc>> <<set $room2.str to $fighter1.str>> <<set $room2.sta to $fighter1.sta>> <<set $room2.int to $fighter1.int>> <<set $room2.sex to $fighter1.sex>> <<set $room2.hp to $fighter1.hp>> <<set $room2.dex to $fighter1.dex>> <<set $room2.res to $fighter1.res>> <<set $room2.wdmg to $fighter1.wdmg>> <<set $room2.wskill to $fighter1.wskill>> <<set $room2.sexskill to $fighter1.sexskill>> <<set $room2.sperm to $fighter1.sperm>> <<set $room2.curhp to $fighter1.curhp>> <<set $room2.hpmult to $fighter1.hpmult>> <<set $room2.armor to $fighter1.armor>> <<set $room2.totstats to $fighter1.totstats>> <<set $room2.expgiven to $fighter1.expgiven>> <<set $room2.expmult to $fighter1.expmult>> <<set $room2.arousal to $fighter1.arousal>> <<set $room2.arousallimit to $fighter1.arousallimit>> <<set $room2.arousaleffect to $fighter1.arousaleffect>> <<set $room2.ishorny to $fighter1.ishorny>> <<set $room2.fetish to $fighter1.fetish>> <<set $room2.weakfetish to $fighter1.weakfetish>> <<set $room2.strongfetish to $fighter1.strongfetish>> <<set $room2.knownweak to $fighter1.knownweak>> <<set $room2.knownstrong to $fighter1.knownstrong>> <<set $room2.numweak to $fighter1.numweak>> <<set $room2.numstrong to $fighter1.numstrong>> <<set $room2.trapcheck to $fighter1.trapcheck>> <<set $room2.pic to $fighter1.pic>> <<set $room2.npic to $fighter1.npic>> <<set $room2.ppic to $fighter1.ppic>> <<set $room2.item to $fighter1.item>> <<set $room2.minscrap to $fighter1.minscrap>> <<set $room2.iscaptured to $fighter1.iscaptured>> <<set $room2.isdefeated to $fighter1.isdefeated>> <<set $room2.isturned to $fighter1.isturned>> <<set $room2.cumlimit to $fighter1.cumlimit>> <<set $room2.hjexp to $fighter1.hjexp>> <<set $room2.hjnextlvl to $fighter1.hjnextlvl>> <<set $room2.hjlvl to $fighter1.hjlvl>> <<set $room2.hjmaxlvl to $fighter1.hjmaxlvl>> <<set $room2.bjexp to $fighter1.bjexp>> <<set $room2.bjnextlvl to $fighter1.bjnextlvl>> <<set $room2.bjlvl to $fighter1.bjlvl>> <<set $room2.bjmaxlvl to $fighter1.bjmaxlvl>> <<set $room2.analexp to $fighter1.analexp>> <<set $room2.analnextlvl to $fighter1.analnextlvl>> <<set $room2.anallvl to $fighter1.anallvl>> <<set $room2.analmaxlvl to $fighter1.analmaxlvl>> <<set $room2.energy to $fighter1.energy>> <<set $room2.maxenergy to $fighter1.maxenergy>> <<set $fighter1space to "empty">> <<set $fighter1 to []>> <<set $room2.bisiton to true>> <<set $room2.bisworking to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room2.name to $fighter2.name>> <<set $room2.girlname to $fighter2.girlname>> <<set $room2.classdesc to $fighter2.classdesc>> <<set $room2.str to $fighter2.str>> <<set $room2.sta to $fighter2.sta>> <<set $room2.int to $fighter2.int>> <<set $room2.sex to $fighter2.sex>> <<set $room2.hp to $fighter2.hp>> <<set $room2.dex to $fighter2.dex>> <<set $room2.res to $fighter2.res>> <<set $room2.wdmg to $fighter2.wdmg>> <<set $room2.wskill to $fighter2.wskill>> <<set $room2.sexskill to $fighter2.sexskill>> <<set $room2.sperm to $fighter2.sperm>> <<set $room2.curhp to $fighter2.curhp>> <<set $room2.hpmult to $fighter2.hpmult>> <<set $room2.armor to $fighter2.armor>> <<set $room2.totstats to $fighter2.totstats>> <<set $room2.expgiven to $fighter2.expgiven>> <<set $room2.expmult to $fighter2.expmult>> <<set $room2.arousal to $fighter2.arousal>> <<set $room2.arousallimit to $fighter2.arousallimit>> <<set $room2.arousaleffect to $fighter2.arousaleffect>> <<set $room2.ishorny to $fighter2.ishorny>> <<set $room2.fetish to $fighter2.fetish>> <<set $room2.weakfetish to $fighter2.weakfetish>> <<set $room2.strongfetish to $fighter2.strongfetish>> <<set $room2.knownweak to $fighter2.knownweak>> <<set $room2.knownstrong to $fighter2.knownstrong>> <<set $room2.numweak to $fighter2.numweak>> <<set $room2.numstrong to $fighter2.numstrong>> <<set $room2.trapcheck to $fighter2.trapcheck>> <<set $room2.pic to $fighter2.pic>> <<set $room2.npic to $fighter2.npic>> <<set $room2.ppic to $fighter2.ppic>> <<set $room2.item to $fighter2.item>> <<set $room2.minscrap to $fighter2.minscrap>> <<set $room2.iscaptured to $fighter2.iscaptured>> <<set $room2.isdefeated to $fighter2.isdefeated>> <<set $room2.isturned to $fighter2.isturned>> <<set $room2.cumlimit to $fighter2.cumlimit>> <<set $room2.hjexp to $fighter2.hjexp>> <<set $room2.hjnextlvl to $fighter2.hjnextlvl>> <<set $room2.hjlvl to $fighter2.hjlvl>> <<set $room2.hjmaxlvl to $fighter2.hjmaxlvl>> <<set $room2.bjexp to $fighter2.bjexp>> <<set $room2.bjnextlvl to $fighter2.bjnextlvl>> <<set $room2.bjlvl to $fighter2.bjlvl>> <<set $room2.bjmaxlvl to $fighter2.bjmaxlvl>> <<set $room2.analexp to $fighter2.analexp>> <<set $room2.analnextlvl to $fighter2.analnextlvl>> <<set $room2.anallvl to $fighter2.anallvl>> <<set $room2.analmaxlvl to $fighter2.analmaxlvl>> <<set $room2.energy to $fighter2.energy>> <<set $room2.maxenergy to $fighter2.maxenergy>> <<set $fighter2space to "empty">> <<set $fighter2 to []>> <<set $room2.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room2.name to $fighter3.name>> <<set $room2.girlname to $fighter3.girlname>> <<set $room2.classdesc to $fighter3.classdesc>> <<set $room2.str to $fighter3.str>> <<set $room2.sta to $fighter3.sta>> <<set $room2.int to $fighter3.int>> <<set $room2.sex to $fighter3.sex>> <<set $room2.hp to $fighter3.hp>> <<set $room2.dex to $fighter3.dex>> <<set $room2.res to $fighter3.res>> <<set $room2.wdmg to $fighter3.wdmg>> <<set $room2.wskill to $fighter3.wskill>> <<set $room2.sexskill to $fighter3.sexskill>> <<set $room2.sperm to $fighter3.sperm>> <<set $room2.curhp to $fighter3.curhp>> <<set $room2.hpmult to $fighter3.hpmult>> <<set $room2.armor to $fighter3.armor>> <<set $room2.totstats to $fighter3.totstats>> <<set $room2.expgiven to $fighter3.expgiven>> <<set $room2.expmult to $fighter3.expmult>> <<set $room2.arousal to $fighter3.arousal>> <<set $room2.arousallimit to $fighter3.arousallimit>> <<set $room2.arousaleffect to $fighter3.arousaleffect>> <<set $room2.ishorny to $fighter3.ishorny>> <<set $room2.fetish to $fighter3.fetish>> <<set $room2.weakfetish to $fighter3.weakfetish>> <<set $room2.strongfetish to $fighter3.strongfetish>> <<set $room2.knownweak to $fighter3.knownweak>> <<set $room2.knownstrong to $fighter3.knownstrong>> <<set $room2.numweak to $fighter3.numweak>> <<set $room2.numstrong to $fighter3.numstrong>> <<set $room2.trapcheck to $fighter3.trapcheck>> <<set $room2.pic to $fighter3.pic>> <<set $room2.npic to $fighter3.npic>> <<set $room2.ppic to $fighter3.ppic>> <<set $room2.item to $fighter3.item>> <<set $room2.minscrap to $fighter3.minscrap>> <<set $room2.iscaptured to $fighter3.iscaptured>> <<set $room2.isdefeated to $fighter3.isdefeated>> <<set $room2.isturned to $fighter3.isturned>> <<set $room2.cumlimit to $fighter3.cumlimit>> <<set $room2.hjexp to $fighter3.hjexp>> <<set $room2.hjnextlvl to $fighter3.hjnextlvl>> <<set $room2.hjlvl to $fighter3.hjlvl>> <<set $room2.hjmaxlvl to $fighter3.hjmaxlvl>> <<set $room2.bjexp to $fighter3.bjexp>> <<set $room2.bjnextlvl to $fighter3.bjnextlvl>> <<set $room2.bjlvl to $fighter3.bjlvl>> <<set $room2.bjmaxlvl to $fighter3.bjmaxlvl>> <<set $room2.analexp to $fighter3.analexp>> <<set $room2.analnextlvl to $fighter3.analnextlvl>> <<set $room2.anallvl to $fighter3.anallvl>> <<set $room2.analmaxlvl to $fighter3.analmaxlvl>> <<set $room2.energy to $fighter3.energy>> <<set $room2.maxenergy to $fighter3.maxenergy>> <<set $fighter3space to "empty">> <<set $fighter3 to []>> <<set $room2.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room2.name to $fighter4.name>> <<set $room2.girlname to $fighter4.girlname>> <<set $room2.classdesc to $fighter4.classdesc>> <<set $room2.str to $fighter4.str>> <<set $room2.sta to $fighter4.sta>> <<set $room2.int to $fighter4.int>> <<set $room2.sex to $fighter4.sex>> <<set $room2.hp to $fighter4.hp>> <<set $room2.dex to $fighter4.dex>> <<set $room2.res to $fighter4.res>> <<set $room2.wdmg to $fighter4.wdmg>> <<set $room2.wskill to $fighter4.wskill>> <<set $room2.sexskill to $fighter4.sexskill>> <<set $room2.sperm to $fighter4.sperm>> <<set $room2.curhp to $fighter4.curhp>> <<set $room2.hpmult to $fighter4.hpmult>> <<set $room2.armor to $fighter4.armor>> <<set $room2.totstats to $fighter4.totstats>> <<set $room2.expgiven to $fighter4.expgiven>> <<set $room2.expmult to $fighter4.expmult>> <<set $room2.arousal to $fighter4.arousal>> <<set $room2.arousallimit to $fighter4.arousallimit>> <<set $room2.arousaleffect to $fighter4.arousaleffect>> <<set $room2.ishorny to $fighter4.ishorny>> <<set $room2.fetish to $fighter4.fetish>> <<set $room2.weakfetish to $fighter4.weakfetish>> <<set $room2.strongfetish to $fighter4.strongfetish>> <<set $room2.knownweak to $fighter4.knownweak>> <<set $room2.knownstrong to $fighter4.knownstrong>> <<set $room2.numweak to $fighter4.numweak>> <<set $room2.numstrong to $fighter4.numstrong>> <<set $room2.trapcheck to $fighter4.trapcheck>> <<set $room2.pic to $fighter4.pic>> <<set $room2.npic to $fighter4.npic>> <<set $room2.ppic to $fighter4.ppic>> <<set $room2.item to $fighter4.item>> <<set $room2.minscrap to $fighter4.minscrap>> <<set $room2.iscaptured to $fighter4.iscaptured>> <<set $room2.isdefeated to $fighter4.isdefeated>> <<set $room2.isturned to $fighter4.isturned>> <<set $room2.cumlimit to $fighter4.cumlimit>> <<set $room2.hjexp to $fighter4.hjexp>> <<set $room2.hjnextlvl to $fighter4.hjnextlvl>> <<set $room2.hjlvl to $fighter4.hjlvl>> <<set $room2.hjmaxlvl to $fighter4.hjmaxlvl>> <<set $room2.bjexp to $fighter4.bjexp>> <<set $room2.bjnextlvl to $fighter4.bjnextlvl>> <<set $room2.bjlvl to $fighter4.bjlvl>> <<set $room2.bjmaxlvl to $fighter4.bjmaxlvl>> <<set $room2.analexp to $fighter4.analexp>> <<set $room2.analnextlvl to $fighter4.analnextlvl>> <<set $room2.anallvl to $fighter4.anallvl>> <<set $room2.analmaxlvl to $fighter4.analmaxlvl>> <<set $room2.energy to $fighter4.energy>> <<set $room2.maxenergy to $fighter4.maxenergy>> <<set $fighter4space to "empty">> <<set $fighter4 to []>> <<set $room2.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room2.name to $fighter5.name>> <<set $room2.girlname to $fighter5.girlname>> <<set $room2.classdesc to $fighter5.classdesc>> <<set $room2.str to $fighter5.str>> <<set $room2.sta to $fighter5.sta>> <<set $room2.int to $fighter5.int>> <<set $room2.sex to $fighter5.sex>> <<set $room2.hp to $fighter5.hp>> <<set $room2.dex to $fighter5.dex>> <<set $room2.res to $fighter5.res>> <<set $room2.wdmg to $fighter5.wdmg>> <<set $room2.wskill to $fighter5.wskill>> <<set $room2.sexskill to $fighter5.sexskill>> <<set $room2.sperm to $fighter5.sperm>> <<set $room2.curhp to $fighter5.curhp>> <<set $room2.hpmult to $fighter5.hpmult>> <<set $room2.armor to $fighter5.armor>> <<set $room2.totstats to $fighter5.totstats>> <<set $room2.expgiven to $fighter5.expgiven>> <<set $room2.expmult to $fighter5.expmult>> <<set $room2.arousal to $fighter5.arousal>> <<set $room2.arousallimit to $fighter5.arousallimit>> <<set $room2.arousaleffect to $fighter5.arousaleffect>> <<set $room2.ishorny to $fighter5.ishorny>> <<set $room2.fetish to $fighter5.fetish>> <<set $room2.weakfetish to $fighter5.weakfetish>> <<set $room2.strongfetish to $fighter5.strongfetish>> <<set $room2.knownweak to $fighter5.knownweak>> <<set $room2.knownstrong to $fighter5.knownstrong>> <<set $room2.numweak to $fighter5.numweak>> <<set $room2.numstrong to $fighter5.numstrong>> <<set $room2.trapcheck to $fighter5.trapcheck>> <<set $room2.pic to $fighter5.pic>> <<set $room2.npic to $fighter5.npic>> <<set $room2.ppic to $fighter5.ppic>> <<set $room2.item to $fighter5.item>> <<set $room2.minscrap to $fighter5.minscrap>> <<set $room2.iscaptured to $fighter5.iscaptured>> <<set $room2.isdefeated to $fighter5.isdefeated>> <<set $room2.isturned to $fighter5.isturned>> <<set $room2.cumlimit to $fighter5.cumlimit>> <<set $room2.hjexp to $fighter5.hjexp>> <<set $room2.hjnextlvl to $fighter5.hjnextlvl>> <<set $room2.hjlvl to $fighter5.hjlvl>> <<set $room2.hjmaxlvl to $fighter5.hjmaxlvl>> <<set $room2.bjexp to $fighter5.bjexp>> <<set $room2.bjnextlvl to $fighter5.bjnextlvl>> <<set $room2.bjlvl to $fighter5.bjlvl>> <<set $room2.bjmaxlvl to $fighter5.bjmaxlvl>> <<set $room2.analexp to $fighter5.analexp>> <<set $room2.analnextlvl to $fighter5.analnextlvl>> <<set $room2.anallvl to $fighter5.anallvl>> <<set $room2.analmaxlvl to $fighter5.analmaxlvl>> <<set $room2.energy to $fighter5.energy>> <<set $room2.maxenergy to $fighter5.maxenergy>> <<set $fighter5space to "empty">> <<set $fighter5 to []>> <<set $room2.bisiton to true>> <</link>></td>\ </tr> <</if>>\ </tbody>\ </table>\ <<else>>\ Assigned fighter $room2.ppic Name: $room2.girlname Strength: $room2.str Stamina: $room2.sta Intellect: $room2.int Sexiness: $room2.sex Dexterity: $room2.dex Resistance: $room2.res Weapon damage: $room2.wdmg Weapon skill: $room2.wskill Armor: $room2.armor Stats: <<if $room2.hjlvl == $room2.hjmaxlvl>>\ Handjob Maximum Level Reached! <<else>>\ Handjob Exp: $room2.hjexp / $room2.hjnextlvl Handjob Level: $room2.hjlvl / $room2.hjmaxlvl <</if>>\ <<if $room2.bjlvl == $room2.bjmaxlvl>>\ Blowjob Maximum Level Reached! <<else>>\ Blowjob Exp: $room2.bjexp / $room2.bjnextlvl Blowjob Level: $room2.bjlvl / $room2.bjmaxlvl <</if>>\ <<if $room2.anallvl == $room2.analmaxlvl>>\ Anal Maximum Level Reached! <<else>>\ Anal Exp: $room2.analexp / $room2.analnextlvl Anal Level: $room2.anallvl / $room2.analmaxlvl <</if>> <</if>>\ <<else>>\ Your space is empty <<link [[Build a Building|BuildingShop]]>><<set $editroom to 2>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 2>><</link>> <</if>>\ <<if $room2.roomtype === "Building" || $room2.roomtype === "Trap">>\ <<link [[Reset|ResetConfirm]]>><<set $editroom to 2>><</link>> [[Back|Manage]] <<else>>\ [[Back|Manage]] <</if>>\
<div align='center' style='font-size: 200%;'>Fourth Space</div>\ <<if $room3.roomtype === "Unit">>\ <div align='center' style='font-size: 150%;'>$room3.name</div>\ <<if $room3.lvl === $pcmaxunitlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'> Level: $room3.lvl / $pcmaxunitlvl Exp: $room3.exp / $room3.exp_nextlvl </div> <</if>>\ $room3.pic $room3.desc <span style="color:green">Health: $room3.curhp / $room3.hp</span> <span style="color:orange">Strength: $room3.str</span> <span style="color:blue">Resistance: $room3.res</span> <span style="color:purple">Intellegence: $room3.int</span> <span style="color:darkred">Sexual Damage: $room3.sex</span> <strong>Fetishes:</strong> $room3.fetish <strong>Ability:</strong> $room3.ability $room3.abilitydesc\ <<elseif $room3.roomtype === "Trap">>\ <div align='center' style='font-size: 150%;'>$room3.name</div>\ <<if $room3.lvl === $room3.maxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room3.lvl</div> <</if>>\ $room3.pic $room3.desc $room3.effect <<if $room3.lvl === $room3.maxlvl>>\ <strong>Max Level Bonus</strong> $room3.maxlvldesc <</if>>\ <span style="color:orange">Physical Damage: $room3.str</span> <<set _minar to Math.round($room3.sex * .5)>>\ <<set _maxar to Math.round($room3.sex * 2)>>\ <span class="pinktext">Arousal Increase: _minar - _maxar</span> Success Chance: $room3.rate <strong>Fetishes:</strong> $room3.fetish <<if $room3.name === "Suggestive Fetish Trap">>\ <<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>> <</if>>\ \ <<if $room3.isworking === true>>\ Status: <span style="color:green">Fully functioning</span> <<if $room3.lvl < $room3.maxlvl && $scrap >= Math.round(($room3.cost * $room3.lvl) / 2)>>\ <<link [[Upgrade|Room Four]]>><<set $scrap -= Math.round(($room3.cost * $room3.lvl) / 2)>>\ <<set $totscrapspent += Math.round(($room3.cost * $room3.lvl) / 2)>>\ <<set $room3.str += $room3.str_up>>\ <<set $room3.sex += $room3.sex_up>>\ <<set $room3.rate += $room3.rate_up>>\ <<set $room3.lvl++>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room3.cost * $room3.lvl) / 2)>> Scrap</span> <<elseif $room3.lvl === $room3.maxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room3.cost * $room3.lvl) / 2)>> Scrap</span> <</if>>\ <<elseif $room3.isworking === false>>\ Status: <span style="color:red">Requries repairs</span> <<if $scrap >= Math.round(($room3.cost / 4) * $room3.lvl)>>\ <<link [[Repair|Room Four]]>>\ <<set $room3.isworking to true>>\ <<set $scrap -= Math.round(($room3.cost / 4) * $room3.lvl)>>\ <<set $totscrapspent += Math.round(($room3.cost / 4) * $room3.lvl)>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room3.cost / 4) * $room3.lvl)>> Scrap</span>\ <<else>>\ <span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room3.cost / 4) * $room3.lvl)>></span> <</if>>\ <</if>>\ <<elseif $room3.roomtype === "Building">>\ <div align='center' style='font-size: 150%;'>$room3.bname</div>\ <<if $room3.blvl === $room3.bmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room3.blvl</div> <</if>>\ $room3.bpic <<if $room3.bisiton is false>>\ $room3.bdesc <</if>>\ <<if $room3.blvl === $room3.bmaxlvl>>\ <strong>Max Level Bonus</strong> $room3.bmaxlvldesc <</if>>\ Building stats: Strength: $room3.bstr Stamina: $room3.bsta Intellect: $room3.bint Sexiness: $room3.bsex Dexterity: $room3.bdex Resistance: $room3.bres Weapon damage: $room3.bwdmg Weapon skill: $room3.bwskill Armor: $room3.barmor <<if $room3.bisiton is false>>\ The building is empty, no fighter assigned to it. <div align='center' style='font-size: 150%;'>Fighters</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room3.name to $fighter1.name>> <<set $room3.girlname to $fighter1.girlname>> <<set $room3.classdesc to $fighter1.classdesc>> <<set $room3.str to $fighter1.str>> <<set $room3.sta to $fighter1.sta>> <<set $room3.int to $fighter1.int>> <<set $room3.sex to $fighter1.sex>> <<set $room3.hp to $fighter1.hp>> <<set $room3.dex to $fighter1.dex>> <<set $room3.res to $fighter1.res>> <<set $room3.wdmg to $fighter1.wdmg>> <<set $room3.wskill to $fighter1.wskill>> <<set $room3.sexskill to $fighter1.sexskill>> <<set $room3.sperm to $fighter1.sperm>> <<set $room3.curhp to $fighter1.curhp>> <<set $room3.hpmult to $fighter1.hpmult>> <<set $room3.armor to $fighter1.armor>> <<set $room3.totstats to $fighter1.totstats>> <<set $room3.expgiven to $fighter1.expgiven>> <<set $room3.expmult to $fighter1.expmult>> <<set $room3.arousal to $fighter1.arousal>> <<set $room3.arousallimit to $fighter1.arousallimit>> <<set $room3.arousaleffect to $fighter1.arousaleffect>> <<set $room3.ishorny to $fighter1.ishorny>> <<set $room3.fetish to $fighter1.fetish>> <<set $room3.weakfetish to $fighter1.weakfetish>> <<set $room3.strongfetish to $fighter1.strongfetish>> <<set $room3.knownweak to $fighter1.knownweak>> <<set $room3.knownstrong to $fighter1.knownstrong>> <<set $room3.numweak to $fighter1.numweak>> <<set $room3.numstrong to $fighter1.numstrong>> <<set $room3.trapcheck to $fighter1.trapcheck>> <<set $room3.pic to $fighter1.pic>> <<set $room3.npic to $fighter1.npic>> <<set $room3.ppic to $fighter1.ppic>> <<set $room3.item to $fighter1.item>> <<set $room3.minscrap to $fighter1.minscrap>> <<set $room3.iscaptured to $fighter1.iscaptured>> <<set $room3.isdefeated to $fighter1.isdefeated>> <<set $room3.isturned to $fighter1.isturned>> <<set $room3.cumlimit to $fighter1.cumlimit>> <<set $room3.hjexp to $fighter1.hjexp>> <<set $room3.hjnextlvl to $fighter1.hjnextlvl>> <<set $room3.hjlvl to $fighter1.hjlvl>> <<set $room3.hjmaxlvl to $fighter1.hjmaxlvl>> <<set $room3.bjexp to $fighter1.bjexp>> <<set $room3.bjnextlvl to $fighter1.bjnextlvl>> <<set $room3.bjlvl to $fighter1.bjlvl>> <<set $room3.bjmaxlvl to $fighter1.bjmaxlvl>> <<set $room3.analexp to $fighter1.analexp>> <<set $room3.analnextlvl to $fighter1.analnextlvl>> <<set $room3.anallvl to $fighter1.anallvl>> <<set $room3.analmaxlvl to $fighter1.analmaxlvl>> <<set $room3.energy to $fighter1.energy>> <<set $room3.maxenergy to $fighter1.maxenergy>> <<set $fighter1space to "empty">> <<set $fighter1 to []>> <<set $room3.bisiton to true>> <<set $room3.bisworking to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room3.name to $fighter2.name>> <<set $room3.girlname to $fighter2.girlname>> <<set $room3.classdesc to $fighter2.classdesc>> <<set $room3.str to $fighter2.str>> <<set $room3.sta to $fighter2.sta>> <<set $room3.int to $fighter2.int>> <<set $room3.sex to $fighter2.sex>> <<set $room3.hp to $fighter2.hp>> <<set $room3.dex to $fighter2.dex>> <<set $room3.res to $fighter2.res>> <<set $room3.wdmg to $fighter2.wdmg>> <<set $room3.wskill to $fighter2.wskill>> <<set $room3.sexskill to $fighter2.sexskill>> <<set $room3.sperm to $fighter2.sperm>> <<set $room3.curhp to $fighter2.curhp>> <<set $room3.hpmult to $fighter2.hpmult>> <<set $room3.armor to $fighter2.armor>> <<set $room3.totstats to $fighter2.totstats>> <<set $room3.expgiven to $fighter2.expgiven>> <<set $room3.expmult to $fighter2.expmult>> <<set $room3.arousal to $fighter2.arousal>> <<set $room3.arousallimit to $fighter2.arousallimit>> <<set $room3.arousaleffect to $fighter2.arousaleffect>> <<set $room3.ishorny to $fighter2.ishorny>> <<set $room3.fetish to $fighter2.fetish>> <<set $room3.weakfetish to $fighter2.weakfetish>> <<set $room3.strongfetish to $fighter2.strongfetish>> <<set $room3.knownweak to $fighter2.knownweak>> <<set $room3.knownstrong to $fighter2.knownstrong>> <<set $room3.numweak to $fighter2.numweak>> <<set $room3.numstrong to $fighter2.numstrong>> <<set $room3.trapcheck to $fighter2.trapcheck>> <<set $room3.pic to $fighter2.pic>> <<set $room3.npic to $fighter2.npic>> <<set $room3.ppic to $fighter2.ppic>> <<set $room3.item to $fighter2.item>> <<set $room3.minscrap to $fighter2.minscrap>> <<set $room3.iscaptured to $fighter2.iscaptured>> <<set $room3.isdefeated to $fighter2.isdefeated>> <<set $room3.isturned to $fighter2.isturned>> <<set $room3.cumlimit to $fighter2.cumlimit>> <<set $room3.hjexp to $fighter2.hjexp>> <<set $room3.hjnextlvl to $fighter2.hjnextlvl>> <<set $room3.hjlvl to $fighter2.hjlvl>> <<set $room3.hjmaxlvl to $fighter2.hjmaxlvl>> <<set $room3.bjexp to $fighter2.bjexp>> <<set $room3.bjnextlvl to $fighter2.bjnextlvl>> <<set $room3.bjlvl to $fighter2.bjlvl>> <<set $room3.bjmaxlvl to $fighter2.bjmaxlvl>> <<set $room3.analexp to $fighter2.analexp>> <<set $room3.analnextlvl to $fighter2.analnextlvl>> <<set $room3.anallvl to $fighter2.anallvl>> <<set $room3.analmaxlvl to $fighter2.analmaxlvl>> <<set $room3.energy to $fighter2.energy>> <<set $room3.maxenergy to $fighter2.maxenergy>> <<set $fighter2space to "empty">> <<set $fighter2 to []>> <<set $room3.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room3.name to $fighter3.name>> <<set $room3.girlname to $fighter3.girlname>> <<set $room3.classdesc to $fighter3.classdesc>> <<set $room3.str to $fighter3.str>> <<set $room3.sta to $fighter3.sta>> <<set $room3.int to $fighter3.int>> <<set $room3.sex to $fighter3.sex>> <<set $room3.hp to $fighter3.hp>> <<set $room3.dex to $fighter3.dex>> <<set $room3.res to $fighter3.res>> <<set $room3.wdmg to $fighter3.wdmg>> <<set $room3.wskill to $fighter3.wskill>> <<set $room3.sexskill to $fighter3.sexskill>> <<set $room3.sperm to $fighter3.sperm>> <<set $room3.curhp to $fighter3.curhp>> <<set $room3.hpmult to $fighter3.hpmult>> <<set $room3.armor to $fighter3.armor>> <<set $room3.totstats to $fighter3.totstats>> <<set $room3.expgiven to $fighter3.expgiven>> <<set $room3.expmult to $fighter3.expmult>> <<set $room3.arousal to $fighter3.arousal>> <<set $room3.arousallimit to $fighter3.arousallimit>> <<set $room3.arousaleffect to $fighter3.arousaleffect>> <<set $room3.ishorny to $fighter3.ishorny>> <<set $room3.fetish to $fighter3.fetish>> <<set $room3.weakfetish to $fighter3.weakfetish>> <<set $room3.strongfetish to $fighter3.strongfetish>> <<set $room3.knownweak to $fighter3.knownweak>> <<set $room3.knownstrong to $fighter3.knownstrong>> <<set $room3.numweak to $fighter3.numweak>> <<set $room3.numstrong to $fighter3.numstrong>> <<set $room3.trapcheck to $fighter3.trapcheck>> <<set $room3.pic to $fighter3.pic>> <<set $room3.npic to $fighter3.npic>> <<set $room3.ppic to $fighter3.ppic>> <<set $room3.item to $fighter3.item>> <<set $room3.minscrap to $fighter3.minscrap>> <<set $room3.iscaptured to $fighter3.iscaptured>> <<set $room3.isdefeated to $fighter3.isdefeated>> <<set $room3.isturned to $fighter3.isturned>> <<set $room3.cumlimit to $fighter3.cumlimit>> <<set $room3.hjexp to $fighter3.hjexp>> <<set $room3.hjnextlvl to $fighter3.hjnextlvl>> <<set $room3.hjlvl to $fighter3.hjlvl>> <<set $room3.hjmaxlvl to $fighter3.hjmaxlvl>> <<set $room3.bjexp to $fighter3.bjexp>> <<set $room3.bjnextlvl to $fighter3.bjnextlvl>> <<set $room3.bjlvl to $fighter3.bjlvl>> <<set $room3.bjmaxlvl to $fighter3.bjmaxlvl>> <<set $room3.analexp to $fighter3.analexp>> <<set $room3.analnextlvl to $fighter3.analnextlvl>> <<set $room3.anallvl to $fighter3.anallvl>> <<set $room3.analmaxlvl to $fighter3.analmaxlvl>> <<set $room3.energy to $fighter3.energy>> <<set $room3.maxenergy to $fighter3.maxenergy>> <<set $fighter3space to "empty">> <<set $fighter3 to []>> <<set $room3.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room3.name to $fighter4.name>> <<set $room3.girlname to $fighter4.girlname>> <<set $room3.classdesc to $fighter4.classdesc>> <<set $room3.str to $fighter4.str>> <<set $room3.sta to $fighter4.sta>> <<set $room3.int to $fighter4.int>> <<set $room3.sex to $fighter4.sex>> <<set $room3.hp to $fighter4.hp>> <<set $room3.dex to $fighter4.dex>> <<set $room3.res to $fighter4.res>> <<set $room3.wdmg to $fighter4.wdmg>> <<set $room3.wskill to $fighter4.wskill>> <<set $room3.sexskill to $fighter4.sexskill>> <<set $room3.sperm to $fighter4.sperm>> <<set $room3.curhp to $fighter4.curhp>> <<set $room3.hpmult to $fighter4.hpmult>> <<set $room3.armor to $fighter4.armor>> <<set $room3.totstats to $fighter4.totstats>> <<set $room3.expgiven to $fighter4.expgiven>> <<set $room3.expmult to $fighter4.expmult>> <<set $room3.arousal to $fighter4.arousal>> <<set $room3.arousallimit to $fighter4.arousallimit>> <<set $room3.arousaleffect to $fighter4.arousaleffect>> <<set $room3.ishorny to $fighter4.ishorny>> <<set $room3.fetish to $fighter4.fetish>> <<set $room3.weakfetish to $fighter4.weakfetish>> <<set $room3.strongfetish to $fighter4.strongfetish>> <<set $room3.knownweak to $fighter4.knownweak>> <<set $room3.knownstrong to $fighter4.knownstrong>> <<set $room3.numweak to $fighter4.numweak>> <<set $room3.numstrong to $fighter4.numstrong>> <<set $room3.trapcheck to $fighter4.trapcheck>> <<set $room3.pic to $fighter4.pic>> <<set $room3.npic to $fighter4.npic>> <<set $room3.ppic to $fighter4.ppic>> <<set $room3.item to $fighter4.item>> <<set $room3.minscrap to $fighter4.minscrap>> <<set $room3.iscaptured to $fighter4.iscaptured>> <<set $room3.isdefeated to $fighter4.isdefeated>> <<set $room3.isturned to $fighter4.isturned>> <<set $room3.cumlimit to $fighter4.cumlimit>> <<set $room3.hjexp to $fighter4.hjexp>> <<set $room3.hjnextlvl to $fighter4.hjnextlvl>> <<set $room3.hjlvl to $fighter4.hjlvl>> <<set $room3.hjmaxlvl to $fighter4.hjmaxlvl>> <<set $room3.bjexp to $fighter4.bjexp>> <<set $room3.bjnextlvl to $fighter4.bjnextlvl>> <<set $room3.bjlvl to $fighter4.bjlvl>> <<set $room3.bjmaxlvl to $fighter4.bjmaxlvl>> <<set $room3.analexp to $fighter4.analexp>> <<set $room3.analnextlvl to $fighter4.analnextlvl>> <<set $room3.anallvl to $fighter4.anallvl>> <<set $room3.analmaxlvl to $fighter4.analmaxlvl>> <<set $room3.energy to $fighter4.energy>> <<set $room3.maxenergy to $fighter4.maxenergy>> <<set $fighter4space to "empty">> <<set $fighter4 to []>> <<set $room3.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room3.name to $fighter5.name>> <<set $room3.girlname to $fighter5.girlname>> <<set $room3.classdesc to $fighter5.classdesc>> <<set $room3.str to $fighter5.str>> <<set $room3.sta to $fighter5.sta>> <<set $room3.int to $fighter5.int>> <<set $room3.sex to $fighter5.sex>> <<set $room3.hp to $fighter5.hp>> <<set $room3.dex to $fighter5.dex>> <<set $room3.res to $fighter5.res>> <<set $room3.wdmg to $fighter5.wdmg>> <<set $room3.wskill to $fighter5.wskill>> <<set $room3.sexskill to $fighter5.sexskill>> <<set $room3.sperm to $fighter5.sperm>> <<set $room3.curhp to $fighter5.curhp>> <<set $room3.hpmult to $fighter5.hpmult>> <<set $room3.armor to $fighter5.armor>> <<set $room3.totstats to $fighter5.totstats>> <<set $room3.expgiven to $fighter5.expgiven>> <<set $room3.expmult to $fighter5.expmult>> <<set $room3.arousal to $fighter5.arousal>> <<set $room3.arousallimit to $fighter5.arousallimit>> <<set $room3.arousaleffect to $fighter5.arousaleffect>> <<set $room3.ishorny to $fighter5.ishorny>> <<set $room3.fetish to $fighter5.fetish>> <<set $room3.weakfetish to $fighter5.weakfetish>> <<set $room3.strongfetish to $fighter5.strongfetish>> <<set $room3.knownweak to $fighter5.knownweak>> <<set $room3.knownstrong to $fighter5.knownstrong>> <<set $room3.numweak to $fighter5.numweak>> <<set $room3.numstrong to $fighter5.numstrong>> <<set $room3.trapcheck to $fighter5.trapcheck>> <<set $room3.pic to $fighter5.pic>> <<set $room3.npic to $fighter5.npic>> <<set $room3.ppic to $fighter5.ppic>> <<set $room3.item to $fighter5.item>> <<set $room3.minscrap to $fighter5.minscrap>> <<set $room3.iscaptured to $fighter5.iscaptured>> <<set $room3.isdefeated to $fighter5.isdefeated>> <<set $room3.isturned to $fighter5.isturned>> <<set $room3.cumlimit to $fighter5.cumlimit>> <<set $room3.hjexp to $fighter5.hjexp>> <<set $room3.hjnextlvl to $fighter5.hjnextlvl>> <<set $room3.hjlvl to $fighter5.hjlvl>> <<set $room3.hjmaxlvl to $fighter5.hjmaxlvl>> <<set $room3.bjexp to $fighter5.bjexp>> <<set $room3.bjnextlvl to $fighter5.bjnextlvl>> <<set $room3.bjlvl to $fighter5.bjlvl>> <<set $room3.bjmaxlvl to $fighter5.bjmaxlvl>> <<set $room3.analexp to $fighter5.analexp>> <<set $room3.analnextlvl to $fighter5.analnextlvl>> <<set $room3.anallvl to $fighter5.anallvl>> <<set $room3.analmaxlvl to $fighter5.analmaxlvl>> <<set $room3.energy to $fighter5.energy>> <<set $room3.maxenergy to $fighter5.maxenergy>> <<set $fighter5space to "empty">> <<set $fighter5 to []>> <<set $room3.bisiton to true>> <</link>></td>\ </tr> <</if>>\ </tbody>\ </table>\ <<else>>\ Assigned fighter $room3.ppic Name: $room3.girlname Strength: $room3.str Stamina: $room3.sta Intellect: $room3.int Sexiness: $room3.sex Dexterity: $room3.dex Resistance: $room3.res Weapon damage: $room3.wdmg Weapon skill: $room3.wskill Armor: $room3.armor <</if>>\ <<else>>\ Your space is empty <<link [[Build a Building|BuildingShop]]>><<set $editroom to 3>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 3>><</link>> <</if>>\ <<if $room3.roomtype === "Building" || $room3.roomtype === "Trap">>\ <<link [[Reset|ResetConfirm]]>><<set $editroom to 3>><</link>> [[Back|Manage]] <<else>>\ [[Back|Manage]] <</if>>\
<div align='center' style='font-size: 200%;'>Fifth Space</div>\ <<if $room4.roomtype === "Unit">>\ <div align='center' style='font-size: 150%;'>$room4.name</div>\ <<if $room4.lvl === $pcmaxunitlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'> Level: $room4.lvl / $pcmaxunitlvl Exp: $room4.exp / $room4.exp_nextlvl </div> <</if>>\ $room4.pic $room4.desc <span style="color:green">Health: $room4.curhp / $room4.hp</span> <span style="color:orange">Strength: $room4.str</span> <span style="color:blue">Resistance: $room4.res</span> <span style="color:purple">Intellegence: $room4.int</span> <span style="color:darkred">Sexual Damage: $room4.sex</span> <strong>Fetishes:</strong> $room4.fetish <strong>Ability:</strong> $room4.ability $room4.abilitydesc\ <<elseif $room4.roomtype === "Trap">>\ <div align='center' style='font-size: 150%;'>$room4.name</div>\ <<if $room4.lvl === $room4.maxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room4.lvl</div> <</if>>\ $room4.pic $room4.desc $room4.effect <<if $room4.lvl === $room4.maxlvl>>\ <strong>Max Level Bonus</strong> $room4.maxlvldesc <</if>>\ <span style="color:orange">Physical Damage: $room4.str</span> <<set _minar to Math.round($room4.sex * .5)>>\ <<set _maxar to Math.round($room4.sex * 2)>>\ <span class="pinktext">Arousal Increase: _minar - _maxar</span> Success Chance: $room4.rate <strong>Fetishes:</strong> $room4.fetish <<if $room4.name === "Suggestive Fetish Trap">>\ <<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>> <</if>>\ \ <<if $room4.isworking === true>>\ Status: <span style="color:green">Fully functioning</span> <<if $room4.lvl < $room4.maxlvl && $scrap >= Math.round(($room4.cost * $room4.lvl) / 2)>>\ <<link [[Upgrade|Room Five]]>><<set $scrap -= Math.round(($room4.cost * $room4.lvl) / 2)>>\ <<set $totscrapspent += Math.round(($room4.cost * $room4.lvl) / 2)>>\ <<set $room4.str += $room4.str_up>>\ <<set $room4.sex += $room4.sex_up>>\ <<set $room4.rate += $room4.rate_up>>\ <<set $room4.lvl++>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room4.cost * $room4.lvl) / 2)>> Scrap</span> <<elseif $room4.lvl === $room4.maxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room4.cost * $room4.lvl) / 2)>> Scrap</span> <</if>>\ <<elseif $room4.isworking === false>>\ Status: <span style="color:red">Requries repairs</span> <<if $scrap >= Math.round(($room4.cost / 4) * $room4.lvl)>>\ <<link [[Repair|Room Five]]>>\ <<set $room4.isworking to true>>\ <<set $scrap -= Math.round(($room4.cost / 4) * $room4.lvl)>>\ <<set $totscrapspent += Math.round(($room4.cost / 4) * $room4.lvl)>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room4.cost / 4) * $room4.lvl)>> Scrap</span>\ <<else>>\ <span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room4.cost / 4) * $room4.lvl)>></span> <</if>>\ <</if>>\ <<elseif $room4.roomtype === "Building">>\ <div align='center' style='font-size: 150%;'>$room4.bname</div>\ <<if $room4.blvl === $room4.bmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room4.blvl</div> <</if>>\ $room4.bpic <<if $room4.bisiton is false>>\ $room4.bdesc <</if>>\ <<if $room4.blvl === $room4.bmaxlvl>>\ <strong>Max Level Bonus</strong> $room4.bmaxlvldesc <</if>>\ Building stats: Strength: $room4.bstr Stamina: $room4.bsta Intellect: $room4.bint Sexiness: $room4.bsex Dexterity: $room4.bdex Resistance: $room4.bres Weapon damage: $room4.bwdmg Weapon skill: $room4.bwskill Armor: $room4.barmor <<if $room4.bisiton is false>>\ The building is empty, no fighter assigned to it. <div align='center' style='font-size: 150%;'>Fighters</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room4.name to $fighter1.name>> <<set $room4.girlname to $fighter1.girlname>> <<set $room4.classdesc to $fighter1.classdesc>> <<set $room4.str to $fighter1.str>> <<set $room4.sta to $fighter1.sta>> <<set $room4.int to $fighter1.int>> <<set $room4.sex to $fighter1.sex>> <<set $room4.hp to $fighter1.hp>> <<set $room4.dex to $fighter1.dex>> <<set $room4.res to $fighter1.res>> <<set $room4.wdmg to $fighter1.wdmg>> <<set $room4.wskill to $fighter1.wskill>> <<set $room4.sexskill to $fighter1.sexskill>> <<set $room4.sperm to $fighter1.sperm>> <<set $room4.curhp to $fighter1.curhp>> <<set $room4.hpmult to $fighter1.hpmult>> <<set $room4.armor to $fighter1.armor>> <<set $room4.totstats to $fighter1.totstats>> <<set $room4.expgiven to $fighter1.expgiven>> <<set $room4.expmult to $fighter1.expmult>> <<set $room4.arousal to $fighter1.arousal>> <<set $room4.arousallimit to $fighter1.arousallimit>> <<set $room4.arousaleffect to $fighter1.arousaleffect>> <<set $room4.ishorny to $fighter1.ishorny>> <<set $room4.fetish to $fighter1.fetish>> <<set $room4.weakfetish to $fighter1.weakfetish>> <<set $room4.strongfetish to $fighter1.strongfetish>> <<set $room4.knownweak to $fighter1.knownweak>> <<set $room4.knownstrong to $fighter1.knownstrong>> <<set $room4.numweak to $fighter1.numweak>> <<set $room4.numstrong to $fighter1.numstrong>> <<set $room4.trapcheck to $fighter1.trapcheck>> <<set $room4.pic to $fighter1.pic>> <<set $room4.npic to $fighter1.npic>> <<set $room4.ppic to $fighter1.ppic>> <<set $room4.item to $fighter1.item>> <<set $room4.minscrap to $fighter1.minscrap>> <<set $room4.iscaptured to $fighter1.iscaptured>> <<set $room4.isdefeated to $fighter1.isdefeated>> <<set $room4.isturned to $fighter1.isturned>> <<set $room4.cumlimit to $fighter1.cumlimit>> <<set $room4.hjexp to $fighter1.hjexp>> <<set $room4.hjnextlvl to $fighter1.hjnextlvl>> <<set $room4.hjlvl to $fighter1.hjlvl>> <<set $room4.hjmaxlvl to $fighter1.hjmaxlvl>> <<set $room4.bjexp to $fighter1.bjexp>> <<set $room4.bjnextlvl to $fighter1.bjnextlvl>> <<set $room4.bjlvl to $fighter1.bjlvl>> <<set $room4.bjmaxlvl to $fighter1.bjmaxlvl>> <<set $room4.analexp to $fighter1.analexp>> <<set $room4.analnextlvl to $fighter1.analnextlvl>> <<set $room4.anallvl to $fighter1.anallvl>> <<set $room4.analmaxlvl to $fighter1.analmaxlvl>> <<set $room4.energy to $fighter1.energy>> <<set $room4.maxenergy to $fighter1.maxenergy>> <<set $fighter1space to "empty">> <<set $fighter1 to []>> <<set $room4.bisiton to true>> <<set $room4.bisworking to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room4.name to $fighter2.name>> <<set $room4.girlname to $fighter2.girlname>> <<set $room4.classdesc to $fighter2.classdesc>> <<set $room4.str to $fighter2.str>> <<set $room4.sta to $fighter2.sta>> <<set $room4.int to $fighter2.int>> <<set $room4.sex to $fighter2.sex>> <<set $room4.hp to $fighter2.hp>> <<set $room4.dex to $fighter2.dex>> <<set $room4.res to $fighter2.res>> <<set $room4.wdmg to $fighter2.wdmg>> <<set $room4.wskill to $fighter2.wskill>> <<set $room4.sexskill to $fighter2.sexskill>> <<set $room4.sperm to $fighter2.sperm>> <<set $room4.curhp to $fighter2.curhp>> <<set $room4.hpmult to $fighter2.hpmult>> <<set $room4.armor to $fighter2.armor>> <<set $room4.totstats to $fighter2.totstats>> <<set $room4.expgiven to $fighter2.expgiven>> <<set $room4.expmult to $fighter2.expmult>> <<set $room4.arousal to $fighter2.arousal>> <<set $room4.arousallimit to $fighter2.arousallimit>> <<set $room4.arousaleffect to $fighter2.arousaleffect>> <<set $room4.ishorny to $fighter2.ishorny>> <<set $room4.fetish to $fighter2.fetish>> <<set $room4.weakfetish to $fighter2.weakfetish>> <<set $room4.strongfetish to $fighter2.strongfetish>> <<set $room4.knownweak to $fighter2.knownweak>> <<set $room4.knownstrong to $fighter2.knownstrong>> <<set $room4.numweak to $fighter2.numweak>> <<set $room4.numstrong to $fighter2.numstrong>> <<set $room4.trapcheck to $fighter2.trapcheck>> <<set $room4.pic to $fighter2.pic>> <<set $room4.npic to $fighter2.npic>> <<set $room4.ppic to $fighter2.ppic>> <<set $room4.item to $fighter2.item>> <<set $room4.minscrap to $fighter2.minscrap>> <<set $room4.iscaptured to $fighter2.iscaptured>> <<set $room4.isdefeated to $fighter2.isdefeated>> <<set $room4.isturned to $fighter2.isturned>> <<set $room4.cumlimit to $fighter2.cumlimit>> <<set $room4.hjexp to $fighter2.hjexp>> <<set $room4.hjnextlvl to $fighter2.hjnextlvl>> <<set $room4.hjlvl to $fighter2.hjlvl>> <<set $room4.hjmaxlvl to $fighter2.hjmaxlvl>> <<set $room4.bjexp to $fighter2.bjexp>> <<set $room4.bjnextlvl to $fighter2.bjnextlvl>> <<set $room4.bjlvl to $fighter2.bjlvl>> <<set $room4.bjmaxlvl to $fighter2.bjmaxlvl>> <<set $room4.analexp to $fighter2.analexp>> <<set $room4.analnextlvl to $fighter2.analnextlvl>> <<set $room4.anallvl to $fighter2.anallvl>> <<set $room4.analmaxlvl to $fighter2.analmaxlvl>> <<set $room4.energy to $fighter2.energy>> <<set $room4.maxenergy to $fighter2.maxenergy>> <<set $fighter2space to "empty">> <<set $fighter2 to []>> <<set $room4.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room4.name to $fighter3.name>> <<set $room4.girlname to $fighter3.girlname>> <<set $room4.classdesc to $fighter3.classdesc>> <<set $room4.str to $fighter3.str>> <<set $room4.sta to $fighter3.sta>> <<set $room4.int to $fighter3.int>> <<set $room4.sex to $fighter3.sex>> <<set $room4.hp to $fighter3.hp>> <<set $room4.dex to $fighter3.dex>> <<set $room4.res to $fighter3.res>> <<set $room4.wdmg to $fighter3.wdmg>> <<set $room4.wskill to $fighter3.wskill>> <<set $room4.sexskill to $fighter3.sexskill>> <<set $room4.sperm to $fighter3.sperm>> <<set $room4.curhp to $fighter3.curhp>> <<set $room4.hpmult to $fighter3.hpmult>> <<set $room4.armor to $fighter3.armor>> <<set $room4.totstats to $fighter3.totstats>> <<set $room4.expgiven to $fighter3.expgiven>> <<set $room4.expmult to $fighter3.expmult>> <<set $room4.arousal to $fighter3.arousal>> <<set $room4.arousallimit to $fighter3.arousallimit>> <<set $room4.arousaleffect to $fighter3.arousaleffect>> <<set $room4.ishorny to $fighter3.ishorny>> <<set $room4.fetish to $fighter3.fetish>> <<set $room4.weakfetish to $fighter3.weakfetish>> <<set $room4.strongfetish to $fighter3.strongfetish>> <<set $room4.knownweak to $fighter3.knownweak>> <<set $room4.knownstrong to $fighter3.knownstrong>> <<set $room4.numweak to $fighter3.numweak>> <<set $room4.numstrong to $fighter3.numstrong>> <<set $room4.trapcheck to $fighter3.trapcheck>> <<set $room4.pic to $fighter3.pic>> <<set $room4.npic to $fighter3.npic>> <<set $room4.ppic to $fighter3.ppic>> <<set $room4.item to $fighter3.item>> <<set $room4.minscrap to $fighter3.minscrap>> <<set $room4.iscaptured to $fighter3.iscaptured>> <<set $room4.isdefeated to $fighter3.isdefeated>> <<set $room4.isturned to $fighter3.isturned>> <<set $room4.cumlimit to $fighter3.cumlimit>> <<set $room4.hjexp to $fighter3.hjexp>> <<set $room4.hjnextlvl to $fighter3.hjnextlvl>> <<set $room4.hjlvl to $fighter3.hjlvl>> <<set $room4.hjmaxlvl to $fighter3.hjmaxlvl>> <<set $room4.bjexp to $fighter3.bjexp>> <<set $room4.bjnextlvl to $fighter3.bjnextlvl>> <<set $room4.bjlvl to $fighter3.bjlvl>> <<set $room4.bjmaxlvl to $fighter3.bjmaxlvl>> <<set $room4.analexp to $fighter3.analexp>> <<set $room4.analnextlvl to $fighter3.analnextlvl>> <<set $room4.anallvl to $fighter3.anallvl>> <<set $room4.analmaxlvl to $fighter3.analmaxlvl>> <<set $room4.energy to $fighter3.energy>> <<set $room4.maxenergy to $fighter3.maxenergy>> <<set $fighter3space to "empty">> <<set $fighter3 to []>> <<set $room4.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room4.name to $fighter4.name>> <<set $room4.girlname to $fighter4.girlname>> <<set $room4.classdesc to $fighter4.classdesc>> <<set $room4.str to $fighter4.str>> <<set $room4.sta to $fighter4.sta>> <<set $room4.int to $fighter4.int>> <<set $room4.sex to $fighter4.sex>> <<set $room4.hp to $fighter4.hp>> <<set $room4.dex to $fighter4.dex>> <<set $room4.res to $fighter4.res>> <<set $room4.wdmg to $fighter4.wdmg>> <<set $room4.wskill to $fighter4.wskill>> <<set $room4.sexskill to $fighter4.sexskill>> <<set $room4.sperm to $fighter4.sperm>> <<set $room4.curhp to $fighter4.curhp>> <<set $room4.hpmult to $fighter4.hpmult>> <<set $room4.armor to $fighter4.armor>> <<set $room4.totstats to $fighter4.totstats>> <<set $room4.expgiven to $fighter4.expgiven>> <<set $room4.expmult to $fighter4.expmult>> <<set $room4.arousal to $fighter4.arousal>> <<set $room4.arousallimit to $fighter4.arousallimit>> <<set $room4.arousaleffect to $fighter4.arousaleffect>> <<set $room4.ishorny to $fighter4.ishorny>> <<set $room4.fetish to $fighter4.fetish>> <<set $room4.weakfetish to $fighter4.weakfetish>> <<set $room4.strongfetish to $fighter4.strongfetish>> <<set $room4.knownweak to $fighter4.knownweak>> <<set $room4.knownstrong to $fighter4.knownstrong>> <<set $room4.numweak to $fighter4.numweak>> <<set $room4.numstrong to $fighter4.numstrong>> <<set $room4.trapcheck to $fighter4.trapcheck>> <<set $room4.pic to $fighter4.pic>> <<set $room4.npic to $fighter4.npic>> <<set $room4.ppic to $fighter4.ppic>> <<set $room4.item to $fighter4.item>> <<set $room4.minscrap to $fighter4.minscrap>> <<set $room4.iscaptured to $fighter4.iscaptured>> <<set $room4.isdefeated to $fighter4.isdefeated>> <<set $room4.isturned to $fighter4.isturned>> <<set $room4.cumlimit to $fighter4.cumlimit>> <<set $room4.hjexp to $fighter4.hjexp>> <<set $room4.hjnextlvl to $fighter4.hjnextlvl>> <<set $room4.hjlvl to $fighter4.hjlvl>> <<set $room4.hjmaxlvl to $fighter4.hjmaxlvl>> <<set $room4.bjexp to $fighter4.bjexp>> <<set $room4.bjnextlvl to $fighter4.bjnextlvl>> <<set $room4.bjlvl to $fighter4.bjlvl>> <<set $room4.bjmaxlvl to $fighter4.bjmaxlvl>> <<set $room4.analexp to $fighter4.analexp>> <<set $room4.analnextlvl to $fighter4.analnextlvl>> <<set $room4.anallvl to $fighter4.anallvl>> <<set $room4.analmaxlvl to $fighter4.analmaxlvl>> <<set $room4.energy to $fighter4.energy>> <<set $room4.maxenergy to $fighter4.maxenergy>> <<set $fighter4space to "empty">> <<set $fighter4 to []>> <<set $room4.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room4.name to $fighter5.name>> <<set $room4.girlname to $fighter5.girlname>> <<set $room4.classdesc to $fighter5.classdesc>> <<set $room4.str to $fighter5.str>> <<set $room4.sta to $fighter5.sta>> <<set $room4.int to $fighter5.int>> <<set $room4.sex to $fighter5.sex>> <<set $room4.hp to $fighter5.hp>> <<set $room4.dex to $fighter5.dex>> <<set $room4.res to $fighter5.res>> <<set $room4.wdmg to $fighter5.wdmg>> <<set $room4.wskill to $fighter5.wskill>> <<set $room4.sexskill to $fighter5.sexskill>> <<set $room4.sperm to $fighter5.sperm>> <<set $room4.curhp to $fighter5.curhp>> <<set $room4.hpmult to $fighter5.hpmult>> <<set $room4.armor to $fighter5.armor>> <<set $room4.totstats to $fighter5.totstats>> <<set $room4.expgiven to $fighter5.expgiven>> <<set $room4.expmult to $fighter5.expmult>> <<set $room4.arousal to $fighter5.arousal>> <<set $room4.arousallimit to $fighter5.arousallimit>> <<set $room4.arousaleffect to $fighter5.arousaleffect>> <<set $room4.ishorny to $fighter5.ishorny>> <<set $room4.fetish to $fighter5.fetish>> <<set $room4.weakfetish to $fighter5.weakfetish>> <<set $room4.strongfetish to $fighter5.strongfetish>> <<set $room4.knownweak to $fighter5.knownweak>> <<set $room4.knownstrong to $fighter5.knownstrong>> <<set $room4.numweak to $fighter5.numweak>> <<set $room4.numstrong to $fighter5.numstrong>> <<set $room4.trapcheck to $fighter5.trapcheck>> <<set $room4.pic to $fighter5.pic>> <<set $room4.npic to $fighter5.npic>> <<set $room4.ppic to $fighter5.ppic>> <<set $room4.item to $fighter5.item>> <<set $room4.minscrap to $fighter5.minscrap>> <<set $room4.iscaptured to $fighter5.iscaptured>> <<set $room4.isdefeated to $fighter5.isdefeated>> <<set $room4.isturned to $fighter5.isturned>> <<set $room4.cumlimit to $fighter5.cumlimit>> <<set $room4.hjexp to $fighter5.hjexp>> <<set $room4.hjnextlvl to $fighter5.hjnextlvl>> <<set $room4.hjlvl to $fighter5.hjlvl>> <<set $room4.hjmaxlvl to $fighter5.hjmaxlvl>> <<set $room4.bjexp to $fighter5.bjexp>> <<set $room4.bjnextlvl to $fighter5.bjnextlvl>> <<set $room4.bjlvl to $fighter5.bjlvl>> <<set $room4.bjmaxlvl to $fighter5.bjmaxlvl>> <<set $room4.analexp to $fighter5.analexp>> <<set $room4.analnextlvl to $fighter5.analnextlvl>> <<set $room4.anallvl to $fighter5.anallvl>> <<set $room4.analmaxlvl to $fighter5.analmaxlvl>> <<set $room4.energy to $fighter5.energy>> <<set $room4.maxenergy to $fighter5.maxenergy>> <<set $fighter5space to "empty">> <<set $fighter5 to []>> <<set $room4.bisiton to true>> <</link>></td>\ </tr> <</if>>\ </tbody>\ </table>\ <<else>>\ Assigned fighter $room4.ppic Name: $room4.girlname Strength: $room4.str Stamina: $room4.sta Intellect: $room4.int Sexiness: $room4.sex Dexterity: $room4.dex Resistance: $room4.res Weapon damage: $room4.wdmg Weapon skill: $room4.wskill Armor: $room4.armor <</if>>\ <<else>>\ Your space is empty <<link [[Build a Building|BuildingShop]]>><<set $editroom to 4>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 4>><</link>> <</if>>\ <<if $room4.roomtype === "Building" || $room4.roomtype === "Trap">>\ <<link [[Reset|ResetConfirm]]>><<set $editroom to 4>><</link>> [[Back|Manage]] <<else>>\ [[Back|Manage]] <</if>>\
<div align='center' style='font-size: 200%;'>Sixth Space</div>\ <<if $room5.roomtype === "Unit">>\ <div align='center' style='font-size: 150%;'>$room5.name</div>\ <<if $room5.lvl === $pcmaxunitlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'> Level: $room5.lvl / $pcmaxunitlvl Exp: $room5.exp / $room5.exp_nextlvl </div> <</if>>\ $room5.pic $room5.desc <span style="color:green">Health: $room5.curhp / $room5.hp</span> <span style="color:orange">Strength: $room5.str</span> <span style="color:blue">Resistance: $room5.res</span> <span style="color:purple">Intellegence: $room5.int</span> <span style="color:darkred">Sexual Damage: $room5.sex</span> <strong>Fetishes:</strong> $room5.fetish <strong>Ability:</strong> $room5.ability $room5.abilitydesc\ <<elseif $room5.roomtype === "Trap">>\ <div align='center' style='font-size: 150%;'>$room5.name</div>\ <<if $room5.lvl === $room5.maxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room5.lvl</div> <</if>>\ $room5.pic $room5.desc $room5.effect <<if $room5.lvl === $room5.maxlvl>>\ <strong>Max Level Bonus</strong> $room5.maxlvldesc <</if>>\ <span style="color:orange">Physical Damage: $room5.str</span> <<set _minar to Math.round($room5.sex * .5)>>\ <<set _maxar to Math.round($room5.sex * 2)>>\ <span class="pinktext">Arousal Increase: _minar - _maxar</span> Success Chance: $room5.rate <strong>Fetishes:</strong> $room5.fetish <<if $room5.name === "Suggestive Fetish Trap">>\ <<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>> <</if>>\ \ <<if $room5.isworking === true>>\ Status: <span style="color:green">Fully functioning</span> <<if $room5.lvl < $room5.maxlvl && $scrap >= Math.round(($room5.cost * $room5.lvl) / 2)>>\ <<link [[Upgrade|Room Six]]>><<set $scrap -= Math.round(($room5.cost * $room5.lvl) / 2)>>\ <<set $totscrapspent += Math.round(($room5.cost * $room5.lvl) / 2)>>\ <<set $room5.str += $room5.str_up>>\ <<set $room5.sex += $room5.sex_up>>\ <<set $room5.rate += $room5.rate_up>>\ <<set $room5.lvl++>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room5.cost * $room5.lvl) / 2)>> Scrap</span> <<elseif $room5.lvl === $room5.maxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room5.cost * $room5.lvl) / 2)>> Scrap</span> <</if>>\ <<elseif $room5.isworking === false>>\ Status: <span style="color:red">Requries repairs</span> <<if $scrap >= Math.round(($room5.cost / 4) * $room5.lvl)>>\ <<link [[Repair|Room Six]]>>\ <<set $room5.isworking to true>>\ <<set $scrap -= Math.round(($room5.cost / 4) * $room5.lvl)>>\ <<set $totscrapspent += Math.round(($room5.cost / 4) * $room5.lvl)>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room5.cost / 4) * $room5.lvl)>> Scrap</span>\ <<else>>\ <span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room5.cost / 4) * $room5.lvl)>></span> <</if>>\ <</if>>\ <<elseif $room5.roomtype === "Building">>\ <div align='center' style='font-size: 150%;'>$room5.bname</div>\ <<if $room5.blvl === $room5.bmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room5.blvl</div> <</if>>\ $room5.bpic <<if $room5.bisiton is false>>\ $room5.bdesc <</if>>\ <<if $room5.blvl === $room5.bmaxlvl>>\ <strong>Max Level Bonus</strong> $room5.bmaxlvldesc <</if>>\ Building stats: Strength: $room5.bstr Stamina: $room5.bsta Intellect: $room5.bint Sexiness: $room5.bsex Dexterity: $room5.bdex Resistance: $room5.bres Weapon damage: $room5.bwdmg Weapon skill: $room5.bwskill Armor: $room5.barmor <<if $room5.bisiton is false>>\ The building is empty, no fighter assigned to it. <div align='center' style='font-size: 150%;'>Fighters</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room5.name to $fighter1.name>> <<set $room5.girlname to $fighter1.girlname>> <<set $room5.classdesc to $fighter1.classdesc>> <<set $room5.str to $fighter1.str>> <<set $room5.sta to $fighter1.sta>> <<set $room5.int to $fighter1.int>> <<set $room5.sex to $fighter1.sex>> <<set $room5.hp to $fighter1.hp>> <<set $room5.dex to $fighter1.dex>> <<set $room5.res to $fighter1.res>> <<set $room5.wdmg to $fighter1.wdmg>> <<set $room5.wskill to $fighter1.wskill>> <<set $room5.sexskill to $fighter1.sexskill>> <<set $room5.sperm to $fighter1.sperm>> <<set $room5.curhp to $fighter1.curhp>> <<set $room5.hpmult to $fighter1.hpmult>> <<set $room5.armor to $fighter1.armor>> <<set $room5.totstats to $fighter1.totstats>> <<set $room5.expgiven to $fighter1.expgiven>> <<set $room5.expmult to $fighter1.expmult>> <<set $room5.arousal to $fighter1.arousal>> <<set $room5.arousallimit to $fighter1.arousallimit>> <<set $room5.arousaleffect to $fighter1.arousaleffect>> <<set $room5.ishorny to $fighter1.ishorny>> <<set $room5.fetish to $fighter1.fetish>> <<set $room5.weakfetish to $fighter1.weakfetish>> <<set $room5.strongfetish to $fighter1.strongfetish>> <<set $room5.knownweak to $fighter1.knownweak>> <<set $room5.knownstrong to $fighter1.knownstrong>> <<set $room5.numweak to $fighter1.numweak>> <<set $room5.numstrong to $fighter1.numstrong>> <<set $room5.trapcheck to $fighter1.trapcheck>> <<set $room5.pic to $fighter1.pic>> <<set $room5.npic to $fighter1.npic>> <<set $room5.ppic to $fighter1.ppic>> <<set $room5.item to $fighter1.item>> <<set $room5.minscrap to $fighter1.minscrap>> <<set $room5.iscaptured to $fighter1.iscaptured>> <<set $room5.isdefeated to $fighter1.isdefeated>> <<set $room5.isturned to $fighter1.isturned>> <<set $room5.cumlimit to $fighter1.cumlimit>> <<set $room5.hjexp to $fighter1.hjexp>> <<set $room5.hjnextlvl to $fighter1.hjnextlvl>> <<set $room5.hjlvl to $fighter1.hjlvl>> <<set $room5.hjmaxlvl to $fighter1.hjmaxlvl>> <<set $room5.bjexp to $fighter1.bjexp>> <<set $room5.bjnextlvl to $fighter1.bjnextlvl>> <<set $room5.bjlvl to $fighter1.bjlvl>> <<set $room5.bjmaxlvl to $fighter1.bjmaxlvl>> <<set $room5.analexp to $fighter1.analexp>> <<set $room5.analnextlvl to $fighter1.analnextlvl>> <<set $room5.anallvl to $fighter1.anallvl>> <<set $room5.analmaxlvl to $fighter1.analmaxlvl>> <<set $room5.energy to $fighter1.energy>> <<set $room5.maxenergy to $fighter1.maxenergy>> <<set $fighter1space to "empty">> <<set $fighter1 to []>> <<set $room5.bisiton to true>> <<set $room5.bisworking to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room5.name to $fighter2.name>> <<set $room5.girlname to $fighter2.girlname>> <<set $room5.classdesc to $fighter2.classdesc>> <<set $room5.str to $fighter2.str>> <<set $room5.sta to $fighter2.sta>> <<set $room5.int to $fighter2.int>> <<set $room5.sex to $fighter2.sex>> <<set $room5.hp to $fighter2.hp>> <<set $room5.dex to $fighter2.dex>> <<set $room5.res to $fighter2.res>> <<set $room5.wdmg to $fighter2.wdmg>> <<set $room5.wskill to $fighter2.wskill>> <<set $room5.sexskill to $fighter2.sexskill>> <<set $room5.sperm to $fighter2.sperm>> <<set $room5.curhp to $fighter2.curhp>> <<set $room5.hpmult to $fighter2.hpmult>> <<set $room5.armor to $fighter2.armor>> <<set $room5.totstats to $fighter2.totstats>> <<set $room5.expgiven to $fighter2.expgiven>> <<set $room5.expmult to $fighter2.expmult>> <<set $room5.arousal to $fighter2.arousal>> <<set $room5.arousallimit to $fighter2.arousallimit>> <<set $room5.arousaleffect to $fighter2.arousaleffect>> <<set $room5.ishorny to $fighter2.ishorny>> <<set $room5.fetish to $fighter2.fetish>> <<set $room5.weakfetish to $fighter2.weakfetish>> <<set $room5.strongfetish to $fighter2.strongfetish>> <<set $room5.knownweak to $fighter2.knownweak>> <<set $room5.knownstrong to $fighter2.knownstrong>> <<set $room5.numweak to $fighter2.numweak>> <<set $room5.numstrong to $fighter2.numstrong>> <<set $room5.trapcheck to $fighter2.trapcheck>> <<set $room5.pic to $fighter2.pic>> <<set $room5.npic to $fighter2.npic>> <<set $room5.ppic to $fighter2.ppic>> <<set $room5.item to $fighter2.item>> <<set $room5.minscrap to $fighter2.minscrap>> <<set $room5.iscaptured to $fighter2.iscaptured>> <<set $room5.isdefeated to $fighter2.isdefeated>> <<set $room5.isturned to $fighter2.isturned>> <<set $room5.cumlimit to $fighter2.cumlimit>> <<set $room5.hjexp to $fighter2.hjexp>> <<set $room5.hjnextlvl to $fighter2.hjnextlvl>> <<set $room5.hjlvl to $fighter2.hjlvl>> <<set $room5.hjmaxlvl to $fighter2.hjmaxlvl>> <<set $room5.bjexp to $fighter2.bjexp>> <<set $room5.bjnextlvl to $fighter2.bjnextlvl>> <<set $room5.bjlvl to $fighter2.bjlvl>> <<set $room5.bjmaxlvl to $fighter2.bjmaxlvl>> <<set $room5.analexp to $fighter2.analexp>> <<set $room5.analnextlvl to $fighter2.analnextlvl>> <<set $room5.anallvl to $fighter2.anallvl>> <<set $room5.analmaxlvl to $fighter2.analmaxlvl>> <<set $room5.energy to $fighter2.energy>> <<set $room5.maxenergy to $fighter2.maxenergy>> <<set $fighter2space to "empty">> <<set $fighter2 to []>> <<set $room5.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room5.name to $fighter3.name>> <<set $room5.girlname to $fighter3.girlname>> <<set $room5.classdesc to $fighter3.classdesc>> <<set $room5.str to $fighter3.str>> <<set $room5.sta to $fighter3.sta>> <<set $room5.int to $fighter3.int>> <<set $room5.sex to $fighter3.sex>> <<set $room5.hp to $fighter3.hp>> <<set $room5.dex to $fighter3.dex>> <<set $room5.res to $fighter3.res>> <<set $room5.wdmg to $fighter3.wdmg>> <<set $room5.wskill to $fighter3.wskill>> <<set $room5.sexskill to $fighter3.sexskill>> <<set $room5.sperm to $fighter3.sperm>> <<set $room5.curhp to $fighter3.curhp>> <<set $room5.hpmult to $fighter3.hpmult>> <<set $room5.armor to $fighter3.armor>> <<set $room5.totstats to $fighter3.totstats>> <<set $room5.expgiven to $fighter3.expgiven>> <<set $room5.expmult to $fighter3.expmult>> <<set $room5.arousal to $fighter3.arousal>> <<set $room5.arousallimit to $fighter3.arousallimit>> <<set $room5.arousaleffect to $fighter3.arousaleffect>> <<set $room5.ishorny to $fighter3.ishorny>> <<set $room5.fetish to $fighter3.fetish>> <<set $room5.weakfetish to $fighter3.weakfetish>> <<set $room5.strongfetish to $fighter3.strongfetish>> <<set $room5.knownweak to $fighter3.knownweak>> <<set $room5.knownstrong to $fighter3.knownstrong>> <<set $room5.numweak to $fighter3.numweak>> <<set $room5.numstrong to $fighter3.numstrong>> <<set $room5.trapcheck to $fighter3.trapcheck>> <<set $room5.pic to $fighter3.pic>> <<set $room5.npic to $fighter3.npic>> <<set $room5.ppic to $fighter3.ppic>> <<set $room5.item to $fighter3.item>> <<set $room5.minscrap to $fighter3.minscrap>> <<set $room5.iscaptured to $fighter3.iscaptured>> <<set $room5.isdefeated to $fighter3.isdefeated>> <<set $room5.isturned to $fighter3.isturned>> <<set $room5.cumlimit to $fighter3.cumlimit>> <<set $room5.hjexp to $fighter3.hjexp>> <<set $room5.hjnextlvl to $fighter3.hjnextlvl>> <<set $room5.hjlvl to $fighter3.hjlvl>> <<set $room5.hjmaxlvl to $fighter3.hjmaxlvl>> <<set $room5.bjexp to $fighter3.bjexp>> <<set $room5.bjnextlvl to $fighter3.bjnextlvl>> <<set $room5.bjlvl to $fighter3.bjlvl>> <<set $room5.bjmaxlvl to $fighter3.bjmaxlvl>> <<set $room5.analexp to $fighter3.analexp>> <<set $room5.analnextlvl to $fighter3.analnextlvl>> <<set $room5.anallvl to $fighter3.anallvl>> <<set $room5.analmaxlvl to $fighter3.analmaxlvl>> <<set $room5.energy to $fighter3.energy>> <<set $room5.maxenergy to $fighter3.maxenergy>> <<set $fighter3space to "empty">> <<set $fighter3 to []>> <<set $room5.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room5.name to $fighter4.name>> <<set $room5.girlname to $fighter4.girlname>> <<set $room5.classdesc to $fighter4.classdesc>> <<set $room5.str to $fighter4.str>> <<set $room5.sta to $fighter4.sta>> <<set $room5.int to $fighter4.int>> <<set $room5.sex to $fighter4.sex>> <<set $room5.hp to $fighter4.hp>> <<set $room5.dex to $fighter4.dex>> <<set $room5.res to $fighter4.res>> <<set $room5.wdmg to $fighter4.wdmg>> <<set $room5.wskill to $fighter4.wskill>> <<set $room5.sexskill to $fighter4.sexskill>> <<set $room5.sperm to $fighter4.sperm>> <<set $room5.curhp to $fighter4.curhp>> <<set $room5.hpmult to $fighter4.hpmult>> <<set $room5.armor to $fighter4.armor>> <<set $room5.totstats to $fighter4.totstats>> <<set $room5.expgiven to $fighter4.expgiven>> <<set $room5.expmult to $fighter4.expmult>> <<set $room5.arousal to $fighter4.arousal>> <<set $room5.arousallimit to $fighter4.arousallimit>> <<set $room5.arousaleffect to $fighter4.arousaleffect>> <<set $room5.ishorny to $fighter4.ishorny>> <<set $room5.fetish to $fighter4.fetish>> <<set $room5.weakfetish to $fighter4.weakfetish>> <<set $room5.strongfetish to $fighter4.strongfetish>> <<set $room5.knownweak to $fighter4.knownweak>> <<set $room5.knownstrong to $fighter4.knownstrong>> <<set $room5.numweak to $fighter4.numweak>> <<set $room5.numstrong to $fighter4.numstrong>> <<set $room5.trapcheck to $fighter4.trapcheck>> <<set $room5.pic to $fighter4.pic>> <<set $room5.npic to $fighter4.npic>> <<set $room5.ppic to $fighter4.ppic>> <<set $room5.item to $fighter4.item>> <<set $room5.minscrap to $fighter4.minscrap>> <<set $room5.iscaptured to $fighter4.iscaptured>> <<set $room5.isdefeated to $fighter4.isdefeated>> <<set $room5.isturned to $fighter4.isturned>> <<set $room5.cumlimit to $fighter4.cumlimit>> <<set $room5.hjexp to $fighter4.hjexp>> <<set $room5.hjnextlvl to $fighter4.hjnextlvl>> <<set $room5.hjlvl to $fighter4.hjlvl>> <<set $room5.hjmaxlvl to $fighter4.hjmaxlvl>> <<set $room5.bjexp to $fighter4.bjexp>> <<set $room5.bjnextlvl to $fighter4.bjnextlvl>> <<set $room5.bjlvl to $fighter4.bjlvl>> <<set $room5.bjmaxlvl to $fighter4.bjmaxlvl>> <<set $room5.analexp to $fighter4.analexp>> <<set $room5.analnextlvl to $fighter4.analnextlvl>> <<set $room5.anallvl to $fighter4.anallvl>> <<set $room5.analmaxlvl to $fighter4.analmaxlvl>> <<set $room5.energy to $fighter4.energy>> <<set $room5.maxenergy to $fighter4.maxenergy>> <<set $fighter4space to "empty">> <<set $fighter4 to []>> <<set $room5.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room5.name to $fighter5.name>> <<set $room5.girlname to $fighter5.girlname>> <<set $room5.classdesc to $fighter5.classdesc>> <<set $room5.str to $fighter5.str>> <<set $room5.sta to $fighter5.sta>> <<set $room5.int to $fighter5.int>> <<set $room5.sex to $fighter5.sex>> <<set $room5.hp to $fighter5.hp>> <<set $room5.dex to $fighter5.dex>> <<set $room5.res to $fighter5.res>> <<set $room5.wdmg to $fighter5.wdmg>> <<set $room5.wskill to $fighter5.wskill>> <<set $room5.sexskill to $fighter5.sexskill>> <<set $room5.sperm to $fighter5.sperm>> <<set $room5.curhp to $fighter5.curhp>> <<set $room5.hpmult to $fighter5.hpmult>> <<set $room5.armor to $fighter5.armor>> <<set $room5.totstats to $fighter5.totstats>> <<set $room5.expgiven to $fighter5.expgiven>> <<set $room5.expmult to $fighter5.expmult>> <<set $room5.arousal to $fighter5.arousal>> <<set $room5.arousallimit to $fighter5.arousallimit>> <<set $room5.arousaleffect to $fighter5.arousaleffect>> <<set $room5.ishorny to $fighter5.ishorny>> <<set $room5.fetish to $fighter5.fetish>> <<set $room5.weakfetish to $fighter5.weakfetish>> <<set $room5.strongfetish to $fighter5.strongfetish>> <<set $room5.knownweak to $fighter5.knownweak>> <<set $room5.knownstrong to $fighter5.knownstrong>> <<set $room5.numweak to $fighter5.numweak>> <<set $room5.numstrong to $fighter5.numstrong>> <<set $room5.trapcheck to $fighter5.trapcheck>> <<set $room5.pic to $fighter5.pic>> <<set $room5.npic to $fighter5.npic>> <<set $room5.ppic to $fighter5.ppic>> <<set $room5.item to $fighter5.item>> <<set $room5.minscrap to $fighter5.minscrap>> <<set $room5.iscaptured to $fighter5.iscaptured>> <<set $room5.isdefeated to $fighter5.isdefeated>> <<set $room5.isturned to $fighter5.isturned>> <<set $room5.cumlimit to $fighter5.cumlimit>> <<set $room5.hjexp to $fighter5.hjexp>> <<set $room5.hjnextlvl to $fighter5.hjnextlvl>> <<set $room5.hjlvl to $fighter5.hjlvl>> <<set $room5.hjmaxlvl to $fighter5.hjmaxlvl>> <<set $room5.bjexp to $fighter5.bjexp>> <<set $room5.bjnextlvl to $fighter5.bjnextlvl>> <<set $room5.bjlvl to $fighter5.bjlvl>> <<set $room5.bjmaxlvl to $fighter5.bjmaxlvl>> <<set $room5.analexp to $fighter5.analexp>> <<set $room5.analnextlvl to $fighter5.analnextlvl>> <<set $room5.anallvl to $fighter5.anallvl>> <<set $room5.analmaxlvl to $fighter5.analmaxlvl>> <<set $room5.energy to $fighter5.energy>> <<set $room5.maxenergy to $fighter5.maxenergy>> <<set $fighter5space to "empty">> <<set $fighter5 to []>> <<set $room5.bisiton to true>> <</link>></td>\ </tr> <</if>>\ </tbody>\ </table>\ <<else>>\ Assigned fighter $room5.ppic Name: $room5.girlname Strength: $room5.str Stamina: $room5.sta Intellect: $room5.int Sexiness: $room5.sex Dexterity: $room5.dex Resistance: $room5.res Weapon damage: $room5.wdmg Weapon skill: $room5.wskill Armor: $room5.armor <</if>>\ <<else>>\ Your space is empty <<link [[Build a Building|BuildingShop]]>><<set $editroom to 5>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 5>><</link>> <</if>>\ <<if $room5.roomtype === "Building" || $room5.roomtype === "Trap">>\ <<link [[Reset|ResetConfirm]]>><<set $editroom to 5>><</link>> [[Back|Manage]] <<else>>\ [[Back|Manage]] <</if>>\
<div align='center' style='font-size: 200%;'>Seventh Space</div>\ <<if $room6.roomtype === "Unit">>\ <div align='center' style='font-size: 150%;'>$room6.name</div>\ <<if $room6.lvl === $pcmaxunitlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'> Level: $room6.lvl / $pcmaxunitlvl Exp: $room6.exp / $room6.exp_nextlvl </div> <</if>>\ $room6.pic $room6.desc <span style="color:green">Health: $room6.curhp / $room6.hp</span> <span style="color:orange">Strength: $room6.str</span> <span style="color:blue">Resistance: $room6.res</span> <span style="color:purple">Intellegence: $room6.int</span> <span style="color:darkred">Sexual Damage: $room6.sex</span> <strong>Fetishes:</strong> $room6.fetish <strong>Ability:</strong> $room6.ability $room6.abilitydesc\ <<elseif $room6.roomtype === "Trap">>\ <div align='center' style='font-size: 150%;'>$room6.name</div>\ <<if $room6.lvl === $room6.maxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room6.lvl</div> <</if>>\ $room6.pic $room6.desc $room6.effect <<if $room6.lvl === $room6.maxlvl>>\ <strong>Max Level Bonus</strong> $room6.maxlvldesc <</if>>\ <span style="color:orange">Physical Damage: $room6.str</span> <<set _minar to Math.round($room6.sex * .5)>>\ <<set _maxar to Math.round($room6.sex * 2)>>\ <span class="pinktext">Arousal Increase: _minar - _maxar</span> Success Chance: $room6.rate <strong>Fetishes:</strong> $room6.fetish <<if $room6.name === "Suggestive Fetish Trap">>\ <<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>> <</if>>\ \ <<if $room6.isworking === true>>\ Status: <span style="color:green">Fully functioning</span> <<if $room6.lvl < $room6.maxlvl && $scrap >= Math.round(($room6.cost * $room6.lvl) / 2)>>\ <<link [[Upgrade|Room Seven]]>><<set $scrap -= Math.round(($room6.cost * $room6.lvl) / 2)>>\ <<set $totscrapspent += Math.round(($room6.cost * $room6.lvl) / 2)>>\ <<set $room6.str += $room6.str_up>>\ <<set $room6.sex += $room6.sex_up>>\ <<set $room6.rate += $room6.rate_up>>\ <<set $room6.lvl++>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room6.cost * $room6.lvl) / 2)>> Scrap</span> <<elseif $room6.lvl === $room6.maxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room6.cost * $room6.lvl) / 2)>> Scrap</span> <</if>>\ <<elseif $room6.isworking === false>>\ Status: <span style="color:red">Requries repairs</span> <<if $scrap >= Math.round(($room6.cost / 4) * $room6.lvl)>>\ <<link [[Repair|Room Seven]]>>\ <<set $room6.isworking to true>>\ <<set $scrap -= Math.round(($room6.cost / 4) * $room6.lvl)>>\ <<set $totscrapspent += Math.round(($room6.cost / 4) * $room6.lvl)>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room6.cost / 4) * $room6.lvl)>> Scrap</span>\ <<else>>\ <span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room6.cost / 4) * $room6.lvl)>></span> <</if>>\ <</if>>\ <<elseif $room6.roomtype === "Building">>\ <div align='center' style='font-size: 150%;'>$room6.bname</div>\ <<if $room6.blvl === $room6.bmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room6.blvl</div> <</if>>\ $room6.bpic <<if $room6.bisiton is false>>\ $room6.bdesc <</if>>\ <<if $room6.blvl === $room6.bmaxlvl>>\ <strong>Max Level Bonus</strong> $room6.bmaxlvldesc <</if>>\ Building stats: Strength: $room6.bstr Stamina: $room6.bsta Intellect: $room6.bint Sexiness: $room6.bsex Dexterity: $room6.bdex Resistance: $room6.bres Weapon damage: $room6.bwdmg Weapon skill: $room6.bwskill Armor: $room6.barmor <<if $room6.bisiton is false>>\ The building is empty, no fighter assigned to it. <div align='center' style='font-size: 150%;'>Fighters</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room6.name to $fighter1.name>> <<set $room6.girlname to $fighter1.girlname>> <<set $room6.classdesc to $fighter1.classdesc>> <<set $room6.str to $fighter1.str>> <<set $room6.sta to $fighter1.sta>> <<set $room6.int to $fighter1.int>> <<set $room6.sex to $fighter1.sex>> <<set $room6.hp to $fighter1.hp>> <<set $room6.dex to $fighter1.dex>> <<set $room6.res to $fighter1.res>> <<set $room6.wdmg to $fighter1.wdmg>> <<set $room6.wskill to $fighter1.wskill>> <<set $room6.sexskill to $fighter1.sexskill>> <<set $room6.sperm to $fighter1.sperm>> <<set $room6.curhp to $fighter1.curhp>> <<set $room6.hpmult to $fighter1.hpmult>> <<set $room6.armor to $fighter1.armor>> <<set $room6.totstats to $fighter1.totstats>> <<set $room6.expgiven to $fighter1.expgiven>> <<set $room6.expmult to $fighter1.expmult>> <<set $room6.arousal to $fighter1.arousal>> <<set $room6.arousallimit to $fighter1.arousallimit>> <<set $room6.arousaleffect to $fighter1.arousaleffect>> <<set $room6.ishorny to $fighter1.ishorny>> <<set $room6.fetish to $fighter1.fetish>> <<set $room6.weakfetish to $fighter1.weakfetish>> <<set $room6.strongfetish to $fighter1.strongfetish>> <<set $room6.knownweak to $fighter1.knownweak>> <<set $room6.knownstrong to $fighter1.knownstrong>> <<set $room6.numweak to $fighter1.numweak>> <<set $room6.numstrong to $fighter1.numstrong>> <<set $room6.trapcheck to $fighter1.trapcheck>> <<set $room6.pic to $fighter1.pic>> <<set $room6.npic to $fighter1.npic>> <<set $room6.ppic to $fighter1.ppic>> <<set $room6.item to $fighter1.item>> <<set $room6.minscrap to $fighter1.minscrap>> <<set $room6.iscaptured to $fighter1.iscaptured>> <<set $room6.isdefeated to $fighter1.isdefeated>> <<set $room6.isturned to $fighter1.isturned>> <<set $room6.cumlimit to $fighter1.cumlimit>> <<set $room6.hjexp to $fighter1.hjexp>> <<set $room6.hjnextlvl to $fighter1.hjnextlvl>> <<set $room6.hjlvl to $fighter1.hjlvl>> <<set $room6.hjmaxlvl to $fighter1.hjmaxlvl>> <<set $room6.bjexp to $fighter1.bjexp>> <<set $room6.bjnextlvl to $fighter1.bjnextlvl>> <<set $room6.bjlvl to $fighter1.bjlvl>> <<set $room6.bjmaxlvl to $fighter1.bjmaxlvl>> <<set $room6.analexp to $fighter1.analexp>> <<set $room6.analnextlvl to $fighter1.analnextlvl>> <<set $room6.anallvl to $fighter1.anallvl>> <<set $room6.analmaxlvl to $fighter1.analmaxlvl>> <<set $room6.energy to $fighter1.energy>> <<set $room6.maxenergy to $fighter1.maxenergy>> <<set $fighter1space to "empty">> <<set $fighter1 to []>> <<set $room6.bisiton to true>> <<set $room6.bisworking to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room6.name to $fighter2.name>> <<set $room6.girlname to $fighter2.girlname>> <<set $room6.classdesc to $fighter2.classdesc>> <<set $room6.str to $fighter2.str>> <<set $room6.sta to $fighter2.sta>> <<set $room6.int to $fighter2.int>> <<set $room6.sex to $fighter2.sex>> <<set $room6.hp to $fighter2.hp>> <<set $room6.dex to $fighter2.dex>> <<set $room6.res to $fighter2.res>> <<set $room6.wdmg to $fighter2.wdmg>> <<set $room6.wskill to $fighter2.wskill>> <<set $room6.sexskill to $fighter2.sexskill>> <<set $room6.sperm to $fighter2.sperm>> <<set $room6.curhp to $fighter2.curhp>> <<set $room6.hpmult to $fighter2.hpmult>> <<set $room6.armor to $fighter2.armor>> <<set $room6.totstats to $fighter2.totstats>> <<set $room6.expgiven to $fighter2.expgiven>> <<set $room6.expmult to $fighter2.expmult>> <<set $room6.arousal to $fighter2.arousal>> <<set $room6.arousallimit to $fighter2.arousallimit>> <<set $room6.arousaleffect to $fighter2.arousaleffect>> <<set $room6.ishorny to $fighter2.ishorny>> <<set $room6.fetish to $fighter2.fetish>> <<set $room6.weakfetish to $fighter2.weakfetish>> <<set $room6.strongfetish to $fighter2.strongfetish>> <<set $room6.knownweak to $fighter2.knownweak>> <<set $room6.knownstrong to $fighter2.knownstrong>> <<set $room6.numweak to $fighter2.numweak>> <<set $room6.numstrong to $fighter2.numstrong>> <<set $room6.trapcheck to $fighter2.trapcheck>> <<set $room6.pic to $fighter2.pic>> <<set $room6.npic to $fighter2.npic>> <<set $room6.ppic to $fighter2.ppic>> <<set $room6.item to $fighter2.item>> <<set $room6.minscrap to $fighter2.minscrap>> <<set $room6.iscaptured to $fighter2.iscaptured>> <<set $room6.isdefeated to $fighter2.isdefeated>> <<set $room6.isturned to $fighter2.isturned>> <<set $room6.cumlimit to $fighter2.cumlimit>> <<set $room6.hjexp to $fighter2.hjexp>> <<set $room6.hjnextlvl to $fighter2.hjnextlvl>> <<set $room6.hjlvl to $fighter2.hjlvl>> <<set $room6.hjmaxlvl to $fighter2.hjmaxlvl>> <<set $room6.bjexp to $fighter2.bjexp>> <<set $room6.bjnextlvl to $fighter2.bjnextlvl>> <<set $room6.bjlvl to $fighter2.bjlvl>> <<set $room6.bjmaxlvl to $fighter2.bjmaxlvl>> <<set $room6.analexp to $fighter2.analexp>> <<set $room6.analnextlvl to $fighter2.analnextlvl>> <<set $room6.anallvl to $fighter2.anallvl>> <<set $room6.analmaxlvl to $fighter2.analmaxlvl>> <<set $room6.energy to $fighter2.energy>> <<set $room6.maxenergy to $fighter2.maxenergy>> <<set $fighter2space to "empty">> <<set $fighter2 to []>> <<set $room6.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room6.name to $fighter3.name>> <<set $room6.girlname to $fighter3.girlname>> <<set $room6.classdesc to $fighter3.classdesc>> <<set $room6.str to $fighter3.str>> <<set $room6.sta to $fighter3.sta>> <<set $room6.int to $fighter3.int>> <<set $room6.sex to $fighter3.sex>> <<set $room6.hp to $fighter3.hp>> <<set $room6.dex to $fighter3.dex>> <<set $room6.res to $fighter3.res>> <<set $room6.wdmg to $fighter3.wdmg>> <<set $room6.wskill to $fighter3.wskill>> <<set $room6.sexskill to $fighter3.sexskill>> <<set $room6.sperm to $fighter3.sperm>> <<set $room6.curhp to $fighter3.curhp>> <<set $room6.hpmult to $fighter3.hpmult>> <<set $room6.armor to $fighter3.armor>> <<set $room6.totstats to $fighter3.totstats>> <<set $room6.expgiven to $fighter3.expgiven>> <<set $room6.expmult to $fighter3.expmult>> <<set $room6.arousal to $fighter3.arousal>> <<set $room6.arousallimit to $fighter3.arousallimit>> <<set $room6.arousaleffect to $fighter3.arousaleffect>> <<set $room6.ishorny to $fighter3.ishorny>> <<set $room6.fetish to $fighter3.fetish>> <<set $room6.weakfetish to $fighter3.weakfetish>> <<set $room6.strongfetish to $fighter3.strongfetish>> <<set $room6.knownweak to $fighter3.knownweak>> <<set $room6.knownstrong to $fighter3.knownstrong>> <<set $room6.numweak to $fighter3.numweak>> <<set $room6.numstrong to $fighter3.numstrong>> <<set $room6.trapcheck to $fighter3.trapcheck>> <<set $room6.pic to $fighter3.pic>> <<set $room6.npic to $fighter3.npic>> <<set $room6.ppic to $fighter3.ppic>> <<set $room6.item to $fighter3.item>> <<set $room6.minscrap to $fighter3.minscrap>> <<set $room6.iscaptured to $fighter3.iscaptured>> <<set $room6.isdefeated to $fighter3.isdefeated>> <<set $room6.isturned to $fighter3.isturned>> <<set $room6.cumlimit to $fighter3.cumlimit>> <<set $room6.hjexp to $fighter3.hjexp>> <<set $room6.hjnextlvl to $fighter3.hjnextlvl>> <<set $room6.hjlvl to $fighter3.hjlvl>> <<set $room6.hjmaxlvl to $fighter3.hjmaxlvl>> <<set $room6.bjexp to $fighter3.bjexp>> <<set $room6.bjnextlvl to $fighter3.bjnextlvl>> <<set $room6.bjlvl to $fighter3.bjlvl>> <<set $room6.bjmaxlvl to $fighter3.bjmaxlvl>> <<set $room6.analexp to $fighter3.analexp>> <<set $room6.analnextlvl to $fighter3.analnextlvl>> <<set $room6.anallvl to $fighter3.anallvl>> <<set $room6.analmaxlvl to $fighter3.analmaxlvl>> <<set $room6.energy to $fighter3.energy>> <<set $room6.maxenergy to $fighter3.maxenergy>> <<set $fighter3space to "empty">> <<set $fighter3 to []>> <<set $room6.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room6.name to $fighter4.name>> <<set $room6.girlname to $fighter4.girlname>> <<set $room6.classdesc to $fighter4.classdesc>> <<set $room6.str to $fighter4.str>> <<set $room6.sta to $fighter4.sta>> <<set $room6.int to $fighter4.int>> <<set $room6.sex to $fighter4.sex>> <<set $room6.hp to $fighter4.hp>> <<set $room6.dex to $fighter4.dex>> <<set $room6.res to $fighter4.res>> <<set $room6.wdmg to $fighter4.wdmg>> <<set $room6.wskill to $fighter4.wskill>> <<set $room6.sexskill to $fighter4.sexskill>> <<set $room6.sperm to $fighter4.sperm>> <<set $room6.curhp to $fighter4.curhp>> <<set $room6.hpmult to $fighter4.hpmult>> <<set $room6.armor to $fighter4.armor>> <<set $room6.totstats to $fighter4.totstats>> <<set $room6.expgiven to $fighter4.expgiven>> <<set $room6.expmult to $fighter4.expmult>> <<set $room6.arousal to $fighter4.arousal>> <<set $room6.arousallimit to $fighter4.arousallimit>> <<set $room6.arousaleffect to $fighter4.arousaleffect>> <<set $room6.ishorny to $fighter4.ishorny>> <<set $room6.fetish to $fighter4.fetish>> <<set $room6.weakfetish to $fighter4.weakfetish>> <<set $room6.strongfetish to $fighter4.strongfetish>> <<set $room6.knownweak to $fighter4.knownweak>> <<set $room6.knownstrong to $fighter4.knownstrong>> <<set $room6.numweak to $fighter4.numweak>> <<set $room6.numstrong to $fighter4.numstrong>> <<set $room6.trapcheck to $fighter4.trapcheck>> <<set $room6.pic to $fighter4.pic>> <<set $room6.npic to $fighter4.npic>> <<set $room6.ppic to $fighter4.ppic>> <<set $room6.item to $fighter4.item>> <<set $room6.minscrap to $fighter4.minscrap>> <<set $room6.iscaptured to $fighter4.iscaptured>> <<set $room6.isdefeated to $fighter4.isdefeated>> <<set $room6.isturned to $fighter4.isturned>> <<set $room6.cumlimit to $fighter4.cumlimit>> <<set $room6.hjexp to $fighter4.hjexp>> <<set $room6.hjnextlvl to $fighter4.hjnextlvl>> <<set $room6.hjlvl to $fighter4.hjlvl>> <<set $room6.hjmaxlvl to $fighter4.hjmaxlvl>> <<set $room6.bjexp to $fighter4.bjexp>> <<set $room6.bjnextlvl to $fighter4.bjnextlvl>> <<set $room6.bjlvl to $fighter4.bjlvl>> <<set $room6.bjmaxlvl to $fighter4.bjmaxlvl>> <<set $room6.analexp to $fighter4.analexp>> <<set $room6.analnextlvl to $fighter4.analnextlvl>> <<set $room6.anallvl to $fighter4.anallvl>> <<set $room6.analmaxlvl to $fighter4.analmaxlvl>> <<set $room6.energy to $fighter4.energy>> <<set $room6.maxenergy to $fighter4.maxenergy>> <<set $fighter4space to "empty">> <<set $fighter4 to []>> <<set $room6.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room6.name to $fighter5.name>> <<set $room6.girlname to $fighter5.girlname>> <<set $room6.classdesc to $fighter5.classdesc>> <<set $room6.str to $fighter5.str>> <<set $room6.sta to $fighter5.sta>> <<set $room6.int to $fighter5.int>> <<set $room6.sex to $fighter5.sex>> <<set $room6.hp to $fighter5.hp>> <<set $room6.dex to $fighter5.dex>> <<set $room6.res to $fighter5.res>> <<set $room6.wdmg to $fighter5.wdmg>> <<set $room6.wskill to $fighter5.wskill>> <<set $room6.sexskill to $fighter5.sexskill>> <<set $room6.sperm to $fighter5.sperm>> <<set $room6.curhp to $fighter5.curhp>> <<set $room6.hpmult to $fighter5.hpmult>> <<set $room6.armor to $fighter5.armor>> <<set $room6.totstats to $fighter5.totstats>> <<set $room6.expgiven to $fighter5.expgiven>> <<set $room6.expmult to $fighter5.expmult>> <<set $room6.arousal to $fighter5.arousal>> <<set $room6.arousallimit to $fighter5.arousallimit>> <<set $room6.arousaleffect to $fighter5.arousaleffect>> <<set $room6.ishorny to $fighter5.ishorny>> <<set $room6.fetish to $fighter5.fetish>> <<set $room6.weakfetish to $fighter5.weakfetish>> <<set $room6.strongfetish to $fighter5.strongfetish>> <<set $room6.knownweak to $fighter5.knownweak>> <<set $room6.knownstrong to $fighter5.knownstrong>> <<set $room6.numweak to $fighter5.numweak>> <<set $room6.numstrong to $fighter5.numstrong>> <<set $room6.trapcheck to $fighter5.trapcheck>> <<set $room6.pic to $fighter5.pic>> <<set $room6.npic to $fighter5.npic>> <<set $room6.ppic to $fighter5.ppic>> <<set $room6.item to $fighter5.item>> <<set $room6.minscrap to $fighter5.minscrap>> <<set $room6.iscaptured to $fighter5.iscaptured>> <<set $room6.isdefeated to $fighter5.isdefeated>> <<set $room6.isturned to $fighter5.isturned>> <<set $room6.cumlimit to $fighter5.cumlimit>> <<set $room6.hjexp to $fighter5.hjexp>> <<set $room6.hjnextlvl to $fighter5.hjnextlvl>> <<set $room6.hjlvl to $fighter5.hjlvl>> <<set $room6.hjmaxlvl to $fighter5.hjmaxlvl>> <<set $room6.bjexp to $fighter5.bjexp>> <<set $room6.bjnextlvl to $fighter5.bjnextlvl>> <<set $room6.bjlvl to $fighter5.bjlvl>> <<set $room6.bjmaxlvl to $fighter5.bjmaxlvl>> <<set $room6.analexp to $fighter5.analexp>> <<set $room6.analnextlvl to $fighter5.analnextlvl>> <<set $room6.anallvl to $fighter5.anallvl>> <<set $room6.analmaxlvl to $fighter5.analmaxlvl>> <<set $room6.energy to $fighter5.energy>> <<set $room6.maxenergy to $fighter5.maxenergy>> <<set $fighter5space to "empty">> <<set $fighter5 to []>> <<set $room6.bisiton to true>> <</link>></td>\ </tr> <</if>>\ </tbody>\ </table>\ <<else>>\ Assigned fighter $room6.ppic Name: $room6.girlname Strength: $room6.str Stamina: $room6.sta Intellect: $room6.int Sexiness: $room6.sex Dexterity: $room6.dex Resistance: $room6.res Weapon damage: $room6.wdmg Weapon skill: $room6.wskill Armor: $room6.armor <</if>>\ <<else>>\ Your space is empty <<link [[Build a Building|BuildingShop]]>><<set $editroom to 6>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 6>><</link>> <</if>>\ <<if $room6.roomtype === "Building" || $room6.roomtype === "Trap">>\ <<link [[Reset|ResetConfirm]]>><<set $editroom to 6>><</link>> [[Back|Manage]] <<else>>\ [[Back|Manage]] <</if>>\
<div align='center' style='font-size: 200%;'>Eighth Space</div>\ <<if $room7.roomtype === "Unit">>\ <div align='center' style='font-size: 150%;'>$room7.name</div>\ <<if $room7.lvl === $pcmaxunitlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'> Level: $room7.lvl / $pcmaxunitlvl Exp: $room7.exp / $room7.exp_nextlvl </div> <</if>>\ $room7.pic $room7.desc <span style="color:green">Health: $room7.curhp / $room7.hp</span> <span style="color:orange">Strength: $room7.str</span> <span style="color:blue">Resistance: $room7.res</span> <span style="color:purple">Intellegence: $room7.int</span> <span style="color:darkred">Sexual Damage: $room7.sex</span> <strong>Fetishes:</strong> $room7.fetish <strong>Ability:</strong> $room7.ability $room7.abilitydesc\ <<elseif $room7.roomtype === "Trap">>\ <div align='center' style='font-size: 150%;'>$room7.name</div>\ <<if $room7.lvl === $room7.maxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room7.lvl</div> <</if>>\ $room7.pic $room7.desc $room7.effect <<if $room7.lvl === $room7.maxlvl>>\ <strong>Max Level Bonus</strong> $room7.maxlvldesc <</if>>\ <span style="color:orange">Physical Damage: $room7.str</span> <<set _minar to Math.round($room7.sex * .5)>>\ <<set _maxar to Math.round($room7.sex * 2)>>\ <span class="pinktext">Arousal Increase: _minar - _maxar</span> Success Chance: $room7.rate <strong>Fetishes:</strong> $room7.fetish <<if $room7.name === "Suggestive Fetish Trap">>\ <<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>> <</if>>\ \ <<if $room7.isworking === true>>\ Status: <span style="color:green">Fully functioning</span> <<if $room7.lvl < $room7.maxlvl && $scrap >= Math.round(($room7.cost * $room7.lvl) / 2)>>\ <<link [[Upgrade|Room Eight]]>><<set $scrap -= Math.round(($room7.cost * $room7.lvl) / 2)>>\ <<set $totscrapspent += Math.round(($room7.cost * $room7.lvl) / 2)>>\ <<set $room7.str += $room7.str_up>>\ <<set $room7.sex += $room7.sex_up>>\ <<set $room7.rate += $room7.rate_up>>\ <<set $room7.lvl++>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room7.cost * $room7.lvl) / 2)>> Scrap</span> <<elseif $room7.lvl === $room7.maxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room7.cost * $room7.lvl) / 2)>> Scrap</span> <</if>>\ <<elseif $room7.isworking === false>>\ Status: <span style="color:red">Requries repairs</span> <<if $scrap >= Math.round(($room7.cost / 4) * $room7.lvl)>>\ <<link [[Repair|Room Eight]]>>\ <<set $room7.isworking to true>>\ <<set $scrap -= Math.round(($room7.cost / 4) * $room7.lvl)>>\ <<set $totscrapspent += Math.round(($room7.cost / 4) * $room7.lvl)>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room7.cost / 4) * $room7.lvl)>> Scrap</span>\ <<else>>\ <span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room7.cost / 4) * $room7.lvl)>></span> <</if>>\ <</if>>\ <<elseif $room7.roomtype === "Building">>\ <div align='center' style='font-size: 150%;'>$room7.bname</div>\ <<if $room7.blvl === $room7.bmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room7.blvl</div> <</if>>\ $room7.bpic <<if $room7.bisiton is false>>\ $room7.bdesc <</if>>\ <<if $room7.blvl === $room7.bmaxlvl>>\ <strong>Max Level Bonus</strong> $room7.bmaxlvldesc <</if>>\ Building stats: Strength: $room7.bstr Stamina: $room7.bsta Intellect: $room7.bint Sexiness: $room7.bsex Dexterity: $room7.bdex Resistance: $room7.bres Weapon damage: $room7.bwdmg Weapon skill: $room7.bwskill Armor: $room7.barmor <<if $room7.bisiton is false>>\ The building is empty, no fighter assigned to it. <div align='center' style='font-size: 150%;'>Fighters</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room7.name to $fighter1.name>> <<set $room7.girlname to $fighter1.girlname>> <<set $room7.classdesc to $fighter1.classdesc>> <<set $room7.str to $fighter1.str>> <<set $room7.sta to $fighter1.sta>> <<set $room7.int to $fighter1.int>> <<set $room7.sex to $fighter1.sex>> <<set $room7.hp to $fighter1.hp>> <<set $room7.dex to $fighter1.dex>> <<set $room7.res to $fighter1.res>> <<set $room7.wdmg to $fighter1.wdmg>> <<set $room7.wskill to $fighter1.wskill>> <<set $room7.sexskill to $fighter1.sexskill>> <<set $room7.sperm to $fighter1.sperm>> <<set $room7.curhp to $fighter1.curhp>> <<set $room7.hpmult to $fighter1.hpmult>> <<set $room7.armor to $fighter1.armor>> <<set $room7.totstats to $fighter1.totstats>> <<set $room7.expgiven to $fighter1.expgiven>> <<set $room7.expmult to $fighter1.expmult>> <<set $room7.arousal to $fighter1.arousal>> <<set $room7.arousallimit to $fighter1.arousallimit>> <<set $room7.arousaleffect to $fighter1.arousaleffect>> <<set $room7.ishorny to $fighter1.ishorny>> <<set $room7.fetish to $fighter1.fetish>> <<set $room7.weakfetish to $fighter1.weakfetish>> <<set $room7.strongfetish to $fighter1.strongfetish>> <<set $room7.knownweak to $fighter1.knownweak>> <<set $room7.knownstrong to $fighter1.knownstrong>> <<set $room7.numweak to $fighter1.numweak>> <<set $room7.numstrong to $fighter1.numstrong>> <<set $room7.trapcheck to $fighter1.trapcheck>> <<set $room7.pic to $fighter1.pic>> <<set $room7.npic to $fighter1.npic>> <<set $room7.ppic to $fighter1.ppic>> <<set $room7.item to $fighter1.item>> <<set $room7.minscrap to $fighter1.minscrap>> <<set $room7.iscaptured to $fighter1.iscaptured>> <<set $room7.isdefeated to $fighter1.isdefeated>> <<set $room7.isturned to $fighter1.isturned>> <<set $room7.cumlimit to $fighter1.cumlimit>> <<set $room7.hjexp to $fighter1.hjexp>> <<set $room7.hjnextlvl to $fighter1.hjnextlvl>> <<set $room7.hjlvl to $fighter1.hjlvl>> <<set $room7.hjmaxlvl to $fighter1.hjmaxlvl>> <<set $room7.bjexp to $fighter1.bjexp>> <<set $room7.bjnextlvl to $fighter1.bjnextlvl>> <<set $room7.bjlvl to $fighter1.bjlvl>> <<set $room7.bjmaxlvl to $fighter1.bjmaxlvl>> <<set $room7.analexp to $fighter1.analexp>> <<set $room7.analnextlvl to $fighter1.analnextlvl>> <<set $room7.anallvl to $fighter1.anallvl>> <<set $room7.analmaxlvl to $fighter1.analmaxlvl>> <<set $room7.energy to $fighter1.energy>> <<set $room7.maxenergy to $fighter1.maxenergy>> <<set $fighter1space to "empty">> <<set $fighter1 to []>> <<set $room7.bisiton to true>> <<set $room7.bisworking to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room7.name to $fighter2.name>> <<set $room7.girlname to $fighter2.girlname>> <<set $room7.classdesc to $fighter2.classdesc>> <<set $room7.str to $fighter2.str>> <<set $room7.sta to $fighter2.sta>> <<set $room7.int to $fighter2.int>> <<set $room7.sex to $fighter2.sex>> <<set $room7.hp to $fighter2.hp>> <<set $room7.dex to $fighter2.dex>> <<set $room7.res to $fighter2.res>> <<set $room7.wdmg to $fighter2.wdmg>> <<set $room7.wskill to $fighter2.wskill>> <<set $room7.sexskill to $fighter2.sexskill>> <<set $room7.sperm to $fighter2.sperm>> <<set $room7.curhp to $fighter2.curhp>> <<set $room7.hpmult to $fighter2.hpmult>> <<set $room7.armor to $fighter2.armor>> <<set $room7.totstats to $fighter2.totstats>> <<set $room7.expgiven to $fighter2.expgiven>> <<set $room7.expmult to $fighter2.expmult>> <<set $room7.arousal to $fighter2.arousal>> <<set $room7.arousallimit to $fighter2.arousallimit>> <<set $room7.arousaleffect to $fighter2.arousaleffect>> <<set $room7.ishorny to $fighter2.ishorny>> <<set $room7.fetish to $fighter2.fetish>> <<set $room7.weakfetish to $fighter2.weakfetish>> <<set $room7.strongfetish to $fighter2.strongfetish>> <<set $room7.knownweak to $fighter2.knownweak>> <<set $room7.knownstrong to $fighter2.knownstrong>> <<set $room7.numweak to $fighter2.numweak>> <<set $room7.numstrong to $fighter2.numstrong>> <<set $room7.trapcheck to $fighter2.trapcheck>> <<set $room7.pic to $fighter2.pic>> <<set $room7.npic to $fighter2.npic>> <<set $room7.ppic to $fighter2.ppic>> <<set $room7.item to $fighter2.item>> <<set $room7.minscrap to $fighter2.minscrap>> <<set $room7.iscaptured to $fighter2.iscaptured>> <<set $room7.isdefeated to $fighter2.isdefeated>> <<set $room7.isturned to $fighter2.isturned>> <<set $room7.cumlimit to $fighter2.cumlimit>> <<set $room7.hjexp to $fighter2.hjexp>> <<set $room7.hjnextlvl to $fighter2.hjnextlvl>> <<set $room7.hjlvl to $fighter2.hjlvl>> <<set $room7.hjmaxlvl to $fighter2.hjmaxlvl>> <<set $room7.bjexp to $fighter2.bjexp>> <<set $room7.bjnextlvl to $fighter2.bjnextlvl>> <<set $room7.bjlvl to $fighter2.bjlvl>> <<set $room7.bjmaxlvl to $fighter2.bjmaxlvl>> <<set $room7.analexp to $fighter2.analexp>> <<set $room7.analnextlvl to $fighter2.analnextlvl>> <<set $room7.anallvl to $fighter2.anallvl>> <<set $room7.analmaxlvl to $fighter2.analmaxlvl>> <<set $room7.energy to $fighter2.energy>> <<set $room7.maxenergy to $fighter2.maxenergy>> <<set $fighter2space to "empty">> <<set $fighter2 to []>> <<set $room7.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room7.name to $fighter3.name>> <<set $room7.girlname to $fighter3.girlname>> <<set $room7.classdesc to $fighter3.classdesc>> <<set $room7.str to $fighter3.str>> <<set $room7.sta to $fighter3.sta>> <<set $room7.int to $fighter3.int>> <<set $room7.sex to $fighter3.sex>> <<set $room7.hp to $fighter3.hp>> <<set $room7.dex to $fighter3.dex>> <<set $room7.res to $fighter3.res>> <<set $room7.wdmg to $fighter3.wdmg>> <<set $room7.wskill to $fighter3.wskill>> <<set $room7.sexskill to $fighter3.sexskill>> <<set $room7.sperm to $fighter3.sperm>> <<set $room7.curhp to $fighter3.curhp>> <<set $room7.hpmult to $fighter3.hpmult>> <<set $room7.armor to $fighter3.armor>> <<set $room7.totstats to $fighter3.totstats>> <<set $room7.expgiven to $fighter3.expgiven>> <<set $room7.expmult to $fighter3.expmult>> <<set $room7.arousal to $fighter3.arousal>> <<set $room7.arousallimit to $fighter3.arousallimit>> <<set $room7.arousaleffect to $fighter3.arousaleffect>> <<set $room7.ishorny to $fighter3.ishorny>> <<set $room7.fetish to $fighter3.fetish>> <<set $room7.weakfetish to $fighter3.weakfetish>> <<set $room7.strongfetish to $fighter3.strongfetish>> <<set $room7.knownweak to $fighter3.knownweak>> <<set $room7.knownstrong to $fighter3.knownstrong>> <<set $room7.numweak to $fighter3.numweak>> <<set $room7.numstrong to $fighter3.numstrong>> <<set $room7.trapcheck to $fighter3.trapcheck>> <<set $room7.pic to $fighter3.pic>> <<set $room7.npic to $fighter3.npic>> <<set $room7.ppic to $fighter3.ppic>> <<set $room7.item to $fighter3.item>> <<set $room7.minscrap to $fighter3.minscrap>> <<set $room7.iscaptured to $fighter3.iscaptured>> <<set $room7.isdefeated to $fighter3.isdefeated>> <<set $room7.isturned to $fighter3.isturned>> <<set $room7.cumlimit to $fighter3.cumlimit>> <<set $room7.hjexp to $fighter3.hjexp>> <<set $room7.hjnextlvl to $fighter3.hjnextlvl>> <<set $room7.hjlvl to $fighter3.hjlvl>> <<set $room7.hjmaxlvl to $fighter3.hjmaxlvl>> <<set $room7.bjexp to $fighter3.bjexp>> <<set $room7.bjnextlvl to $fighter3.bjnextlvl>> <<set $room7.bjlvl to $fighter3.bjlvl>> <<set $room7.bjmaxlvl to $fighter3.bjmaxlvl>> <<set $room7.analexp to $fighter3.analexp>> <<set $room7.analnextlvl to $fighter3.analnextlvl>> <<set $room7.anallvl to $fighter3.anallvl>> <<set $room7.analmaxlvl to $fighter3.analmaxlvl>> <<set $room7.energy to $fighter3.energy>> <<set $room7.maxenergy to $fighter3.maxenergy>> <<set $fighter3space to "empty">> <<set $fighter3 to []>> <<set $room7.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room7.name to $fighter4.name>> <<set $room7.girlname to $fighter4.girlname>> <<set $room7.classdesc to $fighter4.classdesc>> <<set $room7.str to $fighter4.str>> <<set $room7.sta to $fighter4.sta>> <<set $room7.int to $fighter4.int>> <<set $room7.sex to $fighter4.sex>> <<set $room7.hp to $fighter4.hp>> <<set $room7.dex to $fighter4.dex>> <<set $room7.res to $fighter4.res>> <<set $room7.wdmg to $fighter4.wdmg>> <<set $room7.wskill to $fighter4.wskill>> <<set $room7.sexskill to $fighter4.sexskill>> <<set $room7.sperm to $fighter4.sperm>> <<set $room7.curhp to $fighter4.curhp>> <<set $room7.hpmult to $fighter4.hpmult>> <<set $room7.armor to $fighter4.armor>> <<set $room7.totstats to $fighter4.totstats>> <<set $room7.expgiven to $fighter4.expgiven>> <<set $room7.expmult to $fighter4.expmult>> <<set $room7.arousal to $fighter4.arousal>> <<set $room7.arousallimit to $fighter4.arousallimit>> <<set $room7.arousaleffect to $fighter4.arousaleffect>> <<set $room7.ishorny to $fighter4.ishorny>> <<set $room7.fetish to $fighter4.fetish>> <<set $room7.weakfetish to $fighter4.weakfetish>> <<set $room7.strongfetish to $fighter4.strongfetish>> <<set $room7.knownweak to $fighter4.knownweak>> <<set $room7.knownstrong to $fighter4.knownstrong>> <<set $room7.numweak to $fighter4.numweak>> <<set $room7.numstrong to $fighter4.numstrong>> <<set $room7.trapcheck to $fighter4.trapcheck>> <<set $room7.pic to $fighter4.pic>> <<set $room7.npic to $fighter4.npic>> <<set $room7.ppic to $fighter4.ppic>> <<set $room7.item to $fighter4.item>> <<set $room7.minscrap to $fighter4.minscrap>> <<set $room7.iscaptured to $fighter4.iscaptured>> <<set $room7.isdefeated to $fighter4.isdefeated>> <<set $room7.isturned to $fighter4.isturned>> <<set $room7.cumlimit to $fighter4.cumlimit>> <<set $room7.hjexp to $fighter4.hjexp>> <<set $room7.hjnextlvl to $fighter4.hjnextlvl>> <<set $room7.hjlvl to $fighter4.hjlvl>> <<set $room7.hjmaxlvl to $fighter4.hjmaxlvl>> <<set $room7.bjexp to $fighter4.bjexp>> <<set $room7.bjnextlvl to $fighter4.bjnextlvl>> <<set $room7.bjlvl to $fighter4.bjlvl>> <<set $room7.bjmaxlvl to $fighter4.bjmaxlvl>> <<set $room7.analexp to $fighter4.analexp>> <<set $room7.analnextlvl to $fighter4.analnextlvl>> <<set $room7.anallvl to $fighter4.anallvl>> <<set $room7.analmaxlvl to $fighter4.analmaxlvl>> <<set $room7.energy to $fighter4.energy>> <<set $room7.maxenergy to $fighter4.maxenergy>> <<set $fighter4space to "empty">> <<set $fighter4 to []>> <<set $room7.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room7.name to $fighter5.name>> <<set $room7.girlname to $fighter5.girlname>> <<set $room7.classdesc to $fighter5.classdesc>> <<set $room7.str to $fighter5.str>> <<set $room7.sta to $fighter5.sta>> <<set $room7.int to $fighter5.int>> <<set $room7.sex to $fighter5.sex>> <<set $room7.hp to $fighter5.hp>> <<set $room7.dex to $fighter5.dex>> <<set $room7.res to $fighter5.res>> <<set $room7.wdmg to $fighter5.wdmg>> <<set $room7.wskill to $fighter5.wskill>> <<set $room7.sexskill to $fighter5.sexskill>> <<set $room7.sperm to $fighter5.sperm>> <<set $room7.curhp to $fighter5.curhp>> <<set $room7.hpmult to $fighter5.hpmult>> <<set $room7.armor to $fighter5.armor>> <<set $room7.totstats to $fighter5.totstats>> <<set $room7.expgiven to $fighter5.expgiven>> <<set $room7.expmult to $fighter5.expmult>> <<set $room7.arousal to $fighter5.arousal>> <<set $room7.arousallimit to $fighter5.arousallimit>> <<set $room7.arousaleffect to $fighter5.arousaleffect>> <<set $room7.ishorny to $fighter5.ishorny>> <<set $room7.fetish to $fighter5.fetish>> <<set $room7.weakfetish to $fighter5.weakfetish>> <<set $room7.strongfetish to $fighter5.strongfetish>> <<set $room7.knownweak to $fighter5.knownweak>> <<set $room7.knownstrong to $fighter5.knownstrong>> <<set $room7.numweak to $fighter5.numweak>> <<set $room7.numstrong to $fighter5.numstrong>> <<set $room7.trapcheck to $fighter5.trapcheck>> <<set $room7.pic to $fighter5.pic>> <<set $room7.npic to $fighter5.npic>> <<set $room7.ppic to $fighter5.ppic>> <<set $room7.item to $fighter5.item>> <<set $room7.minscrap to $fighter5.minscrap>> <<set $room7.iscaptured to $fighter5.iscaptured>> <<set $room7.isdefeated to $fighter5.isdefeated>> <<set $room7.isturned to $fighter5.isturned>> <<set $room7.cumlimit to $fighter5.cumlimit>> <<set $room7.hjexp to $fighter5.hjexp>> <<set $room7.hjnextlvl to $fighter5.hjnextlvl>> <<set $room7.hjlvl to $fighter5.hjlvl>> <<set $room7.hjmaxlvl to $fighter5.hjmaxlvl>> <<set $room7.bjexp to $fighter5.bjexp>> <<set $room7.bjnextlvl to $fighter5.bjnextlvl>> <<set $room7.bjlvl to $fighter5.bjlvl>> <<set $room7.bjmaxlvl to $fighter5.bjmaxlvl>> <<set $room7.analexp to $fighter5.analexp>> <<set $room7.analnextlvl to $fighter5.analnextlvl>> <<set $room7.anallvl to $fighter5.anallvl>> <<set $room7.analmaxlvl to $fighter5.analmaxlvl>> <<set $room7.energy to $fighter5.energy>> <<set $room7.maxenergy to $fighter5.maxenergy>> <<set $fighter5space to "empty">> <<set $fighter5 to []>> <<set $room7.bisiton to true>> <</link>></td>\ </tr> <</if>>\ </tbody>\ </table>\ <<else>>\ Assigned fighter $room7.ppic Name: $room7.girlname Strength: $room7.str Stamina: $room7.sta Intellect: $room7.int Sexiness: $room7.sex Dexterity: $room7.dex Resistance: $room7.res Weapon damage: $room7.wdmg Weapon skill: $room7.wskill Armor: $room7.armor <</if>>\ <<else>>\ Your space is empty <<link [[Build a Building|BuildingShop]]>><<set $editroom to 7>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 7>><</link>> <</if>>\ <<if $room7.roomtype === "Building" || $room7.roomtype === "Trap">>\ <<link [[Reset|ResetConfirm]]>><<set $editroom to 7>><</link>> [[Back|Manage]] <<else>>\ [[Back|Manage]] <</if>>\
<div align='center' style='font-size: 200%;'>Ninth Space</div>\ <<if $room8.roomtype === "Unit">>\ <div align='center' style='font-size: 150%;'>$room8.name</div>\ <<if $room8.lvl === $pcmaxunitlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'> Level: $room8.lvl / $pcmaxunitlvl Exp: $room8.exp / $room8.exp_nextlvl </div> <</if>>\ $room8.pic $room8.desc <span style="color:green">Health: $room8.curhp / $room8.hp</span> <span style="color:orange">Strength: $room8.str</span> <span style="color:blue">Resistance: $room8.res</span> <span style="color:purple">Intellegence: $room8.int</span> <span style="color:darkred">Sexual Damage: $room8.sex</span> <strong>Fetishes:</strong> $room8.fetish <strong>Ability:</strong> $room8.ability $room8.abilitydesc\ <<elseif $room8.roomtype === "Trap">>\ <div align='center' style='font-size: 150%;'>$room8.name</div>\ <<if $room8.lvl === $room8.maxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room8.lvl</div> <</if>>\ $room8.pic $room8.desc $room8.effect <<if $room8.lvl === $room8.maxlvl>>\ <strong>Max Level Bonus</strong> $room8.maxlvldesc <</if>>\ <span style="color:orange">Physical Damage: $room8.str</span> <<set _minar to Math.round($room8.sex * .5)>>\ <<set _maxar to Math.round($room8.sex * 2)>>\ <span class="pinktext">Arousal Increase: _minar - _maxar</span> Success Chance: $room8.rate <strong>Fetishes:</strong> $room8.fetish <<if $room8.name === "Suggestive Fetish Trap">>\ <<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>> <</if>>\ \ <<if $room8.isworking === true>>\ Status: <span style="color:green">Fully functioning</span> <<if $room8.lvl < $room8.maxlvl && $scrap >= Math.round(($room8.cost * $room8.lvl) / 2)>>\ <<link [[Upgrade|Room Nine]]>><<set $scrap -= Math.round(($room8.cost * $room8.lvl) / 2)>>\ <<set $totscrapspent += Math.round(($room8.cost * $room8.lvl) / 2)>>\ <<set $room8.str += $room8.str_up>>\ <<set $room8.sex += $room8.sex_up>>\ <<set $room8.rate += $room8.rate_up>>\ <<set $room8.lvl++>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room8.cost * $room8.lvl) / 2)>> Scrap</span> <<elseif $room8.lvl === $room8.maxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room8.cost * $room8.lvl) / 2)>> Scrap</span> <</if>>\ <<elseif $room8.isworking === false>>\ Status: <span style="color:red">Requries repairs</span> <<if $scrap >= Math.round(($room8.cost / 4) * $room8.lvl)>>\ <<link [[Repair|Room Nine]]>>\ <<set $room8.isworking to true>>\ <<set $scrap -= Math.round(($room8.cost / 4) * $room8.lvl)>>\ <<set $totscrapspent += Math.round(($room8.cost / 4) * $room8.lvl)>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room8.cost / 4) * $room8.lvl)>> Scrap</span>\ <<else>>\ <span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room8.cost / 4) * $room8.lvl)>></span> <</if>>\ <</if>>\ <<elseif $room8.roomtype === "Building">>\ <div align='center' style='font-size: 150%;'>$room8.bname</div>\ <<if $room8.blvl === $room8.bmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room8.blvl</div> <</if>>\ $room8.bpic <<if $room8.bisiton is false>>\ $room8.bdesc <</if>>\ <<if $room8.blvl === $room8.bmaxlvl>>\ <strong>Max Level Bonus</strong> $room8.bmaxlvldesc <</if>>\ Building stats: Strength: $room8.bstr Stamina: $room8.bsta Intellect: $room8.bint Sexiness: $room8.bsex Dexterity: $room8.bdex Resistance: $room8.bres Weapon damage: $room8.bwdmg Weapon skill: $room8.bwskill Armor: $room8.barmor <<if $room8.bisiton is false>>\ The building is empty, no fighter assigned to it. <div align='center' style='font-size: 150%;'>Fighters</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room8.name to $fighter1.name>> <<set $room8.girlname to $fighter1.girlname>> <<set $room8.classdesc to $fighter1.classdesc>> <<set $room8.str to $fighter1.str>> <<set $room8.sta to $fighter1.sta>> <<set $room8.int to $fighter1.int>> <<set $room8.sex to $fighter1.sex>> <<set $room8.hp to $fighter1.hp>> <<set $room8.dex to $fighter1.dex>> <<set $room8.res to $fighter1.res>> <<set $room8.wdmg to $fighter1.wdmg>> <<set $room8.wskill to $fighter1.wskill>> <<set $room8.sexskill to $fighter1.sexskill>> <<set $room8.sperm to $fighter1.sperm>> <<set $room8.curhp to $fighter1.curhp>> <<set $room8.hpmult to $fighter1.hpmult>> <<set $room8.armor to $fighter1.armor>> <<set $room8.totstats to $fighter1.totstats>> <<set $room8.expgiven to $fighter1.expgiven>> <<set $room8.expmult to $fighter1.expmult>> <<set $room8.arousal to $fighter1.arousal>> <<set $room8.arousallimit to $fighter1.arousallimit>> <<set $room8.arousaleffect to $fighter1.arousaleffect>> <<set $room8.ishorny to $fighter1.ishorny>> <<set $room8.fetish to $fighter1.fetish>> <<set $room8.weakfetish to $fighter1.weakfetish>> <<set $room8.strongfetish to $fighter1.strongfetish>> <<set $room8.knownweak to $fighter1.knownweak>> <<set $room8.knownstrong to $fighter1.knownstrong>> <<set $room8.numweak to $fighter1.numweak>> <<set $room8.numstrong to $fighter1.numstrong>> <<set $room8.trapcheck to $fighter1.trapcheck>> <<set $room8.pic to $fighter1.pic>> <<set $room8.npic to $fighter1.npic>> <<set $room8.ppic to $fighter1.ppic>> <<set $room8.item to $fighter1.item>> <<set $room8.minscrap to $fighter1.minscrap>> <<set $room8.iscaptured to $fighter1.iscaptured>> <<set $room8.isdefeated to $fighter1.isdefeated>> <<set $room8.isturned to $fighter1.isturned>> <<set $room8.cumlimit to $fighter1.cumlimit>> <<set $room8.hjexp to $fighter1.hjexp>> <<set $room8.hjnextlvl to $fighter1.hjnextlvl>> <<set $room8.hjlvl to $fighter1.hjlvl>> <<set $room8.hjmaxlvl to $fighter1.hjmaxlvl>> <<set $room8.bjexp to $fighter1.bjexp>> <<set $room8.bjnextlvl to $fighter1.bjnextlvl>> <<set $room8.bjlvl to $fighter1.bjlvl>> <<set $room8.bjmaxlvl to $fighter1.bjmaxlvl>> <<set $room8.analexp to $fighter1.analexp>> <<set $room8.analnextlvl to $fighter1.analnextlvl>> <<set $room8.anallvl to $fighter1.anallvl>> <<set $room8.analmaxlvl to $fighter1.analmaxlvl>> <<set $room8.energy to $fighter1.energy>> <<set $room8.maxenergy to $fighter1.maxenergy>> <<set $fighter1space to "empty">> <<set $fighter1 to []>> <<set $room8.bisiton to true>> <<set $room8.bisworking to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room8.name to $fighter2.name>> <<set $room8.girlname to $fighter2.girlname>> <<set $room8.classdesc to $fighter2.classdesc>> <<set $room8.str to $fighter2.str>> <<set $room8.sta to $fighter2.sta>> <<set $room8.int to $fighter2.int>> <<set $room8.sex to $fighter2.sex>> <<set $room8.hp to $fighter2.hp>> <<set $room8.dex to $fighter2.dex>> <<set $room8.res to $fighter2.res>> <<set $room8.wdmg to $fighter2.wdmg>> <<set $room8.wskill to $fighter2.wskill>> <<set $room8.sexskill to $fighter2.sexskill>> <<set $room8.sperm to $fighter2.sperm>> <<set $room8.curhp to $fighter2.curhp>> <<set $room8.hpmult to $fighter2.hpmult>> <<set $room8.armor to $fighter2.armor>> <<set $room8.totstats to $fighter2.totstats>> <<set $room8.expgiven to $fighter2.expgiven>> <<set $room8.expmult to $fighter2.expmult>> <<set $room8.arousal to $fighter2.arousal>> <<set $room8.arousallimit to $fighter2.arousallimit>> <<set $room8.arousaleffect to $fighter2.arousaleffect>> <<set $room8.ishorny to $fighter2.ishorny>> <<set $room8.fetish to $fighter2.fetish>> <<set $room8.weakfetish to $fighter2.weakfetish>> <<set $room8.strongfetish to $fighter2.strongfetish>> <<set $room8.knownweak to $fighter2.knownweak>> <<set $room8.knownstrong to $fighter2.knownstrong>> <<set $room8.numweak to $fighter2.numweak>> <<set $room8.numstrong to $fighter2.numstrong>> <<set $room8.trapcheck to $fighter2.trapcheck>> <<set $room8.pic to $fighter2.pic>> <<set $room8.npic to $fighter2.npic>> <<set $room8.ppic to $fighter2.ppic>> <<set $room8.item to $fighter2.item>> <<set $room8.minscrap to $fighter2.minscrap>> <<set $room8.iscaptured to $fighter2.iscaptured>> <<set $room8.isdefeated to $fighter2.isdefeated>> <<set $room8.isturned to $fighter2.isturned>> <<set $room8.cumlimit to $fighter2.cumlimit>> <<set $room8.hjexp to $fighter2.hjexp>> <<set $room8.hjnextlvl to $fighter2.hjnextlvl>> <<set $room8.hjlvl to $fighter2.hjlvl>> <<set $room8.hjmaxlvl to $fighter2.hjmaxlvl>> <<set $room8.bjexp to $fighter2.bjexp>> <<set $room8.bjnextlvl to $fighter2.bjnextlvl>> <<set $room8.bjlvl to $fighter2.bjlvl>> <<set $room8.bjmaxlvl to $fighter2.bjmaxlvl>> <<set $room8.analexp to $fighter2.analexp>> <<set $room8.analnextlvl to $fighter2.analnextlvl>> <<set $room8.anallvl to $fighter2.anallvl>> <<set $room8.analmaxlvl to $fighter2.analmaxlvl>> <<set $room8.energy to $fighter2.energy>> <<set $room8.maxenergy to $fighter2.maxenergy>> <<set $fighter2space to "empty">> <<set $fighter2 to []>> <<set $room8.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room8.name to $fighter3.name>> <<set $room8.girlname to $fighter3.girlname>> <<set $room8.classdesc to $fighter3.classdesc>> <<set $room8.str to $fighter3.str>> <<set $room8.sta to $fighter3.sta>> <<set $room8.int to $fighter3.int>> <<set $room8.sex to $fighter3.sex>> <<set $room8.hp to $fighter3.hp>> <<set $room8.dex to $fighter3.dex>> <<set $room8.res to $fighter3.res>> <<set $room8.wdmg to $fighter3.wdmg>> <<set $room8.wskill to $fighter3.wskill>> <<set $room8.sexskill to $fighter3.sexskill>> <<set $room8.sperm to $fighter3.sperm>> <<set $room8.curhp to $fighter3.curhp>> <<set $room8.hpmult to $fighter3.hpmult>> <<set $room8.armor to $fighter3.armor>> <<set $room8.totstats to $fighter3.totstats>> <<set $room8.expgiven to $fighter3.expgiven>> <<set $room8.expmult to $fighter3.expmult>> <<set $room8.arousal to $fighter3.arousal>> <<set $room8.arousallimit to $fighter3.arousallimit>> <<set $room8.arousaleffect to $fighter3.arousaleffect>> <<set $room8.ishorny to $fighter3.ishorny>> <<set $room8.fetish to $fighter3.fetish>> <<set $room8.weakfetish to $fighter3.weakfetish>> <<set $room8.strongfetish to $fighter3.strongfetish>> <<set $room8.knownweak to $fighter3.knownweak>> <<set $room8.knownstrong to $fighter3.knownstrong>> <<set $room8.numweak to $fighter3.numweak>> <<set $room8.numstrong to $fighter3.numstrong>> <<set $room8.trapcheck to $fighter3.trapcheck>> <<set $room8.pic to $fighter3.pic>> <<set $room8.npic to $fighter3.npic>> <<set $room8.ppic to $fighter3.ppic>> <<set $room8.item to $fighter3.item>> <<set $room8.minscrap to $fighter3.minscrap>> <<set $room8.iscaptured to $fighter3.iscaptured>> <<set $room8.isdefeated to $fighter3.isdefeated>> <<set $room8.isturned to $fighter3.isturned>> <<set $room8.cumlimit to $fighter3.cumlimit>> <<set $room8.hjexp to $fighter3.hjexp>> <<set $room8.hjnextlvl to $fighter3.hjnextlvl>> <<set $room8.hjlvl to $fighter3.hjlvl>> <<set $room8.hjmaxlvl to $fighter3.hjmaxlvl>> <<set $room8.bjexp to $fighter3.bjexp>> <<set $room8.bjnextlvl to $fighter3.bjnextlvl>> <<set $room8.bjlvl to $fighter3.bjlvl>> <<set $room8.bjmaxlvl to $fighter3.bjmaxlvl>> <<set $room8.analexp to $fighter3.analexp>> <<set $room8.analnextlvl to $fighter3.analnextlvl>> <<set $room8.anallvl to $fighter3.anallvl>> <<set $room8.analmaxlvl to $fighter3.analmaxlvl>> <<set $room8.energy to $fighter3.energy>> <<set $room8.maxenergy to $fighter3.maxenergy>> <<set $fighter3space to "empty">> <<set $fighter3 to []>> <<set $room8.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room8.name to $fighter4.name>> <<set $room8.girlname to $fighter4.girlname>> <<set $room8.classdesc to $fighter4.classdesc>> <<set $room8.str to $fighter4.str>> <<set $room8.sta to $fighter4.sta>> <<set $room8.int to $fighter4.int>> <<set $room8.sex to $fighter4.sex>> <<set $room8.hp to $fighter4.hp>> <<set $room8.dex to $fighter4.dex>> <<set $room8.res to $fighter4.res>> <<set $room8.wdmg to $fighter4.wdmg>> <<set $room8.wskill to $fighter4.wskill>> <<set $room8.sexskill to $fighter4.sexskill>> <<set $room8.sperm to $fighter4.sperm>> <<set $room8.curhp to $fighter4.curhp>> <<set $room8.hpmult to $fighter4.hpmult>> <<set $room8.armor to $fighter4.armor>> <<set $room8.totstats to $fighter4.totstats>> <<set $room8.expgiven to $fighter4.expgiven>> <<set $room8.expmult to $fighter4.expmult>> <<set $room8.arousal to $fighter4.arousal>> <<set $room8.arousallimit to $fighter4.arousallimit>> <<set $room8.arousaleffect to $fighter4.arousaleffect>> <<set $room8.ishorny to $fighter4.ishorny>> <<set $room8.fetish to $fighter4.fetish>> <<set $room8.weakfetish to $fighter4.weakfetish>> <<set $room8.strongfetish to $fighter4.strongfetish>> <<set $room8.knownweak to $fighter4.knownweak>> <<set $room8.knownstrong to $fighter4.knownstrong>> <<set $room8.numweak to $fighter4.numweak>> <<set $room8.numstrong to $fighter4.numstrong>> <<set $room8.trapcheck to $fighter4.trapcheck>> <<set $room8.pic to $fighter4.pic>> <<set $room8.npic to $fighter4.npic>> <<set $room8.ppic to $fighter4.ppic>> <<set $room8.item to $fighter4.item>> <<set $room8.minscrap to $fighter4.minscrap>> <<set $room8.iscaptured to $fighter4.iscaptured>> <<set $room8.isdefeated to $fighter4.isdefeated>> <<set $room8.isturned to $fighter4.isturned>> <<set $room8.cumlimit to $fighter4.cumlimit>> <<set $room8.hjexp to $fighter4.hjexp>> <<set $room8.hjnextlvl to $fighter4.hjnextlvl>> <<set $room8.hjlvl to $fighter4.hjlvl>> <<set $room8.hjmaxlvl to $fighter4.hjmaxlvl>> <<set $room8.bjexp to $fighter4.bjexp>> <<set $room8.bjnextlvl to $fighter4.bjnextlvl>> <<set $room8.bjlvl to $fighter4.bjlvl>> <<set $room8.bjmaxlvl to $fighter4.bjmaxlvl>> <<set $room8.analexp to $fighter4.analexp>> <<set $room8.analnextlvl to $fighter4.analnextlvl>> <<set $room8.anallvl to $fighter4.anallvl>> <<set $room8.analmaxlvl to $fighter4.analmaxlvl>> <<set $room8.energy to $fighter4.energy>> <<set $room8.maxenergy to $fighter4.maxenergy>> <<set $fighter4space to "empty">> <<set $fighter4 to []>> <<set $room8.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room8.name to $fighter5.name>> <<set $room8.girlname to $fighter5.girlname>> <<set $room8.classdesc to $fighter5.classdesc>> <<set $room8.str to $fighter5.str>> <<set $room8.sta to $fighter5.sta>> <<set $room8.int to $fighter5.int>> <<set $room8.sex to $fighter5.sex>> <<set $room8.hp to $fighter5.hp>> <<set $room8.dex to $fighter5.dex>> <<set $room8.res to $fighter5.res>> <<set $room8.wdmg to $fighter5.wdmg>> <<set $room8.wskill to $fighter5.wskill>> <<set $room8.sexskill to $fighter5.sexskill>> <<set $room8.sperm to $fighter5.sperm>> <<set $room8.curhp to $fighter5.curhp>> <<set $room8.hpmult to $fighter5.hpmult>> <<set $room8.armor to $fighter5.armor>> <<set $room8.totstats to $fighter5.totstats>> <<set $room8.expgiven to $fighter5.expgiven>> <<set $room8.expmult to $fighter5.expmult>> <<set $room8.arousal to $fighter5.arousal>> <<set $room8.arousallimit to $fighter5.arousallimit>> <<set $room8.arousaleffect to $fighter5.arousaleffect>> <<set $room8.ishorny to $fighter5.ishorny>> <<set $room8.fetish to $fighter5.fetish>> <<set $room8.weakfetish to $fighter5.weakfetish>> <<set $room8.strongfetish to $fighter5.strongfetish>> <<set $room8.knownweak to $fighter5.knownweak>> <<set $room8.knownstrong to $fighter5.knownstrong>> <<set $room8.numweak to $fighter5.numweak>> <<set $room8.numstrong to $fighter5.numstrong>> <<set $room8.trapcheck to $fighter5.trapcheck>> <<set $room8.pic to $fighter5.pic>> <<set $room8.npic to $fighter5.npic>> <<set $room8.ppic to $fighter5.ppic>> <<set $room8.item to $fighter5.item>> <<set $room8.minscrap to $fighter5.minscrap>> <<set $room8.iscaptured to $fighter5.iscaptured>> <<set $room8.isdefeated to $fighter5.isdefeated>> <<set $room8.isturned to $fighter5.isturned>> <<set $room8.cumlimit to $fighter5.cumlimit>> <<set $room8.hjexp to $fighter5.hjexp>> <<set $room8.hjnextlvl to $fighter5.hjnextlvl>> <<set $room8.hjlvl to $fighter5.hjlvl>> <<set $room8.hjmaxlvl to $fighter5.hjmaxlvl>> <<set $room8.bjexp to $fighter5.bjexp>> <<set $room8.bjnextlvl to $fighter5.bjnextlvl>> <<set $room8.bjlvl to $fighter5.bjlvl>> <<set $room8.bjmaxlvl to $fighter5.bjmaxlvl>> <<set $room8.analexp to $fighter5.analexp>> <<set $room8.analnextlvl to $fighter5.analnextlvl>> <<set $room8.anallvl to $fighter5.anallvl>> <<set $room8.analmaxlvl to $fighter5.analmaxlvl>> <<set $room8.energy to $fighter5.energy>> <<set $room8.maxenergy to $fighter5.maxenergy>> <<set $fighter5space to "empty">> <<set $fighter5 to []>> <<set $room8.bisiton to true>> <</link>></td>\ </tr> <</if>>\ </tbody>\ </table>\ <<else>>\ Assigned fighter $room8.ppic Name: $room8.girlname Strength: $room8.str Stamina: $room8.sta Intellect: $room8.int Sexiness: $room8.sex Dexterity: $room8.dex Resistance: $room8.res Weapon damage: $room8.wdmg Weapon skill: $room8.wskill Armor: $room8.armor <</if>>\ <<else>>\ Your space is empty <<link [[Build a Building|BuildingShop]]>><<set $editroom to 8>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 8>><</link>> <</if>>\ <<if $room8.roomtype === "Building" || $room8.roomtype === "Trap">>\ <<link [[Reset|ResetConfirm]]>><<set $editroom to 8>><</link>> [[Back|Manage]] <<else>>\ [[Back|Manage]] <</if>>\
<div align='center' style='font-size: 200%;'>Tenth Space</div>\ <<if $room9.roomtype === "Unit">>\ <div align='center' style='font-size: 150%;'>$room9.name</div>\ <<if $room9.lvl === $pcmaxunitlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'> Level: $room9.lvl / $pcmaxunitlvl Exp: $room9.exp / $room9.exp_nextlvl </div> <</if>>\ $room9.pic $room9.desc <span style="color:green">Health: $room9.curhp / $room9.hp</span> <span style="color:orange">Strength: $room9.str</span> <span style="color:blue">Resistance: $room9.res</span> <span style="color:purple">Intellegence: $room9.int</span> <span style="color:darkred">Sexual Damage: $room9.sex</span> <strong>Fetishes:</strong> $room9.fetish <strong>Ability:</strong> $room9.ability $room9.abilitydesc\ <<elseif $room9.roomtype === "Trap">>\ <div align='center' style='font-size: 150%;'>$room9.name</div>\ <<if $room9.lvl === $room9.maxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room9.lvl</div> <</if>>\ $room9.pic $room9.desc $room9.effect <<if $room9.lvl === $room9.maxlvl>>\ <strong>Max Level Bonus</strong> $room9.maxlvldesc <</if>>\ <span style="color:orange">Physical Damage: $room9.str</span> <<set _minar to Math.round($room9.sex * .5)>>\ <<set _maxar to Math.round($room9.sex * 2)>>\ <span class="pinktext">Arousal Increase: _minar - _maxar</span> Success Chance: $room9.rate <strong>Fetishes:</strong> $room9.fetish <<if $room9.name === "Suggestive Fetish Trap">>\ <<link [[Change Fetish|FetishChoice]]>><<set $editroom to 0>><</link>> <</if>>\ \ <<if $room9.isworking === true>>\ Status: <span style="color:green">Fully functioning</span> <<if $room9.lvl < $room9.maxlvl && $scrap >= Math.round(($room9.cost * $room9.lvl) / 2)>>\ <<link [[Upgrade|Room Ten]]>><<set $scrap -= Math.round(($room9.cost * $room9.lvl) / 2)>>\ <<set $totscrapspent += Math.round(($room9.cost * $room9.lvl) / 2)>>\ <<set $room9.str += $room9.str_up>>\ <<set $room9.sex += $room9.sex_up>>\ <<set $room9.rate += $room9.rate_up>>\ <<set $room9.lvl++>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room9.cost * $room9.lvl) / 2)>> Scrap</span> <<elseif $room9.lvl === $room9.maxlvl>>\ Max level reached! <<else>>\ <span style="color:red"> Not enough scrap to upgrade</span> | Cost: <span style="color:brown"><<print Math.round(($room9.cost * $room9.lvl) / 2)>> Scrap</span> <</if>>\ <<elseif $room9.isworking === false>>\ Status: <span style="color:red">Requries repairs</span> <<if $scrap >= Math.round(($room9.cost / 4) * $room9.lvl)>>\ <<link [[Repair|Room Ten]]>>\ <<set $room9.isworking to true>>\ <<set $scrap -= Math.round(($room9.cost / 4) * $room9.lvl)>>\ <<set $totscrapspent += Math.round(($room9.cost / 4) * $room9.lvl)>>\ <</link>> - Cost: <span style="color:brown"><<print Math.round(($room9.cost / 4) * $room9.lvl)>> Scrap</span>\ <<else>>\ <span style="color:red">You require more scrap to repair your trap</span> - Cost: <span style="color:brown"><<print Math.round(($room9.cost / 4) * $room9.lvl)>></span> <</if>>\ <</if>>\ <<elseif $room9.roomtype === "Building">>\ <div align='center' style='font-size: 150%;'>$room9.bname</div>\ <<if $room9.blvl === $room9.bmaxlvl>>\ <div align='center' style='font-size: 150%;'>Max Level</div> <<else>>\ <div align='center' style='font-size: 150%;'>Level $room9.blvl</div> <</if>>\ $room9.bpic <<if $room9.bisiton is false>>\ $room9.bdesc <</if>>\ <<if $room9.blvl === $room9.bmaxlvl>>\ <strong>Max Level Bonus</strong> $room9.bmaxlvldesc <</if>>\ Building stats: Strength: $room9.bstr Stamina: $room9.bsta Intellect: $room9.bint Sexiness: $room9.bsex Dexterity: $room9.bdex Resistance: $room9.bres Weapon damage: $room9.bwdmg Weapon skill: $room9.bwskill Armor: $room9.barmor <<if $room9.bisiton is false>>\ The building is empty, no fighter assigned to it. <div align='center' style='font-size: 150%;'>Fighters</div>\ <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Picture</b></th> <th style="width:33%"><b>Details</b></th> <th style="width:33%"><b>Actions</b></th> </tr> </thead> <tbody> <<if $fighter1space is "full">>\ <tr> <td>$fighter1.ppic</td>\ <td>Name: $fighter1.girlname Favourite fetish: $fighter1.weakfetish Hated fetish: $fighter1.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room9.name to $fighter1.name>> <<set $room9.girlname to $fighter1.girlname>> <<set $room9.classdesc to $fighter1.classdesc>> <<set $room9.str to $fighter1.str>> <<set $room9.sta to $fighter1.sta>> <<set $room9.int to $fighter1.int>> <<set $room9.sex to $fighter1.sex>> <<set $room9.hp to $fighter1.hp>> <<set $room9.dex to $fighter1.dex>> <<set $room9.res to $fighter1.res>> <<set $room9.wdmg to $fighter1.wdmg>> <<set $room9.wskill to $fighter1.wskill>> <<set $room9.sexskill to $fighter1.sexskill>> <<set $room9.sperm to $fighter1.sperm>> <<set $room9.curhp to $fighter1.curhp>> <<set $room9.hpmult to $fighter1.hpmult>> <<set $room9.armor to $fighter1.armor>> <<set $room9.totstats to $fighter1.totstats>> <<set $room9.expgiven to $fighter1.expgiven>> <<set $room9.expmult to $fighter1.expmult>> <<set $room9.arousal to $fighter1.arousal>> <<set $room9.arousallimit to $fighter1.arousallimit>> <<set $room9.arousaleffect to $fighter1.arousaleffect>> <<set $room9.ishorny to $fighter1.ishorny>> <<set $room9.fetish to $fighter1.fetish>> <<set $room9.weakfetish to $fighter1.weakfetish>> <<set $room9.strongfetish to $fighter1.strongfetish>> <<set $room9.knownweak to $fighter1.knownweak>> <<set $room9.knownstrong to $fighter1.knownstrong>> <<set $room9.numweak to $fighter1.numweak>> <<set $room9.numstrong to $fighter1.numstrong>> <<set $room9.trapcheck to $fighter1.trapcheck>> <<set $room9.pic to $fighter1.pic>> <<set $room9.npic to $fighter1.npic>> <<set $room9.ppic to $fighter1.ppic>> <<set $room9.item to $fighter1.item>> <<set $room9.minscrap to $fighter1.minscrap>> <<set $room9.iscaptured to $fighter1.iscaptured>> <<set $room9.isdefeated to $fighter1.isdefeated>> <<set $room9.isturned to $fighter1.isturned>> <<set $room9.cumlimit to $fighter1.cumlimit>> <<set $room9.hjexp to $fighter1.hjexp>> <<set $room9.hjnextlvl to $fighter1.hjnextlvl>> <<set $room9.hjlvl to $fighter1.hjlvl>> <<set $room9.hjmaxlvl to $fighter1.hjmaxlvl>> <<set $room9.bjexp to $fighter1.bjexp>> <<set $room9.bjnextlvl to $fighter1.bjnextlvl>> <<set $room9.bjlvl to $fighter1.bjlvl>> <<set $room9.bjmaxlvl to $fighter1.bjmaxlvl>> <<set $room9.analexp to $fighter1.analexp>> <<set $room9.analnextlvl to $fighter1.analnextlvl>> <<set $room9.anallvl to $fighter1.anallvl>> <<set $room9.analmaxlvl to $fighter1.analmaxlvl>> <<set $room9.energy to $fighter1.energy>> <<set $room9.maxenergy to $fighter1.maxenergy>> <<set $fighter1space to "empty">> <<set $fighter1 to []>> <<set $room9.bisiton to true>> <<set $room9.bisworking to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter2space is "full">>\ <tr> <td>$fighter2.ppic</td>\ <td>Name: $fighter2.girlname Favourite fetish: $fighter2.weakfetish Hated fetish: $fighter2.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room9.name to $fighter2.name>> <<set $room9.girlname to $fighter2.girlname>> <<set $room9.classdesc to $fighter2.classdesc>> <<set $room9.str to $fighter2.str>> <<set $room9.sta to $fighter2.sta>> <<set $room9.int to $fighter2.int>> <<set $room9.sex to $fighter2.sex>> <<set $room9.hp to $fighter2.hp>> <<set $room9.dex to $fighter2.dex>> <<set $room9.res to $fighter2.res>> <<set $room9.wdmg to $fighter2.wdmg>> <<set $room9.wskill to $fighter2.wskill>> <<set $room9.sexskill to $fighter2.sexskill>> <<set $room9.sperm to $fighter2.sperm>> <<set $room9.curhp to $fighter2.curhp>> <<set $room9.hpmult to $fighter2.hpmult>> <<set $room9.armor to $fighter2.armor>> <<set $room9.totstats to $fighter2.totstats>> <<set $room9.expgiven to $fighter2.expgiven>> <<set $room9.expmult to $fighter2.expmult>> <<set $room9.arousal to $fighter2.arousal>> <<set $room9.arousallimit to $fighter2.arousallimit>> <<set $room9.arousaleffect to $fighter2.arousaleffect>> <<set $room9.ishorny to $fighter2.ishorny>> <<set $room9.fetish to $fighter2.fetish>> <<set $room9.weakfetish to $fighter2.weakfetish>> <<set $room9.strongfetish to $fighter2.strongfetish>> <<set $room9.knownweak to $fighter2.knownweak>> <<set $room9.knownstrong to $fighter2.knownstrong>> <<set $room9.numweak to $fighter2.numweak>> <<set $room9.numstrong to $fighter2.numstrong>> <<set $room9.trapcheck to $fighter2.trapcheck>> <<set $room9.pic to $fighter2.pic>> <<set $room9.npic to $fighter2.npic>> <<set $room9.ppic to $fighter2.ppic>> <<set $room9.item to $fighter2.item>> <<set $room9.minscrap to $fighter2.minscrap>> <<set $room9.iscaptured to $fighter2.iscaptured>> <<set $room9.isdefeated to $fighter2.isdefeated>> <<set $room9.isturned to $fighter2.isturned>> <<set $room9.cumlimit to $fighter2.cumlimit>> <<set $room9.hjexp to $fighter2.hjexp>> <<set $room9.hjnextlvl to $fighter2.hjnextlvl>> <<set $room9.hjlvl to $fighter2.hjlvl>> <<set $room9.hjmaxlvl to $fighter2.hjmaxlvl>> <<set $room9.bjexp to $fighter2.bjexp>> <<set $room9.bjnextlvl to $fighter2.bjnextlvl>> <<set $room9.bjlvl to $fighter2.bjlvl>> <<set $room9.bjmaxlvl to $fighter2.bjmaxlvl>> <<set $room9.analexp to $fighter2.analexp>> <<set $room9.analnextlvl to $fighter2.analnextlvl>> <<set $room9.anallvl to $fighter2.anallvl>> <<set $room9.analmaxlvl to $fighter2.analmaxlvl>> <<set $room9.energy to $fighter2.energy>> <<set $room9.maxenergy to $fighter2.maxenergy>> <<set $fighter2space to "empty">> <<set $fighter2 to []>> <<set $room9.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter3space is "full">>\ <tr> <td>$fighter3.ppic</td>\ <td>Name: $fighter3.girlname Favourite fetish: $fighter3.weakfetish Hated fetish: $fighter3.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room9.name to $fighter3.name>> <<set $room9.girlname to $fighter3.girlname>> <<set $room9.classdesc to $fighter3.classdesc>> <<set $room9.str to $fighter3.str>> <<set $room9.sta to $fighter3.sta>> <<set $room9.int to $fighter3.int>> <<set $room9.sex to $fighter3.sex>> <<set $room9.hp to $fighter3.hp>> <<set $room9.dex to $fighter3.dex>> <<set $room9.res to $fighter3.res>> <<set $room9.wdmg to $fighter3.wdmg>> <<set $room9.wskill to $fighter3.wskill>> <<set $room9.sexskill to $fighter3.sexskill>> <<set $room9.sperm to $fighter3.sperm>> <<set $room9.curhp to $fighter3.curhp>> <<set $room9.hpmult to $fighter3.hpmult>> <<set $room9.armor to $fighter3.armor>> <<set $room9.totstats to $fighter3.totstats>> <<set $room9.expgiven to $fighter3.expgiven>> <<set $room9.expmult to $fighter3.expmult>> <<set $room9.arousal to $fighter3.arousal>> <<set $room9.arousallimit to $fighter3.arousallimit>> <<set $room9.arousaleffect to $fighter3.arousaleffect>> <<set $room9.ishorny to $fighter3.ishorny>> <<set $room9.fetish to $fighter3.fetish>> <<set $room9.weakfetish to $fighter3.weakfetish>> <<set $room9.strongfetish to $fighter3.strongfetish>> <<set $room9.knownweak to $fighter3.knownweak>> <<set $room9.knownstrong to $fighter3.knownstrong>> <<set $room9.numweak to $fighter3.numweak>> <<set $room9.numstrong to $fighter3.numstrong>> <<set $room9.trapcheck to $fighter3.trapcheck>> <<set $room9.pic to $fighter3.pic>> <<set $room9.npic to $fighter3.npic>> <<set $room9.ppic to $fighter3.ppic>> <<set $room9.item to $fighter3.item>> <<set $room9.minscrap to $fighter3.minscrap>> <<set $room9.iscaptured to $fighter3.iscaptured>> <<set $room9.isdefeated to $fighter3.isdefeated>> <<set $room9.isturned to $fighter3.isturned>> <<set $room9.cumlimit to $fighter3.cumlimit>> <<set $room9.hjexp to $fighter3.hjexp>> <<set $room9.hjnextlvl to $fighter3.hjnextlvl>> <<set $room9.hjlvl to $fighter3.hjlvl>> <<set $room9.hjmaxlvl to $fighter3.hjmaxlvl>> <<set $room9.bjexp to $fighter3.bjexp>> <<set $room9.bjnextlvl to $fighter3.bjnextlvl>> <<set $room9.bjlvl to $fighter3.bjlvl>> <<set $room9.bjmaxlvl to $fighter3.bjmaxlvl>> <<set $room9.analexp to $fighter3.analexp>> <<set $room9.analnextlvl to $fighter3.analnextlvl>> <<set $room9.anallvl to $fighter3.anallvl>> <<set $room9.analmaxlvl to $fighter3.analmaxlvl>> <<set $room9.energy to $fighter3.energy>> <<set $room9.maxenergy to $fighter3.maxenergy>> <<set $fighter3space to "empty">> <<set $fighter3 to []>> <<set $room9.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter4space is "full">>\ <tr> <td>$fighter4.ppic</td>\ <td>Name: $fighter4.girlname Favourite fetish: $fighter4.weakfetish Hated fetish: $fighter4.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room9.name to $fighter4.name>> <<set $room9.girlname to $fighter4.girlname>> <<set $room9.classdesc to $fighter4.classdesc>> <<set $room9.str to $fighter4.str>> <<set $room9.sta to $fighter4.sta>> <<set $room9.int to $fighter4.int>> <<set $room9.sex to $fighter4.sex>> <<set $room9.hp to $fighter4.hp>> <<set $room9.dex to $fighter4.dex>> <<set $room9.res to $fighter4.res>> <<set $room9.wdmg to $fighter4.wdmg>> <<set $room9.wskill to $fighter4.wskill>> <<set $room9.sexskill to $fighter4.sexskill>> <<set $room9.sperm to $fighter4.sperm>> <<set $room9.curhp to $fighter4.curhp>> <<set $room9.hpmult to $fighter4.hpmult>> <<set $room9.armor to $fighter4.armor>> <<set $room9.totstats to $fighter4.totstats>> <<set $room9.expgiven to $fighter4.expgiven>> <<set $room9.expmult to $fighter4.expmult>> <<set $room9.arousal to $fighter4.arousal>> <<set $room9.arousallimit to $fighter4.arousallimit>> <<set $room9.arousaleffect to $fighter4.arousaleffect>> <<set $room9.ishorny to $fighter4.ishorny>> <<set $room9.fetish to $fighter4.fetish>> <<set $room9.weakfetish to $fighter4.weakfetish>> <<set $room9.strongfetish to $fighter4.strongfetish>> <<set $room9.knownweak to $fighter4.knownweak>> <<set $room9.knownstrong to $fighter4.knownstrong>> <<set $room9.numweak to $fighter4.numweak>> <<set $room9.numstrong to $fighter4.numstrong>> <<set $room9.trapcheck to $fighter4.trapcheck>> <<set $room9.pic to $fighter4.pic>> <<set $room9.npic to $fighter4.npic>> <<set $room9.ppic to $fighter4.ppic>> <<set $room9.item to $fighter4.item>> <<set $room9.minscrap to $fighter4.minscrap>> <<set $room9.iscaptured to $fighter4.iscaptured>> <<set $room9.isdefeated to $fighter4.isdefeated>> <<set $room9.isturned to $fighter4.isturned>> <<set $room9.cumlimit to $fighter4.cumlimit>> <<set $room9.hjexp to $fighter4.hjexp>> <<set $room9.hjnextlvl to $fighter4.hjnextlvl>> <<set $room9.hjlvl to $fighter4.hjlvl>> <<set $room9.hjmaxlvl to $fighter4.hjmaxlvl>> <<set $room9.bjexp to $fighter4.bjexp>> <<set $room9.bjnextlvl to $fighter4.bjnextlvl>> <<set $room9.bjlvl to $fighter4.bjlvl>> <<set $room9.bjmaxlvl to $fighter4.bjmaxlvl>> <<set $room9.analexp to $fighter4.analexp>> <<set $room9.analnextlvl to $fighter4.analnextlvl>> <<set $room9.anallvl to $fighter4.anallvl>> <<set $room9.analmaxlvl to $fighter4.analmaxlvl>> <<set $room9.energy to $fighter4.energy>> <<set $room9.maxenergy to $fighter4.maxenergy>> <<set $fighter4space to "empty">> <<set $fighter4 to []>> <<set $room9.bisiton to true>> <</link>></td>\ </tr> <</if>>\ <<if $fighter5space is "full">>\ <tr> <td>$fighter5.ppic</td>\ <td>Name: $fighter5.girlname Favourite fetish: $fighter5.weakfetish Hated fetish: $fighter5.strongfetish</td>\ <td><<link "Assign fighter" "Room Two">> <<set $room9.name to $fighter5.name>> <<set $room9.girlname to $fighter5.girlname>> <<set $room9.classdesc to $fighter5.classdesc>> <<set $room9.str to $fighter5.str>> <<set $room9.sta to $fighter5.sta>> <<set $room9.int to $fighter5.int>> <<set $room9.sex to $fighter5.sex>> <<set $room9.hp to $fighter5.hp>> <<set $room9.dex to $fighter5.dex>> <<set $room9.res to $fighter5.res>> <<set $room9.wdmg to $fighter5.wdmg>> <<set $room9.wskill to $fighter5.wskill>> <<set $room9.sexskill to $fighter5.sexskill>> <<set $room9.sperm to $fighter5.sperm>> <<set $room9.curhp to $fighter5.curhp>> <<set $room9.hpmult to $fighter5.hpmult>> <<set $room9.armor to $fighter5.armor>> <<set $room9.totstats to $fighter5.totstats>> <<set $room9.expgiven to $fighter5.expgiven>> <<set $room9.expmult to $fighter5.expmult>> <<set $room9.arousal to $fighter5.arousal>> <<set $room9.arousallimit to $fighter5.arousallimit>> <<set $room9.arousaleffect to $fighter5.arousaleffect>> <<set $room9.ishorny to $fighter5.ishorny>> <<set $room9.fetish to $fighter5.fetish>> <<set $room9.weakfetish to $fighter5.weakfetish>> <<set $room9.strongfetish to $fighter5.strongfetish>> <<set $room9.knownweak to $fighter5.knownweak>> <<set $room9.knownstrong to $fighter5.knownstrong>> <<set $room9.numweak to $fighter5.numweak>> <<set $room9.numstrong to $fighter5.numstrong>> <<set $room9.trapcheck to $fighter5.trapcheck>> <<set $room9.pic to $fighter5.pic>> <<set $room9.npic to $fighter5.npic>> <<set $room9.ppic to $fighter5.ppic>> <<set $room9.item to $fighter5.item>> <<set $room9.minscrap to $fighter5.minscrap>> <<set $room9.iscaptured to $fighter5.iscaptured>> <<set $room9.isdefeated to $fighter5.isdefeated>> <<set $room9.isturned to $fighter5.isturned>> <<set $room9.cumlimit to $fighter5.cumlimit>> <<set $room9.hjexp to $fighter5.hjexp>> <<set $room9.hjnextlvl to $fighter5.hjnextlvl>> <<set $room9.hjlvl to $fighter5.hjlvl>> <<set $room9.hjmaxlvl to $fighter5.hjmaxlvl>> <<set $room9.bjexp to $fighter5.bjexp>> <<set $room9.bjnextlvl to $fighter5.bjnextlvl>> <<set $room9.bjlvl to $fighter5.bjlvl>> <<set $room9.bjmaxlvl to $fighter5.bjmaxlvl>> <<set $room9.analexp to $fighter5.analexp>> <<set $room9.analnextlvl to $fighter5.analnextlvl>> <<set $room9.anallvl to $fighter5.anallvl>> <<set $room9.analmaxlvl to $fighter5.analmaxlvl>> <<set $room9.energy to $fighter5.energy>> <<set $room9.maxenergy to $fighter5.maxenergy>> <<set $fighter5space to "empty">> <<set $fighter5 to []>> <<set $room9.bisiton to true>> <</link>></td>\ </tr> <</if>>\ </tbody>\ </table>\ <<else>>\ Assigned fighter $room9.ppic Name: $room9.girlname Strength: $room9.str Stamina: $room9.sta Intellect: $room9.int Sexiness: $room9.sex Dexterity: $room9.dex Resistance: $room9.res Weapon damage: $room9.wdmg Weapon skill: $room9.wskill Armor: $room9.armor <</if>>\ <<else>>\ Your space is empty <<link [[Build a Building|BuildingShop]]>><<set $editroom to 9>><</link>> - <<link [[Build a Trap|TrapShop]]>><<set $editroom to 9>><</link>> <</if>>\ <<if $room9.roomtype === "Building" || $room9.roomtype === "Trap">>\ <<link [[Reset|ResetConfirm]]>><<set $editroom to 9>><</link>> [[Back|Manage]] <<else>>\ [[Back|Manage]] <</if>>\
\/* Setup dungeon and girl stats*/\ \ \/*Set Variables before Dungeon Run*/ \<<set $dungeon_room_info to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>> \<<set $dungeon_room_order to [$room0.scenename, $room1.scenename, $room2.scenename, $room3.scenename, $room4.scenename, $room5.scenename, $room6.scenename, $room7.scenename, $room8.scenename, $room9.scenename]>><<set _delete to $dungeon_room_order.delete("")>>\ \<<set $curroomnum to 0>>\ \<<set $numrooms to $dungeon_room_order.length>>\ \<<set $nextroom to $dungeon_room_order[$curroomnum]>>\ \<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\ \<<set $cur_girl_runner = { name : "", girlname: "", boyname: "", classdesc: "", str: 0, sta: 0, int: 0, sex: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, hp: 0, curhp: 0, hpmult: 0, armor: 0, totstats: 0, expgiven: 0, expmult: 0, arousal: 0, arousallimit: 0, arousaleffect: 0, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 0, numstrong: 0, trapcheck: 0, pic: "", npic: "", ppic: "", item: "", minscrap: 0, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>>\ \ \<<set $cur_girl_runner.cumlimit to Math.round(random(15, 25) + $plvl)>> \<<set $cur_girl_runner.hjexp to 0>> \<<set $cur_girl_runner.hjlvl to random(1, 3)>> \<<set $cur_girl_runner.hjnextlvl to Math.round(((12 * ($cur_girl_runner.hjlvl * $cur_girl_runner.hjlvl)) / 4) + ($cur_girl_runner.hjlvl * 8))>> \<<set $cur_girl_runner.hjmaxlvl to 5>> \<<set $cur_girl_runner.bjexp to 0>> \<<set $cur_girl_runner.bjlvl to random(1, 3)>> \<<set $cur_girl_runner.bjnextlvl to Math.round(((12 * ($cur_girl_runner.bjlvl * $cur_girl_runner.bjlvl)) / 4) + ($cur_girl_runner.bjlvl * 8))>> \<<set $cur_girl_runner.bjmaxlvl to 5>> \<<set $cur_girl_runner.analexp to 0>> \<<set $cur_girl_runner.anallvl to random(1, 3)>> \<<set $cur_girl_runner.analnextlvl to Math.round(((12 * ($cur_girl_runner.anallvl * $cur_girl_runner.anallvl)) / 4) + ($cur_girl_runner.anallvl * 8))>> \<<set $cur_girl_runner.analmaxlvl to 5>> \<<set $cur_girl_runner.energy to 1>> \<<set $cur_girl_runner.maxenergy to 1>> \<<set $temp_fetish_weak to []>> \<<set $temp_fetish_strong to []>> \<<set $add_weak to 0>> \<<set $add_strong to 0>> \<<set $cur_girl_runner.girlname to $boy_names.random()>> \<<set $cur_girl_runner.name to $scavenger.name>> \<<set $cur_girl_runner.classdesc to $scavenger.classdesc>> \<<set $cur_girl_runner.hpmult to $scavenger.hpmult>> \<<set $cur_girl_runner.arousallimit to $scavenger.arousallimit>> \<<set $cur_girl_runner.arousaleffect to $scavenger.arousaleffect>> \<<set $cur_girl_runner.numweak to $scavenger.numweak>> \<<set $cur_girl_runner.numstrong to $scavenger.numstrong>> \<<set $cur_girl_runner.trapcheck to $scavenger.trapcheck>> \<<set $cur_girl_runner.minscrap to $scavenger.minscrap>> \<<set $cur_girl_runner.expmult to $scavenger.expmult>> \<<set $cur_girl_runner.sperm to random(1, 5)>> \ \/*Scavenger Stats*/\ \ \<<if $plvl < 5>> \<<set $cur_girl_runner.str to random(1, 4)>> \<<set $cur_girl_runner.sta to random(3, 5)>> \<<set $cur_girl_runner.int to random(1, 2)>> \<<set $cur_girl_runner.sex to random(1, 2)>> \<<set $cur_girl_runner.dex to random(1, 4)>> \<<set $cur_girl_runner.res to random(1, 2)>> \<<set $cur_girl_runner.wdmg to random(1, 5)>> \<<set $cur_girl_runner.wskill to random(1, 3)>> \<<set $cur_girl_runner.sexskill to random(1, 3)>> \<<set $cur_girl_runner.armor to random(1, 5)>> \<<elseif $plvl >= 5>> \<<set $cur_girl_runner.str = Math.round(random(1*($plvl/10), 4*($plvl/10)))>> \<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 2*($plvl/10)))>> \<<set $cur_girl_runner.res = Math.round(random(1*($plvl/10), 2*($plvl/10)))>> \<<set $cur_girl_runner.sex = Math.round(random(1*($plvl/10), 2*($plvl/10)))>> \<<set $cur_girl_runner.dex = Math.round(random(1*($plvl/10), 4*($plvl/10)))>> \<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>> \<<set $cur_girl_runner.sexskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>> \<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 5*($plvl/10)))>> \<</if>> \<<set $cur_girl_runner.arousal to random(10, 20)>> \ \ \/*Set HP, Horny, and Total Stats*/ \ \<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.sta * $cur_girl_runner.hpmult)>> \ \/*Add additional HP per Room*/ \ \<<if $numrooms >= 2>> \<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.hp * (1 + ($numrooms * 0.1)))>> \<</if>> \ \<<if $cur_girl_runner.hp <= 4>><<set $cur_girl_runner.hp to 5>><</if>> \<<set $cur_girl_runner.curhp to $cur_girl_runner.hp>> \<<set $cur_girl_runner.totstats to $cur_girl_runner.str + $cur_girl_runner.sta + $cur_girl_runner.int + $cur_girl_runner.sex + $cur_girl_runner.armor>> \<<set $cur_girl_runner.expgiven to Math.round($cur_girl_runner.totstats * $cur_girl_runner.expmult)>> \ \ \<<if $plvl < 5>><<set $cur_girl_runner.arousal += random(5, 25)>> \<<elseif $plvl < 10>><<set $cur_girl_runner.arousal += random(5, 15)>> \<<elseif $plvl < 15>><<set $cur_girl_runner.arousal += random(0, 5)>> \<</if>> \ \ \<<if $cur_girl_runner.arousal > 50>><<set $cur_girl_runner.arousal to 50>><</if>> \ \/*Get fetishes*/ \ \<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>\ \ \<<set $cur_girl_runner.fetish to $fetish_types>> \<<if $add_weak > 5>><<set $add_weak to 5>><</if>> \<<set $cur_girl_runner.numweak += $add_weak>> \<<set $cur_girl_runner.numstrong += $add_strong>> \<<set $cur_girl_runner.weakfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numweak)>> \<<set $cur_girl_runner.strongfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numstrong)>> \ \/*Get Pics*/ \ \<<set _ran_pic to random(0, 3)>>\ \<<switch _ran_pic>>\ \<<case 0>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/1/11.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/1/11.jpg' 200>>">> \<<case 1>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/1/12.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/1/12.jpg' 200>>">> \<<case 2>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/1/13.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/1/13.jpg' 200>>">> \<<case 3>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/1/14.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/1/14.jpg' 200>>">> \<</switch>>\ \ \<<set _ran_pic to random(0, 9)>> \<<switch _ran_pic>> \<<case 0>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/1.jpg' 700>>">> \<<case 1>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/2.jpg' 700>>">> \<<case 2>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/3.jpg' 700>>">> \<<case 3>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/4.jpg' 700>>">> \<<case 4>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/5.jpg' 700>>">> \<<case 5>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/6.jpg' 700>>">> \<<case 6>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/7.jpg' 700>>">> \<<case 7>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/8.jpg' 700>>">> \<<case 8>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/8.jpg' 700>>">> \<<case 9>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/1/10.jpg' 700>>">> \<</switch>>\ \ <div align='center' style='font-size: 200%;'>$cur_girl_runner.name</div> <<if $cur_girl_runner.ishorny is false>>\ $cur_girl_runner.pic <<else>>\ <<if $gay is "on">>\ $cur_girl_runner.npic <<else>>\ Gay content disabled! <</if>>\ <</if>>\ <div class ="text-right">Name: $cur_girl_runner.girlname Description: $cur_girl_runner.classdesc <span style="color:green">Health: $cur_girl_runner.curhp / $cur_girl_runner.hp</span> <span style="color:darkred">Arousal: $cur_girl_runner.arousal</span> Favourite fetish: <<print "$cur_girl_runner.weakfetish">><<if $cur_girl_runner.weakfetish.length === 0>>None.<</if>> Hated fetish: <<print "$cur_girl_runner.strongfetish">><<if $cur_girl_runner.strongfetish.length === 0>>None.<</if>></div> <<if $runners.length > 0>>\ <<speech "Chanel">>Number of Attackers remaining: $runners.length<</speech>> <<else>>\ <<speech "Chanel">>Last Attacker today!<</speech>> <</if>>\ <<link [[Attack|$nextroom]]>><<set $v_entered += 1>><</link>>
\/* Setup dungeon and girl stats*/\ \ \/*Set Variables before Dungeon Run*/ \<<set $dungeon_room_info to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>> \<<set $dungeon_room_order to [$room0.scenename, $room1.scenename, $room2.scenename, $room3.scenename, $room4.scenename, $room5.scenename, $room6.scenename, $room7.scenename, $room8.scenename, $room9.scenename]>><<set _delete to $dungeon_room_order.delete("")>>\ \<<set $curroomnum to 0>>\ \<<set $numrooms to $dungeon_room_order.length>>\ \<<set $nextroom to $dungeon_room_order[$curroomnum]>>\ \<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\ \<<set $cur_girl_runner = { name : "", girlname: "", classdesc: "", str: 0, sta: 0, int: 0, sex: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, hp: 0, curhp: 0, hpmult: 0, armor: 0, totstats: 0, expgiven: 0, expmult: 0, arousal: 0, arousallimit: 0, arousaleffect: 0, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 0, numstrong: 0, trapcheck: 0, pic: "", npic: "", ppic: "", item: "", minscrap: 0, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>>\ \ \<<set $cur_girl_runner.cumlimit to Math.round(random(15, 25) + $plvl)>> \<<set $cur_girl_runner.hjexp to 0>> \<<set $cur_girl_runner.hjlvl to random(1, 3)>> \<<set $cur_girl_runner.hjnextlvl to Math.round(((12 * ($cur_girl_runner.hjlvl * $cur_girl_runner.hjlvl)) / 4) + ($cur_girl_runner.hjlvl * 8))>> \<<set $cur_girl_runner.hjmaxlvl to 5>> \<<set $cur_girl_runner.bjexp to 0>> \<<set $cur_girl_runner.bjlvl to random(1, 3)>> \<<set $cur_girl_runner.bjnextlvl to Math.round(((12 * ($cur_girl_runner.bjlvl * $cur_girl_runner.bjlvl)) / 4) + ($cur_girl_runner.bjlvl * 8))>> \<<set $cur_girl_runner.bjmaxlvl to 5>> \<<set $cur_girl_runner.analexp to 0>> \<<set $cur_girl_runner.anallvl to random(1, 3)>> \<<set $cur_girl_runner.analnextlvl to Math.round(((12 * ($cur_girl_runner.anallvl * $cur_girl_runner.anallvl)) / 4) + ($cur_girl_runner.anallvl * 8))>> \<<set $cur_girl_runner.analmaxlvl to 5>> \<<set $cur_girl_runner.energy to 1>> \<<set $cur_girl_runner.maxenergy to 1>> \<<set $temp_fetish_weak to []>> \<<set $temp_fetish_strong to []>> \<<set $add_weak to 0>> \<<set $add_strong to 0>> \<<set $cur_girl_runner.girlname to $girl_names.random()>> \<<set $cur_girl_runner.name to $scout.name>> \<<set $cur_girl_runner.classdesc to $scout.classdesc>> \<<set $cur_girl_runner.hpmult to $scout.hpmult>> \<<set $cur_girl_runner.arousallimit to $scout.arousallimit>> \<<set $cur_girl_runner.arousaleffect to $scout.arousaleffect>> \<<set $cur_girl_runner.numweak to $scout.numweak>> \<<set $cur_girl_runner.numstrong to $scout.numstrong>> \<<set $cur_girl_runner.trapcheck to $scout.trapcheck>> \<<set $cur_girl_runner.minscrap to $scout.minscrap>> \<<set $cur_girl_runner.expmult to $scout.expmult>> \<<set $cur_girl_runner.sperm to random(3, 8)>> \ \/*Scout Stats*/\ \ \<<if $plvl < 4>> \<<set $cur_girl_runner.str to random(2, 5)>> \<<set $cur_girl_runner.sta to random(3, 5)>> \<<set $cur_girl_runner.sex to random(2, 5)>> \<<set $cur_girl_runner.int to random(2, 4)>> \<<set $cur_girl_runner.dex to random(1, 3)>> \<<set $cur_girl_runner.res to random(2, 4)>> \<<set $cur_girl_runner.wdmg to random(1, 3)>> \<<set $cur_girl_runner.wskill to random(1, 3)>> \<<set $cur_girl_runner.sexskill to random(1, 4)>> \<<set $cur_girl_runner.armor to random(3, 5)>> \<<elseif $plvl >= 5>> \<<set $cur_girl_runner.str = Math.round(random(2*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.int = Math.round(random(2*($plvl/10), 4*($plvl/10)))>> \<<set $cur_girl_runner.res = Math.round(random(2*($plvl/10), 4*($plvl/10)))>> \<<set $cur_girl_runner.sex = Math.round(random(2*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.dex = Math.round(random(2*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.wdmg = Math.round(random(2*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>> \<<set $cur_girl_runner.sexskill = Math.round(random(1*($plvl/10), 4*($plvl/10)))>> \<<set $cur_girl_runner.armor = Math.round(random(2*($plvl/10), 8*($plvl/10)))>> \<</if>> \<<set $cur_girl_runner.arousal to random(1, 15)>> \ \ \/*Set HP, Horny, and Total Stats*/ \ \<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.sta * $cur_girl_runner.hpmult)>> \ \/*Add additional HP per Room*/ \ \<<if $numrooms >= 2>> \<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.hp * (1 + ($numrooms * 0.1)))>> \<</if>> \ \<<if $cur_girl_runner.hp <= 4>><<set $cur_girl_runner.hp to 5>><</if>> \<<set $cur_girl_runner.curhp to $cur_girl_runner.hp>> \<<set $cur_girl_runner.totstats to $cur_girl_runner.str + $cur_girl_runner.sta + $cur_girl_runner.sex + $cur_girl_runner.int + $cur_girl_runner.armor>> \<<set $cur_girl_runner.expgiven to Math.round($cur_girl_runner.totstats * $cur_girl_runner.expmult)>> \ \ \<<if $plvl < 5>><<set $cur_girl_runner.arousal += random(5, 25)>> \<<elseif $plvl < 10>><<set $cur_girl_runner.arousal += random(5, 15)>> \<<elseif $plvl < 15>><<set $cur_girl_runner.arousal += random(0, 5)>> \<</if>> \ \ \<<if $cur_girl_runner.arousal > 50>><<set $cur_girl_runner.arousal to 50>><</if>> \ \/*Get fetishes*/ \ \<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>\ \ \<<set $cur_girl_runner.fetish to $fetish_types>> \<<if $add_weak > 5>><<set $add_weak to 5>><</if>> \<<set $cur_girl_runner.numweak += $add_weak>> \<<set $cur_girl_runner.numstrong += $add_strong>> \<<set $cur_girl_runner.weakfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numweak)>> \<<set $cur_girl_runner.strongfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numstrong)>> \ \/*Get Pics*/ \ \<<set _ran_pic to random(0, 9)>> \<<switch _ran_pic>> \<<case 0>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/51.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/51.jpg' 200>>">> \<<case 1>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/52.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/52.jpg' 200>>">> \<<case 2>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/53.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/53.jpg' 200>>">> \<<case 3>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/54.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/54.jpg' 200>>">> \<<case 4>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/55.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/55.jpg' 200>>">> \<<case 5>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/56.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/56.jpg' 200>>">> \<<case 6>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/57.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/57.jpg' 200>>">> \<<case 7>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/58.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/58.jpg' 200>>">> \<<case 8>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/59.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/59.jpg' 200>>">> \<<case 9>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/2/1/60.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/2/1/60.jpg' 200>>">> \<</switch>>\ \<<set _ran_pic to random(0, 189)>> \<<switch _ran_pic>> \<<case 0>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/1.jpg' 700>>">> \<<case 1>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/2.jpg' 700>>">> \<<case 2>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/3.jpg' 700>>">> \<<case 3>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/4.jpg' 700>>">> \<<case 4>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/5.jpg' 700>>">> \<<case 5>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/6.jpg' 700>>">> \<<case 6>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/7.jpg' 700>>">> \<<case 7>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/8.jpg' 700>>">> \<<case 8>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/9.jpg' 700>>">> \<<case 9>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/10.jpg' 700>>">> \<<case 10>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/11.jpg' 700>>">> \<<case 11>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/12.jpg' 700>>">> \<<case 12>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/13.jpg' 700>>">> \<<case 13>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/14.jpg' 700>>">> \<<case 14>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/15.jpg' 700>>">> \<<case 15>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/16.jpg' 700>>">> \<<case 16>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/17.jpg' 700>>">> \<<case 17>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/18.jpg' 700>>">> \<<case 18>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/19.jpg' 700>>">> \<<case 19>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/20.jpg' 700>>">> \<<case 20>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/21.jpg' 700>>">> \<<case 21>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/22.jpg' 700>>">> \<<case 22>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/23.jpg' 700>>">> \<<case 23>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/24.jpg' 700>>">> \<<case 24>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/25.jpg' 700>>">> \<<case 25>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/26.jpg' 700>>">> \<<case 26>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/27.jpg' 700>>">> \<<case 27>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/28.jpg' 700>>">> \<<case 28>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/29.jpg' 700>>">> \<<case 29>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/30.jpg' 700>>">> \<<case 30>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/31.jpg' 700>>">> \<<case 31>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/32.jpg' 700>>">> \<<case 32>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/33.jpg' 700>>">> \<<case 33>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/34.jpg' 700>>">> \<<case 34>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/35.jpg' 700>>">> \<<case 35>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/36.jpg' 700>>">> \<<case 36>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/37.jpg' 700>>">> \<<case 37>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/38.jpg' 700>>">> \<<case 38>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/39.jpg' 700>>">> \<<case 39>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/40.jpg' 700>>">> \<<case 40>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/41.jpg' 700>>">> \<<case 41>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/42.jpg' 700>>">> \<<case 42>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/43.jpg' 700>>">> \<<case 43>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/44.jpg' 700>>">> \<<case 44>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/45.jpg' 700>>">> \<<case 45>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/46.jpg' 700>>">> \<<case 46>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/47.jpg' 700>>">> \<<case 47>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/48.jpg' 700>>">> \<<case 48>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/49.jpg' 700>>">> \<<case 49>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/50.jpg' 700>>">> \<<case 50>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/51.jpg' 700>>">> \<<case 51>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/52.jpg' 700>>">> \<<case 52>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/53.jpg' 700>>">> \<<case 53>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/54.jpg' 700>>">> \<<case 54>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/55.jpg' 700>>">> \<<case 55>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/56.jpg' 700>>">> \<<case 56>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/57.jpg' 700>>">> \<<case 57>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/58.jpg' 700>>">> \<<case 58>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/59.jpg' 700>>">> \<<case 59>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/60.jpg' 700>>">> \<<case 60>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/61.jpg' 700>>">> \<<case 61>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/62.jpg' 700>>">> \<<case 62>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/63.jpg' 700>>">> \<<case 63>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/64.jpg' 700>>">> \<<case 64>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/65.jpg' 700>>">> \<<case 65>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/66.jpg' 700>>">> \<<case 66>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/67.jpg' 700>>">> \<<case 67>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/68.jpg' 700>>">> \<<case 68>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/69.jpg' 700>>">> \<<case 69>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/70.jpg' 700>>">> \<<case 70>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/71.jpg' 700>>">> \<<case 71>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/72.jpg' 700>>">> \<<case 72>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/73.jpg' 700>>">> \<<case 73>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/74.jpg' 700>>">> \<<case 74>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/75.jpg' 700>>">> \<<case 75>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/76.jpg' 700>>">> \<<case 76>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/77.jpg' 700>>">> \<<case 77>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/78.jpg' 700>>">> \<<case 78>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/79.jpg' 700>>">> \<<case 79>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/80.jpg' 700>>">> \<<case 80>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/81.jpg' 700>>">> \<<case 81>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/82.jpg' 700>>">> \<<case 82>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/83.jpg' 700>>">> \<<case 83>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/84.jpg' 700>>">> \<<case 84>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/85.jpg' 700>>">> \<<case 85>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/86.jpg' 700>>">> \<<case 86>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/87.jpg' 700>>">> \<<case 87>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/88.jpg' 700>>">> \<<case 88>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/89.jpg' 700>>">> \<<case 89>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/90.jpg' 700>>">> \<<case 90>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/91.jpg' 700>>">> \<<case 91>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/92.jpg' 700>>">> \<<case 92>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/93.jpg' 700>>">> \<<case 93>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/94.jpg' 700>>">> \<<case 94>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/95.jpg' 700>>">> \<<case 95>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/96.jpg' 700>>">> \<<case 96>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/97.jpg' 700>>">> \<<case 97>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/98.jpg' 700>>">> \<<case 98>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/99.jpg' 700>>">> \<<case 99>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/100.jpg' 700>>">> \<<case 100>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/101.jpg' 700>>">> \<<case 101>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/102.jpg' 700>>">> \<<case 102>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/103.jpg' 700>>">> \<<case 103>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/104.jpg' 700>>">> \<<case 104>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/105.jpg' 700>>">> \<<case 105>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/106.jpg' 700>>">> \<<case 106>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/107.jpg' 700>>">> \<<case 107>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/108.jpg' 700>>">> \<<case 108>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/109.jpg' 700>>">> \<<case 109>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/110.jpg' 700>>">> \<<case 110>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/111.jpg' 700>>">> \<<case 111>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/112.jpg' 700>>">> \<<case 112>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/113.jpg' 700>>">> \<<case 113>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/114.jpg' 700>>">> \<<case 114>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/115.jpg' 700>>">> \<<case 115>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/116.jpg' 700>>">> \<<case 116>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/117.jpg' 700>>">> \<<case 117>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/118.jpg' 700>>">> \<<case 118>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/119.jpg' 700>>">> \<<case 119>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/120.jpg' 700>>">> \<<case 120>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/121.jpg' 700>>">> \<<case 121>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/122.jpg' 700>>">> \<<case 122>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/123.jpg' 700>>">> \<<case 123>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/124.jpg' 700>>">> \<<case 124>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/125.jpg' 700>>">> \<<case 125>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/126.jpg' 700>>">> \<<case 126>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/127.jpg' 700>>">> \<<case 127>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/128.jpg' 700>>">> \<<case 128>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/129.jpg' 700>>">> \<<case 129>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/130.jpg' 700>>">> \<<case 130>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/131.jpg' 700>>">> \<<case 131>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/132.jpg' 700>>">> \<<case 132>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/133.jpg' 700>>">> \<<case 133>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/134.jpg' 700>>">> \<<case 134>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/135.jpg' 700>>">> \<<case 135>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/136.jpg' 700>>">> \<<case 136>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/137.jpg' 700>>">> \<<case 137>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/138.jpg' 700>>">> \<<case 138>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/139.jpg' 700>>">> \<<case 139>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/140.jpg' 700>>">> \<<case 140>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/141.jpg' 700>>">> \<<case 141>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/142.jpg' 700>>">> \<<case 142>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/143.jpg' 700>>">> \<<case 143>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/144.jpg' 700>>">> \<<case 144>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/145.jpg' 700>>">> \<<case 145>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/146.jpg' 700>>">> \<<case 146>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/147.jpg' 700>>">> \<<case 147>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/148.jpg' 700>>">> \<<case 148>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/149.jpg' 700>>">> \<<case 149>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/150.jpg' 700>>">> \<<case 150>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/151.jpg' 700>>">> \<<case 151>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/152.jpg' 700>>">> \<<case 152>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/153.jpg' 700>>">> \<<case 153>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/154.jpg' 700>>">> \<<case 154>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/155.jpg' 700>>">> \<<case 155>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/156.jpg' 700>>">> \<<case 156>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/157.jpg' 700>>">> \<<case 157>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/158.jpg' 700>>">> \<<case 158>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/159.jpg' 700>>">> \<<case 159>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/160.jpg' 700>>">> \<<case 160>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/161.jpg' 700>>">> \<<case 161>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/162.jpg' 700>>">> \<<case 162>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/163.jpg' 700>>">> \<<case 163>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/164.jpg' 700>>">> \<<case 164>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/165.jpg' 700>>">> \<<case 165>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/166.jpg' 700>>">> \<<case 166>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/167.jpg' 700>>">> \<<case 167>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/168.jpg' 700>>">> \<<case 168>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/169.jpg' 700>>">> \<<case 169>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/170.jpg' 700>>">> \<<case 170>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/171.jpg' 700>>">> \<<case 171>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/172.jpg' 700>>">> \<<case 172>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/173.jpg' 700>>">> \<<case 173>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/174.jpg' 700>>">> \<<case 174>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/175.jpg' 700>>">> \<<case 175>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/176.jpg' 700>>">> \<<case 176>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/177.jpg' 700>>">> \<<case 177>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/178.jpg' 700>>">> \<<case 178>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/179.jpg' 700>>">> \<<case 179>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/180.jpg' 700>>">> \<<case 180>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/181.jpg' 700>>">> \<<case 181>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/182.jpg' 700>>">> \<<case 182>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/183.jpg' 700>>">> \<<case 183>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/184.jpg' 700>>">> \<<case 184>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/185.jpg' 700>>">> \<<case 185>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/186.jpg' 700>>">> \<<case 186>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/187.jpg' 700>>">> \<<case 187>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/188.jpg' 700>>">> \<<case 188>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/189.jpg' 700>>">> \<<case 189>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/190.jpg' 700>>">> \<</switch>>\ <div align='center' style='font-size: 200%;'>$cur_girl_runner.name</div> $cur_girl_runner.pic <div class ="text-right">Name: $cur_girl_runner.girlname Description: $cur_girl_runner.classdesc <span style="color:green">Health: $cur_girl_runner.curhp / $cur_girl_runner.hp</span> <span style="color:darkred">Arousal: $cur_girl_runner.arousal</span> Favourite fetish: <<print "$cur_girl_runner.weakfetish">><<if $cur_girl_runner.weakfetish.length === 0>>None.<</if>> Hated fetish: <<print "$cur_girl_runner.strongfetish">><<if $cur_girl_runner.strongfetish.length === 0>>None.<</if>></div> <<if $runners.length > 0>>\ <<speech "Chanel">>Number of Attackers remaining: $runners.length<</speech>> <<else>>\ <<speech "Chanel">>Last Attacker today!<</speech>> <</if>>\ <<link [[Attack|$nextroom]]>><<set $v_entered += 1>><</link>>
\/* Setup dungeon and girl stats*/\ \ \/*Set Variables before Dungeon Run*/ \<<set $dungeon_room_info to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>> \<<set $dungeon_room_order to [$room0.scenename, $room1.scenename, $room2.scenename, $room3.scenename, $room4.scenename, $room5.scenename, $room6.scenename, $room7.scenename, $room8.scenename, $room9.scenename]>><<set _delete to $dungeon_room_order.delete("")>>\ \<<set $curroomnum to 0>>\ \<<set $numrooms to $dungeon_room_order.length>>\ \<<set $nextroom to $dungeon_room_order[$curroomnum]>>\ \<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\ \<<set $cur_girl_runner = { name : "", girlname: "", classdesc: "", str: 0, sta: 0, int: 0, sex: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, hp: 0, curhp: 0, hpmult: 0, armor: 0, totstats: 0, expgiven: 0, expmult: 0, arousal: 0, arousallimit: 0, arousaleffect: 0, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 0, numstrong: 0, trapcheck: 0, pic: "", npic: "", ppic: "", item: "", minscrap: 0, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>>\ \ \<<set $cur_girl_runner.cumlimit to Math.round(random(15, 25) + $plvl)>> \<<set $cur_girl_runner.hjexp to 0>> \<<set $cur_girl_runner.hjlvl to random(1, 3)>> \<<set $cur_girl_runner.hjnextlvl to Math.round(((12 * ($cur_girl_runner.hjlvl * $cur_girl_runner.hjlvl)) / 4) + ($cur_girl_runner.hjlvl * 8))>> \<<set $cur_girl_runner.hjmaxlvl to 5>> \<<set $cur_girl_runner.bjexp to 0>> \<<set $cur_girl_runner.bjlvl to random(1, 3)>> \<<set $cur_girl_runner.bjnextlvl to Math.round(((12 * ($cur_girl_runner.bjlvl * $cur_girl_runner.bjlvl)) / 4) + ($cur_girl_runner.bjlvl * 8))>> \<<set $cur_girl_runner.bjmaxlvl to 5>> \<<set $cur_girl_runner.analexp to 0>> \<<set $cur_girl_runner.anallvl to random(1, 3)>> \<<set $cur_girl_runner.analnextlvl to Math.round(((12 * ($cur_girl_runner.anallvl * $cur_girl_runner.anallvl)) / 4) + ($cur_girl_runner.anallvl * 8))>> \<<set $cur_girl_runner.analmaxlvl to 5>> \<<set $cur_girl_runner.energy to 1>> \<<set $cur_girl_runner.maxenergy to 1>> \<<set $temp_fetish_weak to []>> \<<set $temp_fetish_strong to []>> \<<set $add_weak to 0>> \<<set $add_strong to 0>> \<<set $cur_girl_runner.girlname to $girl_names.random()>> \<<set $cur_girl_runner.name to $assassin.name>> \<<set $cur_girl_runner.classdesc to $assassin.classdesc>> \<<set $cur_girl_runner.hpmult to $assassin.hpmult>> \<<set $cur_girl_runner.arousallimit to $assassin.arousallimit>> \<<set $cur_girl_runner.arousaleffect to $assassin.arousaleffect>> \<<set $cur_girl_runner.numweak to $assassin.numweak>> \<<set $cur_girl_runner.numstrong to $assassin.numstrong>> \<<set $cur_girl_runner.trapcheck to $assassin.trapcheck>> \<<set $cur_girl_runner.minscrap to $assassin.minscrap>> \<<set $cur_girl_runner.expmult to $assassin.expmult>> \<<set $cur_girl_runner.sperm to random(6, 12)>> \ \/*Scout Stats*/\ \ \/*Thief Stats*/\ \<<if $plvl < 4>> \<<set $cur_girl_runner.str to random(2, 4)>> \<<set $cur_girl_runner.sta to random(1, 3)>> \<<set $cur_girl_runner.sex to random(2, 5)>> \<<set $cur_girl_runner.int to random(1, 3)>> \<<set $cur_girl_runner.dex to random(2, 4)>> \<<set $cur_girl_runner.res to random(1, 3)>> \<<set $cur_girl_runner.wdmg to random(1, 3)>> \<<set $cur_girl_runner.wskill to random(1, 3)>> \<<set $cur_girl_runner.sexskill to random(1, 4)>> \<<set $cur_girl_runner.armor to random(1, 5)>> \<<elseif $plvl >= 5>> \<<set $cur_girl_runner.str = Math.round(random(2*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 4*($plvl/10)))>> \<<set $cur_girl_runner.int = Math.round(random(3*($plvl/10), 6*($plvl/10)))>> \<<set $cur_girl_runner.res = Math.round(random(2*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.sex = Math.round(random(3*($plvl/10), 6*($plvl/10)))>> \<<set $cur_girl_runner.dex = Math.round(random(3*($plvl/10), 6*($plvl/10)))>> \<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 4*($plvl/10)))>> \<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>> \<<set $cur_girl_runner.sexskill = Math.round(random(2*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 5*($plvl/10)))>> \<</if>> \<<set $cur_girl_runner.arousal to random(1, 15)>> \ \ \/*Set HP, Horny, and Total Stats*/ \ \<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.sta * $cur_girl_runner.hpmult)>> \ \/*Add additional HP per Room*/ \ \<<if $numrooms >= 2>> \<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.hp * (1 + ($numrooms * 0.1)))>> \<</if>> \ \<<if $cur_girl_runner.hp <= 4>><<set $cur_girl_runner.hp to 5>><</if>> \<<set $cur_girl_runner.curhp to $cur_girl_runner.hp>> \<<set $cur_girl_runner.totstats to $cur_girl_runner.str + $cur_girl_runner.sta + $cur_girl_runner.sex + $cur_girl_runner.int + $cur_girl_runner.armor>> \<<set $cur_girl_runner.expgiven to Math.round($cur_girl_runner.totstats * $cur_girl_runner.expmult)>> \ \ \<<if $plvl < 5>><<set $cur_girl_runner.arousal += random(5, 25)>> \<<elseif $plvl < 10>><<set $cur_girl_runner.arousal += random(5, 15)>> \<<elseif $plvl < 15>><<set $cur_girl_runner.arousal += random(0, 5)>> \<</if>> \ \ \<<if $cur_girl_runner.arousal > 50>><<set $cur_girl_runner.arousal to 50>><</if>> \ \/*Get fetishes*/ \ \<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>\ \ \<<set $cur_girl_runner.fetish to $fetish_types>> \<<if $add_weak > 5>><<set $add_weak to 5>><</if>> \<<set $cur_girl_runner.numweak += $add_weak>> \<<set $cur_girl_runner.numstrong += $add_strong>> \<<set $cur_girl_runner.weakfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numweak)>> \<<set $cur_girl_runner.strongfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numstrong)>> \ \/*Get Pics*/ \ \<<set _ran_pic to random(0, 5)>> \<<switch _ran_pic>> \<<case 0>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/1.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/1.jpg' 200>>">> \<<case 1>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/2.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/2.jpg' 200>>">> \<<case 2>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/3.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/3.jpg' 200>>">> \<<case 3>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/4.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/4.jpg' 200>>">> \<<case 4>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/5.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/5.jpg' 200>>">> \<<case 5>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/3/6.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/3/6.jpg' 200>>">> \<</switch>>\ \<<set _ran_pic to random(0, 189)>> \<<switch _ran_pic>> \<<case 0>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/1.jpg' 700>>">> \<<case 1>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/2.jpg' 700>>">> \<<case 2>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/3.jpg' 700>>">> \<<case 3>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/4.jpg' 700>>">> \<<case 4>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/5.jpg' 700>>">> \<<case 5>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/6.jpg' 700>>">> \<<case 6>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/7.jpg' 700>>">> \<<case 7>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/8.jpg' 700>>">> \<<case 8>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/9.jpg' 700>>">> \<<case 9>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/10.jpg' 700>>">> \<<case 10>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/11.jpg' 700>>">> \<<case 11>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/12.jpg' 700>>">> \<<case 12>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/13.jpg' 700>>">> \<<case 13>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/14.jpg' 700>>">> \<<case 14>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/15.jpg' 700>>">> \<<case 15>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/16.jpg' 700>>">> \<<case 16>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/17.jpg' 700>>">> \<<case 17>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/18.jpg' 700>>">> \<<case 18>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/19.jpg' 700>>">> \<<case 19>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/20.jpg' 700>>">> \<<case 20>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/21.jpg' 700>>">> \<<case 21>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/22.jpg' 700>>">> \<<case 22>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/23.jpg' 700>>">> \<<case 23>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/24.jpg' 700>>">> \<<case 24>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/25.jpg' 700>>">> \<<case 25>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/26.jpg' 700>>">> \<<case 26>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/27.jpg' 700>>">> \<<case 27>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/28.jpg' 700>>">> \<<case 28>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/29.jpg' 700>>">> \<<case 29>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/30.jpg' 700>>">> \<<case 30>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/31.jpg' 700>>">> \<<case 31>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/32.jpg' 700>>">> \<<case 32>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/33.jpg' 700>>">> \<<case 33>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/34.jpg' 700>>">> \<<case 34>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/35.jpg' 700>>">> \<<case 35>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/36.jpg' 700>>">> \<<case 36>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/37.jpg' 700>>">> \<<case 37>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/38.jpg' 700>>">> \<<case 38>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/39.jpg' 700>>">> \<<case 39>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/40.jpg' 700>>">> \<<case 40>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/41.jpg' 700>>">> \<<case 41>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/42.jpg' 700>>">> \<<case 42>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/43.jpg' 700>>">> \<<case 43>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/44.jpg' 700>>">> \<<case 44>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/45.jpg' 700>>">> \<<case 45>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/46.jpg' 700>>">> \<<case 46>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/47.jpg' 700>>">> \<<case 47>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/48.jpg' 700>>">> \<<case 48>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/49.jpg' 700>>">> \<<case 49>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/50.jpg' 700>>">> \<<case 50>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/51.jpg' 700>>">> \<<case 51>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/52.jpg' 700>>">> \<<case 52>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/53.jpg' 700>>">> \<<case 53>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/54.jpg' 700>>">> \<<case 54>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/55.jpg' 700>>">> \<<case 55>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/56.jpg' 700>>">> \<<case 56>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/57.jpg' 700>>">> \<<case 57>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/58.jpg' 700>>">> \<<case 58>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/59.jpg' 700>>">> \<<case 59>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/60.jpg' 700>>">> \<<case 60>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/61.jpg' 700>>">> \<<case 61>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/62.jpg' 700>>">> \<<case 62>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/63.jpg' 700>>">> \<<case 63>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/64.jpg' 700>>">> \<<case 64>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/65.jpg' 700>>">> \<<case 65>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/66.jpg' 700>>">> \<<case 66>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/67.jpg' 700>>">> \<<case 67>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/68.jpg' 700>>">> \<<case 68>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/69.jpg' 700>>">> \<<case 69>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/70.jpg' 700>>">> \<<case 70>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/71.jpg' 700>>">> \<<case 71>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/72.jpg' 700>>">> \<<case 72>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/73.jpg' 700>>">> \<<case 73>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/74.jpg' 700>>">> \<<case 74>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/75.jpg' 700>>">> \<<case 75>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/76.jpg' 700>>">> \<<case 76>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/77.jpg' 700>>">> \<<case 77>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/78.jpg' 700>>">> \<<case 78>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/79.jpg' 700>>">> \<<case 79>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/80.jpg' 700>>">> \<<case 80>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/81.jpg' 700>>">> \<<case 81>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/82.jpg' 700>>">> \<<case 82>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/83.jpg' 700>>">> \<<case 83>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/84.jpg' 700>>">> \<<case 84>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/85.jpg' 700>>">> \<<case 85>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/86.jpg' 700>>">> \<<case 86>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/87.jpg' 700>>">> \<<case 87>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/88.jpg' 700>>">> \<<case 88>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/89.jpg' 700>>">> \<<case 89>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/90.jpg' 700>>">> \<<case 90>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/91.jpg' 700>>">> \<<case 91>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/92.jpg' 700>>">> \<<case 92>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/93.jpg' 700>>">> \<<case 93>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/94.jpg' 700>>">> \<<case 94>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/95.jpg' 700>>">> \<<case 95>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/96.jpg' 700>>">> \<<case 96>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/97.jpg' 700>>">> \<<case 97>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/98.jpg' 700>>">> \<<case 98>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/99.jpg' 700>>">> \<<case 99>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/100.jpg' 700>>">> \<<case 100>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/101.jpg' 700>>">> \<<case 101>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/102.jpg' 700>>">> \<<case 102>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/103.jpg' 700>>">> \<<case 103>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/104.jpg' 700>>">> \<<case 104>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/105.jpg' 700>>">> \<<case 105>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/106.jpg' 700>>">> \<<case 106>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/107.jpg' 700>>">> \<<case 107>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/108.jpg' 700>>">> \<<case 108>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/109.jpg' 700>>">> \<<case 109>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/110.jpg' 700>>">> \<<case 110>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/111.jpg' 700>>">> \<<case 111>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/112.jpg' 700>>">> \<<case 112>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/113.jpg' 700>>">> \<<case 113>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/114.jpg' 700>>">> \<<case 114>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/115.jpg' 700>>">> \<<case 115>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/116.jpg' 700>>">> \<<case 116>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/117.jpg' 700>>">> \<<case 117>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/118.jpg' 700>>">> \<<case 118>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/119.jpg' 700>>">> \<<case 119>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/120.jpg' 700>>">> \<<case 120>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/121.jpg' 700>>">> \<<case 121>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/122.jpg' 700>>">> \<<case 122>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/123.jpg' 700>>">> \<<case 123>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/124.jpg' 700>>">> \<<case 124>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/125.jpg' 700>>">> \<<case 125>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/126.jpg' 700>>">> \<<case 126>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/127.jpg' 700>>">> \<<case 127>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/128.jpg' 700>>">> \<<case 128>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/129.jpg' 700>>">> \<<case 129>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/130.jpg' 700>>">> \<<case 130>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/131.jpg' 700>>">> \<<case 131>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/132.jpg' 700>>">> \<<case 132>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/133.jpg' 700>>">> \<<case 133>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/134.jpg' 700>>">> \<<case 134>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/135.jpg' 700>>">> \<<case 135>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/136.jpg' 700>>">> \<<case 136>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/137.jpg' 700>>">> \<<case 137>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/138.jpg' 700>>">> \<<case 138>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/139.jpg' 700>>">> \<<case 139>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/140.jpg' 700>>">> \<<case 140>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/141.jpg' 700>>">> \<<case 141>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/142.jpg' 700>>">> \<<case 142>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/143.jpg' 700>>">> \<<case 143>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/144.jpg' 700>>">> \<<case 144>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/145.jpg' 700>>">> \<<case 145>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/146.jpg' 700>>">> \<<case 146>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/147.jpg' 700>>">> \<<case 147>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/148.jpg' 700>>">> \<<case 148>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/149.jpg' 700>>">> \<<case 149>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/150.jpg' 700>>">> \<<case 150>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/151.jpg' 700>>">> \<<case 151>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/152.jpg' 700>>">> \<<case 152>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/153.jpg' 700>>">> \<<case 153>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/154.jpg' 700>>">> \<<case 154>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/155.jpg' 700>>">> \<<case 155>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/156.jpg' 700>>">> \<<case 156>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/157.jpg' 700>>">> \<<case 157>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/158.jpg' 700>>">> \<<case 158>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/159.jpg' 700>>">> \<<case 159>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/160.jpg' 700>>">> \<<case 160>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/161.jpg' 700>>">> \<<case 161>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/162.jpg' 700>>">> \<<case 162>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/163.jpg' 700>>">> \<<case 163>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/164.jpg' 700>>">> \<<case 164>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/165.jpg' 700>>">> \<<case 165>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/166.jpg' 700>>">> \<<case 166>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/167.jpg' 700>>">> \<<case 167>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/168.jpg' 700>>">> \<<case 168>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/169.jpg' 700>>">> \<<case 169>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/170.jpg' 700>>">> \<<case 170>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/171.jpg' 700>>">> \<<case 171>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/172.jpg' 700>>">> \<<case 172>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/173.jpg' 700>>">> \<<case 173>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/174.jpg' 700>>">> \<<case 174>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/175.jpg' 700>>">> \<<case 175>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/176.jpg' 700>>">> \<<case 176>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/177.jpg' 700>>">> \<<case 177>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/178.jpg' 700>>">> \<<case 178>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/179.jpg' 700>>">> \<<case 179>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/180.jpg' 700>>">> \<<case 180>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/181.jpg' 700>>">> \<<case 181>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/182.jpg' 700>>">> \<<case 182>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/183.jpg' 700>>">> \<<case 183>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/184.jpg' 700>>">> \<<case 184>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/185.jpg' 700>>">> \<<case 185>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/186.jpg' 700>>">> \<<case 186>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/187.jpg' 700>>">> \<<case 187>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/188.jpg' 700>>">> \<<case 188>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/189.jpg' 700>>">> \<<case 189>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/190.jpg' 700>>">> \<</switch>>\ <div align='center' style='font-size: 200%;'>$cur_girl_runner.name</div> $cur_girl_runner.pic <div class ="text-right">Name: $cur_girl_runner.girlname Description: $cur_girl_runner.classdesc <span style="color:green">Health: $cur_girl_runner.curhp / $cur_girl_runner.hp</span> <span style="color:darkred">Arousal: $cur_girl_runner.arousal</span> Favourite fetish: <<print "$cur_girl_runner.weakfetish">><<if $cur_girl_runner.weakfetish.length === 0>>None.<</if>> Hated fetish: <<print "$cur_girl_runner.strongfetish">><<if $cur_girl_runner.strongfetish.length === 0>>None.<</if>></div> <<if $runners.length > 0>>\ <<speech "Chanel">>Number of Attackers remaining: $runners.length<</speech>> <<else>>\ <<speech "Chanel">>Last Attacker today!<</speech>> <</if>>\ <<link [[Attack|$nextroom]]>><<set $v_entered += 1>><</link>>
\/* Setup dungeon and girl stats*/\ \ \/*Set Variables before Dungeon Run*/ \<<set $dungeon_room_info to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>> \<<set $dungeon_room_order to [$room0.scenename, $room1.scenename, $room2.scenename, $room3.scenename, $room4.scenename, $room5.scenename, $room6.scenename, $room7.scenename, $room8.scenename, $room9.scenename]>><<set _delete to $dungeon_room_order.delete("")>>\ \<<set $curroomnum to 0>>\ \<<set $numrooms to $dungeon_room_order.length>>\ \<<set $nextroom to $dungeon_room_order[$curroomnum]>>\ \<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\ \<<set $cur_girl_runner = { name : "", girlname: "", classdesc: "", str: 0, sta: 0, int: 0, sex: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, hp: 0, curhp: 0, hpmult: 0, armor: 0, totstats: 0, expgiven: 0, expmult: 0, arousal: 0, arousallimit: 0, arousaleffect: 0, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 0, numstrong: 0, trapcheck: 0, pic: "", npic: "", ppic: "", item: "", minscrap: 0, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>>\ \ \<<set $cur_girl_runner.cumlimit to Math.round(random(15, 25) + $plvl)>> \<<set $cur_girl_runner.hjexp to 0>> \<<set $cur_girl_runner.hjlvl to random(1, 3)>> \<<set $cur_girl_runner.hjnextlvl to Math.round(((12 * ($cur_girl_runner.hjlvl * $cur_girl_runner.hjlvl)) / 4) + ($cur_girl_runner.hjlvl * 8))>> \<<set $cur_girl_runner.hjmaxlvl to 5>> \<<set $cur_girl_runner.bjexp to 0>> \<<set $cur_girl_runner.bjlvl to random(1, 3)>> \<<set $cur_girl_runner.bjnextlvl to Math.round(((12 * ($cur_girl_runner.bjlvl * $cur_girl_runner.bjlvl)) / 4) + ($cur_girl_runner.bjlvl * 8))>> \<<set $cur_girl_runner.bjmaxlvl to 5>> \<<set $cur_girl_runner.analexp to 0>> \<<set $cur_girl_runner.anallvl to random(1, 3)>> \<<set $cur_girl_runner.analnextlvl to Math.round(((12 * ($cur_girl_runner.anallvl * $cur_girl_runner.anallvl)) / 4) + ($cur_girl_runner.anallvl * 8))>> \<<set $cur_girl_runner.analmaxlvl to 5>> \<<set $cur_girl_runner.energy to 1>> \<<set $cur_girl_runner.maxenergy to 1>> \<<set $temp_fetish_weak to []>> \<<set $temp_fetish_strong to []>> \<<set $add_weak to 0>> \<<set $add_strong to 0>> \<<set $cur_girl_runner.girlname to $girl_names.random()>> \<<set $cur_girl_runner.name to $patrol.name>> \<<set $cur_girl_runner.classdesc to $patrol.classdesc>> \<<set $cur_girl_runner.hpmult to $patrol.hpmult>> \<<set $cur_girl_runner.arousallimit to $patrol.arousallimit>> \<<set $cur_girl_runner.arousaleffect to $patrol.arousaleffect>> \<<set $cur_girl_runner.numweak to $patrol.numweak>> \<<set $cur_girl_runner.numstrong to $patrol.numstrong>> \<<set $cur_girl_runner.trapcheck to $patrol.trapcheck>> \<<set $cur_girl_runner.minscrap to $patrol.minscrap>> \<<set $cur_girl_runner.expmult to $patrol.expmult>> \<<set $cur_girl_runner.sperm to random(8, 15)>> \ \/*Scout Stats*/\ \ \/*Thief Stats*/\ \<<if $plvl < 4>> \<<set $cur_girl_runner.str to random(3, 5)>> \<<set $cur_girl_runner.sta to random(4, 7)>> \<<set $cur_girl_runner.sex to random(2, 5)>> \<<set $cur_girl_runner.int to random(1, 3)>> \<<set $cur_girl_runner.dex to random(1, 3)>> \<<set $cur_girl_runner.res to random(1, 5)>> \<<set $cur_girl_runner.wdmg to random(2, 4)>> \<<set $cur_girl_runner.wskill to random(1, 4)>> \<<set $cur_girl_runner.sexskill to random(1, 4)>> \<<set $cur_girl_runner.armor to random(2, 5)>> \<<elseif $plvl >= 5>> \<<set $cur_girl_runner.str = Math.round(random(3*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.sta = Math.round(random(5*($plvl/10), 8*($plvl/10)))>> \<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 3*($plvl/10)))>> \<<set $cur_girl_runner.res = Math.round(random(2*($plvl/10), 4*($plvl/10)))>> \<<set $cur_girl_runner.sex = Math.round(random(2*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.dex = Math.round(random(2*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.wdmg = Math.round(random(3*($plvl/10), 5*($plvl/10)))>> \<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>> \<<set $cur_girl_runner.sexskill = Math.round(random(2*($plvl/10), 6*($plvl/10)))>> \<<set $cur_girl_runner.armor = Math.round(random(5*($plvl/10), 10*($plvl/10)))>> \<</if>> \<<set $cur_girl_runner.arousal to random(1, 15)>> \ \ \/*Set HP, Horny, and Total Stats*/ \ \<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.sta * $cur_girl_runner.hpmult)>> \ \/*Add additional HP per Room*/ \ \<<if $numrooms >= 2>> \<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.hp * (1 + ($numrooms * 0.1)))>> \<</if>> \ \<<if $cur_girl_runner.hp <= 4>><<set $cur_girl_runner.hp to 5>><</if>> \<<set $cur_girl_runner.curhp to $cur_girl_runner.hp>> \<<set $cur_girl_runner.totstats to $cur_girl_runner.str + $cur_girl_runner.sta + $cur_girl_runner.sex + $cur_girl_runner.int + $cur_girl_runner.arousal>> \<<set $cur_girl_runner.expgiven to Math.round($cur_girl_runner.totstats * $cur_girl_runner.expmult)>> \ \ \<<if $plvl < 5>><<set $cur_girl_runner.arousal += random(5, 25)>> \<<elseif $plvl < 10>><<set $cur_girl_runner.arousal += random(5, 15)>> \<<elseif $plvl < 15>><<set $cur_girl_runner.arousal += random(0, 5)>> \<</if>> \ \ \<<if $cur_girl_runner.arousal > 50>><<set $cur_girl_runner.arousal to 50>><</if>> \ \/*Get fetishes*/ \ \<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>\ \ \<<set $cur_girl_runner.fetish to $fetish_types>> \<<if $add_weak > 5>><<set $add_weak to 5>><</if>> \<<set $cur_girl_runner.numweak += $add_weak>> \<<set $cur_girl_runner.numstrong += $add_strong>> \<<set $cur_girl_runner.weakfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numweak)>> \<<set $cur_girl_runner.strongfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numstrong)>> \ \/*Get Pics*/ \ \<<set _ran_pic to random(0, 8)>> \<<switch _ran_pic>> \<<case 0>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/1.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/1.jpg' 200>>">> \<<case 1>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/2.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/2.jpg' 200>>">> \<<case 2>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/3.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/3.jpg' 200>>">> \<<case 3>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/4.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/4.jpg' 200>>">> \<<case 4>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/5.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/5.jpg' 200>>">> \<<case 5>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/6.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/6.jpg' 200>>">> \<<case 6>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/7.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/7.jpg' 200>>">> \<<case 7>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/8.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/8.jpg' 200>>">> \<<case 8>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/4/9.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/4/9.jpg' 200>>">> \<</switch>>\ \<<set _ran_pic to random(0, 189)>> \<<switch _ran_pic>> \<<case 0>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/1.jpg' 700>>">> \<<case 1>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/2.jpg' 700>>">> \<<case 2>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/3.jpg' 700>>">> \<<case 3>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/4.jpg' 700>>">> \<<case 4>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/5.jpg' 700>>">> \<<case 5>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/6.jpg' 700>>">> \<<case 6>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/7.jpg' 700>>">> \<<case 7>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/8.jpg' 700>>">> \<<case 8>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/9.jpg' 700>>">> \<<case 9>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/10.jpg' 700>>">> \<<case 10>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/11.jpg' 700>>">> \<<case 11>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/12.jpg' 700>>">> \<<case 12>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/13.jpg' 700>>">> \<<case 13>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/14.jpg' 700>>">> \<<case 14>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/15.jpg' 700>>">> \<<case 15>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/16.jpg' 700>>">> \<<case 16>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/17.jpg' 700>>">> \<<case 17>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/18.jpg' 700>>">> \<<case 18>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/19.jpg' 700>>">> \<<case 19>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/20.jpg' 700>>">> \<<case 20>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/21.jpg' 700>>">> \<<case 21>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/22.jpg' 700>>">> \<<case 22>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/23.jpg' 700>>">> \<<case 23>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/24.jpg' 700>>">> \<<case 24>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/25.jpg' 700>>">> \<<case 25>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/26.jpg' 700>>">> \<<case 26>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/27.jpg' 700>>">> \<<case 27>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/28.jpg' 700>>">> \<<case 28>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/29.jpg' 700>>">> \<<case 29>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/30.jpg' 700>>">> \<<case 30>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/31.jpg' 700>>">> \<<case 31>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/32.jpg' 700>>">> \<<case 32>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/33.jpg' 700>>">> \<<case 33>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/34.jpg' 700>>">> \<<case 34>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/35.jpg' 700>>">> \<<case 35>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/36.jpg' 700>>">> \<<case 36>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/37.jpg' 700>>">> \<<case 37>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/38.jpg' 700>>">> \<<case 38>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/39.jpg' 700>>">> \<<case 39>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/40.jpg' 700>>">> \<<case 40>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/41.jpg' 700>>">> \<<case 41>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/42.jpg' 700>>">> \<<case 42>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/43.jpg' 700>>">> \<<case 43>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/44.jpg' 700>>">> \<<case 44>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/45.jpg' 700>>">> \<<case 45>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/46.jpg' 700>>">> \<<case 46>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/47.jpg' 700>>">> \<<case 47>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/48.jpg' 700>>">> \<<case 48>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/49.jpg' 700>>">> \<<case 49>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/50.jpg' 700>>">> \<<case 50>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/51.jpg' 700>>">> \<<case 51>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/52.jpg' 700>>">> \<<case 52>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/53.jpg' 700>>">> \<<case 53>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/54.jpg' 700>>">> \<<case 54>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/55.jpg' 700>>">> \<<case 55>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/56.jpg' 700>>">> \<<case 56>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/57.jpg' 700>>">> \<<case 57>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/58.jpg' 700>>">> \<<case 58>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/59.jpg' 700>>">> \<<case 59>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/60.jpg' 700>>">> \<<case 60>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/61.jpg' 700>>">> \<<case 61>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/62.jpg' 700>>">> \<<case 62>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/63.jpg' 700>>">> \<<case 63>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/64.jpg' 700>>">> \<<case 64>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/65.jpg' 700>>">> \<<case 65>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/66.jpg' 700>>">> \<<case 66>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/67.jpg' 700>>">> \<<case 67>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/68.jpg' 700>>">> \<<case 68>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/69.jpg' 700>>">> \<<case 69>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/70.jpg' 700>>">> \<<case 70>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/71.jpg' 700>>">> \<<case 71>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/72.jpg' 700>>">> \<<case 72>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/73.jpg' 700>>">> \<<case 73>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/74.jpg' 700>>">> \<<case 74>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/75.jpg' 700>>">> \<<case 75>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/76.jpg' 700>>">> \<<case 76>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/77.jpg' 700>>">> \<<case 77>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/78.jpg' 700>>">> \<<case 78>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/79.jpg' 700>>">> \<<case 79>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/80.jpg' 700>>">> \<<case 80>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/81.jpg' 700>>">> \<<case 81>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/82.jpg' 700>>">> \<<case 82>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/83.jpg' 700>>">> \<<case 83>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/84.jpg' 700>>">> \<<case 84>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/85.jpg' 700>>">> \<<case 85>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/86.jpg' 700>>">> \<<case 86>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/87.jpg' 700>>">> \<<case 87>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/88.jpg' 700>>">> \<<case 88>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/89.jpg' 700>>">> \<<case 89>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/90.jpg' 700>>">> \<<case 90>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/91.jpg' 700>>">> \<<case 91>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/92.jpg' 700>>">> \<<case 92>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/93.jpg' 700>>">> \<<case 93>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/94.jpg' 700>>">> \<<case 94>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/95.jpg' 700>>">> \<<case 95>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/96.jpg' 700>>">> \<<case 96>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/97.jpg' 700>>">> \<<case 97>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/98.jpg' 700>>">> \<<case 98>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/99.jpg' 700>>">> \<<case 99>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/100.jpg' 700>>">> \<<case 100>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/101.jpg' 700>>">> \<<case 101>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/102.jpg' 700>>">> \<<case 102>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/103.jpg' 700>>">> \<<case 103>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/104.jpg' 700>>">> \<<case 104>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/105.jpg' 700>>">> \<<case 105>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/106.jpg' 700>>">> \<<case 106>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/107.jpg' 700>>">> \<<case 107>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/108.jpg' 700>>">> \<<case 108>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/109.jpg' 700>>">> \<<case 109>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/110.jpg' 700>>">> \<<case 110>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/111.jpg' 700>>">> \<<case 111>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/112.jpg' 700>>">> \<<case 112>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/113.jpg' 700>>">> \<<case 113>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/114.jpg' 700>>">> \<<case 114>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/115.jpg' 700>>">> \<<case 115>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/116.jpg' 700>>">> \<<case 116>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/117.jpg' 700>>">> \<<case 117>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/118.jpg' 700>>">> \<<case 118>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/119.jpg' 700>>">> \<<case 119>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/120.jpg' 700>>">> \<<case 120>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/121.jpg' 700>>">> \<<case 121>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/122.jpg' 700>>">> \<<case 122>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/123.jpg' 700>>">> \<<case 123>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/124.jpg' 700>>">> \<<case 124>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/125.jpg' 700>>">> \<<case 125>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/126.jpg' 700>>">> \<<case 126>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/127.jpg' 700>>">> \<<case 127>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/128.jpg' 700>>">> \<<case 128>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/129.jpg' 700>>">> \<<case 129>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/130.jpg' 700>>">> \<<case 130>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/131.jpg' 700>>">> \<<case 131>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/132.jpg' 700>>">> \<<case 132>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/133.jpg' 700>>">> \<<case 133>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/134.jpg' 700>>">> \<<case 134>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/135.jpg' 700>>">> \<<case 135>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/136.jpg' 700>>">> \<<case 136>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/137.jpg' 700>>">> \<<case 137>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/138.jpg' 700>>">> \<<case 138>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/139.jpg' 700>>">> \<<case 139>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/140.jpg' 700>>">> \<<case 140>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/141.jpg' 700>>">> \<<case 141>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/142.jpg' 700>>">> \<<case 142>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/143.jpg' 700>>">> \<<case 143>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/144.jpg' 700>>">> \<<case 144>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/145.jpg' 700>>">> \<<case 145>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/146.jpg' 700>>">> \<<case 146>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/147.jpg' 700>>">> \<<case 147>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/148.jpg' 700>>">> \<<case 148>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/149.jpg' 700>>">> \<<case 149>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/150.jpg' 700>>">> \<<case 150>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/151.jpg' 700>>">> \<<case 151>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/152.jpg' 700>>">> \<<case 152>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/153.jpg' 700>>">> \<<case 153>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/154.jpg' 700>>">> \<<case 154>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/155.jpg' 700>>">> \<<case 155>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/156.jpg' 700>>">> \<<case 156>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/157.jpg' 700>>">> \<<case 157>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/158.jpg' 700>>">> \<<case 158>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/159.jpg' 700>>">> \<<case 159>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/160.jpg' 700>>">> \<<case 160>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/161.jpg' 700>>">> \<<case 161>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/162.jpg' 700>>">> \<<case 162>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/163.jpg' 700>>">> \<<case 163>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/164.jpg' 700>>">> \<<case 164>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/165.jpg' 700>>">> \<<case 165>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/166.jpg' 700>>">> \<<case 166>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/167.jpg' 700>>">> \<<case 167>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/168.jpg' 700>>">> \<<case 168>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/169.jpg' 700>>">> \<<case 169>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/170.jpg' 700>>">> \<<case 170>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/171.jpg' 700>>">> \<<case 171>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/172.jpg' 700>>">> \<<case 172>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/173.jpg' 700>>">> \<<case 173>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/174.jpg' 700>>">> \<<case 174>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/175.jpg' 700>>">> \<<case 175>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/176.jpg' 700>>">> \<<case 176>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/177.jpg' 700>>">> \<<case 177>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/178.jpg' 700>>">> \<<case 178>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/179.jpg' 700>>">> \<<case 179>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/180.jpg' 700>>">> \<<case 180>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/181.jpg' 700>>">> \<<case 181>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/182.jpg' 700>>">> \<<case 182>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/183.jpg' 700>>">> \<<case 183>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/184.jpg' 700>>">> \<<case 184>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/185.jpg' 700>>">> \<<case 185>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/186.jpg' 700>>">> \<<case 186>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/187.jpg' 700>>">> \<<case 187>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/188.jpg' 700>>">> \<<case 188>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/189.jpg' 700>>">> \<<case 189>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/190.jpg' 700>>">> \<</switch>>\ <div align='center' style='font-size: 200%;'>$cur_girl_runner.name</div> $cur_girl_runner.pic <div class ="text-right">Name: $cur_girl_runner.girlname Description: $cur_girl_runner.classdesc <span style="color:green">Health: $cur_girl_runner.curhp / $cur_girl_runner.hp</span> <span style="color:darkred">Arousal: $cur_girl_runner.arousal</span> Favourite fetish: <<print "$cur_girl_runner.weakfetish">><<if $cur_girl_runner.weakfetish.length === 0>>None.<</if>> Hated fetish: <<print "$cur_girl_runner.strongfetish">><<if $cur_girl_runner.strongfetish.length === 0>>None.<</if>></div> <<if $runners.length > 0>>\ <<speech "Chanel">>Number of Attackers remaining: $runners.length<</speech>> <<else>>\ <<speech "Chanel">>Last Attacker today!<</speech>> <</if>>\ <<link [[Attack|$nextroom]]>><<set $v_entered += 1>><</link>>
\/* Setup dungeon and girl stats*/\ \ \/*Set Variables before Dungeon Run*/ \<<set $dungeon_room_info to [$room0, $room1, $room2, $room3, $room4, $room5, $room6, $room7, $room8, $room9]>> \<<set $dungeon_room_order to [$room0.scenename, $room1.scenename, $room2.scenename, $room3.scenename, $room4.scenename, $room5.scenename, $room6.scenename, $room7.scenename, $room8.scenename, $room9.scenename]>><<set _delete to $dungeon_room_order.delete("")>>\ \<<set $curroomnum to 0>>\ \<<set $numrooms to $dungeon_room_order.length>>\ \<<set $nextroom to $dungeon_room_order[$curroomnum]>>\ \<<set $nextroom_info to $dungeon_room_info[$curroomnum]>>\ \<<set $cur_girl_runner = { name : "", girlname: "", classdesc: "", str: 0, sta: 0, int: 0, sex: 0, dex: 0, res: 0, wdmg: 0, wskill: 0, sexskill: 0, sperm: 0, hp: 0, curhp: 0, hpmult: 0, armor: 0, totstats: 0, expgiven: 0, expmult: 0, arousal: 0, arousallimit: 0, arousaleffect: 0, ishorny: false, fetish: [], weakfetish: [], strongfetish: [], knownweak: [], knownstrong: [], numweak: 0, numstrong: 0, trapcheck: 0, pic: "", npic: "", ppic: "", item: "", minscrap: 0, iscaptured: false, isdefeated: false, isturned: false, cumlimit: 0, hjexp: 0, hjnextlvl: 0, hjlvl: 0, hjmaxlvl: 0, bjexp: 0, bjnextlvl: 0, bjlvl: 0, bjmaxlvl: 0, analexp: 0, analnextlvl: 0, anallvl: 0, analmaxlvl: 0, energy: 0, maxenergy: 0, }>>\ \ \<<set $cur_girl_runner.cumlimit to Math.round(random(15, 25) + $plvl)>> \<<set $cur_girl_runner.hjexp to 0>> \<<set $cur_girl_runner.hjlvl to random(1, 3)>> \<<set $cur_girl_runner.hjnextlvl to Math.round(((12 * ($cur_girl_runner.hjlvl * $cur_girl_runner.hjlvl)) / 4) + ($cur_girl_runner.hjlvl * 8))>> \<<set $cur_girl_runner.hjmaxlvl to 5>> \<<set $cur_girl_runner.bjexp to 0>> \<<set $cur_girl_runner.bjlvl to random(1, 3)>> \<<set $cur_girl_runner.bjnextlvl to Math.round(((12 * ($cur_girl_runner.bjlvl * $cur_girl_runner.bjlvl)) / 4) + ($cur_girl_runner.bjlvl * 8))>> \<<set $cur_girl_runner.bjmaxlvl to 5>> \<<set $cur_girl_runner.analexp to 0>> \<<set $cur_girl_runner.anallvl to random(1, 3)>> \<<set $cur_girl_runner.analnextlvl to Math.round(((12 * ($cur_girl_runner.anallvl * $cur_girl_runner.anallvl)) / 4) + ($cur_girl_runner.anallvl * 8))>> \<<set $cur_girl_runner.analmaxlvl to 5>> \<<set $cur_girl_runner.energy to 1>> \<<set $cur_girl_runner.maxenergy to 1>> \<<set $temp_fetish_weak to []>> \<<set $temp_fetish_strong to []>> \<<set $add_weak to 0>> \<<set $add_strong to 0>> \<<set $cur_girl_runner.girlname to $girl_names.random()>> \<<set $cur_girl_runner.name to $bimbo.name>> \<<set $cur_girl_runner.classdesc to $bimbo.classdesc>> \<<set $cur_girl_runner.hpmult to $bimbo.hpmult>> \<<set $cur_girl_runner.arousallimit to $bimbo.arousallimit>> \<<set $cur_girl_runner.arousaleffect to $bimbo.arousaleffect>> \<<set $cur_girl_runner.numweak to $bimbo.numweak>> \<<set $cur_girl_runner.numstrong to $bimbo.numstrong>> \<<set $cur_girl_runner.trapcheck to $bimbo.trapcheck>> \<<set $cur_girl_runner.minscrap to $bimbo.minscrap>> \<<set $cur_girl_runner.expmult to $bimbo.expmult>> \<<set $cur_girl_runner.sperm to random(10, 25)>> \ \/*Scout Stats*/\ \ \/*Thief Stats*/\ \<<if $plvl < 4>> \<<set $cur_girl_runner.str to random(1, 3)>> \<<set $cur_girl_runner.sta to random(2, 5)>> \<<set $cur_girl_runner.sex to random(3, 6)>> \<<set $cur_girl_runner.int to random(1, 3)>> \<<set $cur_girl_runner.dex to random(1, 3)>> \<<set $cur_girl_runner.res to random(3, 6)>> \<<set $cur_girl_runner.wdmg to random(1, 3)>> \<<set $cur_girl_runner.wskill to random(1, 3)>> \<<set $cur_girl_runner.sexskill to random(3, 6)>> \<<set $cur_girl_runner.armor to random(1, 3)>> \<<elseif $plvl >= 5>> \<<set $cur_girl_runner.str = Math.round(random(1*($plvl/10), 2*($plvl/10)))>> \<<set $cur_girl_runner.sta = Math.round(random(3*($plvl/10), 6*($plvl/10)))>> \<<set $cur_girl_runner.int = Math.round(random(1*($plvl/10), 2*($plvl/10)))>> \<<set $cur_girl_runner.res = Math.round(random(3*($plvl/10), 6*($plvl/10)))>> \<<set $cur_girl_runner.sex = Math.round(random(4*($plvl/10), 7*($plvl/10)))>> \<<set $cur_girl_runner.dex = Math.round(random(1*($plvl/10), 3*($plvl/10)))>> \<<set $cur_girl_runner.wdmg = Math.round(random(1*($plvl/10), 3*($plvl/10)))>> \<<set $cur_girl_runner.wskill = Math.round(random(1*($plvl/10), 3*($plvl/10)))>> \<<set $cur_girl_runner.sexskill = Math.round(random(3*($plvl/10), 7*($plvl/10)))>> \<<set $cur_girl_runner.armor = Math.round(random(1*($plvl/10), 3*($plvl/10)))>> \<</if>> \<<set $cur_girl_runner.arousal to random(1, 15)>> \ \ \/*Set HP, Horny, and Total Stats*/ \ \<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.sta * $cur_girl_runner.hpmult)>> \ \/*Add additional HP per Room*/ \ \<<if $numrooms >= 2>> \<<set $cur_girl_runner.hp to Math.round($cur_girl_runner.hp * (1 + ($numrooms * 0.1)))>> \<</if>> \ \<<if $cur_girl_runner.hp <= 4>><<set $cur_girl_runner.hp to 5>><</if>> \<<set $cur_girl_runner.curhp to $cur_girl_runner.hp>> \<<set $cur_girl_runner.totstats to $cur_girl_runner.str + $cur_girl_runner.sta + $cur_girl_runner.sex + $cur_girl_runner.int + $cur_girl_runner.armor>> \<<set $cur_girl_runner.expgiven to Math.round($cur_girl_runner.totstats * $cur_girl_runner.expmult)>> \ \ \<<if $plvl < 5>><<set $cur_girl_runner.arousal += random(5, 25)>> \<<elseif $plvl < 10>><<set $cur_girl_runner.arousal += random(5, 15)>> \<<elseif $plvl < 15>><<set $cur_girl_runner.arousal += random(0, 5)>> \<</if>> \ \ \<<if $cur_girl_runner.arousal > 50>><<set $cur_girl_runner.arousal to 50>><</if>> \ \/*Get fetishes*/ \ \<<set $fetish_types to ["Big Dicks", "Small Dicks", "Breasts", "Ass", "Blowjob", "Bondage", "Pheromons", "Double Penetration", "Lesbians", "Gay", "Group", "Masturbation", "Anal", "Fisting", "Toys", "Gloryhole", "Piss", "Facial", "Swallow", "Creampie", "Handjob", "Massage", "Groping", "Submissive", "Dominant"]>>\ \ \<<set $cur_girl_runner.fetish to $fetish_types>> \<<if $add_weak > 5>><<set $add_weak to 5>><</if>> \<<set $cur_girl_runner.numweak += $add_weak>> \<<set $cur_girl_runner.numstrong += $add_strong>> \<<set $cur_girl_runner.weakfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numweak)>> \<<set $cur_girl_runner.strongfetish to $cur_girl_runner.fetish.pluckMany($cur_girl_runner.numstrong)>> \ \/*Get Pics*/ \ \<<set _ran_pic to random(0, 19)>> \<<switch _ran_pic>> \<<case 0>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/1.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/1.jpg' 200>>">> \<<case 1>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/2.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/2.jpg' 200>>">> \<<case 2>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/3.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/3.jpg' 200>>">> \<<case 3>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/4.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/4.jpg' 200>>">> \<<case 4>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/5.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/5.jpg' 200>>">> \<<case 5>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/6.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/6.jpg' 200>>">> \<<case 6>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/7.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/7.jpg' 200>>">> \<<case 7>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/8.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/8.jpg' 200>>">> \<<case 8>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/9.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/9.jpg' 200>>">> \<<case 9>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/10.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/10.jpg' 200>>">> \<<case 10>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/11.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/11.jpg' 200>>">> \<<case 11>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/12.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/12.jpg' 200>>">> \<<case 12>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/13.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/13.jpg' 200>>">> \<<case 13>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/14.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/14.jpg' 200>>">> \<<case 14>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/15.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/15.jpg' 200>>">> \<<case 15>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/16.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/16.jpg' 200>>">> \<<case 16>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/17.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/17.jpg' 200>>">> \<<case 17>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/18.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/18.jpg' 200>>">> \<<case 18>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/19.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/19.jpg' 200>>">> \<<case 19>> \<<set $cur_girl_runner.pic to "<<image 'mats/attackers/5/20.jpg' 700>>">><<set $cur_girl_runner.ppic to "<<image 'mats/attackers/5/20.jpg' 200>>">> \<</switch>>\ \<<set _ran_pic to random(0, 189)>> \<<switch _ran_pic>> \<<case 0>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/1.jpg' 700>>">> \<<case 1>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/2.jpg' 700>>">> \<<case 2>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/3.jpg' 700>>">> \<<case 3>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/4.jpg' 700>>">> \<<case 4>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/5.jpg' 700>>">> \<<case 5>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/6.jpg' 700>>">> \<<case 6>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/7.jpg' 700>>">> \<<case 7>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/8.jpg' 700>>">> \<<case 8>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/9.jpg' 700>>">> \<<case 9>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/10.jpg' 700>>">> \<<case 10>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/11.jpg' 700>>">> \<<case 11>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/12.jpg' 700>>">> \<<case 12>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/13.jpg' 700>>">> \<<case 13>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/14.jpg' 700>>">> \<<case 14>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/15.jpg' 700>>">> \<<case 15>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/16.jpg' 700>>">> \<<case 16>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/17.jpg' 700>>">> \<<case 17>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/18.jpg' 700>>">> \<<case 18>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/19.jpg' 700>>">> \<<case 19>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/20.jpg' 700>>">> \<<case 20>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/21.jpg' 700>>">> \<<case 21>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/22.jpg' 700>>">> \<<case 22>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/23.jpg' 700>>">> \<<case 23>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/24.jpg' 700>>">> \<<case 24>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/25.jpg' 700>>">> \<<case 25>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/26.jpg' 700>>">> \<<case 26>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/27.jpg' 700>>">> \<<case 27>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/28.jpg' 700>>">> \<<case 28>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/29.jpg' 700>>">> \<<case 29>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/30.jpg' 700>>">> \<<case 30>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/31.jpg' 700>>">> \<<case 31>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/32.jpg' 700>>">> \<<case 32>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/33.jpg' 700>>">> \<<case 33>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/34.jpg' 700>>">> \<<case 34>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/35.jpg' 700>>">> \<<case 35>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/36.jpg' 700>>">> \<<case 36>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/37.jpg' 700>>">> \<<case 37>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/38.jpg' 700>>">> \<<case 38>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/39.jpg' 700>>">> \<<case 39>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/40.jpg' 700>>">> \<<case 40>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/41.jpg' 700>>">> \<<case 41>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/42.jpg' 700>>">> \<<case 42>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/43.jpg' 700>>">> \<<case 43>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/44.jpg' 700>>">> \<<case 44>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/45.jpg' 700>>">> \<<case 45>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/46.jpg' 700>>">> \<<case 46>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/47.jpg' 700>>">> \<<case 47>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/48.jpg' 700>>">> \<<case 48>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/49.jpg' 700>>">> \<<case 49>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/50.jpg' 700>>">> \<<case 50>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/51.jpg' 700>>">> \<<case 51>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/52.jpg' 700>>">> \<<case 52>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/53.jpg' 700>>">> \<<case 53>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/54.jpg' 700>>">> \<<case 54>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/55.jpg' 700>>">> \<<case 55>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/56.jpg' 700>>">> \<<case 56>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/57.jpg' 700>>">> \<<case 57>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/58.jpg' 700>>">> \<<case 58>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/59.jpg' 700>>">> \<<case 59>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/60.jpg' 700>>">> \<<case 60>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/61.jpg' 700>>">> \<<case 61>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/62.jpg' 700>>">> \<<case 62>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/63.jpg' 700>>">> \<<case 63>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/64.jpg' 700>>">> \<<case 64>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/65.jpg' 700>>">> \<<case 65>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/66.jpg' 700>>">> \<<case 66>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/67.jpg' 700>>">> \<<case 67>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/68.jpg' 700>>">> \<<case 68>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/69.jpg' 700>>">> \<<case 69>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/70.jpg' 700>>">> \<<case 70>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/71.jpg' 700>>">> \<<case 71>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/72.jpg' 700>>">> \<<case 72>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/73.jpg' 700>>">> \<<case 73>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/74.jpg' 700>>">> \<<case 74>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/75.jpg' 700>>">> \<<case 75>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/76.jpg' 700>>">> \<<case 76>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/77.jpg' 700>>">> \<<case 77>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/78.jpg' 700>>">> \<<case 78>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/79.jpg' 700>>">> \<<case 79>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/80.jpg' 700>>">> \<<case 80>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/81.jpg' 700>>">> \<<case 81>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/82.jpg' 700>>">> \<<case 82>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/83.jpg' 700>>">> \<<case 83>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/84.jpg' 700>>">> \<<case 84>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/85.jpg' 700>>">> \<<case 85>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/86.jpg' 700>>">> \<<case 86>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/87.jpg' 700>>">> \<<case 87>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/88.jpg' 700>>">> \<<case 88>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/89.jpg' 700>>">> \<<case 89>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/90.jpg' 700>>">> \<<case 90>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/91.jpg' 700>>">> \<<case 91>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/92.jpg' 700>>">> \<<case 92>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/93.jpg' 700>>">> \<<case 93>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/94.jpg' 700>>">> \<<case 94>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/95.jpg' 700>>">> \<<case 95>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/96.jpg' 700>>">> \<<case 96>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/97.jpg' 700>>">> \<<case 97>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/98.jpg' 700>>">> \<<case 98>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/99.jpg' 700>>">> \<<case 99>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/100.jpg' 700>>">> \<<case 100>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/101.jpg' 700>>">> \<<case 101>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/102.jpg' 700>>">> \<<case 102>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/103.jpg' 700>>">> \<<case 103>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/104.jpg' 700>>">> \<<case 104>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/105.jpg' 700>>">> \<<case 105>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/106.jpg' 700>>">> \<<case 106>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/107.jpg' 700>>">> \<<case 107>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/108.jpg' 700>>">> \<<case 108>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/109.jpg' 700>>">> \<<case 109>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/110.jpg' 700>>">> \<<case 110>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/111.jpg' 700>>">> \<<case 111>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/112.jpg' 700>>">> \<<case 112>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/113.jpg' 700>>">> \<<case 113>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/114.jpg' 700>>">> \<<case 114>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/115.jpg' 700>>">> \<<case 115>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/116.jpg' 700>>">> \<<case 116>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/117.jpg' 700>>">> \<<case 117>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/118.jpg' 700>>">> \<<case 118>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/119.jpg' 700>>">> \<<case 119>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/120.jpg' 700>>">> \<<case 120>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/121.jpg' 700>>">> \<<case 121>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/122.jpg' 700>>">> \<<case 122>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/123.jpg' 700>>">> \<<case 123>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/124.jpg' 700>>">> \<<case 124>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/125.jpg' 700>>">> \<<case 125>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/126.jpg' 700>>">> \<<case 126>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/127.jpg' 700>>">> \<<case 127>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/128.jpg' 700>>">> \<<case 128>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/129.jpg' 700>>">> \<<case 129>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/130.jpg' 700>>">> \<<case 130>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/131.jpg' 700>>">> \<<case 131>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/132.jpg' 700>>">> \<<case 132>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/133.jpg' 700>>">> \<<case 133>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/134.jpg' 700>>">> \<<case 134>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/135.jpg' 700>>">> \<<case 135>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/136.jpg' 700>>">> \<<case 136>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/137.jpg' 700>>">> \<<case 137>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/138.jpg' 700>>">> \<<case 138>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/139.jpg' 700>>">> \<<case 139>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/140.jpg' 700>>">> \<<case 140>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/141.jpg' 700>>">> \<<case 141>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/142.jpg' 700>>">> \<<case 142>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/143.jpg' 700>>">> \<<case 143>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/144.jpg' 700>>">> \<<case 144>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/145.jpg' 700>>">> \<<case 145>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/146.jpg' 700>>">> \<<case 146>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/147.jpg' 700>>">> \<<case 147>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/148.jpg' 700>>">> \<<case 148>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/149.jpg' 700>>">> \<<case 149>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/150.jpg' 700>>">> \<<case 150>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/151.jpg' 700>>">> \<<case 151>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/152.jpg' 700>>">> \<<case 152>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/153.jpg' 700>>">> \<<case 153>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/154.jpg' 700>>">> \<<case 154>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/155.jpg' 700>>">> \<<case 155>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/156.jpg' 700>>">> \<<case 156>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/157.jpg' 700>>">> \<<case 157>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/158.jpg' 700>>">> \<<case 158>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/159.jpg' 700>>">> \<<case 159>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/160.jpg' 700>>">> \<<case 160>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/161.jpg' 700>>">> \<<case 161>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/162.jpg' 700>>">> \<<case 162>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/163.jpg' 700>>">> \<<case 163>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/164.jpg' 700>>">> \<<case 164>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/165.jpg' 700>>">> \<<case 165>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/166.jpg' 700>>">> \<<case 166>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/167.jpg' 700>>">> \<<case 167>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/168.jpg' 700>>">> \<<case 168>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/169.jpg' 700>>">> \<<case 169>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/170.jpg' 700>>">> \<<case 170>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/171.jpg' 700>>">> \<<case 171>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/172.jpg' 700>>">> \<<case 172>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/173.jpg' 700>>">> \<<case 173>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/174.jpg' 700>>">> \<<case 174>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/175.jpg' 700>>">> \<<case 175>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/176.jpg' 700>>">> \<<case 176>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/177.jpg' 700>>">> \<<case 177>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/178.jpg' 700>>">> \<<case 178>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/179.jpg' 700>>">> \<<case 179>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/180.jpg' 700>>">> \<<case 180>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/181.jpg' 700>>">> \<<case 181>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/182.jpg' 700>>">> \<<case 182>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/183.jpg' 700>>">> \<<case 183>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/184.jpg' 700>>">> \<<case 184>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/185.jpg' 700>>">> \<<case 185>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/186.jpg' 700>>">> \<<case 186>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/187.jpg' 700>>">> \<<case 187>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/188.jpg' 700>>">> \<<case 188>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/189.jpg' 700>>">> \<<case 189>> \<<set $cur_girl_runner.npic to "<<image 'mats/attackers/2/190.jpg' 700>>">> \<</switch>>\ <div align='center' style='font-size: 200%;'>$cur_girl_runner.name</div> $cur_girl_runner.pic <div class ="text-right">Name: $cur_girl_runner.girlname Description: $cur_girl_runner.classdesc <span style="color:green">Health: $cur_girl_runner.curhp / $cur_girl_runner.hp</span> <span style="color:darkred">Arousal: $cur_girl_runner.arousal</span> Favourite fetish: <<print "$cur_girl_runner.weakfetish">><<if $cur_girl_runner.weakfetish.length === 0>>None.<</if>> Hated fetish: <<print "$cur_girl_runner.strongfetish">><<if $cur_girl_runner.strongfetish.length === 0>>None.<</if>></div> <<if $runners.length > 0>>\ <<speech "Chanel">>Number of Attackers remaining: $runners.length<</speech>> <<else>>\ <<speech "Chanel">>Last Attacker today!<</speech>> <</if>>\ <<link [[Attack|$nextroom]]>><<set $v_entered += 1>><</link>>
<div align='center' style='font-size: 200%;'>End of Fight Report</div>\ <span style="color:brown">Scrap</span> earned tonight: <span style="color:brown">$scrapearned</span><<set $totscrapearned += $scrapearned>> <span style="color:brown">Scrap</span> lost tonight: <span style="color:brown">$scrapstolen</span><<set $totscraplost += $scrapstolen>> Xp Gained tonight: $pexpgain <<set $pexp += $pexpgain>>\ <<repeat 0.00001s>>\ <<if $pexp >= $pexp_nextlvl>>\ <<set $plvl++>>\ <<set $skillpoint++>>\ <<set _lvlsgained = 0>>\ <<set _lvlsgained++>>\ <<set $pexp_nextlvl to Math.round(((12 * ($plvl * $plvl)) / 4) + ($plvl * 8))>>\ <<else>>\ <<if _lvlsgained > 1>>!\ !!!You gained _lvlsgained levels! <<elseif _lvlsgained === 1>>\ !!!You gained one level! <</if>>\ <<stop>>\ <</if>>\ <</repeat>>\ <<if $captured.length > 0>>\ Time to check on the Captured Attackers. [[Check|CapturedAttackers]] <<else>>\ <<link "Outpost" "Outpost">><<set $pexpgain = 0>><</link>> <</if>>\ \ \/*Add Day*/\ \<<set $days++>> \ /*Heal Rooms*/\ \<<if $room0.roomtype === "Building">><<set $room0.bisworking to true>><<set $room0.curhp to $room0.hp>><</if>> \<<if $room1.roomtype === "Building">><<set $room1.bisworking to true>><<set $room1.curhp to $room1.hp>><</if>> \<<if $room2.roomtype === "Building">><<set $room2.bisworking to true>><<set $room2.curhp to $room2.hp>><</if>> \<<if $room3.roomtype === "Building">><<set $room3.bisworking to true>><<set $room3.curhp to $room3.hp>><</if>> \<<if $room4.roomtype === "Building">><<set $room4.bisworking to true>><<set $room4.curhp to $room4.hp>><</if>> \<<if $room5.roomtype === "Building">><<set $room5.bisworking to true>><<set $room5.curhp to $room5.hp>><</if>> \<<if $room6.roomtype === "Building">><<set $room6.bisworking to true>><<set $room6.curhp to $room6.hp>><</if>> \<<if $room7.roomtype === "Building">><<set $room7.bisworking to true>><<set $room7.curhp to $room7.hp>><</if>> \<<if $room8.roomtype === "Building">><<set $room8.bisworking to true>><<set $room8.curhp to $room8.hp>><</if>> \<<if $room9.roomtype === "Building">><<set $room9.bisworking to true>><<set $room9.curhp to $room9.hp>><</if>> \ \ /*Empty Pitfalls*/\ <<if $room0.roomtype === "Trap" && $room0.name === "Pitfall">><<set $room0.hascaptured to 0>><</if>>\ <<if $room1.roomtype === "Trap" && $room1.name === "Pitfall">><<set $room1.hascaptured to 0>><</if>>\ <<if $room2.roomtype === "Trap" && $room2.name === "Pitfall">><<set $room2.hascaptured to 0>><</if>>\ <<if $room3.roomtype === "Trap" && $room3.name === "Pitfall">><<set $room3.hascaptured to 0>><</if>>\ <<if $room4.roomtype === "Trap" && $room4.name === "Pitfall">><<set $room4.hascaptured to 0>><</if>>\ <<if $room5.roomtype === "Trap" && $room5.name === "Pitfall">><<set $room5.hascaptured to 0>><</if>>\ <<if $room6.roomtype === "Trap" && $room6.name === "Pitfall">><<set $room2.hascaptured to 0>><</if>>\ <<if $room7.roomtype === "Trap" && $room7.name === "Pitfall">><<set $room3.hascaptured to 0>><</if>>\ <<if $room8.roomtype === "Trap" && $room8.name === "Pitfall">><<set $room4.hascaptured to 0>><</if>>\ <<if $room9.roomtype === "Trap" && $room9.name === "Pitfall">><<set $room5.hascaptured to 0>><</if>>\
<<if $cur_girl_runner.ishorny is false>>\ $cur_girl_runner.pic <<else>>\ <<if $cur_girl_runner.name isnot "Scavenger">>\ $cur_girl_runner.npic <<else>>\ <<if $gay is "on">>\ $cur_girl_runner.npic <<else>>\ Gay content disabled! <</if>>\ <</if>>\ <</if>>\ <span style="color:green">Health:</span> <span style="color:green">$cur_girl_runner.curhp / $cur_girl_runner.hp</span> <span style="color:darkred">Arousal: $cur_girl_runner.arousal</span> She is currently <<if $cur_girl_runner.ishorny === true>><span style="color:darkred">Aroused</span><<else>>not Aroused<</if>> Favourite fetish: <<if $cur_girl_runner.weakfetish.length > 0>>$cur_girl_runner.weakfetish<<else>>None.<</if>> Hated fetish:: <<if $cur_girl_runner.strongfetish.length > 0>>$cur_girl_runner.strongfetish<<else>>None.<</if>> <<if $runners.length > 0>>\ <<speech "Chanel">>Number of Attackers left: $runners.length<</speech>> <<else>>\ <<speech "Chanel">>Last Attacker tonight!<</speech>> <</if>>\ <<link [[Fight|PlayerCombat]]>><</link>> ---- <div align='center' style='font-size: 150%;'>Potions</div> <table style="width:100%; text-align:center"> <thead> <tr> <th style="width:33%"><b>Potion</b></th> <th style="width:33%"><b><span style="background-color:black;">Details</span></b></th> <th style="width:33%"><b><span style="background-color:black;">Action</span></b></th> </tr> </thead> <tbody> <<if $shealthpotion > 0>>\ <tr> <td><<image "mats/ui/1.jpg" 150>></td>\ <td>Small Health Potion Restore 30% Health Amount: $shealthpotion</td>\ <td><<button "Drink" "PlayerChoice">> <<set _potion to Math.round($MaxHP * 0.3)>> <<set $CurHP = ($CurHP += _potion).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>> <<set $shealthpotion -= 1>> <</button>></td>\ </tr> <</if>>\ <<if $mhealthpotion > 0>>\ <tr> <td><<image "mats/ui/2.jpg" 150>></td>\ <td>Medium Health Potion Restore 60% Health Amount: $mhealthpotion</td>\ <td><<button "Drink" "PlayerChoice">> <<set _potion to Math.round($MaxHP * 0.6)>> <<set $CurHP = ($CurHP += _potion).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>> <<set $mhealthpotion -= 1>> <</button>></td>\ </tr> <</if>>\ <<if $hhealthpotion > 0>>\ <tr> <td><<image "mats/ui/3.jpg" 150>></td>\ <td>Maximum Health Potion Restore 100% Health Amount: $hhealthpotion</td>\ <td><<button "Drink" "PlayerChoice">> <<set $CurHP = ($CurHP = $MaxHP).clamp(0, $MaxHP)>><<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>> <<set $hhealthpotion -= 1>> <</button>></td>\ </tr> <</if>>\ <<if $sarousalpotion > 0>>\ <tr> <td><<image "mats/ui/4.jpg" 150>></td>\ <td>Small Arousal Potion Reduce 30% of your maximum Arousal Amount: $sarousalpotion</td>\ <td><<button "Drink" "PlayerChoice">> <<set _potion to Math.round($MaxAR * 0.3)>> <<set $CurAR = ($CurAR -= _potion).clamp(0, $MaxAR)>>\ <<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\ <<set $sarousalpotion -= 1>> <</button>></td>\ </tr> <</if>>\ <<if $marousalpotion > 0>>\ <tr> <td><<image "mats/ui/5.jpg" 150>></td>\ <td>Medium Arousal Potion Reduce 60% of your maximum Arousal Amount: $marousalpotion</td>\ <td><<button "Drink" "PlayerChoice">> <<set _potion to Math.round($MaxAR * 0.6)>> <<set $CurAR = ($CurAR -= _potion).clamp(0, $MaxAR)>>\ <<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\ <<set $marousalpotion -= 1>> <</button>></td>\ </tr> <</if>>\ <<if $harousalpotion > 0>>\ <tr> <td><<image "mats/ui/6.jpg" 150>></td>\ <td>Maximum Arousal Potion Reduce your Arousal to zero Amount: $harousalpotion</td>\ <td><<button "Drink" "PlayerChoice">> <<set $CurAR = ($CurAR = 0).clamp(0, $MaxAR)>>\ <<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\ <<set $harousalpotion -= 1>> <</button>></td>\ </tr> <</if>>\ </tbody> </table>
<<if $cur_girl_runner.ishorny is false>>\ $cur_girl_runner.pic <<else>>\ <<if $cur_girl_runner.name isnot "Scavenger">>\ $cur_girl_runner.npic <<else>>\ <<if $gay is "on">>\ $cur_girl_runner.npic <<else>>\ Gay content disabled! <</if>>\ <</if>>\ <</if>>\ \ /*Combat Information*/\ \ !!!$cur_girl_runner.girlname, a $cur_girl_runner.name <span style="color:green">Health:</span> <span style="color:green">$cur_girl_runner.curhp / $cur_girl_runner.hp</span> <span style="color:darkred">Arousal: $cur_girl_runner.arousal</span> <<if $cur_girl_runner.ishorny === true>>\ She is <span style="color:darkred">Aroused</span>. <<if $cur_girl_runner.name === "Bimbo">>\ No stats are affected because she's always <span style="color:darkred">Aroused</span>.\ <<else>>\ <span style="color:green">Her stats have been decreased!</span>\ <</if>><</if>>\ Favourite fetish: <<if $cur_girl_runner.weakfetish.length > 0>>$cur_girl_runner.weakfetish<<else>>None.<</if>> Hated fetish: <<if $cur_girl_runner.strongfetish.length > 0>>$cur_girl_runner.strongfetish<<else>>None.<</if>> <<if $runners.length > 0>>\ <<speech "Chanel">>Number of Attackers left: $runners.length<</speech>> \ <<else>>\ <<speech "Chanel">>Last attacker today!<</speech>> \ <</if>>\ /*Player actions*/\ Attacks: [[$pcattack1.name|$pcattack1.scenename]]<<if $pcattack_slot2 === true>> / <<if $pcattack2.name is "Attack: None">>None<<else>>[[$pcattack2.name|$pcattack2.scenename]]<</if>><</if>> Teasings: [[$teasingattack1.name|$teasingattack1.scenename]]<<if $teasingattack_slot2 === true>> / [[$teasingattack2.name|$teasingattack2.scenename]]<</if>>
<<if $cur_girl_runner.ishorny is false>>\ $cur_girl_runner.pic <<else>>\ <<if $cur_girl_runner.name isnot "Scavenger">>\ $cur_girl_runner.npic <<else>>\ <<if $gay is "on">>\ $cur_girl_runner.npic <<else>>\ Gay content disabled! <</if>>\ <</if>>\ <</if>>\ /*Trap was Unarmed*/\ <<set _hornydebuff to 0>>\ <<if $thisroom.isworking === false>>\ \ /*Text*/\ As the $thisroom.name has been disarmed, $cur_girl_runner.girlname walks right through without any trouble. <span style="color:red">You need to repair your $thisroom.name before it can function again</span>\ <<elseif $istrapped === true>>\ \ /*Print Girl Results*/\ <<if $cur_girl_runner.name === "Bimbo">>\ <<if $temp_fetish_weak.length > 0>>\ - $cur_girl_runner.girlname's <span style="color:green">Health</span> has been taken by <span style="color:darkred">$dmgtaken</span> because she was turned on by the Trap's Fetishes<<set _showfetish to $temp_fetish_weak>>: <strong>_showfetish</strong>.\ \ <<elseif $temp_fetish_strong.length > 0>>\ - $cur_girl_runner.girlname's <span style="color:green">Health</span> has dropped only <span style="color:darkred">$dmgtaken</span> because she was turned off by the Traps's Fetishes<<set _showfetish to $temp_fetish_strong>>: <strong>_showfetish</strong>.\ \ <<else>>\ - $cur_girl_runner.girlname's <span style="color:green">Health</span> has dropped by <span style="color:darkred">$dmgtaken</span>.\ \ <</if>>\ \ <<if $cur_girl_runner.curhp <= 0>><<set $cur_girl_runner.curhp to 0>>\ <<set $cur_girl_runner.isdefeated to true>>\ - $cur_girl_runner.girlname has lost all her <span style="color:green">Health</span>. <<else>>\ - $cur_girl_runner.girlname's <span style="color:green">Health</span> is now <span style="color:green">$cur_girl_runner.curhp / $cur_girl_runner.hp</span>. <</if>>\ \ <<else>>\ - $cur_girl_runner.girlname has suffered <span style="color:red">$dmgtaken</span> damage. \ <<if $cur_girl_runner.curhp <= 0>><<set $cur_girl_runner.curhp to 0>>\ - $cur_girl_runner.name has lost all her <span style="color:green">Health</span>. <<else>>\ - $cur_girl_runner.girlname's <span style="color:green">Health</span> is now <span style="color:green">$cur_girl_runner.curhp / $cur_girl_runner.hp</span>. <</if>>\ <<if $temp_fetish_weak.length > 0>> - $cur_girl_runner.girlname's <span style="color:darkred">Arousal</span> has increased by <span style="color:darkred">$sextaken</span> because she was turned on by one of the Trap's Fetishes<<set _showfetish to $temp_fetish_weak>>: <strong>_showfetish</strong>.\ \ <<elseif $temp_fetish_strong.length > 0>> - $cur_girl_runner.girlname's <span style="color:darkred">Arousal</span> has increased by <span style="color:darkred">$sextaken</span> because she was turned off by one of the Trap's Fetishes<<set _showfetish to $temp_fetish_strong>>: <strong>_showfetish</strong>.\ \ <<else>> - $cur_girl_runner.girlname's <span style="color:darkred">Arousal</span> has increased by <span style="color:darkred">$sextaken</span>.\ <</if>>\ <<if $cur_girl_runner.name === "Bimbo">> This Bimbo's <span style="color:darkred">Arousal</span> cannnot be satisfied! <<else>> - $cur_girl_runner.girlname's <span style="color:darkred">Arousal</span> is now <span style="color:darkred">$cur_girl_runner.arousal</span>. <</if>>\ <</if>>\ \ /*Horny Limit Check*/\ <<if $cur_girl_runner.arousal >= $cur_girl_runner.arousallimit && $cur_girl_runner.ishorny === false>>\ <<set $cur_girl_runner.ishorny to true>><<set $cur_girl_runner.str to Math.round($cur_girl_runner.str * $cur_girl_runner.arousaleffect)>><<set $cur_girl_runner.sta to Math.round($cur_girl_runner.sta * $cur_girl_runner.arousaleffect)>><<set $cur_girl_runner.sex to Math.round($cur_girl_runner.sex * $cur_girl_runner.arousaleffect)>><<set $cur_girl_runner.int to Math.round($cur_girl_runner.int * $cur_girl_runner.arousaleffect)>>\ - $cur_girl_runner.girlname's <span style="color:darkred">Arousal</span> has reached it's limit, making her Aroused. <span style="color:green">All her stats have been lowered</span> <</if>>\ \ /*Print Girl Outcome*/\ <<if $cur_girl_runner.iscaptured === false && $cur_girl_runner.isdefeated === false>>\ After getting caught by the $thisroom.name, $cur_girl_runner.girlname has escaped and is moving onto the next area.\ <<elseif $cur_girl_runner.iscaptured === true>>\ <<set _goldgained to Math.round(($cur_girl_runner.totstats + $basegirlgold) + random($pluck * 0.75, $pluck * 1.5))>>\ <<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\ <<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\ <<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\ After recieving so much pleasure, $cur_girl_runner.girlname has submitted to her Arousal and begins begging to be satisfied. She drops <span style="color:brown">_goldgained Scrap</span> and is now Captured.<<if $cur_girl_runner.name === "Bimbo">> She will quickly be released at the end of the night since keeping a Bimbo around will only cause trouble.<</if>>\ \ <<elseif $cur_girl_runner.isdefeated === true>>\ <<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\ <<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\ <<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\ <<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\ Having been caught in the $thisroom.name, $cur_girl_runner.girlname isnt’ able to continue on and decides to flee dropping <span style="color:brown">_goldgained Scrap</span> as she goes.\ <</if>>\ \ /*Girl passed*/\ <<elseif $istrapped === false>>\ $cur_girl_runner.girlname has successfully cleared the $thisroom.name and moves on.\ \ <<if $thisroom.isworking === false>>\ <span style="color:red">Your $thisroom.name has been disarmed and requires repair.</span>\ \ <</if>>\ <</if>>\ \ /*Cleanup*/\ \ /*Girl Captured*/\ <<if $cur_girl_runner.iscaptured === true>>\ <<if $cur_girl_runner.name != "Bimbo">>\ <<set $captured.push($cur_girl_runner)>>\ <</if>>\ <<switch $curroomnum>>\ <<case 0>><<set $room0 to $thisroom>>\ <<case 1>><<set $room1 to $thisroom>>\ <<case 2>><<set $room2 to $thisroom>>\ <<case 3>><<set $room3 to $thisroom>>\ <<case 4>><<set $room4 to $thisroom>>\ <<case 5>><<set $room5 to $thisroom>>\ <<case 6>><<set $room6 to $thisroom>>\ <<case 7>><<set $room7 to $thisroom>>\ <<case 8>><<set $room8 to $thisroom>>\ <<case 9>><<set $room9 to $thisroom>>\ <</switch>>\ <<if $runners.length === 0>>\ <span id="spaceAct">[[Finish|End of Night Report]]</span>\ <<else>><<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\ <<set $numrooms to $dungeon_room_order.length>>\ <<set $nextroom to $dungeon_room_order[$curroomnum]>>\ <<set $nextroom_info to $dungeon_room_info[$curroomnum]>> <span id="spaceAct">[[Next Attacker|$nextgirl]]</span><</if>>\ \ /*Girl Defeated*/\ <<elseif $cur_girl_runner.isdefeated === true>>\ \ /*Something when girl is defeated*/\ <<switch $curroomnum>>\ <<case 0>><<set $room0 to $thisroom>>\ <<case 1>><<set $room1 to $thisroom>>\ <<case 2>><<set $room2 to $thisroom>>\ <<case 3>><<set $room3 to $thisroom>>\ <<case 4>><<set $room4 to $thisroom>>\ <<case 5>><<set $room5 to $thisroom>>\ <<case 6>><<set $room6 to $thisroom>>\ <<case 7>><<set $room7 to $thisroom>>\ <<case 8>><<set $room8 to $thisroom>>\ <<case 9>><<set $room9 to $thisroom>>\ <</switch>>\ <<if $runners.length === 0>>\ <span id="spaceAct">[[Finish|End of Night Report]]</span>\ <<else>><<set $nextgirl to $runners.pluck()>><<set $curroomnum to 0>>\ <<set $numrooms to $dungeon_room_order.length>>\ <<set $nextroom to $dungeon_room_order[$curroomnum]>>\ <<set $nextroom_info to $dungeon_room_info[$curroomnum]>> <span id="spaceAct">[[Next Attacker|$nextgirl]]</span><</if>>\ \ /*Girl Continues*/\ <<else>>\ <<set $numrooms -= 1>>\ <<switch $curroomnum>>\ <<case 0>><<set $room0 to $thisroom>>\ <<case 1>><<set $room1 to $thisroom>>\ <<case 2>><<set $room2 to $thisroom>>\ <<case 3>><<set $room3 to $thisroom>>\ <<case 4>><<set $room4 to $thisroom>>\ <<case 5>><<set $room5 to $thisroom>>\ <<case 6>><<set $room6 to $thisroom>>\ <<case 7>><<set $room7 to $thisroom>>\ <<case 8>><<set $room8 to $thisroom>>\ <<case 9>><<set $room9 to $thisroom>>\ <</switch>>\ \ /*Final Room*/\ <<if $numrooms <= 0>>\ <span id="spaceAct">[[Next Area|PlayerChoice]]</span>\ \ /*Next Room*/\ <<else>>\ <<set $curroomnum += 1>>\ <<set $nextroom to $dungeon_room_order[$curroomnum]>>\ <<set $nextroom_info to $dungeon_room_info[$curroomnum]>> <span id="spaceAct">[[Next Area|$nextroom]]</span>\ <</if>><</if>>\ \<<set $cur_girl_runner.weakfetish to $cur_girl_runner.weakfetish.concat($temp_fetish_weak)>> \<<set $cur_girl_runner.strongfetish to $cur_girl_runner.strongfetish.concat($temp_fetish_strong)>> \<<set $temp_fetish_weak to []>> \<<set $temp_fetish_strong to []>>
\/* Reset last run*/ \ \<<set $runners to []>> \<<set $captured to []>> \<<set $scrapstolen to 0>> \<<set $scrapearned to 0>> \<<set $gameovercount to 0>> \ \/* Set initial adventures*/ \ \<<if $plvl < 5>><<set $adventurers to random(1, 2)>> \<<elseif $plvl < 8>><<set $adventurers to random(2, 3)>> \<<elseif $plvl < 12>><<set $adventurers to random(2, 4)>> \<<elseif $plvl < 17>><<set $adventurers to random(3, 5)>> \<<elseif $plvl < 22>><<set $adventurers to random(4, 6)>> \<<elseif $plvl < 27>><<set $adventurers to random(5, 7)>> \<<elseif $plvl < 33>><<set $adventurers to random(6, 8)>> \<<elseif $plvl < 39>><<set $adventurers to random(7, 9)>> \<<elseif $plvl < 49>><<set $adventurers to random(8, 10)>> \<<elseif $plvl < 60>><<set $adventurers to random(10, 12)>> \<<elseif $plvl >= 60>><<set $adventurers to random(13, 15)>> \<</if>> \ \<<set $runners to $girlclass.randomMany($adventurers)>> \ \/*Add girl for days*/ \ \<<if $days >= 20>> \<<set _num to Math.round($days / 20)>> \<<for _i = 0; _i < _num; _i++>> \<<set _randgirl to $girlclass.random()>> \<<set $runners.push(_randgirl)>> \<</for>><</if>> \ \/*Print results*/\ <<switch $runners.length>>\ <<case 0>>\ <<speech "Chanel">>There is nobody coming today $fname.<</speech>> <<case 1>>\ <<speech "Chanel">>$fname, there is only one attacker coming to the outpost.<</speech>> <<case 2 3 4>>\ <<speech "Chanel">>$fname, a few attackers coming to the outpost. Be careful. $runners.length attackers in total are raiding the outpost today.<</speech>> <<case 5 6 7>>\ <<speech "Chanel">>$fname, there are a lot of attackers coming to the outpost. Prepare yourself. $runners.length attackers in total are raiding the outpost today.<</speech>> <<default>>\ <<speech "Chanel">>$fname, a big groups of attackers coming to the outpost. $runners.length attackers in total are raiding the outpost today.<</speech>> <</switch>>\ <<if $runners.length === 0>>\ [[End Fight|End of Night Report]] <<else>>\ <<set $nextgirl to $runners.pluck()>>\ [[Fight|$nextgirl]]<</if>>
<div align='center' style='font-size: 200%;'>Pheromon Mines</div>\ \ /*Reset Room*/\ \ <<set $dmgtaken to 0>>\ <<set $sextaken to 0>>\ <<set _maxhorniness to 100>>\ <<set _hornydebuff to 0>>\ <<set $thisroom to $nextroom_info>>\ <<set _d20 to random(1, 20)>>\ <<set _witcheck to ($cur_girl_runner.int * $cur_girl_runner.trapcheck) + _d20>>\ <<if _witcheck < 15>><<set _witcheck to 15>>\ <<elseif _witcheck > 99>><<set _witcheck to 99>> <</if>>\ \ /*Set Gifs and Pics*/\ \ <<if $cur_girl_runner.name is "Scavenger">>\ <<set _cleargif0 to "[img[mats/spaces/mine/19.gif]]">>\ <<set _cleargif1 to "[img[mats/spaces/mine/20.gif]]">>\ <<set _cleargif2 to "[img[mats/spaces/mine/21.gif]]">>\ <<set _cleargifsarray to [_cleargif0, _cleargif1, _cleargif2]>>\ <<set _cleargif to _cleargifsarray.random()>>\ <<set _disarmgif to "[img[mats/spaces/mine/disarm.jpg]]">>\ <<set _mistgif to "[img[mats/spaces/mine/mist.gif]]">>\ <<set _dartgif0 to "[img[mats/spaces/mine/16.gif]]">>\ <<set _dartgif1 to "[img[mats/spaces/mine/17.gif]]">>\ <<set _dartgif2 to "[img[mats/spaces/mine/18.gif]]">>\ <<set _dartgifsarray to [_dartgif0, _dartgif1, _dartgif2]>>\ <<set _dartgif to _dartgifsarray.random()>>\ <<else>>\ <<set _cleargif0 to "[img[mats/spaces/mine/11.gif]]">>\ <<set _cleargif1 to "[img[mats/spaces/mine/12.gif]]">>\ <<set _cleargif2 to "[img[mats/spaces/mine/13.gif]]">>\ <<set _cleargif3 to "[img[mats/spaces/mine/14.gif]]">>\ <<set _cleargif4 to "[img[mats/spaces/mine/15.gif]]">>\ <<set _cleargifsarray to [_cleargif0, _cleargif1, _cleargif2, _cleargif3, _cleargif4]>>\ <<set _cleargif to _cleargifsarray.random()>>\ <<set _disarmgif to "[img[mats/spaces/mine/disarm.jpg]]">>\ <<set _mistgif to "[img[mats/spaces/mine/mist.gif]]">>\ <<set _dartgif0 to "[img[mats/spaces/mine/10.gif]]">>\ <<set _dartgif1 to "[img[mats/spaces/mine/1.gif]]">>\ <<set _dartgif2 to "[img[mats/spaces/mine/2.gif]]">>\ <<set _dartgif3 to "[img[mats/spaces/mine/3.gif]]">>\ <<set _dartgif4 to "[img[mats/spaces/mine/4.gif]]">>\ <<set _dartgif5 to "[img[mats/spaces/mine/5.gif]]">>\ <<set _dartgif6 to "[img[mats/spaces/mine/6.gif]]">>\ <<set _dartgif7 to "[img[mats/spaces/mine/7.gif]]">>\ <<set _dartgif8 to "[img[mats/spaces/mine/8.gif]]">>\ <<set _dartgif9 to "[img[mats/spaces/mine/9.gif]]">>\ <<set _dartgifsarray to [_dartgif0, _dartgif1, _dartgif2, _dartgif3, _dartgif4, _dartgif5, _dartgif6, _dartgif7, _dartgif8, _dartgif9]>>\ <<set _dartgif to _dartgifsarray.random()>>\ <</if>>\ \ /*Trap is disarmed*/\ \ <<if $thisroom.isworking === false>>\ _cleargif <<set $istrapped to false>>\ <<if $cur_girl_runner.name == "Scavenger">> $cur_girl_runner.girlname entered the little open area. Thinking there might be a trap, he weighed his options. After considering all the possiblities, he decides to run through. Nothing happened and he moved to the next area. <<else>>\ $cur_girl_runner.girlname entered the little open area. Thinking there might be a trap, she weighed her options. After considering all the possiblities, she decides to run through. Nothing happened and she moved to the next area. <</if>>\ <<else>>\ /*Clear Check*/\ <<set _clearnum to Math.round((random(($pluck * 0.4), ($pluck * 0.6)) + $thisroom.rate) - _witcheck)>>\ <<set _clearcheck to random(1, 100)>>\ \ /*Girl Check*/\ <<if _d20 === 20>>\ _cleargif <<set $istrapped to false>>\ <<if $cur_girl_runner.name == "Scavenger">> $cur_girl_runner.girlname reached the open area. As he entered it, he felt her foot press down on something that felt like a pressure plate. He quickly ran back and hid behind a box, avoiding the pheromon gas. <<else>>\ $cur_girl_runner.girlname reached the open area. As she entered it, she felt her foot press down on something that felt like a pressure plate. She quickly ran back and hid behind a box, avoiding the pheromon gas. <</if>>\ <<elseif _clearcheck <= _clearnum || _d20 === 1>>\ _mistgif _dartgif <<set $istrapped to true>>\ <<if $thisroom.lvl === $thisroom.maxlvl>>\ <<set $cur_girl_runner.int to Math.round($cur_girl_runner.int * 0.5)>>\ <<set _maxranktext to true>>\ <<else>>\ <<set _maxranktext to false>>\ <</if>>\ <<if $cur_girl_runner.name == "Scavenger">> $cur_girl_runner.girlname entered the opening, worried about what laid before him. Not paying attention to where his feet were stepping, he triggered the pheromone mine and blow his face with a gas, filled up his lungs with it and increasing his arousal. <<else>>\ $cur_girl_runner.girlname entered the opening, worried about what laid before her. Not paying attention to where her feet were stepping, she triggered the pheromone mine and blow her face with a gas, filled up her lungs with it and increasing her arousal. <</if>>\ <<if $cur_girl_runner.ishorny === false>>\ <<if $cur_girl_runner.name == "Scavenger">>\ $cur_girl_runner.girlname has become <span style="color:darkred">Aroused</span>, all his stats have decreased. <<if _maxranktext === true>>\ In addition, his <span style="color:purple">Intelligence</span> stat has greatly decreased. <</if>>\ <<else>>\ $cur_girl_runner.girlname has become <span style="color:darkred">Aroused</span>, all her stats have decreased. <<if _maxranktext === true>>\ In addition, her <span style="color:purple">Intelligence</span> stat has greatly decreased. <</if>>\ <</if>>\ <<else>>\ $cur_girl_runner.girlname is already <span style="color:darkred">Aroused</span> <<if _maxranktext === true>>\ <<if $cur_girl_runner.name == "Scavenger">>\ But his <span style="color:purple">Intelligence</span> stat has greatly decreased. <<else>>\ But her <span style="color:purple">Intelligence</span> stat has greatly decreased. <</if>>\ <</if>>\ <</if>>\ \ <<set $cur_girl_runner.ishorny to true>>\ <<else>>\ _cleargif <<set $istrapped to false>>\ <<if $cur_girl_runner.name == "Scavenger">>\ $cur_girl_runner.girlname entered the open area. Cautiously, he moved forward until he felt his feet press into the floor. Quickly he jumped away, avoiding the gas. <<else>>\ $cur_girl_runner.girlname entered the open area. Cautiously, she moved forward until she felt her feet press into the floor. Quickly she jumped away, avoiding the gas. <</if>>\ <</if>>\ <</if>>\ \ /*If Failed*/\ /*Horny Update*/\ <<if $cur_girl_runner.ishorny === true>>\ <<set $cur_girl_runner.str to Math.round($cur_girl_runner.str * $cur_girl_runner.arousaleffect)>>\ <<set $cur_girl_runner.sta to Math.round($cur_girl_runner.sta * $cur_girl_runner.arousaleffect)>>\ <<set $cur_girl_runner.int to Math.round($cur_girl_runner.int * $cur_girl_runner.arousaleffect)>>\ <<set $cur_girl_runner.dex to Math.round($cur_girl_runner.dex * $cur_girl_runner.arousaleffect)>>\ <<set $cur_girl_runner.res to Math.round($cur_girl_runner.res * $cur_girl_runner.arousaleffect)>>\ <</if>>\ /*Girls Horny Damage*/\ \ <<if $istrapped === true && $cur_girl_runner.name != "Bimbo">>\ <<if $cur_girl_runner.weakfetish.includesAny($thisroom.fetish)>>\ <<set $sextaken += Math.round($thisroom.sex * 2)>>\ <<set _hold to $cur_girl_runner.weakfetish>>\ <<set $temp_fetish_weak to _hold.delete($thisroom.fetish)>>\ <<elseif $cur_girl_runner.strongfetish.includesAny($thisroom.fetish)>>\ <<set $sextaken += Math.round($thisroom.sex * .5)>>\ <<set _hold to $cur_girl_runner.strongfetish>>\ <<set $temp_fetish_strong to _hold.delete($thisroom.fetish)>>\ <<else>>\ <<set $sextaken += $thisroom.sex>>\ <</if>>\ <<if $sextaken < 1>><<set $sextaken to 1>><</if>>\ <<set $cur_girl_runner.arousal += $sextaken>>\ \ /*Max Lust Check*/\ <<if $cur_girl_runner.arousal >= _maxhorniness>>\ <<set $cur_girl_runner.arousal to _maxhorniness>>\ <<set $cur_girl_runner.iscaptured to true>>\ <<elseif $cur_girl_runner.curhp <= 0>>\ <<set $cur_girl_runner.isdefeated to true>>\ <</if>>\ <<elseif $istrapped === false && $thisroom.isworking === true>>\ <<if $cur_girl_runner.name === "Patrol" || $cur_girl_runner.name === "Scout" || $cur_girl_runner.name === "Assassin">>\ /*Disarm Check*/\ <<set _d20 to random(1, 20)>>\ <<set _witcheck to ($cur_girl_runner.int * $cur_girl_runner.trapcheck) + _d20>>\ <<if _witcheck < 15>>\ <<set _witcheck to 15>>\ <<elseif _witcheck > 99>>\ <<set _witcheck to 99>> <</if>>\ <<set _disarmnum to Math.round(random(($pluck * 0.4), ($pluck * 0.6)) + ($thisroom.rate - _witcheck) + ($thisroom.lvl * 10))>>\ <<set _disarmcheck to random(1, 100)>>\ \ /*Text*/\ <<if $cur_girl_runner.name == "Scavenger">> <strong>The $cur_girl_runner.name rolled a _d20 for his stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Success!</span><</if>></strong> <<else>>\ <strong>The $cur_girl_runner.name rolled a _d20 for her stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Success!</span><</if>></strong> <</if>>\ /*Disarm Check*/\ <<if _d20 === 1>>\ Unable to locate how to disarm the mine, the $cur_girl_runner.name moved on. \ <<elseif _disarmcheck > _disarmnum || _d20 === 20>>\ <<set $thisroom.isworking to false>>\ The $cur_girl_runner.name was able to locate the mine's trigger mechanic and break it for future attackers. \ <<else>>\ Unable to locate how to disarm the mine, the $cur_girl_runner.name moved on. \ <</if>>\ <</if>>\ <</if>>\ <span id="spaceAct">[[Results|TrapResults]]</span>
<div align='center' style='font-size: 200%;'>Blunt Weapon Attack</div>\ <<set _d20 to random(1, 20)>>\ <<set _sextaken to 0>>\ <<set _dmgtaken to 0>>\ <<set _maxhorniness to 100>>\ <<set _hornydebuff to 0>>\ <<set _basedmg to 4>>\ <<set $spankcombo to 0.5>>\ <<set _girldmgmult to 1>>\ <<set _goddmgmod to 1>>\ <<set _godsexmod to 1>>\ <<set _godendmod to 1>>\ \ <<set _pdefense to Math.round($psta + $pdex + $parmor)>>\ \ /*Text*/\ <<if $cur_girl_runner.name != "Bimbo">>\ <<if $cur_girl_runner.name == "Scavenger">>\ <strong>The $cur_girl_runner.name rolled a _d20 for his stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong> <<else>>\ <strong>The $cur_girl_runner.name rolled a _d20 for her stat check. <<if _d20 === 1>><span style="color:red">Critical Fail!</span><<elseif _d20 === 20>><span style="color:green">Critical Hit!</span><</if>></strong> <</if>>\ <</if>>\ <<if $cur_girl_runner.name === "Assassin">>\ <<set _dmgdealt to Math.round($cur_girl_runner.str + $cur_girl_runner.wdmg + $cur_girl_runner.wskill)>>\ <<set _dmgdealt to Math.round(_dmgdealt * _girldmgmult)>>\ <<if _dmgdealt < 1>><<set _dmgdealt to 1>><</if>>\ <<set _dmgtaken to Math.round((2 * _dmgdealt * _dmgdealt) / (_dmgdealt + (2 * _pdefense)))>>\ <<set $CurHP = ($CurHP -= _dmgtaken).clamp(0, $MaxHP)>>\ <<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\ <<throwknife>> The Assassin expertly throws a knife as you approach her dealing <span style="color:orange">_dmgtaken</span> Physical damage to you.\ \ <<if $CurHP <= 0>>\ _cleargif\ <<set $CurHP to 0>>\ <<else>>\ <<if _d20 === 20>>\ <<ballskick>> <<set $CurHP = ($CurHP -= 1).clamp(0, $MaxHP)>>\ <<run Health($CurHP, $MaxHP, "verticalhealthbar", false)>>\ \ /*Text*/\ A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and rush forward with a limp but the Assassin kicks you between your legs making the pain in your balls explode and you sink to your knees missing your chance to attack. You take <span style="color:orange">1</span> Physical damage.\ \ <<elseif _d20 === 1>>\ <<bluntattack>> <<bluntexp 1>> <<set _pwdmg to random($curbluntweaponminpoint, $curbluntweaponmaxpoint)>>\ <<set _pattack to Math.round($pstr + _pwdmg + $bluntweaponlvl)>>\ <<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\ <<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) + ($pstr * 0.2))>>\ <<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\ \ /*Text*/\ A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and rush forward with a limp and swing your weapon striking her and delivering a devastating blow dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\ \ <<else>>\ <<bluntattack>> <<bluntexp 1>> <<set _pwdmg to random($curbluntweaponminpoint, $curbluntweaponmaxpoint)>>\ <<set _pattack to Math.round($pstr + _pwdmg + $bluntweaponlvl)>>\ <<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\ <<set _dmgtaken to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)))>>\ <<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\ \ /*Text*/\ A flash of silver through the air and a knife hits your leg just above your knee. Gritting in pain, you pull it out and rush forward with a limp and swing your weapon striking her dealing <span style="color:orange">_dmgtaken</span> Physical damage to the Assassin.\ <</if>>\ \ <<set $cur_girl_runner.curhp -= _dmgtaken>>\ <<if $cur_girl_runner.curhp <= 0>>\ <<set $cur_girl_runner.curhp to 0>>\ <<set $cur_girl_runner.isdefeated to true>>\ <<set _goldgained to Math.round(($cur_girl_runner.totstats * 2.5) + $basegirlgold + random($pluck * 0.75, $pluck * 1.5))>>\ <<if _goldgained < $cur_girl_runner.minscrap>><<set _goldgained to $cur_girl_runner.minscrap>><</if>>\ <<if $cur_girl_runner.name === "Bimbo">><<set _goldgained to random(1, 5)>><</if>>\ <<set $scrap += _goldgained>><<set $scrapearned += _goldgained>>\ /*Text*/\ After you smash her, the $cur_girl_runner.name collapses to the ground. You loot <span style="color:brown">_goldgained Scrap</span>.\ <</if>>\ <</if>>\ <<elseif $cur_girl_runner.name === "Bimbo">>\ <<set _etattack to Math.round($cur_girl_runner.sex + $cur_girl_runner.sexskill)>>\ <<set _ptdefense to Math.round($pint + $pres)>>\ <<set _pwdmg to random($curbluntweaponminpoint, $curbluntweaponmaxpoint)>>\ <<set _pattack to Math.round($pstr + _pwdmg + $bluntweaponlvl)>>\ <<set _edefense to Math.round($cur_girl_runner.sta + $cur_girl_runner.dex + $cur_girl_runner.armor)>>\ <<set _dmggiven to Math.round((2 * _pattack * _pattack) / (_pattack + (2 * _edefense)) / 2)>>\ <<set _dmgtaken to Math.round((2 * _etattack * _etattack) / (_etattack + (2 * _ptdefense)))>>\ <<if _dmggiven < 1>><<set _dmggiven to 1>><</if>>\ <<if _dmgtaken < 1>><<set _dmgtaken to 1>><</if>>\ <<set $cur_girl_runner.curhp -= _dmggiven>>\ <<bluntattack>> <<bluntexp 1>> <<if $cur_girl_runner.curhp <= 0>>\ <<set $cur_girl_runner.curhp to 0>>\ <<set $cur_girl_runner.isdefeated to true>>\ You hit the Bimbo and she collapses to the ground.\ <<else>>\ <<set $CurAR = ($CurAR += _dmgtaken).clamp(0, $MaxAR)>>\ <<run Arousal($CurAR, $MaxAR, "verticalarousalbar", false)>>\ You hit the Bimbo but it only turns her on more. She slowly wags her hips back and forth as she removes her clothing giving you seductive looks. <<bimboteasing>> Your arousal is increased <span style="color:pink">_dmgtaken</span> while she lost <span style="color:darkred">_dmggiven</span> Health. <<if $CurAR >= $MaxAR>>\ <<if $CurCUM > 1250 and $CurCUM < 1750>>\ <<bimbofuckmale>> <<else>>\ <<bimbofuckshemale>> <</if>>\ You reach your limit feeling the hunger for her body go past the breaking point. You sink to your knees submissively begging her to fuck you. She pushes you to your back and lifts your legs over her shoulders. She moans as her cock slides into your ass. She fucks you hard and