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<<if $Z lte 2>>\n\t/%a Sex Addict%/\n\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[prison_orcdom_titfuck_human]]\n<br><br>\n<</if>>\n/%a displaying text%/\n\t\nOne of the <<print lcfirst($Region)>> guards take a liking to your heavy breasts and orders you to wrap them right around his big long cock. \n<br><br>\nYou push your tits together forming a velvety tight tunnel to wank him with and dutifully lick the tip of the head of his shaft everytime it slides out of your heaving tits. He starts to thrust his cock as you firmly milk him to towards completion.\n<br><br>\n<<if $perks.contains("Sex Addict") and $Counter_sexAddict lte 1>>\n\t<<set $Arousal = $Arousal + 2>> \n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Sex Addict (Arousal +2)//@@<br><br>\n\t\t<</if>>\n<</if>>\n\n/%a note: Pause went here%/\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\n\n<<else>>\n\n[img[prison]]\n<br><br>\n<<set $RoomPicture to "prison">>\n\n<</if>>\n/%a displaying text%/\n\t\nHe pinches your nipples roughly as he sprays cum all over your face and heaving breasts. He leaves without a word and doesn't bother to put you back into bondage.\n<br><br>\n\n<<display 'Item-ArmBinder-Remove'>>\n\n<<set $Item_RopeBindings to "">> \n\n<</if>>
<<display 'Exits Main - Items'>>\n\n<<if $Imprisoned is true>>\n\t<<if $Item_RopeBindings is "worn" or $Item_Armbinder is "worn">>\n\t<<set $Action_TrytoFreeYourself to true>>\n\t<<set $Action_TrytoEscape to false>>\n\t<<else>>\n\t<<set $Action_TrytoEscape to true>>\n\t<<set $Action_TrytoFreeYourself to false>>\n\t<</if>>\n<<else>>\n\t<<set $Action_TrytoEscape to false>>\n\t<<if $Item_RopeBindings is "worn" or $Item_Armbinder is "worn">>\n\t<<set $Action_TrytoFreeYourself to true>>\n\t<<else>>\n\t<<set $Action_TrytoFreeYourself to false>>\n\t<</if>>\n<</if>>\n<<if $Imprisoned is true or $Item_RopeBindings is "worn" or $Timer_MC gt 0 or $Constitution eq 1>>\n<<else>>\n\t<<if $Room is "Entrance">>\n\t-[[Head northwest through the low opening to the territory of the Beastkin.|Room1][$CurrentDir to "northwest"]] <br>\n\t-[[Head northeast through the smooth passageway to the territory of the Draenei.|Room21][$CurrentDir to "northeast"]]\n\t<<else>>\n\t<<display 'Exits Initial'>>\n\t<</if>>\n<</if>>/%a search disabled for now %/ \n<br>\n<hr>\n<<if $Room is "Entrance">><<else>>• [[Current Region]] (<<print $RaceRoom>> <<if $Imprisoned is true>>prison<<elseif $Room is "Room1">>cave<<elseif $Room is "Room21">>tunnel<<else>><<print $RoomName>><</if>>) <</if>><<if $ChoosePerk is true>>• [[Choose New Perk]] <</if>><<if $Action_Rest is true>>• <<click "Rest">>\n<<replace "#output">><br><br><<display "Rest">><</replace>>\n<</click>> <</if>><<if $Action_Search is true and $FIELD is "Not yet">>• [[Search]] <</if>><<if $Action_TrytoEscape is true>>• [[Try to Escape]] <</if>><<if $Action_TrytoFreeYourself is true>>• [[Try to Free Yourself]] <</if>><<if $Action_Wait is true>>• [[Wait]] <</if>><<if $Action_StartSneaking is true and $Action_TrytoEscape is false and $Action_TrytoFreeYourself is false>>• [[Start Sneaking]] <</if>><<if $Action_StopSneaking is true and $Action_TrytoEscape is false and $Action_TrytoFreeYourself is false>>• [[Stop Sneaking]] <</if>><<if $Action_MarkedbyNature_Ash is true>>• [[Marked by Nature - Ash Aspect]] <</if>><<if $Action_MarkedbyNature_Birch is true>>• [[Marked by Nature - Birch Aspect]] <</if>><<if $Action_MarkedbyNature_Oak is true>>• [[Marked by Nature - Oak Aspect]] <</if>><<if $Action_MarkedbyNature_Willow is true>>• [[Marked by Nature - Willow Aspect]] <</if>><<if $Action_LayonHands is true and $Action_TrytoFreeYourself is false>>• [[Lay on Hands]]<</if>><<if $Chest_Wooden1 is $Room or $Chest_Wooden2 is $Room or $Chest_Wooden3 is $Room or $Chest_Wooden4 is $Room or $Chest_Wooden5 is $Room>><<if $Action_TrytoEscape is false and $Action_TrytoFreeYourself is false and $Imprisoned is false and $Chest_Open is "closed">>• [[Open the wooden chest|chest]]<</if>><<else>><<set $Chest_Open to "not here">><</if>>\n\n<span id="output"></span>
<<if $perksitem_FullMetalProtection lt 3>>\n\t<<set $perksitem_FullMetalProtection = $perksitem_FullMetalProtection + 1>>\n\t<<if $perks.contains("Full Metal Protection") and $perksitem_FullMetalProtection gt 0>>\n\t<<set $Strength to Math.clamp($Strength + 1, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility + 1, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence + 1, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma + 1, 1, 22)>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Full Metal Protection: Strength +1, Agility +1, Intelligence +1, Charisma +1)@@<br><br><</if>>\n\t<</if>>\n<</if>>\n<<display 'perksitem-AllNatural-lost'>>
\t/%a try to seduce/mind controlled/Give in%/\n<<if $FIELD is "Try to seduce" or $Timer_MC gt 0 or $FIELD is "Give in">>\n\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t/%a male%/\n\n\n<<set $txt_As_you_gasp to " As you gasp the other orc takes advantage of your open mouth being at crotch height and grabbing your head in both of his fists he pulls your lips down his shaft.">>\n\n<<else>>\n\n<<set $txt_As_you_gasp to " You just about realise as you are pulled down again onto his cock that you've lost track of the other orc... \n<br><br>\nTwo massive fists grab your arms from behind and you barely have time to prepare yourself before you let out a scream of ectasy from the intense sensation of having two thick green cocks rutting within you at once. ">>\n<</if>>\n\n<<set $dia_Affirmative to "keeping your tone low and submissive">>\n\n<<set $txt__causing_you_desire to " causing you that little extra flutter of desire that you know that he can do anything he wants to you">>\n\n<<set $txt_You_moan to "You obediently moan out-as per his command on every tenth stroke">>\n\n<<set $txt_you_gasp to "you just about manage to gasp out as they treat you like a fuckdoll">>\n<<set $txt__Race_reff to "">>\n<<set $txt_You_start_rubbing to "">>\n\n<<else>>\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t/%a male%/\n\n\n<<set $txt_As_you_gasp to " As you gasp the other orc takes advantage of your open mouth being at crotch height and grabbing your head in both of his fists he pulls your lips down his shaft.">>\n\n<<else>>\n\n<<set $txt_As_you_gasp to " You just about realise as you are pulled down again onto his cock that you've lost track of the other orc...">>\n/%a note: remove that apostrophe and this is so not going to work as is!%/\n<</if>>\n/%a Race - Elf%/\n<<if $Var_PlayerRace is "Elf" or $Charisma is 1>>\n\t<<set $X_Backup = $X_Backup * 2>>\n<<set $dia_Affirmative to "">>\n\n<<set $txt__Race_reff to " Stuck-up pointy ear bitches like you get the special treatment.">>\n<<set $txt_You_start_rubbing to "">>\n\n<<else>>\n/%a Race - not Goblin or tied up or blinded%/\n<<if $Var_PlayerRace neq "Goblin" or $Heritage neq "goblin" or $Item_RopeBindings is "worn" or $Item_ArmBinder is "worn" or $Item_Blindfold is "worn" or $Timer_Blind gt 0>>\n\t<<set $dia_Affirmative to "">>\n<<set $txt__Race_reff to "">>\n<<set $txt_You_start_rubbing to "">>\n\n<<else>>\n\n<<set $dia_Affirmative to "You are unable to meet his fierce gaze and you are unable to stop yourself from immediately stammering out">>\n<<set $txt__Race_reff to "">>\n\n<<set $txt_You_start_rubbing to "Not wanting to further provoke the orc's wrath you spit on your hands and start rubbing and fingering your <<print $txt_sex>> until he is satisfied you are ready for him. ">>\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n<</if>>\n<</if>>\n<<set $txt__causing_you_desire to "">>\n\n<<set $txt_You_moan to "You quickly learn that if you don't want to have your nipples twisted, pinched and generally mauled painfully to moan out-on every tenth stroke">>\n\n<<set $txt_you_gasp to "you manage to gasp out desperately">>\n<</if>>\n/%a gag?%/\n<<if $Item_RingGag is "worn">>\n\t/%a gag?%/\n<<if $Item_RingGag is "worn">>\n\t\n<<display 'Item-RingGag-Remove'>>\n\n/%a Cursed? note: disenchant removed here%/\n\n\n/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\n\n<</if>>\n\n<<set $txt_After_gag_removal to "After ripping the gag out of your mouth one of the orcs ">>\n\n<<else>>\n\n<<set $txt_After_gag_removal to "One of the orcs ">>\n<</if>>\n<<set $txt__with_the_group to "">>\n<<set $txt__painfully_ to "">>\n<<set $txt_obey_and_grip to "">>\n/%a displaying text%/\n\t\n<<print $txt_After_gag_removal>>snarls out, @@color:#008000;"Gonna teach you some proppa respect for us, <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> whore.<<print $txt__Race_reff>>"@@<br><br>\n\n<<if $dia_Affirmative is "keeping your tone low and submissive">>@@color:#81DAF5;"Of course, master," @@you reply, keeping your tone low and submissive. @@color:#81DAF5;"Whatever you think best, master."@@<br><br><<elseif $dia_Affirmative is "You are unable to meet his fierce gaze and you are unable to stop yourself from immediately stammering out">><<print $dia_Affirmative>> that as a mighty and powerful orc he is of course better than a worthless goblin like you.\n<br><br>\n@@color:#008000;"Have to do betta than that, little toy,"@@ he says harshly. @@color:#008000;"Might wanna get your <<print $txt_sex>> nice an' wet as that's the only lube you're going to get."@@\n<br><br>\n<<else>><<print $dia_Affirmative>><</if>>He pulls you down on top of his heavily muscled chest with his strength easily dominating your own<<print $txt__causing_you_desire>>. <<print $txt_You_start_rubbing>>He lines up his throbbing erection with your <<print $txt_sex>> <<print $txt_and_slides_it_in>><<print $txt_As_you_gasp>><<if $txt_As_you_gasp.contains("You just about realise")>> Two massive fists grab your arms from behind and you barely have time to yell out, //@@color:#81DAF5;"No, please! Not there! I'll do—" @@// before it turns into a howl from the intense sensation of having two thick green cocks rutting within you at once.<<else>><</if>><br><br>\n\n<<if $txt_You_moan is "You obediently moan out-as per his command on every tenth stroke">>You obediently moan out @@color:#81DAF5;"For the tribe..."@@ as per his command on every tenth stroke<<elseif $txt_You_moan is "You quickly learn that if you don't want to have your nipples twisted, pinched and generally mauled painfully to moan out-on every tenth stroke">>You quickly learn that if you don't want to have your nipples twisted, pinched and generally mauled painfully to moan out @@color:#81DAF5;"For the tribe..."@@ on every tenth stroke<<else>><<print $txt_You_moan>><</if>> <<print $txt_when_he_pulls_out>><br><br>\n\nHe digs his rough fingers hard into your supple ass cheeks until his cock is buried deep balls deep within you. @@color:#008000;"Who do you serve, toy?"@@<br><br>\n\n@@color:#81DAF5;"The trib—Ahhh! I serve you, master! Mmmm, fuck me... P-Please let me serve!"@@ <<print $txt_you_gasp>>, <<print $txt_as_her_strapon_stretches_you>><br><br>
\t/%a male%/\n<<if $Var_PlayerGender is "Male">>\n\t\n<<set $txt_sex to "dick">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a displaying text%/\n\t\nRather than deigning to fuck you himself he summons a brainless servitor to see to you for him.\n<br><br>\n/%a 1%/\n<<if $Z is 1>>\n/%a displaying text%/\n\tThe servitor walks haphazardly towards you with a glassy stare. \n\nShe goes for your ass with a complete lack of mercy being entirely under the will of another. She plays with your <<print $txt_sex>> as she slowly fucks your ass with a finger and stopping occasionally as she seems to forget what exactly she is doing.\n<br><br>\n\n\n<</if>>\n/%a 2%/\n<<if $Z is 2>>\n/%a displaying text%/\n\tThe servitor walks haphazardly towards you with a glassy stare. \n\nShe goes for your ass with a complete lack of mercy being entirely under the will of another. She plays with your <<print $txt_sex>> as she slowly fucks your ass with several fingers and stopping occasionally as she seems to forget what exactly she is doing.\n<br><br>\n\n\n<</if>>\n/%a 3%/\n<<if $Z is 3>>\n/%a displaying text%/\n\tYou've seen goblins better equipped than this servitor. Even so he goes for your ass with complete lack of mercy being entirely under the will of another. He plays with your <<print $txt_sex>> as he fucks your ass gently at a continual speed.\n<br><br>\n\n\n<</if>>\n/%a 4%/\n<<if $Z is 4>>\n/%a displaying text%/\n\tThe servitor is nothing special in the cock department. He goes for your ass with complete lack of mercy being entirely under the will of another. He plays with your <<print $txt_sex>> as he fucks your ass gently at a continual speed.\n<br><br>\n\n\n<</if>>\n/%a 5%/\n<<if $Z is 5>>\n/%a displaying text%/\n\tThe servitor is pretty well endowed. He goes for your ass with complete lack of mercy being entirely under the will of another. He plays with your <<print $txt_sex>> as he fucks your ass roughly.\n<br><br>\n<<set $Region_TrollCockSize to 5>> \n\n<</if>>\n/%a 6%/\n<<if $Z is 6>>\n/%a displaying text%/\n\tThe servitor is packing an impressively large cock. You wonder if it's natural or whether the trolls messed with more than just his mind. More servitors appear that grab your limbs and pull them wide. \n\nHe goes for your ass with complete lack of mercy being entirely under the will of another. Other servitors play with your <<print $txt_sex>> as he fucks you roughly.\n<br><br>\n<<set $Region_TrollCockSize to 6>> \n\n<</if>>\n/%a 7%/\n<<if $Z is 7>>\n/%a displaying text%/\n\tThe servitor is packing a frankly monstrous cock. There is no way that can be in anyway natural. More servitors appear that grab your limbs and pull them wide. \n\nHe goes for your ass with complete lack of mercy being entirely under the will of another. Other servitors play with your <<print $txt_sex>> as he fucks you hard.\n<br><br>\n<<set $Region_TrollCockSize to 7>> \n\n<</if>>\n\n[img[draeneisub_trolldom_duo_male_female_sex]]\n
/%a Dark Spell - water%/\n<<if $Y neq 9 or $FIELD is "Try to seduce" or $FIELD is "Give in" or $X lte 3>>\n<<else>>\n/%a Disliked race%/\n<<if $Var_PlayerRace is "Orc" or $Charisma is 1 or $Var_PlayerRace is "Goblin" or $Var_PlayerRace is "Troll" or $Var_PlayerRace is "Draenei" or $Heritage is "orc" or $Heritage is "goblin" or $Heritage is "troll" or $Heritage is "draenei">>\n\t/%a clothes?%/\n<<if $Item_SoddenClothes is "worn">>\n\t\n<<display 'Item-SoddenClothes-Remove'>>\n\n<<display 'Item-RegularClothes-Wear'>>\n\n<<set $txt_wearing_your_usual_clothes to "wearing your usual clothes.">>\n\n<</if>>\n/%a displaying text%/\n\tThe elf's nose wrinkles up at the sight of you. @@color:#800000;"Savages," @@she murmurs disdainfully. \n<br><br>\nBefore you have a chance to object she shoves you into a recessed corner and steps back. \n<br><br>\n/%a lubed?%/\n<<if $Timer_Lube gt 0>>\n\t<<set $Timer_Lube to 0>>\n/%a displaying text%/\n\tThe ceiling above you opens up and then fel only knows how many gallons of water just got dumped on your head. \n<br><br>\nYou are driven to the floor by the deluge of water that wipes the magical lube away entirely, you try to get back up when your hands are pulled right out from under you as the flood takes on a mind of its own. \n<br><br>\nYou flail about as all three of your holes are forced gapingly open by the far too solid torrents of rushing water. For a moment you're convinced that this is the end, as you're rapidly running out out of breath, when you are unceremoniously dumped back onto the floor. \n<br><br>\nAs you lay gasping on the floor you watch as the water, in flagrant defiance of gravity, flows directly upwards and back into the grates that you can now see in the ceiling until its all gone, leaving you bone dry and significantly more clean inside and out. \n<br><br>\nThe elf waits for to get back up with her arms crossed against her chest. @@color:#800000;"I suppose it is some improvement," @@she says.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tThe ceiling above you opens up and then fel only knows how many gallons of water just got dumped on your head. \n<br><br>\nYou are driven to the floor by the deluge of water, you try to get back up up when your hands are pulled right out from under you as the flood takes on a mind of its own. \n<br><br>\nYou flail about as all three of your holes are forced gapingly open by the far too solid torrents of rushing water. For a moment you're convinced that this is the end, as you're rapidly running out out of breath, when you are unceremoniously dumped back onto the floor. \n<br><br>\nAs you lay gasping on the floor you watch as the water, in flagrant defiance of gravity, flows directly upwards and back into the grates that you can now see in the ceiling until its all gone, leaving you bone dry and significantly more clean inside and out. \n<br><br>\nThe elf waits for to get back up with her arms crossed against her chest. @@color:#800000;"I suppose it is some improvement," @@she says.\n<br><br>\n<</if>>\n\n/%a note: Pause went here%/\n<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>> \n\n<</if>>\n<</if>>\n/%a diff?%/\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 2>> \n\n<</if>>\n/%a Try to seduce?%/\n<<if $FIELD is "Try to seduce" and $Y is 8>>\n<<else>>\n/%a tangle/bonds?%/\n<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn">>\n\t<<set $Y to 8>>\n\n<<else>>\n/%a Doubles%/\n<<if $X is $Y or $Difficulty is "Insane">>\n/%a displaying text%/\n\t\nBefore they deign to do anything they decide to make you are suitably prepared...\n<br><br>\n\n\n/%a Fishnt?%/\n<<if $Item_FishnetTop is "worn" or $Item_Leotard is "worn">>\n<<else>>\n\n<<display 'Item-SkimpyTop-Wear'>>\n<<display 'Item-Loincloth-Wear'>>\n<</if>>\n/%a Thong%/\n\n\t\n<<display 'Item-Blindfold-Wear'>>\n\n/%a 56 - Clit Piercing%/\n<<if $d6_0 gt 4 and $Item_ClitPiercing neq "worn" and $Item_BondsofInsanity neq "worn" and $Var_Cocksize is 0>>\n\t\n<<display 'Item-ClitPiercing-Wear'>>\n\n<</if>>\n/%a 34 - Ring Gag%/\n<<if $Item_RingGag neq "worn">>\n\t\n/%a note: ring gag enchantment went here%/\n/%a displaying text%/\n\t\nYour mouth is harshly forced open as a ring gag appears between your lips that keeps you from closing them. \n<br><br>\nYou try to protest but all that comes out is a frustrated unintelligible moan. \n<br><br>\n\n<<display 'Item-RingGag-Wear'>> \n\n<</if>>\n/%a 56 - Nipple Rings%/\n<<if $Item_NippleRings neq "worn" and $Item_BondsofInsanity neq "worn" and $Var_BreastsNo gt 1>>\n\t\n\t<<display 'Item-NippleRings-Wear'>>\n\n<<else>>\n/%a 56 - Nipple Chains%/\n\t<<if $Item_NippleChains neq "worn" and $Item_BondsofInsanity neq "worn" and $Item_NippleRings is "worn">>\n\t\t\n\t<<display 'Item-NippleChains-Wear'>> \n\n\t<</if>>\n<</if>>\n/%a no breasts?%/\n<<if $Var_BreastsNo is 1>>\n\t\n<<set $Desc_TattsChest to "You have a large tattoo across your chest and just above your nipples that reads @@color:#408780;'<<print $Var_PlayerRace>> Slut'.@@ ">>\n\n<<else>>\n\n<<set $Desc_TattsChest to "You have a large tattoo across your chest and just above your breasts that reads @@color:#408780;'<<print $Var_PlayerRace>> Slut'.@@ ">>\n<</if>>\n\n/%a Note: Blind went here%/\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nWith the blindfold you can't see what they've done, but after all that you're really not sure you want to. <br><br>\n\n\n<</if>>\n<</if>>\n<</if>>\n/%a Group fuck?%/\n<<if $Z is 6 or $Z is 7>>\n\t<<set $X_Backup = $X_Backup * 2>>\n<<set $Time = $Time + $X_Backup>>\n\n<<else>>\n<<set $Time = $Time + $X_Backup>>\n<</if>>\n/%a Mino?%/\n<<if $Lord_Roaming is 1 and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn">>\n\t\n<<display 'Minotaur'>>\n<<set $Y to 8>> \n\n<</if>>\n<<display 'Elves Main'>>
/%a Examine %/\nIt's pink. As to what the gem could be your haven't the foggiest. Could be quartz of kind, or maybe a diamond?\n<br><br>\n[[Return|Go Back]]\n<br><br>
\t/%a Still in room?%/\n<<if $Z lte 7>>\n\t<<display 'Goblins Intro'>>\n\t/%a 1 done?%/\n\t<<if $Y is 1>>\n\t\t<<display 'Goblins 1done'>>\n\t<<else>>\n\t\t<<display 'Goblins not 1done'>>\n\t<</if>>\n\n\t<<if $Imprisoned_Now is true>>\n\t\t<<set $Imprisoned_Now to false>>\n\t<<else>>\n\n\t\t/%a Race - Human%/\n\t\t<<if $Y neq 1 and $Item_BondsofInsanity neq "worn" and $Lord_Roaming neq 2 and $Item_TangleInfestation neq "worn" and $Imprisoned is false and $Item_RopeBindings neq "worn" and $Timer_MC is 0 and $X_Backup gt 1>>\n\t\t\t<<display 'Goblins RaceHuman'>>\n\t\t<<else>>\n\t\t/%a not enslaved%/\n\t\t\t<<if $Imprisoned is false or $Imprisoned_escorted is 2>>\n\t\t\t\t/%a blind?%/\n\t\t\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\t\t\t<<else>>\n\n\t\t\t\t[img[$RoomPicture]]\n\t<br><br>\n\t\t\t\t<</if>>\n\t\t\t\t<<display 'Goblins Not Enslaved'>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $DraggedBack to false>> \n\n\t<</if>>\n\n\t/%a not somewhere?%/\n\t<<if $RoomName is "Somewhere">>\n\t<<else>>\n\t<<display 'level up'>><<set $clicktocontinue to false>><<display 'Exits'>>\n\t<</if>>\n\n<</if>>\n
/%a Examine %/\n\nSeveral large golden hoops worn on the ears to show everyone that you are a total slut and an easy one at that.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Wear %/\n<<if $Item_FishnetTop is "worn" or $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn">>\n\t<<if $Enchant_1 is "Found">>\n\tYou cannot currently wear this. \n<br><br>\n[[Return|Go Back]]\n<br><br>\n\t<</if>>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<if $Item_SkimpyTop is "worn" or $Item_RegularClothes is "worn" or $Item_SoddenClothes or $Item_Rags is "worn" or $Item_TavernWenchDress is "worn" or $Item_Sling is "worn" or $Item_Leotard is "worn">>\n\tYou need to remove your current top before you can wear this. \n<br><br>\n[[Return|Go Back]]\n<br><br>\n\t<<else>>\n\t<<display 'Item-FishnetTop-Pic'>>\n\tYou are now wearing a fishnet top.\n\t<br><br>\n\t<<display 'Item-FishnetTop-Wearable'>>\n\t<</if>>\n\n<<else>>\n\t<<if $perks.contains("Maid-at-Arms") or $perks.contains("Locked in Lace")>>\n\t\t\t\t<<set $Item_FishnetTop_Material to "Frilly ">>\n\t\t\t<<else>>\n\t\t\t\t<<set $Item_FishnetTop_Material to "">>\n\t\t\t<</if>>\t\t\n\t<<display 'Item-FishnetTop-Wearable'>>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>><</if>>
\t/%a Still in room?%/\n<<if $Z lte 7>>\n\t<<display 'Elves Intro'>>\n<</if>>\n
\n/%a note: Pause went here%/\n/%a Imprisoned?%/\n<<if $Imprisoned_escorted is 2>>\n/%a displaying text%/\n\t\nYou do your duty as their slave as you cum over and over. The water glow an intense blue as they react to your ectasy. \n<br><br>\nYour limp body is pulled from the waters and the priestess gently carresses your face and [[you know that you have done well.|Elves Final pt2]]\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nYou're unable to resist any more and you cum over and over. The water glow an intense blue as they react to your ectasy. \n<br><br>\nYour limp body is pulled from the waters, they lock a collar marking you as elvish property and [[they drag you off to one of their prisons.|Special Room]]\n<br><br>\n\n\n<<display 'Item-SlaveCollar-Wear'>>\n\n/%a Note: Journal entry removed here %/\n<<set $Y to 8>>\n<<set $Imprisoned to true>>\n\n<<set $FIELD to $Region>>\n\n/%a Note: Room Generator timer removed here%/\n\n<</if>>
<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n<<else>>\n[img[elfdom_elfub_futa_sex (2)_duo]]\n<br><br>\n<</if>>\n/%a note: Pause went here%/\n/%a Time?%/\n<<if $X_Backup gte 30>>\n\t<<set $d20 = $d20 + 4>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 20>>\n\t<<set $d20 = $d20 + 3>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 10>>\n\t<<set $d20 = $d20 + 2>>\n\n<<else>>\n<<set $d20 = $d20 + 1>>\n<</if>>\n<</if>>\n<</if>>\n/%a Mind Controlled/Imprisoned?%/\n<<if $Timer_MC gt 0 or $Imprisoned_escorted is 2>>\n\t<<set $d20 = $d20 + 20>> \n\n<</if>>\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7 and $Var_PlayerGender neq "Male">>\n/%a displaying text%/\n\t\nTwo initiates follow you into the waters. They first caress you all over making sure the spirit water covers you completely in and out and setting your entire body aflame with sensations. They then double team your ass and pussy and their touches combined with the effects of the power of the pool drives your body into overdrive.\n<br><br>\nYou try to resist, but soon you're wondering why you're even making the attempt as it just feels so mind blowingly //good//...\n<br><br>\n<<set $d20 = $d20 + 2>>\n\n<<else>>\n/%a displaying text%/\n\t\n<br><br>An initiate follows you into the waters. She first caresses you all over making sure the spirit water covers you completely in and out and setting your entire body aflame with sensations. She then mounts you and her skillful fucking and touches combined with the effects of the power of the pool drives your body into overdrive.\n<br><br>\nYou try to resist, but soon you're wondering why you're even making the attempt as it just feels so mind blowingly //good//...\n<br><br>\n<</if>>\n-[[Surrender your pleasure to the waters|Elves Y10 p3]]<br>\n-[[Keep on trying to resist|Elves Y10 p2a]]<br>\n\n
<<set $perks.push("Uncanny Evasion")>>\nNot all of the sea elves confine themselves to trade alone... After your time spent amongst the reavers you have picked up the ''Uncanny Evasion'' perk. \n\n<<display 'Femalepart2'>>
<<if $Item_SkimpyTop is "worn">>\n/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n<<display 'Item-SkimpyTop-Remove'>>\n/%a rings?%/\n<<if $Item_NippleRings is "worn">>\n\t\n<<set $PrisonTxt_1 to "They rip the skimpy top away from your heaving chest leaving your breasts completely exposed. ">>\n\n<<else>>\n\n<<display 'Item-NippleRings-Wear'>>\n\n<<set $PrisonTxt_1 to "They rip the skimpy top away from your heaving chest leaving your breasts completely exposed before taking the time to fit your nipples with heavy golden rings. ">>\n<</if>>\n\n/%a clothes%/\n<<if $Item_RegularClothes is "worn" or $Item_SoddenClothes is "worn" or $Item_TavernWenchDress is "worn">>\n\t/%a rings?%/\n<<if $Item_NippleRings is "worn">>\n\t\n<<set $PrisonTxt_1 to "They rip the clothes from your body leaving you completely exposed. ">>\n\n<<else>>\n\n<<display 'Item-NippleRings-Wear'>>\n\n<<set $PrisonTxt_1 to "They rip the clothes from your body leaving you completely exposed before taking the time to fit your nipples with heavy golden rings. ">>\n<</if>>\n\n<<display 'Item-SoddenClothes-Remove'>>\n\n<<display 'Item-RegularClothes-Remove'>>\n\n<<display 'Item-TavernWenchDress-Remove'>>\n\n<<else>>\n/%a Bonds%/\n<<if $Item_BondsofInsanity is "worn">>\n\t\n<<display 'Item-BondsofInsanity-Remove'>>\n\n<<set $PrisonTxt_1 to "They are intrested by the magical chastity device they find on you and they bring in one of their arcane engineeers to remove it from your body for further investigation. You shudder at the thought that the dwarves here might be able to replicate those bonds. ">>\n\n<<else>>\n/%a Tangle%/\n<<if $Item_TangleInfestation is "worn">>\n\t\n<<display 'Item-TangleInfestation-Remove'>>\n\n<<set $PrisonTxt_1 to "Concerned that your tangle infection might spread to their other prisoners they track down one of their arcane engineers to purge it from your body. ">> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n/%a Binders%/\n<<if $Item_ArmBinder is "worn">>\n\t\n<<set $PrisonTxt_0 to "You hear an ominous clink of metal as your arm binder is chained to the wall. ">>\n\n<<else>>\n\n<<display 'Item-ArmBinder-Wear'>>\n\n<<set $PrisonTxt_0 to "Your dwarven captors fit your arms into a tight leather binder before locking it to a nearby chain with an ominous clink of metal. ">>\n<</if>>\n/%a displaying text%/\n\tYou are taken through their holding area for those that have transgressed against the dwarven race. A broken orc slave catches your attention and you wonder just how many markings upon your skin that it will take for you to gain those same vacant eyes that don't notice you or your captors pass. <br><br>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[orcsub_slave_sex_soloedit]]\n<br><br>\n<</if>>\n<<print $PrisonTxt_1>>You are then shoved onto some straw spread over a hard stone floor. <<print $PrisonTxt_0>>\n<br><br>\n[[You have been imprisoned.|Imprisoned]] \n<br><br>\n/%a blind?%/\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 178__<br><br><</if>>\n\n<<set $TypeFirst to $Room178TypeFirst>>\n<<set $Dir_TypeFirst to $Room178DirFirst>>\n<<set $TypeSecond to $Room178TypeSecond>>\n<<set $Dir_TypeSecond to $Room178DirSecond>>\n<<set $TypeThird to $Room178TypeThird>>\n<<set $Dir_TypeThird to $Room178DirThird>>\n<<set $TypeFourth to $Room178TypeFourth>>\n<<set $Dir_TypeFourth to $Room178DirFourth>>\n<<set $TypeFirst to $Room178TypeFirst>>\n<<set $Dir_TypeFirst to $Room178DirFirst>>\n<<set $RoomLinkFirst to $Room178RoomFirst>>\n<<set $RoomLinkSecond to $Room178RoomSecond>>\n<<set $RoomLinkThird to $Room178RoomThird>>\n<<set $RoomLinkFourth to $Room178RoomFourth>>\n\n<<set $RoomExits to $Room178Exits>>\n\n<<set $FirstDirField to $Room178DirFirst>>\n<<set $SecondDirField to $Room178DirSecond>>\n<<set $ThirdDirField to $Room178DirThird>>\n\n<<set $Room to "Room178">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room178Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room178Picture to $RoomPicture>><<set $Room178Visited to 1>><<set $Room178Name to $RoomName>>\n\t<<set $Room178RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room178Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room178Picture>><<set $Room178Visited = $Room178Visited + 1>><<set $RoomVisited to $Room178Visited>><<set $Danger to $Room178Danger>>\n\t<<set $RoomName to $Room178Name>>\n\t<<set $RoomRoomXtraDesc to $Room178RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[rags slave collar elfsub_solo]]<br><br>\n<</if>>
\n<<set $d8 to random(1, 8)>>\n\t/%a Doubles - or max charisma%/\n<<if $X is $Y or $Difficulty is "Insane" or $Charisma gte 18>>\n\t\t\t/%a blind?%/\n\t\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\t\t<<else>>\n\t\t\t/%a male/tentacle?%/\n\t\t\t\t<<if $Var_PlayerGender is "Male">>\n\t\t\t\t\t\n\t\t\t\t[img[elfsub_orcdom_male_bj_group]]\n\n\t\t\t\t<<else>>\n\n\t\t\t\t[img[orc bukkake]]\n\t\t\t\t<</if>>\n<br><br>\n\t\t\t<</if>>\n\t\t/%a displaying text%/\n\t\tAfterwards what seems like an entire horde of orcs gather round you, force you down and gather in a circle all stroking their large gnarled green cocks. You know what it is coming next...\n\t\t <br><br>\n\t\tThey drench your face and hair with their cum as they orgasm leaving you thoroughly defiled. There's so much of it coating you and the scent is so overpowering you can't not lick your lips and succumbing to the addictive maddening effects of their cum, driving you into a frenzy of mindless lust even after the treatment you have already received. They don't need to make you lick them all clean, in fact you're completely unable to resist the desperate urge to lick their cocks dry or even to avoid the added humiliation of not being able to stop yourself from licking up the spilled orc seed from the floor at their feet to satisfy the overpowering thirst that has seized you. That's how they leave you with your pert ass raised invitingly to the air, surrounded by the heavy reek of sweat, sex and your own arousal and trying to convince yourself to move on now that there really is no more yummy cum left to be swallowed.\n\t\t <br><br>\n\t\t<<set $Humiliation to Math.clamp($Humiliation + 10, 0, 40)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n\t\t<<set $Arousal = $Arousal + 5>>\n\t\t<<set $SexAddInt = $SexAddInt + 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Intelligence -2, Arousal +5, Degradation +10)//@@<br><br>\n\t\t<</if>>\n\t\t/%a Note: Blind went here%/\n\t\t<<display 'Arousal'>>\n<<else>>\n\t\t/%a 7?%/\n\t\t\t<<if $Y is 7>>\n\t\t\t/%a displaying text%/\n\t\t\t\t\n\t\t\tThe orc violating you is finally spent and releases his cum deep with in you. He gives you a contemptuous smack on the ass and wanders off downing one of the tankards you had been carrying in one go. Apparently that was sufficient for the orc owner and seeing a pleased nod from him you take that as your cue to be able to be on your way. \n\t\t\t <br><br>\n\n\t\t\t<<elseif $Y is 8>>\n\t\t\t\t\t/%a group?%/\n\t\t\t\t<<if $Z gte 6>>\n\t\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\t\n\t\t\t\tWhen the orc fucking you finally pulls out, your <<print $txt_sex>> clenches at the sudden feeling of emptiness. There is so much wetness beneath your ass cheeks as yet more of his cum slowly oozes out of you. The other orc releases one less mind melting dose of goo that you're too busy to notice both of the orc wiping the thick white goo plastered all over their cock off on your lips.\n<br><br>\n\t\t\t\tYou writhe and convulse in unthinking ectasy before your wits come back enough to realise that the orcs have gone and that you are lying in a spreading pile of cum. \n\t\t\t\t<br><br>\n\n\t\t\t\t<<else>>\n\t\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\t\n\t\t\t\tWhen <<print $txt_You_moan>> finally pulls out, your <<print $txt_sex>> clenches at the sudden feeling of emptiness. There is so much wetness beneath your ass cheeks as yet more of <<print $txt_you_gasp>> cum slowly oozes out of you. You just about notice <<print $txt__causing_you_desire>> moving around and standing over your head. <<print $dia_Affirmative>> crouches down and wipes the thick white goo plastered all over his cock off on your lips. The taste hits you like a lightning bolt as your back arches in sudden renewed desire.\n<br><br>\n\t\t\t\tYou writhe and convulse in unthinking ectasy before your wits come back enough to realise that the orc has gone and that you are left lying in a spreading pile of cum. \n\t\t\t\t\t <br><br>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f75d5d;//(Degradation +4)//@@<br><br>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t/%a displaying text%/\n\t\t\t\tYou get one last contemptuous smack on the ass before you are allowed to move on.\n\t\t\t\t<br><br>\n\n\t\t\t<</if>>\n<</if>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t[img[$RoomPicture]]<br><br>\n<</if>>\n\t/%a Mind Controlled?%/\n<<if $Timer_MC gt 0>>\n\t\t/%a displaying text%/\n<br><br>\nYou love serving your orc masters and mistresses. It truly is all you have ever desired.\n<br><br>\n<</if>>\n\t\t/%a Escorted?%/\n<<if $Imprisoned_escorted is 2>>\n\t\t\t/%a rope bindings?%/\n\t<<if $Item_RopeBindings is "worn">>\n\t\t<<set $d8 = $d8 + 4>> \n\t<</if>>\n\t\t/%a less than 5 or no con?%/\n\t<<if $d8 lte 5 or $Constitution lte 1>>\n\t\t\t/%a displaying text%/\n\t\tNow that you have served your owner's whims the guard takes hold of your leash and [[returns you to the prison.|Imprisoned]]\n\t\t\t<br><br>\n\n\t<<else>>\n\t\t\t/%a rope bindings?%/\n\t\t<<if $Item_RopeBindings is "worn">>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\tSeeing as you're tied up the guard tells you to have fun and that they will see you later when you're brought back to the prison.\n\t\t\t\t<br><br>\n\n\t\t<<else>>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\tThe guard tells you to go take your pretty ass on a tour round the whole area and see who else wants a taste. With instructions to come back to your cell like the good little obedient slut that you are and to tell them everything that you have done along with stern warnings that if you have not done sufficient in their eyes they will take their time making up the difference they leave you alone to get on with it.\n\t\t\t\t<br><br>\n\t\t<</if>>\n\t\t\t<<set $Imprisoned to false>><<set $RoomName to "">>\n\t\t\t<<set $Escape_Bonus to 0>>\n\t\t\t<<set $Action_TrytoEscape to false>>\n\t\t\t<<set $Action_Wait to false>>\n\t\t\t/%a note: tunnel exit set was here%/\n\t\t\t<<set $Imprisoned_escorted to 0>>\n\t\t\t/%a note: Pause went here%/\n\t\t\t/%a note: Removed a bunch here that was to move to a new room for being imprisoned%/\n\t<<display 'Finish Encounter'>>\n\t<</if>>\n\n<<else>>\n\t<<display 'Finish Encounter'>>\n<</if>>
<<if $perksitem_ViewforaThrill lt 3>>\n\t<<set $perksitem_ViewforaThrill = $perksitem_ViewforaThrill + 1>>\n\t<<if $perks.contains("View for a Thrill") and $perksitem_ViewforaThrill gt 0>>\n\t<<set $Strength to Math.clamp($Strength + 1, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility + 1, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence + 1, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma + 1, 1, 22)>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(View for a Thrill: Strength +1, Agility +1, Intelligence +1, Charisma +1)@@<br><br><</if>>\n\t<</if>>\n<</if>>\n<<display 'perksitem-AllNatural-lost'>>
/%a Remove %/\n<<if $Item_TangleInfestation is "worn">>\n\t<<if $Enchant_1 is "Remove">>\n\t\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\t\tWith you currently in bondage it'd be impossible to try and deal with this infestation of tangles first.\n\t\t<<else>>\n\tYou try to start pulling the vines away but they squeeze you warningly that any further attempts will become increasingly painful for you.\n\t\t<br><br>\n\t\t<</if>>\n\t\t<br><br>\n\t\t[[Return|Go Back]]\n\t\t<br><br>\n\t<<else>>\n\t\n\t\t<<set $Item_TangleInfestation to "">>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t/%a displaying text%/\n\t\t\t@@color:#339999;(Strength -2, Constitution -2)@@<br><br>\n\t\t<</if>>\n\t\t<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n\t\t<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n\t\t<<set $Item_Tangle_Escape to true>>\n\n\t\t<<set $Item_PinkBlossom to "worn">>\n\t\t\n\t\t<<set $Rating_Outfit = $Rating_Outfit - 4>>\n\t\t<<display 'perksitem-AllNatural-removal'>>\n\t\t\n\t<</if>>\n<</if>>
/%a Alacrity?%/\n<<if $Potion_Alacrity_Timer gt 0>>\n\t<<set $Potion_Alacrity_Timer = $Potion_Alacrity_Timer - $TimeBackup>> \n\t/%a Lust?%/\n\t<<if $Potion_Alacrity_Timer gt 0>>\n\t<<else>>\n\t\tThe potion of alacrity that you drank wears off robbing you of the unnatural speed that it had gifted you.\n<br><br>\n\t\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility -4)@@\n\t\t<</if>>\n\n\t\t<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n\n\t\t<<set $StatusEffects.delete("Alacrity Potion @@color:#339999;(Agility +4)@@")>>\n\t<</if>>\n<</if>>\t\n/%a Tireless?%/\n<<if $Potion_Tireless_Timer gt 0>>\n\t<<set $Potion_Tireless_Timer = $Potion_Tireless_Timer - $TimeBackup>>\n\t/%a Lust?%/\n\t<<if $Potion_Tireless_Timer gt 0>>\n\t<<else>>\n\n\t\t<<set $StatusEffects.delete("Tireless Potion")>>\n\t\t<<set $Constitution to 1>>\n\n\t\tThe tireless potion that you drank unexpectedly gives out and you collapse entirely as every single ounce of energy and more leaves your body all at once.\n<br><br>\n\t<</if>>\n<</if>>\n/%a Beauty Gre?%/\n<<if $Potion_BeautyGre_Timer gt 0>>\n\t<<set $Potion_BeautyGre_Timer = $Potion_BeautyGre_Timer - $TimeBackup>>\n\t/%a Lust?%/\n\t<<if $Potion_BeautyGre_Timer gt 0>>\n\t<<else>>\n\t\t<<set $Charisma to Math.clamp($Charisma - 6, 1, 22)>>\n\n\t\tThe potion of beauty that you drank wears off robbing you of the unnatural charisma that it had gifted you.\n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Charisma -6)@@\n\t\t<</if>>\n\n\t\t<<set $StatusEffects.delete("Greater Potion of Beauty @@color:#339999;(Charisma +6)@@")>>\n\t<</if>>\n<</if>>\n/%a Beauty Les?%/\n<<if $Potion_BeautyLes_Timer gt 0>>\n\t<<set $Potion_BeautyLes_Timer = $Potion_BeautyLes_Timer - $TimeBackup>>\n\t/%a Lust?%/\n\t<<if $Potion_BeautyLes_Timer gt 0>>\n\t<<else>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma - 4, 1, 22)>>\n\n\t\tThe potion of beauty that you drank wears off robbing you of the unnatural charisma that it had gifted you.\n<br><br>\n\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Charisma -4)@@\n\t\t<</if>>\n\n\t\t<<set $StatusEffects.delete("Lesser Potion of Beauty @@color:#339999;(Charisma +4)@@")>>\n\n\t<</if>>\n<</if>>\n/%a Insight Gre.?%/\n<<if $Potion_InsightGre_Timer gt 0>>\n\t<<set $Potion_InsightGre_Timer = $Potion_InsightGre_Timer - $TimeBackup>>\n\t/%a Lust?%/\n\t<<if $Potion_InsightGre_Timer gt 0>>\n\t<<else>>\n\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 6, 1, 22)>>\n\n\t\tThe potion of insight that you drank wears off robbing you of the unnatural intelligence that it had gifted you.\n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Intelligence -6)@@\n\t\t<</if>>\n\n\t\t<<set $StatusEffects.delete("Greater Potion of Insight @@color:#339999;(Intelligence +6)@@")>>\n\n\t<</if>>\n<</if>>\n/%a Insight Less.?%/\n<<if $Potion_InsightLes_Timer gt 0>>\n\t<<set $Potion_InsightLes_Timer = $Potion_InsightLes_Timer - $TimeBackup>>\n\t/%a Lust?%/\n\t<<if $Potion_InsightLes_Timer gt 0>>\n\t<<else>>\n\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 4, 1, 22)>>\n\n\t\tThe potion of insight that you drank wears off robbing you of the unnatural intelligence that it had gifted you.\n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Intelligence -4)@@\n\t\t<</if>>\n\n\t\t<<set $StatusEffects.delete("Lesser Potion of Insight @@color:#339999;(Intelligence +4)@@")>>\n\n\t<</if>>\n<</if>>\n/%a Grace Gre?%/\n<<if $Potion_GraceGre_Timer gt 0>>\n\t<<set $Potion_GraceGre_Timer = $Potion_GraceGre_Timer - $TimeBackup>>\n\t/%a Lust?%/\n\t<<if $Potion_GraceGre_Timer gt 0>>\n\t<<else>>\n\n\t\t<<set $Agility to Math.clamp($Agility - 6, 1, 22)>>\n\n\t\tThe potion of grace that you drank wears off robbing you of the unnatural agility that it had gifted you.\n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility -6)@@\n\t\t<</if>>\n\n\t\t<<set $StatusEffects.delete("Greater Potion of Grace @@color:#339999;(Agility +6)@@")>>\n\n\n\t<</if>>\n<</if>>\n/%a Grace Less?%/\n<<if $Potion_GraceLes_Timer gt 0>>\n<<set $Potion_GraceLes_Timer = $Potion_GraceLes_Timer - $TimeBackup>>\n/%a Lust?%/\n\t<<if $Potion_GraceLes_Timer gt 0>>\n\t<<else>>\n\t\t<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n\n\t\tThe potion of grace that you drank wears off robbing you of the unnatural agility that it had gifted you.\n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility -4)@@\n\t\t<</if>>\n\n\t\t<<set $StatusEffects.delete("@@color:#339999;(Agility +4)@@")>>\n\n\t<</if>>\n<</if>>\n/%a Power Gre.?%/\n<<if $Potion_PowerGre_Timer gt 0>>\n\t<<set $Potion_PowerGre_Timer = $Potion_PowerGre_Timer - $TimeBackup>>\n\t/%a Lust?%/\n\t<<if $Potion_PowerGre_Timer gt 0>>\n\t<<else>>\n\n\t\t<<set $Strength to Math.clamp($Strength - 6, 1, 22)>>\n\n\t\tThe potion of power that you drank wears off robbing you of the unnatural strength that it had gifted you.\n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength -6)@@\n\t\t<</if>>\n\n\t\t<<set $StatusEffects.delete("Greater Potion of Power @@color:#339999;(Strength +6)@@")>>\n\t<</if>>\n<</if>>\n/%a Power Less.?%/\n<<if $Potion_PowerLes_Timer gt 0>>\n\t<<set $Potion_PowerLes_Timer = $Potion_PowerLes_Timer - $TimeBackup>>\n\t/%a Lust?%/\n\t<<if $Potion_PowerLes_Timer gt 0>>\n\t<<else>>\n\n\t\t<<set $Strength to Math.clamp($Strength - 4, 1, 22)>>\n\n\t\tThe potion of power that you drank wears off robbing you of the unnatural strength that it had gifted you.\n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength -4)@@\n\t\t<</if>>\n\n\t\t<<set $StatusEffects.delete("Lesser Potion of Power @@color:#339999;(Strength +4)@@")>>\n\n\t<</if>>\n<</if>>
<<if $Item_ChainManacles is "worn">>\n\n\tWith your legs secured together by only a short length of chain [[you barely make three far too short steps away before they're on you.|Resistance Last]]\n<br><br>\n\t<<set $EndGameNumbers_Esc_Fail = $EndGameNumbers_Esc_Fail + 1>>\n\n<<else>>\n\n\t<<set $d20 to random(1, 20)>>\n\t<<set $Wounding to $d20>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t@@color:#cccccc;//Agility Check Roll = <<print $d20>>/20//@@<br>\n\t<</if>>\n\n\t<<if $Class is "rogue">>\n\n\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Rogue (-4) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\t<<elseif $Class is "thief">>\n\n\t\t<<set $Wounding = $Wounding - 2>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Thief (-2) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\t<</if>>\n\n\t/%a Draenei or Trolls or Goblins%/\n\n\t<<if $Region is "Draenei" or $Region is "Troll" or $Region is "Goblin">>\n\t/%a Evasion - Agi?%/\n\t\t<<if $Strength gt 1 and $Item_ChainManacles neq "worn" and $Item_RopeBindings neq "worn" and $Constitution\n\t\tgt 1 and $perks.contains("Uncanny Evasion") and $Timer_Silence eq 0 and $Agility gte $d20>>\n\t\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6 or $Region is "Goblin">>\n\n\t\t\t\t<<set $Wounding = $Wounding + 8>>\n\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Difficulty Modifier - Uncanny Evasion (+8) = <<print $Wounding>>//@@<br>\n\t\t\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\n\t\t\t\t<<set $Wounding = $Wounding + 6>>\n\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Difficulty Modifier - Uncanny Evasion (+6) = <<print $Wounding>>//@@<br>\n\t\t\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t\t\t<</if>>\n\n\t\t\t<</if>>\n\t\t<<elseif $Z gte 6 or $Region is "Goblin">>\n\n\t\t\t<<set $Wounding = $Wounding + 12>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier- group (+12) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\n\t\t\t<<set $Wounding = $Wounding + 10>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier (+10) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t\t<</if>>\n\n\t\t<</if>>\n\n\t<<elseif $Strength gt 1 and $Item_ChainManacles neq "worn" and $Item_RopeBindings neq "worn" and $Constitution gt 1 and $perks.contains("Uncanny Evasion") and $Timer_Silence eq 0 and $Agility gte $Wounding>>\n\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\n\t\t\t<<set $Wounding = $Wounding + 4>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier - Uncanny Evasion (+4) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\n\t\t\t<<set $Wounding = $Wounding + 2>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier - Uncanny Evasion (+2) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t\t<</if>>\n\n\t\t<</if>>\n\t<<elseif $Z gte 6>>\n\n\t\t<<set $Wounding = $Wounding + 8>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier- group (+8) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 6>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier (+6) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t<</if>>\n\n\t<</if>>\n\n\t/%a Agi?%/\n\n\t<<if $Agility gte $Wounding>>\n\t\t<<set $EndGameNumbers_Esc_Succ = $EndGameNumbers_Esc_Succ + 1>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Succeeded!//@@<br>\n\t\t<</if>>\n\t\t<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class eq "deceiver">>\n\t\t<<else>>\n\t\n\t\t\t<<set $Class_TrackerFlee = $Class_TrackerFlee + 2>>\n\n\t\t\t/%a 10?%/\n\n\t\t\t<<if $Class_TrackerFlee gte 10>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Rogue +2 (<<print $Class_TrackerFlee>>/10)//\n\t\t\t\t\t//''New class unlocked''//@@<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $Class to "rogue">>\n\n\t\t\t<<else>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Rogue +2 (<<print $Class_TrackerFlee>>/10)//@@<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t/%a Goblin%/\n\n\t\t<<if $Region is "Goblin">>\n\n\t\t\tYou rush past the lurking goblins and manage to dodge, weave and evade long enough for them to eventually lose [[you in the twisty dark tunnels of the dungeon.|Resistance Last]] \n<br><br>\n\t\t<<else>>\n\t\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\n\t\t\t\tYou rush past the <<print $Region>> and manage to dodge, weave and evade long enough for them to eventually lose [[you in the twisty dark tunnels of the dungeon.|Resistance Last]] \n<br><br>\n\t\t\t<<else>>\n\n\t\t\t\tYou rush past the <<print lcfirst($Region)>> and manage to dodge, weave and evade long enough for them to eventually lose [[you in the twisty dark tunnels of the dungeon.|Resistance Last]] \n<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t<<set $Z to 10>>\n\n\t\t<<set $Resisted to 1>>\n\n\t\t<<set $Humiliation to Math.clamp($Humiliation -4, 1, 40)>>\n\n\t\t/%a Sex Addict%/\n\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\t\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\t\t<</if>>\n\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t/%a Agi?%/\n\n\t\t<<if $Agility gte $Wounding>>\n\n\t\t\t<<set $EndGameNumbers_Esc_Part = $EndGameNumbers_Esc_Part + 1>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Partial Success (Target +4)//@@<br>\n\t\t\t<</if>>\n\t\t\t\n\n\t\t\t<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class eq "deceiver">>\n\t\t\t<<else>>\n\n\t\t\t\t<<set $Class_TrackerFlee = $Class_TrackerFlee + 1>>\n\n\t\t\t\t/%a 10?%/\n\n\t\t\t\t<<if $Class_TrackerFlee gte 10>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t\t@@color:#cccccc;//Rogue +1 (<<print $Class_TrackerFlee>>/10)//\n\t\t\t\t\t\t//''New class unlocked''//@@<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t\n\t\t\t\t\t<<set $Class to "rogue">>\n\n\n\t\t\t\t<<else>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t\t@@color:#cccccc;//Rogue +1 (<<print $Class_TrackerFlee>>/10)//@@<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\n\t\t\t<<set $Res_FleeClutches to true>>\n\t\tYou rush past the <<print $Region>> and manage to dodge, weave and evade long enough for them to eventually lose you in the twisty dark tunnels of the dungeon.\n<br><br>You race past another <<print lcfirst($Region)>>, but before you can make it past the next bend and out of sight you hear a //''*FWZAP*''// from behind and you are knocked sprawling as a burst of magical energy washes over your back. As the tendrils of darkness play about your body you just manage to get a look up at her still holding the smoking wand raised before she gives you a grin filled with dark promise, tucks the wand into her belt, and heads back up at the tunnel before the spell fully takes hold and [[the tendrils draw tightly around you.|Bondage trap]] \n<br><br>\n\n\t\t<<else>>\n\n\t\t\t<<set $EndGameNumbers_Esc_Fail = $EndGameNumbers_Esc_Fail + 1>>\n\n\t\t\t/%a Draenei%/\n\n\t\t\t<<if $Region is "Draenei">>\n\n\t\t\t\tYou try to flee but with the draenei's tail already wrapped around your <<print $txt_legs>> [[you fall flat on your face leaving you entirely at their mercy.|Resistance Last]]\n<br><br>\n\t\t\t<<elseif $Region is "Troll">>\n\n\t\t\t\tYou try to flee but you're so confused by the intoxicating smoke that seems to be everywhere that [[you rush straight into the troll's arms.|Resistance Last]] \n<br><br>\n\t\t\t<<elseif $Region is "Goblin">>\n\n\t\t\t\tYou try to flee but it's soon clear that they've completely surrounded you and [[already cut off every possible route for escape.|Resistance Last]]\n<br><br>\n\n\t\t\t\t<<set $X = $X + 2>>\n\n\n\t\t\t\t<<set $X_Backup = $X_Backup + 2>>\n\n\t\t\t<<else>>\n\n\t\t\t\tYou do your best to flee, [[but you don't get very far at all before you are pulled down and subdued.|Resistance Last]]\n<br><br>\n\t\t\t<</if>>\n\n\t\t<</if>>\n\n\n\n\t<</if>>\n\n<</if>>\n\n
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room107__<br><br><</if>>\n\n<<set $TypeFirst to $Room107TypeFirst>>\n<<set $Dir_TypeFirst to $Room107DirFirst>>\n<<set $TypeSecond to $Room107TypeSecond>>\n<<set $Dir_TypeSecond to $Room107DirSecond>>\n<<set $TypeThird to $Room107TypeThird>>\n<<set $Dir_TypeThird to $Room107DirThird>>\n<<set $TypeFourth to $Room107TypeFourth>>\n<<set $Dir_TypeFourth to $Room107DirFourth>>\n<<set $TypeFirst to $Room107TypeFirst>>\n<<set $Dir_TypeFirst to $Room107DirFirst>>\n<<set $RoomLinkFirst to $Room107RoomFirst>>\n<<set $RoomLinkSecond to $Room107RoomSecond>>\n<<set $RoomLinkThird to $Room107RoomThird>>\n<<set $RoomLinkFourth to $Room107RoomFourth>>\n\n<<set $RoomExits to $Room107Exits>>\n\n<<set $FirstDirField to $Room107DirFirst>>\n<<set $SecondDirField to $Room107DirSecond>>\n<<set $ThirdDirField to $Room107DirThird>>\n\n<<set $Room to "Room107">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room107Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room107Picture to $RoomPicture>><<set $Room107Visited to 1>><<set $Room107Name to $RoomName>>\n\t<<set $Room107RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room107Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room107Picture>><<set $Room107Visited = $Room107Visited + 1>><<set $RoomVisited to $Room107Visited>><<set $Danger to $Room107Danger>>\n\t<<set $RoomName to $Room107Name>>\n\t<<set $RoomRoomXtraDesc to $Room107RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room106__<br><br><</if>>\n\n<<set $TypeFirst to $Room106TypeFirst>>\n<<set $Dir_TypeFirst to $Room106DirFirst>>\n<<set $TypeSecond to $Room106TypeSecond>>\n<<set $Dir_TypeSecond to $Room106DirSecond>>\n<<set $TypeThird to $Room106TypeThird>>\n<<set $Dir_TypeThird to $Room106DirThird>>\n<<set $TypeFourth to $Room106TypeFourth>>\n<<set $Dir_TypeFourth to $Room106DirFourth>>\n<<set $TypeFirst to $Room106TypeFirst>>\n<<set $Dir_TypeFirst to $Room106DirFirst>>\n<<set $RoomLinkFirst to $Room106RoomFirst>>\n<<set $RoomLinkSecond to $Room106RoomSecond>>\n<<set $RoomLinkThird to $Room106RoomThird>>\n<<set $RoomLinkFourth to $Room106RoomFourth>>\n\n<<set $RoomExits to $Room106Exits>>\n\n<<set $FirstDirField to $Room106DirFirst>>\n<<set $SecondDirField to $Room106DirSecond>>\n<<set $ThirdDirField to $Room106DirThird>>\n\n<<set $Room to "Room106">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room106Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room106Picture to $RoomPicture>><<set $Room106Visited to 1>><<set $Room106Name to $RoomName>>\n\t<<set $Room106RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room106Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room106Picture>><<set $Room106Visited = $Room106Visited + 1>><<set $RoomVisited to $Room106Visited>><<set $Danger to $Room106Danger>>\n\t<<set $RoomName to $Room106Name>>\n\t<<set $RoomRoomXtraDesc to $Room106RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
[img[angel fall edit]]\n<br><br>\t\n\t\tToo late you realise what you have done... far, far too late.\n<br><br>\n\t\tA fel light bursts forth from your eyes as the corruption embraces you like an ardent lover. At first a few green spark burst off your unspoiled white wings, but then they begin to burn. You can't feel the heat, but the loss of your purity hits you with no less force than a warhammer and you truly know that you are lost forever.\n<br><br>\n\t\tThere is a horribly final cracking sound as your halo shatters in to thousands of specks of insubstantial golden motes before they fade away into the air and taking your grace with them. \n<br><br>\n\t\tYou feel a single scaldingly hot tear run down your face as a once white and now oh so very black burning feather from your wings falls to the floor. \n<br><br>\n\t\t/%a Note: realised here some of the var player race is left as race which is for territory I believe%/\n\t\t<<set $Var_PlayerRace to "Fallen">>\n\t\t\n\t\t\n\t\t<<set $perks.delete("Inner Light")>>\n\t\t<<set $Desc_bodytype to "You have jet black wings as dark as sin on your back marking you as one of the Fallen. ">>
\t/%a 9%/\n<<if $Y is 9>>\n/%a displaying text%/\n\t\nThe goblins charge out of the shadows and swiftly overwhelm you with their numbers. As they leer at your body they cackle amongst themselves before coming to an agreement of what to do to you. \n\nIn the end <<print $txt_number>> line up waiting their turn to have their way with your body. While an equally large line forms up to have their way with your mouth. \n<br><br>\n\n[img[goblindom_humansub_group_male_female_sex (6)]]\n\n<<else>>\n/%a displaying text%/\n\t\nThe goblins charge out of the shadows and swiftly overwhelm you with their numbers. As they leer at your body they cackle amongst themselves before coming to an agreement of what to do to you. \n\nIn the end <<print $txt_number>> line up waiting their turn to have their way with your body. \n<br><br>\n/%a 7%/\n<<if $Y is 7>>\n\t\n[img[Goblindom_humansub_sex_male_female_group]]\n\n<<else>>\n\n[img[goblindom_humansub_duo_male_female_sex3]]\n<</if>>\n<</if>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7 and $Region_Countdown gt 0>>\n\t\n/%a note: Pause went here%/\n/%a 9%/\n<<if $Y is 9>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one to get his chance goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. \n\nMeanwhile the goblin by your head fucks your face with wild abandon. He comes flooding your throat, and another takes his place to see if anything he can top that ones efforts. <br><br>\n\n<<else>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one to get his chance goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n<</if>>\n<<set $Z_backup to 1>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking slow%/\n<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n/%a displaying text%/\n\t\nHe finally withdraws and cums all over your rear end, painting it with his cum. The next one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your <<print $txt_sex>>. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 3>>\n\n<<else>>\n/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z_backup is 3>>\n/%a displaying text%/\n\t\nHe pulls out and the next one fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 5>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z_backup is 5>>\n/%a displaying text%/\n\t\nThe one after that has finished inside you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 7>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z_backup is 7>>\n/%a displaying text%/\n\t\nWhen that one is spent the next one makes you moan like a little bitch as he fucks with surely what must be some kind of magically assisted strength. \n<br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 8>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n/%a Still more?%/\n<<if $Region_Countdown gte 2>>\n\t\n/%a note: Pause went here%/\n\n[img[goblindom_humansub_male_female_sexedit]]\n/%a fucking hard%/\n<<if $Z is 7 and $Region_Countdown gt 0>>\n/%a displaying text%/\n\tThen they take it in turns to fuck you in your <<print $txt_sex>> on the floor with you lying on your back. The first one to get his chance goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. \n\nMeanwhile some of the others that aren't going to get a turn play with you nipples and make rude commentary while you are being fucked. <br><br>\n<<set $Z_backup to 1>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking slow%/\n<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n/%a displaying text%/\n\t\nHe finally withdraws and cums all over your rear end, painting it with his cum. The next one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your <<print $txt_sex>>. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 3>>\n\n<<else>>\n/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z_backup is 3>>\n/%a displaying text%/\n\t\nHe pulls out and the next one fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 5>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z_backup is 5>>\n/%a displaying text%/\n\t\nThe one after that has finished inside you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 7>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z_backup is 7>>\n/%a displaying text%/\n\t\nWhen that one is spent the next one goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 8>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n/%a fucking rough%/\n<<if $Z gte 5 and $Z lte 6 and $Region_Countdown gt 0>>\n/%a displaying text%/\n\tThen they take it in turns to fuck you in your <<print $txt_sex>> on the floor with you lying on your back. The first one to take you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. \n\nMeanwhile some of the others that aren't going to get a turn play with you nipples and make rude commentary while you are being fucked. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 7>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking slow%/\n<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n/%a displaying text%/\n\t\nHe finally withdraws and cums all over your rear end, painting it with his cum. The next one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your <<print $txt_sex>>. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 3>>\n\n<<else>>\n/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z_backup is 3>>\n/%a displaying text%/\n\t\nHe pulls out and the next one fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 5>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z_backup is 5>>\n/%a displaying text%/\n\t\nThe one after that has finished inside you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 8>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z_backup is 7>>\n/%a displaying text%/\n\t\nWhen that one is spent the next one goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 1>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4 and $Region_Countdown gt 0>>\n/%a displaying text%/\n\tThen they take it in turns to fuck you in your <<print $txt_sex>> on the floor with you lying on your back. The first one up fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. \n\nMeanwhile some of the others that aren't going to get a turn play with you nipples and make rude commentary while you are being fucked. <br><br>\n<<set $Z_backup to 5>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking slow%/\n<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n/%a displaying text%/\n\t\nHe finally withdraws and cums all over your rear end, painting it with his cum. The next one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your <<print $txt_sex>>. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 3>>\n\n<<else>>\n/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z_backup is 3>>\n/%a displaying text%/\n\t\nHe pulls out and the next one fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 8>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z_backup is 5>>\n/%a displaying text%/\n\t\nThe one after that has finished inside you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 7>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z_backup is 7>>\n/%a displaying text%/\n\t\nWhen that one is spent the next one goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 1>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\tThen they take it in turns to fuck you in your <<print $txt_sex>> on the floor with you lying on your back. The first one plunges into you nice and slowly, being surprisingly gentle as he slides his member in and out of your tight hole. \n\nMeanwhile some of the others that aren't going to get a turn play with you nipples and make rude commentary while you are being fucked. <br><br>\n<<set $Z_backup to 3>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking slow%/\n<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n/%a displaying text%/\n\t\nHe finally withdraws and cums all over your rear end, painting it with his cum. The next one mounts you tentatively having to muster his courage to actually start fucking you,<br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 8>>\n\n<<else>>\n/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z_backup is 3>>\n/%a displaying text%/\n\t\nHe pulls out and the next one fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 5>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z_backup is 5>>\n/%a displaying text%/\n\t\nThe one after that has finished inside you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 7>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z_backup is 7>>\n/%a displaying text%/\n\t\nWhen that one is spent the next one goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 1>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n\n<</if>>\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 1 and $Z lte 2>>\n\t\n/%a note: Pause went here%/\n/%a 9%/\n<<if $Y is 9>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your tight hole. \n\nMeanwhile the goblin by your head orders you to get on with it. Reluctantly you swallow his cock and try to to get him off as quickly as possible by using your tongue as much as you can, but as soon as one finishes another one is waiting for your service.<br><br>\n\n<<else>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your tight hole. <br><br>\n<</if>>\n<<set $Z_backup to 3>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking slow%/\n<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n\t<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 8>>\n/%a displaying text%/\n\t\nHe finally withdrawls and cums all over your rear end, painting it with his cum. The next one rides you trying to last as long as he possibly can by taking his time with very slow gentle strokes. <br><br>\n\n<<else>>\n/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z_backup is 3>>\n/%a displaying text%/\n\t\nHe pulls out and the next one fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 5>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z_backup is 5>>\n/%a displaying text%/\n\t\nThe one after that has finished inside you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 7>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z_backup is 7>>\n/%a displaying text%/\n\t\nWhen that one is spent the next one goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 1>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 3 and $Z lte 4 and $Region_Countdown gt 0>>\n\t\n/%a note: Pause went here%/\n/%a 9%/\n<<if $Y is 9>>\n\t/%a 4%/\n<<if $Z is 4>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one up fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. \n\nMeanwhile the goblin by your head jams his cock between your lips in and out. He comes flooding your throat, and another takes his place and keeps up the same rate.<br><br>\n\n<<else>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one up fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. \n\nMeanwhile the goblin by your head orders you to get on with it. Reluctantly you swallow his cock and try to to get him off as quickly as possible by using your tongue as much as you can, but as soon as one finishes another one is waiting for your service.<br><br>\n<</if>>\n<<else>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one up fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n<</if>>\n<<set $Z_backup to 5>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking slow%/\n<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n/%a displaying text%/\n\t\nHe finally withdraws and cums all over your rear end, painting it with his cum. The next one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your tight hole. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 3>>\n\n<<else>>\n/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z_backup is 3>>\n\t<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 8>>\n/%a displaying text%/\n\t\nHe pulls out and the next one fucks you consistently, keeping up the pace, and not giving you any breaks as he plunges his green cock into your body. <br><br>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z_backup is 5>>\n/%a displaying text%/\n\t\nThe one after that has finished inside you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 7>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z_backup is 7>>\n/%a displaying text%/\n\t\nWhen that one is spent the next one goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 1>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n/%a fucking rough%/\n<<if $Z gte 5 and $Z lte 6 and $Region_Countdown gt 0>>\n\t\n/%a note: Pause went here%/\n/%a 9%/\n<<if $Y is 9>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one to take you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. \n\nMeanwhile the goblin by your head jams his cock between your lips in and out. He comes flooding your throat, and another takes his place and keeps up the same rate. <br><br>\n\n<<else>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one to take you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n<</if>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 7>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking slow%/\n<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n/%a displaying text%/\n\t\nHe finally withdraws and cums all over your rear end, painting it with his cum. The next one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of yourt tight hole. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 3>>\n\n<<else>>\n/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z_backup is 3>>\n/%a displaying text%/\n\t\nHe pulls out and the next one fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 5>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z_backup is 5>>\n\t<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 8>>\n/%a displaying text%/\n\t\nThe one after that one has finished inside you fucks you as roughly as his body can physically manage. What he lacks in skill he makes up for in enthusiam and manages to make you moan out loud. <br><br>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z_backup is 7>>\n/%a displaying text%/\n\t\nWhen that one is spent the next one goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 1>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n\n
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room102__<br><br><</if>>\n\n<<set $TypeFirst to $Room102TypeFirst>>\n<<set $Dir_TypeFirst to $Room102DirFirst>>\n<<set $TypeSecond to $Room102TypeSecond>>\n<<set $Dir_TypeSecond to $Room102DirSecond>>\n<<set $TypeThird to $Room102TypeThird>>\n<<set $Dir_TypeThird to $Room102DirThird>>\n<<set $TypeFourth to $Room102TypeFourth>>\n<<set $Dir_TypeFourth to $Room102DirFourth>>\n<<set $TypeFirst to $Room102TypeFirst>>\n<<set $Dir_TypeFirst to $Room102DirFirst>>\n<<set $RoomLinkFirst to $Room102RoomFirst>>\n<<set $RoomLinkSecond to $Room102RoomSecond>>\n<<set $RoomLinkThird to $Room102RoomThird>>\n<<set $RoomLinkFourth to $Room102RoomFourth>>\n\n<<set $RoomExits to $Room102Exits>>\n\n<<set $FirstDirField to $Room102DirFirst>>\n<<set $SecondDirField to $Room102DirSecond>>\n<<set $ThirdDirField to $Room102DirThird>>\n\n<<set $Room to "Room102">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room102Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room102Picture to $RoomPicture>><<set $Room102Visited to 1>><<set $Room102Name to $RoomName>>\n\t<<set $Room102RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room102Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room102Picture>><<set $Room102Visited = $Room102Visited + 1>><<set $RoomVisited to $Room102Visited>><<set $Danger to $Room102Danger>>\n\t<<set $RoomName to $Room102Name>>\n\t<<set $RoomRoomXtraDesc to $Room102RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/%a Mino?%/\n<<if $Lord_Roaming eq true and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn">>\n\t<<display 'Minotaur'>>\n<<else>>\n\t<<display 'Draenei Intro2'>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room109__<br><br><</if>>\n\n<<set $TypeFirst to $Room109TypeFirst>>\n<<set $Dir_TypeFirst to $Room109DirFirst>>\n<<set $TypeSecond to $Room109TypeSecond>>\n<<set $Dir_TypeSecond to $Room109DirSecond>>\n<<set $TypeThird to $Room109TypeThird>>\n<<set $Dir_TypeThird to $Room109DirThird>>\n<<set $TypeFourth to $Room109TypeFourth>>\n<<set $Dir_TypeFourth to $Room109DirFourth>>\n<<set $TypeFirst to $Room109TypeFirst>>\n<<set $Dir_TypeFirst to $Room109DirFirst>>\n<<set $RoomLinkFirst to $Room109RoomFirst>>\n<<set $RoomLinkSecond to $Room109RoomSecond>>\n<<set $RoomLinkThird to $Room109RoomThird>>\n<<set $RoomLinkFourth to $Room109RoomFourth>>\n\n<<set $RoomExits to $Room109Exits>>\n\n<<set $FirstDirField to $Room109DirFirst>>\n<<set $SecondDirField to $Room109DirSecond>>\n<<set $ThirdDirField to $Room109DirThird>>\n\n<<set $Room to "Room109">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room109Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room109Picture to $RoomPicture>><<set $Room109Visited to 1>><<set $Room109Name to $RoomName>>\n\t<<set $Room109RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room109Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room109Picture>><<set $Room109Visited = $Room109Visited + 1>><<set $RoomVisited to $Room109Visited>><<set $Danger to $Room109Danger>>\n\t<<set $RoomName to $Room109Name>>\n\t<<set $RoomRoomXtraDesc to $Room109RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room108__<br><br><</if>>\n\n<<set $TypeFirst to $Room108TypeFirst>>\n<<set $Dir_TypeFirst to $Room108DirFirst>>\n<<set $TypeSecond to $Room108TypeSecond>>\n<<set $Dir_TypeSecond to $Room108DirSecond>>\n<<set $TypeThird to $Room108TypeThird>>\n<<set $Dir_TypeThird to $Room108DirThird>>\n<<set $TypeFourth to $Room108TypeFourth>>\n<<set $Dir_TypeFourth to $Room108DirFourth>>\n<<set $TypeFirst to $Room108TypeFirst>>\n<<set $Dir_TypeFirst to $Room108DirFirst>>\n<<set $RoomLinkFirst to $Room108RoomFirst>>\n<<set $RoomLinkSecond to $Room108RoomSecond>>\n<<set $RoomLinkThird to $Room108RoomThird>>\n<<set $RoomLinkFourth to $Room108RoomFourth>>\n\n<<set $RoomExits to $Room108Exits>>\n\n<<set $FirstDirField to $Room108DirFirst>>\n<<set $SecondDirField to $Room108DirSecond>>\n<<set $ThirdDirField to $Room108DirThird>>\n\n<<set $Room to "Room108">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room108Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room108Picture to $RoomPicture>><<set $Room108Visited to 1>><<set $Room108Name to $RoomName>>\n\t<<set $Room108RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room108Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room108Picture>><<set $Room108Visited = $Room108Visited + 1>><<set $RoomVisited to $Room108Visited>><<set $Danger to $Room108Danger>>\n\t<<set $RoomName to $Room108Name>>\n\t<<set $RoomRoomXtraDesc to $Room108RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Alignment to "Chaotic Good">><<set $Alignment_Desc to "believe in trying to help others out and generally being a cheerful and decent sort regardless of what the laws might happen to say.">><<set $Personality to $Var_PersonalityCG.random()>><<display 'Class'>>
<<if $Y_Backup eq 1 and $Y neq 1>>\n\t<<set $Y_Backup to random(1, 10)>>\n<</if>>\n<<if $Y_Backup eq $Y>>\n\t/%a Reroll? - Warpzone%/\n\t<<if $Timer_SpecialRoom gt 0 and $Y_Backup eq 10>>\n\t\t<<set $Y_Backup to random(1, 10)>>\n\t<</if>>\n<</if>>\n/%a Silence - done%/\n<<if $Y_Backup eq 1 and $Timer_Silence gt 0>>\n\t<<set $Y_Backup to 5>>\n<</if>>\n/%a Grease - done%/\n<<if $Y_Backup eq 3 and $Timer_Lube gt 0>>\n\t<<set $Y_Backup to 5>>\n<</if>>\n/%a Time stop - Level Drain%/\n<<if $Y_Backup eq 4 and $Timer_Drained gt 0>>\n\t<<set $Y_Backup to 5>>\n<</if>>\n/%a bonds to bondage%/\n<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn">>\n\t/%a y=6?%/\n\t<<if $Y_Backup eq 6>>\n\t\t<<set $Y_Backup to 4>>\n\t<</if>>\n<</if>>\n\n/%a succubus breasts to bondage%/\n\n<<if $Corruption_SkinTone eq "skin" or $Region eq "Succubus">>\n\t/%a y=8?%/\n\t<<if $Y_Backup eq 8>>\n\t\t<<set $Y_Backup to 5>>\n\t<</if>>\n<</if>>\n\n/%a succubus breasts to bondage%/\n\n<<if $Corruption_Breasts eq "expanded" or $Region eq "Succubus" or $Item_BondsofInsanity is "worn">>\n\t/%a y=8?%/\n\t<<if $Y_Backup eq 8 or $Y_Backup eq 7>>\n\t\t<<set $Y_Backup to 5>>\n\t<</if>>\n<</if>>\n\n/%a Keen Eyes - Z%/\n<<if $Debug is "true">><<print $Y_Backup>> is Y Backup<</if>>\n<<if $perks.contains("Keen Eyes") and $d4 eq 3 and $Timer_Silence eq 0 and $Timer_Blind eq 0 and $Item_Blindfold neq "worn" and $Z gte 8>>\n<<elseif $d4 eq 4 and $Timer_Silence eq 0 and $perks.contains("Fel Embraced")>>\n\t\tYour fel-fetters glow and drink in the magical energy greedily keeping you safe from whatever the spell <<if $Encounter is "Trap">>[[was going to do to you.|Resistance Last]]<<elseif $Encounter is "Caster">>[[was going to do to you.|Dark Spell Results]]<<else>>was going to do to you.<</if>>\n<br><br>\n<<elseif $Y_Backup eq 10>>\n\t<<display 'Warpzone'>>\n<<elseif $Y_Backup eq 9>>\n\t<<display 'DarkSpellWater'>>\n<<else>>\n\t\t<<set $d6_0 to random(1, 6)>>\n\t\t<<set $d8 to random(1, 8)>>\n\t\t/%a Polymorph - done or too low level?%/\n\t\t<<if $Option_Other is "Disable the Dark Spell Polymorph" or $Option_Other is "Disable Polymorph and Blind" or $Level lte 5 or $Encounter is "Chest Spell">>\n\t\t\t/%a y=8?%/\n\t\t\t<<if $Y_Backup eq 8>>\n\t\t\t\t<<set $d6_0 to 1>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t/%a Unending Lust%/\n\t\t<<if $Item_Blindfold is "worn" or $Timer_Blind gt 0 or $Option_Other is "Disable the Dark Spell Blind" or $Option_Other is "Disable Polymorph and Blind">>\n\t\t\t\t/%a y=2?%/\n\t\t\t<<if $Y_Backup eq 2>>\n\t\t\t\t<<set $d6_0 to 1>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $Y_Backup eq 8 and $d6_0 lte 4>>\n\t\t\t<<display 'DarkSpellLust'>>\n\t\t/%a max?%/\n\t/%a Polymorph - not Succubus%/\n\t\t<<elseif $Y_Backup eq 8>>\n\t\t\t<<set $Y_Backup to 10>>\n\t\t\t<<display 'DarkSpellPolyStart'>>\n\t\t/%a Enlarge%/\n\n\t\t<<elseif $Y_Backup eq 7 and $Item_BondsofInsanity neq "worn" and $Var_PlayerRace neq "Succubus">>\n\t\t\t<<display 'DarkSpellExpansion'>>\n\t\t/%a Mind Control Instead of clone%/\n\t\t<<elseif $Y_Backup eq 6 and $Item_BondsofInsanity neq "worn">>\n\t\t\t<<display 'DarkSpellMC'>>\n\t\t<<elseif $Y_Backup eq 5 and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn">>\n\t\t\t<<display 'DarkSpellBond'>>\n\t\t<<elseif $Y_Backup eq 4 and $Timer_Drained lte 0>>\n\t\t\t<<display 'DarkSpellDrain'>>\n\t\t<<elseif $Y_Backup eq 3 and $Timer_Lube lte 0>>\n\t\t\t<<display 'DarkSpellLube'>>\n\t\t<<elseif $Y_Backup eq 1 and $Timer_Silence lte 0>>\n\t\t\t<<display 'DarkSpellSilence'>>\n\t\t/%a Fel Power%/\n\t\t<<elseif $Y_Backup eq 2 and $d6_0 lte 3>>\n\t\t\t<<display 'DarkSpellFel'>>\n\t\t<<elseif $Y_Backup eq 2 and $Timer_Blind lte 0 and $Item_Blindfold neq "worn">>\n\t\t\t<<display 'DarkSpellBlind'>>\n\t\t<<else>>\n...and nothing seems to have happened. Looks like you might just have managed to resist whatever the magic was trying to do to you, or then again it just <<if $Encounter is "Trap">>[[might have been really subtle.|Resistance Last]]<<elseif $Encounter is "Caster">>[[might have been really subtle.|Dark Spell Results]]<<else>>might have been really subtle.<</if>>\n<br><br>\n\t\t<</if>>\n<</if>>
<<set $d20 to random(1, 20)>>\n/%a Debug?%/\n\n<<set $d20 = $d20 - 4>>\n/%a Time?%/\n<<if $X_Backup gte 30>>\n\t<<set $d20 = $d20 + 3>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 20>>\n\t<<set $d20 = $d20 + 2>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 10>>\n\t<<set $d20 = $d20 + 1>> \n\n<</if>>\n<</if>>\n<</if>>\n/%a displaying text%/\n\t\nYou are brought before a member of their nobility that has made his home in this dungeon. His guards push you down and make you deepthroat his cock. They tell you that if you fail to please him then they will make you pay dearly. \n<br><br>\n/%a goblin?%/\n<<if $Var_PlayerRace is "Goblin">>\n\t\n[img[aaa_goblinsub_humandom_bj_duoedit]]\n\n<<else>>\n\n[img[humandom_elfsubhumansub_male_female_sex]]\n<</if>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n\n<</if>>\n\n/%a note: Pause went here%/\n/%a Char%/\n<<if $Charisma lte $d20 or $Item_RingGag is "worn">>\n\t/%a displaying text%/\n\t\t\n\tYou manage to keep from ever biting, or even letting your teeth brush upon his cock, and eventually the noble gives the signal for you to be pulled off him. \n\t<br><br>\n\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Blowjob Success (Intensity +1)//@@<br>\n\t\t<</if>>\n<<else>>\n\t/%a male/tentacle?%/\n\t<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\t\n\t<<set $txt_sex to "ass">>\n\n\t<<else>>\n\n\t<<set $txt_sex to "cunt">>\n\t<</if>>\n\t/%a displaying text%/\n\t\t\n\tYou try your best to service him to the best of your ability, but eventually you lose your concentration and your teeth brush against his shaft. \n\t<br><br>\n\tJust from his displeased expression the guards imediately haul you off him and push you down onto your back. \n\t<br><br>\n\tOne of them fetches a large ribbed golden dildo and begins to pump it into your <<print $txt_sex>> with earnest dedication. He fucks it fully into you over and over until you are gasping in desire.\n\t<br><br>\n\t<<set $Encounter to "Human">>\n\t<<display 'sex'>>\n<</if>>\n<<set $d20 to random(1, 20)>>\n\n/%a note: Pause went here%/\n/%a Cont?%/\n<<if $Constitution gte 2>>\n\t/%a male/tentacle?%/\n\t<<display 'Humans Y10 p2'>>\n<</if>>
<<if $Z gte 10>>\n\t/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n/%a race? - beastkindom%/\n<<if $Region is "Orc">>\n\t\n[img[prison_orcdom_guardfuck_human]]\n\n<<else>>\n\n[img[prison_anydom_public use_orc]]\n<</if>>\n<br><br>\n<</if>>\n/%a displaying text%/\n\t\nSeveral of the <<print lcfirst($Region)>> guards enters your cell and drag you out to secure you for public use. You are fucked absolutely everywhere by what must be every guard in the prison along. They even let some of the more favoured slaves take a turn who treat you with vindictive glee, relishing the rare chance to be on top for once.\n<br><br>\n/%a Sex tiring out%/\n\t<<if $Z gte 5 or $Y is 2 or $Y is 10>>\n\n\t<<set $Encounter is "Imprisoned-Public">>\n\t<<display 'sex'>>\n\t<</if>>\n\n<<display 'Item-ArmBinder-Remove'>>\n\n<<set $Item_RopeBindings to "">>\n\n/%a note: Pause went here%/\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\n\n<<else>>\n\n[img[prison]]\n\n<<set $RoomPicture to "prison">>\n<br><br>\n<</if>>\n/%a displaying text%/\n\t\nSometime later you are dragged back to your cell and they don't even bother to secure you knowing that they having used you to the point that resistance would be unthinkable. \n<br><br>\n\n\n<</if>>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 179__<br><br><</if>>\n\n<<set $TypeFirst to $Room179TypeFirst>>\n<<set $Dir_TypeFirst to $Room179DirFirst>>\n<<set $TypeSecond to $Room179TypeSecond>>\n<<set $Dir_TypeSecond to $Room179DirSecond>>\n<<set $TypeThird to $Room179TypeThird>>\n<<set $Dir_TypeThird to $Room179DirThird>>\n<<set $TypeFourth to $Room179TypeFourth>>\n<<set $Dir_TypeFourth to $Room179DirFourth>>\n<<set $TypeFirst to $Room179TypeFirst>>\n<<set $Dir_TypeFirst to $Room179DirFirst>>\n<<set $RoomLinkFirst to $Room179RoomFirst>>\n<<set $RoomLinkSecond to $Room179RoomSecond>>\n<<set $RoomLinkThird to $Room179RoomThird>>\n<<set $RoomLinkFourth to $Room179RoomFourth>>\n\n<<set $RoomExits to $Room179Exits>>\n\n<<set $FirstDirField to $Room179DirFirst>>\n<<set $SecondDirField to $Room179DirSecond>>\n<<set $ThirdDirField to $Room179DirThird>>\n\n<<set $Room to "Room179">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room179Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room179Picture to $RoomPicture>><<set $Room179Visited to 1>><<set $Room179Name to $RoomName>>\n\t<<set $Room179RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room179Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room179Picture>><<set $Room179Visited = $Room179Visited + 1>><<set $RoomVisited to $Room179Visited>><<set $Danger to $Room179Danger>>\n\t<<set $RoomName to $Room179Name>>\n\t<<set $RoomRoomXtraDesc to $Room179RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $perks.push("Party Pleaser")>><<set $perks.push("Sex Addict")>>\nYou've escaped one enslavement already, and the same corrupted drug that you were forced to take that enhanced your assets did just as much to enflame your desires earning you the ''Sex Addict'' and ''Party Pleaser'' perks. \n\n@@color:#339999;(-2 Agility, -4 Charisma)@@\n\n<<nobr>>\n<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<<set $Charisma to Math.clamp($Charisma - 4, 1, 22)>>\n<</nobr>>\n<<display 'Femalepart2'>>
/% 1st Room 104, or 106, or 115 to Deadend 116%/\n<<set $D to random(1, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n<<if $D is 3>>\n/% Room 104 Random to Room 116 - third or fourth route to %/\n<<if $Room104Exits is 2>>\n<<set $FirstDirField to $Room104DirFirst>>\n<<set $SecondDirField to $Room104DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room104DirThird to $Direction>>\n<<set $Room to "Room104">>\n<<set $Room104RoomThird to "Room116">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room104TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room104TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room116DirFirst to $Backdirection>>\n<<set $Room116TypeFirst to $Room104TypeThird>>\n<<set $Room116Exits to 0>><<set $Room116Name to "">><<set $Room116RoomFirst to $Room>>\n<<set $Room104Exits = $Room104Exits + 1>>\n<<set $Room116Exits = $Room116Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room104DirFirst>>\n<<set $SecondDirField to $Room104DirSecond>>\n<<set $ThirdDirField to $Room104DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room104DirFourth to $Direction>>\n<<set $Room to "Room104">>\n<<set $Room104RoomFourth to "Room116">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room104TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room104TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room116DirFirst to $Backdirection>>\n<<set $Room116TypeFirst to $Room104TypeFourth>>\n<<set $Room116Exits to 0>><<set $Room116Name to "">><<set $Room116RoomFirst to $Room>>\n<<set $Room104Exits = $Room104Exits + 1>>\n<<set $Room116Exits = $Room116Exits + 1>>\n<</if>>\n\n<<elseif $D is 4>>\n\n/% Room 106 Random to Room 116 - third or fourth route to %/\n<<if $Room106Exits is 2>>\n<<set $FirstDirField to $Room106DirFirst>>\n<<set $SecondDirField to $Room106DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room106DirThird to $Direction>>\n<<set $Room to "Room106">>\n<<set $Room106RoomThird to "Room116">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room106TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room106TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room116DirFirst to $Backdirection>>\n<<set $Room116TypeFirst to $Room106TypeThird>>\n<<set $Room116Exits to 0>><<set $Room116Name to "">><<set $Room116RoomFirst to $Room>>\n<<set $Room106Exits = $Room106Exits + 1>>\n<<set $Room116Exits = $Room116Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room106DirFirst>>\n<<set $SecondDirField to $Room106DirSecond>>\n<<set $ThirdDirField to $Room106DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room106DirFourth to $Direction>>\n<<set $Room to "Room106">>\n<<set $Room106RoomFourth to "Room116">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room106TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room106TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room116DirFirst to $Backdirection>>\n<<set $Room116TypeFirst to $Room106TypeFourth>>\n<<set $Room116Exits to 0>><<set $Room116Name to "">><<set $Room116RoomFirst to $Room>>\n<<set $Room106Exits = $Room106Exits + 1>>\n<<set $Room116Exits = $Room116Exits + 1>>\n<</if>>\n\n<<elseif $D is 5>>\n\n/% Room 115 Random to Room 116 - third or fourth route to %/\n<<if $Room115Exits is 2>>\n<<set $FirstDirField to $Room115DirFirst>>\n<<set $SecondDirField to $Room115DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room115DirThird to $Direction>>\n<<set $Room to "Room115">>\n<<set $Room115RoomThird to "Room116">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room115TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room115TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room116DirFirst to $Backdirection>>\n<<set $Room116TypeFirst to $Room115TypeThird>>\n<<set $Room116Exits to 0>><<set $Room116Name to "">><<set $Room116RoomFirst to $Room>>\n<<set $Room115Exits = $Room115Exits + 1>>\n<<set $Room116Exits = $Room116Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room115DirFirst>>\n<<set $SecondDirField to $Room115DirSecond>>\n<<set $ThirdDirField to $Room115DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room115DirFourth to $Direction>>\n<<set $Room to "Room115">>\n<<set $Room115RoomFourth to "Room116">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room115TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room115TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room116DirFirst to $Backdirection>>\n<<set $Room116TypeFirst to $Room115TypeFourth>>\n<<set $Room116Exits to 0>><<set $Room116Name to "">><<set $Room116RoomFirst to $Room>>\n<<set $Room115Exits = $Room115Exits + 1>>\n<<set $Room116Exits = $Room116Exits + 1>>\n<</if>>\n<</if>>\n<</if>>\n\n/% 1st Room 108, or 109, or 111 to Deadend 117%/\n<<set $D to random(1, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n<<if $D is 3>>\n/% Room 108 Random to Room 117 - third or fourth route to %/\n<<if $Room108Exits is 2>>\n<<set $FirstDirField to $Room108DirFirst>>\n<<set $SecondDirField to $Room108DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room108DirThird to $Direction>>\n<<set $Room to "Room108">>\n<<set $Room108RoomThird to "Room117">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room108TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room108TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room117DirFirst to $Backdirection>>\n<<set $Room117TypeFirst to $Room108TypeThird>>\n<<set $Room117Exits to 0>><<set $Room117Name to "">><<set $Room117RoomFirst to $Room>>\n<<set $Room108Exits = $Room108Exits + 1>>\n<<set $Room117Exits = $Room117Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room108DirFirst>>\n<<set $SecondDirField to $Room108DirSecond>>\n<<set $ThirdDirField to $Room108DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room108DirFourth to $Direction>>\n<<set $Room to "Room108">>\n<<set $Room108RoomFourth to "Room117">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room108TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room108TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room117DirFirst to $Backdirection>>\n<<set $Room117TypeFirst to $Room108TypeFourth>>\n<<set $Room117Exits to 0>><<set $Room117Name to "">><<set $Room117RoomFirst to $Room>>\n<<set $Room108Exits = $Room108Exits + 1>>\n<<set $Room117Exits = $Room117Exits + 1>>\n<</if>>\n\n<<elseif $D is 4>>\n\n/% Room 109 Random to Room 117 - third or fourth route to %/\n<<if $Room109Exits is 2>>\n<<set $FirstDirField to $Room109DirFirst>>\n<<set $SecondDirField to $Room109DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room109DirThird to $Direction>>\n<<set $Room to "Room109">>\n<<set $Room109RoomThird to "Room117">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room109TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room109TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room117DirFirst to $Backdirection>>\n<<set $Room117TypeFirst to $Room109TypeThird>>\n<<set $Room117Exits to 0>><<set $Room117Name to "">><<set $Room117RoomFirst to $Room>>\n<<set $Room109Exits = $Room109Exits + 1>>\n<<set $Room117Exits = $Room117Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room109DirFirst>>\n<<set $SecondDirField to $Room109DirSecond>>\n<<set $ThirdDirField to $Room109DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room109DirFourth to $Direction>>\n<<set $Room to "Room109">>\n<<set $Room109RoomFourth to "Room117">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room109TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room109TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room117DirFirst to $Backdirection>>\n<<set $Room117TypeFirst to $Room109TypeFourth>>\n<<set $Room117Exits to 0>><<set $Room117Name to "">><<set $Room117RoomFirst to $Room>>\n<<set $Room109Exits = $Room109Exits + 1>>\n<<set $Room117Exits = $Room117Exits + 1>>\n<</if>>\n\n<<elseif $D is 5>>\n\n/% Room 111 Random to Room 117 - third or fourth route to %/\n<<if $Room111Exits is 2>>\n<<set $FirstDirField to $Room111DirFirst>>\n<<set $SecondDirField to $Room111DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room111DirThird to $Direction>>\n<<set $Room to "Room111">>\n<<set $Room111RoomThird to "Room117">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room111TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room111TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room117DirFirst to $Backdirection>>\n<<set $Room117TypeFirst to $Room111TypeThird>>\n<<set $Room117Exits to 0>><<set $Room117Name to "">><<set $Room117RoomFirst to $Room>>\n<<set $Room111Exits = $Room111Exits + 1>>\n<<set $Room117Exits = $Room117Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room111DirFirst>>\n<<set $SecondDirField to $Room111DirSecond>>\n<<set $ThirdDirField to $Room111DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room111DirFourth to $Direction>>\n<<set $Room to "Room111">>\n<<set $Room111RoomFourth to "Room117">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room111TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room111TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room117DirFirst to $Backdirection>>\n<<set $Room117TypeFirst to $Room111TypeFourth>>\n<<set $Room117Exits to 0>><<set $Room117Name to "">><<set $Room117RoomFirst to $Room>>\n<<set $Room111Exits = $Room111Exits + 1>>\n<<set $Room117Exits = $Room117Exits + 1>>\n<</if>>\n<</if>>\n<</if>>\n\n/% 1st Room 114, or 103, or 111 to additional route 118%/\n<<set $D to random(1, 5)>>\n<<set $d4 to random(1, 4)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n<<if $D is 3>>\n/% Room 114 Random to Room 118 - third or fourth route to %/\n<<if $Room114Exits is 2>>\n<<set $FirstDirField to $Room114DirFirst>>\n<<set $SecondDirField to $Room114DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room114DirThird to $Direction>>\n<<set $Room to "Room114">>\n<<set $Room114RoomThird to "Room118">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room114TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room114TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room118DirFirst to $Backdirection>>\n<<set $Room118TypeFirst to $Room114TypeThird>>\n<<set $Room118Exits to 0>><<set $Room118Name to "">><<set $Room118RoomFirst to $Room>>\n<<set $Room114Exits = $Room114Exits + 1>>\n<<set $Room118Exits = $Room118Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room114DirFirst>>\n<<set $SecondDirField to $Room114DirSecond>>\n<<set $ThirdDirField to $Room114DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room114DirFourth to $Direction>>\n<<set $Room to "Room114">>\n<<set $Room114RoomFourth to "Room118">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room114TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room114TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room118DirFirst to $Backdirection>>\n<<set $Room118TypeFirst to $Room114TypeFourth>>\n<<set $Room118Exits to 0>><<set $Room118Name to "">><<set $Room118RoomFirst to $Room>>\n<<set $Room114Exits = $Room114Exits + 1>>\n<<set $Room118Exits = $Room118Exits + 1>>\n<</if>>\n\n<<elseif $D is 4>>\n\n/% Room 103 Random to Room 118 - third or fourth route to %/\n<<if $Room103Exits is 2>>\n<<set $FirstDirField to $Room103DirFirst>>\n<<set $SecondDirField to $Room103DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room103DirThird to $Direction>>\n<<set $Room to "Room103">>\n<<set $Room103RoomThird to "Room118">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room103TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room103TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room118DirFirst to $Backdirection>>\n<<set $Room118TypeFirst to $Room103TypeThird>>\n<<set $Room118Exits to 0>><<set $Room118Name to "">><<set $Room118RoomFirst to $Room>>\n<<set $Room103Exits = $Room103Exits + 1>>\n<<set $Room118Exits = $Room118Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room103DirFirst>>\n<<set $SecondDirField to $Room103DirSecond>>\n<<set $ThirdDirField to $Room103DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room103DirFourth to $Direction>>\n<<set $Room to "Room103">>\n<<set $Room103RoomFourth to "Room118">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room103TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room103TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room118DirFirst to $Backdirection>>\n<<set $Room118TypeFirst to $Room103TypeFourth>>\n<<set $Room118Exits to 0>><<set $Room118Name to "">><<set $Room118RoomFirst to $Room>>\n<<set $Room103Exits = $Room103Exits + 1>>\n<<set $Room118Exits = $Room118Exits + 1>>\n<</if>>\n\n<<elseif $D is 5>>\n\n/% Room 111 Random to Room 118 - third or fourth route to %/\n<<if $Room111Exits is 2>>\n<<set $FirstDirField to $Room111DirFirst>>\n<<set $SecondDirField to $Room111DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room111DirThird to $Direction>>\n<<set $Room to "Room111">>\n<<set $Room111RoomThird to "Room118">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room111TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room111TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room118DirFirst to $Backdirection>>\n<<set $Room118TypeFirst to $Room111TypeThird>>\n<<set $Room118Exits to 0>><<set $Room118Name to "">><<set $Room118RoomFirst to $Room>>\n<<set $Room111Exits = $Room111Exits + 1>>\n<<set $Room118Exits = $Room118Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room111DirFirst>>\n<<set $SecondDirField to $Room111DirSecond>>\n<<set $ThirdDirField to $Room111DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room111DirFourth to $Direction>>\n<<set $Room to "Room111">>\n<<set $Room111RoomFourth to "Room118">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room111TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room111TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room118DirFirst to $Backdirection>>\n<<set $Room118TypeFirst to $Room111TypeFourth>>\n<<set $Room118Exits to 0>><<set $Room118Name to "">><<set $Room118RoomFirst to $Room>>\n<<set $Room111Exits = $Room111Exits + 1>>\n<<set $Room118Exits = $Room118Exits + 1>>\n<</if>>\n<</if>>\n\n\n<<if $d4 lte 2>>\n/% Room 118 Random to Room 120 - Direct route to %/\n<<set $FirstDirField to $Room118DirFirst>>\n<<display 'RandomDirection'>>\n<<set $Room118DirSecond to $Direction>>\n<<set $Room to "Room118">>\n<<set $Room118RoomSecond to "Room120">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room118TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room118TypeSecond to $ElfDoors.random()>>\n<</if>>\n<<set $Room120DirFirst to $Backdirection>>\n<<set $Room120TypeFirst to $Room118TypeSecond>>\n<<set $Room120Exits to 0>><<set $Room120Name to "">><<set $Room120RoomFirst to $Room>>\n<<set $Room118Exits = $Room118Exits + 1>>\n<<set $Room120Exits = $Room120Exits + 1>>\n<<else>>\n/% Room 118 Random to Optional Room 119 - then 120 route to %/\n<<set $FirstDirField to $Room118DirFirst>>\n<<display 'RandomDirection'>>\n<<set $Room118DirSecond to $Direction>>\n<<set $Room to "Room118">>\n<<set $Room118RoomSecond to "Room119">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room118TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room118TypeSecond to $ElfDoors.random()>>\n<</if>>\n<<set $Room119DirFirst to $Backdirection>>\n<<set $Room119TypeFirst to $Room118TypeSecond>>\n<<set $Room119Exits to 0>><<set $Room119Name to "">><<set $Room119RoomFirst to $Room>>\n<<set $Room118Exits = $Room118Exits + 1>>\n<<set $Room119Exits = $Room119Exits + 1>>\n\n<<set $Direction to $Directions.random()>>\n<<set $FirstDirField to $Room119DirFirst>>\n<<set $Room119DirSecond to "">>\n<<display 'RandomDirection'>>\n<<set $Room to "Room119">>\n<<set $Room119DirSecond to $Direction>>\n<<set $Room119RoomSecond to "Room120">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room119TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room119TypeSecond to $ElfDoors.random()>>\n<</if>>\n<<set $Room120DirFirst to $Backdirection>>\n<<set $Room120TypeFirst to $Room119TypeSecond>>\n<<set $Room120Exits to 0>><<set $Room120Name to "">><<set $Room120RoomFirst to $Room>>\n<<set $Room119Exits = $Room119Exits + 1>>\n<<set $Room120Exits = $Room120Exits + 1>>\n\n<</if>>\n\n\n<<set $D to random(3, 5)>>\n<<set $Direction to $Room120DirFirst>>\n<<display 'ReverseDirection'>>\n<<set $BackDirField to $Backdirection>><br> {{{<<set $Direction to $Directions.random()>>\n\n<<if $D is 3>>\n/% Room 115 Random to Room 120 - third or fourth route to %/\n<<if $Room115Exits is 2>>\n<<set $FirstDirField to $Room115DirFirst>>\n<<set $SecondDirField to $Room115DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room115DirThird to $Direction>>\n<<set $Room to "Room115">>\n<<set $Room115RoomThird to "Room120">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room115TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room115TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room120DirSecond to $Backdirection>>\n<<set $Room120TypeSecond to $Room115TypeThird>>\n<<set $Room120RoomSecond to $Room>>\n<<set $Room115Exits = $Room115Exits + 1>>\n<<set $Room120Exits = $Room120Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room115DirFirst>>\n<<set $SecondDirField to $Room115DirSecond>>\n<<set $ThirdDirField to $Room115DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room115DirFourth to $Direction>>\n<<set $Room to "Room115">>\n<<set $Room115RoomFourth to "Room120">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room115TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room115TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room120DirSecond to $Backdirection>>\n<<set $Room120TypeSecond to $Room115TypeFourth>>\n<<set $Room120RoomSecond to $Room>>\n<<set $Room115Exits = $Room115Exits + 1>>\n<<set $Room120Exits = $Room120Exits + 1>>\n<</if>>\n\n<<elseif $D is 4>>\n\n/% Room 107 Random to Room 120 - third or fourth route to %/\n<<if $Room107Exits is 2>>\n<<set $FirstDirField to $Room107DirFirst>>\n<<set $SecondDirField to $Room107DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room107DirThird to $Direction>>\n<<set $Room to "Room107">>\n<<set $Room107RoomThird to "Room120">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room107TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room107TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room120DirSecond to $Backdirection>>\n<<set $Room120TypeSecond to $Room107TypeThird>>\n<<set $Room120RoomSecond to $Room>>\n<<set $Room107Exits = $Room107Exits + 1>>\n<<set $Room120Exits = $Room120Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room107DirFirst>>\n<<set $SecondDirField to $Room107DirSecond>>\n<<set $ThirdDirField to $Room107DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room107DirFourth to $Direction>>\n<<set $Room to "Room107">>\n<<set $Room107RoomFourth to "Room120">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room107TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room107TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room120DirSecond to $Backdirection>>\n<<set $Room120TypeSecond to $Room107TypeFourth>>\n<<set $Room120RoomSecond to $Room>>\n<<set $Room107Exits = $Room107Exits + 1>>\n<<set $Room120Exits = $Room120Exits + 1>>\n<</if>>\n\n<<elseif $D is 5>>\n\n/% Room 110 Random to Room 120 - third or fourth route to %/\n<<if $Room110Exits is 2>>\n<<set $FirstDirField to $Room110DirFirst>>\n<<set $SecondDirField to $Room110DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room110DirThird to $Direction>>\n<<set $Room to "Room110">>\n<<set $Room110RoomThird to "Room120">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room110TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room110TypeThird to $ElfDoors.random()>>\n<</if>>\n<<set $Room120DirSecond to $Backdirection>>\n<<set $Room120TypeSecond to $Room110TypeThird>>\n<<set $Room120RoomSecond to $Room>>\n<<set $Room110Exits = $Room110Exits + 1>>\n<<set $Room120Exits = $Room120Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room110DirFirst>>\n<<set $SecondDirField to $Room110DirSecond>>\n<<set $ThirdDirField to $Room110DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room110DirFourth to $Direction>>\n<<set $Room to "Room110">>\n<<set $Room110RoomFourth to "Room120">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room110TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room110TypeFourth to $ElfDoors.random()>>\n<</if>>\n<<set $Room120DirSecond to $Backdirection>>\n<<set $Room120TypeSecond to $Room110TypeFourth>>\n<<set $Room120RoomSecond to $Room>>\n<<set $Room110Exits = $Room110Exits + 1>>\n<<set $Room120Exits = $Room120Exits + 1>>\n<</if>>\n<</if>>\n\n\n<</if>>\n\n
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[goblinsub_solo (2)edit]]<br><br>\n<</if>>
/%a Wear %/\n<<if $Item_ElbowGloves is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n<<display 'Item-ElbowGloves-Pic'>>\n<br><br>\nYou pull on the tight elbow gloves. It's only when that they are on you that you try to work out just how they are now under the fel-fetters which remain decidedly bonded to your wrists. \n<<else>>\n\t\t<<set $Item_Material to "Elbow Gloves">>\n\t\t<<display 'Material?'>>\n<</if>>\n<<set $Item_ElbowGloves to "worn">><<set $Item_ElbowGloves_Wear to "">>\n<<set $Enchant to "gloves">>\n<<display 'enchantment!'>>\n<<set $Item_ElbowGloves_Level to $Enchant_1>>\n<<set $Item_ElbowGloves_Enchant to $Enchant_2>>\n<<if $Item_ElbowGloves_Material is "Rubber ">>\n\t<<display 'perksitem-DolledUp-wear'>>\n<<elseif $Item_ElbowGloves_Material is "Lacy ">>\n\t<<display 'perksitem-ViewforaThrill-wear'>>\n<<elseif $Item_ElbowGloves_Material is "Leather ">>\n\t<<display 'perksitem-HellforLeather-wear'>>\n<<else>>\n\t<<display 'perksitem-Clothie-wear'>>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit + 2>>\n<</if>>
<<set $X to random(1, 10)>>\n\n\t/%a Quick Rester%/\n\t<<if $perks.contains("Quick Rester") and $Timer_Silence eq 0>>\n\n\t/%a Text Passage %/@@color:Gray;//Quick Rester//@@<br><br>\n\n\t<<set $X = $X + 1>>\n\n\n\t<</if>>\n\t/%a Time?%/\n\t<<if $X gte 7>>\n\n\t/%a cancel move went here%/\n\n\n\t<<set $d6_0 to random(1, 6)>>\n\n\n\t/%a Text Passage %/\n\tYou can't do much more right now than lie where you are. \n\t<br><br>\n\tExposed like this you can't get any proper rest like you would some where more out of the way, but no one comes along and after a while you do feel a bit better.\n\t<br><br>\n\n\t<<set $Z to 10>>\n\n\t<<set $Time = $Time + $X_Backup>>\n\n\t/%a change to math clamp %/\n\t<<set $Constitution to Math.clamp($Constitution + $d6_0, 1, 30)>>\n\n\t/%a change to math clamp %/\n\t<<set $Constitution to Math.clamp($Constitution + 1, 1, 30)>>\n\n\t/%a Note: Blind timer used to be here %/\n\t\t<<display 'Exits Main'>>\n\t<<else>>\n\t/%a Time?%/\n\t<<if $X gte 4>>\n\n\t/%a change to math clamp %/\n\t<<set $Constitution to Math.clamp($Constitution + 1, 1, 30)>>\n\n\t/%a Note: Blind timer used to be here %/\n\t/%a Text Passage %/\n\tYou're feeling exhausted after your experiences, but you can hear heavy footsteps that sound far too close for your liking. \n\t<br><br>\n\tIt's enough of an impetus that at least it gives you the drive to get back up again to find whereever this particular route leads.\n\t<br><br>\n\t\t<<display 'Exits Main'>>\n\t<<else>>\n\t<<set $clicktocontinue to true>>\n\t/%a cancel move went here%/\n\t<<set $Y to random(1, 10)>>\n\n\t<<set $Z to 7>>\n\t/%a Text Passage %/\n\tYou're feeling thoroughly exhausted after your experiences and you can hear footsteps approaching [[that sound far too close for your liking.|Resistance]]\n\t<br><br>\n\n\t<</if>>\n\t<</if>>\n
/%a Remove %/\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<set $Item_DiamondRing to "">>\n<<if $Item_DiamondRing_Enchant is "" or $Item_DiamondRing_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_DiamondRing_Enchant>>\n\t<<set $Enchant_1 to $Item_DiamondRing_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_DiamondRing_Enchant to "">>\n\t<<set $Item_DiamondRing_Level to "">>\n<</if>>
/% Unlived from Beastkin to Draenei E%/\n\n/% ----1st Room 162, or 163, or 165 to Deadend 166%/\n<<set $D to random(1, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n\t<<if $D is 3>>\n\t/% Room 162 Random to Room 166 - third or fourth route to %/\n\t<<if $Room162Exits is 2>>\n\t<<set $FirstDirField to $Room162DirFirst>>\n\t<<set $SecondDirField to $Room162DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room162DirThird to $Direction>>\n\t<<set $Room to "Room162">>\n\t<<set $Room162RoomThird to "Room166">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room162TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room162TypeThird to $UnlivedDoors.random()>>\n\t<</if>>\n\t<<set $Room166DirFirst to $Backdirection>>\n\t<<set $Room166TypeFirst to $Room162TypeThird>>\n\t<<set $Room166Exits to 0>><<set $Room166Name to "">><<set $Room166RoomFirst to $Room>>\n\t<<set $Room162Exits = $Room162Exits + 1>>\n\t<<set $Room166Exits = $Room166Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room162DirFirst>>\n\t<<set $SecondDirField to $Room162DirSecond>>\n\t<<set $ThirdDirField to $Room162DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room162DirFourth to $Direction>>\n\t<<set $Room to "Room162">>\n\t<<set $Room162RoomFourth to "Room166">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room162TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room162TypeFourth to $UnlivedDoors.random()>>\n\t<</if>>\n\t<<set $Room166DirFirst to $Backdirection>>\n\t<<set $Room166TypeFirst to $Room162TypeFourth>>\n\t<<set $Room166Exits to 0>><<set $Room166Name to "">><<set $Room166RoomFirst to $Room>>\n\t<<set $Room162Exits = $Room162Exits + 1>>\n\t<<set $Room166Exits = $Room166Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 4>>\n\n\t/% Room 163 Random to Room 166 - third or fourth route to %/\n\t<<if $Room163Exits is 2>>\n\t<<set $FirstDirField to $Room163DirFirst>>\n\t<<set $SecondDirField to $Room163DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room163DirThird to $Direction>>\n\t<<set $Room to "Room163">>\n\t<<set $Room163RoomThird to "Room166">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room163TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room163TypeThird to $UnlivedDoors.random()>>\n\t<</if>>\n\t<<set $Room166DirFirst to $Backdirection>>\n\t<<set $Room166TypeFirst to $Room163TypeThird>>\n\t<<set $Room166Exits to 0>><<set $Room166Name to "">><<set $Room166RoomFirst to $Room>>\n\t<<set $Room163Exits = $Room163Exits + 1>>\n\t<<set $Room166Exits = $Room166Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room163DirFirst>>\n\t<<set $SecondDirField to $Room163DirSecond>>\n\t<<set $ThirdDirField to $Room163DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room163DirFourth to $Direction>>\n\t<<set $Room to "Room163">>\n\t<<set $Room163RoomFourth to "Room166">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room163TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room163TypeFourth to $UnlivedDoors.random()>>\n\t<</if>>\n\t<<set $Room166DirFirst to $Backdirection>>\n\t<<set $Room166TypeFirst to $Room163TypeFourth>>\n\t<<set $Room166Exits to 0>><<set $Room166Name to "">><<set $Room166RoomFirst to $Room>>\n\t<<set $Room163Exits = $Room163Exits + 1>>\n\t<<set $Room166Exits = $Room166Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 5>>\n\n\t/% Room 165 Random to Room 166 - third or fourth route to %/\n\t\t<<if $Room165Exits is 2>>\n\t\t\t<<set $FirstDirField to $Room165DirFirst>>\n\t\t\t<<set $SecondDirField to $Room165DirSecond>>\n\t\t\t<<display 'RandomDirection'>>\n\t\t\t<<set $Room165DirThird to $Direction>>\n\t\t\t<<set $Room to "Room165">>\n\t\t\t<<set $Room165RoomThird to "Room166">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t\t<<set $Room165TypeThird to $Stairs.random()>>\n\t\t\t\t<<else>>\n\t\t\t\t<<set $Room165TypeThird to $UnlivedDoors.random()>>\n\t\t\t<</if>>\n\t\t\t<<set $Room166DirFirst to $Backdirection>>\n\t\t\t<<set $Room166TypeFirst to $Room165TypeThird>>\n\t\t\t<<set $Room166Exits to 0>><<set $Room166Name to "">><<set $Room166RoomFirst to $Room>>\n\t\t\t<<set $Room165Exits = $Room165Exits + 1>>\n\t\t\t<<set $Room166Exits = $Room166Exits + 1>>\n\t\t<<else>>\n\t\t\t<<set $FirstDirField to $Room165DirFirst>>\n\t\t\t<<set $SecondDirField to $Room165DirSecond>>\n\t\t\t<<set $ThirdDirField to $Room165DirThird>>\n\t\t\t<<display 'RandomDirection'>>\n\t\t\t<<set $Room165DirFourth to $Direction>>\n\t\t\t<<set $Room to "Room165">>\n\t\t\t<<set $Room165RoomFourth to "Room166">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room165TypeFourth to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room165TypeFourth to $UnlivedDoors.random()>>\n\t\t\t<</if>>\n\t\t\t<<set $Room166DirFirst to $Backdirection>>\n\t\t\t<<set $Room166TypeFirst to $Room165TypeFourth>>\n\t\t\t<<set $Room166Exits to 0>><<set $Room166Name to "">><<set $Room166RoomFirst to $Room>>\n\t\t\t<<set $Room165Exits = $Room165Exits + 1>>\n\t\t\t<<set $Room166Exits = $Room166Exits + 1>>\n\t\t<</if>>\n\t<</if>>\n<</if>>
/%a Escaped with Tangle?%/\n<<if $Item_TangleInfestation is "worn" and $Z gte 9>>\n\t<<set $Item_Tangle_Escape to true>>\n\n<</if>>\n<<set $X to random(1, 10)>>\n<<set $d4 to random(1, 4)>>\n<<set $d6_0 to random(1, 6)>>\n\n/%a Constition?%/\n<<if $Constitution lt 10 or $Imprisoned is true or $Humiliation gte 20 or $Arousal gte 10>>\n\n\t/%a Text Passage %/\n\tYou put your head down for a rest hoping that [[you will not be disturbed.|Rest pt2]]\n\t<br><br>\n\t/%a pause went here%/\n<<else>>\n/%a Text Passage %/\nYou're still feeling good enough at the moment that you don't want to risk resting your head right now.\n<br><br>\n<</if>>\n/%a min humilation?%/\n<<if $Humiliation lt $Humilation_Min>>\n\t<<set $Humiliation to $Humilation_Min>>\n<</if>>\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 180__<br><br><</if>>\n\n<<set $TypeFirst to $Room180TypeFirst>>\n<<set $Dir_TypeFirst to $Room180DirFirst>>\n<<set $TypeSecond to $Room180TypeSecond>>\n<<set $Dir_TypeSecond to $Room180DirSecond>>\n<<set $TypeThird to $Room180TypeThird>>\n<<set $Dir_TypeThird to $Room180DirThird>>\n<<set $TypeFourth to $Room180TypeFourth>>\n<<set $Dir_TypeFourth to $Room180DirFourth>>\n<<set $TypeFirst to $Room180TypeFirst>>\n<<set $Dir_TypeFirst to $Room180DirFirst>>\n<<set $RoomLinkFirst to $Room180RoomFirst>>\n<<set $RoomLinkSecond to $Room180RoomSecond>>\n<<set $RoomLinkThird to $Room180RoomThird>>\n<<set $RoomLinkFourth to $Room180RoomFourth>>\n\n<<set $RoomExits to $Room180Exits>>\n\n<<set $FirstDirField to $Room180DirFirst>>\n<<set $SecondDirField to $Room180DirSecond>>\n<<set $ThirdDirField to $Room180DirThird>>\n\n<<set $Room to "Room180">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room180Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room180Picture to $RoomPicture>><<set $Room180Visited to 1>><<set $Room180Name to $RoomName>>\n\t<<set $Room180RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room180Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room180Picture>><<set $Room180Visited = $Room180Visited + 1>><<set $RoomVisited to $Room180Visited>><<set $Danger to $Room180Danger>>\n\t<<set $RoomName to $Room180Name>>\n\t<<set $RoomRoomXtraDesc to $Room180RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<if $Var_PlayerGender is "Male">>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[draeneidom_malesub_group]]<br><br>\n\t<</if>>\n\t<<set $txt_sex to "ass">>\n\t@@color:#8000ff;"You are eager,"@@ one of the statuesque draenei woman says, as she shamelessly massages your rapidly hardening dick with her soft hands. @@color:#8000ff;"Eager is good."@@\n<br><br>\n@@color:#8000ff;"Shame not larger though,"@@ the other notes, with a musical chuckle. @@color:#8000ff;"Is cute little thing though!"@@\n<br><br>\nYour cheeks burn with shame, and you want to protest, and yet in comparison to their heavy swinging equine-like cocks it would be a rare male that would be able to truly compare to what these two are used too.\n<br><br> \n@@color:#8000ff;"Is okay,"@@ she says, as the other draenei uses her firm grip on your cock to lead you down onto a nearby bed. @@color:#8000ff;"We can have other kind of fun with you, yes?"@@ \n<br><br>\nQuicker than you would have believe you are being rocked back and forth on the lengthy cocks stuffed in your little mouth and tight ass with your own dick entirely forgotten.\n<br><br>\nThe two are expert cockswomen, quickly making you moan and cry out with need as the two soon have you at the brink of climax while showing no signs of stopping any-time soon. Overwhelmed with lust you gag and lap at the bulbous salty tasting cockhead between your lips forced so very wide as your bask [[in their heady powerful musk of sweat and arousal.|Draenei Final]] \n<<else>>\n\t<<set $txt_sex to "cunt">>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[draeneidom_draeneisub_group]]<br><br>\n\t<</if>>\n@@color:#8000ff;"You are eager,"@@ one of the well-muscled draenei males says, as he skilfully fingers your increasingly soaked pussy without bothering to ask for permission or invitation. @@color:#8000ff;"Eager is good."@@\n<br><br>\n@@color:#8000ff;"We will have to test just how eager you are,"@@ the other notes, with a dark chuckle that sends a shiver down your spine, and you notice a curious collection of slick looking balls hanging on a string he has casually dangling in one of his strong hands. \n<br><br>\nQuicker than you would have believe you are being rocked back and forth on the lengthy cocks stuffed in your little mouth and tight pussy with several of those well-lubed balls stuffed into your ass.\n<br><br>\nThe two are expert cocksmen, quickly making you moan and cry out with need, as the two soon have you at the brink of climax while showing no signs of stopping any-time soon. Overwhelmed with lust you gag and lap at the bulbous salty tasting cockhead between your lips forced so very wide as you bask [[in their heady powerful musk of sweat and arousal.|Draenei Final]] \n<</if>>
\n__Would you like to set a maximum breast size?__\n\nThis will also increase the minimum level of degradation which can result in reduced experience gain. (Please note: that if you've already picked a portrait that has larger breasts than what you pick here it will not reduce them though it will stop them from getting any bigger. Also note that you will take stat damage from breast expansion events as the magic has to go somewhere without a perk that will prevent this.)\n \n-[[No limit (game default option)|femalecustomoptions][$Option_Breastsize = 0; $Humilation_Min = 0]]<<if $Option_Breastsize is 0>> - Current choice<<else>><</if>>\n-[[Gigantic Tits (+3 Degradation permanently)|femalecustomoptions][$Option_Breastsize = 7; $Humilation_Min = 3]]<<if $Option_Breastsize is 7>> - Current choice<<else>><</if>>\n-[[Massive Tits (+4 Degradation permanently)|femalecustomoptions][$Option_Breastsize = 6; $Humilation_Min = 4]]<<if $Option_Breastsize is 6>> - Current choice<<else>><</if>>\n-[[Huge Breasts (+5 Degradation permanently)|femalecustomoptions][$Option_Breastsize = 5; $Humilation_Min = 5]]<<if $Option_Breastsize is 5>> - Current choice<<else>><</if>>\n-[[Large Breasts (+6 Degradation permanently)|femalecustomoptions][$Option_Breastsize = 4; $Humilation_Min = 6]]<<if $Option_Breastsize is 4>> - Current choice<<else>><</if>>\n-[[Average Breasts (+7 Degradation permanently)|femalecustomoptions][$Option_Breastsize = 3; $Humilation_Min = 7]]<<if $Option_Breastsize is 3>> - Current choice<<else>><</if>>\n-[[Small Breasts (+8 Degradation permanently)|femalecustomoptions][$Option_Breastsize = 2; $Humilation_Min = 8]]<<if $Option_Breastsize is 2>> - Current choice<<else>><</if>>\n-[[Flat Chested (+9 Degradation permanently)|femalecustomoptions][$Option_Breastsize = 1; $Humilation_Min = 9]]<<if $Option_Breastsize is 1>> - Current choice<<else>><</if>>\n \n__Would you like to limit the amount you can be relocated due to random events?__\n\nThis will mean that if you get lost, teleported, or the like you will remain in the same general area. Please note that this while it can cut down on frustration it can make the game harder as while you will not be sent back you to an earlier area will also not have the same chance to skip forward to a later one. This may also make it far harder too escape a race hostile to your own.\n\n-[[No (game default option)|femalecustomoptions][$Option_Anchor = "No"]]<<if $Option_Anchor is "No">> - Current choice<<else>><</if>>\n-[[Limit relocations to same area|femalecustomoptions][$Option_Anchor = "Limit relocations to same area"]]<<if $Option_Anchor is "Limit relocations to same area">> - Current choice<<else>><</if>>\n\n__Would you like to disable the dark spells polymorph and/or blind at the cost of some starting stats?__\n\nDisabling blind will also allow you to remove blindfold as if they were not cursed.\n\n-[[None (game default option)|femalecustomoptions][$Option_Other = "None"]]<<if $Option_Other is "None">> - Current choice<<else>><</if>>\n-[[Disable the Dark Spell Polymorph (-2 Constitution)|femalecustomoptions][$Option_Other = "Disable the Dark Spell Polymorph"]]<<if $Option_Other is "Disable the Dark Spell Polymorph">> - Current choice<<else>><</if>>\n-[[Disable the Dark Spell Blind (-2 Agility)|femalecustomoptions][$Option_Other = "Disable the Dark Spell Blind"]]<<if $Option_Other is "Disable the Dark Spell Blind">> - Current choice<<else>><</if>>\n-[[Disable Polymorph and Blind (-2 Constitution and -2 Agility)|femalecustomoptions][$Option_Other = "Disable Polymorph and Blind"]]<<if $Option_Other is "Disable Polymorph and Blind">> - Current choice<<else>><</if>>\n\n<<button [[Continue|introtext]]>><</button>>
/%a Remove - note: will have to have an alternative condition when swapping between this and regular %/\n\n<<if $Item_SoddenClothes is "worn">>\n\t<<if $Enchant_1 is "Remove">>\n\t\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\t\tWith you currently in bondage it'd be impossible to try and get out of your wet clothes first.\n\t\t<br><br>\n\t\t<<else>>\n\t\tYou strip yourself and let your sodden clothes drop to the floor. You might be a lot more naked now, but wearing that had been far too degrading.\n\t\t<br><br>\n\t<<set $Item_SoddenClothes to "">>\n\t<<display 'perksitem-Clothie-removal'>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 3>>\n\t\t<br><br>\n\t\t<</if>>\n\t<br><br>\n\t[[Return|Go Back]]\n\t<br><br>\n\t<<else>>\n\t<<set $Item_SoddenClothes to "">>\n\t<<display 'perksitem-Clothie-removal'>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 3>>\n\t\t<br><br>\n\t<</if>>\n<</if>>
<<set $Action_StartSneaking to true>>\n\n<<set $Action_StopSneaking to false>>\n\n/%a Text Passage %/\nYou stop sneaking around the dungeon for now.\n<br><br>\n\n/%a Lamia%/\n<<if $Var_PlayerRace eq "lamia" or $Heritage eq "lamia">>\n\n<<set $txt_walking to "slithering">>\n\n<<set $txt_walk to "slither">>\n\n<<else>>\n\n<<set $txt_walking to "walking">>\n\n<<set $txt_walk to "walk">>\n\n<</if>>\n[[Return|Go Back]]
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n/% Placeholder to maybe comeback to%/\n\t<<if $Var_PlayerRace is "Troll" or $Var_PlayerRace is "Draenei" or $Heritage is "draenei" or $Heritage is "troll">>\n\t\t\n\t[img[elbow gloves loincloth thong - human or elf]]\n\t<br><br>\n\t<<else>>\n\t[img[elbow gloves loincloth thong - human or elf]]<br><br>\n\t<</if>>\n<</if>>
<<if $Room is "Room284">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the beastkin territory that leads towards the parts of the dungeon held by the orcs.<br><br><<set $Location_BetoOr = $Location_BetoOr + 1>><</if>>\n\n<<if $Room is "Room285">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the beastkin territory that leads towards the parts of the dungeon held by the draenei.<br><br><<set $Location_BetoDr = $Location_BetoDr + 1>><</if>>\n\n<<if $Room is "Room286">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the beastkin territory that leads towards the parts of the dungeon infested by the goblins.\n<<set $Location_BetoGo = $Location_BetoGo + 1>>\n<br><br><</if>>\n\n<<if $Room is "Room290">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the draenei territory that leads towards the parts of the dungeon occupied by the dwarves.\n<<set $Location_DrtoDw = $Location_DrtoDw + 1>>\n<br><br><</if>>\n\n<<if $Room is "Room291">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the draenei territory that leads towards the parts of the dungeon held by the beastkin.\n<<set $Location_DrtoBe = $Location_DrtoBe + 1>>\n<br><br><</if>>\n\n<<if $Room is "Room292">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the draenei territory that leads towards the parts of the dungeon controlled by the elves.<<set $Location_DrtoEl = $Location_DrtoEl + 1>><br><br><</if>>\n\n<<if $Room is "Room41">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the orc territory that leads towards the parts of the dungeon controlled by the beastkin.<br><br>\n<<set $Location_OrtoBe = $Location_OrtoBe + 1>><</if>>\n\n<<if $Room is "Room297">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the orc territory that leads towards the parts of the dungeon infested by the goblins.<br><br>\n<<set $Location_OrtoGo = $Location_OrtoGo + 1>>\n<</if>>\n\n<<if $Room is "Room298">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the orc territory that leads towards the parts of the dungeon controlled by the trolls.\n<<set $Location_OrtoTr = $Location_OrtoTr + 1>><br><br><</if>>\n\n<<if $Room is "Room61">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the goblin territory that leads towards the parts of the dungeon held by the beastkin.<<set $Location_GotoBe = $Location_GotoBe + 1>><br><br><</if>>\n\n<<if $Room is "Room303">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the goblin territory that leads towards the parts of the dungeon held by the orcs.<<set $Location_GotoOr = $Location_GotoOr + 1>><br><br><</if>>\n\n<<if $Room is "Room304">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the goblin territory that leads towards the parts of the dungeon held by the trolls.<<set $Location_GotoTr = $Location_GotoTr + 1>><br><br><</if>>\n\n<<if $Room is "Room305">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the goblin territory that leads towards the parts of the dungeon held by the humans.<<set $Location_GotoHu = $Location_GotoHu + 1>><br><br><</if>>\n\n<<if $Room is "Room306">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the goblin territory that leads towards the parts of the dungeon controlled by the dwarves.<<set $Location_GotoDw = $Location_GotoDw + 1>><br><br><</if>>\n\n<<if $Room is "Room81">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the dwarven territory that leads towards the parts of the dungeon held by the draenei.<<set $Location_DwtoDr = $Location_DwtoDr + 1>><br><br><</if>>\n\n<<if $Room is "Room311">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the dwarven territory that leads towards the parts of the dungeon infested by the goblins.<<set $Location_DwtoGo = $Location_DwtoGo + 1>><br><br><</if>>\n\n<<if $Room is "Room312">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the dwarven territory that leads towards the parts of the dungeon controlled by the elves.<<set $Location_DwtoEl = $Location_DwtoEl + 1>><br><br><</if>>\n\n<<if $Room is "Room101">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the elven territory that leads towards the parts of the dungeon occupied by the draenei.<<set $Location_EltoDr = $Location_EltoDr + 1>><br><br><</if>>\n\n<<if $Room is "Room318">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the elven territory that leads towards the parts of the dungeon held by the dwarves.<<set $Location_EltoDw = $Location_EltoDw + 1>><br><br><</if>>\n\n<<if $Room is "Room319">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the elven territory that leads towards the parts of the dungeon controlled by the humans.<<set $Location_EltoHu = $Location_EltoHu + 1>><br><br><</if>>\n\n<<if $Room is "Room121">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the trollish territory that leads towards the parts of the dungeon held by the orcs.<<set $Location_TrtoOr = $Location_TrtoOr + 1>><br><br><</if>>\n\n<<if $Room is "Room324">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the trollish territory that leads towards the parts of the dungeon infested by the goblins.<<set $Location_TrtoGo = $Location_TrtoGo + 1>><br><br><</if>>\n\n<<if $Room is "Room141">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the human territory that leads towards the parts of the dungeon controlled by the elves.<<set $Location_HutoEl = $Location_HutoEl + 1>><br><br><</if>>\n\n<<if $Room is "Room330">>A sudden insight from the fel-fetters on your wrists whispers in your mind that you are now on the edge of the human territory that leads towards the parts of the dungeon infested by the goblins.\n<<set $Location_HutoGo = $Location_HutoGo + 1>>\n<br><br><</if>>\n\n<<if $Room is "Room161" or $Room is "Room171" or $Room is "Room181">>You can hear mindless giggling echoing through the dungeon. You're clearly close by to the territory occupied by the beastkin. Time to watch your back if you want to pay them a visit...<br><br><</if>>\n\n<<if $Room is "Room191" or $Room is "Room332" or $Room is "Room201">>You can hear heavily accented voices echoing through the dungeon. You're clearly close by to the territory occupied by the draenei. You've heard they can be reasonable on occasion...<br><br><</if>>\n\n<<if $Room is "Room180" or $Room is "Room211" or $Room is "Room221">>You can hear gruff booming laughter echoing through the dungeon. You're clearly close by to the territory ruled by the orcs.<br><br><</if>>\n\n<<if $Room is "Room341" or $Room is "Room359" or $Room is "Room261">>You can hear raucous drunken singing echoing through the dungeon. You're clearly close by to the territory ruled by the dwarves.<br><br><</if>>\n\n<<if $Room is "Room200" or $Room is "Room362" or $Room is "Room271">>You can hear music echoing through the dungeon that is so beautiful that you want to go towards it without ever questioning why. Something so exquisite can only mean that you are close by to the territory ruled by the elves.<br><br><</if>>\n\n<<if $Room is "Room350" or $Room is "Room353">>You can hear the pounding sound of drums through the dungeon that is so pervasive that you can't help but sway to the hypnotic beat. If you could concentrate long enough to realize would mean that you are close by to the territory ruled by the trolls.<br><br><</if>>\n\n<<if $Room is "Room365" or $Room is "Room356">>You can hear the clanking of heavy chains and the helpless moans and screams of the enslaved. To your misfortune you must now be close to the territory of the humans.<br><br><</if>>\n\n<<if $Room is "Room338" or $Room is "Room211" or $Room is "231" or $Room is "Room241" or $Room is "Room251">>You can hear the riotous din of so very many different high pitched voices which can only mean you're close to the territory held by goblins.<br><br><</if>>\n\n<<if $Item_Artefact is "worn">>\n<<else>>\n\t/%a 331 or 325%/\n\t<<if $Room is "Room331" or $Room is "Room325">>\n\t\tYou feel a surge of excitement from the fel-fetters on your wrists letting you know you are just a few steps away from the lair of the Lord.<br><br>\n\t<<else>>\n\t/%a Close - note: probably want some other way of working this out? - trying this%/\n\t<<if $RoomLinkFirst is "Room331" or $RoomLinkSecond is "Room331" or $RoomLinkThird is "Room331" or $RoomLinkFourth is "Room331" or $RoomLinkFirst is "Room325" or $RoomLinkSecond is "Room325" or $RoomLinkThird is "Room325" or $RoomLinkFourth is "Room325">>\n\tYou feel a flush of warmth from the fel-fetters on your wrists. You must be getting close to the Lord's lair.<br><br>\n\t<</if>>\n\t<</if>>\n<</if>>
/%a Examine %/\n<<display 'Item-HaremVeil-Pic'>>\nA transparent veil for those that tend to get up to a lot of dancing along with the other diverse activities to be found in harems. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Strength to 1>>\n\n<<set $Agility to 1>>\n\n<<set $Constitution to 1>>\n\n<<set $Charisma to 1>>\n\n<<set $d6_0 to random(1, 6)>>\n<<set $d6_1 to random(1, 6)>>\n<<set $d6_2 to random(1, 6)>>\n\n<<set $Strength to Math.clamp($Strength + $d6_0, 1, 22)>>\n\n<<set $Strength to Math.clamp($Strength - 1, 1, 22)>>\n\n<<set $Strength to Math.clamp($Strength + $d6_1, 1, 22)>>\n\n<<set $Strength to Math.clamp($Strength + $d6_2, 1, 22)>>\n\n<<set $d6_0 to random(1, 6)>>\n<<set $d6_1 to random(1, 6)>>\n<<set $d6_2 to random(1, 6)>>\n\n<<set $Agility to Math.clamp($Agility + $d6_0, 1, 22)>>\n\n<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\n<<set $Agility to Math.clamp($Agility + $d6_1, 1, 22)>>\n\n<<set $Agility to Math.clamp($Agility + $d6_2, 1, 22)>>\n\n<<set $d6_0 to random(1, 6)>>\n<<set $d6_1 to random(1, 6)>>\n<<set $d6_2 to random(1, 6)>>\n\n<<set $Constitution to Math.clamp($Constitution + $d6_0, 1, 30)>>\n\n\n<<set $Constitution to Math.clamp($Constitution - 1, 1, 30)>>\n\n<<set $Constitution to Math.clamp($Constitution + $d6_1, 1, 30)>>\n\n<<set $Constitution to Math.clamp($Constitution + $d6_2, 1, 30)>>\n\n<<set $d6_0 to random(1, 6)>>\n<<set $d6_1 to random(1, 6)>>\n<<set $d6_2 to random(1, 6)>>\n\n<<set $Charisma to Math.clamp($Charisma + $d6_0, 1, 22)>>\n\n\n<<set $Charisma to Math.clamp($Charisma - 1, 1, 22)>>\n\n\n<<set $Charisma to Math.clamp($Charisma + $d6_1, 1, 22)>>\n\n\n<<set $Charisma to Math.clamp($Charisma + $d6_2, 1, 22)>>\n\n<<set $d6_0 to random(1, 6)>>\n\n/%a Effortless Beauty - done%/\n\n<<if $perks.contains("Effortless Beauty") or $perks.contains("Hardened Durability") or $perks.contains("Fast Reactions") or $perks.contains("Heavy Lifter")>>\n\t<<set $Status_PolyDebuff to 1>>\n<</if>>\n\n<<set $EndGameNumbers_Polyd = $EndGameNumbers_Polyd + 1>>\n\nA lightning charge runs through you as you bend double in almost utter ecstatic bliss. You lie on the floor panting from the sheer power that just hit you. It's only then that you realise that [[something is very, very wrong with your body...|DarkSpellPolymorphed]]\n<br><br>
/%a Wear %/\n<<display 'Item-Ring-Wear'>>\n<<set $Item_SilverRing to "worn">><<set $Item_SilverRing_Wear to "">>\n<<set $Enchant to "silver ring">>\n<<display 'enchantment!'>>\n<<set $Item_SilverRing_Level to $Enchant_1>>\n<<set $Item_SilverRing_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>
/%a blowjob only - orcs?%/\n\n<<set $Check_Enslavement to 4>>\n/%a tent or artefact?%/\n<<if $Item_TentacleParasite is "worn" or $Item_TheArtefact is "worn">>\n\t<<set $Check_Enslavement = $Check_Enslavement - 2>>\n<</if>>\n<<set $d100 to $Constitution>>\n<<set $d50 to $Constitution>>\n<<set $Check_Enslavement = $Check_Enslavement + $Constitution>>\n<<set $Humiliation to Math.clamp($Humiliation + $Sex_Intensity, 0, 40)>>\n\n<<set $d14_0 to random(1, 14)>>\n<<set $d50 = $d50 + 3>>\n<<set $Constitution to Math.clamp($Constitution - $Sex_Intensity, 1, 30)>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f75d5d;//Constitution - Intensity (-<<print $Sex_Intensity>>), Degradation + Intensity (+<<print $Sex_Intensity>>)//@@<br>\n\t\t<</if>>\n/%a Exhausted Arousal?%/\n<<if $Sex_Intensity gte $d50 and $Z lt 10>>\n\t<<set $d50 = $d50 + 3>>\n\t/%a Exausted Arousal?%/\n\t<<if $Sex_Intensity gte $d50>>\n\t\t<<set $d50 = $d50 + 3>>\n\t\t/%a Exausted Arousal?%/\n\t\t<<if $Sex_Intensity gte $d50>>\n\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#f7b4f7;//Intense Exhausted Arousal (+5)//@@<br>\n\t\t\t<</if>>\n\n\t\t\t<<set $d50 = $d50 + 3>>\n\n\t\t\t<<set $Arousal = $Arousal + 5>>\n\n\t\t<<else>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#f7b4f7;//Exhausted Arousal (+4)//@@<br>\n\t\t\t<</if>>\n\n\t\t\t<<set $Arousal = $Arousal + 4>>\n\t\t<</if>>\n\t<<else>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;//Dull Exhausted Arousal (+3)//@@<br>\n\t\t\t<</if>>\n\t\t<<set $Arousal = $Arousal + 3>>\n\t<</if>>\n\n\n<</if>>\n/%a Aroused?%/\n<<if $Arousal gte 20>>\n\t<<set $Sex_Intensity = $Sex_Intensity + 4>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//20+ Arousal (Intensity +4)//@@<br>\n\t\t<</if>>\n<<elseif $Arousal gte 10>>\n\t<<set $Sex_Intensity = $Sex_Intensity + 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//10+ Arousal (Intensity +2)//@@<br>\n\t\t<</if>>\n<</if>>\n\n/%a Not MC'd%/\n\n<<if $Encounter is "The Lord's Lair" or $Encounter is "Tentacles" or $Timer_MC gt 0 or $Item_BondsofInsanity is "worn" or $Z eq 10 or $Imprisoned is true or $RaceRoom is "an unclaimed">>\n<<else>>\n\t/%a Slave Collar - Same Race%/\n\t\n\t<<if $Item_SlaveCollar is "worn" and $Item_SlaveCollar_Race eq $Region>>\n\t\t/%a shouldn't you be in prison?%/\n\t\t<<if $d14_0 lte 11>>\n\t\t\t<<set $Check_Enslavement to 40>>\n\t\t<<else>>\n\t\t\t<<set $Check_Enslavement = $Check_Enslavement - 2>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t/%a tent or artefact?%/\n\t\t\t\t<<if $Arousal gt 10>>\n\t\t\t\t<<if $Item_TentacleParasite is "worn" or $Item_TheArtefact is "worn">>\n\t\t\t\t\t@@color:#cccccc;//__''Current Arousal (<<print $Arousal>>) greater than 10 Enslavement Check''__ Intensity: <<print $Sex_Intensity>> vs. (Avoidance Bonus: 2 + Con: <<print $d100>> + 'Shouldn't you be imprisoned?': -2) = <<print $Check_Enslavement>>//@@<br>\n\t\t\t\t<<else>>\n\t\t\t\t\t@@color:#cccccc;//__''Current Arousal (<<print $Arousal>>) greater than 10 Enslavement Check''__ Intensity: <<print $Sex_Intensity>> vs. (Avoidance Bonus: 4 + Con: <<print $d100>> + 'Shouldn't you be imprisoned?': -2) = <<print $Check_Enslavement>>//@@<br>\n\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\t/%a feedback?%/\n\t\t<<if $Arousal gt 10>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\n\t\t\t/%a tent or artefact?%/\n\n\t\t\t<<if $Item_TentacleParasite is "worn" or $Item_TheArtefact is "worn">>\n\t\t\t\t@@color:#cccccc;//__''Current Arousal (<<print $Arousal>>) greater than 10 Enslavement Check''__ Intensity: <<print $Sex_Intensity>> vs. (Avoidance Bonus: 2 + Con: <<print $d100>>) = <<print $Check_Enslavement>>//@@<br>\n\t\t\t<<else>>\n\t\t\t@@color:#cccccc;//__''Current Arousal (<<print $Arousal>>) greater than 10 Enslavement Check''__ Intensity: <<print $Sex_Intensity>> vs. (Avoidance Bonus: 4 + Con: <<print $d100>>) = <<print $Check_Enslavement>>//@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n/%a feedback?%/\n\n/%a Minotaur or Warpzon%/\n\n<<if $Encounter is "The Lord's Lair" or $Z eq 10 or $Encounter is "Tentacle Chest" or $Encounter is "Tentacle Room" or $Encounter is "Tentacle Zone" or $Encounter is "Imprisoned" or $Encounter is "Cold Water" or $Encounter is "Imprisoned-Public" or $Encounter is "Equipment Room">>\n\t<<display 'sex3'>>\n<<else>>\n\t<<if $Sex_Intensity gt $Check_Enslavement and $Item_BondsofInsanity neq "worn" and $Arousal gt 10 and $Timer_MC lte 0 and $Imprisoned is false and $RaceRoom neq "an unclaimed">>\n\t<<display 'sex enslaved'>>\n\t<<else>>\n\t<<display 'sex3'>>\n\t<</if>>\n<</if>>\n<<set $Encounter to "">>
/%a Enslaved?%/ \n\n\n\t/%a bonds/tangle?%/\n\n<<if $Item_BondsofInsanity eq "worn" or $Item_TangleInfestation eq "worn" or $Encounter is "Tentacle Chest" or $Encounter is "Tentacle Room" or $Encounter is "Tentacle Zone" or $Encounter is "Cold Water">>\n\t<<if $Encounter is "Tentacle Zone">>\n\t\t/%a Sex Addict%/\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence is 0>>\n\t\t\t<<set $Arousal = $Arousal + 8>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Sex Addict (Arousal +8, Intelligence -2)//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<set $Arousal = $Arousal + 6>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Not Sex Addict (Arousal +6, Intelligence -2)//@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $SexAddInt = $SexAddInt + 2>>\n\t<</if>>\n\n\t<<if $Encounter is "Tentacle Room">>\n\t\t/%a Sex Addict%/\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence is 0>>\n\t\t\t<<set $Arousal = $Arousal + 7>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Sex Addict (Arousal +7, Intelligence -1)//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<set $Arousal = $Arousal + 5>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Not Sex Addict (Arousal +5, Intelligence -1)//@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $SexAddInt = $SexAddInt + 1>>\n\t<</if>>\n\n\t<<if $Encounter is "Tentacle Chest">>\n\t\t/%a Sex Addict%/\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence is 0>>\n\t\t\t<<set $Arousal = $Arousal + 6>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Sex Addict (Arousal +6, Intelligence -1)//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<set $Arousal = $Arousal + 4>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Not Sex Addict (Arousal +4, Intelligence -1)//@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $SexAddInt = $SexAddInt + 1>>\n\t<</if>>\n<<else>>\n\t/%a Sex Addict%/\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0>>\n\n\t\t\t<<set $Arousal = $Arousal - $Sex_Intensity>>\n\t\t\t/%a 4+?%/\n\t\t\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Sex Addict - Arousal reduced by Sex Intensity(-<<print $Sex_Intensity>>)//@@<br>\n\t\t\t\t\t<</if>>\n\t\t\t<<if $Sex_Intensity gte 4>>\n\t\t\t\t<<display 'sex - sex addict'>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal reduced by Sex Intensity(-2x<<print $Sex_Intensity>>)//@@<br>\n\t\t<</if>>\n\n\t\t\t<<set $Arousal = $Arousal - $Sex_Intensity>>\n\t\t\t<<set $Arousal = $Arousal - $Sex_Intensity>>\n\n\t\t<</if>>\n<</if>>\n\t\t\t/%a 0?%/\n<<if $Arousal lt 0 or $Encounter is "Cold Water">>\n\t<<set $Arousal to 0>>\n<</if>>\n<<if $Var_Feedback eq "All feedback displayed">>\n@@color:#cccccc;//__Updated Arousal (<<print $Arousal>>), Degradation (<<print $Humiliation>>), Constitution (<<print $Constitution>>)__//@@<br><br>\n<</if>>\n<<display 'Arousal'>>\n\n<<display 'Race Encounters Final'>>\n
<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and remove these fetters.\n\t<br><br>\n\t<<else>>\n\tYou inspect the fetters but you can't see anything that looks like a join or seam. They're also sealed on far too tightly for you to try and slide them off your wrists.\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<</if>>
/% Pic %/\n\n\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[manacles]]<br><br>\n\t<</if>>
/% Pic %/\n\n\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t<<if $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\n\t[img[nipple rings or clit piercing or thigh highs - beastkin]]\n\t<br><br>\n\t<<else>>\n\t[img[arm binder]]<br><br>\n\t<</if>>\n\t<</if>>
/%a Text Passage %/\nYour body becomes stronger as the sap flows through your blood.\n\n\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n/%a Text Passage %/@@color:#339999;(Strength +2)@@\n<<set $Status_MarkedbyNature to "Oak Aspect @@color:#339999;(Strength +2)@@">> \n\n\n<<else>>\n\n<<set $Status_MarkedbyNature to "Oak Aspect @@color:#339999;(Increased Strength)@@">>\n\n<</if>>\n<<set $MarkedbyNature_Oak to 1>>\n\n<<set $Strength to Math.clamp($Strength + 2, 1, 22)>>\n<<set $Action_MarkedbyNature_Ash to false>>\n\n<<set $Action_MarkedbyNature_Birch to false>>\n\n<<set $Action_MarkedbyNature_Oak to false>>\n\n<<set $Action_MarkedbyNature_Willow to false>>\n[[Return|Go Back]]
/%a Wear %/\n<<if $Item_NippleChains is "worn">>\n<<else>>\n<<set $Item_NippleChains to "worn">><<set $Item_NippleChains_Wear to "">>\n<<set $Item_NippleChains_Level to $Item_NippleRings_Level>>\n<<set $Item_NippleChains_Enchant to $Item_NippleRings_Enchant>>\n<<set $Rating_Outfit = $Rating_Outfit + 1>>\n<</if>>
[img[new entrance]]\n<br><br>\nYou are at the entrance to the Deep Mountains. The only way in and out, or at least the only one that you know about. \n<br><br>\n<<set $Room to "Entrance">>\n\n<<set $CurrentDir to "">>\n\n<<display 'Exits'>>\n<<if $Debug is "true">>\n<<display 'Room171'>><<display 'Exits'>>\n<</if>>\n\n
<<set $DraggedBack to false>>\n\n<<set $Time = $Time + $X_Backup>>\n<<set $Encounter to "Draenei">>\n/%a Sex tiring out%/\n<<if $Z gte 5 and $Y neq 10>>\n\n\t<<display 'sex'>>\n<<else>>\n\t<<display 'Sex - skipped'>>\n\t<<display 'Draenei Final part2'>>\n<</if>>\n\n
/%a blind?%/\n\n<<set $Check_Enslavement = $Check_Enslavement + 4>>\n<<set $d8 to random(1, 8)>>\n<<set $Sex_Intensity to 0>>\n/%a 1 - Blowjob%/\n<<if $Y eq 1>>\n/%a Z: 7%/\n\t<<if $Z gte 6>>\n\tThe neko wander off giggling to find someone else to play with, as you do your best to wipe away the cum dripping off your face.\n<br><br>\n\t<<else>>\n\n\tThe neko wanders off giggling to find someone else to play with, as you do your best to wipe away the cum dripping off your face.\n<br><br>\n\t<</if>>\n<</if>>\n/%a 10%/\n<<if $Y eq 10>>\n\tShe cums deep inside you and without a final word wanders off satisfied that you have now learned your lesson.\n<br><br>\n<</if>>\n/%a 2 - Blowjob%/\n<<if $Y eq 2>>\n\tShe only releases you when she catches the scent of some other tasty slut and staggers off leaving you gasping from the rough treatment. \n<br><br>\n<</if>>\n/%a 3 4 - lay on side%/\n<<if $Y eq 3 or $Y eq 4>>\n\t\n\t/%a Z: 7%/\n\t<<if $Z gte 6>>\n\t<<set $Arousal = $Arousal + 6>>\n\tThe two neko finish inside you together, pull out and without saying anything wander off giggling to find someone else to play with, leaving you lying there with their substantial amount of cum oozing out of your ass and mouth.\n<br><br>\n\tEventually you manage to persuade yourself to move away from the braziers and your mind at least partially begins to clear. Whatever the braziers had been pumping out seems to have some lingering effects even now you've got away from them, namely keeping you painfully aroused.\n<br><br>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +6)//@@<br><br>\n\t\t<</if>>\n\t<<else>>\n\t<<set $Arousal = $Arousal + 4>>\n\tThe neko finishes inside you, pulls out and without saying anything wanders off giggling to find someone else to play with, leaving you lying there with her cum oozing out of your ass.\n<br><br>\n\tEventually you manage to persuade yourself to move away from the braziers and your mind at least partially begins to clear. Whatever the braziers had been pumping out seems to have some lingering effects even now you've got away from them, namely keeping you painfully aroused.\n<br><br>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +4)//@@<br><br>\n\t\t<</if>>\n\t<</if>>\n\n<</if>>\n/%a 5 6 - Fuck on bed doggy%/\n<<if $Y eq 5 or $Y eq 6>>\n\t/%a Z: 7%/\n\t<<if $Z gte 6>>\n\tWhen they're finished fucking you to their complete satisfaction they quickly and efficiently tie you to the bed for the enjoyment of others that might happen to come along and play with you.\n<br><br>\n\t<<else>>\n\n\tWhen she's finished fucking you to her satisfaction she pulls her strapon out and leaves you tied to the bed for another of her sisters that might happen to come along and play with you.\n<br><br>\n\t<</if>>\n<</if>>\n/%a 9 Fuck on bed on back%/\n<<if $Y eq 9>>\n\t/%a Z: 7%/\n\t<<if $Z gte 6>>\n\t\t/%a male%/\n\t\t<<if $Var_PlayerGender is "Male">>\n\t\tYou're absolutely exhausted and about to faint when the two neko finish up, both of them drooping down onto the bed next to you for a nap. Your ass is throbbing after their dildo party, you're completely covered in your own cum, but you somehow manage to pick yourself up before more neko arrive. \n<br><br>\n\t\t<<else>>\n\t\tYou're absolutely exhausted and about to faint when the two neko finish up, both of them drooping down onto the bed next to you for a nap. Your ass is throbbing after their dildo party, you're completely drenched with sweat from after what they did to you, but you somehow manage to pick yourself up before more neko arrive. \n<br><br>\n\t\t<</if>>\n\t<<else>>\n\t\t/%a male%/\n\t\t<<if $Var_PlayerGender is "Male">>\n\t\tThe neko finally tires herself out, and flops over onto the bed with a happy sigh. Your chest and stomach are completely covered in your cum, your ass is sore and wide open from the punishment it just took, and it takes all the willpower you have to stand up and leave before more of the neko arrive. \n<br><br>\n\t\t<<else>>\n\n\t\tThe neko finally tires herself out, and flops over onto the bed with a happy sigh. You're drenched with sweat, your ass is sore and wide open from the punishment it just took, and it takes all the willpower that you have to stand up and leave before more of the neko arrive.\n<br><br> \n\t\t<</if>>\n\t<</if>>\n<</if>>\n/%a 7 8 - 9 Fuck on bed on back%/\n<<if $Y eq 7 or $Y eq 8>>\n\t/%a Z: 7%/\n\t<<if $Z gte 6>>\n\tWhen they're finished fucking you to their complete satisfaction the dildo is pulled out and they wander off giggling to find someone else to play with.\n<br><br>\n\t<<else>>\n\n\tWhen she's finished fucking you to her complete satisfaction she wanders off giggling to find someone else to play with.\n<br><br>\n\t<</if>>\n<</if>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[$RoomPicture]]<br><br>\n<</if>>\n\t/%a Mind Controlled?%/\n<<if $Timer_MC gt 0>>\n\t<br><br>You love serving your neko mistresses. It truly is all you have ever desired.\n<br><br>\n<</if>>\n\n/%a Chest? - was removed%/\n\n/%a Escorted?%/\n<<if $Imprisoned_escorted eq 2>>\n\t/%a rope bindings?%/\n\t<<if $Item_RopeBindings is "worn">>\n\t\t<<set $d8 to Math.clamp($d8 + 4, 1, 8)>>\n\t<</if>>\n\t/%a less than 5 or no con?%/\n\t<<if $d8 lte 5 or $Constitution lte 1>>\n\tNow that you have served your owner's whims the guard takes hold of your leash and [[returns you to the prison.|Imprisoned]]\n<br><br>\n\t<<else>>\n\t\t/%a rope bindings?%/\n\t\t<<if $Item_RopeBindings is "worn">>\n\t\t\tSeeing as you're tied up the guard tells you to have fun and that they will see you later when you're brought back to the prison.\n<br><br>\n\t\t<<else>>\n\t\t\tThe guard tells you to go take your pretty ass on a tour round the whole area and see who else wants a taste. With instructions to come back to your cell like the good little obedient slut that you are and to tell them everything that you have done along with stern warnings that if you have not done sufficient in their eyes they will take their time making up the difference they leave you alone to get on with it.\n\t\t<</if>>\n<br><br>\n\t\t<<set $RoomName to "">>\n\t\t<<set $Imprisoned to false>><<set $RoomName to "">>\n\t\t<<set $Escape_Bonus to 0>>\n\n\t\t<<set $Action_TrytoEscape to false>>\n\n\t\t<<set $Action_Wait to false>>\n\n\t\t<<set $Imprisoned_escorted to 0>>\n\t\t<<display 'Finish Encounter'>>\n\n\t\t/%a PAUSE HERE - to activate imprisoned again %/\n\t<</if>>\n<<else>>\n\t<<display 'Finish Encounter'>>\n<</if>>\n\n
/% Room 41 north to Room 42 - 1st route to Trolls%/\n<<set $Room41DirFirst to "north">><<set $Backdirection to "south">>\n<<set $Room to "Room41">>\n<<set $Room41Exits to 0>><<set $Room41Name to "">><<set $Room41RoomFirst to "Room42">>\n<<set $Room41TypeFirst to $OrcDoors.random()>>\n<<set $Room42DirFirst to $Backdirection>>\n<<set $Room42TypeFirst to $Room41TypeFirst>>\n<<set $Room42Exits to 0>><<set $Room42Name to "">><<set $Room42RoomFirst to $Room>>\n<<set $Room41Exits = $Room41Exits + 1>>\n<<set $Room42Exits = $Room42Exits + 1>>\n/% Room 41 west to Room 43 - 2nd route to Trolls%/\n<<set $Room41DirSecond to "northeast">><<set $Backdirection to "southwest">>\n<<set $Room to "Room41">>\n<<set $Room41RoomSecond to "Room43">>\n<<set $Room41TypeSecond to $OrcDoors.random()>>\n<<set $Room43DirFirst to $Backdirection>>\n<<set $Room43TypeFirst to $Room41TypeSecond>>\n<<set $Room43Exits to 0>><<set $Room43Name to "">><<set $Room43RoomFirst to $Room>>\n<<set $Room41Exits = $Room41Exits + 1>>\n<<set $Room43Exits = $Room43Exits + 1>>\n/% Room 42 random NE pref to Room 44 - 1st route to Trolls%/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room42">>\n<<set $Room42DirSecond to $Direction>>\n<<set $Room42RoomSecond to "Room44">>\n<<set $Room42TypeSecond to $OrcDoors.random()>>\n<<set $Room44DirFirst to $Backdirection>>\n<<set $Room44TypeFirst to $Room42TypeSecond>>\n<<set $Room44Exits to 0>><<set $Room44Name to "">><<set $Room44RoomFirst to $Room>>\n<<set $Room42Exits = $Room42Exits + 1>>\n<<set $Room44Exits = $Room44Exits + 1>>\n/% Room 44 random NE pref to Room 45 - 1st route to Trolls%/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room44">>\n<<set $Room44DirSecond to $Direction>>\n<<set $Room44RoomSecond to "Room45">>\n<<set $Room44TypeSecond to $OrcDoors.random()>>\n<<set $Room45DirFirst to $Backdirection>>\n<<set $Room45TypeFirst to $Room44TypeSecond>>\n<<set $Room45Exits to 0>><<set $Room45Name to "">><<set $Room45RoomFirst to $Room>>\n<<set $Room44Exits = $Room44Exits + 1>>\n<<set $Room45Exits = $Room45Exits + 1>>\n/% Room 45 random NE pref to TrollsExit - 298 - 1st route to Trolls%%/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room45">>\n<<set $Room45DirSecond to $Direction>>\n<<set $Room45RoomSecond to "Room298">>\n<<set $Room45TypeSecond to $OrcDoors.random()>>\n<<set $Room298DirFirst to $Backdirection>>\n<<set $Room298TypeFirst to $Room45TypeSecond>>\n<<set $Room298Exits to 0>><<set $Room298Name to "">><<set $Room298RoomFirst to $Room>>\n<<set $Room45Exits = $Room45Exits + 1>>\n<<set $Room298Exits = $Room298Exits + 1>>\n\n/% Room 43 random NW pref to Room 46 - 2nd route to Trolls%/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room43">>\n<<set $Room43DirSecond to $Direction>>\n<<set $Room43RoomSecond to "Room46">>\n<<set $Room43TypeSecond to $OrcDoors.random()>>\n<<set $Room46DirFirst to $Backdirection>>\n<<set $Room46TypeFirst to $Room43TypeSecond>>\n<<set $Room46Exits to 0>><<set $Room46Name to "">><<set $Room46RoomFirst to $Room>>\n<<set $Room43Exits = $Room43Exits + 1>>\n<<set $Room46Exits = $Room46Exits + 1>>\n/% Room 46 random NE pref to Room 47 - 2nd route to Trolls %/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room46">>\n<<set $Room46DirSecond to $Direction>>\n<<set $Room46RoomSecond to "Room47">>\n<<set $Room46TypeSecond to $OrcDoors.random()>>\n<<set $Room47DirFirst to $Backdirection>>\n<<set $Room47TypeFirst to $Room46TypeSecond>>\n<<set $Room47Exits to 0>><<set $Room47Name to "">><<set $Room47RoomFirst to $Room>>\n<<set $Room46Exits = $Room46Exits + 1>>\n<<set $Room47Exits = $Room47Exits + 1>>\n/% Room 47 random NE pref to Room 48 - 2nd route to Trolls %/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room47">>\n<<set $Room47DirSecond to $Direction>>\n<<set $Room47RoomSecond to "Room48">>\n<<set $Room47TypeSecond to $OrcDoors.random()>>\n<<set $Room48DirFirst to $Backdirection>>\n<<set $Room48TypeFirst to $Room47TypeSecond>>\n<<set $Room48Exits to 0>><<set $Room48Name to "">><<set $Room48RoomFirst to $Room>>\n<<set $Room47Exits = $Room47Exits + 1>>\n<<set $Room48Exits = $Room48Exits + 1>>\n/% Room 47 other SE pref to OrcExitorc 298 - 2nd route to Trolls%/\n<<if $Room298DirFirst is "south">>\n<<set $Room48DirSecond to "east">><<set $Backdirection to "west">>\n<<elseif $Room298DirFirst is "southwest">>\n<<set $Room48DirSecond to "east">><<set $Backdirection to "west">>\n<<else>>\n<<set $Room48DirSecond to "north">><<set $Backdirection to "south">>\n<</if>>\n<<set $Room to "Room48">>\n<<set $Room48RoomSecond to "Room298">>\n<<set $Room48TypeSecond to $OrcDoors.random()>>\n<<set $Room298DirSecond to $Backdirection>>\n<<set $Room298TypeSecond to $Room48TypeSecond>>\n<<set $Room298RoomSecond to $Room>>\n<<set $Room48Exits = $Room48Exits + 1>>\n<<set $Room298Exits = $Room298Exits + 1>>\n\n/% Room 42 southeast to Room 49 - 1st route to Goblins%/\n<<set $Room42DirThird to "southeast">><<set $Backdirection to "northwest">>\n<<set $Room to "Room42">>\n<<set $Room42RoomThird to "Room49">>\n<<set $Room42TypeThird to $OrcDoors.random()>>\n<<set $Room49DirFirst to $Backdirection>>\n<<set $Room49TypeFirst to $Room42TypeThird>>\n<<set $Room49Exits to 0>><<set $Room49Name to "">><<set $Room49RoomFirst to $Room>>\n<<set $Room42Exits = $Room42Exits + 1>>\n<<set $Room49Exits = $Room49Exits + 1>>\n\n/% Room 49 random SE pref to OrcExitGoblins 297 - 1st route to Goblins%/\n<<set $Direction to $DirectionsSEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room49">>\n<<set $Room49DirSecond to $Direction>>\n<<set $Room49RoomSecond to "Room297">>\n<<set $Room49TypeSecond to $OrcDoors.random()>>\n<<set $Room297DirFirst to $Backdirection>>\n<<set $Room297TypeFirst to $Room49TypeSecond>>\n<<set $Room297Exits to 0>><<set $Room297Name to "">><<set $Room297RoomFirst to $Room>>\n<<set $Room49Exits = $Room49Exits + 1>>\n<<set $Room297Exits = $Room297Exits + 1>>\n\n\n/% Room 45 se to Room 50 - 2nd to Gobs %/\n<<if $Room45DirSecond neq "east">>\n<<set $Room45DirThird to "east">><<set $Backdirection to "west">>\n<<else>>\n<<set $Room45DirThird to "southeast">><<set $Backdirection to "northwest">>\n<</if>>\n<<set $Room to "Room45">>\n<<set $Room45RoomThird to "Room50">>\n<<set $Room45TypeThird to $OrcDoors.random()>>\n<<set $Room50DirFirst to $Backdirection>>\n<<set $Room50TypeFirst to $Room45TypeThird>>\n<<set $Room50Exits to 0>><<set $Room50Name to "">><<set $Room50RoomFirst to $Room>>\n<<set $Room45Exits = $Room45Exits + 1>>\n<<set $Room50Exits = $Room50Exits + 1>>\n\n/% Room 50 random SE pref to Room 51 - 2nd to Gobs %/\n<<set $Direction to $DirectionsSEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room50">>\n<<set $Room50DirSecond to $Direction>>\n<<set $Room50RoomSecond to "Room51">>\n<<set $Room50TypeSecond to $OrcDoors.random()>>\n<<set $Room51DirFirst to $Backdirection>>\n<<set $Room51TypeFirst to $Room50TypeSecond>>\n<<set $Room51Exits to 0>><<set $Room51Name to "">><<set $Room51RoomFirst to $Room>>\n<<set $Room50Exits = $Room50Exits + 1>>\n<<set $Room51Exits = $Room51Exits + 1>>\n\n/% Room 50 other SE pref to OrcExitorc 297 - 2nd route to Goblins%/\n<<if $Room297DirFirst is "northwest" or $Room297DirFirst is "north">>\n<<set $Room51DirSecond to "east">><<set $Backdirection to "west">>\n<<else>>\n<<set $Room51DirSecond to "southeast">><<set $Backdirection to "northwest">>\n<</if>>\n<<set $Room to "Room51">>\n<<set $Room51RoomSecond to "Room297">>\n<<set $Room51TypeSecond to $OrcDoors.random()>>\n<<set $Room297DirSecond to $Backdirection>>\n<<set $Room297TypeSecond to $Room51TypeSecond>>\n<<set $Room297RoomSecond to $Room>>\n<<set $Room51Exits = $Room51Exits + 1>>\n<<set $Room297Exits = $Room297Exits + 1>>\n\n<<display 'MapGen-Orc2'>>
/%a Remove %/\n<<if $Item_SkimpyTop is "worn">>\n\t<<if $Enchant_1 is "Remove">>\n\t\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\t\tWith you currently in bondage it'd be impossible to try and remove your top first.\n\t\t<br><br>\n\t\t<<elseif $Item_SkimpyTop_Level is "Cursed " or $Item_SkimpyTop_Level is "Nightmare " or $Item_SkimpyTop_Level is "Fel-" or $Item_SkimpyTop_Level is "Corrupted ">>\n\t\tYou try and pull the top off, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\t\t<br><br>\n\t\t<<else>>\n\t\tYou remove the top and let it drop to the floor. The chilly cave air sets your nipples erect and you wonder if walking around wearing even less is such a good idea.\n\t\t<br><br>\n\t\t<<display 'Item-SkimpyTop-Removable'>>\n\t\t<</if>>\n\t<br><br>\n\t[[Return|Go Back]]\n\t<br><br>\n\t<<else>>\n\t\t<<display 'Item-SkimpyTop-Removable'>>\n\t<</if>>\n<</if>>
/% Setting First Exit %/\n<<display 'Exits Specific'>>\n\n<blockquote>\n<<set $Type to $TypeFirst>>\n<<set $Dir_Type to $Dir_TypeFirst>>\n<<set $D to 1>>\n<<if $Dir_TypeFirst eq $CurrentDir>>\n\t<<set $Head to "Return back ">>\n<<else>>\n\t<<display 'descrip'>>\n\t<<set $Head to "Head ">>\n<</if>>\n<<display 'Exits setting'>> \n<<if $Dir_TypeFirst is $CurrentDir or $Dir_TypeFirst is "up" or $Dir_TypeFirst is "down" or $Dir_TypeFirst is "through">>\n-[[$LinkFirstDesc|playerleave][$CurrentDir to $Dir_TypeFirst; $CurrentExit to $TypeFirst; $RoomLink to $RoomLinkFirst; $Head to $LinkFirstDesc]]<br>\n<<else>>\n-<span id="ExitFirst"><<click $LinkFirstDesc>>\n<<replace "#ExitFirst">>''[[$ExitFirstWording|playerleave][$CurrentDir to $Dir_TypeFirst; $CurrentExit to $TypeFirst; $RoomLink to $RoomLinkFirst; $Head to $LinkFirstDesc]]''<<if $TypeFirst is "obscene opening">><br><br>[img[obsceneopening]]<br><<elseif $TypeFirst is "suspicious statue">><br><br>The statue has been slid slightly to one side revealing that there is an opening behind it.<br><</if>>\n<<if $Head is "Head ">><<display 'Chest generation'>><</if>>\n<</replace>>\n<</click>></span><br>\n<</if>>\n<<if $RoomExits gt 1>>\n/% Setting Second Exit - k %/\n<<set $Type to $TypeSecond>>\n<<set $Dir_Type to $Dir_TypeSecond>>\n<<set $D to 2>>\n<<if $Dir_TypeSecond eq $CurrentDir>>\n<<set $Head to "Return back ">>\n<<else>>\n<<display 'descrip'>>\n<<set $Head to "Head ">>\n<</if>>\n<<display 'Exits setting'>>\n<<if $Dir_TypeSecond is $CurrentDir or $Dir_TypeSecond is "up" or $Dir_TypeSecond is "down" or $Dir_TypeSecond is "through">>\n-[[$LinkSecondDesc|playerleave][$CurrentDir to $Dir_TypeSecond; $CurrentExit to $TypeSecond; $RoomLink to $RoomLinkSecond; $Head to $LinkSecondDesc]]<br>\n<<else>>\n-<span id="ExitSecond"><<click $LinkSecondDesc>>\n<<replace "#ExitSecond">>''[[$ExitSecondWording|playerleave][$CurrentDir to $Dir_TypeSecond; $CurrentExit to $TypeSecond; $RoomLink to $RoomLinkSecond; $Head to $LinkSecondDesc]]''<<if $TypeSecond is "obscene opening">><br><br>[img[obsceneopening]]<br><<elseif $TypeSecond is "suspicious statue">><br><br>The statue has been slid slightly to one side revealing that there is an opening behind it.<br><</if>>\n<<if $Head is "Head ">><<display 'Chest generation'>><</if>>\n<</replace>>\n<</click>></span><br>\n<</if>>\n<</if>>\n\n/% Setting Third Exit %/\n\n<<if $RoomExits gt 2>>\n<<if $Room is "Room1" or $Room is "Room21">>\n<br>\n-[[Return to the entrance to the Deep Mountains.|Entrance]]\n<<else>>\n\t<<set $D to 3>>\n\t<<set $Type to $TypeThird>>\n\t<<set $Dir_Type to $Dir_TypeThird>>\n\t<<if $Dir_TypeThird eq $CurrentDir>>\n\t\t<<set $Head to "Return back ">>\n\t<<else>>\n\t\t<<display 'descrip'>>\n\t\t<<set $Head to "Head ">>\n\t<</if>>\n\t<<display 'Exits setting'>>\n\t\t<<if $Dir_TypeThird is $CurrentDir or $Dir_TypeThird is "up" or $Dir_TypeThird is "down" or $Dir_TypeThird is "through">>\n\t\t-[[$LinkThirdDesc|playerleave][$CurrentDir to $Dir_TypeThird; $CurrentExit to $TypeThird; $RoomLink to $RoomLinkThird; $Head to $LinkThirdDesc]]<br>\n\t\t<<else>>\n\t\t-<span id="ExitThird"><<click $LinkThirdDesc>>\n\t\t<<replace "#ExitThird">>''[[$ExitThirdWording|playerleave][$CurrentDir to $Dir_TypeThird; $CurrentExit to $TypeThird; $RoomLink to $RoomLinkThird; $Head to $LinkThirdDesc]]''<<if $TypeThird is "obscene opening">><br><br>[img[obsceneopening]]<br><<elseif $TypeThird is "suspicious statue">><br><br>The statue has been slid slightly to one side revealing that there is an opening behind it.<br><</if>>\n<<if $Head is "Head ">><<display 'Chest generation'>><</if>>\n<</replace>>\n\t\t<</click>></span><br>\n\t\t<</if>>\n\t<</if>>\n\t<<if $RoomExits gt 3>>\n\t/% Setting Fourth Exit %/\n\t<<set $D to 4>>\n\t<<set $Type to $TypeFourth>>\n\t<<set $Dir_Type to $Dir_TypeFourth>>\n\t<<if $Dir_TypeFourth eq $CurrentDir>>\n\t<<set $Head to "Return back ">>\n\t<<else>>\n\t<<display 'descrip'>>\n\t<<set $Head to "Head ">>\n\t<</if>>\n\t<<display 'Exits setting'>>\n\t<<if $Dir_TypeFourth is $CurrentDir or $Dir_TypeFourth is "up" or $Dir_TypeFourth is "down" or $Dir_TypeFourth is "through">>\n\t-[[$LinkFourthDesc|playerleave][$CurrentDir to $Dir_TypeFourth; $CurrentExit to $TypeFourth; $RoomLink to $RoomLinkFourth; $Head to $LinkFourthDesc]]<br>\n\t<<else>>\n\t-<span id="ExitFourth"><<click $LinkFourthDesc>>\n\t<<replace "#ExitFourth">>''[[$ExitFourthWording|playerleave][$CurrentDir to $Dir_TypeFourth; $CurrentExit to $TypeFourth; $RoomLink to $RoomLinkFourth; $Head to $LinkFourthDesc]]''<<if $TypeFourth is "obscene opening">><br><br>[img[obsceneopening]]<br><<elseif $TypeFourth is "suspicious statue">><br><br>The statue has been slid slightly to one side revealing that there is an opening behind it.<br><</if>>\n<<if $Head is "Head ">><<display 'Chest generation'>><</if>>\n<</replace>>\n\t<</click>></span><br>\n\t<</if>>\n<</if>>\n<</if>>\n</blockquote>\n\n<ul>\n <li><<if $A_NW is "white">><span class="whitearrow whitearrow-top-left"></span><<elseif $A_NW is "grey">><span class="greyarrow greyarrow-top-left"></span><<else>><span class="blackarrow blackarrow-top-left"></span><</if>></li>\n <li><<if $A_N is "white">><span class="whitearrow whitearrow-top"></span><<elseif $A_N is "grey">><span class="greyarrow greyarrow-top"></span><<else>><span class="blackarrow blackarrow-top"></span><</if>></li>\n <li><<if $A_NE is "white">><span class="whitearrow whitearrow-top-right"></span><<elseif $A_NE is "grey">><span class="greyarrow greyarrow-top-right"></span><<else>><span class="blackarrow blackarrow-top-right"></span><</if>></li>\n</ul>\n<uL>\n <li><<if $A_W is "white">><span class="whitearrow whitearrow-left"></span><<elseif $A_W is "grey">><span class="greyarrow greyarrow-left"></span><<else>><span class="blackarrow blackarrow-left"></span><</if>></li>\n <li><<if $A_Up is "white">><span class="whitearrow whitearrow-top-narrow"></span><<elseif $A_Up is "grey">><span class="greyarrow greyarrow-top-narrow"></span><<elseif $A_Down is "white">><span class="whitearrow whitearrow-bottom-narrow"></span><<elseif $A_Down is "grey">><span class="greyarrow greyarrow-bottom-narrow"></span><<else>><span class="blackarrow blackarrow-top-narrow"></span><</if>></li>\n <li><<if $A_E is "white">><span class="whitearrow whitearrow-right"></span><<elseif $A_E is "grey">><span class="greyarrow greyarrow-right"></span><<else>><span class="blackarrow blackarrow-right"></span><</if>></li> \n</ul>\n<uL>\n <li><<if $A_SW is "white">><span class="whitearrow whitearrow-bottom-left"></span><<elseif $A_SW is "grey">><span class="greyarrow greyarrow-bottom-left"></span><<else>><span class="blackarrow blackarrow-bottom-left"></span><</if>></li>\n <li><<if $A_S is "white">><span class="whitearrow whitearrow-bottom"></span><<elseif $A_S is "grey">><span class="greyarrow greyarrow-bottom"></span><<else>><span class="blackarrow blackarrow-bottom"></span><</if>></li>\n <li><<if $A_SE is "white">><span class="whitearrow whitearrow-bottom-right"></span><<elseif $A_SE is "grey">><span class="greyarrow greyarrow-bottom-right"></span><<else>><span class="blackarrow blackarrow-bottom-right"></span><</if>></li>\n</ul>
/%a Humans%/\n\n\t\t<<if $Region is "Human">>\n\t\t/%a Still in room?%/\n\t\t<<if $Z neq 10>>\n\t\t\t/%a Not escaped?%/\n\t\t\t<<if $Z eq 8>>\n\t\t\t\t<<set $Z to 7>>\n\t\t\t<</if>>\n\t\t\t/%a group?%/\n\t\t\t<<if $Z gte 6>>\n\t\t\tThe mage shudders in orgasmic bliss and unsteadily wanders off to introduce others to her power. Attracted by the sound of unleashed magical power a group of opportunistic humans approach in the mage's wake.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<<else>>\n\n\t\t\tThe mage shudders in orgasmic bliss and unsteadily wanders off to introduce others to her power. Her minder following behind watches her go before deciding to take care of you instead.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<display 'ResistancePart2'>>\n\t\t<</if>>\n\t\n\t<<elseif $Region is "Troll">>\n\t\t/%a Still in room?%/\n\t\t<<if $Z neq 10>>\n\t\t\t/%a Not escaped?%/\n\t\t\t<<if $Z eq 8>>\n\t\t\t\t<<set $Z to 7>>\n\t\t\t<</if>>\n\t\t\t/%a group?%/\n\t\t\t<<if $Z gte 6>>\n\t\t\tThe troll chuckles at the sight of what the spell has done to you. She stands up in a serpentine motion full of languid grace and saunters towards you, as you hear the sounds of more trolls moving to seize you from behind.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<<else>>\n\n\t\t\tThe troll chuckles at the sight of what the spell has done to you. She stands up in a serpentine motion full of languid grace and saunters towards you.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<display 'ResistancePart2'>>\n\t\t<</if>>\n\t\n\n\t<<elseif $Region is "Elf">>\n\n\t\t/%a Still in room?%/\n\n\t\t<<if $Z neq 10>>\n\t\t\t/%a Not escaped?%/\n\n\t\t\t<<if $Z eq 8>>\n\t\t\t\t<<set $Z to 7>>\n\t\t\t<</if>>\n\t\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\n\t\t\t@@color:#800000;"Not bad,"@@ she notes, then clicks a finger calling to the other elves for them to deal with you properly.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<<else>>\n\n\t\t\t@@color:#800000;"Not bad,"@@ she notes, then clicks a finger calling her student forward to deal with you properly.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<display 'ResistancePart2'>>\n\t\t<</if>>\n\t\n\n\t<<elseif $Region is "Dwarves">>\n\n\t\t/%a Still in room?%/\n\n\t\t<<if $Z neq 10>>\n\t\t\t/%a Not escaped?%/\n\n\t\t\t<<if $Z eq 8>>\n\t\t\t\t<<set $Z to 7>>\n\t\t\t<</if>>\n\t\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\n\t\t\tAs the magic set off by the trap fades you hear the sound of steel boots on the stone floor as the dwarves come to see who or what their trap has claimed.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<<else>>\n\n\t\t\tAs the magic set off by the trap fades you hear the sound of steel boots on the stone floor as a dwarf comes to see who or what their trap has claimed.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<display 'ResistancePart2'>>\n\t\t<</if>>\n\t\n\t<<elseif $Region is "Orc">>\n\t\t<<if $Z neq 10>>\n\t\t\t/%a Not escaped?%/\n\n\t\t\t<<if $Z eq 8>>\n\t\t\t\t<<set $Z to 7>>\n\t\t\t<</if>>\n\t\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\n\t\t\tWhen the magic clears the elementalist has gone and orcs stomp forward towards you out of the dissipating smoke.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<<else>>\n\n\t\t\tWhen the magic clears the elementalist has gone and an orc stomps forward towards you out of the dissipating smoke.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<display 'ResistancePart2'>>\n\t\t<</if>>\n\t<<elseif $Region is "Draenei">>\n\t\t/%a Still in room?%/\n\n\t\t<<if $Z neq 10>>\n\t\t\t/%a Not escaped?%/\n\n\t\t\t<<if $Z eq 8>>\n\t\t\t\t<<set $Z to 7>>\n\t\t\t<</if>>\n\t\t\t/%a group?%/\n\n\t\t\t\n\t\t\t<<if $Z gte 1 and $Z lte 5>>\n\n\t\t\t@@color:#8000ff;"Don't you feel better now, <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>?"@@ she asks, as she advances towards you.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\n\t\t\t<<else>>\n\n\t\t\t@@color:#8000ff;"Don't you feel better now, <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>?"@@ she asks, as she advances towards you and other draenei fall in behind her.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<display 'ResistancePart2'>>\n\t\t<</if>>\n\n\t<<elseif $Region is "Beastkin">>\n\n\t\t/%a Still in room?%/\n\n\t\t<<if $Z neq 10>>\n\t\t\t/%a Not escaped?%/\n\n\t\t\t<<if $Z eq 8>>\n\t\t\t\t<<set $Z to 7>>\n\t\t\t<</if>>\n\n\t\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\n\t\t\tShe giggles delightedly at what she has wrought upon you. @@color:#ff00ff;"Now it's time to play,"@@ she purrs wickedly, as the shapes of more neko come crawling out of the shadows.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<<else>>\n\n\t\t\tShe giggles delightedly at what she has wrought upon you. @@color:#ff00ff;"Now it's time to play,"@@ she purrs wickedly.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<display 'ResistancePart2'>>\n\t\t<</if>>\n\t<<elseif $Region is "Goblin">>\n\n\t\t/%a Still in room?%/\n\n\t\t<<if $Z neq 10>>\n\t\t\t/%a Not escaped?%/\n\n\t\t\t<<if $Z eq 8>>\n\t\t\t\t<<set $Z to 7>>\n\t\t\t<</if>>\n\n\n\t\t\t@@color:#008040;"See, don't you just love it?"@@ the goblin mage says, giggles madly and then promptly disapears in a cloud of sparks, as you hear the sound of other goblins starting to approach.<br><br><<display 'ResistancePart2'>>\n<br><br>\n\t\t<<else>>\n\t\t\t<<display 'ResistancePart2'>>\n\t\t<</if>>\n\t<</if>>
\t\t/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n\t[img[$RoomPicture]]\n<</if>>\n\t/%a 10%/\n<<if $Y is 10 and $Region_Goblins_10 is 0>>\n\t\t/%a five or less?%/\n\t<<if $X_Backup lt 6>>\n\t/%a displaying text%/\n\t\t\n\tIn the end you have had to say @@color:#81DAF5;"Sorry for being a useless whore," @@<<print $txt_number>> times before they finally fuck off and let you rest. \n\t<br><br>\n\n\t<<elseif $X_Backup lt 20>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tIn the end you have had to moan out the words @@color:#81DAF5;"Sorry for being a useless whore," @@<<print $txt_number>> times leaving the phrase burned into your mind. \n\t<br><br>\n\t\tYou lie in the dirt and when you manage to lift your head all the goblins seem to have made themselves scarse for now.\n\t\t<br><br>\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tIn the end you have had to moan out the words @@color:#81DAF5;"Sorry for being such a useless whore," @@ so many times that you lost count entirely. Towards the end it got harder and harder with the constant fucking that you could barely gasp it out, worse you were really starting to believe it. \n\t<br><br>\n\tYou lie in the dirt and when you manage to lift your head all the goblins seem to have made themselves scarse for now.\n\t<br><br>\n\t<<set $d20 = $d20 + 4>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\n\t<</if>>\n\n<<else>>\n\n\t<<set $d6_0 to random(1, 6)>>\n\t/%a stats great than 5?%/\n\t<<display 'Goblins stats great than 5'>>\n<</if>>
<<set $d6 to random(1, 6)>>\n\n<<if $RoomName is "ice shrine">>\n<<set $RoomRoomXtraDesc to "The temperature drops like a rock as your breath clouds up in front of you.">>\n<<set $RoomPicture = "ice shrine">>\n<<set $ArousalBoost to 0>> \n<</if>>\n\n<<if $RoomName is "enchanted cavern">>\n\n<<set $RoomRoomXtraDesc to "Your breath is taken away by the sight of the mystical aurora playing through the crystal ceiling of this cavern. You head jerks to the side as you think you hear a voice, but there's nothing there when you look for it. Right behind you are sure that you hear a light giggle and when you spin round you are still alone.">>\n\n<<set $RoomPicture = "enchanted">>\n <</if>>\n\n<<if $RoomName is "giant fungus cave">>\n<<set $RoomRoomXtraDesc to "The air is heavy with fungal spores and you are quickly feeling woozy from being here.">>\n\n<<set $RoomPicture = "giant mushroom">>\n \n<</if>>\n\n<<if $RoomName is "chasm">>\n<<set $RoomPicture = "new chasm">>\n\n<<set $RoomRoomXtraDesc to "The dungeon opens up to an immense chasm with a sheer drop. There is a very narrow path that curves around the rock and promises to be an unnerving experience to get round given the endless dark stretching out below you.">>\n\n<</if>>\n\n<<if $RoomName is "underground pool">>\n<<set $RoomRoomXtraDesc to "The pool glows with an unearthly light that you are sure can't be just put down to bioluminescence.">>\n\n<<set $RoomPicture = "pool">>\n \n\n<</if>>\n\n<<if $RoomName is "crystal tunnel">>\n<<set $RoomPicture = "crystal tunnel">>\n\n\n<<set $RoomRoomXtraDesc to "This tunnel is dotted with large crystals that emit a natural glow from within.">>\n\n<</if>>\n\n<<if $RoomName is "lair">>\n<<set $RoomPicture = "cave">>\n\n\n<<set $RoomRoomXtraDesc to "Whatever massive creature make it's home in this lair you really don't want to guess. Thankfully it doesn't appear to be here right now... Unless it can turn invisible, you really hope it can't turn invisible.">>\n\n<</if>>\n\n<<if $RoomName is "hatchery">>\n<<set $RoomPicture = "hatchery">>\n\n\n<<set $RoomRoomXtraDesc to "You don't know what kind of creature will emerge from the eggs littering the floor and even stuck to the walls, or to what purpose they will be put to, but frankly you'd be happier not knowing.">>\n\n<</if>>\n\n<<if $RoomName is "underground river">>\n<<set $RoomPicture = "underground river">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n\n<<if $RoomName is "tunnel" and $d6 lte 3>>\n<<set $RoomPicture = "slime tunnel">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n\n<<if $RoomName is "tunnel" and $d6 gte 4>>\n<<set $RoomPicture = "tunnel2">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n\n<<if $RoomName is "twisted cavern">>\n<<set $RoomPicture = "twisted cav">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n\n<<if $RoomName is "mine workings">>\n<<set $RoomPicture = "mine workings">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n\n<<if $RoomName is "excavation">>\n<<set $RoomPicture = "excavation">>\n\n\n<<set $RoomRoomXtraDesc to "Work is apparently on hold, but they are making clear progress in delving deeper into the rock to expand their territory.">>\n\n<</if>>\n\n<<if $RoomName is "cave">>\n<<set $RoomPicture = "cave">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n\n<<if $RoomName is "cavern">>\n<<set $RoomPicture = "cavern">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n<<if $RoomName is "sanctum">>\n\n<<set $RoomPicture = "elvish sanctum">>\n\n\n<<set $RoomRoomXtraDesc to "Roots have dug down along way indeed to be so far underground. Even you can feel the sheer druidic power that has been employed to create this sanctum.">>\n\n<</if>>\n\n<<if $RoomName is "guard post">>\n\n<<set $RoomPicture = "room2">>\n \n <<set $RoomRoomXtraDesc to "">>\n<</if>>\n\n<<if $RoomName is "monument">>\n\n<<set $RoomPicture = "unclaimed monument">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>
<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n\n<<set $Action_Wait to true>>\n\nThe flash is the last thing you see as all of the lights go out leaving you in total darkness.\n<br><br>\nYou turn round and look right at a flaming torch you know for a fact was still lit a second a go. There's not even a flicker. Magically inflicted blindless. \n<br><br>\nAll you can do now is hope <<if $Encounter is "Trap">>[[it doesn't last too long.|Resistance Last]]<<elseif $Encounter is "Caster">>[[it doesn't last too long.|Dark Spell Results]]<<else>>it doesn't last too long.<</if>> \n<br><br>\n<<set $d4 to random(1, 4)>>\n<<set $Timer_Blind to $d4>>\n\n<<set $Timer_Blind = $Timer_Blind + 1>>\n\n<<set $Blinded to "Blinded @@color:#339999;(Always counts as lost for moving, -4 Agility)@@">>\n\n/%a feedback?%/\n\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t@@color:#339999;(-4 Agility)@@\n<</if>>\n<<set $Stunned to true>>
/%a Remove%/\n<<if $Item_HaremVeil is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take the gag out first.\n\t<br><br>\n\t<<elseif $Item_HaremVeil_Level is "Cursed " or $Item_HaremVeil_Level is "Nightmare " or $Item_HaremVeil_Level is "Fel-" or $Item_HaremVeil_Level is "Corrupted ">>\n\tYou try and pull the veil off, but for a wispy bit of see-through fabric the magic within is still too strong for that to be an option. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou remove the veil and let it drop to the floor. \n\t<br><br>\n\t<<display 'Item-HaremVeil-Removable'>>\n\t<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-HaremVeil-Removable'>>\n<</if>>\n<</if>>
/%a Drink %/\n<<set $Potion_2 to $Potion_Metallic_Type>>\n<<if $Potion_Metallic_Drank is true>>\n<<else>>\n<<set $Potion_Metallic_Drank to true>>\n<</if>>\n<<display 'potion'>>\n<<set $Potion_Metallic to "">>
/%a Gag%/\n\t<<if $Item_RingGag is "worn">>\n\t\t/%a gag?%/\n\t\n\t\t\n\t<<display 'Item-RingGag-Remove'>>\n\t>>\n\t/%a Cursed? note: disenchant removed here%/\n\n\n\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\t/%a displaying text%/\n\t\t\n\tThe orc leader strides forward his massive green shaft bouncing menacingly before your eyes. After he pulls the gag roughly out of your mouth, he says, @@color:#008000;"Tell me how much of a cock thirsty whore you are, bitch!"\n\t@@<br><br>\n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n<br><br>\n\t@@color:#008000;"Spit on your hands, gobbo cunt,"@@ he commands. He's so much bigger, larger and intimidating than you so you obediently do as he says. @@color:#008000;"Stroke it."@@ You can barely get both your hands around his immense girth, but you do as best as you can.\n\t <br><br>\n\tSeemingly now satisfied with your efforts he grabs your hair in his mighty fist and with your mouth forming an inviting 'O' shaped targets forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n<br><br>\n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n<br><br>\n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as another of his mates take his place and you can't help go at his shaft without the slightest trace of hesitation. When he cums you swallow it all and thank him for honouring you with his cock,\n\t <br><br>\n\tYou repeat the performance for every orc present until you're feeling properly cum drunk and lightheaded at all the yummy white goo [[that you have wantonly swallowed.|Orcs End]]\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tThe orc leader strides forward his massive green shaft bouncing menacingly before your eyes. @@color:#008000;"Tell me how much of a cock thirsty whore you are, bitch!"\n\t@@<br><br>\n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n<br><br>\n\t@@color:#008000;"Spit on your hands, gobbo cunt,"@@ he commands. He's so much bigger, larger and intimidating than you so you obediently do as he says. @@color:#008000;"Stroke it."@@ You can barely get both your hands around his immense girth, but you do as best as you can.\n\t <br><br>\n\tSeemingly now satisfied with your efforts he grabs your hair in his mighty fist and with your mouth forming an inviting 'O' shaped targets forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n<br><br>\n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n<br><br>\n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as another of his mates take his place and you can't help go at his shaft without the slightest trace of hesitation. When he cums you swallow it all and thank him for honouring you with his cock,\n\t<br><br> \n\tYou repeat the performance for every orc present until you're feeling properly cum drunk and lightheaded at all the yummy white goo [[that you have wantonly swallowed.|Orcs End]]\n\t<br><br>\n\t<</if>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>
The gigantic toy is placed up to your rear entrance as <<print $txt_your_breath_quickens>>, you suddenly <<print $txt_scream_out>> After a second to adjust position and grabbing onto your back, the neko begins to <<print $txt_slowly>> Your <<print $txt_slowly_guiding_it_in>>\n<br><br>\nFucked by both neko at the same time, you can't do much but take it, and it doesn't take you long to cum, <<print $txt_the_neko_cums>>\n<br><br>\nSagging down, your arms are unable to support themselves and flop down onto the bed. The pressure in your ass is lifted when the neko takes out the dildo, but your rest is short lived as you hear the exclamation of @@color:#ff00ff;'My turn! My turn!' @@[[ringing in your ears...|Beastkin Final]]\n<br><br>
/%a Examine %/\nA white diamond ring with so many facets that you can't even begin to start counting them. \n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Playername1st to $Var_NameLamia1st.random()>>\n<<set $Playername2nd to $Var_NameLamia2nd.random()>>\n<<set $Playername3rd to $Var_NameLamia3rd.random()>>\n<<set $Playername4th to $Var_NameLamia4th.random()>>\n<<display 'Name Checks'>>\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>>\n<<set $d6 to random(1, 6)>>\n\nYou are <<print $Playername>>, lamia <<print $Class>>.\n<br><br>\nYou do prefer a nice damp cave, but rather than staying to take a mate amongst the lizardmen or enslaved human males that your race are forced to breed with to propagate your entirely female race, you decided instead to leave to explore the outside world. \n<br><br>\nCurious stares follow you absolutely everywhere and your snake tail has an unfortunate tendency to knock things over when you're not paying attention, but it's been working out so far. Okay, so you do get mildly psychotic if someone calls you a beastkin. Only mildly though!\n<br><br>\n@@color:#339999;(+2 Strength, +2 Agility, female only, immune to some leg related bondage items, always start with the //Unnatural Assets// perk)@@\n<br><br>\nDue to your snake tail your upper body has far more support than those unfortunate races who have to totter around on two legs granting you the ''Unnatural Assets'' perk.\n<br><br>\n\n<<set $Strength to Math.clamp($Strength + 2, 1, 22)>>\n<<set $Intelligence = $Agility + 2>>\n<<set $Var_TailDesc is "Rather than legs you have a long snake tail with shining scales. ">>\n<<set $Var_ButtSize to Math.clamp($Var_ButtSize + 2, 1, 9)>>\n<<set $perks.push("Unnatural Assets")>>\n<<set $txt_walking to "slithering">>\n<<set $txt_your_legs_spread to "you ready and waiting">>\n<<set $txt_legs_spread_wide to "tail under control">>\n<<set $txt_walk to "slither">>\n<<set $txt_knees to "tail">>\n<<set $txt_thighs to "tail">>\t\t\t\t\n<<set $txt_legs to "tail">>\n<<set $txt_leg to "tail">>\t\n<<set $txt_toes to "tail">>\t\n<<set $txt_your_foot to "part of your tail">>\n<<set $txt__between_your_legs to "">>\n<<set $txt_stumblesway to "sway">>\n<<set $txt_stumbleslide to "slide">>\n<<set $txt_kneel to "bend forward">>\n\n<<if $Var_PlayerGender is "Female" and $EndGameText.contains("Custom options")>>\nWhich player portrait would you like to have?\n<br><br>\n[img[Female Lamia Portrait 1|portrait_lamia][Femalepart2][$Var_hairdesc = "flowing white and sea-green hair that hangs all the way down to the back of your tail"; $playerportrait = "portrait_lamia"; $Var_BreastsNo = 3]][img[Female Lamia Portrait 2|portrait_lamia3][FourArm Lamia Perk Gain][$Var_hairdesc = "straight green hair that hangs down your back"; $playerportrait = "portrait_lamia3"; $Var_BreastsNo = 4]][img[Female Lamia Portrait 3|portrait_lamia4][Femalepart2][$Var_hairdesc = "straight sea-green hair that hangs down past your shoulders"; $playerportrait = "portrait_lamia4"; $Var_BreastsNo = 2]][img[Female Lamia Portrait 4|portrait_lamia2][Femalepart2][$Var_hairdesc = "long purple hair that hangs down past your shoulders"; $playerportrait = "portrait_lamia2"; $Var_BreastsNo = 5]]\n<br><br>\n<<elseif $Var_PlayerGender is "Female" and $d6 lte 2>>\n<<set $Var_hairdesc = "flowing white and sea-green hair that hangs all the way down to the back of your tail"; $playerportrait = "portrait_lamia"; $Var_BreastsNo = 3>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d6 lte 3>>\n<<set $Var_hairdesc = "straight green hair that hangs down your back"; $playerportrait = "portrait_lamia3"; $Var_BreastsNo = 4>>[[Continue|FourArm Lamia Perk Gain]]\n<<elseif $Var_PlayerGender is "Female" and $d6 lte 4>>\n<<set $Var_hairdesc = "straight sea-green hair that hangs down past your shoulders"; $playerportrait = "portrait_lamia4"; $Var_BreastsNo = 2>>[[Continue|FourArm Lamia Perk Gain]]\n<<elseif $Var_PlayerGender is "Female">>\n<<set $Var_hairdesc = "long purple hair that hangs down past your shoulders"; $playerportrait = "portrait_lamia2"; $Var_BreastsNo = 5>>[[Continue|Femalepart2]]<</if>>
/%a Examine %/\n<<if $Potion_Chromatic_Drank is true>>\nA potion made of every colour of the rainbow and a few more beside that shifts from hue to hue in an entrancing display. From past experience you know that this is a <<print $Potion_Chromatic_Type>>.\n<<else>>\nA potion made of every colour of the rainbow and a few more beside that shifts from hue to hue in an entrancing display. \n<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
\t<<if $Timer_MC is 0 and $DraggedBack is true>>\n\t\t/%a Dragged back%/\n\t\t\n\t<<set $Z to 7>>\n\t\t/%a displaying text%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t@@color:#707070;//Dragged back!: Z = 7//@@<br><br>\n\t<</if>>\n\t<<else>>\n\t\t/%a room reroll?%/\n\t\t<<if $W is 10 and $SpecialRoom_Double is true>>\n\t\t<<set $W to random(1, 10)>>\n\t\t<<set $SpecialRoom_Double to false>> \n\t\t<</if>>\n\t/%a UNclaimed Protea? note: protea and ishanah functionality removed here to completely rethink later%/\n\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t/%a displaying text%/\n\t\t\t<br><br>@@color:#707070;//W = <<print $W>> - Race / Special<br>\n\t\tX = <<print $X>> - Time / Potential Double Effects<br>\n\t\tY = <<print $Y>> - Special room / Spells / Race Action<br>\n\t\tZ = <<print $Z>> - Ambush / Oral /Fucking//@@<br><br>\n\t\t<</if>>\n\t/%a sneak?%/\n\t\t<<if $txt_walk is "sneak">>\n\t\t\t<<set $X = $X + 4>>\n\t\t<<set $X_Backup = $X_Backup + 4>> \n\t\t<</if>>\n\t/%a Mind Controlled? or dragged back or exhausted%/\n\t<<display 'Generator-Mind Controlled'>>\n\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t/%a Doubles?%/\n\t\t\t<<if $X is $Y or $Difficulty is "Insane">>\n\t\t\t/%a displaying text%/\n\t\t\t@@color:#707070;//''X, Y DOUBLES!''//@@<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n
<<if $Timer_MC gt 0 or $DraggedBack is true or $Constitution is 1>>\n\t/%a Escaped?%/\n\t<<if $Z gte 8>>\n\t\t<<set $Z = $Z - 3>> \n\n\t<</if>>\n/%a Escaped?%/\n\t<<if $W gte 7>>\n\t\t<<set $W = $W - 4>> \n\n\t<</if>>\n/%a Goblins?%/\n\t<<if $Region is "Goblin">>\n\t\t<<set $Y = $Y + 2>>\n\t<<set $X_Backup = $X_Backup + 1>> \n\n\t<</if>>\n\n<<else>>\n/%a Wild Regen?%/\n\t<<if $perks.contains("Wild Regeneration") and $Timer_Silence is 0>>\n\t\t\n\t<<set $d20 to random(1, 20)>>\n\t/%a less than 4?%/\n\t\t<<if $d20 lte 4 and $Constitution lt $ConstitutionBase>>\n\t\t<<set $Constitution to Math.clamp($Constitution + $d20, 1, 30)>>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<br><br>@@color:#707070;//Wild Regeneration//@@<br> @@color:#339999;(Constitution +<<print $d20>>)@@<br><br>\n\n\n\t\t\t<</if>>\n\t\t/%a too high?%/\n\t\t\t<<if $Constitution gt $ConstitutionBase>>\n\t\t\t<<set $Constitution to $ConstitutionBase>> \n\n\t\t\t<</if>>\n\n\t\t<</if>>\n\n\t<</if>>\n\t/%a Blind?%/\n\t<<if $Item_Blindfold is "worn" or $Timer_Blind gt 0>>\n\t\t/%a Sight Beyond Sight%/\n\t\t<<if $perks.contains("Sight beyond Sight") and $Timer_Silence is 0>>\n\t\t<<else>>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Blinded! Y = 9//@@<br><br>\n\n\n\t\t\t<</if>>\n\t\t<<set $Y_Backup to 9>>\n\t\t<</if>>\n\t<</if>>\n/%a y greater than 8 note: removed stop moving - note: I have getting lost already so not sure what happened here%/\n<</if>>
\n<<if $CurrentDir is "north">>\n<<set $CurrentDir to "south">>\n\n<<elseif $CurrentDir is "northeast">>\n<<set $CurrentDir to "southwest">>\n\n<<elseif $CurrentDir is "east">>\n<<set $CurrentDir to "west">>\n\n<<elseif $CurrentDir is "southeast">>\n<<set $CurrentDir to "northwest">>\n\n<<elseif $CurrentDir is "south">>\n<<set $CurrentDir to "north">>\n\n<<elseif $CurrentDir is "southwest">>\n<<set $CurrentDir to "northeast">>\n\n<<elseif $CurrentDir is "west">>\n<<set $CurrentDir to "east">>\n\n<<elseif $CurrentDir is "northwest">>\n<<set $CurrentDir to "southeast">>\n\n<<elseif $CurrentDir is "up">>\n<<set $CurrentDir to "down">>\n\n<<elseif $CurrentDir is "down">>\n<<set $CurrentDir to "up">>\n<</if>>\n
\t\n\t/%a 4?%/\n\t\t<<if $X lte 4>>\n\t\t\t<<set $Sex_Intensity to 2>>\n\t\t<<else>>\n\t/%a 4?%/\n\t\t\t<<if $Sex_Intensity lte 8>>\n\t\t\t\t<<set $Sex_Intensity to 3>>\n\t\t\t<<else>>\n\t\t\t\t<<set $Sex_Intensity to 4>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $Debuff_Agi to 0>>\n\t/%a greater than 5?%/\n\t\t<<if $SexAddInt gte 2>>\n\t\t\t<<set $SexAddInt = $SexAddInt - $Sex_Intensity>>\n\t\t<</if>>\n\t/%a greater than 5?%/\n\t\t<<if $SexAddCha gte 2>>\n\t\t\t<<set $SexAddCha = $SexAddCha - $Sex_Intensity>>\n\t\t<</if>>\n\t\t/%a greater than 5?%/\n\t\t<<if $Var_BondsCha gte 2>>\n\t\t\t<<set $Var_BondsCha = $Var_BondsCha - $Sex_Intensity>>\n\t\t\t<<set $Var_BondsCha = $Var_BondsCha + 1>>\n\t\t<</if>>\n\t/%a greater than 5?%/\n\t\t<<if $Var_BondsInt gte 2>>\n\t\t\t<<set $Var_BondsInt = $Var_BondsInt - $Sex_Intensity>>\n\t\t\t<<set $Var_BondsInt = $Var_BondsInt + 1>>\n\t\t<</if>>\n\t/%a greater than 5?%/\n\t\t<<if $Var_BondsCha lt 0>>\n\t\t\t<<set $Var_BondsCha to 0>>\n\t\t<</if>>\n\t/%a greater than 5?%/\n\t\t<<if $Var_BondsInt lt 0>>\n\t\t\t<<set $Var_BondsInt to 0>>\n\t\t<</if>>\n\t/%a greater than 5?%/\n\t\t<<if $SexAddCha lt 0>>\n\n\t\t<<set $SexAddCha to 0>>\n\n\t\t<</if>>\n\t/%a greater than 5?%/\n\t\t<<if $SexAddInt lt 0>>\n\t\t\t<<set $SexAddInt to 0>>\n\t\t<</if>>\n\n
<<if $Constitution gte 4 and $d6_0 gte 4>>\n\t\t/%a Human? or Elf?%/\n\t<<if $Var_PlayerRace is "Human" or $Charisma is 1 or $Region_Goblins_10 is 1 or $Var_PlayerRace is "Elf" or $Heritage is "human" or $Heritage is "Elvish">>\n\t/%a displaying text%/\n\t\t\n\tThey leave you lying on the floor exhausted and the little bastards have left you a long cylindrical dildo stuck in your butt as a present... hang on since when do dildos hiss?!\n\t<br><br>\n\tYou manage to pop out the stick of explosive and roll away before it goes off with an ear popping @@color:#b21330;//''WHOOMPH''//@@<br> that sends you bouncing across the floor and ending up arse over tit stunned and sprawled against a wall. \n\t<br><br>\n\tYou can hear the cackles echoing out of the darkness. //Complete and utter fucking evil gits,// is all you can think as you inwardly seethe. \n\t<br><br>\n\t<<set $Constitution to Math.clamp($Constitution - 4, 1, 30)>>\n\t<<set $Region_Goblins_10 to 0>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution -4)@@<br><br>\n\n\n\t<</if>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 3, 0, 40)>>\n\n\t<<else>>\n\t/%a How many?%/\n\t<<if $X_Backup is 1 and $Y gt 1>>\n\t/%a displaying text%/\n\t\t\n\tThe goblin pulls out of you, but leaves you tied up for any of the rest of her kin that might want to use you.\n\t<br><br>\n\n\t<<else>>\n\t/%a 2 to 9%/\n\t<<if $Y gte 2 and $Y lte 9>>\n\t\t/%a male/tentacle?%/\n\t<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\t\n\t<<set $txt_sex to "ass">>\n\n\t<<else>>\n\n\t<<set $txt_sex to "cunt">>\n\t<</if>>\n\t/%a displaying text%/\n\t\t\n\tWhen the last one finishes he screeches in triumph when he cums deep inside you and floods your <<print $txt_sex>> with his thick, goopy seed. \n\t<br><br>\n\tYou lie in the dirt and when you manage to lift your head all the goblins seem to have made themselves scarse for now.\n\t<br><br>\n\n\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<else>>\n\t/%a How many?%/\n\t<<if $X_Backup is 1 and $Y gt 1>>\n\t/%a displaying text%/\n\t\t\n\tThe goblin pulls out of you, but leaves you tied up for any of the rest of her kin that might want to use you.\n\t<br><br>\n\n\t<<else>>\n\t/%a 2 to 9%/\n\t<<if $Y gte 2 and $Y lte 9>>\n\t\t/%a male/tentacle?%/\n\t<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\t\n\t<<set $txt_sex to "ass">>\n\n\t<<else>>\n\n\t<<set $txt_sex to "cunt">>\n\t<</if>>\n\t/%a displaying text%/\n\t\t\n\tWhen the last one finishes he screeches in triumph when he cums deep inside you and floods your <<print $txt_sex>> with his thick, goopy seed. \n\t<br><br>\n\tYou lie in the dirt and when you manage to lift your head all the goblins seem to have made themselves scarse for now.\n\t<br><br>\n\n\n\t<</if>>\n\t<</if>>\n\t<</if>>
\t/%a robes?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[goblinDom_elfsub_female_sex_duo]]\n<br><br>\n<</if>>\n\n\n\n<<if $Item_RopeBindings is "worn">>\n<<else>>\n/%a displaying text%/\n\t\nYou're deeply amused that rather than the expected horde only a single goblin comes for you thinking that even unarmed for once you're in for a more than fair fight...\n<br><br>\nRight up until she lifts a complicated contraption, points it out you, and fires. \n<br><br>\nRopes wrap around you and you fall to the floor, with a ballgag stuffed in your mouth for good measure. \n<br><br>\n@@color:#008000;"Wahoo, the bondage-a-matic was a complete success!"@@ she says, grinning widely as she buckles on a strap-on. \n<br><br>\n\n<<set $Item_RopeBindings to "worn">>\n/%a note: Pause went here%/\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nShe fucks you gently with her strapon. \n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z gte 5 and $Z lte 6>>\n/%a displaying text%/\n\t\nShe fucks you roughly with her strapon, clearly not caring one bit if you're into it, and only caring for what pleasure she can extract from your body.<br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nThe goblin downs a potion and stares down at you with a manic grin as sparks begin to fly from her eyes. She pulls you onto her strapon with troll-like strength surely normally impossible from one so small and fucks you senseless on her fake shaft.<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nShe fucks you nice and slowly with her strapon.\n<br><br>\n\n\n<</if>>\n\n
/%a Examine %/\n\n<<display 'Item-ArmBinder-Pic'>>\n\nA restrictive arm binder designed to completely inhibit any possible resistance.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Examine %/\nA plain band of silver that has been forged into a ring.\n<br><br>\n[[Return|Go Back]]\n<br><br>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[items_coat_orc]]<br><br>\n<</if>>
\t<<display 'perksitem-ViewforaThrill-removal'>>\n\t<<set $Item_HaremVeil to "">>\n\t<<if $Item_HaremVeil_Enchant is "" or $Item_HaremVeil_Enchant is "Cursed ">>\n\t<<else>>\n\t\t<<set $Enchant_2 to $Item_HaremVeil_Enchant>>\n\t\t<<set $Enchant_1 to $Item_HaremVeil_Level>>\n\t\t<<display 'disenchant'>>\n\t\t<<set $Item_HaremVeil_Enchant to "">>\n\t\t<<set $Item_HaremVeil_Level to "">>\n\t<</if>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 2>>
\n<<if $Var_Cocksize gt 0 and $Var_CocksizeMin eq 0 and $Heritage neq "goblin" and $Var_PlayerRace neq "Goblin">>\n\t<<set $d8 to random(1, 8)>>\n\n<<else>>\n\t<<set $d8 to 1>>\n<</if>>\n/%a Cock%/\n\n<<if $Var_Cocksize gt 0 and $Var_CocksizeMin eq 0 and $d8 lte 2>>\n\t<<set $Var_CockDesc to " and a new pussy where your cock used to be">>\n\n\t<<set $Var_PlayerGender to "Female">>\n\n\n\tThe first thing you realise is that you are now fully a female and your cock is gone entirely replaced with a pussy in its place, but that's not at all the full extent of the changes.\n<br><br>\n<</if>>\n\n/%a Shadow Outcast?%/\n\n<<if $Var_PlayerRace eq "Shadow Outcast">>\n\n\tWhile your body has changed before your eyes you can still feel the sap flowing within you. Whatever hit you might have been powerful, but it would take far darker magic than that to rob you of the dryad's 'gift'.\n<br><br>\n<</if>>\n\n/%a Demi Angel?%/\n\n<<if $Var_PlayerRace eq "Demi-Angel">>\n\n\tWhile your body has changed before your eyes thankfully your halo and wings are still present and correct. Whatever hit you might have been powerful, but it would take far darker magic than that to rob you of your heritage.\n<br><br>\n<</if>>\n\n/%a Human to Beastkin%/\n\n<<if $Var_PlayerRace eq "Human" or $Heritage eq "human">>\n\t<<display 'DarkSpellPolyHumantoBeastkin'>>\n<<elseif $Heritage eq "beastkin" or $Var_PlayerRace eq "Beastkin">>\n\t<<display 'DarkSpellPolyBeastkintoDran'>>\n<<elseif $Heritage eq "draenei" or $Var_PlayerRace eq "Draenei">>\n\t<<display 'DarkSpellPolyDrantoorc'>>\n<<elseif $Heritage eq "orc" or $Var_PlayerRace eq "Orc">>\n\t<<display 'DarkSpellPolyorctoGob'>>\n\t\n<<elseif $Heritage eq "goblin" or $Var_PlayerRace eq "Goblin">>\n\t<<display 'DarkSpellPolyGobtoLamia'>>\n\t\n<<elseif $Heritage eq "lamia" or $Var_PlayerRace eq "Lamia">>\n\t<<display 'DarkSpellPolyLamiatoElf'>>\n\t\n<<elseif $Heritage eq "elf" or $Var_PlayerRace eq "Elf">>\n\t<<display 'DarkSpellPolyElftoTroll'>>\n<<else>>\n\t<<display 'DarkSpellPolyTrolltoHuman'>>\n<</if>>\t\t\n<<set $Timer_Silence to 0>>\n\n<<set $Timer_Blind to 0>>\n\n<<set $Timer_Lube to 0>>\n\n<<set $ConstitutionBase to $Constitution>>\n<<set $StrengthBase to $Strength>>\n<<set $AgilityBase to $Agility>>\n<<set $IntelligenceBase to $Intelligence>>\n<<set $CharismaBase to $Charisma>>\n\n/%a Cock%/\n\n<<if $Var_Cocksize gt 0 and $Var_CocksizeMin eq 0 and $d8 lte 2>>\n\t<<set $Var_Cocksize to 0>>\n\n\t/%a Human, Troll, Goblin, orc, Beastkin%/\n\n\t\n\t\t<<display 'Name change'>>\n\t\t\n\t\tYou also realize that your name isn't suitable anymore, then again you have always like the sound of <<print $Playername1st>><<print $Playername2nd>>...\n<br><br>\n\t\n\n<<elseif $Var_Cocksize gt 0>>\n\t<<set $d4 to random(1, 4)>>\n\n\t<<set $d8 = $d8 - 2>>\n\n\t<<set $Var_Cocksize to $d8>>\n\n\t<<set $Var_BreastsNo to $d4>>\n\n\t<<set $Var_BreastsNo = $Var_BreastsNo - 1>>\n<<else>>\n<</if>>\n\n<<display 'breast expansion'>>\n\n<<set $Blinded to false>>\n<<set $Silenced to false>>\n<<set $MagicLubed to false>>\n<<set $Drained to false>>\n<<set $MindControlled to false>>\n<<set $FelFetters_Charisma to 0>>\n\n<<set $FelFetters_Intelligence to 0>>\n\n<<set $FelFetters_Constitution to 0>>\n\n<<set $FelFetters_Agility to 0>>\n\n<<set $FelFetters_Strength to 0>>\n\n<<set $Stunned to true>>\n\n\t<<if $perks.contains("Locked in Lace") and $perksitem_LockedinLace gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_LockedinLace, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_LockedinLace, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_LockedinLace, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_LockedinLace, 1, 22)>>\t\n\t<</if>>\n\t<<if $perks.contains("Full Metal Protection") and $perksitem_FullMetalProtection gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_FullMetalProtection, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_FullMetalProtection, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_FullMetalProtection, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_FullMetalProtection, 1, 22)>>\n\t<</if>>\n\t<<if $perks.contains("Hell for Leather") and $perksitem_HellforLeather gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_HellforLeather, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_HellforLeather, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_HellforLeather, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_HellforLeather, 1, 22)>>\n\t<</if>>\n\t<<if $perks.contains("View for a Thrill") and $perksitem_ViewforaThrill gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_ViewforaThrill, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_ViewforaThrill, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_ViewforaThrill, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_ViewforaThrill, 1, 22)>>\n\t<</if>>\n\t<<if $perks.contains("Dolled Up") and $perksitem_DolledUp gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_DolledUp, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_DolledUp, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_DolledUp, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_DolledUp, 1, 22)>>\n\t<</if>>\n\t<<if $perks.contains("Clothie") and $perksitem_Clothie gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_Clothie, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_Clothie, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_Clothie, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_Clothie, 1, 22)>>\n\t<</if>>\n\t<<if $perks.contains("Obvious Ornamentation") and $perksitem_ObviousOrnamentation gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_ObviousOrnamentation, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_ObviousOrnamentation, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_ObviousOrnamentation, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_ObviousOrnamentation, 1, 22)>>\n\t<</if>>\n\t<<if $perks.contains("All Natural") and $perksitem_AllNatural is 4>>\n\n\t\t<<set $Strength to Math.clamp($Strength + 3, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + 3, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + 3, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + 1, $perksitem_AllNatural, 22)>>\n\n\t<<elseif $perks.contains("All Natural") and $perksitem_AllNatural gt 0>>\n\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_AllNatural, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_AllNatural, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_AllNatural, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + 1, $perksitem_AllNatural, 22)>>\n\n\t<</if>>\n<<set $Buff_BEStr to 0>>\n<<set $Buff_BEAgi to 0>>\n<<display 'charisma drain'>>\n<br><br>\n<<if $Encounter is "Trap">>\n<<button [[Continue|Resistance Last]]>><</button>>\n<<elseif $Encounter is "Caster">>\n<<button [[Continue|Dark Spell Results]]>><</button>>\n<<else>>\n<</if>>\n<br><br>
<<set $Alignment to "Neutral Good">><<set $Alignment_Desc to "believe in trying to help others out and generally being a reasonable and decent sort.">><<set $Personality to $Var_PersonalityNG.random()>><<display 'Class'>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room41__<br><br><</if>>\n\n<<set $TypeFirst to $Room41TypeFirst>>\n<<set $Dir_TypeFirst to $Room41DirFirst>>\n<<set $TypeSecond to $Room41TypeSecond>>\n<<set $Dir_TypeSecond to $Room41DirSecond>>\n<<set $TypeThird to $Room41TypeThird>>\n<<set $Dir_TypeThird to $Room41DirThird>>\n<<set $TypeFourth to $Room41TypeFourth>>\n<<set $Dir_TypeFourth to $Room41DirFourth>>\n<<set $TypeFirst to $Room41TypeFirst>>\n<<set $Dir_TypeFirst to $Room41DirFirst>>\n<<set $RoomLinkFirst to $Room41RoomFirst>>\n<<set $RoomLinkSecond to $Room41RoomSecond>>\n<<set $RoomLinkThird to $Room41RoomThird>>\n<<set $RoomLinkFourth to $Room41RoomFourth>>\n\n<<set $RoomExits to $Room41Exits>>\n\n<<set $FirstDirField to $Room41DirFirst>>\n<<set $SecondDirField to $Room41DirSecond>>\n<<set $ThirdDirField to $Room41DirThird>>\n\n<<set $Room to "Room41">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room41Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room41Picture to $RoomPicture>><<set $Room41Visited to 1>><<set $Room41Name to $RoomName>>\n\t<<set $Room41RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room41Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room41Picture>><<set $Room41Visited = $Room41Visited + 1>><<set $RoomVisited to $Room41Visited>><<set $Danger to $Room41Danger>>\n\t<<set $RoomName to $Room41Name>>\n\t<<set $RoomRoomXtraDesc to $Room41RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Alignment to "Chaotic Neutral">><<set $Alignment_Desc to "doing whatever you fancy, and when ever you feel like it.">><<set $Personality to $Var_PersonalityCN.random()>><<display 'Class'>>
\n<<set $Item_Sling to "worn">><<set $Item_Sling_Wear to "">>\n<<set $Enchant to "sling">>\n<<display 'enchantment!'>>\n<<set $Item_Sling_Level to $Enchant_1>>\n<<set $Item_Sling_Enchant to $Enchant_2>>\n<<display 'perksitem-DolledUp-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 4>>
\n/%a Alacrity Potion%/\n<<if $Potion_2 is "Alacrity Potion">>\n\t/%a max?%/\n\t<<if $StatusEffects.includes("Alacrity Potion @@color:#339999;(+4 Agility)@@")>>\n\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t<<set $Potion_Alacrity_Timer to 5>>\n\t<<set $Potion_Alacrity_Timer = $Potion_Alacrity_Timer + $d8>>\n\t<<set $Potion_Alacrity_Timer = $Potion_Alacrity_Timer * 4>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid your senses come alive as everything seems to slow down around you.\n\t<br><br>\n\t<<set $Agility to Math.clamp($Agility + 4, 1, 22)>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Agility +4)@@\n\t<br><br>\n\n\n\t<</if>>\n\n\t<<set $StatusEffects.push("Alacrity Potion @@color:#339999;(Agility +4)@@")>>\n\n<</if>>\n<</if>>\n/%a Fel Potion%/\n<<if $Potion_2 is "Fel Potion">>\n\t/%a Race = Succubus%/\n\t<<if $Var_PlayerRace is "Succubus">>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the pure corruption and drink it down eagerly as you find yourself renewed.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution +6)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Constitution to Math.clamp($Constitution + 6, 1, 30)>>\n\t/%a max?%/\n\t<<if $Constitution gte $ConstitutionBase>>\n\t<<set $Constitution to $ConstitutionBase>> \n\n\t<</if>>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tYou gag as the liquid hits your lips, but can't help yourself from drinking the foul potion down entirely. You feel yourself drip with a sudden lust as the corruption begins to do its dark work.\n\t<br><br>\n\n\t<<display 'Fetter hooks'>>\n\t<</if>>\n<</if>>\n/%a Potion of Rapid Displacement%/\n<<if $Potion_2 is "Potion of Rapid Displacement">>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid the room fades out around you and you feel an odd sense of displacement [[as you find yourself somewhere else entirely.|Lost]]\n\t<br><br>\n\n\t/%a Note: Room Generator timer removed here and so currently this does nothing - trying lost timer instread%/ \n\n<</if>>\n/%a Growth Potion%/\n<<if $Potion_2 is "Growth Potion">>\n/%a displaying text%/\n\t\n\tAs you swallow the liquid you feel a stirring deep down in your chest and your nipples start to tingle. Your back arches as your breasts expand outwards.\n\t<br><br>\n\n\t<<display 'breast expansion'>> \n\n<</if>>\n/%a Potion of Paralysis%/\n\n<<if $Potion_2 is "Potion of Paralysis">>\n\t\t\n\t<<set $d11 to random(1, 11)>>\n\t<<set $Time = $Time + 10>>\n\t<<set $Time = $Time + $d11>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid your limbs lock in place entirely and you very slowly topple over. With you body held unnaturally stiffly it is impossible to get any rest out of this and you can only wait for the paralysis to wear off.\n\t<br><br>\n\t/%a Bonds?%/\n\t\t<<if $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn" or $d11 lte 4 or $Region is "Unclaimed">>\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\tSoon enough several of the <<print $RaceGroup>> discover you still entirely unable to move. They have no more luck unbending your limbs so they shrug, pick you up and carry you off to somewhere unknown. \n<br><br>\n\t\tYou're just beginning to regain the feeling in your limbs when you see [[just where they have taken you.|Special Room]]\n\t\t<br><br>\n\t\t<<set $DraggedBack to false>>\n\t\t<<set $Imprisoned to true>>\n\t\t<<set $Y to 8>>\n\n\t\t<<set $FIELD to $Region>>\n\n\t\t<</if>>\n\n<</if>>\n/%a Tireless Potion%/\n<<if $Potion_2 is "Tireless Potion">>\n\t/%a max?%/\n\t<<if $Constitution gte 22>>\n\t/%a displaying text%/\n\t\t\t\n\t\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t\t<br><br>\n\n\t<<else>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tAs you swallow the liquid your fatigue entirely vanishes and is replaced with an inexhaustible sense of energy. You feel like you could scale mountains and swim deep oceans and still could come back for more.\n\t\t<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t/%a displaying text%/\n\t\t\t@@color:#339999;(Constitution = 22)@@\n\t\t<br><br>\n\n\n\t\t<</if>>\n\t\t<<set $Constitution to 22>>\n\n\t\t<<set $StatusEffects.push("Tireless Potion")>>\n\t\t<<set $Potion_Tireless_Timer to 10>>\n\t\t<<set $Potion_Tireless_Timer = $Potion_Tireless_Timer + $d8>>\n\t\t<<set $Potion_Tireless_Timer = $Potion_Tireless_Timer * 4>>\n\t<</if>>\t\n<</if>>\n/%a Greater Potion of Beauty%/\n<<if $Potion_2 is "Greater Potion of Beauty">>\n\t/%a max?%/\n\t<<if $StatusEffects.includes("Greater Potion of Beauty @@color:#339999;(Charisma +6)@@") or $Charisma gte 22>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason its just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t/%a male?%/\n\t<<if $Var_PlayerGender is "Male">>\n\t\t\n\t<<set $Humiliation to Math.clamp($Humiliation + 8, 0, 40)>> \n\n\t<</if>>\n\t<<set $Potion_BeautyGre_Timer to 5>>\n\t<<set $Potion_BeautyGre_Timer = $Potion_BeautyGre_Timer + $d8>>\n\t<<set $Potion_BeautyGre_Timer = $Potion_BeautyGre_Timer * 4>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid your natural allure increases exponentially and your face shifts to be far more attractively feminine until you're sure to be the target of every single predator in this dungeon.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Charisma +6)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Charisma to Math.clamp($Charisma + 6, 1, 22)>>\n\n\t<<set $StatusEffects.push("Greater Potion of Beauty @@color:#339999;(Charisma +6)@@")>>\n\t<</if>>\n<</if>>\n/%a Lesser Potion of Beauty%/\n<<if $Potion_2 is "Lesser Potion of Beauty">>\n\t\t/%a max?%/\n\t<<if $StatusEffects.includes("Lesser Potion of Beauty @@color:#339999;(Charisma +4)@@") or $Charisma gte 22>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t/%a male?%/\n\t<<if $Var_PlayerGender is "Male">>\n\t\t\n\t<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>> \n\n\t<</if>>\n\t<<set $Potion_BeautyLes_Timer to 10>>\n\t<<set $Potion_BeautyLes_Timer = $Potion_BeautyLes_Timer + $d8>>\n\t<<set $Potion_BeautyLes_Timer = $Potion_BeautyLes_Timer * 4>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid your natural allure increases and your face shifts to be even more attractively feminine.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Charisma +4)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Charisma to Math.clamp($Charisma + 4, 1, 22)>>\n\n\t<<set $StatusEffects.push("Lesser Potion of Beauty @@color:#339999;(Charisma +4)@@")>>\n\t<</if>>\n<</if>>\n/%a Greater Potion of Insight%/\n<<if $Potion_2 is "Greater Potion of Insight">>\n\t/%a max?%/\n\t<<if $StatusEffects.includes("Lesser Potion of Insight @@color:#339999;(Intelligence +4)@@") or $Intelligence is 22>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t<<set $Potion_InsightGre_Timer to 5>>\n\t<<set $Potion_InsightGre_Timer = $Potion_InsightGre_Timer + $d8>>\n\t<<set $Potion_InsightGre_Timer = $Potion_InsightGre_Timer * 4>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid you feel a sense of deeper insight as everything seems so much more clear.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Intelligence +6)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Intelligence to Math.clamp($Intelligence + 6, 1, 22)>>\n\n\t<<set $StatusEffects.push("Greater Potion of Insight @@color:#339999;(Intelligence +6)@@")>>\n\t<</if>>\n<</if>>\n/%a Lesser Potion of Insight%/\n<<if $Potion_2 is "Lesser Potion of Insight">>\n\t/%a max?%/\n\t<<if $StatusEffects.includes("Lesser Potion of Insight @@color:#339999;(Intelligence +4)@@") or $Intelligence is 22>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t<<set $Potion_InsightLes_Timer to 10>>\n\t<<set $Potion_InsightLes_Timer = $Potion_InsightLes_Timer + $d8>>\n\t<<set $Potion_InsightLeser_Timer = $Potion_InsightLes_Timer * 4>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid you feel a sense of deeper insight as everything seems so much more clear.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Intelligence +4)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Intelligence to Math.clamp($Intelligence + 4, 1, 22)>>\n\n\t<<set $StatusEffects.push("Lesser Potion of Insight @@color:#339999;(Intelligence +4)@@")>>\n\t<</if>>\n<</if>>\n/%a Greater Potion of Grace%/\n<<if $Potion_2 is "Greater Potion of Grace">>\n\t\t/%a max?%/\n\t<<if $StatusEffects.includes("Greater Potion of Grace @@color:#339999;(Agility +6)@@") or $Agility gte 22>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t<<set $Potion_GraceGre_Timer to 5>>\n\t<<set $Potion_GraceGre_Timer = $Potion_GraceGre_Timer + $d8>>\n\t<<set $Potion_GraceGre_Timer = $Potion_GraceGre_Timer * 4>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid you feel enhanced grace flowing through you as the potion enhances your natural agility.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Agility +6)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Agility to Math.clamp($Agility + 6, 1, 22)>>\n\n\t<<set $StatusEffects.push("Greater Potion of Grace @@color:#339999;(Agility +6)@@")>>\n\t<</if>>\n<</if>>\n/%a Lesser Potion of Grace%/\n<<if $Potion_2 is "Lesser Potion of Grace">>\n\t/%a max?%/\n\t<<if $StatusEffects.includes("Lesser Potion of Grace @@color:#339999;(Agility +4)@@") or $Agility is 22>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t<<set $Potion_GraceLes_Timer to 10>>\n\t<<set $Potion_GraceLes_Timer = $Potion_GraceLes_Timer + $d8>>\n\t<<set $Potion_GraceLes_Timer = $Potion_GraceLes_Timer * 4>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid you feel enhanced grace flowing through you as the potion enhances your natural agility.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Agility +4)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Agility to Math.clamp($Agility + 4, 1, 22)>>\n\n\t<<set $StatusEffects.push("Lesser Potion of Grace @@color:#339999;(Agility +4)@@")>>\n\t<</if>>\n<</if>>\n/%a Greater Potion of Power%/\n<<if $Potion_2 is "Greater Potion of Power">>\n\t/%a max?%/\n\t<<if $StatusEffects.includes("Greater Potion of Power @@color:#339999;(Strength +6)@@") or $Strength is 22>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t<<set $Potion_PowerGre_Timer to 5>>\n\t<<set $Potion_PowerGre_Timer = $Potion_PowerGre_Timer + $d8>>\n\t<<set $Potion_PowerGre_Timer = $Potion_PowerGre_Timer * 4>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid you feel absolute power flowing through you as the potion enhances your natural strength to incredible levels. You feel like you could take on an ogre in an arm-wrestling contest and still come up on top.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Strength +6)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Strength to Math.clamp($Strength + 6, 1, 22)>>\n\n\t<<set $StatusEffects.push("Greater Potion of Power @@color:#339999;(Strength +6)@@")>>\n\t<</if>>\n<</if>>\n/%a Lesser Potion of Power%/\n\t<<if $Potion_2 is "Lesser Potion of Power">>\n\t\t/%a max?%/\n\t<<if $StatusEffects.includes("Lesser Potion of Power @@color:#339999;(Strength +4)@@") or $Strength is 22>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t<<set $Potion_PowerLes_Timer to 10>>\n\t<<set $Potion_PowerLes_Timer = $Potion_PowerLes_Timer + $d8>>\n\t<<set $Potion_PowerLes_Timer = $Potion_PowerLes_Timer * 4>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid you feel power flowing through you as the potion enhances your natural strength.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Strength +4)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Strength to Math.clamp($Strength + 4, 1, 22)>>\n\n\t<<set $StatusEffects.push("Lesser Potion of Power @@color:#339999;(Strength +4)@@")>>\n\t<</if>>\n<</if>>
/%a Examine %/\n<<display 'Item-HighHeels-Pic'>>\nA pair of four inch high heels that couldn't be less suited for dungeon exploration.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<display 'Arousal'>>\n<<set $d8 to random(1, 8)>> \n<<if $Item_RopeBindings is "worn" or $Item_ArmBinder is "worn" or $Timer_Blind gt 0 or $Item_Blindfold is "worn" or $Chest_Wooden1 is $Room or $Chest_Wooden2 is $Room or $Chest_Wooden3 is $Room or $Chest_Wooden4 is $Room or $Chest_Wooden5 is $Room or $Chest_Open is "closed" or $Chest_Open is "open">>\n\n<<else>>\n\t\t\t\t<<if $RoomName eq "cave" or $RoomName eq "cavern" or $RoomName eq "twisted cavern" or $RoomName eq "underground pool" or $RoomName eq "chasm" or $RoomName eq "tunnel" or $RoomName eq "corridor" or $RoomName eq "bridge" or $RoomName eq "flooded room">>\n\t\t\t\t<<elseif $RoomName eq "alchemist lab" or $RoomName eq "treasure vault">>\n\t\t\t\t\t<<if $d8 gte 2>>\n\t\t\t\t\t\t<<display 'Chest to Room'>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif $RoomName eq "storeroom">>\n\t\t\t\t\t<<if $d8 gte 4>>\n\t\t\t\t\t\t<<display 'Chest to Room'>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif $RoomName eq "workshop" or $RoomName eq "forge" or $RoomName eq "armoury" or $RoomName eq "shrine">>\n\t\t\t\t/%a 7+?%/\n\t\t\t\t\n\t\t\t\t\t<<if $d8 gte 6>>\n\t\t\t\t\t<<display 'Chest to Room'>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif $Chest_Sneak is true and $d8 gte 6>>\n\t\t\t\t\t<<display 'Chest to Room'>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<if $d8 gte 6 and $Z lte 7>>\n\t\t\t\t\t\t<<display 'Chest to Room'>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n<</if>>\n<<if $Item_RopeBinding is "worn" or $Item_ArmBinder is "worn" or $Timer_Blind gt 0 or $Item_Blindfold is "worn" or $Chest_Open is "closed" or $Chest_Open is "open">>\n<<else>>\n\t<<if $Chest_Wooden1 is $Room or $Chest_Wooden2 is $Room or $Chest_Wooden3 is $Room or $Chest_Wooden4 is $Room or $Chest_Wooden5 is $Room>>\n\n\t<br><br>\n\t<<if $Chest_Sneak is true>>\n\tYou were quiet enough that you even think you might be able to get to the chest that you just spotted and still not have anyone know that you were even here.\n\t<<else>>\n\tYou also come accross an unattended wooden chest that might be worth investigating. \n\t<</if>>\n\t<<set $Chest_Open to "closed">>\n\t<br><br>\n\t-[[Open the wooden chest|chest]]\n\t<</if>>\n<</if>>\n\n
<<if $Region is "Beastkin" and $Z gte 6>>\n\t\t/%a Impossible feedback?%/\n\n\t\t<<set $Wounding = $Wounding + 20>>\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier - Beastkin Group (+20) = <<print "Wounding">>//@@<br>\n\n\t\t\t@@color:#cccccc;//Intelligence Check Target = *Impossible*//@@<br>\n\t\t<</if>>\n<br><br>\n\t\t<<if $Resistance_Options is true and $Clutches is false>>\n\n\t\t\tYou try to explain that you are here on direct order from the lord of this here dungeon and so you should be left alone unless— \n<br><br>\nThat's about the point when the neko taking advantage of your distraction to sneak up behind you stuck her tongue in your ear, [[and you somewhat lost track of your argument after that. |Resistance Last]] \n<br><br>\n\t\t<<else>>\n\n\t\t\tYou try to come up with something to persuade them to leave you alone, but with them wrapped all over you already it's completely impossible to form any kind of coherent argument and you soon succumb to their skillful caresses and free use of their lengthy agile tongues. \n<br><br>\nWithin moments they have swiftly rendered [[you suitably docile and pliant for whatever they fancy doing to you.|Resistance Last]] \n<br><br>\n\t\t<</if>>\n\n\t<<set $EndGameNumbers_Per_Fail = $EndGameNumbers_Per_Fail + 1>>\n<<else>>\n\t<<if $Region is "Beastkin">>\n\n\t\t<<set $Wounding = $Wounding + 2>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier - Solo Neko(+2) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br>\n\t\t<</if>>\n\t\t\n\t<<elseif $Region is "Draenei">>\n\t\t/%a Same Race?%/\n\n\t\t<<if $Var_PlayerRace eq "Draenei" or $Heritage is "Draenei">>\n\n\t\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier - Same Race (-4) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br>\n\t\t\t<</if>>\n\n\t\t<<else>>\n\t\t\t<<set $Wounding = $Wounding + 6>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier (+6) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<elseif $Region is "Orc">>\n\n\t\t<<set $Wounding = $Wounding + 20>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier - orcs (+20) = <<print $Wounding>>//@@<br>\n\n\t\t\t@@color:#cccccc;//Intelligence Check Target = *Impossible*//@@<br>\n\t\t<</if>>\n\n\t<<elseif $Region is "Goblin">>\n\n\t\t<<set $Wounding = $Wounding + 8>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier (+8) = <<print $Wounding>>//@@<br>\n\n\t\t\t@@color:#cccccc;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br>\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 10>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier (+10) = <<print $Wounding>>//@@<br>\n\n\t\t\t@@color:#cccccc;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br>\n\t\t<</if>>\n\t\t\n\t<</if>>\t\n<br><br>\t\t\n<<display 'ResistanceTalk-Results'>>\n<</if>>\t
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room47__<br><br><</if>>\n\n<<set $TypeFirst to $Room47TypeFirst>>\n<<set $Dir_TypeFirst to $Room47DirFirst>>\n<<set $TypeSecond to $Room47TypeSecond>>\n<<set $Dir_TypeSecond to $Room47DirSecond>>\n<<set $TypeThird to $Room47TypeThird>>\n<<set $Dir_TypeThird to $Room47DirThird>>\n<<set $TypeFourth to $Room47TypeFourth>>\n<<set $Dir_TypeFourth to $Room47DirFourth>>\n<<set $TypeFirst to $Room47TypeFirst>>\n<<set $Dir_TypeFirst to $Room47DirFirst>>\n<<set $RoomLinkFirst to $Room47RoomFirst>>\n<<set $RoomLinkSecond to $Room47RoomSecond>>\n<<set $RoomLinkThird to $Room47RoomThird>>\n<<set $RoomLinkFourth to $Room47RoomFourth>>\n\n<<set $RoomExits to $Room47Exits>>\n\n<<set $FirstDirField to $Room47DirFirst>>\n<<set $SecondDirField to $Room47DirSecond>>\n<<set $ThirdDirField to $Room47DirThird>>\n\n<<set $Room to "Room47">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room47Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room47Picture to $RoomPicture>><<set $Room47Visited to 1>><<set $Room47Name to $RoomName>>\n\t<<set $Room47RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room47Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room47Picture>><<set $Room47Visited = $Room47Visited + 1>><<set $RoomVisited to $Room47Visited>><<set $Danger to $Room47Danger>>\n\t<<set $RoomName to $Room47Name>>\n\t<<set $RoomRoomXtraDesc to $Room47RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n/% ---- 1st Room 34, or 23, or 30 to Deadend 36 ---- %/\n<<set $D to random(1, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n\t<<if $D is 3>>\n\t/% Room 34 Random to Room 36 - third or fourth route to %/\n\t<<if $Room34Exits is 2>>\n\t<<set $FirstDirField to $Room34DirFirst>>\n\t<<set $SecondDirField to $Room34DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room34DirThird to $Direction>>\n\t<<set $Room to "Room34">>\n\t<<set $Room34RoomThird to "Room36">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room34TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room34TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room36DirFirst to $Backdirection>>\n\t<<set $Room36TypeFirst to $Room34TypeThird>>\n\t<<set $Room36Exits to 0>><<set $Room36Name to "">><<set $Room36RoomFirst to $Room>>\n\t<<set $Room34Exits = $Room34Exits + 1>>\n\t<<set $Room36Exits = $Room36Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room34DirFirst>>\n\t<<set $SecondDirField to $Room34DirSecond>>\n\t<<set $ThirdDirField to $Room34DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room34DirFourth to $Direction>>\n\t<<set $Room to "Room34">>\n\t<<set $Room34RoomFourth to "Room36">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room34TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room34TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room36DirFirst to $Backdirection>>\n\t<<set $Room36TypeFirst to $Room34TypeFourth>>\n\t<<set $Room36Exits to 0>><<set $Room36Name to "">><<set $Room36RoomFirst to $Room>>\n\t<<set $Room34Exits = $Room34Exits + 1>>\n\t<<set $Room36Exits = $Room36Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 4>>\n\n\t/% Room 23 Random to Room 36 - third or fourth route to %/\n\t<<if $Room23Exits is 2>>\n\t<<set $FirstDirField to $Room23DirFirst>>\n\t<<set $SecondDirField to $Room23DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room23DirThird to $Direction>>\n\t<<set $Room to "Room23">>\n\t<<set $Room23RoomThird to "Room36">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room23TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room23TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room36DirFirst to $Backdirection>>\n\t<<set $Room36TypeFirst to $Room23TypeThird>>\n\t<<set $Room36Exits to 0>><<set $Room36Name to "">><<set $Room36RoomFirst to $Room>>\n\t<<set $Room23Exits = $Room23Exits + 1>>\n\t<<set $Room36Exits = $Room36Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room23DirFirst>>\n\t<<set $SecondDirField to $Room23DirSecond>>\n\t<<set $ThirdDirField to $Room23DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room23DirFourth to $Direction>>\n\t<<set $Room to "Room23">>\n\t<<set $Room23RoomFourth to "Room36">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room23TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room23TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room36DirFirst to $Backdirection>>\n\t<<set $Room36TypeFirst to $Room23TypeFourth>>\n\t<<set $Room36Exits to 0>><<set $Room36Name to "">><<set $Room36RoomFirst to $Room>>\n\t<<set $Room23Exits = $Room23Exits + 1>>\n\t<<set $Room36Exits = $Room36Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 5>>\n\n\t/% Room 30 Random to Room 36 - third or fourth route to %/\n\t<<if $Room30Exits is 2>>\n\t<<set $FirstDirField to $Room30DirFirst>>\n\t<<set $SecondDirField to $Room30DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room30DirThird to $Direction>>\n\t<<set $Room to "Room30">>\n\t<<set $Room30RoomThird to "Room36">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room30TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room30TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room36DirFirst to $Backdirection>>\n\t<<set $Room36TypeFirst to $Room30TypeThird>>\n\t<<set $Room36Exits to 0>><<set $Room36Name to "">><<set $Room36RoomFirst to $Room>>\n\t<<set $Room30Exits = $Room30Exits + 1>>\n\t<<set $Room36Exits = $Room36Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room30DirFirst>>\n\t<<set $SecondDirField to $Room30DirSecond>>\n\t<<set $ThirdDirField to $Room30DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room30DirFourth to $Direction>>\n\t<<set $Room to "Room30">>\n\t<<set $Room30RoomFourth to "Room36">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room30TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room30TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room36DirFirst to $Backdirection>>\n\t<<set $Room36TypeFirst to $Room30TypeFourth>>\n\t<<set $Room36Exits to 0>><<set $Room36Name to "">><<set $Room36RoomFirst to $Room>>\n\t<<set $Room30Exits = $Room30Exits + 1>>\n\t<<set $Room36Exits = $Room36Exits + 1>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n/% ---- 1st Room 24, or 28, or 35 to Deadend 37 note: DELETE THIS%/\n<<set $D to random(1, 5)>>\n<<set $D to 4>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n\t<<if $D is 3>>\n\t/% Room 24 Random to Room 37 - third or fourth route to %/\n\t<<if $Room24Exits is 2>>\n\t<<set $FirstDirField to $Room24DirFirst>>\n\t<<set $SecondDirField to $Room24DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room24DirThird to $Direction>>\n\t<<set $Room to "Room24">>\n\t<<set $Room24RoomThird to "Room37">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room24TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room24TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room37DirFirst to $Backdirection>>\n\t<<set $Room37TypeFirst to $Room24TypeThird>>\n\t<<set $Room37Exits to 0>><<set $Room37Name to "">><<set $Room37RoomFirst to $Room>>\n\t<<set $Room24Exits = $Room24Exits + 1>>\n\t<<set $Room37Exits = $Room37Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room24DirFirst>>\n\t<<set $SecondDirField to $Room24DirSecond>>\n\t<<set $ThirdDirField to $Room24DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room24DirFourth to $Direction>>\n\t<<set $Room to "Room24">>\n\t<<set $Room24RoomFourth to "Room37">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room24TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room24TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room37DirFirst to $Backdirection>>\n\t<<set $Room37TypeFirst to $Room24TypeFourth>>\n\t<<set $Room37Exits to 0>><<set $Room37Name to "">><<set $Room37RoomFirst to $Room>>\n\t<<set $Room24Exits = $Room24Exits + 1>>\n\t<<set $Room37Exits = $Room37Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 4>>\n\n\t/% Room 28 Random to Room 37 - third or fourth route to %/\n\t<<if $Room28Exits is 2>>\n\t<<set $FirstDirField to $Room28DirFirst>>\n\t<<set $SecondDirField to $Room28DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room28DirThird to $Direction>>\n\t<<set $Room to "Room28">>\n\t<<set $Room28RoomThird to "Room37">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room28TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room28TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room37DirFirst to $Backdirection>>\n\t<<set $Room37TypeFirst to $Room28TypeThird>>\n\t<<set $Room37Exits to 0>><<set $Room37Name to "">><<set $Room37RoomFirst to $Room>>\n\t<<set $Room28Exits = $Room28Exits + 1>>\n\t<<set $Room37Exits = $Room37Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room28DirFirst>>\n\t<<set $SecondDirField to $Room28DirSecond>>\n\t<<set $ThirdDirField to $Room28DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room28DirFourth to $Direction>>\n\t<<set $Room to "Room28">>\n\t<<set $Room28RoomFourth to "Room37">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room28TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room28TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room37DirFirst to $Backdirection>>\n\t<<set $Room37TypeFirst to $Room28TypeFourth>>\n\t<<set $Room37Exits to 0>><<set $Room37Name to "">><<set $Room37RoomFirst to $Room>>\n\t<<set $Room28Exits = $Room28Exits + 1>>\n\t<<set $Room37Exits = $Room37Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 5>>\n\n\t/% Room 35 Random to Room 37 - third or fourth route to %/\n\t<<if $Room35Exits is 2>>\n\t<<set $FirstDirField to $Room35DirFirst>>\n\t<<set $SecondDirField to $Room35DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room35DirThird to $Direction>>\n\t<<set $Room to "Room35">>\n\t<<set $Room35RoomThird to "Room37">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room35TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room35TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room37DirFirst to $Backdirection>>\n\t<<set $Room37TypeFirst to $Room35TypeThird>>\n\t<<set $Room37Exits to 0>><<set $Room37Name to "">><<set $Room37RoomFirst to $Room>>\n\t<<set $Room35Exits = $Room35Exits + 1>>\n\t<<set $Room37Exits = $Room37Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room35DirFirst>>\n\t<<set $SecondDirField to $Room35DirSecond>>\n\t<<set $ThirdDirField to $Room35DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room35DirFourth to $Direction>>\n\t<<set $Room to "Room35">>\n\t<<set $Room35RoomFourth to "Room37">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room35TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room35TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room37DirFirst to $Backdirection>>\n\t<<set $Room37TypeFirst to $Room35TypeFourth>>\n\t<<set $Room37Exits to 0>><<set $Room37Name to "">><<set $Room37RoomFirst to $Room>>\n\t<<set $Room35Exits = $Room35Exits + 1>>\n\t<<set $Room37Exits = $Room37Exits + 1>>\n\t<</if>>\n\t<</if>>\n<</if>>
/% --- 1st Room 22, or 26, or 34 to additional route 38 ---%/\n<<set $D to random(1, 5)>>\n<<set $d4 to random(1, 4)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n\t<<if $D is 3>>\n\t/% Room 22 Random to Room 38 - third or fourth route to %/\n\t<<if $Room22Exits is 2>>\n\t<<set $FirstDirField to $Room22DirFirst>>\n\t<<set $SecondDirField to $Room22DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room22DirThird to $Direction>>\n\t<<set $Room to "Room22">>\n\t<<set $Room22RoomThird to "Room38">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room22TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room22TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room38DirFirst to $Backdirection>>\n\t<<set $Room38TypeFirst to $Room22TypeThird>>\n\t<<set $Room38Exits to 0>><<set $Room38Name to "">><<set $Room38RoomFirst to $Room>>\n\t<<set $Room22Exits = $Room22Exits + 1>>\n\t<<set $Room38Exits = $Room38Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room22DirFirst>>\n\t<<set $SecondDirField to $Room22DirSecond>>\n\t<<set $ThirdDirField to $Room22DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room22DirFourth to $Direction>>\n\t<<set $Room to "Room22">>\n\t<<set $Room22RoomFourth to "Room38">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room22TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room22TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room38DirFirst to $Backdirection>>\n\t<<set $Room38TypeFirst to $Room22TypeFourth>>\n\t<<set $Room38Exits to 0>><<set $Room38Name to "">><<set $Room38RoomFirst to $Room>>\n\t<<set $Room22Exits = $Room22Exits + 1>>\n\t<<set $Room38Exits = $Room38Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 4>>\n\n\t/% Room 26 Random to Room 38 - third or fourth route to %/\n\t<<if $Room26Exits is 2>>\n\t<<set $FirstDirField to $Room26DirFirst>>\n\t<<set $SecondDirField to $Room26DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room26DirThird to $Direction>>\n\t<<set $Room to "Room26">>\n\t<<set $Room26RoomThird to "Room38">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room26TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room26TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room38DirFirst to $Backdirection>>\n\t<<set $Room38TypeFirst to $Room26TypeThird>>\n\t<<set $Room38Exits to 0>><<set $Room38Name to "">><<set $Room38RoomFirst to $Room>>\n\t<<set $Room26Exits = $Room26Exits + 1>>\n\t<<set $Room38Exits = $Room38Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room26DirFirst>>\n\t<<set $SecondDirField to $Room26DirSecond>>\n\t<<set $ThirdDirField to $Room26DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room26DirFourth to $Direction>>\n\t<<set $Room to "Room26">>\n\t<<set $Room26RoomFourth to "Room38">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room26TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room26TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room38DirFirst to $Backdirection>>\n\t<<set $Room38TypeFirst to $Room26TypeFourth>>\n\t<<set $Room38Exits to 0>><<set $Room38Name to "">><<set $Room38RoomFirst to $Room>>\n\t<<set $Room26Exits = $Room26Exits + 1>>\n\t<<set $Room38Exits = $Room38Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 5>>\n\n\t/% Room 34 Random to Room 38 - third or fourth route to %/\n\t<<if $Room34Exits is 2>>\n\t<<set $FirstDirField to $Room34DirFirst>>\n\t<<set $SecondDirField to $Room34DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room34DirThird to $Direction>>\n\t<<set $Room to "Room34">>\n\t<<set $Room34RoomThird to "Room38">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room34TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room34TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room38DirFirst to $Backdirection>>\n\t<<set $Room38TypeFirst to $Room34TypeThird>>\n\t<<set $Room38Exits to 0>><<set $Room38Name to "">><<set $Room38RoomFirst to $Room>>\n\t<<set $Room34Exits = $Room34Exits + 1>>\n\t<<set $Room38Exits = $Room38Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room34DirFirst>>\n\t<<set $SecondDirField to $Room34DirSecond>>\n\t<<set $ThirdDirField to $Room34DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room34DirFourth to $Direction>>\n\t<<set $Room to "Room34">>\n\t<<set $Room34RoomFourth to "Room38">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room34TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room34TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room38DirFirst to $Backdirection>>\n\t<<set $Room38TypeFirst to $Room34TypeFourth>>\n\t<<set $Room38Exits to 0>><<set $Room38Name to "">><<set $Room38RoomFirst to $Room>>\n\t<<set $Room34Exits = $Room34Exits + 1>>\n\t<<set $Room38Exits = $Room38Exits + 1>>\n\t<</if>>\n\t<</if>>\n\n\n\t<<if $d4 lte 2>>\n\t/% Room 38 Random to Room 40 - Direct route to %/\n\t<<set $FirstDirField to $Room38DirFirst>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room38DirSecond to $Direction>>\n\t<<set $Room to "Room38">>\n\t<<set $Room38RoomSecond to "Room40">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room38TypeSecond to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room38TypeSecond to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room40DirFirst to $Backdirection>>\n\t<<set $Room40TypeFirst to $Room38TypeSecond>>\n\t<<set $Room40Exits to 0>><<set $Room40Name to "">><<set $Room40RoomFirst to $Room>>\n\t<<set $Room38Exits = $Room38Exits + 1>>\n\t<<set $Room40Exits = $Room40Exits + 1>>\n\t<<else>>\n\t/% Room 38 Random to Optional Room 39 - then 40 route to %/\n\t<<set $FirstDirField to $Room38DirFirst>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room38DirSecond to $Direction>>\n\t<<set $Room to "Room38">>\n\t<<set $Room38RoomSecond to "Room39">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room38TypeSecond to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room38TypeSecond to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room39DirFirst to $Backdirection>>\n\t<<set $Room39TypeFirst to $Room38TypeSecond>>\n\t<<set $Room39Exits to 0>><<set $Room39Name to "">><<set $Room39RoomFirst to $Room>>\n\t<<set $Room38Exits = $Room38Exits + 1>>\n\t<<set $Room39Exits = $Room39Exits + 1>>\n\n\t<<set $Direction to $Directions.random()>>\n\t<<set $FirstDirField to $Room39DirFirst>>\n\t<<set $Room39DirSecond to "">>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room39">>\n\t<<set $Room39DirSecond to $Direction>>\n\t<<set $Room39RoomSecond to "Room40">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room39TypeSecond to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room39TypeSecond to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room40DirFirst to $Backdirection>>\n\t<<set $Room40TypeFirst to $Room39TypeSecond>>\n\t<<set $Room40Exits to 0>><<set $Room40Name to "">><<set $Room40RoomFirst to $Room>>\n\t<<set $Room39Exits = $Room39Exits + 1>>\n\t<<set $Room40Exits = $Room40Exits + 1>>\n\n\t<</if>>\n\n\n\t<<set $D to random(3, 5)>>\n\t<<set $Direction to $Room40DirFirst>>\n\t<<display 'ReverseDirection'>>\n\t<<set $BackDirField to $Backdirection>><br> {{{<<set $Direction to $Directions.random()>>\n\n\t<<if $D is 3>>\n\t/% Room 25 Random to Room 40 - third or fourth route to %/\n\t<<if $Room25Exits is 2>>\n\t<<set $FirstDirField to $Room25DirFirst>>\n\t<<set $SecondDirField to $Room25DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room25DirThird to $Direction>>\n\t<<set $Room to "Room25">>\n\t<<set $Room25RoomThird to "Room40">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room25TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room25TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room40DirSecond to $Backdirection>>\n\t<<set $Room40TypeSecond to $Room25TypeThird>>\n\t<<set $Room40RoomSecond to $Room>>\n\t<<set $Room25Exits = $Room25Exits + 1>>\n\t<<set $Room40Exits = $Room40Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room25DirFirst>>\n\t<<set $SecondDirField to $Room25DirSecond>>\n\t<<set $ThirdDirField to $Room25DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room25DirFourth to $Direction>>\n\t<<set $Room to "Room25">>\n\t<<set $Room25RoomFourth to "Room40">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room25TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room25TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room40DirSecond to $Backdirection>>\n\t<<set $Room40TypeSecond to $Room25TypeFourth>>\n\t<<set $Room40RoomSecond to $Room>>\n\t<<set $Room25Exits = $Room25Exits + 1>>\n\t<<set $Room40Exits = $Room40Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 4>>\n\n\t/% Room 29 Random to Room 40 - third or fourth route to %/\n\t<<if $Room29Exits is 2>>\n\t<<set $FirstDirField to $Room29DirFirst>>\n\t<<set $SecondDirField to $Room29DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room29DirThird to $Direction>>\n\t<<set $Room to "Room29">>\n\t<<set $Room29RoomThird to "Room40">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room29TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room29TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room40DirSecond to $Backdirection>>\n\t<<set $Room40TypeSecond to $Room29TypeThird>>\n\t<<set $Room40RoomSecond to $Room>>\n\t<<set $Room29Exits = $Room29Exits + 1>>\n\t<<set $Room40Exits = $Room40Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room29DirFirst>>\n\t<<set $SecondDirField to $Room29DirSecond>>\n\t<<set $ThirdDirField to $Room29DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room29DirFourth to $Direction>>\n\t<<set $Room to "Room29">>\n\t<<set $Room29RoomFourth to "Room40">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room29TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room29TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room40DirSecond to $Backdirection>>\n\t<<set $Room40TypeSecond to $Room29TypeFourth>>\n\t<<set $Room40RoomSecond to $Room>>\n\t<<set $Room29Exits = $Room29Exits + 1>>\n\t<<set $Room40Exits = $Room40Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 5>>\n\n\t/% Room 31 Random to Room 40 - third or fourth route to %/\n\t<<if $Room31Exits is 2>>\n\t<<set $FirstDirField to $Room31DirFirst>>\n\t<<set $SecondDirField to $Room31DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room31DirThird to $Direction>>\n\t<<set $Room to "Room31">>\n\t<<set $Room31RoomThird to "Room40">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room31TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room31TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room40DirSecond to $Backdirection>>\n\t<<set $Room40TypeSecond to $Room31TypeThird>>\n\t<<set $Room40RoomSecond to $Room>>\n\t<<set $Room31Exits = $Room31Exits + 1>>\n\t<<set $Room40Exits = $Room40Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room31DirFirst>>\n\t<<set $SecondDirField to $Room31DirSecond>>\n\t<<set $ThirdDirField to $Room31DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room31DirFourth to $Direction>>\n\t<<set $Room to "Room31">>\n\t<<set $Room31RoomFourth to "Room40">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room31TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room31TypeFourth to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room40DirSecond to $Backdirection>>\n\t<<set $Room40TypeSecond to $Room31TypeFourth>>\n\t<<set $Room40RoomSecond to $Room>>\n\t<<set $Room31Exits = $Room31Exits + 1>>\n\t<<set $Room40Exits = $Room40Exits + 1>>\n\t<</if>>\n\t<</if>>\n\n\n<</if>>\n
\n''All feedback displayed:'' You will see the results of any dice rolls except those that are purposely hidden such as status effect lengths. Stat gains and losses will also be shown. Activated perks will also be displayed when applicable. \n<<set $Var_Feedback to "All feedback displayed">>\nAre you [[Male]] or [[Female]]? \n
/% Pic %/\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\n<<elseif $Item_ElbowGloves_Material is "Fishnet ">>\n\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\n\t[img[items_bell collar_frilly fishnet top_maid apron_elbow gloves_orc]]<br><br>\n\t<<elseif $Var_PlayerRace is "Human" or $Heritage is "human">>\t\t\t\t\t\n\t[img[items_fishnet thigh highs corset_strap_top human elf]]<br><br>\n\t<<else>>\n\t[img[items_bell collar_frilly fishnet top_maid apron_short frilly skirt]]<br><br>\n\t<</if>>\n\n<<elseif $Item_ElbowGloves_Material is "Frilly ">>\n\t[img[items_bell collar_frilly fishnet top_maid apron_elbow gloves_thighhighs]]<br><br>\n\n<<else>>\n\t\n\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\n\t[img[thigh highs or elbow gloves or corset - orc or goblin]]<br><br>\n\t<<elseif $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\t\n\t[img[elbow gloves or skimpy top - beastkin]]\n\t\t<br><br>\n\t<<elseif $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\t\t\t\n\t[img[elbow gloves or thigh highs or corset - draenei]]\n\t\t\t<br><br>\n\t<<elseif $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t\t\t\t\t\n\t[img[skimpy top or elbow gloves - lamia]]\n\t\t\t\t<br><br>\n\t<<else>>\n\n\t[img[elbow gloves loincloth thong - human or elf]]<br><br>\n\t<</if>>\n<</if>>\n
/%a PAUSE HERE %/\n\nThe dark pull of the fel-fetters is so powerful now to the point that you're not even sure what your name is anymore. Was it <<print $Playername1st>>... or at least something like that?\n<br><br>\nHushed whispers fill your head that you can't make out, but they promise a new wonderful perfect understanding. With your mind so messed about and confused maybe listening would make things clearer. That can't hurt could it, just to listen? \n<br><br>\nThe whispers get more and more distinct until you think you might be able to hear actual words in the cacophony clouding your thoughts. They are so seductive that while you still can't make out the entirety of the message you know you must accept what they offer. \n<br><br>\n/%a Demi-Angel%/\n<<if $Var_PlayerRace eq "Demi-Angel" and not $perks.contains("Dark Pact")>>\n\n\t/%a Degradation?%/\n\t<<if $Humiliation lt 20>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $d4, 1, 22)>>\n\n\t\t<<set $Buff_LightEmbraced = $Buff_LightEmbraced + $d4>>\n\n\t\tSomething within you pushes back hard against the corruption. You may be so turned about that you can barely put a thought in front of each other, yet you still remain pure enough to be able to fight back. For all that you have been through you will not be turned from the light.\n<br><br>\n\t\tFor a brief second a fire burns on your skin under the fetters and your mind begins to clear at least a little.\n<br><br>\n\t <<else>>\n\n\t\tYou don't need to say yes out loud, you don't even need to think the word, you just take the easy simple path and accept within your very soul [[to agree to absolutely whatever the whispers want...|Corrupted?2 part2]]\n<br><br>\n\t<</if>>\n<<else>>\n\t\t/%a Shadow Outcast?%/\n\t<<if $Var_PlayerRace eq "Shadow Outcast">>\n\t\t<<set $Var_PlayerRace to "Elf">>\n\t<</if>>\n<</if>>\n/%a Corrupted?%/\n<<if $Intelligence eq 1>>\n\t/%a Dark Pact?%/\n\t<<if not $perks.contains("Dark Pact")>>\n\t\t<<display 'Corrupted?3'>>\n\t<<else>>\n\t\tThis time it is even easier to give in and you willingly give more of yourself to the fetters without hesitation or regret.\n<br><br>\n\t<</if>>\n\t<<display 'Dark pact'>>\n<</if>>
/%a Fallen?%/\n<<if $Var_PlayerRace neq "Fallen">>\n\tYou don't need to say yes out loud, you don't even need to think the word, you just take the easy simple path and accept within your very soul to agree to absolutely whatever the whispers want...\n<br><br>\n<</if>>\n/%a Light?%/\n<<if $perks.contains("Inner Light")>>\n\tAs you let the corruption into you the inner light within you that had brought you such comfort is snuffed out entirely like it had never been there at all.\n<br><br>\n<</if>>\n/%a Marked?%/\n<<if $perks.contains("Marked by Nature")>>\n\tAs you willlingly let the corruption into you the green natural magic that had flowed within your blood boils into nothingness as it is seared out forever by the far greater unleashed power of the fetters. \n<br><br>\n<</if>>\n<<set $perks.push("Fel Embraced")>>\n\n<<set $perks.delete("Inner Light")>>\n\n<<set $perks.delete("Marked by Nature")>>\n\n<<set $perks.delete("Wild Regeneration")>>\n\n<<set $perks.delete("Savage Fury")>>\n\n<<set $perks.delete("Lay on Hands")>>\n\n<<set $perks.delete("Protection from Evil")>>\n\n<<set $Fel_Eyes to "Your eyes glow with a fel inner light that blots your pupils out entirely. ">>\n\n<<set $MarkedbyNature_Ash to 0>>\n\n<<set $MarkedbyNature_Birch to 0>>\n\n<<set $MarkedbyNature_Oak to 0>>\n\n<<set $MarkedbyNature_Willow to 0>>\n\n<<set $Action_MarkedbyNature_Ash to false>>\n\n<<set $Action_MarkedbyNature_Birch to false>>\n\n<<set $Action_MarkedbyNature_Oak to false>>\n\n<<set $Action_MarkedbyNature_Willow to false>>\n\n/%a note: see comment on dark spell silence%/\n\n<<set $Action_LayonHands to false>>
/%a 4-5?%/\n<<if $d10_0 is 8 or $d10_0 is 9>>\n\t\t\t/%a loop?%/\n\t<<if $Potion_NoCounter lt 2>>\n\t\t<<set $Potion_Mover = $Potion_Mover + 1>>\n\n\t\t<<display 'chest - open - potions'>>\n\t\t<<display 'chest - open - 45potion'>>\n\t<<else>>\n\n\t<</if>>\n\n<</if>>
/% Unlived from Beastkin to Draenei E%/\n\n/% Room 285 east to Room 161 - 1st route to Draenei%/\n<<set $Room285DirSecond to "east">><<set $Backdirection to "west">>\n<<set $Room to "Room285">>\n<<set $Room285RoomSecond to "Room161">>\n<<set $Room285TypeSecond to $UnlivedDoors.random()>>\n<<set $Room161DirFirst to $Backdirection>>\n<<set $Room161TypeFirst to $Room285TypeSecond>>\n<<set $Room161Exits to 0>><<set $Room161Name to "">><<set $Room161RoomFirst to $Room>>\n<<set $Room285Exits = $Room285Exits + 1>>\n<<set $Room161Exits = $Room161Exits + 1>>\n/% Room 161 northeast to Room 162 - 1st route to Draenei%/\n<<set $Direction to "northeast">><<set $Backdirection to "southwest">>\n<<set $Room to "Room161">>\n<<set $Room161DirSecond to $Direction>>\n<<set $Room161RoomSecond to "Room162">>\n<<set $Room161TypeSecond to $UnlivedDoors.random()>>\n<<set $Room162DirFirst to $Backdirection>>\n<<set $Room162TypeFirst to $Room161TypeSecond>>\n<<set $Room162Exits to 0>><<set $Room162Name to "">><<set $Room162RoomFirst to $Room>>\n<<set $Room161Exits = $Room161Exits + 1>>\n<<set $Room162Exits = $Room162Exits + 1>>\n/% Room 162 SEpref to Room 170 - 1st route to Draenei%/\n<<set $Direction to $DirectionsSEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room162">>\n<<set $Room162DirSecond to $Direction>>\n<<set $Room162RoomSecond to "Room170">>\n<<set $Room162TypeSecond to $UnlivedDoors.random()>>\n<<set $Room170DirFirst to $Backdirection>>\n<<set $Room170TypeFirst to $Room162TypeSecond>>\n<<set $Room170Exits to 0>><<set $Room170Name to "">><<set $Room170RoomFirst to $Room>>\n<<set $Room162Exits = $Room162Exits + 1>>\n<<set $Room170Exits = $Room170Exits + 1>>\n/% Room 170 east to Room 291 - 1st route to Draenei%/\n<<set $Room170DirSecond to "southeast">><<set $Backdirection to "northwest">>\n<<set $Room to "Room170">>\n<<set $Room170RoomSecond to "Room291">>\n<<set $Room170TypeSecond to $UnlivedDoors.random()>>\n<<set $Room291DirSecond to $Backdirection>>\n<<set $Room291TypeSecond to $Room170TypeSecond>>\n<<set $Room291RoomSecond to $Room>>\n<<set $Room170Exits = $Room170Exits + 1>>\n<<set $Room291Exits = $Room291Exits + 1>>\n\n/% Room 161 southeast to Room 163 - 2nd route to Draenei%/\n<<set $Room161DirThird to "southeast">><<set $Backdirection to "northwest">>\n<<set $Room to "Room161">>\n<<set $Room161RoomThird to "Room163">>\n<<set $Room161TypeThird to $UnlivedDoors.random()>>\n<<set $Room163DirFirst to $Backdirection>>\n<<set $Room163TypeFirst to $Room161TypeThird>>\n<<set $Room163Exits to 0>><<set $Room163Name to "">><<set $Room163RoomFirst to $Room>>\n<<set $Room161Exits = $Room161Exits + 1>>\n<<set $Room163Exits = $Room163Exits + 1>>\n/% Room 163 E pref to Room 164 - 2nd route to Draenei%/\n<<set $Direction to $DirectionsSEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room163">>\n<<set $Room163DirSecond to $Direction>>\n<<set $Room163RoomSecond to "Room164">>\n<<set $Room163TypeSecond to $UnlivedDoors.random()>>\n<<set $Room164DirFirst to $Backdirection>>\n<<set $Room164TypeFirst to $Room163TypeSecond>>\n<<set $Room164Exits to 0>><<set $Room164Name to "">><<set $Room164RoomFirst to $Room>>\n<<set $Room163Exits = $Room163Exits + 1>>\n<<set $Room164Exits = $Room164Exits + 1>>\n/% Room 164 northeast to Room 170 - 2nd route to Draenei%/\n<<set $Room164DirSecond to "northeast">><<set $Backdirection to "southwest">>\n<<set $Room to "Room164">>\n<<set $Room164RoomSecond to "Room170">>\n<<set $Room164TypeSecond to $UnlivedDoors.random()>>\n<<set $Room170DirThird to $Backdirection>>\n<<set $Room170TypeThird to $Room164TypeSecond>>\n<<set $Room170RoomThird to $Room>>\n<<set $Room164Exits = $Room164Exits + 1>>\n<<set $Room170Exits = $Room170Exits + 1>>\n\n/% Room 164 southpref to Room 165 - 1st route to Lost1 - 283%/\n<<set $Direction to $DirectionsSpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room164">>\n<<set $Room164DirThird to $Direction>>\n<<set $Room164RoomThird to "Room165">>\n<<set $Room164TypeThird to $UnlivedDoors.random()>>\n<<set $Room165DirFirst to $Backdirection>>\n<<set $Room165TypeFirst to $Room164TypeThird>>\n<<set $Room165Exits to 0>><<set $Room165Name to "">><<set $Room165RoomFirst to $Room>>\n<<set $Room164Exits = $Room164Exits + 1>>\n<<set $Room165Exits = $Room165Exits + 1>>\n\n/% Room 165 eastpref to Room 283 - 1st route to Lost1 - 283%/\n<<set $Direction to $DirectionsSpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room165">>\n<<set $Room165DirSecond to $Direction>>\n<<set $Room165RoomSecond to "Room283">>\n<<set $Room165TypeSecond to $UnlivedDoors.random()>>\n<<set $Room283DirFirst to $Backdirection>>\n<<set $Room283TypeFirst to $Room165TypeSecond>>\n<<set $Room283Exits to 0>><<set $Room283Name to "">><<set $Room283RoomFirst to $Room>>\n<<set $Room165Exits = $Room165Exits + 1>>\n<<set $Room283Exits = $Room283Exits + 1>>\n\n<<display 'MapGen-Unclaimed2'>>
/%a Remove %/\n<<if $Item_Tiara is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t\n\t<<if $Item_Tiara_Level is "Cursed " or $Item_Tiara_Level is "Nightmare " or $Item_Tiara_Level is "Fel-" or $Item_Tiara_Level is "Corrupted ">>\n\t\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\t\tYou lean forward to let the tiara fall off your head, but thanks to the magic within it annoyingly defies gravity not matter how much you bob or jerk your head.\n\t\t<<else>>\n\t\tYou try and remove the tiara from your head, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\t\t<</if>>\n\t<br><br>\n\t<<else>>\n\t\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\t\tYou lean forward and let the tiara fall off your head. It lands with a metallic sounds and rolls off into some dark corner. \n\t\t<<else>>\n\t\tYou remove the tiara from your head, and let it drop to the floor where it rolls into some dark corner.\n\t\t<</if>>\n\t<br><br>\n\t<<display 'Item-Tiara-Removable'>>\n\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-Tiara-Removable'>>\n<</if>>\n<</if>>
<<if $D is 1 and $Type is "low opening">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across a tunnel opening so low to the ground that it must have been designed for goblins or maybe hakh dwarven and short ones at that.">>\n<<elseif $D is 2 and $Type is "low opening">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across a tunnel opening so low to the ground that it must have been designed for goblins or maybe hakh dwarven and short ones at that.">>\n<<elseif $D is 3 and $Type is "low opening">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across a tunnel opening so low to the ground that it must have been designed for goblins or maybe hakh dwarven and short ones at that.">>\n<<elseif $Type is "low opening">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across a tunnel opening so low to the ground that it must have been designed for goblins or maybe hakh dwarven and short ones at that.">>\n\n<<elseif $D is 1 and $Type is "obscene opening">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped in your tracks by discovering a disturbing surely fel working of sorcery has coated the walls in living flesh. In the middle there is an opening of two swollen lips stretching from the floor to the ceiling where it meets a fleshy nub that leaves you in no doubt of what anatomy part the opening is supposed to represent.">>\n<<elseif $D is 2 and $Type is "obscene opening">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped in your tracks by discovering a disturbing surely fel working of sorcery has coated the walls in living flesh. In the middle there is an opening of two swollen lips stretching from the floor to the ceiling where it meets a fleshy nub that leaves you in no doubt of what anatomy part the opening is supposed to represent.">>\n<<elseif $D is 3 and $Type is "obscene opening">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped in your tracks by discovering a disturbing surely fel working of sorcery has coated the walls in living flesh. In the middle there is an opening of two swollen lips stretching from the floor to the ceiling where it meets a fleshy nub that leaves you in no doubt of what anatomy part the opening is supposed to represent.">>\n<<elseif $Type is "obscene opening">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped in your tracks by discovering a disturbing surely fel working of sorcery has coated the walls in living flesh. In the middle there is an opening of two swollen lips stretching from the floor to the ceiling where it meets a fleshy nub that leaves you in no doubt of what anatomy part the opening is supposed to represent.">>\n\n<<elseif $D is 1 and $Type is "cobwebbed opening">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is an opening that you almost missed entirely, so shrouded it is in heavy undisturbed cobwebs. They are worryingly large cobwebs you notice with some of the webbing being almost as thick as your arm.">>\n<<elseif $D is 2 and $Type is "cobwebbed opening">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is an opening that you almost missed entirely, so shrouded it is in heavy undisturbed cobwebs. They are worryingly large cobwebs you notice with some of the webbing being almost as thick as your arm.">>\n<<elseif $D is 3 and $Type is "cobwebbed opening">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is an opening that you almost missed entirely, so shrouded it is in heavy undisturbed cobwebs. They are worryingly large cobwebs you notice with some of the webbing being almost as thick as your arm.">>\n<<elseif $Type is "cobwebbed opening">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is an opening that you almost missed entirely, so shrouded it is in heavy undisturbed cobwebs. They are worryingly large cobwebs you notice with some of the webbing being almost as thick as your arm.">>\n\n<<elseif $D is 1 and $Type is "rocky opening">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across a natural parting in the rocky wall of the dungeon allowing you easy access to the darkness beyond.">>\n<<elseif $D is 2 and $Type is "rocky opening">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across a natural parting in the rocky wall of the dungeon allowing you easy access to the darkness beyond.">>\n<<elseif $D is 3 and $Type is "rocky opening">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across a natural parting in the rocky wall of the dungeon allowing you easy access to the darkness beyond.">>\n<<elseif $Type is "rocky opening">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across a natural parting in the rocky wall of the dungeon allowing you easy access to the darkness beyond.">>\n\n<<elseif $D is 1 and $Type is "tunnel opening">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across a natural opening in the solid stone wall of the dungeon revealing another tunnel to explore.">>\n<<elseif $D is 2 and $Type is "tunnel opening">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across a natural opening in the solid stone wall of the dungeon revealing another tunnel to explore.">>\n<<elseif $D is 3 and $Type is "tunnel opening">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across a natural opening in the solid stone wall of the dungeon revealing another tunnel to explore.">>\n<<elseif $Type is "tunnel opening">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across a natural opening in the solid stone wall of the dungeon revealing another tunnel to explore.">>\n\n<<elseif $D is 1 and $Type is "envined opening">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across a mass of vines that on your approach begin to writhe as if alive, revealing a new opening and suggesting that they might allow you to pass unmolested.">>\n<<elseif $D is 2 and $Type is "envined opening">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across a mass of vines that on your approach begin to writhe as if alive, revealing a new opening and suggesting that they might allow you to pass unmolested.">>\n<<elseif $D is 3 and $Type is "envined opening">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across a mass of vines that on your approach begin to writhe as if alive, revealing a new opening and suggesting that they might allow you to pass unmolested.">>\n<<elseif $Type is "envined opening">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across a mass of vines that on your approach begin to writhe as if alive, revealing a new opening and suggesting that they might allow you to pass unmolested.">>\n\n<<elseif $D is 1 and $Type is "natural opening">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across a natural opening formed from what look to be the roots of some massive tree that begins to twitch open as you approach.">>\n<<elseif $D is 2 and $Type is "natural opening">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across a natural opening formed from what look to be the roots of some massive tree that begins to twitch open as you approach.">>\n<<elseif $D is 3 and $Type is "natural opening">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across a natural opening formed from what look to be the roots of some massive tree that begins to twitch open as you approach.">>\n<<elseif $Type is "natural opening">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across a natural opening formed from what look to be the roots of some massive tree that begins to twitch open as you approach.">>\n\n<</if>>
/%a Examine %/\n<<display 'Item-Maid Apron-Pic'>>\nAn white frilly apron there more to make the wearer look more desirable than any proper practical purpose. \n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a note: Pause went here%/\n/%a displaying text%/\n\t\nEventually you unsteadily stagger out of the tavern barely noticing that you are now covered all over with sticky cum and spilt beer.\n<br><br>\nMaybe... maybe you should go lie down somewhere and sleep this off [[until the dungeon stops spinning so much.|Lost]]\n<br><br>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[room]]\n<</if>>\n\n<<set $Desc_TattsLeftButtCheek to "You have a tattoo on your left butt cheek that reads@@color:#800000; 'One ale is all it takes'@@. ">>\n/%a Gem hunt?%/\n<<if $Char_Kariss_met is 3 and $Item_CloudyGem neq "found" and $Item_ArmBinder neq "worn" and $X gte 5>>\n\t<<set $Count_Gems = $Count_Gems + 1>>\n/%a displaying text%/\n\tYou're also not entirely sure what you just did for there to be a cloudy translucent gem clutched in your hands that evaporates from out between your fingers when you finally notice its presence, but frankly you're just happy to know you have found another one for Kariss [[regardless of what it was.|Lost]]\n\n//@@color:#707070;Gems found: <<print $Count_Gems>>/7@@//\n<br><br>\n\n<<set $Item_CloudyGem to "found">>\n\n\n/%a End Game Text(3)(1)) removed to show gem location%/\n<<else>>\n/%a Naked?%/\n<<if $Naked is true and $X gte 5>>\n/%a displaying text%/\n\tYou're really not sure entirely what happened in there, but you can only guess that someone took pity due to you wandering around naked and [[loaned you a low cut tavern wench dress to wear.|Lost]]\n<br><br>\n\n<<display 'Item-TavernWenchDress-Wear'>> \n\n<</if>>\n<</if>>\n/%a clothes?%/\n<<if $Item_RegularClothes is "worn">>\n\t\n<<display 'Item-RegularClothes-Remove'>>\n\n<<display 'Item-SoddenClothes-Wear'>>\n\n<<set $txt_wearing_your_usual_clothes to "wearing sticky sodden clothes that reek of ale and cum.">>\n\n<</if>>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\n<<elseif $Item_Thighhighs_Material is "Fishnet ">>\n\t<<if $Var_PlayerRace is "Human" or $Heritage is "human">>\t\t\t\t\t\n\t[img[items_fishnet thigh highs corset_strap_top human elf]]<br><br>\n\t<<else>>\n\t[img[items_bell collar_frilly fishnet top_maid apron_short frilly skirt]]<br><br>\n\t<</if>>\n\n<<elseif $Item_Thighhighs_Material is "Frilly ">>\n\t<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t[img[items_heels_thong_strap_top elf shadow]]<br><br>\n\t<<else>>\n\t[img[items_bell collar_frilly fishnet top_maid apron_elbow gloves_thighhighs]]<br><br>\n\t<</if>>\n\n<<else>>\n\n\t<<if $Var_PlayerRace is "Demi-Angel">>\n\t\t\n\t[img[items_harness_thigh_angel]]\n\t<br><br>\n\t<<elseif $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\n\t[img[thigh highs or elbow gloves or corset - orc or goblin]]\n\t<br><br>\n\t<<elseif $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\n\t[img[nipple rings or clit piercing or thigh highs - beastkin]]\n\t<br><br>\n\t<<elseif $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\t\n\t[img[elbow gloves or thigh highs or corset - draenei]]\n\t<br><br>\n\t<<else>>\n\n\t[img[item gold tiara]]<br><br>\n\t<</if>>\n<</if>>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[items_skimpy top_harem veil_earing_human elf]]<br><br>\n<</if>>
/%a 2 - Fucked on bed - partial%/\n<<if $Y is 2>>\n\t<<display 'Elves Y2'>>\n<</if>>\n/%a 3 - Ride cock - very partial Text%/\n<<if $Y is 3>>\n\t\t<<display 'Elves Y3'>>\n<</if>>\n<<if $Y is 5>>\t\n\t\t<<display 'Elves Y5'>>\n<</if>>\n/%a 1 - Fucked on bed slowly - partial%/\n<<if $Y is 1>>\n<<display 'Elves Y1'>>\n\n<</if>>\n/%a 4 - Doggy, bondaged - partial%/\n<<if $Y is 4>>\n<<display 'Elves Y4'>>\n<</if>>\n/%a 6 - Druid Form - partial%/\n<<if $Y is 6>>\n<<display 'Elves Y6'>>\n<</if>>\n/%a 7 Entanglement - partial%/\n<<if $Y is 7>>\n\t<<display 'Elves Y7'>>\n<</if>>\n/%a 8 - No interest or Blowjob - partial text%/\n<<if $Y is 8>>\n\t<<display 'Elves Y8'>>\n<<else>>\n/%a 9 - Cat play - partial text%/\n\t<<if $Y is 9>>\n\t\t<<display 'Elves Y9'>>\n\n\t<<else>>\n/%a 10 - Moonwell - partial text%/\n\t\t<<if $Y is 10>>\n\t\t\t<<display 'Elves Y10'>>\n\t\t<<else>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n
/%a Remove %/\n<<if $Item_Loincloth is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and remove the loincloth first.\n\t<br><br>\n\t<<elseif $Item_Loincloth_Level is "Cursed " or $Item_Loincloth_Level is "Nightmare " or $Item_Loincloth_Level is "Fel-" or $Item_Loincloth_Level is "Corrupted ">>\n\tYou try and pull the loincloth off, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou remove the wispy transparent bit of fabric and let it drop to the floor. It wasn't doing much to cover you up when you were wearing it anyway.\n\t<br><br>\n\t<<display 'Item-Loincloth-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-Loincloth-Removable'>>\n<</if>>\n<</if>>
[img[elfsub_orcdom_male_bj_group]][img[orc bukkake]][img[elfsub_orcdom_male_bj_group]][img[orcdom_draeneisub_group_bjedit]][img[orcdom_elfsub_group_bj_male_femaleedit]][img[orcdom_orcsub_duo_sex_bjedit]][img[orcdom_elfsub_bj_male_female_duo_outsideedit]][img[elfsub_female_sex_male_orcdom_duo]][img[humansub_orcdom_group_sexedit]][img[elfsub_orcdom_duo_sex]][img[orcdom_humansub_duo_sex (5)]][img[trollsub_orcdom_male_female_sex_duo]][img[orcdom_humansub_duo_sex (5)]][img[elfsub_orcdom_duo_sex]][img[draeneisub_orcdom_female_futa_sex_duoedit]][img[orcdom_beastkinsub_sex_duoedit]]\t[img[orcdom_beastkinsub_sex_duoedit]][img[orcdom_trollsub_sex]][img[draeneisub_orcdom_futa_female_sex_group_edit2]][img[orcdom_elfsub_sex_group_male_female]][img[orcdom_anal_humansub]][img[orcdom_humansub_group_sex]][img[orcdom_goblinsub_duo_male_female_sex]][img[orcdom_humansub_sex (2)]][img[elfsub_female_sex_male_orcdom (8)_duo_outsideedit]][img[orcdom_goblinsub_duo_male_female_sex]][img[orcdom_humansub_sex (2)]][img[orcdom_humansub_group_sex]][img[orcdom_goblinsub_duo_male_female_sex]][img[orcdom_humansub_sex (2)]][img[elfsub_female_sex_male_orcdom (8)_duo_outsideedit]][img[beastkinsub_malesub_orcdom_sex_groupedit]][img[218043edit]][img[orcdom_trollsub_duo_sex_male_female]][img[lamia wench]][img[human wench2]][img[goblinsub_solo (3)edit]][img[orcdom_humansub_sex]][img[orc wench_solo]][img[orcdom_elfsub_sex_male_female_duoedit2]]\t[img[orcdom_goblinsub_duo_sex]][img[1383158360141edit2]][img[radahgangbang1_cleanhqedit]][img[draeneisub_orcdom_futa_female_ride_duo_10]][img[orcdom_elfsub_duo_sex_male_female_slave]][img[orcdom_humansub_duo_ride10]][img[trollsub_orcdom_male_female_sex2_duo]][img[humansub_female_ride_male_orcdom_group_5]][img[orcdom_orcsub_duo_female_futa_sexedit]][img[draeneisub_orcdom_sex_male_female_duo]][img[elfdom group part 1]][img[268097edit]][img[draeneisub_elfdom_futa_female_sex3_duo]][img[elfdom_elfsub_futa_female_sex_duoedit]][img[chain and harness]][img[elfdom_elfsub_duo_futa_female_slave]][img[elfdom_elfsub_futa_female_sex_duo]][img[elfdom_elfsub_sex_slave_duomisc]][img[angelsub_humandom_elfdom_bj_duo_eitheredit]][img[draeneisub_elfdom_male_female_sex_duo]][img[drawneisub_solo_sex]][img[elfdom elfsub leash]][img[elfdom_humansub_sex_female_futa_duo_edit]][img[trollsub_elfdom_female_sex_magic_duoedit]][img[elfdom_solo_slaveedit]][img[184361edit]][img[elfdom group part 2]][img[elfdom_elfub_futa_sex (2)_duo]]\n\n\n[[Art Directory]]\n
<<if $Item_BondsofInsanity is "worn">>\n\t\n<<display 'Item-BondsofInsanity-Remove'>>\n\n<<set $PrisonTxt_1 to "They are confused by the magical chastity device they find on you and they bring in one of their magitek engineers who eventually works out how to remove it from your body for later study. You shudder at the thought about what the goblins here could learn from those terrible bonds. ">>\n\n<<else>>\n/%a Tangle%/\n<<if $Item_TangleInfestation is "worn">>\n\t\n<<display 'Item-TangleInfestation-Remove'>>\n\n<<set $PrisonTxt_1 to "Concerned that your tangle infection might spread to their other prisoners they track down one of their magitek engineers to purge it from your body. ">> \n\n<</if>>\n<</if>>\n/%a top%/\n<<if $Item_SkimpyTop is "worn">>\n\t\n<<display 'Item-SkimpyTop-Remove'>>\n\n<<set $PrisonTxt_1 to "They rip the skimpy top away from your heaving chest leaving your breasts completely exposed. ">>\n/%a Cursed? note: disenchant removed here%/\n<</if>>\n\n/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n/%a clothes%/\n<<if $Item_RegularClothes is "worn" or $Item_SoddenClothes is "worn" or $Item_TavernWenchDress is "worn">>\n\t\n<<display 'Item-SoddenClothes-Remove'>>\n\n<<set $PrisonTxt_1 to "They rip the clothes from your body leaving you completely exposed. ">>\n\n<<display 'Item-RegularClothes-Remove'>>\n\n<<display 'Item-TavernWenchDress-Remove'>> \n\n<</if>>\n/%a Binders%/\n<<if $Item_ArmBinder is "worn">>\n\t\n<<set $PrisonTxt_0 to "You hear an ominous clink of metal as your arm binder is chained to the wall. ">>\n\n<<else>>\n\n<<set $Item_RopeBindings to "worn">>\n\n<<set $PrisonTxt_0 to "Your goblin captors quickly tie you up with their most imaginative knots and doing them up just that extra bit tightly to enjoy your squeals of discomfort. ">>\n<</if>>\n/%a displaying text%/\n\tYou are taken through their holding area for those that have transgressed against the goblin race. You find you are not at all surprised to find that their prison pulls double duty as a brothel where their captives are open for use to any of the other occupants of the dungeon—assuming of course—that they have the gold to pay to take their pleasure.\n<br><br>\nYou can't help but wonder how long it will be until you too have that same utterly fucked into mindlessness expression as that poor elven prisoner-whore over there.\n<br><br>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[elfsub_goblindom_duo_sex_slaveedit]]<br><br>\n<</if>>\n<<print $PrisonTxt_1>>You are then shoved onto a dirty mat spread over a wooden floor. <<print $PrisonTxt_0>>\n<br><br>\n[[You have been imprisoned.|Imprisoned]] \n<br><br>\n
<<if $Type.contains("passageway")>>\n\t<<display 'descrip - passageway'>>\n<<elseif $Type.contains("doorway")>>\n\t<<display 'descrip - doorway'>>\n<<elseif $Type.contains("opening")>>\n\t<<display 'descrip - opening'>>\n\n<<elseif $D is 1 and $Type is "hanging banner">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across " + $RaceRoom + " banner hanging from the ceiling that covers up an opening big enough to get through behind it.">>\n<<elseif $D is 2 and $Type is "hanging banner">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across " + $RaceRoom + " banner hanging from the ceiling that covers up an opening big enough to get through behind it.">>\n<<elseif $D is 3 and $Type is "hanging banner">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across " + $RaceRoom + " banner hanging from the ceiling that covers up an opening big enough to get through behind it.">>\n<<elseif $Type is "hanging banner">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across " + $RaceRoom + " banner hanging from the ceiling that covers up an opening big enough to get through behind it.">>\n\n<<elseif $D is 1 and $Type is "suspicious statue" and $Area is "Owned">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across a large marble statue of " + $RaceRoom + " with massive unnatural breasts, an erect stone cock and a leer that the sculptor has expertly captured.">>\n<<elseif $D is 2 and $Type is "suspicious statue" and $Area is "Owned">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across a large marble statue of " + $RaceRoom + " with massive unnatural breasts, an erect stone cock and a leer that the sculptor has expertly captured.">>\n<<elseif $D is 3 and $Type is "suspicious statue" and $Area is "Owned">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across a large marble statue of " + $RaceRoom + " with massive unnatural breasts, an erect stone cock and a leer that the sculptor has expertly captured.">>\n<<elseif $Type is "suspicious statue" and $Area is "Owned">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across a large marble statue of " + $RaceRoom + " with massive unnatural breasts, an erect stone cock and a leer that the sculptor has expertly captured.">>\n\n<<elseif $D is 1 and $Type is "suspicious statue">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across a large marble statue with massive unnatural breasts, an erect stone cock, though it has been so damaged or possibly defaced to the point that you can't tell what race it was once meant to be.">>\n<<elseif $D is 2 and $Type is "suspicious statue">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across a large marble statue with massive unnatural breasts, an erect stone cock, though it has been so damaged or possibly defaced to the point that you can't tell what race it was once meant to be.">>\n<<elseif $D is 3 and $Type is "suspicious statue">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across a large marble statue with massive unnatural breasts, an erect stone cock, though it has been so damaged or possibly defaced to the point that you can't tell what race it was once meant to be.">>\n<<elseif $Type is "suspicious statue">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across a large marble statue with massive unnatural breasts, an erect stone cock, though it has been so damaged or possibly defaced to the point that you can't tell what race it was once meant to be.">>\n\n\n<<elseif $D is 1 and $Type is "narrow crevice">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across a narrow natural crevice in the rock wall that would be a very tight squeeze if you wanted to get through there.">>\n<<elseif $D is 2 and $Type is "narrow crevice">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across a narrow natural crevice in the rock wall that would be a very tight squeeze if you wanted to get through there.">>\n<<elseif $D is 3 and $Type is "narrow crevice">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across a narrow natural crevice in the rock wall that would be a very tight squeeze if you wanted to get through there.">>\n<<elseif $Type is "narrow crevice">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across a narrow natural crevice in the rock wall that would be a very tight squeeze if you wanted to get through there.">>\n\n<<elseif $D is 1 and $Type is "hanging silks">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " the walls are decorated with decadent amounts of hanging silks and only the movement of air betrays that there is an opening here to be found by pushing your way through.">>\n<<elseif $D is 2 and $Type is "hanging silks">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " the walls are decorated with decadent amounts of hanging silks and only the movement of air betrays that there is an opening here to be found by pushing your way through.">>\n<<elseif $D is 3 and $Type is "hanging silks">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " the walls are decorated with decadent amounts of hanging silks and only the movement of air betrays that there is an opening here to be found by pushing your way through.">>\n<<elseif $Type is "hanging silks">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " the walls are decorated with decadent amounts of hanging silks and only the movement of air betrays that there is an opening here to be found by pushing your way through.">>\n\n<<elseif $D is 1 and $Type is "broken bars">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across metal bars stretching from the floor to the ceiling as if someone has trying to block off this opening entirely, but some unnatural strength has bended and pulled them apart allowing you to easily get through.">>\n<<elseif $D is 2 and $Type is "broken bars">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across metal bars stretching from the floor to the ceiling as if someone has trying to block off this opening entirely, but some unnatural strength has bended and pulled them apart allowing you to easily get through.">>\n<<elseif $D is 3 and $Type is "broken bars">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across metal bars stretching from the floor to the ceiling as if someone has trying to block off this opening entirely, but some unnatural strength has bended and pulled them apart allowing you to easily get through.">>\n<<elseif $Type is "broken bars">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across metal bars stretching from the floor to the ceiling as if someone has trying to block off this opening entirely, but some unnatural strength has bended and pulled them apart allowing you to easily get through.">>\n\n<<elseif $D is 1 and $Type is "high archway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across an impressively immense archway carved into the rock.">>\n<<elseif $D is 2 and $Type is "high archway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across an impressively immense archway carved into the rock.">>\n<<elseif $D is 3 and $Type is "high archway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across an impressively immense archway carved into the rock.">>\n<<elseif $Type is "high archway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across an impressively immense archway carved into the rock.">>\n\n<<elseif $D is 1 and $Type is "wide crevice">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across a wide natural crevice in the rock wall that shouldn't pose any problems to clambering through.">>\n<<elseif $D is 2 and $Type is "wide crevice">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across a wide natural crevice in the rock wall that shouldn't pose any problems to clambering through.">>\n<<elseif $D is 3 and $Type is "wide crevice">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across a wide natural crevice in the rock wall that shouldn't pose any problems to clambering through.">>\n<<elseif $Type is "wide crevice">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across a wide natural crevice in the rock wall that shouldn't pose any problems to clambering through.">>\n\n<<elseif $D is 1 and $Type is "circular portal">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you notice that there is a roughly circular opening in the dungeon wall about a foot or so off the ground that you should be able to fit yourself through.">>\n<<elseif $D is 2 and $Type is "circular portal">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you notice that there is a roughly circular opening in the dungeon wall about a foot or so off the ground that you should be able to fit yourself through.">>\n<<elseif $D is 3 and $Type is "circular portal">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you notice that there is a roughly circular opening in the dungeon wall about a foot or so off the ground that you should be able to fit yourself through.">>\n<<elseif $Type is "circular portal">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you notice that there is a roughly circular opening in the dungeon wall about a foot or so off the ground that you should be able to fit yourself through.">>\n\n<<elseif $D is 1 and $Type is "magical barrier">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by the sight of a crackling magical barrier that blocks the way entirely. You might be able to pass unhindered but you wouldn't bet a copper piece on it.">>\n<<elseif $D is 2 and $Type is "magical barrier">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by the sight of a crackling magical barrier that blocks the way entirely. You might be able to pass unhindered but you wouldn't bet a copper piece on it.">>\n<<elseif $D is 3 and $Type is "magical barrier">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by the sight of a crackling magical barrier that blocks the way entirely. You might be able to pass unhindered but you wouldn't bet a copper piece on it.">>\n<<elseif $Type is "magical barrier">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by the sight of a crackling magical barrier that blocks the way entirely. You might be able to pass unhindered but you wouldn't bet a copper piece on it.">>\n\n<</if>>
<<set $Z to 10>>\n<<set $Encounter to "Tentacle Zone">>\n<<set $DraggedBack to false>>\n<<set $Location_Warp = $Location_Warp + 1>>\nYou tumble uncontrollably through a swirling void until writhing tentacles reach out lightning quick to catch you. Within moments you are held completely as the limbs slither all over you leaving trails of slick ooze that dulls your mind and [[quickens your desire.|Warpzone pt2]] \n<br><br>\n
\n__Would you like to set a minimum cock length size?__\n\nThis will disable the full transgender transformation, but depending on what you choose will result in an increase to the minimum level of degradation which can result in reduced experience gain. \n \n-[[None (game default option)|malecustomoptions][$Option_Cocksize = 0; $Humilation_Min = 0]]<<if $Option_Cocksize is 0>> - Current choice<<else>><</if>>\n-[[One inch (+3 Degradation permanently)|malecustomoptions][$Option_Cocksize = 1; $Humilation_Min = 3]]<<if $Option_Cocksize is 1>> - Current choice<<else>><</if>>\n-[[Two inches (+4 Degradation permanently)|malecustomoptions][$Option_Cocksize = 2; $Humilation_Min = 4]]<<if $Option_Cocksize is 2>> - Current choice<<else>><</if>>\n-[[Three inches (+5 Degradation permanently)|malecustomoptions][$Option_Cocksize = 3; $Humilation_Min = 5]]<<if $Option_Cocksize is 3>> - Current choice<<else>><</if>>\n-[[Four inches (+6 Degradation permanently)|malecustomoptions][$Option_Cocksize = 4; $Humilation_Min = 6]]<<if $Option_Cocksize is 4>> - Current choice<<else>><</if>>\n-[[Five inches (+7 Degradation permanently)|malecustomoptions][$Option_Cocksize = 5; $Humilation_Min = 7]]<<if $Option_Cocksize is 5>> - Current choice<<else>><</if>>\n-[[Six inches (+8 Degradation permanently)|malecustomoptions][$Option_Cocksize = 6; $Humilation_Min = 8]]<<if $Option_Cocksize is 6>> - Current choice<<else>><</if>>\n-[[Seven inches (+9 Degradation permanently)|malecustomoptions][$Option_Cocksize = 7; $Humilation_Min = 9]]<<if $Option_Cocksize is 7>> - Current choice<<else>><</if>>\n\n__Would you like to limit the amount you can be relocated due to random events?__\n\nThis will mean that if you get lost, teleported, or the like you will remain in the same general area. Please note that this while it can cut down on frustration it can make the game harder as while you will not be sent back you to an earlier area will also not have the same chance to skip forward to a later one. This may also make it far harder too escape a race hostile to your own.\n\n-[[No (game default option)|malecustomoptions][$Option_Anchor = "No"]]<<if $Option_Anchor is "No">> - Current choice<<else>><</if>>\n-[[Limit relocations to same area|malecustomoptions][$Option_Anchor = "Limit relocations to same area"]]<<if $Option_Anchor is "Limit relocations to same area">> - Current choice<<else>><</if>>\n\n__Would you like to disable the dark spells polymorph and/or blind at the cost of some starting stats?__\n\nDisabling blind will also allow you to remove blindfold as if they were not cursed.\n\n-[[None (game default option)|malecustomoptions][$Option_Other = "None"]]<<if $Option_Other is "None">> - Current choice<<else>><</if>>\n-[[Disable the Dark Spell Polymorph (-2 Constitution)|malecustomoptions][$Option_Other = "Disable the Dark Spell Polymorph"]]<<if $Option_Other is "Disable the Dark Spell Polymorph">> - Current choice<<else>><</if>>\n-[[Disable the Dark Spell Blind (-2 Agility)|malecustomoptions][$Option_Other = "Disable the Dark Spell Blind"]]<<if $Option_Other is "Disable the Dark Spell Blind">> - Current choice<<else>><</if>>\n-[[Disable Polymorph and Blind (-2 Constitution and -2 Agility)|malecustomoptions][$Option_Other = "Disable Polymorph and Blind"]]<<if $Option_Other is "Disable Polymorph and Blind">> - Current choice<<else>><</if>>\n\n<<button [[Continue|introtext]]>><</button>>
<<if $D is 1 and $Type is "dark passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway so dark that you have no idea where it might lead.">>\n<<elseif $D is 2 and $Type is "dark passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway so dark that you have no idea where it might lead.">>\n<<elseif $D is 3 and $Type is "dark passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway so dark that you have no idea where it might lead.">>\n<<elseif $Type is "dark passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway so dark that you have no idea where it might lead.">>\n\n<<elseif $D is 1 and $Type is "chilly passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway which is unnaturally cold and you can even see some frost that has formed on the walls.">>\n<<elseif $D is 2 and $Type is "chilly passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway which is unnaturally cold and you can even see some frost that has formed on the walls.">>\n<<elseif $D is 3 and $Type is "chilly passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway which is unnaturally cold and you can even see some frost that has formed on the walls.">>\n<<elseif $Type is "chilly passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway which is unnaturally cold and you can even see some frost that has formed on the walls.">>\n\n<<elseif $D is 1 and $Type is "sloping passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " the passageway slopes gently downwards leading deeper into the dungeon.">>\n<<elseif $D is 2 and $Type is "sloping passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " the passageway slopes gently downwards leading deeper into the dungeon.">>\n<<elseif $D is 3 and $Type is "sloping passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " the passageway slopes gently downwards leading deeper into the dungeon.">>\n<<elseif $Type is "sloping passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " the passageway slopes gently downwards leading deeper into the dungeon.">>\n\n<<elseif $D is 1 and $Type is "warded passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway has obviously been marked with active arcane wards that hum with power that you can feel from here. What the purpose of them is though you have no idea.">>\n<<elseif $D is 2 and $Type is "warded passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway has obviously been marked with active arcane wards that hum with power that you can feel from here. What the purpose of them is though you have no idea.">>\n<<elseif $D is 3 and $Type is "warded passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway has obviously been marked with active arcane wards that hum with power that you can feel from here. What the purpose of them is though you have no idea.">>\n<<elseif $Type is "warded passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway has obviously been marked with active arcane wards that hum with power that you can feel from here. What the purpose of them is though you have no idea.">>\n\n<<elseif $D is 1 and $Type is "slimy passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway that reeks from the slime coating the walls and floor.">>\n<<elseif $D is 2 and $Type is "slimy passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway that reeks from the slime coating the walls and floor.">>\n<<elseif $D is 3 and $Type is "slimy passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway that reeks from the slime coating the walls and floor.">>\n<<elseif $Type is "slimy passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway that reeks from the slime coating the walls and floor.">>\n\n<<elseif $D is 1 and $Type is "misty passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway where tendrils of mist emanate outwards along the floor and looks to get far thicker if you were to continue deeper within.">>\n<<elseif $D is 2 and $Type is "misty passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway where tendrils of mist emanate outwards along the floor and looks to get far thicker if you were to continue deeper within.">>\n<<elseif $D is 3 and $Type is "misty passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway where tendrils of mist emanate outwards along the floor and looks to get far thicker if you were to continue deeper within.">>\n<<elseif $Type is "misty passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway where tendrils of mist emanate outwards along the floor and looks to get far thicker if you were to continue deeper within.">>\n\n<<elseif $D is 1 and $Type is "carved passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway that has been carefully carved out from the rock. Whenever it was done it was recent enough that you can still see the markings of whoever's tools did the working.">>\n<<elseif $D is 2 and $Type is "carved passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway that has been carefully carved out from the rock. Whenever it was done it was recent enough that you can still see the markings of whoever's tools did the working.">>\n<<elseif $D is 3 and $Type is "carved passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway that has been carefully carved out from the rock. Whenever it was done it was recent enough that you can still see the markings of whoever's tools did the working.">>\n<<elseif $Type is "carved passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway that has been carefully carved out from the rock. Whenever it was done it was recent enough that you can still see the markings of whoever's tools did the working.">>\n\n<<elseif $D is 1 and $Type is "damp passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway with the sound of a constant drip, drip, drip of water dropping down from the walls and ceiling.">>\n<<elseif $D is 2 and $Type is "damp passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway with the sound of a constant drip, drip, drip of water dropping down from the walls and ceiling.">>\n<<elseif $D is 3 and $Type is "damp passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway with the sound of a constant drip, drip, drip of water dropping down from the walls and ceiling.">>\n<<elseif $Type is "damp passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway with the sound of a constant drip, drip, drip of water dropping down from the walls and ceiling.">>\n\n<<elseif $D is 1 and $Type is "ominous passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a dark passageway and you feel a disturbing feeling of dread eminating from somethimg that is lurking up ahead.">>\n<<elseif $D is 2 and $Type is "ominous passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a dark passageway and you feel a disturbing feeling of dread eminating from somethimg that is lurking up ahead.">>\n<<elseif $D is 3 and $Type is "ominous passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a dark passageway and you feel a disturbing feeling of dread eminating from somethimg that is lurking up ahead.">>\n<<elseif $Type is "ominous passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a dark passageway and you feel a disturbing feeling of dread eminating from somethimg that is lurking up ahead.">>\n\n<<elseif $D is 1 and $Type is "dusty passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway coated in a fine covering of shifting silvery dust.">>\n<<elseif $D is 2 and $Type is "dusty passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway coated in a fine covering of shifting silvery dust.">>\n<<elseif $D is 3 and $Type is "dusty passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway coated in a fine covering of shifting silvery dust.">>\n<<elseif $Type is "dusty passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway coated in a fine covering of shifting silvery dust.">>\n\n<<elseif $D is 1 and $Type is "shattered passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway still littered with loose rubble, sharp shards and rocky debris from its probably very recent making.">>\n<<elseif $D is 2 and $Type is "shattered passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway still littered with loose rubble, sharp shards and rocky debris from its probably very recent making.">>\n<<elseif $D is 3 and $Type is "shattered passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway still littered with loose rubble, sharp shards and rocky debris from its probably very recent making.">>\n<<elseif $Type is "shattered passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway still littered with loose rubble, sharp shards and rocky debris from its probably very recent making.">>\n\n\n<<elseif $D is 1 and $Type is "curved passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway that while it seems straight on closer inspection it slowly curves at it dissappears into the darkness.">>\n<<elseif $D is 2 and $Type is "curved passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway that while it seems straight on closer inspection it slowly curves at it dissappears into the darkness.">>\n<<elseif $D is 3 and $Type is "curved passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway that while it seems straight on closer inspection it slowly curves at it dissappears into the darkness.">>\n<<elseif $Type is "curved passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway that while it seems straight on closer inspection it slowly curves at it dissappears into the darkness.">>\n\n<<elseif $D is 1 and $Type is "spiral passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway that slowly spirals downwards deeper beneath the mountains.">>\n<<elseif $D is 2 and $Type is "spiral passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway that slowly spirals downwards deeper beneath the mountains.">>\n<<elseif $D is 3 and $Type is "spiral passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway that slowly spirals downwards deeper beneath the mountains.">>\n<<elseif $Type is "spiral passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway that slowly spirals downwards deeper beneath the mountains.">>\n\n<<elseif $D is 1 and $Type is "twisting passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway that twists about up and down, left and right, and becoming narrower and wider seemingly without any kind of logic.">>\n<<elseif $D is 2 and $Type is "twisting passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway that twists about up and down, left and right, and becoming narrower and wider seemingly without any kind of logic.">>\n<<elseif $D is 3 and $Type is "twisting passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway that twists about up and down, left and right, and becoming narrower and wider seemingly without any kind of logic.">>\n<<elseif $Type is "twisting passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway that twists about up and down, left and right, and becoming narrower and wider seemingly without any kind of logic.">>\n\n<<elseif $D is 1 and $Type is "leafy passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway carpeted with fresh leaves that somehow continue to grow in the dark underground.">>\n<<elseif $D is 2 and $Type is "leafy passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway carpeted with fresh leaves that somehow continue to grow in the dark underground.">>\n<<elseif $D is 3 and $Type is "leafy passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway carpeted with fresh leaves that somehow continue to grow in the dark underground.">>\n<<elseif $Type is "leafy passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway carpeted with fresh leaves that somehow continue to grow in the dark underground.">>\n\n<<elseif $D is 1 and $Type is "smooth passageway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " there is a passageway that looks so smooth that it cannot have been formed by natural tools without years and years of careful polishing.">>\n<<elseif $D is 2 and $Type is "smooth passageway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " there is a passageway that looks so smooth that it cannot have been formed by natural tools without years and years of careful polishing.">>\n<<elseif $D is 3 and $Type is "smooth passageway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " there is a passageway that looks so smooth that it cannot have been formed by natural tools without years and years of careful polishing.">>\n<<elseif $Type is "smooth passageway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " there is a passageway that looks so smooth that it cannot have been formed by natural tools without years and years of careful polishing.">>\n\n<</if>>
/%a Examine %/\n\n<<display 'Item-RingGag-Pic'>>\n\nA ring gag designed to harshly keep your mouth open while keeping it free for use.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
[img[$RoomPicture]]\n\t<br><br>You return to <<print $RaceRoom>> <<print $RoomName>>.\n<br><br>
/%a Remove %/\n<<if $Item_ElbowGloves is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take your gloves off first.\n\t<br><br>\n\t<<else>>\n\tYou're not sure how you even got these gloves on in the first place with the fel-fetters in the way, and now you want to remove them they don't appear to be in the mood to be accomadating. \n\t<br><br>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<if $Item_ElbowGloves_Material is "Rubber ">>\n\t\t<<display 'perksitem-DolledUp-removal'>>\n\t<<elseif $Item_ElbowGloves_Material is "Lacy ">>\n\t\t<<display 'perksitem-ViewforaThrill-removal'>>\n\t<<elseif $Item_ElbowGloves_Material is "Leather ">>\n\t\t<<display 'perksitem-HellforLeather-removal'>>\n\t<<else>>\n\t\t<<display 'perksitem-Clothie-removal'>>\n\t<</if>>\n\t<<set $Item_ElbowGloves to "">>\n\t<<if $Item_ElbowGloves_Enchant is "" or $Item_ElbowGloves_Enchant is "Cursed ">>\n\t<<else>>\n\t\t<<set $Enchant_2 to $Item_ElbowGloves_Enchant>>\n\t\t<<set $Enchant_1 to $Item_ElbowGloves_Level>>\n\t\t<<display 'disenchant'>>\n\t\t<<set $Item_ElbowGloves_Enchant to "">>\n\t\t<<set $Item_ElbowGloves_Level to "">>\n\t<</if>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 2>>\n<</if>>\n<</if>>
/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n<<set $Region_Countdown = $Region_Countdown - 2>>\n<<set $Region_TrollCockSize to 1>>\n\n[img[trolldom_elfsub_duo_male_female_sex]]\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou are fucked on a bed by a truly massive troll. He starts by plunging a finger into your <<print $txt_sex>> hard while his fellows grab your limbs to keep you from moving.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou are fucked roughly on a bed by a truly massive troll. He starts by plunging a finger into your <<print $txt_sex>> while his fellows grab your limbs to keep you from moving.\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou are fucked slowly on a bed by a truly massive troll. He starts by plunging a finger into your <<print $txt_sex>> causing you to squirm with helpless desire.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nYou are fucked gently on a bed by a truly massive troll. He starts by plunging a finger into your <<print $txt_sex>> causing you to squirm with helpless desire.\n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou are fucked roughly on a bed by a truly massive troll. He starts by plunging a finger into your <<print $txt_sex>> causing you to squirm with helpless desire.\n<br><br>\n\n\n<</if>>\n/%a 2%/\n<<if $X_Backup lte 2>>\n/%a displaying text%/\n\tHe seems happy just teasing you rather than giving you the full treatment.\n<br><br>\n\n<<else>>\n/%a 4%/\n<<if $X_Backup lte 4>>\n\t<<set $Region_TrollCockSize to 2>>\n/%a displaying text%/\n\tAs you get more excited a second finger is added to the first. The intoxicating fumes everywhere make your head swim and the bed seems to roll underneath you.\n<br><br>\n\n<<else>>\n/%a 6%/\n<<if $X_Backup lte 6>>\n\t<<set $Region_TrollCockSize to 3>>\n/%a displaying text%/\n\tAs you get more excited a second finger is added to the first. The intoxicating fumes everywhere make your head swim and the bed seems to roll underneath you. Having enough of playing with you he pulls you onto the head of his cock.\n<br><br>\n\n<<else>>\n/%a 8%/\n<<if $X_Backup lte 8>>\n\t<<set $Region_TrollCockSize to 4>>\n/%a displaying text%/\n\tAs you get more excited a second finger is added to the first. The intoxicating fumes everywhere make your head swim and the bed seems to roll underneath you. Having enough of playing with you he pulls you onto the head of his cock. After teasing you on the head he move on top of you and slides the entire length of his shaft into your body.\n<br><br>\n\n<<else>>\n/%a 10%/\n<<if $X_Backup lte 10>>\n\t<<set $Region_TrollCockSize to 5>>\n/%a displaying text%/\n\tAs you get more excited a second finger is added to the first. The intoxicating fumes everywhere make your head swim and the bed seems to roll underneath you. Having enough of playing with you he pulls you onto the head of his cock. After teasing you on the head he move on top of you and slides the entire length of his shaft into your body.\n<br><br>\nHe fucks you balls deep for a couple of minutes before rolling onto his back for you to ride him. His cock swells within you and as the room spins disconcertingly you can't help but bounce on top of his engorged dick. \n<br><br>\n\n<<else>>\n/%a 12%/\n<<if $X_Backup lte 12>>\n\t<<set $Region_TrollCockSize to 6>>\n/%a displaying text%/\n\tAs you get more excited a second finger is added to the first. The intoxicating fumes everywhere make your head swim and the bed seems to roll underneath you. Having enough of playing with you he pulls you onto the head of his cock. After teasing you on the head he move on top of you and slides the entire length of his shaft into your body.\n<br><br>\nHe fucks you balls deep for a couple of minutes before rolling onto his back for you to ride him. His cock swells within you and as the room spins disconcertingly you can't help but bounce on top of his engorged dick. You moan uncontrollably as his dick expands even further and filling you up completely.\n<br><br>\n\n<<else>>\n<<set $Region_TrollCockSize to 7>>\n/%a displaying text%/\n\tAs you get more excited a second finger is added to the first. The intoxicating fumes everywhere make your head swim and the bed seems to roll underneath you. Having enough of playing with you he pulls you onto the head of his cock. After teasing you on the head he move on top of you and slides the entire length of his shaft into your body. \n<br><br>\nHe fucks you balls deep for a couple of minutes before rolling onto his back for you to ride him. His cock swells within you and as the room spins disconcertingly you can't help but bounce on top of his engorged dick. You moan uncontrollably as his dick expands even further and filling you up completely. The bed tumbles underneath you so much you're not even sure what is up or down. All you can focus on is the troll's rock hard shaft that you are impaled upon that has expanded to ogre-like proportions. \n<br><br>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
\t/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou are anally fucked hard by a troll mistress. She pushes two fingers into your rear hole to stretch you out. You try to resist, but her servitors hold onto your limbs and pull them apart so that you can barely move. You quickly succumb to her skillful use of her supple fingers and are soon panting helplessly in total lust.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou are roughly fucked in your ass by a troll mistress. She pushes two fingers into your rear hole to stretch you out. You try to resist, but her servitors hold onto your limbs and pull them apart so that you can barely move. You quickly succumb to her skillful use of her supple fingers and are soon panting helplessly in total lust.\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou are slowly fucked in your ass by a troll mistress. She pushes two fingers into your rear hole to stretch you out. You quickly succumb to her skillful use of her supple fingers and are soon panting helplessly in total lust.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nYou are gently fucked in your ass by a troll mistress. She pushes two fingers into your rear hole to stretch you out. You quickly succumb to her skillful use of her supple fingers and are soon panting helplessly in total lust.\n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou are roughly fucked in your ass by a troll mistress. She pushes two fingers into your rear hole to stretch you out. You quickly succumb to her skillful use of her supple fingers and are soon panting helplessly in total lust.\n<br><br>\n\n\n<</if>>\n<<set $Region_TrollCockSize to 2>>\n\n[img[TrollDom_humansub_futa_female_sex_duoedit]]\n/%a 2%/\n<<if $X_Backup lte 2>>\n<<else>>\n/%a 4%/\n<<if $X_Backup lte 4>>\n\t<<set $Region_TrollCockSize to 3>>\n/%a displaying text%/\n\tDeciding that you are now suitably prepared she strokes her rapidly hardening cock with some slick substance and teases the tight pucker of your ass with just the head.\n<br><br>\n\n<<else>>\n/%a 6%/\n<<if $X_Backup lte 6>>\n\t<<set $Region_TrollCockSize to 4>>\n/%a displaying text%/\n\tDeciding that you are now suitably prepared she strokes her rapidly hardening cock with some slick substance and starts teasing the tight pucker of your ass with just the head. When she's had enough of going easy on you she slides her entire length deep into you. Lubed up as she is she goes in as easily as a hot knife through butter and you can't help but melt entirely as she fucks you. \n<br><br>\n\n<<else>>\n/%a 8%/\n<<if $X_Backup lte 8>>\n\t<<set $Region_TrollCockSize to 5>>\n/%a displaying text%/\n\tDeciding that you are now suitably prepared she strokes her rapidly hardening cock with some slick substance and starts teasing the tight pucker of your ass with just the head. When she's had enough of going easy on you she slides her entire length deep into you. Lubed up as she is she goes in as easily as a hot knife through butter and you can't help but melt entirely as she begins to fuck you.\n<br><br>\nAfter several minutes you feel her cock lengthen to fill you up even more completely. You moan wantonly as she fucks you expertly.\n<br><br>\n\n<<else>>\n/%a 10%/\n<<if $X_Backup lte 10>>\n\t<<set $Region_TrollCockSize to 6>>\n/%a displaying text%/\n\tDeciding that you are now suitably prepared she strokes her rapidly hardening cock with some slick substance and starts teasing the tight pucker of your ass with just the head. When she's had enough of going easy on you she slides her entire length deep into you. Lubed up as she is she goes in as easily as a hot knife through butter and you can't help but melt entirely as she begins to fuck you.\n<br><br>\nAfter several minutes you feel her cock lengthen to fill you up even more completely. You moan wantonly as she fucks you expertly. You don't now how it is possible as the girth of her widens further, but you really don't care as you just never want her to stop using your juicy ass.\n<br><br>\n\n<<else>>\n<<set $Region_TrollCockSize to 7>>\n/%a displaying text%/\n\tDeciding that you are now suitably prepared she strokes her rapidly hardening cock with some slick substance and starts teasing the tight pucker of your ass with just the head. When she's had enough of going easy on you she slides her entire length deep into you. Lubed up as she is she goes in as easily as a hot knife through butter and you can't help but melt entirely as she begins to fuck you.\n<br><br>\nAfter several minutes you feel her cock lengthen to fill you up even more completely. You moan wantonly as she fucks you expertly. You don't now how it is possible as the girth of her widens further, but you really don't care as you just never want her to stop using your juicy ass. Tingles run across your entire body as her magic builds until with one final cry of triumph you are now utterly impaled on a cock of ogre-like proportions. \n<br><br>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
\t/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[humansub_solo]]\n<</if>>\n<<set $Region_TrollCockSize to 1>>\n/%a group%/\n<<if $Z gte 6>>\n/%a displaying text%/\n\t\nIt's time for you to put on a show. A wooden rod no bigger than your finger is shoved up your ass and without needing to be told your start dancing for your troll master as if you've been learning how to give the best lap dance all your life for just this moment. He sits there grinning and to the cheers and mocking laughter of the other trolls you shake your ass so hard and wildly against his legs and crotch that you're already beginning to tire. \n<br><br>\nYou know that you're not going to slow though as the pounding drum beat that matches time with the throbbing shaft in your rear drives you onwards.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nIt's time for you to put on a show. A wooden rod no bigger than your finger is shoved up your ass and without needing to be told your start dancing for your troll master as if you've been learning how to give the best lapdance all your life for just this moment. He sits there grinning as you shake your ass so hard and wildly against his legs and crotch that you're already beginning to tire. \n\nYou know that you're not going to slow though as the pounding drum beat that matches time with the pulsing shaft in your rear drives you onwards.\n<br><br>\n<</if>>\n/%a 2%/\n<<if $X_Backup lte 2>>\n<<else>>\n/%a 4%/\n<<if $X_Backup lte 4>>\n\t<<set $Region_TrollCockSize to 2>>\n/%a displaying text%/\n\tThe rod in your ass doubles in girth as your movements of your dance get ever more slutty and depraved. You try to stop, but you can't as your body is entirely given over to your performance.\n<br><br>\n\n<<else>>\n/%a 6%/\n<<if $X_Backup lte 6>>\n\t<<set $Region_TrollCockSize to 3>>\n/%a displaying text%/\n\tThe rod in your ass doubles in girth as your movements of your dance get ever more slutty and depraved. You try to stop, but you can't as your body is entirely given over to your performance. As you gyrate wildly the vibrations within you get more intense as the shaft grows further. You mount the troll's leg and rub your pussy lips vigorously against his thigh.\n<br><br>\n\n<<else>>\n/%a 8%/\n<<if $X_Backup lte 8>>\n\t<<set $Region_TrollCockSize to 4>>\n/%a displaying text%/\n\tThe rod in your ass doubles in girth as your movements of your dance get ever more slutty and depraved. You try to stop, but you can't as your body is entirely given over to your performance. As you gyrate wildly the vibrations within you get more intense as the shaft grows further. You mount the troll's leg and rub your pussy lips vigorously against his thigh There's no doubt that you have a wooden magical cock stuffed up your ass now as a smooth head forms that rubs against your inside so fucking good that your eyes roll back in your head in utter pleasure. You bend right over to put your dripping snatch and the invader poking out of your ass on perfect display and your master gives you playful swat on your rear end causing you to squeal in pleasure. \n<br><br>\n\n<<else>>\n/%a 10%/\n<<if $X_Backup lte 10>>\n\t\n/%a note: Pause went here%/\n<<set $Region_TrollCockSize to 5>>\n/%a displaying text%/\n\tThe rod in your ass doubles in girth as your movements of your dance get ever more slutty and depraved. You try to stop, but you can't as your body is entirely given over to your performance. As you gyrate wildly the vibrations within you get more intense as the shaft grows further. You mount the troll's leg and rub your pussy lips vigorously against his thigh There's no doubt that you have a wooden magical cock stuffed up your ass now as a smooth head forms that rubs against your inside so fucking good that your eyes roll back in your head in utter pleasure. You bend right over to put your dripping snatch and the invader poking out of your ass on perfect display and your master gives you playful swat on your rear end causing you to squeal in pleasure. \n<br><br>\nYou can't help it anymore and you start to furiously masturbate as the enchanted rod grows even further. You strut your sexy stuff to the center of the room shaking your ass hypnotically to the music before crawling back to your master and pulling yourself up to sit provocatively on his lap. \n<br><br>\n\n<<else>>\n/%a 12%/\n<<if $X_Backup lte 12>>\n\t\n/%a note: Pause went here%/\n<<set $Region_TrollCockSize to 6>>\n/%a displaying text%/\n\t\nThe rod in your ass doubles in girth as your movements of your dance get ever more slutty and depraved. You try to stop, but you can't as your body is entirely given over to your performance. As you gyrate wildly the vibrations within you get more intense as the shaft grows further. You mount the troll's leg and rub your pussy lips vigorously against his thigh There's no doubt that you have a wooden magical cock stuffed up your ass now as a smooth head forms that rubs against your inside so fucking good that your eyes roll back in your head in utter pleasure. You bend right over to put your dripping snatch and the invader poking out of your ass on perfect display and your master gives you playful swat on your rear end causing you to squeal in pleasure. \n<br><br>\nYou can't help it anymore and you start to furiously masturbate as the enchanted rod grows even further. You strut your sexy stuff to the center of the room shaking your ass hypnotically to the music before crawling back to your master and pulling yourself up to sit provocatively on his lap. You're feeling so full now as the pound pound pound of the drums beat in your head syncs closer and closer to the throb throb throb of the always expanding cock in your ass to the shlick shlick shlick as even your fingers move in your pussy in perfect time. \n<br><br>\n\n<<else>>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThe rod in your ass doubles in girth as your movements of your dance get ever more slutty and depraved. You try to stop, but you can't as your body is entirely given over to your performance. As you gyrate wildly the vibrations within you get more intense as the shaft grows further. You mount the troll's leg and rub your pussy lips vigorously against his thigh There's no doubt that you have a wooden magical cock stuffed up your ass now as a smooth head forms that rubs against your inside so fucking good that your eyes roll back in your head in utter pleasure. You bend right over to put your dripping snatch and the invader poking out of your ass on perfect display and your master gives you playful swat on your rear end causing you to squeal in pleasure. \n<br><br>\nYou can't help it anymore and you start to furiously masturbate as the enchanted rod grows even further. You strut your sexy stuff to the center of the room shaking your ass hypnotically to the music before crawling back to your master and pulling yourself up to sit provocatively on his lap. You're feeling so full now as the pound pound pound of the drums beat in your head syncs closer and closer to the throb throb throb of the always expanding cock in your ass to the shlick shlick shlick as even your fingers move in your pussy in perfect time. Your movements become more awkward rather than seductive as the shaft grows so large that you feel like you can barely move yet still your dance continues unabated to please your master.\n<br><br>\n<<set $Region_TrollCockSize to 7>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n<<set $Region_TrollCockSize to 2>>\n/%a Race?%/\n<<if $Var_PlayerRace is "Drow">>\n\t\n[img[trolldom_elfsub_duo_sex]]\n\n<<else>>\n/%a Race?%/\n<<if $Var_PlayerRace is "Draenei">>\n\t\n[img[trolldom_draeneisub]]\n\n<<else>>\n\n[img[Trolldom_elfsub_sex_male_female_duo (2)edit]]\n<</if>>\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nThe troll lifts you up easily into his arms with barely any apparent effort and starts plunging two of his fingers hard into your <<print $txt_sex>>. You try to struggle but other trolls take hold of your limbs rendering your resistance completely futile. You're unable to stop your self breathing deep of the intoxicating smoke all around you. You know you can barely move as your pressed tightly against his chest yet you still feel like you are spinning wildly in their grasp. \n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nThe troll lifts you up easily into his arms with barely any apparent effort and starts roughly probing your <<print $txt_sex>> with two of his fingers. You try to struggle but other trolls take hold of your limbs rendering your resistance completely futile. You're unable to stop your self breathing deep of the intoxicating smoke all around you. You know you can barely move as your pressed tightly against his chest yet you still feel like you are spinning wildly in their grasp. \n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nThe troll lifts you up easily into his arms with barely any apparent effort and starts slowly probing your <<print $txt_sex>> with two of his fingers. As you squirm in his rock solid grasp you're unable to stop your self breathing deep of the intoxicating smoke all around you. You know you can barely move as your pressed tightly against his chest yet you still feel like you are spinning wildly in his arms. \n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nThe troll lifts you up easily into his arms with barely any apparent effort and starts gently probing your <<print $txt_sex>> with two of his fingers. As you squirm in his rock solid grasp you're unable to stop your self breathing deep of the intoxicating smoke all around you. You know you can barely move as your pressed tightly against his chest yet you still feel like you are spinning wildly in his arms. \n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nThe troll lifts you up easily into his arms with barely any apparent effort and starts roughly probing your <<print $txt_sex>> with two of his fingers. As you squirm in his rock solid grasp you're unable to stop your self breathing deep of the intoxicating smoke all around you. You know you can barely move as your pressed tightly against his chest yet you still feel like you are spinning wildly in his arms. \n<br><br>\n\n\n<</if>>\n/%a 2%/\n<<if $X_Backup lte 2>>\n<<else>>\n/%a 4%/\n<<if $X_Backup lte 4>>\n\t<<set $Region_TrollCockSize to 3>>\n/%a displaying text%/\n\tHe pulls out his fingers and replaces it with the tip of his cock and he starts bouncing you on top of it. Your senses get more and more befuddled as you feel his solid shaft seem to wiggle and writhe against your clit. \n<br><br>\n\n<<else>>\n/%a 6%/\n<<if $X_Backup lte 6>>\n\t<<set $Region_TrollCockSize to 4>>\n/%a displaying text%/\n\tHe pulls out his fingers and replaces it with the tip of his cock and he starts bouncing you on top of it. Your senses get more and more befuddled as you feel his solid shaft seem to wiggle and writhe against your clit. Having had enough foreplay he pull you down onto the full length of his cock causing you to gasp in pleasure.\n<br><br>\n\n<<else>>\n/%a 8%/\n<<if $X_Backup lte 8>>\n\t<<set $Region_TrollCockSize to 5>>\n/%a displaying text%/\n\tHe pulls out his fingers and replaces it with the tip of his cock and he starts bouncing you on top of it. Your senses get more and more befuddled as you feel his solid shaft seem to wiggle and writhe against your clit. Having had enough foreplay he pull you down onto the full length of his cock causing you to gasp in pleasure. After several minutes of you riding the length of his cock not only do you seem to be rotating around the base of his dick, but it is growing within you and filling you up so incredibly well. \n<br><br>\n\n<<else>>\n/%a 10%/\n<<if $X_Backup lte 10>>\n\t<<set $Region_TrollCockSize to 6>>\n/%a displaying text%/\n\tHe pulls out his fingers and replaces it with the tip of his cock and he starts bouncing you on top of it. Your senses get more and more befuddled as you feel his solid shaft seem to wiggle and writhe against your clit. Having had enough foreplay he pull you down onto the full length of his cock causing you to gasp in pleasure. After several minutes of you riding the length of his cock not only do you seem to be rotating around the base of his dick, but it is growing within you and filling you up so incredibly well. \n<br><br>\nYou're sure now that this isn't just the smoke messing with you head as you squeal in surprise at the much larger cock that you are being pulled onto over and over.\n<br><br>\n\n<<else>>\n<<set $Region_TrollCockSize to 7>>\n/%a displaying text%/\n\tHe pulls out his fingers and replaces it with the tip of his cock and he starts bouncing you on top of it. Your senses get more and more befuddled as you feel his solid shaft seem to wiggle and writhe against your clit. Having had enough foreplay he pull you down onto the full length of his cock causing you to gasp in pleasure. After several minutes of you riding the length of his cock not only do you seem to be rotating around the base of his dick, but it is growing within you and filling you up so incredibly well. \n<br><br>\nYou're sure now that this isn't just the smoke messing with you head as you squeal in surprise at the much larger cock that you are being pulled onto over and over. Lights flash in his eyes that stare into yours and he lets out a howl of satisfaction as his cock takes on ogre-like proportions and still he bounces you up and down upon it.\n<br><br>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
\n[img[trollDom_elfsub_futa_male_sex_duo]]\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\n/%a displaying text%/\n\t\nYou are pushed down onto your knees and the troll starts stroking her cock and slowly pushing two thick fingers into your mouth.\n\nThe heavy scented smoke is messing with your perceptions and the room rolls and spins and it's even with you kneeling in place you feel like you're constantly falling.\n<br><br>\n\n\n<</if>>\n/%a oral norm%/\n<<if $Z gte 4 and $Z lte 5>>\n/%a displaying text%/\n\t\nYou are pushed down onto your knees and the troll starts stroking her cock and pushing two thick fingers into your mouth.\n\nThe heavy scented smoke is messing with your perceptions and the room rolls and spins and it's even with you kneeling in place you feel like you're constantly falling.\n<br><br>\n\n\n<</if>>\n/%a oral norm - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou are pushed down onto your knees by the other trolls who hold your arms tightly behind your back. The troll of the highest status starts stroking her cock and pushing two thick fingers into your mouth.\n\nThe heavy scented smoke is messing with your perceptions and the room rolls and spins and it's even with the other trolls holding you in place you feel like you're constantly falling.\n<br><br>\n\n\n<</if>>\n/%a oral fuck%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou are pushed down onto your knees by the other trolls who hold your arms tightly behind your back. The troll of the highest status starts stroking her cock hard and roughly pushing two thick fingers into your mouth.\n\nThe heavy scented smoke is messing with your perceptions and the room rolls and spins and it's even with the other trolls holding you in place you feel like you're constantly falling.\n<br><br>\n\n\n<</if>>\n<<set $Region_TrollCockSize to 2>>\n<<set $Region_Countdown = $Region_Countdown - 2>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 1>>\n\t/%a tip%/\n<<if $Region_Countdown gte 0 and $Region_TrollCockSize is 2>>\n/%a displaying text%/\n\tShe withdraws her fingers with your drool hanging of them and replaces them with sliding in just the head of her cock into your mouth.\n <br><br>\n<<set $Region_Countdown = $Region_Countdown - 2>>\n<<set $Region_TrollCockSize to 3>>\n\n<<else>>\n/%a cock%/\n<<if $Region_Countdown gte 0 and $Region_TrollCockSize is 3>>\n/%a displaying text%/\n\tWhen she is happy with the attention you've been lavishing on the head of her cock she slides the whole shaft in until it is touching the back of your throat, \n <br><br>\n<<set $Region_Countdown = $Region_Countdown - 2>>\n<<set $Region_TrollCockSize to 4>>\n\n<<else>>\n/%a big cock%/\n<<if $Region_Countdown gte 0 and $Region_TrollCockSize is 4>>\n/%a displaying text%/\n\tAfter sucking the whole cock for a couple of minutes the room spins even more under you and the shaft swells in size causing you to gag. \n <br><br>\n<<set $Region_Countdown = $Region_Countdown - 2>>\n<<set $Region_TrollCockSize to 5>>\n\n<<else>>\n/%a big cock%/\n<<if $Region_Countdown gte 0 and $Region_TrollCockSize is 5>>\n/%a displaying text%/\n\tJust when you are getting used to the larger phallus electrical energy runs down your throat and across your skin and the shaft somehow extends even further causing your cheeks to swell obscenely.\n <br><br>\n<<set $Region_Countdown = $Region_Countdown - 2>>\n<<set $Region_TrollCockSize to 6>>\n\n<<else>>\n/%a big cock%/\n<<if $Region_Countdown gte 0 and $Region_TrollCockSize is 6>>\n/%a displaying text%/\n\tWhen you think you can't take anymore, maybe it is the effect of the sweet smoke, or the troll's own magic, but it becomes easier and your mouth opens more than you'd ever thought possible as the cock fucking your throat takes on minotaur-like proportions.\n<br><br>\n<<set $Region_TrollCockSize to 7>>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n
\n<<display 'Item-Blindfold-Wear'>>\n\n\n<<set $Region_TrollCockSize to 3>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\n/%a displaying text%/\n\t\nThe troll decides to have some fun with one of the favourite games of her tribe to play with outsiders. A blindfold is placed over your face and she pulls your head down onto her crotch and gets you to start tonguing and licking the head of her cock slowly. \n<br><br>\nTo your surprise after about a minute of this treatment she roughly shoves you off her and on to the floor. \n<br><br>\n@@color:#8080FF;"Better find it again quickly, slutty,"@@ she says, and chuckles. Your head spins in the intoxicating smoke and the sound of her husky voice seems to be coming from every direction at once.@@color:#8080FF; "Don't find me cock then it'll be your ass it'll find I promise you that."@@\n<br><br>\nYou scramble blindly around desperately searching about so she doesn't have to follow through on her threat. Your hand closes on something long and hard and you wrap your lips around it not caring if it's even the same troll's cock or not.\n<br><br>\n\n\n<</if>>\n/%a oral norm%/\n<<if $Z gte 4 and $Z lte 5>>\n/%a displaying text%/\n\t\nThe troll decides to have some fun with one of the favourite games of her tribe to play with outsiders. A blindfold is placed over your face and she pulls your head down onto her crotch and gets you to start sucking her off starting with paying attention to the bulbous head. \n<br><br>\nTo your surprise after about a minute of this treatment she roughly shoves you off her and on to the floor. \n<br><br>\n@@color:#8080FF;"Better find it again quickly, slutty,"@@ she says, and chuckles. Your head spins in the intoxicating smoke and the sound of her husky voice seems to be coming from every direction at once.@@color:#8080FF; "Don't find me cock then it'll be your ass it'll find I promise you that."@@\n<br><br>\nYou scramble blindly around desperately searching about so she doesn't have to follow through on her threat. Your hand closes on something long and hard and you wrap your lips around it not caring if it's even the same troll's cock or not.\n<br><br>\n\n\n<</if>>\n/%a oral fuck%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nThe trolls decide to have some fun with one of the favourite games of their tribe to play with outsiders. A blindfold is placed over your face and one of them pulls your head down onto her crotch and gets you to start sucking her off as hard as you can starting with paying attention to the bulbous head. \n<br><br>\nTo your surprise after about a minute of this treatment she roughly shoves you off her and on to the floor. \n<br><br>\n@@color:#8080FF;"Better find it again quickly, slutty,"@@ she says, and chuckles. Your head spins in the intoxicating smoke and the sound of her husky voice seems to be coming from every direction at once.@@color:#8080FF; "Don't find me cock then it'll be your ass it'll find I promise you that."@@\n<br><br>\nYou scramble blindly around desperately searching about so she doesn't have to follow through on her threat. Your hand closes on something long and hard and you wrap your lips around it not caring if it's even the same troll's cock or not.\n<br><br>\n\n\n<</if>>\n/%a oral norm - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nThe trolls decide to have some fun with one of the favourite games of their tribe to play with outsiders. A blindfold is placed over your face and one of them pulls your head down onto her crotch and gets you to start sucking her off starting with paying attention to the bulbous head. \n<br><br>\n@@color:#8080FF;"Better find it again quickly, slutty,"@@ she says, and chuckles. Your head spins in the intoxicating smoke and the sound of her husky voice seems to be coming from every direction at once.@@color:#8080FF; "Don't find me cock then it'll be your ass it'll find I promise you that."@@\n<br><br>\nYou scramble blindly around desperately searching about so she doesn't have to follow through on her threat. Your hand closes on something long and hard and you wrap your lips around it not caring if it's even the same troll's cock or not.\n<br><br>\n\n\n<</if>>\n/%a 2%/\n<<if $X_Backup lte 2>>\n<<else>>\n/%a 4%/\n<<if $X_Backup lte 4>>\n\t<<set $Region_TrollCockSize to 4>>\n/%a displaying text%/\n\tWhen she shoves you away again it comes as less of a surprise, but no less of a shock. You spring back eagerly in the direction you came from, and fall flat on your face. Cackling laughter surrounds you and confuses you. You seek about and when your cheek brushes against something hard you deep throat it entirely hoping that will persuade her to just let you suck his cock with no further complications. \n<br><br>\n\n<<else>>\n/%a 6%/\n<<if $X_Backup lte 6>>\n\t\n/%a note: Pause went here%/\n<<set $Region_TrollCockSize to 5>>\n/%a displaying text%/\n\t\nWhen she shoves you away again it comes as less of a surprise, but no less of a shock. You spring back eagerly in the direction you came from, and fall flat on your face. Cackling laughter surrounds you and confuses you. You seek about and when your cheek brushes against something hard you deep throat it entirely hoping that will persuade her to just let you suck his cock with no further complications. \n<br><br>\nThere's no such luck as she shoves you away again and when you find the next cock you are sure that you have found another troll as he or she is larger than the first. You hear no reprimand so as long as you have a cock stuffed in your mouth it doesn't matter which one it is. \n<br><br>\n\n<<else>>\n/%a 8%/\n<<if $X_Backup lte 8>>\n/%a displaying text%/\n\tWhen she shoves you away again it comes as less of a surprise, but no less of a shock. You spring back eagerly in the direction you came from, and fall flat on your face. Cackling laughter surrounds you and confuses you. You seek about and when your cheek brushes against something hard you deep throat it entirely hoping that will persuade her to just let you suck his cock with no further complications. \n<br><br>\n\n/%a note: Pause went here%/\n<<set $Region_TrollCockSize to 6>>\n/%a displaying text%/\n\t\nThere's no such luck as she shoves you away again and when you find the next cock you are sure that you have found another troll as he or she is larger than the first. You hear no reprimand so as long as you have a cock stuffed in your mouth it doesn't matter which one it is. \n<br><br>\nYour not sure if it's the effect of the intoxicating smoke, or whether you've been corrupted by this place so much that this rough treatment is actually turning you on, but the next time you are tossed away your fingers find your pussy and you begin to touch yourself. With the blindfold you don't see the fist that closes over your probing hand and pulls it away. You try to spin and find that troll's cock, but you miss your target entirely and fall flat on the floor again. \n<br><br>\n@@color:#8080FF;"You ain't suckin', then ya don't get to play with yourself, bitch,"@@ the troll growls from behind you. This time she waits for you to find her cock, and while you're sure this was the first one that spoke as her cock is huge. Easily twice the size of the one you first had in your mouth. You don't care though. You're sucking away like a good bitch, so you're free to play with yourself much to your growing delight.\n<br><br>\n\n<<else>>\n/%a 10%/\n<<if $X_Backup lte 10>>\n\t<<set $Region_TrollCockSize to 7>>\n/%a displaying text%/\n\tWhen she shoves you away again it comes as less of a surprise, but no less of a shock. You spring back eagerly in the direction you came from, and fall flat on your face. Cackling laughter surrounds you and confuses you. You seek about and when your cheek brushes against something hard you deep throat it entirely hoping that will persuade her to just let you suck his cock with no further complications. \n<br><br>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's no such luck as she shoves you away again and when you find the next cock you are sure that you have found another troll as he or she is larger than the first. You hear no reprimand so as long as you have a cock stuffed in your mouth it doesn't matter which one it is. \n<br><br>\nYour not sure if it's the effect of the intoxicating smoke, or whether you've been corrupted by this place so much that this rough treatment is actually turning you on, but the next time you are tossed away your fingers find your pussy and you begin to touch yourself. With the blindfold you don't see the fist that closes over your probing hand and pulls it away. You try to spin and find that troll's cock, but you miss your target entirely and fall flat on the floor again. \n<br><br>\n@@color:#8080FF;"You ain't suckin', then ya don't get to play with yourself, bitch,"@@ the troll growls from behind you. This time she waits for you to find her cock, and while you're sure this was the first one that spoke as her cock is huge. Easily twice the size of the one you first had in your mouth. You don't care though. You're sucking away like a good bitch, so you're free to play with yourself much to your growing delight.\n<br><br>\nNext time you're pushed away you obediently stop your self abuse immediately, but when you find the next cock you can barely fit it between your lips it is so massive. Such is your arousal you manage to stretch your mouth enough to continue to please your troll mistress.\n<br><br>\n\n<<else>>\n<<set $Region_TrollCockSize to 7>>\n/%a displaying text%/\n\tWhen she shoves you away again it comes as less of a surprise, but no less of a shock. You spring back eagerly in the direction you came from, and fall flat on your face. Cackling laughter surrounds you and confuses you. You seek about and when your cheek brushes against something hard you deep throat it entirely hoping that will persuade her to just let you suck his cock with no further complications. \n<br><br>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's no such luck as she shoves you away again and when you find the next cock you are sure that you have found another troll as he or she is larger than the first. You hear no reprimand so as long as you have a cock stuffed in your mouth it doesn't matter which one it is. \n<br><br>\nYour not sure if it's the effect of the intoxicating smoke, or whether you've been corrupted by this place so much that this rough treatment is actually turning you on, but the next time you are tossed away your fingers find your pussy and you begin to touch yourself. With the blindfold you don't see the fist that closes over your probing hand and pulls it away. You try to spin and find that troll's cock, but you miss your target entirely and fall flat on the floor again. \n<br><br>\n@@color:#8080FF;"You ain't suckin', then ya don't get to play with yourself, bitch,"@@ the troll growls from behind you. This time she waits for you to find her cock, and while you're sure this was the first one that spoke as her cock is huge. Easily twice the size of the one you first had in your mouth. You don't care though. You're sucking away like a good bitch, so you're free to play with yourself much to your growing delight.\n<br><br>\nNext time you're pushed away you obediently stop your self abuse immediately, but when you find the next cock you can barely fit it between your lips it is so massive. Such is your arousal you manage to stretch your mouth enough to continue to please your troll mistress. No matter how many times you are pushed away you always know which cock you must find to lavish the proper attention on.\n<br><br>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
<<if $Imprisoned_escorted is 2>>\n\t/%a Mind Controlled?%/\n\t<<if $Timer_MC gt 0>>\n\t/%a displaying text%/\n\t\t<br><br>You love serving your neko mistresses. It truly is all you have ever desired.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a rope bindings?%/\n\t<<if $Item_RopeBindings is "worn">>\n\t\t<<set $d8 = $d8 + 4>> \n\n\t<</if>>\n\t/%a less than 5 or no con?%/\n\t<<if $d8 lte 5 or $Constitution lte 1>>\n\t/%a displaying text%/\n\t\tNow that you have served your owner's whims the guard takes hold of your leash and [[returns you to the prison.|Imprisoned]]\n\t<br><br>\n\n\t<<else>>\n\t/%a rope bindings?%/\n\t\t<<if $Item_RopeBindings is "worn">>\n\t\t/%a displaying text%/\n\t\t\tSeeing as you're tied up the guard tells you to have fun and that they will see you later when you're brought back to the prison.\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\tThe guard tells you to go take your pretty ass on a tour round the whole area and see who else wants a taste. With instructions to come back to your cell like the good little obedient slut that you are and to tell them everything that you have done along with stern warnings that if you have not done sufficient in their eyes they will take their time making up the difference they leave you alone to get on with it.\n\t\t<br><br>\n\t\t<</if>>\n\t<<set $Imprisoned to false>><<set $RoomName to "">>\n\t<<set $Escape_Bonus to 0>>\n\n\t<<set $Action_TrytoEscape to false>>\n\n\n\t<<set $Action_Wait to false>>\n\n\n\t/%a note: tunnel exit set was here%/\n\n\t<<set $Imprisoned_escorted to 0>>\n\n\t/%a note: Pause went here%/\n\n\t/%a note: old move stuff went here%/\n\n\t<br><br>\n\t/%a auto?%/\n\t\t\n\t/%a Note: Journal entry removed here %/\n\n\t/%a Note: remove move stuff removed here %/\n\n\t<<display 'Room on player enter'>> \n\n\n\n\t<</if>>\n<<else>>\n\t/%a Mind Controlled?%/\n\t<<if $Timer_MC gt 0>>\n\t/%a displaying text%/\n\t\t<br><br>You love serving your human masters and mistresses. It truly is all you have ever desired.\n\t<br><br>\n\t<</if>>\n<<else>>\n\t/%a Human?%/\n\t<<if $Var_PlayerRace is "Human" or $X lt 9 or $FIELD is "Try to seduce" or $FIELD is "Give in">>\n\t<<else>>\n\t/%a Race - Orc or Goblin or Doubles,%/\n\t\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin"or $X is $Y or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\t\n\t\t/%a Note: Journal entry removed here %/\n\t\t/%a displaying text%/\n\t\t\tYou are stopped before leaving this area and are told that those of your kind [[are only worthy of being slaves.|Special Room]]\n\t\t<br><br>\n\n\t\t<<display 'level up'>><<set $clicktocontinue to false>><<display 'Exits'>>\n\n\t\t/%a note: Pause went here%/\n\t\t<<set $Y to 8>>\n\t\t<<set $Imprisoned to true>>\n\n\t\t<<set $FIELD to $Region>>\n\n\t\t/%a Note: Room Generator timer removed here%/\n\t\t/%a move%/ \n\n\t\t<</if>>\n\t<</if>>\n\t/%a Race - Troll%/\n\t<<if $Var_PlayerRace is "Troll" and $Item_Blindfold neq "worn" and $Item_RingGag neq "worn" and $X gte 7>>\n\t/%a displaying text%/\n\t\tYou are stopped before leaving this area and are deemed too dangerous to be left entirely to your own devices.<br><br>\n\t/%a 34 - Ring Gag%/\n\t\t<<if $Item_RingGag neq "worn">>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tYour mouth is harshly forced open as a ring gag is placed between your lips that keeps you from closing them. \n\n\t\tYou try to protest but all that comes out is a frustrated unintelligable moan. <br><br>\n\n\t\t<<display 'Item-RingGag-Wear'>> \n\n\t\t<</if>>\n\t/%a 56 - Cursed Blindfold%/\n\t\t<<if $Item_Blindfold neq "worn">>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tEverything goes dark as a large blindfold is placed over your head. \n\t\t<br><br>\n\n\t\t<<display 'Item-Blindfold-Wear'>>\n\n\n\n\n\n\t\t<<set $Agility to Math.clamp($Agility - 4, 1, 22)>> \n\n\t\t<</if>>\n\t<</if>>\n<</if>>\n/%a Chest?%/
\t/%a Gag%/\n\t<<if $Item_RingGag is "worn">>\n\t\t/%a gag?%/\n\t\t\n\t\t<<display 'Item-RingGag-Remove'>>\n\n\t\t/%a Cursed? note: disenchant removed here%/\n\n\n\t\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\n\t\t/%a displaying text%/\n\t\t\t\n\t\t@@color:#008000;"Looks like It's my lucky day,"@@ the orc leader grins, and rubbing his fists together as he strides forward his massive green shaft bouncing menacingly before your eyes. @@color:#008000;"I gotta tasty bit of elf-flesh to play with and we got all the time in the world,"@@ he adds ominously, as he pulls the gag out of your mouth. @@color:#008000;"Now ya gonna tell me how much of a cock thirsty whore you are, bitch!"\n\t\t@@\t<br><br>\n\t\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n\t<br><br>\n\t\tSeemingly satisfied with that response he grabs your hair in his mighty fist and with your mouth forming an inviting 'O' shaped targets forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n\t<br><br>\n\t\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n\t<br><br>\n\t\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as another of his mates take his place and you can't help go at his shaft without the slightest trace of hesitation. When he cums you swallow it all and thank him for honouring you with his cock,\n\t\t \t<br><br>\n\t\tYou repeat the performance for every orc present until you're feeling properly cum drunk and lightheaded at all the yummy white goo that you have wantonly swallowed.\n\t\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#008000;"Looks like It's my lucky day,"@@ the orc leader grins, and rubbing his fists together as he strides forward his massive green shaft bouncing menacingly before your eyes.@@color:#008000;"I gotta tasty bit of elf-flesh to play with and we got all the time in the world,"@@ he adds ominously. @@color:#008000;"Now ya gonna tell me how much of a cock thirsty whore you are, bitch!"\n\t@@\t<br><br>\n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n\t<br><br>\n\tSeemingly satisfied with that response he grabs your hair in his mighty fist and with your mouth forming an inviting 'O' shaped targets forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n\t<br><br>\n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n\t<br><br>\n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as another of his mates take his place and you can't help go at his shaft without the slightest trace of hesitation. When he cums you swallow it all and thank him for honouring you with his cock,\n\t<br><br>\t \n\tYou repeat the performance for every orc present until you're feeling properly cum drunk and lightheaded at all the yummy white goo that you have wantonly swallowed.\n\t<br><br>\n\t<</if>>\n\t<<set $X_Backup = $X_Backup * 2>>\n
<<if $Race_Starting eq "Troll">>\n\t<<set $Playername1st to $Var_NameTroll1st.random()>>\n\t<<set $Playername2nd to $Var_NameTroll2ndF.random()>>\n<<elseif $Race_Starting eq "Goblin">>\n\t<<set $Playername1st to $Var_NameGoblin1st.random()>>\n\t<<set $Playername2nd to $Var_NameGoblin2ndF.random()>>\n<<elseif $Race_Starting eq "Beastkin" or $Race_Starting eq "Human">>\n\t<<set $Playername1st to "">>\n\t<<set $Playername2nd to $Var_NameHuman1stF.random()>>\t\n<<elseif $Race_Starting eq "Demi-Angel">>\n\t<<set $Playername1st to $Var_NameDemiAngel1stF_alt.random()>>\n\t<<set $Playername2nd to "">>\n<<elseif $Race_Starting eq "Elf">>\n\t<<set $Playername1st to $Var_NameElf1stAltF.random()>>\n\t<<set $Playername2nd to "">>\n<<elseif $Race_Starting eq "Draenei">>\n\t<<set $Playername1st to $Var_NameDraenei1st2nd.random()>>\n\t<<set $Playername2nd to "">>\n\t<<set $Playername3rd to "">>\n<<elseif $Race_Starting eq "Orc">>\n\t<<set $Playername1st to $Var_NameOrc1st.random()>>\n\t<<set $Playername2nd to $Var_NameOrc2ndF.random()>>\n<</if>>\n\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>>
/%a Wear %/\n<<if $Item_HaremVeil is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<display 'Item-HaremVeil-Pic'>>\n<br><br>\n\tYou are now wearing the veil on your face.\n<</if>>\n<<set $Item_HaremVeil to "worn">><<set $Item_HaremVeil_Wear to "">>\n<<set $Enchant to "veil">>\n<<display 'enchantment!'>>\n<<set $Item_HaremVeil_Level to $Enchant_1>>\n<<set $Item_HaremVeil_Enchant to $Enchant_2>>\n<<display 'perksitem-ViewforaThrill-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 2>><</if>>
<<if $perksitem_AllNatural is 4>>\n\t<<if $perks.contains("All Natural")>>\n\t\t<<set $Strength to Math.clamp($Strength - 3, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility - 3, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 3, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma - 3, 1, 22)>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(All Natural - Entirely Naked lost: Strength -3, Agility -3, Intelligence -3, Charisma -3)@@<br><br><</if>>\n\t<</if>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 5>>\n\t<<set $perksitem_AllNatural to 0>>\n<</if>>\n
<<set $Directions = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest", "up", "down"]>>\n\n<<set $DirectionsNWpref = ["north", "northwest", "west"]>>\n\n<<set $DirectionsWpref = ["southwest", "northwest", "west"]>>\n\n<<set $DirectionsNWWpref = ["northwest", "west"]>>\n\n<<set $DirectionsNpref = ["north", "northwest", "northeast"]>>\n\n<<set $DirectionsNEpref = ["east", "northeast", "north"]>>\n\n<<set $DirectionsEpref = ["east", "northeast", "southeast"]>>\n\n<<set $DirectionsSEpref = ["east", "south", "southeast"]>>\n\n<<set $DirectionsSpref = ["southwest", "south", "southeast"]>>\n\n/%a Beastkin Doors pref: dark passageway, circular portal, low opening %/\n\n<<set $BeastkinDoors = ["circular portal", "circular portal", "dark passageway", "decorated doorway", "hanging banner", "hanging silks", "low opening", "low opening", "ornate doorway", "reinforced doorway", "slimy passageway", "smooth passageway", "suspicious statue", "stone doorway", "wooden doorway", "dark passageway", "dark passageway"]>>\n\n/%a Draenei Doors pref: hanging silks, reinforced doorway %/\n\n<<set $DraeneiDoors = ["blasted doorway", "decorated doorway", "double doorway", "hanging banner", "hanging silks", "hanging silks", "hanging silks", "magical barrier", "metal doorway", "ornate doorway", "reinforced doorway", "reinforced doorway", "reinforced doorway", "smooth passageway", "spiral passageway", "stone doorway", "wooden doorway", "suspicious statue", "warded passageway", "desecrated doorway"]>>\n\n/%a Unclaimed Doors pref: tunnel opening %/\n\n<<set $DerelictDoors = ["dusty passageway", "twisting passageway", "slimy passageway", "damp passageway", "dark passageway", "sloping passageway", "ominous passageway", "chilly passageway", "blasted doorway", "broken bars", "broken doorway", "rusted doorway", "high archway", "shattered passageway", "desecrated doorway"]>>\n\n/%a Unlived Doors pref: tunnel opening, wide crevice %/\n\n<<set $UnlivedDoors = ["dusty passageway", "twisting passageway", "slimy passageway", "damp passageway", "dark passageway", "sloping passageway", "ominous passageway", "chilly passageway", "cobwebbed opening", "rocky opening", "tunnel opening", "tunnel opening", "tunnel opening", "wide crevice", "wide crevice", "low opening", "misty passageway", "mossy passageway", "narrow crevice"]>>\n\n/%a Orc Doors pref: metal doorway, crudely repaired doorway %/\n\n<<set $OrcDoors = ["wooden doorway", "suspicious statue", "warded passageway", "decorated doorway", "hanging banner", "hanging silks", "magical barrier", "metal doorway", "metal doorway", "metal doorway", "crudely repaired doorway", "crudely repaired doorway", "obscene opening", "reinforced doorway", "smooth passageway", "desecrated doorway", "vandalized doorway", "vandalized doorway"]>>\n\n/%a Goblin Doors pref: low opening, shattered passageway, blasted doorway %/\n\n<<set $GoblinDoors = ["blasted doorway", "blasted doorway", "wooden doorway", "broken bars", "warded passageway", "decorated doorway", "hanging banner", "ominous passageway", "magical barrier", "metal doorway", "misty passageway", "rusted doorway", "crudely repaired doorway", "crudely repaired doorway", "broken doorway", "reinforced doorway", "smooth passageway", "suspicious statue", "reinforced doorway", "low opening", "low opening", "low opening", "shattered passageway", "shattered passageway", "desecrated doorway", "vandalized doorway", "dusty passageway"]>>\n\n/%a Troll Doors pref: ornate doorway, decorated doorway, envined opening%/\n\n<<set $TrollDoors = ["wooden doorway", "decorated doorway", "decorated doorway", "hanging banner", "hanging silks", "magical barrier", "mirrored doorway", "obscene opening", "ornate doorway", "ornate doorway", "ornate doorway", "smooth passageway", "suspicious statue", "stone doorway", "misty passageway", "mossy passageway", "dark passageway", "ominous passageway", "envined opening", "envined opening", "desecrated doorway"]>>\n\n/%a Human Doors pref: hanging banner, decorated doorway, %/\n\n<<set $HumanDoors = ["wooden doorway", "hanging banner", "hanging banner", "hanging banner", "hanging silks", "magical barrier", "mirrored doorway", "metal doorway", "obscene opening", "reinforced doorway", "smooth passageway", "stone doorway", "tiled passageway", "tiled passageway", "spiral passageway", "double doorway", "double doorway", "desecrated doorway"]>>\n\n/%a Dwarf Doors pref: stone doorway, warded passageway, carved passageway %/\n\n<<set $DwarfDoors = ["blasted doorway", "hanging banner", "stone doorway", "stone doorway", "stone doorway", "stone doorway", "hanging silks", "warded passageway", "warded passageway", "warded passageway", "dark passageway", "mirrored doorway", "obscene opening", "ornated doorway", "reinforced doorway", "smooth passageway", "tiled passageway", "carved passageway", "carved passageway", "dusty passageway", "rocky opening"]>>\n\n/%a Elf Doors pref: magical barrier, mossy passageway, envined opening, desecrated doorway%/\n\n<<set $ElfDoors = ["hanging banner", "decorated doorway", "hanging silks", "magical barrier", "magical barrier", "mirrored doorway", "obscene opening", "ornate doorway", "smooth passageway", "statue door", "misty passageway", "mossy passageway", "mossy passageway", "envined opening", "envined opening", "natural opening", "desecrated doorway", "desecrated doorway", "chilly passageway"]>>\n\n<<set $Stairs = ["narrow stairs", "twisting stairs", "ladder", "steep stairs", "spiral stairwell", "natural stairs", "rope ladder", "ramshackle stairs", "wooden slats"]>>\n\n<<set $Room_OwnedLow = ["lair", "corridor", "corridor","corridor","hatchery", "statuary", "storeroom", "unused room", "unused room"]>>\n\n<<set $Room_OwnedMedium = ["hallway", "arcane conduit", "high throughway", "workshop", "pit", "unused room", "slave quarters", "armoury", "forge", "shrine", "bridge", "cage room"]>>\n\n<<set $Room_OwnedHigh = ["barracks", "barracks", "discipline room", "dining area", "training room", "living area", "living area", "guard post"]>>\n\n<<set $Room_OwnedSpecial = ["apothecary", "flesh pit", "slave market", "alchemist lab", "treasure vault", "library"]>>\n\n<<set $Room_UnlivedSpecial = ["ice shrine", "giant fungus cave", "enchanted cavern", "chasm", "underground pool"]>>\n\n<<set $Room_UnlivedHigh = ["sanctum", "monument", "guard post"]>>\n\n<<set $Room_UnlivedLow = ["lair", "crystal tunnel", "hatchery", "underground river", "tunnel", "tunnel", "tunnel"]>>\n\n<<set $Room_UnlivedMedium = ["twisted cavern", "mine workings", "excavation", "cave", "cavern"]>>\n\n<<set $Room_DerelictSpecial = ["alchemist lab", "slave market", "giant fungus cave", "abandoned room", "flooded room", "looted armoury"]>>\n\n<<set $Room_DerelictHigh = ["discipline room", "training room", "guard post"]>>\n\n<<set $Room_DerelictLow = ["tunnel", "corridor", "corridor", "corridor", "destroyed tavern", "former brothel", "former prison", "forgotten room"]>>\n\n<<set $Room_DerelictMedium = ["hallway", "bridge", "desecrated shrine", "looted armoury", "cage room"]>>\n\n<<set $Text_Atmopshere = ["You can smell the obvious aroma of sex, dirty nasty sweaty sex.", "You can hear a conversation taking place nearby but it is so muffled that you can't make out any of the words.", "You're certain that you can hear whispers, but whether that is from someone or someones nearby, just the sound of the air shifting through the cavernous dungeon, or from within your own mind you cannot be sure.", "Somewhere far off you hear a distant scream of mindless ectasy." ,"You hear a distant echo, but you cannot be sure exactly what it was and it quickly fades away into the omnipresent silence.", "Somewhere far too close you can hear the sounds of someone screaming in mindless ectasy.", "There is a distant roar which you think must be coming from a massive underground waterfall.", "Somewhere far too nearby you can hear the sounds of many heavy footsteps.", "Somewhere nearby you can just about make out the sounds of someone begging for sweet release.", "You thought you might have just heard something, but it was probably just your imagination playing tricks on you.", "You catch the faint scent of some exotic perfume."]>>\n
<<nobr>><<display 'die rolling for stats'>>\n<<set $Strength to $Stat>>\n<<display 'die rolling for stats'>>\n<<set $Agility to $Stat>>\n<<display 'die rolling for stats'>>\n<<set $Constitution to $Stat>>\n<<display 'die rolling for stats'>>\n<<set $Intelligence to $Stat>>\n<<display 'die rolling for stats'>>\n<<set $Charisma to $Stat>>\n<</nobr>>
\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n\n\n<<set $Region_TrollCockSize to 3>>\n\n<<display 'Item-Blindfold-Wear'>>\n/%a displaying text%/\n\t\nYou are shown to a row of smooth wooden shafts of increasing size and girth. Apparently they have decided that you are in dire need of some training and it is explained that you will have to find the cock that your <<print $txt_sex>> craves without the help of your eyes or hands. You are blindfolded, your wrists are bound and the troll firmly helps you into the position over what you hope is the smallest one first.\n <br><br>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if Region_Countdown gt 1>>\n\t\n<<set $d20 to random(1, 20)>>\n/%a Debug?%/\n\n<<set $d20 = $d20 - 4>>\n<<set $d20 = $d20 + $Region_TrollCockSize>>\n/%a Agility%/\n<<if $Agility gte $d20>>\n/%a displaying text%/\n\tYou successfully manage to take the wooden cock within you and after taking it within you a few times you are moved onto the next larger one. \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tYou miss the target and without warning you are slapped hard causing you to gasp in shock. \n<br><br>\nYou try to get it within you and manage it on a second attempt. With you ass still smarting from the blow you are moved onto the next larger one.\n<br><br>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -1)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 1, 1, 30)>>\n<</if>>\n<<set $Region_TrollCockSize = $Region_TrollCockSize + 1>>\n<<set $Region_Countdown = $Region_Countdown - 2>>\n/%a cock%/\n<<if $Region_TrollCockSize gte 8>>\n\t<<set $Region_Countdown = $Region_Countdown - 0>> \n\n<</if>>\n\n/%a note: Pause went here%/\n\n\n<</if>>\n/%a displaying text%/\n\t\nThe next cock you descend upon is not only larger but also feels a lot more real and you moan with desire as the troll gives you a good hard fucking as reward for completing the training.\n<br><br>\n\n
\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nRather than fuck you herself the troll decides she will use you for one of their dark rituals. A totem bursts from the ground, and you can't help but crawl towards it and start rubbing your <<print $txt_sex>> as hard as you can against one of the outsticking prongs. Even if you weren't already succumbing to the power of the totem you wouldn't be going anywhere as the troll's servitors seize your limbs to keep you in place.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nRather than fuck you herself the troll decides she will use you for one of their dark rituals. A totem bursts from the ground, and you can't help but crawl towards it and start roughly rubbing your <<print $txt_sex>> against one of the outsticking prongs. Even if you weren't already succumbing to the power of the totem you wouldn't be going anywhere as the troll's servitors seize your limbs to keep you in place.\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nRather than fuck you herself the troll decides she will use you for one of their dark rituals. A totem bursts from the ground, and you can't help but crawl towards it and start very slowly rubbing your <<print $txt_sex>> against one of the outsticking prongs.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nRather than fuck you herself the troll decides she will use you for one of their dark rituals. A totem bursts from the ground, and you can't help but crawl towards it and start gingerly rubbing your <<print $txt_sex>> against one of the outsticking prongs.\n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nRather than fuck you herself the troll decides she will use you for one of their dark rituals. A totem bursts from the ground, and you can't help but crawl towards it and start roughly rubbing your <<print $txt_sex>> against one of the outsticking prongs.\n<br><br>\n\n\n<</if>>\n<<set $Region_TrollCockSize to 2>>\n\n[img[totem]]\n/%a 2%/\n<<if $X_Backup lte 2>>\n<<else>>\n/%a 4%/\n<<if $X_Backup lte 4>>\n\t<<set $Region_TrollCockSize to 3>>\n/%a displaying text%/\n\tYou sense that more is required and you readjust your position to slide the top of the totem in and out of you. Magical light burns down the length of its surface that warms you to the core.\n<br><br>\n\n<<else>>\n/%a 6%/\n<<if $X_Backup lte 6>>\n\t<<set $Region_TrollCockSize to 4>>\n/%a displaying text%/\n\tYou sense that more is required and you readjust your position to slide the top of the totem in and out of you. Magical light burns down the length of its surface that warms you to the core. You bounce up and down on the head hoping that is enough until the magic takes complete control of your actions and you feel you self sinking deeper and deeper until you have nearly the entire totem nestled within your dripping snatch. \n<br><br>\n\n<<else>>\n/%a 8%/\n<<if $X_Backup lte 8>>\n\t<<set $Region_TrollCockSize to 5>>\n/%a displaying text%/\n\tYou sense that more is required and you readjust your position to slide the top of the totem in and out of you. Magical light burns down the length of its surface that warms you to the core. You bounce up and down on the head hoping that is enough until the magic takes complete control of your actions and you feel you self sinking deeper and deeper until you have nearly the entire totem nestled within your dripping snatch.\n<br><br>\nAfter several minutes you feel a rumble beneath you and more of the full length of the totem bursts from the ground. You gulp, but without any choice in the matter you pushed yourself down with greater force to take more within you. \n<br><br>\n\n<<else>>\n/%a 10%/\n<<if $X_Backup lte 10>>\n\t<<set $Region_TrollCockSize to 6>>\n/%a displaying text%/\n\tYou sense that more is required and you readjust your position to slide the top of the totem in and out of you. Magical light burns down the length of its surface that warms you to the core. You bounce up and down on the head hoping that is enough until the magic takes complete control of your actions and you feel you self sinking deeper and deeper until you have nearly the entire totem nestled within your dripping snatch. \n<br><br>\nAfter several minutes you feel a rumble beneath you and more of the full length of the totem bursts from the ground. You gulp, but without any choice in the matter you pushed yourself down with greater force to take more within you. The totem drinks deep of you and begins to shake which only enflames your desire. You barely even notice as more smaller prongs form within you that stretch you to your limits.\n<br><br>\n\n<<else>>\n<<set $Region_TrollCockSize to 7>>\n/%a displaying text%/\n\tYou sense that more is required and you readjust your position to slide the top of the totem in and out of you. Magical light burns down the length of its surface that warms you to the core. You bounce up and down on the head hoping that is enough until the magic takes complete control of your actions and you feel you self sinking deeper and deeper until you have nearly the entire totem nestled within your dripping snatch.\n<br><br>\nAfter several minutes you feel a rumble beneath you and more of the full length of the totem bursts from the ground. You gulp, but without any choice in the matter you pushed yourself down with greater force to take more within you. The totem drinks deep of you and begins to shake which only enflames your desire. You barely even notice as more smaller prongs form within you that stretch you to your limits. Your body tingles entirely as discharges of lightning energy discharges all over you. The totem forms entirely, a monstrous shaft of decorated wood with supple prongs. It burns with magic that drives you to take as much of it within you as you can. \n<br><br>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room25__<br><br><</if>>\n\n<<set $TypeFirst to $Room25TypeFirst>>\n<<set $Dir_TypeFirst to $Room25DirFirst>>\n<<set $TypeSecond to $Room25TypeSecond>>\n<<set $Dir_TypeSecond to $Room25DirSecond>>\n<<set $TypeThird to $Room25TypeThird>>\n<<set $Dir_TypeThird to $Room25DirThird>>\n<<set $TypeFourth to $Room25TypeFourth>>\n<<set $Dir_TypeFourth to $Room25DirFourth>>\n<<set $TypeFirst to $Room25TypeFirst>>\n<<set $Dir_TypeFirst to $Room25DirFirst>>\n<<set $RoomLinkFirst to $Room25RoomFirst>>\n<<set $RoomLinkSecond to $Room25RoomSecond>>\n<<set $RoomLinkThird to $Room25RoomThird>>\n<<set $RoomLinkFourth to $Room25RoomFourth>>\n\n<<set $RoomExits to $Room25Exits>>\n\n<<set $FirstDirField to $Room25DirFirst>>\n<<set $SecondDirField to $Room25DirSecond>>\n<<set $ThirdDirField to $Room25DirThird>>\n\n<<set $Room to "Room25">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room25Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room25Picture to $RoomPicture>><<set $Room25Visited to 1>><<set $Room25Name to $RoomName>>\n\t<<set $Room25RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room25Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room25Picture>><<set $Room25Visited = $Room25Visited + 1>><<set $RoomVisited to $Room25Visited>><<set $Danger to $Room25Danger>>\n\t<<set $RoomName to $Room25Name>>\n\t<<set $RoomRoomXtraDesc to $Room25RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room24__<br><br><</if>>\n\n<<set $TypeFirst to $Room24TypeFirst>>\n<<set $Dir_TypeFirst to $Room24DirFirst>>\n<<set $TypeSecond to $Room24TypeSecond>>\n<<set $Dir_TypeSecond to $Room24DirSecond>>\n<<set $TypeThird to $Room24TypeThird>>\n<<set $Dir_TypeThird to $Room24DirThird>>\n<<set $TypeFourth to $Room24TypeFourth>>\n<<set $Dir_TypeFourth to $Room24DirFourth>>\n<<set $TypeFirst to $Room24TypeFirst>>\n<<set $Dir_TypeFirst to $Room24DirFirst>>\n<<set $RoomLinkFirst to $Room24RoomFirst>>\n<<set $RoomLinkSecond to $Room24RoomSecond>>\n<<set $RoomLinkThird to $Room24RoomThird>>\n<<set $RoomLinkFourth to $Room24RoomFourth>>\n\n<<set $RoomExits to $Room24Exits>>\n\n<<set $FirstDirField to $Room24DirFirst>>\n<<set $SecondDirField to $Room24DirSecond>>\n<<set $ThirdDirField to $Room24DirThird>>\n\n<<set $Room to "Room24">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room24Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room24Picture to $RoomPicture>><<set $Room24Visited to 1>><<set $Room24Name to $RoomName>>\n\t<<set $Room24RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room24Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room24Picture>><<set $Room24Visited = $Room24Visited + 1>><<set $RoomVisited to $Room24Visited>><<set $Danger to $Room24Danger>>\n\t<<set $RoomName to $Room24Name>>\n\t<<set $RoomRoomXtraDesc to $Room24RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room27__<br><br><</if>>\n\n<<set $TypeFirst to $Room27TypeFirst>>\n<<set $Dir_TypeFirst to $Room27DirFirst>>\n<<set $TypeSecond to $Room27TypeSecond>>\n<<set $Dir_TypeSecond to $Room27DirSecond>>\n<<set $TypeThird to $Room27TypeThird>>\n<<set $Dir_TypeThird to $Room27DirThird>>\n<<set $TypeFourth to $Room27TypeFourth>>\n<<set $Dir_TypeFourth to $Room27DirFourth>>\n<<set $TypeFirst to $Room27TypeFirst>>\n<<set $Dir_TypeFirst to $Room27DirFirst>>\n<<set $RoomLinkFirst to $Room27RoomFirst>>\n<<set $RoomLinkSecond to $Room27RoomSecond>>\n<<set $RoomLinkThird to $Room27RoomThird>>\n<<set $RoomLinkFourth to $Room27RoomFourth>>\n\n<<set $RoomExits to $Room27Exits>>\n\n<<set $FirstDirField to $Room27DirFirst>>\n<<set $SecondDirField to $Room27DirSecond>>\n<<set $ThirdDirField to $Room27DirThird>>\n\n<<set $Room to "Room27">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room27Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room27Picture to $RoomPicture>><<set $Room27Visited to 1>><<set $Room27Name to $RoomName>>\n\t<<set $Room27RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room27Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room27Picture>><<set $Room27Visited = $Room27Visited + 1>><<set $RoomVisited to $Room27Visited>><<set $Danger to $Room27Danger>>\n\t<<set $RoomName to $Room27Name>>\n\t<<set $RoomRoomXtraDesc to $Room27RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room26__<br><br><</if>>\n\n<<set $TypeFirst to $Room26TypeFirst>>\n<<set $Dir_TypeFirst to $Room26DirFirst>>\n<<set $TypeSecond to $Room26TypeSecond>>\n<<set $Dir_TypeSecond to $Room26DirSecond>>\n<<set $TypeThird to $Room26TypeThird>>\n<<set $Dir_TypeThird to $Room26DirThird>>\n<<set $TypeFourth to $Room26TypeFourth>>\n<<set $Dir_TypeFourth to $Room26DirFourth>>\n<<set $TypeFirst to $Room26TypeFirst>>\n<<set $Dir_TypeFirst to $Room26DirFirst>>\n<<set $RoomLinkFirst to $Room26RoomFirst>>\n<<set $RoomLinkSecond to $Room26RoomSecond>>\n<<set $RoomLinkThird to $Room26RoomThird>>\n<<set $RoomLinkFourth to $Room26RoomFourth>>\n\n<<set $RoomExits to $Room26Exits>>\n\n<<set $FirstDirField to $Room26DirFirst>>\n<<set $SecondDirField to $Room26DirSecond>>\n<<set $ThirdDirField to $Room26DirThird>>\n\n<<set $Room to "Room26">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room26Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room26Picture to $RoomPicture>><<set $Room26Visited to 1>><<set $Room26Name to $RoomName>>\n\t<<set $Room26RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room26Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room26Picture>><<set $Room26Visited = $Room26Visited + 1>><<set $RoomVisited to $Room26Visited>><<set $Danger to $Room26Danger>>\n\t<<set $RoomName to $Room26Name>>\n\t<<set $RoomRoomXtraDesc to $Room26RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<display 'ReverseDirection2'>>\n<<set $Y_Backup = 1>>\n<<set $RoomPicture to "cave">><<set $RoomName to "cave">>\n\n/% For visting the first time %/\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n\n<<set $TypeFirst to $Room21TypeFirst>>\n<<set $Dir_TypeFirst to $Room21DirFirst>>\n<<set $TypeSecond to $Room21TypeSecond>>\n<<set $Dir_TypeSecond to $Room21DirSecond>>\n<<set $TypeThird to $Room21TypeThird>>\n<<set $Dir_TypeThird to $Room21DirThird>>\n<<set $TypeFourth to $Room21TypeFourth>>\n<<set $Dir_TypeFourth to $Room21DirFourth>>\n<<set $TypeFirst to $Room21TypeFirst>>\n<<set $Dir_TypeFirst to $Room21DirFirst>>\n<<set $RoomLinkFirst to $Room21RoomFirst>>\n<<set $RoomLinkSecond to $Room21RoomSecond>>\n<<set $RoomLinkThird to $Room21RoomThird>>\n<<set $RoomLinkFourth to $Room21RoomFourth>>\n\n<<set $RoomExits to $Room21Exits>>\n\n<<set $FirstDirField to $Room21DirFirst>>\n<<set $SecondDirField to $Room21DirSecond>>\n<<set $ThirdDirField to $Room21DirThird>>\n\n<<set $Room to "Room21">>\n/% For visting the first time %/\n<<set $Returning to true>>\n<<if $Room21Name is "">>\n\t<<set $Returning to false>>\n[img[cave]]\n<br><br>\nYou head down the smooth passageway and eventually enter a draenei tunnel.\n<br><br>\n<<set $Room21Name to "Draenei Tunnel">>\n<<else>>[img[cave]]\n<br><br>\nYou return to draenei tunnel so close to the entrance that you can smell the fresh clean air. You have now been here <<print $RoomVisited>> times.\n<br><br>\n<</if>>\n<<set $clicktocontinue to false>><<display 'Exits'>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room20__<br><br><</if>>\n\n<<set $TypeFirst to $Room20TypeFirst>>\n<<set $Dir_TypeFirst to $Room20DirFirst>>\n<<set $TypeSecond to $Room20TypeSecond>>\n<<set $Dir_TypeSecond to $Room20DirSecond>>\n<<set $TypeThird to $Room20TypeThird>>\n<<set $Dir_TypeThird to $Room20DirThird>>\n<<set $TypeFourth to $Room20TypeFourth>>\n<<set $Dir_TypeFourth to $Room20DirFourth>>\n<<set $TypeFirst to $Room20TypeFirst>>\n<<set $Dir_TypeFirst to $Room20DirFirst>>\n<<set $RoomLinkFirst to $Room20RoomFirst>>\n<<set $RoomLinkSecond to $Room20RoomSecond>>\n<<set $RoomLinkThird to $Room20RoomThird>>\n<<set $RoomLinkFourth to $Room20RoomFourth>>\n\n<<set $RoomExits to $Room20Exits>>\n\n<<set $FirstDirField to $Room20DirFirst>>\n<<set $SecondDirField to $Room20DirSecond>>\n<<set $ThirdDirField to $Room20DirThird>>\n\n<<set $Room to "Room20">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n<<set $Returning to true>>\n<<if $Room20Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room20Picture to $RoomPicture>><<set $Room20Visited to 1>><<set $Room20Name to $RoomName>>\n\t<<set $Room20RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room20Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room20Picture>><<set $Room20Visited = $Room20Visited + 1>><<set $RoomVisited to $Room20Visited>><<set $Danger to $Room20Danger>>\n\t<<set $RoomName to $Room20Name>>\n\t<<set $RoomRoomXtraDesc to $Room20RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room23__<br><br><</if>>\n\n<<set $TypeFirst to $Room23TypeFirst>>\n<<set $Dir_TypeFirst to $Room23DirFirst>>\n<<set $TypeSecond to $Room23TypeSecond>>\n<<set $Dir_TypeSecond to $Room23DirSecond>>\n<<set $TypeThird to $Room23TypeThird>>\n<<set $Dir_TypeThird to $Room23DirThird>>\n<<set $TypeFourth to $Room23TypeFourth>>\n<<set $Dir_TypeFourth to $Room23DirFourth>>\n<<set $TypeFirst to $Room23TypeFirst>>\n<<set $Dir_TypeFirst to $Room23DirFirst>>\n<<set $RoomLinkFirst to $Room23RoomFirst>>\n<<set $RoomLinkSecond to $Room23RoomSecond>>\n<<set $RoomLinkThird to $Room23RoomThird>>\n<<set $RoomLinkFourth to $Room23RoomFourth>>\n\n<<set $RoomExits to $Room23Exits>>\n\n<<set $FirstDirField to $Room23DirFirst>>\n<<set $SecondDirField to $Room23DirSecond>>\n<<set $ThirdDirField to $Room23DirThird>>\n\n<<set $Room to "Room23">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room23Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room23Picture to $RoomPicture>><<set $Room23Visited to 1>><<set $Room23Name to $RoomName>>\n\t<<set $Room23RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room23Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room23Picture>><<set $Room23Visited = $Room23Visited + 1>><<set $RoomVisited to $Room23Visited>><<set $Danger to $Room23Danger>>\n\t<<set $RoomName to $Room23Name>>\n\t<<set $RoomRoomXtraDesc to $Room23RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room22__<br><br><</if>>\n\n<<set $TypeFirst to $Room22TypeFirst>>\n<<set $Dir_TypeFirst to $Room22DirFirst>>\n<<set $TypeSecond to $Room22TypeSecond>>\n<<set $Dir_TypeSecond to $Room22DirSecond>>\n<<set $TypeThird to $Room22TypeThird>>\n<<set $Dir_TypeThird to $Room22DirThird>>\n<<set $TypeFourth to $Room22TypeFourth>>\n<<set $Dir_TypeFourth to $Room22DirFourth>>\n<<set $TypeFirst to $Room22TypeFirst>>\n<<set $Dir_TypeFirst to $Room22DirFirst>>\n<<set $RoomLinkFirst to $Room22RoomFirst>>\n<<set $RoomLinkSecond to $Room22RoomSecond>>\n<<set $RoomLinkThird to $Room22RoomThird>>\n<<set $RoomLinkFourth to $Room22RoomFourth>>\n\n<<set $RoomExits to $Room22Exits>>\n\n<<set $FirstDirField to $Room22DirFirst>>\n<<set $SecondDirField to $Room22DirSecond>>\n<<set $ThirdDirField to $Room22DirThird>>\n\n<<set $Room to "Room22">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n<<set $Returning to true>>\n<<if $Room22Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room22Picture to $RoomPicture>><<set $Room22Visited to 1>><<set $Room22Name to $RoomName>>\n\t<<set $Room22RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room22Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room22Picture>><<set $Room22Visited = $Room22Visited + 1>><<set $RoomVisited to $Room22Visited>><<set $Danger to $Room22Danger>>\n\t<<set $RoomName to $Room22Name>>\n\t<<set $RoomRoomXtraDesc to $Room22RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<if $Item_DiamondRing is "worn">>__<<print $Item_DiamondRing_Level>>Diamond Ring<<print $Item_DiamondRing_Enchant>>__ <<set $Enchant_1 to $Item_DiamondRing_Level>><<set $Enchant_2 to $Item_DiamondRing_Enchant>><<display 'enchant checker'>>- [[Examine|Item-DiamondRing-Examine]] - [[Remove|Item-DiamondRing-Remove][$Enchant_1 to "Remove"]]<<if $Item_RubyRing is "worn" or $Item_SilverRing is "worn" or $Item_UnadornedRing is "worn" or $Item_PearlRing is "worn" or $Item_AmethystRing is "worn" or $Item_SapphireRing is "worn" or $Item_PinkGemRing is "worn">>{{{ | }}}<</if>><</if>>\n\n<<if $Item_RubyRing is "worn">>__<<print $Item_RubyRing_Level>>Ruby Ring<<print $Item_RubyRing_Enchant>>__ <<set $Enchant_1 to $Item_RubyRing_Level>><<set $Enchant_2 to $Item_RubyRing_Enchant>><<display 'enchant checker'>>- [[Examine|Item-RubyRing-Examine]] - [[Remove|Item-RubyRing-Remove][$Enchant_1 to "Remove"]]<<if $Item_SilverRing is "worn" or $Item_UnadornedRing is "worn" or $Item_PearlRing is "worn" or $Item_AmethystRing is "worn" or $Item_SapphireRing is "worn" or $Item_PinkGemRing is "worn">>{{{ | }}}<</if>><</if>>\n\n<<if $Item_SilverRing is "worn">>__<<print $Item_SilverRing_Level>>Silver Ring<<print $Item_SilverRing_Enchant>>__ <<set $Enchant_1 to $Item_SilverRing_Level>><<set $Enchant_2 to $Item_SilverRing_Enchant>><<display 'enchant checker'>>- [[Examine|Item-SilverRing-Examine]] - [[Remove|Item-SilverRing-Remove][$Enchant_1 to "Remove"]]<<if $Item_UnadornedRing is "worn" or $Item_PearlRing is "worn" or $Item_AmethystRing is "worn" or $Item_SapphireRing is "worn" or $Item_PinkGemRing is "worn">>{{{ | }}}<</if>><</if>>\n\n<<if $Item_UnadornedRing is "worn">>__<<print $Item_UnadornedRing_Level>>Unadorned Ring<<print $Item_UnadornedRing_Enchant>>__ <<set $Enchant_1 to $Item_UnadornedRing_Level>><<set $Enchant_2 to $Item_UnadornedRing_Enchant>><<display 'enchant checker'>>- [[Examine|Item-UnadornedRing-Examine]] - [[Remove|Item-UnadornedRing-Remove][$Enchant_1 to "Remove"]]<<if $Item_PearlRing is "worn" or $Item_AmethystRing is "worn" or $Item_SapphireRing is "worn" or $Item_PinkGemRing is "worn">>{{{ | }}}<</if>><</if>>\n\n<<if $Item_PearlRing is "worn">>__<<print $Item_PearlRing_Level>>Pearl Ring<<print $Item_PearlRing_Enchant>>__ <<set $Enchant_1 to $Item_PearlRing_Level>><<set $Enchant_2 to $Item_PearlRing_Enchant>><<display 'enchant checker'>>- [[Examine|Item-PearlRing-Examine]] - [[Remove|Item-PearlRing-Remove][$Enchant_1 to "Remove"]]<<if $Item_AmethystRing is "worn" or $Item_SapphireRing is "worn" or $Item_PinkGemRing is "worn">>{{{ | }}}<</if>><</if>>\n\n<<if $Item_AmethystRing is "worn">>__<<print $Item_AmethystRing_Level>>Amethyst Ring<<print $Item_AmethystRing_Enchant>>__ <<set $Enchant_1 to $Item_AmethystRing_Level>><<set $Enchant_2 to $Item_AmethystRing_Enchant>><<display 'enchant checker'>>- [[Examine|Item-AmethystRing-Examine]] - [[Remove|Item-AmethystRing-Remove][$Enchant_1 to "Remove"]]<<if $Item_SapphireRing is "worn" or $Item_PinkGemRing is "worn">>{{{ | }}}<</if>><</if>>\n\n<<if $Item_SapphireRing is "worn">>__<<print $Item_SapphireRing_Level>>Sapphire Ring<<print $Item_SapphireRing_Enchant>>__ <<set $Enchant_1 to $Item_SapphireRing_Level>><<set $Enchant_2 to $Item_SapphireRing_Enchant>><<display 'enchant checker'>>- [[Examine|Item-SapphireRing-Examine]] - [[Remove|Item-SapphireRing-Remove][$Enchant_1 to "Remove"]]<<if $Item_PinkGemRing is "worn">>{{{ | }}}<</if>><</if>>\n\n<<if $Item_PinkGemRing is "worn">>__<<print $Item_PinkGemRing_Level>>Pink Gem Ring<<print $Item_PinkGemRing_Enchant>>__ <<set $Enchant_1 to $Item_PinkGemRing_Level>><<set $Enchant_2 to $Item_PinkGemRing_Enchant>><<display 'enchant checker'>>- [[Examine|Item-PinkGemRing-Examine]] - [[Remove|Item-PinkGemRing-Remove][$Enchant_1 to "Remove"]]<</if>>\n\n<<if $Item_DiamondRing is "worn" or $Item_RubyRing is "worn" or $Item_SilverRing is "worn" or $Item_UnadornedRing is "worn" or $Item_PearlRing is "worn" or $Item_AmethystRing is "worn" or $Item_SapphireRing is "worn" or $Item_PinkGemRing is "worn">><<else>>{{{______________________}}}<</if>>
/%a Wear %/\n<<if $Item_NippleRings is "worn">>\n\n<<else>>\n<<set $Item_NippleRings to "worn">><<set $Item_NippleRings_Wear to "">>\n<<set $Enchant to "nipple rings">>\n<<display 'enchantment!'>>\n<<set $Item_NippleRings_Level to $Enchant_1>>\n<<set $Item_NippleRings_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>><</if>>
/%a Examine %/\nYour clothes that are completely soaked through with cum, ale and other fluids. Not at all pleasant with the way they cling to your body. Given how see-through they are now you wonder whether you just might be better off walking around naked.\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room29__<br><br><</if>>\n\n<<set $TypeFirst to $Room29TypeFirst>>\n<<set $Dir_TypeFirst to $Room29DirFirst>>\n<<set $TypeSecond to $Room29TypeSecond>>\n<<set $Dir_TypeSecond to $Room29DirSecond>>\n<<set $TypeThird to $Room29TypeThird>>\n<<set $Dir_TypeThird to $Room29DirThird>>\n<<set $TypeFourth to $Room29TypeFourth>>\n<<set $Dir_TypeFourth to $Room29DirFourth>>\n<<set $TypeFirst to $Room29TypeFirst>>\n<<set $Dir_TypeFirst to $Room29DirFirst>>\n<<set $RoomLinkFirst to $Room29RoomFirst>>\n<<set $RoomLinkSecond to $Room29RoomSecond>>\n<<set $RoomLinkThird to $Room29RoomThird>>\n<<set $RoomLinkFourth to $Room29RoomFourth>>\n<<set $RoomExits to $Room29Exits>>\n<<set $FirstDirField to $Room29DirFirst>>\n<<set $SecondDirField to $Room29DirSecond>>\n<<set $ThirdDirField to $Room29DirThird>>\n\n<<set $Room to "Room29">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room29Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room29Picture to $RoomPicture>><<set $Room29Visited to 1>><<set $Room29Name to $RoomName>>\n\t<<set $Room29RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room29Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room29Picture>><<set $Room29Visited = $Room29Visited + 1>><<set $RoomVisited to $Room29Visited>><<set $Danger to $Room29Danger>>\n\t<<set $RoomName to $Room29Name>>\n\t<<set $RoomRoomXtraDesc to $Room29RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room28__<br><br><</if>>\n\n<<set $TypeFirst to $Room28TypeFirst>>\n<<set $Dir_TypeFirst to $Room28DirFirst>>\n<<set $TypeSecond to $Room28TypeSecond>>\n<<set $Dir_TypeSecond to $Room28DirSecond>>\n<<set $TypeThird to $Room28TypeThird>>\n<<set $Dir_TypeThird to $Room28DirThird>>\n<<set $TypeFourth to $Room28TypeFourth>>\n<<set $Dir_TypeFourth to $Room28DirFourth>>\n<<set $TypeFirst to $Room28TypeFirst>>\n<<set $Dir_TypeFirst to $Room28DirFirst>>\n<<set $RoomLinkFirst to $Room28RoomFirst>>\n<<set $RoomLinkSecond to $Room28RoomSecond>>\n<<set $RoomLinkThird to $Room28RoomThird>>\n<<set $RoomLinkFourth to $Room28RoomFourth>>\n\n<<set $RoomExits to $Room28Exits>>\n\n<<set $FirstDirField to $Room28DirFirst>>\n<<set $SecondDirField to $Room28DirSecond>>\n<<set $ThirdDirField to $Room28DirThird>>\n\n<<set $Room to "Room28">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room28Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room28Picture to $RoomPicture>><<set $Room28Visited to 1>><<set $Room28Name to $RoomName>>\n\t<<set $Room28RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room28Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room28Picture>><<set $Room28Visited = $Room28Visited + 1>><<set $RoomVisited to $Room28Visited>><<set $Danger to $Room28Danger>>\n\t<<set $RoomName to $Room28Name>>\n\t<<set $RoomRoomXtraDesc to $Room28RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n\t<<set $txt_sex to "ass">>\n\t<<else>>\n\t<<set $txt_sex to "pussy">>\n<</if>>\nOne of the neko seductively struts up, her large erect dick bouncing hypnotically and she presses herself up close to you.\n<br><br>\n/%a gag?%/\n\n<<if $Item_RingGag is "worn">>\n\tShe pulls the gag from your mouth and you smile gratefully for being freed of that particular humiliation.\n<br><br>\n\t<<display 'Item-RingGag-Remove'>>\n\t/%a disenchant removed for later%/\n<</if>>\n/%a Race?%/\n<<if $Var_PlayerRace eq "Beastkin" or $Heritage eq "beastkin">>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkindom_beastkinsub_sex]]\n<br><br>\n<</if>>\n\t@@color:#ff00ff;"Shouldn't you be sucking me off already, neko-slut?"@@ she asks with a little adorable pout.\n<br><br>\n\t@@color:#81DAF5;"I might be neko, but I'm still not that easy,"@@ you say, backing away from her.\n<br><br>\n\tA predatory gleam flashes in her eyes. [["We'll see about that!"|Beastkin Y10 part2]]\n<br><br>\n<<else>>\n\n@@color:#ff00ff;"A lost <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>, have you come you to play with me?"@@ she whispers, stroking you lightly. @@color:#ff00ff;"Would you like to be one of us, <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>? All you'd have to know is how to fuck and suck to be a little neko bitch"@@ She licks your face and leaves a trail of saliva from her rough tongue. @@color:#ff00ff;"You'll love it."@@ \n<br><br>\n@@color:#81DAF5;"As if anyone would want to be a neko if they didn't have to,"@@ you say angrily, appalled at the very idea of being one of that depraved race as you try and back away from her. \n<br><br>\nA predatory gleam flashes in her eyes. @@color:#ff00ff;"We'll see about that..."@@ she purrs sweetly, [[sending odd shivers right down your spine.|Beastkin Y10 part2]]\n<br><br>\n<</if>>\n\n<<set $X_Backup = $X_Backup * 2>>\n\n<<set $Z to 7>>\n\n<<set $Humiliation to Math.clamp($Humiliation + 3, 0, 40)>>
<<if $d4 gt 1>>\n\t\n<<set $d6_0 to random(1, 6)>>\n/%a 12 Tongue%/\n<<if $d6_0 lte 2 and $Desc_tongue is "" and $Var_PlayerRace neq "Lamia" and $Heritage neq "Lamia">>\n/%a displaying text%/\n\tYou feel an odd sensation in your mouth as the corruption seeks out and finds your tongue. within moments it has grown larger and more prehensile until you are unable to keep your mind from filling with all the wicked things that you could do with it. \n<br><br>\n\n<<set $Desc_tongue to "Your tongue is now larger than others of your race and should make you incredibly popular given how far you can plunge it now into a dripping cunt or wrap it all around a cock. ">>\n<<set $d4 = $d4 - 1>>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a 34 Makeup%/\n<<if $d6_0 gte 3 and $Desc_makeup neq "Your face and pouty lips are decorated with permanent makeup giving you the appearance of an obviously needy whore. " and $d6_0 lte 4>>\n/%a displaying text%/\n\tThe corruption caresses your face plumping your lips up into a permanent sultry pout. Your skin tingles wonderfully as your face is painted with garish makeup to look as whorish as possible.\n<br><br>\n\n<<set $Item_Makeup to "Corrupted Makeover @@color:#339999;(Charisma -2)@@">>\n\n<<set $Desc_makeup to "Your face and pouty lips are decorated with permanent makeup giving you the appearance of an obviously needy whore. ">>\n<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Charisma -2)@@\n\t<br><br>\n\n\n\t<</if>>\n<<set $d4 = $d4 - 1>>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a 56 - Humiliation%/\n<<if $d6_0 gt 4 and $Personality neq "Shameless">>\n\t<<set $Humiliation to Math.clamp($Humiliation + 20, 0, 40)>>\n/%a Totally humiliated?%/\n<<if $Humiliation is 40>>\n\t<<set $Humiliation_Total = $Humiliation_Total + 2>>\n/%a Shameless?%/\n<<if $Humiliation_Total is 5 and $Var_CocksizeMin is 0>>\n/%a displaying text%/\n\t\nIt's all too much, far, far too much as the corruption rushes through you and you can't help but fucking love how good it feels... Your mind breaks and the concept of shame becomes something foreign to you entirely. \n<br><br>\nNow you will crave the degradation and you can't get enough of it.\n<br><br>\n/%a Cock%/\n<<if $Var_Cocksize gt 0>>\n\t<<set $Var_Cocksize to 0>>\n/%a Cock%/\n<<if $Var_Cocksize is 0>>\n\t\n<<set $Desc_Cock to " and a new pussy where your cock used to be">>\n\n\n/%a displaying text%/\n\tWhat few vestiges of your masculinity melt away entirely and you wordlessly scream in uncontrollable bliss as a slit open wide in between your legs. You pant in desire as you feel a new ache that longs to be filled and soon. \n<br><br>\n\n<<set $Var_PlayerGender to "Female">>\n/%a Human, Troll, Goblin, Orc, Beastkin%/\n\n\t\n<<display 'Name'>>\n/%a displaying text%/\n\tYou also realize that your name isn't suitable anymore, then again you have always like the sound of <<print $Playername1st>><<print $Playername2nd>>...\n<br><br>\n\n\n\n/%a Note: Removed the test timer so this can work differently%/\n\n<<else>>\n/%a displaying text%/\n\tWith your sense of self and masculinity so wounded the fetters leeches away at your body and shrinking your penis.\n<br><br>\n<</if>>\n<</if>>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<set $Personality to "Shameless">> \n\n<</if>>\n\n<</if>>\n/%a 56 - Humiliation%/\n<<if $Personality neq "Shameless">>\n/%a displaying text%/\n\tThe corruption flows through your body easily dominating your every thought, warping your desires and even twisting your very memories to bring your degradation to exquisite levels.\n<br><br>\n\n\n<</if>>\n<<set $d4 = $d4 - 1>>\n\n<<else>>\n/%a 12 - Alignment%/\n<<if $d6_0 lte 2 and $Alignment neq "Lawful Evil">>\n/%a displaying text%/\n\tYou blink a few times as you wonder just why you ever thought of trying to resist the gifts of these fetters. Why not do anything, anything at all, no matter how depraved or immoral? Whatever your mistress asks then you will always obey without question or hesitation.\n<br><br>\nWait... that's not right. You don't have a mistress. You are pretty sure of that. Well, pretty sure.\n<br><br>\n\n<<set $Alignment to "Lawful Evil">>\n<<set $d4 = $d4 - 1>>\n\n<<set $Alignment_Desc to "willing to perform any depraved act imaginable and ready to obey without question. ">>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a 34 - Breasts%/\n<<if $d6_0 gte 3 and $d6_0 lte 4 and $Corruption_Breasts neq "expanded">>\n\t\n<<set $Corruption_Breasts to "expanded">>\n/%a displaying text%/\n\tYour back arches in delight as your whole build shifts to better accommodate the weight of the newly perfected circular globes that stand proud and so obviously so upon your chest. They seem to defy gravity in their glory and your nipples are so erect that they ache with need to be pinched and played with.\n<br><br>\n@@color:#707070;//(You gain the ''Unnatural Assets ''perk)//@@<br>\n<br><br>\n<<set $Buff_BEStr to 0>>\n\n<<set $perks.push("Unnatural Assets")>>\n<<set $Var_BreastsNo to 4>>\n\n<<set $ChoosePerk_UnnaturalAssets to false>>\n\n<<display 'breast expansion'>>\n<<set $d4 = $d4 - 1>>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a 56 - Sex Addict%/\n<<if $d6_0 gt 4 and not $perks.contains("Sex Addict")>>\n/%a displaying text%/\n\tA desperate unslakeable need begins to burn within you. The heat raises and raises until you are shaking with helpless desire, and you don't think it is ever going to stop...\n<br><br>\n@@color:#707070;//(You gain the ''Sex Addict ''perk)//@@<br>\n<br><br>\n\n<<set $perks.push("Sex Addict")>>\n\n<<set $d4 = $d4 - 1>>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a 12 - Hooves%/\n<<if $d6_0 lte 2 and $Desc_feet is "" and $Heritage neq "draenei" and $Heritage neq "Lamia" and $Var_PlayerRace neq "draenei" and $Var_PlayerRace neq "Lamia">>\n/%a displaying text%/\n\tYou feel yourself raising up onto the very tip of your toes before you realise that your feet have become hooves bare a striking resemblance to toweringly tall high heels that are spiked with vicious bony spurs.\n<br><br>\n\n<<set $Desc_feet to "Instead of normal feet you now stand precariously on spiked hooves that look remarkably like shiny black high heels. ">>\n<<set $d4 = $d4 - 1>>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<set $itemArray_feet to "@@color:#707070;//Hooves://@@<br>">>\n\n<<else>>\n/%a 34 - Tail%/\n<<if $d6_0 gte 3 and $d6_0 lte 4 and $Var_PlayerRace neq "draenei" and $Var_PlayerRace neq "Beastkin" and $Var_PlayerRace is "Lamia" and $Var_TailDesc is "" and $Heritage neq "draenei" and $Heritage neq "beastkin" and $Heritage neq "Lamia">>\n/%a displaying text%/\n\tAn insistent pressure forms at the base of your spine before bursting outwards into a long sinuous tail. \n<br><br>\n\n<<set $Var_TailDesc to "You have gained a long sinuous tail that dances around behind you. ">>\n<<set $d4 = $d4 - 1>>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a 56 - Tatts%/\n<<if $d6_0 gt 4 and $Desc_TattsSpikesScales is "">>\n\t<<set $d4 = $d4 - 1>>\n/%a Troll?%/\n<<if $Var_PlayerRace is "Troll" or $Heritage is "Troll">>\n\t\n<<set $Desc_TattsSpikesScales to "Several bone spikes protrude from your shoulders. ">>\n/%a displaying text%/\n\tThe corruption boils arounds your shoulders causing several bone spikes to burst outwards while not breaking your smooth skin giving you a truly savage appearance.\n<br><br>\n\n<<else>>\n/%a Beastkin?%/\n<<if $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\n<<set $Desc_TattsSpikesScales to "Fine scales run down the length of your arms and cover your hands that look very much look like finely made gloves when viewed from a distance. The scales catch the light oddly and can't help but draw the eye to their constantly shifting hypnotic patterns. ">>\n/%a displaying text%/\n\tFine scales burst from your skin that run down the length of your arms and cover your hands that look very much look like finely made gloves when viewed from a distance. The scales catch the light oddly and can't help but draw the eye to their constantly shifting hypnotic patterns.\n<br><br>\n\n<<else>>\n/%a 2ElfHuman?%/\n<<if $Var_PlayerRace is "Elf" or $Heritage is "elf" or $Heritage is "human" or $Var_PlayerRace is "Human" or $demon is 2>>\n\t\n<<set $Desc_TattsSpikesScales to "Intricate writhing tattoos flow all over you that glow from within fueled by the dark corruption ravaging your body. ">>\n/%a displaying text%/\n\tIntricate writhing tattoos appear all over you that glow from within fueled by the dark corruption ravaging your body.\n<br><br>\n\n<<else>>\n\n<<set $Desc_TattsSpikesScales to "Intricate tattoos flow all over your limbs and that writhe and curl around your limbs in chaotic fashion. ">>\n/%a displaying text%/\n\tIntricate tattoos burst forth from your skin that writhe and curl around your limbs in chaotic fashion.\n<br><br>\n<</if>>\n<</if>>\n<</if>>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a 12 - small horns%/\n<<if $d6_0 lte 2 and $Desc_horns is "">>\n\t\n<<set $Corruption_Horns to "small horns">>\n<<set $d4 = $d4 - 1>>\n/%a Draenei?%/\n<<if $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\n<<set $Desc_horns to "Your horns have been bent round by the effects of the corruption and now point forward in a way that any draenei would find perversely wrong. ">>\n/%a displaying text%/\n\tYour bony horns twist in a way that is surely physical impossible but flow like water under the corruption's caress until they curl forward against your head.\n<br><br>\n\n<<else>>\n\n<<set $Desc_horns to "Your head is decorated by two small horns. ">>\n/%a displaying text%/\n\tYour head aches as bones shift beneath the skin before you sigh in relief as small horns slide outwards and releasing the pressure. \n<br><br>\n<</if>>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a 34 - larger horns%/\n<<if $d6_0 gte 3 and $Corruption_Horns is "small horns" and $d6_0 lte 4 and $demon neq 1 and $Var_PlayerRace neq "Draenei" and $Heritage neq "draenei" and $Var_PlayerRace neq "Goblin" and $Heritage neq "goblin" and $Var_PlayerRace neq "Orc" and $Heritage neq "orc">>\n\t<<set $d4 = $d4 - 1>>\n\n<<set $Corruption_Horns to "large horns">>\n\n<<set $Desc_horns to "You have a pair of truly imposing pointed horns upon your head. ">>\n/%a displaying text%/\n\tThe pressure you felt before is nothing compared to this as you feel the bones grow even further until you have a pair of truly imposing horns upon your head.\n<br><br>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a 56 - fel light%/\n<<if $d6_0 gt 4 and $Var_EyesDesc neq "" and $Heritage neq "goblin" and $Heritage neq "human" and $Heritage neq "orc" and $Var_PlayerRace neq "Goblin" and $Var_PlayerRace neq "Human" and $Var_PlayerRace neq "Orc">>\n\t<<set $d4 = $d4 - 1>>\n<<set $Var_EyesDesc to "">>\n/%a displaying text%/\n\tThe fel light that had suffused your eyes revealing ones so very unlike the ones you had before you had entered the dungeon.\n<br><br>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a 12 - skin tone%/\n<<if $d6_0 lte 2 and $Corruption_Skin neq "skin" and $Var_PlayerRace neq "Beastkin" and $Var_PlayerRace neq Elf and $Var_PlayerRace neq "draenei" and $Heritage neq "beastkin" and $Heritage neq "elf" and $Heritage neq "draenei">>\n\t\n<<set $Corruption_Skin to "skin">>\n<<set $d4 = $d4 - 1>>\n/%a 1 or 2?%/\n<<if $demon is 1 or $demon is 2>>\n/%a displaying text%/\n\tYour skin ripples as the original hue is drowned in vibrant crimson flesh as the corruption spreads across your body.\n<br><br>\n\n<<else>>\n/%a 3Troll?%/\n<<if $Var_PlayerRace is "Troll" or $Heritage is "troll" or $demon is 3>>\n/%a displaying text%/\n\tYour skin ripples as the original hue shifts into an unnatural looking pinkish colour as the corruption spreads across your body.\n<br><br>\n\n<<else>>\n/%a Orc?%/\n<<if $Var_PlayerRace is "Orc" or $Heritage is "orc">>\n/%a displaying text%/\n\tYour skin ripples as the green skin you had been so proud of fades into something far more unnatural.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tYour skin ripples as the original hue shifts into an unnatural looking purple colour as the corruption spreads across your body.\n<br><br>\n<</if>>\n<</if>>\n<</if>>\n<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\n<<else>>\n/%a Draenei?%/\n<<if $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t/%a Draenei Succ. Check%/\n<<if $Counter_Succubus gte 8>>\n\t\n<<set $playerportrait to "dportrait_draenei_only.jpg">>\n\n<<set $Var_PlayerRace to "Succubus">>\n\n<<set $Heritage to "draenei">>\n<<set $d4 to 1>> \n\n<</if>>\n\n<</if>>\n/%a Elf?%/\n<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t/%a Elf Succ. Check%/\n<<if $Counter_Succubus gte 10>>\n\t/%a Demon4%/\n<<if $demon is 4>>\n\t\n<<set $playerportrait to "dportrait_elf_outcast.jpg">>\n\n<</if>>\n/%a Demon1%/\n<<if $demon is 1>>\n\t\n<<set $playerportrait to "dportrait_1.jpg">>\n\n<</if>>\n/%a Demon2%/\n<<if $demon is 2>>\n\t\n<<set $playerportrait to "dportrait_2.jpg">>\n\n<</if>>\n/%a Demon3%/\n<<if $demon is 3>>\n\t\n<<set $playerportrait to "dportrait_3.jpg">>\n\n<</if>>\n\n<<set $Var_PlayerRace to "Succubus">>\n\n<<set $Heritage to "elf">>\n<<set $d4 to 1>> \n\n<</if>>\n\n<</if>>\n/%a Beastkin?%/\n<<if $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t/%a Beastkin Succ. Check%/\n<<if $Counter_Succubus gte 10>>\n\t\n<<set $playerportrait to "dportrait_beastkin_only.jpg">>\n\n<<set $Var_PlayerRace to "Succubus">>\n\n<<set $Heritage to "beastkin">>\n<<set $d4 to 1>> \n\n<</if>>\n\n<</if>>\n/%a Troll?%/\n<<if $Var_PlayerRace is "Troll" or $Heritage is "troll">>\n\t/%a Troll Succ. Check%/\n<<if $Counter_Succubus gte 11>>\n\t/%a Demon4%/\n<<if $demon is 4>>\n\t\n<<set $playerportrait to "dportrait_troll.jpg">>\n\n<</if>>\n/%a Demon1%/\n<<if $demon is 1>>\n\t\n<<set $playerportrait to "dportrait_1.jpg">>\n\n<</if>>\n/%a Demon2%/\n<<if $demon is 2>>\n\t\n<<set $playerportrait to "dportrait_2.jpg">>\n\n<</if>>\n/%a Demon3%/\n<<if $demon is 3>>\n\t\n<<set $playerportrait to "dportrait_3.jpg">>\n\n<</if>>\n\n<<set $Var_PlayerRace to "Succubus">>\n\n<<set $Heritage to "troll">>\n<<set $d4 to 1>> \n\n<</if>>\n\n<</if>>\n/%a Lamia?%/\n<<if $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t/%a Lamia Succ. Check%/\n<<if $Counter_Succubus gte 9>>\n\t/%a Demon4%/\n<<if $demon is 4>>\n\t\n<<set $playerportrait to "dportrait_Lamia.jpg">>\n\n<</if>>\n/%a Demon1%/\n<<if $demon is 1>>\n\t\n<<set $playerportrait to "dportrait_1.jpg">>\n\n<</if>>\n/%a Demon2%/\n<<if $demon is 2>>\n\t\n<<set $playerportrait to "dportrait_2.jpg">>\n\n<</if>>\n/%a Demon3%/\n<<if $demon is 3>>\n\t\n<<set $playerportrait to "dportrait_3.jpg">>\n\n<</if>>\n\n<<set $Var_PlayerRace to "Succubus">>\n\n<<set $Heritage to "lamia">>\n<<set $d4 to 1>> \n\n<</if>>\n\n<</if>>\n/%a Orc?%/\n<<if $Var_PlayerRace is "Orc" or $Heritage is "orc">>\n\t/%a Orc Succ. Check%/\n<<if $Counter_Succubus gte 11>>\n\t/%a Demon4%/\n<<if $demon is 4>>\n\t\n<<set $playerportrait to "dportrait_orc.jpg">>\n\n<</if>>\n/%a Demon1%/\n<<if $demon is 1>>\n\t\n<<set $playerportrait to "dportrait_1.jpg">>\n\n<</if>>\n/%a Demon2%/\n<<if $demon is 2>>\n\t\n<<set $playerportrait to "dportrait_2.jpg">>\n\n<</if>>\n/%a Demon3%/\n<<if $demon is 3>>\n\t\n<<set $playerportrait to "dportrait_3.jpg">>\n\n<</if>>\n\n<<set $Var_PlayerRace to "Succubus">>\n\n<<set $Heritage to "orc">>\n<<set $d4 to 1>> \n\n<</if>>\n\n<</if>>\n/%a Human?%/\n<<if $Var_PlayerRace is "Human" or $Heritage is "human">>\n\t/%a Human Succ. Check%/\n<<if $Counter_Succubus gte 10>>\n\t/%a Demon4%/\n<<if $demon is 4>>\n\t\n<<set $playerportrait to "dportrait_human.jpg">>\n\n<</if>>\n/%a Demon1%/\n<<if $demon is 1>>\n\t\n<<set $playerportrait to "dportrait_1.jpg">>\n\n<</if>>\n/%a Demon2%/\n<<if $demon is 2>>\n\t\n<<set $playerportrait to "dportrait_2.jpg">>\n\n<</if>>\n/%a Demon3%/\n<<if $demon is 3>>\n\t\n<<set $playerportrait to "dportrait_3.jpg">>\n\n<</if>>\n\n<<set $Var_PlayerRace to "Succubus">>\n\n<<set $Heritage to "human">>\n<<set $d4 to 1>> \n\n<</if>>\n\n<</if>>\n/%a Goblin?%/\n<<if $Var_PlayerRace is "Goblin" or $Heritage is "goblin">>\n\t/%a Goblin Succ. Check%/\n<<if $Counter_Succubus gte 10>>\n\t/%a Demon4%/\n<<if $demon is 4>>\n\t\n<<set $playerportrait to "dportrait_goblin_only.jpg">>\n\n<</if>>\n/%a Demon1%/\n<<if $demon is 1>>\n\t\n<<set $playerportrait to "dportrait_1.jpg">>\n\n<</if>>\n/%a Demon2%/\n<<if $demon is 2>>\n\t\n<<set $playerportrait to "dportrait_2.jpg">>\n\n<</if>>\n/%a Demon3%/\n<<if $demon is 3>>\n\t\n<<set $playerportrait to "dportrait_3.jpg">>\n\n<</if>>\n\n<<set $Var_PlayerRace to "Succubus">>\n\n<<set $Heritage to "goblin">>\n<<set $d4 to 1>> \n\n<</if>>\n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n\n<<if $Var_PlayerRace is "Succubus">>\n\t\t\n\t/%a note: Pause went here%/\n\n\t<<set $ChoosePerk_DarkPact to false>>\n\n\t<<set $Personality to "Corrupted">>\n\n\t<<set $Class to "slave">>\n\n\t<<display 'Name'>>\n\t/%a displaying text%/\n\t\t\n\tAs you give in yet again to the fel-fetters for the power that you crave you have barely a heartbeat to realise just how terrible a mistake you have just made. \n\t<br><br>\n\tYou'd open your lips to scream, but they are no longer your lips, not anymore as the corruption finishes your ascension to a more perfect being. You try to try to fight back against the unleashed forces tearing your mind apart. It is utterly futile as you opened yourself to the fel-fetters and now your mistress has accepted your very generous initiation to be her unthinking property.\n\t<br><br>\n\tYou don't need to move, you don't need to decide anymore, you don't need to do anything as you fall deeper and deeper within yourself, not now your mistress owns your will and sense of self.\n\t<br><br>\n\tAs you are wrapped in chains more unbreakable than the strongest forged steel that pull you into eternal bliss <<print $Desc_OrgName>> \n\t<br><br>\n\tThere is only <<print $playername>>, succubus slut and slave to your mistress' will.\n\t<br><br>\n\t<<set $Desc to "">>\n\n\t<<set $Personality to "the most depraved of sluts">>\n\n\t<<set $Alignment_Desc to "willing to commit any foul act that is conceivable and utterly devoted to the dark will of your mistress. ">>\n\n<<elseif $d4 gt 1>>\n\t<<display 'Fetter Hooks - Loop'>>\n<</if>>
/%a disabled for now %/\n<<if $Intelligence eq 1 and $Var_PlayerRace neq "Succubus" and $FIELD is "not for now">>\n\t<<display 'Corrupted?2'>>\n<</if>>
/% 1st route to Room 12 to Lost 1%/\n<<set $D to random(3, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D is 3>>\n\t<<set $FirstDirField to $Room43DirFirst>>\n\t<<set $SecondDirField to $Room43DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room43">>\n\t<<set $Room43DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room43RoomThird to "Room52">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room43TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room43TypeThird to $OrcDoors.random()>>\n\t<</if>>\n\t<<set $Room52DirFirst to $Backdirection>>\n\t<<set $Room52TypeFirst to $Room43TypeThird>>\n\t<<set $Room52Exits to 0>><<set $Room52Name to "">><<set $Room52RoomFirst to $Room>>\n\t<<set $Room43Exits = $Room43Exits + 1>>\n\t<<set $Room52Exits = $Room52Exits + 1>>\n\n<<elseif $D is 4>>\n\t<<set $FirstDirField to $Room47DirFirst>>\n\t<<set $SecondDirField to $Room47DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room47">>\n\t<<set $Room47DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room47RoomThird to "Room52">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room47TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room47TypeThird to $OrcDoors.random()>>\n\t<</if>>\n\t<<set $Room52DirFirst to $Backdirection>>\n\t<<set $Room52TypeFirst to $Room47TypeThird>>\n\t<<set $Room52Exits to 0>><<set $Room52Name to "">><<set $Room52RoomFirst to $Room>>\n\t<<set $Room47Exits = $Room47Exits + 1>>\n\t<<set $Room52Exits = $Room52Exits + 1>>\n<<else>>\n\n\t<<set $FirstDirField to $Room51DirFirst>>\n\t<<set $SecondDirField to $Room51DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room51">>\n\t<<set $Room51DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room51RoomThird to "Room52">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room51TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room51TypeThird to $OrcDoors.random()>>\n\t<</if>>\n\t<<set $Room52DirFirst to $Backdirection>>\n\t<<set $Room52TypeFirst to $Room51TypeThird>>\n\t<<set $Room52Exits to 0>><<set $Room52Name to "">><<set $Room52RoomFirst to $Room>>\n\t<<set $Room51Exits = $Room51Exits + 1>>\n\t<<set $Room52Exits = $Room52Exits + 1>>\n<</if>>\n\n/% 1st route Room 12 to Room 14 to Lost 1%/\n\n<<set $Direction to $Directions.random()>>\n<<set $FirstDirField to $Room52DirFirst>>\n<<set $SecondDirField to $Room52DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room52">>\n<<set $Room52DirSecond to $Direction>>\n<<set $Room52RoomSecond to "Room54">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room52TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room52TypeSecond to $OrcDoors.random()>>\n<</if>>\n<<set $Room54DirFirst to $Backdirection>>\n<<set $Room54TypeFirst to $Room52TypeSecond>>\n<<set $Room54Exits to 0>><<set $Room54Name to "">><<set $Room54RoomFirst to $Room>>\n<<set $Room52Exits = $Room52Exits + 1>>\n<<set $Room54Exits = $Room54Exits + 1>>\n\n/% 1st route Room 14 to Lost 1 - 293%/\n\n<<set $Direction to $DirectionsSEpref.random()>>\n<<set $FirstDirField to $Room54DirFirst>>\n<<set $SecondDirField to $Room54DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room54">>\n<<set $Room54DirSecond to $Direction>>\n<<set $Room54RoomSecond to "Room293">>\n<<set $Room54TypeSecond to $DerelictDoors.random()>>\n<<set $Room293DirFirst to $Backdirection>>\n<<set $Room293TypeFirst to $Room54TypeSecond>>\n<<set $Room293Exits to 0>><<set $Room293Name to "">><<set $Room293RoomFirst to $Room>>\n<<set $Room54Exits = $Room54Exits + 1>>\n<<set $Room293Exits = $Room293Exits + 1>>\n\n\n\n/% 1st Room 13 to Lost 2%/\n<<set $D to random(9, 11)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D is 11>>\n\t<<set $FirstDirField to $Room45DirFirst>>\n\t<<set $SecondDirField to $Room45DirSecond>>\n\t<<set $ThirdDirField to $Room45DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room45">>\n\t<<set $Room45DirFourth to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room45RoomFourth to "Room53">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room45TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room45TypeFourth to $OrcDoors.random()>>\n\t<</if>>\n\t<<set $Room53DirFirst to $Backdirection>>\n\t<<set $Room53TypeFirst to $Room45TypeFourth>>\n\t<<set $Room53Exits to 0>><<set $Room53Name to "">><<set $Room53RoomFirst to $Room>>\n\t<<set $Room45Exits = $Room45Exits + 1>>\n\t<<set $Room53Exits = $Room53Exits + 1>>\n\n<<elseif $D is 9>>\n\t<<set $FirstDirField to $Room46DirFirst>>\n\t<<set $SecondDirField to $Room46DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room46">>\n\t<<set $Room46DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room46RoomThird to "Room53">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room46TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room46TypeThird to $OrcDoors.random()>>\n\t<</if>>\n\t<<set $Room53DirFirst to $Backdirection>>\n\t<<set $Room53TypeFirst to $Room46TypeThird>>\n\t<<set $Room53Exits to 0>><<set $Room53Name to "">><<set $Room53RoomFirst to $Room>>\n\t<<set $Room46Exits = $Room46Exits + 1>>\n\t<<set $Room53Exits = $Room53Exits + 1>>\n<<else>>\n\n\t<<set $FirstDirField to $Room49DirFirst>>\n\t<<set $SecondDirField to $Room49DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room49">>\n\t<<set $Room49DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room49RoomThird to "Room53">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room49TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room49TypeThird to $OrcDoors.random()>>\n\t<</if>>\n\t<<set $Room53DirFirst to $Backdirection>>\n\t<<set $Room53TypeFirst to $Room49TypeThird>>\n\t<<set $Room53Exits to 0>><<set $Room53Name to "">><<set $Room53RoomFirst to $Room>>\n\t<<set $Room49Exits = $Room49Exits + 1>>\n\t<<set $Room53Exits = $Room53Exits + 1>>\n<</if>>\n\n/% 1st route Room 13 to Room 15 to Lost 2%/\n\n<<set $Direction to $Directions.random()>>\n<<set $FirstDirField to $Room53DirFirst>>\n<<set $Room53DirSecond to "">>\n<<display 'RandomDirection'>>\n<<set $Room to "Room53">>\n<<set $Room53DirSecond to $Direction>>\n<<set $Room53RoomSecond to "Room55">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room53TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room53TypeSecond to $OrcDoors.random()>>\n<</if>>\n<<set $Room55DirFirst to $Backdirection>>\n<<set $Room55TypeFirst to $Room53TypeSecond>>\n<<set $Room55Exits to 0>><<set $Room55Name to "">><<set $Room55RoomFirst to $Room>>\n<<set $Room53Exits = $Room53Exits + 1>>\n<<set $Room55Exits = $Room55Exits + 1>>\n\n/% 1st route Room 15 to Lost 2 - 282%/\n\n<<set $Direction to $DirectionsSpref.random()>>\n<<set $FirstDirField to $Room55DirFirst>>\n<<set $SecondDirField to "">>\n<<display 'RandomDirection'>>\n<<set $Room to "Room55">>\n<<set $Room55DirSecond to $Direction>>\n<<set $Room55RoomSecond to "Room294">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room55TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room55TypeSecond to $DerelictDoors.random()>>\n<</if>>\n<<set $Room294DirFirst to $Backdirection>>\n<<set $Room294TypeFirst to $Room55TypeSecond>>\n<<set $Room294Exits to 0>><<set $Room294Name to "">><<set $Room294RoomFirst to $Room>>\n<<set $Room55Exits = $Room55Exits + 1>>\n<<set $Room294Exits = $Room294Exits + 1>>\n\n<<display 'MapGen-Orc3'>>
/% 1st Room 42, or 43, or 54 to Deadend 56%/\n<<set $D to random(1, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n<<if $D is 3>>\n/% Room 42 Random to Room 56 - third or fourth route to %/\n<<if $Room42Exits is 2>>\n<<set $FirstDirField to $Room42DirFirst>>\n<<set $SecondDirField to $Room42DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room42DirThird to $Direction>>\n<<set $Room to "Room42">>\n<<set $Room42RoomThird to "Room56">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room42TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room42TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room56DirFirst to $Backdirection>>\n<<set $Room56TypeFirst to $Room42TypeThird>>\n<<set $Room56Exits to 0>><<set $Room56Name to "">><<set $Room56RoomFirst to $Room>>\n<<set $Room42Exits = $Room42Exits + 1>>\n<<set $Room56Exits = $Room56Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room42DirFirst>>\n<<set $SecondDirField to $Room42DirSecond>>\n<<set $ThirdDirField to $Room42DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room42DirFourth to $Direction>>\n<<set $Room to "Room42">>\n<<set $Room42RoomFourth to "Room56">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room42TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room42TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room56DirFirst to $Backdirection>>\n<<set $Room56TypeFirst to $Room42TypeFourth>>\n<<set $Room56Exits to 0>><<set $Room56Name to "">><<set $Room56RoomFirst to $Room>>\n<<set $Room42Exits = $Room42Exits + 1>>\n<<set $Room56Exits = $Room56Exits + 1>>\n<</if>>\n\n<<elseif $D is 4>>\n\n/% Room 43 Random to Room 56 - third or fourth route to %/\n<<if $Room43Exits is 2>>\n<<set $FirstDirField to $Room43DirFirst>>\n<<set $SecondDirField to $Room43DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room43DirThird to $Direction>>\n<<set $Room to "Room43">>\n<<set $Room43RoomThird to "Room56">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room43TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room43TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room56DirFirst to $Backdirection>>\n<<set $Room56TypeFirst to $Room43TypeThird>>\n<<set $Room56Exits to 0>><<set $Room56Name to "">><<set $Room56RoomFirst to $Room>>\n<<set $Room43Exits = $Room43Exits + 1>>\n<<set $Room56Exits = $Room56Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room43DirFirst>>\n<<set $SecondDirField to $Room43DirSecond>>\n<<set $ThirdDirField to $Room43DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room43DirFourth to $Direction>>\n<<set $Room to "Room43">>\n<<set $Room43RoomFourth to "Room56">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room43TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room43TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room56DirFirst to $Backdirection>>\n<<set $Room56TypeFirst to $Room43TypeFourth>>\n<<set $Room56Exits to 0>><<set $Room56Name to "">><<set $Room56RoomFirst to $Room>>\n<<set $Room43Exits = $Room43Exits + 1>>\n<<set $Room56Exits = $Room56Exits + 1>>\n<</if>>\n\n<<elseif $D is 5>>\n\n/% Room 54 Random to Room 56 - third or fourth route to %/\n<<if $Room54Exits is 2>>\n<<set $FirstDirField to $Room54DirFirst>>\n<<set $SecondDirField to $Room54DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room54DirThird to $Direction>>\n<<set $Room to "Room54">>\n<<set $Room54RoomThird to "Room56">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room54TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room54TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room56DirFirst to $Backdirection>>\n<<set $Room56TypeFirst to $Room54TypeThird>>\n<<set $Room56Exits to 0>><<set $Room56Name to "">><<set $Room56RoomFirst to $Room>>\n<<set $Room54Exits = $Room54Exits + 1>>\n<<set $Room56Exits = $Room56Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room54DirFirst>>\n<<set $SecondDirField to $Room54DirSecond>>\n<<set $ThirdDirField to $Room54DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room54DirFourth to $Direction>>\n<<set $Room to "Room54">>\n<<set $Room54RoomFourth to "Room56">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room54TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room54TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room56DirFirst to $Backdirection>>\n<<set $Room56TypeFirst to $Room54TypeFourth>>\n<<set $Room56Exits to 0>><<set $Room56Name to "">><<set $Room56RoomFirst to $Room>>\n<<set $Room54Exits = $Room54Exits + 1>>\n<<set $Room56Exits = $Room56Exits + 1>>\n<</if>>\n<</if>>\n<</if>>\n\n/% 1st Room 48, or 51, or 54 to Deadend 57%/\n<<set $D to random(1, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n<<if $D is 3>>\n/% Room 48 Random to Room 57 - third or fourth route to %/\n<<if $Room48Exits is 2>>\n<<set $FirstDirField to $Room48DirFirst>>\n<<set $SecondDirField to $Room48DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room48DirThird to $Direction>>\n<<set $Room to "Room48">>\n<<set $Room48RoomThird to "Room57">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room48TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room48TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room57DirFirst to $Backdirection>>\n<<set $Room57TypeFirst to $Room48TypeThird>>\n<<set $Room57Exits to 0>><<set $Room57Name to "">><<set $Room57RoomFirst to $Room>>\n<<set $Room48Exits = $Room48Exits + 1>>\n<<set $Room57Exits = $Room57Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room48DirFirst>>\n<<set $SecondDirField to $Room48DirSecond>>\n<<set $ThirdDirField to $Room48DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room48DirFourth to $Direction>>\n<<set $Room to "Room48">>\n<<set $Room48RoomFourth to "Room57">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room48TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room48TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room57DirFirst to $Backdirection>>\n<<set $Room57TypeFirst to $Room48TypeFourth>>\n<<set $Room57Exits to 0>><<set $Room57Name to "">><<set $Room57RoomFirst to $Room>>\n<<set $Room48Exits = $Room48Exits + 1>>\n<<set $Room57Exits = $Room57Exits + 1>>\n<</if>>\n\n<<elseif $D is 4>>\n\n/% Room 51 Random to Room 57 - third or fourth route to %/\n<<if $Room51Exits is 2>>\n<<set $FirstDirField to $Room51DirFirst>>\n<<set $SecondDirField to $Room51DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room51DirThird to $Direction>>\n<<set $Room to "Room51">>\n<<set $Room51RoomThird to "Room57">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room51TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room51TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room57DirFirst to $Backdirection>>\n<<set $Room57TypeFirst to $Room51TypeThird>>\n<<set $Room57Exits to 0>><<set $Room57Name to "">><<set $Room57RoomFirst to $Room>>\n<<set $Room51Exits = $Room51Exits + 1>>\n<<set $Room57Exits = $Room57Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room51DirFirst>>\n<<set $SecondDirField to $Room51DirSecond>>\n<<set $ThirdDirField to $Room51DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room51DirFourth to $Direction>>\n<<set $Room to "Room51">>\n<<set $Room51RoomFourth to "Room57">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room51TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room51TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room57DirFirst to $Backdirection>>\n<<set $Room57TypeFirst to $Room51TypeFourth>>\n<<set $Room57Exits to 0>><<set $Room57Name to "">><<set $Room57RoomFirst to $Room>>\n<<set $Room51Exits = $Room51Exits + 1>>\n<<set $Room57Exits = $Room57Exits + 1>>\n<</if>>\n\n<<elseif $D is 5>>\n\n/% Room 54 Random to Room 57 - third or fourth route to %/\n<<if $Room54Exits is 2>>\n<<set $FirstDirField to $Room54DirFirst>>\n<<set $SecondDirField to $Room54DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room54DirThird to $Direction>>\n<<set $Room to "Room54">>\n<<set $Room54RoomThird to "Room57">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room54TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room54TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room57DirFirst to $Backdirection>>\n<<set $Room57TypeFirst to $Room54TypeThird>>\n<<set $Room57Exits to 0>><<set $Room57Name to "">><<set $Room57RoomFirst to $Room>>\n<<set $Room54Exits = $Room54Exits + 1>>\n<<set $Room57Exits = $Room57Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room54DirFirst>>\n<<set $SecondDirField to $Room54DirSecond>>\n<<set $ThirdDirField to $Room54DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room54DirFourth to $Direction>>\n<<set $Room to "Room54">>\n<<set $Room54RoomFourth to "Room57">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room54TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room54TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room57DirFirst to $Backdirection>>\n<<set $Room57TypeFirst to $Room54TypeFourth>>\n<<set $Room57Exits to 0>><<set $Room57Name to "">><<set $Room57RoomFirst to $Room>>\n<<set $Room54Exits = $Room54Exits + 1>>\n<<set $Room57Exits = $Room57Exits + 1>>\n<</if>>\n<</if>>\n<</if>>\n\n/% 1st Room 55, or 46, or 44 to additional route 58%/\n<<set $D to random(1, 5)>>\n<<set $d4 to random(1, 4)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n<<if $D is 3>>\n/% Room 55 Random to Room 58 - third or fourth route to %/\n<<if $Room55Exits is 2>>\n<<set $FirstDirField to $Room55DirFirst>>\n<<set $SecondDirField to $Room55DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room55DirThird to $Direction>>\n<<set $Room to "Room55">>\n<<set $Room55RoomThird to "Room58">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room55TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room55TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room58DirFirst to $Backdirection>>\n<<set $Room58TypeFirst to $Room55TypeThird>>\n<<set $Room58Exits to 0>><<set $Room58Name to "">><<set $Room58RoomFirst to $Room>>\n<<set $Room55Exits = $Room55Exits + 1>>\n<<set $Room58Exits = $Room58Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room55DirFirst>>\n<<set $SecondDirField to $Room55DirSecond>>\n<<set $ThirdDirField to $Room55DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room55DirFourth to $Direction>>\n<<set $Room to "Room55">>\n<<set $Room55RoomFourth to "Room58">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room55TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room55TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room58DirFirst to $Backdirection>>\n<<set $Room58TypeFirst to $Room55TypeFourth>>\n<<set $Room58Exits to 0>><<set $Room58Name to "">><<set $Room58RoomFirst to $Room>>\n<<set $Room55Exits = $Room55Exits + 1>>\n<<set $Room58Exits = $Room58Exits + 1>>\n<</if>>\n\n<<elseif $D is 4>>\n\n/% Room 46 Random to Room 58 - third or fourth route to %/\n<<if $Room46Exits is 2>>\n<<set $FirstDirField to $Room46DirFirst>>\n<<set $SecondDirField to $Room46DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room46DirThird to $Direction>>\n<<set $Room to "Room46">>\n<<set $Room46RoomThird to "Room58">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room46TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room46TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room58DirFirst to $Backdirection>>\n<<set $Room58TypeFirst to $Room46TypeThird>>\n<<set $Room58Exits to 0>><<set $Room58Name to "">><<set $Room58RoomFirst to $Room>>\n<<set $Room46Exits = $Room46Exits + 1>>\n<<set $Room58Exits = $Room58Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room46DirFirst>>\n<<set $SecondDirField to $Room46DirSecond>>\n<<set $ThirdDirField to $Room46DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room46DirFourth to $Direction>>\n<<set $Room to "Room46">>\n<<set $Room46RoomFourth to "Room58">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room46TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room46TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room58DirFirst to $Backdirection>>\n<<set $Room58TypeFirst to $Room46TypeFourth>>\n<<set $Room58Exits to 0>><<set $Room58Name to "">><<set $Room58RoomFirst to $Room>>\n<<set $Room46Exits = $Room46Exits + 1>>\n<<set $Room58Exits = $Room58Exits + 1>>\n<</if>>\n\n<<elseif $D is 5>>\n\n/% Room 44 Random to Room 58 - third or fourth route to %/\n<<if $Room44Exits is 2>>\n<<set $FirstDirField to $Room44DirFirst>>\n<<set $SecondDirField to $Room44DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room44DirThird to $Direction>>\n<<set $Room to "Room44">>\n<<set $Room44RoomThird to "Room58">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room44TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room44TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room58DirFirst to $Backdirection>>\n<<set $Room58TypeFirst to $Room44TypeThird>>\n<<set $Room58Exits to 0>><<set $Room58Name to "">><<set $Room58RoomFirst to $Room>>\n<<set $Room44Exits = $Room44Exits + 1>>\n<<set $Room58Exits = $Room58Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room44DirFirst>>\n<<set $SecondDirField to $Room44DirSecond>>\n<<set $ThirdDirField to $Room44DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room44DirFourth to $Direction>>\n<<set $Room to "Room44">>\n<<set $Room44RoomFourth to "Room58">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room44TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room44TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room58DirFirst to $Backdirection>>\n<<set $Room58TypeFirst to $Room44TypeFourth>>\n<<set $Room58Exits to 0>><<set $Room58Name to "">><<set $Room58RoomFirst to $Room>>\n<<set $Room44Exits = $Room44Exits + 1>>\n<<set $Room58Exits = $Room58Exits + 1>>\n<</if>>\n<</if>>\n\n\n<<if $d4 lte 2>>\n/% Room 58 Random to Room 60 - Direct route to %/\n<<set $FirstDirField to $Room58DirFirst>>\n<<display 'RandomDirection'>>\n<<set $Room58DirSecond to $Direction>>\n<<set $Room to "Room58">>\n<<set $Room58RoomSecond to "Room60">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room58TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room58TypeSecond to $OrcDoors.random()>>\n<</if>>\n<<set $Room60DirFirst to $Backdirection>>\n<<set $Room60TypeFirst to $Room58TypeSecond>>\n<<set $Room60Exits to 0>><<set $Room60Name to "">><<set $Room60RoomFirst to $Room>>\n<<set $Room58Exits = $Room58Exits + 1>>\n<<set $Room60Exits = $Room60Exits + 1>>\n<<else>>\n/% Room 58 Random to Optional Room 59 - then 60 route to %/\n<<set $FirstDirField to $Room58DirFirst>>\n<<display 'RandomDirection'>>\n<<set $Room58DirSecond to $Direction>>\n<<set $Room to "Room58">>\n<<set $Room58RoomSecond to "Room59">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room58TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room58TypeSecond to $OrcDoors.random()>>\n<</if>>\n<<set $Room59DirFirst to $Backdirection>>\n<<set $Room59TypeFirst to $Room58TypeSecond>>\n<<set $Room59Exits to 0>><<set $Room59Name to "">><<set $Room59RoomFirst to $Room>>\n<<set $Room58Exits = $Room58Exits + 1>>\n<<set $Room59Exits = $Room59Exits + 1>>\n\n<<set $Direction to $Directions.random()>>\n<<set $FirstDirField to $Room59DirFirst>>\n<<set $Room59DirSecond to "">>\n<<display 'RandomDirection'>>\n<<set $Room to "Room59">>\n<<set $Room59DirSecond to $Direction>>\n<<set $Room59RoomSecond to "Room60">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room59TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room59TypeSecond to $OrcDoors.random()>>\n<</if>>\n<<set $Room60DirFirst to $Backdirection>>\n<<set $Room60TypeFirst to $Room59TypeSecond>>\n<<set $Room60Exits to 0>><<set $Room60Name to "">><<set $Room60RoomFirst to $Room>>\n<<set $Room59Exits = $Room59Exits + 1>>\n<<set $Room60Exits = $Room60Exits + 1>>\n\n<</if>>\n\n\n<<set $D to random(3, 5)>>\n<<set $Direction to $Room60DirFirst>>\n<<display 'ReverseDirection'>>\n<<set $BackDirField to $Backdirection>><br> {{{<<set $Direction to $Directions.random()>>\n\n<<if $D is 3>>\n/% Room 49 Random to Room 60 - third or fourth route to %/\n<<if $Room49Exits is 2>>\n<<set $FirstDirField to $Room49DirFirst>>\n<<set $SecondDirField to $Room49DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room49DirThird to $Direction>>\n<<set $Room to "Room49">>\n<<set $Room49RoomThird to "Room60">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room49TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room49TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room60DirSecond to $Backdirection>>\n<<set $Room60TypeSecond to $Room49TypeThird>>\n<<set $Room60RoomSecond to $Room>>\n<<set $Room49Exits = $Room49Exits + 1>>\n<<set $Room60Exits = $Room60Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room49DirFirst>>\n<<set $SecondDirField to $Room49DirSecond>>\n<<set $ThirdDirField to $Room49DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room49DirFourth to $Direction>>\n<<set $Room to "Room49">>\n<<set $Room49RoomFourth to "Room60">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room49TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room49TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room60DirSecond to $Backdirection>>\n<<set $Room60TypeSecond to $Room49TypeFourth>>\n<<set $Room60RoomSecond to $Room>>\n<<set $Room49Exits = $Room49Exits + 1>>\n<<set $Room60Exits = $Room60Exits + 1>>\n<</if>>\n\n<<elseif $D is 4>>\n\n/% Room 47 Random to Room 60 - third or fourth route to %/\n<<if $Room47Exits is 2>>\n<<set $FirstDirField to $Room47DirFirst>>\n<<set $SecondDirField to $Room47DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room47DirThird to $Direction>>\n<<set $Room to "Room47">>\n<<set $Room47RoomThird to "Room60">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room47TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room47TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room60DirSecond to $Backdirection>>\n<<set $Room60TypeSecond to $Room47TypeThird>>\n<<set $Room60RoomSecond to $Room>>\n<<set $Room47Exits = $Room47Exits + 1>>\n<<set $Room60Exits = $Room60Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room47DirFirst>>\n<<set $SecondDirField to $Room47DirSecond>>\n<<set $ThirdDirField to $Room47DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room47DirFourth to $Direction>>\n<<set $Room to "Room47">>\n<<set $Room47RoomFourth to "Room60">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room47TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room47TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room60DirSecond to $Backdirection>>\n<<set $Room60TypeSecond to $Room47TypeFourth>>\n<<set $Room60RoomSecond to $Room>>\n<<set $Room47Exits = $Room47Exits + 1>>\n<<set $Room60Exits = $Room60Exits + 1>>\n<</if>>\n\n<<elseif $D is 5>>\n\n/% Room 48 Random to Room 60 - third or fourth route to %/\n<<if $Room48Exits is 2>>\n<<set $FirstDirField to $Room48DirFirst>>\n<<set $SecondDirField to $Room48DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room48DirThird to $Direction>>\n<<set $Room to "Room48">>\n<<set $Room48RoomThird to "Room60">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room48TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room48TypeThird to $OrcDoors.random()>>\n<</if>>\n<<set $Room60DirSecond to $Backdirection>>\n<<set $Room60TypeSecond to $Room48TypeThird>>\n<<set $Room60RoomSecond to $Room>>\n<<set $Room48Exits = $Room48Exits + 1>>\n<<set $Room60Exits = $Room60Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room48DirFirst>>\n<<set $SecondDirField to $Room48DirSecond>>\n<<set $ThirdDirField to $Room48DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room48DirFourth to $Direction>>\n<<set $Room to "Room48">>\n<<set $Room48RoomFourth to "Room60">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room48TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room48TypeFourth to $OrcDoors.random()>>\n<</if>>\n<<set $Room60DirSecond to $Backdirection>>\n<<set $Room60TypeSecond to $Room48TypeFourth>>\n<<set $Room60RoomSecond to $Room>>\n<<set $Room48Exits = $Room48Exits + 1>>\n<<set $Room60Exits = $Room60Exits + 1>>\n<</if>>\n<</if>>\n\n\n<</if>>\n
/%a Remove %/\n<<if $Item_SlaveCollar is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take this collar off first.\n\t<br><br>\n\t<<else>>\n\tThe metal collar has been magically wielded round your neck. Even with the help of a skilled blacksmith you're still not sure you could remove it.\n\t<br><br>\n\t<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'perksitem-FullMetalProtection-removal'>>\n\t<<set $Item_SlaveCollar to "">>\n\t<<if $perks.contains("Dancer in Chains")>>\n\t\t<<set $Agility to Math.clamp($Agility + 1, 1, $AgilityBase)>>\n\t<<else>>\n\t\t<<set $Agility to Math.clamp($Agility + 2, 1, $AgilityBase)>>\n\t<</if>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 3>>\n<</if>>\n<</if>>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 196__<br><br><</if>>\n\n<<set $TypeFirst to $Room196TypeFirst>>\n<<set $Dir_TypeFirst to $Room196DirFirst>>\n<<set $TypeSecond to $Room196TypeSecond>>\n<<set $Dir_TypeSecond to $Room196DirSecond>>\n<<set $TypeThird to $Room196TypeThird>>\n<<set $Dir_TypeThird to $Room196DirThird>>\n<<set $TypeFourth to $Room196TypeFourth>>\n<<set $Dir_TypeFourth to $Room196DirFourth>>\n<<set $TypeFirst to $Room196TypeFirst>>\n<<set $Dir_TypeFirst to $Room196DirFirst>>\n<<set $RoomLinkFirst to $Room196RoomFirst>>\n<<set $RoomLinkSecond to $Room196RoomSecond>>\n<<set $RoomLinkThird to $Room196RoomThird>>\n<<set $RoomLinkFourth to $Room196RoomFourth>>\n\n<<set $RoomExits to $Room196Exits>>\n\n<<set $FirstDirField to $Room196DirFirst>>\n<<set $SecondDirField to $Room196DirSecond>>\n<<set $ThirdDirField to $Room196DirThird>>\n\n<<set $Room to "Room196">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room196Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room196Picture to $RoomPicture>><<set $Room196Visited to 1>><<set $Room196Name to $RoomName>>\n\t<<set $Room196RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room196Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room196Picture>><<set $Room196Visited = $Room196Visited + 1>><<set $RoomVisited to $Room196Visited>><<set $Danger to $Room196Danger>>\n\t<<set $RoomName to $Room196Name>>\n\t<<set $RoomRoomXtraDesc to $Room196RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[sling and garter2]]<br><br>\n<</if>>
The magic seeps into you and you imediately feel sick and dizzy as the malignant energy chills down you to the bone. It passes soon enough, but it has robbed you of a part of yourself <<if $Encounter is "Trap">>[[leaving you drained in every way.|Resistance Last]]<<elseif $Encounter is "Caster">>[[leaving you drained in every way.|Dark Spell Results]]<<else>>leaving you drained in every way.<</if>>\n<br><br>\n\n<<set $d6_0 to random(1, 6)>>\n<<set $Timer_Drained to $d6_0>>\n\n\n<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n\n/%a feedback?%/\n\n<<set $StatusEffects.push("Energy Drained @@color:#339999;(-2 Str, -2 Agi, -2 Con, -2 Int, -2 Cha)@@")>>\n\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t@@color:#339999;(-2 Str, -2 Agi, -2 Con, -2 Int, -2 Cha)@@\n\t<br><br>\n\n<</if>>\n
/%a Examine %/\n<<display 'Item-Short Skirt-Pic'>>\nA skirt that's nowhere near long enough to do much to protect your modesty.\n<br><br>\n[[Return|Go Back]]\n<br><br>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room103__<br><br><</if>>\n\n<<set $TypeFirst to $Room103TypeFirst>>\n<<set $Dir_TypeFirst to $Room103DirFirst>>\n<<set $TypeSecond to $Room103TypeSecond>>\n<<set $Dir_TypeSecond to $Room103DirSecond>>\n<<set $TypeThird to $Room103TypeThird>>\n<<set $Dir_TypeThird to $Room103DirThird>>\n<<set $TypeFourth to $Room103TypeFourth>>\n<<set $Dir_TypeFourth to $Room103DirFourth>>\n<<set $TypeFirst to $Room103TypeFirst>>\n<<set $Dir_TypeFirst to $Room103DirFirst>>\n<<set $RoomLinkFirst to $Room103RoomFirst>>\n<<set $RoomLinkSecond to $Room103RoomSecond>>\n<<set $RoomLinkThird to $Room103RoomThird>>\n<<set $RoomLinkFourth to $Room103RoomFourth>>\n\n<<set $RoomExits to $Room103Exits>>\n\n<<set $FirstDirField to $Room103DirFirst>>\n<<set $SecondDirField to $Room103DirSecond>>\n<<set $ThirdDirField to $Room103DirThird>>\n\n<<set $Room to "Room103">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room103Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room103Picture to $RoomPicture>><<set $Room103Visited to 1>><<set $Room103Name to $RoomName>>\n\t<<set $Room103RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room103Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room103Picture>><<set $Room103Visited = $Room103Visited + 1>><<set $RoomVisited to $Room103Visited>><<set $Danger to $Room103Danger>>\n\t<<set $RoomName to $Room103Name>>\n\t<<set $RoomRoomXtraDesc to $Room103RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\t\t/%a Seduce Get them to fuck your ass?%/\n\n\t\t<<if $Seduction_Result eq "Get them to fuck your ass">>\n\t\t\t/%a orcs? done%/\n\n\t\t\t<<if $Region is "Orc">>\n\t\t\t\t<<set $Y to 3>>\n\t\t\t<</if>>\t\t\t\t\t\t\n\t\t\t/%a Draenei? done%/\n\n\t\t\t<<if $Region is "Draenei">>\n\t\t\t\t<<set $Y to 2>>\n\t\t\t<</if>>\n\t\t\t/%a Dwarves?%/\n\n\t\t\t<<if $Region is "Dwarves">>\n\t\t\t\t<<set $Y to 6>>\n\t\t\t<</if>>\n\t\t\t/%a Trolls?%/\n\n\t\t\t<<if $Region is "Troll">>\n\t\t\t\t<<set $Y to 7>>\n\t\t\t<</if>>\n\t\t\t/%a Humans?%/\n\n\t\t\t<<if $Region is "Human">>\n\t\t\t\t<<set $Y to 5>>\n\t\t\t<</if>>\n\t\t\t/%a Goblin?%/\n\n\t\t\t<<if $Region is "Goblin">>\n\t\t\t\t/%a Cock size?%/\n\n\t\t\t\t<<if $Var_Cocksize gt 0>>\n\t\t\t\t\t<<set $Y to 7>>\n\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $Y to 10>>\n\t\n\t\t\t\t<</if>>\n\t\t\t\n\n\t\t\t\tYou bend over and shake your exposed ass in the air sure that they'll get the right idea [[about what you want.|Resistance Last]] \n\n\n\t\t\t\t<<set $X to Math.clamp($X + 2, 1, 10)>>\n\t\t\t\t<<set $X_Backup to Math.clamp($X_Backup + 2, 1, 10)>>\n\n\n\t\t\t<<elseif $Region is "Beastkin">>\n\n\t\t\t\tYou willingly rub up against the neko's embrace letting them know just how [[ready you are to be fucked in your needy ass.|Resistance Last]] \n\n\t\t\t\t<<set $Y to 9>>\n\n\t\t\t<<elseif $Region is "Elf">>\n\n\t\t\t\tYou willingly rub up against the elf's embrace letting them know just how [[ready you are to be fucked in your needy ass.|Resistance Last]] \n\n\n\t\t\t\t<<set $Y to 2>>\n\n\t\t\t<<else>>\n\t\t\t\t/%a group?%/\n\n\t\t\t\t<<if $Z gte 6>>\n\n\t\t\t\t\tYou move slowly towards the <<print $Region>> swinging your hips and seductively caressing your curves as you [[beg them to fuck your slut ass.|Resistance Last]] \n\t\t\t\t<<else>>\n\n\t\t\t\tYou move slowly towards the <<print $Region>> swinging your hips and seductively caressing your curves as you [[beg them to fuck your slut ass.|Resistance Last]] \n\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t/%a Get them to fuck you?%/\n\n\t\t<<if $Seduction_Result eq "Get them to fuck you">>\n\t\t\t/%a orcs?%/\n\n\t\t\t<<if $Region is "Orc">>\n\t\t\t\t<<set $Y to 2>>\n\t\t\t<</if>>\n\t\t\t/%a Draenei?%/\n\n\t\t\t<<if $Region is "Draenei">>\n\t\t\t\t<<set $Y to 4>>\n\t\t\t<</if>>\n\t\t\t/%a Dwarves?%/\n\n\t\t\t<<if $Region is "Dwarves">>\n\t\t\t\t<<set $Y to 7>>\n\t\t\t<</if>>\n\t\t\t/%a Trolls?%/\n\n\t\t\t<<if $Region is "Troll">>\n\t\t\t\t<<set $Y to 5>>\n\t\t\t<</if>>\n\t\t\t/%a Humans?%/\n\n\t\t\t<<if $Region is "Human">>\n\t\t\t\t<<set $Y to 3>>\n\t\t\t<</if>>\n\t\t\t/%a Goblin?%/\n\n\t\t\t<<if $Region is "Goblin">>\n\n\t\t\t\tYou move slowly forwards swinging your hips and seductively caressing your curves as you beg the watching goblins to fuck you [[like the horny slut you are.|Resistance Last]] \n\n\n\n\t\t\t\t<<set $X = $X + 2>>\n\n\t\t\t\t<<set $Y to 7>>\n\n\n\t\t\t\t<<set $X_Backup = $X_Backup + 2>>\n\n\t\t\t<<elseif $Region is "Beastkin">>\n\n\t\t\t\tYou willingly rub up against the neko's embrace letting them know just how [[ready you are to be fucked.|Resistance Last]] \n\n\n\t\t\t\t<<set $Y to 5>>\n\n\t\t\t<<elseif $Region is "Elf">>\n\n\t\t\t\tYou willingly rub up against the elf's embrace letting them know just how [[ready you are to be fucked.|Resistance Last]] \n\n\n\t\t\t\t<<set $Y to 1>>\n\n\t\t\t<<else>>\n\t\t\t\t/%a group?%/\n\n\t\t\t\t<<if $Z gte 6>>\n\n\t\t\t\t\tYou move slowly towards the <<print $Region>> swinging your hips and seductively caressing your curves as you beg them to fuck you [[like the horny slut you are.|Resistance Last]] \n\n\t\t\t\t<<else>>\n\n\t\t\t\t\tYou move slowly towards the <<print $Region>> swinging your hips and seductively caressing your curves as you beg them to fuck you [[like the horny slut you are.|Resistance Last]] \n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\n\t\t/%a quick oral?%/\n\n\t\t<<if $Seduction_Result is "Satisfy them with some quick oral">>\n\t\t/%a orcs?%/\n\n\t\t\t<<if $Region is "Orc">>\n\t\t\t\t<<set $Y to 1>>\n\t\t\t<</if>>\n\t\t\t/%a Draenei?%/\n\n\t\t\t<<if $Region is "Draenei">>\n\t\t\t\t<<set $Y to 7>>\n\t\t\t<</if>>\n\t\t\t/%a Dwarves?%/\n\n\t\t\t<<if $Region is "Dwarves">>\n\t\t\t\t<<set $Y to 5>>\n\t\t\t<</if>>\n\t\t\t/%a Trolls?%/\n\n\t\t\t<<if $Region is "Troll">>\n\t\t\t\t<<set $Y to 2>>\n\t\t\t<</if>>\n\t\t\t/%a Humans?%/\n\n\t\t\t<<if $Region is "Human">>\n\t\t\t\t<<set $Y to 7>>\n\t\t\t<</if>>\n\t\t\t/%a Goblins?%/\n\n\t\t\t<<if $Region is "Goblin">>\n\t\t\t\tYou quickly <<print $txt_kneel>> and open your mouth wide, [[ready and waiting to suck some green cock.|Resistance Last]] \n\n\n\t\t\t\t<<set $Y to 1>>\n\n\n\t\t\t\t<<set $X = $X + 2>>\n\n\n\t\t\t\t<<set $X_Backup = $X_Backup + 2>>\n\n\t\t\t<<elseif $Region is "Beastkin">>\n\t\t\t/%a group?%/\n\n\t\t\t\t<<if $Z gte 6>>\n\t\t\t\t\t<<set $Z to 6>>\n\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $Z to 3>>\n\n\t\t\t\t<</if>>\n\n\t\t\t\tYou willingly rub up against the neko's embrace and start to take control the flow of events until you are positioned down at her crotch with [[her cock between your lips.|Resistance Last]] \n\n\n\t\t\t\t<<set $Y to 1>>\n\n\t\t\t<<elseif $Region is "Elf">>\n\t\t\t/%a group?%/\n\n\t\t\t\t<<if $Z gte 6>>\n\t\t\t\t\t<<set $Z to 6>>\n\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $Z to 3>>\n\n\t\t\t\t<</if>>\n\n\t\t\t\tYou willingly rub up against the elf's embrace and start to take control the flow of events until they [[are ready to do anything you want.|Resistance Last]] \n\n\n\t\t\t\t<<set $Y to 8>>\n\n\t\t\t<<else>>\n\t\t\t\t/%a group?%/\n\n\t\t\t\t<<if $Z gte 6>>\n\n\t\t\t\t\tYou move slowly towards the <<print $Region>> swinging your hips and seductively caressing your curves as you tell them of how good you will make them feel. With their desires so inflamed they soon surrender in to letting you satisfy their lust [[in the manner of your choosing.|Resistance Last]] \n\n\n\t\t\t\t\t<<set $Z to 6>>\n\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $Z to 3>>\n\n\n\t\t\t\t\tYou move slowly towards the <<print $Region>> swinging your hips and seductively caressing your curves as you tell them of how good you will make them feel. With their desires so inflamed they soon surrender in to letting you satisfy their lust [[in the manner of your choosing.|Resistance Last]] \n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\n\t\t/%a Request to serve someone worthy of you?%/\n\n\t\t<<if $Seduction_Result eq "Request to serve someone worthy of you">>\n\t\t/%a Charisma?%/\n\n\t\t\t<<if $Resistance_Options gte $Wounding>>\n\t\t\t\t/%a Goblins?%/\n\n\t\t\t\t<<if $Region is "Goblin">>\n\n\t\t\t\t\tYou move slowly towards the watching goblins swinging your hips and seductively caressing your curves as you pursuade them that they will surely be rewarded if they [[bring you to someone worthy of your prodigous talents.|Resistance Last]] \n\t\t\t\t<<elseif $Region is "Beastkin">>\n\n\t\t\t\t\tYou willingly rub up against the neko's embrace and are able to pursuade them that they will surely be rewarded if they [[bring you to someone worthy of your prodigous talents.|Resistance Last]] \n\t\t\t\t<<elseif $Region is "Elf">>\n\n\t\t\t\t\tYou willingly rub up against the elf's embrace and are able to pursuade them that they will surely be rewarded if they [[bring you to someone worthy of your prodigous talents.|Resistance Last]] \n\t\t\t\t<<else>>\n\t\t\t\t\t/%a group?%/\n\n\t\t\t\t\t<<if $Z gte 6>>\n\n\t\t\t\t\t\tYou move slowly towards the <<print $Region>> swinging your hips and seductively caressing your curves as you pursuade them that they will surely be rewarded if they [[bring you to someone worthy of your prodigous talents.|Resistance Last]] \n\t\t\t\t\t<<else>>\n\n\t\t\t\t\t\tYou move slowly towards the <<print $Region>> swinging your hips and seductively caressing your curves as you pursuade them that they will surely be rewarded if they [[bring you to someone worthy of your prodigous talents.|Resistance Last]] \n\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t\t\n\t\t\t\t<<set $Y to 10>>\n\n\t\t\t<<else>>\n\t\t\t\t/%a group?%/\n\n\t\t\t\t<<set $Y = $Y - 1>>\n\n\t\t\t\t<<if $Z gte 6>>\n\n\t\t\t\t\tYou may have seduced the <<print $Region>>, but your seeming willingness has inflamed their desires well beyond the point of reason and [[they're not going to be letting you go to see anybody else...|Resistance Last]] \n\n\n\t\t\t\t\t<<set $Z to 7>>\n\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $Z to 5>>\n\n\n\t\t\t\t\tYou may have seduced the <<print $Region>>, but your seeming willingness has inflamed their desires well beyond the point of reason and [[they're not going to be letting you go to see anybody else...|Resistance Last]] \n\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t\t/%a Attempt to tease them and leave them%/\n\n\t\t\t<<if $Seduction_Result eq "Attempt to tease them and leave them">>\n\n\t\t\t\t<<set $Wounding = $Wounding + 2>>\n\n\t\t\t\t/%a Hypnotic Ass%/\n\n\t\t\t\t<<if $perks.contains("Hypnotic Ass") and $Timer_Silence eq 0>>\n\t\t\t\t\t<<set $Wounding = $Wounding - 4>>\n\t\t\t\t<</if>>\n\t\t\t\t/%a Charisma?%/\n\n\t\t\t\t<<if $Resistance_Options gte $Wounding>>\n\t\t\t\t\t/%a Sex Addict%/\n\n\t\t\t\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\n\t\t\t\t\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\t\t\t\t\t<</if>>\n\n\t\t\t\t\t/%a Beastkin?%/\n\n\t\t\t\t\t<<if $Region is "Beastkin">>\n\n\t\t\t\t\t\tYou willingly rub up against the neko's embrace and tease them so well that they don't even complain as you extricate yourself from their grasp and then saunter off giving them an eyeful of [[your sexy swaying ass as you leave them behind.|Resistance Last]] \n\n\t\t\t\t\t<<elseif $Region is "Elf">>\n\n\t\t\t\t\t\tYou willingly rub up against the elf's embrace and tease them so well that they don't even complain as you extricate yourself from their grasp and then saunter off giving them an eyeful of [[your sexy swaying ass as you leave them behind.|Resistance Last]] \n\n\t\t\t\t\t<<elseif $Region is "Goblin">>\n\n\t\t\t\t\t\tYou move slowly forwards swinging your hips and seductively caressing your curves as you tease the watching goblins so well that they don't even do anything to interfere as you saunter right on by giving them an eyeful of [[your sexy swaying ass as you leave them behind.|Resistance Last]] \n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t/%a group?%/\n\n\t\t\t\t\t\t<<if $Z gte 6>>\n\n\t\t\t\t\t\t\tYou move slowly towards the <<print $Region>> swinging your hips and seductively caressing your curves as you tease them so well that they don't even complain as you saunter right on by giving them an eyeful of [[your sexy swaying ass as you leave them behind.|Resistance Last]] \n\t\t\t\t\t\t<<else>>\n\n\t\t\t\t\t\t\tYou move slowly towards the <<print $Region>> swinging your hips and seductively caressing your curves as you tease them so well that they don't even complain as you saunter right on by giving them an eyeful of [[your sexy swaying ass as you leave them behind.|Resistance Last]] \n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\n\n\t\t\t\t\t<<set $Z to 10>>\n\n\t\t\t\t\t<<set $Humiliation to Math.clamp($Humiliation -2, 1, 40)>>\n\n\t\t\t\t\t<<set $Resisted eq 1>>\n\n\t\t\t\t<<else>>\n\n\t\t\t\t\t<<set $X_Backup = $X_Backup + 4>>\n\n\t\t\t\t\t<<set $X = $X + 2>>\n\n\t\t\t\t\t/%a Goblin?%/\n\n\t\t\t\t\t<<if $Region is "Goblin">>\n\n\t\t\t\t\t\tYou may have seduced the watching goblins, but your seeming eagerness has inflamed their desires well beyond the point of reason and [[they're not going to be letting you go anytime soon...|Resistance Last]] \n\n\n\t\t\t\t\t\t<<set $Z to 7>>\n\n\n\t\t\t\t\t\t<<set $X = $X + 2>>\n\n\n\t\t\t\t\t\t<<set $X_Backup = $X_Backup + 4>>\n\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t/%a group?%/\n\n\t\t\t\t\t\t<<if $Z gte 6>>\n\n\t\t\t\t\t\t\tYou may have seduced the <<print $Region>>, but your seeming willingness has inflamed their desires well beyond the point of reason and [[they're not going to be letting you go anytime soon...|Resistance Last]] \n\n\n\t\t\t\t\t\t\t<<set $Z to 7>>\n\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t\t<<set $Z to 5>>\n\n\n\t\t\t\t\t\t\tYou may have seduced the <<print $Region>>, but your seeming willingness has inflamed their desires well beyond the point of reason and [[they're not going to be letting you go anytime soon...|Resistance Last]] \n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<set $Resisted to 2>>\n\n\t\t\t\t<<set $Humiliation to Math.clamp($Humiliation -2, 1, 40)>>\n\n\t\t\t\t<<set $EndGameNumbers_Sed_Suc = $EndGameNumbers_Sed_Suc + 1>>\n\n\t\t\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t\t\t<</if>>\n\t\t\t<</if>>
/%a note: this was always un-ideal and could probably do with being thrown out entirely and redone%/\n\t<<set $Sex_Intensity = $Sex_Intensity + 8>>\n<<set $Z to 7>>\n/%a displaying text%/\n\t\nThere is a deafening roar and the <<print $RaceGroup>> prostrate themselves on the floor without hesitation as you hear the pound pound pound of heavy steps approaching.\n<br><br>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nA massive minotaur steps out of the shadows and the <<print $RaceGroup>> visibly tremble in his presence. He drags a broken piece of slutflesh behind him who has been fucked so far beyond sanity that you doubt she feels any discomfort at such rough treatment. \n<br><br>\nThere's some scent in the air, you don't know what is going on, there's just something here... his sheer presence... your head swims as if the air is now deep murky water, and your <<print $txt_knees>> feel weak. \n<br><br>\nYou bow your head keeping your eyes respectively downcast. @@color:#81DAF5;"How may this little <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> bitch serve you, my lord?"@@\n<br><br>\nHe hauls you onto a nearby bed along with the other of your lord's pets and with your body pressed tight against hers he fucks your arse stretching it wide open as he takes you roughly.\n<br><br>\n\n\n<<set $Lord_Roaming to false>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n<<else>>\n[img[1193735 - Naranjou World_of_Warcraft draenei human taurenedit]]\n<</if>>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nWhen he has finished taking his pleasure, you barely even notice when he leaves and the <<print $RaceGroup>> take his place.<br><br>\n
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room105__<br><br><</if>>\n\n<<set $TypeFirst to $Room105TypeFirst>>\n<<set $Dir_TypeFirst to $Room105DirFirst>>\n<<set $TypeSecond to $Room105TypeSecond>>\n<<set $Dir_TypeSecond to $Room105DirSecond>>\n<<set $TypeThird to $Room105TypeThird>>\n<<set $Dir_TypeThird to $Room105DirThird>>\n<<set $TypeFourth to $Room105TypeFourth>>\n<<set $Dir_TypeFourth to $Room105DirFourth>>\n<<set $TypeFirst to $Room105TypeFirst>>\n<<set $Dir_TypeFirst to $Room105DirFirst>>\n<<set $RoomLinkFirst to $Room105RoomFirst>>\n<<set $RoomLinkSecond to $Room105RoomSecond>>\n<<set $RoomLinkThird to $Room105RoomThird>>\n<<set $RoomLinkFourth to $Room105RoomFourth>>\n\n<<set $RoomExits to $Room105Exits>>\n\n<<set $FirstDirField to $Room105DirFirst>>\n<<set $SecondDirField to $Room105DirSecond>>\n<<set $ThirdDirField to $Room105DirThird>>\n\n<<set $Room to "Room105">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room105Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room105Picture to $RoomPicture>><<set $Room105Visited to 1>><<set $Room105Name to $RoomName>>\n\t<<set $Room105RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room105Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room105Picture>><<set $Room105Visited = $Room105Visited + 1>><<set $RoomVisited to $Room105Visited>><<set $Danger to $Room105Danger>>\n\t<<set $RoomName to $Room105Name>>\n\t<<set $RoomRoomXtraDesc to $Room105RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
''Where's the map?'' There isn't one. Saying that there are some alternative aids to help you find your way around in the sprawling changing labyrinth. On your actions under where the current lists of exits is 'Current Region'. While the map changes every playthrough within the fixed general layout this gives you a rough idea of where you are currently and where you need to be going. \n\nIf you need a more specific idea then there is the additonal option to 'Seek further guidance from the Fel-Fetters'. This will cost you a bit of time, and will tell you which of the routes you are currently on. \n\nAdditionally if you have been to the next room then the exit will be marked as 'familiar', and the rooms will track how often you've been to them. \n\n''What does Degradation do?'' Slows down rate of Xp aquisition mainly. It's also a check for gaining certain perks and for succubusification. \n\n''What does Time do?'' There's not a time limit and you won't missing out on anything by taking your time. However taking too long can be dangerous, as the longer you take the more that the fel-fetters will change your body and mind. \n\n''What does Arousal do?'' It can effect your charisma and intelligence negatively, makes you more vulnerable to being imprisoned, and leaves you open to the sex addict event which can cost you time and lead to another encounter with no chance to resist. \n\n''How does the Imprisoning work?'' Generally you want to avoid having very low constitution. The lower it gets the more you will be aroused and if you then have an encounter which would inflict enough consitution damage to take you below 0 along with having a high enough arousal you will be Imprisoned and Enslaved. \n\nThis can be mitigated by resting, certain items, and some of the perks like Party Pleaser and Size Queen. \n\nIt is possible to be Imprisoned by walking into a prison though that doesn't come with the slave collar and enslavement effects.\n\n''How do stat changes work?'' Most of the stat modifiers are temporary with only the ones that also affect your base stats being permanent. On your character sheet shows both your base stats and what your stats are currently. Temporary stat modifiers like Constitution damage from being fucked only affect your current stats which are also shown on the side bar. \n\n''What's this W/X/Y/Z stuff?'' Legacy from when I was first adapting the game. \n//W = Race / Special// - This can be used for determining where you end up after getting very lost or being teleported. It's also used for determining the specal rooms like the Underground Forest and Fountain. \n//X = Time / Potential Double Effects// - As it says X handles time spent on each encounter. There are modifiers to this including difficulty. If X and Y are the same that triggers the Double Effect for that race if applicable which can be various hindering events. On higher difficulties these always trigger regardless of whether X and Y are the same. \n//Y = Special room / Spells / Race Action// - This is used to determine which special room you encounter, which spell hits you, and which race encounter happens. Currently these are all based on 1-10, and I'm looking to expand these for more variation in future.\n//Z = Ambush / Oral /Fucking// - This determines whether an encounter happens which is modified by how dangerous the room you are in. This also determines if there is an encounter just how intense the encounter is with 1-5 getting increasingly rougher and 6-7 is where a groups gets into the action. \n\n''Why can I rest in some rooms but not in others?'' You can only rest when it is safe to do so, and when you have taken enough Constitution damage to make it worthwhile. \n\nRooms that count as not being safe include: special rooms like the Underground Forest, right after having got lost, just having had an encounter in the same room, and the entrance. \n\n[[Return|Go Back]]
/%a 76-80 AmethystRing%/\n<<if $d_LootRoller gte 76 and $d_LootRoller lte 80 and $Item_AmethystRing_Wear is "" and $Item_AmethystRing neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 79 and $d_LootRoller lte 80>>\n\t\t/%a Obvious Ornamentation?%/\n\t\t<<if $perks.contains("Obvious Ornamentation")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t\t<</if>>\n\n\t<</if>>\n\n\t<<if $d_LootRoller gte 76 and $d_LootRoller lte 78>>\n\t\t/%a chest?%/\n\t\t<<set $Item_AmethystRing_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n\n<</if>>\n\n/%a 81-85 SapphireRing%/\n<<if $d_LootRoller gte 81 and $d_LootRoller lte 85 and $Item_SapphireRing_Wear is "" and $Item_SapphireRing neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 84 and $d_LootRoller lte 85>>\n\t\t/%a Obvious Ornamentation?%/\n\t\t<<if $perks.contains("Obvious Ornamentation")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t\t<</if>>\n\n\t<</if>>\n\n\t<<if $d_LootRoller gte 81 and $d_LootRoller lte 83>>\n\t\t/%a chest?%/\n\t\t<<set $Item_SapphireRing_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n\n<</if>>\n\n/%a 76-80 PinkGem%/\n<<if $d_LootRoller gte 86 and $d_LootRoller lte 90 and $Item_PinkGemRing_Wear is "" and $Item_PinkGemRing neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 89 and $d_LootRoller lte 90>>\n\t\t/%a Obvious Ornamentation?%/\n\t\t<<if $perks.contains("Obvious Ornamentation")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t\t<</if>>\n\n\t<</if>>\n\n\t<<if $d_LootRoller gte 86 and $d_LootRoller lte 88>>\n\t\t/%a chest?%/\n\t\t<<set $Item_PinkGemRing_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n\n<</if>>\n\n/%a 81-85 Loincloth%/\n<<if $d_LootRoller gte 81 and $d_LootRoller lte 85 and $Item_Thong_Wear is "" and $Item_Thong neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 84 and $d_LootRoller lte 85>>\n\t\t/%a Hell for Leather?%/\n\t\t<<if $perks.contains("View for a Thrill")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>>\n\t\t<</if>>\n\t<</if>>\n\n\t<<if $d_LootRoller gte 81 and $d_LootRoller lte 83>>\n\n\t<<set $Item_Loincloth_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n<</if>>\n/%a 86-90 Elbow Gloves%/\n<<if $d_LootRoller gte 86 and $d_LootRoller lte 90 and $Item_ElbowGloves_Wear is "" and $Item_ElbowGloves neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 89 and $d_LootRoller lte 90>>\n\t\t/%a Hell for Leather?%/\n\t\t<<if $perks.contains("Hell for Leather") or $perks.contains("Dolled Up") or $perks.contains("Clothie") or $perks.contains("View to a Thrill")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\t\t<</if>>\n\t<</if>>\n\n/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 86 and $d_LootRoller lte 88>>\n\t\t<<set $Item_Material to "Elbow Gloves">>\n\t\t<<display 'Material?'>>\n\t\t<<set $Item_ElbowGloves_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n<</if>>\n/%a 91-95 Corset%/\n<<if $d_LootRoller gte 91 and $d_LootRoller lte 95 and $Item_LeatherCorset_Wear is "" and $Item_LeatherCorset neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 94 and $d_LootRoller lte 95>>\n\t\t/%a Hell for Leather?%/\n\t\t<<if $perks.contains("Hell for Leather") or $perks.contains("Dolled Up") or $perks.contains("Clothie") or $perks.contains("View to a Thrill") or $perks.contains("Maid-at-Arms")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\t\t<</if>>\n\t<</if>>\n\n/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 91 and $d_LootRoller lte 93>>\n\t\t<<set $Item_Material to "Leather Corset">>\n\t\t<<display 'Material?'>>\n\t\t<<set $Item_LeatherCorset_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n\n<</if>>\n\n/%a 96-100 Luxurious Fur Coat %/\n<<if $d_LootRoller gte 96 and $d_LootRoller lte 100 and $Item_LuxuriousFurCoat_Wear is "" and $Item_LuxuriousFurCoat neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 99 and $d_LootRoller lte 100>>\n\t\t/%a Obvious Ornamentation?%/\n\t\t<<if $perks.contains("All Natural")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\t\t<</if>>\n\t<</if>>\n\t<<if $d_LootRoller gte 96 and $d_LootRoller lte 98>>\n\t\t/%a chest?%/\n\t\t<<set $Item_LuxuriousFurCoat_Wear to $Room>><<set $Loot_Empty to false>>\n\t<</if>>\n<</if>>\n\n/%a 101-105 High Heels%/\n<<if $d_LootRoller gte 101 and $d_LootRoller lte 105 and $Item_HighHeels_Wear is "" and $Item_HighHeels neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 104 and $d_LootRoller lte 105>>\n\t\t/%a Hell for Leather?%/\n\t\t<<if $perks.contains("Hell for Leather") or $perks.contains("Maid-at-Arms")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\t\t<</if>>\n\t<</if>>\n/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 91 and $d_LootRoller lte 93>>\n\t\t<<set $Item_HighHeels_Wear to $Room>><<set $Loot_Empty to false>> \n\t<</if>>\n<</if>>\n\n/%a 106-110 Bell Collar %/\n<<if $d_LootRoller gte 106 and $d_LootRoller lte 110 and $Item_BellCollar_Wear is "" and $Item_BellCollar neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 109 and $d_LootRoller lte 110>>\n\t\t/%a Obvious Ornamentation?%/\n\t\t<<if $perks.contains("Full Metal Protection")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\t\t<</if>>\n\t<</if>>\n\t<<if $d_LootRoller gte 106 and $d_LootRoller lte 108>>\n\t\t/%a chest?%/\n\t\t<<set $Item_BellCollar_Wear to $Room>><<set $Loot_Empty to false>>\n\t<</if>>\n<</if>>\n\n/%a 111-115 Short Skirt %/\n<<if $d_LootRoller gte 111 and $d_LootRoller lte 115 and $Item_ShortSkirt_Wear is "" and $Item_ShortSkirt neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 114 and $d_LootRoller lte 115>>\n\t\t/%a Hell for Leather?%/\n\t\t<<if $perks.contains("Clothie") or $perks.contains("Maid-at-Arms") or $perks.contains("Full Metal Protection") or $perks.contains("Dolled Up") or $perks.contains("Hell for Leather")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\t\t<</if>>\n\t<</if>>\n/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 111 and $d_LootRoller lte 113>>\n\t\t<<set $Item_Material to "Short Skirt">>\n\t\t<<display 'Material?'>>\n\t\t<<set $Item_ShortSkirt_Wear to $Room>><<set $Loot_Empty to false>> \n\t<</if>>\n<</if>>\n\n/%a 116-120 Maid Apron %/\n<<if $d_LootRoller gte 116 and $d_LootRoller lte 120 and $Item_MaidApron_Wear is "" and $Item_MaidApron neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 119 and $d_LootRoller lte 120>>\n\t\t/%a Obvious Ornamentation?%/\n\t\t<<if $perks.contains("Clothie") or $perks.contains("Maid-at-Arms")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\t\t<</if>>\n\t<</if>>\n\t<<if $d_LootRoller gte 116 and $d_LootRoller lte 118>>\n\t\t/%a chest?%/\n\t\t<<set $Item_MaidApron_Wear to $Room>><<set $Loot_Empty to false>>\n\t<</if>>\n<</if>>\n\n/%a 121-125 Tiara %/\n<<if $d_LootRoller gte 121 and $d_LootRoller lte 125 and $Item_Tiara_Wear is "" and $Item_Tiara neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 124 and $d_LootRoller lte 125>>\n\t\t/%a Hell for Leather?%/\n\t\t<<if $perks.contains("Obvious Ornamentation")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\t\t<</if>>\n\t<</if>>\n/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 121 and $d_LootRoller lte 123>>\n\t\t<<set $Item_Tiara_Wear to $Room>><<set $Loot_Empty to false>> \n\t<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room104__<br><br><</if>>\n\n<<set $TypeFirst to $Room104TypeFirst>>\n<<set $Dir_TypeFirst to $Room104DirFirst>>\n<<set $TypeSecond to $Room104TypeSecond>>\n<<set $Dir_TypeSecond to $Room104DirSecond>>\n<<set $TypeThird to $Room104TypeThird>>\n<<set $Dir_TypeThird to $Room104DirThird>>\n<<set $TypeFourth to $Room104TypeFourth>>\n<<set $Dir_TypeFourth to $Room104DirFourth>>\n<<set $TypeFirst to $Room104TypeFirst>>\n<<set $Dir_TypeFirst to $Room104DirFirst>>\n<<set $RoomLinkFirst to $Room104RoomFirst>>\n<<set $RoomLinkSecond to $Room104RoomSecond>>\n<<set $RoomLinkThird to $Room104RoomThird>>\n<<set $RoomLinkFourth to $Room104RoomFourth>>\n\n<<set $RoomExits to $Room104Exits>>\n\n<<set $FirstDirField to $Room104DirFirst>>\n<<set $SecondDirField to $Room104DirSecond>>\n<<set $ThirdDirField to $Room104DirThird>>\n\n<<set $Room to "Room104">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room104Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room104Picture to $RoomPicture>><<set $Room104Visited to 1>><<set $Room104Name to $RoomName>>\n\t<<set $Room104RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room104Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room104Picture>><<set $Room104Visited = $Room104Visited + 1>><<set $RoomVisited to $Room104Visited>><<set $Danger to $Room104Danger>>\n\t<<set $RoomName to $Room104Name>>\n\t<<set $RoomRoomXtraDesc to $Room104RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<if $CurrentDir eq "up" or $CurrentDir eq "down" or $CurrentDir eq "through" or $Room is "Room1" or $Room is "Room21">>\n<<set $GettingLost to false>>\n<<elseif $Y_Backup gte 8 and $Returning is false>>\n\t<<set $GettingLost to true>>\n<<elseif $Y_Backup gte 9>>\n\t<<set $GettingLost to true>>\n<<else>>\n\t<<set $GettingLost to false>>\n<</if>>\n<<if $GettingLost is true>>\n\t<<set $d20 to random(1, 20)>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t@@color:#cccccc;//Lost Check Roll = <<print $d20>>/20//@@<br>\n<<if $LevelBonus gt 0>>\n\t<<set $d20 = $d20 - $LevelBonus>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Level Bonus (-<<print $LevelBonus>>) = <<print $d20>>//@@<br>\n\t<</if>>\n<</if>>\n\t<<if $Returning is false>>\n\t<<else>>\n\t<<set $d20 to Math.clamp($d20 - 4, 1, 20)>>\n\t@@color:#cccccc;//Familiar Area - Difficulty (-4) = <<print $d20>>//@@<br>\n\t<</if>>\n\t<<if $perks.contains("Sight Beyond Sight") and $Silenced is false>>\n\t<<set $d20 to Math.clamp($d20 - 2, 1, 20)>>\n\t@@color:#cccccc;//Sight Beyond Sight - Difficulty (-2) = <<print $d20>>//@@<br>\n\t<</if>>\n\t<<if $perks.contains("Home Underground") and $Silenced is false>>\n\t<<set $d20 to Math.clamp($d20 - 4, 1, 20)>>\n\t@@color:#cccccc;//Home Underground - Difficulty (-4) = <<print $d20>>//@@<br>\n\t<</if>>\n\t<<if $perks.contains("Bimboborn") and $Silenced is false>>\n\t<<set $d20 to Math.clamp($d20 - 4, 1, 20)>>\n\t@@color:#cccccc;//Bimboborn - Difficulty (-4) = <<print $d20>>//@@<br>\n\t<</if>>\n\t@@color:#cccccc;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br>\n\t<<else>>\n\t<<if $perks.contains("Sight Beyond Sight") and $Silenced is false>>\n\t<<set $d20 to Math.clamp($d20 - 2, 1, 20)>>\n\t@@color:#cccccc;//Sight Beyond Sight - Difficulty (-2) = <<print $d20>>//@@<br>\n\t<</if>>\n\t<<if $perks.contains("Home Underground") and $Silenced is false>>\n\t<<set $d20 to Math.clamp($d20 - 4, 1, 20)>>\n\t<</if>>\n\t<<if $perks.contains("Bimboborn") and $Silenced is false>>\n\t<<set $d20 to Math.clamp($d20 - 4, 1, 20)>>\n\t<</if>>\n\t<</if>>\n\t<<if $d20 lte $Intelligence>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t@@color:#cccccc;//Success!//@@<br>\n\t<</if>>\n\t<<set $Y_Backup to 1>>\n\t<<else>>\n\t<<set $d20 to Math.clamp($d20 - 4, 1, 20)>>\n\t<<if $d20 lte $Intelligence>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t@@color:#cccccc;//Partial Success!//@@<br>\n\t<</if>>\n\t<<set $Y_Backup = $Y_Backup - 1>>\n\t<<else>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t@@color:#cccccc;//Failed!//@@<br>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\n\t<<if $Y_Backup gte 8 and $Returning is false>>\n\t\t<<set $GettingLost to true>>\n\t<<elseif $Y_Backup gte 9>>\n\t\t<<set $GettingLost to true>>\n\t<<else>>\n\t\t<<set $GettingLost to false>>\n\t<</if>>\n\t<<if $Y_Backup gte 10 and $GettingLost is true>>\n\t\t<<set $Time = $Time + 8>>\n\t\t<<set $NotLost to true>>\n\t\tYou have completely lost your bearings in the dark and when you try and retrace your path in desperation there is only another unfamiliar tunnel.\n\t\t<br><br>\n\t\t<<set $Loop_Thoughts to 0>>\n\t\t<<display 'lost?'>>\n\t\tHopefully, you should at least be in the same general area and so can find your way back to [[where you were before|Lost]]\n\t<<elseif $GettingLost is true>>\n\t\t<<set $Time = $Time + 4>>\n\t\t<<set $Y_Backup to 1>>\n\t\t<<set $NotLost to true>>\n\t\tYou have completely lost your bearings in the dark and when you try and retrace your path in desperation there is only another unfamiliar tunnel.\n\t\t<br><br>\n\t\t<<set $Loop_Thoughts to 0>>\n\t\t<<display 'lost?'>>\n\t\tAfter wandering aimlessly for awhile you manage to find your way back to [[where you were before|Go Back]]\n\t<<else>>\n\t\t<<set $Y_Backup to 1>>\n\t\t<<set $NotLost to false>>\n\t<</if>>\n<<else>>\n\t<<set $Y_Backup to 1>>\n\t<<set $NotLost to false>>\n<</if>>
<<set $Alignment to "Chaotic Evil">><<set $Alignment_Desc to "only in it for yourself and believe that you deserve to take whatever you need even if it as the expense of others regardless of what so-called society says.">><<set $Personality to $Var_PersonalityCE.random()>><<display 'Class'>>
/%a Wear %/\n<<if $Item_SlutCollar is "worn">>\n<<else>>\n<<display 'Item-SlaveCollar-Remove'>>\n<<display 'Item-PostureCollar-Remove'>>\n<<display 'Item-Bell Collar-Remove'>>\n<<set $Item_SlutCollar to "worn">><<set $Item_SlutCollar_Wear to "">>\n<<display 'perksitem-Clothie-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 4>><</if>>
/% 1st Room 192, or 193, or 195 to Deadend 196%/\n<<set $D to random(1, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n<<if $D is 3>>\n/% Room 192 Random to Room 196 - third or fourth route to %/\n<<if $Room192Exits is 2>>\n<<set $FirstDirField to $Room192DirFirst>>\n<<set $SecondDirField to $Room192DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room192DirThird to $Direction>>\n<<set $Room to "Room192">>\n<<set $Room192RoomThird to "Room196">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room192TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room192TypeThird to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room196DirFirst to $Backdirection>>\n<<set $Room196TypeFirst to $Room192TypeThird>>\n<<set $Room196Exits to 0>><<set $Room196Name to "">><<set $Room196RoomFirst to $Room>>\n<<set $Room192Exits = $Room192Exits + 1>>\n<<set $Room196Exits = $Room196Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room192DirFirst>>\n<<set $SecondDirField to $Room192DirSecond>>\n<<set $ThirdDirField to $Room192DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room192DirFourth to $Direction>>\n<<set $Room to "Room192">>\n<<set $Room192RoomFourth to "Room196">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room192TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room192TypeFourth to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room196DirFirst to $Backdirection>>\n<<set $Room196TypeFirst to $Room192TypeFourth>>\n<<set $Room196Exits to 0>><<set $Room196Name to "">><<set $Room196RoomFirst to $Room>>\n<<set $Room192Exits = $Room192Exits + 1>>\n<<set $Room196Exits = $Room196Exits + 1>>\n<</if>>\n\n<<elseif $D is 4>>\n\n/% Room 193 Random to Room 196 - third or fourth route to %/\n<<if $Room193Exits is 2>>\n<<set $FirstDirField to $Room193DirFirst>>\n<<set $SecondDirField to $Room193DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room193DirThird to $Direction>>\n<<set $Room to "Room193">>\n<<set $Room193RoomThird to "Room196">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room193TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room193TypeThird to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room196DirFirst to $Backdirection>>\n<<set $Room196TypeFirst to $Room193TypeThird>>\n<<set $Room196Exits to 0>><<set $Room196Name to "">><<set $Room196RoomFirst to $Room>>\n<<set $Room193Exits = $Room193Exits + 1>>\n<<set $Room196Exits = $Room196Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room193DirFirst>>\n<<set $SecondDirField to $Room193DirSecond>>\n<<set $ThirdDirField to $Room193DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room193DirFourth to $Direction>>\n<<set $Room to "Room193">>\n<<set $Room193RoomFourth to "Room196">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room193TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room193TypeFourth to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room196DirFirst to $Backdirection>>\n<<set $Room196TypeFirst to $Room193TypeFourth>>\n<<set $Room196Exits to 0>><<set $Room196Name to "">><<set $Room196RoomFirst to $Room>>\n<<set $Room193Exits = $Room193Exits + 1>>\n<<set $Room196Exits = $Room196Exits + 1>>\n<</if>>\n\n<<elseif $D is 5>>\n\n/% Room 195 Random to Room 196 - third or fourth route to %/\n<<if $Room195Exits is 2>>\n<<set $FirstDirField to $Room195DirFirst>>\n<<set $SecondDirField to $Room195DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room195DirThird to $Direction>>\n<<set $Room to "Room195">>\n<<set $Room195RoomThird to "Room196">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room195TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room195TypeThird to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room196DirFirst to $Backdirection>>\n<<set $Room196TypeFirst to $Room195TypeThird>>\n<<set $Room196Exits to 0>><<set $Room196Name to "">><<set $Room196RoomFirst to $Room>>\n<<set $Room195Exits = $Room195Exits + 1>>\n<<set $Room196Exits = $Room196Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room195DirFirst>>\n<<set $SecondDirField to $Room195DirSecond>>\n<<set $ThirdDirField to $Room195DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room195DirFourth to $Direction>>\n<<set $Room to "Room195">>\n<<set $Room195RoomFourth to "Room196">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room195TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room195TypeFourth to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room196DirFirst to $Backdirection>>\n<<set $Room196TypeFirst to $Room195TypeFourth>>\n<<set $Room196Exits to 0>><<set $Room196Name to "">><<set $Room196RoomFirst to $Room>>\n<<set $Room195Exits = $Room195Exits + 1>>\n<<set $Room196Exits = $Room196Exits + 1>>\n<</if>>\n<</if>>\n<</if>>\n
\n\t<<display 'perksitem-Clothie-removal'>>\n\t<<display 'perksitem-MaidatArms-removal'>>\n<<set $Item_MaidBonnet to "">>\n<<if $Item_MaidBonnet_Enchant is "" or $Item_MaidBonnet_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_MaidBonnet_Enchant>>\n\t<<set $Enchant_1 to $Item_MaidBonnet_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_MaidBonnet_Enchant to "">>\n\t<<set $Item_MaidBonnet_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 3>>
/%a Escorted?%/\n<<if $Imprisoned_escorted eq 2>>\n\t/%a rope bindings?%/\n\t<<if $Item_RopeBindings is "worn">>\n\t\t<<set $d8 to Math.clamp($d8 + 4, 1, 8)>>\n\t<</if>>\n\t/%a less than 5 or no con?%/\n\t<<if $d8 lte 5 or $Constitution lte 1>>\n\tNow that you have served your owner's whims the guard takes hold of your leash and [[returns you to the prison.|Imprisoned]]\n\t<<else>>\n\t\t/%a rope bindings?%/\n\t\t<<if $Item_RopeBindings is "worn">>\n\t\t\tSeeing as you're tied up the guard tells you to have fun and that they will see you later when you're brought back to the prison.\n\t\t<<else>>\n\t\t\tThe guard tells you to go take your pretty ass on a tour round the whole area and see who else wants a taste. With instructions to come back to your cell like the good little obedient slut that you are and to tell them everything that you have done along with stern warnings that if you have not done sufficient in their eyes they will take their time making up the difference they leave you alone to get on with it.\n\t\t<</if>>\n\t\t<<set $Imprisoned to false>><<set $RoomName to "">>\n\n\t\t<<set $Escape_Bonus to 0>>\n\n\t\t<<set $Action_TrytoEscape to false>>\n\n\t\t<<set $Action_Wait to false>>\n\n\t\t<<set $Imprisoned_escorted to 0>>\n\n\t\t/%a PAUSE HERE - to activate imprisoned again %/\n\t<<display 'Finish Encounter'>>\n\t<</if>>\n<<else>>\n\t<<display 'Finish Encounter'>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room101__<br><br><</if>>\n\n<<set $TypeFirst to $Room101TypeFirst>>\n<<set $Dir_TypeFirst to $Room101DirFirst>>\n<<set $TypeSecond to $Room101TypeSecond>>\n<<set $Dir_TypeSecond to $Room101DirSecond>>\n<<set $TypeThird to $Room101TypeThird>>\n<<set $Dir_TypeThird to $Room101DirThird>>\n<<set $TypeFourth to $Room101TypeFourth>>\n<<set $Dir_TypeFourth to $Room101DirFourth>>\n<<set $TypeFirst to $Room101TypeFirst>>\n<<set $Dir_TypeFirst to $Room101DirFirst>>\n<<set $RoomLinkFirst to $Room101RoomFirst>>\n<<set $RoomLinkSecond to $Room101RoomSecond>>\n<<set $RoomLinkThird to $Room101RoomThird>>\n<<set $RoomLinkFourth to $Room101RoomFourth>>\n\n<<set $RoomExits to $Room101Exits>>\n\n<<set $FirstDirField to $Room101DirFirst>>\n<<set $SecondDirField to $Room101DirSecond>>\n<<set $ThirdDirField to $Room101DirThird>>\n\n<<set $Room to "Room101">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room101Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room101Picture to $RoomPicture>><<set $Room101Visited to 1>><<set $Room101Name to $RoomName>>\n\t<<set $Room101RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room101Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room101Picture>><<set $Room101Visited = $Room101Visited + 1>><<set $RoomVisited to $Room101Visited>><<set $Danger to $Room101Danger>>\n\t<<set $RoomName to $Room101Name>>\n\t<<set $RoomRoomXtraDesc to $Room101RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be far too tricky to try and slide this ring off your finger.\n\t<br><br>\n\t<<elseif $Item_AmethystRing_Level is "Cursed " or $Item_AmethystRing_Level is "Nightmare " or $Item_AmethystRing_Level is "Fel-" or $Item_AmethystRing_Level is "Corrupted ">>\n\tYou try and slide the ring off, but apparently the magic within does not want to give you the option and it remains firmly stuck. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou slide the ring off your finger and drop it. \n\t<br><br>\n\t<<display 'Item-AmethystRing-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-AmethystRing-Removable'>>\n<</if>>
/%a Remove %/\n<<set $Item_SilverRing to "">>\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<if $Item_SilverRing_Enchant is "" or $Item_SilverRing_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_SilverRing_Enchant>>\n\t<<set $Enchant_1 to $Item_SilverRing_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_SilverRing_Enchant to "">>\n\t<<set $Item_SilverRing_Level to "">>\n<</if>>
/%a Examine %/\n<<display 'Item-NippleChains-Pic'>>\n\nA thin golden chain that is supported by your nipple rings. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be far too tricky to try and slide this ring off your finger.\n\t<br><br>\n\t<<elseif $Item_PearlRing_Level is "Cursed " or $Item_PearlRing_Level is "Nightmare " or $Item_PearlRing_Level is "Fel-" or $Item_PearlRing_Level is "Corrupted ">>\n\tYou try and slide the ring off, but apparently the magic within does not want to give you the option and it remains firmly stuck. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou slide the ring off your finger and drop it. \n\t<br><br>\n\t<<display 'Item-PearlRing-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-PearlRing-Removable'>>\n<</if>>
/%a Race - Lamia%/\n\n<<if $Z neq 6 or $Z neq 7>>\n\t/%a Lamia?%/\n\t<<if $Var_PlayerRace eq "Lamia" or $Heritage eq "lamia">>\n\t\tEven with you in her grasp she looks pretty nervous initially at the sight of your snake-like tail and calls out for some help. As several more of her sisters stalk out of the shadows wearing hungry leers, she starts looking a whole lot more confident. \n<br><br>\n\t\t<<set $Z to 7>>\n\t<</if>>\n<</if>>\n/%a 1 - Blowjob - Partial%/\n<<if $Y eq 1>>\n<<display 'Beastkin Y1'>>\n<</if>>\n/%a 2 - Blowjob - Partial%/\n<<if $Y eq 2>>\n<<display 'Beastkin Y2'>>\n<</if>>\n/%a 3 4 - lay on side - Partial%/\n<<if $Y eq 3 or $Y eq 4>>\n<<display 'Beastkin Y3-4'>>\n<</if>>\n/%a 5 6 - Fuck on bed doggy - partial%/\n<<if $Y eq 5 or $Y eq 6>>\n<<display 'Beastkin Y5-6'>>\n<</if>>\n/%a male/tentacle?%/\n/%a 7 8 - Fuck on bed on back - Partial%/\n<<if $Y eq 7 or $Y eq 8>>\n<<display 'Beastkin Y7-8'>>\n<</if>>\n/%a 9 - As 8 but larger - Complete Text%/\n<<if $Y eq 9>>\n<<display 'Beastkin Y9'>>\n<</if>>\n/%a 10 - Partial Text%/\n<<if $Y eq 10>>\n<<display 'Beastkin Y10'>>\n<</if>>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 195__<br><br><</if>>\n\n<<set $TypeFirst to $Room195TypeFirst>>\n<<set $Dir_TypeFirst to $Room195DirFirst>>\n<<set $TypeSecond to $Room195TypeSecond>>\n<<set $Dir_TypeSecond to $Room195DirSecond>>\n<<set $TypeThird to $Room195TypeThird>>\n<<set $Dir_TypeThird to $Room195DirThird>>\n<<set $TypeFourth to $Room195TypeFourth>>\n<<set $Dir_TypeFourth to $Room195DirFourth>>\n<<set $TypeFirst to $Room195TypeFirst>>\n<<set $Dir_TypeFirst to $Room195DirFirst>>\n<<set $RoomLinkFirst to $Room195RoomFirst>>\n<<set $RoomLinkSecond to $Room195RoomSecond>>\n<<set $RoomLinkThird to $Room195RoomThird>>\n<<set $RoomLinkFourth to $Room195RoomFourth>>\n\n<<set $RoomExits to $Room195Exits>>\n\n<<set $FirstDirField to $Room195DirFirst>>\n<<set $SecondDirField to $Room195DirSecond>>\n<<set $ThirdDirField to $Room195DirThird>>\n\n<<set $Room to "Room195">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room195Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room195Picture to $RoomPicture>><<set $Room195Visited to 1>><<set $Room195Name to $RoomName>>\n\t<<set $Room195RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room195Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room195Picture>><<set $Room195Visited = $Room195Visited + 1>><<set $RoomVisited to $Room195Visited>><<set $Danger to $Room195Danger>>\n\t<<set $RoomName to $Room195Name>>\n\t<<set $RoomRoomXtraDesc to $Room195RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a Drink %/\n<<set $Potion_2 to $Potions.random()>>\n<<display 'potion'>>\n<<set $Potion_Mysterious to "">>
/%a 10%/\n<<if $Y is 10 and $Region_Goblins_10 is 0>>\n\t\t/%a five or less?%/\n\t<<if $X_Backup lt 6>>\n\t/%a displaying text%/\n\t\t\n\tIn the end you have had to say @@color:#81DAF5;"Sorry for being a useless whore," @@<<print $txt_number>> times before they finally fuck off and let you rest. \n\t<br><br>\n\n\t<<elseif $X_Backup lt 20>>\n\t/%a displaying text%/\n\t\t\n\tIn the end you have had to moan out the words @@color:#81DAF5;"Sorry for being a useless whore," @@<<print $txt_number>> times leaving the phrase burned into your mind. \n\n\tYou lie in the dirt and when you manage to lift your head all the goblins seem to have made themselves scarse for now.\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tIn the end you have had to moan out the words @@color:#81DAF5;"Sorry for being such a useless whore," @@ so many times that you lost count entirely. Towards the end it got harder and harder with the constant fucking that you could barely gasp it out, worse you were really starting to believe it. \n\n\tYou lie in the dirt and when you manage to lift your head all the goblins seem to have made themselves scarse for now.\n\t<br><br>\n\t<<set $d20 = $d20 + 4>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\n\n\t<</if>>\n<<else>>\n\t/%a How many?%/\n\t<<if $X_Backup is 1 and $Y gt 1>>\n\t/%a displaying text%/\n\t\t\n\tThe goblin pulls out of you, but leaves you tied up for any of the rest of her kin that might want to use you.\n\t<br><br>\n\n\t<<elseif $Y gte 2 and $Y lte 9>>\n\t\t<<display 'Goblins 2 to 9'>>\n\t<</if>>\n<</if>>
\n/%a Examine %/\n<<display 'Item-Bell Collar-Pic'>>\nAn otherwise plain choker decorated with a small bell.\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Time = $Time + 2>>\nYou take some time to focus on the fel-fetters bonded to your wrists to seek further guidance about where exactly you are right now. \n<br><br>\n<<if $Room is "Room21" or $Room is "Room22" or $Room is "Room23" or $Room is "Room24" or $Room is "Room25" or $Room is "Room26" or $Room is "Room27" or $Room is "Room292" or $Room is "Room191" or $Room is "Room192" or $Room is "Room193" or $Room is "Room194" or $Room is "Room195" or $Room is "Room200">>\nIf the impressions you're getting right now are accurate then you are on one of the main paths through the dungeons that connect the draenei to the elves.\n<br><br>\n<</if>>\n<<if $Room is "Room21" or $Room is "Room22" or $Room is "Room28">>\nFocusing more you are sure that this path could also connect to the territories of the beastkin and the dwarves.\n<br><br>\n<</if>>\n<<if $Room is "Room29" or $Room is "Room290">>\nIf the impressions you're getting right now are accurate then you are on one of the main paths through the dungeons that connect the draenei to the dwarves.\n<br><br>\n<</if>>\n<<if $Room is "Room30" or $Room is "Room31" or $Room is "Room291">>\nIf the impressions you're getting right now are accurate then you are on one of the main paths through the dungeons that connect the draenei to the beastkin.\n<br><br>\n<</if>>\n<<if $Room is "Room32" or $Room is "Room33" or $Room is "Room34" or $Room is "Room35" or $Room is "Room195">>\nIf the impressions you're getting right now are accurate then you are somewhere on the lesser visited outskirts of this territory and need to find your way back to one of the main paths. \n<br><br>\n<</if>>\n<<if $Room is "Room38" or $Room is "Room39" or $Room is "Room40">>\nIf the impressions you're getting right now are accurate then you have left behind the main paths to be found through this territory, and while you might have found a shortcut, there's also the chance that this is the longer way round, or that it might lead nowhere at all. \n<br><br>\n<</if>>\n[[Return|Go Back]]
\n\n<<if $Z is 6 or $Z is 7>>\n\t/%a Sex Addict%/\n\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<elseif $Region is "Human">>\n\t\n[img[prison_humandom_discipline_beastkin]]\n<br><br>\n<<elseif $Region is "Beastkin">>\n\t\n[img[prison_beastkindom_discipline_human]]\n<br><br>\n<<else>>\n\n[img[prison_anydom_discipline_draenei]]\n<br><br>\n<</if>>\n/%a displaying text%/\n\t\nOne of the <<print lcfirst($Region)>> guards hauls you out of your cell having decided that you are in need of some proper discipline...\n<br><br>\n\n<<set $Constitution to Math.clamp($Constitution - 4, 1, 30)>>\n<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\n/%a feedback?%/\n<<if $perks.contains("Sex Addict") and $Counter_sexAddict lte 1>>\n\t<<set $Arousal = $Arousal + 2>> \n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#f7b4f7;//Sex Addict (Arousal +2, Constitution -4)//@@<br><br>\n<</if>>\n<<else>> \n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -4)@@<br><br>\n\n<</if>>\n<</if>>\n\n\n/%a note: Pause went here%/\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\n\n<<else>>\n\n[img[prison]]\n\n<<set $RoomPicture to "prison">>\n<br><br>\n<</if>>\n/%a displaying text%/\n\t\nAfter they are finally finished with you it's almost enough to make you feel pathetically grateful when they take you back to your cell.\n<br><br>\n\n\n<</if>>
/%a Remove %/\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<set $Item_RubyRing to "">>\n<<if $Item_RubyRing_Enchant is "" or $Item_RubyRing_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_RubyRing_Enchant>>\n\t<<set $Enchant_1 to $Item_RubyRing_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_RubyRing_Enchant to "">>\n\t<<set $Item_RubyRing_Level to "">>\n<</if>>
\n<<set $Playername1st to $Var_NameOrc1st.random()>>\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<set $Playername2nd to $Var_NameOrc2ndM.random()>>\n\t<<else>>\n\t\t<<set $Playername2nd to $Var_NameOrc2ndF.random()>>\n\t<</if>>\n\n<<set $Playername3rd to $Var_NameOrc3rd.random()>>\n<<set $Playername4th to $Var_NameOrc4th.random()>>\n<<display 'Name Checks'>>\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>>\n\n<<set $d8 to random(1, 8)>><<set $d6 to random(1, 6)>>\n<br><br>\nYou be <<print $Playername>>, orc <<print $Class>>.\n<br><br>\nDa hummies say yer dumb due to da way ya speak. Dey not know what dey talkin' about. Dere been all kinda great Orcs who have known loads a stuff. Dem pointy ears don' care though. Dey fink ya all savage, like dem nutters wot still live up in da hills and raid farms. Ya ain't loike dat, and if dey say it to ya face den dey gonna find out exactly why when ya go green ya can ne'er go back... \n<br><br>\nCourse not dat ya do dat kinda fing anymore cause you all civilised now, roight?\n<br><br>\n@@color:#339999;(+2 Strength, +2 Constitution, brutish nature increases your strength when your intelligence is low)@@\n<br><br>\n<<set $Strength to Math.clamp($Strength + 2, 1, 22)>>\n<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n<<set $Var_Cocksize to Math.clamp($Var_Cocksize + 2, 1, 10)>>\n<<set $Var_ButtSize to Math.clamp($Var_ButtSize + 1, 1, 9)>>\n<<if $Var_PlayerGender eq "Male" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Male Orc Portrait 1|portrait_orc_pre_3][Malepart2][$Var_hairdesc = "dyed gray hair in a mohawk"; $playerportrait = "portrait_orc_pre_3"]]\n\t[img[Male Orc Portrait 2|portrait_orc_pre4][Malepart2][$Var_hairdesc = "green hair in a ponytail"; $playerportrait = "portrait_orc_pre4"]]\n\t<br><br>\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 3>>\n\t<<set $Var_hairdesc = "dyed gray hair in a mohawk"; $playerportrait = "portrait_orc_pre_3">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male">>\n\t<<set $Var_hairdesc = "green hair in a ponytail"; $playerportrait = "portrait_orc_pre4">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender is "Female" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Female Orc Portrait 1|portrait_orc_pre_3][Femalepart2][$Var_hairdesc = "dyed grey hair in a mohawk"; $playerportrait = "portrait_orc_pre_3"; $Var_BreastsNo = 2]]\n\t[img[Female Orc Portrait 2|portrait_orc][Femalepart2][$Var_hairdesc = "dyed hair showing your clan allegiance"; $playerportrait = "portrait_orc"; $Var_BreastsNo = 3]]\n\t[img[Female Orc Portrait 3|mportrait_orc1][Femalepart2][$Var_hairdesc = "dark red hair in a ponytail"; $playerportrait = "mportrait_orc1"; $Var_BreastsNo = 1]]\n\t[img[Female Orc Portrait 4|portrait_orc2][Femalepart2][$Var_hairdesc = "straight black hair that hangs down to the small of your back"; $playerportrait = "portrait_orc2"; $Var_BreastsNo = 4]]\n\t<br><br>\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 2>>\n\t<<set $Var_hairdesc = "dyed grey hair in a mohawk"; $playerportrait = "portrait_orc_pre_3"; $Var_BreastsNo = 2>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 4>>\n\t<<set $Var_hairdesc = "dyed hair showing your clan allegiance"; $playerportrait = "portrait_orc"; $Var_BreastsNo = 3>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 6>>\n\t<<set $Var_hairdesc = "dark red hair in a ponytail"; $playerportrait = "mportrait_orc1"; $Var_BreastsNo = 1>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female">>\n\t<<set $Var_hairdesc = "straight black hair that hangs down to the small of your back"; $playerportrait = "portrait_orc2"; $Var_BreastsNo = 4>>[[Continue|Femalepart2]]\n<</if>>\n
\t<<if $Status_PolyDebuff gte 3>>\n\t\t/%a Effortless Beauty - done%/\n\t<<if $perks.contains("Effortless Beauty") or $perks.contains("Hardened Durability") or $perks.contains("Fast Reactions") or $perks.contains("Heavy Lifter")>>\n\t/%a displaying text%/\n\t\t\n\tIt's taken you some time, but you're now feeling as comfortably adjusted in your new form as you were in your old one.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#707070;//Stat perks are restored.//@@<br><br><br>\n\n\n\t<</if>>\n\t<<set $Status_PolyDebuff to 0>>\n\t/%a 3?%/\n\t<<if $StatPerkAgi is 3>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Agility +6)@@<br><br>\n\n\n\t<</if>>\n\t<<set $AgilityBase to Math.clamp($AgilityBase + 6, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility + 6, 1, 22)>>\n\n\t<<else>>\n\n\t<<set $ChoosePerk_FastReactions to true>> \n\t/%a 3?%/\n\t<<if $StatPerkAgi is 2>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Agility +4)@@<br><br>\n\n\n\t<</if>>\n\t<<set $AgilityBase to Math.clamp($AgilityBase + 4, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility + 4, 1, 22)>>\n\n\t<<else>>\n\t/%a 3?%/\n\t<<if $StatPerkAgi is 1>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Agility +2)@@<br><br>\n\n\n\t<</if>>\n\t<<set $AgilityBase to Math.clamp($AgilityBase + 2, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility + 2, 1, 22)>> \n\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t/%a 3?%/\n\t<<if $StatPerkStr is 3>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Strength +6)@@<br><br>\n\n\n\t<</if>>\n\t<<set $StrengthBase to Math.clamp($StrengthBase + 6, 1, 22)>>\n\t<<set $Strength to Math.clamp($Strength + 6, 1, 22)>>\n\n\t<<else>>\n\n\t<<set $ChoosePerk_HeavyLifter to true>>\n\t<<if $StatPerkStr is 2>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Strength +4)@@<br><br>\n\n\n\t<</if>>\n\t<<set $StrengthBase to Math.clamp($StrengthBase + 4, 1, 22)>>\n\t<<set $Strength to Math.clamp($Strength + 4, 1, 22)>>\n\n\t<<else>>\n\t/%a 3?%/\n\t<<if $StatPerkStr is 1>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Strength +2)@@<br><br>\n\n\n\t<</if>>\n\t<<set $StrengthBase to Math.clamp($StrengthBase + 2, 1, 22)>>\n\t<<set $Strength to Math.clamp($Strength + 2, 1, 22)>> \n\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t/%a 3?%/\n\t<<if $StatPerkCha is 3>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Charisma +6)@@<br><br>\n\n\n\t<</if>>\n\t<<set $CharismaBase to Math.clamp($CharismaBase + 6, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma + 6, 1, 22)>>\n\n\t<<else>>\n\n\t<<set $ChoosePerk_EffortlessBeauty to true>>\n\t/%a 3?%/\n\t<<if $StatPerkCha is 2>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Charisma +4)@@<br><br>\n\n\n\t<</if>>\n\t<<set $CharismaBase to Math.clamp($CharismaBase + 4, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma + 4, 1, 22)>>\n\n\t<<else>>\n\t/%a 3?%/\n\t<<if $StatPerkCha is 1>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Charisma +2)@@<br><br>\n\n\n\t<</if>>\n\t<<set $CharismaBase to Math.clamp($CharismaBase + 2, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma + 2, 1, 22)>> \n\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t/%a 3?%/\n\t<<if $StatPerkCon is 3>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution +6)@@<br><br>\n\n\n\t<</if>>\n\t<<set $Constitution to Math.clamp($Constitution + 6, 1, 30)>>\n\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase + 6, 1, 30)>>\n\t/%a 3?%/\n\t<<if $StatPerkAgi is 3>>\n\t\t<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n\t<<set $AgilityBase to Math.clamp($AgilityBase + 2, 1, 22)>> \n\n\t<</if>>\n\n\t<<else>>\n\n\t<<set $ChoosePerk_HardenedDurability to true>>\n\t/%a 3?%/\n\t<<if $StatPerkCon is 2>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution +4)@@<br><br>\n\n\n\t<</if>>\n\t<<set $Constitution to Math.clamp($Constitution + 4, 1, 30)>>\n\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase + 4, 1, 30)>>\n\n\t<<else>>\n\t/%a 3?%/\n\t<<if $StatPerkCon is 1>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution +2)@@<br><br>\n\n\n\t<</if>>\n\t<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase + 2, 1, 30)>> \n\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\n\t<<else>>\n\t/%a poly?%/\n\t<<if $Status_PolyDebuff gt 0>>\n\t\t<<set $Status_PolyDebuff = $Status_PolyDebuff + 1>> \n\n\t<</if>>\n\t<</if>>
/%a Wear %/\n<<if $Item_Tiara is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<if $Item_MaidBonnet is "worn">>\n\tWhile you're wearing a bonnet you can't also wear a tiara. \n<br><br>\n[[Return|Go Back]]\n<br><br>\n\t<<else>>\n\t<<display 'Item-Tiara-Pic'>>\n\tYou gingerly place the tiara upon your head.\n\t<br><br>\n\t<<display 'Item-Tiara-Wearable'>>\n\t<</if>>\n\n<<else>>\n<<display 'Item-MaidBonnet-Remove'>>\n<<display 'Item-Tiara-Wearable'>>\n<</if>><</if>>
<<if $Item_RegularClothes is "worn">><<print $txt_wearing_your_usual_clothes>><<elseif $Item_TavernWenchDress is "worn">>wearing a loose bodice cut incredibly low to best show off your chest and a very short cut skirt that is only there to accentuate your hips rather than to do anything about your modesty<<elseif $Item_SoddenClothes is "worn">>wearing sticky sodden clothes that reek of ale and cum<<elseif $Item_SkimpyTop is "worn" and $Item_Loincloth is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a skimpy top and a wispy borderline transparent loincloth<<elseif $Item_SkimpyTop is "worn" and $Item_Loincloth is "worn">>wearing a skimpy top, <<if $Item_ShortSkirt is "worn">>a short skirt, <</if>>a wispy borderline transparent loincloth<<elseif $Item_SkimpyTop is "worn" and $Item_Thong is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a skimpy top<<if $Item_ShortSkirt is "worn">>, a short skirt, <</if>> and a snugly fitting thong<<elseif $Item_SkimpyTop is "worn" and $Item_Thong is "worn">>wearing a skimpy top, <<if $Item_ShortSkirt is "worn">>a short skirt, <</if>>a snugly fitting thong<<elseif $Item_SkimpyTop is "worn" and $Item_ShortSkirt is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a skimpy top and a short skirt<<elseif $Item_SkimpyTop is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a skimpy top which admittedly is better than nothing, which is exactly what you have covering your crotch right now<<elseif $Item_SkimpyTop is "worn">>only wearing a skimpy top<<elseif $Item_FishnetTop is "worn" and $Item_Loincloth is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a fishnet top<<if $Item_ShortSkirt is "worn">>, a short skirt, <</if>> and a wispy borderline transparent loincloth<<elseif $Item_FishnetTop is "worn" and $Item_Loincloth is "worn">>wearing a fishnet top, <<if $Item_ShortSkirt is "worn">>a short skirt, <</if>>a wispy borderline transparent loincloth<<elseif $Item_FishnetTop is "worn" and $Item_Thong is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a fishnet top<<if $Item_ShortSkirt is "worn">>, a short skirt, <</if>> and a snugly fitting thong<<elseif $Item_FishnetTop is "worn" and $Item_Thong is "worn">>wearing a fishnet top, <<if $Item_ShortSkirt is "worn">>a short skirt, <</if>>a snugly fitting thong<<elseif $Item_FishnetTop is "worn" and $Item_ShortSkirt is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a fishnet top and short skirt<<elseif $Item_FishnetTop is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a fishnet top which admittedly is better than nothing, which is exactly what you have covering your crotch right now<<elseif $Item_FishnetTop is "worn">>only wearing a fishnet top<<elseif $Item_ShortSkirt is "worn" and $Item_Loincloth is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a short skirt and a wispy borderline transparent loincloth<<elseif $Item_ShortSkirt is "worn" and $Item_Loincloth is "worn">>wearing a short skirt, a wispy borderline transparent loincloth<<elseif $Item_ShortSkirt is "worn" and $Item_Thong is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a short skirt and a snugly fitting thong<<elseif $Item_ShortSkirt is "worn" and $Item_Thong is "worn">>wearing a short skirt, a snugly fitting thong<<elseif $Item_ShortSkirt is "worn" and $Item_Leotard is "worn">>wearing a skintight rubber leotard accented with a short skirt<<elseif $Item_ShortSkirt is "worn" and $Item_Rags is "worn">>reduced to wearing loose rags apart from an intact short skirt<<elseif $Item_ShortSkirt is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a short skirt which admittedly is better than nothing, which is exactly what else you have covering your crotch right now<<elseif $Item_ShortSkirt is "worn">>only wearing a short skirt<<elseif $Item_Loincloth is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn" and $Item_Rags neq "worn">>wearing a wispy borderline transparent loincloth that just about covers your crotch area, but your chest is left completely bare<<elseif $Item_Loincloth is "worn" and $Item_Rags neq "worn">>wearing only a wispy borderline transparent loincloth that just about covers your crotch area<<elseif $Item_Loincloth is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn" and $Item_Rags is "worn">>reduced to wearing loose rags to provide some modicorum of decency to your chest with a wispy borderline transparent loincloth that just about covers your crotch area<<elseif $Item_Loincloth is "worn" and $Item_Rags neq "worn">>wearing only few torn rags, a wispy borderline transparent loincloth that just about covers your crotch area<<elseif $Item_Thong is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a very small and snugly fitting thong, but your chest is currently completely bare<<elseif $Item_Thong is "worn">>wearing only a very small and snugly fitting thong<<elseif $Item_Sling is "worn">>wearing an insubstantial rubber sling which is somehow managing to cover your nipples without coming out of place, most the time anyway, along with scandalously covering on your crotch, while riding up between your cheeks<<elseif $Item_Leotard is "worn" and $Item_ChainManacles neq "worn" and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>wearing a rubber leotard that is entirely skintight and leaves absolutely nothing to the imagination<<elseif $Item_Leotard is "worn">>wearing a skintight rubber leotard<<elseif $Item_Rags is "worn">>reduced to wearing loose rags that don't do much to cover you up<<elseif $Item_TangleInfestation is "worn">>covered with the tangle infection that you picked up in the underground forest. Vines encircle your limbs, neck and breasts while sucking plants pinch your nipples tightly. Solid wooden bark covers your ass and your crotch completely as thick vines fill both of your holes<<elseif $Item_BondsofInsanity is "worn">>wearing a top of heavy, very solid plates of metal bonded to your breasts that cover your nipples entirely and locked around your crotch is a chastity belt keeping two huge plugs inside that fill you up entirely and is decorated with a very obvious heart shaped lock<<elseif $Item_BlackHarness is "worn">>wearing a tight harness made up of straps and rings that criss-cross your bare skin and pretty much only accomplishes the task of showing off your assets<<else>>entirely exposed<</if>><<if $Item_ChainManacles is "worn" and $Item_ArmBinder is "worn">>, and your arms are confined in a restrictive arm binder, while your legs are bound by a length of chain securing metal rings on your ankles forcing you to take short mincing steps<<elseif $Item_ArmBinder is "worn">>, and your arms are confined in a restrictive arm binder<<elseif $Item_ChainManacles is "worn"and $Item_RopeBindings is "worn">>, your wrists are tightly secured together by knotted rope, and your legs are bound by a length of chain securing metal rings on your ankles forcing you to take short mincing steps<<elseif $Item_ChainManacles is "worn">>, and your legs are bound by a length of chain securing metal rings on your ankles forcing you to take short mincing steps<<elseif $Item_RopeBindings is "worn">>, and your <<print $txt_legs>> and wrists are tightly secured together by knotted rope<</if>>
/%a Remove %/\n<<if $Item_ChainManacles is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and get these manacles off first.\n\t<<else>>\n\tThe metal cuffs of the manacles have been magically wielded to your ankles. Even with the help of a skilled blacksmith you're still not sure you could remove them.\n\t<br><br>\t\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<set $Item_ChainManacles to "">>\n\t<<display 'perksitem-FullMetalProtection-removal'>>\n\t<<if $Item_ChainManacles_Enchant is "" or $Item_ChainManacles_Enchant is "Cursed ">>\n\t<<else>>\n\t\t<<set $Enchant_2 to $Item_ChainManacles_Enchant>>\n\t\t<<set $Enchant_1 to $Item_ChainManacles_Level>>\n\t\t<<display 'disenchant'>>\n\t\t<<set $Item_ChainManacles_Enchant to "">>\n\t\t<<set $Item_ChainManacles_Level to "">>\n\t<</if>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 4>>\n<</if>><</if>>
<<set $d6_0 to random(1, 6)>>\n<<set $Counter_Fetters = $Counter_Fetters + 1>>\n/%a Tangle - need to move this%/\n\n<<if $Item_TangleInfestation is "worn" and $d6_0 gt 4 and $Item_Tangle_Escape is true>>\n\t<<display 'playerleave tangle'>>\n/%a bonds of insanity - need to move this%/\n\n<<elseif $Item_BondsofInsanity is "worn" and $d6_0 gte 5>>\n\t<<display 'playerleave bonds'>>\n/%a 3 count and not Succubus?%/\n<<elseif $Counter_Fetters gte 3 and $Var_PlayerRace neq "Succubus" and $Time gte 20>>\n\t<<display 'playerleave fetters'>>\n/%a Shameless/Corrupted?%/\n<<elseif $Personality eq "Shameless" or $Item_TangleInfestation eq "worn" or $Personality eq "Corrupted">>\n<<else>>\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<if $Rating_Outfit gte 30 and $X gte 7>>\n\n\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 6, 0, 40)>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//30+ Male Outfit Rating (Degradation +6)//@@<br>\n\t\t<</if>>\n\t\t<<elseif $Rating_Outfit gte 20 and $X gte 5>>\n\n\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//20+ Male Outfit Rating (Degradation +4)//@@<br>\n\t\t<</if>>\n\t\t<<elseif $Rating_Outfit gte 10 and $X gte 3>>\n\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//10+ Male Outfit Rating (Degradation +2)//@@<br>\n\t\t<</if>>\n\t\t<</if>>\n\n\t<<else>>\n\t\t<<if $Rating_Outfit gte 30 and $X gte 8>>\n\n\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 5, 0, 40)>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//30+ Outfit Rating (Degradation +5)//@@<br>\n\t\t<</if>>\n\t\t<<elseif $Rating_Outfit gte 20 and $X gte 6>>\n\n\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 3, 0, 40)>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//20+ Outfit Rating (Degradation +3)//@@<br>\n\t\t<</if>>\n\t\t<<elseif $Rating_Outfit gte 10 and $X gte 4>>\n\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//10+ Outfit Rating (Degradation +1)//@@<br>\n\t\t<</if>>\n\t\t<</if>>\n\n\n\t<</if>>\n\n\t\t<<if $Timer_AnalComp gt 0>>\n\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Anal Compulsion (Degradation +1)//@@<br>\n\t\t<</if>>\n\t\t<</if>>\n\t/%a Intelligent?%/\n\t<<if $Intelligence gte 14>>\n\t<<if $Humiliation eq 1 or $Humiliation eq 5 or $Humiliation eq 9 or $Humiliation eq 15 or $Humiliation eq 19 or $Humiliation eq 21 or $Humiliation eq 25 or $Humiliation eq 29>>\n\t\t<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//14+ Intelligence (Degradation +1)//@@<br>\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t/%a Humiliated?%/\n\t<<if $Humiliation gt $HumiliatedCheck and $Personality neq "Humiliated">>\n\t\t<<display 'playerleave Humiliated'>>\n\t\t/%a PAUSE HERE %/\n\t<<elseif $Humiliation lte $HumiliatedCheck and $Personality eq "Humiliated">>\n\t\t<<set $Personality to $PersonalitY_Backup>>\n\n\t\tYou're feeling a bit better about yourself. Maybe you really can survive down here, you think to yourself, and it's really not all that bad...\n<br><br>\n\t\t/%a PAUSE HERE %/\n\t<<elseif $Humiliation gte 40 and $perks.indexOf("Savage Fury") lte 0>>\n\t\t<<set $Humiliation_Total = $Humiliation_Total + 1>>\n\t\t/%a Shameless?%/\n\t\t<<if $Humiliation_Total eq 5 and $Option_Cocksize eq 0>>\n\t\t\tIt's all too much, far, far too much... Your mind breaks and the concept of shame becomes something foreign to you entirely. Now you will crave the degradation and you can't get enough of it.\n<br><br>\n\t\t\t/%a Cock%/\n\t\t\t<<if $Var_Cocksize gt 0>>\n\t\t\t\t<<set $Var_Cocksize to 0>>\n\t\t\t\t/%a Cock%/\n\t\t\t\t<<if $Var_Cocksize eq 0>>\n\t\t\t\t\t<<set $Desc_Cock to " and a new pussy where your cock used to be,">>\n\n\t\t\t\t\t<<set $Var_PlayerGender to "Female">>\n\n\t\t\t\t\tWhat few vestiges of your masculinity melt away entirely and you wordlessly scream in uncontrollable bliss as a slit open wide in between your legs. You pant in desire as you feel a new ache that longs to be filled and soon. \n<br><br>\n\t\t\t\t<<else>>\n\n\t\t\t\t\tWith your sense of self and masculinity so wounded the fetters leeches away at your body and shrinking your penis.\n<br><br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<set $Personality to "Shameless">>\n\n\t\t\t/%a PAUSE HERE %/\n\n\t\t\t<<set $Succu_Shameless to true>>\n\t\t<<else>>\n\t\t\t<<set $Humiliation = $Humiliation - 10>>\n\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//40+ Degradation (Degradation -10)//@@<br>\n\t<</if>>\n\t\t<</if>>\n\n\t<<elseif $perks.contains("Savage Fury") and $Timer_Silence is 0 and $Buff_SavageFury is false and $Humiliation is 40>>\n\t\t<<set $Buff_SavageFury to true>>\n\t\t<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(+2 Str, +2 Agi, +2 Con)@@\n\t\t<</if>>\n\t\t/%a blind timer removed so need to do the strength and $Agility buff, also possibly need to have the savage fury buff text being added to under StatusEffects %/\n\t<<elseif $Humiliation gte 30>>\n\t\t<<set $Humiliation = $Humiliation - 5>>\n\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//30+ Degradation (Degradation -5)//@@<br>\n\t<</if>>\n\t<<elseif $Humiliation gte 20>>\n\t\t<<set $Humiliation = $Humiliation - 2>>\n\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//20+ Degradation (Degradation -2)//@@<br>\n\t<</if>>\n\t<</if>>\n<</if>>
/%a 4?%/\n<<if $Sex_Intensity eq 4>>\n\n\t<<set $Sex_Intensity to 1>>\n\n/%a 4?%/\n<<elseif $Sex_Intensity lte 6>>\n\n\t<<set $Sex_Intensity to 2>>\n<<else>>\n\n\t<<set $Sex_Intensity to 3>>\n<</if>>\n/%a<<set $Debuff_Agi to 0>>\n greater than 5?\n<<if $SexAddInt gte 5>>\n\t<<set $SexAddInt = $SexAddInt - $Sex_Intensity>>\n<</if>>\ngreater than 5?\n<<if $SexAddCha gte 5>>\n\t<<set $SexAddCha = $SexAddCha - $Sex_Intensity>>\n<</if>>\ngreater than 5?\n<<if $Var_BondsInt gte 5>>\n\t<<set $Var_BondsInt = $Var_BondsInt - $Sex_Intensity>>\n\t<<set $Var_BondsInt = $Var_BondsInt + 1>>\n<</if>>\ngreater than 5?\n<<if $Var_BondsCha gte 5>>\n\t<<set $Var_BondsCha = $Var_BondsCha - $Sex_Intensity>>\n\n\t<<set $Var_BondsCha = $Var_BondsCha + 1>>\n\n<</if>>%/
\t\t/% note: this looks likes it could be wrong this being here due to the twine changes? decided this was correct so removed the setting of rest to false here %/\n\n\t\t\n\t\t/%a crawling?%/\n\t\t<<if $txt_walk eq "drag yourself" or $txt_walk eq "crawl">>\n\t\t\t/%a strength?%/\n\t\t\t<<if $Strength gt 1>>\n\t\t\t/%a race%/\n\t\t\t<<if $Var_PlayerRace eq "lamia" or $Heritage eq "lamia">>\n\n\t\t\t<<set $txt_kneel to "bend forward">>\n\n\n\t\t\t<<set $txt_downwards to "downwards">>\n\n\n\t\t\t<<set $txt_walk to "slither">>\n\n\n\t\t\t<<set $txt_walking to "slithering">>\n\n\n\t\t\t<<else>>\n\n\t\t\t<<set $txt_walking to "walking">>\n\n\n\t\t\t<<set $txt_walk to "walk">>\n\n\n\t\t\t<<set $txt_downwards to "down to your knees">>\n\n\n\t\t\t<<set $txt_kneel to "kneel">>\n\n\t\t\t<</if>>\n\t\t\t/%a Text Passage %/\n\t\t\tWith your restored strength you manage to pick yourself back up again.\n\t\t\t<br><br>\n\t\t\t\t\n\t\t\t<<else>>\n\t\t\t/%a Shameless/Corrupted?%/\n\t\t\t<<if $Personality eq "Shameless" or $Item_TangleInfestation is "worn" or $Personality eq "Corrupted">>\n\t\t\t<<else>>\n\t\t\t/%a Text Passage %/\n\t\t\tYou can only <<print $txt_walk>> through the dungeon in a humiliating display of your total helplessness which is not at all helping your current state of mind.\n\t\t\t<br><br>\n\n\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 5, 0, 40)>>\n\t\t\t\t\n\t\t\t<</if>>\n\t\t\t<</if>>\n\n\t\t<</if>>\n\t\t/%a silence?%/\n\t\t<<if $Timer_Silence gt 0>>\n\n\t\t\t<<set $Timer_Silence = $Timer_Silence - 1>>\n\n\t\t\t/%a silence?%/\n\t\t\t<<if $Timer_Silence eq 0>>\n\t\t\t/%a Silence - done%/\n\n\t\t\t/%a Marked by Nature%/\n\t\t\t<<if $perks.contains("Marked by Nature")>>\n\n\t\t\t<<set $Action_MarkedbyNature_Ash to true>>\n\n\t\t\t<<set $Action_MarkedbyNature_Birch to true>>\n\n\t\t\t<<set $Action_MarkedbyNature_Oak to true>>\n\n\t\t\t<<set $Action_MarkedbyNature_Willow to true>>\n\n\n\t\t\t<</if>>\n\t\t\t<<set $StatusEffects.delete("Silenced @@color:#339999;(All Perks disabled aside from pure stat ones)@@")>>\n\n\t\t\t/%a Text Passage %/\n\t\t\tAs you make your way through the dungeon the pink energy encircling around your neck finally dissipates into a cloud of fine sparkles before fading away entirely.\n\t\t\t<br><br>\n\t\t\t\t\n\t\t\t/%a pause went here%/\t\t\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<display 'Exits Main'>>
/%a Remove %/\n<<if $Item_PaddedCuffs is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take the cuffs off first.\n\t<br><br>\n\t<<else>>\n\tYou try and slide the padded cuffs off your arms, but they're locked so tightly on that you don't make any headway. Not like you could get them past the fel-fetters even if you could shift them even that far. \n\n\t<br><br>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'perksitem-FullMetalProtection-removal'>>\n\t<<set $Item_PaddedCuffs to "">>\n\t<<if $Item_PaddedCuffs_Enchant is "" or $Item_PaddedCuffs_Enchant is "Cursed ">>\n\t<<else>>\n\t\t<<set $Enchant_2 to $Item_PaddedCuffs_Enchant>>\n\t\t<<set $Enchant_1 to $Item_PaddedCuffs_Level>>\n\t\t<<display 'disenchant'>>\n\t\t<<set $Item_PaddedCuffs_Enchant to "">>\n\t\t<<set $Item_PaddedCuffs_Level to "">>\n\t<</if>>\n\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 2>><</if>>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[item gold tiara]]<br><br>\n<</if>>
\t<<set $EndGameNumbers_Impr = $EndGameNumbers_Impr + 1>>\n\t<<set $Imprisoned_Diff to 0>>\n/%a Enslaved?%/\n<<if $Imprisoned is true>>\n\t\t/%a beastkin%/\n\t<<if $Region is "Beastkin">>\n\t\t\n\t<<set $Item_SlaveCollar_Race to $Region>> \n\n\n\t<</if>>\n\t/%a draenei%/\n\t<<if $Region is "Draenei">>\n\t\t\n\t<<set $Item_SlaveCollar_Race to $Region>> \n\n\t<</if>>\n\t/%a orc%/\n\t<<if $Region is "Orc">>\n\t\t\n\t<<set $Item_SlaveCollar_Race to $Region>> \n\n\n\t<</if>>\n\t/%a goblin%/\n\t<<if $Region is "Goblin">>\n\t\t\n\t<<set $Item_SlaveCollar_Race to $Region>> \n\n\t<</if>>\n\t/%a Dwarf%/\n\t<<if $Region is "Dwarf">>\n\t\t\n\t<<set $Item_SlaveCollar_Race to $Region>> \n\n\t<</if>>\n\t/%a Elf%/\n\t<<if $Region is "Elf">>\n\t\t\n\t<<set $Item_SlaveCollar_Race to $Region>> \n\n\n\t<</if>>\n\t/%a troll%/\n\t<<if $Region is "Troll">>\n\t\t\n\t<<set $Item_SlaveCollar_Race to $Region>> \n\n\n\t<</if>>\n\t/%a human%/\n\t<<if $Region is "Human">>\n\t<<set $Item_SlaveCollar_Race to $Region>> \n\t<</if>>\n\n<<else>>\n\t<<set $Imprisoned to true>>\n\t/%a displaying text%/\n\t\t\n\tThe first sign that you've found some place that you really should not be is when all the heavily armed <<print $RaceGroup>> crowd surround you. \n\t<br><br>\n<</if>>\n\n<<set $Action_Rest to true>>\n\n/%a humans?%/\n<<if $RaceGroup is "humans">>\n\t/%a Binders%/\n\t<<set $Location_Pr_Hu = $Location_Pr_Hu + 1>>\t\n\t<<display 'Prison-Humans'>>\n<</if>>\n/%a trolls?%/\n<<if $RaceGroup is "trolls">>\n\t<<set $Location_Pr_Tr = $Location_Pr_Tr + 1>>\n\t<<display 'Prison-Trolls'>>\n<</if>>\n/%a draenei?%/\n<<if $RaceGroup is "draenei">>\n\t/%a Sex Addict%/\n\t<<set $Location_Pr_Dr = $Location_Pr_Dr + 1>>\n\t<<display 'Prison-Draenei'>>\n\n<</if>>\n/%a dwarves?%/\n<<if $RaceGroup is "dwarves">>\n\t/%a top%/\n\t<<set $Location_Pr_Dw = $Location_Pr_Dw + 1>>\n\t<<display 'Prison-Dwarf'>>\n<</if>>\n/%a beastkin?%/\n<<if $RaceGroup is "beastkin">>\n\t/%a top%/\n\t<<set $Location_Pr_Be = $Location_Pr_Be + 1>>\n\t<<display 'Prison-Beastkin'>>\n<</if>>\n/%a orcs?%/\n<<if $RaceGroup is "orcs">>\n\t/%a top%/\n\t<<set $Location_Pr_Or = $Location_Pr_Or + 1>>\n\t<<display 'Prison-Orc'>>\n<</if>>\n/%a goblins?%/\n<<if $RaceGroup is "goblins">>\n\t/%a Bonds%/\n\t<<set $Location_Pr_Go = $Location_Pr_Go + 1>>\n\t<<display 'Prison-Goblin'>>\n<</if>>\n/%a elves?%/\n<<if $RaceGroup is "elves">>\n\t/%a clothes%/\n\t<<set $Location_Pr_El = $Location_Pr_El + 1>>\n\t<<display 'Prison-Elf'>>\n\n<</if>>\n\n/%a note: room name was changed to prison%/\n/%a note: Pause went here - so added extra passage link to Imprisoned%/\n/%a fetters?%/\n/%a room refresh removed here%/\n\n/%a note: Blind timer removed here%/\n\n
<<set $txt_walking to "walking">>\n<<set $txt_your_legs_spread to "your legs spread">>\n<<set $txt_legs_spread_wide to "legs spread wide">>\n<<set $txt_walk to "walk">>\n<<set $txt_knees to "knees">>\n<<set $txt_thighs to "thighs">>\t\t\t\t\n<<set $txt_legs to "legs">>\t\n<<set $txt_leg to "leg">>\t\n<<set $txt_toes to "toes">>\t\n<<set $txt_your_foot to "your foot">>\n<<set $txt__between_your_legs to " between your legs">>\n<<set $txt_stumblesway to "stumble">>\n<<set $txt_stumbleslide to "stumble">>\n<<set $txt_kneel to "kneel">>\n<<set $ItemArray_feet to "@@color:#cccccc;//Feet://@@<br>">>\n<<set $ItemArray_legs to "@@color:#cccccc;//Legs://@@<br>">>\n<<set $ItemArray_ankles to "@@color:#cccccc;//Ankles://@@<br>">>
<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[draeneidom_trollsub_male_female_sex_duo]]\n<br><br>\n<</if>>\nAt the sight of his incredibly erect cock you wordlessly bend over and wait. \n<br><br>\nHis tail wraps around your waist and pulls you back onto his immense shaft.\n<br><br>\n/%a fucking/oral slow%/\n<<if $Z gte 1 and $Z lte 2>>\nYou are fucked slowly from behind in your <<print $txt_sex>> while the tail slips into your mouth and [[slides slowly over your tongue.|Draenei Final]]\n<br><br>\n<</if>>\n/%a fucking gent/oral slow%/\n<<if $Z eq 3>>\nYou are fucked gently from behind in your <<print $txt_sex>> while the tail slips into your mouth and [[slides slowly over your tongue.|Draenei Final]]\n<br><br>\n<</if>>\n/%a fucking gent/oral normal%/\n<<if $Z eq 4>>\nYou are fucked gently from behind in your <<print $txt_sex>> while the tail [[slips into your mouth for your to suck on.|Draenei Final]] \n<</if>>\n/%a fucking rough - solo%/\n<<if $Z eq 5>>\nYou are fucked roughly from behind in your <<print $txt_sex>> while the tail [[slips into your mouth for your to suck on.|Draenei Final]] \n<br><br>\n<</if>>\n/%a fucking rough - group%/\n<<if $Z eq 6>>\nYou are fucked roughly from behind in your <<print $txt_sex>> while another draenei [[slips his cock into your mouth for you to suck on.|Draenei Final]]\n<br><br>\n<</if>>\n/%a fucking hard - group%/\n<<if $Z eq 7>>\nYou are fucked hard from behind in your <<print $txt_sex>> while another draenei forces his cock into your mouth and [[deep throats you without mercy.|Draenei Final]] \n<br><br>\n<</if>>
/%a Examine %/\n<<display 'Item-SkimpyTop-Pic'>>\n\nA skimpy top which barely even does the job of covering your nipples let alone any larger area.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Drink %/\n<<set $Potion_2 to $Potion_BubblingGreen_Type>>\n<<if $Potion_BubblingGreen_Drank is true>>\n<<else>>\n<<set $Potion_BubblingGreen_Drank to true>>\n<</if>>\n<<display 'potion'>>\n<<set $Potion_BubblingGreen to "">>
/%a oral norm - solo%/\n<<if $Z gte 4 and $Z lte 5>>\n/%a displaying text%/\n\t\nThe dwarf inserts a dildo in your ass first and then orders you to start sucking his cock and promises dire consequences should you bite or let the dildo fall. \n<br><br>\n\n\n<</if>>\n/%a oral norm - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nThe dwarf inserts a dildo in your ass first and then orders you to start sucking his friend's cock as hard as you can and promises dire consequences should you bite or let the dildo fall. \n<br><br>\n\n\n<</if>>\n/%a oral fuck%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nThe dwarf inserts a dildo in your ass first and then orders you to start deepthroating his friend's cock as hard as you can and promises dire consequences should you bite or let the dildo fall. \n<br><br>\n\n\n<</if>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\n/%a displaying text%/\n\t\nThe dwarf inserts a dildo in your ass first and then orders you to start slowly sucking his cock and promises dire consequences should you bite or let the dildo fall. \n<br><br>\n\n\n<</if>>\n\n[img[elfssub_dwarfdom_sex_male_female_duo]]
/%a Dwarves?%/\n\n<<if $Region is "Dwarves">>\n\t<<set $Wounding to 1>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Modifier - Evaded (-20) = <<print $Wounding>>//@@<br>\n\t\t@@color:#cccccc;//Agility Check Target = *Success*//@@<br>\n\t<</if>>\n\n<<elseif $Strength gt 1 and $Item_ChainManacles neq "worn" and $Item_RopeBindings neq "worn" and $Constitution gt 1 and $perks.contains("Uncanny Evasion") and $Timer_Silence eq 0 and $Agility gte $Wounding>>\n\t/%a group?%/\n\n\t<<if $Z gte 6>>\n\n\t\t<<set $Wounding = $Wounding + 12>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier - Uncanny Evasion (+12) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 8>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier - Uncanny Evasion (+8) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t<</if>>\n\t<</if>>\n<<elseif $Z gte 6>>\n\n\t<<set $Wounding = $Wounding + 16>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Difficulty Modifier - Group (+16) = <<print $Wounding>>//@@<br>\n\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t<</if>>\n<<else>>\n\n\t<<set $Wounding = $Wounding + 12>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Difficulty Modifier (+12) = <<print $Wounding>>//@@<br>\n\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t<</if>>\n<</if>>\n\n/%a Agi?%/\n\n<<if $Agility gte $Wounding>>\n\t<<set $EndGameNumbers_Esc_Succ = $EndGameNumbers_Esc_Succ + 1>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Succeeded!//@@<br>\n\t<</if>>\n\t\n\t<<set $Z to 10>>\n\n\t/%a Class?%/\n\n\t<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class eq "deceiver">>\n\t<<else>>\n\n\t\t<<set $Class_TrackerFlee = $Class_TrackerFlee + 2>>\n\n\t\t/%a 10?%/\n\n\t\t<<if $Class_TrackerFlee gte 10>>\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Rogue +2 (<<print $Class_TrackerFlee>>/10)//\n\t\t\t\t//''New class unlocked''//@@<br>\n\t\t\t<</if>>\n\n\t\t\t<<set $Class to "rogue">>\n\n\t\t<<else>>\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Rogue +2 (<<print $Class_TrackerFlee>>/10)//@@<br>\n\t\t\t<</if>>\n\t\t\t\n\t\t<</if>>\n\t<</if>>\n\t\t\t\n\t/%a Dwarves?%/\n\n\t<<if $Region is "Dwarves">>\n\n\t\tYou easily outpace the dwarves with their short stumpy legs now that they have lost the element of surprise. Soon enough you hear the sounds of their pursuit fading as you flee away [[down the twisty dark tunnels of the dungeon.|Resistance Last]] \n<br><br>\n\t<<else>>\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\n\t\t\tYou rush past the <<print $Region>> and manage to dodge, weave and evade long enough for them to eventually lose you [[in the twisty dark tunnels of the dungeon.|Resistance Last]] \n<br><br>\n\t\t<<else>>\n\n\t\t\tYou rush past the <<print lcfirst($Region)>> and manage to dodge, weave and evade long enough for them to eventually lose you [[in the twisty dark tunnels of the dungeon.|Resistance Last]] \n<br><br>\n\t\t<</if>>\n\t<</if>>\n\n\t<<set $Resisted to 1>>\n\n\t<<set $Humiliation to Math.clamp($Humiliation -4, 1, 40)>>\n\n\t/%a Sex Addict%/\n\n\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\n\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\n\t<</if>>\n\n<<else>>\n\n\t<<set $Wounding = $Wounding - 4>>\n\n\t/%a Agi?%/\n\n\t<<if $Agility gte $Wounding>>\n\n\t\t<<set $EndGameNumbers_Esc_Part = $EndGameNumbers_Esc_Part + 1>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Partial Success (Target +4)//@@<br>/%a Class?%/\n\t\t<</if>>\n\n\t\t<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class eq "deceiver">>\n\t\t<<else>>\n\n\t\t\t<<set $Class_TrackerFlee = $Class_TrackerFlee + 1>>\n\n\t\t\t/%a 10?%/\n\n\t\t\t<<if $Class_TrackerFlee gte 10>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Rogue +1 (<<print $Class_TrackerFlee>>/10)//\n\t\t\t\t\t//''New class unlocked''//@@<br>\n\t\t\t\t<</if>>\n\t\t\t\t\n\t\t\t\t<<set $Class to "rogue">>\n\n\t\t\t<<else>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Rogue +1 (<<print $Class_TrackerFlee>>/10)//@@<br>\n\t\t\t\t<</if>>\n\t\t\t\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $Res_FleeClutches to true>>\n\t\tYou rush past the <<print $Region>> and manage to dodge, weave and evade long enough for them to eventually lose you in the twisty dark tunnels of the dungeon.\n<br><br>You race past another <<print lcfirst($Region)>>, but before you can make it past the next bend and out of sight you hear a //''*FWZAP*''// from behind and you are knocked sprawling as a burst of magical energy washes over your back. As the tendrils of darkness play about your body you just manage to get a look up at her still holding the smoking wand raised before she gives you a grin filled with dark promise, tucks the wand into her belt, and heads back up at the tunnel before the spell fully takes hold and [[the tendrils draw tightly around you.|Bondage trap]] \n<br><br>\t\n\n\t<<else>>\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\t\t/%a Gnomes%/\n\n\t\t\t<<if $Region is "Beastkin">>\n\n\t\t\t\tYou try to flee, but they're back on you in an instant and with them wrapped all over you it's completely impossible not to succumb to their skillful caresses and free use of their lengthy agile tongues. Within moments they have swiftly rendered you suitably docile and pliant for [[whatever they fancy doing to you.|Resistance Last]] \n\t\t\t<<else>>\n\n\t\t\t\tYou turn to try to flee, but the elves easily run you down without ever seeming to have to try at all. Realizing they're clear superiority [[you hang your head in submission.|Resistance Last]] \n\n\t\t\t<</if>>\n\n\t\t<<else>>\n\t\t/%a Gnomes%/\n\n\t\t\t<<if $Region is "Beastkin">>\n\n\t\t\t\tYou try to flee, but with her back on you in moments it's completely impossible to get away and you soon succumb to her skillful caresses and free use of a lengthy agile tongue. Within moments she has swiftly rendered you suitably docile and pliant for [[whatever she might fancy doing to you. |Resistance Last]] \n\t\t\t<<else>>\n\n\t\t\t\tYou turn to try to flee, but the elf easily runs you down without ever seeming to have to try at all. Realizing her clear superiority [[you hang your head in submission. |Resistance Last]] \n\n\t\t\t<</if>>\n\t\t\n\t\t<</if>>\n\t<</if>>\n\n<</if>>\n\n\n\n
<<set $d6 to random(1, 6)>>\n<<if $RoomName is "lair">>\n<<set $RoomPicture = "cave">>\n<<set $RoomRoomXtraDesc to "Whatever massive creature make it's home in this lair you really don't want to guess. Thankfully it doesn't appear to be here right now... Unless it can turn invisible, you really hope it can't turn invisible.">>\n<<elseif $RoomName is "corridor">>\n<<set $RoomPicture = "upgraded">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "hatchery">>\n<<set $RoomPicture = "hatchery">>\n<<set $RoomRoomXtraDesc to "You don't know what kind of creature will emerge from the eggs littering the floor and even stuck to the walls, or to what purpose they will be put to, but frankly you'd be happier not knowing.">>\n<<elseif $RoomName is "statuary">>\n<<set $RoomPicture = "statue2">>\n<<set $RoomRoomXtraDesc to "There are statues everywhere and all of them are suggestive at least ranging to utterly obscene. You can't quite shake the idea that some of the stone eyes are following you around the room with keen interest.">>\n<<elseif $RoomName is "storeroom">>\n<<set $RoomPicture = "storeroom">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "unused room">>\n<<set $RoomPicture = "unused room">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "hallway">>\n<<set $RoomPicture = "hallway">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "arcane conduit">>\n<<set $RoomPicture = "arcane conduit">>\n<<set $RoomRoomXtraDesc to "This room hums loudly with the barely restrained magical power within the conduit.">>\n<<elseif $RoomName is "high throughway">>\n<<set $RoomPicture = "high">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "workshop">>\n<<set $RoomPicture = "damp">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "pit">>\n<<set $RoomPicture = "pit">>\n<<set $RoomRoomXtraDesc to "Above the pit there are places for spectators to look down to where you are and you don't need to speculate too hard about what kind of displays take place here for their entertainment.">>\n<<elseif $RoomName is "slave quarters">>\n<<set $RoomPicture = "prison">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "armoury">>\n<<set $RoomPicture = "room2">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "forge">>\n<<set $RoomPicture = "forge">>\n<<set $RoomRoomXtraDesc to "The blast of heat from the still lit forge hits you in the face like a hammer and you quickly start sweating.">>\n<<elseif $RoomName is "shrine">>\n<<set $RoomPicture = "shrine2">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "bridge">>\n<<set $RoomPicture = "chasm">>\n<<set $RoomRoomXtraDesc to "While the bridge seems more than solid enough every so often along with the omnipresent sounds of drips echoing you are sure you can hear things moving in the water.">>\n<<elseif $RoomName is "cage room">>\n<<set $RoomPicture = "room2">>\n<<set $RoomRoomXtraDesc to "There are cages every where of various sizes all over the room. There's even a few hanging on chains from the ceiling. You shudder and hope that one of them is not in your immediate future.">>\n<<elseif $RoomName is "barracks" and $d6 lte 3>>\n<<set $RoomPicture = "room a">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "barracks" and $d6 gte 4>>\n<<set $RoomPicture = "room3">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "discipline room">>\n<<set $RoomPicture = "diciplin">>\n<<set $RoomRoomXtraDesc to "This room is dominated by a large rack and by all the whips, manacles and hooks for the temporary storage of slaves you shudder at the thought of the disciplining that takes place here.">>\n<<elseif $RoomName is "dining area">>\n<<set $RoomPicture = "dining room">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "training room">>\n<<set $RoomPicture = "room2">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "living area">>\n<<set $RoomPicture = "shrine">>\n<<set $RoomRoomXtraDesc to "">>\n<<elseif $RoomName is "apothecary">>\n<<set $RoomPicture = "apothecary">>\n\n<<set $RoomRoomXtraDesc to "You enter what looks to be some kind of apothecary going by all the vials and books.">>\n<<elseif $RoomName is "flesh pit">>\n<<set $RoomPicture = "fleshpit2">>\n\n<<set $RoomRoomXtraDesc to "You are stopped in your tracks by the sights, sounds and smells assaulting your mind and senses. The entire room is covered in a fel living flesh that coats the floor, walls and ceiling in entirity. At least a score of slaves are held firmly in place and are constantly violated given not a single pause just because their masters and mistresses have tired of them for now. Your mind threatens to snap entirely at the sight of the fate that could soon await you.">>\n<<elseif $RoomName is "slave market">>\n<<set $RoomPicture = "market">>\n\n\n<<set $RoomRoomXtraDesc to "You are going to be very careful here. Slaves with the glazed eyes of the completely broken are everywhere and the slavers and the potential mistresses and masters here for new stock are sure to take an interest if they notice you.">>\n<<elseif $RoomName is "alchemist lab">>\n<<set $RoomPicture = "lab">>\n\n\n<<set $RoomRoomXtraDesc to "Reagents and bottles are everywhere and there even appear to be some complete potions just lying around and waiting to be used.">>\n<<elseif $RoomName is "treasure vault">>\n<<set $RoomPicture = "vault">>\n\n\n<<set $RoomRoomXtraDesc to "You can't help but gasp at the wealth on display here. Then again it's not like you've got a large sack, and even if you did, you can't imagine that you'd be able to hold onto it all that long down here.">>\n<<elseif $RoomName is "library">>\n<<set $RoomPicture = "library">>\n\n\n<<set $RoomRoomXtraDesc to "There are arcane looking books packing every shelf. You could be here for years and not get through them all, assuming of course that you could even read them in the first place.">>\n\n<<else>>\n<<set $RoomPicture = "room a">>\n<<set $RoomRoomXtraDesc to "">>\n<</if>>
\n\t/%a blind?%/\n<<if $Timer_Blind gt 0 and $Item_Blindfold neq "worn">>\n\tYou settle down to wait for the magical blindness to wear off and try not to think about [[just how exposed and vulnerable you are right now.|Wait Blind]]\n\t<br><br>\n<<else>>\n\t<<set $Constitution to Math.clamp($Constitution + 1, 1, 30)>>\n\t/%a bondage?%/\n\t<<if $Item__RopeBindings is "worn" or $Item_ArmBinder is "worn">>\n\t/%a Text Passage %/\n\tYou settle into the ropes wrapping you tightly and try to position yourself to look as appealing as possible in your bondage. You're sure that sooner or later someone will help you out of your predicament. It's just a case of [[paying the price when they do so...|Wait pt 2]]\n\t<br><br>\n\t<<else>>\n\t<<set $Action_Wait to false>>\n\n\t/%a Text Passage %/\n\tYou decide to wait around here for awhile as after all [[it's not like you're trapped in an incredibly dangerous and depraved dungeon...|Wait pt 2]]\n\t<br><br>\n\n\t<</if>>\n\t\t\t<<if $Constitution gte $ConstitutionBase>>\n\n\t\t\t/%a change to math clamp %/\n\t\t\t\t<<set $Constitution to $ConstitutionBase>>\n\n\t\t\t<</if>>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t/%a Text Passage %/\n\t\t\t@@color:#339999;(Constitution +1)@@\n\t\t\t<</if>>\n\n\t/%a max?%/\n<</if>>\n
<<if $perksitem_LockedinLace gte 0>>\n\t<<set $perksitem_LockedinLace = $perksitem_LockedinLace - 1>>\n\t<<if $perks.contains("Locked in Lace") and $perksitem_LockedinLace gte 0>>\n\t<<set $Strength to Math.clamp($Strength - 1, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma - 1, 1, 22)>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Locked in Lace: Strength -1, Agility -1, Intelligence -1, Charisma -1)@@<br><br><</if>>\n\t<</if>>\n<</if>>\n<<display 'perksitem-AllNatural-gain'>>
/%a Examine %/\n\n<<display 'Item-BondsofInsanity-Pic'>>\nA top of heavy, very solid plates of metal bonded to your breasts that cover your nipples entirely and a chastity belt keeping two huge plugs inside that fill you up entirely and is decorated with a very obvious heart shaped lock.\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $Time = $Time + $X>>\n<</if>>\n\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\n/%a Race%/\n<<elseif $Var_PlayerRace eq "Human">>\n\t[img[addict_human_solo_sex]]<br><br>\n/%a race%/\n<<elseif $Var_PlayerRace eq "Demi-Angel">>\n\t[img[addict_angel_solo_female_sex]]<br><br>\n/%a race%/\n<<elseif $Var_PlayerRace eq "Draenei">>\n\t[img[addict_draeneisub_solo_sex]]<br><br>\n/%a race%/\n<<elseif $Var_PlayerRace eq "Lamia">>\n\t[img[adddict_lamia_solo_sexedit]]<br><br>\n/%a race%/\n<<elseif $Var_PlayerRace eq "Beastkin">>\n\t[img[addict_beastkinsub_solo_sexedit]]<br><br>\n/%a race%/\n<<elseif $Var_PlayerRace eq "Orc">>\n\t[img[addict_orcsub_sex_solo]]<br><br>\n/%a race%/\n<<elseif $Var_PlayerRace eq "Goblin">>\n\t[img[addict_goblin_solo_sex]]<br><br>\n/%a race%/\n<<elseif $Var_PlayerRace eq "Troll">>\n\t[img[addict_troll_solo_sexedit]]<br><br>\n<<else>>\n\t[img[addict_elf_solo_sexedit]]<br><br>\n<</if>>\n\n\n<<if $SexAddict eq 2>>\n\tYou can't take it any more as the increasing need to be fucked hard and to be treated like the slut that you suspect you are overtakes you and you fall to the floor desperately struggling in your bonds.\n<br><br>\n\tIt takes you awhile to remember that you do have an appendage free that you can use and soon you're thrusting your tail in and out of your cunt until you bring yourself to a massive orgasm. Even after that you are no here near fully satisfied and still need to find someone to properly satisfy your whorish cravings soon.\n<br><br>\n<<else>>\n\n\tYou can't take it any more as the increasing need to be fucked hard and to be treated like the slut that you suspect you are overtakes you and you fall to the floor desperately clutching at your tits and aching pussy.\n<br><br>\n\tYou bring yourself to a massive orgasm upon your dancing fingers. Even after that you are no where near fully satisfied and still need to find someone to properly satisfy your whorish cravings soon.\n<br><br>\n<</if>>\n\n<<set $Time = $Time + $X>>\n/%a Charisma?%/\n<<if $Charisma gte $Intelligence>>\n\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Charisma -1)@@<br><br>\n\t<</if>>\n\n\t<<set $SexAddCha = $SexAddCha + 1>>\n\n\t<<set $Charisma to Math.clamp($Charisma - 1, 1, 22)>>\n<<else>>\n\t<<set $SexAddInt = $SexAddInt + 1>>\n\n\t<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Intelligence -1)@@<br><br>\n\t<</if>>\n<</if>>\n\n<<set $Arousal = $Arousal - 8>>\n\n<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\n/%a 10?%/\n<<if $Arousal gte 10>>\n\t<<set $Arousal = $Arousal + 4>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal -4)//@@<br><br>\n\t\t<</if>>\n<<else>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal -8)//@@<br><br>\n\t\t<</if>>\n<</if>>\n<<set $Sated to true>>\n<<display 'Arousal'>>
<<display 'Room Variables'>>\nHow much feedback would you like to see?\n<br><br>\n-[[None at all|Feedback_None at all]]<br>\n-[[Dice rolls only|Feedback_Dice rolls only]]<br>\n-[[Stat gains/losses only|Feedback_stat gainslosses only]]<br>\n-[[All feedback displayed|Feedback_All feedback displayed]]<br>\n-[[I just want to get into the game (skips everything).|Feedback_Skipped]]\n<br><br>\n<<display 'MapGeneration'>>\n<<display 'Name'>>\n<<display 'Lamia text'>>\n<<display 'Items Gen'>>\n<<set $Location_BetoDr to 0>>\n<<set $Location_BetoOr to 0>>\n<<set $Location_BetoGo to 0>>\n\t<<set $Location_Pr_Be to 0>>\n<<set $Location_DrtoEl to 0>>\n<<set $Location_DrtoBe to 0>>\n<<set $Location_DrtoDw to 0>>\n\t<<set $Location_Pr_Dr to 0>>\n<<set $Location_OrtoBe to 0>>\n<<set $Location_OrtoGo to 0>>\n<<set $Location_OrtoTr to 0>>\n\t<<set $Location_Pr_Or to 0>>\n<<set $Location_EltoDr to 0>>\n<<set $Location_EltoDw to 0>>\n<<set $Location_EltoHu to 0>>\n\t<<set $Location_Pr_El to 0>>\n<<set $Location_GotoBe to 0>>\n<<set $Location_GotoOr to 0>>\n<<set $Location_GotoTr to 0>>\n<<set $Location_GotoHu to 0>>\n<<set $Location_GotoDw to 0>>\n\t<<set $Location_Pr_Go to 0>>\n<<set $Location_DwtoDr to 0>>\n<<set $Location_DwtoGo to 0>>\n<<set $Location_DwtoEl to 0>>\n\t<<set $Location_Pr_Dw to 0>>\n<<set $Location_TrtoOr to 0>>\n<<set $Location_TrtoGo to 0>>\n\t<<set $Location_Pr_Tr to 0>>\n<<set $Location_HutoEl to 0>>\n<<set $Location_HutoGo to 0>>\n\t<<set $Location_Pr_Hu to 0>>\n\n<<set $Location_Fountain to 0>>\n<<set $Location_Tavern to 0>>\n<<set $Location_Equip to 0>>\n<<set $Location_Cave to 0>>\n<<set $Location_Forest to 0>>\n<<set $Location_Tentacle to 0>>\n<<set $Location_Warp to 0>>
/%a Remove %/\n<<if $Item_ClitPiercing is "worn">>\n<<set $Item_ClitPiercing to "">>\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<if $Item_ClitPiercing_Enchant is "" or $Item_ClitPiercing_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_ClitPiercing_Enchant>>\n\t<<set $Enchant_1 to $Item_ClitPiercing_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_ClitPiercing_Enchant to "">>\n\t<<set $Item_ClitPiercing_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 3>>\n<</if>>
<<if $d6 lte 1>><<set $d6 to 1>><</if>>\n<<set $Var_ButtSize to $d6>>\n<<set $Var_Cocksize = 2>>\n<<set $d4 to random(1, 4)>>\n\n__Available Races__\n<br><br>\n''Human:'' No additional stats, but may pick a perk at the start of the game. <br>\n''Troll:'' +2 Constitution, +2 Intelligence, recover more constitution when resting.<br>\n''Elf: ''+2 Agility, +2 Charisma, elvish flexibility allows you to take less fatigue from being fucked.<br>\n''Orc: ''+2 Strength, +2 Constitution, brutish nature increases your strength when your intelligence is low. <br>\n''Beastkin: ''+4 Agility, -2 Charisma, like to sneak, very likely to start with the //Sex Addict// perk.<br>\n''Demi-Angel: ''+2 Intelligence, +2 Charisma, always start with the //Inner Light// perk.<br>\n''Shadow Outcast:'' +2 Agility, +2 Constitution, always start with the //Marked by Nature// perk.<br>\n''Goblin:'' +2 Agility, +2 Intelligence, receive increased constitution damage from encounters. <br>\n''Draenei:'' +2 Strength, +2 Intelligence, easier escape from some bondage due to prehensile tail.<br>\n''Lamia:'' +2 Strength, +2 Agility, female only, immune to some leg related bondage items, always start with the //Unnatural Assets// perk.<br>\n<<if $debug is "true">>''Nethemir:'' No additional starting stats, Xp gains are increased.<br><</if>>\n<<if $debug is "true">>''Dwarf:'' -2 Agility, + 4 Constitution, very likely to start with the //Home Underground// perk.<br><</if>>\n<<if $debug is "true">>''Harpy:'' -4 Agility, -2 Intelligence, +4 Charisma, female only, always start with the //Siren Song// perk.<</if>>\n<br><br>\nChoosing random race will result in higher stats on average and have a chance of being to pick your race anyway.\n<br><br>\nPicking the jump straight into the game option is very much not recommended at all if this is your first playthrough or you want a chance to change anything including the difficulty from Normal. \n<br><br>\n''Would you like to be able to pick your race and receive set non-random stats?''\n<br><br>\n-[[Yes, let me pick.]]<br>\n-[[Yes, let me pick and I would like to fully customize my experience.]]<br>\n-[[No, let it be random.]]<br>\n-[[No, let it be random and I would like to fully customize my experience]]<br>\n-[[I just want to get into the game (also skips the intro).]]<br>
/% Pic %/\n\n\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t<<if $Heritage is "goblin" or $Region is "Goblin" or $Heritage is "orc" or $Region is "Orc">>\n\t\t\n\t[img[goblinsub_solo (2)edit]]\n\t<br><br>\n\t<<else>>\n\n\t[img[chain and harness]]<br><br>\n\t<</if>>\n\t<</if>>
/%a Wear %/\n<<if $Item_Pauldrons is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<display 'Item-Pauldrons-Pic'>>\n\tYou strap on the pauldrons in the hope that they might offer some additional protection down here. \n<</if>>\n<<set $Item_Pauldrons to "worn">><<set $Item_Pauldrons_Wear to "">>\n<<set $Enchant to "pauldrons">>\n<<display 'enchantment!'>>\n\n\t<<set $Item_Pauldrons_Level to $Enchant_1>>\n\t<<set $Item_Pauldrons_Enchant to $Enchant_2>>\n<<display 'perksitem-FullMetalProtection-wear'>>\n<</if>>
\t/%a build%/\n<<if $Strength gte $Agility>>\n\t/%a face%/\n<<if $Strength gt 16>>\n\t\n<<set $Desc_build to "a heavily muscled build">>\n\n<<else>>\n/%a face%/\n<<if $Strength gt 13>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n\t\n<<set $Desc_build to "a strong build with noticeable muscles">>\n\n<<else>>\n\n<<set $Desc_build to "a strong feminine build with noticeable muscles">>\n<</if>>\n<<else>>\n/%a face%/\n<<if $Strength gt 10>>\n\t\n<<set $Desc_build to "an average build">>\n\n<<else>>\n\n<<set $Desc_build to "a slight build that makes you feel easily intimidated">>\n<</if>>\n<</if>>\n<</if>>\n<<else>>\n/%a face%/\n<<if $Agility gt 16>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n\t\n<<set $Desc_build to "a lithe, nimble build">>\n\n<<else>>\n\n<<set $Desc_build to "a lithe, graceful build">>\n<</if>>\n<<else>>\n/%a face%/\n<<if $Agility gt 13>>\n\t\n<<set $Desc_build to "a noticeably lithe build">>\n\n<<else>>\n/%a face%/\n<<if $Agility gt 10>>\n\t/%a face%/\n<<if $Strength gt 10>>\n\t\n<<set $Desc_build to "an average build">>\n\n<<else>>\n\n<<set $Desc_build to "a slight build that makes you feel easily intimidated">>\n<</if>>\n<<else>>\n\n<<set $Desc_build to "a gawky awkward build">>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n/%a face%/\n<<if $Charisma gt 16>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n\t\n<<set $Desc_face to "a distinctly feminine face yet one that does not distract from your commanding presence">>\n\n<<else>>\n\n<<set $Desc_face to "an utterly gorgeous feminine face that inspires both awe and jealously in equal amounts">>\n<</if>>\n<<else>>\n/%a face%/\n<<if $Charisma gt 14>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n\t\n<<set $Desc_face to "a feminine looking face">>\n\n<<else>>\n\n<<set $Desc_face to "an attractively feminine face that is easy on the eye">>\n<</if>>\n<<else>>\n/%a face%/\n<<if $Charisma gt 10>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n\t\n<<set $Desc_face to "a forgettable feminine looking face">>\n\n<<else>>\n\n<<set $Desc_face to "a pretty face but one that is easily forgettable">>\n<</if>>\n<<else>>\n/%a face%/\n<<if $Charisma gt 7>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n\t\n<<set $Desc_face to "an increasingly feminine looking face with lips that could only be described at pouty">>\n\n<<else>>\n\n<<set $Desc_face to "a flirty face with pouty lips that twist up at the corners at the most inappropriate moments">>\n<</if>>\n<<else>>\n/%a face%/\n<<if $Charisma gt 4>>\n\t\n<<set $Desc_face to "constantly hooded eyes and a mouth that hangs open, just waiting to be filled">>\n\n<<else>>\n\n<<set $Desc_face to "a face that practically screams the words 'FUCK ME!' to anyone you meet, from your wet gaping full lips to your eyes hanging heavy with unrequited lust">>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n/%a Cock%/\n<<if $Var_Cocksize is 10>>\n\t\n<<set $Desc_Cock to ", have a truly impressive ten inch long monster of a cock,">>\n\n<<else>>\n/%a Cock%/\n<<if $Var_Cocksize is 9>>\n\t\n<<set $Desc_Cock to ", have a nine inch long shaft,">>\n\n<<else>>\n/%a Cock%/\n<<if $Var_Cocksize is 8>>\n\t\n<<set $Desc_Cock to ", have a well above average eight inch cock,">>\n\n<<else>>\n/%a Cock%/\n<<if $Var_Cocksize is 7>>\n\t\n<<set $Desc_Cock to ", have an above average seven inch cock,">>\n\n<<else>>\n/%a Cock%/\n<<if $Var_Cocksize is 6>>\n\t\n<<set $Desc_Cock to ", have an average six inch cock,">>\n\n<<else>>\n/%a Cock%/\n<<if $Var_Cocksize is 5>>\n\t\n<<set $Desc_Cock to ", have an average five inch cock,">>\n\n<<else>>\n/%a Cock%/\n<<if $Var_Cocksize is 4>>\n\t\n<<set $Desc_Cock to ", have a less than average four inch dick,">>\n\n<<else>>\n/%a Cock%/\n<<if $Var_Cocksize is 3>>\n\t\n<<set $Desc_Cock to ", have a small three inch dick,">>\n\n<<else>>\n/%a Cock%/\n<<if $Var_Cocksize is 2>>\n\t\n<<set $Desc_Cock to ", have only a humiliatingly tiny two inch dick,">>\n\n<<else>>\n/%a Cock%/\n<<if $Var_Cocksize is 1>>\n\t\n<<set $Desc_Cock to ", have what could be a really tiny dicklet or large clitty. You're really not too sure anymore,">>\n\n<<else>>\n/%a Female?%/\n<<if $Var_Cocksize is 0>>\n\t/%a Clit Piercing%/\n<<if $Item_ClitPiercing is "worn">>\n\t\n<<set $Desc_Cock to ", a pussy that has been pierced and decorated with a clit ring,">>\n\n<<else>>\n/%a Sex Addict%/\n<<if $perks.contains("Sex Addict")>>\n\t\n<<set $Desc_Cock to ", a drippingly wet pussy that aches with a constant need to be filled,">>\n\n<<else>>\n/%a Job?%/\n<<if $Class is "whore" or $Class is "street walker" or $Class is "harlot">>\n\t\n<<set $Desc_Cock to ", a highly experienced money making fuckhole,">>\n\n<<else>>\n/%a Job?%/\n<<if $Class is "former slave">>\n\t\n<<set $Desc_Cock to ", a well used pussy,">>\n\n<<else>>\n/%a Race - Goblin?%/\n<<if $Var_PlayerRace is "Goblin">>\n\t\n<<set $Desc_Cock to ", an always tight green pussy,">>\n\n<<else>>\n/%a Race - Lamia?%/\n<<if $Var_PlayerRace is "Lamia">>\n\t\n<<set $Desc_Cock to ", a damp slit of a pussy nestled in amongst the softer scales surrounding your crotch,">>\n\n<<else>>\n/%a transformed?%/\n<<if $Desc_Cock is " and a new pussy where your cock used to be">>\n\t\n<<set $Desc_Cock to ", a new pussy where your cock used to be,">>\n\n<<else>>\n<<set $Desc_Cock to "">>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n/%a Butt Size 6+%/\n\n/%a Butt Size%/\n<<if $Var_ButtSize gte 9>>\n\t\n<<set $Desc_butt to " and have a decidedly pronounced ballooning bubble-butt, a relatively tiny waist which makes it even more noticeable in comparison, and an unmissable and over-the-top seductive sway to your hips when you move">>\n\n<<else>>\n/%a Butt Size%/\n<<if $Var_ButtSize gte 8>>\n\t\n<<set $Desc_butt to " and have a suggestively proportioned bubble-butt, a narrow waist, and a seductively hypnotic sway to your hips when you move">>\n\n<<else>>\n/%a Butt Size%/\n<<if $Var_ButtSize is 7>>\n\t\n<<set $Desc_butt to " and have a large rounded firm and bouncy heart-shaped butt giving your hips a nice extra shimmy when you move">>\n\n<<else>>\n/%a Butt Size%/\n<<if $Var_ButtSize is 6>>\n\t\n<<set $Desc_butt to " and have a sexy heart-shaped butt giving your pronounced hips a nice little sway when you move">>\n\n<<else>>\n/%a Butt Size%/\n<<if $Var_ButtSize is 5>>\n\t\n<<set $Desc_butt to " and have a narrow waist that makes your voluptuous juicy booty even more noticeable">>\n\n<<else>>\n/%a Butt Size%/\n<<if $Var_ButtSize is 4>>\n\t\n<<set $Desc_butt to " and have a firm rounded ass to complement your thinning waist and curved hips">>\n\n<<else>>\n/%a Butt Size%/\n<<if $Var_ButtSize is 3>>\n\t\n<<set $Desc_butt to " and have a firm rounded ass">>\n\n<<else>>\n/%a Strong%/\n<<if $Strength gte 14>>\n\t\n<<set $Desc_butt to " and have a toned muscular ass">>\n\n<<else>>\n/%a Butt Size%/\n<<if $Var_ButtSize is 2>>\n\t\n<<set $Desc_butt to " and have a tight athletic ass">>\n\n<<else>>\n/%a Butt Size%/\n<<if $Var_ButtSize lte 1>>\n\t\n<<set $Desc_butt to " and have a flat ass with nonexistent hips">> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n/%a huge%/\n\n/%a flat%/\n<<if $Var_BreastsNo lte 1>>\n\t/%a debuff?%/\n\t<<if $Buff_BEStr gt 0 or $Buff_BEAgi gt 0>>\n\t\t\n\t<<set $Status_Breasts to "Flat Chested @@color:#339999;(Str -<<print $Buff_BEStr>>, Agi -<<print $Buff_BEStr>>)@@">>\n\n\t<<else>>\n\t<<set $Status_Breasts to "">>\n\t<</if>>\n\n\t<<set $Desc_breasts to "are flat chested<<print $Desc_Cock>>">> \n\n<</if>>\n\n<<if $Var_BreastsNo is 2>>\n\t/%a debuff?%/\n\t<<if $Buff_BEStr gt 0 or $Buff_BEAgi gt 0>>\n\t\t\n\t<<set $Status_Breasts to "Small Breasts @@color:#339999;(Str -<<print $Buff_BEStr>>, Agi -<<print $Buff_BEStr>>)@@">>\n\n\t<<else>>\n\t<<set $Status_Breasts to "">>\n\t<</if>>\n\n\t<<set $Desc_breasts to "have small breasts<<print $Desc_Cock>>">> \n\n<</if>>\n/%a av%/\n<<if $Var_BreastsNo is 3>>\n\t/%a debuff?%/\n\t<<if $Buff_BEStr gt 0 or $Buff_BEAgi gt 0>>\n\t\t\n\t<<set $Status_Breasts to "Average Breasts @@color:#339999;(Str -<<print $Buff_BEStr>>, Agi -<<print $Buff_BEStr>>)@@">>\n\n\t<<else>>\n\t<<set $Status_Breasts to "">>\n\t<</if>>\n\n\t<<set $Desc_breasts to "have average breasts<<print $Desc_Cock>>">> \n\n<</if>>\n/%a lar%/\n<<if $Var_BreastsNo is 4>>\n\t/%a debuff?%/\n\t<<if $Buff_BEStr gt 0 or $Buff_BEAgi gt 0>>\n\t\t\n\t<<set $Status_Breasts to "Large Breasts @@color:#339999;(Str -<<print $Buff_BEStr>>, Agi -<<print $Buff_BEStr>>)@@">>\n\n\t<<else>>\n\t<<set $Status_Breasts to "">>\n\t<</if>>\n\n\t<<set $Desc_breasts to "have large breasts<<print $Desc_Cock>>">> \n\n<</if>>\n\n<<if $Var_BreastsNo is 5>>\n\t\n\t<<set $Desc_breasts to "have huge breasts that stand out noticeably from your chest to anyone that cares to look<<print $Desc_Cock>>">>\n\t/%a debuff?%/\n\t<<if $Buff_BEStr gt 0 or $Buff_BEAgi gt 0>>\n\t\t\n\t<<set $Status_Breasts to "Huge Breasts @@color:#339999;(Str -<<print $Buff_BEStr>>, Agi -<<print $Buff_BEStr>>)@@">>\n\n\t<<else>>\n\t<<set $Status_Breasts to "">>\n\t<</if>>\n<</if>>\n/%a massive%/\n<<if $Var_BreastsNo is 6>>\n\t/%a debuff?%/\n\t<<if $Buff_BEStr gt 0 or $Buff_BEAgi gt 0>>\n\t\t\n\t<<set $Status_Breasts to "Massive Tits @@color:#339999;(Str -<<print $Buff_BEStr>>, Agi -<<print $Buff_BEStr>>)@@">>\n\n\t<<else>>\n\t<<set $Status_Breasts to "">>\n\t<</if>>\n\n\t<<set $Desc_breasts to "have massive tits that are big enough even to satisfy the immense cocks of the minotaurs<<print $Desc_Cock>>">> \n\n<</if>>\n/%a gigantic%/\n<<if $Var_BreastsNo is 7>>\n\t/%a debuff?%/\n\t<<if $Buff_BEStr gt 0 or $Buff_BEAgi gt 0>>\n\t\t\n\t<<set $Status_Breasts to "Gigantic Tits @@color:#339999;(Str -<<print $Buff_BEStr>>, Agi -<<print $Buff_BEStr>>)@@">>\n\n\t<<else>>\n\t<<set $Status_Breasts to "">>\n\t<</if>>\n\n\t<<set $Desc_breasts to "have gigantic tits whose weight constantly makes you want to <<print $txt_kneel>><<print $Desc_Cock>>">> \n\n<</if>>\n/%a small%/\n\n/%a titan%/\n<<if $Var_BreastsNo gte 8>>\n\t/%a debuff?%/\n\t<<if $Buff_BEStr gt 0 or $Buff_BEAgi gt 0>>\n\t\t\n\t<<set $Status_Breasts to "Truly Titanic Tits @@color:#339999;(Str -<<print $Buff_BEStr>>, Agi -<<print $Buff_BEStr>>)@@">>\n\n\t<<else>>\n\t<<set $Status_Breasts to "">>\n\t<</if>>\n\n<<set $Desc_breasts to "have truly titanic tits of legendary proportions<<print $Desc_Cock>>">> \n\n<</if>>
<<set $LinkFamiliar to "">>\n<<if $RoomLinkThird is "Room1">>\t\n\t<<if $Room1Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<<elseif $RoomLinkThird is "Room2">>\t\n\t<<if $Room2Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<<elseif $RoomLinkThird is "Room3">>\n<<if $Room3Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room4">>\n<<if $Room4Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room5">>\n<<if $Room5Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room6">>\n<<if $Room6Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room7">>\n<<if $Room7Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room8">>\n<<if $Room8Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room9">>\n<<if $Room9Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room10">>\n<<if $Room10Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room11">>\n<<if $Room11Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room12">>\n<<if $Room12Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room13">>\n<<if $Room13Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room14">>\n<<if $Room14Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room15">>\n<<if $Room15Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room16">>\n<<if $Room16Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room17">>\n<<if $Room17Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room18">>\n<<if $Room18Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room19">>\n<<if $Room19Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room20">>\n<<if $Room20Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room21">>\n<<if $Room21Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room22">>\n<<if $Room22Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room23">>\n<<if $Room23Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room24">>\n<<if $Room24Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room25">>\n<<if $Room25Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room26">>\n<<if $Room26Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room27">>\n<<if $Room27Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room28">>\n<<if $Room28Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room29">>\n<<if $Room29Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room30">>\n<<if $Room30Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room31">>\n<<if $Room31Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room32">>\n<<if $Room32Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room33">>\n<<if $Room33Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room34">>\n<<if $Room34Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room35">>\n<<if $Room35Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room36">>\n<<if $Room36Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room37">>\n<<if $Room37Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room38">>\n<<if $Room38Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room39">>\n<<if $Room39Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room40">>\n<<if $Room40Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room41">>\n<<if $Room41Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room42">>\n<<if $Room42Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room43">>\n<<if $Room43Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room44">>\n<<if $Room44Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room45">>\n<<if $Room45Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room46">>\n<<if $Room46Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room47">>\n<<if $Room47Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room48">>\n<<if $Room48Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room49">>\n<<if $Room49Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room50">>\n<<if $Room50Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room51">>\n<<if $Room51Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room52">>\n<<if $Room52Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room53">>\n<<if $Room53Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room54">>\n<<if $Room54Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room55">>\n<<if $Room55Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room56">>\n<<if $Room56Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room57">>\n<<if $Room57Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room58">>\n<<if $Room58Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room59">>\n<<if $Room59Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room60">>\n<<if $Room60Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room61">>\n<<if $Room61Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room62">>\n<<if $Room62Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room63">>\n<<if $Room63Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room64">>\n<<if $Room64Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room65">>\n<<if $Room65Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room66">>\n<<if $Room66Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room67">>\n<<if $Room67Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room68">>\n<<if $Room68Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room69">>\n<<if $Room69Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room70">>\n<<if $Room70Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room71">>\n<<if $Room71Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room72">>\n<<if $Room72Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room73">>\n<<if $Room73Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room74">>\n<<if $Room74Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room75">>\n<<if $Room75Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room76">>\n<<if $Room76Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room77">>\n<<if $Room77Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room78">>\n<<if $Room78Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room79">>\n<<if $Room79Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room80">>\n<<if $Room80Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room81">>\n<<if $Room81Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room82">>\n<<if $Room82Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room83">>\n<<if $Room83Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room84">>\n<<if $Room84Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room85">>\n<<if $Room85Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room86">>\n<<if $Room86Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room87">>\n<<if $Room87Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room88">>\n<<if $Room88Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room89">>\n<<if $Room89Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room90">>\n<<if $Room90Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room91">>\n<<if $Room91Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room92">>\n<<if $Room92Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room93">>\n<<if $Room93Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room94">>\n<<if $Room94Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room95">>\n<<if $Room95Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room96">>\n<<if $Room96Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room97">>\n<<if $Room97Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room98">>\n<<if $Room98Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room99">>\n<<if $Room99Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room100">>\n<<if $Room100Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room101">>\n<<if $Room101Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room102">>\n<<if $Room102Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room103">>\n<<if $Room103Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room104">>\n<<if $Room104Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room105">>\n<<if $Room105Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room106">>\n<<if $Room106Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room107">>\n<<if $Room107Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room108">>\n<<if $Room108Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room109">>\n<<if $Room109Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room110">>\n<<if $Room110Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room111">>\n<<if $Room111Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room112">>\n<<if $Room112Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room113">>\n<<if $Room113Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room114">>\n<<if $Room114Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room115">>\n<<if $Room115Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room116">>\n<<if $Room116Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room117">>\n<<if $Room117Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room118">>\n<<if $Room118Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room119">>\n<<if $Room119Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room120">>\n<<if $Room120Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room121">>\n<<if $Room121Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room122">>\n<<if $Room122Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room123">>\n<<if $Room123Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room124">>\n<<if $Room124Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room125">>\n<<if $Room125Name is 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"">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room230">>\n<<if $Room230Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room231">>\n<<if $Room231Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room232">>\n<<if $Room232Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room233">>\n<<if $Room233Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room234">>\n<<if $Room234Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room235">>\n<<if $Room235Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room236">>\n<<if $Room236Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room237">>\n<<if $Room237Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room238">>\n<<if $Room238Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room239">>\n<<if $Room239Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room240">>\n<<if $Room240Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room241">>\n<<if $Room241Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room242">>\n<<if $Room242Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room243">>\n<<if $Room243Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room244">>\n<<if $Room244Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room245">>\n<<if $Room245Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room246">>\n<<if $Room246Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room247">>\n<<if $Room247Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room248">>\n<<if $Room248Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room249">>\n<<if $Room249Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room250">>\n<<if $Room250Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room251">>\n<<if $Room251Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room252">>\n<<if $Room252Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room253">>\n<<if $Room253Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room254">>\n<<if $Room254Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room255">>\n<<if $Room255Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room256">>\n<<if $Room256Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room257">>\n<<if $Room257Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room258">>\n<<if $Room258Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room259">>\n<<if $Room259Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room260">>\n<<if $Room260Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room261">>\n<<if $Room261Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room262">>\n<<if $Room262Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room263">>\n<<if $Room263Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room264">>\n<<if $Room264Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room265">>\n<<if $Room265Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room266">>\n<<if $Room266Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room267">>\n<<if $Room267Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room268">>\n<<if $Room268Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room269">>\n<<if $Room269Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room270">>\n<<if $Room270Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room271">>\n<<if $Room271Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room272">>\n<<if $Room272Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room273">>\n<<if $Room273Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room274">>\n<<if $Room274Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room275">>\n<<if $Room275Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room276">>\n<<if $Room276Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room277">>\n<<if $Room277Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room278">>\n<<if $Room278Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room279">>\n<<if $Room279Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room280">>\n<<if $Room280Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room281">>\n<<if $Room281Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room282">>\n<<if $Room282Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room283">>\n<<if $Room283Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room284">>\n<<if $Room284Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room285">>\n<<if $Room285Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room286">>\n<<if $Room286Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room287">>\n<<if $Room287Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room288">>\n<<if $Room288Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room289">>\n<<if $Room289Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room290">>\n<<if $Room290Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room291">>\n<<if $Room291Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room292">>\n<<if $Room292Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room293">>\n<<if $Room293Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room294">>\n<<if $Room294Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room295">>\n<<if $Room295Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room296">>\n<<if $Room296Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room297">>\n<<if $Room297Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room298">>\n<<if $Room298Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room299">>\n<<if $Room299Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room300">>\n<<if $Room300Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room301">>\n<<if $Room301Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room302">>\n<<if $Room302Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room303">>\n<<if $Room303Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room304">>\n<<if $Room304Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room305">>\n<<if $Room305Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room306">>\n<<if $Room306Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room307">>\n<<if $Room307Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room308">>\n<<if $Room308Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room309">>\n<<if $Room309Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room310">>\n<<if $Room310Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room311">>\n<<if $Room311Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room312">>\n<<if $Room312Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room313">>\n<<if $Room313Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room314">>\n<<if $Room314Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room315">>\n<<if $Room315Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room316">>\n<<if $Room316Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room317">>\n<<if $Room317Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room318">>\n<<if $Room318Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room319">>\n<<if $Room319Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room320">>\n<<if $Room320Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room321">>\n<<if $Room321Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room322">>\n<<if $Room322Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room323">>\n<<if $Room323Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room324">>\n<<if $Room324Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room325">>\n<<if $Room325Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room326">>\n<<if $Room326Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room327">>\n<<if $Room327Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room328">>\n<<if $Room328Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room329">>\n<<if $Room329Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room330">>\n<<if $Room330Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room331">>\n<<if $Room331Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room332">>\n<<if $Room332Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkThird is "Room283">>\n\t<<if $Room283Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<</if>>
/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\n/%a displaying text%/\n\t\nThe dwarf orders you to start slowly sucking his cock and promises dire consequences should you bite. \n<br><br>\n\n\n<</if>>\n/%a oral fuck%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nThe dwarf orders you to start deepthroating his friend's cock as hard as you can and promises dire consequences should you bite. \n<br><br>\n\n\n<</if>>\n/%a oral norm - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nThe dwarf orders you to start sucking his friend's cock as hard as you can and promises dire consequences should you bite. \n<br><br>\n\n\n<</if>>\n/%a oral norm - solo%/\n<<if $Z gte 4 and $Z lte 5>>\n/%a displaying text%/\n\t\nThe dwarf orders you to start sucking his cock and promises dire consequences should you bite. \n<br><br>\n\n\n<</if>>\n\n[img[elfssub_dwarfdom_sex_male_female_duo]] \n
<<set $ConstitutionBase to $Constitution>>\n<<set $StrengthBase to $Strength>>\n<<set $AgilityBase to $Agility>>\n<<set $CharismaBase to $Charisma>>\n<<set $IntelligenceBase to $Intelligence>>\n<<set $Race_Starting to $Var_PlayerRace>>\n<<set $Action_StartSneaking to true>>\n<<set $Desc_OrgName to "the <<print $Var_PlayerRace>> <<print $Class>> that you used to be, <<print $Playername>> who you were, that no longer matters.">>\n\n<<if $Var_PlayerGender is "Male">>\n\t<<set $Desc_makeup to "Your face has been made up to make you all the more appealing to the denizens lurking in these dungeons. ">>\n\t<<set $Var_BreastsNo to 1>>\n<<elseif $Var_PlayerGender is "Female">>\n\t<<set $Var_Cocksize = 0>>\n<</if>>\n\n<<if $EndGameText.contains("Skipped intro")>>\n\t<<set $Difficulty to "Normal">>\n\t<<set $clicktocontinue to false>>\n\t<<display 'Entrance'>>\n<<else>>\nWhat difficulty would you like to play on?\n<br><br>\n-[[Easier|Diff][$Difficulty = "Easier"]]<br>\n-[[Normal|Diff][$Difficulty = "Normal"]]<br>\n-[[Hardcore|Diff][$Difficulty = "Hardcore"]]<br>\n-[[Insane|Diff][$Difficulty = "Insane"]]<br>\n\n<</if>>\n<<display 'charisma drain'>>
\t/%a race%/\n<<if $Var_PlayerRace is "Draenei">>\n\t\n[img[dwarfdom_draeneisub_duo_sex_edit]]\n\n<<else>>\n\n[img[dwarfdom_elfsub_duo_sexedit]]\n<</if>>\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n/%a displaying text%/\n\t\nThe dwarf makes you ride his cock in your <<print $txt_sex>> while another dwarf presses a beer into your hands and suggesting that you drink to get into it more. \n\nIt really is excellent beer and the slow skillful fucking from his friend wasn't half bad either.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nThe dwarf makes you ride his cock <<print $txt_sex>> after pressing a beer into your hands and suggesting that you drink to get into it more. \n\nIt really is excellent beer and the slow skillful fucking wasn't half bad either.\n<br><br>\n<</if>>\n<<set $Z to 1>>
/%a race%/\n<<if $Var_PlayerRace is "Draenei">>\n\t\n[img[draeneisub_sex_du_dwarfdom]]\n\n<<else>>\n\n[img[humansub_dwarfdom_duo_male_female_sex]]\n<</if>>\n<<set $Region_Countdown to $X_Backup>>\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n/%a displaying text%/\n\t\nHe makes you ride his cock gently in the ass. He goes nice and slowly giving you time to get used to its fullness. Another dwarf takes up position at your face to take advantage of your mouth. \n<br><br>\n<<set $Z to 1>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n\t<<set $Z to 3>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if Region_Countdown gt 0>>\n\t/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z is 3>>\n/%a displaying text%/\n\tHe grabs your arms and starts to pull you back harder onto his thick girth.\n<br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z to 5>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z is 5>>\n/%a displaying text%/\n\tThe dwarf picks up the pace and starts fucking you roughly sawing in and out of your ass with out mercy. The other one gets more eager at sliding his length down your throat.\n<br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z to 7>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z is 7>>\n/%a displaying text%/\n\tHe starts pumping his full length into while calling you various dirty sounding words in the secret language of the tunnels. You not paying much attention with the other one using your mouth as his own private fuckhole. \n<br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z to 8>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z is 8>>\n/%a displaying text%/\n\tYou're starting to lose it as the pair shows no signs of letting up in the incessent pace of violating your ass and mouth.\n <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n\n<<else>>\n<<set $Z to 1>>\n/%a displaying text%/\n\t\nHe makes you ride his cock gently in the ass. He goes nice and slowly giving you time to get used to its fullness. \n<br><br>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n\t<<set $Z to 3>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z is 3>>\n/%a displaying text%/\n\tHe grabs your arms and starts to pull you back harder onto his thick girth.\n<br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z to 5>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z is 5>>\n/%a displaying text%/\n\tThe dwarf picks up the pace and starts fucking you roughly sawing in and out of your ass with out mercy. \n<br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z to 7>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z is 7>>\n/%a displaying text%/\n\tHe starts pumping his full length into while calling you various dirty sounding words in the secret language of the tunnels. \n<br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z to 8>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z is 8>>\n/%a displaying text%/\n\tYou're starting to lose it as drool flies from your mouth as he shows no signs of letting up in his incessent pace of violating your ass.\n <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n<</if>>\n/%a Z=8?%/\n<<if $Z is 8>>\n\t<<set $Z to 7>> \n\n<</if>>\n
<<set $rm1 to prompt("first Room?","31")>>\n<<set $rm2 to prompt("second Room?","33")>>\n<<set $rm3 to "Draenei">>\n<<set $rm4 to prompt("Exit to set? (includes 3/4)","Third")>>\n<<set $rm5 to prompt("Direction? (Random, NEpref, Epref, NWWpref, NWpref, NWpref, Npref, SEpref, Spref, Wpref, DeadEnd)","Random")>>\n<<set $rm6 to prompt("continue","continue")>>\n<br><br>\n''BTW - MAKE SURE THERE ARE NO "Room" WITHOUT A NUMBER''\n<br><br>\n<<if $rm4 is "3/4">>\n\t{{{/% Room }}}<<print $rm1>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2>>{{{ - third or fourth route to %/}}}<br>\n\t{{{<<if $Room}}}<<print $rm1>>{{{Exits is 2>>}}}<br>\n{{{\t\t\t<<set $FirstDirField to $Room}}}<<print $rm1>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1>>{{{Dir}}}<<print $rm4>>{{{ to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{RoomThird to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{TypeThird to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{TypeThird to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1>>{{{TypeThird>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{Exits = $Room}}}<<print $rm1>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\n\t{{{<<else>>}}}<br>\n\n\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $rm1>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<set $ThirdDirField to $Room}}}<<print $rm1>>{{{DirThird>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1>>{{{Dir}}}<<print $rm4>>{{{ to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{RoomFourth to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{TypeFourth to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{TypeFourth to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1>>{{{TypeFourth>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{Exits = $Room}}}<<print $rm1>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\t{{{<</if>>}}}<br>\n\n<<else>>\n\t{{{/% Room }}}<<print $rm1>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2>>{{{ - }}} <<print $rm4>> {{{route to %/}}}<br>\n\t<<if $rm4 is "Third" and $rm5 is "Random">>\n\t\t{{{<<set $FirstDirField to $Room}}}<<print $rm1>>{{{DirFirst>>}}}<br>\n\t\t{{{<<set $SecondDirField to $Room}}}<<print $rm1>>{{{DirSecond>>}}}<br>\n\t<<elseif $rm4 is "Second" and $rm5 is "Random">>\n\t\t{{{<<set $FirstDirField to $Room}}}<<print $rm1>>{{{DirFirst>>}}}<br>\n\t<<elseif $rm4 is "Fourth" and $rm5 is "Random">>\n\t\t{{{<<set $FirstDirField to $Room}}}<<print $rm1>>{{{DirFirst>>}}}<br>\n\t\t{{{<<set $SecondDirField to $Room}}}<<print $rm1>>{{{DirSecond>>}}}<br>\n\t\t{{{<<set $ThirdDirField to $Room}}}<<print $rm1>>{{{DirThird>>}}}<br>\n\t<<else>>\n\t<</if>>\n\t<<if $rm5 is "Random">>\n\t\t{{{<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1>>{{{Dir}}}<<print $rm4>>{{{ to $Direction>>}}}<br>\n\t<<elseif $rm5.contains("pref")>>\n\t\t{{{<<set $Direction to $Directions}}}<<print $rm5>>{{{.random()>>}}}<br>\n\t\t{{{<<display 'ReverseDirection'>>}}}<br>\n\t<<else>>\n\t\t{{{<<set $Room}}}<<print $rm1>>{{{Dir}}}<<print $rm4>>{{{ to "}}}<<print $rm5>>{{{">>}}}<br>\n\t\t{{{<<set $Direction to "}}}<<print $rm4>>{{{">>}}}\n\t\t{{{<<display 'ReverseDirection'>>}}}<br>\n\t<</if>>\n\t{{{<<set $Room to "Room}}}<<print $rm1>>{{{">>}}}<br>\n\t{{{<<set $Room}}}<<print $rm1>>{{{Room}}}<<print $rm4>>{{{ to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t<<if $rm5 is "Random">>\n\t\t{{{<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{Type}}}<<print $rm4>>{{{ to $Stairs.random()>>}}}<br>\n\t\t{{{<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{Type}}}<<print $rm4>>{{{ to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{<</if>>}}}<br>\n\t<<else>>\n\t\t{{{\t<<set $Room}}}<<print $rm1>>{{{Type}}}<<print $rm4>>{{{ to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t<</if>>\n\t{{{<<set $Room}}}<<print $rm2>>{{{Dir}}}<<print $rm4>>{{{ to $Backdirection>>}}}<br>\n\t{{{<<set $Room}}}<<print $rm2>>{{{Type}}}<<print $rm4>>{{{ to $Room}}}<<print $rm1>>{{{Type}}}<<print $rm4>>{{{>>}}}<br>\n\t{{{<<set $Room}}}<<print $rm2>>{{{Room}}}<<print $rm4>>{{{ to $Room>>}}}<br>\n\t{{{<<set $Room}}}<<print $rm1>>{{{Exits = $Room}}}<<print $rm1>>{{{Exits + 1>>}}}<br>\n\t{{{<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n<</if>>\n<<if $rm6 is "continue">><br>\n<<display 'Untitled Passage 1'>>\n<</if>>\n\n\n\n\n\n\n\n\n\n
<<set $Heritage is "elf">>\n\n\t<<set $txt_walking to "walking">>\n\t<<set $txt_your_legs_spread to "your legs spread">>\n\t<<set $txt_legs_spread_wide to "legs spread wide">>\n\t<<set $txt_walk to "walk">>\n\t<<set $txt_knees to "knees">>\n\t<<set $txt_thighs to "thighs">>\t\t\t\t\n\t<<set $txt_legs to "legs">>\n\t<<set $txt_leg to "leg">>\t\t\n\t<<set $txt_toes to "toes">>\t\n\t<<set $txt_your_foot to "your foot">>\n\t<<set $txt__between_your_legs to " between your legs">>\n\t<<set $txt_stumblesway to "stumble">>\n\t<<set $txt_stumbleslide to "stumble">>\n\t<<set $txt_kneel to "kneel">>\n\t<<set $txt_downwards to "down to your knees">>\n\n\t<<set $ItemArray_feet to "@@color:#cccccc;//Feet://@@<br>">>\n\t<<set $Var_TailDesc to "">>\n\n\t<<set $ItemArray_legs to "@@color:#cccccc;//Legs://@@<br>">>\n\n\t/%a demi angel?%/\n\n\t<<if $Var_PlayerRace eq "Demi-Angel" or $Var_PlayerRace eq "Shadow Outcast" or $Var_PlayerRace eq "Fallen">>\n\t<<else>>\n\t\t<<set $Var_PlayerRace to "Lamia">>\n\t<</if>>\n\n\t/%a Unnatural Assets%/\n\n\t<<if $perks.contains("Unnatural Assets") and not $perks.contains("Fel Embraced") and not $perks.contains("Inner Light") and not $perks.contains("Marked by Nature")>>\n\t\t<<set $perks.delete("Unnatural Assets")>>\n\t<</if>>\n\n\t<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n\n\t<<set $Charisma to Math.clamp($Charisma + 2, 1, 22)>>\n\n\t<<set $Humiliation to Math.clamp($Humiliation + 4, 1, 40)>>\n\n\tYou scream out loud at the sensation of two things moving below your waist. Your beautiful snake tail is gone, and in its place are two ugly naked limbs. Who ever came up with the concept of knees should be fed to the lizardmen. All your scales are gone too and all you've got in return are two long pointy ears. Then you realise what that means... you're now an elf! You just about manage to stand up and while its certainly not the same you think you might be able to cope with this. \n<br><br>\n\t/%a portrait%/\n\n\t<<if $d6_0 lte 2>>\n\n\t\t<<set $Var_hairdesc to "untamed purple hair that hangs down to the small of your back">>\n\n\t\t<<set $Var_BreastsNo to 4>>\n\n\t\t<<set $playerportrait = "portrait_elf">>\n\n\t<<elseif $d6_0 eq 3>>\n\n\t\t<<set $Var_hairdesc to "long white hair that hangs down to the small of your back">>\n\n\t\t<<set $Var_BreastsNo to 3>>\n\n\t\t<<set $playerportrait = "portrait_elf2">>\n\n\t<<elseif $d6_0 eq 4>>\n\n\t\t<<set $Var_hairdesc to "flowing purple hair that hangs down well past your shoulders">>\n\n\t\t<<set $Var_BreastsNo to 2>>\n\n\t\t<<set $playerportrait = "portrait_elf3">>\n\n\n\t<<else>>\n\t\t<<set $Var_hairdesc to "long blond hair done into a ponytail">>\n\n\t\t<<set $Var_BreastsNo to 1>>\n\n\t\t<<set $playerportrait = "portrait_elf4">>\t\t\n\t<</if>>\n\n\t<<set $ItemArray_ankles to "@@color:#cccccc;//Ankles://@@<br>">>\n\t<<set $Var_ButtSize to Math.clamp($Var_ButtSize - 2, 1, 9)>>\n
\t/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n/%a displaying text%/\n\t\nThe dwarves dips their cocks in to a large tankard of beer, gets you to lick them clean in turns, and then repeats the process over and over so that you are soon getting quite lightheaded from both the sucking and the alcohol that you are consuming.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nThe dwarf dips his cock in a large tankard of beer, gets you to lick it clean, and then repeats the process over and over so that you are soon getting quite lightheaded from both the sucking and the alcohol that you are consuming.\n<br><br>\n<</if>>\n\n[img[elfsub_dwarfDom_male_female_sex_duo]] \n
<<set $Time = $Time + $X_Backup>>\n<<set $X_Backup = $X_Backup * 5>>\n/%a X=2%/\n<<if $X_Backup is 2>>\n\t\n<<set $txt_number to "two times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 3>>\n\t\n<<set $txt_number to "three times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 4>>\n\t\n<<set $txt_number to "four times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 5>>\n\t\n<<set $txt_number to "five times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 6>>\n\t\n<<set $txt_number to "six times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 7>>\n\t\n<<set $txt_number to "seven times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 8>>\n\t\n<<set $txt_number to "eight">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 9>>\n\t\n<<set $txt_number to "nine times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 10>>\n\t\n<<set $txt_number to "ten times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 11>>\n\t\n<<set $txt_number to "eleven times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 12>>\n\t\n<<set $txt_number to "twelve times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 13>>\n\t\n<<set $txt_number to "thirteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 14>>\n\t\n<<set $txt_number to "fourteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 15>>\n\t\n<<set $txt_number to "fifteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 16>>\n\t\n<<set $txt_number to "sixteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 17>>\n\t\n<<set $txt_number to "seventeen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 18>>\n\t\n<<set $txt_number to "eighteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 19>>\n\t\n<<set $txt_number to "nineteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 20>>\n\t\n<<set $txt_number to "twenty times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 1>>\n\t\n<<set $txt_number to "one time">>\n\n<<else>>\n\n<<set $txt_number to "more times that you can count">>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n/%a displaying text%/\n\t\nThe dwarf puts you over his lap and spanks you <<print $txt_number>> while another one chides you for your clearly slutty behaviour not approved of by him or his ancestors. \n\nThe thick rock hard cock pressing against your stomach tells you that no matter what his friend says the one smacking your ass is clearly getting off on giving you this rough treatment. \n <br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nThe dwarf puts you over his lap and spanks you <<print $txt_number>> while chiding you for your clearly slutty behaviour not approved of by him or his ancestors. \n\nThe thick rock hard cock pressing against your stomach tells you that no matter what he says he's clearly getting off on giving you this rough treatment. \n <br><br>\n<</if>>\n/%a Time?%/\n<<if $X_Backup gte 30>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -4)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 4, 1, 30)>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 20>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -3)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 3, 1, 30)>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 10>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -2)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n\n<<else>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -1)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 1, 1, 30)>>\n<</if>>\n<</if>>\n<</if>>\n<<set $Humiliation to Math.clamp($Humiliation + 3, 0, 40)>>\n\n[img[beastkinsub_soloedit]]
/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "cunt">>\n<</if>>\n\n[img[dwarfdom_elfsub_male_female_duo_sex (3)]]\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou are fucked hard in your <<print $txt_sex>> by a dwarf mistress with a strapon of the highest craftdwarfship with cunningly worked studs of anthracite to extract the maximum amount of sensation. Her protege plays with your nipples and passes her mistress tankards of ale when she needs refreshment.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nYou are fucked gently in your <<print $txt_sex>> by a dwarf mistress with a strapon of the highest craftdwarfship with cunningly worked studs of anthracite to extract the maximum amount of sensation. \n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou are fucked roughly in your <<print $txt_sex>> by a dwarf mistress with a strapon of the highest craftdwarfship with cunningly worked studs of anthracite to extract the maximum amount of sensation.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou are fucked roughly in your <<print $txt_sex>> by a dwarf mistress with a strapon of the highest craftdwarfship with cunningly worked studs of anthracite to extract the maximum amount of sensation. Her protege plays with your nipples and passes her mistress tankards of ale when she needs refreshment.\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou are fucked slowly in your <<print $txt_sex>> by a dwarf mistress with a strapon of the highest craftdwarfship with cunningly worked studs of anthracite to extract the maximum amount of sensation.\n<br><br>\n\n\n<</if>>\n/%a oral norm - solo%/\n<<if $Z gte 4 and $Z lte 5>>\n\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n/%a displaying text%/\n\tThe mistress withdraws from your now gaping ass and starts fucking your mouth with her strapon. \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tThe mistress withdraws from your now soaking pussy and starts fucking your mouth with her strapon. \n<br><br>\n<</if>>\n<</if>>\n/%a oral norm - group%/\n<<if $Z is 7>>\n\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n/%a displaying text%/\n\tThe mistress withdraws from your now gaping ass and starts fucking your mouth with her strapon. Her protege starts fingering your now empty hole and whispering harsh commands to make sure that you satisfy her mistress properly.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tThe mistress withdraws from your now soaking pussy and starts fucking your mouth with her strapon. Her protege starts fingering you and whispering harsh commands to make sure you satisfy her mistress properly.\n<br><br>\n<</if>>\n<</if>>\n/%a oral fuck%/\n<<if $Z is 7>>\n\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n/%a displaying text%/\n\tThe mistress withdraws from your now gaping ass and starts all-out facefucking your mouth with her strapon. Her protege starts fingering your now empty hole and whispering harsh commands to make sure that you satisfy her mistress properly.\n\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tThe mistress withdraws from your now soaking pussy and starts all-out facefucking your mouth with her strapon. Her protege starts fingering you and whispering harsh commands to make sure you satisfy her mistress properly.\n\n<br><br>\n<</if>>\n<</if>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\n\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n/%a displaying text%/\n\tThe mistress withdraws from your now gaping ass and starts fucking your mouth slowly with her strapon. \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tThe mistress withdraws from your now soaking pussy and starts fucking your mouth slowly with her strapon. \n<br><br>\n<</if>>\n<</if>>
\t\n[img[dwarfdom_draeneisub]]\n<<set $Z to 7>>\n/%a displaying text%/\n\t\nYou are secured to a mechanical device of insane dwarvish design. A plug fills your ass while a mechanical shaft starts fucking you, withdrawing entirely and then plunging its entirely length in one thrust before withdrawing once more. When it is out strange tasting beer is pumped down your throat while the rune covered chains that have been placed around your breasts glow with arcane energy.\n<br><br>\n
\t/%a gag?%/\n<<if $Item_RingGag is "worn">>\n\t/%a gag?%/\n\t<<display 'Item-RingGag-Remove'>>\n\n\t/%a Cursed? note: disenchant removed here%/\n\n\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\t<<set $txt_After_gag_removal to "The first orc pulls the gag from your mouth and then he">>\n\n<<else>>\n\n\t<<set $txt_After_gag_removal to "The first">>\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n\t\n\t<<set $txt_As_you_gasp to "hard">>\n\n\t<<set $txt_You_try_to_struggle to "hammering his length into">>\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n\t\t\n\t<<set $txt_As_you_gasp to "roughly">>\n\n\t<<set $txt_You_try_to_struggle to "roughly pounding into">>\n\n<</if>>\n/%a try to seduce/mind controlled/Give in%/\n<<if $FIELD is "Try to seduce" or $Timer_MC gt 0 or $FIELD is "Give in">>\n\t\n\t<<set $txt__Race_reff to "willingly wrap your fingers around the shaft of his cock that is so">>\n\n\t<<set $txt__to_a_fast_pace to "Giving him a happy smile you swiftly">>\n\n\t<<set $txt_when_he_pulls_out to "move your hips to come">>\n\n\t<<set $txt_as_her_strapon_stretches_you to "Of course, master">>\n\n\t<<set $txt_realise to "know">>\n\n<<else>>\n\n\t<<set $txt__Race_reff to "tentatively wrap your fingers around the shaft of his cock that is intimidatingly">>\n\n\t<<set $txt__to_a_fast_pace to "With the two of them right there you don't see any option but to">>\n\n\t<<set $txt_when_he_pulls_out to "can't stop your hips from coming">>\n\n\t<<set $txt_as_her_strapon_stretches_you to "You try and shake you head out of his grasp while attempting to not give the other orc who has started to fuck your <<print $txt_sex>> <<print $txt_As_you_gasp>> the satisfaction of you moaning.">>\n\n\t<<set $txt_realise to "suddenly realise that maybe">>\n\t/%a Race - Elf%/\n\t<<if $Var_PlayerRace is "Elf" or $Charisma is 1>>\n\t\t<<set $X_Backup = $X_Backup * 2>>\n\n\t<<set $txt_You_start_rubbing to " elvish whore, You're not the first pointy ear we've broken and we ain't gonna be leavin' ya till I'm satisfied,">>\n\n\t<<else>>\n\t/%a Race - not Goblin or tied up or blinded%/\n\t\t<<if $Var_PlayerRace neq "Goblin" or $Heritage neq "goblin">>\n\t\t<<else>>\n\n\t\t<<set $txt_and_slides_it_in to "gobbo bitch">>\n\t\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n/%a blind? note: remove that apostrophe%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[orcdom_group_humansub_sex]]<br><br>\n<</if>>\n/%a displaying text%/\n\t\n<<print $txt_After_gag_removal>> orc overpowers you easily as he brings his full weight and strength to bear and forcing you down on to your back and right into the lap of the other orc. @@color:#008000;"Why doncha getta a good feel of it first,<<print $txt_You_start_rubbing>>"@@ the orc you've landed on commands, as he takes an iron grip on your head with one of his fists.\n<br><br>\nYou don't have to ask what he means by that and <<print $txt__Race_reff>> close to your face. You can't fully wrap your fingers all the way round and at his prompting sieze his lengthy shaft in both of your hands.\n<br><br>\n<<if $txt_and_slides_it_in is "gobbo bitch">>@@color:#008000;"Now put those fingers in your mouth, gobbo bitch."@@ Intimidated by his sheer size right on top of your body your put one then two fingers in your mouth. @@color:#008000;"All of em'."@@ you obey imediately stuffing as many fingers that will fit in your mouth. You can taste the musky precum on your fingers and something about it makes you want more. When he is satsified with your humilating display he has you go back to stroking his entire length getting it good and wet from your saliva.<br><br><<elseif $txt_and_slides_it_in is "fingers in your mouth, gobbo bitch">>@@color:#008000;"Now put those fingers in your mouth, gobbo bitch."@@ Intimidated by <<print $txt_you_gasp>> sheer size right on top of your body your put one then two fingers in your mouth. @@color:#008000;"All of em'."@@ you obey immediately stuffing most of your hand in your mouth. You can taste the musky precum on your fingers and something about it makes you want more. When <<print $txt_You_moan>> is satisfied with your humiliating display he has you go back to stroking his entire length getting it good and wet from your saliva.<br><br><<else>><</if>>@@color:#008000;"Suck it in, slut,"@@ he snarls, as you feel his prick swell even further and so warm to touch against your hand. The other orc has seized your <<print $txt_legs>> and manhandles you round leaving you spread wide open and vulnerable to him.\n<br><br>\n<<print $txt_obey_and_grip>> obey and taking a better grip on his cock you open your lips as wide as you can to take the large mushroom head into your mouth. The other orc introduces your other end to his cock and you <<print $txt_when_he_pulls_out>> up to meet him. The orc whose prick you are teasing with his tongue lets out a low chuckle at the sensation. @@color:#008000;"You ready?"@@ he asks mockingly, after forcefully pulling you off him.\n<br><br>\n<<if $txt_as_her_strapon_stretches_you is "Of course, master">>@@color:#81DAF5;"Of course, master,"@@ you say, in between moans, as the other orc starts to fuck your <<print $txt_sex>> <<print $txt_As_you_gasp>>.<<elseif $txt_as_her_strapon_stretches_you is "shifting your body slightly to tease">>@@color:#81DAF5;"Of course, <<print $txt__with_the_group>>,"@@ you say, shifting your body slightly to tease <<print $txt__causing_you_desire>> further.<<else>><<print $txt_as_her_strapon_stretches_you>><</if>>\n<br><br>\n@@color:#008000;"Yer gonna love it,"@@ he promises, and pushes your mouth down the entire length of his cock [[forcing you to deepthroat the entire thing.|Orcs Y8 p2]]
\n/% Beastkin NW pref N pref E pref %/\n\n<<display 'MapGen-Beastkin1'>>\n\n/% 1st route to Room 12 to Lost 1%/\n<<set $D to random(3, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D is 3>>\n\t<<set $FirstDirField to $Room3DirFirst>>\n\t<<set $SecondDirField to $Room3DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room3">>\n\t<<set $Room3DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room3RoomThird to "Room12">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room3TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room3TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room12DirFirst to $Backdirection>>\n\t<<set $Room12TypeFirst to $Room3TypeThird>>\n\t<<set $Room12Exits to 0>><<set $Room12Name to "">><<set $Room12RoomFirst to $Room>>\n\t<<set $Room3Exits = $Room3Exits + 1>>\n\t<<set $Room12Exits = $Room12Exits + 1>>\n\n<<elseif $D is 4>>\n\t<<set $FirstDirField to $Room4DirFirst>>\n\t<<set $SecondDirField to $Room4DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room4">>\n\t<<set $Room4DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room4RoomThird to "Room12">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room4TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room4TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room12DirFirst to $Backdirection>>\n\t<<set $Room12TypeFirst to $Room4TypeThird>>\n\t<<set $Room12Exits to 0>><<set $Room12Name to "">><<set $Room12RoomFirst to $Room>>\n\t<<set $Room4Exits = $Room4Exits + 1>>\n\t<<set $Room12Exits = $Room12Exits + 1>>\n<<else>>\n\n\t<<set $FirstDirField to $Room5DirFirst>>\n\t<<set $SecondDirField to $Room5DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room5">>\n\t<<set $Room5DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room5RoomThird to "Room12">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room5TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room5TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room12DirFirst to $Backdirection>>\n\t<<set $Room12TypeFirst to $Room5TypeThird>>\n\t<<set $Room12Exits to 0>><<set $Room12Name to "">><<set $Room12RoomFirst to $Room>>\n\t<<set $Room5Exits = $Room5Exits + 1>>\n\t<<set $Room12Exits = $Room12Exits + 1>>\n<</if>>\n\n/% 1st route Room 12 to Room 14 to Lost 1%/\n\n<<set $Direction to $Directions.random()>>\n<<set $FirstDirField to $Room12DirFirst>>\n<<set $SecondDirField to $Room12DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room12">>\n<<set $Room12DirSecond to $Direction>>\n<<set $Room12RoomSecond to "Room14">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room12TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room12TypeSecond to $BeastkinDoors.random()>>\n<</if>>\n<<set $Room14DirFirst to $Backdirection>>\n<<set $Room14TypeFirst to $Room12TypeSecond>>\n<<set $Room14Exits to 0>><<set $Room14Name to "">><<set $Room14RoomFirst to $Room>>\n<<set $Room12Exits = $Room12Exits + 1>>\n<<set $Room14Exits = $Room14Exits + 1>>\n\n/% 1st route Room 14 to Lost 1 - 281%/\n\n<<set $Direction to $DirectionsNWpref.random()>>\n<<set $FirstDirField to $Room14DirFirst>>\n<<set $SecondDirField to $Room14DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room14">>\n<<set $Room14DirSecond to $Direction>>\n<<set $Room14RoomSecond to "Room281">>\n<<set $Room14TypeSecond to $UnlivedDoors.random()>>\n<<set $Room281DirFirst to $Backdirection>>\n<<set $Room281TypeFirst to $Room14TypeSecond>>\n<<set $Room281Exits to 0>><<set $Room281Name to "">><<set $Room281RoomFirst to $Room>>\n<<set $Room14Exits = $Room14Exits + 1>>\n<<set $Room281Exits = $Room281Exits + 1>>\n\n\n\n/% 1st Room 13 to Lost 2%/\n<<set $D to random(9, 11)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D is 11>>\n\t<<set $FirstDirField to $Room11DirFirst>>\n\t<<set $SecondDirField to $Room11DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room11">>\n\t<<set $Room11DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room11RoomThird to "Room13">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room11TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room11TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room13DirFirst to $Backdirection>>\n\t<<set $Room13TypeFirst to $Room11TypeThird>>\n\t<<set $Room13Exits to 0>><<set $Room13Name to "">><<set $Room13RoomFirst to $Room>>\n\t<<set $Room11Exits = $Room11Exits + 1>>\n\t<<set $Room13Exits = $Room13Exits + 1>>\n\n<<elseif $D is 9>>\n\t<<set $FirstDirField to $Room9DirFirst>>\n\t<<set $SecondDirField to $Room9DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room9">>\n\t<<set $Room9DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room9RoomThird to "Room13">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room9TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room9TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room13DirFirst to $Backdirection>>\n\t<<set $Room13TypeFirst to $Room9TypeThird>>\n\t<<set $Room13Exits to 0>><<set $Room13Name to "">><<set $Room13RoomFirst to $Room>>\n\t<<set $Room9Exits = $Room9Exits + 1>>\n\t<<set $Room13Exits = $Room13Exits + 1>>\n<<else>>\n\n\t<<set $FirstDirField to $Room10DirFirst>>\n\t<<set $SecondDirField to $Room10DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room10">>\n\t<<set $Room10DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room10RoomThird to "Room13">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room10TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room10TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room13DirFirst to $Backdirection>>\n\t<<set $Room13TypeFirst to $Room10TypeThird>>\n\t<<set $Room13Exits to 0>><<set $Room13Name to "">><<set $Room13RoomFirst to $Room>>\n\t<<set $Room10Exits = $Room10Exits + 1>>\n\t<<set $Room13Exits = $Room13Exits + 1>>\n<</if>>\n\n/% 1st route Room 13 to Room 15 to Lost 2%/\n\n<<set $Direction to $Directions.random()>>\n<<set $FirstDirField to $Room13DirFirst>>\n<<set $Room13DirSecond to "">>\n<<display 'RandomDirection'>>\n<<set $Room to "Room13">>\n<<set $Room13DirSecond to $Direction>>\n<<set $Room13RoomSecond to "Room15">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room13TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room13TypeSecond to $BeastkinDoors.random()>>\n<</if>>\n<<set $Room15DirFirst to $Backdirection>>\n<<set $Room15TypeFirst to $Room13TypeSecond>>\n<<set $Room15Exits to 0>><<set $Room15Name to "">><<set $Room15RoomFirst to $Room>>\n<<set $Room13Exits = $Room13Exits + 1>>\n<<set $Room15Exits = $Room15Exits + 1>>\n\n/% 1st route Room 15 to Lost 2 - 282%/\n\n<<set $Direction to $DirectionsEpref.random()>>\n<<set $FirstDirField to $Room15DirFirst>>\n<<set $SecondDirField to "">>\n<<display 'RandomDirection'>>\n<<set $Room to "Room15">>\n<<set $Room15DirSecond to $Direction>>\n<<set $Room15RoomSecond to "Room282">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room15TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room15TypeSecond to $UnlivedDoors.random()>>\n<</if>>\n<<set $Room282DirFirst to $Backdirection>>\n<<set $Room282TypeFirst to $Room15TypeSecond>>\n<<set $Room282Exits to 0>><<set $Room282Name to "">><<set $Room282RoomFirst to $Room>>\n<<set $Room15Exits = $Room15Exits + 1>>\n<<set $Room282Exits = $Room282Exits + 1>>\n\n<<display 'MapGen-Beastkin2'>>\n\n<<display 'MapGen-Draenei'>>\n<<display 'MapGen-Unclaimed1'>>\n\n<<display 'MapGen-Orc1'>>\n<<display 'MapGen-Elf1'>>\n\n<<display 'MapGen-Unc-Dra to Elf1'>>\n<<display 'MapGen-Unc-Bea to Orc1'>>
/%a Remove %/\n<<if $Item_MaidApron is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be decidedly tricky to undo the straps on this apron.\n\t<br><br>\n\t<<elseif $Item_MaidApron_Level is "Cursed " or $Item_MaidApron_Level is "Nightmare " or $Item_MaidApron_Level is "Fel-" or $Item_MaidApron_Level is "Corrupted ">>\n\tYou try and undo the straps on this apron, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\n\t<br><br>\n\t<<else>>\n\tYou undo the straps on your apron and leave it behind on the floor. \n\t<br><br>\n\t<<display 'Item-Maid Apron-Removable'>>\n\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-Maid Apron-Removable'>>\n<</if>>\n<</if>>
/%a Wear %/\n<<if $Item_RingGag is "worn">>\n<<else>>\n<<set $Item_RingGag to "worn">><<set $Item_RingGag_Wear to "">>\n<<set $Enchant to "ring gag">>\n<<display 'enchantment!'>>\n<<set $Item_RingGag_Level to $Enchant_1>>\n<<set $Item_RingGag_Enchant to $Enchant_2>>\n<<display 'perksitem-FullMetalProtection-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>>\n<</if>>
<<set $X to random(1, 10)>>\n\n/%a diff?%/\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\n\t<<set $Time = $Time + $X>>\n\n\t<<set $Time = $Time + $X>>\n\n<<else>>\n\t<<set $Time = $Time + $X>>\n<</if>>\n\n\n/%a Mind Controlled?%/\n<<if $Timer_MC gt 0>>\n\t<<display 'Wait MC'>>\n\n<<else>>\n\t<<if $Imprisoned is true>>\n\n\t/%a Text Passage %/\n\t\tYou settle down in your cell in an attempt to make yourself confortable [[before the inevitable happens once more.|Imprisoned]]\n\t\t<br><br>\n\n\t<<else>>\n\t\t<<display 'Wait Non MC'>>\n\t<</if>>\n<</if>>\n
/%a 12 - Black Harness%/\n<<if $d6_0 lte 2 and $Item_BlackHarness neq "worn" and $Item_LeatherCorset neq "worn" and $Item_BlackHarnessA neq "worn" and $Item_Sling neq "worn">>\n\t\n\n\t<<set $Item_Material to "Black Harness">>\n\n\t/%a hidden?%/\n\t<<if $Item_RegularClothes is "worn" or $Item_SoddenClothes is "worn" or $Item_TavernWenchDress is "worn">>\n\t/%a displaying text%/\n\t\t\n\tA harness appears underneath your clothes that wraps you tightly all over your chest and back. Given it is nothing more than a webbing of straps and connected rings all it is going to do for you is show your assets off better. \n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tA harness appears on your body that wraps you tightly all over your chest and back. Given it is nothing more than a webbing of black straps and connected rings all it is going to do for you is show your assets off better.\n\t <br><br>\n\t<</if>>\n\n\t<<display 'Material?'>>\n\n\t<<display 'Item-BlackHarness-Wear'>>\n\t/%a note: Pause went here%/\n\t<<display 'Item-BlackHarness-Pic'>>\n<<else>>\n/%a 34 - Elbow Gloves%/\n\t<<if $d6_0 gte 3 and $Item_ElbowGloves neq "worn" and $d6_0 lte 4>>\n\t\t\n\t<<set $Item_Material to "Elbow Gloves">>\n\t/%a displaying text%/\n\t\t\n\tYour arms are suddenly covered up to past your elbows as long fingerless gloves appear that leave your hands mostly bare. \n\t<br><br>\n\t<<display 'Material?'>>\n\n\t<<display 'Item-ElbowGloves-Wear'>>\n\t/%a orc or goblin%/\n\t<<display 'Item-ElbowGloves-Pic'>>\n\n\t/%a note: Pause went here%/\n\n<<else>>\n/%a 56 - Slutty Earrings%/\n<<if $d6_0 gt 4 and $Item_SluttyEarrings neq "worn">>\n\t\n\n\t<<set $Item_Material to "Slutty Earrings">>\n\t/%a displaying text%/\n\t\t\n\tYou feel several sharp painful stings as a number of large golden hoop earrings appear hanging down from your ears. \n\t<br><br>\n\n\t<<display 'Item-SluttyEarrings-Wear'>>\n\n\t/%a note: Pause went here%/\n\n<<else>>\n/%a 12 - Corset%/\n\t<<if $d6_0 lte 2 and $Item_LeatherCorset neq "worn" and $Item_BlackHarness neq "worn" and $Item_BlackHarnessA neq "worn"and $Item_Leotard neq "worn">>\n\n\t/%a Dancer%/\n\t<<if $perks.contains("Dancer in Chains") and $Timer_Silence is 0>>\n\t\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\n\t<<else>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n\t<</if>>\n\n\n\t<<set $Item_Material to "Leather Corset">>\n\t/%a displaying text%/\n\t\t\n\tYour waist is pulled in by a stiff corset that pushes your chest up and outwards. \n\t<br><br>\n\t<<display 'Material?'>>\n\n\t<<display 'Item-LeatherCorset-Wear'>>\n\n\t<<display 'Item-LeatherCorset-Pic'>>\n\n<<else>>\n/%a 34 - Thigh-highs%/\n<<if $d6_0 gte 3 and $Item_Thighhighs is "worn" and $d6_0 lte 4 and $Var_PlayerRace neq "Lamia" and $Heritage neq "Lamia" and $Item_ThighhighsA neq "worn" and $Item_FrillyGarter neq "worn">>\n\t\t/%a Demi-Angel%/\n\n\t/%a displaying text%/\n\t\t\n\tYour legs are now covered by the appearance of long skin-tight stockings. \n\t<br><br>\n\n\n\t<<set $Item_Material to "Thigh-highs">>\n\n\t<<display 'Material?'>>\n\n\t<<display 'Item-Thighhighs-Wear'>>\n\t<<display 'Item-Thighhighs-Pic'>>\n/%a note: Pause went here%/\n\n<<else>>\n/%a 56 - Nipple Rings%/\n<<if $d6_0 gt 4 and $Item_NippleRings neq "worn" and $Var_BreastsNo gt 1>>\n\t\t/%a Beastkin%/\n\n\t/%a displaying text%/\n\t\t\n\tYour nipples are pinched as golden rings appear on your breasts. \n\t<br><br>\n\n\t<<set $Item_Material to "Nipple Rings">>\n\n\t<<display 'Item-NippleRings-Wear'>>\n\t<<display 'Item-NippleRings-Pic'>>\n\t\n\t<<else>>\n\t/%a 12 - Padded Cuffs%/\n<<if $d6_0 lte 2 and $Item_PaddedCuffs neq "worn">>\n\t\t\n\t\n\t/%a displaying text%/\n\t\t\n\tOn your upper arms heavy metal cuffs appear that are padded by soft leather.\n\t<br><br>\n\n\t<<set $Item_Material to "Padded Cuffs">>\n\n\t<<display 'Item-PaddedCuffs-Wear'>>\n\t<<display 'Item-PaddedCuffs-Pic'>>\n\t/%a note: Pause went here%/\n\n<<else>>\n/%a 34 - Posture Collar%/\n<<if $d6_0 gte 3 and $Item_PostureCollar neq "worn" and $d6_0 lte 4 and $Item_SlutCollar neq "worn" and $Item_SlaveCollar neq "worn">>\n\t\t/%a Dancer%/\n\t<<if $perks.contains("Dancer in Chains") and $Timer_Silence is 0>>\n\t<<else>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t<</if>>\n\n\n\t/%a displaying text%/\n\t\t\n\tA high posture collar appears gripping your neck tight.\n<br><br>\n\tThankfully it is padded so it's not as uncomfortable as it might otherwise be\n\t<br><br>\n\n\t<<set $Item_Material to "Posture Collar">>\n\n\t<<display 'Item-PostureCollar-Wear'>>\n\t<<display 'Item-PostureCollar-Pic'>>\t/%a note: Pause went here%/\n\n<<else>>\n/%a 56 - Nipple Chains%/\n<<if $d6_0 gt 4 and $Item_NippleChains neq "worn" and $Item_NippleRings is "worn">>\n\t\t/%a goblin%/\n\n\t/%a displaying text%/\n\t\t\n\tA thin golden chain appears that hangs down from your nipple rings. \n\t<br><br>\n\n\t<<display 'Item-NippleChains-Wear'>>\n\n\t/%a note: Pause went here%/\n\t<<display 'Item-NippleChains-Pic'>>\n<<else>>\n/%a 12 - Arm Binder%/\n<<if $d6_0 lte 2 and $Item_ArmBinder neq "worn">>\n\t/%a Dancer%/\n\t<<if $perks.contains("Dancer in Chains") and $Timer_Silence is 0>>\n\t\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n\n\t<<else>>\n\t<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n\t<</if>>\n\n\n\t/%a displaying text%/\n\t\t\n\tYour arms are snapped around and locked behind your back as a restrictive arm binder appears around them securing your arms uncomfortably in place. \n\t<br><br>\n\n\t<<display 'Item-ArmBinder-Wear'>>\n\t<<display 'Item-ArmBinder-Pic'>>\n/%a note: Pause went here%/\n\n<<else>>\n/%a 34 - Ring Gag%/\n<<if $d6_0 gte 3 and $Item_RingGag neq "worn" and $d6_0 lte 4>>\n\t\t/%a Beastkin%/\n\n\n\t<<set $Item_Material to "Ring Gag">>\n\n\t/%a displaying text%/\n\t\t\n\tYour mouth is harshly forced open as a ring gag appears between your lips that keeps you from closing them. \n\t<br><br>\n\tYou try to protest but all that comes out is a frustrated unintelligible moan. \n\t<br><br>\n\n\t<<display 'Item-RingGag-Wear'>>\n\t<<display 'Item-RingGag-Pic'>>\n\t/%a note: Pause went here%/\n\n<<else>>\n/%a 56 - Clit Piercing%/\n<<if $d6_0 gt 4 and $Item_ClitPiercing neq "worn" and $Var_PlayerGender neq "Male" and $Var_Cocksize is 0>>\n\t/%a Beastkin%/\n\n\t/%a displaying text%/\n\t\t\n\tYou gasp out loud as your clit is pierced by a cold metal ring. \n\t<br><br>\n\n\t<<display 'Item-ClitPiercing-Wear'>>\n\t<<display 'Item-ClitPiercing-Pic'>>\n\t/%a note: Pause went here%/\n\n<<else>>\n/%a 12 - Bonds of Insanity - DISABLED%/\n<<if $d6_0 lte 2 and $Item_BondsofInsanity neq "worn" and $Var_PlayerGender neq "Male" and $FIELD is "DISABLED">>\n\t/%a Parasite%/\n\t\t\n\t<<display 'Item-TangleInfestation-Remove'>> \n\t/%a Parasite%/\t\t\n\t<<display 'Item-TentacleParasite-Remove'>> \n\n\t/%a displaying text%/\n\t\t\n\tBlack strands of magic swirl around you while hysterical high pitched moaning and giggling echoes in your mind. More and more voices are added until a maddening chorus echoes in your mind. \n\t<br><br>\n\tYou gulp nervously as you have no idea what is happening but you are certain that it is incredibly bad.\n\t<br><br>\n\tA bright flash above your head causes you to look up and a ethereal circle with blazing arcane designs is hovering just over you. Without warning it descends straight through you and vanishes when it hits the floor. \n\t<br><br>\n\n\t/%a note: Pause went here%/\n\t<<display 'Item-BondsofInsanity-Pic'>>\n\t<<display 'Item-BondsofInsanity-Wear'>> \n\t/%a displaying text%/\n\t\t\n\tThe swirls fade away leaving you wearing a top with heavy, very solid plates of metal bonded to your breasts that cover your nipples entirely. \n\t<br><br>\n\tMore noticable though is locked around your crotch is a chastity belt keeping two huge plugs inside that fill you up entirely and decorated with a very obvious heart shaped lock. \n\t<br><br>\n\n\t/%a note: Pause went here%/\n\n\t<<else>>\n/%a 34 - Chained Manacles%/\n<<if $d6_0 gte 3 and $Item_ChainManacles neq "worn" and $d6_0 lte 4 and $Var_PlayerRace neq "Lamia">>\n\t/%a Dancer%/\n\t<<if $perks.contains("Dancer in Chains") and $Timer_Silence is 0>>\n\t\t<<set $Agility to Math.clamp($Agility - 3, 1, 22)>>\n\n\t<<else>>\n\t<<set $Agility to Math.clamp($Agility - 5, 1, 22)>>\n\t<</if>>\n\n\t\n\t/%a displaying text%/\n\t\t\n\tHeavy manacles appear upon your ankles secured by a short length of chain. \n\t<br><br>\n\n\n\t<<set $Item_Material to "Chained Manacles">>\n\n\t<<display 'Item-ChainManacles-Wear'>>\n\t<<display 'Item-ChainManacles-Pic'>>\n\n/%a note: Pause went here%/\n\n<<else>>\n/%a 56 - Cursed Blindfold%/\n<<if $d6_0 gt 4 and $Item_Blindfold neq "worn">>\n/%a displaying text%/\n\t\nEverything goes dark as a large blindfold appears in front of your eyes. \n<br><br>\n\n<<display 'Item-Blindfold-Wear'>>\n\n<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n<<set $Timer_Blind to 0>>\n\n/%a note: Pause went here%/\n\n<<else>>\n<<set $d6_0 to 0>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
\n\t<<if $ChoosePerk_unavailable is false>>-[[Show available perks only|Choose New Perk][$ChoosePerk_unavailable to true]]\n\t<<else>>\n\t-[[Show all perks including unavailable ones|Choose New Perk][$ChoosePerk_unavailable to false]]\n\t<</if>>\n\t<br><br>\n\n\t__''Basic Perks''__\n<br><br>\n\t<<if $perks.contains("Keen Eyes") or $Level lt 4>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Keen Eyes:'' You have a chance to notice dark spell traps and so avoid them entirely. You're also better at searching for what you are looking for than others. //(Requires Level 4+)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Keen Eyes|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Keen Eyes"; $perks.push("Keen Eyes")]]:'' You have a chance to notice dark spell traps and so avoid them entirely. You're also better at searching for what you are looking for than others.<br>\n\t<</if>>\n\t<<if $perks.contains("Stealthy") or $Level lt 4 or $Agility lt 12>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Stealthy:'' Allows the option for you to sneak about the dungeon with a greater chance of success. //(Requires Level 4+ and a minimum of 12 Agility)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Stealthy|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Stealthy"; $perks.push("Stealthy")]]:'' Allows the option for you to sneak about the dungeon with a greater chance of success.<br>\n\t<</if>>\n\t<<if $perks.contains("Quick Rester") or $Level lt 4>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Quick Rester:'' It doesn't take you as long to rest to restore your constitution and you always wake up feeling more refreshed. //(Requires Level 4+)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Quick Rester|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Quick Rester"; $perks.push("Quick Rester")]]:'' It doesn't take you as long to rest to restore your constitution and you always wake up feeling more refreshed.<br>\n\t<</if>>\n\t<<if $perks.contains("Iron Fortitude") or $Level lt 6 or $Constitution lt 14>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Iron Fortitude:'' Thanks to your training you can better resist items designed to break your mind including even the fel-fetters. //(Requires Level 6+ and a minimum of 14 Constitution)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Iron Fortitude|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Iron Fortitude"; $perks.push("Iron Fortitude")]]:'' Thanks to your training you can better resist items designed to break your mind including even the fel-fetters.<br>\n\t<</if>>\n\t<<if $perks.contains("Home Underground") or $Level lt 6>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Home Underground:'' You don't get lost quite as easily. //(Requires Level 6+)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Home Underground|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Home Underground"; $perks.push("Home Underground")]]:'' You don't get lost quite as easily.<br>\n\t<</if>>\n\t<<if $perks.contains("Escape Artist") or $Level lt 6>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Escape Artist:'' You now have a bonus to get out of non-magical confinements. //(Requires Level 6+)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Escape Artist|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Escape Artist"; $perks.push("Escape Artist")]]:'' You now have a bonus to get out of non-magical confinements.<br>\n\t<</if>>\n\t<<if $perks.contains("Party Pleaser") or $Level lt 8>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Party Pleaser:'' You've grown adept at satisfying groups by way of generous multitasking so that they'll be less rough on you. //(Requires Level 8+)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Party Pleaser|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Party Pleaser"; $perks.push("Party Pleaser")]]:'' You've grown adept at satisfying groups by way of generous multitasking so that they'll be less rough on you.<br>\n\t<</if>>\n\t<<if $perks.contains("Dancer in Chains") or $Level lt 8>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Dancer in Chains:'' Even when confined in heavy bondage you retain much of your natural grace and allows you to seduce without needing to speak. //(Requires Level 8+)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Dancer in Chains|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Dancer in Chains"; $perks.push("Dancer in Chains")]]:'' Even when confined in heavy bondage you retain much of your natural grace and allows you to seduce without needing to speak.<br>\n\t<</if>>\n\t<<if $perks.contains("Uncanny Evasion") or $Level lt 8>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Uncanny Evasion:'' Your experiences have improved your ability to sense and react to danger giving you a bonus to agility based checks, gives you a better chance of dealing with ambush races, and a chance to evade some events. //(Requires Level 8+)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Uncanny Evasion|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Uncanny Evasion"; $perks.push("Uncanny Evasion")]]:'' Your experiences have improved your ability to sense and react to danger giving you a bonus to agility based checks, gives you a better chance of dealing with ambush races, and a chance to evade some events.<br>\n\t<</if>>\n\t<<if $perks.contains("Size Queen") or $Level lt 8>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Size Queen:'' You have no problems taking even the largest of girths within you, but anything smaller just doesn't scratch the itch as much as it used to. //(Requires Level 8+)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Size Queen|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Size Queen"; $perks.push("Size Queen")]]:'' You have no problems taking even the largest of girths within you, but anything smaller just doesn't scratch the itch as much as it used to.<br>\n\t<</if>>\n\t<<if $perks.contains("Hypnotic Ass") or $Var_ButtSize lt 6>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Hypnotic Ass:'' They love to see you both coming and going. You get a bonus to both seduction and the tease them and leave them option. //(Requires a large enough ass)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Hypnotic Ass|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Hypnotic Ass"; $perks.push("Hypnotic Ass")]]:'' They love to see you both coming and going. You get a bonus to both seduction, and the tease them and leave them option.<br>\n\t<</if>>\n\t<<if $perks.contains("Sex Addict") or $ChoosePerk_SexAddict is false>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Sex Addict:'' You take less Constitution damage than would normally from too hard fucking, however you now take charisma or intelligence damage if you haven't got fucked hard enough recently and you really don't see why you'd want to escape so often. //(Requires a certain level of degradation for you to consider taking this)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Sex Addict|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Sex Addict"; $perks.push("Sex Addict")]]:'' You take less Constitution damage than would normally from too hard fucking, however you now take charisma or intelligence damage if you haven't got fucked hard enough recently and you really don't see why you'd want to escape so often.<br>\n\t<</if>>\n\n<<if $perks.contains("Inner Light") or $perks.contains("Fel Embraced") or $perks.contains("Marked by Nature") or $Level lt 10>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Fel Embraced:'' You have begun to willingly accept the dark gifts of the fetters and in the process gained some small protection from other hostile magics along with the potential for truly great future power. //(May not be taken with Inner Light or Marked by Nature) (Requires Level 10+)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Fel Embraced|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Fel Embraced"; $perks.push("Fel Embraced")]]:'' You have begun to willingly accept the dark gifts of the fetters and in the process gained some small protection from other hostile magics along with the potential for truly great future power.<br>\n\t<</if>>\n<<if $perks.contains("Inner Light") or $perks.contains("Fel Embraced") or $perks.contains("Marked by Nature") or $Level lt 10>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Inner Light:'' There is something pure within you that no matter what trials you suffer will never be extinguished. When you rest now you will also further reduce your current degradation through meditation along with your constitution. //(May not be taken with Fel Embraced or Marked by Nature. Requires Good alignment.) (Requires Level 10+)//@@<br>\n\t\t<</if>>\n\t<<elseif $Alignment is "Lawful Good" or $Alignment is "Neutral Good" or $Alignment is "Chaotic Good">> \n\t\t-''[[Inner Light|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Inner Light"; $perks.push("Inner Light")]]:'' There is something pure within you that no matter what trials you suffer will never be extinguished. When you rest now you will also further reduce your current degradation through meditation along with your constitution.<br>\n\t<<else>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Inner Light:'' There is something pure within you that no matter what trials you suffer will never be extinguished. When you rest now you will also further reduce your current degradation through meditation along with your constitution. //(May not be taken with Fel Embraced or Marked by Nature. Requires Good alignment.) (Requires Level 10+)//@@<br>\n\t\t<</if>>\n\t<</if>>\n\n<<if $perks.contains("Inner Light") or $perks.contains("Fel Embraced") or $perks.contains("Marked by Nature") or $Level lt 10 or $ChoosePerk_MarkedbyNature is false>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Marked by Nature:'' Your experiences have left you changed and you may take on a new beneficial aspect every level although you may not choose the same one twice. //(May not be taken with Inner Light or Fel Embraced. Requires the Shadow Outcast Race or an encounter in the Underground Forest)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Marked by Nature|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Marked by Nature"; $perks.push("Marked by Nature")]]:'' Your experiences have left you changed and you may take on a new beneficial aspect every level although you may not choose the same one twice.<br>\n\t<</if>>\n<<if $Status_PolyDebuff gte 1>>\n\t<<if $ChoosePerk_unavailable is false>>\n<br>\n\t\t__''Stat perks''__\n<br><br>\n\t\t@@color:#cccccc;-''Heavy Lifter:'' +2 Strength //(may be taken up to three times, max Strength is 22)//@@<br>\n\t\t@@color:#cccccc;-''Fast Reactions:'' +2 Agility //(may be taken up to three times, max Agility is 22)//@@<br>\n\t\t@@color:#cccccc;-''Hardened Durability:'' +2 Constitution //(may be taken up to three times, max Constitution is 30)//@@<br>\n\t\t@@color:#cccccc;-''Sharp Witted:'' +2 Intelligence //(may be taken up to three times, max Intelligence is 22)//@@<br>\n\t\t@@color:#cccccc;-''Effortless Beauty:'' +2 Charisma //(may be taken up to three times, max Charisma is 22)//@@<br>\n\t<</if>>\n<<else>>\n<br>\n\t__''Stat perks''__\n<br><br>\n\t<<if $StatPerkStr gte 3 or $StrengthBase gte 22>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Heavy Lifter:'' +2 Strength //(may be taken up to three times, max Strength is 22)//@@<br>\n\t\t<</if>>\n\t<<elseif $perks.contains("Heavy Lifter")>> \n\t\t-''[[Heavy Lifter|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Heavy Lifter"; $StatPerkStr = $StatPerkStr + 1; $Strength to Math.clamp($Strength + 2, 1, 22); $StrengthBase to Math.clamp($StrengthBase + 2, 1, 22)]]:'' +2 Strength<br>\n\t<<else>>\n\t\t-''[[Heavy Lifter|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Heavy Lifter"; $perks.push("Heavy Lifter"); $StatPerkStr to 1; $Strength to Math.clamp($Strength + 2, 1, 22); $StrengthBase to Math.clamp($StrengthBase + 2, 1, 22)]]:'' +2 Strength<br>\n\t<</if>>\n\n\t<<if $StatPerkAgi gte 3 or $AgilityBase gte 22>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Fast Reactions:'' +2 Agility //(may be taken up to three times, max Agility is 22)//@@<br>\n\t\t<</if>>\n\t<<elseif $perks.contains("Fast Reactions")>> \n\t\t-''[[Fast Reactions|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Fast Reactions"; $StatPerkAgi = $StatPerkAgi + 1; $Agility to Math.clamp($Agility + 2, 1, 22); $AgilityBase to Math.clamp($AgilityBase + 2, 1, 22)]]:'' +2 Agility<br>\n\t<<else>>\n\t\t-''[[Fast Reactions|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Fast Reactions"; $perks.push("Fast Reactions"); $StatPerkAgi to 1; $Agility to Math.clamp($Agility + 2, 1, 22); $AgilityBase to Math.clamp($AgilityBase + 2, 1, 22)]]:'' +2 Agility<br>\n\t<</if>>\n\n\t<<if $StatPerkCon gte 3 or $ConstitutionBase gte 30>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Hardened Durability:'' +2 Constitution //(may be taken up to three times, max Constitution is 30)//@@<br>\n\t\t<</if>>\n\t<<elseif $perks.contains("Hardened Durability")>> \n\t\t-''[[Hardened Durability|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Hardened Durability"; $StatPerkCon = $StatPerkCon + 1; $Constitution to Math.clamp($Constitution + 2, 1, 30); $ConstitutionBase to Math.clamp($ConstitutionBase + 2, 1, 30)]]:'' +2 Constitution<br>\n\t<<else>>\n\t\t-''[[Hardened Durability|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Hardened Durability"; $perks.push("Hardened Durability"); $StatPerkCon to 1; $Constitution to Math.clamp($Constitution + 2, 1, 30); $ConstitutionBase to Math.clamp($ConstitutionBase + 2, 1, 30)]]:'' +2 Constitution<br>\n\t<</if>>\n\n\t<<if $StatPerkInt gte 3 or $IntelligenceBase gte 22>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Sharp Witted:'' +2 Intelligence //(may be taken up to three times, max Intelligence is 22)//@@<br>\n\t\t<</if>>\n\t<<elseif $perks.contains("Sharp Witted")>> \n\t\t-''[[Sharp Witted|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Sharp Witted"; $StatPerkInt = $StatPerkInt + 1; $Intelligence to Math.clamp($Intelligence + 2, 1, 22); $IntelligenceBase to Math.clamp($IntelligenceBase + 2, 1, 22)]]:'' +2 Intelligence<br>\n\t<<else>>\n\t\t-''[[Sharp Witted|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Sharp Witted"; $perks.push("Sharp Witted"); $StatPerkInt to 1; $Intelligence to Math.clamp($Intelligence + 2, 1, 22); $IntelligenceBase to Math.clamp($IntelligenceBase + 2, 1, 22)]]:'' +2 Intelligence<br>\n\t<</if>>\n\n\t<<if $StatPerkCha gte 3 or $CharismaBase gte 22>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Effortless Beauty:'' +2 Charisma //(may be taken up to three times, max Charisma is 22)//@@<br>\n\t\t<</if>>\n\t<<elseif $perks.contains("Effortless Beauty")>> \n\t\t-''[[Effortless Beauty|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Effortless Beauty"; $StatPerkCha = $StatPerkCha + 1; $Charisma to Math.clamp($Charisma + 2, 1, 22); $CharismaBase to Math.clamp($CharismaBase + 2, 1, 22)]]:'' +2 Charisma<br>\n\t<<else>>\n\t\t-''[[Effortless Beauty|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Effortless Beauty"; $perks.push("Effortless Beauty"); $StatPerkCha to 1; $Charisma to Math.clamp($Charisma + 2, 1, 22); $CharismaBase to Math.clamp($CharismaBase + 2, 1, 22)]]:'' +2 Charisma<br>\n\t<</if>>\n<</if>>\n\n\t<<if $ChoosePerk_LockedinLace is false and $ChoosePerk_FullMetalProtection is false and $ChoosePerk_HellforLeather is false and $ChoosePerk_ViewforaThrill is false and $ChoosePerk_DolledUp is false and $ChoosePerk_Clothie is false and $ChoosePerk_ObviousOrnamentation is false and $ChoosePerk_AllNatural is false>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n<br>\n\t__''Item perks''__ -'' Maximum of Two chosen''\n<br><br>\n\t\t@@color:#cccccc;-''Locked in Lace:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of slinky, silky or lacy clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t@@color:#cccccc;-''Full Metal Protection:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of metal armour along with certain metal items of bondage beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t@@color:#cccccc;-''Hell for Leather:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of leather armour, clothing or bondage beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t@@color:#cccccc;-''View for a Thrill:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of see-through, fishnet or ripped clothing beyond the firs. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t@@color:#cccccc;-''Dolled Up:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of rubber clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t@@color:#cccccc;-''Clothie:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of regular clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t@@color:#cccccc;-''Obvious Ornamentation:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of jewelery or body decoration beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t@@color:#cccccc;-''All Natural:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant living, fur, or nature equipment including the first. You also have an increased chance of finding these items throughout the dungeon. You also receive the full +3 bonus while entirely naked.@@<br>\n\t@@color:#cccccc;-''Maid-at-Arms:'' You receive a -1 reduction to Constitution damage (Max. -6) for wearing each part of a maid's proper attire. You also have an increased chance of finding these items throughout the dungeon. However this only applies when you give in or do nothing first like the submissive maid that you are.@@<br>\n\t\t<</if>>\n\t<<else>>\n<br>\n\t__''Item perks''__ -'' Maximum of Two chosen''\n<br><br>\n\n\t\t<<if $perks.contains("Locked in Lace")>>\n\t\t@@color:#cccccc;-''Locked in Lace:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of slinky, silky or lacy clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t\t<<else>>\n\t\t-''[[Locked in Lace|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Locked in Lace"; $perks.push("Locked in Lace"); $ChoosePerk_LockedinLace to false]]:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of slinky, silky or lacy clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.<br>\n\t\t<</if>>\n\n\t\t<<if $perks.contains("Full Metal Protection")>>\n\t\t@@color:#cccccc;-''Full Metal Protection:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of metal armour along with certain metal items of bondage beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t\t<<else>>\n\t\t-''[[Full Metal Protection|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Full Metal Protection"; $perks.push("Full Metal Protection"); $ChoosePerk_FullMetalProtection to false]]:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of metal armour along with certain metal items of bondage beyond the first. You also have an increased chance of finding these items throughout the dungeon.<br>\n\t\t<</if>>\n\n\t\t<<if $perks.contains("Hell for Leather")>>\n\t\t@@color:#cccccc;-''Hell for Leather:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of leather armour, clothing or bondage beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t\t<<else>>\n\t\t-''[[Hell for Leather|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Hell for Leather"; $perks.push("Hell for Leather"); $ChoosePerk_HellforLeather to false]]:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of leather armour, clothing or bondage beyond the first. You also have an increased chance of finding these items throughout the dungeon.<br>\n\t\t<</if>>\n\n\t\t<<if $perks.contains("View for a Thrill")>>\n\t\t@@color:#cccccc;-''View for a Thrill:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of see-through, fishnet or ripped clothing beyond the firs. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t\t<<else>>\n\t\t-''[[View for a Thrill|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "View for a Thrill"; $perks.push("View for a Thrill"); $ChoosePerk_ViewforaThrill to false]]:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of see-through, fishnet or ripped clothing beyond the firs. You also have an increased chance of finding these items throughout the dungeon.<br>\n\t\t<</if>>\n\n\t\t<<if $perks.contains("Dolled Up")>>\n\t\t@@color:#cccccc;-''Dolled Up:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of rubber clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t\t<<else>>\n\t\t-''[[Dolled Up|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Dolled Up"; $perks.push("Dolled Up"); $ChoosePerk_DolledUp to false]]:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of rubber clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.<br>\n\t\t<</if>>\n\n\t\t<<if $perks.contains("Clothie")>>\n\t\t@@color:#cccccc;-''Clothie:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of regular clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t\t<<else>>\n\t\t-''[[Clothie|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Clothie"; $perks.push("Clothie"); $ChoosePerk_Clothie to false]]:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of regular clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.<br>\n\t\t<</if>>\n\n\t\t<<if $perks.contains("Obvious Ornamentation")>>\n\t\t@@color:#cccccc;-''Obvious Ornamentation:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of jewelery or body decoration beyond the first. You also have an increased chance of finding these items throughout the dungeon.@@<br>\n\t\t<<else>>\n\t\t-''[[Obvious Ornamentation|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Obvious Ornamentation"; $perks.push("Obvious Ornamentation"); $ChoosePerk_ObviousOrnamentation to false]]:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of jewelery or body decoration beyond the first. You also have an increased chance of finding these items throughout the dungeon.<br>\n\t\t<</if>>\n\n\t\t<<if $perks.contains("All Natural")>>\n\t\t@@color:#cccccc;-''All Natural:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant living, fur, or nature equipment including the first. You also have an increased chance of finding these items throughout the dungeon. You also receive the full +3 bonus while entirely naked.@@<br>\n\t\t<<else>>\n\t\t-''[[All Natural|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "All Natural"; $perks.push("All Natural"); $ChoosePerk_AllNatural to false]]:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant living, fur, or nature equipment including the first. You also have an increased chance of finding these items throughout the dungeon. You also receive the full +3 bonus while entirely naked.<br>\n\t\t<</if>>\n\n\t\t<<if $perks.contains("Maid-at-Arms")>>\n\t\t@@color:#cccccc;-''Maid-at-Arms:'' You receive a -1 reduction to Constitution damage (Max. -6) for wearing each part of a maid's proper attire. You also have an increased chance of finding these items throughout the dungeon. However this only applies when you give in or do nothing first like the submissive maid that you are.@@<br>\n\t\t<<else>>\n\t\t-''[[Maid-at-Arms|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Maid-at-Arms"; $perks.push("Maid-at-Arms"); $ChoosePerk_MaidatArms to false]]:'' You receive a -1 reduction to Constitution damage (Max. -6) for wearing each part of a maid's proper attire. You also have an increased chance of finding these items throughout the dungeon. However this only applies when you give in or do nothing first like the submissive maid that you are.<br>\n\t\t<</if>>\n\n\t<</if>>\n<<if $perks.contains("Inner Light") or $perks.contains("Fel Embraced") or $perks.contains("Marked by Nature")>>\n\t<br>\n\t__''Advanced perks unlocked by Fel Embraced, Marked by Nature, or Inner Light''__\n\t<br><br>\n\t<<if $perks.contains("Unnatural Assets")>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Unnatural Assets:'' Your breasts may expand, but the stat losses are reduced.@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Unnatural Assets|Perk Chosen][$ChoosePerk_Choice to "Unnatural Assets"; $perks.push("Unnatural Assets")]]:'' Your breasts may expand, but the stat losses are reduced.<br>\n\t<</if>>\n\n\t<<if $perks.contains("Juggernaut")>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Juggernaut:'' You gain additional strength (if you're not already at maximum), a rank of breast expansion without taking any stat reduction, and you may attempt to barge your way out of trouble.@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Juggernaut|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Juggernaut"; $perks.push("Juggernaut"); $Strength to Math.clamp($Strength + 4, 1, 22); $StrengthBase to Math.clamp($StrengthBase + 4, 1, 22)]]:'' You gain additional strength (if you're not already at maximum), a rank of breast expansion without taking any stat reduction, and you may attempt to barge your way out of trouble.<br>\n\t<</if>>\n\n\t<<if $perks.contains("Sight beyond Sight")>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Sight beyond Sight:'' When you see it is now not entirely with your eyes meaning that blindfolds and magic effecting your vision have less effect than they would normally.@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Sight beyond Sight|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Sight beyond Sight"; $perks.push("Sight beyond Sight")]]:'' When you see it is now not entirely with your eyes meaning that blindfolds and magic effecting your vision have less effect than they would normally.<br>\n\t<</if>>\n<<else>>\n\t<<if $ChoosePerk_unavailable is false>>\n\t<br>\n\t__''Advanced perks unlocked by Fel Embraced, Marked by Nature, or Inner Light''__\n\t<br><br>\n\t@@color:#cccccc;-''Unnatural Assets:'' Your breasts may expand, but the stat losses are reduced.@@<br>\n\t@@color:#cccccc;-''Juggernaut:'' You gain additional strength (if you're not already at maximum), a rank of breast expansion without taking any stat reduction, and you may attempt to barge your way out of trouble. @@<br>\n\t@@color:#cccccc;-''Sight beyond Sight:'' When you see it is now not entirely with your eyes meaning that blindfolds and magic effecting your vision have less effect than they would normally.@@<br>\n\t<</if>>\n<</if>>\n\n<<if $perks.contains("Fel Embraced")>>\n\t<br>\n\t__''Advanced perks unlocked by Fel Embraced only''__\n\t<br><br>\n\t<<if $perks.contains("Bimboborn")>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Bimboborn:'' You gain experience as if you had high intelligence, immediately take a rank of breast expansion without stat loss, and can find your way around better than your lack-of-smarts might suggest. However you may no longer attempt to flee or fight back.@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Bimboborn|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Bimboborn"; $perks.push("Bimboborn")]]:'' You gain experience as if you had high intelligence, immediately take a rank of breast expansion without stat loss, and can find your way around better than your lack-of-smarts might suggest. However you may no longer attempt to flee or fight back.<br>\n\t<</if>>\n\n\t<<if $Var_PlayerRace is "Succubus">>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Dark Pact:'' You give of a part of your very sense of self to the fetters, and through them their creator, in exchange for an unreliable boost in your current physical power //(may be taken multiple times)//@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Dark Pact|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Dark Pact"]]:'' You give of a part of your very sense of self to the fetters, and through them their creator, in exchange for an unreliable boost in your current physical power //(may be taken multiple times)//<br>\n\t<</if>>\n\n<<else>>\n\t<<if $ChoosePerk_unavailable is false>>\n\t<br>\n\t__''Advanced perks unlocked by Fel Embraced only''__\n\t<br><br>\n\t@@color:#cccccc;-''Bimboborn:'' You gain experience as if you had high intelligence, immediately take a rank of breast expansion without stat loss, and can find your way around better than your lack-of-smarts might suggest. However you may no longer attempt to flee or fight back. @@<br>\n\t@@color:#cccccc;-''Dark Pact:'' You give of a part of your very sense of self to the fetters, and through them their creator, in exchange for an unreliable boost in your current physical power //(may be taken multiple times)//@@<br>\n\t<</if>>\n<</if>>\n\n<<if $perks.contains("Inner Light")>>\n\t<br>\n\t__''Advanced perks unlocked by Inner Light only''__\n\t<br><br>\n\t<<if $perks.contains("Lay on Hands")>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Lay on Hands:'' You may fully restore your constitution, purge certain debuffs and remove your degradation entirely. You may only do this once every four levels of experience.@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Lay on Hands|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Lay on Hands"; $perks.push("Lay on Hands"); $Action_LayonHands to true]]:'' You may fully restore your constitution, purge certain debuffs and remove your degradation entirely via an action on your portrait. You may only do this once every four levels of experience.<br>\n\t<</if>>\n\n\t<<if $perks.contains("Protection from Evil")>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Protection from Evil:'' On rare occasions you can pass by those that seek to do you wrong without being noticed.@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Protection from Evil|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Protection from Evil"; $perks.push("Protection from Evil")]]:'' On rare occasions you can pass by those that seek to do you wrong without being noticed.<br>\n\t<</if>>\n\n<<else>>\n\t<<if $ChoosePerk_unavailable is false>>\n\t<br>\n\t__''Advanced perks unlocked by Inner Light only''__\n\t<br><br>\n\t@@color:#cccccc;-''Lay on Hands:'' You may fully restore your constitution, purge certain debuffs and remove your degradation entirely via an action on your portrait. You may only do this once every four levels of experience. @@<br>\n\t@@color:#cccccc;-''Protection from Evil:'' On rare occasions you can pass by those that seek to do you wrong without being noticed.@@<br>\n\t<</if>>\n<</if>>\n\n<<if $perks.contains("Marked by Nature")>>\n\t<br>\n\t__''Advanced perks unlocked by Marked by Nature only''__\n\t<br><br>\n\t<<if $perks.contains("Wild Regeneration")>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Wild Regeneration:'' You occasionally recover constitution without needing to rest.@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Wild Regeneration|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Wild Regeneration"; $perks.push("Wild Regeneration")]]:'' You occasionally recover constitution without needing to rest.<br>\n\t<</if>>\n\n\t<<if $perks.contains("Savage Fury")>>\n\t\t<<if $ChoosePerk_unavailable is false>>\n\t\t@@color:#cccccc;-''Savage Fury:'' They may try to degrade you, but it will only make you stronger. You may no longer become immune to humiliation via becoming Shameless, but every time your degradation is maxed out you gain a temporary increase to your physical stats and receive a bonus to your next attempt to resist.@@<br>\n\t\t<</if>>\n\t<<else>> \n\t\t-''[[Savage Fury|Perk Chosen][$ChoosePerk to false; $ChoosePerk_Choice to "Savage Fury"; $perks.push("Savage Fury")]]:'' They may try to degrade you, but it will only make you stronger. You may no longer become immune to humiliation via becoming Shameless, but every time your degradation is maxed out you gain a temporary increase to your physical stats and receive a bonus to your next attempt to resist.<br>\n\t<</if>>\n\n<<else>>\n\t<<if $ChoosePerk_unavailable is false>>\n\t<br>\n\t__''Advanced perks unlocked by Marked by Nature only''__\n\t<br><br>\n\t@@color:#cccccc;-''Wild Regeneration:'' You occasionally recover constitution without needing to rest.@@<br>\n\t@@color:#cccccc;-''Savage Fury:'' They may try to degrade you, but it will only make you stronger. You may no longer become immune to humiliation via becoming Shameless, but every time your degradation is maxed out you gain a temporary increase to your physical stats and receive a bonus to your next attempt to resist.@@<br>\n\t<</if>>\n<</if>>\n<br>\n\t[[Return|Go Back]]<br>\n
\t\t\t<<if $Level gte $Action_LayonHands_Tracker>>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Lay on Hands is available to use.//@@<br>\n\t\t\t<br><br>\n\n\t\t\t<<set $Action_LayonHands to true>>\n\t\t\t \n\n\t\t\t<</if>>\n\t\t/%a Willow?%/\n\t\t\t<<if $MarkedbyNature_Willow is 1>>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//You may select a new aspect.//@@<br>\n\t\t\t<br><br>\n\t\t\t<<set $MarkedbyNature_Willow to 0>>\n\n\t\t\t<<set $Action_MarkedbyNature_Willow to true>>\n\n\n\t\t\t<<set $Action_MarkedbyNature_Birch to true>>\n\n\n\t\t\t<<set $Action_MarkedbyNature_Oak to true>>\n\t\t\t \n\n\t\t\t<</if>>\n\t\t/%a Oak?%/\n\t\t\t<<if $MarkedbyNature_Oak is 1>>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//You may select a new aspect.//@@<br><br><br>\n\t\t\t<<set $MarkedbyNature_Oak to 0>>\n\t\t\t<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Strength -2)@@\n\t\t\t<br><br>\n\n\n\t\t\t<</if>>\n\n\t\t<<set $Action_MarkedbyNature_Ash to true>>\n\n\n\t\t<<set $Action_MarkedbyNature_Birch to true>>\n\n\n\t\t<<set $Action_MarkedbyNature_Willow to true>>\n\t \n\n\t<</if>>\n\t/%a Birch?%/\n\t<<if $MarkedbyNature_Birch is 1>>\n\t/%a displaying text%/\n\t\t@@color:#707070;//You may select a new aspect.//@@<br><br><br>\n\t\t<<set $MarkedbyNature_Birch to 0>>\n\t\t<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t/%a displaying text%/\n\t\t\t@@color:#339999;(Agility -4)@@\n\t\t<br><br>\n\t\t<</if>>\n\n\t\t<<set $Action_MarkedbyNature_Ash to true>>\n\t\t<<set $Action_MarkedbyNature_Oak to true>>\n\t\t<<set $Action_MarkedbyNature_Willow to true>>\n\t<</if>>\n\t/%a Ash?%/\n\t<<if $MarkedbyNature_Ash is 1>>\n\t/%a displaying text%/\n\t\t@@color:#707070;//You may select a new aspect.//@@<br><br><br>\n\t\t<<set $MarkedbyNature_Ash to 0>>\n\t\t<<set $Constitution to Math.clamp($Constitution - 4, 1, 30)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t/%a displaying text%/\n\t\t\t@@color:#339999;(Constitution -4)@@\n\t\t<br><br>\n\n\t\t<</if>>\n\n\t\t<<set $Action_MarkedbyNature_Birch to true>>\n\t\t<<set $Action_MarkedbyNature_Oak to true>>\n\t\t<<set $Action_MarkedbyNature_Willow to true>>\n\t<</if>>
<<if $Item_Thong_Material.contains("Rubber ")>>\n\t<<display 'perksitem-DolledUp-removal'>>\n<<elseif $Item_Thong_Material.contains("Lacy ")>>\n\t<<display 'perksitem-ViewforaThrill-removal'>>\n<<elseif $Item_Thong_Material.contains("Leather ")>>\n\t<<display 'perksitem-HellforLeather-removal'>>\n<<else>>\n\t<<display 'perksitem-Clothie-removal'>>\n<</if>>\n<<set $Item_Thong to "">>\n<<if $Item_Thong_Enchant is "" or $Item_Thong_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_Thong_Enchant>>\n\t<<set $Enchant_1 to $Item_Thong_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_Thong_Enchant to "">>\n\t<<set $Item_Thong_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 2>>
\n<<if $Potion_NoCounter lt 1>>\n\t<<set $Potion_Mover = $Potion_Mover + 1>>\n\t<<display 'chest - open - potions'>>\n\t<<display 'chest - open - 1potion'>>\n<<else>>\n<</if>>
<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n\t<<set $txt_sex to "ass">>\n\n<<else>>\n\n\t<<set $txt_sex to "cunt">>\n<</if>>\n/%a displaying text%/\n\t\nNext the noble lies down on his bed and the guards encourage you to mount up and start riding. Now.\n<br><br>\nYou have to fuck him as hard and as fast as possible in your <<print $txt_sex>> as all of his guards are watching and they make it clear that not giving it your all will result in consequences.\n<br><br>\n\n/%a note: Pause went here%/\n/%a Cont%/\n<<if $Constitution gte $d20>>\n\t/%a Agi?%/\n\t<<if $Agility gte $d20>>\n\t/%a displaying text%/\n\t\t\n\tYou fuck him as hard as you can without pausing it one or his dick ever slipping out. He favours you with a wan smile, but doesn't seem to be cumming anytime soon while you are getting far too close for comfort. \n\t<br><br>\n\n\t<<else>>\n\t/%a male/tentacle?%/\n\t\t<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tYou try your best to service him to the best of your ability, but you feel the cock slip from your gaping asshole. \n\t\t<br><br>\n\t\tJust from his displeased expression the guards imediately haul you off him and push you down onto your back. \n\t\t<br><br>\n\t\tOne of them fetches a large golden dildo and begins to pump it into your ass with earnest dedication. He fucks it fully into you over and over until you are gasping in desire.\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tYou try your best to service him to the best of your ability, but you feel the cock slip from your soaking snatch. \n\t\t<br><br>\n\t\tJust from his displeased expression the guards imediately haul you off him and push you down onto your back. \n\t\t<br><br>\n\t\tOne of them fetches a large golden dildo and begins to pump it into you with earnest dedication. He fucks it fully into you over and over until you are gasping in desire.\n\t\t<br><br>\n\t\t<</if>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Dildo fucked (Intensity +1)//@@<br>\n\t\t<</if>>\n\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t<</if>>\n<<else>>\n\t/%a displaying text%/\n\t\t\n\tYou try your best to service him to the best of your ability, but you have slacked off the pace as its just too much for you to keep going. \n\t<br><br>\n\tJust from his displeased expression the guards imediately haul you off him and push you down onto your back. \n\t<br><br>\n\tOne of them fetches a large golden dildo and begins to pump it into your <<print $txt_sex>> with earnest dedication. He fucks it fully into you over and over until you are gasping in desire.\n\t<br><br>\n\t<<if $Var_Feedback eq "All feedback displayed">>\n\t@@color:#cccccc;//Dildo fucked (Intensity +1)//@@<br>\n\t<</if>>\n\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n<</if>>\n/%a lubed?%/\n<<set $Encounter to "Human">>\n<<display 'sex'>>\n\n/%a note: Pause went here%/\n/%a Cont?%/\n<<if $Constitution gte 2>>\n\t<<display 'Humans Y10 p3'>>\n<</if>>\n
<<if $Region is "Dwarves">>\n/%a clutched%/\n\n\t<<if $Resistance_Options is true>>\n\t\t/%a group?%/\n\n\t\t<<if $Z gt 6>>\n\n\t\t\t<<set $Wounding = $Wounding + 12>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier- Juggernaut (+12) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\n\t\t\t<<set $Wounding = $Wounding + 10>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier- Juggernaut (+10) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t\t<</if>>\n\n\t\t<</if>>\n\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 20>>\n\n\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier- Ambushed (+20) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = *Impossible*//@@<br>\n\t\t<</if>>\n\n\t<</if>>\n\t\n<<elseif $Region is "Elf" and $Resistance_Options is true>>\n\t<<set $Wounding = $Wounding - 4>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier- Juggernaut (-4) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t<</if>>\n\n\n<<elseif $Resistance_Options is true>>\n\t/%a group?%/\n\n\t<<if $Z gte 6>>\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding - 2>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier- Juggernaut (-2) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\n\t<</if>>\n<<else>>\n/%a group?%/\n\n\t<<if $Z gte 6>>\n\n\t\t<<set $Wounding = $Wounding + 6>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier- Juggernaut (+6) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 2>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier- Juggernaut (+2) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\n\n\t<</if>>\n<</if>>
<<set $Enchant_1 to "">>\n<<if $Room is "Entrance">>\n\t<<display 'Entrance'>>\n<<elseif $Imprisoned is true>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[prison]]\n\t<</if>>\n\t<br><br>You are in <<print $RaceRoom>> prison.\n\t<br><br>\n\t<<set $clicktocontinue to false>>\n\t<<display 'Exits'>>\n<<elseif $RoomName is "Somewhere">>\n\t<<display 'Lost'>>\n<<else>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[$RoomPicture]]\n\t<</if>>\n\n<br><br><<if $Item_RopeBindings is "worn">>You are currently tied up and helpless in<<else>>You are in<</if>> <<print $RaceRoom>> <<print $RoomName>>.\n<br><br>\n<<set $clicktocontinue to false>>\n<<display 'Exits'>>\n<</if>>
/%a Wear %/\n<<if $Item_FrillyGarter is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<display 'Item-FrillyGarter-Pic'>>\n\tYou pull up the frilly garter. \n<</if>>\n<<set $Item_FrillyGarter to "worn">><<set $Item_FrillyGarter_Wear to "">>\n<<set $Enchant to "garter">>\n<<display 'enchantment!'>>\n<<set $Item_FrillyGarter_Level to $Enchant_1>>\n<<set $Item_FrillyGarter_Enchant to $Enchant_2>>\n<<display 'perksitem-ViewforaThrill-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 2>><</if>>
<<set $HumiliatedCheck = $HumiliatedCheck + 2>>\n/%a Too high?%/\n<<if $HumiliatedCheck gt 30>>\n\t<<set $HumiliatedCheck to 30>>\n<</if>>\n<<set $PersonalitY_Backup to $Personality>>\n<<set $Personality to "Humiliated">>\n/%a Sex Addict?%/\n<<if $perks.contains("Sex Addict") or $Var_PlayerGender neq "Male">>\n<<else>>\n\t<<set $ChoosePerk_SexAddict to true>>\n<</if>>\n\nYour fetters tingle against your skin as you succumb to feeling even more humilated after everything that has been done to you, and surely what else is just waiting for you around the corner. \n<br><br>\n<<set $Status_Humiliated to "Humiliated @@color:#339999;(Slower experience gain while degradation is higher than <<print $Humiliation>>)@@">>\n\n/%a Cock%/\n<<if $Var_Cocksize gt 0>>\n\t<<set $Var_Cocksize = $Var_Cocksize - 1>>\n\t/%a minimum?%/\n\t<<if $Var_Cocksize lt $Option_Cocksize>>\n\t\t<<set $Var_Cocksize = $Var_Cocksize + 1>>\n\t<</if>>\n\t/%a Cock%/\n\t<<if $Var_Cocksize eq 0>>\n\t\t<<set $Desc_Cock to " and a new pussy where your cock used to be,">>\n\t\t<<set $Var_PlayerGender to "Female">>\n\n\t\tWhat few vestiges of your masculinity melt away entirely and you wordlessly scream in uncontrollable bliss as a slit open wide in between your legs. You pant in desire as you feel a new ache that longs to be filled and soon. \n<br><br>\t\n\t\t\n\t\t\t<<display 'Name change'>>\n\n\t\t\tYou also realize that your name isn't suitable anymore, then again you have always like the sound of <<print $Playername1st>><<print $Playername2nd>>...\n<br><br>\n\t\t\n\t\t<<display 'Test?'>>\n\t<<else>>\n\n\t\tWith your sense of self and masculinity so wounded the fetters leeches away at your body and shrinking your penis.\n<br><br>\n\t<</if>>\n<</if>>
<<set $Alignment to "True Neutral">><<set $Alignment_Desc to "have preferred to go your own way and generally just try not to get involved when you can avoid it.">><<set $Personality to $Var_PersonalityTN.random()>><<display 'Class'>>
<<if $CurrentDir is "up" and $CurrentExit is "shaft">>\n\tThere's no way that you're currently getting back up that shaft.\n<br><br>\n<<display 'Exits'>>\n<<else>>\n\n\t<<display 'playerleave main'>>\n\n/%a NOTE: blind timer deleted here %/\n<<set $txt_which_stops_you to "which commands the entirety of your attention">>\n/%a NOTE: this almost certainly needs a condition for when playerleave doesn't get you this far, could also move getting lost over to here so the visited doesn't go up %/\n\t<<if $Agility lte 3 and $txt_which_stops_you eq "which stops you dead in your tracks">>\n\t\t<<set $d4 to random(1, 4)>>\n\t\t/%a Agi?%/\n\t\t<<if $d4 gt 1 or $txt_walk eq "crawl" or $txt_walk eq "drag yourself">>\n\t\t/%a Special%/\n\t\t<<elseif $RoomType eq "High" or $RoomType eq "Medium">>\n\t\t\t<<set $Z to 7>>\n\n\t\t\t<<set $DraggedBack to true>>\n\n\t\t\tSuch is your ungainliness now that you clatter into something that results into a seriously loud noise on your way out and are promptly surrounded by a group of <<print $RaceGroup>> that [[drag you back into the heart of their territory.|Resistance]]\n\n\t\t<</if>>\n\t<</if>>\n<<if $DraggedBack is true and $Z is 7>>\n<<if $Debug is "true">>7 Dragged Back<</if>>\n<<else>>\n\t<<display 'GettingLost'>>\n\t<<if $NotLost is false>>\n\t\t<<set $Y_Backup to 1>>\n\t\t<<if $Debug is "true">><br>''Room link'' is <<print $RoomLink>><br><</if>>\n\t\t<<display $RoomLink>>\n\t<</if>>\n\n<</if>>\n<</if>>
/%a Remove %/\n<<if $Item_BondsofInsanity is "worn">>\n<<set $Item_BondsofInsanity to "">>\n<<display 'perksitem-FullMetalProtection-removal'>>\n<</if>>
<<set $d6 to random(1, 6)>>\n<<set $Var_Cocksize to Math.clamp($Var_Cocksize + $d6, 1, 10)>>\n<<display 'Description'>>
/% Place your story's setup code in this passage.\nAny macros in this passage will be run before the Start passage (or any passage you wish to Test Play) is run. %/\n\n/% Place your story's setup code in this passage.\nAny macros in this passage will be run before the Start passage (or any passage you wish to Test Play) is run. %/\n\n<<set $playerportrait = "">>\n\n<<set $Debug to "">><<set $Discord to false>>\n\n<<set $Silenced to "false">>\n\n<<set $clicktocontinue to true>>\n<<set $Imprisoned to false>>\n<<set $Imprisoned_Now to false>>\n\n<<set $Humiliation to 0>>\n<<set $HumiliatedCheck to 20>>\n<<set $Arousal to 0>>\n<<set $Time to 0>>\n<<set $TimeTotal to 0>>\n<<set $Time190 to 0>>\n\n<<set $X to 0>>\n<<set $Y to 1>>\n<<set $W to 1>>\n<<set $Z to 1>>\n\n<<set $Timer_Drained to 0>>\n<<set $Timer_Lube to 0>>\n<<set $Timer_Silence to 0>>\n<<set $Timer_Blind to 0>>\n<<set $Item_Free_Blind to 0>>\n<<set $Timer_MC to 0>>\n<<set $timer to 0>>\n\n<<set $Counter_Fetters to 2>>\n\n<<set $SpecialRoom_Counter to 8>>\n\n<<set $DarkSpell_Cooldown to 4>>\n\n<<set $Level to 1>>\n<<set $Level_Checker to 2>>\n<<set $Level_Pacing to 0>>\n<<set $LevelBonus to 0>>\n<<set $Level_Counter to 400>>\n\n<<set $ChoosePerk_LockedinLace to true>>\n<<set $ChoosePerk_FullMetalProtection to true>>\n<<set $ChoosePerk_HellforLeather to true>>\n<<set $ChoosePerk_ViewforaThrill to true>>\n<<set $ChoosePerk_DolledUp to true>>\n<<set $ChoosePerk_Clothie to true>>\n<<set $ChoosePerk_ObviousOrnamentation to true>>\n<<set $ChoosePerk_AllNatural to true>>\n<<set $ChoosePerk_MarkedbyNature to false>>\n<<set $ChoosePerk_SexAddict to false>>\n<<set $ChoosePerk to false>>\n\n<<set $Counter_Pact to 0>>\n\n<<set $Class_TrackerRes to 0>>\n<<set $Class_TrackerFlee to 0>>\n<<set $Class_TrackerSed to 0>>\n<<set $Class_TrackerTalk to 0>>\n\n<<set $Buff_BEStr to 0>>\n<<set $Buff_BEAgi to 0>>\n\n<<set $Sex_Intensity to 0>>\n<<set $SexAddInt to 0>>\n<<set $SexAddCha to 0>>\n<<set $Var_BondsInt to 0>>\n<<set $Var_BondsCha to 0>>\n<<set $Debuff_Agi to 0>>\n\n<<set $Item_FreeYourself to 0>>\n\n<<set $Y_Backup = 0>>\n<<set $Z_Backup = 0>>\n\n<<set $Var_CocksizeMin = 0>>\n\n<<set $Var_PersonalityLG = ["Friendly", "Logical", "Hard-working", "Innocent", "Kinky", "Rigid", "Isolated", "Submissive", "Dominant", "Slutty", "Brave", "Honest", "Stalwart"]>>\n\n<<set $Var_Alignments = ["Lawful Good", "Neutral Good", "Chaotic Good", "Lawful Neutral", "True Neutral", "Chaotic Neutral", "Lawful Evil", "Neutral Evil", "Chaotic Evil"]>>\n\n<<set $Var_PersonalityNG = ["Flamboyant", "Flexible", "Friendly", "Innocent", "Kinky", "Isolated", "Generous", "Submissive", "Dominant", "Slutty", "Brave", "Kind", "Stylish"]>>\n\n<<set $Var_PersonalityCG = ["Flamboyant", "Somewhat unhinged", "Friendly", "Flexible", "Kinky", "Sneaky", "Devious", "Submissive", "Dominant", "Slutty", "Brave", "Rebellious", "Stylish"]>>\n\n<<set $Var_PersonalityLN = ["Judgemental", "Logical", "Hard-working", "Innocent", "Kinky", "Rigid", "Isolated", "Submissive", "Dominant", "Slutty", "Brave", "Honest", "Stalwart"]>>\n\n<<set $Var_PersonalityTN = ["Flamboyant", "Flexible", "Logical", "Innocent", "Kinky", "Isolated", "Hard-working", "Submissive", "Dominant", "Slutty", "Brave", "Yielding", "Stylish"]>>\n\n<<set $Var_PersonalityCN = ["Flamboyant", "Somewhat unhinged", "Friendly", "Flexible", "Kinky", "Sneaky", "Devious", "Submissive", "Dominant", "Slutty", "Deviant", "Rebellious", "Stylish"]>>\n\n<<set $Var_PersonalityLE = ["Corrupt", "Logical", "Hard-working", "Deviant", "Kinky", "Rigid", "Isolated", "Submissive", "Dominant", "Slutty", "Brave", "Honest", "Judgemental"]>>\n\n<<set $Var_PersonalityNE = ["Flamboyant", "Flexible", "Logical", "Corrupt", "Kinky", "Sneaky", "Devious", "Submissive", "Dominant", "Slutty", "Deviant", "Yielding", "Stylish"]>>\n\n<<set $Var_PersonalityCE = ["Flamboyant", "Somewhat unhinged", "Corrupt", "Flexible", "Kinky", "Sneaky", "Devious", "Submissive", "Dominant", "Slutty", "Deviant", "Rebellious", "Stylish"]>>\n\n<<set $EndGameText = []>>\n\n<<set $StatusEffects = []>>\n\n<<set $perks = []>>\n\n<<set $Availableperks = []>>\n\n<<set $Var_ClassHStr = ["mercenary", "former slave", "adventurer", "enforcer", "guard", "pit fighter", "bouncer", "warrior", "thug", "pirate"]>>\n\n<<set $Var_DescTatt = ["You have an explicit tattoo of a nymph on your upper back that you don't remember acquiring. ", "You have an tattoo of an orcish glyph on your shoulder that you don't remember acquiring. ", "There is a thin pale scar on one of your shoulders to remind you of when a sword got far too close for comfort. "]>>\n\n<<set $Var_DescHistory = ["Your first love ran off with the centaur clans and you've seriously disliked them ever since. ", "You saw a golden dragon in flight once when you were much younger and the sight has stuck with you ever since. ", "You used to have an taste for dreamweed but you've mainly got over that nasty habit now. ", "You think you might have had an encounter with a vampire once... then that night is very fuzzy and you just might have been really drunk. ", "You lost several years due to falling under the addiction to a vampire's carress. Your mistress was staked by the hunters and good riddance, but still she whispers in your dreams. ", "You actually managed to befriend a trogg once. Alas his passion for really pointy rocks always came first. ", "You survived the great riots that ravaged the capital of the human empire several years ago and have been distrustful of crowds ever since. ", "You are an orphan with no other relatives that you know of. ", "You've heard that you have some elven blood in your ancestry which might be why your family is so long lived. ", "You had a pet rat when you were younger. ", "You have a relation who disappeared in mysterious circumstances. ", "Rumours persist that members of your family have been involved in the fel arts. ", "You spent a brief time in the cult of the Silver Tower before realising their true nature and still know some of their handshakes and phrases. ", "You were briefly in the New Millennials movement before growing disillusioned, but you can usually recognise enough of the signs to spot their members. ", "One of your parents suffered from the curse of the were, but so far you've been fortunate enough to avoid any incidents during the full moon. "]>>\n\n<<set $Var_DescSkill = ["You're a pretty good cook, or at least you like to think so. ", "You have a gift for imitation and can mimic an ogre's manner of speaking as easily as a drow's. ", "You are a seriously good shot with a bow and arrow. ", "You have a knack for deceiving people and getting your own way. ", "You have an uncanny amount of luck when playing dice. ", "You have way way too much fun in bar brawls. ", "Every so often you have flashes of unexpected insight almost as if you might actually be psychic. Then as far as you've always heard psychic powers don't really exist. ", "You're good enough with etiquette to fit in with the upper reaches of high society. ", "You're a skilled horse rider, and yes you have heard all the terrible jokes about centaurs. ", "Along with being fluent in the common language of the human empire you also speak jungle trollish though some of the more gutteral sounds do give you trouble on occasion. ", "You've picked up the knack of speaking reasonably good dwarvish though you have to be really drunk first to get the slurring right. "]>>\n\n<<set $Var_DescPers = ["You love the sound of your voice and like nothing better than a good monologue. ", "You have a tendency to hold grudges. ", "Enclosed spaces have a tendency to make you nervous. ", "You really love to gossip and can't get enough of other people's business. ", "You have a bit of a drinking habit, okay a lot of a drinking habit. ", "When you are confused you do have a tendency to punch first and think later. ", "You like to think that you are very calm with out the ability to be ruffled. ", "You have a bad habit of loving to tell really filthy jokes. ", "You compose poetry in your spare time that nobody else knows about. ", "You have a tendecy for kleptomania so bad that small objects have a tendency to turn up in your pockets that you don't remember picking up. ", "You have a tendency to brood when things aren't going your way. "]>>\n\n<<set $Var_DescRelation = ["You know a few people who claim to know people in the shadow court so every so often you hear the most fascinating of rumours. ", "You have enough contacts in the smuggling community that as far as you're concerned import taxes only apply to other people. "]>>\n\n<<set $Var_DescOther = ["You have a very passionate gaze and people sometimes find it difficult to look you in the eyes. ", "After a bad fall when you were younger your left elbow sometimes aches in the rain. ", "You are ambidextrous. ", "You are currently on the run from the local authorities. All you can say is it seemed like a good idea at the time. ", "You have large bounty on your head in one of the coastal island city states. It really was just all a total misunderstanding though. ", "You have a very strong accent reflecting the area where you grew up. ", "You have a slight lisp which people keep telling you is adorable. ", "You have a tendency to speak in the third person when under pressure. ", "You are slightly shortsighted. ", "You have excellent night vision. "]>>\n\n<<set $Var_DescSign = ["You were born under the sign of the knave, not that you think that really means anything. ", "You were born under the sign of the laughing magician, not that you think that really means anything. ", "You were born under the sign of the wyvern, not that you think that really means anything. ", "You have a birthmark in the shape of a hammer on your left side. ", "You have a birthmark in the shape of a crown on your lower right side. ", "You have a birthmark in the shape of a star on your rear. "]>>\n\n<<set $txt_wearing_your_usual_clothes to "wearing your usual clothes">>\n<<set $Desc_feet to "">>\n<<set $Var_EyesDesc to "">>\n<<set $AnalCompulsion to 0>>\n
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room60__<br><br><</if>>\n\n<<set $TypeFirst to $Room60TypeFirst>>\n<<set $Dir_TypeFirst to $Room60DirFirst>>\n<<set $TypeSecond to $Room60TypeSecond>>\n<<set $Dir_TypeSecond to $Room60DirSecond>>\n<<set $TypeThird to $Room60TypeThird>>\n<<set $Dir_TypeThird to $Room60DirThird>>\n<<set $TypeFourth to $Room60TypeFourth>>\n<<set $Dir_TypeFourth to $Room60DirFourth>>\n<<set $TypeFirst to $Room60TypeFirst>>\n<<set $Dir_TypeFirst to $Room60DirFirst>>\n<<set $RoomLinkFirst to $Room60RoomFirst>>\n<<set $RoomLinkSecond to $Room60RoomSecond>>\n<<set $RoomLinkThird to $Room60RoomThird>>\n<<set $RoomLinkFourth to $Room60RoomFourth>>\n\n<<set $RoomExits to $Room60Exits>>\n\n<<set $FirstDirField to $Room60DirFirst>>\n<<set $SecondDirField to $Room60DirSecond>>\n<<set $ThirdDirField to $Room60DirThird>>\n\n<<set $Room to "Room60">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room60Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room60Picture to $RoomPicture>><<set $Room60Visited to 1>><<set $Room60Name to $RoomName>>\n\t<<set $Room60RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room60Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room60Picture>><<set $Room60Visited = $Room60Visited + 1>><<set $RoomVisited to $Room60Visited>><<set $Danger to $Room60Danger>>\n\t<<set $RoomName to $Room60Name>>\n\t<<set $RoomRoomXtraDesc to $Room60RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $X_Backup to $X>>\n<<set $clicktocontinue to true>>\n<<if $Region is "Unclaimed">>\n\t<<set $Region to either($UnclaimedRace1, $UnclaimedRace2)>>\n\t<<if $Region is "Beastkin">>\n\t\t<<set $RaceGroup to "beastkin">>\n\t\t<<set $RaceSingular to " beastkin">>\n\t<</if>>\n\t<<if $Region is "Draenei">>\n\t\t<<set $RaceGroup to "draenei">>\n\t\t<<set $RaceSingular to " draenei">>\n\t<</if>>\n\t<<if $Region is "Orc">>\n\t\t<<set $RaceGroup to "orcs">>\n\t\t<<set $RaceSingular to "n orc">>\n\t<</if>>\n\t<<if $Region is "Elf">>\n\t\t<<set $RaceGroup to "elves">>\n\t\t<<set $RaceSingular to "n elf">>\n\t<</if>>\t\n<</if>>\n/%a sated?%/\n\n<<if $Sated is true>>\n\t/%a Sex Addict%/\n\t<<if $perks.contains("Sex Addict") and $Arousal gte 5>>\n\t\t/%a 10?%/\n\t\t<<if $Arousal gte 10>>\n\t\t\t<<set $Arousal to 5>>\n\t\t<<elseif $Arousal gte 2>>\n\t\t\t<<set $Arousal to 2>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<<set $Clutches to false>>\n<<set $Sated to false>>\n\n<<set $Resisted to 0>>\n\n<<display 'ResistanceMain'>>
/%a Examine %/\nA thin band decorated with an opalescent pearl of the sort worn by lesbians in some of the major cities to signal their availabilty and interest in finding a more powerful woman to submit themselves to. \n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Examine %/\n\n<<display 'Item-PostureCollar-Pic'>>\n\nA high posture collar. Thankfully the stiff leather has been padded, so while restrictive to wear, it's not as uncomfortable as it might otherwise have been.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $d6_0 to random(1, 6)>>\n<<set $d4 to 2>>\n<<if $perks.contains("Iron Fortitude") and $Timer_Silence is 0>>\n\t<<set $d6_0 = $d6_0 + 1>>\n<</if>>\n/%a Already a Succubus?%/\n<<if $Var_PlayerRace is "Succubus" or $d6_0 gte 6>>\n\n\n<<elseif $d6_0 gte 4>>\n\n\t<<set $Arousal = $Arousal + $d6_0>>\n\t<<set $Humiliation to Math.clamp($Humiliation + $d6_0, 0, 40)>>\n\n\tYour fel-fetters react to the new source of depraved power by warming you with a sudden flush of inflicted desire causing you to feel dirty with unnatural wants as flashes of submission and degradation invade your thoughts.\n<br><br>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal and Degradation +<<print $d6_0>>)//@@<br><br>\n\t\t<</if>>\n<<else>>\n/%a Loop%/\n/%a note: Loop here to replace%/\n<<display 'Fetter Hooks - Loop'>>\n/%a Succubus?%/\n\n<</if>>\n\n/%a Note: Blind went here%/\n\n<<display 'charisma drain'>>\n\n
<<if $Item_SkimpyTop is "worn">>__<<print $Item_SkimpyTop_Level>><<print $Item_SkimpyTop_Material>>Skimpy Top<<print $Item_SkimpyTop_Enchant>>__ <<set $Enchant_1 to $Item_SkimpyTop_Level>><<set $Enchant_2 to $Item_SkimpyTop_Enchant>><<display 'enchant checker'>>- [[Examine|Item-SkimpyTop-Examine]] - [[Remove|Item-SkimpyTop-Remove][$Enchant_1 to "Remove"]]<<elseif $Item_FishnetTop is "worn">>__<<print $Item_FishnetTop_Level>><<print $Item_FishnetTop_Material>>Fishnet Top<<print $Item_FishnetTop_Enchant>>__ <<set $Enchant_1 to $Item_FishnetTop_Level>><<set $Enchant_2 to $Item_FishnetTop_Enchant>><<display 'enchant checker'>>- [[Examine|Item-FishnetTop-Examine]] - [[Remove|Item-FishnetTop-Remove][$Enchant_1 to "Remove"]]<<elseif $Item_RegularClothes is "worn">>__(Covered by Regular Clothes)__<<elseif $Item_SoddenClothes is "worn">>__(Covered by Sodden Clothes)__<<elseif $Item_Rags is "worn">>__(Covered by Rags)__<<elseif $Item_TavernWenchDress is "worn">>__(Covered by Tavern Wench Dress)__<<elseif $Item_Sling is "worn">>__(Covered by Sling)__<<elseif $Item_Leotard is "worn">>__(Covered by Leotard)__<<elseif $Item_BondsofInsanity is "worn">>__(Covered by Bonds of Insanity)__<<elseif $Item_TangleInfestation is "worn">>__(Covered by Tangle Infestation)__<<else>>{{{______________________}}}<</if>>
/%a Examine %/\n\n<<display 'Item-FishnetTop-Pic'>>\n\nA transparent fishnet top that provides a little support and zero modesty. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<if $EndGameText.contains("Skipped intro")>><<display 'introtext2'>>\n<<else>>\n<<if $perks.contains("Keen Eyes")>>\n__''Starting Perk:''__ - ''Keen Eyes:'' You have a chance to notice dark spell traps and so avoid them entirely. You're also better at searching for what you are looking for than others.<br><br><</if>>\n<<if $perks.contains("Stealthy")>>__''Starting Perk:''__ - ''Stealthy:'' Allows the option for you to sneak about the dungeon with a greater chance of success.<br><br><</if>>\n<<if $perks.contains("Quick Rester")>>__''Starting Perk:''__ - ''Quick Rester:'' It doesn't take you as long to rest to restore your constitution and you always wake up feeling more refreshed.<br><br><</if>> \n<<if $perks.contains("Iron Fortitude")>>__''Starting Perk:''__ - ''Iron Fortitude:'' Thanks to your training you can better resist items designed to break your mind including even the fel-fetters.<br><br><</if>> \n<<if $perks.contains("Home Underground")>>__''Starting Perk:''__ - ''Home Underground:'' You don't get lost quite as easily.<br><br><</if>> \n<<if $perks.contains("Escape Artist")>>__''Starting Perk:''__ - ''Escape Artist:'' You now have a bonus to get out of non-magical confinements.<br><br><</if>> \n<<if $perks.contains("Party Pleaser")>>__''Starting Perk:''__ - ''Party Pleaser:'' You've grown adept at satisfying groups by way of generous multitasking so that they'll be less rough on you.<br><br><</if>> \n<<if $perks.contains("Dancer in Chains")>>__''Starting Perk:''__ - ''Dancer in Chains:'' Even when confined in heavy bondage you retain much of your natural grace and allows you to seduce without needing to speak.<br><br><</if>> \n<<if $perks.contains("Uncanny Evasion")>>__''Starting Perk:''__ - ''Uncanny Evasion:'' Your experiences have improved your ability to sense and react to danger giving you a bonus to agility based checks, gives you a better chance of dealing with ambush races, and a chance to evade some events.<br><br><</if>> \n<<if $perks.contains("Size Queen")>>__''Starting Perk:''__ - ''Size Queen:'' You have no problems taking even the largest of girths within you, but anything smaller just doesn't scratch the itch as much as it used to.<br><br><</if>> \n<<if $perks.contains("Hypnotic Ass")>>__''Starting Perk:''__ - ''Hypnotic Ass:'' They love to see you both coming and going. You get a bonus to both seduction and the tease them and leave them option.<br><br><</if>> \n<<if $perks.contains("Sex Addict")>>__''Starting Perk:''__ - ''Sex Addict:'' You take less Constitution damage than would normally from too hard fucking, however you now take charisma or intelligence damage if you haven't got fucked hard enough recently and you really don't see why you'd want to escape so often.<br><br><</if>>\n<<if $perks.contains("Fel Embraced")>>__''Starting Perk:''__ - ''Fel Embraced:'' You have begun to willingly accept the dark gifts of the fetters and in the process gained some small protection from other hostile magics along with the potential for truly great future power.<br><br><</if>> \n<<if $perks.contains("Inner Light")>>__''Starting Perk:''__ - ''Inner Light:'' There is something pure within you that no matter what trials you suffer will never be extinguished. When you rest now you will also further reduce your current degradation through meditation along with your constitution.<br><br><</if>> \n<<if $perks.contains("Marked by Nature")>>__''Starting Perk:''__ - ''Marked by Nature:'' Your experiences have left you changed and you may take on a new beneficial aspect every level although you may not choose the same one twice.<br><br><</if>> \n<<if $perks.contains("Unnatural Assets")>>__''Starting Perk:''__ - ''Unnatural Assets:'' Your breasts may expand, but the stat losses are reduced.<br><br><</if>>\n<<if $perks.contains("Juggernaut")>>__''Starting Perk:''__ - ''Juggernaut:'' You gain additional strength (if you're not already at maximum), a rank of breast expansion without taking any stat reduction, and you may attempt to barge your way out of trouble.<br><br><</if>> \n<<if $perks.contains("Sight beyond Sight")>>__''Starting Perk:''__ - ''Sight beyond Sight:'' When you see it is now not entirely with your eyes meaning that blindfolds and magic effecting your vision have less effect than they would normally.<br><br><</if>>\n\n\nAre you happy with your character or would you like to reroll?\n<br><br>\n-[[Continue On|introtext2]]<br>\n-[[Reroll]]\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room112__<br><br><</if>>\n\n<<set $TypeFirst to $Room112TypeFirst>>\n<<set $Dir_TypeFirst to $Room112DirFirst>>\n<<set $TypeSecond to $Room112TypeSecond>>\n<<set $Dir_TypeSecond to $Room112DirSecond>>\n<<set $TypeThird to $Room112TypeThird>>\n<<set $Dir_TypeThird to $Room112DirThird>>\n<<set $TypeFourth to $Room112TypeFourth>>\n<<set $Dir_TypeFourth to $Room112DirFourth>>\n<<set $TypeFirst to $Room112TypeFirst>>\n<<set $Dir_TypeFirst to $Room112DirFirst>>\n<<set $RoomLinkFirst to $Room112RoomFirst>>\n<<set $RoomLinkSecond to $Room112RoomSecond>>\n<<set $RoomLinkThird to $Room112RoomThird>>\n<<set $RoomLinkFourth to $Room112RoomFourth>>\n\n<<set $RoomExits to $Room112Exits>>\n\n<<set $FirstDirField to $Room112DirFirst>>\n<<set $SecondDirField to $Room112DirSecond>>\n<<set $ThirdDirField to $Room112DirThird>>\n\n<<set $Room to "Room112">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room112Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room112Picture to $RoomPicture>><<set $Room112Visited to 1>><<set $Room112Name to $RoomName>>\n\t<<set $Room112RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room112Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room112Picture>><<set $Room112Visited = $Room112Visited + 1>><<set $RoomVisited to $Room112Visited>><<set $Danger to $Room112Danger>>\n\t<<set $RoomName to $Room112Name>>\n\t<<set $RoomRoomXtraDesc to $Room112RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room113__<br><br><</if>>\n\n<<set $TypeFirst to $Room113TypeFirst>>\n<<set $Dir_TypeFirst to $Room113DirFirst>>\n<<set $TypeSecond to $Room113TypeSecond>>\n<<set $Dir_TypeSecond to $Room113DirSecond>>\n<<set $TypeThird to $Room113TypeThird>>\n<<set $Dir_TypeThird to $Room113DirThird>>\n<<set $TypeFourth to $Room113TypeFourth>>\n<<set $Dir_TypeFourth to $Room113DirFourth>>\n<<set $TypeFirst to $Room113TypeFirst>>\n<<set $Dir_TypeFirst to $Room113DirFirst>>\n<<set $RoomLinkFirst to $Room113RoomFirst>>\n<<set $RoomLinkSecond to $Room113RoomSecond>>\n<<set $RoomLinkThird to $Room113RoomThird>>\n<<set $RoomLinkFourth to $Room113RoomFourth>>\n\n<<set $RoomExits to $Room113Exits>>\n\n<<set $FirstDirField to $Room113DirFirst>>\n<<set $SecondDirField to $Room113DirSecond>>\n<<set $ThirdDirField to $Room113DirThird>>\n\n<<set $Room to "Room113">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room113Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room113Picture to $RoomPicture>><<set $Room113Visited to 1>><<set $Room113Name to $RoomName>>\n\t<<set $Room113RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room113Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room113Picture>><<set $Room113Visited = $Room113Visited + 1>><<set $RoomVisited to $Room113Visited>><<set $Danger to $Room113Danger>>\n\t<<set $RoomName to $Room113Name>>\n\t<<set $RoomRoomXtraDesc to $Room113RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room111__<br><br><</if>>\n\n<<set $TypeFirst to $Room111TypeFirst>>\n<<set $Dir_TypeFirst to $Room111DirFirst>>\n<<set $TypeSecond to $Room111TypeSecond>>\n<<set $Dir_TypeSecond to $Room111DirSecond>>\n<<set $TypeThird to $Room111TypeThird>>\n<<set $Dir_TypeThird to $Room111DirThird>>\n<<set $TypeFourth to $Room111TypeFourth>>\n<<set $Dir_TypeFourth to $Room111DirFourth>>\n<<set $TypeFirst to $Room111TypeFirst>>\n<<set $Dir_TypeFirst to $Room111DirFirst>>\n<<set $RoomLinkFirst to $Room111RoomFirst>>\n<<set $RoomLinkSecond to $Room111RoomSecond>>\n<<set $RoomLinkThird to $Room111RoomThird>>\n<<set $RoomLinkFourth to $Room111RoomFourth>>\n\n<<set $RoomExits to $Room111Exits>>\n\n<<set $FirstDirField to $Room111DirFirst>>\n<<set $SecondDirField to $Room111DirSecond>>\n<<set $ThirdDirField to $Room111DirThird>>\n\n<<set $Room to "Room111">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room111Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room111Picture to $RoomPicture>><<set $Room111Visited to 1>><<set $Room111Name to $RoomName>>\n\t<<set $Room111RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room111Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room111Picture>><<set $Room111Visited = $Room111Visited + 1>><<set $RoomVisited to $Room111Visited>><<set $Danger to $Room111Danger>>\n\t<<set $RoomName to $Room111Name>>\n\t<<set $RoomRoomXtraDesc to $Room111RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room116__<br><br><</if>>\n\n<<set $TypeFirst to $Room116TypeFirst>>\n<<set $Dir_TypeFirst to $Room116DirFirst>>\n<<set $TypeSecond to $Room116TypeSecond>>\n<<set $Dir_TypeSecond to $Room116DirSecond>>\n<<set $TypeThird to $Room116TypeThird>>\n<<set $Dir_TypeThird to $Room116DirThird>>\n<<set $TypeFourth to $Room116TypeFourth>>\n<<set $Dir_TypeFourth to $Room116DirFourth>>\n<<set $TypeFirst to $Room116TypeFirst>>\n<<set $Dir_TypeFirst to $Room116DirFirst>>\n<<set $RoomLinkFirst to $Room116RoomFirst>>\n<<set $RoomLinkSecond to $Room116RoomSecond>>\n<<set $RoomLinkThird to $Room116RoomThird>>\n<<set $RoomLinkFourth to $Room116RoomFourth>>\n\n<<set $RoomExits to $Room116Exits>>\n\n<<set $FirstDirField to $Room116DirFirst>>\n<<set $SecondDirField to $Room116DirSecond>>\n<<set $ThirdDirField to $Room116DirThird>>\n\n<<set $Room to "Room116">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room116Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room116Picture to $RoomPicture>><<set $Room116Visited to 1>><<set $Room116Name to $RoomName>>\n\t<<set $Room116RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room116Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room116Picture>><<set $Room116Visited = $Room116Visited + 1>><<set $RoomVisited to $Room116Visited>><<set $Danger to $Room116Danger>>\n\t<<set $RoomName to $Room116Name>>\n\t<<set $RoomRoomXtraDesc to $Room116RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room117__<br><br><</if>>\n\n<<set $TypeFirst to $Room117TypeFirst>>\n<<set $Dir_TypeFirst to $Room117DirFirst>>\n<<set $TypeSecond to $Room117TypeSecond>>\n<<set $Dir_TypeSecond to $Room117DirSecond>>\n<<set $TypeThird to $Room117TypeThird>>\n<<set $Dir_TypeThird to $Room117DirThird>>\n<<set $TypeFourth to $Room117TypeFourth>>\n<<set $Dir_TypeFourth to $Room117DirFourth>>\n<<set $TypeFirst to $Room117TypeFirst>>\n<<set $Dir_TypeFirst to $Room117DirFirst>>\n<<set $RoomLinkFirst to $Room117RoomFirst>>\n<<set $RoomLinkSecond to $Room117RoomSecond>>\n<<set $RoomLinkThird to $Room117RoomThird>>\n<<set $RoomLinkFourth to $Room117RoomFourth>>\n\n<<set $RoomExits to $Room117Exits>>\n\n<<set $FirstDirField to $Room117DirFirst>>\n<<set $SecondDirField to $Room117DirSecond>>\n<<set $ThirdDirField to $Room117DirThird>>\n\n<<set $Room to "Room117">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room117Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room117Picture to $RoomPicture>><<set $Room117Visited to 1>><<set $Room117Name to $RoomName>>\n\t<<set $Room117RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room117Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room117Picture>><<set $Room117Visited = $Room117Visited + 1>><<set $RoomVisited to $Room117Visited>><<set $Danger to $Room117Danger>>\n\t<<set $RoomName to $Room117Name>>\n\t<<set $RoomRoomXtraDesc to $Room117RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room114__<br><br><</if>>\n\n<<set $TypeFirst to $Room114TypeFirst>>\n<<set $Dir_TypeFirst to $Room114DirFirst>>\n<<set $TypeSecond to $Room114TypeSecond>>\n<<set $Dir_TypeSecond to $Room114DirSecond>>\n<<set $TypeThird to $Room114TypeThird>>\n<<set $Dir_TypeThird to $Room114DirThird>>\n<<set $TypeFourth to $Room114TypeFourth>>\n<<set $Dir_TypeFourth to $Room114DirFourth>>\n<<set $TypeFirst to $Room114TypeFirst>>\n<<set $Dir_TypeFirst to $Room114DirFirst>>\n<<set $RoomLinkFirst to $Room114RoomFirst>>\n<<set $RoomLinkSecond to $Room114RoomSecond>>\n<<set $RoomLinkThird to $Room114RoomThird>>\n<<set $RoomLinkFourth to $Room114RoomFourth>>\n\n<<set $RoomExits to $Room114Exits>>\n\n<<set $FirstDirField to $Room114DirFirst>>\n<<set $SecondDirField to $Room114DirSecond>>\n<<set $ThirdDirField to $Room114DirThird>>\n\n<<set $Room to "Room114">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room114Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room114Picture to $RoomPicture>><<set $Room114Visited to 1>><<set $Room114Name to $RoomName>>\n\t<<set $Room114RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room114Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room114Picture>><<set $Room114Visited = $Room114Visited + 1>><<set $RoomVisited to $Room114Visited>><<set $Danger to $Room114Danger>>\n\t<<set $RoomName to $Room114Name>>\n\t<<set $RoomRoomXtraDesc to $Room114RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n/%a note: Pause went here%/\n/%a not enslaved%/\n<<if $Imprisoned is false or $Imprisoned_escorted is 2>>\n\t\t\n\t<<set $d8 to random(1, 8)>>\n\n\t<<set $d6_0 to random(1, 6)>>\n\t/%a blind?%/\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\t<<else>>\n\n\t[img[$RoomPicture]]\n\t<</if>>\n\t/%a 10 - done?%/\n\t<<if $Y is 10>>\n\t/%a displaying text%/\n\t\t\n\tEventually he finally loses interest in you and leaves you panting from the repeated exertions. \n\t<br><br>\n\n\n\t<</if>>\n\t/%a 4 - Lap Dance - done?%/\n\t<<if $Y is 4>>\n\t/%a displaying text%/\n\t\t\n\tThe drums finally fade away and you are permitted to stop the dance and to remove the plug from within you.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a 1%/\n\t<<if $Y is 1>>\n\t/%a displaying text%/\n\t\t\n\tYou are released after the servitor finishes inside you, and as the troll is still not paying you any attention it looks like your further services are not required.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a 9 - ride double headed totem - done?%/\n\t<<if $Y is 9>>\n\t/%a displaying text%/\n\t\t\n\tWith the ritual completed you are permitted to leave.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a 8 - Boot Camp - temp blindfold%/\n\t<<if $Y is 8>>\n\t/%a displaying text%/\n\t\t\n\tThe trolls pulls out of you and finishes off by rubbing him self to completion all over your face before permitting you to leave.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a 7 standing head between legs - done?%/\n\t<<if $Y is 7>>\n\t/%a displaying text%/\n\t\t\n\tAfter finishing with you she gives you a smack on the ass to send you on your way.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a 6 - fucked on bed, lay on side - done?%/\n\t<<if $Y is 6>>\n\t/%a displaying text%/\n\t\t\n\tAfter finishing with you he rolls off the bed and wanders off to see to other matters leaving you lying on the sodden sheets.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a 5 - Ride Cock - done?%/\n\t<<if $Y is 5>>\n\t/%a displaying text%/\n\t\t\n\tAfter finishing with you he sets you down surprisingly gently and wanders off to deal with other matters.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a 3 - Game time - blindfolded - done?%/\n\t<<if $Y is 3>>\n\t\t\n\t<<display 'Item-Blindfold-Remove'>>\n\t/%a blind?%/\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\t\t<<else>>\n\n\t\t[img[267625]]\n\t\t<</if>>\n\t/%a displaying text%/\n\t\t\n\tThe blindfold is pulled from your face and the troll redoubles her efforts and soon the cock in your mouth is twitching before you find yourself guzzling down troll cum. \n\t<br><br>\n\n\t/%a Note: Blind went here%/\n\n\t/%a note: Pause went here%/\n\t/%a blind?%/\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\t\t<<else>>\n\n\t\t[img[$RoomPicture]]\n\t\t<</if>>\n\t/%a displaying text%/\n\t\t\n\tNow the game is over your services are no longer required and you are allowed to depart while while the troll's thick salty cum from your lips.\n\t <br><br>\n\n\n\t<</if>>\n\t/%a 2 - Suck Cock - done?%/\n\t<<if $Y is 2>>\n\t\t/%a 2%/\n\t\t<<if $playerportrait is 2>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tShe strokes her cock even faster and with her fingers still lodged down your throat she sprays thick cum all over your face and tits. \n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tShe pulls her cock out of your mouth and starts stroking faster and faster until she sprays thick cum all over your face and tits. \n\t\t<br><br>\n\t\t<</if>>\n\t/%a displaying text%/\n\t\tYou try your best to clean yourself up, and when you look up the troll has wandered off.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a Escorted?%/\n\t<<if $Imprisoned_escorted is 2>>\n\t\t<<display 'Trolls End Esc'>>\n\t<<elseif $Timer_MC gt 0>>\n\t\t/%a displaying text%/\n\t\t\t<br><br>You love serving your troll masters and mistresses. It truly is all you have ever desired.\n\t\t<br><br>\n\t\t<</if>>\n\t<<else>>\n\t/%a Try to seduce?%/\n\t\t<<if $FIELD is "Try to seduce" or $FIELD is "Give in" or $d6_0 gte 4>>\n\t\t\t/%a Chest?%/\n\n\t\t<</if>>\n\t<<else>>\n\t/%a Race - Elf or Draenei or high Charisma%/\n\t<<if $Var_PlayerRace is "Elf" or $Charisma gt 15 or $Region is "Draenei" and $X gte 9>>\n\t\t/%a X>9%/\n\n\t\t\t/%a Posture/Slut Collar?%/\n\n\t\t<<display 'Item-SlaveCollar-Wear'>>\n\n\t/%a Note: Journal entry removed here %/\n\t/%a displaying text%/\n\t\tYou are stopped as you try to make your way out of this territory. A valuable prize like you [[doesn't get to escape the clutches of the trolls.|Special Room]]\n\t<br><br>\n\n\t/%a note: Pause went here%/\n\t<<set $Y to 8>>\n\t<<set $Imprisoned to true>>\n\n\t<<set $FIELD to $Region>>\n\n\t/%a Note: Room Generator timer removed here%/\n\t/%a move - note: move stuff removed here%/\n\n\n\t/%a Chest?%/\n\n\t<<else>>\n\t/%a Race - Lamia + X>7%/\n\t\t<<if $Var_PlayerRace is "Lamia" and $X gte 7>>\n\t\t\t\n\t\t\t<<display 'level up'>><<set $clicktocontinue to false>>\n\t\t/%a Note: Journal entry removed here %/You were transported to outside of reality as you know it before returning to somewhere else in the dungeon">>\n\t\t/%a displaying text%/\n\t\t\tYou are stopped on your way out of the territory by a group of trolls led by one of their elder shamans.\n<br><br>\n\t\tIgnoring your protestations that you're really not going to find some of your kind to come back in force you are sent [[spinning away into the void with a snap of the shaman's fingers.|Warpzone]]\n\t\t<br><br>\n\n\t\t/%a note: Pause went here%/\n\n\t\t/%a Note: Room Generator timer removed here%/\n\t\t<</if>>\n\n\t<<else>>\n\t/%a Chest?%/\n\n\t<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room291__<br><br><</if>>\n\n<<set $TypeFirst to $Room291TypeFirst>>\n<<set $Dir_TypeFirst to $Room291DirFirst>>\n<<set $TypeSecond to $Room291TypeSecond>>\n<<set $Dir_TypeSecond to $Room291DirSecond>>\n<<set $TypeThird to $Room291TypeThird>>\n<<set $Dir_TypeThird to $Room291DirThird>>\n<<set $TypeFourth to $Room291TypeFourth>>\n<<set $Dir_TypeFourth to $Room291DirFourth>>\n<<set $TypeFirst to $Room291TypeFirst>>\n<<set $Dir_TypeFirst to $Room291DirFirst>>\n<<set $RoomLinkFirst to $Room291RoomFirst>>\n<<set $RoomLinkSecond to $Room291RoomSecond>>\n<<set $RoomLinkThird to $Room291RoomThird>>\n<<set $RoomLinkFourth to $Room291RoomFourth>>\n\n<<set $RoomExits to $Room291Exits>>\n\n<<set $FirstDirField to $Room291DirFirst>>\n<<set $SecondDirField to $Room291DirSecond>>\n<<set $ThirdDirField to $Room291DirThird>>\n\n<<set $Room to "Room291">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room291Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room291Picture to $RoomPicture>><<set $Room291Visited to 1>><<set $Room291Name to $RoomName>>\n\t<<set $Room291RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room291Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room291Picture>><<set $Room291Visited = $Room291Visited + 1>><<set $RoomVisited to $Room291Visited>><<set $Danger to $Room291Danger>>\n\t<<set $RoomName to $Room291Name>>\n\t<<set $RoomRoomXtraDesc to $Room291RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room290__<br><br><</if>>\n\n<<set $TypeFirst to $Room290TypeFirst>>\n<<set $Dir_TypeFirst to $Room290DirFirst>>\n<<set $TypeSecond to $Room290TypeSecond>>\n<<set $Dir_TypeSecond to $Room290DirSecond>>\n<<set $TypeThird to $Room290TypeThird>>\n<<set $Dir_TypeThird to $Room290DirThird>>\n<<set $TypeFourth to $Room290TypeFourth>>\n<<set $Dir_TypeFourth to $Room290DirFourth>>\n<<set $TypeFirst to $Room290TypeFirst>>\n<<set $Dir_TypeFirst to $Room290DirFirst>>\n<<set $RoomLinkFirst to $Room290RoomFirst>>\n<<set $RoomLinkSecond to $Room290RoomSecond>>\n<<set $RoomLinkThird to $Room290RoomThird>>\n<<set $RoomLinkFourth to $Room290RoomFourth>>\n\n<<set $RoomExits to $Room290Exits>>\n\n<<set $FirstDirField to $Room290DirFirst>>\n<<set $SecondDirField to $Room290DirSecond>>\n<<set $ThirdDirField to $Room290DirThird>>\n\n<<set $Room to "Room290">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room290Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room290Picture to $RoomPicture>><<set $Room290Visited to 1>><<set $Room290Name to $RoomName>>\n\t<<set $Room290RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room290Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room290Picture>><<set $Room290Visited = $Room290Visited + 1>><<set $RoomVisited to $Room290Visited>><<set $Danger to $Room290Danger>>\n\t<<set $RoomName to $Room290Name>>\n\t<<set $RoomRoomXtraDesc to $Room290RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room118__<br><br><</if>>\n\n<<set $TypeFirst to $Room118TypeFirst>>\n<<set $Dir_TypeFirst to $Room118DirFirst>>\n<<set $TypeSecond to $Room118TypeSecond>>\n<<set $Dir_TypeSecond to $Room118DirSecond>>\n<<set $TypeThird to $Room118TypeThird>>\n<<set $Dir_TypeThird to $Room118DirThird>>\n<<set $TypeFourth to $Room118TypeFourth>>\n<<set $Dir_TypeFourth to $Room118DirFourth>>\n<<set $TypeFirst to $Room118TypeFirst>>\n<<set $Dir_TypeFirst to $Room118DirFirst>>\n<<set $RoomLinkFirst to $Room118RoomFirst>>\n<<set $RoomLinkSecond to $Room118RoomSecond>>\n<<set $RoomLinkThird to $Room118RoomThird>>\n<<set $RoomLinkFourth to $Room118RoomFourth>>\n\n<<set $RoomExits to $Room118Exits>>\n\n<<set $FirstDirField to $Room118DirFirst>>\n<<set $SecondDirField to $Room118DirSecond>>\n<<set $ThirdDirField to $Room118DirThird>>\n\n<<set $Room to "Room118">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room118Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room118Picture to $RoomPicture>><<set $Room118Visited to 1>><<set $Room118Name to $RoomName>>\n\t<<set $Room118RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room118Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room118Picture>><<set $Room118Visited = $Room118Visited + 1>><<set $RoomVisited to $Room118Visited>><<set $Danger to $Room118Danger>>\n\t<<set $RoomName to $Room118Name>>\n\t<<set $RoomRoomXtraDesc to $Room118RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room292__<br><br><</if>>\n\n<<set $TypeFirst to $Room292TypeFirst>>\n<<set $Dir_TypeFirst to $Room292DirFirst>>\n<<set $TypeSecond to $Room292TypeSecond>>\n<<set $Dir_TypeSecond to $Room292DirSecond>>\n<<set $TypeThird to $Room292TypeThird>>\n<<set $Dir_TypeThird to $Room292DirThird>>\n<<set $TypeFourth to $Room292TypeFourth>>\n<<set $Dir_TypeFourth to $Room292DirFourth>>\n<<set $TypeFirst to $Room292TypeFirst>>\n<<set $Dir_TypeFirst to $Room292DirFirst>>\n<<set $RoomLinkFirst to $Room292RoomFirst>>\n<<set $RoomLinkSecond to $Room292RoomSecond>>\n<<set $RoomLinkThird to $Room292RoomThird>>\n<<set $RoomLinkFourth to $Room292RoomFourth>>\n\n<<set $RoomExits to $Room292Exits>>\n\n<<set $FirstDirField to $Room292DirFirst>>\n<<set $SecondDirField to $Room292DirSecond>>\n<<set $ThirdDirField to $Room292DirThird>>\n\n<<set $Room to "Room292">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room292Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room292Picture to $RoomPicture>><<set $Room292Visited to 1>><<set $Room292Name to $RoomName>>\n\t<<set $Room292RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room292Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room292Picture>><<set $Room292Visited = $Room292Visited + 1>><<set $RoomVisited to $Room292Visited>><<set $Danger to $Room292Danger>>\n\t<<set $RoomName to $Room292Name>>\n\t<<set $RoomRoomXtraDesc to $Room292RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a blind?%/\n\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n<<set $txt_sex to "ass">>\n<<else>>\n<<set $txt_sex to "cunt">>\n<</if>>\n/%a 123 or 6%/\n<<if $Y eq 6 and $Z gte 6>>\n\t<<if $Var_PlayerGender is "Male">>\n\tWith one final hard pump of their long cocks each the two draenei cum more than you would have believed flooding your rear passage and sending a veritable torrent of thick cum down your throat and down to your belly. A lot of it ends up drenching the tangled dirty sheets and in your pleasantly just fucked haze you idly wonder how they always seem to keep everything so seemingly freshly cleaned down here. \n<br><br>\nYou are almost grateful though, as that means you don't have to notice just how much pre-cum you have probably dripped onto their bed during their expert use of your body. \n\t<<else>>\n\tIt takes everything you have to satisfy the two men that you really are eager enough to be permitted to move on without being taken away for additional training. \n<br><br>\nFondling the draenei's still heavy balls, lapping at the last drops of the cum dripping from both his cockhead and your freshly painted face, and all while moaning uncontrollably at the intense sensation of the last of the thick spheres being pulled hard from out of your stretched ass with a pop seemed to just about convince them. \n\t<</if>>\n<<elseif $Y lte 3 or $Y eq 6>>\n/%a oral fuck - group%/\n\t<<if $Y eq 3 and $Var_PlayerGender neq "Male">>\n\t\t<<if $Z gte 6>>\n\t\tAs you are bounced up and down on the draenei's huge poles their husky moans reach a crescendo, as they flood your pussy and ass with their potent cum. \n<br><br>\n\t\tYou barely have the wits to notice them lowering you gently to the floor, or them leaving you there still shuddering and gasping as their thick seed slowly oozes out of your repeatedly abused holes. \n\t\t<<else>>\n\n\t\tAs you are bounced up and down on the draenei's huge pole her husky moan reaches a crescendo as she floods your stretched rear hole with her potent cum.\n<br><br>\n\t\tShe lowers you gently to the floor, and leaves you there with her thick seed slowly oozing out of your well fucked ass. \n\t\t<</if>>\n\t<<else>>\n\t\t<<if $Z gte 6>>\n\t\tAs you ride the draenei's thick cock in your ass it suddenly spasms flooding your rear with her cum. Hearing their sister's moan of ectasy the draenei currently using your face pulls out and the two standing on the bed stroke themselves faster and faster until the they coats you with sperm, thick strands of it shooting into your face, chest and now gasping mouth.\n\t\t<<else>>\n\t\tWithdrawing from within you the draenei spins you round, aims her cock at your face and happily coats it with sperm, thick strands of it shooting into your hair and now gasping mouth.\n\t\t<</if>>\n\t<</if>>\n<</if>>\n/%a 7%/\n<<if $Y eq 8>>\n\t/%a oral fuck - group%/\n\t<<if $Z gte 6>>\n\tThe draenei master begins his final assault, as his aide's cum overflows from your lips. Hard, fast thrusts ram into you hard making you quiver as his immense strength overwhelms you entirely. He hammers you over and over till you are filled to the point of overflowing with his potent seed.\n\t<<else>>\n\n\tThe draenei master begins his final assault upon your defenseless body. Hard, fast thrusts ram into you hard making you quiver as his immense strength overwhelms you entirely. He hammers you over and over till you are filled to the point of overflowing with his potent seed.\n\t<</if>>\n<</if>>\n\n<<if $Y eq 7>>\n\t/%a oral fuck - group%/\n\t<<if $Z gte 6>>\n\tWithdrawing from between your lips the draenei happily coats you with sperm, thick strands of it shooting into your hair, now gasping mouth, and dripping all down your body. A few seconds later the other draenei strokes herself to completion and orgasms all over your chest.\n\t<<else>>\n\n\tWithdrawing from between your lips the draenei happily coats you with sperm, thick strands of it shooting into your hair, now gasping mouth, and dripping all down your body.\n\t<</if>>\n<</if>>\n/%a 4%/\n<<if $Y eq 4>>\n\n\t/%a oral fuck - group%/\n\t<<if $Z gte 6>>\n\tWithdrawing from between your lips the draenei happily coats your face with sperm, thick strands of it shooting into your hair and now gasping mouth. A few seconds later the other draenei follows suit and orgasms all over your rear.\n\t<<else>>\n\n\tWithdrawing from within you the draenei spins you round, aims her cock at your face and happily coats it with sperm, thick strands of it shooting into your hair and now gasping mouth.\n\t<</if>>\n<</if>>\n/%a 9%/\n<<if $Y eq 9>>\n/%a Time?%/\n\t<<if $X_Backup gte 30>>\n\tWhen she is finally satisfied you have somehow taken her entire tail when it is pulled out and out all wet and glistening from your now gaping <<print $txt_sex>>...\n\t<<elseif $X_Backup gte 20>>\n\tWhen she is finally satisfied you have somehow taken near half the length of her entire tail when it is pulled out and out all wet and glistening from your now gaping <<print $txt_sex>>...\n\t<<elseif $X_Backup gte 10>>\n\tWhen she is finally satisfied you have somehow taken more than a quarter of the length of her tail in your <<print $txt_sex>> when it is pulled out wet and glistening. \n\t<<else>>\n\tWhen she is finally satisfied you have taken less than a quarter of the length of her tail in your <<print $txt_sex>> when it is pulled out wet and glistening. \n\t<</if>>\n<</if>>\n\n/%a 10%/\n<<if $Y eq 10>>\n\t/%a Z: group%/\n\t<<if $Z gte 6 and $Z lte 7>>\n\tWhen she reaches her climax she pushes you down on the bed and the two draenei spray copious amounts of cum all over your <<print $txt_sex>>. Then she pulls you back to lick off the rest from the tip of her immense cock. \n\t<<else>>\n\t\t/%a male/tentacle?%/\n\t\t<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n\t\tWhen she reaches her climax she pushes you down on the bed and sprays copious amounts of cum all over your <<print $txt_sex>>. Then she pulls you back to lick the rest off from the tip of her immense cock. \n\t\t<<else>>\n\t\tWhen she reaches her climax she pushes you down on the bed and sprays copious amounts of cum all over your <<print $txt_sex>>. Then she pulls you back to lick the rest off from the tip of her immense cock. \n\t\t<</if>>\n\t<</if>>\n<</if>>\n/%a 5%/\n<<if $Y eq 5>>\n\t/%a Z: group%/\n\t<<if $Z gte 6 and $Z lte 7>>\n\tWith a low moan they ride your throat and cunt to orgasm, giving you a double dose of cum, as your back arches as her partner's cock brings you to the brink of ecstasy. \n\t<<else>>\n\n\tWith a low moan she rides your throat to orgasm, giving you a mouthful of cum, and then your back arches as her tail brings you to the brink of ecstasy. \n\t<</if>>\n<</if>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n<br><br>\n[img[$RoomPicture]]<br><br>\n<</if>>\n/%a Mind Controlled?%/\n<<if $Timer_MC gt 0>>\n<br><br>You love serving your draenei masters and mistresses. It truly is all you have ever desired.<br><br>\n\t<<display 'Draenei Final part4'>>\n<<else>>\n\t<<display 'Draenei Final part3'>>\n<</if>>\n\n\n
/%a orc or Troll%/\n<<if $Var_PlayerRace eq "Orc" or $Region eq "Troll" or $Charisma eq 1 or $Heritage eq "troll" or $Heritage eq "orc">>\n\t<<set $Y to 7>>\n<<else>>\n\t<<set $Y to 1>>\n<</if>>\n/%a Give in%/\n<<if $FIELD eq "Give in" or $FIELD eq "Try to seduce">>\n\t<<set $Y to 1>>\n<</if>>\n\n<<if $Y eq 7 and $X gte 7>>\n\n\t/%a infection or bonds or Male%/\n\n\t<<if $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn" or $Item_TentacleParasite is "worn" or $Var_PlayerGender is "Male">>\n\t/%a Parasite%/\n\n\t<<else>>\n\t\t<<if $X eq $Y or $Difficulty eq "Insane">>\n\t\tAs a parting gift the draenei pulls out a squirming slick looking tentacle parasite, and before you can protest, stuffs the wet creature right up your cunt.\n<br><br> \n\t\t<<set $Item_TentacleParasite to "worn">>\n\t\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(-2 Agi, -2 Int)@@\n\t\t<</if>>\n\t\t<</if>>\n\n\t<</if>>\n\t<<display 'level up'>><<set $clicktocontinue to false>><<set $RoomName to "Somewhere">>\n\tSeveral more draenei enter the room led by one decorated in the flowing robes of their magisters. \n<br><br>\n\tThere's a quick debate which you don't entirely follow due to their thick accents.\n<br><br>\n\tThe magister points a finger at you and a burst of light hits you between the centre of your eyes. \n<br><br>\n\tThe last thing you see is her malicious grin and then you're gone [[as everything fades to black around you.|Special Room]]\n<br><br> \n\t/%a PAUSE HERE - Note: and room generator was removed - also need to add the above to the in region move effects %/\n\n<<else>>\n\n\t<<set $d8 to random(1, 8)>>\n\tSatisfied with your performance for now the draenei permit you to move on.\n<br><br>\n\t/%a infection or bonds or Male or escorted%/\n\n\t<<if $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn" or $Item_TentacleParasite is "worn" or $Var_PlayerGender is "Male" or $Imprisoned_escorted eq 2>>\n\t<<else>>\n\t\t/%a Parasite%/\n\n\t\t<<if $X eq $Y or $Difficulty eq "Insane">>\n\t\tAs a parting gift the draenei pulls out a squirming slick looking tentacle parasite, and before you can protest, stuffs the wet creature right up your cunt. It immediately starts to wiggle and writhe within you sending intensely pleasurable sensations all through your body.\n<br><br>\n\t\t<<set $Item_TentacleParasite to "worn">>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(-2 Agi, -2 Int)@@\n\t\t<</if>>\n\t\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n\n\t\t<</if>>\n\t<</if>>\n\t<<display 'Finish Encounter'>>\n<</if>>\n/%a Chest - removed?%/
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room297__<br><br><</if>>\n\n<<set $TypeFirst to $Room297TypeFirst>>\n<<set $Dir_TypeFirst to $Room297DirFirst>>\n<<set $TypeSecond to $Room297TypeSecond>>\n<<set $Dir_TypeSecond to $Room297DirSecond>>\n<<set $TypeThird to $Room297TypeThird>>\n<<set $Dir_TypeThird to $Room297DirThird>>\n<<set $TypeFourth to $Room297TypeFourth>>\n<<set $Dir_TypeFourth to $Room297DirFourth>>\n<<set $TypeFirst to $Room297TypeFirst>>\n<<set $Dir_TypeFirst to $Room297DirFirst>>\n<<set $RoomLinkFirst to $Room297RoomFirst>>\n<<set $RoomLinkSecond to $Room297RoomSecond>>\n<<set $RoomLinkThird to $Room297RoomThird>>\n<<set $RoomLinkFourth to $Room297RoomFourth>>\n\n<<set $RoomExits to $Room297Exits>>\n\n<<set $FirstDirField to $Room297DirFirst>>\n<<set $SecondDirField to $Room297DirSecond>>\n<<set $ThirdDirField to $Room297DirThird>>\n\n<<set $Room to "Room297">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room297Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room297Picture to $RoomPicture>><<set $Room297Visited to 1>><<set $Room297Name to $RoomName>>\n\t<<set $Room297RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room297Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room297Picture>><<set $Room297Visited = $Room297Visited + 1>><<set $RoomVisited to $Room297Visited>><<set $Danger to $Room297Danger>>\n\t<<set $RoomName to $Room297Name>>\n\t<<set $RoomRoomXtraDesc to $Room297RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 296__<br><br><</if>>\n\n<<set $TypeFirst to $Room296TypeFirst>>\n<<set $Dir_TypeFirst to $Room296DirFirst>>\n<<set $TypeSecond to $Room296TypeSecond>>\n<<set $Dir_TypeSecond to $Room296DirSecond>>\n<<set $TypeThird to $Room296TypeThird>>\n<<set $Dir_TypeThird to $Room296DirThird>>\n<<set $TypeFourth to $Room296TypeFourth>>\n<<set $Dir_TypeFourth to $Room296DirFourth>>\n<<set $TypeFirst to $Room296TypeFirst>>\n<<set $Dir_TypeFirst to $Room296DirFirst>>\n<<set $RoomLinkFirst to $Room296RoomFirst>>\n<<set $RoomLinkSecond to $Room296RoomSecond>>\n<<set $RoomLinkThird to $Room296RoomThird>>\n<<set $RoomLinkFourth to $Room296RoomFourth>>\n\n<<set $RoomExits to $Room296Exits>>\n\n<<set $FirstDirField to $Room296DirFirst>>\n<<set $SecondDirField to $Room296DirSecond>>\n<<set $ThirdDirField to $Room296DirThird>>\n\n<<set $Room to "Room296">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room296Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room296Picture to $RoomPicture>><<set $Room296Visited to 1>><<set $Room296Name to $RoomName>>\n\t<<set $Room296RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room296Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room296Picture>><<set $Room296Visited = $Room296Visited + 1>><<set $RoomVisited to $Room296Visited>><<set $Danger to $Room296Danger>>\n\t<<set $RoomName to $Room296Name>>\n\t<<set $RoomRoomXtraDesc to $Room296RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a Examine %/\n<<display 'Item-SlaveCollar-Pic'>>\nA heavy metal slave collar with a long chain that dangles freely from a ringlet for anyone to seize to use as a leash, or just to secure you anywhere that they fancy.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Heritage is "goblin">>\n\n/%a demi angel?%/\n\n<<if $Var_PlayerRace eq "Demi-Angel" or $Var_PlayerRace eq "Shadow Outcast" or $Var_PlayerRace eq "Fallen">>\n<<else>>\n\t<<set $Var_PlayerRace is "Goblin">>\n\n<</if>>\n\t<<set $Var_TailDesc to "">>\n\n\t<<set $Var_ButtSize to Math.clamp($Var_ButtSize - 1, 1, 9)>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 6, 1, 40)>>\n\n\t@@color:#81DAF5;"What the zog?"@@ you say, and it comes out a whole lot higher and squeakier than you expected. Reaching up to check your ears have grown too. Your heart sinks as you realise that spell just turned you into a low down goblin. You've only lost about a foot of height you think so at least you're now not a total short arse. You've even lost your fangs, as if you need even more people down here thinking that you're weak and can be pushed around. You do take some small consolation that at least your skin is still green...\n<br><br>\n\n\t<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n\n\t/%a male?%/\n\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<if $d6_0 lt 3>>\n\t\t\t<<set $Var_hairdesc to "messy short black hair">>\n\n\n\t\t\t<<set $playerportrait = "portrait_goblin_pre2">>\n\n\t\t\t\n\t\t<<elseif $d6_0 gt 4>>\n\t\t\t<<set $playerportrait = "mportrait_gob_pre3.jpg">>\n\n\t\t\t<<set $Var_hairdesc to "red hair that has been done up in bunches">>\n\t\t<<else>>\n\t\t\t<<set $playerportrait = "mportrait_gob_pre2">>\n\n\t\t\t<<set $Var_hairdesc to "black hair that has gone all frizzy">>\n\t\t<</if>>\n\t<<else>>\n\t/%a portrait%/\n\t\t<<if $d6_0 lte 2>>\n\t\t\t<<set $Var_hairdesc to "dark purple hair tied up in a ribbon">>\n\n\t\t\t<<set $Var_BreastsNo to 2>>\n\n\t\t\t<<set $playerportrait = "portrait_goblin.jpg">>\n\n\t\t<<elseif $d6_0 eq 3 or $d6_0 eq 4>>\n\n\t\t\t<<set $Var_hairdesc to "messy red hair">>\n\n\t\t\t<<set $Var_BreastsNo to 3>>\n\n\t\t\t<<set $playerportrait = "portrait_goblin3">>\n\t\t<<elseif $d6_0 eq 5>>\n\n\t\t\t<<set $Var_hairdesc to "red hair with a pigtail to one side">>\n\n\t\t\t<<set $Var_BreastsNo to 4>>\n\n\t\t\t<<set $playerportrait = "portrait_goblin4">>\n\n\t\t<<else>>\n\n\t\t\t<<set $Var_hairdesc to "long red hair that hangs down past your shoulders">>\n\n\t\t\t<<set $Var_BreastsNo to 1>>\n\n\t\t\t<<set $playerportrait = "portrait_goblin2">>\n\t\t<</if>>\t\n\t<</if>>\t
/% Room 1 north to Room 2 - 1st route to orcs%/\n<<set $Room1DirFirst to "north">><<set $Backdirection to "south">>\n<<set $Room to "Room1">>\n<<set $Room1Exits to 1>><<set $Room1Name to "">><<set $Room1RoomFirst to "Room2">>\n<<set $Room1TypeFirst to $BeastkinDoors.random()>>\n<<set $Room2DirFirst to $Backdirection>>\n<<set $Room2TypeFirst to $Room1TypeFirst>>\n<<set $Room2Exits to 0>><<set $Room2Name to "">><<set $Room2RoomFirst to $Room>>\n<<set $Room1Exits = $Room1Exits + 1>>\n<<set $Room2Exits = $Room2Exits + 1>>\n/% Room 1 west to Room 3 - 2nd route to orcs%/\n<<set $Room1DirSecond to "west">><<set $Backdirection to "east">>\n<<set $Room to "Room1">>\n<<set $Room1RoomSecond to "Room3">>\n<<set $Room1TypeSecond to $BeastkinDoors.random()>>\n<<set $Room3DirFirst to $Backdirection>>\n<<set $Room3TypeFirst to $Room1TypeSecond>>\n<<set $Room3Exits to 0>><<set $Room3Name to "">><<set $Room3RoomFirst to $Room>>\n<<set $Room1Exits = $Room1Exits + 1>>\n<<set $Room3Exits = $Room3Exits + 1>>\n/% Room 2 random NW pref to Room 4 - 1st route to orcs%/\n<<set $Direction to $DirectionsNWWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room2">>\n<<set $Room2DirSecond to $Direction>>\n<<set $Room2RoomSecond to "Room4">>\n<<set $Room2TypeSecond to $BeastkinDoors.random()>>\n<<set $Room4DirFirst to $Backdirection>>\n<<set $Room4TypeFirst to $Room2TypeSecond>>\n<<set $Room4Exits to 0>><<set $Room4Name to "">><<set $Room4RoomFirst to $Room>>\n<<set $Room2Exits = $Room2Exits + 1>>\n<<set $Room4Exits = $Room4Exits + 1>>\n/% Room 4 random NW pref to Room 5 - 1st route to orcs %/\n<<set $Direction to $DirectionsNWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room4">>\n<<set $Room4DirSecond to $Direction>>\n<<set $Room4RoomSecond to "Room5">>\n<<set $Room4TypeSecond to $BeastkinDoors.random()>>\n<<set $Room5DirFirst to $Backdirection>>\n<<set $Room5TypeFirst to $Room4TypeSecond>>\n<<set $Room5Exits to 0>><<set $Room5Name to "">><<set $Room5RoomFirst to $Room>>\n<<set $Room4Exits = $Room4Exits + 1>>\n<<set $Room5Exits = $Room5Exits + 1>>\n/% Room 5 random NW pref to BeastkinExitorc - 284 - 1st route to orcs%/\n<<set $Direction to $DirectionsNWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room5">>\n<<set $Room5DirSecond to $Direction>>\n<<set $Room5RoomSecond to "Room284">>\n<<set $Room5TypeSecond to $BeastkinDoors.random()>>\n<<set $Room284DirFirst to $Backdirection>>\n<<set $Room284TypeFirst to $Room5TypeSecond>>\n<<set $Room284Exits to 0>><<set $Room284Name to "">><<set $Room284RoomFirst to $Room>>\n<<set $Room5Exits = $Room5Exits + 1>>\n<<set $Room284Exits = $Room284Exits + 1>>\n\n/% Room 3 random NW pref to Room 6 - 2nd route to orcs%/\n<<set $Direction to $DirectionsNWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room3">>\n<<set $Room3DirSecond to $Direction>>\n<<set $Room3RoomSecond to "Room6">>\n<<set $Room3TypeSecond to $BeastkinDoors.random()>>\n<<set $Room6DirFirst to $Backdirection>>\n<<set $Room6TypeFirst to $Room3TypeSecond>>\n<<set $Room6Exits to 0>><<set $Room6Name to "">><<set $Room6RoomFirst to $Room>>\n<<set $Room3Exits = $Room3Exits + 1>>\n<<set $Room6Exits = $Room6Exits + 1>>\n/% Room 6 random NW pref to Room 7 - 2nd route to orcs %/\n<<set $Direction to $DirectionsNWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room6">>\n<<set $Room6DirSecond to $Direction>>\n<<set $Room6RoomSecond to "Room7">>\n<<set $Room6TypeSecond to $BeastkinDoors.random()>>\n<<set $Room7DirFirst to $Backdirection>>\n<<set $Room7TypeFirst to $Room6TypeSecond>>\n<<set $Room7Exits to 0>><<set $Room7Name to "">><<set $Room7RoomFirst to $Room>>\n<<set $Room6Exits = $Room6Exits + 1>>\n<<set $Room7Exits = $Room7Exits + 1>>\n/% Room 7 other NW pref to BeastkinExitorc 284 - 2nd route to orcs%/\n<<if $Room284DirFirst is "south">>\n<<set $Room7DirSecond to "west">><<set $Backdirection to "east">>\n<<elseif $Room284DirFirst is "southeast">>\n<<set $Room7DirSecond to "west">><<set $Backdirection to "east">>\n<<else>>\n<<set $Room7DirSecond to "northwest">><<set $Backdirection to "southeast">>\n<</if>>\n<<set $Room to "Room7">>\n<<set $Room7RoomSecond to "Room284">>\n<<set $Room7TypeSecond to $BeastkinDoors.random()>>\n<<set $Room284DirSecond to $Backdirection>>\n<<set $Room284TypeSecond to $Room7TypeSecond>>\n<<set $Room284RoomSecond to $Room>>\n<<set $Room7Exits = $Room7Exits + 1>>\n<<set $Room284Exits = $Room284Exits + 1>>\n\n/% Room 2 north to Room 8 - 1st route to Goblins%/\n<<set $Room2DirThird to "north">><<set $Backdirection to "south">>\n<<set $Room to "Room2">>\n<<set $Room2RoomThird to "Room8">>\n<<set $Room2TypeThird to $BeastkinDoors.random()>>\n<<set $Room8DirFirst to $Backdirection>>\n<<set $Room8TypeFirst to $Room2TypeThird>>\n<<set $Room8Exits to 0>><<set $Room8Name to "">><<set $Room8RoomFirst to $Room>>\n<<set $Room2Exits = $Room2Exits + 1>>\n<<set $Room8Exits = $Room8Exits + 1>>\n/% Room 8 random N pref to Room 9 - 1st route to Goblins %/\n<<set $Direction to $DirectionsNpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room8">>\n<<set $Room8DirSecond to $Direction>>\n<<set $Room8RoomSecond to "Room9">>\n<<set $Room8TypeSecond to $BeastkinDoors.random()>>\n<<set $Room9DirFirst to $Backdirection>>\n<<set $Room9TypeFirst to $Room8TypeSecond>>\n<<set $Room9Exits to 0>><<set $Room9Name to "">><<set $Room9RoomFirst to $Room>>\n<<set $Room8Exits = $Room8Exits + 1>>\n<<set $Room9Exits = $Room9Exits + 1>>\n/% Room 9 random N pref to BeastkinExitGoblins 286 - 1st route to Goblins%/\n<<set $Direction to $DirectionsNpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room9">>\n<<set $Room9DirSecond to $Direction>>\n<<set $Room9RoomSecond to "Room286">>\n<<set $Room9TypeSecond to $BeastkinDoors.random()>>\n<<set $Room286DirFirst to $Backdirection>>\n<<set $Room286TypeFirst to $Room9TypeSecond>>\n<<set $Room286Exits to 0>><<set $Room286Name to "">><<set $Room286RoomFirst to $Room>>\n<<set $Room9Exits = $Room9Exits + 1>>\n<<set $Room286Exits = $Room286Exits + 1>>\n\n\n/% Room 8 east to Room 10 - 1st route to Draenei%/\n<<set $Room8DirThird to "east">><<set $Backdirection to "west">>\n<<set $Room to "Room8">>\n<<set $Room8RoomThird to "Room10">>\n<<set $Room8TypeThird to $BeastkinDoors.random()>>\n<<set $Room10DirFirst to $Backdirection>>\n<<set $Room10TypeFirst to $Room8TypeThird>>\n<<set $Room10Exits to 0>><<set $Room10Name to "">><<set $Room10RoomFirst to $Room>>\n<<set $Room8Exits = $Room8Exits + 1>>\n<<set $Room10Exits = $Room10Exits + 1>>\n\n/% Room 10 random E pref to Room 11 - 1st route to Draenei %/\n<<set $Direction to $DirectionsEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room10">>\n<<set $Room10DirSecond to $Direction>>\n<<set $Room10RoomSecond to "Room11">>\n<<set $Room10TypeSecond to $BeastkinDoors.random()>>\n<<set $Room11DirFirst to $Backdirection>>\n<<set $Room11TypeFirst to $Room10TypeSecond>>\n<<set $Room11Exits to 0>><<set $Room11Name to "">><<set $Room11RoomFirst to $Room>>\n<<set $Room10Exits = $Room10Exits + 1>>\n<<set $Room11Exits = $Room11Exits + 1>>\n/% Room 11 random E pref to BeastkinExitDraenei 285 - 1st route to Draenei%/\n<<set $Direction to $DirectionsEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room11">>\n<<set $Room11DirSecond to $Direction>>\n<<set $Room11RoomSecond to "Room285">>\n<<set $Room11TypeSecond to $BeastkinDoors.random()>>\n<<set $Room285DirFirst to $Backdirection>>\n<<set $Room285TypeFirst to $Room11TypeSecond>>\n<<set $Room285Exits to 0>><<set $Room285Name to "">><<set $Room285RoomFirst to $Room>>\n<<set $Room11Exits = $Room11Exits + 1>>\n<<set $Room285Exits = $Room285Exits + 1>>\n
/% 1st Room 4, or 11, or 14 to Deadend 16%/\n<<set $D to random(1, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n\t<<if $D is 3>>\n\t/% Room 4 Random to Room 16 - third or fourth route to %/\n\t\t<<if $Room4Exits is 2>>\n\t\t\t<<set $FirstDirField to $Room4DirFirst>>\n\t\t\t<<set $SecondDirField to $Room4DirSecond>>\n\t\t\t<<display 'RandomDirection'>>\n\t\t\t<<set $Room4DirThird to $Direction>>\n\t\t\t<<set $Room to "Room4">>\n\t\t\t<<set $Room4RoomThird to "Room16">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room4TypeThird to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room4TypeThird to $BeastkinDoors.random()>>\n\t\t\t<</if>>\n\t\t\t<<set $Room16DirFirst to $Backdirection>>\n\t\t\t<<set $Room16TypeFirst to $Room4TypeThird>>\n\t\t\t<<set $Room16Exits to 0>><<set $Room16Name to "">><<set $Room16RoomFirst to $Room>>\n\t\t\t<<set $Room4Exits = $Room4Exits + 1>>\n\t\t\t<<set $Room16Exits = $Room16Exits + 1>>\n\t\t<<else>>\n\t\t\t<<set $FirstDirField to $Room4DirFirst>>\n\t\t\t<<set $SecondDirField to $Room4DirSecond>>\n\t\t\t<<set $ThirdDirField to $Room4DirThird>>\n\t\t\t<<display 'RandomDirection'>>\n\t\t\t<<set $Room4DirFourth to $Direction>>\n\t\t\t<<set $Room to "Room4">>\n\t\t\t<<set $Room4RoomFourth to "Room16">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room4TypeFourth to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room4TypeFourth to $BeastkinDoors.random()>>\n\t\t\t<</if>>\n\t\t\t<<set $Room16DirFirst to $Backdirection>>\n\t\t\t<<set $Room16TypeFirst to $Room4TypeFourth>>\n\t\t\t<<set $Room16Exits to 0>><<set $Room16Name to "">><<set $Room16RoomFirst to $Room>>\n\t\t\t<<set $Room4Exits = $Room4Exits + 1>>\n\t\t\t<<set $Room16Exits = $Room16Exits + 1>>\n\t\t<</if>>\n\n\t<<elseif $D is 4>>\n\n\t/% Room 11 Random to Room 16 - third or fourth route to %/\n\t<<if $Room11Exits is 2>>\n\t\t<<set $FirstDirField to $Room11DirFirst>>\n\t\t<<set $SecondDirField to $Room11DirSecond>>\n\t\t<<display 'RandomDirection'>>\n\t\t<<set $Room11DirThird to $Direction>>\n\t\t<<set $Room to "Room11">>\n\t\t<<set $Room11RoomThird to "Room16">>\n\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t<<set $Room11TypeThird to $Stairs.random()>>\n\t\t<<else>>\n\t\t<<set $Room11TypeThird to $BeastkinDoors.random()>>\n\t\t<</if>>\n\t\t<<set $Room16DirFirst to $Backdirection>>\n\t\t<<set $Room16TypeFirst to $Room11TypeThird>>\n\t\t<<set $Room16Exits to 0>><<set $Room16Name to "">><<set $Room16RoomFirst to $Room>>\n\t\t<<set $Room11Exits = $Room11Exits + 1>>\n\t\t<<set $Room16Exits = $Room16Exits + 1>>\n\t<<else>>\n\t\t<<set $FirstDirField to $Room11DirFirst>>\n\t\t<<set $SecondDirField to $Room11DirSecond>>\n\t\t<<set $ThirdDirField to $Room11DirThird>>\n\t\t<<display 'RandomDirection'>>\n\t\t<<set $Room11DirFourth to $Direction>>\n\t\t<<set $Room to "Room11">>\n\t\t<<set $Room11RoomFourth to "Room16">>\n\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t<<set $Room11TypeFourth to $Stairs.random()>>\n\t\t<<else>>\n\t\t<<set $Room11TypeFourth to $BeastkinDoors.random()>>\n\t\t<</if>>\n\t\t<<set $Room16DirFirst to $Backdirection>>\n\t\t<<set $Room16TypeFirst to $Room11TypeFourth>>\n\t\t<<set $Room16Exits to 0>><<set $Room16Name to "">><<set $Room16RoomFirst to $Room>>\n\t\t<<set $Room11Exits = $Room11Exits + 1>>\n\t\t<<set $Room16Exits = $Room16Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 5>>\n\n\t/% Room 14 Random to Room 16 - third or fourth route to %/\n\t<<if $Room14Exits is 2>>\n\t\t<<set $FirstDirField to $Room14DirFirst>>\n\t\t<<set $SecondDirField to $Room14DirSecond>>\n\t\t<<display 'RandomDirection'>>\n\t\t<<set $Room14DirThird to $Direction>>\n\t\t<<set $Room to "Room14">>\n\t\t<<set $Room14RoomThird to "Room16">>\n\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t<<set $Room14TypeThird to $Stairs.random()>>\n\t\t<<else>>\n\t\t<<set $Room14TypeThird to $BeastkinDoors.random()>>\n\t\t<</if>>\n\t\t<<set $Room16DirFirst to $Backdirection>>\n\t\t<<set $Room16TypeFirst to $Room14TypeThird>>\n\t\t<<set $Room16Exits to 0>><<set $Room16Name to "">><<set $Room16RoomFirst to $Room>>\n\t\t<<set $Room14Exits = $Room14Exits + 1>>\n\t\t<<set $Room16Exits = $Room16Exits + 1>>\n\t<<else>>\n\t\t<<set $FirstDirField to $Room14DirFirst>>\n\t\t<<set $SecondDirField to $Room14DirSecond>>\n\t\t<<set $ThirdDirField to $Room14DirThird>>\n\t\t<<display 'RandomDirection'>>\n\t\t<<set $Room14DirFourth to $Direction>>\n\t\t<<set $Room to "Room14">>\n\t\t<<set $Room14RoomFourth to "Room16">>\n\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t<<set $Room14TypeFourth to $Stairs.random()>>\n\t\t<<else>>\n\t\t<<set $Room14TypeFourth to $BeastkinDoors.random()>>\n\t\t<</if>>\n\t\t<<set $Room16DirFirst to $Backdirection>>\n\t\t<<set $Room16TypeFirst to $Room14TypeFourth>>\n\t\t<<set $Room16Exits to 0>><<set $Room16Name to "">><<set $Room16RoomFirst to $Room>>\n\t\t<<set $Room14Exits = $Room14Exits + 1>>\n\t\t<<set $Room16Exits = $Room16Exits + 1>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n\n/% --- 1st Room 8, or 12, or 13 to Deadend 17 ---%/\n<<set $D to random(1, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n\t<<if $D is 3>>\n\t/% Room 8 Random to Room 17 - third or fourth route to %/\n\t\t<<if $Room8Exits is 2>>\n\t\t\t<<set $FirstDirField to $Room8DirFirst>>\n\t\t\t<<set $SecondDirField to $Room8DirSecond>>\n\t\t\t<<display 'RandomDirection'>>\n\t\t\t<<set $Room8DirThird to $Direction>>\n\t\t\t<<set $Room to "Room8">>\n\t\t\t<<set $Room8RoomThird to "Room17">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room8TypeThird to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room8TypeThird to $BeastkinDoors.random()>>\n\t\t\t<</if>>\n\t\t\t<<set $Room17DirFirst to $Backdirection>>\n\t\t\t<<set $Room17TypeFirst to $Room8TypeThird>>\n\t\t\t<<set $Room17Exits to 0>><<set $Room17Name to "">><<set $Room17RoomFirst to $Room>>\n\t\t\t<<set $Room8Exits = $Room8Exits + 1>>\n\t\t\t<<set $Room17Exits = $Room17Exits + 1>>\n\t\t<<else>>\n\t\t\t<<set $FirstDirField to $Room8DirFirst>>\n\t\t\t<<set $SecondDirField to $Room8DirSecond>>\n\t\t\t<<set $ThirdDirField to $Room8DirThird>>\n\t\t\t<<display 'RandomDirection'>>\n\t\t\t<<set $Room8DirFourth to $Direction>>\n\t\t\t<<set $Room to "Room8">>\n\t\t\t<<set $Room8RoomFourth to "Room17">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room8TypeFourth to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room8TypeFourth to $BeastkinDoors.random()>>\n\t\t\t<</if>>\n\t\t\t<<set $Room17DirFirst to $Backdirection>>\n\t\t\t<<set $Room17TypeFirst to $Room8TypeFourth>>\n\t\t\t<<set $Room17Exits to 0>><<set $Room17Name to "">><<set $Room17RoomFirst to $Room>>\n\t\t\t<<set $Room8Exits = $Room8Exits + 1>>\n\t\t\t<<set $Room17Exits = $Room17Exits + 1>>\n\t\t<</if>>\n\n\t<<elseif $D is 4>>\n\n\t/% Room 12 Random to Room 17 - third or fourth route to %/\n\t\t<<if $Room12Exits is 2>>\n\t\t\t<<set $FirstDirField to $Room12DirFirst>>\n\t\t\t<<set $SecondDirField to $Room12DirSecond>>\n\t\t\t<<display 'RandomDirection'>>\n\t\t\t<<set $Room12DirThird to $Direction>>\n\t\t\t<<set $Room to "Room12">>\n\t\t\t<<set $Room12RoomThird to "Room17">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room12TypeThird to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room12TypeThird to $BeastkinDoors.random()>>\n\t\t\t<</if>>\n\t\t\t<<set $Room17DirFirst to $Backdirection>>\n\t\t\t<<set $Room17TypeFirst to $Room12TypeThird>>\n\t\t\t<<set $Room17Exits to 0>><<set $Room17Name to "">><<set $Room17RoomFirst to $Room>>\n\t\t\t<<set $Room12Exits = $Room12Exits + 1>>\n\t\t\t<<set $Room17Exits = $Room17Exits + 1>>\n\t\t<<else>>\n\t\t\t<<set $FirstDirField to $Room12DirFirst>>\n\t\t\t<<set $SecondDirField to $Room12DirSecond>>\n\t\t\t<<set $ThirdDirField to $Room12DirThird>>\n\t\t\t<<display 'RandomDirection'>>\n\t\t\t<<set $Room12DirFourth to $Direction>>\n\t\t\t<<set $Room to "Room12">>\n\t\t\t<<set $Room12RoomFourth to "Room17">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room12TypeFourth to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room12TypeFourth to $BeastkinDoors.random()>>\n\t\t\t<</if>>\n\t\t\t<<set $Room17DirFirst to $Backdirection>>\n\t\t\t<<set $Room17TypeFirst to $Room12TypeFourth>>\n\t\t\t<<set $Room17Exits to 0>><<set $Room17Name to "">><<set $Room17RoomFirst to $Room>>\n\t\t\t<<set $Room12Exits = $Room12Exits + 1>>\n\t\t\t<<set $Room17Exits = $Room17Exits + 1>>\n\t\t<</if>>\n\n\t<<elseif $D is 5>>\n\n\t\t/% Room 13 Random to Room 17 - third or fourth route to %/\n\t\t<<if $Room13Exits is 2>>\n\t\t\t<<set $FirstDirField to $Room13DirFirst>>\n\t\t\t<<set $SecondDirField to $Room13DirSecond>>\n\t\t\t<<display 'RandomDirection'>>\n\t\t\t<<set $Room13DirThird to $Direction>>\n\t\t\t<<set $Room to "Room13">>\n\t\t\t<<set $Room13RoomThird to "Room17">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room13TypeThird to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room13TypeThird to $BeastkinDoors.random()>>\n\t\t\t<</if>>\n\t\t\t<<set $Room17DirFirst to $Backdirection>>\n\t\t\t<<set $Room17TypeFirst to $Room13TypeThird>>\n\t\t\t<<set $Room17Exits to 0>><<set $Room17Name to "">><<set $Room17RoomFirst to $Room>>\n\t\t\t<<set $Room13Exits = $Room13Exits + 1>>\n\t\t\t<<set $Room17Exits = $Room17Exits + 1>>\n\t\t<<else>>\n\t\t\t<<set $FirstDirField to $Room13DirFirst>>\n\t\t\t<<set $SecondDirField to $Room13DirSecond>>\n\t\t\t<<set $ThirdDirField to $Room13DirThird>>\n\t\t\t<<display 'RandomDirection'>>\n\t\t\t<<set $Room13DirFourth to $Direction>>\n\t\t\t<<set $Room to "Room13">>\n\t\t\t<<set $Room13RoomFourth to "Room17">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room13TypeFourth to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room13TypeFourth to $BeastkinDoors.random()>>\n\t\t\t<</if>>\n\t\t\t<<set $Room17DirFirst to $Backdirection>>\n\t\t\t<<set $Room17TypeFirst to $Room13TypeFourth>>\n\t\t\t<<set $Room17Exits to 0>><<set $Room17Name to "">><<set $Room17RoomFirst to $Room>>\n\t\t\t<<set $Room13Exits = $Room13Exits + 1>>\n\t\t\t<<set $Room17Exits = $Room17Exits + 1>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<<display 'MapGen-BeastkinAdd'>>
\n@@color:#81DAF5;"Why me?" @@you ask. \n\nThe one on the right holds the pendent in the light in answer leaving you none the wiser. \n\n@@color:#81DAF5;"So," @@you say, glancing past them. @@color:#81DAF5;"What's to stop me waiting until you're gone and then leaving?"\n@@\nThey both laugh. The left one says, @@color:#7580a0;"I'm sure you've noticed those fel-fetters on your wrist. You leave, we'll know all about it, and we sell your arse to the whorelock that made them."@@\n\nA chill runs over your skin. That would be bad, very, very bad. \n\n@@color:#81DAF5;"At least give me a weapon,"@@ you beg. \n\n@@color:#7580a0;"Nah," @@the right one says with a sneer. @@color:#7580a0;"Don't want any of them in there getting the wrong idea. You go in, you do what you can to get through, the fetters'll let you know when they think you are ready to survive the lord, get the item and come back, and we set you free, sound reasonable enough?"@@\n\n@@color:#81DAF5;"No,"@@\n\n@@color:#7580a0;"What was that?" @@he says clutching the pendent harder. \n\n@@color:#81DAF5;"Of course, Master. That sounds entirely reasonable, Master," @@your treacherous lips say of their own volition, before you slam your palm over them to [[silence yourself.|maleintro4]] \n
You try to move, but now you find that you can't move even a single muscle below your waist, leaving you only able to glare your hatred at them. It's then that you notice that the one on the right is clutching tightly onto some kind of pendent. \n\n@@color:#7580a0;"Yeah, that's it,"@@ the other one says. @@color:#7580a0;"No moving till we say so."@@\n\nYou cross your arms in front of your chest and see the metal fetters covered in wrong-looking symbols and designs on your wrists. Did your arms used to be that slender? Surely not..\n\n@@color:#81DAF5;"What do you want from me?"@@ you ask, not seeing a lot of other options. \n\nThe one with the pendent grins. @@color:#7580a0;"Retrieval,"@@ he says slowly, enunciating each separate syllable. @@color:#7580a0;"Client of ours has lost something to the lord of this here dungeon, and you're going to get it for us."@@\n\n@@color:#81DAF5;"Dungeon?"@@\n\n@@color:#7580a0;"The Deep Mountains."@@\n\n//Oh fuck, fuck, fuck...// is all you can think as your heart sinks. You've heard of the area by reputation alone and have heard that merchants go leagues out of their way to avoid going anywhere even near the place. All of the worst of the absolute worst of all the races that have migrated to the biggest sinkhole of sin and depravity anywhere outside of the [[fel realms.|maleintro3]]
<<display 'level up'>><<set $clicktocontinue to false>><<display 'Exits'>>
\n@@color:#81DAF5;"What's this artefact look like then?" @@you say, shrugging your shoulders now that you are fully resigned to there being no other option but to comply. \n\n@@color:#7580a0;"Don't rightly know,"@@ the one on the left admits. @@color:#7580a0;"Mistress said you'd know it when you see it."@@\n\nYou're just thinking that's a big help, when the one on the right adds, @@color:#7580a0;"Oh yeah, you're not going to want to take your time by the way. See the longer you wear the fetters the more it is going to get its hooks into you. Wear it long enough and you'll be no good for anything but slutflesh for them lot down there." @@He smiles and you don't like it one bit. @@color:#7580a0;"Good luck, you'll need it."@@\n\nThe pair turn and walk away leaving you on your own. The fetters glow and impressions form in your mind of locations within the dungeon and you know that ahead of are the territories of the beastkin and draenei and other races that lie further beyond.\n\nNot seeing any other choice you turn yourself and [[head towards your fate.|Entrance][$clicktocontinue to false]]\n
You pull your hand away and then stare in horror at what is obviously a mark left by lipstick on the palm...\n\n@@color:#81DAF5;"What the fuck?!"@@ you blurt out. You mind reels, and you wonder just exactly they did to you while you're out. \n\nThey both share a chuckle and one tosses you a flat piece of polished metal. It's not exactly a perfect mirror, but it does the job.\n\nYour old face is no longer where it should be. You can see traces of your former self, but even without the makeup they've helpfully applied, there's no doubt it's a far more feminine face looking back at you. Without even thinking your hand goes straight to your crotch and you breathe a sigh of relief to find everything in tact down there. No breasts either, even if your build or face isn't quite as masculine as it used to be.\n\n@@color:#7580a0;"Lets just say we've taken some steps to ensure you get a nice positive reception."@@ \n\n@@color:#81DAF5;"Thank you,"@@ you say meekly, and nod your head. Given that you wanted to call them every foul name under the sun and stars you know that even if you fled they could make you come [[straight to them...|maleintro5]] \n
You don't know how long the orc has been <<print $txt_As_you_gasp>> you, but you are long since caring as you lie there with your arms and legs are wrapped tight around your orcish assailant. //Oh fel, <<print $txt_You_moan>>'s coming again... // some rational part of your mind notes. The rest of you just lies back and revels in the <<print $txt_You_try_to_struggle>> as your voice babbles out incoherent exaltations and shameless begging for yet more of what <<print $txt_You_moan>>'s currently doing to you.\n<br><br>\nThe orc <<print $txt_against_your_hips>>, pausing only once deep inside you and buried to the hilt as <<print $txt_You_moan>> releases another thick load of potent aphrodisiac orc cum within your sloppy gaping hole. You <<print $txt_realise>> this is where are supposed to be. Pinned down and dominated by another's superior strength with nothing to think about but being forcibly fucked into insensibility. All you know as the orc masters your quivering body is it feel so right to be so helpless as you give in entirely to the desire.\n<br><br>\n@@color:#81DAF5;"Please don't stop, please... I need, please!" @@you mindlessly say over and over again, as you pull the orc tighter against you to help <<print $txt__causing_you_desire>> [[to penetrate you even deeper.|Orcs End]]\n<br><br>
<<set $LinkFamiliar to "">>\n<<if $RoomLinkFourth is "Room1">>\t\n\t<<if $Room1Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<<elseif $RoomLinkFourth is "Room2">>\t\n\t<<if $Room2Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<<elseif $RoomLinkFourth is "Room3">>\n<<if $Room3Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room4">>\n<<if $Room4Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room5">>\n<<if $Room5Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room6">>\n<<if $Room6Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room7">>\n<<if $Room7Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room8">>\n<<if $Room8Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room9">>\n<<if $Room9Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room10">>\n<<if $Room10Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room11">>\n<<if $Room11Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room12">>\n<<if $Room12Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room13">>\n<<if $Room13Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room14">>\n<<if $Room14Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room15">>\n<<if $Room15Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room16">>\n<<if $Room16Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room17">>\n<<if $Room17Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room18">>\n<<if $Room18Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room19">>\n<<if $Room19Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room20">>\n<<if $Room20Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room21">>\n<<if $Room21Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room22">>\n<<if $Room22Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room23">>\n<<if $Room23Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room24">>\n<<if $Room24Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room25">>\n<<if $Room25Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room26">>\n<<if $Room26Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room27">>\n<<if $Room27Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room28">>\n<<if $Room28Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room29">>\n<<if $Room29Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room30">>\n<<if $Room30Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room31">>\n<<if $Room31Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room32">>\n<<if $Room32Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room33">>\n<<if $Room33Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room34">>\n<<if $Room34Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room35">>\n<<if $Room35Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room36">>\n<<if $Room36Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room37">>\n<<if $Room37Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room38">>\n<<if $Room38Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room39">>\n<<if $Room39Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room40">>\n<<if $Room40Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room41">>\n<<if $Room41Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room42">>\n<<if $Room42Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room43">>\n<<if $Room43Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room44">>\n<<if $Room44Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room45">>\n<<if $Room45Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room46">>\n<<if $Room46Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room47">>\n<<if $Room47Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room48">>\n<<if $Room48Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room49">>\n<<if $Room49Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room50">>\n<<if $Room50Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room51">>\n<<if $Room51Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room52">>\n<<if $Room52Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room53">>\n<<if $Room53Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room54">>\n<<if $Room54Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room55">>\n<<if $Room55Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room56">>\n<<if $Room56Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room57">>\n<<if $Room57Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room58">>\n<<if $Room58Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room59">>\n<<if $Room59Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room60">>\n<<if $Room60Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room61">>\n<<if $Room61Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room62">>\n<<if $Room62Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room63">>\n<<if $Room63Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room64">>\n<<if $Room64Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room65">>\n<<if $Room65Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room66">>\n<<if $Room66Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room67">>\n<<if $Room67Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room68">>\n<<if $Room68Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room69">>\n<<if $Room69Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room70">>\n<<if $Room70Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room71">>\n<<if $Room71Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room72">>\n<<if $Room72Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room73">>\n<<if $Room73Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room74">>\n<<if $Room74Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room75">>\n<<if $Room75Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room76">>\n<<if $Room76Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room77">>\n<<if $Room77Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room78">>\n<<if $Room78Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room79">>\n<<if $Room79Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room80">>\n<<if $Room80Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room81">>\n<<if $Room81Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room82">>\n<<if $Room82Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room83">>\n<<if $Room83Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room84">>\n<<if $Room84Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room85">>\n<<if $Room85Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room86">>\n<<if $Room86Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room87">>\n<<if $Room87Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room88">>\n<<if $Room88Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room89">>\n<<if $Room89Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room90">>\n<<if $Room90Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room91">>\n<<if $Room91Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room92">>\n<<if $Room92Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room93">>\n<<if $Room93Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room94">>\n<<if $Room94Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room95">>\n<<if $Room95Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room96">>\n<<if $Room96Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room97">>\n<<if $Room97Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room98">>\n<<if $Room98Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room99">>\n<<if $Room99Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room100">>\n<<if $Room100Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room101">>\n<<if $Room101Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room102">>\n<<if $Room102Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room103">>\n<<if $Room103Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room104">>\n<<if $Room104Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room105">>\n<<if $Room105Name is "">>\n<<set $LinkFamiliar to 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$RoomLinkFourth is "Room112">>\n<<if $Room112Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room113">>\n<<if $Room113Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room114">>\n<<if $Room114Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room115">>\n<<if $Room115Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room116">>\n<<if $Room116Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room117">>\n<<if $Room117Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room118">>\n<<if $Room118Name is "">>\n<<set 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$LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room235">>\n<<if $Room235Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room236">>\n<<if $Room236Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room237">>\n<<if $Room237Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room238">>\n<<if $Room238Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room239">>\n<<if $Room239Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room240">>\n<<if $Room240Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room241">>\n<<if $Room241Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room242">>\n<<if $Room242Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room243">>\n<<if $Room243Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room244">>\n<<if $Room244Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room245">>\n<<if $Room245Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room246">>\n<<if $Room246Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room247">>\n<<if $Room247Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room248">>\n<<if $Room248Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room249">>\n<<if $Room249Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room250">>\n<<if $Room250Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room251">>\n<<if $Room251Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room252">>\n<<if $Room252Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room253">>\n<<if $Room253Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room254">>\n<<if $Room254Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room255">>\n<<if $Room255Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room256">>\n<<if $Room256Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room257">>\n<<if $Room257Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room258">>\n<<if $Room258Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room259">>\n<<if $Room259Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room260">>\n<<if $Room260Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room261">>\n<<if $Room261Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room262">>\n<<if $Room262Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room263">>\n<<if $Room263Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room264">>\n<<if $Room264Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room265">>\n<<if $Room265Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room266">>\n<<if $Room266Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room267">>\n<<if $Room267Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room268">>\n<<if $Room268Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room269">>\n<<if $Room269Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room270">>\n<<if $Room270Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room271">>\n<<if $Room271Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room272">>\n<<if $Room272Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room273">>\n<<if $Room273Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room274">>\n<<if $Room274Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room275">>\n<<if $Room275Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room276">>\n<<if $Room276Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room277">>\n<<if $Room277Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room278">>\n<<if $Room278Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room279">>\n<<if $Room279Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room280">>\n<<if $Room280Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room281">>\n<<if $Room281Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room282">>\n<<if $Room282Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room283">>\n<<if $Room283Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room284">>\n<<if $Room284Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room285">>\n<<if $Room285Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room286">>\n<<if $Room286Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room287">>\n<<if $Room287Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room288">>\n<<if $Room288Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room289">>\n<<if $Room289Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room290">>\n<<if $Room290Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room291">>\n<<if $Room291Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room292">>\n<<if $Room292Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room293">>\n<<if $Room293Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room294">>\n<<if $Room294Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room295">>\n<<if $Room295Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room296">>\n<<if $Room296Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room297">>\n<<if $Room297Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room298">>\n<<if $Room298Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room299">>\n<<if $Room299Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room300">>\n<<if $Room300Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room301">>\n<<if $Room301Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room302">>\n<<if $Room302Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room303">>\n<<if $Room303Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room304">>\n<<if $Room304Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room305">>\n<<if $Room305Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room306">>\n<<if $Room306Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room307">>\n<<if $Room307Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room308">>\n<<if $Room308Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room309">>\n<<if $Room309Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room310">>\n<<if $Room310Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room311">>\n<<if $Room311Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room312">>\n<<if $Room312Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room313">>\n<<if $Room313Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room314">>\n<<if $Room314Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room315">>\n<<if $Room315Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room316">>\n<<if $Room316Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room317">>\n<<if $Room317Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room318">>\n<<if $Room318Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room319">>\n<<if $Room319Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room320">>\n<<if $Room320Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room321">>\n<<if $Room321Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room322">>\n<<if $Room322Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room323">>\n<<if $Room323Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room324">>\n<<if $Room324Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room325">>\n<<if $Room325Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room326">>\n<<if $Room326Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room327">>\n<<if $Room327Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room328">>\n<<if $Room328Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room329">>\n<<if $Room329Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room330">>\n<<if $Room330Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room331">>\n<<if $Room331Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room332">>\n<<if $Room332Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFourth is "Room283">>\n\t<<if $Room283Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<</if>>
/%a Examine %/\n\t<<display 'Item-NippleRings-Pic'>>\nGolden rings that pierce your nipples. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/% Pic %/\n\n\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[bonds]]<br><br>\n\t<</if>>
/%a Mind Controlled or dragged back or tied up or exhausted%/\n<<set $Action_Rest to false>>\n<<set $Chest_Sneak to false>>\n<<if $Timer_MC gt 0 or $DraggedBack is true or $Item_RopeBindings is "worn" or $Constitution eq 1>>\n\t\n\t\t/%a Mind Controlled - note: moved rest out of this condition%/\n\t<<if $Timer_MC gt 0 and $Region is "Beastkin">>\n\t\t<<set $Y = $Y - 1>>\n\t<</if>>\n\t\t/%a Escaped!%/\n<br><br>\n\t<<display 'Resistance Last'>>\n<<elseif $Z gte 9>>\n\t<<display 'ResistanceMain - Not Esc'>>\n<<else>>\n\t<br>\n\t<br>\n\t<<button [[Continue|ResistanceNotEscaped]]>><</button>>\n<</if>>\n\n<<set $FIELD to "">>
<<set $Time = $Time + 2>>\nYou take some time to focus on the fel-fetters bonded to your wrists to seek further guidance about where exactly you are right now. \n<br><br>\n
/%a Remove %/\n<<set $Item_AmethystRing to "">>\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<if $Item_AmethystRing_Enchant is "" or $Item_AmethystRing_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_AmethystRing_Enchant>>\n\t<<set $Enchant_1 to $Item_AmethystRing_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_AmethystRing_Enchant to "">>\n\t<<set $Item_AmethystRing_Level to "">>\n<</if>>
<<if $ChestCounter is 1>>\n\n\t<<if $Item_BlackHarness_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_BlackHarness to "">>\n\t<</if>>\n\t<<if $Item_FishnetTop_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_FishnetTop to "">>\n\t<</if>>\n\t<<if $Item_HaremVeil_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_HaremVeil to "">>\n\t<</if>>\n\t<<if $Item_Leotard_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_Leotard to "">>\n\t<</if>>\n\t<<if $Item_Pauldrons_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_Pauldrons to "">>\n\t<</if>>\n\t<<if $Item_SigilBelt_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_SigilBelt to "">>\n\t<</if>>\n\t<<if $Item_Sling_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_Sling to "">>\n\t<</if>>\n\t<<if $Item_Thighhighs_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_Thighhighs to "">>\n\t<</if>>\n\t<<if $Item_Thong_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_Thong to "">>\n\t<</if>>\n\t<<if $Item_DiamondRing_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_DiamondRing to "">>\n\t<</if>>\n\t<<if $Item_UnadornedRing_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_UnadornedRing to "">>\n\t<</if>>\n\t<<if $Item_SilverRing_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_SilverRing to "">>\n\t<</if>>\n\t<<if $Item_RubyRing_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_RubyRing to "">>\n\t<</if>>\n\t<<if $Item_AmethystRing_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_AmethystRing to "">>\n\t<</if>>\n\t<<if $Item_SapphireRing_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_SapphireRing to "">>\n\t<</if>>\n\t<<if $Item_PinkGemRing_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_PinkGemRing to "">>\n\t<</if>>\n\t<<if $Item_PearlRing_Wear is $Chest_Wooden1>>\n\t\t<<set $Item_PearlRing to "">>\n\t<</if>>\n\n\t<<if $Potion_Azure is $Chest_Wooden1>>\n\t\t<<set $Potion_Azure to "">>\n\t<</if>>\n\t<<if $Potion_BubblingGreen is $Chest_Wooden1>>\n\t\t<<set $Potion_BubblingGreen to "">>\n\t<</if>>\n\t<<if $Potion_Chromatic is $Chest_Wooden1>>\n\t\t<<set $Potion_Chromatic to "">>\n\t<</if>>\n\t<<if $Potion_Crimson is $Chest_Wooden1>>\n\t\t<<set $Potion_Crimson to "">>\n\t<</if>>\n\t<<if $Potion_Crystal is $Chest_Wooden1>>\n\t\t<<set $Potion_Crystal to "">>\n\t<</if>>\n\t<<if $Potion_Metallic is $Chest_Wooden1>>\n\t\t<<set $Potion_Metallic to "">>\n\t<</if>>\n\t<<if $Potion_MurkyGreen is $Chest_Wooden1>>\n\t\t<<set $Potion_MurkyGreen to "">>\n\t<</if>>\n\t<<if $Potion_Mysterious is $Chest_Wooden1>>\n\t\t<<set $Potion_Mysterious to "">>\n\t<</if>>\n\t<<if $Potion_SmokyPurple is $Chest_Wooden1>>\n\t\t<<set $Potion_SmokyPurple to "">>\n\t<</if>>\n\t<<if $Potion_SuspWhite is $Chest_Wooden1>>\n\t\t<<set $Potion_SuspWhite to "">>\n\t<</if>>\n\t<<if $Potion_Unmarked is $Chest_Wooden1>>\n\t\t<<set $Potion_Unmarked to "">>\n\t<</if>>\n\n\t<<set $Chest_Wooden1 to $Room>>\n\t\n<<elseif $ChestCounter is 2>>\n\n\t<<if $Item_BlackHarness_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_BlackHarness to "">>\n\t<</if>>\n\t<<if $Item_FishnetTop_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_FishnetTop to "">>\n\t<</if>>\n\t<<if $Item_HaremVeil_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_HaremVeil to "">>\n\t<</if>>\n\t<<if $Item_Leotard_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_Leotard to "">>\n\t<</if>>\n\t<<if $Item_Pauldrons_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_Pauldrons to "">>\n\t<</if>>\n\t<<if $Item_SigilBelt_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_SigilBelt to "">>\n\t<</if>>\n\t<<if $Item_Sling_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_Sling to "">>\n\t<</if>>\n\t<<if $Item_Thighhighs_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_Thighhighs to "">>\n\t<</if>>\n\t<<if $Item_Thong_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_Thong to "">>\n\t<</if>>\n\t<<if $Item_DiamondRing_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_DiamondRing to "">>\n\t<</if>>\n\t<<if $Item_UnadornedRing_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_UnadornedRing to "">>\n\t<</if>>\n\t<<if $Item_SilverRing_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_SilverRing to "">>\n\t<</if>>\n\t<<if $Item_RubyRing_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_RubyRing to "">>\n\t<</if>>\n\t<<if $Item_AmethystRing_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_AmethystRing to "">>\n\t<</if>>\n\t<<if $Item_SapphireRing_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_SapphireRing to "">>\n\t<</if>>\n\t<<if $Item_PinkGemRing_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_PinkGemRing to "">>\n\t<</if>>\n\t<<if $Item_PearlRing_Wear is $Chest_Wooden2>>\n\t\t<<set $Item_PearlRing to "">>\n\t<</if>>\n\n\t<<if $Potion_Azure is $Chest_Wooden2>>\n\t\t<<set $Potion_Azure to "">>\n\t<</if>>\n\t<<if $Potion_BubblingGreen is $Chest_Wooden2>>\n\t\t<<set $Potion_BubblingGreen to "">>\n\t<</if>>\n\t<<if $Potion_Chromatic is $Chest_Wooden2>>\n\t\t<<set $Potion_Chromatic to "">>\n\t<</if>>\n\t<<if $Potion_Crimson is $Chest_Wooden2>>\n\t\t<<set $Potion_Crimson to "">>\n\t<</if>>\n\t<<if $Potion_Crystal is $Chest_Wooden2>>\n\t\t<<set $Potion_Crystal to "">>\n\t<</if>>\n\t<<if $Potion_Metallic is $Chest_Wooden2>>\n\t\t<<set $Potion_Metallic to "">>\n\t<</if>>\n\t<<if $Potion_MurkyGreen is $Chest_Wooden2>>\n\t\t<<set $Potion_MurkyGreen to "">>\n\t<</if>>\n\t<<if $Potion_Mysterious is $Chest_Wooden2>>\n\t\t<<set $Potion_Mysterious to "">>\n\t<</if>>\n\t<<if $Potion_SmokyPurple is $Chest_Wooden2>>\n\t\t<<set $Potion_SmokyPurple to "">>\n\t<</if>>\n\t<<if $Potion_SuspWhite is $Chest_Wooden2>>\n\t\t<<set $Potion_SuspWhite to "">>\n\t<</if>>\n\t<<if $Potion_Unmarked is $Chest_Wooden2>>\n\t\t<<set $Potion_Unmarked to "">>\n\t<</if>>\n\n\t<<set $Chest_Wooden2 to $Room>>\n<<elseif $ChestCounter is 3>>\n\n\t<<if $Item_BlackHarness_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_BlackHarness to "">>\n\t<</if>>\n\t<<if $Item_FishnetTop_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_FishnetTop to "">>\n\t<</if>>\n\t<<if $Item_HaremVeil_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_HaremVeil to "">>\n\t<</if>>\n\t<<if $Item_Leotard_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_Leotard to "">>\n\t<</if>>\n\t<<if $Item_Pauldrons_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_Pauldrons to "">>\n\t<</if>>\n\t<<if $Item_SigilBelt_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_SigilBelt to "">>\n\t<</if>>\n\t<<if $Item_Sling_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_Sling to "">>\n\t<</if>>\n\t<<if $Item_Thighhighs_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_Thighhighs to "">>\n\t<</if>>\n\t<<if $Item_Thong_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_Thong to "">>\n\t<</if>>\n\t<<if $Item_DiamondRing_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_DiamondRing to "">>\n\t<</if>>\n\t<<if $Item_UnadornedRing_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_UnadornedRing to "">>\n\t<</if>>\n\t<<if $Item_SilverRing_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_SilverRing to "">>\n\t<</if>>\n\t<<if $Item_RubyRing_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_RubyRing to "">>\n\t<</if>>\n\t<<if $Item_AmethystRing_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_AmethystRing to "">>\n\t<</if>>\n\t<<if $Item_SapphireRing_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_SapphireRing to "">>\n\t<</if>>\n\t<<if $Item_PinkGemRing_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_PinkGemRing to "">>\n\t<</if>>\n\t<<if $Item_PearlRing_Wear is $Chest_Wooden3>>\n\t\t<<set $Item_PearlRing to "">>\n\t<</if>>\n\n\t<<if $Potion_Azure is $Chest_Wooden3>>\n\t\t<<set $Potion_Azure to "">>\n\t<</if>>\n\t<<if $Potion_BubblingGreen is $Chest_Wooden3>>\n\t\t<<set $Potion_BubblingGreen to "">>\n\t<</if>>\n\t<<if $Potion_Chromatic is $Chest_Wooden3>>\n\t\t<<set $Potion_Chromatic to "">>\n\t<</if>>\n\t<<if $Potion_Crimson is $Chest_Wooden3>>\n\t\t<<set $Potion_Crimson to "">>\n\t<</if>>\n\t<<if $Potion_Crystal is $Chest_Wooden3>>\n\t\t<<set $Potion_Crystal to "">>\n\t<</if>>\n\t<<if $Potion_Metallic is $Chest_Wooden3>>\n\t\t<<set $Potion_Metallic to "">>\n\t<</if>>\n\t<<if $Potion_MurkyGreen is $Chest_Wooden3>>\n\t\t<<set $Potion_MurkyGreen to "">>\n\t<</if>>\n\t<<if $Potion_Mysterious is $Chest_Wooden3>>\n\t\t<<set $Potion_Mysterious to "">>\n\t<</if>>\n\t<<if $Potion_SmokyPurple is $Chest_Wooden3>>\n\t\t<<set $Potion_SmokyPurple to "">>\n\t<</if>>\n\t<<if $Potion_SuspWhite is $Chest_Wooden3>>\n\t\t<<set $Potion_SuspWhite to "">>\n\t<</if>>\n\t<<if $Potion_Unmarked is $Chest_Wooden3>>\n\t\t<<set $Potion_Unmarked to "">>\n\t<</if>>\n\n\t<<set $Chest_Wooden3 to $Room>>\n<<elseif $ChestCounter is 4>>\n\n\t<<if $Item_BlackHarness_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_BlackHarness to "">>\n\t<</if>>\n\t<<if $Item_FishnetTop_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_FishnetTop to "">>\n\t<</if>>\n\t<<if $Item_HaremVeil_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_HaremVeil to "">>\n\t<</if>>\n\t<<if $Item_Leotard_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_Leotard to "">>\n\t<</if>>\n\t<<if $Item_Pauldrons_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_Pauldrons to "">>\n\t<</if>>\n\t<<if $Item_SigilBelt_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_SigilBelt to "">>\n\t<</if>>\n\t<<if $Item_Sling_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_Sling to "">>\n\t<</if>>\n\t<<if $Item_Thighhighs_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_Thighhighs to "">>\n\t<</if>>\n\t<<if $Item_Thong_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_Thong to "">>\n\t<</if>>\n\t<<if $Item_DiamondRing_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_DiamondRing to "">>\n\t<</if>>\n\t<<if $Item_UnadornedRing_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_UnadornedRing to "">>\n\t<</if>>\n\t<<if $Item_SilverRing_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_SilverRing to "">>\n\t<</if>>\n\t<<if $Item_RubyRing_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_RubyRing to "">>\n\t<</if>>\n\t<<if $Item_AmethystRing_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_AmethystRing to "">>\n\t<</if>>\n\t<<if $Item_SapphireRing_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_SapphireRing to "">>\n\t<</if>>\n\t<<if $Item_PinkGemRing_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_PinkGemRing to "">>\n\t<</if>>\n\t<<if $Item_PearlRing_Wear is $Chest_Wooden4>>\n\t\t<<set $Item_PearlRing to "">>\n\t<</if>>\n\n\t<<if $Potion_Azure is $Chest_Wooden4>>\n\t\t<<set $Potion_Azure to "">>\n\t<</if>>\n\t<<if $Potion_BubblingGreen is $Chest_Wooden4>>\n\t\t<<set $Potion_BubblingGreen to "">>\n\t<</if>>\n\t<<if $Potion_Chromatic is $Chest_Wooden4>>\n\t\t<<set $Potion_Chromatic to "">>\n\t<</if>>\n\t<<if $Potion_Crimson is $Chest_Wooden4>>\n\t\t<<set $Potion_Crimson to "">>\n\t<</if>>\n\t<<if $Potion_Crystal is $Chest_Wooden4>>\n\t\t<<set $Potion_Crystal to "">>\n\t<</if>>\n\t<<if $Potion_Metallic is $Chest_Wooden4>>\n\t\t<<set $Potion_Metallic to "">>\n\t<</if>>\n\t<<if $Potion_MurkyGreen is $Chest_Wooden4>>\n\t\t<<set $Potion_MurkyGreen to "">>\n\t<</if>>\n\t<<if $Potion_Mysterious is $Chest_Wooden4>>\n\t\t<<set $Potion_Mysterious to "">>\n\t<</if>>\n\t<<if $Potion_SmokyPurple is $Chest_Wooden4>>\n\t\t<<set $Potion_SmokyPurple to "">>\n\t<</if>>\n\t<<if $Potion_SuspWhite is $Chest_Wooden4>>\n\t\t<<set $Potion_SuspWhite to "">>\n\t<</if>>\n\t<<if $Potion_Unmarked is $Chest_Wooden4>>\n\t\t<<set $Potion_Unmarked to "">>\n\t<</if>>\n\n\t<<set $Chest_Wooden4 to $Room>>\n\n<<elseif $ChestCounter is 5>>\n\t<<if $Item_BlackHarness_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_BlackHarness to "">>\n\t<</if>>\n\t<<if $Item_FishnetTop_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_FishnetTop to "">>\n\t<</if>>\n\t<<if $Item_HaremVeil_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_HaremVeil to "">>\n\t<</if>>\n\t<<if $Item_Leotard_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_Leotard to "">>\n\t<</if>>\n\t<<if $Item_Pauldrons_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_Pauldrons to "">>\n\t<</if>>\n\t<<if $Item_SigilBelt_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_SigilBelt to "">>\n\t<</if>>\n\t<<if $Item_Sling_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_Sling to "">>\n\t<</if>>\n\t<<if $Item_Thighhighs_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_Thighhighs to "">>\n\t<</if>>\n\t<<if $Item_Thong_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_Thong to "">>\n\t<</if>>\n\t<<if $Item_DiamondRing_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_DiamondRing to "">>\n\t<</if>>\n\t<<if $Item_UnadornedRing_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_UnadornedRing to "">>\n\t<</if>>\n\t<<if $Item_SilverRing_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_SilverRing to "">>\n\t<</if>>\n\t<<if $Item_RubyRing_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_RubyRing to "">>\n\t<</if>>\n\t<<if $Item_AmethystRing_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_AmethystRing to "">>\n\t<</if>>\n\t<<if $Item_SapphireRing_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_SapphireRing to "">>\n\t<</if>>\n\t<<if $Item_PinkGemRing_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_PinkGemRing to "">>\n\t<</if>>\n\t<<if $Item_PearlRing_Wear is $Chest_Wooden5>>\n\t\t<<set $Item_PearlRing to "">>\n\t<</if>>\n\n\t<<if $Potion_Azure is $Chest_Wooden5>>\n\t\t<<set $Potion_Azure to "">>\n\t<</if>>\n\t<<if $Potion_BubblingGreen is $Chest_Wooden5>>\n\t\t<<set $Potion_BubblingGreen to "">>\n\t<</if>>\n\t<<if $Potion_Chromatic is $Chest_Wooden5>>\n\t\t<<set $Potion_Chromatic to "">>\n\t<</if>>\n\t<<if $Potion_Crimson is $Chest_Wooden5>>\n\t\t<<set $Potion_Crimson to "">>\n\t<</if>>\n\t<<if $Potion_Crystal is $Chest_Wooden5>>\n\t\t<<set $Potion_Crystal to "">>\n\t<</if>>\n\t<<if $Potion_Metallic is $Chest_Wooden5>>\n\t\t<<set $Potion_Metallic to "">>\n\t<</if>>\n\t<<if $Potion_MurkyGreen is $Chest_Wooden5>>\n\t\t<<set $Potion_MurkyGreen to "">>\n\t<</if>>\n\t<<if $Potion_Mysterious is $Chest_Wooden5>>\n\t\t<<set $Potion_Mysterious to "">>\n\t<</if>>\n\t<<if $Potion_SmokyPurple is $Chest_Wooden5>>\n\t\t<<set $Potion_SmokyPurple to "">>\n\t<</if>>\n\t<<if $Potion_SuspWhite is $Chest_Wooden5>>\n\t\t<<set $Potion_SuspWhite to "">>\n\t<</if>>\n\t<<if $Potion_Unmarked is $Chest_Wooden5>>\n\t\t<<set $Potion_Unmarked to "">>\n\t<</if>>\n\n\t<<set $Chest_Wooden5 to $Room>>\n\n<</if>>\n\n<<if $Chest_Wooden1 is $Room>>\n\t<<set $ChestCounter to 2>>\n<</if>>\n<<if $Chest_Wooden2 is $Room>>\n\t<<set $ChestCounter to 3>>\n<</if>>\n<<if $Chest_Wooden3 is $Room>>\n\t<<set $ChestCounter to 4>>\n<</if>>\n<<if $Chest_Wooden4 is $Room>>\n\t<<set $ChestCounter to 5>>\n<</if>>\n<<if $Chest_Wooden5 is $Room>>\n\t<<set $ChestCounter to 1>>\n<</if>>\n\n
<<nobr>><<set $Class to $Var_ClassHStr.random()>>\n<<if ($Class eq "thug" or $Class eq "pirate") and $Class.contains("Lawful")>><<display 'Class'>><<else>><<display 'Race'>><</if>><</nobr>>
/%a Wear %/\n<<if $Item_MaidBonnet is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<if $Item_Tiara is "worn">>\n\tWhile you're wearing a tiara you can't also wear a bonnet. \n<br><br>\n[[Return|Go Back]]\n<br><br>\n\t<<else>>\n\t<<display 'Item-Maid Bonnet-Pic'>>\n\tYou are now wearing a maid bonnet on your head.\n\t<br><br>\n\t<<display 'Item-Maid Bonnet-Wearable'>>\n\t<</if>>\n\n<<else>>\n<<display 'Item-Tiara-Remove'>>\n<<display 'Item-Maid Bonnet-Wearable'>>\n<</if>><</if>>
<<set $d6_0 to random(1, 6)>>\n\n<<set $Timer_Lube = $Timer_Lube + 1>>\n\n\nYou slip and fall flat on the floor.\n<br><br>\nWhen you try and push yourself up your hands slide out from under you and you realise that you're dripping all over with some incredibly slippery viscous liquid. You wipe some off your face, the goop drips of your hand, and evaporates when it hits the floor. Reaching up to the same spot the lube has reformed right back into place. \n<br><br>\nWith some effort you manage to get yourself upright with help of the wall, but <<if $Encounter is "Trap">>[[are feeling incredibly unsteady.|Resistance Last]]<<elseif $Encounter is "Caster">>[[are feeling incredibly unsteady.|Dark Spell Results]]<<else>>are feeling incredibly unsteady.<</if>> \n<br><br>\n\n/%a feedback?%/\n\n\t<<set $StatusEffects.push("Magically Lubed @@color:#339999;(Reduced fatigue from fucking, -4 Agility)@@")>>\n\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\n@@color:#339999;(-4 Agility)@@\n\n<</if>>\n<<set $Stunned to true>>\n\n<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n
/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[$RoomPicture]]\n<br><br>\n<</if>>\n/%a Unclaimed or Unknown?%/\n<<if $RaceRoom is "an unclaimed">>\n/%a displaying text%/\n\t\n\tAs far as you can tell this area does not appear to have been claimed by any of the races in the dungeons.\n<br><br>\n\t<<if $UnclaimedRace1 is "Draenei" and $UnclaimedRace2 is "Elf">>\n\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Draenei]]<br><</if>>\n\t<</if>>\n\t<<if $UnclaimedRace1 is "Draenei" and $UnclaimedRace2 is "Beastkin">>\n\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Beastkin]]<br><</if>>\n\t<</if>>\n\t<<if $UnclaimedRace1 is "Beastkin" and $UnclaimedRace2 is "Orc">>\n\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Beastkin]]<br><</if>>\n\t<</if>>\n<<else>>\n/%a Human%/\n\t<<if $Region is "Human">>\n\t/%a displaying text%/\n\t\t\n\tGoing by all the chains and whiff of armour polish then this must be human territory. \n\t<br><br>\n\n\n\t<</if>>\n\t/%a Gobl%/\n\t<<if $Region is "Goblin">>\n\t/%a displaying text%/\n\t\t\n\tGoing by the noticeably smaller tracks on the floor compared to the rest of the dungeon then you reckon that this must be goblin territory. \n\t<br><br>\n\n\n\t<</if>>\n\t/%a Elf%/\n\t<<if $Region is "Elf">>\n\t/%a displaying text%/\n\t\t\n\tGoing by the heady perfume and discarded silks everywhere means this must be elf territory. \n\t <br><br>\n\n\n\t<</if>>\n\t/%a Orcs%/\n\t<<if $Region is "Orc">>\n\t/%a displaying text%/\n\t\t\n\tGoing by the crude glyphs and totems decorating the walls then this must be orc territory. \n\t<br><br>\n\n\n\t<</if>>\n\t/%a Dwarf%/\n\t<<if $Region is "Dwarf">>\n\t/%a displaying text%/\n\t\t\n\tGoing by the ornate statues and discarded empty tankards you reckon this must be dwarven territory.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a Draenei%/\n\t<<if $Region is "Draenei">>\n\t/%a displaying text%/\n\t\t\n\tGoing by the runes on the cavern walls and all the elaborate pillars then this must be draenei territory.\n\t <br><br>\n\n\n\t<</if>>\n\t/%a Trolls%/\n\t<<if $Region is "Troll">>\n\t/%a displaying text%/\n\t\t\n\tGoing by all the old skulls and the thick smoke that befuddles your senses then this must be troll territory. \n\t<br><br>\n\n\n\t<</if>>\n\t/%a Beastkin%/\n\t<<if $Region is "Beastkin">>\n\t/%a displaying text%/\n\t\t\n\tThere's signs every so often that some other race may have once held this area of the dungeon. \n\t<br><br>\n\tNow the constant giggling that echoes through this area and the slapping sound of flesh meeting flesh suggest that beastkin have moved in. \n\t<br><br>\n\n\n\t<</if>>\n\n/%a Player in room?%/\n\n<<if $Region is "Beastkin">>\n\t\t/%a Unclaimed?%/\n\t\t/%a displaying text%/\n\t\t\tIf what you remember from the impressions that you gained from the fel-fetters are accurate heading roughly north and northeast will end you up in the territory of the goblins, west and northwest will take you towards the orcs, going east should take you to the draenei, heading southeast will get you to the entrance, and any other direction will lead you deeper into beastkin territory. \n\t\t<br><br>\n\n\t\t/%a Artefact?%/\n\t\t<<if $Item_Artefact is "worn">>\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get to the Lord's lair is either to go through the orcs and from there to the trolls, or to make it through the goblin's dominion and from there have the option to try and get through the trolls or humans. \n\t\t<br><br>\n\t\t<</if>>\n\t\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Beastkin]]<br><</if>>\n\t<</if>>\n\t/%a Trolls%/\n\t<<if $Region is "Troll">>\n\t\t/%a Unclaimed?%/\n\t\t/%a displaying text%/\n\t\t\tIf what you remember from the impressions that you gained from the fel-fetters are accurate heading roughly east and southeast will end you up in the territory of the goblins, west and southwest will take you towards the orcs, and once you are deep enough into trollish territory heading northeast will lead you to the lord's lair.\n\t\t<br><br>\n\n\t\t/%a Artefact?%/\n\t\t<<if $Item_Artefact is "worn">>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get back out is either to go through the orcs or the goblins and from there to the beastkin.\n\t\t<br><br>\n\n\n\t\t<</if>>\n\t\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Trolls]]<br><</if>>\n\t<</if>>\n\t/%a Draenei%/\n\t<<if $Region is "Draenei">>\n\t\t/%a Unclaimed?%/\n\t\t/%a displaying text%/\n\t\t\tIf what you remember from the impressions that you gained from the fel-fetters are accurate heading roughly west and northwest will end you up in the territory of the beastkin, north and northeast will take you towards the dwarves, going east and southeast should take you to the elves, heading southwest will get you to the entrance, and any other direction will lead you deeper into draenei territory. \n\t\t<br><br>\n\n\t\t/%a Artefact?%/\n\t\t<<if $Item_Artefact is "worn">>\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get to the Lord's lair is to go through the elves and from there to the humans.\n\t\t<br><br>\n\t\t<</if>>\n\t\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Draenei]]<br><</if>>\n\t<</if>>\n\t/%a Dwarf%/\n\t<<if $Region is "Dwarf">>\n\t\t/%a Unclaimed?%/\n\t\t/%a displaying text%/\n\t\t\tIf what you remember from the impressions that you gained from the fel-fetters are accurate heading roughly west and northwest will end you up in the territory of the goblins, east and northeast will take you towards the elves, going south and southwest should take you to the draenei, and any other direction will lead you deeper into dwarven territory. \n\t\t<br><br>\n\n\t\t/%a Artefact?%/\n\t\t<<if $Item_Artefact is "worn">>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get back out is going through the draenei.\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get to the Lord's lair is either to go through the goblin's dominion and from there have the option to try and get through the trolls or humans, or to head to the elves and then onto the humans. \n\t\t<br><br>\n\t\t<</if>>\n\t\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Dwarf]]<br><</if>>\n\t<</if>>\n\t/%a Elf%/\n\t<<if $Region is "Elf">>\n\t\t/%a Unclaimed?%/\n\t\t/%a displaying text%/\n\t\t\tIf what you remember from the impressions that you gained from the fel-fetters are accurate heading roughly south and southwest will end you up in the territory of the draenei, west and northwest will take you towards the dwarves, going north and northeast should take you to the humans, and any other direction will lead you deeper into elvish territory. \n\t\t<br><br>\n\t\t/%a Artefact?%/\n\t\t<<if $Item_Artefact is "worn">>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get back out is going through the draenei.\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get to the Lord's lair is unfortunately to try getting through the humans.\n\t\t<br><br>\n\t\t<</if>>\n\t\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Elves]]<br><</if>>\n\t<</if>>\n\t/%a Orcs%/\n\t<<if $Region is "Orc">>\n\t\t/%a Unclaimed?%/\n\t\t/%a displaying text%/\n\t\t\tIf what you remember from the impressions that you gained from the fel-fetters are accurate heading roughly east and southeast will end you up in the territory of the goblins, north and northeast will take you towards the trolls, going south and southwest should take you to the beastkin, and any other direction will lead you deeper into orc territory. \n\t\t<br><br>\n\t\t/%a Artefact?%/\n\t\t<<if $Item_Artefact is "worn">>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get back out is going through the beastkin.\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get to the Lord's lair is unfortunately to try getting through the trolls.\n\t\t<br><br>\n\t\t<</if>>\n\t\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Orcs]]<br><</if>>\n\t<</if>>\n\t/%a Gobl%/\n\t<<if $Region is "Goblin">>\n\t\t/%a Unclaimed?%/\n\t\t/%a displaying text%/\n\t\t\tIf what you remember from the impressions that you gained from the fel-fetters are accurate heading west will end you up in the territory of the orcs, northwest will take you towards the trolls, northeast should take you to the humans, south for the beastkin, southeast for the dwarves, and any other direction will lead you deeper into goblin territory. \n\t\t<br><br>\n\n\t\t/%a Artefact?%/\n\t\t<<if $Item_Artefact is "worn">>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get back out is going through the beastkin.\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get to the Lord's lair is unfortunately to try getting through the trolls or the humans.\n\t\t<br><br>\n\t\t<</if>>\n\t\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Goblins]]<br><</if>>\n\t<</if>>\n\t/%a Human%/\n\t<<if $Region is "Human">>\n\t\t/%a Unclaimed?%/\n\t\t/%a displaying text%/\n\t\t\tIf what you remember from the impressions that you gained from the fel-fetters are accurate heading roughly west and southwest will end you up in the territory of the goblins, east and southeast will take you towards the elves, and once you are deep enough into human territory heading northwest will lead you to the lord's lair.\n\t\t<br><br>\n\n\t\t/%a Artefact?%/\n\t\t<<if $Item_Artefact is "worn">>\n\t\t/%a displaying text%/\n\t\t\tFastest way to get back out is to go through the elves and from there onto the draenei or through the goblins and then onto the beastkin.\n\t\t<br><br>\n\t\t<</if>>\n\t\t<<if $RoomExits gt 1 and $RoomName neq "Entrance" and $RoomName neq "Somewhere">>[[Seek further guidance from the Fel-Fetters|CR-Humans]]<br><</if>>\n\t<</if>>\n<</if>>\n[[Return|Go Back]]<br><br>\n\n<<if $Action_TrytoFreeYourself is true or $Imprisoned is true>>\n\t<<set $Return_BetoDr to 0>><<set $Return_BetoOr to 0>>\n\t\n\t<<set $Return_DrtoBe to 0>><<set $Return_DrtoEl to 0>>\n\n\t<<set $Return_OrtoBe to 0>>\n\n\t<<set $Return_EltoDr to 0>>\n<<else>>\n\t<<if $Region is "Beastkin">><<set $Return_BetoDr to 1>><<elseif $UnclaimedRace1 is "Draenei" and $UnclaimedRace2 is "Beastkin">><<set $Return_BetoDr to 1>><<else>><<set $Return_BetoDr to 0>><</if>>\n\t<<if $Region is "Beastkin">><<set $Return_BetoOr to 1>><<elseif $UnclaimedRace1 is "Beastkin" and $UnclaimedRace2 is "Orc">><<set $Return_BetoOr to 1>><<else>><<set $Return_BetoOr to 0>><</if>>\n\n\t<<if $Region is "Draenei">><<set $Return_DrtoBe to 1>><<elseif $UnclaimedRace1 is "Draenei" and $UnclaimedRace2 is "Beastkin">><<set $Return_DrtoBe to 1>><<else>><<set $Return_DrtoBe to 0>><</if>>\n\t<<if $Region is "Draenei">><<set $Return_DrtoEl to 1>><<elseif $UnclaimedRace1 is "Draenei" and $UnclaimedRace2 is "Elf">><<set $Return_DrtoEl to 1>><<else>><<set $Return_DrtoEl to 0>><</if>>\n\n\t<<if $Region is "Orc">><<set $Return_OrtoBe to 1>><<elseif $UnclaimedRace1 is "Beastkin" and $UnclaimedRace2 is "Orc">><<set $Return_OrtoBe to 1>><<else>><<set $Return_OrtoBe to 0>><</if>>\n\n\t<<if $Region is "Elf">><<set $Return_EltoDr to 1>><<elseif $UnclaimedRace1 is "Draenei" and $UnclaimedRace2 is "Elf">><<set $Return_EltoDr to 1>><<else>><<set $Return_EltoDr to 0>><</if>>\n\n\t/% Exit - BetoDr %/\n\t<<if $Room is "Room285" or $Room is "Room11" or $Room is "Room161">>\n\t<<set $Return_BetoDr to 0>>\n\t/% Exit - BetoOr %/\n\t<<elseif $Room is "Room284" or $Room is "Room7" or $Room is "Room5" or $Room is "Room171">>\n\t<<set $Return_BetoOr to 0>>\n\t/% Exit - DrtoBe %/\n\t<<elseif $Room is "Room291" or $Room is "Room31" or $Room is "Room170">>\n\t<<set $Return_DrtoBe to 0>>\n\t/% Exit - DrtoEl %/\n\t<<elseif $Room is "Room292" or $Room is "Room27" or $Room is "Room25" or $Room is "Room191">>\n\t<<set $Return_DrtoEl to 0>>\n\t/% Exit - OrtoBe %/\n\t<<elseif $Room is "Room41" or $Room is "Room43" or $Room is "Room42" or $Room is "Room180">>\n\t<<set $Return_OrtoBe to 0>>\n\t/% Exit - EltoDr %/\n\t<<elseif $Room is "Room101" or $Room is "Room103" or $Room is "Room102" or $Room is "Room200">>\n\t<<set $Return_EltoDr to 0>>\n\t/% Exit - Elf lost %/\n\t<<elseif $Room is "Room313" or $Room is "Room114" or $Room is "Room314" or $Room is "Room115">>\n\t<<set $Return_EltoDr to 0>><<set $Return_DrtoEl to 0>>\n\t/% Exit - EltoDr lost %/\n\t<<elseif $Room is "Room289" or $Room is "Room195">>\n\t<<set $Return_EltoDr to 0>><<set $Return_DrtoEl to 0>>\n\t/% Exit - Draenei lost %/\n\t<<elseif $Room is "Room287" or $Room is "Room34" or $Room is "Room288" or $Room is "Room35">>\n\t<<set $Return_BetoDr to 0>><<set $Return_DrtoBe to 0>><<set $Return_EltoDr to 0>><<set $Return_DrtoEl to 0>>\n\t/% Exit - BetoDr lost %/\n\t<<elseif $Room is "Room283" or $Room is "Room165">>\n\t<<set $Return_BetoDr to 0>><<set $Return_DrtoBe to 0>>\n\t/% Exit - Beastkin lost %/\n\t<<elseif $Room is "Room281" or $Room is "Room14" or $Room is "Room282" or $Room is "Room15">>\n\t<<set $Return_BetoDr to 0>><<set $Return_DrtoBe to 0>><<set $Return_BetoOr to 0>><<set $Return_OrtoBe to 0>>\n\t/% Exit - BetoOr lost %/\n\t<<elseif $Room is "Room296" or $Room is "Room174">>\n\t<<set $Return_BetoOr to 0>><<set $Return_OrtoBe to 0>>\n\t/% Exit - Orc lost %/\n\t<<elseif $Room is "Room294" or $Room is "Room55" or $Room is "Room293" or $Room is "Room54">>\n\t<<set $Return_BetoOr to 0>><<set $Return_OrtoBe to 0>>\n\t<</if>>\n\n<</if>>\n__Locations Found__<br>\n<<if $Location_BetoDr is 0>>@@color:#484848;-Beastkin to Draenei exit@@<<else>>-Beastkin to Draenei exit<<if $Return_BetoDr eq 1>> - [[Return|Return to this Location][$Return_BetoDr to 2]] to this location<</if>><</if>><br>\n\n<<if $Location_BetoOr is 0>>@@color:#484848;-Beastkin to Orcs exit@@<<else>>-Beastkin to Orcs exit<<if $Return_BetoOr is 1>> - [[Return|Return to this Location][$Return_BetoOr to 2]] to this location<</if>><</if>><br>\n\t<<if $Location_Pr_Be is 0>>@@color:#484848;-Beastkin Prison@@<<else>>-Beastkin Prison<</if>><br>\n\n<<if $Location_DrtoBe is 0>>@@color:#484848;-Draenei to Beastkin exit@@<<else>>-Draenei to Beastkin exit<<if $Return_DrtoBe is 1>> - [[Return|Return to this Location][$Return_DrtoBe to 2]] to this location<</if>><</if>><br>\n<<if $Location_DrtoEl is 0>>@@color:#484848;-Draenei to Elves exit@@<<else>>-Draenei to Elves exit<<if $Return_DrtoEl is 1>> - [[Return|Return to this Location][$Return_DrtoEl to 2]] to this location<</if>><</if>><br>\n\t<<if $Location_Pr_Dr is 0>>@@color:#484848;-Draenei Prison@@<<else>>-Draenei Prison<</if>><br>\n\n<<if $Location_OrtoBe is 0>>@@color:#484848;-Orcs to Beastkin exit@@<<else>>-Orcs to Beastkin exit<<if $Return_OrtoBe is 1>> - [[Return|Return to this Location][$Return_OrtoBe to 2]] to this location<</if>><</if>><br>\n\t<<if $Location_Pr_Or is 0>>@@color:#484848;-Orc Prison@@<<else>>-Orc Prison<</if>><br>\n\n<<if $Location_EltoDr is 0>>@@color:#484848;-Elves to Draenei exit@@<<else>>-Elves to Draenei exit<<if $Return_EltoDr is 1>> - [[Return|Return to this Location][$Return_EltoDr to 2]] to this location<</if>><</if>><br>\n\t<<if $Location_Pr_El is 0>>@@color:#484848;-Elf Prison@@<<else>>-Elf Prison<</if>><br>\n<br>\n__Special Locations Found__<br>\n<<if $Location_Fountain is 0>>@@color:#484848;-Not Found@@<<else>>-Magic Fountains: ''<<print $Location_Fountain>>''<</if>><br>\n<<if $Location_Tavern is 0>>@@color:#484848;-Not Found@@<<else>>-Neutral Taverns: ''<<print $Location_Tavern>>''<</if>><br>\n<<if $Location_Equip is 0>>@@color:#484848;-Not Found@@<<else>>-Abandoned Equipment Rooms: ''<<print $Location_Equip>>''<</if>><br>\n<<if $Location_Cave is 0>>@@color:#484848;-Not Found@@<<else>>-Pitch Black Caves: ''<<print $Location_Cave>>''<</if>><br>\n<<if $Location_Forest is 0>>@@color:#484848;-Not Found@@<<else>>-Underground Forest: ''<<print $Location_Forest>>''<</if>><br>\n<<if $Location_Tentacle is 0>>@@color:#484848;-Not Found@@<<else>>-Tentacle Hatcheries: ''<<print $Location_Tentacle>>''<</if>><br>\n<<if $Location_Warp is 0>>@@color:#484848;-Not Found@@<<else>>-Warpzone: ''<<print $Location_Warp>>''<</if>><br>
\n<<if $D is 1>>\n\t<<set $A_NW to "black">>\n\t<<set $A_N to "black">>\n\t<<set $A_NE to "black">>\n\n\t<<set $A_W to "black">>\n\t<<set $A_Up to "black">>\n\t<<set $A_Down to "black">>\n\t<<set $A_E to "black">>\n\n\t\n\t<<set $A_S to "black">>\n\t\n\t<<if $Room is "Room1">><<set $A_SE to "grey">><<else>><<set $A_SE to "black">><</if>>\n\t<<if $Room is "Room21">><<set $A_SW to "grey">><<else>><<set $A_SW to "black">><</if>>\n\n\t<<display 'LinkFirst'>>\n\t<<if $Dir_Type is "up" or $Dir_Type is "down">>\n\t\t<<set $LinkFirstDesc = $Head + $Dir_Type + " via the " + $LinkFamiliar + $Type + ".">>\n\t<<elseif $Dir_Type is "through">>\n\t\t<<set $LinkFirstDesc = $Head + $Dir_Type + " the " + $LinkFamiliar + $Type + ".">>\n\t<<else>>\n\t\t<<set $LinkFirstDesc = $Head + $Dir_Type + " towards the " + $LinkFamiliar + $Type + ".">>\n\t<</if>>\n<<display 'Exit Arrows'>>\n<<elseif $D is 2>>\n\t<<display 'LinkSecond'>>\n\t<<if $Dir_Type is "up" or $Dir_Type is "down">>\n\t\t<<set $LinkSecondDesc = $Head + $Dir_Type + " via the " + $LinkFamiliar + $Type + ".">>\n\t<<elseif $Dir_Type is "through">>\n\t\t<<set $LinkSecondDesc = $Head + $Dir_Type + " the " + $LinkFamiliar + $Type + ".">>\n\t<<else>>\n\t\t<<set $LinkSecondDesc = $Head + $Dir_Type + " towards the " + $LinkFamiliar + $Type + ".">>\n\t<</if>>\n<<display 'Exit Arrows'>>\n<<elseif $D is 3>>\n\t<<display 'LinkThird'>>\n\t<<if $Dir_Type is "up" or $Dir_Type is "down">>\n\t\t<<set $LinkThirdDesc = $Head + $Dir_Type + " via the " + $LinkFamiliar + $Type + ".">>\n\t<<elseif $Dir_Type is "through">>\n\t\t<<set $LinkThirdDesc = $Head + $Dir_Type + " the " + $LinkFamiliar + $Type + ".">>\n\t<<else>>\n\t\t<<set $LinkThirdDesc = $Head + $Dir_Type + " towards the " + $LinkFamiliar + $Type + ".">>\n\t<</if>>\n<<display 'Exit Arrows'>>\n<<elseif $D is 4>>\n\t<<display 'LinkFourth'>>\n\t<<if $Dir_Type is "up" or $Dir_Type is "down">>\n\t\t<<set $LinkFourthDesc = $Head + $Dir_Type + " via the " + $LinkFamiliar + $Type + ".">>\n\t<<elseif $Dir_Type is "through">>\n\t\t<<set $LinkFourthDesc = $Head + $Dir_Type + " the " + $LinkFamiliar + $Type + ".">>\n\t<<else>>\n\t\t<<set $LinkFourthDesc = $Head + $Dir_Type + " towards the " + $LinkFamiliar + $Type + ".">>\n\t<</if>>\n<<display 'Exit Arrows'>>\n<</if>>\n\n
\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n\t/%a race?%/\n<<if $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\n[img[draeneisub_orcdom_futa_female_sex_group_edit2]]\n\n<<else>>\n\n[img[orcdom_elfsub_sex_group_male_female]]\n<</if>>\n<<else>>\n\n[img[orcdom_anal_humansub]]\n<</if>>\n<br><br>\n<</if>>\n\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n/%a X=2%/\n<<if $X_Backup is 2>>\n\t\n<<set $txt_number to "two times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 3>>\n\t\n<<set $txt_number to "three times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 4>>\n\t\n<<set $txt_number to "four times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 5>>\n\t\n<<set $txt_number to "five times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 6>>\n\t\n<<set $txt_number to "six times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 7>>\n\t\n<<set $txt_number to "seven times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 8>>\n\t\n<<set $txt_number to "eight">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 9>>\n\t\n<<set $txt_number to "nine times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 10>>\n\t\n<<set $txt_number to "ten times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 11>>\n\t\n<<set $txt_number to "eleven times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 12>>\n\t\n<<set $txt_number to "twelve times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 13>>\n\t\n<<set $txt_number to "thirteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 14>>\n\t\n<<set $txt_number to "fourteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 15>>\n\t\n<<set $txt_number to "fifteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 16>>\n\t\n<<set $txt_number to "sixteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 17>>\n\t\n<<set $txt_number to "seventeen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 18>>\n\t\n<<set $txt_number to "eighteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 19>>\n\t\n<<set $txt_number to "nineteen times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 20>>\n\t\n<<set $txt_number to "twenty times">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 1>>\n\t\n<<set $txt_number to "one time">>\n\n<<else>>\n\n<<set $txt_number to "more times that you can count">>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou've just been enlisted as a peon in this orc's clan whether you like it or not. \n <br><br>\nAs a peon you're first task is to be slowly fucked in your ass by a large cock while standing up. Every minute he pulls out and spanks you <<print $txt_number>> to encourage you to put more effort in to the fucking [[before entering your ass again.|Orcs End]]\n <br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nYou've just been enlisted as a peon in this orc's clan whether you like it or not. \n <br><br>\nAs a peon you're first task is to be gently fucked in your ass by a large cock while standing up. Every minute he pulls out and spanks you <<print $txt_number>> to encourage you to put more effort in to the fucking [[before entering your ass again.|Orcs End]]\n <br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou've just been enlisted as a peon in this orc's clan whether you like it or not. \n <br><br>\nAs a peon you're first task is to be fucked hard in your ass by a large cock while another orc takes your mouth. Every minute the orc riding your ass pulls out and spanks you <<print $txt_number>> to encourage you to put more effort in to the fucking [[before entering your ass again.|Orcs End]]\n <br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou've just been enlisted as a peon in this orc's clan whether you like it or not. \n <br><br>\nAs a peon you're first task is to be fucked roughly in your ass by a large cock while another orc takes your mouth. Every minute the orc riding your ass pulls out and spanks you <<print $txt_number>> to encourage you to put more effort in to the fucking [[before entering your ass again.|Orcs End]]\n <br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou've just been enlisted as a peon in this orc's clan whether you like it or not. \n <br><br>\nAs a peon you're first task is to be roughly fucked in your ass by a large cock while standing up. Every minute he pulls out and spanks you <<print $txt_number>> to encourage you to put more effort in to the fucking [[before entering your ass again.|Orcs End]]again.\n <br><br>\n\n\n<</if>>\n/%a Time?%/\n<<if $X_Backup gte 30>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#707070;//Spanked! //@@<br>@@color:#339999;(Constitution -4)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 4, 1, 30)>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 20>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#707070;//Spanked! //@@<br>@@color:#339999;(Constitution -3)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 3, 1, 30)>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 10>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#707070;//Spanked! //@@<br>\n@@color:#339999;(Constitution -2)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n\n<<else>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#707070;//Spanked! //@@<br>@@color:#339999;(Constitution -1)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 1, 1, 30)>>\n<</if>>\n<</if>>\n<</if>>
\t\n\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n\t<<set $txt_sex to "ass">>\n\n<<else>>\n\n\t<<set $txt_sex to "cunt">>\n<</if>>\n\n/%a fetters?%/\n\n<<set $X_Backup = $X_Backup + 6>> \n\n\n<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>>\n/%a group?%/\n<<if $Z gte 6>>\n\t<<display 'Orcs Y8 Grp'>>\n<<else>>\n\n<<if $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[draeneisub_orcdom_female_futa_sex_duoedit]]\n\t<br><br>\n\t<</if>>\n\t<<set $dia_Affirmative to "She">>\n\n\t<<set $txt__causing_you_desire to "her">>\n\n\t<<set $txt_You_moan to "she">>\n\n\t<<set $txt_you_gasp to "her">>\n\n\t<<set $txt__with_the_group to "mistress">>\n\n<<elseif $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[orcdom_beastkinsub_sex_duoedit]]\n\t<br><br>\n\t<</if>>\n\t\n\t<<set $dia_Affirmative to "She">>\n\n\t<<set $txt__causing_you_desire to "her">>\n\n\t<<set $txt_You_moan to "she">>\n\n\t<<set $txt_you_gasp to "her">>\n\n\t<<set $txt__with_the_group to "mistress">>\n\n\t<<set $txt__painfully_ to "breasts which only seems to excite her further">>\n\n<<else>>\n\n\t<<set $dia_Affirmative to "He">>\n\n\t<<set $txt__causing_you_desire to "him">>\n\n\t<<set $txt_You_moan to "he">>\n\n\t<<set $txt_you_gasp to "his">>\n\n\t<<set $txt__with_the_group to "master">>\n\n\t<<set $txt__painfully_ to "heavily muscled chest which only seems to excite him further">>\n\t/%a race?%/\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t\t<<if $Var_PlayerRace is "Human" or $Heritage is "human">>\n\t\t\t\n\t\t[img[orcdom_beastkinsub_sex_duoedit]]\n\n\t\t<<else>>\n\n\t\t[img[orcdom_trollsub_sex]]\n\t\t<</if>>\n\t<br><br>\n\t<</if>>\n\n<</if>>\n\t\n\n/%a Arm binder or ropes?%/\n<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\t\n\t<<display 'Item-ArmBinder-Remove'>>\n\t/%a gag?%/\n\t<<if $Item_RingGag is "worn">>\n\t\t\t/%a gag?%/\n\t\t\t\n\t\t<<display 'Item-RingGag-Remove'>>\n\n\t\t/%a Cursed? note: disenchant removed here%/\n\n\t\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\n\t\t<<set $txt_After_gag_removal to "<<print $dia_Affirmative>>pulls the gag from your mouth and then spins you round easily like you are nothing but a toy for <<print $txt__causing_you_desire>> to play with and with one savage yank frees you from the bondage confining your arms before spinning you back round to face him/her again. You're about to say thank you when the">>\n\n\t<<else>>\n\n\t\t<<set $txt_After_gag_removal to "<<print $dia_Affirmative>>spins you round easily like you are nothing but a toy for <<print $txt__causing_you_desire>> to play with and with one savage yank frees you from the bondage confining your arms before spinning you back round to face <<print $txt__causing_you_desire>> again. You're about to say thank you when the">>\n\t<</if>>\n\n\t<<set $Item_RopeBindings to "">>\n\n<<else>>\n/%a gag?%/\n\t<<if $Item_RingGag is "worn">>\n\t\t/%a gag?%/\n\t\t\t\t\t\n\t\t<<display 'Item-RingGag-Remove'>>\n\n\t\t/%a Cursed? note: disenchant removed here%/\n\n\t\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\t\t<<set $txt_After_gag_removal to "<<print $dia_Affirmative>>pulls the gag from your mouth. You're about to say thank you when the">>\n\n\t<<else>>\n\n\t\t<<set $txt_After_gag_removal to "The">>\n\t\t\n\t<</if>>\n<</if>>\n/%a try to seduce/mind controlled/Give in%/\n<<if $FIELD is "Try to seduce" or $Timer_MC gt 0 or $FIELD is "Give in">>\n\t\n\t<<set $txt__Race_reff to "reach up and wrap your fingers around the shaft of <<print $txt_you_gasp>> cock that is so">>\n\n\t<<set $txt__to_a_fast_pace to "Giving him a happy smile you swiftly">>\n\n\t<<set $txt_when_he_pulls_out to "move your hips to come">>\n\n\t<<set $txt_as_her_strapon_stretches_you to "shifting your body slightly to tease">>\n\n\t<<set $txt_realise to "know">>\n\n<<else>>\n\n\t<<set $txt__Race_reff to "tentatively reach up and wrap your fingers around the shaft of <<print $txt_you_gasp>> cock that is intimidatingly">>\n\n\t<<set $txt__to_a_fast_pace to "With <<print $txt__causing_you_desire>> right on top of your body you don't see any option other option but to">>\n\n\t<<set $txt_when_he_pulls_out to "can't stop your hips from coming">>\n\n\t<<set $txt_as_her_strapon_stretches_you to "You shake you head as you make a futile effort trying to push against <<print $txt_you_gasp>> <<print $txt__painfully_>>. You'd have had as much luck trying to shift a boulder off you.">>\n\n\t<<set $txt_realise to "suddenly realise that maybe">>\n\t/%a Race - Elf%/\n\t<<if $Var_PlayerRace is "Elf" or $Charisma is 1>>\n\t\t<<set $X_Backup = $X_Backup * 2>>\n\n\t<<set $txt_You_start_rubbing to " elvish whore, You're not the first pointy ear I've broken and I'm not leavin' ya till I'm satisfied,">>\n\n\t<<else>>\n\t/%a Race - not Goblin or tied up or blinded%/\n\t\t<<if $Var_PlayerRace neq "Goblin" or $Heritage neq "goblin">>\n\t\t<<else>>\n\n\t\t<<set $txt_and_slides_it_in to "fingers in your mouth, gobbo bitch">>\n\t\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<<set $Arousal = $Arousal + 2>>\n/%a fucking slow note: remove that apostraphe%/\n<<if $Z gte 1 and $Z lte 2>>\n\t\n\t<<set $txt_As_you_gasp to "teasing">>\n\n\t<<set $txt_You_try_to_struggle to "slow torment">>\n\n\t<<set $txt_against_your_hips to "rubs up against your hips">>\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n\t\n\t<<set $txt_As_you_gasp to "sliding <<print $txt_you_gasp>> length into">>\n\n\t<<set $txt_You_try_to_struggle to "expert fucking">>\n\n\t<<set $txt_against_your_hips to "smacks against your hips relentlessly">>\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n\t\n\t<<set $txt_As_you_gasp to "roughly pounding into">>\n\n\t<<set $txt_You_try_to_struggle to "brutal fucking">>\n\n\t<<set $txt_against_your_hips to "pummels your hips relentlessly">>\n\n<</if>>\n\n/%a displaying text%/\n\t\n<<print $txt_After_gag_removal>> orc overpowers you easily as <<print $txt_You_moan>> brings <<print $txt_you_gasp>> full weight and strength to bear and forcing you down on to your back.@@color:#008000; "Why doncha getta a good feel of it first,<<print $txt_You_start_rubbing>>"@@ <<print $txt_You_moan>> whispers roughly into your ear. \n<br><br>\nYou don't have to ask what <<print $txt_You_moan>> means by that and <<print $txt__Race_reff>> close to your <<print $txt_sex>>. \n<br><br>\n<<print $txt_and_slides_it_in>>@@color:#008000;"Guide it in, slut,"@@ <<print $txt_You_moan>> snarls, as you feel <<print $txt_you_gasp>> prick swell even further and so warm to touch against your hand.\n<br><br>\n<<print $txt_obey_and_grip>> obey and taking a better grip on <<print $txt_you_gasp>> cock you pull <<print $txt__causing_you_desire>> into your waiting <<print $txt_sex>>. You let out a gasp as the large mushroom head slips within you and you <<print $txt_when_he_pulls_out>> up to meet <<print $txt__causing_you_desire>>. <<print $dia_Affirmative>> lets out a low chuckle at the sensation of your hole teasing the head of <<print $txt_you_gasp>> cock. @@color:#008000;"You ready?"@@ <<print $txt_You_moan>> asks mockingly.\n<br><br>\n<<if $txt_as_her_strapon_stretches_you is "Of course, master">>@@color:#81DAF5;"Of course, master,"@@ you say, in between moans, as the other orc starts to fuck your <<print $txt_sex>> <<print $txt_As_you_gasp>>.<<elseif $txt_as_her_strapon_stretches_you is "shifting your body slightly to tease">>@@color:#81DAF5;"Of course, <<print $txt__with_the_group>>,"@@ you say, shifting your body slightly to tease <<print $txt__causing_you_desire>> further.<<else>><<print $txt_as_her_strapon_stretches_you>><</if>>\n<br><br>\n@@color:#008000;"Yer gonna love it,"@@ <<print $txt_You_moan>> promises, and with one thrust buries <<print $txt_you_gasp>> [[entire length within you.|Orcs Y8 solo]] \n<br><br>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n<</if>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +2, Degradation +1)//@@<br><br>\n\t\t<</if>>
\n<<if $FIELD is "Try to seduce" or $Timer_MC gt 0 or $FIELD is "Give in">>\n\t<<set $txt__Race_reff to "preparing your self to be ready and willing for whatever depraved act he suggests.">>\n\n\t<<set $txt__causing_you_desire to "you add making you voice low and husky">>\n\t<<set $txt_You_moan to "You obediently let him pour">>\n/%a Lamia?%/\n\t<<if $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\n\t\t<<set $txt_and_slides_it_in to "Sometime later you slide out with your hips swaying provocatively in the outfit that the owner keeps for his very special girls. The black corset clinches your waist, the chain dangles from the fat rings upon your nipples, and you fasten the leather collar with the word SLUT spelt out in gold letters tightly around your neck not caring if you can get it off again.">>\n\n\t\t<<else>>\n\n\t\t<<set $txt_and_slides_it_in to "Sometime later you strut out in the outfit that the owner keeps for his very special girls. The black corset clinches your waist, the chain dangles from the fat rings upon your nipples, and you fasten the leather collar with the word SLUT spelt out in gold letters tightly around your neck not caring if you can get it off again.">>\n\t<</if>>\n\n\n<<else>>\n\n\n\t<<set $txt_and_slides_it_in to "Sometime later you're dressed up in bodice and skirt that does absolutely nothing to cover anything up while putting as much as possible on display and entirely accessible.">>\n\t<<set $txt_You_moan to "Still disturbed by the concept of his backroom you do as he says and he pours">>\n\n\t<<set $txt__causing_you_desire to "You get the message and gulp nervously">> \n\n\t<<set $txt__Race_reff to "though you can probably guess going by your experiences so far.">>\n/%a group?%/\n<</if>>\n\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n\t\n<<set $txt_As_you_gasp to "slowly taking his pleasure from your body">>\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n\t\n<<set $txt_As_you_gasp to "at a continual speed">>\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n\t\n<<set $txt_As_you_gasp to "hard">>\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5 or $Z is 6>>\n\t\n<<set $txt_As_you_gasp to "roughly">>\n\n<</if>>\n/%a try to seduce/mind controlled/Give in%/\n\n<<if $Z gte 6>>\n\t\t\n\t<<set $txt__with_the_group to " with his fellow orcs behind him">>\n\n\t<<set $dia_Affirmative to " leader">>\n\n<<else>>\n\n\n\t/%a Lamia?%/\n\n<</if>>\n/%a Race - Elf%/\n<<if $Var_PlayerRace is "Elf" or $Charisma is 1>>\n\t<<set $X_Backup = $X_Backup * 2>>\n\n\t<<set $txt_You_start_rubbing to " He grins.">>\n'/%a Note: remove apostraphe?%/\n<</if>>\n/%a Arm binder or ropes?%/\n<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn" or $Item_Blindfold is "worn" or $Item_RingGag is "worn">>\n\t/%a gag?%/\n\n\t<<set $txt_After_gag_removal to "After removing the bondage from you the">>\n\n\t<<else>>\n\t<<set $txt_After_gag_removal to "The">>\n<</if>>\n<<set $ConstitutionBase to Math.clamp($ConstitutionBase + 1, 1, 30)>>\n<<set $Constitution to $ConstitutionBase>>\n/%a magic?%/\n\t<<if $Timer_Blind gt 0 or $Timer_Drained gt 0 or $Timer_Lube gt 0>>\n\t\t\n\t<<set $txt_you_gasp to ", the draft even manages to counteract the dark magic that had been effecting you">>\n\n\t<</if>>\n<<set $Timer_Blind to 0>>\n<<set $Timer_Drained to 0>>\n<<set $Timer_Lube to 0>>\n\t/%a note: removed the corresponding status effects here which may or may not be a good idea%/\n\n<<set $Timer_MC to 0>>\n/%a First?%/\n<<if $Potion_orcDraught is 0>>\n/%a displaying text%/\n\t\n<<print $txt_After_gag_removal>> orc<<print $dia_Affirmative>> looks you up and down and seems happy enough. @@color:#008000;"Yeah, you'll do." @@\n<br><br>\n@@color:#81DAF5;"For what?"@@ you ask, <<print $txt__Race_reff>>\n<br><br>\nHe grunts noncommittally. @@color:#008000;"One of my girls ain't no good for carrying drinks no more so now she's a stuck bein' a backroom slit so I need some tempry cova till I can find someun' more permanent."@@ He gives you another evaluating once over. @@color:#008000;"As I said you'll do for now. Ain't hard just got to carry the drinks about, call all me patrons m'lord or m'lady all respectful like and remember that 'no' ain't a word you know anymore."@@<<print $txt_You_start_rubbing>><<if $txt_You_start_rubbing is " He grins.">> @@color:#008000;"I'm lucky ta find an elf round this parts of the dungeon. Most of you pointy ears are sensible enough to give us a wide berth. Reckon ya might even be able to handle a double shift."@@<<else>><</if>>\n<br><br>\n<<if $txt__causing_you_desire is "you add making you voice low and husky">>@@color:#81DAF5;"Of course..."@@ you say, and then realize what he expects to hear, @@color:#81DAF5;"m'lord," @@you add making your voice low and husky.<<elseif $txt__causing_you_desire is "You get the message and gulp nervously">>@@color:#81DAF5;"And if I say no?"@@\n<br><br>\nA dangerous look crosses his green features. @@color:#008000;"Well, I do always need more stupid fucksluts who keep using that 'no' word to keep the backroom fully staffed. The patrons there just love hearin' that word, over and over and over."\n@@<br><br>\nYou get the message and gulp nervously. @@color:#81DAF5;"I'd... I'd love to work in your tavern,"@@ seeing the expression on his face, you quickly add,@@color:#81DAF5; "m'lord."@@<</if>>\n<br><br>\n@@color:#008000;"Yer a bit of a mess though to be workin' at my fine establishment. Gonna have ta do something about that,"@@ he says, pulling out a suspicious looking bottle from his belt. @@color:#008000;"Open yer mouth."@@\n<br><br>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\n<<print $txt_You_moan>> the contents of the bottle right down your throat. The liquid burns on the way down to your belly causing you to cough. You don't feel anything at first but then you beam a dopey smile as the draught begins to do its work. You feel absolutely wonderful all of a sudden<<print $txt_you_gasp>>, and you simply can't wait to do what ever this nice and amazingly good-looking orc says. \n<br><br>\n@@color:#81DAF5;"Mmm, that's good,"@@ you say, smacking your lips and slurring slightly. @@color:#81DAF5;"What was in it?"@@\n<br><br>\nHe just leers at you, chuckles and turns to leave<<print $txt__with_the_group>> [[and you trail along feeling like you're floating on air.|Orcs Y7 Group or not]]\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\n<<print $txt_After_gag_removal>> orc <<print $dia_Affirmative>>says, @@color:#008000; "You did pretty good last time, slut. Could still do wit' some cova so ya ready for another shift?" @@\n<br><br>\nRemembering last time you lick your lips. @@color:#81DAF5;"Can I have more of that draught?"@@ you ask, trying not to sound to desperate.\n<br><br>\n@@color:#008000;"Of course,"@@ he says, wrapping a muscled arm around your shoulders and you barely notice <<if $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>[[as a drop of liquid wetness runs down your tail.|Orcs Y7 Group or not]]<<else>>[[as a drop of liquid wetness runs down your thigh.|Orcs Y7 Group or not]]<</if>>\n<br><br>\n<</if>>\n<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n<<set $Potion_orcDraught = $Potion_orcDraught + 1>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution = <<print $ConstitutionBase>>, Intelligence -2)@@\n<br><br>\n<</if>>\n<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn" or $Item_Blindfold is "worn" or $Item_RingGag is "worn">>\n\t/%a gag?%/\n<<if $Item_RingGag is "worn">>\n\t<<display 'Item-RingGag-Remove'>>\n<</if>>\n/%a Cursed? note: disenchant removed here%/\n/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n<<display 'Item-ArmBinder-Remove'>>\n<<set $Item_RopeBindings to "">>\n<<display 'Item-Blindfold-Remove'>>\n<<else>>\n<</if>>
<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n<<if $Z gte 6 and $Z lte 7>>\n\t\n[img[orcdom_humansub_group_sex]]\n\n<<else>>\n/%a race?%/\n<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\n[img[orcdom_goblinsub_duo_male_female_sex]]\n\n<<else>>\n/%a race?%/\n<<if $Var_PlayerRace is "Human" or $Heritage is "human">>\n\t\n[img[orcdom_humansub_sex (2)]]\n\n<<else>>\n/%a d6? - Elf%/\n<<if $d6_0 is 2 or $d6_0 is 1 or $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\n[img[elfsub_female_sex_male_orcdom (8)_duo_outsideedit]]\n\n<<else>>\n/%a d8?%/\n<<if $d6_0 is 3 or $d6_0 is 4>>\n\t\n[img[orcdom_goblinsub_duo_male_female_sex]]\n\n<<else>>\n\n[img[orcdom_humansub_sex (2)]]\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<br><br>\n<</if>>\n\n<<set $d6_0 to random(1, 6)>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nWithout pity you are thrown down onto the cold stone floor causing you to gasp as the breath is knocked from out of you. \n<br><br>\nNot giving you time to recover the orc takes full advantage of ass raised invitingly in the air to force his orc cock right into your puckered hole. He laughs roughly as he begins to slowly violate your ass from behind not at all caring about whether you might be enjoying this or not. \n<br><br>\nAll you can do is grit your teeth and squeeze your eyes shut as you try not to focus on the sensations [[he is causing within you.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nWithout pity you are thrown down onto the cold stone floor causing you to gasp as the breath is knocked from out of you. \n<br><br>\nNot giving you time to recover the orc takes full advantage of ass raised invitingly in the air to force his orc cock right into your puckered hole. He laughs roughly as he begins to violate your ass from behind not at all caring about whether you might be enjoying this or not. He is almost surprisingly gentle as he tries to stretch out your anal fucking for as along as possible.\n<br><br>\nAll you can do is grit your teeth and squeeze your eyes shut as you try not to focus on the sensations [[he is causing within you.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nWithout pity you are thrown down onto the cold stone floor causing you to gasp as the breath is knocked from out of you. \n<br><br>\nNot giving you time to recover the first orc takes full advantage of ass raised invitingly in the air to force his orc cock right into your puckered hole. He laughs roughly as he begins to violate your ass from behind not at all caring about whether you might be enjoying this or not. He is so hard and brutally relentless and absolutely without mercy.\n<br><br>\nAll you can do is grit your teeth and squeeze your eyes shut as you try not to focus on the sensations he is causing within you. Another orc fist pinches your nose until your mouth opens wide and he takes full advantage to force his own mighty cock [[between your lips and down your throat.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nWithout pity you are thrown down onto the cold stone floor causing you to gasp as the breath is knocked from out of you. \n<br><br>\nNot giving you time to recover the first orc takes full advantage of ass raised invitingly in the air to force his orc cock right into your puckered hole. He laughs roughly as he begins to violate your ass from behind not at all caring about whether you might be enjoying this or not. He is fast and relentless and absolutely without mercy.\n<br><br>\nAll you can do is grit your teeth and squeeze your eyes shut as you try not to focus on the sensations he is causing within you. Another orc fist pinches your nose until your mouth opens wide and he takes full advantage to force his own mighty cock [[between your lips and down your throat.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nWithout pity you are thrown down onto the cold stone floor causing you to gasp as the breath is knocked from out of you. \n<br><br>\nNot giving you time to recover the orc takes full advantage of ass raised invitingly in the air to force his orc cock right into your puckered hole. He laughs roughly as he begins to violate your ass from behind not at all caring about whether you might be enjoying this or not. He is fast and relentless and absolutely without mercy.\n<br><br>\nAll you can do is grit your teeth and squeeze your eyes shut as you try not to focus on the sensations [[he is causing within you.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a Z: group%/\n
\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n\t\n[img[humansub_female_ride_male_orcdom_group_5]]\n\n<<else>>\n/%a race?%/\n<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\n[img[orcdom_orcsub_duo_female_futa_sexedit]]\n\n<<else>>\n\n[img[draeneisub_orcdom_sex_male_female_duo]]\n<</if>>\n<</if>>\n<br><br>\n<</if>>\n\n\t/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou ride a large orc cock roughly in your ass. You try to resist what his mighty shaft is doing to you, but soon you're so far gone [[that you're mindlessly drooling all over yourself.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou ride a large orc cock roughly in your ass as your mouth is filled by another green dick. You try to resist what his mighty shaft is doing to your ass, but soon you're so far gone [[that you're mindlessly slobbering all over the cock in your mouth.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou ride a large orc cock hard in your ass as your mouth is filled by another green dick. You try to resist what his mighty shaft is doing to your ass, but soon you're so far gone [[that you're mindlessly slobbering all over the cock in your mouth.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nYou ride a large orc cock gingerly in your ass. You try to resist what his mighty shaft is doing to you, but soon you're so far gone [[that you're mindlessly drooling all over yourself.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou ride an orc cock slowly in your ass. You try to resist what his mighty shaft is doing to you, but soon you're so far gone [[that you're mindlessly drooling all over yourself.|Orcs End]]\n<br><br>\n\n\n<</if>>\n<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>>\n
<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\n<<set $d6_0 to random(1, 6)>>\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n\t\n[img[humansub_orcdom_group_sexedit]]\n\n<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\t\n\t\t[img[elfsub_orcdom_duo_sex]]\n\n\t<<elseif $Var_PlayerRace is "Human" or $Heritage is "human">>\n\t\t\n\t[img[orcdom_humansub_duo_sex (5)]]\n\n\t<<else>>\n\t/%a d6? - Troll%/\n\t<<if $d6_0 is 2 or $d6_0 is 1 or $Var_PlayerRace is "Troll" or $Heritage is "troll">>\n\t\t\n\t[img[trollsub_orcdom_male_female_sex_duo]]\n\n\t<<else>>\n\t/%a d8?%/\n\t<<if $d6_0 is 3 or $d6_0 is 4>>\n\t\t\n\t[img[orcdom_humansub_duo_sex (5)]]\n\n\t<<else>>\n\n\t[img[elfsub_orcdom_duo_sex]]\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<br><br>\n<</if>>\n\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nWith the brutish strength of his kind the orc easily forces you up against a wall. With one fist his pins your hands flat against the rough surface and with his other jabs two thick fingers into your <<print $txt_sex>>. @@color:#008000;"Tight," @@he notes, with some satisfaction. \n<br><br>\nHe pulls his fingers out with an audible pop and replaces them with his large green cock [[as he begins slowly fucking you up against the wall.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nWith the brutish strength of his kind the orc easily forces you up against a wall. With one fist his pins your hands flat against the rough surface and with his other slides two thick fingers slowly into your <<print $txt_sex>>. @@color:#008000;"Tight," @@he notes, with some satisfaction. \n<br><br>\nHe pulls his fingers out with an audible pop and replaces them with his large green cock [[as he begins fucking you up against the wall with highly un-orcish gentleness.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\n@@color:#008000;"Pick the pathetic <<print lcfirst($Var_PlayerRace)>> slut up,"@@ the orc mistress directs one of the largest orcs that you have ever seen. The mistress stands taller than you do and he towers over her. \n<br><br>\nWith a subvocal rumbling grunt he obeys and lifts you into his thick arms as if you weigh absolutely nothing at all. \n<br><br>\nWhen his mistress nods he lifts you up even further and then lets you drop down onto his shaft that impales your <<print $txt_sex>> to the very depths. You're unable to stop yourself from letting out a scream at the intrusion. \n<br><br>\nNot giving you time to adjust yourself to the monster length within, she takes your head into her hands and pulls you forward to smaller but no less impressive green cock. Held aloft by only the two cocks impaling you at both ends and the huge burly fists around your arms, the orc mistress and her bodyguard [[fuck you hard in unison.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\n@@color:#008000;"Pick the pathetic <<print lcfirst($Var_PlayerRace)>> slut up,"@@ the orc mistress directs one of the largest orcs that you have ever seen. The mistress stands taller than you do and he towers over her. \n<br><br>\nWith a subvocal rumbling grunt he obeys and lifts you into his thick arms as if you weigh absolutely nothing at all. \n<br><br>\nWhen his mistress nods he lifts you up even further and then lets you drop down onto his shaft that impales your <<print $txt_sex>> to the very depths. You're unable to stop yourself from letting out a scream at the intrusion. \n<br><br>\nNot giving you time to adjust yourself to the monster length within, she takes your head into her hands and pulls you forward to smaller but no less impressive green cock. Held aloft by only the two cocks impaling you at both ends and the huge burly fists around your arms, the orc mistress and her bodyguard [[roughly fuck you in unison.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nWith the brutish strength of his kind the orc easily forces you up against a wall. With one fist his pins your hands flat against the rough surface and with his other jabs two thick fingers into your <<print $txt_sex>>. @@color:#008000;"Tight," @@he notes, with some satisfaction. \n<br><br>\nHe pulls his fingers out with an audible pop and replaces them with his large green cock [[as he begins roughly fucking you up against the wall.|Orcs End]]\n<br><br>\n\n\n<</if>>\n<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>> \n
\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n<<if $Z gte 6 and $Z lte 7>>\n\t/%a male%/\n<<if $Var_PlayerGender is "Male">>\n\t\n[img[beastkinsub_malesub_orcdom_sex_groupedit]]\n\n<<else>>\n\n[img[218043edit]]\n<</if>>\n<<else>>\n\n[img[orcdom_trollsub_duo_sex_male_female]]\n<</if>>\n<br><br>\n<</if>>\n\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t@@color:#008000;\n"Gonna make your ass mine, little toy,"@@ the orc says, in the low rumble common to his kind. Hearing that you try to struggle, but you are unable to stop him from forcing you into just the right position for you rear hole to be vulnerable to his lengthy green shaft.\n<br><br>\nYou tense up for what is about to come and soon enough you feel him pushing his way in slowly without any chance of him stopping as he will not be denied taking what is his. Soon you grow accustomed to the feel of him within you and he even manages to extract squeals of delight from you [[as he roughly takes your ass.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t@@color:#008000;\n"Gonna make your ass mine, little toy,"@@ one of the orcs says, in the low rumble common to his kind. Hearing that you try to struggle, but you are unable to stop him from forcing you into just the right position for you rear hole to be vulnerable to his lengthy green shaft.\n<br><br>\nYou tense up for what is about to come and soon enough you feel him pushing his way in slowly without any chance of him stopping as he will not be denied taking what is his. \n<br><br>\nThe other orc kneels down for his own equally large cock to be bobbing in front of your face.\n<br><br>\nSoon you grow accustomed to the feel of the orc within you and you are squealing in delight around the cock in your mouth [[as he roughly violates your ass.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t@@color:#008000;\n"Gonna make your ass mine, little toy,"@@ one of the orcs says, in the low rumble common to his kind. Hearing that you try to struggle, but you are unable to stop him from forcing you into just the right position for you rear hole to be vulnerable to his lengthy green shaft.\n<br><br>\nYou tense up for what is about to come and soon enough you feel him pushing his way in slowly without any chance of him stopping as he will not be denied taking what is his. \n<br><br>\nThe other orc kneels down for his own equally large cock to be bobbing in front of your face.\n<br><br>\nSoon you grow accustomed to the feel of the orc within you and you are squealing in delight around the cock in your mouth [[as he fucks your ass hard.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t@@color:#008000;\n"Gonna make your ass mine, little toy,"@@ the orc says, in the low rumble common to his kind. Hearing that you try to struggle, but you are unable to stop him from forcing you into just the right position for you rear hole to be vulnerable to his lengthy green shaft.\n<br><br>\nYou tense up for what is about to come and soon enough you feel him pushing his way in slowly without any chance of him stopping as he will not be denied taking what is his. Soon you grow accustomed to the feel of him within you and he even manages to extract squeals of delight from you [[as he with surprising gentleness violates your ass.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t@@color:#008000;\n"Gonna make your ass mine, little toy,"@@ the orc says, in the low rumble common to his kind. Hearing that you try to struggle, but you are unable to stop him from forcing you into just the right position for you rear hole to be vulnerable to his lengthy green shaft.\n<br><br>\nYou tense up for what is about to come and soon enough you feel him pushing his way in slowly without any chance of him stopping as he will not be denied taking what is his. Soon you grow accustomed to the feel of him within you and he even manages to extract squeals of delight from you [[as he takes his time violating your ass.|Orcs End]]\n<br><br>\n\n\n<</if>>\n/%a Z: group%/\n
<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Z is 7>>\n\t\t/%a male/tentacle?%/\n\t\t<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\t\t[img[humansub_orcdom_duo_sex_malesubedit]]\n\t\t<<else>>\n\t\t\t[img[orcdom_humansub_group_sex]]\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\n[img[orcdom_draeneisub_female_male_ride_groupedit]]\n\n<<else>>\n\n[img[orcdom_elfsub_ride_female_duo]]\n<</if>>\n\t<</if>>\n\t<br><br>\n<</if>>\t\n\n/%a male/tentacle? note: this almost certainly needs major major re-looking at%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "cunt">>\n<</if>>\n/%a fucking slow - new%/\n<<if $Z lte 2>>\n\t\n<<set $txt_and_slides_it_in to "and slowly slides it in making sure you can feel every contour of the fake cock.">>\n\n<<set $txt__to_a_fast_pace to " to your own pace ">>\n\n<<set $txt_as_her_strapon_stretches_you to "as her slowly probing strap-on stretches you to the core.">>\n\n<<set $txt__painfully_ to " painfully ">>\n\n<</if>>\n/%a fucking gent - new%/\n<<if $Z gte 3 and $Z lte 4>>\n\t\n<<set $txt_and_slides_it_in to "and with surprising gentleness slides it in to you making sure you can fill every contour of the fake cock. ">>\n\n<<set $txt__to_a_fast_pace to " to your own pace ">>\n\n<<set $txt_as_her_strapon_stretches_you to "as her gently probing strap-on stretches you to the core.">>\n\n<<set $txt__painfully_ to " no where near as gently ">>\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_when_he_pulls_out to "when the orc hard fucking your mouth pulls out for you to pay your respects.">>\n/%a male%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\n\n<<else>>\n\n<</if>>\n<<set $txt_You_try_to_struggle to "">>\n\n<<else>>\n\n<<set $txt_when_he_pulls_out to "on the lengthy shafts pistoning into you.">>\n\n<<set $txt_You_try_to_struggle to "You struggle as much as you can to resist their efforts">>\n<</if>>\n\n<<set $txt_as_her_strapon_stretches_you to "as the intense fucking stretches you to the core.">>\n\n<<set $txt_and_slides_it_in to "and slams up into you as hard as he can.">>\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n\t\n<<set $txt_and_slides_it_in to "and slams the fake cock into you as roughly as she can.">>\n\n<<set $txt__to_a_fast_pace to " to a fast pace ">>\n\n<<set $txt_as_her_strapon_stretches_you to "as her pounding strap-on stretches you to the core.">>\n\n<<set $txt__painfully_ to " painfully ">>\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_when_he_pulls_out to "when the orc fucking your mouth pulls out for you to pay your respects.">>\n/%a male%/\n\n<<set $txt_You_try_to_struggle to "">>\n\n<<set $txt_as_her_strapon_stretches_you to "as his roughly pounding cock stretches you to the core.">>\n\n<<else>>\n\n<<set $txt_when_he_pulls_out to "on the lengthy shafts pistoning into you.">>\n\n<<set $txt_as_her_strapon_stretches_you to "as roughly pounding cocks stretch you to the core.">>\n\n<<set $txt_You_try_to_struggle to "You struggle as much as you can to resist their efforts">>\n<</if>>\n\n<<set $txt_and_slides_it_in to "and enters you roughly.">>\n\n<</if>>\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n\t<<display 'Orcs Y2b'>>\n<<else>>\n/%a race?%/\n\t<<display 'Orcs Y2a'>>\n<</if>>\n\n<<if $txt_You_try_to_struggle is "clan slave">><br><br>\nA pierced and tattooed clan slave approaches with her face kept downcast submissively the whole time. At a nod from her mistress she starts feeding the slick wet anal balls into your exposed ass as the fucking of your cunt does not let up a beat. Whatever devious concoction that they were lubed with begins to burn inside intensifying every sensation of the feel of flesh and flesh driving you near crazy with desire and redoubling your efforts on the mistress' strap-on. That's when the slave hands the other end of the tether attached to all the balls to her mistress and after a few more strokes of her shaft in your pussy she yanks hard...\n<br><br>\nYour scream at the utterly intense ecstasy as every ball is pulled out in one go is so loud [[they probably heard it outside the mountain.|Orcs End]]\n<<elseif $txt_You_try_to_struggle is "You struggle as much as you can to resist their efforts">>\n<br><br>You struggle as much as you can to resist their efforts, but with the iron grip they've got on all of your limbs there's nothing you can do but take it and worse you are [[soon responding to their brutal degradation of your body.|Orcs End]]<<else>>Leaving you no option at all [[but to lie there and take it.|Orcs End]]<</if>>\n\n<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>>
\t/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n<<display 'Orcs Y1 Group'>>\n<<else>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t\t/%a Orc?%/\n\t\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\t\n\t\t[img[orcdom_orcsub_duo_sex_bjedit]]\n\n\t\t<<else>>\n\t\t/%a Try to seduce?%/\n\t\t\t<<if $FIELD is "Try to Seduce">>\n\t\t\t\t\n\t\t\t[img[orcdom_elfsub_bj_male_female_duo_outsideedit]]\n\n\t\t\t<<else>>\n\n\t\t\t[img[elfsub_female_sex_male_orcdom_duo]]\n\t\t\t<</if>>\n\t\t<</if>>\n\t<br><br>\n\t<</if>>\t\t\n\n\t<<set $Arousal = $Arousal + 4>>\n\t/%a Try to seduce?/Mind Controlled/Give in%/\n\t<<if $FIELD is "Try to Seduce" or $Timer_MC gt 0>>\n\t\t/%a Gag%/\n\t<<if $Item_RingGag is "worn">>\n\t/%a displaying text%/\n\t\t\n\tYou willingly sink down and start tracing your tongue lovingly up the orc's massively erect green cock.\n<br><br>\n\tWhen you move onto teasing the head the orc quickly bores of the slow pace you are setting and grabbing your hair with his massive fist pulls you down his entire length in one go. You just about avoid gagging at the surprise deepthroat and your cheeks hollow as the green shaft is roughly thrust in and out of your fuckhole mouth. You feel dizzy, but manage to maintain eye contact and soon the orc's cum is flooding your mouth.\n<br><br>\n\tThere's so much, but you are able to swallow it all down like a good whore and you lick all around the ring holding your lips apart making sure to put on a good show. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire and you suddenly hope that maybe he'll want to fuck you too.\n<br><br>\n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a horny little slut,"@@ he says, as you [[willingly lick his dick clean of every singly yummy drop.|Orcs End]]\n\t <br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tYou willingly sink down and start tracing your tongue lovingly up the orc's massively erect green cock.\n<br><br>\n\tWhen you move onto teasing the head the orc quickly bores of the slow pace you are setting and grabbing your hair with his massive fist pulls you down his entire length in one go. You just about avoid gagging at the surprise deepthroat and your cheeks hollow as the green shaft is roughly thrust in and out of your fuckhole mouth. You feel dizzy, but manage to maintain eye contact and soon the orc's cum is flooding your mouth.\n<br><br>\n\tThere's so much, but you are able to swallow it all down like a good whore and after licking your lips, you respectually say, @@color:#81DAF5;"Mmm, thank you."@@ The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire and you suddenly hope that maybe he'll want to fuck you too.\n<br><br>\n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a horny little slut,"@@ he says, as you [[willingly lick his dick clean of every singly yummy drop.|Orcs End]]\n\t <br><br>\n\t<</if>>\n\t<<else>>\n\t/%a Race - Elf%/\n\t<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\t/%a Gag%/\n\t<<if $Item_RingGag is "worn">>\n\t\t/%a gag?%/\n\t<<if $Item_RingGag is "worn">>\n\t\t\n\t<<display 'Item-RingGag-Remove'>>\n\n\t/%a Cursed? note: disenchant removed here%/\n\n\n\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\n\n\t<</if>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#008000;"Looks like It's my lucky day,"@@ the orc grins, and rubbing his fists together as he strides forward his massive green shaft bouncing menacingly before your eyes.@@color:#008000;"I gotta tasty bit of elf-flesh to play with and we got all the time in the world,"@@ he adds ominously, as he pulls the gag out of your mouth. @@color:#008000;"Now ya gonna tell me how much of a cock thirsty whore you are, bitch!"@@\n<br><br>\n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n<br><br>\n\tSeemingly satisfied with that response he grabs your hair in his mighty fist, and with your mouth forming an inviting 'O' shaped target, he forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n<br><br>\n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n<br><br>\n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as you [[willingly lick his dick clean of every singly yummy drop.|Orcs End]]\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#008000;"Looks like It's my lucky day,"@@ the orc leader grins, and rubbing his fists together as he strides forward his massive green shaft bouncing menacingly before your eyes. @@color:#008000;"I gotta tasty bit of elf-flesh to play with and we got all the time in the world,"@@ he adds ominously. @@color:#008000;"Now ya gonna tell me how much of a cock thirsty whore you are, bitch!"\n\t@@<br><br>\n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n<br><br>\n\tSeemingly satisfied with that response he grabs your hair in his mighty fist, and with your mouth forming an inviting 'O' shaped target, he forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n<br><br>\n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n<br><br>\n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as you [[willingly lick his dick clean of every singly yummy drop.|Orcs End]]\n\t<br><br>\n\t<</if>>\n\t<<set $X_Backup = $X_Backup * 2>>\n\n\t<<else>>\n\t/%a Race - not Goblin or tied up%/\n\t<<if $Var_PlayerRace neq "Goblin" or $Heritage neq "goblin" or $Item_RopeBindings is "worn" or $Item_ArmBinder is "worn">>\n\t\t/%a Gag%/\n\t<<if $Item_RingGag is "worn">>\n\t\t/%a gag?%/\n\t<<if $Item_RingGag is "worn">>\n\t\t\n\t<<display 'Item-RingGag-Remove'>>\n\n\t/%a Cursed? note: disenchant removed here%/\n\n\n\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\n\n\t<</if>>\n\t/%a displaying text%/\n\t\t\n\tThe orc strides forward his massive green shaft bouncing menacingly before your eyes. After he pulls the gag roughly out of your mouth, he says, @@color:#008000;"Tell me how much of a cock thirsty whore you are, bitch!"\n\t@@<br><br>\n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n<br><br>\n\tSeemingly satisfied with that response he grabs your hair in his mighty fist, and with your mouth forming an inviting 'O' shaped target, he forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n<br><br>\n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n<br><br>\n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as you [[willingly lick his dick clean of every singly yummy drop.|Orcs End]]\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tThe orc strides forward his massive green shaft bouncing menacingly before your eyes. @@color:#008000;"Tell me how much of a cock thirsty whore you are, bitch!"\n\t@@<br><br>\n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n<br><br>\n\tSeemingly satisfied with that response he grabs your hair in his mighty fist, and with your mouth forming an inviting 'O' shaped target, he forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n<br><br> \n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n<br><br> \n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as you [[willingly lick his dick clean of every singly yummy drop.|Orcs End]]\n\t<br><br>\n\t<</if>>\n\t<<else>>\n\t/%a Gag%/\n\t<<if $Item_RingGag is "worn">>\n\t\t/%a gag?%/\t\t\n\t<<display 'Item-RingGag-Remove'>>\n\n\t/%a Cursed? note: disenchant removed here%/\n\n\n\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\t/%a displaying text%/\n\t\t\n\tThe orc strides forward his massive green shaft bouncing menacingly before your eyes. After he pulls the gag roughly out of your mouth, he says, @@color:#008000;"Tell me how much of a cock thirsty whore you are, bitch!"\n\t@@<br><br> \n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n<br><br> \n\t@@color:#008000;"Spit on your hands, gobbo cunt,"@@ he commands. He's so much bigger, larger and intimidating than you so you obediently do as he says. @@color:#008000;"Stroke it."@@ You can barely get both your hands around his immense girth, but you do as best as you can.\n\t <br><br> \n\tSeemingly now satisfied with your efforts he grabs your hair in his mighty fist, and with your mouth forming an inviting 'O' shaped target, he forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n<br><br> \n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n<br><br> \n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as you [[willingly lick his dick clean of every singly yummy drop.|Orcs End]]\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tThe orc strides forward his massive green shaft bouncing menacingly before your eyes. @@color:#008000;"Tell me how much of a cock thirsty whore you are, bitch!"\n\t@@<br><br> \n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n<br><br> \n\t@@color:#008000;"Spit on your hands, gobbo cunt,"@@ he commands. He's so much bigger, larger and intimidating than you so you obediently do as he says. @@color:#008000;"Stroke it."@@ You can barely get both your hands around his immense girth, but you do as best as you can.\n\t <br><br> \n\tSeemingly now satisfied with your efforts he grabs your hair in his mighty fist, and with your mouth forming an inviting 'O' shaped target, he forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n<br><br> \n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n<br><br> \n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as you [[willingly lick his dick clean of every singly yummy drop.|Orcs End]]\n\t<br><br>\n\t<</if>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +4)//@@<br><br>\n\t\t<</if>>\n<</if>>\n<<set $Z to 7>> \n
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 167__<br><br><</if>>\n<<set $TypeFirst to $Room167TypeFirst>>\n<<set $Dir_TypeFirst to $Room167DirFirst>>\n<<set $TypeSecond to $Room167TypeSecond>>\n<<set $Dir_TypeSecond to $Room167DirSecond>>\n<<set $TypeThird to $Room167TypeThird>>\n<<set $Dir_TypeThird to $Room167DirThird>>\n<<set $TypeFourth to $Room167TypeFourth>>\n<<set $Dir_TypeFourth to $Room167DirFourth>>\n<<set $TypeFirst to $Room167TypeFirst>>\n<<set $Dir_TypeFirst to $Room167DirFirst>>\n<<set $RoomLinkFirst to $Room167RoomFirst>>\n<<set $RoomLinkSecond to $Room167RoomSecond>>\n<<set $RoomLinkThird to $Room167RoomThird>>\n<<set $RoomLinkFourth to $Room167RoomFourth>>\n\n<<set $RoomExits to $Room167Exits>>\n\n<<set $FirstDirField to $Room167DirFirst>>\n<<set $SecondDirField to $Room167DirSecond>>\n<<set $ThirdDirField to $Room167DirThird>>\n\n<<set $Room to "Room167">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room167Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room167Picture to $RoomPicture>><<set $Room167Visited to 1>><<set $Room167Name to $RoomName>>\n\t<<set $Room167RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room167Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room167Picture>><<set $Room167Visited = $Room167Visited + 1>><<set $RoomVisited to $Room167Visited>><<set $Danger to $Room167Danger>>\n\t<<set $RoomName to $Room167Name>>\n\t<<set $RoomRoomXtraDesc to $Room167RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 166__<br><br><</if>>\n<<set $TypeFirst to $Room166TypeFirst>>\n<<set $Dir_TypeFirst to $Room166DirFirst>>\n<<set $TypeSecond to $Room166TypeSecond>>\n<<set $Dir_TypeSecond to $Room166DirSecond>>\n<<set $TypeThird to $Room166TypeThird>>\n<<set $Dir_TypeThird to $Room166DirThird>>\n<<set $TypeFourth to $Room166TypeFourth>>\n<<set $Dir_TypeFourth to $Room166DirFourth>>\n<<set $TypeFirst to $Room166TypeFirst>>\n<<set $Dir_TypeFirst to $Room166DirFirst>>\n<<set $RoomLinkFirst to $Room166RoomFirst>>\n<<set $RoomLinkSecond to $Room166RoomSecond>>\n<<set $RoomLinkThird to $Room166RoomThird>>\n<<set $RoomLinkFourth to $Room166RoomFourth>>\n\n<<set $RoomExits to $Room166Exits>>\n\n<<set $FirstDirField to $Room166DirFirst>>\n<<set $SecondDirField to $Room166DirSecond>>\n<<set $ThirdDirField to $Room166DirThird>>\n\n<<set $Room to "Room166">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room166Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room166Picture to $RoomPicture>><<set $Room166Visited to 1>><<set $Room166Name to $RoomName>>\n\t<<set $Room166RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room166Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room166Picture>><<set $Room166Visited = $Room166Visited + 1>><<set $RoomVisited to $Room166Visited>><<set $Danger to $Room166Danger>>\n\t<<set $RoomName to $Room166Name>>\n\t<<set $RoomRoomXtraDesc to $Room166RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 165__<br><br><</if>>\n<<set $TypeFirst to $Room165TypeFirst>>\n<<set $Dir_TypeFirst to $Room165DirFirst>>\n<<set $TypeSecond to $Room165TypeSecond>>\n<<set $Dir_TypeSecond to $Room165DirSecond>>\n<<set $TypeThird to $Room165TypeThird>>\n<<set $Dir_TypeThird to $Room165DirThird>>\n<<set $TypeFourth to $Room165TypeFourth>>\n<<set $Dir_TypeFourth to $Room165DirFourth>>\n<<set $TypeFirst to $Room165TypeFirst>>\n<<set $Dir_TypeFirst to $Room165DirFirst>>\n<<set $RoomLinkFirst to $Room165RoomFirst>>\n<<set $RoomLinkSecond to $Room165RoomSecond>>\n<<set $RoomLinkThird to $Room165RoomThird>>\n<<set $RoomLinkFourth to $Room165RoomFourth>>\n\n<<set $RoomExits to $Room165Exits>>\n\n<<set $FirstDirField to $Room165DirFirst>>\n<<set $SecondDirField to $Room165DirSecond>>\n<<set $ThirdDirField to $Room165DirThird>>\n\n<<set $Room to "Room165">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room165Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room165Picture to $RoomPicture>><<set $Room165Visited to 1>><<set $Room165Name to $RoomName>>\n\t<<set $Room165RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room165Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room165Picture>><<set $Room165Visited = $Room165Visited + 1>><<set $RoomVisited to $Room165Visited>><<set $Danger to $Room165Danger>>\n\t<<set $RoomName to $Room165Name>>\n\t<<set $RoomRoomXtraDesc to $Room165RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 164__<br><br><</if>>\n<<set $TypeFirst to $Room164TypeFirst>>\n<<set $Dir_TypeFirst to $Room164DirFirst>>\n<<set $TypeSecond to $Room164TypeSecond>>\n<<set $Dir_TypeSecond to $Room164DirSecond>>\n<<set $TypeThird to $Room164TypeThird>>\n<<set $Dir_TypeThird to $Room164DirThird>>\n<<set $TypeFourth to $Room164TypeFourth>>\n<<set $Dir_TypeFourth to $Room164DirFourth>>\n<<set $TypeFirst to $Room164TypeFirst>>\n<<set $Dir_TypeFirst to $Room164DirFirst>>\n<<set $RoomLinkFirst to $Room164RoomFirst>>\n<<set $RoomLinkSecond to $Room164RoomSecond>>\n<<set $RoomLinkThird to $Room164RoomThird>>\n<<set $RoomLinkFourth to $Room164RoomFourth>>\n\n<<set $RoomExits to $Room164Exits>>\n\n<<set $FirstDirField to $Room164DirFirst>>\n<<set $SecondDirField to $Room164DirSecond>>\n<<set $ThirdDirField to $Room164DirThird>>\n\n<<set $Room to "Room164">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room164Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room164Picture to $RoomPicture>><<set $Room164Visited to 1>><<set $Room164Name to $RoomName>>\n\t<<set $Room164RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room164Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room164Picture>><<set $Room164Visited = $Room164Visited + 1>><<set $RoomVisited to $Room164Visited>><<set $Danger to $Room164Danger>>\n\t<<set $RoomName to $Room164Name>>\n\t<<set $RoomRoomXtraDesc to $Room164RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 163__<br><br><</if>>\n<<set $TypeFirst to $Room163TypeFirst>>\n<<set $Dir_TypeFirst to $Room163DirFirst>>\n<<set $TypeSecond to $Room163TypeSecond>>\n<<set $Dir_TypeSecond to $Room163DirSecond>>\n<<set $TypeThird to $Room163TypeThird>>\n<<set $Dir_TypeThird to $Room163DirThird>>\n<<set $TypeFourth to $Room163TypeFourth>>\n<<set $Dir_TypeFourth to $Room163DirFourth>>\n<<set $TypeFirst to $Room163TypeFirst>>\n<<set $Dir_TypeFirst to $Room163DirFirst>>\n<<set $RoomLinkFirst to $Room163RoomFirst>>\n<<set $RoomLinkSecond to $Room163RoomSecond>>\n<<set $RoomLinkThird to $Room163RoomThird>>\n<<set $RoomLinkFourth to $Room163RoomFourth>>\n\n<<set $RoomExits to $Room163Exits>>\n\n<<set $FirstDirField to $Room163DirFirst>>\n<<set $SecondDirField to $Room163DirSecond>>\n<<set $ThirdDirField to $Room163DirThird>>\n\n<<set $Room to "Room163">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room163Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room163Picture to $RoomPicture>><<set $Room163Visited to 1>><<set $Room163Name to $RoomName>>\n\t<<set $Room163RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room163Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room163Picture>><<set $Room163Visited = $Room163Visited + 1>><<set $RoomVisited to $Room163Visited>><<set $Danger to $Room163Danger>>\n\t<<set $RoomName to $Room163Name>>\n\t<<set $RoomRoomXtraDesc to $Room163RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 162__<br><br><</if>>\n\n<<set $TypeFirst to $Room162TypeFirst>>\n<<set $Dir_TypeFirst to $Room162DirFirst>>\n<<set $TypeSecond to $Room162TypeSecond>>\n<<set $Dir_TypeSecond to $Room162DirSecond>>\n<<set $TypeThird to $Room162TypeThird>>\n<<set $Dir_TypeThird to $Room162DirThird>>\n<<set $TypeFourth to $Room162TypeFourth>>\n<<set $Dir_TypeFourth to $Room162DirFourth>>\n<<set $TypeFirst to $Room162TypeFirst>>\n<<set $Dir_TypeFirst to $Room162DirFirst>>\n<<set $RoomLinkFirst to $Room162RoomFirst>>\n<<set $RoomLinkSecond to $Room162RoomSecond>>\n<<set $RoomLinkThird to $Room162RoomThird>>\n<<set $RoomLinkFourth to $Room162RoomFourth>>\n\n<<set $RoomExits to $Room162Exits>>\n\n<<set $FirstDirField to $Room162DirFirst>>\n<<set $SecondDirField to $Room162DirSecond>>\n<<set $ThirdDirField to $Room162DirThird>>\n\n<<set $Room to "Room162">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room162Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room162Picture to $RoomPicture>><<set $Room162Visited to 1>><<set $Room162Name to $RoomName>>\n\t<<set $Room162RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room162Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room162Picture>><<set $Room162Visited = $Room162Visited + 1>><<set $RoomVisited to $Room162Visited>><<set $Danger to $Room162Danger>>\n\t<<set $RoomName to $Room162Name>>\n\t<<set $RoomRoomXtraDesc to $Room162RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 161__<br><br><</if>>\n<<set $TypeFirst to $Room161TypeFirst>>\n<<set $Dir_TypeFirst to $Room161DirFirst>>\n<<set $TypeSecond to $Room161TypeSecond>>\n<<set $Dir_TypeSecond to $Room161DirSecond>>\n<<set $TypeThird to $Room161TypeThird>>\n<<set $Dir_TypeThird to $Room161DirThird>>\n<<set $TypeFourth to $Room161TypeFourth>>\n<<set $Dir_TypeFourth to $Room161DirFourth>>\n<<set $TypeFirst to $Room161TypeFirst>>\n<<set $Dir_TypeFirst to $Room161DirFirst>>\n<<set $RoomLinkFirst to $Room161RoomFirst>>\n<<set $RoomLinkSecond to $Room161RoomSecond>>\n<<set $RoomLinkThird to $Room161RoomThird>>\n<<set $RoomLinkFourth to $Room161RoomFourth>>\n\n<<set $RoomExits to $Room161Exits>>\n\n<<set $FirstDirField to $Room161DirFirst>>\n<<set $SecondDirField to $Room161DirSecond>>\n<<set $ThirdDirField to $Room161DirThird>>\n\n<<set $Room to "Room161">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room161Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room161Picture to $RoomPicture>><<set $Room161Visited to 1>><<set $Room161Name to $RoomName>>\n\t<<set $Room161RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room161Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room161Picture>><<set $Room161Visited = $Room161Visited + 1>><<set $RoomVisited to $Room161Visited>><<set $Danger to $Room161Danger>>\n\t<<set $RoomName to $Room161Name>>\n\t<<set $RoomRoomXtraDesc to $Room161RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
\t<<set $TimeBackup = $TimeBackup + $X>>\n\n\t<<set $TimeTemp = $TimeTemp + $X>>\n\n\t<<set $Time = $Time + $X>>\n\t/%a Diff?%/\n\t<<if $Difficulty eq "Normal">>\n\t<<else>>\n\t\t<<set $TimeBackup = $TimeBackup + $X>>\n\n\t\t<<set $Time = $Time + $X>>\n\n\t\t<<set $TimeTemp = $TimeTemp + $X>>\n\t<</if>>\n\t/%a here used to be a cancel move which may have been important? %/\n\t/%a hands free?%/\n\n\t<<if $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>\n\t\tThe thick vines begin to writhe intensely within your two holes <<print $txt_which_stops_you>>. You try to touch yourself to get some relief as the living probes bring you again and again to the very edge of cumming before ceasing once more but the tangles running across your body clinch you so very tightly making any form of movement impossible. All you can do is lie there unable to find any kind of relief as the memory of the nymph's voice hammers into your mind again and again. \n<br><br>\n\t\t//@@.Olive;"Find others, my love. Drink their seed and so your gift shall grow."@@//<br>\n<br><br>\n\t<<else>>\n\n\t\tThe thick vines begin to writhe intensely within your two holes <<print $txt_which_stops_you>>. Your body bucks futilely against your bondage as the living probes bring you again and again to the very edge of cumming before ceasing once more. All you can do is lie there unable to find any kind of relief as the memory of the nymph's voice hammers into your mind again and again. \n<br><br>\n\t\t//@@.Olive;"Find others, my love. Drink their seed and so your gift shall grow."@@//<br>\n<br><br>\n\t<</if>>\n\t/%a Iron?%/\n\t<<if $perks.contains("Iron Fortitude") and $Timer_Silence eq 0 and not $perks.contains("Sex Addict")>>\n\t\t<<set $Arousal = $Arousal + 3>>\n\t\t/%a Charisma?%/\n\t\t<<if $Charisma gte $Intelligence>>\n\t\t\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Charisma -1, Arousal +3)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $Charisma to Math.clamp($Charisma - 1, 1, 22)>>\n\n\t\t\t<<set $SexAddCha = $SexAddCha + 1>>\n\t\t<<else>>\n\t\t\t<<set $SexAddInt = $SexAddInt + 1>>\n\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Intelligence -1, Arousal +3)@@\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $Arousal = $Arousal + 6>>\n\t\t/%a Charisma?%/\n\t\t<<if $Charisma gte $Intelligence>>\n\t\t\t\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Charisma -2, Arousal +6)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n\n\t\t\t<<set $SexAddCha = $SexAddCha + 2>>\n\t\t<<else>>\n\t\t\t<<set $SexAddInt = $SexAddInt + 2>>\n\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Intelligence -2, Arousal +6)@@\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>
<<set $Timer_Blind = $Timer_Blind - 2>>\n\t\t/%a Text Passage %/\n\t\t\n\t\t/%a silence?%/\n<<if $Timer_Blind lte 0>>\n\n\t\t\t/%a pause game was here %/\n\t<<set $Blinded to false>>\n\n\t/%a Text Passage %/\n\tEven with you patiently waiting when the lights do finally come back on you are left blinking, dazed and easy prey as the magical blindness finally wears off.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t/%a Text Passage %/@@color:#339999;(Agility +4, Constitution +1)@@<</if>>\n\n\n\n\t\t\t<<set $Agility to Math.clamp($Agility + 4, 1, 22)>>\n\n\t\t\t/%a change to math clamp %/\n\t\t\t<<set $Constitution to Math.clamp($Constitution + 1, 1, 30)>>\n\n\t\t\t<<set $Stunned to 1>>\n\n\t\t\t/%a max?%/\n\t\t\t\t<<if $Constitution gte $ConstitutionBase>>\n\n\t\t\t\t<<set $Constitution to $ConstitutionBase>>\n\n\n\t\t\t\t<</if>>\n\n\t\t\t[img[$RoomPicture]]\n\t\t\t<br><br>\n\n<<set $X = $X + 3>>\n\n<</if>>\n<<display 'Wait pt 2'>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room32__<br><br><</if>>\n\n<<set $TypeFirst to $Room32TypeFirst>>\n<<set $Dir_TypeFirst to $Room32DirFirst>>\n<<set $TypeSecond to $Room32TypeSecond>>\n<<set $Dir_TypeSecond to $Room32DirSecond>>\n<<set $TypeThird to $Room32TypeThird>>\n<<set $Dir_TypeThird to $Room32DirThird>>\n<<set $TypeFourth to $Room32TypeFourth>>\n<<set $Dir_TypeFourth to $Room32DirFourth>>\n<<set $TypeFirst to $Room32TypeFirst>>\n<<set $Dir_TypeFirst to $Room32DirFirst>>\n<<set $RoomLinkFirst to $Room32RoomFirst>>\n<<set $RoomLinkSecond to $Room32RoomSecond>>\n<<set $RoomLinkThird to $Room32RoomThird>>\n<<set $RoomLinkFourth to $Room32RoomFourth>>\n\n<<set $RoomExits to $Room32Exits>>\n\n<<set $FirstDirField to $Room32DirFirst>>\n<<set $SecondDirField to $Room32DirSecond>>\n<<set $ThirdDirField to $Room32DirThird>>\n\n<<set $Room to "Room32">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room32Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room32Picture to $RoomPicture>><<set $Room32Visited to 1>><<set $Room32Name to $RoomName>>\n\t<<set $Room32RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room32Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room32Picture>><<set $Room32Visited = $Room32Visited + 1>><<set $RoomVisited to $Room32Visited>><<set $Danger to $Room32Danger>>\n\t<<set $RoomName to $Room32Name>>\n\t<<set $RoomRoomXtraDesc to $Room32RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a Remove %/\n<<set $Item_UnadornedRing to "">>\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<if $Item_UnadornedRing_Enchant is "" or $Item_UnadornedRing_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_UnadornedRing_Enchant>>\n\t<<set $Enchant_1 to $Item_UnadornedRing_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_UnadornedRing_Enchant to "">>\n\t<<set $Item_UnadornedRing_Level to "">>\n<</if>>
<<set $d6 to random(1, 6)>>\nYou are ''Male''. \n<<set $Var_PlayerGender to "Male">>\n<<set $Var_BreastsNo to 1>><br><br>\n<<set $d6 to $d6 - 4>>[[Continue|Player Races]]
\t<<set $d20 to random(1, 20)>>\n\t<<set $Wounding to $d20>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t@@color:#cccccc;//Strength Check Roll= <<print $d20>>/20//@@<br>\n\t<</if>>\n\n\t/%a High Heels%/\n\n\t<<if $Item_HighHeels eq "worn">>\n\n\t\t<<set $Wounding = $Wounding - 1>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//High Heels - bonus(-1) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\t<</if>>\n\t/%a Class?%/\n\n\t<<if $Class is "brawler">>\n\n\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Brawler - bonus(-4) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\t\t\n\t<<else>>\n\t\t/%a Class?%/\n\n\t\t<<if $Class eq "warrior">>\n\n\t\t\t<<set $Wounding = $Wounding - 2>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Warrior - bonus(-2) = <<print $Wounding>>//@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t\n\t\n\t/%a Dwarves?%/\n\n\t<<if $Region is "Dwarves">>\n\n\t\t<<set $Wounding = $Wounding + 20>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier - Ambushed (+20) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = *Impossible*//@@<br>\n\t\t<</if>>\n\t<<elseif $Buff_SavageFury is true and $Timer_Silence eq 0>>\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6 or $Region is "Goblin">>\n\n\t\t\t<<set $Wounding = $Wounding - 2>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier - Savage Fury (-2) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t\t<</if>>\n\n\t\t<<else>>\n\n\t\t\t<<set $Wounding = $Wounding - 6>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier- Savage Fury (-6) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t\t\n\t\t<</if>>\n\t\t<<set $Buff_SavageFury to false>>\n\t<<elseif $Clutches is true>>\n\n\t\t<<set $Wounding = $Wounding + 12>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t\t@@color:#cccccc;//Already in their clutches - Difficulty Modifier(+12) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\t\n\t<<elseif $Strength gte 14 and $perks.contains("Juggernaut") and $Timer_Silence eq 0 and $Item_ChainManacles neq "worn">>\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6 or $Region is "Goblin">>\n\n\t\t\t<<set $Wounding = $Wounding + 12>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier- Juggernaut (+12) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t\n\t\t\t<<set $Wounding = $Wounding + 8>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier- Juggernaut (+8) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\n\t\t\t<</if>>\n\t\t\t\n\t\t<</if>>\n\n\t<<elseif $Z gte 6 or $Region is "Goblin">>\n\n\t\t<<set $Wounding = $Wounding + 14>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier- group (+14) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 10>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier (+10) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\n\t\t<</if>>\n\t\t\n\t<</if>>\n\t\t\n\t\t\t\n\t/%a Strength?%/\n\n\t<<if $Strength gte $Wounding>>\n\n\t<<set $EndGameNumbers_Res_Suc = $EndGameNumbers_Res_Suc + 1>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Succeeded!//@@<br>/%a Class?%/\n\t\t<</if>>\n\t\t<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class eq "deceiver">>\n\t\t<<else>>\n\n\t\t\t<<set $Class_TrackerRes = $Class_TrackerRes + 2>>\n\n\t\t\t/%a 10?%/\n\n\t\t\t<<if $Class_TrackerRes gte 10>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Brawler +2 (<<print $Class_TrackerRes>>/10)//\n\t\t\t\t\t//''New class unlocked''//@@<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $Class to "brawler">>\n\n\t\t\t<<else>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Brawler +2 (<<print $Class_TrackerRes>>/10)//@@<br>\n\t\t\t\t<</if>>\n\t\t\t\n\t\t\t<</if>>\n\t\t\n\t\t<</if>>\n\n\t\t<<set $Z to 10>>\n\n\t\t<<set $Resisted to 1>>\n\n\t\t<<set $Humiliation to Math.clamp($Humiliation - 4, 1, 40)>>\n\n\t\t/%a Sex Addict%/\n\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\t\n\t\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\t\t<</if>>\n\t\t<br><br>\n\t\t/%a Jugger%/\n\t\t<<if $Clutches is true>>\n\t\tDespite having the element of surprise, you have the superior strength, allowing you to shrug them off long enough for [[you to make your escape.|Resistance Last]] \n<br><br>\n\n\t\t<<elseif $Strength gte 14 and $perks.contains("Juggernaut") and $Timer_Silence eq 0 and $Item_ChainManacles neq "worn">>\n\n\t\t\tYou set yourself, charge forward and anything in your way gets promptly flattened. When you finally slow down you've managed to successfully get through without [[anyone or anything managing to halt your path. |Resistance Last]] \n<br><br>\n\t\t<<else>>\n\n\t\t\tYou burst forward and with the aid of surprise manage to [[fight your way through.|Resistance Last]] \n<br><br>\n\t\t<</if>>\n\t\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t/%a Strength? no partial for goblins%/\n\n\t\t<<if $Strength gte $Wounding and $Region neq "Goblin">>\n\n<<set $EndGameNumbers_Res_Part = $EndGameNumbers_Res_Part + 1>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Partial Success (Target +4)//@@<br>\n\t\t\t<</if>>\n\n\t\t\t/%a Class?%/\n\n\t\t\t<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class eq "deceiver">>\n\t\t\t<<else>>\n\t\n\t\t\t\t<<set $Class_TrackerRes = $Class_TrackerRes + 1>>\n\n\t\t\t\t/%a 10?%/\n\n\t\t\t\t<<if $Class_TrackerRes gte 10>>\n\t\t\t\t\t/%a feedback?%/\n\n\t\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t\t@@color:#cccccc;//Brawler +1 (<<print $Class_TrackerRes>>/10)//\n\t\t\t\t\t\t//''New class unlocked''//@@<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<set $Class to "brawler">>\n\n\t\t\t\t<<else>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t\t@@color:#cccccc;//Brawler +1 (<<print $Class_TrackerRes>>/10)//@@<br>\n\t\t\t\t\t\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<br><br>\n\t\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\t\t\t\t/%a orcs?%/\n\n\t\t\t\t<<if $Region is "Orc">>\n\n\t\t\t\t\tYou put up as much of a struggle as you can, but against more than one orc the outcome was never going to be in doubt. As you lay there gasping after being soundly subdued and expecting the worst to your great surprise one of the orcs helps you back up. @@.green;"Not bad at all, <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>"@@ he says gruffly, while giving you a mildly respectful grin, and when they offer to let you on your way you don't [[stick around for them to change their mind.|Resistance Last]] \n<br><br>\n\n\t\t\t\t\t<<set $d4 to random(1, 4)>>\n\n\n\t\t\t\t\t<<set $Constitution to Math.clamp($Constitution - $d4, 1, 30)>>\n\n\t\t\t\t\t/%a feedback?%/\n\n\t\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t\t\t@@color:#339999;(Constitution - <<print $d4>>)@@\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<set $Z to 10>>\n\n\n\t\t\t\t\t<<set $Humiliation to Math.clamp($Humiliation - 6, 1, 40)>>\n\n\t\t\t\t<<else>>\n\n\t\t\t\t\tYou manage to fight off one of the assailants, but while you put up an impressive struggle given the circumstances, attempting to resist more than one <<print lcfirst($Region)>> at once was always going to be a losing prospect. The remaining <<print lcfirst($Region)>> pins you down and you hang your head in submission thinking that at least there's [[just one of them now.|Resistance Last]] \n<br><br>\n\n\t\t\t\t\t<<set $Z to 5>>\n\n\t\t\t\t\t<<set $Humiliation to Math.clamp($Humiliation - 4, 1, 40)>>\n\n\t\t\t\t<</if>>\n\n\t\t\t<<else>>\n\t\t\t\t<<set $Z to 10>>\n\n\t\t\t\t<<set $d4 to random(1, 4)>>\n\n\t\t\t\tYou just about manage to fight the <<print lcfirst($Region)>> off and escape, but the rough frantic struggle to avoid being subdued [[has taken its toll.|Resistance Last]] \n<br><br>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t\t@@color:#339999;(Constitution - <<print $d4>>)@@\n\t\t\t\t<</if>>\n\n\t\t\t\t<<set $Constitution to Math.clamp($Constitution - $d4, 1, 30)>>\n\n\t\t\t\t/%a Sex Addict%/\n\n\t\t\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\n\t\t\t\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\n\t\t\t\t<</if>>\n\t\t\t<<set $Resisted to 3>>\n\t\t\t<</if>>\n\n\t\t<<else>>\n\t\t<br><br>\n\t\t\t<<set $EndGameNumbers_Res_Fail = $EndGameNumbers_Res_Fail + 1>>\n\n\t\t\t/%a Dwarves?%/\n\n\t\t\t<<if $Region is "Dwarves">>\n\n\t\t\t\tYou try to get up to fight back, but by the time you recover from the impact they are on you already and it is much too late to effectively put up [[any kind of struggle.|Resistance Last]] \n<br><br>\n\t\t\t<<elseif $Region is "Goblin">>\n\n\t\t\t\tYou try to get ready to fight back as best as you can, but [[you never stood a chance.|Resistance Last]] \n<br><br>\n\t\t\t<<else>>\n\n\t\t\t\tYou try to fight back as best as you can, but [[are swiftly subdued.|Resistance Last]] \n<br><br>\n\t\t\t<</if>>\n\t\t\t\n\t\t<</if>>\n\t\t\t\n\t<</if>>
/%a displaying text%/\n\t\nFrom his heavy breathing and the way he's gritting he's teeth you're sure that he's got to be cumming anytime soon. You just have to keep riding that cock hard and outlast that son-of-a-bitch.\n<br><br>\n\n/%a note: Pause went here%/\n/%a Cont%/\n<<if $Constitution gte $d20>>\n\t/%a Agi?%/\n\t<<if $Agility gte $d20>>\n\t/%a displaying text%/\n\t\t\n\tYou fuck him as hard as you can without pausing it one or his dick ever slipping out. You feel his cock spasm repeatedly within you. You've almost got him!\n\t<br><br>\n\tAnd then he lets loose a mighty groan and floods your <<print $txt_sex>> with his noble sperm. \n\t<br><br>\n\n\t<<else>>\n\t/%a male/tentacle?%/\n\t\t<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tYou try your best to service him to the best of your ability, but you feel the cock slip from your gaping asshole. \n\t\t<br><br>\n\t\tJust from his displeased expression the guards imediately haul you off him and push you down onto your back. \n\t\t<br><br>\n\t\tOne of them fetches a large golden dildo and begins to pump it into your <<print $txt_sex>> with earnest dedication. He fucks it fully into you over and over until you are gasping in desire.\n\t\t<br><br>\n\t\tThe noble finishes himself off with the assistance of a female guard's hand and spunks more than you'd have thought possible all over your face, tits and stomach.\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tYou try your best to service him to the best of your ability, but you feel the cock slip from your soaking snatch. \n\t\t<br><br>\n\t\tJust from his displeased expression the guards imediately haul you off him and push you down onto your back. \n\t\t<br><br>\n\t\tOne of them fetches a large golden dildo and begins to pump it into your <<print $txt_sex>> with earnest dedication. He fucks it fully into you over and over until you are gasping in desire.\n\t\t<br><br>\n\t\tThe noble finishes himself off with the assistance of a female guard's hand and spunks more than you'd have thought possible all over your face, tits and stomach.\n\t\t<br><br>\n\t\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\t\t<</if>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Dildo fucked (Intensity +1)//@@<br>\n\t\t<</if>>\n\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t<</if>>\n<<else>>\n\t/%a displaying text%/\n\t\t\n\tYou try your best to service him to the best of your ability, but you have slacked off the pace as its just too much for you to keep going. \n\t<br><br>\n\tJust from his displeased expression the guards imediately haul you off him and push you down onto your back. \n\t<br><br>\n\tOne of them fetches a large golden dildo and begins to pump it into you with earnest dedication. He fucks it fully into you over and over until you are gasping in desire.\n\t<br><br>\n\tThe noble finishes himself off with the assistance of a female guard's hand and spunks more than you'd have thought possible all over your face, tits and stomach.\n\t<br><br>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Dildo fucked (Intensity +1)//@@<br>\n\t\t<</if>>\n\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n<</if>>\n<<set $Encounter to "Human">>\n<<display 'sex'>>\n\n\n<<set $X_Backup = $X_Backup * 3>>\n<<set $Time = $Time + $X_Backup>>\n/%a cont?%/\n<<if $Constitution gte 2>>\n\t<<display 'Humans Y10 p4'>>\n<</if>>
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 169__<br><br><</if>>\n<<set $TypeFirst to $Room169TypeFirst>>\n<<set $Dir_TypeFirst to $Room169DirFirst>>\n<<set $TypeSecond to $Room169TypeSecond>>\n<<set $Dir_TypeSecond to $Room169DirSecond>>\n<<set $TypeThird to $Room169TypeThird>>\n<<set $Dir_TypeThird to $Room169DirThird>>\n<<set $TypeFourth to $Room169TypeFourth>>\n<<set $Dir_TypeFourth to $Room169DirFourth>>\n<<set $TypeFirst to $Room169TypeFirst>>\n<<set $Dir_TypeFirst to $Room169DirFirst>>\n<<set $RoomLinkFirst to $Room169RoomFirst>>\n<<set $RoomLinkSecond to $Room169RoomSecond>>\n<<set $RoomLinkThird to $Room169RoomThird>>\n<<set $RoomLinkFourth to $Room169RoomFourth>>\n\n<<set $RoomExits to $Room169Exits>>\n\n<<set $FirstDirField to $Room169DirFirst>>\n<<set $SecondDirField to $Room169DirSecond>>\n<<set $ThirdDirField to $Room169DirThird>>\n\n<<set $Room to "Room169">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room169Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room169Picture to $RoomPicture>><<set $Room169Visited to 1>><<set $Room169Name to $RoomName>>\n\t<<set $Room169RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room169Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room169Picture>><<set $Room169Visited = $Room169Visited + 1>><<set $RoomVisited to $Room169Visited>><<set $Danger to $Room169Danger>>\n\t<<set $RoomName to $Room169Name>>\n\t<<set $RoomRoomXtraDesc to $Room169RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 168__<br><br><</if>>\n<<set $TypeFirst to $Room168TypeFirst>>\n<<set $Dir_TypeFirst to $Room168DirFirst>>\n<<set $TypeSecond to $Room168TypeSecond>>\n<<set $Dir_TypeSecond to $Room168DirSecond>>\n<<set $TypeThird to $Room168TypeThird>>\n<<set $Dir_TypeThird to $Room168DirThird>>\n<<set $TypeFourth to $Room168TypeFourth>>\n<<set $Dir_TypeFourth to $Room168DirFourth>>\n<<set $TypeFirst to $Room168TypeFirst>>\n<<set $Dir_TypeFirst to $Room168DirFirst>>\n<<set $RoomLinkFirst to $Room168RoomFirst>>\n<<set $RoomLinkSecond to $Room168RoomSecond>>\n<<set $RoomLinkThird to $Room168RoomThird>>\n<<set $RoomLinkFourth to $Room168RoomFourth>>\n\n<<set $RoomExits to $Room168Exits>>\n\n<<set $FirstDirField to $Room168DirFirst>>\n<<set $SecondDirField to $Room168DirSecond>>\n<<set $ThirdDirField to $Room168DirThird>>\n\n<<set $Room to "Room168">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room168Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room168Picture to $RoomPicture>><<set $Room168Visited to 1>><<set $Room168Name to $RoomName>>\n\t<<set $Room168RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room168Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room168Picture>><<set $Room168Visited = $Room168Visited + 1>><<set $RoomVisited to $Room168Visited>><<set $Danger to $Room168Danger>>\n\t<<set $RoomName to $Room168Name>>\n\t<<set $RoomRoomXtraDesc to $Room168RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room30__<br><br><</if>>\n\n<<set $TypeFirst to $Room30TypeFirst>>\n<<set $Dir_TypeFirst to $Room30DirFirst>>\n<<set $TypeSecond to $Room30TypeSecond>>\n<<set $Dir_TypeSecond to $Room30DirSecond>>\n<<set $TypeThird to $Room30TypeThird>>\n<<set $Dir_TypeThird to $Room30DirThird>>\n<<set $TypeFourth to $Room30TypeFourth>>\n<<set $Dir_TypeFourth to $Room30DirFourth>>\n<<set $TypeFirst to $Room30TypeFirst>>\n<<set $Dir_TypeFirst to $Room30DirFirst>>\n<<set $RoomLinkFirst to $Room30RoomFirst>>\n<<set $RoomLinkSecond to $Room30RoomSecond>>\n<<set $RoomLinkThird to $Room30RoomThird>>\n<<set $RoomLinkFourth to $Room30RoomFourth>>\n\n<<set $RoomExits to $Room30Exits>>\n\n<<set $FirstDirField to $Room30DirFirst>>\n<<set $SecondDirField to $Room30DirSecond>>\n<<set $ThirdDirField to $Room30DirThird>>\n\n<<set $Room to "Room30">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room30Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room30Picture to $RoomPicture>><<set $Room30Visited to 1>><<set $Room30Name to $RoomName>>\n\t<<set $Room30RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room30Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room30Picture>><<set $Room30Visited = $Room30Visited + 1>><<set $RoomVisited to $Room30Visited>><<set $Danger to $Room30Danger>>\n\t<<set $RoomName to $Room30Name>>\n\t<<set $RoomRoomXtraDesc to $Room30RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/% Pic %/\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\n\n<<elseif $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\n\t[img[items_heels_orcs_goblins]]<br><br>\n<<elseif $Var_PlayerRace is "Shadow Outcast">>\n\t[img[items_heels_thong_strap_top elf shadow]]<br><br>\n<<else>>\n\t[img[items_heels_thong_humans_elf]]<br><br>\n<</if>>
<<set $d20 to random(1, 20)>>\n\n<<if $Region is "Unclaimed" or $Danger is "Special" or $Region is "Unknown">>\n\n/%a Impossible? - (Unclaimed Territory/Special)%/\n\t<<if $Region is "Unclaimed" and $d20 lt 5 and $Item_ArcanePortal is "">>\n\t\t/%a blind?%/\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\t\t/%a Sight Beyond Sight%/\n\t\t\t<<if $perks.contains("Sight beyond Sight") and $Timer_Silence is 0>>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Sight Beyond Sight//@@<br><br><br>\n\t\t\t/%a Medium or High? %/\n\t\t\t\t<<if $Danger is "Medium" or $Danger is "High">>\n\t\t\t\t<<set $Item_ArcanePortal to "Visible">>\n\t\t\t\t<<set $Action_EntertheCircle to true>>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\n\t\t\t\tOff to the side of the area there is an active arcane portal that pulses with intense magical power.\n\t\t\t\t<br><br>\n\n\t\t\t\t<</if>>\n\n\t\t\t<</if>>\n\n\t\t<<else>>\n\t\t/%a Medium or High? %/\n\t\t\t<<if $Danger is "Medium" or $Danger is "High">>\n\t\t\t\t\n\n\t\t\t<<set $Item_ArcanePortal to "Visible">>\n\n\n\t\t\t<<set $Action_EntertheCircle to true>>\n\n\t\t\t/%a displaying text%/\n\t\t\t\t\n\t\t\tOff to the side of the area, an active arcane portal pulses with clear magical power.\n\t\t\t<br><br>\n\n\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<<if $Danger is "Special" or $Region is "Unknown">>\n<<set $Z to 10>>\n<<else>>\n\t<<if $Difficulty is "Easier">>\n\t\t<<if $Danger is "Low">>\n\t\t\t<<if $d20 lte 18>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<<elseif $Danger is "Medium">>\n\t\t\t<<if $d20 lte 16>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $d20 lte 14>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t/%a Medium? %/\n\t\t<<if $Danger is "Low">>\n\t\t\t<<if $d20 lte 16>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<<elseif $Danger is "Medium">>\n\t\t\t<<if $d20 lte 12>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $d20 lte 8>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<else>>\n/%a note: fairly certain 16-2 is no longer relevent given territory length is no longer used %/\n/%a Low? %/\n\t<<if $Difficulty is "Easier">>\n\t\t<<if $Danger is "Low">>\n\t\t\t<<if $d20 lte 16>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<<elseif $Danger is "Medium">>\n\t\t\t<<if $d20 lte 14>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $d20 lte 6>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t/%a Medium? %/\n\t\t<<if $Danger is "Low">>\n\t\t\t<<if $d20 lte 12>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<<elseif $Danger is "Medium">>\n\t\t\t<<if $d20 lte 8>>\t\n\t\t\t\t<<set $Z to 10>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $Z gte 8>>\n\t\t\t\t<<if $d20 lte 10>>\t\n\t\t\t\t\t<<set $Z to random(1, 10)>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $Z to random(4, 7)>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<<if $Debug is "true">><br><br>__<<print $Danger>> - <<print $d20>> - Z:<<print $Z>>__<br><br><</if>>
/%a Wear %/<<if $Item_BondsofInsanity is "worn">>\n<<else>>\n<<set $Item_BondsofInsanity to "worn">><<set $Item_BondsofInsanity_Wear to "">>\n<<display 'perksitem-FullMetalProtection-wear'>><</if>>
\t/%a Race?%/\n<<if $Region is "Goblin" or $Region is "Orc" or $Heritage is "goblin" or $Heritage is "orc">>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[268097edit]]\n<br><br>\n<</if>>\t\t\n\n/%a ropes?%/\n<<if $Item_RopeBindings neq "worn">>\n/%a displaying text%/\n\t\nThe elf is concerned that a race as uncivilised as yours will not appreciate what she is going to do to you, and so she ties you up good and proper first.\n<br><br>\nYou're hardly in a position to object, but that she uses pink rope really does damage your pride.<br><br>\n\n<<set $Item_RopeBindings to "worn">> \n\n<</if>>\n\n<<else>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[elfdom_elfsub_futa_female_sex_duo]]\n<</if>>\n<</if>>\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n/%a displaying text%/\n\t\n<br><br>You are pushed down onto a bed and the elf enters your <<print $txt_sex>> slowly. She passionately fucks you with you on your back and constantly strokes and caresses you all over your body and plays with your nipples till you are driven near crazy with desire. \n<br><br>\nThe other elves gather round and watch the pair of you intently the whole time in silence. If anything you find that more disconcerting during the fucking [[than if they'd all joined in.|Elves Final]] \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\n<br><br>You are pushed down onto a bed and the elf enters your <<print $txt_sex>> slowly. She passionately fucks you with you on your back and constantly strokes and caresses you all over your body and plays with your nipples [[till you are driven near crazy with desire.|Elves Final]] \n<br><br>\n<</if>>\n<<set $Z to 1>> \n
\t/%a Mind Controlled?%/\n\t<<if $Timer_MC gt 0>>\n\t/%a displaying text%/\n\t\t<br><br>You love serving your troll masters and mistresses. It truly is all you have ever desired.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a rope bindings?%/\n\t<<if $Item_RopeBindings is "worn">>\n\t\t<<set $d8 = $d8 + 4>> \n\n\t<</if>>\n\t/%a less than 5 or no con?%/\n\t<<if $d8 lte 5 or $Constitution lte 1>>\n\t/%a displaying text%/\n\t\tNow that you have served your owner's whims the guard takes hold of your leash and [[returns you to the prison.|Imprisoned]]\n\t<br><br>\n\n\t<<else>>\n\t/%a rope bindings?%/\n\t<<if $Item_RopeBindings is "worn">>\n\t/%a displaying text%/\n\t\tSeeing as you're tied up the guard tells you to have fun and that they will see you later when you're brought back to the prison.\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\tThe guard tells you to go take your pretty ass on a tour round the whole area and see who else wants a taste. With instructions to come back to your cell like the good little obedient slut that you are and to tell them everything that you have done along with stern warnings that if you have not done sufficient in their eyes they will take their time making up the difference they leave you alone to get on with it.\n\t<br><br>\n\t<</if>>\n\t<<set $Imprisoned to false>><<set $RoomName to "">>\n\t<<set $Escape_Bonus to 0>>\n\n\t<<set $Action_TrytoEscape to false>>\n\n\n\t<<set $Action_Wait to false>>\n\n\n\t/%a note: tunnel exit set was here%/\n\n\t<<set $Imprisoned_escorted to 0>>\n\n\t/%a note: Pause went here%/\n\n\t/%a note: room moving went here%/\n\t/%a auto?%/\n\t<<if $d4 gte 1>>\n\t\t\n\t/%a Note: Journal entry removed here %/You were taken to another part of the trollish territory">>\n\n\t/%a note: room moving went here%/\n\n\t<<display 'Room on player enter'>> \n\n\t<</if>>\n\t<</if>>
/%a Remove %/\n<<if $Item_LeatherCorset is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take this corset off first.\n\t<br><br>\n\t<<else>>\n\tYou try and find some fastening to untie to get this restrictive corset off you, but there doesn't appear to be one.\n\t<br><br>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<if $Item_LeatherCorset_Material.contains("Rubber ")>>\n\t\t<<display 'perksitem-DolledUp-removal'>>\n\t<<elseif $Item_LeatherCorset_Material.contains("Lacy ")>>\n\t\t<<display 'perksitem-ViewforaThrill-removal'>>\n\t<<elseif $Item_LeatherCorset_Material.contains("Leather ")>>\n\t\t<<display 'perksitem-HellforLeather-removal'>>\n\t<<else>>\n\t\t<<display 'perksitem-Clothie-removal'>>\n\t<</if>>\n\t<<set $Item_LeatherCorset to "">>\n\t<<if $Item_LeatherCorset_Enchant is "" or $Item_LeatherCorset_Enchant is "Cursed ">>\n\t<<else>>\n\t\t<<set $Enchant_2 to $Item_LeatherCorset_Enchant>>\n\t\t<<set $Enchant_1 to $Item_LeatherCorset_Level>>\n\t\t<<display 'disenchant'>>\n\t\t<<set $Item_LeatherCorset_Enchant to "">>\n\t\t<<set $Item_LeatherCorset_Level to "">>\n\t<</if>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 3>>\n\t<<if $perks.contains("Dancer in Chains")>>\n\t\t<<set $Agility to Math.clamp($Agility + 1, 1, $AgilityBase)>>\n\t<<else>>\n\t\t<<set $Agility to Math.clamp($Agility + 2, 1, $AgilityBase)>>\n\t<</if>>\n<</if>>\n<</if>>
<<display 'RaceHuman1stName'>>\n<<display 'RaceHuman2ndName'>>\n<<display 'Name Checks'>>\n\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>>\n\n<<set $d8 to random(1, 8)>><<set $d10 to random(1, 10)>>\n<br><br>\nYou are <<print $Playername>>, human <<print $Class>>.\n<br><br>\nWhile not possessing the advantages of some of the other races, you know full well that you don't need them. Orcs? Uncultured savages. Trolls? They hide in their jungles and can frankly stay there. Elves? pretty enough to enslave, and don't wear out like say a goblin or beastkin would. The human empire has stood the test of time and continues to expand as any races that oppose you are ground into the dust. \n<br><br>\nSome might call you arrogant, you call it justified. \n<br><br>\n@@color:#339999;(No additional stats, but may pick a perk at the start of the game)@@\n<br><br>\n<<if $Var_PlayerGender eq "Male" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Male Human Portrait 1|mportrait_human1][Malepart2][$Var_hairdesc = "frizzy black hair"; $playerportrait = "mportrait_human1"]]\n\t[img[Male Human Portrait 2|portrait_human_pre3][Malepart2][$Var_hairdesc = "black hair in a pageboy cut"; $playerportrait = "portrait_human_pre3"]]\n\t[img[Male Human Portrait 3|portrait_human_pre1][Malepart2][$Var_hairdesc = "auburn hair that now keeps getting in front of one of your eyes"; $playerportrait = "portrait_human_pre1"]]\n\t[img[Male Human Portrait 4|portrait_human_pre4][Malepart2][$Var_hairdesc = "wild long blonde hair that has now been tamed and styled with a ribbon"; $playerportrait = "portrait_human_pre4"]]\n\t<br><br>\n<<elseif $Var_PlayerGender eq "Male" and $d8 lte 2>>\n\t<<set $Var_hairdesc = "frizzy black hair"; $playerportrait = "mportrait_human1">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male" and $d8 lte 4>>\n\t<<set $Var_hairdesc = "black hair in a pageboy cut"; $playerportrait = "portrait_human_pre3">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male" and $d8 lte 6>>\n\t<<set $Var_hairdesc = "black hair in a pageboy cut"; $playerportrait = "portrait_human_pre3">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male">>\n\t<<set $Var_hairdesc = "wild long blonde hair that has now been tamed and styled with a ribbon"; $playerportrait = "portrait_human_pre4">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender is "Female" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Female Human Portrait 1|portrait_human][Femalepart2][$Var_hairdesc = "blonde hair that hangs just past your shoulders"; $playerportrait = "portrait_human"; $Var_BreastsNo = 4]]\n\t[img[Female Human Portrait 2|portrait_human2][Femalepart2][$Var_hairdesc = "free flowing ginger hair"; $playerportrait = "portrait_human2"; $Var_BreastsNo = 3]]\n\t[img[Female Human Portrait 3|portrait_human3][Femalepart2][$Var_hairdesc = "long straight black hair that hangs over one of your eyes"; $playerportrait = "portrait_human3"; $Var_BreastsNo = 2]]\n\t[img[Female Human Portrait 4|mportrait_human2][Femalepart2][$Var_hairdesc = "long straight white hair"; $playerportrait = "mportrait_human2"; $Var_BreastsNo = 1]]\n\t[img[Female Human Portrait 5|portrait_human4][Femalepart2][$Var_hairdesc = "blond hair done up in a ribbon"; $playerportrait = "portrait_human4"; $Var_BreastsNo = 5]]\n\t<br><br>\n<<elseif $Var_PlayerGender is "Female" and $d10 lte 2>>\n\t<<set $Var_hairdesc = "blonde hair that hangs just past your shoulders"; $playerportrait = "portrait_human"; $Var_BreastsNo = 4>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d10 lte 4>>\n\t<<set $Var_hairdesc = "free flowing ginger hair"; $playerportrait = "portrait_human2"; $Var_BreastsNo = 3>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d10 lte 6>>\n\t<<set $Var_hairdesc = "long straight black hair that hangs over one of your eyes"; $playerportrait = "portrait_human3"; $Var_BreastsNo = 2>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d10 lte 8>>\n\t<<set $Var_hairdesc = "long straight white hair"; $playerportrait = "mportrait_human2"; $Var_BreastsNo = 1>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female">>\n\t<<set $Var_hairdesc = "blond hair done up in a ribbon"; $playerportrait = "portrait_human4"; $Var_BreastsNo = 5>>[[Continue|Femalepart2]]\n<</if>>\n<<set $ChoosePerk to true>>
/%a Wear %/\n<<if $Item_Rags is "worn">>\n<<else>>\n<<display 'Item-RegularClothes-Remove'>>\n<<display 'Item-SoddenClothes-Remove'>>\n<<display 'Item-SkimpyTop-Remove'>>\n<<display 'Item-TavernWenchDress-Remove'>>\n<<display 'Item-Sling-Remove'>>\n<<display 'Item-FishnetTop-Remove'>>\n<<display 'Item-Leotard-Remove'>>\n<<set $Item_Rags to "worn">><<set $Item_Rags_Wear to "">>\n<<display 'perksitem-Clothie-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>>\n<</if>>
/%a Examine %/\nThe tangle infestation that you picked up in the underground forest. \n<br><br>\nVines uncircle your limbs, neck, and breasts while sucking plants pinch your nipples tightly. Solid wooden back covers your ass and your crotch completely, as thick squiming vines slick with dripping nectar and your helpless arousal fill both of your holes. \n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Remove %/\n<<if $Item_Rags is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and get out of these rags first.\n\t<br><br>\n\t<<else>>\n\tYou remove the rags from about your person and let them drop to the floor. The chilly cave air sets your nipples erect and you wonder if walking around wearing even less is such a good idea.\n\n\t<br><br>\n<<set $Item_Rags to "">>\n<<display 'perksitem-Clothie-removal'>>\n<<set $Rating_Outfit = $Rating_Outfit - 3>>\n\t<br><br>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n<<set $Item_Rags to "">>\n<<display 'perksitem-Clothie-removal'>>\n<<set $Rating_Outfit = $Rating_Outfit - 3>>\n\t<br><br>\n<</if>><</if>>
<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and get this squirming invader out of your first.\n\t<br><br>\n\t<<else>>\n\tYou try to pull out the slick invader but you can't get a firm hold on it. With it constantly slipping out of your grip you give up in frustration and with more than a little added arousal.<br><br>\n\t<<set $Arousal = $Arousal + 1>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +1)//@@<br><br>\n\t\t<</if>>\n\t<</if>>\n\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t\t<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + 2, 1, 22)>>\n\t\t<<set $Item_TentacleParasite to "Removed">>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(+2 Agi, +2 Int)@@\n\t\t<</if>>\n<</if>>
/%a Text Passage %/\n<br><br>Your body becomes more unyielding as the sap flows through your blood.\n<br><br>\n\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n<<set $Status_MarkedbyNature to "Ash Aspect @@color:#339999;(Constitution +4)@@">>\n\n/%a Text Passage %/@@color:#339999;(Constitution +4)@@<<else>>\n\n<<set $Status_MarkedbyNature to "Ash Aspect @@color:#339999;(Increased Constitution)@@">>\n\n<</if>>\n<<set $MarkedbyNature_Ash to 1>>\n\n/%a change to math clamp %/\n<<set $Constitution to Math.clamp($Constitution + 4, 1, 30)>>\n<<set $Action_MarkedbyNature_Ash to false>>\n\n<<set $Action_MarkedbyNature_Birch to false>>\n\n<<set $Action_MarkedbyNature_Oak to false>>\n\n<<set $Action_MarkedbyNature_Willow to false>>\n[[Return|Go Back]]
\t<<set $ArousalInt to $SexAddInt>>\n\n\t<<set $ArousalInt = $ArousalInt + $Var_BondsInt>>\n\n\t<<set $ArousalCha to $SexAddCha>>\n\n\t<<set $ArousalCha = $ArousalCha + $Var_BondsCha>>\n\n/%a -1?%/\n<<if $Debuff_Agi is 0 and $ArousalInt gte 3 and $ArousalCha gte 3>>\n\n\t<<display 'Arousal Int Reduction'>>\n\n\t<<display 'Arousal Cha Reduction'>>\n\n\t<<set $Debuff_Agi = $Debuff_Agi + 1>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;(Aroused Clumsiness: Agility -1, Intelligence +1, Charisma +1)@@<br>\n\n\t<</if>>\n\n\n\n<<elseif $Debuff_Agi is 1 and $ArousalInt gte 4 and $ArousalCha gte 4>>\n\n\t<<display 'Arousal Int Reduction'>>\n\n\t<<display 'Arousal Cha Reduction'>>\n\n\t<<set $Debuff_Agi = $Debuff_Agi + 1>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;(Aroused Clumsiness: Agility -1, Intelligence +1, Charisma +1)@@<br>\n\n\t<</if>>\n\n<<elseif $Debuff_Agi is 2 and $ArousalInt gte 5 and $ArousalCha gte 5>>\n\n\t<<display 'Arousal Int Reduction'>>\n\n\t<<display 'Arousal Cha Reduction'>>\n\n\t<<set $Debuff_Agi = $Debuff_Agi + 1>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;(Aroused Clumsiness: Agility -1, Intelligence +1, Charisma +1)@@<br><br>\n\n\t<</if>>\n<<elseif $Debuff_Agi is 3 and $ArousalInt gte 6 and $ArousalCha gte 6>>\n\n\t<<display 'Arousal Int Reduction'>>\n\n\t<<display 'Arousal Cha Reduction'>>\n\n\t<<set $Debuff_Agi = $Debuff_Agi + 1>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;(Aroused Clumsiness: Agility -1, Intelligence +1, Charisma +1)@@<br>\n\n\t<</if>>\n\n<<elseif $Debuff_Agi is 4 and $ArousalInt gte 7 and $ArousalCha gte 7>>\n\n\t<<display 'Arousal Int Reduction'>>\n\n\t<<display 'Arousal Cha Reduction'>>\n\n\t<<set $Debuff_Agi = $Debuff_Agi + 1>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;(Aroused Clumsiness: Agility -1, Intelligence +1, Charisma +1)@@<br>\n\n\t<</if>>\n\n<<elseif $Debuff_Agi is 5 and $ArousalInt gte 8 and $ArousalCha gte 8>>\n\n\t<<display 'Arousal Int Reduction'>>\n\n\t<<display 'Arousal Cha Reduction'>>\n\n\t<<set $Debuff_Agi = $Debuff_Agi + 1>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;(Aroused Clumsiness: Agility -1, Intelligence +1, Charisma +1)@@<br>\n\n\t<</if>>\n\n\n<<elseif $ArousalInt gt 8 or $ArousalCha gt 8>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;(Arousal Degradation: @@\n\n\t<</if>>\n\t<<if $ArousalInt gt 8>>\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;Intelligence +1@@\n\t\t\t<</if>>\n\t<</if>>\n\n\t<<if $ArousalInt gt 8 and $ArousalCha gt 8>>@@color:#f7b4f7;, @@\n\t<</if>>\n\n\t<<if $ArousalCha gt 8>>\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;Charisma +1@@\n\t\t\t<</if>>\n\t<</if>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;)@@<br>\n\t<</if>>\n\n\t<<if $ArousalInt gt 8>>\n\t\t<<display 'Arousal Int Reduction'>>\n\t<</if>>\n\n\t<<if $ArousalCha gt 8>>\n\t\t<<display 'Arousal Cha Reduction'>>\n\t<</if>>\n\n<</if>>\n\n
<<if $perksitem_HellforLeather is -1 and $perksitem_LockedinLace is -1 and $perksitem_FullMetalProtection is -1 and $perksitem_ViewforaThrill is -1 and $perksitem_DolledUp is -1 and $perksitem_Clothie is -1 and $perksitem_AllNatural is 0 and $perksitem_MaidatArms is 0>>\n\t<<set $perksitem_AllNatural to 4>>\n\t<<set $Rating_Outfit = $Rating_Outfit + 5>>\n\t<<if $perks.contains("All Natural")>>\n\t\t\t<<set $Strength to Math.clamp($Strength + 3, 1, 22)>>\n\t\t\t<<set $Agility to Math.clamp($Agility + 3, 1, 22)>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + 3, 1, 22)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + 3, 1, 22)>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(All Natural - Entirely Naked gained: Strength +3, Agility +3, Intelligence +3, Charisma +3)@@<br><br>\n\t\t\t<</if>>\n\t<</if>>\n<</if>>
Welcome to \t__''Whorelock's Revenge''__\n\nThis game was originally designed as a dice roller for the Deeper Dungeons Fap Roulette, however the game has massively expanded since, first as a game made for RAGS as a full on randomly generated dungeon crawler, and now to this version in Twine. Conversion is still in progress so currently there are just the first two regions and many gameplay elements are missing. Please bare in mind some of this is converted work that was done ages back, and will need to be polished up to a better standard. \n\nIf you want to know more about the setting and the many races that live there please check out //No Haven//, a slaver camp sim/resource management/rpg which is currently in Beta. \n\n@@color:#b21330;''Please note:'' This game includes explicit sex, various transformations including gender, futa, breast expansion, rape, monstergirls, mind control, and other such entertainments. If you are not old enough to view porn in your region or irregardless of age not mature enough to understand that this is work of fantasy and fantasy only with no baring on real life then close and delete this game now.@@\n\n''Additional note:'' //Whorelock's Revenge// foremost is designed to convey the experience of being trapped in a big sprawling chaotic labyrinth of a setting where nearly everyone else you encounter has much more power than you do. While there may well be the occasional moment when you come up on top this is very much supposed to be a game for subs where even on the easier difficulties you will often be defeated constantly. The map changes every playthrough along with the different options to keep things fresh, but I would not expect anyone to complete the game first time round or even after several more attempts. If you'd prefer something more balanced then you might be better off looking elsewhere for your entertainment (//No Haven// for one example). If not then I hope you enjoy the game!\n\nThank you to the many, many artists out there whose fantastic art I have used in this game. If you are an artist whose work I've used, first and most importantly I claim no ownership over your work. I really hope you that will take this as a sign of how much I love your work and that you won't mind the inclusion and/or what 'shopping I've done for maintaining the theme. Any registered names are used without permission in the grand tradition of porn parodies.\n\n[img[intro]]\n\nAdditional acknowledgements to Nyuunzi for the commissioned title image above and to Seraria who provided additional text for Beastkin scene Y9.\n\nFor regular Q&A's and a whole bunch of other entertainments please follow my tumblr. If you would like to help fund work on the game which really does help to be able to provide more frequent updates and to afford properly commissioned art then please consider checking out my patreon along with the many reward tiers that are available. There's also fortnightly progress reports posted there on detailing all the content that I'm currently working on. \n[[http://bedlamgames.tumblr.com/]] - [[https://www.patreon.com/bedlamgames]] - [[https://twitter.com/Bedlam_Games]]\n\nAgree to warning and [[continue.|feedback]]\n\n
<<set $Field to $Var_Alignments.random()>>\n<<display $Field>>
/%a tangle/bonds/male/tentacle?%/\n<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn" or $Item_TentacleParasite is "worn" or $Var_PlayerGender is "Male" or $FIELD is "Try to seduce">>\n\t\t/%a Z: group%/\n\t<<if $Z gte 6 and $Z lte 7>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Var_PlayerRace is "Demi-Angel">>\n\t\t\t\n\t\t[img[angelsub_humandom_elfdom_bj_duo_eitheredit]]\n\n\t<<else>>\n\n\t\t[img[draeneisub_elfdom_male_female_sex_duo]]\n\t<</if>>\n<br><br>\n<</if>>\t\t\n\t/%a displaying text%/\n\t\t\n\tA group of elves decide that you may actually be worthy of the privilege of having their cocks repeatedly rammed down your throat. You don't really see it as an honour, but they do not give you the option to say no.\n\t<br><br>\n\tThey take their time passing you round like a toy and while waiting their turns stroke themselves to full hardness to the sight [[of the elf currently fucking your face.|Elves Final pt2]]\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tAn elf decides that you may actually be worthy of the privilege of having his cock repeatedly rammed down your throat. You don't really see it as an honour, but he does not give you the option to say no.\n\t<br><br>\n\tYou can't do much more than sit there as he rams his cock into your face with a vigour and roughness [[that wouldn't be out of place from an orc.|Elves Final pt2]]\n\t<br><br>\n\t<</if>>\n\t<<set $Z to 7>>\n\t/%a race?%/\n\n<<else>>\n\t/%a 56 - Nipple Rings%/\n\t<<if $Item_NippleRings neq "worn">>\n\t/%a displaying text%/\n\t\t\n\tShe makes you squirm by piercing your nipples to attach a pair of golden rings. <br><br>\n\n\t<<display 'Item-NippleRings-Wear'>>\n\n\t<<elseif $Item_NippleChains neq "worn">> \n\t\t/%a displaying text%/\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t\t[img[chain and harness]]\n\t\t<br><br>\n\t\t<</if>>\t\t\n\t\t\t\n\t\t@@color:#800000;"I think you're missing something,"@@ the elf muses, as she examines the golden rings decorating your nipples. \n\t\t<br><br>\n\t\tShe attaches a thin chain between the two and gives it an experiment pull causing you to squeal in discomfort. She smiles. @@color:#800000;"Much better."@@<br><br>\n\n\n\n\t\t<<display 'Item-NippleChains-Wear'>>\n\n\t/%a note: Pause went here%/\n\t/%a displaying text%/\n\t\t<br><br>\n\n\n\t<</if>>\n\n\t/%a 56 - Clit Piercing%/\n\t<<if $Item_ClitPiercing neq "worn" and $Var_Cocksize is 0 and $Var_PlayerGender neq "Male">>\n\t\t\n\n\t\t/%a displaying text%/\n\t\t\t\n\t\tShe runs a palm over your pussy and when she removes you have been pierced down there with a ring. Apart from a mild tingle you didn't even feel anything. <br><br>\n\n\t\t<<display 'Item-ClitPiercing-Wear'>>\n\t<</if>>\n\t/%a Sex Addict%/\n\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t\t[img[drawneisub_solo_sex]]\n\t<br><br>\n\t<</if>>\t\t\n\t<<set $Humiliation to Math.clamp($Humiliation + 3, 0, 40)>>\n\t/%a displaying text%/\n\t\t\n\tThe ring in your clit glows sending you into a sudden frenzy of desire. You sit yourself on a nearby bed with your cheeks flushed and make yourself ready to be used. The elf ignores you and starts passionately kissing her friend in front of you. \n\t<br><br>\n\tYou beg to be fucked, but she doesn't pay any attention and pushes the other elf down to her knees where she starts wantonly sucking the elf off. \n\t<br><br>\n\tYou try to start frigging yourself at the sight of the two of them going at it. Something stops you though, and the most you can do is to spread your pussy lips wide and watch.\n\t<br><br>\n\tWhen the elf is licking the cum off her lips you want to tackle the pair of them to floor such is your need to be ravaged, but instead the ring on your pussy lips throbs once more and [[you leave dripping all the way.|Elves Final pt2]]\n\t<br><br>\n\t<<if $perks.contains("Sex Addict") and $Timer_Silence is 0>>\n\t<<set $Arousal = $Arousal + 6>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +6)//@@<br><br>\n\t\t<</if>>\n\t<<else>>\n\n\t<<set $Arousal = $Arousal + 4>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +4)//@@<br><br>\n\t\t<</if>>\n\t<</if>>\n\t\n<</if>>
/%a Examine %/\nA pale pink flower blossom growing just above your temple. The fine roots are so entwined in your hair that it'd be far too painful to try and remove it.\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Remove %/\n<<if $Item_ArmBinder is "worn">>\n<<display 'perksitem-HellforLeather-removal'>>\n<<set $Item_ArmBinder to "">>\n<<set $Rating_Outfit = $Rating_Outfit - 4>>\n<<if $perks.contains("Dancer in Chains")>>\n\t<<set $Agility to Math.clamp($Agility + 2, 1, $AgilityBase)>>\n<<else>>\n\t<<set $Agility to Math.clamp($Agility + 4, 1, $AgilityBase)>>\n<</if>><</if>>
\n<<if $Direction is "north">>\n<<set $Backdirection to "south">>\n<<elseif $Direction is "northeast">>\n<<set $Backdirection to "southwest">>\n<<elseif $Direction is "east">>\n<<set $Backdirection to "west">>\n<<elseif $Direction is "southeast">>\n<<set $Backdirection to "northwest">>\n<<elseif $Direction is "south">>\n<<set $Backdirection to "north">>\n<<elseif $Direction is "southwest">>\n<<set $Backdirection to "northeast">>\n<<elseif $Direction is "west">>\n<<set $Backdirection to "east">>\n<<elseif $Direction is "northwest">>\n<<set $Backdirection to "southeast">>\n<<elseif $Direction is "up">>\n<<set $Backdirection to "down">>\n<<elseif $Direction is "down">>\n<<set $Backdirection to "up">>\n<</if>>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\n\t[img[leotard4]]\n\t<br><br>\n\t<<else>>\n\t[img[leotard2]]<br><br>\n\t<</if>>\n<</if>>
\t<<set $Humiliation to Math.clamp($Humiliation + 6, 0, 40)>>\n/%a Sex Addict%/\n\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t[img[elfdom_solo_slaveedit]]\n\t<br><br>\n<</if>>\t\n\n\n/%a Draenei?%/\n<<if $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n/%a displaying text%/\n\t\nThis elvish mistress decides not to fuck you but to humiliate you. She gives you a pair of imitation neko ears to wear on your head, sticks a cat tail buttplug in you to go underneath your own tail and leads you around the entire elvish territory of the dungeon making you prance around in front of any other elves [[that you meet along the way.|Elves Final pt2]] \n<br><br>\n\n<<else>>\n/%a Beastkin%/\n<<if $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n/%a displaying text%/\n\t\nThis elvish mistress decides not to fuck you but to humiliate you. She sticks a surely redundant cat tail buttplug in you to go underneath your own cat tail and leads you around the entire elvish territory of the dungeon making you prance around in front of any other elves that you meet along the way... and you'd thought that humans were bad to your kind, but they've never [[forced any of you to act like this.|Elves Final pt2]] \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nThis elvish mistress decides not to fuck you but to humiliate you. She gives you a pair of imitation neko ears to wear on your head, sticks a cat tail buttplug in you and leads you around the entire elvish territory of the dungeon making you prance around in front of any other elves [[that you meet along the way.|Elves Final pt2]] \n<br><br>\n<</if>>\n<</if>>\n<<if $perks.contains("Sex Addict") and $Counter_sexAddict lte 1 and $Timer_Silence is 0>>\n\t<<set $Arousal = $Arousal + 2>> \n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +2)//@@<br><br>\n\t\t<</if>>\n<</if>>\n
<<display 'perksitem-Clothie-removal'>>\n<<set $Item_SigilBelt to "">>\n<<if $Item_SigilBelt_Enchant is "" or $Item_SigilBelt_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_SigilBelt_Enchant>>\n\t<<set $Enchant_1 to $Item_SigilBelt_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_SigilBelt_Enchant to "">>\n\t<<set $Item_SigilBelt_Level to "">>\n<</if>>
<<if $Var_PlayerRace eq "Beastkin" or $Heritage eq "beastkin">>\nShe does everything she can think of and she does it so well that soon you're a little puddle of dripping lust and she hasn't even penetrated you yet... \n<br><br>\n@@color:#ff00ff;"Beg me, little neko bitch"@@ she says firmly, and twists one of your nipples. \n<br><br>\n@@color:#81DAF5;"Please..."@@ you whisper, long teased past the point where dignity or restraint was a factor.\n<br><br>\nShe twists the nipple harder causing you to yelp. @@color:#ff00ff;"What was that?"@@\n<br><br>\n@@color:#81DAF5;"Please let me suck you,"@@ you beg.\n<br><br>\n@@color:#ff00ff;"That's more like it, slut," @@ she says, and not wasting another moment she starts fucking your face with her throbbing cock. All you can do is kneel there with her riding your face and concentrate on her shaft sliding in and out between your lips. \n<br><br>\nShe pulls it out with audible pop. @@color:#ff00ff;"Beg me to fuck you,"@@ she commands, [[as she lightly strokes her cock that is glistening from your slobber.|Beastkin Y10 part3]] \n<br><br>\n<<else>>\nShe does everything she can think of and she does it so well that soon you're a little puddle of dripping lust and she hasn't even penetrated you yet... \n<br><br>\n@@color:#ff00ff;"What are you?"@@ she says firmly, and twists one of your nipples. \n<br><br>\n@@color:#81DAF5;"Please..."@@ you whisper, long teased past the point where dignity or restraint was a factor.\n<br><br>\nShe twists the nipple harder causing you to yelp. @@color:#ff00ff;"What was that?"@@\n<br><br>\n@@color:#81DAF5;"I'm a neko..."@@ you say, completely humiliated.\n<br><br>\n@@color:#ff00ff;"That's more like it, slut," @@ she says, and not wasting another moment she starts fucking your face with her throbbing cock. All you can do is kneel there with her riding your face and concentrate on her shaft sliding in and out between your lips. \n<br><br>\nShe pulls it out with audible pop. @@color:#ff00ff;"Beg me to fuck you like the neko whore that your are,"@@ she commands, [[as she lightly strokes her cock that is glistening from your slobber.|Beastkin Y10 part3]]\n<br><br>\n<</if>>
<<if $Var_PlayerRace eq "Beastkin" or $Heritage eq "beastkin">>\nYou don't even hesitate, and say,@@color:#81DAF5; "Please fuck me, please... I need it."@@\n<br><br>\n@@color:#ff00ff;"Good slut," @@she purrs satisfied, before pushing you down on a bed and entering your <<print $txt_sex>> from behind. \n<br><br>\nShe fucks you hard without giving you anything like a rest and spends just as much time on your <<print $txt_sex>> as she did using your mouth.\n<br><br>\n@@color:#ff00ff;"Not so proud now, are you?" @@she snarls giving you a particularly hard thrust.\n<br><br>\nYou'd answer her back, but all you can do is pant helplessly [[as you are fucked so hard that coherent thought is impossible.|Beastkin Final]]\n<br><br>\n<<else>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkindom_humansub_duo_sex_either]]\n<br><br>\n<</if>>\nYou don't even hesitate, and say,@@color:#81DAF5; "Please fuck me, please I'm your neko whore... I need it."@@\n<br><br>\n@@color:#ff00ff;"Such an obedient neko slut," @@she purrs satisfied, before pushing you down on a bed and entering your <<print $txt_sex>> from behind. \n<br><br>\nShe fucks you hard without giving you anything like a rest and spends just as much time on your <<print $txt_sex>> as she did using your mouth.\n<br><br>\n@@color:#ff00ff;"Not so proud now, are you bitch?" @@she snarls giving you a particularly hard thrust.\n<br><br>\nYou'd answer her back, but all you can do is pant helplessly [[as you are fucked so hard that coherent thought is impossible.|Beastkin Final]] \n<br><br>\n<</if>>
<<set $Heritage to "orc">>\n\n\t/%a demi angel?%/\n\n\t<<if $Var_PlayerRace eq "Demi-Angel" or $Var_PlayerRace eq "Shadow Outcast" or $Var_PlayerRace eq "Fallen">>\n\t<<else>>\n\t\t<<set $Var_PlayerRace to "orc">>\n\t<</if>>\n\t<<set $Var_TailDesc to "">>\n\n\tYour beautiful tail is gone! While you are mourning that loss, then you realise the one thing that the green skin and the two fangs that have grown from your lower jaw could signify...@@color:#81DAF5;"I'm an orc!"@@ you blurt out. Even your accent has gone, though at least you are not spouting out 'me crush' and the like as you still have your wits. You pray to the spirits that this is somehow reversible. You stand up steadily enough though you're sure that these toe things at the end of your two new feet are probably redundant. \n<br><br>\n\t<<set $Var_ButtSize to Math.clamp($Var_ButtSize + 1, 1, 9)>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 6, 1, 40)>>\n\n\t<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n\n\t<<set $ItemArray_feet to "@@color:#cccccc;//Feet://@@<br>">>\n\n\t<<set $Strength to Math.clamp($Strength + 2, 1, 22)>>\n\n\t/%a male?%/\n\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<if $d6_0 lt 4>>\n\t\t\t<<set $Var_hairdesc to "dyed gray hair in a mohawk">>\n\n\t\t\t<<set $playerportrait = "portrait_orc_pre_3">>\n\t\t\t\n\t\t\t<<else>>\n\t\t\t<<set $playerportrait = "portrait_orc_pre4">>\n\n\t\t\t<<set $Var_hairdesc to "green hair in a ponytail">>\n\t\t<</if>>\n\t<<else>>\n\t/%a portrait%/\n\t\t<<if $d6_0 lte 2>>\n\t\t\t<<set $Var_hairdesc to "dyed hair showing your clan allegiance">>\n\n\t\t\t<<set $Var_BreastsNo to 2>>\n\n\t\t\t<<set $playerportrait = "portrait_orc">>\n\n\t\t<<elseif $d6_0 eq 3 or $d6_0 eq 4>>\n\n\t\t\t<<set $Var_hairdesc to "dyed hair showing your clan allegiance">>\n\n\t\t\t<<set $Var_BreastsNo to 1>>\n\n\t\t\t<<set $playerportrait = "portrait_orc3">>\n\n\t\t<<else>>\n\n\t\t\t<<set $Var_hairdesc to "straight black hair that hangs down to the small of your back">>\n\n\t\t\t<<set $Var_BreastsNo to 3>>\n\n\t\t\t<<set $playerportrait = "portrait_orc2">>\n\t\t<</if>>\t\n\t<</if>>\t\t
<<set $rm1_a to prompt("first Room a?","172")>>\n<<set $rm1_b to prompt("first Room b?","173")>>\n<<set $rm1_c to prompt("first Room c?","175")>>\n<<set $rm2 to prompt("dest Room?","176")>>\n<<set $rm3 to "Derelict">>\n<<set $rm5 to "Random">>\n''BTW - MAKE SURE THERE ARE NO "Room" WITHOUT A NUMBER''\n{{{/% 1st Room }}}<<print $rm1_a>>{{{, or }}}<<print $rm1_b>>{{{, or }}}<<print $rm1_c>>{{{ to Deadend }}}<<print $rm2>>{{{%/}}}<br>\n{{{<<set $D to random(1, 5)>>}}}<br>\n{{{<<set $Direction to $Directions.random()>>}}}<br>\n<br>\n{{{<<if $D lte 2>>}}}<br>\n{{{<<else>>}}}<br>\n{{{\t<<if $D is 3>>}}}<br>\n\t\t\t{{{/% Room }}}<<print $rm1_a>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2>>{{{ - third or fourth route to %/}}}<br>\n\t{{{<<if $Room}}}<<print $rm1_a>>{{{Exits is 2>>}}}<br>\n\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $rm1_a>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_a>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_a>>{{{Dir}}}<<print $rm4>>{{{Third to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_a>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{RoomThird to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{TypeThird to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{TypeThird to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_a>>{{{TypeThird>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{Exits = $Room}}}<<print $rm1_a>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\n\t{{{<<else>>}}}<br>\n\n\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $rm1_a>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_a>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<set $ThirdDirField to $Room}}}<<print $rm1_a>>{{{DirThird>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_a>>{{{Dir}}}<<print $rm4>>{{{Fourth to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_a>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{RoomFourth to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{TypeFourth to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{TypeFourth to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_a>>{{{TypeFourth>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{Exits = $Room}}}<<print $rm1_a>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\t{{{<</if>>}}}<br><br>\n\n\t{{{<<elseif $D is 4>>}}}<br><br>\n\n\t\t{{{/% Room }}}<<print $rm1_b>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2>>{{{ - third or fourth route to %/}}}<br>\n\t{{{<<if $Room}}}<<print $rm1_b>>{{{Exits is 2>>}}}<br>\n{{{\t\t\t<<set $FirstDirField to $Room}}}<<print $rm1_b>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_b>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_b>>{{{Dir}}}<<print $rm4>>{{{Third to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_b>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{RoomThird to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{TypeThird to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{TypeThird to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_b>>{{{TypeThird>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{Exits = $Room}}}<<print $rm1_b>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\n\t{{{<<else>>}}}<br>\n\n\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $rm1_b>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_b>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<set $ThirdDirField to $Room}}}<<print $rm1_b>>{{{DirThird>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_b>>{{{Dir}}}<<print $rm4>>{{{Fourth to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_b>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{RoomFourth to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{TypeFourth to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{TypeFourth to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_b>>{{{TypeFourth>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{Exits = $Room}}}<<print $rm1_b>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\t{{{<</if>>}}}<br><br>\n\n\t{{{<<elseif $D is 5>>}}}<br><br>\n\n\t\t{{{/% Room }}}<<print $rm1_c>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2>>{{{ - third or fourth route to %/}}}<br>\n\t{{{<<if $Room}}}<<print $rm1_c>>{{{Exits is 2>>}}}<br>\n{{{\t\t\t<<set $FirstDirField to $Room}}}<<print $rm1_c>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_c>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_c>>{{{Dir}}}<<print $rm4>>{{{Third to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_c>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{RoomThird to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{TypeThird to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{TypeThird to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_c>>{{{TypeThird>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{Exits = $Room}}}<<print $rm1_c>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\n\t{{{<<else>>}}}<br>\n\n\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $rm1_c>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_c>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<set $ThirdDirField to $Room}}}<<print $rm1_c>>{{{DirThird>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_c>>{{{Dir}}}<<print $rm4>>{{{Fourth to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_c>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{RoomFourth to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{TypeFourth to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{TypeFourth to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_c>>{{{TypeFourth>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{Exits = $Room}}}<<print $rm1_c>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\t{{{<</if>>}}}<br>\n\t{{{<</if>>}}}<br>\t\n{{{<</if>>}}}<br><br>\n\n\n
<<set $Heritage to "draenei">>\n\n\t/%a demi angel?%/\n\n\t<<if $Var_PlayerRace eq "Demi-Angel" or $Var_PlayerRace eq "Shadow Outcast" or $Var_PlayerRace eq "Fallen">>\n\t<<else>>\n\t\t<<set $Var_PlayerRace to "Draenei">>\n\t<</if>>\n\t<<set $Var_TailDesc to "You have a long prehensile tail that you can use just as easily as one of your other limbs.">>\n\n\t<<set $Var_ButtSize to Math.clamp($Var_ButtSize + 1, 1, 9)>>\n\t<<set $Humiliation to Math.clamp($Humiliation - 4, 1, 40)>>\n\n\tAll the fur has disappeared off your tail leaving it look like some freaky tentacle though you do seem to have gained more control of it now. Your ears have shifted downwards and spiraling horns have sprouted out of your head where they used to be. On top of that your skin colour has shifted too, and you must be a good half a foot taller when you stand up on your new freaky hooves. Oh //WOW//! You've been turned into a draenei, that's actually pretty awesome! No more constant jokes about your pussy, no more leers, you might actually get some respect now. At which point you full backwards with your arms flailing and land on your butt. Okay the hooves just might take some getting used to...\n<br><br>\n\t<<set $ItemArray_feet to "@@color:#cccccc;//Hooves://@@<br>">>\n\n\t<<set $Strength to Math.clamp($Strength + 2, 1, 22)>>\n\n\t/%a male?%/\n\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<if $d6_0 lt 4>>\n\t\t\t<<set $Var_hairdesc to "straight hair that has been dyed white">>\n\n\n\t\t\t<<set $playerportrait = "portrait_draenei_pre1">>\n\n\t\t\t\n\t\t\t<<else>>\n\t\t\t<<set $playerportrait = "portrait_draenei_pre3">>\n\n\t\t\t<<set $Var_hairdesc to "flowing purple hair that has been cut into a new style">>\n\t\t<</if>>\n\n\t<<else>>\n\t/%a portrait%/\n\t<<if $d6_0 lte 2>>\n\t\t<<set $Var_hairdesc to "blue shoulder length hair">>\n\n\t\t<<set $Var_BreastsNo to 3>>\n\n\t\t<<set $playerportrait = "portrait_dra">>\n\n\t<<elseif $d6_0 eq 3>>\n\n\t\t<<set $Var_hairdesc to "flowing black hair that hangs down to the small of your back">>\n\n\t\t<<set $Var_BreastsNo to 5>>\n\n\t\t<<set $playerportrait = "portrait_dra2">>\n\n\n\t<<elseif $d6_0 eq 4>>\n\n\t\t<<set $Var_hairdesc to "shoulder length white hair">>\n\n\t\t<<set $Var_BreastsNo to 4>>\n\n\t\t<<set $playerportrait = "portrait_dra3">>\n\n\t<<else>>\n\n\t\t<<set $Var_hairdesc to "long bluegreen hair that hangs all the way down to your butt">>\n\n\t\t<<set $Var_BreastsNo to 2>>\n\n\t\t<<set $playerportrait = "portrait_dra4">>\n\t<</if>>\t\t\t\n\n\t<<set $Item_HighHeels to "removed">>\n\n<</if>>
/%a Completely lost%/\n\t<<if $Y_Backup gte 8 and $GettingLost_prevention is false and $GettingLost_Counter lte 0 and $Direction neq "Down" and $Direction neq "Up" and $Direction neq "In" and $Direction neq "Out">>\n\t\t\n\t/%a Note: Journal entry removed here %/\n\t/%a displaying text%/\n\t\t\n\tYou have completely lost your bearings in the dark and when you try and retrace your path in desperation there is only another unfamiliar tunnel.<br><br>\n\n\t<<set $FIELD to "lost">>\n\n\t<<display 'lost'>>\n\t/%a Note: var16 2 set to 6 removed %/\n\t/%a displaying text%/\n\t\tHopefully, you're at least in the same general area and so can find your way back to where you were before. <br><br>\n\n\t<<set $FIELD to $Region>>\n\n\t/%a Note: Room Generator timer removed here%/\n\t/%a move%/\n\t\t/%a 8%/\n\t\t<<if $FIELD is "Goblin">>\n\t\t\t\n\t\t<<set $RaceGroup to "goblins">>\n\n\t\t<<set $Region to "Goblin">>\n\n\t\t<</if>>\n\t\t/%a 7%/\n\t\t<<if $FIELD is "Elvish">>\n\t\t\t\n\t\t<<set $Region to "Elvish">>\n\n\t\t<<set $RaceSingular to "n elf">>\n\n\t\t<<set $RaceGroup to "elves">>\n\n\t\t<</if>>\n\t\t/%a 6%/\n\t\t<<if $FIELD is "Draenei">>\n\t\t\t\n\t\t<<set $RaceGroup to "draenei">>\n\n\t\t<<set $Region to "Draenei">>\n\n\t\t<<set $RaceSingular to " draenei">>\n\n\t\t<</if>>\n\t\t/%a 5%/\n\t\t<<if $FIELD is "Orcish">>\n\t\t\t\n\t\t<<set $RaceGroup to "orcs">>\n\n\t\t<<set $RaceSingular to "n orc">>\n\n\t\t<<set $Region to "Orcish">>\n\n\t\t<</if>>\n\t\t/%a 4%/\n\t\t<<if $FIELD is "Trollish">>\n\t\t\t\n\t\t<<set $RaceSingular to " troll">>\n\n\t\t<<set $RaceGroup to "trolls">>\n\n\t\t<<set $Region to "Trollish">>\n\n\t\t<</if>>\n\t\t/%a 3%/\n\t\t<<if $FIELD is "Human">>\n\t\t\t\n\t\t<<set $RaceGroup to "humans">>\n\n\t\t<<set $RaceSingular to " human">>\n\n\t\t<<set $Region to "Human">>\n\n\t\t<</if>>\n\t\t/%a 2%/\n\t\t<<if $FIELD is "Beastkin">>\n\t\t\t\n\t\t<<set $RaceGroup to "beastkin">>\n\n\n\t\t<<set $RaceSingular to " beastkin">>\n\n\t\t<<set $Region to "Beastkin">>\n\n\t\t<</if>>\n\t\t/%a 1%/\n\t\t<<if $FIELD is "Dwarven">>\n\t\t\t\n\t\t<<set $RaceSingular to " dwarf">>\n\n\t\t<<set $Region to "Dwarven">>\n\n\t\t<<set $RaceGroup to "dwarves">>\n\n\n\t\t<</if>>\n\n\t/%a blind?%/\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\n\n\t\t<<else>>\n\n\t\t[img[room]]\n\n\n\n\t\t<</if>>\n\n\n\t<br><br>\n\n\n\t<</if>>
<<set $Item_LuxuriousFurCoat to "worn">><<set $Item_LuxuriousFurCoat_Wear to "">>\n<<set $Enchant to "fur coat">>\n<<display 'enchantment!'>>\n\t<<set $Item_LuxuriousFurCoat_Level to $Enchant_1>>\n\t<<set $Item_LuxuriousFurCoat_Enchant to $Enchant_2>>\n<<display 'perksitem-AllNatural-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 1>>
<<set $Heritage to "beastkin">>\n\n\t<<set $Var_TailDesc to "As a neko you have perky catlike ears and a tail with a mind of its own.">>\n\n\t/%a demi angel?%/\n\n\t<<if $Var_PlayerRace eq "Demi-Angel" or $Var_PlayerRace eq "Shadow Outcast" or $Var_PlayerRace eq "Fallen">>\n\t<<else>>\n\t\t<<set $Var_PlayerRace to "Beastkin">>\n\t<</if>>\n\t<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 10, 1, 40)>>\n\t<<set $Var_ButtSize to Math.clamp($Var_ButtSize - 1, 1, 9)>>\n\t<<set $Agility to Math.clamp($Agility + 4, 1, 22)>>\n\n\tWhere your ears should be on the side of your head, they've now moved upwards to on top, and a long furry tail is batting you in your side with seemingly a mind of its own. Of all the luck you've turned into one of them fucking deviant nekos of all things... Couldn't you have turned into something more respectable like an ooze or something? You can already feel your pussy dampening as your new physical drives start making themselves known. \n<br><br>\n\t<<if $perks.contains("Sex Addict")>>\n\t<<else>>\n\t\t<<set $perks.push("Sex Addict")>>\n\t<</if>>\n\t/%a male?%/\n\n\t<<if $Var_PlayerGender is "Male">>\n\t\t/%a portrait%/\n\n\t\t<<if $d6_0 lt 4>>\n\t\t\t<<set $Var_hairdesc to "short blond hair that has been cut into a new style">>\n\t\t\t<<set $playerportrait = "portrait_beast_pre3">>\n\n\t\t<<else>>\n\t\t\t<<set $playerportrait = "portrait_beastkin_pre">>\n\t\t\t<<set $Var_hairdesc to "short black hair">>\n\t\t<</if>>\n\t<<else>>\n\t/%a portrait%/\n\n\t\t<<if $d6_0 lte 2>>\n\t\t\t<<set $Var_hairdesc to "messy shoulder length hair">>\n\n\t\t\t<<set $Var_BreastsNo to 2>>\n\n\t\t\t<<set $playerportrait = "portrait_cat">>\n\n\t\t<<elseif $d6_0 eq 3>>\n\n\t\t\t<<set $Var_hairdesc to "messy shoulder length hair">>\n\n\t\t\t<<set $Var_BreastsNo to 1>>\n\n\t\t\t<<set $playerportrait = "portrait_cat3">>\n\n\n\t\t<<elseif $d6_0 eq 4 or $d6_0 eq 5>>\n\n\t\t\t<<set $Var_hairdesc to "messy shoulder length hair">>\n\n\t\t\t<<set $Var_BreastsNo to 4>>\n\n\t\t\t<<set $playerportrait = "portrait_cat4">>\n\n\t\t<<else>>\n\n\t\t\t<<set $Var_hairdesc to "black hair that hangs down past your shoulders">>\n\n\t\t\t<<set $Var_BreastsNo to 3>>\n\n\t\t\t<<set $playerportrait = "portrait_cat2">>\n\t\t<</if>>\n\t<</if>>
\t/%a blind? - this is a total, total mess currently and probably should just be entirely thrown out and reworked when you come back to it%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n/%a displaying text%/\n\t\nYou're not going to find anything if you can't actually see in the first place.\n<br><br>\n[[Return|Go Back]]\n<<else>>\n\n<<set $d8 to random(1, 8)>>\n<<set $Time = $Time + $d8>>\n\n<<set $d20 to random(1, 20)>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n/%a displaying text%/\n\t\n@@color:#707070;//Spot Check Roll = <<print $d20>>/20//@@<br><br><br>\n\n\n<</if>>\n/%a Keen Eyes?%/\n<<if $perks.contains("Keen Eyes") and $Timer_Silence is 0>>\n\t<<set $d20 = $d20 - 2>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n/%a displaying text%/\n\t@@color:#707070;//Keen Eyes (-2) = <<print $d20>>//@@<br><br><br>\n\n\n<</if>>\n\n<</if>>\n/%a dead end?%/\n<<if $RoomExits lte 1>>\n\t<<set $d20 = $d20 - 4>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n/%a displaying text%/\n\t@@color:#707070;//Dead End (-4) = <<print $d20>>//@@<br><br><br>\n\n\n<</if>>\n\n<</if>>\n\n/%a feedback - also note: very long room numbers to work out where to go next thrown out above?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n/%a displaying text%/\n\t@@color:#707070;//Spot Check Target = 12 or lower//@@<br><br><br>\n\n\n<</if>>\n/%a Spot%/\n<<if $d20 lte 12>>\n\t\n<<set $d20 to random(1, 20)>>\n/%a No exits? disabled%/\n<<if $RoomExits lt 0>>\n\t/%a d8%/\n<<if $d8 lte 2 and $Item_ArcanePortal is "">>\n\t\n[img[portal]]\n\n<<set $Item_ArcanePortal to "Visible">>\n\n<<set $Action_EntertheCircle to true>>\n\n/%a displaying text%/\n\t\nIn your searches you find a sigil carved into the stone wall. Running your finger across it you hear the sudden unleashed thrumming of magical power behind you. \n<br><br>\n[[Return|Go Back]]\n<<else>>\n/%a d8%/\n<<if $d8 gte 7 and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn">>\n/%a displaying text%/\n\t\nYou're so engrossed by your search that you never notice them moving up behind you or [[the sap descending on the back of your unsuspecting head.|Special Room]]\n<br><br>\n<<set $DraggedBack to false>>\n<<set $Imprisoned to true>>\n\n<<set $FIELD to $Region>>\n<<set $Y to 8>>\n\n/%a Note: Room Generator timer removed here%/\n/%a move%/\n\n\t/%a 8%/\n<<if $FIELD is "Goblin">>\n\t\n<<set $RaceSingular to " goblin">>\n\n<<set $RaceGroup to "goblins">>\n\n<<set $Region to "Goblin">>\n\n<</if>>\n/%a 7%/\n<<if $FIELD is "Elvish">>\n\t\n<<set $Region to "Elvish">>\n\n<<set $RaceSingular to "n elf">>\n\n<<set $RaceGroup to "elves">>\n\n<</if>>\n/%a 6%/\n<<if $FIELD is "Draenei">>\n\t\n<<set $RaceGroup to "draenei">>\n\n<<set $Region to "Draenei">>\n\n<<set $RaceSingular to " draenei">>\n\n<</if>>\n/%a 5%/\n<<if $FIELD is "Orcish">>\n\t\n<<set $RaceGroup to "orcs">>\n\n<<set $RaceSingular to "n orc">>\n\n<<set $Region to "Orcish">>\n\n<</if>>\n/%a 4%/\n<<if $FIELD is "Trollish">>\n\t\n<<set $RaceSingular to " troll">>\n\n<<set $RaceGroup to "trolls">>\n\n<<set $Region to "Trollish">>\n\n<</if>>\n/%a 3%/\n<<if $FIELD is "Human">>\n\t\n<<set $RaceGroup to "humans">>\n\n<<set $RaceSingular to " human">>\n\n<<set $Region to "Human">>\n\n<</if>>\n/%a 2%/\n<<if $FIELD is "Beastkin">>\n\t\n<<set $RaceGroup to "beastkin">>\n\n\n<<set $RaceSingular to " beastkin">>\n\n<<set $Region to "Beastkin">>\n\n<</if>>\n/%a 1%/\n<<if $FIELD is "Dwarven">>\n\t\n<<set $RaceSingular to " dwarf">>\n\n<<set $Region to "Dwarven">>\n<<set $RaceGroup to "dwarves">>\n\n\n<</if>>\n\n\n/%a note: Pause went here%/\n\n<<else>>\n/%a Secret? note: this will need to be more complicated than this%/\n<<if $secret is false>>\n\n/%a displaying text%/\n\t\nAfter some careful searching you are rewarded up a barely audible click and a secret doorway opens inwards. \n<br><br>\n[[Return|Go Back]]\n/%a Auto%/\n<<if $d14_0 gte 1>>\n\t/%a Entered? - note: more old room setting stuff that's going to need to be entirely reworked%/\n\n<</if>>\n\n<<else>>\n/%a displaying text%/\n\t\nAfter some careful investigation you are certain that there is nothing to be found here.\n<br><br>\n[[Return|Go Back]]\n<</if>>\n<</if>>\n<</if>>\n<<else>>\n/%a Imprisoned - disabled%/\n<<if $d20 gt 20 and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn" and $d8 gte 7>>\n/%a displaying text%/\n\t\nYou're so engrossed by your search that you never notice them moving up behind you or [[the sap descending on the back of your unsuspecting head.|Special Room]]\n<br><br>\n\n<<set $DraggedBack to false>>\n<<set $Imprisoned to true>>\n<<set $Y to 8>>\n\n/%a Note: Room Generator timer removed here%/\n\n/%a note: Pause went here%/\n\n\n<<else>>\n/%a Secret Door%/\n<<if $d20 gte 7 and $d20 lte 10>>\n\t/%a Secret?%/\n<<if $secret is false>>\n\n/%a displaying text%/\n\t\nAfter some careful searching you are rewarded up a barely audible click and a secret doorway opens inwards. \n<br><br>\n[[Return|Go Back]]\n/%a Auto%/\n<<if $d14_0 gte 1>>\n\t\n\t/%a Entered? - note: more old room setting stuff that's going to need to be entirely reworked%/\n\n<</if>>\n\n<<else>>\n/%a displaying text%/\n\t\nAfter some careful investigation you are certain that there is nothing to be found here.\n<br><br>\n[[Return|Go Back]]\n<</if>>\n<<else>>\n/%a Portal%/\n<<if $d20 gte 13 and $Item_ArcanePortal is "" and $d20 lte 15 and $Region is "Unclaimed">>\n\t\n[img[portal]]\n\n<<set $Item_ArcanePortal to "Visible">>\n\n\n\n\n\n<<set $Action_EntertheCircle to true>>\n\n/%a displaying text%/\n\t\nIn your searches you find a sigil carved into the stone wall. Running your finger across it you hear the sudden unleashed thrumming of magical power behind you. \n<br><br>\n[[Return|Go Back]]\n<<else>>\n/%a Potion%/\n<<if $d20 gte 19>>\n/%a displaying text%/\n\t\nIn your searching you happen to come across an untouched potion in a pile of discarded bottles. \n<br><br>\n<<set $Potion_NoCounter to 0>>\n/%a loop?%/\n<<if $Potion_NoCounter lt 1>>\n\t<<set $Potion_Mover = $Potion_Mover + 1>>\n\n<<set $d11 to random(1, 11)>>\n/%a 5?%/\n<<if $Potion_Mover is 5>>\n\t\n<<set $Potion_Azure to "">>\n\n\n<<set $Potion_Chromatic to "">>\n\n\n<<set $Potion_Crimson to "">>\n\n\n<<set $Potion_Metallic to "">>\n\n\n<<set $Potion_MurkyGreen to "">>\n\n\n<<set $Potion_SmokyPurple to "">>\n\n\n<<set $Potion_SuspWhite to "">>\n \n\n<</if>>\n/%a 3?%/\n<<if $Potion_Mover is 3>>\n\t\n<<set $Potion_Unmarked to "">>\n\n\n<<set $Potion_Crystal to "">>\n\n\n<<set $Potion_Mysterious to "">>\n \n\n<</if>>\n/%a 11? Unmarked Potion%/\n<<if $d11 is 11 and $Potion_Unmarked is "">>\n\t\n<<set $Action_Potion_Unmarked_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Unmarked to "visible">>\n \n\n<</if>>\n/%a 10? Suspiciously White Potion%/\n<<if $d11 is 10 and $Potion_SuspWhite is "">>\n\t\n<<set $Action_Potion_SuspWhite_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_SuspWhite to "visible">>\n \n\n<</if>>\n/%a 9? Smoky Purple Potion%/\n<<if $d11 is 9 and $Potion_SmokyPurple is "">>\n\t\n<<set $Action_Potion_Smoky Purple_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_SmokyPurple to "visible">>\n \n\n<</if>>\n/%a 8? Mysterious Elixir%/\n<<if $d11 is 8 and $Potion_Mysterious is "">>\n\t\n<<set $Action_Potion_Mysterious_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Mysterious to "visible">>\n \n\n<</if>>\n/%a 7? Murky Green Potion%/\n<<if $d11 is 7 and $Potion_MurkyGreen is "">>\n\t\n<<set $Action_Potion_MurkyGreen_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_MurkyGreen to "visible">>\n \n\n<</if>>\n/%a 6? Metallic Potion%/\n<<if $d11 is 6 and $Potion_Metallic is "">>\n\t\n<<set $Action_Potion_Metallic_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Metallic to "visible">>\n \n\n<</if>>\n/%a 5? Crystal Potion%/\n<<if $d11 is 5 and $Potion_Crystal is "">>\n\t\n<<set $Action_Potion_Crystal_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Crystal to "visible">>\n \n\n<</if>>\n/%a 4? Crimson Potion%/\n<<if $d11 is 4 and $Potion_Crimson is "">>\n\t\n<<set $Action_Potion_Crimson_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Crimson to "visible">>\n \n\n<</if>>\n/%a 3? Chromatic Potion%/\n<<if $d11 is 3 and $Potion_Chromatic is "">>\n\t\n<<set $Action_Potion_Chromatic_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Chromatic to "visible">>\n \n\n<</if>>\n/%a 2? Bubbling Green Elixir%/\n<<if $d11 is 2 and $Potion_BubblingGreen is "">>\n\t\n<<set $Action_Potion_BubblingGreen_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_BubblingGreen to "visible">>\n\n<</if>>\n/%a 1? Azure Potion%/\n<<if $d11 is 1 and $Potion_Azure is "">>\n\t\n<<set $Action_Potion_Azure_drink to true>>\n\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Azure to "visible">>\n \n\n<</if>>\n\n<</if>>\n\n<<else>>\n/%a Nothing?%/\n<<if $d20 lte 2>>\n/%a displaying text%/\n\t\nAfter some careful investigation you are certain that there is nothing to be found here.\n<br><br>\n[[Return|Go Back]]\n<<else>>\n\n/%a loop? note: this should just be replaced entirely using pluck and a new text array%/\n/%a note: Loop here to replace%/\n\n/%a 6 to 0?%/\n\n/%a not equals blank?%/\n<<if $Graffiti neq "">>\n\t/%a not equals blank?%/\n<<if $Graffiti is "All you can find are some illegible scratches that might not even be in a language that you know.">>\n/%a displaying text%/\n\t\n\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nYou find a message that has been left be someone scratching into the walls. \n\n/%a [f Times New Roman,9]%/''//<<print $Graffiti>>//''\n<br><br>\n[[Return|Go Back]]\n<</if>>\n<<set $Graffiti to "">>\n\n<<else>>\n/%a 8+?%/\n/%a displaying text%/\n\t\nAll you can find are some illegible scratches that might not even be in a language that you know.\n<br><br>\n[[Return|Go Back]]\n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n\n/%a note: not 100 percent sure how this will work as I'll need to have a var for every room probably%/\n\n<</if>>\n<<else>>\n/%a displaying text%/\n\t\nYou can't find anything and only appear to have wasted your time.\n<br><br>\n[[Return|Go Back]]\n<<set $d20 = $d20 - $Intelligence>>\n<<set $Time = $Time + $d20>>\n/%a d8 disabled%/\n<<if $d20 gte 22 and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn" and $d8 is 2>>\n/%a displaying text%/\n\t\nYou're so engrossed by your search that you never notice them moving up behind you or [[the sap descending on the back of your unsuspecting head.|Special Room]]\n<br><br>\n<<set $DraggedBack to false>>\n<<set $Imprisoned to true>>\n<<set $Y to 8>>\n\n/%a Note: Room Generator timer removed here%/\n\n/%a note: Pause went here%/\n\n\n<</if>>\n<</if>>\n<</if>>\n
<<if $Z eq 6>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t<<if $Var_PlayerRace eq "Elf" or $Heritage eq "elf">>[img[draeneidom_elfsub_group_sex_anal_bj]]<<else>>[img[draeneidom_orcsub_group_sex_anal_bj]]<</if>>\n\t<</if>>\n<<elseif $Z eq 7>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<elseif $Var_PlayerRace eq "Orc" or $Heritage eq "orc">>\n\t[img[draeneidom_orcsub_group_sex_anal_bj]]\n\t<<else>>\n\t[img[draeneidom_elfsub_group_sex_anal_bj]]\n\t<</if>>\n<<else>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t/%a orc?%/\n\t\t<<if $Var_PlayerRace eq "orc" or $Var_PlayerRace eq "Goblin">>\n\t\t[img[draeneidom_orcsub_female_sex (2)_1to6_duo]]\n\t\t/%a Elf?%/\n\t\t<<elseif $Var_PlayerRace eq "Elf" or $Heritage eq "elf">>\n\t\t[img[draeneidom_futa_female_sex_elfsub_1to6_duo]]\n\t\t/%a human%/\n\t\t<<elseif $Var_PlayerRace eq "Human" or $Heritage eq "human">>\n\t\t\t<<if $Z gte 5>>[img[draeneidom_female_futa_humansub_sex_1to6_duo]]<<else>>\n\t\t\t[img[draeneidom_humansub_futa_female_sex]]<</if>>\n\t\t/%a human - note disables troll pic for now due to male%/\n\t\t<<elseif $Var_PlayerRace neq "Human">>\n\t\t[img[draeneidom_futa_draeneisub_sex_7_duo]]\n\t\t/%a troll - disabled%/\n\t\t<<elseif $Var_PlayerRace eq "Troll">>\n\t\t[img[draeneidom_trollsub_sex_male_female_7_duo]]\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<br><br>\n/%a 1%/\n<<if $Y eq 1>>\n\n\t/%a Z: group%/\n\t<<if $Z gte 6 and $Z lte 7>>\n\tShe pulls you to join her on a bed, and after messily spitting on her hands, massages your ass area to get it all nice and slippery. \n<br><br>\n\tYou are made to ride her cock in your ass, while another two of the draenei take turns feeding their cocks into your mouth for you to suck on. \n<br><br>\n\t<<else>>\n\tShe pushes you down onto a bed, and after messily spitting on her hands, massages your ass area to get it all nice and slippery. \n<br><br>\n\tWith <<print $txt_your_legs_spread>> like an eager whore she enters you anally, while her tail slides up your body and enters your mouth for you to suck on. \n<br><br>\n\t<</if>>\n\t/%a 2 or 3%/\n<<elseif $Y eq 2 or $Y eq 3>>\n/%a Z: group%/\n\t<<if $Z gte 6 and $Z lte 7>>\n\t\tShe pulls you to join her on a bed, and sucks on her fingers getting them nice and wet. \n<br><br>\n\t\tWith you perched on her lap she sticks a finger into your ass causing you to whimper. \n<br><br>\n\t\t@@color:#8000ff;"Still nice and tight for a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> bitch," @@she says, clearly pleased. Then she lies back and you are made to ride her cock in your ass, while another two of the draenei take turns feeding their cocks into your mouth for you to suck on. \n<br><br> \n<<else>>\n\n\t\tShe pushes you down onto a bed, and sucks on her fingers getting them nice and wet. \n<br><br>\n\t\tWith <<print $txt_your_legs_spread>> like an eager whore she sticks a finger into your ass causing you to whimper. \n<br><br>\n\t\t@@color:#8000ff;"Still nice and tight for a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> bitch," @@she says, clearly pleased. Then without further warning she enters you anally, while her tail slides up your body, and enters your mouth for you to suck on.\n<br><br>\n\t<</if>>\n\t/%a 3%/\n\t<<if $Y eq 3>>\n\n\t\t/%a Z: group%/\n\t\t<<if $Z gte 6 and $Z lte 7>>\n\t\tThe other draenei are both very well endowed and you almost gag as the first one forces her way in between your lips. \n<br><br>\n\t\t<<else>>\n\n\t\tHer tail is larger than others of her kind and you almost gag as it forces its way in between your lips. \n<br><br>\n\t\t<</if>>\n\t<</if>>\n\n/%a Z: group%/\n<<elseif $Z gte 6 and $Z lte 7>>\n\tShe pushes you down onto a bed, and with <<print $txt_your_legs_spread>> like an eager whore she enters you anally, while another draenei feeds her cock into your mouth for you to suck on.\n<br><br> \n<<else>>\n\tShe pushes you down onto a bed, and with <<print $txt_your_legs_spread>> like an eager whore she enters you anally, while her tail slides up your body, and enters your mouth for you to suck on.\n<br><br>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\nShe fucks you nice and slowly, giving you the occasional pause when the sensations caused by the anal intrusion gets too much.\n<</if>>\n/%a fucking rough%/\n<<if $Z eq 5 or $Z eq 6>>\nShe fucks you roughly, clearly not caring one bit if you're into it, and only caring for what pleasure she can extract from your body.\n<br><br>\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\nShe fucks you gently, while whispering in your ear soft words of encouragement, as she keeps up her continual pace.\n<br><br>\n<</if>>\n/%a fucking hard%/\n<<if $Z eq 7>>\nThe draenei goes at you like a warhammer. All you can do is grip onto the sheets as she mercilessly pounds away in and out. You ride her full length, in and out, over and over, until it leaves you shaking in exhaustion.\n<br><br>\n<</if>>\n/%a oral norm%/\n<<if $Z gte 4 and $Z lte 5>>\nMeanwhile her tail fucks your mouth and you have to keep [[your head moving with the motion to keep from choking.|Draenei Final]] \n<br><br>\n<</if>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\nMeanwhile her tail slowly slips in and of your mouth, and not being able to help yourself you wrap your tongue around the slick appendage, which from the grin of triumph [[the draenei is most definitely enjoying.|Draenei Final]] \n<br><br>\n<</if>>\n/%a oral norm - group%/\n<<if $Z eq 6>>\nThe current draenei fucking your mouth does so relentlessly and you have to keep your head moving with the motion to keep from choking. Not that you have a lot of choice in that as while the other draenei waits her turn she grabs onto your head to push you deeper onto her sister's shaft while [[she strokes herself with her free hand.|Draenei Final]]\n<br><br>\n<<elseif $Z eq 7>>\nThe current draenei fucking your mouth does so with utter abandon, jamming her cock over and over into your face. While the other draenei waits her turn she grabs onto your head to push you deeper onto her sister's shaft while [[she strokes herself with her free hand.|Draenei Final]]\n<br><br>\n<<else>>\n<</if>>
\n<<set $d4 to random(1, 4)>>\n<<set $SpecialRoom_Double to true>>\n<<set $SpecialRoom_Counter to $d4>>\n<<set $SpecialRoom_Counter = $SpecialRoom_Counter * 2>>\n<<set $SpecialRoom_Counter = $SpecialRoom_Counter + 2>>\n/%a Dungeon Prison%/\n<<if $Y is 8>>\n\t<<display 'Special Room-Prison'>>\n<<else>>\n/%a diff?%/\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 4>>\n\n<<else>>\n<<set $X_Backup = $X_Backup * 2>>\n<</if>>\n/%a Tavern%/\n<<if $Y is 3 or $Y is 4 or $Item_TangleInfestation is "worn">>\n<<set $Location_Tavern = $Location_Tavern + 1>>\t\n/%a note: journal removed here%/\n\n\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n<<else>>\n[img[tavern]]\n<br><br>\n<</if>>\n/%a tangle infection?%/\n<<if $Item_TangleInfestation is "worn">>\n/%a displaying text%/\n\t\nYou <<print $txt_walk>> into a raucous tavern filled with a diverse selection of races from all over the dungeon. \n<br><br>\nDriven by the desperate unslakable thirst you dive straight under the nearest table, fish out the first cock out of the first pair of trousers that you find and start sucking away. No technique, just mindless bobbing as hard and fast as you can. As soon as you gulp down the first load of cum you move onto the second, then the third, and the fourth as the patrons cheer you on and spill ale on your head. \n<br><br>\nYou lose yourself in the moment and the cocks blur. Orc, troll, elf, human, you barely notice as you as are driven to pump your head until the cum goes down your throat to slake the infection. \n<br><br>\nAfter so many cocks you honestly can't tell (and none of the patrons are anywhere near sober enough to track either) you pull away from an especailly well endowed orc. You bend double choking and spill the gooey cum all over the floor. \n<br><br>\nYou lie there for awhile barely noticing the the crash of tables being pushed over, drinks being splashed and the pounding of boots as everyone heads for the door as fast as they can. You haul yourself up as the tangle infection grows upwards and outwards. The tavern shakes as its roots shatter the stone floor while its branches gorge gaping holes in the ceiling. \n<br><br>\n\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t[img[room]]<br><br>\nThe entire room is full of writhing vines, but none of them are paying any attention to you, and [[you manage to haul yourself out of there before it changes its mind.|Lost]] \n<br><br>\n<<display 'Item-TangleInfestation-Remove'>>\n/%a feedback?%/\n\n<<else>>\n/%a displaying text%/\n\t\nYou <<print $txt_walk>> into a raucous tavern filled with a diverse selection of races from all over the dungeon. \n<br><br>\nPleased by the friendly welcome for once, and everyone being so eager to buy you free drinks, you swiftly get completely annihilated on the strong ale pouring down your throat. \n<br><br>\nSoon enough that's not the only thing pouring down your throat, as you guzzle down the tavern patron's cum as they take advantage of your total inebriation. \n<br><br>\n[[After that things get a little hazy...|Special - Tavern]]\n<br><br>\n\n\n<</if>>\n<<else>>\n/%a Magic Fountain%/\n<<if $Y is 2 or $Y is 1 or $Item_BondsofInsanity is "worn">>\n<<set $Location_Fountain = $Location_Fountain + 1>>\t\t\n\t/%a Note: Journal entry 'You went direction where you discovered a fountain?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n<<else>>\n[img[fountain]]\n<br><br>\n<</if>>\n/%a lubed?%/\n<<if $Timer_Lube gte 2>>\n\t<<set $Timer_Lube to 1>> \n\n<</if>>\n/%a blind?%/\n\n/%a displaying text%/\n\t\nThis room appears to be entirely empty with the exception of a fountain. The waters call to you as they sparkle from the natural light shining down from the ceiling shaft above. \n<br><br>\n\n/%a note: Pause went here%/\n/%a Gem hunt?%/\n<<if $Char_Kariss_met is 3 and $Item_GoldGem is "">>\n\t<<set $Count_Gems = $Count_Gems + 1>>\n/%a displaying text%/\n\t\nOn inspection you find a golden looking gem inside the waters of the fountain that when you fish it out blows away in a cloud of fine shining dust. \n<br><br>\nChalk up another one found for Kariss.\n<br><br>\n//@@color:#707070;Gems found: <<print $Count_Gems>>/7@@//\n<br><br>\n\n<<set $Item_GoldGem to "found">>\n\n\n/%a note: end game text for gold gem found here%/\n\n<</if>>\n/%a Y back up?%/\n<<if $Y_Backup lte 4>>\n/%a displaying text%/\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n\t<<else>>\n\t[img[water elemental lesser]]\n\t<br><br>\n\t<</if>>\t\n\tThe waters of the fountain boil up alarmingly and flow down over the side in such volume that the entire room is starting to flood. \n\t<br><br>\n\tIn the midst of the deluge a humanoid form pulls itself out of the fountain and surges forwards with such force it smashes you down into the water with an almighty splash. \n\t<br><br>\n\t//@@color:#0080ff;"Hello, lover," @@//a voice of bubbles whispers in your ear. \n\t<br><br>\n\tThe water elemental flows around you holding you firmly in places as she forms tendrils that fuck you softly that fill you so completely that you think you are going to burst. The water glows with mana infused power that both warms and refreshes you as she brings you to ecstasy unable to deny the pleasure of the assault on your body. \n\t<br><br>\n\t<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution +2)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase + 2, 1, 30)>>\n\t<<set $Humiliation to Math.clamp($Humiliation - 6, 0, 40)>>\n\t/%a blind?%/\n\n\t<<set $Arousal to 0>>\n\n\t/%a note: Pause went here%/\n\t/%a displaying text%/\n\t\t\n\tWhen she is satisfied she locks her lips with yours in a watery kiss goodbye and with a torrential surge sends you sliding down an inky black airless shaft in a mad descent until you eventually end up in another part of the dungeon, gasping for breath, [[and dripping wet in every sense of the word.|Lost]] \n\t<br><br>\n\n<<else>>\n/%a Time?%/\n\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n\t<<else>>\n\t[img[water elemental 3]]\n\t<br><br>\n\t<</if>>\n\n\t/%a displaying text%/\n\t\t\n\tThe waters of the fountain boil up alarmingly and flow down over the side in such volume that the entire room is starting to flood. \n\t<br><br>\n\tIn the midst of the deluge a barely humanoid form pulls itself out of the fountain and then dissapears back into the spray.\n\t<br><br>\n\tYou are lifted clear out of the water as the water elemental siezes you against itself. You could no more fight back against the ocean as a torrent forms itself into a rock hard cock that it uses to take your ass.\n\t<br><br>\n\tThe water is so very cold and yet you can't help but respond to the assault as the elemental takes you without mercy.\n\t<br><br>\n\t/%a blind?%/\n\n\n\t<<set $Encounter to "Cold Water">>\n\n\t<<display 'sex'>>\n\n\n\t/%a note: Pause went here%/\n\t/%a displaying text%/\n\t\t\n\tWith no warning a torrential surge sends you sliding down an inky black airless shaft in a mad descent until you eventually end up in another part of the dungeon, gasping for breath, [[and soaked to the core.|Lost]] \n\t<br><br>\n<</if>>\n/%a clothes?%/\n<<if $Item_SoddenClothes is "worn">>\n\t\n<<display 'Item-SoddenClothes-Remove'>>\n\n<<display 'Item-RegularClothes-Wear'>>\n\n<<set $txt_wearing_your_usual_clothes to "wearing your usual clothes which have been soaked through leaving little to the imagination.">>\n\n<</if>>\n<<if $Item_RegularClothes is "worn">>\n\t<<set $txt_wearing_your_usual_clothes to "wearing your usual clothes which have been soaked through leaving little to the imagination.">>\n<</if>>\n\n<<else>>\n/%a Equipment room%/\n<<if $Y is 5 or $Y is 6>>\n\t/%a Blindfold?%/\n<<if $Item_Blindfold is "worn" or $Timer_Blind gt 0>>\n/%a displaying text%/\n\t\nThis room reeks of oil and grease. You can hear a faint clicking noise and [[given you can't see what is making it you immediately back off warily. |Lost]] \n<br><br>\n\n/%a Note: journal removed here: You went <<print $Direction>> and left immediately to avoid encountering whatever was there%/\n\n<<else>>\n<<set $Location_Equip = $Location_Equip + 1>>\n/%a Note: journal removed here: You went <<print $Direction>> where you discovered an abandonned equipment room%/\n\n[img[room3]]\n<br><br>\n<<set $d20 to random(1, 20)>>\n/%a Gem hunt?%/\n<<if $Char_Kariss_met is 3 and $Item_SparkGem is "">>\n\t<<set $Count_Gems = $Count_Gems + 1>>\n/%a displaying text%/\n\t\nThis room reeks of oil and grease. From what you can reckon it used to be some kind of store room for useful equipment. Most of it looks to have been long looted, though there's a few recognizable tools lying around in various chests of different sizes.\n<br><br>\nYour eyes are immediately drawn though to a light blue gem in the centre of the room that crackles with barely suppressed energy. When you move to touch it explodes in a puff of sparks and giving you a small static shock that makes your whole body tingle.\n<br><br>\nWhen you're just congratulating yourself for finding another gem for Kariss you notice that off to the side of the room there's a box sitting on the floor between two pillars of a design that you don't recognise. Might be related to the ancient golems at a stretch, but for all you know an orc could have cobbled it together. \n<br><br>\nYou're just wondering about the cog with a keyhole set to 'ON' when the clicking noise in the background gets loud enough that you're beginning to think that standing around might not be the best of ideas.\n<br><br>\n//@@color:#707070;Gems found: <<print $Count_Gems>>/7@@//\n<br><br>\n\n<<set $Item_SparkGem to "found">>\n\n/%a note: End game text %/\n\n<<else>>\n/%a displaying text%/\n\t\nThis room reeks of oil and grease. From what you can reckon it used to be some kind of store room for useful equipment. Most of it looks to have been long looted, though there's a few recognizable tools lying around in various chests of different sizes.\n<br><br>\nOff to the side of the room there's a box sitting on the floor between two pillars of a design that you don't recognise. Might be related to the ancient golems at a stretch, but for all you know an orc could have cobbled it together. \n<br><br>\nYou're just wondering about the cog with a keyhole set to 'ON' when the clicking noise in the background gets loud enough that you're beginning to think that standing around might not be the best of ideas.\n<br><br>\n<</if>>\n\n/%a note: Pause went here%/\n/%a Evasion - Agi?%/\n<<if $Strength gt 1 and $Item_ChainManacles neq "worn" and $Item_RopeBindings neq "worn" and $Constitution gt 1 and $perks.contains("Uncanny Evasion") and $Timer_Silence is 0 and $Agility gte $d20>>\n/%a displaying text%/\n\t\nYou turn to flee and alerted by some sixth sense you manage to jump over a mechanical tentacle looking to wrap itself around your <<print $txt_legs>>. \n<br><br>\nMore shining metal limbs fly towards your arms and waists and you manage to roll under them a trapdoor unexpectantly drops out from under you.\n<br><br>\nIt closes behind you [[leaving you fel only knows where.|Lost]]\n<br><br>\n<<set $Humiliation to Math.clamp($Humiliation - 4, 0, 40)>>\n\n<<else>>\n/%a displaying text%/\n\t\nYou turn to flee when you realise a mechanical tentacle has already wrapped around your <<print $txt_legs>>. More shining metal limbs seize your arms, others wrap around your waist, and together they effortlessly raise you into the air. \n<br><br>\nYou hear several //*kthunk* //noises and glancing over your shoulders you still a large shaft has extended itself up from out of the box, and you are being slowly carried towards it. You try to fight, but with unimaginable strength your arms are pulled behind your back and secured with a pair of restraints. The last thing you see is a blindfold being carried towards your face by another tentacle. \n<br><br>\n\n[img[equipment room]]\n<br><br>\n/%a note: Pause went here%/\n\n<<display 'Item-Blindfold-Wear'>>\n/%a displaying text%/\n<<set $Encounter to "Equipment Room">>\n<<display 'sex'>>\n\t\nThe lifeless appendages are completely devoid of mercy as they position you over the large plug. The tentacles weep a slick oil and one slides it between your cheeks getting them nice and wet. \n<br><br>\nThey fuck you on the plug before dumping you through a hole in the floor with a contemptuous [[final slap on your ass to send you on your way.|Lost]]\n<br><br>\n\n\n\n\n/%a Note: Blind timer removed here%/\n<</if>>\n<</if>>\n<</if>>\n/%a Dark Cave%/\n<<if $Y is 7>>\n\t<<set $Location_Cave = $Location_Cave + 1>>\n\t<<display 'Special - Cave'>>\n<</if>>\n/%a Underground Forest%/\n<<if $Y is 9>>\n\t<<set $Location_Forest = $Location_Forest + 1>>\n\t<<display 'Special - Forest'>>\n<</if>>\n/%a Tentacle Hatchery%/\n<<if $Y is 10>>\n\t<<set $Location_Forest = $Location_Tentacle + 1>>\n\t<<display 'Special - Tentacle'>>\n<</if>>\n<</if>>\n<</if>>\n/%a tangle name?%/\n\n\t<<set $Time = $Time + $X_Backup>>\n<</if>>
/%a try to suduce%/\n<<if $FIELD eq "Try to seduce" and $Y eq 1>>\n/%a tangle/bonds?%/\n\n\t<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn">>\n\t\t/%a 78910%/\n\t\t<<if $Y gte 7>>\n\t\t\t<<set $Y = $Y + 2>>\n\t\t<</if>>\n\t\t/%a 3456%/\n\t\t<<if $Y gte 3 and $Y lte 6>>\n\t\t\t<<set $Y = $Y + 1>>\n\t\t<</if>>\n\t<<else>>\n\t/%a Doubles%/\n\t\t<<if $X eq $Y or $Difficulty eq "Insane">>\n\t\t\t<<set $Y = $Y + 10>>\n\t\t\t<<set $X_Backup = $X_Backup * 2>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n/%a Mino?%/\n<<if $Lord_Roaming eq true and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn">>\n\t<<display 'Minotaur'>>\n<<else>>\n\t<<display 'Beastkin Intro2'>>\n<</if>>
[img[new entrance]]\n\n<<set $Var_Cocksize to 0>>\n\nYou wake up lying on a rough stony floor with your cheek resting in the dirt. You pull yourself up to find your self in a large cave and staring up at two human men standing in the light of the exit. \n\nThe same two men that jumped you back in the city. \n\nYou look around for something pointy, edged or at least a big rock, but all you have on you are the clothes that you were wearing when you were taken. Something seems off in your movements, but surely that can wait for now\n\n@@color:#7580a0;"Calm down, love,"@@ the one on the left chides. @@color:#7580a0;"Don't want you straining anything do we."@@\n\n<<if $Strength gte 14>>\nForget the rock, you're going to take them down [[bare handed!|femaleintro2]]\n<<else>>\nYou recognize that you've got no chance to take them on with out a weapon and decide that discretion would be the [[better part of valour for now.|femaleintro2]]<</if>>
<<set $Item_BlackHarness to "">>\n<<if $Item_BlackHarness_Material.contains("Rubber ")>>\n\t<<display 'perksitem-DolledUp-removal'>>\n<<elseif $Item_BlackHarness_Material.contains("Lacy ")>>\n\t<<display 'perksitem-ViewforaThrill-removal'>>\n<<elseif $Item_BlackHarness_Material.contains("Leather ")>>\n\t<<display 'perksitem-HellforLeather-removal'>>\n<<else>>\n\t<<display 'perksitem-Clothie-removal'>>\n<</if>>\n<<if $Item_BlackHarness_Enchant is "" or $Item_BlackHarness_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_BlackHarness_Enchant>>\n\t<<set $Enchant_1 to $Item_BlackHarness_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_BlackHarness_Enchant to "">>\n\t<<set $Item_BlackHarness_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 3>>
/%a Remove%/\n<<if $Item_RingGag is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take the gag out first.\n\t<<else>>\n/%a Text Passage %/\n\tYou try to fiddle with the straps or at least dislodge the metal ring forcing your lips apart, but it has been locked firmly in place and you can't do anything right now to shift it.\n\t<br><br>\n\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'perksitem-FullMetalProtection-removal'>>\n\t<<set $Item_RingGag to "">>\n\t<<if $Item_RingGag_Enchant is "" or $Item_RingGag_Enchant is "Cursed ">>\n\t<<else>>\n\t\t<<set $Enchant_2 to $Item_RingGag_Enchant>>\n\t\t<<set $Enchant_1 to $Item_RingGag_Level>>\n\t\t<<display 'disenchant'>>\n\t\t<<set $Item_RingGag_Enchant to "">>\n\t\t<<set $Item_RingGag_Level to "">>\n\t<</if>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 3>>\n<</if>>\n<</if>>\n
/%a Race - Elf%/\n<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t/%a earings?%/\n<<if $Item_SluttyEarrings neq "worn">>\n\t\n<<display 'Item-SluttyEarrings-Wear'>>\n/%a displaying text%/\n\t\n@@color:#804040;"Elvish whore, hey?"@@ the dwarf says.@@color:#804040; "Well you should look the part then, shouldn't you."\n@@<br><br>\nYou feel several sharp painful stings as a number of large golden hoop earrings are attached that hang down from your ears. \n<br><br>\n<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>> \n\n<</if>>\n\n<</if>>\n/%a diff?%/\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 2>> \n\n<</if>>\n/%a Mino?%/\n<<if $Lord_Roaming is 1 and $Item_TangleInfestation neq "worn" and $Item_BondsofInsanity neq "worn">>\n\t\n<<display 'Minotaur'>>\n\n<<else>>\n/%a Try to seduce%/\n<<if $FIELD is "Try to seduce" and $Y is 5>>\n<<else>>\n/%a tangle/bonds?%/\n<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn">>\n\t/%a 10%/\n<<if $Y is 10>>\n\t<<set $Y to 1>> \n\n<</if>>\n/%a 467%/\n<<if $Y is 4 or $Y is 6 or $Y is 7>>\n\t<<set $Y to 3>> \n\n<</if>>\n/%a 892%/\n<<if $Y is 8 or $Y is 9 or $Y is 2>>\n\t<<set $Y to 5>> \n\n<</if>>\n\n<</if>>\n<</if>>\n/%a fucked by group%/\n<<if $Z gte 6>>\n\t<<set $X_Backup = $X_Backup * 2>> \n\n<</if>>\n/%a Doubles%/\n<<if $X is $Y or $Difficulty is "Insane">>\n\t\n<<set $d20 to random(1, 20)>>\n/%a Debug?%/\n\n/%a Cont%/\n<<if $Constitution gte $d20>>\n/%a displaying text%/\n\t\nFirst the dwarf gives you a tankard of ale and insists you down it in one. \n<br><br>\nYou put the tankard to your lips and decide it's almost a shame to not be savouring such excellent dark ale. Still you easily manage the feat and wipe the foam off your lips with a happy sigh. From the way the room is already spinning that ale was seriously strong stuff.<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nFirst the dwarf gives you a tankard of ale and insists you down it in one. \n<br><br>\nYou put the tankard to your lips and decide it's almost a shame to not be savouring such excellent dark ale. You barely manage even half of it before you splutter sending most of the foamy brew dripping down on your tits. \n<br><br>\nThe dwarf tuts disprovingly at you being such a light weight.<br><br>\n<<set $X_Backup = $X_Backup * 2>>\n<</if>>\n<</if>>\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t/%a y is 10?%/\n<<if $Y is 10>>\n\t<<set $Y to 9>> \n\n<</if>>\n\n<</if>>\n/%a 1 - Shake your ass at the tavern - partial%/\n<<if $Y is 1>>\n\t<<display 'Dwarves Y1'>>\n<</if>>\n/%a 2 - Blacksmithing - partial%/\n<<if $Y is 2>>\n\t<<display 'Dwarves Y2'>>\t\n\n<</if>>\n/%a 3 - Beer Job - very very minimal%/\n<<if $Y is 3>>\n\t<<display 'Dwarves Y3'>>\n<</if>>\n/%a 4 - Dildo - URGENT%/\n<<if $Y is 4>>\n\t<<display 'Dwarves Y4'>>\t\n\n<</if>>\n/%a 5 - Suck it - could maybe do a charisma check? - URGENT%/\n<<if $Y is 5>>\n\t<<display 'Dwarves Y5'>>\t\n<</if>>\n/%a 6 - Ass Hunter - partial%/\n<<if $Y is 6>>\n\t<<display 'Dwarves Y6'>>\t\n<</if>>\n/%a 7 Ride slowly while drinking - partial%/\n<<if $Y is 7>>\n\t<<display 'Dwarves Y7'>>\n\n<</if>>\n/%a 8 - Mechanical - partial%/\n<<if $Y is 8>>\n\t<<display 'Dwarves Y8'>>\n\n<</if>>\n/%a 9 - Ride cock plus spanking - Very minimal%/\n<<if $Y is 9>>\n\t<<display 'Dwarves Y9'>>\t\n\n<</if>>\n/%a 10 - partial%/\n<<if $Y is 10>>\n\t<<display 'Dwarves Y10'>>\n<</if>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n\n<</if>>\n\n/%a note: Pause went here%/\n<</if>>\n/%a Sex tiring out%/\n<<if $Z gte 5 and $Y gt 3>>\n\n<<display 'sex'>>\n\n\n<<else>>\n\t<<display 'Sex - skipped'>>\n<</if>>\n<<set $DraggedBack to false>>\n/%a not equals blacksmithing?%/\n\n<<if $Y is 2>>\n<<else>>\n<<set $Time = $Time + $X_Backup>>\n<</if>>\n\n<<if $Imprisoned_Now is true>>\n\t<<set $Imprisoned_Now to false>>\n<<else>>\n\n\t/%a not enslaved%/\n\t<<if $Imprisoned is false or $Imprisoned_escorted is 2>>\n\t\t\n\t<<set $d8 to random(1, 8)>>\n\t/%a 2 - Blacksmithing%/\n\t\t<<if $Y is 2>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tWhen you're done he pushes you off and gives you one final spank, You crawl away feeling thoroughly humiliated with your ass cheeks glowing red. \n\t\t<br><br>\n\n\n\t\t<</if>>\n\t/%a 3 - Beer Job%/\n\t\t<<if $Y is 3>>\n\t\t\t/%a Z: group%/\n\t\t\t<<if $Z gte 6 and $Z lte 7>>\n\t\t\t/%a displaying text%/\n\t\t\t\t\n\t\t\tThey keep it up until you get a double dose taste of cum to go with all the ale that you've inadvertently drank. \n\t\t\t<br><br>\n\t\t\tHe pushes you off and goes to find a beer or probably several that hasn't had his cock in it.\n\t\t\t<br><br>\n\n\t\t\t<<else>>\n\t\t\t/%a displaying text%/\n\t\t\t\t\n\t\t\tHe keeps it up until you get a taste of cum to go with all the ale that you've inadvertently drank. \n\t\t\t<br><br>\n\t\t\tThen he pushes you off and goes to find a beer or probably several that hasn't had his cock in it.\n\t\t\t<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t/%a 5 - or 4%/\n\t\t<<if $Y is 5 or $Y is 4>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tThe drawf cock spasms and you taste cum all down your throat.\n\n\t\tHe stands up and leaves you behind not bothering to take the time to check if you swallowed.\n\t\t<br><br>\n\n\n\t\t<</if>>\n\t/%a 6 - Ass Hunter%/\n\t\t<<if $Y is 6>>\n\t\t\t/%a Z: group%/\n\t\t\t<<if $Z gte 6 and $Z lte 7>>\n\t\t\t/%a displaying text%/\n\t\t\t\t\n\t\t\tWhen he cums he grunts in satisfaction as he floods your bowels while his friend shoots his down your throat. They wander off apparently to brag in one of the dungeon taverns of how they double teamed you.\n\t\t\t<br><br>\n\n\t\t\t<<else>>\n\t\t\t/%a displaying text%/\n\t\t\t\t\n\t\t\tWhen he cum he grunts in satisfaction as he floods your bowels. He wanders off apparently to brag in one of the dungeon taverns of how he made you his.\n\t\t\t<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t/%a 7 Ride slowly while drinking%/\n\t\t<<if $Y is 7>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tThe dwarf finally cums within you and you are free to leave, admittedly a lot more unsteadily after all the beer you have downed.\n\t\t<br><br>\n\n\n\t\t<</if>>\n\t\t/%a 8 - Mechanical%/\n\t\t<<if $Y is 8>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tWhen you are finally released from the evil contraption your breasts have grown before your eyes.\n\t\t<br><br>\n\n\t\t<<display 'breast expansion'>> \n\n\t\t<</if>>\n\t/%a 9 - Ride cock plus spanking%/\n\t\t<<if $Y is 9>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tTo your great surprise you almost gag when the strapon sprays foaming ale down your throat. As the beer drips down your mouth and down your chest the mistress laughs and gives you a slap on your ass to send you on your way.\n\t\t<br><br>\n\n\n\t\t<</if>>\n\t/%a 10%/\n\t\t<<if $Y is 10>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tTo your great surprise you almost gag when the strapon sprays foaming ale down your throat. As the beer drips down your mouth and down your chest the mistress laughs and forces your head down to the floor and lick up the slopped beer.\n\n\t\tWhen you've cleaned up enough to satisfy her she pats you on the head for being a good obedient bitch and leaves to refill her strapon.\n\t\t<br><br>\n\n\n\t\t<</if>>\n\t/%a Escorted?%/\n\t<<display 'Dwarfs escorted'>>\n\t/%a blind?%/\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\t\t<<else>>\n\n\t\t[img[$RoomPicture]]\n\t\t<</if>>\n\t<</if>>\n<</if>>
/%a Examine %/\n<<if $Potion_SmokyPurple_Drank is true>>\nA purple potion that continually releases a plume of whispy smoke. From past experience you know that this is a <<print $Potion_SmokyPurple_Type>>.\n<<else>>\n\nA purple potion that continually releases a plume of whispy smoke. \n<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/% Remove %/\n\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and remove this flower from your hair.\n\t<br><br>\n\t<<else>>\n\tYou try and pull the flower but the fine yet surprisingly strong roots are so entangled with your hair that you worry you might rip out more than the flower if you keep tugging on it like this.\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<</if>>
\t/%a 6? 3 Potions%/\n<<if $d10_0 is 10>>\n\t\t\t/%a loop?%/\n\t<<if $Potion_NoCounter lt 3>>\n\t\t<<set $Potion_Mover = $Potion_Mover + 1>>\n\t\t<<display 'chest - open - potions'>>\n\t\t<<display 'chest - open - 3potion'>>\n\t<<else>>\n\t<</if>>\n\n<</if>>
/%a Examine %/\n\n<<display 'Item-ElbowGloves-Pic'>>\n\nLong fingerless gloves that when worn leave your hands mostly bare.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a zero?%/\n\t<<if $SexAddInt gte 2 or $SexAddCha gte 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;(Low Arousal: @@\n\t\t<</if>>\n\t<<if $SexAddInt gte 2>>\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;Intelligence +1@@\n\n\t\t<</if>>\n\t<<elseif $SexAddInt gte 4>>\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;Intelligence +2@@\n\t\t<</if>>\n\t<</if>>\n\t<<if $SexAddInt gte 2 and $SexAddCha gte 2>>@@color:#f7b4f7;, @@<</if>>\n\t/%a zero?%/\n\t<<if $SexAddCha gte 2>>\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;Charisma +1@@\n\t\t\t<</if>>\n\t<<elseif $SexAddCha gte 4>>\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;Charisma +2@@\n\t\t\t<br><br>\n\t\t\t<</if>>\n\t<</if>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n@@color:#f7b4f7;)@@<br><br>\n\t<</if>>\n\n\t<</if>>\n\n/%a zero?%/\n\t<<if $SexAddInt gte 2 or $SexAddCha gte 2>>\n\n\t<<if $SexAddInt gte 2>>\n\n\t\t<<set $SexAddInt = $SexAddInt - 1>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + 1, 1, 22)>>\n\n\t<<elseif $SexAddInt gte 4>>\n\n\t\t\t<<set $SexAddInt = $SexAddInt - 2>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + 2, 1, 22)>>\n\n\t<</if>>\n\n\t<<if $SexAddCha gte 2>>\n\t\t<<set $Charisma to Math.clamp($Charisma + 1, 1, 22)>>\n\t\t<<set $SexAddCha = $SexAddCha - 1>>\n\n\t<<elseif $SexAddCha gte 4>>\n\n\t\t\t<<set $SexAddCha = $SexAddCha - 2>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + 2, 1, 22)>>\n\n\t<</if>>\n\n\n\t<</if>>
<<set $d50 to random(1, 50)>>\n/%a not 10?%/\n<<if $W lte 10>>\n\t/%a 20?%/\n<<if $d50 lte 20>>\n<<else>>\n/%a 22?%/\n<<if $d50 lte 22>>\n/%a displaying text%/\n\tYou can smell the obvious aroma of sex, dirty nasty sweaty sex.\n<br><br>\n\n<<else>>\n/%a 25?%/\n<<if $d50 lte 25>>\n/%a displaying text%/\n\tYou can hear a conversation taking place nearby but it is so muffled that you can't make out any of the words.\n<br><br>\n\n<<else>>\n/%a 27?%/\n<<if $d50 lte 27>>\n/%a displaying text%/\n\tYou're certain that you can hear whispers, but whether that is from someone or someones nearby, just the sound of the air shifting through the cavernous dungeon, or from within your own mind you cannot be sure.\n<br><br>\n\n<<else>>\n/%a 30?%/\n<<if $d50 lte 30>>\n/%a displaying text%/\n\tSomewhere far off you hear a distant scream of mindless ectasy.\n<br><br>\n\n<<else>>\n/%a 32?%/\n<<if $d50 lte 32>>\n/%a displaying text%/\n\tYou hear a distant echo, but you cannot be sure exactly what it was and it quickly fades away into the omnipresent silence.\n<br><br>\n\n<<else>>\n/%a 35?%/\n<<if $d50 lte 35>>\n/%a displaying text%/\n\tSomewhere far too close you can hear the sounds of someone screaming in mindless ectasy.\n<br><br>\n\n<<else>>\n/%a 40?%/\n<<if $d50 lte 40>>\n/%a displaying text%/\n\tThere is a distant roar which you think must be coming from a massive underground waterfall.\n<br><br>\n\n<<else>>\n/%a 42?%/\n<<if $d50 lte 42>>\n/%a displaying text%/\n\tSomewhere far too nearby you can hear the sounds of many heavy footsteps.\n<br><br>\n\n<<else>>\n/%a 45?%/\n<<if $d50 lte 45>>\n/%a displaying text%/\n\tSomewhere nearby you can just about make out the sounds of someone begging for sweet release.\n<br><br>\n\n<<else>>\n/%a 47?%/\n<<if $d50 lte 47>>\n/%a displaying text%/\n\t@@color:#0080ff;//"<<print $Playername>>..." //@@<br>\n\nYou spin round sure that someone just whispered your name in your ear, but there's no one there to be found.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tYou thought you might have just heard something, but it was probably just your imagination playing tricks on you.\n<br><br>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
/%a Remove %/\n<<if $Item_Thong is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take the thong off first.\n\t<br><br>\n\t<<elseif $Item_Thong_Level is "Cursed " or $Item_Thong_Level is "Nightmare " or $Item_Thong_Level is "Fel-" or $Item_Thong_Level is "Corrupted ">>\n\tYou try and pull the thong off, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\n\t<br><br>\n\t<<else>>\n\tYou slide the skimpy thong panties off and drop them. \n\t<br><br>\n\t<<display 'Item-Thong-Removable'>>\n\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-Thong-Removable'>>\n<</if>>\n<</if>>
window.lcfirst = function (text) {\n\treturn text.slice(0,1).toLowerCase() + text.slice(1);\n};
/%a Wear %/\n<<if $Item_RegularClothes is "worn">>\n\n<<else>>\n<<set $Item_RegularClothes to "worn">><<set $Item_RegularClothes_Wear to "">>\n<<set $Rating_Outfit = $Rating_Outfit - 5>>\n<<display 'perksitem-Clothie-wear'>><</if>>
<<if $playerportrait is "portrait_human_pre4">>\n\t<<set $playerportrait to "portrait_human_post5">>\n<</if>>\n\n<<if $playerportrait is "portrait_angel_orc_pre2">>\n\t<<set $playerportrait to "portrait_angel_orc_post">>\n<</if>>\n<<if $playerportrait is "mportrait_outcast2">>\n\t<<set $playerportrait to "mportrait_outcast_post2">>\n<</if>>\n<<if $playerportrait is "portrait_beast_pre3">>\n\t<<set $playerportrait to "portrait_beast_pos3b">>\n\t<<set $Var_hairdesc to "short pink hair">>\n<</if>>\n<<if $playerportrait is "mportrait_human1">>\n\t<<set $playerportrait to "mportrait_human_post2">>\n<</if>>\n<<if $playerportrait is "mportrait_gob_pre2">>\n\t<<set $playerportrait to "mportrait_gob_post2">>\n<</if>>\n<<if $playerportrait is "mportrait_elf_pre3">>\n\t<<set $playerportrait to "mportrait_elf_post3">>\n<</if>>\n<<if $playerportrait is "mportrait_elf_pre2">>\n\t<<set $playerportrait to "mportrait_elf_post2">>\n<</if>>\n<<if $playerportrait is "mportrait_angel1">>\n\t<<set $playerportrait to "portrait_angel_post2">>\n<</if>>\n<<if $playerportrait is "portrait_troll_pre5">>\n\t<<set $playerportrait to "portrait_troll_post55">>\n<</if>>\n<<if $playerportrait is "mportrait_angel3">>\n\t<<set $playerportrait to "mportrait_angel_post3">>\n<</if>>\n<<if $playerportrait is "portrait_outcast1">>\n\t<<set $playerportrait to "portrait_shadow_post">>\n<</if>>\n<<if $playerportrait is "portrait_orc_pre_3">>\n\t<<set $playerportrait to "portrait_orc_post_3">>\n<</if>>\n<<if $playerportrait is "portrait_human_pre3">>\n\t<<set $playerportrait to "portrait_human_post4">>\n<</if>>\n<<if $playerportrait is "portrait_human_pre1">>\n\t<<set $playerportrait to "portrait_human_post2">>\n<</if>>\n<<if $playerportrait is "portrait_elf_pre">>\n\t<<set $playerportrait to "portrait_elf_post">>\n<</if>>\n<<if $playerportrait is "portrait_goblin_pre2">>\n\t<<set $playerportrait to "portrait_goblin_post1a">>\n<</if>>\n<<if $playerportrait is "portrait_troll_pre_2">>\n\t<<set $playerportrait to "portrait_troll_post2a">>\n<</if>>\n<<if $playerportrait is "portrait_orc_pre4">>\n\t<<set $playerportrait to "portrait_orc_post4">>\n<</if>>\n<<if $playerportrait is "portrait_orc_pre4">>\n\t<<set $playerportrait to "portrait_orc_post4">>\n<</if>>\n<<if $playerportrait is "portrait_angel_pre5">>\n\t<<set $playerportrait to "portrait_angel_post4a">>\n<</if>>\n<<if $playerportrait is "portrait_beastkin_post">>\n\t<<set $playerportrait to "portrait_beastkin_pre">>\n<</if>>\n<<if $playerportrait is "portrait_draenei_pre1">>\n\t<<set $playerportrait to "portrait_draenei_post1">>\n<</if>>\n<<if $playerportrait is "portrait_draenei_pre3">>\n\t<<set $playerportrait to "portrait_draenei_post4">>\n<</if>>\n<<if $playerportrait is "mportrait_gob_pre3">>\n\t<<set $playerportrait to "mportrait_gob_post4">>\n<</if>>\n<<if $playerportrait is "portrait_troll_pre3">>\n\t<<set $playerportrait to "portrait_troll_post4">>\n<</if>>
\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou are bent down and slowly fucked from behind in your <<print $txt_sex>> with the human going easy on you.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z is 3 or $Z is 4>>\n/%a displaying text%/\n\t\nYou are bent down and gently fucked from behind in your <<print $txt_sex>>, but the human doesn't give you any breaks.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou are bent down and roughly fucked from behind in your <<print $txt_sex>>.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group and oral%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou are bent down and roughly fucked from behind in your <<print $txt_sex>> while another human takes your mouth going slower than his friend while they double team you.\n<br><br>\n\n\n<</if>>\n/%a fucking hard - group and oral%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou are bent down and fucked hard from behind in your <<print $txt_sex>> while another human takes your mouth gong just as hard while they double team you.\n<br><br>\n\n\n<</if>>\n\n[img[humansub_humandom_duo_sex]] \n
\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou are made to ride a human cock in your <<print $txt_sex>>. You go slowly and he even seems happy to let you just rest impaled upon it occasionally.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z is 3 or $Z is 4>>\n/%a displaying text%/\n\t\nYou ride a human cock in your <<print $txt_sex>>, bouncing yourself gently on top of it. \n<br><br>\n\n\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou ride a human cock in your <<print $txt_sex>> having to go faster than you'd like as he is not happy till you are bouncing yourself roughly upon it. \n<br><br>\n\n\n<</if>>\n/%a fucking rough - group and oral%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou ride a human cock in your <<print $txt_sex>> having to go faster than you'd like as he is not happy till you are bouncing yourself roughly upon it. Another human joins you on the bed and gets you to suck him off while you ride. \n<br><br>\n\n\n<</if>>\n/%a fucking hard - group and oral%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou ride a human cock in your <<print $txt_sex>> having to go faster than you'd like as he is not happy till you are bouncing yourself as hard as you possibly can upon it. Another human joins you on the bed and forces his cock into your mouth and fucks it without mercy.\n<br><br>\n\n\n<</if>>\n/%a Race - angel%/\n<<if $Var_PlayerRace is "Demi-Angel">>\n\t\n[img[angelsub_duo_anydom_male_female_sex]]\n\n<<else>>\n/%a Race%/\n<<if $Region is "Beastkin">>\n\t\n[img[3_beastkinsub_humanDom_female_male_duoedit]]\n\n<<else>>\n/%a Race%/\n<<if $Region is "Orc">>\n\t\n[img[3_humanDom_orcsub_male_female_sex_duo]]\n\n<<else>>\n/%a Race%/\n<<if $Var_PlayerRace is "Goblin">>\n\t\n[img[3_humandom_goblinsub_duo_sex]]\n\n<<else>>\n\n[img[3_humandom_elfsub_duo_sex_edit]]\n<</if>>\n<</if>>\n<</if>>\n<</if>>
\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nShe fucks you in your <<print $txt_sex>> slowly against a wall. Her strength is so much that your feet don't even touch the floor as all she needs is her cock and bodywieght pressed against you to support you. She takes the occasional break and just enjoys your body pushed tightly against her shaft.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z is 3 or $Z is 4>>\n/%a displaying text%/\n\t\nShe fucks you in your <<print $txt_sex>> gently against a wall. Her strength is so much that your feet don't even touch the floor as all she needs is her cock and bodywieght pressed against you to support you as she continuously fucks your snatch.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nShe fucks you in your <<print $txt_sex>> roughly against a wall. Her strength is so much that your feet don't even touch the floor as all she needs is her cock and bodywieght pressed against you to support you as she fucks your snatch without mercy or restraint.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group and oral%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nShe fucks you roughly in your <<print $txt_sex>> against a wall. Her strength is so much that your feet don't even touch the floor as all she needs is her cock and bodywieght pressed against you to support you as she fucks your snatch without mercy or restraint.\n\nWhen she is done with you, she lets you slide down to the floor and her friend takes over pushing your head against the hard rough surface as she makes you suck her off. \n<br><br>\n\n\n<</if>>\n/%a fucking hard - group and oral%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nShe fucks you in your <<print $txt_sex>> savagely against a wall. Her strength is so much that your feet don't even touch the floor as all she needs is her cock and bodywieght pressed against you to support you as she fucks your snatch hard without mercy or restraint.\n\nWhen she is done with you, she lets you slide down to the floor and her friend takes over pushing your head against the hard rough surface as she face fucks you so badly your head feels like it's ringing.\n<br><br>\n\n\n<</if>>\n\n[img[humadom_humansub_duo_sex]] \n
/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou are made to get down on your hands and <<print $txt_knees>> and are slowly ass fucked from behind with the human going easy on you.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z is 3 or $Z is 4>>\n/%a displaying text%/\n\t\nYou are made to get down on your hands and <<print $txt_knees>> and are gently ass fucked from behind continuously at a steady speed.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou are made to get down on your hands and <<print $txt_knees>> and are roughly ass fucked from behind continuously at a fast speed.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group and oral%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou are made to get down on your hands and <<print $txt_knees>> and are roughly ass fucked from behind continuously at a fast speed. Another human enters your mouth with his cock and gets you to suck him off.\n<br><br>\n\n\n<</if>>\n/%a fucking hard - group and oral%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou are made to get down on your hands and <<print $txt_knees>> and ass fucked hard from behind. Another human enters your mouth with his cock and fucks you just as hard until you are left shaking from the human spit roast of your body.\n<br><br>\n\n\n<</if>>\n\n[img[elfsub_humandom_duo_sex_male_female]]
/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou are dragged to the armoury. The smith in charge grins at the sight of you. Her top is near completely see-through from the sweat of her exertions. \n\n@@color:#000080;"A new toy for me?"@@ she asks, with a leer. @@color:#000080;"And I've just made a few toys of my own that need breaking in."@@\n\nShe straps on a large intimidating looking dildo and after making sure the fastenings are all in places correctly she pushes you down on your back and fucks you slowly in your <<print $txt_sex>>. She stops every so often to pull out and inspect her new toy for imperfections as it glistens in the light of the forge.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou are dragged to the armoury. The smith in charge grins at the sight of you. Her top is near completely see-through from the sweat of her exertions. \n\n@@color:#000080;"A new toy for me?"@@ she asks, with a leer. @@color:#000080;"And I've just made a few toys of my own that need breaking in."@@\n\nShe straps on a large intimidating looking dildo and after making sure the fastenings are all in places correctly she pushes you down on your back and fucks you roughly in your <<print $txt_sex>>.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z is 3 or $Z is 4>>\n/%a displaying text%/\n\t\nYou are dragged to the armoury. The smith in charge grins at the sight of you. Her top is near completely see-through from the sweat of her exertions. \n\n@@color:#000080;"A new toy for me?"@@ she asks, with a leer. @@color:#000080;"And I've just made a few toys of my own that need breaking in."@@\n\nShe straps on a large intimidating looking dildo and after making sure the fastenings are all in places correctly she pushes you down on your back and fucks you gently in your <<print $txt_sex>>, but very much continuously, as you are impaled on the metal monster.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group and oral%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou are dragged to the armoury. The smith in charge grins at the sight of you. Her top is near completely see-through from the sweat of her exertions. \n\n@@color:#000080;"A new toy for me?"@@ she asks, with a leer. @@color:#000080;"And I've just made a few toys of my own that need breaking in."@@\n\nShe straps on a large intimidating looking dildo and after making sure the fastenings are all in places correctly she pushes you down on your back and fucks you roughly in your <<print $txt_sex>>. Her apprentice joins her wearing a toy of equally large design and gets you to suck on the fake metal shaft. \n<br><br>\n\n\n<</if>>\n/%a fucking hard - group and oral%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou are dragged to the armoury. The smith in charge grins at the sight of you. Her top is near completely see-through from the sweat of her exertions. \n\n@@color:#000080;"A new toy for me?"@@ she asks, with a leer. @@color:#000080;"And I've just made a few toys of my own that need breaking in."@@\n\nShe straps on a large intimidating looking dildo and after making sure the fastenings are all in places correctly she pushes you down on your back and fucks you hard in your <<print $txt_sex>>. Her apprentice joins her wearing a toy of equally large design and pounds your throat mercilessly on the fake metal shaft. \n<br><br>\n\n\n<</if>>\n\n[img[human_solo_edit]]
\t/%a oral norm%/\n<<if $Z gte 4 and $Z lte 5>>\n/%a displaying text%/\n\t\nYou are taken to the human's treasury as a reward for some clerk's impressive service. \n<br><br>\nYou spend your time under the desk sucking his prick off as he does his sums. \n<br><br>\n\n\n<</if>>\n/%a oral norm - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou are taken to the human's treasury as a reward for some clerk's impressive service. \n<br><br>\nYou spend your time under the desk sucking his prick off as he does his sums. \n<br><br>\nWhen he cums all over your face and you think you are done, you are pulled out and imediately shown to the master of coin that has inisted on equal time to one of his staff and have to do it all over again.\n<br><br>\n\n\n<</if>>\n/%a oral fuck%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou are taken to the human's treasury as a reward for some clerk's impressive service. \n<br><br>\nYou spend your time under the desk sucking his prick off as he does his sums. \n<br><br>\nWhen he cums all over your face and you think you are done, you are pulled out and imediately shown to the master of coin that has inisted on equal time to one of his staff and have to do it all over again. He shows you nothing like the same patience and grabs your head and fucks it hard with out mercy.\n<br><br>\n\n\n<</if>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\n/%a displaying text%/\n\t\nYou are taken to the human's treasury as a reward for some clerk's impressive service. \n<br><br>\nYou spend your time under the desk slowly sucking his prick off as he does his sums. \n<br><br>\n\n\n<</if>>\n\n[img[beastkinsub_humandom_sex_male_female_7_duo]]
\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "cunt">>\n<</if>>\n/%a displaying text%/\n\t\nYou are dragged off to one of the human's prisons.\n<br><br>\n/%a 56 - Cursed Blindfold%/\n<<if $Item_Blindfold neq "worn">>\n/%a displaying text%/\n\tEverything goes dark as you are blindfolded.<br><br>\n\n<<display 'Item-Blindfold-Wear'>>\n\n\n<</if>>\n/%a 34 - Ring Gag%/\n<<if $Item_RingGag neq "worn">>\n/%a displaying text%/\n\tYour mouth is harshly forced open as a ring gag is placed between your lips that keeps you from closing them. \n\nYou try to protest but all that comes out is a frustrated unintelligible moan. <br><br>\n\n<<display 'Item-RingGag-Wear'>> \n\n<</if>>\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\n\n/%a fucking hard - group and oral%/\n<<if $Z is 7>>\n/%a displaying text%/\n\tYour arms are chained up above your head and you can barely touch the floor with the tip of your <<print $txt_toes>>\n\nYou are fucked in your <<print $txt_sex>> by one of the guards while you hang there in the darkness inflicted by the blindfold. This guard takes you hard while whispering cruel whispers of how you are and always be his bitch as he takes you.\n\nWhen he spurts inside your <<print $txt_sex>> and his seed is dripping down your legs, the chain is suddenly loosened without warning sending you crashing to the floor. Another guard then grabs your head and mercilessly facefucks you even before after you've got over being winded.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group and oral%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYour arms are chained up above your head and you can barely touch the floor with the tip of your <<print $txt_toes>>\n\nYou are fucked in your <<print $txt_sex>> by one of the guards while you hang there in the darkness inflicted by the blindfold. This guard takes you roughly while whispering cruel whispers of how you are and always be his bitch as he takes you.\n\nWhen he spurts inside your <<print $txt_sex>> and his seed is dripping down your legs, the chain is suddenly loosened without warning sending you crashing to the floor. Another guard then grabs your head and gets you to suck him off even before after you've got over being winded.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z is 3 or $Z is 4>>\n/%a displaying text%/\n\t\nYour arms are chained up above your head and you can barely touch the floor with the tip of your <<print $txt_toes>>\n\nYou are fucked in your <<print $txt_sex>> by one of the guards while you hang there in the darkness inflicted by the blindfold. This guard turns out to be nicer than the usual ilk that infest human prisons and goes easy on you as he fucks your body at a continual speed.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYour arms are chained up above your head and you can barely touch the floor with the tip of your <<print $txt_toes>>\n\nYou are fucked in your <<print $txt_sex>> by one of the guards while you hang there in the darkness inflicted by the blindfold. This guard takes you roughly while whispering cruel whispers of how you are and always be his bitch as he takes you.\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYour arms are chained up above your head and you can barely touch the floor with the tip of your <<print $txt_toes>>\n\nYou are slowly fucked in your <<print $txt_sex>> by one of the guards while you hang there in the darkness inflicted by the blindfold. Every so often he pulls out and leaves you swinging. Waiting for the moment when he enters you again to make you gasp once more.\n<br><br>\n\n\n<</if>>\n\n<<display 'Item-Blindfold-Remove'>>\n\n<<display 'Item-RingGag-Remove'>>
\n''Dice rolls only:'' You will see the results of any dice rolls except those that are purposely hidden such as status effect lengths. Stat gains and losses will be hidden. \n<<set $Var_Feedback to "Dice rolls only">>\nAre you [[Male]] or [[Female]]? \n
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n<<else>>\n\t\t\n\t\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\t\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron_elbow gloves_orc]]\n\t\t<br><br>\n\t\t<<elseif $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\t\t\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron]]\n\t\t\t<br><br>\n\t\t<<elseif $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\t\t\t\t\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron_short frilly skirt]]\n\t\t\t\t<br><br>\n\n\t\t<<else>>\n\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron_elbow gloves_thighhighs]]<br><br>\n\t\t<</if>>\n<</if>>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\n\t[img[thigh highs or elbow gloves or corset - orc or goblin]]\n\t<br><br>\n\t<<else>>\n\t[img[elbow gloves loincloth thong - human or elf]]<br><br>\n\t<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room51__<br><br><</if>>\n\n<<set $TypeFirst to $Room51TypeFirst>>\n<<set $Dir_TypeFirst to $Room51DirFirst>>\n<<set $TypeSecond to $Room51TypeSecond>>\n<<set $Dir_TypeSecond to $Room51DirSecond>>\n<<set $TypeThird to $Room51TypeThird>>\n<<set $Dir_TypeThird to $Room51DirThird>>\n<<set $TypeFourth to $Room51TypeFourth>>\n<<set $Dir_TypeFourth to $Room51DirFourth>>\n<<set $TypeFirst to $Room51TypeFirst>>\n<<set $Dir_TypeFirst to $Room51DirFirst>>\n<<set $RoomLinkFirst to $Room51RoomFirst>>\n<<set $RoomLinkSecond to $Room51RoomSecond>>\n<<set $RoomLinkThird to $Room51RoomThird>>\n<<set $RoomLinkFourth to $Room51RoomFourth>>\n\n<<set $RoomExits to $Room51Exits>>\n\n<<set $FirstDirField to $Room51DirFirst>>\n<<set $SecondDirField to $Room51DirSecond>>\n<<set $ThirdDirField to $Room51DirThird>>\n\n<<set $Room to "Room51">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room51Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room51Picture to $RoomPicture>><<set $Room51Visited to 1>><<set $Room51Name to $RoomName>>\n\t<<set $Room51RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room51Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room51Picture>><<set $Room51Visited = $Room51Visited + 1>><<set $RoomVisited to $Room51Visited>><<set $Danger to $Room51Danger>>\n\t<<set $RoomName to $Room51Name>>\n\t<<set $RoomRoomXtraDesc to $Room51RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n@@color:#81DAF5;"Why me?" @@you ask. \n\nThe one on the right holds the pendent in the light in answer leaving you none the wiser. \n\n@@color:#81DAF5;"So," @@you say, glancing past them. @@color:#81DAF5;"What's to stop me waiting until you're gone and then leaving?"\n@@\nThey both laugh. The left one says, @@color:#7580a0;"I'm sure you've noticed those fel-fetters on your wrist. You leave, we'll know all about it, and we sell your arse to the whorelock that made them."@@\n\nA chill runs over your skin. That would be bad, very, very bad. \n\n@@color:#81DAF5;"At least give me a weapon,"@@ you beg. \n\n@@color:#7580a0;"Nah," @@the right one says with a sneer. @@color:#7580a0;"Don't want any of them in there getting the wrong idea. You go in, you do what you can to get through, the fetters'll let you know when they think you are ready to survive the lord, get the item and come back, and we set you free, sound reasonable enough?"@@\n\n@@color:#81DAF5;"No,"@@\n\n@@color:#7580a0;"What was that?" @@he says clutching the pendent harder. \n\n@@color:#81DAF5;"Of course, my Master. That sounds entirely reasonable, Master," @@your treacherous lips say of their own volition, before you slam your palm over them to [[silence yourself.|femaleintro4]] \n
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room52__<br><br><</if>>\n\n<<set $TypeFirst to $Room52TypeFirst>>\n<<set $Dir_TypeFirst to $Room52DirFirst>>\n<<set $TypeSecond to $Room52TypeSecond>>\n<<set $Dir_TypeSecond to $Room52DirSecond>>\n<<set $TypeThird to $Room52TypeThird>>\n<<set $Dir_TypeThird to $Room52DirThird>>\n<<set $TypeFourth to $Room52TypeFourth>>\n<<set $Dir_TypeFourth to $Room52DirFourth>>\n<<set $TypeFirst to $Room52TypeFirst>>\n<<set $Dir_TypeFirst to $Room52DirFirst>>\n<<set $RoomLinkFirst to $Room52RoomFirst>>\n<<set $RoomLinkSecond to $Room52RoomSecond>>\n<<set $RoomLinkThird to $Room52RoomThird>>\n<<set $RoomLinkFourth to $Room52RoomFourth>>\n\n<<set $RoomExits to $Room52Exits>>\n\n<<set $FirstDirField to $Room52DirFirst>>\n<<set $SecondDirField to $Room52DirSecond>>\n<<set $ThirdDirField to $Room52DirThird>>\n\n<<set $Room to "Room52">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room52Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room52Picture to $RoomPicture>><<set $Room52Visited to 1>><<set $Room52Name to $RoomName>>\n\t<<set $Room52RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room52Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room52Picture>><<set $Room52Visited = $Room52Visited + 1>><<set $RoomVisited to $Room52Visited>><<set $Danger to $Room52Danger>>\n\t<<set $RoomName to $Room52Name>>\n\t<<set $RoomRoomXtraDesc to $Room52RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/% Resist clutches pt2 %/\n\n<<set $EndGameNumbers_Res_Part = $EndGameNumbers_Res_Part + 1>>\n\n/%a feedback?%/\n\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t@@color:#cccccc;//Partial Success (Target +4)//@@<br>\n<</if>>\n<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class eq "deceiver">>\n<<else>>\n\t<<set $Class_TrackerRes = $Class_TrackerRes + 1>>\n\n\t/%a 10?%/\n\n\t<<if $Class_TrackerRes gte 10>>\n\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Brawler +1 (<<print $Class_TrackerRes>>/10)//\n\t\t\t//''New class unlocked''//@@<br>\n\t\t<</if>>\n\t\t<<set $Class to "brawler">>\n\n\t<<else>>\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Brawler +1 (<<print $Class_TrackerRes>>/10)//@@<br>\n\t\t<</if>>\n\t\t\n\t<</if>>\n<</if>>\t\t\n/%a group?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t<br>\n\t\t<</if>>\n<<if $Z gte 6>>\n/%a orcs?%/\n\n\t<<if $Region is "Orc">>\n\n\t\tYou put up as much of a struggle as you can, but against more than one orc the outcome was never going to be in doubt. As you lay there gasping after being soundly subdued and expecting the worst to your great surprise one of the orcs helps you back up. @@.Green;"Not bad at all, <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>"@@ he says gruffly, while giving you a mildly respectful grin, and when they offer to let you on your way [[you don't stick around for them to change their mind.|Resistance Last]] \n\n\n\t\t<<set $d4 to random(1, 4)>>\n\n\t\t<<set $Constitution to Math.clamp($Constitution - $d4, 1, 30)>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Constitution - <<print $d4>>)@@\n\t\t<</if>>\n\t\t<<set $Z to 10>>\n\n\t<<else>>\n\n\t\tYou manage to fight off one of the assailants, but while you put up an impressive struggle given the circumstances, attempting to resist more than one <<print lcfirst($Region)>> at once was always going to be a losing prospect. The remaining <<print lcfirst($Region)>> pins you down and you hang your head in submission thinking that [[at least there's just one of them now.|Resistance Last]] \n\t<br><br>\n\n\t<<set $Z to 5>>\n\n\t<</if>>\n\n<<else>>\n\t<<set $Z to 10>>\n\n\t<<set $d4 to random(1, 4)>>\n\n\tYou just about manage to fight the <<print lcfirst($Region)>> off and escape, but the rough frantic struggle [[to avoid being subdued has taken its toll.|Resistance Last]] \n\t<br><br>\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Constitution - <<print $d4>>)@@\n\t<</if>>\n\n\t<<set $Constitution to Math.clamp($Constitution - $d4, 1, 30)>>\n\t\n\t/%a Sex Addict%/\n\n\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3 and $Z eq 10>>\n\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\t<</if>>\n\t<<set $Resisted to 3>>\n<</if>>
/%a Wear %/\n<<display 'Item-Ring-Wear'>>\n<<set $Item_DiamondRing to "worn">><<set $Item_DiamondRing_Wear to "">>\n<<set $Enchant to "diamond ring">>\n<<display 'enchantment!'>>\n<<set $Item_DiamondRing_Level to $Enchant_1>>\n<<set $Item_DiamondRing_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>
<<set $LinkFamiliar to "">>\n<<if $RoomLinkFirst is "Room1">>\t\n\t<<if $Room1Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<<elseif $RoomLinkFirst is "Room2">>\t\n\t<<if $Room2Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<<elseif $RoomLinkFirst is "Room3">>\n<<if $Room3Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room4">>\n<<if $Room4Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room5">>\n<<if $Room5Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room6">>\n<<if $Room6Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room7">>\n<<if $Room7Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room8">>\n<<if $Room8Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room9">>\n<<if $Room9Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room10">>\n<<if $Room10Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room11">>\n<<if $Room11Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room12">>\n<<if $Room12Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room13">>\n<<if $Room13Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room14">>\n<<if $Room14Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room15">>\n<<if $Room15Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room16">>\n<<if $Room16Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room17">>\n<<if $Room17Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room18">>\n<<if $Room18Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room19">>\n<<if $Room19Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room20">>\n<<if $Room20Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room21">>\n<<if $Room21Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room22">>\n<<if $Room22Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room23">>\n<<if $Room23Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room24">>\n<<if $Room24Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room25">>\n<<if $Room25Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room26">>\n<<if $Room26Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room27">>\n<<if $Room27Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room28">>\n<<if $Room28Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room29">>\n<<if $Room29Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room30">>\n<<if $Room30Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room31">>\n<<if $Room31Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room32">>\n<<if $Room32Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room33">>\n<<if $Room33Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room34">>\n<<if $Room34Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room35">>\n<<if $Room35Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room36">>\n<<if $Room36Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room37">>\n<<if $Room37Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room38">>\n<<if $Room38Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room39">>\n<<if $Room39Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room40">>\n<<if $Room40Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room41">>\n<<if $Room41Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room42">>\n<<if $Room42Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room43">>\n<<if $Room43Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room44">>\n<<if $Room44Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room45">>\n<<if $Room45Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room46">>\n<<if $Room46Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room47">>\n<<if $Room47Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room48">>\n<<if $Room48Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room49">>\n<<if $Room49Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room50">>\n<<if $Room50Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room51">>\n<<if $Room51Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room52">>\n<<if $Room52Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room53">>\n<<if $Room53Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room54">>\n<<if $Room54Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room55">>\n<<if $Room55Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room56">>\n<<if $Room56Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room57">>\n<<if $Room57Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room58">>\n<<if $Room58Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room59">>\n<<if $Room59Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room60">>\n<<if $Room60Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room61">>\n<<if $Room61Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room62">>\n<<if $Room62Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room63">>\n<<if $Room63Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room64">>\n<<if $Room64Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room65">>\n<<if $Room65Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room66">>\n<<if $Room66Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room67">>\n<<if $Room67Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room68">>\n<<if $Room68Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room69">>\n<<if $Room69Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room70">>\n<<if $Room70Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room71">>\n<<if $Room71Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room72">>\n<<if $Room72Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room73">>\n<<if $Room73Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room74">>\n<<if $Room74Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room75">>\n<<if $Room75Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room76">>\n<<if $Room76Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room77">>\n<<if $Room77Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room78">>\n<<if $Room78Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room79">>\n<<if $Room79Name is "">>\n<<set $LinkFamiliar to 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">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room236">>\n<<if $Room236Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room237">>\n<<if $Room237Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room238">>\n<<if $Room238Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room239">>\n<<if $Room239Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room240">>\n<<if $Room240Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room241">>\n<<if $Room241Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room242">>\n<<if $Room242Name is 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">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room249">>\n<<if $Room249Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room250">>\n<<if $Room250Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room251">>\n<<if $Room251Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room252">>\n<<if $Room252Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room253">>\n<<if $Room253Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room254">>\n<<if $Room254Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room255">>\n<<if $Room255Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room256">>\n<<if $Room256Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room257">>\n<<if $Room257Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room258">>\n<<if $Room258Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room259">>\n<<if $Room259Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room260">>\n<<if $Room260Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room261">>\n<<if $Room261Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar 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">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room301">>\n<<if $Room301Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room302">>\n<<if $Room302Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room303">>\n<<if $Room303Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room304">>\n<<if $Room304Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room305">>\n<<if $Room305Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room306">>\n<<if $Room306Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room307">>\n<<if $Room307Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room308">>\n<<if $Room308Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room309">>\n<<if $Room309Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room310">>\n<<if $Room310Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room311">>\n<<if $Room311Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room312">>\n<<if $Room312Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room313">>\n<<if $Room313Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room314">>\n<<if $Room314Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room315">>\n<<if $Room315Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room316">>\n<<if $Room316Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room317">>\n<<if $Room317Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room318">>\n<<if $Room318Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room319">>\n<<if $Room319Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room320">>\n<<if $Room320Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room321">>\n<<if $Room321Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room322">>\n<<if $Room322Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room323">>\n<<if $Room323Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room324">>\n<<if $Room324Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room325">>\n<<if $Room325Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room326">>\n<<if $Room326Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room327">>\n<<if $Room327Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room328">>\n<<if $Room328Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room329">>\n<<if $Room329Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room330">>\n<<if $Room330Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room331">>\n<<if $Room331Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room332">>\n<<if $Room332Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkFirst is "Room283">>\n\t<<if $Room283Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<</if>>
<<set $Wounding = $Wounding - 4>>\n\n\t/%a Strength?%/\n\n\t<<if $Strength gte $Wounding>>\n\n\t\t<<display 'ResistanceResistBargeBorEorD - ClutchesPart2'>>\n\t<<else>>\n\n\t\t<<set $EndGameNumbers_Res_Fail = $EndGameNumbers_Res_Fail + 1>>\n\n\t\t/%a Dwarves?%/\n\n\t\t<<if $Region is "Dwarves">>\n\n\t\t\tYou try to fight back as best as you can, but [[you are soon subdued.|Resistance Last]] \n\t\t<br><br>\n\t\t<<else>>\n\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\n\t\t\t\tYou try to resist, but they're soon all over you and you quickly succumb to their skillful caresses and free use of their lengthy agile tongues. Within moments they have swiftly rendered [[you suitably docile and pliant for whatever they fancy doing to you.|Resistance Last]] \n\t\t\t<br><br> \n\t\t\t<<else>>\n\n\t\t\t\tYou try to resist, but she's soon all over you and you quickly succumb to her skillful caresses and free use of a lengthy agile tongue. Within moments she has swiftly rendered [[you suitably docile and pliant for whatever she might fancy doing to you. |Resistance Last]] \n\t\t\t<br><br>\n\t\t\t<</if>>\n\n\t\t<</if>>\n\t<</if>>
\t\t/%a Gem hunt?%/\n<<if $Char_Kariss_met is 3 and $Item_IceGem is "">>\n\t<<set $Count_Gems = $Count_Gems + 1>>\n\t/%a displaying text%/\n\t\t\n\tYou have excelled in service to the noble and for your efforts he bestows on you an icey looking gem that chills you to the bone when it is placed against your skin before it melts away entirely before your eyes.\n\t<br><br>\n\tWell, that's another one down before Kariss will permit you to serve her lord.\n\n\t//@@color:#707070;Gems found: <<print $Count_Gems>>/7@@//\n\t<br><br>\n\n\t<<set $Item_IceGem to "found">>\n\n\n<<else>>\n\t<<set $Constitution to Math.clamp($Constitution + 6, 1, 30)>>\n\t/%a male/tentacle?%/\n\t<<if $Var_PlayerGender is "Male">>\n\t/%a displaying text%/\n\t\t\n\tYou have excelled in your service to the noble and for your efforts a mage is summoned to work her magics on you and afterwards your whole body feels like it has been renewed.\n\t<br><br>\n\n\t<<else>>\n\n\t<<display 'Item-ClitPiercing-Wear'>>\n\t/%a displaying text%/\n\t\t\n\tYou have excelled in your service to the noble and for your efforts they reward you piercing your clitty and attaching a small ring which they claim to be a great honour.\n\t<br><br>\n\tWhile your eyes had bugged out when they had informed you of your reward it really does appear to have been enchanted and your whole body feels like it has been renewed.\n\t<br><br>\n\t<</if>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution +6)@@<br><br>\n\n\t<</if>>\n<</if>>
<<set $Resisted to 2>>\n\n/%a Savage?%/\n\n<<if $Buff_SavageFury is true and $Timer_Silence eq 0>>\n\t<<set $Buff_SavageFury to false>>\n\t<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<</if>>\n\n/%a Ring Gag%/\n\n<<if $Item_RingGag is "worn">>\n\n\t/%a group?%/\n\n\t<<if $Z gte 6>>\n\n\t\tWith the ring gag lodged in your mouth your unintelligible soft moans are not exactly persuasive in making the <<print $Region>> to leave you alone, [[quite the opposite in fact.|Resistance Last]] \n<br><br>\n\t\t<<set $Z to 7>>\n\n\t<<else>>\n\t\t<<set $Z to 5>>\n\n\n\t\tWith the ring gag lodged in your mouth your unintelligible soft moans are not exactly persuasive in making the <<print lcfirst($Region)>> to leave you alone, [[quite the opposite in fact.|Resistance Last]] \n<br><br>\n\n\t<</if>>\n\n\t<<set $EndGameNumbers_Per_Fail = $EndGameNumbers_Per_Fail + 1>>\n\n<<elseif $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Arousal gte 10>>\n\n\t/%a group?%/\n\n\t<<if $Z gte 6>>\n\t\tYou do really want to try to talk your way out of this but you are so far gone in your arousal that you can't help but beg the <<print $Region>> [[to do whatever they want to do to you.|Resistance Last]] \n<br><br>\n\t<<else>>\n\t\tYou do really want to try to talk your way out of this but you are so far gone in your arousal that you can't help but beg the <<print lcfirst($Region)>> [[to do whatever they want to you.|Resistance Last]] \n<br><br>\n\t<</if>>\n\n\t<<set $EndGameNumbers_Per_Fail = $EndGameNumbers_Per_Fail + 1>>\n\n\n<<else>>\n\n\t<<set $d20 to random(1, 20)>>\n\n\t<<set $Wounding to $d20>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t@@color:#cccccc;//Intelligence Check Roll = <<print $d20>>/20//@@<br>\n\n\t<</if>>\n\t<<if $Clutches is true>>\n\n\t\t<<set $Wounding = $Wounding + 6>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t\t@@color:#cccccc;//Already in their clutches - Modifier(+6) = <<print $Wounding>>//@@<br>\n\n\t\t<</if>>\n\t<</if>>\n\n\t<<if $Class eq "deceiver">>\n\n\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Deceiver - Modifier(-4) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\n\t<<elseif $Class eq "grifter">>\n\n\t\t<<set $Wounding = $Wounding - 2>>\n\n\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Grifter - Modifier(-2) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\t<</if>>\n\n\t/%a Beastkin?%/\n\n\t<<display 'ResistanceTalk-NoGag'>>\n<</if>>\n
/%a Wear %/\n<<if $Item_Loincloth is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<display 'Item-Loincloth-Pic'>>\n\tYou are now wearing the wispy loincloth, if that really counts as actually wearing something. \n\n<</if>>\n<<set $Item_Loincloth to "worn">><<set $Item_Loincloth_Wear to "">>\n<<set $Enchant to "loincloth">>\n<<display 'enchantment!'>>\n<<set $Item_Loincloth_Level to $Enchant_1>>\n<<set $Item_Loincloth_Enchant to $Enchant_2>>\n<<display 'perksitem-ViewforaThrill-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>><</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room10__<br><br><</if>>\n\n<<set $TypeFirst to $Room10TypeFirst>>\n<<set $Dir_TypeFirst to $Room10DirFirst>>\n<<set $TypeSecond to $Room10TypeSecond>>\n<<set $Dir_TypeSecond to $Room10DirSecond>>\n<<set $TypeThird to $Room10TypeThird>>\n<<set $Dir_TypeThird to $Room10DirThird>>\n<<set $TypeFourth to $Room10TypeFourth>>\n<<set $Dir_TypeFourth to $Room10DirFourth>>\n<<set $TypeFirst to $Room10TypeFirst>>\n<<set $Dir_TypeFirst to $Room10DirFirst>>\n<<set $RoomLinkFirst to $Room10RoomFirst>>\n<<set $RoomLinkSecond to $Room10RoomSecond>>\n<<set $RoomLinkThird to $Room10RoomThird>>\n<<set $RoomLinkFourth to $Room10RoomFourth>>\n\n<<set $RoomExits to $Room10Exits>>\n\n<<set $FirstDirField to $Room10DirFirst>>\n<<set $SecondDirField to $Room10DirSecond>>\n<<set $ThirdDirField to $Room10DirThird>>\n\n<<set $Room to "Room10">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room10Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room10Picture to $RoomPicture>><<set $Room10Visited to 1>><<set $Room10Name to $RoomName>>\n\t<<set $Room10RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room10Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room10Picture>><<set $Room10Visited = $Room10Visited + 1>><<set $RoomVisited to $Room10Visited>><<set $Danger to $Room10Danger>>\n\t<<set $RoomName to $Room10Name>>\n\t<<set $RoomRoomXtraDesc to $Room10RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room11__<br><br><</if>>\n\n<<set $TypeFirst to $Room11TypeFirst>>\n<<set $Dir_TypeFirst to $Room11DirFirst>>\n<<set $TypeSecond to $Room11TypeSecond>>\n<<set $Dir_TypeSecond to $Room11DirSecond>>\n<<set $TypeThird to $Room11TypeThird>>\n<<set $Dir_TypeThird to $Room11DirThird>>\n<<set $TypeFourth to $Room11TypeFourth>>\n<<set $Dir_TypeFourth to $Room11DirFourth>>\n<<set $TypeFirst to $Room11TypeFirst>>\n<<set $Dir_TypeFirst to $Room11DirFirst>>\n<<set $RoomLinkFirst to $Room11RoomFirst>>\n<<set $RoomLinkSecond to $Room11RoomSecond>>\n<<set $RoomLinkThird to $Room11RoomThird>>\n<<set $RoomLinkFourth to $Room11RoomFourth>>\n\n<<set $RoomExits to $Room11Exits>>\n\n<<set $FirstDirField to $Room11DirFirst>>\n<<set $SecondDirField to $Room11DirSecond>>\n<<set $ThirdDirField to $Room11DirThird>>\n\n<<set $Room to "Room11">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room11Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room11Picture to $RoomPicture>><<set $Room11Visited to 1>><<set $Room11Name to $RoomName>>\n\t<<set $Room11RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room11Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room11Picture>><<set $Room11Visited = $Room11Visited + 1>><<set $RoomVisited to $Room11Visited>><<set $Danger to $Room11Danger>>\n\t<<set $RoomName to $Room11Name>>\n\t<<set $RoomRoomXtraDesc to $Room11RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room12__<br><br><</if>>\n\n<<set $TypeFirst to $Room12TypeFirst>>\n<<set $Dir_TypeFirst to $Room12DirFirst>>\n<<set $TypeSecond to $Room12TypeSecond>>\n<<set $Dir_TypeSecond to $Room12DirSecond>>\n<<set $TypeThird to $Room12TypeThird>>\n<<set $Dir_TypeThird to $Room12DirThird>>\n<<set $TypeFourth to $Room12TypeFourth>>\n<<set $Dir_TypeFourth to $Room12DirFourth>>\n<<set $TypeFirst to $Room12TypeFirst>>\n<<set $Dir_TypeFirst to $Room12DirFirst>>\n<<set $RoomLinkFirst to $Room12RoomFirst>>\n<<set $RoomLinkSecond to $Room12RoomSecond>>\n<<set $RoomLinkThird to $Room12RoomThird>>\n<<set $RoomLinkFourth to $Room12RoomFourth>>\n\n<<set $RoomExits to $Room12Exits>>\n\n<<set $FirstDirField to $Room12DirFirst>>\n<<set $SecondDirField to $Room12DirSecond>>\n<<set $ThirdDirField to $Room12DirThird>>\n\n<<set $Room to "Room12">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room12Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room12Picture to $RoomPicture>><<set $Room12Visited to 1>><<set $Room12Name to $RoomName>>\n\t<<set $Room12RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room12Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room12Picture>><<set $Room12Visited = $Room12Visited + 1>><<set $RoomVisited to $Room12Visited>><<set $Danger to $Room12Danger>>\n\t<<set $RoomName to $Room12Name>>\n\t<<set $RoomRoomXtraDesc to $Room12RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room13__<br><br><</if>>\n\n<<set $TypeFirst to $Room13TypeFirst>>\n<<set $Dir_TypeFirst to $Room13DirFirst>>\n<<set $TypeSecond to $Room13TypeSecond>>\n<<set $Dir_TypeSecond to $Room13DirSecond>>\n<<set $TypeThird to $Room13TypeThird>>\n<<set $Dir_TypeThird to $Room13DirThird>>\n<<set $TypeFourth to $Room13TypeFourth>>\n<<set $Dir_TypeFourth to $Room13DirFourth>>\n<<set $TypeFirst to $Room13TypeFirst>>\n<<set $Dir_TypeFirst to $Room13DirFirst>>\n<<set $RoomLinkFirst to $Room13RoomFirst>>\n<<set $RoomLinkSecond to $Room13RoomSecond>>\n<<set $RoomLinkThird to $Room13RoomThird>>\n<<set $RoomLinkFourth to $Room13RoomFourth>>\n\n<<set $RoomExits to $Room13Exits>>\n\n<<set $FirstDirField to $Room13DirFirst>>\n<<set $SecondDirField to $Room13DirSecond>>\n<<set $ThirdDirField to $Room13DirThird>>\n\n<<set $Room to "Room13">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room13Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room13Picture to $RoomPicture>><<set $Room13Visited to 1>><<set $Room13Name to $RoomName>>\n\t<<set $Room13RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room13Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room13Picture>><<set $Room13Visited = $Room13Visited + 1>><<set $RoomVisited to $Room13Visited>><<set $Danger to $Room13Danger>>\n\t<<set $RoomName to $Room13Name>>\n\t<<set $RoomRoomXtraDesc to $Room13RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room14__<br><br><</if>>\n\n<<set $TypeFirst to $Room14TypeFirst>>\n<<set $Dir_TypeFirst to $Room14DirFirst>>\n<<set $TypeSecond to $Room14TypeSecond>>\n<<set $Dir_TypeSecond to $Room14DirSecond>>\n<<set $TypeThird to $Room14TypeThird>>\n<<set $Dir_TypeThird to $Room14DirThird>>\n<<set $TypeFourth to $Room14TypeFourth>>\n<<set $Dir_TypeFourth to $Room14DirFourth>>\n<<set $TypeFirst to $Room14TypeFirst>>\n<<set $Dir_TypeFirst to $Room14DirFirst>>\n<<set $RoomLinkFirst to $Room14RoomFirst>>\n<<set $RoomLinkSecond to $Room14RoomSecond>>\n<<set $RoomLinkThird to $Room14RoomThird>>\n<<set $RoomLinkFourth to $Room14RoomFourth>>\n\n<<set $RoomExits to $Room14Exits>>\n\n<<set $FirstDirField to $Room14DirFirst>>\n<<set $SecondDirField to $Room14DirSecond>>\n<<set $ThirdDirField to $Room14DirThird>>\n\n<<set $Room to "Room14">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room14Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room14Picture to $RoomPicture>><<set $Room14Visited to 1>><<set $Room14Name to $RoomName>>\n\t<<set $Room14RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room14Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room14Picture>><<set $Room14Visited = $Room14Visited + 1>><<set $RoomVisited to $Room14Visited>><<set $Danger to $Room14Danger>>\n\t<<set $RoomName to $Room14Name>>\n\t<<set $RoomRoomXtraDesc to $Room14RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/%a somewhere?%/\n<<if $RoomName is "Somewhere" or $Room is "The Lord's Lair" or $Room is "Side Corridor">>\n\t<<display 'Exits Main'>>\n<<elseif $Timer_MC gt 0>>\n\t<<display 'Exits - MC'>>\n<<elseif $Item_RopeBindings is "worn">>\n\t<<if $Item_FreeYourself is 0>>\n\t/%a Text Passage %/\n\tWith you tied up you're not going anywhere until you can manage to somehow free yourself.\n\t<br><br>\n\t<</if>>\n\t\t<<display 'Exits Main'>>\n\t/%a cancel move went here%/\n<<elseif $Item_ArmBinder is "worn" and $Imprisoned is true>>\n\n\t/%a cancel move went here%/\n\t/%a Text Passage %/\n\t<<if $Item_FreeYourself is 0>>\n\t/%a Text Passage %/\n\tWith the chain attached to your arm binder you're not going anywhere until you can somehow get free.\n\t<br><br>\n\t<</if>>\n\n\t\t<<display 'Exits Main'>>\n<<elseif $Imprisoned is true>>\n\n\t/%a cancel move went here%/\n\n\t/%a Text Passage %/\n\t\n\t<<set $Action_TrytoEscape to true>>\n\t<<display 'Exits Main'>>\n<<elseif $DraggedBack is true>>\n\t<<display 'Exits Main'>>\n<<elseif $Constitution eq 1 and $Action_Rest is false>>\n\t<<display 'Exits - Con'>>\n<<else>>\n\t<<display 'Exits - Not Con'>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room16__<br><br><</if>>\n\n<<set $TypeFirst to $Room16TypeFirst>>\n<<set $Dir_TypeFirst to $Room16DirFirst>>\n<<set $TypeSecond to $Room16TypeSecond>>\n<<set $Dir_TypeSecond to $Room16DirSecond>>\n<<set $TypeThird to $Room16TypeThird>>\n<<set $Dir_TypeThird to $Room16DirThird>>\n<<set $TypeFourth to $Room16TypeFourth>>\n<<set $Dir_TypeFourth to $Room16DirFourth>>\n<<set $TypeFirst to $Room16TypeFirst>>\n<<set $Dir_TypeFirst to $Room16DirFirst>>\n<<set $RoomLinkFirst to $Room16RoomFirst>>\n<<set $RoomLinkSecond to $Room16RoomSecond>>\n<<set $RoomLinkThird to $Room16RoomThird>>\n<<set $RoomLinkFourth to $Room16RoomFourth>>\n\n<<set $RoomExits to $Room16Exits>>\n\n<<set $FirstDirField to $Room16DirFirst>>\n<<set $SecondDirField to $Room16DirSecond>>\n<<set $ThirdDirField to $Room16DirThird>>\n\n<<set $Room to "Room16">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room16Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room16Picture to $RoomPicture>><<set $Room16Visited to 1>><<set $Room16Name to $RoomName>>\n\t<<set $Room16RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room16Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room16Picture>><<set $Room16Visited = $Room16Visited + 1>><<set $RoomVisited to $Room16Visited>><<set $Danger to $Room16Danger>>\n\t<<set $RoomName to $Room16Name>>\n\t<<set $RoomRoomXtraDesc to $Room16RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room17__<br><br><</if>>\n\n<<set $TypeFirst to $Room17TypeFirst>>\n<<set $Dir_TypeFirst to $Room17DirFirst>>\n<<set $TypeSecond to $Room17TypeSecond>>\n<<set $Dir_TypeSecond to $Room17DirSecond>>\n<<set $TypeThird to $Room17TypeThird>>\n<<set $Dir_TypeThird to $Room17DirThird>>\n<<set $TypeFourth to $Room17TypeFourth>>\n<<set $Dir_TypeFourth to $Room17DirFourth>>\n<<set $TypeFirst to $Room17TypeFirst>>\n<<set $Dir_TypeFirst to $Room17DirFirst>>\n<<set $RoomLinkFirst to $Room17RoomFirst>>\n<<set $RoomLinkSecond to $Room17RoomSecond>>\n<<set $RoomLinkThird to $Room17RoomThird>>\n<<set $RoomLinkFourth to $Room17RoomFourth>>\n\n<<set $RoomExits to $Room17Exits>>\n\n<<set $FirstDirField to $Room17DirFirst>>\n<<set $SecondDirField to $Room17DirSecond>>\n<<set $ThirdDirField to $Room17DirThird>>\n\n<<set $Room to "Room17">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room17Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room17Picture to $RoomPicture>><<set $Room17Visited to 1>><<set $Room17Name to $RoomName>>\n\t<<set $Room17RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room17Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room17Picture>><<set $Room17Visited = $Room17Visited + 1>><<set $RoomVisited to $Room17Visited>><<set $Danger to $Room17Danger>>\n\t<<set $RoomName to $Room17Name>>\n\t<<set $RoomRoomXtraDesc to $Room17RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room18__<br><br><</if>>\n\n<<set $TypeFirst to $Room18TypeFirst>>\n<<set $Dir_TypeFirst to $Room18DirFirst>>\n<<set $TypeSecond to $Room18TypeSecond>>\n<<set $Dir_TypeSecond to $Room18DirSecond>>\n<<set $TypeThird to $Room18TypeThird>>\n<<set $Dir_TypeThird to $Room18DirThird>>\n<<set $TypeFourth to $Room18TypeFourth>>\n<<set $Dir_TypeFourth to $Room18DirFourth>>\n<<set $TypeFirst to $Room18TypeFirst>>\n<<set $Dir_TypeFirst to $Room18DirFirst>>\n<<set $RoomLinkFirst to $Room18RoomFirst>>\n<<set $RoomLinkSecond to $Room18RoomSecond>>\n<<set $RoomLinkThird to $Room18RoomThird>>\n<<set $RoomLinkFourth to $Room18RoomFourth>>\n\n<<set $RoomExits to $Room18Exits>>\n\n<<set $FirstDirField to $Room18DirFirst>>\n<<set $SecondDirField to $Room18DirSecond>>\n<<set $ThirdDirField to $Room18DirThird>>\n\n<<set $Room to "Room18">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room18Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room18Picture to $RoomPicture>><<set $Room18Visited to 1>><<set $Room18Name to $RoomName>>\n\t<<set $Room18RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room18Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room18Picture>><<set $Room18Visited = $Room18Visited + 1>><<set $RoomVisited to $Room18Visited>><<set $Danger to $Room18Danger>>\n\t<<set $RoomName to $Room18Name>>\n\t<<set $RoomRoomXtraDesc to $Room18RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "true">>''Room19''<</if>>\n\n<<set $TypeFirst to $Room19TypeFirst>>\n<<set $Dir_TypeFirst to $Room19DirFirst>>\n<<set $TypeSecond to $Room19TypeSecond>>\n<<set $Dir_TypeSecond to $Room19DirSecond>>\n<<set $TypeThird to $Room19TypeThird>>\n<<set $Dir_TypeThird to $Room19DirThird>>\n<<set $TypeFourth to $Room19TypeFourth>>\n<<set $Dir_TypeFourth to $Room19DirFourth>>\n<<set $TypeFirst to $Room19TypeFirst>>\n<<set $Dir_TypeFirst to $Room19DirFirst>>\n<<set $RoomLinkFirst to $Room19RoomFirst>>\n<<set $RoomLinkSecond to $Room19RoomSecond>>\n<<set $RoomLinkThird to $Room19RoomThird>>\n<<set $RoomLinkFourth to $Room19RoomFourth>>\n\n<<set $RoomExits to $Room19Exits>>\n\n<<set $FirstDirField to $Room19DirFirst>>\n<<set $SecondDirField to $Room19DirSecond>>\n<<set $ThirdDirField to $Room19DirThird>>\n\n<<set $Room to "Room19">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n<<set $Returning to true>>\n<<if $Room19Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room19Picture to $RoomPicture>><<set $Room19Visited to 1>><<set $Room19Name to $RoomName>>\n\t<<set $Room19RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room19Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room19Picture>><<set $Room19Visited = $Room19Visited + 1>><<set $RoomVisited to $Room19Visited>><<set $Danger to $Room19Danger>>\n\t<<set $RoomName to $Room19Name>>\n\t<<set $RoomRoomXtraDesc to $Room19RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/%a X=2%/\n<<if $X_Backup is 2>>\n\t\n<<set $txt_number to "two">>\n\n<<else>>\n\n<<if $X_Backup is 3>>\n\t\n<<set $txt_number to "three">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 4>>\n\t\n<<set $txt_number to "four">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 5>>\n\t\n<<set $txt_number to "five">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 6>>\n\t\n<<set $txt_number to "six">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 7>>\n\t\n<<set $txt_number to "seven">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 8>>\n\t\n<<set $txt_number to "eight">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 9>>\n\t\n<<set $txt_number to "nine">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 10>>\n\t\n<<set $txt_number to "ten">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 11>>\n\t\n<<set $txt_number to "eleven">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 12>>\n\t\n<<set $txt_number to "twelve">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 13>>\n\t\n<<set $txt_number to "thirteen">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 14>>\n\t\n<<set $txt_number to "fourteen">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 15>>\n\t\n<<set $txt_number to "fifteen">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 16>>\n\t\n<<set $txt_number to "sixteen">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 17>>\n\t\n<<set $txt_number to "seventeen">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 18>>\n\t\n<<set $txt_number to "eighteen">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 19>>\n\t\n<<set $txt_number to "nineteen">>\n\n<<else>>\n/%a X=2%/\n<<if $X_Backup is 20>>\n\t\n<<set $txt_number to "twenty">>\n\n<<else>>\n\n<<set $txt_number to "more goblins than you can easily count there are so many of them">>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
<<nobr>><<set $Strength to 11>>\n<<set $Agility to 11>>\n<<set $Constitution to 11>>\n<<set $Intelligence to 11>>\n<<set $Charisma to 11>><</nobr>>\nYes, let me pick and I would like to fully customize my experience. - Confirmed. \n<<set $EndGameText.push("Chose race")>><<set $EndGameText.push("Custom options")>><<display 'What alignment would you like to be?'>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room59__<br><br><</if>>\n\n<<set $TypeFirst to $Room59TypeFirst>>\n<<set $Dir_TypeFirst to $Room59DirFirst>>\n<<set $TypeSecond to $Room59TypeSecond>>\n<<set $Dir_TypeSecond to $Room59DirSecond>>\n<<set $TypeThird to $Room59TypeThird>>\n<<set $Dir_TypeThird to $Room59DirThird>>\n<<set $TypeFourth to $Room59TypeFourth>>\n<<set $Dir_TypeFourth to $Room59DirFourth>>\n<<set $TypeFirst to $Room59TypeFirst>>\n<<set $Dir_TypeFirst to $Room59DirFirst>>\n<<set $RoomLinkFirst to $Room59RoomFirst>>\n<<set $RoomLinkSecond to $Room59RoomSecond>>\n<<set $RoomLinkThird to $Room59RoomThird>>\n<<set $RoomLinkFourth to $Room59RoomFourth>>\n\n<<set $RoomExits to $Room59Exits>>\n\n<<set $FirstDirField to $Room59DirFirst>>\n<<set $SecondDirField to $Room59DirSecond>>\n<<set $ThirdDirField to $Room59DirThird>>\n\n<<set $Room to "Room59">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room59Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room59Picture to $RoomPicture>><<set $Room59Visited to 1>><<set $Room59Name to $RoomName>>\n\t<<set $Room59RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room59Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room59Picture>><<set $Room59Visited = $Room59Visited + 1>><<set $RoomVisited to $Room59Visited>><<set $Danger to $Room59Danger>>\n\t<<set $RoomName to $Room59Name>>\n\t<<set $RoomRoomXtraDesc to $Room59RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room6__<br><br><</if>>\n\n<<set $TypeFirst to $Room6TypeFirst>>\n<<set $Dir_TypeFirst to $Room6DirFirst>>\n<<set $TypeSecond to $Room6TypeSecond>>\n<<set $Dir_TypeSecond to $Room6DirSecond>>\n<<set $TypeThird to $Room6TypeThird>>\n<<set $Dir_TypeThird to $Room6DirThird>>\n<<set $TypeFourth to $Room6TypeFourth>>\n<<set $Dir_TypeFourth to $Room6DirFourth>>\n<<set $TypeFirst to $Room6TypeFirst>>\n<<set $Dir_TypeFirst to $Room6DirFirst>>\n<<set $RoomLinkFirst to $Room6RoomFirst>>\n<<set $RoomLinkSecond to $Room6RoomSecond>>\n<<set $RoomLinkThird to $Room6RoomThird>>\n<<set $RoomLinkFourth to $Room6RoomFourth>>\n\n<<set $RoomExits to $Room6Exits>>\n\n<<set $FirstDirField to $Room6DirFirst>>\n<<set $SecondDirField to $Room6DirSecond>>\n<<set $ThirdDirField to $Room6DirThird>>\n\n<<set $Room to "Room6">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room6Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room6Picture to $RoomPicture>><<set $Room6Visited to 1>><<set $Room6Name to $RoomName>>\n\t<<set $Room6RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room6Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room6Picture>><<set $Room6Visited = $Room6Visited + 1>><<set $RoomVisited to $Room6Visited>><<set $Danger to $Room6Danger>>\n\t<<set $RoomName to $Room6Name>>\n\t<<set $RoomRoomXtraDesc to $Room6RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room7__<br><br><</if>>\n\n<<set $TypeFirst to $Room7TypeFirst>>\n<<set $Dir_TypeFirst to $Room7DirFirst>>\n<<set $TypeSecond to $Room7TypeSecond>>\n<<set $Dir_TypeSecond to $Room7DirSecond>>\n<<set $TypeThird to $Room7TypeThird>>\n<<set $Dir_TypeThird to $Room7DirThird>>\n<<set $TypeFourth to $Room7TypeFourth>>\n<<set $Dir_TypeFourth to $Room7DirFourth>>\n<<set $TypeFirst to $Room7TypeFirst>>\n<<set $Dir_TypeFirst to $Room7DirFirst>>\n<<set $RoomLinkFirst to $Room7RoomFirst>>\n<<set $RoomLinkSecond to $Room7RoomSecond>>\n<<set $RoomLinkThird to $Room7RoomThird>>\n<<set $RoomLinkFourth to $Room7RoomFourth>>\n\n<<set $RoomExits to $Room7Exits>>\n\n<<set $FirstDirField to $Room7DirFirst>>\n<<set $SecondDirField to $Room7DirSecond>>\n<<set $ThirdDirField to $Room7DirThird>>\n\n<<set $Room to "Room7">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room7Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room7Picture to $RoomPicture>><<set $Room7Visited to 1>><<set $Room7Name to $RoomName>>\n\t<<set $Room7RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room7Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room7Picture>><<set $Room7Visited = $Room7Visited + 1>><<set $RoomVisited to $Room7Visited>><<set $Danger to $Room7Danger>>\n\t<<set $RoomName to $Room7Name>>\n\t<<set $RoomRoomXtraDesc to $Room7RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkindom_male_femalesub_sex_duo]]\n<br><br>\n<</if>>\n/%a 2 - Ride Cock - done?%/\n/%a fucking slow - new%/\n<<if $Z lte 2>>\n\t<<set $txt_Ill_be_gentle to "Don't worry, I'll be gentle,">>\n\t<<set $txt_slowly_guiding_it_in to "slowly guiding it in as it presses past your entrance.">>\n\n\t<<set $txt_slowly_guides_the_intrusion to "slowly guides the massive intrusion in and out, stopping her thrusts when you begin to whimper in pain and kisses you on the lips until your whimpers slowly turn into moans of arousal.">>\n\t<<set $txt_slowly to "slowly">>\n\t<<set $txt_Dont_you_want_more to "Don't you want more?">>\n<</if>>\n<<if $Z gte 3 and $Z lte 4>>\n\t/%a 2 - take - @@color:#ff00ff;" and @@" out of I'll be gentle txt - %/\n\t<<set $txt_Ill_be_gentle to "We're going to have some fun, aren't we?">>\n\t<<set $txt_slowly_guiding_it_in to "it slides in with a solid push, coming to a stop half way through.">>\n/%a male/tentacle?%/\n\t<<if $Var_PlayerGender is "Male">>\n\t<<set $txt_slowly_guides_the_intrusion to "work the massive dildo in and out, giving you licks on your pre-cum leaking cock as you begin to forget about the pain and pant in lust.">>\n\t<<else>>\n\t<<set $txt_slowly_guides_the_intrusion to "work the massive dildo in and out, giving you kisses on your lower lips as you begin to forget about the pain and pant in lust.">>\n\t<</if>>\n\t<<set $txt_slowly to "gentle">>\n\t<<set $txt_Dont_you_want_more to "I know you want this...">>\n<</if>>\n<<if $Z eq 5>>\n\t<<set $txt_Ill_be_gentle to "Ready or not, here I come...">>\n\t<<set $txt_slowly_guiding_it_in to "she slams the dildo in hard, and you gasp from the pain as she pushes it in as far as she can.">>\n\t<<set $txt_slowly_guides_the_intrusion to "roughly thrust the massive dildo in and out, paying no attention to your hoarse cries of combined pain and pleasure as she relentlessly fucks your ass with the toy that's as thick as your arm.">>\n\t<<set $txt_slowly to "rough">>\n\t<<set $txt_Dont_you_want_more to " and I've only just begun...">>\n<</if>>\n<<if $Z eq 7>>\n/%a try to seduce/mind controlled/Give in - don't you want more here not dialogue?%/\n\t<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\t\t<<set $txt_bunches_up_three_fingers to "curls her hand up in a fist, and before you know it, you're moaning with lust as your ass is gaped">>\n\t<<else>>\n\t\t<<set $txt_bunches_up_three_fingers to "curls her hand up in a fist, and before you know it, you're crying out in pain as your ass is gaped">>\n\t<</if>>\n\t<<set $txt_scream_out to "scream out as the dildo is forced up as far as it can go in a single thrust.">>\n\t<<set $txt_the_neko_cums to "the neko smothering your face drenches your face in her soaking orgasm as she cums at the same time that you do, your own juices seeping into the bed.">>\n\t<<set $txt_slowly to "brutalise your hole as the neko tries to fuck you as hard as she can">>\n\t/%a male%/\n\t<<if $Var_PlayerGender is "Male">>\n\t\t/%a try to seduce/mind controlled/Give in%/\n\t\t<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\t\t\t<<set $txt_slowly_guiding_it_in to "cock begins to leak pre-cum wildly as your mind is overloaded with the intense sensations that you're experiencing. Giggling to herself, the second neko moves herself up to your face, placing her cunt tightly against your lips, and she cheerfully tells you to start licking. You gleefully begin worshipping at the font of your mistress's sweet nectar.">>\n\t\t<<else>>\n\t\t\t<<set $txt_slowly_guiding_it_in to "cock begins to leak pre-cum wildly as your mind is overloaded with the intense sensations that you're experiencing. Giggling to herself, the second neko moves herself up to your face, placing her cunt tightly against your lips, and she cheerfully tells you to start licking. You obey given that her bubble behind is smothering you and this is the only way that you'll get to breath something that isn't neko cunt anytime soon.">>\n\t\t<</if>>\n\t<<else>>\n\t\t/%a try to seduce/mind controlled/Give in%/\n\t\t<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\t\t\t<<set $txt_slowly_guiding_it_in to "cunt starts to begin leaking its desire freely as your mind is overloaded with the intense sensations that you're experiencing. Giggling to herself, the second neko moves herself up to your face, placing her cunt tightly against your lips, and she cheerfully tells you to start licking. You gleefully begin worshipping at the font of your mistress's sweet nectar.">>\n\t\t<<else>>\n\t\t\t<<set $txt_slowly_guiding_it_in to "cunt starts to begin leaking its desire freely as your mind is overloaded with the intense sensations that you're experiencing. Giggling to herself, the second neko moves herself up to your face, placing her cunt tightly against your lips, and she cheerfully tells you to start licking. You obey given that her bubble behind is smothering you and this is the only way that you'll get to breath something that isn't neko cunt anytime soon.">>\n\t\t<</if>>\n\t<</if>>\n/%a fucking rough - group - also might want to check that don't you want more/Ill be gentle not being dialogue%/\n<</if>>\n<<if $Z eq 6>>\n\n\t/%a try to seduce/mind controlled/Give in - change I'll be gentle from dialogue%/\n\t\t<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\t\t<<set $txt_bunches_up_three_fingers to "bunches up three fingers and begins to poke and prod at your behind. You gasp in pleasure as she penetrates you, the fingers squirming inside of you wildly">>\n\t\t<<else>>\n\t\t<<set $txt_bunches_up_three_fingers to "bunches up three fingers and begins to poke and prod at your behind. You wince as she penetrates you, the fingers squirming inside of you wildly">>\n\t\t<</if>>\n\t/%a male%/\n\t\t<<if $Var_PlayerGender is "Male">>\n\t\t<<set $txt_slowly_guiding_it_in to "begins to lap at the pre-cum leaking from your dripping cock, making you gasp as you're stimulated from both sides.">>\n\t\t<<set $txt_the_neko_cums to "the neko attending your cock happily sucks done all of your cum like sweet cream as you shudder in pleasure">>\n\t\t<<else>>\n\t\t<<set $txt_slowly_guiding_it_in to "begins to lap at the fem-cum leaking from your dripping snatch, making you gasp as you're stimulated from both sides.">>\n\t\t<<set $txt_the_neko_cums to "the neko attending your cunt drinks down your wetness as you shudder in pleasure at the ministrations of her rough agile tongue">>\n\t\t<<set $txt_scream_out to "yowl in pain and pleasure as the dildo is shoved roughly into your ass.">>\n\t\t<<set $txt_slowly to "continue thrusting hard and fast into your gaped hole">>\n\t\t<</if>>\n<</if>>\n\t/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n\t<<display 'Beastkin Y9 pt1'>>\n<<else>>\n\t<<display 'Beastkin Y9 pt1a'>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room5__<br><br><</if>>\n\n<<set $TypeFirst to $Room5TypeFirst>>\n<<set $Dir_TypeFirst to $Room5DirFirst>>\n<<set $TypeSecond to $Room5TypeSecond>>\n<<set $Dir_TypeSecond to $Room5DirSecond>>\n<<set $TypeThird to $Room5TypeThird>>\n<<set $Dir_TypeThird to $Room5DirThird>>\n<<set $TypeFourth to $Room5TypeFourth>>\n<<set $Dir_TypeFourth to $Room5DirFourth>>\n<<set $TypeFirst to $Room5TypeFirst>>\n<<set $Dir_TypeFirst to $Room5DirFirst>>\n<<set $RoomLinkFirst to $Room5RoomFirst>>\n<<set $RoomLinkSecond to $Room5RoomSecond>>\n<<set $RoomLinkThird to $Room5RoomThird>>\n<<set $RoomLinkFourth to $Room5RoomFourth>>\n\n<<set $RoomExits to $Room5Exits>>\n\n<<set $FirstDirField to $Room5DirFirst>>\n<<set $SecondDirField to $Room5DirSecond>>\n<<set $ThirdDirField to $Room5DirThird>>\n\n<<set $Room to "Room5">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room5Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room5Picture to $RoomPicture>><<set $Room5Visited to 1>><<set $Room5Name to $RoomName>>\n\t<<set $Room5RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room5Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room5Picture>><<set $Room5Visited = $Room5Visited + 1>><<set $RoomVisited to $Room5Visited>><<set $Danger to $Room5Danger>>\n\t<<set $RoomName to $Room5Name>>\n\t<<set $RoomRoomXtraDesc to $Room5RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "true">><<print visited()>><</if>>\n\n<<set $TypeFirst to $Room2TypeFirst>>\n<<set $Dir_TypeFirst to $Room2DirFirst>>\n<<set $TypeSecond to $Room2TypeSecond>>\n<<set $Dir_TypeSecond to $Room2DirSecond>>\n<<set $TypeThird to $Room2TypeThird>>\n<<set $Dir_TypeThird to $Room2DirThird>>\n<<set $TypeFourth to $Room2TypeFourth>>\n<<set $Dir_TypeFourth to $Room2DirFourth>>\n<<set $TypeFirst to $Room2TypeFirst>>\n<<set $Dir_TypeFirst to $Room2DirFirst>>\n<<set $RoomLinkFirst to $Room2RoomFirst>>\n<<set $RoomLinkSecond to $Room2RoomSecond>>\n<<set $RoomLinkThird to $Room2RoomThird>>\n<<set $RoomLinkFourth to $Room2RoomFourth>>\n\n<<set $RoomExits to $Room2Exits>>\n\n<<set $FirstDirField to $Room2DirFirst>>\n<<set $SecondDirField to $Room2DirSecond>>\n<<set $ThirdDirField to $Room2DirThird>>\n\n<<set $Room to "Room2">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n<<if $Debug is "true">>''<<print $RoomVisited>>''<br><</if>>\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room2Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room2Picture to $RoomPicture>><<set $Room2Visited to 1>><<set $Room2Name to $RoomName>>\n\t<<set $Room2RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room2Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room2Picture>><<set $Room2Visited = $Room2Visited + 1>><<set $RoomVisited to $Room2Visited>><<set $Danger to $Room2Danger>>\n\t<<set $RoomName to $Room2Name>>\n\t<<set $RoomRoomXtraDesc to $Room2RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room3__<br><br><</if>>\n\n<<set $TypeFirst to $Room3TypeFirst>>\n<<set $Dir_TypeFirst to $Room3DirFirst>>\n<<set $TypeSecond to $Room3TypeSecond>>\n<<set $Dir_TypeSecond to $Room3DirSecond>>\n<<set $TypeThird to $Room3TypeThird>>\n<<set $Dir_TypeThird to $Room3DirThird>>\n<<set $TypeFourth to $Room3TypeFourth>>\n<<set $Dir_TypeFourth to $Room3DirFourth>>\n<<set $TypeFirst to $Room3TypeFirst>>\n<<set $Dir_TypeFirst to $Room3DirFirst>>\n<<set $RoomLinkFirst to $Room3RoomFirst>>\n<<set $RoomLinkSecond to $Room3RoomSecond>>\n<<set $RoomLinkThird to $Room3RoomThird>>\n<<set $RoomLinkFourth to $Room3RoomFourth>>\n\n<<set $RoomExits to $Room3Exits>>\n\n<<set $FirstDirField to $Room3DirFirst>>\n<<set $SecondDirField to $Room3DirSecond>>\n<<set $ThirdDirField to $Room3DirThird>>\n\n<<set $Room to "Room3">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room3Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room3Picture to $RoomPicture>><<set $Room3Visited to 1>><<set $Room3Name to $RoomName>>\n\t<<set $Room3RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room3Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room3Picture>><<set $Room3Visited = $Room3Visited + 1>><<set $RoomVisited to $Room3Visited>><<set $Danger to $Room3Danger>>\n\t<<set $RoomName to $Room3Name>>\n\t<<set $RoomRoomXtraDesc to $Room3RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<display 'ReverseDirection2'>>\n<<set $Y_Backup = 1>>\n<<set $RoomPicture to "cave">>\n\n/% For visting the first time %/\n\n<<set $TypeFirst to $Room1TypeFirst>>\n<<set $Dir_TypeFirst to $Room1DirFirst>>\n<<set $TypeSecond to $Room1TypeSecond>>\n<<set $Dir_TypeSecond to $Room1DirSecond>>\n<<set $TypeThird to $Room1TypeThird>>\n<<set $Dir_TypeThird to $Room1DirThird>>\n<<set $TypeFourth to $Room1TypeFourth>>\n<<set $Dir_TypeFourth to $Room1DirFourth>>\n<<set $TypeFirst to $Room1TypeFirst>>\n<<set $Dir_TypeFirst to $Room1DirFirst>>\n<<set $RoomLinkFirst to $Room1RoomFirst>>\n<<set $RoomLinkSecond to $Room1RoomSecond>>\n<<set $RoomLinkThird to $Room1RoomThird>>\n<<set $RoomLinkFourth to $Room1RoomFourth>>\n\n<<set $RoomExits to $Room1Exits>>\n\n<<set $FirstDirField to $Room1DirFirst>>\n<<set $SecondDirField to $Room1DirSecond>>\n<<set $ThirdDirField to $Room1DirThird>>\n\n<<set $Room to "Room1">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">><<set $RoomName to "cave">>\n<<if $Debug is "true">>''<<print $RoomVisited>> and <<print visited()>>''<br><</if>>\n\n<<set $Returning to true>>\n<<if $Room1Name is "">>\n\t<<set $Returning to false>>\n[img[cave]]\n<br>\nYou have to get down onto your hands and crawl to make it through as the opening is so low to the ground. You pick yourself up as you enter a beastkin tunnel.<br><br>\n<<set $Room1Name to "Beastkin Tunnel">>\n<<else>>[img[cave]]\n<br>\nYou return to the beastkin tunnel so close to the entrance that you can smell the fresh clean air. You have now been here <<print $RoomVisited>> times.<br><br>\n<</if>>\n<<set $clicktocontinue to false>><<display 'Exits'>>
/% Unclaimed from Draenei to Elves E%/\n\n/% Room 292 east to Room 191 - 1st route to Elves%/\n<<set $Room292DirThird to "east">><<set $Backdirection to "west">>\n<<set $Room to "Room292">>\n<<set $Room292RoomThird to "Room191">>\n<<set $Room292TypeThird to $DraeneiDoors.random()>>\n<<set $Room191DirFirst to $Backdirection>>\n<<set $Room191TypeFirst to $Room292TypeThird>>\n<<set $Room191Exits to 0>><<set $Room191Name to "">><<set $Room191RoomFirst to $Room>>\n<<set $Room292Exits = $Room292Exits + 1>>\n<<set $Room191Exits = $Room191Exits + 1>>\n/% Room 191 northeast to Room 192 - 1st route to Elves%/\n<<set $Direction to "northeast">><<set $Backdirection to "southwest">>\n<<set $Room to "Room191">>\n<<set $Room191DirSecond to $Direction>>\n<<set $Room191RoomSecond to "Room192">>\n<<set $Room191TypeSecond to $DraeneiDoors.random()>>\n<<set $Room192DirFirst to $Backdirection>>\n<<set $Room192TypeFirst to $Room191TypeSecond>>\n<<set $Room192Exits to 0>><<set $Room192Name to "">><<set $Room192RoomFirst to $Room>>\n<<set $Room191Exits = $Room191Exits + 1>>\n<<set $Room192Exits = $Room192Exits + 1>>\n/% Room 192 SEpref to Room 200 - 1st route to Elves%/\n<<set $Direction to $DirectionsSEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room192">>\n<<set $Room192DirSecond to $Direction>>\n<<set $Room192RoomSecond to "Room200">>\n<<set $Room192TypeSecond to $DraeneiDoors.random()>>\n<<set $Room200DirFirst to $Backdirection>>\n<<set $Room200TypeFirst to $Room192TypeSecond>>\n<<set $Room200Exits to 0>><<set $Room200Name to "">><<set $Room200RoomFirst to $Room>>\n<<set $Room192Exits = $Room192Exits + 1>>\n<<set $Room200Exits = $Room200Exits + 1>>\n/% Room 200 east to Room 101 - 1st route to Elves%/\n<<set $Room200DirSecond to "southeast">><<set $Backdirection to "northwest">>\n<<set $Room to "Room200">>\n<<set $Room200RoomSecond to "Room101">>\n<<set $Room200TypeSecond to $DraeneiDoors.random()>>\n<<set $Room101DirThird to $Backdirection>>\n<<set $Room101TypeThird to $Room200TypeSecond>>\n<<set $Room101RoomThird to $Room>>\n<<set $Room200Exits = $Room200Exits + 1>>\n<<set $Room101Exits = $Room101Exits + 1>>\n\n/% Room 191 southeast to Room 193 - 2nd route to Elves%/\n<<set $Room191DirThird to "southeast">><<set $Backdirection to "northwest">>\n<<set $Room to "Room191">>\n<<set $Room191RoomThird to "Room193">>\n<<set $Room191TypeThird to $DraeneiDoors.random()>>\n<<set $Room193DirFirst to $Backdirection>>\n<<set $Room193TypeFirst to $Room191TypeThird>>\n<<set $Room193Exits to 0>><<set $Room193Name to "">><<set $Room193RoomFirst to $Room>>\n<<set $Room191Exits = $Room191Exits + 1>>\n<<set $Room193Exits = $Room193Exits + 1>>\n/% Room 193 E pref to Room 194 - 2nd route to Elves%/\n<<set $Direction to $DirectionsEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room193">>\n<<set $Room193DirSecond to $Direction>>\n<<set $Room193RoomSecond to "Room194">>\n<<set $Room193TypeSecond to $DraeneiDoors.random()>>\n<<set $Room194DirFirst to $Backdirection>>\n<<set $Room194TypeFirst to $Room193TypeSecond>>\n<<set $Room194Exits to 0>><<set $Room194Name to "">><<set $Room194RoomFirst to $Room>>\n<<set $Room193Exits = $Room193Exits + 1>>\n<<set $Room194Exits = $Room194Exits + 1>>\n/% Room 194 SE to Room 200 - 2nd route to Elves%/\n<<if $Room200DirFirst is "north" or $Room200DirFirst is "west">>\n<<set $Room194DirSecond to "southeast">><<set $Backdirection to "northwest">>\n<<else>>\n<<set $Room194DirSecond to "east">><<set $Backdirection to "east">>\n<</if>>\n<<set $Room to "Room194">>\n<<set $Room194RoomSecond to "Room200">>\n<<set $Room194TypeSecond to $DraeneiDoors.random()>>\n<<set $Room200DirThird to $Backdirection>>\n<<set $Room200TypeThird to $Room194TypeSecond>>\n<<set $Room200RoomThird to $Room>>\n<<set $Room194Exits = $Room194Exits + 1>>\n<<set $Room200Exits = $Room200Exits + 1>>\n\n/% Room 194 southpref to Room 195 - 1st route to Lost1 - 289%/\n<<set $FirstDirField to $Room194DirFirst>>\n<<set $SecondDirField to $Room194DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room194DirThird to $Direction>>\n<<set $Room to "Room194">>\n<<set $Room194RoomThird to "Room195">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room194TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room194TypeThird to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room195DirFirst to $Backdirection>>\n<<set $Room195TypeFirst to $Room194TypeThird>>\n<<set $Room195Exits to 0>><<set $Room195Name to "">><<set $Room195RoomFirst to $Room>>\n<<set $Room194Exits = $Room194Exits + 1>>\n<<set $Room195Exits = $Room195Exits + 1>>\n\n/% Room 195 eastpref to Room 289 - 1st route to Lost1 - 289%/\n<<set $FirstDirField to $Room195DirFirst>>\n<<set $SecondDirField to $Room195DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room195DirSecond to $Direction>>\n<<set $Room to "Room195">>\n<<set $Room195RoomSecond to "Room289">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room195TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room195TypeSecond to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room289DirFirst to $Backdirection>>\n<<set $Room289TypeFirst to $Room195TypeSecond>>\n<<set $Room289Exits to 0>><<set $Room289Name to "">><<set $Room289RoomFirst to $Room>>\n<<set $Room195Exits = $Room195Exits + 1>>\n<<set $Room289Exits = $Room289Exits + 1>>\n\n<<display 'MapGen-Unc-Dra to Elf2'>>
/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n<<set $txt_sex to "onto your dick">>\n<<else>>\n<<set $txt_sex to "into your pussy">>\n<</if>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkindom_solo]]\n<br><br>\n<</if>>\n/%a Z: 4-5%/\n<<if $Z gte 6 and $Z lte 7>>\nThe neko carries you to a bed and lays you down. Another neko climbs onto the sheets to join you. Her cock is streaming precum and she clearly has been fucked in every single position and then some and still her eyes are shining with naked lust as she positions her cock at your lips. \n<br><br>\nThe other neko having slipped out of sight dives <<print $txt_sex>> with gusto causing you to gasp as her incredibly long and flexible tongue begins to drive you crazy with desire. With your mouth open the neko begins to slam her shaft in between your lips. Such is her mindless lust that it has driven her into a total frenzy and all you can do is lie there with your mouth gaping open as she appears to be trying to break on through to fuck the bed beneath you. \n<br><br>\nYou can taste the pussy juices on the cock as it pounds into you, but you don't care as that rough tongue is fucking you so //good...//\n<br><br>\nEven when she cums she just doesn't stop seemingly not even noticing [[such is her total arousal.|Beastkin Final]]\n<br><br>\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n<<set $Z to 7>>\n\n<<else>>\nThe neko carries you to a bed and lays you down. Another neko climbs onto the sheets to join you. Her cock is streaming precum and she clearly has been fucked in every single position and then some and still her eyes are shining with naked lust as she positions her cock at your lips. \n<br><br>\nShe forces your mouth open and the neko begins to slam her shaft in between your lips. Such is her mindless lust that it has driven her into a total frenzy and all you can do is lie there with your mouth gaping open as she appears to be trying to break on through to fuck the bed beneath you. \n<br><br>\nYou can taste the mingled cock and pussy juices on the shaft as it pounds into you and you wonder just how much of the dungeon she has gone through before getting to you. \n<br><br>\nEven when she cums she just doesn't stop seemingly not even noticing [[such is her complete and total arousal.|Beastkin Final]]\n<br><br>\n<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\n<<set $Z to 7>>\n<</if>>\n\n\n\n
/%a Race?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Var_PlayerRace eq "Beastkin" or $Heritage eq "beastkin">>\n\t[img[beastkinsub_beastkindom_duo_sex]]\n\t<<else>>\n\t[img[elfsub_beastkindom_duo_sex]]\n\t<</if>>\n<br><br>\n<</if>>\n/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n<<set $txt_sex to "dick">>\n<<else>>\n<<set $txt_sex to "clit">>\n<</if>>\n/%a Z: 7%/\n<<if $Z eq 7>>\nThe neko force you <<print $txt_downwards>> giggling all the time. Two of them stand in front of your face stroking their rapidly hardening cocks, while the rest of them find a seat to watch the show. \n<br><br>\nOne of her friends pinches you bum and when you open your mouth in surprise the left one begins to fuck your face with out mercy. The other grabs your arm and encourages you to begin to stroke her. They treat it as a game to see which one can last longest and to the other nekos cheers roughly treat your mouth as a hole as they pass you between each of them. \n<br><br>\nYou're not sure when they placed a dildo by your crotch for you to mount or when you started stroking your <<print $txt_sex>> lightly with your other free hand as you get turned on by being treated like a toy. \n<br><br>\nWithout warning the cock you are currently sucking pulls out and they both let out a cry [[as they paint your face with their cum.|Beastkin Final]]\n<br><br>\n<</if>>\n/%a Z: 6%/\n<<if $Z eq 6>>\nThe neko force you <<print $txt_downwards>> giggling all the time. Two of them stand in front of your face stroking their rapidly hardening cocks, while the rest of them find a seat to watch the show. \n<br><br>\nOne of her friends pinches you bum and when you open your mouth in surprise the left one begins to fuck your face. The other grabs your arm and encourages you to begin to stroke her, Getting increasingly turned on by being put on display you swap cocks and begin to move your head of your own volition. \n<br><br>\nYou're not sure when they placed a dildo by your crotch for you to mount or when you started stroking your <<print $txt_sex>> lightly with your other free hand as you really begin to get into the act as you make sure both cocks get equal attention. \n<br><br>\nWithout warning the cock you are currently sucking pulls out and they both let out a cry [[as they paint your face with their cum.|Beastkin Final]]\n<br><br>\n<</if>>\n/%a Z: 4-5%/\n<<if $Z gte 4 and $Z lte 5>>\nThe neko force you <<print $txt_downwards>> giggling all the time. One of them stands in front of your face stroking a rapidly hardening cock, while the rest of them find a seat to watch the show. \n<br><br>\nOne of her friends pinches you bum and when you open your mouth in surprise she begins to fuck your face. Getting increasingly turned on by being put on display you move your head of your own volition and look up into the neko's eyes. \n<br><br>\nYou're not sure when they placed a dildo by your crotch for you to mount or when you started stroking your <<print $txt_sex>> lightly as you really begin to get into the act of giving her service. \n<br><br>\nHer cock spasms between your lips when she cums [[and she lets out a cry of delight.|Beastkin Final]]\n<</if>>\n/%a Z: 1-3%/\n<<if $Z gte 1 and $Z lte 3>>\nThe neko force you <<print $txt_downwards>> giggling all the time. One of them stands in front of your face stroking a rapidly hardening cock, while the rest of them find a seat to watch the show. \n<br><br>\nShe slowly introduces the cock into your mouth letting you get used to it before beginning to rock it back and forth over your tongue. \n<br><br>\nYou're not sure when they placed a dildo by your crotch for you to mount or when you started stroking your <<print $txt_sex>> lightly as you begin to get into it the act of giving her service. \n<br><br>\nHer cock spasms between your lips when she cums [[and she lets out a cry of delight.|Beastkin Final]]\n<br><br>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room8__<br><br><</if>>\n\n<<set $TypeFirst to $Room8TypeFirst>>\n<<set $Dir_TypeFirst to $Room8DirFirst>>\n<<set $TypeSecond to $Room8TypeSecond>>\n<<set $Dir_TypeSecond to $Room8DirSecond>>\n<<set $TypeThird to $Room8TypeThird>>\n<<set $Dir_TypeThird to $Room8DirThird>>\n<<set $TypeFourth to $Room8TypeFourth>>\n<<set $Dir_TypeFourth to $Room8DirFourth>>\n<<set $TypeFirst to $Room8TypeFirst>>\n<<set $Dir_TypeFirst to $Room8DirFirst>>\n<<set $RoomLinkFirst to $Room8RoomFirst>>\n<<set $RoomLinkSecond to $Room8RoomSecond>>\n<<set $RoomLinkThird to $Room8RoomThird>>\n<<set $RoomLinkFourth to $Room8RoomFourth>>\n\n<<set $RoomExits to $Room8Exits>>\n\n<<set $FirstDirField to $Room8DirFirst>>\n<<set $SecondDirField to $Room8DirSecond>>\n<<set $ThirdDirField to $Room8DirThird>>\n\n<<set $Room to "Room8">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room8Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room8Picture to $RoomPicture>><<set $Room8Visited to 1>><<set $Room8Name to $RoomName>>\n\t<<set $Room8RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room8Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room8Picture>><<set $Room8Visited = $Room8Visited + 1>><<set $RoomVisited to $Room8Visited>><<set $Danger to $Room8Danger>>\n\t<<set $RoomName to $Room8Name>>\n\t<<set $RoomRoomXtraDesc to $Room8RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room9__<br><br><</if>>\n\n<<set $TypeFirst to $Room9TypeFirst>>\n<<set $Dir_TypeFirst to $Room9DirFirst>>\n<<set $TypeSecond to $Room9TypeSecond>>\n<<set $Dir_TypeSecond to $Room9DirSecond>>\n<<set $TypeThird to $Room9TypeThird>>\n<<set $Dir_TypeThird to $Room9DirThird>>\n<<set $TypeFourth to $Room9TypeFourth>>\n<<set $Dir_TypeFourth to $Room9DirFourth>>\n<<set $TypeFirst to $Room9TypeFirst>>\n<<set $Dir_TypeFirst to $Room9DirFirst>>\n<<set $RoomLinkFirst to $Room9RoomFirst>>\n<<set $RoomLinkSecond to $Room9RoomSecond>>\n<<set $RoomLinkThird to $Room9RoomThird>>\n<<set $RoomLinkFourth to $Room9RoomFourth>>\n\n<<set $RoomExits to $Room9Exits>>\n\n<<set $FirstDirField to $Room9DirFirst>>\n<<set $SecondDirField to $Room9DirSecond>>\n<<set $ThirdDirField to $Room9DirThird>>\n\n<<set $Room to "Room9">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room9Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room9Picture to $RoomPicture>><<set $Room9Visited to 1>><<set $Room9Name to $RoomName>>\n\t<<set $Room9RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room9Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room9Picture>><<set $Room9Visited = $Room9Visited + 1>><<set $RoomVisited to $Room9Visited>><<set $Danger to $Room9Danger>>\n\t<<set $RoomName to $Room9Name>>\n\t<<set $RoomRoomXtraDesc to $Room9RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n/%a race?%/\n<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\n[img[elf hatchery (3)]]\n\n<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Human" or $Heritage is "human">>\n\t\t\n\t[img[272241]]\n\n\n\t<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\t\n\t[img[1399908931680]]\n\n\n\t<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Orc" or $Heritage is "orc" or $Var_PlayerRace is "Goblin" or $Heritage is "goblin">>\n\t\t\n\t[img[goblin warpzone]]\n\n\n\t<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t\t\n\t[img[lamia warpzone]]\n\n\t<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Troll" or $Heritage is "troll">>\n\t\t\n\t[img[troll warpzone]]\n\n\t<<else>>\n\n\t[img[catgirl warpzone 3]]\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>> \n<br><br>\n<</if>>\n\n/%a male%/\n<<if $Var_PlayerGender is "Male">>\n/%a displaying text%/\n\nYou surrender all control as a tentacle wraps arounds and strokes your cock and when you moan hopelessly in abject lust it is filled by a solid mass that tastes so sweet upon your tongue. \n<br><br>\nWhether this is one beast or many that is taking your body you have no idea and when a larger tentacle covered in slick bumps begins rutting your ass you lose all rational ability to care. \n<br><br>\nAnother tentacle joins the one invading your mouth and you suck on them wantonly. One swallows your cock whole and your body tries to arc in utter ecstasy, but is held tightly in place the tentacles that seem to be everywhere that caress and squeeze you all over leaving you utterly helpless. \n<br><br>\nYou try to scream as fluid is ejected into you rear end and then right down your mouth, but then suck all the harder to get every last brain-fucking drop down your throat as it is just so fucking goooood...\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\nYou surrender all control as a tentacle tip lightly strokes your clit and when you moan hopelessly in abject lust it is filled by a solid mass that tastes so sweet upon your tongue. \n<br><br>\nWhether this is one beast or many that is taking your body you have no idea and when a larger tentacle covered in slick bumps begins rutting your ass you lose all rational ability to care. \n<br><br>\nAnother tentacle joins the one invading your mouth and you suck on them wantonly. Several more start invading your pussy and your body tries to arc in utter ecstasy, but is held tightly in place the tentacles that seem to be everywhere that caress and squeeze you all over leaving you utterly helpless. \n<br><br>\nYou try to scream as fluid is ejected into you rear end, then your cunt, and then right down your mouth, but then suck all the harder to get every last brain-fucking drop down your throat as it is just so fucking goooood...\n<br><br>\n<</if>>\n\n/%a blind?%/\n\n/%a Diff?%/\n<<if $Difficulty is "Normal" or $Difficulty is "Easier">>\n\t<<set $X_Backup = $X_Backup * 6>>\n\n<<else>>\n<<set $X_Backup = $X_Backup * 3>>\n<</if>>\n\n\n\n<<display 'sex'>>\n\n\n/%a note: Pause went here%/\n/%a displaying text%/\n<br><br>\t\nYou have no idea how long you are assaulted before you are dimly aware of the tentacles unraveling around you and letting you fall once more. \n<br><br>\nThere is a flash of light along with a horrible sensation of being swallowed whole and you land sprawling somewhere back in the dungeon with the memories still vivid in your mind and the [[desperate need burning in your veins.|Lost]] \n<br><br>\n<<set $Time = $Time + $X_Backup>>\n\n/%a Note: Room Generator timer removed here%/\n/%a blind?%/\n\n\n\n/%a Note: Blind went here%/
/%a male/tentacle?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Var_PlayerRace eq "Goblin" or $Heritage eq "goblin">>\n\t[img[954a851e34cb933c096a3a75982a55cc]]\n\t/%a race?%/\n\t<<elseif $Var_PlayerRace eq "Human" or $Heritage eq "human" or $Var_PlayerRace eq "Elf" or $Heritage eq "elf">>\n\t[img[draeneidom_futa_humansub_sex_10_duo]]\n\t<<else>>\n\t[img[276378edit]]\n\t<</if>>\n<br><br>\n<</if>>\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n<<set $txt_sex to "ass">>\n<<else>>\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\nThis draenei is absolutely monstrous and you can only stare in total awe at the titan rising up from her crotch with obvious interest. \n<br><br>\nThankfully she does not want to break you upon her and encourages you to tenderly suck the head only and lick the side of the shaft as another less gifted draenei slowly teases you with the tip of her cock. \n<br><br>\nEven so you have to stretch your mouth completely just getting the top in between your lips and you only manage that when the other draenei begins <<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n[[to slide in and out of your ass.|Draenei Final]] \n<<else>>\n[[to slide in and out of your pussy.|Draenei Final]] \n<</if>>\n<<else>>\n\t/%a male/tentacle?%/\n\t<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n\tThis draenei is absolutely monstrous and you can only stare in total awe at the titan rising up from her crotch with obvious interest. \n<br><br>\n\tThankfully she does not want to break you upon her and encourages you to tenderly suck the head only and lick the side of the shaft as her tail snakes down your body and slowly strokes your dick.\n<br><br>\n\tEven so you have to stretch your mouth completely just getting the top in between your lips and you only manage that when her tail begins <<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n[[to slide in and out of your ass.|Draenei Final]] \n<<else>>\n[[to slide in and out of your pussy.|Draenei Final]] \n<</if>>\n\t<<else>>\n\tThis draenei is absolutely monstrous and you can only stare in total awe at the titan rising up from her crotch with obvious interest. \n<br><br>\n\tThankfully she does not want to break you upon her and encourages you to tenderly suck the head only and lick the side of the shaft as her tail snakes down your body and slowly flicks at your clit.\n<br><br>\n\tEven so you have to stretch your mouth completely just getting the top in between your lips and you only manage that when her tail begins <<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n[[to slide in and out of your ass.|Draenei Final]] \n<<else>>\n[[to slide in and out of your pussy.|Draenei Final]] \n<</if>> \n\t<</if>>\n<</if>>\n/%a race?%/\n\n<<set $Z to 1>>\n<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>>\n
/%a Note: Journal entry removed here %/\n/%a displaying text%/\n\t\nYou have completely lost your bearings in the dark and when you try and retrace your path in desperation there is only another unfamiliar tunnel. <br><br>\n/%a Note: var16 2 set to 6 removed %/\n<<set $Time = $Time + 4>>\n\n<<set $FIELD to "lost">>\n\n<<display 'lost'>>\n/%a displaying text%/\n\tAfter wandering aimlessly for awhile you come to the unfortunate conclusion that you could have ended up absolutely anywhere within the dungeon.<br><br>\n\n/%a Note: Room Generator timer removed here%/\n/%a blind?%/\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\t<<else>>\n\n\t[img[room]]\n\n\t<</if>>\n\n\n<br><br>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t<<if $Item_FishnetTop_Material is "Frilly ">>\n\t\t\n\t\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\t\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron_elbow gloves_orc]]\n\t\t<br><br>\n\t\t<<elseif $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\t\t\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron]]\n\t\t\t<br><br>\n\t\t<<elseif $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\t\t\t\t\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron_short frilly skirt]]\n\t\t\t\t<br><br>\n\n\t\t<<else>>\n\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron_elbow gloves_thighhighs]]<br><br>\n\t\t<</if>>\n\n\t<<else>>\n\t\t<<if $Var_PlayerRace is "Human" or $Heritage is "human">>\n\t\t[img[items_fishnet thigh highs corset_strap_top human elf]]<br><br>\n\t\t<<else>>\n\t\t[img[fishnet top]]<br><br>\n\t\t<</if>>\n\t<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room120__<br><br><</if>>\n\n<<set $TypeFirst to $Room120TypeFirst>>\n<<set $Dir_TypeFirst to $Room120DirFirst>>\n<<set $TypeSecond to $Room120TypeSecond>>\n<<set $Dir_TypeSecond to $Room120DirSecond>>\n<<set $TypeThird to $Room120TypeThird>>\n<<set $Dir_TypeThird to $Room120DirThird>>\n<<set $TypeFourth to $Room120TypeFourth>>\n<<set $Dir_TypeFourth to $Room120DirFourth>>\n<<set $TypeFirst to $Room120TypeFirst>>\n<<set $Dir_TypeFirst to $Room120DirFirst>>\n<<set $RoomLinkFirst to $Room120RoomFirst>>\n<<set $RoomLinkSecond to $Room120RoomSecond>>\n<<set $RoomLinkThird to $Room120RoomThird>>\n<<set $RoomLinkFourth to $Room120RoomFourth>>\n\n<<set $RoomExits to $Room120Exits>>\n\n<<set $FirstDirField to $Room120DirFirst>>\n<<set $SecondDirField to $Room120DirSecond>>\n<<set $ThirdDirField to $Room120DirThird>>\n\n<<set $Room to "Room120">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room120Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room120Picture to $RoomPicture>><<set $Room120Visited to 1>><<set $Room120Name to $RoomName>>\n\t<<set $Room120RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room120Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room120Picture>><<set $Room120Visited = $Room120Visited + 1>><<set $RoomVisited to $Room120Visited>><<set $Danger to $Room120Danger>>\n\t<<set $RoomName to $Room120Name>>\n\t<<set $RoomRoomXtraDesc to $Room120RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $d6 to random(1, 6)>>\n<<if $Var_PlayerGender is "Male" and $d6 lte 2>>\n<<set $Playername1st to $Var_NameTrollMale.random()>>\n<<set $Playername2nd to "">>\n<<else>>\n<<set $Playername1st to $Var_NameTroll1st.random()>>\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<set $Playername2nd to $Var_NameTroll2ndM.random()>>\n\t<<else>>\n\t\t<<set $Playername2nd to $Var_NameTroll2ndF.random()>>\n\t<</if>>\n<</if>>\n<<set $Playername3rd to $Var_NameTroll3rd.random()>>\n<<set $Playername4th to $Var_NameTroll4th.random()>>\n<<display 'Name Checks'>>\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>>\n\n<<set $d8 to random(1, 8)>><<set $d6 to random(1, 6)>>\n<br><br>\nYou be <<print $Playername>>, troll <<print $Class>>.\n<br><br>\nYou've always reckoned that your lot are the most good natured of all the races outside of those that still practice the old ways. The ways of the dark voodoo. While most of your brothers and sisters are content to remain in the southern jungles you have sought your fortune amongst the pinkskins. \n<br><br>\nYour tusks might get you the odd look, but you be easy mon.\n<br><br>\n@@color:#339999;(+2 Constitution, +2 Intelligence)@@\n<br><br>\n<<set $Intelligence to Math.clamp($Intelligence + 2, 1, 22)>>\n<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n<<set $Var_Cocksize to Math.clamp($Var_Cocksize + 3, 1, 10)>>\n<<if $Var_PlayerGender eq "Male" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Male Troll Portrait 1|portrait_troll_pre5][Malepart2][$Var_hairdesc = "dark green hair now with a ponytail"; $playerportrait = "portrait_troll_pre5"]]\n\t[img[Male Troll Portrait 2|portrait_troll_pre3][Malepart2][$Var_hairdesc = "dark purple hair done up in braids"; $playerportrait = "portrait_troll_pre3"]]\n\t[img[Male Troll Portrait 3|portrait_troll_pre_2][Malepart2][$Var_hairdesc = "red hair in your usual tribal style though it is much longer now"; $playerportrait = "portrait_troll_pre_2"]]\n\t<br><br>\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 2>>\n\t<<set $Var_hairdesc = "dark green hair now with a ponytail"; $playerportrait = "portrait_troll_pre5">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 4>>\n\t<<set $Var_hairdesc = "dark purple hair done up in braids"; $playerportrait = "portrait_troll_pre3">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male">>\n\t<<set $Var_hairdesc = "red hair in your usual tribal style though it is much longer now"; $playerportrait = "portrait_troll_pre_2">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender is "Female" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Female Troll Portrait 1|portrait_troll][Femalepart2][$Var_hairdesc = "red flowing hair that hangs down to the small of your back"; $playerportrait = "portrait_troll"; $Var_BreastsNo = 5]]\n\t[img[Female Troll Portrait 2|portrait_troll3][Femalepart2][$Var_hairdesc = "blue hair in a tribal cut"; $playerportrait = "portrait_troll3"; $Var_BreastsNo = 3]]\n\t[img[Female Troll Portrait 3|mportrait_troll1][Femalepart2][$Var_hairdesc = "purple hair in a mohawk"; $playerportrait = "mportrait_troll1"; $Var_BreastsNo = 1]]\n\t[img[Female Troll Portrait 4|portrait_troll2][Femalepart2][$Var_hairdesc = "blue hair done up in ponytail"; $playerportrait = "portrait_troll2"; $Var_BreastsNo = 4]]\n\t<br><br>\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 2>>\n\t<<set $Var_hairdesc = "red flowing hair that hangs down to the small of your back"; $playerportrait = "portrait_troll"; $Var_BreastsNo = 5>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 4>>\n\t<<set $Var_hairdesc = "blue hair in a tribal cut"; $playerportrait = "portrait_troll3"; $Var_BreastsNo = 3>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 6>>\n\t<<set $Var_hairdesc = "purple hair in a mohawk"; $playerportrait = "mportrait_troll1"; $Var_BreastsNo = 1>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female">>\n\t<<set $Var_hairdesc = "blue hair done up in ponytail"; $playerportrait = "portrait_troll2"; $Var_BreastsNo = 4>>[[Continue|Femalepart2]]\n<</if>>\n
/%a Remove %/\n<<set $Item_SapphireRing to "">>\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<if $Item_SapphireRing_Enchant is "" or $Item_SapphireRing_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_SapphireRing_Enchant>>\n\t<<set $Enchant_1 to $Item_SapphireRing_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_SapphireRing_Enchant to "">>\n\t<<set $Item_SapphireRing_Level to "">>\n<</if>>
/%a Remove %/\n<<if $Item_NippleChains is "worn">>\n<<set $Item_NippleChains to "">>\n<<set $Rating_Outfit = $Rating_Outfit - 1>>\n<</if>>
-[[Perk List]]<br>\n-[[Frequently Asked Questions]]\n<br><br>\n__''Feedback''__<br>\n<<if $Var_Feedback is "Dice rolls only">>You will see the results of any dice rolls except those that are purposely hidden such as status effect lengths. Stat gains and losses will be hidden.<<elseif $Var_Feedback is "stat gainslosses only">>You will see feedback when you gain or lose stats, but dice rolls will be hidden.<<elseif $Var_Feedback is "All feedback displayed">>You will see the results of any dice rolls except those that are purposely hidden such as status effect lengths. Stat gains and losses will also be shown. Activated perks will also be displayed when applicable.<<elseif $Var_Feedback is "None at all">>You will stil be able to view your stats by the status bar or by examining yourself, but everything else will be hidden. <</if>><br><br>\n\n-[[None at all|Help and Options][$Var_Feedback to "None at all"]]<<if $Var_Feedback is "None at all">> - Current choice<<else>><</if>><br>\n-[[Dice rolls only|Help and Options][$Var_Feedback to "Dice rolls only"]]<<if $Var_Feedback is "Dice rolls only">> - Current choice<<else>><</if>><br>\n-[[Stat gains/losses only|Help and Options][$Var_Feedback to "stat gainslosses only"]]<<if $Var_Feedback is "stat gainslosses only">> - Current choice<<else>><</if>><br>\n-[[All feedback displayed|Help and Options][$Var_Feedback to "All feedback displayed"]]<<if $Var_Feedback is "All feedback displayed">> - Current choice<<else>><</if>><br><br>\n\n<br><br>\n__''Room Numbers''__<br>\nRoom numbers are turned off by default but you can turn them on here as they can be helpful for troubleshooting issues with the map generation if required.<br> \n-[[Remove Room Numbers|Help and Options][$Debug to ""]]<<if $Debug is "">> - Current choice<<else>><</if>><br>\n-[[Enable Room Numbers|Help and Options][$Debug to "room"]]<<if $Debug is "room">> - Current choice<<else>><</if>><br><br>\n\n[[Return|Go Back]]\n
[[Item-ElbowGloves-Wear]] +1 rating\n[[Item-LeatherCorset-Wear]] - - +1 DiC -1/-2 $AgilityBase)>> [[material - leather corset]]\n[[Item-PostureCollar-Remove]] +2 rating - DiC 0/-1\n[[Item-SlaveCollar-Wear]] +3 - pic done - DiC -1/-2\n[[Item-ArmBinder-Remove]] - added pic - +3rating DiC -2/-4\n[[Item-ChainManacles-Remove]] +3rating DiC -3/-5\n\n[[Item-HighHeels-Wear]] - arguably needs a pic, and to have an option to find in chests - DiC -2/-4\n(elbow gloves loincloth thong - human or elf) maybe skimpy top?\n[[Item-Thighhighs-Pic]] - In chests\n[[Item-NippleRings-Pic]] +2\n[[Item-BlackHarness-Pic]] - In chests\n[[Item-PaddedCuffs-Examine]]\n\n[[Item-NippleChains-Examine]] +1\n\n[[Item-RingGag-Examine]] +3 rating\n[[Item-ClitPiercing-Examine]]\n[[Item-BondsofInsanity-Examine]] \n\n[[Item-Rags-Examine]] - pic done\n\n[[Item-Loincloth-Pic]] - In chests now - pic done\n[[Item-SkimpyTop-Pic]] - pic done - not yet in chests but could be, +1 rating\n[[Item-FishnetTop-Pic]] +1 - In chests - pic done\n[[Item-Thong-Remove]]\n[[Item-DiamondRing-Removable]] - In chests - pic done [[SheetInventory-Chest]]\n[[Item-Leotard-Wear]] - In chests - pic done\n[[Item-HaremVeil-Pic]] +1 rating - In chests - pic done\n[[Item-FrillyGarter-Remove]] - In chests - pic done\n[[Item-TavernWenchDress-Pic]] - pic done\n[[Item-SlutCollar-Examine]] +4 rating- pic done\n[[Item-Pauldrons-Wear]] - In chests - pic done\n[[Item-Sling-Examine]] - In chests - pic done\n\n[[Item-SigilBelt-Wear]] Sigil Belt - In chests - prob needs a pic\n[[Item-SluttyEarrings-Pic]] +1 rating, pic done\nBlindfold is effected by silence others prob aren't?\n<<set $Item_Makeup to "Corrupted Makeover @@color:#339999;(Charisma -2)@@">>\n<<if $Item_FishnetTop is "worn" or $Item_Leotard is "worn">>\n<<else>>\n\n<<display 'Item-SkimpyTop-Wear'>>\n<</if>>\n\n[[Item-Bell Collar-Wear]] - pic done\n[[Item-Short Skirt-Pic]] - pic done\n[[Item-Maid Apron-Pic]] - pic done\n[[Item-Luxurious Fur Coat-Remove]] - pic done\n[[Item-Tiara-Pic]] - item gold tiara - pic done\n[[Item-Maid Bonnet-Pic]] - technically no pic and I think I'm okay with that for now\nPinkBlossom\n\nClashes MaidBonnet/Tiara, the four collars, Leotard/FishnetTop/Sling(SkimpyTop/RegClothes/SoddenClothes/\n\n@@color:#cccccc;(High Heels, Thigh-Highs, Maid Apron, Frilly Short Skirt, Frilly Corset, Maid Bonnet, Frilly Garter)-''Maid-at-Arms:'' You receive a -1 reduction to Constitution damage (Max. -6) for wearing each part of a maid's proper attire. You also have an increased chance of finding these items throughout the dungeon. However this only applies when you give in or do nothing first like the submissive maid that you are.@@ - need to still do resistance stuff, sex stuff, adding the passages and making sure that the other ones start at -1 rather than 0. \n\nShort Skirt in rubber, frilly, micro-mail, Maid Apron, Golden Tiara, Luxurious Fur Coat, check desc for thong/loincloth\n\nCheck Dark spells and removes so they're checking against the item instead. - looks done\n\n\n<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n<</if>>?\n\n1. <<set $Rating_Outfit = $Rating_Outfit + >>\n2. {{{\t<</if>> }}}\n3.<<display 'Item-Pauldrons-Pic'>>\n4. <<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[]]\n<</if>>\n5. <<if $Enchant_1 is "Found">>\n\t<<display 'Item-Thong-Pic'>>\n<br><br>\n<</if>>\n6. <<if $Enchant_1 is "Remove">>\n<<else>>\n\n<</if>>\n\n<<if $perks.contains("Dancer in Chains")>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n<<else>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<</if>>\n\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take the gag out first.\n\t<br><br>\n\t<<elseif $Item_HaremVeil_Level is "Cursed " or $Item_HaremVeil_Level is "Nightmare " or $Item_HaremVeil_Level is "Fel-" or $Item_HaremVeil_Level is "Corrupted ">>\n\tYou try and pull the harness/thong/top/leotard/veil/thigh-highs/garter/belt/ring off, but apparently the magic that placed it on you didn't want removing it to be an option. You try for awhile before being forced to give up.\n\nbut apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\n\t<br><br>\n\t<<else>>\n\t\n\t<br><br>\n\t<<display 'Item--Removable'>>\n\t<</if>>\n<<else>>\n\t<<display 'Item--Removable'>>\n<</if>>\nPic > Examine > Wear (if in chests) - [[enchantment!]]\n<![CDATA[">> ($variable is Regular clothes to "">><br><br>\n\n---------- Passage - \n- - Remove Text - -\n\n/%a Text Passage %/\n<![CDATA[CT_MOVEITEMTOROOM]]>\n\n<![CDATA[">> ($variable is Sodden clothes to "">><br><br>\n
<<set $perks.push("Party Pleaser")>>\n<<set $Var_TailDesc is "You have two extra arms and rather than legs you have a long snake tail with shining scales. ">>\nYour lamia blood is strong indeed compared to some making your skin even scalier and with two extra arms you automatically gain the ''Party Pleaser'' perk. \n\n<<display 'Femalepart2'>>
/%a Wear %/\n<<if $Item_BlackHarness is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n<<display 'Item-BlackHarness-Pic'>>\n<br><br>\nYou slip into the harness and tighten the straps when you have it properly in place. \n<<else>>\n\t<<set $Item_Material to "Black Harness">>\n\t<<display 'Material?'>>\n<</if>>\n<<set $Item_BlackHarness to "worn">><<set $Item_BlackHarness_Wear to "">>\n<<set $Enchant to "harness">>\n<<display 'enchantment!'>>\n<<set $Item_BlackHarness_Level to $Enchant_1>>\n<<set $Item_BlackHarness_Enchant to $Enchant_2>>\n<<if $Item_BlackHarness_Material.contains("Rubber ")>>\n\t<<display 'perksitem-DolledUp-wear'>>\n<<elseif $Item_BlackHarness_Material.contains("Lacy ")>>\n\t<<display 'perksitem-ViewforaThrill-wear'>>\n<<elseif $Item_BlackHarness_Material.contains("Leather ")>>\n\t<<display 'perksitem-HellforLeather-wear'>>\n<<else>>\n\t<<display 'perksitem-Clothie-wear'>>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>><</if>>
<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be far too tricky to try and slide this ring off your finger.\n\t<br><br>\n\t<<elseif $Item_RubyRing_Level is "Cursed " or $Item_RubyRing_Level is "Nightmare " or $Item_RubyRing_Level is "Fel-" or $Item_RubyRing_Level is "Corrupted ">>\n\tYou try and slide the ring off, but apparently the magic within does not want to give you the option and it remains firmly stuck. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou slide the ring off your finger and drop it. \n\t<br><br>\n\t<<display 'Item-RubyRing-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-RubyRing-Removable'>>\n<</if>>
/%a Wear %/\n<<if $Item_SlaveCollar is "worn">>\n<<else>>\n<<display 'Item-SlutCollar-Remove'>>\n<<display 'Item-PostureCollar-Remove'>>\n<<display 'Item-Bell Collar-Remove'>>\n<<set $Item_SlaveCollar to "worn">><<set $Item_SlaveCollar_Wear to "">>\n<<display 'perksitem-FullMetalProtection-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>>\n<<if $perks.contains("Dancer in Chains")>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n<<else>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<</if>><</if>>
/%a Examine %/\n<<if $Potion_Azure_Drank is true>>\nAn azure potion that pulses with the pure arcane mana trapped inside. From past experience you know that this is a <<print $Potion_Azure_Type>>.\n<<else>>\nAn azure potion that pulses with the pure arcane mana trapped inside.\n<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
\t/%a Race - Orc%/\n<<if $Y neq 5 and $X gte 4>>\n\t/%a Orc?%/\n\t<<if $Var_PlayerRace is "Orc" or $Heritage is "orc">>\n\t\t<<set $Y_Backup to $Y>>\n\t\t<<set $Y to 5>>\n\n\t\t<<display 'Dark Spell'>>\n\t\t<<set $Y to $Y_Backup>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\t@@color:#008000;"Who is the boss now, orc-bitch?!"@@ a triumphant squeaky voice calls out as you struggle against your new bondage.\n\t\t<br><br>\n\n\n\t<</if>>\n\n<</if>>\n/%a diff?%/\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 2>> \n<</if>>\n/%a Mino?%/\n<<if $Lord_Roaming is 1 and $Item_TangleInfestation neq "worn" and $Item_BondsofInsanity neq "worn">>\n\t\n\t<<display 'Minotaur'>>\n\t<<set $Y to 5>>\n\n<<elseif $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn">>\n\t<<set $Y to 1>>\n<<elseif $DraggedBack is true>>\n\t<<set $Y = $Y + 1>> \n\n<</if>>\n/%a Doubles%/\n<<if $X is $Y or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 2>> \n\n<</if>>\n/%a Fucked%/\n<<if $Z is 6 or $Z is 7>>\n\t<<set $X_Backup = $X_Backup * 2>> \n<</if>>\n/%a How many?%/\n<<if $X_Backup is 1 and $Y gt 1>>\n\t<<display 'Goblins How Many One'>>\n<<else>>\n/%a X=2%/\n\t<<display 'X2'>>\n\n\t/%a 2 to 9%/\n\t<<if $Y gte 2 and $Y lte 9>>\n\t\t/%a male/tentacle?%/\n\t\t<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\t\t\n\t\t\t<<set $txt_sex to "ass">>\n\n\t\t<<else>>\n\n\t\t\t<<set $txt_sex to "cunt">>\n\t\t<</if>>\n\t\t<<set $Region_Countdown to $X_Backup>>\n\t/%a Y equals 2, 3, 6, 8%/\n\t\t<<if $Y is 2 or $Y is 3 or $Y is 6 or $Y is 8>>\n\t\t\t<<display 'Goblins Y2368'>>\n\n\n\t\t<<elseif $Y is 4>>\n\t\t\t<<display 'Goblins Y4'>>\n\t\t<<elseif $Y is 5 or $Y is 7 or $Y is 9>>\n\t\t\t<<display 'Goblins Y579'>>\n\t\t<</if>>\n\t<<elseif $Y is 10>>\n\t\t<<display 'Goblins Y10'>>\n\t<</if>>\n<</if>>\n
<<set $d50 to random(1, 50)>>\n<<if $d50 lte 20>>\n<<elseif $d50 lte 47>>\n<br><br>\n<<print $Text_Atmopshere.random()>>\n<<else>>\n<br><br>\n//@@color:#7580a0;"<<print $Playername>>..."@@//\n<br><br>\nYou spin round sure that someone just whispered your name in your ear, but there's no one there to be found.\n<br><br>\n<</if>>
\n\n<<set $Item_Thighhighs to "worn">><<set $Item_Thighhighs_Wear to "">>\n<<set $Enchant to "thigh-highs">>\n<<display 'enchantment!'>>\n<<set $Item_Thighhighs_Level to $Enchant_1>>\n<<set $Item_Thighhighs_Enchant to $Enchant_2>>\n<<if $Item_Thighhighs_Material is "Rubber ">>\n\t<<display 'perksitem-DolledUp-wear'>>\n<<elseif $Item_Thighhighs_Material is "Lacy ">>\n\t<<display 'perksitem-ViewforaThrill-wear'>>\n<<elseif $Item_Thighhighs_Material is "Leather ">>\n\t<<display 'perksitem-HellforLeather-wear'>>\n<<else>>\n\t<<display 'perksitem-Clothie-wear'>>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit + 2>>
\n/%a 80%/\n<<if $Time gte 80>>\n\t<<set $Time to 4>>\n<<elseif $Time gte 60>>\n\t<<set $Time to 3>>\n<<elseif $Time gte 40>>\n\t<<set $Time to 2>>\n<<else>>\n\t<<set $Time to 1>>\n<</if>>\n\n/%a Iron?%/\n<<if $perks.contains("Iron Fortitude") and $Time gt 1 and $Timer_Silence eq 0>>\n\t<<set $Time = $Time - 1>>\n<</if>>\n\n<<set $d8 to random(1, 8)>>\n<<set $d6_0 to random(1, 6)>>\n<<set $d50 to random(1, 50)>>\n<<set $d4 to random(1, 4)>>\n/%a artefact%/\n\n<<if $Item_TheArtefact is "worn">>\n\t<<set $Time = $Time + 1>>\n\t<<set $d8 to Math.clamp($d8 + 6, 1, 8)>>\n/%a Gems Hunt? - 3%/\n<<elseif $Count_Gems gte 3>>\n\t<<set $d8 to Math.clamp($d8 + 5, 1, 8)>>\n\n<<elseif $Count_Gems eq 2 or $Level gte 10>>\n\t<<set $d8 to Math.clamp($d8 + 4, 1, 8)>>\n<<elseif $Count_Gems eq 1>>\n\t<<set $d8 to Math.clamp($d8 + 3, 1, 8)>>\n\n<<elseif $Char_Kariss_met eq 3>>\n\t<<set $d8 to Math.clamp($d8 + 2, 1, 8)>>\n<<elseif $Level gte 4>>\n\t<<set $d8 to Math.clamp($d8 + 1, 1, 8)>>\n<</if>>\n\n/%a 8%/\n<<if $d8 eq 8>>\n\n\t/%a Fel Embraced%/\n\t<<if $perks.contains("Fel Embraced") and $Timer_Silence eq 0>>\n\t\t<<display 'playerleave fetters embraced'>>\n\t<<else>>\n\t\t<<display 'playerleave fetters notembraced'>>\n\t<</if>>\n\n<<else>>\n\t\n\t<<set $d8 = $d8 + $Time>>\n\n\t<<set $Arousal = $Arousal + $d8>>\n\n\t<<set $Humiliation to Math.clamp($Humiliation + $d8, 0, 40)>>\n\n\tYour fel-fetters glow on your wrists warming you with a sudden flush of inflicted desire causing you to feel dirty with unnatural wants as flashes of submission and degradation invade your thoughts.\n<br><br>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal and Degradation +<<print $d8>>)//@@<br><br>\n\t\t<</if>>\n<</if>>\n/%a Power?%/\n<<display 'playerleave fetters power'>>\n\n\n/%a Corrupted note: this doesn't appear to be a passage right now? %/\n<<if $Intelligence eq 1>>\n\t<<display 'Corrupted?'>>\n<</if>>\n\n<<set $Time to 0>>\n\n/%a PAUSE HERE %/\n\n<<set $Counter_Fetters to 0>>\n
/%a Remove %/\n<<if $Item_SlutCollar is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take this collar off first.\n\t<br><br>\n\t<<else>>\n\tYou try and pull the collar from your neck and it comes away easily. Probably a good thing as the last thing you want to do down here is advertise.\n\t<br><br>\n\t<<display 'perksitem-Clothie-removal'>>\n\t<<set $Item_SlutCollar to "">>\n\t<<set $Rating_Outfit = $Rating_Outfit - 4>>\n\t<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'perksitem-Clothie-removal'>>\n\t<<set $Item_SlutCollar to "">>\n\t<<set $Rating_Outfit = $Rating_Outfit - 4>>\n<</if>>\n<</if>>
\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t@@color:#cccccc;//<<print $Encounter>> Group Encounter Y<<print $Y>> (Intensity +3)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 3>>
/%a Wear %/\n<<if $Item_Blindfold is "worn">>\n<<else>>\n<<set $Item_Blindfold to "worn">><<set $Item_Blindfold_Wear to "">>\n<<if $perks.contains("Sight beyond Sight") and $Timer_Silence is 0>>\n\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n\n\n\t<<else>>\n\n\t<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n\n<</if>>\n\n<<set $Enchant to "blindfold">>\n<<display 'enchantment!'>>\n\n<<set $Item_Blindfold_Level to $Enchant_1>>\n<<set $Item_Blindfold_Enchant to $Enchant_2>>\n\n<<display 'perksitem-HellforLeather-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>>\n<</if>>\n
\n/% --- 1st Room 3, or 10, or 12 to additional route 18 --- %/\n<<set $D to random(1, 5)>>\n<<set $d4 to random(1, 4)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n\t<<if $D is 3>>\n\t/% Room 3 Random to Room 18 - third or fourth route to %/\n\t<<if $Room3Exits is 2>>\n\t<<set $FirstDirField to $Room3DirFirst>>\n\t<<set $SecondDirField to $Room3DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room3DirThird to $Direction>>\n\t<<set $Room to "Room3">>\n\t<<set $Room3RoomThird to "Room18">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room3TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room3TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room18DirFirst to $Backdirection>>\n\t<<set $Room18TypeFirst to $Room3TypeThird>>\n\t<<set $Room18Exits to 0>><<set $Room18Name to "">><<set $Room18RoomFirst to $Room>>\n\t<<set $Room3Exits = $Room3Exits + 1>>\n\t<<set $Room18Exits = $Room18Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room3DirFirst>>\n\t<<set $SecondDirField to $Room3DirSecond>>\n\t<<set $ThirdDirField to $Room3DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room3DirFourth to $Direction>>\n\t<<set $Room to "Room3">>\n\t<<set $Room3RoomFourth to "Room18">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room3TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room3TypeFourth to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room18DirFirst to $Backdirection>>\n\t<<set $Room18TypeFirst to $Room3TypeFourth>>\n\t<<set $Room18Exits to 0>><<set $Room18Name to "">><<set $Room18RoomFirst to $Room>>\n\t<<set $Room3Exits = $Room3Exits + 1>>\n\t<<set $Room18Exits = $Room18Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 4>>\n\n\t/% Room 10 Random to Room 18 - third or fourth route to %/\n\t<<if $Room10Exits is 2>>\n\t<<set $FirstDirField to $Room10DirFirst>>\n\t<<set $SecondDirField to $Room10DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room10DirThird to $Direction>>\n\t<<set $Room to "Room10">>\n\t<<set $Room10RoomThird to "Room18">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room10TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room10TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room18DirFirst to $Backdirection>>\n\t<<set $Room18TypeFirst to $Room10TypeThird>>\n\t<<set $Room18Exits to 0>><<set $Room18Name to "">><<set $Room18RoomFirst to $Room>>\n\t<<set $Room10Exits = $Room10Exits + 1>>\n\t<<set $Room18Exits = $Room18Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room10DirFirst>>\n\t<<set $SecondDirField to $Room10DirSecond>>\n\t<<set $ThirdDirField to $Room10DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room10DirFourth to $Direction>>\n\t<<set $Room to "Room10">>\n\t<<set $Room10RoomFourth to "Room18">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room10TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room10TypeFourth to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room18DirFirst to $Backdirection>>\n\t<<set $Room18TypeFirst to $Room10TypeFourth>>\n\t<<set $Room18Exits to 0>><<set $Room18Name to "">><<set $Room18RoomFirst to $Room>>\n\t<<set $Room10Exits = $Room10Exits + 1>>\n\t<<set $Room18Exits = $Room18Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 5>>\n\n\t/% Room 12 Random to Room 18 - third or fourth route to %/\n\t<<if $Room12Exits is 2>>\n\t<<set $FirstDirField to $Room12DirFirst>>\n\t<<set $SecondDirField to $Room12DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room12DirThird to $Direction>>\n\t<<set $Room to "Room12">>\n\t<<set $Room12RoomThird to "Room18">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room12TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room12TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room18DirFirst to $Backdirection>>\n\t<<set $Room18TypeFirst to $Room12TypeThird>>\n\t<<set $Room18Exits to 0>><<set $Room18Name to "">><<set $Room18RoomFirst to $Room>>\n\t<<set $Room12Exits = $Room12Exits + 1>>\n\t<<set $Room18Exits = $Room18Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room12DirFirst>>\n\t<<set $SecondDirField to $Room12DirSecond>>\n\t<<set $ThirdDirField to $Room12DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room12DirFourth to $Direction>>\n\t<<set $Room to "Room12">>\n\t<<set $Room12RoomFourth to "Room18">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room12TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room12TypeFourth to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room18DirFirst to $Backdirection>>\n\t<<set $Room18TypeFirst to $Room12TypeFourth>>\n\t<<set $Room18Exits to 0>><<set $Room18Name to "">><<set $Room18RoomFirst to $Room>>\n\t<<set $Room12Exits = $Room12Exits + 1>>\n\t<<set $Room18Exits = $Room18Exits + 1>>\n\t<</if>>\n\t<</if>>\n\n\n\t<<if $d4 lte 2>>\n\t/% Room 18 Random to Room 20 - Direct route to %/\n\t\t<<set $FirstDirField to $Room18DirFirst>>\n\t\t<<display 'RandomDirection'>>\n\t\t<<set $Room18DirSecond to $Direction>>\n\t\t<<set $Room to "Room18">>\n\t\t<<set $Room18RoomSecond to "Room20">>\n\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room18TypeSecond to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room18TypeSecond to $BeastkinDoors.random()>>\n\t\t<</if>>\n\t\t<<set $Room20DirFirst to $Backdirection>>\n\t\t<<set $Room20TypeFirst to $Room18TypeSecond>>\n\t\t<<set $Room20Exits to 0>><<set $Room20Name to "">><<set $Room20RoomFirst to $Room>>\n\t\t<<set $Room18Exits = $Room18Exits + 1>>\n\t\t<<set $Room20Exits = $Room20Exits + 1>>\n\t<<else>>\n\t/% Room 18 Random to Optional Room 19 - then 20 route to %/\n\t\t<<set $FirstDirField to $Room18DirFirst>>\n\t\t<<display 'RandomDirection'>>\n\t\t<<set $Room18DirSecond to $Direction>>\n\t\t<<set $Room to "Room18">>\n\t\t<<set $Room18RoomSecond to "Room19">>\n\t\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t\t<<set $Room18TypeSecond to $Stairs.random()>>\n\t\t\t<<else>>\n\t\t\t<<set $Room18TypeSecond to $BeastkinDoors.random()>>\n\t\t\t<</if>>\n\t\t<<set $Room19DirFirst to $Backdirection>>\n\t\t<<set $Room19TypeFirst to $Room18TypeSecond>>\n\t\t<<set $Room19Exits to 0>><<set $Room19Name to "">><<set $Room19RoomFirst to $Room>>\n\t\t<<set $Room18Exits = $Room18Exits + 1>>\n\t\t<<set $Room19Exits = $Room19Exits + 1>>\n\n\t\t<<set $Direction to $Directions.random()>>\n\t\t<<set $FirstDirField to $Room19DirFirst>>\n\t\t<<set $Room19DirSecond to "">>\n\t\t<<display 'RandomDirection'>>\n\t\t<<set $Room to "Room19">>\n\t\t<<set $Room19DirSecond to $Direction>>\n\t\t<<set $Room19RoomSecond to "Room20">>\n\t\t<<if $Direction is "up" or $Direction is "down">>\n\t\t<<set $Room19TypeSecond to $Stairs.random()>>\n\t\t<<else>>\n\t\t<<set $Room19TypeSecond to $BeastkinDoors.random()>>\n\t\t<</if>>\n\t\t<<set $Room20DirFirst to $Backdirection>>\n\t\t<<set $Room20TypeFirst to $Room19TypeSecond>>\n\t\t<<set $Room20Exits to 0>><<set $Room20Name to "">><<set $Room20RoomFirst to $Room>>\n\t\t<<set $Room19Exits = $Room19Exits + 1>>\n\t\t<<set $Room20Exits = $Room20Exits + 1>>\n\n\t<</if>>\n\n\n\t<<set $D to random(3, 5)>>\n\t<<set $Direction to $Room20DirFirst>>\n\t<<display 'ReverseDirection'>>\n\n\t<<set $BackDirField to $Backdirection>><<set $Direction to $Directions.random()>>\n\n\t<<if $D is 3>>\n\t/% Room 15 Random to Room 20 - third or fourth route to %/\n\t<<if $Room15Exits is 2>>\n\t<<set $FirstDirField to $Room15DirFirst>>\n\t<<set $SecondDirField to $Room15DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room15DirThird to $Direction>>\n\t<<set $Room to "Room15">>\n\t<<set $Room15RoomThird to "Room20">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room15TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room15TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room20DirSecond to $Backdirection>>\n\t<<set $Room20TypeSecond to $Room15TypeThird>>\n\t<<set $Room20RoomSecond to $Room>>\n\t<<set $Room15Exits = $Room15Exits + 1>>\n\t<<set $Room20Exits = $Room20Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room15DirFirst>>\n\t<<set $SecondDirField to $Room15DirSecond>>\n\t<<set $ThirdDirField to $Room15DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room15DirFourth to $Direction>>\n\t<<set $Room to "Room15">>\n\t<<set $Room15RoomFourth to "Room20">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room15TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room15TypeFourth to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room20DirSecond to $Backdirection>>\n\t<<set $Room20TypeSecond to $Room15TypeFourth>>\n\t<<set $Room20RoomSecond to $Room>>\n\t<<set $Room15Exits = $Room15Exits + 1>>\n\t<<set $Room20Exits = $Room20Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 4>>\n\n\t/% Room 7 Random to Room 20 - third or fourth route to %/\n\t<<if $Room7Exits is 2>>\n\t<<set $FirstDirField to $Room7DirFirst>>\n\t<<set $SecondDirField to $Room7DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room7DirThird to $Direction>>\n\t<<set $Room to "Room7">>\n\t<<set $Room7RoomThird to "Room20">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room7TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room7TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room20DirSecond to $Backdirection>>\n\t<<set $Room20TypeSecond to $Room7TypeThird>>\n\t<<set $Room20RoomSecond to $Room>>\n\t<<set $Room7Exits = $Room7Exits + 1>>\n\t<<set $Room20Exits = $Room20Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room7DirFirst>>\n\t<<set $SecondDirField to $Room7DirSecond>>\n\t<<set $ThirdDirField to $Room7DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room7DirFourth to $Direction>>\n\t<<set $Room to "Room7">>\n\t<<set $Room7RoomFourth to "Room20">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room7TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room7TypeFourth to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room20DirSecond to $Backdirection>>\n\t<<set $Room20TypeSecond to $Room7TypeFourth>>\n\t<<set $Room20RoomSecond to $Room>>\n\t<<set $Room7Exits = $Room7Exits + 1>>\n\t<<set $Room20Exits = $Room20Exits + 1>>\n\t<</if>>\n\n\t<<elseif $D is 5>>\n\n\t/% Room 13 Random to Room 20 - third or fourth route to %/\n\t<<if $Room13Exits is 2>>\n\t<<set $FirstDirField to $Room13DirFirst>>\n\t<<set $SecondDirField to $Room13DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room13DirThird to $Direction>>\n\t<<set $Room to "Room13">>\n\t<<set $Room13RoomThird to "Room20">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room13TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room13TypeThird to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room20DirSecond to $Backdirection>>\n\t<<set $Room20TypeSecond to $Room13TypeThird>>\n\t<<set $Room20RoomSecond to $Room>>\n\t<<set $Room13Exits = $Room13Exits + 1>>\n\t<<set $Room20Exits = $Room20Exits + 1>>\n\t<<else>>\n\t<<set $FirstDirField to $Room13DirFirst>>\n\t<<set $SecondDirField to $Room13DirSecond>>\n\t<<set $ThirdDirField to $Room13DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room13DirFourth to $Direction>>\n\t<<set $Room to "Room13">>\n\t<<set $Room13RoomFourth to "Room20">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room13TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room13TypeFourth to $BeastkinDoors.random()>>\n\t<</if>>\n\t<<set $Room20DirSecond to $Backdirection>>\n\t<<set $Room20TypeSecond to $Room13TypeFourth>>\n\t<<set $Room20RoomSecond to $Room>>\n\t<<set $Room13Exits = $Room13Exits + 1>>\n\t<<set $Room20Exits = $Room20Exits + 1>>\n\t<</if>>\n\t<</if>>\n\n<</if>>
/%a Wear %/\n<<if $Item_ArmBinder is "worn">>\n<<else>>\n<<set $Item_ArmBinder to "worn">><<set $Item_ArmBinder_Wear to "">>\n<<display 'perksitem-HellforLeather-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 4>>\n<<if $perks.contains("Dancer in Chains")>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<<else>>\n\t<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n<</if>>\n<<set $Enchant to "arm binder">>\n<<display 'enchantment!'>>\n<<set $Item_ArmBinder_Level to $Enchant_1>>\n<<set $Item_ArmBinder_Enchant to $Enchant_2>>\n<</if>>
\t/%a Int?%/\n\t<<if $Intelligence gte $Wounding>>\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Succeeded!//@@<br>\n\n\t\t<</if>>\n\t\t<<set $Z to 10>>\n\n\t\t/%a Class?%/\n\n\t\t<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class eq "deceiver">>\n\t\t<<else>>\n\n\t\t\t<<set $Class_TrackerTalk = $Class_TrackerTalk + 2>>\n\n\t\t\t/%a 10?%/\n\n\t\t\t<<if $Class_TrackerTalk gte 10>>\n\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Deceiver +2 (<<print $Class_TrackerTalk>>/10)//\n\t\t\t\t\t//''New class unlocked''//@@<br>\n\n\t\t\t\t<</if>>\n\n\t\t\t\t<<set $Class to "deceiver">>\n\n\t\t\t<<else>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Deceiver +2 (<<print $Class_TrackerTalk>>/10)//@@<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t/%a Beastkin?%/\n\n\t\t<<if $Region is "Beastkin">>\n\n\t\t\tYou're sure that not all neko are brainless nymphomaniacs, regardless of what the usual tavern talk says, but given the ease with which you were able to distract this one into letting you go by confusing her pretty little brain [[it really does appear to hold true for some.|Resistance Last]] \n<br><br>\n\t\t<<elseif $Region is "Draenei">>\n\t\t/%a Same Race?%/\n\n\t\t\t<<if $Var_PlayerRace eq "Draenei" or $Heritage is "Draenei">>\n\n\t\t\t\tYou try to persuade them that you're just passing through their area and mean them no offense. Recognizing you as one of their own the draenei do [[take pity on you and let you pass unmolested.|Resistance Last]] \n<br><br>\n\t\t\t<<else>>\n\n\t\t\t\tYou try to persuade them that you're just passing through their area and mean them no offense. Unexpectedly enough the draenei do [[take pity on you and let you pass unmolested.|Resistance Last]] \n<br><br>\n\t\t\t<</if>>\n\n\t\t<<elseif $Region is "Goblin">>\n\n\t\t\tThe goblins are entertained enough with your increasingly convoluted reasons for why you are both in their territory and [[should also be left alone that they eventually let you go on your way.|Resistance Last]] \n<br><br>\n\t\t<<else>>\n\t\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\n\t\t\t\tYou successfully manage to pursuade the <<print $Region>> that you are here for the pleasure of someone else and [[that interfering would probably result in them taking your place.|Resistance Last]] \n<br><br>\n\t\t\t<<else>>\n\n\t\t\t\tYou successfully manage to pursuade the <<print lcfirst($Region)>> that you are here for the pleasure of someone else and [[that interfering would probably result in them taking your place.|Resistance Last]] \n<br><br>\n\n\t\t\t<</if>>\n\n\t\t<</if>>\n\t\t<<set $Humiliation to Math.clamp($Humiliation -4, 1, 40)>>\n\n\t\t/%a Sex Addict%/\n\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\n\t\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\n\t\t<</if>>\n\t\n\t\t<<set $Resisted to 1>>\n\n\t\t<<set $EndGameNumbers_Per_Succ = $EndGameNumbers_Per_Succ + 1>>\n\n\t\t\n\n\t<<elseif $Region is "Orc">>\n\n\t\tAfter barely the third word has past your lips you're sharply cuffed to the ground by a heavy green fist. The blow is not too harsh, [[but the message that this is not up for debate is very much made clear.|Resistance Last]] \n<br><br>\n\n\n\t\t<<set $EndGameNumbers_Per_Fail = $EndGameNumbers_Per_Fail + 1>>\n\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t/%a Int?%/\n\n\t\t<<if $Intelligence gte $Wounding>>\n\t\t\t<<set $Z to 10>>\n\n\t\t\t/%a diff?%/\n\n\t\t\t<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t\t\t\t<<set $Time = $Time + 20>>\n\n\t\t\t<<else>>\n\n\t\t\t\t<<set $Time = $Time + 10>>\n\t\t\t<</if>>\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Partial Success (Target +4)//@@<br>\n\t\t\t<</if>>\n\n\t\t\t<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class eq "deceiver">>\n\t\t\t<<else>>\n\n\t\t\t\t<<set $Class_TrackerTalk = $Class_TrackerTalk + 1>>\n\n\t\t\t\t/%a 10?%/\n\n\t\t\t\t<<if $Class_TrackerTalk gte 10>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t\t@@color:#cccccc;//Deceiver +1 (<<print $Class_TrackerTalk>>/10)//\n\t\t\t\t\t\t//''New class unlocked''//@@<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<set $Class to "deceiver">>\n\n\t\t\t\t<<else>>\n\t\t\t\t\t/%a feedback?%/\n\n\t\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t\t@@color:#cccccc;//Deceiver +1 (<<print $Class_TrackerTalk>>/10)//@@<br>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t/%a Goblins%/\n\n\t\t\t<<if $Region is "Goblin">>\n\n\t\t\t\tThe goblins are amused by your increasingly convoluted reasons for why you are both in their territory and should also be left alone that they let eventually let you go on your way after the fifth repetition of your recounting. [[It might just have been quicker to let them have their way with you...|Resistance Last]]\n<br><br>\n\t\t\t<<else>>\n\t\t\t\t/%a group?%/\n\n\t\t\t\t<<if $Z gte 6>>\n\n\t\t\t\t\tYou eventually manage to pursuade the <<print $Region>> that there are entirely reasonable and believable reasons for why you are in their territory and yet you should still be left alone, but it takes so long that you can't help but think that it would have been quicker to [[let them have their way with you.|Resistance Last]] \n<br><br>\n\t\t\t\t<<else>>\n\n\t\t\t\t\tYou eventually manage to pursuade the <<print lcfirst($Region)>> that there are entirely reasonable and believable reasons for why you are in their territory and yet you should still be left alone, but it takes so long that you can't help but think that it would have been quicker to [[let them have their way with you.|Resistance Last]] \t\t\n<br><br>\t\t\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\n\t\t\t<<set $Humiliation to Math.clamp($Humiliation -4, 1, 40)>>\n\n\t\t\t/%a Sex Addict%/\n\n\t\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\n\t\t\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\n\t\t\t<</if>>\n\n\t\t\t<<set $EndGameNumbers_Per_Part = $EndGameNumbers_Per_Part + 1>>\n\n\t\t\t<<set $Resisted to 3>>\n\n\t\t<<else>>\n\t\t\t<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t\t\t\t<<set $Time = $Time + 8>>\n\n\t\t\t<<else>>\n\n\t\t\t\t<<set $Time = $Time + 4>>\n\t\t\t<</if>>\n\t\t\t<<set $EndGameNumbers_Per_Fail = $EndGameNumbers_Per_Fail + 1>>\n\n\t\t\t/%a Beastkin?%/\n\n\t\t\t<<if $Region is "Beastkin">>\n\n\t\t\t\tYou try to come up with something to persuade them to leave you alone, but she pronounces, @@color:#ff00ff;"Bored now!" @@cheerfully after you've barely got a few words out and goes back to rubbing herself all over you. With her presses so close already it's completely impossible to form any kind of coherent further argument and you soon succumb to her skillful caresses and free use of a lengthy agile tongue. \n<br><br>\nSoon she has swiftly rendered you suitably docile and pliant [[for whatever she might fancy doing to you.|Resistance Last]] \n<br><br>\n\t\t\t<<elseif $Clutches is true>>\n\n\t\tWith the elf all over you for some reason she's not too interested in anything you have to say that's not you begging to be taken or moaning with desperate need.\n<br><br>\nAs her skillful caresses seem to have a near supernatural knowledge of just how to turn you into a squirming mass of sensations [[you're soon only telling her exactly what she wants to hear.|Resistance Last]] \n\n\t\t\t<<elseif $Region is "Goblin">>\n\n\t\t\t\tYou try to explain that you really don't mean any trouble, [[but from the cacking laughter you don't think that they're listening...|Resistance Last]] \n<br><br>\n\n\t\t\t\t<<set $Z to 7>>\n\n\n\t\t\t\t<<set $X_Backup = $X_Backup + 2>>\n\n\t\t\t\t<<set $X = $X + 2>>\n\n\t\t\t<<elseif $Z gte 6>>\n\n\t\t\t\tYou try to pursuade them that you should be left alone, but you are soon caught in a lie under their questioning and all you seem to have accomplished [[is to annoy them by wasting their time.|Resistance Last]] \n<br><br>\n\n\t\t\t\t<<set $Z to 7>>\n\t\t\t\t<<set $X_Backup = $X_Backup + 2>>\n\n\n\t\t\t<<else>>\n\n\t\t\t\tYou try to pursuade the <<print lcfirst($Region)>> that you should be left alone, but you are soon caught out under the questioning and all you seem to have accomplished [[is to annoy them by wasting their time.|Resistance Last]] \n<br><br>\n\t\t\t\t<<set $X_Backup = $X_Backup + 2>>\n\n\t\t\t\t<<set $Z to 5>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>
<<set $rm1_a to prompt("first Room a?","114")>>\n<<set $rm1_b to prompt("first Room b?","103")>>\n<<set $rm1_c to prompt("first Room c?","111")>>\n<<set $ex1_a to prompt("first exit a?","115")>>\n<<set $ex1_b to prompt("first exit b?","107")>>\n<<set $ex1_c to prompt("first exit c?","110")>>\n<<set $rm2 to prompt("dest Room?","118")>>\n<<set $rm2_a to prompt("dest Room after that?","120")>>\n<<set $op2 to prompt("optional room?","119")>>\n<<set $rm3 to "Elf">>\n\n<<set $rm5 to "Random">>\n''BTW - MAKE SURE THERE ARE NO "Room" WITHOUT A NUMBER''\n\n{{{/% 1st Room }}}<<print $rm1_a>>{{{, or }}}<<print $rm1_b>>{{{, or }}}<<print $rm1_c>>{{{ to additional route }}}<<print $rm2>>{{{%/}}}<br>\n{{{<<set $D to random(1, 5)>>}}}<br>\n{{{<<set $d4 to random(1, 4)>>}}}<br>\n{{{<<set $Direction to $Directions.random()>>}}}<br>\n<br>\n{{{<<if $D lte 2>>}}}<br>\n{{{<<else>>}}}<br>\n{{{\t<<if $D is 3>>}}}<br>\n\t\t\t{{{/% Room }}}<<print $rm1_a>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2>>{{{ - third or fourth route to %/}}}<br>\n\t{{{<<if $Room}}}<<print $rm1_a>>{{{Exits is 2>>}}}<br>\n\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $rm1_a>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_a>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_a>>{{{DirThird to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_a>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{RoomThird to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{TypeThird to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{TypeThird to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_a>>{{{TypeThird>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{Exits = $Room}}}<<print $rm1_a>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\n\t{{{<<else>>}}}<br>\n\n\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $rm1_a>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_a>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<set $ThirdDirField to $Room}}}<<print $rm1_a>>{{{DirThird>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_a>>{{{DirFourth to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_a>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{RoomFourth to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{TypeFourth to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{TypeFourth to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_a>>{{{TypeFourth>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_a>>{{{Exits = $Room}}}<<print $rm1_a>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\t{{{<</if>>}}}<br><br>\n\n\t{{{<<elseif $D is 4>>}}}<br><br>\n\n\t\t{{{/% Room }}}<<print $rm1_b>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2>>{{{ - third or fourth route to %/}}}<br>\n\t{{{<<if $Room}}}<<print $rm1_b>>{{{Exits is 2>>}}}<br>\n{{{\t\t\t<<set $FirstDirField to $Room}}}<<print $rm1_b>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_b>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_b>>{{{DirThird to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_b>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{RoomThird to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{TypeThird to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{TypeThird to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_b>>{{{TypeThird>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{Exits = $Room}}}<<print $rm1_b>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\n\t{{{<<else>>}}}<br>\n\n\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $rm1_b>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_b>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<set $ThirdDirField to $Room}}}<<print $rm1_b>>{{{DirThird>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_b>>{{{DirFourth to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_b>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{RoomFourth to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{TypeFourth to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{TypeFourth to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_b>>{{{TypeFourth>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_b>>{{{Exits = $Room}}}<<print $rm1_b>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\t{{{<</if>>}}}<br><br>\n\n\t{{{<<elseif $D is 5>>}}}<br><br>\n\n\t\t{{{/% Room }}}<<print $rm1_c>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2>>{{{ - third or fourth route to %/}}}<br>\n\t{{{<<if $Room}}}<<print $rm1_c>>{{{Exits is 2>>}}}<br>\n{{{\t\t\t<<set $FirstDirField to $Room}}}<<print $rm1_c>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_c>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_c>>{{{DirThird to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_c>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{RoomThird to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{TypeThird to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{TypeThird to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_c>>{{{TypeThird>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{Exits = $Room}}}<<print $rm1_c>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\n\t{{{<<else>>}}}<br>\n\n\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $rm1_c>>{{{DirFirst>>}}}<br>\n\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $rm1_c>>{{{DirSecond>>}}}<br>\n\t\t{{{\t<<set $ThirdDirField to $Room}}}<<print $rm1_c>>{{{DirThird>>}}}<br>\n\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t{{{<<set $Room}}}<<print $rm1_c>>{{{DirFourth to $Direction>>}}}<br>\n\t\t{{{\t<<set $Room to "Room}}}<<print $rm1_c>>{{{">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{RoomFourth to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{TypeFourth to $Stairs.random()>>}}}<br>\n\t\t{{{\t<<else>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{TypeFourth to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t{{{\t<</if>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeFirst to $Room}}}<<print $rm1_c>>{{{TypeFourth>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits to 0>><<set $Room}}}<<print $rm2>>{{{Name to "">><<set $Room}}}<<print $rm2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm1_c>>{{{Exits = $Room}}}<<print $rm1_c>>{{{Exits + 1>>}}}<br>\n\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\t\t{{{<</if>>}}}<br>\n\t{{{<</if>>}}}<br>\n<br><br>\n\t\t{{{<<if $d4 lte 2>>}}}<br>\n\t\t\t{{{/% Room }}}<<print $rm2>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2_a>>{{{ - Direct route to %/}}}<br>\n\t\t\t{{{<<set $FirstDirField to $Room}}}<<print $rm2>>{{{DirFirst>>}}}<br>\n\t\t\t{{{<<display 'RandomDirection'>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2>>{{{DirSecond to $Direction>>}}}<br>\n\t\t\t{{{<<set $Room to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2>>{{{RoomSecond to "Room}}}<<print $rm2_a>>{{{">>}}}<br>\n\t\t\t{{{<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeSecond to $Stairs.random()>>}}}<br>\n\t\t\t{{{<<else>>}}}<br>\n\t\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeSecond to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t\t{{{<</if>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2_a>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2_a>>{{{TypeFirst to $Room}}}<<print $rm2>>{{{TypeSecond>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2_a>>{{{Exits to 0>><<set $Room}}}<<print $rm2_a>>{{{Name to "">><<set $Room}}}<<print $rm2_a>>{{{RoomFirst to $Room>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2_a>>{{{Exits = $Room}}}<<print $rm2_a>>{{{Exits + 1>>}}}<br>\n\t\t{{{<<else>>}}}<br>\n\t\t\t{{{/% Room }}}<<print $rm2>>{{{ }}}<<print $rm5>>{{{ to Optional Room }}}<<print $op2>>{{{ - then }}}<<print $rm2_a>> {{{route to %/}}}<br>\n\t\t\t{{{<<set $FirstDirField to $Room}}}<<print $rm2>>{{{DirFirst>>}}}<br>\n\t\t\t{{{<<display 'RandomDirection'>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2>>{{{DirSecond to $Direction>>}}}<br>\n\t\t\t{{{<<set $Room to "Room}}}<<print $rm2>>{{{">>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2>>{{{RoomSecond to "Room}}}<<print $op2>>{{{">>}}}<br>\n\t\t\t{{{<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeSecond to $Stairs.random()>>}}}<br>\n\t\t\t{{{<<else>>}}}<br>\n\t\t\t{{{\t<<set $Room}}}<<print $rm2>>{{{TypeSecond to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t\t{{{<</if>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $op2>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $op2>>{{{TypeFirst to $Room}}}<<print $rm2>>{{{TypeSecond>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $op2>>{{{Exits to 0>><<set $Room}}}<<print $op2>>{{{Name to "">><<set $Room}}}<<print $op2>>{{{RoomFirst to $Room>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2>>{{{Exits = $Room}}}<<print $rm2>>{{{Exits + 1>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $op2>>{{{Exits = $Room}}}<<print $op2>>{{{Exits + 1>>}}}<br><br>\n\n\t\t\t{{{<<set $Direction to $Directions.random()>>}}}<br>\n\t\t\t{{{<<set $FirstDirField to $Room}}}<<print $op2>>{{{DirFirst>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $op2>>{{{DirSecond to "">>}}}<br>\n\t\t\t{{{<<display 'RandomDirection'>>}}}<br>\n\t\t\t{{{<<set $Room to "Room}}}<<print $op2>>{{{">>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $op2>>{{{DirSecond to $Direction>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $op2>>{{{RoomSecond to "Room}}}<<print $rm2_a>>{{{">>}}}<br>\n\t\t\t{{{<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $op2>>{{{TypeSecond to $Stairs.random()>>}}}<br>\n\t\t\t{{{<<else>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $op2>>{{{TypeSecond to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t\t{{{<</if>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2_a>>{{{DirFirst to $Backdirection>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2_a>>{{{TypeFirst to $Room}}}<<print $op2>>{{{TypeSecond>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2_a>>{{{Exits to 0>><<set $Room}}}<<print $rm2_a>>{{{Name to "">><<set $Room}}}<<print $rm2_a>>{{{RoomFirst to $Room>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $op2>>{{{Exits = $Room}}}<<print $op2>>{{{Exits + 1>>}}}<br>\n\t\t\t{{{<<set $Room}}}<<print $rm2_a>>{{{Exits = $Room}}}<<print $rm2_a>>{{{Exits + 1>>}}}<br><br>\n\n\t\t{{{<</if>>}}}<br>\n\t<br><br>\n\n\t\t{{{<<set $D to random(3, 5)>>}}}<br>\n\t\t{{{\t<<set $Direction to $Room}}}<<print $rm2_a>>{{{DirFirst>>}}}<br>\n\t\t{{{<<display 'ReverseDirection'>>}}}<br>\n\t\t{{{\t<<set $BackDirField to $Backdirection>><br>\n\t\t{{{<<set $Direction to $Directions.random()>>}}}<br>\n\t\t<br>\n\t\t{{{\t<<if $D is 3>>}}}<br>\n\t\t\t{{{/% Room }}}<<print $ex1_a>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2_a>>{{{ - third or fourth route to %/}}}<br>\n\t\t\t{{{<<if $Room}}}<<print $ex1_a>>{{{Exits is 2>>}}}<br>\n\t\t\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $ex1_a>>{{{DirFirst>>}}}<br>\n\t\t\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $ex1_a>>{{{DirSecond>>}}}<br>\n\t\t\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t\t\t{{{<<set $Room}}}<<print $ex1_a>>{{{DirThird to $Direction>>}}}<br>\n\t\t\t\t{{{\t<<set $Room to "Room}}}<<print $ex1_a>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_a>>{{{RoomThird to "Room}}}<<print $rm2_a>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_a>>{{{TypeThird to $Stairs.random()>>}}}<br>\n\t\t\t\t{{{\t<<else>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_a>>{{{TypeThird to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t\t\t{{{\t<</if>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{DirSecond to $Backdirection>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{TypeSecond to $Room}}}<<print $ex1_a>>{{{TypeThird>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{RoomSecond to $Room>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_a>>{{{Exits = $Room}}}<<print $ex1_a>>{{{Exits + 1>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{Exits = $Room}}}<<print $rm2_a>>{{{Exits + 1>>}}}<br>\n\n\t\t\t{{{<<else>>}}}<br>\n\n\t\t\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $ex1_a>>{{{DirFirst>>}}}<br>\n\t\t\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $ex1_a>>{{{DirSecond>>}}}<br>\n\t\t\t\t{{{\t<<set $ThirdDirField to $Room}}}<<print $ex1_a>>{{{DirThird>>}}}<br>\n\t\t\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t\t\t{{{<<set $Room}}}<<print $ex1_a>>{{{DirFourth to $Direction>>}}}<br>\n\t\t\t\t{{{\t<<set $Room to "Room}}}<<print $ex1_a>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_a>>{{{RoomFourth to "Room}}}<<print $rm2_a>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_a>>{{{TypeFourth to $Stairs.random()>>}}}<br>\n\t\t\t\t{{{\t<<else>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_a>>{{{TypeFourth to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t\t\t{{{\t<</if>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{DirSecond to $Backdirection>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{TypeSecond to $Room}}}<<print $ex1_a>>{{{TypeFourth>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{RoomSecond to $Room>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_a>>{{{Exits = $Room}}}<<print $ex1_a>>{{{Exits + 1>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{Exits = $Room}}}<<print $rm2_a>>{{{Exits + 1>>}}}<br>\n\t\t\t{{{<</if>>}}}<br><br>\n\n\t\t\t{{{<<elseif $D is 4>>}}}<br><br>\n\n\t\t\t\t{{{/% Room }}}<<print $ex1_b>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2_a>>{{{ - third or fourth route to %/}}}<br>\n\t\t\t{{{<<if $Room}}}<<print $ex1_b>>{{{Exits is 2>>}}}<br>\n\t\t{{{\t\t\t<<set $FirstDirField to $Room}}}<<print $ex1_b>>{{{DirFirst>>}}}<br>\n\t\t\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $ex1_b>>{{{DirSecond>>}}}<br>\n\t\t\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t\t\t{{{<<set $Room}}}<<print $ex1_b>>{{{DirThird to $Direction>>}}}<br>\n\t\t\t\t{{{\t<<set $Room to "Room}}}<<print $ex1_b>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_b>>{{{RoomThird to "Room}}}<<print $rm2_a>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_b>>{{{TypeThird to $Stairs.random()>>}}}<br>\n\t\t\t\t{{{\t<<else>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_b>>{{{TypeThird to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t\t\t{{{\t<</if>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{DirSecond to $Backdirection>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{TypeSecond to $Room}}}<<print $ex1_b>>{{{TypeThird>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{RoomSecond to $Room>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_b>>{{{Exits = $Room}}}<<print $ex1_b>>{{{Exits + 1>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{Exits = $Room}}}<<print $rm2_a>>{{{Exits + 1>>}}}<br>\n\n\t\t\t{{{<<else>>}}}<br>\n\n\t\t\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $ex1_b>>{{{DirFirst>>}}}<br>\n\t\t\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $ex1_b>>{{{DirSecond>>}}}<br>\n\t\t\t\t{{{\t<<set $ThirdDirField to $Room}}}<<print $ex1_b>>{{{DirThird>>}}}<br>\n\t\t\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t\t\t{{{<<set $Room}}}<<print $ex1_b>>{{{DirFourth to $Direction>>}}}<br>\n\t\t\t\t{{{\t<<set $Room to "Room}}}<<print $ex1_b>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_b>>{{{RoomFourth to "Room}}}<<print $rm2_a>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_b>>{{{TypeFourth to $Stairs.random()>>}}}<br>\n\t\t\t\t{{{\t<<else>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_b>>{{{TypeFourth to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t\t\t{{{\t<</if>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{DirSecond to $Backdirection>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{TypeSecond to $Room}}}<<print $ex1_b>>{{{TypeFourth>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{RoomSecond to $Room>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_b>>{{{Exits = $Room}}}<<print $ex1_b>>{{{Exits + 1>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{Exits = $Room}}}<<print $rm2_a>>{{{Exits + 1>>}}}<br>\n\t\t\t{{{<</if>>}}}<br><br>\n\n\t\t\t{{{<<elseif $D is 5>>}}}<br><br>\n\n\t\t\t\t{{{/% Room }}}<<print $ex1_c>>{{{ }}}<<print $rm5>>{{{ to Room }}}<<print $rm2_a>>{{{ - third or fourth route to %/}}}<br>\n\t\t\t{{{<<if $Room}}}<<print $ex1_c>>{{{Exits is 2>>}}}<br>\n\t\t{{{\t\t<<set $FirstDirField to $Room}}}<<print $ex1_c>>{{{DirFirst>>}}}<br>\n\t\t\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $ex1_c>>{{{DirSecond>>}}}<br>\n\t\t\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t\t\t{{{<<set $Room}}}<<print $ex1_c>>{{{DirThird to $Direction>>}}}<br>\n\t\t\t\t{{{\t<<set $Room to "Room}}}<<print $ex1_c>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_c>>{{{RoomThird to "Room}}}<<print $rm2_a>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_c>>{{{TypeThird to $Stairs.random()>>}}}<br>\n\t\t\t\t{{{\t<<else>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_c>>{{{TypeThird to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t\t\t{{{\t<</if>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{DirSecond to $Backdirection>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{TypeSecond to $Room}}}<<print $ex1_c>>{{{TypeThird>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{RoomSecond to $Room>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_c>>{{{Exits = $Room}}}<<print $ex1_c>>{{{Exits + 1>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{Exits = $Room}}}<<print $rm2_a>>{{{Exits + 1>>}}}<br>\n\n\t\t\t{{{<<else>>}}}<br>\n\n\t\t\t\t{{{\t<<set $FirstDirField to $Room}}}<<print $ex1_c>>{{{DirFirst>>}}}<br>\n\t\t\t\t{{{\t<<set $SecondDirField to $Room}}}<<print $ex1_c>>{{{DirSecond>>}}}<br>\n\t\t\t\t{{{\t<<set $ThirdDirField to $Room}}}<<print $ex1_c>>{{{DirThird>>}}}<br>\n\t\t\t\t{{{\t<<display 'RandomDirection'>>}}}<br>\n\t\t\t\t{{{<<set $Room}}}<<print $ex1_c>>{{{DirFourth to $Direction>>}}}<br>\n\t\t\t\t{{{\t<<set $Room to "Room}}}<<print $ex1_c>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_c>>{{{RoomFourth to "Room}}}<<print $rm2_a>>{{{">>}}}<br>\n\t\t\t\t{{{\t<<if $Direction is "up" or $Direction is "down">>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_c>>{{{TypeFourth to $Stairs.random()>>}}}<br>\n\t\t\t\t{{{\t<<else>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_c>>{{{TypeFourth to $}}}<<print $rm3>>{{{Doors.random()>>}}}<br>\n\t\t\t\t{{{\t<</if>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{DirSecond to $Backdirection>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{TypeSecond to $Room}}}<<print $ex1_c>>{{{TypeFourth>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{RoomSecond to $Room>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $ex1_c>>{{{Exits = $Room}}}<<print $ex1_c>>{{{Exits + 1>>}}}<br>\n\t\t\t\t{{{\t<<set $Room}}}<<print $rm2_a>>{{{Exits = $Room}}}<<print $rm2_a>>{{{Exits + 1>>}}}<br>\n\t\t\t{{{<</if>>}}}<br>\n\t\t{{{<</if>>}}}<br>\n\n\t<br><br>\n{{{<</if>>}}}<br><br>\n
<<set $EndGameText.push("Custom options")>>\n<<display 'statsgen'>>\n<<display 'What alignment would you like to be?'>>
\n\t/%a Bonds?%/\n\t<<if $Item_BondsofInsanity is "worn">>\n\t/%a blind?%/\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t[img[$RoomPicture]]\n\t\t<br><br>\n\t\t<</if>>\n\t\t/%a change to math clamp %/\n\t\t<<set $Constitution to Math.clamp($Constitution + $d4, 1, 30)>>\n\n\t\t/%a Text Passage %/\n\t\tYou feel like you've only just laid down when you feel the dual buzzing of the plugs your pussy and ass. You try to ignore them, but every time you think you can get some rest from the tormenting sensations they start up again. You give in to the bonds and try to ride out the orgasm and the plugs cut out once more when you're just on the brink of finally being able to cum. \n\t\t<br><br>\n\t\tYou get up frustrated and [[far more horny than you were before.|Exits]]\n\t\t<br><br>\n\n\t\t<<set $Arousal = $Arousal + 3>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +3)//@@<br><br>\n\t\t<</if>>\n\t<<else>>\n\t/%a Woken up?%/\n\t\t\t<<if $d6_0 eq 1 or $d4 eq 1>>\n\t\t/%a Quick Rester%/\n\t\t\t<<if $perks.contains("Quick Rester") and $Timer_Silence eq 0 and $d6_0 eq 6 and $d4 gte 3>>\n\n\t\t\t/%a Text Passage %/@@color:Gray;//Quick Rester//@@<br>\n\t\t\t<<set $DraggedBack to true>>\n\t\t\t<<else>>\n\t\t\t/%a Woken up?%/\n\t\t\t\t<<if $d4 eq 4 and $d6_0 gte 4>>\n\t\t\t\t\t<<set $DraggedBack to true>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t\t/%a Special%/\n\t<<if $DraggedBack is true and $Imprisoned is false>>\n\t/%a blind?%/\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t[img[$RoomPicture]]\n\t\t<br><br>\n\t\t<</if>>\n\t\t<<set $Z to 7>>\n\t\t<<set $X to random(1, 10)>>\n\t\t<<set $W to random(1, 10)>>\n\t\t<<set $Y to random(1, 10)>>\n\n\t\t/%a troll note: removed RestChance +1 above along with lt 3 in the above condition with DraggedBack and Imprisoned %/\n\t\t<<if $Var_PlayerRace eq "Troll" or $FIELD eq "" or $Heritage eq "troll">>\n\t\t/%a change to math clamp %/\n\t\t\t<<set $Constitution = $Constitution + 4\n\t\t<<else>>\n\t\t/%a change to math clamp %/\n\t\t\t<<set $Constitution to Math.clamp($Constitution + 3, 1, 30)>>\n\t\t<</if>>\n\t/%a Imprisoned?%/\n\t<<if $Imprisoned is false>>\n\n\t/%a Text Passage %/\n\tYou are suddenly seized by a group of <<display $RaceGroup>> who drag [[you back into the depths of their territory.|Resistance]]\n\t<br><br>\n\t\n\t<<else>>\n\t/%a Text Passage %/\n\tYou are rudely [[roused by the guards.|Imprisoned]]\n\t<br><br>\n\n\t<</if>>\n\n\t<<else>>\n\t\t<<display 'Rest pt3'>>\n\t<</if>>\n\t<</if>>\n\t<<set $EndGameNumbers_Rest = $EndGameNumbers_Rest + 1>>
\n\n\t/%a draught?%/\n\t<<if $Potion_orcDraught gt 3>>\n\t\t<<set $Potion_orcDraught = $Potion_orcDraught - 1>>\n\t<</if>>\n\t/%a blind?%/\n\t<<if $Timer_Blind gt 1>>\n\t\t<<set $Timer_Blind = $Timer_Blind - $d4>>\n\n\t\t/%a silence?%/\n\t\t<<if $Timer_Blind lt 1>>\n\t\t\t<<set $Timer_Blind to 1>>\n\t\t<</if>>\n\t<</if>>\n\t/%a drained?%/\n\t<<if $Timer_Drained gt 1>>\n\n\t\t<<set $Timer_Drained = $Timer_Drained - $d4>>\n\n\t/%a silence?%/\n\t\t<<if $Timer_Drained lt 1>>\n\n\t\t<<set $Timer_Drained to 1>>\n\n\n\t\t<</if>>\n\n\t<</if>>\n\t/%a lube?%/\n\t<<if $Timer_Lube gt 1>>\n\n\t\t<<set $Timer_Lube = $Timer_Lube - $d4>>\n\n\t/%a silence?%/\n\t\t<<if $Timer_Lube lt 1>>\n\n\t\t<<set $Timer_Lube to 1>>\n\n\n\t\t<</if>>\n\n\t<</if>>\n\t/%a silence?%/\n\t<<if $Timer_Silence gt 1>>\n\n\t\t<<set $Timer_Silence = $Timer_Silence - $d4>>\n\n\t\t/%a silence?%/\n\t\t<<if $Timer_Silence lt 1>>\n\t\t\t<<set $Timer_Silence to 1>>\n\t\t<</if>>\n\n\t<</if>>\n\t/%a change to math clamp %/\n\t<<set $Constitution to $ConstitutionBase>>\n\n\t/%a Constition?%/\n\t<<if $Constitution gt 12>>\n\t\t/%a change to math clamp %/\n\t\t<<set $Constitution to Math.clamp($Constitution - $d4, 1, 30)>>\n\t\t/%a Constition?%/\n\t\t<<if $Constitution gt 12>>\n\t\t<<else>>\n\t\t\t/%a change to math clamp %/\n\t\t\t<<set $Constitution to 12>>\n\t\t<</if>>\n\n\t<<else>>\n\t\t/%a Constition?%/\n\t\t<<if $Constitution gt 9>>\n\n\t\t\t/%a change to math clamp %/\n\t\t\t<<set $Constitution to Math.clamp($Constitution - $d4, 1, 30)>>\n\n\t\t\t/%a Constition?%/\n\t\t\t<<if $Constitution gt 9>>\n\t\t\t<<else>>\n\t\t\t/%a change to math clamp %/\n\t\t\t<<set $Constitution to 9>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t/%a change to math clamp %/\n\t\t\t<<set $Constitution to 9>>\n\t\t<</if>>\n\t<</if>>\n\t/%a troll%/\n\t<<if $Var_PlayerRace eq "Troll" or $FIELD eq "" or $Heritage eq "troll">>\n\n\t/%a change to math clamp %/\n\t\t<<set $Constitution to Math.clamp($Constitution + 1, 1, 30)>>\n\n\n\t<</if>>\n\t/%a Quick Rester%/\n\t<<if $perks.contains("Quick Rester") and $Timer_Silence eq 0>>\n\n\t\t/%a change to math clamp %/\n\t\t<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n\t\t<<set $Time = $Time + $X>>\n\n\t\t/%a Diff?%/\n\t\t<<if $Difficulty eq "Normal">>\n\t\t<<else>>\n\t\t\t<<set $Time = $Time + $X>>\n\n\t\t<</if>>\n\n\t<<else>>\n\t\t<<set $Time = $Time + $X>>\n\n\t\t<<set $Time = $Time + $X>>\n\n\t\t<<set $Time = $Time + $X>>\n\n\t\t/%a Diff?%/\n\t\t\t<<if $Difficulty eq "Normal">>\n\t\t\t<<else>>\n\t\t\t<<set $Time = $Time + $X>>\n\n\t\t\t<<set $Time = $Time + $X>>\n\n\t\t\t<<set $Time = $Time + $X>>\n\n\t\t\t<</if>>\n\t<</if>>\n\t/%a Inner Light%/\n\t<<if $perks.contains("Inner Light") and $Timer_Silence eq 0>>\n\n\t\t<<set $Humiliation = $Humiliation - $X>>\n\n\t\t<<set $Humiliation = $Humiliation - $X>>\n\n\t\t<<set $Humiliation = $Humiliation - $X>>\n\n\t\t<<set $Humiliation = $Humiliation - 5>>\n\n\t<<else>>\n\t\t<<set $Humiliation = $Humiliation - $X>>\n\n\t\t<<set $Humiliation = $Humiliation - 5>>\n\t<</if>>\n\t<<if $Humiliation lt 0>>\n\t\t<<set $Humiliation to 0>>\n\t<</if>>\n\t/%a Sex Addict%/\n\t<<display 'Rest pt 4'>>\n\t/%a change to math clamp %/\n\t\t<<set $Constitution to Math.clamp($Constitution + 1, 1, 30)>>\n\t<<display 'Arousal'>>\n\t/%a 0?%/\n\t\t<<if $Arousal lt 0>>\n\n\t\t<<set $Arousal to 0>>\n\n\t\t<</if>>\n\t/%a Sex Addict%/\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3 and $Var_Cocksize eq 0>>\n\n\t\t/%a Text Passage %/\n\t\tYou managed to get some rest, but its done nothing to dull the desperate arousal fogging your mind and anything has made it so much more intense that [[you just can't bare it.|Sex Addict]]\n\t\t<br><br>\n\t\t/%a pause went here%/\n\t\t<<else>>\n\t\t/%a Arousal?%/\n\t\t\t<<if $Arousal gte 12 and $Var_Cocksize eq 0>>\n\t\t\t/%a Text Passage %/\n\t\t\tYou managed to get some rest, but it's done nothing much to dull the desperate arousal fogging your mind and anything has made it so much more intense that [[you just can't bare it.|Sex Addict]]\n\t\t\t<br><br>\n\n\t\t\t/%a pause went here%/\n\n\t\t\t<<else>>\n\t\t/%a blind?%/\n\t\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\t\t<<else>>\n\t\t\t[img[$RoomPicture]]\n\t\t\t<br><br>\n\t\t\t<</if>>\n\t\t\t/%a Text Passage %/\n\t\t\tYou get back up feeling much better for the rest.\n\t<br><br>\n\t\t\t<<display 'playerleave main'>>\n\t\t\t<<display 'Exits'>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\n\t\t<<set $Action_Rest to false>>\n\t/%a not in prison - journal entry - where you were able to rest%/\n\t\t<<if $Imprisoned is false>>\n\t\t<</if>>\n\t
<<set $perks.push("Fel Embraced")>>\n<<set $Var_EyesDesc is "Due to contact with the darker side of magic your eyes have an intense green glow that blots out your pupils entirely. ">>\nIt's not that you've ever being involved in anything //that //dodgy... still you have had enough contact with the darker side of magic to automatically pick up the ''Fel Embraced'' perk. \n\n<<display 'Femalepart2'>>
\t/%a race? - Lamia%/\n\t<<if $Var_PlayerRace eq "Lamia" or $Heritage eq "lamia">>\n\t<<set $txt_legs_are to "tail is">>\n\t<<else>>\n\t<<set $txt_legs_are to "legs are">>\n\t<</if>>\n\t/%a try to seduce/mind controlled/Give in%/\n\t<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\t<<set $txt_you_lie_back to "You meekly lie back onto the bed that they lead you to">>\n\t<<set $txt_sigh_softly to "sigh softly in satisfaction">>\n\t<<set $txt_stare_at to "stare at it in horror">>\n\t<<set $txt_your_breath_quickens to "your breath quickens in anticipation. You feel the pressure increasing slowly before the toy is lifted back. Mewling in disappointment">>\n\t<<else>>\n\t<<set $txt_you_lie_back to "You're unable to resist as the two neko shove you down onto a bed">>\n\t<<set $txt_sigh_softly to "try not to think about how good this feels to receive such attention">>\n\t<<set $txt_stare_at to "drool in anticipation">>\n\t<<set $txt_your_breath_quickens to "you grit your teeth and hope it will be over quickly. You feel the pressure increasing slowly before the toy is lifted back. Blinking in confusion">>\n\t<</if>>\n\t<<print $txt_you_lie_back>>, and the two neko giggle as they begin groping and kissing you all over as you <<print $txt_sigh_softly>>. The taller of the two neko soon stops, pulling out an enormous dildo from a leather strap around her waist, and you <<print $txt_stare_at>> as it becomes all too obvious what the two want from you. The imitation shaft is so ridiculously big that it was hanging down lower than her knee. One of the neko sluts bounces up and down in excitement, which does fascinating hypnotic things to her heavy breasts, as she tries to take it away from her partner.\n\t<br><br>\n\t@@color:#ff00ff;"Can I go first? Can I?"@@ she squeals, reaching up for the heavy tool, but finding it just out of reach as the other neko holds it up in the air.\n\t<br><br>\n\t@@color:#ff00ff;"You went first with that cute little goblin-slit that we caught last time, it's my turn! Ready this <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> up for me,"@@ she insists as she pulls the toy closer, cradling it between her breasts, and the first neko puffs out her cheeks and pouts in disappointment before continuing to lather your body with kisses and her saliva. The sight would almost be adorable if you didn't know what was coming next.\n\t<br><br>\n\tShe grabs hold of your waist and your leg are/tail is lifted up. The neko at your legs licks her fingers while staring at you, then <<print $txt_bunches_up_three_fingers>>. She thrusts in several more times before she withdraws her hand with an audible *pop*, and the other neko [[finally joins in with the massive dildo in hand.|Beastkin Y9 part2]]\n\t<br><br>\n
[img[beastkindom_solo]][img[beastkindom_beastkinsub_sex_group_futa_female]][img[beastkinsub_beastkindom_duo_sex_female_slave]][img[beastkinsub_beastkindom_duo_sex]][img[elfsub_beastkindom_duo_sex]][img[beastkindom_duo_beastkinsub_sexedit]][img[beastkindom_humansub_sex_female_futa_group]][img[beastkindom_male_femalesub_sex_duo]][img[beastkindom_beastkinsub_sex]][img[beastkindom draenei dildos]][img[beastkin group dildos]][img[beastkindom_beastkinsub_sex]][img[beastkindom_humansub_duo_sex_either]][img[beastkindom_beastkinsub_sex_duo]][img[beastkin solo dildo]][img[draeneidom_trollsub_male_female_sex_duo]][img[draeneidom_futa_draeneisub_sex_7_duo]][img[draeneidom_elfsub_female_sex_1to6_duo]][img[draeneidom_elfsub_group_sex_anal_bj]][img[draeneidom_female_futa_humansub_sex_1to6_duo]][img[draeneidom_draeneisub_group_sex_futa_female_9group]][img[draeneidom_beastkinsub_sex_female_1to6_duo]][img[draeneidom_futa_female_sex_elfsub_1to6_duo]][img[draeneidom_trollsub_sex_male_female_7_duo]][img[draeneidom_orcsub_female_sex (2)_1to6_duo]][img[draeneidom_draeneisub_duo_sex]][img[115105]][img[draeneidom_humansub_futa_female_sex]][img[draeneidom_humansub_duo_sex_futa_female]][img[aaa_draeneidom_draeneisub_duo_bj]][img[draeneidom_orcsub_duo_sex_either]][img[draeneidom_elfsub_sex_female_futa_8_duo]][img[draeneidom_elfsub_sex_futa_female_duo]][img[draeneidom_humansub_futa_female_sex_1to6_duo]][img[954a851e34cb933c096a3a75982a55cc]][img[draeneidom_draeneisub_futa_sex_5_duo]][img[draeneidom_futa_humansub_sex_10_duo]][img[276378edit]]\n\n\n[[Art Directory]]
\n[img[$RoomPicture]]\n<<set $Counter_Rest to 0>>\n<<set $Time = $Time + 20>>\n<<set $Humiliation to Math.clamp($Humiliation - 10, 0, 40)>>\n<<set $Arousal to 0>>\n<<set $Constitution to $ConstitutionBase>>\n/%a draught?%/\n<<if $Potion_orcDraught gt 0>>\n\t<<set $Potion_orcDraught = $Potion_orcDraught - 1>> \n\n<</if>>\n/%a silence?%/\n<<if $Timer_Silence gt 1>>\n\t<<set $Timer_Silence to 1>> \n\n<</if>>\n/%a lube?%/\n<<if $Timer_Lube gt 1>>\n\t<<set $Timer_Lube to 1>> \n\n<</if>>\n/%a drained?%/\n<<if $Timer_Drained gt 1>>\n\t<<set $Timer_Drained to 1>> \n\n<</if>>\n/%a blind?%/\n<<if $Timer_Blind gt 1>>\n\t<<set $Timer_Blind to 1>> \n\n<</if>>\n/%a displaying text%/\n\t<br><br>\nYou open your eyes with your cheek pressed to the cold stone floor. You blink a few times as awareness comes back. You do feel thoroughly refreshed from your magically induced dreamless sleep, but you have no idea how much time might have passed. \n<br><br>\n\n<<display 'Exits'>>\n
<<if $Region_Countdown gt 0>>\n\t\t/%a fucking slow%/\n\t<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n\t/%a displaying text%/\n\t\t\n\t\tHe finally withdraws and cums all over your rear end, painting it with his cum. The next one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your <<print $txt_sex>>. <br><br>\n\t\t<<set $Region_Countdown = $Region_Countdown - 1>>\n\t\t<<set $Z_backup to 3>>\n\n\t<<elseif $Region_Countdown gte 0 and $Z_backup is 3>>\n\t/%a displaying text%/\n\t\t\n\t\tHe pulls out and the next one fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n\t\t<<set $Region_Countdown = $Region_Countdown - 1>>\n\t\t<<set $Z_backup to 5>>\n\n\t<<elseif $Region_Countdown gte 0 and $Z_backup is 5>>\n\t/%a displaying text%/\n\t\t\n\t\tThe one after that has finished inside you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n\t\t<<set $Region_Countdown = $Region_Countdown - 1>>\n\t\t<<set $Z_backup to 7>>\n\n\t<<elseif $Region_Countdown gte 0 and $Z_backup is 7>>\n\t/%a displaying text%/\n\t\t\n\t\tWhen that one is spent the next one makes you moan like a little bitch as he fucks with surely what must be some kind of magically assisted strength. \n\t\t<br><br>\n\t\t<<set $Region_Countdown = $Region_Countdown - 1>>\n\t\t<<set $Z_backup to 8>>\n\n\t<<elseif $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\t\n\t\t/%a note: Pause went here%/\n\t\t/%a displaying text%/\n\t\t\t\n\t\tThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n\t\t<<set $Region_Countdown to 0>> \n\t<</if>>\n\t<<if $Region_Countdown gt 0>>\n\t\t<<display 'Goblins Y2368 - Loop'>>\n\t<</if>>\n<</if>>
/%a diff?%/\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 2>>\n<</if>>\n/%a Dark Spell - water%/\n<<if $Y eq 9 or $X lte 5 or $Arousal lte 4>>\n\t<<display 'Draenei Intro'>>\n<<else>>\n\t/%a Human?%/\n\t<<if $Var_PlayerRace eq "Human" or $Charisma eq 1 or $Heritage eq "human">>\n\t\t/%a clothes?%/\n\t\t<<if $Item_SoddenClothes is "worn">>\n\t\t\t<<display 'Item-SoddenClothes-Remove'>>\n\t\t\t<<display 'Item-RegularClothes-Wear'>>\n\t\t<</if>>\n\t<<set $Arousal to 0>>\n\t\tThe draenei's nose wrinkles up at the sight of you.@@color:#8000ff; "Dirty, dirty, dirty," @@she murmurs. \n<br><br>\n\t\tBefore you have a chance to object she shoves you into a recessed corner and steps back.\n<br><br> \n\t\t/%a lubed?%/\n\t\t<<if $Timer_Lube gt 0>>\n\t\t\t<<set $Timer_Lube to 0>>\n\n\t\t\tThe ceiling above you opens up and then fel only knows how many gallons of water just got dumped on your head. \n<br><br>\n\t\t\tYou are driven to the floor by the deluge of water that wipes the magical lube away entirely, you try to get back up when your hands are pulled right out from under you as the flood takes on a mind of its own. \n<br><br>\n\t\t\tYou flail about as <<if $Var_Cocksize lte 0>>all three of your holes are forced gapingly open<<else>>your mouth and ass is forced open<</if>> by the far too solid torrents of rushing water. For a moment you're convinced that this is the end, as you're rapidly running out out of breath, when you are unceremoniously dumped back onto the floor. \n<br><br>\n\t\t\tAs you lay gasping on the floor you watch as the water, in flagrant defiance of gravity, flows directly upwards and back into the grates that you can now see in the ceiling until its all gone, leaving you bone dry and significantly more clean inside and out. \n<br><br>\n\t\t\tThe draenei picks you back up without any obvious effort and leans in and sniffs deeply at your neck. @@color:#8000ff;"There, much better," @@[[she whispers.|Draenei Intro]]\n<br><br>\n\t\t<<else>>\n\n\t\t\tThe ceiling above you opens up and then fel only knows how many gallons of water just got dumped on your head. \n<br><br>\n\t\t\tYou are driven to the floor by the deluge of water, you try to get back up up when your hands are pulled right out from under you as the flood takes on a mind of its own. \n<br><br>\n\t\t\tYou flail about as <<if $Var_Cocksize lte 0>>all three of your holes are forced gapingly open<<else>>your mouth and ass is forced open<</if>> by the far too solid torrents of rushing water. For a moment you're convinced that this is the end, as you're rapidly running out out of breath, when you are unceremoniously dumped back onto the floor. \n<br><br>\n\t\t\tAs you lay gasping on the floor you watch as the water, in flagrant defiance of gravity, flows directly upwards and back into the grates that you can now see in the ceiling until its all gone, leaving you bone dry and significantly more clean inside and out. \n<br><br>\n\t\t\tThe draenei picks you back up without any obvious effort and leans in and sniffs deeply at your neck. @@color:#8000ff;"There, much better," @@[[she whispers.|Draenei Intro]]\n<br><br>\n\t\t<</if>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Constitution -2, Degradation +2, Arousal set to 0)@@\n\t\t<</if>>\n\n\t\t<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n\t\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\t<<else>>\n\t<<display 'Draenei Intro'>>\n\t<</if>>\n<</if>>
<<set $Alignment to "Neutral Evil">><<set $Alignment_Desc to "only in it for yourself and believe that you deserve to take whatever you need even if it as the expense of others.">><<set $Personality to $Var_PersonalityNE.random()>><<display 'Class'>>
/%a Examine %/\n<<display 'Item-TavernWenchDress-Pic'>>\nA loose bodice cut incredibly low to best show off your chest and a very short cut skirt that is only there to accentuate your hips rather than to do anything about your modesty.\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Examine %/\n<<display 'Item-Sling-Pic'>>\n<<if $Item_Sling is "worn">>\nAn incredibly lewd rubber sling that rides up between your buttcheeks, isn't even wide enough to cover your nipples properly, and yet somehow manages by some miracle to stay in place. \n<<else>>\nAn incredibly lewd and skimpy rubber sling that while technically wearable surely does not count as any kind of reasonable attire. \n<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<if $Imprisoned is false>>\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "cunt">>\n<</if>>\t\n/%a note: pause went here%/<br><br>\n/%a Z Odds?%/\n<<if $Z is 1 or $Z is 3 or $Z is 5 or $Z is 7 or $Z is 9>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>>\n/%a displaying text%/\n\t\nThe chieftain appears to actually be impressed that <<if $Var_EncounterGender is "Futa">>she<<else>>he<</if>> hasn't been able to force you to cum yet and launches <<if $Var_EncounterGender is "Futa">>him<<else>>her<</if>>self on you again with renewed vigour.<br><br>\n/%a fucking hard%/\n\n/%a displaying text%/\n\t\nAgain you ride an orc cock <<if $Z gte 1 and $Z lte 2>>slowly<<elseif $Z gte 3 and $Z lte 4>>gingerly<<elseif $Z is 5 or $Z is 6>>roughly<<elseif $Z is 7>>hard<</if>> in your <<print $txt_sex>><<if $Z gte 6>> while several others take turns fucking your mouth<</if>>.\n<br><br>\nYou don't need to be told this time and obediently moan out @@color:#81DAF5;"For the tribe..."@@ after every tenth stroke<<if $Z gte 6>> and you have a short reprieve from having a green length down your throat<</if>>.\n<br><br>\n\nThe orc repositions <<if $Var_EncounterGender is "Futa">>herself once more to better violate your body, and take her cock in your ass. You try to resist what her<<else>>himself to better violate your body, and take his cock once more in your ass. You do your best to try to resist what his<</if>> mighty shaft is doing to you, but once more you can feel your sense of self slipping away into mindless pounding pleasure. \n<br><br>\n\n\n<<set $txt_sex to "ass">>\n/%a Fucking?%/\n\n<<set $Encounter to "Orc">>\n\n<<display 'sex'>>\n/%a Exhausted%/\n<<if $Constitution is 1 and $Imprisoned is false>>\n\t/%a Posture/Slut Collar?%/\n\n<<set $RoomName to "Somewhere">>\n<<set $Imprisoned to true>>\n<<set $DraggedBack to false>>\n/%a displaying text%/\n\t\nYou cum over and over on that mighty green cock until you are entirely broken upon it.\n<br><br>\nWhen they're done with you you're so far gone that you don't even notice when [[they drag you off to one of their prisons.|Special Room]]\n<br><br>\n\n<<display 'Item-SlaveCollar-Wear'>>\n<<set $Time = $Time + $X_Backup>>\n<<set $Y to 8>>\n\n/%a Note: Room Generator timer removed here%/\n/%a move note: this whole condition struck me as unneeded as you're being sent to orc prison...%/\n\n\n<<else>>\n/%a Doubles - or max charisma%/\n\t<<if $X is $Y or $Difficulty is "Insane" or $Charisma gte 18>>\n\t/%a displaying text%/\n\t\t\n\tAfter fucking you a group of them force you to your knees and gather in a circle all stroking their large gnarled green cocks. You know what it is coming next...\n<br><br>\n\tThey drench your face and hair with their cum as they orgasm leaving you thoroughly defiled. \n\t<br><br>\n\t<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n\n\t<<else>>\n\t/%a Mind Controlled?%/\n\t\t<<if $Timer_MC gt 0>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\t<br><br>You love serving your orc masters and mistresses. It truly is all you have ever desired.\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tYou get one less contemptuous smack on the ass before you are allowed to move on.\n\t\t<br><br>\n\t\t<</if>>\n\t<</if>>\n<<set $X_Backup = $X_Backup * 2>>\n<<set $Time = $Time + $X_Backup>>\n<<set $DraggedBack to false>>\n<</if>>\n<<else>>\n/%a Posture/Slut Collar?%/\n\n<<set $Y to 8>>\n<<set $RoomName to "Somewhere">>\n<<display 'Item-SlaveCollar-Wear'>>\n<<set $Time = $Time + $X_Backup>>\n<<set $DraggedBack to false>>\n<<set $Imprisoned to true>>\n/%a displaying text%/\n\t\nYou cum over and over on that mighty green cock until you are entirely broken upon it.\n<br><br>\nWhen they're done with you you're so far gone that you don't even notice when [[they drag you off to one of their prisons.|Special Room]]\n<br><br>\n\n\n/%a Note: Room Generator timer removed here%/\n/%a move note: again I don't see any point to this and why is it done twice anyway?%/\n\n<</if>>\n<</if>>\n/%a not somewhere?%/\n<<if $RoomName is "Somewhere">>\n<<else>>\n<<display 'level up'>><<set $clicktocontinue to false>><<display 'Exits'>>\n<</if>>\n
/%a Text Passage %/\nYour body becomes more limber and flexible as the sap flows through your blood making it both easier to escape from confinements and to deal with rough treatment.\n<br><br>\n<<set $Status_MarkedbyNature to "Willow Aspect @@color:#339999;(Increased chance to remove bondage items and reduced Constitution damage from fucking)@@">>\n\n<<set $MarkedbyNature_Willow to 1>>\n\n<<set $Action_MarkedbyNature_Ash to false>>\n\n<<set $Action_MarkedbyNature_Birch to false>>\n\n<<set $Action_MarkedbyNature_Oak to false>>\n\n<<set $Action_MarkedbyNature_Willow to false>>\n[[Return|Go Back]]
<<set $Resisted to 2>>\n\n/%a Savage?%/\n\n<<if $Buff_SavageFury is true and $Timer_Silence eq 0>>\n\t<<set $Buff_SavageFury to false>>\n\t<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<</if>>\n\n/%a Sex Addict%/\n\n<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Arousal gte 10>>\n\t/%a group?%/\n\n\t<<if $Z gte 6>>\n\t\tYou do really want to try to get away but you are so far gone in your arousal that you can't help but give in straight away for whatever the <<print $Region>> [[want to do to you.|Resistance Last]] \n<br><br>\n\t<<else>>\n\t\tYou do really want to try to get away but you are so far gone in your arousal that you can't help but give in straight away for whatever the <<print lcfirst($Region)>> [[wants to do to you.|Resistance Last]] \n<br><br>\n\t<</if>>\n\t<<set $EndGameNumbers_Esc_Fail = $EndGameNumbers_Esc_Fail + 1>>\n\n<<elseif $Region is "Beastkin" or $Region is "Elf" or $Region is "Dwarves">>\n\n\t<<set $d20 to random(1, 20)>>\n\t<<set $Wounding to $d20>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t@@color:#cccccc;//Agility Check Roll = <<print $d20>>/20//@@<br>/%a Class?%/\n\t<</if>>\n\n\t<<if $Class is "rogue">>\n\n\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Rogue (-4) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\t<<else>>\n\t\t/%a Class?%/\n\n\t\t<<if $Class is "thief">>\n\n\t\t\t<<set $Wounding = $Wounding - 2>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Thief (-2) = <<print $Wounding>>//@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\n\t/%a In their clutches?%/\n\t\n\n\t<<if $Resistance_Options is true>>\n\t\t<<display 'ResistanceFleeClutches'>>\n\t<<else>>\n\n\t\t<<set $EndGameNumbers_Esc_Fail = $EndGameNumbers_Esc_Fail + 1>>\n\n\t\t<<set $Wounding = $Wounding + 20>>\n\n\t\t/%a Impossible feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier - Ambushed (+20) = <<print $Wounding>>//@@<br>\n\n\t\t\t@@color:#cccccc;//Agility Check Target = *Impossible*//@@<br>\n\t\t<</if>>\n\t\t<<if $Region is "Dwarves">>\n\n\t\t\tYou try to get up to flee, but by the time you recover from the impact they are on you already and [[it is much too late.|Resistance Last]] \n<br><br>\n\t\t<<elseif $Region is "Beastkin">>\n\t\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\n\t\t\t\tYou try to flee, but with them wrapped all over you already it's completely impossible and you soon succumb to their skillful caresses and free use of their lengthy agile tongues. Within moments they have swiftly rendered you suitably docile and pliant for whatever they [[fancy doing to you.|Resistance Last]] \n<br><br>\n\t\t\t<<else>>\n\n\t\t\t\tYou try to flee, but with her wrapped round you already it's completely impossible and you soon succumb to her skillful caresses and free use of a lengthy agile tongue. Within moments she has swiftly rendered you suitably docile and pliant for whatever she might [[fancy doing to you.|Resistance Last]] \n<br><br>\n\n\t\t\t<</if>>\n\n\t\t<<else>>\n\n\t\t\tYou try to flee, but with you already in the elf's clutches you soon realise the effort is futile and [[you hang your head in submission.|Resistance Last]] \n<br><br>\n\t\t<</if>>\n\t<</if>>\n<<else>>\n\t\t/%a manacles?%/\n <<display 'ResistanceFleeManacles'>>\n<</if>>\n<<set $Resistance_Options to false>>
/%a Examine %/\n<<display 'Item-Maid Bonnet-Pic'>>\nA frilly white bonnet of the like often seen on the household maids of nobles. Quite what it was doing in a chest down here or what would possess you to wear it is currently beyond you.\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be far too tricky to try and slide this ring off your finger.\n\t<br><br>\n\t<<elseif $Item_SapphireRing_Level is "Cursed " or $Item_SapphireRing_Level is "Nightmare " or $Item_SapphireRing_Level is "Fel-" or $Item_SapphireRing_Level is "Corrupted ">>\n\tYou try and slide the ring off, but apparently the magic within does not want to give you the option and it remains firmly stuck. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou slide the ring off your finger and drop it. \n\t<br><br>\n\t<<display 'Item-SapphireRing-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-SapphireRing-Removable'>>\n<</if>>
<<if $Item_SluttyEarrings is "worn">>\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<set $Item_SluttyEarrings to "">>\n<<if $Item_SluttyEarrings_Enchant is "" or $Item_SluttyEarrings_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_SluttyEarrings_Enchant>>\n\t<<set $Enchant_1 to $Item_SluttyEarrings_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_SluttyEarrings_Enchant to "">>\n\t<<set $Item_SluttyEarrings_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 2>>\n<</if>>
<<if $perksitem_AllNatural gte 1 and $perksitem_AllNatural lt 4>>\n\t<<set $perksitem_AllNatural = $perksitem_AllNatural - 1>>\n\t<<if $perks.contains("All Natural")>>\n\t\t<<set $Strength to Math.clamp($Strength - 1, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma - 1, 1, 22)>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(All Natural: Strength -1, Agility -1, Intelligence -1, Charisma -1)@@<br><br><</if>>\n\t<</if>>\n<</if>>\n<<display 'perksitem-AllNatural-gain'>>\n
<<set $Item_Leotard to "worn">><<set $Item_Leotard_Wear to "">>\n<<set $Enchant to "leotard">>\n<<display 'enchantment!'>>\n<<set $Item_Leotard_Level to $Enchant_1>>\n<<set $Item_Leotard_Enchant to $Enchant_2>>\n<<display 'perksitem-DolledUp-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 4>>
<<set $Playername1st to $Var_NameElf1st.random()>>\n<<set $Playername2nd to $Var_NameElf2nd.random()>>\n<<set $Playername3rd to $Var_NameElf3rd.random()>>\n<<set $Playername4th to $Var_NameElf4th.random()>>\n<<display 'Name Checks'>>\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>>\n<<set $Class to either("hunter", "former slave", "adventurer", "mercenary", "tracker", "scout", "whore", "bodyguard", "dancer", "acolyte")>>\n<<set $d8 to random(1, 8)>><<set $d6 to random(1, 6)>>\n<br><br>\nYou are <<print $Playername>>, shadow outcast <<print $Class>>.\n<br><br>\nYou used to live among the dark woods safely hidden away from the so-called civilised races. After you broke one of the most sacred rules of the forest and succumbed to the intoxicating advances of a dryad you have been banished forever from the home lands of your fellow kindred. \n<br><br>\nTo your great shock you have found that there are other elves here. That there are others of your race that willingly choose this life over living as one with with the wild is still something that you are having trouble with.\n<br><br>\n@@color:#339999;(+2 Agility, +2 Constitution, always start with the //Marked by Nature// perk)@@\n<br><br>\nYou receive the ''Marked by Nature ''perk, but you may not take the ''Inner Light'' perk and may not take the ''Fel Embraced'' perk while you remain uncorrupted.\n<br><br>\n<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n<<if $Var_PlayerGender eq "Male" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Male Elf Portrait 1|portrait_outcast1][Malepart2][$Var_hairdesc = "cropped navy hair that now hangs further down your back"; $playerportrait = "portrait_outcast1"]]\n\t[img[Male Elf Portrait 2|mportrait_outcast2][Malepart2][$Var_hairdesc = "blue hair that has been braided"; $playerportrait = "mportrait_outcast2"]]\n\t<br><br>\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 3>>\n\t<<set $Var_hairdesc = "cropped navy hair that now hangs further down your back"; $playerportrait = "portrait_outcast1">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male">>\n\t<<set $Var_hairdesc = "blue hair that has been braided"; $playerportrait = "mportrait_outcast2">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender is "Female" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Female Elf Portrait 1|portrait_moutcast elf][Femalepart2][$Var_hairdesc = "untamed purple hair that hangs down to the small of your back"; $playerportrait = "portrait_moutcast elf"; $Var_BreastsNo = 5]]\n\t[img[Female Elf Portrait 2|portrait_outcast2][Femalepart2][$Var_hairdesc = "long auburn hair that hangs down to the small of your back and down over your breasts"; $playerportrait = "portrait_outcast2"; $Var_BreastsNo = 4]]\n\t[img[Female Elf Portrait 3|portrait_outcast3][Femalepart2][$Var_hairdesc = "flowing bluish hair that hangs down well past your shoulders"; $playerportrait = "portrait_outcast3"; $Var_BreastsNo = 3]]\n\t[img[Female Elf Portrait 4|mportrait_outcast1][Femalepart2][$Var_hairdesc = "cropped dyed blue hair"; $playerportrait = "mportrait_outcast1"; $Var_BreastsNo = 2]]\n\t<br><br>\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 2>>\n\t<<set $Var_hairdesc = "untamed purple hair that hangs down to the small of your back"; $playerportrait = "portrait_moutcast elf"; $Var_BreastsNo = 5>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 4>>\n\t<<set $Var_hairdesc = "long auburn hair that hangs down to the small of your back and down over your breasts"; $playerportrait = "portrait_outcast2"; $Var_BreastsNo = 4>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 6>>\n\t<<set $Var_hairdesc = "flowing bluish hair that hangs down well past your shoulders"; $playerportrait = "portrait_outcast3"; $Var_BreastsNo = 3>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female">>\n\t<<set $Var_hairdesc = "cropped dyed blue hair"; $playerportrait = "mportrait_outcast1"; $Var_BreastsNo = 2>>[[Continue|Femalepart2]]\n<</if>>\n<<set $Heritage to "elf">>\n<<set $perks.push("Marked by Nature")>>\n<<set $Action_MarkedbyNature_Ash to true>>\n\n<<set $Action_MarkedbyNature_Birch to true>>\n\n<<set $Action_MarkedbyNature_Oak to true>>\n\n<<set $Action_MarkedbyNature_Willow to true>>\n\n<<set $Desc_bodytype to "Sap runs through your blood after your dryad dalliance. ">>
/%a Remove %/\n<<if $Item_Leotard is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and get out of this leotard first.\n\t<br><br>\n\t<<elseif $Item_Leotard_Level is "Cursed " or $Item_Leotard_Level is "Nightmare " or $Item_Leotard_Level is "Fel-" or $Item_Leotard_Level is "Corrupted ">>\n\tYou try and pull the leotard off, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\n\t<br><br>\n\t<<else>>\n\tYou slip yourself out of the leotard and drop it to the floor. \n\t<br><br>\n\t<<display 'Item-Leotard-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-Leotard-Removable'>>\n<</if>>\n<</if>>
\t\t<<if $Room is "The Lord's Lair">>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Lord's Lair Encounter (Intensity +4)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 4>>\n\t\t<</if>>\n\t\t/%a Large - orcs, Dwarves%/\n\t\t<<if $Region eq "Orc">>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Orc Cock Size (Intensity +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t\t<</if>>\n\t\t<<if $Region eq "Troll">>\n\t\t\t<<if $Region_TrollCockSize gte 7>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Troll Special - Huge (Intensity +3)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 3>>\n\t\t\t<<elseif $Region_TrollCockSize gte 5>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Troll Special - Large (Intensity +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t\t\t<</if>>\t\n\t\t<</if>>\n\t\t<<if $Encounter is "Goblin" and $Y eq 3>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Goblin Encounter Y3 (Intensity +2)//@@<br>\n\t\t<</if>>\n\t\t<<set $Sex_Intensity = $Sex_Intensity + 2>>\n\t\t<</if>>\n\t\t<<if $Region eq "Dwarf">>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Dwarf Cock Size (Intensity +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t\t<</if>>\n\t\t<<if $Encounter is "Beastkin">>\n\t\t\t<<if $Y eq 9 or $Y eq 4>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Larger Beastkin Cock Size (Intensity +2)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 2>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $Encounter is "Elf" and $Y eq 6>>\t\t\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Elf Encounter Y6 (Intensity +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t\t<</if>>\n\t\t<<if $Encounter is "Dwarf" and $Y eq 9>>\t\t\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Dwarf Encounter Y9 (Intensity +2)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 2>>\n\t\t<</if>>\n\t\t<<if $Encounter is "Human" and $Y eq 6>>\t\t\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Human Encounter Y6 (Intensity +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t\t<</if>>\n\t\t<<if $Encounter is "Draenei" and $Y eq 4>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Larger Draenei Cock Size (Intensity +2)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 2>>\n\t\t<<elseif $Encounter is "Draenei">>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Draenei Cock Size (Intensity +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t\t<</if>>
\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t@@color:#cccccc;//Lubed Encounter (Intensity +0)//@@<br>\n\t\t\t<</if>>
A heavy blindfold that covers your eyes and is unreasonably difficult to get back off again.\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Small - Goblins%/\n\n<<if $Encounter is "Goblin" and $Y neq 3>>\n\t<<set $Sex_Intensity = $Sex_Intensity - 2>>\n\t<<if $Var_Feedback eq "All feedback displayed">>\n@@color:#cccccc;//Goblin Encounter (Intensity -2)//@@<br>\n\t<</if>>\n\t/%a Size Queen%/\n\t<<if $perks.contains("Size Queen") and $Timer_Silence eq 0>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Size Queen (Arousal +2)//@@<br>\n\t\t<</if>>\n\t\t<<set $Arousal = $Arousal + 2>>\n\t<</if>>\n<<elseif $Encounter is "Troll" and $Region_TrollCockSize lte 3>>\n\t<<set $Sex_Intensity = $Sex_Intensity - 2>>\n\t<<if $Var_Feedback eq "All feedback displayed">>\n@@color:#cccccc;//Troll Special - Small (Intensity -2)//@@<br>\n\t<</if>>\n\t/%a Size Queen%/\n\t<<if $perks.contains("Size Queen") and $Timer_Silence eq 0>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Size Queen (Arousal +2)//@@<br>\n\t\t<</if>>\n\t\t<<set $Arousal = $Arousal + 2>>\n\t<</if>>\n<<else>>\n\t/%a Size Queen%/\n\t<<if $perks.contains("Size Queen") and $Timer_Silence eq 0>>\t\n\t\t/%a Huge - Minotaur%/\n\t\t<<display 'Sex - w Size Queen'>>\n\n\t<<else>>\n\t/%a Huge - Minotaur%/\n\t\t<<display 'Sex - wo Size Queen'>>\n\n\t<</if>>\n<</if>>\n/%a Race - Goblin%/\n<<if $Var_PlayerRace eq "Goblin" or $Heritage eq "goblin">>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n@@color:#cccccc;//Goblin (Intensity +1)//@@<br>\n\t<</if>>\n\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n<</if>>\n/%a Trolls or Minotaur or Warpzon%/\n<<if $Region is "Troll" or $Encounter is "The Lord's Lair" or $Z eq 10>>\n<<else>>\n\t/%a Party Pleaser%/\n\t<<if $perks.contains("Party Pleaser") and $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn" and $Z gte 6 and $Sex_Intensity gt 2 and $Timer_Silence eq 0>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Party Pleaser (Intensity -2)//@@<br>\n\t\t<</if>>\n\n\t<<set $Sex_Intensity = $Sex_Intensity - 2>>\n\t<</if>>\n<</if>>\n\n/%a Race - Elf%/\n<<if $Var_PlayerRace eq "Elf" or $Heritage eq "elf">>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n@@color:#cccccc;//Elf (Intensity -1)//@@<br>\n\t<</if>>\n\t<<set $Sex_Intensity = $Sex_Intensity - 1>>\n<</if>>\n/%a Willow?%/\n<<if $MarkedbyNature_Willow is true and $Sex_Intensity gt 2 and $Timer_Silence eq 0>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n@@color:#cccccc;//Willow Aspect (Intensity -2)//@@<br>\n\t<</if>>\n\t<<set $Sex_Intensity = $Sex_Intensity - 2>>\n<</if>>\n/%a Sex Addict%/\n<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0>>\n\n\t/%a feedback?%/\n\n\t<<set $Arousal = $Arousal + 3>>\n\t/%a Cont hit?%/\n\t<<if $Sex_Intensity gt 1>>\n\t\t/%a Cont hit?%/\n\t\t<<if $Sex_Intensity gte 10>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Sex Addict (Arousal +3, Intensity -5)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity - 5>>\n\n\t\t/%a Cont hit?%/\n\t\t<<elseif $Sex_Intensity gte 8>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity - 4>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Sex Addict (Arousal +3, Intensity -4)//@@<br>\n\t\t\t<</if>>\n\t\t/%a Cont hit?%/\n\t\t<<elseif $Sex_Intensity gte 6>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity - 3>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Sex Addict (Arousal +3, Intensity -3)//@@<br>\n\t\t\t<</if>>\n\t\t/%a Cont hit?%/\n\t\t<<elseif $Sex_Intensity gte 4>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity - 2>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Sex Addict (Arousal +3, Intensity -2)//@@<br>\n\t\t\t<</if>>\n\t\t/%a Cont hit?%/\n\t\t<<elseif $Sex_Intensity gte 2>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity - 1>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Sex Addict (Arousal +3, Intensity -1)//@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Sex Addict (Arousal +3)//@@<br>\n\t\t\t<</if>>\n\t<</if>>\n<<else>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#f7b4f7;//Not Sex Addict (Arousal +2)//@@<br>\n\t\t\t<</if>>\n<<set $Arousal = $Arousal + 2>>\n<</if>>\n\n/%a Currently Enslaved?%/\n<<if $Imprisoned_escorted eq 2>>\n\t<<if $Var_Feedback eq "All feedback displayed">>\n@@color:#cccccc;//Imprisoned Encounter (Intensity +2)//@@<br>\n\t<</if>>\n\t<<set $Sex_Intensity = $Sex_Intensity + 2>>\n<</if>>
<<if $Encounter is "Orc">>\n\t<<if $Y eq 1>>\n\t\t\t/%a Greater than 0?%/\n\t\t<<set $Arousal = $Arousal + 2>>\n\t\t<<if $Sex_Intensity gt 2>>\n\t\t\t<<set $Sex_Intensity to 2>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Orc Blowjob Encounter (Arousal +2, Intensity =2)//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t@@color:#f7b4f7;//Orc Blowjob Encounter (Arousal +2)//@@<br>\t\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t/%a Fucking?%/\n\t<<if $Y neq 1>>\n\t/%a Anal%/\n\t<<if $Y is 3 or $Y is 6 or $txt_sex is "ass" or $Y is 5 or $Y is 7>>\n\t\t<<set $txt_sex to "">>\n\t\t/%a lubed?%/\n\t\t<<display 'Sex - Anal'>>\n\t<</if>>\n/%a 5?%/\n\t<<display 'Sex - Z5-7'>>\n\t<</if>>\n/%a Time?%/\n<<elseif $Encounter is "Draenei">>\n\t/%a Anal%/\n\t<<if $Y lte 3 or $Y eq 6 or $txt_sex eq "ass">>\n\t\t<<if $Y is 6 and $txt_sex eq "cunt">>\n\t\t<<else>>\n\t\t\t<<set $txt_sex to "">>\n\t\t\t/%a lubed?%/\n\t\t\t<<display 'Sex - Anal'>>\n\t\t<</if>>\n\t<</if>>\n\n\t/%a Blowjob only%/\n\t<<if $Z eq 7 and $Y neq 9>>\n\t\n\t\t/%a Y%/\n\t\t<<if $Y eq 3 or $Y eq 4>>\n\t\t\t<<display 'Sex - Race Encounter 2'>>\n\t\t<<else>>\n\t\t\t<<display 'Sex - Race Encounter 1'>>\n\t\t<</if>>\n\t<</if>>\n\t/%a 5?%/\n\t<<display 'Sex - Z5-7'>>\n\t/%a y=9?%/\n\t<<if $Y eq 9>>\n\t\t<<display 'Sex - Race Encounter 2'>>\t\n\t<</if>>\n<<elseif $Encounter is "Human">>\n\n\t\t/%a Blowjob only%/\n\t<<if $Z is 7 or $Y is 2 or $Y is 7>>\n\t\t<<display 'Sex - Race Encounter 1'>>\n\t<</if>>\n\n\t/%a Fucking?%/\n\t<<if $Y neq 7>>\n\t/%a Anal%/\n\t<<if $txt_sex is "ass" or $Y is 5>>\n\t\t\t<<set $txt_sex to "">>\n\t\t\t<<display 'Sex - Anal'>>\n\t<</if>>\n\t<<display 'Sex - Z5-7'>>\n\t<</if>>\n<<elseif $Encounter is "Dwarf">>\n\t\t/%a Blowjob only%/\n\t<<if $Y is 4 or $Y is 5 or $Y is 9>>\n\t\t\t<<display 'Sex - Race Encounter 1'>>\n\t<</if>>\n\t<<if $Y gte 6>>\n\n\t<<if $txt_sex is "ass" or $Y is 6 or $Y is 10>>\n\t\t\t<<set $txt_sex to "">>\n\t\t\t<<display 'Sex - Anal'>>\n\t<</if>>\n\t<<display 'Sex - Z5-7'>>\n\t<</if>>\n<<elseif $Encounter is "Goblin">>\n\t\t/%a Blowjob only%/\n\t\t<<if $Z eq 7 and $Y gte 8>>\n\t\t\t<<display 'Sex - Race Encounter 1'>>\n\t\t<</if>>\n\t<<if $Y neq 1>>\n\t\t/%a Anal%/\n\t\t<<if $txt_sex is "ass" or $Y is 10>>\n\t\t\t<<set $txt_sex to "">>\n\t\t\t<<display 'Sex - Anal'>>\n\t\t<</if>>\n\t\t<<display 'Sex - Z5-7'>>\n\t<</if>>\n<<elseif $Encounter is "Beastkin">>\n\t<<if $Y eq 10 or $Y eq 2 or $Y eq 1>>\n\t\n\t\t/%a Blowjob only%/\n\t\t<<if $Z eq 7 or $Y eq 2 or $Y eq 10>>\n\t\t\t<<display 'Sex - Race Encounter 1'>>\n\t\t<</if>>\n\t<</if>>\n\t/%a Fucking?%/\n\t<<if $Y gt 2>>\n\t\n\t/%a 5?%/\n\t<<display 'Sex - Z5-7'>>\n\t<</if>>\n\t/%a Time?%/\n\t/%a Anal%/\n\t<<if $Y eq 3 or $Y eq 4 or $txt_sex eq "ass" or $Y eq 9>>\n\t\t<<set $txt_sex to "">>\n\t\t/%a lubed?%/\n\t\t<<display 'Sex - Anal'>>\n\t<</if>>\n\n<<elseif $Encounter is "Elf">>\n\t<<if $Y is 8>>\n\t\t/%a tangle/bonds/male/tentacle?%/\n\t\t<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn" or $Item_TentacleParasite is "worn" or $Var_PlayerGender is "Male">>\n\t\t\t<<display 'Sex - Race Encounter 1'>>\n\t\t<</if>>\n\t<</if>>\n\t/%a Anal%/\n\t<<if $txt_sex is "ass" or $Y is 2 or $Y is 7 or $Y is 10>>\n\t\t<<set $txt_sex to "">>\n\t/%a lubed?%/\n\t\t<<display 'Sex - Anal'>>\n\n\t<</if>>\n\t/%a 5?%/\n\t<<display 'Sex - Z5-7'>>\n<<elseif $Encounter is "Troll">>\n\t<<if $txt_sex is "ass" or $Y is 1 or $Y is 7 or $Y is 10>>\n\t\t<<set $txt_sex to "">>\n\t/%a lubed?%/\n\t\t<<display 'Sex - Anal'>>\n\n\t<</if>>\n\t<<if $Y is 2 or $Y is 3 or $Y is 1 or $Y is 10>>\n\t\t/%a Blowjob only%/\n\t<<if $Z is 7 or $Y is 2 or $Y is 10>>\n\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>> \n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t\t@@color:#cccccc;//Troll Blowjob Encounter (Intensity +1)//@@<br>\t\n\t\t\t\t<</if>>\n\t<</if>>\n\n\t<</if>>\n\n\t<<if $Y neq 2 or $Y neq 3 or $Y neq 8>>\n\t<<display 'Sex - Z5-7'>>\n\t<</if>>\n<<else>>\n<</if>>
<<if $Item_BlackHarness_Wear is $Room or $Item_FishnetTop_Wear is $Room or $Item_FrillyGarter_Wear is $Room or $Item_HaremVeil_Wear is $Room or $Item_Leotard_Wear is $Room or $Item_Pauldrons_Wear is $Room or $Item_SigilBelt_Wear is $Room or $Item_Sling_Wear is $Room or $Item_Thighhighs_Wear is $Room or $Item_Thong_Wear is $Room or $Item_LeatherCorset_Wear is $Room or $Item_ElbowGloves_Wear is $Room or $Item_DiamondRing_Wear is $Room or $Item_UnadornedRing_Wear is $Room or $Item_SilverRing_Wear is $Room or $Item_RubyRing_Wear or $Item_PearlRing_Wear is $Room or $Item_AmethystRing_Wear is $Room or $Item_SapphireRing_Wear is $Room or $Item_PinkGemRing_Wear is $Room or $Item_LuxuriousFurCoat_Wear is $Room or $Item_HighHeels_Wear is $Room or $Item_BellCollar_Wear is $Room or $Item_ShortSkirt_Wear is $Room or $Item_MaidApron_Wear is $Room or $Item_Tiara_Wear is $Room or $Potion_Azure is $Room or $Potion_BubblingGreen is $Room or $Potion_Chromatic is $Room or $Potion_Crimson is $Room or $Potion_Crystal is $Room or $Potion_Metallic is $Room or $Potion_MurkyGreen is $Room or $Potion_Mysterious is $Room or $Potion_SmokyPurple is $Room or $Potion_SuspWhite is $Room or $Potion_Unmarked is $Room>>\n\n\n<<if $Chest_Wooden1 is $Room or $Chest_Wooden2 is $Room or $Chest_Wooden3 is $Room or $Chest_Wooden4 is $Room or $Chest_Wooden5 is $Room>>\n\t''Wooden Chest:''<br> <<if $Item_BlackHarness_Wear is $Room>>__<<print $Item_BlackHarness_Material>>Harness__ - [[Examine|Item-BlackHarness-Examine]] - [[Wear|Item-BlackHarness-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n\t<<if $Item_FishnetTop_Wear is $Room>>__Fishnet Top__ - [[Examine|Item-FishnetTop-Examine]] - [[Wear|Item-FishnetTop-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n\t<<if $Item_FrillyGarter_Wear is $Room>>__Frilly Garter__ - [[Examine|Item-FrillyGarter-Examine]] - [[Wear|Item-FrillyGarter-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n\t<<if $Item_HaremVeil_Wear is $Room>>__Harem Veil__ - [[Examine|Item-HaremVeil-Examine]] - [[Wear|Item-HaremVeil-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n\t<<if $Item_Leotard_Wear is $Room>>__Leotard__ - [[Examine|Item-Leotard-Examine]] - [[Wear|Item-Leotard-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n\t<<if $Item_Pauldrons_Wear is $Room>>__Pauldrons__ - [[Examine|Item-Pauldrons-Examine]] - [[Wear|Item-Pauldrons-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_SigilBelt_Wear is $Room>>__Sigil Belt__ - [[Examine|Item-SigilBelt-Examine]] - [[Wear|Item-SigilBelt-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_Sling_Wear is $Room>>__Sling__ - [[Examine|Item-Sling-Examine]] - [[Wear|Item-Sling-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_Thighhighs_Wear is $Room>>__<<print $Item_Thighhighs_Material>>Thigh-highs__ - [[Examine|Item-Thighhighs-Examine]] - [[Wear|Item-Thighhighs-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_Thong_Wear is $Room>>__<<print $Item_Thong_Material>>Thong__ - [[Examine|Item-Thong-Examine]] - [[Wear|Item-Thong-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_LeatherCorset_Wear is $Room>>__<<print $Item_LeatherCorset_Material>>Corset__ - [[Examine|Item-LeatherCorset-Examine]] - [[Wear|Item-LeatherCorset-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_ElbowGloves_Wear is $Room>>__<<print $Item_ElbowGloves_Material>>Elbow Gloves__ - [[Examine|Item-ElbowGloves-Examine]] - [[Wear|Item-ElbowGloves-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n\n<<if $Item_LuxuriousFurCoat_Wear is $Room>>__Luxurious Fur Coat__ - [[Examine|Item-Luxurious Fur Coat-Examine]] - [[Wear|Item-Luxurious Fur Coat-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_HighHeels_Wear is $Room>>__High Heels__ - [[Examine|Item-HighHeels-Examine]] - [[Wear|Item-HighHeels-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_BellCollar_Wear is $Room>>__Bell Collar__ - [[Examine|Item-Bell Collar-Examine]] - [[Wear|Item-Bell Collar-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_ShortSkirt_Wear is $Room>>__Short Skirt__ - [[Examine|Item-Short Skirt-Examine]] - [[Wear|Item-Short Skirt-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_MaidApron_Wear is $Room>>__Maid Apron__ - [[Examine|Item-Maid Apron-Examine]] - [[Wear|Item-Maid Apron-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_Tiara_Wear is $Room>>__Tiara__ - [[Examine|Item-Tiara-Examine]] - [[Wear|Item-Tiara-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n\n<<if $Item_DiamondRing_Wear is $Room>>__Diamond Ring__ - [[Examine|Item-DiamondRing-Examine]] - [[Wear|Item-DiamondRing-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_UnadornedRing_Wear is $Room>>__Unadorned Ring__ - [[Examine|Item-UnadornedRing-Examine]] - [[Wear|Item-UnadornedRing-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_SilverRing_Wear is $Room>>__Silver Ring__ - [[Examine|Item-SilverRing-Examine]] - [[Wear|Item-SilverRing-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_RubyRing_Wear is $Room>>__Ruby Ring__ - [[Examine|Item-RubyRing-Examine]] - [[Wear|Item-RubyRing-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_PearlRing_Wear is $Room>>__Pearl Ring__ - [[Examine|Item-PearlRing-Examine]] - [[Wear|Item-PearlRing-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_AmethystRing_Wear is $Room>>__Amethyst Ring__ - [[Examine|Item-AmethystRing-Examine]] - [[Wear|Item-AmethystRing-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_SapphireRing_Wear is $Room>>__Sapphire Ring__ - [[Examine|Item-SapphireRing-Examine]] - [[Wear|Item-SapphireRing-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Item_PinkGemRing_Wear is $Room>>__Pink Gem Ring__ - [[Examine|Item-PinkGemRing-Examine]] - [[Wear|Item-PinkGemRing-Wear][$Enchant_1 to "Found"]]{{{ | }}}<</if>>\n<<if $Potion_Azure is $Room>>__Azure Potion__ - [[Examine|Item-Azure-Examine]] - [[Drink|Item-Azure-Drink]]{{{ | }}}<</if>>\n<<if $Potion_BubblingGreen is $Room>>__Bubbling Green Potion__ - [[Examine|Item-BubblingGreen-Examine]] - [[Drink|Item-BubblingGreen-Drink]]{{{ | }}}<</if>>\n<<if $Potion_Chromatic is $Room>>__Chromatic Potion__ - [[Examine|Item-Chromatic-Examine]] - [[Drink|Item-Chromatic-Drink]]{{{ | }}}<</if>>\n<<if $Potion_Crimson is $Room>>__Crimson Potion__ - [[Examine|Item-Crimson-Examine]] - [[Drink|Item-Crimson-Drink]]{{{ | }}}<</if>>\n<<if $Potion_Crystal is $Room>>__Crystal Potion__ - [[Examine|Item-Crystal-Examine]] - [[Drink|Item-Crystal-Drink]]{{{ | }}}<</if>>\n<<if $Potion_Metallic is $Room>>__Metallic Potion__ - [[Examine|Item-Metallic-Examine]] - [[Drink|Item-Metallic-Drink]]{{{ | }}}<</if>>\n<<if $Potion_MurkyGreen is $Room>>__Murky Green Potion__ - [[Examine|Item-MurkyGreen-Examine]] - [[Drink|Item-MurkyGreen-Drink]]{{{ | }}}<</if>>\n<<if $Potion_Mysterious is $Room>>__Mysterious Potion__ - [[Examine|Item-Mysterious-Examine]] - [[Drink|Item-Mysterious-Drink]]{{{ | }}}<</if>>\n<<if $Potion_SmokyPurple is $Room>>__Smoky Purple Potion__ - [[Examine|Item-SmokyPurple-Examine]] - [[Drink|Item-SmokyPurple-Drink]]{{{ | }}}<</if>>\n<<if $Potion_SuspWhite is $Room>>__Suspiciously White Potion__ - [[Examine|Item-SuspWhite-Examine]] - [[Drink|Item-SuspWhite-Drink]]{{{ | }}}<</if>>\n<<if $Potion_Unmarked is $Room>>__Unmarked Potion__ - [[Examine|Item-Unmarked-Examine]] - [[Drink|Item-Unmarked-Drink]]{{{ | }}}<</if>>\n<br>\n<hr>\n<br>\n<</if>>\n<<else>>\n<</if>>
\t<<if $Y gte 8 and $GettingLost_prevention is false and $GettingLost_Counter lte 0 and $Direction neq "In" and $Direction neq "Down" and $Direction neq "Up" and $Direction neq "Out">>\n\t\t/%a y greater than 8 note: removed stop moving - note: I have getting lost already so not sure what happened here%/\n\t<<set $d20 to random(1, 20)>>\n\n\t<<set $Wounding to $d20>>\n\t/%a Blind?%/\n\t\t<<if $Item_Blindfold is "worn" or $Timer_Blind gt 0>>\n\t\t\t/%a Sight Beyond Sight%/\n\t\t\t<<if $perks.contains("Sight beyond Sight") and $Timer_Silence is 0>>\n\t\t\t\t<<set $Wounding = $Wounding + 2>>\n\t\t\t/%a feedback?%/\n\t\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t//@@color:#707070;Lost Check Roll = <<print $d20>>/20\n\t\t\t\tSight Beyond Sight - Difficulty (+2) = <<print $Wounding>>@@//<br>\n\t\t\t\t<</if>>\n\n\t\t\t<<else>>\n\t\t\t<<set $Wounding = $Wounding + 10>>\n\t\t\t/%a feedback?%/\n\t\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t@@color:#707070;//Lost Check Roll = <<print $d20>>/20\n\t\t\t\tBlinded! - Difficulty (+10) = <<print $Wounding>>//@@<br>\n\n\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t<<set $Wounding = $Wounding + 6>>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Lost Check Roll = <<print $d20>>/20\n\t\t\tDifficulty (+6) = <<print $Wounding>>//@@<br>\n\n\n\t\t\t<</if>>\n\t\t<</if>>\n\t/%a Home Underground%/\n\t\t<<if $perks.contains("Home Underground") and $Timer_Silence is 0>>\n\t\t\t<<set $Wounding = $Wounding - 4>>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Home Underground bonus (-4) = <<print $Wounding>>//@@<br>\n\n\n\t\t\t<</if>>\n\n\t\t<</if>>\n\t/%a Intelligent%/\n\t\t<<if $perks.contains("Bimboborn")>>\n\t\t\t<<set $Wounding = $Wounding - 4>>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Bimboborn bonus (-4) = <<print $Wounding>>//@@<br>\n\n\n\t\t\t<</if>>\n\n\t\t<</if>>\n\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t/%a displaying text%/\n\t\t\t@@color:#707070;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br><br>\n\n\n\t\t<</if>>\n\t/%a Success?%/\n\t\t<<if $Wounding lte $Intelligence>>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Success!//@@<br>\n\t\t\t<br>\n\n\n\t\t\t<</if>>\n\t\t<<set $Y_Backup to 1>>\n\n\t\t<<else>>\n\t\t<<set $Wounding = $Wounding - 4>>\n\t\t/%a Success?%/\n\t\t\t<<if $Wounding lte $Intelligence>>\n\t\t\t<<set $Y_Backup = $Y_Backup - 1>>\n\t\t\t/%a feedback?%/\n\t\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t@@color:#707070;//Partial Success!//@@<br>\n\t\t\t\t<br>\n\n\n\t\t\t\t<</if>>\n\n\t\t\t<<else>>\n\t\t\t/%a feedback?%/\n\t\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t@@color:#707070;//Failed!//@@<br>\n\t\t\t\t<br>\n\n\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>
/%a Examine %/\nA plain golden ring with no ornamentation of inscription, at least as fair as you can tell anyway.\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Alignment to "Lawful Good">><<set $Alignment_Desc to "believe in trying to help others out and generally being a honourable and decent sort while having the upmost respect for law and order.">><<set $Personality to $Var_PersonalityLG.random()>><<display 'Class'>>
/%a Remove %/\n<<if $Item_Thighhighs is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take these thigh-highs off first.\n\t<br><br>\n\t<<elseif $Item_Thighhighs_Level is "Cursed " or $Item_Thighhighs_Level is "Nightmare " or $Item_Thighhighs_Level is "Fel-" or $Item_Thighhighs_Level is "Corrupted ">>\n\tYou try and pull the thigh-highs off, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\n\t<br><br>\n\t<<else>>\n\tYou pull off the thigh-highs and drop them. \n\t<br><br>\n\t<<display 'Item-Thighhighs-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n<<display 'Item-Thighhighs-Removable'>>\n<</if>>\n<</if>>
<<display 'perksitem-ViewforaThrill-removal'>>\n<<set $Item_Loincloth to "">>\n<<if $Item_Loincloth_Enchant is "" or $Item_Loincloth_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_Loincloth_Enchant>>\n\t<<set $Enchant_1 to $Item_Loincloth_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_Loincloth_Enchant to "">>\n\t<<set $Item_Loincloth_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 3>>
/% Pic %/
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\n\t[img[item_orc wench_solo]]<br><br>\n\t<br><br>\n\t<<elseif $Var_PlayerRace is "Dranei" or $Heritage is "dranei">>\n\t[img[items_wence_ring_dranei]]<br><br>\n\t<<elseif $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t[img[item lamia wench]]<br><br>\n\t<<else>>\n\t[img[item human wench]]<br><br>\n\t<</if>>\n<</if>>
<<set $Item_MaidBonnet to "worn">><<set $Item_MaidBonnet_Wear to "">>\n<<set $Enchant to "bonnet">>\n<<display 'enchantment!'>>\n\t<<set $Item_MaidBonnet_Level to $Enchant_1>>\n\t<<set $Item_MaidBonnet_Enchant to $Enchant_2>>\n<<display 'perksitem-Clothie-wear'>>\n<<display 'perksitem-MaidatArms-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>>
/% Remove %/\n<<if $Item_LuxuriousFurCoat is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to get out of this coat.\n\t<br><br>\n\t<<elseif $Item_LuxuriousFurCoat_Level is "Cursed " or $Item_LuxuriousFurCoat_Level is "Nightmare " or $Item_LuxuriousFurCoat_Level is "Fel-" or $Item_LuxuriousFurCoat_Level is "Corrupted ">>\n\tYou try and shrug your way out your fur coat, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\n\t<br><br>\n\t<<else>>\n\tYou shrug the coat off, and with some regret leave it behind on the floor. \n\t<br><br>\n\t<<display 'Item-Luxurious Fur Coat-Removable'>>\n\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-Luxurious Fur Coat-Removable'>>\n<</if>>\n<</if>>
/%a Time?%/\n<<if $Encounter is "Tentacle Chest" or $Encounter is "Tentacle Room" or $Encounter is "Tentacle Zone" or $Encounter is "Imprisoned-Public">>\n\t<<set $Sex_Intensity to 4>>\n<<elseif $Encounter is "Cold Water">>\n\t<<set $Sex_Intensity to 3>>\n<<elseif $Encounter is "Imprisoned" or $Encounter is "Equipment Room">>\n\t<<set $Sex_Intensity to 1>>\t\n<<else>>\n<</if>>\n\n<<display 'sex2a'>>\n\n<<set $Sex_Intensity to 0>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room54__<br><br><</if>>\n\n<<set $TypeFirst to $Room54TypeFirst>>\n<<set $Dir_TypeFirst to $Room54DirFirst>>\n<<set $TypeSecond to $Room54TypeSecond>>\n<<set $Dir_TypeSecond to $Room54DirSecond>>\n<<set $TypeThird to $Room54TypeThird>>\n<<set $Dir_TypeThird to $Room54DirThird>>\n<<set $TypeFourth to $Room54TypeFourth>>\n<<set $Dir_TypeFourth to $Room54DirFourth>>\n<<set $TypeFirst to $Room54TypeFirst>>\n<<set $Dir_TypeFirst to $Room54DirFirst>>\n<<set $RoomLinkFirst to $Room54RoomFirst>>\n<<set $RoomLinkSecond to $Room54RoomSecond>>\n<<set $RoomLinkThird to $Room54RoomThird>>\n<<set $RoomLinkFourth to $Room54RoomFourth>>\n\n<<set $RoomExits to $Room54Exits>>\n\n<<set $FirstDirField to $Room54DirFirst>>\n<<set $SecondDirField to $Room54DirSecond>>\n<<set $ThirdDirField to $Room54DirThird>>\n\n<<set $Room to "Room54">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room54Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room54Picture to $RoomPicture>><<set $Room54Visited to 1>><<set $Room54Name to $RoomName>>\n\t<<set $Room54RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room54Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room54Picture>><<set $Room54Visited = $Room54Visited + 1>><<set $RoomVisited to $Room54Visited>><<set $Danger to $Room54Danger>>\n\t<<set $RoomName to $Room54Name>>\n\t<<set $RoomRoomXtraDesc to $Room54RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room55__<br><br><</if>>\n\n<<set $TypeFirst to $Room55TypeFirst>>\n<<set $Dir_TypeFirst to $Room55DirFirst>>\n<<set $TypeSecond to $Room55TypeSecond>>\n<<set $Dir_TypeSecond to $Room55DirSecond>>\n<<set $TypeThird to $Room55TypeThird>>\n<<set $Dir_TypeThird to $Room55DirThird>>\n<<set $TypeFourth to $Room55TypeFourth>>\n<<set $Dir_TypeFourth to $Room55DirFourth>>\n<<set $TypeFirst to $Room55TypeFirst>>\n<<set $Dir_TypeFirst to $Room55DirFirst>>\n<<set $RoomLinkFirst to $Room55RoomFirst>>\n<<set $RoomLinkSecond to $Room55RoomSecond>>\n<<set $RoomLinkThird to $Room55RoomThird>>\n<<set $RoomLinkFourth to $Room55RoomFourth>>\n\n<<set $RoomExits to $Room55Exits>>\n\n<<set $FirstDirField to $Room55DirFirst>>\n<<set $SecondDirField to $Room55DirSecond>>\n<<set $ThirdDirField to $Room55DirThird>>\n\n<<set $Room to "Room55">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room55Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room55Picture to $RoomPicture>><<set $Room55Visited to 1>><<set $Room55Name to $RoomName>>\n\t<<set $Room55RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room55Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room55Picture>><<set $Room55Visited = $Room55Visited + 1>><<set $RoomVisited to $Room55Visited>><<set $Danger to $Room55Danger>>\n\t<<set $RoomName to $Room55Name>>\n\t<<set $RoomRoomXtraDesc to $Room55RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room56__<br><br><</if>>\n\n<<set $TypeFirst to $Room56TypeFirst>>\n<<set $Dir_TypeFirst to $Room56DirFirst>>\n<<set $TypeSecond to $Room56TypeSecond>>\n<<set $Dir_TypeSecond to $Room56DirSecond>>\n<<set $TypeThird to $Room56TypeThird>>\n<<set $Dir_TypeThird to $Room56DirThird>>\n<<set $TypeFourth to $Room56TypeFourth>>\n<<set $Dir_TypeFourth to $Room56DirFourth>>\n<<set $TypeFirst to $Room56TypeFirst>>\n<<set $Dir_TypeFirst to $Room56DirFirst>>\n<<set $RoomLinkFirst to $Room56RoomFirst>>\n<<set $RoomLinkSecond to $Room56RoomSecond>>\n<<set $RoomLinkThird to $Room56RoomThird>>\n<<set $RoomLinkFourth to $Room56RoomFourth>>\n\n<<set $RoomExits to $Room56Exits>>\n\n<<set $FirstDirField to $Room56DirFirst>>\n<<set $SecondDirField to $Room56DirSecond>>\n<<set $ThirdDirField to $Room56DirThird>>\n\n<<set $Room to "Room56">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room56Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room56Picture to $RoomPicture>><<set $Room56Visited to 1>><<set $Room56Name to $RoomName>>\n\t<<set $Room56RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room56Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room56Picture>><<set $Room56Visited = $Room56Visited + 1>><<set $RoomVisited to $Room56Visited>><<set $Danger to $Room56Danger>>\n\t<<set $RoomName to $Room56Name>>\n\t<<set $RoomRoomXtraDesc to $Room56RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\t/%a 4%/\n\t<<if $d4 eq 4>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - $Time, 1, 22)>>\n\n\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you feeling clumsier than you were before. \n<br><br>\n\t\tYou blink a few times as your brain feels all fuzzy. Did something just happen? You're not at all sure.\n<br><br>\n\t\t<<set $Buff_FettersInt = $Buff_FettersInt - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility - <<print $Time>>, Intelligence - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\t<</if>>\n\t/%a 3%/\n\t<<if $d4 eq 3>>\n\t\t<<set $Constitution to Math.clamp($Constitution - $Time, 1, 30)>>\n\n\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you feeling clumsier and more fragile then you were before. \n<br><br>\n\t\t<<set $Buff_FettersCon = $Buff_FettersCon - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility - <<print $Time>>, Constitution - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\n\t\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase - $Time, 1, 30)>>\n\t<</if>>\n\t/%a 2%/\n\t<<if $d4 eq 2>>\n\t\tYour fel-fetters glow on your wrists and this time you don't falter, but instead your back arches in sheer delight as the energy flows through you. \n<br><br>\n\t\tFor once you're now more graceful than you were before and you know that it feels good. \n<br><br>\n\t\t<<set $Agility to Math.clamp($Agility + $Time, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility + <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi + $Time>>\n\t<</if>>\n\t/%a 1%/\n\t<<if $d4 eq 1>>\n\t\t<<set $Strength to Math.clamp($Strength - $Time, 1, 22)>>\n\n\t\tYour fel-fetters glow on your wrists and you <<print $txt_stumblesway>> as the energy rushes through you leaving you both clumsier and weaker than you were before.\n<br><br>\t\t\n\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength - <<print $Time>>, Agility - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\n\t\t<<set $Buff_FettersStr = $Buff_FettersStr - $Time>>\n\t<</if>>\n
/%a max%/\n<<if $Var_BreastsNo gte $Option_Breastsize>>\n/%a Assets?%/\n\t\t<<if $perks.contains("Unnatural Assets") and $Timer_Silence is 0>>\n\t\t<<else>>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Strength -1, Agility -1)@@\n\t\t\t<br><br>\n\t\t\t<</if>>\n\t\t<<set $Strength to Math.clamp($Strength - 1, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t\t<<set $Buff_BEStr = $Buff_BEStr + 1>>\n\t\t<</if>>\n<<else>>\n\t/%a male?%/\n\t<<if $Var_PlayerGender is "Male">>\n\t\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 6, 0, 40)>>\n\t\t<<set $Var_Cocksize = $Var_Cocksize - 1>>\n\t\t/%a minimum?%/\n\t\t\t<<if $Var_Cocksize lt $Var_CocksizeMin>>\n\t\t\t<<set $Var_Cocksize = $Var_Cocksize + 1>> \n\n\t\t\t<</if>>\n\t\t/%a displaying text%/\n\t\t\tTo add to the shock of your enhanced chest you realise that on top of that your cock has shrunk. \n\t\t<br><br>\n\t\t/%a Cock%/\n\t\t<<if $Var_Cocksize is 0>>\n\t\t\t\n\t\t\t<<set $Desc_Cock to " and a new pussy where your cock used to be,">>\n\n\t\t\t<<set $Var_PlayerGender to "Female">>\n\t\t\t/%a displaying text%/\n\t\t\t\tWhat few vestiges of your masculinity melt away entirely and you wordlessly scream in uncontrollable bliss as a slit open wide in between your legs. You pant in desire as you feel a new ache that longs to be filled and soon. \n\t\t\t<br><br>\n\t\t\t/%a Human, Troll, Goblin, Orc, Beastkin%/\n\n\t\t\t<<display 'Name change'>>\n\t\t\t/%a displaying text%/\n\t\t\t\tYou also realize that your name isn't suitable anymore, then again you have always like the sound of <<print $Playername1st>><<print $Playername2nd>>...\n\t\t\t<br><br>\n\n\n\t\t\t/%a note: probably want to change this both in display name and how the portrait changing worked%/\n\t\t\t<<display 'Test?'>>\n\n\t\t<</if>>\n\n\t\t<<else>>\n\t\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\t<</if>>\n<<set $Var_BreastsNo = $Var_BreastsNo + 1>>\n<</if>>\n/%a titan%/\n<<if $Var_BreastsNo gte 8>>\n\t\n/%a Assets?%/\n\t<<if $perks.contains("Unnatural Assets") and $Timer_Silence is 0>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t/%a displaying text%/\n\t\t\t@@color:#339999;(Strength -2, Agility -2, Degradation +2)@@\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t<</if>>\n\t\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n\t\t<<set $Buff_BEStr = $Buff_BEStr + 2>>\n\t\t<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n\n\t<<else>>\n\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t/%a displaying text%/\n\t\t\t@@color:#339999;(Strength -4, Agility -4, Degradation +2)@@\n\t\t<br><br>\n\n\t\t<<else>>\n\n\t\t<</if>>\n\t\t<<set $Buff_BEStr = $Buff_BEStr + 4>>\n\t\t<<set $Strength to Math.clamp($Strength - 4, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n\t<</if>>\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>> \n\n<</if>>\n/%a gigantic%/\n<<if $Var_BreastsNo is 7>>\n\t\n/%a Assets?%/\n<<if $perks.contains("Unnatural Assets") and $Timer_Silence is 0>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Strength -1, Agility -1)@@\n\t<br><br>\n\n\t<<else>>\n\n\t<</if>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t<<set $Buff_BEStr = $Buff_BEStr + 1>>\n\t<<set $Strength to Math.clamp($Strength - 1, 1, 22)>>\n\n<<else>>\n/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Strength -3, Agility -3, Degradation +2)@@\n\t<br><br>\n\n\t<<else>>\n\n\t<</if>>\n\t<<set $Strength to Math.clamp($Strength - 3, 1, 22)>>\n\t<<set $Buff_BEStr = $Buff_BEStr + 3>>\n\t<<set $Agility to Math.clamp($Agility - 3, 1, 22)>>\n<</if>>\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>> \n\n<</if>>\n/%a massive%/\n<<if $Var_BreastsNo is 6>>\n\t/%a Assets?%/\n<<if $perks.contains("Unnatural Assets") and $Timer_Silence is 0>>\n\n<<else>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Strength -1, Agility -1, Degradation +2)@@\n<br><br>\n\n<<else>>\n\n<</if>>\n<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n<<set $Strength to Math.clamp($Strength - 1, 1, 22)>>\n<<set $Buff_BEStr = $Buff_BEStr + 1>>\n<</if>>\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>> \n\n<</if>>\n/%a huge%/\n<<if $Var_BreastsNo is 5>>\n\t/%a Assets?%/\n\t<<if $perks.contains("Unnatural Assets") and $Timer_Silence is 0>>\n\n\t<<else>>\n\t\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t\t<<set $Buff_BEStr = $Buff_BEStr + 1>>\n\t\t<<set $Strength to Math.clamp($Strength - 1, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t/%a displaying text%/\n\t\t\t@@color:#339999;(Strength -1, Agility -1)@@\n\t\t\t<br><br>\n\n\t\t<<else>>\n\n\t\t<</if>>\n\t<</if>>\n<</if>>\n/%a small%/\n\n/%a lar%/\n<<if $Var_BreastsNo is 4>>\n\t/%a clothing?%/\n<<if $Item_RegularClothes is "worn" and $Var_PlayerGender is "Male">>\n\t/%a blind?%/\n<<display 'Item-Rags-Pic'>>\n/%a displaying text%/\n\tThe added mass is too much for your old male clothing to take and it rips open.\n<br><br>\nYou manage to salvage what you can into some skimpy rags that keeps you mostly still covered up, but it really doesn't leave much to the imagination.\n<br><br>\n\n<<display 'Item-RegularClothes-Remove'>>\n\n<<display 'Item-Rags-Wear'>> \n\n<</if>>\n\n\n<</if>>\n/%a huge%/\n<<if $Var_BreastsNo gte 5>>\n\t/%a clothing?%/\n<<if $Item_RegularClothes is "worn" or $Item_SoddenClothes is "worn" or $Item_SkimpyTop is "worn" or $Item_TavernWenchDress is "worn">>\n\t/%a blind?%/\n<<display 'Item-Rags-Pic'>>\n/%a displaying text%/\n\tThe added mass is too much for your clothing to take and it rips open.\n<br><br>\nYou manage to salvage what you can into some skimpy rags that keeps you mostly still covered up, but it really doesn't leave much to the imagination.\n<br><br>\n\n<<display 'Item-Rags-Wear'>> \n\n<</if>>\n\n<</if>>\n/%a game over?%/\n<<if $Strength is 1 and $Agility is 1 and $Constitution is 1>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t<br><br>\nThe additional weight and ungainliness is far too much and when you topple over you don't get up again. \n<br><br>\nYou are soon found by goblin scavengers and hauled back into their territory. \n<br><br>\nThen they go to work on your body and your mind until you are the perfect bimbo slut. \n<br><br>\nThey pimp you out to any absolutely denizen of the dungeon with the gold to play or those that the goblins wish to earn favour from, and as far as you know, you couldn't be happier.\n<br><br>\n\n[img[expansion ending]]\n\n/%a note: Pause went here%/\n\n/%a note: game end went here%/\n\n<<else>>\n/%a str =1%/\n<<if $Strength is 1>>\n\t/%a sneak?%/\n<<if $txt_walk is "sneak">>\n\t\n<<set $Action_StartSneaking to true>>\n\n<<set $Action_StopSneaking to false>>\n \n\n<</if>>\n/%a race%/\n<<if $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t\n<<set $txt_kneel to "bend forward">>\n\n<<set $txt_downwards to "downwards">>\n\n<<set $txt_walk to "drag yourself">>\n\n<<set $txt_walking to "dragging yourself">>\n\n<<else>>\n\n<<set $txt_walking to "crawling">>\n\n<<set $txt_walk to "crawl">>\n\n<<set $txt_downwards to "downwards">>\n\n<<set $txt_kneel to "crawl toward">>\n<</if>>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThe additional weight and ungainliness is far too much for you to bare and when you topple over you can't manage to get back up again.\n<br><br>\nYou're reduced to <<print $txt_walking>> around the dungeon in the most humiliating and vulnerable position possible.\n<br><br>\n\n\n<</if>>\n<</if>>\n\n<<display 'charisma drain'>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room53__<br><br><</if>>\n\n<<set $TypeFirst to $Room53TypeFirst>>\n<<set $Dir_TypeFirst to $Room53DirFirst>>\n<<set $TypeSecond to $Room53TypeSecond>>\n<<set $Dir_TypeSecond to $Room53DirSecond>>\n<<set $TypeThird to $Room53TypeThird>>\n<<set $Dir_TypeThird to $Room53DirThird>>\n<<set $TypeFourth to $Room53TypeFourth>>\n<<set $Dir_TypeFourth to $Room53DirFourth>>\n<<set $TypeFirst to $Room53TypeFirst>>\n<<set $Dir_TypeFirst to $Room53DirFirst>>\n<<set $RoomLinkFirst to $Room53RoomFirst>>\n<<set $RoomLinkSecond to $Room53RoomSecond>>\n<<set $RoomLinkThird to $Room53RoomThird>>\n<<set $RoomLinkFourth to $Room53RoomFourth>>\n\n<<set $RoomExits to $Room53Exits>>\n\n<<set $FirstDirField to $Room53DirFirst>>\n<<set $SecondDirField to $Room53DirSecond>>\n<<set $ThirdDirField to $Room53DirThird>>\n\n<<set $Room to "Room53">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room53Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room53Picture to $RoomPicture>><<set $Room53Visited to 1>><<set $Room53Name to $RoomName>>\n\t<<set $Room53RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room53Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room53Picture>><<set $Room53Visited = $Room53Visited + 1>><<set $RoomVisited to $Room53Visited>><<set $Danger to $Room53Danger>>\n\t<<set $RoomName to $Room53Name>>\n\t<<set $RoomRoomXtraDesc to $Room53RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/%a Wear %/\n<<if $Item_TangleInfestation is "worn">>\n<<else>>\n<<display 'Item-ArmBinder-Remove'>>\n<<display 'Item-BondsofInsanity-Remove'>>\n<<display 'Item-ChainManacles-Remove'>>\n<<display 'Item-Blindfold-Remove'>>\n<<display 'Item-Thong-Remove'>>\n<<display 'Item-ElbowGloves-Remove'>>\n<<display 'Item-RingGag-Remove'>>\n<<display 'Item-TentacleParasite-Remove'>>\n\n<<display 'Item-NewOutfit-Replace'>>\n\n<<set $Item_TangleInfestation to "worn">><<set $Item_TangleInfestation_Wear to "">>\n<<display 'perksitem-ViewforaThrill-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 4>><</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room58__<br><br><</if>>\n\n<<set $TypeFirst to $Room58TypeFirst>>\n<<set $Dir_TypeFirst to $Room58DirFirst>>\n<<set $TypeSecond to $Room58TypeSecond>>\n<<set $Dir_TypeSecond to $Room58DirSecond>>\n<<set $TypeThird to $Room58TypeThird>>\n<<set $Dir_TypeThird to $Room58DirThird>>\n<<set $TypeFourth to $Room58TypeFourth>>\n<<set $Dir_TypeFourth to $Room58DirFourth>>\n<<set $TypeFirst to $Room58TypeFirst>>\n<<set $Dir_TypeFirst to $Room58DirFirst>>\n<<set $RoomLinkFirst to $Room58RoomFirst>>\n<<set $RoomLinkSecond to $Room58RoomSecond>>\n<<set $RoomLinkThird to $Room58RoomThird>>\n<<set $RoomLinkFourth to $Room58RoomFourth>>\n\n<<set $RoomExits to $Room58Exits>>\n\n<<set $FirstDirField to $Room58DirFirst>>\n<<set $SecondDirField to $Room58DirSecond>>\n<<set $ThirdDirField to $Room58DirThird>>\n\n<<set $Room to "Room58">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room58Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room58Picture to $RoomPicture>><<set $Room58Visited to 1>><<set $Room58Name to $RoomName>>\n\t<<set $Room58RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room58Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room58Picture>><<set $Room58Visited = $Room58Visited + 1>><<set $RoomVisited to $Room58Visited>><<set $Danger to $Room58Danger>>\n\t<<set $RoomName to $Room58Name>>\n\t<<set $RoomRoomXtraDesc to $Room58RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/%a fucking rough%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[trollsub_elfdom_female_sex_magic_duoedit]] \n\t<br><br>\n<</if>>\t\n\n\n<<if $Z is 5>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n/%a displaying text%/\n\t\nEntangling roots rise up from the dirty floor and seize your limbs with inexorable strength that you'd be foolish even to try resisting. They squeeze you all over and writhe around your breasts.\n<br><br>\nThe elf takes great delight in lightly stroking your cock and eliciting quiet moans from you [[as a particularly thick and bumpy vine roughly violates your ass. |Elves Final]] \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nEntangling roots rise up from the dirty floor and seize your limbs with inexorable strength that you'd be foolish even to try resisting. They squeeze you all over and writhe around your breasts.\n<br><br>\nThe elf takes great delight in playing with your pussy and lightly stroking your clit and eliciting quiet moans from you [[as a particularly thick and bumpy vine roughly violates your ass. |Elves Final]] \n<br><br>\n<</if>>\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n/%a displaying text%/\n\t\nEntangling roots rise up from the dirty floor and seize your limbs with inexorable strength that you'd be foolish even to try resisting. They squeeze you all over and writhe around your breasts.\n<br><br>\nThe elves takes great delight lightly stroking your cock and eliciting quiet moans from you [[as a particularly thick and bumpy vine roughly violates your ass hard.|Elves Final]] \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nEntangling roots rise up from the dirty floor and seize your limbs with inexorable strength that you'd be foolish even to try resisting. They squeeze you all over and writhe around your breasts.\n<br><br>\nThe elves takes great delight in playing with your pussy and lightly stroking your clit and eliciting quiet moans from you [[as a particularly thick and bumpy vine roughly violates your ass hard.|Elves Final]]\n<br><br>\n<</if>>\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n/%a displaying text%/\n\t\nEntangling roots rise up from the dirty floor and seize your limbs with inexorable strength that you'd be foolish even to try resisting. They squeeze you all over and writhe around your breasts.\n<br><br>\nThe elves takes great delight in lightly stroking your cock and eliciting quiet moans from you [[as a particularly thick and bumpy vine roughly violates your ass. |Elves Final]] \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nEntangling roots rise up from the dirty floor and seize your limbs with inexorable strength that you'd be foolish even to try resisting. They squeeze you all over and writhe around your breasts.\n<br><br>\nThe elves takes great delight in playing with your pussy and lightly stroking your clit and eliciting quiet moans from you [[as a particularly thick and bumpy vine roughly violates your ass. |Elves Final]] \n<br><br>\n<</if>>\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n/%a displaying text%/\n\t\nEntangling roots rise up from the dirty floor and seize your limbs with inexorable strength that you'd be foolish even to try resisting. They squeeze you all over and writhe around your breasts.\n<br><br>\nThe elf takes great delight in lightly stroking your cock and eliciting quiet moans from you [[as a particularly thick and bumpy vine gently fucks your ass at a continual pace. |Elves Final]] \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nEntangling roots rise up from the dirty floor and seize your limbs with inexorable strength that you'd be foolish even to try resisting. They squeeze you all over and writhe around your breasts.\n<br><br>\nThe elf takes great delight in playing with your pussy and lightly stroking your clit and eliciting quiet moans from you [[as a particularly thick and bumpy vine gently fucks your ass at a continual pace. |Elves Final]] \n<br><br>\n<</if>>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n\t/%a male?%/\n<<if $Var_PlayerGender is "Male">>\n/%a displaying text%/\n\t\nEntangling roots rise up from the dirty floor and seize your limbs with inexorable strength that you'd be foolish even to try resisting. They squeeze you all over and writhe around your breasts.\n<br><br>\nThe elf takes great delight in lightly stroking your cock and eliciting quiet moans from you as a particularly thick and bumpy vine slowly fucks your ass. Starting then, stopping again, to just holding you immobile on it [[as the elf toys with you.|Elves Final]]\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nEntangling roots rise up from the dirty floor and seize your limbs with inexorable strength that you'd be foolish even to try resisting. They squeeze you all over and writhe around your breasts.\n<br><br>\nThe elf takes great delight in playing with your pussy and lightly stroking your clit and eliciting quiet moans from you as a particularly thick and bumpy vine slowly fucks your ass. Starting then, stopping again, to just holding you immobile on it [[as the elf toys with you.|Elves Final]] \n<br><br>\n<</if>>\n<</if>>\n\n
/%a Remove%/\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\n\t/%a Text Passage %/\n\t\tWith you currently being in bondage it'd be impossible to try and take the blindfold off first.<br><br>\n\t<<elseif $Item_Blindfold_Enchant eq 1>>\n\t\t/%a Text Passage %/\n\t\tYou pull the blindfold away and discard it.\n\t\t<br><br>[img[$RoomPicture]]<br><br>\n\t\t<<display 'Item-Blindfold-Removable'>>\n\n\t\t<br><br>\n\t/%a Note: Blind timer used to be here %/\n\t<<elseif $Item_Free_Blind eq 0>>\n\t\t/%a Text Passage %/\n\t\tYou reach up to pull the blindfold away and your fingers tell you that is nothing there even though you can feel it upon your face and it is very much still blocking your vision. \n\t\t<br><br>\n\t\tYou let out a puzzled, @@color:#81DAF5;"Hmmm,"@@ as your hands try to convince you that there's nothing to remove yet there clearly is.<br><br>\n\n\t\t-[[Keep trying to remove the blindfold|Item-Blindfold-Remove]]<br>\n\t\t-[[Leave it alone for now|Go Back]]<br>\n\n\t\t<<set $Item_Free_Blind to 4>>\n\t<<else>>\n\t\t<<set $d20 to random(1, 20)>>\n\t\t/%a Text Passage %/\n\t\tThis is ridiculous, you decide. Your mind is stronger than whatever magic is on the blindfold and your hands are going to do what you tell them.<br><br>\n\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t/%a Text Passage %/@@color:#cccccc;//Escape Check Roll = <<print $d20>>/20//@@<br><</if>>\n\t\t<<set $d20_Mod to $d20>>\n\t\t<<set $d20_Mod = $d20_Mod + 2>>\n\t\t<<set $d4 to random(1, 4)>>\n\t\t<<set $Time = $Time + 2>>\n\t\t<<set $d20_Mod = $d20_Mod - $Item_Free_Blind>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t/%a Text Passage %/@@color:#cccccc;//Difficulty (+2)//@@<br>\n\t\t@@color:#cccccc;//Stacking Attempts bonus (-<<print $Item_Free_Blind>>) = <<print $d20_Mod>>//@@<br><</if>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t/%a Text Passage %/@@color:#cccccc;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br><br><</if>>\n\t\t/%a pause went here%/\n\t\t/%a Intelligence%/\n\t\t<<if $Intelligence gte $d20_Mod>>\n\t\t<<set $Item_Free_Blind to 0>>\n\t\t/%a blind?%/\n\t\t\t<<if $Timer_Blind gt 0>>\n\t\t\t\t/%a Text Passage %/\n\t\t\t\t<br><br>\n\t\t\t\tIt takes awhile of you having to slowly inch your hands up the side of your face, sliding them under straps that your hands don't even feel and pulling the blindfold away.<br><br>\n\t\t\t\tYou're still under the effects of the magically inflicted blindness but it is a start anyway...<br><br>\n\t\t\t\t<<display 'Exits'>>\n\t\t\t\t<<set $Timer_Blind to 1>>\n\n\t\t\t<<else>>\n\t\t\t\t<br><br>\n\t\t\t\t<<set $Agility to Math.clamp($Agility + 4, 1, 22)>>\n\t\t\t\t/%a Text Passage %/\n\t\t\t\tIt takes awhile of you having to slowly inch your hands up the side of your face, sliding them under straps that your hands don't even feel and pulling the blindfold away.\n\t\t\t\t<br><br>[img[$RoomPicture]]<br><br>\n\t\t\t\t<<display 'Exits'>>\n\t\t\t\t<<display 'Item-Blindfold-Removable'>>\n\t\t\t<</if>>\n\n\n\t\t<<else>>\n\t\t\t/%a Text Passage %/\n\t\t\tYou try as hard as you can till beads of sweats are running down your face, but you can't get your hands to touch the blindfold. Apparently the magic is stronger than you, at least for now. <br><br>\n\t\t\tYou can only guess what you look like waving your hands in the air like this.<br><br>\n\n\t\t\t<<set $Item_Free_Blind = $Item_Free_Blind + 4>>\n\t\t\t/%a Enslaved?%/\n\t\t\t<<if $Imprisoned is true and d4 eq 1>>\n\t\t/%a pause game was here %/\n\n\t\t\t\t/%a Text Passage %/\n\t\t\t\tYou'd tried not to be too obvious, but you've attracted some unfortunate attention.<br><br>\n\n\t\t\t\t<<display 'Imprisoned'>>\n\n\t\t\t<<else>>\n\t/%a Enslaved?%/\n\t\t\t\t<<if $d4 eq 1>>\n\t\t\t\t/%a Text Passage %/\n\t\t\t\t\tYour efforts to free yourself have been noticed and some <<print $RaceGroup>> drag you off to have their wicked way with you.<br><br>\n\t\t\t\t\t<<set $Z to 7>>\n\t\t\t\t\t<<set $W to random(1, 10)>>\n\t\t\t\t\t<<set $X to random(1, 10)>>\n\t\t\t\t\t<<set $Y to random(1, 10)>>\n\t\t\t\t\t<<set $DraggedBack to true>>\n\t\t\t\t\t/%a pause went here%/\n\t\t\t\t\t<<display 'Resistance'>>\n\n\t\t\t\t<<else>>\n\t\t\t\t\t<<display 'bondage escape'>>\n\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<<else>>\n\t<<display 'Item-Blindfold-Removable'>>\n\t<br><br>\n<</if>>
\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\t/%a group?%/\n\t<<if $Z gte 6>>\n\t\t/%a male%/\n\t\t<<if $Var_PlayerGender is "Male">>\n\t\t\t\n\t\t[img[1383158360141edit2]]\n\n\t\t<<else>>\n\n\t\t[img[radahgangbang1_cleanhqedit]]\n\t\t\t\n\t\t<</if>>\n\t<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\t\n\t[img[draeneisub_orcdom_futa_female_ride_duo_10]]\n\t<<set $Var_EncounterGender to "Futa">>\n\n\t<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\t\n\t[img[orcdom_elfsub_duo_sex_male_female_slave]]\n\n\t<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Human" or $Heritage is "human">>\n\t\t\n\t[img[orcdom_humansub_duo_ride10]]\n\n\t<<else>>\n\n\t[img[trollsub_orcdom_male_female_sex2_duo]]\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<br><br>\n<</if>>\n<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>>\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "cunt">>\n<</if>>\n/%a fucking slow%/\n\n/%a displaying text%/\n\t\nYou are truly honoured for you will be serving <<if $Var_EncounterGender is "Futa">>a chieftain of both great power and beauty<<else>>a chieftain of great power<</if>> and soon you find your self riding <<if $Var_EncounterGender is "Futa">>her<<else>>his<</if>> large orc cock <<if $Z gte 1 and $Z lte 2>>slowly<<elseif $Z gte 3 and $Z lte 4>>gingerly<<elseif $Z is 5 or $Z is 6>>roughly<<elseif $Z is 7>>hard<</if>> in your <<print $txt_sex>>. <<if $Z gte 6>>The chieftain is generous to those that serve <<if $Var_EncounterGender is "Futa">>her, and several of her<<else>>him, and several of his<</if>> favoured guards take turns fucking your mouth.<</if>>\n<br><br>\nYou quickly learn that if you don't want to have your nipples twisted and pinched painfully to moan out @@color:#81DAF5;"For the tribe..."@@ on every tenth stroke of the cock fucking you<<if $Z gte 6>>and you have a short reprieve from having a green length down your throat<</if>>. \n<br><br>\nThe orc repositions <<if $Var_EncounterGender is "Futa">>herself to better violate your body, and take her cock in your ass. You try to resist what her<<else>>himself to better violate your body, and take his cock in your ass. You try to resist what his<</if>> mighty shaft is doing to you, but soon you're so far gone that you're <<if $Z gte 6>>mindlessly slobbering all over the cock currently taking its turn in your sweet mouth<<else>>mindlessly drooling all over yourself.<</if>> \n<br><br>\n\n/%a Note: Pause went here%/\n\n/%a Sex tiring out%/\n\n\n<<set $txt_sex to "ass">>\n\n/%a Fucking?%/\n\n<<set $Encounter to "Orc">>\n\n<<display 'sex'>>\n\n\n/%a enslaved?%/\n<<display 'Orcs Y10 Enslaved'>>
<<set $d100 to random(1, 100)>>\n<<set $d100_0 to random(1, 100)>>\n<<set $d11 to random(1, 11)>>\t\n<<set $Enchant_2 to "">>\n/%a Found or Spell?%/\n<<if $Enchant_1 is "Found">>\n<<else>>\n<<set $d100 to 1>>\n<</if>>\n/%a Grey? - Note: %/\n<<if $d100 gte 41 and $d100 lte 50>>\n/%a displaying text%/\n\tNow that it's on your body you are sure that this is a normal <<print $Enchant>> without even the slightest trace of magic.\n\t<<display 'Wear-Go Back'>>\n\t\n\t<<set $Enchant_1 to "">>\n\t<<set $Enchant_2 to "">>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t<<display 'Item Aq'>>\n\t<</if>>\n/%a Cursed%/\n<<elseif $d100 lte 40>>\n\t<<if $Enchant is "blindfold">>\n\t\t<<set $d100_0 to 75>>\n\t<<elseif $Enchant_1 is "Found">>\n\t<<else>>\n\t\t<<set $d100_0 = $d100_0 + 10>>\n\t<</if>>\n\t<<if $d100_0 lte 5>>\n\n\t\t<<set $Enchant_No to 5>>\n\tThe <<print $Enchant>> magically bonds to your skin and you shudder at the touch of such terribly intense power that immediately begins warping your body to suit its purpose.\n<br><br>\n\t<<display 'Wear-Go Back'>>\n\t<<set $Enchant_1 to "Nightmare ">>\n\t<<elseif $d100_0 lte 20>>\n\n\t\t<<set $Enchant_No to 3>>\n\t<<if $Enchant is "nipple rings" or $Enchant is "earrings" or $Enchant is "piercing">>When the cold metal rings pierce your <<if $Enchant is "nipple rings">>now incredibly erect nipples <<elseif $Enchant is "piercing">>throbbing clit <<else>>ears <</if>><<else>>The <<print $Enchant>> <<if $Enchant is "ring gag">>hums against your teeth with corrupting potency<<else>>magically bonds to your skin<</if>> and <</if>>you shudder in delight at the touch of such delicious taint that immediately begins warping your body to suit its purpose.\n\t<<display 'Fetter hooks'>>\n\t<<display 'Wear-Go Back'>>\n\t\t<<set $Enchant_1 to "Fel-">>\n\t<<elseif $d100_0 lte 45>>\n\n\t\t<<set $Enchant_No to 2>>\n\t<<if $Enchant is "nipple rings" or $Enchant is "earrings" or $Enchant is "piercing">>When the cold metal rings pierce your <<if $Enchant is "nipple rings">>now incredibly erect nipples <<elseif $Enchant is "piercing">>throbbing clit <<else>>ears <</if>><<else>>The <<print $Enchant>> <<if $Enchant is "ring gag">>hums against your teeth with corrupting potency<<else>>magically bonds to your skin<</if>> and <</if>>you tremble at the touch of dark power that slowly begins warping your body to fit its twisted design.\n\n<br><br>\n\t<<display 'Fetter hooks'>>\n\t<<display 'Wear-Go Back'>>\n\t\t<<set $Enchant_1 to "Corrupted ">>\n\t<<else>>\n\t\t<<if $Enchant is "blindfold" or $Enchant is "ring gag" or $Enchant is "nipple rings" or $Enchant is "earrings" or $Enchant is "piercing">>\n\t\t<<else>>\n\t\tThe <<print $Enchant>> magically bonds to your skin and you suspect you won't ever be able to get it off again without help.\n\n\t\t<</if>>\n\t\t<<display 'Wear-Go Back'>>\n\t\t<<set $Enchant_1 to "Cursed ">>\n\t\t<<set $Enchant_2 to "">>\n\t\t<<set $Enchant_No to 0>>\n\t<</if>>\n\n\t<<if $Enchant_1 is "Cursed ">>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t<<display 'Item Aq'>>\n\t<</if>>\n\t<<else>>\n\t\t<<if $d11 is 11>>\n\t\t\t<<set $Enchant_2 to " of the Drider's Grasp">>\n\t\t\t<<set $Constitution to Math.clamp($Constitution - \n$Enchant_No, 1, 30)>>\n\t\t\t<<set $Agility to Math.clamp($Agility - \n$Enchant_No, 1, 22)>>\n/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Agility -<<print $Enchant_No>> Constitution -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t<<if $d11 is 10>>\n\t\t\t<<set $Enchant_2 to " of the Hunted">>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(+<<print $Enchant_No>> Timed increase to Fatigue)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $timer_hunter = $timer_hunter + $Enchant_No>>\n\t\t<</if>>\n\n\t\t<<if $d11 is 9>>\n\t\t\t<<set $Enchant_2 to " of the Pliant Fuckdoll">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Intelligence -<<print $Enchant_No>> Charisma -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence - $Enchant_No, 1, 22)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma - $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n\t\t<<if $d11 is 8>>\n\t\t\t<<set $Enchant_2 to " of the Chained Dancer">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Agility +<<print $Enchant_No>> Charisma -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Agility to Math.clamp($Agility + $Enchant_No, 1, 22)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma - $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n\t\t<<if $d11 is 7>>\n\t\t\t<<set $Enchant_2 to " of the Broken Amazon">>\n\t\t\t<<set $timer_broke = $timer_broke + $Enchant_No>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(+<<print $Enchant_No>> Timed increase to Degradation)@@<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t<<if $d11 is 6>>\n\t\t\t<<set $Enchant_2 to " of the Needy Whore">>\n\t\t\t<<set $timer_broke = $timer_needy + $Enchant_No>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(+<<print $Enchant_No>> Timed increase to Arousal)@@<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t<<if $d11 is 5>>\n\t\t\t<<set $Enchant_2 to " of the Obedient Thrall">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Strength +<<print $Enchant_No>> Intelligence -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Strength to Math.clamp($Strength + $Enchant_No, 1, 22)>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence - $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n\t\t<<if $d11 is 4>>\n\t\t\t<<set $Enchant_2 to " of the Witch's Puppet">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Agility -<<print $Enchant_No>> Intelligence -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Agility to Math.clamp($Agility - $Enchant_No, 1, 22)>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence - $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n\t\t<<if $d11 is 3>>\n\t\t\t<<set $Enchant_2 to " of the Reaved">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Strength -<<print $Enchant_No>> Agility -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Agility to Math.clamp($Agility - $Enchant_No, 1, 22)>>\n\t\t\t<<set $Strength to Math.clamp($Strength - $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n\t\t<<if $d11 is 2>>\n\t\t\t<<set $Enchant_2 to " of the Tamed Slut">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Strength -<<print $Enchant_No>> Charisma -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma - $Enchant_No, 1, 22)>>\n\t\t\t<<set $Strength to Math.clamp($Strength - $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n\t\t<<if $d11 is 1>>\n\t\t\t<<set $Enchant_2 to " of the Harpy's Kiss">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Constitution -<<print $Enchant_No>> Charisma -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Constitution to Math.clamp($Constitution - $Enchant_No, 1, 30)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma - $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\t<</if>>\n/%a Enchanted%/\n<<else>>\n\n\t<<if $d100_0 lte 5>>\n\n\t\t<<set $Enchant_No to 5>>\n\t<<if $Enchant is "nipple rings" or $Enchant is "earrings" or $Enchant is "piercing">>When the cold metal rings pierce your <<if $Enchant is "nipple rings">>now incredibly erect nipples <<elseif $Enchant is "piercing">>throbbing clit <<else>>ears <</if>><<else>>The <<print $Enchant>> <<if $Enchant is "ring gag">>hums against your teeth with astounding potency<<else>>magically bonds to your skin<</if>> and <</if>>you shudder at the feel of such gloriously intense power that immediately begins suffusing your body to suit its purpose.\n\t\t<<display 'Wear-Go Back'>>\n\t\t<<set $Enchant_1 to "Fabled ">>\n\t<<elseif $d100_0 lte 20>>\n\n\t\t<<set $Enchant_No to 3>>\n\t<<if $Enchant is "nipple rings" or $Enchant is "earrings" or $Enchant is "piercing">>When the cold metal rings pierce your <<if $Enchant is "nipple rings">>now incredibly erect nipples <<elseif $Enchant is "piercing">>throbbing clit <<else>>ears <</if>><<else>>The <<print $Enchant>> <<if $Enchant is "ring gag">>hums against your teeth with corrupting potency<<else>>magically bonds to your skin<</if>> and <</if>>you shudder in delight at the touch of such delicious taint that immediately begins warping your body to suit its purpose.\n<br><br>\n\t<<display 'Fetter hooks'>>\n\t\t<<display 'Wear-Go Back'>>\n\t\t<<set $Enchant_1 to "Fel-">>\n\t<<elseif $d100_0 lte 45>>\n\n\t\t<<set $Enchant_No to 2>>\n\t<<if $Enchant is "nipple rings" or $Enchant is "earrings" or $Enchant is "piercing">>When the cold metal rings pierce your <<if $Enchant is "nipple rings">>now incredibly erect nipples <<elseif $Enchant is "piercing">>throbbing clit <<else>>ears <</if>><<else>>The <<print $Enchant>> <<if $Enchant is "ring gag">>hums against your teeth with such potency<<else>>magically bonds to your skin<</if>> and <</if>>you gasp at the touch of pure arcane power that slowly begins molding your body to better fit its design.<br><br>\n\t\t<<display 'Wear-Go Back'>>\n\t\t<<set $Enchant_1 to "Arcane ">>\n\t\t\n\t<<else>>\n\t<<if $Enchant is "nipple rings" or $Enchant is "earrings" or $Enchant is "piercing">>When the cold metal rings pierce your <<if $Enchant is "nipple rings">>now incredibly erect nipples <<elseif $Enchant is "piercing">>throbbing clit <<else>>ears <</if>><<else>>The <<print $Enchant>> <<if $Enchant is "ring gag">>hums against your teeth with potency<<else>>magically bonds to your skin<</if>> and <</if>>you gasp at the touch of magic that slowly begins molding your body to better fit its intended design.\n\n\n\t\t<<set $Enchant_No to 1>>\n\t\t<<display 'Wear-Go Back'>>\n\t\t<<set $Enchant_1 to "Enchanted ">>\n\t<</if>>\t\n\n\t<<if $d11 is 11>>\n\t\t\t<<set $Enchant_2 to " of the Shadows">>\n\t\t\t<<set $Item_oftheshadows = $Item_oftheshadows + $Enchant_No>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(+<<print $Enchant_No>> Bonus to Sneak checks)@@<br><br>\n\t\t\t<</if>>\n\t<</if>>\n\n\t<<if $d11 is 10>>\n\t\t\t<<set $Enchant_2 to " of the Sated">>\n\t\t\t<<set $timer_sated = $timer_sated + $Enchant_No>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(-<<print $Enchant_No>> Timed reduction to Arousal)@@<br><br>\n\t\t\t<</if>>\n\t<</if>>\n\n\t<<if $d11 is 9>>\n\t\t\t<<set $Enchant_2 to " of the Tireless">>\n\t\t\t<<set $timer_tireless = $timer_tireless + $Enchant_No>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(-<<print $Enchant_No>> Timed reduction to Fatigue)@@<br><br>\n\t\t\t<</if>>\n\t<</if>>\n\n\t<<if $d11 is 8>>\n\t\t\t<<set $Enchant_2 to " of the Serene">>\n\t\t\t<<set $timer_serene = $timer_serene + $Enchant_No>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(-<<print $Enchant_No>> Timed reduction to Degradation)@@<br><br>\n\t\t\t<</if>>\n\t<</if>>\n\n\t<<if $d11 is 7>>\n\t\t\t<<set $Enchant_2 to " of the Amazon's Fury">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Strength +<<print $Enchant_No>> Intelligence -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence - \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Strength to Math.clamp($Strength + \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n\t<<if $d11 is 6>>\n\t\t\t<<set $Enchant_2 to " of the Twilight Druid">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Strength +<<print $Enchant_No>> Charisma +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Strength to Math.clamp($Strength + \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n\t<<if $d11 is 5>>\n\t\t\t<<set $Enchant_2 to " of the Lusty Reaver">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Strength +<<print $Enchant_No>> Charisma -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma - \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Strength to Math.clamp($Strength + \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n\t<<if $d11 is 4>>\n\t\t\t<<set $Enchant_2 to " of the Enthralled Dancer">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Agility +<<print $Enchant_No>> Charisma +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Agility to Math.clamp($Agility + \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n\t<<if $d11 is 3>>\n\t\t\t<<set $Enchant_2 to " of the Chosen">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Strength +<<print $Enchant_No>> Constitution +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Strength to Math.clamp($Strength + \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Constitution to Math.clamp($Constitution + \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n\t<<if $d11 is 2>>\n\t\t\t<<set $Enchant_2 to " of the Beguiling Siren">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Intelligence +<<print $Enchant_No>> Charisma +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n\t<<if $d11 is 1>>\n\t\t\t<<set $Enchant_2 to " of the Nymph's Caress">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t<<display 'Item Aq'>>@@color:#339999;(Constitution +<<print $Enchant_No>> Charisma -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Constitution to Math.clamp($Constitution + \n$Enchant_No, 1, 30)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma - \n$Enchant_No, 1, 22)>>\n\t<</if>>\n<</if>>\n \t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t<br><br>\n\t<</if>>
What alignment would you like to be?\n\n-[[Lawful Good]]\n-[[Neutral Good]]\n-[[Chaotic Good]]\n-[[Lawful Neutral]]\n-[[True Neutral]]\n-[[Chaotic Neutral]]\n-[[Lawful Evil]]\n-[[Neutral Evil]]\n-[[Chaotic Evil]]\n\n-[[Random Alignment|RandomAlignment]]\n
-'' Perk List -''\n\n__''Basic Perks''__\n\n-''Keen Eyes:'' You have a chance to notice dark spell traps and so avoid them entirely. You're also better at searching for what you are looking for than others. //(Requires Level 4+)//\n-''Stealthy:'' Allows the option for you to sneak about the dungeon with a greater chance of success. //(Requires Level 4+ and a minimum of 12 Agility)//\n-''Quick Rester:'' It doesn't take you as long to rest to restore your constitution and you always wake up feeling more refreshed. //(Requires Level 4+)//\n-''Iron Fortitude:'' Thanks to your training you can better resist items designed to break your mind including even the fel-fetters. //(Requires Level 6+ and a minimum of 14 Constitution)//\n-''Home Underground:'' You don't get lost quite as easily. //(Requires Level 6+)//\n-''Escape Artist:'' You now have a bonus to get out of non-magical confinements. //(Requires Level 6+)//\n-''Party Pleaser:'' You've grown adept at satisfying groups by way of generous multitasking so that they'll be less rough on you. //(Requires Level 8+)//\n-''Dancer in Chains:'' Even when confined in heavy bondage you retain much of your natural grace and allows you to seduce without needing to speak. //(Requires Level 8+)//\n-''Uncanny Evasion:'' Your experiences have improved your ability to sense and react to danger giving you a bonus to agility based checks, gives you a better chance of dealing with ambush races, and a chance to evade some events. //(Requires Level 8+)//\n-''Size Queen:'' You have no problems taking even the largest of girths within you, but anything smaller just doesn't scratch the itch as much as it used to. //(Requires Level 8+)//\n-''Hypnotic Ass:'' They love to see you both coming and going. You get a bonus to both seduction and the tease them and leave them option. //(Requires a large enough ass)//\n-''Sex Addict:'' You take less Constitution damage than would normally from too hard fucking, however you now take charisma or intelligence damage if you haven't got fucked hard enough recently and you really don't see why you'd want to escape so often. //(Requires a certain level of degradation for you to consider taking this)//\n-''Fel Embraced:'' You have begun to willingly accept the dark gifts of the fetters and in the process gained some small protection from other hostile magics along with the potential for truly great future power. //(May not be taken with Inner Light or Marked by Nature) (Requires Level 10+)//\n-''Inner Light:'' There is something pure within you that no matter what trials you suffer will never be extinguished. When you rest now you will also further reduce your current degradation through meditation along with your constitution. //(May not be taken with Fel Embraced or Marked by Nature. Requires Good alignment.) (Requires Level 10+)//\n-''Marked by Nature:'' Your experiences have left you changed and you may take on a new beneficial aspect every level although you may not choose the same one twice. //(May not be taken with Inner Light or Fel Embraced. Requires the Shadow Outcast Race or an encounter in the Underground Forest)//\n\n__''Stat perks''__\n\n-''Heavy Lifter:'' +2 Strength //(may be taken up to three times, max Strength is 22)//\n-''Fast Reactions:'' +2 Agility //(may be taken up to three times, max Agility is 22)//\n-''Hardened Durability:'' +2 Constitution //(may be taken up to three times, max Constitution is 30)//\n-''Sharp Witted:'' +2 Intelligence //(may be taken up to three times, max Intelligence is 22)//\n-''Effortless Beauty:'' +2 Charisma //(may be taken up to three times, max Charisma is 22)//\n\n__''Item perks''__ -'' Maximum of Two Chosen''\n\n-''Locked in Lace:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of slinky, silky or lacy clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.\n-''Full Metal Protection:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of metal armour along with certain metal items of bondage beyond the first. You also have an increased chance of finding these items throughout the dungeon.\n-''Hell for Leather:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of leather armour, clothing or bondage beyond the first. You also have an increased chance of finding these items throughout the dungeon.\n-''View for a Thrill:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of see-through, fishnet or ripped clothing beyond the firs. You also have an increased chance of finding these items throughout the dungeon.\n-''Dolled Up:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of rubber clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.\n-''Clothie:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of regular clothing beyond the first. You also have an increased chance of finding these items throughout the dungeon.\n-''Obvious Ornamentation:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant item of jewelery or body decoration beyond the first. You also have an increased chance of finding these items throughout the dungeon.\n-''All Natural:'' You receive a +1 bonus to each of your characteristics apart from Constitution (Max. +3) for wearing each relevant living, fur, or nature equipment including the first. You also have an increased chance of finding these items throughout the dungeon. You also receive the full +3 bonus while entirely naked. \n-''Maid-at-Arms:'' You receive a -1 reduction to Constitution damage (Max. -6) for wearing each part of a maid's proper attire. You also have an increased chance of finding these items throughout the dungeon. However this only applies when you give in or do nothing first like the submissive maid that you are.\n\n__''Advanced perks unlocked by Fel Embraced, Marked by Nature, or Inner Light''__\n\n-''Unnatural Assets:'' Your breasts may expand, but the stat losses are reduced.\n-''Juggernaut:'' You gain additional strength (if you're not already at maximum), a rank of breast expansion without taking any stat reduction, and you may attempt to barge your way out of trouble. \n-''Sight beyond Sight:'' When you see it is now not entirely with your eyes meaning that blindfolds and magic effecting your vision have less effect than they would normally.\n\n__''Advanced perks unlocked by Fel Embraced only''__\n\n-''Bimboborn:'' You gain experience as if you had high intelligence, immediately take a rank of breast expansion without stat loss, and can find your way around better than your lack-of-smarts might suggest. However you may no longer attempt to flee or fight back. \n-''Dark Pact:'' You give of a part of your very sense of self to the fetters, and through them their creator, in exchange for an unreliable boost in your current physical power //(may be taken multiple times)//\n\n__''Advanced perks unlocked by Inner Light only''__\n\n-''Lay on Hands:'' You may fully restore your constitution, purge certain debuffs and remove your degradation entirely. You may only do this once every four levels of experience.\n-''Protection from Evil:'' On rare occasions you can pass by those that seek to do you wrong without being noticed.\n\n__''Advanced perks unlocked by Marked by Nature only''__\n\n-''Wild Regeneration:'' You occasionally recover constitution without needing to rest.\n-''Savage Fury:'' They may try to degrade you, but it will only make you stronger. You may no longer become immune to humiliation via becoming Shameless, but every time your degradation is maxed out you gain a temporary increase to your physical stats and receive a bonus to your next attempt to resist. \n\n[[Return|Go Back]]
/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a race?%/\n<<if $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t\n[img[humandom_lamiasub_duo_sex]]\n\n<<else>>\n/%a race?%/\n<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\n[img[elfsub_humandom_duo_sex (2)]]\n\n<<else>>\n\n[img[267696edit]]\n<</if>>\n<</if>>\n/%a fucking hard - group and oral%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou are pushed down and fucked hard in your <<print $txt_sex>> on your back while another human rides your face just as hard.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group and oral%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou are pushed down and roughly fucked in your <<print $txt_sex>> on your while another human rides your face with his dick. \n<br><br>\n\n\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou are pushed down and roughly fucked in your <<print $txt_sex>> on your back.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z is 3 or $Z is 4>>\n/%a displaying text%/\n\t\nYou are pushed down and gently fucked in your <<print $txt_sex>> on your back but the human doesn't give you any breaks.\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou are pushed down and slowly fucked in your <<print $txt_sex>> on your back with the human going easy on you.\n<br><br>\n\n\n<</if>>\n
/%a Wear %/\n<<if $Item_SluttyEarrings is "worn">>\n<<else>>\n<<set $Item_SluttyEarrings to "worn">><<set $Item_SluttyEarrings_Wear to "">>\n<<set $Enchant to "earrings">>\n<<display 'enchantment!'>>\n<<set $Item_SluttyEarrings_Level to $Enchant_1>>\n<<set $Item_SluttyEarrings_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 2>><</if>>
/%a Remove %/\n<<if $Item_SigilBelt is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take the gag out first.\n\t<br><br>\n\t<<elseif $Item_SigilBelt_Level is "Cursed " or $Item_SigilBelt_Level is "Nightmare " or $Item_SigilBelt_Level is "Fel-" or $Item_SigilBelt_Level is "Corrupted ">>\n\tYou try and pull the belt off, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\n\t<br><br>\n\t<<else>>\n\tYou unclasp the belt and let it fall to the floor. \n\t<br><br>\n\t\t<<display 'Item-SigilBelt-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-SigilBelt-Removable'>>\n<</if>><</if>>
\t<<set $Wounding = $Wounding - 4>>\n\n<<if $Rating_Seduction gte $Wounding>>\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t@@color:#cccccc;//Partial Success (Target +4)//@@<br>\n\t<</if>>\n\n\t<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class eq "deceiver">>\n\t<<else>>\n\t\t\n\t\t<<set $Class_TrackerSed = $Class_TrackerSed + 1>>\n\n\t\t/%a 10?%/\n\n\t\t<<if $Class_TrackerSed gte 10>>\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Temptress +1 (<<print $Class_TrackerSed>>/10)//\n\t\t\t\t//''New class unlocked''//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Class to "temptress">>\n\n\t\t<<else>>\n\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Temptress +1 (<<print $Class_TrackerSed>>/10)//@@<br>\n\t\t\t<</if>>\n\t\n\t\t<</if>>\n\n\t<</if>>\n\n\n\t<<set $X_Backup = $X_Backup - 4>>\n\n\t/%a Goblin?%/\n\n\t<<if $Region is "Goblin">>\n\t\t<<set $Z to 3>>\n\n\n\t\t\tYou may not have been able to pursuade the goblins to do what you want, but your very believable enthusiasm has [[persuaded them to go far easier on you.|Resistance Last]]\n\t<<else>>\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\n\t\t\tYou may not have been able to pursuade the <<print $Region>> to do what you want, but your very believable enthusiasm has [[persuaded them to go far easier on you.|Resistance Last]]\n\n\t\t\t<<set $Z to 6>>\n\n\t\t<<else>>\n\t\t\t<<set $Z to 3>>\n\n\n\t\t\tYou may not have been able to pursuade the <<print lcfirst($Region)>> to do what you want, but your very believable enthusiasm has [[persuaded them to go easier on you.|Resistance Last]]\n\t\t<</if>>\n\t<</if>>\n\n\n\t<<set $EndGameNumbers_Sed_Part = $EndGameNumbers_Sed_Part + 1>>\n\n\t<<set $Resisted to 3>>\n\n<<else>>\n\n\t<<set $EndGameNumbers_Sed_Fail = $EndGameNumbers_Sed_Fail + 1>>\n\n\n\t<<set $X_Backup = $X_Backup + 4>>\n\n\t/%a Goblin?%/\n\n\t<<if $Region is "Goblin">>\n\t\t<<set $Z to 7>>\n\n\n\t\t\tYou may not have been able to pursuade the goblins to do what you want, and your seeming willingness [[has only inflamed their desires further...|Resistance Last]]\n\t<<else>>\n\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\n\t\t\tYou may not have been able to pursuade the <<print $Region>> to do what you want, and your seeming willingness [[has only inflamed their desires further...|Resistance Last]]\n\n\n\t\t\t<<set $Z to 7>>\n\n\t\t<<else>>\n\t\t\t<<set $Z to 5>>\n\n\n\t\t\tYou may not have been able to pursuade the <<print lcfirst($Region)>> to do what you want, and your seeming willingness [[has only inflamed their desires further...|Resistance Last]]\n\t\t<</if>>\n\t<</if>>\n<</if>>
\t/%a 56 - Nipple Rings%/\n<<if $Item_NippleRings neq "worn">>\n/%a displaying text%/\n\t\nBefore fucking you she makes you squirm by piercing your nipples to attach a pair of golden rings. <br><br>\n\n<<display 'Item-NippleRings-Wear'>>\n\n<<else>>\n/%a 56 - Nipple Chains%/\n<<if $Item_NippleChains neq "worn">> \n/%a displaying text%/\n\t\n@@color:#800000;"I think you're missing something,"@@ the elf muses, as she examines the golden rings decorating your nipples. \n<br><br>\nShe attaches a thin chain between the two and gives it an experiment pull causing you to squeal in discomfort. She smiles. @@color:#800000;"Much better."@@<br><br>\n\n<<display 'Item-NippleChains-Wear'>> \n\n<</if>>\n<</if>>\n/%a 56 - Cursed Blindfold%/\n<<if $Item_Blindfold neq "worn">>\n/%a displaying text%/\n\tShe places a blindfold over your eyes blocking out the light and making her movements behind you a mystery.<br><br>\n\n<<display 'Item-Blindfold-Wear'>>\n\n\n\n\n\n<<set $Agility to Math.clamp($Agility - 4, 1, 22)>> \n\n<</if>>\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nShe places you in position with your hands supporting your body and your ass up. Blinded as you are you can only wait as she begins to stroke your <<print $txt_sex>> before entering you doggy style. She fucks you roughly from behind with [[you confined to total blackness.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nShe places you in position with your hands supporting your body and your ass up. Blinded as you are you can only wait as she begins to stroke your <<print $txt_sex>> before entering you doggy style. She fucks you hard from behind with you confined to total blackness.\n<br><br>\nWhen she is done either she goes back in for another ride or another elf entirely takes her place. Either way [[she fucks you just as hard.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nShe places you in position with your hands supporting your body and your ass up. Blinded as you are you can only wait as she begins to stroke your <<print $txt_sex>> before entering you doggy style. She fucks you roughly from behind with you confined to total blackness.\n<br><br>\nWhen she is done either she goes back in for another ride or another elf entirely takes her place. Either way [[she fucks you just as roughly.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nShe places you in position with your hands supporting your body and your ass up. Blinded as you are you can only wait as she begins to stroke your <<print $txt_sex>> before entering you doggy style. She fucks you gently from behind at a continuous pace with [[you confined to total blackness.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nShe places you in position with your hands supporting your body and your ass up. Blinded as you are you can only wait as she begins to stroke your <<print $txt_sex>> before entering you doggy style. She fucks you slowly from behind [[while going easy on you.|Elves Final]]\n<br><br>\n\n\n<</if>>\n
/%a Examine %/\nA potion of some kind with no clue to the contents inside.\n<br><br>\n[[Return|Go Back]]\n<br><br>
\t<<set $Timer_MC = $Timer_MC - 1>>\n\n/%a Mind Controlled?%/\n\t<<if $Timer_MC lte 0>>\n\n\t\t<<set $Action_Wait to false>>\n\n\t\t/%a Text Passage %/\n\t\tYou blink once as your fetters burn on your wrists strong enough that you feel their fel power rushing through your entire body, setting your blood aflame, and setting your whole self to the boiling point until it reaches your mind where it rips apart the shackles that had been holding your mind enslaved. \n\t\t<br><br>\n\t\t@@color:#b21330;//"You will remember who you serve. Fulfill your purpose or you are just as useless to me as the rest were."//@@<br>\n\t\t<br><br>\n\t\tYou shake your head groggily as the voice echoes in your mind. Apparently the mistress of the fetters [[really does not like the idea of competition.|Wait MC pt2]]\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a Text Passage %/\n\t\tEnslaved to the spell wrapping around your thoughts like a vice you patiently wait with your head bowed submissively for your masters and mistresses to [[use you once more.|Wait MC pt2]]\n\t\t<br><br>\n\t<</if>>\n
<<if $Strength gte 14 and $perks.contains("Juggernaut") and $Timer_Silence eq 0 and $Item_ChainManacles neq "worn">>\n/%a dwarves?%/\n\t<<display 'ResistanceResistBargeBorEorD - Jugger'>>\n\n<<elseif $Region is "Dwarves">>\n\t/%a clutched%/\n\n\t<<if $Resistance_Options is true>>\n\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\n\t\t\t<<set $Wounding = $Wounding + 16>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier- group (+16) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t\t<</if>>\n\n\t\t<<else>>\n\n\t\t\t<<set $Wounding = $Wounding + 12>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier (+12) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t\t\n\t\t<</if>>\n\t\t\t\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 20>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier- Ambushed (+20) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = *Impossible*//@@<br>\n\t\t<</if>>\n\n\t\t\n\t<</if>>\n<<elseif $Region is "Elf">>\n\t/%a clutched%/\n\n\t<<if $Resistance_Options is true>>\n\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 4>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier (+4) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\n\t<</if>>\n\n<<elseif $Resistance_Options is true>>\n\t/%a group?%/\n\n\t<<if $Z gte 6>>\n\n\t\t<<set $Wounding = $Wounding + 4>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier-group (+4) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\n\n\t<<else>>\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\n\n\t<</if>>\n<<else>>\n\t/%a group?%/\n\n\t<<if $Z gte 6>>\n\n\t\t<<set $Wounding = $Wounding + 10>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier- Group (+10) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\n\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 6>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Difficulty Modifier (+6) = <<print $Wounding>>//@@<br>\n\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t<</if>>\n\n\t<</if>>\n\n<</if>>\n
\t/%a 26?%/\n\t<<if $d50 gte 26>>\n\t\n\t\t/%a 3%/\n\t\t<<if $d4 eq 3>>\n\t\t\t<<set $Constitution to Math.clamp($Constitution - $Time, 1, 30)>>\n\n\t\t\tYour fel-fetters glow on your wrists and you are suddenly bent double as dark energy surges into your chest. For a moment the feeling is almost pleasurable as your nipples tingle and your breasts noticeably expand before your eyes. \n<br><br>\n\t\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you feeling more fragile then you were before. \n<br><br>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Constitution - <<print $Time>>)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $Buff_FettersCon = $Buff_FettersCon - $Time>>\n\t\t\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase - $Time, 1, 30)>>\n\t\t<</if>>\n\t\t/%a 4%/\n\t\t<<if $d4 eq 4>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence - $Time, 1, 22)>>\n\n\t\t\tYour fel-fetters glow on your wrists and you are suddenly bent double as dark energy surges into your chest. For a moment the feeling is almost pleasurable as your nipples tingle and your breasts noticeably expand before your eyes. \n<br><br>\n\t\t\tYou <<print $txt_stumblesway>> as the energy rushes through you. \n<br><br>\n\t\t\tYou blink a few times as your brain feels all fuzzy. Did something just happen? You're not at all sure, but your breasts are larger now for some reason. \n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Intelligence - <<print $Time>>)@@\n\t\t\t<</if>>\n\n\t\t\t\t<<set $Buff_FettersInt = $Buff_FettersInt - $Time>>\n\t\t<</if>>\n\t\t/%a 2%/\n\t\t<<if $d4 eq 2>>\n\t\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\n\t\t\tYour fel-fetters glow on your wrists and you are suddenly bent double as dark energy surges into your chest. For a moment the feeling is almost pleasurable as your nipples tingle and your breasts noticeably expand before your eyes. \n<br><br>\n\t\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you clumsier than you were before.\n<br><br> \n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Agility - <<print $Time>>)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\t\t<</if>>\n\t\t/%a 1%/\n\t\t<<if $d4 eq 1>>\n\t\t\tYour fel-fetters glow on your wrists and you are suddenly bent double as dark energy surges into your chest. For a moment the feeling is almost pleasurable as your nipples tingle and your breasts noticeably expand before your eyes. \n<br><br>\n\t\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you weaker than you were before.\n<br><br>\t\t\t\n\t\t\t<<set $Strength to Math.clamp($Strength - $Time, 1, 22)>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Strength - <<print $Time>>)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $Buff_FettersStr = $Buff_FettersStr - $Time>>\n\t\t<</if>>\n\n\t\t<<display 'breast expansion'>>\n\t<<else>>\n\t\t/%a 3%/\n\t\t<<if $d4 eq 3>>\n\t\t\t<<set $Constitution to Math.clamp($Constitution - $Time, 1, 30)>>\n\n\t\t\tYour fel-fetters glow on your wrists and you are suddenly bent double as dark energy surges into your rear. For a moment the feeling is almost pleasurable as your ass expands and your spine arches. \n<br><br>\n\t\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you feeling more fragile then you were before. \n<br><br>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Constitution - <<print $Time>>)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $Buff_FettersCon = $Buff_FettersCon - $Time>>\n\n\t\t\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase - $Time, 1, 30)>>\n\t\t<</if>>\n\t\t/%a 4%/\n\t\t<<if $d4 eq 4>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence - $Time, 1, 22)>>\n\n\t\t\tYour fel-fetters glow on your wrists and you are suddenly bent double as dark energy surges into your rear. For a moment the feeling is almost pleasurable as your ass expands and your spine arches. \n<br><br>\n\t\t\tYou <<print $txt_stumblesway>> as the energy rushes through you. \n<br><br>\n\t\t\tYou blink a few times as your brain feels all fuzzy. Did something just happen? You're not at all sure, but your butt is larger now for some reason. \n<br><br>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Intelligence - <<print $Time>>)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $Buff_FettersInt = $Buff_FettersInt - $Time>>\n\t\t<</if>>\n\t\t/%a 2%/\n\t\t<<if $d4 eq 2>>\n\t\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\n\t\t\tYour fel-fetters glow on your wrists and you are suddenly bent double as dark energy surges into your rear. For a moment the feeling is almost pleasurable as your ass expands and your spine arches. \n<br><br>\n\t\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you clumsier than you were before.\n<br><br> \n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Agility - <<print $Time>>)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\t\t<</if>>\n\t\t/%a 1%/\n\t\t<<if $d4 eq 1>>\n\t\t\tYour fel-fetters glow on your wrists and you are suddenly bent double as dark energy surges into your rear. For a moment the feeling is almost pleasurable as your ass expands and your spine arches. \n<br><br>\n\t\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you weaker than you were before.\n<br><br>\n\t\t\t<<set $Strength to Math.clamp($Strength - $Time, 1, 22)>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t@@color:#339999;(Strength - <<print $Time>>)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $Buff_FettersStr = $Buff_FettersStr - $Time>>\n\t\t<</if>>\n\n\t\t<<set $Var_ButtSize = $Var_ButtSize + 1>>\n\n\t\t<<display 'charisma drain'>>\n\t<</if>>
\t/%a 4%/\n\t<<if $d4 eq 4>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - $Time, 1, 22)>>\n\n\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you weaker than you were before. \n<br><br>\n\t\tYou blink a few times as your brain feels all fuzzy. Did something just happen? You're not at all sure.\n<br><br>\n\t\t<<set $Buff_FettersInt = $Buff_FettersInt - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength - <<print $Time>>, Intelligence - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Strength to Math.clamp($Strength - $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersStr = $Buff_FettersStr - $Time>>\n\t<</if>>\n\t/%a 3%/\n\t<<if $d4 eq 3>>\n\t\t<<set $Constitution to Math.clamp($Constitution - $Time, 1, 30)>>\n\n\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you feeling weaker and more fragile then you were before. \n<br><br>\n\t\t<<set $Buff_FettersCon = $Buff_FettersCon - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength - <<print $Time>>, Constitution - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Strength to Math.clamp($Strength - $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersStr = $Buff_FettersStr - $Time>>\n\n\t\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase - $Time, 1, 30)>>\n\t<</if>>\n\t/%a 2%/\n\t<<if $d4 eq 2>>\n\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\n\t\t<<set $Strength to Math.clamp($Strength - $Time, 1, 22)>>\n\n\t\tYour fel-fetters glow on your wrists and you <<print $txt_stumblesway>> as the energy rushes through you leaving you both clumsier and weaker than you were before.\n<br><br>\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength - <<print $Time>>, Agility - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersStr = $Buff_FettersStr - $Time>>\n\t<</if>>\n\t/%a 1%/\n\t<<if $d4 eq 1>>\n\t\tYour fel-fetters glow on your wrists and this time you don't falter, but instead your back arches in sheer delight as the energy flows through you. \n<br><br>\n\t\tFor once you're now stronger than you were before and you know that it feels good. \n<br><br>\n\t\t<<set $Strength to Math.clamp($Strength + $Time, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength + <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersStr = $Buff_FettersStr + $Time>>\n\t<</if>>
<<if $Strength gt 1 and $Item_ChainManacles neq "worn" and $Item_RopeBindings neq "worn" and $Constitution gt 1 and $perks.contains("Uncanny Evasion") and $Timer_Silence eq 0>>\n\t\n\t<<set $d20 to random(1, 20)>>\n\t<<set $Wounding to $d20>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Uncanny Evasion Agility Check Roll = <<print $d20>>/20//@@<br>/%a dwarves?%/\n\t<</if>>\n\t<<if $Region is "Dwarves">>\n\n\n\t\t<<set $Wounding = $Wounding + 8>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier - Blunderbuss (+8) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t<</if>>\n\t\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 10>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier - Ambush (+10) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Agility Check Target = <<print $Agility>> or lower//@@<br>\n\t\t<</if>>\n\n\t<</if>>\n<<else>>\n\t<<set $Wounding to 30>>\t\t\n<</if>>\t\n/%a group?%/\n\n<<if $Z gt 6>>\n\t/%a gnomes?%/\n\n\t\t/%a Evasion - Agi?%/\n\n\t<<if $Agility gte $Wounding>>\n\t/%a gnomes?%/\n\n\t\t<<if $Region is "Beastkin">>\n\t\t\tThe first thing you hear that tells you that you are not alone is a throaty giggle and then two of the neko pounce towards you from out of the shadows.\n<br><br>\n\t\t\tWarned by some sixth sense you manage to roll out of their clutches. They quickly recover, spring to their feet and <<click "turn on you showing just as much easy grace as you did.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>> \n\t\t<<elseif $Region is "Dwarves">>\n\t\t\tWarned by some sixth sense you throw yourself forward before the loud retort and something goes flying over your head.\n<br><br>\nYou look up to see a group of dwarves whose leader is glancing between you and <<click "the still smoking blunderbuss in his hands as if he can't quite believe that he missed.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>> \n\t\t<<else>>\n\t\t<<set $Resistance_Options to true>>\n\t\t\tWarned by some sixth sense you notice the presence of someone right behind you. You quickly roll forward out their reach and <<click "spring back up to see some very surprised looking elves that you spotted them coming.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>> \n\n\n\t\t<</if>>\n\n\t<<else>>\n\t\t/%a gnomes?%/\n\n\t\t<<if $Region is "Beastkin">>\n\t\t<<set $Clutches to true>>\n\t\tThe first thing you hear that tells you that you are not alone is a throaty giggle and <<click "then two of the neko pounce towards you from out of the shadows.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>> \n\t\t<<elseif $Region is "Dwarves">>\n\t\t<<set $Stunned to true>>\n\t\t\tThere is a loud retort and a weighty mass hits you from behind right between the shoulder blades and sends you sprawling to the floor. You look up with your back stinging from the blow to see a group of dwarves and their leader is discarding a large still smoking blunderbuss and <<click "advancing towards you.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>>\n\t\t<<else>>\n\t<<set $Clutches to true>>\n\t\t\tYou could have sworn you were alone, but seemingly in between blinks an elf has seized you from behind and <<click "is whispering promises in your ear.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>>\n\n\t\t<</if>>\n\t\n\t<</if>>\n<<elseif $Agility gte $Wounding>>\n\n\t/%a gnomes?%/\n\n\t<<if $Region is "Beastkin">>\n\n\t\tThe first thing you hear that tells you that you are not alone is a throaty giggle and then a neko pounces towards you from out of the shadows. \n<br><br>\n\t\tWarned by some sixth sense you manage to roll out of her grasp. She quickly recovers, spring to her feet and <<click "turns on you showing just as much easy grace as you did.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>> \n\n\t<<elseif $Region is "Dwarves">>\n\n\t\tWarned by some sixth sense you throw yourself forward before the loud retort and something goes flying over your head.\n<br><br>You look up to see a dwarf who is glancing between you and <<click "the still smoking blunderbuss in his hands as if he can't quite believe that he missed.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>> \n\t<<else>>\n\n\t<<set $Resistance_Options to true>>\n\t\tWarned by some sixth sense you notice the presence of someone right behind you.<br><br>\nYou quickly roll forward out their reach and <<click "spring back up to see a very surprised looking elf that you spotted her coming.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>> \n\n\n\t<</if>>\n\n<<else>>\n\t/%a gnomes?%/\n\n\t<<if $Region is "Beastkin">>\n\t<<set $Clutches to true>>\n\t\tThe first thing you hear that tells you that you are not alone is a throaty giggle and <<click "then a neko pounces towards you from out of the shadows.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>> \n\n\t<<elseif $Region is "Dwarves">>\n\n\t\tThere is a loud retort and a weighty mass hits you from behind right between the shoulder blades and sends you sprawling to the floor. You look up with your back stinging from the blow to see a group of dwarves and <<click "their leader is discarding a large still smoking blunderbuss and advancing towards you.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>> \n<<set $Stunned to true>>\n\t<<else>>\n\t<<set $Clutches to true>>\n\t\tYou could have sworn you were alone, but seemingly in between blinks an elf has seized you from behind and <<click "is whispering promises in your ear.">><<replace "#output">><br><br><<display "ResistancePart2">><</replace>><</click>>\n\n\t<</if>>\n\n<</if>>\n<span id="output"></span>
\t/%a 4%/\n\t<<if $d4 eq 4>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - $Time, 1, 22)>>\n\n\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you feeling more fragile than you were before. \n<br><br>\n\t\tYou blink a few times as your brain feels all fuzzy. Did something just happen? You're not at all sure.\n<br><br>\n\t\t<<set $Constitution to Math.clamp($Constitution - $Time, 1, 30)>>\n\n\t\t<<set $Buff_FettersCon = $Buff_FettersCon - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Constitution - <<print $Time>>, Intelligence - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersInt = $Buff_FettersInt - $Time>>\n\n\t\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase - $Time, 1, 30)>>\n\t<</if>>\n\t/%a 3%/\n\t<<if $d4 eq 3>>\n\t\t<<set $Constitution to Math.clamp($Constitution + $Time, 1, 30)>>\n\n\t\tYour fel-fetters glow on your wrists and this time you don't falter, but instead your back arches in sheer delight as the energy flows through you. \n<br><br>\n\t\tFor once you're feeling tougher than you were before and you know that it feels good. \n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Constitution + <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersCon = $Buff_FettersCon + $Time>>\n\n\t\t<<set $ConstitutionBase = $ConstitutionBase + $Time>>\n\t<</if>>\n\t/%a 2%/\n\t<<if $d4 eq 2>>\n\t\tYour fel-fetters glow on your wrists and you <<print $txt_stumblesway>> as the energy rushes through you leaving you both clumsier and more fragile than you were before. \n<br><br>\n\t\t<<set $Agility to Math.clamp($Agility + $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi + $Time>>\n\n\t\t<<set $Constitution to Math.clamp($Constitution - $Time, 1, 30)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility - <<print $Time>>, Constitution - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersCon = $Buff_FettersCon - $Time>>\n\n\t\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase - $Time, 1, 30)>>\n\t<</if>>\n\t/%a 1%/\n\t<<if $d4 eq 1>>\n\t\t<<set $Strength to Math.clamp($Strength - $Time, 1, 22)>>\n\n\t\tYour fel-fetters glow on your wrists and you <<print $txt_stumblesway>> as the energy rushes through you leaving you both weaker and more fragile than you were before. \n<br><br>\n\t\t<<set $Buff_FettersStr = $Buff_FettersStr - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength - <<print $Time>>, Constitution - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Constitution to Math.clamp($Constitution - $Time, 1, 30)>>\n\n\t\t<<set $Buff_FettersCon = $Buff_FettersCon - $Time>>\n\n\t\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase - $Time, 1, 30)>>\n\t<</if>>
\t/%a 1%/\n\t<<if $d4 eq 1>>\n\t\t<<set $Strength to Math.clamp($Strength - $Time, 1, 22)>>\n\n\t\tYour fel-fetters glow on your wrists and you <<print $txt_stumblesway>> as the energy rushes through you leaving you both clumsier and weaker than you were before. \n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength - <<print $Time>>, Agility - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\n\t\t<<set $Buff_FettersStr = $Buff_FettersStr - $Time>>\n\t<</if>>\n\t/%a 2%/\n\t<<if $d4 eq 2>>\n\t\tYour fel-fetters glow on your wrists and this time you don't falter, but instead your back arches in sheer delight as the energy flows through you. \n<br><br>\n\t\tFor once you're now more graceful than you were before and you know that it feels good. \n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility + <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Agility to Math.clamp($Agility + $Time, 1, 22)>>\n\t<</if>>\n\t/%a 3%/\n\t<<if $d4 eq 3>>\n\t\t<<set $Constitution to Math.clamp($Constitution - $Time, 1, 30)>>\n\n\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you feeling clumsier and more fragile then you were before. \n<br><br>\n\t\t<<set $Buff_FettersCon = $Buff_FettersCon - $Time>>\n\n\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility - <<print $Time>>, Constitution - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\n\t\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase - $Time, 1, 30)>>\n\t<</if>>\n\t/%a 4%/\n\t<<if $d4 eq 4>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - $Time, 1, 22)>>\n\n\t\tYou <<print $txt_stumblesway>> as the energy rushes through you leaving you feeling clumsier than you were before. \n<br><br>\n\t\tYou blink a few times as your brain feels all fuzzy. Did something just happen? You're not at all sure.\n<br><br>\n\t\t<<set $Buff_FettersInt = $Buff_FettersInt - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility - <<print $Time>>, Intelligence - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\t<</if>>\n
\t/%a 1%/\n\t<<if $d4 eq 1>>\n\t\tYour fel-fetters glow on your wrists and your face tingles as it reflects your growing lust for a good rough fucking. As the energy rushes through you leaving you weaker than you were before. \n<br><br>\n\t\t<<set $Strength to Math.clamp($Strength - $Time, 1, 22)>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma - $Time, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength - <<print $Time>>, Charisma - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersStr = $Buff_FettersStr - $Time>>\n\n\t\t<<set $Buff_FettersCha = $Buff_FettersCha - $Time>>\n\t<</if>>\n\t/%a 2%/\n\t<<if $d4 eq 2>>\n\t\tYour fel-fetters glow on your wrists and your face tingles as it reflects your growing lust for a good rough fucking. As the energy rushes through you leaving you clumsier than you were before\n<br><br>\n\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility - <<print $Time>>, Charisma - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma - $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersCha = $Buff_FettersCha - $Time>>\n\t<</if>>\n\t/%a 3%/\n\t<<if $d4 eq 3>>\n\t\tYour fel-fetters glow on your wrists and your face tingles as it reflects your growing lust for a good rough fucking. As the energy rushes through your body you feel more fragile than you did before. \n<br><br>\n\t\t<<set $Constitution to Math.clamp($Constitution - $Time, 1, 30)>>\n\n\t\t<<set $Buff_FettersCon = $Buff_FettersCon - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Constitution - <<print $Time>>, Charisma - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma - $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersCha = $Buff_FettersCha - $Time>>\n\n\t\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase - $Time, 1, 30)>>\n\t<</if>>\n\t/%a 4%/\n\t<<if $d4 eq 4>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - $Time, 1, 22)>>\n\n\t\tYour fel-fetters glow on your wrists and your face tingles as it reflects your growing lust for a good rough fucking, but then your mind goes all fuzzy leaving you \n<br><br>\n\t\t<<set $Buff_FettersInt = $Buff_FettersInt - $Time>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Intelligence - <<print $Time>>, Charisma - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma - $Time, 1, 22)>>\n\n\t\t<<set $Buff_FettersCha = $Buff_FettersCha - $Time>>\n\t<</if>>
/% Pic %/\n\n\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[corset cuffs- human]]<br><br>\n\t<</if>>
<<set $W to random(1, 10)>>\n<<set $Var_RandRace = ["Draenei", "Lamia", "Elf", "Human", "Goblin", "Troll", "Beastkin", "Orc"]>>\n\n\n<<if $EndGameText.indexOf("Chose race") gte 0 or $W is 10>>\n\t<<if $EndGameText.indexOf("Chose race") gte 0>>\n\t<<elseif $W is 10>>\n\t''__Crit Start!__ Pick your Race, and with Demi-Angel and Shadow Outcast available''\n\t<br><br>\n\t<</if>>\n\n\tWhat race would you like to play as? \n\t<br><br>\n\t-[[Human|RaceHuman][$Var_PlayerRace = "Human"]] (No additional stats, but may pick a perk at the start of the game)<br>\n\t-[[Troll|RaceTroll][$Var_PlayerRace = "Troll"]] (+2 Constitution, +2 Intelligence, recover more constitution when resting)<br>\n\t-[[Elf|RaceElf][$Var_PlayerRace = "Elf"]] (+2 Agility, +2 Charisma, elvish flexibility allows you to take less fatigue from being fucked)<br>\n\t-[[Orc|RaceOrc][$Var_PlayerRace = "Orc"]] (+2 Strength, +2 Constitution, brutish nature increases your strength when your intelligence is low)<br>\n\t-[[Beastkin|RaceBeastkin][$Var_PlayerRace = "Beastkin"]] (+4 Agility, -2 Charisma, like to sneak, very likely to start with the //Sex Addict// perk)<br>\n\t-[[Demi-Angel|RaceDemi-Angel][$Var_PlayerRace = "Demi-Angel"]] (+2 Intelligence, +2 Charisma, always start with the //Inner Light// perk)<br>\n\t-[[Shadow Outcast|RaceShadow Outcast][$Var_PlayerRace = "Shadow Outcast"]] (+2 Agility, +2 Constitution, always start with the //Marked by Nature// perk)<br>\n\t-[[Goblin|RaceGoblin][$Var_PlayerRace = "Goblin"]] (+2 Agility, +2 Intelligence, receive increased constitution damage from encounters)<br>\n\t-[[Draenei|RaceDraenei][$Var_PlayerRace = "Draenei"]] (+2 Strength, +2 Intelligence, easier escape from some bondage due to prehensile tail)<br>\n\t<<if $Var_PlayerGender is "Female">>\n\t-[[Lamia|RaceLamia][$Var_PlayerRace = "Lamia"]] (+2 Strength, +2 Agility, female only, immune to some leg related bondage items, always start with the //Unnatural Assets// perk)<br>\n\t<</if>>\n\n<<elseif $Var_PlayerGender eq "Male">>\n\t<<set $Var_RandRace.delete("Lamia")\n\t>><<set $Var_PlayerRace to $Var_RandRace.random()>>\n\t<<set $Field = "Race" + $Var_PlayerRace>>\n\t<<display $Field>>\n<<else>>\n\t<<set $Var_PlayerRace to $Var_RandRace.random()>>\n\t<<set $Field = "Race" + $Var_PlayerRace>>\n\t<<display $Field>>\n<</if>>
/%a Wear %/\n<<display 'Item-Ring-Wear'>>\n<<set $Item_SapphireRing to "worn">><<set $Item_SapphireRing_Wear to "">>\n<<set $Enchant to "sapphire ring">>\n<<display 'enchantment!'>>\n<<set $Item_SapphireRing_Level to $Enchant_1>>\n<<set $Item_SapphireRing_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>
\t<<set $Humiliation to Math.clamp($Humiliation + 3, 0, 40)>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nA top heavy human woman claiming to be a paladin decides that due to not being able to have a horse underground you are going to be her new mount whether you like it or not. \n<br><br>\nA metal chain leash is attached round your neck and she pushes a dildo with a long horse tail into your ass and starts riding you around the room much to the amusement of the other onlookers. \n<br><br>\nShe reaches back and slowly fucks you with the long dildo on occasion, and giving pulls of the leash anytime it looks like you might be slowing down because of her anal violation. \n<br><br>\n\n\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nA top heavy human woman claiming to be a paladin decides that due to not being able to have a horse underground you are going to be her new mount whether you like it or not. \n<br><br>\nA metal chain leash is attached round your neck and she pushes a dildo with a long horse tail into your ass and starts riding you around the room much to the amusement of the other onlookers. \n<br><br>\nShe reaches back and roughly fucks you with the long dildo constantly while giving pulls of the leash anytime it looks like you might be slowing down because of her anal violation. \n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z is 3 or $Z is 4>>\n/%a displaying text%/\n\t\nA top heavy human woman claiming to be a paladin decides that due to not being able to have a horse underground you are going to be her new mount whether you like it or not. \n<br><br>\nA metal chain leash is attached round your neck and she pushes a dildo with a long horse tail into your ass and starts riding you around the room much to the amusement of the other onlookers. \n<br><br>\nShe reaches back and gently fucks you with the long dildo constantly while giving pulls of the leash anytime it looks like you might be slowing down because of her anal violation. \n<br><br>\n\n\n<</if>>\n/%a fucking rough - group and oral%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nA top heavy human woman claiming to be a paladin decides that due to not being able to have a horse underground you are going to be her new mount whether you like it or not. \n<br><br>\nA metal chain leash is attached round your neck and she pushes a dildo with a long horse tail into your ass and starts riding you around the room much to the amusement of the other onlookers. \n<br><br>\nShe reaches back and gently fucks you with the long dildo constantly while giving pulls of the leash anytime it looks like you might be slowing down because of her anal violation. \n<br><br>\nMeanwhile her squire holds her cock in front of you and walks backward making you have to strain hard to be able to keep sucking her while being promised dire consequences should you stop. \n<br><br>\n\n\n<</if>>\n/%a fucking hard - group and oral%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nA top heavy human woman claiming to be a paladin decides that due to not being able to have a horse underground you are going to be her new mount whether you like it or not. \n<br><br>\nA metal chain leash is attached round your neck and she pushes a dildo with a long horse tail into your ass and starts riding you around the room much to the amusement of the other onlookers. \n<br><br>\nShe reaches back and fucks you hard with the long dildo constantly while giving pulls of the leash anytime it looks like you might be slowing down because of her anal violation. \n<br><br>\nMeanwhile her squire holds her cock in front of you and walks backward making you have to strain hard to be able to keep sucking her while being promised dire consequences should you stop. \n<br><br>\n\n\n<</if>>\n\n[img[HUmanDom_humansub_sex_slave_9_duo]]
\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[elfdom_elfsub_sex_slave_duomisc]]\n<br><br>\n<</if>>\t\t\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nThis elven mistress likes to use a whip. She pushes you down on your back and lets the leather of the whip trail across your stomach before flicking it in the air with an unnervingly loud //''*crack*''//.\n<br><br>\nShe takes her time with you, plunging her cock deep in to your <<print $txt_sex>> slowly. She savours the action giving you the odd break and then striking you with the whip in seemingly random places [[when you don't moan sweetly enough for her tastes.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nThis elven mistress likes to use a whip. She pushes you down on your back and lets the leather of the whip trail across your stomach before flicking it in the air with an unnervingly loud //''*crack*''//.\n<br><br>\nShe takes her time with you, plunging her cock deep in to your <<print $txt_sex>> gently. She savours the action as she fucks you at a solid pace and then striking you with the whip in seemingly random places [[when you don't moan sweetly enough for her tastes.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nThis elven mistress likes to use a whip. She pushes you down on your back and lets the leather of the whip trail across your stomach before flicking it in the air with an unnervingly loud //''*crack*''//.\n<br><br>\nShe takes her time with you, plunging her cock deep in to your <<print $txt_sex>> roughlyly. She savours the action as she fucks you at a frantic pace and then striking you with the whip in seemingly random places when you don't moan nicely enough for her tastes. \n<br><br>\nWhen she's done another mistress takes the whip from her partner and takes her place to put you [[through it all over again.|Elves Final]] \n<br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nThis elven mistress likes to use a whip. She pushes you down on your back and lets the leather of the whip trail across your stomach before flicking it in the air with an unnervingly loud //''*crack*''//.\n<br><br>\nShe takes her time with you, plunging her cock deep in to your <<print $txt_sex>> hard. She savours the action as she fucks you at an insane pace and then striking you with the whip in seemingly random places when you don't moan nicely enough for her tastes. \n<br><br>\nWhen she's done another mistress takes the whip from her partner and takes her place to put you [[through it all over again.|Elves Final]] \n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nThis elven mistress likes to use a whip. She pushes you down on your back and lets the leather of the whip trail across your stomach before flicking it in the air with an unnervingly loud //''*crack*''//.\n<br><br>\nShe takes her time with you, plunging her cock deep in to your <<print $txt_sex>> roughly. She savours the action as she fucks you fast and deep and then striking you with the whip in seemingly random places [[when you don't moan sweetly enough for her tastes.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a Time?%/\n<<if $X_Backup gte 30>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -4)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 4, 1, 30)>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 20>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -3)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 3, 1, 30)>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 10>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -2)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n\n<<else>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -1)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 1, 1, 30)>>\n<</if>>\n<</if>>\n<</if>>\n\n
\t/%a Sex Addict%/\n\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Sex Addict (Arousal +3)//@@<br>\n\t\t<</if>>\n\t\t<<set $Arousal = $Arousal + 3>>\n\t<<else>>\n\t\t<<set $Arousal = $Arousal + 1>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Not Sex Addict (Arousal +1)//@@<br>\n\t\t<</if>>\n\t<</if>>\n\t<<if $Encounter is "Beastkin" or $Encounter is "Elf">>\n\t\t<<if $perks.contains("Size Queen") and $Timer_Silence eq 0>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t@@color:#f7b4f7;//Size Queen (Arousal +1)//@@<br>\n\t\t\t<</if>>\n\t\t<<set $Arousal = $Arousal + 1>>\n\t\t<</if>>\n\t<</if>>\n\t/%a male%/\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Gender is Male (Degradation +2)//@@<br>\n\t\t<</if>>\n\t\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\t<<else>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Gender is Female (Degradation +1)//@@<br>\n\t\t<</if>>\n\t\t<<set $Humiliation to Math.clamp($Humiliation + 1, 0, 40)>>\n\t<</if>>
<<set $d4 to random(1, 4)>>\n<<set $d4 = $d4 - 1>>\n/%a Loop%/\n/%a note: Loop here to replace%/\n<<if $d4 gt 1>>\n\t\n<<set $d6_0 to random(1, 6)>>\n\n<<display 'bondage spell'>>\n<<set $d4 = $d4 - 1>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n\n<</if>>\n\n<</if>>\n/%a Bound%/\n<<if $Item_ArmBinder neq "worn" and $Item_ChainManacles neq "worn">>\n\t\n<<set $Item_RopeBindings to "worn">>\n/%a displaying text%/\n\t\nRopes wrap around and bind your limbs tightly. \n<br><br>\n<</if>>\n<<if $Res_FleeClutches is true>>\n\t\t<<set $Z to 10>>\n\n\t\t\t/%a Sex Addict%/\n\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\n\t\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\t\t<</if>>\n\n\t\t<<set $Resisted to 3>>\n\t\t<<set $Res_FleeClutches to false>>\nYou're going to have to get out of this spell-created bondage fast as she's surely going to be back soon and [[with all her friends...|Resistance Last]] \n<br><br>\n\n<</if>>
<<set $D8 to random(1, 8)>>\n/%a Humans%/\n<<set $DarkSpell_Cooldown to $d8>>\n<<set $DarkSpell_Cooldown = $DarkSpell_Cooldown + 1>>\n\t<<set $Encounter to "Caster">>\n\t<<if $Region is "Human">>\n\t\t\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t\t\t<<else>>\n\t\t\t[img[human_magicedit]]<br><br>\n\t\t\t<</if>>\n\t\t@@color:#7580a0;"Tastes so goood..."@@ a human female moans as she licks her finger. You can see the trail of cum that she has traced from her cunt to her lips and has been painted on her face.The white of it glows with an eerie unearthly light, just like her eyes, [[and just like you...|Dark Spell]]\n<br><br>\n\t<<elseif $Region is "Troll">>\n\t\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t[img[Troll_solo_magic]]<br><br>\n\t\t<</if>>\n\t\tYou come across a troll bedecked in the spikes of the dark shamans in repose with a tendrils of energy playing about her already.\n<br><br>\n@@color:#8080FF;"Come over here,"@@ she says huskily. @@color:#8080FF;"Come getta taste of da voodoo."@@ Her lips pull up into a wide grin as pink fire burns in her hand.The mists that cloud your wits around you seem to solidify as all you can do is stand there [[as she lazily tosses the glowing ball of magic towards you.|Dark Spell]]\n<br><br>\t\n\t<<elseif $Region is "Elf">>\n\t\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t[img[elf magicedit]]<br><br>\n\t\t<</if>>\n\t\tYou come across an elf mage training up three new pets to serve her kin. Then she turns her attention to you. @@color:#800000;"Just when I'm engaged on a new project,"@@ she sighs. @@color:#800000;"Not that doesn't mean I haven't got time for something quick and nasty."@@ [[Her eyes flare with magical energy.|Dark Spell]]\n<br><br>\n\t<<elseif $Region is "Dwarves">>\n\t\t\n\t\tYou hear a worrying click as <<print $txt_your_foot>>sinks downwards.<br><br>\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t[img[spell]]\n\t\t<br><br>\n\t\t<</if>>\nNext thing you know there's a [[bright explosion of magical energy that sends you reeling backwards.|Dark Spell]]\n<br><br>\n\n\n\t<<elseif $Region is "Orc">>\n\t\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t[img[orc_solo_magic]]<br><br>\n\t\t<</if>>\n\t\tYou had been sure you had been alone when a pillar of fire shoots out of the floor in front of you. You stagger back at the intense heat as the flames burn and then vanish only leaving a patch of soot on the floor. Standing where the fire had been a shapely orc elementalist stands with flames writhing in her hands. \n<br><br>\nWithout a greeting or warning she raises her arms as the colours of the fire shift from yellow to orange to blue then you can no longer keep track at the insane kaleidoscope of colour burning before you that seems [[to be getting closer and closer.|Dark Spell]]\n<br><br>\n\n\t<<elseif $Region is "Draenei">>\n\t\t<<if $Blinded is true>>\n\t\t<<else>>\n\t\t[img[4499 - draenei draenei-f goldfishvalhalla piercings warcraft]]<br><br>\n\t\t<</if>>\n\t\t\n\t\t<<if $Blinded is false and $Item_Blindfold is "worn">>\n\t\t\t<<set $Item_Blindfold to "Removed">>\n\t\t\tThe blindfold is pulled from in front of your eyes revealing a female draenei.@@color:#8000ff;"Hello, <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>,"@@ she says politely, as her fingers start tracing arcane symbols in the air. \n<br><br>\nHer gestures become more complex and unable to help your self you follow the motions as the magic begins to wrap tighty around you and spark against your skin. You are hold in place as more and more of her magical bindings [[until they cover you entirely.|Dark Spell]]\n<br><br>\n\t\t<<else>>\n\t\t\t@@color:#8000ff;"Hello, <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>,"@@ a female draenei says politely, her fingers already tracing arcane symbols in the air.\n<br><br>\nHer gestures become more complex and unable to help your self you follow the motions as the magic begins to wrap tighty around you and spark against your skin. You are hold in place as more and more of her magical bindings [[until they cover you entirely.|Dark Spell]]\n<br><br>\n\t\t<</if>>\n\t<<elseif $Region is "Beastkin">>\n\t\t\n\t\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t[img[beastkin_female_solo_magic]]<br><br>\n\t\t<</if>>\n\t\t\n\n\t\t@@color:#ff00ff;"Oooh, new playmate time!"@@ a beastkin female calls out, as she crouches in a magic circle blazing with barely restrained arcane energy. @@color:#ff00ff;"This is going to be so much fun!"@@ \n<br><br>\nBeneath you another identical magic circle appears [[and the power reaches up to embrace you.|Dark Spell]]\n<br><br>\n\n\t<<elseif $Region is "Goblin">>\n\t\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t[img[Goblin_solo_magic]]<br><br>\n\t\t<</if>>\n\t\t\n\t\t@@color:#008040;"Heya!"@@ a small female goblin calls out when she spots you, magical energy already building up around her hands as the power lifts her into the air. @@color:#008040;"You're gonna love this!"@@\n<br><br>\nShe claps her hands together [[and a wave of magic washes forward and over you.|Dark Spell]]\n<br><br>\n\t<</if>>\n<<set $Resistance_Options to true>>
/%a Wear %/\n<<display 'Item-Ring-Wear'>>\n<<set $Item_UnadornedRing to "worn">><<set $Item_UnadornedRing_Wear to "">>\n<<set $Enchant to "unadorned ring">>\n<<display 'enchantment!'>>\n<<set $Item_UnadornedRing_Level to $Enchant_1>>\n<<set $Item_UnadornedRing_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>
/% Wear %/\n/%a Wear %/\n<<if $Item_LuxuriousFurCoat is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<if $Item_Pauldrons is "worn">>\n\t\t<<if $Item_Pauldrons_Level is "Cursed " or $Item_Pauldrons_Level is "Fel-" or $Item_Pauldrons_Level is "Corrupted " or $Item_Pauldrons_Level is "Nightmare ">>\n\t\t\tThere's no way you'll be able to get into this coat with your pauldrons on. \n\t\t\t<br><br>\n\t\t\t[[Return|Go Back]]\n\t\t\t<br><br>\n\t\t<<else>>\n\t\t\t<<display 'Item-Luxurious Fur Coat-Pic'>>\n\t\t\tYou unfasten the straps on your pauldrons to pull on this fine fur coat. It's a tighter fit, but you manage to get the pauldrons back on your shoulders over the top of all the soft white fur.\n\t\t\t<br><br>\n\t\t\t<<display 'Item-Luxurious Fur Coat-Wearable'>>\n\t\t<</if>>\n\n\t<<else>>\n\t<<display 'Item-Luxurious Fur Coat-Pic'>>\n\tYou slip yourself in the coat and luxuriate in the feeling of being all wrapped up in such a cozy and warm expensive garment.\n\t<br><br>\n\t<<display 'Item-Luxurious Fur Coat-Wearable'>>\n\t<</if>>\n\n<<else>>\n<<display 'Item-Luxurious Fur Coat-Wearable'>>\n<</if>>\n<</if>>
\t<br><br>\n\t''New Perk Chosen: <<print $ChoosePerk_Choice>>''\n\t<br><br>\n\n\t/%a 1. Locked in Lace %/\n\n\t<<if $ChoosePerk_Choice is "Locked in Lace">>\n\t\t<<if $ChoosePerk_FullMetalProtection is false or $ChoosePerk_HellforLeather is false or $ChoosePerk_ViewforaThrill is false or $ChoosePerk_DolledUp is false or $ChoosePerk_Clothie is false or $ChoosePerk_ObviousOrnamentation is false or $ChoosePerk_AllNatural is false or $ChoosePerk_MaidatArms is false>>\n\t\t\t<<set $ChoosePerk_LockedinLace to false>>\n\t\t\t<<set $ChoosePerk_FullMetalProtection to false>>\n\t\t\t<<set $ChoosePerk_HellforLeather to false>>\n\t\t\t<<set $ChoosePerk_ViewforaThrill to false>>\n\t\t\t<<set $ChoosePerk_DolledUp to false>>\n\t\t\t<<set $ChoosePerk_Clothie to false>>\n\t\t\t<<set $ChoosePerk_ObviousOrnamentation to false>>\n\t\t\t<<set $ChoosePerk_AllNatural to false>>\n\t\t\t<<set $ChoosePerk_MaidatArms to false>>\n\t\t<</if>>\n\t<<if $perksitem_LockedinLace gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_LockedinLace, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_LockedinLace, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_LockedinLace, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_LockedinLace, 1, 22)>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Locked in Lace: Strength +<<print $perksitem_LockedinLace>>, Agility +<<print $perksitem_LockedinLace>>, Intelligence +<<print $perksitem_LockedinLace>>, Charisma +<<print $perksitem_LockedinLace>>)@@<br><br><</if>>\t\n\t\t<</if>>\n\t<</if>> \n\n\t/%a 2. FullMetalProtection %/\n\n\t<<if $ChoosePerk_Choice is "Full Metal Protection">>\n\t\t<<if $ChoosePerk_LockedinLace is false or $ChoosePerk_HellforLeather is false or $ChoosePerk_ViewforaThrill is false or $ChoosePerk_DolledUp is false or $ChoosePerk_Clothie is false or $ChoosePerk_ObviousOrnamentation is false or $ChoosePerk_AllNatural is false or $ChoosePerk_MaidatArms is false>>\n\t\t\t<<set $ChoosePerk_LockedinLace to false>>\n\t\t\t<<set $ChoosePerk_FullMetalProtection to false>>\n\t\t\t<<set $ChoosePerk_HellforLeather to false>>\n\t\t\t<<set $ChoosePerk_ViewforaThrill to false>>\n\t\t\t<<set $ChoosePerk_DolledUp to false>>\n\t\t\t<<set $ChoosePerk_Clothie to false>>\n\t\t\t<<set $ChoosePerk_ObviousOrnamentation to false>>\n\t\t\t<<set $ChoosePerk_AllNatural to false>>\n\t\t\t<<set $ChoosePerk_MaidatArms to false>>\n\t\t<</if>>\n\t<<if $perksitem_FullMetalProtection gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_FullMetalProtection, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_FullMetalProtection, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_FullMetalProtection, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_FullMetalProtection, 1, 22)>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Full Metal Protection: Strength +<<print $perksitem_FullMetalProtection>>, Agility +<<print $perksitem_FullMetalProtection>>, Intelligence +<<print $perksitem_FullMetalProtection>>, Charisma +<<print $perksitem_FullMetalProtection>>)@@<br><br><</if>>\t\n\t\t<</if>>\n\t<</if>> \n\n\t/%a 3. HellforLeather %/\n\n\t<<if $ChoosePerk_Choice is "Hell for Leather">>\n\t\t<<if $ChoosePerk_LockedinLace is false or $ChoosePerk_FullMetalProtection is false or $ChoosePerk_ViewforaThrill is false or $ChoosePerk_DolledUp is false or $ChoosePerk_Clothie is false or $ChoosePerk_ObviousOrnamentation is false or $ChoosePerk_AllNatural is false or $ChoosePerk_MaidatArms is false>>\n\t\t\t<<set $ChoosePerk_LockedinLace to false>>\n\t\t\t<<set $ChoosePerk_FullMetalProtection to false>>\n\t\t\t<<set $ChoosePerk_HellforLeather to false>>\n\t\t\t<<set $ChoosePerk_ViewforaThrill to false>>\n\t\t\t<<set $ChoosePerk_DolledUp to false>>\n\t\t\t<<set $ChoosePerk_Clothie to false>>\n\t\t\t<<set $ChoosePerk_ObviousOrnamentation to false>>\n\t\t\t<<set $ChoosePerk_AllNatural to false>>\n\t\t\t<<set $ChoosePerk_MaidatArms to false>>\n\t\t<</if>>\n\t<<if $perksitem_HellforLeather gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_HellforLeather, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_HellforLeather, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_HellforLeather, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_HellforLeather, 1, 22)>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Hell for Leather: Strength +<<print $perksitem_HellforLeather>>, Agility +<<print $perksitem_HellforLeather>>, Intelligence +<<print $perksitem_HellforLeather>>, Charisma +<<print $perksitem_HellforLeather>>)@@<br><br><</if>>\t\n\t\t<</if>>\n\t<</if>> \n\n\t/%a 4. ViewforaThrill %/\n\n\t<<if $ChoosePerk_Choice is "View for a Thrill">>\n\t\t<<if $ChoosePerk_LockedinLace is false or $ChoosePerk_FullMetalProtection is false or $ChoosePerk_HellforLeather is false or $ChoosePerk_DolledUp is false or $ChoosePerk_Clothie is false or $ChoosePerk_ObviousOrnamentation is false or $ChoosePerk_AllNatural is false or $ChoosePerk_MaidatArms is false>>\n\t\t\t<<set $ChoosePerk_LockedinLace to false>>\n\t\t\t<<set $ChoosePerk_FullMetalProtection to false>>\n\t\t\t<<set $ChoosePerk_HellforLeather to false>>\n\t\t\t<<set $ChoosePerk_ViewforaThrill to false>>\n\t\t\t<<set $ChoosePerk_DolledUp to false>>\n\t\t\t<<set $ChoosePerk_Clothie to false>>\n\t\t\t<<set $ChoosePerk_ObviousOrnamentation to false>>\n\t\t\t<<set $ChoosePerk_AllNatural to false>>\n\t\t\t<<set $ChoosePerk_MaidatArms to false>>\n\t\t<</if>>\n\t<<if $perksitem_ViewforaThrill gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_ViewforaThrill, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_ViewforaThrill, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_ViewforaThrill, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_ViewforaThrill, 1, 22)>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(View for a Thrill: Strength +<<print $perksitem_ViewforaThrill>>, Agility +<<print $perksitem_ViewforaThrill>>, Intelligence +<<print $perksitem_ViewforaThrill>>, Charisma +<<print $perksitem_ViewforaThrill>>)@@<br><br><</if>>\t\n\t\t<</if>>\n\t<</if>> \n\n\t/%a 5. DolledUp %/\n\n\t<<if $ChoosePerk_Choice is "Dolled Up">>\n\t\t<<if $ChoosePerk_LockedinLace is false or $ChoosePerk_FullMetalProtection is false or $ChoosePerk_HellforLeather is false or $ChoosePerk_ViewforaThrill is false or $ChoosePerk_Clothie is false or $ChoosePerk_ObviousOrnamentation is false or $ChoosePerk_AllNatural is false or $ChoosePerk_MaidatArms is false>>\n\t\t\t<<set $ChoosePerk_LockedinLace to false>>\n\t\t\t<<set $ChoosePerk_FullMetalProtection to false>>\n\t\t\t<<set $ChoosePerk_HellforLeather to false>>\n\t\t\t<<set $ChoosePerk_ViewforaThrill to false>>\n\t\t\t<<set $ChoosePerk_DolledUp to false>>\n\t\t\t<<set $ChoosePerk_Clothie to false>>\n\t\t\t<<set $ChoosePerk_ObviousOrnamentation to false>>\n\t\t\t<<set $ChoosePerk_AllNatural to false>>\n\t\t\t<<set $ChoosePerk_MaidatArms to false>>\n\t\t<</if>>\n\t<<if $perksitem_DolledUp gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_DolledUp, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_DolledUp, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_DolledUp, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_DolledUp, 1, 22)>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Dolled Up: Strength +<<print $perksitem_DolledUp>>, Agility +<<print $perksitem_DolledUp>>, Intelligence +<<print $perksitem_DolledUp>>, Charisma +<<print $perksitem_DolledUp>>)@@<br><br><</if>>\t\n\t\t<</if>>\n\t<</if>> \n\n\t/%a 6. Clothie %/\n\n\t<<if $ChoosePerk_Choice is "Clothie">>\n\t\t<<if $ChoosePerk_LockedinLace is false or $ChoosePerk_FullMetalProtection is false or $ChoosePerk_HellforLeather is false or $ChoosePerk_ViewforaThrill is false or $ChoosePerk_DolledUp is false or $ChoosePerk_ObviousOrnamentation is false or $ChoosePerk_AllNatural is false or $ChoosePerk_MaidatArms is false>>\n\t\t\t<<set $ChoosePerk_LockedinLace to false>>\n\t\t\t<<set $ChoosePerk_FullMetalProtection to false>>\n\t\t\t<<set $ChoosePerk_HellforLeather to false>>\n\t\t\t<<set $ChoosePerk_ViewforaThrill to false>>\n\t\t\t<<set $ChoosePerk_DolledUp to false>>\n\t\t\t<<set $ChoosePerk_Clothie to false>>\n\t\t\t<<set $ChoosePerk_ObviousOrnamentation to false>>\n\t\t\t<<set $ChoosePerk_AllNatural to false>>\n\t\t\t<<set $ChoosePerk_MaidatArms to false>>\n\t\t<</if>>\n\t<<if $perksitem_Clothie gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_Clothie, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_Clothie, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_Clothie, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_Clothie, 1, 22)>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Clothie: Strength +<<print $perksitem_Clothie>>, Agility +<<print $perksitem_Clothie>>, Intelligence +<<print $perksitem_Clothie>>, Charisma +<<print $perksitem_Clothie>>)@@<br><br><</if>>\t\n\t\t<</if>>\n\t<</if>> \n\n\t/%a 7. ObviousOrnamentation %/\n\n\t<<if $ChoosePerk_Choice is "Obvious Ornamentation">>\n\t\t<<if $ChoosePerk_LockedinLace is false or $ChoosePerk_FullMetalProtection is false or $ChoosePerk_HellforLeather is false or $ChoosePerk_ViewforaThrill is false or $ChoosePerk_DolledUp is false or $ChoosePerk_Clothie is false or $ChoosePerk_AllNatural is false or $ChoosePerk_MaidatArms is false>>\n\t\t\t<<set $ChoosePerk_LockedinLace to false>>\n\t\t\t<<set $ChoosePerk_FullMetalProtection to false>>\n\t\t\t<<set $ChoosePerk_HellforLeather to false>>\n\t\t\t<<set $ChoosePerk_ViewforaThrill to false>>\n\t\t\t<<set $ChoosePerk_DolledUp to false>>\n\t\t\t<<set $ChoosePerk_Clothie to false>>\n\t\t\t<<set $ChoosePerk_ObviousOrnamentation to false>>\n\t\t\t<<set $ChoosePerk_AllNatural to false>>\n\t\t\t<<set $ChoosePerk_MaidatArms to false>>\n\t\t<</if>>\n\t<<if $perksitem_ObviousOrnamentation gt 0>>\n\t\t<<set $Strength to Math.clamp($Strength + $perksitem_ObviousOrnamentation, 1, 22)>>\n\t\t<<set $Agility to Math.clamp($Agility + $perksitem_ObviousOrnamentation, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_ObviousOrnamentation, 1, 22)>>\n\t\t<<set $Charisma to Math.clamp($Charisma + $perksitem_ObviousOrnamentation, 1, 22)>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Obvious Ornamentation: Strength +<<print $perksitem_ObviousOrnamentation>>, Agility +<<print $perksitem_ObviousOrnamentation>>, Intelligence +<<print $perksitem_ObviousOrnamentation>>, Charisma +<<print $perksitem_ObviousOrnamentation>>)@@<br><br><</if>>\t\n\t\t<</if>>\n\t<</if>> \n\n\n\t/%a 8. AllNatural %/\n\n\t<<if $ChoosePerk_Choice is "All Natural">>\n\t\t<<if $ChoosePerk_LockedinLace is false or $ChoosePerk_FullMetalProtection is false or $ChoosePerk_HellforLeather is false or $ChoosePerk_ViewforaThrill is false or $ChoosePerk_DolledUp is false or $ChoosePerk_Clothie is false or $ChoosePerk_ObviousOrnamentation is false or $ChoosePerk_MaidatArms is false>>\n\t\t\t<<set $ChoosePerk_LockedinLace to false>>\n\t\t\t<<set $ChoosePerk_FullMetalProtection to false>>\n\t\t\t<<set $ChoosePerk_HellforLeather to false>>\n\t\t\t<<set $ChoosePerk_ViewforaThrill to false>>\n\t\t\t<<set $ChoosePerk_DolledUp to false>>\n\t\t\t<<set $ChoosePerk_Clothie to false>>\n\t\t\t<<set $ChoosePerk_ObviousOrnamentation to false>>\n\t\t\t<<set $ChoosePerk_AllNatural to false>>\n\t\t\t<<set $ChoosePerk_MaidatArms to false>>\n\t\t<</if>>\n\t\t<<if $perksitem_AllNatural is 4>>\n\t\t\t<<set $Strength to Math.clamp($Strength + 3, 1, 22)>>\n\t\t\t<<set $Agility to Math.clamp($Agility + 3, 1, 22)>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + 3, 1, 22)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + 3, 1, 22)>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(All Natural - Entirely Naked: Strength +3, Agility +3, Intelligence +3, Charisma +3)@@<br><br>\n\t\t\t<</if>>\n\t\t<<elseif $perksitem_AllNatural gt 0>>\n\n\n\t\t\t<<set $Strength to Math.clamp($Strength + $perksitem_AllNatural, 1, 22)>>\n\t\t\t<<set $Agility to Math.clamp($Agility + $perksitem_AllNatural, 1, 22)>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + $perksitem_AllNatural, 1, 22)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + 1, $perksitem_AllNatural, 22)>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(All Natural: Strength +<<print $perksitem_AllNatural>>, Agility +<<print $perksitem_AllNatural>>, Intelligence +<<print $perksitem_AllNatural>>, Charisma +<<print $perksitem_AllNatural>>)@@<br><br><</if>>\n\t\t<</if>>\n\t<</if>> \n\n\t/%a 8a. MaidatArms %/\n\n\t<<if $ChoosePerk_Choice is "Maid-at-Arms">>\n\t\t<<if $ChoosePerk_LockedinLace is false or $ChoosePerk_FullMetalProtection is false or $ChoosePerk_HellforLeather is false or $ChoosePerk_ViewforaThrill is false or $ChoosePerk_DolledUp is false or $ChoosePerk_Clothie is false or $ChoosePerk_ObviousOrnamentation is false>>\n\t\t\t<<set $ChoosePerk_LockedinLace to false>>\n\t\t\t<<set $ChoosePerk_FullMetalProtection to false>>\n\t\t\t<<set $ChoosePerk_HellforLeather to false>>\n\t\t\t<<set $ChoosePerk_ViewforaThrill to false>>\n\t\t\t<<set $ChoosePerk_DolledUp to false>>\n\t\t\t<<set $ChoosePerk_Clothie to false>>\n\t\t\t<<set $ChoosePerk_ObviousOrnamentation to false>>\n\t\t\t<<set $ChoosePerk_AllNatural to false>>\n\t\t\t<<set $ChoosePerk_MaidatArms to false>>\n\t\t<</if>>\n\t<</if>> \n\n\t/%a 9. Dark Pact %/\n\n\t<<if $ChoosePerk_Choice is "Sight beyond Sight">>\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\t<<set $Agility to Math.clamp($Agility + 2, 1, $AgilityBase)>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Agility +2)@@<br><br><</if>>\n\t\t<</if>>\n\t<</if>>\n\n\t<<if $ChoosePerk_Choice is "Dark Pact">>\n\t\t<<display 'Dark pact'>>\n\t<</if>>\n\t<<if $ChoosePerk_Choice is "Bimboborn" or $ChoosePerk_Choice is "Juggernaut">>\n\t\t<<set $Var_BreastsNo = $Var_BreastsNo + 1>>\n\t\t<<display 'charisma drain'>>\n\t<</if>>\n\n\t<<if $ChoosePerk_Choice is "Dancer in Chains">>\n\n\t\t<<if $Item_LeatherCorset is "worn">>\n\t\t\t<<set $Agility to Math.clamp($Agility + 1, 1, $AgilityBase)>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Leather Corset: Agility +1)@@<br><br><</if>>\n\t\t<</if>>\n\n\t\t<<if $Item_PostureCollar is "worn">>\n\t\t\t<<set $Agility to Math.clamp($Agility + 1, 1, $AgilityBase)>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Posture Collar: Agility +1)@@<br><br><</if>>\n\t\t<</if>>\n\n\t\t<<if $Item_SlaveCollar is "worn">>\n\t\t\t<<set $Agility to Math.clamp($Agility + 1, 1, $AgilityBase)>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Slave Collar: Agility +1)@@<br><br><</if>>\n\t\t<</if>>\n\n\t\t<<if $Item_ArmBinder is "worn">>\n\t\t\t<<set $Agility to Math.clamp($Agility + 2, 1, $AgilityBase)>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(ArmBinder: Agility +2)@@<br><br><</if>>\n\t\t<</if>>\n\n\t\t<<if $Item_ChainManacles is "worn">>\n\t\t\t<<set $Agility to Math.clamp($Agility + 2, 1, $AgilityBase)>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Chain Manacles: Agility +2)@@<br><br><</if>>\n\t\t<</if>>\n\n\t\t<<if $Item_HighHeels is "worn">>\n\t\t\t<<set $Agility to Math.clamp($Agility + 2, 1, $AgilityBase)>>\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(High Heels: Agility +2)@@<br><br><</if>>\n\t\t<</if>>\n\n\n\t<</if>>\n\n\t<<display 'Go Back'>>\n\t<<set $ChoosePerk_Choice to "">>
<<set $SexAddict to 0>>\n/%a hands free?%/\n\n<<if $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn" and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn">>\n\t<<set $SexAddict to 1>>\n\n/%a tied up?%/\n\n<<elseif $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\t\t\n\t/%a Has Access?%/\n\n\t/%a has a tail?%/\n\t<<if $Var_PlayerRace eq "Draenei" or $Heritage eq "draenei" or $Region eq "Succubus">>\n\n\t/%a Has Access?%/\n\n\t\t<<if $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn">>\n\t\t\t<<set $SexAddict to 2>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n/%a hands free?%/\n<<if $SexAddict gt 0>>\n\t<<display 'Sex Addict HandsFree'>>\n<<else>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 6, 0, 40)>>\n\t/%a tangle%/\n\n\t<<if $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn">>\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t\t[img[tangle]]\n\t\t\t<br><br>\n\t\t<</if>>\n\t\tYou can't take it any more as the increasing need to fuck and suck overtakes you and you fall to the floor and all you can do is inwardly clench at the invaders within you in an attempt to gain some kind of relief. If anything it makes you even more horny and you very much need to free yourself soon before you lose your mind. \n\t<<else>>\n\t\t/%a goblin%/\n\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t\t<<if $Heritage eq "goblin" or $Var_PlayerRace eq "Goblin" or $Heritage eq "orc" or $Region eq "Orc">>\n\t\t\t\t[img[bondaged addict gob2]]\n\t\t\t\t<br><br>\n\t\t\t<<else>>\n\t\t\t\t[img[bondaged addict]]\n\t\t\t\t<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\tYou can't take it any more as the increasing need to fuck and suck overtakes you and you fall to the floor and all you can do is mindlessly hump the air as you are unable to find relief. If anything it makes you even more horny and you very much need to free yourself soon before you lose your mind.\n<br><br>\n\t<</if>>\n\n\t/%a Charisma?%/\n\t<<if $Charisma gte $Intelligence>>\n\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Charisma -2, Arousal +4, Degradation +6)@@\n\t\t<</if>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n\n\t\t<<set $SexAddCha = $SexAddCha + 2>>\n\t<<else>>\n\t\t<<set $SexAddInt = $SexAddInt + 2>>\n\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Intelligence -2, Arousal +4, Degradation +6)@@\n\t\t<</if>>\n\t<</if>>\n\t<<set $Arousal = $Arousal + 4>>\n\n<</if>>\n\n\n/%a Corrupted?%/\n<<if $Intelligence eq 1>>\n\t<<display 'Corrupted?'>>\n<</if>>\n/%a Corrupted?%/\n<<if $Intelligence eq 1>>\n\tWhat were you were supposed to be doing anyway? You really can't remember...\n<br><br>\n\tMaybe you'll just sit here and drool happily while you wait for someone to come along and tell you what you should be doing. You idly hope it'll involve getting fucked by large cocks, but your mind is so far gone you don't really care much either way.\n<br><br>\n\t/%a PAUSE HERE %/\n\n\t/%a END GAME HERE %/\n<</if>>\n\n/%a NOTE: blind timer deleted here %/\n\n<<set $d20 to random(1, 20)>>\n/%a Extreme?%/\n<<if $Arousal gte 10>>\n<<set $d20 = $d20 + 2>>\n<</if>>\n/%a 7?%/\n<<if $d20 lte 5 and $Item_RingGag neq "worn">>\n\tThe sounds of your helpless lust has attracted some attention and you raise your head eagerly to greet whoever <<if $Imprisoned is false>>\n\t\t<<set $W to random(1, 10)>>\n\t\t<<set $X to random(1, 10)>>\n\t\t<<set $Y to random(1, 10)>>\n\t\t<<set $Z to 7>>\n\t\t<<set $DraggedBack to true>>\n\t\t<<set $GettingLost_prevention to true>>\n\t\t[[has come to help satisfy your aching desire.|Resistance]]\n\n\t<<else>>\n\t\t[[has come to help satisfy your aching desire.|Imprisoned]]\n\t<</if>>\n<br><br>\n<<else>>\n<<display 'Exits'>>\n<</if>>
<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t/%a Giant Fungus Cave%/\n<<if $RoomName is "Giant Fungus Cave">>\n/%a displaying text%/\n\tYou've found your way into somewhere else without bumping into another wall. The air is heavy with fungal spores and you are quickly feeling woozy from being here.<br><br>\n\n<<else>>\n/%a Arcane Conduit%/\n<<if $RoomName is "Arcane Conduit">>\n/%a displaying text%/\n\tYou've found your way into somewhere else without bumping into another wall. You can hear the loud hum of barely restrained arcane power.<br><br>\n\n<<else>>\n/%a Flooded Room%/\n<<if $RoomName is "Flooded Room">>\n/%a displaying text%/\n\tYou slip into water up to your waist. The water is pleasantly warm so it could certainly be worse even if you can't actually see if there is anything else in here with you.<br><br>\n\n<<else>>\n/%a Flesh Pit%/\n<<if $RoomName is "Flesh Pit">>\n/%a displaying text%/\n\tYou are stopped in your tracks by the sheer overwhelming sound of what must be at least a score of women who are moaning and screaming in mindless ecstasy.<br><br>\n\n<<else>>\n/%a Forge%/\n<<if $RoomName is "Forge">>\n/%a displaying text%/\n\tYou've found your way into somewhere else without bumping into another wall. You are hit by a blast of overpressing heat that quickly has you sweating.<br><br>\n\n<<else>>\n/%a displaying text%/\n\tYou've found your way into somewhere else without bumping into another wall.<br><br>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<<else>>\n/%a Unmarked Potion - note: deleted all the add potion, chests, and locked doors hear to rethink later how to do%/\n<<display 'generator-down'>>\n/%a blank note: room entry stuff has been removed as that's already been done same with pictures and so on?%/\n<</if>>
<<if $perksitem_Clothie lt 3>>\n\t<<set $perksitem_Clothie = $perksitem_Clothie + 1>>\n\t<<if $perks.contains("Clothie") and $perksitem_Clothie gt 0>>\n\t<<set $Strength to Math.clamp($Strength + 1, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility + 1, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence + 1, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma + 1, 1, 22)>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Clothie: Strength +1, Agility +1, Intelligence +1, Charisma +1)@@<br><br><</if>>\n\t<</if>>\n<</if>>\n<<display 'perksitem-AllNatural-lost'>>
<<if $StatusEffects.contains("Unending Lust")>>\n\n\tYou are hit with a sudden rush of inflicted lust, but you're so already so fucking incredibly horny that it <<if $Encounter is "Trap">>[[only renews you to drive you onwards.|Resistance Last]]<<elseif $Encounter is "Caster">>[[only renews you to drive you onwards.|Dark Spell Results]]<<else>>only renews you to drive you onwards.<</if>>\n<br><br>\n\t<<set $Timer_UnendingLust = $Timer_UnendingLust + 10>>\n\n\t<<set $Arousal = $Arousal + 4>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#f7b4f7;(Constitution +4, Arousal +4)@@\n\t<</if>>\n\n\t<<set $Constitution to Math.clamp($Constitution + 4, 1, 22)>>\n\n<<else>>\n\t<<set $Timer_UnendingLust to 5>>\n\n\t<<set $Timer_UnendingLust = $Timer_UnendingLust + $d8>>\n\n\t<<set $Timer_UnendingLust = $Timer_UnendingLust * 4>>\n\n\t<<set $Arousal = $Arousal + 8>>\n\n\tThe magic rushes into you causing a dizziness that leave you uncertain of where or who exactly you are.\n<br><br>\n\n\t/%a Sex Addict%/\n\n\t<<if $perks.contains("Sex Addict")>>\nThe sudden heat intensifes until a raging desire seizes control of you entirely. The insane horniness is more than you can stand and your mind fogs as everything but the need to be fucked is driven out remorselessly by the power of the lust magic that now drives you. \n<br><br>\n\t\tYou had thought that you had craved the fucking before, but compared to the need that has possessed you now, it was <<if $Encounter is "Trap">>[[barely even a whisper.|Resistance Last]]<<elseif $Encounter is "Caster">>[[barely even a whisper.|Dark Spell Results]]<<else>>barely even a whisper.<</if>>\n<br><br>\n\t\t<<if $StatusEffects.contains("Temporary Sex Addict Perk")>>\n\n\t\t<<else>>\n\t\t<<set $StatusEffects.push("Unending Lust")>>\n\t\t<</if>>\t\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;(Arousal +8)@@<br>\n\t\t<</if>>\t\n\t<<else>>\n\t\tThe sudden heat intensifes until a raging desire seizes control of you entirely. The insane horniness is more than you can stand and your mind fogs as everything but the need to be fucked is driven out remorselessly by the <<if $Encounter is "Trap">>[[power of the lust magic that now drives you.|Resistance Last]]<<elseif $Encounter is "Caster">>[[power of the lust magic that now drives you.|Dark Spell Results]]<<else>>power of the lust magic that now drives you.<</if>> \n\t\t<br><br>\n\t\t<<set $StatusEffects.push("Unending Lust @@color:#339999;(Temporary Sex Addict Perk)@@")>>\n\n\t\t<<set $perks.push("Sex Addict")>>\n\t\t\n\t\t//@@color:#f7b4f7;You have temporarily gained the ''Sex Addict ''perk. @@//\n\t\t<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\t<</if>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#f7b4f7;(Intelligence -3, Charisma -3, Constitution +4, Arousal +8)@@<br><br>\n\t<</if>>\n\t<<set $Constitution to Math.clamp($Constitution + 4, 1, 30)>>\n\t<<set $Charisma to Math.clamp($Charisma - 3, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence - 3, 1, 22)>>\n\t<<set $SexAddInt = $SexAddInt + 3>>\n\n\t<<set $SexAddCha = $SexAddCha + 3>>\n\t\t\t<<if $Constitution gte $ConstitutionBase>>\n\t\t\t<<set $Constitution to $ConstitutionBase>> \n\n\t\t\t<</if>>\n\n<</if>>\n<<display 'Arousal'>>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 198__<br><br><</if>>\n\n<<set $TypeFirst to $Room198TypeFirst>>\n<<set $Dir_TypeFirst to $Room198DirFirst>>\n<<set $TypeSecond to $Room198TypeSecond>>\n<<set $Dir_TypeSecond to $Room198DirSecond>>\n<<set $TypeThird to $Room198TypeThird>>\n<<set $Dir_TypeThird to $Room198DirThird>>\n<<set $TypeFourth to $Room198TypeFourth>>\n<<set $Dir_TypeFourth to $Room198DirFourth>>\n<<set $TypeFirst to $Room198TypeFirst>>\n<<set $Dir_TypeFirst to $Room198DirFirst>>\n<<set $RoomLinkFirst to $Room198RoomFirst>>\n<<set $RoomLinkSecond to $Room198RoomSecond>>\n<<set $RoomLinkThird to $Room198RoomThird>>\n<<set $RoomLinkFourth to $Room198RoomFourth>>\n\n<<set $RoomExits to $Room198Exits>>\n\n<<set $FirstDirField to $Room198DirFirst>>\n<<set $SecondDirField to $Room198DirSecond>>\n<<set $ThirdDirField to $Room198DirThird>>\n\n<<set $Room to "Room198">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room198Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room198Picture to $RoomPicture>><<set $Room198Visited to 1>><<set $Room198Name to $RoomName>>\n\t<<set $Room198RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room198Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room198Picture>><<set $Room198Visited = $Room198Visited + 1>><<set $RoomVisited to $Room198Visited>><<set $Danger to $Room198Danger>>\n\t<<set $RoomName to $Room198Name>>\n\t<<set $RoomRoomXtraDesc to $Room198RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 199__<br><br><</if>>\n\n<<set $TypeFirst to $Room199TypeFirst>>\n<<set $Dir_TypeFirst to $Room199DirFirst>>\n<<set $TypeSecond to $Room199TypeSecond>>\n<<set $Dir_TypeSecond to $Room199DirSecond>>\n<<set $TypeThird to $Room199TypeThird>>\n<<set $Dir_TypeThird to $Room199DirThird>>\n<<set $TypeFourth to $Room199TypeFourth>>\n<<set $Dir_TypeFourth to $Room199DirFourth>>\n<<set $TypeFirst to $Room199TypeFirst>>\n<<set $Dir_TypeFirst to $Room199DirFirst>>\n<<set $RoomLinkFirst to $Room199RoomFirst>>\n<<set $RoomLinkSecond to $Room199RoomSecond>>\n<<set $RoomLinkThird to $Room199RoomThird>>\n<<set $RoomLinkFourth to $Room199RoomFourth>>\n\n<<set $RoomExits to $Room199Exits>>\n\n<<set $FirstDirField to $Room199DirFirst>>\n<<set $SecondDirField to $Room199DirSecond>>\n<<set $ThirdDirField to $Room199DirThird>>\n\n<<set $Room to "Room199">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>[[Lost]]\n<<if $Room199Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room199Picture to $RoomPicture>><<set $Room199Visited to 1>><<set $Room199Name to $RoomName>>\n\t<<set $Room199RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room199Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room199Picture>><<set $Room199Visited = $Room199Visited + 1>><<set $RoomVisited to $Room199Visited>><<set $Danger to $Room199Danger>>\n\t<<set $RoomName to $Room199Name>>\n\t<<set $RoomRoomXtraDesc to $Room199RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a Examine %/\n\nAn unusual polished steel band decorated with a small sapphire gem. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
\t/%a Z?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Z gte 6>>\t\n\t[img[elfdom group part 1]]\n\t<<else>>\n\t/%a Race?%/\n\t\t<<if $Var_PlayerRace is "Goblin" or $Var_PlayerRace is "Orc" or $Heritage is "goblin" or $Heritage is "orc">>\n\n\t\t[img[268097edit]]\n\n\t\t<<elseif $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\n\t\t[img[draeneisub_elfdom_futa_female_sex3_duo]]\n\n\t\t<<else>>\n\n\t\t[img[elfdom_elfsub_futa_female_sex_duoedit]]\n\t\t<</if>>\n\t<</if>>\n<br><br>\n<</if>>\n\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\n@@color:#800000;"Follow,"@@ the elf mistress commands, not that she gives you much of an option as she roughly drags you around by your hair. She throws you down on top of a bed. \n<br><br>\nYou barely have time to adjust to where you have landed when the elf mistress introduces her cock to the inviting large target that is your ass. \n<br><br>\nShe fucks you slowly, wanting to prolong your violation as long as possible, while keeping up a steady stream of instructions, encouragements [[and denigrating insults as she does so.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\n@@color:#800000;"Follow,"@@ the elf mistress commands, not that she gives you much of an option as she roughly drags you around by your hair. She throws you down on top of a bed. \n<br><br>\nYou barely have time to adjust to where you have landed when the elf mistress introduces her cock to the inviting large target that is your ass. \n<br><br>\nShe fucks you gently, wanting to prolong your violation as long as possible, while keeping up a steady stream of instructions, encouragements [[and denigrating insults as she does so.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\n@@color:#800000;"Follow,"@@ the elf mistress commands, not that she gives you much of an option as she roughly drags you around by your hair. She throws you down on top of another elf, she is completely naked, and lying on a bed. The elf is heavily made up and seems to barely see you with glazed bimbo slut eyes.\n<br><br>\nYou barely have time to adjust to where you have landed when the elf mistress introduces her cock to the inviting large target that is your ass. \n<br><br>\nShe fucks you roughly and with barely a word as her slave lifts herself up and [[dutifully worships her mistress' undercarriage with her tongue.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\n@@color:#800000;"Follow,"@@ the elf mistress commands, not that she gives you much of an option as she roughly drags you around by your hair. She throws you down on top of another elf, she is completely naked, and lying on a bed. The elf is heavily made up and seems to barely see you with glazed bimbo slut eyes.\n<br><br>\nYou barely have time to adjust to where you have landed when the elf mistress introduces her cock to the inviting large target that is your ass. \n<br><br>\nShe fucks you hard and with barely a word as her slave lifts herself up and [[dutifully worships her mistress' undercarriage with her tongue.|Elves Final]]\n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\n@@color:#800000;"Follow,"@@ the elf mistress commands, not that she gives you much of an option as she roughly drags you around by your hair. She throws you down on top of a bed. \n<br><br>\nYou barely have time to adjust to where you have landed when the elf mistress introduces her cock to the inviting large target that is your ass. \n<br><br>\nShe fucks you roughly keeping up a steady stream of instructions, encouragements [[and denigrating insults as she does so.|Elves Final]]\n<br><br>\n\n\n<</if>>\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 192__<br><br><</if>>\n\n<<set $TypeFirst to $Room192TypeFirst>>\n<<set $Dir_TypeFirst to $Room192DirFirst>>\n<<set $TypeSecond to $Room192TypeSecond>>\n<<set $Dir_TypeSecond to $Room192DirSecond>>\n<<set $TypeThird to $Room192TypeThird>>\n<<set $Dir_TypeThird to $Room192DirThird>>\n<<set $TypeFourth to $Room192TypeFourth>>\n<<set $Dir_TypeFourth to $Room192DirFourth>>\n<<set $TypeFirst to $Room192TypeFirst>>\n<<set $Dir_TypeFirst to $Room192DirFirst>>\n<<set $RoomLinkFirst to $Room192RoomFirst>>\n<<set $RoomLinkSecond to $Room192RoomSecond>>\n<<set $RoomLinkThird to $Room192RoomThird>>\n<<set $RoomLinkFourth to $Room192RoomFourth>>\n\n<<set $RoomExits to $Room192Exits>>\n\n<<set $FirstDirField to $Room192DirFirst>>\n<<set $SecondDirField to $Room192DirSecond>>\n<<set $ThirdDirField to $Room192DirThird>>\n\n<<set $Room to "Room192">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room192Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room192Picture to $RoomPicture>><<set $Room192Visited to 1>><<set $Room192Name to $RoomName>>\n\t<<set $Room192RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room192Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room192Picture>><<set $Room192Visited = $Room192Visited + 1>><<set $RoomVisited to $Room192Visited>><<set $Danger to $Room192Danger>>\n\t<<set $RoomName to $Room192Name>>\n\t<<set $RoomRoomXtraDesc to $Room192RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 191__<br><br><</if>>\n\n<<set $TypeFirst to $Room191TypeFirst>>\n<<set $Dir_TypeFirst to $Room191DirFirst>>\n<<set $TypeSecond to $Room191TypeSecond>>\n<<set $Dir_TypeSecond to $Room191DirSecond>>\n<<set $TypeThird to $Room191TypeThird>>\n<<set $Dir_TypeThird to $Room191DirThird>>\n<<set $TypeFourth to $Room191TypeFourth>>\n<<set $Dir_TypeFourth to $Room191DirFourth>>\n<<set $TypeFirst to $Room191TypeFirst>>\n<<set $Dir_TypeFirst to $Room191DirFirst>>\n<<set $RoomLinkFirst to $Room191RoomFirst>>\n<<set $RoomLinkSecond to $Room191RoomSecond>>\n<<set $RoomLinkThird to $Room191RoomThird>>\n<<set $RoomLinkFourth to $Room191RoomFourth>>\n\n<<set $RoomExits to $Room191Exits>>\n\n<<set $FirstDirField to $Room191DirFirst>>\n<<set $SecondDirField to $Room191DirSecond>>\n<<set $ThirdDirField to $Room191DirThird>>\n\n<<set $Room to "Room191">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room191Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room191Picture to $RoomPicture>><<set $Room191Visited to 1>><<set $Room191Name to $RoomName>>\n\t<<set $Room191RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room191Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room191Picture>><<set $Room191Visited = $Room191Visited + 1>><<set $RoomVisited to $Room191Visited>><<set $Danger to $Room191Danger>>\n\t<<set $RoomName to $Room191Name>>\n\t<<set $RoomRoomXtraDesc to $Room191RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $d6_0 to random(1, 6)>>\n\t\t\t/%a 1%/\n\n<<if $d6_0 lte 2>>\n\t<<set $d6_0 = $d6_0 + 2>>\n<<elseif $d6_0 gt 5>>\n\t<<set $d6_0 = $d6_0 - 1>>\n<<else>>\n<</if>>\n\t\t\n<<display 'DarkSpellBondLoop'>>\n\t\t\t/%a Bound%/\n<<if $Item_ArmBinder neq "worn" and $Item_ChainManacles neq "worn">>\n\t<<set $Item_RopeBindings to "worn">>\n\tRopes wrap around and bind your limbs tightly.\n<br><br> \n<</if>>\n<br><br>\n<<if $Encounter is "Trap">>\n<<button [[Continue|Resistance Last]]>><</button>>\n<<elseif $Encounter is "Caster">>\n<<button [[Continue|Dark Spell Results]]>><</button>>\n<<else>>\n<</if>>\n<br><br>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 197__<br><br><</if>>\n\n<<set $TypeFirst to $Room197TypeFirst>>\n<<set $Dir_TypeFirst to $Room197DirFirst>>\n<<set $TypeSecond to $Room197TypeSecond>>\n<<set $Dir_TypeSecond to $Room197DirSecond>>\n<<set $TypeThird to $Room197TypeThird>>\n<<set $Dir_TypeThird to $Room197DirThird>>\n<<set $TypeFourth to $Room197TypeFourth>>\n<<set $Dir_TypeFourth to $Room197DirFourth>>\n<<set $TypeFirst to $Room197TypeFirst>>\n<<set $Dir_TypeFirst to $Room197DirFirst>>\n<<set $RoomLinkFirst to $Room197RoomFirst>>\n<<set $RoomLinkSecond to $Room197RoomSecond>>\n<<set $RoomLinkThird to $Room197RoomThird>>\n<<set $RoomLinkFourth to $Room197RoomFourth>>\n\n<<set $RoomExits to $Room197Exits>>\n\n<<set $FirstDirField to $Room197DirFirst>>\n<<set $SecondDirField to $Room197DirSecond>>\n<<set $ThirdDirField to $Room197DirThird>>\n\n<<set $Room to "Room197">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room197Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room197Picture to $RoomPicture>><<set $Room197Visited to 1>><<set $Room197Name to $RoomName>>\n\t<<set $Room197RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room197Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room197Picture>><<set $Room197Visited = $Room197Visited + 1>><<set $RoomVisited to $Room197Visited>><<set $Danger to $Room197Danger>>\n\t<<set $RoomName to $Room197Name>>\n\t<<set $RoomRoomXtraDesc to $Room197RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 194__<br><br><</if>>\n\n<<set $TypeFirst to $Room194TypeFirst>>\n<<set $Dir_TypeFirst to $Room194DirFirst>>\n<<set $TypeSecond to $Room194TypeSecond>>\n<<set $Dir_TypeSecond to $Room194DirSecond>>\n<<set $TypeThird to $Room194TypeThird>>\n<<set $Dir_TypeThird to $Room194DirThird>>\n<<set $TypeFourth to $Room194TypeFourth>>\n<<set $Dir_TypeFourth to $Room194DirFourth>>\n<<set $TypeFirst to $Room194TypeFirst>>\n<<set $Dir_TypeFirst to $Room194DirFirst>>\n<<set $RoomLinkFirst to $Room194RoomFirst>>\n<<set $RoomLinkSecond to $Room194RoomSecond>>\n<<set $RoomLinkThird to $Room194RoomThird>>\n<<set $RoomLinkFourth to $Room194RoomFourth>>\n\n<<set $RoomExits to $Room194Exits>>\n\n<<set $FirstDirField to $Room194DirFirst>>\n<<set $SecondDirField to $Room194DirSecond>>\n<<set $ThirdDirField to $Room194DirThird>>\n\n<<set $Room to "Room194">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room194Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room194Picture to $RoomPicture>><<set $Room194Visited to 1>><<set $Room194Name to $RoomName>>\n\t<<set $Room194RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room194Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room194Picture>><<set $Room194Visited = $Room194Visited + 1>><<set $RoomVisited to $Room194Visited>><<set $Danger to $Room194Danger>>\n\t<<set $RoomName to $Room194Name>>\n\t<<set $RoomRoomXtraDesc to $Room194RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Potion_NoCounter to 0>>\n<<set $d20 to random(1, 20)>>\n<<set $Chest_Open to "open">>\n<<set $d8 to random(1, 8)>>\n/%a Tentacle Monster? 8-9%/\n<<if $d20 is 8 or $d20 is 9>>\n\t<<display 'chest - tentacle monster'>>\n<</if>>\n/%a Spell? 4-5%/\n<<display 'chest - spell or locked'>>\n/%a Open?%/\n<<if $d20 gte 10>>\n\t<<display 'chest - open'>>\n\n<</if>>\n/%a Screech? 6-7%/\n<<if $d20 is 6 or $d20 is 7>>\n\t/%a chest?%/\n\t<<display 'chest - wiper'>>\n\t<<set $Z to 7>>\n\n\t<<set $X to random(1, 10)>>\n\n\t<<set $Y to random(1, 10)>>\n\n\t<<set $W to random(1, 10)>>\n\t<<set $DraggedBack to true>>\n\t<<set $GettingLost_prevention to true>>\n\t/%a displaying text%/\n\t\t\n\tAs you open the chest an unholy howl of sheer sound almost deafens you at such close proximity. While your ears ring and you sit there stunned you can only just make out the sound of movement of those [[coming to see just who has caused such a racket.|Resistance]]\n\t<br><br>\n\n/%a note: Pause went here%/\n<<elseif $Encounter is "Tentacle Zone">>\n<<else>>\n<<display 'Exits'>>\n<</if>>
<<if $Item_ArmBinder is "worn">>\n\t\n<<set $PrisonTxt_0 to "You hear an ominous clink of metal as your arm binder is chained to the wall. ">>\n\n<<else>>\n\n<<display 'Item-ArmBinder-Wear'>>\n\n<<set $PrisonTxt_0 to "Your human captors fit your arms into a tight leather binder before locking it to a nearby chain with an ominous clink of metal. ">>\n<</if>>\n/%a clothes%/\n<<if $Item_RegularClothes is "worn" or $Item_SoddenClothes is "worn" or $Item_TavernWenchDress is "worn">>\n\t\n<<display 'Item-SoddenClothes-Remove'>>\n\n<<display 'Item-RegularClothes-Remove'>>\n<<display 'Item-TavernWrenchDress-Remove'>>\n/%a manacles?%/\n<<if $Item_ChainManacles is "worn" or $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t\n<<set $PrisonTxt_1 to "They rip the clothes from your body leaving you completely exposed. ">>\n\n<<else>>\n\n<<set $PrisonTxt_1 to "They rip the clothes from your body leaving you completely exposed and then they fit you with a heavy set of manacles secured by a short length of chain. ">>\n\n<<display 'Item-ChainManacles-Wear'>>\n<</if>>\n\n\n/%a manacles?%/\n<<if $Item_ChainManacles is "worn" or $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n<<else>>\n\n<<set $PrisonTxt_1 to "They bring in a smith who leers at your exposes body as she fits you with a heavy set of manacles secured by a short length of chain. ">>\n\n<<display 'Item-ChainManacles-Wear'>>\n<</if>>\n/%a Bonds%/\n<<if $Item_BondsofInsanity is "worn">>\n\t\n<<display 'Item-BondsofInsanity-Remove'>>\n\n<<set $PrisonTxt_1 to "They are interested by the magical chastity device they find on you and they bring in one of their mages remove it from your body for further investigation. ">>\n\n<<else>>\n/%a Tangle%/\n<<if $Item_TangleInfestation is "worn">>\n\t\n<<display 'Item-TangleInfestation-Remove'>>\n\n<<set $PrisonTxt_1 to "Concerned that your tangle infection might spread to their other prisoners they track down one of their shamans to purge it from your body. ">> \n\n<</if>>\n<</if>>\n<</if>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<set $PrisonTxt_3 to "">>\n\n<<else>>\n\n[img[humandom_elfsub_sex_group_slave]]\n<br><br>\n<<set $PrisonTxt_3 to "Then all the lights go out as a blindfold of your own is pulled down over your head. ">>\n\n<<display 'Item-Blindfold-Wear'>>\n<</if>>\n/%a displaying text%/\n\tYou are taken through their holding area for those that have transgressed against the human race. You pass a elven slave in the process of being worked on by a pair of guards. She struggles for all that she can, but the humans are remorseless and entirely without pity and soon elicit helpless moans from their slave.\n<br><br>\n<<print $PrisonTxt_1>>You are then shoved onto some straw spread over a hard stone floor. <<print $PrisonTxt_0>><<print $PrisonTxt_3>>\n<br><br>\n[[You have been imprisoned.|Imprisoned]] \n<br><br>\n
\t<<if $Resisted is 4>>\n\t\t<<set $Level_Pacing = $Level_Pacing + 100>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\t@@color:#707070;//__100 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t<br><br>\n\n\t<<else>>\n\t/%a Humiliated?%/\n\t\t<<if $Personality is "Humiliated" and $Item_TangleInfestation neq "worn">>\n\t\t\t/%a Resisted?%/\n\t\t\t<<if $Resisted is 2>>\n\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 150>>\n\t\t\t/%a displaying text%/\n\t\t\t\t\n\t\t\t@@color:#707070;//__150 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t<br><br>\n\n\t\t\t<<else>>\n\t\t\t/%a Resisted?%/\n\t\t\t\t<<if $Resisted is 1>>\n\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 200>>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\n\t\t\t\t@@color:#707070;//__200 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t<br><br>\n\n\t\t\t\t<<else>>\n\t\t\t\t/%a Resisted?%/\n\t\t\t\t\t<<if $Resisted is 3>>\n\t\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 175>>\n\t\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\t\n\t\t\t\t\t@@color:#707070;//__175 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t\t<br><br>\n\n\t\t\t\t\t<<else>>\n\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 100>>\n\t\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\t\n\t\t\t\t\t@@color:#707070;//__100 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t\t<br><br>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t/%a Intelligent?%/\n\t\t\t<<if $Intelligence gte 16>>\n\t\t\t\t/%a Resisted?%/\n\t\t\t\t<<if $Resisted is 2>>\n\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 350>>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\n\t\t\t\t@@color:#707070;//__350 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t<br><br>\n\n\t\t\t\t<<else>>\n\t\t\t\t/%a Resisted?%/\n\t\t\t\t\t<<if $Resisted is 1>>\n\t\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 400>>\n\t\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\t\n\t\t\t\t\t@@color:#707070;//__400 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t\t<br><br>\n\n\t\t\t\t\t<<else>>\n\t\t\t\t\t/%a Resisted?%/\n\t\t\t\t\t\t<<if $Resisted is 3>>\n\t\t\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 375>>\n\t\t\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t@@color:#707070;//__375 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t\t\t<br><br>\n\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 300>>\n\t\t\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t@@color:#707070;//__300 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t\t\t<br><br>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t/%a Resisted?%/\n\t\t\t\t<<if $Resisted is 2>>\n\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 250>>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\n\t\t\t\t@@color:#707070;//__250 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t<br><br>\n\n\t\t\t\t<<else>>\n\t\t\t\t/%a Resisted?%/\n\t\t\t\t\t<<if $Resisted is 1>>\n\t\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 300>>\n\t\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\t\n\t\t\t\t\t@@color:#707070;//__300 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t\t<br><br>\n\n\t\t\t\t\t<<else>>\n\t\t\t\t\t/%a Resisted?%/\n\t\t\t\t\t\t<<if $Resisted is 3>>\n\t\t\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 275>>\n\t\t\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t@@color:#707070;//__275 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t\t\t<br><br>\n\n\t\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $Level_Pacing = $Level_Pacing + 200>>\n\t\t\t\t\t\t/%a displaying text%/\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t@@color:#707070;//__200 XP gained__// : //Current XP to Next Level = (<<print $Level_Pacing>>/<<print $Level_Counter>>)//.@@\n\t\t\t\t\t\t<br><br>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\n\t\t<</if>>\n\t<</if>>
\n\t\t/%a x?%/\n\t\t<<if $X lte 4>>\n\t\t\t/%a blind?%/\n\t\t\t\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\t\t\t\t<<else>>\n\n\t\t\t\t<<set $Action_Wait to false>>\n\n\t\t\t\t<</if>>\n\t\t\t<<set $W to random(1, 10)>>\n\n\t\t\t<<set $X to random(1, 10)>>\n\n\t\t\t<<set $Z to random(1, 10)>>\n\n\n\t\t\t<<set $Item_RopeBindings to "">>\n\t\t\t<<set $Y to random(1, 10)>>\n\n\t\t\t/%a z greater than 7?%/\n\t\t\t\t<<if $Z gte 8>>\n\n\t\t\t\t<<set $Z to 7>>\n\n\n\t\t\t\t<</if>>\n\n\t\t\t<<set $DraggedBack to true>>\n\n\t\t\t<<display 'Resistance'>>\n\n\n\t\t<<else>>\n\t\t\t<<set $Action_Wait to true>>\n\t\t\t/%a Text Passage %/\n\t\t\tYou wait more than long enough to get thoroughly nervous, but no one comes along.\n\t\t\t<br><br>\n\t\t\t<<display 'Exits'>>\n\t\t<</if>>
/%a Remove %/\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<set $Item_Tiara to "">>\n<<if $Item_Tiara_Enchant is "" or $Item_Tiara_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_Tiara_Enchant>>\n\t<<set $Enchant_1 to $Item_Tiara_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_Tiara_Enchant to "">>\n\t<<set $Item_Tiara_Level to "">>\n<</if>>
<<if $W is 10 and $DraggedBack is false and $Constitution gt 1 and $Timer_MC is 0 and $SpecialRoom_Counter lte 0 and $d6_3 gte 5>>\n\t/%a Cave%/\n\t<<if $Y is 7>>\t\n\t/%a Note: Journal entry removed here %/\n\t<</if>>\n\t/%a Imprisoned%/\n\t<<if $Y is 8>>\t\n\t/%a Note: Journal entry removed here %/\n\t<</if>>\n\t<<if $Returning is false>>\n\t<<else>>\n\tYou came across a partially concealed entrance that you'd completely missed your last time coming this way.<br><br>\n\t<</if>>\n\t<<display 'Special Room'>>\n\t/%a Note: Room Generator timer removed here%/\n<<else>>\n<<set $SpecialRoom_Counter = $SpecialRoom_Counter - 1>>\n\t/%a Exits?%/\n\t<<if $Returning is false>>\n\t\t/%a Note: probably need a blind at least to remove the pic, but possibly also need alternate description like there used to be%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n<<else>>\n[img[$RoomPicture]]\n<br><br>\n<</if>>\n\t\t\n\t\t<br><br>You <<print $RoomRoomExitDesc>><<if $RoomName is "bridge">>come across<<else>>enter<</if>> <<print $RaceRoom>> <<print $RoomName>>.\n\t\t<<if $RoomRoomXtraDesc is "">>\n\t\t<<else>>\n\t\t\t<br><br><<print $RoomRoomXtraDesc>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<display 'RoomDesc'>>\n\t\t<<if $RoomRoomXtraDesc is "">>\n\t\t<<else>>\n\t\t\t<<display 'RoomXtraDesc'>>\n\t\t<</if>>\n\t\tYou have now been here <<print $RoomVisited>> times.\n\t<</if>>\n\t\n\t/%a down? - moved this%/\n\t/%a Artefact?%/\n\t/%a 284%/\n\t/%a $Room_Tunnel_Exit to 0%/\n\t<<set $Z_Backup to $Z>>\n\t/%a blind?%/\n\t<<display 'generator-blind'>>\n\t<<set $Counter_Desc to 0>>\n\t/%a Impossible? - (Unclaimed Territory/Special)%/\n\t<<display 'generator-impossible'>>\n\t/%a no way out? note: almost certainly obselete%/\n\t/%a Ishanah%/\n\t<<display 'generator-ishanah'>>\n<</if>>
<<if $Item_RopeBindings is "worn">>You don't think it should be too hard to get out of these ropes as the knots don't look all that complicated. \n<br><br>\nJust a case now of either being strong enough to break them by sheer brute force or smart enough to figure out a way to [[untie yourself with all your limbs tied up.|Try to Free Yourself pt2]] \n<br><br>\n<<else>>\nYou think that if you wriggle and work your arms enough you might be able to slip them out of the tight leather [[cruelly holding them together.|Try to Free Yourself pt3]] \n<</if>>\n
/%a Wear %/\n<<display 'Item-Ring-Wear'>>\n<<set $Item_PinkGemRing to "worn">><<set $Item_PinkGemRing_Wear to "">>\n<<set $Enchant to "pink gem ring">>\n<<display 'enchantment!'>>\n<<set $Item_PinkGemRing_Level to $Enchant_1>>\n<<set $Item_PinkGemRing_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[pauldrons]]<br><br>\n<</if>>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 174__<br><br><</if>>\n\n<<set $TypeFirst to $Room174TypeFirst>>\n<<set $Dir_TypeFirst to $Room174DirFirst>>\n<<set $TypeSecond to $Room174TypeSecond>>\n<<set $Dir_TypeSecond to $Room174DirSecond>>\n<<set $TypeThird to $Room174TypeThird>>\n<<set $Dir_TypeThird to $Room174DirThird>>\n<<set $TypeFourth to $Room174TypeFourth>>\n<<set $Dir_TypeFourth to $Room174DirFourth>>\n<<set $TypeFirst to $Room174TypeFirst>>\n<<set $Dir_TypeFirst to $Room174DirFirst>>\n<<set $RoomLinkFirst to $Room174RoomFirst>>\n<<set $RoomLinkSecond to $Room174RoomSecond>>\n<<set $RoomLinkThird to $Room174RoomThird>>\n<<set $RoomLinkFourth to $Room174RoomFourth>>\n\n<<set $RoomExits to $Room174Exits>>\n\n<<set $FirstDirField to $Room174DirFirst>>\n<<set $SecondDirField to $Room174DirSecond>>\n<<set $ThirdDirField to $Room174DirThird>>\n\n<<set $Room to "Room174">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room174Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room174Picture to $RoomPicture>><<set $Room174Visited to 1>><<set $Room174Name to $RoomName>>\n\t<<set $Room174RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room174Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room174Picture>><<set $Room174Visited = $Room174Visited + 1>><<set $RoomVisited to $Room174Visited>><<set $Danger to $Room174Danger>>\n\t<<set $RoomName to $Room174Name>>\n\t<<set $RoomRoomXtraDesc to $Room174RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 176__<br><br><</if>>\n\n<<set $TypeFirst to $Room176TypeFirst>>\n<<set $Dir_TypeFirst to $Room176DirFirst>>\n<<set $TypeSecond to $Room176TypeSecond>>\n<<set $Dir_TypeSecond to $Room176DirSecond>>\n<<set $TypeThird to $Room176TypeThird>>\n<<set $Dir_TypeThird to $Room176DirThird>>\n<<set $TypeFourth to $Room176TypeFourth>>\n<<set $Dir_TypeFourth to $Room176DirFourth>>\n<<set $TypeFirst to $Room176TypeFirst>>\n<<set $Dir_TypeFirst to $Room176DirFirst>>\n<<set $RoomLinkFirst to $Room176RoomFirst>>\n<<set $RoomLinkSecond to $Room176RoomSecond>>\n<<set $RoomLinkThird to $Room176RoomThird>>\n<<set $RoomLinkFourth to $Room176RoomFourth>>\n\n<<set $RoomExits to $Room176Exits>>\n\n<<set $FirstDirField to $Room176DirFirst>>\n<<set $SecondDirField to $Room176DirSecond>>\n<<set $ThirdDirField to $Room176DirThird>>\n\n<<set $Room to "Room176">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room176Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room176Picture to $RoomPicture>><<set $Room176Visited to 1>><<set $Room176Name to $RoomName>>\n\t<<set $Room176RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room176Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room176Picture>><<set $Room176Visited = $Room176Visited + 1>><<set $RoomVisited to $Room176Visited>><<set $Danger to $Room176Danger>>\n\t<<set $RoomName to $Room176Name>>\n\t<<set $RoomRoomXtraDesc to $Room176RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 170__<br><br><</if>>\n\n<<set $TypeFirst to $Room170TypeFirst>>\n<<set $Dir_TypeFirst to $Room170DirFirst>>\n<<set $TypeSecond to $Room170TypeSecond>>\n<<set $Dir_TypeSecond to $Room170DirSecond>>\n<<set $TypeThird to $Room170TypeThird>>\n<<set $Dir_TypeThird to $Room170DirThird>>\n<<set $TypeFourth to $Room170TypeFourth>>\n<<set $Dir_TypeFourth to $Room170DirFourth>>\n<<set $TypeFirst to $Room170TypeFirst>>\n<<set $Dir_TypeFirst to $Room170DirFirst>>\n<<set $RoomLinkFirst to $Room170RoomFirst>>\n<<set $RoomLinkSecond to $Room170RoomSecond>>\n<<set $RoomLinkThird to $Room170RoomThird>>\n<<set $RoomLinkFourth to $Room170RoomFourth>>\n\n<<set $RoomExits to $Room170Exits>>\n\n<<set $FirstDirField to $Room170DirFirst>>\n<<set $SecondDirField to $Room170DirSecond>>\n<<set $ThirdDirField to $Room170DirThird>>\n\n<<set $Room to "Room170">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room170Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room170Picture to $RoomPicture>><<set $Room170Visited to 1>><<set $Room170Name to $RoomName>>\n\t<<set $Room170RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room170Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room170Picture>><<set $Room170Visited = $Room170Visited + 1>><<set $RoomVisited to $Room170Visited>><<set $Danger to $Room170Danger>>\n\t<<set $RoomName to $Room170Name>>\n\t<<set $RoomRoomXtraDesc to $Room170RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a 56 - Nipple Rings%/\n<<if $Item_NippleRings neq "worn">>\n/%a displaying text%/\n\t\nBefore fucking you she makes you squirm by piercing your nipples to attach a pair of golden rings. <br><br>\n\n<<display 'Item-NippleRings-Wear'>>\n\n<<else>>\n/%a 56 - Nipple Chains%/\n<<if $Item_NippleChains neq "worn" and $Item_NippleRings is "worn">>\n/%a displaying text%/\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[chain and harness]]\n\t<br><br>\n\t<</if>>\t\n@@color:#800000;"I think you're missing something,"@@ the elf muses, as she examines the golden rings decorating your nipples. \n<br><br>\nShe attaches a thin chain between the two and gives it an experiment pull causing you to squeal in discomfort. She smiles. @@color:#800000;"Much better."@@\n<br><br>\n\n<<display 'Item-NippleChains-Wear'>>\n\n/%a note: Pause went here%/\n\n<</if>>\n<</if>>\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "pussy">>\n<</if>>\n\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[elfdom_elfsub_duo_futa_female_slave]]\n<br><br>\n<</if>>\t\n\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nThe elf makes you ride her cock in your <<print $txt_sex>> and bounces you on it [[roughly eliciting high pitched moans from your unwilling body.|Elves Final]] <br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nThe elf makes you ride her cock in your <<print $txt_sex>> and bounces you on it hard eliciting high pitched moans from your unwilling body, [[while another elf patiently waits her turn to give you the exact same treatment.|Elves Final]]\n <br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nThe elf makes you ride her cock in your <<print $txt_sex>> and bounces you on it roughly eliciting high pitched moans from your unwilling body, [[while another elf patiently waits her turn to give you the exact same treatment.|Elves Final]]\n <br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nThe elf makes you ride her cock in your <<print $txt_sex>> and bounces you on it [[gently eliciting high pitched moans from your unwilling body.|Elves Final]] <br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nThe elf makes you ride her cock in your <<print $txt_sex>> and bounces you on it slowly while easing off occasionally and [[elicits high pitched moans from your unwilling body.|Elves Final]] \n<br><br>\n\n\n<</if>>\n\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 173__<br><br><</if>>\n\n<<set $TypeFirst to $Room173TypeFirst>>\n<<set $Dir_TypeFirst to $Room173DirFirst>>\n<<set $TypeSecond to $Room173TypeSecond>>\n<<set $Dir_TypeSecond to $Room173DirSecond>>\n<<set $TypeThird to $Room173TypeThird>>\n<<set $Dir_TypeThird to $Room173DirThird>>\n<<set $TypeFourth to $Room173TypeFourth>>\n<<set $Dir_TypeFourth to $Room173DirFourth>>\n<<set $TypeFirst to $Room173TypeFirst>>\n<<set $Dir_TypeFirst to $Room173DirFirst>>\n<<set $RoomLinkFirst to $Room173RoomFirst>>\n<<set $RoomLinkSecond to $Room173RoomSecond>>\n<<set $RoomLinkThird to $Room173RoomThird>>\n<<set $RoomLinkFourth to $Room173RoomFourth>>\n\n<<set $RoomExits to $Room173Exits>>\n\n<<set $FirstDirField to $Room173DirFirst>>\n<<set $SecondDirField to $Room173DirSecond>>\n<<set $ThirdDirField to $Room173DirThird>>\n\n<<set $Room to "Room173">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room173Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room173Picture to $RoomPicture>><<set $Room173Visited to 1>><<set $Room173Name to $RoomName>>\n\t<<set $Room173RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room173Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room173Picture>><<set $Room173Visited = $Room173Visited + 1>><<set $RoomVisited to $Room173Visited>><<set $Danger to $Room173Danger>>\n\t<<set $RoomName to $Room173Name>>\n\t<<set $RoomRoomXtraDesc to $Room173RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
\n<<set $Stunned to 0>>\n\n/%a Escaped with Tangle?%/\n\n<<if $Item_TangleInfestation is "worn" and $Z gte 9>>\n\t<<set $Item_Tangle_Escape to true>>\n\n<<else>>\n\t<<set $Item_Tangle_Escape to false>>\n\n<</if>>\n\n/%a Not excaped?%/\n\n<<if $Z lte 7>>\n\t<<set $Action_Search to false>>\n\t/%a goblin%/\n\t<<if $Region is "Goblin">>\n\t\t<<display 'Goblins'>>\n\t<<elseif $Region is "Elf">>\n\t\t<<display 'Elves'>>\n\t<<elseif $Region is 'Human'>>\n\t\t<<display 'Humans'>>\n\t<<elseif $Region is "Beastkin">>\n\t\t<<display 'Beastkin'>>\n\t<<elseif $Region is "Dwarves">>\n\t\t<<display 'Dwarves'>>\n\t<<elseif $Region is "Orc">>\n\t\t<<display 'Orcs'>>\n\t<<elseif $Region is "Troll">>\n\t\t<<display 'Trolls'>>\n\t<<elseif $Region is "Draenei">>\n\t\t<<display 'Draenei'>>\n\t<</if>>\n<<else>>\n\t/%a X=1?%/\n\t<<if $X eq 5 or $X eq 6>>\n\t/%a diff?%/\n\t\t<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t\t\t<<set $Time = $Time + 6>>\n\t\t<<else>>\n\t\t\t<<set $Time = $Time + 3>>\n\t\t<</if>>\n\t<<elseif $X eq 1 or $X eq 2>>\n\t/%a diff?%/\n\t\t<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t\t\t<<set $Time = $Time + 2>>\n\t\t<<else>>\n\t\t\t<<set $Time = $Time + 1>>\n\t\t<</if>>\n\t<<elseif $X eq 3 or $X eq 4>>\n\t/%a diff?%/\n\t\t<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t\t\t<<set $Time = $Time + 4>>\n\t\t<<else>>\n\t\t\t<<set $Time = $Time + 2>>\n\t\t<</if>>\n\t<<elseif $X eq 7 or $X eq 8>>\n\t/%a diff?%/\n\t\t<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t\t\t<<set $Time = $Time + 8>>\n\t\t<<else>>\n\t\t\t<<set $Time = $Time + 4>>\n\t\t<</if>>\n\t<<elseif $X eq 1 or $X eq 2>>\n\t/%a diff?%/\n\t\t<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t\t\t<<set $Time = $Time + 10>>\n\t\t<<else>>\n\t\t\t<<set $Time = $Time + 5>>\n\t\t<</if>>\n\t<</if>>\n\n\t/%a Impossible? - (High/Special)%/\n\n\t<<if $RoomType eq "High" or $RoomType eq "Special" or $Resisted eq 1 or $Resisted eq 3 or $Resisted eq 4>>\n\t/%a resisted?%/\n\n\t\t<<if $Resisted eq 1 or $Resisted eq 3 or $Resisted eq 4>>\n\t\t\t<<display 'level up'>>\n\t\t\t<<set $Action_Search to false>>\n\t\t\n\t\t<<else>>\n\t\t\t<<set $d8 to random(1, 8)>>\n\t\t\t/%a Impossible? - (High/Special)%/\n\t\t\t<<if $Timer_MC gt 0>>\n\t\t\tThere's no one to serve here, leaving you feeling lost and desperately alone as the need to submit branded onto your mind drives you onwards.\n<br><br>\n\t\t\t<<else>>\n\t\t\tThere's not anyone else around in this part of the dungeon as far as you can tell, but this doesn't seem to be a sensible place to hang around for long.\n<br><br>\n\t\t\t<<display 'Atmosphere'>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $clicktocontinue to false>><<display 'Exits'>>\n\t<<else>>\n\t\t<<set $d8 to random(1, 8)>>\n\t\t<<set $Action_Rest to true>>\n\t\t/%a Sex Addict%/\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Arousal gte 10 and $W lte 7 and $X\n\t\tgt 4 and $Var_Cocksize eq 0>>\n\t\t\t\n\t\t\tYou're feeling incredibly aroused and to your disappointment for once there doesn't appear to be anyone around in this part of the dungeon. \n<br><br>\n\t\t\t<<display 'Sex Addict'>>\n\n\t\t<<elseif $Arousal gte 12 and $Var_PlayerGender is "Female" and $W lte 7 and $X gt 4 and $Var_Cocksize eq 0>>\n\n\t\t\tYou're feeling incredibly aroused from everything this dungeon is doing to you and to your disbelief there doesn't appear to be anyone around right now.\n<br><br>\n\t\t\t<<display 'Sex Addict'>>\n\t\t\n\t\t<<else>>\n\t\t\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t\t\t<<if $Timer_MC gt 0>>\n\t\t\tYou can't hear anyone to serve here, leaving you feeling lost and desperately alone as the need to submit branded onto your mind drives you onwards.\n<br><br>\n\t\t\t<<else>>\n\t\t\t\tYou can't hear the sound of anything moving around nearby, but that does little to reassure you.\n\t<br><br>\n\t\t\t<</if>>\n\n\t\t\t\t<<set $Action_Rest to false>>\n\n\t\t\t<<elseif $Timer_MC gt 0>>\n\t\t\t\t<<if $Constitution lt 5>>\n\t\t\t\t\t\n\t\t\t\t\tThere's no one to serve here, leaving you feeling lost and desperately alone. Your aching body feels so heavy and you feel like you could just collapse right here, but you have not been given permission to rest, and so you force yourself onwards. \n<br><br>\nYour needs are unimportant, your wants are nothing, and you must obey. Those words repeat over and over in your thoughts leaving anything else that you might be feeling forgotten entirely. \n\t\t\t\t<br><br>\n\t\t\t\t\t\n\t\t\t\t<<else>>\n\n\t\t\t\t\tThere's no one to serve here, leaving you feeling lost and desperately alone as the need to submit branded onto your mind drives you onwards.\n\t<br><br>\n\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t/%a Storeroom?%/\n\n\t\t\n\t\t\t\t<<set $Action_Rest to true>>\n\t\t\t\t<<set $d6_2 to random(1, 6)>>\n\t\t\t\t/%a cont?%/\n\t\t\t\t<<if $Constitution lt 10>>\n\t\t\t\t\t\n\t\t\t\t\tThere doesn't appear to be anyone else around in this part of the dungeon and it looks reasonably safe enough to maybe get some rest.\n\t\t\t\t<br><br>\n\t\t\t\t<<elseif $Constitution lt 5>>\n\n\t\t\t\t\tThere doesn't appear to be anyone else around in this part of the dungeon and it looks reasonably safe enough to maybe get some rest which sounds like a really good idea right now.\n\t<br><br>\n\t\t\t\t<<else>>\n\n\t\t\t\t\tThere doesn't appear to be anyone else around in this part of the dungeon and it looks reasonably safe enough that if you needed to you could come back here to get some rest.\n\t<br><br>\n\n\t\t\t\t<</if>>\n\n\t\t\t\t/%a Humiliated?%/\n\n\t\t\t\t<<if $Personality eq "Humiliated">>\n\n\t\t\t\t\t<<set $Humiliation to Math.clamp($Humiliation - 2, 1, 40)>>\n\n\t\t\t\t\t<<set $Humiliation to Math.clamp($Humiliation - $d6_2, 1, 40)>>\n\n\t\t\t\t<<else>>\n\n\t\t\t\t\t<<set $Humiliation to Math.clamp($Humiliation - $d6_2, 1, 40)>>\n\n\t\t\t\t<</if>>\n\n\t\t\t<<display 'atmosphere'>>\n\n\t\t\t<</if>>\n\t\t<<set $clicktocontinue to false>><<display 'Exits'>>\n\t\t<</if>>\n\t<</if>>\n\t\n<</if>>\n\n/%a min humilation?%/\n\n<<if $Humiliation lt $Humilation_Min>>\n\t<<set $Humiliation to $Humilation_Min>>\n<</if>>\n<<set $Resistance_Options to true>>
<<set $Class to either("hunter", "former slave", "adventurer", "mercenary", "initiate", "apprentice", "noble", "scholar", "scribe", "acolyte")>>\n\n<<set $d4 to random(1, 4)>><<set $d8 to random(1, 8)>><<set $d6 to random(1, 6)>>\n\n<<if $d4 lte 2>>\n\t<<if $Var_PlayerGender is "Female">>\n\t\t<<set $Playername1st to $Var_NameDemiAngel1stF.random()>>\n\t\t<<set $Playername2nd to $Var_NameDemiAngel2ndF.random()>>\n\t<<else>>\n\t\t<<set $Playername1st to $Var_NameDemiAngel1stM.random()>>\n\t\t<<set $Playername2nd to $Var_NameDemiAngel2ndM.random()>>\n\t<</if>>\n<<elseif $d4 is 3 and $Var_PlayerGender is "Female">>\n\t<<set $Playername1st to $Var_NameDemiAngel1stF_alt.random()>>\n\t<<set $Playername2nd to "">>\n<<else>>\n\t<<display 'RaceHuman1stName'>>\n<</if>>\n\t<<display 'RaceHuman2ndName'>>\n<<display 'Name Checks'>>\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>>\n<br><br>\nYou are <<print $Playername>>, demi-angel <<print $Class>>.\n<br><br>\nWhile it is widely said that the genuine article are incapable of reproducing, your kind on rare occasion have been born to the truly devout, the most light touched of holy paladins, and even of seemingly random happenstance. While visually striking a translucent halo and a pair of purely decorative wings aren't exactly a blessing out in the world. They can be more of a curse to attract the attention of those that have embraced the fel, dark, and tainted. \n<br><br>\nMost like you prefer to live solitary sheltered lives due to the unwelcome attention, but not you. So far you've kept your halo sparkling clean, still you do know full well that there are dangers out there, and there are those that would like nothing better to see it corrupted out of existence and see your wings turn black. \n<br><br>\n@@color:#339999;(+2 Intelligence, +2 Charisma, always start with the //Inner Light// perk)@@\n<br><br>\nYou receive the ''Inner Light ''perk, but you may not take the ''Fel Embraced'' perk while you still have your halo.\n<br><br>\n/%a there was a +2 to 'random features counter', no clue what that was in aid of%/\n<<set $Intelligence to Math.clamp($Intelligence + 2, 1, 22)>>\n<<set $Charisma to Math.clamp($Charisma + 2, 1, 22)>>\n<<set $Desc_bodytype to "You have pearly white wings and an unblemished halo. ">>\n<<if $Var_PlayerGender eq "Male" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Male Demi Portrait 1|mportrait_angel1][Malepart2][$Var_hairdesc to "short silvery hair"; $playerportrait to "mportrait_angel1"; $Heritage to "human"]]\n\t[img[Male Demi Portrait 2|mportrait_angel3][Malepart2][$Var_hairdesc to "long messy golden blond hair"; $playerportrait to "mportrait_angel3"; $Heritage to "human"]]\n\t<br><br>\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 2>>\n\t<<set $Var_hairdesc to "short silvery hair"; $playerportrait to "mportrait_angel1"; $Heritage to "human">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male">>\n\t<<set $Var_hairdesc to "long messy golden blond hair"; $playerportrait to "mportrait_angel3"; $Heritage to "human">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender is "Female" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Female Demi Portrait 1|portrait_angel][Femalepart2][$Var_hairdesc to "shoulder length dark purple hair"; $playerportrait to "portrait_angel"; $Var_BreastsNo to 2; $Heritage to "human"]]\n\t[img[Female Demi Portrait 2|portrait_angel3][Femalepart2][$Var_hairdesc to "shoulder length straight blond hair"; $playerportrait to "portrait_angel3"; $Var_BreastsNo to 3; $Heritage to "elf"]]\n\t[img[Female Demi Portrait 3|portrait_angel2][Femalepart2][$Var_hairdesc to "uncontrollable flowing purple hair"; $playerportrait to "portrait_angel2"; $Var_BreastsNo to 5; $Heritage to "human"]]\n\t<br><br>\n<<elseif $Var_PlayerGender is "Female" and $d6 lte 2>>\n\t<<set $Var_hairdesc to "shoulder length dark purple hair"; $playerportrait to "portrait_angel"; $Var_BreastsNo to 2; $Heritage to "human">>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d6 lte 4>>\n\t<<set $Var_hairdesc to "shoulder length straight blond hair"; $playerportrait to "portrait_angel3"; $Var_BreastsNo to 3; $Heritage to "elf">>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female">>\n\t<<set $Var_hairdesc to "uncontrollable flowing purple hair"; $playerportrait to "portrait_angel2"; $Var_BreastsNo to 5; $Heritage to "human">>[[Continue|Femalepart2]]\n<</if>>\n<<set $perks.push("Inner Light")>>
/%a Note: Journal - You went <<print $Direction>> and stumbled into a tentacle hatchery"%/\n\n<<set $d20 to random(1, 20)>>\n<<set $d20 = $d20 + 6>>\n/%a Evasion - Agi?%/\n<<if $Strength gt 1 and $Item_ChainManacles neq "worn" and $Item_RopeBindings neq "worn" and $Constitution gt 1 and $perks.contains("Uncanny Evasion") and $Timer_Silence is 0 and $Agility gte $d20>>\n/%a displaying text%/\n\t\nYou <<print $txt_walk>> into a poorly lit room that smells incredibly wrong. Before you can turn to leave several slick limbs fly at lightning speed towards you. Tentacle beasts! Even worse there are several of them in here. \n<br><br>\nYou fling yourself backwards to evade the seeking limbs. You land in a roll and manage to immediately leap upwards as several more tentacles try to wrap around your <<print $txt_legs>>. \n<br><br>\nYou don't entirely remember the next few moments all that well as you evade somehow what seems to be an entire room full of writhing tentacles, but with one less desperate dodge [[you manage to drop through an opening in the floor and out of their clutches.|Lost]]\n<br><br>\n<<set $Humiliation to Math.clamp($Humiliation - 4, 0, 40)>>\n<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -2)@@<br><br>\n\n\n<</if>>\n\n<<else>>\n<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\n/%a Sex Addict%/\n\n/%a Diff?%/\n<<if $Difficulty is "Normal" or $Difficulty is "Easier">>\n\t<<set $X_Backup = $X_Backup + $X>>\n\n<<else>>\n<<set $X_Backup = $X_Backup + $X>>\n<<set $X_Backup = $X_Backup + $X>>\n<</if>>\n\nYou <<print $txt_walk>> into a poorly lit room that smells incredibly wrong. Before you can turn to leave several slick limbs wrap around you and pull you down. Tentacle beasts! Even worse there are several of them that seize you tightly within moments. You are held completely by the beasts as their limbs slither all over you leaving trails of slick ooze that dulls your mind and quickens your desire. \n<br><br>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n<<else>>\n<<if $Var_PlayerRace is "Human" or $Heritage is "human">>\n\t\n[img[human hatchery]]<br><br>\n\n<<else>>\n/%a race?%/\n<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\n[img[goblin hatchery 2]]<br><br>\n\n<<else>>\n/%a race?%/\n<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\n[img[elf hatchery (2)]]<br><br>\n\n<<else>>\n\n[img[draenei hatcheryedit]]<br><br>\n<</if>>\n<</if>>\n<</if>>\n/%a Cock%/\n<<if $Var_Cocksize gt 0>>\n/%a displaying text%/\n\t\n\nYou surrender all control as a tentacle wraps around and lightly strokes your cock and when you moan hopelessly in abject lust it is filled by a solid mass that tastes so sweet upon your tongue. \n<br><br>\nYou look for some way to escape but when a larger tentacle covered in slick bumps begins rutting your ass all thoughts to flee vanish from your mind. \n<br><br>\nAnother tentacle joins the one invading your mouth and you suck on them wantonly. One engulfs your cock entirely and your body tries to arc in utter ecstasy, but is held tightly in place the tentacles that seem to be everywhere that caress and squeeze you all over leaving you utterly helpless. \n<br><br>\nYou try to scream as fluid is ejected into you rear end, and then right down your mouth, but then suck all the harder to get every last brain-fucking drop down your throat as it is just so fucking goooood...\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nYou surrender all control as a tentacle tip lightly strokes your clit and when you moan hopelessly in abject lust it is filled by a solid mass that tastes so sweet upon your tongue. \n<br><br>\nYou look for some way to escape but when a larger tentacle covered in slick bumps begins rutting your ass all thoughts to flee vanish from your mind. \n<br><br>\nAnother tentacle joins the one invading your mouth and you suck on them wantonly. Several more start invading your pussy and your body tries to arc in utter ecstasy, but is held tightly in place the tentacles that seem to be everywhere that caress and squeeze you all over leaving you utterly helpless. \n<br><br>\nYou try to scream as fluid is ejected into you rear end, then your cunt, and then right down your mouth, but then suck all the harder to get every last brain-fucking drop down your throat as it is just so fucking goooood...\n<br><br>\n<</if>>\n/%a Time?%/\n<<set $Encounter to "Tentacle Room">>\n<<display 'sex'>>\n/%a race?%/\n\n/%a blind?%/\n\n\n<</if>>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nEventually a scream that mixes fear, surprise and turns quickly into utter delight manages to shake you out of your tentacle ooze inflicted delirium. You feel the beasts slide off you and descending upon some other unfortunate arrival into this hatchery. Already they've covered her or him with their bodies and dancing limbs so completely that you can't even begin to guess what exactly is under there. \n<br><br>\nYou slip out through a hole in the floor as quietly as you can before they lose interest in their new prey and notice you're gone. \n<br><br>\nYou don't know where this narrow tunnel leads, but given it doesn't have tentacle beasts so far it's already a marked improvement and yet the vivid memories of [[how fucking good it had felt to submit to them remains.|Lost]]\n<br><br>\n<</if>>\n/%a Gem hunt?%/\n<<if $Char_Kariss_met is 3 and $Item_OozeGem is "" and $Item_Blindfold neq "worn" and $Timer_Blind lte 0>>\n\t\n/%a note: Pause went here%/\n<<set $Count_Gems = $Count_Gems + 1>>\n/%a displaying text%/\n\t\nIn a pool of slime just below the hatchery you spot something glinting out of the corner of your eye. \n<br><br>\nYou find a gem that is so slippery and wet you can't grab hold of it at all, but after awhile of fruitless grasping it melts back into the ooze and you apparently didn't need to. \n<br><br>\nAnother gem down for Kariss. \n<br><br>\n//@@color:#707070;Gems found: <<print $Count_Gems>>/7@@//\n<br><br>\n\n<<set $Item_OozeGem to "found">>\n\n\n/%a note: End game text for gem found here%/\n\n<</if>>
/%a race? - Beastkin/Draenei%/\n<<if $Var_PlayerRace eq "Beastkin" or $Heritage eq "beastkin" or $Var_PlayerRace eq "Draenei" or $Heritage eq "draenei">>\n\t<<set $txt_tail_wraps_around to "tail wraps around her arm">>\n<<else>>\n/%a race? - Beastkin%/\n\t<<if $Var_PlayerRace eq "Beastkin" or $Heritage eq "beastkin">>\n\t\t<<set $txt_legs_are to "long tail, she pushes it up and away to the side">>\n\t\t<<set $txt_and_ruffles to "and ruffles your ears, making you purr softly with sudden lust as she scratches you in //just// the right spot">>\n\t<<else>>\n\t<<set $txt_and_ruffles to "and strokes her fingers through your hair, making you squirm as you try not to think about how nice being petted feels">>\n\t<</if>>\n<</if>>\n/%a race? - lamia%/\n<<if $Var_PlayerRace eq "Lamia" or $Heritage eq "lamia">>\n<<set $txt_legs_are to "long tail, she pushes it up and away to the side">>\n<<set $txt_tail_wraps_around to "tail lies limp from the sensation">>\n<<else>>\n<<set $txt_legs_are to "thighs, she lifts them up into the air">>\n<<set $txt_tail_wraps_around to "legs start to feel numb">>\n<</if>>\n/%a male%/\n<<if $Var_PlayerGender is "Male">>\n\t<<set $txt_your_cock_spurts to "your cock spurts out it's load all over your stomach and exhaustion begins to set in">>\n<<else>>\n\t<<set $txt_your_cock_spurts to "your cunt leaks fluids onto the bed as you shiver in ecstacy">>\n<</if>>\n/%a try to seduce/mind controlled/Give in - change sigh softly to dialogue @@color:#ff00ff;"" "@@%/\n<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\t<<set $txt_you_lie_back to "You meekly lie back on the bed that she guides you to">>\n\t<<set $txt_good_girl to "What a good girl">>\n\t/%a male%/\n\t<<if $Var_PlayerGender is "Male">>\n\t<<set $txt_your_breath_quickens to "Your cock begins to harden in anticipation as your thoughts are filled with the pleasure you're about to receive.">>\n\t<<else>>\n\t<<set $txt_your_breath_quickens to "Your cunt begins to dribble slightly in anticipation as your thoughts are filled with the pleasure you're about to receive.">>\n\t<</if>>\n\t<<set $txt_stare_at to "you wonder why anyone would ever resist">>\n<<else>>\n\t<<set $txt_you_lie_back to "You're unable to resist as the neko shoves you down onto a bed">>\n\t<<set $txt_good_girl to "You'll be a good obedient little girl for me, won't you?">>\n\t<<set $txt_stare_at to "all thoughts of resistance are gone">>\n\t<<set $txt_your_breath_quickens to "You gulp in terror as you realise very quickly what she intends to do with the massive toy.">>\n<</if>>\n<<print $txt_you_lie_back>>, and the neko giggles as she clambers over you <<print $txt_and_ruffles>>. You can feel her hot breath on your ear as she leans in closer.\n<br><br>\n@@color:#ff00ff;"<<print $txt_good_girl>>"@@ she whispers into your ear with a sultry tone, and <<print $txt_stare_at>> as she starts laying a trail of kisses on you, the scented lipstick leaving marks all over your chest and down your stomach. As she reaches your <<print $txt_legs_are>>, and lightly prods your rear entrance, then smiles up at you, reaches behind her and slowly pulls out the largest dildo that you've ever seen. It drips with copious amounts of lube and her own juices making your senses swim from the heady smell of her lust. <<print $txt_your_breath_quickens>>\n<br><br>\n@@color:#ff00ff;"<<print $txt_Ill_be_gentle>>"@@ she giggles, lightly pressing the dildo onto your puckering hole before <<print $txt_slowly_guiding_it_in>> Your <<print $txt_tail_wraps_around>> as she continues to <<print $txt_slowly_guides_the_intrusion>>\n<br><br>\nShe continues for what seems like hours as your thoughts become scattered and you can only think about the building pleasure coming from the <<print $txt_slowly>> thrusts of the toy. Suddenly, your body stiffens and you loudly cry out in pleasure as your muscles begin to spasm, your gaped ass tightening around the dildo and <<print $txt_your_cock_spurts>>. The neko working the dildo grins in excitement as she watches you orgasm, licking up whatever fluids dripped onto her face, before noticing your slackening body.\n<br><br>\n@@color:#ff00ff;"Tsk. tsk. Tired already? <<print $txt_Dont_you_want_more>>"@@\n<br><br>\nYou moan helplessly as [[she starts fucking you again...|Beastkin Final]]\n<br><br>
<<set $d6 to random(1, 6)>>\n<<if $VarPlayerGender is "Male" or $d6 lte 4>>\n\t<<set $Playername1st to $Var_NameDraenei1st.random()>>\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<set $Playername2nd to $Var_NameDraenei2ndM.random()>>\n\t<<else>>\n\t\t<<set $Playername2nd to $Var_NameDraenei2ndF.random()>>\n\t<</if>>\n\t<<set $Playername3rd to $Var_NameDraenei2ndXtra.random()>>\n\t<<set $Playername4th to $Var_NameDraenei3rd.random()>>\n\t<<set $d4 to random(1, 4)>>\n\t<<display 'Name Checks'>>\n\t<<if $d4 lte 3>>\n\t\t<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername4th>>\n\t<<else>>\n\t\t<<set $Playername = $Playername1st + $Playername2nd + $Playername3rd + " " + $Playername4th>>\n\t<</if>>\n<<else>>\n\t<<set $Playername1st to $Var_NameDraenei1st2nd.random()>>\t\n\t<<set $Playername4th to $Var_NameDraenei3rd.random()>>\n\t<<set $Playername = $Playername1st + " " + $Playername4th>>\n<</if>>\n<<set $d6 to random(1, 6)>>\n<<if $d6 is 3>><<set $Class = "former slave">><</if>>\n\nYou are <<print $Playername>>, draenei <<print $Class>>.\n<br><br>\nThe mysteries of your race have long been lost to the ages. Some claim that there is a dark taint due to your cloven hooves that are reminiscent of the demonic, but most pay it no mind. Your kind have long since completely integrated amongst the humans and are a common sight amongst their towns and cities.\n<br><br>\n<<if $Alignment.contains("Lawful")>>Other draenei dream of more, but you are very much content with the status quo.<<elseif $Alignment.contains("Chaotic")>>Other draenei may be content with the status quo, but in your heart you know that your race is capable of so much more. Some whisper that once it was a draenei that ruled above all, and perhaps one day that time could well come again...<<else>>Some draenei may dream of more, while others are quite content to maintain the current status quo, but you've always been happy minding your own business.<</if>>\n<br><br>\n@@color:#339999;(+2 Strength, +2 Intelligence, easier escape from some bondage due to prehensile tail)@@<br><br>\n\n<<set $Strength to Math.clamp($Strength + 2, 1, 22)>>\n<<set $Intelligence to Math.clamp($Intelligence + 2, 1, 22)>>\n<<set $Var_TailDesc is "You have a long prehensile tail that you can use just as easily as one of your other limbs. ">>\n<<set $Var_Cocksize to Math.clamp($Var_Cocksize + 1, 1, 10)>>\n\n<<if $Var_PlayerGender is "Male" and $EndGameText.contains("Custom options")>>\nWhich player portrait would you like to have?\n<br><br>\n[img[Male Draenei Portrait 1|portrait_draenei_pre1][Malepart2][$Var_hairdesc = "straight hair that has been dyed white"; $playerportrait = "portrait_draenei_pre1"]][img[Male Draenei Portrait 2|portrait_draenei_pre3][Malepart2][$Var_hairdesc = "flowing purple hair that has been cut into a new style"; $playerportrait = "portrait_draenei_pre3"]]\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 3>><<set $Var_hairdesc = "straight hair that has been dyed white"; $playerportrait = "portrait_draenei_pre1">>[[Continue|Malepart2]]<<elseif $Var_PlayerGender is "Male">><<set $Var_hairdesc = "flowing purple hair that has been cut into a new style"; $playerportrait = "portrait_draenei_pre3">>[[Continue|Malepart2]]<<elseif $Var_PlayerGender is "Female" and $EndGameText.contains("Custom options")>>\nWhich player portrait would you like to have?\n<br><br>\n[img[Female Draenei Portrait 1|portrait_dra][Femalepart2][$Var_hairdesc = "blue shoulder length hair"; $playerportrait = "portrait_dra"; $Var_BreastsNo = 4]][img[Female Draenei Portrait 2|portrait_dra2][Slave Draenei Perk Gain][$Var_hairdesc = "flowing black hair that hangs down to the small of your back"; $playerportrait = "portrait_dra2"; $Var_BreastsNo = 6]][img[Female Draenei Portrait 3|portrait_dra3][Femalepart2][$Var_hairdesc = "shoulder length white hair"; $playerportrait = "portrait_dra3"; $Var_BreastsNo = 5]][img[Female Draenei Portrait 4|mportrait_draenei2][Femalepart2][$Var_hairdesc = "long straight purple hair"; $playerportrait = "mportrait_draenei2"; $Var_BreastsNo = 1]][img[Female Draenei Portrait 5|portrait_dra4][Femalepart2][$Var_hairdesc = "very long blue-green hair that hangs all the way down to your butt"; $playerportrait = "portrait_dra4"; $Var_BreastsNo = 3]]\n<<elseif $Var_PlayerGender is "Female" and $d6 lte 2>><<set $Var_hairdesc = "blue shoulder length hair"; $playerportrait = "portrait_dra"; $Var_BreastsNo = 4>>[[Continue|Femalepart2]]<<elseif $Var_PlayerGender is "Female" and $d6 lte 3>><<set $Var_hairdesc = "flowing black hair that hangs down to the small of your back"; $playerportrait = "portrait_dra2"; $Var_BreastsNo = 6>>[[Continue|Slave Draenei Perk Gain]]<<elseif $Var_PlayerGender is "Female" and $d6 lte 4>><<set $Var_hairdesc = "shoulder length white hair"; $playerportrait = "portrait_dra3"; $Var_BreastsNo = 5>>[[Continue|Femalepart2]]<<elseif $Var_PlayerGender is "Female" and $d6 lte 5>><<set $Var_hairdesc = "long straight purple hair"; $playerportrait = "mportrait_draenei2"; $Var_BreastsNo = 1>>[[Continue|Femalepart2]]<<elseif $Var_PlayerGender is "Female">><<set $Var_hairdesc = "very long blue-green hair that hangs all the way down to your butt"; $playerportrait = "portrait_dra4"; $Var_BreastsNo = 3>>[[Continue|Femalepart2]]<</if>>
/% Derelict from Beatkin to Orcs E%/\n\n/% Room 284 north to Room 171 - 1st route to Orcs%/\n<<set $Room284DirThird to "north">><<set $Backdirection to "south">>\n<<set $Room to "Room284">>\n<<set $Room284RoomThird to "Room171">>\n<<set $Room284TypeThird to $DerelictDoors.random()>>\n<<set $Room171DirFirst to $Backdirection>>\n<<set $Room171TypeFirst to $Room284TypeThird>>\n<<set $Room171Exits to 0>><<set $Room171Name to "">><<set $Room171RoomFirst to $Room>>\n<<set $Room284Exits = $Room284Exits + 1>>\n<<set $Room171Exits = $Room171Exits + 1>>\n/% Room 171 northwest to Room 172 - 1st route to Orcs%/\n<<set $Direction to "northwest">><<set $Backdirection to "southeast">>\n<<set $Room to "Room171">>\n<<set $Room171DirSecond to $Direction>>\n<<set $Room171RoomSecond to "Room172">>\n<<set $Room171TypeSecond to $DerelictDoors.random()>>\n<<set $Room172DirFirst to $Backdirection>>\n<<set $Room172TypeFirst to $Room171TypeSecond>>\n<<set $Room172Exits to 0>><<set $Room172Name to "">><<set $Room172RoomFirst to $Room>>\n<<set $Room171Exits = $Room171Exits + 1>>\n<<set $Room172Exits = $Room172Exits + 1>>\n/% Room 172 NWpref to Room 180 - 1st route to Orcs%/\n<<set $Direction to $DirectionsNWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room172">>\n<<set $Room172DirSecond to $Direction>>\n<<set $Room172RoomSecond to "Room180">>\n<<set $Room172TypeSecond to $DerelictDoors.random()>>\n<<set $Room180DirFirst to $Backdirection>>\n<<set $Room180TypeFirst to $Room172TypeSecond>>\n<<set $Room180Exits to 0>><<set $Room180Name to "">><<set $Room180RoomFirst to $Room>>\n<<set $Room172Exits = $Room172Exits + 1>>\n<<set $Room180Exits = $Room180Exits + 1>>\n/% Room 180 nw to Room 41 - 1st route to Orcs%/\n<<set $Room180DirSecond to "northwest">><<set $Backdirection to "southeast">>\n<<set $Room to "Room180">>\n<<set $Room180RoomSecond to "Room41">>\n<<set $Room180TypeSecond to $DerelictDoors.random()>>\n<<set $Room41DirThird to $Backdirection>>\n<<set $Room41TypeThird to $Room180TypeSecond>>\n<<set $Room41RoomThird to $Room>>\n<<set $Room180Exits = $Room180Exits + 1>>\n<<set $Room41Exits = $Room41Exits + 1>>\n\n/% Room 171 n to Room 173 - 2nd route to Orcs%/\n<<set $Room171DirThird to "north">><<set $Backdirection to "south">>\n<<set $Room to "Room171">>\n<<set $Room171RoomThird to "Room173">>\n<<set $Room171TypeThird to $DerelictDoors.random()>>\n<<set $Room173DirFirst to $Backdirection>>\n<<set $Room173TypeFirst to $Room171TypeThird>>\n<<set $Room173Exits to 0>><<set $Room173Name to "">><<set $Room173RoomFirst to $Room>>\n<<set $Room171Exits = $Room171Exits + 1>>\n<<set $Room173Exits = $Room173Exits + 1>>\n/% Room 173 NW pref to Room 174 - 2nd route to Orcs%/\n<<set $Direction to $DirectionsNWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room173">>\n<<set $Room173DirSecond to $Direction>>\n<<set $Room173RoomSecond to "Room174">>\n<<set $Room173TypeSecond to $DerelictDoors.random()>>\n<<set $Room174DirFirst to $Backdirection>>\n<<set $Room174TypeFirst to $Room173TypeSecond>>\n<<set $Room174Exits to 0>><<set $Room174Name to "">><<set $Room174RoomFirst to $Room>>\n<<set $Room173Exits = $Room173Exits + 1>>\n<<set $Room174Exits = $Room174Exits + 1>>\n\n/% Room 174 southpref to Room 175 - 1st route to Lost1 - 296%/\n<<set $Direction to $DirectionsNWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room174">>\n<<set $Room174DirSecond to $Direction>>\n<<set $Room174RoomSecond to "Room175">>\n<<set $Room174TypeSecond to $DerelictDoors.random()>>\n<<set $Room175DirFirst to $Backdirection>>\n<<set $Room175TypeFirst to $Room174TypeSecond>>\n<<set $Room175Exits to 0>><<set $Room175Name to "">><<set $Room175RoomFirst to $Room>>\n<<set $Room174Exits = $Room174Exits + 1>>\n<<set $Room175Exits = $Room175Exits + 1>>\n/% Room 174 northeast to Room 180 - 2nd route to Orcs%/\n\n<<if $Room180DirFirst is "south" or $Room180DirFirst is "east">>\n<<set $Room175DirSecond to "northwest">><<set $Backdirection to "southeast">>\n<<else>>\n<<set $Room175DirSecond to "north">><<set $Backdirection to "south">>\n<</if>>\n\n<<set $Room to "Room175">>\n<<set $Room175RoomSecond to "Room180">>\n<<set $Room175TypeSecond to $DerelictDoors.random()>>\n<<set $Room180DirThird to $Backdirection>>\n<<set $Room180TypeThird to $Room175TypeSecond>>\n<<set $Room180RoomThird to $Room>>\n<<set $Room175Exits = $Room175Exits + 1>>\n<<set $Room180Exits = $Room180Exits + 1>>\n\n/% Room 174 ne to Room 296 - 1st route to Lost1 - 296%/\n<<set $Room174DirThird to "northeast">><<set $Backdirection to "southwest">>\n<<set $Room to "Room174">>\n<<set $Room174RoomThird to "Room296">>\n<<set $Room174TypeThird to $DerelictDoors.random()>>\n<<set $Room296DirFirst to $Backdirection>>\n<<set $Room296TypeFirst to $Room174TypeThird>>\n<<set $Room296Exits to 0>><<set $Room296Name to "">><<set $Room296RoomFirst to $Room>>\n<<set $Room174Exits = $Room174Exits + 1>>\n<<set $Room296Exits = $Room296Exits + 1>>\n\n<<display 'MapGen-Unc-Bea to Orc2'>>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[items_skimpy top_harem veil_earing_human elf]]<br><br>\n<</if>>
/%a Wear %/\n<<if $Item_SigilBelt is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<display 'Item-SigilBelt-Pic'>>\n\tYou fasten the belt around your waist. \n<</if>>\n<<set $Item_SigilBelt to "worn">><<set $Item_SigilBelt_Wear to "">>\n<<set $Enchant to "sigil belt">>\n<<display 'enchantment!'>>\n<<set $Item_SigilBelt_Level to $Enchant_1>>\n<<set $Item_SigilBelt_Enchant to $Enchant_2>>\n<<display 'perksitem-Clothie-wear'>>\n<</if>>\n
\t\n/%a Note: Endgame text re You went <<print $Direction>> and discovered one of the entrances to the underground forest %/\n/%a Note: this was to block Tangle from being applied when you removed it from the game for improvements%/\n<<set $FIELD to "AUTO">>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[underground forest]]\n<</if>>\n/%a Tangle?%/\n<<if $Item_TangleInfestation is "worn" or $Item_Tangle_Escape is 1 or $FIELD is "AUTO">>\n/%a displaying text%/\n\t\nAs you enter this area you just have to stand in awe for awhile. The dungeon opens out into an underground forest, and you can just make out the open sky far above. Then it's not like you can escape. If the fetters on your wrists didn't make it pointless, it'd be impossible to scale those sheer cliffs anyway. \n<br><br>\nTearing your eyes downwards away from the inviting sights above you finally look around and it doesn't take you to long at all to find the amber gem just lying out in the grasses and moss where anyone could just come across it. When you touch it to your great surprise it grows gossamer wings and flies off presumably back to Kariss.\n<br><br>\nYou are idly wondering about the fact that you really don't recognise any of the plants around you, when a most intoxicating scent grabs onto your senses and doesn't let go. You <<print $txt_stumbleslide>> forward completely unable to stop yourself as you get deeper into the foliage. The scent gets stronger and your vision blurs entirely until all you can see is green.\n<br><br>\nEventually you topple forward face first into a huge flowers petals sending up a cloud of pollen that robs you off the rest of your senses. \n<br><br>\n\n/%a note: Pause went here%/\n\n\n\n/%a note: Pause went here%/\n<<set $Humiliation to Math.clamp($Humiliation - 10, 0, 40)>>\n<<set $Constitution to $ConstitutionBase>>\n/%a blind?%/\n<<if $Timer_Blind gt 1>>\n\t<<set $Timer_Blind to 1>> \n\n<</if>>\n/%a drained?%/\n<<if $Timer_Drained gt 1>>\n\t<<set $Timer_Drained to 1>> \n\n<</if>>\n/%a lube?%/\n<<if $Timer_Lube gt 1>>\n\t<<set $Timer_Lube to 1>> \n\n<</if>>\n/%a silence?%/\n<<if $Timer_Silence gt 1>>\n\t<<set $Timer_Silence to 1>> \n\n<</if>>\n/%a draught?%/\n<<if $Potion_orcDraught gt 0>>\n\t<<set $Potion_orcDraught = $Potion_orcDraught - 1>> \n\n<</if>>\n/%a Sex Addict%/\n<<if $perks.contains("Sex Addict") and $Timer_Silence is 0 and $Counter_sexAddict gt 0>>\n\t<<set $Counter_sexAddict to 0>> \n\n<</if>>\n<<set $Time = $Time + 20>>\n<<set $Arousal to 0>>\n/%a displaying text note: might need to put a condition on the player leave result?%/\n\t\nYou open your eyes still lying amongst the nature and greenery. You blink a few times as awareness comes back. You do feel thoroughly refreshed from your dreamless sleep, but you have no idea how much time might have passed and from the vines wrapping their way up your body you suspect it might have been quite a while. \n<br><br>\nAs you pick yourself up you notice that the forest has changed around you while you slept. You eventually find another way out, [[but you have no idea how to get back to where you came from.|Lost]] \n <br><br>\n<<display 'playerleave main'>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[underground forest]]\n<</if>>\n/%a Gem hunt?%/\n<<if $Char_Kariss_met is 3>>\n\t<<set $Count_Gems = $Count_Gems + 1>>\n/%a displaying text%/\n\t\nOn your way out of the forrest you find the amber gem just lying out in the grasses and moss where anyone could just come across it. When you touch it to your great surprise it grows gossamer wings and flies off presumably back to Kariss.\n<br><br>\nWell, that's another gem down. \n<br><br>\n//@@color:#707070;Gems found: <<print $Count_Gems>>/7@@//\n<br><br>\n\n<<set $Item_AmberGem to "found">>\n\n\n/%a Note: End game text went here re gem location%/\n\n<</if>>\n\n<<else>>\n/%a available?%/\n<<if $perks.contains("Marked by Nature") or $perks.contains("Inner Light") or $perks.contains("Fel Embraced")>>\n\t<<else>>\n\t<<set $ChoosePerk_MarkedbyNature to true>>\n<</if>>\n\n/%a Sex Addict%/\n<<if $perks.contains("Sex Addict") and $Timer_Silence is 0>>\n\t<<set $Counter_sexAddict to 0>> \n\n<</if>>\n/%a Gem hunt?%/\n<<if $Char_Kariss_met is 3>>\n\t<<set $Count_Gems = $Count_Gems + 1>>\n/%a displaying text%/\n\t\nAs you enter this area you just have to stand in awe for awhile. The dungeon opens out into an underground forest, and you can just make out the open sky far above. Then it's not like you can escape. If the fetters on your wrists didn't make it pointless, it'd be impossible to scale those sheer cliffs anyway. \n<br><br>\nTearing your eyes downwards away from the inviting sights above you finally look around and it doesn't take you to long at all to find the amber gem just lying out in the grasses and moss where anyone could just come across it. When you touch it to your great surprise it grows gossamer wings and flies off presumably back to Kariss.\n<br><br>\nYou are idly wondering about the fact that you really don't recognise any of the plants around you, when a most intoxicating scent grabs onto your senses and doesn't let go. You <<print $txt_stumbleslide>> forward completely unable to stop yourself as you get deeper into the foliage. The scent gets stronger and your vision blurs entirely until all you can see is green.\n<br><br>\nEventually you topple forward face first into a huge flowers petals sending up a cloud of pollen that robs you off the rest of your senses. \n<br><br>\n//@@color:#707070;Gems found: <<print $Count_Gems>>/7@@//\n<br><br>\n\n<<set $Item_AmberGem to "found">>\n\n\n/%a note: end game text went here re gem location%/\n\n<<else>>\n/%a displaying text%/\n\t\nAs you enter this area you just have to stand in awe for awhile. The dungeon opens out into an underground forest, and you can just make out the open sky far above. Then it's not like you can escape. If the fetters on your wrists didn't make it pointless, it'd be impossible to scale those sheer cliffs anyway. \n<br><br>\nTearing your eyes downwards away from the inviting sights above you finally look around and you realize that you don't recognise a single one of the plants around you.\n<br><br>\nYou are idly wondering about the fact, when a most intoxicating scent grabs onto your senses and doesn't let go. You <<print $txt_stumbleslide>> forward completely unable to stop yourself as you get deeper into the foliage. The scent gets stronger and your vision blurs entirely until all you can see is green.\n<br><br>\nEventually you topple forward face first into a huge flowers petals sending up a cloud of pollen that robs you off the rest of your senses. \n<br><br>\n<</if>>\n\n/%a note: Pause went here%/\n<<set $Constitution to Math.clamp($Constitution + 4, 1, 30)>>\n<<set $Strength to Math.clamp($Strength + 4, 1, 22)>>\n/%a displaying text%/\n\t\nWhen you recover your wits you are lying face down in the soft grass with pollen still drifting lazily around you. Anything you were wearing is strewn around you in tatter not even large enough to be used as rags. \n<br><br>\nVines have tangled around you while you were out of it and when you try to pull them off they writhe round you gripping tightly to your arms, your thighs, around and between your breasts and over your sex and rear. \n<br><br>\nYou gasp as before your eyes flowers sprout from the vines all over your body that burst with yet more pollen that sets your wits to spinning again. As two thicker vines slip into your cunt and asshole and your body succumbs to their languid slick thrusts you stand up without really thinking about it. \n<br><br>\n@@color:#6b8e23;//"I thirst... I must drink.... I just have to quench this need..."//@@ is all you can think as you desperately look around for a source of water. \n<br><br>\nYou find a large pool in the forest, but after gulping down so much water that you feel like you are going to burst, you still feel thirsty. \n<br><br>\n/%a Cock%/\n<<if $Var_Cocksize gt 0 and $Var_CocksizeMin is 0>>\n\t\n<<set $Desc_Cock to " and a new pussy where your cock used to be">>\n<<set $Var_Cocksize to 0>>\n\n<<set $Var_PlayerGender to "Female">>\n/%a displaying text%/\n\t//Wait... I have a pussy? // the thought crosses your mind as the vines twist within you, but the thirst is so overpowering that thought vanishes before you can consider it. \n<br><br>\n<<set $Item_Tangle_NameChange to 1>> \n\n<</if>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Strength +4, Constitution +4)@@\n<br><br>\n\n\n<</if>>\n\n<<display 'Item-TangleInfestation-Wear'>>\n\n/%a note: Pause went here%/\n\n[img[nymph]]\n/%a displaying text%/\n\t\n@@color:#6b8e23;"That's not going to work, my love,"@@ a throaty voice whispers from behind you. \n<br><br>\nYou turn to see a tall green woman of amazon-like proportions stepping out of an opening flower. She has to be at least seven foot and is probably taller. Your rational mind whispers the word //'Nymph'//, but the entirety of the rest of you is focusing intently on the stick substance slowly oozing from her throbbing erect cock. \n<br><br>\n@@color:#6b8e23;"Come. Drink deep, my love."@@ \n<br><br>\nYou didn't need to be asked and throw yourself forward and wrapping your lips around her shaft. The taste explodes upon your tongue and near fries your entire brain as you blissfully suck your way to total nirvana. \n<br><br>\nYou lose track of how much you swallow and yet you always want more. Need more, until she pushes you away easily showing an incredible amount of strength.\n<br><br>\n@@color:#6b8e23;"Find others, my love. Drink their seed and so your gift shall grow."@@ \n<br><br>\n\n/%a Note: Blind went here%/\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nYou don't know at all where you're going as you follow another route out of the underground forest, but still the desperate thirst drives [[you onwards to satisfy the need of the infection.|Lost]] \n<br><br>\n\n<<set $d4 to random(1, 4)>>\n<<set $Item_Tangle_Counter to 10>>\n<<set $Item_Tangle_Counter = $Item_Tangle_Counter - $d4>>\n<</if>>
<<if $Timer_MC lte 0>>\n\t\tAs your thoughts return to being your own you realise that you are not alone.\n<br><br>\n<<else>>\n<</if>>\n\n/%a Enslaved?%/\n\t<<if $Imprisoned is true and $d4 eq 1>>\n\n\t\t<<display 'Imprisoned'>>\n\n\t<<else>>\n\t\t<<set $W to random(1, 10)>>\n\n\t\t<<set $X to random(1, 10)>>\n\n\t\t<<set $Y to random(1, 10)>>\n\n\t\t<<set $DraggedBack to true>>\n\n\t\t<<set $Z to 7>>\n\n\t<<display 'Resistance'>>\n\n\t<</if>>
/%a Examine %/\nA potion of some kind in a fancy crystal container with no clue to the contents inside.\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room286__<br><br><</if>>\n\n<<set $TypeFirst to $Room286TypeFirst>>\n<<set $Dir_TypeFirst to $Room286DirFirst>>\n<<set $TypeSecond to $Room286TypeSecond>>\n<<set $Dir_TypeSecond to $Room286DirSecond>>\n<<set $TypeThird to $Room286TypeThird>>\n<<set $Dir_TypeThird to $Room286DirThird>>\n<<set $TypeFourth to $Room286TypeFourth>>\n<<set $Dir_TypeFourth to $Room286DirFourth>>\n<<set $TypeFirst to $Room286TypeFirst>>\n<<set $Dir_TypeFirst to $Room286DirFirst>>\n<<set $RoomLinkFirst to $Room286RoomFirst>>\n<<set $RoomLinkSecond to $Room286RoomSecond>>\n<<set $RoomLinkThird to $Room286RoomThird>>\n<<set $RoomLinkFourth to $Room286RoomFourth>>\n\n<<set $RoomExits to $Room286Exits>>\n\n<<set $FirstDirField to $Room286DirFirst>>\n<<set $SecondDirField to $Room286DirSecond>>\n<<set $ThirdDirField to $Room286DirThird>>\n\n<<set $Room to "Room286">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room286Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room286Picture to $RoomPicture>><<set $Room286Visited to 1>><<set $Room286Name to $RoomName>>\n\t<<set $Room286RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room286Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room286Picture>><<set $Room286Visited = $Room286Visited + 1>><<set $RoomVisited to $Room286Visited>><<set $Danger to $Room286Danger>>\n\t<<set $RoomName to $Room286Name>>\n\t<<set $RoomRoomXtraDesc to $Room286RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room287 - Lost__<br><br><</if>>\n\n<<set $TypeFirst to $Room287TypeFirst>>\n<<set $Dir_TypeFirst to $Room287DirFirst>>\n<<set $TypeSecond to $Room287TypeSecond>>\n<<set $Dir_TypeSecond to $Room287DirSecond>>\n<<set $TypeThird to $Room287TypeThird>>\n<<set $Dir_TypeThird to $Room287DirThird>>\n<<set $TypeFourth to $Room287TypeFourth>>\n<<set $Dir_TypeFourth to $Room287DirFourth>>\n<<set $TypeFirst to $Room287TypeFirst>>\n<<set $Dir_TypeFirst to $Room287DirFirst>>\n<<set $RoomLinkFirst to $Room287RoomFirst>>\n<<set $RoomLinkSecond to $Room287RoomSecond>>\n<<set $RoomLinkThird to $Room287RoomThird>>\n<<set $RoomLinkFourth to $Room287RoomFourth>>\n\n<<set $RoomExits to $Room287Exits>>\n\n<<set $FirstDirField to $Room287DirFirst>>\n<<set $SecondDirField to $Room287DirSecond>>\n<<set $ThirdDirField to $Room287DirThird>>\n\n<<set $Room to "Room287">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room287Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room287Picture to $RoomPicture>><<set $Room287Visited to 1>><<set $Room287Name to $RoomName>>\n\t<<set $Room287RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room287Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room287Picture>><<set $Room287Visited = $Room287Visited + 1>><<set $RoomVisited to $Room287Visited>><<set $Danger to $Room287Danger>>\n\t<<set $RoomName to $Room287Name>>\n\t<<set $RoomRoomXtraDesc to $Room287RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room284 (Beastkin to orcs)__<br><br><</if>>\n<<set $TypeFirst to $Room284TypeFirst>>\n<<set $Dir_TypeFirst to $Room284DirFirst>>\n<<set $TypeSecond to $Room284TypeSecond>>\n<<set $Dir_TypeSecond to $Room284DirSecond>>\n<<set $TypeThird to $Room284TypeThird>>\n<<set $Dir_TypeThird to $Room284DirThird>>\n<<set $TypeFourth to $Room284TypeFourth>>\n<<set $Dir_TypeFourth to $Room284DirFourth>>\n<<set $TypeFirst to $Room284TypeFirst>>\n<<set $Dir_TypeFirst to $Room284DirFirst>>\n<<set $RoomLinkFirst to $Room284RoomFirst>>\n<<set $RoomLinkSecond to $Room284RoomSecond>>\n<<set $RoomLinkThird to $Room284RoomThird>>\n<<set $RoomLinkFourth to $Room284RoomFourth>>\n\n<<set $RoomExits to $Room284Exits>>\n\n<<set $FirstDirField to $Room284DirFirst>>\n<<set $SecondDirField to $Room284DirSecond>>\n<<set $ThirdDirField to $Room284DirThird>>\n\n<<set $Room to "Room284">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room284Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room284Picture to $RoomPicture>><<set $Room284Visited to 1>><<set $Room284Name to $RoomName>>\n\t<<set $Room284RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room284Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room284Picture>><<set $Room284Visited = $Room284Visited + 1>><<set $RoomVisited to $Room284Visited>><<set $Danger to $Room284Danger>>\n\t<<set $RoomName to $Room284Name>>\n\t<<set $RoomRoomXtraDesc to $Room284RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room285 (Beastkin to Draenei) __<br><br><</if>>\n<<set $TypeFirst to $Room285TypeFirst>>\n<<set $Dir_TypeFirst to $Room285DirFirst>>\n<<set $TypeSecond to $Room285TypeSecond>>\n<<set $Dir_TypeSecond to $Room285DirSecond>>\n<<set $TypeThird to $Room285TypeThird>>\n<<set $Dir_TypeThird to $Room285DirThird>>\n<<set $TypeFourth to $Room285TypeFourth>>\n<<set $Dir_TypeFourth to $Room285DirFourth>>\n<<set $TypeFirst to $Room285TypeFirst>>\n<<set $Dir_TypeFirst to $Room285DirFirst>>\n<<set $RoomLinkFirst to $Room285RoomFirst>>\n<<set $RoomLinkSecond to $Room285RoomSecond>>\n<<set $RoomLinkThird to $Room285RoomThird>>\n<<set $RoomLinkFourth to $Room285RoomFourth>>\n\n<<set $RoomExits to $Room285Exits>>\n\n<<set $FirstDirField to $Room285DirFirst>>\n<<set $SecondDirField to $Room285DirSecond>>\n<<set $ThirdDirField to $Room285DirThird>>\n\n<<set $Room to "Room285">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room285Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room285Picture to $RoomPicture>><<set $Room285Visited to 1>><<set $Room285Name to $RoomName>>\n\t<<set $Room285RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room285Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room285Picture>><<set $Room285Visited = $Room285Visited + 1>><<set $RoomVisited to $Room285Visited>><<set $Danger to $Room285Danger>>\n\t<<set $RoomName to $Room285Name>>\n\t<<set $RoomRoomXtraDesc to $Room285RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room282 - Lost2__<br><br><</if>>\n\n<<set $TypeFirst to $Room282TypeFirst>>\n<<set $Dir_TypeFirst to $Room282DirFirst>>\n<<set $TypeSecond to $Room282TypeSecond>>\n<<set $Dir_TypeSecond to $Room282DirSecond>>\n<<set $TypeThird to $Room282TypeThird>>\n<<set $Dir_TypeThird to $Room282DirThird>>\n<<set $TypeFourth to $Room282TypeFourth>>\n<<set $Dir_TypeFourth to $Room282DirFourth>>\n<<set $TypeFirst to $Room282TypeFirst>>\n<<set $Dir_TypeFirst to $Room282DirFirst>>\n<<set $RoomLinkFirst to $Room282RoomFirst>>\n<<set $RoomLinkSecond to $Room282RoomSecond>>\n<<set $RoomLinkThird to $Room282RoomThird>>\n<<set $RoomLinkFourth to $Room282RoomFourth>>\n\n<<set $RoomExits to $Room282Exits>>\n\n<<set $FirstDirField to $Room282DirFirst>>\n<<set $SecondDirField to $Room282DirSecond>>\n<<set $ThirdDirField to $Room282DirThird>>\n\n<<set $Room to "Room282">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room282Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room282Picture to $RoomPicture>><<set $Room282Visited to 1>><<set $Room282Name to $RoomName>>\n\t<<set $Room282RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room282Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room282Picture>><<set $Room282Visited = $Room282Visited + 1>><<set $RoomVisited to $Room282Visited>><<set $Danger to $Room282Danger>>\n\t<<set $RoomName to $Room282Name>>\n\t<<set $RoomRoomXtraDesc to $Room282RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 283__<br><br><</if>>\n\n<<set $TypeFirst to $Room283TypeFirst>>\n<<set $Dir_TypeFirst to $Room283DirFirst>>\n<<set $TypeSecond to $Room283TypeSecond>>\n<<set $Dir_TypeSecond to $Room283DirSecond>>\n<<set $TypeThird to $Room283TypeThird>>\n<<set $Dir_TypeThird to $Room283DirThird>>\n<<set $TypeFourth to $Room283TypeFourth>>\n<<set $Dir_TypeFourth to $Room283DirFourth>>\n<<set $TypeFirst to $Room283TypeFirst>>\n<<set $Dir_TypeFirst to $Room283DirFirst>>\n<<set $RoomLinkFirst to $Room283RoomFirst>>\n<<set $RoomLinkSecond to $Room283RoomSecond>>\n<<set $RoomLinkThird to $Room283RoomThird>>\n<<set $RoomLinkFourth to $Room283RoomFourth>>\n\n<<set $RoomExits to $Room283Exits>>\n\n<<set $FirstDirField to $Room283DirFirst>>\n<<set $SecondDirField to $Room283DirSecond>>\n<<set $ThirdDirField to $Room283DirThird>>\n\n<<set $Room to "Room283">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room283Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room283Picture to $RoomPicture>><<set $Room283Visited to 1>><<set $Room283Name to $RoomName>>\n\t<<set $Room283RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room283Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room283Picture>><<set $Room283Visited = $Room283Visited + 1>><<set $RoomVisited to $Room283Visited>><<set $Danger to $Room283Danger>>\n\t<<set $RoomName to $Room283Name>>\n\t<<set $RoomRoomXtraDesc to $Room283RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room281 - Lost1__<br><br><</if>>\n\n<<set $TypeFirst to $Room281TypeFirst>>\n<<set $Dir_TypeFirst to $Room281DirFirst>>\n<<set $TypeSecond to $Room281TypeSecond>>\n<<set $Dir_TypeSecond to $Room281DirSecond>>\n<<set $TypeThird to $Room281TypeThird>>\n<<set $Dir_TypeThird to $Room281DirThird>>\n<<set $TypeFourth to $Room281TypeFourth>>\n<<set $Dir_TypeFourth to $Room281DirFourth>>\n<<set $TypeFirst to $Room281TypeFirst>>\n<<set $Dir_TypeFirst to $Room281DirFirst>>\n<<set $RoomLinkFirst to $Room281RoomFirst>>\n<<set $RoomLinkSecond to $Room281RoomSecond>>\n<<set $RoomLinkThird to $Room281RoomThird>>\n<<set $RoomLinkFourth to $Room281RoomFourth>>\n\n<<set $RoomExits to $Room281Exits>>\n\n<<set $FirstDirField to $Room281DirFirst>>\n<<set $SecondDirField to $Room281DirSecond>>\n<<set $ThirdDirField to $Room281DirThird>>\n\n<<set $Room to "Room281">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n<<set $Returning to true>>\n<<if $Room281Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room281Picture to $RoomPicture>><<set $Room281Visited to 1>><<set $Room281Name to $RoomName>>\n\t<<set $Room281RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room281Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room281Picture>><<set $Room281Visited = $Room281Visited + 1>><<set $RoomVisited to $Room281Visited>><<set $Danger to $Room281Danger>>\n\t<<set $RoomName to $Room281Name>>\n\t<<set $RoomRoomXtraDesc to $Room281RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a Examine %/\n<<display 'Item-Luxurious Fur Coat-Pic'>>\nA huge white fur coat that's so comfy and soft that it's almost unreal. It also seems to curiously avoid getting wet which makes your mind boggle at just how much such an item of clothing would set you back normally in the city. \n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room288 - Lost__<br><br><</if>>\n\n<<set $TypeFirst to $Room288TypeFirst>>\n<<set $Dir_TypeFirst to $Room288DirFirst>>\n<<set $TypeSecond to $Room288TypeSecond>>\n<<set $Dir_TypeSecond to $Room288DirSecond>>\n<<set $TypeThird to $Room288TypeThird>>\n<<set $Dir_TypeThird to $Room288DirThird>>\n<<set $TypeFourth to $Room288TypeFourth>>\n<<set $Dir_TypeFourth to $Room288DirFourth>>\n<<set $TypeFirst to $Room288TypeFirst>>\n<<set $Dir_TypeFirst to $Room288DirFirst>>\n<<set $RoomLinkFirst to $Room288RoomFirst>>\n<<set $RoomLinkSecond to $Room288RoomSecond>>\n<<set $RoomLinkThird to $Room288RoomThird>>\n<<set $RoomLinkFourth to $Room288RoomFourth>>\n\n<<set $RoomExits to $Room288Exits>>\n\n<<set $FirstDirField to $Room288DirFirst>>\n<<set $SecondDirField to $Room288DirSecond>>\n<<set $ThirdDirField to $Room288DirThird>>\n\n<<set $Room to "Room288">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room288Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room288Picture to $RoomPicture>><<set $Room288Visited to 1>><<set $Room288Name to $RoomName>>\n\t<<set $Room288RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room288Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room288Picture>><<set $Room288Visited = $Room288Visited + 1>><<set $RoomVisited to $Room288Visited>><<set $Danger to $Room288Danger>>\n\t<<set $RoomName to $Room288Name>>\n\t<<set $RoomRoomXtraDesc to $Room288RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a Examine %/\n<<display 'Item-LeatherCorset-Pic'>>\nA tight corset that when worn flattens your stomach and pushes your breasts up and outwards. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Wear %/\n<<display 'Item-Ring-Wear'>>\n<<set $Item_PearlRing to "worn">><<set $Item_PearlRing_Wear to "">>\n<<set $Enchant to "pearl ring">>\n<<display 'enchantment!'>>\n<<set $Item_PearlRing_Level to $Enchant_1>>\n<<set $Item_PearlRing_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>
<<set $Item_Tiara to "worn">><<set $Item_Tiara_Wear to "">>\n<<set $Enchant to "tiara">>\n<<display 'enchantment!'>>\n\t<<set $Item_Tiara_Level to $Enchant_1>>\n\t<<set $Item_Tiara_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 6>>
\t/%a clothes%/\n<<if $Item_RegularClothes is "worn" or $Item_SoddenClothes is "worn" or $Item_TavernWenchDress is "worn">>\n\t\n<<display 'Item-SoddenClothes-Remove'>>\n\n<<set $PrisonTxt_1 to "They rip the clothes from your body leaving you completely exposed. ">>\n\n<<display 'Item-RegularClothes-Remove'>>\n\n<<display 'Item-TavernWenchDress-Remove'>>\n\n<<else>>\n/%a Bonds%/\n<<if $Item_BondsofInsanity is "worn">>\n\t\n<<display 'Item-BondsofInsanity-Remove'>>\n\n<<set $PrisonTxt_1 to "They are amused by the magical chastity device they find on you and they bring in one of their shamans to remove it from your body for further experimentation. ">>\n\n<<else>>\n/%a Tangle%/\n<<if $Item_TangleInfestation is "worn">>\n\t\n<<display 'Item-TangleInfestation-Remove'>>\n\n<<set $PrisonTxt_1 to "Concerned that your tangle infection might spread to their other prisoners they track down one of their shamans to purge it from your body. ">> \n\n<</if>>\n<</if>>\n<</if>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<set $PrisonTxt_3 to "">>\n\n<<else>>\n\n[img[elf_solo_female_sex_slave]]\n<br><br>\n<<set $PrisonTxt_3 to "Then all the lights go out as a blindfold of your own is pulled down over your head. ">>\n\n<<display 'Item-Blindfold-Wear'>>\n<</if>>\n/%a Binders%/\n<<if $Item_ArmBinder is "worn">>\n\t\n<<set $PrisonTxt_0 to "You hear an ominous clink of metal as your arm binder is chained to the wall. ">>\n\n<<else>>\n\n<<set $Item_RopeBindings to "worn">>\n\n<<set $PrisonTxt_0 to "Your trollish captors slowly and competently tie you up and leave you with barely any wiggle room. ">>\n<</if>>\n/%a displaying text%/\n\tYou are taken through their holding area for those that have transgressed against the trollish race. You pass a elven slave with cum still dripping from her recently used slit. Even tied up and blindfolded she mindlessly pushes her hips back to satisfy phantom cocks and an endless litany of @@color:#ff00ff;"fuckme useme fuckme useme useme..."@@ spills out from her lips.\n<br><br>\n<<print $PrisonTxt_1>>You are then shoved onto some straw spread over a hard stone floor. <<print $PrisonTxt_0>><<print $PrisonTxt_3>>\n<br><br>\n[[You have been imprisoned.|Imprisoned]] \n<br><br>
/%a Remove %/\n\n<<set $Item_FrillyGarter to "">>\n<<display 'perksitem-ViewforaThrill-removal'>>\n<<if $Item_FrillyGarter_Enchant is "" or $Item_FrillyGarter_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_FrillyGarter_Enchant>>\n\t<<set $Enchant_1 to $Item_FrillyGarter_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_FrillyGarter_Enchant to "">>\n\t<<set $Item_FrillyGarter_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 2>>
/%a 8%/\n<<if $Y is 8>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[goblindom_humansub_group_male_female_sex (5)]]\n\t<br><br>\n\t<</if>>\n\t\n\n\t/%a displaying text%/\n\t\t\n\tThe goblins charge out of the shadows and swiftly overwhelm you with their numbers. As they leer at your body they cackle amongst themselves before coming to an agreement of what to do to you. \n\t<br><br>\n\tIn the end <<print $txt_number>> line up waiting their turn to have their way with your body. While an equally large line forms up to have their way with your mouth. \n\t<br><br>\n\n<<elseif $Y is 6>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[goblindom_humansub_group_male_female_sex2]]\n\t<br><br>\n\t<</if>>\n\n\n\t/%a displaying text%/\n\t\t\n\tThe goblins charge out of the shadows and swiftly overwhelm you with their numbers. As they leer at your body they cackle amongst themselves before coming to an agreement of what to do to you. \n\t<br><br>\n\tIn the end <<print $txt_number>> line up waiting their turn to have their way with your body. \n\t<br><br>\n\tThose not lucky, or just not of high enough status, to get a go are ordered to assist by holding your arms behind your back and your <<print $txt_legs_spread_wide>>. \n\t<br><br>\n\n<<elseif $Y is 3>>\n/%a displaying text%/\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[goblindom_humansub_male_female_sexedit2]]\n\t<br><br>\n\t<</if>>\n\t\t\n\tThe goblins charge out of the shadows and swiftly overwhelm you with their numbers. As they leer at your body they cackle amongst themselves before coming to an agreement of what to do to you. \n\t<br><br>\n\tIn the end <<print $txt_number>> line up waiting their turn to have their way with your body. \n\t<br><br>\n\tBefore they fuck you one of their shamans wander over and lead the gathered goblins in a chant to their ancestors. As you watch as their voices rise, a green aura rise in the air that swells the goblin's small cocks to almost double in girth and half again in width to the point that they'd be respectable on a troll or draenei. \n\t<br><br>\n\n\n\n<<else>>\n/%a displaying text%/\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[Goblindom_humansub_sex_male_female_group]]\n\t<br><br>\n\t<</if>>\n\t\n\tThe goblins charge out of the shadows and swiftly overwhelm you with their numbers. As they leer at your body they cackle amongst themselves before coming to an agreement of what to do to you. \n\t<br><br>\n\tIn the end <<print $txt_number>> line up waiting their turn to have their way with your body. \n\t<br><br>\n\n\n<</if>>\n\n/%a fucking hard%/\n<<if $Z is 7 and $Region_Countdown gt 0>>\n\t\n\t/%a note: Pause went here%/\n\t/%a 8%/\n\t<<if $Y is 8>>\n\t/%a displaying text%/\n\t\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one to get his chance goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. \n\t<br><br>\n\tMeanwhile the goblin by your head fucks your face with wild abandon. He comes flooding your throat, and another takes his place to see if anything he can top that ones efforts. <br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one to get his chance goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n\t<</if>>\n\t<<set $Z_backup to 1>>\n\t<<set $Region_Countdown = $Region_Countdown - 1>>\n\t/%a loop while greater than 0%/\n\t/%a note: Loop here to replace%/\n\t<<display 'Goblins Y2368 - Loop Z7'>>\n\n<</if>>\n/%a fucking rough%/\n<<if $Z gte 5 and $Z lte 6 and $Region_Countdown gt 0>>\n\t\n/%a note: Pause went here%/\n/%a 8%/\n<<if $Y is 8>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one to take you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. \n\nMeanwhile the goblin by your head jams his cock between your lips in and out. He comes flooding your throat, and another takes his place and keeps up the same rate. <br><br>\n\n<<else>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one to take you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n<</if>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 7>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking slow%/\n<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n/%a displaying text%/\n\t\nHe finally withdraws and cums all over your rear end, painting it with his cum. The next one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your <<print $txt_sex>>. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 3>>\n\n<<else>>\n/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z_backup is 3>>\n/%a displaying text%/\n\t\nHe pulls out and the next one fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 5>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z_backup is 5>>\n/%a displaying text%/\n\t\nThe one after that one has finished inside you fucks you as roughly as his body can physically manage. What he lacks in skill he makes up for in enthusiam and manages to make you moan out loud. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 8>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z_backup is 7>>\n/%a displaying text%/\n\t\nWhen that one is spent the next one goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 1>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4 and $Region_Countdown gt 0>>\n\t\n/%a note: Pause went here%/\n/%a 8%/\n<<if $Y is 8>>\n\t/%a 4%/\n<<if $Z is 4>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one up fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. \n\nMeanwhile the goblin by your head jams his cock between your lips in and out. He comes flooding your throat, and another takes his place and keeps up the same rate.<br><br>\n\n<<else>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one up fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. \n\nMeanwhile the goblin by your head orders you to get on with it. Reluctantly you swallow his cock and try to to get him off as quickly as possible by using your tongue as much as you can, but as soon as one finishes another one is waiting for your service.<br><br>\n<</if>>\n<<else>>\n/%a displaying text%/\n\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one up fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n<</if>>\n<<set $Z_backup to 5>>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n/%a loop while greater than 0%/\n/%a note: Loop here to replace%/\n<<if $Region_Countdown gt 0>>\n\t/%a fucking gent%/\n<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n/%a displaying text%/\n\t\nHe finally withdraws and cums all over your rear end, painting it with his cum. The next one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your <<print $txt_sex>>. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 3>>\n\n<<else>>\n/%a fucking slow%/\n<<if $Region_Countdown gte 0 and $Z_backup is 3>>\n/%a displaying text%/\n\t\nHe pulls out and the next one fucks you consistently, keeping up the pace, and not giving you any breaks as he plunges his green cock into your body. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 8>>\n\n<<else>>\n/%a fucking rough%/\n<<if $Region_Countdown gte 0 and $Z_backup is 5>>\n/%a displaying text%/\n\t\nThe one after that has finished inside you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 7>>\n\n<<else>>\n/%a fucking hard%/\n<<if $Region_Countdown gte 0 and $Z_backup is 7>>\n/%a displaying text%/\n\t\nWhen that one is spent the next one goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n<<set $Region_Countdown = $Region_Countdown - 1>>\n<<set $Z_backup to 1>>\n\n<<else>>\n/%a Too many to count%/\n<<if $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n<<set $Region_Countdown to 0>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n\t\n/%a note: Pause went here%/\n/%a 8%/\n\t<<if $Y is 8>>\n\t/%a displaying text%/\n\t\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your pussy. \n\n\tMeanwhile the goblin by your head orders you to get on with it. Reluctantly you swallow his cock and try to to get him off as quickly as possible by using your tongue as much as you can, but as soon as one finishes another one is waiting for your service.<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\tThey take it in turns to fuck you doggy style in your <<print $txt_sex>> on the floor. The first one mounts you from behind nice and slowly, being surprisingly gentle as he slides his member in and out of your pussy. <br><br>\n\t<</if>>\n\t<<set $Z_backup to 3>>\n\t<<set $Region_Countdown = $Region_Countdown - 1>>\n\t/%a loop while greater than 0%/\n\t/%a note: Loop here to replace%/\n\t<<if $Region_Countdown gt 0>>\n\t\t/%a fucking slow%/\n\t\t<<if $Region_Countdown gte 0 and $Z_backup is 1>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tHe finally withdraws and cums all over your rear end, painting it with his cum. The next one rides you trying to last as long as he possibly can by taking his time with very slow gentle strokes. <br><br>\n\t\t<<set $Region_Countdown = $Region_Countdown - 1>>\n\t\t<<set $Z_backup to 8>>\n\n\t\t<<elseif $Region_Countdown gte 0 and $Z_backup is 3>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tHe pulls out and the next one fucks you at a solid pace, still he's not at all rough about it, and even seems to be working to get you enjoy as much as he is. <br><br>\n\t\t<<set $Region_Countdown = $Region_Countdown - 1>>\n\t\t<<set $Z_backup to 5>>\n\n\t\t<<elseif $Region_Countdown gte 0 and $Z_backup is 5>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tThe one after that has finished inside you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he take you roughly. <br><br>\n\t\t<<set $Region_Countdown = $Region_Countdown - 1>>\n\t\t<<set $Z_backup to 7>>\n\n\t\t<<elseif $Region_Countdown gte 0 and $Z_backup is 7>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tWhen that one is spent the next one goes at you like a goblin possessed by some foul demon such is his surprising strength. He makes your entire body shake as he pumps it into you hard making you whimper as he takes you. <br><br>\n\t\t<<set $Region_Countdown = $Region_Countdown - 1>>\n\t\t<<set $Z_backup to 1>>\n\n\t\t<<elseif $Region_Countdown gt 0 and $Z_backup is 8>>\n\t\t\t\n\t\t/%a note: Pause went here%/\n\t\t/%a displaying text%/\n\t\t\t\n\t\tThere's just too many of them and they all start to blur into one... Over and over they take you from behind until you've completely lost count exactly how goblins have had their way with you. <br><br>\n\t\t<<set $Region_Countdown to 0>> \n\t\t<</if>>\n\t<</if>>\n<</if>>
<<if $Z gte 3 and $Z lte 5>>\n\t/%a Sex Addict%/\n\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n/%a race?%/\n<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\n[img[prison_anydom_blowjob_elf]]\n\n<<else>>\n\n[img[prison_anydom_blowjob_human]]\n<</if>><br><br>\n<</if>>\n/%a displaying text%/\n\t\nSeveral of the <<print lcfirst($Region)>> guards take great pleasure in informing you that it's your turn to be their public cum receptacle and they takes turns feeding their cocks into your mouth until you're a sloppy mess with spunk overflowing from your lips.\n<br><br>\n<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n/%a feedback?%/\n<<if $perks.contains("Sex Addict") and $Counter_sexAddict lte 1>>\n\t<<set $Arousal = $Arousal + 2>> \n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution -2, Arousal +2, Degradation +2)@@<br><br>\n\n\n\t<</if>>\n\n<<else>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution -2, Degradation +2)@@<br><br>\n\n\n\t<</if>>\n<</if>>\n\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nAfter the guards have had their fun two of them haul you up and drag you back to your cell. There's so much cum running down your body that you leave a messy trail behind you.\n<br><br>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\n\n<<else>>\n\n[img[prison]]\n\n<<set $RoomPicture to "prison">>\n\n<</if>>\n<</if>>
\n/%a Jugger%/\n<<display 'ResistanceResistBargeBorEorD - Jug2'>>\n\n<<if $Strength gte 14 and $perks.contains("Juggernaut") and $Timer_Silence eq 0 and\t$Item_ChainManacles neq "worn">>\n/%a clutched%/\n\n\t<<if $Resistance_Options is true>>\n\n\tYou set yourself, charge forward and anything in your way gets promptly flattened. When you finally slow down you've managed to successfully get through this territory [[without anyone or anything managing to halt your path.|Resistance Last]] \n\t<br><br>\n\t<<else>>\n\t/%a Elves?%/\n\n\t\t<<if $Region is "Elf">>\n\n\t\t\tYou manage to shake yourself free and spin to face the elf. You set yourself, charge forward, and anything in your way gets promptly flattened. When you finally slow down you've managed to successfully get through this territory [[without anyone or anything managing to halt your path.|Resistance Last]] \n\t\t<br><br>\n\t\t<<else>>\n\n\t\t\tYou manage to shake yourself free and get yourself upright again. You set yourself, charge forward, and anything in your way gets promptly flattened. When you finally slow down you've managed to successfully get through this territory [[without anyone or anything managing to halt your path.|Resistance Last]] \n\t\t<br><br>\n\t\t<</if>>\n\n\t<</if>>\n\n<<elseif $Z gte 6>>\n/%a Elves%/\n\n\t<<if $Region is "Elf">>\n\n\tYou manage to burst forward and through the elves and then successfully get away [[while they're still stunned.|Resistance Last]] \n\t<br><br>\n\t<<else>>\n\n\tWith you all now upright you gain the upper hand, manage to knock them both down and then successfully get away [[while they're still stunned.|Resistance Last]] \n\t<</if>>\n\n<<else>>\n\tWith you and her both recovered you manage to knock her down and then successfully get away [[while she is still stunned.|Resistance Last]] \n\t<br><br>\n<</if>>\n\n<<set $Resisted to 1>>\n\n
/%a Wear %/\n<<if $Item_SkimpyTop is "worn" or $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn">>\n<<else>>\n<<display 'Item-RegularClothes-Remove'>>\n<<display 'Item-SoddenClothes-Remove'>>\n<<display 'Item-Rags-Remove'>>\n<<display 'Item-TavernWenchDress-Remove'>>\n<<display 'Item-Sling-Remove'>>\n<<display 'Item-FishnetTop-Remove'>>\n<<display 'Item-Leotard-Remove'>>\n<<set $Item_SkimpyTop to "worn">><<set $Item_SkimpyTop_Wear to "">>\n<<set $Enchant to "skimpy top">>\n<<display 'enchantment!'>>\n<<set $Item_SkimpyTop_Level to $Enchant_1>>\n<<set $Item_SkimpyTop_Enchant to $Enchant_2>>\n<<if $Item_SkimpyTop_Material is "Rubber ">>\n\t<<display 'perksitem-DolledUp-wear'>>\n<<elseif $Item_SkimpyTop_Material is "Lacy ">>\n\t<<display 'perksitem-ViewforaThrill-wear'>>\n<<elseif $Item_SkimpyTop_Material is "Leather ">>\n\t<<display 'perksitem-HellforLeather-wear'>>\n<<else>>\n\t<<display 'perksitem-Clothie-wear'>>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit + 2>>\n<</if>>
/% Pic %/\n\n\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\t\n\t\t/%a goblin%/\n\t<<if $Heritage is "goblin" or $Region is "Goblin">>\n\t\t\n\t[img[goblinsub_solo (2)edit]]\n\t<br><br>\n\t<<else>>\n\t/%a orc or goblin%/\n\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin">>\n\t\t\n\t[img[thigh highs or elbow gloves or corset - orc or goblin]]\n\t<br><br>\n\t<<else>>\n\t/%a Demi-Angel%/\n\t<<if $Var_PlayerRace is "Demi-Angel">>\n\n\t[img[corset - angel]]\n\t<br><br>\n\t<<else>>\n\t/%a Draenei%/\n\t<<if $Var_PlayerRace is "Draenei">>\n\t\t\n\t[img[elbow gloves or thigh highs or corset - draenei]]\n\t<br><br>\n\t<<else>>\n\n\t[img[elbow gloves or corset or posture collar - human]]<br><br>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>
<<if $perksitem_ObviousOrnamentation lt 3>>\n\t<<set $perksitem_ObviousOrnamentation = $perksitem_ObviousOrnamentation + 1>>\n\t<<if $perks.contains("Obvious Ornamentation") and $perksitem_ObviousOrnamentation gt 0>>\n\t\n\t<<set $Strength to Math.clamp($Strength + 1, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility + 1, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence + 1, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma + 1, 1, 22)>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Obvious Ornamentation: Strength +1, Agility +1, Intelligence +1, Charisma +1)@@<br><br><</if>>\n\t<</if>>\n<</if>>\n
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room57__<br><br><</if>>\n\n<<set $TypeFirst to $Room57TypeFirst>>\n<<set $Dir_TypeFirst to $Room57DirFirst>>\n<<set $TypeSecond to $Room57TypeSecond>>\n<<set $Dir_TypeSecond to $Room57DirSecond>>\n<<set $TypeThird to $Room57TypeThird>>\n<<set $Dir_TypeThird to $Room57DirThird>>\n<<set $TypeFourth to $Room57TypeFourth>>\n<<set $Dir_TypeFourth to $Room57DirFourth>>\n<<set $TypeFirst to $Room57TypeFirst>>\n<<set $Dir_TypeFirst to $Room57DirFirst>>\n<<set $RoomLinkFirst to $Room57RoomFirst>>\n<<set $RoomLinkSecond to $Room57RoomSecond>>\n<<set $RoomLinkThird to $Room57RoomThird>>\n<<set $RoomLinkFourth to $Room57RoomFourth>>\n\n<<set $RoomExits to $Room57Exits>>\n\n<<set $FirstDirField to $Room57DirFirst>>\n<<set $SecondDirField to $Room57DirSecond>>\n<<set $ThirdDirField to $Room57DirThird>>\n\n<<set $Room to "Room57">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room57Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room57Picture to $RoomPicture>><<set $Room57Visited to 1>><<set $Room57Name to $RoomName>>\n\t<<set $Room57RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room57Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room57Picture>><<set $Room57Visited = $Room57Visited + 1>><<set $RoomVisited to $Room57Visited>><<set $Danger to $Room57Danger>>\n\t<<set $RoomName to $Room57Name>>\n\t<<set $RoomRoomXtraDesc to $Room57RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/% 1st route to Room 12 to Lost 1%/\n<<set $D to random(3, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D is 3>>\n\t<<set $FirstDirField to $Room103DirFirst>>\n\t<<set $SecondDirField to $Room103DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room103">>\n\t<<set $Room103DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room103RoomThird to "Room112">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room103TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room103TypeThird to $ElfDoors.random()>>\n\t<</if>>\n\t<<set $Room112DirFirst to $Backdirection>>\n\t<<set $Room112TypeFirst to $Room103TypeThird>>\n\t<<set $Room112Exits to 0>><<set $Room112Name to "">><<set $Room112RoomFirst to $Room>>\n\t<<set $Room103Exits = $Room103Exits + 1>>\n\t<<set $Room112Exits = $Room112Exits + 1>>\n\n<<elseif $D is 4>>\n\t<<set $FirstDirField to $Room104DirFirst>>\n\t<<set $SecondDirField to $Room104DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room104">>\n\t<<set $Room104DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room104RoomThird to "Room112">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room104TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room104TypeThird to $ElfDoors.random()>>\n\t<</if>>\n\t<<set $Room112DirFirst to $Backdirection>>\n\t<<set $Room112TypeFirst to $Room104TypeThird>>\n\t<<set $Room112Exits to 0>><<set $Room112Name to "">><<set $Room112RoomFirst to $Room>>\n\t<<set $Room104Exits = $Room104Exits + 1>>\n\t<<set $Room112Exits = $Room112Exits + 1>>\n<<else>>\n\n\t<<set $FirstDirField to $Room106DirFirst>>\n\t<<set $SecondDirField to $Room106DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room106">>\n\t<<set $Room106DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room106RoomThird to "Room112">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room106TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room106TypeThird to $ElfDoors.random()>>\n\t<</if>>\n\t<<set $Room112DirFirst to $Backdirection>>\n\t<<set $Room112TypeFirst to $Room106TypeThird>>\n\t<<set $Room112Exits to 0>><<set $Room112Name to "">><<set $Room112RoomFirst to $Room>>\n\t<<set $Room106Exits = $Room106Exits + 1>>\n\t<<set $Room112Exits = $Room112Exits + 1>>\n<</if>>\n\n/% 1st route Room 12 to Room 14 to Lost 1%/\n\n<<set $Direction to $Directions.random()>>\n<<set $FirstDirField to $Room112DirFirst>>\n<<set $SecondDirField to $Room112DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room112">>\n<<set $Room112DirSecond to $Direction>>\n<<set $Room112RoomSecond to "Room114">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room112TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room112TypeSecond to $ElfDoors.random()>>\n<</if>>\n<<set $Room114DirFirst to $Backdirection>>\n<<set $Room114TypeFirst to $Room112TypeSecond>>\n<<set $Room114Exits to 0>><<set $Room114Name to "">><<set $Room114RoomFirst to $Room>>\n<<set $Room112Exits = $Room112Exits + 1>>\n<<set $Room114Exits = $Room114Exits + 1>>\n\n/% 1st route Room 14 to Lost 1 - 293%/\n\n<<set $Direction to $DirectionsSEpref.random()>>\n<<set $FirstDirField to $Room114DirFirst>>\n<<set $SecondDirField to $Room114DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room114">>\n<<set $Room114DirSecond to $Direction>>\n<<set $Room114RoomSecond to "Room313">>\n<<set $Room114TypeSecond to $UnlivedDoors.random()>>\n<<set $Room313DirFirst to $Backdirection>>\n<<set $Room313TypeFirst to $Room114TypeSecond>>\n<<set $Room313Exits to 0>><<set $Room313Name to "">><<set $Room313RoomFirst to $Room>>\n<<set $Room114Exits = $Room114Exits + 1>>\n<<set $Room313Exits = $Room313Exits + 1>>\n\n\n\n/% 1st Room 13 to Lost 2%/\n<<set $D to random(9, 11)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D is 11>>\n\t<<set $FirstDirField to $Room105DirFirst>>\n\t<<set $SecondDirField to $Room105DirSecond>>\n\t<<set $ThirdDirField to $Room105DirThird>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room105">>\n\t<<set $Room105DirFourth to $Direction>><<set $Dir_TypeFourth to $Direction>>\n\t<<set $Room105RoomFourth to "Room113">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room105TypeFourth to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room105TypeFourth to $ElfDoors.random()>>\n\t<</if>>\n\t<<set $Room113DirFirst to $Backdirection>>\n\t<<set $Room113TypeFirst to $Room105TypeFourth>>\n\t<<set $Room113Exits to 0>><<set $Room113Name to "">><<set $Room113RoomFirst to $Room>>\n\t<<set $Room105Exits = $Room105Exits + 1>>\n\t<<set $Room113Exits = $Room113Exits + 1>>\n\n<<elseif $D is 9>>\n\t<<set $FirstDirField to $Room107DirFirst>>\n\t<<set $SecondDirField to $Room107DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room107">>\n\t<<set $Room107DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room107RoomThird to "Room113">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room107TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room107TypeThird to $ElfDoors.random()>>\n\t<</if>>\n\t<<set $Room113DirFirst to $Backdirection>>\n\t<<set $Room113TypeFirst to $Room107TypeThird>>\n\t<<set $Room113Exits to 0>><<set $Room113Name to "">><<set $Room113RoomFirst to $Room>>\n\t<<set $Room107Exits = $Room107Exits + 1>>\n\t<<set $Room113Exits = $Room113Exits + 1>>\n<<else>>\n\n\t<<set $FirstDirField to $Room108DirFirst>>\n\t<<set $SecondDirField to $Room108DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room108">>\n\t<<set $Room108DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room108RoomThird to "Room113">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room108TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room108TypeThird to $ElfDoors.random()>>\n\t<</if>>\n\t<<set $Room113DirFirst to $Backdirection>>\n\t<<set $Room113TypeFirst to $Room108TypeThird>>\n\t<<set $Room113Exits to 0>><<set $Room113Name to "">><<set $Room113RoomFirst to $Room>>\n\t<<set $Room108Exits = $Room108Exits + 1>>\n\t<<set $Room113Exits = $Room113Exits + 1>>\n<</if>>\n\n/% 1st route Room 13 to Room 15 to Lost 2%/\n\n<<set $Direction to $Directions.random()>>\n<<set $FirstDirField to $Room113DirFirst>>\n<<set $Room113DirSecond to "">>\n<<display 'RandomDirection'>>\n<<set $Room to "Room113">>\n<<set $Room113DirSecond to $Direction>>\n<<set $Room113RoomSecond to "Room115">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room113TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room113TypeSecond to $ElfDoors.random()>>\n<</if>>\n<<set $Room115DirFirst to $Backdirection>>\n<<set $Room115TypeFirst to $Room113TypeSecond>>\n<<set $Room115Exits to 0>><<set $Room115Name to "">><<set $Room115RoomFirst to $Room>>\n<<set $Room113Exits = $Room113Exits + 1>>\n<<set $Room115Exits = $Room115Exits + 1>>\n\n/% 1st route Room 15 to Lost 2 - 282%/\n\n<<set $Direction to $DirectionsSpref.random()>>\n<<set $FirstDirField to $Room115DirFirst>>\n<<set $SecondDirField to "">>\n<<display 'RandomDirection'>>\n<<set $Room to "Room115">>\n<<set $Room115DirSecond to $Direction>>\n<<set $Room115RoomSecond to "Room314">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room115TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room115TypeSecond to $UnlivedDoors.random()>>\n<</if>>\n<<set $Room314DirFirst to $Backdirection>>\n<<set $Room314TypeFirst to $Room115TypeSecond>>\n<<set $Room314Exits to 0>><<set $Room314Name to "">><<set $Room314RoomFirst to $Room>>\n<<set $Room115Exits = $Room115Exits + 1>>\n<<set $Room314Exits = $Room314Exits + 1>>\n\n<<display 'MapGen-Elf3'>>
/% Room 41 north to Room 42 - 1st route to Humans%/\n<<set $Room101DirFirst to "north">><<set $Backdirection to "south">>\n<<set $Room to "Room101">>\n<<set $Room101Exits to 0>><<set $Room101Name to "">><<set $Room101RoomFirst to "Room102">>\n<<set $Room101TypeFirst to $ElfDoors.random()>>\n<<set $Room102DirFirst to $Backdirection>>\n<<set $Room102TypeFirst to $Room101TypeFirst>>\n<<set $Room102Exits to 0>><<set $Room102Name to "">><<set $Room102RoomFirst to $Room>>\n<<set $Room101Exits = $Room101Exits + 1>>\n<<set $Room102Exits = $Room102Exits + 1>>\n/% Room 41 west to Room 43 - 2nd route to Humans%/\n<<set $Room101DirSecond to "northeast">><<set $Backdirection to "southwest">>\n<<set $Room to "Room101">>\n<<set $Room101RoomSecond to "Room103">>\n<<set $Room101TypeSecond to $ElfDoors.random()>>\n<<set $Room103DirFirst to $Backdirection>>\n<<set $Room103TypeFirst to $Room101TypeSecond>>\n<<set $Room103Exits to 0>><<set $Room103Name to "">><<set $Room103RoomFirst to $Room>>\n<<set $Room101Exits = $Room101Exits + 1>>\n<<set $Room103Exits = $Room103Exits + 1>>\n/% Room 42 random NE pref to Room 44 - 1st route to Humans%/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room102">>\n<<set $Room102DirSecond to $Direction>>\n<<set $Room102RoomSecond to "Room104">>\n<<set $Room102TypeSecond to $ElfDoors.random()>>\n<<set $Room104DirFirst to $Backdirection>>\n<<set $Room104TypeFirst to $Room102TypeSecond>>\n<<set $Room104Exits to 0>><<set $Room104Name to "">><<set $Room104RoomFirst to $Room>>\n<<set $Room102Exits = $Room102Exits + 1>>\n<<set $Room104Exits = $Room104Exits + 1>>\n/% Room 44 random NE pref to Room 45 - 1st route to Humans%/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room104">>\n<<set $Room104DirSecond to $Direction>>\n<<set $Room104RoomSecond to "Room105">>\n<<set $Room104TypeSecond to $ElfDoors.random()>>\n<<set $Room105DirFirst to $Backdirection>>\n<<set $Room105TypeFirst to $Room104TypeSecond>>\n<<set $Room105Exits to 0>><<set $Room105Name to "">><<set $Room105RoomFirst to $Room>>\n<<set $Room104Exits = $Room104Exits + 1>>\n<<set $Room105Exits = $Room105Exits + 1>>\n/% Room 45 random NE pref to HumansExit - 319 - 1st route to Humans%%/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room105">>\n<<set $Room105DirSecond to $Direction>>\n<<set $Room105RoomSecond to "Room319">>\n<<set $Room105TypeSecond to $ElfDoors.random()>>\n<<set $Room319DirFirst to $Backdirection>>\n<<set $Room319TypeFirst to $Room105TypeSecond>>\n<<set $Room319Exits to 0>><<set $Room319Name to "">><<set $Room319RoomFirst to $Room>>\n<<set $Room105Exits = $Room105Exits + 1>>\n<<set $Room319Exits = $Room319Exits + 1>>\n\n/% Room 43 random NW pref to Room 46 - 2nd route to Humans%/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room103">>\n<<set $Room103DirSecond to $Direction>>\n<<set $Room103RoomSecond to "Room106">>\n<<set $Room103TypeSecond to $ElfDoors.random()>>\n<<set $Room106DirFirst to $Backdirection>>\n<<set $Room106TypeFirst to $Room103TypeSecond>>\n<<set $Room106Exits to 0>><<set $Room106Name to "">><<set $Room106RoomFirst to $Room>>\n<<set $Room103Exits = $Room103Exits + 1>>\n<<set $Room106Exits = $Room106Exits + 1>>\n/% Room 46 random NE pref to Room 47 - 2nd route to Humans %/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room106">>\n<<set $Room106DirSecond to $Direction>>\n<<set $Room106RoomSecond to "Room107">>\n<<set $Room106TypeSecond to $ElfDoors.random()>>\n<<set $Room107DirFirst to $Backdirection>>\n<<set $Room107TypeFirst to $Room106TypeSecond>>\n<<set $Room107Exits to 0>><<set $Room107Name to "">><<set $Room107RoomFirst to $Room>>\n<<set $Room106Exits = $Room106Exits + 1>>\n<<set $Room107Exits = $Room107Exits + 1>>\n/% Room 47 random NE pref to Room 48 - 2nd route to Humans %/\n<<set $Direction to $DirectionsNEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room107">>\n<<set $Room107DirSecond to $Direction>>\n<<set $Room107RoomSecond to "Room108">>\n<<set $Room107TypeSecond to $ElfDoors.random()>>\n<<set $Room108DirFirst to $Backdirection>>\n<<set $Room108TypeFirst to $Room107TypeSecond>>\n<<set $Room108Exits to 0>><<set $Room108Name to "">><<set $Room108RoomFirst to $Room>>\n<<set $Room107Exits = $Room107Exits + 1>>\n<<set $Room108Exits = $Room108Exits + 1>>\n/% Room 47 other SE pref to ElfExitElf 319 - 2nd route to Humans%/\n<<if $Room319DirFirst is "south">>\n<<set $Room108DirSecond to "east">><<set $Backdirection to "west">>\n<<elseif $Room319DirFirst is "southwest">>\n<<set $Room108DirSecond to "east">><<set $Backdirection to "west">>\n<<else>>\n<<set $Room108DirSecond to "north">><<set $Backdirection to "south">>\n<</if>>\n<<set $Room to "Room108">>\n<<set $Room108RoomSecond to "Room319">>\n<<set $Room108TypeSecond to $ElfDoors.random()>>\n<<set $Room319DirSecond to $Backdirection>>\n<<set $Room319TypeSecond to $Room108TypeSecond>>\n<<set $Room319RoomSecond to $Room>>\n<<set $Room108Exits = $Room108Exits + 1>>\n<<set $Room319Exits = $Room319Exits + 1>>\n\n/% Room 42 west to Room 49 - 1st route to Dwarves%/\n<<set $Room105DirThird to "northwest">><<set $Backdirection to "southeast">>\n<<set $Room to "Room105">>\n<<set $Room105RoomThird to "Room109">>\n<<set $Room105TypeThird to $ElfDoors.random()>>\n<<set $Room109DirFirst to $Backdirection>>\n<<set $Room109TypeFirst to $Room105TypeThird>>\n<<set $Room109Exits to 0>><<set $Room109Name to "">><<set $Room109RoomFirst to $Room>>\n<<set $Room105Exits = $Room105Exits + 1>>\n<<set $Room109Exits = $Room109Exits + 1>>\n\n/% Room 49 random west pref to ElfExitDwarves 318 - 1st route to Dwarves%/\n<<set $Direction to $DirectionsNWWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room109">>\n<<set $Room109DirSecond to $Direction>>\n<<set $Room109RoomSecond to "Room318">>\n<<set $Room109TypeSecond to $ElfDoors.random()>>\n<<set $Room318DirFirst to $Backdirection>>\n<<set $Room318TypeFirst to $Room109TypeSecond>>\n<<set $Room318Exits to 0>><<set $Room318Name to "">><<set $Room318RoomFirst to $Room>>\n<<set $Room109Exits = $Room109Exits + 1>>\n<<set $Room318Exits = $Room318Exits + 1>>\n\n/% Room 45 se to Room 50 - 2nd to Dwarfs %/\n\n<<set $Room to "Room102">>\n<<set $Direction to $DirectionsNWWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room102DirThird to $Direction>>\n<<set $Room102RoomThird to "Room110">>\n<<set $Room102TypeThird to $ElfDoors.random()>>\n<<set $Room110DirFirst to $Backdirection>>\n<<set $Room110TypeFirst to $Room102TypeThird>>\n<<set $Room110Exits to 0>><<set $Room110Name to "">><<set $Room110RoomFirst to $Room>>\n<<set $Room102Exits = $Room102Exits + 1>>\n<<set $Room110Exits = $Room110Exits + 1>>\n\n\n/% Room 50 random SE pref to Room 51 - 2nd to Dwarfs %/\n<<set $Direction to $DirectionsNWWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room110">>\n<<set $Room110DirSecond to $Direction>>\n<<set $Room110RoomSecond to "Room111">>\n<<set $Room110TypeSecond to $ElfDoors.random()>>\n<<set $Room111DirFirst to $Backdirection>>\n<<set $Room111TypeFirst to $Room110TypeSecond>>\n<<set $Room111Exits to 0>><<set $Room111Name to "">><<set $Room111RoomFirst to $Room>>\n<<set $Room110Exits = $Room110Exits + 1>>\n<<set $Room111Exits = $Room111Exits + 1>>\n\n/% Room 50 other SE pref to ElfExitElf 318 - 2nd route to Dwarves%/\n<<if $Room318DirFirst is "southeast">>\n<<set $Room111DirSecond to "west">><<set $Backdirection to "east">>\n<<else>>\n<<set $Room111DirSecond to "northwest">><<set $Backdirection to "southeast">>\n<</if>>\n<<set $Room to "Room111">>\n<<set $Room111RoomSecond to "Room318">>\n<<set $Room111TypeSecond to $ElfDoors.random()>>\n<<set $Room318DirSecond to $Backdirection>>\n<<set $Room318TypeSecond to $Room111TypeSecond>>\n<<set $Room318RoomSecond to $Room>>\n<<set $Room111Exits = $Room111Exits + 1>>\n<<set $Room318Exits = $Room318Exits + 1>>\n\n<<display 'MapGen-Elf2'>>
<<set $d6 to random(1, 6)>>\n<<if $Var_PlayerGender is "Male">>\n\t<<set $Playername1st to "">>\n\t<<set $Playername2nd to $Var_NameHuman1stM.random()>>\n<<elseif $Class is "noble">>\n\t<<if $d6 lte 4>>\n\t\t<<set $Playername1st to $Var_NameNobleTitle.random()>>\n\t<<else>>\n\t\t<<set $Playername1st to "">>\n\t<</if>>\n\t<<set $Playername2nd to $Var_NameNoble1st.random()>>\n<<elseif $Var_PlayerRace is "Beastkin" or $d6 is 1 or $Class is "whore">>\n\t<<set $Playername1st to "">>\n\t<<set $Playername2nd to $Var_NameHuman1stF_Slt.random()>>\n\t/%a note: check sometime to have see if other classes would fit for this %/ \n<<else>>\n\t<<set $Playername1st to "">>\n\t<<set $Playername2nd to $Var_NameHuman1stF.random()>>\t\n<</if>>
/%a Wear %/\n<<if $Item_Sling is "worn" or $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<if $Item_SkimpyTop is "worn" or $Item_RegularClothes is "worn" or $Item_SoddenClothes or $Item_Rags is "worn" or $Item_TavernWenchDress is "worn" or $Item_Leotard is "worn" or $Item_FishnetTop is "worn">>\n\tYou need to remove your current outfit before you can wear this. \n<br><br>\n[[Return|Go Back]]\n<br><br>\n\t<<else>>\n\t<<display 'Item-Sling-Pic'>>\n\tYou pull on the incredibly lewd rubber sling.\n\t<br><br>\n\t<<display 'Item-Sling-Wearable'>>\n\t<</if>>\n\n<<else>>\n<<display 'Item-RegularClothes-Remove'>>\n<<display 'Item-SoddenClothes-Remove'>>\n<<display 'Item-Rags-Remove'>>\n<<display 'Item-TavernWenchDress-Remove'>>\n<<display 'Item-Sling-Remove'>>\n<<display 'Item-FishnetTop-Remove'>>\n<<display 'Item-Leotard-Remove'>>\n<<display 'Item-Sling-Wearable'>>\n<</if>><</if>>
/%a Remove %/\n<<if $Item_HighHeels is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and get these heels off first.\n\t<br><br>\n\t<<else>>\n\tYou try and pull the heels off, but apparently the locks on them aren't just for decoration. You try for a while before being forced to give up.\n\t<br><br>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'perksitem-HellforLeather-removal'>>\n\t<<set $Item_HighHeels to "">>\n\t<<if $Item_HighHeels_Enchant is "" or $Item_HighHeels_Enchant is "Cursed ">>\n\t<<else>>\n\t\t<<set $Enchant_2 to $Item_HighHeels_Enchant>>\n\t\t<<set $Enchant_1 to $Item_HighHeels_Level>>\n\t\t<<display 'disenchant'>>\n\t\t<<set $Item_HighHeels_Enchant to "">>\n\t\t<<set $Item_HighHeels_Level to "">>\n\t<</if>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 4>>\n\t<<if $perks.contains("Dancer in Chains")>>\n\t<<set $Agility to Math.clamp($Agility + 2, 1, $AgilityBase)>>\n\t<<else>>\n\t\t<<set $Agility to Math.clamp($Agility + 4, 1, $AgilityBase)>>\n\t<</if>>\n<</if>><</if>>
\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\n<<set $txt_sex to "ass">>\n\n<<else>>\n\n<<set $txt_sex to "cunt">>\n<</if>>\n/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\n/%a displaying text%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t[img[elfdom elfsub leash]]\n\t<br><br>\n<</if>>\t\n\nYou are leashed and led around, helplessly on display, before you are pushed up against a wall. Your elf tormentor enters your <<print $txt_sex>> slowly. She passionately fucks you occasionally yanking on the leash to pull you further back onto her cock. \n<br><br>\nAs you are fucked the other elf constantly strokes you all over your body and plays with your nipples till you are driven near crazy with desire. \n<br><br>\nWhen you're really getting into it an inhuman snarl gets you to look back, as the elf's face splits into a wide savage grin, and your eyes bulge as long incisors extend from her lips. \n<br><br>\nHer pupils go vertical in jet black slits, feral looking markings appear all over her body and you squeal as the cock fucking you swells in both girth and length. The leash is forgotten as her [[strokes pounding into you become entirely wild.|Elves Final]] \n<br><br>\n<<else>>\n/%a displaying text%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[elfdom_humansub_sex_female_futa_duo_edit]]\n\t<br><br>\n<</if>>\t\n\nYou are pushed down onto the floor and the elf enters your <<print $txt_sex>> slowly. She passionately fucks you with you on your back and constantly strokes you all over your body and plays with your nipples till you are driven near crazy with desire. \n<br><br>\nWhen you're really getting into it her face splits into a grin and your eyes bulge as long incisors extend from her lips. Her pupils go vertical in jet black slits, feral looking markings appear all over her body and [[you squeal as the cock fucking you swells in girth and length.|Elves Final]] \n<br><br>\n<</if>>\n<<set $Z to 1>>\n\n\n
/%a Wear %/\n<<if $Item_HighHeels is "worn">>\n<<else>>\n\n\t<<if $Enchant_1 is "Found">>\n\t\t<<display 'Item-HighHeels-Pic'>>\n\t<br><br>\n\tYou pull on the high heels, and to your suprise they're a perfect fit. You'd planned to not do anything with the small locks attached to the buckles, but as you're marvelling at the fit you hear two quiet clicks as they lock firmly in place of their own volition. \n\t<br><br>\n\t<</if>>\n\n\t<<set $Item_HighHeels to "worn">><<set $Item_HighHeels_Wear to "">>\n\t<<set $Enchant to "heels">>\n\t<<display 'enchantment!'>>\n\t<<set $Item_HighHeels_Level to $Enchant_1>>\n\t<<set $Item_HighHeels_Enchant to $Enchant_2>>\n\t<<display 'perksitem-HellforLeather-wear'>>\n\t<<set $Rating_Outfit = $Rating_Outfit + 4>>\n\t<<if $perks.contains("Dancer in Chains")>>\n\t\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n\t<<else>>\n\t\t<<set $Agility to Math.clamp($Agility - 4, 1, 22)>>\n\t<</if>>\n\n<</if>>
<<if $Timer_UnendingLust gt 0>>\n\t<<set $Timer_UnendingLust = $Timer_UnendingLust - $TimeBackup>>\n\t/%a Lust?%/\n\t<<if $Timer_UnendingLust gt 0>>\n\t\t<<set $Arousal = $Arousal + 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Potion of Unending Lust (Arousal +2)//@@<br><br>\n\t\t<</if>>\n\t<<else>>\n\t\t/%a sex addict?%/\n\t\t<<if $StatusEffects.contains("Temporary Sex Addict Perk")>>\n\t\t\n\t\t\t<<set $Succu_Shameless = $Succu_Shameless - 1>>\n\t\n\t\t\t<<set $perks.delete("Sex Addict")>>\n\t\t\t<<set $StatusEffects.delete("Unending Lust @@color:#339999;(Temporary Sex Addict Perk)@@")>>\n\t\t<<elseif $StatusEffects.contains("Unending Lust @@color:#339999;(Temporary Sex Addict Perk)@@")>>\n\t\t\t<<set $Succu_Shameless = $Succu_Shameless - 1>>\n\t\n\t\t\t<<set $perks.delete("Sex Addict")>>\n\t\t\t<<set $StatusEffects.delete("Unending Lust @@color:#339999;(Temporary Sex Addict Perk)@@")>>\n\t\t<<else>>\n\t\t\t<<set $StatusEffects.delete("Unending Lust")>>\n\t\t<</if>>\n\t\t<<set $Arousal to Math.clamp($Arousal - 10, 4, 40)>>\n\t\t\n\t\tYour mind clears as the unending lust wears off and you regain some measure of self-control.\n\n\t\t/%a Cha?%/\n\t\t<<if $SexAddCha gt 3>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t<br><br>@@color:#339999;(Charisma +3)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $SexAddCha = $SexAddCha - 3>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + 3, 1, 22)>>\n\t\t<<else>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t<br><br>@@color:#339999;(Charisma +<<print $SexAddInt>>)@@\n\t\t\t<</if>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + $SexAddInt, 1, 22)>>\n\t\t\t<<set $SexAddCha to 0>>\n\t\t<</if>>\n\t\t/%a Int?%/\n\t\t<<if $SexAddInt gt 3>>\n\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t<br><br>@@color:#339999;(Intelligence +3)@@\n\t\t\t<</if>>\n\n\t\t\t<<set $SexAddInt = $SexAddInt - 3>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + 3, 1, 22)>>\n\t\t<<else>>\n\t\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t<br><br>@@color:#339999;(Intelligence +<<print $SexAddInt>>)@@\n\t\t\t<</if>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + $SexAddInt, 1, 22)>>\n\t\t\t<<set $SexAddInt to 0>>\n\t\t<</if>>\n<br><br>\n\t<</if>>\n<</if>>
/%a Examine %/\n<<if $Potion_MurkyGreen_Drank is true>>\nA green murky potion that seems to swallow what light there is in the dungeon. From past experience you know that this is a <<print $Potion_MurkyGreen_Type>>.\n<<else>>\nA green murky potion that seems to swallow what light there is in the dungeon. \n<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Wear %/\n<<if $Item_MaidApron is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<display 'Item-Maid Apron-Pic'>>\n\tYou take the straps and fasten the apron securely around your waist. \n<</if>>\n<<set $Item_MaidApron to "worn">><<set $Item_MaidApron_Wear to "">>\n<<set $Enchant to "apron">>\n<<display 'enchantment!'>>\n<<set $Item_MaidApron_Level to $Enchant_1>>\n<<set $Item_MaidApron_Enchant to $Enchant_2>>\n\n<<display 'perksitem-MaidatArms-wear'>>\n<<display 'perksitem-Clothie-wear'>>\n\n<<set $Rating_Outfit = $Rating_Outfit + 2>><</if>>
/%a arousal?%/\n<<if $Arousal gte 30>>\n\n\t<<set $Arousal = $Arousal - 16>>\n\n\t<<set $SexAddInt = $SexAddInt + 2>>\n\n\t<<set $SexAddCha = $SexAddCha + 2>>\n\n\t<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n\n\t<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t@@color:#f7b4f7;(30+ Arousal: Intelligence -2, Charisma -2, Arousal -16)@@\n\t\t<br>\n\n\t<</if>>\n\n<<elseif $Arousal gte 22>>\n\n\t<<set $Arousal = $Arousal - 8>>\n\n\t<<set $SexAddInt = $SexAddInt + 1>>\n\n\t<<set $SexAddCha = $SexAddCha + 1>>\n\n\t<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n\n\t<<set $Charisma to Math.clamp($Charisma - 1, 1, 22)>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t@@color:#f7b4f7;(22+ Arousal: Intelligence -1, Charisma -1, Arousal -8)@@\n\t\t<br>\n\n\t<</if>>\n\n<<elseif $Arousal gte 18>>\n\n\t<<set $Arousal = $Arousal - 4>>\n\n\t<<set $SexAddInt = $SexAddInt + 1>>\n\n\t<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t@@color:#f7b4f7;(18+ Arousal: Intelligence -1, Arousal -4)@@\n\t\t<br>\n\n\t<</if>>\n\n<<elseif $Arousal is 0>>\n\n\t<<if $SexAddInt gt 0 or $SexAddCha gt 0>>\n\n\t\t<<set $Intelligence to Math.clamp($Intelligence + $SexAddInt, 1, 22)>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma + $SexAddCha, 1, 22)>>\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;(No Arousal:@@\n\n\t\t\t<<if $SexAddInt gt 0>>@@color:#f7b4f7;Intelligence +<<print $SexAddInt>>@@<</if>>\n\t\t\t<<if $SexAddInt gt 0 and $SexAddCha gt 0>>@@color:#f7b4f7;, @@<</if>>\n\t\t\t<<if $SexAddCha gt 0>>@@color:#f7b4f7;Charisma +<<print $SexAddCha>>@@<</if>>\n\t\t\t@@color:#f7b4f7;)@@<br>\n\n\t\t<</if>>\n\t\n\t<</if>>\n\n\t<<set $SexAddInt to 0>>\n\t<<set $SexAddCha to 0>>\n\n\t<<if $Var_BondsInt gte 2 or $Var_BondsCha gte 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;(No Arousal - Bonds of Insanity: @@\n\t\t<</if>>\n\t<<if $Var_BondsInt gte 2>>\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;Intelligence +1@@\n\n\t\t<</if>>\n\t<<elseif $Var_BondsInt gte 4>>\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;Intelligence +2@@\n\t\t<</if>>\n\t<</if>>\n\t<<if $Var_BondsInt gte 2 and $Var_BondsCha gte 2>>@@color:#f7b4f7;, @@<</if>>\n\t/%a zero?%/\n\t<<if $Var_BondsCha gte 2>>\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;Charisma +1@@\n\t\t\t<</if>>\n\t<<elseif $Var_BondsCha gte 4>>\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;Charisma +2@@\n\t\t\t<</if>>\n\t<</if>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;)@@<br>\n\t\t<</if>>\n\t<<else>>\n\t<</if>>\n\n\t<<if $Var_BondsInt gte 2 or $Var_BondsCha gte 2>>\n\n\t<<if $Var_BondsInt gte 2>>\n\n\t\t<<set $Var_BondsInt = $Var_BondsInt - 1>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + 1, 1, 22)>>\n\n\t<<elseif $Var_BondsInt gte 4>>\n\n\t\t<<set $Var_BondsInt = $Var_BondsInt - 2>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + 2, 1, 22)>>\n\n\t<</if>>\n\n\t/%a zero?%/\n\t<<if $Var_BondsCha gte 2>>\n\t\t<<set $Charisma to Math.clamp($Charisma + 1, 1, 22)>>\n\t\t<<set $Var_BondsCha = $Var_BondsCha - 1>>\n\n\t<<elseif $Var_BondsCha gte 4>>\n\n\t\t\t<<set $Var_BondsCha = $Var_BondsCha - 2>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + 2, 1, 22)>>\n\n\t<</if>>\n\n\t<</if>>\n\n\t/%a zero?%/\n\n<<elseif $Arousal lte 4>>\n\n\t<<display 'arousal lt 4'>>\n<</if>>\n\n<<display 'Arousal Agi'>>\n\n\n/%a Lowest?%/\n<<if $ArousalInt gte 8 or $ArousalCha gte 8>>\n\n/%a ar?%/\n\t<<if $Arousal lt 16>>\n\n\t\t<<set $Arousal to 16>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;//Current State: I'll do ANYTHING! JUST FUCK ME ALREADY!!! (16 Minimum Arousal)//@@<br>\n\t\t<</if>>\n\t<</if>>\n\n<<elseif $ArousalInt gte 6 or $ArousalCha gte 6>>\n\n\t/%a ar?%/\n\t<<if $Arousal lt 14>>\n\n\t\t<<set $Arousal to 14>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;//Current State: Insane Lust (14 Minimum Arousal)//@@<br>\n\n\t\t<</if>>\n\t<</if>>\n\n<<elseif $ArousalInt gte 4 or $ArousalCha gte 4>>\n\n/%a ar?%/\n\t<<if $Arousal lt 12>>\n\n\t\t<<set $Arousal to 12>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;//Current State: Uncontrollable Lust (12 Minimum Arousal)//@@<br>\n\n\t\t<</if>>\n\t<</if>>\n\n<<elseif $ArousalInt gte 2 or $ArousalCha gte 2>>\n\n\t/%a ar?%/\n\t<<if $Arousal lt 10>>\n\n\t\t<<set $Arousal to 10>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;//Current State: Maddening Need (10 Minimum Arousal)//@@<br>\n\t\t<</if>>\n\t<</if>>\n\n<<elseif $ArousalInt gt 0 or $ArousalCha gt 0>>\n\n\t/%a ar?%/\n\t<<if $Arousal lt 6>>\n\n\t\t<<set $Arousal to 6>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n\t\t\t@@color:#f7b4f7;//Current State: Desperate Need (6 Minimum Arousal)//@@<br>\n\t\t<</if>>\n\t<</if>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n<br>\n\t<</if>>\n<</if>>
<<set $X_Backup to $X>>\n/%a diff?%/\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 2>>\n<</if>>\n/%a already done?%/\n<<if $Var_hairdesc neq "hair that has been done up in cute pigtails">>\n\t/%a Race - Goblin%/\n\t<<if $Var_PlayerRace eq "Goblin" or $Heritage eq "goblin">>\n\t\tSeveral more neko gather round, all of them standing at least a good head taller than you when you pick yourself up. \n<br><br>\n\t\tYou try not to let yourself be intimidated by their cooing and calling you the cutest thing ever and how they can't wait to eat you up. \n<br><br>\n\t\tNot seeing a lot of point in struggling now that you are so outnumbered they sit you down, paint your face with really seeming to make more of an attempt to go for pretty rather than slut, give your lips a really thick new coating of deep purple lipstick, and do your hair up into twin pigtails. \n<br><br>\n\t\tBy the time your done you can barely breathe [[the air is so heavy with their obvious arousal.|Beastkin Intro]]\n<br><br> \n\t<<set $Var_hairdesc to "hair that has been done up in cute pigtails">>\n\t<<set $Desc_makeup to "You have been given a makeover to make you all pretty, with deep purple lipstick, and plenty of blush. ">>\n\t<<set $StatusEffects.push("Neko Makeover @@color:#339999;(Charisma +2)@@")>>\n\t<<set $Charisma to Math.clamp($Charisma + 2, 1, 22)>>\n\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Charisma +2)@@\n\t\t<</if>>\n\t<<else>>\n\t<<display 'Beastkin Intro'>>\n\t<</if>>\n<<else>>\n<<display 'Beastkin Intro'>>\n<</if>>
\t/%a Lamia? note: also change the text vars here to make more sense\n%/\n<<set $txt_when_he_pulls_out to "">>\n<<display 'Item-NewOutfit-Replace'>>\n<<if $Var_PlayerRace is "Lamia" or $Heritage is "lamia" or $Var_PlayerRace is "Draenei" or $Heritage is "draenei" or $Desc_feet neq "" or $Var_PlayerRace is "Succubus" or $Item_HighHeels is "worn">>\n\t/%a Lamia?%/\n\t<<if $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t<<set $txt_as_her_strapon_stretches_you to "tail">>\n\t<<else>>\n\t\t<<set $txt_as_her_strapon_stretches_you to "hooves">>\n\t<</if>>\n<<else>>\n\n\t<<set $txt_when_he_pulls_out to ", as you sway slightly on unfamiliar high heels">>\n\n\t<<display 'Item-HighHeels-Wear'>>\n\n\t<<set $txt_as_her_strapon_stretches_you to "feet">>\n<</if>>\n\n<<if $FIELD is "Try to seduce" or $Timer_MC gt 0 or $FIELD is "Give in">>\n\t<<display 'Orcs Y7 Seduce'>>\n<<else>>\n\t<<display 'Item-TavernWenchDress-Wear'>>\n\n/%a group?%/\n<</if>>\n\n\n<<if $Z gte 6>>\n\t<<display 'Orcs Y7 Grp'>>\n<<else>>\n\n<<set $txt_You_try_to_struggle to "With you bent over">>\n\n<<set $txt__painfully_ to "when without a word an orc bends you down">>\n\n\n/%a Lamia? note: remove that apostrophe%/\n\t<<if $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t\t\n\t[img[lamia wench]]\n\n\t<<else>>\n\t/%a try to seduce/mind controlled/Give in%/\n\t\t<<if $FIELD is "Try to seduce" or $Timer_MC gt 0 or $FIELD is "Give in">>\n\t\t\t/%a race?%/\n\t\t\t<<if $Var_PlayerRace is "Human" or $Heritage is "human" or $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\t\t\t\n\t\t\t[img[human wench2]]\n\n\t\t\t<<else>>\n\n\t\t\t[img[goblinsub_solo (3)edit]]\n\n\t\t\t<<set $txt__painfully_ to "when without a word an orc roughly">>\n\n\t\t\t<<set $txt_You_try_to_struggle to "The orc spreads your cheeks">>\n\t\t\t<</if>>\n\t\t\t\n\t\t<<elseif $Var_PlayerRace is "Human" or $Heritage is "human">>\n\t\t\t\t\n\t\t\t[img[orcdom_humansub_sex]]\n\n\t\t<<elseif $Var_PlayerRace is "Orc" or $Heritage is "orc">>\n\t\t\t\t\t\n\t\t\t\t[img[orc wench_solo]]\n\n\t\t<<elseif $Var_PlayerRace is "Elf" or $Charisma is 1>>\n\t\t\t\t\t\n\t\t\t\t[img[orcdom_elfsub_sex_male_female_duoedit2]]\n\n\t\t<<else>>\n\n\t\t\t\t<<set $txt__painfully_ to "when without a word an orc roughly pulls you over to sit down on to the stool in front of him. You almost forget yourself">>\n\n\t\t\t\t[img[orcdom_goblinsub_duo_sex]]\n\n\t\t\t\t<<set $txt_You_try_to_struggle to "The orc spreads your cheeks">>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n/%a displaying text note: remove that apostroph%/\n<br><br>\n<<print $txt_and_slides_it_in>> @@color:#81DAF5;"How do I look?"@@ you ask dreamily<<print $txt_when_he_pulls_out>>.\n<br><br>\nThe orc owner pats you on your ass. @@color:#008000;"You'll do, for now."@@\n<br><br>\nSoon you are rushed off your <<print $txt_as_her_strapon_stretches_you>> just trying to keep up with the orders of copious amounts of ale the orcs of both sexes packing out the tavern seem to need a near constant supply of. The other wenches—mainly a mix of humans, beastkin and draenei—aren't much help as they sashay about with a constant smile plastered on their faces not seeming to mind at all the constant groping from orc hands that you are also being subjected to. Then most of them are occupied sitting on patrons' laps or busy performing other services under the tables forcing you to bear the brunt of the work rushing tankards to and fro.\n<br><br>\nWhatever was in that draft that had put you into such a happy daze is starting to wear off and combined with the pounding wall of noise of the raucous crowd mixed with the screams of pleasure from the other wenches your head is starting to seriously ache. \n<br><br>\nYou're wondering if you might be able to sneak out having done enough <<print $txt__painfully_>><<if $txt__painfully_ is "when without a word an orc roughly pulls you over to sit down on to the stool in front of him. You almost forget yourself">>, but manage to get out a surprised,@@color:#81DAF5; "but m'lord!" @@rather than saying anything that would get you into even more trouble. He smacks your ass hard and you also remember that 'no' is not a word that is allowed if you want to stay out here and not in the back so you put down the tankards you are carrying and turn to flash him a 'come-fuck-me-stud' smile.<<elseif $txt__painfully_ is "when without a word an orc roughly">> pulls you over to sit down on to the stool in front of him. You almost forget yourself, but manage to get out a surprised,@@color:#81DAF5; "but m'lord!" @@rather than saying anything that would get you into even more trouble. He smacks your ass hard and you also remember that 'no' is not a word that is allowed if you want to stay out here and not in the back so you put down the tankards you are carrying and turn to flash him a 'come-fuck-me-stud' smile.<<elseif $txt__painfully_ is "when without a word an orc bends you down">> over one of the tables.You almost forget yourself, but manage to get out a surprised, @@color:#81DAF5;"but m'lord!" @@rather than saying anything that would get you into even more trouble. He smacks your ass hard and you also remember that 'no' is not a word that is allowed if you want to stay out here and not in the back so you put down the tankards you are carrying and turn to flash him a 'come-fuck-me-stud' smile.<<elseif $txt__painfully_ is "when one of the orc women, who had been wandering around entirely">> naked without a care, starts to grope and finger you. You almost forget yourself, but manage to get out a surprised, @@color:#81DAF5;"but m'lady!"@@ rather than saying anything that would get you into more trouble. She frowns and you also remember that 'no' is not a word that is allowed if you want to stay out here and not in the back so you put down the tankards you are carrying and give her a sultry 'come-hither' smile.<<else>><</if>>\n\n<br><br>\n<<if $txt_You_try_to_struggle is "The orc woman molests">>\nThe orc woman molests your body rubbing herself against you and taking great satisfaction in making you squirm under the expert use of her fingers. When she has you panting from her ministrations she bends you over a table and calls a another orc over who fucks your exposed ass <<print $txt_As_you_gasp>> as she cheers him on telling him to properly treat you like the <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> slut [[that you are.|Orcs End]]\n<<elseif $txt_You_try_to_struggle is "With you bent over">>\nWith you bent over the table the orc spreads your cheeks and rams his cock into your ass. None of the the other orcs pay you or him much mind [[as he fucks you|Orcs End]] <<print $txt_As_you_gasp>>.\n<<elseif $txt_You_try_to_struggle is "The orc spreads your cheeks">>\nThe orc spreads your cheeks and rams his cock into your ass with you still perched on the bar stool. None of the the other orcs pay you or him much mind as you rock back and forth [[as he fucks you|Orcs End]] <<print $txt_As_you_gasp>>.\n<</if>><br><br>\n
<<if $Item_RegularClothes is "worn" or $Item_SoddenClothes is "worn" or $Item_TavernWenchDress is "worn">>\n\t\n<<display 'Item-SoddenClothes-Remove'>>\n\n<<set $PrisonTxt_1 to "They strip the clothes from your body leaving you completely exposed. ">>\n\n<<display 'Item-RegularClothes-Remove'>>\n\n<<display 'Item-TavernWenchDress-Remove'>>\n\n<<else>>\n/%a Bonds%/\n<<if $Item_BondsofInsanity is "worn">>\n\t\n<<display 'Item-BondsofInsanity-Remove'>>\n\n<<set $PrisonTxt_1 to "They are intrigued by the magical chastity device they find on you and they bring in one of their mages to remove it from your body for further investigation. ">>\n\n<<else>>\n/%a Tangle%/\n<<if $Item_TangleInfestation is "worn">>\n\t\n<<display 'Item-TangleInfestation-Remove'>>\n\n<<set $PrisonTxt_1 to "Concerned that your tangle infection might spread to their other prisoners they track down one of their mages to purge it from your body. ">> \n\n<</if>>\n<</if>>\n<</if>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t/%a gag?%/\n<<if $Item_RingGag is "worn">>\n\t<<set $PrisonTxt_3 to "">>\n\n<<else>>\n\n<<display 'Item-RingGag-Wear'>>\n\n<<set $PrisonTxt_3 to "Then as if not satisfied by your current state of bondage they then preceed to fit you with a harsh ring gag. ">>\n<</if>>\n\n\n\n<<else>>\n\n[img[9f7e1e98485b8381eae18887dc0b3202edit]]\n<br><br>\n<<display 'Item-Blindfold-Wear'>>\n/%a gag?%/\n<<if $Item_RingGag is "worn">>\n\t\n<<set $PrisonTxt_3 to "Then all the lights go out as a blindfold is pulled down over your head. ">>\n\n<<else>>\n\n<<display 'Item-RingGag-Wear'>>\n\n<<set $PrisonTxt_3 to "Then all the lights go out as a blindfold is pulled down over your head and you are gagged. ">>\n<</if>>\n<</if>>\n/%a Binders%/\n<<if $Item_ArmBinder is "worn">>\n\t\n<<set $PrisonTxt_0 to "You hear an ominous clink of metal as your arm binder is chained to the wall. ">>\n\n<<else>>\n\n<<set $Item_RopeBindings to "worn">>\n\n<<set $PrisonTxt_0 to "Your elven captors swiftly and competently tie you up with fine silken ropes before leaving you with barely any wiggle room. ">>\n<</if>>\n/%a displaying text%/\n\tYou are taken through their holding area for those that have transgressed against the elven race. It turns out to be exactly the same place as their main living area in the dungeon and everywhere scenes of utter depravity are put on for the amusement of the elves as they go about their business.\n<br><br>\n<<print $PrisonTxt_1>>You are then shoved onto some straw spread over a hard stone floor. <<print $PrisonTxt_0>><<print $PrisonTxt_3>>\n<br><br>\n[[You have been imprisoned.|Imprisoned]] \n<br><br>\n
<<set $Alignment to "Lawful Neutral">><<set $Alignment_Desc to "believe entirely in society and respecting its laws.">><<set $Personality to $Var_PersonalityLN.random()>><<display 'Class'>>
/%a Wear %/\n<<display 'Item-Ring-Wear'>>\n<<set $Item_AmethystRing to "worn">><<set $Item_AmethystRing_Wear to "">>\n<<set $Enchant to "amethyst ring">>\n<<display 'enchantment!'>>\n<<set $Item_AmethystRing_Level to $Enchant_1>>\n<<set $Item_AmethystRing_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>
/%a Examine %/\n\n<<display 'Item-ChainManacles-Pic'>>\n\nA length of chain securing heavy bulky metal rings on your ankles. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room50__<br><br><</if>>\n\n<<set $TypeFirst to $Room50TypeFirst>>\n<<set $Dir_TypeFirst to $Room50DirFirst>>\n<<set $TypeSecond to $Room50TypeSecond>>\n<<set $Dir_TypeSecond to $Room50DirSecond>>\n<<set $TypeThird to $Room50TypeThird>>\n<<set $Dir_TypeThird to $Room50DirThird>>\n<<set $TypeFourth to $Room50TypeFourth>>\n<<set $Dir_TypeFourth to $Room50DirFourth>>\n<<set $TypeFirst to $Room50TypeFirst>>\n<<set $Dir_TypeFirst to $Room50DirFirst>>\n<<set $RoomLinkFirst to $Room50RoomFirst>>\n<<set $RoomLinkSecond to $Room50RoomSecond>>\n<<set $RoomLinkThird to $Room50RoomThird>>\n<<set $RoomLinkFourth to $Room50RoomFourth>>\n\n<<set $RoomExits to $Room50Exits>>\n\n<<set $FirstDirField to $Room50DirFirst>>\n<<set $SecondDirField to $Room50DirSecond>>\n<<set $ThirdDirField to $Room50DirThird>>\n\n<<set $Room to "Room50">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room50Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room50Picture to $RoomPicture>><<set $Room50Visited to 1>><<set $Room50Name to $RoomName>>\n\t<<set $Room50RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room50Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room50Picture>><<set $Room50Visited = $Room50Visited + 1>><<set $RoomVisited to $Room50Visited>><<set $Danger to $Room50Danger>>\n\t<<set $RoomName to $Room50Name>>\n\t<<set $RoomRoomXtraDesc to $Room50RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<if $Item_Thighhighs_Material is "Rubber ">>\n\t<<display 'perksitem-DolledUp-removal'>>\n<<elseif $Item_Thighhighs_Material is "Lacy ">>\n\t<<display 'perksitem-ViewforaThrill-removal'>>\n<<elseif $Item_Thighhighs_Material is "Leather ">>\n\t<<display 'perksitem-HellforLeather-removal'>>\n<<else>>\n\t<<display 'perksitem-Clothie-removal'>>\n<</if>>\n<<set $Item_Thighhighs to "">>\n<<if $Item_Thighhighs_Enchant is "" or $Item_Thighhighs_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_Thighhighs_Enchant>>\n\t<<set $Enchant_1 to $Item_Thighhighs_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_Thighhighs_Enchant to "">>\n\t<<set $Item_Thighhighs_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 2>>
<<if $Item_Loincloth is "worn">>__<<print $Item_Loincloth_Level>><<print $Item_Loincloth_Material>>Loincloth<<print $Item_Loincloth_Enchant>>__ <<set $Enchant_1 to $Item_Loincloth_Level>><<set $Enchant_2 to $Item_Loincloth_Enchant>><<display 'enchant checker'>>- [[Examine|Item-Loincloth-Examine]] - [[Remove|Item-Loincloth-Remove][$Enchant_1 to "Remove"]]<<if $Item_Thong is "worn">>{{{ | }}}<</if>><</if>>\n\n<<if $Item_Thong is "worn">>__<<print $Item_Thong_Level>><<print $Item_Thong_Material>>Thong<<print $Item_Thong_Enchant>>__ <<set $Enchant_1 to $Item_Thong_Level>><<set $Enchant_2 to $Item_Thong_Enchant>><<display 'enchant checker'>>- [[Examine|Item-Thong-Examine]] - [[Remove|Item-Thong-Remove][$Enchant_1 to "Remove"]]<</if>>\n\n<<if $Item_Loincloth is "worn" or $Item_Thong is "worn">><<elseif $Item_BlackHarness is "worn">>__<<print $Item_BlackHarness_Level>><<print $Item_BlackHarness_Material>>Harness<<print $Item_BlackHarness_Enchant>>__ <<set $Enchant_1 to $Item_BlackHarness_Level>><<set $Enchant_2 to $Item_BlackHarness_Enchant>><<display 'enchant checker'>>- [[Examine|Item-BlackHarness-Examine]] - [[Remove|Item-BlackHarness-Remove][$Enchant_1 to "Remove"]]<<elseif $Item_RegularClothes is "worn">>__(Covered by Regular Clothes)__<<elseif $Item_SoddenClothes is "worn">>__(Covered by Sodden Clothes)__<<elseif $Item_Rags is "worn">>__(Covered by Rags)__<<elseif $Item_TavernWenchDress is "worn">>__(Covered by Tavern Wench Dress)__<<elseif $Item_Sling is "worn">>__(Covered by Sling)__<<elseif $Item_Leotard is "worn">>__(Covered by Leotard)__<<elseif $Item_BondsofInsanity is "worn">>__(Covered by Bonds of Insanity)__<<elseif $Item_TangleInfestation is "worn">>__(Covered by Tangle Infestation)__<<else>>{{{______________________}}}<</if>>
<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be far too tricky to try and slide this ring off your finger.\n\t<br><br>\n\t<<elseif $Item_SilverRing_Level is "Cursed " or $Item_SilverRing_Level is "Nightmare " or $Item_SilverRing_Level is "Fel-" or $Item_SilverRing_Level is "Corrupted ">>\n\tYou try and slide the ring off, but apparently the magic within does not want to give you the option and it remains firmly stuck. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou slide the ring off your finger and drop it. \n\t<br><br>\n\t<<display 'Item-SilverRing-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-SilverRing-Removable'>>\n<</if>>
\n<<set $d20 to random(1, 20)>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t@@color:#cccccc;//Escape Check Roll = <<print $d20>>/20//@@<br>\n\t<</if>>\n<<if $LevelBonus gt 0>>\n\t<<set $d20 = $d20 - $LevelBonus>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Level Bonus (-<<print $LevelBonus>>) = <<print $d20>>//@@<br>\n\t<</if>>\n<</if>>\n<<if $Item_RopeBindings is "worn">><<set $d20 = $d20 + 8>><<else>><<set $d20 = $d20 + 12>><</if>>\n<<set $d20 = $d20 - $Item_FreeYourself>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t<<if $Item_RopeBindings is "worn">>@@color:#cccccc;//Difficulty (+8) = <<print $d20>>//@@<br><<else>>@@color:#cccccc;//Difficulty (+12) = <<print $d20>>//@@<br><</if>>\n\t\t@@color:#cccccc;//Stacking Attempts bonus (-<<print $Item_FreeYourself>>) = <<print $d20>>//@@<br>\n\t<</if>>\n\n<<if $MarkedbyNature_Willow is true and $Timer_Silence lte 0>>\n<<set $d20 = $d20 - 4>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Aspect of the Willow (-4) = <<print $d20>>//@@<br>\n\t<</if>>\n<</if>>\n\n<<if $perks.contains("Escape Artist") and $Timer_Silence lte 0>>\n<<set $d20 = $d20 - 8>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Escape Artist (-8) = <<print $d20>>//@@<br>\n\t<</if>>\n<</if>>\n\n<<if $Item_RopeBindings is "worn">>\n\t<<if $Var_PlayerRace is "Draenei" or $Heritage is "Draenei">>\n\t<<set $d20 = $d20 - 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//prehensile Tail (-2) = <<print $d20>>//@@<br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t@@color:#cccccc;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br>\n\t<</if>>\n<<set $Time = $Time + 5>>\n<br><br>\n<<if $Strength gte $d20>>\n\t<<if $Imprisoned is true>><<set $Action_TrytoEscape to true>>\n\t<</if>>\n\t<<display 'Item-ArmBinder-Remove'>>\n\tIt takes you a good long while of squirming until you are sweaty and slick enough to slip your self free. \n <br><br>\nYou might still be stuck in this dungeon for now, but at least you are not wearing the restrictive arm binder. \n<br><br>\nAnd are left more than a little aroused.<br><br>\n\t<<set $Arousal = $Arousal + 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +2)//@@<br><br>\n\t\t<</if>>\n\t<<set $Item_FreeYourself to 0>>\n\t<<display 'Exits'>>\n<<else>>\n\t<<set $d4 to random(1, 4)>>\n\tYou struggle as much as you can, but you can't yet manage to free yourself. You think you might have managed to loosened your bondage a little. \n\t<br><br>\n\tYou hope so anyway.\n\t<br><br>\n\t\t<<set $Item_FreeYourself = $Item_FreeYourself + 2>>\n\t<<if $Imprisoned is true and $d4 is 1>>\n\t\tYou tried to be as quiet as possible, but you've [[you've attracted some attention.|Imprisoned]]\n\t<<elseif $d4 is 1>>\n\t\t<<set $Item_RopeBindings to "">>\n\t\t<<set $W to random(1, 10)>>\n\t\t<<set $X to random(1, 10)>>\n\t\t<<set $Y to random(1, 10)>>\n\t\t<<set $Action_Wait to false>>\n\t\t<<set $Z to 7>>\n\t\t<<set $DraggedBack to true>>\n\t\t/%a Note: removed setting of somewhere not being lost to 1%/\n\t\tYour efforts to free yourself have been noticed and some <<print $RaceGroup>> [[drag you off to have their wicked way with you.|Resistance]] \n\t<<else>>\n\t\t<<display 'bondage escape'>>\n\t<</if>>\n<</if>>
\n<<set $d20 to random(1, 20)>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t@@color:#cccccc;//Escape Check Roll = <<print $d20>>/20//@@<br>\n\t<</if>>\n<<if $LevelBonus gt 0>>\n\t<<set $d20 = $d20 - $LevelBonus>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Level Bonus (-<<print $LevelBonus>>) = <<print $d20>>//@@<br>\n\t<</if>>\n<</if>>\n<<if $Item_RopeBindings is "worn">><<set $d20 = $d20 + 8>><<else>><<set $d20 = $d20 + 12>><</if>>\n<<set $d20 = $d20 - $Item_FreeYourself>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t<<if $Item_RopeBindings is "worn">>@@color:#cccccc;//Difficulty (+8) = <<print $d20>>//@@<br><<else>>@@color:#cccccc;//Difficulty (+12) = <<print $d20>>//@@<br><</if>>\n\t\t<<if $Item_FreeYourself is 0>><<else>>@@color:#cccccc;//Stacking Attempts bonus (-<<print $Item_FreeYourself>>) = <<print $d20>>//@@<br><</if>>\n\t<</if>>\n\n<<if $MarkedbyNature_Willow is true and $Timer_Silence lte 0>>\n<<set $d20 = $d20 - 4>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Aspect of the Willow (-4) = <<print $d20>>//@@<br>\n\t<</if>>\n<</if>>\n\n<<if $perks.contains("Escape Artist") and $Timer_Silence lte 0>>\n<<set $d20 = $d20 - 8>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Escape Artist (-8) = <<print $d20>>//@@<br>\n\t<</if>>\n<</if>>\n\n<<if $Item_RopeBindings is "worn">>\n\t<<if $Var_PlayerRace is "Draenei" or $Heritage is "Draenei">>\n\t<<set $d20 = $d20 - 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Prehensile Tail (-2) = <<print $d20>>//@@<br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Strength Check Target = <<print $Strength>> or lower//@@<br>\n\t\t@@color:#cccccc;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br>\n\t<</if>>\n<<set $Time = $Time + 5>>\n<br><br>\n<<if $Strength gte $d20 or $Intelligence gte $d20>>\n\n\t<<if $Strength gte $d20>>\n\tIt takes a good few hard yanks using your entire body strength, and soon enough, the ropes come loose under the pressure and you are free once more. \n\t<br><br>\n\n\t<<elseif $Var_PlayerRace is "Draenei" or $Heritage is "Draenei">>\n\tIt doesn't take you too long to work through the problem, and soon enough, you manage to untie all the knots with help from your tail and set yourself free. \n\t<br><br>\n\n\t<<else>>\n\t\n\tIt doesn't take you too long to work through the problem, and soon enough, you manage to untie all the knots and set yourself free. \n\t<br><br>\n\t\n\n\t<</if>>\n\t<<if $Imprisoned is true>>\n\t\t<<set $Action_TrytoEscape to true>>\n\t\tYou may have got free of your bondage, but you still need to find some way to escape the prison.\n\t<br><br>\n\t<<else>>\n\t\tYou might still be stuck in this dungeon for now, but at least you are not tied up. \n\t\t<<set $Action_Wait to false>>\n\t<</if>>\n\t<<if $Item_RopeBindings is "worn">>\n\t\t<<set $Item_RopeBindings to "">>\n\t<<else>>\n\t<</if>>\n\t<<set $Item_FreeYourself to 0>>\n\t<<display 'Exits'>>\n<<else>>\n\t<<set $d4 to random(1, 4)>>\n\tYou struggle as much as you can, but you can't yet manage to free yourself. You think you might have managed to loosened your bindings a little. \n\t<br><br>\n\tYou hope so anyway.\n\t<br><br>\n\t<<set $Item_FreeYourself = $Item_FreeYourself + 3>>\n\t<<if $Imprisoned is true and $d4 is 1>>\n\t\tYou tried to be as quiet as possible, but you've [[you've attracted some attention.|Imprisoned]]\n\t<<elseif $d4 is 1>>\n\t\t<<set $Item_RopeBindings to "">>\n\t\t<<set $W to random(1, 10)>>\n\t\t<<set $X to random(1, 10)>>\n\t\t<<set $Y to random(1, 10)>>\n\t\t<<set $Action_Wait to false>>\n\t\t<<set $Z to 7>>\n\t\t<<set $DraggedBack to true>>\n\t\t/%a Note: removed setting of somewhere not being lost to 1%/\n\t\tYour efforts to free yourself have been noticed and some <<print $RaceGroup>> [[drag you off to have their wicked way with you.|Resistance]] \n\n\t<<else>>\n\t\t<<set $Action_Wait to true>>\n\t\t<<display 'bondage escape'>>\n\t<</if>>\n<</if>>
/%a Leather Corset?%/\n\n\t/%a Normal?%/\n\t<<if $d10 is 5 or $d10 is 6>>\n\t\t/%a Eighth line?%/\n\n\t\t/%a White 15%/\n\t\t<<if $d50 lte 15>>\n\t\t\t\n\t\t\t<<set $Item_Material to "White Linen ">>\n\n\t\t<<elseif $d50 lte 30>>\n\t\t\t\n\t\t\t<<set $Item_Material to "Black Linen ">>\n\n\t\t<<elseif $d50 lte 40>>\n\t\t\t\n\t\t\t<<set $Item_Material to "Red Linen ">>\n\n\t\t<<elseif $d50 lte 50>>\n\t\t\t\t\n\t\t\t<<set $Item_Material to "Blue Linen ">>\n\n\t\t<</if>>\n\t<</if>>\n\n\n\t/%a Lace?%/\n\t<<if $d10 is 1 or $d10 is 2>>\n\t\t/%a Eighth line?%/\n\n\t\t/%a White 15%/\n\t\t<<if $d50 lte 15>>\n\t\t\t\n\t\t<<set $Item_Material to "Lacy White ">>\n\n\t\t<<elseif $d50 lte 30>>\n\t\t\t\n\t\t<<set $Item_Material to "Black Lacy ">>\n\n\t\t<<elseif $d50 lte 40>>\n\t\t\t\n\t\t<<set $Item_Material to "Red Lacy ">>\n\n\t\t<<elseif $d50 lte 50>>\n\t\t\t\t\n\t\t\t<<set $Item_Material to "Lacy Purple ">>\n\n\t\t<</if>>\n\n\t<</if>>\n\n\n\t/%a Rubber?%/\n\t<<if $d10 is 3 or $d10 is 4>>\n\t\t/%a Eighth line?%/\n\t\t<<if $d50 lte 5>>\n\t\t\t\n\t\t<<set $Item_Material to "Blue Rubber ">>\n\n\t\t<<elseif $d50 lte 30>>\n\t\t\t\n\t\t<<set $Item_Material to "Black Rubber ">>\n\n\t\t<<elseif $d50 lte 40>>\n\t\t\t\n\t\t<<set $Item_Material to "Crimson Rubber ">>\n\n\t\t<<elseif $d50 lte 50>>\n\t\t\t\t\n\t\t\t<<set $Item_Material to "Purple Rubber ">>\n\n\t\t<</if>>\n\n\t<</if>>\n\t/%a Leather?%/\n\t<<if $d10 gte 7>>\n\t\t/%a Eighth line?%/\n\t\t\n\t\t<<if $d50 lte 30>>\n\t\t\t\n\t\t<<set $Item_Material to "Black Leather ">>\n\n\t\t<<elseif $d50 lte 40>>\n\t\t\t\n\t\t<<set $Item_Material to "White Leather ">>\n\n\t\t<<elseif $d50 lte 50>>\n\t\t\t\t\n\t\t\t<<set $Item_Material to "Crimson Leather ">>\n\n\t\t<</if>>\n\t<</if>>\n
\t/%a max?%/\n<<if $Charisma gte 18 and $Intelligence is 18 and $Constitution is 18 and $Agility is 18 and $Strength is 18>>\n<<else>>\n<<set $Buff_PactStr_Fbk to 0>>\n<<set $Buff_PactAgi_Fbk to 0>>\n<<set $Buff_PactCon_Fbk to 0>>\n<<set $Buff_PactInt_Fbk to 0>>\n\n<<set $d4 to random(1, 4)>>\n<<set $d4 = $d4 - 1>>\n<<set $Strength to Math.clamp($Strength + $d4, 1, 22)>>\n<<set $Buff_PactStr = $Buff_PactStr + $d4>>\n<<set $Buff_PactStr_Fbk = $Buff_PactStr_Fbk + $d4>>\n\n<<set $d4 to random(1, 4)>>\n<<set $d4 = $d4 - 1>>\n<<set $Agility to Math.clamp($Agility + $d4, 1, 22)>>\n<<set $Buff_PactAgi = $Buff_PactAgi + $d4>>\n<<set $Buff_PactAgi_Fbk = $Buff_PactAgi_Fbk + $d4>>\n\n<<set $d4 to random(1, 4)>>\n<<set $d4 = $d4 - 1>>\n<<set $Constitution to Math.clamp($Constitution + $d4, 1, 30)>>\n<<set $Buff_PactCon = $Buff_PactCon + $d4>>\n<<set $Buff_PactCon_Fbk = $Buff_PactCon_Fbk + $d4>>\n\n<<set $d4 to random(1, 4)>>\n<<set $d4 = $d4 - 1>>\n<<set $Intelligence to Math.clamp($Intelligence + $d4, 1, 22)>>\n<<set $Buff_PactInt = $Buff_PactInt + $d4>>\n<<set $Buff_PactInt_Fbk = $Buff_PactInt_Fbk + $d4>>\n\n\n<<set $d4 to random(1, 4)>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Strength +<<print $Buff_PactStr_Fbk>>, Agility +<<print $Buff_PactAgi_Fbk>>, Constitution +<<print $Buff_PactCon_Fbk>>, Intelligence +<<print $Buff_PactInt_Fbk>>)@@\n<br><br>\n\n\n<</if>>\n/%a note: was Classic? so changed it to double avoided it for ease%/\n<<if $d4 is 1 or $Var_PlayerRace is "Succubus">>\n<<else>>\n\t<<display 'Fetter Hooks - Loop'>>\n<</if>>\n\n<<display 'charisma drain'>>\n\n/%a Note: Blind went here%/\n<<set $Counter_Pact = $Counter_Pact + 1>>\n<<set $Buff_PactStr_Fbk to 0>>\n<<set $Buff_PactAgi_Fbk to 0>>\n<<set $Buff_PactCon_Fbk to 0>>\n<<set $Buff_PactInt_Fbk to 0>>\n/%a Succubus?%/\n<</if>>
/%a Examine %/\n<<if $Potion_SuspWhite_Drank is true>>\nA potion of thick white goopy almost-liquid that you are sure probably isn't exactly what it looks like. From past experience you know that this is a <<print $Potion_SuspWhite_Type>>.\n<<else>>\nA potion of thick white goopy almost-liquid that you are sure probably isn't exactly what it looks like. \n<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
\n\t/%a Still in room?%/\n<<if $Z lte 7>>\n\t<<display 'Dwarfs main'>>\n\n<</if>>\n/%a not somewhere?%/\n<<if $RoomName is "Somewhere">>\n<<else>>\n<<display 'level up'>><<set $clicktocontinue to false>><<display 'Exits'>>\n<</if>>\n\n
<<if $Character_Ishanah is "Encountered" and $Character_Ishanah_Counter_4 is 0>>\n\t\n\t/%a note: Pause went here%/\n\n\t[img[ishanah2]]\n\t/%a blind?%/\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t/%a displaying text%/\n\t\t\n\tYou're mulling over what to do next when you hear someone stagger unsteadily in to the room. Just the smell of whoever it is enough to send you reeling back as they have apparently just serviced a veritable legion to reek so much of cum, sweat and dirty sex. <br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tYou're mulling over looking through some of the vials when a draenei staggers unsteadily in to the room. Just the smell of her is enough to send you reeling back. From the way she's walking and the state that she is in she has apparently just serviced a veritable legion. \n\t<br><br>\n\tWhen she sees you catch some spark of awareness in her eyes. <br><br>\n\t<</if>>\n\t/%a gag?%/\n\t<<if $Item_RingGag is "worn">>\n\t\t/%a gag?%/\n\t\t<<display 'Item-RingGag-Remove'>>\n\n\n\t/%a displaying text%/\n\t\t\n\tSeeing the gag in your mouth she unfastens the straps around your head and casts it aside. \n\t<br><br>\n\t@@color:#81DAF5;"Thank you,"@@ you say, somewhat hoarsely after having to wear that gag for so long.<br><br>\n\n\n\t<</if>>\n\t<<set $FIELD to "">>\n\t/%a displaying text%/\n\t\t\n\t@@color:#8000ff;"Uh..."@@ she says, stroking herself all the while.@@color:#ff00ff; "Unh..." @@she moans helplessly. Her eyes are constantly rolled back, and you wonder if there's anything left of her at all. \n\t<br><br>\n\t@@color:#8000ff;"Who...@@ @@color:#ff00ff;//fuck me//...@@ @@color:#8000ff;no... w-who are you?" @@she manages to ask to your amazement that she's still capable of forming complete sentences. \n\t<br><br>\n\n\t/%a note: Pause went here%/\n\t/%a loop?%/\n\t/%a note: Loop here to replace and note come back to this%/\n\t<<if $FIELD is "">>\n\tTell her your name\n\tYou can call me...\n\tSay nothing%/\n\t/%a "You can call me..."%/\n\t<<if $FIELD is "You can call me...">>\n\n\t/%a loop?%/\n\t/%a note: Loop here to replace%/\n\t<<if $Character_Ishanah_Name is "">>\n\tWhat do you want her to call you?>> \n\n\t<</if>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#81DAF5;"You can call me <<print $>>,"@@ you say. @@color:#81DAF5;"Who are you?"@@<br><br>\n\n\n\t<</if>>\n\t/%a Say nothing%/\n\t<<if $FIELD is "Say nothing">>\n\t\t\n\t<<set $Character_Ishanah_Name to "sister">>\n\t/%a displaying text%/\n\t\t\n\tYou don't say anything. \n\t<br><br>\n\tShe looks at you oddly with those glazed faraway eyes.@@color:#8000ff; "You're... you're like me, aren't you?" @@she says hesitantly, then the corners of her mouth perk up. @@color:#8000ff;"Sister!"@@<br><br>\n\t/%a male?%/\n\t<<if $Var_PlayerGender is "Male">>\n\t/%a displaying text%/\n\t\t\n\tYou think about correcting her, but you reckon even if you did tell her different she's probably just forget it again if you did.<br><br>\n\n\n\t<</if>>\n\n\t<</if>>\n\t/%a Tell her your name%/\n\t<<if $FIELD is "Tell her your name">>\n\t\t\n\t<<set $Character_Ishanah_Name to "<<print $Playername1st>><<print $Playername2nd>>">>\n\t/%a displaying text%/\n\t\t\n\t@@color:#81DAF5;"I'm <<print $Character_Ishanah_Name>>,"@@ you say. @@color:#81DAF5;"Who are you?"@@<br><br>\n\n\n\t<</if>>\n\n\t<</if>>\n\t/%a displaying text%/\n\t\t\n\tHer eyes somehow go even more vacant than they were before. She glances downwards, and after having to figure out how to read the letters on her breasts and upside down, she says,@@color:#ff00ff; "Cum slut!"@@ The draenei shakes her head as she tries to concentrate. @@color:#8000ff;"No...@@@@color:#ff00ff; ah..."@@ she moans lustily as her fingers move faster and faster in a desperate attempt to fight down her arousal. @@color:#8000ff;"I.. I am Ishanah," @@she finally manages to say. @@color:#8000ff;"I am..."@@ she looks at the immense dildo clutched in other hand. @@color:#8000ff;"I was a priestess of... of..."@@ Ishanah's tongue lulls out and the remnants of her intelligence fades once more. @@color:#ff00ff;"I dunno,"@@ she says, and shrugs causing her breasts to heave. \n\t<br><br>\n\tYou recognise the symbol of the dove on her headdress. @@color:#81DAF5;"Shallya?"@@\n\t<br><br>\n\t@@color:#8000ff;"Yes!"@@ Ishanah says happily. @@color:#8000ff;"Shallya, yes I was her priestess," @@she adds with quiet awe. @@color:#8000ff;"Do you require... @@@@color:#ff00ff;unh fuck..." @@she's still mindlessly playing with herself,@@color:#8000ff; "my assistance?"@@\n\t<br><br>\n\n\t<<set $Action_Ishanah_Askforherhelpwith to true>>\n\t<<set $Action_Ishanah_Askhertohealyou to true>>\n\t<<set $Action_Ishanah_Askhertokeepyousafe to true>>\n\t<<set $Action_Ishanah_Examine to true>>\n\n\t<<set $Character_Ishanah_Counter_4 to 1>>\n\n\n<<elseif $Character_Protea is "Encountered" and $Character_Protea_Counter_4 is 0>>\n\t\n\t/%a displaying text%/\n\t\t\n\tYou're just considering what to do next when something drops on you from above. You flail about in utter frantic as the slippery slimy substance covers you completely sticking in places while seeming to explore inquisitively in others. \n\t<br><br>\n\tMoments later that felt far, far longer the goo slips down your body and recedes entirely leaving your skin tingling from the contact.\n\t<br><br>\n\t@@color:#ff80c0;"Sorry about that!" @@something says, her voice light and cheerful.\n\t<br><br>\n\t/%a gag?%/\n\t<<if $Item_RingGag is "worn">>\n\t\t/%a gag?%/\n\t<<if $Item_RingGag is "worn">>\n\t\t\n\t<<display 'Item-RingGag-Remove'>>\n\n\t/%a Cursed? note: disenchant removed here%/\n\n\n\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\n\t/%a Blindfold?%/\n\t<<if $Item_Blindfold is "worn">>\n\t\t\n\t<<display 'Item-Blindfold-Remove'>>\n\t/%a displaying text%/\n\t\tThe gag and blindfold you had been wearing fall away as the straps that had been holding them in place disolve entirely.\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\tThe gag that had kept you silenced falls from your mouth as the straps holding it in place disolve entirely.\n\t<br><br>\n\t<</if>>\n\t<<else>>\n\t/%a Blindfold?%/\n\t<<if $Item_Blindfold is "worn">>\n\t\t\n\t<<display 'Item-Blindfold-Remove'>>\n\t/%a displaying text%/\n\t\tThe blindfold falls rom your eyes as the straps holding it in place disolve entirely.\n\t<br><br>\n\n\n\t<</if>>\n\t<</if>>\n\n\t/%a note: Pause went here%/\n\n\t[img[ooze eater 993 699]]\n\t<<set $FIELD to "">>\n\t/%a displaying text%/\n\t\t\n\tThe slime that had just covered you forms in to a puddle a little of the way down the tunnel and now appears to be talking to you. Just when you are attempting to process that it slowly raises building in mass until a attractive young maiden formed entirely from ooze is smiling at you sweetly.\n\t<br><br>\n\t@@color:#ff80c0;"Sorry, sorry!" @@ she says again. @@color:#ff80c0;"Smelled those and got all excited till I realised you were one of them. I'm Protea, by the way!" @@The ooze girl forms and then waves a dripping pseudopod from the pool where her feet should be in the direction of the fel-fetters decorating your wrists. \n\t<br><br>\n\tHalf a dozen of questions immediately spring to mind, however in your rattled state all you manage is a very confused@@color:#81DAF5;, "Huh?"@@\n\t<br><br>\n\t@@color:#ff80c0;"Don't worry, you're not in danger," @@ Protea says, @@color:#ff80c0;"Least not from me," @@she adds with a little giggle. @@color:#ff80c0;"My sisters all say I'm weird like that," @@the ooze pouts adorably. @@color:#ff80c0;"That's why I'm up here now rather than in the deeper depths." @@ She gives you a look. @@color:#ff80c0;"You, ah... probably really want to avoid them, y'know if you can."@@\n\t<br><br>\n\t/%a loop?%/\n\t/%a note: Loop here to replace and cumstom setting%/\n\t<<if FIELD is "">>\n\tWhat do you want to ask her?\n\tWhat are you again?\n\tWhat are you doing up here?\n\tWhat do you mean one of those?\n\tNo other questions\n\n\t/%a No other questions%/\n\t<<if $FIELD is "No other questions">>\n\t/%a displaying text%/\n\t\t\n\t@@color:#ff80c0;"By the way," @@Protea says, giving you a hopeful grin. @@color:#ff80c0;"If you've got any other magic stuff on you I'd love to take it off you," @@she pauses, @@color:#ff80c0;"Though you fleshies can get so weird when I'm consuming. Fair warning!"@@ She laughs lightly at that.\n\t<br><br>\n\t@@color:#81DAF5;"Thanks... I think,"@@ you say.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a "What do you mean one of those?"%/\n\t<<if $FIELD is "What do you mean one of those?">>\n\t/%a displaying text%/\n\t\t\n\t@@color:#81DAF5;"What do you mean one of those?"@@ you ask, somewhat disturbed that she appeared to recognise you in some way.\n\n\t@@color:#ff80c0;"Well, you're a fetter-thrall!" @@Protea says, her unnaturally red eyes sparkling. @@color:#ff80c0;"Seen a few of you before." @@\n\n\t@@color:#81DAF5;"What?"@@ you say, a little unsteadily. \n\n\t@@color:#ff80c0;"Tried to consume a pair of them the first time I saw one," @@she admits, and then shudders causing her slimy form to undulate hypnotically. @@color:#ff80c0;"I kinda... well, exploded a bit." @@The ooze girl smiles weakly at that. @@color:#ff80c0;"Took me weeks to reform after that." @@\n\t<br><br>\n\t<<set $FIELD to "">>\n\n\t<</if>>\n\t/%a "What are you doing up here?"%/\n\t<<if $FIELD is "What are you doing up here?">>\n\t/%a displaying text%/\n\t\t\n\t@@color:#81DAF5;"What are you doing up here?"@@ you ask.\n\n\t@@color:#ff80c0;"Looking for magic stuff," @@Protea says simply. @@color:#ff80c0;"It's really tasy."@@ She picks up a loose rock with a slimy pseudopod that dissolves in her grip before your eyes. @@color:#ff80c0;"I can do it with anything if I have to, but magic is the best,"@@ the ooze girl, adds a little dreamily.\n\t<br><br>\n\t<<set $FIELD to "">>\n\n\t<</if>>\n\t/%a "What are you again?"%/\n\t<<if $FIELD is "What are you again?">>\n\t/%a displaying text%/\n\t\t\n\t@@color:#81DAF5;"What are you again?"@@ you ask, still struggling with the concept of what is currently talking to you so nicely. \n\t<br><br>\n\t@@color:#ff80c0;"Oh! Right, sorry," @@Protea says, her slippery mass undulating in place. @@color:#ff80c0;"I'm an ooze, though I am a bit of an odd one all my sisters say when they bother to pay attention to me," @@she admits, though without any trace of resentment. \n\t<br><br>\n\t@@color:#81DAF5;"An ooze?"@@ you say, not having heard of that race before. Then you remember once in a night spent in a tavern on the Dreadsea Coast seeing a hooded attractive girl with glistening vibrant skin that when she'd taken her tankard you had been able to see right through her pink hand. You'd thought you'd imagined it due to the drink at the time. \n\n\t@@color:#ff80c0;"That's me!" @@ she say, @@color:#ff80c0;"Wait, us," @@Protea corrects herself. @@color:#ff80c0;"There's quite a lot of us, but I've never been out of the mountain so I don't know if we're all that common up in the sky-place." @@ \n\t<br><br>\n\t<<set $FIELD to "">>\n\n\t<</if>>\n\n\t<</if>>\n\n\t<<set $Action_Protea_Askforherhelp to true>>\n\t<<set $Action_Protea_Examine to true>>\n\t<<set $Action_Protea_Letherconsume to true>>\n\n\t<<set $Character_Protea_Counter_4 to 1>>\n\n\t<<else>>\n\t/%a Protea/Ishanah?%/\n\n\t<<set $Action_Ishanah_Askforherhelpwith to true>>\n\t<<set $Action_Ishanah_Askforherhelpwith to true>>\n\t\t<<set $Action_Ishanah_Askforherhelpwith to true>>\n\t\t\t<<set $Action_Ishanah_Askforherhelpwith to true>>\n\n\t<<else>>\n\t/%a blind?%/\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n\t<<else>>\n\t/%a first%/\n\t<<if $Character_Protea_Counter_3 lte 10>>\n\t\t\n\t[img[ooze eater 993 699]]\n\n\t<<else>>\n\t/%a second?%/\n\t<<if $Character_Protea_Counter_3 lte 20>>\n\t\t\n\t[img[ooze eater 993 699 second]]\n\n\t<<else>>\n\n\t[img[ooze eater 993 699 third]]\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\n\t<<set $Action_Protea_Askforherhelp to true>>\n\t<<set $Action_Protea_Examine to true>>\n\t<<set $Action_Protea_Letherconsume to true>>\n\n\t/%a displaying text%/\n\t\t@@color:#ff80c0;"Hey!" @@ Protea calls out. @@color:#ff80c0;"Do you have anything for me?" @@\n\t<br><br>\n\t<</if>>\n<<else>>\n\n<<display 'Resistance'>>\n<</if>>
<<set $d6 to random(1, 6)>>\n<<set $Var_Feedback to "All feedback displayed">>\n<<if $d6 lte 4>>\n<<set $Var_PlayerGender to "Female">>\n<<set $d6 to random(1, 6)>>\n<<else>>\n<<set $d6 to random(1, 6)>>\n<<set $Var_PlayerGender to "Male">>\n<<set $d6 to $d6 - 4>>\n<</if>>\n<<set $Var_BreastsNo to 1>>\n<<if $d6 lte 1>><<set $d6 to 1>><</if>>\n<<set $Var_ButtSize to $d6>>\n<<set $Var_Cocksize = 2>>\n<<set $d4 to random(1, 4)>>\n\n<<display 'I just want to get into the game (also skips the intro).'>>\n
/%a Examine %/\nAn elixir of some kind with no clue to the contents inside.\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Time = $Time + 2>>\nYou take some time to focus on the fel-fetters bonded to your wrists to seek further guidance about where exactly you are right now. \n<br><br>\n<<if $Room is "Room1" or $Room is "Room2" or $Room is "Room3" or $Room is "Room4" or $Room is "Room5" or $Room is "Room6" or $Room is "Room7" or $Room is "Room284" or $Room is "Room171" or $Room is "Room172" or $Room is "Room173" or $Room is "Room174" or $Room is "Room175" or $Room is "Room180">>\nIf the impressions you're getting right now are accurate then you are on one of the main paths through the dungeons that connect the beastkin to the orcs.\n<br><br>\n<</if>>\n<<if $Room is "Room1" or $Room is "Room2" or $Room is "Room8">>\nFocusing more you are sure that this path could also connect to the territories of the goblins and the draenei.\n<br><br>\n<</if>>\n<<if $Room is "Room9" or $Room is "Room286">>\nIf the impressions you're getting right now are accurate then you are on one of the main paths through the dungeons that connect the beastkin to the goblins.\n<br><br>\n<</if>>\n<<if $Room is "Room10" or $Room is "Room11" or $Room is "Room285" or $Room is "Room161" or $Room is "Room162" or $Room is "Room163" or $Room is "Room164" or $Room is "Room170">>\nIf the impressions you're getting right now are accurate then you are on one of the main paths through the dungeons that connect the beastkin to the draenei.\n<br><br>\n<</if>>\n<<if $Room is "Room12" or $Room is "Room13" or $Room is "Room14" or $Room is "Room15" or $Room is "Room195">>\nIf the impressions you're getting right now are accurate then you are somewhere on the lesser visited outskirts of this territory and need to find your way back to one of the main paths. \n<br><br>\n<</if>>\n<<if $Room is "Room18" or $Room is "Room19" or $Room is "Room20">>\nIf the impressions you're getting right now are accurate then you have left behind the main paths to be found through this territory, and while you might have found a shortcut, there's also the chance that this is the longer way round, or that it might lead nowhere at all. \n<br><br>\n<</if>>\n[[Return|Go Back]]
<<set $d6_3 to random(1, 6)>>\n/%a 12?%/\n<<if $d6_3 lte 2 or $Var_PlayerGender is "Male">>\n/%a 12?%/\n\t<<display 'Exits'>><<if $Debug is "true">>3 lte 2<</if>>\n<<elseif $d6_3 gte 5>>\n\t<<display 'playerleave main'>>\n\t<<display 'Exits'>><<if $Debug is "true">>3 gte 5<</if>>\n<<else>>\n\t/%a male?%/\n\t/%a imprison?%/\n\t<<if $Imprisoned eq true>>\n\t\n\n\t\t\tYou can't help but moan out loud in frustration as you struggle against the bondage confining you. The constant sounds of flesh on flesh and the desperate cries of those forced into the state of mindless ecstasy as the guards take their pleasure from the other captives all around you is not helping you feel any better, if anything you think you're beginning to like it here...\n<br><br>\n\t\t\t/%a Sex Addict%/\n\t\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0>>\n\t\t\t\t<<set $Arousal = $Arousal + 4>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Sex Addict (Arousal +4, Degradation +4)//@@<br><br>\n\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<set $Arousal = $Arousal + 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +2, Degradation +4)//@@<br><br>\n\t\t<</if>>\n\t\t\t<</if>>\n\t\t<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\t\t\t\t\t\n\t<<else>>\n\n\t\t\tYou can't help but moan out loud in frustration as you struggle against the bondage confining you. You're all so very exposed and completely helpess for anyone that might come along and maybe that wouldn't be all that bad...\n<br><br>\n\t\t\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\t\t\t\t\t/%a Sex Addict%/\n\t\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0>>\n\t\t\t\t<<set $Arousal = $Arousal + 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Sex Addict (Arousal +2, Degradation +2)//@@<br><br>\n\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<set $Arousal = $Arousal + 1>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +1, Degradation +1)//@@<br><br>\n\t\t<</if>>\n\t\t\t<</if>>\n\t<</if>>\n\t\t/%a Arousal?%/\n\t<<if $Arousal gte 10>>\n\t\t\tIt's all too much as you surrender yourself to the [[unthinking lust clouding your mind.|Sex Addict]]\n<br><br>\n\t<<else>>\n\t\t<<display 'Exits'>>\n\t<</if>>\n\t\t/%a PAUSE HERE %/\n\t\n<</if>>
You attempt to retrace your path back to the exit leading from the \n<<if $Return_BetoDr is 2>>beastkin to the draenei.<br><br><</if>>\n<<if $Return_BetoOr is 2>>beastkin to the orcs.<br><br><</if>>\n\n<<if $Return_DrtoBe is 2>>draenei to the beastkin.<br><br><</if>>\n<<if $Return_DrtoEl is 2>>draenei to the elves.<br><br><</if>>\n\n<<if $Return_OrtoBe is 2>>orcs to the beastkin.<br><br><</if>>\n<<if $Return_EltoDr is 2>>elves to the draenei.<br><br><</if>>\n\n<<set $d20 to random(1, 20)>>\n\n<<set $Wounding to $d20>>\n<<set $Return_Check to 0>>\n\t/%a Blind?%/\n<<if $Item_Blindfold is "worn" or $Timer_Blind gt 0>>\n\t\t\t/%a Sight Beyond Sight%/\n\t<<if $perks.contains("Sight beyond Sight") and $Timer_Silence is 0>>\n\t\t<<set $Wounding = $Wounding + 2>>\n\t\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t@@color:#707070;//Lost Check Roll = <<print $d20>>/20\n\t\t\t\tSight Beyond Sight - Difficulty (+2) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\n\t<<else>>\n\t\t<<set $Wounding = $Wounding + 12>>\n\t\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t@@color:#707070;//Return Check Roll = <<print $d20>>/20\n\t\t\t\tBlinded! - Difficulty (+12) = <<print $Wounding>>//@@<br>\n\n\n\t\t<</if>>\n\t<</if>>\n<<else>>\n\t<<set $Wounding = $Wounding + 8>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Return Check Roll = <<print $d20>>/20\n\t\t\tDifficulty (+8) = <<print $Wounding>>//@@<br>\n\n\t<</if>>\n<</if>>\n\t/%a Home Underground%/\n<<if $perks.contains("Home Underground") and $Timer_Silence is 0>>\n\t<<set $Wounding = $Wounding - 2>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Home Underground bonus (-2) = <<print $Wounding>>//@@<br>\n\t<</if>>\n\n<</if>>\n\t/%a Intelligent%/\n<<if $perks.contains("Bimboborn")>>\n\t<<set $Wounding = $Wounding - 4>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Bimboborn bonus (-4) = <<print $Wounding>>//@@<br>\n\t<</if>>\n\n<</if>>\n<<if $Item_ChainManacles is "worn">>\n\n\t<<set $Wounding = $Wounding + 6>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Chain Manacles penalty (+6) = <<print $Wounding>>//@@<br>\n\t<</if>>\n\n\n<<else>>\n\t<<if $perks.contains("Stealthy") and $Agility gte 12>>\n\t\t<<set $Wounding = $Wounding - 6>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Stealthy bonus (-6) = <<print $Wounding>>//@@<br>\n\n\n\t\t<</if>>\n\n\t<</if>>\n<</if>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t/%a displaying text%/\n\t\t\t@@color:#707070;//Intelligence Check Target = <<print $Intelligence>> or lower//@@<br><br>\n<</if>>\n\t/%a Success?%/\n<<if $Wounding lte $Intelligence>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#707070;//Success!//@@<br>\n\t\t\t<br>\n\t<<set $Wounding = $Wounding + 6>>\n\t<</if>>\n\t<<set $Return_Check to 2>>\n<<else>>\n\t<<set $Wounding = $Wounding - 4>>\n\t\t/%a Success?%/\n\t<<if $Wounding lte $Intelligence>>\n\t\t<<set $Return_Check to 1>>\n\t\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t@@color:#707070;//Partial Success!//@@<br>\n\t\t\t\t<br>\n\t\t<</if>>\n\t<<set $Wounding = $Wounding + 12>>\n\t<<elseif $Wounding gte 18>>\n\t\t<<set $Return_Check to 3>>\n\t\t<<set $Wounding to 2>>\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t@@color:#707070;//Disaster!//@@<br>\n\t\t\t\t<br>\n\t\t<</if>>\n\t<<else>>\n\t<<set $Wounding = $Wounding + 16>>\n\t\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Dice rolls only">>\n\t\t\t\t/%a displaying text%/\n\t\t\t\t\t@@color:#707070;//Failed!//@@<br>\n\t\t\t\t<br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $Wounding = $Wounding * 2>>\n<</if>>\n<<set $Time = $Time + $Wounding>>\n\n<<set $W to random(1, 10)>>\n<<set $X to random(1, 10)>>\n<<set $Y to random(1, 10)>>\n<<set $Z to random(1, 10)>>\n<<set $DraggedBack to false>>\n<<set $GettingLost_prevention to true>>\n<<set $Y_Backup to 1>>\n<<if $Return_Check is 2 or $Return_Check is 1>>\n\t<<if $Return_Check is 2>>\n\tIt takes you some time to find your way back. You have a few close calls along the way, though you manage to avoid any attempts at molestation.<<else>>It takes you much longer than you would have thought to find your way back. You have several close calls causing you to need to hide and take some diversions along the way, as you just about manage to avoid any attempts at molestation.<</if>>\n<br><br>\n\tEventually your path seems very familar and you are sure that you have found the area of the dungeon again that you \n\t<<if $Return_BetoDr is 2>>[[were looking for.|Room285][$CurrentDir to "west"]]<</if>>\n\t<<if $Return_BetoOr is 2>>[[were looking for.|Room284][$CurrentDir to "south"]]<</if>>\n\n\t<<if $Return_DrtoBe is 2>>[[were looking for.|Room291][$CurrentDir to "east"]]<</if>>\n\t<<if $Return_DrtoEl is 2>>[[were looking for.|Room292][$CurrentDir to "west"]]<</if>>\n\n\t<<if $Return_OrtoBe is 2>>[[were looking for.|Room41][$CurrentDir to "northwest"]]<</if>>\n\t<<if $Return_EltoDr is 2>>[[were looking for.|Room101][$CurrentDir to "east"]]<</if>>\n\n<<elseif $Return_Check is 3>>\n\t<<set $Z to 7>>\n\t<<set $DraggedBack to true>>\n\tBarely after you have begun to find your way back when you bump right into a group of <<print $RaceGroup>> [[who themselves had been looking for a lost little slut wandering around their region.|Resistance]]\n<<else>>\n\tEventually you have to admit to yourself that you weren't as certain about the path back as you thought you were. This damn dungeon is a labyrinth and one that you're not entirely sure fully obeys the same rules of reality as you are normally used to. \n<br><br>\n\tMaybe around the next corner you'll find an area [[that looks more familiar...|Lost]] \n<</if>>\n
/%a Wear %/\n<<if $Item_Thong is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<display 'Item-Thong-Pic'>><br><br>\n\tYou are now wearing the tiny thong panties.\n<<else>>\n\t<<set $Item_Material to "Thong">>\n\t<<display 'Material?'>>\n<</if>>\n<<set $Item_Thong to "worn">><<set $Item_Thong_Wear to "">>\n<<set $Enchant to "thong">>\n<<display 'enchantment!'>>\n<<set $Item_Thong_Level to $Enchant_1>>\n<<set $Item_Thong_Enchant to $Enchant_2>>\n<<if $Item_Thong_Material.contains("Rubber ")>>\n\t<<display 'perksitem-DolledUp-wear'>>\n<<elseif $Item_Thong_Material.contains("Lacy ")>>\n\t<<display 'perksitem-ViewforaThrill-wear'>>\n<<elseif $Item_Thong_Material.contains("Leather ")>>\n\t<<display 'perksitem-HellforLeather-wear'>>\n<<else>>\n\t<<display 'perksitem-Clothie-wear'>>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit + 2>><</if>>
<<display 'Generator-StopMoving'>>\n<<display 'generator-2nd'>>\n<<set $Returning to "True">>\n
<<if $perksitem_DolledUp gte 0>>\n\t<<set $perksitem_DolledUp = $perksitem_DolledUp - 1>>\n\t<<if $perks.contains("Dolled Up") and $perksitem_DolledUp gte 0>>\n\t<<set $Strength to Math.clamp($Strength - 1, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma - 1, 1, 22)>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Dolled Up: Strength -1, Agility -1, Intelligence -1, Charisma -1)@@<br><br><</if>>\n\t<</if>>\n<</if>>\n<<display 'perksitem-AllNatural-gain'>>
/% Pic %/\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Var_PlayerRace is "Demi-Angel">>\n\t\t\n\t[img[items_harness_thigh_angel]]\n\t<br><br>\n\t<<else>>\n\t[img[chain and harness]]\n\t<br><br>\n\t<</if>>\n<</if>>
<<if $Item_SkimpyTop is "worn">>\n\t<<display 'Item-SkimpyTop-Remove'>>\n\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\t/%a rings?%/\n\t<<if $Item_NippleRings is "worn">>\n\t\t\t\n\t\t<<set $PrisonTxt_1 to "They rip the skimpy top away from your heaving chest leaving your breasts completely exposed. ">>\n\n\t<<else>>\n\n\t\t<<display 'Item-NippleRings-Wear'>>\n\n\t\t<<set $PrisonTxt_1 to "They rip the skimpy top away from your heaving chest leaving your breasts completely exposed before taking the time to fit your nipples with heavy golden rings. ">>\n\t<</if>>\n<</if>>\n/%a clothes%/\n<<if $Item_RegularClothes is "worn" or $Item_SoddenClothes is "worn" or $Item_TavernWenchDress is "worn">>\n\t\t\n\t<<display 'Item-SoddenClothes-Remove'>>\n\n\t<<set $PrisonTxt_1 to "They rip the clothes from your body leaving you completely exposed. ">>\n\n\t<<display 'Item-RegularClothes-Remove'>>\n\n\t<<display 'Item-TavernWenchDress-Remove'>>\n\n<<else>>\n\t/%a Bonds%/\n\t\t<<if $Item_BondsofInsanity is "worn">>\n\t\t\t\n\t\t<<display 'Item-BondsofInsanity-Remove'>>\n\n\t\t<<set $PrisonTxt_1 to "They are fascinated by the magical chastity device they find on you and they bring in one of their neko sorceresses to remove it from your body for further experimentation. You shudder at the thought that the neko here might be able to replicate those bonds. ">>\n\n\t\t<<else>>\n\t\t/%a Tangle%/\n\t\t\t<<if $Item_TangleInfestation is "worn">>\n\t\t\t\t\n\t\t\t<<display 'Item-TangleInfestation-Remove'>>\n\n\t\t\t<<set $PrisonTxt_1 to "Concerned that your tangle infection might spread to their other prisoners they track down one of their neko sorceresses to purge it from your body. ">> \n\n\t\t\t<</if>>\n\t\t<</if>>\n<</if>>\n\n/%a Binders%/\n<<if $Item_ArmBinder is "worn">>\n\t\t\n\t<<set $PrisonTxt_0 to "You hear an ominous clink of metal as your arm binder is chained securely to the wall. ">>\n\n<<else>>\n\n\t<<set $Item_RopeBindings to "worn">>\n\n\t<<set $PrisonTxt_0 to "Your beastkin captors swiftly tie you up, but not too tightly as they don't seem to want to cause you too much discomfort now that you are under their care. ">>\n<</if>>\n/%a displaying text%/\n\tYou are taken through their holding area for those that have transgressed against the beastkin race. Captive bred tentacle beasts roam under the direction of the guards and torment any prisoner unlucky enough to attract their attention. The entire area is constantly filled with the moans and screams of forced ectasy.\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n<br><br>\n\t[img[catgirl prison]]\n<</if>>\n<br><br>\n<<print $PrisonTxt_1>>You are then shoved onto some straw spread over a hard stone floor. <<print $PrisonTxt_0>>\n<br><br>\n[[You have been imprisoned.|Imprisoned]] \n<br><br>\n/%a blind?%/\n
/%a Examine %/\nWhile you can't see any sign of the slick invader gifted to you so generously by the draenei its definitely making its presence known. \n<br><br>\nThe damn thing may have been magicked into existence, but it sure feels far too real to you right now. \n<br><br>\n[[Return|Go Back]]\n<br><br>
<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be far too tricky to try and slide this ring off your finger.\n\t<br><br>\n\t<<elseif $Item_DiamondRing_Level is "Cursed " or $Item_DiamondRing_Level is "Nightmare " or $Item_DiamondRing_Level is "Fel-" or $Item_DiamondRing_Level is "Corrupted ">>\n\tYou try and slide the ring off, but apparently the magic within does not want to give you the option and it remains firmly stuck. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou slide the ring off your finger and drop it. \n\t<br><br>\n\t<<display 'Item-DiamondRing-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-DiamondRing-Removable'>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room319__<br><br><</if>>\n\n<<set $TypeFirst to $Room319TypeFirst>>\n<<set $Dir_TypeFirst to $Room319DirFirst>>\n<<set $TypeSecond to $Room319TypeSecond>>\n<<set $Dir_TypeSecond to $Room319DirSecond>>\n<<set $TypeThird to $Room319TypeThird>>\n<<set $Dir_TypeThird to $Room319DirThird>>\n<<set $TypeFourth to $Room319TypeFourth>>\n<<set $Dir_TypeFourth to $Room319DirFourth>>\n<<set $TypeFirst to $Room319TypeFirst>>\n<<set $Dir_TypeFirst to $Room319DirFirst>>\n<<set $RoomLinkFirst to $Room319RoomFirst>>\n<<set $RoomLinkSecond to $Room319RoomSecond>>\n<<set $RoomLinkThird to $Room319RoomThird>>\n<<set $RoomLinkFourth to $Room319RoomFourth>>\n\n<<set $RoomExits to $Room319Exits>>\n\n<<set $FirstDirField to $Room319DirFirst>>\n<<set $SecondDirField to $Room319DirSecond>>\n<<set $ThirdDirField to $Room319DirThird>>\n\n<<set $Room to "Room319">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room319Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room319Picture to $RoomPicture>><<set $Room319Visited to 1>><<set $Room319Name to $RoomName>>\n\t<<set $Room319RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room319Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room319Picture>><<set $Room319Visited = $Room319Visited + 1>><<set $RoomVisited to $Room319Visited>><<set $Danger to $Room319Danger>>\n\t<<set $RoomName to $Room319Name>>\n\t<<set $RoomRoomXtraDesc to $Room319RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/%a lubed?%/\n<<if $Timer_Lube gt 0>>\n\t<<set $Timer_Lube = $Timer_Lube - 1>>\n\t/%a silence?%/\n\t<<if $Timer_Lube eq 0>>\n\t\t<<set $StatusEffects.delete("Magically Lubed @@color:#339999;(Reduced fatigue from fucking, -4 Agility)@@")>>\n\n\t\tWhatever magic was coating you over and over with slippery lube has finally worn off. You wipe off as much of you can, happy that you can now make your way without slipping all over the place while also admitting to yourself that it did certainly make the sex easier while it lasted.\n<br><br>\n\t\t<<set $Agility to Math.clamp($Agility + 4, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility +4)@@\n\t\t<</if>>\n\n\t\t/%a PAUSE HERE %/\n\t<</if>>\n<</if>>\n/%a Purified?%/\n<<if $Timer_Drained gt 0>>\n\t<<set $Timer_PurifyDrained = $Timer_PurifyDrained - 1>>\n\t/%a silence?%/\n\t<<if $Timer_PurifyDrained eq 0>>\n\t\t/%a NOTE: need whatever the statuseffect was from the array%/\n\n\t\tYou feel a comforting warmth as the corruption embraces you once more and purges the last of that foul blessed liquid from your body.\n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(+2 Str, +2 Agi, +2 Con, +2 Int, +2 Cha)@@\n\t\t<</if>>\n\n\t\t<<set $Strength to Math.clamp($Strength + 2, 1, 22)>>\n\n\t\t<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n\n\t\t<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n\n\t\t<<set $Intelligence to Math.clamp($Intelligence + 2, 1, 22)>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma + 2, 1, 22)>>\n\n\t\t/%a PAUSE HERE %/\n\t<</if>>\n\t\t/%a NOTE: blind timer deleted here %/\n<</if>>\n\n/%a Magically drained?%/\n<<if $Timer_Drained gt 0>>\n\t<<set $Timer_Drained = $Timer_Drained - 1>>\n\t/%a silence?%/\n\t<<if $Timer_Drained eq 0>>\n\n\n\t\t\t<<set $StatusEffects.delete("Energy Drained @@color:#339999;(-2 Str, -2 Agi, -2 Con, -2 Int, -2 Cha)@@")>>\n\n\n\t\tYour head clears as the after effects of the draining of your energy passes leaving you feeling more like your old self. \n<br><br>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(+2 Str, +2 Agi, +2 Con, +2 Int, +2 Cha)@@\n\t\t<</if>>\n\n\t\t<<set $Strength to Math.clamp($Strength + 2, 1, 22)>>\n\n\t\t<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n\n\t\t<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n\n\t\t<<set $Intelligence to Math.clamp($Intelligence + 2, 1, 22)>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma + 2, 1, 22)>>\n\n\t\t/%a PAUSE HERE %/\n\t<</if>>\n\t\t/%a NOTE: blind timer deleted here %/\n<</if>>\n\n/%a Mind Controlled?%/\n<<if $Timer_MC gt 0 and $txt_which_stops_you eq "which stops you dead in your tracks">>\n\t<<set $Timer_MC = $Timer_MC - 1>>\n\t/%a silence?%/\n\t<<if $Timer_MC eq 0>>\n\n\t\tYou blink once as your fetters burn on your wrists strong enough that you feel their fel power rushing through your entire body, setting your blood aflame, and setting your spine to boiling point until it reaches your mind where it rips apart the shackles that had been holding your mind enslaved. \n<br><br>\n\t\t@@color:#b21330;//"You will remember who you serve. Fulfill your purpose or you are just as useless to me as the rest were."//@@\n<br><br>\n\t\tYou shake your head groggily as the voice echoes in your mind. Apparently the mistress of the fetters really does not like the idea of competition. \n<br><br>\n\t\t/%a PAUSE HERE %/\n\t<<set $DraggedBack to false>>\n\t<</if>>\n/%a blind?%/\n<<else>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t/%a Blindfold?%/\n\n\t\t<<if $Item_Blindfold is "worn">>\n\t\t\t/%a blind?%/\n\t\t\t<<if $Timer_Blind gt 0>>\n\t\t\t\t<<set $Timer_Blind = $Timer_Blind - 1>>\n\t\t\t\t/%a silence?%/\n\t\t\t\t<<if $Timer_Blind eq 0>>\n\t\t\t\t\t<<set $Blinded to "">>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<set $Timer_Blind = $Timer_Blind - 1>>\n\t\t\t/%a silence?%/\n\t\t\t<<if $Timer_Blind eq 0>>\n\t\t\t\t<<set $Blinded to "">>\n\n\t\t\t\tWithout warning all the lights come back on leaving you blinking and dazed as the magical blindness finally wears off. \n<br><br>\n\t\t\t\t/%a feedback?%/\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t\t\t@@color:#339999;(Agility +4)@@\n\t\t\t\t<</if>>\n\n\t\t\t\t<<set $Agility to Math.clamp($Agility + 4, 1, 22)>>\n\n\n\t\t\t\t/%a PAUSE HERE note: removed the room pic as it'd probably just display twice %/\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t/%a Agi?%/\n\n<</if>>
/%a Remove %/\n<<if $Item_NippleRings is "worn">>\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<set $Item_NippleRings to "">>\n<<if $Item_NippleRings_Enchant is "" or $Item_NippleRings_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_NippleRings_Enchant>>\n\t<<set $Enchant_1 to $Item_NippleRings_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_NippleRings_Enchant to "">>\n\t<<set $Item_NippleRings_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 3>><</if>>
/%a Wear %/\n<<display 'Item-Ring-Wear'>>\n<<set $Item_RubyRing to "worn">><<set $Item_RubyRing_Wear to "">>\n<<set $Enchant to "ruby ring">>\n<<display 'enchantment!'>>\n<<set $Item_RubyRing_Level to $Enchant_1>>\n<<set $Item_RubyRing_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>
/%a Wear %/\n<<if $Item_ShortSkirt is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<display 'Item-Short Skirt-Pic'>>\n\tYou are now wearing the skirt.\n<<else>>\n\t\t<<set $Item_Material to "Short Skirt">>\n\t\t<<display 'Material?'>>\n<</if>>\n<<set $Item_ShortSkirt to "worn">><<set $Item_ShortSkirt_Wear to "">>\n<<set $Enchant to "skirt">>\n<<display 'enchantment!'>>\n<<set $Item_ShortSkirt_Level to $Enchant_1>>\n<<set $Item_ShortSkirt_Enchant to $Enchant_2>>\n<<if $Item_ShortSkirt_Material.contains("Rubber ")>>\n\t<<display 'perksitem-DolledUp-wear'>>\n<<elseif $Item_ShortSkirt_Material.contains("Lacy ")>>\n\t<<display 'perksitem-ViewforaThrill-wear'>>\n<<elseif $Item_ShortSkirt_Material.contains("Leather ")>>\n\t<<display 'perksitem-HellforLeather-wear'>>\n<<elseif $Item_ShortSkirt_Material.contains("Frilly ")>>\n\t<<display 'perksitem-MaidatArms-wear'>>\n\t<<display 'perksitem-Clothie-wear'>>\n<<else>>\n\t<<display 'perksitem-Clothie-wear'>>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit + 2>>\n<</if>>
<<if $Item_ShortSkirt_Material.contains("Rubber ")>>\n\t<<display 'perksitem-DolledUp-removal'>>\n<<elseif $Item_ShortSkirt_Material.contains("Frilly ")>>\n\t<<display 'perksitem-Clothie-removal'>>\n\t<<display 'perksitem-MaidatArms-removal'>>\n<<elseif $Item_ShortSkirt_Material.contains("Lacy ")>>\n\t<<display 'perksitem-ViewforaThrill-removal'>>\n<<elseif $Item_ShortSkirt_Material.contains("Leather ")>>\n\t<<display 'perksitem-HellforLeather-removal'>>\n<<else>>\n\t<<display 'perksitem-Clothie-removal'>>\n<</if>>\n<<set $Item_ShortSkirt to "">>\n<<if $Item_ShortSkirt_Enchant is "" or $Item_ShortSkirt_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_ShortSkirt_Enchant>>\n\t<<set $Enchant_1 to $Item_ShortSkirt_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_ShortSkirt_Enchant to "">>\n\t<<set $Item_ShortSkirt_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 2>>
\n<<set $Resisted to 2>>\n\n/%a Sex Addict%/\n\n<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Arousal gte 10>>\n\t/%a group?%/\n\n\t<<if $Z gt 6>>\n\t\tYou do really want to resist but you are so far gone in your arousal that you can't help but give in straight away for whatever the <<print $Region>> [[want to do to you.|Resistance Last]] \n<br><br>\n\t<<else>>\n\t\tYou do really want to resist but you are so far gone in your arousal that you can't help but give in straight away for whatever the <<print lcfirst($Region)>> [[wants to do to you.|Resistance Last]] \n<br><br>\n\t<</if>>\n\n\t<<set $EndGameNumbers_Res_Fail = $EndGameNumbers_Res_Fail + 1>>\n<<elseif $Clutches is true>>\n\t<<display 'ResistanceResistBarge2'>>\n<<elseif $Region is "Beastkin" or $Region is "Elf" or $Region is "Dwarves">>\n\n\t<<display 'ResistanceResistBargeBorEorD'>>\n\n<<else>>\n\t<<display 'ResistanceResistBarge2'>>\n\n\t\t\t\n<</if>>\n\t\t\t\n<<set $Resistance_Options to false>>
\t<<set $Item_Blindfold to "">>\n\t<<display 'perksitem-HellforLeather-removal'>>\n\t<<if $Item_Blindfold_Enchant is "" or $Item_Blindfold_Enchant is "Cursed ">>\n\t<<else>>\n\t\t<<set $Enchant_2 to $Item_Blindfold_Enchant>>\n\t\t<<set $Enchant_1 to $Item_Blindfold_Level>>\n\t\t<<display 'disenchant'>>\n\t\t<<set $Item_Blindfold_Enchant to "">>\n\t\t<<set $Item_Blindfold_Level to "">>\n\t<</if>>\n<<if $perks.contains("Sight beyond Sight") and $Timer_Silence is 0>><<set $Agility to Math.clamp($Agility + 2, 1, 22)>><<else>><<set $Agility to Math.clamp($Agility + 4, 1, 22)>><</if>>
/%a 6%/\n<<if $d6_0 eq 6>>\n\t<<display 'playerleave tangle 6'>>\n<</if>>\n/%a 4%/\n<<if $d6_0 eq 4 or $d6_0 eq 3 or $d6_0 eq 5>>\n\tThe living vine plugs within you shift and writhe for a moment as if to just remind you that they are still there.\n<br><br>\n\t<<set $Arousal = $Arousal + 1>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +1)//@@<br><br>\n\t\t<</if>>\n<</if>>\n/%a Corrupted?%/\n<<if $Intelligence eq 1>>\n\t<<display 'Corrupted?'>>\n<</if>>\n/%a Corrupted? and disabled for demo by y equals 11%/\n<<if $Intelligence eq 1 and $Y eq 11>>\n\tWhat were you were supposed to be doing anyway? You really can't remember...\n<br><br>\n\tMaybe you'll just sit here and drool happily while you wait for someone to come along and tell you what you should be doing. You idly hope it'll involve getting fucked by large cocks, but your mind is so far gone you don't really care much either way.\n<br><br>\n<</if>>\n/%a PAUSE HERE %/\n/%a END GAME HERE %/
/%a Remove %/\n<<if $Item_PostureCollar is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take this collar off.\n\t<br><br>\n\t<<else>>\n\tYou try and pull the collar from your neck, but apparently the magic that placed it on you didn't want removing it to be an option. You try for a while before being forced to give up.\n\t<br><br>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\n\n\t<<display 'perksitem-HellforLeather-removal'>>\n\t<<set $Item_PostureCollar to "">>\n\t<<if $Item_PostureCollar_Enchant is "" or $Item_PostureCollar_Enchant is "Cursed ">>\n\t<<else>>\n\t\t<<set $Enchant_2 to $Item_PostureCollar_Enchant>>\n\t\t<<set $Enchant_1 to $Item_PostureCollar_Level>>\n\t\t<<display 'disenchant'>>\n\t\t<<set $Item_PostureCollar_Enchant to "">>\n\t\t<<set $Item_PostureCollar_Level to "">>\n\t<</if>>\n\t<<if $perks.contains("Dancer in Chains")>>\n\t<<else>>\n\t\t<<set $Agility to Math.clamp($Agility + 1, 1, $AgilityBase)>>\n\t<</if>>\n\t<<set $Rating_Outfit = $Rating_Outfit - 3>>\n\n\n<</if>>\t\n<</if>>
<<set $d11 to random(1, 11)>>\n<<set $d20 to $d11>>\n/%a lost?%/\n\t\t/%a loop?%/\n\t/%a note: Loop here to replace%/\n\t<<if $Loop_Thoughts lt 3>>\n\t\t/%a Shadow Outcast?%/\n\t\t<<if $Region is "Shadow Outcast">>\n\t\t\t<<set $d20 = $d20 + 2>> \n\t\t<</if>>\n\t/%a Corrupted?%/\n\t<<if $Personality is "Corrupted">>\n\t\t<<set $d20 = $d20 + 1>>\n\t<<else>>\n\t<</if>>\n\t/%a d20 -1%/\n\t<<if $d20 is 1 and $Thoughts_01 is false>>\n\t\t/%a Bimbo?%/\n\t\t<<if $perks.contains("Bimboborn")>>\n\t\t/%a displaying text%/\t\t\n\t\t@@color:#ff00ff;//'*giggle* This is all sooo confusing!'//@@<br><br>\n\t\t<<else>>\n\t\t/%a displaying text%/\t\t\n\t\t\t<<if $Personality is "Corrupted">>\n\t\t\t@@color:#e60000;//'This place is a maze...'//@@<br><br>\n\t\t\t<<else>>\n\t\t\t@@color:#81DAF5;//'This place is a maze...'//@@<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<set $Thoughts_01 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\t<<else>>\n\t/%a d20 -2%/\n\t<<if $d20 is 2 and $Thoughts_02 is false>>\n\t\t/%a Bimbo?%/\n\t<<if $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\n\t@@color:#ff00ff;//'I wonder what's down this way!'//@@<br><br>\n\t<<else>>\n\t/%a displaying text%/\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'How do any of them find their way around down here?'//@@<br><br>\n\n\t<<else>>\n\n\t@@color:#81DAF5;//'How do any of them find their way around down here?'//@@<br><br>\n\n\t<</if>>\n\t\n\t<</if>>\n\t<<set $Thoughts_02 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\t<<else>>\n\t/%a d20 -3 - aroused%/\n\t<<if $d20 is 3 and $Thoughts_03 is false and $Status_Aroused neq "">>\n\t\t/%a Bimbo?%/\n\t<<if $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\t\t\n\t@@color:#ff00ff;//'I'd totally be willing to suck someone off in exchange for a lantern right now! Mmm, yummy cum, maybe I'd do it anyway...*giggle* who am I kidding, of course I'd do it anyway!'//@@<br><br>\n\t\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'Never thought I'd be willing to suck someone off in exchange for a handy lantern...'//@@<br><br>\n\t<<else>>\n\t@@color:#81DAF5;//'Never thought I'd be willing to suck someone off in exchange for a handy lantern...'//@@<br><br>\n\t<</if>>\n\t\n\t<</if>>\n\t<<set $Thoughts_03 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\n\t<<else>>\n\t/%a d20 -4%/\n\t<<if $d20 is 4 and $Thoughts_04 is false>>\n\t\t/%a Bimbo?%/\n\t<<if $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#ff00ff;//'Okay, maybe I should have taken the last tunnel on the left rather than the one on the right... Silly me!'//@@<br><br>\n\t\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'Okay, maybe I should have taken the last tunnel on the left rather than the one on the right...'//@@<br><br>\n\t<<else>>\n\t@@color:#81DAF5;//'Okay, maybe I should have taken the last tunnel on the left rather than the one on the right...'//@@<br><br>\n\t<</if>>\n\t\n\t<</if>>\n\t<<set $Thoughts_04 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\n\t<<else>>\n\t/%a d20 -5%/\n\t<<if $d20 is 5 and $Thoughts_05 is false>>\n\t\t/%a Bimbo?%/\n\t<<if $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#ff00ff;//'What I wouldn't give for someone big and smart to tell me just what to do and where to go... Thinking is hard!'//@@<br><br>\n\t\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'What I wouldn't give for some breadcrumbs or a really long bit of string right now.'//@@<br><br>\n\t<<else>>\n\t@@color:#81DAF5;//'What I wouldn't give for some breadcrumbs or a really long bit of string right now.'//@@<br><br>\n\t<</if>>\n\t\n\t<</if>>\n\t<<set $Thoughts_05 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\n\t<<else>>\n\t/%a d20 -6%/\n\t<<if $d20 is 6 and $Thoughts_06 is false>>\n\t\t/%a Bimbo?%/\n\t<<if $perks.contains("Bimboborn") and $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#ff00ff;//'Maybe if I waved my fingers about I could make some light *giggle* doesn't look at all hard when those mages do it!'//@@<br><br>\n\t\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'I swear I'll never disrespect mages again... Seriously, even a faerie light cantrip would be a wonder right now.'//@@<br><br>\n\t<<else>>\n\t@@color:#81DAF5;//'I swear I'll never disrespect mages again... Seriously, even a faerie light cantrip would be a wonder right now.'//@@<br><br>\n\t<</if>>\n\t\n\t<</if>>\n\t<<set $Thoughts_06 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\n\t<<else>>\n\t/%a d20 -7 - bimbo%/\n\t<<if $d20 is 7 and $Thoughts_07 is false>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#ff00ff;//'Lost again, *giggle* oh well! Maybe there's more yummy cocks to find down this way!'//@@<br><br>\n\t\n\t<<set $Thoughts_07 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\n\t<<else>>\n\t/%a d20 -8 - goblin%/\n\t<<if $d20 is 8 and $Thoughts_10 is false and $Var_PlayerRace is "Goblin">>\n\t\t/%a Bimbo?%/\n\t<<if $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#ff00ff;//'If I'd have known this place was so deliciously yummy *giggle* I'd have come here years ago and never left! Oooh, I wonder what could be down this tunnel!'//@@<br><br>\n\t\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'Wisest decision we ever made as a race was leaving the tunnels for the cities...'//@@<br><br>\n\t<<else>>\n\t@@color:#81DAF5;//'Wisest decision we ever made as a race was leaving the tunnels for the cities...'//@@<br><br>\n\t<</if>>\n\t\n\t<</if>>\n\t<<set $Thoughts_10 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\n\t<<else>>\n\t/%a d20 -9 - aroused%/\n\t<<if $d20 is 9 and $Thoughts_11 is false and $Status_Aroused neq "">>\n\t\t/%a Bimbo?%/\n\t<<if $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#ff00ff;//'Fuck, I'm so horny I can't even figure out where I'm going anymore... *giggle* And I don't care!'//@@<br><br>\n\t\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'Fuck, I'm so horny I can't even figure out where I'm going anymore...'//@@<br><br>\n\t<<else>>\n\t@@color:#81DAF5;//'Fuck, I'm so horny I can't even figure out where I'm going anymore...'//@@<br><br>\n\t<</if>>\n\t\n\t<</if>>\n\t<<set $Thoughts_11 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\n\t<<else>>\n\t/%a d20 -10%/\n\t<<if $d20 is 10 and $Thoughts_12 is false>>\n\t\t/%a Bimbo?%/\n\t<<if $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#ff00ff;//'This place would be so much more pretty with some more pink lights! I might stop getting so lost and turned about too...'//@@<br><br>\n\t\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'Would it really kill them to actually light this dungeon properly?!'//@@<br><br>\n\t<<else>>\n\t@@color:#81DAF5;//'Would it really kill them to actually light this dungeon properly?!'//@@<br><br>\n\t<</if>>\n\t\n\t<</if>>\n\t<<set $Thoughts_12 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\n\t<<else>>\n\t/%a d20 -11 - anal%/\n\t<<if $d20 is 11 and $Thoughts_13 is false and $AnalCompulsion_Desc neq "">>\n\t\t/%a Bimbo?%/\n\t<<if $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#ff00ff;//'Got to stop thinking about hard cocks sliding into my ass or I'm going to get lost again... oh gods, please can I... *giggle* Mmm cocks in my tight luscious ass *drool* gimme!'//@@<br><br>\n\t\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'Got to stop thinking about hard cocks sliding into my ass or I'm going to get lost again... oh gods, please can I...'//@@<br><br>\n\t<<else>>\n\t@@color:#81DAF5;//'Got to stop thinking about hard cocks sliding into my ass or I'm going to get lost again... oh gods, please can I...'//@@<br><br>\n\t<</if>>\n\t\n\t<</if>>\n\t<<set $Thoughts_13 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\n\t<<else>>\n\t/%a d20 -12 - Corrupted%/\n\t<<if $d20 is 12 and $Thoughts_14 is false and $Personality neq "Corrupted">>\n\t\t/%a Bimbo?%/\n\t<<if $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\n\t\t\n\t@@color:#ff00ff;//'Stupid, stupid, stupid! Mistress will be so displeased with me for losing my way so easily...'//@@<br><br>\n\t\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'Stupid, stupid, stupid! Mistress will be so displeased with me for losing my way so easily...'//@@<br><br>\n\t<<else>>\n\t@@color:#81DAF5;//'Stupid, stupid, stupid! Mistress will be so displeased with me for losing my way so easily...'//@@<br><br>\n\t<</if>>\n\t\n\t<</if>>\n\t<<set $Thoughts_14 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\n\t<<else>>\n\t/%a d20 -13 - Shadow Outcast%/\n\t<<if $d20 is 13 and $Thoughts_15 is false and $Var_PlayerRace is "Shadow Outcast" and not $perks.contains("Bimboborn")>>\n\t/%a displaying text%/\n\t\t\n\t<<if $Personality is "Corrupted">>\n\t@@color:#e60000;//'Sigh, I wish that I'd never had to leave the dark forests... Stupid kindred. Stupid, sexy dryad...'//@@<br><br>\n\t<<else>>\n\t@@color:#81DAF5;//'Sigh, I wish that I'd never had to leave the dark forests... Stupid kindred. Stupid, sexy dryad...'//@@<br><br>\n\t<</if>>\n\t<<set $Thoughts_15 to true>>\n\t<<set $Loop_Thoughts to 5>>\n\t<<else>>\n\t<<set $Loop_Thoughts = $Loop_Thoughts + 1>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t/%a <5%/\n\t<<if $Loop_Thoughts lt 5>>\n\t/%a displaying text%/\n\t<<display 'lost?'>>\t\n\t<</if>>\n<</if>>\n
<br><br>\n/%a sated?%/\n<<set $RoomPicture to "prison">>\n<<if $Chest_Wooden1 is $Room>>\n\t<<set $Chest_Wooden1 to "">>\n<</if>>\n<<if $Chest_Wooden2 is $Room>>\n\t<<set $Chest_Wooden2 to "">>\n<</if>>\n<<if $Chest_Wooden3 is $Room>>\n\t<<set $Chest_Wooden3 to "">>\n<</if>>\n<<if $Chest_Wooden4 is $Room>>\n\t<<set $Chest_Wooden4 to "">>\n<</if>>\n<<if $Chest_Wooden5 is $Room>>\n\t<<set $Chest_Wooden5 to "">>\n<</if>>\n<<if $Sated is true>>\n\t/%a Sex Addict%/\n\t<<if $perks.contains("Sex Addict") and $Arousal gte 5>>\n\t\t/%a 10?%/\n\t\t<<if $Arousal gte 10>>\n\t\t\t<<set $Arousal to 5>> \n\n\t\t<</if>>\n\n\t<<else>>\n\t/%a 10?%/\n\t\t<<if $Arousal gte 2>>\n\t\t\t<<set $Arousal to 2>> \n\n\t\t<</if>>\n\t<</if>>\n<<set $Sated to false>>\n\n<</if>>\n<<set $DraggedBack to false>>\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\n<<set $Action_Rest to true>>\n\n\n<<set $Action_TrytoEscape to true>>\n\n\n<<set $X to random(1, 10)>>\n\n/%a note: setting exit to inactive was here%/\n\n\n<<set $Y to random(1, 10)>>\n\n<<set $Z to random(1, 10)>>\n\n<<set $d14_0 to random(1, 14)>>\n\n<<set $X_Backup to $X>>\n<<set $X_Backup = $X_Backup * 2>>\n/%a diff?%/\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 2>> \n\n<</if>>\n/%a Slave Collar - Same Race and 10 out of 14%/\n\n\n<<if $Item_SlaveCollar is "worn" and $Item_SlaveCollar_Race is $Region and $d14_0 gte 10 and $Imprisoned_escorted gte 1 and $Imprisoned_Now is false>>\n\t/%a Enslaved?%/\n\t<<if $Imprisoned is true>>\n\t\t\n\t<<set $Item_RopeBindings to "">>\n\t<<set $Imprisoned_escorted to 2>>\n\t<<set $Resisted to 4>>\n\n\t<<set $FIELD to "Give in">>\n\t/%a Z >7%/\n\t\t<<if $Z gt 7>>\n\t\t\t<<set $Z to 7>> \n\n\t\t<</if>>\n\t/%a displaying text%/\n\t\t\n\tOne of the <<print lcfirst($Region)>> guards takes hold of the chain attached to the collar on your neck telling you it is time to serve... You have no option but to follow along as you are led out of the prison to do your duty as an owned slave.\n\t<br><br>\n\n\t/%a note: Pause went here%/\n\t/%a beastkin%/\n\t\t<<if $Region is "Beastkin">>\n\t\t\t\n\t\t<<display 'Beastkin'>> \n\n\t\t<</if>>\n\t\t/%a draenei%/\n\t\t<<if $Region is "Draenei">>\n\t\t\t\n\t\t<<display 'Draenei'>>\n\n\t\t<</if>>\n\t\t/%a orc%/\n\t\t<<if $Region is "Orc">>\n\t\t\t<<set $Y = $Y - 1>>\n\n\t\t<<display 'Orcs'>>\n\n\t\t<</if>>\n\t\t/%a goblin%/\n\t\t<<if $Region is "Goblin">>\n\t\t\t<<set $Y = $Y + 1>>\n\n\t\t<<display 'Goblin'>>\n\n\t\t<</if>>\n\t\t/%a Dwarf%/\n\t\t<<if $Region is "Dwarf">>\n\t\t\t\n\t\t<<display 'Dwarves'>> \n\n\t\t<</if>>\n\t\t/%a Elf%/\n\t\t<<if $Region is "Elf">>\n\t\t\t\n\t\t<<display 'Elves'>> \n\n\t\t<</if>>\n\t\t/%a troll%/\n\t\t<<if $Region is "Troll">>\n\t\t\t\n\t\t<<display 'Troll'>>\n\n\t\t<</if>>\n\t/%a human%/\n\t\t<<if $Region is "Human">>\n\t\t\t<<set $Y = $Y - 1>>\n\n\t\t<<display 'Human'>> \n\n\t\t<</if>>\n\n\t<</if>>\n\n<<else>>\n\t<<set $Z = $Z + 2>>\n\t/%a breasts%/\n\t<<if $Var_BreastsNo gte 5>>\n\t\t<<set $Z = $Z - 2>> \n\n\t<</if>>\n\t/%a blowjob?%/\n\t<<display 'Imprisoned-blowjob'>>\n\t/%a discipline?%/\n\t<<display 'Imprisoned-discipline'>>\n\t/%a Titfuck?%/\n\t<<display 'Imprisoned-Titfuck'>>\n\t/%a guard fuck?%/\n\t<<display 'Imprisoned-Guard'>>\n\t/%a public use?%/\n\t<<display 'Imprisoned-Public'>>\n\n\t<<set $Imprisoned_escorted to 1>>\n<<set $clicktocontinue to false>>\n<<display 'Exits'>>\n<</if>>\n\n/%a Mind Controlled?%/\n<<if $Timer_MC gt 0>>\n\t<<set $Timer_MC to 0>>\n/%a silence?%/\n\t<<if $Timer_MC is 0>>\n\t\t\n\t/%a note: Pause went here%/\n\t<<set $MindControlled to "">>\n\t/%a displaying text%/\n\t\t<br><br>\n\tYou blink once as your fetters burn on your wrists strong enough that you feel their fel power rushing through your entire body, setting your blood aflame, and setting your spine to boiling point until it reaches your mind where it rips apart the shackles that had been holding your mind enslaved. \n<br><br>\n\t@@color:#b21330;//"You will remember who you serve. Fulfill your purpose or you are just as useless to me as the rest were."//@@<br><br>\n\n\tYou shake your head groggily as the voice echoes in your mind. Apparently the mistress of the fetters really does not like the idea of competition. \n<br><br>\n\tYou really need to get out of here now that you've got your wits back. \n\t<br><br>\n\n\n\t<</if>>\n\n<</if>>\n<<set $Time = $Time + $X_Backup>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room318__<br><br><</if>>\n\n<<set $TypeFirst to $Room318TypeFirst>>\n<<set $Dir_TypeFirst to $Room318DirFirst>>\n<<set $TypeSecond to $Room318TypeSecond>>\n<<set $Dir_TypeSecond to $Room318DirSecond>>\n<<set $TypeThird to $Room318TypeThird>>\n<<set $Dir_TypeThird to $Room318DirThird>>\n<<set $TypeFourth to $Room318TypeFourth>>\n<<set $Dir_TypeFourth to $Room318DirFourth>>\n<<set $TypeFirst to $Room318TypeFirst>>\n<<set $Dir_TypeFirst to $Room318DirFirst>>\n<<set $RoomLinkFirst to $Room318RoomFirst>>\n<<set $RoomLinkSecond to $Room318RoomSecond>>\n<<set $RoomLinkThird to $Room318RoomThird>>\n<<set $RoomLinkFourth to $Room318RoomFourth>>\n\n<<set $RoomExits to $Room318Exits>>\n\n<<set $FirstDirField to $Room318DirFirst>>\n<<set $SecondDirField to $Room318DirSecond>>\n<<set $ThirdDirField to $Room318DirThird>>\n\n<<set $Room to "Room318">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room318Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room318Picture to $RoomPicture>><<set $Room318Visited to 1>><<set $Room318Name to $RoomName>>\n\t<<set $Room318RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room318Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room318Picture>><<set $Room318Visited = $Room318Visited + 1>><<set $RoomVisited to $Room318Visited>><<set $Danger to $Room318Danger>>\n\t<<set $RoomName to $Room318Name>>\n\t<<set $RoomRoomXtraDesc to $Room318RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\t/%a Still in room?%/\n<<if $Z lte 7>>\n\t/%a diff?%/\n\t<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t\t<<set $X_Backup = $X_Backup * 2>> \n\t<</if>>\n\t/%a try to seduce%/\n\t<<if $FIELD is "Try to seduce" and $Y is 1>>\n\t<<else>>\n\t/%a tangle/bonds?%/\n\t<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn">>\n\t\t<<set $Y to 1>> \n\n\t<</if>>\n\t<</if>>\n/%a Mino?%/\n\t<<if $Lord_Roaming is 1 and $Item_TangleInfestation neq "worn" and $Item_BondsofInsanity neq "worn">>\n\t\t\n\t<<display 'Minotaur'>>\n\t<<set $Y to 1>> \n\n\t<</if>>\n\n/%a 1 - Prisoneer - hard face fuck - done?%/\n<<if $Y is 1>>\n\t<<display 'Orcs Y1'>>\n<</if>>\n/%a 2 - Ride Cock - done?%/\n<<if $Y is 2>>\n\t<<display 'Orcs Y2'>>\n<</if>>\n/%a 3 - Fucked doggy - ass - male - partial text%/\n<<if $Y is 3>>\n\t<<display 'Orcs Y3'>>\n<</if>>\n/%a 4 - Fucked on your back - male - wall - ver partial%/\n<<if $Y is 4>>\n\t<<display 'Orcs Y4'>>\n<</if>>\n/%a 5 - Ride Cock - anally - partial text%/\n<<if $Y is 5>>\n\t<<display 'Orcs Y5'>>\n<</if>>\n/%a 6 - Raised Behind face on floor partial text - - anal - suck cock to get going then anal%/\n<<if $Y is 6>>\n\t<<display 'Orcs Y6'>>\n<</if>>\n/%a 7 Laying on stomach - male - the bar brawl - done?%/\n<<if $Y is 7>>\n\t<<display 'Orcs Y7'>>\n<</if>>\n/%a 8 - Fucked on bed/surface wipe cum on lips Solo- Complete Text - Draenei Fu/Beastkin Fu/Human M/Troll M Group- Human M - done?%/\n<<if $Y is 8>>\n\t<<display 'Orcs Y8'>>\n<</if>>\n/%a 9 - Anal fuck / spanking Partial Text - - Solo- Human M - Group Elf/Draenei Fu%/\n<<if $Y is 9>>\n\t<<display 'Orcs Y9'>>\t\n<</if>>\n/%a 10 - double ride Partial Text - -Solo- Draenei Fu/Troll M/Human M/Elf M - Group - OrcTrap M/Draenei M%/\n<<if $Y is 10>>\n\t<<display 'Orcs Y10'>>\t\n\n<</if>>\n<</if>>\n
<<set $d8 to random(1, 8)>>\n\n/%a RaceSuccubus%/\n\n<<if $Var_PlayerRace is "Succubus">>\n\n\tThe pure corruption and bask in the dark power eagerly as you find yourself renewed.\n<br><br>\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Constitution +6)@@\n\t<</if>>\n\n\t<<set $Constitution to Math.clamp($Constitution + 6, 1, 30)>>\n\n\t/%a max?%/\n\n\t<<if $Constitution gte $ConstitutionBase>>\n\t\t<<set $Constitution to $ConstitutionBase>>\n\t<</if>>\n\n<<else>>\n\n\tYou stagger awkwardly as a heavy wave of pure fel-power washes over your entire body causing your fetters to shriek with inhuman joy and blaze with multi-hued dancing and twisting flames that lick up your arms that burns not your flesh but your very soul. The magical corruption begins to do its dark work upon you and you feel yourself drip with a sudden lust.\n<br><br>\n\n\n\t<<display 'Fetter hooks'>>\n\n<</if>>\n\n<<set $d8 = $d8 + 3>>\n<<set $Arousal = $Arousal + $d8>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +<<print $d8>>, //@@\n\t\t<</if>>\n<<set $d8 to random(1, 8)>>\n\n<<set $d8 = $d8 + 3>>\n<<set $Humiliation to Math.clamp($Humiliation + $d8, 1, 40)>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Degradation +<<print $d8>>)//@@<br>\n\t\t<</if>>\n<br><br>\n<<if $Encounter is "Trap">>\n<<button [[Continue|Resistance Last]]>><</button>>\n<<elseif $Encounter is "Caster">>\n<<button [[Continue|Dark Spell Results]]>><</button>>\n<<else>>\n<</if>>\n<br><br>\n
\t<<if $Dir_Type is "northwest" and $LinkFamiliar is "familiar ">>\n\t<<set $A_NW to "grey">>\n\t<<elseif $Dir_Type is "northwest">>\n\t<<set $A_NW to "white">>\n\t<</if>>\n\t<<if $Dir_Type is "north" and $LinkFamiliar is "familiar ">>\n\t<<set $A_N to "grey">>\n\t<<elseif $Dir_Type is "north">>\n\t<<set $A_N to "white">>\n\t<</if>>\n\t<<if $Dir_Type is "northeast" and $LinkFamiliar is "familiar ">>\n\t<<set $A_NE to "grey">>\n\t<<elseif $Dir_Type is "northeast">>\n\t<<set $A_NE to "white">>\n\t<</if>>\n\n\t<<if $Dir_Type is "west" and $LinkFamiliar is "familiar ">>\n\t<<set $A_W to "grey">>\n\t<<elseif $Dir_Type is "west">>\n\t<<set $A_W to "white">>\n\t<</if>>\n\t<<if $Dir_Type is "up" and $LinkFamiliar is "familiar ">>\n\t<<set $A_Up to "grey">>\n\t<<elseif $Dir_Type is "up">>\n\t<<set $A_Up to "white">>\n\t<</if>>\n\t<<if $Dir_Type is "down" and $LinkFamiliar is "familiar ">>\n\t<<set $A_Down to "grey">>\n\t<<elseif $Dir_Type is "down">>\n\t<<set $A_Down to "white">>\n\t<</if>>\n\t<<if $Dir_Type is "east" and $LinkFamiliar is "familiar ">>\n\t<<set $A_E to "grey">>\n\t<<elseif $Dir_Type is "east">>\n\t<<set $A_E to "white">>\n\t<</if>>\n\n\t<<if $Dir_Type is "southwest" and $LinkFamiliar is "familiar ">>\n\t<<set $A_SW to "grey">>\n\t<<elseif $Dir_Type is "southwest">>\n\t<<set $A_SW to "white">>\n\t<</if>>\n\t<<if $Dir_Type is "south" and $LinkFamiliar is "familiar ">>\n\t<<set $A_S to "grey">>\n\t<<elseif $Dir_Type is "south">>\n\t<<set $A_S to "white">>\n\t<</if>>\n\t<<if $Dir_Type is "southeast" and $LinkFamiliar is "familiar ">>\n\t<<set $A_SE to "grey">>\n\t<<elseif $Dir_Type is "southeast">>\n\t<<set $A_SE to "white">>\n\t<</if>>
<<if $Encounter is "Beastkin">>\n\t<<display 'Beastkin Final2'>>\n<<elseif $Encounter is "Draenei">>\n\t<<display 'Draenei Final part2'>>\n<<elseif $Encounter is "Orc" and $Y is 10>>\n<<elseif $Encounter is "Orc">>\n\t<<display 'Orcs End pt2'>>\n<<elseif $Encounter is "Elf">>\n\t<<display 'Elves Final pt2'>>\n<</if>>
<<if $Buff_PactStr gt 3 and $d4 eq 1>>\n\tAs the fetters do their dark work upon your body you feel some of the power that you had bargained so much of yourself for slowly slip away from you. In your heart you cannot help but lust for yet more of the strength that the fetter's Mistress can provide you no matter what the price might be...\n<br><br>\n\t<<set $Buff_PactStr = $Buff_PactStr - 3>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Strength -3)@@\n\t<</if>>\n<<elseif $Buff_PactAgi gt 3 and $d4 eq 2>>\n\tAs the fetters do their dark work upon your body you feel some of the power that you had bargained so much of yourself for slowly slip away from you. In your heart you cannot help but lust for yet more of the strength that the fetter's Mistress can provide you no matter what the price might be...\n<br><br>\n\t<<set $Buff_PactAgi = $Buff_PactAgi - 3>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Agility -3)@@\n\t<</if>>\n\n<<elseif $Buff_PactCon gt 3 and $d4 eq 3>>\n\tAs the fetters do their dark work upon your body you feel some of the power that you had bargained so much of yourself for slowly slip away from you. In your heart you cannot help but lust for yet more of the strength that the fetter's Mistress can provide you no matter what the price might be...\n<br><br>\n\t<<set $Constitution to Math.clamp($Constitution - 3, 1, 30)>>\n\n\t<<set $Buff_PactCon = $Buff_PactCon - 3>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Constitution -3)@@\n\t<</if>>\n\n<<elseif $Buff_PactInt gt 3 and $d4 eq 4>>\n\tAs the fetters do their dark work upon your body you feel some of the power that you had bargained so much of yourself for slowly slip away from you. In your heart you cannot help but lust for yet more of the strength that the fetter's Mistress can provide you no matter what the price might be... \n<br><br> \n\t<<set $Buff_PactInt = $Buff_PactInt - 3>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Intelligence -3)@@\n\t<</if>>\n\n<<elseif $Buff_FettersStr lte -5 and $d4 eq 1>>\n\tThe fetters have sunk their hooks so deep into you now that your body is beginning to slowly adapt to better service its needs.\n<br><br>\n\t<<set $Buff_FettersStr = $Buff_FettersStr + 2>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Strength +2)@@\n\t<</if>>\n\t/%a X%/\n\t<<if $X gte 6>>\n\t\t<<display 'Fetter hooks'>>\n\t<</if>>\n\n<<elseif $Buff_FettersAgi lte -5 and $d4 eq 2>>\n\tThe fetters have sunk their hooks so deep into you now that your body is beginning to slowly adapt to better service its needs.\n<br><br>\n\t<<set $Buff_FettersAgi = $Buff_FettersAgi + 2>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Agility +2)@@\n\t<</if>>\n\t/%a X%/\n\t<<if $X gte 6>>\n\t\t<<display 'Fetter hooks'>>\n\t<</if>>\n\n<<elseif $Buff_FettersCon lte -5 and $d4 eq 3>>\n\tThe fetters have sunk their hooks so deep into you now that your body is beginning to slowly adapt to better service its needs.\n<br><br>\n\t<<set $Buff_FettersCon = $Buff_FettersCon + 2>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Constitution +2)@@\n\t<</if>>\n\t/%a X%/\n\t<<if $X gte 6>>\n\t\t<<display 'Fetter hooks'>>\n\t<</if>>\n\n<<elseif $Buff_FettersInt lte -5 and $d4 eq 4>>\n\tThe fetters have sunk their hooks so deep into you now that your body is beginning to slowly adapt to better service its needs.\n<br><br>\n\t<<set $Buff_FettersInt = $Buff_FettersInt + 2>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Intelligence +2)@@\n\t<</if>>\n\t/%a X%/\n\t<<if $X gte 6>>\n\t\t<<display 'Fetter hooks'>>\n\t<</if>>\n\n<</if>>\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 193__<br><br><</if>>\n\n<<set $TypeFirst to $Room193TypeFirst>>\n<<set $Dir_TypeFirst to $Room193DirFirst>>\n<<set $TypeSecond to $Room193TypeSecond>>\n<<set $Dir_TypeSecond to $Room193DirSecond>>\n<<set $TypeThird to $Room193TypeThird>>\n<<set $Dir_TypeThird to $Room193DirThird>>\n<<set $TypeFourth to $Room193TypeFourth>>\n<<set $Dir_TypeFourth to $Room193DirFourth>>\n<<set $TypeFirst to $Room193TypeFirst>>\n<<set $Dir_TypeFirst to $Room193DirFirst>>\n<<set $RoomLinkFirst to $Room193RoomFirst>>\n<<set $RoomLinkSecond to $Room193RoomSecond>>\n<<set $RoomLinkThird to $Room193RoomThird>>\n<<set $RoomLinkFourth to $Room193RoomFourth>>\n\n<<set $RoomExits to $Room193Exits>>\n\n<<set $FirstDirField to $Room193DirFirst>>\n<<set $SecondDirField to $Room193DirSecond>>\n<<set $ThirdDirField to $Room193DirThird>>\n\n<<set $Room to "Room193">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room193Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room193Picture to $RoomPicture>><<set $Room193Visited to 1>><<set $Room193Name to $RoomName>>\n\t<<set $Room193RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room193Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room193Picture>><<set $Room193Visited = $Room193Visited + 1>><<set $RoomVisited to $Room193Visited>><<set $Danger to $Room193Danger>>\n\t<<set $RoomName to $Room193Name>>\n\t<<set $RoomRoomXtraDesc to $Room193RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<if $perksitem_ObviousOrnamentation gte 0>>\n\t<<set $perksitem_ObviousOrnamentation = $perksitem_ObviousOrnamentation - 1>>\n\t<<if $perks.contains("ObviousOrnamentation") and $perksitem_ObviousOrnamentation gte 0>>\n\n\t<<set $Strength to Math.clamp($Strength - 1, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma - 1, 1, 22)>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Obvious Ornamentation: Strength -1, Agility -1, Intelligence -1, Charisma -1)@@<br><br><</if>>\n\t<</if>>\n<</if>>
/% Remove %/\n\n<<if $Item_BellCollar is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take this collar off.\n\t<br><br>\n\t<<else>>\n\tYou try and pull the choker from your neck, but apparently the magic that placed it on you didn't want removing it to be an option. You try for a while before being forced to give up.\n\t<br><br>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\n\n\t<<display 'perksitem-FullMetalProtection-removal'>>\n\t<<set $Item_BellCollar to "">>\n\t<<if $Item_BellCollar_Enchant is "" or $Item_BellCollar_Enchant is "Cursed ">>\n\t<<else>>\n\t\t<<set $Enchant_2 to $Item_BellCollar_Enchant>>\n\t\t<<set $Enchant_1 to $Item_BellCollar_Level>>\n\t\t<<display 'disenchant'>>\n\t\t<<set $Item_BellCollar_Enchant to "">>\n\t\t<<set $Item_BellCollar_Level to "">>\n\t<</if>>\n\n\t<<set $Rating_Outfit = $Rating_Outfit - 2>>\n\n\n<</if>>\t\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room15__<br><br><</if>>\n\n<<set $TypeFirst to $Room15TypeFirst>>\n<<set $Dir_TypeFirst to $Room15DirFirst>>\n<<set $TypeSecond to $Room15TypeSecond>>\n<<set $Dir_TypeSecond to $Room15DirSecond>>\n<<set $TypeThird to $Room15TypeThird>>\n<<set $Dir_TypeThird to $Room15DirThird>>\n<<set $TypeFourth to $Room15TypeFourth>>\n<<set $Dir_TypeFourth to $Room15DirFourth>>\n<<set $TypeFirst to $Room15TypeFirst>>\n<<set $Dir_TypeFirst to $Room15DirFirst>>\n<<set $RoomLinkFirst to $Room15RoomFirst>>\n<<set $RoomLinkSecond to $Room15RoomSecond>>\n<<set $RoomLinkThird to $Room15RoomThird>>\n<<set $RoomLinkFourth to $Room15RoomFourth>>\n\n<<set $RoomExits to $Room15Exits>>\n\n<<set $FirstDirField to $Room15DirFirst>>\n<<set $SecondDirField to $Room15DirSecond>>\n<<set $ThirdDirField to $Room15DirThird>>\n\n<<set $Room to "Room15">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room15Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room15Picture to $RoomPicture>><<set $Room15Visited to 1>><<set $Room15Name to $RoomName>>\n\t<<set $Room15RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room15Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room15Picture>><<set $Room15Visited = $Room15Visited + 1>><<set $RoomVisited to $Room15Visited>><<set $Danger to $Room15Danger>>\n\t<<set $RoomName to $Room15Name>>\n\t<<set $RoomRoomXtraDesc to $Room15RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/%a Examine %/\n\n<<display 'Item-Leotard-Pic'>>\nA skintight rubber leotard so thin that it's almost see-through. \n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $d6_3 to random(1, 6)>>\n<<set $GettingLost_Counter = $GettingLost_Counter - 1>>\n<<set $GettingLost_prevention to false>>\n/%a Gem hunt?%/\n<<if $Char_Kariss_met is 3 and $W lt 9 and $d6_3 gte 5 and $W gte 3>>\n\t/%a Ooze Gem?%/\n<<if $Item_OozeGem is "" and $Var_PlayerRaceGroup is "beastkin">>\n\t<<set $W to 10>>\n<<set $Y to 10>>\n<<set $SpecialRoom_Counter = $SpecialRoom_Counter - 2>> \n<</if>>\n/%a Amber Gem?%/\n<<if $Item_AmberGem is "" and $Var_PlayerRaceGroup is elves>>\n\t<<set $W to 10>>\n<<set $Y to 9>>\n<<set $SpecialRoom_Counter = $SpecialRoom_Counter - 2>> \n<</if>>\n/%a Fire gem?%/\n<<if $Item_FireGem is "" and $Var_PlayerRaceGroup is "dwarves">>\n\t<<set $W to 10>>\n<<set $Y to 7>>\n<<set $SpecialRoom_Counter = $SpecialRoom_Counter - 2>> \n<</if>>\n<</if>>\n/%a Bonds? current broken%/\n<<if $Item_BondsofInsanity is "worn" and $Item_Tangle_Counter lte 0>>\n\t<<set $W to 10>> \n<</if>>\n/%a Tangle?%/\n<<if $Item_TangleInfestation is "worn" and $Item_Tangle_Counter lte 0>>\n\t<<set $W to 10>>\n<<set $SpecialRoom_Counter to 0>> \n<</if>>\n/%a special room on d6 - 5-6 note - removed the first time variable%/\n<<display 'generator-3rd'>>
<<set $Item_Leotard to "">>\n<<display 'perksitem-DolledUp-removal'>>\n<<if $Item_Leotard_Enchant is "" or $Item_Leotard_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_Leotard_Enchant>>\n\t<<set $Enchant_1 to $Item_Leotard_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_Leotard_Enchant to "">>\n\t<<set $Item_Leotard_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 4>>
/%a Wear %/\n<<if $Item_BellCollar is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<if $Item_SlaveCollar is "worn" or $Item_SlutCollar is "worn" or $Item_PostureCollar>>\n\tYou need to remove your current collar before you can wear this. \n<br><br>\n[[Return|Go Back]]\n<br><br>\n\t<<else>>\n\t<<display 'Item-Bell Collar-Pic'>>\n\tYou fasten the choker around your neck making the bell jingle surprisingly loudly.\n\t<br><br>\n\t<<display 'Item-Bell Collar-Wearable'>>\n\t<</if>>\n\n<<else>>\n<<display 'Item-SlutCollar-Remove'>>\n<<display 'Item-SlaveCollar-Remove'>>\n<<display 'Item-PostureCollar-Remove'>>\n<<display 'Item-Bell Collar-Wearable'>>\n<</if>><</if>>
/%a Elf%/\n<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\n[img[goblindom_elfsub_group_male_female_sex (5)]]\n\n<<else>>\n\n[img[goblindom_humansub_male_female_sexedit]]\n<</if>>\n/%a displaying text%/\n\t\nThe goblins charge out of the shadows and swiftly overwhelm you with their numbers. As they leer at your body they cackle amongst themselves before coming to an agreement of what to do to you. \n\nIn the end <<print $txt_number>> line up waiting their turn to have their way with your body. \n<br><br>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThey take it in turns to fuck you in your <<print $txt_sex>> on the floor with you lying on your back. Each one plunges into you nice and slowly, being surprisingly gentle as they slide their members in and out of your <<print $txt_sex>>. \n\nMeanwhile some of the others that aren't going to get a turn play with you nipples and make rude commentary while you are being fucked. \n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4 and $Region_Countdown gt 0>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThey take it in turns to fuck you in your <<print $txt_sex>> on the floor with you lying on your back. Each one fucks you at a solid pace, still they're not at all rough about it, and even seem to be working to get you enjoy as much as they are. \n\nMeanwhile some of the others that aren't going to get a turn play with you nipples and make rude commentary while you are being fucked. <br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z gte 5 and $Z lte 6 and $Region_Countdown gt 0>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\tThey take it in turns to fuck you in your <<print $txt_sex>> on the floor with you lying on your back. Each one to take you fucks you as fast as his little green body can manage, pounding in and out of you causing you to gasp and moan as he takes you roughly. \n\nMeanwhile some of the others that aren't going to get a turn play with you nipples and make rude commentary while you are being fucked. <br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7 and $Region_Countdown gt 0>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nThey take it in turns to fuck you in your <<print $txt_sex>> on the floor with you lying on your back. Each one goes at you like a goblin possessed by some foul demon such is his surprising strength. They make your entire body shake as they pump into you hard making you whimper as they take you. \n\nMeanwhile some of the others that aren't going to get a turn play with you nipples and make rude commentary while you are being fucked. \n<br><br>\n\n\n<</if>>\n
<<if $D is 1 and $Type is "decorated doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a closed wooden door that has been painted in vivid clashing colours representing orgiastic scenes of debauchery.">>\n<<elseif $D is 2 and $Type is "decorated doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a closed wooden door that has been painted in vivid clashing colours representing orgiastic scenes of debauchery.">>\n<<elseif $D is 3 and $Type is "decorated doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a closed wooden door that has been painted in vivid clashing colours representing orgiastic scenes of debauchery.">>\n<<elseif $Type is "decorated doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a closed wooden door that has been painted in vivid clashing colours representing orgiastic scenes of debauchery.">>\n\n<<elseif $D is 1 and $Type is "desecrated doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a door that has been inscribed with runes that continually burn with intense green flames that you find it difficult to look away from.">>\n<<elseif $D is 2 and $Type is "desecrated doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a door that has been inscribed with runes that continually burn with intense green flames that you find it difficult to look away from.">>\n<<elseif $D is 3 and $Type is "desecrated doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a door that has been inscribed with runes that continually burn with intense green flames that you find it difficult to look away from.">>\n<<elseif $Type is "desecrated doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a door that has been inscribed with runes that continually burn with intense green flames that you find it difficult to look away from.">>\n\n<<elseif $D is 1 and $Type is "double doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a set of large double wooden doors that are currently pulled together.">>\n<<elseif $D is 2 and $Type is "double doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a set of large double wooden doors that are currently pulled together.">>\n<<elseif $D is 3 and $Type is "double doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a set of large double wooden doors that are currently pulled together.">>\n<<elseif $Type is "double doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a set of large double wooden doors that are currently pulled together.">>\n\n\n<<elseif $D is 1 and $Type is "blasted doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a closed wooden door that looks like someone has tried to blast it down with some arcane or alchemical explosion.">>\n<<elseif $D is 2 and $Type is "blasted doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a closed wooden door that looks like someone has tried to blast it down with some arcane or alchemical explosion.">>\n<<elseif $D is 3 and $Type is "blasted doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a closed wooden door that looks like someone has tried to blast it down with some arcane or alchemical explosion.">>\n<<elseif $Type is "blasted doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a closed wooden door that looks like someone has tried to blast it down with some arcane or alchemical explosion.">>\n\n<<elseif $D is 1 and $Type is "ornate doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a closed door inlaid with gold, precious metals and more jewels than you can believe.">>\n<<elseif $D is 2 and $Type is "ornate doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a closed door inlaid with gold, precious metals and more jewels than you can believe.">>\n<<elseif $D is 3 and $Type is "ornate doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a closed door inlaid with gold, precious metals and more jewels than you can believe.">>\n<<elseif $Type is "ornate doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a closed door inlaid with gold, precious metals and more jewels than you can believe.">>\n\n<<elseif $D is 1 and $Type is "rusted doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a closed door that you're not sure you're going to be able to open because it looks to have been rusted shut entirely.">>\n<<elseif $D is 2 and $Type is "rusted doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a closed door that you're not sure you're going to be able to open because it looks to have been rusted shut entirely.">>\n<<elseif $D is 3 and $Type is "rusted doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a closed door that you're not sure you're going to be able to open because it looks to have been rusted shut entirely.">>\n<<elseif $Type is "rusted doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a closed door that you're not sure you're going to be able to open because it looks to have been rusted shut entirely.">>\n\n<<elseif $D is 1 and $Type is "broken doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you come across what used to be probably have been a door, but it is has been smashed to splinters by some great force.">>\n<<elseif $D is 2 and $Type is "broken doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you come across what used to be probably have been a door, but it is has been smashed to splinters by some great force.">>\n<<elseif $D is 3 and $Type is "broken doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you come across what used to be probably have been a door, but it is has been smashed to splinters by some great force.">>\n<<elseif $Type is "broken doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you come across what used to be probably have been a door, but it is has been smashed to splinters by some great force.">>\n\n<<elseif $D is 1 and $Type is "mirrored doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a closed mirrored door that has been polished till it shines.">>\n<<elseif $D is 2 and $Type is "mirrored doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a closed mirrored door that has been polished till it shines.">>\n<<elseif $D is 3 and $Type is "mirrored doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a closed mirrored door that has been polished till it shines.">>\n<<elseif $Type is "mirrored doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a closed mirrored door that has been polished till it shines.">>\n\n<<elseif $D is 1 and $Type is "wooden doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a closed simple wooden door.">>\n<<elseif $D is 2 and $Type is "wooden doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a closed simple wooden door.">>\n<<elseif $D is 3 and $Type is "wooden doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a closed simple wooden door.">>\n<<elseif $Type is "wooden doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a closed simple wooden door.">>\n\n<<elseif $D is 1 and $Type is "metal doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a closed pitted metal door.">>\n<<elseif $D is 2 and $Type is "metal doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a closed pitted metal door.">>\n<<elseif $D is 3 and $Type is "metal doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a closed pitted metal door.">>\n<<elseif $Type is "metal doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a closed pitted metal door.">>\n\n<<elseif $D is 1 and $Type is "stone doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a closed solid featureless stone door.">>\n<<elseif $D is 2 and $Type is "stone doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a closed solid featureless stone door.">>\n<<elseif $D is 3 and $Type is "stone doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a closed solid featureless stone door.">>\n<<elseif $Type is "stone doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a closed solid featureless stone door.">>\n\n\n<<elseif $D is 1 and $Type is "vandalized doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a door that has been thouroughly defaced with crude glyphs and obscene messages.">>\n<<elseif $D is 2 and $Type is "vandalized doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a door that has been thouroughly defaced with crude glyphs and obscene messages.">>\n<<elseif $D is 3 and $Type is "vandalized doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a door that has been thouroughly defaced with crude glyphs and obscene messages.">>\n<<elseif $Type is "vandalized doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a door that has been thouroughly defaced with crude glyphs and obscene messages.">>\n\n<<elseif $D is 1 and $Type is "overgrown doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a door overgrown with sweet-smelling flowers and twisted vines.">>\n<<elseif $D is 2 and $Type is "overgrown doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a door overgrown with sweet-smelling flowers and twisted vines.">>\n<<elseif $D is 3 and $Type is "overgrown doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a door overgrown with sweet-smelling flowers and twisted vines.">>\n<<elseif $Type is "overgrown doorway">>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a door overgrown with sweet-smelling flowers and twisted vines.">>\n\n<<elseif $D is 1 and $Type is "reinforced doorway">>\n<<set $ExitFirstWording = "Heading " + $Dir_Type + " you are stopped by a closed door that has clearly been heavily reinforced to hold up under an attack.">>\n<<elseif $D is 2 and $Type is "reinforced doorway">>\n<<set $ExitSecondWording = "Heading " + $Dir_Type + " you are stopped by a closed door that has clearly been heavily reinforced to hold up under an attack.">>\n<<elseif $D is 3 and $Type is "reinforced doorway">>\n<<set $ExitThirdWording = "Heading " + $Dir_Type + " you are stopped by a closed door that has clearly been heavily reinforced to hold up under an attack.">>\n<<else>>\n<<set $ExitFourthWording = "Heading " + $Dir_Type + " you are stopped by a closed door that has clearly been heavily reinforced to hold up under an attack.">>\n<</if>>
/%a Drink %/\n<<set $Potion_2 to $Potions.random()>>\n<<display 'potion'>>\n<<set $Potion_Unmarked to "">>
\n\t/%a 6%/\n\t<<if $d6_0 eq 6>>\n\t\tYour fel-fetters glow on your wrists and your face tingles as it reflects your growing lust for a good rough fucking. \n<br><br>\n\t\t<<set $Charisma to Math.clamp($Charisma - $Time, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Charisma - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersCha = $Buff_FettersCha - $Time>>\n\t<</if>>\n\t/%a 1%/\n\t<<if $d6_0 eq 1 and $Item_BondsofInsanity neq "worn">>\n\n\t\t/%a 26?%/\n\t\t<<if $d50 gte 26>>\n\t\t\tYour fel-fetters glow on your wrists and you are suddenly bent double as dark energy surges into your chest. For a moment the feeling is almost pleasurable as your nipples tingle and your breasts noticeably expand before your eyes. \n<br><br>\t\t\t\n\t\t\t<<display 'breast expansion'>>\n\t\t<<else>>\n\n\t\t\tYour fel-fetters glow on your wrists and you are suddenly bent double as dark energy surges into your rear. For a moment the feeling is almost pleasurable as your ass expands and your spine arches. \n<br><br>\n\t\t\t<<set $Var_ButtSize = $Var_ButtSize + 1>>\n\n\t\t\t<<display 'charisma drain'>>\n\t\t<</if>>\n\t<</if>>\n\t/%a 2%/\n\t<<if $d6_0 eq 2>>\n\t\tYour fel-fetters glow on your wrists and you <<print $txt_stumblesway>> as the energy rushes through you leaving you weaker than you were before. \n\n\t\t<<set $Strength to Math.clamp($Strength - $Time, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Strength - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersStr = $Buff_FettersStr - $Time>>\n\t<</if>>\n\t/%a 3%/\n\t<<if $d6_0 eq 3>>\n\t\t<<set $Agility to Math.clamp($Agility - $Time, 1, 22)>>\n\n\t\tYour fel-fetters glow on your wrists and you <<print $txt_stumblesway>> as the energy rushes through you leaving you clumsier than you were before. \n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Agility - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersAgi = $Buff_FettersAgi - $Time>>\n\t<</if>>\n\t/%a 4%/\n\t<<if $d6_0 eq 4>>\n\t\tYour fel-fetters glow on your wrists and you <<print $txt_stumblesway>> as the energy rushes through you leaving you feeling more fragile then you were before. \n\n\t\t<<set $Constitution to Math.clamp($Constitution - $Time, 1, 30)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Constitution - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersCon = $Buff_FettersCon - $Time>>\n\n\t\t<<set $ConstitutionBase to Math.clamp($ConstitutionBase - $Time, 1, 30)>>\n\t<</if>>\n\t/%a 5%/\n\t<<if $d6_0 eq 5>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence - $Time, 1, 22)>>\n\n\t\tYour fel-fetters glow on your wrists and you <<print $txt_stumblesway>> as the energy rushes through you. \n<br><br>\t\n\t\tYou blink a few times as your brain feels all fuzzy. Did something just happen? You're not at all sure. \n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Intelligence - <<print $Time>>)@@\n\t\t<</if>>\n\n\t\t<<set $Buff_FettersInt = $Buff_FettersInt - $Time>>\n\t<</if>>\n
/%a Note: Blind went here%/\n/%a Ruby Ring%/\n<<set $Loot_Empty to true>>\n\n<<set $d8 to random(1, 8)>>\n<<set $d10_0 to random(1, 10)>>\n/%a Empty?%/\n<<if $d8 is 8>>\n\t/%a displaying text%/\n\t\t\n\tYou open up the chest and reveal... nothing. Someone else must have got here before you and stripped this chest bare.\n\t<br><br>\n\n<<else>>\n\t<<if $RoomName eq "alchemist lab" or $RoomName eq "treasure vault">>\n\t<<set $Loop_Limit to 3>>\n\t\t<<if $RoomName eq "alchemist lab" and $d10_0 lte 2>>\n\t\t<<set $d10_0 to 10>>\n\t\t<</if>>\t\t\n\t<<else>>\n\t<<set $Loop_Limit to 2>>\n\t<</if>>\n\t<<set $Counter_Loot to 0>>\n\t/%a displaying text%/\n\t\t\n\tYou open up the chest and reveal the contents within.\n\t<br><br>\n\t<<set $Potion_NoCounter to 0>>\n\t<<set $Potion_Mover to 0>>\n\t<<display 'chest - open - 3potion'>>\n\t<<display 'chest - open - 45potion'>>\n\t/%a 2-3? 1 Potions%/\n\t\t<<if $d10_0 lte 7 and $d10_0 gte 2>>\n\t\t/%a loop?%/\n\t\t\t<<display 'chest - open - 1potion'>>\n\t\t<<else>>\n\t\t/%a 1%/\n\t\t\t<<if $d10_0 lte 1>>\n\t\t\t\t<<set $Loop_Limit to 3>> \n\n\t\t\t<</if>>\n\t\t<</if>>\n\t/%a loop?%/\n\t/%a note: Loop here to replace%/\n\t<<if $RoomName eq "alchemist lab">>\n\t<<else>>\n\t<<display 'chest - open - loop'>>\n\t<</if>>\n<<if $Loot_Empty is true>>\n\tWhich turns out to be a decent amount of gold coins. Then it's not like you've got any way to take them with you, or have anywhere to spend them down here.\n<</if>>\n<</if>>
/%a Drink %/\n<<set $Potion_2 to $Potions.random()>>\n<<display 'potion'>>\n<<set $Potion_Crystal to "">>
/% Pic %/\n\n\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t<<if $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\n\t[img[ring gag beastkin]]\n\t<br><br>\n\t<<else>>\n\n\t[img[ring gag human elf]]<br><br>\n\t<</if>>\n\t<</if>>
<<set $Time = $Time + 2>>\nYou take some time to focus on the fel-fetters bonded to your wrists to seek further guidance about where exactly you are right now. \n<br><br>\n<<if $Room is "Room101" or $Room is "Room102" or $Room is "Room103" or $Room is "Room104" or $Room is "Room105" or $Room is "Room106" or $Room is "Room107" or $Room is "Room319">>\nIf the impressions you're getting right now are accurate then you are on one of the main paths through the dungeons that connect the elves to the humans.\n<br><br>\n<</if>>\n<<if $Room is "Room101" or $Room is "Room102" or $Room is "Room105">>\nFocusing more you are sure that this path could also connect to the territories of the dwarves.\n<br><br>\n<</if>>\n<<if $Room is "Room109" or $Room is "Room110" or $Room is "Room111" or $Room is "Room318">>\nIf the impressions you're getting right now are accurate then you are on one of the main paths through the dungeons that connect the elves to the dwarves.\n<br><br>\n<</if>>\n<<if $Room is "Room112" or $Room is "Room113" or $Room is "Room114" or $Room is "Room115">>\nIf the impressions you're getting right now are accurate then you are somewhere around the lesser visited outskirts of this territory and need to find your way back to one of the main paths. \n<br><br>\n<</if>>\n<<if $Room is "Room118" or $Room is "Room119" or $Room is "Room120">>\nIf the impressions you're getting right now are accurate then you have left behind the main paths to be found through this territory, and while you might have found a shortcut, there's also the chance that this is the longer way round, or that it might lead nowhere at all. \n<br><br>\n<</if>>\n[[Return|Go Back]]
Art Directory\n\n[img[intro]]\n\n[[Art Directory - Portraits]]\n[[Art Directory - Beastkin and Draenei]]\n[[Art Directory - Rooms]]\n[[Art Directory - Other Stuff]]\n[[Art Directory - Orcs and Elves]]\n[[Art Directory - Prison]]
/% includes sneaking %/\n\n<<set $DarkSpell_Cooldown = $DarkSpell_Cooldown - 1>>\n<<set $Z to $Z_Backup>>\n/%a Z%/\n\n<<if $Z gt 7>>\n\t<<set $Z to 7>>\n<</if>>\n\n/%a Charisma - hard fucking%/\n\n<<if $Charisma lte 5 and $Z lt 4>>\n\t<<set $Z = $Z + 2>>\n\n\t@@color:#cccccc;//Low Charisma: Z = <<print $Z>>//@@<br>\n<</if>>\n\n/%a sneak?%/\n\n<<if $txt_walk eq "sneak" and $Item_ChainManacles neq "worn" and $Item_Blindfold neq "worn" and $Timer_Blind lte 0>>\n\t<<set $d20 to random(1, 20)>>\n\t<<set $Wounding to $d20>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Sneaking Agility Check Roll = <<print $d20>>/20//@@<br>\n\t<</if>>\n\t<<if $Item_oftheshadows gt 0>>\n\t\t<<set $Wounding = $Wounding - $Item_oftheshadows>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Of the Shadows Enchant bonus (-<<print $Item_oftheshadows>>) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\t\t\n\t<</if>>\n\n\t<<if $Item_BellCollar is "worn">>\n\t\t<<set $Wounding = $Wounding + 8>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Bell Collar penalty (+8) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\t\t\n\t<</if>>\n\n\t/%a Stealthy%/\n\n\t<<if $perks.contains("Stealthy") and $Timer_Silence eq 0>>\n\t\t<<set $Wounding = $Wounding + 4>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Stealthy - Difficulty Modifier (+4) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Agility Check Target = $Agility or lower//@@<br>\n\t\t<</if>>\n\n\t<<else>>\n\t\t<<set $Wounding = $Wounding + 10>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier (+10) = $Wounding//@@<br>\n\t\t\t\t@@color:#cccccc;//Agility Check Target = $Agility or lower//@@<br>\n\t\t<</if>>\n\n\t<</if>>\n<</if>>\n\n\t/%a Stealthy%/\n\n<<if $txt_walk eq "sneak" and $Timer_Blind lte 0 and $Agility gte $Wounding and $Item_ChainManacles neq "worn" and $Item_Blindfold neq "worn">>\n\n\t\tDespite a few close calls you manage to sneak your way through this area without any of the <<print $Region>> ever noticing you even once. \n<br><br>\n\n<<set $Z to 10>>\n<<set $Chest_Sneak to true>>\n<<set $Resisted to 1>>\n\n<<elseif $perks.contains("Protection from Evil") and $Timer_Silence eq 0>>\n\t<<set $d20 to random(1, 20)>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t@@color:#cccccc;//Protection from Evil Check Roll = <<print $d20>>/20\n\tDifficulty Check Target = 4 or less//@@<br>\n\t<</if>>\n\t/%a Success%/\n\t<<if $perks.contains("Protection from Evil") and $Timer_Silence eq 0 and $d20 lte 4>>\n\tThe inner grace protects you so surely that the <<print $Region>> don't even notice your presence as you make your way through their territory.\n<br><br>\n<<set $Resisted to 1>>\n<<set $Z to 10>>\n\t<</if>>\n<</if>>\n\n<<if $Z eq 10 or $Resisted eq 1>>\n\t<<display 'Resistance Last'>>\n<<else>>\n\t<<display 'ResistanceNotEscapedPart2'>>\n<</if>>\n\t
<<set $d20 to random(1, 20)>>\n<<set $Resisted to 4>>\n\n/%a Savage?%/\n\n<<if $Buff_SavageFury is true and $Timer_Silence eq 0>>\n\t<<set $Buff_SavageFury to false>>\n\t<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<</if>>\n\n/%a Bonds/Tangle?%/\n\n<<if $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn">>\n\n\t<<set $Z to 10>>\n\n\t<<set $Resistance_Options to false>>\n\n\t/%a group?%/\n\n\t<<if $Z gte 6>>\n\n\t\tYou don't take any action and the group after talking it over decide that you are far too dangerous to go anywhere near and [[leave you alone giving you a very wide berth when they do so.|Resistance Last]] \n<br><br>\n\t<<else>>\n\t\tYou don't take any action and [[they back off and leave you alone.|Resistance Last]] \n<br><br>\n\t<</if>>\n\n\n<<elseif $Item_SlaveCollar is "worn" and $Item_SlaveCollar_Race is $Region>>\n\n\t<<if $d20 gte 8>>\n\n\t\tYou wait trembling with your head held submissively bowed for [[your owners to do as they want with you.|Resistance Last]] \n\n\t<<else>>\n\n\t\t<<if $Z gte 6>>\n\n\t\t\tYou wait trembling with your head held submissively bowed for your owners to do as as they will with you. Seeing you as just another slave the <<print $Region>> [[go straight past you and leave you be.|Resistance Last]] \n<br><br>\n\t\t<<else>>\n\n\t\t\tYou wait trembling with your head held submissively bowed for one of your owners to do as as they will with you. Seeing you as just another slave the <<print $Region>> [[goes straight past you and leaves you be.|Resistance Last]] \n<br><br>\n\t\t<</if>>\n\n\t\t<<set $Z to 10>>\n\n\t\t<<set $Resistance_Options to false>>\n\n\t<</if>>\n\n<<elseif $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Arousal gte 10>>\n\n/%a Goblins?%/\n\n\t<<if $Region is "Goblin">>\n\n\t\tYou do really want to do nothing but you are so far gone in your arousal that you can't help but be obviously willing for [[whatever the goblins want to do to you.|Resistance Last]] \n<br><br>\n\t<<else>>\n\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\t\t\tYou do really want to try to do nothing but you are so far gone in your arousal that you can't help but be obliviously willing for whatever the <<print $Region>> [[want to do to you.|Resistance Last]] \n<br><br>\n\t\t<<else>>\n\t\t\tYou do really want to do nothing but you are so far gone in your arousal that you can't help but be obliviously willing for whatever the <<print $Region>> [[wants to do to you.|Resistance Last]] \n<br><br>\n\t\t<</if>>\n\n\n\t<</if>>\n\n\n<<else>>\n\t<<set $Wounding to $d20>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t@@color:#cccccc;//Constitution Check Roll = <<print $d20>>/20//@@<br>\n\n\t<</if>>\n\n\n\n\t<<if $Arousal gte 10>>\n\t\n\t\t<<set $Wounding = $Wounding - 6>>\n\n\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Arousal - modifier(-6) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\t<<elseif $Arousal gte 5>>\n\t\n\t\t<<set $Wounding = $Wounding - 3>>\n\n\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Arousal - modifier(-3) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\t<</if>>\n\t/%a Aroused?%/\n\n\t<<if $Clutches is true>>\n\n\t\t<<set $Wounding = $Wounding - 6>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t\t@@color:#cccccc;//Already in their clutches - Modifier(-6) = <<print $Wounding>>//@@<br>\n\n\t\t<</if>>\n\t<</if>>\n\n\t\n\t/%a Beastkin?%/\n\n\t<<if $Region is "Beastkin">>\n\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\n\t\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier (-4) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Modified Constitution Check Target = greater than $Constitution//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t\n\t\t\t<<set $Wounding = $Wounding - 2>>\n\n\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier (-2) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Modified Constitution Check Target = greater than $Constitution//@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<elseif $Region is "Goblin">>\n\n\n\t\t<<set $Wounding = $Wounding - 14>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier (-14) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Modified Constitution Check Target = greater than $Constitution//@@<br>\n\t\t<</if>>\n\t<<elseif $Z gte 6>>\n\n\n\t\t<<set $Wounding = $Wounding - 8>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier (-8) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Modified Constitution Check Target = greater than $Constitution//@@<br>\n\t\t<</if>>\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding - 6>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier (-6) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Modified Constitution Check Target = greater than $Constitution//@@<br>\n<br><br>\n\t\t<</if>>\n\t<</if>>\n\n\t/%a Con?%/\n\n\t<<if $Wounding gt $Constitution>>\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Succeeded!//@@<br>\n<br><br>\n\t\t<</if>>\n\t\t<<set $Z to 10>>\n\n\t\t/%a Beastkin?%/\n\n\t\t<<if $Region is "Beastkin">>\n\n\t\t\tYou go limp in the neko's embrace and she quickly grows bored with such a useless unresponsive toy and flounces off to look for [[someone more fun to play with.|Resistance Last]] \n<br><br>\n\t\t<<elseif $Region is "Elf">>\n\n\t\t\tYou go limp in the elf's embrace and she quickly grows bored with such a useless unresponsive toy and prances off to look for [[someone more fun to play with.|Resistance Last]] \n<br><br>\n\t\t<<else>>\n\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\n\t\t\t\tYou do nothing and the <<print $Region>> ignore you [[as just another broken slut and leave you be.|Resistance Last]] \n<br><br>\n\t\t\t<<else>>\n\n\t\t\tYou do nothing and the <<print $Region>> ignores you [[as just another broken slut and leaves you be.|Resistance Last]] \n\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\n\t\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\n\t\t<</if>>\n\n\t<<else>>\n\n\t\t<<set $Wounding = $Wounding + 4>>\n\n\t\t/%a Partial?%/\n\n\t\t<<if $Wounding gt $Constitution>>\n\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Partial Success (Target +4)//@@<br>/%a gag?%/\n\t\t\t<</if>>\n\n<br><br>\n\t\t\t<<if $Item_RingGag is "worn">>\n\t\t\t\t<<set $Item_RingGag to "invisible">>\n\n\t\t\t\t<<display 'Disenchant'>>\n\n\t\t\tThey were not expecting to find someone here all alone and [[so they decide to interrogate you and remove your gag to do so.|ResistanceTalk]] \n<br><br>\n\t\t\t<<else>>\n\n\t\t\tThey were not expecting to find someone here all alone and [[so they decide to interrogate you.|ResistanceTalk]] \n<br><br>\n\t\t\t<</if>>\n\n\t\t\t\n\t\t\t<<set $FIELD to "Try to talk your way out">>\n\n\t\t<<else>>\n\t\t\t/%a Beastkin?%/\n\n\t\t\t<<if $Region is "Beastkin" or $Clutches is true>>\n\n\t\t\t\tYou try to stay unresponsive, but under the remorseless assault of skillfull carresses you never stood a chance.\n<br><br>\nSoon she has swiftly rendered [[you suitably aroused and willing for whatever she might fancy doing to you.|Resistance Last]] \n<br><br>\n\t\t\t<<elseif $Region is "Goblin">>\n\n\t\t\t\tThe goblins love prey too weak to fight back so [[your passivity has only done a great deal to encourage them...|Resistance Last]]\n<br><br>\n\n\t\t\t\t<<set $Z to 7>>\n\n\n\t\t\t\t<<set $X_Backup to Math.clamp($X_Backup + 2, 1, 10)>>\n\n\t\t\t\t<<set $X to Math.clamp($X + 2, 1, 10)>>\n\n\t\t\t<<else>>\n<br><br>\t\t\t\t/%a group?%/\n\n\t\t\t\t<<if $Z gte 6>>\n\n\t\t\t\t\tThe <<print $Region>> takes [[your passivity as an open invitation.|Resistance Last]]\n<br><br>\n\t\t\t\t<<else>>\n\n\t\t\t\t\tThe <<print lcfirst($Region)>> takes [[your passivity as an open invitation.|Resistance Last]]\n<br><br>\n\n\n\t\t\t\t<</if>>\n\n\t\t\t<</if>>\n\t\t\n\t\t<</if>>\n\t\t\n\t<</if>>\n\t\t\n<</if>>
\t<<set $Region_Countdown to $X_Backup>>\n<<set $DraggedBack to false>>\n/%a diff?%/\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 2>> \n\n<</if>>\n/%a Doubles %/\n<<if $X is $Y or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 2>> \n\n<</if>>\n/%a Mino?%/\n<<if $Lord_Roaming is 1 and $Item_TangleInfestation neq "worn" and $Item_BondsofInsanity neq "worn">>\n\t\n<<display 'Minotaur'>>\n<<set $Y to 2>> \n\n<</if>>\n/%a Try to seduce?%/\n<<if $FIELD is "Try to seduce" and $Y is 2>>\n<<else>>\n/%a tangle/bonds?%/\n<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn">>\n\t/%a 1456%/\n<<if $Y is 1 or $Y is 5 or $Y is 6 or $Y is 4>>\n\t<<set $Y to 2>> \n\n<</if>>\n/%a 78910%/\n<<if $Y gte 7>>\n\t<<set $Y to 3>> \n\n<</if>>\n\n<</if>>\n<</if>>\n/%a 1 - zombie'd - partial%/\n<<if $Y is 1>>\n\t<<display 'Trolls Y1'>>\n<</if>>\n/%a 2 - Suck Cock - partial%/\n<<if $Y is 2>>\n\t<<display 'Trolls Y2'>>\t\n<</if>>\n/%a 3 - Game time - blindfolded - partial%/\n<<if $Y is 3>>\n\t<<display 'Trolls Y3'>>\t\n<</if>>\n/%a 4 - Lap Dance -- partial - add items?%/\n<<if $Y is 4>>\n\t<<display 'Trolls Y4'>>\n<</if>>\n/%a 5 - Ride Cock - partial%/\n<<if $Y is 5>>\n\t<<display 'Trolls Y5'>>\n<</if>>\n/%a 6 - fucked on bed, lay on side - partial%/\n<<if $Y is 6>>\n\t<<display 'Trolls Y6'>>\t\n<</if>>\n/%a 7 standing head between legs - partial%/\n<<if $Y is 7>>\n\t<<display 'Trolls Y7'>>\n<</if>>\n/%a 8 - Boot Camp - temp blindfold- partial%/\n<<if $Y is 8>>\n\t<<display 'Trolls Y8'>>\n<</if>>\n/%a 9 - ride double headed totem - partial%/\n<<if $Y is 9>>\n\t<<display 'Trolls Y9'>>\n<</if>>\n/%a 10 - done? - partial%/\n<<if $Y is 10>>\n\t<<display 'Trolls Y10'>>\n\n<<else>>\n<<set $Time = $Time + $X_Backup>>\n<</if>>\n/%a Sex tiring out%/\n<<if $Z gte 5 or $Y is 2 or $Y is 10 or $Y is 4>>\n\n<<set $Encounter to "Troll">>\n\n<<display 'sex'>>\n\n<<else>>\n\t/%a Size Queen%/\n\t<<if $perks.contains("Size Queen") and $Timer_Silence eq 0>>\n\t\t<<if $Region_TrollCockSize gte 5>>\n\t\t<<elseif $Region_TrollCockSize lte 3>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t@@color:#f7b4f7;//Size Queen (Arousal +2)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Arousal = $Arousal + 2>>\n\t\t<<else>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t@@color:#f7b4f7;//Size Queen (Arousal +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Arousal = $Arousal + 1>>\n\t\t<</if>>\n\t<</if>>\n\t<<display 'Sex - skipped'>>\n<</if>>\n<<if $Imprisoned_Now is true>>\n\t<<set $Imprisoned_Now to false>>\n<<else>>\n\t<<display 'Trolls end'>>\n<</if>>\n
/%a Z: group%/\n<<if $Z gte 6 and $Z lte 7>>\nWhen the draenei fucking you is satisfied with your <<print $txt_sex>>, she flips you round on the bed and trades places with her partner. They bend over your limp unresisting body and start working on bringing you to orgasm as [[they double team you.|Draenei Final]]\n<<else>>\nWhen she's satisfied with your <<print $txt_sex>>, she flips you round on the bed and stuffs your mouth full of her cock. She bends over your limp unresisting body and starts working on bringing you to orgasm with the combined efforts of both her tail [[still wet from your saliva and her own tongue.|Draenei Final]] \n<</if>>\n
/%a Wear %/\n<<if $Item_ClitPiercing is "worn">>\n\n<<else>>\n<<set $Item_ClitPiercing to "worn">><<set $Item_ClitPiercing_Wear to "">>\n<<set $Enchant to "piercing">>\n<<display 'enchantment!'>>\n<<set $Item_ClitPiercing_Level to $Enchant_1>>\n<<set $Item_ClitPiercing_Enchant to $Enchant_2>>\n<<display 'perksitem-ObviousOrnamentation-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>><</if>>
<<if $Imprisoned_escorted is 2>>\n\t/%a Mind Controlled?%/\n<<if $Timer_MC gt 0>>\n/%a displaying text%/\n\t<br><br>You love serving your dwarvish masters and mistresses. It truly is all you have ever desired.\n<br><br>\n\n\n<</if>>\n/%a rope bindings?%/\n<<if $Item_RopeBindings is "worn">>\n\t<<set $d8 = $d8 + 4>> \n\n<</if>>\n/%a less than 5 or no con?%/\n<<if $d8 lte 5 or $Constitution lte 1>>\n/%a displaying text%/\n\tNow that you have served your owner's whims the guard takes hold of your leash and [[returns you to the prison.|Imprisoned]]\n<br><br>\n\n<<else>>\n/%a rope bindings?%/\n<<if $Item_RopeBindings is "worn">>\n/%a displaying text%/\n\tSeeing as you're tied up the guard tells you to have fun and that they will see you later when you're brought back to the prison.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tThe guard tells you to go take your pretty ass on a tour round the whole area and see who else wants a taste. With instructions to come back to your cell like the good little obedient slut that you are and to tell them everything that you have done along with stern warnings that if you have not done sufficient in their eyes they will take their time making up the difference they leave you alone to get on with it.\n<br><br>\n<</if>>\n<<set $Imprisoned to false>><<set $RoomName to "">>\n<<set $Escape_Bonus to 0>>\n\n<<set $Action_TrytoEscape to false>>\n\n\n<<set $Action_Wait to false>>\n\n\n/%a note: tunnel exit set was here%/\n\n<<set $Imprisoned_escorted to 0>>\n\n/%a note: Pause went here%/\n/%a note: old player move stuff went here%/\n\n\n/%a auto?%/\n<<if $d4 gte 1>>\n\t\n/%a Note: Journal entry removed here %/\n\n<<display 'Room on player enter'>> \n\n<</if>>\n<</if>>\n<<else>>\n/%a Mind Controlled?%/\n<<if $Timer_MC gt 0>>\n/%a displaying text%/\n\t<br><br>You love serving your dwarvish masters and mistresses. It truly is all you have ever desired.\n<br><br>\n<</if>>\n<<else>>\n/%a Chest?%/\n\n<</if>>
/%a Wear %/\n<<if $Item_TavernWenchDress is "worn">>\n<<else>>\n<<display 'Item-NewOutfit-Replace'>>\n\n<<set $Item_TavernWenchDress to "worn">><<set $Item_TavernWenchDress_Wear to "">>\n<<display 'perksitem-Clothie-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>><</if>>
<<display 'Generator-StopMoving'>>\n/%a note: removed old set of y back up to 1 based on notlost, don't think it's needed now but just in case version prior to 21032018_3 has it, later note: now also removed notlost check on generator 2nd%/\n\t<<set $d20 to random(1, 20)>>\n\t<<if $Area is "Owned" or $Region is "Goblin">>\n\t\t<<if $d20 lte 2 and $SpecialRoom_Counter lte 0>>\n\t\t\t<<set $Danger to "Special">>\n\t\t\t<<set $SpecialRoom_Counter = $SpecialRoom_Counter + 4>>\n\t\t\t<<set $SpecialRoom_Counter = $SpecialRoom_Counter + $d20>>\n\t\t\t<<set $RoomName to $Room_OwnedSpecial.random()>>\n\t\t<<elseif $d20 lte 10>>\n\t\t\t<<set $Danger to "Low">>\n\t\t\t<<set $RoomName to $Room_OwnedLow.random()>>\n\t\t<<elseif $d20 lte 16>>\n\t\t\t<<set $Danger to "Medium">>\n\t\t\t<<set $RoomName to $Room_OwnedMedium.random()>>\n\t\t<<else>>\n\t\t\t<<set $Danger to "High">>\n\t\t\t<<set $RoomName to $Room_OwnedHigh.random()>>\n\t\t<</if>>\n\t\t<<display 'OwnedDescription'>>\n\t<<elseif $Area is "Derelict">>\n\t\t<<if $d20 lte 2 and $SpecialRoom_Counter lte 0>>\n\t\t\t<<set $Danger to "Special">>\n\t\t\t<<set $SpecialRoom_Counter = $SpecialRoom_Counter + 4>>\n\t\t\t<<set $SpecialRoom_Counter = $SpecialRoom_Counter + $d20>>\n\t\t\t<<set $RoomName to $Room_DerelictSpecial.random()>>\n\t\t<<elseif $d20 lte 12>>\n\t\t\t<<set $Danger to "Low">>\n\t\t\t<<set $RoomName to $Room_DerelictLow.random()>>\n\t\t<<elseif $d20 lte 16>>\n\t\t\t<<set $Danger to "Medium">>\n\t\t\t<<set $RoomName to $Room_DerelictMedium.random()>>\n\t\t<<else>>\n\t\t\t<<set $Danger to "High">>\n\t\t\t<<set $RoomName to $Room_DerelictHigh.random()>>\n\t\t<</if>>\n\t\t<<display 'OwnedDescription'>>\n\t<<else>>\n\t\t<<if $d20 lte 2 and $SpecialRoom_Counter lte 0>>\n\t\t\t<<set $Danger to "Special">>\n\t\t\t<<set $SpecialRoom_Counter = $SpecialRoom_Counter + 4>>\n\t\t\t<<set $SpecialRoom_Counter = $SpecialRoom_Counter + $d20>>\n\t\t\t<<set $RoomName to $Room_UnlivedSpecial.random()>>\n\t\t<<elseif $d20 lte 12>>\n\t\t\t<<set $Danger to "Low">>\n\t\t\t<<set $RoomName to $Room_UnlivedLow.random()>>\n\t\t<<elseif $d20 lte 18>>\n\t\t\t<<set $Danger to "Medium">>\n\t\t\t<<set $RoomName to $Room_UnlivedMedium.random()>>\n\t\t<<else>>\n\t\t\t<<set $Danger to "High">>\n\t\t\t<<set $RoomName to $Room_UnlivedHigh.random()>>\n\t\t<</if>>\n\t\t<<display 'OwnedDescription'>>\n\t<</if>>\n\n\t<<display 'ExitDescription'>>\n\t<<display 'generator-2nd'>>\n
/%a Remove %/\n<<if $Item_BlackHarness is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and get out of this harness first.\n\t<br><br>\n\t<<elseif $Item_BlackHarness_Level is "Cursed " or $Item_BlackHarness_Level is "Nightmare " or $Item_BlackHarness_Level is "Fel-" or $Item_BlackHarness_Level is "Corrupted ">>\n\tYou try and pull the harness off, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou manage to work out how to loosen the harness enough to remove and drop it. \n\t<br><br>\n\t<<display 'Item-BlackHarness-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-BlackHarness-Removable'>>\n<</if>><</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room33__<br><br><</if>>\n\n<<set $TypeFirst to $Room33TypeFirst>>\n<<set $Dir_TypeFirst to $Room33DirFirst>>\n<<set $TypeSecond to $Room33TypeSecond>>\n<<set $Dir_TypeSecond to $Room33DirSecond>>\n<<set $TypeThird to $Room33TypeThird>>\n<<set $Dir_TypeThird to $Room33DirThird>>\n<<set $TypeFourth to $Room33TypeFourth>>\n<<set $Dir_TypeFourth to $Room33DirFourth>>\n<<set $TypeFirst to $Room33TypeFirst>>\n<<set $Dir_TypeFirst to $Room33DirFirst>>\n<<set $RoomLinkFirst to $Room33RoomFirst>>\n<<set $RoomLinkSecond to $Room33RoomSecond>>\n<<set $RoomLinkThird to $Room33RoomThird>>\n<<set $RoomLinkFourth to $Room33RoomFourth>>\n\n<<set $RoomExits to $Room33Exits>>\n\n<<set $FirstDirField to $Room33DirFirst>>\n<<set $SecondDirField to $Room33DirSecond>>\n<<set $ThirdDirField to $Room33DirThird>>\n\n<<set $Room to "Room33">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room33Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room33Picture to $RoomPicture>><<set $Room33Visited to 1>><<set $Room33Name to $RoomName>>\n\t<<set $Room33RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room33Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room33Picture>><<set $Room33Visited = $Room33Visited + 1>><<set $RoomVisited to $Room33Visited>><<set $Danger to $Room33Danger>>\n\t<<set $RoomName to $Room33Name>>\n\t<<set $RoomRoomXtraDesc to $Room33RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a Drink %/\n<<set $Potion_2 to $Potion_Crimson_Type>>\n<<if $Potion_Crimson_Drank is true>>\n<<else>>\n<<set $Potion_Crimson_Drank to true>>\n<</if>>\n<<display 'potion'>>\n<<set $Potion_Crimson to "">>
<<set $Time = $Time + 2>>
\n<<set $Playername1st to $Var_NameGoblin1st.random()>>\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<set $Playername2nd to $Var_NameGoblin2ndM.random()>>\n\t<<else>>\n\t\t<<set $Playername2nd to $Var_NameGoblin2ndF.random()>>\n\t<</if>>\n\n<<set $Playername3rd to $Var_NameGoblin3rd.random()>>\n<<set $Playername4th to $Var_NameGoblin4th.random()>>\n<<display 'Name Checks'>>\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>>\n\n<<set $d8 to random(1, 8)>><<set $d6 to random(1, 6)>>\n<br><br>\nYou are <<print $Playername>>, goblin <<print $Class>>.\n<br><br>\nYou're tall for one of your kind, then you are still a goblin so that isn't saying all that much. You still have to look up to most other races, but at least you get to look down at dwarves. Course you'd do that anyway. Evil stunted beardy bastards. You'd like to look down on orcs too who are just as bad as any goblin knows far too well but that'd be tricky without a ladder. \n<br><br>\nStill, if it wasn't for the graces of human empire your kind would still be hiding in the darkest forests or deepest holes that they could find. Admittedly some of your less civilized cousins have persisted in their backward ways, and really they're missing out on the best thing that ever happened to goblinkind. \n<br><br>\nWhen you could be a respected engineer, achemist, or artificier you've got no idea why any sensible goblin would prefer squatting in the dark with only a pointy stick for protection and having to consist on far, far too many mindbending mushrooms to survive. \n<br><br>\n@@color:#339999;(+2 Agility, +2 Intelligence, receive increased constitution damage from encounters)@@\n<br><br>\n<<set $Intelligence to Math.clamp($Intelligence + 2, 1, 22)>>\n<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n<<set $Var_Cocksize to Math.clamp($Var_Cocksize - 2, 1, 10)>>\n<<set $Var_ButtSize to Math.clamp($Var_ButtSize - 1, 1, 9)>>\n<<if $Var_PlayerGender eq "Male" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Male Goblin Portrait 1|portrait_goblin_pre2][Malepart2][$Var_hairdesc = "messy short black hair"; $playerportrait = "portrait_goblin_pre2"]]\n\t[img[Male Goblin Portrait 2|mportrait_gob_pre3][Malepart2][$Var_hairdesc = "red hair that has been done up in bunches"; $playerportrait = "mportrait_gob_pre3"]]\n\t[img[Male Goblin Portrait 3|mportrait_gob_pre2][Malepart2][$Var_hairdesc = "black hair that has gone all frizzy"; $playerportrait = "mportrait_gob_pre2"]]\n\t<br><br>\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 2>>\n\t<<set $Var_hairdesc = "messy short black hair"; $playerportrait = "portrait_goblin_pre2">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 4>>\n\t<<set $Var_hairdesc = "red hair that has been done up in bunches"; $playerportrait = "mportrait_gob_pre3">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male">>\n\t<<set $Var_hairdesc = "black hair that has gone all frizzy"; $playerportrait = "mportrait_gob_pre2">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender is "Female" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Female Goblin Portrait 1|portrait_goblin][Femalepart2][$Var_hairdesc = "dark purple hair tied up in a ribbon"; $playerportrait = "portrait_goblin"; $Var_BreastsNo = 3]]\n\t[img[Female Goblin Portrait 2|portrait_goblin3][Femalepart2][$Var_hairdesc = "messy red hair"; $playerportrait = "portrait_goblin3"; $Var_BreastsNo = 4]]\n\t[img[Female Goblin Portrait 3|portrait_goblin4][Femalepart2][$Var_hairdesc = "red hair with a pigtail to one side"; $playerportrait = "portrait_goblin4"; $Var_BreastsNo = 5]]\n\t[img[Female Goblin Portrait 4|portrait_goblin2][Femalepart2][$Var_hairdesc = "long red hair that hangs down past your shoulders"; $playerportrait = "portrait_goblin2"; $Var_BreastsNo = 1]]\n\t<br><br>\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 2>>\n\t<<set $Var_hairdesc = "dark purple hair tied up in a ribbon"; $playerportrait = "portrait_goblin"; $Var_BreastsNo = 3>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 4>>\n\t<<set $Var_hairdesc = "messy red hair"; $playerportrait = "portrait_goblin3"; $Var_BreastsNo = 4>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d8 lte 6>>\n\t<<set $Var_hairdesc = "red hair with a pigtail to one side"; $playerportrait = "portrait_goblin4"; $Var_BreastsNo = 5>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female">>\n\t<<set $Var_hairdesc = "long red hair that hangs down past your shoulders"; $playerportrait = "portrait_goblin2"; $Var_BreastsNo = 1>>[[Continue|Femalepart2]]\n<</if>>\n
<<set $Item_Sling to "">>\n<<display 'perksitem-DolledUp-removal'>>\n<<if $Item_Sling_Enchant is "" or $Item_Sling_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_Sling_Enchant>>\n\t<<set $Enchant_1 to $Item_Sling_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_Sling_Enchant to "">>\n\t<<set $Item_Sling_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 4>>
/%a Examine %/\n<<display 'Item-BlackHarness-Pic'>>\nA harness made up of straps and rings that when worn pretty much only accomplishes the task of showing of your assets. \n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $d6 to random(1, 6)>>\n<<if $VarPlayerGender is "Male" or $d6 lte 4>>\n<<set $Playername1st to $Var_NameElf1st.random()>>\n<<set $Playername2nd to $Var_NameElf2nd.random()>>\n<<else>>\n<<set $Playername1st to $Var_NameElf1stAltF.random()>>\n<<set $Playername2nd to "">>\n<</if>>\n<<set $Playername3rd to $Var_NameElf3rd.random()>>\n<<set $Playername4th to $Var_NameElf4th.random()>>\n<<display 'Name Checks'>>\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>><<set $d14 to random(1, 14)>><<set $d6 to random(1, 6)>>\n<br><br>\nYou are <<print $Playername>>, elf <<print $Class>>.\n<br><br>\nWhether you be of the merchants and elites of the city, the wise and gentle rulers of vast Frost Wastes, the grand sailors of the high seas, or the masters and mistresses of the highest lineages in the great towers and households, you know that yours are the chosen people. None are as long lived*, graceful**, or as effortlessly beautiful*** as you. Yes, there are admittedly those unfortunate wretches that persist in being poor, or the savages in their woods, or your depraved cousins that hide in their holes, but really they're all just as icky as dwarves for doing that.\n<br><br>\nUnfortunately this seems to have caused some slight resentments amongst the other races. Still, that is of course entirely their problem and not yours. \n<br><br>\n<small>//(*Not counting the Quintari, but they're filthy beastkin and so can be happily ignored. **Not counting the Neko, but they too are filthy beastkin, and nothing but whores and mindless sluts which clearly disqualifies them from consideration. ***Not counting the Draki, but... umm they're really, really rare?)//</small>\n<br><br>\n@@color:#339999;(+2 Agility, +2 Charisma)@@\n<br><br>\n<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n<<set $Charisma to Math.clamp($Charisma + 2, 1, 22)>>\n<<set $Var_ButtSize to Math.clamp($Var_ButtSize - 1, 1, 9)>>\n<<if $Var_PlayerGender eq "Male" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Male Elf Portrait 1|portrait_elf_pre][Malepart2][$Var_hairdesc = "messy brown hair that has become completely untamable"; $playerportrait = "portrait_elf_pre"]]\n\t[img[Male Elf Portrait 2|mportrait_elf_pre2][Malepart2][$Var_hairdesc = "brown hair that is longer than it used to be"; $playerportrait = "mportrait_elf_pre2"]]\n\t[img[Male Elf Portrait 3|mportrait_elf_pre3][Malepart2][$Var_hairdesc = "red hair pulled back in a ponytail"; $playerportrait = "mportrait_elf_pre3"]]\n\t<br><br>\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 2>>\n\t<<set $Var_hairdesc = "messy brown hair that has become completely untamable"; $playerportrait = "portrait_elf_pre">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 4>>\n\t<<set $Var_hairdesc = "brown hair that is longer than it used to be"; $playerportrait = "mportrait_elf_pre2">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male">>\n\t<<set $Var_hairdesc = "red hair pulled back in a ponytail"; $playerportrait = "mportrait_elf_pre3">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender is "Female" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Female Elf Portrait 1|portrait_elf6][Sea Elf Perk Gain][$Var_hairdesc = "short sea-green hair"; $playerportrait = "portrait_elf6"; $Var_BreastsNo = 4]]\n\t[img[Female Elf Portrait 2|portrait_elf2][Femalepart2][$Var_hairdesc = "long white hair that hangs down to the small of your back"; $playerportrait = "portrait_elf2"; $Var_BreastsNo = 4]]\n\t[img[Female Elf Portrait 3|portrait_elf3][Femalepart2][$Var_hairdesc = "flowing purple hair that hangs down well past your shoulders"; $playerportrait = "portrait_elf3"; $Var_BreastsNo = 3]]\n\t[img[Female Elf Portrait 4|mportrait_elf3][Femalepart2][$Var_hairdesc = "flowing red hair"; $playerportrait = "mportrait_elf3"; $Var_BreastsNo = 1]]\n\t[img[Female Elf Portrait 5|portrait_elf4][Fel Elf Perk Gain][$Var_hairdesc = "long blond hair done into a ponytail"; $playerportrait = "portrait_elf4"; $Var_BreastsNo = 2]]\n\t[img[Female Elf Portrait 6|portrait_elf_sea][Sea Elf Perk Gain][$Var_hairdesc = "messy untamable silver hair"; $playerportrait = "portrait_elf_sea"; $Var_BreastsNo = 2]]\n\t[img[Female Elf Portrait 7|portrait_elf_dark][Femalepart2][$Var_hairdesc = "flowing purple hair"; $playerportrait = "portrait_elf_dark"; $Var_BreastsNo = 3]]\n\t<br><br>\n<<elseif $Var_PlayerGender is "Female" and $d14 lte 2>>\n\t<<set $Var_hairdesc = "short sea-green hair"; $playerportrait = "portrait_elf6"; $Var_BreastsNo = 4>>[[Continue|Sea Elf Perk Gain]]\n<<elseif $Var_PlayerGender is "Female" and $d14 lte 4>>\n\t<<set $Var_hairdesc = "long white hair that hangs down to the small of your back"; $playerportrait = "portrait_elf2"; $Var_BreastsNo = 4>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d14 lte 6>>\n\t<<set $Var_hairdesc = "flowing purple hair that hangs down well past your shoulders"; $playerportrait = "portrait_elf3"; $Var_BreastsNo = 3>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d14 lte 8>>\n\t<<set $Var_hairdesc = "flowing red hair"; $playerportrait = "mportrait_elf3"; $Var_BreastsNo = 1>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d14 lte 10>>\n\t<<set $Var_hairdesc = "messy untamable silver hair"; $playerportrait = "portrait_elf_sea"; $Var_BreastsNo = 2>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d14 lte 12>>\n\t<<set $Var_hairdesc = "flowing purple hair,"; $playerportrait = "portrait_elf_dark"; $Var_BreastsNo = 3>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female">>\n\t<<set $Var_hairdesc = "long blond hair done into a ponytail"; $playerportrait = "portrait_elf4"; $Var_BreastsNo = 2>>[[Continue|Fel Elf Perk Gain]]\n<</if>>\n
/%a fetters - made auto so remove end if also note: maybe duplicating what's already been done elsewhere%/\n\t/%a In - removed direction setters here%/\n/%a stop moving?%/\n/%a Completely lost note: removed probably invalid angel/mino reffing%/\n<<if $Y_Backup is 10 and $GettingLost_prevention is false and $GettingLost_Counter lte 0 and $Direction neq "In" and $Direction neq "Down" and $Direction neq "Up" and $Direction neq "Out">>\n<<display 'generator-complost'>>\n<<elseif $Y_Backup gte 8 and $GettingLost_prevention is false and $GettingLost_Counter lte 0 and $Direction neq "Down" and $Direction neq "Out" and $Direction neq "Up" and $Direction neq "In">>\n\t<<display 'generator-wrong'>>\n<<else>>\n\t<<display 'generator-2nd'>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room4__<br><br><</if>>\n\n<<set $TypeFirst to $Room4TypeFirst>>\n<<set $Dir_TypeFirst to $Room4DirFirst>>\n<<set $TypeSecond to $Room4TypeSecond>>\n<<set $Dir_TypeSecond to $Room4DirSecond>>\n<<set $TypeThird to $Room4TypeThird>>\n<<set $Dir_TypeThird to $Room4DirThird>>\n<<set $TypeFourth to $Room4TypeFourth>>\n<<set $Dir_TypeFourth to $Room4DirFourth>>\n<<set $TypeFirst to $Room4TypeFirst>>\n<<set $Dir_TypeFirst to $Room4DirFirst>>\n<<set $RoomLinkFirst to $Room4RoomFirst>>\n<<set $RoomLinkSecond to $Room4RoomSecond>>\n<<set $RoomLinkThird to $Room4RoomThird>>\n<<set $RoomLinkFourth to $Room4RoomFourth>>\n\n<<set $RoomExits to $Room4Exits>>\n\n<<set $FirstDirField to $Room4DirFirst>>\n<<set $SecondDirField to $Room4DirSecond>>\n<<set $ThirdDirField to $Room4DirThird>>\n\n<<set $Room to "Room4">>\n\n<<set $RaceRoom to "a beastkin">><<set $Region to "Beastkin">><<set $RaceGroup to "beastkin">><<set $RaceSingular to " beastkin">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room4Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room4Picture to $RoomPicture>><<set $Room4Visited to 1>><<set $Room4Name to $RoomName>>\n\t<<set $Room4RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room4Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room4Picture>><<set $Room4Visited = $Room4Visited + 1>><<set $RoomVisited to $Room4Visited>><<set $Danger to $Room4Danger>>\n\t<<set $RoomName to $Room4Name>>\n\t<<set $RoomRoomXtraDesc to $Room4RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<if $d20 is 4 or $d20 is 5>>\n\t/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[spell]]<br><br>\n<</if>>\n/%a displaying text%/\n\t\nAs you open the chest a blast of magic from within hits you square in the face and knocks you backwards.\n<br><br>\n\n<<set $Encounter to "Chest Spell">>\n\n<<set $Y to random(1, 10)>>\n\n<<display 'Dark Spell'>>\n<<set $Encounter to "">>\n/%a Y_Backup?%/\n<<if $Y_Backup neq 10 and $Y_Backup neq 6>>\n/%a displaying text%/\n<br><br>\nWhen the magic fades you gingerly have another go at the chest again.<br><br>\n<<set $d20 to 10>> \n\n<</if>>\n\n<</if>>\n/%a Locked? 1-3%/\n<<if $d20 lte 3 and $Strength lte 15>>\n\t/%a chest?%/\n<<display 'chest - wiper'>>\n/%a displaying text%/\n\t\nYou try to open the chest, but it's locked tightly shut and you're no where near strong enough to break it open it up without help.\n<br><br>\n\n<<else>>\n/%a Locked?%/\n<<if $d20 lte 3 and $Strength gte 16>>\n\t<<set $d20 to 10>> \n\n<</if>>\n<</if>>
\t\n[img[dwarfdom_elfsub_female_duo_sexedit]]\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou are fucked hard in your cunt and ass by a dwarf mistress with a double pronged strapon of the highest craftdwarfship with cunningly worked studs of anthracite to extract the maximum amount of sensation. Her protege plays with your nipples and passes her mistress tankards of ale when she needs refreshment.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nYou are fucked gently in your cunt and ass by a dwarf mistress with a double pronged strapon of the highest craftdwarfship with cunningly worked studs of anthracite to extract the maximum amount of sensation. \n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou are fucked roughly in your cunt and ass by a dwarf mistress with a double pronged strapon of the highest craftdwarfship with cunningly worked studs of anthracite to extract the maximum amount of sensation.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou are fucked roughly in your cunt and ass by a dwarf mistress with a double pronged strapon of the highest craftdwarfship with cunningly worked studs of anthracite to extract the maximum amount of sensation. Her protege plays with your nipples and passes her mistress tankards of ale when she needs refreshment.\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou are fucked slowly in your cunt and ass by a dwarf mistress with a double pronged strapon of the highest craftdwarfship with cunningly worked studs of anthracite to extract the maximum amount of sensation.\n<br><br>\n\n\n<</if>>\n/%a oral norm - solo%/\n<<if $Z gte 4 and $Z lte 5>>\n/%a displaying text%/\n\tThe mistress withdraws from your now lower two holes and starts fucking your mouth the top shaft of her strapon. \n<br><br>\n\n\n<</if>>\n/%a oral norm - group%/\n<<if $Z is 7>>\n/%a displaying text%/\n\tThe mistress withdraws from your now lower two holes and starts fucking your mouth the top shaft of her strapon. Her protege starts fingering you and whispering harsh commands to make sure you satisfy her mistress properly.\n<br><br>\n\n\n<</if>>\n/%a oral fuck%/\n<<if $Z is 7>>\n/%a displaying text%/\n\tThe mistress withdraws from your lower two holes and starts all-out facefucking your mouth with the top prong of her strapon. Her protege starts fingering you and whispering harsh commands to make sure you satisfy her mistress properly.\n<br><br>\n\n\n<</if>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\n/%a displaying text%/\n\tThe mistress withdraws from your now lower two holes and starts fucking your mouth slowly with the top prong of her strapon. \n<br><br>\n\n\n<</if>>\n\n/%a note: Pause went here%/\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nAfter fucking your mouth she goes back to slowly sliding her two shafts into your pussy and ass. \n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nAfter fucking your mouth she goes back to roughly pumping her two shafts into your pussy and ass. Her assistant sits on your face and starts riding your tongue.\n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nAfter fucking your mouth she goes back to roughly sliding her two shafts into your pussy and ass. \n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nAfter fucking your mouth she goes back to gently sliding her two shafts into your pussy and ass. \n<br><br>\n\n\n<</if>>\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nAfter fucking your mouth she goes back to pumping her two shafts hard into your pussy and ass. Her assistant sits on your face and starts riding your tongue.\n<br><br>\n\n\n<</if>>\n/%a oral norm - solo%/\n<<if $Z gte 4 and $Z lte 5>>\n/%a displaying text%/\n\t\nThe mistress withdraws from your now soaking holes and goes back to fucking your mouth with her strapon. \n<br><br>\n\n\n<</if>>\n/%a oral norm - group%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nThe mistress withdraws from your now soaking holes and goes back to fucking your mouth with her strapon. Her protege spanks you lightly more to put on a good show. \n\n<br><br>\n\n\n<</if>>\n/%a oral fuck%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nThe mistress withdraws from your now soaking holes and starts all-out facefucking your mouth with her strapon. Her protege spanks you lightly more to put on a good show. \n\n\n<br><br>\n\n\n<</if>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\n/%a displaying text%/\n\t\nThe mistress withdraws from your now soaking holes and goes back to fucking your mouth slowly with her strapon. \n<br><br>\n\n\n<</if>>\n\n/%a note: Pause went here%/\n/%a fucking hard%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou can't believe she's still not satisfied and she goes back hard to work on your lower holes. Her assistant fetches yet more beer and splashes it all over you.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n/%a displaying text%/\n\t\nYou can't believe she's still not satisfied and she goes back gently working away on your lower holes.\n<br><br>\n\n\n<</if>>\n/%a fucking rough%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nYou can't believe she's still not satisfied and she goes back to roughly working away on your lower holes.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nYou can't believe she's still not satisfied and she goes back roughly working on your lower holes. Her assistant fetches yet more beer and splashes it all over you.\n<br><br>\n\n\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nYou can't believe she's still not satisfied and she goes back to slowly working away on your lower holes.\n<br><br>\n\n\n<</if>>\n/%a oral norm - solo%/\n<<if $Z gte 4 and $Z lte 5>>\n/%a displaying text%/\n\t\nYou can barely move your head now as she stuffs one her shafts back into your mouth and starts rocking back and forth at a solid pace. \n<br><br>\n\n\n<</if>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\n/%a displaying text%/\n\t\nYou can barely move your head now as she stuffs one her shafts back into your mouth and starts slowly rocking back and forth. \n<br><br>\n\n\n<</if>>\n/%a oral fuck%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou can barely move your head now as she stuffs one her shafts back into your mouth and starts rocking back and forth at a frantic pace. \n<br><br>\n\n\n<</if>>\n/%a oral norm - group%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nYou can barely move your head now as she stuffs one her shafts back into your mouth and starts rocking back and forth at a solid pace. \n<br><br>\n\n\n<</if>>\n<<set $X_Backup = $X_Backup * 3>>\n<<set $Humiliation to Math.clamp($Humiliation + 3, 0, 40)>> \n
<<display 'perksitem-ViewforaThrill-removal'>>\n<<if $Item_FishnetTop_Material is "Frilly ">>\n<<display 'perksitem-LockedinLace-removal'>>\n<<display 'perksitem-MaidatArms-removal'>>\n<</if>>\n<<set $Item_FishnetTop to "">>\n<<if $Item_FishnetTop_Enchant is "" or $Item_FishnetTop_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_FishnetTop_Enchant>>\n\t<<set $Enchant_1 to $Item_FishnetTop_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_FishnetTop_Enchant to "">>\n\t<<set $Item_FishnetTop_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 3>>
/%a Drink %/\n<<set $Potion_2 to $Potion_SuspWhite_Type>>\n<<if $Potion_SuspWhite_Drank is true>>\n<<else>>\n<<set $Potion_SuspWhite_Drank to true>>\n<</if>>\n<<display 'potion'>>\n<<set $Potion_SuspWhite to "">>
<<if $Enchant_1 is "Nightmare " or $Enchant_1 is "Fabled ">>\n\t<<set $Enchant_No to 5>>\n<<elseif $Enchant_1 is "Fel-">>\n\t<<set $Enchant_No to 3>>\n<<elseif $Enchant_1 is "Corrupted " or $Enchant_1 is "Arcane ">>\n\t<<set $Enchant_No to 2>>\n<<elseif $Enchant_1 is "Enchanted ">>\n\t<<set $Enchant_No to 1>>\n<</if>>\n\n<<if $Enchant_2.contains(" of the Drider's Grasp")>>\n\t\t\t<<set $Constitution to Math.clamp($Constitution + \n$Enchant_No, 1, 30)>>\n\t\t\t<<set $Agility to Math.clamp($Agility + \n$Enchant_No, 1, 22)>>\n/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Agility +<<print $Enchant_No>> Constitution +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\n<<if $Enchant_2.contains(" of the Hunted")>>\n\t\t\t<<set $timer_hunter = $timer_hunter - $Enchant_No>>\n\t\t<</if>>\n\n<<if $Enchant_2.contains(" of the Pliant Fuckdoll")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Intelligence +<<print $Enchant_No>> Charisma +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + $Enchant_No, 1, 22)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n<<if $Enchant_2.contains(" of the Chained Dancer")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Agility -<<print $Enchant_No>> Charisma +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Agility to Math.clamp($Agility - $Enchant_No, 1, 22)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n<<if $Enchant_2.contains(" of the Broken Amazon")>>\n\t\t\t<<set $timer_broke = $timer_broke - $Enchant_No>>\n\t\t<</if>>\n\n<<if $Enchant_2.contains(" of the Needy Whore")>>\n\t\t\t<<set $timer_broke = $timer_needy - $Enchant_No>>\n\t\t<</if>>\n\n<<if $Enchant_2.contains(" of the Obedient Thrall")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Strength -<<print $Enchant_No>> Intelligence +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Strength to Math.clamp($Strength - $Enchant_No, 1, 22)>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n<<if $Enchant_2.contains(" of the Witch's Puppet")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Agility +<<print $Enchant_No>> Intelligence +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Agility to Math.clamp($Agility + $Enchant_No, 1, 22)>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n<<if $Enchant_2.contains(" of the Reaved")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Strength +<<print $Enchant_No>> Agility +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Agility to Math.clamp($Agility + $Enchant_No, 1, 22)>>\n\t\t\t<<set $Strength to Math.clamp($Strength + $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n<<if $Enchant_2.contains(" of the Tamed Slut")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Strength +<<print $Enchant_No>> Charisma +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + $Enchant_No, 1, 22)>>\n\t\t\t<<set $Strength to Math.clamp($Strength + $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n<<if $Enchant_2.contains(" of the Harpy's Kiss")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Constitution +<<print $Enchant_No>> Charisma +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Constitution to Math.clamp($Constitution + $Enchant_No, 1, 30)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + $Enchant_No, 1, 22)>>\n\t\t<</if>>\n\n\n\n<<if $Enchant_2.contains(" of the Shadows")>>\n\t<<set $Item_oftheshadows = $Item_oftheshadows - $Enchant_No>>\n<</if>>\n\n<<if $Enchant_2.contains(" of the Sated")>>\n\t\t\t<<set $timer_sated = $timer_sated - $Enchant_No>>\n\t<</if>>\n\n<<if $Enchant_2.contains(" of the Tireless")>>\n\t\t\t<<set $timer_tireless = $timer_tireless - $Enchant_No>>\n\t<</if>>\n\n<<if $Enchant_2.contains(" of the Serene")>>\n\t\t\t<<set $timer_serene = $timer_serene - $Enchant_No>>\n\t<</if>>\n\n<<if $Enchant_2.contains(" of the Amazon's Fury")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Strength -<<print $Enchant_No>> Intelligence +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Strength to Math.clamp($Strength - \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n<<if $Enchant_2.contains(" of the Twilight Druid")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Strength -<<print $Enchant_No>> Charisma -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma - \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Strength to Math.clamp($Strength - \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n<<if $Enchant_2.contains(" of the Lusty Reaver")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Strength -<<print $Enchant_No>> Charisma +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Strength to Math.clamp($Strength - \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n<<if $Enchant_2.contains(" of the Enthralled Dancer")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Agility -<<print $Enchant_No>> Charisma -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma - \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Agility to Math.clamp($Agility - \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n<<if $Enchant_2.contains(" of the Chosen")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Strength -<<print $Enchant_No>> Constitution -<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Strength to Math.clamp($Strength - \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Constitution to Math.clamp($Constitution - \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n\t<<if $d11 is 2>>\n\t\t\t<<set $Enchant_2 to " of the Beguiling Siren \n@@color:#339999;(Int +<<print $Enchant_No>> Cha +<<print $Enchant_No>>)@@">>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Intelligence +<<print $Enchant_No>> Charisma +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence + \n$Enchant_No, 1, 22)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + \n$Enchant_No, 1, 22)>>\n\t<</if>>\n\n<<if $Enchant_2.contains(" of the Nymph's Caress")>>\n\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Constitution -<<print $Enchant_No>> Charisma +<<print $Enchant_No>>)@@<br><br>\n\t\t\t<</if>>\n\t\t\t<<set $Constitution to Math.clamp($Constitution - \n$Enchant_No, 1, 30)>>\n\t\t\t<<set $Charisma to Math.clamp($Charisma + \n$Enchant_No, 1, 22)>>\n\t<</if>>
\t\t<<if $d_LootRoller gte 1 and $d_LootRoller lte 5 and $Item_BlackHarness_Wear is "" and $Item_BlackHarness neq "worn">>\n\t\t\t/%a 4-5 Black HarnessA%/\n\t\t\t<<if $d_LootRoller gte 4 and $d_LootRoller lte 5>>\n\t\t\t\t/%a Hell for Leather?%/\n\t\t\t\t<<if $perks.contains("Hell for Leather")>>\n\t\t\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>>\n\n\t\t\t\t<<elseif $perks.contains("Dolled Up")>>\n\t\t\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>>\n\n\t\t\t\t<<elseif $perks.contains("Clothie")>>\n\t\t\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t/%a 1-3 Black HarnessA%/\n\t\t<<if $d_LootRoller gte 1 and $d_LootRoller lte 3 and $Item_BlackHarness_Wear is "" and $Item_BlackHarness neq "worn">>\n\t\t\t\n\t\t<<set $Item_Material to "Black Harness">>\n\t\t<<display 'Material?'>>\n\t\t<<set $Item_BlackHarness_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t\t<</if>>\n\n\n\t/%a 6-10 Fishnet Top%/\n\t<<if $d_LootRoller gte 6 and $d_LootRoller lte 10 and $Item_FishnetTop_Wear is "" and $Item_FishnetTop neq "worn">>\n\t\n\t\t/%a 4-5 Black HarnessA%/\n\t\t<<if $d_LootRoller gte 9 and $d_LootRoller lte 10 and $perks.contains("View for a Thril")>>\n\t\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\t\t\t/%a View for a Thrill?%/\n\t\t<</if>>\n\t\t<<if $perks.contains("Maid-at-Arms") or $perks.contains("Locked in Lace")>>\n\t\t\t<<if $d_LootRoller gte 9 and $d_LootRoller lte 10>>\n\t\t\t\t<<set $d_LootRoller to 6>>\t\t\t\t\n\t\t\t<</if>>\n\n\t\t<</if>>\n\t\t/%a 1-3 Black HarnessA%/\n\t\t<<if $d_LootRoller gte 6 and $d_LootRoller lte 8>>\n\t\t\t/%a chest?%/\n\n\t\t\t<<set $Item_FishnetTop_Wear to $Room>><<set $Loot_Empty to false>> \n\t\t\t<<if $d_LootRoller is 6>>\n\t\t\t\t<<set $Item_FishnetTop_Material to "Frilly ">>\n\t\t\t<<else>>\n\t\t\t\t<<set $Item_FishnetTop_Material to "">>\n\t\t\t<</if>>\t\t\n\t\t<</if>>\n\t<</if>>\n/%a 11-15 Frilly Garter%/\n<<if $d_LootRoller gte 11 and $d_LootRoller lte 15 and $Item_FrillyGarter_Wear is "" and $Item_FrillyGarter neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 14 and $d_LootRoller lte 15>>\n\t\t/%a Locked in Lace?%/\n\t\t<<if $perks.contains("Locked in Lace") or $perks.contains("Maid-at-Arms")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t\t<</if>>\n\n\t<</if>>\n\t/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 11 and $d_LootRoller lte 13>>\n\t\t/%a chest?%/\n\t<<set $Item_FrillyGarter_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n\n<</if>>\n/%a 16-20 Harem Veil%/\n<<if $d_LootRoller gte 16 and $d_LootRoller lte 20 and $Item_HaremVeil_Wear is "" and $Item_HaremVeil neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n<<if $d_LootRoller gte 19 and $d_LootRoller lte 20>>\n\t/%a View for a Thrill?%/\n<<if $perks.contains("View for a Thril")>>\n\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n<</if>>\n\n<</if>>\n/%a 1-3 Black HarnessA%/\n<<if $d_LootRoller gte 16 and $d_LootRoller lte 18>>\n\t/%a chest?%/\n<<set $Item_HaremVeil_Wear to $Room>><<set $Loot_Empty to false>> \n\n<</if>>\n\n<</if>>\n/%a 21-25 Leotard%/\n<<if $d_LootRoller gte 21 and $d_LootRoller lte 25 and $Item_Leotard_Wear is "" and $Item_Leotard neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 24 and $d_LootRoller lte 25>>\n\t\t/%a Dolled Up?%/\n\t<<if $perks.contains("Dolled Up")>>\n\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t<</if>>\n\n\t<</if>>\n/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 21 and $d_LootRoller lte 25>>\n\t\t/%a chest?%/\n\t<<set $Item_Leotard_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n\n<</if>>\n/%a 26-30 Pauldrons%/\n<<if $d_LootRoller gte 26 and $d_LootRoller lte 30 and $Item_Pauldrons_Wear is "" and $Item_Pauldrons neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n<<if $d_LootRoller gte 29 and $d_LootRoller lte 30>>\n\t/%a Full Metal Protection?%/\n<<if $perks.contains("Full Metal Protection")>>\n\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n<</if>>\n\n<</if>>\n/%a 1-3 Black HarnessA%/\n<<if $d_LootRoller gte 26 and $d_LootRoller lte 28>>\n\t/%a chest?%/\n<<set $Item_Pauldrons_Wear to $Room>><<set $Loot_Empty to false>> \n\n\n<</if>>\n\n<</if>>\n/%a 31-35 Sigil Belt%/\n<<if $d_LootRoller gte 31 and $d_LootRoller lte 35 and $Item_SigilBelt_Wear is "" and $Item_SigilBelt neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n<<if $d_LootRoller gte 34 and $d_LootRoller lte 35>>\n\t/%a Full Metal Protection?%/\n<<if $perks.contains("Full Metal Protection")>>\n\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n<</if>>\n\n<</if>>\n/%a 1-3 Black HarnessA%/\n<<if $d_LootRoller gte 31 and $d_LootRoller lte 33>>\n\t/%a chest?%/\n<<set $Item_SigilBelt_Wear to $Room>><<set $Loot_Empty to false>> \n\n<</if>>\n\n<</if>>\n/%a 36-40 Sling%/\n<<if $d_LootRoller gte 36 and $d_LootRoller lte 40 and $Item_Sling_Wear is "" and $Item_Sling neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n<<if $d_LootRoller gte 39 and $d_LootRoller lte 40>>\n\t/%a Dolled Up?%/\n<<if $perks.contains("Dolled Up")>>\n\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n<</if>>\n\n<</if>>\n/%a 1-3 Black HarnessA%/\n<<if $d_LootRoller gte 36 and $d_LootRoller lte 38>>\n\t/%a chest?%/\n<<set $Item_Sling_Wear to $Room>><<set $Loot_Empty to false>> \n<</if>>\n\n<</if>>\n/%a 41-45 Thigh-highsA - Lamia%/\n<<if $d_LootRoller gte 41 and $d_LootRoller lte 45 and $Item_Thighhighs_Wear is "" and $Item_Thighhighs neq "worn" and $Var_PlayerRace neq "Lamia" and $Heritage neq "Lamia">>\n\t/%a 4-5 Black HarnessA%/\n<<if $d_LootRoller gte 44 and $d_LootRoller lte 45>>\n\t/%a Hell for Leather?%/\n\t<<if $perks.contains("Hell for Leather") or $perks.contains("Maid-at-Arms") or $perks.contains("Dolled Up") or $perks.contains("Clothie")>>\n\t\t<<set $d_LootRoller = $d_LootRoller - 3>>\n\t<</if>>\n<</if>>\n<</if>>\n/%a 1-3 Black HarnessA%/\n<<if $d_LootRoller gte 41 and $d_LootRoller lte 43>>\n<<set $Item_Material to "Thigh-highs">>\n<<display 'Material?'>>\n<<set $Item_Thighhighs_Wear to $Room>><<set $Loot_Empty to false>> \n\n\n<</if>>\n/%a 46-50 Thong%/\n<<if $d_LootRoller gte 46 and $d_LootRoller lte 50 and $Item_Thong_Wear is "" and $Item_Thong neq "worn" and $Var_PlayerRace neq "Lamia">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 49 and $d_LootRoller lte 50>>\n\t\t/%a Hell for Leather?%/\n\t\t<<if $perks.contains("Hell for Leather")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>>\n\n\t\t<<else>>\n\t\t/%a Dolled Up?%/\n\t\t\t<<if $perks.contains("Dolled Up")>>\n\t\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>>\n\n\t\t\t<<else>>\n\t\t\t/%a Clothie?%/\n\t\t\t\t<<if $perks.contains("Clothie")>>\n\t\t\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\n/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 46 and $d_LootRoller lte 48>>\n\t<<set $Item_Material to "Thong">>\n\t<<display 'Material?'>>\n\t<<set $Item_Thong_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n<</if>>\n/%a 51-55 Diamond Ring%/\n<<if $d_LootRoller gte 51 and $d_LootRoller lte 55 and $Item_DiamondRing_Wear is "" and $Item_DiamondRing neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 54 and $d_LootRoller lte 55>>\n\t\t/%a Obvious Ornamentation?%/\n\t\t<<if $perks.contains("Obvious Ornamentation")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t\t<</if>>\n\n\t<</if>>\n/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 51 and $d_LootRoller lte 53>>\n\t\t/%a chest?%/\n\t<<set $Item_DiamondRing_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n<</if>>\n/%a 56-60 Unadorned Ring%/\n<<if $d_LootRoller gte 56 and $d_LootRoller lte 60 and $Item_UnadornedRing_Wear is "" and $Item_UnadornedRing neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n<<if $d_LootRoller gte 59 and $d_LootRoller lte 60>>\n\t/%a Obvious Ornamentation?%/\n<<if $perks.contains("Obvious Ornamentation")>>\n\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n<</if>>\n\n<</if>>\n/%a 1-3 Black HarnessA%/\n<<if $d_LootRoller gte 56 and $d_LootRoller lte 58>>\n\t/%a chest?%/\n<<set $Item_UnadornedRing_Wear to $Room>><<set $Loot_Empty to false>> \n\n<</if>>\n\n<</if>>\n/%a 61-65 Silver Ring%/\n<<if $d_LootRoller gte 61 and $d_LootRoller lte 65 and $Item_SilverRing_Wear is "" and $Item_SilverRing neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 64 and $d_LootRoller lte 65>>\n\t\t/%a Obvious Ornamentation?%/\n\t\t<<if $perks.contains("Obvious Ornamentation")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t\t<</if>>\n\n\t<</if>>\n/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 61 and $d_LootRoller lte 63>>\n\t\t/%a chest?%/\n\t<<set $Item_SilverRing_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n\n<</if>>\n/%a 66-70 Ruby Ring%/\n<<if $d_LootRoller gte 66 and $d_LootRoller lte 70 and $Item_RubyRing_Wear is "" and $Item_RubyRing neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 69 and $d_LootRoller lte 70>>\n\t\t/%a Obvious Ornamentation?%/\n\t\t<<if $perks.contains("Obvious Ornamentation")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t\t<</if>>\n\n\t<</if>>\n/%a 1-3 Black HarnessA%/\n\t<<if $d_LootRoller gte 66 and $d_LootRoller lte 68>>\n\t\t/%a chest?%/\n\t\t<<set $Item_RubyRing_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n\n<</if>>\n\n/%a 71-75 Pearl Ring%/\n<<if $d_LootRoller gte 71 and $d_LootRoller lte 75 and $Item_PearlRing_Wear is "" and $Item_PearlRing neq "worn">>\n\t/%a 4-5 Black HarnessA%/\n\t<<if $d_LootRoller gte 74 and $d_LootRoller lte 75>>\n\t\t/%a Obvious Ornamentation?%/\n\t\t<<if $perks.contains("Obvious Ornamentation")>>\n\t\t\t<<set $d_LootRoller = $d_LootRoller - 3>> \n\n\t\t<</if>>\n\n\t<</if>>\n\n\t<<if $d_LootRoller gte 71 and $d_LootRoller lte 73>>\n\t\t/%a chest?%/\n\t\t<<set $Item_PearlRing_Wear to $Room>><<set $Loot_Empty to false>> \n\n\t<</if>>\n\n<</if>>
\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Var_PlayerGender is "Male">>\n\t\t\n\t[img[elfsub_orcdom_male_bj_group]]\n\n\t<<else>>\n\t/%a race?%/\n\t\t<<if $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\t\t\n\t\t[img[orcdom_draeneisub_group_bjedit]]\n\n\t\t<<else>>\n\n\t\t[img[orcdom_elfsub_group_bj_male_femaleedit]]\n\t\t<</if>>\n\t<</if>>\n<br><br>\n<</if>>\t\t\n\t<<set $Arousal = $Arousal + 6>>\n\t/%a Try to seduce?/Mind Controlled/Give in%/\n\t<<if $FIELD is "Try to Seduce" or $Timer_MC gt 0 or $FIELD is "Give in">>\n\t\t/%a Gag%/\n\t\t<<if $Item_RingGag is "worn">>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tYou willingly sink down and start tracing your tongue lovingly up the first massively erect green cock as the other orcs around you start stroking themselves to your slutty display.\n<br><br>\n\t\tWhen you move onto teasing the head the orc quickly bores of the slow pace you are setting and grabbing your hair with his massive fist pulls you down his entire length in one go. You manage to avoid gagging at the surprise deepthroat and your cheeks hollow as the green shaft is roughly thrust in and out of your fuckhole mouth. You feel dizzy, but manage to maintain eye contact and soon the orc's cum is flooding your mouth.\n<br><br>\n\t\tThere's so much, but you are able to swallow it all down like a good whore and you lick all around the ring holding your lips apart making sure to put on a good show. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire turning your performance into something a lot more genuine.\n<br><br>\n\t\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as another of his mates take his place and you go at his cock without the slightest trace of hesitation.\n\t<br><br>\t \n\t\tYou repeat the performance for every orc present until you're feeling properly cum drunk and lightheaded at all the yummy white goo [[that you have wantonly swallowed.|Orcs End]]\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\t\n\t\tYou willingly sink down and start tracing your tongue lovingly up the first massively erect green cock as the other orcs around you start stroking themselves to your slutty display.\n<br><br>\n\t\tWhen you move onto teasing the head the orc quickly bores of the slow pace you are setting and grabbing your hair with his massive fist pulls you down his entire length in one go. You manage to avoid gagging at the surprise deepthroat and your cheeks hollow as the green shaft is roughly thrust in and out of your fuckhole mouth. You feel dizzy, but manage to maintain eye contact and soon the orc's cum is flooding your mouth.\n<br><br>\n\t\tThere's so much, but you are able to swallow it all down like a good whore and after licking your lips, you ask, @@color:#81DAF5;"Mmm, who is next?"@@ The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire turning your performance into something a lot more genuine.\n<br><br>\n\t\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as another of his mates take his place and you go at his cock without the slightest trace of hesitation.\n\t<br><br>\t \n\t\tYou repeat the performance for every orc present until you're feeling properly cum drunk and lightheaded at all the yummy white goo [[that you have wantonly swallowed.|Orcs End]]\n\t\t<br><br>\n\t\t<</if>>\n\t<<elseif $Var_PlayerRace is "Elf" or $Charisma is 1>>\n\t<<display 'Orcs Y1 G-Elf'>>\n\t<<elseif $Var_PlayerRace neq "Goblin" or $Heritage neq "goblin" or $Item_RopeBindings is "worn" or $Item_ArmBinder is "worn">>\n\t<<display 'Orcs Y1 G-Gob'>>\n\t<<else>>\n\t<<display 'Orcs Y1 G-Other'>>\n\t<</if>>\n\t/%a male/tentacle?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +6)//@@<br><br>\n\t\t<</if>>
\n\t\t<<set $Timer_MC = $Timer_MC - 1>>\n\n\t\t/%a silence?%/\n\t\t<<if $Timer_MC eq 0>>\n\t\t/%a Text Passage %/\n\t\t\tYou blink once as your fetters burn on your wrists strong enough that you feel their fel power rushing through your entire body, setting your blood aflame, and setting your spine to boiling point until it reaches your mind where it rips apart the shackles that had been holding your mind enslaved. \n\t\t\t<br><br>\n\t\t\t@@color:#b21330;//"You will remember who you serve. Fulfill your purpose or you are just as useless to me as the rest were."//@@\n\t\t\t<br><br>\n\t\t\tYou shake your head groggily as the voice echoes in your mind. Apparently the mistress of the fetters really does not like the idea of competition.\n\t\t\t<br><br>\n\t\t\t<<display 'Exits Main'>>\n\n\t\t<<else>>\n\t\t\t<<set $clicktocontinue to true>>\n\t\t\t/%a cancel move went here%/\n\n\t\t\t<<set $X to random(1, 10)>>\n\n\t\t\t<<set $Y to random(1, 10)>>\n\n\t\t\t<<set $W to random(1, 10)>>\n\n\n\t\t\t<<set $Z to 7>>\n\n\t\t\t/%a Text Passage %/\n\t\t\tYou look for more of your mistresses and masters to serve to satisfy the [[driving need to serve burning in your mind.|Resistance]]\n\t\t\t<br><br>\n\n\t\t<</if>>
<<if $Item_SkimpyTop is "worn">>\n\t/%a harness?%/\n<<if $Item_BlackHarness is "worn" or $Item_LeatherCorset is "worn" or $Item_BlackHarnessA is "worn">>\n\t\n<<set $PrisonTxt_1 to "They rip the skimpy top away from your heaving chest leaving your breasts completely exposed. ">>\n\n<<else>>\n\n<<set $PrisonTxt_1 to "They rip the skimpy top away from your heaving chest leaving your breasts completely exposed before fitting you with a snug fitting black leather harness. ">>\n\n<<display 'Item-BlackHarness-Wear'>>\n<</if>>\n\n<<display 'Item-SkimpyTop-Remove'>>\n\n\n/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n/%a clothes%/\n<<if $Item_RegularClothes is "worn" or $Item_SoddenClothes is "worn" or $Item_TavernWenchDress is "worn">>\n\t\n<<display 'Item-SoddenClothes-Remove'>>\n\n<<display 'Item-RegularClothes-Remove'>>\n/%a harness?%/\n<<if $Item_BlackHarness is "worn" or $Item_LeatherCorset is "worn" or $Item_BlackHarnessA is "worn">>\n\t\n<<set $PrisonTxt_1 to "They rip the clothes from your body leaving you completely exposed. ">>\n\n<<else>>\n\n<<set $PrisonTxt_1 to "They rip the clothes from your body leaving you completely exposed before fitting you with a snug fitting black leather harness. ">>\n\n<<display 'Item-BlackHarness-Wear'>>\n<</if>>\n\n<<display 'Item-TavernWenchDress-Remove'>>\n\n<<else>>\n/%a Bonds%/\n<<if $Item_BondsofInsanity is "worn">>\n\t\n<<display 'Item-BondsofInsanity-Remove'>>\n\n<<set $PrisonTxt_1 to "They are annoyed by the magical chastity device they find on you and they bring in one of their shamans to remove it from your body for destruction. ">>\n\n<<else>>\n/%a Tangle%/\n<<if $Item_TangleInfestation is "worn">>\n\t\n<<display 'Item-TangleInfestation-Remove'>>\n\n<<set $PrisonTxt_1 to "Concerned that your tangle infection might spread to their other prisoners they track down one of their shamans to purge it from your body. ">>\n\n<<else>>\n/%a harness?%/\n<<if $Item_BlackHarness is "worn" or $Item_LeatherCorset is "worn">>\n<<else>>\n\n<<set $PrisonTxt_1 to "They take the time to roughly paw and fondle your vulnerable body before fitting you with a snug fitting black leather harness. ">>\n\n<<display 'Item-BlackHarness-Wear'>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n/%a Binders%/\n<<if $Item_ArmBinder is "worn">>\n\t\n<<set $PrisonTxt_0 to "You hear an ominous clink of metal as your arm binder is chained to the wall. ">>\n\n<<else>>\n\n<<set $Item_RopeBindings to "worn">>\n\n<<set $PrisonTxt_0 to "Your orc captors slowly tie you up and doing them up just that extra bit tightly to enjoy your squeals of discomfort. ">>\n<</if>>\n/%a displaying text%/\n\tYou are taken through their holding area for those that have transgressed against the orc race. You notice two of the guards selecting a slave to be taken away to who knows where. You briefly wonder if she'd been like you once and whether you will be joining her soon.\n<br><br>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[aaa_humansub_orcdom_group_slave]]<br><br>\n<</if>>\n<<print $PrisonTxt_1>>You are then shoved onto some straw spread over a hard stone floor. <<print $PrisonTxt_0>>\n<br><br>\n[[You have been imprisoned.|Imprisoned]] \n<br><br>\n/%a blind?%/\n
/%a Examine %/\nThe clothes that you were wearing when you were captured. Not exactly suited for dungeon delving.\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Examine %/\n<<display 'Item-ClitPiercing-Pic'>>\n\nA small ring to decorate your most private region. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
\t\t<<if $Encounter is "The Lord's Lair">>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Size Queen (Intensity +2)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 2>>\n\t\t/%a Large - orcs, Dwarves%/\n\t\t<<elseif $Encounter is "Tentacle Chest" or $Encounter is "Tentacle Room" or $Encounter is "Tentacle Zone" or $Encounter is "Cold Water" or $Encounter is "Cold Water" or $Encounter is "Equipment Room">>\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Size Queen (Intensity -2)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity - 2>>\n\t\t<<elseif $Encounter is "Goblin" and $Y eq 3>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Goblin Encounter Y3 - Size Queen (Intensity +0)//@@<br>\n\t\t\t<</if>>\n\t\t<<elseif $Encounter is "Draenei" and $Y eq 4>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Draenei Encounter Y4 - Size Queen (Intensity +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t\t<<elseif $Encounter is "Human" and $Y eq 6>>\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Human Encounter Y6 - Size Queen (Intensity +0)//@@<br>\n\t\t\t<</if>>\n\n\t\t<<elseif $Encounter is "Beastkin">>\t\n\t\t\t<<if $Y eq 9 or $Y eq 4>>\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Beastkin Encounter Y4 - Size Queen (Intensity +1)//@@<br>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t@@color:#f7b4f7;//Size Queen (Arousal +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Arousal = $Arousal + 1>>\t\t\t\t\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t\t<<elseif $Encounter is "Elf" and $Y eq 6>>\t\t\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Elf Encounter Y6 - Size Queen (Intensity +0)//@@<br>\n\t\t\t<</if>>\n\t\t<<elseif $Encounter is "Troll">>\n\n\t\t\t<<if $Region_TrollCockSize gte 7>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Troll Special - Huge - Size Queen (Intensity +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Sex_Intensity = $Sex_Intensity + 1>>\n\t\t\t<<elseif $Region_TrollCockSize gte 5>>\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//Troll Special - Large - Size Queen (Intensity +0)//@@<br>\n\t\t\t<</if>>\n\n\t\t\t<</if>>\t\n\n\t\t<<elseif $Region eq "Orc" or $Region eq "Dwarf" or $Region eq "Draenei">>\n\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t@@color:#cccccc;//Size Queen (Intensity +0)//@@<br>\n\t\t\t<</if>>\n\n\t\t<<else>>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t@@color:#f7b4f7;//Size Queen (Arousal +1)//@@<br>\n\t\t\t<</if>>\n\t\t\t<<set $Arousal = $Arousal + 1>>\n\t\t<</if>>
/%a blind?%/\n<<set $Time = $Time + $X_Backup>>\n<<set $DraggedBack to false>>\n\n/%a note: Pause went here%/\n/%a Sex tiring out%/\n<<set $Encounter to "Orc">>\n<<if $Z gte 5>>\n\n\t\n\t<<display 'sex'>>\n<<else>>\n\t/%a male%/\n\t<<display 'Sex - skipped'>>\n\t<<display 'Orcs End pt2'>>\n<</if>>\n\n
<<if $Item_Pauldrons is "worn">>\n/%a Remove%/\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take your pauldrons off first.\n\t<br><br>\n\t<<elseif $Item_Pauldrons_Level is "Cursed " or $Item_Pauldrons_Level is "Nightmare " or $Item_Pauldrons_Level is "Fel-" or $Item_Pauldrons_Level is "Corrupted ">>\n\tYou try and unfasten the buckles on the pauldrons, but the magic within is too strong for that to be an option. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou unfasten the buckles on the pauldrons and let them drop to the floor. \n\t<br><br>\n\t<<display 'Item-Pauldrons-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-Pauldrons-Removable'>>\n<</if>><</if>>
<<set $d6 to random(1, 6)>>\n<<if $Class is "noble">>\n\t<<if $d6 lte 4>>\n\t\t<<set $Playername3rd to $Var_NameNoble3rd.random()>>\n\t<<else>>\n\t\t<<set $Playername3rd to "">>\n\t<</if>>\n\t<<set $Playername4th to $Var_NameNoble4th.random()>>\n<<elseif $d6 lte 3>>\n\t<<set $Playername4th to "">>\n\t<<set $Playername3rd to $Var_NameHuman3rdalt.random()>>\n\t/%a note: check sometime to have see if other classes would fit for this %/ \n<<else>>\n\t<<set $Playername3rd to $Var_NameHuman3rd.random()>>\n\t<<set $Playername4th to $Var_NameHuman4th.random()>>\t\n<</if>>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 175__<br><br><</if>>\n\n<<set $TypeFirst to $Room175TypeFirst>>\n<<set $Dir_TypeFirst to $Room175DirFirst>>\n<<set $TypeSecond to $Room175TypeSecond>>\n<<set $Dir_TypeSecond to $Room175DirSecond>>\n<<set $TypeThird to $Room175TypeThird>>\n<<set $Dir_TypeThird to $Room175DirThird>>\n<<set $TypeFourth to $Room175TypeFourth>>\n<<set $Dir_TypeFourth to $Room175DirFourth>>\n<<set $TypeFirst to $Room175TypeFirst>>\n<<set $Dir_TypeFirst to $Room175DirFirst>>\n<<set $RoomLinkFirst to $Room175RoomFirst>>\n<<set $RoomLinkSecond to $Room175RoomSecond>>\n<<set $RoomLinkThird to $Room175RoomThird>>\n<<set $RoomLinkFourth to $Room175RoomFourth>>\n\n<<set $RoomExits to $Room175Exits>>\n\n<<set $FirstDirField to $Room175DirFirst>>\n<<set $SecondDirField to $Room175DirSecond>>\n<<set $ThirdDirField to $Room175DirThird>>\n\n<<set $Room to "Room175">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room175Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room175Picture to $RoomPicture>><<set $Room175Visited to 1>><<set $Room175Name to $RoomName>>\n\t<<set $Room175RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room175Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room175Picture>><<set $Room175Visited = $Room175Visited + 1>><<set $RoomVisited to $Room175Visited>><<set $Danger to $Room175Danger>>\n\t<<set $RoomName to $Room175Name>>\n\t<<set $RoomRoomXtraDesc to $Room175RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $d6_0 to random(1, 6)>>\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n<<set $txt_sex to "ass">>\n<<else>>\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n\n\t/%a Race?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Var_PlayerRace eq "Beastkin" or $Heritage eq "beastkin">>\n\t[img[beastkindom_beastkinsub_sex_duo]]\n\t/%a Race?%/\n\t<<elseif $Var_PlayerRace eq "Draenei" or $Heritage eq "draenei">>\n\t[img[beastkindom draenei dildos]]\n\t<<else>>\n\t/%a d6?%/\n\t\t<<if $d6_0 eq 2 or $d6_0 eq 1>>\n\t\t[img[beastkindom_beastkinsub_sex_duo]]\n\t\t/%a d6?%/\n\t\t<<elseif $d6_0 eq 3 or $d6_0 eq 4>>\n\t\t[img[beastkindom_beastkinsub_sex_duo]]\n\t\t<<else>>\n\n\t\t[img[beastkin solo dildo]]\n\t\t<</if>>\n\t<</if>>\n<br><br>\n<</if>>\n\n\n\n\t/%a try to seduce/mind controlled/Give in%/\n\t<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\tYou willingly lie down on the bed that you are led to, and the neko clambers on to join you slowly and sensuously sliding out the two dildos that had been stuffing her full.\n<br><br>\n\tShe takes great delight in showing you just how slick with lube and her own juices they are before she begins slowly fucking your <<print $txt_sex>> with one [[before moving to using the other.|Beastkin Final]]\n<br><br>\n\t<<else>>\n\n\tYou're unable to resist as she shoves you down onto a bed, and the neko clambers on to join you slowly and sensuously sliding out the two dildos that had been stuffing her full.\n<br><br>\n\tShe takes great delight in showing you just how slick with lube and her own juices they are before she begins slowly fucking your <<print $txt_sex>> with one [[before moving to using the other.|Beastkin Final]]\n<br><br>\n\t<</if>>\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n\t/%a Race?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Var_PlayerRace eq "Beastkin" or $Heritage eq "beastkin">>\n\t[img[beastkindom_beastkinsub_sex_duo]]\n\t/%a Race?%/\n\t<<elseif $Var_PlayerRace eq "Draenei" or $Heritage eq "draenei">>\n\t[img[beastkindom draenei dildos]]\n\t<<else>>\n\t\t/%a d6?%/\n\t\t<<if $d6_0 eq 2 or $d6_0 eq 1>>\n\t\t[img[beastkindom_beastkinsub_sex_duo]]\n\t\t/%a d6?%/\n\t\t<<elseif $d6_0 eq 3 or $d6_0 eq 4>>\n\t\t[img[beastkindom_beastkinsub_sex_duo]]\n\t\t<<else>>\n\n\t\t[img[beastkin solo dildo]]\n\t\t<</if>>\n\t<</if>>\n<br><br>\n<</if>>\n\n/%a try to seduce/mind controlled/Give in%/\n\t<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\tYou willingly lie down on the bed that you are led to, and the neko clambers on to join you slowly and sensuously sliding out the two dildos that had been stuffing her full.\n<br><br>\n\tShe takes great delight in showing you just how slick with lube and her own juices they are before she begins gently fucking your <<print $txt_sex>> with one [[before moving to using the other.|Beastkin Final]]\n<br><br>\n\t<<else>>\n\n\tYou're unable to resist as she shoves you down onto a bed, and the neko clambers on to join you slowly and sensuously sliding out the two dildos that had been stuffing her full.\n<br><br>\n\tShe takes great delight in showing you just how slick with lube and her own juices they are before she begins gently fucking your <<print $txt_sex>> with one [[before moving to using the other.|Beastkin Final]]\n\t<</if>>\n<</if>>\n/%a fucking hard - group%/\n<<if $Z eq 7>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkin group dildos]]\n<br><br>\n<</if>>\n/%a try to seduce/mind controlled/Give in%/\n\t<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\tYou willingly lie down on the bed that they lead you to, and the two neko clamber on to join you while whispering all the filthy depraved things that they're going to do to you.\n<br><br>\n\tOne pulls out a fat dildo already pre-drenched by her dripping snatch from where she had been keeping it and begins fucking your <<print $txt_sex>> hard. The other one fastens on a strapon and alternates wetting it with your open moaning mouth and fucking the neko's cunt as she works her dildo into you relentlessly.\n<br><br>\n\tYou run your tongue across her clit hovering over your face as she is being pounded and greedily suck down her juices [[when the strapon is pushed between your lips.|Beastkin Final]]\n<br><br>\n\t<<else>>\n\n\tYou're unable to resist as they shove you down onto a bed and the two neko clamber on to join you while whispering all the filthy depraved things that they're going to do to you.\n<br><br>\n\tOne pulls out a fat dildo already pre-drenched by her dripping snatch from where she had been keeping it and begins fucking your <<print $txt_sex>> hard. The other one fastens on a strapon and alternates wetting it with your open moaning mouth and fucking the neko's cunt as she works her dildo into you relentlessly.\n<br><br>\n\tSoon they have you worked up enough that you run your tongue across her clit as she is being pounded and greedily sucking down her juices [[when the strapon is pushed between your lips.|Beastkin Final]]\n<br><br>\n\t<</if>>\n\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z eq 5>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Var_PlayerRace eq "Beastkin" or $Heritage eq "beastkin">>\n\t[img[beastkindom_beastkinsub_sex_duo]]\n\t<<elseif $Var_PlayerRace eq "Draenei" or $Heritage eq "draenei">>\n\t[img[beastkindom draenei dildos]]\n\t<<else>>\n\t\t<<if $d6_0 eq 2 or $d6_0 eq 1>>\n\t\t[img[beastkindom_beastkinsub_sex_duo]]\n\t\t/%a d6?%/\n\t\t<<elseif $d6_0 eq 3 or $d6_0 eq 4>>\n\t\t[img[beastkindom_beastkinsub_sex_duo]]\n\t\t<<else>>\n\t\t[img[beastkin solo dildo]]\n\t\t<</if>>\n\t<</if>>\n<br><br>\n<</if>>\n\t/%a try to seduce/mind controlled/Give in%/\n\t<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\tYou willingly lie down on the bed that you are led to, and the neko clambers on to join you slowly and sensuously sliding out the two dildos that had been stuffing her full.\n<br><br>\n\tShe takes great delight in showing you just how slick with lube and her own juices they are before she begins fucking your <<print $txt_sex>> hard with one [[before moving to using the other.|Beastkin Final]]\n<br><br>\n\t<<else>>\n\n\tYou're unable to resist as she shoves you down onto a bed, and the neko clambers on to join you slowly and sensuously sliding out the two dildos that had been stuffing her full.\n<br><br>\n\tShe takes great delight in showing you just how slick with lube and her own juices they are before she begins fucking your <<print $txt_sex>> hard with one [[before moving to using the other.|Beastkin Final]]\n<br><br>\n\t<</if>>\n/%a Race?%/\n\n<</if>>\n\n/%a fucking rough - group%/\n<<if $Z eq 6>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkin group dildos]]\n<br><br>\n<</if>>\n/%a try to seduce/mind controlled/Give in%/\n\t<<if $FIELD eq "Try to seduce" or $Timer_MC gt 0 or $FIELD eq "Give in">>\n\tYou willingly lie down on the bed that they lead you to, and the two neko clamber on to join you while whispering all the filthy depraved things that they're going to do to you.\n<br><br>\n\tOne pulls out a fat dildo already pre-drenched by her dripping snatch from where she had been keeping it and begins roughly fucking your <<print $txt_sex>>. The other one fastens on a strapon and alternates wetting it with your open moaning mouth and fucking the neko's cunt as she works her dildo into you relentlessly.\n<br><br>\n\tYou run your tongue across her clit hovering over your face as she is being pounded and greedily suck down her juices [[when the strapon is pushed between your lips.|Beastkin Final]]\n<br><br>\n\t<<else>>\n\n\tYou're unable to resist as they shove you down onto a bed and the two neko clamber on to join you while whispering all the filthy depraved things that they're going to do to you.\n<br><br>\n\tOne pulls out a fat dildo already pre-drenched by her dripping snatch from where she had been keeping it and begins roughly fucking your <<print $txt_sex>>. The other one fastens on a strapon and alternates wetting it with your open moaning mouth and fucking the neko's cunt as she works her dildo into you relentlessly.\n<br><br>\n\tSoon they have you worked up enough that you run your tongue across her clit as she is being pounded and greedily sucking down her juices [[when the strapon is pushed between your lips.|Beastkin Final]]\n<br><br>\n\t<</if>>\n<</if>>
/%a Try to seduce%/\n<<if $FIELD eq "Try to seduce" and $Y eq 7>>\n/%a tangle/bonds?%/\n<<else>>\n\t<<if $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn">>\n\t\t\n\t\t/%a less then 7%/\n\t\t<<if $Y lte 7>>\n\t\t\t<<set $Y to 7>>\n\t\t<<else>>\n\t\t\t<<set $Y to 10>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n/%a 8 - partial%/\n<<if $Y eq 8>>\n<<display 'Draenei Y8'>>\n<</if>>\n/%a 6 or 123 - very partal text%/\n<<if $Y eq 6 or $Y eq 1 or $Y eq 2>>\n\t<<if $Y eq 6 and $Z gte 6>>\n\t<<display 'Draenei Y6 group'>>\n\t<<else>>\n\t<<display 'Draenei Y6 or 12'>>\n\t<</if>>\n<</if>>\n\n/%a 3 - reasonably good%/\n<<if $Y eq 3>>\n<<if $Var_PlayerGender is "Male">>\n\t<<display 'Draenei Y6 or 12'>>\n<<else>>\n\t<<display 'Draenei Y3'>>\n<</if>>\n\t\n<</if>>\n\n/%a 7 - partial text%/\n<<if $Y eq 7>>\n<<display 'Draenei Y7'>>\n<</if>>\n\n/%a 4 - Partial text%/\n<<if $Y eq 4>>\n<<display 'Draenei Y4'>>\n<</if>>\n\n/%a 9 - partial text update%/\n<<if $Y eq 9>>\n\t<<display 'Draenei Y9'>>\n<</if>>\n\n/%a 10 - partial text%/\n<<if $Y eq 10>>\n\t<<display 'Draenei Y10'>>\n<</if>>\n\n/%a 5 - partial text%/\n<<if $Y eq 5>>\n\t<<display 'Draenei Y5'>>\n<</if>>
/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[room]]\n<</if>>\n/%a displaying text%/\n\t\n<br><br>You regain your senses back at another entrance to the cave and what little light there is around is almost blinding to your eyes. \n<br><br>\n<<display 'breast expansion'>>\nYour now larger breasts stick out proudly on your chest, and you feel a deep itch between your asscheeks that [[you know will never be truly sated.|Lost]] \n<br><br>\n/%a Time?%/\n<<if $X_Backup gte 40>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Intelligence -5)@@\n<br><br>\n\n\n<</if>>\n<<set $Intelligence to Math.clamp($Intelligence - 5, 1, 22)>>\n<<set $AnalCompulsion = $AnalCompulsion + 5>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 30>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Intelligence -4)@@\n<br><br>\n\n\n<</if>>\n<<set $Intelligence to Math.clamp($Intelligence - 4, 1, 22)>>\n<<set $AnalCompulsion = $AnalCompulsion + 4>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 20>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Intelligence -3)@@\n<br><br>\n\n\n<</if>>\n<<set $Intelligence to Math.clamp($Intelligence - 3, 1, 22)>>\n<<set $AnalCompulsion = $AnalCompulsion + 3>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 10>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Intelligence -2)@@\n<br><br>\n\n\n<</if>>\n<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n<<set $AnalCompulsion = $AnalCompulsion + 2>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 1>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Intelligence -1)@@\n<br><br>\n\n\n<</if>>\n<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n<<set $AnalCompulsion = $AnalCompulsion + 1>> \n\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<<set $AnalCompulsion_Desc to "After your experience in the caves you crave a good hard ass fucking to satisfying the constant itch between your cheeks. ">>\n\n\n/%a Corrupted?%/\n<<if $Intelligence is 1>>\n\t\n<<display 'Corrupted?'>> \n\n<</if>>\n/%a game over?%/\n<<if $Intelligence is 1>>\n\t\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nWith whatever remained of your mind now long gone, you wander unsteadily back into the darkness. Your only thought to satisfy that maddening itch over and over again. \n<br><br>\nYou live out the rest of your life without light never knowing exactly what has mastered you so completely. \n<br><br>\n\n/%a note: Pause went here%/\n/%a note: game end went here%/\n\n<</if>>
/%a Examine %/\n<<display 'Item-Thighhighs-Pic'>>\nLong skin-tight stockings that when worn and viewed from behind would frame your rear end beautifully. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/% Draenei W pref N pref E pref %/\n/% Room 21 East to Room 22 - 1st route to Elves%/\n<<set $Room21DirFirst to "east">><<set $Backdirection to "west">>\n<<set $Room to "Room21">>\n<<set $Room21Exits to 1>><<set $Room21Name to "">><<set $Room21RoomFirst to "Room22">>\n<<set $Room21TypeFirst to $DraeneiDoors.random()>>\n<<set $Room22DirFirst to $Backdirection>>\n<<set $Room22TypeFirst to $Room21TypeFirst>>\n<<set $Room22Exits to 0>><<set $Room22Name to "">><<set $Room22RoomFirst to $Room>>\n<<set $Room21Exits = $Room21Exits + 1>>\n<<set $Room22Exits = $Room22Exits + 1>>\n/% Room 21 South East to Room 23 - 2nd route to Elves%/\n<<set $Room21DirSecond to "southeast">><<set $Backdirection to "northwest">>\n<<set $Room to "Room21">>\n<<set $Room21RoomSecond to "Room23">>\n<<set $Room21TypeSecond to $DraeneiDoors.random()>>\n<<set $Room23DirFirst to $Backdirection>>\n<<set $Room23TypeFirst to $Room21TypeSecond>>\n<<set $Room23Exits to 0>><<set $Room23Name to "">><<set $Room23RoomFirst to $Room>>\n<<set $Room21Exits = $Room21Exits + 1>>\n<<set $Room23Exits = $Room23Exits + 1>>\n/% Room 22 random E pref to Room 24 - 1st route to Elves%/\n<<set $Direction to $DirectionsEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room22">>\n<<set $Room22DirSecond to $Direction>>\n<<set $Room22RoomSecond to "Room24">>\n<<set $Room22TypeSecond to $DraeneiDoors.random()>>\n<<set $Room24DirFirst to $Backdirection>>\n<<set $Room24TypeFirst to $Room22TypeSecond>>\n<<set $Room24Exits to 0>><<set $Room24Name to "">><<set $Room24RoomFirst to $Room>>\n<<set $Room22Exits = $Room22Exits + 1>>\n<<set $Room24Exits = $Room24Exits + 1>>\n/% Room 24 random E pref to Room 25 - 1st route to Elves %/\n<<set $Direction to $DirectionsEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room24">>\n<<set $Room24DirSecond to $Direction>>\n<<set $Room24RoomSecond to "Room25">>\n<<set $Room24TypeSecond to $DraeneiDoors.random()>>\n<<set $Room25DirFirst to $Backdirection>>\n<<set $Room25TypeFirst to $Room24TypeSecond>>\n<<set $Room25Exits to 0>><<set $Room25Name to "">><<set $Room25RoomFirst to $Room>>\n<<set $Room24Exits = $Room24Exits + 1>>\n<<set $Room25Exits = $Room25Exits + 1>>\n/% Room 25 random E pref to DraeneiExitElves - 292 - 1st route to Elves%/\n<<set $Direction to $DirectionsEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room25">>\n<<set $Room25DirSecond to $Direction>>\n<<set $Room25RoomSecond to "Room292">>\n<<set $Room25TypeSecond to $DerelictDoors.random()>>\n<<set $Room292DirFirst to $Backdirection>>\n<<set $Room292TypeFirst to $Room25TypeSecond>>\n<<set $Room292Exits to 0>><<set $Room292Name to "">><<set $Room292RoomFirst to $Room>>\n<<set $Room25Exits = $Room25Exits + 1>>\n<<set $Room292Exits = $Room292Exits + 1>>\n\n/% Room 23 random E pref to Room 26 - 2nd route to Elves%/\n<<set $Direction to $DirectionsEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room23">>\n<<set $Room23DirSecond to $Direction>>\n<<set $Room23RoomSecond to "Room26">>\n<<set $Room23TypeSecond to $DraeneiDoors.random()>>\n<<set $Room26DirFirst to $Backdirection>>\n<<set $Room26TypeFirst to $Room23TypeSecond>>\n<<set $Room26Exits to 0>><<set $Room26Name to "">><<set $Room26RoomFirst to $Room>>\n<<set $Room23Exits = $Room23Exits + 1>>\n<<set $Room26Exits = $Room26Exits + 1>>\n/% Room 26 random E pref to Room 27 - 2nd route to Elves %/\n<<set $Direction to $DirectionsEpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room26">>\n<<set $Room26DirSecond to $Direction>>\n<<set $Room26RoomSecond to "Room27">>\n<<set $Room26TypeSecond to $DraeneiDoors.random()>>\n<<set $Room27DirFirst to $Backdirection>>\n<<set $Room27TypeFirst to $Room26TypeSecond>>\n<<set $Room27Exits to 0>><<set $Room27Name to "">><<set $Room27RoomFirst to $Room>>\n<<set $Room26Exits = $Room26Exits + 1>>\n<<set $Room27Exits = $Room27Exits + 1>>\n/% Room 27 other E pref to DraeneiExitElves 292 - 2nd route to Elves%/\n<<if $Room292DirFirst is "west">>\n\n\t<<set $Room27DirSecond to "southeast">>\n\t<<set $Backdirection to "northwest">>\n<<else>>\n\t<<set $Room27DirSecond to "east">>\n\t<<set $Backdirection to "west">>\n<</if>>\n<<set $Room to "Room27">>\n<<set $Room27RoomSecond to "Room292">>\n<<set $Room27TypeSecond to $DerelictDoors.random()>>\n<<set $Room292DirSecond to $Backdirection>>\n<<set $Room292TypeSecond to $Room27TypeSecond>>\n<<set $Room292RoomSecond to $Room>>\n<<set $Room27Exits = $Room27Exits + 1>>\n<<set $Room292Exits = $Room292Exits + 1>>\n\n/% Room 22 north to Room 28 - 1st route to Dwarves%/\n<<set $Room22DirThird to "north">><<set $Backdirection to "south">>\n<<set $Room to "Room22">>\n<<set $Room22RoomThird to "Room28">>\n<<set $Room22TypeThird to $DraeneiDoors.random()>>\n<<set $Room28DirFirst to $Backdirection>>\n<<set $Room28TypeFirst to $Room22TypeThird>>\n<<set $Room28Exits to 0>><<set $Room28Name to "">><<set $Room28RoomFirst to $Room>>\n<<set $Room22Exits = $Room22Exits + 1>>\n<<set $Room28Exits = $Room28Exits + 1>>\n/% Room 28 random N pref to Room 29 - 1st route to Dwarves %/\n<<set $Direction to $DirectionsNpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room28">>\n<<set $Room28DirSecond to $Direction>>\n<<set $Room28RoomSecond to "Room29">>\n<<set $Room28TypeSecond to $DraeneiDoors.random()>>\n<<set $Room29DirFirst to $Backdirection>>\n<<set $Room29TypeFirst to $Room28TypeSecond>>\n<<set $Room29Exits to 0>><<set $Room29Name to "">><<set $Room29RoomFirst to $Room>>\n<<set $Room28Exits = $Room28Exits + 1>>\n<<set $Room29Exits = $Room29Exits + 1>>\n/% Room 29 random N pref to DraeneiExitDwarves 290 - 1st route to Dwarves%/\n<<set $Direction to $DirectionsNpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room29">>\n<<set $Room29DirSecond to $Direction>>\n<<set $Room29RoomSecond to "Room290">>\n<<set $Room29TypeSecond to $DraeneiDoors.random()>>\n<<set $Room290DirFirst to $Backdirection>>\n<<set $Room290TypeFirst to $Room29TypeSecond>>\n<<set $Room290Exits to 0>><<set $Room290Name to "">><<set $Room290RoomFirst to $Room>>\n<<set $Room29Exits = $Room29Exits + 1>>\n<<set $Room290Exits = $Room290Exits + 1>>\n\n\n/% Room 28 west to Room 30 - 1st route to Beastkin%/\n<<set $Room28DirThird to "west">><<set $Backdirection to "east">>\n<<set $Room to "Room28">>\n<<set $Room28RoomThird to "Room30">>\n<<set $Room28TypeThird to $DraeneiDoors.random()>>\n<<set $Room30DirFirst to $Backdirection>>\n<<set $Room30TypeFirst to $Room28TypeThird>>\n<<set $Room30Exits to 0>><<set $Room30Name to "">><<set $Room30RoomFirst to $Room>>\n<<set $Room28Exits = $Room28Exits + 1>>\n<<set $Room30Exits = $Room30Exits + 1>>\n/% Room 30 random W pref to Room 31 - 1st route to Beastkin %/\n<<set $Direction to $DirectionsWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room30">>\n<<set $Room30DirSecond to $Direction>>\n<<set $Room30RoomSecond to "Room31">>\n<<set $Room30TypeSecond to $DraeneiDoors.random()>>\n<<set $Room31DirFirst to $Backdirection>>\n<<set $Room31TypeFirst to $Room30TypeSecond>>\n<<set $Room31Exits to 0>><<set $Room31Name to "">><<set $Room31RoomFirst to $Room>>\n<<set $Room30Exits = $Room30Exits + 1>>\n<<set $Room31Exits = $Room31Exits + 1>>\n/% Room 31 random W pref to DraeneiExitBeastkin 291 - 1st route to Beastkin%/\n<<set $Direction to $DirectionsWpref.random()>>\n<<display 'ReverseDirection'>>\n<<set $Room to "Room31">>\n<<set $Room31DirSecond to $Direction>>\n<<set $Room31RoomSecond to "Room291">>\n<<set $Room31TypeSecond to $DraeneiDoors.random()>>\n<<set $Room291DirFirst to $Backdirection>>\n<<set $Room291TypeFirst to $Room31TypeSecond>>\n<<set $Room291Exits to 0>><<set $Room291Name to "">><<set $Room291RoomFirst to $Room>>\n<<set $Room31Exits = $Room31Exits + 1>>\n<<set $Room291Exits = $Room291Exits + 1>>\n\n/% 1st route to Room 32 to Lost 1%/\n<<set $D to random(3, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D is 3>>\n<<set $FirstDirField to $Room23DirFirst>>\n<<set $SecondDirField to $Room23DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room23">>\n<<set $Room23DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n<<set $Room23RoomThird to "Room32">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room23TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room23TypeThird to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room32DirFirst to $Backdirection>>\n<<set $Room32TypeFirst to $Room23TypeThird>>\n<<set $Room32Exits to 0>><<set $Room32Name to "">><<set $Room32RoomFirst to $Room>>\n<<set $Room23Exits = $Room23Exits + 1>>\n<<set $Room32Exits = $Room32Exits + 1>>\n\n<<elseif $D is 4>>\n<<set $FirstDirField to $Room24DirFirst>>\n<<set $SecondDirField to $Room24DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room24">>\n<<set $Room24DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n<<set $Room24RoomThird to "Room32">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room24TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room24TypeThird to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room32DirFirst to $Backdirection>>\n<<set $Room32TypeFirst to $Room24TypeThird>>\n<<set $Room32Exits to 0>><<set $Room32Name to "">><<set $Room32RoomFirst to $Room>>\n<<set $Room24Exits = $Room24Exits + 1>>\n<<set $Room32Exits = $Room32Exits + 1>>\n<<else>>\n\n<<set $FirstDirField to $Room25DirFirst>>\n<<set $SecondDirField to $Room25DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room25">>\n<<set $Room25DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n<<set $Room25RoomThird to "Room32">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room25TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room25TypeThird to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room32DirFirst to $Backdirection>>\n<<set $Room32TypeFirst to $Room25TypeThird>>\n<<set $Room32Exits to 0>><<set $Room32Name to "">><<set $Room32RoomFirst to $Room>>\n<<set $Room25Exits = $Room25Exits + 1>>\n<<set $Room32Exits = $Room32Exits + 1>>\n<</if>>\n\n/% 1st route Room 32 to Room 34 to Lost 1%/\n\n<<set $Direction to $Directions.random()>>\n<<set $FirstDirField to $Room32DirFirst>>\n<<set $SecondDirField to $Room32DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room32">>\n<<set $Room32DirSecond to $Direction>>\n<<set $Room32RoomSecond to "Room34">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room32TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room32TypeSecond to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room34DirFirst to $Backdirection>>\n<<set $Room34TypeFirst to $Room32TypeSecond>>\n<<set $Room34Exits to 0>><<set $Room34Name to "">><<set $Room34RoomFirst to $Room>>\n<<set $Room32Exits = $Room32Exits + 1>>\n<<set $Room34Exits = $Room34Exits + 1>>\n\n/% 1st route Room 34 to Lost 1 - 287%/\n\n<<set $Direction to $DirectionsEpref.random()>>\n<<set $FirstDirField to $Room34DirFirst>>\n<<set $SecondDirField to $Room34DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room to "Room34">>\n<<set $Room34DirSecond to $Direction>>\n<<set $Room34RoomSecond to "Room287">>\n<<set $Room34TypeSecond to $DraeneiDoors.random()>>\n<<set $Room287DirFirst to $Backdirection>>\n<<set $Room287TypeFirst to $Room34TypeSecond>>\n<<set $Room287Exits to 0>><<set $Room287Name to "">><<set $Room287RoomFirst to $Room>>\n<<set $Room34Exits = $Room34Exits + 1>>\n<<set $Room287Exits = $Room287Exits + 1>>\n\n/% 1st Room 33 to Lost 2%/\n<<set $D to random(9, 11)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D is 11>>\n\t<<set $FirstDirField to $Room31DirFirst>>\n\t<<set $SecondDirField to $Room31DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room31">>\n\t<<set $Room31DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room31RoomThird to "Room33">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t\t<<set $Room31TypeThird to $Stairs.random()>>\n\t<<else>>\n\t\t<<set $Room31TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room33DirFirst to $Backdirection>>\n\t<<set $Room33TypeFirst to $Room31TypeThird>>\n\t<<set $Room33Exits to 0>><<set $Room33Name to "">><<set $Room33RoomFirst to $Room>>\n\t<<set $Room31Exits = $Room31Exits + 1>>\n\t<<set $Room33Exits = $Room33Exits + 1>>\n\n<<elseif $D is 9>>\n\t<<set $FirstDirField to $Room29DirFirst>>\n\t<<set $SecondDirField to $Room29DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room29">>\n\t<<set $Room29DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room29RoomThird to "Room33">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room29TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room29TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room33DirFirst to $Backdirection>>\n\t<<set $Room33TypeFirst to $Room29TypeThird>>\n\t<<set $Room33Exits to 0>><<set $Room33Name to "">><<set $Room33RoomFirst to $Room>>\n\t<<set $Room29Exits = $Room29Exits + 1>>\n\t<<set $Room33Exits = $Room33Exits + 1>>\n<<else>>\n\n\t<<set $FirstDirField to $Room30DirFirst>>\n\t<<set $SecondDirField to $Room30DirSecond>>\n\t<<display 'RandomDirection'>>\n\t<<set $Room to "Room30">>\n\t<<set $Room30DirThird to $Direction>><<set $Dir_TypeThird to $Direction>>\n\t<<set $Room30RoomThird to "Room33">>\n\t<<if $Direction is "up" or $Direction is "down">>\n\t<<set $Room30TypeThird to $Stairs.random()>>\n\t<<else>>\n\t<<set $Room30TypeThird to $DraeneiDoors.random()>>\n\t<</if>>\n\t<<set $Room33DirFirst to $Backdirection>>\n\t<<set $Room33TypeFirst to $Room30TypeThird>>\n\t<<set $Room33Exits to 0>><<set $Room33Name to "">><<set $Room33RoomFirst to $Room>>\n\t<<set $Room30Exits = $Room30Exits + 1>>\n\t<<set $Room33Exits = $Room33Exits + 1>>\n<</if>>\n\n/% 1st route Room 33 to Room 35 to Lost 2%/\n\n<<set $Direction to $Directions.random()>>\n<<set $FirstDirField to $Room33DirFirst>>\n<<set $Room33DirSecond to "">>\n<<display 'RandomDirection'>>\n<<set $Room to "Room33">>\n<<set $Room33DirSecond to $Direction>>\n<<set $Room33RoomSecond to "Room35">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room33TypeSecond to $Stairs.random()>>\n<<else>>\n<<set $Room33TypeSecond to $DraeneiDoors.random()>>\n<</if>>\n<<set $Room35DirFirst to $Backdirection>>\n<<set $Room35TypeFirst to $Room33TypeSecond>>\n<<set $Room35Exits to 0>><<set $Room35Name to "">><<set $Room35RoomFirst to $Room>>\n<<set $Room33Exits = $Room33Exits + 1>>\n<<set $Room35Exits = $Room35Exits + 1>>\n\n/% 1st route Room 35 to Lost 2 - 288%/\n\n<<set $Direction to $DirectionsEpref.random()>>\n<<set $FirstDirField to $Room35DirFirst>>\n<<set $SecondDirField to "">>\n<<display 'RandomDirection'>>\n<<set $Room to "Room35">>\n<<set $Room35DirSecond to $Direction>>\n<<set $Room35RoomSecond to "Room288">>\n<<set $Room35TypeSecond to $DerelictDoors.random()>>\n<<set $Room288DirFirst to $Backdirection>>\n<<set $Room288TypeFirst to $Room35TypeSecond>>\n<<set $Room288Exits to 0>><<set $Room288Name to "">><<set $Room288RoomFirst to $Room>>\n<<set $Room35Exits = $Room35Exits + 1>>\n<<set $Room288Exits = $Room288Exits + 1>>\n\n<<display 'MapGen-Draenei2'>>\n<<display 'MapGen-Draenei3'>>\n
/%a Examine %/\n<<if $Potion_BubblingGreen_Drank is true>>\n\nA light green potion that constantly bubbles in its glass vial. From past experience you know that this is a <<print $Potion_BubblingGreen_Type>>.\n<<else>>\n\nA light green potion that constantly bubbles in its glass vial.\n<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 177__<br><br><</if>>\n\n<<set $TypeFirst to $Room177TypeFirst>>\n<<set $Dir_TypeFirst to $Room177DirFirst>>\n<<set $TypeSecond to $Room177TypeSecond>>\n<<set $Dir_TypeSecond to $Room177DirSecond>>\n<<set $TypeThird to $Room177TypeThird>>\n<<set $Dir_TypeThird to $Room177DirThird>>\n<<set $TypeFourth to $Room177TypeFourth>>\n<<set $Dir_TypeFourth to $Room177DirFourth>>\n<<set $TypeFirst to $Room177TypeFirst>>\n<<set $Dir_TypeFirst to $Room177DirFirst>>\n<<set $RoomLinkFirst to $Room177RoomFirst>>\n<<set $RoomLinkSecond to $Room177RoomSecond>>\n<<set $RoomLinkThird to $Room177RoomThird>>\n<<set $RoomLinkFourth to $Room177RoomFourth>>\n\n<<set $RoomExits to $Room177Exits>>\n\n<<set $FirstDirField to $Room177DirFirst>>\n<<set $SecondDirField to $Room177DirSecond>>\n<<set $ThirdDirField to $Room177DirThird>>\n\n<<set $Room to "Room177">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room177Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room177Picture to $RoomPicture>><<set $Room177Visited to 1>><<set $Room177Name to $RoomName>>\n\t<<set $Room177RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room177Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room177Picture>><<set $Room177Visited = $Room177Visited + 1>><<set $RoomVisited to $Room177Visited>><<set $Danger to $Room177Danger>>\n\t<<set $RoomName to $Room177Name>>\n\t<<set $RoomRoomXtraDesc to $Room177RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
\t/%a bonds/tangle/charisma?%/\n<<if $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn" or $Charisma gte 12 or $Charisma lte 5 or $FIELD is "Give in" or $FIELD is "Try to seduce">>\n/%a displaying text%/\n <br><br>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n/%a Goblin/Orc%/\n<<if $Region is "Goblin" or $Region is "Orc" or $Heritage is "goblin" or $Heritage is "orc">>\n\t\n[img[goblindom_orcsub_bj]]\n\n<<else>>\n\n[img[Goblindom_elfsub_bj_male_female_duo (2)]]\n<</if>>\n<</if>>\t\nYou service the horde going from goblin to goblin servicing their green cocks one after another as you work your way down the line.\n\n<<set $Item_Tangle_Counter = $Item_Tangle_Counter - 3>>\n\n/%a note: Pause went here%/\n\n<<else>>\n/%a displaying text%/\n\t\nYou see a the glint of yellow eyes in the darkness, but none of them seem to be making a move. \n<br><br>\nThats when you hear the sound of something landing behind you that's hissing loudly, then another, and another. Before you turn to look around a metal ball lands in front of you with the same hissing fuse...\n<br><br>\n/%a Constitution%/\n<<if $Constitution is 1>>\n/%a displaying text%/\n\tYou're far too tired to run, as much as you desperately want to.\n<br><br>\nYou close your eyes just as the impacts come. \n<br><br>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t<br><br>\nThe explosions are only powerful enough to stun and punish rather than to do any real hurt, but even so they kick you around like a limp rag doll before sending you sprawling. \n\t<br><br>\nYou try and push yourself up from where you land and then collapse again. Maybe you can crawl out of here before they decide to do something else to you... \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tYour eyes wide you rush as fast as you can for the exit in an attempt to put as much distance between you and the inevitable explosions. \n<br><br>\n\n<<set $d20 to random(1, 20)>>\n/%a Evasion?%/\n<<if $Strength gt 1 and $Item_ChainManacles neq "worn" and $Item_RopeBindings neq "worn" and $Constitution gt 1 and $perks.contains("Uncanny Evasion") and $Timer_Silence is 0>>\n\t<<set $d20 = $d20 - 4>> \n\n<</if>>\n\n/%a note: Pause went here%/\n/%a Agility%/\n<<if $Agility gte $d20>>\n\t/%a Evasion?%/\n<<if $Strength gt 1 and $Item_ChainManacles neq "worn" and $Item_RopeBindings neq "worn" and $Constitution gt 1 and $perks.contains("Uncanny Evasion") and $Timer_Silence is 0>>\n/%a displaying text%/\n\t\nYou manage to evade to evade every single blast with an impressive turn of speed and a few impressively nimble dodges. You grin when you hear several screams of rage, pain and annoyance as clearly a few goblins got a bit too close to their own bombs from the sounds of it. \n<br><br>\n<<set $Humiliation to Math.clamp($Humiliation - 8, 0, 40)>>\n\n<<else>>\n/%a too many?%/\n<<if $X_Backup gte 10>>\n/%a displaying text%/\n\t\nYou manage to evade most of them, but there's just so many goblins tossing grenades and bombs at you that you are caught by some of the edges of the blasts that knocks you flat on your face. \n\t<br><br>\nFrom how much that stung you're just glad you didn't catch the brunt of all that. \n <br><br>\n/%a too many?%/\n<<if $X_Backup gte 20>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -4)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 4, 1, 30)>>\n\n<<else>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -2)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n<</if>>\n<<else>>\n/%a displaying text%/\n\t\nYou manage to evade to evade every blast with an impressive turn of speed and a few nimble dodges. You grin when you hear several screams of rage, pain and annoyance as clearly a few goblins got a bit too close to their own bombs from the sounds of it. \n<br><br>\n<<set $Humiliation to Math.clamp($Humiliation - 4, 0, 40)>>\n<</if>>\n<</if>>\n<<else>>\n/%a displaying text%/\n\t\nAs you flee, in your panicked haste you stumble and fall over, sliding into yet another hissing bomb. \n\t<br><br>\nYou close your eyes just as the impacts come. \n\t<br><br>\nThe explosions are only powerful enough to stun and punish rather than to do any real hurt, but even so they kick you around like a limp rag doll before sending you sprawling. \n\t<br><br>\nYou try and push yourself up from where you land and then collapse again. Maybe you can crawl out of here before they decide to do something else... \n<br><br>\n/%a too many?%/\n<<if $X_Backup gte 20>>\n\t/%a too many?%/\n<<if $X_Backup gte 40>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -8)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 8, 1, 30)>>\n\n<<else>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -6)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 6, 1, 30)>>\n<</if>>\n<<else>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -4)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 4, 1, 30)>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
<<set $Action_Rest to true>>\n/%a Shameless/Corrupted?%/\n<<if $Personality neq "Shameless" and $Personality neq "Corrupted" and $Humiliation eq 40>>\n/%a Text Passage %/\nYour will to think about escaping or even just resisting is currently in tatters after experiencing the tender ministrations of the brutally efficient <<print lcfirst($Region)>> guards.\n<br><br>\nMaybe after some rest you'll might feel a bit more like you again.\n<br><br><<display 'Exits'>>\n<<else>>\n/%a Arm Binder or Bindings%/\n<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n/%a Text Passage %/\nYou're going to have to get out of your bondage first before you can think about escaping.\n<br><br><<display 'Exits'>>\n<<else>>\n/%a Too tired?%/\n<<if $Constitution eq 1>>\n/%a Text Passage %/\nYou want to escape, but you are just so exhausted that you can barely even lift your head, let alone thinking about trying to flee past the guards.\n<br><br><<display 'Exits'>><<else>>\n<<set $d20 to random(1, 20)>>\n\n<<set $Escape_Str to $Strength>>\n\n<<set $Escape_Int to $Intelligence>>\n\n<<set $Escape_Agi to $Agility>>\n\n<<set $d20_Mod to $d20>>\n\n/%a Enslaved?%/\n<<if $Item_SlaveCollar is "worn">>\n\n\t<<set $d20_Mod = $d20_Mod + 18>>\n\t<<set $d20_Mod = $d20_Mod - $Imprisoned_Diff>>\n\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t/%a Text Passage %/@@color:Gray;//Escape Roll = <<print $d20>>/20<br>\n\tEnslaved Difficulty (+18)<br>\n\tStacking Attempts bonus (-<<print $Imprisoned_Diff>>) = <<print $d20_Mod>>//@@<br>\n\t<</if>>\n\n<<else>>\n\t<<set $d20_Mod = $d20_Mod + 14>>\n\t<<set $d20_Mod = $d20_Mod - $Imprisoned_Diff>>\n\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t/%a Text Passage %/@@color:Gray;//Escape Roll = <<print $d20>>/20<br>\n\tImprisoned Difficulty (+14)<br>\n\tStacking Attempts bonus (-<<print $Imprisoned_Diff>>) = <<print $d20_Mod>>//@@<br>\n\t<</if>>\n<</if>>\n<<if $LevelBonus gt 0>>\n\t<<set $d20_Mod = $d20_Mod - $LevelBonus>>\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:Gray;//Level Bonus (-<<print $LevelBonus>>) = <<print $d20_Mod>>//@@<br>\n\t<</if>>\n<</if>>\n/%a blindfold?%/\n<<if $Item_$Item_Blindfold is "worn">>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Blindfolded penalty (+5) = <<print $d20_Mod>>//@@<br><</if>>\n<<set $d20_Mod = $d20_Mod + 5>>\n\n<</if>>\n/%a Escape Artist%/\n<<if $perks.contains("Escape Artist")>>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Escape Artist (Agi/Int +4)//@@<br><</if>>\n<<set $Escape_Agi = $Escape_Agi + 4>>\n<<set $Escape_Int = $Escape_Int + 4>>\n\n<</if>>\n/%a Stealthy%/\n<<if $perks.contains("Stealthy") and $Agility gte 12 and $Timer_Silence eq 0>>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Stealthy (Agi +4)//@@<br><</if>>\n<<set $Escape_Agi = $Escape_Agi + 4>>\n\n<</if>>\n/%a Juggernaut%/\n<<if $perks.contains("Juggernaut") and $Agility gte 14 and $Timer_Silence eq 0>>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Juggernaut (Str +4)//@@<br><</if>>\n<<set $Escape_Str = $Escape_Str + 4>>\n\n<</if>>\n/%a Manacles?%/\n<<if $Item_ChainManacles is "worn">>\n\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Chained Manacles (Str/Agi -4)//@@<br><</if>>\n<<set $Escape_Str = $Escape_Str - 4>>\n<<set $Escape_Agi = $Escape_Agi - 4>>\n\n<</if>>\n/%a Strong?%/\n<<if $Escape_Str gte $Escape_Agi and $Escape_Str gte $Escape_Int>>\n\n<<set $Escape_Str = $Escape_Str + 2>>\n/%a Succeeded?%/\n<<if $Escape_Str gte $d20_Mod>>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Adjusted Strength check target (+2) = <<print $Escape_Str>> or lower\n: Check Target = <<print $d20_Mod>><br>\nSucceeded!//@@<br>\n<</if>>\n/%a Text Passage %/\nThe main exit to the prison is far too well guarded, but you manage to jump one of the weaker looking guards, shove another one aside and flee through a side door into the rest of the dungeon. \n<br><br>\nYou've got no idea where this particular dimly lit corridor might lead, at the moment though [[you really don't care.|Lost]]\n<br><br>\n\n<<set $Imprisoned to false>><<set $RoomName to "">>\n<<set $Imprisoned_Diff to 0>>\n<<set $Action_TrytoEscape to false>>\n\n\n<<set $Action_Wait to false>>\n\n\n/%a note: used to be a tunnel exit change here %/\n\n<<set $Imprisoned_escorted to 0>>\n\n<<else>>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Adjusted Strength check target (+2) = <<print $Escape_Str>> or lower\n: Check Target = <<print $d20_Mod>><br>\nFailed!//@@<br>\n<</if>>\n/%a Diff?%/\n<<if $Difficulty eq "Normal">>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n\n<<else>>\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n<</if>>\n/%a Text Passage %/\nYou try your best to fight your way out, but they are armed and you aren't making it a very short struggle. \n<br><br>\nThey drag you to a pillory, whip you till you beg for mercy, and make you swear in between your heavy panting never to try and escape again. \n<br><br>\nThe guards then take turns giving you a punitive face fucking until there is a spreading puddle of cum on the floor beneath the pillory as you just couldn't swallow anymore...\n<br><br>\n\n/%a pause went here%/\n\n/%a change to math clamp %/\n<<set $Constitution to Math.clamp($Constitution - 6, 1, 30)>>\n\n/%a Text Passage %/\nWhen they are done one of the guards pulls your limp form back to your cell and tie you back up.\n<br><br>\n<<set $Item_RopeBindings to "worn">>\n\n\n<<set $Action_TrytoEscape to false>>\n\n<<set $Imprisoned_Diff = $Imprisoned_Diff + 6>>\n\n<<set $Humiliation to Math.clamp($Humiliation + 10, 0, 40)>>\n<<display 'Exits'>>\n<</if>>\n\n<<else>>\n/%a Agile?%/\n<<if $Escape_Agi gte $Escape_Str and $Escape_Agi gte $Escape_Int>>\n\n<<set $Escape_Agi = $Escape_Agi + 2>>\n/%a Succeeded?%/\n<<if $Escape_Agi gte $d20_Mod>>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Adjusted Agility check target (+2) = <<print $Escape_Agi>> or lower\n: Check Target = <<print $d20_Mod>><br>\nSucceeded!//@@<br>\n<</if>>\n/%a Text Passage %/\nThe main exit to the prison is far too well guarded, but you manage to successfully sneak out through a side door and into the rest of the dungeon without anyone seeing you. \n<br><br>\nYou've got no idea where this particular dimly lit corridor might lead, at the moment though [[you really don't care.|Lost]]\n<br><br>\n\n<<set $Imprisoned to false>><<set $RoomName to "">>\n<<set $Imprisoned_Diff to 0>>\n\n<<set $Action_Search to true>>\n\n<<set $Action_TrytoEscape to false>>\n\n\n<<set $Action_Wait to false>>\n\n\n/%a note: used to be a tunnel exit change here %/\n\n<<set $Imprisoned_escorted to 0>>\n\n<<else>>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Adjusted Agility check target (+2) = <<print $Escape_Agi>> or lower\n: Check Target = <<print $d20_Mod>><br>\nFailed!//@@<br>\n<</if>>\n/%a Diff?%/\n<<if $Difficulty eq "Normal">>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n\n<<else>>\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n<</if>>\n/%a Text Passage %/\nYou try your best to sneak out, but you are quickly spotted and the alarm is raised. \n<br><br>\nThey drag you to a pillory, whip you till you beg for mercy, and make you swear in between your heavy panting never to try and escape again. \n<br><br>\nThe guards then take turns giving you a punitive face fucking until there is a spreading puddle of cum on the floor beneath the pillory as you just couldn't swallow anymore...\n<br><br>\n\n/%a pause went here%/\n\n/%a change to math clamp %/\n<<set $Constitution to Math.clamp($Constitution - 6, 1, 30)>>\n\n/%a Text Passage %/\nWhen they are done one of the guards pulls your limp form back to your cell and tie you back up.\n<br><br>\n\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n/%a Text Passage %/@@color:#339999;(Constitution -6)@@<br><br><</if>>\n\n\n<<set $Item_RopeBindings to "worn">>\n\n\n<<set $Action_TrytoEscape to false>>\n\n<<set $Imprisoned_Diff = $Imprisoned_Diff + 6>>\n\n<<set $Humiliation to Math.clamp($Humiliation + 10, 0, 40)>>\n<<display 'Exits'>>\n<</if>>\n\n<<else>>\n<<set $Escape_Int = $Escape_Int + 3>>\n/%a Succeeded?%/\n<<if $Escape_Int gte $d20_Mod>>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Adjusted Intelligence check target (+3) = <<print $Escape_Int>> or lower\n: Check Target = <<print $d20_Mod>><br>\nSucceeded!//@@<br>\n<</if>>\n/%a Diff?%/\n<<if $Difficulty eq "Normal">>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + 4>>\n\n<<else>>\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + 8>>\n<</if>>\n/%a Text Passage %/\nThe main exit to the prison is far too well guarded, but after waiting patiently and observing the movements of the wardens you find an opening when two of them have far too much fun with another prisoner to notice you calmly heading out through a side door and into the rest of the dungeon. \n<br><br>\nYou've got no idea where this particular dimly lit corridor might lead, at the moment though [[you really don't care.|Lost]]\n<br><br>\n\n<<set $Imprisoned to false>><<set $RoomName to "">>\n<<set $Imprisoned_Diff to 0>>\n\n<<set $Action_Search to true>>\n\n<<set $Action_TrytoEscape to false>>\n\n\n<<set $Action_Wait to false>>\n\n\n/%a note: used to be a tunnel exit change here %/\n\n<<set $Imprisoned_escorted to 0>>\n\n<<else>>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n/%a Text Passage %/@@color:Gray;//Adjusted Intelligence check target (+3) = <<print $Escape_Int>> or lower\n: Check Target = <<print $d20_Mod>><br>\nFailed!//@@<br>\n<</if>>\n/%a Diff?%/\n<<if $Difficulty eq "Normal">>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n\n<<else>>\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n<<set $Time = $Time + $X>>\n\n<</if>>\n/%a Text Passage %/\nYou try your best to find an opportunity to think your way out, but after being convinced you'd found a hole in the patrols you are quickly taught otherwise when you bump into several guards where they shouldn't be from what you thought. \n<br><br>\nThey drag you to a pillory, whip you till you beg for mercy, and make you swear in between your heavy panting never to try and escape again. \n<br><br>\nThe guards then take turns giving you a punitive face fucking until there is a spreading puddle of cum on the floor beneath the pillory as you just couldn't swallow anymore...\n<br><br>\n/%a pause went here%/\n\n/%a change to math clamp %/\n<<set $Constitution to Math.clamp($Constitution - 6, 1, 30)>>\n\n/%a Text Passage %/\nWhen they are done one of the guards pulls your limp form back to your cell and tie you back up.\n<br><br>\n<<set $Item_RopeBindings to "worn">>\n\n<<set $Action_TrytoEscape to false>>\n\n<<set $Humiliation to Math.clamp($Humiliation + 10, 0, 40)>>\n\n<<set $Imprisoned_Diff = $Imprisoned_Diff + 6>>\n<<display 'Exits'>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>
/%a male/tentacle?%/\n\n<<if $Z gte 6>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[draeneidom_elfsub_group_pickup_sex]]\n\t<</if>>\n\n<<else>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[draeneidom_elfsub_solo_pickup_sex]]\n\t<</if>>\n\n<</if>>\n<br><br>\n/%a fucking slow%/\n\n\tThe draenei is more than powerfully built enough to lift you up in to her strong arms without any sign of apparent effort. <<if $Z gte 6>>The other draenei stands back for now, as she slowly runs delicate fingers up and down her cock to stroke herself to a full and impressive erection.<</if>>\n\t<br><br>\n\tJust when you're feeling oddly cherished to be held so tightly by someone so much more powerful than you are, her tail slowly slides up your body before finding your sex, making you flinch in surprise at the pleasant sensation. \n<br><br>\n\t@@color:#8000ff;"Shh, pretty girl,"@@ she whispers, in your ear. @@color:#8000ff;"I vill be gentle."@@\n<br><br>\n\tShe slowly teases you by ever so slowly working the tip between your folds and gently over your clit. Soon you are dripping so much that when she <<if $Z gte 1 and $Z lte 2>>gradually <<elseif $Z gte 3 and $Z lte 4>><<elseif $Z gte 5 >>swiftly <</if>>lowers you down onto her massive shaft, and despite her impressive endowment, she slides it in to your tight rear hole with ease.<<if $Z gte 5>> You howl at the incredible hardness driving up into your body without mercy.<</if>> \n<br><br>\n\tThe draenei hisses with pleasure at your squirming wet hotness trying to get accustomed to such a thick length impaling your insides. <<if $Z gte 1 and $Z lte 2>>Deciding that you've had more than enough time<<elseif $Z gte 3 and $Z lte 4>>Only waiting long enough for her to enjoy your position, and no where long enough for you to get used to it<<elseif $Z gte 5>>You barely have time enough to think <<if $Timer_MC gt 0>>how lucky you are to be allowed to be fucked by such a powerful and beautiful mistress<<else>>//'lying bitch...'//<</if>> when<</if>><<if $Z gte 6>>she starts to bounce you<<if $Z eq 7>> hard<</if>> up and down on her thick cock and drives that thought right out of your mind.\n<br><br>\n\tWhen she's built up a <<if $Z gte 7>>powerful <</if>>rhythm she stops suddenly with her entire length buried inside you. You manage to regather your scattered composure together enough to wonder if this is her being nice and not wanting to wear you out to quickly, and quickly discover that she just stopped long enough to let her equally well endowed friend step up to fuck your soaked and dripping cunt. <<if $Item_TentacleParasite eq "worn">>The tentacle parasite shifts to accommodate the new intruder and with it squirming up against and around her cock, makes both your and her pleasurable sensations all the more incredibly intense. <</if>>With you pinned hard between the two strong draenei they start rocking you back and forth and quickly pick up speed until they [[are pistoning in to you with forceful alternating strokes.|Draenei Final]]<<else>> she starts to [[bounce you up and down on her thick cock.|Draenei Final]]<</if>>\n<br><br> \n\n\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 171__<br><br><</if>>\n\n<<set $TypeFirst to $Room171TypeFirst>>\n<<set $Dir_TypeFirst to $Room171DirFirst>>\n<<set $TypeSecond to $Room171TypeSecond>>\n<<set $Dir_TypeSecond to $Room171DirSecond>>\n<<set $TypeThird to $Room171TypeThird>>\n<<set $Dir_TypeThird to $Room171DirThird>>\n<<set $TypeFourth to $Room171TypeFourth>>\n<<set $Dir_TypeFourth to $Room171DirFourth>>\n<<set $TypeFirst to $Room171TypeFirst>>\n<<set $Dir_TypeFirst to $Room171DirFirst>>\n<<set $RoomLinkFirst to $Room171RoomFirst>>\n<<set $RoomLinkSecond to $Room171RoomSecond>>\n<<set $RoomLinkThird to $Room171RoomThird>>\n<<set $RoomLinkFourth to $Room171RoomFourth>>\n\n<<set $RoomExits to $Room171Exits>>\n\n<<set $FirstDirField to $Room171DirFirst>>\n<<set $SecondDirField to $Room171DirSecond>>\n<<set $ThirdDirField to $Room171DirThird>>\n\n<<set $Room to "Room171">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room171Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room171Picture to $RoomPicture>><<set $Room171Visited to 1>><<set $Room171Name to $RoomName>>\n\t<<set $Room171RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room171Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room171Picture>><<set $Room171Visited = $Room171Visited + 1>><<set $RoomVisited to $Room171Visited>><<set $Danger to $Room171Danger>>\n\t<<set $RoomName to $Room171Name>>\n\t<<set $RoomRoomXtraDesc to $Room171RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
\n''Stat gains/losses only:'' You will see feedback when you gain or lose stats, but dice rolls will be hidden. \n<<set $Var_Feedback to "stat gainslosses only">>\nAre you [[Male]] or [[Female]]? \n
<<set $Heritage to "human">>\n\n\t/%a demi angel?%/\n\n\n\t<<if $Var_PlayerRace eq "Demi-Angel" or $Var_PlayerRace eq "Shadow Outcast" or $Var_PlayerRace eq "Fallen">>\n\t<<else>>\n\t\t<<set $Var_PlayerRace to "Human">>\n\t<</if>>\n\n\t<<set $Var_ButtSize to Math.clamp($Var_ButtSize - 1, 1, 9)>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 2, 1, 40)>>\n\n\n\tYour gangly body has reduced to a more limber form, your old skin colour is gone entirely, and your fangs are frankly pathetic now. Being a human... well, if thats what the spirits intended for you then so be it. Hopefully you won't lose your good nature, its not like humans are endemically bastards, just a whole lot of them.\n<br><br>\n\t/%a male?%/\n\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<if $d6_0 lte 2>>\n\t\t\t<<set $Var_hairdesc to "frizzy black hair">>\n\n\n\t\t\t<<set $playerportrait = "mportrait_human1">>\n\t\t<<elseif $d6_0 gte 5>>\n\n\t\t\t<<set $Var_hairdesc to "black hair in a pageboy cut">>\n\n\n\t\t\t<<set $playerportrait = "portrait_human_pre3">>\n\n\t\t<<else>>\n\t\t\t<<set $playerportrait = "portrait_human_pre1">>\n\n\t\t\t<<set $Var_hairdesc to "auburn hair that now keeps getting in front of one of your eyes">>\n\t\t<</if>>\n\t<<else>>\n\t/%a portrait%/\n\t\t<<if $d6_0 lte 2>>\n\t\t\t<<set $Var_hairdesc to "blond hair that hangs just past your shoulders">>\n\n\t\t\t<<set $Var_BreastsNo to 3>>\n\n\t\t\t<<set $playerportrait = "portrait_human">>\n\n\t\t<<elseif $d6_0 eq 3 or $d6_0 eq 4>>\n\n\t\t\t<<set $Var_hairdesc to "free flowing ginger hair">>\n\n\t\t\t<<set $Var_BreastsNo to 2>>\n\n\t\t\t<<set $playerportrait = "portrait_human2">>\n\n\t\t<<elseif $d6_0 eq 5>>\n\n\t\t\t<<set $Var_hairdesc to "long straight black hair that hangs over one of your eyes">>\n\n\t\t\t<<set $Var_BreastsNo to 1>>\n\n\t\t\t<<set $playerportrait = "portrait_human3">>\n\n\t\t<<else>>\n\n\t\t\t<<set $Var_hairdesc to "blond hair done up in a ribbon">>\n\n\t\t\t<<set $Var_BreastsNo to 4>>\n\n\t\t\t<<set $playerportrait = "portrait_human4">>\n\t\t<</if>>\n\t<</if>>\t\t
/% What are you going to do - options %/\n<<if $Resistance_Options is false or $Timer_MC gt 0 or $Constitution eq 1 or $Room is "WarpZone">>\n<<display 'Resistance Last'>>\n<<else>>\n\t<<if $txt_walk eq "drag yourself" or $txt_walk eq "crawl" or $Stunned is true or $Item_RopeBindings is "worn">>\n\tWhat are you going to do given your current state of vulnerability?\n\t<<else>>\n\tWhat are you going to do?\n\t<</if>>\n\t<br>\n\t<<if $Item_TangleInfestation is "worn">>\n\t-[[Attempt to subdue|Resistance Choice][$FIELD = "Attempt to subdue"]]<br>\n\t<</if>>\n\t<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn">>\n\t-[[Ask for help|Resistance Choice][$FIELD = "Ask for help"]]<br>\n\t<<elseif $txt_walk eq "drag yourself" or $txt_walk eq "crawl" or $Stunned is true or $Item_RopeBindings is "worn" or $Clutches is true>>\n\t\t<<if $Clutches is true>>\n\t\t-[[Try to resist|Resistance Choice][$FIELD = "Try to resist"]]<br>\n\t\t<<else>>\n\t\t<</if>>\n\t<<elseif $Strength gte 14 and $perks.contains("Juggernaut") and $Timer_Silence eq 0 and $Item_ChainManacles neq "worn">>\n\t-[[Try to barge your way through|Resistance Choice][$FIELD = "Try to barge your way through"]]<br>\t\t\n\t-[[Try to resist|Resistance Choice][$FIELD = "Try to resist"]]<br>\n\t-[[Try to flee|Resistance Choice][$FIELD = "Try to flee"]]<br>\n\t<<else>>\n\t-[[Try to resist|Resistance Choice][$FIELD = "Try to resist"]]<br>\n\t-[[Try to flee|Resistance Choice][$FIELD = "Try to flee"]]<br>\n\t<</if>>\n\t<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn">>\n\t<<else>>\n\t-[[Try to talk your way out|Resistance Choice][$FIELD = "Try to talk your way out"]]<br>\n\t<</if>>\n\t<<if $Var_Cocksize gte 2>>\n\t<<else>>\n\t-[[Try to seduce|Resistance Choice][$FIELD = "Try to seduce"]]<br>\n\t<</if>>\n\t-[[Give in|Resistance Choice][$FIELD = "Give in"]]<br>\n\t-[[Do nothing|Resistance Choice][$FIELD = "Do nothing"]]\n<br><br>\n<</if>>
/%a Jugger%/\n\n/%a Strength?%/\n\n<<if $Strength gte $Wounding>>\n\t<<set $EndGameNumbers_Res_Suc = $EndGameNumbers_Res_Suc + 1>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Succeeded!//@@<br>\n\t<</if>>\n\t<<set $Z to 10>>\n\n\n\t<<set $Humiliation to Math.clamp($Humiliation -4, 1, 40)>>\n\n\t/%a Class?%/\n\n\t<<if $Class is "temptress" or $Class is "brawler" or $Class is "rogue" or $Class is "deceiver">>\n\t<<else>>\n\n\t\t<<set $Class_TrackerRes = $Class_TrackerRes + 2>>\n\n\t\t/%a 10?%/\n\n\t\t<<if $Class_TrackerRes gte 10>>\n\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Brawler +2 (<<print $Class_TrackerRes>>/10)//\n\t\t\t\t//''New class unlocked''//@@<br>\n\t\t\t<</if>>\n\t\t<<set $Class to "brawler">>\n\n\t\t<<else>>\n\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Brawler +2 (<<print $Class_TrackerRes>>/10)//@@<br>\n\t\t\t<</if>>\n\n\t\t<</if>>\n\t<</if>>\n\t/%a Sex Addict%/\n\n\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\n\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\t<</if>>\n\t<<display 'ResistanceResistBargeBorEorD - Str'>>\n<<else>>\n\t<<display 'ResistanceResistBargeBorEorD - ClutchesPart'>>\n<</if>>\n\t\t
<<if $playerportrait is "portrait_cat" or $playerportrait is "portrait_cat3" or $playerportrait is "portrait_cat4" or $playerportrait is "mportrait_beastkin1">>\n<<set $perks.push("Sex Addict")>>\n<br><br>While you do your best to not let it totally control your life, due to your race you automatically receive the ''Sex Addict'' perk. <br><br><</if>>\n<<if $playerportrait is "portrait_cat2">>\n<<set $perks.push("Iron Fortitude")>>\n<br><br>Unlike most of the neko you've been resisting the nymphomania chronic to your race harder than most all your life earning you the ''Iron Fortitude'' perk. <br><br><</if>>\n\n<<if $playerportrait is "portrait_troll2">>\n<<set $perks.push("Iron Fortitude")>>\n<br><br>While you are not even a novice in the arts now you did take part in some of the shamanic trials when you were younger gaining you the ''Iron Fortitude'' perk. <br><br><</if>>\n\n<<if $playerportrait is "portrait_goblin2">>\n<<set $perks.push("Home Underground")>>\n<br><br>You've spent a lot of time in mines earning you the ''Home Underground'' perk. <br><br><</if>>\n\n<<if $playerportrait is "portrait_orc">>\n<<set $perks.push("Dancer in Chains")>>\n<br><br>It's not something that you're that into, but even a proud orc can be hard up for gold, and you've got enough experience to gain the ''Dancer in Chains'' perk. <br><br><</if>>\n\n<<if $playerportrait is "portrait_human">>\n<<set $perks.push("Keen Eyes")>>\n<br><br>You've spent a lot of time outdoors both hunting and scouting giving you a good head for noticing things that are out of place along with the ''Keen Eyes'' perk. <br><br><</if>>\n<<if $playerportrait is "portrait_human2">>\n<<set $perks.push("Quick Rester")>>\n<br><br>Not only have you seen serious combat, but having experienced long campaigns you know full well the value of getting your head down efficiently gaining you the ''Quick Rester'' perk. <br><br><</if>>\n<<if $playerportrait is "portrait_human3">>\n\t<<if $Agility lt 12>>\n\t\t<<set $Agility to 12>>\n\t<</if>>\n<<set $perks.push("Stealthy")>>\n<br><br>You have some experience on the shadier sides of the streets gaining you the ''Stealthy'' perk. <br><br><</if>>\n<<if $playerportrait is "portrait_human4">>\n<<set $perks.push("Juggernaut")>>\n\t<<if $Strength lt 14>>\n\t\t<<set $Strength to 14>>\n\t<</if>>\n<br><br>Swinging a two handed sword has given you good practice in utilizing all your assets to barrel through absolutely anyone in your way. You gain the ''Juggernaut'' perk. <br><br><</if>>\n\n\n<<set $Var_Cocksize = 2>>\n<<display 'Description'>>
\n<<set $DraggedBack to false>>\n\n\t\n<<set $d8 to random(1, 8)>>\n\n/%a 1 - Fucked on bed slowly%/\n<<if $Y is 1>>\n\n/%a displaying text%/\n\t\nShe finishes within you and then lightly kisses you goodbye.\n<br><br>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[$RoomPicture]]\n<br><br>\n<</if>>\t\n\n<</if>>\n/%a 2 - Fucked on bed%/\n<<if $Y is 2>>\n/%a displaying text%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[elfdom group part 2]]\n<br><br>\n<</if>>\t\t\nAs you lay there panting with her cum still spurting and dribbling out of your ass the elf mistress drags her slave off the bed. She's still ramming her cock down her slut slave's throat when you manage to get your wits back together enough to slink away. \n<br><br>\n\n<</if>>\n/%a 3 - Ride cock%/\n<<if $Y is 3>>\n\t\n/%a displaying text%/\n\t\nShe finishes inside you and lets you slide off her to go on your way.\n<br><br>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[$RoomPicture]]\n<br><br>\n<</if>>\t\n\n<</if>>\n/%a 4 - Doggy, bondaged%/\n<<if $Y is 4>>\n\t\n\t\nAfter she finishes inside you, she doesn't bother to remove the blindfold first so you don't see her when she leaves. \n<br><br>\n\n\n<</if>>\n/%a 5 - fuck, whipping%/\n<<if $Y is 5>>\n\n/%a displaying text%/\n\t\nShe pulls out and cums over your belly to go along with the whip marks that she has left on you.\n<br><br>\nAs you lie there she leaves idly slashing her whip in the air as she goes.\n<br><br>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[$RoomPicture]]\n<br><br>\n<</if>>\t\n\n<</if>>\n/%a 6 - Druid Form%/\n<<if $Y is 6>>\n\n/%a displaying text%/\n\t\nThe elven druid cums with in you with a mighty roar of triumph. \n<br><br>\nNow that you have been claimed and marked with her seed she prowls off to hunt new unspoiled prey. \n <br><br>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[$RoomPicture]]\n<br><br>\n<</if>>\t\n\n<</if>>\n/%a 7 Entanglement%/\n<<if $Y is 7>>\n\n/%a displaying text%/\n\t\nYou manage to resist the treatment long enough that the elf tires of you and lets you go\n<br><br>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[$RoomPicture]]\n<br><br>\n<</if>>\t\n\n<</if>>\n/%a 8 - No interest or Blowjob%/\n<<if $Y is 8>>\n\t\n\n/%a tangle/bonds/male/tentacle?%/\n<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn" or $Item_TentacleParasite is "worn" or $Var_PlayerGender is "Male" or $FIELD is "Try to seduce">>\n\t/%a Z: group%/\n<<if $Z is 6 or $Z is 7>>\n/%a displaying text%/\n\t\nAfter you have swallowed all of their cum they send you on your way.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nAfter you have swallowed his cum he lets you on your way.\n<br><br>\n<</if>>\n<<else>>\n/%a displaying text%/\n\t\nWhen the elf is licking the cum off her lips you want to tackle the pair of them to floor such is your need to be ravaged, but instead the ring in pussy throbs once more and you leave dripping all the way.\n<br><br>\n<</if>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[$RoomPicture]]\n<br><br>\n<</if>>\t\n<</if>>\n/%a 9 - Cat play%/\n<<if $Y is 9>>\n\n/%a displaying text%/\n\t\nWhen you are returned to where you started she decides that you have been suitably degraded enough and removes her items before letting you leave.\n<br><br>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[$RoomPicture]]\n<br><br>\n<</if>>\t\n\n<</if>>\n/%a 10%/\n<<if $Y is 10>>\n\t<<if $Imprisoned_escorted lt 2>>\n/%a displaying text%/\n\t\n\tIt takes everything you have but you out last them even so. \n\t<br><br>\n\tThe look on the priestess' face is indeed not a happy one and you go away with some appropriate gifts to show her displeasure.\n\t<br><br>\n\t<<else>>\n\tIt takes everything you have but you out last them even so. \n\t<br><br>\n\tThe look on the priestess' face is indeed not a happy one and you're given some appropriate gifts to show her displeasure.\n\t<br><br>\n\t<</if>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[$RoomPicture]]\n\t<br><br>\n\t<</if>>\t\n\n<</if>>\n/%a Mind Controlled?%/\n<<if $Timer_MC gt 0>>\n/%a displaying text%/\n\t<br><br>You love serving your elvish masters and mistresses. It truly is all you have ever desired.\n<br><br>\n<</if>>\n/%a Escorted?%/\n<<if $Imprisoned_escorted is 2>>\n\t/%a rope bindings?%/\n\t<<if $Item_RopeBindings is "worn">>\n\t\t<<set $d8 = $d8 + 4>> \n\t<</if>>\n\t/%a less than 5 or no con?%/\n\t<<if $d8 lte 5 or $Constitution lte 1>>\n\t/%a displaying text%/\n\t\tNow that you have served your owner's whims the guard takes hold of your leash and [[returns you to the prison.|Imprisoned]]\n\t<br><br>\n\t<<else>>\n\t\t/%a rope bindings?%/\n\t\t<<if $Item_RopeBindings is "worn">>\n\t\t/%a displaying text%/\n\t\t\tSeeing as you're tied up the guard tells you to have fun and that they will see you later when you're brought back to the prison.\n\t\t<br><br>\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\tThe guard tells you to go take your pretty ass on a tour round the whole area and see who else wants a taste. With instructions to come back to your cell like the good little obedient slut that you are and to tell them everything that you have done along with stern warnings that if you have not done sufficient in their eyes they will take their time making up the difference they leave you alone to get on with it.\n\t\t<br><br>\n\t\t<</if>>\n\t\t<<set $Imprisoned to false>><<set $RoomName to "">>\n\t\t<<set $Escape_Bonus to 0>>\n\t\t<<set $Action_TrytoEscape to false>>\n\t\t<<set $Action_Wait to false>>\n\t\t/%a note: tunnel exit set was here%/\n\t\t<<set $Imprisoned_escorted to 0>>\n\t<<display 'Finish Encounter'>>\n\t<</if>>\n<<else>>\n\t<<display 'Finish Encounter'>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room110__<br><br><</if>>\n\n<<set $TypeFirst to $Room110TypeFirst>>\n<<set $Dir_TypeFirst to $Room110DirFirst>>\n<<set $TypeSecond to $Room110TypeSecond>>\n<<set $Dir_TypeSecond to $Room110DirSecond>>\n<<set $TypeThird to $Room110TypeThird>>\n<<set $Dir_TypeThird to $Room110DirThird>>\n<<set $TypeFourth to $Room110TypeFourth>>\n<<set $Dir_TypeFourth to $Room110DirFourth>>\n<<set $TypeFirst to $Room110TypeFirst>>\n<<set $Dir_TypeFirst to $Room110DirFirst>>\n<<set $RoomLinkFirst to $Room110RoomFirst>>\n<<set $RoomLinkSecond to $Room110RoomSecond>>\n<<set $RoomLinkThird to $Room110RoomThird>>\n<<set $RoomLinkFourth to $Room110RoomFourth>>\n\n<<set $RoomExits to $Room110Exits>>\n\n<<set $FirstDirField to $Room110DirFirst>>\n<<set $SecondDirField to $Room110DirSecond>>\n<<set $ThirdDirField to $Room110DirThird>>\n\n<<set $Room to "Room110">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room110Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room110Picture to $RoomPicture>><<set $Room110Visited to 1>><<set $Room110Name to $RoomName>>\n\t<<set $Room110RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room110Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room110Picture>><<set $Room110Visited = $Room110Visited + 1>><<set $RoomVisited to $Room110Visited>><<set $Danger to $Room110Danger>>\n\t<<set $RoomName to $Room110Name>>\n\t<<set $RoomRoomXtraDesc to $Room110RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/%a Silence?%/\n<<if $Timer_Silence gte 1>>\n\n/%a Text Passage %/\nYou are currently magically silenced and so may not currently harness your inner light.\n<br><br><<else>>\n/%a bondage?%/\n<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\n\n/%a Text Passage %/\nWith you currently being in bondage you are unable to lay your hands upon yourself.\n<br><br><<else>>\n<<set $Action_LayonHands to false>>\n\n/%a Text Passage %/\nYou lay your hands upon yourself and let the inner light within you radiate all the way through. A golden glow suffuses your whole body until you feel entirely restored and whole once more.\n<br><br>\n\n<<set $Action_LayonHands_Tracker to $Level>>\n\n<<set $Action_LayonHands_Tracker = $Action_LayonHands_Tracker + 4>>\n/%a change to math clamp %/\n<<set $Constitution to $ConstitutionBase>>\n\n<<set $Humiliation to 1>>\n\n<<set $Timer_Blind to 0>>\n<<set $Timer_Drained to 0>>\n<<set $Blinded to "">>\n<<set $Drained to "">>\n<<set $AnalCompulsion to "">>\n/%a Power?%/\n<<if $Buff_FettersInt lte -1>>\n\n<<set $Buff_FettersInt = $Buff_FettersInt + 1>>\n\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n/%a Text Passage %/@@color:#339999;(Intelligence +1)@@<</if>>\n\n<</if>>\n/%a Power?%/\n<<if $Buff_FettersCon lte -1>>\n\n<<set $Buff_FettersCon = $Buff_FettersCon + 1>>\n\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n/%a Text Passage %/@@color:#339999;(Constitution +1)@@<</if>>\n\n<</if>>\n/%a Power?%/\n<<if $Buff_FettersAgi lte -1>>\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n/%a Text Passage %/@@color:#339999;(Agility +1)@@<</if>>\n<<set $Buff_FettersAgi = $Buff_FettersAgi + 1>>\n\n<</if>>\n/%a Power?%/\n<<if $Buff_FettersStr lte -1>>\n\n<<set $Buff_FettersStr = $Buff_FettersStr + 1>>\n\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n/%a Text Passage %/@@color:#339999;(Strength +1)@@<</if>>\n\n<</if>>\n/%a 7%/\n<<if $Counter_AnalCompulsion gt 0>>\n\n<<set $Counter_AnalCompulsion = $Counter_AnalCompulsion - 1>>\n\n<</if>>\n/%a min humilation?%/\n<<if $Humiliation lt $Humilation_Min>>\n\n<<set $Humiliation to $Humilation_Min>>\n\n<</if>>\n<<set $txt_caves to "">>\n/%a Note: Blind timer used to be here %/\n<</if>>\n<</if>>\n[[Return|Go Back]]
/%a Wear %/\n<<if $Item_SoddenClothes is "worn">>\n<<else>>\n<<set $Item_SoddenClothes to "worn">><<set $Item_SoddenClothes_Wear to "">>\n<<display 'perksitem-Clothie-removal'>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>>\n<</if>>
<<nobr>><<set $Strength to 11>>\n<<set $Agility to 11>>\n<<set $Constitution to 11>>\n<<set $Intelligence to 11>>\n<<set $Charisma to 11>><</nobr>>\nYes, let me pick. - Confirmed. \n<<set $EndGameText.push("Chose race")>>\n<<display 'What alignment would you like to be?'>>
/%a Remove %/\n<<set $Item_PearlRing to "">>\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<if $Item_PearlRing_Enchant is "" or $Item_PearlRing_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_PearlRing_Enchant>>\n\t<<set $Enchant_1 to $Item_PearlRing_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_PearlRing_Enchant to "">>\n\t<<set $Item_PearlRing_Level to "">>\n<</if>>
/%a Corset or Skimpy Top or Elbow Gloves or Thigh-highs or Harness or Thong %/\n<<set $d10 to random(1, 10)>>\n\n<<set $d50 to random(1, 50)>>\n/%a Lace?%/\n<<if $d10 gte 3 and $perks.contains("Locked in Lace") and $Timer_Silence is 0>>\n\n\t<<set $d10 to random(1, 10)>> \n<<elseif $perks.contains("Locked in Lace") and $Timer_Silence is 0>>\n\t<<set $d10 to 1>>\n<</if>>\n\n<<if $d10 gte 3 and $perks.contains("Maid-at-Arms") and $Timer_Silence is 0>>\n\t\n\t<<set $d10 to random(1, 10)>> \n<<elseif $perks.contains("Maid-at-Arms") and $Timer_Silence is 0>>\n\t<<set $d10 to 2>>\n<</if>>\n/%a Dolled Up?%/\n<<if $d10 neq 3 and $perks.contains("Dolled Up") and $d10 neq 4 and $Timer_Silence is 0>>\n\t\n\t<<set $d10 to random(1, 10)>> \n\n<</if>>\n/%a Hell for Leather?%/\n<<if $d10 neq 7 and $d10 neq 8 and $perks.contains("Hell for Leather") and $Timer_Silence is 0>>\t\n\t<<set $d10 to random(1, 10)>> \n<</if>>\n/%a Clothie?%/\n<<if $d10 neq 5 and $perks.contains("Clothie") and $d10 neq 6 and $Timer_Silence is 0>>\n\t\n\t<<set $d10 to random(1, 10)>> \n\n<</if>>\n\n<<if $d10 neq 9 and $perks.contains("View to a Thrill") and $d10 neq 10 and $Timer_Silence is 0>>\n\t\n\t<<set $d10 to random(1, 10)>> \n\n<</if>>\n<<if $Item_Material is "Leather Corset">>\n<<display 'material - leather corset'>>\n\t\t<<set $Item_LeatherCorset_Material to $Item_Material>>\n<</if>>\n\n/%a Short Skirt?%/\n<<if $Item_Material is "Short Skirt">>\n\n\t<<if $d10 neq 9 and $perks.contains("Full Metal Protection") and $d10 neq 10 and $Timer_Silence is 0>>\n\t\n\t<<set $d10 to random(1, 10)>> \n\n\t<</if>>\n\t/%a Lace?%/\n\t<<if $d10 is 1 or $d10 is 2>>\n\t\t\t/%a Eighth line?%/\n\t\t\n\t<<set $Item_Material to "Frilly ">>\n\n\t<</if>>\n/%a Normal cloth?%/\n\t<<if $d10 is 5 or $d10 is 6>>\n\t\t/%a Eighth line?%/\n\t<<set $Item_Material to "">>\n\n\t<</if>>\n/%a Rubber?%/\n\t<<if $d10 is 3 or $d10 is 4>>\n\t\t/%a Eighth line?%/\n\t\t\n\t<<set $Item_Material to "Rubber ">>\n\n\n\t<</if>>\n/%a Leather?%/\n\t<<if $d10 is 7 or $d10 is 8>>\n\t\t/%a Eighth line?%/\n\t\t<<set $Item_Material to "Leather ">>\n\t<</if>>\n\n\t<<if $d10 is 9 or $d10 is 10>>\n\t\t/%a Eighth line?%/\n\n\t\t\n\t<<set $Item_Material to "Micro-Mail ">>\n\n\t<</if>>\n\t<<set $Item_ShortSkirt_Material to $Item_Material>>\n<</if>>\n\t\t\n/%a Skimpy Top?%/\n<<if $Item_Material is "Skimpy Top">>\n\t/%a Lace?%/\n\t<<if $d10 is 1>>\n\t\t\t/%a Eighth line?%/\n\t\t\n\t<<set $Item_Material to "Lacy ">>\n\n\t<</if>>\n\n\t<<if $d10 is 2>>\n\t\t\t/%a Eighth line?%/\n\t\t\n\t<<set $Item_Material to "Frilly ">>\n\n\t<</if>>\n/%a Normal cloth?%/\n\t<<if $d10 is 5 or $d10 is 6>>\n\t\t/%a Eighth line?%/\n\t<<set $Item_Material to "">>\n\n\t<</if>>\n/%a Rubber?%/\n\t<<if $d10 is 3 or $d10 is 4>>\n\t\t/%a Eighth line?%/\n\t\t\n\t<<set $Item_Material to "Rubber ">>\n\n\n\t<</if>>\n/%a Leather?%/\n\t<<if $d10 is 7 or $d10 is 8>>\n\t\t/%a Eighth line?%/\n\t\t<<set $Item_Material to "Leather ">>\n\t<</if>>\n\n\t<<if $d10 is 9 or $d10 is 10>>\n\t\t/%a Eighth line?%/\n\n\t\t\n\t<<set $Item_Material to "Transparent ">>\n\n\t<</if>>\n\t<<set $Item_SkimpyTop_Material to $Item_Material>>\n<</if>>\n/%a Thong/Harness or A/Thigh-highs or A/Elbow Gloves?%/\n<<if $Item_Material is "Elbow Gloves" or $Item_Material is "Thigh-highs">>\n\t/%a Normal cloth?%/\n\t<<if $d10 is 5 or $d10 is 6>>\n\t\t/%a Eighth line?%/\n\t<<set $Item_Material to "">>\n\t<</if>>\n\t/%a Rubber?%/\n\t<<if $d10 is 3 or $d10 is 4>>\n\t\t/%a Eighth line?%/\n\t\t\n\t<<set $Item_Material to "Rubber ">>\n\n\t<</if>>\n\n\t<<if $d10 is 1>>\n\t\t\t/%a Eighth line?%/\n\t\t\n\t<<set $Item_Material to "Lacy ">>\n\n\t<</if>>\n\n\t<<if $d10 is 2>>\n\t\t\t/%a Eighth line?%/\n\t\t\n\t<<set $Item_Material to "Frilly ">>\n\n\t<</if>>\n\t/%a Leather?%/\n\t<<if $d10 is 7 or $d10 is 8>>\n\t\t/%a Eighth line?%/\n\t\t\n\t<<set $Item_Material to "Leather ">>\n\n\t<</if>>\n\t<<if $d10 is 9 or $d10 is 10>>\n\t\t/%a Eighth line?%/\n\n\t\t\n\t<<set $Item_Material to "Fishnet ">>\n\n\t<</if>>\n\t/%a Elbow Gloves?%/\n\t<<if $Item_Material is "Elbow Gloves">>\n\t\t<<set $Item_ElbowGloves_Material to $Item_Material>>\n\t<<else>>\n\t\t<<set $Item_Thighhighs_Material to $Item_Material>>\n\t<</if>>\n\n<</if>>\n<<if $Item_Material is "Black Harness">>\n\t<<display 'material - leather corset'>>\n\t\t<<set $Item_BlackHarness_Material to $Item_Material>>\n<</if>>\n\t/%a Thong?%/\n<<if $Item_Material is "Thong">>\n\t<<display 'material - leather corset'>>\n\t\t<<set $Item_Thong_Material to $Item_Material>>\n<</if>>
/%a Wear %/\n<<if $Item_LeatherCorset is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<display 'Item-LeatherCorset-Pic'>>\n<br><br>\nYou wrap the corset around your waist as you wonder how you're going to tighten it without any sign of obvious fastenings or someone else's assistance. \n<br><br>\nNext thing you know you're gasping as the corset fastens itself tightly in place as it cinches your waist of its own volition. That was handy though now it's on you're kind of having second thoughts this was such a good idea.\n<br><br>\n<<else>>\n\t\t<<set $Item_Material to "Leather Corset">>\n\t\t<<display 'Material?'>>\n<</if>>\n<<set $Item_LeatherCorset to "worn">><<set $Item_LeatherCorset_Wear to "">>\n<<set $Enchant to "corset">>\n<<display 'enchantment!'>>\n<<set $Item_LeatherCorset_Level to $Enchant_1>>\n<<set $Item_LeatherCorset_Enchant to $Enchant_2>>\n\n<<if $Item_LeatherCorset_Material.contains("Rubber ")>>\n\t<<display 'perksitem-DolledUp-wear'>>\n<<elseif $Item_LeatherCorset_Material.contains("Lacy ")>>\n\t<<display 'perksitem-ViewforaThrill-wear'>>\n<<elseif $Item_LeatherCorset_Material.contains("Leather ")>>\n\t<<display 'perksitem-HellforLeather-wear'>>\n<<else>>\n\t<<display 'perksitem-Clothie-wear'>>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit + 3>>\n<<if $perks.contains("Dancer in Chains")>>\n\t<<set $Agility to Math.clamp($Agility - 1, 1, 22)>>\n<<else>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<</if>>\n<</if>>
/%a 6%/\n<<if $d6_0 eq 6>>\n\t<<display 'playerleave bonds 6'>>\n<</if>>\n/%a 5%/\n<<if $d6_0 eq 5>>\n\t<<display 'playerleave bonds 5'>>\n<</if>>\n/%a 4%/\n<<if $d6_0 eq 4>>\n\tThe plugs within you buzz softly for a few seconds as if to just remind you that they are still there.\n<br><br>\n\t<<set $Arousal = $Arousal + 1>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +1)//@@<br><br>\n\t\t<</if>>\n<</if>>\n/%a Corrupted?%/\n<<if $Intelligence eq 1>>\n\t<<display 'Corrupted?'>>\n<</if>>\n/%a Corrupted? and disabled now with y equals 11%/\n<<if $Intelligence eq 1 and $Y eq 11>>\n\tWhat were you were supposed to be doing anyway? You really can't remember...\n<br><br>\n\tMaybe you'll just sit here and drool happily while you wait for someone to come along and tell you what you should be doing. You idly hope it'll involve getting fucked by large cocks, but your mind is so far gone you don't really care much either way.\n<br><br>\n\t/%a PAUSE HERE %/\n\n\t/%a END GAME HERE %/\n<</if>>
/% Pic %/\n\n\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t<<if $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\n\t[img[nipple rings or clit piercing or thigh highs - beastkin]]\n\t<br><br>\n\t<<else>>\n\n\t[img[clit piercing]]<br><br>\n\t<</if>>\n\t<</if>>
<<set $StatusEffects.push("Silenced @@color:#339999;(All Perks disabled aside from pure stat ones)@@")>>\n\n\nYou mutter a few curses out loud at the shock of the magic washing over you, but no sound comes out. You try again and say, @@color:#81DAF5;" - - - ?"\n@@\n<br><br>\nPink arcane energy circles around you throat faster and faster until it forms into a solid glowing choker that clinches your neck tightly. @@color:#81DAF5;"What now—"@@ you say, before blinking a few times that you've got your voice back so fast. \n<br><br>\nWhat it does appear to have done is lock away all of your experience and prevented you from <<if $Encounter is "Trap">>[[putting anything that you've learned to use.|Resistance Last]]<<elseif $Encounter is "Caster">>[[putting anything that you've learned to use.|Dark Spell Results]]<<else>>putting anything that you've learned to use.<</if>>\n<br><br>\n\n<<set $d6_0 to random(1, 6)>>\n<<set $Timer_Silence to $d6_0>>\n\n\n<<set $Action_MarkedbyNature_Ash to false>>\n\n<<set $Action_MarkedbyNature_Birch to false>>\n\n<<set $Action_MarkedbyNature_Oak to false>>\n\n<<set $Action_MarkedbyNature_Willow to false>>\n\n<<set $MarkedbyNature_Ash to 0>>\n\n<<set $MarkedbyNature_Birch to 0>>\n\n<<set $MarkedbyNature_Oak to 0>>\n\n<<set $MarkedbyNature_Willow to 0>>\n\n/%a Note: might need to actually do something here to remove the stats if the buffs from marked from nature are removed without the blind timer that used to be here - also same variable doesn't need to be a variable and a false - maybe should be action to no here?%/\n<<set $Timer_Silence = $Timer_Silence + 1>>\n
/%a Examine %/\n\nThis soft belt is marked with a sigil on the metal clasp that you don't recognise the significance of. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
\t\n<<set $d4 to random(1, 4)>>\n/%a utter blank?%/\n<<if $Desc.contains("utter blank")>>\n\t/%a Descrip?%/\n<<if $Alignment_Desc.contains("no longer recall") or $Alignment_Desc is "you're sure">>\n\t/%a Descrip?%/\n<<if $Personality.contains("dungeon")>>\n\t/%a class?%/\n<<if $Class is "brawler" or $Class is "rogue" or $Class is "temptress" or $Class is "deceiver" or $Class is "neophyte" or $Class is "fetter-thrall">>\n\t/%a Auto%/\n<<if $d4 gte 1>>\n\t\n<<set $d20 to random(1, 20)>>\n\n\n<<set $d4 to random(1, 4)>>\n\n\n<<set $d6 to random(1, 6)>>\n\n/%a Name 1%/\n<<if $d4 gte 1>>\n\t/%a Career - 20%/\n<<if $d20 is 20>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "rina">>\n\n<<else>>\n\n<<set $Playername2nd to "bitch">>\n<</if>>\n\n<<set $Playername1st to "Kat">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n\n<<set $Playername1st to "Sara">>\n<</if>>\n<</if>>\n/%a Career - 19%/\n<<if $d20 is 19>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "girl">>\n\n<<else>>\n\n<<set $Playername2nd to "cunt">>\n<</if>>\n\n<<set $Playername1st to "Mazzy">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "toy">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n\n<<set $Playername1st to "Nina">>\n<</if>>\n<</if>>\n/%a Career - 18%/\n<<if $d20 is 18>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "girl">>\n\n<<else>>\n\n<<set $Playername2nd to "slut">>\n<</if>>\n\n<<set $Playername1st to "Candi">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n\n<<set $Playername1st to "Tina">>\n<</if>>\n<</if>>\n/%a Career - 17%/\n<<if $d20 is 17>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Ame">>\n\n<<set $Playername2nd to "thyst">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 5>>\n\t\n<<set $Playername2nd to "girl">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 3>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n<</if>>\n\n<<set $Playername1st to "Joy">>\n<</if>>\n<</if>>\n/%a Career - 16%/\n<<if $d20 is 16>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t/%a 4+%/\n<<if $d6 gte 3>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n\n<<set $Playername1st to "Carli">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 5>>\n\t\n<<set $Playername2nd to "girl">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 3>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n<</if>>\n\n<<set $Playername1st to "Jenni">>\n<</if>>\n<</if>>\n/%a Career - 15%/\n<<if $d20 is 15>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Femme">>\n\n<<set $Playername2nd to "slut">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 5>>\n\t\n<<set $Playername2nd to "girl">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 3>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n<</if>>\n\n<<set $Playername1st to "Jenna">>\n<</if>>\n<</if>>\n/%a Career - 14%/\n<<if $d20 is 14>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Sim">>\n\n<<set $Playername2nd to "one">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 3>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n\n<<set $Playername1st to "Lilly">>\n<</if>>\n<</if>>\n/%a Career - 13%/\n<<if $d20 is 13>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Mi">>\n\n<<set $Playername2nd to "mi">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 3>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n\n<<set $Playername1st to "Jolee">>\n<</if>>\n<</if>>\n/%a Career - 12%/\n<<if $d20 is 12>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Sar">>\n\n<<set $Playername2nd to "ina">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 5>>\n\t\n<<set $Playername2nd to "bitch">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 3>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n<</if>>\n\n<<set $Playername1st to "Kerri">>\n<</if>>\n<</if>>\n/%a Career - 11%/\n<<if $d20 is 11>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Ser">>\n\n<<set $Playername2nd to "ena">>\n\n<<else>>\n\n<<set $Playername1st to "Mel">>\n\n<<set $Playername2nd to "issa">>\n<</if>>\n<</if>>\n/%a Career - 10%/\n<<if $d20 is 10>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Nik">>\n\n<<set $Playername2nd to "ki">>\n\n<<else>>\n\n<<set $Playername1st to "Fel">>\n\n<<set $Playername2nd to "icia">>\n<</if>>\n<</if>>\n/%a Career - 9%/\n<<if $d20 is 9>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Kit">>\n\n<<set $Playername2nd to "ty">>\n\n<<else>>\n\n<<set $Playername1st to "Bunny">>\n/%a 4+%/\n<<if $d6 gte 5>>\n\t\n<<set $Playername2nd to "bitch">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 3>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "ny">>\n\n<<set $Playername1st to "Bun">>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n/%a Career - 8%/\n<<if $d20 is 8>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Prin">>\n\n<<set $Playername2nd to "cess">>\n\n<<else>>\n\n<<set $Playername1st to "Mis">>\n\n<<set $Playername2nd to "ty">>\n<</if>>\n<</if>>\n/%a Career - 7%/\n<<if $d20 is 7>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Kan">>\n\n<<set $Playername2nd to "di">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n\n<<set $Playername1st to "Izzy">>\n<</if>>\n<</if>>\n/%a Career - 6%/\n<<if $d20 is 6>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n\n<<set $Playername1st to "Tina">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "zislut">>\n\n<<else>>\n\n<<set $Playername2nd to "zidoll">>\n<</if>>\n\n<<set $Playername1st to "Liz">>\n<</if>>\n<</if>>\n/%a Career - 5%/\n<<if $d20 is 5>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Chris">>\n\n<<set $Playername2nd to "sy">>\n\n<<else>>\n\n<<set $Playername1st to "Ri">>\n\n<<set $Playername2nd to "ya">>\n<</if>>\n<</if>>\n/%a Career - 4%/\n<<if $d20 is 4>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n\n<<set $Playername1st to "Jade">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n\n<<set $Playername1st to "Kym">>\n<</if>>\n<</if>>\n/%a Career - 3%/\n<<if $d20 is 3>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Tra">>\n\n<<set $Playername2nd to "ci">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 5>>\n\t\n<<set $Playername2nd to "girl">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 3>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n<</if>>\n\n<<set $Playername1st to "Nya">>\n<</if>>\n<</if>>\n/%a Career - 2%/\n<<if $d20 is 2>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Cry">>\n\n<<set $Playername2nd to "stal">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 5>>\n\t\n<<set $Playername2nd to "bitch">>\n\n<<else>>\n/%a 4+%/\n<<if $d6 gte 3>>\n\t\n<<set $Playername2nd to "slut">>\n\n<<else>>\n\n<<set $Playername2nd to "doll">>\n<</if>>\n<</if>>\n\n<<set $Playername1st to "Faye">>\n<</if>>\n<</if>>\n/%a Career - 1%/\n<<if $d20 is 1>>\n\t/%a d4?%/\n<<if $d4 gt 2>>\n\t\n<<set $Playername1st to "Mit">>\n\n<<set $Playername2nd to "si">>\n\n<<else>>\n\n<<set $Playername1st to "Gi">>\n\n<<set $Playername2nd to "gi">>\n<</if>>\n<</if>>\n<<set $Playername3rd to "">> \n\n<</if>>\n/%a Auto%/\n/%a note: Loop here to replace%/\n<<if $Playername3rd is "">>\n\t\n<<set $d4 to random(1, 4)>>\n\n\n<<set $d20 to random(1, 20)>>\n\n/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 20 - Fuck%/\n<<if $d20 is 20>>\n\t\n<<set $Playername3rd to "Fuck">>\n/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername4th to "tits">>\n\n<<else>>\n\n<<set $Playername4th to "slut">>\n<</if>>\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername4th to "doll">>\n\n<<else>>\n\n<<set $Playername4th to "bitch">>\n<</if>>\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername4th to "slit">>\n\n<<else>>\n\n<<set $Playername4th to "hole">>\n<</if>>\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername4th to "whore">>\n\n<<else>>\n\n<<set $Playername4th to "toy">>\n<</if>>\n<</if>>\n\n<</if>>\n\n<</if>>\n/%a Career - 19 - Girl%/\n<<if $d20 is 19>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "slut">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "cunt">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "slit">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "toy">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Girl">>\n\n<</if>>\n/%a Career - 18 - Clit%/\n<<if $d20 is 18>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "nibbler">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "sucker">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "stick">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "tybitch">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Clit">>\n\n<</if>>\n/%a Career - 17 Cock%/\n<<if $d20 is 17>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername4th to "bitch">>\n\n<<else>>\n\n<<set $Playername4th to "gobbler">>\n<</if>>\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "sucker">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "toy">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername4th to "doll">>\n\n<<else>>\n\n<<set $Playername4th to "whore">>\n<</if>>\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Cock">>\n\n<</if>>\n/%a Career - 16 - Slut%/\n<<if $d20 is 16>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "bitch">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "tits">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "-toy">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "doll">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Slut">>\n\n<</if>>\n/%a Career - 15 - Sweet%/\n<<if $d20 is 15>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "bitch">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "-tits">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "cheeks">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "ass">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Sweet">>\n\n<</if>>\n/%a Career - 14 - Toy%/\n<<if $d20 is 14>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername3rd to "Toy-">>\n\n<<set $Playername4th to "slut">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "bitch">>\n\n<<set $Playername3rd to "Joy">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "slit">>\n\n<<set $Playername3rd to "Joy">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername3rd to "Joy">>\n\n<<set $Playername4th to "cunt">>\n\n<</if>>\n\n<</if>>\n\n<</if>>\n/%a Career - 13 - Sparkle%/\n<<if $d20 is 13>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "slut">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "bitch">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "slit">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername4th to "tits">>\n\n<<else>>\n<<set $Playername4th to "">>\n<</if>>\n<</if>>\n\n<</if>>\n\n<<set $Playername1st to "Sparkle">>\n\n<</if>>\n/%a Career - 12 - Luv%/\n<<if $d20 is 12>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "toy">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "doll">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t/%a 4+%/\n<<if $d6 gte 4>>\n\t\n<<set $Playername4th to "tits">>\n\n<<else>>\n\n<<set $Playername4th to "slit">>\n<</if>>\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "coxx">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Luv">>\n\n<</if>>\n/%a Career - 11 - Sex%/\n<<if $d20 is 11>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "toy">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "puppet">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "slit">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "doll">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Sex">>\n\n<</if>>\n/%a Career - 10 - Tit%/\n<<if $d20 is 10>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "tycunt">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "tybitch">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "tydoll">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "tyfuck">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Tit">>\n\n<</if>>\n/%a Career - 9 - Pussy%/\n<<if $d20 is 9>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "cunt">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "bitch">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "slit">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "doll">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Pussy">>\n\n<</if>>\n/%a Career - 8 - Bunn%/\n<<if $d20 is 8>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "nydoll">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "nybitch">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "nydoll">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "nybitch">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Bunn">>\n\n<</if>>\n/%a Career - 7 - Jiggle%/\n<<if $d20 is 7>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "tits">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "slut">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "bitch">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "flesh">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Jiggle">>\n\n<</if>>\n/%a Cry?%/\n<<if $Playername1st is "Cry">>\n<<else>>\n/%a Career - 6 - Crystal%/\n<<if $d20 is 6>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "tits">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "slut">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "cunt">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t<<set $Playername4th to "">> \n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Crystal">>\n\n<</if>>\n<</if>>\n/%a Career - 5 - Lust%/\n<<if $d20 is 5>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "ybitch">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "hole">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "cunt">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "doll">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Lust">>\n\n<</if>>\n/%a Career - 4 - Suck%/\n<<if $d20 is 4>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "slut">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "slit">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "doll">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "bitch">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Suck">>\n\n<</if>>\n/%a Career - 3 - Bitch%/\n<<if $d20 is 3>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "slut">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "toy">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "slit">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "cunt">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Bitch">>\n\n<</if>>\n/%a Career - 2 - Fluff%/\n<<if $d20 lte 2>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "er">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "bum">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "brain">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "bottom">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Fluff">>\n\n<</if>>\n/%a Career - 1 - Bimbo%/\n<<if $d20 lte 1>>\n\t/%a Name 1%/\n<<if $d20 gte 1>>\n\t/%a Career - 4%/\n<<if $d4 is 4>>\n\t\n<<set $Playername4th to "doll">>\n\n<</if>>\n/%a Career - 3%/\n<<if $d4 is 3>>\n\t\n<<set $Playername4th to "slut">>\n\n<</if>>\n/%a Career - 2%/\n<<if $d4 is 2>>\n\t\n<<set $Playername4th to "brain">>\n\n<</if>>\n/%a Career - 1%/\n<<if $d4 is 1>>\n\t\n<<set $Playername4th to "girl">>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername3rd to "Bimbo">>\n\n<</if>>\n/%a Removal?%/\n<<if $Playername3rd.contains($Playername2nd) or $Playername4th.contains($Playername2nd) or $Playername2nd.contains($Playername4th) or $Playername2nd.contains($Playername3rd)>>\n\t<<set $Playername3rd to "">>\n<<set $Playername4th to "">> \n\n<</if>>\n\n<</if>>\n\n<</if>>\n\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>>\n\n<</if>>\n/%a displaying text%/\n\tYour mind goes entirely blank and you realize that your very name has gone from out of your head entirely... \n<br><br>\nYour brow furrows and you purse your lips as you try desperately to recall. <<print $Playername1st>>... <<print $Playername1st>>... <<print $Playername1st>><<print $Playername2nd>>. You shake your head as your memories squirm away from your grasp.\n<br><br>\nWait... you think it might well have been <<print $Playername1st>><<print $Playername2nd>> <<print $Playername3rd>><<print $Playername4th>>. That sounds right... Doesn't it?\n<br><br>\n\n<<set $Personality to "Mind-blanked">>\n\n<<else>>\n\n<<set $Class to "fetter-thrall">>\n/%a displaying text%/\n\tYou're not sure anymore at all who you used to do or who you used to be in the time before the dungeon. You look down at your wrists and the corupted metal workings and realise that all you have left is to be a thrall to these fel-fetters and their mistress until your work here is done. Maybe if you ever get out of here she'll be able to tell you who exactly you used to be...\n<br><br>\n\n<<set $Personality to "Mind-blanked">>\n<</if>>\n<<else>>\n\n<<set $Alignment_Desc to "you're sure, and it seems like there can never be anything else... ">>\n\n<<set $Personality to "Forgetful">>\n\n<<set $Class to "adventurer">>\n<</if>>\n<<else>>\n\n<<set $Alignment_Desc to "there was something else you can no longer recall, and that's all you know. ">>\n<</if>>\n<</if>>\n<<set $Humiliation to Math.clamp($Humiliation + $d4, 0, 40)>>\n/%a recall or blank?third%/\n<<if $Desc.contains("quite recall")>>\n\t/%a recall or blank?%/\n<<if $Desc.contains("total blank")>>\n<<else>>\n\n<<set $Desc to "You wonder if there was anything about you before you arrived here, everything is a complete and utter blank other than for your name and what you were tasked to do here. If it wasn't for the permanent reminders on your wrists you're not entirely sure that you'd even remember that much. ">>\n<</if>>\n<</if>>\n/%a recall or blank?second%/\n<<if $Desc.contains("quite recall")>>\n\t/%a recall or blank?%/\n<<if $Desc.contains("quite recall")>>\n<<else>>\n\n<<set $Desc = $Desc + " You seem to be losing parts of your mind as you are sure there was something else but... somehow, you just can't quite recall what exactly it was. ">>\n<</if>>\n<</if>>\n\n<<set $d4 to random(1, 4)>>\n\n<<set $Humiliation to Math.clamp($Humiliation + $d4, 0, 40)>>\n
\n<<set $Resisted to 0>>\n\n/%a Savage?%/\n\n<<if $Buff_SavageFury is true and $Timer_Silence eq 0>>\n\t<<set $Buff_SavageFury to false>>\n\t<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<</if>>\n\n\n/%a Goblins?%/\n\n<<if $Region is "Goblin">>\n\tYou quickly <<print $txt_kneel>> and make yourself look as much like a submissive pliant fucktoy as possible while [[you wait for the goblins to show themselves...|Resistance Last]] \n<br><br>\n<<else>>\n\t/%a group?%/\n\n\t<<if $Z gte 6>>\n\t\tYou give in straight away for whatever the <<print $RaceGroup>> want to do to you with [[you as a fully willing participant.|Resistance Last]] \n<br><br>\n\t<<else>>\n\t\tYou give in straight away for whatever the <<print lcfirst($Region)>> wants to do to you with [[you as a fully willing participant.|Resistance Last]] \n<br><br>\n\t<</if>>\n\n<</if>>\n\n<<set $Resistance_Options to false>>\n\n<<set $X to Math.clamp($X + 4, 1, 10)>>\n\n<<set $X_Backup to Math.clamp($X_Backup + 4, 1, 10)>>\n\n<<set $Humiliation to Math.clamp($Humiliation + 4, 1, 40)>>\n\n<<set $Arousal = $Arousal + 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +2, Degradation +4)//@@<br>\n\t\t<</if>>
\n/%a try to seduce/mind controlled/Give in%/\n<<if $FIELD is "Try to seduce" or $Timer_MC gt 0 or $FIELD is "Give in">>\n\t\n<<set $dia_Affirmative to "Whatever you think best, mistress.">>\n\n<<set $txt__causing_you_desire to " causing you that little extra flutter of desire that you know that she can do anything she wants to you">>\n\n<<set $txt_You_moan to "You obediently moan out">>\n\n<<set $txt_you_gasp to "just about manage to gasp out as she treats you like a fuckdoll">>\n<<set $txt__Race_reff to "">>\n<<set $txt_You_start_rubbing to "">>\n\n<<set $txt_when_he_pulls_out to "on her lengthy shaft. Not that you need much to make you obey her, but she nibbles, twists, pinches and generally mauls your nipples anyway every so often to make sure that you are really getting the message. You quiver on top of the strap-on plowing you as the pain and pleasure mix so delightfully into one throbbing want of need to do anything for your mistress.">>\n\n<<else>>\n/%a Race - Elf%/\n<<if $Var_PlayerRace is "Elf" or $Charisma is 1>>\n\t<<set $X_Backup = $X_Backup * 2>>\n<<set $dia_Affirmative to "">>\n\n<<set $txt__Race_reff to " Stuck-up pointy ear bitches like you get the special treatment.">>\n<<set $txt_You_start_rubbing to "">>\n\n<<else>>\n/%a Race - not Goblin or tied up or blinded%/\n<<if $Var_PlayerRace neq "Goblin" or $Heritage neq "goblin" or $Item_RopeBindings is "worn" or $Item_ArmBinder is "worn" or $Item_Blindfold is "worn" or $Timer_Blind gt 0>>\n\t<<set $dia_Affirmative to "">>\n<<set $txt__Race_reff to "">>\n<<set $txt_You_start_rubbing to "">>\n\n<<else>>\n\n<<set $dia_Affirmative to "You are unable to meet her fierce gaze and you are unable to stop yourself from immediately stammering out that as a mighty and powerful orc she is of course better than a worthless goblin like you.">>\n\n<<set $txt__Race_reff to "">>\n\n<<set $txt_You_start_rubbing to "Not wanting to further provoke the orc's wrath you spit on your hands and start rubbing and fingering your <<print $txt_sex>> until she is satisfied you are ready for her. ">>\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n<</if>>\n<</if>>\n<<set $txt__causing_you_desire to "">>\n\n<<set $txt_You_moan to "You quickly learn">>\n\n<<set $txt_you_gasp to "manage to gasp out desperately">>\n\n<<set $txt_when_he_pulls_out to "on her lengthy shaft.">>\n<</if>>\n/%a male%/\n<<if $Var_PlayerGender is "Male">>\n<<else>>\n\n<<set $txt_You_try_to_struggle to "clan slave">> \n<</if>>\n/%a gag?%/\n<<if $Item_RingGag is "worn">>\n\t/%a gag?%/\n\t\n<<display 'Item-RingGag-Remove'>>\n\n/%a Cursed? note: disenchant removed here%/\n\n/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n<<set $txt_After_gag_removal to "After ripping the gag out of your mouth she ">>\n\n<<else>>\n\n<<set $txt_After_gag_removal to "The orc mistress ">>\n<</if>>\n/%a displaying text%/\n\t\n<<print $txt_After_gag_removal>>snarls out, @@color:#008000;"Gonna teach you some proppa respect for us,<<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> whore.<<print $txt__Race_reff>>"@@ <br><br>\n\n<<if $dia_Affirmative is "Whatever you think best, mistress.">>@@color:#81DAF5;"Of course, mistress," @@you reply, keeping you tone low and submissive. @@color:#81DAF5;"Whatever you think best, mistress."@@<br><br><<else>><<print $dia_Affirmative>><</if>><<if $dia_Affirmative.contains("You are unable")>><br><br>@@color:#008000;"Have to do betta than that, slit,"@@ she says harshly. @@color:#008000;"Might wanna get your\n<<print $txt_sex>> nice an' wet as that's the only lube you're going to get."@@<<else>><</if>>She pulls you down on top of her with strength easily dominating your own<<print $txt__causing_you_desire>>. <<print $txt_You_start_rubbing>>As you straddle her the orc mistress lines up her strap-on with your <<print $txt_sex>> <<print $txt_and_slides_it_in>><<print $txt_As_you_gasp>><br><br>\n\n<<if $txt_You_moan is "You obediently moan out">>You obediently moan out @@color:#81DAF5;"For the tribe..."@@ as per her command on every tenth stroke of her cock as you willingly and eagerly moving yourself up and down<<elseif $txt_You_moan is "You quickly learn">>You quickly learn that if you don't want to have your nipples nibbled, twisted, pinched and generally mauled<<print $txt__painfully_>>to moan out @@color:#81DAF5;"For the tribe..."@@ on every tenth stroke of her cock as she expertly dominates you until you are willingly and eagerly moving yourself up and down<<else>><<print $txt_You_moan>><</if>> <<print $txt_when_he_pulls_out>><br><br>\n\nShe digs her fingers hard into your supple ass cheeks until the entirety of her strap-on is buried deep within you. @@color:#008000;"Who do you serve, toy?"@@<br><br>\n\n@@color:#81DAF5;"The trib—Ahhh! I serve you, mistress! Mmmm, fuck me... P-Please let me serve!"@@ <<print $txt_you_gasp>>, <<print $txt_as_her_strapon_stretches_you>><br><br>
<br><br>\nYou have chosen to reroll.\n<br><br>\nAre you [[Male]] or [[Female]]? \n<br><br>\n<<set $Action_MarkedbyNature_Ash to false>>\n<<set $Action_MarkedbyNature_Birch to false>>\n<<set $Action_MarkedbyNature_Oak to false>>\n<<set $Action_MarkedbyNature_Willow to false>>\n<<set $Desc_bodytype to "">>\n<<set $perks = [] >><<set $EndGameText = [] >><<set $ChoosePerk to false>><<display 'Lamia text'>>\n<<set $Var_EyesDesc to "">>
<<if $Enchant_2 is "" or $Enchant_1 is "" or $Enchant_1 is "Cursed ">>\n<<else>>\n\n\t<<if $Enchant_1 is "Nightmare " or $Enchant_1 is "Fabled ">>\n\t\t<<set $Enchant_No to 5>>\n\t<<elseif $Enchant_1 is "Fel-">>\n\t\t<<set $Enchant_No to 3>>\n\t<<elseif $Enchant_1 is "Corrupted " or $Enchant_1 is "Arcane ">>\n\t\t<<set $Enchant_No to 2>>\n\t<<elseif $Enchant_1 is "Enchanted ">>\n\t\t<<set $Enchant_No to 1>>\n\t<<else>>\n\t\t<<set $Enchant_No to 0>>\n\t<</if>>\n\n\t<<if $Enchant_2 is " of the Drider's Grasp">>\n\t\t@@color:#339999;(Agi -<<print $Enchant_No>> Con -<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Hunted">>\n\t\t@@color:#339999;(+<<print $Enchant_No>> Timed increase to Fatigue)@@ <</if>>\n\t<<if $Enchant_2 is " of the Pliant Fuckdoll">>\n\t\t@@color:#339999;(Int -<<print $Enchant_No>> Cha -<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Chained Dancer">>\n\t\t@@color:#339999;(Agi +<<print $Enchant_No>> Cha -<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Broken Amazon">>\n\t\t@@color:#339999;(+<<print $Enchant_No>> Timed increase to Degradation)@@ <</if>>\n\t<<if $Enchant_2 is " of the Needy Whore">>\n\t\t@@color:#339999;(+<<print $Enchant_No>> Timed increase to Arousal)@@ <</if>>\n\t<<if $Enchant_2 is " of the Obedient Thrall">>\n\t\t@@color:#339999;(Str +<<print $Enchant_No>> Int -<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Witch's Puppet">>\n\t\t@@color:#339999;(Agi -<<print $Enchant_No>> Int -<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Reaved">>\n\t\t@@color:#339999;(Str -<<print $Enchant_No>> Agi -<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Tamed Slut">>\n\t\t@@color:#339999;(Str -<<print $Enchant_No>> Cha -<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Harpy's Kiss">>\n\t\t@@color:#339999;(Con -<<print $Enchant_No>> Cha -<<print $Enchant_No>>)@@ <</if>>\n\n\t<<if $Enchant_2 is " of the Shadows">>\n\t\t@@color:#339999;(+<<print $Enchant_No>> Bonus to Sneak checks)@@ <</if>>\n\t<<if $Enchant_2 is " of the Sated">>\n\t\t@@color:#339999;(-<<print $Enchant_No>> Timed reduction to Arousal)@@ <</if>>\n\t<<if $Enchant_2 is " of the Tireless">>\n\t\t@@color:#339999;(-<<print $Enchant_No>> Timed reduction to Fatigue)@@ <</if>>\n\t<<if $Enchant_2 is " of the Serene">>\n\t\t@@color:#339999;(-<<print $Enchant_No>> Timed reduction to Degradation)@@ <</if>>\n\t<<if $Enchant_2 is " of the Amazon's Fury">>\n\t\t@@color:#339999;(Str +<<print $Enchant_No>> Int -<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Twilight Druid">>\n\t\t@@color:#339999;(Str +<<print $Enchant_No>> Cha +<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Lusty Reaver">>\n\t\t@@color:#339999;(Str +<<print $Enchant_No>> Cha -<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Enthralled Dancer">>\n\t\t@@color:#339999;(Agi +<<print $Enchant_No>> Cha +<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Chosen">>\n\t\t@@color:#339999;(Str +<<print $Enchant_No>> Con +<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Beguiling Siren">>\n\t\t@@color:#339999;(Int +<<print $Enchant_No>> Cha +<<print $Enchant_No>>)@@ <</if>>\n\t<<if $Enchant_2 is " of the Nymph's Caress">>\n\t\t@@color:#339999;(Con +<<print $Enchant_No>> Cha -<<print $Enchant_No>>)@@ <</if>>\n\n<</if>>\n\n\t
<<set $Sated to true>>\n<<set $Sex_Intensity to 0>>\n<<set $Y to 8>>\n\n<<set $DraggedBack to false>>\n<<display 'Item-SlaveCollar-Wear'>>\n<<set $Imprisoned to true>>\n<<set $Imprisoned_Now to true>>\n<<set $Imprisoned_escorted to 1>>\n\n<<set $RoomName to "Somewhere">> \n\n<<if $Region is "Orc">>\n\t<<if $Y is 2>>\n\t\t<<if $Z gte 6>>\n<br><br>\nThe two orcs force you to cum over and over as they fuck your gaping holes until after one last barely slurred out,@@color:#81DAF5; "for the claaaans..." @@you collapse senseless against the orc's chest and entirely broken. \n<br><br>\nYou barely notice as you are picked up in his strong arms and carried to their prison to be fitted for a slave collar and can only hope to receive more of that degrading treatment [[that you hadn't ever realized before could be so good.|Special Room]]\n<br><br>\n\t\t<<else>>\n<br><br>\nThe mistress forces you to cum over and over, such is her expert defilement of your body, until after one last barely slurred out,@@color:#81DAF5; "for the claaaans..."@@you collapse senseless on top of her breasts no longer able to move. \n<br><br>\nYou barely notice as you are picked up in her strong arms and carried to their prison to be fitted for a slave collar and can only hope to receive more of that degrading treatment [[that you hadn't ever realized before could be so good.|Special Room]]\n<br><br>\n\t\t<</if>>\n\t<<elseif $Y is 8>>\n\t\t<<if $Z gte 6>>\n<br><br>\nThe orcs force you to cum over and over without ever once letting up until you go limp from exhaustion and can only endure the complete and total breaking of your body and mind. \n<br><br>\nYou barely notice as you are picked up in the orc's strong arms and carried to their prison to be fitted for a slave collar and can only hope to receive more of that degrading treatment [[that you hadn't ever realized before could be so good.|Special Room]]\n<br><br>\n\t\t<<else>>\n<br><br>\nThe orc forces you to cum over and over without ever once letting up until you go limp from exhaustion and can only endure the exquisite breaking of your body and mind. \n<br><br>\nYou barely notice as you are picked up in the orc's strong arms and carried to their prison to be fitted for a slave collar and can only hope to receive more of that degrading treatment [[that you hadn't ever realized before could be so good.|Special Room]]\n<br><br>\n\t\t<</if>>\n\t<<elseif $Y is 7>>\n<br><br>\nThe orc forces you to such an intense anal orgasm that the resulting scream of shameful ectasy manages to get the attention of the whole room at least for a moment before they turn back to the drinks or their own wenches. \n<br><br>\nYou barely notice as you are picked up in the orc's strong arms and are carried out of the tavern to their prison to be fitted for a slave collar and if anything feel relief [[that at least you escaped the fate of being sent to the backroom.|Special Room]]\n<br><br>\n\t<<else>>\n\t/%a note: basic needs more love version %/\n\t\t<<if $Z gte 6>>\n<br><br>\nThe orcs force you to cum over and over without ever once letting up until you go limp from exhaustion and can only endure the complete and total breaking of your body and mind. \n<br><br>\nYou barely notice as you are picked up in the orc's strong arms and carried to their prison to be fitted for a slave collar and can only hope to receive more of that degrading treatment [[that you hadn't ever realized before could be so good.|Special Room]]\n<br><br>\n\t\t<<else>>\n<br><br>\nThe orc forces you to cum over and over without ever once letting up until you go limp from exhaustion and can only endure the exquisite breaking of your body and mind. \n<br><br>\nYou barely notice as you are picked up in the orc's strong arms and carried to their prison to be fitted for a slave collar and can only hope to receive more of that degrading treatment [[that you hadn't ever realized before could be so good.|Special Room]]\n<br><br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $Region is "Beastkin">>\n\t<<if $Y is 9>>\n\t\t<<if $Z gte 6>>\n<br><br>\nThe two neko working together are able to continue breaking you for a//long// time.\n<br><br>\nMore than long enough enough for you to collapse in the middle of one of your many, many orgasms. \n<br><br>\nWhen you wake, [[you're being dragged along the floor as the two neko's captive into their prison.|Special Room]]\n<br><br>\n\t\t<<else>>\n<br><br>\nThe fucking never seems to end, and you're completely exhausted from the brutal pounding that your ass just took. So exhausted that you can't even begin to think about resisting when more neko arrive, [[or even when they pick you up and haul you away to their prison.|Special Room]] \n<br><br>\n\t\t<</if>>\n\t<<else>>\n\t/%a note: basic needs more love version %/\n\t\t<<if $Z gte 6>>\n<br><br>\nThe neko force you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<<else>>\n<br><br>\nThe neko forces you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $Region is "Elf">>\n\t/%a note: basic needs more love version %/\n\t\t<<if $Z gte 6>>\n<br><br>\nThe elves force you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n\t\t<<else>>\n<br><br>\nThe elf forces you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<</if>>\n<</if>>\n\n<<if $Region is "Goblin">>\n<br><br>\nThe goblins force you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n<</if>>\n\n<<if $Region is "Dwarf">>\n\t\t<<if $Z gte 6>>\n<br><br>\nThe dwarves force you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<<else>>\n<br><br>\nThe dwarf forces you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<</if>>\n<</if>>\n\n<<if $Region is "Human">>\n<<if $Y is 10>>\nYou cum over and over until you beg pitifully for them to stop and have mercy on you. \n<br><br>\nDispleased by your poor performance the guards drag you off to the cells for enslavement. Maybe after some proper training [[you might just be worthy to serve again.|Special Room]] \n<<else>>\n\t\t<<if $Z gte 6>>\n<br><br>\nThe humans force you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<<else>>\n<br><br>\nThe human forces you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<</if>>\n<</if>>\n<</if>>\n\n<<if $Region is "Troll">>\n\t\t<<if $Z gte 6>>\n<br><br>\nThe trolls force you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<<else>>\n<br><br>\nThe troll forces you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<</if>>\n<</if>>\n\n<<if $Region is "Draenei">>\n\t\t<<if $Z gte 6>>\n<br><br>\nThe draenei force you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<<else>>\n<br><br>\nThe draenei forces you to cum over and over until you don't even care when they drag you off to their prison [[to fit you for one of their slave collars.|Special Room]] \n<br><br>\n\t\t<</if>>\n<</if>>\n<<if $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn">>\n<<else>>\n\t<<if $perks.contains("Sex Addict")>>\n\t\t<<set $Arousal to 4>>\n\t\t/%a not needed?\n\t\t<<if $Var_BondsCha gte 5>>\n\t\t\t<<set $Var_BondsCha = $Var_BondsCha - 2>>\n\t\t<</if>>\n\t\t<<if $Var_BondsInt gte 5>>\n\t\t\t<<set $Var_BondsInt = $Var_BondsInt - 2>>\n\t\t<</if>>\n\t\t<<if $SexAddCha gte 5>>\n\t\t\t<<set $SexAddCha = $SexAddCha - 3>>\n\t\t<</if>>\n\t\t<<if $SexAddInt gte 5>>\n\t\t\t<<set $SexAddInt = $SexAddInt - 3>>\n\t\t<</if>>%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;Enslaved - Sex Addict (Arousal = 4)@@<br>\n\t\t<</if>>\n\t<<else>>\n\t\t/%a not needed?\n\t\t<<if $Var_BondsCha gte 5>>\n\t\t\t<<set $Var_BondsCha = $Var_BondsCha - 3>>\n\t\t<<else>>\n\t\t<<set $Var_BondsCha to 0>>\n\t\t<</if>>\n\t\t<<if $Var_BondsInt gte 5>>\n\t\t\t<<set $Var_BondsInt = $Var_BondsInt - 3>>\n\t\t<<else>>\n\t\t<<set $Var_BondsInt to 0>>\n\t\t<</if>>\n\t\t<<set $SexAddCha to 0>>\n\t\t<<set $SexAddInt to 0>>%/\n\t\t<<set $Arousal to 0>>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#f7b4f7;Enslaved (Arousal = 0)@@<br>\n\t\t<</if>>\n\t<</if>>\n\n\t<<display 'Arousal'>>\n<</if>>
<<set $Item_BellCollar to "worn">><<set $Item_BellCollar_Wear to "">>\n<<set $Enchant to "choker">>\n<<display 'enchantment!'>>\n\t<<set $Item_BellCollar_Level to $Enchant_1>>\n\t<<set $Item_BellCollar_Enchant to $Enchant_2>>\n<<display 'perksitem-FullMetalProtection-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 2>>
<<if $Item_FrillyGarter is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and take this garter off first.\n\t<br><br>\n\t<<elseif $Item_FrillyGarter_Level is "Cursed " or $Item_FrillyGarter_Level is "Nightmare " or $Item_FrillyGarter_Level is "Fel-" or $Item_FrillyGarter_Level is "Corrupted ">>\n\tYou try and pull the garter off, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou pull the garter off and drop it to the floor. \n\t<br><br>\n\t<<display 'Item-FrillyGarter-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-FrillyGarter-Removable'>>\n<</if>><</if>>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<elseif $Item_SkimpyTop_Material is "Transparent ">>\n\t[img[items_skimpy top_harem veil_earing_human elf]]<br><br>\n\t<<else>>\t\n\t<<if $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\n\t[img[elbow gloves or skimpy top - beastkin]]<br><br>\n\t<br><br>\n\t<<elseif $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t[img[skimpy top draenei]]<br><br>\n\t<<elseif $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t[img[skimpy top or elbow gloves - lamia]]<br><br>\n\t<<else>>\n\t[img[elbow gloves loincloth thong - human or elf]]<br><br>\n\t<</if>>\n<</if>>
<<set $DraggedBack to false>>\n<<set $Time = $Time + $X_Backup>>\n<<set $Encounter to "Beastkin">>\n/%a Sex tiring out - normally 5%/\n<<if $Z gte 5 or $Y eq 2 or $Y eq 10 or $Y eq 9>>\n\t/%a Blowjob only?%/\n\n\t<<display 'sex'>>\n<<else>>\n\t<<display 'Sex - skipped'>>\n\t<<display 'Beastkin Final2'>>\n<</if>>\n
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 200__<br><br><</if>>\n\n<<set $TypeFirst to $Room200TypeFirst>>\n<<set $Dir_TypeFirst to $Room200DirFirst>>\n<<set $TypeSecond to $Room200TypeSecond>>\n<<set $Dir_TypeSecond to $Room200DirSecond>>\n<<set $TypeThird to $Room200TypeThird>>\n<<set $Dir_TypeThird to $Room200DirThird>>\n<<set $TypeFourth to $Room200TypeFourth>>\n<<set $Dir_TypeFourth to $Room200DirFourth>>\n<<set $TypeFirst to $Room200TypeFirst>>\n<<set $Dir_TypeFirst to $Room200DirFirst>>\n<<set $RoomLinkFirst to $Room200RoomFirst>>\n<<set $RoomLinkSecond to $Room200RoomSecond>>\n<<set $RoomLinkThird to $Room200RoomThird>>\n<<set $RoomLinkFourth to $Room200RoomFourth>>\n\n<<set $RoomExits to $Room200Exits>>\n\n<<set $FirstDirField to $Room200DirFirst>>\n<<set $SecondDirField to $Room200DirSecond>>\n<<set $ThirdDirField to $Room200DirThird>>\n\n<<set $Room to "Room200">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room200Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room200Picture to $RoomPicture>><<set $Room200Visited to 1>><<set $Room200Name to $RoomName>>\n\t<<set $Room200RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room200Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room200Picture>><<set $Room200Visited = $Room200Visited + 1>><<set $RoomVisited to $Room200Visited>><<set $Danger to $Room200Danger>>\n\t<<set $RoomName to $Room200Name>>\n\t<<set $RoomRoomXtraDesc to $Room200RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $txt__with_the_group to " with his fellow orcs behind him">>\n\n<<set $txt__painfully_ to "when one of the orc women, who had been wandering around entirely">>\n\n<<set $txt_You_try_to_struggle to "The orc woman molests">>\n\n<<set $dia_Affirmative to " leader">>\n/%a Lamia? note: remove that apostraphe%/\n<<if $Var_PlayerRace is "Lamia" or $Heritage is "lamia">>\n\t\n[img[lamia wench]]\n\n<<else>>\n/%a try to seduce/mind controlled/Give in%/\n<<if $FIELD is "Try to seduce" or $Timer_MC gt 0 or $FIELD is "Give in">>\n\t/%a race?%/\n<<if $Var_PlayerRace is "Human" or $Heritage is "human" or $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\n[img[human wench2]]\n\n<<else>>\n\n[img[goblinsub_solo (3)edit]]\n<</if>>\n<<else>>\n/%a race?%/\n<<if $Var_PlayerRace is "Orc" or $Heritage is "orc">>\n\t\n[img[orc wench_solo]]\n\n<<else>>\n/%a Race - Elf%/\n<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\n[img[orcdom_elfsub_sex_male_female_duoedit2]]\n\n<<else>>\n\n[img[268884]]\n<</if>>\n<</if>>\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room43__<br><br><</if>>\n\n<<set $TypeFirst to $Room43TypeFirst>>\n<<set $Dir_TypeFirst to $Room43DirFirst>>\n<<set $TypeSecond to $Room43TypeSecond>>\n<<set $Dir_TypeSecond to $Room43DirSecond>>\n<<set $TypeThird to $Room43TypeThird>>\n<<set $Dir_TypeThird to $Room43DirThird>>\n<<set $TypeFourth to $Room43TypeFourth>>\n<<set $Dir_TypeFourth to $Room43DirFourth>>\n<<set $TypeFirst to $Room43TypeFirst>>\n<<set $Dir_TypeFirst to $Room43DirFirst>>\n<<set $RoomLinkFirst to $Room43RoomFirst>>\n<<set $RoomLinkSecond to $Room43RoomSecond>>\n<<set $RoomLinkThird to $Room43RoomThird>>\n<<set $RoomLinkFourth to $Room43RoomFourth>>\n\n<<set $RoomExits to $Room43Exits>>\n\n<<set $FirstDirField to $Room43DirFirst>>\n<<set $SecondDirField to $Room43DirSecond>>\n<<set $ThirdDirField to $Room43DirThird>>\n\n<<set $Room to "Room43">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room43Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room43Picture to $RoomPicture>><<set $Room43Visited to 1>><<set $Room43Name to $RoomName>>\n\t<<set $Room43RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room43Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room43Picture>><<set $Room43Visited = $Room43Visited + 1>><<set $RoomVisited to $Room43Visited>><<set $Danger to $Room43Danger>>\n\t<<set $RoomName to $Room43Name>>\n\t<<set $RoomRoomXtraDesc to $Room43RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room42__<br><br><</if>>\n\n<<set $TypeFirst to $Room42TypeFirst>>\n<<set $Dir_TypeFirst to $Room42DirFirst>>\n<<set $TypeSecond to $Room42TypeSecond>>\n<<set $Dir_TypeSecond to $Room42DirSecond>>\n<<set $TypeThird to $Room42TypeThird>>\n<<set $Dir_TypeThird to $Room42DirThird>>\n<<set $TypeFourth to $Room42TypeFourth>>\n<<set $Dir_TypeFourth to $Room42DirFourth>>\n<<set $TypeFirst to $Room42TypeFirst>>\n<<set $Dir_TypeFirst to $Room42DirFirst>>\n<<set $RoomLinkFirst to $Room42RoomFirst>>\n<<set $RoomLinkSecond to $Room42RoomSecond>>\n<<set $RoomLinkThird to $Room42RoomThird>>\n<<set $RoomLinkFourth to $Room42RoomFourth>>\n\n<<set $RoomExits to $Room42Exits>>\n\n<<set $FirstDirField to $Room42DirFirst>>\n<<set $SecondDirField to $Room42DirSecond>>\n<<set $ThirdDirField to $Room42DirThird>>\n\n<<set $Room to "Room42">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room42Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room42Picture to $RoomPicture>><<set $Room42Visited to 1>><<set $Room42Name to $RoomName>>\n\t<<set $Room42RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room42Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room42Picture>><<set $Room42Visited = $Room42Visited + 1>><<set $RoomVisited to $Room42Visited>><<set $Danger to $Room42Danger>>\n\t<<set $RoomName to $Room42Name>>\n\t<<set $RoomRoomXtraDesc to $Room42RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room40__<br><br><</if>>\n\n<<set $TypeFirst to $Room40TypeFirst>>\n<<set $Dir_TypeFirst to $Room40DirFirst>>\n<<set $TypeSecond to $Room40TypeSecond>>\n<<set $Dir_TypeSecond to $Room40DirSecond>>\n<<set $TypeThird to $Room40TypeThird>>\n<<set $Dir_TypeThird to $Room40DirThird>>\n<<set $TypeFourth to $Room40TypeFourth>>\n<<set $Dir_TypeFourth to $Room40DirFourth>>\n<<set $TypeFirst to $Room40TypeFirst>>\n<<set $Dir_TypeFirst to $Room40DirFirst>>\n<<set $RoomLinkFirst to $Room40RoomFirst>>\n<<set $RoomLinkSecond to $Room40RoomSecond>>\n<<set $RoomLinkThird to $Room40RoomThird>>\n<<set $RoomLinkFourth to $Room40RoomFourth>>\n\n<<set $RoomExits to $Room40Exits>>\n\n<<set $FirstDirField to $Room40DirFirst>>\n<<set $SecondDirField to $Room40DirSecond>>\n<<set $ThirdDirField to $Room40DirThird>>\n\n<<set $Room to "Room40">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room40Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room40Picture to $RoomPicture>><<set $Room40Visited to 1>><<set $Room40Name to $RoomName>>\n\t<<set $Room40RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room40Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room40Picture>><<set $Room40Visited = $Room40Visited + 1>><<set $RoomVisited to $Room40Visited>><<set $Danger to $Room40Danger>>\n\t<<set $RoomName to $Room40Name>>\n\t<<set $RoomRoomXtraDesc to $Room40RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room46__<br><br><</if>>\n\n<<set $TypeFirst to $Room46TypeFirst>>\n<<set $Dir_TypeFirst to $Room46DirFirst>>\n<<set $TypeSecond to $Room46TypeSecond>>\n<<set $Dir_TypeSecond to $Room46DirSecond>>\n<<set $TypeThird to $Room46TypeThird>>\n<<set $Dir_TypeThird to $Room46DirThird>>\n<<set $TypeFourth to $Room46TypeFourth>>\n<<set $Dir_TypeFourth to $Room46DirFourth>>\n<<set $TypeFirst to $Room46TypeFirst>>\n<<set $Dir_TypeFirst to $Room46DirFirst>>\n<<set $RoomLinkFirst to $Room46RoomFirst>>\n<<set $RoomLinkSecond to $Room46RoomSecond>>\n<<set $RoomLinkThird to $Room46RoomThird>>\n<<set $RoomLinkFourth to $Room46RoomFourth>>\n\n<<set $RoomExits to $Room46Exits>>\n\n<<set $FirstDirField to $Room46DirFirst>>\n<<set $SecondDirField to $Room46DirSecond>>\n<<set $ThirdDirField to $Room46DirThird>>\n\n<<set $Room to "Room46">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room46Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room46Picture to $RoomPicture>><<set $Room46Visited to 1>><<set $Room46Name to $RoomName>>\n\t<<set $Room46RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room46Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room46Picture>><<set $Room46Visited = $Room46Visited + 1>><<set $RoomVisited to $Room46Visited>><<set $Danger to $Room46Danger>>\n\t<<set $RoomName to $Room46Name>>\n\t<<set $RoomRoomXtraDesc to $Room46RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room45__<br><br><</if>>\n\n<<set $TypeFirst to $Room45TypeFirst>>\n<<set $Dir_TypeFirst to $Room45DirFirst>>\n<<set $TypeSecond to $Room45TypeSecond>>\n<<set $Dir_TypeSecond to $Room45DirSecond>>\n<<set $TypeThird to $Room45TypeThird>>\n<<set $Dir_TypeThird to $Room45DirThird>>\n<<set $TypeFourth to $Room45TypeFourth>>\n<<set $Dir_TypeFourth to $Room45DirFourth>>\n<<set $TypeFirst to $Room45TypeFirst>>\n<<set $Dir_TypeFirst to $Room45DirFirst>>\n<<set $RoomLinkFirst to $Room45RoomFirst>>\n<<set $RoomLinkSecond to $Room45RoomSecond>>\n<<set $RoomLinkThird to $Room45RoomThird>>\n<<set $RoomLinkFourth to $Room45RoomFourth>>\n\n<<set $RoomExits to $Room45Exits>>\n\n<<set $FirstDirField to $Room45DirFirst>>\n<<set $SecondDirField to $Room45DirSecond>>\n<<set $ThirdDirField to $Room45DirThird>>\n\n<<set $Room to "Room45">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room45Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room45Picture to $RoomPicture>><<set $Room45Visited to 1>><<set $Room45Name to $RoomName>>\n\t<<set $Room45RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room45Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room45Picture>><<set $Room45Visited = $Room45Visited + 1>><<set $RoomVisited to $Room45Visited>><<set $Danger to $Room45Danger>>\n\t<<set $RoomName to $Room45Name>>\n\t<<set $RoomRoomXtraDesc to $Room45RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room44__<br><br><</if>>\n\n<<set $TypeFirst to $Room44TypeFirst>>\n<<set $Dir_TypeFirst to $Room44DirFirst>>\n<<set $TypeSecond to $Room44TypeSecond>>\n<<set $Dir_TypeSecond to $Room44DirSecond>>\n<<set $TypeThird to $Room44TypeThird>>\n<<set $Dir_TypeThird to $Room44DirThird>>\n<<set $TypeFourth to $Room44TypeFourth>>\n<<set $Dir_TypeFourth to $Room44DirFourth>>\n<<set $TypeFirst to $Room44TypeFirst>>\n<<set $Dir_TypeFirst to $Room44DirFirst>>\n<<set $RoomLinkFirst to $Room44RoomFirst>>\n<<set $RoomLinkSecond to $Room44RoomSecond>>\n<<set $RoomLinkThird to $Room44RoomThird>>\n<<set $RoomLinkFourth to $Room44RoomFourth>>\n\n<<set $RoomExits to $Room44Exits>>\n\n<<set $FirstDirField to $Room44DirFirst>>\n<<set $SecondDirField to $Room44DirSecond>>\n<<set $ThirdDirField to $Room44DirThird>>\n\n<<set $Room to "Room44">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room44Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room44Picture to $RoomPicture>><<set $Room44Visited to 1>><<set $Room44Name to $RoomName>>\n\t<<set $Room44RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room44Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room44Picture>><<set $Room44Visited = $Room44Visited + 1>><<set $RoomVisited to $Room44Visited>><<set $Danger to $Room44Danger>>\n\t<<set $RoomName to $Room44Name>>\n\t<<set $RoomRoomXtraDesc to $Room44RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n\n\n /%a note: remove that apostrophe and a case could be made to make these all into passages for replacing what blind used to do%/\n<<display 'Item-LeatherCorset-Wear'>>\n<<display 'Item-NippleChains-Wear'>>\n<<display 'Item-SlutCollar-Wear'>>\n<<display 'Item-NippleRings-Wear'>>\n\n
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room49__<br><br><</if>>\n\n<<set $TypeFirst to $Room49TypeFirst>>\n<<set $Dir_TypeFirst to $Room49DirFirst>>\n<<set $TypeSecond to $Room49TypeSecond>>\n<<set $Dir_TypeSecond to $Room49DirSecond>>\n<<set $TypeThird to $Room49TypeThird>>\n<<set $Dir_TypeThird to $Room49DirThird>>\n<<set $TypeFourth to $Room49TypeFourth>>\n<<set $Dir_TypeFourth to $Room49DirFourth>>\n<<set $TypeFirst to $Room49TypeFirst>>\n<<set $Dir_TypeFirst to $Room49DirFirst>>\n<<set $RoomLinkFirst to $Room49RoomFirst>>\n<<set $RoomLinkSecond to $Room49RoomSecond>>\n<<set $RoomLinkThird to $Room49RoomThird>>\n<<set $RoomLinkFourth to $Room49RoomFourth>>\n\n<<set $RoomExits to $Room49Exits>>\n\n<<set $FirstDirField to $Room49DirFirst>>\n<<set $SecondDirField to $Room49DirSecond>>\n<<set $ThirdDirField to $Room49DirThird>>\n\n<<set $Room to "Room49">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room49Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room49Picture to $RoomPicture>><<set $Room49Visited to 1>><<set $Room49Name to $RoomName>>\n\t<<set $Room49RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room49Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room49Picture>><<set $Room49Visited = $Room49Visited + 1>><<set $RoomVisited to $Room49Visited>><<set $Danger to $Room49Danger>>\n\t<<set $RoomName to $Room49Name>>\n\t<<set $RoomRoomXtraDesc to $Room49RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room48__<br><br><</if>>\n\n<<set $TypeFirst to $Room48TypeFirst>>\n<<set $Dir_TypeFirst to $Room48DirFirst>>\n<<set $TypeSecond to $Room48TypeSecond>>\n<<set $Dir_TypeSecond to $Room48DirSecond>>\n<<set $TypeThird to $Room48TypeThird>>\n<<set $Dir_TypeThird to $Room48DirThird>>\n<<set $TypeFourth to $Room48TypeFourth>>\n<<set $Dir_TypeFourth to $Room48DirFourth>>\n<<set $TypeFirst to $Room48TypeFirst>>\n<<set $Dir_TypeFirst to $Room48DirFirst>>\n<<set $RoomLinkFirst to $Room48RoomFirst>>\n<<set $RoomLinkSecond to $Room48RoomSecond>>\n<<set $RoomLinkThird to $Room48RoomThird>>\n<<set $RoomLinkFourth to $Room48RoomFourth>>\n\n<<set $RoomExits to $Room48Exits>>\n\n<<set $FirstDirField to $Room48DirFirst>>\n<<set $SecondDirField to $Room48DirSecond>>\n<<set $ThirdDirField to $Room48DirThird>>\n\n<<set $Room to "Room48">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room48Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room48Picture to $RoomPicture>><<set $Room48Visited to 1>><<set $Room48Name to $RoomName>>\n\t<<set $Room48RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room48Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room48Picture>><<set $Room48Visited = $Room48Visited + 1>><<set $RoomVisited to $Room48Visited>><<set $Danger to $Room48Danger>>\n\t<<set $RoomName to $Room48Name>>\n\t<<set $RoomRoomXtraDesc to $Room48RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/%a Drink %/\n<<set $Potion_2 to $Potion_SmokyPurple_Type>>\n<<if $Potion_SmokyPurple_Drank is true>>\n<<else>>\n<<set $Potion_SmokyPurple_Drank to true>>\n<</if>>\n<<display 'potion'>>\n<<set $Potion_SmokyPurple to "">>
<<if $Dir_TypeFirst is "up" or $Dir_TypeSecond is "up" or $Dir_TypeThird is "up" or $Dir_TypeFourth is "up">>\n\t<<if $CurrentDir neq "up">>\n\n\n\t\t<<if $TypeFirst is "wooden slats" or $TypeSecond is "wooden slats" or $TypeThird is "wooden slats" or $TypeFourth is "wooden slats">>\t\n<br><br>There are crude wooden slats embedded into the wall that lead upwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "ramshackle stairs" or $TypeSecond is "ramshackle stairs" or $TypeThird is "ramshackle stairs" or $TypeFourth is "ramshackle stairs">>\t\n<br><br>There are shodily constructed ramshackle stairs here that lead upwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "rope ladder" or $TypeSecond is "rope ladder" or $TypeThird is "rope ladder" or $TypeFourth is "rope ladder">>\t\n<br><br>There is a somewhat precarious looking rope ladder here hanging down from an opening in the ceiling.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "shaft" or $TypeSecond is "shaft" or $TypeThird is "shaft" or $TypeFourth is "shaft">>\t\n<br><br>There is an open shaft in the ceiling above, but you can't see anyway to get up there.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "natural stairs" or $TypeSecond is "natural stairs" or $TypeThird is "natural stairs" or $TypeFourth is "natural stairs">>\t\n<br><br>There are natural stairs formed as part of the rocky walls here that lead upwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "spiral stairwell" or $TypeSecond is "spiral stairwell" or $TypeThird is "spiral stairwell" or $TypeFourth is "spiral stairwell">>\t\n<br><br>There is a spiral stairwell here leading upwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "twisting stairs" or $TypeSecond is "twisting stairs" or $TypeThird is "twisting stairs" or $TypeFourth is "twisting stairs">>\t\n<br><br>There are twisting stairs here leading upwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "narrow stairs" or $TypeSecond is "narrow stairs" or $TypeThird is "narrow stairs" or $TypeFourth is "narrow stairs">>\t\n<br><br>There is a narrow staircase here leading upwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "ladder" or $TypeSecond is "ladder" or $TypeThird is "ladder" or $TypeFourth is "ladder">>\t\n<br><br>There is a wooden ladder here propped up against an opening in the ceiling.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "steep stairs" or $TypeSecond is "steep stairs" or $TypeThird is "steep stairs" or $TypeFourth is "steep stairs">>\t\n<br><br>There is a steep staircase here leading upwards<br><br>\n\t\t<</if>>\n\n\t<</if>>\n<<elseif $Dir_TypeFirst is "down" or $Dir_TypeSecond is "down" or $Dir_TypeThird is "down" or $Dir_TypeFourth is "down">>\n\t<<if $CurrentDir neq "down">>\n\n\n\t\t<<if $TypeFirst is "wooden slats" or $TypeSecond is "wooden slats" or $TypeThird is "wooden slats" or $TypeFourth is "wooden slats">>\t\n<br><br>There are crude wooden slats embedded into the wall that lead downwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "ramshackle stairs" or $TypeSecond is "ramshackle stairs" or $TypeThird is "ramshackle stairs" or $TypeFourth is "ramshackle stairs">>\t\n<br><br>There are shodily constructed ramshackle stairs here that lead downwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "rope ladder" or $TypeSecond is "rope ladder" or $TypeThird is "rope ladder" or $TypeFourth is "rope ladder">>\t\n<br><br>There is a somewhat precarious looking rope ladder here down into the dark.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "shaft" or $TypeSecond is "shaft" or $TypeThird is "shaft" or $TypeFourth is "shaft">>\t\n<br><br>There is an open shaft here leading to a lower level of the dungeon below that if you were feeling brave you could jump down.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "natural stairs" or $TypeSecond is "natural stairs" or $TypeThird is "natural stairs" or $TypeFourth is "natural stairs">>\t\n<br><br>There are natural stairs formed as part of the rocky walls here that lead downwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "twisting stairs" or $TypeSecond is "twisting stairs" or $TypeThird is "twisting stairs" or $TypeFourth is "twisting stairs">>\t\n<br><br>There are twisting stairs here leading downwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "narrow stairs" or $TypeSecond is "narrow stairs" or $TypeThird is "narrow stairs" or $TypeFourth is "narrow stairs">>\t\n<br><br>There is a narrow staircase here leading downwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "spiral stairwell" or $TypeSecond is "spiral stairwell" or $TypeThird is "spiral stairwell" or $TypeFourth is "spiral stairwell">>\t\n<br><br>There is a spiral stairwell here leading downwards.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "ladder" or $TypeSecond is "ladder" or $TypeThird is "ladder" or $TypeFourth is "ladder">>\t\n<br><br>There is a wooden ladder here down into the dark.<br><br>\n\t\t<</if>>\n\t\t<<if $TypeFirst is "steep stairs" or $TypeSecond is "steep stairs" or $TypeThird is "steep stairs" or $TypeFourth is "steep stairs">>\t\n<br><br>There is a steep staircase here leading downwards.<br><br>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\t/%a Wooden Slats down = note (resolved): really not sure what I'm checking here so slapping a temp variable on it to come back to?%/\n\n\n/%a Shaft down?%/\n\n\n/%a Note(resolved): setting of exit down to active was removed here%/\n\n/%a Shaft up?%/\n\n\n/%a Note(resolved): setting of exit up to inactive was removed here%/\n \n/%a Spiral Stairwell down?%/\n\n/%a Spiral Stairwell up?%/\n\n/%a Twisting Stairs up?%/\n\n/%a Twisting Stairs down?%/\n\n/%a narrow stairs up?%/\n\n/%a Ladder up?%/\n/%a Ladder down?%/\n/%a steep stairs up?%/\n\n/%a steep stairs down?%/\n\n
<<set $d6_0 to random(1, 6)>>\n\n/%a Butt 50 50%/\n\n<<if $d6_0 gte 4>>\n\n\tThe magic surges directly into your rear and you feel your ass-flesh pulse in response. You stagger back with your hands held against your butt as you feel the thrum of power beneath. \n<br><br>\nUnable to do anything to stop it other than to just hold on your rears expands outwards before thankfully stopping. \n<br><br>\n\n\t<<set $Var_ButtSize to Math.clamp($Var_ButtSize + 1, 1, 9)>>\n\t<<display 'charisma drain'>>\n<<else>>\n\n\tThe magic surges directly into your chest and you feel your breasts pulse in response. You stagger back with your hands held against your breasts as you feel the thrum of power beneath. \n<br><br>\nUnable to do anything to stop it other than to just hold on they expand outwards before thankfully stopping. \n<br><br>\n\t<<display 'breast expansion'>>\n<</if>>\n<br><br>\n<<if $Encounter is "Trap">>\n<<button [[Continue|Resistance Last]]>><</button>>\n<<elseif $Encounter is "Caster">>\n<<button [[Continue|Dark Spell Results]]>><</button>>\n<<else>>\n<</if>>\n<br><br>
/%a Wear %/\n<<if $Item_PaddedCuffs is "worn">>\n<<else>>\n<<set $Item_PaddedCuffs to "worn">><<set $Item_PaddedCuffs_Wear to "">>\n<<set $Enchant to "padded cuffs">>\n<<display 'enchantment!'>>\n<<set $Item_PaddedCuffs_Level to $Enchant_1>>\n<<set $Item_PaddedCuffs_Enchant to $Enchant_2>>\n<<display 'perksitem-FullMetalProtection-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 2>>\n<</if>>
<<set $d11 to random(1, 11)>>\n<<if $Potion_Mover is 5>>\n\t\n<<set $Potion_Azure to "">>\n\n<<set $Potion_Chromatic to "">>\n\n<<set $Potion_Crimson to "">>\n\n<<set $Potion_Metallic to "">>\n\n<<set $Potion_MurkyGreen to "">>\n\n<<set $Potion_SmokyPurple to "">>\n\n<<set $Potion_SuspWhite to "">>\n \n<</if>>\n/%a 3?%/\n<<if $Potion_Mover is 3>>\n\t\n<<set $Potion_Unmarked to "">>\n\n<<set $Potion_Crystal to "">>\n\n<<set $Potion_Mysterious to "">>\n \n<</if>>\n/%a 11? Unmarked Potion%/\n<<if $d11 is 11 and $Potion_Unmarked is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Unmarked to $Room>>\n<<set $Loot_Empty to false>> \n\n<</if>>\n/%a 10? Suspiciously White Potion%/\n<<if $d11 is 10 and $Potion_SuspWhite is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_SuspWhite to $Room>><<set $Loot_Empty to false>> \n \n\n<</if>>\n/%a 9? Smoky Purple Potion%/\n<<if $d11 is 9 and $Potion_SmokyPurple is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_SmokyPurple to $Room>><<set $Loot_Empty to false>> \n \n\n<</if>>\n/%a 8? Mysterious Elixir%/\n<<if $d11 is 8 and $Potion_Mysterious is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Mysterious to $Room>><<set $Loot_Empty to false>> \n \n\n<</if>>\n/%a 7? Murky Green Potion%/\n<<if $d11 is 7 and $Potion_MurkyGreen is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_MurkyGreen to $Room>><<set $Loot_Empty to false>> \n \n\n<</if>>\n/%a 6? Metallic Potion%/\n<<if $d11 is 6 and $Potion_Metallic is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Metallic to $Room>><<set $Loot_Empty to false>> \n \n\n<</if>>\n/%a 5? Crystal Potion%/\n<<if $d11 is 5 and $Potion_Crystal is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Crystal to $Room>><<set $Loot_Empty to false>> \n \n\n<</if>>\n/%a 4? Crimson Potion%/\n<<if $d11 is 4 and $Potion_Crimson is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Crimson to $Room>><<set $Loot_Empty to false>> \n \n\n<</if>>\n/%a 3? Chromatic Potion%/\n<<if $d11 is 3 and $Potion_Chromatic is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Chromatic to $Room>><<set $Loot_Empty to false>> \n \n\n<</if>>\n/%a 2? Bubbling Green Elixir%/\n<<if $d11 is 2 and $Potion_BubblingGreen is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_BubblingGreen to $Room>><<set $Loot_Empty to false>> \n \n\n<</if>>\n/%a 1? Azure Potion%/\n<<if $d11 is 1 and $Potion_Azure is "">>\n\t/%a chest?%/\n<<set $Potion_NoCounter = $Potion_NoCounter + 1>>\n\n<<set $Potion_Azure to $Room>><<set $Loot_Empty to false>> \n \n\n<</if>>\n
<<if $Enchant is "ring gag">>__<<print $Enchant_1>>Ring Gag<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "blindfold">>__<<print $Enchant_1>>Blindfold<<print $Enchant_2>> acquired__ \n<<if $perks.contains("Sight beyond Sight") and $Timer_Silence is 0>>@@color:#339999;(Agility -2)@@<<else>>@@color:#339999;(Agility -4)@@ <</if>>\n<</if>>\n<<if $Enchant is "earrings">>__<<print $Enchant_1>>Slutty Earrings<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "veil">>__<<print $Enchant_1>>Harem Veil<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "posture collar">>__<<print $Enchant_1>>Posture Collar<<print $Enchant_2>> acquired__ \n<<if $perks.contains("Dancer in Chains")>>\n<<else>>\n@@color:#339999;(Agility -1)@@ \n<</if>>\n<</if>>\n<<if $Enchant is "pauldrons">>__<<print $Enchant_1>>Pauldrons<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "padded cuffs">>__<<print $Enchant_1>>Padded Cuffs<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "gloves">>__<<print $Enchant_1>>Elbow Gloves<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "skimpy top">>__<<print $Enchant_1>><<print $Item_SkimpyTop_Material>>Skimpy Top<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "nipple rings">>__<<print $Enchant_1>>Nipple Rings<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "fishnet top">>__<<print $Enchant_1>><<print $Item_FishnetTop_Material>>Fishnet Top<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "corset">>__<<print $Enchant_1>><<print $Item_LeatherCorset_Material>>Corset<<print $Enchant_2>> acquired__ \n<<if $perks.contains("Dancer in Chains")>>\n@@color:#339999;(Agility -1)@@ \n<<else>>\n@@color:#339999;(Agility -2)@@ \n<</if>>\n<</if>>\n<<if $Enchant is "sigil belt">>__<<print $Enchant_1>>Sigil Belt<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "thong">>__<<print $Enchant_1>><<print $Item_Thong_Material>>Thong<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "piercing">>__<<print $Enchant_1>>Clit Piercing<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "thigh-highs">>__<<print $Enchant_1>><<print $Item_Thighhighs_Material>>Thigh-highs<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "manacles">>__<<print $Enchant_1>>Chain Manacles<<print $Enchant_2>> acquired__ \n<<if $perks.contains("Dancer in Chains")>>\n@@color:#339999;(Agility -3)@@ \n<<else>>\n@@color:#339999;(Agility -5)@@ \n<</if>>\n<</if>>\n<<if $Enchant is "heels">>__<<print $Enchant_1>>High Heels<<print $Enchant_2>> acquired__ \n<<if $perks.contains("Dancer in Chains")>>\n@@color:#339999;(Agility -2)@@ \n<<else>>\n@@color:#339999;(Agility -4)@@ \n<</if>>\n<</if>>\n<<if $Enchant is "loincloth">>__<<print $Enchant_1>><<print $Item_Loincloth_Material>>Loincloth<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "harness">>__<<print $Enchant_1>><<print $Item_BlackHarness_Material>>Harness<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "sling">>__<<print $Enchant_1>><<print $Item_Sling_Material>>Sling<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "leotard">>__<<print $Enchant_1>><<print $Item_Leotard_Material>>Leotard<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "ruby ring">>__<<print $Enchant_1>>Ruby Ring<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "unadorned ring">>__<<print $Enchant_1>>Unadorned Ring<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "amethyst ring">>__<<print $Enchant_1>>Amethyst Ring<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "pink gem ring">>__<<print $Enchant_1>>Pink Gem Ring<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "garter">>__<<print $Enchant_1>>Frilly Garter<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "diamond ring">>__<<print $Enchant_1>>Diamond Ring<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "silver ring">>__<<print $Enchant_1>>Silver Ring<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "pearl ring">>__<<print $Enchant_1>>Pearl Ring<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "sapphire ring">>__<<print $Enchant_1>>Sapphire Ring<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "choker">>__<<print $Enchant_1>>Bell Collar<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "skirt">>__<<print $Enchant_1>><<if $Item_ShortSkirt_Material is "Micro-Mail ">><<else>>Short <</if>><<print $Item_ShortSkirt_Material>>Skirt<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "apron">>__<<print $Enchant_1>>Maid Apron<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "fur coat">>__<<print $Enchant_1>>Luxurious Fur Coat<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "tiara">>__<<print $Enchant_1>>Tiara<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "bonnet">>__<<print $Enchant_1>>Maid Bonnet<<print $Enchant_2>> acquired__ <</if>>\n<<if $Enchant is "arm binder">>__<<print $Enchant_1>>Arm Binder<<print $Enchant_2>> acquired__ \n<<if $perks.contains("Dancer in Chains")>>\n@@color:#339999;(Agility -2)@@ \n<<else>>\n@@color:#339999;(Agility -4)@@ \n<</if>>\n<</if>>\n
/%a fucking rough - group%/\n<<if $Z eq 6>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkindom_beastkinsub_sex_group_futa_female]]\n<br><br>\n<</if>>\nThe neko leads you to another area with lit braziers dotted all around the room. You try not to breathe in, but soon you're feeling all light headed and giggly and the feel of her erect cock already dripping copious amounts of precum sliding over and across your ass cheeks sets your senses aflame. The other neko joins her behind you and they rub their shafts and tits against your back and ass and you quiver with need as they use you as a scratching post. \n<br><br>\n@@color:#ff00ff;"Mei knows that you want this,"@@ one of them whispers, as she pushes you down. @@color:#ff00ff;"Mei knows you love it in your tight ass."@@\n<br><br>\nYou only feel euphoric rapture as her cock penetrates you so lost are you now to the effects of whatever is pouring forth from the braziers. You must be the sluttiest fucking whore in the entire land for this to feel so mind-meltingly good. Maybe the neko really were right all along, after all, how could feeling so right be wrong?\n<br><br>\nFeeling you buck back against her fully lost to the drugged arousal fogging your mind she giggles as she had only squeezed in the bulbous head of her shaft so far. You are completely helpless as she whispers sweet nothings in your ear and drives her throbbing cock roughly in and out of your ass. There is nothing but the feel of her stretching you to the core, your constant moans, and the repetitive smacking sound of flesh on flesh. \n<br><br>\nWhen the other neko cups your face in her hands you don't even need to be told to part your lips [[and swallow as much of her cock as you can.|Beastkin Final]]\n<br><br>\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z eq 5>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkindom_duo_beastkinsub_sexedit]]\n<br><br>\n<</if>>\nThe neko leads you to another area with lit braziers dotted all around the room. You try not to breathe in, but soon you're feeling all light headed and giggly. She moves behind you and rubs herself up against her against you and you quiver with need as she uses you as a scratching post. The feel of her erect cock already dripping copious amounts of precum sliding over and across your ass cheeks along with her diamond hard nipples tracing across your back sets your senses aflame.\n<br><br>\n@@color:#ff00ff;"Candi knows that you want this,"@@ she whispers, as she pushes you down. @@color:#ff00ff;"Knows you love it in your tight ass."@@\n<br><br>\nYou only feel euphoric rapture as her cock penetrates you so lost are you now to the effects of whatever is pouring forth from the braziers. You must be the sluttiest fucking whore in the entire land for this to feel so mind-meltingly good. Maybe the neko really were right all along, after all, how could feeling so right be wrong?\n<br><br>\nFeeling you buck back against her fully lost to the drugged arousal fogging your mind she giggles as she had only squeezed in the bulbous head of her shaft so far. You are completely helpless as she whispers sweet nothings in your ear [[and roughly drives her throbbing cock in and out of your ass.|Beastkin Final]]\n<br><br>\n<</if>>\n/%a fucking hard - group%/\n<<if $Z eq 7>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkindom_beastkinsub_sex_group_futa_female]]\n<br><br>\n<</if>>\nThe neko leads you to another area with lit braziers dotted all around the room. You try not to breathe in, but soon you're feeling all light headed and giggly and the feel of her erect cock already dripping copious amounts of precum sliding over and across your ass cheeks sets your senses aflame. The other neko joins her behind you and they rub their shafts and tits against your back and ass and you quiver with need as they use you as a scratching post. \n<br><br>\n@@color:#ff00ff;"Mei knows that you want this,"@@ one of them whispers, as she pushes you down. @@color:#ff00ff;"Mei knows you love it in your tight ass."@@\n<br><br>\nYou only feel euphoric rapture as her cock penetrates you so lost are you now to the effects of whatever is pouring forth from the braziers. You must be the sluttiest fucking whore in the entire land for this to feel so mind-meltingly good. Maybe the neko really were right all along, after all, how could feeling so right be wrong?\n<br><br>\nFeeling you buck back against her fully lost to the drugged arousal fogging your mind she giggles as she had only squeezed in the bulbous head of her shaft so far. You are completely helpless as she whispers sweet nothings in your ear and drives her throbbing cock hard in and out of your ass. There is nothing but the feel of her stretching you to the core, your constant moans, and the repetitive smacking sound of flesh on flesh. \n<br><br>\nWhen the other neko cups your face in her hands you don't even need to be told to part your lips [[and swallow as much of her cock as you can.|Beastkin Final]]\n<br><br>\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkindom_duo_beastkinsub_sexedit]]\n<br><br>\n<</if>>\nThe neko leads you to another area with lit braziers dotted all around the room. You try not to breathe in, but soon you're feeling all light headed and giggly. She moves behind you and rubs herself up against her against you and you quiver with need as she uses you as a scratching post. The feel of her erect cock already dripping copious amounts of precum sliding over and across your ass cheeks along with her diamond hard nipples tracing across your back sets your senses aflame.\n<br><br>\n@@color:#ff00ff;"Candi knows that you want this,"@@ she whispers, as she pushes you down. @@color:#ff00ff;"Knows you love it in your tight ass."@@\n<br><br>\nYou only feel euphoric rapture as her cock penetrates you so lost are you now to the effects of whatever is pouring forth from the braziers. You must be the sluttiest fucking whore in the entire land for this to feel so mind-meltingly good. Maybe the neko really were right all along, after all, how could feeling so right be wrong?\n<br><br>\nFeeling you buck back against her fully lost to the drugged arousal fogging your mind she giggles as she had only squeezed in the bulbous head of her shaft so far. You are completely helpless as she whispers sweet nothings in your ear [[and gently drives her throbbing cock in and out of your ass.|Beastkin Final]]\n<br><br>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n[img[beastkindom_duo_beastkinsub_sexedit]]\n<br><br>\nThe neko leads you to another area with lit braziers dotted all around the room. You try not to breathe in, but soon you're feeling all light headed and giggly. She moves behind you and rubs herself up against her against you and you quiver with need as she uses you as a scratching post. The feel of her erect cock already dripping copious amounts of precum sliding over and across your ass cheeks along with her diamond hard nipples tracing across your back sets your senses aflame.\n<br><br>\n@@color:#ff00ff;"Candi knows that you want this,"@@ she whispers, as she pushes you down. @@color:#ff00ff;"Knows you love it in your tight ass."@@\n<br><br>\nYou only feel euphoric rapture as her cock penetrates you so lost are you now to the effects of whatever is pouring forth from the braziers. You must be the sluttiest fucking whore in the entire land for this to feel so mind-meltingly good. Maybe the neko really were right all along, after all, how could feeling so right be wrong?\n<br><br>\nFeeling you buck back against her fully lost to the drugged arousal fogging your mind she giggles as she had only squeezed in the bulbous head of her shaft so far. You are completely helpless as she whispers sweet nothings in your ear [[and slowly drives her throbbing cock in and out of your ass.|Beastkin Final]]\n<br><br>\n<</if>>
[img[humandom_elfsub_sex_group_slave]][img[elf_solo_female_sex_slave]][img[draeneidom_futa_female_sex_humansub_group_slave]][img[orcsub_slave_sex_soloedit]][img[catgirl prison]][img[aaa_humansub_orcdom_group_slave]][img[elfsub_goblindom_duo_sex_slaveedit]][img[prison_orcdom_guardfuck_human]][img[prison_anydom_public use_orc]][img[prison]][img[prison_humandom_discipline_beastkin]][img[prison_beastkindom_discipline_human]][img[prison_anydom_discipline_draenei]][img[prison_beastdom_guardfuck_beast]][img[prison_beastdom_guardfuck_human or elf]][img[prison_draeneidom_guardfuck_elf]][img[prison_elfdom_guardfuck_elf]][img[prison_humandom_guardfuck_elf]][img[prison_anydom_blowjob_elf]][img[prison_anydom_blowjob_human]][img[prison_orcdom_titfuck_human]]\n\n[[Art Directory]]
/%a Remove %/\n<<if $Item_MaidBonnet is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be decidedly tricky to get this bonnet off your head.\n\t<br><br>\n\t<<elseif $Item_MaidBonnet_Level is "Cursed " or $Item_MaidBonnet_Level is "Nightmare " or $Item_MaidBonnet_Level is "Fel-" or $Item_MaidBonnet_Level is "Corrupted ">>\n\tYou try to take your bonnet off, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\n\t<br><br>\n\t<<else>>\n\tYou remove your bonnet and leave it behind on the floor. \n\t<br><br>\n\t<<display 'Item-Maid Bonnet-Removable'>>\n\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-Maid Bonnet-Removable'>>\n<</if>>\n<</if>>
/% 1st Room 172, or 173, or 175 to Deadend 176%/\n<<set $D to random(1, 5)>>\n<<set $Direction to $Directions.random()>>\n\n<<if $D lte 2>>\n<<else>>\n<<if $D is 3>>\n/% Room 172 Random to Room 176 - third or fourth route to %/\n<<if $Room172Exits is 2>>\n<<set $FirstDirField to $Room172DirFirst>>\n<<set $SecondDirField to $Room172DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room172DirThird to $Direction>>\n<<set $Room to "Room172">>\n<<set $Room172RoomThird to "Room176">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room172TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room172TypeThird to $DerelictDoors.random()>>\n<</if>>\n<<set $Room176DirFirst to $Backdirection>>\n<<set $Room176TypeFirst to $Room172TypeThird>>\n<<set $Room176Exits to 0>><<set $Room176Name to "">><<set $Room176RoomFirst to $Room>>\n<<set $Room172Exits = $Room172Exits + 1>>\n<<set $Room176Exits = $Room176Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room172DirFirst>>\n<<set $SecondDirField to $Room172DirSecond>>\n<<set $ThirdDirField to $Room172DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room172DirFourth to $Direction>>\n<<set $Room to "Room172">>\n<<set $Room172RoomFourth to "Room176">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room172TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room172TypeFourth to $DerelictDoors.random()>>\n<</if>>\n<<set $Room176DirFirst to $Backdirection>>\n<<set $Room176TypeFirst to $Room172TypeFourth>>\n<<set $Room176Exits to 0>><<set $Room176Name to "">><<set $Room176RoomFirst to $Room>>\n<<set $Room172Exits = $Room172Exits + 1>>\n<<set $Room176Exits = $Room176Exits + 1>>\n<</if>>\n\n<<elseif $D is 4>>\n\n/% Room 173 Random to Room 176 - third or fourth route to %/\n<<if $Room173Exits is 2>>\n<<set $FirstDirField to $Room173DirFirst>>\n<<set $SecondDirField to $Room173DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room173DirThird to $Direction>>\n<<set $Room to "Room173">>\n<<set $Room173RoomThird to "Room176">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room173TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room173TypeThird to $DerelictDoors.random()>>\n<</if>>\n<<set $Room176DirFirst to $Backdirection>>\n<<set $Room176TypeFirst to $Room173TypeThird>>\n<<set $Room176Exits to 0>><<set $Room176Name to "">><<set $Room176RoomFirst to $Room>>\n<<set $Room173Exits = $Room173Exits + 1>>\n<<set $Room176Exits = $Room176Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room173DirFirst>>\n<<set $SecondDirField to $Room173DirSecond>>\n<<set $ThirdDirField to $Room173DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room173DirFourth to $Direction>>\n<<set $Room to "Room173">>\n<<set $Room173RoomFourth to "Room176">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room173TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room173TypeFourth to $DerelictDoors.random()>>\n<</if>>\n<<set $Room176DirFirst to $Backdirection>>\n<<set $Room176TypeFirst to $Room173TypeFourth>>\n<<set $Room176Exits to 0>><<set $Room176Name to "">><<set $Room176RoomFirst to $Room>>\n<<set $Room173Exits = $Room173Exits + 1>>\n<<set $Room176Exits = $Room176Exits + 1>>\n<</if>>\n\n<<elseif $D is 5>>\n\n/% Room 175 Random to Room 176 - third or fourth route to %/\n<<if $Room175Exits is 2>>\n<<set $FirstDirField to $Room175DirFirst>>\n<<set $SecondDirField to $Room175DirSecond>>\n<<display 'RandomDirection'>>\n<<set $Room175DirThird to $Direction>>\n<<set $Room to "Room175">>\n<<set $Room175RoomThird to "Room176">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room175TypeThird to $Stairs.random()>>\n<<else>>\n<<set $Room175TypeThird to $DerelictDoors.random()>>\n<</if>>\n<<set $Room176DirFirst to $Backdirection>>\n<<set $Room176TypeFirst to $Room175TypeThird>>\n<<set $Room176Exits to 0>><<set $Room176Name to "">><<set $Room176RoomFirst to $Room>>\n<<set $Room175Exits = $Room175Exits + 1>>\n<<set $Room176Exits = $Room176Exits + 1>>\n<<else>>\n<<set $FirstDirField to $Room175DirFirst>>\n<<set $SecondDirField to $Room175DirSecond>>\n<<set $ThirdDirField to $Room175DirThird>>\n<<display 'RandomDirection'>>\n<<set $Room175DirFourth to $Direction>>\n<<set $Room to "Room175">>\n<<set $Room175RoomFourth to "Room176">>\n<<if $Direction is "up" or $Direction is "down">>\n<<set $Room175TypeFourth to $Stairs.random()>>\n<<else>>\n<<set $Room175TypeFourth to $DerelictDoors.random()>>\n<</if>>\n<<set $Room176DirFirst to $Backdirection>>\n<<set $Room176TypeFirst to $Room175TypeFourth>>\n<<set $Room176Exits to 0>><<set $Room176Name to "">><<set $Room176RoomFirst to $Room>>\n<<set $Room175Exits = $Room175Exits + 1>>\n<<set $Room176Exits = $Room176Exits + 1>>\n<</if>>\n<</if>>\n<</if>>\n
<<if $Item_TavernWenchDress is "worn">>\n/%a Remove %/\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and get out of this dress first.\n\t<br><br>\n\t<<else>>\n\tYou strip yourself and let the dress fall to the floor. You might be a lot more naked now, but wearing that had been far too degrading.\n\t<br><br>\n<<set $Item_TavernWenchDress to "">>\n<<display 'perksitem-Clothie-removal'>>\n<<set $Rating_Outfit = $Rating_Outfit - 3>>\n\t<br><br>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n<<set $Item_TavernWenchDress to "">>\n<<display 'perksitem-Clothie-removal'>>\n<<set $Rating_Outfit = $Rating_Outfit - 3>>\n\t<br><br>\n<</if>><</if>>
/% dark spell check %/\n\n<<set $D8 to random(1, 8)>>\n<<set $d4 to random(1, 4)>>\n\n/%a Dark Spell - cooldown should be 4%/\n\n<<if $W eq 9 or $W eq 8>>\n\t<<set $DarkSpell_Cooldown to $d8>>\n\t<<set $DarkSpell_Cooldown = $DarkSpell_Cooldown + 1>>\n\t<<set $Z to 10>>\n\t<<if $perks.contains("Keen Eyes") and $d4 eq 3 and $Timer_Silence eq 0 and $Timer_Blind eq 0 and $Item_Blindfold neq "worn">>\n\t\t<br><br>\n\t\t\t\tYou spot a raised indention on the floor in time to avoid and move around it.\n\t\t<br><br>\n\t\t<<button [[Continue|Resistance Last]]>><</button>>\n\t<<else>>\n\t\t<br><br>\n\t\tYou hear a worrying click as <<print $txt_your_foot>> sinks downwards.<br><br>\n\t\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t\t<<else>>\n\t\t\t[img[spell]]\n\t\t\t<br><br>\n\t\t<</if>>\n\t\t<<set $Encounter to "Trap">>\n\t\tNext thing you know there's a bright explosion of magical energy [[that sends you reeling backwards.|Dark Spell]]\n\t\t<br><br>\n\t<</if>>\n<<else>>\n\t<<set $DarkSpell_Cooldown = $DarkSpell_Cooldown - 1>>\n\t<br>\n\t<br>\n\t<<button [[Continue|Resistance Last]]>><</button>><<if $Debug is "true">>(Spell missed -W8/9)<</if>>\n<</if>>\n
<<if $perks.contains("Sex Addict") and $Timer_Silence is 0>>\n\t<<set $PrisonTxt_2 to "">>\n\n<<else>>\n\n<<set $PrisonTxt_2 to "not ">>\n<</if>>\n/%a clothes%/\n<<if $Item_RegularClothes is "worn" or $Item_SoddenClothes is "worn" or $Item_TavernWenchDress is "worn">>\n\t\n<<display 'Item-SoddenClothes-Remove'>>\n\n<<set $PrisonTxt_1 to "They rip the clothes from your body leaving you completely exposed. ">>\n\n<<display 'Item-RegularClothes-Remove'>>\n\n<<display 'Item-TavernWenchDress-Remove'>>\n\n<<else>>\n/%a Bonds%/\n<<if $Item_BondsofInsanity is "worn">>\n\t\n<<display 'Item-BondsofInsanity-Remove'>>\n\n<<set $PrisonTxt_1 to "They are intrigued by the magical chastity device they find on you and they bring in one of their magisters to remove it from your body for further experimentation. ">>\n\n<<else>>\n/%a Tangle%/\n<<if $Item_TangleInfestation is "worn">>\n\t\n<<display 'Item-TangleInfestation-Remove'>>\n\n<<set $PrisonTxt_1 to "Concerned that your tangle infection might spread to their other prisoners they track down one of their magisters to purge it from your body. ">> \n\n<</if>>\n<</if>>\n<</if>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<set $PrisonTxt_3 to "">>\n\n<<else>>\n\n[img[draeneidom_futa_female_sex_humansub_group_slave]]\n<br><br>\n<<set $PrisonTxt_3 to "Then all the lights go out as a blindfold of your own is pulled down over your head. ">>\n\n<<display 'Item-Blindfold-Wear'>>\n<</if>>\n/%a Binders%/\n<<if $Item_ArmBinder is "worn">>\n\t\n<<set $PrisonTxt_0 to "You hear an ominous clink of metal as your arm binder is chained to the wall. ">>\n\n<<else>>\n\n<<set $Item_RopeBindings to "worn">>\n\n<<set $PrisonTxt_0 to "Your draenei captors swiftly and competently tie you up and leave you with barely any wiggle room. ">>\n<</if>>\n/%a displaying text%/\n\tYou are taken through their holding area for those that have transgressed against the draenei race. Two of the guards are currently taking their pleaure by roughly double teaming another captive and you hope that you are <<print $PrisonTxt_2>>next in the line for such brutal treatment. They constantly deride her as a pathetic human whore who should count herself lucky to be worthy of servicing draenei cocks as they rock her back and forth between them in the darkness of her blindfold.\n<br><br>\n<<print $PrisonTxt_1>>You are then shoved onto some straw spread over a hard stone floor. <<print $PrisonTxt_0>><<print $PrisonTxt_3>>\n<br><br>\n[[You have been imprisoned.|Imprisoned]] \n<br><br>\n
/%a Examine note: btw could also have these be leather?%/\n<<display 'Item-Pauldrons-Pic'>>\n\nArmoured pauldrons that should serve to give you some protection along with making you more imposing.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Examine %/\n<<if $Potion_Metallic_Drank is true>>\nA potion that looks like someone has melted down some metal and yet managed to keep it liquid at room temperature. There are odd silver flecks that seem to shift of their own volition. From past experience you know that this is a <<print $Potion_Metallic_Type>>.\n<<else>>\n\nA potion that looks like someone has melted down some metal and yet managed to keep it liquid at room temperature. There are odd silver flecks that seem to shift of their own volition.\n\n<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $d6 to random(1, 6)>>\n<<if $RoomName is "alchemist lab">>\n<<set $RoomPicture = "lab">>\n\n\n<<set $RoomRoomXtraDesc to "Reagents and bottles are everywhere and there even appear to be some complete potions just lying around and waiting to be used.">>\n\n<</if>>\n<<if $RoomName is "slave market">>\n<<set $RoomPicture = "market">>\n\n\n<<set $RoomRoomXtraDesc to "You are going to be very careful here. Slaves with the glazed eyes of the completely broken are everywhere and the slavers and the potential mistresses and masters here for new stock are sure to take an interest if they notice you.">>\n\n<</if>>\n<<if $RoomName is "giant fungus cave">>\n<<set $RoomRoomXtraDesc to "The air is heavy with fungal spores and you are quickly feeling woozy from being here.">>\n\n<<set $RoomPicture = "giant mushroom">>\n \n\n<</if>>\n\n<<if $RoomName is "abandoned room">>\n<<set $RoomRoomXtraDesc to "This room has been completely taken over by fungi and your every movements sends more and more spores into the air.">>\n\n<<set $RoomPicture = "Abandonned">>\n \n\n<</if>>\n\n<<if $RoomName is "flooded room">>\n<<set $RoomPicture = "flooded room">>\n\n\n<<set $RoomRoomXtraDesc to "Just as soon as you've got your bearings you slip into the water up to your waist. The water is pleasantly warm so it could certainly be worse and other than all the debris floating around there does not appear to be anything else here.">>\n\n<</if>>\n\n<<if $RoomName is "tunnel">>\n<<set $RoomPicture = "deadend">>\n<<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n\n<<if $RoomName is "corridor">>\n<<set $RoomPicture = "curving">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n\n<<if $RoomName is "destroyed tavern">>\n<<set $RoomPicture = "tavern2">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n\n<<if $RoomName is "statuary">>\n<<set $RoomPicture = "statue">>\n<<set $RoomRoomXtraDesc to "There are statues everywhere and all of them are suggestive at least ranging to utterly obscene. You can't quite shake the idea that some of the stone eyes are following you around the room with keen interest.">>\n<</if>>\n\n<<if $RoomName is "former brothel">>\n<<set $RoomPicture = "brothel">>\n\n\n<<set $RoomRoomXtraDesc to "Everyone seems to have moved on from this place of ill repute even compared to most of the rest of the dungeon. The torches still burn sending cloying clouds around the area which can only do so much to cover up the reek of spent lust. You shiver at the thought of all the poor souls that once served here for so long.">>\n\n<</if>>\n\n<<if $RoomName is "former prison">>\n<<set $RoomPicture = "prison">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n\n<<if $RoomName is "forgotten room">>\n<<set $RoomPicture = "unused room">>\n <<set $RoomRoomXtraDesc to "">>\n<</if>>\n<<if $RoomName is "hallway">>\n<<set $RoomPicture = "hallway">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>\n<<if $RoomName is "bridge">>\n<<set $RoomRoomXtraDesc to "While the bridge seems more than solid enough every so often, along with the omnipresent sounds of drips echoing, you are sure that you can here things moving in the water.">>\n\n<<set $RoomPicture = "bridge">>\n<</if>>\n<<if $RoomName is "looted armoury">>\n<<set $RoomPicture = "room2">>\n<<set $RoomRoomXtraDesc to "Anything that might once off been of value here has long been ransacked and the rest has rusted into worthlessness.">> \n\n<</if>>\n\n<<if $RoomName is "desecrated shrine">>\n<<set $RoomPicture = "shrine2">>\n \n <<set $RoomRoomXtraDesc to "">>\n<</if>>\n \n\n<<if $RoomName is "cage room">>\n<<set $RoomPicture = "room2">>\n\n\n<<set $RoomRoomXtraDesc to "There are cages every where of various sizes all over the room. There's even a few hanging on chains from the ceiling. You shudder and hope that one of them is not in your immediate future.">>\n\n<</if>>\n\n<<if $RoomName is "discipline room">>\n\n<<set $RoomPicture = "diciplin">>\n\n\n<<set $RoomRoomXtraDesc to "This room is dominated by a large rack and by all the whips, manacles and hooks for the temporary storage of slaves you shudder at the thought of the disciplining that takes place here.">>\n\n<</if>>\n\n<<if $RoomName is "training room">>\n\n<<set $RoomPicture = "prison">>\n <<set $RoomRoomXtraDesc to "">>\n<</if>>\n\n<<if $RoomName is "guard post">>\n\n<<set $RoomPicture = "room2">>\n <<set $RoomRoomXtraDesc to "">>\n\n<</if>>
<<set $Item_FishnetTop to "worn">><<set $Item_FishnetTop_Wear to "">>\n<<set $Enchant to "fishnet top">>\n<<display 'enchantment!'>>\n<<set $Item_FishnetTop_Level to $Enchant_1>>\n<<set $Item_FishnetTop_Enchant to $Enchant_2>>\n<<if $Item_FishnetTop_Material is "Frilly ">>\n<<display 'perksitem-LockedinLace-wear'>>\n<<display 'perksitem-MaidatArms-wear'>>\n<</if>>\n<<display 'perksitem-ViewforaThrill-wear'>>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room298__<br><br><</if>>\n\n<<set $TypeFirst to $Room298TypeFirst>>\n<<set $Dir_TypeFirst to $Room298DirFirst>>\n<<set $TypeSecond to $Room298TypeSecond>>\n<<set $Dir_TypeSecond to $Room298DirSecond>>\n<<set $TypeThird to $Room298TypeThird>>\n<<set $Dir_TypeThird to $Room298DirThird>>\n<<set $TypeFourth to $Room298TypeFourth>>\n<<set $Dir_TypeFourth to $Room298DirFourth>>\n<<set $TypeFirst to $Room298TypeFirst>>\n<<set $Dir_TypeFirst to $Room298DirFirst>>\n<<set $RoomLinkFirst to $Room298RoomFirst>>\n<<set $RoomLinkSecond to $Room298RoomSecond>>\n<<set $RoomLinkThird to $Room298RoomThird>>\n<<set $RoomLinkFourth to $Room298RoomFourth>>\n\n<<set $RoomExits to $Room298Exits>>\n\n<<set $FirstDirField to $Room298DirFirst>>\n<<set $SecondDirField to $Room298DirSecond>>\n<<set $ThirdDirField to $Room298DirThird>>\n\n<<set $Room to "Room298">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room298Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room298Picture to $RoomPicture>><<set $Room298Visited to 1>><<set $Room298Name to $RoomName>>\n\t<<set $Room298RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room298Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room298Picture>><<set $Room298Visited = $Room298Visited + 1>><<set $RoomVisited to $Room298Visited>><<set $Danger to $Room298Danger>>\n\t<<set $RoomName to $Room298Name>>\n\t<<set $RoomRoomXtraDesc to $Room298RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
\t<<set $Z to 7>>\n\n<<set $d20 to random(1, 20)>>\n/%a Debug?%/\n\n/%a five or less?%/\n<<if $X_Backup lt 6>>\n/%a displaying text%/\n\t\nThe goblins charge out of the shadows and swiftly overwhelm you with their numbers. As they leer at your body they cackle amongst themselves before coming to an agreement of what to do to you. \n\nIn the end <<print $txt_number>> line up waiting their turn to have their way with your body. \n\nThey treat your defilement as a surprisingly well organized assembly line. The first steps up, massages your ass before spanking it a few times on the buttock while taking the opportunity to finger your asshole a few times. Then as the second takes his place at your behind the first moves round to present his cock for you to kiss and then stuff it right into your mouth to suck to get it nice and wet. As the second finishes with your asshole to move onto your mouth the first pulls you down onto his waiting cock that you ride for several strokes before he finishes inside you. \n\nAt their urging when in the few moments they leave your mouth free, you are made to apologise for being such a useless whore after each goblin cums and lets the next of his mates take his new place. \n<br><br>\n<<set $d20 = $d20 - 4>>\n<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\n<<else>>\n/%a five or less?%/\n<<if $X_Backup lt 20>>\n/%a displaying text%/\n\t\nThe goblins charge out of the shadows and swiftly overwhelm you with their numbers. As they leer at your body they cackle amongst themselves before coming to an agreement of what to do to you. \n\nIn the end <<print $txt_number>> line up waiting their turn to have their way with your body. \n\nThey treat your defilement as a surprisingly well organized assembly line. The first steps up, massages your ass before spanking it a few times on the buttock while taking the opportunity to finger your asshole a few times. Then as the second takes his place at your behind the first moves round to present his cock for you to kiss and then stuff it right into your mouth to suck to get it nice and wet. As the second finishes with your asshole to move onto your mouth the first pulls you down onto his waiting cock that you ride for several strokes before he finishes inside you. \n\nAt their urging when in the few moments they leave your mouth free, you are made to apologise for being such a useless whore after each goblin cums and lets the next of his mates take his new place. \n\nAfter awhile your actions become almost mechanical. Moan, gasp, kiss, suck, ride, speak, moan, gasp, kiss, suck, ride, speak. Over and over.\n<br><br>\n<<set $d20 = $d20 + 2>>\n<<set $Humiliation to Math.clamp($Humiliation + 3, 0, 40)>>\n\n<<else>>\n\n<<set $Desc_mantra to "\n//You're sorry for being such a useless whore, you're sorry for being such a useless whore, you're sorry for being such a useless whore...//">>\n/%a displaying text%/\n\t\nThe goblins charge out of the shadows and swiftly overwhelm you with their numbers. As they leer at your body they cackle amongst themselves before coming to an agreement of what to do to you. \n\nIn the end <<print $txt_number>> line up waiting their turn to have their way with your body. \n\nThey treat your defilement as a surprisingly well organized assembly line. The first steps up, massages your ass before spanking it a few times on the buttock while taking the opportunity to finger your asshole a few times. Then as the second takes his place at your behind the first moves round to present his cock for you to kiss and then stuff it right into your mouth to suck to get it nice and wet. As the second finishes with your asshole to move onto your mouth the first pulls you down onto his waiting cock that you ride for several strokes before he finishes inside you. \n\nAt their urging when in the few moments they leave your mouth free, you are made to apologise for being such a useless whore after each goblin cums and lets the next of his mates take his new place. \n\nAfter awhile your actions become almost mechanical. Moan, gasp, kiss, suck, ride, speak, moan, gasp, kiss, suck, ride, speak. Over and over.\n<br><br>\n<<set $d20 = $d20 + 4>>\n<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\n<</if>>\n<</if>>\n/%a Agility%/\n<<if $Agility gte $d20>>\n<<else>>\n<<set $Region_Goblins_10 to 1>>\n/%a displaying text%/\n\tTowards what you hope are the last few you'd definitely been unable to keep up the punishing pace set by the goblins using you and they'd not seemed too pleased about that...\n<br><br>\n<</if>>\n\n[img[goblinDom_elfsub_male_female_sex_group]]\n\n
<<display 'chest - wiper'>>\n<<set $Z to 7>>\n<<set $Humiliation to Math.clamp($Humiliation + 4, 0, 40)>>\n\n<<set $X to random(1, 10)>>\n/%a Evasion - Agi?%/\n/%a note: old fetters check removed make sure last if is removed, also removed a random else that was there for some reason %/\n\n\n/%a Diff?%/\n<<if $Difficulty is "Normal" or $Difficulty is "Easier">>\n\t<<set $X_Backup = $X_Backup + $X>>\n\n<<else>>\n<<set $X_Backup = $X_Backup + $X>>\n<<set $X_Backup = $X_Backup + $X>>\n<</if>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n<<else>>\n\t<<if $Var_PlayerRace is "Human" or $Heritage is "human">>\n\t\t\n\t[img[human hatchery]]\n\n\t<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\n\t[img[goblin hatchery 2]]\n\n\t<<else>>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Elf" or $Heritage is "elf">>\n\t\t\n\t[img[elf hatchery (2)]]\n\n\t<<else>>\n\n\t[img[draenei hatcheryedit]]\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n/%a Cock%/\n<<if $Var_Cocksize gt 0>>\n/%a displaying text%/\n\t<br><br>\nAs you open the chest several thin tentacles whip out and around your neck and pulling you downwards. The wood gives out under the strain and bursts outwards with an almighty crack as the lurking tentacle beast pulls itself from the remnants of its ambush spot and more of its tentacles seize your limbs.\n<br><br>\nYou are held completely by the beast as their limbs slither all over you leaving trails of slick ooze that dulls your mind and quickens your desire. You let out a panicked whimper and try to struggle, but you soon succumb to the effects of the beast's mindbending ooze and you go entirely limp.\n<br><br>\nYou surrender all control as a tentacle starts running its way up and down your cock and when you moan hopelessly in abject lust it is filled by a solid mass that tastes so sweet upon your tongue. \n<br><br>\nYou look for some way to escape but when a larger tentacle covered in slick bumps begins rutting your ass all thoughts to flee vanish from your mind. \n<br><br>\nAnother tentacle joins the one invading your mouth and you suck on them wantonly. The tentacle probing your asshole is just far too much and your body tries to arc in utter ecstasy, but is held tightly in place the tentacles that seem to be everywhere that caress and squeeze you all over leaving you utterly helpless. All thought is driven from your mind and still it does not stop.\n<br><br>\nYou try to scream as fluid is ejected into you rear end, and then right down your mouth, but then suck all the harder to get every last brain-fucking drop down your throat as it is just so fucking goooood... You writhe and jerk in the beast's embrace as the constant fucking does not let up denying you any form of respite.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t<br><br>\nAs you open the chest several thin tentacles whip out and around your neck and pulling you downwards. The wood gives out under the strain and bursts outwards with an almighty crack as the lurking tentacle beast pulls itself from the remnants of its ambush spot and more of its tentacles seize your limbs.\n<br><br>\nYou are held completely by the beast as their limbs slither all over you leaving trails of slick ooze that dulls your mind and quickens your desire. You let out a panicked whimper and try to struggle, but you soon succumb to the effects of the beast's mindbending ooze and you go entirely limp.\n<br><br>\nYou surrender all control as a tentacle tip lightly strokes your clit and when you moan hopelessly in abject lust it is filled by a solid mass that tastes so sweet upon your tongue. \n<br><br>\nYou look for some way to escape but when a larger tentacle covered in slick bumps begins rutting your ass all thoughts to flee vanish from your mind. \n<br><br>\nAnother tentacle joins the one invading your mouth and you suck on them wantonly. Several more start invading your pussy and your body tries to arc in utter ecstasy, but is held tightly in place the tentacles that seem to be everywhere that caress and squeeze you all over leaving you utterly helpless. The one in your ass moves in alternating rhythm with the one in your cunt and drives all thought from your mind.\n<br><br>\nYou try to scream as fluid is ejected into you rear end, then your cunt, and then right down your mouth, but then suck all the harder to get every last brain-fucking drop down your throat as it is just so fucking goooood... You writhe and jerk in the beast's embrace as the contstant fucking does not let up denying you any form of respite.\n<br><br>\n<</if>>\n<<set $Encounter to "Tentacle Chest">>\n\n<<display 'sex'>>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nYou barely notice when the grasping tentacles release from around your limbs and slide back out from you. You slowly return to your senses enough to notice the many-limbed monster slithering across the stone floor, its tentacles whipping madly, and leaving behind a trail of addicting slime and your own wet juices as it goes before it disappears into surely a far too small hole for its size and out of sight.\n<br><br>\nWhen you have recovered enough to check what remains of the chest there's nothing but shattered pieces of broken wood. If there was anything else in there then the tentacle beast destroyed it long before you got here.\n<br><br>\n\n\n/%a Note: Blind went here%/\n
\n/%a strenth =1?%/\n<<if $Constitution eq 1>>\n\n/%a Text Passage %/\nYou are currently far too weakened by your experiences to think about sneaking.\n<br><br><<else>>\n/%a Text Passage %/\nYou crouch down and make as much effort as you can to move without being seen or heard. Moving more cautiously will slow you down, but it should be worthwhile if you can manage to avoid unwelcome attention.\n<br><br>\n<<set $txt_walk to "sneak">>\n\n\n<<set $txt_walking to "sneaking">>\n\n<<set $Action_StartSneaking to false>>\n\n<<set $Action_StopSneaking to true>>\n\n<</if>>\n[[Return|Go Back]]
<<set $Direction to $Directions.random()>>\n\n<<if $Direction is $FirstDirField or $Direction is $SecondDirField or $Direction is $ThirdDirField or $Direction is $BackDirField>>\n\t<<display 'RandomDirection'>>\n<<elseif $FirstDirField is "up" or $SecondDirField is "up" or $ThirdDirField is "up">>\n\t<<if $Direction is "down">>\n\t\t<<display 'RandomDirection'>>\n\t<<else>>\n\t\t<<display 'ReverseDirection'>>\n\t<</if>>\n<<elseif $FirstDirField is "down" or $SecondDirField is "down" or $ThirdDirField is "down">>\n\t<<if $Direction is "up">>\n\t\t<<display 'RandomDirection'>>\n\t<<else>>\n\t\t<<display 'ReverseDirection'>>\n\t<</if>>\n<<else>>\n\t<<display 'ReverseDirection'>>\n<</if>>
/%a old item order is (1)Level then (2)Material, then the item name, then (3)enchantment. Level and Enchant were determined together, material separate if applicable %/\n\n/%a to slot in: %/\n<table style>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Head://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_Tiara is "worn">>__<<print $Item_Tiara_Level>>Tiara<<print $Item_Tiara_Enchant>>__ <<set $Enchant_1 to $Item_Tiara_Level>><<set $Enchant_2 to $Item_Tiara_Enchant>><<display 'enchant checker'>>- [[Examine|Item-Tiara-Examine]] - [[Remove|Item-Tiara-Remove][$Enchant_1 to "Remove"]]<<elseif $Item_MaidBonnet is "worn">>__<<print $Item_MaidBonnet_Level>>Maid Bonnet<<print $Item_MaidBonnet_Enchant>>__ <<set $Enchant_1 to $Item_MaidBonnet_Level>><<set $Enchant_2 to $Item_MaidBonnet_Enchant>><<display 'enchant checker'>>- [[Examine|Item-Maid Bonnet-Examine]] - [[Remove|Item-Maid Bonnet-Remove][$Enchant_1 to "Remove"]]<</if>><<if $Item_PinkBlossom is "worn">><<if $Item_Tiara is "worn" or $Item_MaidBonnet is "worn" >>{{{ | }}}<</if>>__Pink Blossom__ @@color:#339999;(+2 Str)@@ - [[Examine|Item-PinkBlossom-Examine]] - [[Remove|Item-PinkBlossom-Remove][$Enchant_1 to "Remove"]]<</if>><<if $Item_Tiara is "worn" or $Item_MaidBonnet is "worn" or $Item_PinkBlossom is "worn">><<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Face://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_HaremVeil is "worn">>__<<print $Item_HaremVeil_Level>>Harem Veil<<print $Item_HaremVeil_Enchant>>__ <<set $Enchant_1 to $Item_HaremVeil_Level>><<set $Enchant_2 to $Item_HaremVeil_Enchant>><<display 'enchant checker'>>- [[Examine|Item-HaremVeil-Examine]] - [[Remove|Item-HaremVeil-Remove][$Enchant_1 to "Remove"]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Mouth://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_RingGag is "worn">>__<<print $Item_RingGag_Level>>Ring Gag<<print $Item_RingGag_Enchant>>__ <<set $Enchant_1 to $Item_RingGag_Level>><<set $Enchant_2 to $Item_RingGag_Enchant>><<display 'enchant checker'>>- [[Examine|Item-RingGag-Examine]] - [[Remove|Item-RingGag-Remove][$Enchant_1 to "Remove"]] <<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Ears://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_SluttyEarrings is "worn">>__<<print $Item_SluttyEarrings_Level>>Slutty Earrings<<print $Item_SluttyEarrings_Enchant>>__ <<set $Enchant_1 to $Item_SluttyEarrings_Level>><<set $Enchant_2 to $Item_SluttyEarrings_Enchant>><<display 'enchant checker'>>- [[Examine|Item-SluttyEarrings-Examine]] <<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Eyes://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_Blindfold is "worn">>__<<print $Item_Blindfold_Level>>Blindfold<<print $Item_Blindfold_Enchant>>__ <<if $perks.contains("Sight beyond Sight") and $Timer_Silence is 0>>@@color:#339999;(-2 Agi)@@ <<else>>@@color:#339999;(-4 Agi)@@ <</if>>- [[Examine|Item-Blindfold-Examine]] - [[Remove|Item-Blindfold-Remove][$Enchant_1 to "Remove"]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Neck://@@<br></td>\n\t<td style='width: 85%;'>\n<<if $Item_SlaveCollar is "worn">>__<<print $Item_SlaveCollar_Race>> Slave Collar__ <<if $perks.contains("Dancer in Chains")>>@@color:#339999;(-1 Agi)@@ <<else>>@@color:#339999;(-2 Agi)@@ <</if>>- [[Examine|Item-SlaveCollar-Examine]] - [[Remove|Item-SlaveCollar-Remove][$Enchant_1 to "Remove"]]<<elseif $Item_SlutCollar is "worn">>__Slut Collar__ - [[Examine|Item-SlutCollar-Examine]] - [[Remove|Item-SlutCollar-Remove][$Enchant_1 to "Remove"]]<<elseif $Item_BellCollar is "worn">>__<<print $Item_BellCollar_Level>>Bell Collar<<print $Item_BellCollar_Enchant>>__ <<set $Enchant_1 to $Item_BellCollar_Level>><<set $Enchant_2 to $Item_BellCollar_Enchant>><<display 'enchant checker'>> - [[Examine|Item-Bell Collar-Examine]] - [[Remove|Item-Bell Collar-Remove][$Enchant_1 to "Remove"]] <<elseif $Item_PostureCollar is "worn">>__<<print $Item_PostureCollar_Level>>Posture Collar<<print $Item_PostureCollar_Enchant>>__ <<set $Enchant_1 to $Item_PostureCollar_Level>><<set $Enchant_2 to $Item_PostureCollar_Enchant>><<display 'enchant checker'>><<if $perks.contains("Dancer in Chains")>><<else>>@@color:#339999;(-1 Agi)@@ <</if>>- [[Examine|Item-PostureCollar-Examine]] - [[Remove|Item-PostureCollar-Remove][$Enchant_1 to "Remove"]] <<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Shoulders://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_Pauldrons is "worn">>__<<print $Item_Pauldrons_Level>>Pauldrons<<print $Item_Pauldrons_Enchant>>__ <<set $Enchant_1 to $Item_Pauldrons_Level>><<set $Enchant_2 to $Item_Pauldrons_Enchant>><<display 'enchant checker'>>- [[Examine|Item-Pauldrons-Examine]] - [[Remove|Item-Pauldrons-Remove][$Enchant_1 to "Remove"]]<</if>><<if $Item_LuxuriousFurCoat is "worn">><<if $Item_Pauldrons is "worn">>{{{ | }}}<</if>>__<<print $Item_LuxuriousFurCoat_Level>>Luxurious Fur Coat<<print $Item_LuxuriousFurCoat_Enchant>>__ <<set $Enchant_1 to $Item_LuxuriousFurCoat_Level>><<set $Enchant_2 to $Item_LuxuriousFurCoat_Enchant>><<display 'enchant checker'>>- [[Examine|Item-Luxurious Fur Coat-Examine]] - [[Remove|Item-Luxurious Fur Coat-Remove][$Enchant_1 to "Remove"]]<</if>><<if $Item_Pauldrons is "worn"or $Item_LuxuriousFurCoat is "worn">><<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Upper Arms://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_PaddedCuffs is "worn">>__<<print $Item_PaddedCuffs_Level>>Padded Cuffs<<print $Item_PaddedCuffs_Enchant>>__ <<set $Enchant_1 to $Item_PaddedCuffs_Level>><<set $Enchant_2 to $Item_PaddedCuffs_Enchant>><<display 'enchant checker'>>- [[Examine|Item-PaddedCuffs-Examine]] - [[Remove|Item-PaddedCuffs-Remove][$Enchant_1 to "Remove"]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Foreams://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_ArmBinder is "worn">>__<<print $Item_ArmBinder_Level>>Arm Binder<<print $Item_ArmBinder_Enchant>>__ <<set $Enchant_1 to $Item_ArmBinder_Level>><<set $Enchant_2 to $Item_ArmBinder_Enchant>><<display 'enchant checker'>> <<if $perks.contains("Dancer in Chains")>>@@color:#339999;(-2 Agi)@@ <<else>>@@color:#339999;(-4 Agi)@@ <</if>>- [[Examine|Item-ArmBinder-Examine]] - [[Remove|Try to Free Yourself]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Wrists://@@<br></td>\n\t<td style='width: 85%;'>__Fel-Fetters__ <<if $Buff_FettersStr is 0 and $Buff_FettersAgi is 0 and $Buff_FettersCon is 0 and $Buff_FettersInt is 0 and $Buff_FettersCha is 0>>@@color:#339999;(Special)@@<<else>>@@color:#339999;(<<if $Buff_FettersStr is 0>><<else>><<if $Buff_FettersStr gt 0>>+<</if>><<print $Buff_FettersStr>> Str, <</if>><<if $Buff_FettersAgi is 0>><<else>><<if $Buff_FettersAgi gt 0>>+<</if>><<print $Buff_FettersAgi>> Agi, <</if>><<if $Buff_FettersCon is 0>><<else>><<if $Buff_FettersCon gt 0>>+<</if>><<print $Buff_FettersCon>> Con, <</if>><<if $Buff_FettersInt is 0>><<else>><<if $Buff_FettersInt gt 0>>+<</if>><<print $Buff_FettersInt>> Int, <</if>><<if $Buff_FettersCha is 0>><<else>><<if $Buff_FettersCha gt 0>>+<</if>><<print $Buff_FettersCha>> Cha, <</if>>Special)@@<</if>> - [[Examine|Item-FelFetters-Examine]] - [[Remove|Item-FelFetters-Remove][$Enchant_1 to "Remove"]]</td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Hands://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_ElbowGloves is "worn">>__<<print $Item_ElbowGloves_Level>><<print $Item_ElbowGloves_Material>>Elbow Gloves<<print $Item_ElbowGloves_Enchant>>__ <<set $Enchant_1 to $Item_ElbowGloves_Level>><<set $Enchant_2 to $Item_ElbowGloves_Enchant>><<display 'enchant checker'>>- [[Examine|Item-ElbowGloves-Examine]] - [[Remove|Item-ElbowGloves-Remove][$Enchant_1 to "Remove"]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Chest://@@<br></td>\n\t<td style='width: 85%;'><<display 'SheetInventory-Chest'>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Nipples://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_NippleChains is "worn">>__<<print $Item_NippleChains_Level>>Nipple Rings and Chain<<print $Item_NippleChains_Enchant>>__ - [[Examine|Item-NippleChains-Examine]]<<elseif $Item_NippleRings is "worn">>__<<print $Item_NippleRings_Level>>Nipple Rings<<print $Item_NippleRings_Enchant>>__ <<set $Enchant_1 to $Item_NippleRings_Level>><<set $Enchant_2 to $Item_NippleRings_Enchant>><<display 'enchant checker'>>- [[Examine|Item-NippleRings-Examine]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Abdomen://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_LeatherCorset is "worn">>__<<print $Item_LeatherCorset_Level>><<print $Item_LeatherCorset_Material>>Corset<<print $Item_LeatherCorset_Enchant>>__ <<set $Enchant_1 to $Item_LeatherCorset_Level>><<set $Enchant_2 to $Item_LeatherCorset_Enchant>><<display 'enchant checker'>><<if $perks.contains("Dancer in Chains")>>@@color:#339999;(-1 Agi)@@ <<else>>@@color:#339999;(-2 Agi)@@ <</if>>- [[Examine|Item-LeatherCorset-Examine]] - [[Remove|Item-LeatherCorset-Remove][$Enchant_1 to "Remove"]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Waist://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_SigilBelt is "worn">>__<<print $Item_SigilBelt_Level>>Sigil Belt<<print $Item_SigilBelt_Enchant>>__ <<set $Enchant_1 to $Item_SigilBelt_Level>><<set $Enchant_2 to $Item_SigilBelt_Enchant>><<display 'enchant checker'>>- [[Examine|Item-SigilBelt-Examine]] - [[Remove|Item-SigilBelt-Remove][$Enchant_1 to "Remove"]]<</if>><<if $Item_MaidApron is "worn">><<if $Item_SigilBelt is "worn">>{{{ | }}}<</if>>__<<print $Item_MaidApron_Level>>Maid Apron<<print $Item_MaidApron_Enchant>>__ <<set $Enchant_1 to $Item_MaidApron_Level>><<set $Enchant_2 to $Item_MaidApron_Enchant>><<display 'enchant checker'>>- [[Examine|Item-Maid Apron-Examine]] - [[Remove|Item-Maid Apron-Remove][$Enchant_1 to "Remove"]]<</if>>/% short skirt %/<<if $Item_ShortSkirt is "worn">><<if $Item_SigilBelt is "worn" or $Item_MaidApron is "worn">>{{{ | }}}<</if>>__<<print $Item_ShortSkirt_Level>><<if $Item_ShortSkirt_Material is "Micro-Mail ">><<else>>Short <</if>><<print $Item_ShortSkirt_Material>>Skirt<<print $Item_ShortSkirt_Enchant>>__ <<set $Enchant_1 to $Item_ShortSkirt_Level>><<set $Enchant_2 to $Item_ShortSkirt_Enchant>><<display 'enchant checker'>>- [[Examine|Item-Short Skirt-Examine]] - [[Remove|Item-Short Skirt-Remove][$Enchant_1 to "Remove"]]<</if>><<if $Item_SigilBelt is "worn" or $Item_ShortSkirt is "worn" or $Item_MaidApron is "worn">><<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Crotch://@@<br></td>\n\t<td style='width: 85%;'><<display 'SheetInventory-Crotch'>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Genitals://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_ClitPiercing is "worn">>__<<print $Item_ClitPiercing_Level>>Clit Piercing<<print $Item_ClitPiercing_Enchant>>__ <<set $Enchant_1 to $Item_ClitPiercing_Level>><<set $Enchant_2 to $Item_ClitPiercing_Enchant>><<display 'enchant checker'>>- [[Examine|Item-ClitPiercing-Examine]] - [[Remove|Item-ClitPiercing-Remove][$Enchant_1 to "Remove"]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;<<print $ItemArray_legs>>@@</td>\n\t<td style='width: 85%;'><<if $Item_Thighhighs is "worn">>__<<print $Item_Thighhighs_Level>><<print $Item_Thighhighs_Material>>Thigh-highs<<print $Item_Thighhighs_Enchant>>__ <<set $Enchant_1 to $Item_Thighhighs_Level>><<set $Enchant_2 to $Item_Thighhighs_Enchant>><<display 'enchant checker'>>- [[Examine|Item-Thighhighs-Examine]] - [[Remove|Item-Thighhighs-Remove][$Enchant_1 to "Remove"]]<</if>><<if $Item_FrillyGarter is "worn">>__<<print $Item_FrillyGarter_Level>>Frilly Garter<<print $Item_FrillyGarter_Enchant>>__ <<set $Enchant_1 to $Item_FrillyGarter_Level>><<set $Enchant_2 to $Item_FrillyGarter_Enchant>><<display 'enchant checker'>>- [[Examine|Item-FrillyGarter-Examine]] - [[Remove|Item-FrillyGarter-Remove][$Enchant_1 to "Remove"]]<</if>><<if $Item_Thighhighs is "worn" or $Item_FrillyGarter is "worn">><<elseif $Item_RegularClothes is "worn">>__(Covered by Regular Clothes)__<<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;<<print $ItemArray_ankles>>@@</td>\n\t<td style='width: 85%;'><<if $Item_ChainManacles is "worn">>__<<print $Item_ChainManacles_Level>>Chain Manacles<<print $Item_ChainManacles_Enchant>>__ <<set $Enchant_1 to $Item_ChainManacles_Level>><<set $Enchant_2 to $Item_ChainManacles_Enchant>><<display 'enchant checker'>> <<if $perks.contains("Dancer in Chains")>>@@color:#339999;(-3 Agi)@@ <<else>>@@color:#339999;(-5 Agi)@@ <</if>>- [[Examine|Item-ChainManacles-Examine]] - [[Remove|Item-ChainManacles-Remove][$Enchant_1 to "Remove"]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;<<print $ItemArray_feet>>@@</td>\n\t<td style='width: 85%;'><<if $Item_HighHeels is "worn">>__<<print $Item_HighHeels_Level>>High Heels<<print $Item_HighHeels_Enchant>>__ <<set $Enchant_1 to $Item_HighHeels_Level>><<set $Enchant_2 to $Item_HighHeels_Enchant>><<display 'enchant checker'>> <<if $perks.contains("Dancer in Chains")>>@@color:#339999;(-2 Agi)@@ <<else>>@@color:#339999;(-4 Agi)@@ <</if>>- [[Examine|Item-HighHeels-Examine]] - [[Remove|Item-HighHeels-Remove][$Enchant_1 to "Remove"]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n</table>\n<table style>\n<tr>\n/%a RegularClothes - TavernWenchDress - SoddenClothes - Sling - Leotard - Rags - TangleInfestation - BondsofInsanity %/\n\t<td style='width: 15%;'>@@color:#cccccc;//Body://@@<br></td>\n\t<td style='width: 85%;'><<display 'SheetInventory-Body'>></td>\n</tr>\n/%a DiamondRing - RubyRing - SilverRing - UnadornedRing - PearlRing - AmethystRing - SapphireRing - PinkGemRing %/\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Rings://@@<br></td>\n\t<td style='width: 85%;'><<display 'SheetInventory-Rings'>></td>\n</tr>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Other://@@<br></td>\n\t<td style='width: 85%;'><<if $Item_TentacleParasite is "worn">>__Tentacle Parasite__ @@color:#339999;(-2 Agi, -2 Int)@@ - [[Examine|Item-TentacleParasite-Examine]] - [[Remove|Item-TentacleParasite-Remove][$Enchant_1 to "Remove"]]<<else>>{{{______________________}}}<</if>></td>\n</tr>\n</table>\n<table style>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Outfit Rating://@@<br></td>\n\t<td style='width: 85%;'>''<<print $Rating_Outfit>>'' @@color:#339999;(Variable bonus to Seduction/Reactions)@@</td>\n</tr>\n<<if $perks.contains("Locked in Lace") and $perksitem_LockedinLace gte 1>>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Locked in Lace://@@<br></td>\n\t<td style='width: 85%;'>''+<<print $perksitem_LockedinLace>>/3'' @@color:#339999;(Bonus to Stats)@@</td>\n</tr>\n<</if>>\n<<if $perks.contains("Full Metal Protection") and $perksitem_FullMetalProtection gte 1>>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Full Metal Protection://@@<br></td>\n\t<td style='width: 85%;'>''+<<print $perksitem_FullMetalProtection>>/3'' @@color:#339999;(Bonus to Stats)@@</td>\n</tr>\n<</if>>\n<<if $perks.contains("Hell for Leather") and $perksitem_HellforLeather gte 1>>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Hell for Leather://@@<br></td>\n\t<td style='width: 85%;'>''+<<print $perksitem_HellforLeather>>/3'' @@color:#339999;(Bonus to Stats)@@</td>\n</tr>\n<</if>>\n<<if $perks.contains("View for a Thrill") and $perksitem_ViewforaThrill gte 1>>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//View for a Thrill://@@<br></td>\n\t<td style='width: 85%;'>''+<<print $perksitem_ViewforaThrill>>/3'' @@color:#339999;(Bonus to Stats)@@</td>\n</tr>\n<</if>>\n<<if $perks.contains("Dolled Up") and $perksitem_DolledUp gte 1>>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Dolled Up://@@<br></td>\n\t<td style='width: 85%;'>''+<<print $perksitem_DolledUp>>/3'' @@color:#339999;(Bonus to Stats)@@</td>\n</tr>\n<</if>>\n<<if $perks.contains("Clothie") and $perksitem_Clothie gte 1>>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Clothie://@@<br></td>\n\t<td style='width: 85%;'>''+<<print $perksitem_Clothie>>/3'' @@color:#339999;(Bonus to Stats)@@</td>\n</tr>\n<</if>>\n<<if $perks.contains("Obvious Ornamentation") and $perksitem_ObviousOrnamentation gte 1>>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//Obvious Ornamentation://@@<br></td>\n\t<td style='width: 85%;'>''+<<print $perksitem_ObviousOrnamentation>>/3'' @@color:#339999;(Bonus to Stats)@@</td>\n</tr>\n<</if>>\n<<if $perks.contains("All Natural") and $perksitem_AllNatural gte 1>>\n<tr>\n\t<td style='width: 15%;'>@@color:#cccccc;//All Natural://@@<br></td>\n\t<td style='width: 85%;'>''+<<if $perksitem_AllNatural is 4>>3<<else>><<print $perksitem_AllNatural>><</if>>/3'' @@color:#339999;(Bonus to Stats)@@</td>\n</tr>\n<</if>>\n</table>\n
<<display 'perksitem-FullMetalProtection-removal'>>\n<<set $Item_Pauldrons to "">>\n<<if $Item_Pauldrons_Enchant is "" or $Item_Pauldrons_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_Pauldrons_Enchant>>\n\t<<set $Enchant_1 to $Item_Pauldrons_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_Pauldrons_Enchant to "">>\n\t<<set $Item_Pauldrons_Level to "">>\n<</if>>
<<display 'RaceHuman1stName'>>\n<<display 'RaceHuman2ndName'>>\n<<display 'Name Checks'>>\n<<set $Playername = $Playername1st + $Playername2nd + " " + $Playername3rd + $Playername4th>>\n\n<<set $d10 to random(1, 10)>><<set $d6 to random(1, 6)>>\n<br><br>\nYou are <<print $Playername>>, beastkin <<print $Class>>.\n<br><br>\nYou could have been one of the ratfolk as part of their enigmatic underground kingdom, you could have been one of the horned ones and been feared as the race that makes even orcs quail in their hobnailed boots, but oh no you had to be born a neko. \n<br><br>\nOther races think you're nothing but a bunch of brainless nymphomaniacs, and are considered by far the easiest of prey for any beginning slaver to practice on. You've avoided that fate so far, and if you can just work out how to stopping following anyone home who strokes your ears just right, then you just might keep doing so. \n<br><br>\n@@color:#339999;(+4 Agility, -2 Charisma, like to sneak, very likely to start with the //Sex Addict// perk)@@\n<br><br>\n<<set $Agility to Math.clamp($Agility + 4, 1, 22)>>\n<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n<<set $Var_Cocksize to Math.clamp($Var_Cocksize - 1, 1, 10)>>\n\n<<if $Var_PlayerGender eq "Male" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Male Beastkin Portrait 1|portrait_beast_pre3][Malepart2][$Var_hairdesc = "short blond hair that has been cut into a new style"; $playerportrait = "portrait_beast_pre3"]]\n\t[img[Male Beastkin Portrait 2|portrait_beastkin_pre][Malepart2][$Var_hairdesc = "short black hair"; $playerportrait = "portrait_beastkin_pre"]]\n\t<br><br>\n<<elseif $Var_PlayerGender eq "Male" and $d6 lte 3>>\n\t<<set $Var_hairdesc = "short blond hair that has been cut into a new style"; $playerportrait = "portrait_beast_pre3">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender eq "Male">>\n\t<<set $Var_hairdesc = "short black hair"; $playerportrait = "portrait_beastkin_pre">>[[Continue|Malepart2]]\n<<elseif $Var_PlayerGender is "Female" and $EndGameText.contains("Custom options")>>\n\tWhich player portrait would you like to have?\n\t<br><br>\n\t[img[Female Beastkin Portrait 1|portrait_cat][Femalepart2][$Var_hairdesc = "messy shoulder length brown hair"; $playerportrait = "portrait_cat"; $Var_BreastsNo = 3]]\n\t[img[Female Beastkin Portrait 2|portrait_cat3][Femalepart2][$Var_hairdesc = "straight white hair that now has some dyed pink highlights"; $playerportrait = "portrait_cat3"; $Var_BreastsNo = 2]]\n\t[img[Female Beastkin Portrait 3|portrait_cat4][Femalepart2][$Var_hairdesc = "messy shoulder length light-purple hair"; $playerportrait = "portrait_cat4"; $Var_BreastsNo = 5]]\n\t[img[Female Beastkin Portrait 4|mportrait_beastkin1][Femalepart2][$Var_hairdesc = "long flowing white hair"; $playerportrait = "mportrait_beastkin1"; $Var_BreastsNo = 1]]\n\t[img[Female Beastkin Portrait 5|portrait_cat2][Femalepart2][$Var_hairdesc = "messy black hair that hangs down past your shoulders"; $playerportrait = "portrait_cat2"; $Var_BreastsNo = 4]]\n\t<br><br>\n<<elseif $Var_PlayerGender is "Female" and $d10 lte 2>>\n\t<<set $Var_hairdesc = "messy shoulder length brown hair"; $playerportrait = "portrait_cat"; $Var_BreastsNo = 3>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d10 lte 4>>\n\t<<set $Var_hairdesc = "straight white hair that now has some dyed pink highlights"; $playerportrait = "portrait_cat3"; $Var_BreastsNo = 2>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d10 lte 6>>\n\t<<set $Var_hairdesc = "messy shoulder length light-purple hair"; $playerportrait = "portrait_cat4"; $Var_BreastsNo = 5>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female" and $d10 lte 8>>\n\t<<set $Var_hairdesc = "long flowing white hair"; $playerportrait = "mportrait_beastkin1"; $Var_BreastsNo = 1>>[[Continue|Femalepart2]]\n<<elseif $Var_PlayerGender is "Female">>\n\t<<set $Var_hairdesc = "messy black hair that hangs down past your shoulders"; $playerportrait = "portrait_cat2"; $Var_BreastsNo = 4>>[[Continue|Femalepart2]]\n<</if>>\n
/%a Examine %/\n<<display 'Item-Tiara-Pic'>>\nA pretty golden tiara fit for a princess. \n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Wear %/\n<<if $Item_ChainManacles is "worn">>\n<<else>>\n<<set $Item_ChainManacles to "worn">><<set $Item_ChainManacles_Wear to "">>\n<<set $Enchant to "manacles">>\n<<display 'enchantment!'>>\n<<set $Item_ChainManacles_Level to $Enchant_1>>\n<<set $Item_ChainManacles_Enchant to $Enchant_2>>\n<<display 'perksitem-FullMetalProtection-wear'>>\n<<set $Rating_Outfit = $Rating_Outfit + 4>>\n<<if $perks.contains("Dancer in Chains")>>\n\t<<set $Agility to Math.clamp($Agility - 3, 1, 22)>>\n<<else>>\n\t<<set $Agility to Math.clamp($Agility - 5, 1, 22)>>\n<</if>><</if>>
/%a Examine %/\n<<display 'Item-SlutCollar-Pic'>>\n\nA black velvet choker decorated with the word SLUT picked out in thick gold letters.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room36__<br><br><</if>>\n\n<<set $TypeFirst to $Room36TypeFirst>>\n<<set $Dir_TypeFirst to $Room36DirFirst>>\n<<set $TypeSecond to $Room36TypeSecond>>\n<<set $Dir_TypeSecond to $Room36DirSecond>>\n<<set $TypeThird to $Room36TypeThird>>\n<<set $Dir_TypeThird to $Room36DirThird>>\n<<set $TypeFourth to $Room36TypeFourth>>\n<<set $Dir_TypeFourth to $Room36DirFourth>>\n<<set $TypeFirst to $Room36TypeFirst>>\n<<set $Dir_TypeFirst to $Room36DirFirst>>\n<<set $RoomLinkFirst to $Room36RoomFirst>>\n<<set $RoomLinkSecond to $Room36RoomSecond>>\n<<set $RoomLinkThird to $Room36RoomThird>>\n<<set $RoomLinkFourth to $Room36RoomFourth>>\n\n<<set $RoomExits to $Room36Exits>>\n\n<<set $FirstDirField to $Room36DirFirst>>\n<<set $SecondDirField to $Room36DirSecond>>\n<<set $ThirdDirField to $Room36DirThird>>\n\n<<set $Room to "Room36">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room36Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room36Picture to $RoomPicture>><<set $Room36Visited to 1>><<set $Room36Name to $RoomName>>\n\t<<set $Room36RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room36Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room36Picture>><<set $Room36Visited = $Room36Visited + 1>><<set $RoomVisited to $Room36Visited>><<set $Danger to $Room36Danger>>\n\t<<set $RoomName to $Room36Name>>\n\t<<set $RoomRoomXtraDesc to $Room36RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room37__<br><br><</if>>\n\n<<set $TypeFirst to $Room37TypeFirst>>\n<<set $Dir_TypeFirst to $Room37DirFirst>>\n<<set $TypeSecond to $Room37TypeSecond>>\n<<set $Dir_TypeSecond to $Room37DirSecond>>\n<<set $TypeThird to $Room37TypeThird>>\n<<set $Dir_TypeThird to $Room37DirThird>>\n<<set $TypeFourth to $Room37TypeFourth>>\n<<set $Dir_TypeFourth to $Room37DirFourth>>\n<<set $TypeFirst to $Room37TypeFirst>>\n<<set $Dir_TypeFirst to $Room37DirFirst>>\n<<set $RoomLinkFirst to $Room37RoomFirst>>\n<<set $RoomLinkSecond to $Room37RoomSecond>>\n<<set $RoomLinkThird to $Room37RoomThird>>\n<<set $RoomLinkFourth to $Room37RoomFourth>>\n\n<<set $RoomExits to $Room37Exits>>\n\n<<set $FirstDirField to $Room37DirFirst>>\n<<set $SecondDirField to $Room37DirSecond>>\n<<set $ThirdDirField to $Room37DirThird>>\n\n<<set $Room to "Room37">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room37Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room37Picture to $RoomPicture>><<set $Room37Visited to 1>><<set $Room37Name to $RoomName>>\n\t<<set $Room37RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room37Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room37Picture>><<set $Room37Visited = $Room37Visited + 1>><<set $RoomVisited to $Room37Visited>><<set $Danger to $Room37Danger>>\n\t<<set $RoomName to $Room37Name>>\n\t<<set $RoomRoomXtraDesc to $Room37RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room34__<br><br><</if>>\n\n<<set $TypeFirst to $Room34TypeFirst>>\n<<set $Dir_TypeFirst to $Room34DirFirst>>\n<<set $TypeSecond to $Room34TypeSecond>>\n<<set $Dir_TypeSecond to $Room34DirSecond>>\n<<set $TypeThird to $Room34TypeThird>>\n<<set $Dir_TypeThird to $Room34DirThird>>\n<<set $TypeFourth to $Room34TypeFourth>>\n<<set $Dir_TypeFourth to $Room34DirFourth>>\n<<set $TypeFirst to $Room34TypeFirst>>\n<<set $Dir_TypeFirst to $Room34DirFirst>>\n<<set $RoomLinkFirst to $Room34RoomFirst>>\n<<set $RoomLinkSecond to $Room34RoomSecond>>\n<<set $RoomLinkThird to $Room34RoomThird>>\n<<set $RoomLinkFourth to $Room34RoomFourth>>\n\n<<set $RoomExits to $Room34Exits>>\n\n<<set $FirstDirField to $Room34DirFirst>>\n<<set $SecondDirField to $Room34DirSecond>>\n<<set $ThirdDirField to $Room34DirThird>>\n\n<<set $Room to "Room34">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room34Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room34Picture to $RoomPicture>><<set $Room34Visited to 1>><<set $Room34Name to $RoomName>>\n\t<<set $Room34RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room34Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room34Picture>><<set $Room34Visited = $Room34Visited + 1>><<set $RoomVisited to $Room34Visited>><<set $Danger to $Room34Danger>>\n\t<<set $RoomName to $Room34Name>>\n\t<<set $RoomRoomXtraDesc to $Room34RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room35__<br><br><</if>>\n\n<<set $TypeFirst to $Room35TypeFirst>>\n<<set $Dir_TypeFirst to $Room35DirFirst>>\n<<set $TypeSecond to $Room35TypeSecond>>\n<<set $Dir_TypeSecond to $Room35DirSecond>>\n<<set $TypeThird to $Room35TypeThird>>\n<<set $Dir_TypeThird to $Room35DirThird>>\n<<set $TypeFourth to $Room35TypeFourth>>\n<<set $Dir_TypeFourth to $Room35DirFourth>>\n<<set $TypeFirst to $Room35TypeFirst>>\n<<set $Dir_TypeFirst to $Room35DirFirst>>\n<<set $RoomLinkFirst to $Room35RoomFirst>>\n<<set $RoomLinkSecond to $Room35RoomSecond>>\n<<set $RoomLinkThird to $Room35RoomThird>>\n<<set $RoomLinkFourth to $Room35RoomFourth>>\n\n<<set $RoomExits to $Room35Exits>>\n\n<<set $FirstDirField to $Room35DirFirst>>\n<<set $SecondDirField to $Room35DirSecond>>\n<<set $ThirdDirField to $Room35DirThird>>\n\n<<set $Room to "Room35">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room35Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room35Picture to $RoomPicture>><<set $Room35Visited to 1>><<set $Room35Name to $RoomName>>\n\t<<set $Room35RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room35Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room35Picture>><<set $Room35Visited = $Room35Visited + 1>><<set $RoomVisited to $Room35Visited>><<set $Danger to $Room35Danger>>\n\t<<set $RoomName to $Room35Name>>\n\t<<set $RoomRoomXtraDesc to $Room35RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n<<set $txt_sex to "ass">>\n<<else>>\n<<set $txt_sex to "cunt">>\n<</if>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[draeneidom_draeneisub_futa_sex_5_duo]]\n<br><br>\n<</if>>\nShe pushes you down onto a bed, and with <<print $txt_your_legs_spread>> like an eager whore she enters your <<print $txt_sex>>, while her tail slides up your body, and enters your mouth for you to suck on.\n<br><br>\n/%a fucking rough%/\n<<if $Z gte 5 and $Z lte 6>>\nShe fucks you roughly, clearly not caring one bit if you're into it, and only caring for what pleasure she can extract from your body. \n<br><br>\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\nShe fucks you gently, while whispering in your ear soft words of encouragement, as she keeps up her continual pace. \n<</if>>\n/%a fucking hard%/\n<<if $Z eq 7>>\nThe draenei goes at you like a warhammer. All you can do is grip onto the sheets as she mercilessly pounds away in and out. You ride her full length, in and out, over and over, until it leaves you shaking in exhaustion. \n<br><br>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\nShe fucks you nice and slowly, giving you the occasional pause when the sensations caused by the skillful fucking gets too much. \n<br><br>\n<</if>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\nMeanwhile the tail slowly slips in and of your mouth, and not being able to help yourself you wrap your tongue around the slick appendage, which from the grin of triumph [[the draenei is most definitely enjoying.|Draenei Y5 part2]]\n<br><br>\n<</if>>\n/%a oral fuck%/\n<<if $Z eq 7>>\nMeanwhile another draenei fucks your face with utter abandon. She deepthroats you over and over until [[you've gone completely dizzy from the brutal treatment.|Draenei Y5 part2]] \n<br><br>\n<</if>>\n/%a oral norm - group%/\n<<if $Z eq 6>>\nMeanwhile another draenei fucks your mouth and you have to keep your head [[moving with the motion to keep from choking.|Draenei Y5 part2]]\n<br><br> \n<</if>>\n/%a oral norm%/\n<<if $Z gte 4 and $Z lte 5>>\nMeanwhile the tail fucks your mouth and you have to [[keep your head moving with the motion to keep from choking.|Draenei Y5 part2]] \n<br><br>\n<</if>>\n
/%a male/tentacle?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t/%a Race or male?%/\n\t<<if $Var_PlayerRace eq "Goblin" or $Region eq "orc" or $Var_PlayerGender is "Male" or $Heritage eq "goblin" or $Heritage eq "orc">>\n\t[img[draeneidom_orcsub_duo_sex_either]]\n\t/%a race?%/\n\t<<elseif $Var_PlayerRace eq "Human" or $Heritage eq "human">>\n\t[img[draeneidom_humansub_duo_sex_futa_female]]\n\t<<else>>\n\t[img[draeneidom_elfsub_sex_female_futa_8_duo]]\n\t<</if>>\n<br><br>\n<</if>>\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n\t<<set $txt_sex to "ass">>\n<<else>>\n\t<<set $txt_sex to "pussy">>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\nShe fucks you nice and slowly in your <<print $txt_sex>>, giving you the occasional pause when the sensations caused by the her lengthy equine-like shaft get too much for you to handle.\n<</if>>\n/%a fucking rough%/\n<<if $Z eq 5 or $Z eq 6>>\nShe fucks you roughly in your <<print $txt_sex>>, clearly not caring one bit if you're into it, and only caring for what pleasure she can extract from your body.\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\nShe fucks you gently in your <<print $txt_sex>>, while whispering in your ear soft words of encouragement, as she keeps up her continual pace.\n<</if>>\n/%a fucking hard%/\n<<if $Z eq 7>>\nThe draenei goes at your <<print $txt_sex>> like a warhammer. All you can do is grip onto the sheets as she mercilessly pounds away in and out. You ride her full length, in and out, over and over, until it leaves you shaking in exhaustion.\n<</if>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\nMeanwhile the tail slowly slips in and of your mouth, and not being able to help yourself you wrap your tongue around the slick appendage, which from the grin of triumph [[the draenei is most definitely enjoying.|Draenei Final]] \n<</if>>\n/%a oral fuck - group%/\n<<if $Z eq 7>>\nMeanwhile another draenei fucks your face with utter abandon. It deepthroats you over and over until [[you've gone completely dizzy from the brutal treatment.|Draenei Final]]\n<</if>>\n/%a oral norm - group%/\n<<if $Z eq 6>>\nMeanwhile another draenei fucks your mouth and you have to keep [[your head moving with the motion to keep from choking.|Draenei Final]] \n<</if>>\n/%a oral norm%/\n<<if $Z gte 4 and $Z lte 5>>\nMeanwhile the tail fucks your mouth and you have to keep [[your head moving with the motion to keep from choking.|Draenei Final]] \n<</if>>\n
/%a draenei?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Var_PlayerRace eq "Draenei" or $Heritage eq "draenei">>\n\t[img[aaa_draeneidom_draeneisub_duo_bj]]\n\t/%a race%/\n\t<<elseif $Var_PlayerRace eq "Human" or $Heritage eq "human">>\n\t[img[draeneidom_humansub_futa_female_sex_1to6_duo]]\n\t<<else>>\n\t[img[draeneidom_elfsub_sex_futa_female_duo]]\n\t<</if>>\n<br><br>\n<</if>>\n/%a oral slow%/\n<<if $Z gte 1 and $Z lte 3>>\nShe pushes you down to your knees until you are face to face with her throbbing erection. \n<br><br>\n@@color:#8000ff;"You want to surrender to me, don't you?"@@ she purrs. @@color:#8000ff;"Take it in your mouth, you little whore."@@\n<br><br>\nNot seeing any other option you slide your lips slowly at first over her thick pole. She holds on to your head and gently rocks your head back and forth on her length, leaving you only able to make wet muffled @@color:#81DAF5;"mmm... hmmm"@@ sounds.<br><br>\n<</if>>\n/%a oral fuck - group%/\n<<if $Z eq 7>>\nShe pushes you down to your knees until you are face to face with her throbbing erection. \n<br><br>\n@@color:#8000ff;"You want to surrender to me, don't you?"@@ she purrs. @@color:#8000ff;"Take it in your mouth, you little whore."@@\n<br><br>\nNot seeing any other option you slide your lips slowly at first over her thick pole. She grabs your head and slams your face savagely back and forth on her length, leaving you only able to make wet muffled @@color:#81DAF5;"mmm... hmmm"@@ sounds.\n<br><br>\nAnother draenei waits her turn for your mouth to be free.<br><br>\n<</if>>\n/%a oral norm - group%/\n<<if $Z eq 6>>\nShe pushes you down to your knees until you are face to face with her throbbing erection. \n<br><br>\n@@color:#8000ff;"You want to surrender to me, don't you?"@@ she purrs. @@color:#8000ff;"Take it in your mouth, you little whore."@@\n<br><br>\nNot seeing any other option you slide your lips slowly at first over her thick pole. She holds on to your head and rocks your head faster and faster back and forth on her length, leaving you only able to make wet muffled @@color:#81DAF5;"mmm... hmmm"@@ sounds.\n<br><br>\nAnother draenei waits her turn for your mouth to be free.<br><br>\n<</if>>\n/%a oral norm%/\n<<if $Z gte 4 and $Z lte 5>>\nShe pushes you down to your knees until you are face to face with her throbbing erection. \n<br><br>\n@@color:#8000ff;"You want to surrender to me, don't you?"@@ she purrs. @@color:#8000ff;"Take it in your mouth, you little whore."@@\n<br><br>\nNot seeing any other option you slide your lips slowly at first over her thick pole. She holds on to your head and rocks your head faster and faster back and forth on her length, leaving you only able to make wet muffled @@color:#81DAF5;"mmm... hmmm"@@ sounds.<br><br>\n<</if>>\n/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n<<set $txt_sex to "ass">>\n<<else>>\n<<set $txt_sex to "pussy">>\n<</if>>\n/%a Bonds?%/\n\n<<if $Item_BondsofInsanity is "worn">>\nAs you suck her cock the plugs from the bonds start to vibrate softly within you, enhancing your arousal, and as you redouble your efforts they buzz harder rewarding your efforts in turns until [[you are desperately slobbering away on the draenei's shaft.|Draenei Final]] \n<<elseif $Item_TangleInfestation is "worn">>\nAs you suck her cock the plugs from the vines within you start to move, enhancing your arousal, and as you redouble your efforts they undulate wildly reqarding your efforts in turns until [[you are desperately slobbering away on the draenei's shaft.|Draenei Final]] \n<<else>>\n\t/%a fucking rough%/\n\t<<if $Z eq 5 or $Z eq 6>>\n\tAs you suck her cock her long tail finds and fucks your <<print $txt_sex>> roughly causing [[you to redouble your efforts to please her.|Draenei Final]]\n\t<</if>>\n\t/%a fucking slow%/\n\t<<if $Z gte 1 and $Z lte 2>>\n\tAs you suck her cock her long tail finds and fucks your <<print $txt_sex>> slowly causing [[you to redouble your efforts to please her.|Draenei Final]]\n\t<</if>>\n\t/%a fucking gent%/\n\t<<if $Z gte 3 and $Z lte 4>>\n\tAs you suck her cock her long tail finds and fucks your <<print $txt_sex>> gently causing [[you to redouble your efforts to please her.|Draenei Final]]\n\t<</if>>\n\t/%a fucking hard%/\n\t<<if $Z eq 7>>\n\tAs you suck her cock her long tail finds and fucks your <<print $txt_sex>> hard causing [[you to redouble your efforts to please her.|Draenei Final]]\n\t<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room31__<br><br><</if>>\n\n<<set $TypeFirst to $Room31TypeFirst>>\n<<set $Dir_TypeFirst to $Room31DirFirst>>\n<<set $TypeSecond to $Room31TypeSecond>>\n<<set $Dir_TypeSecond to $Room31DirSecond>>\n<<set $TypeThird to $Room31TypeThird>>\n<<set $Dir_TypeThird to $Room31DirThird>>\n<<set $TypeFourth to $Room31TypeFourth>>\n<<set $Dir_TypeFourth to $Room31DirFourth>>\n<<set $TypeFirst to $Room31TypeFirst>>\n<<set $Dir_TypeFirst to $Room31DirFirst>>\n<<set $RoomLinkFirst to $Room31RoomFirst>>\n<<set $RoomLinkSecond to $Room31RoomSecond>>\n<<set $RoomLinkThird to $Room31RoomThird>>\n<<set $RoomLinkFourth to $Room31RoomFourth>>\n\n<<set $RoomExits to $Room31Exits>>\n\n<<set $FirstDirField to $Room31DirFirst>>\n<<set $SecondDirField to $Room31DirSecond>>\n<<set $ThirdDirField to $Room31DirThird>>\n\n<<set $Room to "Room31">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n<<set $Returning to true>>\n<<if $Room31Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room31Picture to $RoomPicture>><<set $Room31Visited to 1>><<set $Room31Name to $RoomName>>\n\t<<set $Room31RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room31Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room31Picture>><<set $Room31Visited = $Room31Visited + 1>><<set $RoomVisited to $Room31Visited>><<set $Danger to $Room31Danger>>\n\t<<set $RoomName to $Room31Name>>\n\t<<set $RoomRoomXtraDesc to $Room31RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n\t<<set $txt_sex to "ass">>\n<<else>>\n\t<<set $txt_sex to "pussy">>\n<</if>>\n<<if $Z eq 5>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[draeneidom_draeneisub_duo_sex]]\n\t<</if>>\n<<elseif $Z eq 6>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[draeneidom_draeneisub_group_sex_futa_female_9group]]\n\t<</if>>\n<<elseif $Z eq 7>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[draeneidom_draeneisub_group_sex_futa_female_9group]]\n\t<</if>>\n<<else>>\n\t<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\t<<else>>\n\t/%a x back up%/\n\t\t<<if $X_Backup gte 8>>\n\t\t[img[draeneidom_draeneisub_duo_sex]]\n\t\t/%a race%/\n\t\t<<elseif $Var_PlayerRace eq "Elf" or $Heritage eq "elf">>\n\t\t[img[draeneidom_elfsub_female_sex_1to6_duo]]\n\t\t/%a race%/\n\t\t<<elseif $Var_PlayerRace eq "Draenei" or $Heritage eq "draenei">>\n\t\t[img[115105]]\n\t\t/%a race%/\n\t\t<<elseif $Var_PlayerRace eq "Beastkin" or $Heritage eq "beastkin">>\n\t\t[img[draeneidom_beastkinsub_sex_female_1to6_duo]]\n\t\t<<else>>\n\t\t[img[draeneidom_humansub_futa_female_sex]]\n\t\t<</if>>\n\t<</if>>\n\n<</if>>\n<br><br>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n\tThe draenei's tail sneaks around behind you and runs the tip over your your <<print $txt_sex>> causing you to gasp. \n<br><br>\n\t@@color:#8000ff;"Don't worry,"@@ she says, as she hugs you tightly pressing her breasts up against you. @@color:#8000ff;"Every <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> that I've done this to has absolutely loved it."@@\n<br><br>\n\tShe starts with slowly teasing you with the tip and then works her tail deeper and deeper in as [[she fucks you with it.|Draenei Final]] \n<br><br> \n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n\n\tThe draenei's tail sneaks around behind you and runs the tip over your your <<print $txt_sex>> causing you to gasp. \n<br><br>\n\t@@color:#8000ff;"Don't worry,"@@ she says, as she hugs you tightly pressing her breasts up against you. @@color:#8000ff;"Every <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> that I've done this to has absolutely loved it."@@\n<br><br>\n\tShe starts with oh so gently teasing you with the tip and then works her tail deeper and deeper in as [[she fucks you with it.|Draenei Final]] \n<br><br>\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z eq 5>>\n\tThe draenei's tail sneaks around behind you and runs the tip over your your <<print $txt_sex>> causing you to gasp. \n<br><br>\n\t@@color:#8000ff;"Don't worry,"@@ she says, as she hugs you tightly pressing her breasts up against you. @@color:#8000ff;"Every <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> that I've done this to has absolutely loved it."@@\n<br><br>\n\tShe starts with oh so gently teasing you with the tip and then works her tail deeper and deeper in as [[she begins to roughly fuck you with it.|Draenei Final]] \n<br><br>\n<<elseif $Z eq 7>>\n\n\t/%a male/tentacle?%/\n\t<<if $Var_PlayerGender is "Male">>\n\t\tThe two draenei push you down to the floor. They exchange glances and then grin as if they've just worked out exactly what they are going to do to you. \n<br><br>\n\t\t@@color:#8000ff;"Open wide, my little <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>,"@@ the one standing in front of says with a laugh. \n<br><br>\n\t\tNot seeing any other option you part your lips wide, but she just stands there slowly stroking her cock until you are almost entranced by the sight of her nimble graceful fingers moving up and down. \n<br><br>\n\t\tYou realise that you have lost track of the other one when with one motion she seizes your head and pushes it forward while sliding her own cock into your ass. You gasp around the cock in your mouth and then you moan wantonly as her agile tail wraps around your own dick and squeezes tight. Soon she is pistoning in and out of you hard as [[you gag on the other draenei's shaft.|Draenei Final]]\n\t<<else>>\n\t\tThe two draenei push you down to the floor. They exchange glances and then grin as if they've just worked out exactly what they are going to do to you. \n<br><br>\n\t\t@@color:#8000ff;"Open wide, my little <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>,"@@ the one standing in front of says with a laugh. \n<br><br>\n\t\tNot seeing any other option you part your lips wide, but she just stands there slowly stroking her cock until you are almost entranced by the sight of her nimble graceful fingers moving up and down. \n<br><br>\n\t\tYou realise that you have lost track of the other one when with one motion she seizes your head and pushes it forward while sliding her own cock into your ass. You gasp around the cock in your mouth and then you moan wantonly as her agile tail enters your pussy. Soon she is pistoning in and out of you hard with both cock and tail as [[you gag on the other draenei's shaft.|Draenei Final]]\n\t<</if>>\n/%a fucking rough - group%/\n<<elseif $Z eq 6>>\n\n\t/%a male/tentacle?%/\n\t<<if $Var_PlayerGender is "Male">>\n\t\tThe two draenei push you down to the floor. They exchange glances and then grin as if they've just worked out exactly what they are going to do to you. \n<br><br>\n\t\t@@color:#8000ff;"Open wide, my little <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>,"@@ the one standing in front of says with a laugh. \n<br><br>\n\t\tNot seeing any other option you part your lips wide, but she just stands there slowly stroking her cock until you are almost entranced by the sight of her nimble graceful fingers moving up and down. \n<br><br>\n\t\tYou realise that you have lost track of the other one when with one motion she seizes your head and pushes it forward while sliding her own cock into your ass. You gasp around the cock in your mouth and then you moan wantonly as her agile tail wraps around your own dick and squeezes tight. Soon she is pistoning in and out of you roughly as [[you gag on the other draenei's shaft.|Draenei Final]]\n\t<<else>>\n\n\t\tThe two draenei push you down to the floor. They exchange glances and then grin as if they've just worked out exactly what they are going to do to you. \n<br><br>\n\t\t@@color:#8000ff;"Open wide, my little <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>>," @@the one standing in front of says with a laugh. \n<br><br>\n\t\tNot seeing any other option you part your lips wide, but she just stands there slowly stroking her cock until you are almost entranced by the sight of her nimble graceful fingers moving up and down. \n<br><br>\n\t\tYou realise that you have lost track of the other one when with one motion she seizes your head and pushes it forward while sliding her own cock into your ass. You gasp around the cock in your mouth and then you moan wantonly as her agile tail enters your pussy. Soon she is pistoning in and out of you hard with both cock and tail as [[you gag on the other draenei's shaft.|Draenei Final]]\n<br><br>\n\t<</if>>\n<</if>>\n
/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n\t<<set $txt_sex to "ass">>\n<<else>>\n\t<<set $txt_sex to "pussy">>\n<</if>>\n\n/%a troll was auto with blank field so left condition empty for now till I can come back to it%/\n<<if $Var_PlayerRace eq "Troll" or $Heritage eq "troll">>\n<</if>>\nThe draenei leads you into a more opulent area of their territory. Fearing the consequences of disobeying you follow meekly behind her. \n<br><br>\nYou are brought into a room decorated with silks and told to remain standing in front of a full length mirror. She orders you to strip naked and then leaves. \n<br><br>\nYou wait patiently until another draenei appears. A male one, and emphatically so. \n<br><br>\n@@color:#8000ff;"Heh, very good,"@@ [[he says softly.|Draenei Y8 part2]] \n<br><br>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room115__<br><br><</if>>\n\n<<set $TypeFirst to $Room115TypeFirst>>\n<<set $Dir_TypeFirst to $Room115DirFirst>>\n<<set $TypeSecond to $Room115TypeSecond>>\n<<set $Dir_TypeSecond to $Room115DirSecond>>\n<<set $TypeThird to $Room115TypeThird>>\n<<set $Dir_TypeThird to $Room115DirThird>>\n<<set $TypeFourth to $Room115TypeFourth>>\n<<set $Dir_TypeFourth to $Room115DirFourth>>\n<<set $TypeFirst to $Room115TypeFirst>>\n<<set $Dir_TypeFirst to $Room115DirFirst>>\n<<set $RoomLinkFirst to $Room115RoomFirst>>\n<<set $RoomLinkSecond to $Room115RoomSecond>>\n<<set $RoomLinkThird to $Room115RoomThird>>\n<<set $RoomLinkFourth to $Room115RoomFourth>>\n\n<<set $RoomExits to $Room115Exits>>\n\n<<set $FirstDirField to $Room115DirFirst>>\n<<set $SecondDirField to $Room115DirSecond>>\n<<set $ThirdDirField to $Room115DirThird>>\n\n<<set $Room to "Room115">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room115Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room115Picture to $RoomPicture>><<set $Room115Visited to 1>><<set $Room115Name to $RoomName>>\n\t<<set $Room115RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room115Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room115Picture>><<set $Room115Visited = $Room115Visited + 1>><<set $RoomVisited to $Room115Visited>><<set $Danger to $Room115Danger>>\n\t<<set $RoomName to $Room115Name>>\n\t<<set $RoomRoomXtraDesc to $Room115RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room38__<br><br><</if>>\n\n<<set $TypeFirst to $Room38TypeFirst>>\n<<set $Dir_TypeFirst to $Room38DirFirst>>\n<<set $TypeSecond to $Room38TypeSecond>>\n<<set $Dir_TypeSecond to $Room38DirSecond>>\n<<set $TypeThird to $Room38TypeThird>>\n<<set $Dir_TypeThird to $Room38DirThird>>\n<<set $TypeFourth to $Room38TypeFourth>>\n<<set $Dir_TypeFourth to $Room38DirFourth>>\n<<set $TypeFirst to $Room38TypeFirst>>\n<<set $Dir_TypeFirst to $Room38DirFirst>>\n<<set $RoomLinkFirst to $Room38RoomFirst>>\n<<set $RoomLinkSecond to $Room38RoomSecond>>\n<<set $RoomLinkThird to $Room38RoomThird>>\n<<set $RoomLinkFourth to $Room38RoomFourth>>\n\n<<set $RoomExits to $Room38Exits>>\n\n<<set $FirstDirField to $Room38DirFirst>>\n<<set $SecondDirField to $Room38DirSecond>>\n<<set $ThirdDirField to $Room38DirThird>>\n\n<<set $Room to "Room38">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room38Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room38Picture to $RoomPicture>><<set $Room38Visited to 1>><<set $Room38Name to $RoomName>>\n\t<<set $Room38RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room38Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room38Picture>><<set $Room38Visited = $Room38Visited + 1>><<set $RoomVisited to $Room38Visited>><<set $Danger to $Room38Danger>>\n\t<<set $RoomName to $Room38Name>>\n\t<<set $RoomRoomXtraDesc to $Room38RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room39__<br><br><</if>>\n\n<<set $TypeFirst to $Room39TypeFirst>>\n<<set $Dir_TypeFirst to $Room39DirFirst>>\n<<set $TypeSecond to $Room39TypeSecond>>\n<<set $Dir_TypeSecond to $Room39DirSecond>>\n<<set $TypeThird to $Room39TypeThird>>\n<<set $Dir_TypeThird to $Room39DirThird>>\n<<set $TypeFourth to $Room39TypeFourth>>\n<<set $Dir_TypeFourth to $Room39DirFourth>>\n<<set $TypeFirst to $Room39TypeFirst>>\n<<set $Dir_TypeFirst to $Room39DirFirst>>\n<<set $RoomLinkFirst to $Room39RoomFirst>>\n<<set $RoomLinkSecond to $Room39RoomSecond>>\n<<set $RoomLinkThird to $Room39RoomThird>>\n<<set $RoomLinkFourth to $Room39RoomFourth>>\n\n<<set $RoomExits to $Room39Exits>>\n\n<<set $FirstDirField to $Room39DirFirst>>\n<<set $SecondDirField to $Room39DirSecond>>\n<<set $ThirdDirField to $Room39DirThird>>\n\n<<set $Room to "Room39">>\n\n<<set $RaceRoom to "a draenei">><<set $Region to "Draenei">><<set $RaceGroup to "draenei">><<set $RaceSingular to " draenei">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room39Name is "">>\n\t<<set $Returning to false>>\n\n\t<<display 'Enter First Time'>>\n\t<<set $Room39Picture to $RoomPicture>><<set $Room39Visited to 1>><<set $Room39Name to $RoomName>>\n\t<<set $Room39RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room39Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room39Picture>><<set $Room39Visited = $Room39Visited + 1>><<set $RoomVisited to $Room39Visited>><<set $Danger to $Room39Danger>>\n\t<<set $RoomName to $Room39Name>>\n\t<<set $RoomRoomXtraDesc to $Room39RoomXtraDesc>>\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
\t/%a Sex tiring out%/\n<<set $Time = $Time + $X_Backup>>\n<<set $DraggedBack to false>>\n<<set $Encounter to "Elf">>\n<<if $Z gte 5 or $Y is 6>>\n\t\t/%a Blowjob only?%/\n\t<<display 'sex'>>\n<<else>>\n\t/%a male%/\n\t<<display 'Sex - skipped'>>\n\t<<display 'Elves Final pt2'>>\n<</if>>
<<if $RoomType eq "Special">>\n<br><br>\n\t<<button [[Continue|Resistance Last]]>><</button>><<if $Debug is "true">>(Special)<</if>>\n<<else>>\n/%a Cooldown?%/\n\t<<if $DarkSpell_Cooldown lte 0>>\n\t\t<<display 'ResistanceMain - Dark'>>\n\t<<else>>\n\t\t<<set $DarkSpell_Cooldown = $DarkSpell_Cooldown - 1>>\n\t\t<br>\n\t\t<br>\n\t\t<<button [[Continue|Resistance Last]]>><</button>><<if $Debug is "true">>(Spell missed on Not Esc)<</if>>\n\t<</if>>\n<</if>>
<<set $rm6 to 1>>\n<<display 'Untitled Passage 4'>>
/%a Drink %/\n<<set $Potion_2 to $Potion_MurkyGreen_Type>>\n<<if $Potion_MurkyGreen_Drank is true>>\n<<else>>\n<<set $Potion_MurkyGreen_Drank to true>>\n<</if>>\n<<display 'potion'>>\n<<set $Potion_MurkyGreen to "">>
\n<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room293__<br><br><</if>>\n\n<<set $TypeFirst to $Room293TypeFirst>>\n<<set $Dir_TypeFirst to $Room293DirFirst>>\n<<set $TypeSecond to $Room293TypeSecond>>\n<<set $Dir_TypeSecond to $Room293DirSecond>>\n<<set $TypeThird to $Room293TypeThird>>\n<<set $Dir_TypeThird to $Room293DirThird>>\n<<set $TypeFourth to $Room293TypeFourth>>\n<<set $Dir_TypeFourth to $Room293DirFourth>>\n<<set $TypeFirst to $Room293TypeFirst>>\n<<set $Dir_TypeFirst to $Room293DirFirst>>\n<<set $RoomLinkFirst to $Room293RoomFirst>>\n<<set $RoomLinkSecond to $Room293RoomSecond>>\n<<set $RoomLinkThird to $Room293RoomThird>>\n<<set $RoomLinkFourth to $Room293RoomFourth>>\n\n<<set $RoomExits to $Room293Exits>>\n\n<<set $FirstDirField to $Room293DirFirst>>\n<<set $SecondDirField to $Room293DirSecond>>\n<<set $ThirdDirField to $Room293DirThird>>\n\n<<set $Room to "Room293">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room293Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room293Picture to $RoomPicture>><<set $Room293Visited to 1>><<set $Room293Name to $RoomName>>\n\t<<set $Room293RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room293Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room293Picture>><<set $Room293Visited = $Room293Visited + 1>><<set $RoomVisited to $Room293Visited>><<set $Danger to $Room293Danger>>\n\t<<set $RoomName to $Room293Name>>\n\t<<set $RoomRoomXtraDesc to $Room293RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $Heritage to "troll">>\n\n\t/%a demi angel?%/\n\n\n\t<<if $Var_PlayerRace eq "Demi-Angel" or $Var_PlayerRace eq "Shadow Outcast" or $Var_PlayerRace eq "Fallen">>\n\t<<else>>\n\t\t<<set $Var_PlayerRace to "Troll">>\n\t<</if>>\n\n\t<<set $Constitution to Math.clamp($Constitution + 2, 1, 30)>>\n\t<<set $Var_ButtSize to Math.clamp($Var_ButtSize + 1, 1, 9)>>\n\t<<set $Humiliation to Math.clamp($Humiliation + 8, 1, 40)>>\n\n\tEverything aches all over your body and the two fangs that have grown from your lower jaw doesn't help with that. From one of the chosen to a troll, ears might be about the same, but now you're just some lowdown savage. Your entire colour shifted ugly skin crawls with disgust. No matter what you are going to reclaim the body that is rightfully yours, you swear it. \n<br><br>\n\t/%a male?%/\n\n\t<<if $Var_PlayerGender is "Male">>\n\t\t<<if $d6_0 lt 3>>\n\t\t\t<<set $Var_hairdesc to "dark green hair now with a ponytail">>\n\n\n\t\t\t<<set $playerportrait = "portrait_troll_pre5">>\n\t\t<<elseif $d6_0 gt 4>>\n\n\t\t\t<<set $Var_hairdesc to "dark purple hair done up in braids">>\n\n\n\t\t\t<<set $playerportrait = "portrait_troll_pre3">>\n\n\t\t<<else>>\n\t\t\t<<set $playerportrait = "portrait_troll_pre_2">>\n\n\t\t\t<<set $Var_hairdesc to "red hair in your usual tribal style though it is much longer now">>\n\t\t<</if>>\n\t<<else>>\n\t/%a portrait%/\n\t\t<<if $d6_0 lte 2>>\n\t\t\t<<set $Var_hairdesc to "red flowing hair that hangs down to the small of your back">>\n\n\t\t\t<<set $Var_BreastsNo to 4>>\n\n\t\t\t<<set $playerportrait = "portrait_troll">>\n\n\t\t<<elseif $d6_0 eq 3>>\n\n\t\t\t<<set $Var_hairdesc to "purple hair in a mohawk cut">>\n\n\t\t\t<<set $Var_BreastsNo to 1>>\n\n\t\t\t<<set $playerportrait = "portrait_troll3">>\n\n\t\t<<else>>\n\n\t\t\t<<set $Var_hairdesc to "blue hair done up in ponytail">>\n\n\t\t\t<<set $Var_BreastsNo to 3>>\n\n\t\t\t<<set $playerportrait = "portrait_troll2">>\n\t\t<</if>>\n\t<</if>>\t\n\n
\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t@@color:#cccccc;//<<print $Encounter>> Group Lubed Encounter Y<<print $Y>> (Intensity +1)//@@<br>\n\t<</if>>\n\t<<set $Sex_Intensity = $Sex_Intensity + 1>>
<<if $Var_PlayerRace is "Elf">>\n\t<<if $Playername1st is "Vir" or "Ar">>\n\t\t<<if $Playername2nd is "risa">>\n\t\t\t<<set $Playername2nd to "ethil">>\n\t\t<</if>>\n\t<</if>>\n\n\t<<if $Playername1st is "Ald">>\n\t\t<<if $Playername2nd is "deri">>\n\t\t\t<<set $Playername2nd to "eri">>\n\t\t<</if>>\n\t\t<<if $Playername2nd is "deth">>\n\t\t\t<<set $Playername2nd to "anya">>\n\t\t<</if>>\n\t\t<<if $Playername2nd is "driel">>\n\t\t\t<<set $Playername2nd to "riel">>\n\t\t<</if>>\n\t\t<<if $Playername2nd is "dil">>\n\t\t\t<<set $Playername2nd to "alione">>\n\t\t<</if>>\n\t<</if>>\n\n\t<<if $Playername3rd is "Blood">>\n\t\t<<if $Playername4th is "dancer">>\n\t\t\t<<set $Playername3rd to "Blade">>\n\t\t<</if>>\n\t<</if>>\n\t<<if $Playername3rd is "Shadow">>\n\t\t<<if $Playername4th is "watcher">>\n\t\t\t<<set $Playername3rd to "Night">>\n\t\t<</if>>\n\t\t<<if $Playername4th is "shadow">>\n\t\t\t<<set $Playername4th to "binder">>\n\t\t<</if>>\n\t\t<<if $Playername4th is "wind">>\n\t\t\t<<set $Playername3rd to "breeze">>\n\t\t<</if>>\n\t<</if>>\n\t<<if $Playername3rd is "Storm">>\n\t\t<<if $Playername4th is "storm">>\n\t\t\t<<set $Playername4th to "caller">>\n\t\t<</if>>\n\t<</if>>\n\t<<if $Playername3rd is "Blade">>\n\t\t<<if $Playername4th is "blade">>\n\t\t\t<<set $Playername4th to "storm">>\n\t\t<</if>>\n\t<</if>>\n\t<<if $Playername3rd is "Blood">>\n\t\t<<if $Playername4th is "blood">>\n\t\t\t<<set $Playername4th to "kiss">>\n\t\t<</if>>\n\t<</if>>\n\t<<if $Playername3rd is "Blaze">>\n\t\t<<if $Playername4th is "blaze">>\n\t\t\t<<set $Playername4th to "">>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $Var_PlayerRace is "Lamia">>\n\t<<if $Playername3rd is "Glade">>\n\t\t<<if $Playername4th is "shade">>\n\t\t\t<<set $Playername4th to "water">>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $Var_PlayerRace is "Orc">>\n\t<<if $Playername3rd is "Thraka">>\n\t\t<<set $Playername4th to "">>\n\t<</if>>\n\t<<if $Playername1st is "Bad">>\n\t\t<<if $Playername3rd is "Bad">>\n\t\t\t<<set $Playername3rd to "Ironhide">>\n\t\t\t<<set $Playername4th to "">>\n\t\t<</if>>\n\t<</if>>\n\t<<if $Playername2nd is "tusk" or $Playername2nd is "tooth" or $Playername2nd is "tuskarra" or $Playername2nd is "toothe">>\n\t\t<<if $Playername4th is "tusk" or $Playername4th is "tooth">>\n\t\t\t<<set $Playername3rd to "Cobb">>\n\t\t\t<<set $Playername4th to "">>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $Var_PlayerRace is "Draenei">>\n\t<<if $Playername1st is "Zald">>\n\t\t<<if $Playername2nd is "dil">>\n\t\t\t<<set $Playername4th to "il">>\n\t\t<</if>>\n\t\t<<if $Playername2nd is "dezi">>\n\t\t\t<<set $Playername4th to "ezi">>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $Var_PlayerRace is "Demi-Angel">>\n\t<<if $Var_NameDemiAngel1stF is "Ra" or $Var_NameDemiAngel1stF is "Ja" or $Var_NameDemiAngel1stF is "Za" or $Var_NameDemiAngel1stM is "Ra" or $Var_NameDemiAngel1stM is "Ja" or $Var_NameDemiAngel1stM is "Za">>\n\t\t<<if $Var_NameDemiAngel2ndF is "ania">>\n\t\t\t<<set $Var_NameDemiAngel1stF to "Ph">>\n\t\t<</if>>\n\t\t<<if $Var_NameDemiAngel2ndF is "azel" or $Var_NameDemiAngel2ndM is "azel">>\n\t\t\t<<set $Var_NameDemiAngel1stM to "K">>\n\t\t\t<<set $Var_NameDemiAngel1stF to "K">>\n\t\t<</if>>\n\t\t<<if $Var_NameDemiAngel2ndF is "aquiel" or $Var_NameDemiAngel2ndM is "aquiel" or $Var_NameDemiAngel2ndF is "aphiel" or $Var_NameDemiAngel2ndM is "aphiel">>\n\t\t\t<<set $Var_NameDemiAngel1stM to "Sh">>\n\t\t\t<<set $Var_NameDemiAngel1stF to "Sh">>\n\t\t<</if>>\n\t\t<<if $Var_NameDemiAngel2ndF is "attiel" or $Var_NameDemiAngel2ndM is "attiel">>\n\t\t\t<<set $Var_NameDemiAngel1stM to "Ch">>\n\t\t\t<<set $Var_NameDemiAngel1stF to "Ch">>\n\t\t<</if>>\n\t\t<<if $Var_NameDemiAngel2ndF is "anael" or $Var_NameDemiAngel2ndM is "anael">>\n\t\t\t<<set $Var_NameDemiAngel1stM to "T">>\n\t\t\t<<set $Var_NameDemiAngel1stF to "T">>\n\t\t<</if>>\n\t<</if>>\n<</if>>
/%a Text Passage %/\nYour body becomes faster and more agile as the sap flows through your blood.\n<br><br>\n\n/%a feedback?%/\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\n/%a Text Passage %/@@color:#339999;(Agility +4)@@<<set $Status_MarkedbyNature to "Birch Aspect @@color:#339999;(Agility +4)@@">>\n\n\n<<else>>\n\n<<set $Status_MarkedbyNature to "Birch Aspect @@color:#339999;(Increased Agility)@@">>\n\n<</if>>\n<<set $MarkedbyNature_Birch to 1>>\n\n<<set $Agility to Math.clamp($Agility + 4, 1, 22)>>\n<<set $Action_MarkedbyNature_Ash to false>>\n\n<<set $Action_MarkedbyNature_Birch to false>>\n\n<<set $Action_MarkedbyNature_Oak to false>>\n\n<<set $Action_MarkedbyNature_Willow to false>>\n[[Return|Go Back]]
window.ucfirst = function (text) {\n\treturn text.slice(0,1).toUpperCase() + text.slice(1);\n};\n
\n''None at all:'' You will stil be able to view your stats by the status bar or by examining yourself, but everything else will be hidden. \n<<set $Var_Feedback to "None at all">>\nAre you [[Male]] or [[Female]]? \n
/%a not in entrance%/\n<<if $Room is "Entrance" or $Timer_MC gt 0 or $Level gte 40>>\n\t<<if $Level gte 40>>\n\t/%a displaying text%/\n\t\t\n\t\t@@color:#707070;//(You have reached level 40 which is the maximum you can get to so far in this game.)//@@<br><br>\n\t<</if>>\n<<else>>\n\t/%a Max Level%/\n\n\t<<set $Level_Double to 1>>\n\t/%a did nothing or currently enslaved?%/\n\t<<display 'level up - resisted'>>\n\t<<set $Resisted to 0>>\n\t/%a double?%/\n\t<<if $Level_Pacing gte $Level_Counter>>\n\t/%a note: removed mark of nature perk array effects here%/\n\t\t<<set $Level = $Level + 1>>\n\t\t/%a displaying text%/\n\t\t\t@@color:#707070;//__Level Up!__// : //Your new level is ''<<print $Level>>''.//\n\t\t@@<br><br>\n\t\t/%a lay on hands?%/\n\t<<display 'level up - traits'>>\n\t/%a Choose Perk%/\n\t<<if $Level is $Level_Checker>>\n\t/%a displaying text%/\n\t\t@@color:#707070;\n\t\t//You may now choose a perk from the unlocked option below. //\n\t\t@@<br><br>\n\t\t<<set $Level_Checker = $Level_Checker + 2>>\n\t\t<<set $ChoosePerk to true>>\n\t<<else>>\n\t\t<<if $Level is 3 or $Level is 9 or $Level is 15 or $Level is 21 or $Level is 27 or $Level is 33 or $Level is 39>>\n\t\t@@color:#707070;\n\t\t//You gain an additional bonus to attempts to escape, free yourself, and avoiding getting lost rolls.//\n\t\t@@<br><br>\n\t\t\t<<if $Level is 3>>\n\t\t\t\t<<set $LevelBonus to 1>> \n\t\t\t<<else>>\n\t\t\t\t<<set $LevelBonus = $LevelBonus + 1>> \n\t\t\t\t\t@@color:#707070;\n\t\t//Current Level Bonus: ''<<print $LevelBonus>>''//\n\t\t@@<br><br>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t/%a poly?%/\n\t<<display 'level up - poly'>>\n\n\t<<set $Level_Counter = $Level_Counter + 400>>\n\t<<if $Level lt 5>>\n\t<<elseif $Level lt 10>>\n\t\t<<set $Level_Counter = $Level_Counter + 50>>\n\t<<elseif $Level lt 20>>\n\t\t<<set $Level_Counter = $Level_Counter + 100>>\n\t<<elseif $Level lt 25>>\n\t\t<<set $Level_Counter = $Level_Counter + 200>>\n\t<<elseif $Level lt 30>>\n\t\t<<set $Level_Counter = $Level_Counter + 300>>\n\t<<elseif $Level lt 40>>\n\t\t<<set $Level_Counter = $Level_Counter + 400>>\n\t<</if>>\n\n\t/%a Note: Blind went here%/ \n\n\t<</if>>\n\n<</if>>
/%a Drink %/\n<<set $Potion_2 to $Potion_Azure_Type>>\n<<if $Potion_Azure_Drank is true>>\n<<else>>\n<<set $Potion_Azure_Drank to true>>\n<</if>>\n<<display 'potion'>>\n<<set $Potion_Azure to "">>
\n[img[possible tavern]]\n<<set $Humiliation to Math.clamp($Humiliation + 3, 0, 40)>>\n/%a displaying text%/\n\t\nThis dwarf works for a nearby tavern in the dungeon and after some explanation of the consequences should you refuse you agree to fill in as a table dancer for a shift. \n\nThe tavern is pack full of races from all over the dungeon and some that you don't even recognise. With mounting trepidation you climb up onto one of the tables, a fiddler starts up a suitably fast paced tune, and you begin to dance. \n\nYou don't particularly dance very well, but given the general state of inebriation nobody seems to care too much, and when you're finally done you receive a celebratory shower of shaken beer and a fair few of the patron's cum as well. \n<br><br>\n/%a clothes?%/\n<<if $Item_RegularClothes is "worn">>\n\t\n<<display 'Item-RegularClothes-Remove'>>\n\n<<display 'Item-SoddenClothes-Wear'>>\n\n<<set $txt_wearing_your_usual_clothes to "wearing sticky sodden clothes that reek of ale and cum.">>\n\n<</if>>\n/%a Time?%/\n<<if $X_Backup gte 30>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -3)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 3, 1, 30)>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 20>>\n\t/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -2>>)@@<br><br>\n\n\n<</if>>\n<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n\n<<else>>\n/%a Time?%/\n<<if $X_Backup gte 10>>\n\t<<set $Constitution to Math.clamp($Constitution - 1, 1, 30)>>\n/%a feedback?%/\n<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n/%a displaying text%/\n\t@@color:#339999;(Constitution -1)@@<br><br>\n\n\n<</if>>\n\n<</if>>\n<</if>>\n<</if>>
/% Seducing %/\n\n<<set $Resisted to 0>>\n\n/%a Savage?%/\n\n<<if $Buff_SavageFury is true and $Timer_Silence eq 0>>\n\t<<set $Buff_SavageFury to false>>\n\t<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n<</if>>\n/%a gag?%/\n\n<<if not $perks.contains("Dancer in Chains") and $Item_RingGag is "worn">>\n\n\t<<set $EndGameNumbers_Sed_Fail = $EndGameNumbers_Sed_Fail + 1>>\n\n\t/%a Goblins?%/\n\n\t<<if $Region is "Goblin">>\n\n\t\tWith the ring gag lodged in your mouth your unintelligible soft moans are not exactly persuasive in making the goblins do what you want to do, [[quite the opposite in fact.|Resistance Last]] \n\n\n\t\t<<set $Z to 7>>\n\n\t<<else>>\n\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\n\t\t\tWith the ring gag lodged in your mouth your unintelligible soft moans are not exactly persuasive in making the <<print $Region>> do what you want to do, [[quite the opposite in fact.|Resistance Last]] \n\n\n\t\t\t<<set $Z to 7>>\n\n\t\t<<else>>\n\t\t\t<<set $Z to 5>>\n\n\n\t\t\tWith the ring gag lodged in your mouth your unintelligible soft moans are not exactly persuasive in making the <<print lcfirst($Region)>> do what you want to do, [[quite the opposite in fact.|Resistance Last]] \n\n\t\t<</if>>\n\t<</if>>\n\n<<elseif $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Arousal gte 10>>\n\t/%a Goblins?%/\n\n\t<<if $Region is "Goblin">>\n\t\tYou do really want to try to take control but you are so far gone in your arousal that you can't help but be blissfully happy to agree to whatever the goblins [[want to do to you.|Resistance Last]] \n\t<<else>>\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\t\t\tYou do really want to try to take control but you are so far gone in your arousal that you can't help but be blissfully happy to agree to whatever the <<print $Region>> [[want to do to you.|Resistance Last]] \n\t\t<<else>>\n\t\t\tYou do really want to try to take control but you are so far gone in your arousal that you can't help but be blissfully happy to agree to whatever the <<print lcfirst($Region)>> [[wants to do to you.|Resistance Last]] \n\n\t\t<</if>>\n\t<</if>>\n\n\t<<set $EndGameNumbers_Sed_Fail = $EndGameNumbers_Sed_Fail + 1>>\n<<else>>\n\n\t<<set $d20 to random(1, 20)>>\n\n\t<<set $Wounding to $d20>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t@@color:#cccccc;//Seduction Charisma Check Roll = <<print $d20>>/20//@@<br>\n\n\t<</if>>\n\n\n\t<<if $Charisma lte 9>>\n\t\n\t\t<<set $Rating_Seduction to 16>>\n\n\n\t\t<<set $Rating_Seduction = $Rating_Seduction - $Charisma>>\n\n\t<<else>>\n\n\t\t<<set $Rating_Seduction to $Charisma>>\n\t<</if>>\n\t/%a tangle%/\n\n\t<<if $Item_TangleInfestation is "worn">>\n\n\t\tSweet intoxicating pollen clouds exude slowly out from the tangle infection in billowing clouds all around you and you're sure that they will soon be far more acquiescent to yours and its wishes. <br><br>\n\n\n\t\t<<set $Rating_Seduction = $Rating_Seduction + 5>>\n\n\t<<else>>\n\n\n\t\t<<if $Rating_Outfit gte 30>>\n\n\t\t\t<<set $Rating_Seduction = $Rating_Seduction + 4>>\n\n\t\t<<elseif $Rating_Outfit gte 20>>\n\n\t\t\t<<set $Rating_Seduction = $Rating_Seduction + 2>>\n\n\t\t<<elseif $Rating_Outfit gte 10>>\n\n\t\t\t<<set $Rating_Seduction = $Rating_Seduction + 1>>\n\n\t\t<</if>>\n\t\n\t<</if>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Adjusted Charisma for Seduction = <<print $Rating_Seduction>>//@@<br>\n\t<</if>>\n\n\t<<if $perks.contains("Hypnotic Ass") and $Timer_Silence eq 0>>\n\n\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t\t@@color:#cccccc;//Hypnotic Ass - Bonus(-4) = <<print $Wounding>>//@@<br>\n\n\t\t<</if>>\n\t<</if>>\n\t/%a Class?%/\n\t<<if $Clutches is true>>\n\n\t\t<<set $Wounding = $Wounding + 6>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t\t@@color:#cccccc;//Already in their clutches - Modifier(+6) = <<print $Wounding>>//@@<br>\n\n\t\t<</if>>\n\t<</if>>\n\t<<if $Class eq "Temptress">>\n\n\n\t\t<<set $Wounding = $Wounding - 4>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t\t@@color:#cccccc;//Temptress - Bonus(-4) = <<print $Wounding>>//@@<br>\n\n\t\t<</if>>\n\t\t\n\t<<elseif $Class eq "Courtesan">>\n\n\t\t<<set $Wounding = $Wounding - 2>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t\t@@color:#cccccc;//Courtesan - Bonus(-2) = <<print $Wounding>>//@@<br>\n\t\t<</if>>\n\t<</if>>\t\n\t/%a Beastkin?%/\n\n\t<<if $Region is "Beastkin">>\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\t\t\t\n\t\t\t<<set $Wounding = $Wounding + 8>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier (+8) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Modified Charisma Check Target = <<print $Rating_Seduction>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\n\t\t\t<<set $Wounding = $Wounding + 6>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier (+6) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Modified Charisma Check Target = <<print $Rating_Seduction>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t<</if>>\t\n\t<<elseif $Region is "Goblin">>\n\n\t\t<<set $Wounding = $Wounding+ 12>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier (+12) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Modified Charisma Check Target = <<print $Rating_Seduction>> or lower//@@<br>\n\t\t<</if>>\n\t<<else>>\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n\n\t\t\t<<set $Wounding = $Wounding + 10>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier (+10) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Modified Charisma Check Target = <<print $Rating_Seduction>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\n\t\t\t<<set $Wounding = $Wounding + 8>>\n\n\t\t\t/%a feedback?%/\n\n\t\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t\t@@color:#cccccc;//Difficulty Modifier (+8) = <<print $Wounding>>//@@<br>\n\t\t\t\t@@color:#cccccc;//Modified Charisma Check Target = <<print $Rating_Seduction>> or lower//@@<br>\n\t\t\t<</if>>\n\t\t\n\t\t<</if>>\n\t\n\t<</if>>\n\t\n\t/%a Charisma?%/\n\n\t<<if $Rating_Seduction gte $Wounding>>\n\n\t\t<<set $d8 to random(1, 8)>>\n\t\t<<set $Resisted to 2>>\n\n\t\t\n\n\t\t<<set $Wounding = $Wounding + $d8>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t\t\t@@color:#cccccc;//Succeeded!//@@<br>\n\n\t\t<</if>>\n\n\t\t/%a Class?%/\n\n\t\t<<if $Class eq "temptress" or $Class eq "brawler" or $Class eq "rogue" or $Class eq "deceiver">>\n\t\t<<else>>\n\n\t\t\t<<set $Class_TrackerSed = $Class_TrackerSed + 2>>\n\t\t\t\n\t\t\t/%a 10?%/\n\n\t\t\t<<if $Class_TrackerSed gte 10>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t\t@@color:#cccccc;//Temptress +2 (<<print $Class_TrackerSed>>/10)//\n\t\t\t\t\t//''New class unlocked''//@@<br>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $Class to "temptress">>\n\n\t\t\t<<else>>\n\t\t\t\t/%a feedback?%/\n\n\t\t\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t\t\t\t@@color:#cccccc;//Temptress +2 (<<print $Class_TrackerSed>>/10)//@@<br>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t\t\n\t\t/%a loop Seduction%/\n\n\t\t\n\t\t<<if $Var_Cocksize gt 0>>\n\n\t\t\tNow that you're in control of the situation what do you want to do?\n<br><br>\n-[[Satisfy them with some quick oral|ResistanceSeduce - Results][$Seduction_Result = "Satisfy them with some quick oral"]]<br>\n-[[Get them to fuck your ass|ResistanceSeduce - Results][$Seduction_Result = "Get them to fuck your ass"]]<br>\n-[[Attempt to tease them and leave them|ResistanceSeduce - Results][$Seduction_Result = "Attempt to tease them and leave them"]]<br>\n-[[Request to serve someone worthy of you|ResistanceSeduce - Results][$Seduction_Result = "Request to serve someone worthy of you"]]\n<br><br>\n\t\t<<else>>\n\n\t\t\tNow that you're in control of the situation what do you want to do?\n<br><br>\n-[[Satisfy them with some quick oral|ResistanceSeduce - Results][$Seduction_Result = "Satisfy them with some quick oral"]]<br>\n-[[Get them to fuck you|ResistanceSeduce - Results][$Seduction_Result = "Get them to fuck you"]]<br>\n-[[Get them to fuck your ass|ResistanceSeduce - Results][$Seduction_Result = "Get them to fuck your ass"]]<br>\n-[[Attempt to tease them and leave them|ResistanceSeduce - Results][$Seduction_Result = "Attempt to tease them and leave them"]]<br>\n-[[Request to serve someone worthy of you|ResistanceSeduce - Results][$Seduction_Result = "Request to serve someone worthy of you"]]\n<br><br>\n\t\t\n\t\t<</if>>\n\n\t/%a Partial?%/\n\n\t<<else>>\n\t\t<<display 'ResistanceSeduce - Partial'>>\n\t<</if>>\n<</if>>
/% Pic %/\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t<<if $Item_ShortSkirt_Material is "Rubber ">>\n\t[img[items_fishnet thigh highs corset_strap_top human elf]]<br><br>\n\t<<else>>\n\t[img[items_bell collar_frilly fishnet top_maid apron_short frilly skirt]]<br><br>\n\t<</if>>\n<</if>>\n
\n<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room294__<br><br><</if>>\n\n<<set $TypeFirst to $Room294TypeFirst>>\n<<set $Dir_TypeFirst to $Room294DirFirst>>\n<<set $TypeSecond to $Room294TypeSecond>>\n<<set $Dir_TypeSecond to $Room294DirSecond>>\n<<set $TypeThird to $Room294TypeThird>>\n<<set $Dir_TypeThird to $Room294DirThird>>\n<<set $TypeFourth to $Room294TypeFourth>>\n<<set $Dir_TypeFourth to $Room294DirFourth>>\n<<set $TypeFirst to $Room294TypeFirst>>\n<<set $Dir_TypeFirst to $Room294DirFirst>>\n<<set $RoomLinkFirst to $Room294RoomFirst>>\n<<set $RoomLinkSecond to $Room294RoomSecond>>\n<<set $RoomLinkThird to $Room294RoomThird>>\n<<set $RoomLinkFourth to $Room294RoomFourth>>\n\n<<set $RoomExits to $Room294Exits>>\n\n<<set $FirstDirField to $Room294DirFirst>>\n<<set $SecondDirField to $Room294DirSecond>>\n<<set $ThirdDirField to $Room294DirThird>>\n\n<<set $Room to "Room294">>\n\n<<set $RaceRoom to "an orc">><<set $Region to "Orc">><<set $RaceGroup to "orcs">><<set $RaceSingular to "n orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room294Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room294Picture to $RoomPicture>><<set $Room294Visited to 1>><<set $Room294Name to $RoomName>>\n\t<<set $Room294RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room294Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room294Picture>><<set $Room294Visited = $Room294Visited + 1>><<set $RoomVisited to $Room294Visited>><<set $Danger to $Room294Danger>>\n\t<<set $RoomName to $Room294Name>>\n\t<<set $RoomRoomXtraDesc to $Room294RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/% Pic %/\n\n\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t<<else>>\n\t[img[elbow gloves or corset or posture collar - human]]<br><br>\n\t<</if>>
/%a Wear %/\n<<if $Item_Leotard is "worn" or $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<if $Item_SkimpyTop is "worn" or $Item_RegularClothes is "worn" or $Item_SoddenClothes or $Item_Rags is "worn" or $Item_TavernWenchDress is "worn" or $Item_Sling is "worn" or $Item_FishnetTop is "worn">>\n\tYou need to remove your current outfit before you can wear this. \n<br><br>\n[[Return|Go Back]]\n<br><br>\n\t<<else>>\n\t<<display 'Item-Leotard-Pic'>>\n\tYou squeeze into the tight revealing leotard.\n\t<br><br>\n\t<<display 'Item-Leotard-Wearable'>>\n\t<</if>>\n\n<<else>>\n<<display 'Item-SkimpyTop-Remove'>>\n<<display 'Item-RegularClothes-Remove'>>\n<<display 'Item-SoddenClothes-Remove'>>\n<<display 'Item-Rags-Remove'>>\n<<display 'Item-TavernWenchDress-Remove'>>\n<<display 'Item-Sling-Remove'>>\n<<display 'Item-FishnetTop-Remove'>>\n<<display 'Item-Leotard-Wearable'>>\n<</if>><</if>>
<<set $d6_0 to random(1, 6)>>\n\n/%a Forget 66%/\n\n<<if $d6_0 gte 3>>\n\nThe magic invades your very thoughts, momentarily dulling your wits, and stealing your memories away from you until you cannot recall what it was that you were trying to recall.\n<br><br>\n<<display 'Forgetfulness'>>\n\n<<else>>\n\t<<set $Arousal to 10>>\n\n\t<<set $Action_Wait to false>>\n\n\t<<set $d6_0 to random(1, 6)>>\n\n\t/%a greater?%/\n\n\t<<if $d6_0 gte 4>>\n\t\t<<set $d6_0 = $d6_0 - 3>>\n\t<</if>>\n\n\t<<set $Timer_MC to $d6_0>>\n\n\t<<set $Timer_MC = $Timer_MC + 1>>\n\n\t/%a male?%/\n\n\t<<if $Var_PlayerGender is "Male">>\n\n\t\tYou find your self overtaken by a desperate longing that consumes all your thoughts until only one remains.\n<br><br>\n\t\tYou must serve your true masters and mistresses, you know now that you are now nothing but a worthless slut to serve the <<print lcfirst($Region)>>. You must serve. //''NOW!''//\n<br><br>\n\t<<else>>\n\n\t\tYou find your self overtaken by a desperate longing that consume all your thoughts one by one. Your tits ache so hard and your pussy flows uncontrollably you are completely turned on. \n<br><br>\n\tYour hips start to buck in the air of the own volition as if there is an invisible cock just waiting for you to mount.\n<br><br>\n\t\tYou must serve your true masters and mistresses, you know now that you are now nothing but a worthless slut to serve the <<print lcfirst($Region)>>. You must serve. //''NOW!''//\n<br><br>\n\t<</if>>\n<</if>>\n<br><br>\n<<if $Encounter is "Trap">>\n<<button [[Continue|Resistance Last]]>><</button>>\n<<elseif $Encounter is "Caster">>\n<<button [[Continue|Dark Spell Results]]>><</button>>\n<<else>>\n<</if>>\n<br><br>
\nYou groan. For all you know they won't even have to find you if you flee, but could make you come straight to them...\n\n@@color:#81DAF5;"What's this artefact look like then?" @@you say, shrugging your shoulders now that you are fully resigned to there being no other option but to comply. \n\n@@color:#7580a0;"Don't rightly know,"@@ the one on the left admits. @@color:#7580a0;"Mistress said you'd know it when you see it."@@\n\nYou're just thinking that's a big help, when the one on the right adds, @@color:#7580a0;"Oh yeah, you're not going to want to take your time by the way. See the longer you wear the fetters the more it's going to get its hooks into you. Wear it long enough and you'll be no good for anything but slutflesh for them lot down there." @@He smiles and you don't like it one bit. @@color:#7580a0;"Good luck, you'll need it."@@\n\nThe pair turn and walk away leaving you on your own. The fetters glow and impressions form in your mind of locations within the dungeon and you know that ahead of are the territories of the gnomes and draenei and other races that lie further beyond.\n\nNot seeing any other choice you turn yourself and [[head towards your fate.|Entrance][$clicktocontinue to false]]\n
<<set $Buff_PactStr to 0>>\n<<set $Buff_PactInt to 0>>\n<<set $Buff_PactCha to 0>>\n<<set $Buff_PactAgi to 0>>\n<<set $Buff_PactCon to 0>>\n\n<<set $Buff_FettersStr to 0>>\n<<set $Buff_FettersInt to 0>>\n<<set $Buff_FettersCha to 0>>\n<<set $Buff_FettersAgi to 0>>\n<<set $Buff_FettersCon to 0>>\n\n<<set $perksitem_HellforLeather to -1>>\n<<set $perksitem_LockedinLace to -1>>\n<<set $perksitem_FullMetalProtection to -1>>\n<<set $perksitem_ViewforaThrill to -1>>\n<<set $perksitem_DolledUp to -1>>\n<<set $perksitem_Clothie to 0>>\n<<set $perksitem_AllNatural to 0>>\n<<set $perksitem_ObviousOrnamentation to -1>>\n<<set $perksitem_MaidatArms to 0>>\n\n<<set $Rating_Outfit to 0>>\n\n<<set $Item_RegularClothes to "worn">><<set $Item_RegularClothes_Wear to "">>\n<<set $Item_RopeBindings to "">>\n<<set $Item_ArmBinder to "">>\n<<set $Item_BondsofInsanity to "">>\n<<set $Item_Blindfold to "">>\n<<set $Item_PinkBlossom to "">>\n\n/%a 1-5 Black HarnessA%/<<set $Item_BlackHarness_Wear to "">><<set $Item_BlackHarness to "">>\n/%a 6-10 Fishnet Top%/<<set $Item_FishnetTop_Wear to "">><<set $Item_FishnetTop to "">>\n/%a 11-15 Frilly Garter%/<<set $Item_FrillyGarter_Wear to "">><<set $Item_FrillyGarter to "">>\n/%a 16-20 Harem Veil%/<<set $Item_HaremVeil_Wear to "">><<set $Item_HaremVeil to "">>\n/%a 21-25 Leotard%/<<set $Item_Leotard_Wear to "">><<set $Item_Leotard to "">>\n/%a 26-30 Pauldrons%/<<set $Item_Pauldrons_Wear to "">><<set $Item_Pauldrons to "">>\n/%a 31-35 Sigil Belt%/<<set $Item_SigilBelt_Wear to "">><<set $Item_SigilBelt to "">>\n/%a 36-40 Sling%/<<set $Item_Sling_Wear to "">><<set $Item_Sling to "">>\n/%a 41-45 Thigh-highsA - Lamia%/<<set $Item_Thighhighs_Wear to "">><<set $Item_Thighhighs to "">>\n/%a 46-50 Thong%/<<set $Item_Thong_Wear to "">><<set $Item_Thong to "">>\n/%a 51-55 Diamond Ring%/<<set $Item_DiamondRing_Wear to "">><<set $Item_DiamondRing to "">>\n/%a 56-60 Unadorned Ring%/<<set $Item_UnadornedRing_Wear to "">><<set $Item_UnadornedRing to "">>\n/%a 61-65 Silver Ring%/<<set $Item_SilverRing_Wear to "">><<set $Item_SilverRing to "">>\n/%a 66-70 Ruby Ring%/<<set $Item_RubyRing_Wear to "">><<set $Item_RubyRing to "">>\n/%a 71-75 Pearl Ring%/<<set $Item_PearlRing_Wear to "">><<set $Item_PearlRing to "">>\n/%a 76-80 AmethystRing%/<<set $Item_AmethystRing_Wear to "">><<set $Item_AmethystRing to "">>\n/%a 81-85 SapphireRing%/<<set $Item_SapphireRing_Wear to "">><<set $Item_SapphireRing to "">>\n/%a 76-80 PinkGem%/<<set $Item_PinkGemRing_Wear to "">><<set $Item_PinkGemRing to "">>\n/%a 81-85 Loincloth%/<<set $Item_Loincloth_Wear to "">><<set $Item_Loincloth to "">>\n/%a 86-90 Elbow Gloves%/<<set $Item_ElbowGloves_Wear to "">><<set $Item_ElbowGloves to "">>\n/%a 91-95 Corset%/<<set $Item_LeatherCorset_Wear to "">><<set $Item_LeatherCorset to "">>\n/%a 96-100 Luxurious Fur Coat %/<<set $Item_LuxuriousFurCoat_Wear to "">><<set $Item_LuxuriousFurCoat to "">>\n/%a 101-105 High Heels%/<<set $Item_HighHeels_Wear to "">><<set $Item_HighHeels to "">>\n/%a 106-110 Bell Collar %/ <<set $Item_BellCollar_Wear to "">><<set $Item_BellCollar to "">>\n/%a 111-115 Short Skirt %/ <<set $Item_ShortSkirt_Wear to "">><<set $Item_ShortSkirt to "">>\n/%a 116-120 Maid Apron %/ <<set $Item_MaidApron_Wear to "">><<set $Item_MaidApron to "">>\n/%a 121-125 Maid Bonnet %/ <<set $Item_Tiara_Wear to "">><<set $Item_Tiara to "">>\n\n<<set $Potion_Azure to "">>\n<<set $Potion_Chromatic to "">>\n<<set $Potion_BubblingGreen to "">>\n<<set $Potion_Crimson to "">>\n<<set $Potion_Metallic to "">>\n<<set $Potion_MurkyGreen to "">>\n<<set $Potion_SmokyPurple to "">>\n<<set $Potion_SuspWhite to "">>\n<<set $Potion_Unmarked to "">>\n<<set $Potion_Crystal to "">>\n<<set $Potion_Mysterious to "">>\n\n<<set $Item_oftheshadows to 0>>\n<<set $timer_hunter to 0>>\n<<set $timer_broke to 0>>\n<<set $timer_needy to 0>>\n<<set $timer_sated to 0>>\n<<set $timer_tireless to 0>>\n<<set $timer_serene to 0>>\n<<set $Potion_orcDraught to 0>>\n<<set $Potions = ["Potion of Dreamless Sleep", "Purification Potion", "Lesser Potion of Vitality", "Potion of Unending Lust", "Clarity Potion", "Lesser Potion of Power", "Lesser Potion of Grace", "Lesser Potion of Insight", "Lesser Potion of Beauty", "Tireless Potion", "Potion of Paralysis", "Growth Potion", "Potion of Rapid Displacement", "Fel Potion", "Alacrity Potion", "Greater Potion of Vitality", "Greater Potion of Power", "Greater Potion of Insight", "Greater Potion of Beauty", "Greater Potion of Grace"]>>\n<<set $ChestCounter to 1>>\n<<set $Chest_Wooden1 to "empty">>\n<<set $Chest_Wooden2 to "empty">>\n<<set $Chest_Wooden3 to "empty">>\n<<set $Chest_Wooden4 to "empty">>\n<<set $Chest_Wooden5 to "empty">>\n<<set $Chest_Open to "not here">>\n\n<<set $Potion_Unmarked_Type to $Potions.pluck()>><<set $Potion_Unmarked_Drank to false>>\n<<set $Potion_SuspWhite_Type to $Potions.pluck()>><<set $Potion_SuspWhite_Drank to false>>\n<<set $Potion_SmokyPurple_Type to $Potions.pluck()>><<set $Potion_SmokyPurple_Drank to false>>\n<<set $Potion_Mysterious_Type to $Potions.pluck()>><<set $Potion_Mysterious_Drank to false>>\n<<set $Potion_MurkyGreen_Type to $Potions.pluck()>><<set $Potion_MurkyGreen_Drank to false>>\n<<set $Potion_Metallic_Type to $Potions.pluck()>><<set $Potion_Metallic_Drank to false>>\n<<set $Potion_Crystal_Type to $Potions.pluck()>><<set $Potion_Crystal_Drank to false>>\n<<set $Potion_Crimson_Type to $Potions.pluck()>><<set $Potion_Crimson_Drank to false>>\n<<set $Potion_Chromatic_Type to $Potions.pluck()>><<set $Potion_Chromatic_Drank to false>>\n<<set $Potion_BubblingGreen_Type to $Potions.pluck()>><<set $Potion_BubblingGreen_Drank to false>>\n<<set $Potion_Azure_Type to $Potions.pluck()>><<set $Potion_Azure_Drank to false>>\n<<set $Potions.push("Cum")>><<set $Potions.push("Booze")>>
You try to move, but now you find that you can't move even a single muscle below your waist, leaving you only able to glare your hatred at them. It's then that you notice that the one on the right is clutching tightly onto some kind of pendent. \n\n@@color:#7580a0;"Yeah, that's it," @@the other one says. @@color:#7580a0;"No moving till we say so."@@\n\nYou cross your arms in front of your chest and see the metal fetters covered in wrong-looking symbols and designs on your wrists. \n\n@@color:#81DAF5;"What do you want from me?"@@ you ask, not seeing a lot of other options. \n\nThe one with the pendent grins. @@color:#7580a0;"Retrieval,"@@ he says slowly, enunciating each separate syllable. @@color:#7580a0;"Client of ours has lost something to the lord of this here dungeon, and you're going to get it for us."@@\n\n@@color:#81DAF5;"Dungeon?"@@\n\n@@color:#7580a0;"The Deep Mountains."@@\n\n//Oh fuck, fuck, fuck...// is all you can think as your heart sinks. You've heard of the area by reputation alone and have heard that merchants go leagues out of their way to avoid going anywhere even near the place. All of the worst of the absolute worst of all the races that have migrated to the biggest sinkhole of sin and depravity anywhere outside of the [[fel realms.|femaleintro3]]\n
/% Tentacle Parasite and troll %/\n\t<<if $Item_TentacleParasite is "worn" and $Region is "Draenei">>\n\t\tSensing the presence of its creators the tentacle parasite slides out of your soaking snatch leaving a trail of wetness down the length of your <<print $txt_leg>> before disappearing in a puff of sweet smoke when it hits the floor. Even with the forewarning you're probably not going to be able to get away as it is already to late. \n<br><br>\n\t\t<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n\t\t<<set $Intelligence to Math.clamp($Intelligence + 2, 1, 22)>>\n\t\t<<set $Item_TentacleParasite to "Removed">>\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(+2 Agi, +2 Int)@@<br><br>\n\t\t<</if>>\n\t<</if>>\n\n\t<<if $W lte 9 and $W gte 8 and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn" and $DarkSpell_Cooldown lte 0>>\n\t\t<<display 'ResistanceRaceSpell'>>\n\n\t<<elseif $Timer_Drained eq 0 and $Region eq "Troll" and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn" and $X gte 7>>\n/%a Race - Human -or low charisma%/\n\n\t\t<<if $Var_PlayerRace eq "Human" or $Charisma eq 1 or $Heritage eq "human">>\n\t\t\t<<set $Resistance_Options to false>>>\n\t\t\t<<set $d6_0 to random(1, 6)>>\n\t\t\t<<set $Timer_Drained to $d6_0>>\n\n\t\t\t<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n\n\t\t\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n\n\t\t\t<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n\n\t\t\t<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n\n\t\t\t<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n\n\n\t\t\tYou hear a low chuckle as a troll strolls out of the darkness.@@color:#8080FF;"Jus' da kinda volunteer I been lookin' for,"@@ he says, then mutters a few incomprehensible words that disturb you just hearing them.\n<br><br>\n\t\t\tThe magic seeps into you and you imediately feel sick and dizzy as the malignant energy chills down you to the bone. It passes soon enough, but it has robbed you of a part of yourself leaving you drained in every way and [[far too weak to think of resisting him.|ResistancePart2]]\n\t\n\n\t<<elseif $Blinded is true or $Item_Blindfold is "worn">>\n\t\tYou hear someone or someones approaching.\n\t<br><br><<display 'ResistancePart2'>>\n\t<<elseif $Z gt 6>>\n\t\tYou see a group of <<print $RaceGroup>> approaching.<br><br><<display 'ResistancePart2'>>\n\t<<else>>\n\t\tYou see <<print lcfirst($Region)>> approaching.<br><br><<display 'ResistancePart2'>>\n\t<</if>>\n\n<<elseif $Item_BondsofInsanity is "worn" or $Item_TangleInfestation is "worn">>\n/%a blind?%/\n\t<<if $Blinded is true or $Item_Blindfold is "worn">>\n\t\tYou hear someone or someones approaching towards you followed by a startled gasp.<br><br><<display 'ResistancePart2'>>\n\t<<elseif $Z gte 6>>\n\t\tYou see a group of <<print $RaceGroup>> approaching towards you. They slowly begin to back off at the sight of you.<br><br><<display 'ResistancePart2'>>\n\t<<else>>\n\t\tYou see <<print lcfirst($Region)>> approaching towards you. They slowly begin to back off when they catch sight of you.<br><br><<display 'ResistancePart2'>>\n\t<</if>>\n<<elseif $Region is "Beastkin" or $Region is "Elf" or $Region is "Dwarves">>\n/%a Evasion - Agi?%/\n\t<<display 'ResistanceElves?Dwar'>>\n\n<<elseif $Region is "Goblin">>\n\tYou can't see any sign of them yet but far too close by you can hear the echoing harsh mocking laughter of goblins that have found some easy prey.<br><br><<display 'ResistancePart2'>>\n<<elseif $Blinded is true or $Item_Blindfold is "worn">>\n\n\tYou hear someone or someones approaching.<br><br><<display 'ResistancePart2'>>\n<<elseif $Z gte 6>>\n\tYou see a group of <<print $RaceGroup>> that have also seen you.<br><br><<display 'ResistancePart2'>>\n<<else>>\n\tYou see a<<print $RaceSingular>> who has also seen you.<br><br><<display 'ResistancePart2'>>\n<</if>>
\t/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[184361edit]]\n<</if>>\n/%a displaying text%/\n\t\n<br><br>You are lead to their spirit waters.Their high priestess explains as she slowly gropes and fondles herself that the release of your sexual energy will be used to fuel the power of the waters and once you do so you will be judged worthy of the joys of permanently serving her and her kin. \n<br><br>\n\n<<set $d20 to random(1, 20)>>\n/%a Debug?%/\n\n/%a Mind Controlled?%/\n<<if $Timer_MC gt 0>>\n/%a displaying text%/\n\tYou're overjoyed to be chosen for such a task, and while a nagging voice screams to try to resist in the back of your head, you know that this is all you have ever wanted and can't wait for the [[chance to prove yourself to your elven betters.|Elves Y10 p2]]\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\tYou're not sure what happens if you avoid cumming, but you can guess [[that they would not be at all pleased by such resistance to their wishes.|Elves Y10 p2]]\n<br><br>\n<</if>>\n
<<print $Difficulty>>\n<br><br>\n<<if $Var_PlayerGender is "Male" and $Difficulty is "Normal">>\n''Normal:'' You receive no penalties on this difficulty, though in such a predicament this is certainly not going to be easy...\n<br><br>\n<<button [[Continue|maleintro]]>><</button>>\n<br><br>\n<<button [[Change Difficulty|Diff2]]>><</button>>\n<br><br>\n----\n\n<<elseif $Var_PlayerGender is "Male" and $Difficulty is "Hardcore">>\n''Hardcore:'' Your time during encounters is always doubled. \n<br><br>\n<<button [[Continue|maleintro]]>><</button>><br><br>\n<<button [[Change Difficulty|Diff2]]>><</button>>\n<br><br>\n----\n<<elseif $Var_PlayerGender is "Male" and $Difficulty is "Easier">>\n''Easier:'' Those that dwell here will still be appropriately challenging given your highly vulnerable state. They will though go easier on you while fucking you, and the encounter rate will be reduced. \n<br><br>\n<<button [[Continue|femaleintro]]>><</button>><br><br>\n<<button [[Change Difficulty|Diff2]]>><</button>>\n<br><br>\n----\n\n<<elseif $Var_PlayerGender is "Male" and $Difficulty is "Insane">>\n''Insane:'' Your time during encounters is always doubled and you always suffer the effects of rolling doubles on the race encounters. \n<br><br>\n<<button [[Continue|maleintro]]>><</button>><br><br>\n<<button [[Change Difficulty|Diff2]]>><</button>>\n<br><br>\n----\n\n<<elseif $Var_PlayerGender is "Female" and $Difficulty is "Normal">>\n''Normal:'' You receive no penalties on this difficulty, though in such a predicament this is certainly not going to be easy...\n<br><br>\n<<button [[Continue|femaleintro]]>><</button>><br><br>\n<<button [[Change Difficulty|Diff2]]>><</button>>\n<br><br>\n----\n\n<<elseif $Var_PlayerGender is "Female" and $Difficulty is "Hardcore">>\n''Hardcore:'' Your time during encounters is always doubled. \n<br><br>\n<<button [[Continue|femaleintro]]>><</button>><br><br>\n<<button [[Change Difficulty|Diff2]]>><</button>>\n<br><br>\n----\n<<elseif $Var_PlayerGender is "Female" and $Difficulty is "Easier">>\n''Easier:'' Those that dwell here will still be appropriately challenging given your highly vulnerable state. They will though go easier on you while fucking you, and the encounter rate will be reduced. \n<br><br>\n<<button [[Continue|femaleintro]]>><</button>><br><br>\n<<button [[Change Difficulty|Diff2]]>><</button>>\n<br><br>\n----\n\n<<elseif $Var_PlayerGender is "Female" and $Difficulty is "Insane">>\n''Insane:'' Your time during encounters is always doubled and you always suffer the effects of rolling doubles on the race encounters. <br><br>\n\n<<button [[Continue|femaleintro]]>><</button>><br><br>\n\n<<button [[Change Difficulty|Diff2]]>><</button>>\n<br><br>\n----\n\n<</if>>
<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room 289__<br><br><</if>>\n\n<<set $TypeFirst to $Room289TypeFirst>>\n<<set $Dir_TypeFirst to $Room289DirFirst>>\n<<set $TypeSecond to $Room289TypeSecond>>\n<<set $Dir_TypeSecond to $Room289DirSecond>>\n<<set $TypeThird to $Room289TypeThird>>\n<<set $Dir_TypeThird to $Room289DirThird>>\n<<set $TypeFourth to $Room289TypeFourth>>\n<<set $Dir_TypeFourth to $Room289DirFourth>>\n<<set $TypeFirst to $Room289TypeFirst>>\n<<set $Dir_TypeFirst to $Room289DirFirst>>\n<<set $RoomLinkFirst to $Room289RoomFirst>>\n<<set $RoomLinkSecond to $Room289RoomSecond>>\n<<set $RoomLinkThird to $Room289RoomThird>>\n<<set $RoomLinkFourth to $Room289RoomFourth>>\n\n<<set $RoomExits to $Room289Exits>>\n\n<<set $FirstDirField to $Room289DirFirst>>\n<<set $SecondDirField to $Room289DirSecond>>\n<<set $ThirdDirField to $Room289DirThird>>\n\n<<set $Room to "Room289">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Draenei">><<set $UnclaimedRace2 to "Elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room289Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room289Picture to $RoomPicture>><<set $Room289Visited to 1>><<set $Room289Name to $RoomName>>\n\t<<set $Room289RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room289Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room289Picture>><<set $Room289Visited = $Room289Visited + 1>><<set $RoomVisited to $Room289Visited>><<set $Danger to $Room289Danger>>\n\t<<set $RoomName to $Room289Name>>\n\t<<set $RoomRoomXtraDesc to $Room289RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a Remove %/\n<<set $Item_PinkGemRing to "">>\n<<display 'perksitem-ObviousOrnamentation-removal'>>\n<<if $Item_PinkGemRing_Enchant is "" or $Item_PinkGemRing_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_PinkGemRing_Enchant>>\n\t<<set $Enchant_1 to $Item_PinkGemRing_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_PinkGemRing_Enchant to "">>\n\t<<set $Item_PinkGemRing_Level to "">>\n<</if>>
\nWhat difficulty would you like to play on?\n<br><br>\n-[[Easier|Diff][$Difficulty = "Easier"]]<br>\n-[[Normal|Diff][$Difficulty = "Normal"]]<br>\n-[[Hardcore|Diff][$Difficulty = "Hardcore"]]<br>\n-[[Insane|Diff][$Difficulty = "Insane"]]<br>\n
<<if $Item_FishnetTop is "worn">>\n/%a Remove %/\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and remove your top first.\n\t<br><br>\n\t<<elseif $Item_FishnetTop_Level is "Cursed " or $Item_FishnetTop_Level is "Nightmare " or $Item_FishnetTop_Level is "Fel-" or $Item_FishnetTop_Level is "Corrupted ">>\n\tYou try and pull the top off, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou remove the top and let it drop to the floor. The chilly cave air sets your nipples erect and you wonder if walking around wearing even less is such a good idea.\n\t<br><br>\n\t<<display 'Item-FishnetTop-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-FishnetTop-Removable'>>\n<</if>><</if>>
<<set $Area to "Derelict">>\n<<if $Debug is "room">>__Room 172__<br><br><</if>>\n\n<<set $TypeFirst to $Room172TypeFirst>>\n<<set $Dir_TypeFirst to $Room172DirFirst>>\n<<set $TypeSecond to $Room172TypeSecond>>\n<<set $Dir_TypeSecond to $Room172DirSecond>>\n<<set $TypeThird to $Room172TypeThird>>\n<<set $Dir_TypeThird to $Room172DirThird>>\n<<set $TypeFourth to $Room172TypeFourth>>\n<<set $Dir_TypeFourth to $Room172DirFourth>>\n<<set $TypeFirst to $Room172TypeFirst>>\n<<set $Dir_TypeFirst to $Room172DirFirst>>\n<<set $RoomLinkFirst to $Room172RoomFirst>>\n<<set $RoomLinkSecond to $Room172RoomSecond>>\n<<set $RoomLinkThird to $Room172RoomThird>>\n<<set $RoomLinkFourth to $Room172RoomFourth>>\n\n<<set $RoomExits to $Room172Exits>>\n\n<<set $FirstDirField to $Room172DirFirst>>\n<<set $SecondDirField to $Room172DirSecond>>\n<<set $ThirdDirField to $Room172DirThird>>\n\n<<set $Room to "Room172">>\n\n<<set $RaceRoom to "an unclaimed">><<set $Region to "Unclaimed">><<set $UnclaimedRace1 to "Beastkin">><<set $UnclaimedRace2 to "Orc">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room172Name is "">>\n\t<<set $Returning to false>>\n\t<<display 'Enter First Time'>>\n\t<<set $Room172Picture to $RoomPicture>><<set $Room172Visited to 1>><<set $Room172Name to $RoomName>>\n\t<<set $Room172RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room172Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room172Picture>><<set $Room172Visited = $Room172Visited + 1>><<set $RoomVisited to $Room172Visited>><<set $Danger to $Room172Danger>>\n\t<<set $RoomName to $Room172Name>>\n\t<<set $RoomRoomXtraDesc to $Room172RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>\n
/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\t[img[bonds]]\n<</if>>\n/%a hands free?%/\n\n<<if $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>\n\n\t/%a Diff?%/\n\t<<if $Difficulty eq "Normal">>\n\t<<else>>\n\t\t<<set $Time = $Time + $X>>\n\n\t\t<<set $TimeTemp = $TimeTemp + $X>>\n\n\t\t<<set $TimeBackup = $TimeBackup + $X>>\n\t<</if>>\n\t<<set $Time = $Time + $X>>\n\t\n\tThe plugs within you begin to buzz intently <<print $FIELD>>. You try to touch yourself to get some relief as the plugs bring you to the very edge of cumming before cutting out once more but with the metal covering your breasts and crotch you can't even do as much as pinch your nipples. Even so you're so turned on that you mindlessly rub and caress the bonds until you give up frustrated and increasingly horny.\n<br><br>\n\t<<set $TimeTemp = $TimeTemp + $X>>\n\n\t<<set $TimeBackup = $TimeBackup + $X>>\n<<else>>\n\n\tThe plugs within you begin to buzz intently <<print $FIELD>>. You struggle in your bonds just to get some relief by moving your body about as the plugs bring you to the very edge of cumming before cutting out once more.\n<br><br>\n<</if>>\n/%a Iron?%/\n<<if $perks.contains("Iron Fortitude") and $Timer_Silence eq 0 and not $perks.contains("Sex Addict")>>\n\t<<set $Arousal = $Arousal + 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Iron Fortitude (Arousal +2)//@@<br>\n\t\t<</if>>\n<<else>>\n\t<<set $Arousal = $Arousal + 3>>\n\t/%a Charisma?%/\n\t<<if $Charisma gte $Intelligence>>\n\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Charisma -1, Arousal +3)@@\n\t\t<</if>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma - 1, 1, 22)>>\n\n\t\t<<set $Var_BondsCha = $Var_BondsCha + 1>>\n\t<<else>>\n\t\t<<set $Var_BondsInt = $Var_BondsInt + 1>>\n\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Intelligence -1, Arousal +3)@@\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +3)//@@<br>\n\t\t<</if>>\n\t<</if>>\n<</if>>
<<set $Heritage to "lamia">>\n\n\t<<set $txt_walking to "slithering">>\n\t<<set $txt_your_legs_spread to "you ready and waiting">>\n\t<<set $txt_legs_spread_wide to "tail under control">>\n\t<<set $txt_walk to "slither">>\n\t<<set $txt_knees to "tail">>\n\t<<set $txt_thighs to "tail">>\t\t\t\t\n\t<<set $txt_legs to "tail">>\n\t<<set $txt_leg to "leg">>\t\n\t<<set $txt_toes to "tail">>\t\n\t<<set $txt_your_foot to "part of your tail">>\n\t<<set $txt__between_your_legs to "">>\n\t<<set $txt_stumblesway to "sway">>\n\t<<set $txt_stumbleslide to "slide">>\n\t<<set $txt_kneel to "bend forward">>\n\t<<set $txt_downwards to "downwards">>\n\n\t<<if $perks.contains("Unnatural Assets")>>\n\t<<else>>\n\t\t<<set $perks.push("Unnatural Assets")>>\n\t<</if>>\n\n\n\t<<set $Humiliation to Math.clamp($Humiliation - 2, 1, 40)>>\n\n\t<<set $ItemArray_feet to "">>\n\n\t<<set $Strength to Math.clamp($Strength + 2, 1, 22)>>\n\n\t/%a demi angel?%/\n\n\t<<if $Var_PlayerRace eq "Demi-Angel" or $Var_PlayerRace eq "Shadow Outcast" or $Var_PlayerRace eq "Fallen">>\n\t<<else>>\n\t\t<<set $Var_PlayerRace to "Lamia">>\n\t<</if>>\n\n\t<<set $Agility to Math.clamp($Agility + 2, 1, 22)>>\n\n\t/%a portrait%/\n\n\t<<if $d6_0 lte 2>>\n\t\t<<set $Var_TailDesc to "Rather than legs you have a long snake tail with shining scales.">>\n\n\t\t<<set $Var_hairdesc to "flowing white and sea-green hair that hangs all the way down to the back of your tail">>\n\n\t\t<<set $Var_BreastsNo to 1>>\n\n\t\t<<set $playerportrait to "portrait_lamia">>\n\n\n\t\tYou let out a surprised hiss at the feel of a much larger tongue in your mouth. Just when you're thinking wryly that will make you more popular you realise that your legs are gone!Instead where your two lower limbs should be you have a long snake tail. Raising your self up you reckon you must be at least as tall as an average hummie now, maybe even taller. You're flabbergasted by how natural it feels to move around like this, but it really does feel pretty good. \n<br><br>\n\t<<elseif $d6_0 eq 3>>\n\t\t<<set $Var_TailDesc to "You have two extra arms and rather than legs you have a long snake tail with shining scales.">>\n\t\t<<set $Var_hairdesc to "straight green hair that hangs down your back">>\n\n\t\t<<set $Var_BreastsNo to 3>>\n\n\t\t<<set $playerportrait to "portrait_lamia3">>\n\n\n\t\tYou let out a surprised hiss at the feel of a much larger tongue in your mouth. Just when you're thinking wryly that will make you more popular you realise that your legs are gone!Instead where your two lower limbs should be you have a long snake tail, and you're trying to work out if its even weirder that you have two extra arms on top of that. Raising your self up you reckon you must be at least as tall as an average hummie now, maybe even taller. You're flabbergasted by how natural it feels to move around like this, but it really does feel pretty good. If anything coordinating these extra arms is actually more tricky.\n<br><br> \n\t<<elseif $d6_0 eq 4>>\n\t\t<<set $Var_TailDesc to "You have two extra arms and rather than legs you have a long snake tail with shining scales.">>\n\t\t<<set $Var_hairdesc to "straight sea-green hair that hangs down past your shoulders">>\n\n\t\t<<set $Var_BreastsNo to 1>>\n\t\t<<set $playerportrait to "portrait_lamia4">>\n\n\t\tYou let out a surprised hiss at the feel of a much larger tongue in your mouth. Just when you're thinking wryly that will make you more popular you realise that your legs are gone!Instead where your two lower limbs should be you have a long snake tail, and you're trying to work out if its even weirder that you have two extra arms on top of that. Raising your self up you reckon you must be at least as tall as an average hummie now, maybe even taller. You're flabbergasted by how natural it feels to move around like this, but it really does feel pretty good. If anything coordinating these extra arms is actually more tricky. \n<br><br>\n\t<<else>>\n\n\t\t<<set $Var_TailDesc to "Rather than legs you have a long snake tail with shining scales.">>\n\n\t\t<<set $Var_hairdesc to "long purple hair that hangs down past your shoulders">>\n\n\t\t<<set $Var_BreastsNo to 4>>\n\n\t\t<<set $playerportrait to "portrait_lamia2">>\n\n\t\tYou let out a surprised hiss at the feel of a much larger tongue in your mouth. Just when you're thinking wryly that will make you more popular you realise that your legs are gone!Instead where your two lower limbs should be you have a long snake tail. Raising your self up you reckon you must be at least as tall as an average hummie now, maybe even taller. You're flabbergasted by how natural it feels to move around like this, but it really does feel pretty good. \n<br><br>\n\t<</if>>\n\n\t<<set $Item_HighHeels to "removed">>\n\t<<set $Item_ChainManacles to "removed">>\n\n\t/%a Given I don't have the Blind timer anymore I'm going to need a condition to take account...actually I don't as stats get reset here. Something to bare in mind elsewhere though. \n\n\tAlso removed the disenchantment which is going to need a TOTAL rethink%/\n\n\t<<set $Item_Thighhighs to "removed">>\n\t<<set $Item_ThighhighsA to "removed">>\n\n\n\t<<set $ItemArray_feet to "@@color:#cccccc;//Tail Tip://@@<br>">>\n\t<<set $ItemArray_legs to "@@color:#cccccc;//Tail://@@<br>">>\n\t<<set $ItemArray_ankles to "@@color:#cccccc;//Lower Tail://@@<br>">>\n\n\n\t<<set $Var_ButtSize to Math.clamp($Var_ButtSize + 2, 1, 9)>>
/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n\t[img[bonds]]\n<</if>>\n<<set $TimeBackup = $TimeBackup + $X>>\n\n<<set $TimeTemp = $TimeTemp + $X>>\n\n<<set $Time = $Time + $X>>\n/%a Diff?%/\n<<if $Difficulty eq "Normal">>\n<</else>>\n\t<<set $Time = $Time + $X>>\n\n\t<<set $TimeTemp = $TimeTemp + $X>>\n\n\t<<set $TimeBackup = $TimeBackup + $X>>\n<</if>>\n/%a used to be a cancel move here that might be important%/\n/%a hands free?%/\n\n<<if $Item_ArmBinder neq "worn" and $Item_RopeBindings neq "worn">>\n\tThe plugs begin to vibrate intensely within your two holes <<print $txt_which_stops_you>>. You try to touch yourself to get some relief as the plugs bring you again and again to the very edge of cumming before cutting out once more but with the metal covering your breasts and crotch you can't even do as much as pinch your nipples. Even so you're so turned on that you mindlessly rub and caress the bonds as your pussy and asses clench against the plugs trying to tip yourself over the edge until you give up frustrated and unbelievably horny.\n<br><br>\n<<else>>\n\n\tThe plugs begin to vibrate intensely within your two holes <<print $txt_which_stops_you>>. You writhe in your bondage as the plugs bring you again and again to the very edge of cumming before cutting out once more. Your pussy and asses clench against the plugs trying to tip yourself over the edge until you give up frustrated and unbelievably horny.\n\n<br><br><</if>>\n/%a Iron?%/\n<<if $perks.contains("Iron Fortitude") and $Timer_Silence eq 0 and not $perks.contains("Sex Addict")>>\n\t<<set $Arousal = $Arousal + 3>>\n\t/%a Charisma?%/\n\t<<if $Charisma gte $Intelligence>>\n\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Charisma -1, Arousal +3)@@<br><br>\n\t\t<</if>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma - 1, 1, 22)>>\n\n\t\t<<set $Var_BondsCha = $Var_BondsCha + 1>>\n\t<<else>>\n\n\t\t<<set $Var_BondsInt = $Var_BondsInt + 1>>\n\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 1, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Intelligence -1, Arousal +3)@@<br><br>\n\t\t<</if>>\n\t<</if>>\n<<else>>\n\t<<set $Arousal = $Arousal + 6>>\n\t/%a Charisma?%/\n\t<<if $Charisma gte $Intelligence>>\n\t\t\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Charisma -2, Arousal +6)@@<br><br>\n\t\t<</if>>\n\n\t\t<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n\n\t\t<<set $Var_BondsCha = $Var_BondsCha + 2>>\n\t<<else>>\n\t\t<<set $Var_BondsInt = $Var_BondsInt + 2>>\n\n\t\t<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n\t\t/%a feedback?%/\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t\t@@color:#339999;(Intelligence -2, Arousal +6)@@<br><br>\n\t\t<</if>>\n\t<</if>>\n<</if>>
<<if $perksitem_LockedinLace lt 3>>\n\t<<set $perksitem_LockedinLace = $perksitem_LockedinLace + 1>>\n\t<<if $perks.contains("Locked in Lace") and $perksitem_LockedinLace gt 0>>\n\t<<set $Strength to Math.clamp($Strength + 1, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility + 1, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence + 1, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma + 1, 1, 22)>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Locked in Lace: Strength +1, Agility +1, Intelligence +1, Charisma +1)@@<br><br><</if>>\n\t<</if>>\n<</if>>\n<<display 'perksitem-AllNatural-lost'>>
\n\n\t/%a Still in room?%/\n<<if $Z lte 7>>\n\t<<set $DraggedBack to false>>\n/%a diff?%/\n<<if $Difficulty is "Hardcore" or $Difficulty is "Insane">>\n\t<<set $X_Backup = $X_Backup * 2>> \n\n<</if>>\n/%a 56 - Nipple Rings%/\n<<if $Item_NippleRings neq "worn" gt 4 and $Var_BreastsNo gt 1>>\n\t/%a Race - Elf or Draenei or high Charisma%/\n<<if $Var_PlayerRace is "Elf" or $Charisma gt 15 or $Var_PlayerRace is "Draenei" or $Heritage is "Elvish" or $Heritage is "draenei">>\n\t\n<<display 'Item-NippleRings-Wear'>>\n/%a displaying text%/\n\tThey pierce your nipples and hang golden rings from your breasts. \n<br><br>\n\n\n<</if>>\n\n<</if>>\n/%a Mino?%/\n<<if $Lord_Roaming is 1 and $Item_BondsofInsanity neq "worn" and $Item_TangleInfestation neq "worn">>\n\t\n<<display 'Minotaur'>>\n\n<<else>>\n/%a Try to seduce?%/\n<<if $FIELD is "Try to seduce" and $Y is 7>>\n<<else>>\n/%a tangle/bonds?%/\n<<if $Item_TangleInfestation is "worn" or $Item_BondsofInsanity is "worn">>\n\t<<set $Y to 7>> \n\n<</if>>\n<</if>>\n/%a 1 - fucked on bed doggy - URGENT Text%/\n<<if $Y is 1>>\n\t<<display 'Humans Y1'>>\n<</if>>\n/%a 2 - Fucked on bed, on back - URGENT Text%/\n<<if $Y is 2>>\n\t<<display 'Humans Y2'>>\t\n<</if>>\n/%a 3 - Fucked on bed riding - URGENT Text%/\n<<if $Y is 3>>\n\t<<display 'Humans Y3'>>\n<</if>>\n/%a 4 - standing against wall - very partial%/\n<<if $Y is 4>>\n\t<<display 'Humans Y4'>>\n<</if>>\n/%a 5 - Fucked on knees - URGENT text%/\n<<if $Y is 5>>\n\t<<display 'Humans Y5'>>\t\n\n<</if>>\n/%a 6 - Amoury as 2 - partial%/\n<<if $Y is 6>>\n\t<<display 'Humans Y6'>>\t\n\n<</if>>\n/%a 7 at the bank - very partial%/\n<<if $Y is 7>>\n\t<<display 'Humans Y7'>>\n\n<</if>>\n/%a 8 - Prison - temp blindfold- partial%/\n<<if $Y is 8>>\n\t<<display 'Humans Y8'>>\n\n<</if>>\n/%a 9 - Paladin mount- partial%/\n<<if $Y is 9>>\n\t<<display 'Humans Y9'>>\n\n<</if>>\n/%a 10 - complicated... very, very complicated, again - partial%/\n<<if $Y is 10>>\n\t<<display 'Humans Y10'>>\t\n\n<<else>>\n<<set $Time = $Time + $X_Backup>>\n<</if>>\n<</if>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">> \n\n<</if>>\n\n/%a note: Pause went here%/\n/%a Sex tiring out%/\n<<if $Z gte 5 or $Y is 9>>\n<<set $Encounter to "Human">>\n\n\n<<display 'sex'>>\n\n\n<<else>>\n/%a Size Queen%/\n<<if $perks.contains("Size Queen") and $Timer_Silence is 0>>\n\t<<set $Arousal = $Arousal + 1>> \n\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//Size Queen (Arousal +1)//@@<br>\n\t<</if>>\n<</if>>\n\t<<display 'Sex - skipped'>>\n<</if>>\n<<if $Imprisoned_Now is true>>\n\t<<set $Imprisoned_Now to false>>\n<<else>>\n/%a not enslaved?%/\n<<if $Imprisoned is false or $Imprisoned_escorted is 2>>\n\t\n<<set $d8 to random(1, 8)>>\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[$RoomPicture]]\n<br><br>\n<</if>>\n/%a 1%/\n<<if $Y is 1>>\n\t/%a fucking rough - group and oral%/\n<<if $Z gte 6>>\n/%a displaying text%/\n\t\nThe humans pull out of you when they're done and with a couple of contemptuous swats to the ass send you on your way. \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nThe human pulls out of you when he's done and with a couple of contemptuous swats to the ass send you on your way. \n<br><br>\n<</if>>\n<</if>>\n/%a 2 - Fucked on bed, on back%/\n<<if $Y is 2>>\n\t/%a fucking rough - group and oral%/\n<<if $Z gte 6>>\n/%a displaying text%/\n\t\nThe humans pull out of you when they're done and with a couple of contemptuous swats to the ass send you on your way. \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nThe human pulls out of you when he's done and with a couple of contemptuous swats to the ass send you on your way. \n<br><br>\n<</if>>\n<</if>>\n/%a 3 - Fucked on bed riding%/\n<<if $Y is 3>>\n\t/%a fucking rough - group and oral%/\n<<if $Z gte 6>>\n/%a displaying text%/\n\t\nWhen they are done you are kicked out of the bed to go on your way.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nWhen he is done you are kicked out of the bed to go on your way.\n<br><br>\n<</if>>\n<</if>>\n/%a 4 - standing against wall %/\n<<if $Y is 4>>\n\t/%a fucking rough - group and oral%/\n<<if $Z gte 6>>\n/%a displaying text%/\n\t\nWhen she cums down your throat she pats you on the head and lets you leave.\n\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nWhen she is done with you, she lets you slide down to the floor and wanders off to see to some other unfortunate to make the mistake to enter their territory.\n<br><br>\n<</if>>\n<</if>>\n/%a 5 - Fucked on knees%/\n<<if $Y is 5>>\n\t/%a fucking rough - group and oral%/\n<<if $Z gte 6>>\n/%a displaying text%/\n\t\nThe humans pull out of you when they're done and with a couple of contemptuous swats to the ass send you on your way. \n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nThe human pulls out of you when he's done and with a couple of contemptuous swats to the ass send you on your way. \n<br><br>\n<</if>>\n<</if>>\n/%a 6 - Amoury as 2%/\n<<if $Y is 6>>\n\t/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n/%a displaying text%/\n\t\nWhen she is done she curtly dismisses you to send you on your way.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z is 5>>\n/%a displaying text%/\n\t\nWhen she is done she pulls out and carefully inspects her new toy for imperfections as it glistens in the light of the forge.\n<br><br>\n\n\n<</if>>\n/%a fucking gent%/\n<<if $Z is 3 or $Z is 4>>\n/%a displaying text%/\n\t\nWhen she is done she pulls out and carefully inspects her new toy for imperfections as it glistens in the light of the forge.\n<br><br>\n\n\n<</if>>\n/%a fucking rough - group and oral%/\n<<if $Z is 6>>\n/%a displaying text%/\n\t\nWhen she is done she pulls out and carefully inspects her two new toys for imperfections as they glisten in the light of the forge.\n<br><br>\n\n\n<</if>>\n/%a fucking hard - group and oral%/\n<<if $Z is 7>>\n/%a displaying text%/\n\t\nWhen she is done she pulls out and carefully inspects her two new toys for imperfections as they glisten in the light of the forge.\n<br><br>\n\n\n<</if>>\n\n<</if>>\n/%a 7 at the bank%/\n<<if $Y is 7>>\n/%a displaying text%/\n\t\nAfter finishing off the human while under the desk you are permitted to come out and go on your way.\n<br><br>\n\n\n<</if>>\n/%a 8 - Prison - temp blindfold%/\n<<if $Y is 8>>\n/%a displaying text%/\n\t\nYou are absolutely certain that this is just the start of your imprisonment under the humans, but the blindfold and gag is removed and you are sent on your way for now.\n<br><br>\n\n/%a Note: Blind went here%/ \n\n<</if>>\n/%a 9 - Paladin mount%/\n<<if $Y is 9>>\n/%a displaying text%/\n\t\nThe paladin finally tires of the fun of riding your around like a pony, removes the tail dildo and permits you to leave for now.\n <br><br>\n\n\n<</if>>\n/%a 10%/\n<<if $Y is 10>>\n/%a displaying text%/\n\t\nHaving serviced the noble to his satisfaction your services are no longer required for now.\n<br><br>\n\n\n<</if>>\n/%a Escorted?%/\n<<display 'Humans Escorted'>>\n\n<</if>>\n\n<</if>>\n<</if>>\n/%a not somewhere?%/\n<<if $RoomName is "Somewhere">>\n<<else>>\n<<display 'level up'>><<set $clicktocontinue to false>><<display 'Exits'>>\n<</if>>\n\n
<<set $Alignment to "Lawful Evil">><<set $Alignment_Desc to "only in it for yourself and believe that you deserve to take whatever you need even if it is at the expense of others while being careful to remain within the law.">><<set $Personality to $Var_PersonalityLE.random()>><<display 'Class'>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\n.body {\n\t/* This affects the entire page */\n\tbackground-color: black;\n}\n\n.passage {\n\t/* This only affects passages */\n\tcolor: white;\n\tmargin-left: 2em;\n\tmargin-right: 3em;\n\tpadding: 0;\n\tborder: none;\n\tfont: 14px;\n}\n.passage a {\n\t/* This affects passage links */\n\t\n\t\n}\n\n\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\t\n\t\n}\n\n#ui-bar {\n\twidth: 16em;\n\tborder-right: 1px solid #FFF;\n\tdisplay: table-cell;\n\tvertical-align: middle;\n\n\n}\n\n.red {\n\t/* This affects links while the cursor is over them */\n\tcolor:red;\n\t\n}\n\nul {\n margin: 0.5em 0.7em 0.3em;\n text-align: center;\n list-style: none;\n}\nul + ul {\n margin-top: -1em;\n}\nul li {\n display: inline-block;\n margin: 10px;\n}\n\n/* arrow common style */\n.greyarrow {\n display: inline-block;\n width: 10px;\n height: 10px;\n border-top: 3px solid #21a02a;\n border-right: 3px solid #C0C0C0;\n}\n\n.greyarrow-top {\n transform: rotate(-45deg);\n}\n.greyarrow-right {\n transform: rotate(45deg);\n}\n.greyarrow-bottom {\n transform: rotate(135deg);\n}\n.greyarrow-left {\n transform: rotate(-135deg);\n}\n.greyarrow-top-narrow {\n transform: rotate(-45deg) skew(-15deg, -15deg);\n}\n.greyarrow-bottom-narrow {\n transform: rotate(135deg) skew(-15deg, -15deg);\n}\n.greyarrow-top-left {\n transform: rotate(-90deg) skew(-10deg, -10deg);\n}\n.greyarrow-top-right {\n transform: rotate(0) skew(-10deg, -10deg);\n}\n.greyarrow-bottom-left {\n transform: rotate(180deg) skew(-10deg, -10deg);\n}\n.greyarrow-bottom-right {\n transform: rotate(90deg) skew(-10deg, -10deg);\n}\n\n.whitearrow {\n display: inline-block;\n width: 10px;\n height: 10px;\n border-top: 3px solid #21a02a;\n border-right: 3px solid #21a02a;\n}\n\n.whitearrow-top {\n transform: rotate(-45deg);\n}\n.whitearrow-right {\n transform: rotate(45deg);\n}\n.whitearrow-bottom {\n transform: rotate(135deg);\n}\n.whitearrow-bottom-narrow {\n transform: rotate(135deg) skew(-15deg, -15deg);\n}\n.whitearrow-left {\n transform: rotate(-135deg);\n}\n.whitearrow-top-narrow {\n transform: rotate(-45deg) skew(-15deg, -15deg);\n}\n.whitearrow-top-left {\n transform: rotate(-90deg) skew(-10deg, -10deg);\n}\n.whitearrow-top-right {\n transform: rotate(0) skew(-10deg, -10deg);\n}\n.whitearrow-bottom-left {\n transform: rotate(180deg) skew(-10deg, -10deg);\n}\n.whitearrow-bottom-right {\n transform: rotate(90deg) skew(-10deg, -10deg);\n}\n\n.blackarrow {\n display: inline-block;\n width: 10px;\n height: 10px;\n border-top: 3px solid #484848;\n border-right: 3px solid #484848;\n}\n\n.blackarrow-top {\n transform: rotate(-45deg);\n}\n.blackarrow-right {\n transform: rotate(45deg);\n}\n.blackarrow-bottom {\n transform: rotate(135deg);\n}\n.blackarrow-left {\n transform: rotate(-135deg);\n}\n.blackarrow-top-narrow {\n transform: rotate(-45deg) skew(-15deg, -15deg);\n}\n.blackarrow-bottom-narrow {\n transform: rotate(135deg) skew(-15deg, -15deg);\n}\n.blackarrow-top-left {\n transform: rotate(-90deg) skew(-10deg, -10deg);\n}\n.blackarrow-top-right {\n transform: rotate(0) skew(-10deg, -10deg);\n}\n.blackarrow-bottom-left {\n transform: rotate(180deg) skew(-10deg, -10deg);\n}\n.blackarrow-bottom-right {\n transform: rotate(90deg) skew(-10deg, -10deg);\n}\n\n/*! <<replacelink>> macro set for SugarCube 2.x */\n.revision-span-in{opacity:0}.revision-span:not(.revision-span-out){-webkit-transition:1s;transition:1s}.revision-span-out{position:absolute;opacity:0}\n\n/*! <<bugreport>> macro for SugarCube v2 */\n#ui-dialog-body.bugreport #bugreport-info {\n\tmargin-bottom: 1em;\n}\n#ui-dialog-body.bugreport #bugreport-data {\n\tborder: 1px solid #444;\n\tdisplay: block;\n\tmargin: 0;\n\tpadding: 0;\n}\n#ui-dialog-body.bugreport #bugreport-data > code {\n\tdisplay: block;\n\tfont-family: monospace, monospace;\n\theight: auto;\n\tmargin: 0;\n\tmin-height: 200px;\n\toverflow: auto;\n\tpadding: 0.5em;\n\twhite-space: pre-wrap;\n}\n
\n<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room314__<br><br><</if>>\n\n<<set $TypeFirst to $Room314TypeFirst>>\n<<set $Dir_TypeFirst to $Room314DirFirst>>\n<<set $TypeSecond to $Room314TypeSecond>>\n<<set $Dir_TypeSecond to $Room314DirSecond>>\n<<set $TypeThird to $Room314TypeThird>>\n<<set $Dir_TypeThird to $Room314DirThird>>\n<<set $TypeFourth to $Room314TypeFourth>>\n<<set $Dir_TypeFourth to $Room314DirFourth>>\n<<set $TypeFirst to $Room314TypeFirst>>\n<<set $Dir_TypeFirst to $Room314DirFirst>>\n<<set $RoomLinkFirst to $Room314RoomFirst>>\n<<set $RoomLinkSecond to $Room314RoomSecond>>\n<<set $RoomLinkThird to $Room314RoomThird>>\n<<set $RoomLinkFourth to $Room314RoomFourth>>\n\n<<set $RoomExits to $Room314Exits>>\n\n<<set $FirstDirField to $Room314DirFirst>>\n<<set $SecondDirField to $Room314DirSecond>>\n<<set $ThirdDirField to $Room314DirThird>>\n\n<<set $Room to "Room314">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room314Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room314Picture to $RoomPicture>><<set $Room314Visited to 1>><<set $Room314Name to $RoomName>>\n\t<<set $Room314RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room314Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room314Picture>><<set $Room314Visited = $Room314Visited + 1>><<set $RoomVisited to $Room314Visited>><<set $Danger to $Room314Danger>>\n\t<<set $RoomName to $Room314Name>>\n\t<<set $RoomRoomXtraDesc to $Room314RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<set $d20 to random(1, 20)>>\n<<set $d20 = $d20 + 6>>\n\n/%a Evasion - Agi?%/\n\n<<if $Strength gt 1 and $Item_ChainManacles neq "worn" and $Item_RopeBindings neq "worn" and $Constitution gt 1 and $perks.contains("Uncanny Evasion") and $Timer_Silence eq 0 and $Agility gte $d20>>\n\n\tYou step backwards a few more steps as you frantically inspect yourself, but nothing appears to have changed...and then the ceiling opens up and then fel only knows how many gallons of water is falling right on your head. \n<br><br>\n\tWarned by some sixth sense you throw yourself forward avoiding most of the deluge and with some desperate rolling you manage to continue to evade even when translucent tentacles rush out to seize you from the water.\n<br><br>\nAfter some more desperate dodging the magically directed water it then, in flagrant defiance of gravity, flows directly upwards and <<if $Encounter is "Trap">>[[back into the grates that you can now see in the ceiling until it's all gone.|Resistance Last]]<<elseif $Encounter is "Caster">>[[back into the grates that you can now see in the ceiling until it's all gone.|Dark Spell Results]]<<else>>back into the grates that you can now see in the ceiling until it's all gone.<</if>>\n<br><br>\n<<else>>\n\n\t<<set $Stunned to true>>\n\n\t/%a Cock?%/\n\n\t<<if $Var_Cocksize lte 0>>\n\t\t/%a lubed?%/\n\n\t\t<<if $Timer_Lube gt 0>>\n\t\t\t<<set $Timer_Lube to 0>>\n\n\t\tYou step backwards a few more steps as you frantically inspect yourself, but nothing appears to have changed... and then the ceiling opens up and then fel only knows how many gallons of water just got dumped on your head. \n<br><br>\nYou are driven to the floor by the deluge of water wiping the magical lube away entirely, you try to get back up when your hands are pulled right out from under you as the flood takes on a mind of its own. \n<br><br>\nYou flail about as all three of your holes are forced gapingly open by the far too solid torrents of rushing water. For a moment you're convinced that this is the end, as you're rapidly running out out of breath, when you are unceremoniously dumped back onto the floor. \n<br><br>\n\t\t<<else>>\n\n\t\tYou step backwards a few more steps as you frantically inspect yourself, but nothing appears to have changed... and then the ceiling opens up and then fel only knows how many gallons of water just got dumped on your head. \n<br><br>\nYou are driven to the floor by the deluge of water, you try to get back up up when your hands are pulled right out from under you as the flood takes on a mind of its own. \n<br><br>\nYou flail about as all three of your holes are forced gapingly open by the far too solid torrents of rushing water. For a moment you're convinced that this is the end, as you're rapidly running out out of breath, when you are unceremoniously dumped back onto the floor. \n<br><br>\n\t\t<</if>>\n\n\t<<else>>\n\t/%a lubed?%/\n\n\t\t<<if $Timer_Lube gt 0>>\n\t\t\t<<set $Timer_Lube to 0>>\n\t\t\tYou step backwards a few more steps as you frantically inspect yourself, but nothing appears to have changed... and then the ceiling opens up and then fel only knows how many gallons of water just got dumped on your head. \n<br><br>\nYou are driven to the floor by the deluge of water wiping the magical lube away entirely, you try to get back up when your hands are pulled right out from under you as the flood takes on a mind of its own. \n<br><br>\nYou flail about as your mouth and ass are forced gapingly open by the far too solid torrents of rushing water. For a moment you're convinced that this is the end, as you're rapidly running out out of breath, when you are unceremoniously dumped back onto the floor. \n<br><br>\n\t\t<<else>>\n\n\t\t\tYou step backwards a few more steps as you frantically inspect yourself, but nothing appears to have changed...and then the ceiling opens up and then fel only knows how many gallons of water just got dumped on your head. \n<br><br>\nYou are driven to the floor by the deluge of water, you try to get back up up when your hands are pulled right out from under you as the flood takes on a mind of its own. \n<br><br>\nYou flail about as your mouth and ass are forced gapingly open by the far too solid torrents of rushing water. For a moment you're convinced that this is the end, as you're rapidly running out out of breath, when you are unceremoniously dumped back onto the floor. \n<br><br>\n\t\t<</if>>\n\t<</if>>\n\n\tAs you lay gasping on the floor you watch as the water, in flagrant defiance of gravity, flows directly upwards and back into the grates that you can now see in the ceiling until it's all gone, leaving you bone dry and <<if $Encounter is "Trap">>[[significantly more clean inside and out.|Resistance Last]]<<elseif $Encounter is "Caster">>[[significantly more clean inside and out.|Dark Spell Results]]<<else>>significantly more clean inside and out.<</if>> \n\t<br><br>\n\t<<set $Humiliation to Math.clamp($Humiliation + 2, 0, 40)>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#339999;(Constitution -2, Degradation +2, Arousal set to 0)@@\n\t<</if>>\n\t<<set $Constitution to Math.clamp($Constitution - 2, 1, 22)>>\n\t/%a clothes?%/\n\t<<if $Item_SoddenClothes is "worn">>\n\t\t<<set $Item_SoddenClothes to "removed">>\n\n\t\t<<display 'Item-RegularClothes-Wear'>>\n\n\t\t<<set $txt_wearing_your_usual_clothes to "wearing your usual clothes">>\n\n\t<</if>>\n\t<<set $Arousal to 0>>\n<</if>>
<<set $d8 to random(1, 8)>>\n\t/%a male/tentacle?%/\n<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite is "worn">>\n\t\t\n\t<<set $txt_sex to "ass">>\n\n<<else>>\n\n\t<<set $txt_sex to "cunt">>\n<</if>>\n\t/%a displaying text%/\n\t\t\n\tWhen the last one finishes he screeches in triumph when he cums deep inside you and floods your <<print $txt_sex>> with his goblin seed. \n\n\tYou lie in the dirt and when you manage to lift your head all the goblins seem to have made themselves scarce for now.\n\t<br><br>\n\t/%a Escorted?%/\n<<if $Imprisoned_escorted is 2>>\n\t\t/%a Mind Controlled?%/\n\t<<if $Timer_MC gt 0>>\n\t/%a displaying text%/\n\t\t<br><br>You love serving your goblin betters. It truly is all you have ever desired.\n\t<br><br>\n\n\n\t<</if>>\n\t/%a rope bindings?%/\n\t<<if $Item_RopeBindings is "worn">>\n\t\t<<set $d8 = $d8 + 4>> \n\n\t<</if>>\n\t/%a less than 5 or no con?%/\n\t<<if $d8 lte 5 or $Constitution lte 1>>\n\t\t/%a displaying text%/\n\t\t\tNow that you have served your owner's whims the guard takes hold of your leash and [[returns you to the prison.|Imprisoned]]\n\t\t<br><br>\n\n\t<<else>>\n\t\t/%a rope bindings?%/\n\t\t<<if $Item_RopeBindings is "worn">>\n\t\t/%a displaying text%/\n\t\t\tSeeing as you're tied up the guard tells you to have fun and that they will see you later when you're brought back to the prison.\n\t\t<br><br>\n\n\t\t<<else>>\n\t\t/%a displaying text%/\n\t\t\tThe guard tells you to go take your pretty ass on a tour round the whole area and see who else wants a taste. With instructions to come back to your cell like the good little obedient slut that you are and to tell them everything that you have done along with stern warnings that if you have not done sufficient in their eyes they will take their time making up the difference they leave you alone to get on with it.\n\t\t<br><br>\n\t\t<</if>>\n\t\t<<set $Imprisoned to false>><<set $RoomName to "">>\n\t\t<<set $Escape_Bonus to 0>>\n\n\t\t<<set $Action_TrytoEscape to false>>\n\n\n\t\t<<set $Action_Wait to false>>\n\n\n\t\t/%a note: tunnel exit set was here%/\n\n\t\t<<set $Imprisoned_escorted to 0>>\n\n\t\t/%a note: Pause went here%/\n\n\t\t/%a note: old room move went here%/\n\t\t/%a auto?%/\n\t\t<<if $d4 gte 1>>\n\t\t\t\n\t\t/%a Note: Journal entry removed here %/\n\t\t/%a note: old room move went here%/\n\n\t\t<<display 'Room on player enter'>> \n\n\t\t<</if>>\n\t<</if>>\n<<elseif $Timer_MC gt 0>>\n\t/%a displaying text%/\n\t\t<br><br>You love serving your goblin betters. It truly is all you have ever desired.\n\t<br><br>\n\t\n<<else>>\n\t/%a Chest?%/\n<</if>>
\n<<set $Area to "Unlived">>\n<<if $Debug is "room">>__Room313__<br><br><</if>>\n\n<<set $TypeFirst to $Room313TypeFirst>>\n<<set $Dir_TypeFirst to $Room313DirFirst>>\n<<set $TypeSecond to $Room313TypeSecond>>\n<<set $Dir_TypeSecond to $Room313DirSecond>>\n<<set $TypeThird to $Room313TypeThird>>\n<<set $Dir_TypeThird to $Room313DirThird>>\n<<set $TypeFourth to $Room313TypeFourth>>\n<<set $Dir_TypeFourth to $Room313DirFourth>>\n<<set $TypeFirst to $Room313TypeFirst>>\n<<set $Dir_TypeFirst to $Room313DirFirst>>\n<<set $RoomLinkFirst to $Room313RoomFirst>>\n<<set $RoomLinkSecond to $Room313RoomSecond>>\n<<set $RoomLinkThird to $Room313RoomThird>>\n<<set $RoomLinkFourth to $Room313RoomFourth>>\n\n<<set $RoomExits to $Room313Exits>>\n\n<<set $FirstDirField to $Room313DirFirst>>\n<<set $SecondDirField to $Room313DirSecond>>\n<<set $ThirdDirField to $Room313DirThird>>\n\n<<set $Room to "Room313">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room313Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room313Picture to $RoomPicture>><<set $Room313Visited to 1>><<set $Room313Name to $RoomName>>\n\t<<set $Room313RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room313Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room313Picture>><<set $Room313Visited = $Room313Visited + 1>><<set $RoomVisited to $Room313Visited>><<set $Danger to $Room313Danger>>\n\t<<set $RoomName to $Room313Name>>\n\t<<set $RoomRoomXtraDesc to $Room313RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
/%a Examine %/\n\n<<display 'Item-Thong-Pic'>>\n<br><br>\nA tiny pair of thong panties with a front that will offer no obstacle at all to any intruders, and a back that will disappear between your buttcheeks. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
\t/%a Gag%/\n\t<<if $Item_RingGag is "worn">>\n\t\t/%a gag?%/\n\t\t\n\t<<display 'Item-RingGag-Remove'>>\n\n\t/%a Cursed? note: disenchant removed here%/\n\n\t/%a Note: Disenchant set and timer removed here - check this for condition issues%/\n\n\n\t/%a displaying text%/\n\t\t\n\tThe orc leader strides forward his massive green shaft bouncing menacingly before your eyes. After he pulls the gag roughly out of your mouth, he says, @@color:#008000;"Tell me how much of a cock thirsty whore you are, bitch!"\n\t@@<br><br>\n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n<br><br>\n\tSeemingly satisfied with that response he grabs your hair in his mighty fist and with your mouth forming an inviting 'O' shaped targets forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n<br><br>\n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n<br><br>\n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as another of his mates take his place and you can't help go at his shaft without the slightest trace of hesitation. When he cums you swallow it all and thank him for honouring you with his cock,\n\t <br><br>\n\tYou repeat the performance for every orc present until you're feeling properly cum drunk and lightheaded at all the yummy white goo [[that you have wantonly swallowed.|Orcs End]]\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tThe orc leader strides forward his massive green shaft bouncing menacingly before your eyes. @@color:#008000;"Tell me how much of a cock thirsty whore you are, bitch!"\n\t@@<br><br>\n\tFearing the reaction if you say no, you stammer out, @@color:#81DAF5;"I-I love sucking cock, sir."@@\n<br><br>\n\tSeemingly satisfied with that response he grabs your hair in his mighty fist and with your mouth forming an inviting 'O' shaped targets forces his impressive length right down your throat. His assault on your mouth is relentless and the merciless fucking seems to go on for a lifetime before you taste orc cum upon your tongue.\n<br><br>\n\tThere's so much, and most of it spills out of your mouth and down your chest but some you can't help but swallow. The taste is nothing special, but the effect on your body must definitely is as you feel a wave of pure heat wash over you and your cheeks flush with desire.\n<br><br>\n\t@@color:#008000;"Nothing like our cum for makin' a <<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">><<print $Heritage>><<else>><<print lcfirst($Var_PlayerRace)>><</if>> into a proppa horny little slut,"@@ he says, as another of his mates take his place and you can't help go at his shaft without the slightest trace of hesitation. When he cums you swallow it all and thank him for honouring you with his cock,\n\t <br><br>\n\tYou repeat the performance for every orc present until you're feeling properly cum drunk and lightheaded at all the yummy white goo [[that you have wantonly swallowed.|Orcs End]]\n\t<br><br>\n\t<</if>>
\n/%a displaying text%/\n\t\nThis cave is ridiculously dark, but you start to feel the gentle caress of wind. \n<br><br>\nEagerly you push forward into the black hoping to find some other way out, but as you <<print $txt_stumbleslide>> around blindly you soon have second thoughts. \n<br><br>\nTurning around the light that you had hoped to see from the way you'd came is gone entirely. Surely, you couldn't have got lost so easily?\n<br><br>\nAs you search about the wind starts to feel mockingly cold. \n<br><br>\n\n/%a note: Pause went here%/\n/%a Gem hunt?%/\n<<if $Char_Kariss_met is 3 and $Item_FireGem is "" and $Timer_Blind lte 0 and $Item_Blindfold neq "worn">>\n\t<<set $Count_Gems = $Count_Gems + 1>>\n/%a displaying text%/\n\t\nThen the light bursts across your eyes so intensely that it almost blinds you again. Just lying on the rocky floor you find a gem that burns constantly with a flame that warms at the touch, but does not scorch your skin. \n<br><br>\nIt burns just long enough for you to find another exit from this cave before it crumbles into ash. \n<br><br>\n[[One more gem down for Kariss.|Lost]] \n<br><br>\n//@@color:#707070;Gems found: <<print $Count_Gems>>/7@@//\n<br><br>\n\n<<set $Item_FireGem to "found">>\n\n/%a note: End game text re gem location%/\n\n<<else>>\n/%a displaying text%/\n\t\nYou've got no idea how long you've been <<print $txt_walking>> in this inky darkness. At least you've managed to find the cave wall which has stopped you bumping into things as much. \n<br><br>\nAnd that's when something tears the stony surface from your touch and bores you to the floor. All you can tell is it is more than heavy enough to keep you down, rough against your skin, and smells faintly musky. \n<br><br>\nYou lie perfectly still hoping that whatever it is will move on. Your hopes are dashed as a solid mass forces its way inexorably into your behind. To your surprise there's not any pain just a chilly numbness. \n<br><br>\nNot having any option you lie on the ground, seeing nothing and wondering whether that is a blessing, as something mounts you relentlessly in your gaping ass. \n<br><br>\nAs you are lost in a blind haze you're not sure when you start pushing back. Your breasts throb as the thing pounds into you and [[you begin to moan with helpless desire.|Special - Cave pt2]] \n<br><br>\n\n/%a note: Pause went here%/\n\n<</if>>\n
\n\t<<display 'perksitem-Clothie-removal'>>\n\t<<display 'perksitem-MaidatArms-removal'>>\n<<set $Item_MaidApron to "">>\n<<if $Item_MaidApron_Enchant is "" or $Item_MaidApron_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_MaidApron_Enchant>>\n\t<<set $Enchant_1 to $Item_MaidApron_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_MaidApron_Enchant to "">>\n\t<<set $Item_MaidApron_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 2>>
\t/%a chest?%/\n<<if $Var_BreastsNo is 1>>\n/%a displaying text%/\n\t\nYou are taken to a room decorated with totems and disturbing sigils which is the last thing you see as a blindfold is placed over your face. \n<br><br>\nThere must be a number of trolls around you as you hear them move around you. A wooden shaft is placed up your pussy that seems to have a life of its own as it vibrates powerfully<<print $txt__between_your_legs>>. You try to shift yourself to let it drop out naturally, but what ever magic is driving the its movements that are already making you lightheaded keeps it firmly in place. \n<br><br>\nSomething cold is placed against your chest causing you to gasp at the numbness, and then even wider as they are pierced and something heavy are hung from your nipples. Taking advantage of your open mouth a ring gag is placed and keeping you from closing it again. Your skin is anointed with oils that tingle wonderfully and everything seems to just drift away as you breathe deep of the cloying smoke and the shaft in your pussy carries you into mindless ecstasy.\n<br><br>\n\n<<else>>\n/%a displaying text%/\n\t\nYou are taken to a room decorated with totems and disturbing sigils which is the last thing you see as a blindfold is placed over your face. \n<br><br>\nThere must be a number of trolls around you as you hear them move around you. A wooden shaft is placed up your pussy that seems to have a life of its own as it vibrates powerfully<<print $txt__between_your_legs>>. You try to shift yourself to let it drop out naturally, but what ever magic is driving the its movements that are already making you lightheaded keeps it firmly in place. \n<br><br>\nSomething cold is placed against your breasts causing you to gasp at the numbness, and then even wider as they are pierced and something heavy are hung from your nipples. Taking advantage of your open mouth a ring gag is placed and keeping you from closing it again. Your skin is anointed with oils that tingle wonderfully and everything seems to just drift away as you breathe deep of the cloying smoke and the shaft in your pussy carries you into mindless ecstasy.\n<br><br>\n<</if>>\n<<set $Time = $Time + 28>>\n\n\n\n<<display 'Item-Blindfold-Wear'>>\n<<set $Region_TrollCockSize to 7>>\n<<set $Z to 7>>\n\n<<display 'Item-RingGag-Wear'>>\n\n<<display 'Item-NippleRings-Wear'>>\n\n/%a note: Pause went here%/\n/%a displaying text%/\n\t\nAn echoing laugh completely devoid of sanity shatters your blissful state. A finger is pushed slowly into your mouth that with the gag there's nothing you can do to stop it. You can feel the digit stroking your tongue before being pulled out and tracing its way down your body before finding a home gently probing your asshole. The troll pushes you down onto your back and with his other hand he gets some more fingers wet from your mouth before they too make they home in your ass. \n<br><br>\nThe fingers are finally pulled out and he flips you onto your stomach chuckling all the time to himself. He enters your mouth with his cock and with the ring gag there's nothing you can do to stop it. When he's happy there he fucks your ass and with the shaft in your pussy vibrating merrily away you can't help but love it. He pulls you up onto your hands and <<print $lamia text(2)(0)>> and another cock enters your mouth. This one is definitely larger, but you are you are alone with this insane troll. When he fucks your ass again you lose all doubt that it's all him as it swells the more he fucks and as he goes faster and faster it swells even further to surely impossible degrees. \n<br><br>\nHe never seems happy with just the one position and stops repeatedly to find a new way to fuck your ass either standing up against a wall, on your back, you face down on the floor, or with you so lost to this maddening treatment eagerly pushing back against the monster cock buried in your ass like an utter whore. \n<br><br>
\n<<set $Area to "Owned">>\n<<if $Debug is "room">>__Room119__<br><br><</if>>\n\n<<set $TypeFirst to $Room119TypeFirst>>\n<<set $Dir_TypeFirst to $Room119DirFirst>>\n<<set $TypeSecond to $Room119TypeSecond>>\n<<set $Dir_TypeSecond to $Room119DirSecond>>\n<<set $TypeThird to $Room119TypeThird>>\n<<set $Dir_TypeThird to $Room119DirThird>>\n<<set $TypeFourth to $Room119TypeFourth>>\n<<set $Dir_TypeFourth to $Room119DirFourth>>\n<<set $TypeFirst to $Room119TypeFirst>>\n<<set $Dir_TypeFirst to $Room119DirFirst>>\n<<set $RoomLinkFirst to $Room119RoomFirst>>\n<<set $RoomLinkSecond to $Room119RoomSecond>>\n<<set $RoomLinkThird to $Room119RoomThird>>\n<<set $RoomLinkFourth to $Room119RoomFourth>>\n\n<<set $RoomExits to $Room119Exits>>\n\n<<set $FirstDirField to $Room119DirFirst>>\n<<set $SecondDirField to $Room119DirSecond>>\n<<set $ThirdDirField to $Room119DirThird>>\n\n<<set $Room to "Room119">>\n\n<<set $RaceRoom to "an elf">><<set $Region to "Elf">><<set $RaceGroup to "elves">><<set $RaceSingular to "n elf">>\n<<display 'ReverseDirection2'>>\n\n<<if $Y_Backup is 1>>\n\n<<set $Returning to true>>\n<<if $Room119Name is "">>\n\t<<set $Returning to false>>\n\t\n\t<<display 'Enter First Time'>>\n\t<<set $Room119Picture to $RoomPicture>><<set $Room119Visited to 1>><<set $Room119Name to $RoomName>>\n\t<<set $Room119RoomXtraDesc to $RoomRoomXtraDesc>><<set $Room119Danger to $Danger>>\n<<else>>\n\t<<set $RoomPicture to $Room119Picture>><<set $Room119Visited = $Room119Visited + 1>><<set $RoomVisited to $Room119Visited>><<set $Danger to $Room119Danger>>\n\t<<set $RoomName to $Room119Name>>\n\t<<set $RoomRoomXtraDesc to $Room119RoomXtraDesc>>\n\n\t<<display 'Return'>>\n\t\n<</if>>\n<</if>>
<<nobr>>\n<<set $DescTatt to $Var_DescTatt.random()>>\n<<set $DescIncluded to "">>\n<<if $Class is "pirate">><<set $DescTatt to "You have a tattoo of a skull and cross bones on your upper back. ">>\n<</if>>\n\n<<set $DescHistory to $Var_DescHistory.random()>>\n<<if $Var_PlayerRace is "Elf" and $DescHistory is "You've heard that you have some elven blood in your ancestry which might be why your family is so long lived. ">>\n<<set $DescHistory to "You've heard that you have some shameful human blood somewhere in your ancestry which you really hope isn't true. ">>\n<</if>>\n\n<<if $Var_PlayerRace is "Lamia" and $DescHistory is "You are an orphan with no other relatives that you know of. ">>\n<<set $DescHistory to "You are the sole survivor of your clutch after a raid by orc savages on your mountain home when you were young. ">>\n<</if>>\n\n<<set $DescSkill to $Var_DescSkill.random()>>\n<<set $DescPers to $Var_DescPers.random()>>\n<<set $DescRelation to $Var_DescRelation.random()>>\n<<set $DescOther to $Var_DescOther.random()>>\n<<set $DescSign to $Var_DescSign.random()>>\n<<set $d6 to random(1, 6)>>\n<<if $d6 lte 4>>\n<<set $Count to 2>><<else>>\n<<set $Count to 3>><</if>>\n\n<<set $d7 to random(1, 7)>>\n<<if $d7 is 1>>\n<<set $Desc to $DescTatt; $DescIncluded to "Tatt"; $Count = $Count - 1>>\n<<elseif $d7 is 2>>\n<<set $Desc to $DescSkill; $DescIncluded to "Skill"; $Count = $Count - 1>>\n<<elseif $d7 is 3>>\n<<set $Desc to $DescPers; $DescIncluded to "Pers"; $Count = $Count - 1>>\n<<elseif $d7 is 4>>\n<<set $Desc to $DescRelation; $DescIncluded to "Relation"; $Count = $Count - 1>>\n<<elseif $d7 is 5>>\n<<set $Desc to $DescOther; $DescIncluded to "Other"; $Count = $Count - 1>>\n<<elseif $d7 is 6>>\n<<set $Desc to $DescSign; $DescIncluded to "Sign"; $Count = $Count - 1>>\n<<elseif $d7 is 7>>\n<<set $Desc to $DescHistory; $DescIncluded to "History"; $Count = $Count - 1>>\n<</if>>\n\n<<set $d7 to random(1, 7)>>\n<<if $d7 is 1 and $DescIncluded.contains("Tatt")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 1>>\n<<set $Desc = $Desc + $DescTatt; $DescIncluded = $DescIncluded + " " + "Skill"; $Count = $Count - 1>>\n\n<<elseif $d7 is 2 and $DescIncluded.contains("Skill")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 2>>\n<<set $Desc = $Desc + $DescSkill; $DescIncluded = $DescIncluded + " " + "Skill"; $Count = $Count - 1>>\n\n<<elseif $d7 is 3 and $DescIncluded.contains("Pers")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 3>>\n<<set $Desc = $Desc + $DescPers; $DescIncluded = $DescIncluded + " " + "Pers"; $Count = $Count - 1>>\n\n<<elseif $d7 is 4 and $DescIncluded.contains("Relation")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 4>>\n<<set $Desc = $Desc + $DescRelation; $DescIncluded = $DescIncluded + " " + "Relation"; $Count = $Count - 1>>\n\n<<elseif $d7 is 5 and $DescIncluded.contains("Other")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 5>>\n<<set $Desc = $Desc + $DescOther; $DescIncluded = $DescIncluded + " " + "Other"; $Count = $Count - 1>>\n\n<<elseif $d7 is 6 and $DescIncluded.contains("Sign")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 6>>\n<<set $Desc = $Desc + $DescSign; $DescIncluded = $DescIncluded + " " + "Sign"; $Count = $Count - 1>>\n\n<<elseif $d7 is 7 and $DescIncluded.contains("History")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 7>>\n<<set $Desc = $Desc + $DescHistory; $DescIncluded = $DescIncluded + " " + "History"; $Count = $Count - 1>>\n<</if>>\n\n<<set $d7 to random(1, 7)>>\n<<if $Count is 0>>\n<<elseif $d7 is 1 and $DescIncluded.contains("Tatt")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 1>>\n<<set $Desc = $Desc + $DescTatt; $DescIncluded = $DescIncluded + " " + "Skill"; $Count = $Count - 1>>\n\n<<elseif $d7 is 2 and $DescIncluded.contains("Skill")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 2>>\n<<set $Desc = $Desc + $DescSkill; $DescIncluded = $DescIncluded + " " + "Skill"; $Count = $Count - 1>>\n\n<<elseif $d7 is 3 and $DescIncluded.contains("Pers")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 3>>\n<<set $Desc = $Desc + $DescPers; $DescIncluded = $DescIncluded + " " + "Pers"; $Count = $Count - 1>>\n\n<<elseif $d7 is 4 and $DescIncluded.contains("Relation")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 4>>\n<<set $Desc = $Desc + $DescRelation; $DescIncluded = $DescIncluded + " " + "Relation"; $Count = $Count - 1>>\n\n<<elseif $d7 is 5 and $DescIncluded.contains("Other")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 5>>\n<<set $Desc = $Desc + $DescOther; $DescIncluded = $DescIncluded + " " + "Other"; $Count = $Count - 1>>\n\n<<elseif $d7 is 6 and $DescIncluded.contains("Sign")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 6>>\n<<set $Desc = $Desc + $DescSign; $DescIncluded = $DescIncluded + " " + "Sign"; $Count = $Count - 1>>\n\n<<elseif $d7 is 7 and $DescIncluded.contains("History")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 7>>\n<<set $Desc = $Desc + $DescHistory; $DescIncluded = $DescIncluded + " " + "History"; $Count = $Count - 1>>\n<</if>>\n\n<<set $d7 to random(1, 7)>>\n<<if $Count is 0>>\n<<elseif $d7 is 1 and $DescIncluded.contains("Tatt")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 1>>\n<<set $Desc = $Desc + $DescTatt; $DescIncluded = $DescIncluded + " " + "Skill"; $Count = $Count - 1>>\n\n<<elseif $d7 is 2 and $DescIncluded.contains("Skill")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 2>>\n<<set $Desc = $Desc + $DescSkill; $DescIncluded = $DescIncluded + " " + "Skill"; $Count = $Count - 1>>\n\n<<elseif $d7 is 3 and $DescIncluded.contains("Pers")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 3>>\n<<set $Desc = $Desc + $DescPers; $DescIncluded = $DescIncluded + " " + "Pers"; $Count = $Count - 1>>\n\n<<elseif $d7 is 4 and $DescIncluded.contains("Relation")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 4>>\n<<set $Desc = $Desc + $DescRelation; $DescIncluded = $DescIncluded + " " + "Relation"; $Count = $Count - 1>>\n\n<<elseif $d7 is 5 and $DescIncluded.contains("Other")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 5>>\n<<set $Desc = $Desc + $DescOther; $DescIncluded = $DescIncluded + " " + "Other"; $Count = $Count - 1>>\n\n<<elseif $d7 is 6 and $DescIncluded.contains("Sign")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 6>>\n<<set $Desc = $Desc + $DescSign; $DescIncluded = $DescIncluded + " " + "Sign"; $Count = $Count - 1>>\n\n<<elseif $d7 is 7 and $DescIncluded.contains("History")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 7>>\n<<set $Desc = $Desc + $DescHistory; $DescIncluded = $DescIncluded + " " + "History"; $Count = $Count - 1>>\n<</if>>\n\n<<set $d7 to random(1, 7)>>\n<<if $Count is 0>>\n<<elseif $d7 is 1 and $DescIncluded.contains("Tatt")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 1>>\n<<set $Desc = $Desc + $DescTatt; $DescIncluded = $DescIncluded + " " + "Skill"; $Count = $Count - 1>>\n\n<<elseif $d7 is 2 and $DescIncluded.contains("Skill")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 2>>\n<<set $Desc = $Desc + $DescSkill; $DescIncluded = $DescIncluded + " " + "Skill"; $Count = $Count - 1>>\n\n<<elseif $d7 is 3 and $DescIncluded.contains("Pers")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 3>>\n<<set $Desc = $Desc + $DescPers; $DescIncluded = $DescIncluded + " " + "Pers"; $Count = $Count - 1>>\n\n<<elseif $d7 is 4 and $DescIncluded.contains("Relation")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 4>>\n<<set $Desc = $Desc + $DescRelation; $DescIncluded = $DescIncluded + " " + "Relation"; $Count = $Count - 1>>\n\n<<elseif $d7 is 5 and $DescIncluded.contains("Other")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 5>>\n<<set $Desc = $Desc + $DescOther; $DescIncluded = $DescIncluded + " " + "Other"; $Count = $Count - 1>>\n\n<<elseif $d7 is 6 and $DescIncluded.contains("Sign")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 6>>\n<<set $Desc = $Desc + $DescSign; $DescIncluded = $DescIncluded + " " + "Sign"; $Count = $Count - 1>>\n\n<<elseif $d7 is 7 and $DescIncluded.contains("History")>>\n<<set $Count = $Count + 1>>\n<<elseif $d7 is 7>>\n<<set $Desc = $Desc + $DescHistory; $DescIncluded = $DescIncluded + " " + "History"; $Count = $Count - 1>>\n<</if>>\n\n<</nobr>>\nYou've always been <<print lcfirst($Personality)>>, <<print $Alignment_Desc>> <<print $Desc>>\n<<if $Var_PlayerGender eq "Male" and $EndGameText.contains("Custom options")>>\n<<display 'malecustomoptions'>>\n<<elseif $Var_PlayerGender eq "Female" and $EndGameText.contains("Custom options")>>\n<<display 'femalecustomoptions'>>\n<<else>>\n<<display 'introtext'>>\n<</if>>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n<<else>>\n\t\t\n\t\t<<if $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Goblin" or $Heritage is "orc" or $Heritage is "goblin">>\n\t\t\t\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron_elbow gloves_orc]]\n\t\t<br><br>\n\t\t<<elseif $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\t\t\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron]]\n\t\t\t<br><br>\n\t\t<<elseif $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t\t\t\t\t\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron_short frilly skirt]]\n\t\t\t\t<br><br>\n\n\t\t<<else>>\n\n\t\t\t[img[items_bell collar_frilly fishnet top_maid apron_elbow gloves_thighhighs]]<br><br>\n\t\t<</if>>\n<</if>>
<<if $Z is 8 or $Z is 9>>\n\t/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n/%a race? - beastkindom%/\n<<if $Region is "Beastkin">>\n\t/%a race?%/\n\t<<if $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\n\t[img[prison_beastdom_guardfuck_beast]]\n\n\t<<else>>\n\n\t[img[prison_beastdom_guardfuck_human or elf]]\n\t<</if>>\n<<else>>\n/%a race? - draeneidom%/\n<<if $Var_PlayerRace is "Draenei">>\n\t\n[img[prison_draeneidom_guardfuck_elf]]\n\n<<else>>\n/%a race? - elfidom%/\n<<if $Region is "Elf">>\n\t\n[img[prison_elfdom_guardfuck_elf]]\n\n<<else>>\n\n[img[prison_humandom_guardfuck_elf]]\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n/%a displaying text%/\n\t<br><br>\nOne of the <<print lcfirst($Region)>> guards enters your cell having decided that you are worthy of her own personal attention. Once she has secured you in place to her satisfaction she uses and abuses your body knowing there is absolutely nothing you can do to stop her.\n<br><br>\n/%a Sex tiring out%/\n<<if $Z gte 5 or $Y is 2 or $Y is 10>>\n\n<<set $Encounter to "Imprisoned">>\n<<display 'sex'>>\n\n<</if>>\n\n/%a note: Pause went here%/\n/%a blind?%/\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n\n<<else>>\n\n[img[prison]]\n<br><br>\n<<set $RoomPicture to "prison">>\n\n<</if>>\n/%a binder?%/\n<<if $Item_ArmBinder is "worn">>\n<<else>>\n\n<<set $Item_RopeBindings to "worn">>\n<</if>>\n/%a displaying text%/\n\t\nWhen she is finally satisifed she leaves you in the bondage that she expertly used to take her pleasure from your body.\n<br><br>\n\n\n<</if>>
\t/% Choice options %/\n\t/%a Give in%/\n\n\t<<if $FIELD eq "Give in">>\n\n\t\t<<display 'ResistanceGiveIn'>>\n\t<</if>>\n\n\t/%a Try to seduce%/\n\n\t<<if $FIELD eq "Try to seduce">>\n\t\t<<display 'ResistanceSeduce'>>\n\t<</if>>\n\n\n\t/%a Try to talk your way out%/\n\n\t<<if $FIELD eq "Try to talk your way out">>\n\t\t<<display 'ResistanceTalk'>>\n\t<</if>>\n\n\t/%a Try to flee%/\n\n\t<<if $FIELD eq "Try to flee">>\n\t\t<<display 'ResistanceFlee'>>\n\t<</if>>\n\n\t/%a Try to resist/barge%/\n\n\t<<if $FIELD eq "Try to resist" or $FIELD eq "Try to barge your way through">>\n\t\t<<display 'ResistanceResistBarge'>>\n\t<</if>>\n\n\t<<if $FIELD eq "Do nothing">>\n\t\t<<display 'ResistanceNothing'>>\n\t<</if>>\n\t<<if $FIELD eq "Do nothing" or $FIELD eq "Give in">>\n\t\t<<set $perksitem_MaidatArms_Check to true>>\n\t<<else>>\n\t\t<<set $perksitem_MaidatArms_Check to false>>\n\t<</if>>\n\n\t/%a Not escaped?%/\n\n\t<<if $Z eq 8>>\n\t\t<<set $Z to 7>>\n\t<</if>>
\t/%a chest?%/\n<<if $Chest_Wooden1 is $Room>>\n\t\n<<set $Chest_Wooden1 to "">> \n\n<</if>>\n/%a chest?%/\n<<if $Chest_Wooden2 is $Room>>\n\t\n<<set $Chest_Wooden2 to "">> \n\n<</if>>\n/%a chest?%/\n<<if $Chest_Wooden3 is $Room>>\n\t\n<<set $Chest_Wooden3 to "">> \n\n<</if>>\n/%a chest?%/\n<<if $Chest_Wooden4 is $Room>>\n\n<<set $Chest_Wooden4 to "">> \n\n<</if>>\n/%a chest?%/\n<<if $Chest_Wooden5 is $Room>>\n\t\n\n<<set $Chest_Wooden5 to "">> \n\n<</if>>
<<nobr>><<set $d6_0 to random(1, 6)>>\n<<set $d6_1 to random(1, 6)>>\n<<set $d6_2 to random(1, 6)>>\n<<set $d6_3 to random(1, 6)>>\n<<if $d6_0 lt $d6_1 and $d6_0 lt $d6_2 and $d6_0 lt $d6_3>>\n<<set $Stat to ($d6_1 + $d6_2 + $d6_3)>><<else>>\n<<set $Stat to 0>><</if>>\n<<if $d6_1 lt $d6_0 and $d6_1 lt $d6_2 and $d6_1 lt $d6_3>>\n<<set $Stat to ($d6_0 + $d6_2 + $d6_3)>><<else>>\n<<set $Stat to 0>><</if>>\n<<if $d6_2 lt $d6_0 and $d6_2 lt $d6_1 and $d6_2 lt $d6_3>>\n<<set $Stat to ($d6_0 + $d6_1 + $d6_3)>><<else>>\n<<set $Stat to 0>><</if>>\n<<if $Stat eq 0>>\n<<set $Stat to ($d6_0 + $d6_1 + $d6_2)>>\n<</if>>\n<<if $Stat lt 9>>\n<<set $Stat to 9>>\n<</if>>\n<</nobr>>
/%a Examine %/\nApart from the large gems glowing with barely contained corruption and some more ornate metal work than usual they'd be indistinguishable from any other pair of fetters. \n<br><br>\n[[Return|Go Back]]\n<br><br>
\t/%a Still in room?%/\n<<if $Z lte 7>>\n<<display 'Trolls main'>>\n\n<</if>>\n/%a not somewhere?%/\n<<if $RoomName is "Somewhere">>\n<<else>>\n<<display 'level up'>><<set $clicktocontinue to false>><<display 'Exits'>>\n<</if>>\n
<<if $perksitem_HellforLeather lt 3>>\n\t<<set $perksitem_HellforLeather = $perksitem_HellforLeather + 1>>\n\t<<if $perks.contains("Hell for Leather") and $perksitem_HellforLeather gt 0>>\n\t<<set $Strength to Math.clamp($Strength + 1, 1, 22)>>\n\t<<set $Agility to Math.clamp($Agility + 1, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence + 1, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma + 1, 1, 22)>>\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">><br><br>@@color:#339999;(Hell for Leather: Strength +1, Agility +1, Intelligence +1, Charisma +1)@@<br><br><</if>>\t\n\t<</if>>\n<</if>>\n<<display 'perksitem-AllNatural-lost'>>
/%a Remove %/\n<<if $Item_ShortSkirt is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be decidedly tricky to shimmy your way out of this skirt.\n\t<br><br>\n\t<<elseif $Item_ShortSkirt_Level is "Cursed " or $Item_ShortSkirt_Level is "Nightmare " or $Item_ShortSkirt_Level is "Fel-" or $Item_ShortSkirt_Level is "Corrupted ">>\n\tYou try and shimmy out of this skirt, but apparently the magic within does not want to give you the option. You try for awhile before being forced to give up.\n\n\t<br><br>\n\t<<else>>\n\tYou pull down your skirt and leave it behind on the floor. \n\t<br><br>\n\t<<display 'Item-Short Skirt-Removable'>>[[Item-Short Skirt-Removable]]\n\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-Short Skirt-Removable'>>\n<</if>>\n<</if>>
/%a Examine %/\n<<display 'Item-Rags-Pic'>>\nLoose rags that don't do much to cover you up. Potentially could be repaired with the help of some twine and a needle, though you've got no idea where you could find some of those lost as you are. \n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Examine %/\n<<if $Potion_Crimson_Drank is true>>\nA viscous crimson potion that you're reasonably certain won't cause vampirism if you did happen to drink it. From past experience you know that this is a <<print $Potion_Crimson_Type>>.\n<<else>>\nA viscous crimson potion that you're reasonably certain won't cause vampirism if you did happen to drink it.\n<</if>>\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
\n\t\n<<set $d20 to random(1, 20)>>\n<<display 'potion pt1'>>/%a Alacrity Potion, Fel Potion, Potion of Rapid Displacement, Growth Potion, Potion of Paralysis, Tireless Potion, Greater Potion of Beauty%/\n/%a Clarity Potion, Lesser Potion of Beauty, Greater Potion of Insight, Lesser Potion of Insight, Greater Potion of Grace, Lesser Potion of Grace, Greater Potion of Power, Lesser Potion of Power%/\n\n/%a Cum, Booze, Clarity Potion, Potion of Unending Lust, Greater Potion of Vitality, Purification Potion, Potion of Dreamless Sleep%/\n<<if $Potion_2 is "Cum">>\n\t<<if $Personality is "Shameless">>\n\tYou take a big gulp of the thick warm liquid, swiftly followed by several more until the yummy surprise is all gone. Got to keep in practice after all!\n\t<<else>>\n\t<<set $Humiliation = $Humiliation + 4>>\n\tYou take a big gulp of the thick warm liquid. As the realization of what's sliding over your tongue swiftly sinks in you spit out what you can rather than swallowing even more. \n\t\t<br><br>\n\tYou're just thankful to be able to do that as that likely means no orcs were involved in the process.\n\t<</if>>\n\t\t<br><br>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f75d5d;//(Degradation +4)//@@<br><br>\n\t\t<</if>>\n<</if>>\n<<if $Potion_2 is "Booze">>\n\t<<if $Personality is "Shameless">>\n\tYou drink the liquid which burns all the way down your throat which hits the spot nicely. Not that you need any extra liquid courage now though!\n\t<<else>>\n\t<<set $Humiliation to Math.clamp($Humiliation - 2, 1, 40)>>\n\tYou drink the liquid which burns sweetly all the way down your throat. It may not be magical in the traditional sense, but that booze did help take the edge off on all that you've been forced to endure down here. \n\t<</if>>\n\t\t<br><br>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#cccccc;//(Degradation -2)//@@<br><br>\n\t\t<</if>>\n<</if>>\n<<if $Potion_2 is "Clarity Potion">>\n\t/%a max?%/\n\t<<if $SexAddInt is 0 and $SexAddCha is 0 and $FelFetters_Intelligence gte 0>>\n\t/%a displaying text%/\n\t\t\n\tYou drink the liquid and do feel a bit more alert, but no more than from say a strong drink of warm tea.\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid you feel the unnatural fog of lust that had clouded your thoughts begins to clear. At last you might be able to concentrate on something other than who is going to be fucking you next.\n\t<br><br>\n\t/%a Cha?%/\n\t<<if $SexAddCha gt 3>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Charisma +3)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $SexAddCha = $SexAddCha - 3>>\n\n\t<<else>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Charisma +<<print $SexAddInt>>)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $SexAddCha to 0>>\n\t<</if>>\n\t/%a Int?%/\n\t<<if $SexAddInt gt 3>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Intelligence +3)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $SexAddInt = $SexAddInt - 3>>\n\n\t<<else>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Intelligence +<<print $SexAddInt>>)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $SexAddInt to 0>>\n\t<</if>>\n\t/%a Power?%/\n\t<<if $FelFetters_Intelligence lte -3>>\n\t\t<<set $FelFetters_Intelligence = $FelFetters_Intelligence + 3>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Intelligence +3)@@\n\t<br><br>\n\n\n\t<</if>>\n\n\t<<else>>\n\t/%a Power?%/\n\t<<if $FelFetters_Intelligence lte -2>>\n\t\t<<set $FelFetters_Intelligence = $FelFetters_Intelligence + 2>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Intelligence +2)@@\n\t<br><br>\n\n\n\t<</if>>\n\n\t<<else>>\n\t/%a Power?%/\n\t<<if $FelFetters_Intelligence lte -1>>\n\t\t<<set $FelFetters_Intelligence = $FelFetters_Intelligence + 1>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Intelligence +1)@@\n\t<br><br>\n\n\n\t<</if>>\n\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<</if>>\n/%a Potion of Unending Lust%/\n<<if $Potion_2 is "Potion of Unending Lust">>\n\t/%a max?%/\n\t<<if $StatusEffects.includes("Unending Lust")>>\n\t/%a displaying text%/\n\t\t\n\t\tYou swallow down the potion greedily, but you're so incredibly horny that it is very much not the liquid that you constantly crave.\n\t\t<br><br>\n\t\t<<set $Timer_UnendingLust = $Timer_UnendingLust + 10>>\n\t\t<<set $Arousal = $Arousal + 4>>\n\t\t/%a feedback?%/\n\t\t\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t\t\t/%a displaying text%/\n\t\t\t\t@@color:#339999;(Constitution +4, Arousal +4)@@\n\t\t\t<br><br>\n\n\n\t\t\t<</if>>\n\t\t<<set $Constitution to Math.clamp($Constitution + 4, 1, 30)>>\n\n\t<<else>>\n\t\t<<set $Timer_UnendingLust to 5>>\n\t\t<<set $Timer_UnendingLust = $Timer_UnendingLust + $d8>>\n\t\t<<set $Timer_UnendingLust = $Timer_UnendingLust * 4>>\n\t\t<<set $Arousal = $Arousal + 8>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid it burns all the way down and you feel a hot flush along with an acompanying dizziness washes over you.\n\t<br><br>\n\tThe sudden heat intensifes until a raging desire seizes control of you entirely. The insane horniness is more than you can stand and your mind fogs as everything but the need to be fucked is driven out remorselessly by the power of the lust potion that you have just drank. \n\t<br><br>\n\t/%a Sex Addict%/\n\t\t<<if $perks.contains("Sex Addict")>>\n\t\t/%a displaying text%/\n\t\t\tYou had thought that you had craved the fucking before, but compared to the need that has possessed you now, it was barely even a whisper.\n\t\t<br><br>\n\t\t<<if $StatusEffects.contains("Temporary Sex Addict Perk")>>\n\n\t\t<<else>>\n\t\t<<set $StatusEffects.push("Unending Lust")>>\n\t\t<</if>>\t\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#f7b4f7;(Arousal +8)@@<br>\n\t<</if>>\t\n\t\t<<else>>\n\n\t\t\t<<set $StatusEffects.push("Unending Lust @@color:#339999;(Temporary Sex Addict Perk)@@")>>\n\n\t\t\t<<set $perks.push("Sex Addict")>>\n\n\t\t\t/%a displaying text%/\n\t\t\t\t//@@color:#f7b4f7;You have temporarily gained the ''Sex Addict ''perk. @@//\n\t\t\t<br><br>\n\t\t\t<<set $Counter_Succubus = $Counter_Succubus + 1>>\n\t\t<</if>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Stat gains/losses only">>\n\t\t@@color:#f7b4f7;(Intelligence -3, Charisma -3, Constitution +4, Arousal +8)@@<br><br>\n\t<</if>>\n\t\t<<set $Constitution to Math.clamp($Constitution + 4, 1, 30)>>\n\t<<set $SexAddInt = $SexAddInt + 3>>\n\t<<set $SexAddCha = $SexAddCha + 3>>\t\t/%a max?%/\n\t<<set $Charisma to Math.clamp($Charisma - 3, 1, 22)>>\n\t<<set $Intelligence to Math.clamp($Intelligence - 3, 1, 22)>>\n\t\t\t<<if $Constitution gte $ConstitutionBase>>\n\t\t\t<<set $Constitution to $ConstitutionBase>> \n\n\t\t\t<</if>>\n\t<</if>>\n\n\n\t<<display 'Arousal'>>\n<</if>>\n/%a Greater Potion of Vitality%/\n<<if $Potion_2 is "Greater Potion of Vitality">>\n\t\t/%a max?%/\n\t<<if $Constitution gte $ConstitutionBase>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid you feel the fatigue and stress that has been inflicted on you being purged from your body and mind by the potion's power that leaves you feeling thoroughly refreshed.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution +8)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Constitution to Math.clamp($Constitution + 8, 1, 30)>>\n\t/%a max?%/\n\t<<if $Constitution gte $ConstitutionBase>>\n\t<<set $Constitution to $ConstitutionBase>> \n\n\t<</if>>\n\t<</if>>\n<</if>>\n/%a Lesser Potion of Vitality%/\n<<if $Potion_2 is "Lesser Potion of Vitality">>\n\t/%a max?%/\n\t<<if $Constitution gte $ConstitutionBase>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t/%a displaying text%/\n\t\t\n\tAs you swallow the liquid you feel the fatique and stress that has been inflicted on you being gently massaged away by the potion's power.\n\t<br><br>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution +6)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $Constitution to Math.clamp($Constitution + 6, 1, 30)>>\n\t/%a max?%/\n\t<<if $Constitution gte $ConstitutionBase>>\n\t<<set $Constitution to $ConstitutionBase>> \n\n\t<</if>>\n\t<</if>>\n<</if>>\n/%a Purification Potion%/\n<<if $Potion_2 is "Purification Potion">>\n\n\t/%a 184?%/\n\t<<if $Counter_Purified gt 0>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow the liquid, but nothing happens. For whatever reason it's just not had any effect on you.\n\t<br><br>\n\n\t<<else>>\n\t/%a Race?%/\n\t<<if $perks.contains("Dark Pact")>>\n\t\t/%a feedback?%/\n\t<<set $StatusEffects.push("Purified @@color:#339999;(-2 Str, -2 Agi, -2 Con, -2 Int, -2 Cha)@@")>>\n\n\t<<set $d6_0 to random(1, 6)>>\n\t<<set $Agility to Math.clamp($Agility - 2, 1, 22)>>\n\t<<set $Strength to Math.clamp($Strength - 2, 1, 22)>>\n\t<<set $Constitution to Math.clamp($Constitution - 2, 1, 30)>>\n\t<<set $Intelligence to Math.clamp($Intelligence - 2, 1, 22)>>\n\t<<set $Charisma to Math.clamp($Charisma - 2, 1, 22)>>\n\t<<set $Counter_Purified to $d6_0>>\n\t/%a displaying text%/\n\t\t\n\tYou choke on the liquid as you swallow. It burns from within you with an inner light that ravages your corrupted self leaving you weakened and drained. \n\t<br><br>\n\n\t<<else>>\n\t<<set $Constitution to $ConstitutionBase>>\n\t<<set $Timer_Blind to 0>>\n\t<<set $Timer_Drained to 0>>\n\t<<set $Blinded to "">>\n\t<<set $Drained to "">>\n\t<<set $AnalCompulsion_Desc to "">>\n\t/%a Power?%/\n\t<<if $FelFetters_Intelligence lte -2>>\n\t\t<<set $FelFetters_Intelligence = $FelFetters_Intelligence + 2>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Intelligence +2)@@\n\t<br><br>\n\n\n\t<</if>>\n\n\t<<else>>\n\t/%a Power?%/\n\t<<if $FelFetters_Intelligence lte -1>>\n\t\t<<set $FelFetters_Intelligence = $FelFetters_Intelligence + 1>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Intelligence +1)@@\n\t<br><br>\n\n\n\t<</if>>\n\n\t<</if>>\n\t<</if>>\n\t/%a Power?%/\n\t<<if $FelFetters_Constitution lte -2>>\n\t\t<<set $FelFetters_Constitution = $FelFetters_Constitution + 2>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution +2)@@\n\t<br><br>\n\n\n\t<</if>>\n\n\t<<else>>\n\t/%a Power?%/\n\t<<if $FelFetters_Constitution lte -1>>\n\t\t<<set $FelFetters_Constitution = $FelFetters_Constitution + 1>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Constitution +1)@@\n\t<br><br>\n\n\n\t<</if>>\n\n\t<</if>>\n\t<</if>>\n\t/%a Power?%/\n\t<<if $FelFetters_Agility lte -2>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Agility +2)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $FelFetters_Agility = $FelFetters_Agility + 2>>\n\n\t<<else>>\n\t/%a Power?%/\n\t<<if $FelFetters_Agility lte -1>>\n\t\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Agility +1)@@\n\t<br><br>\n\n\n\t<</if>>\n\t<<set $FelFetters_Agility = $FelFetters_Agility + 1>> \n\n\t<</if>>\n\t<</if>>\n\t/%a Power?%/\n\t<<if $FelFetters_Strength lte -2>>\n\t\t<<set $FelFetters_Strength = $FelFetters_Strength + 2>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Strength +2)@@\n\t<br><br>\n\n\n\t<</if>>\n\n\t<<else>>\n\t/%a Power?%/\n\t<<if $FelFetters_Strength lte -1>>\n\t\t<<set $FelFetters_Strength = $FelFetters_Strength + 1>>\n\t/%a feedback?%/\n\t<<if $Var_Feedback is "All feedback displayed" or $Var_Feedback is "Stat gains/losses only">>\n\t/%a displaying text%/\n\t\t@@color:#339999;(Strength +1)@@\n\t<br><br>\n\n\n\t<</if>>\n\n\t<</if>>\n\t<</if>>\n\t<<set $Humiliation to Math.clamp($Humiliation - 10, 0, 40)>>\n\t/%a 7%/\n\t<<if $AnalCompulsion gt 0>>\n\t\t<<set $AnalCompulsion = $AnalCompulsion - 1>> \n\n\t<</if>>\n\t/%a min humilation?%/\n\t<<if $Humiliation lt $Humilation_Min>>\n\t<<set $Humiliation to $Humilation_Min>> \n\n\t<</if>>\n\t/%a displaying text%/\n\t\t\n\tYou swallow down the liquid and feel an inner light bursting forth from within you that purifies both your body and soul. \n\t<br><br>\n\t<<set $AnalCompulsion_Desc to "">>\n\n\t/%a Note: Blind went here%/\n\t<</if>>\n\t<</if>>\n<</if>>\n/%a Potion of Dreamless Sleep%/\n<<if $Potion_2 is "Potion of Dreamless Sleep">>\n\t/%a displaying text%/\n\t\tAs the heavy liquid settles on your tongue you [[lose all awareness instantly.|potion-sleep]] \n\t<br><br>\n\n\t<<elseif $Potion_2 is "Potion of Rapid Displacement" or $Imprisoned is true>>\n\t<<else>>\n\t[[Return|Go Back]]\n\t<br><br>\n<</if>>\n\n/%a Note: Blind went here%/
<<if $Item_SkimpyTop_Material is "Rubber ">>\n\t<<display 'perksitem-DolledUp-removal'>>\n<<elseif $Item_SkimpyTop_Material is "Lacy ">>\n\t<<display 'perksitem-ViewforaThrill-removal'>>\n<<elseif $Item_SkimpyTop_Material is "Leather ">>\n\t<<display 'perksitem-HellforLeather-removal'>>\n<<else>>\n\t<<display 'perksitem-Clothie-removal'>>\n<</if>>\n<<set $Item_SkimpyTop to "">>\n<<if $Item_SkimpyTop_Enchant is "" or $Item_SkimpyTop_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_SkimpyTop_Enchant>>\n\t<<set $Enchant_1 to $Item_SkimpyTop_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_SkimpyTop_Enchant to "">>\n\t<<set $Item_SkimpyTop_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 2>>
\n<<if $Debug is "true">>__<<print passage()>>__<br><br><</if>>\n<<set $Y_Backup to 1>>\n<<set $NotLost to true>>\n<<if $Region is "Beastkin" or $UnclaimedRace1 is "Beastkin">>\n<<set $LostRoomFirst to either("Room281", "Room282", "Room283")>>\n<</if>>\n<<if $Region is "Draenei" or $UnclaimedRace1 is "Draenei">>\n<<set $LostRoomFirst to either("Room287", "Room288", "Room283")>>\n<</if>>\n<<if $Region is "Orc" or $UnclaimedRace1 is "Orc">>\n<<set $LostRoomFirst to either("Room296", "Room294", "Room293")>>\n<</if>>\n<<if $Region is "Elf" or $UnclaimedRace1 is "Elf">>\n<<set $LostRoomFirst to either("Room289", "Room313", "Room314")>>\n<</if>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[room]]\n<br><br>\n<</if>>\n<<set $RoomName to "Somewhere">>\nYou are in an eerily silent tunnel that could be anywhere giving you no clue of where you might currently be in the dungeon or of what dangers could be lurking just around the corner.\n<br><br> \n<<set $GettingLost_prevention to true>>\n<<if $Item_Tangle_NameChange is 1>>\n\t<<set $Item_Tangle_NameChange to 0>>\n/%a Human, Troll, Goblin, Orc, Beastkin%/\n<<if $Var_PlayerRace is "Human" or $Var_PlayerRace is "Troll" or $Var_PlayerRace is "Goblin" or $Var_PlayerRace is "Orc" or $Var_PlayerRace is "Beastkin">>\n\t\n<<display 'Name change'>>\n/%a displaying text%/\n\tYou realize that after what the tangle did to you your name isn't suitable anymore, then again you have always like the sound of <<print $Playername1st>><<print $Playername2nd>>...\n<br><br>\n<</if>>\n/%a note: need to change the portrait here%/\n<</if>>\n/% Setting Exit %/\n-[["Head north through the tunnel opening."|$LostRoomFirst][$CurrentDir to "North"; $CurrentExit to "tunnel opening"]]
<<set $d20 to random(1, 20)>>\n<<set $Wounding to $d20>>\n\n/%a feedback?%/\n\n<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\n\t@@color:#cccccc;//Strength Check Roll = <<print $d20>>/20//@@<br>\n\n<</if>>\n\n/%a High Heels%/\n\n<<if $Item_HighHeels is "worn">>\n\n\t<<set $Wounding = $Wounding - 1>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//High Heels - bonus(-1) = <<print $Wounding>>//@@<br>\n\t<</if>>\n<</if>>\n\n/%a Class?%/\n\n<<if $Class is "brawler">>\n\n\t<<set $Wounding = $Wounding - 4>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Brawler - bonus(-4) = <<print $Wounding>>//@@<br>\n\t<</if>>\n<<elseif $Class eq "warrior">>\n\n\t<<set $Wounding = $Wounding - 2>>\n\n\t/%a feedback?%/\n\n\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t@@color:#cccccc;//Warrior - bonus(-2) = <<print $Wounding>>//@@<br>\n\t<</if>>\n<</if>>\n\n/%a In their clutches?%/\n\n<<if $Resistance_Options eq 1 or $FIELD eq "Try to barge your way through">>\n\t<<display 'ResistanceResistBargeBorEorD - Clutches'>>\n<<else>>\n\t/%a Savage?%/\n\n\t<<if $Buff_SavageFury is true and $Timer_Silence eq 0>>\n\n\t\t<<set $EndGameNumbers_Res_Suc = $EndGameNumbers_Res_Suc + 1>>\n\n\t\t/%a group?%/\n\n\t\t<<if $Z gte 6>>\n<br><br>\n\t\t\tIrrepressible fury rises up from within that cannot be controlled and certainly not contained before manifesting itself in a wild roar bursting forth from your lungs that stuns those that would try to stand in your way. With elementally enhanced strength and speed you smash your way free leaving [[your assailants flattened in your wake. |Resistance Last]] \n<br><br>\n\t\t<<else>>\n<br><br>\n\t\t\tIrrepressible fury rises up from within that cannot be controlled and certainly not contained before manifesting itself in a wild roar bursting forth from your lungs that stuns those that would try to stand in your way. With elementally enhanced strength and speed you smash your way free leaving [[your assailant flattened behind you. |Resistance Last]] \n<br><br>\n\t\t<</if>>\n\n\t\t/%a Sex Addict%/\n\n\t\t<<if $perks.contains("Sex Addict") and $Timer_Silence eq 0 and $Counter_sexAddict gte 3>>\n\n\t\t\t<<set $Counter_sexAddict = $Counter_sexAddict + 1>>\n\n\t\t<</if>>\n\t\t<<set $Buff_SavageFury to false>>\n\n\t\t<<set $Z to 10>>\n\n\t\t<<set $Resisted to 1>>\n\n\t<<else>>\n\n\t\t<<set $EndGameNumbers_Res_Fail = $EndGameNumbers_Res_Fail + 1>>\n\n\t\t/%a feedback?%/\n\n\t\t<<if $Var_Feedback eq "All feedback displayed" or $Var_Feedback eq "Dice rolls only">>\n\t\t\t@@color:#cccccc;//Difficulty Modifier- Ambushed (+20) = <<print $Wounding>>//@@<br>\n\t\t\t@@color:#cccccc;//Strength Check Target = *Impossible*//@@\n/%a Dwarves?%/\n\t\t<</if>>\n<br><br>\n\t\t<<if $Region is "Dwarves">>\n\n\t\t\tYou try to get up to fight back, but by the time you recover from the impact they are on you already and [[it is much too late to effectively put up any kind of struggle. |Resistance Last]] \n<br><br>\n\t\t<<else>>\n\t\t\t/%a group?%/\n\n\t\t\t<<if $Z gte 6>>\n\n\t\t\t\tYou try to struggle, but they're already all over you and you soon succumb to their skillful caresses and free use of their lengthy agile tongues. Within moments they have swiftly rendered [[you suitably docile and pliant for whatever they fancy doing to you.|Resistance Last]] \n<br><br>\n\t\t\t<<else>>\n\n\t\t\t\tYou try to struggle, but she's already all over you and you soon succumb to her skillful caresses and free use of a lengthy agile tongue. Within moments she has swiftly rendered [[you suitably docile and pliant for whatever she might fancy doing to you. |Resistance Last]] \n<br><br>\n\t\t\t<</if>>\n\t\n\t\t<</if>>\n\t\n\t<</if>>\n<</if>>\t\n\n\n\n\n\n\n\n\n\n
/%a displaying text%/\n\t\nYou don't know how long the orc has been <<print $txt_You_try_to_struggle>> your <<print $txt_sex>>, but you enthusiastically bob your lips on the other shaft no longer noticing the fist now resting in place on your head. //Oh fel, he's coming again... // some rational part of your mind notes. The rest of you just sucks greedily, trying to swallow as much of the yummy cum that has set your body aflame as the orc remains rock hard in your mouth regardless of how many orgasms that he's had which you've long since lost track of.\n<br><br>\nThe orc fucking you pummels your hips relentlessly, pausing only once deep inside you and buried to the hilt as he releases another thick load of potent aphrodisiac orc cum within your sloppy gaping hole. You <<print $txt_realise>> this is where are supposed to be. Pinned down and dominated by other's superior strength with nothing to think about but being forcibly fucked into insensibility. All you know as the orcs master your quivering body is it feel so right to be so helpless [[as you give in entirely to the desire.|Orcs End]]\n<br><br>\n<<set $Arousal = $Arousal + 4>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +4)//@@<br><br>\n\t\t<</if>>
/%a Remove %/\n<<if $Item_RegularClothes is "worn">>\n\t<<if $Enchant_1 is "Remove">>\n\t\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\t\tWith you currently in bondage it'd be impossible to try and get out of your clothes first.\n\t\t<br><br>\n\t\t<<else>>\n\t\tYou strip yourself and let your clothes drop to the floor. The chilly cave air sets your nipples erect and you wonder if walking around naked down here is really such a good idea.\n\t\t<br><br>\n\t\t<<set $Item_RegularClothes to "">>\n\t\t<<display 'perksitem-Clothie-removal'>>\n\t\t<br><br>\n\t\t<<set $Rating_Outfit = $Rating_Outfit + 5>>\n\t\t<</if>>\n\t<br><br>\n\t[[Return|Go Back]]\n\t<br><br>\n\t<<else>>\n\t\t<<set $Item_RegularClothes to "">>\n\t\t<<display 'perksitem-Clothie-removal'>>\n\t\t<br><br>\n\t\t<<set $Rating_Outfit = $Rating_Outfit + 5>>\n\t<</if>>\n<</if>>
<center><big>__<<print $Playername>>, <<print $Alignment>> <<print $Var_PlayerRace>>__</big><br><br>\n__<<print $Personality>> <<print $Class>>__</center>\n<br><br>\n//__Stats__//\n<br><br>\n@@border: 2px solid white;width: 60%;display: inline-block;min-height: 40%;margin:auto;margin-bottom: 5%;padding: 0px;<<display 'SheetStats'>>@@\n<br><br>\nYou are <<print lcfirst($Var_PlayerGender)>>.<br>\nYou have <<print $Desc_face>><<if $Item_HaremVeil is "worn">> that is partially obscured by a transparent harem veil<</if>>, <<print $Var_hairdesc>>, and <<print $Desc_build>>. <<print $Var_EyesDesc>><<if $Var_EyesDesc neq "" and $Item_Blindfold is "worn">> Which are currently covered by a heavy blindfold.<<elseif $Item_Blindfold is "worn">> A heavy blindfold covers your eyes.<</if>><<if $Item_SluttyEarrings is "worn">> Your ears are decorated by several large and @@color:#f7b4f7;so very slutty@@ golden hoops.<</if>><<if $Item_RingGag is "worn">> Your mouth is harshly forced open by a ring gag @@color:#f7b4f7;into an invitingly open '''O'''@@.<</if>>\n\n/%a can be replaced when I add the relevent items %/\n<<print $Desc_tongue>>\n\n<<if $Desc_makeup is "Your face and pouty lips are decorated with permanent makeup giving you the appearance of an obviously needy whore. ">>Your face and pouty lips have been corrupted with permanent garish makeup giving you the appearance of a @@color:#f7b4f7;needy whore lost to vile depravity@@. <<else>><<print $Desc_makeup>><</if>><<print $Desc_horns>><<if $Item_PinkBlossom is "worn">> You have a pale pink flower blossom growing just above your temple. The fine roots are so entwined in your hair that it'd be far too painful to try and remove it.<</if>><<if $Item_Tiara is "worn">> Your head is decorated by a golden tiara @@color:#f7b4f7;making you look like a pretty princess@@.<</if>><<if $Item_SlaveCollar is "worn">> Encircling your neck is a thick metal slave collar with a long heavy chain that dangles freely from a ringlet for anyone to seize to use as a leash, or just to secure you anywhere that they fancy. For some reason that thought that should be worrying @@color:#f7b4f7;doesn't bother you as much as it might used too@@.<<elseif $Item_SlutCollar is "worn">> Wrapped around your neck is a black choker decorated with the word ''@@color:##FFD700;SLUT@@'' picked out in gold.<<elseif $Item_PostureCollar is "worn">> Gripping your neck tight is a high posture collar. Thankfully it is padded so it's not as uncomfortable as it might otherwise be.<<elseif $Item_BellCollar is "worn">> Wrapped around your neck is a choker decorated with a small bell that constantly jingles with your every movement.<</if>><br>\n\nYou <<print $Desc_breasts>><<print $Desc_butt>><<if $Var_BreastsNo gte 8>>. @@color:#f7b4f7;You'd be better off lying on your back rather than trying to stay upright, as that's pretty much all you're good for now, isn't it@@<</if>>. <<if $Item_NippleChains is "worn">>Your nipples are pierced by golden rings that supports a thin chain keeping them @@color:#f7b4f7;constantly erect and sensitive@@. <<elseif $Item_NippleRings is "worn">>Your nipples are pierced by golden rings keeping them @@color:#f7b4f7;constantly erect and sensitive@@. <</if>><<print $Desc_bodytype>>\n\n/%a not heels %/\n<<print $Desc_feet>>\n\n<<if $Item_FrillyGarter is "worn">> Your <<print $txt_leg>> is sporting a frilly pink garter.<</if>><<print $Var_TailDesc>><<print $Desc_TattsSpikesScales>><br>\n<<if $Personality is "Humiliated">>@@color:#f75d5d;You are currently feeling the effects of being so degraded from your time here in the dungeons.@@<<else>>You've always been <<if $Personality is "Mind-blanked" or $Personality is "Forgetful">>@@color:#f7b4f7;in the dungeon@@<<else>><<print lcfirst($Personality)>><</if>>, <<print $Alignment_Desc>><</if>> <<print $Desc>><<print $Desc_TattsLeftButtCheek>>@@color:#f7b4f7;<<print $AnalCompulsion_Desc>>@@<<print $Desc_TattsChest>>\n<br><br>\n\n<<if $Item_LuxuriousFurCoat is "worn">>You have wrapped yourself tightly in your large and luxuriously soft fur coat. Underneath you are <<else>>You are <</if>><<display 'Character Sheet - outfits'>>.\n\n<<if $Item_BlackHarness is "worn">>\n<<if $Item_RegularClothes is "worn" or $Item_TavernWenchDress is "worn" or $Item_SoddenClothes is "worn" or $Item_SkimpyTop is "worn" or $Item_Loincloth is "worn" or $Item_FishnetTop is "worn" or $Item_Thong is "worn" or $Item_Rags is "worn" or $Item_Leotard is "worn" or $Item_Sling is "worn">> Over the top you have on a harness made up of straps and rings that further emphasizes your assets and @@color:#f7b4f7;hugs you so tightly@@.<</if>>\n<</if>>\n\n<<if $Item_SigilBelt is "worn" and $Item_MaidApron neq "worn">><br>Around your waist you are wearing a belt decorated by a metal sigil that you don't recognise.<<elseif $Item_SigilBelt is "worn" and $Item_MaidApron is "worn">><br>Around your waist you are wearing a belt decorated by a metal sigil that you don't recognise along with a maid's apron.<<elseif $Item_MaidApron is "worn">><br>Around your waist you are wearing a maid's apron.<<elseif $Item_LeatherCorset is "worn">>\n<<if $Item_Leotard is "worn" and $Var_BreastsNo gt 1>><br>Over the leotard your waist is encircled by a tight corset that flattens your stomach and @@color:#f7b4f7;pushes your breasts up and outwards@@.<<elseif $Item_Leotard is "worn">><br>Over the leotard your waist is encircled by a tight corset that flattens your stomach and clinches your waist in a very unfamiliar way.<<elseif $Var_BreastsNo gt 1>><br>Your waist is encircled by a tight corset that flattens your stomach and @@color:#f7b4f7;pushes your breasts up and outwards@@.<<else>><br>Your waist is encircled by a tight corset that flattens your stomach and clinches your waist in a very unfamiliar way.<</if>>\n<</if>>\n\n<<if $Item_Pauldrons is "worn">><br>On your shoulders you are wearing metal pauldrons for protection.<</if>><<if $Item_PaddedCuffs is "worn">><<if $Item_Pauldrons neq "worn">><br><<else>> <</if>>On your upper arms are heavy metal cuffs padded with soft leather.<</if>><<if $Item_ElbowGloves is "worn" and $Item_ArmBinder neq "worn">><<if $Item_Pauldrons neq "worn" and $Item_PaddedCuffs neq "worn">><br><<else>> <</if>>Your arms are covered up to past your elbows with long fingerless gloves that leave your hands mostly bare.<</if>> On your wrists are the fel-fetters that you really need to get removed as soon as possible before they do anything else to you.\n\n/%a not sure? %/\n\n<<print $Desc_hips>>\n\n<<if $Item_Thighhighs is "worn">> Your legs are covered by long skin-tight stockings that when viewed from behind @@color:#f7b4f7;frame your rear end beautifully@@.<</if>><<if $Item_TentacleParasite is "worn">> @@color:#f7b4f7;Thrust deep in your pussy is an incredibly distracting tentacle parasite that wiggles and writhes when you least expect it.@@<</if>>\n\n/%a clit piercing didn't have a text bit so maybe unused? %/\n\n<<print $Desc_crotch>>\n\n/%a heels - %/\n\n<<if $Item_HighHeels is "worn">> You are tottering around on a pair of four inch high heels that couldn't be less suited for dungeon exploration.<</if>><<print $Desc_mantra>>\n<br><br>\n\n__''Unlocked Perks''__<br>\n<<print $perks>>\n<br><br>\n\n\n__''Status Effects''__<br>\n<<if $AnalCompulsion_Desc is "After your experience in the caves you crave a good hard ass fucking to satisfying the constant itch between your cheeks. ">>@@color:#f7b4f7;Anal Compulsion@@ @@color:#339999;(Intelligence -<<print $AnalCompulsion>>)@@<br><</if>>\n<<if $ArousalInt gte 2 or $ArousalCha gte 2>>\n<<if $ArousalInt gte 8 or $ArousalCha gte 8>>\n\t//@@color:#f7b4f7;I'll do ANYTHING! JUST FUCK ME ALREADY!!! (16 Minimum Arousal) //\n<<elseif $ArousalInt gte 6 or $ArousalCha gte 6>>\n\t@@color:#f7b4f7;Insane Lust (14 Minimum Arousal)@@ \n<<elseif $ArousalInt gte 4 or $ArousalCha gte 4>>\n\t@@color:#f7b4f7;Uncontrollable Lust (12 Minimum Arousal)@@ \n<<elseif $ArousalInt gte 2 or $ArousalCha gte 2>>\n\t@@color:#f7b4f7; Maddening Need (10 Minimum Arousal)@@ \n<<elseif $ArousalInt gte 0 or $ArousalCha gte 0>>\n\t@@color:#f7b4f7; Desperate Need Need (6 Minimum Arousal)@@ \n<</if>>\n@@color:#339999;(<<if $ArousalInt gt 0>>Intelligence -<<print $ArousalInt>><<if $ArousalCha gt 0 or $Debuff_Agi gt 0>>, <</if>><</if>><<if $ArousalCha gt 0>>Charisma -<<print $ArousalCha>><<if $Debuff_Agi gt 0>>, <</if>><</if>><<if $Debuff_Agi gt 0>>Agility -<<print $Debuff_Agi>><</if>>)@@<br>\n<</if>>\n<<if $Status_Breasts neq "">><<print $Status_Breasts>><</if>>\n<<if $Counter_Pact gt 0>>Dark Pact <<if $Counter_Pact gt 1>>x<<print $Counter_Pact>> <</if>><<if $Buff_PactStr is 0 and $Buff_PactAgi is 0 and $Buff_PactCon is 0 and $Buff_PactInt is 0>><<else>>@@color:#339999;(<<if $Buff_PactStr is 0>><<else>><<if $Buff_PactStr gt 0>>+<</if>><<print $Buff_PactStr>> Str, <</if>><<if $Buff_PactAgi is 0>><<else>><<if $Buff_PactAgi gt 0>>+<</if>><<print $Buff_PactAgi>> Agi, <</if>><<if $Buff_PactCon is 0>><<else>><<if $Buff_PactCon gt 0>>+<</if>><<print $Buff_PactCon>> Con, <</if>><<if $Buff_PactInt is 0>><<else>><<if $Buff_PactInt gt 0>>+<</if>><<print $Buff_PactInt>> Int, <</if>>Special)@@<</if>><br><</if>>\n<<if $Desc_makeup is "Your face and pouty lips are decorated with permanent makeup giving you the appearance of an obviously needy whore. ">>Corrupted Makeover @@color:#f7b4f7;(Charisma -2)@@<br><</if>>\n<<print $StatusEffects>>\n<br><br>\n[[Return|Go Back]]\n\n
/%a Unclaimed %/\n\n<<if $CurrentExit is "high archway">>\n<<set $RoomRoomExitDesc to "head through the archway and find your way through several half finished carved rooms from out of the rock before you eventually ">>\n<<elseif $CurrentExit is "damp passsageway">>\n<<set $RoomRoomExitDesc to "head down the passsageway with heavy water droplets landing on you all the while and eventually ">> \n<<elseif $CurrentExit is "chilly passageway">>\n<<set $RoomRoomExitDesc to "head down the passageway shivering all the while at the surely unnatural cold seeping through the walls. You eventually ">> \n<<elseif $CurrentExit is "tunnel opening">>\n<<set $RoomRoomExitDesc to "have to make several turns in the dark leaving you thoroughly disoriented, before eventually you ">>\n<<elseif $CurrentExit is "shattered passageway" or $CurrentExit is "carved passageway" or $CurrentExit is "sloping passageway">>\n<<set $RoomRoomExitDesc to "head down the passageway and eventually ">>\n<<elseif $CurrentExit is "dusty passageway">>\n<<set $RoomRoomExitDesc to "head down the passageway, trying not to breathe in the dust kicked up as you pass, and eventually ">>\n<<elseif $CurrentExit is "twisting passageway">>\n<<set $RoomRoomExitDesc to "head down the twisting passageway, trying not to lose your bearings as it twists and turns, as you become increasingly designed that there is some mad logic here to purposely to screw with your head. When you've quite lost track of what direction you were originally heading in, you ">>\n<<elseif $CurrentExit is "broken bars">>\n<<set $RoomRoomExitDesc to "pick your way past what remains of the bars. After several tunnels with clear signs to you that something huge and powerful has been through here before, you ">>\n<<elseif $CurrentExit is "broken doorway">>\n<<set $RoomRoomExitDesc to "push open what remains of the door and ">> \n<<elseif $CurrentExit is "rocky opening">>\n<<set $RoomRoomExitDesc to "climb through the rocky opening and ">> \n<<elseif $CurrentExit is "cobwebbed opening">>\n<<set $RoomRoomExitDesc to "slowly push your way through the thick cobwebs. You shudder with revulsion as the cloying threads stick and cling to you, Some of the strands are so strong you can't break them at all and have to duck around them. Somewhere you hear something far too large for your liking begin to move. Eventually you pull your way through and ">> \n<<elseif $CurrentExit is "misty passageway">>\n<<set $RoomRoomExitDesc to "head down the passageway with the mist playing around your body and eventually ">> \n<<elseif $CurrentExit is "wide crevice">>\n<<set $RoomRoomExitDesc to "easily squeeze your way through the crevice. After making your way through you ">> \n<<elseif $CurrentExit is "mossy passageway">>\n<<set $RoomRoomExitDesc to "head down the mossy passageway and eventually ">> \n\n/%a Stairs %/\n\n<<elseif $CurrentExit is "shaft" and $CurrentDir is "down">>\n/%a note: that while I've got the up version sorted of this when I add the levitation enchantment back in I'll need to add both a condition and a text line here %/\n\t<<set $d6_0 to random(1, 6)>> \n\t<<if $Item_ChainManacles is "worn" or $Agility is lte 6>>\n\t\t<<set $d6_0 = $d6_0 + 2>> \n\t\t<<set $RoomRoomExitDesc to "fall badly down the shaft. After picking yourself up, and getting your breath back, you ">>\n\t\t<<set $Constitution to Math.clamp($Constitution - $d6_0, 1, 30)>>\n\t<<else>>\n\t\t<<if $Agility gte 17>>\n\t\t\t<<set $RoomRoomExitDesc to "gracefully jump down the shaft. After making a perfect landing you ">>\n\t\t<<elseif $Agility gte 13 and $d6_0 lte 3>>\n\t\t\t<<set $Constitution to Math.clamp($Constitution - $d6_0, 1, 30)>>\n\t\t\t<<set $RoomRoomExitDesc to "gingerly jump down the shaft. While not perfect you do just about manage to land without doing yourself a mischief, and after making sure you're all still in one piece, you ">>\n\t\t<<elseif $Agility gte 13>>\n\t\t\t<<set $RoomRoomExitDesc to "jump down the shaft. After making a more than solid landing you ">>\n\t\t<<else>>\t\n\t\t\t<<set $d6_0 = $d6_0 + 1>>\n\t\t\t<<set $RoomRoomExitDesc to "fall down the shaft. After picking yourself up you ">>\n\t\t\t<<set $Constitution to Math.clamp($Constitution - $d6_0, 1, 30)>>\n\t\t<</if>>\n\t<</if>>\t\n<<elseif $CurrentExit is "shaft" and $CurrentDir is "up">>\n\t<<set $RoomRoomExitDesc to "slowly ascend upwards out of the shaft and ">>\n<<elseif $CurrentExit is "wooden slats" and $CurrentDir is "up">>\n<<set $RoomRoomExitDesc to "descend the wooden slats and ">>\n<<elseif $CurrentExit is "wooden slats" and $CurrentDir is "down">>\n<<set $RoomRoomExitDesc to "ascend the wooden slats and ">>\n<<elseif $CurrentExit is "ramshackle stairs" and $CurrentDir is "up">>\n<<set $RoomRoomExitDesc to "slowly descend the ramshackle stairs and ">>\n<<elseif $CurrentExit is "ramshackle stairs" and $CurrentDir is "down">>\n<<set $RoomRoomExitDesc to "slowly ascend the ramshackle stairs and ">>\n<<elseif $CurrentExit is "twisting stairs" and $CurrentDir is "up">>\n<<set $RoomRoomExitDesc to "slowly descend the twisting stairs and ">>\n<<elseif $CurrentExit is "twisting stairs" and $CurrentDir is "down">>\n<<set $RoomRoomExitDesc to "slowly ascend the twisting stairs and ">>\n<<elseif $CurrentExit is "ladder" and $CurrentDir is "up">>\n<<set $RoomRoomExitDesc to "gingerly climb down the ladder and ">>\n<<elseif $CurrentExit is "ladder" and $CurrentDir is "down">>\n<<set $RoomRoomExitDesc to "carefully climb up the ladder and ">>\n<<elseif $CurrentExit is "rope ladder" and $CurrentDir is "up">>\n<<set $RoomRoomExitDesc to "gingerly climb down the rope ladder and ">>\n<<elseif $CurrentExit is "rope ladder" and $CurrentDir is "down">>\n<<set $RoomRoomExitDesc to "carefully climb up the rope ladder and ">>\n<<elseif $CurrentExit is "natural stairs" and $CurrentDir is "up">>\n<<set $RoomRoomExitDesc to "gingerly climb down the rocks and ">>\n<<elseif $CurrentExit is "natural stairs" and $CurrentDir is "down">>\n<<set $RoomRoomExitDesc to "carefully climb up the rocks and ">>\n<<elseif $CurrentExit is "spiral stairwell" and $CurrentDir is "up">>\n<<set $RoomRoomExitDesc to "descend the spiral stairs and ">>\n<<elseif $CurrentExit is "spiral stairwell" and $CurrentDir is "down">>\n<<set $RoomRoomExitDesc to "slowly ascend the spiral stairs and ">>\n<<elseif $CurrentExit is "steep stairs" and $CurrentDir is "up">>\n<<set $RoomRoomExitDesc to "gingerly descend the far too steep stairs and ">>\n<<elseif $CurrentExit is "steep stairs" and $CurrentDir is "down">>\n<<set $RoomRoomExitDesc to "very slowly ascend the far too steep stairs and ">>\n<<elseif $CurrentExit is "narrow stairs" and $CurrentDir is "up">>\n<<set $RoomRoomExitDesc to "descend the narrow stairs and ">>\n<<elseif $CurrentExit is "narrow stairs" and $CurrentDir is "down">>\n<<set $RoomRoomExitDesc to "slowly ascend the narrow stairs and ">>\n\n/%a Beastkin Doors %/\n\n<<elseif $CurrentExit is "circular portal">>\n<<set $RoomRoomExitDesc to "manage to pull yourself into the portal. After shimmying forward on your belly for a while you drop down and ">>\n\n/%a Beastkin/Unclaimed Doors %/\n\n<<elseif $CurrentExit is "low opening">>\n<<set $RoomRoomExitDesc to "have to get down onto your hands and crawl to make it through as the opening is so low to the ground. You pick yourself up as you ">> \n<<elseif $CurrentExit is "slimy passageway">>\n<<set $RoomRoomExitDesc to "gingerly head down the passageway trying as hard as possible not touch anything while avoiding the dripping slime from above and eventually ">> \n\n/%a Beastkin/Draenei Doors %/\n\n<<elseif $CurrentExit is "suspicious statue">>\n<<set $RoomRoomExitDesc to "try and pull the statue aside, but it refuses to move any further than it already has. Eventually you realise that only by seizing the statue's cock firmly does it begin to move slowly to one side. Once you have moved it out the way, and fought down the sudden odd urge to do anything else with it, you ">> \n<<elseif $CurrentExit is "hanging silks">>\n<<set $RoomRoomExitDesc to "push you way through the heavy silks and find that you very much enjoy the touch of luxury against your skin. Eventually after finding your way through a couple of empty harem rooms stuffed with pillows and heavy with the scent of cloying incense you ">> \n<<elseif $CurrentExit is "hanging banner">>\n<<set $RoomRoomExitDesc to "pull the banner aside revealing the tunnel opening behind. Eventually you ">> \n<<elseif $CurrentExit is "smooth passageway">>\n<<set $RoomRoomExitDesc to "head down the smooth passageway and eventually ">> \n\n/%a Draenei Doors %/\n\n<<elseif $CurrentExit is "double doorway">>\n<<set $RoomRoomExitDesc to "push open the double doors and ">>\n<<elseif $CurrentExit is "magical barrier">>\n<<set $RoomRoomExitDesc to "move through the barrier which parts before you easily and lets you through. It tingles as the magic plays over your body, but doesn't seem to have any effects that at least you can recognise right now. You ">> \n<<elseif $CurrentExit is "warded passageway">>\n<<set $RoomRoomExitDesc to "head down the passageway and you can hear the wards thrumming with sudden surges of power as you pass them by. You eventually ">> \n\n/%a Doors %/\n\n<<elseif $CurrentExit is "ornate doorway" or $CurrentExit is "blasted doorway" or $CurrentExit is "decorated doorway" or $CurrentExit is "wooden doorway">>\n\t<<set $RoomRoomExitDesc to "push open the door and ">>\n<<elseif $CurrentExit is "rusted doorway">>\n\t<<set $RoomRoomExitDesc to "push open the door and try not to wince at the sudden noise of protesting rusted metal. You ">>\n<<elseif $CurrentExit is "vandalized doorway">>\n\t<<if $Var_PlayerRace is "Demi-Angel" or $Var_PlayerRace is "Shadow Outcast">>\n\t\t<<set $RoomRoomExitDesc to "feel discomforted that some of the more specific messages sound far too familiar. Reassuring yourself that they must be about some other unfortunate <<print $Heritage>>, you ">>\n\t<<else>>\n\t\t<<set $RoomRoomExitDesc to "feel discomforted that some of the more specific messages sound far too familiar. Reassuring yourself that they must be about some other unfortunate <<print lcfirst($Var_PlayerRace)>> you ">>\n\t\t<</if>>\n\t<<set $Humiliation = $Humiliation + 2>>\n<<elseif $CurrentExit is "mirrored doorway">>\n\t<<set $RoomRoomExitDesc to "hesitate before pushing the door catching the sight of yourself in the mirror. You fight down the emotions raised by getting a solid look at what this dungeon has done to you, push the door open and ">>\n<<elseif $CurrentExit is "stone doorway" or $CurrentExit is "metal doorway" or $CurrentExit is "reinforced doorway">>\n\t<<set $RoomRoomExitDesc to "have to strain to push open the heavy door and ">> \n\n/%a Orc Doors %/\n\n<<elseif $CurrentExit is "crudely repaired doorway">>\n<<set $RoomRoomExitDesc to "carefully push open the door trying to avoid getting pricked by splinters or one of the many bent and jagged nails. You ">>\n\n/%a Human Doors %/\n\n<<elseif $CurrentExit is "tiled passageway">>\n<<set $RoomRoomExitDesc to "head down the tiled passageway and eventually ">>\n\n/%a Elf/ Troll Doors %/\n\n<<elseif $CurrentExit is "envined opening">>\n<<set $RoomRoomExitDesc to "will yourself forward to brave the vines. They writhe and twist alarmingly all around, always threatening to snare and bind you tight in their embrace, but this time they permit you through. You ">>\n<<elseif $CurrentExit is "leafy passageway">>\n<<set $RoomRoomExitDesc to "head down the passageway, all the while wondering how such greenery and grow so verdent down here in the dark, until you eventually ">>\n<<elseif $CurrentExit is "overgrown doorway">>\n<<set $RoomRoomExitDesc to "push open the door and find yourself in a cloud of sickly sweet pollen as the flowers and vines are disturbed. With your mind still foggy from breathing in the heady scent, you ">>\n<<set $Arousal = $Arousal + 2>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +2)//@@<br>\n\t\t<</if>>\n/%a Special Doors %/\n\n<<elseif $CurrentExit is "obscene opening">>\n<<set $RoomRoomExitDesc to "squeeze your way through the large warm slippery lips and can't help but breathe in the overpowering scent of arousal that taints your sense of self. Eventually after finding your way through several flesh tunnels you ">>\n<<set $Arousal = $Arousal + 4>>\n\t\t<<if $Var_Feedback eq "All feedback displayed">>\n\t\t@@color:#f7b4f7;//(Arousal +4)//@@<br>\n\t\t<</if>>\n<<elseif $CurrentExit is "desecrated doorway">>\n<<set $RoomRoomExitDesc to "push open the door and try to ignore the sudden intense heat on your wrists, as the runes almost gutter out entirely. You ">>\n<<set $Counter_Fetters = $Counter_Fetters + 1>>\n\n/%a Hidden Doors %/\n\n<<elseif $CurrentExit is "secret doorway">>\n<<set $RoomRoomExitDesc to "open the secret door and ">> \n<<elseif $CurrentExit is "concealed doorway">>\n<<set $RoomRoomExitDesc to "open the concealed door and ">> \n\n<<else>>\n<<set $RoomRoomExitDesc to "head down the passageway. After stumbling around in the dark for a while you ">> \n<</if>>
<<set $LinkFamiliar to "">>\n<<if $RoomLinkSecond is "Room1">>\t\n\t<<if $Room1Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<<elseif $RoomLinkSecond is "Room2">>\t\n\t<<if $Room2Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<<elseif $RoomLinkSecond is "Room3">>\n<<if $Room3Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room4">>\n<<if $Room4Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room5">>\n<<if $Room5Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room6">>\n<<if $Room6Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room7">>\n<<if $Room7Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room8">>\n<<if $Room8Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room9">>\n<<if $Room9Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room10">>\n<<if $Room10Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room11">>\n<<if $Room11Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room12">>\n<<if $Room12Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room13">>\n<<if $Room13Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room14">>\n<<if $Room14Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room15">>\n<<if $Room15Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room16">>\n<<if $Room16Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room17">>\n<<if $Room17Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room18">>\n<<if $Room18Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room19">>\n<<if $Room19Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room20">>\n<<if $Room20Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room21">>\n<<if $Room21Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room22">>\n<<if $Room22Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room23">>\n<<if $Room23Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room24">>\n<<if $Room24Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room25">>\n<<if $Room25Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room26">>\n<<if $Room26Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room27">>\n<<if $Room27Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room28">>\n<<if $Room28Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room29">>\n<<if $Room29Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room30">>\n<<if $Room30Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room31">>\n<<if $Room31Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room32">>\n<<if $Room32Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room33">>\n<<if $Room33Name is "">>\n<<set $LinkFamiliar to 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">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room73">>\n<<if $Room73Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room74">>\n<<if $Room74Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room75">>\n<<if $Room75Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room76">>\n<<if $Room76Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room77">>\n<<if $Room77Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room78">>\n<<if $Room78Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room79">>\n<<if $Room79Name is "">>\n<<set 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"familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room254">>\n<<if $Room254Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room255">>\n<<if $Room255Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room256">>\n<<if $Room256Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room257">>\n<<if $Room257Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room258">>\n<<if $Room258Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room259">>\n<<if $Room259Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room260">>\n<<if $Room260Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room261">>\n<<if $Room261Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room262">>\n<<if $Room262Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room263">>\n<<if $Room263Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room264">>\n<<if $Room264Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room265">>\n<<if $Room265Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room266">>\n<<if $Room266Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room267">>\n<<if $Room267Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room268">>\n<<if $Room268Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room269">>\n<<if $Room269Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room270">>\n<<if $Room270Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room271">>\n<<if $Room271Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room272">>\n<<if $Room272Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room273">>\n<<if $Room273Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room274">>\n<<if $Room274Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room275">>\n<<if $Room275Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room276">>\n<<if $Room276Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room277">>\n<<if $Room277Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room278">>\n<<if $Room278Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room279">>\n<<if $Room279Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room280">>\n<<if $Room280Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room281">>\n<<if $Room281Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room282">>\n<<if $Room282Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room283">>\n<<if $Room283Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room284">>\n<<if $Room284Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room285">>\n<<if $Room285Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room286">>\n<<if $Room286Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room287">>\n<<if $Room287Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room288">>\n<<if $Room288Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room289">>\n<<if $Room289Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room290">>\n<<if $Room290Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room291">>\n<<if $Room291Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room292">>\n<<if $Room292Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room293">>\n<<if $Room293Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room294">>\n<<if $Room294Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room295">>\n<<if $Room295Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room296">>\n<<if $Room296Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room297">>\n<<if $Room297Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room298">>\n<<if $Room298Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room299">>\n<<if $Room299Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room300">>\n<<if $Room300Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room301">>\n<<if $Room301Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room302">>\n<<if $Room302Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room303">>\n<<if $Room303Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room304">>\n<<if $Room304Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room305">>\n<<if $Room305Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room306">>\n<<if $Room306Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room307">>\n<<if $Room307Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room308">>\n<<if $Room308Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room309">>\n<<if $Room309Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room310">>\n<<if $Room310Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room311">>\n<<if $Room311Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room312">>\n<<if $Room312Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room313">>\n<<if $Room313Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room314">>\n<<if $Room314Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room315">>\n<<if $Room315Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room316">>\n<<if $Room316Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room317">>\n<<if $Room317Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room318">>\n<<if $Room318Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room319">>\n<<if $Room319Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room320">>\n<<if $Room320Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room321">>\n<<if $Room321Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room322">>\n<<if $Room322Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room323">>\n<<if $Room323Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room324">>\n<<if $Room324Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room325">>\n<<if $Room325Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room326">>\n<<if $Room326Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room327">>\n<<if $Room327Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room328">>\n<<if $Room328Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room329">>\n<<if $Room329Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room330">>\n<<if $Room330Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room331">>\n<<if $Room331Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room332">>\n<<if $Room332Name is "">>\n<<set $LinkFamiliar to "">>\n<<else>>\n<<set $LinkFamiliar to "familiar ">>\n<</if>>\n<<elseif $RoomLinkSecond is "Room283">>\n\t<<if $Room283Name is "">>\n\t\t<<set $LinkFamiliar to "">>\n\t<<else>>\n\t<<set $LinkFamiliar to "familiar ">>\n\t<</if>>\n<</if>>
<<set $Agility to 19>>\n<<set $AgilityBase to 21>>\n\n<<print $Agility>>\n<<print $AgilityBase>>\n\n<<set $Agility to Math.clamp($Agility + 4, 1, $AgilityBase)>>\n\n<<print $Agility>>\n<<print $AgilityBase>>
\n\t<<display 'perksitem-AllNatural-removal'>>\n<<set $Item_LuxuriousFurCoat to "">>\n<<if $Item_LuxuriousFurCoat_Enchant is "" or $Item_LuxuriousFurCoat_Enchant is "Cursed ">>\n<<else>>\n\t<<set $Enchant_2 to $Item_LuxuriousFurCoat_Enchant>>\n\t<<set $Enchant_1 to $Item_LuxuriousFurCoat_Level>>\n\t<<display 'disenchant'>>\n\t<<set $Item_LuxuriousFurCoat_Enchant to "">>\n\t<<set $Item_LuxuriousFurCoat_Level to "">>\n<</if>>\n<<set $Rating_Outfit = $Rating_Outfit - 1>>
/%a Drink %/\n<<set $Potion_2 to $Potion_Chromatic_Type>>\n<<if $Potion_Chromatic_Drank is true>>\n<<else>>\n<<set $Potion_Chromatic_Drank to true>>\n<</if>>\n<<display 'potion'>>\n<<set $Potion_Chromatic to "">>
<<if $Enchant_1 is "Found">>\n\tYou slip the ring onto a free finger. \n<br><br>\n<</if>>
<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be far too tricky to try and slide this ring off your finger.\n\t<br><br>\n\t<<elseif $Item_PinkGemRing_Level is "Cursed " or $Item_PinkGemRing_Level is "Nightmare " or $Item_PinkGemRing_Level is "Fel-" or $Item_PinkGemRing_Level is "Corrupted ">>\n\tYou try and slide the ring off, but apparently the magic within does not want to give you the option and it remains firmly stuck. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou slide the ring off your finger and drop it. \n\t<br><br>\n\t<<display 'Item-PinkGemRing-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-PinkGemRing-Removable'>>\n<</if>>
/%a Examine %/\n<<display 'Item-PaddedCuffs-Pic'>>\nHeavy metal cuffs padded with soft leather that are worn on the upper arms.\n\n<br><br>\n[[Return|Go Back]]\n<br><br>
/% Pic %/\n\n<<if $Blinded is true or $Item_Blindfold is "worn">>\n<<else>>\n\t<<if $Var_PlayerRace is "Beastkin" or $Heritage is "beastkin">>\n\t\t\n\t[img[nipple rings or clit piercing or thigh highs - beastkin]]\n\t<br><br>\n\t<<elseif $Var_PlayerRace is "Draenei" or $Heritage is "draenei">>\n\t[img[fishnet top]]<br><br>\n\t<<else>>\n\n\t[img[nipple rings]]<br><br>\n\t<</if>>\t\n<</if>>
<<if $Var_PlayerGender is "Male" or $Item_TentacleParasite eq "worn">>\n<<set $txt_sex to "ass">>\n<<else>>\n<<set $txt_sex to "pussy">>\n<</if>>\n<<set $Item_RopeBindings to "worn">>\n/%a fucking rough - group%/\n<<if $Z eq 6>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkindom_humansub_sex_female_futa_group]]\n<br><br>\n<</if>>\n\nThe neko pull you down to a nearby bed. With you outnumbered two to one they easily handle you into position for you to be double teamed upon their fiercely erect cocks that constantly drip with their precum. \n<br><br>\nYou moan and writhe trying to get away from the double intrusion as they fuck you roughly, but they are clearly highly skilled dominating little sluts like you and with you held you in place it leaves you no option [[but to lie there and take it.|Beastkin Final]]\n<</if>>\n/%a fucking rough - solo%/\n<<if $Z eq 5>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n<br><br>\n<</if>>\n\nWith quick and surprising efficiency the neko slut uses several ropes to firmly tie you down securely to a nearby bed. She giggles delightedly at the inviting display that she has made of your helpless body.\n<br><br>\nThe neko slowly teases your <<print $txt_sex>> with the tip of her strapon before she begins to roughly fuck you with it. \n <br><br>\nYou moan and writhe trying to get away from the intrusion but their bonds hold you in place leaving you no option [[but to lie there and take it.|Beastkin Final]]\n<br><br>\n<</if>>\n/%a fucking hard - group%/\n<<if $Z eq 7>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkindom_humansub_sex_female_futa_group]]\n<br><br>\n<</if>>\n\nThe neko pull you down to a nearby bed. With you outnumbered two to one they easily handle you into position for you to be double teamed upon their fiercely erect cocks that constantly drip with their precum. \n<br><br>\nYou moan and writhe trying to get away from the double intrusion as they fuck you hard, but they are clearly highly skilled dominating little sluts like you and with you held you in place it leaves you no option [[but to lie there and take it.|Beastkin Final]]\n<br><br>\n\n<</if>>\n/%a fucking gent%/\n<<if $Z gte 3 and $Z lte 4>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkinsub_beastkindom_duo_sex_female_slave]]\n<br><br>\n<</if>>\n\nWith quick and surprising efficiency the neko slut uses several ropes to firmly tie you down securely to a nearby bed. She giggles delightedly at the inviting display that she has made of your helpless body.\n<br><br>\nThe neko slowly teases your <<print $txt_sex>> with the tip of her strapon before she begins to gently fuck you with it. \n<br><br>\nYou moan and writhe trying to get away from the intrusion but their bonds hold you in place leaving you no option [[but to lie there and take it.|Beastkin Final]]\n<br><br>\n<</if>>\n/%a fucking slow%/\n<<if $Z gte 1 and $Z lte 2>>\n<<if $Timer_Blind gt 0 or $Item_Blindfold is "worn">>\n<<else>>\n[img[beastkinsub_beastkindom_duo_sex_female_slave]]\n<br><br>\n<</if>>\n\nWith quick and surprising efficiency the neko slut uses several ropes to firmly tie you down securely to a nearby bed. She giggles delightedly at the inviting display that she has made of your helpless body.\n<br><br>\nThe neko slowly teases your <<print $txt_sex>> with the tip of her strapon before she begins to slowly fuck you with it. \n<br><br>\nYou moan and writhe trying to get away from the intrusion but their bonds hold you in place leaving you no option [[but to lie there and take it.|Beastkin Final]]\n<br><br>\n<</if>>\n\n\n
/%a Examine %/\n\nA thick gold band decorated with a gem of amethyst. \n\n<br><br>\n[[Return|Go Back]]\n<br><br>
<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be far too tricky to try and slide this ring off your finger.\n\t<br><br>\n\t<<elseif $Item_UnadornedRing_Level is "Cursed " or $Item_UnadornedRing_Level is "Nightmare " or $Item_UnadornedRing_Level is "Fel-" or $Item_UnadornedRing_Level is "Corrupted ">>\n\tYou try and slide the ring off, but apparently the magic within does not want to give you the option and it remains firmly stuck. You try for awhile before being forced to give up.\n\t<br><br>\n\t<<else>>\n\tYou slide the ring off your finger and drop it. \n\t<br><br>\n\t<<display 'Item-UnadornedRing-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-UnadornedRing-Removable'>>\n<</if>>
<<set $Time = $Time + 2>>\nYou take some time to focus on the fel-fetters bonded to your wrists to seek further guidance about where exactly you are right now. \n<br><br>\n<<if $Room is "Room41" or $Room is "Room42" or $Room is "Room43" or $Room is "Room44" or $Room is "Room45" or $Room is "Room46" or $Room is "Room47" or $Room is "Room298">>\nIf the impressions you're getting right now are accurate then you are on one of the main paths through the dungeons that connect the orcs to the trolls.\n<br><br>\n<</if>>\n<<if $Room is "Room41" or $Room is "Room42" or $Room is "Room45">>\nFocusing more you are sure that this path could also connect to the territories of the goblins.\n<br><br>\n<</if>>\n<<if $Room is "Room49" or $Room is "Room50" or $Room is "Room51" or $Room is "Room297">>\nIf the impressions you're getting right now are accurate then you are on one of the main paths through the dungeons that connect the orcs to the goblins.\n<br><br>\n<</if>>\n<<if $Room is "Room52" or $Room is "Room53" or $Room is "Room54" or $Room is "Room55">>\nIf the impressions you're getting right now are accurate then you are somewhere around the lesser visited outskirts of this territory and need to find your way back to one of the main paths. \n<br><br>\n<</if>>\n<<if $Room is "Room58" or $Room is "Room59" or $Room is "Room60">>\nIf the impressions you're getting right now are accurate then you have left behind the main paths to be found through this territory, and while you might have found a shortcut, there's also the chance that this is the longer way round, or that it might lead nowhere at all. \n<br><br>\n<</if>>\n[[Return|Go Back]]
[img[new entrance]]\n\nYou wake up lying on a rough stony floor with your cheek resting in the dirt. You pull yourself up to find your self in a large cave and staring up at two human men standing in the light of the exit. \n\nThe same two men that jumped you back in the city. \n\nYou look around for something pointy, edged or at least a big rock, but all you have on you are the clothes that you were wearing when you were taken. Something seems off in your movements, but surely that can wait for now\n\n@@color:#7580a0;"Calm down, mate,"@@ the one on the left chides. @@color:#7580a0;"Don't want you straining anything do we."@@\n\n<<if $Strength gte 14>>\nForget the rock, you're going to take them down [[bare handed!|maleintro2]]\n<<else>>\nYou recognize that you've got no chance to take them on with out a weapon and decide that discretion would be the [[better part of valour for now.|maleintro2]]\n<</if>>
/%a Remove %/\n<<if $Item_Sling is "worn">>\n<<if $Enchant_1 is "Remove">>\n\t<<if $Item_ArmBinder is "worn" or $Item_RopeBindings is "worn">>\n\tWith you currently in bondage it'd be impossible to try and get this sling off first.\n\t<br><br>\n\t<<elseif $Item_Sling_Level is "Cursed " or $Item_Sling_Level is "Nightmare " or $Item_Sling_Level is "Fel-" or $Item_Sling_Level is "Corrupted ">>\n\tYou try and pull the sling off, but apparently the magic within does not want to give you the option which given a stiff breeze could probably displace it boggles your mind somewhat. You try for awhile before being forced to give up.\n\n\t<br><br>\n\t<<else>>\n\tYou remove the flimsy sling and drop it.\n\t<br><br>\n\t<<display 'Item-Sling-Removable'>>\n\t<</if>>\n<br><br>\n[[Return|Go Back]]\n<br><br>\n<<else>>\n\t<<display 'Item-Sling-Removable'>>\n<</if>><</if>>
/%a Examine %/\n<<display 'Item-Loincloth-Pic'>>\nA wispy borderline transparent loincloth that just about does the job of covering your crotch.\n<br><br>\n[[Return|Go Back]]\n<br><br>
/%a Wear %/\n<<if $Item_Thighhighs is "worn">>\n<<else>>\n<<if $Enchant_1 is "Found">>\n\t<<if $Item_HighHeels is "worn">>\n\tUntil you can find a way to get these high heels unlocked you won't be able to wear these stockings.\n\t<br><br>\n[[Return|Go Back]]\n<br><br>\n\t<<else>>\n\t<<display 'Item-Thighhighs-Pic'>>\n\tYou pull on the tight thigh-length stockings.\n\t<br><br>\n\t<<display 'Item-Thighhighs-Wearable'>>\n\t<</if>>\n<<else>>\n\t<<set $Item_Material to "Thigh-highs">>\n\t<<display 'Material?'>>\n\t<<display 'Item-Thighhighs-Wearable'>>\n<</if>>\n<</if>>