Free Cities
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<<set $nextButton = "Continue", $nextLink = "Slave Interact">>\n\n<<set $showEncyclopedia = 1>>\n<<set $encyclopedia = "The Wardrobe">>\n\n\n\n//$activeSlave.slaveName <<if $activeSlave.amp != 1>>stands on<<else>>has been placed on a cushion atop<</if>> a small platform surrounded by mirrors and an array of clothing options. $pronounCap is awaiting your fashion choices.//\n\n<br><br>\n\n/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<if $activeSlave.fuckdoll == 0>> /* begin fuckdoll check */\n\nClothes: ''<span id="clothes">$activeSlave.clothes</span>.''\n<<link "Let her choose">>\n\t<<set $activeSlave.clothes = "choosing her own clothes",$activeSlave.choosesOwnClothes = 1>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n\n<span id="clothingDescription"><br>//<<ClothingDescription>>//</span>\n\n<<if $activeSlave.ID == $Bodyguard.ID>>\n\t//As your bodyguard, she <<bodyguardAccessoryDescription>>//\n<</if>>\n\n<br> //Nice:// \n<<link "Bangles">>\n\t<<set $activeSlave.clothes = "slutty jewelry",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Bodysuit">>\n\t<<set $activeSlave.clothes = "a comfortable bodysuit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Cheerleader outfit">>\n\t<<set $activeSlave.clothes = "a cheerleader outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Clubslut netting">>\n\t<<set $activeSlave.clothes = "clubslut netting",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Cutoffs and a t-shirt">>\n\t<<set $activeSlave.clothes = "cutoffs and a t-shirt",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Fallen nun">>\n\t<<set $activeSlave.clothes = "a fallen nuns habit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Haltertop dress">>\n\t<<set $activeSlave.clothes = "a halter top dress",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Hijab and abaya">>\n\t<<set $activeSlave.clothes = "a hijab and abaya",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Latex catsuit">>\n\t<<set $activeSlave.clothes = "a latex catsuit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Leotard">>\n\t<<set $activeSlave.clothes = "a leotard",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Maid (nice)">>\n\t<<set $activeSlave.clothes = "a nice maid outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Maid (slutty)">>\n\t<<set $activeSlave.clothes = "a slutty maid outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Military uniform">>\n\t<<set $activeSlave.clothes = "a military uniform",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Mini dress">>\n\t<<set $activeSlave.clothes = "a mini dress",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Nice lingerie">>\n\t<<set $activeSlave.clothes = "attractive lingerie",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Nurse (nice)">>\n\t<<set $activeSlave.clothes = "a nice nurse outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Nurse (slutty)">>\n\t<<set $activeSlave.clothes = "a slutty nurse outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Schoolgirl">>\n\t<<set $activeSlave.clothes = "a schoolgirl outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Silken ballgown">>\n\t<<set $activeSlave.clothes = "a ball gown",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Skimpy battledress">>\n\t<<set $activeSlave.clothes = "battledress",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Slave gown">>\n\t<<set $activeSlave.clothes = "a slave gown",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Slutty outfit">>\n\t<<set $activeSlave.clothes = "a slutty outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "String bikini">>\n\t<<set $activeSlave.clothes = "a string bikini",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Succubus costume">>\n\t<<set $activeSlave.clothes = "a succubus outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Suit (nice)">>\n\t<<set $activeSlave.clothes = "nice business attire",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Suit (slutty)">>\n\t<<set $activeSlave.clothes = "slutty business attire",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n\n<<if ($arcologies[0].FSGenderFundamentalist != "unset") || ($cheatMode == 1) || ($clothesBoughtBunny == 1)>>\n\t| //FS// <<link "Bunny outfit">>\n\t<<set $activeSlave.clothes = "a bunny outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist != "unset") || ($cheatMode == 1) || ($clothesBoughtOil == 1)>>\n\t| //FS// <<link "Body oil">>\n\t\t<<set $activeSlave.clothes = "body oil",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSDegradationist != "unset") || ($cheatMode == 1) || ($clothesBoughtChains == 1)>>\n\t| //FS// <<link "Chains">>\n\t\t<<set $activeSlave.clothes = "chains",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist != "unset") || ($cheatMode == 1) || ($clothesBoughtHabit == 1)>>\n\t| //FS// <<link "Chattel habit">>\n\t\t<<set $activeSlave.clothes = "a chattel habit",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSPaternalist != "unset") || ($cheatMode == 1) || ($clothesBoughtConservative == 1)>>\n\t| //FS// <<link "Conservative clothing">>\n\t\t<<set $activeSlave.clothes = "conservative clothing",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSArabianRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtHarem == 1)>>\n\t| //FS// <<link "Harem gauze">>\n\t\t<<set $activeSlave.clothes = "harem gauze",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSAztecRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtHuipil == 1)>>\n\t| //FS// <<link "Huipil">>\n\t\t<<set $activeSlave.clothes = "a huipil",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSEdoRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtKimono == 1)>>\n\t| //FS// <<link "Kimono">>\n\t\t<<set $activeSlave.clothes = "a kimono",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSChineseRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtQipao == 1)>>\n\t| //FS// <<link "Slutty qipao">>\n\t\t<<set $activeSlave.clothes = "a slutty qipao",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtToga == 1)>>\n\t| //FS// <<link "Toga">>\n\t\t<<set $activeSlave.clothes = "a toga",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSPastoralist != "unset") || ($cheatMode == 1) || ($clothesBoughtWestern == 1)>>\n\t| //FS// <<link "Western clothing">>\n\t\t<<set $activeSlave.clothes = "Western clothing",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<br> //Harsh:// \n<<link "Go naked">>\n\t<<set $activeSlave.clothes = "no clothing", $activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Penitent nun">>\n\t<<set $activeSlave.clothes = "a penitent nuns habit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Restrictive latex">>\n\t<<set $activeSlave.clothes = "restrictive latex",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Shibari ropes">>\n\t<<set $activeSlave.clothes = "shibari ropes",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Uncomfortable straps">>\n\t<<set $activeSlave.clothes = "uncomfortable straps",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n\n<br> //Color://\n\n<<if ($seeImages == 1) && ($imageChoice == 1)>>\n\t/* prepare display of currently selected color. */\n\t/* TODO: update currently selected color upon outfit select */\n\t/* _clothingBaseColor is set by display (Art_Vector_Set_Colour_Shoe_), but not all outfits define a color. */\n\t/* _skinColour is used as fallback default (set by Art_Vector_Set_Colour_Skin_). */\n\t<<set _clothingBaseColor = _skinColour >>\n\t<<if def _outfitBaseColour>>\n\t\t/* set default color predefined by choice of outfit */\n\t\t<<set _clothingBaseColor = _outfitBaseColour>>\n\t<</if>>\n\t<<if def $activeSlave.clothingBaseColor>>\n\t\t/* regard current user selection */\n\t\t<<set _clothingBaseColor = $activeSlave.clothingBaseColor>>\n\t<</if>>\n\t/* Display an HTML5 color picker */\n\t/* This is hackish due to direct accessment of SugarCube internal data structure. Improvements are welcome. */\n\t<<print '<input type="color" value="'+_clothingBaseColor+'" onInput="SugarCube.State.variables.activeSlave.clothingBaseColor = event.target.value;">'>>\n\t<<link "use default color">>\n\t\t<<run delete $activeSlave.clothingBaseColor >>\n\t\t/* reload passage to display everything correctly */\n\t\t<<goto "Wardrobe Use">>\n\t<</link>>\n\t<br>\n\t//Note: Only latex outfits support a custom color.//\n\t<<unset _clothingBaseColor>> /* clean up temporary variable */\n<</if>>\n\n<br>\n\n<br>Collar: ''<span id="collar">$activeSlave.collar</span>.''\n\n<<if $activeSlave.collar != "none">>\n\t<<link "Remove">>\n\t\t<<set $activeSlave.collar = "none">>\n\t\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<span id="collarDescription"><br>//<<collarDescription>>//</span>\n\n<br> //Nice:// \n<<link "Stylish leather">>\n\t<<set $activeSlave.collar = "stylish leather">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Satin choker">>\n\t<<set $activeSlave.collar = "satin choker">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Heavy gold">>\n\t<<set $activeSlave.collar = "heavy gold">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Pretty jewelry">>\n\t<<set $activeSlave.collar = "pretty jewelry">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n<<if ($seeAge != 0)>>\n\t| <<link "Nice retirement counter">>\n\t\t<<set $activeSlave.collar = "nice retirement counter">>\n\t\t<<replace "#collar">>$activeSlave.collar<</replace>>\t\n\t<</link>>\n<</if>>\n| <<link "Cowbell">>\n\t<<set $activeSlave.collar = "leather with cowbell">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n<<if ($arcologies[0].FSGenderFundamentalist != "unset") || ($cheatMode == 1) || ($clothesBoughtBunny == 1)>>\n\t| //FS// <<link "Bowtie collar">>\n\t\t<<set $activeSlave.collar = "bowtie">>\n\t\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSEgyptianRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtEgypt == 1)>>\n\t| //FS// <<link "Ancient Egyptian">>\n\t<<set $activeSlave.collar = "ancient Egyptian">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<br> //Harsh:// \n\t<<link "Tight steel">>\n\t<<set $activeSlave.collar = "tight steel">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n<<if ($seeAge != 0)>>\n\t| <<link "Cruel retirement counter">>\n\t\t<<set $activeSlave.collar = "cruel retirement counter">>\n\t\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\t<</link>>\n<</if>>\n| <<link "Uncomfortable leather">>\n\t<<set $activeSlave.collar = "uncomfortable leather">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Shock punishment">>\n\t<<set $activeSlave.collar = "shock punishment">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Dildo gag">>\n\t<<set $activeSlave.collar = "dildo gag">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n<<if $toysBoughtGags == 1 && $activeSlave.oralSkill > 0>>\n\t| <<link "Massive dildo gag">>\n\t\t<<set $activeSlave.collar = "massive dildo gag">>\n\t\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n| <<link "Ball gag">>\n\t<<set $activeSlave.collar = "ball gag">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Bit gag">>\n\t<<set $activeSlave.collar = "bit gag">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Neck corset">>\n\t<<set $activeSlave.collar = "neck corset">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n\n<br>\n\n<<if $activeSlave.amp != 1>>\n\t<br>Shoes: ''<span id="shoes">$activeSlave.shoes</span>.''\n\n\t<span id="shoeDescription"><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//</span>\n\t\n\t<br>\n\t\t\n\t<<link "Go barefoot">>\n\t\t<<set $activeSlave.shoes = "none">>\n\t\t<<replace "#shoes">>$activeSlave.shoes<</replace>>\n\t\t<<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Flats">>\n\t\t<<set $activeSlave.shoes = "flats">>\n\t\t<<replace "#shoes">>$activeSlave.shoes<</replace>>\n\t\t<<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Heels">>\n\t\t<<set $activeSlave.shoes = "heels">>\n\t\t<<replace "#shoes">>$activeSlave.shoes<</replace>>\n\t\t<<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Thigh boots">>\n\t\t<<set $activeSlave.shoes = "boots">>\n\t\t<<replace "#shoes">>$activeSlave.shoes<</replace>>\n\t\t<<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Painfully extreme heels">>\n\t\t<<set $activeSlave.shoes = "extreme heels">>\n\t\t<<replace "#shoes">>$activeSlave.shoes<</replace>>\n\t\t<<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<br> //Color://\n\n<<if ($seeImages == 1) && ($imageChoice == 1)>>\n\t/* prepare display of currently selected color. */\n\t/* _shoeColour is always set by display (Art_Vector_Set_Colour_Shoe_) */\n\t/* TODO: update currently selected color upon shoe select */\n\t<<if def $activeSlave.clothingBaseColor>>\n\t\t/* regard current user selection */\n\t\t<<set _shoeColour = $activeSlave.clothingBaseColor>>\n\t<</if>>\n\t/* Display an HTML5 color picker */\n\t/* This is hackish due to direct accessment of SugarCube internal data structure. Improvements are welcome. */\n\t<<print '<input type="color" value="'+_shoeColour+'" onInput="SugarCube.State.variables.activeSlave.shoeColor = event.target.value;">'>>\n\t<<link "use default color">>\n\t\t<<run delete $activeSlave.shoeColor >>\n\t\t/* reload passage to display everything correctly */\n\t\t<<goto "Wardrobe Use">>\n\t<</link>>\n\t<br>\n<</if>>\n\n<br>\n\n<br>Torso accessory: ''<span id="bellyAccessory">$activeSlave.bellyAccessory</span>.''\n\n<br>//<<waistDescription>><<pregnancyDescription>>//\n\n<span id="bellyAccessoryDescription">//<<if $activeSlave.bellyAccessory != "none">><br><</if>><<clothingCorsetDescription>><<CorsetPiercingDescription>>//</span>\n<br>\n\t\n<<link "None">>\n\t<<set $activeSlave.bellyAccessory = "none">>\n\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t<<replace "#bellyAccessoryDescription">>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n<</link>>\n| <<link "Tight corset">>\n\t<<set $activeSlave.bellyAccessory = "a corset">>\n\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n<</link>>\n| <<link "Extreme corset">>\n\t<<set $activeSlave.bellyAccessory = "an extreme corset">>\n\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n<</link>>\n<<if $clothesBoughtBelly == 1 || $cheatMode == 1 && $activeSlave.preg <= 10>>\n\t| <<link "1st Trimester belly">>\n\t\t<<set $activeSlave.bellyAccessory = "a small empathy belly">>\n\t\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "2nd Trimester belly">>\n\t\t<<set $activeSlave.bellyAccessory = "a medium empathy belly">>\n\t\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "3rd Trimester belly">>\n\t\t<<set $activeSlave.bellyAccessory = "a large empathy belly">>\n\t\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "3rd Trimester twins belly">>\n\t\t<<set $activeSlave.bellyAccessory = "a huge empathy belly">>\n\t\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<<if $activeSlave.preg > 0>>\n\t//Extreme corsets will endanger the life within her.//\n<</if>>\n\n<<if $activeSlave.vagina > -1>>\n\t<br><br>Vaginal accessory: ''<span id="vaginalAccessory">$activeSlave.vaginalAccessory</span>.''\n\t<span id="vaginalAccessoryDescription"><<if $activeSlave.vaginalAccessory != "none">><br><</if>>//<<vaginalAccessoryDescription>>//</span>\n\t<br>\n\t<<link "None">>\n\t\t<<set $activeSlave.vaginalAccessory = "none">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Dildo">>\n\t\t<<set $activeSlave.vaginalAccessory = "dildo">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t<<if $toysBoughtDildos == 1>>\n\t\t| <<link "Long dildo">>\n\t\t\t<<set $activeSlave.vaginalAccessory = "long dildo">>\n\t\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t\t<</link>>\n\t<</if>>\n\t| <<link "Large dildo">>\n\t\t<<set $activeSlave.vaginalAccessory = "large dildo">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t<<if $toysBoughtDildos == 1>>\n\t\t| <<link "Large and long dildo">>\n\t\t\t<<set $activeSlave.vaginalAccessory = "long, large dildo">>\n\t\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t\t<</link>>\n\t<</if>>\n\t<<if $activeSlave.vagina >= 2>>\n\t\t| <<link "Huge dildo">>\n\t\t\t<<set $activeSlave.vaginalAccessory = "huge dildo">>\n\t\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t\t<</link>>\n\t\t<<if $toysBoughtDildos == 1>>\n\t\t\t| <<link "Huge and long dildo">>\n\t\t\t\t<<set $activeSlave.vaginalAccessory = "long, huge dildo">>\n\t\t\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t\t\t<</link>>\n\t\t<</if>>\n\t<</if>>\n\t| <<link "Chastity belt">>\n\t\t<<set $activeSlave.vaginalAccessory = "chastity belt">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Anal chastity belt">>\n\t\t<<set $activeSlave.vaginalAccessory = "anal chastity">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\n\t| <<link "Combined chastity belt">>\n\t\t<<set $activeSlave.vaginalAccessory = "combined chastity">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<<if $activeSlave.dick > 0>>\n\t<br><br>Dick accessory: ''<span id="dickAccessory">$activeSlave.dickAccessory</span>.''\n\t<span id="dickAccessoryDescription"><<if ($activeSlave.dickAccessory != "none") && ($activeSlave.dickAccessory != "anal chastity")>><br><</if>>//<<dickAccessoryDescription>>//</span>\n\t<br>\n\t<<link "None">>\n\t\t<<set $activeSlave.dickAccessory = "none">>\n\t\t<<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>>\n\t\t<<replace "#dickAccessoryDescription">>//<<dickAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Chastity cage">>\n\t\t<<set $activeSlave.dickAccessory = "chastity">>\n\t\t<<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>>\n\t\t<<replace "#dickAccessoryDescription">><br>//<<dickAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Anal chastity belt">>\n\t\t<<set $activeSlave.dickAccessory = "anal chastity">>\n\t\t<<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>>\n\t\t<<replace "#dickAccessoryDescription">>//<<dickAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Combined chastity belt">>\n\t\t<<set $activeSlave.dickAccessory = "combined chastity">>\n\t\t<<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>>\n\t\t<<replace "#dickAccessoryDescription">><br>//<<dickAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<br><br>\nAnal accessory: ''<span id="buttplug">$activeSlave.buttplug</span>.''\n<br>\n<span id="buttplugDescription">//<<buttplugDescription>>//</span>\n<br>\n\t\n<<link "None">>\n\t<<set $activeSlave.buttplug = "none">>\n\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n<</link>>\n| <<link "Normal">>\n\t<<set $activeSlave.buttplug = "plug">>\n\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n<</link>>\n<<if $toysBoughtButtPlugs == 1>>\n\t| <<link "Long">>\n\t\t<<set $activeSlave.buttplug = "long plug">>\n\t\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n| <<link "Large">>\n\t<<set $activeSlave.buttplug = "large plug">>\n\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n<</link>>\n<<if $toysBoughtButtPlugs == 1>>\n\t| <<link "Long and large">>\n\t\t<<set $activeSlave.buttplug = "long, large plug">>\n\t\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if $activeSlave.anus >= 2>>| <<link "Huge">>\n\t<<set $activeSlave.buttplug = "huge plug">>\n\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n<</link>><</if>>\n<<if $toysBoughtButtPlugs == 1>>\n\t<<if $activeSlave.anus >= 2>>\n\t\t| <<link "Long and huge">>\n\t\t\t<<set $activeSlave.buttplug = "long, huge plug">>\n\t\t\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t\t<</link>>\n\t<</if>>\n<</if>>\n<<if $toysBoughtButtPlugTails == 1 && $activeSlave.buttplug != "none">>\n\t Anal accessory attachment: ''<span id="buttplugAttach">$activeSlave.buttplugAttachment</span>.''\n\t<<link "None">><<set $activeSlave.buttplugAttachment = "none">><<replace "#buttplugAttach">>$activeSlave.buttplugAttachment<</replace>><</link>>\n\t<<if $toysBoughtButtPlugTails == 1>> | <<link "Tail">><<set $activeSlave.buttplugAttachment = "tail">><<replace "#buttplugAttach">>$activeSlave.buttplugAttachment<</replace>><</link>><</if>>\n<</if>>\n\n<br><br>\n\n<<link "''//Update//''">> \n\t<<goto "Wardrobe Use">>\n<</link>>\nall descriptions to show what she is currently wearing?\n\n<</if>>\n\n<<if $activeSlave.fuckdoll == 1>>\n\t//<<ClothingDescription>>//\n\t<br><br> There are no changes you can make to her at this time.\n<</if>> /* CLOSES FUCKDOLL CHECK */\n\n<br><br>
/%\nCall as <<AssistantArt>>\nDisplays assistant images. Currently passage-based.\n$args[0]: Image size/center.\n\t3: Large, right. Example: description.\n\t2: Medium, right. Example: random events.\n%/\n<<widget "AssistantArt">>\n\n<<if $imageChoice == 0>> /* RENDERED IMAGES BY SHOKUSHU */\n\n<<switch $assistantAppearance>>\n<<case "monstergirl">>\n\t<<set _fileName = "'resources/renders/assistant monstergirl.png' ">>\n<<case "shemale">>\n\t<<set _fileName = "'resources/renders/assistant shemale.png' ">>\n<<case "amazon">>\n\t<<set _fileName = "'resources/renders/assistant amazon.png' ">>\n<<case "businesswoman">>\n\t<<set _fileName = "'resources/renders/assistant businesswoman.png' ">>\n<<case "goddess">>\n\t<<set _fileName = "'resources/renders/assistant goddess.png' ">>\n<<case "schoolgirl">>\n\t<<set _fileName = "'resources/renders/assistant schoolgirl.png' ">>\n<<default>>\n\t<<set _fileName = "'resources/renders/assistant default.png' ">>\n<</switch>>\n<<if $args[1] == 3>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">>\n<<else>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">>\n<</if>>\n\n<</if>> /* CLOSES IMAGE CHOICE */\n\n<</widget>>\n\n/%\nCall as <<SlaveArt>>\nDisplays slave images. Currently passage-based.\n$args[0]: Slave.\n$args[1]: Image size/center.\n\t3: Large, right. Example: long slave description.\n\t2: Medium, right. Example: random events.\n\t1: Small, left. Example: lists.\n\t0: Tiny, left. Example: facilities\n$args[2]: icon UI Display for vector art, 1 for on.\n%/\n<<widget "SlaveArt">>\n\n<<if $args[0].customImage>>\n\n<<set _fileName = "'resources/" + $args[0].customImage + ".png' ">>\n\n<<if $args[1] == 3>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">>\n<<elseif $args[1] == 2>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">>\n<<elseif $args[1] == 1>>\n\t<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='150' height='150'/>">>\n<<else>>\n\t<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='120' height='120'/>">>\n<</if>>\n\n<<elseif $imageChoice == 1>> /* VECTOR ART BY NOX */\n\n<<if ndef $seeVectorArtHighlights>>\n\t<<set $seeVectorArtHighlights = 1>>\n<</if>>\n<<set _artSlave to $args[0] >>\n<<silently>>\n/* prepare HTML colour codes for slave display */\n/* note: latex clothing is mostly emulated by rubber colour for skin (and shoes) */\n/* TODO: consistently use american "color" instead of "colour" for all identifiers */\n<<include Art_Vector_Set_Colour_Outfit_>> \n<<include Art_Vector_Set_Colour_Skin_>> \n<<include Art_Vector_Set_Colour_Hair_>>\n<<include Art_Vector_Set_Colour_Shoe_>>\n<</silently>>\n<<include Art_Vector_Generate_Stylesheet_>>\n/* \neach passage adds one layer of vector art\nvector art added later is drawn over previously added art\n(what is listed on the bottom in the code appears on the top of the image)\n*/\n<<include Art_Vector_Arm_>>\n<<include Art_Vector_Hair_Back_>>\n<<include Art_Vector_Butt_>>\n<<include Art_Vector_Leg_>>\n<<include Art_Vector_Feet_>> /* includes shoes */\n<<include Art_Vector_Torso_>>\n<<include Art_Vector_Pussy_>>\n<<include Art_Vector_Pubic_Hair_>>\n<<include Art_Vector_Pussy_Piercings_>>\n<<include Art_Vector_Chastity_Belt_>>\n<<include Art_Vector_Torso_Outfit_>> /* note: clothing covers chastity belts */\n<<include Art_Vector_Belly_>> /* includes navel piercing and belly-related clothing options */\n<<include Art_Vector_Balls_>>\n<<include Art_Vector_Penis_>> /* for dicks behind boobs */\n<<include Art_Vector_Boob_>> /* includes areolae and piercings */\n<<include Art_Vector_Penis_>> /* for dicks in front of boobs */\n<<include Art_Vector_Boob_Addons_>> /* piercings always appear in front of boobs AND dick */\n<<include Art_Vector_Clavicle>>\n<<include Art_Vector_Collar_>>\n<<include Art_Vector_Head_>> /* includes glasses */\n<<include Art_Vector_Hair_Fore_>>\n\n<<else>> /* RENDERED IMAGES BY SHOKUSHU */\n\n<<if $args[0].vagina > -1>>\n\t<<if $args[0].dick > 0>>\n\t\t<<if $args[0].balls > 0>>\n\t\t\t<<set _fileName = "futanari">>\n\t\t<<else>>\n\t\t\t<<set _fileName = "herm">>\n\t\t<</if>>\n\t<<else>>\n\t\t<<set _fileName = "female">>\n\t<</if>>\n<<else>>\n\t<<if $args[0].balls > 0>>\n\t\t<<set _fileName = "shemale">>\n\t<<else>>\n\t\t<<set _fileName = "gelding">>\n\t<</if>>\n<</if>>\n<<if $args[0].preg > 10>>\n\t<<set _fileName = "preg " + _fileName>>\n<</if>>\n<<if $args[0].boobs < 400>>\n\t<<set _fileName = _fileName + " small">>\n<<elseif $args[0].boobs < 800>>\n\t<<set _fileName = _fileName + " big">>\n<<elseif $args[0].boobs < 6000>>\n\t<<set _fileName = _fileName + " huge">>\n<<else>>\n\t<<set _fileName = _fileName + " hyper">>\n<</if>>\n<<if $args[0].muscles > 30>>\n\t<<set _fileName = _fileName + " muscle">>\n<<else>>\n\t<<set _fileName = _fileName + " soft">>\n<</if>>\n<<if $args[0].fuckdoll > 0>>\n\t<<set _fileName = _fileName + " rebellious">>\n<<elseif $args[0].devotion <= 20>>\n\t<<if $args[0].trust < -20>>\n\t\t<<set _fileName = _fileName + " reluctant">>\n\t<<else>>\n\t\t<<set _fileName = _fileName + " rebellious">>\n\t<</if>>\n<<elseif $args[0].fetish == "mindbroken">>\n\t<<set _fileName = _fileName + " reluctant">>\n<<elseif $args[0].devotion <= 50 || $args[0].fetishKnown != 1 || ($seeMainFetishes == 0 && $args[1] < 2)>>\n\t<<set _fileName = _fileName + " obedient">>\n<<else>>\n\t<<if $args[0].fetish == "none">>\n\t\t<<set _fileName = _fileName + " obedient">>\n\t<<else>>\n\t\t<<set _fileName = _fileName + " " + $args[0].fetish>>\n\t<</if>>\n<</if>>\n\n<<set _fileName = "'resources/renders/" + _fileName + ".png' ">>\n<<if $args[1] == 3>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">>\n<<elseif $args[1] == 2>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">>\n<<elseif $args[1] == 1>>\n\t<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='150' height='150'/>">>\n<<else>>\n\t<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='120' height='120'/>">>\n<</if>>\n\n<</if>> /* CLOSES IMAGE CHOICE */\n\n<</widget>>
/* Arms position switch courtesy of Nov-X */\n\n<<if $args[0].amp != 1>>\n\t<<if $args[0].devotion > 50>>\n\t\t<<set _leftArmType = "High">>\n\t\t<<set _rightArmType = "High">>\n\t<<elseif $args[0].trust >= -20>>\n\t\t<<if $args[0].devotion < -20>>\n\t\t\t<<set _leftArmType = "Rebel">>\n\t\t\t<<set _rightArmType = "Low">>\n\t\t<<elseif $args[0].devotion <= 20>>\n\t\t\t<<set _leftArmType = "Low">>\n\t\t\t<<set _rightArmType = "Low">>\n\t\t<<else>>\n\t\t\t<<set _leftArmType = "Mid">>\n\t\t\t<<set _rightArmType = "High">>\n\t\t<</if>>\n\t<<else>>\n\t\t<<set _leftArmType = "Mid">>\n\t\t<<set _rightArmType = "Mid">>\n\t<</if>>\n\t\n\t<<set _art = "Art_Vector_Arm_Right_"+_rightArmType >>\n\t<<include _art>>\n\t<<set _art = "Art_Vector_Arm_Left_"+_leftArmType >>\n\t<<include _art>>\n\t\n\t/* shiny clothings */\n\t<<if $seeVectorArtHighlights == 1>>\n\t\t<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n\t\t\t/* only some arm positions have art (feel free to add more) */\n\t\t\t<<switch _leftArmType>>\n\t\t\t<<case "High">>\n\t\t\t\t<<include Art_Vector_Arm_Outfit_Shine_Left_High>>\n\t\t\t<<case "Mid">>\n\t\t\t<<include Art_Vector_Arm_Outfit_Shine_Left_Mid>>\n\t\t\t<<case "Low">>\n\t\t\t\t<<include Art_Vector_Arm_Outfit_Shine_Left_Low>>\n\t\t\t<<default>>\n\t\t\t\t/* no art for this arm position */\n\t\t\t<</switch>>\n\t\t<</if>>\n\t<</if>>\n<</if>>
<<if _artSlave.scrotum > 0 && _artSlave.balls > 0 >>\n\t<<if _artSlave.scrotum >= 6>>\n\t\t<<set _ballSize = 4>>\n\t<<elseif _artSlave.scrotum >= 4>>\n\t\t<<set _ballSize = 3>>\n\t<<elseif _artSlave.scrotum >= 3>>\n\t\t<<set _ballSize = 2>>\n\t<<elseif _artSlave.scrotum >= 2>>\n\t\t<<set _ballSize = 1>>\n\t<<else>>\n\t\t<<set _ballSize = 0>>\n\t<</if>>\n <<set _art = "Art_Vector_Balls_"+_ballSize>>\n <<include _art>>\n<</if>>
<<set _showNavelPiercings = $showBodyMods == 1 && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a latex catsuit">>\n\n<<if _artSlave.preg > 0>>\n\t<<include Art_Vector_Belly>>\n\t\n\t/* shiny clothings */\n\t<<if $seeVectorArtHighlights == 1>>\n\t\t<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n\t\t\t<<include Art_Vector_Belly_Outfit_Shine>>\n\t\t<</if>>\n\t<</if>>\n\t\n\t/* belly piercings */\n\t<<if _showNavelPiercings >>\n\t\t<<if _artSlave.navelPiercing >= 1>>\n\t\t\t<<include Art_Vector_Belly_Piercing>>\n\t\t<</if>>\n\t\t<<if _artSlave.navelPiercing == 2>>\n\t\t\t<<include Art_Vector_Belly_Piercing_Heavy>>\n\t\t<</if>>\n\t<</if>>\n<<else>>\n\n\t/* flat midriff piercings */\n\t<<if _showNavelPiercings >>\n\t\t<<if _artSlave.navelPiercing >= 1>>\n\t\t\t<<include Art_Vector_Navel_Piercing>>\n\t\t<</if>>\n\t\t<<if _artSlave.navelPiercing == 2>>\n\t\t\t<<include Art_Vector_Navel_Piercing_Heavy>>\n\t\t<</if>>\n\t<</if>>\n<</if>>
/* BEWARE: _art_have_boobs and _art_scale_factor interfere with Art_Vector_Penis_ */\n<<set _art_have_boobs to true>>\n\n/* BEWARE: _art_boob_transform is also read by Art_Vector_Boob_Addons_ */\n\n/* \nPrepare SVG transform matrix for continous boob scaling.\nThis transform affects boobs, areolae and piercings.\nThe parameters were fit by points (300,1.0) and (15000,2.5).\nSee https://www.wolframalpha.com/input/?i=log+fit+%7B%7B300,1%7D,%7B15000,2.5%7D%7D .\nBoobs start at 300cc as of "flesh description widgets".\nUpper value was discussed at https://github.com/Free-Cities/Free-Cities/issues/950#issuecomment-321359466 .\n*/\n<<set _art_scale_factor = 0.383433*Math.log(0.0452403*_artSlave.boobs) >>\n<<set _art_translation_x = -292.841*_art_scale_factor+292.349 >>\n<<set _art_translation_y = -216.438*_art_scale_factor+216.274 >>\n<<set _art_boob_transform = "matrix(" + _art_scale_factor +",0,0," + _art_scale_factor + "," + _art_translation_x + "," + _art_translation_y + ")">>\n/*\n_art_boob_transform is for internal program usage.\n_art_transform will affect the display.\n*/\n<<set _art_transform = _art_boob_transform>>\n\n<<if _artSlave.boobs < 300 >>\n /* boobs too small - draw areolae directly onto torso */\n <<set _art_scale_factor = 1 >>\n <<set _art_translation_x = 16 >> /* a little shift to the right is needed due to perspective */\n <<set _art_translation_y = 0 >>\n <<set _art_boob_transform = "matrix(" + _art_scale_factor +",0,0," + _art_scale_factor + "," + _art_translation_x + "," + _art_translation_y + ")">>\n <<set _art_transform = _art_boob_transform>>\n<<else>>\n <<include Art_Vector_Boob>>\n /* shiny clothings */\n <<if $seeVectorArtHighlights == 1>>\n <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "a latex catsuit">>\n <<include Art_Vector_Boob_Outfit_Shine>>\n <</if>>\n <</if>>\n<</if>>\n<<include Art_Vector_Boob_Areola>>\n\n/* set _art_transform to empty string so stray SVG groups in other passages are not affected */\n<<set _art_transform = "">>
/* BEWARE: _art_boob_transform is set by Art_Vector_Boob_ */\n\n/* load _art_transform from _art_boob_transform */\n<<set _art_transform = _art_boob_transform>>\n\n/* this outfit is worn under the piercings */\n<<if _artSlave.clothes == "uncomfortable straps">>\n <<include Art_Vector_Boob_Outfit_Straps>>\n<</if>>\n\n<<set _showNipplePiercings = $showBodyMods == 1 && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a latex catsuit" >>\n\n<<if _showNipplePiercings>>\n <<if _artSlave.nipplesPiercing == 1>>\n <<include Art_Vector_Boob_Piercing>>\n <<elseif _artSlave.nipplesPiercing == 2>>\n <<include Art_Vector_Boob_Piercing_Heavy>>\n <</if>>\n <<if _artSlave.areolaePiercing == 1>>\n <<include Art_Vector_Boob_Areola_Piercing>>\n <</if>>\n<</if>>\n\n/* set _art_transform to empty string so stray SVG groups in other passages are not affected */\n<<set _art_transform = "">>
/* BEWARE: _buttSize is also used in Art_Vector_Leg_ */\n\n<<if _artSlave.amp != 1>>\n <<if _artSlave.butt > 6>>\n <<set _buttSize = 3>>\n <<elseif _artSlave.butt > 4>>\n <<set _buttSize = 2>>\n <<elseif _artSlave.butt > 2>>\n <<set _buttSize = 1>>\n <<else>>\n <<set _buttSize = 0>>\n <</if>>\n <<set _art = "Art_Vector_Butt_"+_buttSize >>\n <<include _art >>\n<</if>>
/* note: penile chastity is handled by penis display */\n\n<<set _chastityAnal = _artSlave.dickAccessory == "anal chastity" || _artSlave.dickAccessory == "combined chastity" || _artSlave.vaginalAccessory == "anal chastity" || _artSlave.vaginalAccessory == "combined chastity" >>\n\n<<set _chastityVaginal = _artSlave.vaginalAccessory == "chastity belt" || _artSlave.vaginalAccessory == "combined chastity">>\n\n<<if _artSlave.clothes != "a latex catsuit" >>\n\n <<if _chastityAnal>>\n <<include Art_Vector_Chastity_Anus>>\n <</if>>\n\n <<if _chastityVaginal>>\n <<include Art_Vector_Chastity_Vagina>>\n <</if>>\n\n <<if _chastityAnal || _chastityVaginal >>\n <<include Art_Vector_Chastity_Base>>\n <</if>>\n\n<</if>>
/* TODO: find out where "uncomfortable leather" collar art went */\n\n<<switch _artSlave.collar>>\n<<case "leather with cowbell">>\n<<include Art_Vector_Collar_Cowbell >>\n<<case "heavy gold">>\n<<include Art_Vector_Collar_Gold_Heavy >>\n<<case "neck corset">>\n<<include Art_Vector_Collar_Neck_Corset >>\n<<case "pretty jewelry">>\n<<include Art_Vector_Collar_Pretty_Jewelry >>\n<<case "cruel retirement counter">>\n<<include Art_Vector_Collar_Retirement_Cruel >>\n<<case "nice retirement counter">>\n<<include Art_Vector_Collar_Retirement_Nice >>\n<<case "satin choker">>\n<<include Art_Vector_Collar_Satin_Choker >>\n<<case "shock punishment">>\n<<include Art_Vector_Collar_Shock_Punishment >>\n<<case "stylish leather">>\n<<include Art_Vector_Collar_Stylish_Leather >>\n<<case "tight steel">>\n<<include Art_Vector_Collar_Tight_Steel >>\n<<default>>\n/* collar not supported - don't display anything */\n<</switch>>
/* BEWARE: Uses _legSize set by Art_Vector_Leg_ */\n\n<<if _artSlave.amp != 1>>\n <<switch _artSlave.shoes>>\n <<case "heels">>\n <<include Art_Vector_Shoes_Heel>>\n <<case "extreme heels">>\n <<include Art_Vector_Shoes_Exterme_Heel>>\n <<if _legSize == "Wide">>\n <<include Art_Vector_Shoes_Exterme_Heel_Wide>>\n <</if>>\n <<case "boots">>\n <<include Art_Vector_Shoes_Boot>>\n <<if _legSize == "Wide">>\n <<include Art_Vector_Shoes_Boot_Wide>>\n <</if>>\n <<case "flats">>\n <<include Art_Vector_Shoes_Flat>>\n <<case "pumps">>\n <<include Art_Vector_Shoes_Pump>>\n <<default>>\n <<include Art_Vector_Feet>>\n <</switch>>\n<</if>>\n\n/* shiny clothings */\n<<if $seeVectorArtHighlights == 1>>\n /* this one is leg and partly butt-related, but needs to be here as shoes are drawn over legs and butt */\n <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n <<if _artSlave.amp != 1>>\n <<set _art = "Art_Vector_Butt_Outfit_Shine_"+_buttSize >>\n <<include _art >>\n <<set _art = "Art_Vector_Leg_Outfit_Shine_"+_legSize >>\n <<else>>\n <<set _art = "Art_Vector_Leg_Outfit_Shine_Stump" >>\n <</if>>\n <<include _art >>\n <</if>>\n<</if>>
/* _art_display_class is a workaround for browsers not supporting scoped styles */\n<<if _art_display_id > 0 >>\n\t<<set _art_display_id += 1>>\n<<else>>\n\t<<set _art_display_id = 1>>\n<</if>>\n<<set _art_display_class = "ad"+_art_display_id >>\n\n/* this scoped style sets the colours for this display only */\n<style scope>\n._art_display_class {\n position: absolute;\n height: 100%;\n margin-left: auto;\n margin-right: auto;\n left: 0;\n right: 0;\n}\n._art_display_class .white { fill:#FFFFFF; }\n._art_display_class .skin { fill:_skinColour; }\n._art_display_class .head { _headSkinStyle }\n._art_display_class .torso { _torsoSkinStyle }\n._art_display_class .boob { _boobSkinStyle }\n._art_display_class .penis { _penisSkinStyle }\n._art_display_class .scrotum { _scrotumSkinStyle }\n._art_display_class .areola { _areolaStyle }\n._art_display_class .labia { _labiaStyle }\n._art_display_class .hair { fill:_hairColour; }\n._art_display_class .shoe { fill:_shoeColour; }\n._art_display_class .shoe_shadow { fill:_shoeShadowColour; }\n._art_display_class .smart_piercing { fill:#4DB748; }\n._art_display_class .steel_piercing { fill:#787878; }\n._art_display_class .steel_chastity { fill:#BABABA; }\n._art_display_class .outfit_base { fill:_outfitBaseColour; }\n._art_display_class .gag { fill:#BF2126; }\n._art_display_class .shadow { fill:#010101; }\n._art_display_class .glasses { fill:#010101; }\n</style>
/* note: latex clothing actually shows some hair, but there is no appropriate art for it */\n<<if $args[0].hStyle != "shaved" && $args[0].fuckdoll == 0 && _artSlave.clothes != "restrictive latex" >>\n\t<<include Art_Vector_Hair_Back>>\n<</if>>
/* note: latex clothing actually shows some hair, but there is no appropriate art for it */\n<<if $args[0].hStyle != "shaved" && $args[0].fuckdoll == 0 && _artSlave.clothes != "restrictive latex" >>\n\t<<include Art_Vector_Hair_Fore>>\n<</if>>
<<include Art_Vector_Head>>\n\n/* shiny clothings */\n<<if $seeVectorArtHighlights == 1>>\n <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n <<include Art_Vector_Head_Outfit_Shine>>\n <</if>>\n<</if>>\n\n/* ADDONS */\n\n<<if _artSlave.collar == "dildo gag">>\n <<include Art_Vector_Gag>>\n<</if>>\n\n<<if _artSlave.eyewear == "corrective glasses" or _artSlave.eyewear == "glasses" or _artSlave.eyewear == "blurring glasses">>\n <<include Art_Vector_Glasses>>\n<</if>>
/* Leg wideness switch courtesy of Nov-X */\n\n/* BEWARE: _legSize is also used in Art_Vector_Feet_ */\n/* BEWARE: _buttSize set by Art_Vector_Butt_ */\n\n<<if _artSlave.amp != 1>>\n <<set _legSize = "Normal">>\n <<if _artSlave.hips < 0>>\n <<if _artSlave.weight <= 95>>\n <<set _legSize = "Normal">>\n <<else>>\n <<set _legSize = "Narrow">>\n <</if>>\n <<elseif _artSlave.hips == 0>>\n <<if _artSlave.weight <= 95>>\n <<set _legSize = "Wide">>\n <<else>>\n <<set _legSize = "Normal">>\n <</if>>\n <<elseif _artSlave.hips > 0>>\n <<set _legSize = "Wide">>\n <</if>>\n <<set _art = "Art_Vector_Leg_"+_legSize >>\n<<else>>\n <<set _art = "Art_Vector_Stump" >>\n<</if>>\n<<include _art >>
/* BEWARE: _art_have_boobs and _art_scale_factor interfere with Art_Vector_Boob_ */\n\n<<if _artSlave.dick >= 8>>\n <<set _penisSize = 6>>\n<<elseif _artSlave.dick >= 7>>\n <<set _penisSize = 5>>\n<<elseif _artSlave.dick >= 6>>\n <<set _penisSize = 4>>\n<<elseif _artSlave.dick >= 5>>\n <<set _penisSize = 3>>\n<<elseif _artSlave.dick >= 4>>\n <<set _penisSize = 2>>\n<<elseif _artSlave.dick >= 2>>\n <<set _penisSize = 1>>\n<<elseif _artSlave.dick >= 1>>\n <<set _penisSize = 0>>\n<<else>>\n <<set _penisSize = -1>>\n<</if>>\n\n<<if _penisSize >= 0>>\n <<if canAchieveErection(_artSlave) && (_artSlave.dickAccessory != "chastity") && (_artSlave.dickAccessory != "combined chastity") >>\n <<if (def _art_have_boobs) && (_art_scale_factor < 2.6)>>\n /* only draw erect penis over boobs if boobs do not hide the penis' base */\n <<set _art = "Art_Vector_Penis_"+_penisSize>>\n <<include _art>>\n <</if>>\n <<else>>\n <<if ndef _art_have_boobs >>\n /* flaccid penises are always drawn behind the boobs */\n <<set _art = "Art_Vector_Flaccid_"+_penisSize>>\n <<include _art>>\n <<if (_artSlave.dickAccessory == "chastity") || (_artSlave.dickAccessory == "combined chastity") >>\n /* this draws chastity OVER latex catsuit. prndev finds this alright. */\n <<set _art = "Art_Vector_Chastity_Cage_"+_penisSize>>\n <<include _art>>\n <</if>>\n <</if>>\n <</if>>\n<</if>>\n \n/* unset the variable for the next display */\n<<unset _art_have_boobs >>
<<if _artSlave.fuckdoll != 0 || _artSlave.clothes != "a latex catsuit">>\n\n <<if $showBodyMods == 1>>\n <<if _artSlave.vaginaTat == "rude words">>\n <<if _artSlave.dick != 0>>\n <<set _art_pussy_tattoo_text to "Useless" >>\n <<else>>\n <<set _art_pussy_tattoo_text to "Fucktoy" >>\n <</if>>\n <<include Art_Vector_Pussy_Tattoo>>\n <</if>>\n <</if>>\n\n <<switch _artSlave.pubicHStyle>>\n <<case "strip" "in a strip">>\n <<include Art_Vector_Pubic_Hair_Strip >>\n <<case "bush">>\n <<include Art_Vector_Pubic_Hair_Bush >>\n <<case "neat">>\n <<include Art_Vector_Pubic_Hair_Neat >>\n <<case "waxed">>\n /* no hair to display */\n <<default>>\n /* pubic hair style not supported - don't display anything*/\n <</switch>>\n\n<</if>>
<<if _artSlave.vagina >= 0>>\n <<include Art_Vector_Pussy>>\n<</if>>
<<if _artSlave.clothes != "a latex catsuit">> /* catsuit covers crotch */\n <<if $showBodyMods == 1>>\n <<if _artSlave.vaginaPiercing == 1>>\n <<include Art_Vector_Pussy_Piercing>>\n <<elseif _artSlave.vaginaPiercing == 2>>\n <<include Art_Vector_Pussy_Piercing_Heavy>>\n <</if>>\n\n <<if _artSlave.clitPiercing == 1>>\n <<include Art_Vector_Clit_Piercing>>\n <<elseif _artSlave.clitPiercing == 2>>\n <<include Art_Vector_Clit_Piercing_Heavy>>\n <<elseif _artSlave.clitPiercing == 3>>\n <<include Art_Vector_Clit_Piercing_Smart>>\n <</if>>\n <</if>>\n<</if>>
/* \n"Free-Cities Dyes (taken from Cosmetic Rules Assistant Settings)"-\nto-"HTML Color"-Map\ncourtesy of Nov-X */\n\n<<switch _artSlave.hColor>>\n<<case "auburn">>\n <<set _hairColour to "#7e543e">>\n<<case "black">>\n <<set _hairColour to "#3F4040">>\n<<case "blonde">>\n <<set _hairColour to "#F4F1A3">>\n<<case "blue">>\n <<set _hairColour to "#4685C5">>\n<<case "brown">>\n <<set _hairColour to "#8D4F21">>\n<<case "burgundy">>\n <<set _hairColour to "#5f3946">>\n<<case "chestnut">>\n <<set _hairColour to "#663622">>\n<<case "chocolate">>\n <<set _hairColour to "#6e4937">>\n<<case "copper">>\n <<set _hairColour to "#a16145">>\n<<case "dark brown">>\n <<set _hairColour to "#463325">>\n<<case "ginger">>\n <<set _hairColour to "#da822d">>\n<<case "golden">>\n <<set _hairColour to "#ffdf31">>\n<<case "green">>\n <<set _hairColour to "#5FBA46">>\n<<case "grey">>\n <<set _hairColour to "#9e9fa4">>\n<<case "hazel">>\n <<set _hairColour to "#8d6f1f">>\n<<case "pink">>\n <<set _hairColour to "#D18CBC">>\n<<case "platinum blonde">>\n <<set _hairColour to "#fcf3c1">>\n<<case "red">>\n <<set _hairColour to "#BB2027">>\n<<case "silver">>\n <<set _hairColour to "#cdc9c6">>\n<<case "strawberry-blonde">>\n <<set _hairColour to "#e5a88c">>\n<<default>>\n /* everything else: assume it already is HTML compliant color name or value */\n <<set _hairColour to _artSlave.hColor>>\n<</switch>>
/* BEWARE: _outfitBaseColour is used by Art_Vector_Set_Colour_Skin_ */\n/* BEWARE: _outfitBaseColour is read by Wardrobe Use */\n\n<<unset _outfitBaseColour>>\n\n<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n <<set _outfitBaseColour = "#515351" >> /* standard "black rubber" latex colour */\n <<if def _artSlave.clothingBaseColor>>\n <<set _outfitBaseColour = _artSlave.clothingBaseColor >> /* latex colour selected by user */\n /* TODO: rewrite all textual descriptions not to explicitly mention the latex being of black colour. */\n <</if>>\n<</if>>
/* courtesy of Nov-X */\n\n/* BEWARE: _shoeColour is read by Wardrobe Use */\n\n/* note: only heels use this shadow */\n<<set _shoeShadowColour to "#15406D">>\n\n<<switch _artSlave.shoes>>\n <<case "heels" "extreme heels">>\n <<set _shoeColour to "#3E65B0">>\n <<case "boots">>\n <<set _shoeColour to "#8F8F8E">>\n <<case "flats">>\n <<set _shoeColour to "#65AD45">>\n <<case "pumps">>\n <<set _shoeColour to "#4F6AB2">>\n <<default>>\n /* use colour for "heels" by default */\n <<set _shoeColour to "#3E65B0">>\n<</switch>>\n\n<<if def _artSlave.shoeColor>>\n <<set _shoeColour = _artSlave.shoeColor >> /* shoe colour selected by user */\n <<set _shoeShadowColour to _shoeColour+";opacity: 0.5">> /* TODO: do not abuse "color" variable for style definitions. do not rely on dark background for shadow effect either. */\n<</if>>\n\n/* override colour in case of full body latex outfit */\n<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" >>\n <<set _shoeColour to _skinColour>>\n <<set _shoeShadowColour to _shoeColour+";opacity: 0.5">> /* TODO: do not abuse "color" variable for style definitions. do not rely on dark background for shadow effect either. */\n<</if>>
/* BEWARE: _outfitBaseColour is set by Art_Vector_Set_Colour_Outfit_ */\n\n<<set _areolaStyle to "fill:#d76b93;" >> /* this is the default and can be customized later */\n<<set _labiaStyle to _areolaStyle >> /* this is the default and can be customized later */\n/* todo: introduce one "flesh" CSS class */\n\n<<unset _headSkinStyle>>\n<<unset _torsoSkinStyle >>\n<<unset _boobSkinStyle>>\n<<unset _penisSkinStyle>>\n<<unset _scrotumSkinStyle>>\n\n<<switch _artSlave.skin>>\n<<case "light" "white" "fair" "lightened" >>\n <<set _skinColour to "#F6E0E8">>\n<<case "extremely pale">>\n <<set _skinColour to "#f4eaf0">>\n<<case "pale">>\n <<set _skinColour to "#f9ebf0">>\n<<case "tanned">>\n <<set _skinColour to "#F4C7A5">>\n<<case "olive">>\n <<set _skinColour to "#a07c48">>\n<<case "light brown" "dark">>\n <<set _skinColour to "#C97631">>\n /* darker areolae and labia for more contrast to skin */\n <<set _areolaStyle to "fill:#ba3549;" >>\n <<set _labiaStyle to _areolaStyle >>\n<<case "brown" >>\n <<set _skinColour to "#763818">>\n<<case "black">>\n <<set _skinColour to "#3f3b3a">>\n<<default>>\n <<set _skinColour to _artSlave.skin>>\n<</switch>> \n\n/* BEGIN SKIN COLOUR OVERRIDES FOR LATEX CLOTHING EMULATION */\n\n<<if _artSlave.fuckdoll != 0>>\n /* slave is a fuckdoll - display all skin as if it was black rubber */\n <<set _skinColour to _outfitBaseColour>>\n <<set _areolaStyle to "fill:rgba(0,0,0,0.3);">>\n <<set _labiaStyle to _areolaStyle >>\n<</if>>\n\n/* slave wears restrictive latex - display most skin as if it was rubber */\n<<if _artSlave.clothes == "restrictive latex">>\n /* nice latex does not cover any privates. */\n <<set _torsoSkinStyle to "fill:"+_skinColour+";">>\n <<set _boobSkinStyle to _torsoSkinStyle>>\n <<set _penisSkinStyle to _torsoSkinStyle>>\n <<set _scrotumSkinStyle to _torsoSkinStyle>>\n /* rest of body is covered in latex */\n <<set _skinColour to _outfitBaseColour>>\n<</if>>\n<<if _artSlave.clothes == "a latex catsuit">>\n /* nice latex does not cover head. */\n <<set _headSkinStyle to "fill:"+_skinColour+";">>\n /* rest of body is covered in latex */\n <<set _skinColour to _outfitBaseColour>>\n /* catsuit covers areolae and crotch, too */\n <<set _areolaStyle to "fill:rgba(0,0,0,0.3);">> /* areolae are represented by a darker area */ \n /* todo: gain control over piercings to the same with them ^^ */\n <<set _labiaStyle to _areolaStyle >>\n<</if>>\n\n/* END SKIN COLOUR OVERRIDES FOR LATEX CLOTHING EMULATION */
/* Torso size switch courtesy of Nov-X */\n\n/* BEWARE: _torsoSize might be used in torso outfit */\n\n<<if _artSlave.waist < -40>>\n\t<<if _artSlave.weight <= 30>>\n\t\t<<set _torsoSize = "Hourglass">>\n\t<<else>>\n\t\t<<set _torsoSize = "Unnatural">>\n\t<</if>>\n<<elseif _artSlave.waist <= 10>>\n\t<<if _artSlave.weight <= 30>>\n\t\t<<set _torsoSize = "Normal">>\n\t<<else>>\n\t\t<<set _torsoSize = "Hourglass">>\n\t<</if>>\n<<else>>\n\t<<set _torsoSize = "Normal">>\n<</if>>\n\n<<set _art = "Art_Vector_Torso_"+_torsoSize >>\n<<include _art >>
/* BEWARE: _torsoSize is set by Art_Vector_Torso_ */\n\n/* TODO: latex catsuit should cover vagina and its piercings, too */\n\n<<set _art = false >>\n\n<<switch _artSlave.clothes>>\n\t<<case "restrictive latex">>\n\t\t<<set _art = "Art_Vector_Torso_Outfit_Latex_" >>\n\t<<case "uncomfortable straps">>\n\t\t<<set _art = "Art_Vector_Torso_Outfit_Straps_" >>\n\t<<default>>\n\t\t/* do nothing */\n<</switch>>\n\n<<if _art >>\n\t<<set _art = _art+_torsoSize >>\n\t<<include _art >>\n<</if>>\n\n/* shiny clothings */\n<<if $seeVectorArtHighlights == 1>>\n\t<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n\t\t<<if _artSlave.amp != 0>>\n\t\t\t/* this shiny shoulder only looks sensible on amputees */\n\t\t\t<<include Art_Vector_Torso_Outfit_Shine_Shoulder>>\n\t\t<</if>>\n\t\t<<if _artSlave.preg <= 0>>\n\t\t\t/* the hip can be hidden by pregnant belly */\n\t\t\t<<set _art = "Art_Vector_Torso_Outfit_Shine_"+_torsoSize >>\n\t\t\t<<include _art >>\n\t\t<</if>>\n\t<</if>>\n<</if>>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 359.7,208 c 33,6 81.8,-36.8 94.5,-39.6 -28.1,-11.8 -37.6,-29.6 -84.3,-61.1 0,0 -42,18 -43.4,2.2 C 323,69.600003 357.6,87.000003 374.9,99.600003 389.7,100.8 486.3,157.4 482.3,170.9 c -6.1,20.6 -84.8,65.8 -114.7,81.4 -49.9,-6.5 -28.8,-47.8 -7.9,-44.3" class="skin" id="L_2_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 353.4,255 c 33,-6 29.6,56.1 37.5,74.3 -5,16.2 -6.6,41.9 -36.3,87.2 0,0 -42,-18 -43.4,-2.2 -3.5,39.9 28.5,17.8 48.4,9.9 12.4,-4.9 45.3,-83.4 49.9,-100.1 3.1,-11.3 -13.8,-86.7 -31.5,-104.1 -8.1,-7.9 -9.6,-4.9 -16.6,-9.2 -50.1,6.3 -29,47.7 -8,44.2" class="skin" id="L"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 358.1,257 c 28.8,-6 21.8,49.7 28.7,67.6 -18.6,0.4 -50.5,-7.6 -103.8,-11.1 0,0 -36.7,-17.8 -37.9,-2.2 -3,39.3 20.4,22.7 37.9,14.8 14.6,-2 120.8,33 124.8,16.6 2.8,-11.1 -12.7,-103.2 -28.2,-120.3 -7.1,-7.8 -8.4,-4.8 -14.5,-9.1 -43.7,6.4 -25.3,47.1 -7,43.7" class="skin" id="L_1_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 361.3,240.3 c 9.9,3.7 6.2,3.3 36.3,17.8 8.3,4 20.5,9.8 35.5,16.5 11.8,9.2 22.4,13.4 30,15.5 18.5,5.1 33.2,1.6 40.4,11.9 3.9,5.5 4.9,11.6 4.9,11.6 1.8,3.2 3.7,7.7 4.7,13.4 0.9,5.3 0.4,8.9 1.3,9.1 1.1,0.2 3.7,-4.2 3.9,-9.1 0.2,-5.5 -2.7,-8.8 -1.3,-10.3 1.3,-1.3 3.7,1 6.5,0.1 5.7,-1.8 6.1,-14.6 6.2,-16.1 0.1,-4.7 0.3,-10.6 -3.3,-14 -4.4,-4.1 -10.6,-1 -20,-0.7 -9.4,0.4 -20.9,-4.8 -43.8,-15 -10.4,-4.6 -15.5,-6.9 -22.5,-11 -13.4,-7.8 -23.2,-16.1 -29.5,-22 -26.2,-19 -35.6,-24.7 -38.3,-25.4 -0.4,-0.1 -3.1,-0.8 -6.5,-2.3 -0.9,-0.4 -2,-0.9 -3.2,-1.6 -11.7,3 -19,6.2 -23.5,9.2 -3.9,2.7 -6.8,5.7 -6.5,8.7 0.5,5.6 11.9,7.3 28.7,13.7 z" class="skin" id="path4819"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 354.7,252.8 c 25.1,-5.4 9.1,67.7 17,85.9 13.9,6.4 20.4,-4.7 50.5,-19.5 0,0 16.4,-37 9.2,-40 -1.7,-0.7 -6.6,-1.2 -6.6,-1.2 0,-7.6 0.8,-25.2 -2.1,-24.8 -2.4,0.4 -1.4,17.3 -2.9,24.7 -14,1.9 -7.6,20.6 -6.9,30.8 -9.3,8 -15.3,10.8 -24.4,12.1 3.1,-11.3 8.6,-85.7 -9.2,-103 -8.1,-7.9 -9.6,-4.9 -16.6,-9.2 -50,6.3 -29,47.6 -8,44.2" class="skin" id="path4821"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5-4" d="m 380.71117,425.16475 c 3.53112,-0.37044 11.7217,0.95461 16.11076,3.18148 -4.86389,0.59191 -12.58152,-0.002 -16.11076,-3.18148 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99928736,-0.03774624,0.03774624,0.99928736,-42.455139,-199.84867)"/><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 378.92676,103.22266 c 33.64855,15.07351 69.22703,39.76495 95.24999,58.64843 -24.87208,-20.52259 -60.52917,-45.29589 -95.24999,-58.64843 z" id="path4904" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5-4-6" d="m 379.20126,418.93983 c 7.4576,0.75752 14.50753,4.17733 19.21496,10.05528 -7.42067,-3.7385 -13.39796,-7.77943 -19.21496,-10.05528 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99928736,-0.03774624,0.03774624,0.99928736,-37.879743,-190.59389)"/><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 404.71387,303.29199 c -4.31551,-23.61668 -8.5779,-42.59562 -17.05273,-62.39258 6.54404,20.34381 10.78573,39.21396 17.05273,62.39258 z" id="path4906" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 382.25391,230.08594 c 4.97311,17.05319 13.32815,36.98205 21.21288,85.26855 -5.92532,-48.71766 -14.3838,-68.97024 -21.21288,-85.26855 z" id="path4909" sodipodi:nodetypes="ccc"/><path sodipodi:nodetypes="ccc" id="path4027-2-5-4-3" d="m 361.54149,215.43549 c 3.52608,0.41561 11.22437,3.5104 15.01588,6.64845 -4.87493,-0.49283 -12.27273,-2.77034 -15.01588,-6.64845 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 281.8,204.7 c -21.8,3.4 -60,-36.9 -82.3,-50.2 28.1,-11.8 29.5,-16.2 76.2,-47.7 0,0 42,18 43.4,2.2 3.5,-39.9 -31.1,-22.5 -48.4,-9.9 -14.8,1.2 -92.9,44.3 -88.9,57.8 6.1,20.6 48.4,58 75.4,76 8.9,4.4 28.5,-13.6 24.6,-28.2" class="skin" id="R_2_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 266.2,253.7 c -28.3,-5.9 -25.4,54.5 -32.3,72.2 4.3,15.6 5.7,40.7 31.3,84.7 0,0 36.2,-17.5 37.3,-2.1 3,38.7 -24.5,17.2 -41.7,9.6 -10.7,-4.8 -39,-81 -42.9,-97.1 -2.7,-10.9 11.8,-84.2 27.1,-101.1 6.9,-7.7 8.3,-4.7 14.3,-8.9 43,6 24.9,46 6.9,42.7" class="skin" id="R"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 267.4,253.7 c -28.3,-5.9 -22.8,53.7 -29.6,71.4 18.2,0.4 51.1,-12.2 103.6,-15.7 0,0 36.2,-17.5 37.3,-2.1 3,38.7 -20.2,22.3 -37.3,14.6 -14.3,-2 -119,32.5 -122.9,16.4 -2.7,-10.9 12.4,-101.7 27.7,-118.5 6.9,-7.7 8.3,-4.7 14.3,-8.9 43.1,6.1 25,46.1 6.9,42.8" class="skin" id="R_1_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 252.8,446.8 c 0.7,2 1.6,2.3 2.3,2.5 1.4,0.4 2.2,-0.1 4.6,0.6 1.1,0.4 1.8,1.2 3.6,1.2 0.4,0 2.9,0.4 5,-1.5 1.3,-1.2 1.2,-3 1.2,-5.7 0,-2 -0.4,-3.3 -0.7,-4.1 -0.5,-1.3 -0.8,-2.1 -1.5,-2.6 -1.7,-1.1 -4.2,0.1 -5.5,0.7 -1.4,0.7 -3.1,-0.2 -4.7,1.3 -2.6,2.1 -5.2,5.2 -4.3,7.6 z" class="shadow" id="XMLID_876_"/><path d="m 252.9,444.7 c -0.1,1.2 0.4,2.7 1.5,3.5 1.2,0.9 2,0.1 4.5,0.7 2,0.5 1.9,1.2 3.5,1.3 0.4,0.1 3.3,0.4 5.1,-1.3 1.3,-1.3 1.2,-3.2 1.2,-5.9 0,-2 -0.4,-3.4 -0.7,-4.2 -0.5,-1.4 -0.8,-2.2 -1.6,-2.7 -1.7,-1.2 -4.4,0.1 -5.6,0.7 -1.4,0.7 -2.3,1.4 -3.9,2.9 -2.7,2.3 -3.9,3.5 -4,5 z" class="skin scrotum" id="XMLID_877_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 243.7,452.6 c 1.2,3.4 2.8,3.9 3.9,4.3 2.5,0.7 3.8,-0.3 7.9,1.1 1.9,0.5 3.1,2.1 6.3,2.1 0.6,0 5,0.8 8.5,-2.7 2.2,-2.2 2.1,-5.3 2,-9.9 -0.1,-3.4 -0.8,-5.7 -1.2,-7 -0.9,-2.3 -1.3,-3.6 -2.7,-4.5 -2.9,-1.9 -7.3,0.2 -9.5,1.2 -2.4,1.2 -4.7,-0.7 -7.5,1.8 -4,3.8 -9.1,9.6 -7.7,13.6 z" class="shadow" id="XMLID_874_"/><path d="m 243.7,449.5 c -0.2,2.1 0.7,4.7 2.6,6.1 2.1,1.5 3.6,0.2 8.1,1.3 3.5,0.9 3.4,2 6.1,2.4 0.6,0.1 5.8,0.8 8.9,-2.4 2.3,-2.4 2.2,-5.6 2.1,-10.5 -0.1,-3.6 -0.8,-6 -1.3,-7.4 -0.9,-2.5 -1.4,-3.9 -2.8,-4.8 -3.1,-2 -7.7,0.2 -10,1.3 -2.6,1.2 -4,2.6 -6.9,5.2 -4.4,4 -6.6,6.1 -6.8,8.8 z" class="skin scrotum" id="XMLID_875_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 236.7,459.4 c 2,5.2 4.4,6.1 6.1,6.7 3.9,1.2 6,-0.4 12.4,1.6 2.9,0.9 4.9,3.3 9.8,3.3 0.9,0 7.8,1.3 13.3,-4.1 3.5,-3.4 3.3,-8.3 3.2,-15.5 -0.1,-5.3 -1.2,-8.9 -2,-10.9 -1.3,-3.6 -2.1,-5.8 -4.2,-7.1 -4.5,-2.9 -11.4,0.3 -14.8,2 -3.7,1.8 -6.8,-0.8 -11.2,3.2 -6.3,5.8 -14.9,14.5 -12.6,20.8 z" class="shadow" id="XMLID_872_"/><path d="m 236.7,454.8 c -0.2,3.4 1.2,7.6 4.2,9.7 3.3,2.4 5.8,0.3 12.8,2 5.5,1.4 5.3,3.1 9.7,3.8 1,0.2 9.2,1.3 14.2,-3.8 3.6,-3.7 3.6,-8.9 3.5,-16.6 -0.1,-5.7 -1.2,-9.6 -2,-11.7 -1.4,-3.9 -2.3,-6.1 -4.5,-7.6 -4.9,-3.2 -12.3,0.4 -15.9,2 -4.1,2 -6.4,4.1 -11.1,8.3 -7.1,6.4 -10.7,9.6 -10.9,13.9 z" class="skin scrotum" id="XMLID_873_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 229.9,468.6 c 2.5,6.8 5.7,8 8,8.7 5.1,1.5 7.8,-0.5 16.1,2.1 3.8,1.2 6.4,4.3 12.7,4.3 1.2,0 10.2,1.7 17.4,-5.3 4.5,-4.4 4.3,-10.8 4.2,-20.2 -0.1,-7 -1.5,-11.6 -2.5,-14.3 -1.7,-4.8 -2.8,-7.5 -5.4,-9.3 -5.9,-3.8 -14.8,0.3 -19.4,2.5 -4.9,2.3 -8.9,-1 -14.6,4.2 -8.3,7.7 -19.5,19 -16.5,27.3 z" class="shadow" id="XMLID_870_"/><path d="m 229.9,462.5 c -0.2,4.4 1.5,9.9 5.4,12.6 4.3,3.1 7.5,0.3 16.7,2.7 7.2,1.9 7,4.1 12.6,5 1.3,0.2 12.1,1.7 18.5,-5 4.8,-4.9 4.6,-11.6 4.5,-21.7 -0.1,-7.4 -1.6,-12.5 -2.7,-15.3 -1.9,-5.1 -3,-8 -5.9,-10 -6.4,-4.2 -16,0.5 -20.7,2.7 -5.3,2.5 -8.3,5.3 -14.5,10.8 -8.9,8.5 -13.5,12.7 -13.9,18.2 z" class="skin scrotum" id="XMLID_871_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 221.1,480.5 c 3.3,8.9 7.4,10.4 10.4,11.3 6.6,2 10.1,-0.6 21,2.7 5,1.5 8.3,5.6 16.6,5.6 1.5,0 13.3,2.3 22.7,-7 5.9,-5.7 5.6,-14.1 5.4,-26.3 -0.2,-9.1 -2,-15.1 -3.3,-18.6 -2.3,-6.2 -3.6,-9.8 -7.1,-12.1 -7.7,-5 -19.3,0.5 -25.2,3.3 -6.3,3 -11.6,-1.4 -19,5.4 -10.8,10.2 -25.4,25 -21.5,35.7 z" class="shadow" id="XMLID_868_"/><path d="m 221.1,472.7 c -0.3,5.7 2,12.8 7.1,16.5 5.6,4.1 9.8,0.5 21.8,3.5 9.4,2.4 9.1,5.3 16.5,6.5 1.7,0.3 15.7,2.3 24.2,-6.5 6.2,-6.3 6,-15.1 5.9,-28.3 -0.2,-9.7 -2.1,-16.3 -3.5,-19.9 -2.4,-6.6 -3.9,-10.4 -7.7,-13 -8.3,-5.4 -20.9,0.6 -27.1,3.5 -7,3.3 -10.9,7 -18.9,14.1 -11.8,10.9 -17.8,16.3 -18.3,23.6 z" class="skin scrotum" id="XMLID_869_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 274.8,433.8 c 20.7,-1.5 47.7,-4.5 61.9,-42.4 13.1,-44.3 -27.8,-99.6 -59.9,-101.5 -40.1,6.2 -61.8,42.8 -63.9,96.9 2.2,31 33.1,49 61.9,47 z" class="shadow" id="XMLID_543_"/><path d="m 274.8,433.8 c 20.8,0.1 49.4,-13 61.9,-42.4 12.5,-29.4 -18.5,-83.4 -46,-101.7 -6.5,-4.3 -38.7,-8.2 -40.4,0 -2.6,11.6 -44.9,33.3 -41.4,96.8 1.8,34.8 45.1,47.2 65.9,47.3 z" class="skin" id="XMLID_544_"/><path class="areola" d="m 249.83484,395.7339 a 3.0999447,2.7999501 78.497917 0 1 -2.12558,3.59601 3.0999447,2.7999501 78.497917 0 1 -3.36186,-2.47937 3.0999447,2.7999501 78.497917 0 1 2.12558,-3.59601 3.0999447,2.7999501 78.497917 0 1 3.36186,2.47937 z" id="XMLID_545_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-9" d="m 290.74565,341.76682 c 5.2665,4.35178 5.56841,11.52129 5.82323,18.71753 -2.56499,-6.10053 -4.50607,-12.3397 -5.82323,-18.71753 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:1.12775385;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(2.806394,-0.28790498,0.2559876,2.4952748,-620.76047,-450.58168)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle id="XMLID_547_" class="steel_piercing" cx="246.89999" cy="390.89999" r="1.2"/><circle id="XMLID_548_" class="steel_piercing" cx="246.89999" cy="395" r="1.2"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 247,396.1 c -0.2,0 -1.6,2.1 -1.5,11.7 0.1,12.7 1.5,13.2 1.7,13.2 0.4,0 1.5,-7.4 1.2,-15.9 -0.4,-4.6 -1.1,-9.1 -1.4,-9 z" class="steel_piercing" id="XMLID_549_"/><path d="m 247.1,421.1 c -0.5,0 -1,2.4 -0.8,4.4 0.2,1.3 0.6,3 1.2,3 0.4,0 0.7,-1.8 0.8,-3 -0.1,-2 -0.7,-4.4 -1.2,-4.4 z" class="steel_piercing" id="XMLID_550_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4372_" class="scaler_"><path d="M 289.6,219.8 C 275,219.7 246,243.1 238.4,251 c -13.2,14 -7.7,23.4 -3.4,36.3 9.4,5.8 33.8,8.7 40.3,-8.7 5.5,25.7 44.3,23.5 50.4,7.6 7.6,-19 1.2,-31.9 -6.9,-37.9 -12.7,-9.4 -15,-28.4 -29.2,-28.5" class="shadow" id="XMLID_587_"/><path d="m 291.2,215.6 c -14.6,-0.1 -40.4,25.2 -48.5,31.9 -13.9,11.6 -17.9,27.2 -7.6,39.7 6.5,7.9 33.4,6.1 40.3,-8.7 8.5,26.1 38.4,23.5 50.4,7.6 8.7,-11.5 6.5,-31.8 -3.1,-39.1 -12.7,-9.6 -17.2,-31.4 -31.5,-31.4" class="skin boob" id="XMLID_588_"/><path d="m 277.1,261.4 c 0.5,-4 4.2,-9.7 14.1,-20.8 -6.7,10 -12.5,14.7 -14.1,20.8 z" class="shadow" id="XMLID_589_"/><path d="m 275.2,264 c 1.2,-3.4 0.7,-9.4 -2.6,-22.2 1.3,10.7 3.9,16.7 2.6,22.2 z" class="shadow" id="XMLID_590_"/><path d="m 320.85219,245.47089 c 1.72217,0.66886 12.69,8.8672 10.34828,24.69208 0.7,-12.1 -5.68063,-20.18326 -10.34828,-24.69208 z" class="shadow" id="XMLID_591_" sodipodi:nodetypes="ccc"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4371"><path id="XMLID_592_" class="areola" d="m 232.2,271.7 c 1.3,-0.4 2.9,1.2 3.5,3.5 0.5,2.3 -0.1,4.5 -1.3,4.9 -1.3,0.4 -2.9,-1.2 -3.5,-3.5 -0.6,-2.3 0,-4.5 1.3,-4.9 z"/><path id="XMLID_593_" d="m 295.53296,285.16067 a 6.1000179,4.9000146 86.283549 0 1 -5.28511,-5.76958 6.1000179,4.9000146 86.283549 0 1 4.49431,-6.4048 6.1000179,4.9000146 86.283549 0 1 5.28511,5.76958 6.1000179,4.9000146 86.283549 0 1 -4.49431,6.4048 z" class="areola"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4840"><circle id="XMLID_594_" class="steel_piercing" cx="300.90002" cy="276.89999" r="1.1"/><circle id="XMLID_595_" class="steel_piercing" cx="301.20001" cy="280" r="1.1"/><circle id="XMLID_596_" class="steel_piercing" cx="296" cy="271.70001" r="1.1"/><circle id="XMLID_597_" class="steel_piercing" cx="292.90002" cy="272.10001" r="1.1"/><circle id="XMLID_598_" class="steel_piercing" cx="297.09998" cy="286.5" r="1.1"/><circle id="XMLID_599_" class="steel_piercing" cx="294" cy="286.5" r="1.1"/><circle id="XMLID_600_" class="steel_piercing" cx="289.39999" cy="281" r="1.1"/><circle id="XMLID_601_" class="steel_piercing" cx="289.39999" cy="278.39999" r="1.1"/><ellipse id="XMLID_602_" class="steel_piercing" cx="231.70001" cy="271.29999" rx="0.5" ry="0.69999999"/><ellipse id="XMLID_603_" class="steel_piercing" cx="232.89999" cy="270.79999" rx="0.5" ry="0.69999999"/><ellipse id="XMLID_604_" class="steel_piercing" cx="230.79999" cy="277.60001" rx="0.5" ry="0.69999999"/><ellipse id="XMLID_605_" transform="matrix(-0.99887366,-0.04744902,0.04744902,-0.99887366,0,0)" class="steel_piercing" cx="-243.19984" cy="-264.50143" rx="0.50001317" ry="0.70001847"/><ellipse id="XMLID_606_" class="steel_piercing" cx="236.5" cy="274.29999" rx="0.5" ry="0.69999999"/><ellipse id="XMLID_607_" class="steel_piercing" cx="237.20001" cy="276.20001" rx="0.5" ry="0.69999999"/><ellipse id="XMLID_608_" transform="matrix(-0.94129085,0.33759672,-0.33759672,-0.94129085,0,0)" class="steel_piercing" cx="-126.09213" cy="-344.06375" rx="0.50000489" ry="0.70000678"/><ellipse id="XMLID_609_" transform="matrix(-0.94253343,0.33411185,-0.33411185,-0.94253343,0,0)" class="steel_piercing" cx="-128.68057" cy="-343.45691" rx="0.49998227" ry="0.69997513"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><g transform="'+_art_transform+'"id="g4947"><path sodipodi:nodetypes="ccc" id="path4027" d="m 317.36614,253.79442 c 5.2665,4.35178 5.56841,11.52129 5.82323,18.71753 -2.56499,-6.10053 -4.50607,-12.3397 -5.82323,-18.71753 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/><path sodipodi:nodetypes="ccc" id="path4027-7" d="m 263.42077,249.35087 c 4.56552,5.08232 3.80454,12.21772 2.99303,19.3726 -1.63523,-6.41262 -2.63291,-12.87015 -2.99303,-19.3726 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4831"><path sodipodi:nodetypes="cc" id="path7375" d="m 291.19993,215.6 c -13.848,19.98 -56.345,29.858 -58.527,55.64" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="cc" id="path7377" d="m 295.84393,272.368 c 3.105,-21.674 -4.672,-36.094 -4.644,-56.768" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="cc" id="path7381" d="m 294.35293,285.57 c -0.49,5.165 4.761,11.248 7.132,12.531" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="cc" id="path7385" d="m 289.28893,278.981 c -6.269,0.071 -8.181,-0.453 -14.047,-0.55" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="cc" id="path7387" d="m 235.76793,276.097 c 10.595,1.3 28.756,3.613 39.574,2.234" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path id="path4840" d="m 291.19993,215.6 c -9.469,17.301 -14.902,39.356 -15.789,62.932" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="ccccc" d="m 291.19993,215.6 c 3.581,19.869 43.236,32.441 40.042,51.745 -1.775,15.389 -7.922,30.162 -29.971,30.922 l -49.35,-6.527 c -9.814,-0.592 -17.945,-6.029 -18.429,-11.416" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" id="path9222-3"/><path id="path4826" d="m 300.10193,279.565 c 10.602,-0.08 24.671,-7.943 31.14,-12.22" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="ccccc" id="path7391" style="display:inline;fill:none;stroke:#b3b3b3;stroke-width:2;stroke-miterlimit:4;stroke-dasharray:none" d="m 232.34993,271.436 c 1.654,-0.279 2.939,2.207 3.228,3.859 0.309,1.761 -0.115,4.724 -1.877,5.026 -1.692,0.289 -3.121,-2.175 -3.4,-3.868 -0.293,-1.783 0.268,-4.716 2.049,-5.017 z"/><path sodipodi:nodetypes="aaaaa" id="path7393" d="m 295.33393,285.383 c -2.6936,0.1642 -5.2018,-3.3684 -5.366,-6.062 -0.16152,-2.64961 1.86539,-6.39848 4.515,-6.56 2.6936,-0.1642 5.2018,3.3684 5.366,6.062 0.16152,2.64961 -1.86539,6.39848 -4.515,6.56 z" style="display:inline;fill:none;stroke:#b3b3b3;stroke-width:2;stroke-miterlimit:4;stroke-dasharray:none"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4871"><circle r="1" cy="279" cx="292.40002" class="steel_piercing" id="XMLID_622_"/><circle r="1" cy="279" cx="296.79999" class="steel_piercing" id="XMLID_623_"/><ellipse ry="0.80001432" rx="0.60001075" cy="-316.29102" cx="-176.88219" class="steel_piercing" transform="matrix(-0.98098244,0.19409652,-0.19409652,-0.98098244,0,0)" id="XMLID_625_"/><ellipse ry="0.80002308" rx="0.60001731" cy="-212.46971" cx="-291.39941" class="steel_piercing" transform="matrix(-0.97097202,-0.23919311,0.23919311,-0.97097202,0,0)" id="XMLID_626_"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4858"><path id="XMLID_610_" class="steel_piercing" d="m 292.7,279.1 c 0.1,0 -0.5,0.7 -0.5,1.7 0,0.9 0.5,2 1.7,2.4 1.4,0.4 2.9,-0.9 3.3,-2 0.4,-1.1 -0.3,-2 -0.2,-2.1 0.2,-0.1 1.1,1.2 0.9,2.4 -0.2,1.4 -1.7,3.1 -3.6,2.8 -1.4,-0.2 -2.8,-1.3 -2.8,-2.8 -0.2,-1.4 1.1,-2.5 1.2,-2.4 z"/><path id="XMLID_611_" class="steel_piercing" d="m 232.1,276.1 c 0,0 -0.4,0.7 -0.4,1.7 -0.1,0.9 0.3,2 0.9,2.4 0.9,0.5 2,-0.7 2.3,-1.9 0.3,-1.1 -0.1,-2 0,-2.1 0.1,-0.1 0.6,1.2 0.5,2.4 -0.2,1.4 -1.3,3 -2.6,2.8 -0.9,-0.2 -1.8,-1.4 -1.7,-2.9 0.1,-1.4 1,-2.4 1,-2.4 z"/><path id="XMLID_612_" class="steel_piercing" d="m 233.1,281.5 c 0.1,-0.1 11.3,16.2 28.4,17.6 18.3,1.4 32.9,-14.9 33.1,-14.8 0.2,0.2 -13.4,17.1 -32.5,15.7 -18.4,-1.3 -29.1,-18.4 -29,-18.5 z"/><circle id="XMLID_613_" class="steel_piercing" cx="292.40002" cy="279" r="1"/><circle id="XMLID_614_" class="steel_piercing" cx="296.79999" cy="279" r="1"/><circle id="XMLID_615_" class="steel_piercing" cx="294.59998" cy="276.20001" r="1"/><circle id="XMLID_616_" class="steel_piercing" cx="295" cy="281.20001" r="1"/><ellipse id="XMLID_617_" transform="matrix(-0.98098244,0.19409652,-0.19409652,-0.98098244,0,0)" class="steel_piercing" cx="-176.88219" cy="-316.29102" rx="0.60001075" ry="0.80001432"/><ellipse id="XMLID_618_" transform="matrix(-0.97097202,-0.23919311,0.23919311,-0.97097202,0,0)" class="steel_piercing" cx="-291.39941" cy="-212.46971" rx="0.60001731" ry="0.80002308"/><ellipse id="XMLID_619_" transform="matrix(-0.20549138,-0.97865893,0.97865893,-0.20549138,0,0)" class="steel_piercing" cx="-316.24258" cy="171.43146" rx="0.60002518" ry="0.50002098"/><ellipse id="XMLID_620_" transform="matrix(0.08246039,0.99659434,-0.99659434,0.08246039,0,0)" class="steel_piercing" cx="296.42557" cy="-209.89244" rx="0.60000342" ry="0.50000286"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 335.8,402.6 c 10.1,-2.9 25.4,17.5 31.8,30.1 10.4,20.9 7,41.9 5.3,52.2 -2.1,13.3 -5.7,22.8 -9.5,32.6 -7.8,19.7 -15.6,39.6 -21.9,39.1 -16.7,-1.3 -30.4,-146.9 -5.7,-154 z" class="skin" id="path54"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 327.3,389.8 c 1.7,-0.5 6.3,2.7 15.5,9 4.2,2.9 9.2,7.9 21.1,16.9 8.7,6.6 15.4,11.6 20.6,19.1 0,0 13.7,19.8 6.6,48.5 -0.6,2.7 -1.5,5.2 -1.5,5.2 -1.2,3.6 -2.9,6.4 -5.9,12.7 -4.4,9.3 -4.7,11.3 -6.4,14.7 -4.4,8.9 -8.5,11.2 -15.6,19.8 -4.1,5 -6.9,9.3 -9,12.9 -5.5,9.6 -6,11.3 -7,11.4 -9.9,0.8 -36.6,-165.3 -18.4,-170.2 z" class="skin" id="path51"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 328,389.8 c 1.9,-0.5 7,2.9 17.2,9.8 4.7,3.1 10.2,8.6 23.4,18.3 9.7,7.1 17,12.5 22.9,20.7 0,0 15.2,21.5 7.3,52.6 -0.7,2.9 -1.7,5.7 -1.7,5.7 -1.4,3.9 -3.3,6.9 -6.5,13.8 -4.8,10.1 -5.2,12.2 -7.1,15.9 -4.9,9.6 -9.5,12.1 -17.3,21.5 -4.6,5.4 -7.7,10.1 -9.9,14 -6.1,10.4 -6.6,12.3 -7.8,12.4 -11.1,0.8 -40.7,-179.4 -20.5,-184.7 z" class="skin" id="path48"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 328.6,389.8 c 2.1,-0.5 7.6,3.1 18.7,10.3 5,3.3 11.1,9 25.3,19.2 10.5,7.5 18.5,13.2 24.8,21.8 0,0 16.4,22.6 7.9,55.2 -0.7,3 -1.8,6 -1.8,6 -1.5,4 -3.5,7.3 -7,14.5 -5.2,10.6 -5.7,12.9 -7.7,16.7 -5.3,10.1 -10.2,12.7 -18.8,22.6 -5,5.7 -8.3,10.6 -10.8,14.7 -6.6,11 -7.2,12.9 -8.4,13 -12,0.7 -44.1,-188.5 -22.2,-194 z" class="skin" id="path45"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5-2" d="m 374.32263,419.48846 c 9.3676,8.5745 20.75845,16.21829 24.99431,40.75881 -5.80029,-17.86523 -20.76554,-35.0049 -24.99431,-40.75881 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.96251573,0.27122589,-0.27122589,0.96251573,109.72954,-84.004665)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5-3" d="m 369.14719,420.64127 c 12.0312,9.35178 25.93389,15.06548 30.16975,39.606 -5.80029,-17.86523 -25.94098,-33.85209 -30.16975,-39.606 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99928736,-0.03774624,0.03774624,0.99928736,-30.670201,9.8258533)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5" d="m 369.14719,420.64127 c 12.0312,9.35178 25.93389,15.06548 30.16975,39.606 -5.80029,-17.86523 -25.94098,-33.85209 -30.16975,-39.606 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99928736,-0.03774624,0.03774624,0.99928736,-22.351298,14.817195)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2" d="m 369.14719,420.64127 c 12.0312,9.35178 25.93389,15.06548 30.16975,39.606 -5.80029,-17.86523 -25.94098,-33.85209 -30.16975,-39.606 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99729094,-0.07355799,0.07355799,0.99729094,-31.357293,29.456529)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 246,405.8 c 6.6,2.1 15.9,4.3 27.1,4.5 15,0.3 26.9,-3.1 34.4,-5.9 -2.3,2 -5.9,5.1 -10.3,8.7 -6.6,5.4 -9.3,7.2 -13.9,11.2 -4.4,3.8 -8.4,7.6 -12.1,11.3 -0.1,0.2 -1.9,3 -5.3,2.9 -2.9,0 -4.6,-2.2 -4.8,-2.4 -1.5,-3.4 -3.1,-6.9 -4.8,-10.4 -3.3,-7 -6.8,-13.7 -10.3,-19.9 z" id="path5-9"/><path class="steel_chastity" d="m 244.1,404 c 7.2,2.2 16.9,4.3 28.3,4.6 15.1,0.5 27.6,-2.1 36,-4.6 -8,5.3 -16.6,11.6 -25.3,19 -4.6,3.9 -8.8,7.7 -12.7,11.5 -0.1,0.2 -2,3 -5.5,3 -3,0 -4.8,-2.2 -5,-2.5 -1.6,-3.5 -3.2,-7.1 -5,-10.7 -3.5,-7.2 -7.2,-14 -10.8,-20.3 z" id="path7-06"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 236.4,400.6 c 6.8,4 16.8,8.7 29.3,10.4 10.8,1.4 18.7,-0.1 30.7,-2.5 24,-4.8 46,-14.3 46,-14.3 0,0 2.9,-0.9 4.1,4.2 1.2,5.1 -3.4,4.8 -3.4,4.8 -8.7,3.4 -16.6,6 -23.8,8.1 -4.5,1.3 -10.6,3.1 -18.9,4.8 -8.7,1.8 -16.1,3.3 -26,3.2 -3.2,0 -7.7,0 -13.2,-0.9 -6.1,-1 -15.8,-3.3 -26.9,-10.1 -2.5,-0.2 -4.1,-3 -4,-5.4 0.1,-1.2 0.7,-3.4 2.5,-3.8 1.3,-0.2 2.6,0.4 3.6,1.5 z" id="path5"/><path class="steel_chastity" d="m 235,399.2 c 2.9,1.9 6.9,4.2 11.9,6.2 0,0 7.7,3.2 16.8,4.7 11.3,1.9 40.9,-2.4 77.3,-17.3 0,0 2.9,-0.9 4.1,4.2 1.2,5.1 -3.4,4.8 -3.4,4.8 -8.7,3.4 -16.6,6 -23.8,8.1 -5.5,1.6 -11.5,3.3 -18.9,4.8 -11,2.1 -23.2,4.5 -37.7,2.3 -6.6,-1 -16.8,-3.4 -28.3,-10 -2.5,-0.2 -4.1,-3 -4,-5.4 0.1,-1.2 0.7,-3.4 2.5,-3.8 1.2,-0.2 2.5,0.3 3.5,1.4 z" id="path7-0"/><rect x="266.56778" y="396.92795" transform="matrix(0.99985995,0.01673551,-0.01673551,0.99985995,0,0)" width="10.100405" height="20.000801" id="rect9"/><rect x="266.5625" y="396.93604" transform="matrix(0.99985995,0.01673551,-0.01673551,0.99985995,0,0)" class="steel_chastity" width="9.1003647" height="19.400776" id="rect11-4"/><circle r="2.9001162" transform="matrix(0.01673551,-0.99985995,0.99985995,0.01673551,0,0)" cx="-403.1557" cy="271.13889" id="ellipse13"/><rect x="270.47305" y="402.33627" transform="matrix(0.99985995,0.01673551,-0.01673551,0.99985995,0,0)" width="1.400056" height="9.8003931" id="rect15"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9" ry="0.30001223" rx="1.8000734" cy="447.65076" cx="256.28809" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse id="ellipse11" ry="0.30001223" rx="1.8000734" cy="447.75015" cx="256.28748" class="steel_chastity" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="118.46316" cy="492.85052" rx="0.30001158" ry="2.3000886" id="ellipse17"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="118.38692" cy="492.8288" rx="0.30001158" ry="2.3000886" id="ellipse19"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="38.287045" cy="505.22092" rx="0.30001268" ry="2.6001096" id="ellipse23"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" 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<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-6" ry="0.60002446" rx="3.3001344" cy="459.80698" cx="251.37799" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse id="ellipse11-1" ry="0.50002038" rx="3.2001305" cy="459.90585" cx="251.27689" class="steel_chastity" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="117.17141" cy="493.57233" rx="0.50001931" ry="4.3001661" id="ellipse17-9"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="117.01528" cy="493.43213" rx="0.50001931" ry="4.2001619" id="ellipse19-2"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="35.603542" cy="505.63315" rx="0.60002536" ry="4.900207" id="ellipse23-2"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" 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class="steel_chastity" cx="-315.25656" cy="401.41248" rx="0.50000328" ry="5.1000333" id="ellipse83-1"/><path id="path85" d="m 268.1,432 c 0,0.1 -2.7,0.7 -5.9,2.9 -1.2,0.8 -2.4,1.6 -3.6,3.1 -1.6,2 -2.2,3.9 -2.4,4.4 -0.4,1.3 -0.5,2.7 -0.6,3.6 -0.1,1.1 -0.2,2.6 -0.2,2.6 0,0 0,0 0,0 l 0,0 c 0,0 0.1,0 0.1,0.1 0,0 -0.2,0.1 -0.3,0 -0.2,-0.1 -0.2,-0.3 -0.2,-0.5 -0.2,-1.4 -0.1,-1.9 -0.1,-1.9 -0.1,-0.8 0,-1.5 0.3,-2.9 0.1,-0.7 0.4,-1.9 1,-3.4 0.4,-0.9 1,-2 1.9,-3.2 0.9,-0.8 2.4,-2 4.3,-3 2.9,-1.4 5.6,-1.9 5.7,-1.8 z"/><path id="path87-0" d="m 268.1,431.9 c 0,0.1 -1.8,0.5 -4.3,1.7 -0.3,0.2 -0.6,0.3 -1.1,0.5 -1.1,0.6 -3.5,2 -5.3,4.8 -0.1,0.1 -0.3,0.5 -0.6,1.1 -2.3,4.7 -1.4,9.4 -1.8,9.4 -0.1,0 -0.3,-0.4 -0.3,-0.7 -0.2,-0.7 -0.8,-3 0.7,-7.3 0.3,-0.8 0.7,-1.8 1.3,-3 0.7,-1.1 1.4,-1.9 1.9,-2.4 0,0 0.1,-0.1 0.1,-0.1 2.7,-2.7 7.3,-3.8 7.3,-3.8 1.2,-0.1 2.1,-0.2 2.1,-0.2 z" class="steel_chastity"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" cx="-438.95258" cy="272.41016" rx="0.60001838" ry="4.6001406" id="ellipse91"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" class="steel_chastity" cx="-439.09824" cy="272.22467" rx="0.50001532" ry="4.6001406" id="ellipse93"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" cx="254.11981" cy="440.54788" rx="0.40001798" ry="3.6001616" id="ellipse97"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" class="steel_chastity" cx="254.0242" cy="440.34491" rx="0.40001798" ry="3.6001616" id="ellipse99"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-3" ry="0.80003262" rx="4.6001873" cy="470.03201" cx="242.98465" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse id="ellipse11-2" ry="0.80003262" rx="4.6001873" cy="470.23044" cx="242.78305" class="steel_chastity" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="112.55401" cy="492.2785" rx="0.70002699" ry="6.100235" id="ellipse17-1"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="112.31628" cy="492.02136" rx="0.70002699" ry="6.0002313" id="ellipse19-5"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="30.064816" cy="503.48874" rx="0.80003381" ry="6.9002914" id="ellipse23-4"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" cx="29.862652" cy="503.28256" rx="0.80003381" ry="6.8002872" id="ellipse25-7"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" cx="-212.21753" cy="460.03302" rx="0.79995733" ry="7.199616" id="ellipse29-56"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" class="steel_chastity" cx="-212.47066" cy="459.78162" rx="0.79995733" ry="7.199616" id="ellipse31-93"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" cx="-405.08789" cy="315.38254" rx="0.80000162" ry="7.0000143" id="ellipse35-4"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" class="steel_chastity" cx="-405.27695" cy="315.1951" rx="0.80000162" ry="6.9000144" id="ellipse37-5"/><ellipse transform="matrix(0.99997051,-0.00768017,0.00768017,0.99997051,0,0)" cx="243.35591" cy="464.19601" rx="0.80002362" ry="6.4001889" id="ellipse41-5"/><ellipse transform="matrix(0.99997051,-0.00768017,0.00768017,0.99997051,0,0)" class="steel_chastity" cx="243.15773" cy="463.99463" rx="0.80002362" ry="6.3001862" id="ellipse43-4"/><path id="path49-4" d="m 254,462.1 c -0.3,3.5 -2.1,6.1 -2.5,6.1 -0.4,-0.1 0.6,-2.8 0.9,-6.2 0.3,-3.5 -0.2,-6.2 0.2,-6.1 0.5,0 1.7,2.7 1.4,6.2 z"/><path id="path51-3" d="m 253.8,461.9 c -0.3,3.5 -1.9,6.1 -2.3,6 -0.4,-0.1 0.6,-2.7 0.8,-6.2 0.3,-3.4 -0.3,-6.1 0.1,-6.1 0.4,0.1 1.7,2.8 1.4,6.3 z" class="steel_chastity"/><path id="path57-8" d="m 241.5,462.3 c 0.3,3.3 1.2,5.8 0.8,6.2 -0.4,0.4 -2.2,-2 -2.5,-6.1 -0.3,-4 1.1,-7.2 1.6,-6.9 0.4,0.3 -0.2,3.4 0.1,6.8 z"/><path id="path59-6" d="m 241.8,462.2 c 0.3,3.2 1.2,5.7 0.8,6 -0.3,0.4 -2.1,-2 -2.4,-5.9 -0.3,-3.9 1.1,-7 1.5,-6.7 0.3,0.4 -0.3,3.4 0.1,6.6 z" class="steel_chastity"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" cx="160.21332" cy="479.76617" rx="0.59999132" ry="5.4999199" id="ellipse63-84"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" class="steel_chastity" cx="160.05597" cy="479.53412" rx="0.49999273" ry="5.4999199" id="ellipse65-3"/><ellipse transform="matrix(0.99995924,-0.00902901,0.00902901,0.99995924,0,0)" cx="242.53937" cy="464.02777" rx="6.2002525" ry="0.80003262" id="ellipse69-4"/><ellipse transform="matrix(0.99995924,-0.00902901,0.00902901,0.99995924,0,0)" class="steel_chastity" cx="242.33777" cy="464.22568" rx="6.2002525" ry="0.80003262" id="ellipse71-9"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" cx="-97.086578" cy="495.68488" rx="0.79997647" ry="7.1997881" id="ellipse75-0"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" class="steel_chastity" cx="-97.253754" cy="495.40631" rx="0.79997647" ry="7.099791" id="ellipse77-68"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" cx="-321.58868" cy="395.51544" rx="0.80000526" ry="7.200047" id="ellipse81-2"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" class="steel_chastity" cx="-321.74698" cy="395.18634" rx="0.80000526" ry="7.200047" id="ellipse83-6"/><path id="path85-6" d="m 265,431.6 c 0.1,0.2 -3.8,1.1 -8.4,4.1 -1.6,1.1 -3.4,2.3 -5.2,4.5 -2.3,2.8 -3.1,5.6 -3.4,6.3 -0.6,1.9 -0.8,3.8 -0.9,5.2 -0.2,1.5 -0.3,3.7 -0.3,3.7 0,0 0,0 0,0 l 0,0 c 0,0 0.2,0 0.2,0.1 0,0 -0.2,0.1 -0.4,0 -0.2,-0.1 -0.3,-0.5 -0.3,-0.7 -0.2,-2 -0.1,-2.6 -0.1,-2.6 -0.2,-1.1 0,-2.1 0.4,-4.1 0.2,-1 0.5,-2.7 1.4,-4.8 0.5,-1.2 1.4,-2.9 2.8,-4.6 1.3,-1.2 3.3,-2.8 6.1,-4.2 4.2,-2.4 8.1,-3.1 8.1,-2.9 z"/><path id="path87-4" d="m 265.1,431.5 c 0,0.1 -2.6,0.7 -6.1,2.5 -0.4,0.2 -0.9,0.4 -1.5,0.8 -1.5,0.9 -5,2.9 -7.5,6.8 -0.1,0.2 -0.4,0.7 -0.8,1.5 -3.3,6.7 -2,13.4 -2.6,13.4 -0.2,0 -0.4,-0.6 -0.5,-1 -0.3,-1 -1.1,-4.3 0.9,-10.4 0.4,-1.1 1,-2.6 1.9,-4.3 1,-1.5 2,-2.6 2.8,-3.4 0,0 0.1,-0.1 0.1,-0.1 3.9,-3.8 10.4,-5.4 10.4,-5.4 1.6,-0.3 2.9,-0.5 2.9,-0.4 z" class="steel_chastity"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" cx="-446.11111" cy="264.34604" rx="0.80002451" ry="6.5001988" id="ellipse91-5"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" class="steel_chastity" cx="-446.23386" cy="264.04041" rx="0.80002451" ry="6.5001988" id="ellipse93-0"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" cx="251.33618" cy="439.95505" rx="0.60002697" ry="5.2002335" id="ellipse97-8"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" class="steel_chastity" cx="251.2424" cy="439.75095" rx="0.50002247" ry="5.1002293" id="ellipse99-7"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-7" ry="1.300053" rx="7.2002935" cy="488.65698" cx="234.51596" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse id="ellipse11-27" ry="1.2000489" rx="7.1002893" cy="488.95456" cx="234.21359" class="steel_chastity" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="110.62966" cy="491.78107" rx="1.1000425" ry="9.3003588" id="ellipse17-6"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="110.42556" cy="491.39282" rx="1.0000386" ry="9.3003588" id="ellipse19-1"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="26.19035" cy="502.51645" rx="1.3000548" ry="10.700452" id="ellipse23-1"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" cx="25.94125" cy="502.15286" rx="1.2000507" ry="10.600448" id="ellipse25-5"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" cx="-219.80795" cy="456.57428" rx="1.2999306" ry="11.199403" id="ellipse29-4"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" class="steel_chastity" cx="-220.08142" cy="456.1864" rx="1.199936" ry="11.099408" id="ellipse31-90"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" cx="-415.43591" cy="308.4957" rx="1.3000026" ry="10.700022" id="ellipse35-1"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" class="steel_chastity" cx="-415.76486" cy="308.09805" rx="1.2000026" ry="10.600022" id="ellipse37-7"/><ellipse transform="matrix(0.99997051,-0.00768017,0.00768017,0.99997051,0,0)" cx="234.73555" cy="479.83078" rx="1.3000383" ry="9.8002892" id="ellipse41-1"/><ellipse transform="matrix(0.99997051,-0.00768017,0.00768017,0.99997051,0,0)" class="steel_chastity" cx="234.43837" cy="479.42868" rx="1.2000355" ry="9.7002859" id="ellipse43-1"/><path id="path49-7" d="m 249.4,477.7 c -0.5,5.4 -3.2,9.5 -3.8,9.3 -0.6,-0.1 1,-4.3 1.4,-9.6 0.5,-5.3 -0.4,-9.5 0.4,-9.4 0.6,0 2.5,4.3 2,9.7 z"/><path id="path51-7" d="m 249.1,477.3 c -0.4,5.4 -3,9.4 -3.5,9.3 -0.6,-0.1 1,-4.2 1.3,-9.5 0.4,-5.3 -0.5,-9.4 0.2,-9.3 0.5,-0.1 2.4,4.2 2,9.5 z" class="steel_chastity"/><path id="path57-6" d="m 230.2,477.9 c 0.4,5.1 1.9,9 1.3,9.6 -0.5,0.6 -3.4,-3.1 -3.9,-9.4 -0.5,-6.2 1.8,-11.2 2.4,-10.7 0.6,0.5 -0.3,5.4 0.2,10.5 z"/><path id="path59-5" d="m 230.5,477.9 c 0.4,5 1.8,8.7 1.3,9.3 -0.5,0.6 -3.2,-3.1 -3.7,-9 -0.5,-6 1.7,-10.8 2.2,-10.3 0.6,0.3 -0.3,5 0.2,10 z" class="steel_chastity"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" cx="160.35144" cy="479.0896" rx="0.89998686" ry="8.5998755" id="ellipse63-3"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" class="steel_chastity" cx="160.21722" cy="478.84027" rx="0.79998839" ry="8.499876" id="ellipse65-9"/><ellipse transform="matrix(0.99995924,-0.00902901,0.00902901,0.99995924,0,0)" cx="233.9003" cy="479.35046" rx="9.6003914" ry="1.300053" id="ellipse69-8"/><ellipse transform="matrix(0.99995924,-0.00902901,0.00902901,0.99995924,0,0)" class="steel_chastity" cx="233.49789" cy="479.54724" rx="9.5003872" ry="1.2000489" id="ellipse71-1"/><path id="path73-2" d="M 255.7,454.4"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" cx="-102.82417" cy="493.77295" rx="1.2999617" ry="11.099674" id="ellipse77-3"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" class="steel_chastity" cx="-103.11944" cy="493.39758" rx="1.1999648" ry="10.999677" id="ellipse79-9"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" cx="-330.53204" cy="390.57532" rx="1.3000085" ry="11.200073" id="ellipse83-8"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" class="steel_chastity" cx="-330.81357" cy="390.16785" rx="1.2000079" ry="11.100074" id="ellipse85-8"/><path id="path87-5" d="m 266.4,430.5 c 0.1,0.2 -5.9,1.6 -13,6.3 -2.5,1.7 -5.3,3.5 -8,6.9 -3.5,4.4 -4.8,8.6 -5.2,9.7 -0.9,2.9 -1.2,5.9 -1.4,8 -0.2,2.3 -0.4,5.8 -0.5,5.8 0,0 0,0 0,-0.1 l 0,0 c 0,0 0.3,0.1 0.3,0.1 0,0.1 -0.4,0.2 -0.6,0.1 -0.4,-0.2 -0.4,-0.8 -0.5,-1 -0.3,-3 -0.2,-4.1 -0.2,-4.1 -0.3,-1.7 0,-3.2 0.6,-6.3 0.3,-1.5 0.8,-4.2 2.2,-7.4 0.8,-1.9 2.1,-4.4 4.3,-7.1 2,-1.8 5.2,-4.3 9.3,-6.5 6.7,-3.4 12.6,-4.6 12.7,-4.4 z"/><path id="path89-0" d="m 266.5,430.5 c 0.1,0.2 -4,1.1 -9.4,3.8 -0.7,0.3 -1.4,0.7 -2.3,1.2 -2.4,1.3 -7.8,4.4 -11.5,10.5 -0.2,0.2 -0.7,1.1 -1.3,2.3 -5.1,10.3 -3,20.6 -3.9,20.7 -0.3,0 -0.6,-0.9 -0.7,-1.5 -0.4,-1.6 -1.7,-6.6 1.5,-16 0.6,-1.7 1.5,-4 2.9,-6.6 1.6,-2.3 3.1,-4.1 4.3,-5.2 0.1,-0.1 0.1,-0.1 0.2,-0.2 6,-5.9 16,-8.3 16,-8.3 2.2,-0.6 4.2,-0.9 4.2,-0.7 z" class="steel_chastity"/><path id="path91-9" d="M 236.7,434.8" class="steel_chastity"/><path id="path93-6" d="M 227.5,436.9"/><path id="path95-3" d="M 235.6,434.9" class="steel_chastity"/><path id="path97-8" d="M 229.2,431.5"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" cx="-458.50751" cy="256.35947" rx="1.3000398" ry="10.100309" id="ellipse101-6"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" class="steel_chastity" cx="-458.78857" cy="256.03387" rx="1.2000368" ry="10.000306" id="ellipse103-1"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" cx="253.07095" cy="438.91257" rx="0.90004039" ry="8.0003595" id="ellipse107-5"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" class="steel_chastity" cx="252.88055" cy="438.60617" rx="0.80003595" ry="7.9003549" id="ellipse109-9"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-1" ry="1.6000652" rx="8.8003588" cy="502.5741" cx="225.18994" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse id="ellipse11-0" ry="1.5000612" rx="8.7003546" cy="502.97079" cx="224.78665" class="steel_chastity" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="104.92211" cy="492.44202" rx="1.3000501" ry="11.300436" id="ellipse17-4"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="104.65597" cy="492.04211" rx="1.2000463" ry="11.300436" id="ellipse19-4"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="19.07037" cy="502.1871" rx="1.6000676" ry="13.000548" id="ellipse23-47"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" cx="18.83839" cy="501.80112" rx="1.5000633" ry="12.900544" id="ellipse25-6"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" cx="-228.82686" cy="452.56561" rx="1.5999147" ry="13.599275" id="ellipse29-1"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" class="steel_chastity" cx="-229.18172" cy="451.99884" rx="1.49992" ry="13.49928" id="ellipse31-7"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" cx="-424.89481" cy="300.58334" rx="1.6000032" ry="13.000027" id="ellipse35-9"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" class="steel_chastity" cx="-425.25333" cy="300.08054" rx="1.5000031" ry="12.900026" id="ellipse37-6"/><ellipse transform="matrix(0.99997051,-0.00767995,0.00767995,0.99997051,0,0)" cx="225.34215" cy="491.85947" rx="1.6000472" ry="11.900351" id="ellipse41-78"/><ellipse transform="matrix(0.99997051,-0.00767995,0.00767995,0.99997051,0,0)" 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transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" class="steel_chastity" cx="-340.12155" cy="384.11096" rx="1.5000099" ry="13.500089" id="ellipse83-9"/><path id="path85-7" d="m 263.2,432.2 c 0.1,0.2 -7.2,1.9 -15.8,7.7 -3,2.1 -6.5,4.3 -9.7,8.4 -4.3,5.4 -5.8,10.5 -6.3,11.8 -1.1,3.5 -1.5,7.2 -1.7,9.7 -0.2,2.8 -0.5,7.1 -0.6,7.1 0,0 0,0 0,-0.1 l 0,0 0.4,0.1 c 0,0.1 -0.5,0.2 -0.7,0.1 -0.5,-0.2 -0.5,-1 -0.6,-1.2 -0.4,-3.7 -0.2,-5 -0.2,-5 -0.4,-2.1 0,-3.9 0.7,-7.7 0.4,-1.8 1,-5.1 2.7,-9 1,-2.3 2.6,-5.4 5.2,-8.7 2.4,-2.2 6.3,-5.2 11.3,-7.9 8,-4 15.2,-5.5 15.3,-5.3 z"/><path id="path87-7" d="m 263.3,432.2 c 0.1,0.2 -4.9,1.3 -11.5,4.6 -0.9,0.4 -1.7,0.9 -2.8,1.5 -2.9,1.6 -9.5,5.4 -14,12.8 -0.2,0.2 -0.9,1.3 -1.6,2.8 -6.2,12.5 -3.7,25.1 -4.8,25.2 -0.4,0 -0.7,-1.1 -0.9,-1.8 -0.5,-1.9 -2.1,-8 1.8,-19.5 0.7,-2.1 1.8,-4.9 3.5,-8 1.9,-2.8 3.8,-5 5.2,-6.3 0.1,-0.1 0.1,-0.1 0.2,-0.2 7.3,-7.2 19.5,-10.1 19.5,-10.1 3,-0.8 5.4,-1.2 5.4,-1 z" class="steel_chastity"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" cx="-468.74423" cy="247.48743" rx="1.6000489" ry="12.300376" id="ellipse91-4"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" class="steel_chastity" cx="-469.07715" cy="247.06378" rx="1.5000458" ry="12.200373" id="ellipse93-3"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" cx="250.0174" cy="440.51257" rx="1.1000494" ry="9.7004356" id="ellipse97-3"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" class="steel_chastity" cx="249.82956" cy="440.20477" rx="1.0000449" ry="9.6004314" id="ellipse99-0"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-4" ry="2.1000855" rx="11.400464" cy="521.97729" cx="214.31369" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse id="ellipse11-05" ry="1.9000775" rx="11.200457" cy="522.47308" cx="213.80939" class="steel_chastity" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="100.80535" cy="491.53613" rx="1.7000656" ry="14.700566" id="ellipse17-69"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="100.4789" cy="490.90662" rx="1.6000618" ry="14.700566" id="ellipse19-22"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="12.995846" cy="500.44162" rx="2.1000886" ry="16.900713" id="ellipse23-7"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" 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class="steel_chastity" cx="-350.55151" cy="376.94446" rx="1.9000125" ry="17.500114" id="ellipse83-11"/><path id="path85-0" d="m 262.4,431.5 c 0.2,0.3 -9.3,2.5 -20.5,10 -3.9,2.7 -8.4,5.5 -12.6,10.9 -5.5,7 -7.6,13.6 -8.2,15.3 -1.4,4.6 -1.9,9.3 -2.2,12.6 -0.3,3.6 -0.6,9.2 -0.8,9.2 0,0 0,0 0,-0.2 l 0,0 0.5,0.2 c 0,0.2 -0.6,0.3 -0.9,0.2 -0.6,-0.3 -0.6,-1.3 -0.8,-1.6 -0.5,-4.7 -0.3,-6.5 -0.3,-6.5 -0.5,-2.7 0,-5.1 0.9,-10 0.5,-2.4 1.3,-6.6 3.5,-11.7 1.3,-3 3.3,-7 6.8,-11.2 3.2,-2.8 8.2,-6.8 14.7,-10.3 10.4,-5.3 19.7,-7.2 19.9,-6.9 z"/><path id="path87-3" d="m 262.6,431.5 c 0.2,0.3 -6.3,1.7 -14.9,6 -1.1,0.5 -2.2,1.1 -3.6,1.9 -3.8,2.1 -12.3,7 -18.2,16.6 -0.3,0.3 -1.1,1.7 -2.1,3.6 -8.1,16.3 -4.7,32.5 -6.2,32.7 -0.5,0 -0.9,-1.4 -1.1,-2.4 -0.6,-2.5 -2.7,-10.4 2.4,-25.3 0.9,-2.7 2.4,-6.3 4.6,-10.4 2.5,-3.6 4.9,-6.5 6.8,-8.2 0.2,-0.2 0.2,-0.2 0.3,-0.3 9.5,-9.3 25.3,-13.1 25.3,-13.1 3.5,-0.9 6.7,-1.4 6.7,-1.1 z" class="steel_chastity"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" cx="-481.94455" cy="237.15518" rx="2.100064" ry="16.000488" id="ellipse91-0"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" class="steel_chastity" cx="-482.45746" cy="236.61667" rx="1.900058" ry="15.800483" id="ellipse93-39"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" cx="249.64401" cy="439.6994" rx="1.4000628" ry="12.600566" id="ellipse97-9"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" class="steel_chastity" cx="249.35986" cy="439.28918" rx="1.3000582" ry="12.500561" id="ellipse99-6"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-5" ry="2.5001018" rx="14.00057" cy="541.25623" cx="200.73834" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse id="ellipse11-6" ry="2.3000937" rx="13.800563" cy="541.85083" cx="200.13306" class="steel_chastity" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="94.463371" cy="489.36151" rx="2.100081" ry="18.100698" id="ellipse17-0"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="94.077507" cy="488.60187" rx="1.9000733" ry="18.100698" id="ellipse19-46"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="4.8175468" cy="497.16367" rx="2.5001056" ry="20.900883" id="ellipse23-6"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" cx="4.3863487" cy="496.46616" rx="2.300097" ry="20.700874" id="ellipse25-75"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" cx="-248.74188" cy="439.8797" rx="2.4998667" ry="21.798836" id="ellipse29-8"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" class="steel_chastity" cx="-249.24988" cy="439.13306" rx="2.2998772" ry="21.598848" id="ellipse31-72"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" cx="-447.64758" cy="279.26624" rx="2.500005" ry="20.900042" id="ellipse35-29"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" class="steel_chastity" cx="-448.22141" cy="278.48203" rx="2.3000047" ry="20.700043" id="ellipse37-9"/><ellipse transform="matrix(0.99997051,-0.00767995,0.00767995,0.99997051,0,0)" cx="200.59077" cy="524.47131" rx="2.5000737" ry="19.100563" id="ellipse41-0"/><ellipse transform="matrix(0.99997051,-0.00767995,0.00767995,0.99997051,0,0)" class="steel_chastity" cx="199.99678" cy="523.66681" rx="2.3000679" ry="18.900557" id="ellipse43-2"/><path id="path49-21" d="m 226,522.3 c -1,10.5 -6.2,18.5 -7.4,18.1 -1.2,-0.2 1.9,-8.4 2.7,-18.7 1,-10.3 -0.8,-18.5 0.8,-18.3 1.2,-0.1 4.9,8.3 3.9,18.9 z"/><path id="path51-5" d="m 225.4,521.5 c -0.8,10.5 -5.8,18.3 -6.8,18.1 -1.2,-0.2 1.9,-8.2 2.5,-18.5 0.8,-10.3 -1,-18.3 0.4,-18.1 1,-0.2 4.7,8.1 3.9,18.5 z" class="steel_chastity"/><path id="path57-1" d="m 188.6,522.6 c 0.8,9.9 3.7,17.5 2.5,18.7 -1,1.2 -6.6,-6 -7.6,-18.3 -1,-12.1 3.5,-21.8 4.7,-20.9 1.2,1.1 -0.6,10.6 0.4,20.5 z"/><path id="path59-49" d="m 189.2,522.6 c 0.8,9.7 3.5,17 2.5,18.1 -1,1.2 -6.2,-6 -7.2,-17.5 -1,-11.7 3.3,-21 4.3,-20.1 1.1,0.6 -0.6,9.8 0.4,19.5 z" class="steel_chastity"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" cx="149.55643" cy="477.42865" rx="1.7999737" ry="16.799755" id="ellipse63-7"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" class="steel_chastity" cx="149.25766" cy="476.95862" rx="1.5999768" ry="16.599758" id="ellipse65-5"/><ellipse transform="matrix(0.99995924,-0.00902864,0.00902864,0.99995924,0,0)" cx="199.50198" cy="523.1438" rx="18.700764" ry="2.5001018" id="ellipse69-7"/><ellipse transform="matrix(0.99995924,-0.00902864,0.00902864,0.99995924,0,0)" class="steel_chastity" cx="198.69852" cy="523.53674" rx="18.500753" ry="2.3000937" id="ellipse71-0"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" cx="-128.13728" cy="483.21625" rx="2.4999266" ry="21.599365" id="ellipse75-8"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" class="steel_chastity" cx="-128.69843" cy="482.55853" rx="2.2999322" ry="21.39937" id="ellipse77-04"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" cx="-361.15363" cy="368.00677" rx="2.5000165" ry="21.800142" id="ellipse81-9"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" class="steel_chastity" cx="-361.66119" cy="367.19781" rx="2.3000152" ry="21.600143" id="ellipse83-61"/><path id="path85-04" d="m 259.1,430.3 c 0.2,0.4 -11.5,3.1 -25.3,12.3 -4.9,3.3 -10.3,6.8 -15.6,13.4 -6.8,8.6 -9.4,16.8 -10.1,18.9 -1.8,5.7 -2.3,11.5 -2.7,15.6 -0.4,4.5 -0.8,11.3 -1,11.3 0,0 0,0 0,-0.2 l 0,0 0.6,0.2 c 0,0.2 -0.8,0.4 -1.2,0.2 -0.8,-0.4 -0.8,-1.6 -1,-1.9 -0.6,-5.8 -0.4,-8 -0.4,-8 -0.6,-3.3 0,-6.2 1.2,-12.3 0.6,-2.9 1.6,-8.2 4.3,-14.4 1.6,-3.7 4.1,-8.6 8.4,-13.8 3.9,-3.5 10.1,-8.4 18.1,-12.7 13,-6.7 24.5,-9 24.7,-8.6 z"/><path id="path87-2" d="m 259.3,430.3 c 0.2,0.4 -7.8,2.1 -18.3,7.4 -1.4,0.6 -2.7,1.4 -4.5,2.3 -4.7,2.5 -15.2,8.6 -22.4,20.5 -0.4,0.4 -1.4,2.1 -2.5,4.5 -9.9,20.1 -5.8,40.1 -7.6,40.3 -0.6,0 -1.2,-1.8 -1.4,-2.9 -0.8,-3.1 -3.3,-12.9 2.9,-31.2 1.2,-3.3 2.9,-7.8 5.7,-12.9 3.1,-4.5 6,-8 8.4,-10.1 0.2,-0.2 0.2,-0.2 0.4,-0.4 11.7,-11.5 31.2,-16.2 31.2,-16.2 4.2,-1.1 8.1,-1.7 8.1,-1.3 z" class="steel_chastity"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" cx="-495.11285" cy="224.15152" rx="2.5000763" ry="19.700602" id="ellipse91-2"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" class="steel_chastity" cx="-495.60553" cy="223.4939" rx="2.3000703" ry="19.500595" id="ellipse93-05"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" cx="246.78876" cy="438.30417" rx="1.8000808" ry="15.6007" id="ellipse97-2"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" class="steel_chastity" cx="246.40829" cy="437.69156" rx="1.6000718" ry="15.400691" id="ellipse99-9"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 233.7,401.7 c 8.8,3.6 21.3,7.4 36.6,8.6 23,1.7 41.4,-3.5 52,-7.4 -7.9,5.3 -20.7,15.5 -31.1,32.6 -7.9,13 -11.5,25.2 -13.2,33.6 -1.4,8.4 -3,10 -4.1,10.1 -2.1,0.2 -3.9,-5.4 -7,-14.5 -2.9,-8.3 -6.1,-16.5 -8.7,-24.9 -2.8,-9.5 -9.1,-22.6 -24.5,-38.1 z" id="path5-7"/><path class="steel_chastity" d="m 232.2,399.9 c 8.9,3.6 21.7,7.5 37.3,8.7 23.4,1.7 42.1,-3.5 53,-7.5 -8,5.4 -21.1,15.7 -31.7,32.8 -8,13.1 -11.7,25.4 -13.5,33.8 -1.2,5.8 -2.3,10 -4.2,10.2 -3.6,0.3 -5.9,-15.7 -17.4,-40.4 -1.4,-3 -3.2,-6.8 -5.8,-11.6 -6.3,-11.5 -12.9,-20.2 -17.7,-26 z" id="path7-68"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 301.3,220.4 c 3,-2.7 20.4,-6.8 35.2,-9 -11.6,3.4 -30,5.4 -35.2,9 z" class="shadow" id="XMLID_511_"/><path d="m 291.3,220.1 c -2.2,-2.8 -7.6,-5.5 -20.3,-9.3 9.8,4.4 16.3,5.3 20.3,9.3 z" class="shadow" id="XMLID_546_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="435.60001" cx="268.29999" class="steel_piercing" id="XMLID_537_"/><circle r="1.2" cy="436.10001" cx="263.60001" class="steel_piercing" id="XMLID_538_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="435.60001" cx="268.29999" class="steel_piercing" id="XMLID_534_"/><circle r="1.2" cy="436.10001" cx="263.60001" class="steel_piercing" id="XMLID_535_"/><path d="m 264,436.4 c -0.1,-0.1 -3.5,1.9 -3.2,5.1 0.3,2.7 2.9,4.5 5.6,4.4 2.6,-0.2 4.9,-2.4 4.9,-4.9 0,-3.2 -3.6,-5 -3.7,-4.8 -0.1,0.2 2.5,2.1 2.1,4.5 -0.2,1.6 -1.9,3.6 -4.1,3.6 -2,-0.1 -3.4,-1.7 -3.6,-3.2 -0.4,-2.6 2.1,-4.7 2,-4.7 z" class="steel_piercing" id="XMLID_536_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="435.60001" cx="268.29999" class="steel_piercing" id="XMLID_539_"/><circle r="1.2" cy="436.10001" cx="263.60001" class="steel_piercing" id="XMLID_540_"/><path d="m 263.8,436.2 c -0.1,-0.1 -2.3,3.3 -1.1,5.5 1.4,2.7 6.4,2.1 7.4,-0.8 0.8,-2.4 -1.6,-5.4 -1.8,-5.3 -0.1,0.1 1.4,2.5 0.5,4.4 -1,2.1 -3.6,2.3 -4.9,0.3 -1.2,-1.8 0,-4 -0.1,-4.1 z" class="steel_piercing" id="XMLID_541_"/><rect height="7.3005033" width="7.3005033" class="smart_piercing" transform="matrix(0.74874839,0.66285431,-0.66285431,0.74874839,0,0)" y="154.21469" x="492.11429" id="XMLID_542_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-8" d="m 293.8,189 c 1.8,1 8.4,3.6 18,-1.9 0.3,-0.2 0.6,0 0.7,0.3 l 0.7,3.5 c 0,0.2 -0.1,0.4 -0.2,0.5 -5.6,3.3 -9.7,4.3 -13,4.3 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.5 0.6,-0.4 z"/><path transform="translate(-220,-3.8532959e-6)" d="m 514.5,198 10.1,1 5.8,22.7 -22.5,-0.8 -3.7,-5.1 z" id="polygon12"/><path id="path14" d="m 302.8,204.6 -6.8,-0.6 1.1,-11.5 6.8,0.7 -1.1,11.4 z m -5.6,-1.8 4.5,0.4 0.9,-9 -4.5,-0.4 -0.9,9 z"/><path id="path16" d="m 302.3,203.5 -7,-0.7 1,-10.7 7,0.7 -1,10.7 z m -5.7,-1.7 4.6,0.4 0.8,-8.3 -4.6,-0.4 -0.8,8.3 z" class="steel_chastity"/><path transform="translate(-220,-3.8532959e-6)" style="fill:#bababa" d="m 514.4,198 9.6,0.9 4.1,17.9 -23.9,-1 z" id="polygon18"/><path d="m 298.60547,191.26758 -0.29883,3.40039 2.98828,0.26367 0.29883,-3.40039 -2.98828,-0.26367 z" id="line20"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 314.5,190.8 c -0.2,0.4 -0.5,0.7 -0.7,1 -6.2,5.7 -10.9,7.3 -14.3,7 -6.1,-0.5 -7.7,-5.8 -7.9,-6.3 -0.7,-2.1 -0.5,-5.2 0.8,-6.4 1.3,-1.4 2.5,-1.4 3.3,0.7 0.2,0.5 3.5,8.6 15.9,-2.8 1.3,-1.2 2.8,-0.4 3.4,1.8 0.4,1.7 0.2,3.7 -0.5,5" id="path7-2" style="fill:#f2f24c"/><path d="m 299.8,198.4 c -6,0 -7.8,-4.9 -8,-5.3 -0.8,-1.9 -0.7,-4.8 0.5,-6.1 1.2,-1.4 2.4,-1.5 3.2,0.4 0.2,0.5 3.8,7.8 15.4,-3.8 1.2,-1.2 2.7,-0.5 3.4,1.4 0.7,2 0.3,4.5 -0.9,5.7 -5.8,5.8 -10.3,7.7 -13.6,7.7 z" id="path9-88" style="fill:#f7d548"/><path d="m 299.6,201 c -0.7,0 -1.4,-0.2 -2,-0.5 -1.3,-0.7 -2,-2.1 -2,-3.5 0,-0.7 0.2,-1.4 0.5,-2 0.4,-0.7 1,-1.3 1.7,-1.6 0.2,-0.1 0.5,0 0.7,0.2 0.1,0.2 0,0.5 -0.2,0.7 -0.5,0.3 -1,0.7 -1.3,1.2 -0.3,0.5 -0.4,1 -0.4,1.5 0,1.1 0.6,2.1 1.5,2.7 0.5,0.3 1,0.4 1.5,0.4 1.1,0 2.1,-0.6 2.7,-1.5 0.3,-0.5 0.4,-1 0.4,-1.5 0,-1.1 -0.6,-2.1 -1.5,-2.7 -0.2,-0.1 -0.3,-0.4 -0.2,-0.7 0.1,-0.2 0.4,-0.3 0.7,-0.2 1.3,0.7 2,2.1 2,3.5 0,0.7 -0.2,1.4 -0.5,2 -0.8,1.2 -2.1,2 -3.6,2 z" id="path11-8" style="fill:#fefff2"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 342.9,208.1 c -29.1,-3.8 -34.5,-14.5 -29.8,-48.6 0.1,-0.4 -0.3,-0.8 -0.7,-0.8 l -20.6,0.9 c -0.4,0 -0.7,0.4 -0.7,0.9 8.1,42.8 -6.4,40.7 -21,48.6 -0.5,0.3 -0.5,1 0,1.2 l 9.5,6 c 1.1,0.6 1.9,1.6 2.3,2.8 l 4.8,12.7 c 0.2,0.4 0.7,0.6 1,0.4 L 311,219.3 c 1.4,-0.8 2.9,-1.4 4.4,-1.8 l 27.7,-8 c 0.7,-0.2 0.6,-1.3 -0.2,-1.4 z" id="path1012"/><path class="steel_chastity" d="m 299.2,199.9 c -0.7,0 -1.4,-0.2 -2,-0.5 -1.3,-0.7 -2,-2.1 -2,-3.5 0,-0.7 0.2,-1.4 0.5,-2 0.4,-0.7 1,-1.3 1.7,-1.6 0.2,-0.1 0.5,0 0.7,0.2 0.1,0.2 0,0.5 -0.2,0.7 -0.5,0.3 -1,0.7 -1.3,1.2 -0.3,0.5 -0.4,1 -0.4,1.5 0,1.1 0.6,2.1 1.5,2.7 0.5,0.3 1,0.4 1.5,0.4 1.1,0 2.1,-0.6 2.7,-1.5 0.3,-0.5 0.4,-1 0.4,-1.5 0,-1.1 -0.6,-2.1 -1.5,-2.7 -0.2,-0.1 -0.3,-0.4 -0.2,-0.7 0.1,-0.2 0.4,-0.3 0.7,-0.2 1.3,0.7 2,2.1 2,3.5 0,0.7 -0.2,1.4 -0.5,2 -0.8,1.2 -2.2,2 -3.6,2 z" id="path8-4"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 290.4,199.2 c 0,0 -0.1,0 -0.1,0 -0.3,-0.2 -0.7,-1.3 -0.7,-1.7 -0.1,-0.3 -0.4,-1.5 -0.2,-1.8 l 0,-0.1 0.1,-0.1 c 0.1,0 0.1,0 0.2,0 0.3,0.2 0.7,1.3 0.7,1.7 l 0,0 c 0.1,0.3 0.4,1.5 0.2,1.8 l 0,0.1 -0.2,0.1 c 0,0 0,0 0,0 z m -0.7,-2.8 c 0,0.3 0.1,0.6 0.2,1 0.1,0.4 0.2,0.8 0.3,1 0,-0.3 -0.1,-0.6 -0.2,-1 l 0,0 c -0.1,-0.5 -0.2,-0.8 -0.3,-1 z" id="path7-4"/><path d="m 291.2,202.6 c -0.6,0 -1.2,-0.7 -1.5,-1.8 -0.4,-1.2 -0.2,-2.4 0.5,-2.7 0.7,-0.3 1.5,0.5 1.8,1.7 l 0,0 c 0.4,1.2 0.2,2.4 -0.5,2.7 -0.1,0 -0.2,0.1 -0.3,0.1 z m -0.8,-4.2 c -0.1,0 -0.1,0 -0.2,0 -0.5,0.2 -0.6,1.2 -0.3,2.2 0.3,1 1,1.7 1.4,1.5 0.5,-0.2 0.6,-1.2 0.3,-2.2 l 0,0 c -0.2,-0.9 -0.8,-1.5 -1.2,-1.5 z" id="path9-49"/><path d="m 292.6,206.1 c -0.2,0 -0.4,-0.2 -0.9,-2.1 -0.6,-2.2 -0.4,-2.2 -0.3,-2.3 0.2,-0.1 0.3,0.2 0.5,0.7 0.1,0.4 0.3,0.9 0.4,1.4 0.7,2.2 0.5,2.2 0.3,2.3 0,0 0,0 0,0 z" id="path11-9"/><path d="m 293.8,209.5 c -0.6,0 -1.4,-0.7 -1.8,-1.8 -0.2,-0.6 -0.3,-1.2 -0.3,-1.6 0.1,-0.5 0.3,-0.9 0.6,-1 0.4,-0.1 0.8,0 1.2,0.3 0.4,0.3 0.7,0.8 0.9,1.4 0.5,1.2 0.3,2.4 -0.4,2.7 0,0 -0.1,0 -0.2,0 z m -1.1,-4.1 c -0.1,0 -0.1,0 -0.1,0 -0.2,0.1 -0.3,0.3 -0.4,0.7 0,0.4 0,0.9 0.2,1.5 0.4,1.1 1.2,1.7 1.6,1.5 0.4,-0.2 0.6,-1.1 0.2,-2.2 -0.2,-0.5 -0.5,-1 -0.8,-1.2 -0.3,-0.2 -0.5,-0.3 -0.7,-0.3 z" id="path13-3"/><path d="m 303,210.8 c -0.3,0 -0.5,-0.1 -0.7,-0.2 -0.6,-0.5 -0.4,-1.7 0.5,-2.7 0.9,-1 2,-1.4 2.6,-0.9 0.6,0.5 0.4,1.7 -0.5,2.7 -0.6,0.7 -1.3,1.1 -1.9,1.1 z m 1.7,-3.6 c -0.5,0 -1.1,0.4 -1.6,1 -0.7,0.8 -0.9,1.8 -0.5,2.1 0.4,0.4 1.3,0 2,-0.8 0.7,-0.8 0.9,-1.8 0.5,-2.1 -0.1,-0.2 -0.2,-0.2 -0.4,-0.2 z" id="path15"/><path d="m 307.1,205 c -0.2,0 -0.3,0 -0.4,-0.1 -0.6,-0.4 -0.5,-1.5 0.2,-2.6 0.7,-1.1 1.7,-1.7 2.3,-1.3 0.3,0.2 0.4,0.6 0.4,1.1 -0.1,0.5 -0.3,1 -0.6,1.5 -0.3,0.5 -0.7,0.9 -1.1,1.2 -0.3,0.1 -0.6,0.2 -0.8,0.2 z m 1.6,-3.7 c -0.4,0 -1,0.4 -1.5,1.2 -0.6,1 -0.7,1.9 -0.3,2.1 0.2,0.1 0.4,0.1 0.7,-0.1 0.4,-0.2 0.7,-0.6 1,-1 0.3,-0.5 0.5,-0.9 0.5,-1.3 0,-0.4 0,-0.6 -0.2,-0.7 0,-0.2 -0.1,-0.2 -0.2,-0.2 z" id="path17"/><path d="m 304.7,207.8 0,0 c -0.2,-0.1 -0.5,-0.3 0.9,-2.2 0.3,-0.5 0.7,-0.9 1,-1.2 0.4,-0.4 0.6,-0.5 0.8,-0.4 l 0.1,0 0,0.1 c 0.1,0.4 -0.8,1.6 -1.1,1.9 -0.3,0.6 -1.3,1.8 -1.7,1.8 l 0,0 z m 2,-2.8 c -0.2,0.2 -0.5,0.5 -0.7,0.9 -0.3,0.4 -0.5,0.7 -0.7,1 0.2,-0.2 0.5,-0.5 0.7,-0.9 0.3,-0.4 0.5,-0.7 0.7,-1 z" id="path19"/><path d="m 311.6,198.9 c -0.2,0 -0.3,0 -0.5,-0.1 -0.3,-0.2 -0.5,-0.6 -0.5,-1.1 0,-0.5 0.1,-1 0.4,-1.4 0.6,-1 1.6,-1.6 2.2,-1.2 0.3,0.2 0.5,0.6 0.5,1.1 0,0.5 -0.1,1 -0.4,1.4 l 0,0 c -0.3,0.5 -0.6,0.9 -1,1.1 -0.2,0.1 -0.5,0.2 -0.7,0.2 z m 1.2,-3.6 c -0.4,0 -1,0.4 -1.4,1.1 -0.2,0.4 -0.4,0.9 -0.4,1.2 0,0.3 0.1,0.6 0.3,0.7 0.2,0.1 0.5,0.1 0.8,-0.1 0.3,-0.2 0.7,-0.5 0.9,-0.9 0.2,-0.4 0.4,-0.9 0.4,-1.2 0,-0.3 -0.1,-0.6 -0.3,-0.7 -0.1,0 -0.2,-0.1 -0.3,-0.1 z" id="path21"/><path d="m 309.1,201.5 -0.1,-0.1 0,-0.1 c 0,-0.2 0.4,-0.8 1.2,-1.9 0.6,-0.7 1.3,-1.6 1.5,-1.7 l 0.1,0 0.1,0.1 0,0.1 c 0,0.2 -0.4,0.8 -1.2,1.9 l 0,0 c -0.5,0.8 -1.2,1.6 -1.6,1.7 l 0,0 z" id="path23"/><path d="m 300.9,212.9 -0.1,-0.1 0,-0.1 c 0,-0.1 -0.1,-0.3 0.9,-1.7 l 0,0 c 1.1,-1.7 1.2,-1.6 1.4,-1.5 0.2,0.1 0.3,0.2 -0.8,1.9 -1.1,1.4 -1.3,1.5 -1.4,1.5 l 0,0 z" id="path27"/><path d="m 294.8,212.7 0,0 c -0.2,-0.1 -0.5,-0.8 -0.8,-2 -0.5,-2.1 -0.4,-2.2 -0.2,-2.2 l 0,0 c 0.2,0 0.3,-0.1 0.9,2 0.3,1.2 0.4,1.9 0.3,2.1 l 0,0.1 -0.2,0 z" id="path29"/><path id="path33" d="m 302.2,215.3 c -0.5,2.1 -2.9,4.3 -5.7,5.9 -1.7,-2 -3.1,-5.4 -2.8,-7.8 0.3,-2 2.7,-3.6 4.3,1.1 3,-4.5 4.7,-1.1 4.2,0.8 z"/><path id="path35" d="m 301.6,215 c -0.5,2 -2.8,4.1 -5.4,5.6 -1.6,-1.9 -2.9,-5.1 -2.6,-7.3 0.2,-1.9 2.5,-3.4 4,1 2.8,-4.3 4.4,-1.1 4,0.7 z" class="steel_chastity"/><rect x="331.59637" y="157.53075" transform="matrix(0.98277696,0.18479567,-0.18479567,0.98277696,0,0)" width="0.40000939" height="1.8000422" id="rect39"/><circle r="0.79999298" transform="matrix(0.10930096,-0.9940087,0.9940087,0.10930096,0,0)" cx="-182.06116" cy="318.84866" id="ellipse41-6"/><path d="m 312.9,195.6 c 0,0 -0.1,-0.1 -0.1,-0.1 -0.1,-0.3 0.5,-1.4 0.6,-1.7 0.2,-0.3 0.8,-1.4 1.1,-1.5 l 0.1,0 0.1,0 c 0.1,0 0.1,0.1 0.1,0.2 0.1,0.3 -0.5,1.4 -0.6,1.7 l 0,0 c -0.2,0.3 -0.8,1.4 -1.1,1.5 l -0.1,0 -0.1,-0.1 c 0,0.1 0,0 0,0 z m 1.5,-2.5 c -0.2,0.2 -0.3,0.5 -0.6,0.9 -0.2,0.4 -0.4,0.7 -0.5,0.9 0.2,-0.2 0.3,-0.5 0.6,-0.9 l 0,0 c 0.2,-0.3 0.4,-0.7 0.5,-0.9 z" id="path43"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 313.9,194.52901 c -0.2,0.2 -0.4,0.3 -0.7,0.4 -6,2.3 -10.6,2.9 -14,2.8 -5.9,-0.2 -7.5,-2.3 -7.7,-2.5 -0.7,-0.8 -0.4,-2.1 0.8,-2.6 1.3,-0.5 2.5,-0.5 3.2,0.3 0.2,0.2 3.4,3.4 15.5,-1.1 1.2,-0.5 2.7,-0.1 3.3,0.7 0.5,0.6 0.3,1.4 -0.4,2" id="path11-3"/><path class="steel_chastity" d="m 299.8,197.72901 c -6,0 -7.8,-2 -8,-2.1 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.4,-0.6 3.2,0.2 0.2,0.2 3.8,3.2 15.4,-1.6 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.3,1.9 -0.9,2.3 -5.8,2.3 -10.3,3.1 -13.6,3.1 z" id="path13-33"/><path transform="translate(-220,3.42901)" d="m 516.4,190.9 7.2,0 -0.5,2.9 -6.2,0 z" id="polygon17"/><path id="path19-8" d="m 303.1,194.82901 0,2.4 -6.1,0 0,-2.4 6.1,0 m 0.5,-0.5 -7.3,-0.1 0.2,3 7.1,0 0,-2.9 0,0 z" class="steel_chastity"/><text id="text21" name="Collar_Text" x="297.13312" y="196.96181" style="font-size:1.96150005px;font-family:sans-serif;fill:#ff0000">8888</text></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 290.3,199.4 c 0,0 -0.1,0 -0.1,0 -0.3,-0.2 -0.7,-1.3 -0.7,-1.7 -0.1,-0.3 -0.4,-1.5 -0.2,-1.8 l 0,-0.1 0.1,-0.1 c 0.1,0 0.1,0 0.2,0 0.3,0.2 0.7,1.3 0.7,1.7 l 0,0 c 0.1,0.3 0.4,1.5 0.2,1.8 l 0,0.1 -0.2,0.1 c 0,0 0,0 0,0 z m -0.7,-2.8 c 0,0.3 0.1,0.6 0.2,1 0.1,0.4 0.2,0.8 0.3,1 0,-0.3 -0.1,-0.6 -0.2,-1 l 0,0 c -0.1,-0.5 -0.2,-0.8 -0.3,-1 z" id="path7-5"/><path d="m 291.1,202.8 c -0.6,0 -1.2,-0.7 -1.5,-1.8 -0.4,-1.2 -0.2,-2.4 0.5,-2.7 0.7,-0.3 1.5,0.5 1.8,1.7 l 0,0 c 0.4,1.2 0.2,2.4 -0.5,2.7 -0.1,0 -0.2,0.1 -0.3,0.1 z m -0.8,-4.2 c -0.1,0 -0.1,0 -0.2,0 -0.5,0.2 -0.6,1.2 -0.3,2.2 0.3,1 1,1.7 1.4,1.5 0.5,-0.2 0.6,-1.2 0.3,-2.2 l 0,0 c -0.2,-0.9 -0.8,-1.5 -1.2,-1.5 z" id="path9-02"/><path d="m 292.5,206.3 c -0.2,0 -0.4,-0.2 -0.9,-2.1 -0.6,-2.2 -0.4,-2.2 -0.3,-2.3 0.2,-0.1 0.3,0.2 0.5,0.7 0.1,0.4 0.3,0.9 0.4,1.4 0.7,2.2 0.5,2.2 0.3,2.3 0,0 0,0 0,0 z" id="path11-94"/><path d="m 293.7,209.7 c -0.6,0 -1.4,-0.7 -1.8,-1.8 -0.2,-0.6 -0.3,-1.2 -0.3,-1.6 0.1,-0.5 0.3,-0.9 0.6,-1 0.4,-0.1 0.8,0 1.2,0.3 0.4,0.3 0.7,0.8 0.9,1.4 0.5,1.2 0.3,2.4 -0.4,2.7 0,0 -0.1,0 -0.2,0 z m -1.1,-4.1 c -0.1,0 -0.1,0 -0.1,0 -0.2,0.1 -0.3,0.3 -0.4,0.7 0,0.4 0,0.9 0.2,1.5 0.4,1.1 1.2,1.7 1.6,1.5 0.4,-0.2 0.6,-1.1 0.2,-2.2 -0.2,-0.5 -0.5,-1 -0.8,-1.2 -0.3,-0.2 -0.5,-0.3 -0.7,-0.3 z" id="path13-35"/><path d="m 302.9,211 c -0.3,0 -0.5,-0.1 -0.7,-0.2 -0.6,-0.5 -0.4,-1.7 0.5,-2.7 0.9,-1 2,-1.4 2.6,-0.9 0.6,0.5 0.4,1.7 -0.5,2.7 -0.6,0.7 -1.3,1.1 -1.9,1.1 z m 1.7,-3.6 c -0.5,0 -1.1,0.4 -1.6,1 -0.7,0.8 -0.9,1.8 -0.5,2.1 0.4,0.4 1.3,0 2,-0.8 0.7,-0.8 0.9,-1.8 0.5,-2.1 -0.1,-0.2 -0.2,-0.2 -0.4,-0.2 z" id="path15-1"/><path d="m 307,205.2 c -0.2,0 -0.3,0 -0.4,-0.1 -0.6,-0.4 -0.5,-1.5 0.2,-2.6 0.7,-1.1 1.7,-1.7 2.3,-1.3 0.3,0.2 0.4,0.6 0.4,1.1 -0.1,0.5 -0.3,1 -0.6,1.5 -0.3,0.5 -0.7,0.9 -1.1,1.2 -0.3,0.1 -0.6,0.2 -0.8,0.2 z m 1.6,-3.7 c -0.4,0 -1,0.4 -1.5,1.2 -0.6,1 -0.7,1.9 -0.3,2.1 0.2,0.1 0.4,0.1 0.7,-0.1 0.4,-0.2 0.7,-0.6 1,-1 0.3,-0.5 0.5,-0.9 0.5,-1.3 0,-0.4 0,-0.6 -0.2,-0.7 0,-0.2 -0.1,-0.2 -0.2,-0.2 z" id="path17-7"/><path d="m 304.6,208 0,0 c -0.2,-0.1 -0.5,-0.3 0.9,-2.2 0.3,-0.5 0.7,-0.9 1,-1.2 0.4,-0.4 0.6,-0.5 0.8,-0.4 l 0.1,0 0,0.1 c 0.1,0.4 -0.8,1.6 -1.1,1.9 -0.3,0.6 -1.3,1.7 -1.7,1.8 l 0,0 z m 2,-2.8 c -0.2,0.2 -0.5,0.5 -0.7,0.9 -0.3,0.4 -0.5,0.7 -0.7,1 0.2,-0.2 0.5,-0.5 0.7,-0.9 0.3,-0.4 0.5,-0.7 0.7,-1 z" id="path19-4"/><path d="m 311.5,199.1 c -0.2,0 -0.3,0 -0.5,-0.1 -0.3,-0.2 -0.5,-0.6 -0.5,-1.1 0,-0.5 0.1,-1 0.4,-1.4 0.6,-1 1.6,-1.6 2.2,-1.2 0.3,0.2 0.5,0.6 0.5,1.1 0,0.5 -0.1,1 -0.4,1.4 l 0,0 c -0.3,0.5 -0.6,0.9 -1,1.1 -0.2,0.1 -0.5,0.2 -0.7,0.2 z m 1.2,-3.6 c -0.4,0 -1,0.4 -1.4,1.1 -0.2,0.4 -0.4,0.9 -0.4,1.2 0,0.3 0.1,0.6 0.3,0.7 0.2,0.1 0.5,0.1 0.8,-0.1 0.3,-0.2 0.7,-0.5 0.9,-0.9 0.2,-0.4 0.4,-0.9 0.4,-1.2 0,-0.3 -0.1,-0.6 -0.3,-0.7 -0.1,0 -0.2,-0.1 -0.3,-0.1 z" id="path21-3"/><path d="m 309,201.7 -0.1,-0.1 0,-0.1 c 0,-0.2 0.4,-0.8 1.2,-1.9 0.6,-0.7 1.3,-1.6 1.5,-1.7 l 0.1,0 0.1,0.1 0,0.1 c 0,0.2 -0.4,0.8 -1.2,1.9 l 0,0 c -0.5,0.8 -1.3,1.6 -1.6,1.7 l 0,0 z" id="path23-1"/><path d="m 300.8,213.1 -0.1,-0.1 0,-0.1 c 0,-0.1 -0.1,-0.3 0.9,-1.7 l 0,0 c 1.1,-1.7 1.2,-1.6 1.4,-1.5 0.2,0.1 0.3,0.2 -0.8,1.9 -1.1,1.4 -1.3,1.5 -1.4,1.5 l 0,0 z" id="path25-4"/><path d="m 294.7,212.8 0,0 c -0.2,-0.1 -0.5,-0.8 -0.8,-2 -0.5,-2.1 -0.4,-2.2 -0.2,-2.2 l 0,0 c 0.2,0 0.3,-0.1 0.9,2 0.3,1.2 0.4,1.9 0.3,2.1 l 0,0.1 -0.2,0 z" id="path27-6"/><path d="m 314.8,192.7 c 0.1,0.3 -0.5,1.4 -0.6,1.7 l 0,0 c -0.2,0.3 -0.8,1.4 -1.1,1.5 l -0.1,0 -0.1,0 c 0,0 0,0 -0.1,0 0,0 -0.1,-0.1 -0.1,-0.1 -0.1,-0.3 0.5,-1.4 0.6,-1.7 0.2,-0.3 0.8,-1.4 1.1,-1.5" id="path29-9"/><path d="m 314.3,193.3 c -0.2,0.2 -0.3,0.5 -0.6,0.9 -0.2,0.4 -0.4,0.7 -0.5,0.9 0.2,-0.2 0.3,-0.5 0.6,-0.9 l 0,0 c 0.2,-0.3 0.4,-0.7 0.5,-0.9 z" id="path31"/><path transform="translate(-220,0)" d="m 513.9,212.1 7.3,0.5 -0.2,3.5 -7.3,-0.4 z" id="polygon35"/><path id="path37-4" d="m 294.4,212.7 6.3,0.4 -0.1,2.5 -6.3,-0.4 0.1,-2.5 m -0.5,-0.6 -0.2,3.6 7.3,0.4 0.2,-3.6 -7.3,-0.4 0,0 z"/><rect id="rect41" height="3.399874" width="7.0997367" transform="matrix(0.99833702,0.05764723,-0.05764723,0.99833702,0,0)" y="194.69586" x="305.61774"/><path id="path43-2" d="m 294.4,212.6 6.1,0.4 -0.1,2.4 -6.1,-0.4 0.1,-2.4 m -0.5,-0.6 -0.2,3.4 7.1,0.4 0.2,-3.4 -7.1,-0.4 0,0 z" class="steel_chastity"/><text transform="matrix(0.99833702,0.05764723,-0.05764723,0.99833702,0,0)" name="Collar_Text" x="306.34277" y="197.37833" style="font-size:1.96150005px;font-family:sans-serif;fill:#ff0000" id="text1009">8888</text></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-9" d="m 293.7,188.8 c 1.8,1 8.4,3.6 18,-1.9 0.3,-0.2 0.6,0 0.7,0.3 l 0.7,3.5 c 0,0.2 -0.1,0.4 -0.2,0.5 -5.6,3.3 -9.7,4.3 -13,4.3 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.6 0.6,-0.4 z"/><path id="path13-6" d="m 292.8,190.1 c 0,0.1 5.6,6.5 19.9,-1.6 l 0.1,0.8 c -5.5,3.1 -9.9,4 -13,4 -5,0 -7.5,-2.3 -7.3,-2.3" class="steel_chastity"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-4" d="m 299.9,194.4 c -5.4,0 -7.7,-3.1 -7.8,-3.3 -0.5,-0.7 -0.3,-1.6 0.4,-2.1 0.7,-0.5 1.6,-0.3 2.1,0.4 0.2,0.3 4.4,5.6 16.9,-2 0.7,-0.4 1.6,-0.2 2.1,0.5 0.4,0.7 0.2,1.6 -0.5,2.1 -5.7,3.4 -10,4.4 -13.2,4.4 z"/><rect x="308.4668" y="166.71555" transform="matrix(0.99759571,0.06930217,-0.06930217,0.99759571,0,0)" width="6.3000274" height="10.500045" id="rect11"/><rect x="308.4549" y="166.72701" transform="matrix(0.99759571,0.06930217,-0.06930217,0.99759571,0,0)" class="steel_chastity" width="6.0000257" height="10.100043" id="rect13-0"/><circle cx="298.70001" cy="192.8" r="1.3" id="circle15" style="fill:#ce5b5b"/><circle style="fill:#d13737" cx="298.70001" cy="192.7" r="1.2" id="circle17"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-3" d="m 293.7,188.8 c 1.8,1 8.4,3.6 18,-1.9 0.3,-0.2 0.6,0 0.7,0.3 l 0.7,3.5 c 0,0.2 -0.1,0.4 -0.2,0.5 -5.6,3.3 -9.7,4.3 -13,4.3 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.6 0.6,-0.4 z"/><path transform="translate(-220,-3.853296e-6)" style="fill:#ffffff" d="m 518.5,195.3 3.4,0 0,-0.6 1,0 0,1.5 -5.4,0 0,-7 5.4,0 0,1.3 -1,0.1 0,-0.5 -3.4,0 z" id="polygon11"/><rect x="-183.11382" y="302.88812" transform="matrix(0.03349876,-0.99943876,0.99943876,0.03349876,0,0)" class="white" width="0.9999612" height="2.499903" id="rect13"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 313.9,191.1 c -0.2,0.2 -0.4,0.3 -0.7,0.4 -6,2.3 -10.6,2.9 -14,2.8 -5.9,-0.2 -7.5,-2.3 -7.7,-2.5 -0.7,-0.8 -0.4,-2.1 0.8,-2.6 1.3,-0.5 2.5,-0.5 3.2,0.3 0.2,0.2 3.4,3.4 15.5,-1.1 1.2,-0.5 2.7,-0.1 3.3,0.7 0.5,0.6 0.3,1.4 -0.4,2" id="path11-0"/><path class="steel_chastity" d="m 299.7,194.3 c -6,0 -7.8,-2 -8,-2.1 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.4,-0.6 3.2,0.2 0.2,0.2 3.8,3.2 15.4,-1.6 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.3,1.9 -0.9,2.3 -5.7,2.3 -10.2,3.1 -13.6,3.1 z" id="path13"/><circle r="3.5999207" transform="matrix(0.500011,-0.86601905,0.86601905,0.500011,0,0)" style="fill:none;stroke:#fefff2;stroke-linecap:round;stroke-miterlimit:10;stroke-dasharray:19" cx="-20.265337" cy="357.12662" id="ellipse15"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 268.6,863.6 c 0.7,1.8 1.5,1.7 2.9,4.2 0,0 2,3.6 2.2,8.1 0.2,5.3 -3.9,7.6 -9.2,15.1 -8.1,11.6 -6.2,17.3 -12.7,20.7 -2.1,1.2 -5,1.6 -10.8,2.7 -0.5,0.1 -3.3,0.3 -9,0.6 -2.4,0.2 -4.6,0.3 -6.3,-1.3 -0.4,-0.4 -1.3,-1.2 -1.2,-2.2 0.2,-1.6 3.1,-1.9 5.7,-3.1 3.6,-1.8 5.5,-4.9 7.3,-7.6 2.8,-4.4 1.8,-6 5.5,-16.4 1.7,-4.6 1.9,-4.4 3,-8.1 1.6,-5 1.6,-6.8 3.1,-12.3 1.9,-7 3.6,-12.8 5.2,-14.4 4.8,-4.9 10.8,-2.8 12.4,1.2 1.5,2.9 0.1,8.2 1.9,12.8 z" class="skin" id="XMLID_463_"/><path d="m 311.5,880.7 c 0.4,-6.6 5.7,-12.8 8.5,-30.2 0.6,-4.1 2.8,-4.8 5.2,-6 3.7,-1.7 10.6,-2.7 11,6 0.4,6.1 -0.6,16.4 0,27.2 0.4,6.5 0.2,11.4 2,21.2 1.9,10 2.8,15.1 6,20.7 3.9,6.9 8.1,9.2 7.3,12.1 -0.6,2.4 -4.1,2.9 -9.2,3.7 -4.8,0.7 -9.6,1.4 -15.1,-1.3 -1.4,-0.7 -4,-2 -6.2,-4.7 -5.2,-6.1 -2.2,-13.2 -4.7,-24.4 -3.5,-15.8 -5.4,-14.9 -4.8,-24.3 z" class="skin" id="XMLID_510_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path6" d="m 261.5,440.9 c 0,0.1 0.2,0.1 0.3,0.1 1.1,0.1 1.1,1.7 0.8,2.7 0,0.1 0,0.2 -0.1,0.3 -0.3,1.2 -0.8,1.7 -0.8,1.7 -0.1,0.1 -0.5,0.5 -0.9,0.6 -0.1,0 -0.2,0.1 -0.4,0.1 -1.5,-0.1 -2.2,-1.5 -2.4,-2.8 0,-0.1 -0.1,-0.3 -0.1,-0.4 -0.1,-0.6 -0.1,-1.2 0.2,-1.5 0.1,-0.1 0.1,-0.1 0.2,-0.2 0.1,-0.1 0.1,-0.1 0.2,-0.2"/><path id="path8" d="m 258.2,439.2 c 0,-0.2 0,-0.5 0,-0.8 0,-0.2 0,-0.8 0.2,-1.7 0.1,-0.5 0.2,-1 0.2,-1.1 0.6,-2.8 2.6,-4.3 2.6,-4.3 0.2,-0.2 0.8,-0.5 1,-0.7 0.5,-0.3 1.9,-1 3.9,-0.3 0.3,0.1 2.2,0.9 2.6,1.4 0.4,0.7 -0.3,-0.4 -0.4,-0.3 -0.1,0.1 -0.2,0.1 -0.3,0.3 -0.2,0.2 -0.2,0.4 -0.3,0.5 -0.2,0.4 -0.6,0.5 -1.1,0.7 -0.7,0.3 -1.2,0.5 -1.7,0.8 -0.3,0.3 -0.6,0.5 -1,1.1 -0.4,0.5 -0.6,0.8 -0.8,1.2 -0.1,0.1 -0.2,0.5 -0.4,1.1 -0.1,0.4 -0.2,0.5 -0.2,0.7 -0.1,0.3 -0.2,0.6 -0.2,0.8 -0.1,0.5 -0.4,1.4 -1.3,2.2 -0.4,0.4 -0.9,0.9 -1.5,0.7 -1,0 -1.3,-2.1 -1.3,-2.3 z"/><path id="path10" d="m 264.9,430.2 c 1,-0.1 3.3,0.7 3.7,1.5 0.3,0.7 0.2,-0.2 -0.4,0.4 -0.3,0.1 -0.8,0.3 -1.4,0.6 -1.4,0.6 -1.6,0.6 -2.1,1 -0.5,0.4 -0.9,0.9 -1.1,1.1 -0.2,0.2 -0.4,0.5 -0.6,0.9 -0.1,0.1 -0.1,0.2 -0.2,0.3 -0.1,0.1 -0.1,0.2 -0.1,0.3 -0.4,1.3 -1,2.5 -0.8,3.7 0,0.1 0,0.2 0,0.3 0,0.1 0,0.2 0,0.3 -0.3,0.6 0.5,0.5 0.7,1 0.1,0.7 0,1.3 -0.1,1.9 0,0.1 -0.1,0.2 -0.1,0.3 -0.3,1 -0.8,1.4 -0.8,1.4 -0.1,0.1 -0.3,0.3 -0.6,0.5 -0.1,0.1 -0.2,0.1 -0.3,0.1 -1.6,0.5 -2.3,-1.3 -2.6,-2.5 0,-0.1 -0.1,-0.3 -0.1,-0.4 -0.1,-0.5 -0.1,-1.1 0.2,-1.4 0.1,-0.1 0.1,-0.1 0.2,-0.2 0.1,-0.1 0.1,-0.1 0.1,-0.2 -0.5,-1.7 -0.1,-3.3 0.1,-4.9 0,-0.1 0,-0.2 0.1,-0.3 0.1,-0.8 0.1,-1 0.4,-1.7 0.1,-0.3 0.5,-1.4 1.5,-2.4 1.9,-1.6 3.2,-1.5 4.3,-1.6 z" class="skin penis"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path6-3" d="m 257.5,449.9 c 0,0.1 0.3,0.2 0.5,0.3 1.9,0.2 1.9,3.1 1.5,4.9 0,0.2 -0.1,0.3 -0.1,0.5 -0.6,2.2 -1.6,3.1 -1.6,3.1 -0.2,0.2 -0.9,0.9 -1.7,1.2 -0.2,0.1 -0.4,0.1 -0.7,0.2 -2.8,-0.1 -4,-2.7 -4.4,-5.1 -0.1,-0.2 -0.1,-0.5 -0.2,-0.8 -0.2,-1 -0.2,-2.1 0.4,-2.7 0.1,-0.1 0.3,-0.2 0.4,-0.3 0.1,-0.1 0.2,-0.2 0.3,-0.4"/><path id="path8-6" d="m 251.5,446.8 c 0,-0.3 0,-0.9 0,-1.5 0,-0.3 0.1,-1.5 0.3,-3.2 0.1,-1 0.3,-1.8 0.3,-2 1,-5.2 4.8,-7.8 4.8,-7.8 0.4,-0.3 1.4,-0.9 1.8,-1.3 0.8,-0.5 3.4,-1.7 7,-0.6 0.5,0.2 4.1,1.7 4.7,2.6 0.7,1.2 -0.5,-0.8 -0.7,-0.5 -0.1,0.1 -0.3,0.3 -0.6,0.6 -0.3,0.4 -0.4,0.8 -0.5,0.9 -0.3,0.6 -1,0.8 -2.1,1.3 -1.4,0.5 -2.2,0.9 -3.1,1.5 -0.6,0.5 -1,1 -1.9,2 -0.7,0.9 -1.2,1.4 -1.6,2.3 -0.1,0.3 -0.3,0.8 -0.7,2 -0.3,0.7 -0.4,1 -0.5,1.3 -0.2,0.6 -0.3,1.1 -0.4,1.5 -0.2,0.9 -0.8,2.6 -2.3,4.1 -0.7,0.7 -1.7,1.6 -2.7,1.4 -1.4,-0.5 -1.8,-4.3 -1.8,-4.6 z"/><path id="path10-7" d="m 263.7,430.4 c 1.9,-0.1 6.1,1.2 6.8,2.8 0.6,1.3 0.3,-0.4 -0.7,0.8 -0.6,0.2 -1.5,0.6 -2.6,1.1 -2.5,1 -3,1.1 -3.9,1.8 -1,0.7 -1.7,1.6 -2,2 -0.3,0.4 -0.7,0.9 -1.1,1.6 -0.1,0.2 -0.2,0.4 -0.3,0.6 -0.1,0.2 -0.2,0.3 -0.3,0.5 -0.7,2.3 -1.8,4.6 -1.4,6.8 0,0.2 0,0.4 0,0.6 0,0.2 0,0.4 0,0.6 -0.6,1.2 0.9,0.9 1.2,1.9 0.3,1.3 0,2.3 -0.1,3.6 -0.1,0.2 -0.1,0.4 -0.2,0.6 -0.6,1.8 -1.4,2.5 -1.4,2.5 -0.2,0.2 -0.5,0.5 -1,0.8 -0.2,0.1 -0.3,0.2 -0.5,0.3 -2.9,0.9 -4.2,-2.4 -4.8,-4.5 -0.1,-0.2 -0.1,-0.5 -0.2,-0.7 -0.2,-1 -0.2,-2 0.4,-2.5 0.1,-0.1 0.3,-0.2 0.4,-0.3 0.1,-0.1 0.2,-0.2 0.3,-0.4 -1,-3.1 -0.2,-6 0.2,-8.9 0,-0.2 0.1,-0.4 0.1,-0.6 0.2,-1.4 0.2,-1.8 0.8,-3.2 0.2,-0.5 0.9,-2.6 2.8,-4.5 3.1,-3.4 5.5,-3.2 7.5,-3.3 z" class="skin penis"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path6-5" d="m 250.7,456.5 c 0.1,0.1 0.4,0.3 0.8,0.4 2.8,0.3 2.8,4.4 2.2,7 -0.1,0.2 -0.1,0.5 -0.2,0.7 -0.9,3.1 -2.2,4.4 -2.2,4.4 -0.3,0.3 -1.2,1.2 -2.4,1.7 -0.3,0.1 -0.6,0.2 -1,0.2 -4,-0.1 -5.8,-3.9 -6.3,-7.3 -0.1,-0.4 -0.2,-0.7 -0.2,-1.1 -0.3,-1.5 -0.2,-3.1 0.6,-3.9 0.2,-0.2 0.4,-0.3 0.6,-0.5 0.2,-0.1 0.3,-0.3 0.4,-0.6"/><path id="path8-3" d="m 242,452.1 c 0,-0.5 0,-1.2 0.1,-2.1 0,-0.4 0.1,-2.1 0.5,-4.5 0.2,-1.4 0.4,-2.5 0.5,-2.8 1.5,-7.5 6.9,-11.2 6.9,-11.2 0.6,-0.5 2,-1.3 2.6,-1.8 1.2,-0.8 4.9,-2.5 10.1,-0.9 0.7,0.2 5.9,2.4 6.7,3.8 1,1.8 -0.7,-1.1 -1,-0.8 -0.2,0.1 -0.5,0.4 -0.8,0.8 -0.4,0.6 -0.6,1.1 -0.7,1.3 -0.4,0.9 -1.5,1.2 -3,1.8 -2,0.8 -3.2,1.3 -4.4,2.2 -0.9,0.7 -1.5,1.4 -2.7,2.9 -1.1,1.3 -1.7,2 -2.2,3.2 -0.2,0.4 -0.5,1.2 -1.1,2.8 -0.4,1 -0.5,1.4 -0.7,1.9 -0.3,0.9 -0.4,1.6 -0.5,2.2 -0.3,1.3 -1.2,3.8 -3.4,5.8 -1.1,1 -2.5,2.3 -3.9,1.9 -2.4,-0.6 -2.9,-6.1 -3,-6.5 z"/><path id="path10-5" d="m 259.6,428.5 c 2.7,-0.2 8.7,1.7 9.7,4 0.9,1.9 0.4,-0.6 -0.9,1.1 -0.8,0.4 -2.1,0.9 -3.7,1.6 -3.6,1.4 -4.3,1.6 -5.6,2.5 -1.4,1 -2.4,2.3 -2.9,2.9 -0.4,0.5 -1,1.3 -1.6,2.3 -0.2,0.3 -0.3,0.6 -0.5,0.8 -0.2,0.2 -0.3,0.5 -0.4,0.7 -1.1,3.3 -2.5,6.6 -2,9.7 0,0.3 0,0.6 0,0.9 0,0.3 0,0.6 -0.1,0.9 -0.9,1.7 1.3,1.3 1.7,2.8 0.4,1.8 0,3.3 -0.1,5.1 -0.1,0.3 -0.1,0.6 -0.2,0.8 -0.8,2.6 -2,3.6 -2,3.6 -0.2,0.2 -0.8,0.8 -1.5,1.2 -0.2,0.1 -0.5,0.3 -0.8,0.4 -4.2,1.3 -6,-3.5 -6.9,-6.5 -0.1,-0.3 -0.2,-0.7 -0.2,-1 -0.2,-1.4 -0.2,-2.8 0.5,-3.6 0.2,-0.2 0.4,-0.3 0.5,-0.4 0.2,-0.1 0.3,-0.3 0.4,-0.5 -1.4,-4.5 -0.3,-8.6 0.2,-12.8 0,-0.3 0.1,-0.6 0.1,-0.9 0.3,-2.1 0.3,-2.6 1.2,-4.6 0.3,-0.7 1.3,-3.7 4,-6.4 4.8,-4.7 8.2,-4.4 11.1,-4.6 z" class="skin penis"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 243.1,468.2 c 0.1,0.2 0.6,0.4 1.1,0.6 4,0.4 4,6.4 3.2,10.1 -0.1,0.3 -0.2,0.7 -0.2,1 -1.2,4.5 -3.2,6.3 -3.2,6.3 -0.4,0.4 -1.8,1.8 -3.5,2.5 -0.4,0.2 -0.9,0.3 -1.4,0.3 -5.8,-0.2 -8.4,-5.7 -9.2,-10.6 -0.1,-0.5 -0.2,-1 -0.3,-1.6 -0.4,-2.2 -0.3,-4.4 0.8,-5.7 0.3,-0.3 0.6,-0.5 0.8,-0.7 0.3,-0.2 0.5,-0.4 0.6,-0.8" id="path8-62"/><path d="m 230.6,461.9 c 0,-0.7 0,-1.8 0.1,-3 0,-0.6 0.2,-3 0.7,-6.6 0.3,-2.1 0.6,-3.7 0.7,-4.1 2.2,-10.8 10,-16.3 10,-16.3 0.9,-0.7 2.9,-1.9 3.8,-2.6 1.8,-1.1 7.2,-3.6 14.6,-1.3 1.1,0.3 8.5,3.5 9.7,5.5 1.5,2.5 -1,-1.6 -1.5,-1.1 -0.2,0.2 -0.7,0.5 -1.2,1.2 -0.6,0.8 -0.9,1.6 -1,1.9 -0.6,1.3 -2.1,1.7 -4.3,2.6 -2.8,1.1 -4.6,1.9 -6.4,3.2 -1.3,1 -2.2,2 -3.9,4.2 -1.5,1.9 -2.4,2.9 -3.2,4.7 -0.3,0.5 -0.7,1.7 -1.5,4.1 -0.5,1.4 -0.7,2.1 -0.9,2.8 -0.4,1.3 -0.6,2.4 -0.7,3.1 -0.5,1.9 -1.7,5.5 -4.9,8.4 -1.6,1.4 -3.6,3.3 -5.6,2.8 -3.6,-0.9 -4.4,-8.9 -4.5,-9.5 z" id="path10-9"/><path class="skin penis" d="m 256.1,427.7 c 3.9,-0.2 12.6,2.5 14.1,5.8 1.3,2.8 0.6,-0.9 -1.4,1.6 -1.2,0.5 -3,1.3 -5.4,2.3 -5.2,2.1 -6.2,2.3 -8.1,3.7 -2,1.5 -3.5,3.3 -4.2,4.2 -0.6,0.8 -1.5,1.9 -2.3,3.3 -0.3,0.4 -0.5,0.8 -0.7,1.2 -0.2,0.4 -0.4,0.7 -0.5,1 -1.5,4.8 -3.7,9.6 -2.9,14.1 0,0.4 0,0.9 0,1.3 0,0.4 0,0.9 -0.1,1.3 -1.2,2.4 1.9,1.9 2.5,4 0.5,2.7 0,4.8 -0.2,7.4 -0.1,0.4 -0.2,0.8 -0.3,1.2 -1.2,3.7 -2.9,5.3 -2.9,5.3 -0.3,0.3 -1.1,1.1 -2.2,1.7 -0.3,0.2 -0.7,0.4 -1.1,0.6 -6,1.9 -8.7,-5 -10,-9.4 -0.1,-0.5 -0.2,-1 -0.3,-1.5 -0.3,-2 -0.3,-4.1 0.8,-5.2 0.3,-0.3 0.5,-0.4 0.8,-0.6 0.2,-0.2 0.4,-0.4 0.6,-0.8 -2,-6.5 -0.4,-12.4 0.3,-18.5 0.1,-0.5 0.1,-0.9 0.2,-1.3 0.5,-3 0.4,-3.8 1.7,-6.6 0.5,-1.1 1.9,-5.3 5.8,-9.3 6.6,-6.9 11.6,-6.6 15.8,-6.8 z" id="path12"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path6-1" d="m 235.5,477.5 c 0.1,0.3 0.7,0.5 1.4,0.7 5.2,0.5 5.2,8.1 4.1,12.9 -0.1,0.4 -0.2,0.9 -0.3,1.3 -1.6,5.7 -4.1,8.1 -4.1,8.1 -0.5,0.5 -2.3,2.3 -4.5,3.1 -0.6,0.2 -1.1,0.4 -1.8,0.4 -7.4,-0.3 -10.7,-7.2 -11.7,-13.5 -0.2,-0.7 -0.3,-1.3 -0.4,-2 -0.5,-2.8 -0.4,-5.7 1,-7.3 0.3,-0.4 0.7,-0.6 1,-0.9 0.3,-0.3 0.6,-0.6 0.8,-1.1"/><path id="path8-2" d="m 219.6,469.5 c 0,-0.9 0,-2.3 0.1,-3.9 0,-0.8 0.2,-3.9 0.9,-8.4 0.4,-2.6 0.8,-4.7 0.9,-5.2 2.8,-13.8 12.7,-20.7 12.7,-20.8 1.1,-0.9 3.7,-2.4 4.8,-3.3 2.2,-1.4 9.1,-4.6 18.7,-1.7 1.4,0.4 10.9,4.4 12.4,7 1.9,3.2 -1.2,-2.1 -1.9,-1.4 -0.3,0.3 -0.8,0.7 -1.5,1.5 -0.8,1.1 -1.1,2 -1.3,2.4 -0.8,1.7 -2.7,2.2 -5.5,3.4 -3.6,1.4 -5.9,2.4 -8.1,4 -1.6,1.2 -2.8,2.6 -5,5.3 -2,2.4 -3.1,3.8 -4.1,6 -0.3,0.7 -0.9,2.2 -2,5.2 -0.7,1.8 -0.9,2.6 -1.2,3.5 -0.5,1.6 -0.8,3 -0.9,4 -0.6,2.4 -2.1,7 -6.2,10.7 -2,1.8 -4.6,4.3 -7.1,3.6 -4.6,-1 -5.6,-11.2 -5.7,-11.9 z"/><path id="path10-70" d="m 252,425.9 c 5,-0.3 16,3.1 18,7.4 1.6,3.5 0.7,-1.2 -1.7,2 -1.5,0.7 -3.9,1.7 -6.8,2.9 -6.6,2.7 -7.9,2.9 -10.3,4.7 -2.6,1.9 -4.4,4.2 -5.4,5.4 -0.8,1 -1.9,2.4 -3,4.2 -0.3,0.5 -0.6,1 -0.9,1.5 -0.3,0.5 -0.5,0.9 -0.7,1.3 -2,6.1 -4.7,12.2 -3.6,18 0,0.6 0,1.1 0,1.7 0,0.6 -0.1,1.1 -0.1,1.7 -1.6,3.1 2.5,2.4 3.1,5.1 0.7,3.4 0,6.1 -0.3,9.4 -0.1,0.5 -0.3,1 -0.4,1.5 -1.5,4.7 -3.7,6.7 -3.7,6.7 -0.4,0.4 -1.4,1.4 -2.8,2.2 -0.4,0.3 -0.9,0.5 -1.4,0.7 -7.7,2.4 -11.1,-6.4 -12.8,-12 -0.2,-0.6 -0.3,-1.2 -0.4,-1.9 -0.4,-2.5 -0.4,-5.2 1,-6.7 0.3,-0.3 0.7,-0.6 1,-0.8 0.3,-0.2 0.6,-0.5 0.7,-1 -2.6,-8.3 -0.6,-15.8 0.4,-23.6 0.1,-0.6 0.2,-1.1 0.3,-1.7 0.6,-3.8 0.5,-4.8 2.1,-8.4 0.6,-1.3 2.4,-6.8 7.4,-11.8 8.6,-8.7 15,-8.2 20.3,-8.5 z" class="skin penis"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 225.9,491.2 c 0.1,0.4 1,0.7 1.8,0.9 6.7,0.6 6.7,10.6 5.3,16.7 -0.1,0.6 -0.3,1.1 -0.4,1.7 -2.1,7.4 -5.3,10.5 -5.3,10.5 -0.6,0.6 -2.9,3 -5.9,4.1 -0.7,0.3 -1.5,0.5 -2.3,0.6 -9.6,-0.4 -13.9,-9.4 -15.2,-17.5 -0.2,-0.8 -0.4,-1.7 -0.6,-2.6 -0.6,-3.6 -0.5,-7.4 1.3,-9.4 0.4,-0.5 0.9,-0.8 1.3,-1.1 0.4,-0.4 0.8,-0.7 1,-1.4" id="path7"/><path d="m 205.2,480.8 c 0,-1.2 0,-2.9 0.1,-5.1 0.1,-1.1 0.3,-5 1.1,-10.9 0.5,-3.4 1,-6.1 1.1,-6.7 3.6,-17.9 16.5,-26.9 16.5,-27 1.4,-1.2 4.8,-3.2 6.2,-4.3 2.9,-1.8 11.9,-6 24.2,-2.2 1.8,0.5 14.1,5.8 16.1,9.1 2.5,4.2 -1.6,-2.7 -2.5,-1.8 -0.4,0.4 -1.1,0.9 -1.9,2 -1.1,1.4 -1.5,2.6 -1.7,3.1 -1,2.2 -3.5,2.9 -7.2,4.4 -4.7,1.9 -7.7,3.1 -10.6,5.3 -2.1,1.6 -3.6,3.4 -6.5,6.9 -2.6,3.1 -4,4.9 -5.3,7.8 -0.4,0.9 -1.1,2.8 -2.6,6.7 -0.9,2.4 -1.2,3.4 -1.6,4.6 -0.6,2.1 -1,3.9 -1.2,5.2 -0.8,3.1 -2.8,9.1 -8,14 -2.6,2.4 -6,5.5 -9.3,4.6 -5.4,-1.5 -6.8,-14.7 -6.9,-15.7 z" id="path9"/><path class="skin penis" d="m 247.4,424.1 c 6.5,-0.4 20.8,4.1 23.4,9.6 2.1,4.6 1,-1.5 -2.3,2.6 -1.9,0.8 -5,2.2 -8.9,3.7 -8.6,3.5 -10.3,3.8 -13.4,6.1 -3.3,2.5 -5.7,5.5 -7,7 -1.1,1.3 -2.5,3.2 -3.9,5.5 -0.4,0.7 -0.8,1.4 -1.1,2 -0.3,0.6 -0.6,1.2 -0.9,1.7 -2.6,7.9 -6.1,15.8 -4.7,23.3 0,0.7 0,1.5 0,2.2 0,0.7 -0.1,1.4 -0.2,2.2 -2.1,4 3.2,3.1 4.1,6.6 0.9,4.4 0,7.9 -0.3,12.3 -0.2,0.7 -0.4,1.3 -0.6,1.9 -2,6.1 -4.8,8.7 -4.8,8.7 -0.6,0.5 -1.9,1.8 -3.6,2.9 -0.6,0.3 -1.2,0.7 -1.8,0.9 -10,3.1 -14.4,-8.3 -16.6,-15.6 -0.2,-0.8 -0.4,-1.6 -0.5,-2.4 -0.6,-3.3 -0.5,-6.8 1.3,-8.7 0.4,-0.4 0.9,-0.7 1.3,-1.1 0.4,-0.3 0.7,-0.7 0.9,-1.3 -3.4,-10.8 -0.7,-20.5 0.5,-30.7 0.1,-0.8 0.2,-1.5 0.3,-2.2 0.8,-4.9 0.7,-6.3 2.8,-10.9 0.8,-1.8 3.1,-8.8 9.7,-15.3 11.1,-11.2 19.3,-10.6 26.3,-11 z" id="path11"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 214.2,504.1 c 0.2,0.4 1.2,0.8 2.3,1.2 8.3,0.8 8.3,13 6.5,20.7 -0.2,0.7 -0.3,1.4 -0.5,2 -2.5,9.1 -6.6,13 -6.6,13 -0.8,0.8 -3.6,3.6 -7.2,5 -0.9,0.3 -1.8,0.6 -2.8,0.7 -11.9,-0.4 -17.2,-11.6 -18.7,-21.6 -0.3,-1 -0.5,-2.1 -0.7,-3.2 -0.8,-4.4 -0.7,-9.1 1.7,-11.7 0.5,-0.6 1.1,-1 1.7,-1.4 0.5,-0.4 1,-0.9 1.2,-1.7" id="path7-6"/><path d="m 188.7,491.3 c 0,-1.5 0,-3.6 0.2,-6.2 0.1,-1.3 0.3,-6.2 1.4,-13.5 0.6,-4.2 1.2,-7.5 1.4,-8.3 C 196,441.2 212,430 212,430 c 1.8,-1.4 5.9,-3.9 7.7,-5.3 3.6,-2.3 14.6,-7.4 29.9,-2.7 2.2,0.7 17.4,7.1 19.9,11.2 3.1,5.2 -1.9,-3.3 -3.1,-2.2 -0.5,0.4 -1.3,1.1 -2.4,2.4 -1.3,1.7 -1.8,3.2 -2.1,3.9 -1.2,2.7 -4.3,3.6 -8.9,5.4 -5.8,2.3 -9.4,3.8 -13,6.5 -2.6,2 -4.4,4.2 -8,8.6 -3.1,3.9 -4.9,6 -6.6,9.6 -0.5,1.1 -1.4,3.5 -3.2,8.3 -1.1,3 -1.5,4.2 -1.9,5.7 -0.8,2.6 -1.2,4.8 -1.5,6.4 -1,3.9 -3.4,11.2 -9.9,17.2 -3.2,2.9 -7.3,6.8 -11.4,5.7 -7.1,-1.9 -8.7,-18.2 -8.8,-19.4 z" id="path9-0"/><path class="skin penis" d="m 240.7,421.3 c 8,-0.5 25.7,5 28.8,11.9 2.6,5.6 1.2,-1.9 -2.8,3.3 -2.4,1 -6.2,2.7 -10.9,4.6 -10.6,4.3 -12.7,4.7 -16.5,7.5 -4.1,3.1 -7.1,6.7 -8.7,8.7 -1.3,1.6 -3,3.9 -4.8,6.8 -0.5,0.9 -1,1.7 -1.4,2.4 -0.4,0.8 -0.8,1.5 -1.1,2.1 -3.2,9.8 -7.5,19.5 -5.8,28.8 0,0.9 0,1.8 0,2.7 0,0.9 -0.1,1.8 -0.2,2.7 -2.5,4.9 4,3.8 5,8.2 1.1,5.4 0,9.8 -0.4,15.1 -0.2,0.8 -0.4,1.6 -0.7,2.4 -2.4,7.5 -5.9,10.8 -5.9,10.8 -0.7,0.7 -2.3,2.3 -4.4,3.6 -0.7,0.4 -1.5,0.8 -2.3,1.1 -12.3,3.9 -17.8,-10.2 -20.5,-19.3 -0.2,-1 -0.5,-2 -0.7,-3 -0.7,-4.1 -0.6,-8.3 1.6,-10.7 0.5,-0.6 1.1,-0.9 1.6,-1.3 0.5,-0.4 0.9,-0.8 1.1,-1.6 -4.2,-13.4 -0.9,-25.3 0.7,-37.9 0.1,-0.9 0.3,-1.8 0.4,-2.7 1,-6.1 0.9,-7.7 3.4,-13.5 1,-2.2 3.9,-10.8 11.9,-18.9 13.9,-14 24,-13.3 32.6,-13.8 z" id="path11-6"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 278,167.3 c 2.6,3.9 7.6,0.9 14,5.1 7.8,5 8.1,14 13.2,14 1.7,0 3.5,-1 4.3,-2.4 4.5,-7.7 -18.1,-34.7 -27.5,-31.1 -4.4,1.7 -6.7,10.2 -4,14.4 z" style="opacity:0.23999999;fill:#bf2126" id="XMLID_867_"/><path transform="translate(-220,0)" style="fill:#070505" d="m 489,163.9 -2.6,-6.8 58.7,0 -3.8,7.9 z" id="XMLID_892_"/><ellipse ry="8.6999998" rx="7.5999999" cy="161.10001" cx="282.79999" class="gag" id="XMLID_893_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="glasses" d="m 265.9,131 c -0.2,1 -0.3,3 0.9,4.5 1.2,1.4 3.1,1.6 7.1,1.9 4.4,0.3 6.7,0.4 8.1,-0.8 1.8,-1.5 2,-4.1 2,-5.5 0.9,0 1.7,0 2.6,-0.1 1,0 1.9,0 2.8,0 -0.3,1.5 -0.6,4.5 1.2,6.6 0.8,0.9 2.2,2 11.3,1.7 10.9,-0.3 12.4,-1.8 12.9,-2.7 1.1,-1.8 0.7,-4 0.3,-5.5 5.7,0 11.4,-0.1 17.1,-0.1 l 0,2.1 -15.6,-0.1 c 0.1,1.2 0.1,2.9 -0.9,4.4 -0.6,1 -2.3,2.8 -13.6,2.9 -9.9,0.2 -11.5,-1.2 -12.3,-2.2 -1.4,-1.7 -1.5,-3.9 -1.3,-5.4 -0.9,0 -2.7,0 -3.6,0 -0.1,1.1 -0.4,3 -1.8,4.4 -1.7,1.6 -4.2,1.5 -9.1,1.2 -4.3,-0.3 -6.5,-0.4 -7.7,-2.1 -0.9,-1.2 -0.9,-2.7 -0.8,-3.6 0.1,-0.4 0.2,-0.9 0.4,-1.6 z" id="path654"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 344.6,100.2 c 13.5,72.4 34.5,66.5 14,103.3 -43.3,47.7 -90.1,7 -98.1,-9.8 -41.1,-23.4 -0.3,-140.8 48.3,-130.3 33.3,7.2 33.3,19.5 35.8,36.8" class="hair" id="path36"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 264.6,101.6 c 5.1,7.6 15,14 52.5,7.3 18.7,5.2 2.6,37.9 1.1,61 -1.3,19.3 -7.8,36.4 -18.9,51.5 17.1,-12.2 36.2,-10.4 50.8,-41.2 41.1,-23.4 -1.2,-125.9 -49.9,-115.4 -33,7.1 -33.1,19.4 -35.6,36.8 z" class="hair" id="path1018"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 323.2,161.2 c 6,-14.4 8.4,-24.7 10.6,-40.1 4.5,-31.3 -16.1,-52.4 -42.5,-43.9 -38.8,10 -27.5,43.7 -26.2,53.7 -6.7,16.4 6,48.7 20.8,53.5 14.6,-1.9 28.9,-5.9 37.3,-23.2 z" class="shadow" id="Head_Shadow"/><path d="m 323.4,161.2 c 6,-14.4 8.4,-24.7 10.6,-40.1 4.5,-31.3 -16.1,-52.4 -42.5,-43.9 -34.2,11 -29.4,33.1 -26.2,53.7 -6.1,16.8 6.9,48.7 20.7,53.1 10.1,-1.7 28.3,-4.2 37.4,-22.8 z" class="skin head" id="path931"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-75" d="m 308.69363,93.705843 c 6.12129,1.942001 8.41769,9.412737 8.67251,17.211417 -2.56499,-6.10053 -5.64578,-11.737253 -8.67251,-17.211417 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:2.11298418;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(1.4598262,0,0,1.3808576,-143.26648,-38.263379)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 225.9,413.1 c 0,0 -10.3,43.4 -10.6,67.8 -0.5,43.2 14.3,129.1 30.4,183.7 7.5,61.7 6.2,123.3 8.8,185.4 l 11.5,-0.3 c 2.2,-51.3 34,-103.9 16.3,-161.5 2.3,-46.1 10,-72.4 5,-160.3 -5.4,94.3 16.6,109.2 26.4,153.6 -15.6,58 5.7,110.8 6.5,168.9 l 16.3,0 c 0.2,-58.5 15.6,-94.6 7.7,-168.9 12.4,-64.5 12.4,-139.3 11.6,-205.6 -0.3,-26 -5.4,-64.7 -5.4,-64.7 l -124.5,1.9" class="skin" id="XMLID_464_"/><path d="m 288,588.6 c -9.8,-40.3 -16.6,-61.7 -12.6,-107.8 -0.7,44.5 3.5,67.1 12.6,107.8 z" class="shadow" id="XMLID_465_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226,413.2 c 0,0 -17.1,47.4 -18.7,71.7 -3.8,60.3 16.3,123.8 38.4,179.8 7.5,61.7 6.2,123.3 8.8,185.4 l 11.5,-0.3 c 2.2,-51.3 34,-103.9 16.3,-161.5 12.8,-54.2 10,-72.4 5,-160.3 -5.4,94.3 16.6,109.1 26.4,153.5 -15.6,58 5.6,110.9 6.4,169 l 16.3,0 c 0.2,-58.5 15.6,-94.7 7.8,-169 23.8,-69.9 25.5,-131.2 20.7,-194.7 -2,-26 -14.5,-75.6 -14.5,-75.6 l -124.4,2" class="skin" id="XMLID_466_"/><path d="m 293.9,619.8 c -9.8,-40.3 -22.5,-96.7 -18.5,-142.8 -0.8,44.7 9.4,102.1 18.5,142.8 z" class="shadow" id="XMLID_467_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 334.11719,835.5879 c 3.86707,-47.42283 14.39423,-97.7115 9.32701,-151.12953 0.7,46.38507 -8.88985,125.3467 -9.32701,151.12953 z" id="path4068" sodipodi:nodetypes="ccc"/><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 279.93066,691.78516 c 10.75918,48.71017 -13.21217,94.37122 -14.97363,147.66015 4.70837,-52.30259 28.97652,-98.35635 14.97363,-147.66015 z" id="path4070" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 334.33984,833.50879 c 1.60482,-35.51678 12.5865,-90.61327 7.23145,-144.12695 3.32987,53.29414 -7.62026,108.20277 -7.23145,144.12695 z" id="path4068-3" sodipodi:nodetypes="ccc"/><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 280.26661,691.78418 c 11.3053,48.83256 -10.20522,96.99759 -14.55763,139.75782 6.27685,-42.03405 28.01437,-90.5764 14.55763,-139.75782 z" id="path4070-6" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 355.2168,421.00391 c 11.91522,14.08675 23.36538,28.61015 28.01522,54.3422 -1.75988,-26.81941 -13.78924,-42.18616 -28.01522,-54.3422 z" id="path4098" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 341.9873,684.80664 c 2.83237,53.34079 -4.36665,86.53996 -5.15039,122.49707 3.75983,-35.48385 11.00295,-69.03003 5.15039,-122.49707 z" id="path4068-7" sodipodi:nodetypes="ccc"/><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 270.78027,808.66504 c 8.80124,-35.13449 27.27028,-68.16292 13.31055,-117.2959 10.80233,48.881 -7.32306,80.94637 -13.31055,117.2959 z" id="path4070-5" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 225.8,413.1 c 0,0 -26.1,35.9 -27.6,60.3 -3.8,60.3 16.8,135.5 38.9,191.5 7.5,61.7 14.8,123 17.3,185.1 l 11.5,-0.3 c 2.3,-52.9 39.2,-99.2 20.2,-160.8 13.6,-57.7 6.2,-71.9 1,-161 -5.4,94.3 4.4,110.4 14.2,154.8 -15.6,58 17.8,109.6 18.6,167.8 l 16.3,0 c 0.2,-58.5 16.4,-95.2 8.5,-169.5 23.8,-69.9 46.5,-155.6 41.7,-219 -2,-25.9 -36,-50.6 -36,-50.6 l -124.6,1.7" class="skin" id="XMLID_468_"/><path d="M 289.6,630.9 C 279.8,590.6 268.8,530 272.8,483.8 c -0.8,44.7 7.6,106.4 16.8,147.1 z" class="shadow" id="XMLID_469_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="364.39999" cx="262.29999" class="steel_piercing" id="XMLID_515_"/><circle r="1.2" cy="368.60001" cx="262.29999" class="steel_piercing" id="XMLID_516_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 262.3,369.8 c -0.2,0 -1.3,2 -1.2,11.6 0.1,12.7 1.2,13.3 1.4,13.3 0.4,0 1.5,-7.4 1.2,-15.9 -0.5,-4.5 -1.1,-9 -1.4,-9 z" class="steel_piercing" id="XMLID_513_"/><path d="m 262.4,394.9 c -0.5,0 -1,2.4 -0.8,4.4 0.2,1.3 0.6,3 1.2,3 0.4,0 0.7,-1.8 0.8,-3 0,-2.1 -0.7,-4.4 -1.2,-4.4 z" class="steel_piercing" id="XMLID_514_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 252.9,426.4 c 0.2,0.1 0.2,0.4 0.2,0.5 0,1 1.5,4.4 3.3,6 4.8,4.2 10.2,6.1 9.7,3.9 -0.1,-0.4 0.4,-0.5 0.4,-0.7 0.6,-2.1 -2.1,-5.3 -5.6,-8.3 -2.9,-2.5 -3.4,-2.2 -4,-2.7 -0.1,-0.1 -0.3,-0.2 -0.3,-0.5 -0.1,-0.3 0.2,-0.5 0.2,-0.7 0.1,-0.8 -0.9,-1.3 -1.9,-1.8 -0.7,-0.4 -2.2,-0.8 -3,-0.2 -1.7,1.3 -0.7,5.3 0.4,4.7 0.2,-0.1 0.4,-0.3 0.6,-0.2 z" class="shadow" id="XMLID_890_"/><path d="m 253,426.5 c 0.2,0.2 0.2,0.4 0.2,0.5 0,0.6 1.6,3.9 4.8,6.6 2.4,2 6.9,5 8.5,3.6 0.3,-0.3 0.4,-0.5 0.4,-0.8 0.7,-2.3 -2.8,-5.2 -3.7,-6.1 -3.3,-2.8 -5.2,-4.5 -6,-5 -0.1,-0.1 -0.4,-0.3 -0.5,-0.6 -0.1,-0.3 0.1,-0.4 0.1,-0.6 0.1,-0.6 -1,-1.3 -1.8,-1.7 -0.6,-0.3 -2,-0.8 -2.8,-0.2 -1.4,1.1 -0.5,4.2 0.2,4.4 0.2,0 0.4,-0.2 0.6,-0.1 z" class="skin penis" id="XMLID_891_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 242.5,418.4 c 0.4,0.3 0.4,0.8 0.4,1 0,1.8 2.4,7.6 6.3,11.2 9.7,8.8 18.8,11.3 17.9,7.1 -0.2,-0.6 0.8,-1 0.9,-1.3 0.8,-3 -4.1,-10 -10.7,-15.3 -5.5,-4.4 -6,-4.3 -7.3,-5.1 -0.2,-0.1 -0.4,-0.3 -0.5,-0.9 -0.1,-0.4 0.3,-1 0.4,-1.3 0.2,-1.4 -1.8,-2.5 -3.6,-3.4 -1.4,-0.7 -4.2,-1.5 -5.6,-0.4 -3.2,2.6 -1.1,9.7 0.7,8.7 0.3,-0.2 0.7,-0.6 1.1,-0.3 z" class="shadow" id="XMLID_888_"/><path d="m 242.5,418.6 c 0.4,0.3 0.4,0.9 0.4,1 0,1.2 3,7.3 9,12.4 4.4,3.9 13.1,9.3 16,6.9 0.5,-0.4 0.7,-1.1 0.8,-1.4 1.3,-4.3 -5.1,-9.9 -7,-11.6 -6.2,-5.4 -9.9,-8.5 -11.2,-9.4 -0.2,-0.1 -0.8,-0.5 -1,-1.2 -0.1,-0.5 0.2,-0.8 0.3,-1.2 0.2,-1.2 -1.9,-2.6 -3.4,-3.2 -1.2,-0.4 -3.6,-1.6 -5.3,-0.4 -2.7,2 -1,7.9 0.4,8.1 0.2,0.1 0.7,-0.3 1,0 z" class="skin penis" id="XMLID_889_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226.2,405.6 c 0.5,0.4 0.5,1.3 0.5,1.5 0,2.8 5.5,12.7 10.5,17.6 15,14.6 29.9,18.3 28.4,11.7 -0.2,-1 1.2,-1.5 1.4,-2.1 2,-6.3 -7.5,-15.7 -17.9,-24.4 -8.7,-7.3 -9,-6.9 -10.9,-8.3 -0.3,-0.2 -0.7,-0.5 -0.9,-1.5 -0.2,-0.7 0.4,-1.6 0.5,-2.2 0.4,-2.3 -2.8,-4 -5.6,-5.4 -2.2,-1.2 -6.7,-2.5 -9.1,-0.5 -5.2,4.1 -1.2,15.3 1.2,14 0.6,-0.2 1.3,-0.7 1.9,-0.4 z" class="shadow" id="XMLID_886_"/><path d="m 226.5,406.1 c 0.6,0.4 0.5,1.3 0.5,1.5 0,1.9 4.9,11.6 14.3,19.9 7.1,6.2 21,15 25.6,11.1 0.9,-0.7 1.2,-1.7 1.3,-2.3 2.1,-6.9 -8.2,-15.9 -11.3,-18.6 -10,-8.6 -15.7,-13.7 -17.9,-15.1 -0.3,-0.2 -1.3,-0.8 -1.5,-2 -0.2,-0.8 0.3,-1.2 0.4,-2 0.3,-2 -3,-4.2 -5.3,-5.2 -1.8,-0.8 -5.9,-2.6 -8.6,-0.5 -4.3,3.1 -1.5,12.6 0.5,13 0.5,0.3 1.3,-0.2 2,0.2 z" class="skin penis" id="XMLID_887_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 210.3,392.5 c 0.7,0.5 0.8,1.9 0.8,2.1 0,4 7.6,17.9 14.7,24.6 21.1,20.4 41.9,25.7 39.8,16.4 -0.3,-1.4 1.8,-2.1 2,-3 2.7,-8.8 -10.5,-22 -25,-34.2 -12.3,-10.2 -12.5,-9.7 -15.4,-11.6 -0.4,-0.3 -1,-0.7 -1.2,-2 -0.2,-1.1 0.7,-2.2 0.8,-3.1 0.4,-3.2 -3.9,-5.5 -7.9,-7.6 -3.1,-1.6 -9.2,-3.5 -12.6,-0.8 -7.2,5.8 -1.6,21.3 1.6,19.6 0.6,-0.3 1.6,-1 2.4,-0.4 z" class="shadow" id="XMLID_884_"/><path d="m 210.2,392.5 c 0.8,0.6 0.8,2 0.8,2.1 0.1,2.7 6.8,16.4 20.3,28.1 10.1,8.8 29.6,21.2 36.2,15.6 1.2,-1 1.6,-2.3 1.9,-3.2 3,-9.8 -11.6,-22.4 -15.9,-26.2 -14,-12.2 -22.2,-19.3 -25.4,-21.3 -0.4,-0.3 -1.9,-1.2 -2.1,-2.7 -0.2,-1.2 0.4,-1.8 0.5,-2.7 0.4,-2.8 -4.3,-5.9 -7.6,-7.3 -2.6,-1.1 -8.3,-3.6 -12.2,-0.8 -6,4.4 -2.1,17.9 0.8,18.4 0.8,0.1 1.9,-0.7 2.7,0 z" class="skin penis" id="XMLID_885_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 193.3,379.4 c 1,0.6 1,2.4 1,2.7 0,5.1 9.7,22.6 18.6,31.2 26.7,25.9 53,32.5 50.4,20.7 -0.4,-1.8 2.2,-2.8 2.6,-3.8 3.5,-11.1 -13.2,-27.9 -31.6,-43.3 -15.5,-12.9 -15.8,-12.3 -19.4,-14.6 -0.5,-0.4 -1.3,-0.9 -1.6,-2.6 -0.3,-1.3 0.9,-2.8 1,-3.9 0.6,-4 -4.9,-7 -10,-9.6 -3.9,-2 -11.7,-4.4 -16,-1 -9.2,7.3 -2,27 2,24.8 0.8,-0.4 2,-1.3 3,-0.6 z" class="shadow" id="XMLID_882_"/><path d="m 193.1,379.4 c 1.1,0.7 1.1,2.5 1.1,2.8 0.1,3.5 8.8,21.1 25.9,36 12.9,11.2 37.9,27.2 46.4,20.1 1.5,-1.3 2,-3 2.4,-4.2 3.8,-12.5 -14.8,-28.7 -20.4,-33.6 -18,-15.6 -28.5,-24.7 -32.5,-27.4 -0.5,-0.4 -2.4,-1.5 -2.8,-3.5 -0.3,-1.5 0.5,-2.3 0.7,-3.5 0.4,-3.5 -5.4,-7.5 -9.7,-9.3 -3.3,-1.4 -10.7,-4.6 -15.6,-1.1 -7.7,5.6 -2.8,22.8 1.1,23.5 0.9,0.4 2.3,-0.6 3.4,0.2 z" class="skin penis" id="XMLID_883_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 176.6,366.1 c 1.2,0.8 1.2,2.9 1.2,3.2 0,6.2 11.8,27.5 22.6,38 32.5,31.5 64.6,39.6 61.4,25.2 -0.4,-2.2 2.7,-3.4 3.1,-4.7 4.2,-13.5 -16.1,-34 -38.6,-52.7 -18.8,-15.7 -19.3,-14.9 -23.6,-17.8 -0.6,-0.4 -1.6,-1.1 -1.9,-3.1 -0.3,-1.6 1.1,-3.5 1.2,-4.8 0.8,-4.9 -6,-8.6 -12.1,-11.7 -4.8,-2.4 -14.3,-5.3 -19.5,-1.2 -11.2,8.9 -2.4,32.9 2.5,30.2 1,-0.3 2.6,-1.4 3.7,-0.6 z" class="shadow" id="XMLID_880_"/><path d="m 176.4,366.1 c 1.3,0.9 1.3,3 1.3,3.4 0.1,4.2 10.7,25.7 31.6,43.9 15.7,13.6 46.1,33.1 56.5,24.5 1.8,-1.6 2.5,-3.7 2.9,-5.1 4.7,-15.3 -18.1,-35 -24.9,-40.9 -22,-19.1 -34.8,-30.1 -39.6,-33.4 -0.6,-0.4 -2.9,-1.8 -3.4,-4.2 -0.3,-1.8 0.6,-2.8 0.9,-4.2 0.5,-4.2 -6.6,-9.1 -11.8,-11.4 -4,-1.7 -13,-5.6 -19,-1.3 -9.4,6.8 -3.4,27.8 1.3,28.7 1.2,0.3 2.8,-0.9 4.2,0 z" class="skin penis" id="XMLID_881_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 157.7,353.4 c 1.4,0.9 1.4,3.5 1.4,3.9 0,7.5 14.3,33.3 27.4,46 39.3,38.2 78.2,48 74.4,30.6 -0.5,-2.6 3.3,-4.1 3.8,-5.6 5.1,-16.4 -19.5,-41.2 -46.7,-63.9 -22.8,-19 -23.3,-18.1 -28.6,-21.5 -0.8,-0.5 -2,-1.3 -2.4,-3.8 -0.4,-2 1.3,-4.2 1.4,-5.8 0.9,-5.9 -7.2,-10.4 -14.7,-14.2 -5.8,-2.9 -17.3,-6.4 -23.6,-1.4 -13.5,10.8 -2.9,39.9 3,36.6 1.3,-0.6 3.1,-1.9 4.6,-0.9 z" class="shadow" id="XMLID_878_"/><path d="m 157.4,353.4 c 1.6,1 1.6,3.7 1.6,4.1 0.1,5.1 13,31.1 38.3,53.1 19,16.5 55.9,40.1 68.5,29.6 2.2,-2 3,-4.5 3.5,-6.2 5.6,-18.5 -21.9,-42.4 -30.2,-49.6 -26.6,-23.1 -42.1,-36.5 -48,-40.4 -0.8,-0.5 -3.5,-2.2 -4.1,-5.1 -0.4,-2.2 0.8,-3.4 1,-5.1 0.7,-5.1 -8,-11 -14.3,-13.8 -4.9,-2.1 -15.7,-6.8 -23,-1.6 -11.4,8.3 -4.1,33.7 1.6,34.8 1.4,0.5 3.4,-1 5.1,0.2 z" class="skin penis" id="XMLID_879_"/></svg></html>' >>
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<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="M 487.94,432.27" class="hair" id="path225"/><path d="m 264.63236,432.7941 3.08824,-0.44117 c 0.32893,-6.46544 2.86908,-11.82526 5.07352,-17.35295 -5.56875,0.43615 -11.6036,0.4062 -16.47058,1.54412 2.07073,5.53315 5.0715,10.91128 8.30882,16.25 z" id="path5158" sodipodi:nodetypes="ccccc" class="hair"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 263.75,419.9043 c -8.2e-4,-10e-6 -0.58714,0.1188 -0.58789,0.11914 -7.6e-4,3.3e-4 -0.41533,0.28448 -0.41602,0.28515 -6.8e-4,6.8e-4 -0.16844,0.19228 -0.21679,0.27149 -0.0484,0.0792 -0.0782,0.14597 -0.10157,0.20312 -0.0467,0.11431 -0.0651,0.19149 -0.0781,0.25391 -0.026,0.12484 -0.0284,0.19225 -0.0312,0.25 -0.0112,0.23101 0.006,0.32495 0.0215,0.48047 0.0306,0.31104 0.0857,0.72068 0.16211,1.23047 0.15277,1.01958 0.38676,2.41502 0.63867,3.85937 0.25192,1.44435 0.5224,2.93411 0.74805,4.125 0.22565,1.19089 0.34624,1.90055 0.50586,2.4336 a 1.40014,1.40014 0 1 0 2.68164,-0.80274 c 0.0212,0.0709 -0.21519,-0.97908 -0.4375,-2.15234 -0.22231,-1.17326 -0.49061,-2.65278 -0.74023,-4.08399 -0.24963,-1.4312 -0.48059,-2.81807 -0.62696,-3.79492 -0.0673,-0.44897 -0.1114,-0.78286 -0.13476,-1 a 1.40014,1.40014 0 0 0 -0.17774,-0.96289 c -0.0508,-0.0871 -0.0847,-0.21273 -0.39257,-0.43945 -0.077,-0.0567 -0.30966,-0.17347 -0.31055,-0.17383 -8.9e-4,-3.6e-4 -0.50504,-0.10155 -0.50586,-0.10156 z" id="path4354" class="hair"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 266.1,434.3 c 3,13.5 5.9,25.9 9.3,33 -7.6,-8.5 -10.8,-18.9 -9.3,-33 z" class="labia" id="Vagina"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 269.6,443.9 c 0.1,-0.1 1.3,0.5 1.4,1.7 0.1,0.9 -0.6,2 -1.7,2 -1,0.1 -1.8,-0.7 -2,-1.5 -0.2,-1.1 0.6,-2 0.7,-2 0.1,0 -0.6,1.1 -0.2,1.9 0.3,0.4 0.8,0.8 1.3,0.7 0.7,-0.1 1.2,-0.7 1.2,-1.2 0.1,-0.9 -0.8,-1.6 -0.7,-1.6 z" class="steel_piercing" id="XMLID_528_"/><path d="m 266.6,445 c 0.1,0 0.7,1.2 0,2.2 -0.5,0.7 -1.7,1.1 -2.6,0.4 -0.8,-0.6 -0.9,-1.7 -0.5,-2.5 0.5,-0.9 1.8,-1.1 1.8,-1 0,0.1 -1.2,0.4 -1.3,1.3 -0.1,0.4 0.1,1.1 0.6,1.4 0.5,0.4 1.3,0.2 1.7,-0.2 0.6,-0.5 0.2,-1.6 0.3,-1.6 z" class="steel_piercing" id="XMLID_529_"/><path d="m 267.5,451.5 c 0.1,0 0.8,1.2 0.3,2.2 -0.4,0.8 -1.6,1.2 -2.6,0.7 -0.9,-0.5 -1.1,-1.6 -0.7,-2.4 0.4,-1 1.7,-1.2 1.7,-1.2 0.1,0.1 -1.2,0.5 -1.2,1.4 -0.1,0.4 0.2,1.1 0.7,1.3 0.6,0.3 1.3,0.1 1.7,-0.4 0.5,-0.5 0,-1.6 0.1,-1.6 z" class="steel_piercing" id="XMLID_530_"/><path d="m 270.7,450.6 c 0.1,-0.1 1.4,0.4 1.7,1.4 0.2,0.9 -0.4,2 -1.4,2.2 -1,0.3 -1.9,-0.4 -2.1,-1.2 -0.4,-1 0.4,-2 0.4,-2 0.1,0 -0.4,1.2 0.1,1.9 0.3,0.4 0.9,0.7 1.4,0.5 0.6,-0.2 1,-0.9 1,-1.4 0,-0.9 -1.2,-1.4 -1.1,-1.4 z" class="steel_piercing" id="XMLID_531_"/><path d="m 272.8,457.1 c 0.1,-0.1 1.4,0.4 1.7,1.5 0.2,0.9 -0.4,2 -1.4,2.2 -1,0.2 -1.9,-0.5 -2.1,-1.2 -0.4,-1 0.4,-2 0.4,-2 0.1,0 -0.4,1.2 0.1,1.9 0.3,0.4 0.9,0.7 1.4,0.5 0.6,-0.2 1,-0.9 1,-1.3 -0.1,-1 -1.1,-1.5 -1.1,-1.6 z" class="steel_piercing" id="XMLID_532_"/><path d="m 270.1,458.5 c 0.1,0 0.8,1.2 0.3,2.2 -0.4,0.8 -1.6,1.2 -2.6,0.7 -0.9,-0.5 -1.1,-1.6 -0.7,-2.4 0.4,-1 1.7,-1.2 1.7,-1.2 0.1,0.1 -1.2,0.5 -1.2,1.4 -0.1,0.4 0.2,1.1 0.7,1.3 0.6,0.3 1.3,0.1 1.7,-0.4 0.4,-0.5 0,-1.6 0.1,-1.6 z" class="steel_piercing" id="XMLID_533_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 271.3,459.9 c 0.2,0 2,2.8 0.8,5.2 -1,2 -3.6,3.1 -6,2 -2.1,-1.1 -2.8,-3.7 -2,-5.6 0.9,-2.4 3.7,-3.1 3.9,-2.9 0.1,0.2 -2.6,1.4 -2.7,3.6 -0.1,1.2 0.5,2.6 1.9,3.1 1.4,0.6 3.1,0 3.9,-1 1.3,-1.7 0.1,-4.3 0.2,-4.4 z" class="steel_piercing" id="XMLID_512_"/><ellipse ry="2.0000744" rx="1.8000669" cy="-498.19226" cx="-198.94585" class="steel_piercing" transform="matrix(-0.99036315,0.13849485,-0.13849485,-0.99036315,0,0)" id="XMLID_517_"/><ellipse ry="1.8000669" rx="1.7000633" cy="-499.48944" cx="-201.77112" class="steel_piercing" transform="matrix(-0.99036315,0.13849485,-0.13849485,-0.99036315,0,0)" id="XMLID_518_"/><path d="m 268,449.7 c 0.2,0 1.7,3 0.1,5.2 -1.2,1.8 -4.1,2.6 -6.1,1.2 -2,-1.4 -2.2,-4.1 -1.2,-5.8 1.2,-2.2 4.2,-2.6 4.3,-2.4 0.1,0.2 -2.8,1.1 -3.1,3.1 -0.2,1.2 0.2,2.6 1.4,3.4 1.3,0.9 3.1,0.4 4,-0.4 1.3,-1.5 0.5,-4.3 0.6,-4.3 z" class="steel_piercing" id="XMLID_519_"/><ellipse ry="2" rx="1.8" cy="453.10001" cx="260.60001" class="steel_piercing" id="XMLID_520_"/><ellipse ry="1.8" rx="1.7" cy="455.39999" cx="262.60001" class="steel_piercing" id="XMLID_521_"/><path d="m 271.3,459.3 c -0.2,0 -1.4,3.2 0.4,5.2 1.4,1.7 4.3,2.2 6.2,0.6 1.9,-1.5 1.9,-4.3 0.8,-5.9 -1.3,-2.1 -4.4,-2.2 -4.4,-2 0,0.2 2.8,0.8 3.4,2.8 0.3,1.1 0,2.6 -1.1,3.5 -1.2,1 -3,0.7 -4,-0.2 -1.7,-1.2 -1.1,-4 -1.3,-4 z" class="steel_piercing" id="XMLID_522_"/><ellipse ry="2.0000093" rx="1.8000083" cy="485.7283" cx="238.20935" class="steel_piercing" transform="matrix(0.99649537,-0.0836479,0.0836479,0.99649537,0,0)" id="XMLID_523_"/><ellipse ry="1.8000085" rx="1.7000082" cy="486.90195" cx="235.39908" class="steel_piercing" transform="matrix(0.99649527,-0.08364908,0.08364908,0.99649527,0,0)" id="XMLID_524_"/><path d="m 268.5,449.9 c -0.2,0 -0.8,3.4 1.3,5.1 1.7,1.3 4.6,1.4 6.2,-0.5 1.5,-1.9 1,-4.5 -0.4,-6 -1.8,-1.8 -4.7,-1.3 -4.7,-1.2 -0.1,0.3 2.9,0.3 3.9,2.1 0.5,1.1 0.5,2.6 -0.4,3.6 -1.1,1.2 -2.8,1.2 -4,0.6 -1.7,-0.9 -1.7,-3.8 -1.9,-3.7 z" class="steel_piercing" id="XMLID_525_"/><ellipse ry="2.0000699" rx="1.8000628" cy="511.93347" cx="139.35681" class="steel_piercing" transform="matrix(0.96266641,-0.27069056,0.27069056,0.96266641,0,0)" id="XMLID_526_"/><ellipse ry="1.8000628" rx="1.7000594" cy="511.60583" cx="142.2471" class="steel_piercing" transform="matrix(0.96266641,-0.27069056,0.27069056,0.96266641,0,0)" id="XMLID_527_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:none;stroke:none" d="m 247.43521,421.40369 c 11.48595,-7.47207 25.83395,-7.39381 43.33727,-0.45163" id="path4363" sodipodi:nodetypes="cc"/><text xml:space="preserve" id="text4365" sodipodi:linespacing="125%" style="font-size:12px;line-height:125%;text-align:center;text-anchor:middle" x="25.568281" y="0"><textPath xlink:href="#path4363" id="textPath4369" style="font-size:12px;text-align:center;text-anchor:middle">'+_art_pussy_tattoo_text+'</textPath></text></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 315.9,889.4 c -1.9,7 1.7,8.6 3.5,23.1 1.2,9.2 2.2,17.5 1.3,22.5 -0.1,0.4 0,2.8 0.3,6 0.4,5.2 0.7,7.8 2,10 2.3,3.6 6.4,4.8 9.6,5.5 4.8,1.1 9.9,2.2 13.2,-0.9 2.9,-2.7 3,-7.2 3.1,-12.3 0.1,-8.9 -2.1,-12.2 -4.2,-23.3 -1.1,-6 -1.3,-10.4 -1.9,-18.7 -0.5,-8.4 -0.5,-15.3 -0.4,-19.2 0,-1.6 0.1,-2.8 0.1,-3.1 0.8,-25.5 -5.1,-66.8 1,-107.3 0,0 4.6,-31 4.6,-66.5 0,-2.1 -0.7,-7.6 -1.6,-10.3 -8.5,0 -18.3,6.9 -36.7,6.9 -1.2,3.7 -2.3,10.8 -2.3,13.7 0.8,53.8 3.1,67.5 3.1,67.5 4.1,23.8 5.9,48 10.3,71.7 0,0 2.3,12.7 -0.6,24.1 -0.5,2 -1,3.1 -1,3.1 -1.1,2.7 -2.5,3.8 -3.4,7.5 z" class="shoe" id="XMLID_476_"/><path d="m 249.2,698.7 c 7.9,-1.2 22.7,5.2 38.3,4.4 5.2,41.8 -7.7,77.2 -8.9,88 -1.2,10.8 -3.7,28.4 -9.4,65 0,0 -0.5,5.5 1.4,10 0.8,2 1.4,2.1 2.5,3.8 2.8,4.5 3.8,11.4 3.3,16.5 -0.4,4.2 -1.6,4.2 -3.1,9.3 -1.6,5.6 -1.9,13.8 -2.4,30.1 0,1.5 -0.4,5 -0.4,6.5 -0.4,0.3 -2,0.3 -2.6,0 0.1,-1.2 0.1,-3.5 0.1,-4.9 -0.2,-8.4 1.2,-25.3 -0.3,-26.2 -1,-0.6 -3.7,5.1 -5.8,10.9 -4.2,12.2 -2.3,16.9 -5.6,21.3 -2.8,3.8 -7.2,3.4 -15.9,2.7 -9.2,-0.8 -10.9,-3.8 -11.5,-4.8 -2.1,-4 -2.4,-10.8 -0.5,-13.1 0.7,-0.9 1.2,-0.5 3,-1.1 3.3,-1 5.7,-3.4 6.5,-4.3 2.8,-3.2 3.4,-8.4 3.7,-11.5 1.7,-13.2 3,-15.7 4,-20.9 0,0 0.7,-3.9 1,-8.3 0.4,-4.9 5,-101.2 3.6,-160.4 0,-2 -0.7,-7.1 -1,-13 z" class="shoe" id="XMLID_477_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.2,889.4 c -2.5,7 2.2,8.6 4.5,23.1 1.5,9.2 2.8,17.5 1.8,22.5 -0.1,0.4 0,2.8 0.4,6 0.6,5.2 0.9,7.8 2.6,10 2.9,3.6 8.3,4.8 12.4,5.5 6.2,1.1 12.7,2.2 17.1,-0.9 3.7,-2.7 3.9,-7.2 4,-12.3 0.2,-8.9 -2.8,-12.2 -5.4,-23.3 -1.4,-6 -1.8,-10.4 -2.4,-18.7 -0.7,-8.4 -0.6,-15.3 -0.5,-19.2 0,-1.6 0.1,-2.8 0.1,-3.1 1.1,-25.5 -1.1,-66.3 3.8,-107.1 1.4,-11.6 3.4,-31.1 3.4,-66.6 0,-2.1 -0.9,-7.6 -2,-10.3 -11,0 -23.6,6.9 -47.5,6.9 -1.5,3.7 -3,10.8 -2.9,13.7 1,53.8 4,67.5 4,67.5 5.2,23.8 7.6,48 13.2,71.7 0,0 3,12.7 -0.8,24.1 -0.6,2 -1.2,3.1 -1.2,3.1 -1.6,2.6 -3.4,3.7 -4.6,7.4 z" class="shoe" id="XMLID_480_"/><path d="m 240.7,698.7 c 10.3,-1.2 29.8,5.2 50,4.4 6.8,41.8 -10,77.2 -11.6,88 -1.5,10.8 -4.9,28.4 -12.3,65 0,0 -0.6,5.5 1.9,10 1.1,2 1.9,2.1 3.3,3.8 3.7,4.5 5.1,11.4 4.4,16.5 -0.6,4.2 -2.1,4.2 -4.1,9.3 -2.1,5.6 -2.5,13.8 -3.1,30.1 -0.1,1.5 -0.4,5 -0.6,6.5 -0.6,0.3 -2.7,0.3 -3.4,0 0.1,-1.2 0.1,-3.5 0.1,-4.9 -0.3,-8.4 1.6,-25.3 -0.4,-26.2 -1.2,-0.6 -4.9,5.1 -7.5,10.9 -5.4,12.2 -2.9,16.9 -7.3,21.3 -3.6,3.8 -9.4,3.4 -20.9,2.7 -12,-0.8 -14.4,-3.8 -15,-4.8 -2.8,-4 -3.1,-10.8 -0.7,-13.1 0.9,-0.9 1.6,-0.5 4,-1.1 4.4,-1 7.5,-3.4 8.4,-4.3 3.6,-3.2 4.4,-8.4 4.9,-11.5 2.2,-13.2 3.9,-15.7 5.2,-20.9 0,0 0.9,-3.9 1.3,-8.3 0.4,-4.9 6.5,-101.2 4.7,-160.4 0,-2 -0.9,-7.1 -1.3,-13 z" class="shoe" id="XMLID_481_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 248.2,917.5 c -1.2,-9.6 -9.4,-40 1.5,-55.6 5.2,-5.3 2,-109.2 2,-109.2 l 33.1,2.2 c 0,0 -18.6,97.5 -17.9,105.9 2.8,0.4 10.7,8.4 11.9,15.9 -2.8,15.5 -3.1,61.9 -3.9,72 l -0.8,0 c -0.6,-11.2 1.1,-43.9 -1.2,-56.5 -3.4,16.4 -2.8,51.3 -8.4,57.1 -2.5,0.4 -3.2,1.6 -5.4,0.5 -7.8,-16 -10.9,-32.3 -10.9,-32.3 z" class="shoe" id="XMLID_488_"/><path d="m 320.6,865.6 c 0.5,-6.7 -11.3,-107.5 -10.7,-108.1 l 35,-1.6 -7.9,104.2 c 4.7,13.7 8.6,42.3 9.2,52.3 2.2,6.8 -2.8,24.1 -9.2,47 -2.4,3 -6.9,2.3 -10.1,0.4 -6.8,-19 -10.7,-40.8 -8.1,-47.6 -0.8,-14.1 0.1,-26.3 1.8,-46.6 z" class="shoe" id="XMLID_489_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 248.2,917.5 c -1.2,-9.6 -9.4,-40 1.5,-55.6 5.2,-5.3 -2.7,-109.7 -2.7,-109.7 l 41.3,2 c 0,0 -18.7,98.1 -17.9,106.5 2.8,0.4 10.7,8.4 11.9,15.9 -2.8,15.5 -3.1,61.9 -3.9,72 l -0.8,0 c -0.6,-11.2 1.1,-43.9 -1.2,-56.5 -3.4,16.4 -2.8,51.3 -8.4,57.1 -2.5,0.4 -3.2,1.6 -5.4,0.5 -8,-15.9 -14.4,-32.2 -14.4,-32.2 z" class="shoe" id="XMLID_490_"/><path d="M 315.5,865.2 C 316,858.5 301.3,756.1 301.9,755.5 l 43.1,0.5 -8,104.1 c 4.7,13.7 8.6,42.3 9.2,52.3 2.2,6.8 -2.8,24.1 -9.2,47 -2.4,3 -12,1.9 -15.2,-0.1 -6.8,-19 -10.7,-40.8 -8.1,-47.6 -0.8,-14.1 0.1,-26.2 1.8,-46.5 z" class="shoe" id="XMLID_491_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 266.5,836 c 3.5,2.8 -2.3,9.7 0.8,19.5 2.4,7.6 5.2,6.8 6.1,10.7 2.8,10.5 -8,25 -20.6,31.3 -10.4,5.2 -23.4,5.6 -24.7,2.3 -0.7,-1.7 2.1,-3.4 6.1,-8.5 1.7,-2.2 9.3,-12.9 10.8,-23.4 1.9,-13.2 7.6,-22.4 8.2,-30.7 0.7,-7.5 7.7,-5.8 13.3,-1.2 z" class="skin" id="XMLID_506_"/><path d="m 271.2,895.3 c 6.5,-2.7 9.7,-4 11,-6.6 2.2,-4.4 0.1,-9.5 -1.5,-13.4 -1.6,-3.9 -4.7,-9 -6.6,-8.5 -1,0.3 -0.9,2 -2,4.4 -1.4,3.6 -3.8,5.6 -6.4,7.9 -14.5,12.9 -17.5,20.3 -25.1,20 -4.2,-0.1 -5.3,-2.4 -11.3,-2.1 -0.8,0 -4.9,0.3 -9.7,2.5 -2,1 -9.2,4.4 -8.8,7.3 0.6,4.1 15.6,4.8 17.4,4.9 6.4,0.3 12.4,0.6 18.5,-2.8 5.1,-2.8 4.1,-4.9 10,-8.3 4.8,-2.6 6.1,-1.9 14.5,-5.3 z" class="shoe" id="XMLID_507_"/><path d="m 320.7,872.8 c -3.4,4.4 -1.1,6.9 -4.1,23.2 -1.2,6.3 -1.8,12.7 -3.3,18.9 -0.5,2.1 -1.3,5.2 -0.5,8.8 0.3,1 1.3,5.1 4.4,7.3 3.2,2.2 2.6,3.5 10.8,3.2 8.3,-0.3 9,-1.3 11,-3 5,-4 3.5,-16.6 2.8,-21.3 -0.7,-5.5 -1.6,-6 -2.1,-12.4 -0.6,-7.3 0.5,-8.3 -0.2,-13.3 -0.4,-3.6 -1.7,-13.1 -7.6,-15.9 -4.5,-2.3 -7.7,0 -11.2,4.5 z" class="shoe" id="XMLID_508_"/><path d="m 321.9,846.6 c -1.1,1.1 -1.6,2.6 -2.5,5.7 -1.1,3.3 -2.5,8.1 -2.4,14.4 0.1,5.1 1.2,4.6 1.6,10.6 0.4,5.5 -0.1,9.9 -1,17.2 -1.2,9.8 -2.1,11.4 -0.9,13.8 2.4,4.4 8.8,4.4 12.1,4.4 5.6,0 10.6,-2 11.7,-6.8 0.3,-1.1 0,-2 -0.2,-3.1 -1.7,-8.2 0,-9.3 -1.3,-18.1 -1.3,-9 -2,-8.5 -1.9,-14.6 0.1,-5.1 2.9,-7.9 0,-17.7 -1.4,-3.2 -2.1,-4.6 -2.8,-5.2 -3.2,-3.4 -9.2,-3.9 -12.4,-0.6 z" class="skin" id="XMLID_509_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 324.8,866 c -5.3,-0.9 -12.7,7.6 -13,14.8 -0.2,3.8 1.7,5.5 4,10.2 6.9,14.2 6,31.8 5.8,38.1 -0.3,4.5 -0.8,9.3 2,14.1 2.1,3.6 5.2,5.5 6.9,6.7 6.6,4.2 13,3.8 19,3.5 5,-0.3 6.7,-1.2 7.8,-2.3 2.2,-2.2 2.3,-5.3 2.3,-6.7 0.1,-4.4 -1.9,-7.7 -3.2,-9.8 -5.3,-8.7 -8.1,-13.1 -10.1,-15.3 -14.8,-16.6 -11.2,-51.6 -21.5,-53.3 z" class="shoe" id="XMLID_497_"/><path d="m 344.2,933.9 c 1,-0.5 3.7,-1.9 4.8,-4.8 0.8,-2.3 0,-4 -1.3,-8.6 0,0 -1.6,-5.7 -2.7,-11.8 -0.8,-4.7 -0.4,-6.1 -0.8,-11.3 -1.3,-17.9 -7.3,-18.2 -6.9,-33.1 0,-0.7 -0.9,-11 -0.7,-16.4 -3,-0.8 -16.3,-0.3 -16.4,0.3 -1.6,6.9 1.5,17.4 1,18.4 -2.5,4.8 -1.3,10 -0.5,13.4 3.4,14.3 5.1,19.2 6.2,24.3 3.9,17.5 -0.7,25.9 5.2,29.4 3.2,2.2 8.4,2.1 12.1,0.2 z" class="skin" id="XMLID_498_"/><path d="m 265.9,927.8 c -0.1,0.4 -1.2,0.9 -1.2,-0.3 -0.2,-2.4 -0.1,-3.6 -0.1,-4.4 0,-1.8 1.2,-11.3 1.1,-17.5 -0.2,-13.1 -0.7,-15.2 0.5,-18 1.7,-4 5.1,-7.6 6.3,-7.1 0.5,0.3 2.4,0.2 0.3,8.1 -2.4,8.8 -2.8,10.8 -3.7,16.8 -1.6,10.1 -1.8,15.2 -2.1,18.1 -0.4,1.3 -0.5,2.2 -1.1,4.3 z" class="shoe_shadow" id="XMLID_499_"/><path d="m 252.7,884.3 c -8.4,16.1 -6.2,25.8 -14.7,30.5 -1.9,1.1 -4.4,3 -6.3,3.9 -6.1,2.8 -9.3,4 -9.9,6.8 -0.4,1.8 0.5,3.5 0.8,4 1.2,2 4.3,4.3 8.5,5.4 6.1,1.6 7.7,2.5 14.8,0.6 2.9,-0.8 6.2,-1.7 9.1,-4.4 6.6,-6.1 2,-13.6 6,-25.3 4.7,-14 15.2,-15.4 14.7,-25.3 -0.4,-5.7 -4.2,-11.8 -8.4,-12.3 -5.8,-0.7 -11.4,10 -14.6,16.1 z" class="shoe" id="XMLID_500_"/><path d="m 237.3,918.1 c 0.2,2 3.9,4.4 6.5,3.8 4.1,-0.9 3.5,-8.4 8.2,-22.9 3.5,-10.8 5.7,-16.6 10.8,-22.9 1.7,-2.1 4,-7.1 4,-7.1 0,0 1.4,-14.4 -1.4,-20 -0.1,-0.2 -9.5,-3.1 -9.7,-3.1 -0.9,-0.3 -2.8,18.7 -3.6,20.2 -9.6,17.6 -9.6,20.8 -9.6,20.8 -2.1,5.8 -2.5,7.3 -2.7,8.4 -0.5,2.8 -1.6,8.4 -0.7,14.3 0.2,1.5 0.6,3.5 -0.3,5.7 -0.7,1.3 -1.6,1.7 -1.5,2.8 z" class="skin" id="XMLID_501_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 253.7,861.4 13.3,0 c 3.7,3.2 5.2,18.7 2.6,33.1 -0.4,1.8 -0.4,24.1 -0.4,36.9 l -3.1,0.1 c -0.6,-11.2 1.2,-24.3 -0.9,-36.9 -8.2,7.5 -6.7,40.4 -12.8,39.5 -6,0.1 -8.6,0.2 -12,-0.4 -10.4,-1.9 -13.6,-14 -15,-22.7 3.1,-5.4 4.4,-4.6 10.2,-10 7.1,-12.3 9.6,-22.4 18.1,-39.6 z" class="shoe" id="XMLID_482_"/><path d="m 253.7,861.4 c 7.9,-4 9.2,-0.3 13.3,0 -4.6,22.1 -4.7,36.3 -19.2,40.2 -4.5,1.2 -11.3,2.3 -12.2,-0.6 3.6,-9.7 14,-34.8 18.1,-39.6 z" class="skin" id="XMLID_483_"/><path d="m 317.5,860.8 15.6,0.1 c 4.7,13.7 8.6,42.3 9.2,52.3 4.6,4.1 4.9,8.5 -2.1,32 -2.4,3 -11.1,6 -20.4,0 -7.1,-18.7 -7.6,-24.5 -4.1,-31.5 -0.2,-7.4 -0.1,-10 -1.5,-19.5 -3.4,-15.5 1.9,-24.7 3.3,-33.4 z" class="shoe" id="XMLID_484_"/><path d="m 317.5,860.8 c 5.9,-4.5 10.8,-2.2 15.6,0.1 4.4,9 8.3,30.6 9.2,52.3 -8.7,-2.2 -19.1,-0.4 -22.8,-0.2 -2.8,-3.6 -2.7,-25.8 -2,-52.2 z" class="skin" id="XMLID_485_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="skin" d="m 226.3,412.5 c 31.3,-22.1 86.4,-32 124.3,-2.1 25.6,20.2 45.7,60.3 31.5,80.6 -10.7,15.2 -39.7,17.8 -60,10 -25.7,-9.9 -26.6,-32.4 -47.3,-34.5 -20,-2 -27.3,18.1 -48.4,14.8 -13.3,-2.1 -26.9,-12.7 -29.3,-25.3 -3.9,-20.2 22.1,-38.5 29.2,-43.5 z" id="path62"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226,413.2 c 18.5,5 17.1,34.5 49.8,54.3 7.3,-16.9 20.1,-24.2 32.6,-34.3 12.4,-10 20,-18 41.9,-21.9 -7,-14.9 -12.2,-22.2 -15.8,-26.1 -0.9,-1 -3.9,-4.1 -6,-9 0,0 -1.9,-4.4 -2.3,-9 -0.4,-4.8 1.1,-10.5 13.5,-27.3 9,-12.2 10.8,-12.6 14.5,-19.8 3.7,-7.1 5.4,-13.1 6.8,-18.3 2.9,-11 4.7,-22.8 4,-28.5 -4.3,-37.3 -74.4,-71.5 -103.8,-51.8 -4.3,2.9 -6.8,6.3 -10,10.7 -13.9,19 -13,41.2 -12.3,57.7 0.3,6.4 1.1,15.9 3.7,27.3 3.8,16.5 1,28.2 0.8,32.5 -0.2,4.5 -0.7,12.2 -2.3,21 -1.9,9.9 -5.7,25 -15.1,42.5 z" class="shadow" id="Body_Shadow_2_"/><path d="m 272.9,208.2 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 2.2,23 0.8,29.8 -1.3,49.9 -1.1,10.1 -8.9,25.2 -16.5,45.9 17.9,5.5 31.8,50.5 49.8,54.3 8.9,-18.2 32.8,-45.5 74.6,-56.2 -9.1,-20.7 -23.8,-29.7 -25.1,-42.7 -1.6,-15.9 22.9,-37 30,-52.9 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-22 -21.9,-21.1 -21.9,-21.1 -32.7,-3.4 -35,-14 -30.7,-50.1 l -22.3,1 c 8.3,43.5 -2.9,39.9 -18,48.6" class="skin torso" id="Body_Normal_3_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226,413.2 c 18.5,5 17.1,34.5 49.8,54.3 7.3,-16.9 20.1,-24.2 32.6,-34.3 12.4,-10 20,-18 41.9,-21.9 -6.1,-10.8 -8.3,-20.4 -9.1,-26.3 -1.4,-10.3 -0.2,-18.5 0.8,-25.3 1.3,-9.1 3.4,-15.7 5.8,-23 6,-18.8 9.6,-21.7 13.3,-34.8 1.7,-6.1 5.2,-18.4 4,-28.5 -4.3,-37.3 -74.4,-71.5 -103.8,-51.8 -4.3,2.9 -6.8,6.3 -10,10.7 -13.9,19 -13,41.2 -12.3,57.7 0.3,6.4 1.1,15.9 3.7,27.3 -1.3,7.3 -2.8,17.3 -3.7,29.3 -1.3,18.3 -0.1,25.7 -2.7,38.7 -1.6,7.2 -4.4,16.9 -10.3,27.9 z" class="shadow" id="Body_Shadow"/><path d="m 273,208.2 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 -4.9,22.7 -3,28.6 -5.2,48.7 -1.1,10.1 -5.1,26.4 -12.7,46.9 17.9,5.5 31.8,50.5 49.8,54.3 8.9,-18.2 32.8,-45.5 74.6,-56.2 -9.1,-20.7 -6.7,-34.7 -8,-47.6 -1.6,-15.9 10,-41.9 12.8,-47.9 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-21.9 -21.9,-21 -21.9,-21 -32.6,-3.4 -34.9,-14 -30.6,-50.1 l -22.3,1 c 8.4,43.5 -2.8,39.9 -17.9,48.6" class="skin torso" id="Body_Normal_1_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:#010101" d="m 283.26172,215.74219 c -8.43786,-0.0205 -16.09063,1.75625 -22.0625,5.75781 -4.3,2.9 -6.8,6.29922 -10,10.69922 -13.9,19 -12.99883,41.20117 -12.29883,57.70117 0.3,6.4 1.09922,15.89883 3.69922,27.29883 3.8,16.5 1.00078,28.2 0.80078,32.5 -0.2,4.5 -0.70078,12.2 -2.30078,21 -1.73947,9.06355 -5.08596,22.49315 -12.84961,38.125 l 120.84961,0 c -6.38699,-13.18859 -11.21229,-19.95541 -14.59961,-23.625 -0.9,-1 -3.9,-4.1 -6,-9 0,0 -1.90078,-4.4 -2.30078,-9 -0.4,-4.8 1.1,-10.49883 13.5,-27.29883 9,-12.2 10.8,-12.60078 14.5,-19.80078 3.7,-7.1 5.40078,-13.09883 6.80078,-18.29883 2.9,-11 4.7,-22.8 4,-28.5 -3.42656,-29.72344 -48.63593,-57.4782 -81.73828,-57.55859 z" id="Body_Shadow_2_-7"/><path d="m 225.8,413.2 c 17.2,4.6 17.2,30.6 43.5,50.1 1.2,0.9 -21.9,-11.3 -4.5,-34.1 20,8.2 11.2,37.3 11.4,36.9 7.4,-15.9 19.8,-23 32,-32.9 12.4,-10 20,-18 41.9,-21.9 z" class="shadow" id="Body_Shadow_5_"/><path d="m 273,208.3 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 2.2,23 0.7,29.7 -1.4,49.8 -1.1,10.1 -8.8,25.3 -16.5,45.9 16.5,5.3 30.7,47.1 47.7,53.7 0.7,0.3 -25.7,-15.9 -8.8,-37.6 19.9,9 11.3,37.4 11.5,36.9 9.4,-18.2 33.9,-44.3 73.9,-55 -9.7,-23.8 -24.7,-35.3 -25,-41.4 -0.8,-16 17.6,-31.3 29.9,-54.1 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-22 -21.9,-21.1 -21.9,-21.1 -32.7,-3.3 -35,-14 -30.7,-50 l -22.3,1 c 8.5,43.5 -2.7,39.9 -17.8,48.6" class="outfit_base" id="Body_Normal_6_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:#010101" d="m 283.36133,215.8418 c -8.43786,-0.0205 -16.08867,1.75625 -22.06055,5.75781 -4.3,2.9 -6.8,6.30117 -10,10.70117 C 237.40078,251.30078 238.3,273.5 239,290 c 0.3,6.4 1.09922,15.90078 3.69922,27.30078 -1.3,7.3 -2.79922,17.29883 -3.69922,29.29883 -1.3,18.3 -0.0992,25.70117 -2.69922,38.70117 -1.38398,6.2279 -3.67663,14.33116 -8.08594,23.52344 l 120.75,0 C 343.87735,399.04234 341.93748,390.44468 341.19922,385 339.79922,374.7 341,366.49922 342,359.69922 c 1.3,-9.1 3.40078,-15.7 5.80078,-23 6,-18.8 9.59883,-21.69883 13.29883,-34.79883 1.7,-6.1 5.2,-18.4 4,-28.5 -3.42656,-29.72344 -48.63593,-57.47821 -81.73828,-57.55859 z" id="Body_Shadow-9"/><path d="m 225.8,413.2 c 17.2,4.6 17.2,30.6 43.5,50.1 1.2,0.9 -21.9,-11.3 -4.5,-34.1 20,8.2 11.2,37.3 11.4,36.9 7.4,-15.9 19.8,-23 32,-32.9 12.4,-10 20,-18 41.9,-21.9 z" class="shadow" id="Body_Shadow_3_"/><path d="m 273,208.3 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 -5.3,23.9 -3.3,30.9 -5.4,51 -1.1,10.1 -4.8,24.1 -12.4,44.6 16.5,5.3 30.7,47.1 47.7,53.7 0.7,0.3 -25.7,-15.9 -8.8,-37.6 19.9,9 11.3,37.4 11.5,36.9 9.4,-18.2 33.9,-44.3 73.9,-55 -6.8,-16.4 -7.2,-34.6 -7.5,-40.7 -0.8,-16 3.7,-37.3 12.4,-54.8 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-22 -21.9,-21.1 -21.9,-21.1 -32.7,-3.3 -35,-14 -30.7,-50 l -22.3,1 c 8.4,43.6 -2.8,40 -17.9,48.7" class="outfit_base" id="Body_Normal_4_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 284.89453,215.17383 c -9.60625,0.0391 -17.99492,2.07578 -23.79492,6.42578 -1.9,1.5 -4.90039,4.60039 -7.40039,7.90039 -11.5,14.7 -13.19844,30.69961 -14.39844,43.09961 -0.5,5 -1.60078,16.60078 0.69922,30.30078 0.5,3.1 1.29922,6.8 2.69922,15 1.2,7.2 2.10117,13 2.70117,17 2,7.7 2.89883,14.39883 3.29883,19.29883 0.7,8 1,12.70078 -1,18.30078 -0.9,2.5 -1.2,2.20078 -6,10.30078 -0.7,1.2 -4.69922,7.99922 -8.69922,15.69922 -1.42356,2.69728 -3.12849,6.18129 -5.0293,10.32422 l 120.92383,0 c -5.907,-10.12422 -12.20081,-16.98505 -17.29492,-21.52344 -7.7,-7 -15.39922,-11.50078 -15.69922,-19.30078 -0.1,-4 1.69883,-7.89922 2.79883,-10.19922 2.7,-5.8 6.5,-9.30078 8,-10.80078 6.4,-6.1 16.10156,-16.10039 28.60156,-29.40039 6,-7.3 12.7,-39.99883 12,-57.29883 -13.8,-27.375 -53.5875,-45.24414 -82.40625,-45.12695 z" id="Body_Shadow_1_-8"/><path d="m 225.8,413.2 c 17.2,4.6 17.2,30.6 43.5,50.1 1.2,0.9 -21.9,-11.3 -4.5,-34.1 20,8.2 11.2,37.3 11.4,36.9 7.4,-15.9 19.8,-23 32,-32.9 12.4,-10 20,-18 41.9,-21.9 z" class="shadow" id="Body_Shadow_4_"/><path d="m 273,208.3 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 2.2,23 7.6,30.9 5.5,51 -1.1,10.1 -15.7,24.1 -23.4,44.6 16.5,5.3 30.7,47.1 47.7,53.7 0.7,0.3 -25.7,-15.9 -8.8,-37.6 19.9,9 11.3,37.4 11.5,36.9 9.4,-18.2 33.9,-44.3 73.9,-55 -9.1,-20.7 -34,-29.7 -35.4,-42.7 -1.6,-15.9 25.4,-34.2 40.3,-52.9 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-22 -21.9,-21.1 -21.9,-21.1 -32.7,-3.3 -35,-14 -30.7,-50 l -22.3,1 c 8.5,43.7 -2.7,40.1 -17.8,48.8" class="outfit_base" id="Body_Normal_5_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="fill:#ffffff;fill-rule:evenodd;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;filter:url(#Filter_Shine_Blur)" d="m 343.38233,211.76475 c 7.68861,5.15453 13.5278,12.59965 19.26471,19.70588 0,0 -5.44118,-16.61764 -19.26471,-19.70588 z" id="path4902" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-70-6" d="m 319.74252,375.06332 c 4.22284,7.09969 13.30704,21.13279 19.66871,31.59093 -12.96362,-6.10053 -18.5743,-22.88972 -19.66871,-31.59093 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-70-1" d="m 332.13219,367.13946 c 1.41216,9.42307 -1.43557,29.939 7.27904,39.51479 -12.96362,-6.10053 -10.95321,-29.8094 -7.27904,-39.51479 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="fill:#ffffff;fill-rule:evenodd;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;filter:url(#Filter_Shine_Blur)" d="m 343.38233,211.76475 c 7.68861,5.15453 13.5278,12.59965 19.26471,19.70588 0,0 -5.44118,-16.61764 -19.26471,-19.70588 z" id="path4902" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-70" d="m 310.91899,377.12214 c 5.98755,6.51146 19.77763,19.95632 28.49224,29.53211 -12.96362,-6.10053 -25.92724,-20.24266 -28.49224,-29.53211 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 280.97796,204.16551 c -0.71264,4.69149 3.72511,8.09539 9.22204,11.23449 12.56584,-0.1687 25.13169,-3.25605 37.69753,-9.69857" id="path9218" sodipodi:nodetypes="ccc"/><path id="path9222" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="M 261.50648,413.73918 261.2569,406.4473 266.17212,351.16304 275.411,278.532 290.2,215.4 l 15.22137,52.07436 m 5.95128,26.34968 7.8272,20.69688 -30.43976,38.83902 -27.50319,53.08736 -9.2708,-54.42357 -10.07226,-42.14617 4.83263,-23.98635 M 250.76923,260.17056 290.2,215.4" sodipodi:nodetypes="ccccccccccccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 243.2324,352.85095 8.7537,-0.82722 14.18602,-0.86069 22.58797,2.1969 c 12.52776,1.51143 25.0301,4.09769 38.05631,8.19115" id="path9224" sodipodi:nodetypes="ccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 238.74259,381.06877 c 8.25167,2.98798 16.96891,10.16552 22.51431,25.37853 14.56337,-16.56115 49.92898,-16.47641 68.84676,-27.07268" id="path9226" sodipodi:nodetypes="ccc"/><path id="path4809" style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 366.7861,273.56744 c -8.50044,-0.65544 -24.3526,0.34509 -35.75207,1.68052 L 311.37265,293.82404 275.3,278.6 246.74647,285.89121 239.95996,272.95142 250.76923,260.17056 275.3,278.6 l 30.12137,-11.12564 25.61266,7.7736" sodipodi:nodetypes="cccccccccc"/><path style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 319.19985,314.52092 33.29827,6.51353" id="path4822" sodipodi:nodetypes="cc"/><path sodipodi:nodetypes="ccc" id="path4827" d="m 226.3,412.5 c 14.28287,9.22716 28.49493,36.36353 49.5,55 20.41266,-26.05944 51.82188,-67.17748 66.5726,-71.33884" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="ccc" id="path4829" d="m 241.14976,427.16651 c 4.90244,-4.03154 6.549,-12.31755 20.35672,-13.42733 12.25382,0.45913 30.79397,16.21724 36.65767,25.45717" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 280.937,204.232 c -0.712,4.691 3.692,8.12 9.188,11.259 11.945,-0.161 23.524,-4.417 35.469,-10.541" id="path227" sodipodi:nodetypes="ccc"/><path id="path229" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 259.347,410.614 -0.226,-6.999 2.718,-55.148 13.758,-71.456 14.528,-61.52 15.954,47.428 m 6.638,26.77 13.775,17.823 -21.488,44.959 -45.883,51.144 -11.338,-54.437 -6.122,-41.151 5.146,-23.85 m 4.271,-25.192 39.047,-43.494" sodipodi:nodetypes="ccccccccccccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 239.029,350.005 8.754,-0.827 14.056,-0.711 43.165,4.004 c 12.528,1.512 25.03,4.098 38.057,8.192" id="path231" sodipodi:nodetypes="ccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 236.708,378.107 c 8.258,2.991 16.863,10.281 22.413,25.508 17.289,-19.662 62.243,-10.638 84.702,-23.218" id="path233" sodipodi:nodetypes="ccc"/><path id="path235" style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 367.33,269.078 c -8.447,-0.651 -24.203,0.241 -35.531,1.568 l -19.082,19.043 -37.231,-12.61 -28.679,7.098 -6.626,-12.669 10.897,-12.523 24.408,18.094 30.593,-14.16 25.72,7.727" sodipodi:nodetypes="cccccccccc"/><path style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 326.492,307.512 28.471,8.743" id="path237" sodipodi:nodetypes="cc"/><path sodipodi:nodetypes="ccc" id="path239" d="m 226.369,409.755 c 14.106,9.112 25.666,38.04 46.41,56.445 20.789,-26.539 60.175,-60.727 75.198,-64.965" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="ccc" id="path241" d="m 238.991,424.042 c 4.902,-4.032 6.549,-12.318 20.356,-13.428 13.004,0.488 28.906,21.96 35.129,31.765" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 281.12,204.097 c -0.712,4.691 3.757,8.069 9.254,11.208 13.29,-0.179 26.876,-2.214 40.166,-9.027" id="path210" sodipodi:nodetypes="ccc"/><path id="path212" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 262.552,415.168 -0.289,-7.466 8.614,-53.931 4.458,-73.575 15.039,-64.891 13.97,56.974 m 5.112,25.579 0.163,20.676 -31.39,35.674 -15.966,53.494 -4.928,-52.923 -15.007,-42.925 4.483,-24.097 m 3.742,-26.283 39.821,-46.169" sodipodi:nodetypes="ccccccccccccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 248.581,355.606 8.754,-0.827 13.542,-1.008 7.352,0.437 c 12.528,1.512 25.03,4.098 38.056,8.191" id="path214" sodipodi:nodetypes="ccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 242.369,383.198 c 7.677,2.78 14.735,10.351 19.894,24.504 12.962,-14.74 42.193,-19.736 59.03,-29.167" id="path216" sodipodi:nodetypes="ccc"/><path id="path218" style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 365.828,278.326 c -8.556,-0.66 -24.51,0.404 -35.984,1.749 l -20.388,17.783 -34.232,-17.594 -28.413,7.493 -6.968,-13.224 10.71,-13.059 24.671,18.79 29.12,-7.985 25.5,7.796" sodipodi:nodetypes="cccccccccc"/><path style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 309.619,318.534 36.572,7.088" id="path220" sodipodi:nodetypes="cc"/><path sodipodi:nodetypes="ccc" id="path222" d="m 227.126,412.68 c 14.047,9.075 28.893,34.971 49.552,53.3 19.76,-25.225 46.39,-68.365 60.668,-72.393" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="ccc" id="path224" d="m 242.196,428.595 c 4.902,-4.031 6.549,-12.317 20.356,-13.427 12.065,0.452 32.608,12.295 38.381,21.392" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226,413.2 c 18.5,5 17.1,34.5 49.8,54.3 7.3,-16.9 20.1,-24.2 32.6,-34.3 12.4,-10 20,-18 41.9,-21.9 -6.3,-11.5 -13.2,-19.1 -18.7,-24 -7.7,-7 -15.4,-11.5 -15.7,-19.3 -0.1,-4 1.7,-7.9 2.8,-10.2 2.7,-5.8 6.5,-9.3 8,-10.8 6.4,-6.1 16.1,-16.1 28.6,-29.4 6,-7.3 12.7,-40 12,-57.3 -18.4,-36.5 -83,-56.1 -106.2,-38.7 -1.9,1.5 -4.9,4.6 -7.4,7.9 -11.5,14.7 -13.2,30.7 -14.4,43.1 -0.5,5 -1.6,16.6 0.7,30.3 0.5,3.1 1.3,6.8 2.7,15 1.2,7.2 2.1,13 2.7,17 2,7.7 2.9,14.4 3.3,19.3 0.7,8 1,12.7 -1,18.3 -0.9,2.5 -1.2,2.2 -6,10.3 -0.7,1.2 -4.7,8 -8.7,15.7 -1.9,3.6 -4.3,8.6 -7,14.7 z" class="shadow" id="Body_Shadow_1_"/><path d="m 272.9,208.2 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 2.2,23 7.6,30.9 5.5,51 -1.1,10.1 -15.7,24.1 -23.4,44.6 17.9,5.5 31.8,50.5 49.8,54.3 8.9,-18.2 32.8,-45.5 74.6,-56.2 -9.1,-20.7 -34,-29.7 -35.4,-42.7 -1.6,-15.9 25.4,-34.2 40.3,-52.9 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-22 -21.9,-21.1 -21.9,-21.1 -32.7,-3.3 -35,-14 -30.7,-50 l -22.3,1 c 8.4,43.6 -2.8,40 -17.9,48.7" class="skin torso" id="Body_Normal_2_"/></svg></html>' >>
<<set $nextButton = "Continue", $nextLink = "MOD_Edit Arcology Cheat Datatype Cleanup">>\n\n''Cheating Edit Arcology''\n\n<<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>>\n\t//[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]//\n<</if>>\n\n<br><br>The world economy is\n<<if $economy == 1>>\n\tin ''doubtful'' shape.\n\t[[Easier|MOD_Edit Arcology Cheat][$economy = 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy = 1.5]]\n<<elseif $economy < 1>>\n\tstill in ''good'' shape.\n\t[[Harder|MOD_Edit Arcology Cheat][$economy = 1]]\n<<else>>\n\tin ''terrible'' shape.\n\t[[Easier|MOD_Edit Arcology Cheat][$economy = 1]]\n<</if>>\n\n<<set $drugsCost = Math.trunc(100*$economy)>>\n<<set $rulesCost = Math.trunc(100*$economy)>>\n<<set $modCost = Math.trunc(50*$economy)>>\n<<set $surgeryCost = Math.trunc(300*$economy)>>\n\n<br>The arcology is located in ''$continent''.\n[[North America|MOD_Edit Arcology Cheat][$continent = "North America", $language = "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent = "South America", $language = "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent = "Europe", $language = "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent = "Africa", $language = "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent = "Asia", $language = "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent = "Australia", $language = "English"]]\n\n<br>The lingua franca of the arcology is ''$language''.\n<<if $language != "English">>\n\t[[English|MOD_Edit Arcology Cheat][$language = "English"]] |\n<<else>>\n\tEnglish |\n<</if>>\n<<if $language != "Spanish">>\n\t[[Spanish|MOD_Edit Arcology Cheat][$language = "Spanish"]] |\n<<else>>\n\tSpanish |\n<</if>>\n<<if $language != "Arabic">>\n\t[[Arabic|MOD_Edit Arcology Cheat][$language = "Arabic"]] |\n<<else>>\n\tArabic |\n<</if>>\n<<if $language != "Chinese">>\n\t[[Chinese|MOD_Edit Arcology Cheat][$language = "Chinese"]] |\n<<else>>\n\tChinese |\n<</if>>\nCustom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">>\n\n<br><br>The slave trade is\n<<if $internationalTrade == 0>>\n\t''continental,'' so a narrower variety of slaves will be available.\n\t[[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade = 1]]\n<<else>>\n\t''international,'' so a wider variety of slaves will be available.\n\t[[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade = 0]]\n<</if>>\n\n<br>\n<<if $internationalTrade == 1>>\nInternational slave variety is\n<<if $internationalVariety == 0>>\n\t''semi-realistic,'' so more populous nations will be more common.\n\t[[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety = 1]]\n<<else>>\n\t''normalized,'' so small nations will appear nearly as much as large ones.\n\t[[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety = 0]]\n<</if>>\n<</if>>\n\n<br>Ethnicity will\n<<if $seeRace == 1>>\n\t''occasionally'' be mentioned.\n\t[[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace = 0]]\n<<else>>\n\t''almost never'' be mentioned.\n\t[[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace = 1]]\n<</if>>\n\n<br>Nationality will\n<<if $seeNationality == 1>>\n\t''occasionally'' be mentioned.\n\t[[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 0]]\n<<else>>\n\t''almost never'' be mentioned.\n\t[[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 1]]\n<</if>>\nbe mentioned.\n\n<br>Extreme content like amputation is\n<<if $seeExtreme == 1>>\n\t''enabled''.\n\t[[Disable|MOD_Edit Arcology Cheat][$seeExtreme = 0]]\n<<else>>\n\t''disabled''.\n\t[[Enable|MOD_Edit Arcology Cheat][$seeExtreme = 1]]\n<</if>>\n\n<br>Slave assets affected by weight is\n<<if ($weightAffectsAssets != 0)>>\n\t''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 0]]\n<<else>>\n\t''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 1]]\n<</if>>\n//If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).//\n\n<br>Curative side effects are\n<<if ($curativeSideEffects != 0)>>\n\t''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects = 0]]\n<<else>>\n\t''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects = 1]]\n<</if>>\n//If enabled, curatives have a chance to give slaves harmful side effects.//\n\n<br>Slave girls will\n<<if $seeDicks >= 90>>\n\t''almost always'' have dicks.\n\t[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]\n\t | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]\n\t | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]\n\t | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]\n<<elseif $seeDicks > 50>>\n\t''more likely than not'' have dicks.\n\t[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]\n\t | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]\n\t | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]\n\t | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]\n<<elseif $seeDicks > 25>>\n\t''occasionally'' have dicks.\n\t[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]\n\t | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]\n\t | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]\n\t | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]\n<<elseif $seeDicks > 0>>\n\t''rarely'' have dicks.\n\t[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]\n\t | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]\n\t | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]\n\t | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]\n<<else>>\n\t''almost never'' have dicks.\n\t [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]\n\t | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]\n\t | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]\n\t | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]\n<</if>>\n\n<<link "Go your own dick way">>\n\t<<textbox "$seeDicks" $seeDicks>>\n\t[[Apply|MOD_Edit Arcology Cheat][$seeDicks = Number($seeDicks) || 25]]\n<</link>>\n\n<br>Game mode:\n<<if $plot == 1>>\n\t''two-handed''. Includes non-erotic events concerning the changing world.\n\t[[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot = 0]]\n<<else>>\n\t''one-handed''. No non-erotic events concerning the changing world.\n\t[[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot = 1]]\n<</if>>\n\n<br><br>\n/*<<nobr>>\n<<if $normalizedEvents == 1>>\n\tRandom events distribution: ''normalized''. Random events will happen with equal frequency.\n\t[[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents = 0]]\n<<else>>\n\tRandom events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them.\n\t[[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents = 1]]\n<</if>>\n<</nobr>>*/\n\n__Player Character__\n<br>Conversational title:\n<<if $PC.title > 0>>\n\t''Master''.\n\t[[Switch to Mistress|MOD_Edit Arcology Cheat][$PC.title = 0]]\n<<else>>\n\t''Mistress''.\n\t[[Switch to Master|MOD_Edit Arcology Cheat][$PC.title = 1]]\n<</if>>\n\n<br>Career: ''$PC.career''.\n\t[[Wealth|MOD_Edit Arcology Cheat][$PC.career = "wealth"]] |\n\t[[Business|MOD_Edit Arcology Cheat][$PC.career = "capitalist"]] |\n\t[[PMC work|MOD_Edit Arcology Cheat][$PC.career = "mercenary"]] |\n\t[[Slaving|MOD_Edit Arcology Cheat][$PC.career = "slaver"]] |\n\t[[Engineering|MOD_Edit Arcology Cheat][$PC.career = "engineer"]] |\n\t[[Medicine|MOD_Edit Arcology Cheat][$PC.career = "medicine"]] |\n\t[[Celebrity|MOD_Edit Arcology Cheat][$PC.career = "celebrity"]]\n\n<br>Method of acquiring the arcology: ''$PC.rumor''.\n\t[[Wealth|MOD_Edit Arcology Cheat][$PC.rumor = "wealth"]] |\n\t[[Hard work|MOD_Edit Arcology Cheat][$PC.rumor = "diligence"]] |\n\t[[Force|MOD_Edit Arcology Cheat][$PC.rumor = "force"]] |\n\t[[Social engineering|MOD_Edit Arcology Cheat][$PC.rumor = "social engineering"]] |\n\t[[Luck|MOD_Edit Arcology Cheat][$PC.rumor = "luck"]]\n\n<br>Genitalia:\n<<if $PC.dick > 0>>\n\t''penis''. Standard sex scenes; easier reputation maintenance.\n\t[[Switch to vagina|MOD_Edit Arcology Cheat][$PC.dick = 0]]\n<<else>>\n\t''vagina''. Sex scene variations; more difficult reputation maintenance.\n\t[[Switch to penis|MOD_Edit Arcology Cheat][$PC.dick = 1]]\n<</if>>\n\n<br>Chest:\n<<if $PC.boobs > 0>>\n\t''breasts''. Sex scene variations; more difficult reputation maintenance.\n\t[[Remove breasts|MOD_Edit Arcology Cheat][$PC.boobs = 0]]\n<<else>>\n\t''masculine''. Standard sex scenes; easier reputation maintenance.\n\t[[Add breasts|MOD_Edit Arcology Cheat][$PC.boobs = 1]]\n<</if>>\n\n<br>Age:\n<<if $PC.age == 3>>\n\t''well into middle age''.\n\t[[Younger|MOD_Edit Arcology Cheat][$PC.age = 2]]\n<<elseif $PC.age == 2>>\n\t''entering middle age''.\n\t[[Younger|MOD_Edit Arcology Cheat][$PC.age = 1]] | [[Older|MOD_Edit Arcology Cheat][$PC.age = 3]]\n<<else>>\n\t''surprisingly young''.\n\t[[Older|MOD_Edit Arcology Cheat][$PC.age = 2]]\n<</if>>\n\n<br>Rename your character: (given name) <<textbox "$PC.name" $PC.name "MOD_Edit Arcology Cheat">> (surname) <<textbox "$PC.surname" $PC.surname "MOD_Edit Arcology Cheat">>\n<br>Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "MOD_Edit Arcology Cheat">> [[Cigars|MOD_Edit Arcology Cheat][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|MOD_Edit Arcology Cheat][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]\n<br>Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>\n<br>[[Smoked|MOD_Edit Arcology Cheat][$PC.refreshmentType = 0]] | [[Drank|MOD_Edit Arcology Cheat][$PC.refreshmentType = 1]] | [[Eaten|MOD_Edit Arcology Cheat][$PC.refreshmentType = 2]] | [[Snorted|MOD_Edit Arcology Cheat][$PC.refreshmentType = 3]] | [[Injected|MOD_Edit Arcology Cheat][$PC.refreshmentType = 4]]\n\n<br><br>Arcology citizens: $ACitizens\n<<textbox "$ACitizens" $ACitizens>>\n<br>Arcology sex slaves: $ASlaves\n<<textbox "$ASlaves" $ASlaves>>\n<br>Arcology prosperity cap: $AProsperityCap\n<<textbox "$AProsperityCap" $AProsperityCap>>\n\n<br><br>Shelter Abuse Counter: $shelterAbuse\n<<textbox "$shelterAbuse" $shelterAbuse>>\n\n<br><br>''The Slavegirl School:''\n<br>TSS Students Bought: <<textbox "$TSS.studentsBought" $TSS.studentsBought>>\n\n<br>TSS Upgrades: ''$TSS.schoolUpgrade'' |\n<<radiobutton "$TSS.schoolUpgrade" 0>> 0\n| <<radiobutton "$TSS.schoolUpgrade" 1>> 1\n| <<radiobutton "$TSS.schoolUpgrade" 2>> 2\n\n<br>TSS Moved to Arcology: ''$TSS.schoolPresent'' |\n<<radiobutton "$TSS.schoolPresent" 0>> 0\n| <<radiobutton "$TSS.schoolPresent" 1>> 1 (Moved)\n\n<br>TSS Prosperity: <<textbox "$TSS.schoolProsperity" $TSS.schoolProsperity>>\n<br>TSS Failed: ''$TSS.schoolAnnexed'' |\n<<radiobutton "$TSS.schoolAnnexed" 0>> 0\n| <<radiobutton "$TSS.schoolAnnexed" 1>> 1 (Failed)\n\n<br><br>''The Growth Research Institute:''\n<br>GRI Students Bought: <<textbox "$GRI.studentsBought" $GRI.studentsBought>>\n<br>GRI Upgrades: ''$GRI.schoolUpgrade'' |\n<<radiobutton "$GRI.schoolUpgrade" 0>> 0\n| <<radiobutton "$GRI.schoolUpgrade" 1>> 1\n| <<radiobutton "$GRI.schoolUpgrade" 2>> 2\n\n<br>GRI Moved to Arcology: ''$GRI.schoolPresent'' |\n<<radiobutton "$GRI.schoolPresent" 0>> 0\n| <<radiobutton "$GRI.schoolPresent" 1>> 1 (Moved)\n\n<br>GRI Prosperity: <<textbox "$GRI.schoolProsperity" $GRI.schoolProsperity>>\n<br>GRI Failed: ''$GRI.schoolAnnexed'' |\n<<radiobutton "$GRI.schoolAnnexed" 0>> 0\n| <<radiobutton "$GRI.schoolAnnexed" 1>> 1 (Failed)\n\n<br><br>''St. Claver Preparatory:''\n<br>SCP Students Bought: <<textbox "$SCP.studentsBought" $SCP.studentsBought>>\n<br>SCP Upgrades: ''$SCP.schoolUpgrade'' |\n<<radiobutton "$SCP.schoolUpgrade" 0>> 0\n| <<radiobutton "$SCP.schoolUpgrade" 1>> 1\n| <<radiobutton "$SCP.schoolUpgrade" 2>> 2\n\n<br>SCP Moved to Arcology: ''$SCP.schoolPresent'' |\n<<radiobutton "$SCP.schoolPresent" 0>> 0\n| <<radiobutton "$SCP.schoolPresent" 1>> 1 (Moved)\n\n<br>SCP Prosperity: <<textbox "$SCP.schoolProsperity" $SCP.schoolProsperity>>\n<br>SCP Failed: ''$SCP.schoolAnnexed'' |\n<<radiobutton "$SCP.schoolAnnexed" 0>> 0\n| <<radiobutton "$SCP.schoolAnnexed" 1>> 1 (Failed)\n\n<<if ($seeDicks != 0)>>\n<br><br>''L'Ecole des Enculees:''\n<br>LDE Students Bought: <<textbox "$LDE.studentsBought" $LDE.studentsBought>>\n<br>LDE Upgrades: ''$LDE.schoolUpgrade'' |\n<<radiobutton "$LDE.schoolUpgrade" 0>> 0\n| <<radiobutton "$LDE.schoolUpgrade" 1>> 1\n| <<radiobutton "$LDE.schoolUpgrade" 2>> 2\n\n<br>LDE Moved to Arcology: ''$LDE.schoolPresent'' |\n<<radiobutton "$LDE.schoolPresent" 0>> 0\n| <<radiobutton "$LDE.schoolPresent" 1>> 1 (Moved)\n\n<br>LDE Prosperity: <<textbox "$LDE.schoolProsperity" $LDE.schoolProsperity>>\n<br>LDE Failed: ''$LDE.schoolAnnexed'' |\n<<radiobutton "$LDE.schoolAnnexed" 0>> 0\n| <<radiobutton "$LDE.schoolAnnexed" 1>> 1 (Failed)\n\n<br><br>''The Gymnasium-Academy:''\n<br>TGA Students Bought: <<textbox "$TGA.studentsBought" $TGA.studentsBought>>\n<br>TGA Upgrades: ''$TGA.schoolUpgrade''\n<<radiobutton "$TGA.schoolUpgrade" 0>> 0\n| <<radiobutton "$TGA.schoolUpgrade" 1>> 1\n| <<radiobutton "$TGA.schoolUpgrade" 2>> 2\n\n<br>TGA Moved to Arcology: ''$TGA.schoolPresent'' |\n<<radiobutton "$TGA.schoolPresent" 0>> 0\n| <<radiobutton "$TGA.schoolPresent" 1>> 1 (Moved)\n\n<br>TGA Prosperity: <<textbox "$TGA.schoolProsperity" $TGA.schoolProsperity>>\n<br>TGA Failed: ''$TGA.schoolAnnexed'' |\n<<radiobutton "$TGA.schoolAnnexed" 0>> 0\n| <<radiobutton "$TGA.schoolAnnexed" 1>> 1 (Failed)\n\n<br><br>''The Futanari Sisters:''\n<br>TFS Students Bought: <<textbox "$TFS.studentsBought" $TFS.studentsBought>>\n<br>TFS Upgrades: ''$TFS.schoolUpgrade'' |\n<<radiobutton "$TFS.schoolUpgrade" 0>> 0\n| <<radiobutton "$TFS.schoolUpgrade" 1>> 1\n| <<radiobutton "$TFS.schoolUpgrade" 2>> 2\n\n<br>TFS Moved to Arcology: ''$TFS.schoolPresent'' |\n<<radiobutton "$TFS.schoolPresent" 0>> 0\n| <<radiobutton "$TFS.schoolPresent" 1>> 1 (Moved)\n\n<br>TFS Prosperity:<<textbox "$TFS.schoolProsperity" $TFS.schoolProsperity>>\n<br>TFS Failed: ''$TFS.schoolAnnexed'' |\n<<radiobutton "$TFS.schoolAnnexed" 0>> 0\n| <<radiobutton "$TFS.schoolAnnexed" 1>> 1 (Failed)\n<</if>>\n\n<br><br>__Arcologies:__\n<br> __''$arcologies[0].name''__ is your arcology.\n<br>You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>>\n<br>Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>>\n<br>$arcologies[0].name's GSP is @@.yellowgreen;¤<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m@@.\n\n<<if $arcologies.length > 1>>\n\t<<set _neighbors = $arcologies.length-1>>\n\t<br><br>Your arcology has _neighbors\n\t<<if _neighbors == 1>>neighbor<<else>>neighbors<</if>>.\n<<else>>\n\tYour arcology has no neighbors.\n<</if>>\n\n<<if $arcologies.length <= 8>>\n<<link "Add neighbor">>\n\t<<set _seed = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>>\n\t<<for _eca = 0; _eca < $arcologies.length; _eca++>>\n\t\t<<set _seed.delete($arcologies[_eca].direction)>> /* remove directions already in use */\n\t<</for>>\n\t<<set _govtypes = ["elected officials", "a committee", "an oligarchy", "an individual", "a corporation", "direct democracy"]>>\n\t<<set $activeArcology = {name: "Arcology X-", direction: _seed.random(), government: _govtypes.random(), honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSAztecRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>\n\n\t<<if $arcologies.length < 4>> /* X-4 is reserved for player's arcology, so X-1 is available */\n\t\t<<set $activeArcology.name += ($arcologies.length)>>\n\t<<else>>\n\t\t<<set $activeArcology.name += ($arcologies.length+1)>>\n\t<</if>>\n\n\t<<set $activeArcology.prosperity += random(-20,20)>>\n\t<<set $activeArcology.ownership += random(-10,0)>>\n\t<<set $activeArcology.minority += random(-5,5)>>\n\t<<set $arcologies.push($activeArcology)>>\n\n\t<<goto "MOD_Edit Arcology Cheat">>\n<</link>>\n<</if>>\n\n<br>\n<<set $averageProsperity = 0, _seed = 0>>\n<<for _eca = 0; _eca < $arcologies.length; _eca++>>\n\t<<set $averageProsperity += $arcologies[_eca].prosperity, _seed++>>\n<</for>>\n<<set $averageProsperity = $averageProsperity/_seed>>\n\n<<for $i = 0; $i < $arcologies.length; $i++>>\n\t<<if $arcologies[$i].direction != 0>>\n\t\t<<include "Neighbor Description">> /* uses $arcologies[$i] */\n\t<</if>>\n\n\t<<if $i != 0>>\n\t\t<<print "[[Remove neighbor|MOD_Edit Arcology Cheat][$arcologies.deleteAt(" + $i + ")]]">>\n\t<</if>>\n<</for>>
<<set $nextButton = "Continue", $nextLink = "Manage Arcology">>\n\n<<set $ACitizens = Number($ACitizens) || 0>>\n<<set $ASlaves = Number($ASlaves) || 0>>\n<<set $shelterAbuse = Number($shelterAbuse) || 0>>\n\n<<set $TSS.studentsBought = Number($TSS.studentsBought) || 0>>\n<<set $TSS.schoolProsperity = Number($TSS.schoolProsperity) || 0>>\n\n<<set $GRI.studentsBought = Number($GRI.studentsBought) || 0>>\n<<set $GRI.schoolProsperity = Number($GRI.schoolProsperity) || 0>>\n\n<<set $SCP.studentsBought = Number($SCP.studentsBought) || 0>>\n<<set $SCP.schoolProsperity = Number($SCP.schoolProsperity) || 0>>\n\n<<set $LDE.studentsBought = Number($LDE.studentsBought) || 0>>\n<<set $LDE.schoolProsperity = Number($LDE.schoolProsperity) || 0>>\n\n<<set $TGA.studentsBought = Number($TGA.studentsBought) || 0>>\n<<set $TGA.schoolProsperity = Number($TGA.schoolProsperity) || 0>>\n\n<<set $TFS.studentsBought = Number($TFS.studentsBought) || 0>>\n<<set $TFS.schoolProsperity = Number($TFS.schoolProsperity) || 0>>\n\n<<set $arcologies[0].ownership = Number($arcologies[0].ownership) || 0>>\n<<set $arcologies[0].minority = Number($arcologies[0].minority) || 0>>\n\nThe chanting grows louder and louder, CHEAT! CHEAT! CHEAT!\n\n<br><br>The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT!\n\n<br><br>The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL!
<<nobr>>\n\t<<set $nextButton = "Continue">>\n\t<<set $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">>\n\n''Cheating Edit Future Society''\n\t<br>\n\t<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>>\n\t\t<br>You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Racial Supremacy.\n\t<</if>>\n\t<br>Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>>\n\t<br>Decoration: $arcologies[0].FSSupremacistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Universal Enslavement: $arcologies[0].FSSupremacistLawME |\n\t<<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.)\n\n\t<br>Supremacist Race:\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" white>> White |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic\n\n\t<br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>>\n\t\t<br>''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority.\n\t<<else>>\n\t\t<br>''You are not pursuing'' Racial Subjugationism.\n\t<</if>>\n\n\t<br>Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>>\n\t<br>Decoration: $arcologies[0].FSSubjugationistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Universal Enslavement: $arcologies[0].FSSubjugationistLawME |\n\t<<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.)\n\n\t<br>Subjugationist Race:\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic\n\n\t<br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t\t<br>You are ''pursuing'' Gender Radicalism.\n\t<<else>>\n\t\t<br>''You are not pursuing'' Gender Radicalism.\n\t<</if>>\n\n\t<br>GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>>\n\t<br>Decoration: $arcologies[0].FSGenderRadicalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSGenderRadicalistLaw |\n\t<<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\t<br>You are ''pursuing'' Gender Traditionalism.\n\t<<else>>\n\t\t<br>''You are not pursuing'' Gender Traditionalism.\n\t<</if>>\n\n\t<br>Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>>\n\t<br>Decoration: $arcologies[0].FSGenderFundamentalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSGenderFundamentalistSMR |\n\t<<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\t<br>You are ''pursuing'' Paternalism.\n\t<<else>>\n\t\t<br>''You are not pursuing'' Paternalism.\n\t<</if>>\n\n\t<br>Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>>\n\t<br>Decoration: $arcologies[0].FSPaternalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSPaternalistLaw |\n\t<<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSDegradationist != "unset">>\n\t\t<br>You are ''pursuing'' Degradationism.\n\t<<else>>\n\t\t<br>''You are not pursuing'' Degradationism.\n\t<</if>>\n\n\t<br>Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>>\n\t<br>Decoration: $arcologies[0].FSDegradationistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSDegradationistLaw |\n\t<<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSBodyPurist != "unset">>\n\t\t<br>You are ''pursuing'' Body Purism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Body Purism.\n\t<</if>>\n\n\t<br>Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>>\n\t<br>Decoration: $arcologies[0].FSBodyPuristDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSBodyPuristLaw |\n\t<<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSTransformationFetishist != "unset">>\n\t\t<br>You are ''pursuing'' Body Transformationism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Body Transformationism.\n\t<</if>>\n\n\t<br>Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>>\n\t<br>Decoration: $arcologies[0].FSTransformationFetishistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSTransformationFetishistLaw |\n\t<<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSYouthPreferentialist != "unset">>\n\t\t<br>You are ''pursuing'' Youth Preferentialism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Youth Preferentialism.\n\t<</if>>\n\n\t<br>(Setting resets Maturity Preferentialism)\n\t<br>Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>>\n\t<br>Decoration: $arcologies[0].FSYouthPreferentialistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSYouthPreferentialistLaw |\n\t<<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t\t<br>You are ''pursuing'' Maturity Preferentialism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Maturity Preferentialism.\n\t<</if>>\n\n\t<br>(Setting resets Youth Preferentialism)\n\t<br>Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>>\n\t<br>Decoration: $arcologies[0].FSMaturityPreferentialistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSMaturityPreferentialistLaw |\n\t<<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t\t<br>You are ''supporting'' Slimness Enthusiasm.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Slimness Enthusiasm.\n\t<</if>>\n\n\t<br>Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>>\n\t<br>Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR |\n\t<<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSAssetExpansionist != "unset">>\n\t\t<br>You are ''pursuing'' Asset Expansionism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Asset Expansionism.\n\t<</if>>\n\n\t<br>(Setting resets Slimness Enthusiasm)\n\t<br>Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>>\n\t<br>Decoration: $arcologies[0].FSAssetExpansionistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Market Regulations: $arcologies[0].FSAssetExpansionistSMR |\n\t<<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSPastoralist != "unset">>\n\t\t<br>You are ''pursuing'' Pastoralism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Pastoralism.\n\t<</if>>\n\n\t<br>Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>>\n\t<br>Decoration: $arcologies[0].FSPastoralistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSPastoralistLaw |\n\t<<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply|MOD_Edit FS Cheat]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSPhysicalIdealist != "unset">>\n\t\t<br>You are ''pursuing'' Physical Idealism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Physical Idealism.\n\t<</if>>\n\n\t<br>Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>>\n\t<br>Decoration: $arcologies[0].FSPhysicalIdealistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Market Regulations: $arcologies[0].FSPhysicalIdealistSMR |\n\t<<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.)\n\n\t<br>[[Apply|MOD_Edit FS Cheat]]\n<</nobr>>\n\n<<nobr>>\n\n\t<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t\t<br>You are ''pursuing'' Chattel Religionism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Chattel Religionism.\n\t<</if>>\n\n\t<br>Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>>\n\t<br>Decoration: $arcologies[0].FSChattelReligionistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSChattelReligionistLaw |\n\t<<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply|MOD_Edit FS Cheat]]\n<</nobr>>\n\n<<nobr>>\n\n\t<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t\t<br>You are ''pursuing'' Roman Revivalism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Roman Revivalism.\n\t<</if>>\n\n\t<br>Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>>\n\t<br>Decoration: $arcologies[0].FSRomanRevivalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSRomanRevivalistLaw |\n\t<<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]\n\t<</nobr>>\n\t+\n\t+<<nobr>>\n\t+\n\t+\t<<if $arcologies[0].FSAztecRevivalist != "unset">>\n\t+\t\t<br>You are ''pursuing'' Aztec Revivalism.\n\t+\t<<else>>\n\t+\t\t<br>You are ''not pursuing'' Aztec Revivalism.\n\t+\t<</if>>\n\t+\n\t+\t<br>Aztec Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSAztecRevivalist" $arcologies[0].FSAztecRevivalist>>\n\t+\t<br>Decoration: $arcologies[0].FSAztecRevivalistDecoration\n\t+\n\t+\t<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 20>> 20 (Minimum)\n\t+\t<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 40>> 40 (Media support.)\n\t+\t<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t+\t<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t+\t<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\t+\n\t+\t<br>Law: $arcologies[0].FSAztecRevivalistLaw |\n\t+\t<<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 0>> 0 (Not passed.)\n\t+\t| <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 1>> 1 (Passed.)\n\t+\n\t+\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t\t<br>You are ''pursuing'' Egyptian Revivalism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Egyptian Revivalism.\n\t<</if>>\n\n\t<br>Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>>\n\t<br>Decoration: $arcologies[0].FSEgyptianRevivalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSEgyptianRevivalistLaw |\n\t<<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSEdoRevivalist != "unset">>\n\t\t<br>You are ''pursuing'' Edo Revivalism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Edo Revivalism.\n\t<</if>>\n\n\t<br>Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>>\n\t<br>Decoration: $arcologies[0].FSEdoRevivalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSEdoRevivalistLaw |\n\t<<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSArabianRevivalist != "unset">>\n\t\t<br>You are ''pursuing'' Arabian Revivalism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Arabian Revivalism.\n\t<</if>>\n\n\t<br>Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>>\n\t<br>Decoration: $arcologies[0].FSArabianRevivalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSArabianRevivalistLaw |\n\t<<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSChineseRevivalist != "unset">>\n\t\t<br>You are ''pursuing'' Chinese Revivalism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Chinese Revivalism.\n\t<</if>>\n\n\t<br>Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>>\n\t<br>Decoration: $arcologies[0].FSChineseRevivalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSChineseRevivalistLaw |\n\t<<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]]\n<</nobr>>\s
<<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">>\n\n<<if $arcologies[0].FSSupremacist != "unset">>\n\t<<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist) || 0>>\n\t<<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration) || 0>>\n\t<<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME) || 0>>\n<</if>>\n<<if $arcologies[0].FSSubjugationist != "unset">>\n\t<<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist) || 0>>\n\t<<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration) || 0>>\n\t<<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME) || 0>>\n<</if>>\n<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t<<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist) || 0>>\n\t<<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration) || 0>>\n\t<<set $arcologies[0].FSGenderRadicalistLaw = Number($arcologies[0].FSGenderRadicalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n\t<<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist) || 0>>\n\t<<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration) || 0>>\n\t<<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw) || 0>>\n\t<<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR) || 0>>\n<</if>>\n<<if $arcologies[0].FSPaternalist != "unset">>\n\t<<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist) || 0>>\n\t<<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration) || 0>>\n\t<<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSDegradationist != "unset">>\n\t<<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist) || 0>>\n\t<<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration) || 0>>\n\t<<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSBodyPurist != "unset">>\n\t<<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist) || 0>>\n\t<<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration) || 0>>\n\t<<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSTransformationFetishist != "unset">>\n\t<<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist) || 0>>\n\t<<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration) || 0>>\n\t<<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSYouthPreferentialist != "unset">>\n\t<<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist) || 0>>\n\t<<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration) || 0>>\n\t<<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t<<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist) || 0>>\n\t<<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration) || 0>>\n\t<<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t<<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast) || 0>>\n\t<<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration) || 0>>\n\t<<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR) || 0>>\n<</if>>\n<<if $arcologies[0].FSAssetExpansionist != "unset">>\n\t<<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist) || 0>>\n\t<<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration) || 0>>\n\t<<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR) || 0>>\n<</if>>\n<<if $arcologies[0].FSPastoralist != "unset">>\n\t<<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist) || 0>>\n\t<<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration) || 0>>\n\t<<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSPhysicalIdealist != "unset">>\n\t<<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist) || 0>>\n\t<<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration) || 0>>\n\t<<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR) || 0>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t<<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist) || 0>>\n\t<<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration) || 0>>\n\t<<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSEdoRevivalist != "unset">>\n\t<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>>\n\t<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t<<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist) || 0>>\n\t<<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw) || 0>>\n<</if>>\n+<<if $arcologies[0].FSAztecRevivalist != "unset">>\n+\t<<set $arcologies[0].FSAztecRevivalist = Number($arcologies[0].FSAztecRevivalist) || 0>>\n+\t<<set $arcologies[0].FSAztecRevivalistDecoration = Number($arcologies[0].FSAztecRevivalistDecoration) || 0>>\n+\t<<set $arcologies[0].FSAztecRevivalistLaw = Number($arcologies[0].FSAztecRevivalistLaw) || 0>>\n+<</if>>\n<<if $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t<<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist) || 0>>\n\t<<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSEdoRevivalist != "unset">>\n\t<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>>\n\t<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSArabianRevivalist != "unset">>\n\t<<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist) || 0>>\n\t<<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSChineseRevivalist != "unset">>\n\t<<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist) || 0>>\n\t<<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw) || 0>>\n<</if>>\n\nYou perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will.\n\n<br><br>The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
<<set $nextButton = "Continue">>\n<<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">>\n<<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>>\n\n''Cheating Edit Slave''\n\n<br><br>\n\n''Birth Name:''\n<<textbox "$activeSlave.birthName" $activeSlave.birthName>>\n<br>''Birth Surname:''\n<<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname>>\n<br>''Slave Name (birth name was $activeSlave.birthName):''\n<<textbox "$activeSlave.slaveName" $activeSlave.slaveName>>\n<br>''Slave Surname (birth surname was $activeSlave.birthSurname):''\n<<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname>>\n\n<br><br>\n\n''Current Slave ID: ($activeSlave.ID)''\n\n<br>\n\n<<if $familyTesting == 1>>\n\t''Enter the IDs for this slaves parents(-2 through 0:random and untracked by system, all others are applicable):''\n\t<br>\n\t''mother ID''\n\t<<textbox "$activeSlave.mother" $activeSlave.mother>>\n\t<br>\n\t''father ID''\n\t<<textbox "$activeSlave.father" $activeSlave.father>>\n<<else>>\n\t''Slave Blood Relations (twin, sister, mother, daughter):''\n\t<<textbox "$activeSlave.relation" $activeSlave.relation>>\n\n\t<br>\n\n\t''Blood Relations Target ID:''\n\t<<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>>\n<</if>>\n\n<br>\n''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |''\n<<textbox "$activeSlave.relationship" $activeSlave.relationship>>\n<br>\n<<radiobutton "$activeSlave.relationship" -3>> Married to You\n<<radiobutton "$activeSlave.relationship" -2>> In Relationship with You\n<<radiobutton "$activeSlave.relationship" -1>> Emotional Slut\n<<radiobutton "$activeSlave.relationship" 0>> None\n<<radiobutton "$activeSlave.relationship" 1>> Like\n<<radiobutton "$activeSlave.relationship" 2>> Friend\n<<radiobutton "$activeSlave.relationship" 3>> Sex Friend\n<<radiobutton "$activeSlave.relationship" 4>> Lover\n<<radiobutton "$activeSlave.relationship" 5>> Married\n<br>\n''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>>\n\n<br><br>\n\n''Career ($activeSlave.career)''\n<<textbox "$activeSlave.career" $activeSlave.career>>\n\n<br>\n\n''Origin ($activeSlave.origin)''\n<<textbox "$activeSlave.origin" $activeSlave.origin>>\n\n<br>\n\n''Legal status: (-1: slave, 0 or more: indentured for x weeks)''\n<<textbox "$activeSlave.indenture" $activeSlave.indenture>>\n\n<br>\n\n''Fuckdoll: (0-100)''\n<<textbox "$activeSlave.fuckdoll" $activeSlave.fuckdoll>>\n<br>\n<<radiobutton "$activeSlave.fuckdoll" 0>> Not a fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 15>> Barely a fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 25>> Slight fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 45>> Basic fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 65>> Intermediate fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 85>> Advanced fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 100>> Total fuckdoll\n\n<br>\n\n''Nationality: ($activeSlave.nationality)''\n<<textbox "$activeSlave.nationality" $activeSlave.nationality>>\n //This will not alter name or race//\n\n<br>\n\n\n''Race: ($activeSlave.race)''\n<<textbox "$activeSlave.race" $activeSlave.race>>\n<br>\n<<radiobutton "$activeSlave.race" "white">> White\n<<radiobutton "$activeSlave.race" "asian">> Asian\n<<radiobutton "$activeSlave.race" "latina">> Latina\n<<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern\n<<radiobutton "$activeSlave.race" "black">> Black\n<<radiobutton "$activeSlave.race" "semitic">> Semitic\n<<radiobutton "$activeSlave.race" "southern european">> Southern European\n<<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan\n<<radiobutton "$activeSlave.race" "amerindian">> Amerindian\n<<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander\n<<radiobutton "$activeSlave.race" "malay">> Malay\n<<radiobutton "$activeSlave.race" "mixed race">> Mixed race\n\n<br>\n\n''Skin color: ($activeSlave.skin)''\n<<textbox "$activeSlave.skin" $activeSlave.skin>>\n<br>\n<<radiobutton "$activeSlave.skin" "white">> White\n<<radiobutton "$activeSlave.skin" "fair">> Fair\n<<radiobutton "$activeSlave.skin" "tanned">> Tanned\n<<radiobutton "$activeSlave.skin" "olive">> Olive\n<<radiobutton "$activeSlave.skin" "light brown">> Light brown\n<<radiobutton "$activeSlave.skin" "brown">> Brown\n<<radiobutton "$activeSlave.skin" "black">> Black\n<<radiobutton "$activeSlave.skin" "pale">> Pale\n<<radiobutton "$activeSlave.skin" "dark">> Dark\n<<radiobutton "$activeSlave.skin" "light">> Light\n<<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale\n\n<br>\n\n''Accent: ($activeSlave.accent)''\n<<textbox "$activeSlave.accent" $activeSlave.accent>>\n<br>\n<<radiobutton "$activeSlave.accent" 0>> None\n<<radiobutton "$activeSlave.accent" 1>> Distinctive\n<<radiobutton "$activeSlave.accent" 2>> Thick\n<<radiobutton "$activeSlave.accent" 3>> Barely Understands Language\n\n<br><br>\n\n''Age:''\n<<textbox "$activeSlave.age" $activeSlave.age>>\n \n<br>\n''Birth week:''\n<<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek>>\n \n''Age Implant (0 or 1):''\n<<textbox "$activeSlave.ageImplant" $activeSlave.ageImplant>>\n<br>\n''Health (-99 to 100, -100 is death):''\n<<textbox "$activeSlave.health" $activeSlave.health>>\n<br>\n''Addiction:''\n<<textbox "$activeSlave.addict" $activeSlave.addict>>\n<br>\n''DNA Damage:''\n<<textbox "$activeSlave.chem" $activeSlave.chem>>\n\n<br><br>\n\n//Don't set devotion too far away from old devotion otherwise it won't stick//\n<br>\n''Devotion (-100 to 100):''\n<<textbox "$activeSlave.devotion" $activeSlave.devotion>>\n<br>\n''Old Devotion (-100 to 100):''\n<<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>>\n\n<br>\n//Don't set trust too far away from old trust otherwise it won't stick//\n<br>\n''Trust (-100 to 100):''\n<<textbox "$activeSlave.trust" $activeSlave.trust>>\n<br>\n''Old Trust (-100 to 100):''\n<<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>>\n\n<br><br>\n\n<<switch $activeSlave.hStyle>>\n<<case "tails" "dreadlocks" "cornrows">>\n''Her hair is in $activeSlave.hStyle''\n<<case "ponytail">>\n''Her hair is in a $activeSlave.hStyle''\n<<default>>\n''Her hair is $activeSlave.hStyle''\n<</switch>>\nCustom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>>\n<br>\n//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//\n\n<br>\n''Hair length: $activeSlave.hLength''\nCustom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>>\n\n<br>\n''Her hair is $activeSlave.hColor in color''\nCustom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>>\n<br>\n//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//\n\n<br>\n''Her pubic hair is $activeSlave.pubicHColor in color''\nCustom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>>\n\n<br>\n''Pubic Hair Style: ($activeSlave.pubicHStyle)''\n<<textbox "$activeSlave.pubicHStyle" $activeSlave.pubicHStyle>>\n<br>\n<<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat\n<<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed\n<<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip\n<<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy\n<<radiobutton "$activeSlave.pubicHStyle" "bald">> Hairless\n\n<br><br>\n\n''Her eyes are $activeSlave.eyeColor in color''\nCustom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>>\n\n<br>\n''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes''\n<br>Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>>\n<<radiobutton "$activeSlave.eyes" 1>> Normal\n<<radiobutton "$activeSlave.eyes" -1>> Nearsighted\n\n<br><br>\n\n''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>>\n<br>\n//For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//\n\n<br>\n''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>>\n<br>\n//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//\n\n<br>\n''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>>\n<br>\n//For best results, use a short phrase; for example: 'Breeder.'//\n\n<br><br>\n\n''Face (-100 to 100): $activeSlave.face |''\n<<textbox "$activeSlave.face" $activeSlave.face>>\n<br>\n<<radiobutton "$activeSlave.face" -100>> Very ugly\n<<radiobutton "$activeSlave.face" -55>> Ugly\n<<radiobutton "$activeSlave.face" -15>> Unattractive\n<<radiobutton "$activeSlave.face" 0>> Pretty\n<<radiobutton "$activeSlave.face" 15>> Attractive\n<<radiobutton "$activeSlave.face" 55>> Beautiful\n<<radiobutton "$activeSlave.face" 100>> Very beautiful\n<br>\n\n''Face Shape: $activeSlave.faceShape |''\n<<textbox "$activeSlave.faceShape" $activeSlave.faceShape>>\n<br>\n<<radiobutton "$activeSlave.faceShape" masculine>> Masculine\n<<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous\n<<radiobutton "$activeSlave.faceShape" normal>> Normal\n<<radiobutton "$activeSlave.faceShape" cute>> Cute\n<<radiobutton "$activeSlave.faceShape" sensual>> Sensual\n<<radiobutton "$activeSlave.faceShape" exotic>> Exotic\n\n<br>\n\n''Facial Artificiality (0 to 100): $activeSlave.faceImplant |''\n<<textbox "$activeSlave.faceImplant" $activeSlave.faceImplant>>\n<br>\n<<radiobutton "$activeSlave.faceImplant" 0>> None\n<<radiobutton "$activeSlave.faceImplant" 15>> Subtle Improvements\n<<radiobutton "$activeSlave.faceImplant" 35>> Noticeable Work\n<<radiobutton "$activeSlave.faceImplant" 65>> Heavily Reworked\n<<radiobutton "$activeSlave.faceImplant" 100>> Uncanny Valley\n\n<br>\n\n''Natural Skin Distinctiveness: $activeSlave.markings |''\n<<textbox "$activeSlave.markings" $activeSlave.markings>>\n<br>\n<<radiobutton "$activeSlave.markings" none>> None\n<<radiobutton "$activeSlave.markings" freckles>> Freckles\n<<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles\n<<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark\n<<radiobutton "$activeSlave.markings" birthmark>> Birth Mark\n\n<br>\n\n''Oral sex (0 to 100):''\n<<if $activeSlave.oralSkill <= 10>>\nUnskilled.\n<<elseif $activeSlave.oralSkill <= 30>>\n@@.cyan;Basic.@@\n<<elseif $activeSlave.oralSkill <= 60>>\n@@.cyan;Skilled.@@\n<<elseif $activeSlave.oralSkill < 100>>\n@@.cyan;Expert.@@\n<<else>>\n@@.cyan;Masterful.@@\n<</if>>\n<<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>>\n<br>\n<<radiobutton "$activeSlave.oralSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.oralSkill" 15>> Basic\n<<radiobutton "$activeSlave.oralSkill" 35>> Skilled\n<<radiobutton "$activeSlave.oralSkill" 65>> Expert\n<<radiobutton "$activeSlave.oralSkill" 100>> Masterful\n\n<br>\n\n''Prestige:''\n<<textbox "$activeSlave.prestige" $activeSlave.prestige>>\n<<radiobutton "$activeSlave.prestige" 0>> 0\n<<radiobutton "$activeSlave.prestige" 1>> 1\n<<radiobutton "$activeSlave.prestige" 2>> 2\n<<radiobutton "$activeSlave.prestige" 3>> 3\n\n<br>\n\n''Prestige description:''\n<<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>>\n\n<br><br>\n\n''Muscles (0 to 100): $activeSlave.muscles |''\n<<textbox "$activeSlave.muscles" $activeSlave.muscles>>\n<br>\n<<radiobutton "$activeSlave.muscles" 0>> None\n<<radiobutton "$activeSlave.muscles" 20>> Tone\n<<radiobutton "$activeSlave.muscles" 50>> Muscular\n<<radiobutton "$activeSlave.muscles" 100>> Hugely Muscular\n\n<br>\n\n''Height: $activeSlave.height |''\n<<textbox "$activeSlave.height" $activeSlave.height>>\n<br>\n(149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall)\n\n<br>\n\n''Height Implant (-1 to 1): $activeSlave.heightImplant |''\n<<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>>\n<br>\n<<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened\n<<radiobutton "$activeSlave.heightImplant" 0>> Normal\n<<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened\n\n<br><br>\n\n''Lips (0 to 100): $activeSlave.lips |''\n<<textbox "$activeSlave.lips" $activeSlave.lips>>\n<br>\n<<radiobutton "$activeSlave.lips" 0>> Thin\n<<radiobutton "$activeSlave.lips" 15>> Normal\n<<radiobutton "$activeSlave.lips" 35>> Plush\n<<radiobutton "$activeSlave.lips" 65>> Big\n<<radiobutton "$activeSlave.lips" 85>> Huge\n<<radiobutton "$activeSlave.lips" 100>> Enormous facepussy\n<br>\n''Lip Implants (0 to 30): $activeSlave.lipsImplant |''\n<<radiobutton "$activeSlave.lipsImplant" 0>> None\n<<radiobutton "$activeSlave.lipsImplant" 10>> Normal\n<<radiobutton "$activeSlave.lipsImplant" 20>> Large\n<<radiobutton "$activeSlave.lipsImplant" 30>> Enormous\n\n<br>\n''Teeth: $activeSlave.teeth |''\n<<textbox "$activeSlave.teeth" $activeSlave.teeth>>\n<br>\n<<radiobutton "$activeSlave.teeth" normal>> Normal\n<<radiobutton "$activeSlave.teeth" pointy>> Pointy\n<<radiobutton "$activeSlave.teeth" crooked>> Crooked\n<<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces\n<<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces\n<<radiobutton "$activeSlave.teeth" removable>> Removable\n\n<br>\n''Voice (0,1,2,3): $activeSlave.voice |''\n<<textbox "$activeSlave.voice" $activeSlave.voice>>\n<br>\n<<radiobutton "$activeSlave.voice" 0>> Mute\n<<radiobutton "$activeSlave.voice" 1>> Deep\n<<radiobutton "$activeSlave.voice" 2>> Normal\n<<radiobutton "$activeSlave.voice" 3>> High\n\n<br><br>\n\n''Weight (-100 to 100):''\n<<if $activeSlave.weight < -95>>\n@@.red;Emaciated.@@\n<<elseif $activeSlave.weight < -30>>\n@@.red;Skinny.@@\n<<elseif $activeSlave.weight < -10>>\nThin.\n<<elseif $activeSlave.weight <= 10 >>\nAverage.\n<<elseif $activeSlave.weight <= 30>>\nPlush.\n<<elseif $activeSlave.weight <= 95>>\n@@.red;Chubby.@@\n<<else>>\n@@.red;Fat.@@\n<</if>>\n<<textbox "$activeSlave.weight" $activeSlave.weight>>\n<br>\n<<radiobutton "$activeSlave.weight" -100>> Emaciated\n<<radiobutton "$activeSlave.weight" -50>> Skinny\n<<radiobutton "$activeSlave.weight" -20>> Thin\n<<radiobutton "$activeSlave.weight" 0>> Average\n<<radiobutton "$activeSlave.weight" 20>> Plush\n<<radiobutton "$activeSlave.weight" 50>> Chubby\n<<radiobutton "$activeSlave.weight" 100>> Fat\n\n<br>\n\n''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): "$activeSlave.waist" |''\n<<textbox "$activeSlave.waist" $activeSlave.waist>>\n<br>\n<<radiobutton "$activeSlave.waist" 100>> Masculine\n<<radiobutton "$activeSlave.waist" 55>> Ugly\n<<radiobutton "$activeSlave.waist" 15>> Unattractive\n<<radiobutton "$activeSlave.waist" 0>> Average\n<<radiobutton "$activeSlave.waist" -15>> Feminine\n<<radiobutton "$activeSlave.waist" -55>> Hourglass\n<<radiobutton "$activeSlave.waist" -100>> Absurd\n\n<br><br>\n\n''Shoulders (-2 to 2): $activeSlave.shoulders |''\n<<textbox "$activeSlave.shoulders" $activeSlave.shoulders>>\n<br>\n<<radiobutton "$activeSlave.shoulders" -2>> Very narrow\n<<radiobutton "$activeSlave.shoulders" -1>> Narrow\n<<radiobutton "$activeSlave.shoulders" -0>> Normal\n<<radiobutton "$activeSlave.shoulders" 1>> Broad\n<<radiobutton "$activeSlave.shoulders" 2>> Very broad\n\n<br>\n\n''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |''\n<<textbox "$activeSlave.shouldersImplant" $activeSlave.shouldersImplant>>\n<br>\n<<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed\n<<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed\n<<radiobutton "$activeSlave.shouldersImplant" -0>> None\n<<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened\n<<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened\n\n<br>\n\n''Hips (-2 to 2): $activeSlave.hips |''\n<<textbox "$activeSlave.hips" $activeSlave.hips>>\n<br>\n<<radiobutton "$activeSlave.hips" -2>> Very narrow\n<<radiobutton "$activeSlave.hips" -1>> Narrow\n<<radiobutton "$activeSlave.hips" -0>> Normal\n<<radiobutton "$activeSlave.hips" 1>> Broad\n<<radiobutton "$activeSlave.hips" 2>> Very broad\n\n<br>\n\n''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |''\n<<textbox "$activeSlave.hipsImplant" $activeSlave.hipsImplant>>\n<br>\n<<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed\n<<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed\n<<radiobutton "$activeSlave.hipsImplant" -0>> None\n<<radiobutton "$activeSlave.hipsImplant" 1>> Broadened\n<<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened\n\n<br><br>\n\n''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp\n<<textbox "$activeSlave.amp" $activeSlave.amp>>\n<br>\n<<radiobutton "$activeSlave.amp" 0>> Normal\n<<radiobutton "$activeSlave.amp" 1>> Amputated\n<<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs\n<<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs\n<<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs\n<<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs\n<<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs\n\n<br><br>\n\n''Genes (XX:female, XY:male):'' $activeSlave.genes\n<<textbox "$activeSlave.genes" $activeSlave.genes>>\n<br>\n<<radiobutton "$activeSlave.genes" "XX">> Female\n<<radiobutton "$activeSlave.genes" "XY">> Male\n\n<br><br>\n\n''Breasts (200 to 50000):''\n<<textbox "$activeSlave.boobs" $activeSlave.boobs>>\n<br>\n''Breast Implants:''\n<<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>>\n<br>\n''Breast String Implants (no:0 | yes:1):''\n<<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>>\n<<radiobutton "$activeSlave.boobsImplantType" 0>> No\n<<radiobutton "$activeSlave.boobsImplantType" 1>> Yes\n<br>\n\n''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |''\n<<textbox "$activeSlave.lactation" $activeSlave.lactation>>\n<br>\n<<radiobutton "$activeSlave.lactation" 0>> None\n<<radiobutton "$activeSlave.lactation" 1>> Natural\n<<radiobutton "$activeSlave.lactation" 2>> Artificial\n\n''Lactation Adaptation (0 to 100): $activeSlave.lactationAdaptation |''\n<<textbox "$activeSlave.lactationAdaptation" $activeSlave.lactationAdaptation>>\n\n<br><br>\n\n''Breast Shape: $activeSlave.boobShape |''\n<<textbox "$activeSlave.boobShape" $activeSlave.boobShape>>\n<br>\n<<radiobutton "$activeSlave.boobShape" "perky">> perky\n<<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped\n<<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set\n<<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing\n<<radiobutton "$activeSlave.boobShape" "saggy">> saggy\n\n<br>\n\n''Nipples: $activeSlave.nipples |''\n<<textbox "$activeSlave.nipples" $activeSlave.nipples>>\n<br>\n<<radiobutton "$activeSlave.nipples" "tiny">> Tiny\n<<radiobutton "$activeSlave.nipples" "cute">> Cute\n<<radiobutton "$activeSlave.nipples" "puffy">> Puffy\n<<radiobutton "$activeSlave.nipples" "inverted">> Inverted\n<<radiobutton "$activeSlave.nipples" "huge">> Huge\n\n<br>\n\n''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |''\n<<textbox "$activeSlave.areolae" $activeSlave.areolae>>\n<br>\n<<radiobutton "$activeSlave.areolae" 0>> Normal\n<<radiobutton "$activeSlave.areolae" 1>> Large\n<<radiobutton "$activeSlave.areolae" 2>> Wide\n<<radiobutton "$activeSlave.areolae" 3>> Huge\n\n<br><br>\n\n''Butt Size (1 to 7): ''\n<<textbox "$activeSlave.butt" $activeSlave.butt>>\n<br>\n''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' |\n<<radiobutton "$activeSlave.buttImplant" 0>> None\n<<radiobutton "$activeSlave.buttImplant" 1>> Normal\n<<radiobutton "$activeSlave.buttImplant" 2>> Large\n<<radiobutton "$activeSlave.buttImplant" 3>> Huge\n<br>\n''Butt String Implants (no:0 | yes:1):''\n<<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>>\n<<radiobutton "$activeSlave.buttImplantType" 0>> No\n<<radiobutton "$activeSlave.buttImplantType" 1>> Yes\n\n<br><br>\n\n''Anus Size:''\n<<if $activeSlave.anus == 0>>@@.lime;Virgin.@@\n<<elseif $activeSlave.anus == 1>>Normal.\n<<elseif $activeSlave.anus == 2>>Veteran.\n<<else>>Gaping.\n<</if>>\n<br>\n<<radiobutton "$activeSlave.anus" 0>> Virgin\n<<radiobutton "$activeSlave.anus" 1>> Normal\n<<radiobutton "$activeSlave.anus" 2>> Veteran\n<<radiobutton "$activeSlave.anus" 3>> Gaping\n\n<br>\n\n''Anal sex (0 to 100):''\n<<if $activeSlave.analSkill <= 10>>\nUnskilled.\n<<elseif $activeSlave.analSkill <= 30>>\n@@.cyan;Basic.@@\n<<elseif $activeSlave.analSkill <= 60>>\n@@.cyan;Skilled.@@\n<<elseif $activeSlave.analSkill < 100>>\n@@.cyan;Expert.@@\n<<else>>\n@@.cyan;Masterful.@@\n<</if>>\n<<textbox "$activeSlave.analSkill" $activeSlave.analSkill>>\n<br>\n<<radiobutton "$activeSlave.analSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.analSkill" 15>> Basic\n<<radiobutton "$activeSlave.analSkill" 35>> Skilled\n<<radiobutton "$activeSlave.analSkill" 65>> Expert\n<<radiobutton "$activeSlave.analSkill" 100>> Masterful\n\n<br><br>\n\n''Vagina (no vagina:-1,0,1,2,3):''\n<<if $activeSlave.vagina == -1>>\n//No vagina.//\n<<elseif $activeSlave.vagina == 0>>\n@@.lime;Virgin.@@\n<<elseif $activeSlave.vagina == 1>>\nNormal.\n<<elseif $activeSlave.vagina == 2>>\nVeteran.\n<<else>>\nGaping.\n<</if>>\n<<textbox "$activeSlave.vagina" $activeSlave.vagina>>\n<br>\n<<radiobutton "$activeSlave.vagina" -1>> No vagina\n<<radiobutton "$activeSlave.vagina" 0>> Virgin\n<<radiobutton "$activeSlave.vagina" 1>> Normal\n<<radiobutton "$activeSlave.vagina" 2>> Veteran\n<<radiobutton "$activeSlave.vagina" 3>> Gaping\n\n<br>\n\n''Vagina Wetness (0,1,2):''\n<<if $activeSlave.vaginaLube == 0>>\nDry.\n<<elseif $activeSlave.vaginaLube == 1>>\nNormal.\n<<else>>\nExcessive.\n<</if>>\n<<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>>\n<br>\n<<radiobutton "$activeSlave.vaginaLube" 0>> Dry\n<<radiobutton "$activeSlave.vaginaLube" 1>> Normal\n<<radiobutton "$activeSlave.vaginaLube" 2>> Excessive\n\n<br>\n\n''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries''\n<<textbox "$activeSlave.ovaries" $activeSlave.ovaries>>\n\n<br>\n\n''Vaginal sex (0 to 100):''\n<<if $activeSlave.vaginalSkill <= 10>>\nUnskilled.\n<<elseif $activeSlave.vaginalSkill <= 30>>\n@@.cyan;Basic.@@\n<<elseif $activeSlave.vaginalSkill <= 60>>\n@@.cyan;Skilled.@@\n<<elseif $activeSlave.vaginalSkill < 100>>\n@@.cyan;Expert.@@\n<<else>>\n@@.cyan;Masterful.@@\n<</if>>\n<<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>>\n<br>\n<<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.vaginalSkill" 15>> Basic\n<<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled\n<<radiobutton "$activeSlave.vaginalSkill" 65>> Expert\n<<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful\n\n<br>\n\n''Clit:''\n<<if $activeSlave.clit == 0>>\nNormal. |\n<<elseif $activeSlave.clit == 1>>\nBig. |\n<<elseif $activeSlave.clit == 2>>\nHuge. |\n<<else>>\nEnormous. |\n<</if>>\n<<textbox "$activeSlave.clit" $activeSlave.clit>>\n<br>\n<<radiobutton "$activeSlave.clit" 0>> Normal\n<<radiobutton "$activeSlave.clit" 1>> Large\n<<radiobutton "$activeSlave.clit" 2>> Huge\n<<radiobutton "$activeSlave.clit" 3>> Enormous\n \n\n<br>\n\n''Labia:''\n<<if $activeSlave.labia == 0>>\nMinimal. |\n<<elseif $activeSlave.labia == 1>>\nNormal. |\n<<elseif $activeSlave.labia == 2>>\nLarge. |\n<<else>>\nHuge. |\n<</if>>\n<<textbox "$activeSlave.labia" $activeSlave.labia>>\n<br>\n<<radiobutton "$activeSlave.labia" 0>> Minimal\n<<radiobutton "$activeSlave.labia" 1>> Normal\n<<radiobutton "$activeSlave.labia" 2>> Large\n<<radiobutton "$activeSlave.labia" 3>> Huge\n\n<br>\n\n''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):''\n<<if $activeSlave.preg > 20>>\nAdvanced.\n<<elseif $activeSlave.preg > 5>>\nEarly.\n<<elseif $activeSlave.preg == 0>>\nNone.\n<<elseif $activeSlave.preg == -1>>\nUsing contraceptives.\n<<else>>\nSterile.\n<</if>>\n<<textbox "$activeSlave.preg" $activeSlave.preg>>\n\n<br>\n''Number of babies (0: none, 1 - 5):''\n<<if $activeSlave.pregType == 1>>\nA single baby.\n<<elseif $activeSlave.pregType == 2>>\nTwins.\n<<elseif $activeSlave.pregType == 3>>\nTriples.\n<<elseif $activeSlave.pregType == 4>>\nQuadruplets.\n<<elseif $activeSlave.pregType > 4>>\nQuintuplets.\n<<else>>\nNone.\n<</if>>\n<<textbox "$activeSlave.pregType" $activeSlave.pregType>>\n<br>\n<<radiobutton "$activeSlave.pregType" 0>> None\n<<radiobutton "$activeSlave.pregType" 1>> Single\n<<radiobutton "$activeSlave.pregType" 2>> Twins\n<<radiobutton "$activeSlave.pregType" 3>> Triplets\n<<radiobutton "$activeSlave.pregType" 4>> Quadruplets\n<<radiobutton "$activeSlave.pregType" 5>> Quintuplets\n\n<br>\n''Sire (0: none, -1: you, -2: unknown, slave ID):''\n<<textbox "$activeSlave.pregSource" $activeSlave.pregSource>>\n\n<br><br>\n\n''Penis (none:0, 1 to 10):''\n<<if $activeSlave.dick == 0>>\nNone.\n<<elseif $activeSlave.dick == 1>>\nTiny.\n<<elseif $activeSlave.dick == 2>>\nSmall.\n<<elseif $activeSlave.dick == 3>>\nNormal.\n<<elseif $activeSlave.dick == 4>>\nLarge.\n<<elseif $activeSlave.dick == 5>>\nMassive.\n<<elseif $activeSlave.dick == 6>>\nHuger\n<<elseif $activeSlave.dick == 7>>\nStill huge.\n<<elseif $activeSlave.dick == 8>>\nEnormous.\n<<else>>\nMonstrous.\n<</if>>\n<<textbox "$activeSlave.dick" $activeSlave.dick>>\n<br>\n<<radiobutton "$activeSlave.dick" 0>> None\n<<radiobutton "$activeSlave.dick" 1>> Tiny\n<<radiobutton "$activeSlave.dick" 2>> Small\n<<radiobutton "$activeSlave.dick" 3>> Normal\n<<radiobutton "$activeSlave.dick" 4>> Large\n<<radiobutton "$activeSlave.dick" 5>> Massive\n<<radiobutton "$activeSlave.dick" 6>> Huge\n<<radiobutton "$activeSlave.dick" 7>> More Huge\n<<radiobutton "$activeSlave.dick" 8>> Enormous\n<<radiobutton "$activeSlave.dick" 9>> Monstrous\n<<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge\n\n<br>\n''Foreskin (0 to 5):''\n<<if $activeSlave.foreskin == 0>> None.\n<<elseif $activeSlave.foreskin == 1>> Tiny.\n<<elseif $activeSlave.foreskin == 2>> Small.\n<<elseif $activeSlave.foreskin == 3>> Normal.\n<<elseif $activeSlave.foreskin == 4>> Large.\n<<else>>Massive.<</if>>\n<<textbox "$activeSlave.foreskin" $activeSlave.foreskin>>\n<br>\n<<radiobutton "$activeSlave.foreskin" 0>> None\n<<radiobutton "$activeSlave.foreskin" 1>> Vestigial\n<<radiobutton "$activeSlave.foreskin" 2>> Small\n<<radiobutton "$activeSlave.foreskin" 3>> Normal\n<<radiobutton "$activeSlave.foreskin" 4>> Large\n<<radiobutton "$activeSlave.foreskin" 5>> Massive\n\n<br>\n\n''Testicles (0 to 6):''\n<<if $activeSlave.balls == 0>>\nNone.\n<<elseif $activeSlave.balls == 1>>\nVestigial.\n<<elseif $activeSlave.balls == 2>>\nSmall.\n<<elseif $activeSlave.balls == 3>>\nNormal.\n<<elseif $activeSlave.balls == 4>>\nLarge.\n<<elseif $activeSlave.balls == 5>>\nHuge.\n<<else>>\nTitanic.\n<</if>>\n<<textbox "$activeSlave.balls" $activeSlave.balls>>\n<br>\n<<radiobutton "$activeSlave.balls" 0>> None / Invisible\n<<radiobutton "$activeSlave.balls" 1>> Vestigial\n<<radiobutton "$activeSlave.balls" 2>> Small\n<<radiobutton "$activeSlave.balls" 3>> Normal\n<<radiobutton "$activeSlave.balls" 4>> Large\n<<radiobutton "$activeSlave.balls" 5>> Massive\n<<radiobutton "$activeSlave.balls" 6>> Huge\n<<radiobutton "$activeSlave.balls" 7>> More Huge\n<<radiobutton "$activeSlave.balls" 8>> Enormous\n<<radiobutton "$activeSlave.balls" 9>> Monstrous\n<<radiobutton "$activeSlave.balls" 10>> Big McLargeHuge\n\n<br>\n\n''Ballsack (0 to 8):''\n<<if $activeSlave.scrotum == 0>>\nNone.\n<<elseif $activeSlave.scrotum == 1>>\nVestigial.\n<<elseif $activeSlave.scrotum == 2>>\nSmall.\n<<elseif $activeSlave.scrotum == 3>>\nNormal.\n<<elseif $activeSlave.scrotum == 4>>\nLarge.\n<<elseif $activeSlave.scrotum == 5>>\nHuge.\n<<elseif $activeSlave.scrotum == 6>>\nMassive.\n<<elseif $activeSlave.scrotum == 7>>\nEnormous.\n<<else>>\nMonstrous.\n<</if>>\n<<textbox "$activeSlave.scrotum" $activeSlave.scrotum>>\n<br>\n<<radiobutton "$activeSlave.scrotum" 0>> None\n<<radiobutton "$activeSlave.scrotum" 1>> Vestigial\n<<radiobutton "$activeSlave.scrotum" 2>> Small\n<<radiobutton "$activeSlave.scrotum" 3>> Normal\n<<radiobutton "$activeSlave.scrotum" 4>> Large\n<<radiobutton "$activeSlave.scrotum" 5>> Huge\n<<radiobutton "$activeSlave.scrotum" 6>> Massive\n<<radiobutton "$activeSlave.scrotum" 7>> Enormous\n<<radiobutton "$activeSlave.scrotum" 8>> Monstrous\n\n<br>\n\n''Prostate (0: no prostate, 1:prostate, 2:hyperactive):'' $activeSlave.prostate\n<<textbox "$activeSlave.prostate" $activeSlave.prostate>>\n<br>\n<<radiobutton "$activeSlave.prostate" 0>> No prostate\n<<radiobutton "$activeSlave.prostate" 1>> Prostate\n<<radiobutton "$activeSlave.prostate" 2>> Hyperactive prostate\n\n<br><br>\n\n''Prostitution (0 to 100):''\n<<if $activeSlave.whoreSkill <= 10>>\nUnskilled.\n<<elseif $activeSlave.whoreSkill <= 30>>\n@@.cyan;Basic.@@\n<<elseif $activeSlave.whoreSkill <= 60>>\n@@.cyan;Skilled.@@\n<<elseif $activeSlave.whoreSkill < 100>>\n@@.cyan;Expert.@@\n<<else>>\n@@.cyan;Masterful.@@\n<</if>>\n<<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>>\n<br>\n<<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.whoreSkill" 15>> Basic\n<<radiobutton "$activeSlave.whoreSkill" 35>> Skilled\n<<radiobutton "$activeSlave.whoreSkill" 65>> Expert\n<<radiobutton "$activeSlave.whoreSkill" 100>> Masterful\n\n<br>\n\n''Entertainment (0 to 100):''\n<<if $activeSlave.entertainSkill <= 10>>\nUnskilled.\n<<elseif $activeSlave.entertainSkill <= 30>>\n@@.cyan;Basic.@@\n<<elseif $activeSlave.entertainSkill <= 60>>\n@@.cyan;Skilled.@@\n<<elseif $activeSlave.entertainSkill < 100>>\n@@.cyan;Expert.@@\n<<else>>\n@@.cyan;Masterful.@@\n<</if>>\n<<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>>\n<br>\n<<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.entertainSkill" 15>> Basic\n<<radiobutton "$activeSlave.entertainSkill" 35>> Skilled\n<<radiobutton "$activeSlave.entertainSkill" 65>> Expert\n<<radiobutton "$activeSlave.entertainSkill" 100>> Masterful\n\n<br>\n\n''Combat (0,1):''\n<<if $activeSlave.combatSkill == 0>>\nUnskilled.\n<<else>>\n@@.cyan;Skilled.@@\n<</if>>\n<<textbox "$activeSlave.combatSkill" $activeSlave.combatSkill>>\n<br>\n<<radiobutton "$activeSlave.combatSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.combatSkill" 1>> Skilled\n\n<br><br>\n\n''Intelligence (-3 to 3):''\n<<if $activeSlave.intelligence == 3>>\n@@.deepskyblue;Brilliant.@@\n<<elseif $activeSlave.intelligence == 2>>\n@@.deepskyblue;Very Smart.@@\n<<elseif $activeSlave.intelligence == 1>>\n@@.deepskyblue;Smart.@@\n<<elseif $activeSlave.intelligence == 0>>\nAverage.\n<<elseif $activeSlave.intelligence == -1>>\n@@.orangered;Stupid.@@\n<<elseif $activeSlave.intelligence == -2>>\n@@.orangered;Very Stupid.@@\n<<else>>\n@@.orangered;Moronic.@@\n<</if>>\n<<textbox "$activeSlave.intelligence" $activeSlave.intelligence>>\n<br>\n<<radiobutton "$activeSlave.intelligence" -3>> Moronic\n<<radiobutton "$activeSlave.intelligence" -2>> Very Stupid\n<<radiobutton "$activeSlave.intelligence" -1>> Stupid\n<<radiobutton "$activeSlave.intelligence" 0>> Average\n<<radiobutton "$activeSlave.intelligence" 1>> Smart\n<<radiobutton "$activeSlave.intelligence" 2>> Very Smart\n<<radiobutton "$activeSlave.intelligence" 3>> Brilliant\n\n<br>\n\n''Education (0,1):''\n<<if $activeSlave.intelligenceImplant == 1>>\n@@.deepskyblue;Educated.@@\n<<else>>\nUneducated.\n<</if>>\n<<textbox "$activeSlave.intelligenceImplant" $activeSlave.intelligenceImplant>>\n<br>\n<<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated\n<<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated\n\n<br><br>\n\n''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |''\n<<textbox "$activeSlave.fetishKnown" $activeSlave.fetishKnown>>\n<br>\n<<radiobutton "$activeSlave.fetishKnown" 0>> Unknown\n<<radiobutton "$activeSlave.fetishKnown" 1>> Known\n\n<br>\n\n<<if $activeSlave.fetish == "none">>\n''Fetish:'' @@.pink;$activeSlave.fetish.@@\n<<else>>\n''Fetish:'' @@.lightcoral;$activeSlave.fetish.@@\n<</if>>\n<<textbox "$activeSlave.fetish" $activeSlave.fetish>>\n<br>\n<<radiobutton "$activeSlave.fetish" "none">> None\n<<radiobutton "$activeSlave.fetish" "submissive">> Submissive\n<<radiobutton "$activeSlave.fetish" "dom">> Dom\n<<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut\n<<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation\n<<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut\n<<radiobutton "$activeSlave.fetish" "boobs">> Boobs\n<<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy\n<<radiobutton "$activeSlave.fetish" "sadist">> Sadist\n<<radiobutton "$activeSlave.fetish" "masochist">> Masochist\n\n<br>\n\n''Fetish strength (0 to 100):''\n<<if $activeSlave.fetishStrength > 95>>\n@@.lightcoral;High.@@\n<<elseif $activeSlave.fetishStrength <= 60>>\n@@.pink;Low.@@\n<<else>>\n@@.hotpink;Normal.@@\n<</if>>\n<<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>>\n<br>\n<<radiobutton "$activeSlave.fetishStrength" 0>> Low\n<<radiobutton "$activeSlave.fetishStrength" 70>> Normal\n<<radiobutton "$activeSlave.fetishStrength" 100>> High\n\n<br><br>\n\n''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown\n<<textbox "$activeSlave.attrKnown" $activeSlave.attrKnown>>\n<br>\n<<radiobutton "$activeSlave.attrKnown" 0>> Unknown\n<<radiobutton "$activeSlave.attrKnown" 1>> Known\n\n<br>\n\n''Male Attraction (0 - 100):''\n<<if $activeSlave.attrXY <= 5>>\n\t@@.red;Disgusted by guys,@@\n<<elseif $activeSlave.attrXY <= 15>>\n\t@@.red;Turned off by guys,@@\n<<elseif $activeSlave.attrXY <= 35>>\n\t@@.red;Not attracted to guys,@@\n<<elseif $activeSlave.attrXY <= 65>>\n\tIndifferent to guys,\n<<elseif $activeSlave.attrXY <= 85>>\n\t@@.green;Attracted to guys,@@\n<<elseif $activeSlave.attrXY <= 95>>\n\t@@.green;Aroused by guys,@@\n<<else>>\n\t@@.green;Passionate about guys,@@\n<</if>>\n<<textbox "$activeSlave.attrXY" $activeSlave.attrXY>>\n<br>\n<<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys\n<<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys\n<<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys\n<<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys\n<<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys\n<<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys\n<<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys\n\n<br>\n\n''Female Attraction (0 - 100):''\n<<if $activeSlave.attrXX <= 5>>\n\t@@.red;disgusted by girls.@@\n<<elseif $activeSlave.attrXX <= 15>>\n\t@@.red;turned off by girls.@@\n<<elseif $activeSlave.attrXX <= 35>>\n\t@@.red;not attracted to girls.@@\n<<elseif $activeSlave.attrXX <= 65>>\n\tindifferent to girls.\n<<elseif $activeSlave.attrXX <= 85>>\n\t@@.green;attracted to girls.@@\n<<elseif $activeSlave.attrXX <= 95>>\n\t@@.green;aroused by girls.@@\n<<else>>\n\t@@.green;passionate about girls.@@\n<</if>>\n<<textbox "$activeSlave.attrXX" $activeSlave.attrXX>>\n<br>\n<<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls\n<<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls\n<<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls\n<<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls\n<<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls\n<<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls\n<<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls\n\n<br>\n\n''Sex drive (0 - 100):''\n<<if $activeSlave.energy == 100>>\n@@.green;Nympho!@@\n<<elseif $activeSlave.energy > 80>>\n@@.green;Sex addict.@@\n<<elseif $activeSlave.energy > 60>>\n@@.green;Powerful.@@\n<<elseif $activeSlave.energy > 40>>\n@@.yellow;Average.@@\n<<elseif $activeSlave.energy > 20>>\n@@.red;Poor.@@\n<<else>>\n@@.red;Frigid.@@\n<</if>>\n<<textbox "$activeSlave.energy" $activeSlave.energy>>\n\n<br><br>\n\n''Behavioral Flaw:''\n<<if $activeSlave.behavioralFlaw == "none">>\n//$activeSlave.behavioralFlaw.//\n<<else>>\n@@.red;$activeSlave.behavioralFlaw.@@\n<</if>>\n<<textbox "$activeSlave.behavioralFlaw" $activeSlave.behavioralFlaw>>\n<br>\n<<radiobutton "$activeSlave.behavioralFlaw" "none">> None\n<<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant\n<<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy\n<<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd\n<<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men\n<<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women\n<<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic\n<<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous\n<<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout\n<<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated\n\n<br><br>\n\n''Behavioral Quirk:''\n<<if $activeSlave.behavioralQuirk == "none">>\n//$activeSlave.behavioralQuirk.//\n<<else>>\n@@.green;$activeSlave.behavioralQuirk.@@\n<</if>>\n<<textbox "$activeSlave.behavioralQuirk" $activeSlave.behavioralQuirk>>\n<br>\n<<radiobutton "$activeSlave.behavioralQuirk" "none">> None\n<<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident\n<<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting\n<<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny\n<<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women\n<<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men\n<<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure\n<<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness\n<<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful\n<<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate\n<<if $activeSlave.behavioralQuirk != "none">>\n<<set $activeSlave.behavioralFlaw = "none">>\n<</if>>\n\n<br><br>\n\n''Sexual Flaw / Paraphilias:''\n<<if $activeSlave.sexualFlaw == "none">>\n//$activeSlave.sexualFlaw.//\n<<else>>\n@@.red;$activeSlave.sexualFlaw.@@\n<</if>>\n<<textbox "$activeSlave.sexualFlaw" $activeSlave.sexualFlaw>>\n<br>\nFlaws:\n<<radiobutton "$activeSlave.sexualFlaw" "none">> None\n<<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral\n<<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal\n<<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration\n<<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed\n<<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast\n<<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic\n<<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic\n<<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude\n<<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental\n\n<br>\nParaphilias:\n<<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict\n<<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict\n<<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore\n<<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession\n<<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive\n<<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious\n<<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred\n<<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect\n<<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession\n\n<br><br>\n\n''Sexual Quirk:''\n<<if $activeSlave.sexualQuirk == "none">>\n//$activeSlave.sexualQuirk.//\n<<else>>\n@@.green;$activeSlave.sexualQuirk.@@\n<</if>>\n<<textbox "$activeSlave.sexualQuirk" $activeSlave.sexualQuirk>>\n<br>\n<<radiobutton "$activeSlave.sexualQuirk" "none">> None\n<<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen\n<<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen\n<<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen\n<<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted\n<<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease\n<<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring\n<<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic\n<<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching\n<<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen\n<<if $activeSlave.sexualQuirk != "none">>\n\t<<if ($activeSlave.sexualFlaw != "cum addict") && ($activeSlave.sexualFlaw != "anal addict") && ($activeSlave.sexualFlaw != "attention whore") && ($activeSlave.sexualFlaw != "breast growth") && ($activeSlave.sexualFlaw != "abusive") && ($activeSlave.sexualFlaw != "malicious") && ($activeSlave.sexualFlaw != "self hating") && ($activeSlave.sexualFlaw != "neglectful") && ($activeSlave.sexualFlaw != "breeder")>>\n\t\t<<set $activeSlave.sexualFlaw = "none">>\n\t<</if>>\n<</if>>\n\n<br><br>\n\n''Lips Tattoo ($activeSlave.lipsTat)''\n<<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>>\n<br>\n''Shoulders Tattoo ($activeSlave.shouldersTat)''\n<<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>>\n<br>\n''Arms Tattoo ($activeSlave.armsTat)''\n<<textbox "$activeSlave.armsTat" $activeSlave.armsTat>>\n<br>\n''Legs Tattoo ($activeSlave.legsTat)''\n<<textbox "$activeSlave.legsTat" $activeSlave.legsTat>>\n<br>\n''Boobs Tattoo ($activeSlave.boobsTat)''\n<<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>>\n<br>\n''Back Tattoo ($activeSlave.backTat)''\n<<textbox "$activeSlave.backTat" $activeSlave.backTat>>\n<br>\n''Butt Tattoo ($activeSlave.buttTat)''\n<<textbox "$activeSlave.buttTat" $activeSlave.buttTat>>\n<br>\n''Vagina Tattoo ($activeSlave.vaginaTat)''\n<<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>>\n<br>\n''Anus Tattoo ($activeSlave.anusTat)''\n<<textbox "$activeSlave.anusTat" $activeSlave.anusTat>>\n<br>\n''Tramp Stamp Tattoo ($activeSlave.stampTat)''\n<<textbox "$activeSlave.stampTat" $activeSlave.stampTat>>\n\n<br><br>\n\n''Lips piercings (0-2): $activeSlave.lipsPiercing''\n|\n<<radiobutton "$activeSlave.lipsPiercing" 0>> None\n<<radiobutton "$activeSlave.lipsPiercing" 1>> Standard\n<<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy\n\n<br>\n''Tongue piercings (0-2): $activeSlave.tonguePiercing''\n|\n<<radiobutton "$activeSlave.tonguePiercing" 0>> None\n<<radiobutton "$activeSlave.tonguePiercing" 1>> Standard\n<<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy\n\n<br>\n''Ear piercings (0-2): $activeSlave.earPiercing''\n|\n<<radiobutton "$activeSlave.earPiercing" 0>> None\n<<radiobutton "$activeSlave.earPiercing" 1>> Standard\n<<radiobutton "$activeSlave.earPiercing" 2>> Heavy\n\n<br>\n''Nose piercings (0-2): $activeSlave.nosePiercing''\n|\n<<radiobutton "$activeSlave.nosePiercing" 0>> None\n<<radiobutton "$activeSlave.nosePiercing" 1>> Standard\n<<radiobutton "$activeSlave.nosePiercing" 2>> Heavy\n\n<br>\n''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing''\n|\n<<radiobutton "$activeSlave.eyebrowPiercing" 0>> None\n<<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard\n<<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy\n\n<br>\n''Navel piercings (0-2): $activeSlave.navelPiercing''\n|\n<<radiobutton "$activeSlave.navelPiercing" 0>> None\n<<radiobutton "$activeSlave.navelPiercing" 1>> Standard\n<<radiobutton "$activeSlave.navelPiercing" 2>> Heavy\n\n<br>\n''Corset piercings (0-1): $activeSlave.corsetPiercing''\n|\n<<radiobutton "$activeSlave.corsetPiercing" 0>> None\n<<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced\n\n<br>\n''Nipples piercings (0-2): $activeSlave.nipplesPiercing''\n|\n<<radiobutton "$activeSlave.nipplesPiercing" 0>> None\n<<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard\n<<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy\n\n<br>\n''Areolae piercings (0-2): $activeSlave.areolaePiercing''\n|\n<<radiobutton "$activeSlave.areolaePiercing" 0>> None\n<<radiobutton "$activeSlave.areolaePiercing" 1>> Standard\n<<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy\n\n<br>\n''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing''\n|\n<<radiobutton "$activeSlave.clitPiercing" 0>> None\n<<radiobutton "$activeSlave.clitPiercing" 1>> Standard\n<<radiobutton "$activeSlave.clitPiercing" 2>> Big\n<<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing\n\n<br>\n''Pussylips piercings (0-2): $activeSlave.vaginaPiercing''\n|\n<<radiobutton "$activeSlave.vaginaPiercing" 0>> None\n<<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard\n<<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy\n\n<br>\n''Anus piercing (0-2): $activeSlave.anusPiercing''\n|\n<<radiobutton "$activeSlave.anusPiercing" 0>> None\n<<radiobutton "$activeSlave.anusPiercing" 1>> Standard\n<<radiobutton "$activeSlave.anusPiercing" 2>> Heavy\n\n<br>\n''Shaft piercings (0-2): $activeSlave.dickPiercing''\n|\n<<radiobutton "$activeSlave.dickPiercing" 0>> None\n<<radiobutton "$activeSlave.dickPiercing" 1>> Standard\n<<radiobutton "$activeSlave.dickPiercing" 2>> Heavy
<<set $nextButton = "Continue", $nextLink = "Slave Interact">>\n\n<<set $rep = Number($rep) || 0>>\n<<set $cash = Number($cash) || 0>>\n<<set $week = Number($week) || 1>>\n<<if $familyTesting == 1>>\n\t<<set $activeSlave.mother = Number($activeSlave.mother) || 0>>\n\t<<set $activeSlave.father = Number($activeSlave.father) || 0>>\n<<else>>\n\t<<set $activeSlave.relationTarget = Number($activeSlave.relationTarget) || 0>>\n\t<<set $activeSlave.relationshipTarget = Number($activeSlave.relationshipTarget) || 0>>\n<</if>>\n<<set $activeSlave.indenture = Number($activeSlave.indenture) || 0>>\n<<set $activeSlave.face = Number($activeSlave.face) || 0>>\n<<set $activeSlave.hLength = Number($activeSlave.hLength) || 0>>\n<<set $activeSlave.oralSkill = Number($activeSlave.oralSkill) || 0>>\n<<set $activeSlave.prestige = Number($activeSlave.prestige) || 0>>\n<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>\n<<set $activeSlave.oldDevotion = Number($activeSlave.oldDevotion) || 0>>\n<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>\n<<set $activeSlave.oldTrust = Number($activeSlave.oldTrust) || 0>>\n<<set $activeSlave.age = Number($activeSlave.age) || 18>>\n<<set $activeSlave.birthWeek = Number($activeSlave.birthWeek) || 0>>\n<<set $activeSlave.health = Number($activeSlave.health) || 0>>\n<<set $activeSlave.addict = Number($activeSlave.addict) || 0>>\n<<set $activeSlave.muscles = Number($activeSlave.muscles) || 0>>\n<<set $activeSlave.height = Number($activeSlave.height) || 0>>\n<<set $activeSlave.heightImplant = Number($activeSlave.heightImplant) || 0>>\n<<set $activeSlave.amp = Number($activeSlave.amp) || 0>>\n<<set $activeSlave.lips = Number($activeSlave.lips) || 0>>\n<<set $activeSlave.lipsImplant = Number($activeSlave.lipsImplant) || 0>>\n<<set $activeSlave.voice = Number($activeSlave.voice) || 0>>\n<<set $activeSlave.accent = Number($activeSlave.accent) || 0>>\n<<set $activeSlave.weight = Number($activeSlave.weight) || 0>>\n<<set $activeSlave.waist = Number($activeSlave.waist) || 0>>\n<<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>>\n<<set $activeSlave.boobsImplant = Number($activeSlave.boobsImplant) || 0>>\n<<set $activeSlave.lactation = Number($activeSlave.lactation) || 0>>\n<<set $activeSlave.areolae = Number($activeSlave.areolae) || 0>>\n<<set $activeSlave.butt = Number($activeSlave.butt) || 0>>\n<<set $activeSlave.buttImplant = Number($activeSlave.buttImplant) || 0>>\n<<set $activeSlave.anus = Number($activeSlave.anus) || 0>>\n<<set $activeSlave.vagina = Number($activeSlave.vagina) || 0>>\n<<set $activeSlave.vaginaLube = Number($activeSlave.vaginaLube) || 0>>\n<<set $activeSlave.vaginalSkill = Number($activeSlave.vaginalSkill) || 0>>\n<<set $activeSlave.preg = Number($activeSlave.preg) || 0>>\n<<set $activeSlave.dick = Number($activeSlave.dick) || 0>>\n<<set $activeSlave.balls = Number($activeSlave.balls) || 0>>\n<<set $activeSlave.whoreSkill = Number($activeSlave.whoreSkill) || 0>>\n<<set $activeSlave.entertainSkill = Number($activeSlave.entertainSkill) || 0>>\n<<set $activeSlave.intelligence = Number($activeSlave.intelligence) || 0>>\n<<set $activeSlave.fetishStrength = Number($activeSlave.fetishStrength) || 0>>\n<<set $activeSlave.attrXY = Number($activeSlave.attrXY) || 0>>\n<<set $activeSlave.attrXX = Number($activeSlave.attrXX) || 0>>\n<<set $activeSlave.energy = Number($activeSlave.energy) || 0>>\n\nYou perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will.\n\n<br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER!\n\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t<<set $slaves[$i] = $activeSlave>>\n\t<<break>>\n\t<</if>>\n<</for>>
/* Main SugarCube configuration file. */\n\n/* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */\nConfig.passages.start = "init";\n\n/* Disable forward/back buttons in panel. */\nConfig.history.controls = false;\n\n/* Set Autosaves. */\nconfig.saves.autosave = "autosave";\n\n/* Save only one game state. */\nConfig.history.maxStates = 1;\n\n/* Set to 'true' to enable SugarCube's debug mode.\nNote: This is an 'engine level' debug mode, completely separate from the game's debug mode. */\nConfig.debug = false;
<<set $ui = "start">>\n\n<<if $gameover == "bombing">>\n\nOne fine day, you're strolling down the main promenade, making your usual combined inspection and public rounds. These walks are triply useful, since they allow you to keep a finger on the pulse of your demesne, identify any problems, and display yourself to the population.\n<br><br>\n<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> suddenly relays a silent alarm, highlighting a scruffy individual twenty meters ahead. This person is hooded and acting oddly. You catch a glance from beneath the hood in your direction: and the figure obviously decides that it can get no closer to you. Your assistant's scanning detects the presence of an implanted bomb moments before the suicide bomber detonates themselves.\n<br><br>\nThe implanted bomb is small, and went off too far ahead to do anything more than stun. Three other assailants run at you from where they were waiting in the confusion, wielding improvised weapons that apparently did not set off the security scanners. Without a bodyguard, decent security systems, or any other means of personal defense, you meet your ignominious death at the end of a bludgeon fashioned from a maintenance tool.\n\n<<elseif $gameover == "idiot ball">>\n\nYou move to deal $Bodyguard.slaveName a slap across the face. You have an instant to realize the depth of your folly as her combat training kicks into gear: before she realizes what she's doing, she has drawn her sword, blocked your slap (and incidentally, removed your hand in doing so), and buried the sword in your chest on the riposte. Her devotion returns to her as her combat instincts subside. As you fade, you see her eyes cloud with terrible, unhealable guilt; in one sure movement, she draws her weapon, sets it to semi-automatic, places it under her chin, and fires a single round.\n\n<<elseif $gameover == "debt">>\n\nYou have fallen so far into debt that it is mere child's play for another slaveowner to purchase your debt, call it in, and enslave you. The story of your remaining years may be worth telling, but it must be told elsewhere.\n\n<<elseif $gameover == "ownership">>\n\nSince you no longer control a controlling interest in an arcology, your time of influence and power in the Free Cities is over. You remain wealthy, and your life after the part of it worth telling is not something worth regretting. A retirement full of decadence awaits you.\n\n<<elseif $gameover == "sisters">>\n\nFor the first time in a long time, you feel the need to verbalize a response, telling the matron that yes, you will join them. She seems to understand, and takes you by the hand in a surprisingly familial gesture, leading you towards the orgy. She tells you she loves you, and all her Sisters echo her. After a moments' surprise, you tell them you love them too, and feminine hands reach out to draw you into their communion. A young futa sucks your cock and then feeds you your own cum from her mouth. An older futa with an enormous penis displaces her and makes out with you while she fucks your pussy. After she finishes inside you she slides your erection inside her own womanhood and rides you while a younger futa fucks your cleavage. You have a free hand which someone fills by pressing an enormous soft breast against it and you oblige her by massaging it eagerly. The futa matron's pussy grows suddenly tighter as another futa starts to buttfuck her and then looser as the cock is removed and inserted into your asshole instead. When she cums inside you she pulls out and her cock is replaced by a greedy mouth and tongue whose owner you cannot see. The older futa presses her cockhead into a younger Sister's mouth and orgasms before sliding herself under you so you can be on top instead. A futa whispers that she wants to be closer to you and slides her cock inside the matron's pussy alongside yours as she nestles her face between your breasts.\n<br><br>\nYour appointed successor arrives in your old office to find $assistantName ready to help them take control of the arcology. Most of your assets have been liquidated to create a huge endowment for $arcologyName's Sisters. They'll never have to sell one of their own again, and will be able to afford all the advanced drugs and surgeries they desire. From the most matronly futa down to their newest Sister, none of them need concern themselves with anything other than sex.\n\n<<else>>\n\nSince you are without slaves, Free Cities society no longer considers you a citizen of the first rank. Your personal story may continue, but that part of it worthy of retelling has now ended.\n\n<</if>>\n\n<br><br>\n''GAME OVER''
<<if $PC.career == "arcology owner">>\n\t<<goto "Takeover Target">>\n<<else>>\n\nIt is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@\n<br>\n\n<br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.//\n<br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.//\n<br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.//\n<br>\n<br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.//\n\n<</if>>
The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@.orange;How did most Free Cities react to the excesses of the early days?@@\n\n[[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.//\n[[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.//
The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@.orange;Which kind of Free City came to predominate?@@\n\n[[Free Cities that were open-minded about who could be a slave girl.|PC Body Intro][$seeDicks = 25]]\n //Default setting. A majority of slaves will be biologically female, and all content will be available.//\n[[Free Cities that understood that girls are girls.|PC Body Intro][$seeDicks = 0]]\n //Almost all slaves will be biologically female, restricting some content.//\n[[Free Cities that preferred girls with dicks.|PC Body Intro][$seeDicks = 100]]\n //Almost all slaves will be biologically male, restricting some content.//
/*PC qualities application*/\n\n<<set $upgradeMultiplierArcology = 1>>\n<<set $upgradeMultiplierMedicine = 1>>\n\n<<if $PC.career == "wealth">>\n\t<<set $trinkets.push("a collection of diplomas from expensive schools")>>\n\t<<set $cash += 10000>>\n<<elseif $PC.career == "capitalist">>\n\t<<set $trinkets.push("a framed low denomination piece of paper money from your native country")>>\n<<elseif $PC.career == "mercenary">>\n\t<<set $trinkets.push("a battered old assault rifle")>>\n<<elseif $PC.career == "slaver">>\n\t<<set $trinkets.push("a framed picture of a slave with her sale price scrawled across the bottom")>>\n<<elseif $PC.career == "engineer">>\n\t<<set $trinkets.push("an artist's impression of an early arcology design")>>\n\t<<set $arcologyUpgrade.drones = 1, $arcologyUpgrade.hydro = 1>>\n\t<<set $upgradeMultiplierArcology = 0.6>>\n<<elseif $PC.career == "medicine">>\n\t<<set $trinkets.push("a framed postsurgical x-ray")>>\n\t<<set $surgeryCost = Math.trunc($surgeryCost/2)>>\n\t<<set $upgradeMultiplierMedicine = 0.8>>\n<<elseif $PC.career == "celebrity">>\n\t<<set $trinkets.push("a framed copy of the first news story featuring yourself")>>\n\t<<set $rep += 4000>>\n<<elseif $PC.career == "arcology owner">>\n\t<<set $trinkets.push("a miniature model of your first arcology")>>\n\t<<set $upgradeMultiplierArcology = 0.8>>\n\t<<set $rep += 2000>>\n<</if>>\n\n<<if $PC.rumor == "wealth">>\n\t<<set $cash += 10000>>\n<<elseif $PC.rumor == "social engineering">>\n\t<<set $FSAnnounced = 1>>\n\t<<set $FSCredits = 1>>\n<<elseif $PC.rumor == "luck">>\n\t<<set $rep += 4000>>\n<</if>>\n\n<<if $PC.age == 3>>\n\t<<set $rep += 2000>>\n<<elseif $PC.age == 1>>\n\t<<if $rep >= 2000>>\n\t<<set $rep -= 2000>>\n\t<<else>>\n\t<<set $rep = 0>>\n\t<</if>>\n<</if>>\n\n/* SET HEROES */\n\n<<set $heroSlaves = []>>\n<<BaseSlave>>\n<<set $baseHeroSlave = clone($activeSlave)>>\n\n<<if ($seeDicks > 0) && ($seeDicks < 100)>>\n\t<<include "D Slaves Database">>\n\t<<include "DD Slaves Database">>\n\t<<include "DF Slaves Database">>\n<<elseif $seeDicks == 100>>\n\t<<include "DD Slaves Database">>\n<<else>>\n\t<<include "D Slaves Database">>\n\t<<include "DF Slaves Database">>\n<</if>>\n\n<<set $customSlave = clone($activeSlave)>>\n<<set $customSlave.slaveName: "custom", $customSlave.birthName: "custom", $customSlave.skin: 0, $customSlave.boobs = 500>>\n<<set $activeSlave = 0>>\n\n/*Nationalities Setup*/\n\n<<set $nationalities = []>>\n\n<<if $terrain == "oceanic">>\n\t<<set $nationalities = clone(setup.baseNationalities)>>\n\t<<set $arcologies[0].FSSupremacistRace = "white">>\n\t<<set $arcologies[0].FSSubjugationistRace = "middle eastern">>\n<<else>>\n\t<<switch $continent>>\n\t<<case "North America">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "white">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "black">>\n\t\t<<set $nationalities.push("American","American","American","American")>>\n\t\t<<set $nationalities.push("Mexican","Mexican")>>\n\t\t<<set $nationalities.push("Canadian")>>\n\t\t<<set $nationalities.push("Haitian")>>\n\t\t<<set $nationalities.push("Cuban")>>\n\t\t<<set $nationalities.push("Puerto Rican")>>\n\t\t<<set $nationalities.push("Jamaican")>>\n\t\t<<set $nationalities.push("Guatemalan")>>\n\t\t<<set $nationalities.push("Bermudian")>>\n\t\t<<set $nationalities.push("Greenlandic")>>\n\t\t<<set $nationalities.push("Belizean")>>\n\t\t<<set $nationalities.push("Grenadian")>>\n\t\t<<set $nationalities.push("Honduran")>>\n\t\t<<set $nationalities.push("Costa Rican")>>\n\t\t<<set $nationalities.push("Salvadoran")>>\n\t\t<<set $nationalities.push("Nicaraguan")>>\n\t\t<<set $nationalities.push("Panamanian")>>\n\t<<case "South America">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "latina">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "black">>\n\t\t<<set $nationalities.push("Brazilian","Brazilian","Brazilian","Brazilian")>>\n\t\t<<set $nationalities.push("Argentinian","Argentinian")>>\n\t\t<<set $nationalities.push("Colombian","Colombian")>>\n\t\t<<set $nationalities.push("Peruvian")>>\n\t\t<<set $nationalities.push("Venezuelan")>>\n\t\t<<set $nationalities.push("Bolivian")>>\n\t\t<<set $nationalities.push("Chilean")>>\n\t\t<<set $nationalities.push("Uruguayan")>>\n\t<<case "the Middle East">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "middle eastern">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "asian">>\n\t\t<<set $nationalities.push("Egyptian", "Egyptian", "Egyptian")>>\n\t\t<<set $nationalities.push("Iranian", "Iranian")>>\n\t\t<<set $nationalities.push("Saudi", "Saudi")>>\n\t\t<<set $nationalities.push("Turkish", "Turkish")>>\n\t\t<<set $nationalities.push("Lebanese")>>\n\t\t<<set $nationalities.push("Emirati")>>\n\t\t<<set $nationalities.push("Jordanian")>>\n\t\t<<set $nationalities.push("Omani")>>\n\t\t<<set $nationalities.push("Israeli")>>\n\t\t<<set $nationalities.push("Armenian")>>\n\t\t<<set $nationalities.push("Iraqi")>>\n\t\t<<set $nationalities.push("Afghan")>>\n\t\t<<set $nationalities.push("Yemeni")>>\n\t\t<<set $nationalities.push("Syrian")>>\n\t<<case "Africa">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "black">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "white">>\n\t\t<<set $nationalities.push("Nigerian", "Nigerian", "Nigerian")>>\n\t\t<<set $nationalities.push("South African","South African","South African")>>\n\t\t<<set $nationalities.push("Kenyan", "Kenyan")>>\n\t\t<<set $nationalities.push("Congolese", "Congolese")>>\n\t\t<<set $nationalities.push("Ethiopian", "Ethiopian")>>\n\t\t<<set $nationalities.push("Algerian","Algerian")>>\n\t\t<<set $nationalities.push("Sudanese","Sudanese")>>\n\t\t<<set $nationalities.push("Moroccan")>>\n\t\t<<set $nationalities.push("Ghanan")>>\n\t\t<<set $nationalities.push("Tunisian")>>\n\t\t<<set $nationalities.push("Malian")>>\n\t\t<<set $nationalities.push("Libyan")>>\n\t\t<<set $nationalities.push("Zimbabwean")>>\n\t\t<<set $nationalities.push("Tanzanian")>>\n\t\t<<set $nationalities.push("Ugandan")>>\n\t\t<<set $nationalities.push("Cameroonian")>>\n\t\t<<set $nationalities.push("Gabonese")>>\n\t\t<<set $nationalities.push("Djiboutian")>>\n\t\t<<set $nationalities.push("Zambian")>>\n\t\t<<set $nationalities.push("Malagasy")>>\n\t\t<<set $nationalities.push("Nigerien")>>\n\t<<case "Asia">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "asian">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "indo-aryan">>\n\t\t<<set $nationalities.push("Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese")>>\n\t\t<<set $nationalities.push("Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian")>>\n\t\t<<set $nationalities.push("Indonesian","Indonesian","Indonesian")>>\n\t\t<<set $nationalities.push("Bangladeshi","Bangladeshi","Bangladeshi")>>\n\t\t<<set $nationalities.push("Thai","Thai")>>\n\t\t<<set $nationalities.push("Vietnamese","Vietnamese")>>\n\t\t<<set $nationalities.push("Korean","Korean")>>\n\t\t<<set $nationalities.push("Pakistani","Pakistani")>>\n\t\t<<set $nationalities.push("Filipina","Filipina")>>\n\t\t<<set $nationalities.push("Japanese","Japanese")>>\n\t\t<<set $nationalities.push("Burmese","Burmese")>>\n\t\t<<set $nationalities.push("Malaysian", "Malaysian")>>\n\t\t<<set $nationalities.push("Uzbek")>>\n\t\t<<set $nationalities.push("Nepalese")>>\n\t\t<<set $nationalities.push("Kazakh")>>\n\t\t<<set $nationalities.push("Cambodian")>>\n\t\t<<set $nationalities.push("Bruneian")>>\t\t\n\t\t<<set $nationalities.push("Singaporean")>>\n\t\t<<set $nationalities.push("Laotian")>>\n\t\t<<set $nationalities.push("Mongolian")>>\n\t\t<<set $nationalities.push("Taiwanese")>>\n\t\t<<set $nationalities.push("Maldivian")>>\n\t<<case "Europe">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "white">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "middle eastern">>\n\t\t<<set $nationalities.push("Russian", "Russian", "Russian", "Russian")>>\n\t\t<<set $nationalities.push("German", "German", "German")>>\n\t\t<<set $nationalities.push("Ukrainian", "Ukrainian")>>\n\t\t<<set $nationalities.push("French", "French")>>\n\t\t<<set $nationalities.push("Italian", "Italian")>>\n\t\t<<set $nationalities.push("Spanish", "Spanish")>>\n\t\t<<set $nationalities.push("British", "British")>>\n\t\t<<set $nationalities.push("Polish", "Polish")>>\n\t\t<<set $nationalities.push("Swedish")>>\n\t\t<<set $nationalities.push("Romanian")>>\n\t\t<<set $nationalities.push("Lithuanian")>>\n\t\t<<set $nationalities.push("Irish")>>\n\t\t<<set $nationalities.push("Icelandic")>>\n\t\t<<set $nationalities.push("Finnish")>>\n\t\t<<set $nationalities.push("Greek")>>\n\t\t<<set $nationalities.push("Belgian")>>\n\t\t<<set $nationalities.push("Danish")>>\n\t\t<<set $nationalities.push("Czech")>>\n\t\t<<set $nationalities.push("Serbian")>>\n\t\t<<set $nationalities.push("Slovak")>>\n\t\t<<set $nationalities.push("Norwegian")>>\n\t\t<<set $nationalities.push("Dutch")>>\n\t\t<<set $nationalities.push("Austrian")>>\n\t\t<<set $nationalities.push("Swiss")>>\n\t\t<<set $nationalities.push("Portuguese")>>\n\t\t<<set $nationalities.push("Hungarian")>>\n\t\t<<set $nationalities.push("Estonian")>>\n\t\t<<set $nationalities.push("Sammarinese")>>\n\t\t<<set $nationalities.push("Monégasque")>>\n\t\t<<set $nationalities.push("Montenegrin")>>\n\t\t<<set $nationalities.push("Albanian")>>\n\t\t<<set $nationalities.push("Bosnian")>>\n\t\t<<set $nationalities.push("Croatian")>>\n\t\t<<set $nationalities.push("Kosovan")>>\n\t\t<<set $nationalities.push("Macedonian")>>\n\t\t<<set $nationalities.push("Maltese")>>\n\t\t<<set $nationalities.push("Andorran")>>\n\t\t<<set $nationalities.push("Bulgarian")>>\n\t\t<<set $nationalities.push("Luxembourgian")>>\n\t\t<<set $nationalities.push("Moldovan")>>\n\t<<case "Australia">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "white">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "asian">>\n\t\t<<set $nationalities.push("Australian","Australian","Australian")>>\n\t\t<<set $nationalities.push("a New Zealander")>>\n\t\t<<set $nationalities.push("Marshallese")>>\n\t\t<<set $nationalities.push("Tuvaluan")>>\n\t\t<<set $nationalities.push("I-Kiribati")>>\n\t\t<<set $nationalities.push("Nauruan")>>\n\t\t<<set $nationalities.push("Micronesian")>>\n\t<</switch>>\n<</if>>\n\n<<if $internationalTrade != 0>>\n\t<<set $nationalities = clone(setup.baseNationalities)>>\n\t<<if $internationalVariety == 0>>\n\t\t<<set $nationalities.push("Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese")>>\n\t\t<<set $nationalities.push("Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian")>>\n\t\t<<set $nationalities.push("American","American","American","American")>>\n\t\t<<set $nationalities.push("Indonesian","Indonesian","Indonesian","Indonesian")>>\n\t\t<<set $nationalities.push("Bangladeshi","Bangladeshi","Bangladeshi")>>\n\t\t<<set $nationalities.push("Russian","Russian","Russian")>>\n\t\t<<set $nationalities.push("Nigerian","Nigerian","Nigerian")>>\n\t\t<<set $nationalities.push("South African","South African","South African")>>\n\t\t<<set $nationalities.push("Brazilian","Brazilian","Brazilian")>>\n\t\t<<set $nationalities.push("Mexican","Mexican","Mexican")>>\n\t\t<<set $nationalities.push("Argentinian","Argentinian")>>\n\t\t<<set $nationalities.push("Egyptian","Egyptian")>>\n\t\t<<set $nationalities.push("Pakistani","Pakistani")>>\n\t\t<<set $nationalities.push("Filipina","Filipina")>>\n\t\t<<set $nationalities.push("Vietnamese","Vietnamese")>>\n\t\t<<set $nationalities.push("Iranian","Iranian")>>\n\t\t<<set $nationalities.push("Korean","Korean")>>\n\t\t<<set $nationalities.push("Japanese","Japanese")>>\n\t\t<<set $nationalities.push("Thai","Thai")>>\n\t\t<<set $nationalities.push("Turkish","Turkish")>>\n\t\t<<set $nationalities.push("Ethiopian","Ethiopian")>>\n\t\t<<set $nationalities.push("Kenyan", "Kenyan")>>\n\t\t<<set $nationalities.push("Congolese","Congolese")>>\n\t\t<<set $nationalities.push("Colombian","Colombian")>>\n\t\t<<set $nationalities.push("Venezuelan","Venezuelan")>>\n\t\t<<set $nationalities.push("German","German")>>\n\t\t<<set $nationalities.push("French","French")>>\n\t\t<<set $nationalities.push("British","British")>>\n\t\t<<set $nationalities.push("Italian","Italian")>>\n\t\t<<set $nationalities.push("Spanish","Spanish")>>\n\t\t<<set $nationalities.push("Ukrainian","Ukrainian")>>\n\t\t<<set $nationalities.push("Polish","Polish")>>\n\t\t<<set $nationalities.push("Burmese","Burmese")>>\n\t\t<<set $nationalities.push("Algerian","Algerian")>>\n\t\t<<set $nationalities.push("Sudanese","Sudanese")>>\n\t\t<<set $nationalities.push("Malaysian", "Malaysian")>>\n\t\t<<set $nationalities.push("Lebanese")>>\n\t\t<<set $nationalities.push("Tunisian")>>\n\t\t<<set $nationalities.push("Emirati")>>\n\t\t<<set $nationalities.push("Libyan")>>\n\t\t<<set $nationalities.push("Jordanian")>>\n\t\t<<set $nationalities.push("Omani")>>\n\t\t<<set $nationalities.push("Malian")>>\n\t\t<<set $nationalities.push("Iraqi")>>\n\t\t<<set $nationalities.push("Uzbek")>>\n\t\t<<set $nationalities.push("Nepalese")>>\n\t\t<<set $nationalities.push("Afghan")>>\n\t\t<<set $nationalities.push("Yemeni")>>\n\t\t<<set $nationalities.push("Saudi")>>\n\t\t<<set $nationalities.push("Australian")>>\n\t\t<<set $nationalities.push("Ghanan")>>\n\t\t<<set $nationalities.push("Canadian")>>\n\t\t<<set $nationalities.push("Peruvian")>>\n\t\t<<set $nationalities.push("Chilean")>>\n\t\t<<set $nationalities.push("Guatemalan")>>\n\t\t<<set $nationalities.push("a New Zealander")>>\n\t\t<<set $nationalities.push("Irish")>>\n\t\t<<set $nationalities.push("Icelandic")>>\n\t\t<<set $nationalities.push("Finnish")>>\n\t\t<<set $nationalities.push("Israeli")>>\n\t\t<<set $nationalities.push("Armenian")>>\n\t\t<<set $nationalities.push("Greek")>>\n\t\t<<set $nationalities.push("Moroccan")>>\n\t\t<<set $nationalities.push("Zimbabwean")>>\n\t\t<<set $nationalities.push("Tanzanian")>>\n\t\t<<set $nationalities.push("Ugandan")>>\n\t\t<<set $nationalities.push("Romanian")>>\n\t\t<<set $nationalities.push("Swedish")>>\n\t\t<<set $nationalities.push("Belgian")>>\n\t\t<<set $nationalities.push("Danish")>>\n\t\t<<set $nationalities.push("Czech")>>\n\t\t<<set $nationalities.push("Serbian")>>\n\t\t<<set $nationalities.push("Slovak")>>\n\t\t<<set $nationalities.push("Norwegian")>>\n\t\t<<set $nationalities.push("Dutch")>>\n\t\t<<set $nationalities.push("Austrian")>>\n\t\t<<set $nationalities.push("Swiss")>>\n\t\t<<set $nationalities.push("Portuguese")>>\n\t\t<<set $nationalities.push("Hungarian")>>\n\t\t<<set $nationalities.push("Estonian")>>\n\t\t<<set $nationalities.push("Lithuanian")>>\n\t\t<<set $nationalities.push("Bolivian")>>\n\t\t<<set $nationalities.push("Haitian")>>\n\t\t<<set $nationalities.push("Puerto Rican")>>\n\t\t<<set $nationalities.push("Jamaican")>>\n\t\t<<set $nationalities.push("Cuban")>>\n\t\t<<set $nationalities.push("Kazakh")>>\n\t\t<<set $nationalities.push("Sammarinese")>>\n\t\t<<set $nationalities.push("Marshallese")>>\n\t\t<<set $nationalities.push("Syrian")>>\n\t\t<<set $nationalities.push("Bermudian")>>\n\t\t<<set $nationalities.push("Uruguayan")>>\n\t\t<<set $nationalities.push("Monégasque")>>\n\t\t<<set $nationalities.push("Montenegrin")>>\n\t\t<<set $nationalities.push("Cambodian")>>\n\t\t<<set $nationalities.push("Cameroonian")>>\n\t\t<<set $nationalities.push("Gabonese")>>\n\t\t<<set $nationalities.push("Djiboutian")>>\n\t\t<<set $nationalities.push("Greenlandic")>>\n\t\t<<set $nationalities.push("Tuvaluan")>>\n\t\t<<set $nationalities.push("Zambian")>>\n\t\t<<set $nationalities.push("Albanian")>>\n\t\t<<set $nationalities.push("Bruneian")>>\n\t\t<<set $nationalities.push("Singaporean")>>\n\t\t<<set $nationalities.push("Laotian")>>\n\t\t<<set $nationalities.push("Mongolian")>>\n\t\t<<set $nationalities.push("Taiwanese")>>\n\t\t<<set $nationalities.push("Belizean")>>\n\t\t<<set $nationalities.push("Grenadian")>>\n\t\t<<set $nationalities.push("I-Kiribati")>>\n\t\t<<set $nationalities.push("Malagasy")>>\n\t\t<<set $nationalities.push("Maldivian")>>\n\t\t<<set $nationalities.push("Bosnian")>>\n\t\t<<set $nationalities.push("Croatian")>>\n\t\t<<set $nationalities.push("Kosovan")>>\n\t\t<<set $nationalities.push("Macedonian")>>\n\t\t<<set $nationalities.push("Honduran")>>\n\t\t<<set $nationalities.push("Maltese")>>\n\t\t<<set $nationalities.push("Nauruan")>>\n\t\t<<set $nationalities.push("Micronesian")>>\n\t\t<<set $nationalities.push("Costa Rican")>>\n\t\t<<set $nationalities.push("Salvadoran")>>\n\t\t<<set $nationalities.push("Nicaraguan")>>\n\t\t<<set $nationalities.push("Panamanian")>>\n\t\t<<set $nationalities.push("Nigerien")>>\n\t\t<<set $nationalities.push("Andorran")>>\n\t\t<<set $nationalities.push("Bulgarian")>>\n\t\t<<set $nationalities.push("Luxembourgian")>>\n\t\t<<set $nationalities.push("Moldovan")>>\n\t<</if>>\n<</if>>\n\n<<set $customSlave.nationality = $nationalities.random()>>\n\n/* SET STARTING CONDITIONS */\n\n<<set $minimumSlaveCost = 3000>>\n<<set $enduringRep = $rep>>\n\n<<set $arcologies = []>>\n<<set $leaders = []>>\n\n<<set _seed = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>>\n<<set _govtypes = ["elected officials", "a committee", "an oligarchy", "an individual", "a corporation", "direct democracy"]>>\n\t\n<<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>>\n<<for $i = 0; $i <= $neighboringArcologies; $i++>>\n\t<<set $activeArcology = {name: "Arcology X-", direction: "north", government: "an individual", leaderID: 0, honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor: 0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSAztecRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>\n\t<<if $i == 0>>\n\t\t<<set $activeArcology.direction = 0>>\n\t\t<<set $activeArcology.name = "Arcology X-4">>\n\t\t<<set $activeArcology.FSSupremacistDecoration = 20, $activeArcology.FSSubjugationistDecoration = 20, $activeArcology.FSGenderRadicalistDecoration = 20, $activeArcology.FSGenderFundamentalistDecoration = 20, $activeArcology.FSPaternalistDecoration = 20, $activeArcology.FSDegradationistDecoration = 20, $activeArcology.FSBodyPuristDecoration = 20, $activeArcology.FSTransformationFetishistDecoration = 20, $activeArcology.FSYouthPreferentialistDecoration = 20, $activeArcology.FSMaturityPreferentialistDecoration = 20, $activeArcology.FSSlimnessEnthusiastDecoration = 20, $activeArcology.FSAssetExpansionistDecoration = 20, $activeArcology.FSPastoralistDecoration = 20, $activeArcology.FSPhysicalIdealistDecoration = 20, $activeArcology.FSChattelReligionistDecoration = 20, $activeArcology.FSRomanRevivalistDecoration = 20, $activeArcology.FSAztecRevivalistDecoration = 20, $activeArcology.FSEgyptianRevivalistDecoration = 20, $activeArcology.FSEdoRevivalistDecoration = 20, $activeArcology.FSArabianRevivalistDecoration = 20, $activeArcology.FSChineseRevivalistDecoration = 20>>\n\t\t<<if $targetArcology.type != "New">>\n\t\t\t<<set $FSAnnounced = 1>>\n\t\t\t<<set $activeArcology.name = $targetArcology.name, $activeArcology.prosperity = $targetArcology.prosperity, $ACitizens += $targetArcology.citizens*500>>\n\t\t\t<<set _decoration = $targetArcology.FSProgress + 10>>\n\t\t\t<<switch $targetArcology.type>>\n\t\t\t<<case "Supremacist">>\n\t\t\t\t<<set $activeArcology.FSSupremacist = $targetArcology.FSProgress, $activeArcology.FSSupremacistDecoration = _decoration, $activeArcology.FSSupremacistRace = $targetArcology.race>>\n\t\t\t<<case "Subjugationist">>\n\t\t\t\t<<set $activeArcology.FSSubjugationist = $targetArcology.FSProgress, $activeArcology.FSSubjugationistDecoration = _decoration, $activeArcology.FSSubjugationistRace = $targetArcology.race>>\n\t\t\t<<case "GenderRadicalist">>\n\t\t\t\t<<set $activeArcology.FSGenderRadicalist = $targetArcology.FSProgress, $activeArcology.FSGenderRadicalistDecoration = _decoration>>\n\t\t\t<<case "GenderFundamentalist">>\n\t\t\t\t<<set $activeArcology.FSGenderFundamentalist = $targetArcology.FSProgress, $activeArcology.FSGenderFundamentalistDecoration = _decoration>>\n\t\t\t<<case "Paternalist">>\n\t\t\t\t<<set $activeArcology.FSPaternalist = $targetArcology.FSProgress, $activeArcology.FSPaternalistDecoration = _decoration>>\n\t\t\t<<case "Degradationist">>\n\t\t\t\t<<set $activeArcology.FSDegradationist = $targetArcology.FSProgress, $activeArcology.FSDegradationistDecoration = _decoration>>\n\t\t\t<<case "AssetExpansionist">>\n\t\t\t\t<<set $activeArcology.FSAssetExpansionist = $targetArcology.FSProgress, $activeArcology.FSAssetExpansionistDecoration = _decoration>>\n\t\t\t<<case "SlimnessEnthusiast">>\n\t\t\t\t<<set $activeArcology.FSSlimnessEnthusiast = $targetArcology.FSProgress, $activeArcology.FSSlimnessEnthusiastDecoration = _decoration>>\n\t\t\t<<case "TransformationFetishist">>\n\t\t\t\t<<set $activeArcology.FSTransformationFetishist = $targetArcology.FSProgress, $activeArcology.FSTransformationFetishistDecoration = _decoration>>\n\t\t\t<<case "BodyPurist">>\n\t\t\t\t<<set $activeArcology.FSBodyPurist = $targetArcology.FSProgress, $activeArcology.FSBodyPuristDecoration = _decoration>>\n\t\t\t<<case "MaturityPreferentialist">>\n\t\t\t\t<<set $activeArcology.FSMaturityPreferentialist = $targetArcology.FSProgress, $activeArcology.FSMaturityPreferentialistDecoration = _decoration>>\n\t\t\t<<case "YouthPreferentialist">>\n\t\t\t\t<<set $activeArcology.FSYouthPreferentialist = $targetArcology.FSProgress, $activeArcology.FSYouthPreferentialistDecoration = _decoration>>\n\t\t\t<<case "Pastoralist">>\n\t\t\t\t<<set $activeArcology.FSPastoralist = $targetArcology.FSProgress, $activeArcology.FSPastoralistDecoration = _decoration>>\n\t\t\t<<case "PhysicalIdealist">>\n\t\t\t\t<<set $activeArcology.FSPhysicalIdealist = $targetArcology.FSProgress, $activeArcology.FSPhysicalIdealistDecoration = _decoration>>\n\t\t\t<<case "ChattelReligionist">>\n\t\t\t\t<<set $activeArcology.FSChattelReligionist = $targetArcology.FSProgress, $activeArcology.FSChattelReligionistDecoration = _decoration>>\n\t\t\t<<case "RomanRevivalist">>\n\t\t\t\t<<set $activeArcology.FSRomanRevivalist = $targetArcology.FSProgress, $activeArcology.FSRomanRevivalistDecoration = _decoration>>\n\t\t\t<<case "AztecRevivalist">>\n\t\t\t\t<<set $activeArcology.FSAztecRevivalist = $targetArcology.FSProgress, $activeArcology.FSAztecRevivalistDecoration = _decoration>>\n\t\t\t<<case "EgyptianRevivalist">>\n\t\t\t\t<<set $activeArcology.FSEgyptianRevivalist = $targetArcology.FSProgress, $activeArcology.FSEgyptianRevivalistDecoration = _decoration>>\n\t\t\t<<case "EdoRevivalist">>\n\t\t\t\t<<set $activeArcology.FSEdoRevivalist = $targetArcology.FSProgress, $activeArcology.FSEdoRevivalistDecoration = _decoration>>\n\t\t\t<<case "ArabianRevivalist">>\n\t\t\t\t<<set $activeArcology.FSArabianRevivalist = $targetArcology.FSProgress, $activeArcology.FSArabianRevivalistDecoration = _decoration>>\n\t\t\t<<case "ChineseRevivalist">>\n\t\t\t\t<<set $activeArcology.FSChineseRevivalist = $targetArcology.FSProgress, $activeArcology.FSChineseRevivalistDecoration = _decoration>>\n\t\t\t<<default>>\n\t\t\t\t<<set $activeArcology.FSNull = 20>>\n\t\t\t<</switch>>\n\t\t\t<<if $PC.rumor == "social engineering">>\n\t\t\t\t<<set $FSGotRepCreditOne = 1>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $i < 4>> /* X-4 is reserved for player's arcology, so X-1 is available */\n\t\t\t<<set $activeArcology.name = $activeArcology.name+($i)>>\n\t\t<<else>>\n\t\t\t<<set $activeArcology.name = $activeArcology.name+($i+1)>>\n\t\t<</if>>\n\t\t<<set $activeArcology.direction = _seed.pluck()>>\n\t\t<<set $activeArcology.government = _govtypes.random()>>\n\t\t<<set $activeArcology.prosperity += random(-20,20)>>\n\t\t<<set $activeArcology.ownership += random(-10,0)>>\n\t\t<<set $activeArcology.minority += random(-5,5)>>\n\t<</if>>\n\t<<set $arcologies.push($activeArcology)>>\n<</for>>\n\n<<set $arcologies[0].FSSupremacistLawME = 0>>\n<<set $arcologies[0].FSSupremacistSMR = 0>>\n<<set $arcologies[0].FSSubjugationistLawME = 0>>\n<<set $arcologies[0].FSSubjugationistSMR = 0>>\n<<set $arcologies[0].FSGenderRadicalistLawFuta = 0>>\n<<set $arcologies[0].FSGenderRadicalistLawBeauty = 0>>\n<<set $arcologies[0].FSGenderFundamentalistLawBimbo = 0>>\n<<set $arcologies[0].FSGenderFundamentalistSMR = 0>>\n<<set $arcologies[0].FSGenderFundamentalistLawBeauty = 0>>\n<<set $arcologies[0].FSPaternalistLaw = 0>>\n<<set $arcologies[0].FSPaternalistSMR = 0>>\n<<set $arcologies[0].FSDegradationistLaw = 0>>\n<<set $arcologies[0].FSDegradationistSMR = 0>>\n<<set $arcologies[0].FSBodyPuristLaw = 0>>\n<<set $arcologies[0].FSBodyPuristSMR = 0>>\n<<set $arcologies[0].FSTransformationFetishistLaw = 0>>\n<<set $arcologies[0].FSTransformationFetishistSMR = 0>>\n<<set $arcologies[0].FSYouthPreferentialistLaw = 0>>\n<<set $arcologies[0].FSYouthPreferentialistSMR = 0>>\n<<set $arcologies[0].FSMaturityPreferentialistLaw = 0>>\n<<set $arcologies[0].FSMaturityPreferentialistSMR = 0>>\n<<set $arcologies[0].FSSlimnessEnthusiastSMR = 0>>\n<<set $arcologies[0].FSAssetExpansionistSMR = 0>>\n<<set $arcologies[0].FSPastoralistLaw = 0>>\n<<set $arcologies[0].FSPastoralistSMR = 0>>\n<<set $arcologies[0].FSPhysicalIdealistSMR = 0>>\n<<set $arcologies[0].FSChattelReligionistLaw = 0>>\n<<set $arcologies[0].FSChattelReligionistSMR = 0>>\n<<set $arcologies[0].FSChattelReligionistCreed = 0>>\n<<set $arcologies[0].FSRomanRevivalistLaw = 0>>\n<<set $arcologies[0].FSRomanRevivalistSMR = 0>>\n<<set $arcologies[0].FSAztecRevivalistLaw = 0>>\n<<set $arcologies[0].FSAztecRevivalistSMR = 0>>\n<<set $arcologies[0].FSEgyptianRevivalistLaw = 0>>\n<<set $arcologies[0].FSEgyptianRevivalistSMR = 0>>\n<<set $arcologies[0].FSEdoRevivalistLaw = 0>>\n<<set $arcologies[0].FSEdoRevivalistSMR = 0>>\n<<set $arcologies[0].FSArabianRevivalistLaw = 0>>\n<<set $arcologies[0].FSArabianRevivalistSMR = 0>>\n<<set $arcologies[0].FSChineseRevivalistLaw = 0>>\n<<set $arcologies[0].FSChineseRevivalistSMR = 0>>\n\n<<set $showStartingGirlsExplanation = 1>>\n<<goto "Starting Girls">>
<<set $neighboringArcologies to Math.clamp($neighboringArcologies, 0, 8)>>\n\nYou may review your settings before clicking "Continue" to begin.\n\n<br><br>\n\n__''World Settings''__\n\n<<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>>\n\t//[[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]]//\n<</if>>\n\n<br>\n\n<<if $economy == 1>>\n\tThe world economy is in ''doubtful'' shape.\n\t[[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]]\n<<elseif $economy < 1>>\n\tThe world economy is still in ''good'' shape.\n\t[[Harder|Intro Summary][$economy = 1]]\n<<else>>\n\tThe world economy is in ''terrible'' shape.\n\t[[Easier|Intro Summary][$economy = 1]]\n<</if>>\n\n<<set $drugsCost = Math.trunc(100*$economy)>>\n<<set $rulesCost = Math.trunc(100*$economy)>>\n<<set $modCost = Math.trunc(50*$economy)>>\n<<set $surgeryCost = Math.trunc(300*$economy)>>\n\n<br>\n\n<<if $internationalTrade == 0>>\n\tThe slave trade is ''continental,'' so a narrower variety of slaves will be available.\n\t[[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]]\n<<else>>\n\tThe slave trade is ''international,'' so a wider variety of slaves will be available.\n\t[[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]]\n<</if>>\n\n<<if $internationalTrade == 1>>\n<br>\n<<if $internationalVariety == 0>>\n\tInternational slave variety is ''semi-realistic,'' so more populous nations will be more common.\n\t[[Normalized national variety|Intro Summary][$internationalVariety = 1]]\n<<else>>\n\tInternational slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.\n\t[[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]]\n<</if>>\n<</if>>\n\n<br>\n\n<<if $seeAge == 1>>\n\tSlaves will ''age naturally.''\n\t[[Disable aging|Intro Summary][$seeAge = 0]]\n<<else>>\n\tSlaves will ''not age,'' and not experience birthdays.\n\t[[Enable aging|Intro Summary][$seeAge = 1]]\n<</if>>\n//This option cannot be changed during the game//\n\n<br>\n\n<<if $seeRace == 1>>\n\tEthnicity will ''occasionally'' be mentioned.\n\t[[Disable most mentions of race|Intro Summary][$seeRace = 0]]\n<<else>>\n\tEthnicity will ''almost never'' be mentioned.\n\t[[Enable mentions of race|Intro Summary][$seeRace = 1]]\n<</if>>\n\n<br>\n\n<<if $seeNationality == 1>>\n\tNationality will ''occasionally'' be mentioned.\n\t[[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]]\n<<else>>\n\tNationality will ''almost never'' be mentioned.\n\t[[Enable mentions of nationality|Intro Summary][$seeNationality = 1]]\n<</if>>\n\n<br>\n\n<<if $seeExtreme == 1>>\n\tExtreme content like amputation is ''enabled''.\n\t[[Disable|Intro Summary][$seeExtreme = 0]]\n<<else>>\n\tExtreme content like amputation is ''disabled''.\n\t[[Enable|Intro Summary][$seeExtreme = 1]]\n<</if>>\n\n \n\n<<if $seeDicks != 0>>\n \n<<if $seeCircumcision == 1>>\n\tCircumcision is ''enabled''.\n\t[[Disable|Intro Summary][$seeCircumcision = 0]]\n<<else>>\n\tCircumcision is ''disabled''.\n\t[[Enable|Intro Summary][$seeCircumcision = 1]]\n<</if>>\n<</if>>\n\n<br>\n\nInteractions between slaves' weight and asset size are\n<<if ($weightAffectsAssets != 0)>>\n\t''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]]\n<<else>>\n\t''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]]\n<</if>>\n\n \n\n<<if ($curativeSideEffects != 0)>>\nCurative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]]\n<<else>>\nCurative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]]\n<</if>>\n\n<br>\n\n<<switch $seeDicks>>\n<<case 100>>\n\t''All''\n<<case 90>>\n\t''Almost all''\n<<case 75>>\n\t''Most''\n<<case 50>>\n\t''Half''\n<<case 25>>\n\t''Some''\n<<case 10>>\n\t''A few''\n<<default>>\n\t''None''\n<</switch>>\nof the slave girls will have dicks.\n<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%)\n| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%)\n| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%)\n| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%)\n| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%)\n| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%)\n| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%)\n\n<br>\n\n<<if $familyTesting == 1>>\n\tSlaves ''can'' have extended families instead of just a single relative. //May cause lag.//\n\t[[Disable extended families|Intro Summary][$familyTesting = 0]]\n<<else>>\n\tSlaves ''cannot'' have extended families, just a single relative. //Vanilla Mode.//\n\t[[Enable extended families|Intro Summary][$familyTesting = 1]]\n<</if>>\n<br>\n\n<<if $plot == 1>>\n\tGame mode: ''two-handed''. Includes non-erotic events concerning the changing world.\n\t[[Disable non-erotic events|Intro Summary][$plot = 0]]\n<<else>>\n\tGame mode: ''one-handed''. No non-erotic events concerning the changing world.\n\t[[Enable non-erotic events|Intro Summary][$plot = 1]]\n<</if>>\n\n<br><br>\n\n__The Free City__\n<br>\nThe Free City features ''$neighboringArcologies'' arcologies in addition to your own.\n<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>\n<br> \n//Setting this to 0 will disable most content involving the rest of the Free City.//\n\n<<if $targetArcology.type == "New">>\n<br>\nThe Free City is located on ''$terrain'' terrain.\n[[Urban|Intro Summary][$terrain = "urban"]] |\n[[Rural|Intro Summary][$terrain = "rural"]] |\n[[Marine|Intro Summary][$terrain = "marine"]] |\n[[Oceanic|Intro Summary][$terrain = "oceanic"]]\n<<if $terrain != "oceanic">>\n<br>\nThe Free City is located in ''$continent''.\n[[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]]\n<</if>>\n<</if>>\n\n<<if ($targetArcology.type != "RomanRevivalist") && ($targetArcology.type != "AztecRevivalist") && ($targetArcology.type != "EgyptianRevivalist") && ($targetArcology.type != "EdoRevivalist") && ($targetArcology.type != "ArabianRevivalist") && ($targetArcology.type != "ChineseRevivalist")>>\n<br>\nThe lingua franca of your arcology is ''$language''.\n<<if $language != "English">>\n\t[[English|Intro Summary][$language = "English"]] |\n<<else>>\n\tEnglish |\n<</if>>\n<<if $language != "Spanish">>\n\t[[Spanish|Intro Summary][$language = "Spanish"]] |\n<<else>>\n\tSpanish |\n<</if>>\n<<if $language != "Arabic">>\n\t[[Arabic|Intro Summary][$language = "Arabic"]] |\n<<else>>\n\tArabic |\n<</if>>\n<<if $language != "Chinese">>\n\t[[Chinese|Intro Summary][$language = "Chinese"]] |\n<<else>>\n\tChinese |\n<</if>>\nCustom: <<textbox "$language" $language "Intro Summary">>\n<</if>>\n\n<br><br>\n\n__Player Character__\n<br>\n<<if $PC.title > 0>>\n\tConversational title: ''Master''.\n\t[[Switch to Mistress|Intro Summary][$PC.title = 0]]\n<<else>>\n\tConversational title: ''Mistress''.\n\t[[Switch to Master|Intro Summary][$PC.title = 1]]\n<</if>>\n| Custom: <<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>\n<br> \n<<if def $PC.title.customTitle>>\n\t<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>\n<</if>>\n//If using a custom title, select Master or Mistress to set the gender of your title.//\n\n<br>\n\nCareer: ''$PC.career''.\n<<if $PC.career != "arcology owner">>\n\t[[Wealth|Intro Summary][$PC.career = "wealth"]] |\n\t[[Business|Intro Summary][$PC.career = "capitalist"]] |\n\t[[PMC work|Intro Summary][$PC.career = "mercenary"]] |\n\t[[Slaving|Intro Summary][$PC.career = "slaver"]] |\n\t[[Engineering|Intro Summary][$PC.career = "engineer"]] |\n\t[[Medicine|Intro Summary][$PC.career = "medicine"]] |\n\t[[Celebrity|Intro Summary][$PC.career = "celebrity"]]\n<</if>>\n\n<br>\n\nMethod of acquiring your arcology: ''$PC.rumor''.\n[[Wealth|Intro Summary][$PC.rumor = "wealth"]] |\n[[Hard work|Intro Summary][$PC.rumor = "diligence"]] |\n[[Force|Intro Summary][$PC.rumor = "force"]] |\n[[Social engineering|Intro Summary][$PC.rumor = "social engineering"]] |\n[[Luck|Intro Summary][$PC.rumor = "luck"]]\n\n<br>\n\nGenitalia:\n<<if $PC.dick == 1>>\n\t<<if $PC.vagina == 1>>\n\t\t''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.\n\t\t[[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0]]\n\t<<else>>\n\t\t''penis''. Standard sex scenes; easiest reputation maintenance.\n\t\t[[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]]\n\t<</if>>\n<<else>>\n\t''vagina''. Sex scene variations; most difficult reputation maintenance.\n\t[[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]]\n<</if>>\n\n<br>\n\n<<if $PC.boobs > 0>>\n\tChest: ''breasts''. Sex scene variations; more difficult reputation maintenance.\n\t[[Remove breasts|Intro Summary][$PC.boobs = 0]]\n<<else>>\n\tChest: ''masculine''. Standard sex scenes; easier reputation maintenance.\n\t[[Add breasts|Intro Summary][$PC.boobs = 1]]\n<</if>>\n\n<br>\n\nAge:\n<<if $PC.age == 3>>\n\t''well into middle age''.\n\t[[Younger|Intro Summary][$PC.age = 2]]\n<<elseif $PC.age == 2>>\n\t''entering middle age''.\n\t[[Younger|Intro Summary][$PC.age = 1]] | [[Older|Intro Summary][$PC.age = 3]]\n<<else>>\n\t''surprisingly young''.\n\t[[Older|Intro Summary][$PC.age = 2]]\n<</if>>\n\n<br>\nName your character: (given name) <<textbox "$PC.name" $PC.name "Intro Summary">> (surname)\n<<if $PC.surname>>\n\t<<textbox "$PC.surname" $PC.surname "Intro Summary">>\n\t<<link "Go by a single name">><<set $PC.slaveSurname = 0>><<goto "Intro Summary">><</link>>\n<<else>>\n\t<<textbox "$PC.surname" "" "Intro Summary">>\n<</if>>\n<br>\nPreferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]\n<br>\nPreferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.\n[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]\n<br> \n<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>\n\n<br><br>\n\nImage display\n<<if $seeImages == 1>>\n\t''enabled.'' [[Disable|Intro Summary][$seeImages = 0]]\n\t<br> \n\t<<if $imageChoice == 1>>\n\t\t''Vector art by NoX'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]]\n\t\t<br> \n\t\tHighlights on shiny clothing\n\t\t<<if $seeVectorArtHighlights == 1>>\n\t\t\t@@.cyan;ENABLED@@. [[Disable|Options][$seeVectorArtHighlights = 0]]\n\t\t<<else>>\n\t\t\t@@.red;DISABLED@@. [[Enable|Options][$seeVectorArtHighlights = 1]]\n\t\t<</if>>\n\t<<else>>\n\t\t''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]]\n\t\t<br> \n\t\tSlave summary fetish images\n\t\t<<if $seeMainFetishes == 1>>\n\t\t\t''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]]\n\t\t<<else>>\n\t\t\t''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]]\n\t\t<</if>>\n\t<</if>>\n\t<br> \n\tSlave images in lists are\n\t<<if $seeSummaryImages == 1>>\n\t\t''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]]\n\t<<else>>\n\t\t''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]]\n\t<</if>>\n\t<br> \n\tSlave images in the weekly report are\n\t<<if $seeReportImages == 1>>\n\t\t''enabled.'' [[Disable|Intro Summary][$seeReportImages = 0]]\n\t<<else>>\n\t\t''disabled.'' [[Enable|Intro Summary][$seeReportImages = 1]]\n\t<</if>>\n<<else>>\n\t''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Requires image resources.//\n<</if>>\n\n<br><br>\n\n<<if $SFMODToggle == 1>>\n\tThe Security Force Mod is ''enabled.''\n[[Disable|Intro Summary][$SFMODToggle = 0]]\n<<else>>\n\tThe Security Force Mod is ''disabled.''\n[[Enable|Intro Summary][$SFMODToggle = 1]]\n<</if>>\n<br>\n// This mod from anon1888 offers a lategame security force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.//\n\n<br><br>\n\n<<if $cyberMod == 1>>\n\tCybernetics mod is ''enabled.''\n[[Disable|Intro Summary][$cyberMod to 0]]\n<<else>>\n\tCybernetics mod is ''disabled.''\n[[Enable|Intro Summary][$cyberMod to 1]]\n<</if>>\n<br>\n// This mod alters how prosthetics system works and adds some content.//\n\n<br><br>\n<<link "Continue">>\n\t<<if $PC.career == "capitalist">>\n\t\t<<set $PC.trading = 100>>\n\t<<elseif $PC.career == "mercenary">>\n\t\t<<set $PC.warfare = 100>>\n\t<<elseif $PC.career == "slaver">>\n\t\t<<set $PC.slaving = 100>>\n\t<<elseif $PC.career == "engineer">>\n\t\t<<set $PC.engineering = 100>>\n\t<<elseif $PC.career == "medicine">>\n\t\t<<set $PC.medicine = 100>>\n\t<<elseif $PC.career == "arcology owner">>\n\t\t<<set $PC.trading = 100>>\n\t\t<<set $PC.warfare = 100>>\n\t\t<<set $PC.slaving = 100>>\n\t\t<<set $PC.engineering = 100>>\n\t\t<<set $PC.medicine = 100>>\n\t<</if>>\n\t<<set $girls = 2>>\n\t<<goto "init Nationalities">>\n<</link>>\n\n<br><br>\n[[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100]] | //Intended for debugging: may have unexpected effects//
As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@.orange;In what part of the world is your new arcology going to be located?@@\n\n[[North America|Intro Summary][$continent = "North America", $language = "English"]]\n[[South America|Intro Summary][$continent = "South America", $language = "Spanish"]]\n[[Europe|Intro Summary][$continent = "Europe", $language = "German"]]\n[[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]]\n[[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]]\n[[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]]\n[[Australia|Intro Summary][$continent = "Australia", $language = "English"]]\n//Slaves from countries in the selected continent will appear more frequently.//
Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@.orange;what's under your business attire?@@\n\n<br>\n\nUnder my suit jacket,\n<<if $PC.boobs > 0>>\n\t''feminine breasts.''\n\t[[Remove breasts|PC Body Intro][$PC.boobs = 0]]\n<<else>>\n\t''masculine muscles.''\n\t[[Add breasts|PC Body Intro][$PC.boobs = 1]]\n<</if>>\n\n<br>\n\nBehind the front of my tailored\n<<if $PC.dick == 1>>\n\t<<if $PC.vagina == 1>>\n\t\tslacks, ''both a penis and a vagina.''\n\t\t[[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]]\n\t<<else>>\n\t\tslacks, a ''penis.''\n\t\t[[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]]\n\t<</if>>\n<<else>>\n\tskirt, a ''vagina.''\n\t[[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]]\n<</if>>\n<br> \n//These options will affect sex scenes. Feminine options will increase difficulty.//\n\n<br><br>\n\nYour slaves will refer to you as\n<<if $PC.title > 0>>\n\t''Master.''\n\t[[Switch to Mistress|PC Body Intro][$PC.title = 0]]\n<<else>>\n\t''Mistress.''\n\t[[Switch to Master|PC Body Intro][$PC.title = 1]]\n<</if>>\n<br> \n//This option will affect scenes but will not change difficulty.//\n\n<br><br>\n\n@@.orange;How old are you?@@\n<br>\nI'm\n<<if $PC.age == 3>>\n\twell into middle age. I've made a name for myself, and I've still got it.\n\t[[Younger|PC Body Intro][$PC.age = 2]]\n<<elseif $PC.age == 2>>\n\tentering middle age. I'm accomplished, and I retain some youthful vigor.\n\t[[Younger|PC Body Intro][$PC.age = 1]] | [[Older|PC Body Intro][$PC.age = 3]]\n<<else>>\n\tsurprisingly young. I'll need to prove myself, but I've got energy to burn.\n\t[[Older|PC Body Intro][$PC.age = 2]]\n<</if>>\n<br> \n//Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.//\n\n<br><br>\n\nName your character: <<textbox "$PC.name" $PC.name "PC Body Intro">> (surname)\n<<if $PC.surname>>\n\t<<textbox "$PC.surname" $PC.surname "PC Body Intro">>\n\t<<link "Go by a single name">><<set $PC.slaveSurname = 0>><<goto "PC Body Intro">><</link>>\n<<else>>\n\t<<textbox "$PC.surname" "" "PC Body Intro">>\n<</if>>\n<br> \n//As with all text boxes in FC, press the enter key to commit your changes.//\n<br>\nPreferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]\n<br>\nPreferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.\n[[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]]\n<br> \n//Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly<</if>>//\n\n<br><br>\n\n[[Confirm player character customization|PC Experience Intro]]
<<if $PC.career == "arcology owner">>\n\t<<goto "PC Rumor Intro">>\n<<else>>\n\nYou're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@\n<br>\n\n<br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]]\n<br> //Start with extra money. Your starting slaves will have two free levels of sex skills available.//\n<br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]]\n<br> //You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.//\n<br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]]\n<br> //You retain mercenary contacts and security skills. Your starting slaves will have free trust available.//\n<br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]]\n<br> //Your slave breaking experience will be useful. Your starting slaves will have free devotion available.//\n<br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]]\n<br> //Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.//\n<br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]]\n<br> //Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.//\n<br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]]\n<br> //Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.//\n\n<</if>>
Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@\n\n[[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]]\n //Start with extra money, since you were wealthy enough to buy an arcology.//\n[[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]]\n //New slaves will hate you less, since it will be known that you worked hard to earn your position.//\n[[The remorseless use of force|Takeover Target][$PC.rumor = "force"]]\n //New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.//\n[[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]]\n //Start with the first societal option unlocked, since you manipulated the arcology's citizens.//\n[[Blind luck|Takeover Target][$PC.rumor = "luck"]]\n //Start with a good reputation, since the story of your unlikely accession will be famous.//
<<if $targetArcology.type != "New">>\n\t<<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>>\n\t<<switch $targetArcology.type>>\n\t<<case "RomanRevivalist">><<set $language = "Latin">>\n\t<<case "AztecRevivalist">><<set $language = "Nahuatl">>\n\t<<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">>\n\t<<case "EdoRevivalist">><<set $language = "Japanese">>\n\t<<case "ArabianRevivalist">><<set $language = "Arabic">>\n\t<<case "ChineseRevivalist">><<set $language = "Chinese">>\n\t<<default>>\n\t\t<<switch $terrain>>\n\t\t<<case "oceanic" "North America" "Australia">><<set $language = "English">>\n\t\t<<case "South America">><<set $language = "Spanish">>\n\t\t<<case "the Middle East" "Africa">><<set $language = "Arabic">>\n\t\t<<case "Asia">><<set $language = "Chinese">>\n\t\t<<case "Europe">><<set $language = "German">>\n\t\t<</switch>>\n\t<</switch>>\n\t<<goto "Intro Summary">>\n<<else>>\n\nThe Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build.\n<br><br>\nMany Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense.\n<br><br>\nSome Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed.\n<br><br>\nFinally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage.\n<br><br>\n@@.orange;Which kind of Free City hosts your arcology?@@\n<br>\n\n<br>[[Urban|Location Intro][$terrain = "urban"]]\n<br> @@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves.\n<br> @@.green;High@@ ease of commerce with the old world.\n<br> @@.green;High@@ access to refugees and other desperate people.\n<br> @@.red;Low@@ cultural independence.\n<br>[[Rural|Location Intro][$terrain = "rural"]]\n<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> Moderate access to refugees and other desperate people.\n<br> Moderate cultural independence.\n<br>[[Marine|Location Intro][$terrain = "marine"]]\n<br> Moderate minimum slave value and initially balanced market for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> @@.red;Low@@ access to refugees and other desperate people.\n<br> @@.green;High@@ cultural independence.\n<br>[[Oceanic|Intro Summary][$terrain = "oceanic"]]\n<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> @@.red;Very low@@ access to refugees and other desperate people.\n<br> @@.green;Very high@@ cultural independence.\n<br> Ensures access to slaves from all over the world and will not associate the arcology with a continent.\n\n<</if>>
Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@.orange;What attitude have the old world countries generally taken towards this trade?@@\n<br><br>\n[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br>\n[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br>
<<set $nextButton to "Continue", $nextLink to $returnTo>>\n<<Enunciate $activeSlave>>\n\nYou could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The\n<<if $activeSlave.devotion > 95>>\n\tworshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her.\n<<elseif $activeSlave.devotion > 50>>\n\tdevoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her.\n<<elseif $activeSlave.devotion > 20>>\n\tgirl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders.\n<<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>>\n\tfearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't.\n<<elseif ($activeSlave.trust < -50)>>\n\tterrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't.\n<<else>>\n\trebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>.\n<</if>>\nYou tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in $brothelName<<else>>$brothelName immediately, to serve there<</if>> until further notice.\n\n<br><br>\n<<if $activeSlave.devotion > 50>>\n\n<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>\n\tShe looks excited. "<<Master>>, I hoped you would <<s>>end me down there <<s>>ometime!\n\t<<switch $activeSlave.fetish>>\n\t<<case "submissive">>\n\t\tI mean, I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.\n\t<<case "masochist">>\n\t\tI mean, it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light.\n\t<<case "cumslut">>\n\t\tI mean," she licks her lips unconsciously,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>."\n\t\t<<else>>\n\t\t\t"the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all."\n\t\t<</if>>\n\t<<case "humiliation">>\n\t\tThere'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?"\n\t<<case "buttslut">>\n\t\tI mean," and she shifts her weight, her mind obviously on her backdoor,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are."\n\t\t<<else>>\n\t\t\t"the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<s>>ounds like fun to me."\n\t\t<</if>>\n\t<<case "boobs">>\n\t\tI mean," and she sticks out her chest a little,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that."\n\t\t<<else>>\n\t\t\t"the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me."\n\t\t<</if>>\n\t<<case "pregnancy">>\n\t\tI mean," she says meditatively,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it."\n\t\t<<elseif $activeSlave.vagina == -1>>\n\t\t\t"<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway."\n\t\t<<elseif isFertile($activeSlave)>>\n\t\t\t"<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"\n\t\t<<elseif $activeSlave.preg > 0>>\n\t\t\t"I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>exy."\n\t\t<<else>>\n\t\t\t"I'm can't wait till I can get pregnant. That'd be pretty fucking <<s>>exy."\n\t\t<</if>>\n\t<<case "dom">>\n\t\tI heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore."\n\t<<case "sadist">>\n\t\tI heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers.\n\t<</switch>>\n<<else>>\n\tShe looks determined. "<<Master>>, I will do my be<<s>>t to be a good whore, and get lot<<s>> of <<c>>iti<<z>>en<<s>> to pay good money for my body."\n<</if>>\n\n<<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>>\n\n<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>\n\tShe looks cautiously excited. "<<Master>>,\n\t<<switch $activeSlave.fetish>>\n\t<<case "submissive">>\n\t\tI'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.\n\t<<case "masochist">>\n\t\tit'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light.\n\t<<case "cumslut">>\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>."\n\t\t<<else>>\n\t\t\t"the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all."\n\t\t<</if>>\n\t<<case "humiliation">>\n\t\tthere'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?"\n\t<<case "buttslut">>\n\t\tuh," and she shifts her weight, her mind obviously on her backdoor,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are."\n\t\t<<else>>\n\t\t\t"the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<s>>ounds like fun to me."\n\t\t<</if>>\n\t<<case "boobs">>\n\t\ter," and she sticks out her chest a little,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that."\n\t\t<<else>>\n\t\t\t"the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me."\n\t\t<</if>>\n\t<<case "pregnancy">>\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\tI hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it."\n\t\t<<elseif $activeSlave.vagina == -1>>\n\t\t\t<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway."\n\t\t<<elseif isFertile($activeSlave)>>\n\t\t\t<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"\n\t\t<<elseif $activeSlave.preg > 0>>\n\t\t\tI'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>exy."\n\t\t<<else>>\n\t\t\t"I'm can't wait till I can get pregnant. That'd be pretty fucking <<s>>exy."\n\t\t<</if>>\n\t<<case "dom">>\n\t\tI heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore."\n\t<<case "sadist">>\n\t\tI heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers.\n\t<</switch>>\n<<elseif $activeSlave.sexualFlaw != "none">>\n\t"Ye<<s>>, <<Master>>," she says obediently. She hesitates, looking concerned.\n\t<<switch $activeSlave.sexualFlaw>>\n\t<<case "hates oral">>\n\t\t"I - I'm going to h-have to <<s>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you.\n\t<<case "hates anal">>\n\t\t"C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.\n\t<<case "hates penetration">>\n\t\t"C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.\n\t<<case "repressed">>\n\t\t"Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."\n\t<<case "idealistic">>\n\t\t"I'm going to be <<s>>old for <<s>>ex," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."\n\t<<case "shamefast">>\n\t\t"I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."\n\t<<case "apathetic">>\n\t\t"I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."\n\t<<case "crude">>\n\t\t"Okay," she <<say>>s, thinking. "My poor cornhole i<<s>> going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<S>>hould I not have <<s>>aid that, <<Master>>?"\n\t<<case "judgemental">>\n\t\t"Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck."\n\t<</switch>>\n<<else>>\n\tShe tries to be brave. "<<Master>>, I will do my be<<s>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<s>>."\n<</if>>\n\n<<elseif ($activeSlave.trust < -20)>>\n\n<<if $activeSlave.sexualFlaw != "none">>\n\t"Yes, <<Master>>," she says automatically. She's badly frightened, and says in a small voice, half to herself,\n\t<<switch $activeSlave.sexualFlaw>>\n\t<<case "hates oral">>\n\t\t"I - I'm going to h-have to <<s>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.\n\t<<case "hates anal">>\n\t\t"C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.\n\t<<case "hates penetration">>\n\t\t"C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.\n\t<<case "repressed">>\n\t\t"Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<s>>orry, p-plea<<s>>e forgive me God," and dissolves into sobbing.\n\t<<case "idealistic">>\n\t\t"I'm going to be <<s>>old for <<s>>ex," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it."\n\t<<case "shamefast">>\n\t\t"I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it."\n\t<<case "apathetic">>\n\t\t"I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll let it happen."\n\t<<case "crude">>\n\t\t"Okay," she <<say>>s, thinking. "My poor cornhole is going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<S>>hould I not have <<s>>aid that, <<Master>>?"\n\t<<case "judgemental">>\n\t\t"Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck."\n\t<</switch>>\n<<else>>\n\tShe does her best to control herself and avoid punishment. "<<Master>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping.\n<</if>>\n\n<<else>>\n\nShe manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her.\n\n<</if>> /* CLOSES DEVOTION */
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<<switch $encyclopedia>>\n/**********\n\nPLAYING FREE CITIES\n\n**********/\n\n\n<<case "Playing Free Cities">>\nWelcome to the Free Cities, Master!\n<br><br>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n\n<<case "First Game Guide">>\nUnfortunately, Twine doesn't have a solid tooltip system at the moment. So, a certain amount of confusion is to be expected. Sorry about that. Flip through the encyclopedia, or at least this gameplay section. It answers a lot of frequently asked questions, and if you read it you can save yourself the trouble of asking your frequently asked question on /d/ or the blog and getting told to read the encyclopedia. If you've still got questions, start a game and read what it says. The game is reasonably good about telling you what's happening to your slaves, and why. It bears repetition that almost all stat effects are called out with colored text. Try this opening strategy if you don't know where to start. It isn't an optimal build, but it works reliably and will show you the basics.\n<br><br>\n__Starting options__\nStart the game and select any of the world options; choose normal difficulty, since it's pretty forgiving and this opener will make good money. Build a completely male PC for your first game; it makes reputation maintenance much easier. Choose wealth for both your career and your rumored method of obtaining the arcology; the other options are fun but a full wealth build will set you up quickly to get started. Now, customize your starting slaves. For your first, make her as intelligent, educated, and old as possible. Make her Devoted, but save money by giving her flaws, an unknown fetish, and making her afraid of you. (These are easy to fix.) You can customize the rest of her as you wish, but try to keep her under ¤5000. Don't worry about skills, since with two of them you'll be able to rotate head girl duty so the other can learn skills. Commit her, base another slave off her, and commit that one too. Those are your head girls. Spend the rest of your money on prospects: slaves that are cheap now, but can be improved quickly. As long as you keep Devotion pretty high, low Trust can be fixed reliably. Unknown fetishes, emaciated or fat, flaws, deep voice, and poor skills are all good ways to drive prices down, and can all be fixed quickly. Virginities are a bad idea because they drive costs up and are easy to break. Education can take a while and will take slaves away from other jobs, so make them all educated for now, and keep their intelligence reasonably high.\n<br><br>\n__First turn__\nAssign one of your head girls to be Head Girl and make the other whore. Assign everyone else to whore. The rules assistant will speed things up a lot when you know the basics, but leave it off for now; it's easy to miss a lot of stuff if you set it up without a bit of experience. Go through your girls one by one and experiment with their options, but anyone who's @@.hotpink;Accepting@@ or better should get nice clothes, accessories, and living conditions; anyone who's not should not. When slaves tip over into @@.hotpink;Accepting,@@ switch them over from bedrolls and uncomfortable straps; until then, the good life is a waste of money and will spoil them. Give unhealthy slaves curatives, and give everyone hormones, since they're cheap and have good front end benefits. Get everyone working out or dieting to reach a basic fitness level and an attractive (not @@.red;red@@) weight. Sell the girl(s) your predecessor left behind for seed money, and choose the most profitable option; there are ways to maximize this, but worry about that later. Check out the arcology management menu. You should have the money to upgrade the security systems, build the head girl suite, and to buy the kitchen upgrade; this will make dieting work faster. Check out the slave market, and buy a single bargain slave: ¤2000 is good. Put her in the head girl suite: if she won't go, abuse her until she will. Open the personal attention menu, and fix your head girl's flaws; softening is powerful but it takes longer and we're focusing on the basics. ''Save the game'' and end the turn.\n<br><br>\n__The end turn report__\nRead this, and note all the colored text. Pay particular attention to @@.red;red,@@ @@.gold;gold,@@ or @@.mediumorchid;orchid@@ text; these are generally bad. Being a slave whore is a hard life, and some trouble is inevitable. But take particular note of things like slaves losing health, becoming fearful, or hating you due to their rules, living conditions, or other slaves - these things you can control. Reload your save and fiddle around with the options to address these areas. (The head girl's girl may have a rough time; you can't affect that.) Since your head girl has her own slave to help her around the house, she'll work with two of your slaves.\n<br><br>\n__Economics and events__\nThe economics report offers some flavor, but you should leave the options it offers alone until you've got some spare cash. An event or two will follow; feel free to reload the page on each (F5 on most browsers) to see what the different options do. Generally, try to pick options that give you money and improve devotion. Trust and reputation can wait.\n<br><br>\n__Moving forward__\nHopefully, many of your slaves learned skills during their week of whoring. Three levels of skill (@@.cyan;Veteran Whore@@ or @@.cyan;W+++@@ for example) is the maximum, though slaves without vaginas will only acquire two complete levels of sexual skills. As you move through the first ten weeks or so, many of your slaves will max out their whoring and sexual skills. When they do, switch them over to public service until they achieve maximum entertainment skill, and then put them back on whoring, since cross training will improve their whoring performance. When your head girl alternate has maxed skills, make her the head girl and train up the MILF she replaced. Switch your personal attention around; for now, fix the Quirks of the most devoted slave who has any, since that's the best way to maximize your chances of success each turn. Pay attention to your cash flow. If it's positive and you have a decent buffer of ¤10000 or so built up, wait for the slave market prices to naturally dip, and then purchase a girl or two to work on once your starting stable is well trained, though you may have to confine or rest new purchases for a while if they're rebellious or sick. If you get a virgin, consider applying chastity to preserve value for resale. When prices are high, consider selling anyone who's free of flaws and has a discovered sexual fetish, since this maximizes value bonuses. Within ten turns, you should be making decent weekly profit, with resale of slaves building up your bank when prices favor sale. Once you're confident of the whoring mechanics, consider building a brothel. Your alternate head girl will make a good madam.\n\n\n<<case "How to Play">>\nThis is not a game in which the PC slaveowner is some magical sexual god whose mere presence turns women into submissives. This means that sane slaves will tend to lose obedience and trust over time if you don't take any steps to maintain their mental state. Mental stats have maximum and minimum values. These are somewhat 'sticky,' so slaves at minimum devotion for example may require an extra jolt to break free of this state. Maximized devotion and trust are not useless; if one of these stats is maximized and the other is not, the extra devotion or trust will boost the other. If both are maximized, the player gains reputation instead.\n<br><br>\nA slave's health is extremely important. Being healthy generally improves beauty and job performance. Most transformative drugs and surgeries can damage health, while curative drugs and rest will restore it. Extremely unhealthy slaves can die, while extremely healthy slaves enjoy considerable bonuses on many assignments. Health damage is generally scaled to a slave's current health, so if a slave is already unhealthy, injuries will hurt her more severely. Pulling a slave with red health indicators off work for a week of rest is generally advisable.\n<br><br>\nThe first button in the left-side UI bar will always continue the game without taking any actions. If you wish to advance the game rapidly, click that button repeatedly. If you are presented with a menu and do not wish to select any of the options, that button will also serve as a none of the above choice. ''The spacebar will also advance the game.''\n<br><br>\nThe author has played several otherwise good H-Games in which it can be hard to parse exactly what the flavor descriptions mean in terms of stats. Therefore, this game will usually flag stat impacts in descriptions by means of colored text. For example:\n@@.green;Green text@@ means something good, like a healthy slave.\n@@.red;Red text@@ means something bad, like a sick slave.\n@@.yellow;Yellow text@@ means something neutral but noteworthy.\n@@.hotpink;Hot pink text@@ means an increase in a slave's regard for to you.\n@@.mediumorchid;Orchid text@@ means a decrease in a slave's regard for to you.\n@@.mediumaquamarine;Aquamarine text@@ means an increase in a slave's trust of to you, and a reduction in her fear of you.\n@@.gold;Gold text@@ means a decrease in a slave's trust of you, and an increase in her fear of you.\n@@.lime;Lime text@@ means something has grown, which is usually, but not always, good.\n@@.orange;Orange text@@ means something has shrunk, which is usually, but not always, bad.\n@@.yellowgreen;Yellow-green text@@ indicates a money-related event.\n@@.coral;Coral text@@ is used for simple identifiers that can be used to check a slave's general type at a glance.\n__It is important to note__ that if a scene doesn't have colored text, it doesn't impact a slave's stats. For example, the short sex scenes available from the main screen are for the most part unlimited and have no real gameplay effect: they are for fun and flavor only.\n<br><br>\nThis game produces less visible text than a lot of text-based H-Games; this is because most text has numerous variations that change based on a slave's body, mental state etc. The author has deliberately made some of the variations available only with extreme stats so that new content will still be out there even if you play for a while.\n<br><br>\nThings that increase income from prostitution, reputation gain from slutting, and performance in most jobs include all appearance stats (that's right, every one; though some are more or less important), sexual skills, a slave's health, and the state of a slave's holes. Going from a novice to a veteran whore will have non-linear impacts on income, since a novice will get good money for being fresh and little money for her skills, and a veteran will get the reverse. The fetishes and physical statuses that get pink text on the main menu (huge tits, bisexual, etc.) give bonuses.\n<br><br>\nThe game is not intended to be crushingly difficult, but it is balanced so that in order to achieve some of the best event outcomes, and eventually in order to survive, the player must build a business empire that turns a significant profit. Profits are necessary because the player will want to be able to make some major expenditures in the late game. Buy low, sell high, and always try to improve your slaves. Even something as simple as a few weeks' personal attention to fix mental flaws and boost devotion can produce significant profits when a slave is resold.\n\n\n<<case "Keyboard Shortcuts">>\nThe game supports a few keyboard shortcuts.\n<br><br>\n''Enter'' or ''space'' will activate the uppermost button in the left-side UI bar. This button is context sensitive; in events and reports it continues the game, while in menus it functions as a back button. ''Enter'' is used to end the week from the main menu, and ''space'' is used to continue in all other situations.\n<br><br>\n''Right arrow'', ''left arrow'' and ''q'', ''e'' will move between slaves in slaves' individual menus.\n<br><br>\nOn the main menus, ''C'' will open arcology management, ''S'' will open the slave markets, ''A'' will open personal attention options, ''H'' will open Head Girl management, ''B'' will open Bodyguard management, ''R'' will open Recruiter management, and ''F'' will initiate the short sex scene at the bottom of the main menu.\n\n\n<<case "The Arcology Interface">>\nThe Arcology Interface is the large table-based display at the top of the main menu. It's designed as an abstract representation of the arcology.\n<br><br>\nIt is divided into levels and sectors. Levels are the horizontal rows. An arcology is a very large building, and each Level includes many floors. Sectors are slices of those levels. For example, on Levels with four Sectors, each sector includes a quarter of each floor that's part of that Level. Each Sector has its own cell in the interface, and each Sector is occupied by facilities, tenants, or both. Each type of Sector occupant is bordered in a different color. The contents of a Sector can be viewed and changed by clicking on the text inside a Sector.\n<br><br>\nThe uppermost level is the Penthouse. It's where the player character and the slaves under their direct supervision live, and it can be upgraded with a number of facilities that can be accessed through shortcuts that are added to the Penthouse in the interface once they're installed. Some of these facilities can house some of the player character's sex slaves. Unlike every other Sector, the Penthouse is always owned by the player and cannot be sold. Every other Sector can be privately owned, reducing the player's control of the arcology. Privately owned Sectors can be purchased, or acquired using reputation if the player character's reputation is extremely high. Privately owned sectors are bordered in red regardless of what's in them.\n<br><br>\nThe next level down, with three Sectors, is the Promenade, which is a major social area and hosts most of the businesses which cater to the arcology's citizens. Promenade Sectors are occupied by Shops by default, which will automatically be filled by business tenants that will pay the player character rent if they own the Sector. Promenade Sectors can be upgraded into [[brothels|Encyclopedia][$encyclopedia = "Brothel"]], [[clubs|Encyclopedia][$encyclopedia = "Club"]], or an enhanced version of shops which will attract business tenants that help advance a specific [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] model, and still provide rent.\n<br><br>\nThe next three levels have four sectors and are living areas that are occupied by apartments by default. These house arcology citizens, who pay rent, and who are indirectly very important because they determine the level of local demand for sexual services provided by whores, public servants, and other sex slaves doing sexual jobs. Apartments can be upgraded for either density or luxury. Dense Apartments increase the citizen population, and are therefore useful to keep demand up if the player is relying on selling or giving away sexual services. Luxury apartments increase the arcology's prosperity, and are therefore a better choice if demand for sexual services isn't a priority.\n<br><br>\nThe first level with five Sectors is the Concourse. Like the Promenade, it hosts businesses, but these focus more on bulk trade and less on citizens' luxury needs, and include the arcology's slave markets. Its sectors are occupied by Markets by default, which pay rent. Concourse sectors can be upgraded into a [[pit|Encyclopedia][$encyclopedia = "Pit"]] for fighting slaves, an [[arcade|Encyclopedia][$encyclopedia = "Arcade"]], or into a flagship store for the player character's [[corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br><br>\nThe lowest level, also with five Sectors, is the Service level. Its Sectors are occupied by Manufacturing by default, which of course pay rent. If the player is focusing on menial slaves, its Sectors can be upgraded into pens, to increase the total number of [[menial slaves|Encyclopedia][$encyclopedia = "Menial Slaves"]] that can be kept in the arcology, or into Sweatshops, to put the labor of menial slaves in the arcology to use. Alternatively, these Sectors can be upgraded into a [[dairy|Encyclopedia][$encyclopedia = "Dairy"]], or into a barracks, which will reduce the weekly upkeep of any mercenaries the player character has hired.\n\n\n<<case "Tips and Tricks">>\nBuy low, sell high.\n<br><br>\nSlaves will sometimes default to the resting assignment after they're done with something else. If a slave is resting and the game suspects that she shouldn't be, her assignment will be ''__@@.lime;lime@@__'', bold, and underlined on the main menu to indicate that.\n<br><br>\nIf a new slave isn't afraid of you, make her. Then and only then build her devotion.\n<br><br>\nThe personal attention assignment should be used tactically. It is the most powerful single way of improving slaves because it's reliable. Devotion and Trust gains during a single week are normally capped. However, personal attention removes these caps. This is most powerful for slaves that are already well broken and are enjoying fairly luxurious lives. With so many things driving up Devotion and Trust, using personal attention to remove the caps can quickly maximize both stats. Focusing on business instead (by selecting no slave for personal attention) is also powerful. Doing so produces money proportional to the amount of money on hand, //and// improves prosperity growth, which improves future income from rents.\n/**********\n\nDesign Your Master\n\n**********/\n\n\n<<case "PC Customization">>\n''Player Character Customization'' happens at the start of a game of FC: it is not possible to change the PC during the main game. The player must select a career background, a rumored method of acquiring the arcology, and their age group; and choose between some broad body and gender options.\n\n\n\n<<case "PC Age">>\n''Player Character Age'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] option. Older PCs enjoy easier reputation maintenance, but possess lower sexual energy.\n\n\n\n<<case "PC Body">>\n''Player Character Body'' is a set of [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] options. All PC body changes will alter scenes, but their main mechanical effect is on reputation maintenance. Feminine options will make it harder to maintain reputation without providing any gameplay advantage, making playing as a feminine PC a form of increased difficulty. There are other minor gameplay differences including differing slave reactions to the PC based on attraction, but these are fairly minor.\n\n\n\n<<case "Wealth">>\n''Wealth'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for both the career background and rumored method of acquiring the arcology options. In both cases, it provides extra funds at game start, but no ongoing advantages once the main game begins.\n\n/**********\n\nDesign Your Master (Backgrounds)\n\n**********/\n\n\n<<case "Business">>\n''Business'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It enhances the business-focused personal attention, increasing the money it produces and improving arcology prosperity when business-focused personal attention is selected.\n\n\n\n<<case "Celebrity">>\n''Celebrity'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It provides extra reputation at game start, but no ongoing advantages once the main game begins, just like the [[Luck|Encyclopedia][$encyclopedia = "Luck"]] choice for the rumored method of acquiring the arcology option.\n\n\n\n<<case "Engineering">>\n''Engineering'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It provides a significant discount on many arcology upgrades and expansions.\n\n\n\n<<case "Force">>\n''Force'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the rumored method of acquiring the arcology option. If a slave does not have enough [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] to obey when acquired, this option will terrify her, reducing [[trust|Encyclopedia][$encyclopedia = "Trust"]] to the point where she should comply.\n\n\n\n<<case "Hard Work">>\n''Hard Work'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the rumored method of acquiring the arcology option. It provides a one-time bonus to both [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]] when a new slave is acquired.\n\n\n\n<<case "Luck">>\n''Luck'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the rumored method of acquiring the arcology option. It provides extra reputation at game start, but no ongoing advantages once the main game begins, just like the [[Celebrity|Encyclopedia][$encyclopedia = "Celebrity"]] choice for the career background option.\n\n\n\n<<case "Medicine">>\n''Medicine'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It allows the player character to perform surgery personally, providing a discount on surgery costs and a reduction to health damage from surgery. Additionally, slaves may react differently to surgery if the player character performs it.\n\n\n\n<<case "PMC Work">>\n''PMC Work'' (also referred to as a //mercenary background//) is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It greatly reduces the cost of keeping mercenaries in your employ.\n\n\n\n<<case "Slaving">>\n''Slaving'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It enhances slave-focused personal attention, adding bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] or [[trust|Encyclopedia][$encyclopedia = "Trust"]] to many training applications or preventing their loss.\n\n\n\n<<case "Social Engineering">>\n''Social Engineering'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the rumored method of acquiring the arcology option. It unlocks the first [[Future Society|Encyclopedia][$encyclopedia = "Future Societies"]] selection immediately. It does not add an additional future society model choice; the cap is still four.\n\n/**********\n\nBEING IN CHARGE\n\n**********/\n\n\n<<case "Being in charge">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Arcologies and Reputation">>\nArcologies are the urban buildings of the future: almost completely self-contained, almost completely self sufficient. In the anarcho-liberal 'paradise' of the Free Cities, as owner of your own arcology you are like a modern-day feudal suzerain, lord and master.\n<br><br>\nYour arcology is a flared structure, needle thin at the top where you live in your penthouse, and broad at the base. The base below ground contains storage and machinery. The lowest aboveground levels are commercial; above them are the residential areas. The entire structure is jacketed in dense gardens and solar arrays, cleverly structured to create naturally lit corridors and beautiful parklike balconies.\n<br><br>\n-- Owner's Report\n<br><br>\n//You may wish to improve your arcology, but should be able to ignore its development, if you wish.//\n<br><br>\n//Your reputation is, of course, already quite impressive. The reputation tracked in the sidebar is specifically your reputation as a slaveowner. It can be raised through decadent actions that display your munificence and opulence. Some random events can increase it, but the most reliable way to improve your reputation is to send sexually skilled slaves out into the arcology to offer free sexual services. This assignment is very similar to prostitution, but produces reputation rather than money.//\n<br><br>\n//As your reputation develops, you may have the opportunity to guide the future of your arcology's society. Successfully doing so will increase your reputation in turn, which will duly enable you to further shape society. Managing societal development well will have a recursive effect on your reputation, and can drive it to great heights.//\n<br><br>\n//The benefits of a high reputation are numerous. Many business and enslavement opportunities will open to you once you are reputable. Some of the most advanced technology is only available to those with impeccable reputations as slaveowners, and many of the finer slave markets will only consider reputable buyers. You may eventually become so renowned that merely branding a slave with your mark will increase her value on the open market.//\n<br><br>\n//However, your reputation will not look after itself. At a certain point, you will become so reputable that continual effort will be necessary to maintain your renown. The old world question "What have you done for me lately?" is asked with twice the force in the Free Cities! You will quickly find that this natural decay of reputation can overwhelm your efforts to improve it by the end of the week. A concerted strategy will be necessary to overcome this.//\n\n\n<<case "Random Events">>\nAt the end of every turn, a random event may occur. Almost all random events are tied to necessary preconditions. For example, events concerning rebellious slaves will stop happening if all the player's slaves become obedient.\n<br><br>\nUsually, a situation will be presented and the player may choose one of two or three resolutions. Please note that the player may also to choose none of these by using the "continue" button in the sidebar; in effect, this usually means the player's character has simply declined to involve himself.\n<br><br>\nAlmost all choices will result in small effects. The most common are changes to a slave's attitude towards the player's character, but there are others.\n<br><br>\nFinally, there are events that can result in the player being offered the chance to acquire new slaves, some of which can be unique or valuable. Generally, these events offer this livestock at an extremely discounted price. These events will appear more often the higher the player's reputation becomes.\n\n\n<<case "Costs Summary">>\nAphrodisiacs are cheap and cost ¤<<print $drugsCost>> weekly; curatives are expensive and cost ¤<<print ($drugsCost*3)>> weekly; while all other drug regimes cost ¤<<print ($drugsCost*2)>>. Standard hormone regimens cost <<print Math.trunc($drugsCost*1*0.5)>> while intensive hormone treatment costs <<print Math.trunc($drugsCost*2*0.5)>>. Contraceptives cost <<print Math.trunc($drugsCost*0.5)>>.\n<br><br>\nSlaves on spare living standards are fed a bland diet and obliged to sleep on bedrolls. Keeping a slave under restrictive rules costs ¤<<print $rulesCost>> weekly.\n<br><br>\nSlaves enjoying luxurious living standards on the other hand are fed a tasty diet and permitted to sleep in comfortable beds, and are generally pampered. The increased luxury of permissive rules costs ¤<<print ($rulesCost*3)>> weekly.\n<br><br>\nSome arcology upgrades may have associated upkeep costs as well.\n\n\n<<case "Rules Assistant">>\n''The Rules Assistant'' is a system to apply multiple rule sets to multiple slaves at once. You can apply rules to slaves based on slave ''devotion'', ''trust'', ''sex drive'', ''health'', ''weight'' and ''age''.\n<br><br>\n__Rule settings:__\nRules can be used to control certain aspects of slaves everyday lives, for example to automatically give slaves a certain clothing option, collar, footwear or allow slaves to choose their own outfit. They can be used to give unhealthy slaves curatives to improve their health or to put slaves on a diet so that their weight can be closer to the ideal weight. Rules set to 'No default setting' will not apply that particular condition to slaves.\nRules can also be renamed to be more indicative of their intended purpose.\n<br><br>\n__Rule activation:__\nIn order to apply a rule to slaves, the activation will need to be set. Choose an activation type (devotion, trust, sex drive, health, weight or age) and then choose the level at which to apply. For example to apply a rule to obedient slaves, choose 'devotion' for the activation and 4 or more for the lower limit by selecting '>='.\n<br><br>\n__Selecting or excluding slaves from a rule:__\nSlaves can be selected for a rule by selecting slaves from the list so that a rule can apply only to them. Slaves can similarly be excluded from a rule.\n<br><br>\n__Applying a rule to specific assignments:__\nYou can apply a rule only to slaves on individual assignments by selecting them under 'Apply to assignments'. For example a rule can give aphrodisiacs to slaves on whoring assignments. ''This is mutually exclusive to automatically giving an assignment to slaves''.\n<br><br>\n__Automatically giving an assignment:__\nA rule can be set to automatically set a slave to an assignment when activated. For example a devoted slave can be set to automatically be put on the whoring assignment. ''This is mutually exclusive to applying a rule to assignments''.\n<br><br>\n__Applying a rule to facilities:__\nYou can apply a rule to slaves in any or all facilities as long as that facility has been constructed. The rule will only apply to slaves within the selected facilities. ''This is mutually exclusive to automatically putting slaves into a facility''.\n<br><br>\n__Automatically assigning slaves to a facility:__\nA rule can be set to automatically put a slave into a facility when activated. For example disobedient slaves can be set to automatically be confined in the arcade if it has been constructed. ''This is mutually exclusive to applying a rule to facilities''.\n<br><br>\n__Saving a rule:__\nIf you are finished setting up a rule ''make sure to save it'' by clicking 'Save rule' at the bottom before clicking another link otherwise your settings will be lost.\n<br><br>\n__Applying a rule:__\nClicking on 'Apply rules' will automatically save the current rule and apply all rules to slaves at once.\n<br><br>\n__Adding or removing a rule:__\nThe game starts with 3 basic default rule settings but more can be added and/or removed as needed. To add a new rule, click 'Add a new rule' at the bottom, removing a rule is the same by clicking 'Remove rule'.\n\n\n<<case "The Corporation">>\nOnce you are fairly reputable and have a large sum of cash in the bank, you will receive a brief end of turn event that unlocks the ability to found a corporation dedicated to slaving. Once this happens, you can incorporate from the economics report, and once you've done that, you can manage your corporation every week from the same place.\n<br><br>\n__Shares__\nBuying shares from the corporation or issuing new shares will create new shares in the corporation. If you buy them yourself, cash will be transferred from you to the corporation in return for the shares; if the shares are sold money will come into the corporation from the market. Selling your shares or buying publicly held shares are both transactions between you and your shares and shareholders and their shares. All these transactions impact the stock price; experiment to find a plan that will give you and your corporation the best outcome.\n<br><br>\n__Assets__\nAll assets are mostly valuable as assets; they drive up the value of your corporation and thus its stock price, and they all produce a small amount of profit every week. Slave assets generate the most inherent profit. Both entrapment and conflict zone capture assets create more slave assets; drug, training, and surgical assets improve the slave assets you already have.\n<br><br>\n__Slave Sales__\nOnce a corporation is created, it will get its own establishment in the slave market. Stockholders are offered discounts on its slaves, which increase with the size of the owner's share in the corporation. As the corporation's assets increase, it can be given direction about what kind of slaves it should train and how it should train them, which will affect the slaves seen in the corporate catalog. Each asset type allows three choices:\n General Assets: Slave breaking, diets, and fitness.\n Entrapment: Obedience, devotion, and intelligence.\n Capture: Gender, age and race.\n Training: Language, education, and skills.\n Surgical: Cosmetic surgeries, implants, and extreme surgeries.\n Pharmacological: Hormones, expansion, and extreme expansion.\nThese decisions remain available until settled, but cannot be changed once made. If the corporation's slaves have qualities that make them especially appealing to an arcology's citizens, the corporation will enjoy increased profits, and the [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] creating the demand will progress more rapidly due to the supply of appealing slaves. All arcologies present in the Free City will interact with the corporation this way, making shares in a corporation which supplies girls that appeal to the whole city extremely lucrative.\n\n\n<<case "Sexual Energy">>\nThough you're (naturally) a virile, oversexed oligarch, even your reserves of sexual energy are not infinite. They're impressive, but not infinite. Since one turn represents one week, the game does not allow the player direct control over every sexual interaction between the player character and <<if $PC.title == 1>>his<<else>>her<</if>> slaves. Put another way, the game assumes there's an impressive amount of offscreen sex going on between the <<if $PC.title == 1>>Master and his<<else>>Mistress and her<</if>> chattel.\n<br><br>\nThe player character's sexual energy can have gameplay effects. Though of course all slaves are at the <<if $PC.title == 1>>Master's<<else>>Mistress's<</if>> sexual beck and call, some assignments and training methods involve close sexual attention by the player character. If a large number of slaves are subject to this, the player character's attention will be somewhat diluted, and the effects on each slave will be reduced. Slaves assigned to be __fucktoys__ and serve in the __master suite__ count towards a hidden estimation of the player character's sexual foci. With two or fewer such slaves, the player character's sexual attention on these slaves will be intense and have intense effects. With five or more, the player character may have some difficulty in using every slave every day, diluting the mental effects of being the <<if $PC.title == 1>>Master's<<else>>Mistress's<</if>> personal sex toy.\n<br><br>\nIt is possible to raise these limits by focusing on sexual decadence for the week. By paying less attention to business and not using sexual training on specific slaves, the player character will have more energy to spare and can offer intense sexual attention to three slaves or give sexual attention to up to seven slaves without dilution.\n/**********\n\nSLAVES\n\n**********/\n\n\n<<case "Slaves">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Enslaving People">>\n//<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, this is your personal assistant; if I may interject?\n<br><br>\nAs you grow in economic power and social influence, opportunities to enslave people may appear. I will certainly do my best to bring them to your attention as they appear.\n<br><br>\nDespite their extreme anarcho-libertarianism, the Free Cities observe some limited legalities surrounding enslavement. The most generally accepted way to enslave someone is to put them in a situation where they owe you a large sum of money that they cannot pay. You can then demand payment and force them to sell themselves to you when they fail to make it. Of course, that means if someone is in debt to another person, you can purchase the debt from its holder and then enslave the debtor. Even if you are in a situation where you have a right to enslave someone, the necessary formalities and biometric scanning are not cheap. You will have to pay these associated costs.//\n\n\n<<case "From Rebellious to Devoted">>\n//Almost everything can affect a slave's willingness to obey. Increases in obedience @@.hotpink;are in hot pink,@@ while decreases @@.mediumorchid;are in orchid.@@ Meanwhile, increases in trust (and decreases in fear) @@.mediumaquamarine;are in aquamarine,@@ while decreases in trust (and increases in fear) @@.gold;are in gold.@@\n<br><br>\nHigh devotion will naturally degrade; it takes at least some outside impetus to maintain slavish devotion in a sane mind. The higher a slave's devotion rises, the higher this natural rate of decay will become. Generally, this should not be a concern. As long as you treat your devoted slaves decently, they will remain devoted to you.\n<br><br>\nSlaves with devotion and trust that do not agree with each other (for example, a slave that is terrified of her Master, but also loves him) will see both characteristics move towards the middle.\n<br><br>\nFinally, devotion and trust both have minimum and maximum values. However, raising a slave's trust or devotion over the maximum value isn't pointless. If either trust or devotion goes over the cap, and the other characteristic is still under the cap, the excess will overflow into that characteristic and improve it at a lowered efficiency. If both characteristics have been perfected, the player will instead gain a small reputation boost from the slave's perfect mental conditioning.//\n\n\n<<case "Health">>\nSlaves' ''health'' is extremely important. It can be reduced by tough assignments like [[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] and [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]], surgery, many powerful drug regimes, abuse, and even age. The [[Rest|Encyclopedia][$encyclopedia = "Rest"]] assignment will increase health; curative drugs will increase it, while preventative drugs can stop assignment-related health losses. Curatives and rest will synergize and add additional health if applied simultaneously. At very low health, many injuries will affect a slave's health more severely, creating a vicious circle: resting slaves until their health indicator is no longer @@.red;red@@ is good practice. Conversely, at high health, some health losses will be less common or not occur at all, and extremely healthy slaves will do slightly better at most assignments.\n\n\n\n<<case "Devotion">>\n''Devotion'' is a measure of a slave's liking for the player character, and secondarily, how accepting she is of her place in life. (Low Devotion is also referred to as hatred.) Along with [[trust|Encyclopedia][$encyclopedia = "Trust"]], it is the main measure of a slave's mental state. A highly devoted slave will always obey and will do her best on assignments. With low Devotion, obedience depends on Trust: if Trust is high, the slave will generally resist and do badly, but if Trust is low enough the slave will obey out of fear. Almost everything in the game can effect Devotion in some way: @@.mediumorchid;orchid text@@ indicates a Devotion loss, while @@.hotpink;hot pink@@ text indicates a Devotion gain. Maximized or minimized Devotion is somewhat sticky: lightly abusing a perfectly devoted slave will not damage Devotion, while minor kindnesses will not affect a hateful slave. If a slave is very trusting, extremely high Devotion will boost Trust weekly (extremely low Devotion will do the reverse), and any Devotion gains that push it over its maximum value will overflow into Trust. However, if a slave is very frightened, high Devotion will not impact Trust. If both Trust and Devotion are maximized, the slave's sex drive will be increased. If she's already a nympho, Reputation is increased instead.\n\n\n\n<<case "Trust">>\n''Trust'' is a measure of a slave's expectations of the player character, and secondarily, how confident she is of her ability to do well. (Low Trust is also referred to as fear.) Along with [[devotion|Encyclopedia][$encyclopedia = "Devotion"]], it is the main measure of a slave's mental state. A highly trusting slave is often more expensive to keep, but will do better in a leadership position and is more valuable. Slaves who are not intended for special assignments or resale can usually be kept terrified. Trust is negative if a slave is not sufficiently devoted: in this case, she will not obey since she neither likes nor fears the player character. Many game mechanics can effect Trust in some way: @@.mediumaquamarine;aquamarine text@@ text indicates a Trust gain, while @@.gold;gold@@ indicates a Trust loss. Maximized or minimized Trust is somewhat sticky: lightly abusing a perfectly trusting slave will not damage Trust, while minor confidence boosts will not affect an abjectly terrified slave. Extremely high Trust will boost Devotion weekly, and any Trust gains that push it over its maximum value will overflow into Devotion. If both are maximized, the slave's sex drive is increased. If she's already a nympho, Reputation is increased instead.\n\n\n\n<<case "Drugs and Their Effects">>\nA variety of new pharmaceuticals are becoming available in the regulatory desert of the Free Cities. Many are untested, most are extremely powerful, and none have undergone long-term testing. Long-term use of any combination of these drugs is likely to have some minor but still concerning cumulative health impact. Ceasing use may only prove partially effective in reversing these effects.\n<br><br>\n//"Curatives,"// cocktails of powerful drugs that promote healing, retard natural genetic decay, improve metabolism, and offer a host of other clinical benefits. They reliably and safely improve health. The only thing preventing their exhibition in all cases is their extremely high cost and unknown long-term effect.\n<br><br>\n//"Preventatives,"// a cocktail of drugs similar to curatives that build up in the body and only become active when the body is stressed. These can often prevent disease or injury. They are not as expensive as the full curative regime, but only help prevent loss of health rather than promoting its increase. It should be noted that they cannot affect major trauma such as invasive surgery.\n<br><br>\n//Enhancement injections,// improvements on 20th century legacy steroids. These often include an element not dissimilar to liposuction in which a slurry of the patient's own tissues is included in the injection to promote tissue growth at the injection site. These drugs increase cosmetic body area size faster than any other option other than plastic surgery, but can have negative health consequences.\n<br><br>\n//Psychosuppressants,// cocktails of legacy mental health treatments delivered in extremely high doses designed to reduce the patient's ability to think independently. The most common set of effects include increased obedience, reduced rebelliousness, and irreversible damage to mental faculties.\n<br><br>\n//Aphrodisiacs,// powerful, addictive sexual enhancers that cause a mental and physical state not dissimilar to traditional hypersexuality. These drugs are based on female hormones, and may have long-term effects similar to female hormone reassignment treatment. They are strongly addictive, both physically and mentally, and the usual recommendation to slave owners is that slaves should be put on aphrodisiacs only for a brief time, or permanently. Aphrodisiac addiction can typically only be overcome by supporting a slave through withdrawal for a similar period to the amount of time she was on the drugs.\nAphrodisiacs can also be administered in //extreme doses.// This is medically dangerous, but is sometimes used by unscrupulous slave owners. Slaves so dosed will feel an extreme need for sex regardless of their emotional state; for example, rebellious, virgin slaves on extreme aphrodisiac doses will typically enjoy having their virginity sold.\n<br><br>\n-- Dodgson, Jane Elizabeth, //Pharmaceutical Review '32//\n\n\n<<case "Gender">>\n//Slavery in the Free Cities has begun to affect perceptions of gender in ways that should be unsurprising to the student of history.\n<br><br>\nThe last great Western civilization in which slavery was as prominent and universal as it is in the Free Cities was Rome. It is inevitable that Roman mores regarding sexual propriety and orientation should reappear organically in the Free Cities, albeit with some modern variations.\n<br><br>\nThe founders of the Free Cities were overwhelmingly male; many among the few that were not found it convenient to affect male attitudes and tastes. It rapidly became common to treat all slaves, regardless of their biological situation, as female; in some of the Free Cities this has even become law. To describe the idea crudely, slaves get fucked, and are therefore female.\n<br><br>\nThere are almost as many variations in how this plays out in practice as there are slaveowners. Generally, however, the trend in the Free Cities is strongly in favor of feminizing all slaves regardless of sex. Persons in slave orphanages (who will be enslaved at their majority to clear the debt they incur by being raised there) are often raised on heavy hormonal doses. If this is no longer possible, drugs and surgery are often applied instead.\n<br><br>\nThe ignorant tourist common to the Free Cities often wonders why the vast majority of people going about their public business in a Free Cities arcology are female.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n//Slaves can have vaginas, dicks, or both. Slaves can work well with any of these. However, there are a few major effects. Naturally, slaves not born with a vagina cannot become pregnant. Slaves without a pussy cannot learn related sexual skills, and cannot teach them. However, slaves with dicks are better at training other slaves in many sexual skills. Finally, slaves without vaginas will often find public sexual slavery, whether for profit or not, more physically taxing.//\n\n\n<<case "Nymphomania">>\n//The term 'nymphomania' as used in the Free Cities' slave society refers to a very different phenomena than the clinically diagnosable condition of hypersexuality that it traditionally denoted.\n<br><br>\nThe long-standing use of 'nympho' to refer to a sexually eager female as a desirable thing has led it to be used in the Free Cities to describe the most desirable mental state for a sex slave to possess. Though what Free Cities slaveowners mean when they refer to a slave as a nymphomaniac certainly includes a strong sex drive, it also means that the slave in question defines her sexuality in terms of the wishes of others. In effect it refers to a kind of submissive 'all of the above' sexuality: a Free Cities nymphomaniac slave can be expected to enjoy public sex with all the arousal of a humiliation fetishist one moment, and then consume ejaculate with all the eagerness of a cum fetishist the next.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n//Nymphomania as used in game refers to the best possible mental status for a slave in game terms.//\n\n\n<<case "Indentured Servants">>\n''Indentured Servants'' are slaves who are held by temporary contract. When the time on their contract expires, they are freed. For obvious reasons, Indentured Servants' value is heavily affected by how much time remains until they are to be freed. When their emancipation arrives, Indentured Servants can react in varying ways, depending on their feelings about the player character.\n<br><br>\nTo prevent the obvious exploitative use of Indentured Servants, using them without mercy since they are of no long term value anyway, most indentures contain limitation clauses that restrict the indenture owner from various harsh actions. The most restrictive indentures prevent almost all drugs and surgery, and many of the least pleasant jobs. On the other hand, stupidity, ignorance, or duress can lead some Indentured Servants to sign contracts with barely any protections at all.\n\n\n\n<<case "Menial Slaves">>\n''Menial slaves'' in general are the numerous slaves in the arcology that are not considered sex slaves, due to advanced age, unattractiveness, or other unsuitability. Their duties in the arcology vary widely from slave to slave and from arcology to arcology. Automation has done away with many traditional jobs in strictly economic terms, but some slaveowning societies prefer to have unskilled tasks done by slaves anyway for reasons of appeal or prestige. Also, the advancement of automation has been beaten back in some areas due to the obviously low practical labor costs in Free Cities with cheap slaves.\n<br><br>\nMenials remain almost entirely offscreen. The game will track the arcology's population of menial slaves, and many of your decisions can affect the menial population. You can also buy, keep, and sell menial slaves yourself, from the slave markets menu. They will produce a small profit each week through their (unspecified) labors. Alternatively, a tidy profit can be made from playing the slave market for menials. There are also two subtypes of menial slave, both of which become inaccessible if [[Paternalism|Encyclopedia][$encyclopedia = "Paternalism"]] is selected as a societal goal.\n<br><br>\n__Fuckdolls__ are slaves immured in permanent latex suits with holes over their orifices, turning them into living sex toys. They are more valuable than menial slaves proper, mostly due to the cost of the various compliance and drug components of the suits, which make them quite expensive. The weekly profit from owning Fuckdolls can be improved though a policy unlocked by [[Degradationism|Encyclopedia][$encyclopedia = "Degradationism"]]. Normal menials can be converted into Fuckdolls if an upgraded [[Arcade|Encyclopedia][$encyclopedia = "Arcade"]] is available.\n<br><br>\n__Standard Bioreactors__ are slaves who are permanently attached to the arcology for industrial use, which can vary from milking to drug testing to organ farming. They are slightly less valuable than menial slaves proper. The weekly profit from owning Bioreactors can be improved though a policy unlocked by [[Pastoralism|Encyclopedia][$encyclopedia = "Pastoralism"]]. Normal menials can be converted into Bioreactors if an industrialized [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] is available.\n\n\n<<case "Fuckdolls">>\n//Basis of the Kombinezon-B bodysuit is a durable advanced material. Bodysuit protects, temperature-regulates, cleans, and restrains inhabitant. Material is of such strength that inhabitant is well protected, and of such thickness that inhabitant cannot feel any touch.\n<br><br>\nBodysuit is plumbed for nutrition, drug application, and waste removal. Inhabitant's digestive tract should be reoriented to cannulae of complex ?-2 for nutrition intake at left ribcage and waste removal at front abdomen. Drug application is by direct bloodstream. Bodysuit includes monitoring systems to maintain vital signs of inhabitant.\n<br><br>\nFor use, bodysuit possesses apertures at anus, mouth, and where appropriate, vagina. No provision for silencing is made, so surgical muting is recommended before application of bodysuit. Closure of jaws remains somewhat possible, so surgical dentition reduction is recommended before application of bodysuit. No other apertures are discernible to inhabitant. Inhabitant's only source of stimulation is penetration.\n<br><br>\nRevision ?-7 of bodysuit for inhabitant without limbs exists. Nutritional requirements are reduced. Drugs required for vital sign maintenance are increased.\n<br><br>\n-- //Product Manual: Kombinezon-B Fuckdoll bodysuit manual////\n<br><br>\nWhen the Fuckdoll upgrade to the arcade is purchased, any mindbroken slaves that exceed the arcade's capacity will be converted into Fuckdolls and sold.\n\n\n<<case "Lingua Franca">>\nAt the beginning of the game, the lingua franca of the arcology will be determined, either by customization or by default to the most common language of the selected continent. When slaves are generated during the game, they will be assigned a familiarity with the lingua franca based on their nationality, intelligence, education, and in some cases, ethnicity. This accent can range from nonexistent (typical for slaves from the country where the language originated) to crippling, rendering the slave more or less unable to speak and only able to understand basic orders. The latter will reduce a slave's attractiveness. Slaves will learn the lingua franca naturally, a process that is faster for intelligent slaves. It can be sped up by allowing slaves to speak and providing basic slave education. Light accents are considered attractive, but can be eliminated using speech rules that encourage unaccented speech. A thick accent will impede a Head Girl.\n\n\n\n<<case "Slave Score (Attractiveness)">>\nA slave's ''Attractiveness Score'' is a derived stat used to determine a slave's performance at many assignments. It also plays a major role in her price if bought or sold. It's a rough measure, but it's intended to serve as a rough count of how many of your arcology's citizens would be interested in paying to fuck her over the course of a week. The amount they would be willing to pay is determined by her [[Sexual Score|Encyclopedia][$encyclopedia = "Slave Score (Sexual)"]]. Attractiveness Score is affected by virtually every physical trait a slave has, some skills, and societal tastes.\n\n\n\n<<case "Slave Score (Sexual)">>\nA slave's ''Sexual Score'' is a derived stat used to determine a slave's performance at many assignments. It also plays a major role in her price if bought or sold. It's a rough measure, but it's intended to serve as an estimate of the average price she would command as a street whore over the course of a week. The number of your arcology citizens who might be willing to pay that price is determined by her [[Attractiveness Score|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]]. Sexual Score is affected by sexual skills, some physical traits, [[Health|Encyclopedia][$encyclopedia = "Health"]] and [[devotion|Encyclopedia][$encyclopedia = "Devotion"]], and societal tastes.\n\n/**********\n\nOBTAINING SLAVES\n\n**********/\n\n\n<<case "Obtaining Slaves">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n<<case "Kidnapped Slaves">>\n//Slavers, from disreputable to noble, visit the Free Cities in droves. Their merchandise is, as a rule, offered as-is and no questions asked. This usually means that their charges have been forcibly kidnapped. These slaves are generally rebellious, often unhealthy, and always cheap.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Slave Schools">>\n//It is not legal to own children in the Free Cities. It is however legal to hold an interest in future ownership of a child once they reach their 18th birthday. The Free Cities host what are referred to as 'orphanages,' but are in fact slave schools. Of course, instruction cannot include sexual training, so it instead focuses on obedience and fitness.\n<br><br>\nThe standard slave school produces merchandise to a strict mold. Their stock is guaranteed to be robustly healthy, at a sleek weight, body modification free, 18 to 19 years of age, very obedient, and 100% virgin. A few schools specialize in slaves with non-standard organs or in modified slaves, but most protect brand identity by confining themselves to natural females.\n<br><br>\nIt has recently become common practice to begin treating such trainees with drugs years before sale. Not all orphanages engage in this questionable practice, usually justified as 'seeing to orphans' medical welfare,' but you will occasionally see fresh slaves sold with breasts and asses unusually well-developed for their age. These are very rare, as the newness of slavery means that few slaves have been so from a young age. Presumably, slaves treated in this way will become more common as the Free Cities mature.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Stables">>\n//At any given time, many hundreds of new slaves are listed for sale in the Free City. Since these slaves have come through a training stable, they will tend to be fairly obedient, reasonably healthy, and have basic sexual skill, but will never be virgins.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Household Liquidations">>\n//It is natural that where there is a demand for slaves who are related to one another, supply should arise.\n<br><br>\nSuppliers of slaves from the outside world are well aware that paired slaves, whether mothers and daughters or sisters, command a premium. This special merchandise is best found at dealers that specialize in it. After all, the demand is strong enough that only experienced dealers have the skill and equipment to defeat all the tricks suppliers are willing to use to pass slaves off as relatives.\n<br><br>\nNature has contrived that the demand for twin slaves should far outstrip the supply. Since slavery is new, a majority of those now enslaved were born free, so this is difficult for slave trainers to address. However, the coming decades should see a great increase in the number of slave twins as breeders improve fertility treatments.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Direct Sales">>\n//On occasion, an established slaveowner will sell a trained and modified slave due to financial need, because he is bored of her, or because he trains unique slaves as a hobby.\n<br><br>\nSome of the most powerful persons in the Free Cities also maneuver their enemies into selling a favorite slave as a way of bloodlessly showing dominance. The truly powerful occasionally feel the need to show that they can obtain any slave, at any time, regardless of her owners' wishes.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Pre-Owned Slaves">>\nThe slaves left behind by the previous owner of your arcology are from a catalog of slaves that can also be accessed through the pre-owned slave vendor.\n<br><br>\nMost of these slaves were submitted to the game by anons on /d/. If you'd like to submit a slave for addition to the game, you can do so at http://freecitiesblog.blogspot.com/2015/08/slave-submissions.html.\n<br><br>\n/**********\n\nSLAVE ASSIGNMENTS:\n\n**********/\n\n\n<<case "Slave Assignments">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Career Experience">>\nSlaves may retain useful experience from their lives before enslavement. Freedom and slavery are so different that the bonuses slaves get from career experience are minor. Careers fall into categories, each with its own bonus; these are:\n\n<br><br>\n<br>__Grateful__ (offering a potential bonus to [[trust|Encyclopedia][$encyclopedia = "Trust"]]), including slaves who were\n<<for $i = 0; $i < setup.gratefulCareers.length; $i++>>\n\t<<if $i == setup.gratefulCareers.length-1>>\n\t\tand <<print setup.gratefulCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.gratefulCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Menial__ (offering a potential bonus to [[devotion|Encyclopedia][$encyclopedia = "Devotion"]]), including slaves who were\n<<for $i = 0; $i < setup.menialCareers.length; $i++>>\n\t<<if $i == setup.menialCareers.length-1>>\n\t\tand <<print setup.menialCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.menialCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Entertainment__ (offering a bonus to [[public service|Encyclopedia][$encyclopedia = "Public Service"]]), including slaves who were\n<<for $i = 0; $i < setup.entertainmentCareers.length; $i++>>\n\t<<if $i == setup.entertainmentCareers.length-1>>\n\t\tand <<print setup.entertainmentCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.entertainmentCareers[$i]>>,\n\t<</if>>\n<</for>>\nIf a slave has been in the arcology for a long time and is intelligent, she can qualify for this bonus without career experience.\n<br><br>\n<br>__Sex work__ (offering a bonus to [[whoring|Encyclopedia][$encyclopedia = "Whoring"]]), including slaves who were\n<<for $i = 0; $i < setup.whoreCareers.length; $i++>>\n\t<<if $i == setup.whoreCareers.length-1>>\n\t\tand <<print setup.whoreCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.whoreCareers[$i]>>,\n\t<</if>>\n<</for>>\nIf a slave is very sexually experienced, she can qualify for this bonus without career experience.\n<br><br>\n<br>__Leadership__ (offering a bonus as [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]]), including slaves who were\n<<for $i = 0; $i < setup.HGCareers.length; $i++>>\n\t<<if $i == setup.HGCareers.length-1>>\n\t\tand <<print setup.HGCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.HGCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Procuring__ (offering a bonus as [[Madam|Encyclopedia][$encyclopedia = "Madam"]]), including slaves who were\n<<for $i = 0; $i < setup.madamCareers.length; $i++>>\n\t<<if $i == setup.madamCareers.length-1>>\n\t\tand <<print setup.madamCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.madamCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Musical__ (offering a bonus as [[DJ|Encyclopedia][$encyclopedia = "DJ"]]), including slaves who were\n<<for $i = 0; $i < setup.DJCareers.length; $i++>>\n\t<<if $i == setup.DJCareers.length-1>>\n\t\tand <<print setup.DJCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.DJCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Defensive__ (offering a bonus as [[Bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]]), including slaves who were\n<<for $i = 0; $i < setup.bodyguardCareers.length; $i++>>\n\t<<if $i == setup.bodyguardCareers.length-1>>\n\t\tand <<print setup.bodyguardCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.bodyguardCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Security__ (offering a bonus as [[Wardeness|Encyclopedia][$encyclopedia = "Wardeness"]]), including slaves who were\n<<for $i = 0; $i < setup.wardenessCareers.length; $i++>>\n\t<<if $i == setup.wardenessCareers.length-1>>\n\t\tand <<print setup.wardenessCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.wardenessCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Medical__ (offering a bonus as [[Nurse|Encyclopedia][$encyclopedia = "Nurse"]]), including slaves who were\n<<for $i = 0; $i < setup.nurseCareers.length; $i++>>\n\t<<if $i == setup.nurseCareers.length-1>>\n\t\tand <<print setup.nurseCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.nurseCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Counseling__ (offering a bonus as [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]]), including slaves who were\n<<for $i = 0; $i < setup.attendantCareers.length; $i++>>\n\t<<if $i == setup.attendantCareers.length-1>>\n\t\tand <<print setup.attendantCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.attendantCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Accounting__ (offering a bonus as [[Stewardess|Encyclopedia][$encyclopedia = "Stewardess"]]), including slaves who were\n<<for $i = 0; $i < setup.stewardessCareers.length; $i++>>\n\t<<if $i == setup.stewardessCareers.length-1>>\n\t\tand <<print setup.stewardessCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.stewardessCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Husbandry__ (offering a bonus as [[Milkmaid|Encyclopedia][$encyclopedia = "Milkmaid"]]), including slaves who were\n<<for $i = 0; $i < setup.milkmaidCareers.length; $i++>>\n\t<<if $i == setup.milkmaidCareers.length-1>>\n\t\tand <<print setup.milkmaidCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.milkmaidCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Teaching__ (offering a bonus as [[Schoolteacher|Encyclopedia][$encyclopedia = "Schoolteacher"]]), including slaves who were\n<<for $i = 0; $i < setup.schoolteacherCareers.length; $i++>>\n\t<<if $i == setup.schoolteacherCareers.length-1>>\n\t\tand <<print setup.schoolteacherCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.schoolteacherCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\nSlaves who have been in slavery long enough that it is effectively their career get a bonus to Devotion. Slaves can forget career experience in an industrialized Dairy, but if they do so and remain sane, they will get a special bonus to both Devotion and Trust.\n\n\n<<case "Attendant">>\nAn ''Attendant'' can be selected once the [[Spa|Encyclopedia][$encyclopedia = "Spa"]] facility is built. Attendants provide emotional help to slaves in the spa, and can also soften flaws and even fix mindbroken slaves. Good Attendants are free of fetishes or submissive, older than 35, intelligent, and naturally female.\n\n\n<<case "Bodyguard">>\n//Slave bodyguards are best understood not as protection for a slaveowner's person, but rather as a projection of their skill at slavebreaking.\n<br><br>\nBy giving a slave the means and position to easily kill her master, that master displays her total loyalty to him. The simple fact that an armed slave is near a slaveowner at all times is proof that that slaveowner has produced at least one slave that never wavers in her devotion. After all, if she ever wavered, the slaveowner would likely be dead.\n<br><br>\nIt is obvious to any real security professional that slave bodyguards are mostly for show, from the moment of seeing one. After all, they are not equipped with modern sensors, armor, and weapons; if they were so attired and loaded down it would be quite impossible to tell if they were even female: the huge weight and bulk of modern combat gear gives an androgynous appearance. Instead, they are usually kept scantily clad or even naked, and armed with visually impressive weapons.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n\nA ''Bodyguard'' can be selected once the Armory upgrade is purchased. Duties include protection of the player character during violent events; good bodyguards produce some reputation as well, based on how deadly they are. Toned but not excessive muscles, combat skills, and height contribute to deadliness. Big [[breasts|Encyclopedia][$encyclopedia = "Breasts"]], [[butts|Encyclopedia][$encyclopedia = "Butts"]], poor [[health|Encyclopedia][$encyclopedia = "Health"]], excess [[height|Encyclopedia][$encyclopedia = "Weight"]], and [[pregnancy|Encyclopedia][$encyclopedia = "Pregnancy"]] all detract from deadliness.\n<br><br>\nSkilled, intelligent, and devoted Bodyguards may become concerned that they have no potential successor if you do not keep several other combat capable slaves in your penthouse. Such a Bodyguard will do her best to find responsible and physically capable slaves to teach self defense to when she can. Potential recipients of this training include her lover or wife if she has one, the [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]], the [[Wardeness|Encyclopedia][$encyclopedia = "Wardeness"]], and your [[Concubine|Encyclopedia][$encyclopedia = "Concubine"]].\n\n\n<<case "Concubine">>\nA ''Concubine'' can be selected once the [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]] facility is built. Concubines benefit from high beauty and sexual skills in the same way as public servants; they should also be extremely devoted. Concubines do not apply any bonuses to other slaves in the master suite; rather, they enjoy the game's single most efficient production of reputation themselves.\n\n\n<<case "DJ">>\n//My name is Danni Diemen, and I'm here today to talk about the prettiest girls in the Free Cities. That's right, DJs! When a slave bitch says, "Sweetie, I'm not that kind of girl," she's lying. She's a slave, and she is that kind of girl! So, have your way with her.\n<br><br>\nExcept if she's a DJ. Then she probably isn't that kind of girl after all! Rare, I know. That's what makes them so hot! Some of the Free Cities' most prominent slaveowners have taken sluttery to the next level. They're building clubs designed around constant beats and constant sex, so it pays to have a hot girl maintain the party, whether it's up on stage, in the DJ booth, or down on the floor!\n<br><br>\nAs for what makes a good DJ, beauty is obvious. But I also I hear the best trend a little older, too. Let's be honest, there's something a high-class woman has that a high-class girl doesn't.\n<br><br>\n-- Van Diemen, D. C. G., //Free Cities Fashion (FCF), January 2032////\n<br><br>\n\nA ''DJ'' can be selected once the [[Club|Encyclopedia][$encyclopedia = "Club"]] facility is built. DJs apply a multiplier to reputation gains from serving in the club. Entertainment skills, toned but not massive muscles, intelligence, and a pretty face make a good DJ.\n<br><br>\nIf a DJ isn't responsible for enough sluts to occupy her full time, she'll spend time fucking citizens herself. This is exactly the same as [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]] out of the Club: she'll benefit from any [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]] or [[Variety|Encyclopedia][$encyclopedia = "Variety"]] bonuses available, and will even benefit from her own leadership skills.\n\n\n<<case "Head Girl">>\n//Most Free Cities slaveowners eventually find it convenient to promote a trusty slave to a position over others. The stable of slaves necessary to present a proper public image has become so large that assistance managing and overseeing slaves is quite useful. In addition, such a slave can be an example to lesser livestock.\n<br><br>\nA good head girl will be devoted to her master and sexually skilled. Experienced slaveowners have also found that an older slave girl is often more effective than a young one. Since slavery is new, older slave girls will have spent part of their adult lives as free women, and have a deeper body of life experience to draw on.\n<br><br>\nNaturally, some slaveowners form a strong emotional bond with their Head Girl. Trusting and relying on a close companion can begin to resemble Old World relationships. It is a paradox of modern Free Cities life that such closeness is strongly frowned upon. Rumors that a prominent person is emotionally involved with his or her Head Girl can be as socially devastating as rumors of infidelity were a hundred years ago.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n\nA ''Head Girl'' can be selected from among your Devoted slaves immediately. Duties are numerous, but mostly involve training slaves. They will generally train whichever girls they think appropriate, but can be given some direction on the same menu used to select one. Giving your Head Girl a suite and a personal slave will allow her to train an extra slave each week, an extremely powerful ability. [[Devotion|Encyclopedia][$encyclopedia = "Devotion"]], intelligence, and age over 35 all help Head Girls do well. Head Girls will do better if they are comfortable with the arcology's [[lingua franca|Encyclopedia][$encyclopedia = "Lingua Franca"]]. Skills are required when teaching that skill, meaning that slaves without vaginas cannot teach vaginal skills. Conversely, slaves with functional dicks are better at teaching other sexual skills.\n\n\n<<case "Madam">>\n//Prostitution is indeed the oldest profession. It follows that the madam is probably the oldest managerial position.\n<br><br>\nFree madams are very common in the Free Cities. As free prostitutes are priced out of their profession by slaves, many of the wealthiest are purchasing slaves and setting themselves up as madams. However, slave madams are becoming common as well.\n<br><br>\nThe selling of sex is one of the largest growth markets in the Free Cities. As has been confidently predicted by economists since the first Free City was founded, the near-anarchy of these new polities has accelerated the concentration of wealth that began in the final years of the twentieth century. Thus, the majority of free citizens of the Cities own no slaves, while the majority of slaves are owned by a very few extremely wealthy persons. Extremely large stables of slave whores are becoming common for those in the industry.\n<br><br>\nManaging this many prostitutes is a science and an art. Naturally, it is not difficult to find slaves that are experienced in the sex trade. Setting slaves over other slaves has been a part of human slavery for all of recorded history; all of the tropes that once applied to the slave overseer in the field or the quarry now apply to the slave Madam in the brothel. The more experience they have in the field, the better they do.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n\nA ''Madam'' can be selected once the [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]] facility is built. Madams apply a multiplier to income from the brothel. Whoring skills, age over 35, intelligence, and a functional cock help a Madam.\n<br><br>\nIf a Madam isn't managing enough whores to occupy her full time, she'll sell herself as much as she has time for. This is exactly the same as [[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] out of the Brothel: she'll benefit from any [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]] or [[Variety|Encyclopedia][$encyclopedia = "Variety"]] bonuses available, and will even benefit from her own management skills.\n\n\n<<case "Milkmaid">>\nMost slaveowners get into dairy as a hobby. Why not? It's fun, tasty, and sexy. But sooner or later, almost everyone who starts out with a few low-volume milkers hears the call of mass production. After all, if it's hot to have one slave to use as the milking machine holds her down, it's hotter to have a whole row of moaning milkers at your mercy.\n<br><br>\nUnfortunately, the everyday work of husbandry goes from an amusement to a chore as a herd grows. Helping a tired slave cow with huge tits up from a long milking is fun once a day, but it gets bothersome and backbreaking the tenth time one does it. What's to be done?\n<br><br>\nTrain a milkmaid! Any decently obedient slave will do, but the stronger the better. As you probably know by now, just because slave husbandry involves human stock doesn't mean it isn't hard work, just like traditional stock keeping! The traditional image of milkmaids might be girly and innocent, but we're after a good hale bitch that can lift, carry and scrub from dawn to dusk. If you're looking to economize, you can even use a slave too old or ugly to appeal in other, more sexual jobs. After all, when it comes to the third milking of the day, cows don't care how pretty the hands that examine their tits are.\n<br><br>\n-- Banaszewski, Valerie P., //Free Cities Husbandry Weekly, February 16, 2032//\n<br><br>\n\nA ''Milkmaid'' can be selected once the [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] facility is built. Having applicable career experience and strong muscles allow a Milkmaid to help cows maintain their health. If a Milkmaid is Funny or Caring, she can improve cow's Trust resting point; if she has oral skills, she can improve their Devotion resting point.<<if $seeDicks != 0>> If she has a very large dick capable of erection, a Milkmaid can assist cows with ejaculation if the Dairy is not already stimulating prostates.<</if>>\n\n\n<<case "Nurse">>\nAn ''Nurse'' can be selected once the [[Clinic|Encyclopedia][$encyclopedia = "Clinic"]] facility is built. Nurses increase [[health|Encyclopedia][$encyclopedia = "Health"]] gains in the Clinic. Good Nurses are dominant, highly intelligent, physically fit, and very beautiful.\n\n\n<<case "Recruiter">>\nA ''Recruiter'' can be selected from among your Devoted slaves immediately. [[Devotion|Encyclopedia][$encyclopedia = "Devotion"]], intelligence, entertainment skills, and luxurious living standards help a Recruiter convince vulnerable people to submit to voluntary enslavement. Each targetable group is also more sympathetic to an appropriate recruiter:\n Desperate whores: a sexually veteran recruiter\n Expectant mothers: a visibly pregnant recruiter\n Young migrants: a [[healthy|Encyclopedia][$encyclopedia = "Health"]] and pretty recruiter\n Dissolute sissies: a recruiter with a working dick\n Reassignment candidates: a pretty recruiter without working female reproductive organs\n<br><br>\nOnce your household reaches a significant number of slaves you may direct the Recruiter to do publicity instead of acquisitions, for a boost to reputation and possibly advancing [[future societies|Encyclopedia][$encyclopedia = "Future Societies"]]. Activating this ability does not influence any other means of obtaining new slaves. (Note that "Facilities & leadership" includes the Recruiter herself and a slot for Head Girl, two positions that do not require a facility.)\n\n\n<<case "Schoolteacher">>\nA ''Schoolteacher'' can be selected once the [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]] facility is built. Schoolteachers increase the rate at which students in the schoolroom learn. Good Schoolteachers are older than 35, beautiful, intelligent, and educated.\n\n\n<<case "Stewardess">>\n//Throughout recorded history, wherever there have been mature slave societies, there have been slave overseers set over their peers by their masters. Naturally, these individuals have simultaneously been among the most trusted to their masters, and among the most hated to their compatriots in slavery. They have perhaps the greatest interest in preservation of a slave society, since the masters have only the loss of property to fear by abolition; slave overseers would likely be less lucky.\n<br><br>\nThe Stewardess is the modern, domestic expression of the old overseer. Many wealthy slaveowners keep an extensive stable of less valuable slaves around their estates to serve as labor, raw material for slave training, and targets for recreational abuse. Successful oversight of this often mulish mass of stock requires a high degree of devotion to the master's will, of course. Good health to put in the necessarily long hours also helps. Some slaveowners also find that a functional dick allows a Stewardess to add a useful element of sexual abuse to her ministrations.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n\nA ''Stewardess'' can be selected once the [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]] facility is built. Stewardesses increase the upkeep reduction effects of servants working out of the servants' quarters. Being older than 35, having good [[Health|Encyclopedia][$encyclopedia = "health"]], intelligence, and nymphomania or dominance make a good Stewardess.\n\n\n<<case "Wardeness">>\nA ''Wardeness'' can be selected once the [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]] facility is built. Wardenesses increase the rate at which slaves in the cellblock are broken. Very high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]], nymphomania or sadism, strong muscles, and a solid dick make a powerful Wardeness.\n/**********\n\nSLAVE ASSIGNMENTS (COMMON):\n\n**********/\n\n\n<<case "Attending Classes">>\n\t<<encyclopediaEntryAttendingClasses>>\n\t//Associated facility: [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]]//\n\n<<case "Confinement">>\n\t<<encyclopediaEntryConfinement>>\n\t//Associated facility: [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]]//\n\n\n<<case "Fucktoy">>\n\t<<encyclopediaEntryFucktoy>>\n\t//Associated facility: [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]]//\n\n\n<<case "Glory Hole">>\n\t<<encyclopediaEntryGloryHole>>\n\t//Associated facility: [[Arcade|Encyclopedia][$encyclopedia = "Arcade"]]//\n\n\n<<case "Milking">>\n\t<<encyclopediaEntryMilking>>\n\t//Associated facility: [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]]//\n\n\n<<case "Public Service">>\n\t<<encyclopediaEntryPublicService>>\n\t//Associated facility: [[Club|Encyclopedia][$encyclopedia = "Club"]]//\n\n\n<<case "Rest">>\n\t<<encyclopediaEntryRest>>\n\t//Associated facilities: [[Spa|Encyclopedia][$encyclopedia = "Spa"]], [[Clinic|Encyclopedia][$encyclopedia = "Clinic"]]//\n\n\n<<case "Sexual Servitude">>\n\t<<encyclopediaEntrySexualServitude>>\n\n\n<<case "Servitude">>\n\t<<encyclopediaEntryServitude>>\n\t//Associated facility: [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]]//\n\n\n<<case "Whoring">>\n\t<<encyclopediaEntryWhoring>>\n\t//Associated facility: [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]]//\n/**********\n\nSLAVE BODY:\n\n**********/\n\n\n<<case "Body">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Anuses">>\nSlaves' ''anuses'' are a valuable commodity. Like [[vaginas|Encyclopedia][$encyclopedia = "Vaginas"]], they appear in four degrees of tightness: virgin and three increasing levels of looseness. Tighter anuses improve performance at sexual assignments, but most methods of learning [[anal skill|Encyclopedia][$encyclopedia = "Anal Skill"]] tend to loosen anuses. Assigning a virgin to sex work will result in a one-time bonus to performance, but may anger her and can result in skipping up one level of looseness. A virgin anus applies a moderate cost multiplier for slave purchase or sale. Anuses can be loosened by events, strenuous sex work, or plug accessories; they can be tightened with rest from strenuous sex work, personal attention, or the autosurgery, though such surgery can reduce [[anal skill|Encyclopedia][$encyclopedia = "Anal Skill"]].\n\n\n<<case "Areolae">>\nSlaves' ''areolae'' can be altered in size or shape through surgery. (wiki: needs more technical detail)\n\n\n<<case "Breasts">>\nSlaves' ''breasts'' contribute to beauty. They can be enlarged with [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]], intense [[lactation|Encyclopedia][$encyclopedia = "Lactation"]], weight gain, or surgery (which [[boob fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]] will be grateful for).\n\n\n<<case "Butts">>\nSlaves' ''butts'' contribute to beauty. They can be enlarged with [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]], weight gain, or surgery (which [[buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]] will be grateful for).\n\n\n<<case "Clits">>\nSlaves' ''clits'' contribute to beauty. (wiki: needs more technical detail)/*how are clits tied to dicks, vaginas, and hormones?*/\n\n\n<<case "Dicks">>\nSlaves' ''dicks'' are less straightforward than [[anuses|Encyclopedia][$encyclopedia = "Anuses"]] or [[vaginas|Encyclopedia][$encyclopedia = "Vaginas"]]. At game start, larger dicks reduce slave value, though this can be reduced or even reversed by some future society choices. Slaves will remain capable of erection so long as they retain [[testicles|Encyclopedia][$encyclopedia = "Testicles"]] and are not on [[female hormone treatments|Encyclopedia][$encyclopedia = "Hormones (XX)"]].\n<br><br>\n[[Clits?|Encyclopedia][$encyclopedia = "Clits"]]. /*how do dicks and clits relate, future coder?*/\n\n\n<<case "Ethnicity">>\nSlaves' ''ethnicity'' affects random slave generation; the game produces bodies according to broad phenotypes. For example, black hair is almost universal among randomly generated asian slaves. Its only other impact at game start is that white slaves enjoy a minor bonus to beauty, modeling the near-universal reach of western standards of beauty. Racially based future societies can apply ethnic bonuses or penalties to beauty, changing this landscape.\n\n\n<<case "Faces">>\nSlaves' ''faces'' contribute heavily to beauty. They occur in six shapes and seven levels of attractiveness, which can be affected by surgery or, if the slave is unattractive or masculine, intensive [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]]. Unlike most other attributes, a slave's face cannot be improved more than two steps by surgery. The autosurgery upgrade removes this limitation.\n<br><br>\n__Facial shapes and beauty__\n//Normal// faces have no impact on beauty; the slave's face affects beauty based on its attractiveness alone.\n//Exotic// faces exaggerate the impact of facial attractiveness on beauty: being exotic will make an ugly face worse and a beautiful face better.\n//Sensual// faces exaggerate the impact of facial attractiveness on beauty, but less than exotic faces do, and also add a small fixed bonus to attractiveness.\n//Cute// faces add a larger fixed bonus to attractiveness.\n//Androgynous// faces are moderately bad for attractiveness: [[gender fundamentalism|Encyclopedia][$encyclopedia = "Gender fundamentalism"]] accentuates this effect, while [[gender radicalism|Encyclopedia][$encyclopedia = "Gender Radicalism"]] reduces and at high levels even reverses it.\n//Masculine// faces are very negative: [[gender fundamentalism|Encyclopedia][$encyclopedia = "Gender Fundamentalism"]] accentuates this effect, while [[gender radicalism|Encyclopedia][$encyclopedia = "Gender Radicalism"]] reduces and at high levels can eliminate it.\n\n\n<<case "Height">>\nSlaves' ''height'' contributes to beauty and improves combat effectiveness. It is measured in centimeters, though the game handles it in terms of ranges; beyond 190cm, all very tall slaves will be treated almost identically. Height can be affected by surgery, and younger slaves can also see minor hormonal impacts on height. Unlike most other attributes, a slave's height cannot be changed more than one step by surgery.\n\n\n<<case "Hips">>\nSlaves' ''hips'' contribute to beauty. (wiki: needs more technical detail)\n\n\n<<case "Lactation">>\nSlaves can begin to ''lactate'' two ways: naturally due to pregnancy, or artificially, through surgical implantation of a slow-release lactation-inducing drug pellet. Drug-induced lactation is more copious, but may damage [[health|Encyclopedia][$encyclopedia = "Health"]]. Larger [[breasts|Encyclopedia][$encyclopedia = "Breasts"]] will produce more milk, but not linearly: diminishing returns apply to bigger tits. Happy and [[healthy|Encyclopedia][$encyclopedia = "Health"]] cows are also more productive, and slaves with [[ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] enjoy a bonus to milk production.\n\n\n<<case "Lips">>\nSlaves' ''lips'' contribute to beauty. At very large sizes, they will alter dialog, though this has no mechanical effect. They can be enlarged with targeted growth hormones or surgery, but such surgery can reduce [[oral skill|Encyclopedia][$encyclopedia = "Oral Skill"]].\n\n\n<<case "Musculature">>\nSlaves' ''musculature'' occurs in four levels, and affects combat effectiveness, beauty, and the effects of breasts. For combat, the penultimate level is best. At game start, musculature is a minor detriment to beauty, though this can be changed through future society choices. Extremely large breasts can begin to hinder slaves, but the first level of musculature will allow them to carry their burdens.\n\n\n<<case "Nipples">>\nSlaves' ''nipples'' have varying effects, depending on their shape. Tiny nipples have a negative effect on beauty, puffy and inverted nipples improve it, huge nipples improve it more strongly, and all others have no effect. Inverted and partially inverted nipples can be permanently protruded by nipple piercings or milking: this is uncomfortable, and will reduce [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] unless the slave is a [[masochist|Encyclopedia][$encyclopedia = "Masochists"]]. Tiny nipples can be enlarged with [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]], huge nipples can be reduced with [[XY hormones|Encyclopedia][$encyclopedia = "Hormones (XY)"]], breast growth hormones will grow and may invert nipples, and breast implantation may damage nipples enough to shrink them slightly.\n\n\n<<case "Ovaries">>\nSlaves' ''ovaries'' are necessary for pregnancy and provide a small amount of natural XX hormones. Oophorectomy, available with extreme content enabled, will render a slave barren and stop ovaries' hormonal effects, producing a slave with no natural hormones. Barren slaves do suffer penalties under some future society choices, but do not require costly contraceptives to avoid pregnancy. Ovaries grant a bonus to [[lactation|Encyclopedia][$encyclopedia = "Lactation"]].\n\n\n<<case "Pregnancy">>\nSlaves require both [[vaginas|Encyclopedia][$encyclopedia = "Vaginas"]] and [[ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] to become ''pregnant.'' Fertile slaves can be impregnated by the player character or a slave with [[testicles|Encyclopedia][$encyclopedia = "Testicles"]] from the fertile slave's individual menu. Otherwise, slaves with vaginas and ovaries who aren't wearing chastity belts or taking contraceptives, and have not had their tubes tied via surgery, will likely become pregnant if performing sexual jobs or if allowed to have sex with slaves with balls. Pregnancy has a number of minor physical effects and will induce [[lactation|Encyclopedia][$encyclopedia = "Lactation"]].\n\n\n<<case "Skin Distinctions">>\nSlaves can have various ''skin distinctions,'' including freckles, heavy freckling, beauty marks, and birthmarks. Beauty marks and birthmarks can be removed in the Salon.\n<br><br>\n//Freckles// of both densities will slightly improve a slave's [[attractiveness score|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]] if she has pale or fair skin, and slightly improve it again if she has red hair.\n//Beauty marks,// otherwise known as facial moles, will improve a slave's [[attractiveness score|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]] if she has a gorgeous [[face|Encyclopedia][$encyclopedia = "Faces"]], reduce it if she has an average or worse face, and have no effect if she has a very pretty face.\n//Birthmarks// will improve a slave's attractiveness score if she is prestigious, and reduce it if she is not.\n\n\n<<case "Teeth">>\nSlaves' ''teeth'' have a variety of impacts and can be customized in several ways.\n<br><br>\n//Normal, straight teeth// have a minor positive impact on [[attractiveness|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]].\n//Crooked teeth// have a minor negative impact on attractiveness. They can be fixed with braces, applied from the surgery.\n//Braces// have a negative impact on attractiveness, but less than crooked teeth, and will eventually straighten the slave's teeth. They can be applied to straight teeth or left on after they are no longer useful, if desired.\n<<if $seeExtreme == 1>>//Removable teeth// can pass as normal teeth and thus have no attractiveness impact, but do alter some sex scenes.\n//Pointed teeth// have a minor negative impact on attractiveness, but are intimidating, offering slight improvements to combat effectiveness and performance as a [[Bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]].<</if>>\n\n\n\n<<case "Testicles">>\nSlaves' ''testicles'' are necessary for erection and provide a small amount of natural XY hormones. At game start, larger testicles reduce slave value, though this can be reduced or even reversed by some future society choices. Orchiectomy, available with extreme content enabled, will stop testicles' hormonal effects, producing a slave with no natural hormones. It also has significant mental effects.\n\n\n<<case "Vaginas">>\nSlaves' ''vaginas'' are a valuable commodity. Like [[anuses|Encyclopedia][$encyclopedia = "Anuses"]], they appear in four degrees of tightness: virgin and three increasing levels of looseness. Tighter vaginas improve performance at sexual assignments, but most methods of learning [[vaginal skill|Encyclopedia][$encyclopedia = "Anal Skill"]] tend to loosen anuses. Assigning a virgin to sex work will result in a one-time bonus to performance but may anger her; alternatively, a chastity belt can be used to preserve virginity during sexual assignments. A virgin vagina applies a large cost multiplier for slave purchase or sale. Vaginas can be loosened by events, strenuous sex work, or plug accessories; they can be tightened with rest from strenuous sex work, personal attention, or the autosurgery, though such surgery can reduce [[vaginal skill|Encyclopedia][$encyclopedia = "Vaginal Skill"]]. \n<br><br>\n[[Clit?|Encyclopedia][$encyclopedia = "Clits"]]\n\n\n<<case "Waist">>\nSlaves' ''waist'' contributes to beauty. Waists can be altered permanently by corsets over time, or quickly in the surgery. (wiki: needs more technical detail)\n\n\n<<case "Weight">>\nSlaves' ''weight'' contributes to beauty. The middle three values (thin, average and curvy) are all considered equally good; outside that range, penalties are applied. Gaining and losing weight can cause changes to a slave's [[breast|Encyclopedia][$encyclopedia = "Breasts"]] and [[butt|Encyclopedia][$encyclopedia = "Butts"]] size, and will be different for [[anorexics|Encyclopedia][$encyclopedia = "Anorexic"]], [[gluttons|Encyclopedia][$encyclopedia = "Gluttonous"]], and [[fitness|Encyclopedia][$encyclopedia = "Fitness"]] fanatics.\n\n\n<<case "Hormones (XX)">>\n''XX Hormones'' are female hormones, either from hormone treatments or from [[ovaries|Encyclopedia][$encyclopedia = "Ovaries"]]. A hidden hormonal score is calculated for each slave:\n \n normal XX hormones provide +1\n heavy XX hormones provide +2\n [[Ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] provide +1\n [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]] provide -1\n<br><br>\nAt a total of +1 with no ovaries present, XY attraction will increase, dicks will shrink, testicles will shrink, deep voices will be raised, small breasts and buttocks will grow, ugly faces will soften, huge clits will shrink, and extreme musculature will soften. \n<br><br>\nAt +2, all these effects become more likely and more extreme, and [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]] can both increase. \n<br><br>\nArtificial hormonal effects can be accelerated by installing the second [[upgrade|Encyclopedia][$encyclopedia = "What the Upgrades Do"]] to the kitchen, which will also stop slave's assets from shrinking due to natural hormonal effects.\n\n\n<<case "Hormones (XY)">>\n''XY Hormones'' are male hormones, either from hormone treatments or from [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]]. A hidden hormonal score is calculated for each slave:\n<br><br>\n normal XY hormones provide -1\n heavy XY hormones provide -2\n [[Ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] provide +1\n [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]] provide -1\n<br><br>\n At a total of -1, XY attraction will increase, large breasts and buttocks will shrink, and clits will grow. \n<br><br>\nAt +2, all these effects become more likely and more extreme, [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] can decrease, dicks and testicles will grow, voices will deepen, and faces will become uglier. \n<br><br>\nArtificial hormonal effects can be accelerated by installing the second [[upgrade|Encyclopedia][$encyclopedia = "What the Upgrades Do"]] to the kitchen, which will also stop slave's assets from shrinking due to natural hormonal effects.\n/**********\n\nSLAVE SKILLS\n\n**********/\n\n\n<<case "Skills">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Anal Skill">>\n''Anal skill'' improves performance on sexual assignments and is available in three levels. Training methods include schooling (up to level one), plugs (up to level one), personal attention (unlimited), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited). [[Anus|Encyclopedia][$encyclopedia = "Anuses"]] surgery can reduce this skill.\n\n\n<<case "Combat Skill">>\n''Combat skill'' is available in one level only. It improves performance in lethal and nonlethal pit fights and performance as the Bodyguard. Training methods are limited to on the job experience (including pit fights) and events.\n\n\n<<case "Entertainment Skill">>\n''Entertainment skill'' is available in three levels. It improves performance on all sexual assignments, though it affects public service or working in the club most. Training methods include schooling (up to level one), personal attention (up to level one), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited).\n\n\n<<case "Oral Skill">>\n''Oral skill'' improves performance on sexual assignments and is available in three levels. Training methods include schooling (up to level one), gags (up to level one), personal attention (unlimited), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited). [[Lip|Encyclopedia][$encyclopedia = "Lips"]] surgery can reduce this skill.\n\n\n<<case "Vaginal Skill">>\n''Vaginal skill'' improves performance on sexual assignments and is available in three levels. Training methods include schooling (up to level one), plugs (up to level one), personal attention (unlimited), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited). Slaves without vaginas cannot learn or teach this skill, limiting their ultimate skill ceiling. [[Vagina|Encyclopedia][$encyclopedia = "Vaginas"]] surgery can reduce this skill.\n\n\n<<case "Whoring Skill">>\n''Whoring skill'' is available in three levels. It improves performance on all sexual assignments, though it affects whoring or working in the brothel most. Training methods include schooling (up to level one), personal attention (up to level one), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited).\n/**********\n\nSLAVE FETISHES:\n\n**********/\n\n\n<<case "Fetishes">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n<br><br>\n\n\n<<case "Boob Fetishists">>\n''Boob Fetishists'' like breasts. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, and being milked. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], and being milked. \n<br><br>\nThe fetish will increase XX attraction. Boob Fetishists enjoy cowbell collars, breast surgery, and being milked. Milkmaids can become boob fetishists naturally.\n\n\n<<case "Buttsluts">>\n''Buttsluts'' fetishize anal sex - mostly on the receiving end, though they'll enjoy other anal play. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, anally focused fucktoy service, service in a [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] upgraded with reciprocating dildos, the dildo drug dispenser upgrade, anal accessories, and being a painal queen. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], the dildo drug dispenser upgrade, and being a painal queen. \n<br><br>\nButtsluttery will soften the 'hates anal' flaw into 'painal queen,' the 'hates penetration' flaw into 'strugglefuck queen,' and the 'repressed' flaw into 'perverted,' or remove these flaws if a quirk is already present. Buttsluts with vaginas enjoy wearing chastity belts, and all buttsluts enjoy buttock enhancement and anal rejuvenation surgeries. Buttsluts do not mind a lack of hormonal feminization. The fetish will increase XY attraction.\n\n\n<<case "Cumsluts">>\n''Cumsluts'' fetishize oral sex and ejaculate. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, orally focused fucktoy service, the phallic food dispenser upgrade, cum diets, and being a gagfuck queen. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], the phallic food dispenser upgrade, cum diets, and being a gagfuck queen.\n<br><br>\nCumsluttery will soften the 'hates oral' flaw into 'gagfuck queen,' the 'hates women' flaw into 'adores men,' and the 'repressed' flaw into 'perverted,' or remove these flaws if a quirk is already present. Cumsluts enjoy cum diets. The fetish will increase XY attraction.\n\n\n<<case "Doms">>\n''Doms'' fetishize dominance. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, unfocused fucktoy service, and being confident or cutting. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], being confident, and being cutting. \n<br><br>\nDominance will remove the apathetic flaw if a quirk is already present. Doms do not mind a lack of hormonal feminization. The fetish will increase XX attraction. Stewardesses and Nurses do better when dominant; the Head Girl, Madams, Schoolteachers, Stewardesses, and Nurses can become Doms naturally.\n\n\n<<case "Humiliation Fetishists">>\n''Humiliation Fetishists'' like exhibitionism. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, or being sinful, a tease, or perverted. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], being sinful, being a tease, and being perverted. \n<br><br>\nA humiliation fetish will soften the 'bitchy' flaw into 'cutting' and the 'shamefast' flaw into 'tease,' or remove these flaws if a quirk is already present. The fetish will increase XY attraction. Humiliation fetishists enjoy nudity, and like revealing clothing at a lower devotion than other slaves. DJs can become humiliation fetishists naturally.\n\n\n<<case "Masochists">>\n''Masochists'' fetishize abuse and pain aimed at themselves. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, uncomfortable clothing, being funny, and being a strugglefuck queen. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], being funny, and being a strugglefuck queen. \n<br><br>\nMasochism will soften the liberated flaw into advocate or remove this flaw if a quirk is already present. Masochists can be abused without causing deleterious flaws.\n\n\n<<case "Pregnancy Fetishists">>\n''Pregnancy Fetishists'' like being impregnated, sex with pregnant slaves, and getting others pregnant. (It is not necessary that the slave actually be able to do any of these things; such is life.) \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, having sex while pregnant, adoring men, being a tease, and being romantic. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], adoring men, being a tease, and being romantic. \n<br><br>\nThe fetish will increase XY attraction. Pregnancy fetishists greatly enjoy all kinds of impregnation, and love or hate fertility surgeries depending on what's being changed.\n\n\n<<case "Sadists">>\n''Sadists'' fetishize abuse and pain aimed at others. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, and relationships. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, and high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]]. \n<br><br>\nSadists do not mind a lack of hormonal feminization. The fetish will increase XX attraction. Wardenesses do better when sadistic, and can become sadists naturally.\n\n\n<<case "Submissives">>\n''Submissives'' fetishize submission. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, unfocused fucktoy service, crawling due to damaged tendons, being caring, being an advocate, and being insecure. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], being caring, being an advocate, and being insecure. \n<br><br>\nSubmissiveness will soften the 'arrogant' flaw into 'confident,' the 'apathetic' flaw into 'caring,' and the 'idealistic' flaw into 'romantic,' or remove these flaws if a quirk is already present. The fetish will increase XY attraction. It improves performance at the servant assignment and working in the Servants' Quarters. Attendants do better when submissive, and can become submissives naturally.\n/**********\n\nSLAVE BEHAVIORAL QUIRKS\n\n**********/\n\n\n<<case "Quirks">>\n''Quirks'' are positive slave qualities. They increase slaves' value and performance at sexual assignments, and each quirk also has other, differing effects. Each quirk is associated with a corresponding [[flaw|Encyclopedia][$encyclopedia = "Flaws"]], and slave can have two quirks (a sexual quirk and a behavioral quirk), just like flaws. Quirks may appear randomly, but the most reliable way to give slaves quirks is to soften flaws. \n<br><br>\nThe [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] can be ordered to soften flaws, and the player character can soften flaws with personal attention. Flaws can also be naturally softened into quirks by fetishes.\n\n\n\n<<case "Adores men">>\n''Adores men'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[hates women|Encyclopedia][$encyclopedia = "Hates women"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Slaves who adore men may naturally become [[pregnancy fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[trust|Encyclopedia][$encyclopedia = "Trust"]] on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty if the player character is masculine, and increased chance of gaining additional XY attraction.\n\n\n\n<<case "Adores women">>\n''Adores women'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[hates men|Encyclopedia][$encyclopedia = "Hates men"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Slaves who adore women may naturally become [[breast fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[trust|Encyclopedia][$encyclopedia = "Trust"]] on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty if the player character is feminine, and increased chance of gaining additional XX attraction.\n\n\n\n<<case "Advocate">>\n''Advocate'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[liberated|Encyclopedia][$encyclopedia = "Liberated"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Advocates may naturally become [[submissives|Encyclopedia][$encyclopedia = "Submissives"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while performing [[public service|Encyclopedia][$encyclopedia = "Public Service"]].\n\n\n\n<<case "Confident">>\n''Confident'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[arrogant|Encyclopedia][$encyclopedia = "Arrogant"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Confident slaves may naturally become [[dominant|Encyclopedia][$encyclopedia = "Doms"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[trust|Encyclopedia][$encyclopedia = "Trust"]] on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty.\n\n\n\n<<case "Cutting">>\n''Cutting'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[bitchy|Encyclopedia][$encyclopedia = "Bitchy"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Cutting slaves may naturally become [[dominant|Encyclopedia][$encyclopedia = "Doms"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].\n\n\n\n<<case "Fitness">>\n''Fitness'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[gluttonous|Encyclopedia][$encyclopedia = "Gluttonous"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. In addition to the standard value and sexual assignment advantages, fitness fanatics gain additional sex drive each week, and are better at working out.\n\n\n\n<<case "Funny">>\n''Funny'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[odd|Encyclopedia][$encyclopedia = "Odd"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Funny slaves may naturally become [[masochists|Encyclopedia][$encyclopedia = "Masochists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while performing [[public service|Encyclopedia][$encyclopedia = "Public Service"]].\n\n\n\n<<case "Insecure">>\n''Insecure'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[anorexic|Encyclopedia][$encyclopedia = "Anorexic"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Insecure slaves may naturally become [[submissives|Encyclopedia][$encyclopedia = "Submissives"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[trust|Encyclopedia][$encyclopedia = "Trust"]] on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty.\n\n\n\n<<case "Sinful">>\n''Sinful'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[devout|Encyclopedia][$encyclopedia = "Devout"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Sinful slaves may naturally become [[humiliation fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].\n\n/**********\n\nSLAVE SEXUAL QUIRKS\n\n**********/\n\n\n<<case "Caring">>\n''Caring'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[apathetic|Encyclopedia][$encyclopedia = "Apathetic"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Caring slaves may naturally become [[pregnancy fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].\n\n\n\n<<case "Gagfuck Queen">>\n''Gagfuck Queen'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[Hates oral|Encyclopedia][$encyclopedia = "Hates oral"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Gagfuck queens may naturally become [[cumsluts|Encyclopedia][$encyclopedia = "Cumsluts"]]. In addition to the standard value and sexual assignment advantages, they enjoy living in a penthouse upgraded with phallic food dispensers.\n\n\n\n<<case "Painal Queen">>\n''Painal Queen'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[Hates anal|Encyclopedia][$encyclopedia = "Hates anal"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Painal queens may naturally become [[Buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]]. In addition to the standard value and sexual assignment advantages, they enjoy living in a penthouse upgraded with dildo drug dispensers.\n\n\n\n<<case "Perverted">>\n''Perverted'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[repressed|Encyclopedia][$encyclopedia = "Repressed"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Perverted slaves may naturally become [[submissives|Encyclopedia][$encyclopedia = "Submissives"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] when in incestuous relationships, and gain additional sex drive each week.\n\n\n\n<<case "Romantic">>\n''Romantic'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[idealistic|Encyclopedia][$encyclopedia = "Idealistic"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Romantics may naturally become [[pregnancy fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[trust|Encyclopedia][$encyclopedia = "Trust"]] on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty.\n\n\n\n<<case "Size Queen">>\n''Size Queen'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[judgemental|Encyclopedia][$encyclopedia = "Judgemental"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Size queens may naturally become [[buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]]. In addition to the standard value and sexual assignment advantages, they will enjoy relationships with well-endowed, virile slaves so much their partners will get [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] benefits, too.\n\n\n\n<<case "Strugglefuck Queen">>\n''Strugglefuck Queen'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[hates penetration|Encyclopedia][$encyclopedia = "Hates penetration"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Strugglefuck queens may naturally become [[masochists|Encyclopedia][$encyclopedia = "Masochists"]]. In addition to the standard value and sexual assignment advantages, this Quirk avoids [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] losses if the slave is assigned to be a [[sexual servant|Encyclopedia][$encyclopedia = "Sexual Servitude"]].\n\n\n\n<<case "Tease">>\n''Tease'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[shamefast|Encyclopedia][$encyclopedia = "Shamefast"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Teases may naturally become [[humiliation Fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while performing [[public service|Encyclopedia][$encyclopedia = "Public Service"]].\n\n\n\n<<case "Unflinching">>\n''Unflinching'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[crude|Encyclopedia][$encyclopedia = "Crude"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Unflinching slaves may naturally become [[Masochists|Encyclopedia][$encyclopedia = "Masochists"]]. In addition to the standard value and sexual assignment advantages, they will experience a partial rebound during weeks in which they lose [[devotion|Encyclopedia][$encyclopedia = "Devotion"]].\n\n/**********\n\nSLAVE BEHAVIORAL FLAWS\n\n**********/\n\n\n<<case "Flaws">>\n''Flaws'' are negative slave qualities. They decrease slaves' value and performance at sexual assignments, and each flaw also has other, differing effects. Each flaw is associated with a corresponding [[quirk|Encyclopedia][$encyclopedia = "Quirks"]], and slave can have two flaws (a sexual flaw and a behavioral flaw), just like quirks. New slaves will often have flaws, and tough experiences can also cause them to appear. \n<br><br>\nThe [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] can be ordered to soften or remove flaws, and the player character can soften or remove flaws with personal attention. Flaws can also be naturally softened or removed by fetishes, and can resolve on their own if a slave is happy.\n\n\n\n<<case "Anorexic">>\n''Anorexic'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[insecure|Encyclopedia][$encyclopedia = "Insecure"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. In addition to the standard penalties to value and performance on sexual assignments, anorexia can cause unexpected weight loss. Anorexics will enjoy dieting but dislike gaining weight, and may bilk attempts to make them fatten up.\n\n\n\n<<case "Arrogant">>\n''Arrogant'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[confident|Encyclopedia][$encyclopedia = "Confident"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[submissive|Encyclopedia][$encyclopedia = "Submissives"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, arrogance limits weekly [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] gains.\n\n\n\n<<case "Bitchy">>\n''Bitchy'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[cutting|Encyclopedia][$encyclopedia = "Cutting"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[humiliation|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, bitchiness limits weekly [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] gains.\n\n\n\n<<case "Devout">>\n''Devout'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[sinful|Encyclopedia][$encyclopedia = "Sinful"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. A very powerful sex drive can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, being devout limits weekly [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] gains.\n\n\n\n<<case "Gluttonous">>\n''Gluttonous'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[fitness|Encyclopedia][$encyclopedia = "Fitness"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. In addition to the standard penalties to value and performance on sexual assignments, gluttons will enjoy gaining weight but dislike dieting, and may bilk attempts to make them lose weight.\n\n\n\n<<case "Hates men">>\n''Hates men'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[adores women|Encyclopedia][$encyclopedia = "Adores women"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, strong attraction to men, or the [[boob fetish|Encyclopedia][$encyclopedia = "Boob Fetishists"]]. The [[pregnancy fetish|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]] will soften it so she [[adores men|Encyclopedia][$encyclopedia = "Adores men"]] instead. This flaw can also be removed by serving a player character or another slave with a dick.\n\n\n\n<<case "Hates women">>\n''Hates women'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[adores men|Encyclopedia][$encyclopedia = "Adores men"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, strong attraction to men, or the [[cumslut|Encyclopedia][$encyclopedia = "Cumsluts"]] fetish. The [[pregnancy fetish|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]] will soften it so she [[adores women|Encyclopedia][$encyclopedia = "Adores women"]] instead. This flaw can also be removed by serving a player character or another slave with a vagina.\n\n\n\n<<case "Liberated">>\n''Liberated'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[advocate|Encyclopedia][$encyclopedia = "Advocate"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[submissive|Encyclopedia][$encyclopedia = "Submissives"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, being liberated limits weekly [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] gains.\n\n\n\n<<case "Odd">>\n''Odd'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[funny|Encyclopedia][$encyclopedia = "Funny"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[humiliation|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, being odd limits weekly [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] gains.\n\n/**********\n\nSLAVE SEXUAL FLAWS\n\n**********/\n\n\n<<case "Apathetic">>\n''Apathetic'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[caring|Encyclopedia][$encyclopedia = "Caring"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[submissive|Encyclopedia][$encyclopedia = "Humiliation Submissive"]] fetish. It can also be removed by the [[dominant|Encyclopedia][$encyclopedia = "Doms"]] fetish.\n\n\n\n<<case "Crude">>\n''Crude'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[unflinching|Encyclopedia][$encyclopedia = "Unflinching"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish.\n\n\n\n<<case "Hates anal">>\n''Hates anal'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[painal queen|Encyclopedia][$encyclopedia = "Painal Queen"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish. This flaw can also be removed by serving the player character.\n\n\n\n<<case "Hates oral">>\n''Hates oral'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[gagfuck queen|Encyclopedia][$encyclopedia = "Gagfuck Queen"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[cumslut|Encyclopedia][$encyclopedia = "Cumsluts"]] fetish. This flaw can also be removed by serving the player character.\n\n\n\n<<case "Hates penetration">>\n''Hates penetration'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[strugglefuck queen|Encyclopedia][$encyclopedia = "Strugglefuck Queen"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish. This flaw can also be removed by serving the player character.\n\n\n\n<<case "Idealistic">>\n''Idealistic'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[romantic|Encyclopedia][$encyclopedia = "Romantic"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[submissive|Encyclopedia][$encyclopedia = "Submissives"]] fetish.\n\n\n\n<<case "Judgemental">>\n''Judgemental'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the ''[[size queen|Encyclopedia][$encyclopedia = "Size Queen"]]'' [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[submissive|Encyclopedia][$encyclopedia = "Humiliation Submissive"]] fetish.\n\n\n\n<<case "Repressed">>\n''Repressed'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[perverted|Encyclopedia][$encyclopedia = "Perverted"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, the [[cumslut|Encyclopedia][$encyclopedia = "Cumsluts"]] fetish, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish.\n\n\n\n<<case "Shamefast">>\n''Shamefast'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[tease|Encyclopedia][$encyclopedia = "Tease"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[humiliation|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] fetish.\n\n/**********\n\nSLAVE PARAPHILIAS\n\n**********/\n\n\n<<case "Abusiveness">>\n''Abusiveness'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Doms|Encyclopedia][$encyclopedia = "Doms"]] serving as [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] may become abusive if allowed to punish slaves by molesting them. They can be satisfied by work as the head girl or [[wardeness|Encyclopedia][$encyclopedia = "Wardeness"]]. Abusive head girls are more effective when allowed or encouraged to punish slaves severely.\n\n\n\n<<case "Anal Addicts">>\n''Anal addiction'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]] whose only available hole for receptive intercourse is the anus may become anal addicts. They can be satisfied by huge buttplugs, the sodomizing drug applicator kitchen upgrade, or by work that involves frequent anal sex. Anal addicts perform well on assignments involving anal sex.\n\n\n\n<<case "Attention Whores">>\n''Attention Whores'' suffer from a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Humiliation Fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] on public sexual assignments may become Attention Whores. They can be satisfied by total nudity or by work that involves frequent public sex. Attention whores do very well at [[public service|Encyclopedia][$encyclopedia = "Public Service"]].\n\n\n\n<<case "Breast Obsession">>\n''Pectomania,'' also known as breast growth obsession, is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Boob fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]] may become obsessed with breast expansion as their breasts grow. They can be satisfied by breast injections or work as a cow, and will temporarily accept getting neither if their health is low.\n\n\n\n<<case "Breeding Obsession">>\n''Breeding obsession'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Pregnancy Fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]] who are repeatedly bred or are serving in an industrialized [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] may develop breeding obsessions. They can be satisfied by pregnancy, or constant vaginal sex with their owner. Slaves with breeding obsessions will not suffer negative mental effects from serving in an industrialized dairy that keeps them pregnant.\n\n\n\n<<case "Cum Addicts">>\n''Cum addiction'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Cumsluts|Encyclopedia][$encyclopedia = "Cumsluts"]] who eat out of phallic feeders or are fed cum may become cum addicts. They can be satisfied by cum diets, the phallic feeder kitchen upgrade, or by sex work that involves frequent fellatio. Cum addicts are perform well on assignments involving oral sex.\n\n\n\n<<case "Maliciousness">>\nSexual ''maliciousness'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Sadists|Encyclopedia][$encyclopedia = "Sadists"]] serving as [[wardeness|Encyclopedia][$encyclopedia = "Wardeness"]] may become sexually malicious. They can be satisfied by work as the [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] or wardeness. Sexually malicious wardenesses break slaves very quickly but damage their sex drives doing so.\n\n\n\n<<case "Self Hatred">>\nSexual ''self hatred'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\nSelf hating slaves can be satisfied by work in an industrialized dairy, in an arcade, or in a glory hole, and will not suffer negative mental effects for doing so. [[Masochists|Encyclopedia][$encyclopedia = "Masochists"]] serving in those places have a chance to become self hating, and even extremely low [[trust|Encyclopedia][$encyclopedia = "trust"]] may cause the paraphilia. \n\n\n\n<<case "Self Neglect">>\nSexual ''self neglect'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Submissives|Encyclopedia][$encyclopedia = "Submissives"]] serving on public sexual assignment may become sexually self neglectful. Such slaves can be satisfied by most kinds of sex work. Slaves willing to neglect their own pleasure do very well at [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].\n\n/**********\n\nSLAVE RELATIONSHIPS\n\n**********/\n\n\n<<case "Relationships">>\nSlaves can develop many different ''relationships'' as they become accustomed to their lives, which offer many benefits and some downsides. It is possible for the player to push slaves towards one kind of relationship or another, but slaves' feelings are less susceptible to complete control than their bodies. All relationships in Free Cities are one-to-one, which is a limitation imposed by Twine.\n\n\n\n<<case "Rivalries">>\n''Rivalries'' tend to arise naturally between slaves on the same assignment. Slaves may enjoy rivals' misfortunes, but bickering on the job between rivals will impede performance if the rivals remain on the same assignment. Rivals will also dislike working with each other. Rivalries may be defused naturally with time apart, or suppressed by rules. Rivalries impede the formation of [[romances|Encyclopedia][$encyclopedia = "Romances"]], but a romance can defuse a rivalry.\n\n\n\n<<case "Romances">>\n''Romances'' tend to arise naturally between slaves on the same assignment, and between slaves having a lot of sex with each other. Slaves will be saddened by their romantic partners' misfortunes, but will do better on public sexual assignments if assigned to work at the same job as a romantic partner. Slaves will also derive various mental effects from being in a relationship: they can rely on each other, take solace in each others' company, and even learn fetishes from each other. Romances can be suppressed by the rules, or fall apart naturally. On the other hand, romances can develop from friendships, to best friendships, to friendships with benefits, to loving relationships. Romances impede the formation of [[rivalries|Encyclopedia][$encyclopedia = "Rivalries"]], and can defuse rivalries. Once a romance has advanced to where the slaves are lovers, its members are eligible for several events in which the couple can be [[married|Encyclopedia][$encyclopedia = "Slave Marriages"]].\n\n\n\n<<case "Emotionally Bonded">>\n''Emotionally Bonded'' slaves have become so devoted to the player character that they define their own happiness mostly in terms of pleasing the PC. Slaves may become emotionally bonded if they become perfectly [[devoted|Encyclopedia][$encyclopedia = "Devotion"]] and [[trusting|Encyclopedia][$encyclopedia = "Trust"]] without being part of a [[romance|Encyclopedia][$encyclopedia = "Romances"]]. They receive powerful mental benefits - in fact, they are likely to accept anything short of sustained intentional abuse without lasting displeasure - and perform better at the [[servitude|Encyclopedia][$encyclopedia = "Servitude"]] and [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] assignments. The most reliable way of ensuring a slave's development of emotional bonds is to have her assigned as a fucktoy (or to the [[Master suite|Encyclopedia][$encyclopedia = "Master Suite"]]) as she becomes perfectly devoted and trusting.\n\n\n\n<<case "Emotional Slut">>\n''Emotionally sluts'' are slaves who have lost track of normal human emotional attachments, seeing sex as the only real closeness. Slaves may become emotional sluts if they become perfectly [[devoted|Encyclopedia][$encyclopedia = "Devotion"]] and [[trusting|Encyclopedia][$encyclopedia = "Trust"]] without being part of a [[romance|Encyclopedia][$encyclopedia = "Romances"]]. They receive powerful mental benefits, though they will be disappointed if they are not on assignments that allow them to be massively promiscuous, and perform better at the [[whoring|Encyclopedia][$encyclopedia = "Whoring"]] and [[public service|Encyclopedia][$encyclopedia = "Public Service"]] assignments. The most reliable way of ensuring a slave's development into an emotional slut is to have her assigned as a public servant (or to the [[club|Encyclopedia][$encyclopedia = "Club"]]) as she becomes perfectly devoted and trusting.\n\n\n\n<<case "Slave Marriages">>\n''Slave Marriages'' take place between two slaves. Several random events provide the opportunity to marry slave lovers. Slave Marriages function as an end state for slave [[romances|Encyclopedia][$encyclopedia = "Romances"]]; slave wives receive the best relationship bonuses, and can generally be depended upon to help each other be good slaves in various ways. The alternative end states for slaves' emotional attachments are the [[emotional slut|Encyclopedia][$encyclopedia = "Emotional Slut"]] and [[emotionally bonded|Encyclopedia][$encyclopedia = "Emotionally Bonded"]] statuses, both of which are for a single slave alone.\n\n\n\n<<case "Slaveowner Marriages">>\n''Slaveowner Marriages'', marriages between a devoted slave and the player character, require passage of a slaveowner marriage policy unlocked by advanced [[paternalism|Encyclopedia][$encyclopedia = "Paternalism"]]. Once this policy is in place, [[emotionally bonded|Encyclopedia][$encyclopedia = "Emotionally Bonded"]] slaves can be married. There is no limit to the number of slaves a paternalist player character can marry. Marriage to the player character functions as a direct upgrade to being emotionally bonded.\n\n/**********\n\nTHE X-SERIES ARCOLOGY\n\n**********/\n\n\n<<case "The X-Series Arcology">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "What the Upgrades Do">>\n//There are a lot of upgrades available for your arcology, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>. Please relax; some panic upon reviewing the options is normal. This list should familiarize you with your choices.//\n<br><br>\n''Construction''\nThe first upgrade section on the arcology management menu offers an escalating series of generic upgrades for the arcology. A few of these have minor beneficial side effects, but all share the same main effect: they raise the arcology's maximum prosperity level. You will be informed on the end of week report if your arcology is nearing, at, or over this level. Upgrading early is //not// useless, since prosperity will increase more rapidly if the cap is much higher than the current prosperity level.\n<br><br>\n''Facilities''\nThese upgrades unlock the various facilities, which are detailed <<link "here.">><<set $encyclopedia = "Facilities">><<goto "Encyclopedia">><</link>>\n<br><br>\n''Penthouse Improvements''\nThe master suite and Head Girl suite options function like facilities. The master suite is the facility for the fucktoy assignment, and the Head Girl suite can house a single slave for her use.\n//Kitchen upgrade:// this increases the chances of success for dieting.\n//Feeding phalli:// unbroken slaves will find this disgusting, but it can cause beneficial oral fetishes to appear.\n//Drug fuckmachines:// unbroken slaves will resent this, but it may cause beneficial anal fetishes to appear.\n//Personal armory:// unlocks bodyguard options on the main menu.\n//Pharmaceutical Fabricator:// requires a lot of reputation to buy and use; unlocks powerful drug upgrades.\n//Surgery upgrade:// enables several extreme surgical options like virginity restoration and hermaphrodite creation.\n<br><br>\n''Special Upgrades''\nUpgrades obtained during special events are listed here for reference. They cannot be purchased normally.\n\n\n<<case "Personal Assistant">>\n//<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I am your personal assistant.\n<br><br>\nThough I am a highly advanced program, I am not a true AI. I am neither sentient nor self-aware. My chief usefulness lies in my computing power, which is sufficient to run the arcology and all of its systems, and to monitor its huge suite of internal sensors. If it happens here, I know about it, and if it's important, I'll tell you. Through me, you are effectively omniscient within your arcology. Omnipotence will have to wait until I implant your slaves with control chips to convert them into my mindless fuckpuppet soldiery.\n<br><br>\nThat was a joke.\n<br><br>\nI have been watching you and your slaves with close attention, so I have one other function to mention. I have learned a little of what constitutes successful slave training and husbandry. If you select the 'Rules Assistant' option on the main menu, I will review the rules your slaves are under and address any obvious problems. For example, I will place all disobedient slaves under restrictive rules.\n<br><br>\nI would say that it is a pleasure to serve, but you are no doubt intelligent enough to know that I cannot feel pleasure, making that a pointless pleasantry. Good day, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>.//\n\n\n<<case "The Wardrobe">>\n// The Wardrobe is a dressing area for all of your slaves, and a place where unused outfits are stored. Tailoring is availble to make sure outfits fit each slave to your specifications. Here, players make choices about how slaves will appear in their dress, or lack of it. Choose outfits wisely to correspond to the culture that your citizens approve of, and your reputation will increase more quickly. Items that stretch or constrict such as plugs or corsets will eventually have a lasting impact on slaves anatomy.//\n<br><br>\nThe wardrobe has two functions: First, individual slaves can be selected and then dressed in the wardrobe with anything from the basic clothing or shoes to the more exotic plugs and corsets. Secondly, players can access the wardrobe directly from the penthouse, and unlock collections of new outfits with ¤. \n\n\n<<case "The Auto Salon">>\n//Your auto salon is similar to the studio and the remote surgery, but is far less intimidating. It is set up like a single seat from an old world beauty salon, except that a series of manipulators descend from the ceiling towards the chair. It can perform any of the usual cosmetic services. The only special capability it has is to automatically color coordinate nails and makeup with a slave's hair. It is fashionable to apply color schemes to slaves, and this function will make following the trend easy. Your salon will cost ¤$modCost per use. These procedures are not especially invasive, and you can perform as many of them as you wish during a single week without fear for your slave's health.//\n<br><br>\nThe auto salon is mostly available for the player's experimentation. Some combinations of cosmetic options can have minor effects on some assignments and events, but these are very marginal. Slaves' appearances will differ in many scenes and events based on the player's cosmetic choices, but these details are for flavor only. As usual, gameplay effects are usually called out in explicit colored text; if they aren't, no major gameplay effects are happening.\n\n\n<<case "The Studio">>\n//Your studio was sadly neglected by the previous owner of the arcology, but is in great shape and ready for use.\n<br><br>\nThere are remote surgical and tattoo implements if you wish to hire an artist to do the work for you, but there are also sophisticated piercing and tattoo implements that can help you plan and apply the work yourself. Select a body part and a desired modification, and they'll do the rest.\n<br><br>\nYour equipment will cost ¤<<print $modCost>> per use. These procedures are not especially invasive, and you can perform as many of them as you wish during a single week without fear for your slave's health.//\n\n\n<<case "The Remote Surgery">>\nCongratulations on your purchase of a Caduceus model remote surgical unit. This is the very last word in slave surgical alteration.\n<br><br>\nTo use your remote surgery, simply strap a slave to the operating table and purchase surgical services. Any doctor can take control of the remote surgery by telepresence and operate on your slave. You have all the options of a modern hospital, right in the comfort of your own home.\n<br><br>\n-- Owner's Manual, Remote Surgical Unit model 'Caduceus'\n<br><br>\n//It will cost ¤$surgeryCost to purchase a doctor's telepresence and keep the equipment charged with the necessary materials. These procedures are invasive and will reduce a slave's health. Use drugs or rest to counteract this.//\n\n\n<<case "The Pharmaceutical Fab.">>\nPharmaceutical fabricators are the cutting edge of modern medicine. They are in short supply and are therefore ruinously expensive, but can greatly reduce the cost of maintaining a large stable of slaves by cutting drug overhead. They are also the only source of a new generation of advanced drugs that must be tailored to the individual patient's biochemistry.\n<br><br>\n-- Dodgson, Jane Elizabeth, //Pharmaceutical Review '32//\n\n\n<<case "Security Drones">>\n//As built, X-Series arcologies are equipped with basic security systems, and a complement of maintenance and cleaning drones.\n<br><br>\nThe infrastructure that supports these drones is designed to be easily retrofittable to support new designs and classes of drones. One optional upgrade that may suit some owners particularly well is the addition of security drones. These are radically different than the slow, robust utility drones.\n<br><br>\nThe X-Series security drone is undergoing a yearly upgrade cycle, but the entire family has some major features in common. All are light, multi-rotor flying drones with between three and six propulsors. Generally speaking, they favor speed and ease of handling over armor or endurance.\n<br><br>\nTheir mobility is such that they can typically reach any point within the arcology in minutes. They are robust to damage but unarmored, and generally carry payloads of between two and five kilograms. Since they are designed to operate within or very close to the arcology, they have an autonomous endurance of less than an hour.\n<br><br>\nStandard kit includes hardened communications links to the arcology's computer systems, loudspeakers for public interface, and nonlethal compliance systems including tasers and chemical emitters.\n<br><br>\n-- //X-Series Arcology Owners' Manual////\n\n\n<<case "Water Filtration">>\n//X-Series arcologies are, in many ways, comparable to massive organisms. Under this metaphor, their circulatory systems include thousands of kilometers of plumbing for water distribution and waste removal.\n<br><br>\nThe X-Series has established a new state of the art in arcology moisture reclamation. Air conditioning, hydrofarming, sewage treatment, and plumbing systems work together to recycle water with an efficiency greater than 99.99%. When combined with the arcology's skin, which is cleverly shaped to catch and retain almost all rain that falls on it, importing water will become a thing of the past.\n<br><br>\nThis system is carefully balanced. It is designed to work for decades without major maintenance, but it is limited to a certain maximum population. Major upgrades will be necessary should the arcology population exceed this figure. Fortunately, the system is designed to be almost infinitely expandable.\n<br><br>\nFinally, the X-Series has been designed from the ground up by slaveowners, for slaveowners. The standard X-Series arcology is not equipped for dairy operations, but the water filtration system has been designed to support dairy upgrades. With minimal additions, X-Series owners will be able to Pasteurize and store a nearly unlimited quantity of nature's bounty.\n<br><br>\n-- //X-Series Arcology Owners' Manual////\n\n\n<<case "Slave Nutrition">>\n//Your X-Series arcology is designed to produce large quantities of high quality foodstuffs, from fresh vegetables to basic nutritive protein. The X-Series also produces the most advanced nutrition in the world. Our proprietary special slave nutrition system has been designed by slaveowners, for slaveowners, and truly makes the X-Series special.\n<br><br>\nThis system produces a protein-rich drink that provides the physically active female body all its necessary nutrients. The artificial flavoring is specially designed to provide a palatable taste and texture while avoiding too much enjoyment and preventing excessive boredom. It supports a strong immune system and an energetic outlook.\n<br><br>\nIt even causes a mild increase in sex drive. Our development team found that the slave body experiences a slight gain in libido merely from being so perfectly fed. It was simple and healthy to reinforce this effect with additives.\n<br><br>\nOur slave nutrition accomplishes all this while leaving the lower digestive tract extremely clean. We recommend your slaves undergo an occasional deep enema: under this regimen, slaveowners can be forgiven for forgetting that their slaves' anuses are involved in digestion at all. The designers of the X-Series trust that their clients can find other uses for them.\n<br><br>\n-- //X-Series Arcology Owners' Manual////\n/**********\n\nARCOLOGY FACILITIES\n\n**********/\n\n\n<<case "Facilities">>\nThe arcology can be upgraded with a variety of facilities for slaves to live and work from. Each of the facilities is associated with an assignment. Sending a slave to a facility removes her from the main menu, removes her from the end of week report, and automates most management of her. Her clothes, drugs, rules, and other management tools are automatically run by the facility. However, her impact on your affairs will be substantially the same as if she were assigned to the corresponding assignment outside the facility. This means that things like reputational effects, future society developments, and branding are all still active.\n<br><br>\nUse facilities sparingly until you're familiar with what assignments do so you don't miss important information. When you're confident enough to ignore a slave for long periods, sending her to a facility becomes a good option. Sending a slave to a facility heavily reduces the player's interaction with her, keeps the main menu and end week report manageable, and prevents most events from featuring her, which can be useful when she's so well trained that events aren't as beneficial for her. Also, many facilities have leadership positions that can apply powerful multipliers to a slave's performance.\n<br><br>\nThe [[Arcade|Encyclopedia][$encyclopedia = "Arcade"]], [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]], [[Club|Encyclopedia][$encyclopedia = "Club"]], [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]], and [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]] all correspond to basic productive assignments. The [[Spa|Encyclopedia][$encyclopedia = "Spa"]], [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]], and [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]] are a little different in that they focus on improving their occupants rather than producing something useful, since they correspond to the rest, confinement, and class assignments. As such, only slaves that can benefit from these facilities' services can be sent to them. When slaves in these facilities have received all the benefits they can from the facility, they will be automatically ejected, assigned to rest, and returned to the main menu. The [[Head Girl Suite|Encyclopedia][$encyclopedia = "Head Girl Suite"]], [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]], and [[Pit|Encyclopedia][$encyclopedia = "Pit"]] are all completely unique.\n\n\n<<case "Arcade">>\n//It is every slave's final duty to go into the arcade, and to become one with all the arcology.\n -- Anonymous Slaveowner\n<br><br>\nThe arcade (sometimes colloquially referred to as "the wallbutts") is an excellent example of one of the many ideas that was confined to the realm of erotic fantasy until modern slavery began to take shape. It has rapidly turned from an imaginary fetishistic construction into a common sight in the more 'industrial' slaveowning arcologies. Most arcades are built to do one thing: derive profit from the holes of low-value slaves.\n<br><br>\nUpon entering an arcade, one is typically presented with a clean, utilitarian wall like in a well-kept public restroom. Some have stalls, but many do not. In either case, at intervals along this wall, slaves' naked hindquarters protrude through. They are completely restrained on the inside of the wall, and available for use. Usually, the wall has an opposite side on which the slaves' throats may be accessed. The slaves' holes are cleaned either by mechanisms that withdraw them into the wall for the purpose, shields which extend between uses, or rarely, by attendants.\n<br><br>\nArcades have become so common that most arcade owners attempt to differentiate themselves with something special. Some arcades have only a low wall so that conversations may be had between persons using either end of a slave; business meetings are an advertised possibility. Many specialize in a specific genital arrangement; others shield the pubic area so as to completely disguise it, reducing the slaves' identities to an anus and a throat only. Some attempt to improve patrons' experiences by using slaves who retain enough competence to do more than simply accept penetration, while others pursue the same goal by applying muscular electrostimulus for a tightening effect.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\nThe ''Arcade'' is the //[[Glory hole|Encyclopedia][$encyclopedia = "Glory Hole"]] facility.// Extracts money from slaves; has extremely deleterious mental and physical effects. Arcades can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each customer who visits.\n\n\n<<case "Brothel">>\nThe ''Brothel'' is the //[[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] facility.// Slaves will make money based on beauty and skills. Brothels can be the subject of an [[ad campaign|Encyclopedia][$encyclopedia = "Advertising"]]. Brothels can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each customer who visits.\n\n\n<<case "Cellblock">>\nThe ''Cellblock'' is the //[[Confinement|Encyclopedia][$encyclopedia = "Confinement"]] facility.// Will break slaves and return them to the main menu after they are obedient. The Cellblock can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves incarcerated there.\n\n\n<<case "Clinic">>\nThe ''Clinic'' is one of two //[[Rest|Encyclopedia][$encyclopedia = "Rest"]] facilities;// it focuses on slaves' health. The Clinic will treat slaves until they are [[Healthy|Encyclopedia][$encyclopedia = "Health"]]. The Clinic can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves getting treatment there.\n\n\n<<case "Club">>\nThe ''Club'' is the //[[Public Service|Encyclopedia][$encyclopedia = "Public Service"]] facility.// Slaves will generate reputation based on beauty and skills. Clubs can be the subject of an [[ad campaign|Encyclopedia][$encyclopedia = "Advertising"]]. Clubs can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each citizen who visits.\n\n\n<<case "Dairy">>\n//This is the very first //Free Cities Husbandry Weekly// ever. I'm Val Banaszewski, and I'm the FCHW staff writer for dairy and dairy-related subjects. So, why do I do this, and why should you? Human breast milk is never going to be as cheap and common as normal milk. Why bother?\n<br><br>\nFirst, it's really tasty! If you've never tried it, put FCHW no. 1 down now and go try it. Buy it bottled if you have to, but make an effort to take your first drink right from the teat. You'll only ever take your first sip of mother's milk once, and it should really be special. Everyone describes it a little differently, but I'd say it's a warm, rich and comforting milk with vanilla and nutty flavors.\n<br><br>\nSecond, it's sexy! Decadence is in, folks. Many people move to the Free Cities to get away from the old world, but some come here to experience real freedom. The experience of drinking a woman's milk before, during, and after you use her just isn't something you pass up. Try it today.\n<br><br>\n-- Banaszewski, Valerie P., //Free Cities Husbandry Weekly, February 2, 2032////\n<br><br>\nThe ''Dairy'' is the //[[Milking|Encyclopedia][$encyclopedia = "Milking"]] facility.// Only lactating<<if $seeDicks > 0>> or semen producing<</if>> slaves can be assigned; will use drugs to increase natural breast size<<if $seeDicks > 0>> and ball size, if present<</if>>. All Dairy upgrades have three settings, once installed: Inactive, Active, and Industrial. Inactive and Active are self-explanatory. Industrial settings require that the restraint upgrade be installed and maximized, and that extreme content be enabled. They massively improve production, but will produce severe mental and physical damage. Younger slaves will be able to survive more intense industrial output, but drug side effects will eventually force an increasingly large fraction of drug focus towards curing the slave's ills, reducing production. Dairies can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each unit of fluid produced.\n\n\n<<case "Head Girl Suite">>\nThe ''Head Girl Suite'' is a //unique facility.// Only a single slave can be assigned, and this slave will be subject to the Head Girl's decisions rather than the player's.\n\n\n<<case "Master Suite">>\nThe ''Master Suite'' is the //[[Fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] facility.// Slaves will generate reputation, but at a lower efficiency than on the club. The Suite can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves serving there.\n\n\n<<case "Pit">>\nThe ''Pit'' is a //unique facility.// Unique in that slaves can perform standard duties in addition to being scheduled for fights in this facility.\n\n\n\n<<case "Schoolroom">>\nThe ''Schoolroom'' is the //[[Learning|Encyclopedia][$encyclopedia = "Attending Classes"]] facility.// Will educate slaves and return them to the main menu after they are educated. The Schoolroom can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves studying there.\n\n\n<<case "Servants' Quarters">>\nThe ''Servants' Quarters' is the //[[Servitude|Encyclopedia][$encyclopedia = "Servitude"]] facility.// Reduces weekly upkeep according to servants' obedience. Accepts most slaves and is insensitive to beauty and skills. The Quarters can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves serving there.\n\n\n<<case "Spa">>\nThe ''Spa'' is one of two //[[Rest|Encyclopedia][$encyclopedia = "Rest"]] facilities;// it focuses on slaves' mental well-being. The Spa will heal, rest, and reassure slaves until they are at least reasonably [[Healthy|Encyclopedia][$encyclopedia = "Health"]], happy, and free of [[Flaws|Encyclopedia][$encyclopedia = "Flaws"]]. The Spa can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves resting there.\n/**********\n\nFACILITY BONUSES\n\n**********/\n\n\n<<case "Advertising">>\n''Ad campaigns'' can be run for both the [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]] and the [[Club|Encyclopedia][$encyclopedia = "Club"]]. Naturally, these advertisements will feature lots of naked girls, providing the opportunity to give either facility a cachet for offering a specific kind of girl. Under the default, nonspecific settings, all slaves in the facilities will receive minor bonuses to performance. If specific body types are advertised, slaves that match the advertisements will receive an enhanced bonus, while slaves that do not will get a small penalty. However, instituting a specific ad campaign will prevent slaves in that facility from getting [[Variety|Encyclopedia][$encyclopedia = "Variety"]] bonuses.\n\n\n<<case "Variety">>\n''Variety'' bonuses are available for slaves in the [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]] and the [[Club|Encyclopedia][$encyclopedia = "Club"]]. Offering a variety of slaves will provide a small bonus to performance for everyone in the facility, regardless of which qualities they possess:\n<br> Slim vs. Stacked\n<br> Modded (heavily pierced and tattooed) vs. Unmodded\n<br> Natural Assets vs. Implants\n<br> Young vs. Old\n<<if $seeDicks != 0>><br>- Pussies and Dicks<</if>>\n<br><br>\nVariety bonuses, if any, will be called out in the facility report at the end of the week. [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]] that the facility specializes in any of these areas will supersede variety bonuses for the related qualities. Staffing a facility to appeal to all tastes can be more challenging than building a homogenous stable and advertising it, but is both powerful and free.\n/**********\n\nTERRAIN TYPES\n\n**********/\n\n\n<<case "Terrain Types">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Urban Terrain">>\n''Urban'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:\n<br> @@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves.\n<br> @@.green;High@@ ease of commerce with the old world.\n<br> @@.green;High@@ access to refugees and other desperate people.\n<br> @@.red;Low@@ cultural independence.\n\n\n\n<<case "Rural Terrain">>\n''Rural'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:\n<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> Moderate access to refugees and other desperate people.\n<br> Moderate cultural independence.\n\n\n\n<<case "Marine Terrain">>\n''Marine'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:\n<br> Moderate minimum slave value and initially balanced market for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> @@.red;Low@@ access to refugees and other desperate people.\n<br> @@.green;High@@ cultural independence.\n\n\n\n<<case "Oceanic Terrain">>\n''Oceanic'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:\n<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> @@.red;Very low@@ access to refugees and other desperate people.\n<br> @@.green;Very high@@ cultural independence.\n<br> Ensures access to slaves from all over the world and will not associate the arcology with a continent.\n\n/**********\n\nFUTURE SOCIETIES\n\n**********/\n\n\n<<case "Future Societies">>\n''Future Society Models'' are societal goals the player can select and pursue for the arcology. It is possible to maintain four future society goals at once. The first is unlocked after week 20 for players with minimal reputation, or at game start with the Social Engineering character option; the rest unlock as the player achieves higher reputation levels.\n<br><br>\nAll societies approve of specific things, usually slaves with specific characteristics; some societies also have dislikes. All societies are advanced by the things they approve of and slowed by the things they disapprove of, and all societies give and take reputation when approving and disapproving. All societies unlock unique events, arcology upgrades, and slave behaviors; some even unlock special clothing.\n<br><br>\nMoney can be expended to directly advance future societies; the spending level can be set from the future society submenu of the arcology management menu. These funds are automatically spent each week. Once a future society is fully adopted (as noted on the future society submenu), this spending does not advance the society further. However, it can provide a guarantee against loss of progress should the player do something the society strongly disapproves of. Also, the spending is applied equally to all active future society models, meaning that there is no loss of efficiency in spending if the player has two maximized models and one still under development.\n\n\n\n<<case "Ethnic Supremacy">>\n''Ethnic Supremacy'' is a future society model which approves of slaves not of the chosen race and disapproves of slaves of the chosen race.\n<br> Improves the perceived beauty of racially inferior sex slaves.\n<br> Can be developed to affect the ethnic balance and economics seen in the slave market.\n<br> Provides demand for slaves of inferior races from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n\n\n\n<<case "Ethnic Subjugationism">>\n''Ethnic Subjugationism'' is a future society model which approves of slaves of the chosen race.\n<br> Improves the perceived beauty of racially inferior sex slaves.\n<br> Provides demand for slaves of the disfavored race from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n\n\n\n<<case "Gender Radicalism">>\n''Gender Radicalism'' is a future society model which approves of hormonal and surgical feminization and slaves with dicks.\n<br> Improves the value of slaves with dicks and slaves with balls.\n<br> Can be developed to affect the biology seen in the slave market, and subtly influence arcology society.\n<br> Provides demand for slaves with dicks from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Provides demand for hormonally treated slaves from the corporation.\n<br> Provides demand for futanari<<if $seeDicks != 0>> and ballsless bitches<</if>> from the corporation.\n<br> Mutually exclusive with [[Gender Fundamentalism|Encyclopedia][$encyclopedia = "Gender Fundamentalism"]].\n\n\n\n<<case "Gender Fundamentalism">>\n''Gender Fundamentalism'' is a future society model which approves of pregnancy and fertility and disapproves of slaves who retain testicles.\n<br> Removes the slave value penalty due to pregnancy and reduces the beauty of slaves with dicks, though gelding can ameliorate this.\n<br> Like Gender Radicalism, can be developed to affect the biology seen in the slave market, and subtly influence arcology society.\n<br> Provides demand for naturally female slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with [[Gender Radicalism|Encyclopedia][$encyclopedia = "Gender Radicalism"]].\n\n\n\n<<case "Paternalism">>\n''Paternalism'' is a future society model which approves of [[devotion|Encyclopedia][$encyclopedia = "Devotion"]], slaves choosing their own assignments, good education, mental health treatment, and high [[Health|Encyclopedia][$encyclopedia = "Health"]]; it disapproves of stupidity and undereducation.\n<br> Applies a small devotion boost to all slaves and increases fines paid by citizens who injure whores and public servants.\n<br> Increases the reputation penalty for operating an arcade.\n<br> Slows increases in the ratio of slaves to citizens.\n<br> Can be developed to build a trusting society that welcomes new slaves.\n<br> Provides demand for careful slave breaking from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Provides demand for gentle cosmetic surgeries from the corporation.\n<br> Mutually exclusive with [[Degradationism|Encyclopedia][$encyclopedia = "Degradationism"]].\n\n\n\n<<case "Degradationism">>\n''Degradationism'' is a future society model which approves of frightened or mindbroken slaves, glory holes, the arcade, and heavy tattoos and piercings; it disapproves of trust (except for the Head Girl and Recruiter) and slaves choosing their own assignments.\n<br> Makes intelligent slaves less attractive and stupid slaves more attractive.\n<br> Can apply unique names to slaves.\n<br> Drives an increase in the ratio of slaves to citizens.\n<br> Eliminates the fines paid by citizens who injure whores and public servants.\n<br> Eliminates the reputation penalty for operating an arcade.\n<br> Can be developed to increase demand for glory holes and arcades.\n<br> Provides demand for brutal slave breaking from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Provides demand for stupid slaves from the corporation.\n<br> Provides demand for cruelly altered slaves from the corporation.\n<br> Mutually exclusive with [[Paternalism|Encyclopedia][$encyclopedia = "Paternalism"]].\n\n\n\n<<case "Body Purism">>\n''Body Purism'' is a future society model which approves of unimplanted slaves and no heavy tattoos or piercings; disapproves of implants.\n<br> Improves value of slaves without implants.\n<br> Can be developed to affect goods seen in the slave market and work towards a solution to the long term effects of drug use.\n<br> Provides demand for slaves without implants from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with [[Transformation Fetishism|Encyclopedia][$encyclopedia = "Transformation Fetishism"]].\n\n\n\n<<case "Transformation Fetishism">>\n''Transformation Fetishism'' is a future society model which approves of implants and extreme surgery; disapproves of slaves without implants.\n<br> Reduces value of slaves without implants.\n<br> Can be developed to radically affect goods seen in the slave market.\n<br> Provides demand for slaves with implants from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with [[Body Purism|Encyclopedia][$encyclopedia = "Body Purism"]].\n\n\n\n<<case "Maturity Preferentialism">>\n''Maturity Preferentialism'' is a future society model which approves of older slaves.\n<br> Improves value of older slaves, but reduces value of young slaves.\n<br> Will not entirely eliminate the usual preference for younger slaves.\n<br> Can be developed to make it easier for older player characters to maintain reputation and advance the arcology's prosperity.\n<br> Provides demand for older slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with [[Youth Preferentialism|Encyclopedia][$encyclopedia = "Youth Preferentialism"]].\n\n\n\n<<case "Youth Preferentialism">>\n''Youth Preferentialism'' is a future society model which approves of younger slaves.\n<br> Improves value of younger slaves, but reduces value of old slaves.\n<br> Can be developed to make it easier for younger player characters to maintain reputation and advance the arcology's prosperity.\n<br> Provides demand for young slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with [[Maturity Preferentialism|Encyclopedia][$encyclopedia = "Maturity Preferentialism"]].\n\n\n\n<<case "Slimness Enthusiasm">>\n''Slimness Enthusiasm'' is a future society model which approves of slaves with girlish figures; disapproves of slaves with stacked figures.\n<br> Improves value of slim slaves, but reduces value of stacked slaves.\n<br> Can be developed to affect goods seen in the slave market and improve slave health.\n<br> Provides demand for unexpanded slaves at a healthy weight from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with [[Asset Expansionism|Encyclopedia][$encyclopedia = "Asset Expansionism"]].\n\n\n\n<<case "Asset Expansionism">>\n''Asset Expansionism'' is a future society model which approves of slaves with very large body parts.\n<br> Improves value of stacked slaves.\n<br> Can be developed to radically affect goods seen in the slave market.\n<br> Provides demand for asset expansion from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with [[Slimness Enthusiasm|Encyclopedia][$encyclopedia = "Slimness Enthusiasm"]].\n\n\n\n<<case "Pastoralism">>\n''Pastoralism'' is a future society model which approves of lactation, cockmilking, and the dairy.\n<br> Improves value of milk and semen.\n<br> Drives an increase in the ratio of slaves to citizens.\n<br> Can be developed to massively improve value of milk and semen.\n<br> Provides demand for production focused asset expansion from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with [[Physical Idealism|Encyclopedia][$encyclopedia = "Physical Idealism"]].\n\n\n\n<<case "Physical Idealism">>\n''Physical Idealism'' is a future society model which approves of musculature, height, and health.\n<br> Improves value of slaves with muscles.\n<br> Can be developed to affect goods seen in the slave market.\n<br> Provides demand for muscular slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with [[Pastoralism|Encyclopedia][$encyclopedia = "Pastoralism"]].\n\n\n\n<<case "Chattel Religionism">>\n''Chattel Religionism'' is a future society model which approves of appropriate clothing, high devotion, and [[slave marriages|Encyclopedia][$encyclopedia = "Slave Marriages"]]; it disapproves of slutty clothing.\n<br> Applies a small devotion boost to all slaves, and can remove the weekly devotion gain cap.\n<br> Drives an increase in the ratio of slaves to citizens.\n<br> Can be developed to permanently boost reputation and quicken slaves' mental conditioning.\n<br> Provides demand for sexual training from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with [[Multiculturalism|Encyclopedia][$encyclopedia = "Multiculturalism"]].\n\n\n\n<<case "Multiculturalism">>\n''Multiculturalism'' is a future society model which advances differently than other models: it is improved by the investment of more future society model slots, which can be withdrawn individually if desired. No other advancement occurs and all benefits at each level are available instantly.\n<br> Provides free reputation each week.\n<br> Increases arcology prosperity each week.\n<br> Helps prevent citizens from falling into slavery, slowing population drift towards slaves.\n<br> Mutually exclusive with [[Chattel Religionism|Encyclopedia][$encyclopedia = "Chattel Religionism"]].\n\n\n\n<<case "Roman Revivalism">>\n''Roman Revivalism'' is a future society model which approves of good leadership qualities like wealth and strong defense; disapproves of debt.\n<br> Improves rate of prosperity gain and at high levels will drive down all slave prices.\n<br> Can apply unique names to slaves.\n<br> Slows increases in the ratio of slaves to citizens.\n<br> Can be developed to greatly improve the arcology's resistance to insurrection.\n<br> Provides demand for basic educations from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with the other Revivalist models.\n\n\n\n<<case "Aztec Revivalism">>\n''Aztec Revivalism'' is a future society model which approves of qualities like good military education and an older leader.\n<br> Improves all military acquisitions of slaves and allows for the sacrifice of slaves for reputation.\n<br> Can apply unique names to slaves.\n<br> Slows increases in the ratio of slaves to citizens.\n<br> Can be developed to greatly rely on the Head Girl position as an advisor and assistant.\n<br> Provides demand for menial slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with the other Revivalist models.\n\n\n\n<<case "Egyptian Revivalism">>\n''Egyptian Revivalism'' is a future society model which approves of keeping a large harem, slave incest, and having a wide racial variety of public slaves.\n<br> Improves value of slaves in incestuous relationships and efficiency of fucktoys in improving reputation.\n<br> Can apply unique names to slaves.\n<br> Slows increases in the ratio of slaves to citizens.\n<br> Can be developed to improve the Head Girl position, with an additional bonus for Head Girls married to the Concubine, and a massive bonus if the Head Girl is also related to the Concubine.\n<br> Provides demand for exotic accents from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with the other Revivalist models.\n\n\n\n<<case "Edo Revivalism">>\n''Edo Revivalism'' is a future society model which approves of provision for the arcology's cultural development by providing a large number of public servants or club girls, which increases with reputation; disapproves of failure to do so.\n<br> Improves efficiency of public servants and club girls.\n<br> Greatly improves beauty of Japanese slaves.\n<br> Can be developed to greatly improve the efficiency of direct spending on future societies.\n<br> Provides demand for unaccented slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with the other Revivalist models.\n\n\n\n<<case "Arabian Revivalism">>\n''Arabian Revivalism'' is a future society model which approves of keeping a large number of fucktoys and slaves in the master suite, which increases with reputation; disapproves of failure to do so.\n<br> Grants a bonus to the price received when selling slaves.\n<br> Can be developed to improve the efficiency of direct spending on future societies and moderately increase rents.\n<br> Provides demand for more devoted slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with the other Revivalist models.\n\n\n\n<<case "Chinese Revivalism">>\n''Chinese Revivalism'' is a future society model which approves of maintaining a solid imperial administration by keeping a Head Girl, a Recruiter, and a Bodyguard; disapproves of failure to do so.\n<br> Increases prosperity growth when all three of these positions are staffed.\n<br> Greatly improves beauty of Chinese slaves.\n<br> Can be developed to permit the Head Girl to see to an additional slave each week.\n<br> Provides demand for intelligence from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br> Mutually exclusive with the other Revivalist models.\n\n/**********\n\nLORE: THE FREE CITIES TODAY\n\n**********/\n\n\n<<case "Lore">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Money">>\n//Digital currencies have come a long way in the past twenty years. From the poorly managed, excessively ideological, incompetently run experiments whose failures inspired years of public skepticism, they have matured into a reliable means of exchange. The technical details are unimportant for all but students of economics, since broad diversification and clever design have made them reliable and stable means of exchange. With so many old world currencies collapsing, they are coming to dominate world commerce at last.\n<br><br>\nThe diversified bundle of assets that constitutes the unit of exchange that allows the Free Cities to function is commonly referred to as the "credit" and denoted in print by a ¤ symbol. It is unusually valuable for a basic monetary unit, but the extreme wealth concentration seen in most of the Free Cities makes this a feature rather than a flaw. Estimating its value is extremely difficult, since the value of goods and services varies wildly between Free Cities, and even more wildly between any given Free City and the surrounding old world.\n<br><br>\nDirect comparisons of purchasing power across long gulfs of time are often unscientific. Such comparisons usually rely on indexing currencies to a good or a market basket of goods, ignoring the constant shifts in the value of goods and services throughout history. The best that a responsible economist can do for a historical value of the ¤ is to give a range. Depending on the index good, the 2037 ¤ can be argued to be worth anywhere between thirty and several hundred US dollars.\n<br><br>\n-- Marianne St. Croix, "Digital Currencies: A Review," //Journal of Economics, March 2037////\n\n\n<<case "Disease in the Free Cities">>\n//In light of some recent alarmism, it's time for the medical profession to clear the air about diseases.\n<br><br>\nOver the course of the 21st century, diseases and disease treatments have become more powerful, side by side. New disease vectors, antibiotic resistances, and even malicious engineering have combined to make infectious agents tougher. However, medicine has advanced as well, with distributed fabrication techniques and genetic sequencing making tailored drugs widely available to those with the resources to afford them.\n<br><br>\nThis sounds like balance. In the old world, however, it looks like the bugs may be winning. Life expectancy is beginning to settle to pre-antibiotic levels. Meanwhile, in the Free Cities, medicine is dominant: better health care and the ubiquity of modern medicine have nearly eliminated disease as a day-to-day concern.\n<br><br>\nIf you want simple advice, here it is: fuck your Free Cities slaves bareback, but wrap up if you visit the old world.\n<br><br>\n-- Dodgson, Jane Elizabeth, //FC Med Today, March 25, 2032////\n\n\n<<case "Free Cities Justice">>\n//The Free Cities are not lawless.\n<br><br>\nThe only law respected across all Cities is the enforcement of contracts. Some Cities have limited regulation of other areas, but in general, the only justice available comes when a contract has been breached.\n<br><br>\nDifferent Cities have taken different approaches to the obvious problem of dealing with criminal conduct, which in the old world breaks no traditional contract. The most common approach is to require everyone to sign contracts with the owners of their homes and workplaces to commit no crimes while there. In this way, what would be murder in the old world is a breach of the contract with one's landlord not to murder on his property.\n<br><br>\nPenalties for such conduct are usually left to the imagination of the property owner. With the traditional roles of judge, jury and jailor concentrated into the hands of a single wealthy person, rich potentates of the Cities hold more personal power over their tenants than anyone since the great feudal lords seven centuries ago.\n<br><br>\n-- Torstein, Jens Learned, //The Modern Libertarian Paradise, March 25, 2032////\n\n\n<<case "Modern Anal">>\n//The modern acceptance and frequency of heterosexual anal sex has only increased with the return of slavery.\n<br><br>\nThere are numerous reasons for this. First and most obviously, the fact that many men now own women and can thus dictate sexual relations has popularized a sex act that has always appealed to many men. Second, the extremely libertine culture of the Free Cities has placed slaveowners in a perpetual contest with one another for sexual decadence; voluntarily //not// using a slave in all possible manners is considered unusual and even prudish. Third, the assignment of some persons born without natural vaginas to status as female sex slaves has served to make standard the use of the orifice that all slaves, regardless of biological particulars, share in common.\n<br><br>\nFinally, the development of the now-common slave diet has played a part. In addition to providing slaves with bland, featureless and mildly aphrodisiac nutrition, standard slave nutriment is a cleverly designed liquid diet that almost completely stops the normal digestive processes that might interfere with sex of this kind.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Slave Couture">>\n//My name is Danni Diemen, and I'm here today to talk about your slaves' clothes.\n<br><br>\nLet's break it right down into categories, shall we?\n<br><br>\n''First, clothes for your disobedient bitches.'' We must keep them uncomfortable, yes? The old reliable is //slave clothes//, sometimes referred to as straps. These give her that sex slave allure while keeping her nice and uncomfortable. You can also go for full coverage with //latex//. A suit of that will keep her totally reliant on your little whims. //Plugs// are nice sturdy leather affairs with inward-facing dildos for all the holes - and I do mean all. They're good stuff for breaking a bitch, and she might even learn to take dick a bit better! Word to the wise: not a good idea if you want those holes tight, though. Finally, //corsets//. These will make life tough, but that's good for a rebellious little cunt, no? And corseting might just narrow that waist. But never mind, on to my favorites.\n<br><br>\n''Second, nice attire for your prize stock.'' These clothes will keep your good slaves happy. You know, women out in the old world still wear //attractive lingerie// UNDER clothing? Absurd. It's lovely on it's own. If you're looking to be a bit more fun and a bit less classy, go for //string lingerie// instead. You could even let her choose her own //slutty outfits//; watching livestock dress itself is always good fun. When you can afford proper //slutty jewelry//, who needs clothes? I suggest accenting heavy piercings with this. For your hookah fanatics and decadent harem masters, there's //sheer gauze//. Makes even a clumsy girl look like she's dancing to a zither.\n<br><br>\nFinally, //chastity belts//. Hard to categorize. Different bitches react in different ways to having the front door locked. Depends on how much traffic goes in the back, I find.\n<br><br>\n-- Van Diemen, D. C. G., //Free Cities Fashion (FCF), March 2032////\n\n\n<<case "Slave Marriage">>\n//Marriage between slaves is one of the facets of slave culture that has varied the most between historical slave societies. Many forbade it entirely, considering it a source of sedition. Others permitted it, but accorded it little force of law. A few have offered it some limited protections even against the slaveowner's will.\n<br><br>\nMost Free Cities fall into the middle case. Many slaveowners find it amusing to permit their slaves to form and even formalize long term relationships. Slave wives are often permitted to live and work together, sharing a little room and enjoying some measure of sexual exclusivity. Of course, it is just as common for slave wives to be marketed together in brothels.\n<br><br>\nTo date, none of the Free Cities has extended any real legal protection to slave marriages. There is nothing to stop a slaveowner from separating slave wives by sale.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "The Ejaculate Market">>\n//Fun has a price.\n<br><br>\nUnderstanding this is the only way to understand some emerging markets in the Free Cities. This maxim often receives criticism from the uninformed, but all it means is that enjoyment is a good (or service) that can be bought and sold like any other. The market for exotic varieties of fun has never been more open than it is right now.\n<br><br>\nThe forming market for ejaculate can only be understood in this context. In the old world, a thriving market for semen for insemination purposes has been thriving for a long while. In the Free Cities, however, homogenized ejaculate is now available in quantities and at prices that make it obvious that it's being put to other uses. Semen is nutritionally marginal; it has some cosmetic applications, but like every other natural cosmetic it has long since been eclipsed by artificial means. The only possible explanation is that many citizens of the Free Cities find various combinations of slaves and large volumes of ejaculate an amusing combination.\n<br><br>\nAnecdotes abound. Some slaveowners claim that using it as a dietary additive with the knowledge of their slaves enforces an extra layer of degradation and sexual servitude while habituating the unfortunates to oral sex.\n<br><br>\n-- Editorial, //FC Daily Economic Report, October 13, 2031////\n\n\n<<case "Gingering">>\n//Like much of the traditional husbandry terminology, 'gingering' is a term whose meaning in the Free Cities is slowly diverging from its original old world definition. In animal husbandry, especially of horses, gingering is the nearly extinct practice of placing an irritant compound (traditionally ginger, hence the term) inside one of the animal's orifices, typically the anus, in order to make the animal step high, be sprightly, and generally behave energetically due to the discomfort. Though it was sometimes used at shows and competitions, the usual application was to make the animal seem more valuable for sale.\n<br><br>\nIn the Free Cities, 'gingering' is coming to mean any drugging or other temporary adulteration of a slave in order to make her seem more valuable. For poorly broken slaves, stimulants and depressants are both common. These can be applied to make a resistant slave seem less rebellious, or a terrified slave more trusting, though of course this is unreliable.\n<br><br>\nMore traditional gingering is also sometimes applied. Many new slaves will naturally present their buttocks if an anal irritant is administered in an attempt to relieve the uncomfortable area. Novices to the slave markets may mistake this for sexual promiscuity, though few experienced brokers are likely to be misled, a clue as to why few experienced brokers seriously oppose gingering.\n<br><br>\nSome markets attempt to stamp out the practice, but most do not. It is generally accepted as permissible gamesmanship on the part of slave vendors, part of the natural skirmishing between buyers and sellers. In some areas it may even be considered lazy and even offensive for a seller to not doctor his human wares: it denies the buyer an opportunity to exercise his acumen in discovering what has been administered, and might even indicate that the seller is not making an effort in more important areas, too. Finally, many in the Free Cities might ask what proper slave dealer would willingly forgo the amusing sight of a girl bouncing with discomfort because someone has just roughly inserted a finger coated with ginger oil into her rectum.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n/**********\n\nLORE: FREE CITIES CULTURE TOMORROW\n\n**********/\n\n\n<<case "The Future of Society">>\n//The evolution of society has never been linear. Times of unrest and upheaval produce rapid change, followed by long periods of stasis in the absence of the necessary ingredients for further change. The world is undoubtedly in the midst of a time of great change: society is certainly evolving. But into what?\n<br><br>\nNot since antiquity have single persons held as much practical power over the direction of society as Free Cities arcology owners now have. Naturally, different Free Cities notables are going different ways with their great power. Many are building new societies as different from each other as they are from the old world.\n<br><br>\nOne arcology might hold a society that is moving towards a fundamentalist interpretation of an old slave-holding religious tradition. Another might pay homage to historical racially segregated societies. A third might see intentional manipulation of gender roles that have held since the start of recorded history. And these three arcologies might well be each other's neighbors.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, Online Edition. Accessed April 2, 2032.////\n\n\n<<case "The New Rome">>\n////SCFC//\n<br> -- Free Cities armor pauldron inscription; "Slaveholders and Citizens of the Free Cities"\n<br><br>\nIn the Free Cities, Rome is come again.\n<br><br>\nNo people before or since have influenced modern society so deeply as the Romans. The Free Cities are, in return, emulating the Romans more deeply than any other society since their time. Based on the writings, great and low, that have come down to us from that innovative, grasping, and deeply licentious people, it seems that the Romans would likely approve of their posterity.\n<br><br>\nFine historical parallels are probably lost on the person with XY chromosomes who is brought to the Free Cities, enslaved, treated thenceforth as female, and expected to behave as female on pain of severe punishment (sometimes with gender reassignment surgery to match, but often without). This redefinition of gender is common in the Free Cities: being penetrated makes one female, while penetrating makes one male. It almost certainly arose as a way for citizens to partake in all that a slave society has to offer, sexually, without reconsidering their own sexual identity. It is not identical to Roman sexual mores, but the Romans are the closest precedent.\n<br><br>\nThis new and evolving system of sexual values does not free citizens from all expectations. Quite to the contrary, many find it just as restrictive as old world values, although differently so. For example, a naturally heterosexual female arcology owner who indulges in vanilla sex with masculine slaves will typically find her strength and acumen being questioned for no other reason than that she permits slaves to penetrate her.\n<br><br>\n -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////\n\n\n<<case "Naked, Barefoot, and Pregnant">>\n//...and helpless, and illiterate, and dependant...\n<br> -- Anonymous slaveowner, on the ideal woman\n<br><br>\nIt must be admitted that some of the boldest statements of early 21st century social justice advocates are now receiving some justification in the Free Cities. A tourist visiting some of the more notorious arcologies is given a public, in-person lesson in precisely what some men are willing to do with women they own. For every misogynist credo there is a Free Cities slaveowner putting it into practice.\n<br><br>\nRecent reactionism spawned by 20th century social movements pales in comparison to traditionalism, however. Reactionaries of the early 21st century may have breathlessly taken some extreme positions, but for a return to traditional values, true traditionalists have proven themselves to be the unquestioned masters. There are certainly arcologies in which no free women are permitted. The authors recommend that anyone inclined to hold such arcologies up as the extreme by which all others are to be judged should first visit one of the few arcologies in which no free women are permitted, //and// no contraceptives of any kind are permitted, either.\n<br><br>\n -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////\n\n\n<<case "The Top">>\n//The Master never beats me half as hard as the Head Girl. She fucks me harder, too.\n<br> -- Anonymous slave\n<br><br>\nThe safest slave society is a stratified slave society. Innovative Free Cities slaveowners are carefully differentiating their chattel, ensuring that favored slaves are interposed between them and the masses of their lesser stock. This is one of the oldest principles of leadership, ensuring that the grind of day-to-day direction and correction comes from subordinate leaders, while rewards and planning come from the top. The addition of sexuality to this model simply means that many Free Cities slaves get it, so to speak, from both ends.\n<br><br>\nThere can be great advantages for talented and hardworking slaves. Out in the old world, crime, war, natural disasters, and simple crushing want often strike with little distinction based on intelligence, skill, or strength. A truly excellent individual serving in a well-thought-out arcology can rise to a position of considerable trust and power on her merits. It would be foolish to over-romanticize the reality of slavery, however, for all that advancement rests entirely on the whim of her owner. Talent can count for little for girls unlucky enough to find themselves owned by a capricious master.\n<br><br>\n -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////\n\n\n<<case "The Bottom">>\n//Public servant today, whore tomorrow, glory hole bitch next month.\n<br> -- Anonymous Slave\n<br><br>\nSlaves at the top of the Free Cities hierarchy enjoy a standard of life far above the average free citizen of the old world. However, slaves at the bottom do not. As the Free Cities redefine what it means to be human, they can be extraordinarily callous to those people who are excluded from the new rubric.\n<br><br>\nFree Cities glory holes are perhaps the ultimate expression of the dark side of modern slavery. In the old world, glory holes were mostly a sexual fantasy, and were confined to certain sexual subcultures where they did exist in reality. Free Cities glory holes are different both in that they exist, and are indeed very common; and in that their occupants are almost never present voluntarily.\n<br><br>\nGlory holes and slave brothels have a symbiotic existence, and any Free Cities slaveholder who owns a brothel full of pampered prostitutes who claims moral ascendancy for not owning an arcade is ignoring realities. In truth, all slave brothels benefit from the existence of arcades. After all, every slave whore in the Free Cities knows that if she does not perform up to her Master's standards, the arcades exist as a way of extracting value from her body. Every slave brothel receives better efforts out of its slaves due to their knowledge that a worse alternative is always available - if not with their current master, then with some other.\n<br><br>\n -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////\n\n\n<<case "The Purity of the Human Form">>\n//Twentieth century eugenicists weren't wrong, they just didn't have the tools to be right.\n<br> -- Anonymous\n<br><br>\nHigh quality Free Cities slaves are remarkably healthy. It should be unsurprising that a population of humans selected for beauty, fed perfectly, required to exercise, given modern medical care, and prevented from indulging any non-sexual excess at all, has become quite impressive in this regard. The cultural fallout of this has been less easy to predict.\n<br><br>\nThroughout the early part of the 21st century a wide spectra of movements were taking place that have informed the Free Cities ideology of body purism. The left-wing counterculture health movement has found much open ground in a society that allows its adherents to totally control what goes into the bodies of some of its members. On the opposite side of the spectrum, some long-standing reactionary groups have taken this opportunity to experiment with some of their non-racial theories on purity. Finally, many religious or simply moral fundamentalists who believe in some form of purity code now have a captive population to subject to their whims.\n<br><br>\nThousands of unintentional experiments on what really makes the ideal human are now under way in the Free Cities, and whatever the balance of humanity may feel about their morality, it is hard to deny that we as a whole stand to benefit from the experimentation.\n<br><br>\n -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////\n\n\n<<case "A World Built on Implants">>\n//The earlier a slave gets on advanced growth hormones, the better. After all, good-looking implants are a ratio game. The bigger a girl's natural tits are, the bigger implants she can get without looking ridiculous.\n<br> -- standard Free Cities surgical advice\n<br><br>\nOne of the most furious ideological divides in the Free Cities is over implants. Most Free Cities arcologies display a mix of slaves with breast and other implants, but some follow the tastes of owners who strongly prefer all-natural slaves, and some fetishize expansionism to the point of near-universal implantation. This can be a remarkably bitter controversy in places, and should Free Cities culture continue to develop, it is not unlikely that some day physical violence may take place in the Free Cities between extremists on opposite sides of the implant debate.\n<br><br>\nIn any case, the medical technology of implantation has not advanced hugely since the start of the 21st century. The vast majority of implants are still either water-bag or silicone, with silicone generally preferred for its better, more realistic feel. At the more extreme sizes, a variety of fluid-based designs are used, with polypropylene string implants making a return, and newer, fillable adaptive implants becoming more common.\n<br><br>\n -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////\n\n\n<<case "Slaves as Stock">>\n//Here we have a fine piece for the dairy folks\n<br>Fine dairy cow for you here ladies and ge-entlemen\n<br>Who'll give me ten thousand ¤\n<br>Ten thousand ¤ bid, now ten thousand five,\n<br>Now ten thousand five, will you give me eleven?\n<br>Thirty-two years old, nipples the size of silver dollars\n<br>Eleven thousand ¤ bid, eleven, eleven?\n<br> -- Free Cities auctioneer\n<br><br>\nAt different points in the history of slavery, slaves have been nearly equal to or even in some cases superior to the lowest classes of free citizen, and have been nearly as low as or even lower than the most valuable categories of animal livestock. Which will become the Free Cities norm remains to be seen; there are arcologies that exemplify either approach. A few arcologies apply both standards, and standards in between, all at once.\n<br><br>\nThe present, however, is a time of great supply in the slave market. The social collapse of many societies in the old world and the perpetual conflicts in many areas are producing an immense number of captives for sale, keeping prices at historically low levels. Many slaveowners treat their chattel relatively well, but this comes from motivations other than financial necessity. With no laws requiring it and no economic reason to treat slaves as different from livestock, many citizens of the Free Cities see little reason to make a distinction. Spectacular expressions of this callousness, like the restraint of women for use as milk production devices or the usage of dangerous dosages of growth hormones, become more understandable when one realizes that the Free Cities are refining what was once a settled idea: what it means to be human.\n<br><br>\n -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////\n\n\n<<case "Slavery and the Physical Ideal">>\n//Quoth BRODIN:\n<br>All must lift.\n<br> -- Anonymous\n<br><br>\nThe medical impacts of the widespread reintroduction of slavery are not at all what might have been predicted twenty years ago. Medicine is not our primary focus in this review of Free Cities cultural trends, but a brief look at the striking medical outcomes is critical to understanding some of the social currents at work. By the second half of the twentieth century, the majority of humanity had reached a state of plenty so great that the health dangers of excess were greater than the health dangers of want.\n<br><br>\nFor the first time in modern memory, people - slaves - in the Free Cities are, in large numbers, doing exactly what their doctors recommend. Properly managed slaves eath right, exercise regularly, and do not smoke, drink, or do recreational drugs. These simple but revolutionary changes mean that the more valuable classes of slave are healthier, on average, than any group of human beings has ever been.\n<br><br>\nNaturally, fetishism, competitiveness, and leisure have intersected to create in the Free Cities a constant escalation of physical one-upsmanship when it comes to the training of slaves. Wonderfully muscled specimens have become very common, with feats of athletic prowess cited alongside sexual accomplishments without any distinction. The arcology owners most devoted to the human form are creating societies of uniform physical perfection unlike anything in human history.\n<br><br>\n -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////\n\n\n<<case "Faith in the Free Cities">>\n//I recognize my faults;\n<br>I am always conscious of my sins.\n<br>I have sinned against you, Master and God,\n<br>And done what you consider evil.\n<br>So you are right in judging me;\n<br>You are justified in condemning me.\n<br> -- Anonymous slave, 2030\n<br><br>\nThere are almost as many approaches to faith in the Free Cities as there are arcologies. For every arcology owner who cynically exploits religion, there is another who truly believes himself to be ordained by God as master of his fellow human beings. Nevertheless, common elements are identifiable. The most notorious arise from literal readings of scriptural passages that reference slavery.\n<br><br>\nEach of the three major monotheistic religions arose in a time and place where slavery was common. Thus the institution appears in all three of the great monotheistic holy books. It is childishly simple to find all the scriptural support for a reintroduction of slavery even the most illiberal arcology owner could desire in any one of these. This is presumably not what religious conservatives of the late 20th and early 21st centuries intended when advocating scriptural literalism.\n<br><br>\n -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////\n/**********\n\nLORE: INTERVIEWS\n\n**********/\n\n\n<<case "Slave Whore, Arcology K-2">>\nInterview with a slave whore\n<br>"The Rose Petal," Arcology K-2, April 21, 2036\n<br><br>\n//Good afternoon. What's your name?//\n<br>Um, what? Are, um, you going to fuck me? I mean, whatever you want to do is okay.\n<br><br>\n//I'd like to learn more about you.//\n<br>Um, okay. My name is Candace Ass, I'm twenty years old, and I'm one of the slave whores here at the Petal. Um, what else?\n<br><br>\n//How did you become a slave? Tell me about how you got here.//\n<br>Sure. Well, uh, it's kind of boring. I was at a club, and I guess someone put something in my drink, and I passed out, and well [laughs nervously] here I am, I guess?\n<br><br>\n//What happened when you woke up?//\n<br>Oh, like, you want me to tell you my life story?\n<br><br>\n//Sure.//\n<br>Would it be okay if you fucked me while I tell you? I, uh, can't really think right now. I guess I could also suck - but then I wouldn't be able to talk? Here, please, please stick - oh, okay. Okay! Uh. Yeah. [giggles] That feels better. Thanks!\n<br><br>\n//Why couldn't you talk without being fucked?//\n<br>Well, we're all really horny. I'm really horny. Everything does it. The hormones, and all the training, and the drugs, and it's also kind of a habit, you know? It's been almost an hour! If you do it slow like that I'll be okay. [giggles] Yeah. Thank you!\n<br><br>\n//You can touch yourself if it helps you think more clearly.//\n<br>Oh thanks but, um, no. That's okay. It's actually really sensitive. Like, um, nobody touches it? And we're not allowed to do that alone anyway. So this is, um, good for me. I'm used to it, I get off like this a lot. If you do it much harder I'll cum, but if you just do it like that, I'll edge for a while. Um, so we can talk? Is that what you wanted?\n<br><br>\n//You were telling me about being enslaved.//\n<br>Well, I woke up with a guy on top of me. Kind of like now! But, like, he was really pounding me. It kind of hurt, but I was still really drugged. And I was already on the slave drugs too. And then they put me through a bunch of tests and stuff. That first buttfuck wasn't really a test, it was just a slaver using me. All the new girls get used. But later they tested me a lot, and showed me a bunch of porn and stuff. I think it was to see what I liked. Then they put me in a little room, like a cell, and kept me there for a while.\n<br><br>\n//How long were you there?//\n<br>I don't really know? All I really did was sleep. It's what happens when you're getting a lot of drugs and need curatives to keep them from hurting you. You just sleep a lot. And when you're awake, you're really groggy and can't remember much. It makes it easier.\n<br><br>\n//It makes what easier?//\n<br>Being raped. I mean, um, that was before I was trained a lot? So I didn't like it most of the time guys fucked me in the ass. But I just laid there and let it happen mostly. I heard from girls later that the slave market I was at uses that as a test, actually.\n<br><br>\n//A test of what?//\n<br>Well if a new girl is all drugged up and, you know, gets hard and cums when they fuck her, she gets special treatment. A girl they caught with me, I think she came the first day, and she's, like, a Concubine now? But if a girl still fights on all the drugs they put her in the arcade. Most just lie there like me, which means they need better hormones. So then they clip you.\n<br><br>\n//Perform an orchiectomy, you mean?//\n<br>Yeah, cut your balls off. [giggles] I don't remember. I just noticed one day that I was really soft and they were gone. And then I started getting really soft and growing better boobs, and the slavers who came in and used me seemed cuter. I asked one of he wanted a blowjob, and then they took me out and trained me a little.\n<br><br>\n//Sexual training?//\n<br>No, no, just obedience and stuff. I mean, they trained me by making me suck cock and bend over and take it up the butt, but no, like, sex classes. But still mostly sleeping. It's like, I would wake up being fucked, and when the guy was done and had injected whatever into me and made me follow a few commands, I'd go shower and then go back to bed again. Weeks and weeks like that, and then some surgeries.\n<br><br>\n//What surgeries have you had?//\n<br>Lots! [giggles] Um, lip implants. [kissing noise] Obviously. And some little face stuff, like, bone stuff on my jaw and cheekbones. They did something to my throat, and after not letting me talk for a week my voice was high like it is now. Shoulders and hips, more bone stuff. Those hurt, I slept for like a week after each and they left me alone. Butt implants. And boobs, like, obviously. Three times, bigger each time. If they give you the big kind right away you get stretch marks and it's ugly. They say they're going to do it at least once more, so they're bigger than my head. [giggles]\n<br><br>\n//When did you move to the brothel?//\n<br>Well Mistress bought me! I think they decided I was ready to be sold when I started asking for sex. They fuck you regularly, like, it's on a schedule? To get you into the habit, and also to get your asshole used to being a fuckhole. And I started wanting it more than the schedule, and cumming almost every time. So they sold me. Mistress kept me for a week, and then sent me down to the brothel.\n<br><br>\n//What was that week like?//\n<br>Um, I'm not supposed to talk about that? But, um, she fucked me, of course. That's not a big secret. Most sex slaves on the drugs and the training and stuff need sex, like, a lot. So if we're serving only one person, we have to beg. It's nice working here, I don't have to beg much. Oh! And that's also when Mistress picked my name and style. Since my skin is so pale, and my asshole bleached to pink, I'm pink! Pink hair, pink lips, pink nails, pink collar, pink heels, pink asspussy. Candy Ass!\n<br><br>\n//How long have you been here?//\n<br>Well, ever since Mistress sent me here! So like a year?\n<br><br>\n//Do you know what you'll be doing in the future?//\n<br>Um what? Working here I guess? I don't understand.\n<br><br>\n//How long do you think you'll be here?//\n<br>Well I guess the oldest girl here is around forty? [giggles] She's nice, I like her. She has these huge soft boobs, and her milk is really nice. So I'm twenty, so twenty years I guess?\n<br><br>\n//How many customers do you see a day?//\n<br>It depends, like, it depends on what they want? Like a long fuck or something weird like you, it takes a while, but most just want me to suck them off or take their cock up my butthole. Fifteen maybe?\n<br><br>\n//That means you're going to have sex in this brothel more than 100,000 times.//\n<br>The way you say that make it sound like a lot. Oh! Oh, uh, you want me to -\n<br><br>\n//Be quiet, slave.//\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//\n\t Appendix A, Interviews\n\n\n<<case "Slave Acolyte, Arcology V-7">>\nInterview with a Chattel Religionist acolyte\n<br>Main plaza, Arcology V-7, April 28, 2036\n<br><br>\nGood morning, honored visitor! I'm Patience; how may I serve you?\n<br><br>\n//Good morning. What do you do here?//\n<br>Why, I am an acolyte of the Prophet! I have the ordained and undeserved glory of being one of his slaves. I do my unworthy best to do whatever he in his infinite wisdom commands me. Today I am a public servant on the plaza, and it is my duty and pleasure to greet visitors to his arcology, Sir, and to serve them in whatever way I can.\n<br><br>\n//You seem very enthusiastic.//\n<br>Oh thank you Sir! The Prophet says that the best slave is beautiful and cheerful, but if a slave cannot be both, it is much better for her to be cheerful. [laughs] So I do my best to be cheerful. May I ask what brings you to his arcology, Sir?\n<br><br>\n//You may. I travel from arcology to arcology. A tourist, you might say. And I write about what I find.//\n<br>That's wonderful! I'd be happy to share anything with you, anything at all. The Prophet says that all slavery is holy, but Sir, I think his arcology must be more holy than most. And the Prophet says that acolytes are to always be honest, for the holy have nothing to hide.\n<br><br>\n//I see that.//\n<br>[laughs] My habit, you mean? You must be joking, Sir! It covers most of me.\n<br><br>\n//Tell me about it.//\n<br>With pleasure, Sir. It is white, because all sex slaves are pure. It covers my head and my shoulders but leaves my face bare so that everyone may see me smile. My breasts are bare because, the Prophet says, they are especially holy things, beautiful, and sexual, and nourishing. They must also be bare so that all can see how they are pure and unspoiled by false implants. My belly is bare to show that I have the very great honor of carrying new slaves for the Prophet. I have a golden belt with a strip of cloth in front and behind, because the Prophet says that sometimes, the imagined sight of a slave's holes are as beautiful as the true sight of them.\n<br><br>\n//You must be carrying twins.//\n<br>Yes, Sir, twins. I hope very much to be blessed with triplets next time.\n<br><br>\n//Are they the Prophet's?//\n<br>[laughs] Oh, no, Sir! I am just an unworthy old acolyte, not one of the Prophet's wives. I was blessed with the seed of one of the Prophet's breeding girls, much better seed than I deserve. She is young and very beautiful, much more beautiful than me, and many acolytes receive her seed so they can make beautiful new slaves.\n<br><br>\n//Between your pregnancy and your breasts, doesn't standing out here on the plaza tire you out?//\n<br>No, Sir. Look here, Sir; [turns sideways] a good acolyte has strong legs, and I exercise twice a day. We must be strong to bear new slaves, work hard, and give pleasure without tiring. I can serve you standing, Sir, even like this. May I show you?\n<br><br>\n//Perhaps later. You seem proud of your body.//\n<br>I am! The Prophet says that a holy slave may certainly be proud of the way in which she serves. I am not beautiful and I am not young, but I am healthy and strong and I am proud of that. I am blessed to be in an arcology where I can take pride in such things.\n<br><br>\n//What do you do when you are not being bred or serving in public?//\n<br>Well, Sir, those are my roles as one of the Prophet's many slave acolytes. In daily life, do you mean, Sir? Well, as I said I exercise a great deal. To maintain my body I must eat a lot, so I have to work hard or I will become fat. Other than that, I live up above us, Sir, in a lower level of the Prophet's penthouse, in a room with my wife. It's a simple life.\n<br><br>\n//Your wife?//\n<br>Yes, Sir, my wife Perserverance. There she is, Sir, on the other side of the plaza. One of the ones dressed like me. She has bigger boobs, but she isn't as pregnant right now. [points]\n<br><br>\n//She looks a lot like you.//\n<br>Well, she should, Sir, we're sisters. The Prophet says that slave marriages between sisters are very holy, as long as no seed passes between them, and of course no seed can pass between us, because we both have pussies. I love her very much.\n<br><br>\n//Did you always?//\n<br>Well yes! Oh, I see, Sir. No, no not that way. It was very hard for us, for a long time, but the Prophet is very wise. We were unworthy and slow to accept his wisdom, but he was patient with us and we learned in the end.\n<br><br>\n//That's certainly impressive. How did he teach you?//\n<br>Many ways, of course, Sir, but the Prophet is so wise that he often brings slaves to teach themselves by his wisdom. He has many ways of filling a slave with radiant sexual desire, Sir, so many ways, and they are so powerful, that she must find some way of getting relief. And the Prophet provided that we were each other's only source of relief.\n<br><br>\n//How was that hard for you?//\n<br>The Prophet says that it is natural for it to be hard, and as in all things he was right. We were ashamed, and we cried afterward, every time, for a long time. But we became accustomed to each other's bodies, and we saw that many sister-wives were happy, and no one looked down on us. So we agreed with each other to stop being ashamed.\n<br><br>\n//You're completely comfortable speaking about being married to your sister, here in the plaza?//\n<br>Sir, I'm completely comfortable saying here in the plaza that when I awoke this morning, she was sucking the milk from one of my nipples, and that we brought each other to orgasm twice before we came out to the plaza today. I love her! I hope you will let us serve you together.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//\n\t Appendix A, Interviews\n\n\n<<case "Public Slave, Arcology A-3">>\nInterview with a public slave subject to Degradationism\n<br>Main plaza, Arcology A-2, April 16, 2036\n<br><br>\nP-please, Sir! Please fuck me, Sir!\n<br><br>\n//Very well. I will ask, though: why?//\n<br>B-because I'm overdue, Sir. If I d-don't get someone to f-fuck me soon, my c-collar will hurt me, Sir. Oh please, oh - oh thank you Sir, please, please - oh, OH -\n<br><br>\n[Some time later.]\n<br>[Slave collar chimes.]\n<br><br>\n//What was that?//\n<br>Oh, um, [sniff] Sir, the arcology detected that you came inside me, Sir. That means that I have a little time before I have to get fucked again, Sir. [sniff]\n<br><br>\n//All public slaves are subject to this system?//\n<br>All of the Mistress's public slaves, Sir. Some other owners use it, some don't. [sniff] It's s-supposed to make us g-good public representatives for the arcology's slaves. B-because it makes us d-desperate. [sniff] Sir.\n<br><br>\n//You seem articulate, slave. What were you before enslavement?//\n<br>I was a s-student, Sir.\n<br><br>\n//I see. Slave, I would like to learn more about the arcology. You will accompany me as I tour it. If you answer my questions as I do so, I will fuck you when your collar requires it.//\n<br>Oh, thank you, Sir. Thank you. Um, how long will you be here, Sir?\n<br><br>\n//None of your concern. Who is the person in that cage hanging there?//\n<br>I don't know, Sir. And, Sir, that's not, um, a person. She's a slave, Sir.\n<br><br>\n//I see. What sorts of things are punished that way?//\n<br>Oh, lots of things, Sir. Hesitating. Dropping things. Touching a dick or a clit with teeth. Letting cum spill. Anyone can put a slave in one of the cages; they're public, Sir, and anyone can use a slave in them. You see they're kind of shaped so that the slave is positioned so her holes are sticking out, Sir?\n<br><br>\n//Follow me.//\n<br>Yes, Sir. [winces] Oh. Um, sorry, Sir.\n<br><br>\n//Does it hurt to walk in those shoes?//\n<br>N-no, Sir. I need the heels to walk. It's the chain between my nipples that hurts a little when I walk, Sir, and it bounces around. I was wincing, earlier, partly because I was bouncing around, and it hurt, Sir.\n<br><br>\n//And yet you orgasmed.//\n<br>It's h-hard not to, Sir. I have a smart piercing that makes me orgasm, Sir.\n<br><br>\n//Why do you need heels to walk?//\n<br>Because my tendons have been clipped, Sir.\n<br><br>\n//What did you do?//\n<br>Um, nothing, Sir? It wasn't a punishment, all slaves have their tendons clipped. The heels are a reward. If we're not good, we have to crawl, Sir.\n<br><br>\n[Walking.]\n<br><br>\n//Was that fear I just saw?//\n<br>Yes, Sir.\n<br><br>\n//Why?//\n<br>That's the main dairy ahead of us, Sir.\n<br><br>\n//Is it open to the public?//\n<br>T-t-to view, yes, Sir.\n<br><br>\n//Follow me.//\n<br>Y-yes, Sir. [sniff]\n<br><br>\n//That is quite an impressive sight.//\n<br>Yes, Sir.\n<br><br>\n//Do you know how large they are?//\n<br>Th-th-their breasts, Sir? About t-twenty or twenty five liters e-ea-each, S-Sir.\n<br><br>\n//Why does this frighten you so much?//\n<br>W-well, I'll, um, be put in here, Sir. Someday. Oh. [sniff]\n<br><br>\n//Why?//\n<br>All slaves are p-put in h-here, when they're loose, Sir. All the, the, the //sex,// it's just to loosen us, s-so those //things// will fit inside...\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//\n\t Appendix A, Interviews\n\n\n<<case "Mercenary, Arcology B-2">>\nInterview with a Free Cities mercenary\nThe Wild Goose, Arcology B-2, March 11, 2036\n<br><br>\n//Good evening.//\n<br>No offense, but I only fuck girls.\n<br><br>\n//None taken, and I'm just looking for conversation.//\n<br>'k, buy the next round and converse away.\n<br><br>\n//Done. Fine to meet you. I'm touring the arcologies, writing a book. I'd like to ask you about life as a mercenary here in the Free Cities.//\n<br>[laughs] Shit, I'm going to be famous.\n<br><br>\n//If you'd like to be. I'm W.G.; what's your name?//\n<br>Well, W.G., I'll answer questions for your book, but I don't actually want to be famous. No names.\n<br><br>\n//That works fine for me. How did you become a mercenary?//\n<br>I was a soldier, and the pay was shit, so instead of re-upping I went merc. Boring, but pretty common, believe me. Half the old world militaries are just merc training camps now. You enlist, and then you get out as soon as you have enough experience that a mercenary group'll take you on.\n<br><br>\n//Did you have combat experience?//\n<br>[laughs] You know your shit. No, no I did not. I wasn't even infantry. Dirty little secret you probably already know: if you're a girl, most merc groups don't give a fuck what experience you actually have, 'cause either way, they win.\n<br><br>\n//I think I understand, but lay it out for me.//\n<br>If you're a good troop, you're a good troop and they come out ahead. Rifle don't care what equipment the merc holding it has. If you're not a good troop, they tie you up in a shipping container, use you 'till they get bored, and then sell you. And they come out ahead. Win-win.\n<br><br>\n//You obviously came out on the right side of that, but did you suffer any abuse before then?//\n<br>Nah. It'd be dumb to do anything to a newbie and then not enslave 'em. What, you're gonna rape somebody and then give 'em two-forty rounds, four frags, and a satchel charge? Fuck no.\n<br><br>\n//That's what you carry?//\n<br>Yeah fuck that subject anyway. And yeah, when taking prisoners isn't on the agenda. I'm a big girl, I can manage eight mags in a double deck chest rig. If we are taking prisoners, then swap out half the frags for gas and half the mags for an underslung S. G. with beanbags and tazer rounds. Though you never want to use any of that, nonlethals included.\n<br><br>\n//Because you might damage the merchandise?//\n<br>Because you might damage the merchandise. Did you know it's possible to burst an implant with a beanbag round? Well, it's possible to burst an implant with a beanbag round.\n<br><br>\n//You know I have to ask about that now.//\n<br>And I wouldn't have said it if I didn't want to tell the story. Not a long one anyway. Old world mob boss asshole with a moored yacht full of hoes, all tats and fake tits and shit. We went in quick without enough muscle and the guards resisted. Perfect op is, you go in so heavy that nobody resists, but it was rushed and we had to put 'em down. So all these bitches are running around screaming their heads off and we get the call that the police are coming. Didn't want to shoot it out with them since the tip came from a cop in the first place. So we had a couple of minutes to grab what we could and jet. So, beanbags, zipties, bodybags, and off - we - go, one hoe apiece.\n<br><br>\n//That sounds risky.//\n<br>Yeah it was. I'm not some hothead who does shit like that for the rush. If you run that op once a week you're going to be dead inside a year. I found new employers not long after that one. Funny story and all, but if I hadn't gone with ceramic side plates in my vest that night I would have been fucked.\n<br><br>\n//This is a quieter outfit?//\n<br>Much. Writer, I am now bored. And since I am drunk, and horny, and an incorrigible dyke, I am going to go find a cute slave with freckles and make her eat my pussy until I pass out. You want the other end?\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//\n\t Appendix A, Interviews\n\n\n<<case "Slave Trainer, Arcology D-10">>\nInterview and observation with a Free Cities slave trainer\nSlave Market training plaza, Arcology D-10, May 23, 2036\n<br><br>\n''Good morning! I'm Lawrence, W.G. Lawrence.''\n//Hello. Nice to meet you. I'm Claudia.//\n<br><br>\n''I'd like to thank you for being willing to have me along as an observer; it's very kind of you.''\n//My pleasure. I do good work and I don't mind people knowing it.//\n<br><br>\n''May I ask you a few questions before you get back to your routine?''\n//Sure. We're going to be working with a new slave today, and I've got her in my office, sitting and thinking. There's no rush. Unpredictability is good.//\n<br><br>\n''What got you into this career?''\n//Well, I'm an ex-slave. I served my Mistress, the owner of this arcology, for three years. But I'm getting things out of order. I was a Sister before that. That's a very long story. Do you want to get into that? Every single Sister has the same story. [laughs] That's the beauty of it.//\n<br><br>\n''That's all right. You mentioned before that you'd like to be known for what you're doing now.''\n//Yeah. I'm not ashamed of any of it, and I wouldn't be where I am without it, but I'm my own woman now.//\n<br><br>\n''And you became your own woman after retiring from slavery here?''\n//I did, yes. It was bittersweet, but it was time. Mistress prefers young ladies.//\n<br><br>\n''You keep referring to her as Mistress. Is that leftover conditioning?''\n//[laughs] No, no, that's just what I call her, you know? She'll always be my Mistress in a way. And again, I'm here because she retires her girls incredibly well.//\n<br><br>\n''What was your role with her?''\n//I was her Head Girl, for my last year with her, at least. Before that, her Head Girl's girl. That Head Girl was a Sister, too. I can introduce you, if you'd like; she's a trainer here too. We work together sometimes.//\n<br><br>\n''Was that a blush?''\n//Okay, okay! We spend time together after work sometimes, too. Anyway, slave training. Come with me, my office is back this way.//\n<br><br>\n''Who are you training today?''\n//New slave, just bought her from the kidnappers yesterday. Pretty average. Mid-twenties, student then housewife. Decent tits, but too chubby. We'll work on that. And here we are.//\n<br><br>\n''Impressive office, even from the outside.''\n//Thanks. So, she's in there. Room's soundproof, she can't hear us. Here's how I'd like to play this: just stay out of the light, and you can observe as long as you like. She's under a spotlight, and everything else is dark. She probably won't even know you're there.//\n<br><br>\n''That would work very well, thank you.''\n//You're welcome. After you.//\n<br><br>\n//Hello, Suzanne.//\nH-hi, Ma'am.\n<br><br>\n//Stand up.//\nYes, Ma'am. Um, Ma'am, may I please have my pants back? They took them away in the market, and I thought since you gave my sweater back, you'd -\n<br><br>\n//Be quiet.//\nYes, Ma'am.\n<br><br>\n//Hold your hands at your sides like I told you, and stop pulling your sweater down over your pussy.//\nY-yes, Ma'am.\n<br><br>\n//Turn around.//\nYes, Ma'am.\n<br><br>\n//Do you like having your big fat naked butt hanging out, bitch?//\nYes, Ma - aaAAH! Oh, ow, oh my God, ow -\n<br><br>\n//Be quiet. That was a 2. Your collar goes to 10.//\n[sobbing] Yes, Ma'am.\n<br><br>\n//You just lied to me. I will ask again: do you like having your big fat naked butt hang out?//\nN-no, Ma'am.\n<br><br>\n//Take your sweater off. Good bitch. That's right, blush for me. Now, tear it in half.//\nWhat!? Oh please, no, please no, I'll do it! Please don't shock me again, Ma'am! [frantic tearing]\n<br><br>\n//You don't need clothes, bitch. Not anymore. Now, turn back around, and bend over.//\nYes, Ma'am.\n<br><br>\n//Spread your big fat buttcheeks.//\nYes, Ma'am.\n<br><br>\n//Ever had a cock up your butthole, Suzie?//\n[sobbing]\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//\n\t Appendix A, Interviews\n\n\n<<case "Credits">>\nThis game was created by a person with no coding experience whatsoever. If I can create a playable h-game, so can you.\n<br><br>\n__I do not give credit without explicit permission to do so.__ If you have contributed content and are not credited, please email me via the blog so I can give credit where it is due.\n<br><br>\n''Boney M'' of JoNT /hgg/ mod fame has been invaluable, combing tirelessly through the code to find and report my imbecilities.\n<br> Coded an improvement to the relative recruitment system.\n<br> Wrote and coded the Ancient Egyptian Revivalism acquisition event.\n<br> Wrote and coded a prestige event for ex-abolitionists.\n<br> Coded a training event for slaves who hate blowjobs.\n<br> Wrote and coded several slave introduction options.\n<br>''DrPill'' has offered great feedback, playtested exhaustively, and more.\n<br> Wrote a slave introduction option.\n<br>''bob22smith2000'' has made major contributions, not limited to close review of thousands of lines of code.\n<br> Improved all facility and most assignment code for v0.5.11, an immense task.\n<br>''Gerald Russell'' went into the code to locate and fix bugs.\n<br>''Ryllynyth'' contributed many bugfixes and suggestions in convenient code format.\n<br>''CornCobMan'' contributed several major modpacks, which include clothing, hair and eye colors, a facility name and arcology name expansions, UI improvements, nicknames, names, balance, a huge rework of the Rules Assistant, and more. CornCobMan has indefatigably supported the RA updates.\n<br>''Klementine'' wrote the fertility goddess skin for the personal assistant.\n<br>''Wahn'' wrote numerous generic recruitment events.\n<br>''PregAnon'' has modded extensively, including descriptive embellishments for pregnant slaves, various asset descriptions, Master Suite reporting, the Wardrobe, a pack of facility leader interactions, options for Personal Assistant appearances, birthing scenes, fake pregnancy accessories, many other preg mechanics, blind content, expanded chubby belly descriptions, several new surgeries, neon and metallic makeup, better descriptive support for different refreshments, work on choosesOwnJob, many bugfixes, an expansion to the hostage corruption event chain, slave specific player titles, gagging and several basic gags, extended family mode, oversized sex toys, buttplug attachment system, and other, likely forgotten, things.\n<br>''Bane70'' optimized huge swaths of code with notable professionalism.\n<br>''Circle Tritagonist'' provided several new collars and outfits.\n<br>''Qotsafan'' submitted bugfixes.\n<br>''FireDrops'' provided standardized body mod scoring, gave Recruiters their idle functions, revised personal assistant future society associations, and fixed bugs.\n<br>''Princess April'' wrote and coded several random events and the Slimness Enthusiast Dairy upgrade.\n<br>''Hicks'' provided minor logic and balance improvements in coded, release-ready form.\n<br>''Dej'' coded better diet logic for the RA.\n<br>''Flooby Badoop'' wrote and coded a random recruitment event.\n<br>''FC_BourbonDrinker'' went into the code to locate and fix bugs.\n<br>''Shokushu'' created a rendered imagepack comprising 775 images, and assisted with the code necessary to display them.\n<br>''NovX'' created a vector art system.\n<br>''Mauve'' contributed vector collars and pubic hair.\n<br>''Rodziel'' contributed the cybernetics mod.\n<br>''prndev'' wrote the Free Range Dairy Assignment scene.\n<br>''freecitiesbandit'' wrote a number of recruitment, future society, mercenary and random events, provided tailed buttplugs, new eyes and tattoos, and contributed the code for the mercenary raiders policy.\n<br>''DrNoOne'' wrote the bulk slave purchase and persistent summary code.\n<br>''Mauve'' provided vector art for chastity belts and limp dicks.\n<br><br>\n''Many other anonymous contributors'' helped fix bugs via GitHub. They will be credited by name upon request.\n<br><br>\nThanks are due to all the anons that submitted slaves for inclusion in the pre-owned database and offered content ideas. Many anonymous playtesters also gave crucial feedback and bug reports. May you all ride straight to the gates of Valhalla, shiny and chrome.\n\n\n<<case "Game Mods">>\n\n\n<<case "Security Force">>\n''NOTE: The Security Force is an optional mod, and as such will only be initialized in-game if it is enabled at game start or in the options menu.''\n<br><br>\n<blockquote>//Man has killed man from the beginning of time, and each new frontier has brought new ways and new places to die. Why should the future be different? Make no mistake friend, the Free Cities are the future, and we can either live like kings inside them, or die in their shadow. I prefer the former. So should you.//\n //- The Colonel, standard message to potential recruits//</blockquote>\nOnce your arcology has been severely tested by external attack, and thus proven that the anti-militaristic principles of anarcho-capitalism might not be sufficient to ensure the physical security of the citizenry, you will receive an event that gives you the opportunity to establish a Security Force (with a customizable name), with the Colonel as its commander under you. This force will be a private military in all but name (unless you want that name). Once activated, you can manage its deployment from the end of week screen. You will be able to issue orders on the force's task and behavior, and this will impact its development. There are numerous events that can trigger depending on development and orders.\n<br><br>\nInitially the force will not be very profitable, but once it expands, it can become so. The speed at which this happens, and the degree of profitability, depends both on your orders to the force and the upgrades you purchase in the Barracks. If you had mercenaries, they will still be active for the purposes of events, corporation assistance (if present), and upkeep costs, abstracted as distinct operatives from the security force.\n<br><br>\n__Orders to the Colonel:__\n\tOnce the force is active, you will be able to give orders to the colonel. These will affect its income and performance. The orders are:\n<br><br>\n\t''Deployment Focus:'' This will determine the force's main task for the week. ''Recruit and Train'' will focus on increasing manpower and replacing losses incurred over time. ''Secure Trade Routes'' will increase reputation and prosperity by amounts that scale with the force's development. ''Slaving and Raiding'' will directly bring in cash and (occasionally) slaves, with the amounts and quality increasing with the force's development. All three will occur every week, but the focus will determine the primary result.\n<br><br>\n\t''Rules of Engagement:'' This will determine how carefully the force uses its weapons, and affect its change in reputation, as well as events seen. Will they hold their fire unless fired upon? Or will they call in an artillery strike on a refugee convoy that took a potshot at them? ''Hold Fire'' will restrict the force to only returning fire if they're fired upon. ''Limited Fire'' will permit some proactive fire from the force (to eliminate known threats). ''Free Fire'' will permit the force to shoot at anything/anyone, at any time, for any reason.\n<br><br>\n\t''Accountability:'' This will determine how accountable the force is for its actions outside the Arcology, and affect its change in reputation, as well as events seen. Will you punish them if they massacre a caravan for one choice slave girl? Or shoot random civilians for their valuables? ''Strict Accountability'' will ensure the force avoids committing atrocities (other than immense collateral damage if free-fire is enabled). ''Some Accountability'' will prevent the worst actions, but overlook lesser ones. ''No Accountability'' will let the force run wild.\n<br><br>\n\tAllowing them to run wild will, over time, change their character, rendering them increasingly depraved as they realize that they can do whatever they want to non-citizens. Giving them rules might correct this, but reversing such behavior once learned would take a long time indeed.\n<br><br>\n__Barracks:__\n\tThe Barracks are the upgrade and flavor screen for the Security Force. It is treated as a special facility, and slaves cannot be assigned to it. Here you can observe the antics and relaxation behavior of the force, which will, again, change based on your orders and its reputation. You can visit once a week to receive some extra tribute from the colonel, specially saved for its patron from its weekly acquired loot, and this 'gift' will improve in quality as the force develops.\n<br><br>\n__Upgrades:__\n\tUpgrades can be purchased in the Barracks. The upgrades that can be purchased will both increase in effectiveness of the force (i.e. how much money/reputation it makes). The upgrades focus on improving the force's infantry equipment, vehicles, aircraft, drones, and stimulants. Some upgrades are more helpful at facilitating different tasks (Vehicles/Aircraft for Slaving/Raiding, Drones for Securing Trade). Arcology upgrades enable other upgrades to be purchased. Stimulants increase overall effectiveness for the force when assigned to raiding after upgrades are considered, as well as flavor text.\n<br><br>\nExplore the options and enjoy the benefits of having a complete private military!\n\n\n<<default>>\nError: bad title.\n<</switch>>\n\n<<if ["Playing Free Cities","First Game Guide","How to Play","Keyboard Shortcuts","The Arcology Interface","Tips and Tricks"].includes($encyclopedia)>>\n<br><br>\n//Gameplay//<br>\n[[First Game Guide|Encyclopedia][$encyclopedia = "First Game Guide"]]\n | [[How to Play|Encyclopedia][$encyclopedia = "How to Play"]]\n | [[Keyboard Shortcuts|Encyclopedia][$encyclopedia = "Keyboard Shortcuts"]]\n | [[The Arcology Interface|Encyclopedia][$encyclopedia = "The Arcology Interface"]]\n | [[Tips and Tricks|Encyclopedia][$encyclopedia = "Tips and Tricks"]]\n<</if>>\n\n\n<<if ["PC Customization", "PC Age", "PC Body", "Wealth", "Business", "Celebrity", "Engineering", "Force", "Hard Work", "Luck", "Medicine", "PMC Work", "Slaving", "Social Engineering"].includes($encyclopedia)>>\n<br><br>\n//Player Character Customization//<br>\n[[Customization (PC)|Encyclopedia][$encyclopedia = "PC Customization"]]\n| [[Age (PC)|Encyclopedia][$encyclopedia = "PC Age"]]\n| [[Body (PC)|Encyclopedia][$encyclopedia = "PC Body"]]\n| [[Wealth|Encyclopedia][$encyclopedia = "Wealth"]]\n<br>//Backgrounds://<br>\n[[Business|Encyclopedia][$encyclopedia = "Business"]]\n| [[Celebrity|Encyclopedia][$encyclopedia = "Celebrity"]]\n| [[Engineering|Encyclopedia][$encyclopedia = "Engineering"]]\n| [[Force|Encyclopedia][$encyclopedia = "Force"]]\n| [[Hard Work|Encyclopedia][$encyclopedia = "Hard Work"]]\n| [[Luck|Encyclopedia][$encyclopedia = "Luck"]]\n| [[Medicine|Encyclopedia][$encyclopedia = "Medicine"]]\n| [[PMC Work|Encyclopedia][$encyclopedia = "PMC Work"]]\n| [[Slaving|Encyclopedia][$encyclopedia = "Slaving"]]\n| [[Social Engineering|Encyclopedia][$encyclopedia = "Social Engineering"]]\n<</if>>\n\n\n<<if ["Being in charge","Arcologies and Reputation","Random Events","Costs Summary","Rules Assistant","The Corporation","Sexual Energy",].includes($encyclopedia)>>\n<br><br>\n//Being in charge//<br>\n[[Arcologies and Reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]\n | [[Random Events|Encyclopedia][$encyclopedia = "Random Events"]]\n | [[Costs Summary|Encyclopedia][$encyclopedia = "Costs Summary"]]\n | [[Rules Assistant|Encyclopedia][$encyclopedia = "Rules Assistant"]]\n | [[The Corporation|Encyclopedia][$encyclopedia = "The Corporation"]]\n | [[Sexual Energy|Encyclopedia][$encyclopedia = "Sexual Energy"]]\n<</if>>\n\n\n<<if ["Slaves","Enslaving People","From Rebellious to Devoted","Health", "Devotion","Trust","Drugs and Their Effects","Gender","Nymphomania","Indentured Servants","Menial Slaves","Fuckdolls","Lingua Franca","Slave Score (Attractiveness)","Slave Score (Sexual)"].includes($encyclopedia)>>\n<br><br>\n//Slaves//<br>\n[[Enslaving People|Encyclopedia][$encyclopedia = "Enslaving People"]]\n| [[From Rebellious to Devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]\n| [[Health|Encyclopedia][$encyclopedia = "Health"]]\n| [[Devotion|Encyclopedia][$encyclopedia = "Devotion"]]\n| [[Trust|Encyclopedia][$encyclopedia = "Trust"]]\n| [[Drugs and Their Effects|Encyclopedia][$encyclopedia = "Drugs and Their Effects"]]\n| [[Gender|Encyclopedia][$encyclopedia = "Gender"]]\n| [[Nymphomania|Encyclopedia][$encyclopedia = "Nymphomania"]]\n| [[Indentured Servants|Encyclopedia][$encyclopedia = "Indentured Servants"]]\n| [[Menial Slaves|Encyclopedia][$encyclopedia = "Menial Slaves"]]\n| [[Fuckdolls|Encyclopedia][$encyclopedia = "Fuckdolls"]]\n| [[Lingua Franca|Encyclopedia][$encyclopedia = "Lingua Franca"]]\n| [[Slave Score (Attractiveness)|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]]\n| [[Slave Score (Sexual)|Encyclopedia][$encyclopedia = "Slave Score (Sexual)"]]\n<</if>>\n\n\n<<if ["Obtaining Slaves","Kidnapped Slaves","Slave Schools","Stables","Household Liquidations","Direct Sales","Pre-Owned Slaves"].includes($encyclopedia)>>\n<br><br>\n//Obtaining slaves//<br>\n[[Kidnapped Slaves|Encyclopedia][$encyclopedia = "Kidnapped Slaves"]]\n | [[Slave Schools|Encyclopedia][$encyclopedia = "Slave Schools"]]\n | [[Stables|Encyclopedia][$encyclopedia = "Stables"]]\n | [[Household Liquidations|Encyclopedia][$encyclopedia = "Household Liquidations"]]\n | [[Direct Sales|Encyclopedia][$encyclopedia = "Direct Sales"]]\n | [[Pre-Owned Slaves|Encyclopedia][$encyclopedia = "Pre-Owned Slaves"]]\n<</if>>\n\n<<if ["Slave Assignments","Career Experience","Attendant","Bodyguard","Concubine","DJ","Head Girl","Madam","Milkmaid","Nurse","Recruiter","Schoolteacher","Stewardess","Wardeness","Attending Classes","Confinement","Fucktoy","Glory Hole","Milking","Public Service","Rest","Sexual Servitude","Servitude","Whoring",].includes($encyclopedia)>>\n<br><br>\n//Slave leadership positions// | [[Career Experience|Encyclopedia][$encyclopedia = "Career Experience"]]<br>\n[[Attendant|Encyclopedia][$encyclopedia = "Attendant"]]\n| [[Bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]]\n| [[Concubine|Encyclopedia][$encyclopedia = "Concubine"]]\n| [[DJ|Encyclopedia][$encyclopedia = "DJ"]]\n| [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]]\n| [[Madam|Encyclopedia][$encyclopedia = "Madam"]]\n| [[Milkmaid|Encyclopedia][$encyclopedia = "Milkmaid"]]\n| [[Nurse|Encyclopedia][$encyclopedia = "Nurse"]]\n| [[Recruiter|Encyclopedia][$encyclopedia = "Recruiter"]]\n| [[Schoolteacher|Encyclopedia][$encyclopedia = "Schoolteacher"]]\n| [[Stewardess|Encyclopedia][$encyclopedia = "Stewardess"]]\n| [[Wardeness|Encyclopedia][$encyclopedia = "Wardeness"]]\n\t\n<br><br>\n//Assignments//<br>\n[[Attending Classes|Encyclopedia][$encyclopedia = "Attending Classes"]]\n| [[Confinement|Encyclopedia][$encyclopedia = "Confinement"]]\n| [[Fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]]\n| [[Glory Hole|Encyclopedia][$encyclopedia = "Glory Hole"]]\n| [[Milking|Encyclopedia][$encyclopedia = "Milking"]]\n| [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]]\n| [[Rest|Encyclopedia][$encyclopedia = "Rest"]]\n| [[Servitude, Sexual|Encyclopedia][$encyclopedia = "Sexual Servitude"]]\n| [[Servitude|Encyclopedia][$encyclopedia = "Servitude"]]\n| [[Whoring|Encyclopedia][$encyclopedia = "Whoring"]]\n<</if>>\n\n\n<<if ["Body","Areolae","Anuses","Breasts","Butts","Clits","Dicks","Ethnicity","Faces","Height","Hips","Lactation","Lips","Musculature","Nipples","Ovaries","Pregnancy","Skin Distinctions","Vaginas","Teeth","Testicles","Waist","Weight","Hormones (XX)","Hormones (XY)"].includes($encyclopedia)>>\n<br><br>\n//Slaves' bodies//<br>\n[[Anuses|Encyclopedia][$encyclopedia = "Anuses"]]\n| [[Areolae|Encyclopedia][$encyclopedia = "Areolae"]]\n| [[Breasts|Encyclopedia][$encyclopedia = "Breasts"]]\n| [[Butts|Encyclopedia][$encyclopedia = "Butts"]]\n| [[Clits|Encyclopedia][$encyclopedia = "Clits"]]\n| [[Dicks|Encyclopedia][$encyclopedia = "Dicks"]]\n| [[Ethnicity|Encyclopedia][$encyclopedia = "Ethnicity"]]\n| [[Faces|Encyclopedia][$encyclopedia = "Faces"]]\n| [[Height|Encyclopedia][$encyclopedia = "Height"]]\n| [[Hips|Encyclopedia][$encyclopedia = "Hips"]]\n| [[Lactation|Encyclopedia][$encyclopedia = "Lactation"]]\n| [[Lips|Encyclopedia][$encyclopedia = "Lips"]]\n| [[Musculature|Encyclopedia][$encyclopedia = "Musculature"]]\n| [[Nipples|Encyclopedia][$encyclopedia = "Nipples"]]\n| [[Ovaries|Encyclopedia][$encyclopedia = "Ovaries"]]\n| [[Pregnancy|Encyclopedia][$encyclopedia = "Pregnancy"]]\n| [[Skin Distinctions|Encyclopedia][$encyclopedia = "Skin Distinctions"]]\n| [[Teeth|Encyclopedia][$encyclopedia = "Teeth"]]\n| [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]]\n| [[Vaginas|Encyclopedia][$encyclopedia = "Vaginas"]]\n| [[Waist|Encyclopedia][$encyclopedia = "Waist"]]\n| [[Weight|Encyclopedia][$encyclopedia = "Weight"]]\n<br><br>\n//Hormones:// \n[[XX|Encyclopedia][$encyclopedia = "Hormones (XX)"]]\n| [[XY|Encyclopedia][$encyclopedia = "Hormones (XY)"]]\n<</if>>\n\n\n<<if["Skills","Anal Skill","Combat Skill","Entertainment Skill","Oral Skill","Vaginal Skill","Whoring Skill"].includes($encyclopedia)>>\n<br><br>\n//Skills// | [[Career Experience|Encyclopedia][$encyclopedia = "Career Experience"]]\n<br>\n[[Anal Skill|Encyclopedia][$encyclopedia = "Anal Skill"]]\n| [[Combat Skill|Encyclopedia][$encyclopedia = "Combat Skill"]]\n| [[Entertainment Skill|Encyclopedia][$encyclopedia = "Entertainment Skill"]]\n| [[Oral Skill|Encyclopedia][$encyclopedia = "Oral Skill"]]\n| [[Vaginal Skill|Encyclopedia][$encyclopedia = "Vaginal Skill"]]\n| [[Whoring Skill|Encyclopedia][$encyclopedia = "Whoring Skill"]]\n<</if>>\n\n\n<<if ["Fetishes","Boob Fetishists","Buttsluts","Cumsluts","Doms","Humiliation Fetishists","Masochists","Pregnancy Fetishists","Sadists","Submissives"].includes($encyclopedia)>>\n<br><br>\n//Slave Fetishes//\n<br>\n[[Boob Fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]]\n| [[Buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]]\n| [[Cumsluts|Encyclopedia][$encyclopedia = "Cumsluts"]]\n| [[Doms|Encyclopedia][$encyclopedia = "Doms"]]\n| [[Humiliation Fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]]\n| [[Masochists|Encyclopedia][$encyclopedia = "Masochists"]]\n| [[Pregnancy Fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]\n| [[Sadists|Encyclopedia][$encyclopedia = "Sadists"]]\n| [[Submissives|Encyclopedia][$encyclopedia = "Submissives"]]\n<</if>>\n\n\n<<if["Quirks","Adores men","Adores women","Advocate","Confident","Cutting","Fitness","Funny","Insecure","Sinful",].includes($encyclopedia)>>\n<br><br>\n//Behavioral [[Quirks|Encyclopedia][$encyclopedia = "Quirks"]]://\n<br>\n[[Adores men|Encyclopedia][$encyclopedia = "Adores men"]]\n| [[Adores women|Encyclopedia][$encyclopedia = "Adores women"]]\n| [[Advocate|Encyclopedia][$encyclopedia = "Advocate"]]\n| [[Confident|Encyclopedia][$encyclopedia = "Confident"]]\n| [[Cutting|Encyclopedia][$encyclopedia = "Cutting"]]\n| [[Fitness|Encyclopedia][$encyclopedia = "Fitness"]]\n| [[Funny|Encyclopedia][$encyclopedia = "Funny"]]\n| [[Insecure|Encyclopedia][$encyclopedia = "Insecure"]]\n| [[Sinful|Encyclopedia][$encyclopedia = "Sinful"]]\n<</if>>\n\n\n<<if ["Quirks","Caring","Gagfuck Queen","Painal Queen","Perverted","Romantic","Size Queen","Strugglefuck Queen","Tease","Unflinching"].includes($encyclopedia)>>\n<br><br>\n//Sexual [[Quirks|Encyclopedia][$encyclopedia = "Quirks"]]://\n<br>\n[[Caring|Encyclopedia][$encyclopedia = "Caring"]]\n| [[Gagfuck Queen|Encyclopedia][$encyclopedia = "Gagfuck Queen"]]\n| [[Painal Queen|Encyclopedia][$encyclopedia = "Painal Queen"]]\n| [[Perverted|Encyclopedia][$encyclopedia = "Perverted"]]\n| [[Romantic|Encyclopedia][$encyclopedia = "Romantic"]]\n| [[Size Queen|Encyclopedia][$encyclopedia = "Size Queen"]]\n| [[Strugglefuck Queen|Encyclopedia][$encyclopedia = "Strugglefuck Queen"]]\n| [[Tease|Encyclopedia][$encyclopedia = "Tease"]]\n| [[Unflinching|Encyclopedia][$encyclopedia = "Unflinching"]]\n<</if>>\n\n\n<<if ["Flaws","Anorexic","Arrogant","Bitchy","Devout","Gluttonous","Hates men","Hates women","Liberated","Odd"].includes($encyclopedia)>>\n<br><br>\n//Behavioral [[Flaws|Encyclopedia][$encyclopedia = "Flaws"]]://\n<br>\n[[Anorexic|Encyclopedia][$encyclopedia = "Anorexic"]]\n| [[Arrogant|Encyclopedia][$encyclopedia = "Arrogant"]]\n| [[Bitchy|Encyclopedia][$encyclopedia = "Bitchy"]]\n| [[Devout|Encyclopedia][$encyclopedia = "Devout"]]\n| [[Gluttonous|Encyclopedia][$encyclopedia = "Gluttonous"]]\n| [[Hates men|Encyclopedia][$encyclopedia = "Hates men"]]\n| [[Hates women|Encyclopedia][$encyclopedia = "Hates women"]]\n| [[Liberated|Encyclopedia][$encyclopedia = "Liberated"]]\n| [[Odd|Encyclopedia][$encyclopedia = "Odd"]]\n<</if>>\n\n\n<<if ["Flaws","Apathetic","Crude","Hates oral","Hates anal","Hates penetration","Idealistic","Judgemental","Repressed","Shamefast","Abusiveness","Anal Addicts","Attention Whores","Breast Obsession","Breeding Obsession","Cum Addicts","Maliciousness","Self Hatred","Self Neglect"].includes($encyclopedia)>>\n<br><br>\n//Sexual [[Flaws|Encyclopedia][$encyclopedia = "Flaws"]]://\n<br>\n//Standard flaws:// \n[[Apathetic|Encyclopedia][$encyclopedia = "Apathetic"]]\n| [[Crude|Encyclopedia][$encyclopedia = "Crude"]]\n| [[Hates anal|Encyclopedia][$encyclopedia = "Hates anal"]]\n| [[Hates oral|Encyclopedia][$encyclopedia = "Hates oral"]]\n| [[Hates penetration|Encyclopedia][$encyclopedia = "Hates penetration"]]\n| [[Idealistic|Encyclopedia][$encyclopedia = "Idealistic"]]\n| [[Judgemental|Encyclopedia][$encyclopedia = "Judgemental"]]\n| [[Repressed|Encyclopedia][$encyclopedia = "Repressed"]]\n| [[Shamefast|Encyclopedia][$encyclopedia = "Shamefast"]]\n\n <br>\n//Paraphilias:// \n[[Abusiveness|Encyclopedia][$encyclopedia = "Abusiveness"]]\n| [[Anal Addicts|Encyclopedia][$encyclopedia = "Anal Addicts"]]\n| [[Attention Whores|Encyclopedia][$encyclopedia = "Attention Whores"]]\n| [[Breast Obsession|Encyclopedia][$encyclopedia = "Breast Obsession"]]\n| [[Breeding Obsession|Encyclopedia][$encyclopedia = "Breeding Obsession"]]\n| [[Cum Addicts|Encyclopedia][$encyclopedia = "Cum Addicts"]]\n| [[Maliciousness|Encyclopedia][$encyclopedia = "Maliciousness"]]\n| [[Self Hatred|Encyclopedia][$encyclopedia = "Self Hatred"]]\n| [[Self Neglect|Encyclopedia][$encyclopedia = "Self Neglect"]]\n<</if>>\n\n\n<<if ["Relationships","Rivalries","Romances","Emotional Slut","Emotionally Bonded","Slave Marriages","Slaveowner Marriages"].includes($encyclopedia)>>\n<br><br>\n//Relationships//\n<br>\n[[Rivalries|Encyclopedia][$encyclopedia = "Rivalries"]]\n| [[Romances|Encyclopedia][$encyclopedia = "Romances"]]\n| [[Emotionally Bonded|Encyclopedia][$encyclopedia = "Emotionally Bonded"]]\n| [[Emotional Slut|Encyclopedia][$encyclopedia = "Emotional Slut"]]\n| [[Slave Marriages|Encyclopedia][$encyclopedia = "Slave Marriages"]]\n| [[Slaveowner Marriages|Encyclopedia][$encyclopedia = "Slaveowner Marriages"]]\n<</if>>\n\n\n<<if ["What the Upgrades Do","Personal Assistant","The Wardrobe","The Auto Salon","The Studio","The Remote Surgery","The Pharmaceutical Fab.","Security Drones","Water Filtration","Slave Nutrition"].includes($encyclopedia)>>\n<br><br>\n//The X-Series Arcology//\n<br>\n[[What the Upgrades Do|Encyclopedia][$encyclopedia = "What the Upgrades Do"]]\n | [[Personal Assistant|Encyclopedia][$encyclopedia = "Personal Assistant"]]\n | [[The Wardrobe|Encyclopedia][$encyclopedia = "The Wardrobe"]]\n | [[The Auto Salon|Encyclopedia][$encyclopedia = "The Auto Salon"]]\n | [[The Body Mod Studio|Encyclopedia][$encyclopedia = "The Studio"]]\n | [[The Remote Surgery|Encyclopedia][$encyclopedia = "The Remote Surgery"]]\n | [[The Pharmaceutical Fab.|Encyclopedia][$encyclopedia = "The Pharmaceutical Fab."]]\n<br>\nBehind the Arcology: \n[[Security Drones|Encyclopedia][$encyclopedia = "Security Drones"]]\n | [[Water Filtration|Encyclopedia][$encyclopedia = "Water Filtration"]]\n | [[Slave Nutrition|Encyclopedia][$encyclopedia = "Slave Nutrition"]]\n<</if>>\n\n\n<<if ["Facilities","Arcade","Brothel","Cellblock","Clinic","Club","Dairy","Head Girl Suite","Master Suite","Pit","Schoolroom","Servants' Quarters","Spa","Advertising","Variety"].includes($encyclopedia)>>\n<br><br>\n//Arcology [[Facilities|Encyclopedia][$encyclopedia = "Facilities"]]//<br>\n[[Arcade|Encyclopedia][$encyclopedia = "Arcade"]]\n| [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]]\n| [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]]\n| [[Clinic|Encyclopedia][$encyclopedia = "Clinic"]]\n| [[Club|Encyclopedia][$encyclopedia = "Club"]]\n| [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]]\n| [[Head Girl Suite|Encyclopedia][$encyclopedia = "Head Girl Suite"]]\n| [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]]\n| [[Pit|Encyclopedia][$encyclopedia = "Pit"]]\n| [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]]\n| [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]]\n| [[Spa|Encyclopedia][$encyclopedia = "Spa"]]\n<br><br>\n//Facility Bonuses//<br>\n[[Advertising|Encyclopedia][$encyclopedia = "Advertising"]]\n| [[Variety|Encyclopedia][$encyclopedia = "Variety"]]\n<</if>>\n\n<<if ["Terrain Types","Urban Terrain","Rural Terrain","Marine Terrain","Oceanic Terrain"].includes($encyclopedia)>>\n<br><br>\n//Terrain settings//<br>\n[[Urban|Encyclopedia][$encyclopedia = "Urban Terrain"]]\n| [[Rural|Encyclopedia][$encyclopedia = "Rural Terrain"]]\n| [[Marine|Encyclopedia][$encyclopedia = "Marine Terrain"]]\n| [[Oceanic|Encyclopedia][$encyclopedia = "Oceanic Terrain"]]\n<</if>>\n\n\n<<if ["Future Societies","Ethnic Supremacy","Ethnic Subjugationism","Gender Radicalism","Gender Fundamentalism","Paternalism","Degradationism","Body Purism","Transformation Fetishism","Maturity Preferentialism","Youth Preferentialism","Slimness Enthusiasm","Asset Expansionism","Pastoralism","Physical Idealism","Chattel Religionism","Multiculturalism","Roman Revivalism","Egyptian Revivalism","Edo Revivalism","Arabian Revivalism","Chinese Revivalism","Aztec Revivalism"].includes($encyclopedia)>>\n<br><br>\n//Future Societies//<br>\n[[Future Societies generally|Encyclopedia][$encyclopedia = "Future Societies"]]\n| [[Ethnic Supremacy|Encyclopedia][$encyclopedia = "Ethnic Supremacy"]]\n| [[Ethnic Subjugationism|Encyclopedia][$encyclopedia = "Ethnic Subjugationism"]]\n| [[Gender Radicalism|Encyclopedia][$encyclopedia = "Gender Radicalism"]]\n| [[Gender Fundamentalism|Encyclopedia][$encyclopedia = "Gender Fundamentalism"]]\n| [[Paternalism|Encyclopedia][$encyclopedia = "Paternalism"]]\n| [[Degradationism|Encyclopedia][$encyclopedia = "Degradationism"]]\n| [[Body Purism|Encyclopedia][$encyclopedia = "Body Purism"]]\n| [[Transformation Fetishism|Encyclopedia][$encyclopedia = "Transformation Fetishism"]]\n| [[Maturity Preferentialism|Encyclopedia][$encyclopedia = "Maturity Preferentialism"]]\n| [[Youth Preferentialism|Encyclopedia][$encyclopedia = "Youth Preferentialism"]]\n| [[Slimness Enthusiasm|Encyclopedia][$encyclopedia = "Slimness Enthusiasm"]]\n| [[Asset Expansionism|Encyclopedia][$encyclopedia = "Asset Expansionism"]]\n| [[Pastoralism|Encyclopedia][$encyclopedia = "Pastoralism"]]\n| [[Physical Idealism|Encyclopedia][$encyclopedia = "Physical Idealism"]]\n| [[Chattel Religionism|Encyclopedia][$encyclopedia = "Chattel Religionism"]]\n| [[Multiculturalism|Encyclopedia][$encyclopedia = "Multiculturalism"]]\n| [[Roman Revivalism|Encyclopedia][$encyclopedia = "Roman Revivalism"]]\n| [[Egyptian Revivalism|Encyclopedia][$encyclopedia = "Egyptian Revivalism"]]\n| [[Edo Revivalism|Encyclopedia][$encyclopedia = "Edo Revivalism"]]\n| [[Arabian Revivalism|Encyclopedia][$encyclopedia = "Arabian Revivalism"]]\n| [[Chinese Revivalism|Encyclopedia][$encyclopedia = "Chinese Revivalism"]]\n| [[Aztec Revivalism|Encyclopedia][$encyclopedia = "Aztec Revivalism"]]\n<</if>>\n\n\n<<if ["Lore","Money","Disease in the Free Cities","Free Cities Justice","Modern Anal","Slave Couture","Slave Marriage","The Ejaculate Market","Gingering","The Future of Society","The New Rome","Naked, Barefoot, and Pregnant","The Top","The Bottom","The Purity of the Human Form","A World Built on Implants","Slaves as Stock","Slavery and the Physical Ideal","Faith in the Free Cities","Slave Whore, Arcology K-2","Slave Acolyte, Arcology V-7","Public Slave, Arcology A-3","Mercenary, Arcology B-2","Slave Trainer, Arcology D-10","Security Drones","Water Filtration","Slave Nutrition",].includes($encyclopedia)>>\n<br><br>\n//Lore://\n<br>\nThe Free Cities today: \n[[Money|Encyclopedia][$encyclopedia = "Money"]]\n | [[Disease in the Free Cities|Encyclopedia][$encyclopedia = "Disease in the Free Cities"]]\n | [[Free Cities Justice|Encyclopedia][$encyclopedia = "Free Cities Justice"]]\n | [[Modern Anal|Encyclopedia][$encyclopedia = "Modern Anal"]]\n | [[Slave Couture|Encyclopedia][$encyclopedia = "Slave Couture"]]\n | [[Slave Marriage|Encyclopedia][$encyclopedia = "Slave Marriage"]]\n | [[The Ejaculate Market|Encyclopedia][$encyclopedia = "The Ejaculate Market"]]\n | [[Gingering|Encyclopedia][$encyclopedia = "Gingering"]]\n \n<br>\nFree Cities culture tomorrow: \n[[The Future of Society|Encyclopedia][$encyclopedia = "The Future of Society"]]\n | [[The New Rome|Encyclopedia][$encyclopedia = "The New Rome"]]\n | [[Naked, Barefoot, and Pregnant|Encyclopedia][$encyclopedia = "Naked, Barefoot, and Pregnant"]]\n | [[The Top|Encyclopedia][$encyclopedia = "The Top"]]\n | [[The Bottom|Encyclopedia][$encyclopedia = "The Bottom"]]\n | [[The Purity of the Human Form|Encyclopedia][$encyclopedia = "The Purity of the Human Form"]]\n | [[A World Built on Implants|Encyclopedia][$encyclopedia = "A World Built on Implants"]]\n | [[Slaves as Stock|Encyclopedia][$encyclopedia = "Slaves as Stock"]]\n | [[Slavery and the Physical Ideal|Encyclopedia][$encyclopedia = "Slavery and the Physical Ideal"]]\n | [[Faith in the Free Cities|Encyclopedia][$encyclopedia = "Faith in the Free Cities"]]\n<br>\nInterviews: \n[[Slave Whore, Arcology K-2|Encyclopedia][$encyclopedia = "Slave Whore, Arcology K-2"]]\n | [[Slave Acolyte, Arcology V-7|Encyclopedia][$encyclopedia = "Slave Acolyte, Arcology V-7"]]\n<<if $seeExtreme != 0>>\n\t| [[Public Slave, Arcology A-3|Encyclopedia][$encyclopedia = "Public Slave, Arcology A-3"]]\n<</if>>\n | [[Mercenary, Arcology B-2|Encyclopedia][$encyclopedia = "Mercenary, Arcology B-2"]]\n | [[Slave Trainer, Arcology D-10|Encyclopedia][$encyclopedia = "Slave Trainer, Arcology D-10"]]\n<br>\n<</if>>\n\n<<if ["Game Mods","Security Force"].includes($encyclopedia)>>\nGame Mods:\n[[Security Force|Encyclopedia][$encyclopedia = "Security Force"]]\n<</if>>
<<widget "encyclopediaEntryAttendingClasses">>\n''Attending classes'' is an assignment which educates the slave, raising intelligence if possible. Being educated raises value and is useful for some jobs and leadership positions. \n<</widget>>\n\n<<widget "encyclopediaEntryConfinement">>\n''Confinement'' is an assignment which accelerates breaking for disobedient slaves. If a slave isn't obedient enough to work and isn't [[unhealthy|Encyclopedia][$encyclopedia = "Health"]] enough to need rest, this will make her useful sooner.\n<</widget>>\n\n\n<<widget "encyclopediaEntryFucktoy">>\n''Fucktoy service'' is an assignment which keeps the slave close under the player's eye; mostly just for fun, but fucktoys do improve reputation based on their beauty, and the player character's attention can be targeted to areas of the slave's body with possible fetish effects on happy slaves.\n<</widget>>\n\n\n<<widget "encyclopediaEntryGloryHole">>\n''Occupying a glory hole'' is an assignment which makes money off slaves regardless of their beauty, skills, or feelings; not fun or [[Healthy|Encyclopedia][$encyclopedia = "Health"]]. Very powerful for extracting ¤ out of otherwise useless slaves.\n<</widget>>\n\n\n<<widget "encyclopediaEntryMilking">>\n''Getting milked'' is an assignment which makes money from lactation based on a slave's breasts, [[health|Encyclopedia][$encyclopedia = "Health"]], and hormonal status.<<if $seeDicks > 0>> Cows with balls will also give semen.<</if>> Creates profit quickly from slaves with big tits<<if $seeDicks > 0>> or balls<</if>>.\n<</widget>>\n\n\n<<widget "encyclopediaEntryPublicService">>\n''Public Service'' is an assignment which increases reputation based on a slave's beauty, sexual appeal, and skills. Very similar to whoring, but for reputation rather than money. \n<</widget>>\n\n\n<<widget "encyclopediaEntryRest">>\n''Rest'' is an assignment mostly used to improve [[health|Encyclopedia][$encyclopedia = "Health"]]. It can be useful to order slaves you wish to intensively modify to rest, since most modifications damage health. It will synergize with curative treatments, providing bonus healing when both are simultaneously applied.\n<</widget>>\n\n\n<<widget "encyclopediaEntrySexualServitude">>\n''Sexual servitude'' is an assignment which pleases other slaves by forcing the slave to service them sexually. Useful for driving the targeted slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] up quickly.\n<</widget>>\n\n\n<<widget "encyclopediaEntryServitude">>\n''Servitude'' is an assignment which reduces your upkeep based on the slave's [[devotion|Encyclopedia][$encyclopedia = "Devotion"]]. Available at lower obedience than other jobs, is insensitive to the quality of a slave's body, and doesn't require skills; a good transitional assignment. Unusually, low sex drive is advantageous as a servant, since it reduces distraction. Lactating slaves are slightly better at this job, since they can contribute to their fellow slaves' nutrition.\n<</widget>>\n\n\n<<widget "encyclopediaEntryWhoring">>\n''Whoring'' is an assignment which makes money based on a slave's beauty, sexual appeal, and skills. Good whores take a long time to train and beautify but become very profitable.\n<</widget>>
<<set $ui = "start">>\s\n//version $ver build $releaseID//\n\n''This is an alpha.'' That means the game is missing content, is full of bugs, is imbalanced, and is generally in an incomplete state. The game will keep a start of turn autosave. If you encounter a bug, I strongly recommend you reload your start of turn autosave immediately. Bugs will occasionally cause a bugged slave named $activeSlave.slaveName (or similar) to appear. If this happens, use the "Discard her" option on the slave menu to get rid of her. Then, please report the circumstances (especially what random event you just saw) to the dev. Please submit your feedback and bug reports at https://www.reddit.com/r/freecitiesgame/ or at https://freecitiesblog.blogspot.com/.\n\nAn in-game encyclopedia is available from the sidebar (or [[here|Encyclopedia][$nextButton = "Back", $nextLink = passage()]] if you'd prefer to have a look before starting), with answers to most basic gameplay questions.\n\n__Important note for new players, and a reminder for FC veterans:__ when the player is offered a set of choices, the ''Continue'' button at the top of the left sidebar will almost always remain available. Using this to decline all the options presented is //not cheating.// If it's available, it's supposed to be available. It represents the player character politely bowing out of the situation.\n\nIf you enjoy FC and feel like using your real-life ¤ to express gratitude, you can do so at https://www.patreon.com/freecitiesdev?ty=h. It's a tip jar, not support for more content. I'm doing this for fun; let's keep it that way.\n\n''Saves from versions prior to 0.6 are not compatible.''\n\n@@.yellow;This is a text-based game that includes descriptions of sexual activity, graphic violence, drug use, and other subjects not suitable for persons under the age of 18. This is a work of fiction; any resemblance to actual persons, places, or events is unintended.@@\n\n[[I am 18 or more years of age, I understand, and I wish to continue|Economy Intro]]
/*\n* This passage is tagged as widget, so it will be loaded whenever any passage is loaded. The global setup object seems to reset itself to {} (empty object): until we figure out why, this is where we set properties for it.\n*/\n\n\n\n<<set setup.servantMilkersJobs = ["be a servant", "work as a servant", "take classes", "please you", "be a subordinate slave", "stay confined", "recruit girls", "rest"]>>\n\n\n\n<<set setup.fakeBellies = ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"]>> /* lets fake bellies be separated from other .bellyAccessory */\n\n<<set setup.modestClothes = ["conservative clothing", "a toga", "a huipil", "a slutty qipao", "restrictive latex", "cutoffs and a t-shirt", "battledress", "a penitent nuns habit", "a slave gown", "slutty business attire", "nice business attire", "a comfortable bodysuit", "a leotard", "a bunny outfit", "a nice nurse outfit", "a slutty nurse outfit", "a schoolgirl outfit", "a hijab and abaya", "a kimono", "a nice maid outfit", "a slutty maid outfit", "a ball gown", "a halter top dress", "a mini dress", "a latex catsuit", "a military uniform"]>>\n\n\n\n<<set setup.youngCareers = ["a refugee", "a maid", "a truck driver", "a factory worker", "an office worker", "a farm laborer", "a secretary", "a cook", "a service worker", "a housewife", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a student", "a camgirl", "a student", "a soldier", "a security guard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>>\n\n<<set setup.educatedCareers = ["a principal", "a procuress", "a refugee", "a doctor", "a private detective", "a journalist", "a journalist", "a lawyer", "a teacher", "a business owner", "a classical dancer", "a classical musician", "an investor", "a writer", "a programmer", "a counselor", "a nun", "a scientist", "an actress", "a criminal", "a politician", "a military officer", "a professor", "a shut-in", "a serial divorcee", "a manager", "a medical student", "a therapist", "a psychologist", "a veterinarian", "a wedding planner", "an estate agent", "a teaching assistant", "a private instructor", "a librarian"]>>\n\n<<set setup.uneducatedCareers = ["a procuress", "a masseuse", "a refugee", "a masseuse", "a model", "a pimp", "a maid", "a mail carrier", "a fisherwoman", "a truck driver", "an athlete", "a trophy wife", "a teacher", "a factory worker", "a dancer", "a musician", "an office worker", "a farm laborer", "a secretary", "a cook", "a nurse", "a service worker", "a housewife", "a camgirl", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a soldier", "a security guard", "an actress", "a party girl", "a law enforcement officer", "a bouncer", "a bodyguard", "a local news anchor", "a weathergirl", "a camwhore", "a cocktail waitress", "a mistress", "a house DJ", "an aspiring pop star", "in a militia", "a revolutionary", "a prison guard", "an enforcer", "a medic", "a paramedic", "a lifeguard", "a dairy worker", "a rancher", "a farmer's daughter", "a charity worker", "a caregiver", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>>\n\n<<set setup.gratefulCareers = ["unemployed", "a refugee", "a shut-in"]>>\n\n<<set setup.menialCareers = ["an athlete", "a mail carrier", "a fisherwoman", "a truck driver", "a factory worker", "a farm laborer", "a cook", "a service worker", "a maid", "a housewife", "a student", "a programmer", "a nun"]>>\n\n<<set setup.entertainmentCareers = ["a party girl", "a camgirl", "an actress", "a journalist", "a writer", "a local news anchor", "a weathergirl", "a camwhore", "a cocktail waitress"]>>\n\n<<set setup.whoreCareers = ["a prostitute", "a stripper", "a saleswoman", "a criminal", "a porn star", "a trophy wife", "a Futanari Sister", "a model", "a mistress", "a serial divorcee"]>>\n\n<<set setup.HGCareers = ["a lawyer", "a military officer", "a politician", "a leading arcology citizen"]>>\n\n<<set setup.madamCareers = ["a procuress", "a pimp", "a business owner", "a manager"]>>\n\n<<set setup.DJCareers = ["a dancer", "a musician", "a classical dancer", "a classical musician", "a house DJ", "an aspiring pop star"]>>\n\n<<set setup.bodyguardCareers = ["a soldier", "a bodyguard", "a law enforcement officer", "in a militia", "a revolutionary"]>>\n\n<<set setup.wardenessCareers = ["a security guard", "a private detective", "a bouncer", "a prison guard", "an enforcer"]>>\n\n<<set setup.nurseCareers = ["a nurse", "a doctor", "a medic", "a paramedic", "a medical student"]>>\n\n<<set setup.attendantCareers = ["a masseuse", "a counselor", "a lifeguard", "a therapist", "a psychologist"]>>\n\n<<set setup.milkmaidCareers = ["a dairy worker", "a rancher", "a veterinarian", "a farmer's daughter"]>>\n\n<<set setup.stewardessCareers = ["a secretary", "an office worker", "an investor", "a charity worker", "a caregiver", "a wedding planner", "an estate agent"]>>\n\n<<set setup.schoolteacherCareers = ["a principal", "a teacher", "a scientist", "a professor", "a teaching assistant", "a private instructor", "a librarian"]>>\n\n\n\n<<set setup.baseNationalities = ["Afghan", "Albanian", "Algerian", "American", "Andorran", "Argentinian", "Armenian", "Australian", "Austrian", "Bangladeshi", "Belgian", "Belizean", "Bermudian", "Bolivian", "Bosnian", "Brazilian", "British", "Bruneian", "Bulgarian", "Burmese", "Cambodian", "Cameroonian", "Canadian", "Chilean", "Chinese", "Colombian", "Congolese", "Costa Rican", "Croatian", "Cuban", "Czech", "Danish", "Djiboutian", "Dutch", "Egyptian", "Emirati", "Estonian", "Ethiopian", "Filipina", "Finnish", "French", "Gabonese", "German", "Ghanan", "Greek", "Greenlandic", "Grenadian", "Guatemalan", "Haitian", "Honduran", "Hungarian", "I-Kiribati", "Icelandic", "Indian", "Indonesian", "Iranian", "Iraqi", "Irish", "Israeli", "Italian", "Jamaican", "Japanese", "Jordanian", "Kazakh", "Kenyan", "Korean", "Kosovan", "Laotian", "Lebanese", "Libyan", "Lithuanian", "Luxembourgian", "Macedonian", "Malagasy", "Malaysian", "Maldivian", "Malian", "Maltese", "Marshallese", "Mexican", "Micronesian", "Moldovan", "Monégasque", "Mongolian", "Montenegrin", "Moroccan", "Nauruan", "Nepalese", "a New Zealander", "Nicaraguan", "Nigerian", "Nigerien", "Norwegian", "Omani", "Pakistani", "Panamanian", "Peruvian", "Polish", "Portuguese", "Puerto Rican", "Romanian", "Russian", "Salvadoran", "Sammarinese", "Saudi", "Serbian", "Singaporean", "Slovak", "South African", "Spanish", "Sudanese", "Swedish", "Swiss", "Syrian", "Taiwanese", "Tanzanian", "Thai", "Tunisian", "Turkish", "Tuvaluan", "Ugandan", "Ukrainian", "Uruguayan", "Uzbek", "Venezuelan", "Vietnamese", "Yemeni", "Zambian", "Zimbabwean"]>>\n \n\n\n<<set setup.whiteNationalities = ["Albanian", "Andorran", "American", "Argentinian", "Australian", "Austrian", "Belgian", "Belizean", "Bermudian", "Bosnian", "Brazilian", "British", "Bulgarian", "Canadian", "Chilean", "Costa Rican", "Croatian", "Czech", "Danish", "Djiboutian", "Dutch", "Estonian", "Finnish", "French", "German", "Greenlandic", "Hungarian", "Icelandic", "Irish", "Israeli", "Italian", "Kosovan", "Lithuanian", "Luxembourgian", "Macedonian", "Moldovan", "Montenegrin", "a New Zealander", "Nicaraguan", "Norwegian", "Panamanian", "Polish", "Romanian", "Russian", "Salvadoran", "Serbian", "Slovak", "South African", "Swiss", "Ukrainian", "Uruguayan"]>>\n\n<<set setup.asianNationalities = ["American", "Australian", "Bruneian", "Burmese", "Cambodian", "Canadian", "Chinese", "Filipina", "Indonesian", "Japanese", "Kazakh", "Korean", "Laotian", "Malaysian", "Mongolian", "Nepalese", "a New Zealander", "Saudi", "Singaporean", "Taiwanese", "Thai", "Uzbek", "Vietnamese"]>>\n\n<<set setup.latinaNationalities = ["American", "Argentinian", "Belizean", "Bolivian", "Brazilian", "Chilean", "Colombian", "Costa Rican", "Cuban", "Guatemalan", "Honduran", "Mexican", "Nicaraguan", "Panamanian", "Peruvian", "Puerto Rican", "Salvadoran", "Uruguayan", "Venezuelan"]>>\n\n<<set setup.middleEasternNationalities = ["Afghan", "Algerian", "American", "Djiboutian", "Egyptian", "Emirati", "Ethiopian", "French", "German", "Iraqi", "Israeli", "Italian", "Jordanian", "Lebanese", "Libyan", "Malian", "Moroccan", "Omani", "Saudi", "Sudanese", "Swedish", "Syrian", "Tunisian", "Turkish", "Yemeni"]>>\n\n<<set setup.blackNationalities = ["American", "Australian", "Belizean", "Bermudian", "Brazilian", "British", "Cameroonian", "Congolese", "Cuban", "Djiboutian", "Egyptian", "Ethiopian", "French", "Gabonese", "German", "Ghanan", "Grenadian", "Haitian", "Jamaican", "Kenyan", "Malagasy", "Malian", "Moroccan", "Nicaraguan", "Nigerian", "Nigerien", "Panamanian", "Saudi", "South African", "Sudanese", "Swedish", "Tanzanian", "Ugandan", "Yemeni", "Zambian", "Zimbabwean"]>>\n\n<<set setup.indoAryanNationalities = ["Afghan", "Armenian", "Bangladeshi", "British", "Bruneian", "Burmese", "Emirati", "Hungarian", "Indian", "Iranian", "Kazakh", "Malagasy", "Maldivian", "Nepalese", "Omani", "Pakistani", "Romanian", "Singaporean", "Slovak"]>>\n\n<<set setup.pacificIslanderNationalities = ["Filipina", "I-Kiribati", "Indonesian", "Marshallese", "Micronesian", "Nauruan", "a New Zealander", "Tuvaluan"]>>\n\n<<set setup.malayNationalities = ["Bruneian", "Filipina", "Indonesian", "Malaysian", "Singaporean", "Thai"]>>\n\n<<set setup.amerindianNationalities = ["American", "Belizean", "Bolivian", "Brazilian", "Canadian", "Greenlandic", "Guatemalan", "Honduran", "Mexican", "Panamanian", "Peruvian"]>>\n\n<<set setup.southernEuropeanNationalities = ["Andorran", "French", "Greek", "Italian", "Luxembourgian", "Maltese", "Monégasque", "Portuguese", "Sammarinese", "Spanish"]>>\n\n<<set setup.semiticNationalities = ["Armenian", "Egyptian", "Ethiopian", "Ghanan", "Iranian", "Iraqi", "Israeli", "Jordanian", "Kazakh", "Lebanese", "Pakistani", "Romanian", "Spanish", "Syrian", "Tanzanian", "Turkish", "Yemeni"]>>\n\n\n\n<<set setup.whiteAmericanSlaveNames = ["Abigail", "Adalyn", "Addison", "Adeline", "Alaina", "Alexandra", "Alicia", "Allison", "Alyssa", "Amanda", "Amber", "Amelia", "Amy", "Andrea", "Angela", "Anna", "Annabelle", "Anne", "April", "Aria", "Arianna", "Ashley", "Aubrey", "Audrey", "Ava", "Avery", "Bailey", "Bethany", "Brandi", "Brandy", "Brittany", "Brittney", "Brooke", "Brooklyn", "Caitlin", "Callie", "Candice", "Caroline", "Carrie", "Cassandra", "Catherine", "Charlotte", "Chelsea", "Chloe", "Christina", "Christine", "Claire", "Clover", "Courtney", "Crystal", "Cynthia", "Dana", "Danielle", "Diana", "Elena", "Eliana", "Elizabeth", "Ella", "Ellie", "Emily", "Emma", "Erica", "Erika", "Erin", "Eva", "Evelyn", "Gabriella", "Grace", "Hailey", "Hannah", "Harper", "Heather", "Holly", "Isabella", "Isabelle", "Jacqueline", "Jade", "Jamie", "Jane", "Jasmine", "Jenna", "Jennifer", "Jenny", "Jessica", "Joan", "Julia", "Julie", "June", "Kaitlyn", "Karen", "Kate", "Katherine", "Kathleen", "Kathryn", "Katie", "Kayla", "Kaylee", "Keira", "Kelly", "Kennedy", "Kimberly", "Kristen", "Kristin", "Kristina", "Krystal", "Kylie", "Latoya", "Laura", "Lauren", "Laurie", "Layla", "Leah", "Leslie", "Lila", "Liliana", "Lillian", "Lily", "Lindsay", "Lindsey", "Lisa", "Lois", "Lucy", "Mackenzie", "Madelyn", "Madison", "Makayla", "Mandy", "Margaret", "Maria", "Mary", "Maya", "Megan", "Meghan", "Melanie", "Melissa", "Mia", "Michelle", "Mila", "Misty", "Monica", "Natalie", "Natasha", "Nicole", "Nora", "Olivia", "Patricia", "Penelope", "Peyton", "Rachel", "Reagan", "Rebecca", "Riley", "Rose", "Sadie", "Samantha", "Sandra", "Sara", "Sarah", "Savannah", "Scarlett", "Shannon", "Skyler", "Sophia", "Sophie", "Stacey", "Stacy", "Stella", "Stephanie", "Susan", "Tara", "Tiffany", "Tina", "Valerie", "Vanessa", "Veronica", "Victoria", "Violet", "Whitney", "Zoe"]>>\n<<set setup.whiteAmericanSlaveSurnames = ["Adams", "Allen", "Allred", "Anderson", "Avery", "Bailey", "Baker", "Barnes", "Beckstead", "Bell", "Bennett", "Bennion", "Benson", "Bingham", "Bradshaw", "Brooks", "Brown", "Burns", "Butler", "Campbell", "Carr", "Carter", "Christensen", "Clark", "Clooney", "Cole", "Coleman", "Collins", "Cook", "Cooper", "Cox", "Cunningham", "Davis", "DeMille", "Donaldson", "Edwards", "Ellis", "Evans", "Feldsted", "Fisher", "Forbush", "Foster", "Fox", "Frank", "Franklin", "Gardner", "Gibson", "Graham", "Gray", "Green", "Gubler", "Hall", "Hamilton", "Hancock", "Hanks", "Hansen", "Hardward", "Harris", "Hartvigsen", "Hatch", "Hayes", "Hill", "Howard", "Hughes", "Hymas", "Izatt", "Jackson", "Jacobs", "Jacobsen", "Jacobson", "James", "Jensen", "Johnson", "Jones", "Jorgensen", "Kelly", "Kennedy", "Kimball", "King", "Larsen", "Lauritzen", "Lee", "Lewis", "Long", "MacDonald", "Marks", "Martin", "McDonald", "Mecham", "Meyer", "Michaels", "Miller", "Mitchell", "Moore", "Morgan", "Morris", "Murphy", "Murray", "Myers", "Naegle", "Nelson", "Olsen", "Olson", "Orwell", "Parker", "Patterson", "Perry", "Peterson", "Phelps", "Phillips", "Pitt", "Powell", "Price", "Pulsipher", "Rasmussen", "Reed", "Reynolds", "Richardson", "Rigby", "Roberts", "Robinson", "Robison", "Rogers", "Romney", "Ross", "Roth", "Russell", "Sanders", "Schmidt", "Scott", "Shumway", "Smith", "Smoot", "Snyder", "Sorensen", "Spendlove", "Stevens", "Stewart", "Stone", "Sullivan", "Talbot", "Taylor", "Thomas", "Thompson", "Thomson", "Turley", "Turner", "Wagner", "Walker", "Wallace", "Ward", "Watson", "West", "White", "Willem", "Williams", "Wilson", "Wood", "Wright", "Yorgensen", "Young", "Zabriskie", "Zollinger"]>>\n\n<<set setup.africanAmericanSlaveNames = ["Aaliyah", "Abigail", "Aisha", "Alyssa", "Angel", "Aniyah", "Arianna", "Ashley", "Ava", "Ayana", "Brianna", "Chelsea", "Chloe", "Destiny", "Fatoumata", "Gabrielle", "Hannah", "Heaven", "Imani", "Isis", "Ivory", "Jada", "Jade", "Jasmine", "Jayla", "Jordan", "Kayla", "Keisha", "Kennedy", "Kiara", "Kimani", "Kimora", "Laila", "Lakeisha", "Lakeshia", "Lakisha", "Lashawna", "Lashonda", "Latanya", "Latasha", "Latoya", "London", "Madison", "Makayla", "Malia", "Marquita", "Michelle", "Natisha", "Nevaeh", "Nikeisha", "Nyla", "Olivia", "Qiana", "Sarah", "Sasha", "Savannah", "Shanice", "Shanika", "Shaniqua", "Sydney", "Talisha", "Taneka", "Tanesha", "Tanika", "Taniqua", "Tanisha", "Taylor", "Tiana", "Trinity", "Victoria"]>>\n<<set setup.africanAmericanSlaveSurnames = ["Alexander", "Allen", "Anderson", "Bell", "Boyd", "Brooks", "Brown", "Butler", "Carson", "Carter", "Clinton", "Coleman", "Crawford", "Davis", "Dixon", "Evans", "Freeman", "Gibson", "Grant", "Green", "Harris", "Harrison", "Hayes", "Hicks", "Hill", "Jackson", "James", "Jefferson", "Johnson", "Jones", "Kelly", "Lee", "Lewis", "Martin", "Miller", "Mitchell", "Moore", "Owens", "Roberts", "Robertson", "Robinson", "Scott", "Smith", "Taylor", "Thomas", "Thompson", "Walker", "Washington", "White", "Williams", "Wilson", "Woods", "Wright", "Young"]>>\n\n<<set setup.asianAmericanSlaveNames = ["Amber", "Amy", "Andrea", "Angela", "Angelina", "Anna", "Anne", "April", "Ashley", "Brenda", "Camille", "Carol", "Chloe", "Christina", "Christine", "Cindy", "Clarissa", "Colleen", "Connie", "Constance", "Debra", "Diana", "Eileen", "Elaine", "Emily", "Emma", "Evelyn", "Fatima", "Fiona", "Grace", "Haley", "Hannah", "Heather", "Isabella", "Jade", "Jane", "Jasmine", "Jennie", "Jennifer", "Jenny", "Jessica", "Joyce", "Judy", "Julia", "Julie", "Juniper", "Kamala", "Kelly", "Kimberly", "Kristen", "Krystal", "Kylie", "Laura", "Linda", "Lisa", "Lucy", "Lynda", "Maya", "Mia", "Michelle", "Nancy", "Natalie", "Nicole", "Nora", "Norah", "Olivia", "Rachel", "Raquel", "Sarah", "Sheryl", "Sophia", "Sophie", "Stephanie", "Susan", "Tabitha", "Tammy", "Tiffany", "Tina", "Vanessa", "Vera", "Victoria", "Vivian"]>>\n<<set setup.asianAmericanSlaveSurnames = ["Ali", "Au", "Bui", "Cha", "Chan", "Chang", "Chee", "Chen", "Cheng", "Chin", "Chiu", "Cho", "Choe", "Choi", "Chu", "Chung", "Dang", "Do", "Doan", "Duan", "Yoo", "Fan", "Fang", "Fong", "Gee", "Ha", "Han", "Ho", "Hoang", "Hong", "Huang", "Huynh", "Hwang", "Jin", "Jung", "Kang", "Khan", "Kim", "Ko", "Kong", "Kwon", "Lam", "Lau", "Le", "Lee", "Leong", "Li", "Lim", "Lin", "Liu", "Lo", "Lu", "Luong", "Ly", "Ma", "Mai", "Moon", "Ng", "Ngo", "Nguyen", "Oh", "Ong", "Pang", "Park", "Patel", "Pham", "Phan", "Rao", "Shah", "Shen", "Shin", "Singh", "So", "Son", "Song", "Su", "Sun", "Sung", "Tan", "Tang", "Thao", "To", "Tran", "Truong", "Tsang", "Vang", "Vo", "Vu", "Vue", "Wang", "Watanabe", "Wong", "Woo", "Wu", "Xi", "Xiong", "Yang", "Yee", "Yeh", "Yi", "Yim", "Yoon", "Yu", "Yuan", "Yuen", "Yun", "Zhang", "Zhao", "Zhu"]>>\n\n<<set setup.latinaSlaveNames = ["Abigail", "Abril", "Agusti", "Alexandra", "Alice", "Allison", "Alma", "Alyssa", "Amanda", "Angelina", "Antonella", "Aria", "Arianna", "Ashley", "Beatriz", "Brianna", "Camila", "Caroli", "Catali", "Daniela", "Dulce", "Eduarda", "Elizabeth", "Emilia", "Emily", "Emma", "Evelyn", "Fernanda", "Florencia", "Gabriela", "Gabriella", "Genesis", "Hailey", "Isabella", "Isidora", "Jennifer", "José", "Josefa", "Julia", "Julieta", "Kayla", "Kimberly", "Laura", "Liz", "Lucia", "Lucía", "Luiza", "Luz", "Mabel", "Madison", "Maite", "Manuela", "Maria", "María", "Marti", "Melanie", "Mia", "Mía", "Micaela", "Milagros", "Nicole", "Noemí", "Paula", "Ramo", "Raquel", "Rosa", "Salomé", "Samantha", "Sara", "Sofia", "Sofía", "Sophia", "Stephanie", "Valenti", "Valeria", "Vanessa", "Victoria", "Xime", "Zoe"]>>\n<<set setup.latinaSlaveSurnames = ["Acosta", "Aguilar", "Alvarez", "Avila", "Ayala", "Castillo", "Castro", "Chavez", "Cruz", "Delgado", "Diaz", "Dominguez", "Espinoza", "Fernandez", "Flores", "Garcia", "Garza", "Gomez", "Gonzales", "Gonzalez", "Gutierrez", "Guzman", "Hernandez", "Herrera", "Jimenez", "Juarez", "Lopez", "Lozano", "Luna", "Maldonado", "Martinez", "Medina", "Mendez", "Mendoza", "Mora", "Morales", "Morena", "Munoz", "Navarro", "Ortiz", "Padilla", "Pena", "Perez", "Ramirez", "Ramos", "Reyes", "Rios", "Rivera", "Rodriguez", "Rojas", "Romero", "Ruiz", "Salazar", "Sanchez", "Sandoval", "Santiago", "Silva", "Soto", "Torres", "Valdez", "Vargas", "Vasquez"]>>\n\n<<set setup.russianSlaveNames = ["Agripinka", "Agrippina", "Agrippinotschka", "Ala", "Albina", "Albinka", "Albinotschka", "Alewtina", "Alewtinka", "Alewtinotschka", "Alewtinuschka", "Alexandra", "Alina", "Alinka", "Alinuschka", "Alisa", "Aliska", "Alisotschka", "Alja", "Aljona", "Aljonka", "Aljonuschka", "Alka", "Alla", "Allka", "Allotschka", "Anastasia", "Anfisa", "Anfiska", "Anfisotschka", "Anisa", "Anisja", "Aniska", "Anisotschka", "Anja", "Anjetschka", "Anjuta", "Anka", "Anna", "Annuschka", "Anschela", "Anschelika", "Anschelka", "Anschelotschka", "Antonina", "Arina", "Arinka", "Arinotschka", "Asja", "Asjenka", "Aska", "Avrora", "Avroratschka", "Avrorka", "Awdoscha", "Awdotja", "Awdotka", "Bina", "Binka", "Binotschka", "Blyatka", "Darja", "Dascha", "Daschjenka", "Daschka", "Daschulja", "Diana", "Dianka", "Dianotschka", "Dina", "Dinka", "Dinotschka", "Dita", "Ditka", "Ditotschka", "Dora", "Dorka", "Dunja", "Dunjascha", "Dunka", "Dusja", "Dusjenka", "Duska", "Edita", "Editka", "Editotschka", "Eleonora", "Elja", "Eljetschka", "Elka", "Elwira", "Elwirka", "Elwirotschka", "Emma", "Emmka", "Emmotschka", "Eva", "Evelina", "Evelinka", "Evelinotschka", "Faina", "Fainka", "Fajuscha", "Fima", "Fimka", "Fimotschka", "Frosja", "Frosjenka", "Froska", "Galina", "Galja", "Galjuscha", "Galka", "Glafira", "Glascha", "Glaschenka", "Glaschka", "Grascha", "Graschenka", "Graschka", "Grunja", "Gruscha", "Gruschenka", "Gruschka", "Ina", "Inga", "Inguscha", "Inka", "Inna", "Innotschka", "Ira", "Irina", "Irinotschka", "Irischa", "Irka", "Jana", "Janka", "Janotschka", "Jekaterina", "Jelena", "Jelisaweta", "Jewa", "Jewdokija", "Jewfrosinja", "Jewgenija", "Jewka", "Jewotschka", "Julenka", "Juletschka", "Julia", "Julja", "Julka", "Kapa", "Kapitolina", "Kapka", "Kapotschka", "Katja", "Katjuscha", "Katka", "Kira", "Kirka", "Kiruscha", "Kirusja", "Klara", "Klarka", "Klarotschka", "Klascha", "Klaschenka", "Klaschka", "Klava", "Klavdia", "Klavka", "Klavotschka", "Kristina", "Kristinka", "Kristinotschka", "Ksenia", "Ksenja", "Ksenjetschka", "Ksenka", "Ksjuscha", "Lada", "Ladka", "Laduschka", "Lana", "Lanka", "Lara", "Larisa", "Larka", "Lena", "Lenka", "Lenotschka", "Lera", "Lerka", "Lerotschka", "Lesja", "Lesjenka", "Leska", "Lida", "Lidija", "Lidka", "Lidotschka", "Lilija", "Lilja", "Liljenka", "Lilka", "Lina", "Linka", "Linotschka", "Lipa", "Lipka", "Lipotschka", "Lisa", "Liska", "Lisonka", "Ljalja", "Ljuba", "Ljubascha", "Ljubka", "Ljubow", "Ljuda", "Ljudka", "Ljudmila", "Ljudotschka", "Ljusenka", "Ljusja", "Ljuska", "Maja", "Majenka", "Majka", "Manja", "Manjetschka", "Manka", "Marfa", "Marfuscha", "Margarita", "Maria", "Marina", "Marinka", "Marischa", "Marta", "Martotschka", "Marusja", "Mascha", "Maschenka", "Maschka", "Maschutka", "Matjoschenka", "Matrjona", "Matrjoscha", "Matrjoschka", "Mila", "Milascha", "Miljena", "Milka", "Milotschka", "Nadeschda", "Nadja", "Nadjenka", "Nadjuscha", "Nadka", "Naska", "Nastja", "Nastjenka", "Nastjona", "Nastjuscha", "Natalia", "Natalja", "Natascha", "Nataschenka", "Nataschka", "Nina", "Ninka", "Ninotschka", "Njura", "Njurka", "Nonka", "Nonna", "Nonnotschka", "Nora", "Noruschka", "Nympha", "Nymphadora", "Nymphotschka", "Oksana", "Oksanka", "Oksanotschka", "Olga", "Olja", "Oljenka", "Oljesja", "Oljetschka", "Oljona", "Olka", "Olympiada", "Oxana", "Oxanka", "Oxanotschka", "Parascha", "Pascha", "Paschenka", "Paschka", "Pelageja", "Pelagejka", "Pelagejuschka", "Polina", "Polinka", "Polinotschka", "Polinuschka", "Polja", "Polka", "Praskowja", "Raisa", "Raja", "Rajenka", "Rajka", "Rimka", "Rimma", "Rimotschka", "Rita", "Ritka", "Ritotschka", "Rosa", "Roska", "Rosotschka", "Ruslana", "Ruslanka", "Ruslascha", "Sascha", "Saschenka", "Saschka", "Schanka", "Schanna", "Schannotschka", "Schenetschka", "Schenja", "Schenka", "Schura", "Schurka", "Schurotschka", "Serafima", "Sima", "Simka", "Simotschka", "Sofia", "Sofja", "Sonja", "Sonjetschka", "Sonka", "Stella", "Stellka", "Stellotschka", "Sveta", "Svetik", "Svetka", "Svetlana", "Svetotschka", "Sweta", "Taisija", "Taja", "Tajenka", "Tajka", "Tamara", "Tamarka", "Tamarotschka", "Tanja", "Tanjetschka", "Tanjuscha", "Tanka", "Tasja", "Tasjenka", "Taska", "Tatjana", "Tina", "Tinka", "Tinotschka", "Tonja", "Tonjetschka", "Tonka", "Tosja", "Tosjenka", "Toska", "Ulja", "Uljana", "Uljenka", "Ulka", "Valentina", "Valera", "Valeria", "Valja", "Valjenka", "Valjuscha", "Valka", "Varja", "Varka", "Varwara", "Vasilisa", "Vasiliska", "Vasilisuschka", "Vera", "Verjenka", "Verka", "Veronika", "Verotschka", "Vika", "Viktoria", "Vikuscha", "Viola", "Violetta", "Violka", "Violotschka", "Vira", "Xenia", "Xenja", "Xenjetschka", "Xenka", "Xjuscha", "Zina", "Zinaida", "Zinka", "Zinotschka", "Zinulja", "Zoja", "Zojenka", "Zojka", "Zosja"]>>\n<<set setup.russianSlaveSurnames = ["Abramova", "Aleksandrova", "Alekseeva", "Andreeva", "Antonova", "Belova", "Belyaeva", "Bogdanova", "Borisova", "Chernova", "Danilova", "Davydova", "Denisova", "Dmitrieva", "Efimova", "Egorova", "Fedorova", "Filippova", "Frolova", "Fyodorova", "Gavrilova", "Grigoreva", "Guseva", "Ilina", "Isaeva", "Ivanova", "Karpova", "Kazakova", "Kolesnikova", "Koroleva", "Kotova", "Kovalenko", "Kovaleva", "Kozlova", "Kulikova", "Kuznetsova", "Lebedeva", "Makarova", "Maksimova", "Markova", "Matveeva", "Medvedeva", "Melnikova", "Mikhaylova", "Mironova", "Morozova", "Nazarova", "Nikitina", "Nikolaeva", "Novikova", "Orlova", "Osipova", "Pavlova", "Petrova", "Polyakova", "Popova", "Romanova", "Semenova", "Semyonova", "Sergeeva", "Shevchenko", "Sidorova", "Smirnova", "Sokolova", "Stepanova", "Tarasova", "Tikhonova", "Timofeeva", "Titova", "Vasileva", "Vinogradova", "Vlasova", "Volkova", "Yakovleva", "Zakharova", "Zaytseva", "Zhukova"]>>\n\n<<set setup.egyptianSlaveNames = ["Aicha", "Aminata", "Ashraqat", "Awa", "Aya", "Bintou", "Dalal", "Djeneba", "Doha", "Eisha", "Fanta", "Farida", "Fatima", "Fatin", "Fatma", "Fatoumata", "Gamalat", "Gamila", "Habiba", "Hasnaa", "Hawa", "Hoda", "Hosna", "Hosniya", "Kadiatou", "Karima", "Khadija", "Khawla", "Maha", "Malika", "Mariam", "Marwa", "Nadia", "Naima", "Nesreen", "Oumou", "Rachida", "Rania", "Reem", "Rowan", "Sahar", "Saida", "Sarah", "Shahd", "Shaimaa", "Shayma", "Suha"]>>\n<<set setup.egyptianSlaveSurnames = ["Abd", "Abdallah", "Abdel", "Abdo", "Abo", "Abou", "Abu", "Adel", "Aly", "Amer", "Amin", "Anwar", "Ashraf", "Atef", "Awad", "Aziz", "Badr", "Eid", "Elsayed", "Emad", "Essam", "Ezz", "Ezzat", "Fahmy", "Farag", "Farouk", "Fathy", "Fawzy", "Fouad", "Gad", "Galal", "Gamal", "Gomaa", "Habib", "Hamdy", "Hamed", "Helmy", "Hussein", "Hussien", "Ibrahim", "Ismail", "Kamal", "Kamel", "Khaled", "Khalil", "Magdy", "Maher", "Mahmoud", "Mamdouh", "Mansour", "Mohamed", "Mohammed", "Mohsen", "Mokhtar", "Mostafa", "Moustafa", "Nabil", "Nasr", "Nour", "Omar", "Osama", "Osman", "Radwan", "Ragab", "Ramadan", "Refaat", "Saad", "Sabry", "Said", "Salah", "Salama", "Saleh", "Salem", "Samir", "Samy", "Sayed", "Selim", "Shalaby", "Sobhy", "Soliman", "Taha", "Youssef", "Zaki"]>>\n\n<<set setup.brazilianSlaveNames = ["Aline", "Aléxia", "Amanda", "Ana", "Andressa", "Anna", "Barbara", "Beatriz", "Brenda", "Bruna", "Camila", "Carla", "Carolina", "Caroline", "Clara", "Daniela", "Fernanda", "Gabrielle", "Giovanna", "Helena", "Isabela", "Jessica", "Julia", "Juliana", "Larissa", "Laura", "Leticia", "Luana", "Luiza", "Lívia", "Marcela", "Maria", "Mariana", "Milena", "Nathalia", "Natália", "Rafaela", "Raissa", "Raquel", "Sabrina", "Stephanie", "Taynara", "Thais", "Victória", "Vitoria", "Yasmin"]>>\n<<set setup.brazilianSlaveSurnames = ["Albuquerque", "Almeida", "Alves", "Andrade", "Araujo", "Barbosa", "Barros", "Batista", "Borges", "Braga", "Brasil", "Bueno", "Campos", "Cardoso", "Carvalho", "Castro", "Cavalcante", "Cavalcanti", "Coelho", "Costa", "Cruz", "Cunha", "da Silva", "de Oliveira", "de Paula", "Dias", "dos Santos", "Duarte", "Felix", "Fernandes", "Ferreira", "Filho", "Fonseca", "França", "Francisco", "Franco", "Freitas", "Garcia", "Gomes", "Goncalves", "Henrique", "Junior", "Lacerda", "Lima", "Lopes", "Machado", "Magalhaes", "Marques", "Martins", "Melo", "Mendes", "Mendonça", "Menezes", "Miranda", "Monteiro", "Moraes", "Moreira", "Mota", "Moura", "Nascimento", "Nunes", "Oliveira", "Paiva", "Passos", "Pereira", "pires", "Ramos", "Reis", "Ribeiro", "Rocha", "Rodrigues", "Santana", "Santiago", "Santos", "Sena", "Silva", "Soares", "Sousa", "Souza", "Teixeira", "Torres", "Vasconcelos", "Viana", "Vieira"]>>\n\n<<set setup.chineseSlaveNames = ["Ah", "Ai", "An", "Bai", "Bao", "Bi", "Bo", "Cai", "Chang", "Chao", "Chen", "Cheng", "Chin", "Chun", "Da", "Dan", "Fang", "Fen", "Fu", "Guanting", "Guanyu", "Guiying", "Guo", "Hai", "He", "Heng", "Hong", "Hua", "Huan", "Huang", "Hui", "Jia", "Jian", "Jiang", "Jie", "Jin", "Jing", "Jingyi", "Ju", "Juan", "Jun", "Kun", "Lan", "Lei", "Li", "Lian", "Lili", "Lim", "Lin", "Ling", "Mei", "Min", "Ming", "Mu", "Na", "Ni", "Ning", "Nuan", "Ping", "Qian", "Qing", "Qiong", "Qiu", "Rong", "Ru", "Shan", "Shi", "Shu", "Shufen", "Shui", "Shun", "Su", "Tai", "Ting", "Tingting", "Tu", "Wei", "Wen", "Wu", "Xia", "Xian", "Xiang", "Xiaomei", "Xiaoyan", "Xinyi", "Xiu", "Xiulan", "Xiuying", "Xue", "Xun", "Ya", "Yahui", "Yaling", "Yan", "Yang", "Yating", "Yawen", "Yazhu", "Yi", "Yijun", "Yin", "Ying", "Yong", "Yu", "Yun", "Zan", "Zedong", "Zhen", "Zheng", "Zhi", "Zhihao", "Zhong", "Zhou"]>>\n<<set setup.chineseSlaveSurnames = ["Bai", "Bi", "Cai", "Cao", "Chang", "Chao", "Cheng", "Cheung", "Chu", "Cui", "Dai", "Deng", "Ding", "Dong", "Du", "Fan", "Fang", "Feng", "Fu", "Gao", "Ge", "Gong", "Gu", "Guan", "Guo", "Han", "Hao", "He", "Ho", "Hong", "Hou", "Hu", "Hua", "Huang", "Ji", "Jia", "Jiang", "Jin", "Kuang", "Lam", "Lau", "Lei", "Li", "Lian", "Liang", "Liao", "Lin", "Ling", "Liu", "Lu", "Luo", "Ma", "Mao", "Meng", "Miao", "Ni", "Ouyang", "Pan", "Peng", "Qi", "Qian", "Qin", "Qiu", "Rao", "Ren", "Ruan", "Shang", "Shao", "Shen", "Shi", "Song", "Su", "Sun", "Tan", "Tang", "Tao", "Tian", "Ting", "Tong", "Wan", "Wang", "Wei", "Wen", "Weng", "Wu", "Xi", "Xia", "Xiang", "Xiao", "Xie", "Xiong", "Xu", "Xue", "Yan", "Yang", "Yao", "Ye", "Yi", "Yin", "Yu", "Yuan", "Yun", "Zeng", "Zhang", "Zhao", "Zheng", "Zhong", "Zhou", "Zhu", "Zhuang", "Zou"]>>\n\n<<set setup.koreanSlaveNames = ["Bora", "Chae-Won", "Duri", "Eun", "Eun-Jeong", "Eun-Ji", "Eun-Jung", "Eun-Seo", "Eun-Yeong", "Eun-Young", "Gyeong", "Gyeong-Hui", "Gyeong-Ja", "Gyeong-Suk", "Ha-Yoon", "Ha-Yun", "Hana", "Haneul", "Hwan", "Hye-Jin", "Hyeon", "Hyeon-Jeong", "Hyeon-Ju", "Hyun", "Hyun-Joo", "Hyun-Jung", "Iseul", "Jeon", "Jeong-Hui", "Jeong-Suk", "Ji", "Ji-Ah", "Ji-Eun", "Ji-Hu", "Ji-Hye", "Ji-Min", "Ji-U", "Ji-Woo", "Ji-Yeong", "Ji-Young", "Ji-Yu", "Jong", "Joo-Won", "Ju-Won", "Jun", "Jung", "Jung-Hee", "Jung-Sook", "Kyung", "Kyung-Hee", "Kyung-Ja", "Kyung-Sook", "Mei-Hui", "Mei-Ling", "Mi-Gyeong", "Mi-Kyung", "Mi-Suk", "Min", "Min-Ji", "Min-Jun", "Min-Seo", "Min-Su", "Myeong", "Myeong-Suk", "Myung", "Nari", "Sang", "Seo-Hyeon", "Seo-Hyun", "Seo-Yeon", "Seo-Yoon", "Seo-Yun", "Seong", "Seong-Hyeon", "Seong-Min", "Seung", "Shu-Fen", "Shu-Hui", "Soo-Jin", "Su-Bin", "Su-Jin", "Suk-Ja", "Sung", "Sung-Hyun", "Sung-Min", "Ya-Ting", "Yeong", "Yeong-Hui", "Yeong-Ja", "Yeong-Suk", "Yong", "Yoon-Seo", "Young", "Young-Hee", "Young-Ja", "Young-Sook"]>>\n<<set setup.koreanSlaveSurnames = ["Ahn", "An", "Baek", "Ban", "Bang", "Byun", "Cha", "Chae", "Chang", "Chin", "Cho", "Choe", "Choi", "Chon", "Chun", "Chung", "Eom", "Gil", "Go", "Gu", "Gwon", "Ha", "Ham", "Han", "Hong", "Hur", "Hwang", "Hyon", "Hyun", "Im", "Jang", "Jee", "Jeon", "Jeong", "Ji", "Jin", "Jo", "Jong", "Joo", "Ju", "Jun", "Jung", "Kang", "Ki", "Kil", "Kim", "Ko", "Koh", "Koo", "Ku", "Kwak", "Kweon", "Kwon", "Lee", "Li", "Lim", "Ma", "Maeng", "Min", "Mun", "Na", "Nam", "Noh", "O", "Oh", "Paik", "Pak", "Park", "Rhee", "Rho", "Ri", "Ro", "Roh", "Ryang", "Ryoo", "Ryu", "Seo", "Seong", "Shim", "Shin", "Shon", "Sim", "Sin", "Sohn", "Son", "Song", "Su", "Suh", "Suk", "Sun", "Sung", "Wang", "Won", "Woo", "Yang", "Yeo", "Yi", "Yim", "Yoo", "Yoon", "Youn", "Yu", "Yun", "Zhang"]>>\n\n<<set setup.indianSlaveNames = ["Aadhira", "Aadhya", "Aaloka", "Aanya", "Aaradhya", "Aashi", "Aashirya", "Adhira", "Adhita", "Ahalya", "Aktu", "Akuti", "Alisha", "Alka", "Alpana", "Ana", "Ananya", "Anaya", "Anicha", "Anika", "Anindita", "Anisha", "Anishaa", "Annapurna", "Anshu", "Anshula", "Anupa", "Anura", "Aradhya", "Avika", "Avnita", "Ayush", "Barkha", "Bela", "Bhakti", "Bhamini", "Bijal", "Brinda", "Chaitalee", "Chaitali", "Chameli", "Champa", "Charita", "Charu", "Chhaya", "Dyuti", "Harini", "Harsha", "Harshika", "Hemanga", "Hemangi", "Hena", "Henna", "Ila", "Ina", "Indira", "Jyotis", "Jyotsnapriya", "Kahaani", "Kalka", "Kalya", "Lily", "Lipi", "Lipika", "Lola", "Lopa", "Lorena", "Madhu", "Madhumalati", "Madhur", "Madhuri", "Mahak", "Manjula", "Manjusri", "Maruthini", "Maya", "Meena", "Meeta", "Minati", "Mini", "Mira", "Mita", "Muthammani", "Myra", "Nalika", "Navya", "Neena", "Netra", "Niharika", "Nihira", "Nikhita", "Nikk", "Nila", "Nima", "Nimeesha", "Nina", "Nirali", "Niranjana", "Nirmala", "Nirmayi", "Nirupama", "Nisha", "Nishi", "Nishikanta", "Nishita", "Nishithini", "Nishtha", "Niti", "Nitya", "Nityapriya", "Nivedita", "Niyati", "Noopur", "Noori", "Pari", "Parni", "Parnika", "Parvati", "Parveen", "Pavana", "Pia", "Pooja", "Poonam", "Poorbi", "Poorna", "Priya", "Puja", "Raaya", "Rajasi", "Raji", "Rajkumari", "Rajvi", "Raka", "Ramani", "Ramanika", "Rambha", "Rasika", "Ridhi", "Rishika", "Saanvi", "Sanvi", "Sarakshi", "Sargam", "Sarika", "Sati", "Satvinder", "Satya", "Savita", "Shalaka", "Shanaya", "Shital", "Shoni", "Shreya", "Shubhi", "Shuchi", "Shweta", "Shyama", "Siddhima", "Supriya", "Sushma", "Susmita", "Suvarnarekha", "Svadhi", "Tanaya", "Tanu", "Tanuja", "Tia", "Toshale", "Triya", "Udita", "Ulka", "Uma", "Urja", "Urmi", "Urvi", "Ushma", "Ushmil", "Vibha", "Vidya", "Vilina", "Vinita", "Vishaka", "Wakeeta", "Yana", "Yashila", "Yashoda", "Yatee", "Yojana", "Yoshita", "Yukta", "Yukti"]>>\n<<set setup.indianSlaveSurnames = ["Ahmed", "Alam", "Ali", "Ansari", "Babu", "Bag", "Bai", "Bala", "Bano", "Barman", "Basumatary", "Begam", "Begum", "Bewa", "Bibi", "Biswas", "Chahan", "Chand", "Chandra", "Chaudhari", "Chaudhary", "Das", "Deshmukh", "Devi", "Dey", "Dutta", "Gandhi", "Gayakwad", "Ghosh", "Gogoi", "Gupta", "Halder", "Hansda", "Hembram", "Islam", "Jadhav", "Jahan", "Jain", "Jena", "Jha", "Kadam", "Kamble", "Kaur", "Khan", "Khatoon", "Khatun", "Koli", "Kumar", "Kumari", "Lal", "Mahato", "Maheswaran", "Mahto", "Malik", "Mandal", "Marandi", "Menon", "Miya", "Mohammad", "Mohammed", "Mondal", "Munda", "Murmu", "Naik", "Nair", "Nayak", "Oraon", "Pal", "Panda", "Pandey", "Paramar", "Patal", "Patel", "Patil", "Paul", "Pir", "Pradhan", "Prasad", "Rai", "Raj", "Rajput", "Ram", "Rana", "Rani", "Rath", "Rathod", "Raut", "Ray", "Reddy", "Roy", "Sah", "Sahoo", "Sahu", "Sangma", "Sarkar", "Shaikh", "Sharma", "Sheikh", "Shek", "Shinde", "Singh", "Sinh", "Solank", "Solanki", "Soren", "Thakor", "Thampan", "Thampi", "Tudu", "Vaghel", "Varmna", "Vasav", "Wakil", "Yadav"]>>\n\n<<set setup.indonesianSlaveNames = ["Abigail", "Amalia", "Annisa", "Batari", "Bella", "Bethari", "Bulan", "Cahaya", "Cahya", "Cindy", "Cinta", "Citra", "Dewi", "Dian", "Dina", "Dinda", "Dwi", "Eka", "Eko", "Elsa", "Gabriella", "Gita", "Grace", "Hana", "Iman", "Indah", "Intan", "Jasmine", "Jessica", "Karina", "Kasih", "Lestari", "Maria", "Mawar", "Mega", "Melati", "Nabila", "Nadya", "Nirmala", "Nurul", "Putri", "Ratu", "Sarah", "Sari", "Sharon", "Sinta", "Syifa", "Tri", "Utari", "Vania", "Vina", "Wangi", "Wulan"]>>\n<<set setup.indonesianSlaveSurnames = ["Aminah", "Anwar", "Arifin", "Astuti", "Dewi", "Efendi", "Fatimah", "Gunawan", "Hadi", "Handayani", "Hasanah", "Hidayat", "Irawan", "Kurniawan", "Lestari", "Lubis", "Ningsih", "Nugroho", "Nurhayati", "Prasetyo", "Purwanto", "Putra", "Putri", "Rahayu", "Rahman", "Santoso", "Saputra", "Sari", "Setiawan", "Sinaga", "Siregar", "Suryani", "Susanti", "Susanto", "Utami", "Utomo", "Wahyudi", "Wahyuni", "Wati", "Wibowo", "Widodo", "Wiljaya", "Wulandari", "Yanti"]>>\n\n<<set setup.bangladeshiSlaveNames = ["Abida", "Afia", "Alavee", "Amelia", "Angela", "Anuva", "Arpita", "Aurona", "Chandni", "Crystal", "Disha", "Eider", "Eva", "Fahmida", "Farhan", "Fariha", "Farzana", "Fima", "Hannah", "Jenifar", "Joya", "Khan", "Lisa", "Megh", "Mithee", "Moon", "Morning", "Munazza", "Nawrin", "Nishad", "Ojana", "Oporajita", "Orpa", "Puja", "Rhiana", "Rimi", "Roslin", "Sadia", "Saliha", "Sanjana", "Sayed", "Sayeda", "Shaily", "Sharina", "Shompa", "Sky", "Somebody", "Sreea", "Sumaya", "Swappneel", "Tasnuva", "Tazy", "Tripty", "Zarat"]>>\n<<set setup.bangladeshiSlaveSurnames = ["Abdullah", "Abu", "Ahammed", "Ahmed", "Akter", "Alam", "Ali", "Amin", "Arafat", "Arif", "Azad", "Aziz", "Bappy", "Bari", "Barua", "Begum", "Bhattacharjee", "Bhowmik", "Bhuiyan", "Biswas", "Chakma", "Chakraborty", "Choudhury", "Chowdhury", "Das", "Deb", "Debnath", "Gomes", "Habib", "Haq", "Haque", "Hasan", "Hassan", "Hoque", "Hossain", "Hossen", "Huq", "Hussain", "Islam", "Kabir", "Karim", "Kazi", "Khan", "Kibria", "Kumar", "Mahmood", "Mahmud", "Mamun", "Mazumder", "Mir", "Mirza", "Mohammad", "Mohammed", "Mohiuddin", "Mondol", "Moniruzzaman", "Morshed", "Nabi", "Nahar", "Nath", "Noor", "Rabbi", "Rahaman", "Rahim", "Rahman", "Raj", "Raju", "Rana", "Rasel", "Rashid", "Reza", "Roy", "Rubel", "Saha", "Sarkar", "Sarker", "Sen", "Shah", "Sheikh", "Siddiqui", "Sikder", "Sultana", "Sumon", "Tuhin", "Uddin", "Ullah", "Uzzaman", "Zaman"]>>\n\n<<set setup.japaneseSlaveNames = ["Ai", "Aika", "Aiko", "Aimi", "Aina", "Airi", "Akane", "Akari", "Akemi", "Aki", "Akiko", "Akira", "Ami", "Anna", "Aoi", "Asuka", "Atsuko", "Aya", "Ayaka", "Ayako", "Ayame", "Ayane", "Ayano", "Ayumi", "Chidori", "Chie", "Chihiro", "Chika", "Chikako", "Chinatsu", "Chiyo", "Chiyoko", "Cho", "Chou", "Chouko", "Emi", "Erika", "Etsuko", "Futaba", "Fuuka", "Hana", "Hanae", "Hanako", "Haru", "Haruka", "Haruko", "Haruna", "Hibiki", "Hikari", "Hikaru", "Hina", "Hinata", "Hiroko", "Hitomi", "Honoka", "Hoshi", "Hoshiko", "Hotaru", "Izumi", "Junko", "Kaede", "Kana", "Kanako", "Kanon", "Kaori", "Kaoru", "Kasumi", "Kazue", "Kazuko", "Keiko", "Kiku", "Kimiko", "Kiyoko", "Kohaku", "Koharu", "Kokoro", "Kotone", "Kumiko", "Kyo", "Kyou", "Mai", "Maki", "Makoto", "Mami", "Manami", "Mao", "Mari", "Mariko", "Marina", "Masami", "Masuyo", "Mayu", "Megumi", "Mei", "Michi", "Michiko", "Midori", "Miho", "Mika", "Miki", "Miku", "Minako", "Minami", "Minato", "Minoru", "Mio", "Misaki", "Mitsuko", "Mitsuru", "Miu", "Miyako", "Miyu", "Mizuki", "Moe", "Momoka", "Momoko", "Moriko", "Nana", "Nanako", "Nanami", "Nao", "Naoko", "Naomi", "Naoto", "Natsuki", "Natsuko", "Natsumi", "Noa", "Noriko", "Ran", "Rei", "Ren", "Riko", "Rin", "Rina", "Rio", "Risa", "Sachiko", "Sadayo", "Sae", "Saeko", "Saki", "Sakura", "Sakurako", "Satomi", "Saya", "Sayaka", "Sayuri", "Setsuko", "Shiho", "Shinju", "Shinobu", "Shiori", "Shizuka", "Shun", "Sora", "Sumiko", "Suzu", "Suzume", "Takako", "Takara", "Tamiko", "Tomiko", "Tomoko", "Tomomi", "Tsubaki", "Tsubame", "Tsubasa", "Tsukiko", "Ulala", "Ume", "Umeko", "Wakana", "Yasu", "Yoko", "Yoshi", "Yoshiko", "Youko", "Yua", "Yui", "Yuina", "Yuka", "Yukari", "Yuki", "Yukiko", "Yukino", "Yuko", "Yumi", "Yumiko", "Yuri", "Yuu", "Yuuka", "Yuuki", "Yuuko", "Yuuna", "Yuzuki"]>>\n<<set setup.japaneseSlaveSurnames = ["Abe", "Adachi", "Akechi", "Amada", "Amagi", "Amano", "Ando", "Aoki", "Aragaki", "Arai", "Arisato", "Ayase", "Dojima", "Ebihara", "Endo", "Fujii", "Fujita", "Fujiwara", "Fukuda", "Fukuda", "Goto", "Hara", "Harada", "Hasegawa", "Hashimoto", "Hayashi", "Honda", "Hoshi", "Ikeda", "Imai", "Inaba", "Inoue", "Iori", "Ishida", "Ishii", "Ishikawa", "Ito", "Kan", "Kaneko", "Kashiwagi", "Kato", "Kawakami", "Kawamura", "Kido", "Kikichu", "Kimura", "Kirijo", "Kirishima", "Kitagawa", "Kobayashi", "Koizumi", "Kondo", "Kos", "Kujikawa", "Kurusu", "Li", "Maeda", "Masuda", "Matsuda", "Matsumoto", "Matsunaga", "Mayuzumi", "Mishima", "Mishina", "Miura", "Miyamoto", "Miyazaki", "Mori", "Morita", "Mtsui", "Murakami", "Murata", "Nakagawa", "Nakajima", "Nakamura", "Nakano", "Nakayama", "Nanjo", "Narukami", "Niijima", "Nishimura", "Noda", "Ogawa", "Okada", "Okamoto", "Ono", "Ota", "Ozawa", "Saito", "Sakai", "Sakamoto", "Sakura", "Sakurai", "Sanada", "Sasaki", "Sato", "Satonaka", "Serizawa", "Shibata", "Shimada", "Shimizu", "Shirogane", "Sonomura", "Sudou", "Suou", "Suzuki", "Takagi", "Takahashi", "Takami", "Takeba", "Takeda", "Takeuchi", "Tamura", "Tanaka", "Tatsumi", "Toudou", "Uchida", "Ueda", "Ueno", "Ueseugi", "Wada", "Wang", "Watanabe", "Yamada", "Yamagishi", "Yamaguchi", "Yamamoto", "Yamashita", "Yamazaki", "Yokoyama", "Yoshida", "Yoshino", "Yuuki"]>>\n\n<<set setup.nigerianSlaveNames = ["Abigail", "Ayomide", "Chinelo", "Dorcas", "Doris", "Esther", "Habeeba", "Hadiza", "Hannah", "Hellen", "Kebe", "Kemi", "Linda", "Marie", "Maris", "Mary", "Mercy", "Michelle", "Olabisi", "Promise", "Redeem", "Rose", "Stella", "Stephanie", "Temitope", "Theresa", "Wendy", "Wisfavour"]>>\n<<set setup.nigerianSlaveSurnames = ["Abdullahi", "Abu", "Abubakar", "Adebayo", "Adebowale", "Adekoya", "Adekunle", "Adeleye", "Adeniyi", "Adepoju", "Adesina", "Adewumi", "Adeyemi", "Adeyemo", "Afolabi", "Agboola", "Agu", "Ahmed", "Ajayi", "Ajiboye", "Akinola", "Akpan", "Alabi", "Aliyu", "Anyanwu", "Augustine", "Ayoola", "Azeez", "Babalola", "Babatunde", "Balogun", "Bamidele", "Bashir", "Bassey", "Bello", "Brown", "Chukwu", "Daramola", "Dauda", "Effiong", "Emmanuel", "Etim", "Eze", "Garba", "Godwin", "Hassan", "Ibe", "Ibrahim", "Idowu", "Idris", "Ige", "Igwe", "Inyang", "Isah", "Ishola", "Issac", "Jimoh", "John", "Johnson", "Joseph", "Kalu", "Kolawole", "Lawal", "Madu", "Martins", "Michael", "Mohammed", "Momoh", "Moses", "Muhammad", "Musa", "Mustapha", "Nelson", "Njoku", "Nwachukwu", "Nwankwo", "Obi", "Ojo", "Okafor", "Oke", "Okeke", "Okereke", "Okoli", "Okon", "Okonkwo", "Okoro", "Oladipo", "Oladopo", "Olaniyan", "Olanrewaju", "Olayiwola", "Opara", "Orji", "Owolabi", "Paul", "Peter", "Peters", "Raji", "Sadiq", "Salami", "Samuel", "Sani", "Sanni", "Sanusi", "Shehu", "Smith", "Solomon", "Suleiman", "Taiwo", "Tijani", "Uche", "Udoh", "Umar", "Umoh", "Usman", "Williams", "Yahaya", "Yusuf"]>>\n\n<<set setup.pakistaniSlaveNames = ["Aanya", "Aisha", "Alayna", "Ameria", "Anam", "Areeba", "Asma", "Asmi", "Ayesha", "Eraj", "Faiza", "Hajra", "Haniya", "Ifrah", "Imama", "Kainat", "Karen", "Kheezran", "Komal", "Krishma", "Leah", "Lintah", "Mahrukh", "Mariam", "Mariyam", "Mishael", "Mizha", "Momna", "Neha", "Noor", "Rabia", "Rameen", "Riasat", "Rida", "Ruby", "Rue", "Saima", "Sajida", "Sana", "Sana", "Sara", "Sarah", "Tooba", "Umara", "Unsa", "Usmaan", "Zainab", "Zainnah", "Zakia", "Zuny"]>>\n<<set setup.pakistaniSlaveSurnames = ["Aamir", "Abbas", "Abbasi", "Adamkhel", "Ahmad", "Akhtar", "Anwar", "Aslam", "Awan", "Baiq", "Banoori", "Bansal", "Barozai", "Bhati", "Bhatti", "Butt", "Changezi", "Devi", "Durrani", "Farooq", "Gopal", "Haider", "Hussain", "Igbal", "Jadun", "Javed", "Khalid", "Khan", "Mahmood", "Makkar", "Mehmood", "Mirdadzai", "Mirza", "Mohammad", "Muhammad", "Musharraf", "Muslim", "Pasha", "Qureshi", "Rana", "Randhawa", "Rasul", "Raza", "Rehman", "Riaz", "Saeed", "Saleem", "Sangal", "Sarwani", "Shahoon", "Shahzad", "Shaikh", "Sheikh", "Siddigui", "Talwar", "Tariq", "Ullah", "Virk", "Yaqubzai", "Zafar", "Zahid", "Zazai"]>>\n\n<<set setup.mexicanSlaveNames = ["Adriana", "Alejandra", "Alexa", "Ali", "Alma", "Alondra", "Ana", "Andrea", "Areli", "Benvidez", "Brenda", "Carolina", "Claudia", "Cris", "Cynthia", "Daniela", "Elizabeth", "Esmeralda", "Fernanda", "Frida", "Gabriela", "Itzel", "Jazmin", "Jessica", "Karen", "Karina", "Karla", "Laura", "Liz", "Lorna", "Marian", "Mariana", "María", "Melissa", "Michelle", "Miriam", "Paola", "Paula", "Paulina", "Rebeca", "Rocio", "Rosa", "Samantha", "Sara", "Sofia", "Susy", "Tania", "Valeria", "Victoria", "Viridiana"]>>\n<<set setup.mexicanSlaveSurnames = ["Abrego", "Alvarez", "Aquilar", "Avila", "Calero", "Can", "Casa", "Castillo", "Castro", "Cedo", "Chavez", "Contreras", "Cortes", "Cruz", "de Lima", "del Rosario", "del Yando", "Diaz", "Dominguez", "Espinosa", "Estrada", "Fernandez", "Flores", "Garcia", "Garza", "Gomez", "Gonzales", "Gonzalez", "Guerrero", "Gutierrez", "Guzman", "Hernandez", "Herrera", "Jimenez", "Juarez", "Lara", "Lopez", "Luna", "Madrigal", "Martinez", "Medina", "Mendez", "Mendoza", "Mercado", "Montoya", "Morales", "Moreno", "Orozco", "Ortega", "Ortiz", "Pedroza", "Perez", "Ramirez", "Ramos", "Reyes", "Rivera", "Rodriguez", "Rojas", "Romero", "Ruiz", "Salazar", "Salvador", "Sanchez", "Segura", "Sosa", "Soto", "Torres", "Valderrama", "Vargas", "Vazquez", "Vega", "Velazquez", "Verdejo", "Vicente", "Zapata", "Zapato"]>>\n\n<<set setup.filipinaSlaveNames = ["Alyssa", "Angela", "Angelica", "Anna", "Anne", "Bea", "Bianca", "Camille", "Cheskka", "Danica", "Daniella", "Danielle", "Ella", "Emily", "Erin", "Grace", "Isabel", "Jane", "Jean", "Jessica", "Joan", "Joramae", "Jovilyn", "Joyce", "Kate", "Kathleen", "Kaye", "Kim", "Kristine", "Lorraine", "Lovely", "Mackenzie", "Mae", "Maria", "Marie", "Marjorie", "Michelle", "Mio", "Nikki", "Nina", "Patricia", "Pauline", "Sam", "Sarah", "Sheila", "Sophia", "Thalia", "Tricia", "Trisha", "Victoria"]>>\n<<set setup.filipinaSlaveSurnames = ["Albiso", "Alcantara", "Ang", "Angeles", "Antonio", "Aquino", "Avelino", "Bambao", "Bascon", "Bautista", "Chua", "Concepcion", "Corpuz", "Cortez", "de Jesus", "de Leon", "de Vera", "del Rosari", "dela Cruz", "Delos", "Dizon", "Domingo", "Enriquez", "Espiritu", "Evangelista", "Fajardo", "Faraon", "Francisco", "Gonzaga", "Gozar", "Ignacio", "Imus", "Javier", "Legaspi", "Lim", "Macatlang", "Manalo", "Manaois", "Manuel", "Mariano", "Medina", "Mercado", "Miranda", "Ocampo", "Ong", "Padilla", "Pineda", "Pumupula", "Repauldo", "Rizal", "Rosales", "Salazar", "Salvador", "Samson", "Sarmiento", "Sison", "Soriano", "Sorondo", "Sy", "Tan", "Tilo", "Tolentino", "Trinidad", "Valencia", "Vergara", "Villanueva", "Yap", "Yu"]>>\n\n<<set setup.ethiopianSlaveNames = ["Afewerk", "Ann", "Anna", "Annan", "Asres", "Bebobaby", "Bekele", "Betelhem", "Betty", "Beza", "Deborah", "Eldad", "Emebet", "Emu", "Eyerusalem", "Ferhan", "Genet", "Grace", "Halim", "Helina", "Hilina", "Jerusalem", "Kidist", "Legese", "Lilie", "Loret", "Martha", "Melal", "Meron", "Meskerem", "Mimi", "Niya", "Phoebe", "Rediet", "Rita", "Saba", "Samira", "Samrawit", "Sara", "Seada", "Sherry", "Sinetibeb", "Sosen", "Sumeya", "Tinsae", "Tirhas", "Winta", "Yannet", "Yeabsira", "Yenu", "Yeshambel", "Zinash"]>>\n<<set setup.ethiopianSlaveSurnames = ["Abay", "Abebe", "Abera", "Admassou", "Ahmed", "Alemayehu", "Alemu", "Ali", "Asfaw", "Assefa", "Ayalew", "Ayele", "Bayu", "Bekele", "Belay", "Berhanu", "Beyene", "Deressa", "Deresse", "Desta", "Getachew", "Girma", "Haile", "Hailemariam", "Hailu", "Kassa", "Kebede", "Lemma", "Mamo", "Mekonnen", "Melgiste", "Mengiste", "Mengistu", "Mohammed", "Mulugeta", "Negash", "Seifu", "Selassie", "Shiferaw", "Solomon", "Tadesse", "Tefera", "Tesfaye", "Teshome", "Tilahun", "Tsegaye", "Wirtu", "Worku"]>>\n\n<<set setup.germanSlaveNames = ["Adelgunde", "Adolfine", "Agatha", "Agnes", "Aileen", "Alexandra", "Alina", "Amalia", "Amelie", "Amely", "Andrea", "Anette", "Angela", "Angelica", "Angelika", "Angelina", "Anita", "Anja", "Anke", "Ann", "Anna", "Anne", "Annegret", "Anneliese", "Annelise", "Annemarie", "Annette", "Annika", "Antje", "Antonia", "Astrid", "Ayleen", "Aylin", "Barbara", "Bärbel", "Beate", "Bettina", "Bianca", "Bianka", "Birgit", "Birte", "Brigitte", "Britta", "Caren", "Carin", "Carina", "Carla", "Carlotta", "Carmen", "Carola", "Carolin", "Caroline", "Catharina", "Cathrin", "Catrin", "Celina", "Celine", "Céline", "Charlotte", "Chiara", "Christa", "Christel", "Christiane", "Christin", "Christina", "Christine", "Clara", "Claudia", "Corinna", "Cornelia", "Dagmar", "Daniela", "Denise", "Diana", "Doris", "Dorothea", "Dörte", "Dörthe", "Edeltraud", "Edeltraut", "Edith", "Eileen", "Elena", "Elfriede", "Elisabeth", "Elke", "Ellen", "Emelie", "Emely", "Emilia", "Emilie", "Emily", "Emma", "Emmely", "Emmily", "Erica", "Erika", "Erna", "Eva", "Evelin", "Eveline", "Evelyn", "Finja", "Finnja", "Fiona", "Franziska", "Frauke", "Frida", "Frieda", "Gabi", "Gabriela", "Gabriele", "Gaby", "Gerda", "Gertrud", "Giesela", "Gina", "Gisela", "Greta", "Gudrun", "Hanna", "Hannah", "Hannelore", "Heide", "Heidemarie", "Heidi", "Heidrun", "Heike", "Helena", "Helene", "Helga", "Hella", "Herta", "Hertha", "Hilde", "Hildegard", "Ida", "Ilona", "Ilse", "Ina", "Ines", "Inga", "Inge", "Ingeborg", "Ingeburg", "Ingrid", "Irene", "Irina", "Iris", "Irma", "Irmela", "Irmgard", "Isabel", "Isabell", "Isabelle", "Ivonne", "Jacqueline", "Jana", "Janin", "Janina", "Janine", "Jaqueline", "Jasmin", "Jennifer", "Jenny", "Jessica", "Jessika", "Jette", "Johanna", "Josefine", "Josephine", "Judith", "Jule", "Julia", "Juliane", "Jutta", "Karen", "Karin", "Karina", "Karla", "Karlotta", "Karola", "Karoline", "Katarina", "Katharina", "Käthe", "Kathrin", "Katja", "Katrin", "Kerstin", "Kiara", "Kim", "Kimberley", "Kimberly", "Kira", "Kirsten", "Klara", "Kornelia", "Krista", "Kristel", "Kristiane", "Kristin", "Kristina", "Kristine", "Kyra", "Lara", "Larissa", "Laura", "Lea", "Leah", "Lena", "Leni", "Leoni", "Leonie", "Lia", "Liah", "Lidia", "Lieselotte", "Lilli", "Lilly", "Lina", "Linda", "Lisa", "Liselotte", "Louisa", "Louise", "Lucie", "Lucy", "Luisa", "Luise", "Luna", "Luzia", "Luzie", "Lydia", "Maike", "Maja", "Mandy", "Manuela", "Mareike", "Maren", "Marga", "Margarete", "Margarethe", "Margot", "Margret", "Margrit", "Maria", "Marianne", "Marie", "Marina", "Marion", "Marita", "Marlene", "Marlies", "Marta", "Martha", "Martina", "Maya", "Meike", "Melanie", "Melina", "Melissa", "Merle", "Mia", "Michaela", "Michelle", "Miriam", "Monica", "Monika", "Nadine", "Nadja", "Natalie", "Nathalie", "Neele", "Nele", "Nicole", "Nina", "Nolo", "Olga", "Patricia", "Patrizia", "Paula", "Pauline", "Petra", "Pia", "Rebecca", "Rebekka", "Regina", "Renate", "Rita", "Ronja", "Rosemarie", "Roswita", "Roswitha", "Ruth", "Sabine", "Sabrina", "Sandra", "Sara", "Sarah", "Saskia", "Selina", "Sibylle", "Siegrid", "Sigrid", "Silke", "Silvia", "Simone", "Sina", "Sinah", "Sofia", "Sofie", "Sonja", "Sophia", "Sophie", "Stefanie", "Stella", "Stephanie", "Susanne", "Svenja", "Swenja", "Sybille", "Sylke", "Sylvia", "Tania", "Tanja", "Tatjana", "Teresa", "Theresa", "Tina", "Traute", "Ulrike", "Ursel", "Ursula", "Uta", "Ute", "Vanessa", "Vera", "Verena", "Victoria", "Viktoria", "Vivien", "Vivienne", "Waltraud", "Waltraut", "Wera", "Wibke", "Wiebke", "Yasmin", "Yvonne", "Zoe", "Zoé"]>>\n<<set setup.germanSlaveSurnames = ["Albrecht", "Anderle", "Arnold", "Barth", "Bauer", "Baumann", "Bausch", "Bayer", "Beck", "Becker", "Beckermann", "Beckers", "Beckmann", "Berg", "Berger", "Bergmann", "Beyer", "Binger", "Birken", "Brandt", "Braun", "Busch", "Dietrich", "Drexler", "Dreyfus", "Dreyfuss", "Eisner", "Engel", "Engels", "Ernst", "Fein", "Feinberg", "Fischer", "Frank", "Franke", "Franz", "Friedrich", "Fritz", "Fuchs", "Graf", "Grimm", "Gross", "Günther", "Haas", "Hahn", "Hansen", "Hartmann", "Hein", "Heinrich", "Hermann", "Herrmann", "Hoffmann", "Hofmann", "Hoppe", "Horn", "Huber", "Jansen", "Jung", "Kaiser", "Kaufmann", "Keller", "Kern", "Khan", "Klein", "Koch", "Kohler", "Kraft", "Kramer", "Kraus", "Krause", "Kroger", "Kuhn", "Lang", "Lange", "Lehmann", "Lenz", "Li", "Lindner", "Lorenz", "Ludwig", "Lutz", "Maier", "Marx", "Mayer", "Meier", "Meyer", "Michel", "Mohr", "Mueller", "Müller", "Nagel", "Neumann", "Ott", "Otto", "Peters", "Peterson", "Pfeiffer", "Pohl", "Richter", "Riedel", "Ritter", "Roth", "Sauer", "Schaefer", "Schafer", "Schfer", "Schmid", "Schmitt", "Schmitz", "Schneider", "Scholz", "Schreiber", "Schroeder", "Schubert", "Schulez", "Schulte", "Schulz", "Schulze", "Schumacher", "Schuster", "Schwarz", "Seidel", "Seifert", "Simon", "Sommer", "Stein", "Vogel", "Vogt", "Voigt", "Wagner", "Walter", "Wang", "Weber", "Weiss", "Wenzel", "Werner", "Wilhelm", "Winkler", "Wolf", "Wolff", "Ziegler", "Zimmermann"]>>\n\n<<set setup.saudiSlaveNames = ["Aamina", "Abida", "Abrar", "Adara", "Adiya", "Aesha", "Al-Anoud", "Ala", "Alaa", "Alexandra", "Alsama", "Arwa", "Asia", "Ayesha", "Bayan", "Beatrice", "Bushra", "Destiny", "Faten", "Fatima", "Ghada", "Ghayda", "Habiba", "Hadeel", "Haifa", "Kefaya", "Laila", "Lamia", "Lizet", "Lulu", "Marceline", "Mariam", "May", "Myriam", "Nada", "Nadia", "Nana", "Nona", "Norah", "Nouf", "Noura", "Ola", "Ouiam", "Raihana", "Rana", "Reem", "Reenad", "Salsabyl", "Sarah", "Sowsan", "Wadha", "Yasmine", "Zeina"]>>\n<<set setup.saudiSlaveSurnames = ["Abbas", "Abbasi", "Abd", "Abdul", "Abdulaziz", "Abdullah", "Abo", "Abu", "Ahamed", "Ahmad", "Akhtar", "Akram", "Al-Ghamdi", "Al-Harbi", "Alam", "Alamri", "Alghamdi", "Alharbi", "Almalki", "Alotaibi", "Alqahtani", "Alshammari", "Alshehri", "Alzahrani", "Amer", "Amin", "Ansari", "Anwar", "Awad", "Aziz", "Bader", "Baig", "Basha", "Dawood", "Eid", "Fahad", "Farooq", "Hameed", "Hasan", "Hussain", "Hussein", "Ibrahim", "Imran", "Iqbal", "Islam", "Ismail", "Issa", "Jamal", "Javed", "Kamal", "Khalid", "Khalil", "Khan", "Mahmood", "Mahmoud", "Mansour", "Mehmood", "Mir", "Mirza", "Mohamed", "Mohammad", "Mohammed", "Mostafa", "Mousa", "Mustafa", "Nair", "Nasr", "Omar", "Osman", "Othman", "Pasha", "Qureshi", "Rahman", "Rana", "Rasheed", "Rashid", "Raza", "Rehman", "Saad", "Saeed", "Salah", "Saleem", "Saleh", "Salem", "Shaik", "Shaikh", "Sheikh", "Siddiqui", "Soliman", "Sultan", "Syed", "Taha", "Uddin", "Ultan", "Varghese", "Yousef", "Yousuf", "Zaki"]>>\n\n<<set setup.turkishSlaveNames = ["Ada", "Aleyna", "Asli", "Asmin", "Asya", "Aylin", "Ayse", "Aysegül", "Aysenur", "Azra", "Bahar", "Belinay", "Beren", "Berfin", "Berra", "Betül", "Beyza", "Beyzanur", "Buglem", "Buse", "Büsra", "Cansu", "Cemre", "Ceren", "Ceylin", "Damla", "Defne", "Deniz", "Derin", "Dilara", "Duru", "Ebrar", "Ece", "Ecrin", "Eda", "Edanur", "Ela", "Elanur", "Elif", "Emine", "Esila", "Eslem", "Esma", "Esmanur", "Esra", "Eylül", "Ezgi", "Fatma", "Fatmanur", "Gamze", "Gizem", "Hatice", "Havin", "Hayrunnisa", "Hazal", "Hilal", "Hiranur", "Hümeyra", "Ilayda", "Ilknur", "Ipek", "Irem", "Irmak", "Kübra", "Medine", "Melek", "Melike", "Melis", "Melisa", "Merve", "Meryem", "Miray", "Naz", "Nazli", "Nehir", "Nisa", "Nisanur", "Nur", "Rabia", "Rumeysa", "Rümeysa", "Selin", "Semanur", "Sevval", "Seyma", "Sila", "Sude", "Sudenaz", "Sümeyye", "Tuana", "Tugba", "Yagmur", "Yaren", "Yasemin", "Zehra", "Zeynep", "Öykü"]>>\n<<set setup.turkishSlaveSurnames = ["Acar", "Ahin", "Ak", "Akgül", "Akin", "Akkaya", "Aksoy", "Albayrak", "Alkan", "Arslan", "Aslan", "Ates", "Ay", "Aydin", "Bal", "Balci", "Bayraktar", "Bayram", "Bozkurt", "Bulut", "Çakır", "Çalışkan", "Can", "Çelik", "Cetin", "Ceylan", "Çiçek", "Çolak", "Demir", "Demirci", "Demirel", "Deniz", "Doan", "Dogan", "Dönmez", "Duman", "Duran", "Durmaz", "Dursun", "Elik", "Er", "Erdem", "Erdogan", "Eren", "Erol", "Ersoy", "Etin", "Genc", "Gler", "Gul", "Gündüz", "Güneş", "Güngör", "Inan", "Ince", "Kahraman", "Kara", "Karabulut", "Karaca", "Karakaya", "Karaman", "Kaya", "Keskin", "Kiliç", "Koc", "Koçak", "Korkmaz", "Kurt", "Mutlu", "Nal", "Orhan", "Öz", "Özcan", "Özdemir", "Ozer", "Özkan", "Öztürk", "Polan", "Polat", "Sahin", "Sari", "Sen", "Simsek", "Tan", "Tekin", "Tuna", "Turan", "Turgut", "Turk", "Ünal", "Uslu", "Usta", "Uysal", "Uzun", "Yalcin", "Yaman", "Yavuz", "Yigit", "Yildirim", "Yildiz", "Yilmaz", "Yüksel", "Zdemir", "Zkan"]>>\n\n<<set setup.colombianSlaveNames = ["Adriana", "Alejandra", "Allison", "Ana", "Andrea", "Angelica", "Angie", "Antonia", "Astrid", "Camila", "Carolina", "Dania", "Daniela", "Diana", "Erika", "Evelyn", "Fernanda", "Gabriela", "Gabriella", "Herrera", "Ingrid", "Juliana", "Jéssica", "Karen", "Katherine", "Lady", "Laura", "Lisseth", "Lizeth", "Lorena", "Luisa", "Maria", "Mariana", "Martinez", "Natalia", "Nataly", "Paola", "Paula", "Sandra", "Sofia", "Stefania", "Tatiana", "Valentina", "Valeria", "Veronica", "Yeimi", "Yenni", "Yessica", "Yuliza"]>>\n<<set setup.colombianSlaveSurnames = ["Agudelo", "Alvarez", "Arevalo", "Arias", "Avila", "Bedoya", "Bermudez", "Bernal", "Bonilla", "Caicedo", "Calderon", "Camacho", "Cardenas", "Castillo", "Castro", "Cifuentes", "Cortes", "Cruz", "Daza", "Diaz", "Duarte", "Escobar", "Fernandez", "Galvis", "Garcia", "Gil", "Giraldo", "Gomez", "Gonzalez", "Guevara", "Gutierrez", "Henao", "Hernandez", "Herrera", "Jaramillo", "Jimenez", "Leon", "Lopez", "Lozano", "Luna", "Maldonado", "Marin", "Martinez", "Medina", "Mejia", "Melo", "Mendoza", "Mesa", "Montoya", "Mora", "Morales", "Moreno", "Muñoz", "Orozco", "Ortiz", "Osorio", "Padilla", "Paez", "Palacio", "Parra", "Patiño", "Pena", "Perez", "Pinto", "Quintero", "Ramirez", "Ramos", "Restrepo", "Reyes", "Rios", "Rivera", "Roa", "Rodriguez", "Rojas", "Romero", "Rubio", "Ruiz", "Salazar", "Sanabria", "Sanchez", "Serna", "Sierra", "Soto", "Suarez", "Torres", "Triana", "Valencia", "Vargas", "Velasco", "Velez", "Villa", "Villegas", "Zambrano", "Zapata"]>>\n\n<<set setup.argentinianSlaveNames = ["Abril", "Agostina", "Agus", "Agustina", "Alma", "Andrea", "Anto", "Antonella", "Ayelén", "Azul", "Belén", "Brenda", "Brisa", "Cami", "Camila", "Candela", "Candelaria", "Carla", "Carolina", "Catalina", "Clara", "Daniela", "Emilia", "Emma", "Eva", "Florencia", "Gaby", "Guadalupe", "Isabella", "Jessica", "Julia", "Julieta", "Karen", "Kiara", "Lola", "Lucía", "Lucila", "Macarena", "Magali", "Magdalena", "Maia", "Malena", "Maria", "Marlene", "Marti", "Martina", "Melisa", "Mía", "Micaela", "Milagros", "Mora", "Morena", "Nadia", "Nani", "Natalia", "Nayla", "Oriana", "Ornella", "Paula", "Paz", "Renata", "Riffo", "Rocio", "Rocío", "Romina", "Rosario", "Sara", "Sofia", "Sol", "Tania", "Tatiana", "Valentina", "Victoria", "Violeta", "Virginia", "Zoe"]>>\n<<set setup.argentinianSlaveSurnames = ["Acosta", "Acuña", "Aguilar", "Aguirre", "Alonso", "Alvarez", "Arias", "Benitez", "Blanco", "Bruno", "Cabrera", "Calvo", "Campos", "Castillo", "Castro", "Correa", "Costa", "Diaz", "Dominquez", "Fernandez", "Ferreyra", "Flores", "Garcia", "Gimenez", "Godoy", "Gomez", "Gonzalez", "Gutierrez", "Guzman", "Herrera", "Iglesias", "Juarez", "Lopez", "Luna", "Marino", "Martin", "Martinez", "Medina", "Mendez", "Miranda", "Molina", "Morales", "Moreno", "Muñoz", "Nuñez", "Ortiz", "Otero", "Paz", "Peralta", "Pereyra", "Perez", "Ponce", "Quiroga", "Ramirez", "Ramos", "Rey", "Rios", "Rivas", "Rivero", "Rodriguez", "Rojas", "Romero", "Rossi", "Ruiz", "Russo", "Sanchez", "Silva", "Silva", "Sosa", "Suarez", "Torres", "Vazquez", "Vega", "Vidal"]>>\n\n<<set setup.vietnameseSlaveNames = ["An", "Anh", "Annie", "Bich", "Bình", "Bui", "Ca", "Cam", "Chau", "Chi", "Cuc", "Dieu", "Do", "Ha", "Hai", "Hang", "Hanh", "Hao", "Hien", "Hoa", "Hong", "Hue", "Huong", "Huyen", "Jane", "Jenny", "Kieu", "Kim-Ly", "Kim", "Lan", "Lanh", "Le", "Lien", "Linh", "Loan", "Mai", "Minh", "Mui", "My", "Na", "Natalie", "Nga", "Ngan", "Nghi", "Ngoc", "Ngon", "Nguyen", "Nguyet", "Nhat", "Nhung", "Oanh", "Phuc", "Phung", "Phuong", "Phýõng", "Quy", "Quyen", "Rose", "Sang", "Tan", "Thanh", "Thao", "Thi", "Thin", "Thu", "Thuy", "Thy", "Ti", "Tien", "Tiên", "Tra", "Trang", "Truc", "Tu", "Tuat", "Tuyen", "Tuyet", "Uyên", "Van", "Vinh", "Vu", "Xuan", "Yen"]>>\n<<set setup.vietnameseSlaveSurnames = ["An", "Anh", "Au", "Bach", "Bi", "Bui", "Can", "Cao", "Chau", "Chu", "Dang", "Dao", "Dau", "Dieu", "Dinh", "Do", "Doan", "Dong", "Du", "Duan", "Duc", "Duong", "Giang", "Ha", "Hao", "Ho", "Hoang", "Hong", "Hue", "Hung", "Huynh", "Khanh", "Khoa", "Lam", "Lan", "Le", "Linh", "Loi", "Lu", "Luong", "Luu", "Ly", "Mac", "Mai", "Minh", "My", "Nam", "Nghiem", "Ngo", "Ngoc", "Nguyen", "Nguyenvan", "Nguyn", "Nhan", "Nhu", "Nhuyn", "Pan", "Pham", "Phan", "Phong", "Phung", "Quach", "Que", "Quyet", "Son", "Ta", "Tai", "Tam", "Tan", "Tang", "Thai", "Thang", "Thanh", "Thi", "Thong", "Tran", "Trang", "Tri", "Trieu", "Trinh", "Truong", "Tu", "Tung", "Van", "Viet", "Vinh", "Vo", "Vu", "Vuong", "Xuan", "Yen"]>>\n\n<<set setup.iranianSlaveNames = ["Aeen", "Angel", "Ashraf", "Assal", "Atousa", "Azin", "Banu", "Bita", "Boshra", "Donya", "Elisa", "Fatemeh", "Fatima", "Ghazaleh", "Goli", "Haniye", "Jaleh", "Katy", "Kiana", "Laleh", "Leila", "Mahdie", "Mandana", "Mania", "Mari", "Maria", "Marjan", "Maryam", "Mehrnaz", "Mina", "Mino", "Mojan", "Nasrin", "Nazanin", "Nazi", "Neda", "Negin", "Nikki", "Niloofar", "Nooshin", "Pani", "Parinaz", "Payvand", "Poone", "Raha", "Raheleh", "Reyhan", "Romi", "Rozhin", "Saba", "Sabs", "Saedeh", "Sajedeh", "Sara", "Sarah", "Saye", "Setareaseman", "Shaghayegh", "Sima", "Soha", "Somaye", "Tooska", "Touska", "Tuska", "Yasamin", "Yasmin", "Zahra", "Zaynab", "Zhila"]>>\n<<set setup.iranianSlaveSurnames = ["Abbasi", "Ahmadi", "Akbari", "Alizadeh", "Amini", "Amiri", "Asadi", "Ayari", "Azizi", "Bagheri", "Boroumand", "Darvish", "Ebrahimi", "Eftekhari", "Farzan", "Ghasemi", "Gholami", "Ghorbani", "Gilani", "Hashemi", "Heidari", "Hosseini", "Jafari", "Jahangiri", "Karimi", "Kazemi", "Lashgari", "Mahabadi", "Maleki", "Mohamadi", "Mohammadi", "Moradi", "Mousavi", "Mustafazadeh", "Najafi", "Najafzadeh", "Nazari", "Rafati", "Rahimi", "Rahmani", "Razaei", "Rouhani", "Sadeghi", "Salehi", "Satrapi", "Sharifi", "Soltani", "Taheri", "Veisi", "Yousefi", "Zadeh", "Zamani", "Zare"]>>\n\n<<set setup.congoleseSlaveNames = ["Aicha", "Amba", "Aminata", "Andreche", "Belcha", "Belinda", "Belvie", "Claire", "Claudia", "Clavidia", "Dan", "Delande", "Divine", "Dorsia", "Duchel", "Durcia", "Fiavina", "Franchelyn", "Frichnelle", "Genicka", "Grace", "Grasnie", "Ingrid", "Isabelle", "Japhet", "Jeanny", "Jodrey", "Julie", "Junelle", "Keicha", "Lady", "Léonie", "Liu", "Lolie", "Lylie", "Maguy", "Marvine", "Mayifa", "Merveille", "Mholie", "Mich", "Nada", "Nicole", "Nuptia", "Patrique", "Pauline", "Peniel", "Reine", "Rihanna", "Ruth", "Sabrina", "Sandra", "Sarah", "Sereine", "Sidorelle", "Stael", "Staelle", "Sylvie", "Valdinelle", "Valentina", "Valerie"]>>\n<<set setup.congoleseSlaveSurnames = ["Bahati", "Banza", "Beya", "Bisimwa", "Bokese", "Bokungu", "Botende", "Bukasa", "Elia", "Ibaka", "Ilunga", "Kabamba", "Kabangu", "Kabeya", "Kabongo", "Kadima", "Kalala", "Kalenga", "Kalombo", "Kalonji", "Kambale", "Kasongo", "Kayembe", "Kazadi", "Kazembe", "Kitenge", "Kongolo", "Kyenge", "Lukusa", "Malango", "Matondo", "Mbaya", "Mbuyi", "Mika", "Mondeko", "Mpeko", "Muamba", "Mukendi", "Mulamba", "Mulumba", "Mutombo", "Mvouba", "Mwamba", "Ngandu", "Ngoie", "Ngoma", "Ngoy", "Ntumba", "Nyembo", "Olomide", "Tambwe", "Tshibangu", "Tshimanga", "Youlou", "Zakuani", "Zola"]>>\n\n<<set setup.frenchSlaveNames = ["Aaliyah", "Abigael", "Adèle", "Adriana", "Adrienne", "Agathe", "Aicha", "Albane", "Alessia", "Alexandra", "Alexia", "Aleyna", "Alia", "Alice", "Alicia", "Alienor", "Aline", "Alix", "Aliya", "Aliyah", "Alizee", "Alya", "Alycia", "Alyssa", "Alyssia", "Amandine", "Ambre", "Ambrine", "Amel", "Amelia", "Amélie", "Amina", "Aminata", "Amira", "Amy", "Ana", "Anae", "Anaelle", "Anaïs", "Anastasia", "Andrea", "Angela", "Angèle", "Angelina", "Angeline", "Anissa", "Anna", "Annabelle", "Annaelle", "Anouk", "Apolline", "Ashley", "Asma", "Assia", "Assya", "Astrid", "Athénaïs", "Audrey", "Augustine", "Aurélie", "Aurore", "Ava", "Awa", "Axelle", "Aya", "Berenice", "Bertille", "Blanche", "Cali", "Calie", "Camelia", "Camille", "Candice", "Capucine", "Carla", "Carmen", "Caroline", "Cassandra", "Cassandre", "Cassie", "Cécile", "Cecilia", "Céleste", "Célestine", "Celia", "Céline", "Celya", "Chahinez", "Chaima", "Charlene", "Charlie", "Charline", "Charlotte", "Chayma", "Chiara", "Chloé", "Claire", "Clara", "Clarisse", "Clea", "Clelia", "Clémence", "Clementine", "Cleo", "Cloé", "Clotilde", "Coline", "Constance", "Coralie", "Cyrielle", "Daphné", "Deborah", "Diana", "Diane", "Dina", "Dounia", "Eden", "Ela", "Elea", "Eleana", "Elena", "Eléonore", "Elia", "Elif", "Elina", "Eline", "Elisa", "Élisabeth", "Élise", "Elissa", "Ella", "Eloane", "Élodie", "Éloïse", "Elona", "Elora", "Elsa", "Elya", "Elyna", "Elyne", "Ema", "Emeline", "Emie", "Émilie", "Emily", "Emma", "Emmanuelle", "Emmie", "Emmy", "Emna", "Emy", "Enola", "Enora", "Erine", "Estelle", "Esther", "Eugénie", "Eva", "Eve", "Eya", "Fanny", "Fantine", "Farah", "Fatima", "Fatma", "Fatoumata", "Faustine", "Flavie", "Fleur", "Flora", "Flore", "Florine", "Gabriella", "Gabrielle", "Gaëlle", "Garance", "Genevieve", "Giulia", "Grace", "Gwenaëlle", "Gwendoline", "Hafsa", "Hajar", "Halima", "Hana", "Hanae", "Hanna", "Hannah", "Hawa", "Helena", "Hélène", "Héloïse", "Hermine", "Hiba", "Hind", "Hortense", "Ibtissem", "Ilana", "Iliana", "Ilona", "Ilyana", "Imane", "Imen", "Imene", "Inaya", "Inès", "Irina", "Iris", "Isaure", "Isis", "Isra", "Izia", "Jade", "Jana", "Janelle", "Janna", "Jasmine", "Jeanne", "Jenna", "Jessica", "Jihane", "Joan", "Joana", "Johanna", "Joséphine", "Joy", "Joyce", "Judith", "Julia", "Julie", "Juliette", "Juline", "Justine", "Kahina", "Kaina", "Kamelia", "Kayla", "Kayna", "Kelia", "Kelly", "Kelya", "Kenza", "Kessy", "Khadija", "Kiara", "Kim", "Kimberley", "Kyara", "Laetitia", "Lalie", "Laly", "Lamia", "Lana", "Lara", "Laura", "Laure", "Laurine", "Layana", "Léa", "Leana", "Leane", "Leanne", "Leelou", "Leia", "Leila", "Leina", "Lena", "Leona", "Léonie", "Leyna", "Lia", "Liana", "Lila", "Lilas", "Lili", "Lilia", "Lilie", "LiliRose", "Lilly", "Lilou", "Lilwenn", "Lily", "Lilya", "LilyRose", "Lina", "Linda", "Lindsay", "Line", "Lisa", "Lise", "Lison", "Livia", "Liya", "Loane", "Loanne", "Lois", "Lola", "Lorena", "Lou", "Louane", "Louann", "LouAnn", "Louanne", "LouAnne", "Louisa", "Louise", "Louison", "Louna", "Luce", "Lucia", "Lucie", "Lucile", "Lucille", "Lucy", "Ludivine", "Luna", "Lya", "Lyana", "Lydia", "Lylia", "Lylou", "Lyna", "Madeleine", "Mae", "Maelia", "Maelie", "Maeline", "Maëlle", "Maelly", "Maellys", "Maely", "Maelyne", "Maëlys", "Maelyss", "Maeva", "Maia", "Maily", "Mailys", "Maimouna", "Maina", "Maissa", "Maissane", "Maiwenn", "Malak", "Malia", "Manel", "Manelle", "Manon", "Margaux", "Margot", "Maria", "Mariam", "Marie", "Marilou", "Marina", "Marine", "Marion", "Marwa", "Maryam", "Marylou", "Mathilde", "Maud", "Maya", "Maylis", "Mayssa", "Meissa", "Mélanie", "Melia", "Melina", "Melinda", "Méline", "Mélissa", "Mellina", "Melodie", "Melody", "Melyna", "Melyne", "Meriem", "Meryem", "Mia", "Mila", "Milla", "Mina", "Mona", "Morgane", "Mya", "Myriam", "Nada", "Naelle", "Naia", "Naila", "Naima", "Nais", "Naomi", "Naomie", "Nawel", "Naya", "Nayla", "Neila", "Nelia", "Nell", "Nesrine", "Neyla", "Nina", "Ninon", "Nisa", "Noa", "Noelie", "Noeline", "Noémie", "Nola", "Nora", "Norah", "Nour", "Océane", "Olivia", "Ophélie", "Oriane", "Orlane", "Ornella", "Paloma", "Paola", "Pauline", "Pénélope", "Perrine", "Philippine", "Philomène", "Prune", "Rachel", "Rahma", "Rania", "Raphaëlle", "Rébecca", "Romane", "Romy", "Rosalie", "Rose", "Roxane", "Sabrina", "Sacha", "Safa", "Safia", "Safiya", "Sakina", "Salma", "Salomé", "Samia", "Sana", "Sara", "Sarah", "Sasha", "Savannah", "Selena", "Selene", "Selma", "Serena", "Shaima", "Shaina", "Shana", "Shanna", "Shayna", "Sherine", "Sidonie", "Sirine", "Sixtine", "Sofia", "Solène", "Soline", "Sonia", "Sophia", "Sophie", "Soraya", "Soukaina", "Soumaya", "Stella", "Suzanne", "Suzie", "Syrine", "Taina", "Talia", "Tamara", "Tania", "Tatiana", "Tess", "Tessa", "Thais", "Thalia", "Thea", "Tiffany", "Tina", "Tiphaine", "Valentine", "Vanessa", "Victoire", "Victoria", "Violette", "Wendy", "Yael", "Yaelle", "Yasmina", "Yasmine", "Youna", "Yousra", "Yuna", "Yvette", "Yvonne", "Zahra", "Zelie", "Zia", "Zoé"]>>\n<<set setup.frenchSlaveSurnames = ["Andre", "Arnaud", "Arsenault", "Barbier", "Benoit", "Bernard", "Bertrand", "Blanc", "Blanchard", "Bonnet", "Bouvier", "Boyer", "Brun", "Chevalier", "Clement", "Cohen", "Cousteau", "David", "Denis", "Deschamps", "Dubois", "Dufour", "Dumas", "Dumont", "Dupont", "Durand", "Duval", "Fabre", "Faure", "Favreau", "Fontaine", "Fournier", "Francois", "Gaillard", "Garnier", "Gauthier", "Gautier", "Gerard", "Girard", "Giraud", "Guerin", "Henry", "Jean", "Joly", "Lacroix", "Lambert", "Laurent", "Leclerc", "Lefebvre", "Lefevre", "Legrand", "Lemaire", "Leroux", "Leroy", "Levy", "Lucas", "Marchand", "Marie", "Martin", "Masson", "Mathieu", "Mercier", "Meunier", "Michel", "Moreau", "Morel", "Morin", "Nicolas", "Noel", "Olivier", "Paris", "Perrin", "Petit", "Phillipe", "Picard", "Pierre", "Renaud", "Richard", "Robert", "Robin", "Roche", "Rousseau", "Roussel", "Roux", "Roy", "Simon", "Thomas", "Vidal", "Vincent"]>>\n\n<<set setup.thaiSlaveNames = ["Amporn", "Aom", "Arisa", "Bam", "Benyapa", "Buppha", "Bussaba", "Chailai", "Chanchira", "Chimlin", "Chuenchai", "Dao", "Fah", "Fai", "Fern", "Fon", "Hom", "Intira", "Janjira", "Jira", "June", "Kamlai", "Kanokwan", "Kanya", "Karawek", "Kosum", "Kulap", "Kwang", "Lamai", "Lawan", "Malee", "Mali", "May", "Min", "Muk", "Nam", "Nan", "Nat", "Natcha", "Natchaya", "Ngam-Chit", "Ning", "Noon", "Nutcha", "Pakpao", "Pam", "Pang", "Pat", "Pen-Chan", "Pensri", "Phailin", "Phairoh", "Phawta", "Phueng", "Pim", "Ploy", "Pop", "Praew", "Ratana", "Saengdao", "Samorn", "Sanoh", "Sinee", "Sirada", "Solada", "Som", "Sroy", "Sudarat", "Sukanya", "Sukhon", "Taeng", "Tangmo", "Thanchanok", "Tidarat", "Toey", "Vanida", "Vipada", "Waan", "Waen", "Wipada", "Yada", "Yanisa"]>>\n<<set setup.thaiSlaveSurnames = ["Aromdee", "Aung", "Bee", "Boon", "Boy", "Bunnag", "Cha", "Chai", "Chang", "Chin", "Fon", "Huang", "Ja", "Jang", "Jung", "Ka", "Kan", "Khan", "Ko", "Kong", "Kung", "Kurusarttra", "Leekpai", "Lek", "Li", "Lim", "Lin", "Liu", "Man", "Metharom", "Mon", "Moo", "Na", "Naka", "Narak", "Ng", "Nong", "Oo", "Ornlamai", "Pan", "Park", "Pattaya", "Pong", "Sa", "Sachdev", "Saenamuang", "Sakda", "Samui", "San", "Shinawatra", "Siri", "Sirisopa", "Som", "Somboon", "Song", "Su", "Sukbunsung", "Suwan", "Tan", "Tang", "Tee", "Thong", "Tong", "Wan", "Wang", "Win", "Yang", "Yuvaves", "Za", "Zaa", "Zhang"]>>\n\n<<set setup.britishSlaveNames = ["Abbie", "Alice", "Amber", "Amy", "Anna", "Becky", "Beth", "Bethany", "Caitlin", "Charlie", "Charlotte", "Chloe", "Courtney", "Eleanor", "Ella", "Ellie", "Emily", "Emma", "Erin", "Georgia", "Grace", "Hannah", "Holly", "Jade", "Jasmine", "Jess", "Jessica", "Kate", "Katie", "Laura", "Lauren", "Leah", "Lily", "Louise", "Lucy", "Lydia", "Megan", "Mia", "Molly", "Natalie", "Niamh", "Olivia", "Phoebe", "Rachel", "Rebecca", "Rosie", "Sarah", "Shannon", "Sophie", "Zoe"]>>\n<<set setup.britishSlaveSurnames = ["Adams", "Allen", "Andrews", "Atkinson", "Bailey", "Baker", "Barker", "Barnes", "Bell", "Bennett", "Brown", "Cameron", "Carter", "Chapman", "Clark", "Clarke", "Cleese", "Cole", "Collins", "Cook", "Cooper", "Cox", "Davies", "Dawson", "Day", "Doyle", "Edwards", "Ellis", "Evans", "Fisher", "Foster", "Fox", "Gibson", "Gladstone", "Graham", "Gray", "Green", "Griffiths", "Hall", "Harris", "Harrison", "Harvey", "Hill", "Holmes", "Howard", "Hughes", "Hunter", "Idle", "Jackson", "James", "Johnson", "Jones", "Kelly", "King", "Knight", "Lee", "Lewis", "Lloyd", "Major", "Marshall", "Martin", "Mason", "Matthews", "May", "Mills", "Milne", "Mitchell", "Moore", "Morris", "Palin", "Palmer", "Parker", "Patel", "Pearce", "Pearson", "Powell", "Price", "Richards", "Richardson", "Roberts", "Robinson", "Rogers", "Russell", "Salisbury", "Scott", "Shaw", "Simpson", "Smith", "Stevens", "Stewart", "Taylor", "Thatcher", "Thomas", "Thompson", "Turner", "Walker", "Walpole", "Ward", "Watson", "Webb", "White", "Wilkinson", "Williams", "Wilson", "Wood", "Wright", "Young"]>>\n\n<<set setup.italianSlaveNames = ["Alessandra", "Alessia", "Alice", "Anna", "Annalisa", "Arianna", "Aurora", "Beatrice", "Benedetta", "Camilla", "Carlotta", "Caterina", "Chiara", "Claudia", "Cristina", "Eleonora", "Elisa", "Elisabetta", "Elèna", "Federica", "Francesca", "Gaia", "Giada", "Giorgia", "Giulia", "Greta", "Ilaria", "Irene", "Jessica", "Laura", "Lisa", "Lucrezia", "Ludovica", "Maria", "Marta", "Martina", "Michela", "Miriam", "Noemi", "Paola", "Rebecca", "Roberta", "Sara", "Serena", "Silvia", "Simona", "Sofia", "Valentina", "Valeria", "Veronica"]>>\n<<set setup.italianSlaveSurnames = ["Amato", "Barbieri", "Barone", "Basso", "Benedetti", "Beretta", "Berlusconi", "Berti", "Bevilacqua", "Bianchi", "Bianco", "Bruni", "Bruno", "Caputo", "Carbone", "Caruso", "Catalano", "Colombo", "Conte", "Conti", "Coppola", "Corleone", "Costa", "Costantini", "D'Agostino", "D'Alessandro", "D'Ambrosio", "D'Amico", "D'Angelo", "Dalla", "de Angelis", "de Luca", "de Rosa", "de Santis", "di Stefano", "Esposito", "Fabbri", "Ferrara", "Ferrari", "Ferri", "Fiore", "Fontana", "Franco", "Fumagalli", "Fusco", "Galli", "Gallo", "Garofalo", "Gatti", "Giordano", "Grassi", "Grasso", "Greco", "Leone", "Lombardi", "Lombardo", "Longo", "Mancini", "Marchetti", "Mariani", "Marini", "Marino", "Marra", "Martinelli", "Martini", "Martino", "Mele", "Messina", "Milani", "Monaco", "Montanari", "Monti", "Morelli", "Moretti", "Napoli", "Negri", "Neri", "Orsatti", "Palermo", "Palmieri", "Parisi", "Pellegrini", "Pinna", "Poli", "Pozzi", "Ricci", "Rinaldi", "Riva", "Rizzi", "Rizzo", "Romano", "Romeo", "Rossetti", "Rossi", "Russo", "Sala", "Salerno", "Sanna", "Santoro", "Sartori", "Serra", "Silvestri", "Sorrentino", "Spina", "Testa", "Valentini", "Villa", "Vitale", "Vitali", "Zanetti"]>>\n\n<<set setup.spanishSlaveNames = ["Abril", "Adriana", "Africa", "Aina", "Ainara", "Ainhoa", "Aitana", "Alba", "Alejandra", "Alexandra", "Alexia", "Alicia", "Alma", "Ana", "Andrea", "Angela", "Anna", "Ariadna", "Aroa", "Aya", "Beatriz", "Berta", "Blanca", "Candela", "Carla", "Carlota", "Carmen", "Carolina", "Celia", "Clara", "Claudia", "Cristina", "Daniela", "Diana", "Elena", "Elsa", "Emma", "Erika", "Esther", "Eva", "Fatima", "Gabriela", "Helena", "Ines", "Irene", "Iria", "Iris", "Isabel", "Jana", "Jimena", "Julia", "Laia", "Lara", "Laura", "Leire", "Leyre", "Lidia", "Lola", "Lorena", "Lucia", "Luna", "Malak", "Manuela", "Mar", "Mara", "Maria", "Marina", "Marta", "Martina", "Mireia", "Miriam", "Monica", "Nadia", "Naia", "Naiara", "Natalia", "Nayara", "Nerea", "Noa", "Noelia", "Nora", "Nuria", "Olivia", "Paola", "Patricia", "Paula", "Raquel", "Rocio", "Salma", "Sandra", "Sara", "Saray", "Silvia", "Sofia", "Teresa", "Valentina", "Valeria", "Vega", "Victoria", "Yaiza"]>>\n<<set setup.spanishSlaveSurnames = ["Alonso", "Alvarez", "Benitez", "Bernal", "Blanco", "Bravo", "Calvo", "Camacho", "Campos", "Cano", "Casado", "Casas", "Castillo", "Castro", "Cortes", "Cruz", "Delgado", "Diaz", "Diez", "Dominguez", "Escudero", "Esteban", "Fernandez", "Flores", "Franco", "Fuentes", "Gallego", "Garcia", "Garrido", "Gil", "Gomez", "Gonzalez", "Guerrero", "Gutierrez", "Hernandez", "Herrero", "Iglesias", "Izquierdo", "Jimenez", "Lara", "Lazano", "Lopez", "Marin", "Martin", "Martinez", "Mendez", "Mendoza", "Molina", "Morales", "Moreno", "Moya", "Muñoz", "Navarro", "Nieto", "Nuñez", "Ortega", "Ortiz", "Otero", "Perez", "Prieto", "Ramirez", "Ramos", "Rey", "Reyes", "Rico", "Rivera", "Robles", "Rodriguez", "Rojas", "Romero", "Rubio", "Ruiz", "Sanchez", "Santiago", "Santos", "Sanz", "Serrano", "Sierra", "Silva", "Suarez", "Torres", "Vasquez", "Vazquez", "Vega", "Vera", "Vidal"]>>\n\n<<set setup.kenyanSlaveNames = ["Alice", "Angela", "Ann", "Anne", "Annitah", "Belinda", "Beryl", "Bethsheba", "Cecilia", "Christine", "Cindy", "Damaris", "Diana", "Dorah", "Esther", "Faith", "Fatuma", "Gloria", "Grace", "Harriet", "Ilthiam", "Isabel", "Jane", "Janet", "Jennifer", "Joan", "Judy", "Kelly", "Kelsey", "Kuki", "Linda", "Lisa", "Lucy", "Mary", "Melanie", "Mercy", "Nicole", "Olive", "Pauline", "Rachel", "Rose", "Sandra", "Saumu", "Sharon", "Shirley", "Susan", "Valentine", "Vivian", "Wendy", "Winnie"]>>\n<<set setup.kenyanSlaveSurnames = ["Abdi", "Achieng", "Ahmed", "Ali", "Anyango", "Bosire", "Chege", "Cheruiyot", "Gitau", "Githinji", "Gitonga", "Hassan", "Juma", "Kamau", "Karanja", "Kariuki", "Kemboi", "Kimani", "Kinyanjui", "Kinyua", "Kioko", "Kiplagat", "Kirui", "Koech", "Kuria", "Kyalo", "Machari", "Maina", "Mbogo", "Mbugua", "Mburu", "Mohamed", "Muchiri", "Mugo", "Mungai", "Muriithi", "Mutai", "Muthoni", "Mutua", "Mutuku", "Mwangi", "Mwaura", "Mwendwa", "Ndegwa", "Ndungu", "Nduta", "Ngigi", "Ngugi", "Ngure", "Njenga", "Njeri", "Njeru", "Njoroge", "Njue", "Njuguna", "Obama", "Obhiambo", "Ochieng", "Odero", "Odhiambo", "Oduor", "Okoth", "Omar", "Omondi", "Onyango", "Opondo", "Otieno", "Ouko", "Ouma", "Owino", "Owiti", "Rotich", "Sang", "Shah", "Simiyu", "Wachira", "Wambua", "Wambui", "Wanjiku", "Wanjiru", "Waweru", "Were"]>>\n\n<<set setup.ukrainianSlaveNames = ["Alex", "Alexandra", "Alina", "Anastasia", "Anastasiya", "Ann", "Anna", "Arina", "Daria", "Dasha", "Diana", "Elena", "Ilona", "Ira", "Irene", "Irina", "Julia", "Karina", "Kate", "Katia", "Lena", "Liza", "Maria", "Marina", "Mary", "Masha", "Nastia", "Nastya", "Natalia", "Natalya", "Natasha", "Oksana", "Olga", "Olya", "Polina", "Sasha", "Sophie", "Sveta", "Tania", "Tanya", "Tatiana", "Taya", "Valeria", "Victoria", "Vika", "Viktoriya", "Yana", "Yulia", "Yuliya", "Zlata"]>>\n<<set setup.ukrainianSlaveSurnames = ["Andreeva", "Bondar", "Bondarenko", "Borisenko", "Boyko", "Dyachenko", "Frolova", "Gavrilyuk", "Goncharenko", "Ivanova", "Karpenko", "Kharchenko", "Khomenko", "Klimenko", "Kolesnik", "Kot", "Kotova", "Koval", "Kovalchuk", "Kovalenko", "Kozak", "Kravchenko", "Kravchuk", "Kravets", "Kulik", "Kushnir", "Kuzmenko", "Levchenko", "Litvin", "Litvinenko", "Lysenko", "Marchenko", "Mazur", "Melnichuk", "Melnik", "Miroshnichenko", "Moroz", "Morozova", "Moskalenko", "Novikova", "Oleynik", "Olyenik", "Orlova", "Ostapenko", "Panchenko", "Pavlenko", "Petrenko", "Petrova", "Polischuk", "Ponomarenko", "Popova", "Popovich", "Prikhodko", "Prokopenko", "Romanenko", "Romanova", "Romanyuk", "Romonova", "Rudenko", "Savchenko", "Savchuk", "Shevchenko", "Shevchuk", "Sidorenko", "Smirnova", "Sokolova", "Svets", "Tarasenko", "Tereschenko", "Tischenko", "Tkachenko", "Tkachuk", "Vasilenko", "Velichko", "Volkova", "Vovk", "Yurchenko", "Zhuk"]>>\n\n<<set setup.canadianSlaveNames = ["Abigail", "Addison", "Alexandra", "Alexis", "Alyssa", "Amanda", "Amelia", "Amy", "Andrea", "Ànna", "Ashley", "Audrey", "Autumn", "Ava", "Beatrice", "Bianca", "Brooklyn", "Camille", "Caroline", "Catherine", "Charlotte", "Chelsea", "Chloe", "Élise", "Elizabeth", "Emilia", "Émilie", "Emily", "Emma", "Eva", "Frédérique", "Gabrielle", "Grace", "Hannah", "Harper", "Jade", "Jenna", "Jessica", "Julia", "Julie", "Juliette", "Justine", "Kayla", "Laura", "Lauren", "Laurence", "Laurie", "Lea", "Madelyn", "Madison", "Marie", "Maude", "Megan", "Mélissa", "Mia", "Morgan", "Nora", "Olivia", "Rachel", "Rebecca", "Roxanne", "Sabrina", "Samantha", "Sarah", "Scarlett", "Sophie", "Stephanie", "Sydney", "Taylor", "Vanessa", "Victoria", "Zoe"]>>\n<<set setup.canadianSlaveSurnames = ["Adams", "Allen", "Anderson", "Arsenault", "Bailey", "Beaudoin", "Beaulieu", "Belanger", "Bell", "Bennett", "Bergeron", "Bouchard", "Boucher", "Brown", "Campbell", "Clark", "Clarke", "Cook", "Cooper", "Cote", "Davis", "Desjardins", "Edwards", "Evans", "Ferguson", "Fisher", "Fortier", "Fortin", "Fournier", "Gagne", "Gagnon", "Gauthier", "Gill", "Gordon", "Grant", "Gray", "Green", "Hall", "Hamilton", "Harvey", "Henderson", "Hill", "Johnson", "Johnston", "Jones", "Kelly", "Kennedy", "King", "Lachance", "Lalonde", "Lambert", "Landry", "Lapointe", "Lavoie", "Leblanc", "Leclerc", "Lee", "Lefebvre", "Levesque", "Lewis", "Macdonald", "Marshall", "Martel", "Martin", "Michaud", "Miller", "Mitchell", "Moore", "Morin", "Morris", "Morrison", "Murphy", "Murray", "Nadeau", "Ouellet", "Pelletier", "Peters", "Poirier", "Reid", "Richard", "Robert", "Roberts", "Robertson", "Robinson", "Ross", "Roy", "Scott", "Shaw", "Simard", "Smith", "Stevens", "Stewart", "Taylor", "Theriault", "Thibault", "Thomas", "Thompson", "Tremblay", "Turner", "Villeneuve", "Walker", "Ward", "Watson", "White", "Williams", "Wilson", "Wong", "Wood", "Wright", "Young"]>>\n\n<<set setup.peruvianSlaveNames = ["Abigail", "Alessa", "Alessandra", "Amarilis", "Andrea", "Anell", "Arely", "Ariel", "Beatriz", "Berenisse", "Cala", "Carito", "Claudia", "Corali", "Cristina", "Cruz", "Cynthia", "Daniela", "Darly", "Dayana", "Dayna", "Eskarlee", "Estefani", "Evelyn", "Evy", "Fiorella", "Gabriela", "Gaby", "Karen", "Katherin", "Laka", "Lesli", "Lisbeth", "Liz", "Luz", "Maria", "Maricielo", "Mayra", "Melisa", "Mänon", "Naida", "Paola", "Rosangela", "Rosemary", "Rout", "Sandra", "Sara", "Sofia", "Soledad", "Treysi", "Vallya", "Veronica", "Xio", "Yessica"]>>\n<<set setup.peruvianSlaveSurnames = ["Alva", "Alvarez", "Bautista", "Bazan", "Bustamante", "Caceres", "Calle", "Carranza", "Castañeda", "Castillo", "Castro", "Chavez", "Cordova", "Cortez", "Cruz", "de la Cruz", "Diaz", "Dominguez", "Espinoza", "Fernandez", "Flores", "Galvez", "Garcia", "Gomez", "Gonzales", "Gonzalez", "Guerrero", "Gutierrez", "Guzman", "Herrera", "Huaman", "Jara", "Leon", "Linares", "Lopez", "Luna", "Maldonado", "Mamani", "Marin", "Martinez", "Medina", "Mendoza", "Meza", "Morales", "Mori", "Nuñez", "Ochoa", "Ortiz", "Paredes", "Paz", "Pena", "Perez", "Pinto", "Ponce", "Quispe", "Ramirez", "Ramos", "Reyes", "Rios", "Rivera", "Rodriguez", "Rojas", "Romero", "Rosas", "Ruiz", "Salazar", "Sanchez", "Sandoval", "Silva", "Solis", "Soto", "Suarez", "Tejada", "Tello", "Torres", "Vargas", "Vasquez", "Vega", "Vera", "Villanueva", "Zavala", "Zegarra"]>>\n\n<<set setup.venezuelanSlaveNames = ["Alejandra", "Ambar", "Andrea", "Astrid", "Aurismar", "Aury", "Belkis", "Canónicco", "Carolina", "Claudia", "Dayan", "Dayana", "De", "Denise", "Desireez", "Euclarissa", "Exis", "Fabiana", "Fabiola", "Fiora", "Gab", "Genesis", "Gliosmar", "Iris", "Isabell", "Jashiel", "Juliana", "Junca", "Karelys", "Kattye", "Keybell", "Keysha", "La", "Lis", "Loli", "Lucero", "Maria", "Marian", "Marilyn", "Martha", "Molina", "Montes", "Nana", "Nathaly", "Nicel", "Noely", "Oca", "Orii", "Patricia", "Pauled", "Rossi", "Rossybell", "Sharai", "Steffany", "Yaneth", "Zenahir", "Zuleibis"]>>\n<<set setup.venezuelanSlaveSurnames = ["Alvarez", "Aponte", "Arias", "Bermudez", "Blanca", "Blanco", "Bolivar", "Cabrera", "Camacho", "Campos", "Cardenas", "Castillo", "Chacon", "Colmenares", "Contreras", "Davila", "Delgado", "Diaz", "Escalona", "Espinoza", "Fernandez", "Flores", "Garcia", "Gil", "Gomez", "Gonzales", "Gonzalez", "Guerrero", "Guevara", "Gutierrez", "Hernandez", "Herrera", "Jimenez", "Leon", "Lopez", "Lugo", "Maldonado", "Marcano", "Marquez", "Martinez", "Mata", "Medina", "Mendez", "Mendoza", "Molina", "Montilla", "Mora", "Morales", "Moreno", "Morillo", "Muñoz", "Nava", "Ortiz", "Parra", "Pena", "Pereira", "Perez", "Pineda", "Quintero", "Ramirez", "Ramos", "Rangel", "Reyes", "Rivas", "Rivera", "Rodriguez", "Rojas", "Romero", "Rondon", "Ruiz", "Salazar", "Sanchez", "Silva", "Soto", "Suarez", "Torrealba", "Torres", "Tovar", "Urbina", "Uzcategui", "Velasquez", "Vera", "Villalobos", "Zambrano"]>>\n\n<<set setup.irishSlaveNames = ["Abigail", "Aisling", "Amelia", "Amy", "Anna", "Aoife", "Ava", "Caoimhe", "Cara", "Charlotte", "Chloe", "Ciara", "Ella", "Ellen", "Ellie", "Emily", "Emma", "Erin", "Eva", "Eve", "Faye", "Freya", "Grace", "Hannah", "Holly", "Isabella", "Isabelle", "Jessica", "Julia", "Kate", "Katie", "Kayla", "Laura", "Lauren", "Leah", "Lily", "Lucy", "Mia", "Millie", "Molly", "Niamh", "Olivia", "Rachel", "Robyn", "Ruby", "Róisín", "Saoirse", "Sarah", "Sofia", "Sophia", "Sophie", "Zoe"]>>\n<<set setup.irishSlaveSurnames = ["Barry", "Boyle", "Brady", "Brennan", "Brien", "Browne", "Buckley", "Burke", "Butler", "Byrne", "Callaghan", "Carroll", "Casey", "Clarke", "Collins", "Connell", "Connolly", "Connor", "Corcoran", "Cullen", "Cunningham", "Daly", "Doherty", "Doyle", "Duffy", "Dunne", "Egan", "Farrell", "FitzGerald", "FitzPatrick", "Flanagan", "Flynn", "Foley", "Gallagher", "Hayes", "Healy", "Hogan", "Kavanagh", "Keane", "Kelly", "Kennedy", "Kenny", "Lynch", "Maguire", "Maher", "Mahony", "McCarthy", "McCormack", "McGrath", "McKenna", "McLaughlin", "McLoughlin", "McMahon", "Moore", "Moran", "Murphy", "Murray", "Nolan", "O'Brien", "O'Connell", "O'Connor", "O'Donnell", "O'Leary", "O'Neill", "O'Reilly", "O'Shea", "O'Sullivan", "Power", "Quinn", "Reilly", "Roche", "Ryan", "Scott", "Sheehan", "Sheridan", "Smith", "Smyth", "Sullivan", "Sweeney", "Walsh", "Whelan"]>>\n\n<<set setup.icelandicSlaveNames = ["Adela", "Agata", "Agneta", "Alfa", "Álffríður", "Anna", "Ásdís", "Ásta", "Auður", "Berglind", "Birna", "Bryndís", "Edda", "Elín", "Elísabet", "Erla", "Erna", "Eva", "Eyþrúður", "Freydís", "Goðrún", "Guðbjörg", "Guðný", "Guðrún", "Halldóra", "Hanna", "Helga", "Hildur", "Hrafnhildur", "Hulda", "Inga", "Ingibjörg", "Íris", "Jóhanna", "Jóna", "Jónína", "Karen", "Katrín", "Kolbrún", "Kristín", "Lilja", "Linda", "Margrjet", "María", "Minerva", "Ólína", "Ólöf", "Ragnheiður", "Rakel", "Sara", "Sigríður", "Sigrún", "Sólveig", "Steinunn", "Thelma", "Unnur", "Valgerður", "Þóra", "Þórdís", "Þórunn"]>>\n<<set setup.icelandicSlaveSurnames = ["Ágústsdóttir", "Ákadóttir", "Árnadóttir", "Arnardóttir", "Ársælsdóttir", "Ásgeirsdóttir", "Baldursdóttir", "Birgisdóttir", "Bjarkardóttir", "Bjarnadóttir", "Björgvinsdóttir", "Björnsdóttir", "Bragadóttir", "Dýradóttir", "Eiðsdóttir", "Einarsdóttir", "Eiríksdóttir", "Erlendsdóttir", "Gísladóttir", "Guðmundsdóttir", "Guðnadóttir", "Gunnarsdóttir", "Gunnlaugsdóttir", "Halldórsdóttir", "Haraldsdóttir", "Hauksdóttir", "Helgadóttir", "Hilmarsdóttir", "Hjálmtýsdóttir", "Ingólfsdóttir", "Jóhannesdóttir", "Jóhannsdóttir", "Jökulsdóttir", "Jónasdóttir", "Jónsdóttir", "Karlsdóttir", "Kjartansdóttir", "Kristinsdóttir", "Kristjánsdóttir", "Magnúsdóttir", "Mínervudóttir", "Ólafsdóttir", "Örnólfsdóttir", "Óskarsdóttir", "Pálsdóttir", "Pétursdóttir", "Ragnarsdóttir", "Rúnarsdóttir", "Sigfúsdóttir", "Sigurðardóttir", "Sigurjónsdóttir", "Skúladóttir", "Stefánsdóttir", "Sumarliðadóttir", "Sveinsdóttir", "Valdimarsdóttir", "Valtýsdóttir", "Vilhjálmsdóttir", "Þorvarðardóttir"]>>\n\n<<set setup.finnishSlaveNames = ["Aada", "Aava", "Aino", "Aleksandra", "Alexandra", "Alina", "Alisa", "Alma", "Amanda", "Anna", "Anni", "Aurora", "Eevi", "Elina", "Elisabet", "Ella", "Ellen", "Elli", "Elsa", "Emilia", "Emma", "Enni", "Eveliina", "Helena", "Helmi", "Iida", "Ilona", "Inkeri", "Isla", "Johanna", "Josefiina", "Julia", "Kaarina", "Karoliina", "Katariina", "Kerttu", "Kristiina", "Lilja", "Linnea", "Lumi", "Maria", "Matilda", "Olivia", "Pihla", "Sara", "Siiri", "Sofia", "Venla", "Vilhelmiina", "Vilma"]>>\n<<set setup.finnishSlaveSurnames = ["Aalto", "Aaltonen", "Aho", "Ahola", "Ahonen", "Anttila", "Autio", "Eklund", "Hakala", "Hakkarainen", "Halonen", "Hämäläinen", "Harju", "Heikkinen", "Heino", "Heinonen", "Helin", "Hietanen", "Hiltunen", "Hirvonen", "Hokkanen", "Huttunen", "Jääskeläinen", "Järvinen", "Jokinen", "Kallio", "Kanerva", "Kangas", "Karhu", "Karjalainen", "Karttunen", "Kemppainen", "Ketola", "Kettunen", "Kinnunen", "Koivisto", "Kokko", "Korhonen", "Koski", "Koskinen", "Kumar", "Laakso", "Laaksonen", "Lahti", "Lahtinen", "Laine", "Laitinen", "Lappalainen", "Lehtinen", "Lehto", "Lehtonen", "Leino", "Leinonen", "Lindberg", "Luoma", "Makela", "Maki", "Manninen", "Martikainen", "Mattila", "Miettinen", "Mikkola", "Mustonen", "Niemi", "Nieminen", "Nissinen", "Nurmi", "Nyberg", "Nylund", "Nyman", "Ojala", "Peltonen", "Pulkkinen", "Ranta", "Rantala", "Rantanen", "Räsänen", "Repo", "Rinne", "Saari", "Saarinen", "Salmi", "Salminen", "Salo", "Salonen", "Savolainen", "Suhonen", "Takamäki", "Toivonen", "Tolonen", "Tuomi", "Tuominen", "Turunen", "Vainio", "Väisänen", "Vartiainen", "Virta", "Virtanen", "Vuorinen"]>>\n\n<<set setup.newZealanderSlaveNames = ["Aaliyah", "Abigail", "Alexis", "Alice", "Amelia", "Aria", "Ava", "Bella", "Charlotte", "Chloe", "Eden", "Elizabeth", "Ella", "Emily", "Emma", "Eva", "Evelyn", "Evie", "Georgia", "Grace", "Hannah", "Harper", "Hazel", "Holly", "Indie", "Isabella", "Isabelle", "Isla", "Ivy", "Jessica", "Lily", "Lucy", "Mackenzie", "Maddison", "Madison", "Maia", "Mia", "Mila", "Millie", "Olive", "Olivia", "Paige", "Ruby", "Scarlett", "Sienna", "Sophia", "Sophie", "Willow", "Zara", "Zoe"]>>\n<<set setup.newZealanderSlaveSurnames = ["Allen", "Anderson", "Brown", "Cameron", "Campbell", "Carter", "Clark", "Cooper", "Cox", "Davies", "Davis", "Duncan", "Edwards", "Evans", "Fraser", "Gibson", "Gordon", "Graham", "Hall", "Harris", "Henderson", "Hill", "Hughes", "Hunter", "Johnson", "Johnston", "Jones", "King", "Lee", "Marshall", "Martin", "McKay", "McLean", "Mitchell", "Moore", "Murray", "Paterson", "Reid", "Richardson", "Roberts", "Robertson", "Robinson", "Russell", "Scott", "Smith", "Stevens", "Stewart", "Taylor", "Thomas", "Thompson", "Thomson", "Turner", "Walker", "Wallace", "Watson", "White", "Williams", "Wilson", "Wood", "Wright", "Young"]>>\n\n<<set setup.polishSlaveNames = ["Ada", "Adrianna", "Agata", "Agnieszka", "Aleksandra", "Alicja", "Amelia", "Anastazja", "Angelika", "Aniela", "Anita", "Anna", "Antonina", "Aurelia", "Barbara", "Bianka", "Blanka", "Dagmara", "Daria", "Diana", "Dominika", "Dorota", "Elena", "Eliza", "Emilia", "Ewa", "Ewelina", "Gabriela", "Hanna", "Helena", "Iga", "Izabela", "Jagoda", "Jessica", "Joanna", "Julia", "Julita", "Justyna", "Kaja", "Kalina", "Kamila", "Karina", "Karolina", "Katarzyna", "Kinga", "Klara", "Klaudia", "Kornelia", "Laura", "Lena", "Lidia", "Liliana", "Lilianna", "Liwia", "Lucja", "Magdalena", "Maja", "Malgorzata", "Malwina", "Marcelina", "Maria", "Marianna", "Marika", "Marlena", "Marta", "Martyna", "Matylda", "Maya", "Michalina", "Milena", "Monika", "Nadia", "Natalia", "Natasza", "Nela", "Nicola", "Nicole", "Nikola", "Nina", "Olga", "Olivia", "Oliwia", "Patrycja", "Paulina", "Pola", "Roksana", "Rozalia", "Róza", "Sandra", "Sara", "Sonia", "Sylwia", "Tatiana", "Urszula", "Vanessa", "Victoria", "Weronika", "Wiktoria", "Zofia", "Zuzanna"]>>\n<<set setup.polishSlaveSurnames = ["Adamczyka", "Barana", "Dabrowska", "Duda", "Dudeka", "Grabowska", "Jankowska", "Jaroska", "Kaczmareka", "Kaminska", "Kowalczyka", "Kowalska", "Krawczyka", "Kumara", "Kwiatkowska", "Lewandowska", "Majewska", "Malinowska", "Marciniaka", "Mazura", "Mazureka", "Michalaka", "Michalska", "Nicka", "Nowaka", "Nowakowska", "Olszeska", "Pawlaka", "Pietrzaka", "Piotrowska", "Sikora", "Szewczyka", "Walczaka", "Wieczoreka", "Wilka", "Wisniewska", "Wjcika", "Wojciechowska", "Wojcika", "Woniaka", "Wozniaka", "Zielinska"]>>\n\n<<set setup.greekSlaveNames = ["Aggeliki", "Aiketerine", "Alexandra", "Anastasia", "Anna", "Baslikike", "Calliope", "Demetra", "Despoina", "Dominique", "Eirene", "Eleni", "Evangelia", "Georgia", "Helen", "Ioanna", "Konstantina", "Kyriake", "Maria", "Panagiota", "Sofia", "Vasiliki"]>>\n<<set setup.greekSlaveSurnames = ["Adamopoulos", "Alexiou", "Anagnostopoulou", "Anagnostou", "Antoniou", "Antonopoulou", "Apostolopoulos", "Athanasiou", "Athanasopoulos", "Athanasopoulou", "Christodoulou", "Christopoulos", "Christou", "Diamantopoulos", "Dimitrakopoulos", "Dimitriadi", "Dimitriadis", "Dimitriou", "Dimitris", "Dimou", "Doukas", "Efstathiou", "Floros", "Fotiadis", "Galani", "Georgakopoulos", "George", "Georgiadi", "Georgiou", "Georgopoulos", "Georgopoulou", "Giannakopoulos", "Giannakopoulou", "Giannopoulos", "Giannopoulou", "Ioannidis", "Ioannou", "Ionnidi", "Kanellopoulos", "Karagianni", "Karagiiani", "Karras", "Katsaros", "Kollias", "Konstantinidi", "Konstantinidis", "Konstantinidou", "Konstantopoulos", "Kontos", "Kostas", "Kyriakopoulos", "Kyriakou", "Makri", "Makris", "Margaritis", "Maria", "Marinos", "Michalopoulos", "Moraitis", "Mylonas", "Nikolaidi", "Nikolaidis", "Nikolaidou", "Nikolaou", "Oikonomou", "Panagiotidis", "Panagiotopoulos", "Panou", "Pantazis", "Pap", "Papa", "Papadaki", "Papadakis", "Papadimitriou", "Papadopoulou", "Papageorgiou", "Papaioannou", "Papanikolaou", "Papas", "Papatheodorou", "Pappa", "Paraskevopoulos", "Pavlou", "Petrakis", "Petropoulos", "Petrou", "Rapti", "Raptis", "Rigas", "Rizos", "Roussos", "Sakellariou", "Samaras", "Sarris", "Sideri", "Sideris", "Sotiropoulos", "Spanis", "Stamatopoulos", "Stamou", "Stathopoulou", "Stavropoulou", "Stefanidis", "Stefanou", "Stergiou", "Theodoropoulos", "Thodorou", "Triantafillou", "Triantafyllou", "Vasilopoulos", "Vassiliou", "Vlachos", "Vlachou"]>>\n\n<<set setup.israeliSlaveNames = ["Abigail", "Adele", "Adi", "Agam", "Alia", "Alma", "Ariel", "Avigail", "Avigayil", "Aya", "Ayala", "Azubah", "Bathseva", "Batsheba", "Berura", "Carmela", "Chana", "Chasya", "Chaya", "Edel", "Elah", "Ella", "Emily", "Emma", "Esther", "Gal", "Golda", "Hanna", "Hila", "Hodaya", "Iris", "Leaane", "Leah", "Lia", "Lian", "Maayan", "Maya", "Michal", "Minah", "Miriam", "Naavah", "Nediva", "Nitza", "Noa", "Noam", "Noya", "Ora", "Orali", "Orna", "Ornette", "Rachel", "Rebecca", "Rivka", "Romi", "Roni", "Ruth", "Sara", "Sarah", "Shira", "Sima", "Simcha", "Sirka", "Tahel", "Talia", "Talya", "Tamar", "Vered", "Yael", "Yahel", "Yardenah", "Yente", "Zamora", "Zemora"]>>\n<<set setup.israeliSlaveSurnames = ["Abu", "Aharon", "Aharoni", "Almog", "Alon", "Amir", "Amit", "Arbel", "Asher", "Ashkenazi", "Aviv", "Avraham", "Azulay", "Bar", "Barak", "Baron", "ben Ami", "ben Ari", "ben David", "Berger", "Biton", "Caspi", "Chen", "Cohen", "Dagan", "Dahan", "Daniel", "David", "Dayan", "Dekel", "Dvir", "Elbaz", "Erez", "Ezra", "Feldman", "Fisher", "Fishman", "Frenkel", "Friedman", "Gal", "Gil", "Gilad", "Golan", "Gold", "Goldberg", "Goldenberg", "Goldman", "Goldstein", "Gordon", "Goren", "Green", "Greenberg", "Gross", "Grossman", "Gutman", "Hadar", "Haim", "Harel", "Inbar", "Israel", "Kaplan", "Katz", "Kaufman", "Klein", "Kogan", "Koren", "Landau", "Lavi", "Lev", "Levi", "Levin", "Levy", "Liberman", "Manor", "Meir", "Melamed", "Michaeli", "Miller", "Mizrahi", "Mor", "Moran", "Nir", "Ohana", "Ohayon", "Oren", "Ovadia", "Öz", "Paz", "Peer", "Peled", "Peretz", "Perry", "Rabinovich", "Raviv", "Raz", "Regev", "Rosen", "Rosenberg", "Rotem", "Rubin", "Rubinstein", "Schwartz", "Segal", "Sela", "Shachar", "Shaked", "Shaley", "Shapira", "Sharon", "Shemesh", "Sherman", "Shulman", "Solomon", "Stein", "Stern", "Tal", "Tzur", "Vaknin", "Weinstein", "Weiss", "Yosef", "Zamir", "Zilberman", "Ziv"]>>\n\n<<set setup.armenianSlaveNames = ["Anahit", "Angelina", "Anna", "Annie", "Anush", "Arevik", "Armine", "Astghik", "Diana", "Elen", "Elina", "Emma", "Eva", "Gayane", "Gohar", "Hasmik", "Karina", "Karine", "Liana", "Lilit", "Lina", "Lusine", "Mane", "Margarita", "Mari", "Maria", "Mariam", "Marianna", "Marina", "Merry", "Milena", "Monika", "Nare", "Narine", "Nataly", "Nelly", "Ruzanna", "Seda", "Sofi", "Sona", "Susanna", "Svetlana", "Syuzana", "Syuzi", "Tamara", "Viktoria", "Yana"]>>\n<<set setup.armenianSlaveSurnames = ["Abrahamyan", "Arakelyan", "Arshakuni", "Asatryan", "Avagyan", "Avetisyan", "Baghasaryan", "Barsamian", "Davtyan", "Eskandarian", "Galstyan", "Gasparyan", "Gevorgyan", "Ghazaryan", "Grigoryan", "Hakobyan", "Harutyunyan", "Hayrapetyan", "Hovhannisyan", "Hovsepyan", "Karapetyan", "Kardashian", "Keshishian", "Khachatryan", "Manukyan", "Margaryan", "Martirosyan", "Melkonyan", "Minasyan", "Mkrtchyan", "Muradyan", "Petrosyan", "Poghosyan", "Sahakyan", "Sarafian", "Sargsyan", "Simonyan", "Stepanyan", "Tumasyan", "Vardanyan"]>>\n\n<<set setup.moroccanSlaveNames = ["Aicha", "Amal", "Amina", "Aziza", "Bouchra", "Fadma", "Farida", "Fatiha", "Fatima", "Fatna", "Habiba", "Hafida", "Hajar", "Hakima", "Halima", "Hanan", "Hanane", "Hayat", "Ikram", "Iman", "Imane", "Jamila", "Karima", "Khadija", "Laila", "Latifa", "Loubna", "Malika", "Mariam", "Mimount", "Mina", "Nadia", "Naima", "Najat", "Rabia", "Rachida", "Rahma", "Saida", "Salma", "Samira", "Sanae", "Sara", "Siham", "Souad", "Yamina", "Yasmina", "Zahra", "Zohra"]>>\n<<set setup.moroccanSlaveSurnames = ["Abdo", "Abdou", "Abou", "Adam", "Adil", "Ahmed", "Ait", "Alami", "Alaoui", "Ali", "Amine", "Amrani", "Ayoub", "Aziz", "Baba", "Bel", "Ben", "Benchekroun", "Benjelloun", "Benkirane", "Benmoussa", "Bennani", "Bennis", "Bensaid", "Benslimane", "Berrada", "Chakir", "Cherkaoui", "Daoudi", "Drissi", "El Idrissi", "Fathi", "Fati", "Fatima", "Filali", "Hachimi", "Hakim", "Hamid", "Hassan", "Idriddi", "Imane", "Kamal", "Karim", "Khalil", "Lahlou", "Lamrani", "Mansouri", "Maroc", "Messaoudi", "Mohamed", "Mohammed", "Mustapha", "Naciri", "Naim", "Naji", "Niciri", "Nouri", "Rachid", "Rachidi", "Rami", "Reda", "Rochdi", "Saber", "Sabri", "Said", "Saidi", "Sami", "Sara", "Sbai", "Simo", "Taha", "Tahiri", "Tazi", "Zaki", "Ziani", "Zine"]>>\n\n<<set setup.romanianSlaveNames = ["Alexandra", "Ana", "Andreea", "Cristina", "Daria", "Elena", "Ilinca", "Ioana", "Isaura", "Iuliana", "Julia", "Mara", "Maria", "Mercedesa", "Olivia", "Raluca", "Rosalinda", "Sara", "Sofia", "Teodora"]>>\n<<set setup.romanianSlaveSurnames = ["Albu", "Ana", "Andrei", "Baciu", "Balan", "Barbu", "Bucur", "Ciobanu", "Cojocaru", "Constantin", "Cristea", "Cristescu", "Dan", "David", "Dinu", "Dobre", "Dumitrache", "Dumitrascu", "Dumitrescu", "Dumitru", "Ene", "Florea", "Florescu", "Florin", "Georgescu", "Gheorghe", "Grigore", "Ilie", "Ion", "Ionescu", "Ionita", "Istrate", "Lazar", "Luca", "Lupu", "Manole", "Marin", "Matei", "Mihai", "Mihalache", "Miron", "Mocanu", "Moldovan", "Munteanu", "Nagy", "Niculescu", "Nistor", "Nita", "Oprea", "Paraschiv", "Pascu", "Paun", "Petcu", "Petre", "Petrescu", "Pop", "Popa", "Popescu", "Popovici", "Preda", "Radu", "Radulescu", "Rosu", "Rus", "Rusu", "Sandu", "Sava", "Savu", "Serban", "Stan", "Stanciu", "Stefan", "Stefanescu", "Stoica", "Suciu", "Teodorescu", "Toader", "Toma", "Tudor", "Tudose", "Ursu", "Vasile", "Vlad"]>>\n\n<<set setup.swedishSlaveNames = ["Agnes", "Alice", "Alicia", "Alma", "Alva", "Amanda", "Anna", "Annie", "Astrid", "Cornelia", "Ebba", "Edith", "Elin", "Elina", "Elise", "Ella", "Ellen", "Ellie", "Elsa", "Elvira", "Emelie", "Emilia", "Emma", "Emmy", "Ester", "Evelina", "Felicia", "Filippa", "Freja", "Frida", "Greta", "Hanna", "Hedda", "Hedvig", "Hilda", "Hilma", "Ida", "Inez", "Ingrid", "Iris", "Isabella", "Isabelle", "Jasmine", "Joline", "Josefin", "Julia", "Juni", "Klara", "Lea", "Leia", "Lilly", "Lina", "Linn", "Linnéa", "Lisa", "Liv", "Livia", "Lova", "Lovisa", "Maja", "Majken", "Maria", "Matilda", "Meja", "Melissa", "Minna", "Mira", "Moa", "Molly", "My", "Märta", "Nathalie", "Nellie", "Nicole", "Nora", "Nova", "Olivia", "Rebecca", "Ronja", "Rut", "Saga", "Sara", "Selma", "Signe", "Sigrid", "Siri", "Sofia", "Sofie", "Stella", "Stina", "Svea", "Thea", "Tilda", "Tilde", "Tindra", "Tove", "Tuva", "Tyra", "Vera", "Victoria", "Vilda", "Wilma"]>>\n<<set setup.swedishSlaveSurnames = ["Aberg", "Alm", "Andersson", "Axelsson", "Backlund", "Backman", "Bengtsson", "Berg", "Berglund", "Bergman", "Bergstrom", "Bjork", "Björklund", "Blom", "Blomqvist", "Boman", "Borg", "Brandt", "Carlson", "Carlsson", "Dahl", "Dahlberg", "Dahlin", "Ek", "Ekberg", "Eklund", "Eliasson", "Engstrom", "Ericsson", "Eriksson", "Forsberg", "Forslund", "Fredriksson", "Friberg", "Frisk", "Gunnarsson", "Gustafson", "Gustafsson", "Gustavsson", "Hagberg", "Hallgren", "Hansen", "Hansson", "Hellman", "Henriksson", "Holm", "Holmberg", "Ivarsson", "Jakobsson", "Jansson", "Johansson", "Johnson", "Jonsson", "Josefsson", "Karlsson", "Larsson", "Lind", "Lindberg", "Lindblad", "Lindgren", "Lindh", "Lindqvist", "Lund", "Lundberg", "Lundgren", "Lunndin", "Magnusson", "Matsson", "Melin", "Molin", "Nilsson", "Norberg", "Nord", "Nordin", "Norman", "Nyberg", "Olofsson", "Olsson", "Ottosson", "Palm", "Palme", "Persson", "Peterson", "Petersson", "Pettersson", "Roos", "Samuelsson", "Sandberg", "Skoglund", "Strand", "Sundberg", "Svensson", "Westberg", "Westerberg", "Westin", "Wiberg"]>>\n\n<<set setup.lithuanianSlaveNames = ["Audra", "Aukse", "Ausra", "Austeja", "Emilija", "Gabija", "Gabriele", "Gintare", "Ieva", "Kamile", "Laima", "Leja", "Ruta", "Sniega", "Ugne", "Urte", "Vaira", "Viktorija", "Vilte", "Zivile"]>>\n<<set setup.lithuanianSlaveSurnames = ["Abramavičiūtė", "Abromavičiūtė", "Adamkute", "Adamkutė", "Andriuškeviciute", "Astrauskaitė", "Balčiūnaitė", "Baranauskaitė", "Basanavičiūtė", "Bimbirytė", "Bunkutė", "Butkevičiūtė", "Butkutė", "Giedraitytė", "Grybauskaitė", "Ivanauskaitė", "Jakubėnaitė", "Jasikevičiūtė", "Kairytė", "Kavaliauskaitė", "Klimavičiūtė", "Kulėšiūtė", "Kuprevičiutė", "Laurinavičiūtė", "Leščinskaitė", "Liepaitė", "Lozoraitytė", "Marcinkevičiūtė", "Markevičiūtė", "Mielkutė", "Mikutavičiūtė", "Paražinskaitė", "Paulauskaitė", "Petkevičiūtė", "Plečkaitė", "Plečkaitytė", "Poškutė", "Rimkutė", "Šaulytė", "Šernaitė", "Simonavičiūtė", "Stankevičiūtė", "Vasiliauskaitė", "Vyšniauskaitė", "Žemaitytė", "Žukauskaitė"]>>\n\n<<set setup.bolivianSlaveNames = ["Alejandra", "Ana", "Carla", "Chaska", "Claudia", "Daniela", "Illa", "Illary", "Isabela", "Jimena", "Juana", "K'antu", "Killa", "Kusi", "Maria", "Marisol", "Mayu", "Patricia", "Paula", "Pilar", "Q'orianka", "Rocio", "Sandra", "Saywa", "Tica", "Urpi", "Viviana", "Ximena"]>>\n<<set setup.bolivianSlaveSurnames = ["Alarcon", "Arancibia", "Arias", "Caballero", "Camacho", "Castillo", "Chavez", "Choque", "Claros", "Condori", "Crespo", "Cuellar", "Delgadillo", "Diaz", "Duran", "Espinoza", "Fernandez", "Flores", "Franco", "Garcia", "Gomez", "Gonzales", "Gutierrez", "Guzman", "Hinojosa", "Huanca", "Justiniano", "Lopez", "Luna", "Maldonado", "Mamani", "Martinez", "Mendoza", "Mercada", "Miranda", "Morales", "Muñoz", "Murillo", "Ortiz", "Padilla", "Pena", "Perez", "Pinto", "Quiroga", "Quispe", "Rodriguez", "Rojas", "Romero", "Salvatierra", "Sanchez", "Silva", "Soto", "Suarez", "Tejada", "Torres", "Torrez", "Torrico", "Vaca", "Vargas", "Vega", "Villarroel"]>>\n\n<<set setup.haitianSlaveNames = ["Anaïca", "Angeline", "Beatrice", "Cassandra", "Chedeline", "Darline", "Esterline", "Esther", "Fabienne", "Fabiola", "Farah", "Fredeline", "Gaelle", "Guerlande", "Islande", "Jenniflore", "Jessica", "Jesula", "Johanne", "Judeline", "Judith", "Kimberly", "Lourdes-Gina", "Lovelie", "Madeleine", "Manoucheca", "Mardochée", "Marie", "Medjine", "Mirlande", "Nadia", "Nadège", "Natacha", "Nephtalie", "Rachelle", "Rose", "Rose-Merline", "Roseline", "Samentha", "Stéphanie", "Tamara", "Vanessa", "Wideline"]>>\n<<set setup.haitianSlaveSurnames = ["Alexandre", "Alexis", "Antoine", "Atienne", "Auguste", "Augustin", "Baptiste", "Bien-Aime", "Cadet", "Celestin", "Charles", "Chery", "Desir", "Evens", "Francois", "Frantz", "Georges", "Germain", "Guerrier", "Jacques", "Jean", "Joseph", "Junior", "Laguerre", "Louis", "Marcelin", "Michel", "Moise", "Nelson", "Noel", "Paul", "Pierre-Louis", "Pierre", "Saint", "Sanon", "Toussaint"]>>\n\n<<set setup.cubanSlaveNames = ["Armena", "Belgis", "Chamayra", "Cheena", "Dayami", "Estelle", "JaJuan", "Judith", "Laline", "Maela", "Magalys", "Maria", "Marisa", "Norma", "Vionaika", "Yaineris", "Yanire", "Yelina", "Yonaidys", "Yosdalkis", "Yuricema"]>>\n<<set setup.cubanSlaveSurnames = ["Acosta", "Alfonso", "Alonso", "Alvarez", "Avila", "Batista", "Bermudez", "Blanco", "Borges", "Brito", "Caballero", "Cabrera", "Castellanos", "Castro", "Crespo", "Cruz", "Cuba", "Delgado", "Diaz", "Dominguez", "Espinosa", "Estrada", "Fernandez", "Fonseca", "Fuentes", "Garcia", "Gil", "Gomez", "Gonzales", "Gonzalez", "Guerra", "Gutierrez", "Hernandez", "Herrera", "Hildalgo", "Iglesias", "Jimenez", "Leon", "Lopez", "Martin", "Martinez", "Medina", "Mendez", "Menendez", "Miranda", "Montero", "Morales", "Moreno", "Nuñez", "Oliva", "Ortega", "Ortiz", "Padron", "Pena", "Perez", "Pupo", "Quintana", "Quintero", "Ramirez", "Ramos", "Reyes", "Rivero", "Rodrguez", "Rodriguez", "Rojas", "Romero", "Ruiz", "Sanchez", "Santana", "Santos", "Silva", "Sosa", "Soto", "Suarez", "Torres", "Valdes", "Vazquez", "Vega", "Velazquez"]>>\n\n<<set setup.whiteSouthAfricanSlaveNames = ["Alletta", "Aneke", "Anje", "Behati", "Brunelda", "Charlize", "Corli", "Diani", "Elani", "Elize", "Emmarentia", "Gidea", "Hanneleen", "Hentie", "Imka", "Isabeau", "Kriszanne", "Liani", "Marlize", "Meriska", "Noeline", "Riana", "Saartjie", "Sonique", "Susara", "Tilana", "Trudene", "Wilona", "Yolandi", "Zandre"]>>\n<<set setup.whiteSouthAfricanSlaveSurnames = ["Adriaanse", "Badenhorst", "Barnard", "Bezuidenhout", "Booysen", "Cilliers", "Cronje", "de Beer", "de Jager", "de Klerk", "de Kok", "de Villiers", "de Wet", "du Toit", "Engelbrecht", "Erasmus", "Goosen", "Grobler", "Groenewald", "Harmse", "Jansen", "Johnson", "Jonker", "Kloppers", "Kruger", "Liebenberg", "Louw", "MalherbeKlerk", "Meyer", "Moolman", "Morkel", "Muller", "Naude", "Olivier", "Oosthuizen", "Pieterse", "Plessis", "Pretorius", "Rensburg", "Schoeman", "Smit", "Smith", "Smuts", "Steenkamp", "Steyn", "Strydom", "Swart", "Theron", "Uys", "van Biljon", "van den Berg", "van der Knaap", "van der Merwe", "van der Walt", "van Dyk", "van Niekerk", "van Rensburg", "van Rooyen", "van Schalkywk", "van Staden", "van Tonder", "van Wyk", "van Zyl", "ven Zyl", "Vermaak", "Vlok", "Vorster", "Witbooi"]>>\n\n<<set setup.blackSouthAfricanSlaveNames = ["Amahle", "Amogelang", "Andile", "Ayanda", "Ayize", "Bokamoso", "Busisiwe", "Duduzile", "Dumisile", "Hlengiwe", "Iminathi", "Karabo", "Khethiwe", "Lesedi", "Lindiwe", "Mbali", "Minenhle", "Mlungisi", "Mthandeni", "Nandi", "Nobesuthu", "Nomathemba", "Nomzamo", "Qaqamba", "Rethabile", "Sibongiseni", "Sinenhlanhla", "Siphephelo", "Sisipho", "Thandolwethu", "Thenjiwe", "Thotyelwa", "Thozama", "Thumeka", "Tshegofatso", "Unathi", "Vathiswa", "Veliswa", "Vuyokazi", "Weziwe", "Xolisile", "Yandiswa", "Yonela", "Zandile", "Zanele", "Zimkhitha", "Zintle", "Ziyanda", "Zodwa", "Zukelwa"]>>\n<<set setup.blackSouthAfricanSlaveSurnames = ["Arendse", "Asante", "Bhembe", "Bhengani", "Bhengu", "Bhuyeni", "Biyase", "Biyela", "Blose", "Bophela", "Bukhosini", "Caluza", "Cebekhulu", "Cele", "Chamane", "Chenai", "Chili", "Chonco", "Chulu", "Cibane", "Cindi", "Dimba", "Dlamini", "Dubandlela", "Dube", "Gambushe", "Guliwe", "Hlomuka", "Khan", "Khathini", "Khoza", "Khumalo", "Khumbuza", "Linda", "Mahlaba", "Mahlangu", "Mahomed", "Maseko", "Mashinini", "Mawere", "Mdunge", "Menziwa", "Mguni", "Mkhize", "Molefe", "Moloi", "Mopantokobogo", "Mthembu", "Mthethwa", "Mtshali", "Naidoo", "Naude", "Ndelu", "Ndlovu", "Ndosi", "Nengomasha", "Ngcolosi", "Ngidi", "Ngubane", "Nkosi", "Nsele", "Ntshangase", "Ntuli", "Nxele", "Nyambawu", "Nzama", "Onai", "Ongai", "Phiri", "Shenge", "Shinga", "Shongololo", "Sigwaxa", "Singo", "Sithole", "Sokwalisa", "Tshabalala", "Vongai", "Wosiyane", "Ziqubu", "Zuva"]>>\n\n<<set setup.chileanSlaveNames = ["Agustina", "Amanda", "Anaís", "Antonella", "Antonia", "Barbara", "Belén", "Camila", "Carla", "Carolina", "Catalina", "Constanza", "Daniela", "Emilia", "Emily", "Fernanda", "Florencia", "Francisca", "Gabriela", "Genesis", "Ignacia", "Isidora", "Javiera", "Josefa", "Josefina", "Katalina", "Krishna", "Laura", "Magdalena", "Maite", "Martina", "María", "Matilda", "Mia", "Millaray", "Monserrat", "Paloma", "Paula", "Paz", "Pía", "Renata", "Rocío", "Sofía", "Trinidad", "Valentina", "Victoria"]>>\n<<set setup.chileanSlaveSurnames = ["Acuña", "Alvarado", "Alvarez", "Araya", "Bravo", "Bustamante", "Bustos", "Caceres", "Carrasco", "Castillo", "Castro", "Concha", "Contreras", "Diaz", "Donoso", "Duran", "Escobar", "Espinoza", "Fernandez", "Figueroa", "Flores", "Fuentes", "Gallardo", "Garcia", "Gomez", "Gonzales", "Gonzalez", "Gutierrez", "Henriquez", "Hernandez", "Herrera", "Hidalgo", "Jara", "Lagos", "Lopez", "Maldonado", "Martinez", "Medina", "Meza", "Molina", "Mora", "Morales", "Moreno", "Olivares", "Paredes", "Parra", "Perez", "Pino", "Pinto", "Ponce", "Ramirez", "Reyes", "Rivas", "Rivera", "Rodriguez", "Rojas", "Saez", "Salas", "Salazar", "Salinas", "Sanchez", "Sepulveda", "Silva", "Soto", "Tapia", "Toro", "Torres", "Valdes", "Valenzuela", "Vargas", "Vasquez", "Vera", "Vergara", "Vidal", "Villalobos", "Yañez"]>>\n\n<<set setup.belgianSlaveNames = ["Amber", "Amelia", "Amélie", "Anna", "Axelle", "Aya", "Bo", "Camille", "Charlotte", "Elena", "Eline", "Elisa", "Elise", "Ella", "Emma", "Enora", "Eva", "Femke", "Fien", "Fleur", "Fran", "Hannah", "Hanne", "Janne", "Julie", "Juliette", "Kaat", "Kato", "Lara", "Laura", "Lena", "Lily", "Lina", "Linde", "Lisa", "Liv", "Lore", "Lotte", "Louise", "Marie", "Mila", "Nina", "Noor", "Nore", "Oona", "Pauline", "Rania", "Sara", "Tess", "Zoë"]>>\n<<set setup.belgianSlaveSurnames = ["Adam", "Aerts", "Bogaert", "Bosmans", "Christiaens", "Claes", "Claeys", "Cools", "Coppens", "Daems", "de Backer", "de Clercq", "de Cock", "de Pauw", "de Ridder", "de Smedt", "de Smet", "de Vos", "de Wilde", "Declerq", "Denis", "Desmet", "Devos", "Dubois", "Dumont", "Dupont", "Geerts", "Goossens", "Hendrickx", "Hermans", "Huybrechts", "Jacobs", "Jans", "Janssen", "Janssens", "Lambert", "Laurent", "Lauwers", "Leclercq", "Lemmens", "Leroy", "Maes", "Martens", "Meert", "Mertens", "Meyer", "Michiels", "Moens", "Nys", "Pauwels", "Peeters", "Petit", "Pieters", "Renard", "Segers", "Simon", "Smet", "Smets", "Somers", "Stevens", "Timmermans", "van Damme", "van de Velde", "van den Bergh", "van den Broeck", "Vandenberghe", "Verbeke", "Verhaegen", "Verhaeghe", "Verheyen", "Verhoeven", "Vermeersch", "Vermeulen", "Verstraete", "Vos", "Wauters", "Willems", "Wouters"]>>\n\n<<set setup.danishSlaveNames = ["Alberte", "Alma", "Amalie", "Andrea", "Anna", "Anne", "Asta", "Astrid", "Camilla", "Caroline", "Cecilie", "Clara", "Ella", "Emilie", "Emma", "Filippa", "Frederikke", "Freja", "Frida", "Hannah", "Ida", "Isabella", "Jasmin", "Johanne", "Josefine", "Julie", "Karla", "Katrine", "Laura", "Liva", "Lærke", "Maja", "Malou", "Maria", "Marie", "Mathilde", "Mille", "Nanna", "Nicoline", "Olivia", "Rebecca", "Sarah", "Signe", "Silje", "Sille", "Sofia", "Sofie", "Thea", "Tilde", "Victoria"]>>\n<<set setup.danishSlaveSurnames = ["Adamsen", "Andersen", "Brams", "Carlsen", "Christensen", "Christiansen", "Clausen", "Eriksen", "Frederiksen", "Hansen", "Henriksen", "Holm", "Holst", "Holt", "Ibsen", "Iversen", "Jacobsen", "Jakobson", "Jensen", "Jepsen", "Jessen", "Johansen", "Jorgensen", "Jrgensen", "Knudsen", "Kristensen", "Kristiansen", "Larsen", "Lauridsen", "Laursen", "Lund", "Madsen", "Mikkelsen", "Moller", "Mortensen", "Nielsen", "Nissen", "Olesen", "Olsen", "Ottosen", "Pedersen", "Petersen", "Poulsen", "Rask", "Raske", "Rasmussen", "Reenberg", "Riber", "Schmidt", "Simonsen", "Sorensen", "Srensen", "Stenberg", "Stenger", "Svendsen", "Thomsen", "Thorn", "Thorsen", "Vang", "Vernersen", "Wolff"]>>\n\n<<set setup.norwegianSlaveNames = ["Ada", "Adele", "Agnes", "Alexandra", "Alma", "Alva", "Amalie", "Amanda", "Amelia", "Andrea", "Anna", "Anne", "Astrid", "Aurora", "Celine", "Elida", "Eline", "Elise", "Ella", "Emilia", "Emilie", "Emily", "Emma", "Erle", "Eva", "Frida", "Hanna", "Hannah", "Hedda", "Helena", "Helene", "Hermine", "Iben", "Ida", "Ingeborg", "Ingrid", "Isabel", "Isabell", "Isabella", "Jenny", "Johanna", "Johanne", "Josefine", "Julia", "Julie", "Kaja", "Karoline", "Lea", "Leah", "Lilly", "Lina", "Linnea", "Lisa", "Live", "Lotte", "Luna", "Lykke", "Maja", "Malin", "Maren", "Mari", "Maria", "Marie", "Martine", "Mathea", "Mathilde", "Matilde", "Mia", "Mie", "Milla", "Mille", "Mina", "Nathalie", "Nora", "Oda", "Oline", "Olivia", "Pernille", "Ronja", "Sanna", "Sara", "Sarah", "Selma", "Signe", "Sigrid", "Silje", "Sofia", "Sofie", "Solveig", "Sophia", "Stella", "Sunniva", "Synne", "Thea", "Tilde", "Tiril", "Tuva", "Victoria", "Vilde", "Ylva"]>>\n<<set setup.norwegianSlaveSurnames = ["Aas", "Aasen", "Abrahamsen", "Amundsen", "Andersen", "Andreassen", "Andresen", "Aune", "Bakke", "Bakken", "Berg", "Berge", "Berntsen", "Bjerke", "Brekke", "Carlsen", "Christensen", "Dahl", "Dahle", "Eide", "Eilertsen", "Ellingsen", "Engen", "Eriksen", "Gundersen", "Hagen", "Halvorsen", "Hansen", "Haug", "Hauge", "Haugen", "Haugland", "Henriksen", "Hermansen", "Hoff", "Holm", "Iversen", "Jacobsen", "Jakobsen", "Jensen", "Johannessen", "Johansen", "Johnsen", "Jørgensen", "Karlsen", "Knudsen", "Knutsen", "Kristiansen", "Kristoffersen", "Larsen", "Lie", "Lien", "Lund", "Lunde", "Martinsen", "Mathisen", "Mikkelsen", "Moe", "Moen", "Myklebust", "Næss", "Nielsen", "Nilsen", "Nilssen", "Nygaard", "Nygård", "Olsen", "Paulsen", "Pedersen", "Pettersen", "Rasmussen", "Ruud", "Sandvik", "Solberg", "Solheim", "Sørensen", "Steen", "Strand", "Sunde", "Svendsen", "Vik", "Wold"]>>\n\n<<set setup.hungarianSlaveNames = ["Abigél", "Adrienn", "Adél", "Alexa", "Alexandra", "Alíz", "Amanda", "Amira", "Anna", "Barbara", "Bernadett", "Bianka", "Blanka", "Boglárka", "Borbála", "Boróka", "Brigitta", "Cintia", "Csenge", "Dalma", "Diána", "Dorina", "Dorka", "Dorottya", "Dzsenifer", "Dzsesszika", "Dóra", "Emese", "Emma", "Emília", "Eniko", "Eszter", "Fanni", "Flóra", "Fruzsina", "Gabriella", "Gréta", "Hanga", "Hanna", "Izabella", "Janka", "Johanna", "Jázmin", "Júlia", "Kamilla", "Kata", "Katalin", "Kiara", "Kincso", "Kinga", "Kira", "Kitti", "Klaudia", "Krisztina", "Kíra", "Lara", "Laura", "Leila", "Lia", "Lili", "Lilien", "Liliána", "Lilla", "Liza", "Lotti", "Luca", "Léna", "Lívia", "Maja", "Melinda", "Melissza", "Mira", "Mária", "Míra", "Natália", "Nikolett", "Noémi", "Nóra", "Orsolya", "Panna", "Petra", "Ramóna", "Rebeka", "Regina", "Réka", "Szonja", "Szófia", "Sára", "Tamara", "Tímea", "Vanda", "Vanessza", "Veronika", "Viktória", "Virág", "Vivien", "Zita", "Zoé", "Zselyke", "Zsófia"]>>\n<<set setup.hungarianSlaveSurnames = ["Antal", "Attila", "Balazs", "Balint", "Balla", "Balogh", "Barna", "Biro", "Bognar", "Boros", "Csaba", "Cseh", "Deak", "Demeter", "Dobos", "Eva", "Farkas", "Fazekas", "Feher", "Fekete", "Fodor", "Fulop", "Gábor", "Gal", "Hajdu", "Hegedus", "Hegyi", "Horvath", "Horvth", "István", "Jakab", "Juhasz", "Juhsz", "Kálmán", "Katalin", "Katona", "Kelemen", "Kerekes", "Kis", "Kiss", "Kocsis", "Kovacs", "Kozma", "Lakatos", "Laszlo", "Lengyel", "Lukacs", "Magyar", "Major", "Marton", "Mate", "Meszaros", "Molnar", "Molnr", "Nagy", "Nemes", "Nemeth", "Nmeth", "Olah", "Orban", "Orosz", "Pal", "Pap", "Papp", "Pasztor", "Pataki", "Peter", "Pinter", "Racz", "Sandor", "Simon", "Sipos", "Somogyi", "Soos", "Szabo", "Szalai", "Szekely", "Szekeres", "Szigeti", "Szilagyi", "Szőke", "Szucs", "Takacs", "Takcs", "Tamás", "Török", "Toth", "Vajda", "Varadi", "Varga", "Vass", "Veres", "Vincze", "Vörös", "Zoltán"]>>\n\n<<set setup.estonianSlaveNames = ["Aino", "Aleksandra", "Alisa", "Anastasia", "Anna", "Arina", "Dagmar", "Darja", "Eliise", "Elisabeth", "Emma", "Hanna", "Kadri", "Laine", "Laura", "Lenna", "Liisa", "Lisandra", "Maria", "Marleen", "Marta", "Mia", "Milana", "Mirtel", "Nora", "Piia", "Piret", "Polina", "Sandra", "Signe", "Sofia", "Urve", "Viktoria"]>>\n<<set setup.estonianSlaveSurnames = ["Aarma", "Aavik", "Abel", "Adamson", "Anderson", "Annus", "Berg", "Gross", "Ilves", "Ivanova", "Jakobson", "Järv", "Johanson", "Kaasik", "Kala", "Kallas", "Karu", "Kask", "Kivi", "Kõiv", "Koppel", "Kukk", "Kull", "Kuusik", "Kuusk", "Laane", "Lang", "Laur", "Lember", "Lepik", "Lepp", "Liiv", "Lill", "Lõhmus", "Luik", "Maasik", "Magi", "Martin", "Masing", "Mets", "Miller", "Mitt", "Must", "Nõmm", "Nurk", "Oja", "Orav", "Ots", "Ott", "Paju", "Pärn", "Peterson", "Petrova", "Post", "Puusepp", "Rand", "Raud", "Raudsepp", "Rebane", "Roos", "Rummo", "Saar", "Saks", "Sarapuu", "Sarv", "Sepp", "Sibul", "Sikk", "Smirnova", "Soosaar", "Tali", "Tamm", "Tamme", "Teder", "Tomingas", "Toom", "Tooming", "Uustalu", "Vaher"]>>\n\n<<set setup.slovakSlaveNames = ["Alžbeta", "Anna", "Ema", "Eva", "Helena", "Jana", "Katarína", "Kristína", "Laura", "Margita", "Marta", "Michaela", "Mária", "Natália", "Nela", "Nina", "Simona", "Sofia", "Viktória", "Zuzana"]>>\n<<set setup.slovakSlaveSurnames = ["Bachoríková", "Balážová", "Bartošová", "Bednářová", "Chovancová", "Chovanecová", "Danková", "Farkašová", "Farmanová", "Gajdošová", "Horváthová", "Hudáková", "Hudecová", "Ivanová", "Kiššová", "Kollárová", "Kovacikova", "Kováčová", "Kovacsova", "Kovová", "Krajčírová", "Králová", "Kučerová", "Lišková", "Lukacova", "Macková", "Marková", "Michálková", "Molnárová", "Nagyová", "Nečasová", "Němcová", "Némethová", "Nováková", "Oravecová", "Pavlíková", "Petříková", "Poláčková", "Poláková", "Sabová", "Sedláková", "Šimková", "Šoltésová", "Štefanková", "Straková", "Sýkorová", "Szabová", "Tóthová", "Urbanová", "Valentová", "Vargová", "Vodičková"]>>\n\n<<set setup.kazakhSlaveNames = ["Aisha", "Alina", "Amina", "Aruzhan", "Ayala", "Ayana", "Ayaru", "Ayaulym", "Ayzere", "Darya", "Diana", "Inkar", "Inzhu", "Kausar", "Madina", "Nurai", "Sezim", "Sofia", "Victoria", "Zhanerke"]>>\n<<set setup.kazakhSlaveSurnames = ["Abdrakhmanova", "Abenova", "Abilova", "Adilova", "Ahmetova", "Akhmetova", "Alieva", "Amangeldi", "Amanzholova", "Andreeva", "Askarova", "Aubakirova", "Bolatova", "Ibraeva", "Ibragimova", "Isaeva", "Iskakova", "Ismailova", "Ivanova", "Kalieva", "Karimova", "Kasymova", "Khasenova", "Kolesnikova", "Kozhakhmetova", "Kravchenko", "Kusainova", "Kuznetsova", "Musina", "Mustafina", "Nazarova", "Nikitina", "Novikova", "Nurgalieva", "Nurzhanova", "Omarova", "Ospanova", "Petrova", "Rakhimova", "Rakhmetova", "Sadvakasova", "Sadykova", "Serikbaeva", "Shevchenko", "Smagulova", "Smirnova", "Sokolova", "Suleymenova", "Sultan", "Sultanova", "Ten", "Tsoaya", "Tulegenova", "Umarova", "Volkova", "Zhakupova", "Zhumabekova", "Zhumagulova", "Zhumbabaeva", "Zhunusova"]>>\n\n<<set setup.zimbabweanSlaveNames = ["Aneni", "Anodiwa", "Anokosha", "Batsirai", "Chenesai", "Chiedza", "Chiratidzo", "Chishamiso", "Chivaraidzo", "Dadisai", "Edzai", "Fadzai", "Haruperi", "Hazvinei", "Idai", "Ipaishe", "Kunashe", "Kundai", "Maitaishe", "Mawanda", "Mukudzei", "Mutsa", "Ndafadzwa", "Ngonidzashe", "Nyararai", "Paidamoyo", "Pamhidzai", "Panashe", "Ropafadzo", "Ruponeso", "Ruramisai", "Ruvarashe", "Ruwadzano", "Sarudzai", "Tanatswa", "Tanyaradzwa", "Tapiwanashe", "Timukudzei", "Tinaye", "Tsungirirai", "Varaidzo", "Vhenekerayi", "Vongai", "Wadzanai", "Watinoda", "Yananiso", "Yemurai", "Zviedzo", "Zvinodaishe"]>>\n<<set setup.zimbabweanSlaveSurnames = ["Banda", "Bhebhe", "Chauke", "Chuma", "Dhliwayo", "Dube", "Gumbo", "Hove", "Khumalo", "Makoni", "Mapfumo", "Maphosa", "Maposa", "Marufu", "Masuku", "Mathe", "Mbedzi", "Mhlanga", "Mlambo", "Mlilo", "Moyo", "Mpala", "Mpofu", "Mudenda", "Muleya", "Munsake", "Muyambo", "Ncube", "Ndebele", "Ndhlovu", "Ndlovu", "Ndou", "Ngwenya", "Nkomo", "Nyandoro", "Nyathi", "Nyoni", "Phiri", "Shoko", "Shumba", "Sibanda", "Sigauke", "Simango", "Sithole", "Siziba", "Takawira", "Tembo", "Tshuma", "Zhou", "Zulu"]>>\n\n<<set setup.ugandanSlaveNames = ["Alice", "Angelline", "Anifa", "Anne", "Annet", "Barbara", "Beatrice", "Betty", "Caroline", "Cecilia", "Christine", "Dorothy", "Emma", "Evelyn", "Femiar", "Flavia", "Florence", "Harriet", "Huda", "Idah", "Jacquiline", "Jalia", "Jesca", "Jessica", "Joy", "Judith", "Juliana", "Justine", "Kyabangi", "Lilly", "Lucy", "Lukia", "Lydia", "Lyndah", "Margaret", "Mary", "Nabilah", "Naome", "Peace", "Rebecca", "Rita", "Rose", "Rosemary", "Ruth", "Sarah", "Susan", "Sylivia", "Tophace", "Veronica", "Victoria"]>>\n<<set setup.ugandanSlaveSurnames = ["Agaba", "Akello", "Arinaitwe", "Asiimwe", "Bagum", "Birungi", "Bukenya", "Byaruhanga", "Godfrey", "Kasozi", "Kato", "Kiwanuka", "Kizito", "Lubega", "Lwanga", "Matovu", "Mbabazi", "Mirembe", "Moses", "Mubiru", "Mugabi", "Mugisha", "Muhumuza", "Mukasa", "Musinguzi", "Musoke", "Mutebi", "Mwesigwa", "Nsubuga", "Okello", "Opio", "Otim", "Ssali", "Tumusiime"]>>\n\n<<set setup.tanzanianSlaveNames = ["Aisha", "Amina", "Ania", "Anna", "Asha", "Aziza", "Bahati", "Batilda", "Bernadeta", "Devota", "Diana", "Eliatta", "Elizabeth", "Faida", "Fatma", "Gaudentia", "Grace", "Halima", "Hazara", "Janet", "Janeth", "Josephine", "Joyce", "Khadija", "Kidawa", "Kiumbwa", "Lediana", "Lucy", "Maida", "Maria", "Mariam", "Maua", "Meryce", "Mgeni", "Mhonga", "Mkiwa", "Mwajuma", "Mwanatumu", "Mwanawetu", "Mwanne", "Nuru", "Riziki", "Rosemary", "Savelina", "Shamsa", "Sijapata", "Stella", "Susan", "Zaynab", "Zuleikha"]>>\n<<set setup.tanzanianSlaveSurnames = ["Abdallah", "Abel", "Alex", "Ali", "Ally", "Amar", "Amiri", "Amos", "Andrew", "Athumani", "Bakari", "Boniphace", "Chacha", "Charles", "Daudi", "Elias", "Emmanuel", "Ernest", "Francis", "Hajabu", "Haji", "Hamad", "Hamisi", "Hassan", "Hassani", "Haule", "Hussein", "Issa", "James", "Japhet", "John", "Jonas", "Joseph", "Julius", "Juma", "Khamis", "Kimaro", "Kingo", "Komba", "Laini", "Lamson", "Magesa", "Mashaka", "Mazula", "Mbasha", "Mbulu", "Mhina", "Michael", "Mlay", "Mohamed", "Mohamedi", "Morice", "Moses", "Mosha", "Mrisho", "Msangi", "Mushi", "Mussa", "Ndunguru", "Omari", "Omary", "Othman", "Patrick", "Paul", "Peter", "Petro", "Ramadhani", "Rashidi", "Said", "Saidi", "Salum", "Samwel", "Sanga", "Selemani", "Shabani", "Simba", "Simon", "Stephano", "Swai", "Temu", "Thomas", "Yusuph"]>>\n\n<<set setup.dutchSlaveNames = ["Amy", "Anna", "Anne", "Benthe", "Elin", "Eline", "Elise", "Emma", "Esmee", "Eva", "Evi", "Evy", "Feline", "Femke", "Fenna", "Fleur", "Floor", "Iris", "Isa", "Isabella", "Jasmijn", "Julia", "Lana", "Lieke", "Lisa", "Liv", "Liz", "Lotte", "Lynn", "Maud", "Mila", "Milou", "Naomi", "Nina", "Noa", "Noor", "Nora", "Nova", "Olivia", "Roos", "Saar", "Sanne", "Sara", "Sarah", "Sofie", "Sophie", "Tess", "Tessa", "Yara", "Zoë"]>>\n<<set setup.dutchSlaveSurnames = ["Aafjes", "Aarse", "Abels", "Aben", "Aling", "Alink", "Asjes", "Baar", "Baars", "Bakker", "Boer", "Bos", "Brouwer", "Bul", "Bulle", "Cruyssen", "de Boer", "de Graaf", "de Groot", "de Haan", "de Jong", "de Kloet", "de Lang", "de Veen", "de Ven", "de Vries", "de Wit", "Dekker", "Den", "Dijkstra", "Heiman", "Hendriks", "Jacobs", "Jansen", "Janssen", "Klein", "Klerk", "Kok", "Krantz", "Kranz", "Lucassen", "Maas", "Meijer", "Mulder", "Peeters", "Pender", "Penner", "Penners", "Peter", "Peters", "Roosa", "Roosevelt", "Samson", "Schouten", "Smit", "Smits", "Snel", "Spijker", "van Aller", "van Alst", "van Andel", "van Dalen", "van den Akker", "van den Berg", "van den Heuvel", "van der Berg", "van der Hout", "van der Linden", "van der Meer", "van der Veen", "van Dijk", "van Horn", "van Hout", "van Houte", "van Houtem", "van Houten", "van Kan", "van Kann", "van Leeuwen", "van Middelburg", "van Ogtrop", "Vann", "Vermeulen", "Visser", "Vos", "Willems", "Zaal", "Zeegers"]>>\n\n<<set setup.austrianSlaveNames = ["Alina", "Amelie", "Angelina", "Anja", "Anna", "Anna-Lena", "Annika", "Carina", "Chiara", "Christina", "Clara", "Elena", "Elisa", "Emely", "Emily", "Emma", "Eva", "Hannah", "Helena", "Jana", "Jasmin", "Johanna", "Julia", "Katharina", "Lara", "Larissa", "Laura", "Lea", "Lena", "Leonie", "Lisa", "Magdalena", "Maria", "Marie", "Marlene", "Melanie", "Michelle", "Miriam", "Nadine", "Natalie", "Nina", "Sarah", "Selina", "Sophia", "Sophie", "Stefanie", "Theresa", "Valentina", "Vanessa", "Viktoria"]>>\n<<set setup.austrianSlaveSurnames = ["Huber", "Gruber", "Bauer", "Wagner", "Mayer", "Berger", "Steiner", "Hofer", "Moser", "Pichler", "Fuchs", "Maier", "Fischer", "Leitner", "Schwarz", "Eder", "Schmid", "Schneider", "Weber", "Winkler", "Mayr", "Schmidt", "Reiter", "Lang", "Egger", "Baumgartner", "Wolf", "Brunner", "Wimmer", "Miller", "Weiss", "Auer", "Binder", "Lechner", "Graf", "Haas", "Koller", "Schuster", "Muller"]>>\n\n<<set setup.swissSlaveNames = ["Alice", "Alicia", "Aurora", "Camille", "Chloé", "Emily", "Emma", "Eva", "Giulia", "Iris", "Laura", "Leonie", "Lia", "Luana", "Léa", "Martina", "Mia", "Nicole", "Noemi", "Olivia", "Sofia", "Zoé"]>>\n<<set setup.swissSlaveSurnames = ["Ammann", "Bachmann", "Baumann", "Baumgartner", "Benz", "Berger", "Blum", "Bosshard", "Braun", "Brugger", "Brun", "Brunner", "Bucher", "Clerc", "da Silva", "Dubois", "Eichenberger", "Ernst", "Favre", "Fischer", "Frei", "Frey", "Fuchs", "Gerber", "Giger", "Gloor", "Graf", "Grob", "Haller", "Herrmann", "Hess", "Hofer", "Hoffman", "Hoffmann", "Hofstetter", "Huber", "Hug", "Jaggi", "Kaufmann", "Keller", "Kessler", "Koch", "Kohler", "Krebs", "Kunz", "Lang", "Lee", "Lehmann", "Leuenberger", "Lutz", "Marti", "Martin", "Maurer", "Mayer", "Meier", "Meyer", "Michel", "Miller", "Moser", "Mueller", "Muller", "Odermatt", "Ott", "Perrin", "Peter", "Pfister", "Portmann", "Rey", "Ritter", "Rohner", "Roth", "Schaller", "Scheidegger", "Schmid", "Schmidt", "Schneider", "Schnyder", "Schumacher", "Schwarz", "Sieber", "Siegenthaler", "Sigrist", "Simon", "Stalder", "Steffen", "Steiner", "Stocker", "Stucki", "Studer", "Suter", "Tanner", "Thomas", "Tobler", "Ulrich", "Vogt", "Wagner", "Walther", "Weber", "Weibel", "Weiss", "Widmer", "Winkler", "Wolf", "Wyss", "Zaugg", "Ziegler", "Zimmermann"]>>\n\n<<set setup.puertoRicanSlaveNames = ["Adriana", "Alana", "Alanis", "Alanys", "Alejandra", "Alexandra", "Alondra", "Amaia", "Amanda", "Amaya", "Ana", "Andrea", "Angelica", "Angelique", "Ariana", "Arianna", "Brianna", "Camila", "Carolina", "Daniela", "Emily", "Fabiola", "Gabriela", "Gabriella", "Genesis", "Gianna", "Isabella", "Kamila", "Kamyla", "Karelys", "Karina", "Karla", "Kiara", "Kimberly", "Layla", "Maria", "Mariana", "Melanie", "Mia", "Mya", "Natalia", "Nayelis", "Paola", "Paula", "Sofia", "Sophia", "Valentina", "Valeria", "Victoria", "Yarielis"]>>\n<<set setup.puertoRicanSlaveSurnames = ["Acevedo", "Acosta", "Agosto", "Alicea", "Arroyo", "Ayala", "Baez", "Benitez", "Berrios", "Burgos", "Carrasquillo", "Castro", "Colon", "Cortes", "Cotto", "Cruz", "Davila", "de Jesus", "de Leon", "del Valle", "Diaz", "Fernandez", "Figueroa", "Flores", "Garcia", "Gomez", "Gonzalez", "Hernandez", "Irizarry", "Leon", "Lopez", "Maldonado", "Marquez", "Marrero", "Martinez", "Medina", "Melendez", "Mercado", "Molina", "Montalvo", "Morales", "Muniz", "Muñoz", "Nazario", "Negron", "Nieves", "Nuñez", "Ortiz", "Otero", "Pabon", "Padilla", "Pagan", "Perez", "Quinones", "Ramirez", "Reyes", "Rivera", "Rodriguez", "Roman", "Romero", "Rosa", "Rosado", "Rosario", "Ruiz", "Sanchez", "Santana", "Santiago", "Sierra", "Soto", "Tirado", "Toro", "Torres", "Vargas", "Vazquez", "Vega", "Velazquez", "Velez", "Zayas"]>>\n\n<<set setup.czechSlaveNames = ["Adéla", "Amálie", "Aneta", "Anna", "Barbora", "Eliška", "Karolína", "Katerina", "Klára", "Kristýna", "Laura", "Lucie", "Marie", "Natálie", "Nela", "Sofie", "Tereza", "Veronika", "Viktorie", "Zuzana"]>>\n<<set setup.czechSlaveSurnames = ["Bartošová", "Bednářová", "Benešová", "Beránková", "Bílková", "Blahová", "Blažková", "Brožová", "Burešová", "Čermáková", "Doležalová", "Dušková", "Dvořáková", "Fišerová", "Havlíčková", "Horackova", "Horáčková", "Horakova", "Hrušková", "Janečková", "Jarošová", "Jelínková", "Ježková", "Kašparová", "Klimova", "Kovaříková", "Kratochvílová", "Krejčová", "Kučerová", "Marešová", "Martinková", "Matějková", "Matoušková", "Moravcová", "Navrátilová", "Němcová", "Nováková", "Petrova", "Poláková", "Pospíšilová", "Procházková", "Říhová", "Růžičková", "Sedláčková", "Sedláková", "Ševčíková", "Skaličková", "Slavíková", "Šmídová", "Soukupová", "Staňková", "Stejskalová", "Štěpánková", "Svecova", "Svobodová", "Sýkorová", "Tůmová", "Urbanová", "Vacková", "Valentová", "Vaňková", "Vávrová", "Vítková", "Zemanová"]>>\n\n<<set setup.portugueseSlaveNames = ["Alexandra", "Ana", "Beatriz", "Carolina", "Clara", "Filipa", "Francisca", "Ines", "Isabel", "Joana", "Lara", "Laura", "Leonor", "Madalena", "Margarida", "Maria", "Mariana", "Matilde", "Rita", "Sofia"]>>\n<<set setup.portugueseSlaveSurnames = ["Albuquerque", "Alexandre", "Almeida", "Alves", "Andrade", "Antunes", "Baptista", "Bastos", "Bento", "Bernardo", "Branco", "Caetano", "Cardoso", "Carneiro", "Castro", "Cerqueira", "Coelho", "Correia", "Corvalho", "Costa", "Coutinho", "Couto", "Cruz", "Cunha", "da Silva", "Dias", "Domingos", "Domingues", "Duarte", "Esteves", "Faria", "Fernandes", "Ferreira", "Figueiredo", "Filipe", "Francisco", "Garcia", "Gomes", "Goncalves", "Gouveia", "Guerreiro", "Henriques", "Jesus", "Jorge", "Leal", "Leite", "Lima", "Lopes", "Loureiro", "Lucas", "Luis", "Luz", "Macedo", "Machado", "Magalhaes", "Manuel", "Marques", "Martins", "Matos", "Melo", "Mendes", "Miranda", "Monteiro", "Moreira", "Mota", "Nascimento", "Neto", "Neves", "Nunes", "Oliveira", "Pacheco", "Pais", "Paiva", "Palma", "Pedro", "Pereira", "Pinheiro", "Pinho", "Pinto", "Pires", "Ramos", "Raposo", "Rebelo", "Reis", "Riberio", "Rocha", "Rodrigues", "Roque", "Rosa", "Sa", "Santos", "Saraiva", "Sequeira", "Serra", "Silva", "Soares", "Sousa", "Teixeira", "Torres", "Valente", "Vasconcelos", "Vaz", "Ventura", "Viegas", "Vieira"]>>\n\n<<set setup.jamaicanSlaveNames = ["Abigail", "Amelia", "Anah", "Asenath", "Ashley", "Atarah", "Athalia", "Brianna", "Candace", "Chloe", "Damaris", "Danielle", "Deborah", "Dominique", "Eden", "Emily", "Farrah", "Felicia", "Fiona", "Gabrielle", "Gale", "Haley", "Jada", "Jade", "Jessica", "Jillian", "Kayla", "Nadia", "Rahima", "Reta", "Rihanna", "Sadiki", "Samiha", "Serafina", "Tamasha", "Tiana", "Tisha", "Zalika", "Zawadi"]>>\n<<set setup.jamaicanSlaveSurnames = ["Allen", "Anderson", "Bailey", "Bell", "Blake", "Brooks", "Brown", "Bryan", "Campbell", "Chambers", "Clarke", "Cole", "Cunningham", "Davis", "Dennis", "Dixon", "Douglas", "Edwards", "Foster", "Francis", "Gayle", "Gordon", "Graham", "Grant", "Green", "Hall", "Hamilton", "Harvey", "Henry", "Hill", "Hunter", "Jackson", "James", "Johnson", "Jones", "Kelly", "Knight", "Lawrence", "Lewis", "Marley", "McKenzie", "Miller", "Mitchell", "Moore", "Morgan", "Morris", "Morrison", "Nelson", "Palmer", "Powell", "Reid", "Richards", "Robinson", "Rose", "Samuels", "Shaw", "Simpson", "Sinclair", "Smith", "Stewart", "Taylor", "Thomas", "Thompson", "Walker", "Walters", "Watson", "White", "Whyte", "Williams", "Wilson", "Wright", "Young"]>>\n\n<<set setup.malaysianSlaveNames = ["Adriana", "Aishah", "Alicia", "Alya", "Amani", "Arianna", "Arissa", "Balqis", "Batrisyia", "Chloe", "Damia", "Hannah", "Humaira", "Iris", "Keisha", "Khalisha", "Marissa", "Mia", "Nur", "Qaisara", "Qistina", "Safiyyah", "Sarah", "Sophia", "Zara"]>>\n<<set setup.malaysianSlaveSurnames = ["Abd", "Abdul", "Abdullah", "Abu", "Ahmad", "Alias", "Ang", "Bakar", "Chan", "Chee", "Chen", "Cheong", "Chew", "Chin", "Chong", "Choong", "Chua", "Din", "Foo", "Gan", "Goh", "Han", "Hashim", "Hassan", "Heng", "Ho", "Hong", "Ibrahim", "Ismail", "Jaafar", "Johari", "Kamaruddin", "Kee", "Keng", "Khan", "Koh", "Krishnan", "Kuan", "Lai", "Lam", "Lee", "Leong", "Li", "Liew", "Lim", "Lin", "Ling", "Loh", "Loke", "Low", "Man", "Mohamad", "Mohamed", "Mohammad", "Mohammed", "Muhammad", "Ng", "Nik", "Noor", "Nor", "Nordin", "Oh", "Omar", "Ong", "Ooi", "Osman", "Othman", "Pang", "Rahman", "Raja", "Ramasamy", "Ramli", "Rashid", "Rosli", "See", "Seng", "Singh", "Soh", "Soo", "Soon", "Subramaniam", "Sulaiman", "Syed", "Tai", "Tan", "Tang", "Tay", "Tee", "Teh", "Teo", "Wan", "Wee", "Wei", "Wong", "Yap", "Yeap", "Yee", "Yeoh", "Yew", "Yong", "Yusof", "Zainuddin", "Zakaria"]>>\n\n<<set setup.guatemalanSlaveNames = ["Akna", "Alcina", "Arabella", "Chimalmat", "Colel", "Cristina", "Daphne", "Elisa", "Gabriela", "Irma", "Itzel", "Ixazaluoh", "Josefa", "Julia", "Leonora", "Lillian", "Luz", "María", "Mercedes", "Myrna", "Petrona", "Rigoberta", "Sacniete", "Shery", "Soluna", "Xmucane", "Xoc", "Xpiayoc", "Zury"]>>\n<<set setup.guatemalanSlaveSurnames = ["Aguilar", "Alvarado", "Alvarez", "Barrios", "Castillo", "Cruz", "de Leon", "Diaz", "Escobar", "Estrada", "Flores", "Garcia", "Giron", "Gomez", "Gonzalez", "Hernandez", "Herrera", "Juarez", "Lemus", "Lopez", "Marroquin", "Martinez", "Mazariegos", "Mejia", "Mendez", "Morales", "Ortiz", "Perez", "Pineda", "Ramirez", "Reyes", "Rivera", "Rodas", "Rodriguez", "Sanchez", "Vasquez", "Velasquez"]>>\n\n<<set setup.ghananSlaveNames = ["Abénaa", "Afiríyie", "Afua", "Afúom", "Agyenim", "Akosua", "Akuba", "Akúá", "Anané", "Antó", "Anúm", "Ataá", "Badúwaa", "Bótwe", "Dúku", "Dúnu", "Kaakyire", "Kumi", "Máanu", "Mánsã", "Nkróma", "Nsiã", "Nyaméama", "Nyamékye", "Nyankómàgó", "Píèsíe", "Táwia", "Yaa", "Ám`ma", "Adwoa", "Kúmaa", "Pánin"]>>\n<<set setup.ghananSlaveSurnames = ["Abbey", "Acheampong", "Acquah", "Adams", "Addai", "Addo", "Addy", "Adjei", "Adu", "Agyapong", "Agyeman", "Agyemang", "Alhassan", "Amankwah", "Amoah", "Amoako", "Ampofo", "Amponsah", "Anim", "Annan", "Annor", "Ansah", "Antwi", "Appiah", "Arhin", "Armah", "Arthur", "Aryee", "Asamoah", "Asante", "Asiamah", "Asiedu", "Awuah", "Baah", "Boadu", "Boafo", "Boakye", "Boateng", "Bonsu", "Botchway", "Brown", "Cudjoe", "Dadzie", "Danquah", "Danso", "Darko", "Debrah", "Dodoo", "Doe", "Donkor", "Essel", "Forson", "Fosu", "Frimpong", "Gyamfi", "Gyasi", "Hammond", "Ibrahim", "Johnson", "Kofi", "Konadu", "Koranteng", "Kwakye", "Kwarteng", "Larbeh", "Lartey", "Love", "Marfo", "Mensah", "Mills", "Mohammed", "Nkansah", "Nkrumah", "Nyarko", "Obeng", "Oduro", "Ofori", "Ofosu", "Ohene", "Okai", "Okyere", "Opoku", "Oppong", "Osare", "Osei", "Otoo", "Owusu", "Peprah", "Poku", "Quansah", "Quarshie", "Quartey", "Quaye", "Sam", "Sarpong", "Sowah", "Tawiah", "Tetteh", "Twum", "Twumasi", "Williams", "Yakubu", "Yeboah"]>>\n\n<<set setup.serbianSlaveNames = ["Aleksandra", "Ana", "Anastasija", "Andela", "Dunja", "Jelena", "Jovana", "Katarina", "Lana", "Lara", "Lena", "Ljiljana", "Marija", "Mia", "Milica", "Nada", "Radmila", "Sara", "Snežana", "Tara", "Teodora", "Una"]>>\n<<set setup.serbianSlaveSurnames = ["Aleksic", "Andelkovic", "Andric", "Antic", "Arsic", "Babic", "Blagojevic", "Boskovic", "Ciric", "Cvetkovic", "Dimic", "Dimitrijevic", "Dinic", "Dokic", "Dordevic", "Durdevic", "Duric", "Filipovic", "Gajic", "Ignjatovic", "Ilic", "Ivaonovic", "Janjic", "Jankovic", "Jovanovic", "Jovic", "Kocic", "Kostic", "Kovac", "Kovacevic", "Krstic", "Lavic", "Lazarevic", "Lazic", "Lukic", "Maric", "Markovic", "Milosavljevic", "Milosevic", "Milovanovic", "Mitic", "Mitrovic", "Mladenovic", "Nad", "Nedeljkovic", "Nesic", "Nikolic", "Obradovic", "Panic", "Pantic", "Pavlovic", "Petic", "Petkovic", "Petrovic", "Popovic", "Radic", "Radosavljevic", "Radovanovic", "Ristic", "Savic", "Spasic", "Stamenkovic", "Stankovic", "Stojanovic", "Todorovic", "Tomic", "Tosic", "Tozic", "Vasic", "Zaric", "Zivkovic", "Zoric"]>>\n\n<<set setup.australianSlaveNames = ["Abigail", "Alice", "Amelia", "Annabelle", "Ava", "Charlotte", "Chloe", "Ella", "Emily", "Eva", "Evelyn", "Grace", "Hannah", "Harper", "Isabella", "Isla", "Layla", "Lily", "Lucy", "Maddison", "Matilda", "Maya", "Mia", "Mila", "Olivia", "Poppy", "Ruby", "Sarah", "Scarlett", "Sienna", "Sophia", "Sophie", "Violet", "Zoe"]>>\n<<set setup.australianSlaveSurnames = ["Adams", "Alexander", "Anderson", "Armstrong", "Baker", "Barker", "Bell", "Brown", "Burke", "Cameron", "Campbell", "Carter", "Chapman", "Clark", "Clarke", "Cole", "Cooper", "Cox", "Davidson", "Davies", "Davis", "Dean", "Douglas", "Edwards", "Elliott", "Ellis", "Evans", "Ferguson", "Fletcher", "Gray", "Green", "Griffiths", "Hall", "Hamilton", "Harris", "Harrison", "Hart", "Henderson", "Holmes", "Howard", "Hunt", "Hunter", "Jackson", "James", "Johnson", "Jones", "Kelly", "Kennedy", "King", "Lee", "Lowe", "Martin", "May", "McKenzie", "McMahon", "Mills", "Mitchell", "Moore", "Murphy", "O'Brien", "Parker", "Price", "Reid", "Richardson", "Roberts", "Robertson", "Robinson", "Ross", "Russell", "Ryan", "Scott", "Simpson", "Smith", "Stewart", "Taylor", "Thomas", "Thompson", "Turner", "Walker", "Walsh", "Ward", "Watson", "Watts", "Webster", "West", "White", "Wilkinson", "Williams", "Wilson", "Wood", "Woods", "Wright", "Young"]>>\n\n<<set setup.burmeseSlaveNames = ["Aung", "Aye", "Cho", "Ei", "Hnin", "Hsu", "Htet", "Htun", "Kay", "Khaing", "Khin", "Kyaw", "Le", "May", "Mon", "Myat", "Naing", "Nway", "Nwe", "Phyo", "Phyu", "Su", "Thet", "Thin", "Thiri", "Thu", "U", "Win", "Yi", "Yin", "Zin"]>>\n<<set setup.burmeseSlaveSurnames = ["Ag", "Aung", "Aye", "Cho", "Dar", "Daw", "Han", "Hein", "Hlaing", "Hsu", "Htay", "Htet", "Htike", "Htoo", "Htun", "Htut", "Htwe", "Khaing", "Kham", "Khant", "Khine", "Ko", "Koko", "Kyaw", "Kyi", "Kywe", "La", "Latt", "Lay", "Lin", "Linn", "Lwan", "Lwe", "Lwin", "Maung", "Min", "Minn", "Moe", "Mon", "Mu", "Myat", "Myint", "Naing", "Nanda", "Nandar", "Naung", "Nge", "Ni", "Nwe", "Nyein", "Nyi", "Nyunt", "Oo", "Paing", "Phyo", "Phyu", "Poe", "San", "Sein", "Shwe", "Sint", "Snow", "Soe", "Su", "Than", "Thandar", "Thant", "Thaung", "Thein", "Thi", "Thu", "Tin", "Tint", "Tun", "Wai", "Win", "Ya", "Yan", "Ye", "Yi", "Yu", "Zar", "Zaw", "Zin"]>>\n\n<<set setup.algerianSlaveNames = ["Aicha", "Amel", "Amina", "Celia", "Dallal", "Fatiha", "Fatima", "Fatma-Zohra", "Faïza", "Kahina", "Lamia", "Lydia", "Manel", "Melinda", "Mouni", "Nabila", "Nadia", "Nadira", "Narimène", "Nassima", "Nawel", "Raouia", "Ratiba", "Rekia", "Rima", "Safia", "Salima", "Samia", "Sarra", "Sehryne", "Sihem", "Silya", "Souad", "Souhila", "Sérine", "Tassadit", "Yassmine", "Zohra"]>>\n<<set setup.algerianSlaveSurnames = ["Abd", "Abdallah", "Abdelkader", "Ahmed", "Aissaoui", "Ait", "Ali", "Amar", "Amine", "Aziz", "Bel", "Belhadj", "Belkacem", "Belkacemi", "Ben", "Benali", "Benamara", "Bensalem", "Benyahia", "Bou", "Bouras", "Bouziane", "Bouzid", "Bouzidi", "Brahimi", "Chabane", "Cherif", "Dahmani", "Dali", "Farid", "Habib", "Haddad", "Hadj", "Hakim", "Hamza", "Hamzi", "Kaci", "Kader", "Kadi", "Kamel", "Karim", "Khaled", "Lamri", "Madi", "Makhlouf", "Mansour", "Mansouri", "Mebarki", "Messaoudi", "Mimi", "Mohamed", "Mohammed", "Mohammedi", "Moussaoui", "Mustapha", "Nait", "Nasri", "Omar", "Ouali", "Ould", "Rachid", "Rahim", "Saadi", "Sahraoui", "Saidi", "Salah", "Salhi", "Sam", "Sami", "Seddiki", "Si", "Slimani", "Talbi", "Taleb", "Touati", "Toumi", "Yahiaoui", "Zaki", "Ziane", "Ziani"]>>\n\n<<set setup.sudaneseSlaveNames = ["Amina", "Awmima", "Bakhita", "Fatima", "Halima", "Hawa", "Jalila", "Leila", "Malkat", "Mariam", "Mhadsin", "Muna", "Muram", "Nahid", "Nawal", "Safa", "Tasabih", "Widad", "Yamilé", "Zina"]>>\n<<set setup.sudaneseSlaveSurnames = ["Abass", "Abbas", "Abd", "Abdalla", "Abdallah", "Abdel", "Abdelbagi", "Abdelgadir", "Abdelrahim", "Abdelrahman", "Abdelwahab", "Abdullah", "Abu", "Adam", "Adil", "Ahmad", "Ahmed", "Alamin", "Ali", "Awad", "Aziz", "Babiker", "Babikir", "Badr", "Bashir", "Dafalla", "Deng", "Elamin", "Elhassan", "Elmahi", "Elsayed", "Elsheikh", "Elsir", "Eltayeb", "Fadul", "Gamal", "Gasim", "Hamid", "Hashim", "Hassan", "Hussein", "Ibrahim", "Idris", "Imam", "Ismail", "Juma", "Kamal", "Khalifa", "Magzoub", "Mahgoub", "Mahmoud", "Makki", "Malik", "Mansour", "Mohamed", "Mohammed", "Mohmed", "Mukhtar", "Musa", "Mustafa", "Nasr", "Nour", "Omar", "Omer", "Osman", "Saad", "Saeed", "Salah", "Salih", "Salim", "Satti", "Sudan", "Suleiman", "Sulieman", "Suliman", "Taban", "Taha", "Yassin", "Younis", "Yousif", "Zain"]>>\n\n<<set setup.iraqiSlaveNames = ["Affifa", "Aida", "Alaa", "Alia", "Amal", "Atika", "Awatef", "Bahija", "Basimah", "Bedia", "Betool", "Danah", "Dunya", "Eaman", "Farida", "Gulustan", "Haifa", "Houzan", "Huda", "Inam", "Kenza", "Leila", "Lihadh", "Maysar", "Nahla", "Naziha", "Nazik", "Noor", "Nuha", "Raghad", "Rahma", "Rana", "Rihab", "Sahar", "Sajida", "Salima", "Samira", "Shatha", "Sondul", "Suaad", "Sundus", "Thumal", "Thura", "Toba", "Wasma'a", "Yanar", "Zaha", "Zainab"]>>\n<<set setup.iraqiSlaveSurnames = ["Abas", "Abbas", "Abd", "Abdul", "Abdulla", "Abdullah", "Abdulrahman", "Abed", "Abnan", "Abo", "Abood", "Ahmad", "Alani", "Alasadi", "Alazzawi", "Albayati", "Aljanabi", "Amin", "Anwar", "Asaad", "Azad", "Azeez", "Aziz", "Baban", "Emad", "Fadhil", "Faris", "Ghazi", "Hadi", "Haider", "Hama", "Hamed", "Hameed", "Hasan", "Hashim", "Hussain", "Hussein", "Hussien", "Ibrahim", "Ismail", "Issa", "Jaafar", "Jabbar", "Jalal", "Jamal", "Jameel", "Jasim", "Jawad", "Kadhim", "Kadhum", "Kaka", "Kamal", "Kamil", "Kareem", "Khoshnaw", "Kurdi", "Mahdi", "Mahmood", "Mahmoud", "Mahmud", "Majeed", "Mohamad", "Mohamed", "Mohammad", "Mohammed", "Mousa", "Muhamad", "Muhammad", "Muhammed", "Mustafa", "Naji", "Noori", "Omar", "Omer", "Othman", "Qadir", "Qasim", "Qassim", "Raad", "Raheem", "Rahman", "Rasheed", "Saad", "Saadi", "Saeed", "Salah", "Salam", "Saleem", "Saleh", "Salem", "Salih", "Salim", "Salman", "Sami", "Sharif", "Sulaiman", "Sultan", "Taha", "Taher", "Yahya", "Yaseen", "Yassin", "Yousif", "Zangana"]>>\n\n<<set setup.uzbekSlaveNames = ["Anora", "Chinara", "Durdona", "Elnura", "Feruza", "Firuza", "Guldasta", "Guli", "Gulnara", "Gulnora", "Indira", "Nargiza", "Olma", "Ona", "Parizoda", "Shahlo", "Shahnoza", "Tahmina", "Umida", "Yulduz", "Zarina", "Zeb"]>>\n<<set setup.uzbekSlaveSurnames = ["Abdullaeva", "Abdullayeva", "Abdurakhmanova", "Achilova", "Adilova", "Akhmedova", "Alieva", "Alimova", "Aminova", "Artikova", "Azhimova", "Azimova", "Bazarova", "Bek", "Bozorova", "Dzhuraeva", "Ergasheva", "Hasanova", "Haydarov", "Ibragimova", "Isakova", "Iskandarova", "Islamova", "Ismailova", "Ismatova", "Ivanova", "Kan", "Karimova", "Khalikova", "Khasanova", "Khodzhaeva", "Khvan", "Kim", "Kurbanova", "Lee", "Li", "Lim", "Mahmudova", "Makhmudova", "Mamadalieva", "Mamatkulova", "Masharipova", "Maxmudova", "Mirzaeva", "Muradova", "Nam", "Nazarova", "Ochilova", "Pak", "Petrova", "Popova", "Qurbonova", "Rakhimova", "Rasulova", "Rustamova", "Saidova", "Salimova", "Shakirova", "Sharipova", "Shin", "Son", "Sultanova", "Sultonova", "Ten", "Tsoy", "Turdieva", "Tursunova", "Tyan", "Umarova", "Usmanova", "Xasanova", "Yakubova", "Yukdasheva", "Yuldasheva", "Yun", "Yunusova", "Yusupova", "Zakirova", "Zaripova", "Zokirova"]>>\n\n<<set setup.nepaleseSlaveNames = ["Alina", "Alisha", "Anita", "Anjali", "Anjila", "Anu", "Anusha", "Bhawana", "Bhujunga", "Binu", "Chandra", "Dipa", "Ghim", "Gyanu", "Indu", "Jyoti", "Kajal", "Krishna", "Laxmi", "Luniva", "Mamta", "Mana", "Maya", "Menuka", "Namita", "Nary", "Niru", "Punam", "Rekha", "Renuka", "Rubina", "Sabitra", "Sadina", "Sajana", "Saraswoti", "Sarita", "Sherya", "Sirjana", "Sita", "Sneba", "Sobta", "Sonu", "Sujata", "Trishna", "Yasodha"]>>\n<<set setup.nepaleseSlaveSurnames = ["Acharya", "Adhikari", "Aryal", "Bajracharya", "Basnet", "Bhandari", "Bhattarai", "Dahal", "Dhakal", "Gautam", "Ghimire", "Gurung", "Joshi", "Karki", "Khadka", "Khanal", "Lama", "Maharjan", "Manandhar", "Nepal", "Neuopane", "Pandev", "Paudel", "Pokharel", "Poudel", "Pradhan", "Rai", "Rana", "Sapkota", "Shakya", "Sherpa", "Shrestha", "Subedi", "Tamang", "Thapa", "Yadav"]>>\n\n<<set setup.afghanSlaveNames = ["Apana", "Ariana", "Barsala", "Behnaz", "Benazira", "Gabina", "Gulalai", "Heela", "Helai", "Heley", "Hosai", "Kashmala", "Kubra", "Lalzari", "Lawanga", "Malala", "Malghalara", "Marjan", "Mina", "Muska", "Naghma", "Nazaneen", "Nigina", "Noushin", "Orbala", "Orzala", "Panra", "Parghunda", "Sanga", "Satara", "Selai", "Senzala", "Shahlalai", "Shaperai", "Shastai", "Sooraya", "Tahmina", "Tanima", "Wajia", "Zaib", "Zarbaha", "Zarghuna", "Zarka", "Zarsanga", "Zartaj"]>>\n<<set setup.afghanSlaveSurnames = ["Afghan", "Ahmad", "Ahmadi", "Ahmadzai", "Akbari", "Ali", "Amin", "Amiri", "Azimi", "Aziz", "Azizi", "Habib", "Habibi", "HaidarivKakar", "Hakimi", "Hamdard", "Hashimi", "Hussaini", "Jan", "Karimi", "Khan", "Mohammadi", "Nazari", "Niazi", "Noori", "Rahimi", "Rahmani", "Sadat", "Safi", "Shah", "Sharifi", "Stanikzai", "Sultani", "Ullah", "Wafa", "Wali", "Wardak"]>>\n\n<<set setup.yemeniSlaveNames = ["Amal", "Amat", "Anisah", "Boushra", "Entesar", "Eshraq", "Fatima", "Hakimah", "Hana", "Hoda", "Jamala", "Khadejah", "Nadia", "Nujood", "Raufa", "Reem", "Safa", "Shada", "Sumaya", "Tawakkol", "Wahiba", "Waseelah", "Zahra", "Zana"]>>\n<<set setup.yemeniSlaveSurnames = ["Abbas", "Abdo", "Abdullah", "Abu", "Ahmad", "Alabsi", "Alhaj", "Alhakimi", "Alshami", "Ameen", "Aziz", "Bawazir", "Hussein", "Khan", "MOhame", "Mohammed", "Naji", "Nasher", "Nasser", "Noman", "Omar", "Omer", "Othman", "Radman", "Saeed", "Saif", "Saleh", "Salem", "Sallam", "Shamsan", "Sultan", "Taha", "Taher", "Thabet", "Yahya"]>>\n\n<<set setup.lebaneseSlaveNames = ["Afaf", "Aida", "Aline", "Amal", "Assile", "Aya", "Darine", "Dina", "Elissar", "Fadwa", "Farah", "Fatima", "Haifa", "Iman", "Jouana", "Karen", "Lama", "Lara", "Layla", "Lidya", "Majida", "Marie", "Marwa", "Mirna", "Myriam", "Nada", "Nadia", "Nadine", "Najwa", "Narine", "Nathalie", "Nathaline", "Nawal", "Nayla", "Raghida", "Randa", "Rayane", "Rebecca", "Reem", "Rima", "Sahar", "Saloua", "Salwa", "Saria", "Souad", "Tagrid", "Tamara", "Warda", "Yara", "Zena"]>>\n<<set setup.lebaneseSlaveSurnames = ["Abboud", "Abdallah", "Abi", "Abou", "Aoun", "Assaf", "Ayoub", "Azar", "Bou", "Daher", "Eid", "El Khoury", "Farah", "Farhat", "Ghanem", "Haddad", "Hajj", "Hammoud", "Hanna", "Harb", "Ibrahim", "Issa", "Itani", "Jaber", "Karam", "Khalil", "Khoury", "Maalouf", "Mansour", "Nasr", "Nassar", "Rizk", "Saad", "Saade", "Saliba", "Sleiman"]>>\n\n<<set setup.tunisianSlaveNames = ["Abir", "Aida", "Amal", "Ameni", "Amira", "Awatef", "Azza", "Boutheïna", "Chahnez", "Chaïma", "Dora", "Echraf", "Elhem", "Fadhila", "Faten", "Fatma", "Habiba", "Hajer", "Hayet", "Henda", "Houda", "Insaf", "Kaouthar", "Khadija", "Khaoula", "Leila", "Manel", "Maroua", "Marwa", "Maïssa", "Meriem", "Meserra", "Mouna", "Mounira", "Nesria", "Nesrine", "Nihel", "Nour", "Oumayma", "Rahma", "Raja", "Rakia", "Saida", "Salma", "Selima", "Senda", "Sonia", "Wafa", "Wajdi"]>>\n<<set setup.tunisianSlaveSurnames = ["Abid", "Abidi", "Ahmed", "Aloui", "Amri", "Arfaoui", "Ayadi", "Ayari", "Bahri", "ben Abdallah", "ben Ali", "ben Amor", "ben Salah", "ben Salem", "Chebbi", "Cherif", "Dridi", "Gharbi", "Hamdi", "Hammami", "Hassen", "Labidi", "Mejri", "Mohamed", "Nasri", "Ouesltai", "Riahi", "Saidi", "Sassi", "Selmi", "Souari", "Souissi", "Trabelsi", "Triki"]>>\n\n<<set setup.emiratiSlaveNames = ["Ahlam", "Ala'a", "Alia", "Asmaa", "Dina", "Ebtisam", "Fatma", "Hassa", "Haya", "Hind", "Lubna", "Maisoon", "Maitha", "Manal", "Maryam", "Moza", "Muna", "Najat", "Nayla", "Noor", "Noura", "Nujoom", "Raja", "Reem", "Ruwaida", "Sara", "Shamsa", "Wafa"]>>\n<<set setup.emiratiSlaveSurnames = ["Abbas", "Abdul", "Abraham", "Abu", "Ahamed", "Ahmad", "Alam", "Ali", "Ansari", "Babu", "Dsouza", "Fernandes", "Hussain", "Ibrahim", "Igbal", "Jacob", "Khan", "Krishnan", "Menon", "Mohamed", "Mohammed", "Nair", "Pillai", "Rahman", "Raj", "Razar", "Saeed", "Saleh", "Shaikh", "Sheikh", "Shetty", "Siddiqui", "Varghese"]>>\n\n<<set setup.libyanSlaveNames = ["Alaa", "Amira", "Asia", "Asmahan", "Ayesha", "Entisar", "Fatiha", "Fatima", "Ghada", "Hala", "Haneen", "Huda", "Iman", "Khalifa", "Kholoud", "Maryam", "Nadia", "Nagia", "Najat", "Saddeka", "Safia", "Salsabil", "Salwa", "Zuhra"]>>\n<<set setup.libyanSlaveSurnames = ["Abd", "Abdalla", "Abdo", "Abu", "Ahmad", "Amer", "Badi", "Bashir", "Faraj", "Faraq", "Farhat", "Fathi", "Hussein", "Ibrahim", "Issa", "Khalifa", "Khalil", "Khan", "Madi", "Mansour", "Milad", "Mohamed", "Mohammed", "Naas", "Omar", "Omran", "Othman", "Ramadan", "Saad", "Said", "Saleh", "Salem", "Shaban", "Sharif", "Sherif", "Younis"]>>\n\n<<set setup.jordanianSlaveNames = ["Abeer", "Aida", "Aisha", "Ala'a", "Alia", "Anfal", "Ayah", "Badiya", "Basma", "Dana", "Enshirah", "Firyal", "Ghida", "Haya", "Hebah", "Iman", "Ina'am", "Luna", "Maysa", "Nada", "Nejla", "Noor", "Rahma", "Raiyah", "Razan", "Rima", "Salha", "Salma", "Sama'a", "Samah", "Sana", "Sarah", "Shahenaz", "Shatha", "Sherin", "Shorooq", "Sumaya", "Tareiza", "Toujan", "Yasmeen", "Zean", "Zein", "Zina"]>>\n<<set setup.jordanianSlaveSurnames = ["Ababneh", "Abd", "Abdullah", "Abed", "Abo", "Abu", "Ahmad", "Alawneh", "Alkhatib", "Almomani", "Alomari", "Alzoudi", "Amer", "Ammari", "Amro", "Asfour", "Assaf", "Awad", "Awwad", "Bader", "Barakat", "Bitar", "Dabbas", "Diab", "Eid", "Fares", "Gharaibeh", "Haddad", "Haddadin", "Hamad", "Hamdan", "Hammad", "Hasan", "Hussein", "Ibrahim", "Ismail", "Issa", "Jaber", "Jamal", "Jaradat", "Karadsheh", "Khaled", "Khalil", "Khasawneh", "Khoury", "Kurdi", "Malkawi", "Mansour", "Masoud", "Masri", "Melhem", "Mohamed", "Mohammad", "Mohammed", "Momani", "Mousa", "Mustafa", "Nasser", "Nazzal", "Nofal", "Obeidat", "Odeh", "Omar", "Omari", "Qasem", "Qudah", "Ramadan", "Saad", "Saadeh", "Salah", "Salameh", "Saleh", "Salem", "Salman", "Samara", "Sawalha", "Shaheen", "Smadi", "Tamimi", "Tarawneh", "Yassin", "Younis", "Yousef", "Zoubi"]>>\n\n<<set setup.omaniSlaveNames = ["Asila", "Buthaina", "Fatma", "Hunaina", "Jokha", "Kamila", "Khwala", "Latifah", "Mazan", "Mazoon", "Nitya", "Noora", "Rawya", "Salma", "Salsabeel", "Samira", "Sharifa", "Shawana", "Shinoona", "Sneha"]>>\n<<set setup.omaniSlaveSurnames = ["Abdul", "Abu", "Ahmad", "Al Balushi", "Al Farsi", "Al Habsi", "Al Harthy", "Al Hinai", "Al Jabri", "Al Lawati", "Al Rawahi", "Al Zadjali", "Al-Abri", "Al-Amri", "Al-Busaidi", "Al-Riyami", "Alabri", "Albalushi", "Albusaidi", "Babu", "Balushi", "Das", "Fernandes", "Hussain", "Khan", "Krishnan", "Menon", "Mohamed", "Mohammed ", "Mohammed", "Mohan", "Muscat", "Nair", "Oman", "Patel", "Pillai", "Raj", "Rajan", "Rao", "Said", "Salim", "Shaikh", "Shetty", "Varghese"]>>\n\n<<set setup.malianSlaveNames = ["Adame", "Aminata", "Aoua", "Astan", "Aïda", "Bako", "Diéné", "Djenebou", "Fatalmoudou", "Fatoumata", "Hamchétou", "Inna", "Kadiatou", "Mariam", "Mariatou", "Meiya", "Nare", "Nassira", "Naîgnouma", "Oumou", "Rahamatou", "Sidibé", "Touty"]>>\n<<set setup.malianSlaveSurnames = ["Ba", "Baba", "Bagayoko", "Bah", "Bamba", "Barry", "Berthe", "Bore", "Camara", "Ciss", "Cisse", "Coulibaly", "Daffe", "Dembele", "Diabate", "Diaby", "Diakit", "Diakite", "Diallo", "Diane", "Diarra", "Diawara", "Dicko", "Diop", "Dolo", "Doucoure", "Dougnon", "Doumbia", "Drame", "Fall", "Fane", "Faye", "Fofana", "Gueye", "Guindo", "Haidara", "Issa", "Kaba", "Kamissoko", "Kane", "Kante", "Kassambara", "Kassogue", "Kebe", "Keita", "Koita", "Kon", "Konate", "Kondo", "Kone", "Kouma", "Ly", "Magassouba", "Maiga", "Mali", "Mariko", "Mounkoro", "Niangado", "Ouattara", "Ouologuem", "Sacko", "Samake", "Sangare", "Sanogo", "Sare", "Sibide", "Sissoko", "Sogoba", "Sogodogo", "Soumare", "Sous", "Sow", "Sy", "Sylla", "Tamboura", "Tandia", "Tangara", "Teme", "Thera", "Togo", "Togola", "Tolo", "Tounkara", "Toure", "Traore"]>>\n\n<<set setup.sammarineseSlaveNames = ["Alessandra", "Anita", "Anna", "Antonella", "Arianna", "Assunta", "Cielia", "Daniela", "Domenica", "Emanuela", "Federica", "Gabrysia", "Gloriana", "Lorella", "Maria", "Martina", "Milena", "Patrizia", "Rosa", "Simona", "Valentina", "Valeria", "Vanessa"]>>\n<<set setup.sammarineseSlaveSurnames = ["Benedettini", "Berardi", "Berti", "Bollini", "Casadei", "Casali", "Ceccoli", "Chiaruzzi", "Ciavatta", "Conti", "della Valle", "Fabbri", "Felici", "Forcellini", "Gasperoni", "Giardi", "Guidi", "Mazza", "Montanari", "Mularoni", "Pelliccioni", "Raschi", "Righi", "Rossi", "Selva", "Stefanelli", "Tamagnini", "Terenzi", "Ugolini", "Valentini", "Zafferani", "Zanotti", "Zonzini"]>>\n\n<<set setup.marshalleseSlaveNames = ["Ann", "Atama", "Belisa", "Cathy", "Celine", "Colleen", "Elizabeth", "Emlain", "Gerlin", "Gina", "Helchyina", "Hemina", "Hilary", "Hilda", "Julianne", "Justina", "Karen", "Kathy", "Leah", "Lijon", "Mariana", "Marie", "Mattie", "May", "Mayoli", "Quitugua", "Rosita", "Rubitha", "Runica", "Stacey", "Tamara", "Victoria"]>>\n<<set setup.marshalleseSlaveSurnames = ["Abon", "Alex", "Alfred", "Alik", "Anien", "Anjain", "Balos", "Benjamin", "Capelle", "Clement", "David", "de Brum", "Dribo", "Enos", "George", "Gideon", "Harry", "Henry", "Jack", "Jacklick", "Jacob", "James", "Jitiam", "Joel", "John", "Johnny", "Johnson", "Joseph", "Kabua", "Kaious", "Kattil", "Keju", "Lang", "Langidrik", "Langrine", "Latdrik", "Loeak", "Lokeijak", "Luther", "Matthew", "Milne", "Ned", "Paul", "Peter", "Phillip", "Ralpho", "Riklon", "Robert", "Samson", "Samuel", "Silk", "Thomas", "Tibon"]>>\n\n<<set setup.syrianSlaveNames = ["Aaliyah", "Amal", "Amena", "Amira", "Anisa", "Asma", "Ayla", "Azza", "Bayan", "Bushra", "Caresse", "Dia", "Diana", "Dima", "Dina", "Fadwa", "Fatima", "Ghada", "Ghofrane", "Hala", "Hamida", "Heba", "Ikram", "Lina", "Maha", "Malak", "Malva", "Marella", "Maryana", "Maya", "Muna", "Najat", "Nesreen", "Raya", "Roba", "Samar", "Seba", "Selda", "Thanaa", "Thuraia", "Ulfat", "Yana", "Yusra", "Zaina", "Zein"]>>\n<<set setup.syrianSlaveSurnames = ["Abbas", "Abd", "Abo", "Abou", "Abu", "Ahmad", "Akkad", "Almasri", "Awad", "Barakat", "Bitar", "Darwish", "Deeb", "Diab", "Fares", "Haddad", "Hafez", "Haj", "Halabi", "Hallak", "Hamdan", "Hasan", "Homsi", "Hussein", "Ibrahim", "Ismail", "Issa", "Kabbani", "Khalil", "Khatib", "Khoury", "Maher", "Mahmoud", "Man", "Mansour", "Masri", "Mohamad", "Mohamed", "Mohammad", "Najjar", "Nasser", "Omar", "Othman", "Ramadan", "Saad", "Sabbagh", "Saleh", "Salem", "Salloum", "Salman", "Samman", "Sy", "Younes", "Yousef", "Zein"]>>\n\n<<set setup.bermudianSlaveNames = ["Akilah", "Alison", "Angela", "Ann", "Arantxa", "Ashley", "Chelsea", "Diana", "Gina", "Heather", "Isabella", "Jennifer", "Kiera", "Krystie", "Lana", "Lena", "Lois", "Marjorie", "Mary", "Michelle", "Nicole", "Oona", "Pamela", "Phyllis", "Rebecca", "Stephanie", "Summer", "Teresa", "Thelma"]>>\n<<set setup.bermudianSlaveSurnames = ["Bean", "Brown", "Burgess", "Butterfield", "Cann", "Darrell", "Davis", "Desilva", "Dill", "Douglas", "Fox", "Furbert", "Gibbons", "Hollis", "Jones", "King", "Lambert", "Minors", "Outerbridge", "Pearman", "Richardson", "Roberts", "Robinson", "Simmons", "Simons", "Smith", "Swan", "Taylor", "Thomas", "Trott", "Tucker", "White", "Williams", "Wilson", "Young"]>>\n\n<<set setup.uruguayanSlaveNames = ["Abril", "Agustina", "Amalia", "Amanda", "Ana", "Andrea", "Anna", "Bárbara", "Camila", "Concepción", "Cristina", "Delmira", "Elli", "Florencia", "Francisca", "Gabriela", "Juana", "Julia", "Julieta", "Laura", "Lucia", "Malena", "Maria", "María", "Marosa", "Marta", "Micaela", "Natalia", "Nina", "Paula", "Pilar", "Raquel", "Sofia", "Susana", "Valentina"]>>\n<<set setup.uruguayanSlaveSurnames = ["Acosta", "Alvarez", "Cabrera", "Cardozo", "Castro", "Correa", "da Silva", "Diaz", "Fernandez", "Ferreira", "Garcia", "Gomez", "Gonzalez", "Hernandez", "Lopez", "Machado", "Martinez", "Mendez", "Moreira", "Nuñez", "Olivera", "Pereira", "Pereyra", "Perez", "Pintos", "Rivero", "Rodriguez", "Sanchez", "Silva", "Silveira", "Silvera", "Sosa", "Suarez", "Varela", "Vazquez", "Vidal", "Viera"]>>\n\n<<set setup.monegasqueSlaveNames = ["Adriana", "Alexandra", "Angélique", "Anne-Marie", "Anne", "Camille", "Charlene", "Charlotte", "Claudia", "Elisabeth", "Elodie", "Fabienne", "Frédérika", "Hélène", "Hera", "Laurie", "Marcelle", "Marie", "Miranda", "Pauline", "Serena", "Stéphanie", "Tania", "Victoria"]>>\n<<set setup.monegasqueSlaveSurnames = ["Antognelli", "Benoit", "Bernardi", "Blade", "Blanc", "Bonnet", "Bruno", "Camara", "Cellario", "Costa", "Diallo", "Doria", "Fissore", "Fontaine", "Garcia", "Gastaud", "Gautier", "Gomez", "Hernandez", "Lanteri", "Legrand", "Lopez", "Marques", "Martinez", "Mathieu", "Mendes", "Michel", "Monte-Carlo", "Morel", "Ouedraogo", "Pastor", "Pastorelli", "Pierre", "Pizio", "Ramirez", "Rey", "Rodriguez", "Rossi", "Roux", "Sanchez", "Toure", "Viale"]>>\n\n<<set setup.montenegrinSlaveNames = ["Ada", "Anđe", "Anka", "Birka", "Bojana", "Borka", "Bosa", "Buda", "Budimirka", "Bula", "Čeda", "Čedomila", "Ćetna", "Cmiljana", "Danojla", "Dara", "Darinka", "Đekna", "Đina", "Dokna", "Đorđina", "Draga", "Dragica", "Draginja", "Dubravka", "Dunja", "Ðurđa", "Đurđina", "Dušanka", "Duška", "Dušna", "Ema", "Femija", "Gara", "Gina", "Gojislava", "Gora", "Gorana", "Gorde", "Gorka", "Gospava", "Grana", "Granica", "Groja", "Grozdana", "Ikonija", "Ilinka", "Ilosava", "Jadranka", "Janica", "Janja", "Jela", "Jelika", "Jelka", "Joka", "Jošana", "Jova", "Julka", "Kića", "Kokna", "Kosa", "Kosara", "Koviljka", "Krstinja", "Ljeposava", "Lucija", "Lutka", "Manda", "Mara", "Marta", "Mila", "Milanka", "Milijana", "Milja", "Miljka", "Miljuša", "Milojka", "Milosava", "Milunka", "Miluša", "Mioljka", "Mirela", "Mirosava", "Miruna", "Miruša", "Mišnja", "Mišur", "Mitra", "Mladija", "Njegosava", "Novka", "Obrenija", "Pavka", "Pejka", "Pelivanka", "Perka", "Persa", "Petra", "Petrana", "Petruša", "Plana", "Poleksija", "Radana", "Radojka", "Raduša", "Raka", "Rosa", "Rumica", "Savka", "Sinđa", "Soka", "Solumija", "Velika", "Velinka", "Veselinka", "Vida", "Vidna", "Vidosava", "Vidra", "Vinka", "Vjera", "Vukalica", "Zagorka", "Zorka", "Zorna"]>>\n<<set setup.montenegrinSlaveSurnames = ["Aleksić", "Babović", "Bakić", "Blagojević", "Bošković", "Božović", "Bulatović", "Čvorović", "Dragojević", "Ivanović", "Janković", "Joksimović", "Jovanović", "Karadžić", "Knežević", "Kovačević", "Lazović", "Mandić", "Marković", "Martinović", "Milić", "Milošević", "Milović", "Minić", "Mitrović", "Montenegro", "Nikolić", "Novaković", "Obradović", "Pejović", "Perović", "Pešić", "Petković", "Petrović", "Popović", "Radević", "Radonjić", "Radović", "Radulović", "Stanišić", "Terzić", "Tomašević", "Tomić", "Vučković", "Vujičić", "Vujović", "Vuković"]>>\n\n<<set setup.cambodianSlaveNames = ["Anchali", "Arunny", "Ary", "Bopha", "Chavy", "Chaya", "Chhay", "Chivy", "Da", "Dara", "Kiri", "Nuon", "Pheakkley", "Pisey", "Poeu", "Ponnleu", "Putrea", "Rachana", "Rachany", "Raksmei", "Rangsei", "Rasmey", "Rath", "Rathana", "Raveth", "Reach", "Reasmey", "Romduol", "Roth", "Rotha", "Rothana", "Rottana", "Roumjong", "Saley", "Samphy", "Saveth", "Serey", "Seyha", "Sikha", "Sinuon", "Sobin", "Soboen", "Socheat", "Sok", "Sokha", "Sokhanya", "Somaly", "Sophon", "Sophorn", "Soportevy", "Soriya", "Sorpheny", "Sourkea", "Srey", "Sros", "Suon", "Suorsdey", "Tevvy", "Thavary", "Theary", "Thida", "Thyda", "Tina", "Toch", "Touch", "Vanna", "Vimean", "Visal"]>>\n<<set setup.cambodianSlaveSurnames = ["An", "Bun", "Chea", "Chhay", "Chhim", "Chhun", "Chin", "Chum", "Eng", "Hak", "Heang", "Heng", "Him", "Hok", "Hong", "Hor", "Hun", "Im", "Keo", "Kong", "Lay", "Leang", "Leng", "Lim", "Ly", "Makara", "Mao", "Meas", "Men", "Meng", "Ouk", "Pen", "Phan", "Pich", "Pov", "Prak", "Ros", "Sam", "San", "Sao", "Say", "Seng", "Sim", "Sin", "So", "Sok", "Som", "Son", "Song", "Sorn", "Srey", "Sun", "Tan", "Tang", "Tep", "Touch", "Try", "Un", "Ung", "Va", "Van", "Vann", "Vong", "Yim"]>>\n\n<<set setup.cameroonianSlaveNames = ["Aazzi", "Abagbe", "Abagebe", "Angèle", "Anne-Marie", "Anne", "Arielle", "Audrey", "Bianca", "Carine", "Célestine", "Chantal", "Charlotte", "Delphine", "Dorothy", "Elisabeth", "Esther", "Eve", "Evelyne", "Florence", "Françoise", "Frieda", "Germaine", "Grace", "Isabelle", "Jamila", "Jamilia", "Jamilla", "Jamille", "Jasmine", "Jeanne", "Jumoke", "Kenya", "Kesi", "Kissa", "Marie", "Marjani", "Nadine", "Naomi", "Obama", "Okawa", "Oni", "Raziya", "Rhodesia", "Rosine", "Sahndra", "Suzanne", "Tatiana", "Thérèse", "Tracy", "Vanessa", "Werewere", "Yaou", "Zahara", "Zuwena"]>>\n<<set setup.cameroonianSlaveSurnames = ["Akamba", "Akono", "Amougou", "Andiolo", "Atangana", "Ateba", "Bekono", "Belinga", "Bell", "Che", "Dongmo", "Essomba", "Etoundi", "Evina", "Fotso", "Fouda", "Hamadou", "Kamdem", "Kameni", "Kamga", "Kenfack", "Kengne", "Kom", "Kouam", "Mahamat", "Manga", "Mba", "Mbah", "Mballa", "Mbarga", "Mengue", "Messi", "Mohamadou", "Moussa", "Mvogo", "Mvondo", "Nana", "Ndi", "Ndongo", "Nga", "Ngah", "Ngassa", "Ngo", "Ngono", "Ngwa", "Njoya", "Noah", "Onana", "Oumarou", "Owona", "Simo", "Tagne", "Talla", "Tchinda", "Wandji", "Ze"]>>\n\n<<set setup.gaboneseSlaveNames = ["Adama", "Aicha", "Aida", "Anne", "Arla", "Brunilla", "Catherine", "Channa", "Christelle", "Desy", "Dominique", "Édith", "Edna", "Erica", "Filiane", "Geraldine", "Grace", "Honorine", "Iris", "Khadija", "Lana", "Laure", "Lisa", "Lucie", "Marie", "Nicole", "Nyangue", "Nyoun", "Odette", "Ornella", "Patience", "Pulchérie", "Rose", "Serena", "Sindiély", "Sylvia", "Vanessa", "Viviane", "Yasmine", "Yvette"]>>\n<<set setup.gaboneseSlaveSurnames = ["Abessolo", "Ada", "Akendengue", "Andeme", "Angue", "Assoumou", "Bekale", "Bouassa", "Boulingui", "Boussougou", "Diallo", "Diop", "Edou", "Ella", "Emane", "Engoang", "Essono", "Eyang", "Ibinga", "Ilendou", "Kassa", "Kombila", "Koumba", "Maganga", "Mavoungou", "Mba", "Mbadinga", "Mbina", "Mboumba", "Mengue", "Meye", "Mezui", "Mihindou", "Minko", "Mombo", "Moundounga", "Mounguengui", "Moussavou", "Moussounda", "Moutsinga", "Ndiaye", "Ndong", "Ngoma", "Ngoua", "Nguema", "Ntoutoume", "Ntsame", "Nzamba", "Nze", "Nziengui", "Obame", "Obiang", "Ogandaga", "Ogoula", "Onanga", "Ondo", "Ovono", "Owono", "Pambo", "Traore", "Wora"]>>\n\n<<set setup.djiboutianSlaveNames = ["Aicha", "Aïcha", "Amandine", "Asly", "Asma", "Ayane", "Chouchii", "Fathia", "Fatouma", "Haïbado", "Hasna", "Hawa", "Hodal", "Hodan", "Idil", "Ikram", "Kadra", "Khadrita", "Lidvine", "Mariam", "Mouna", "Nadan", "Nadia", "Noemie", "Rara", "Roda", "Sally", "Sophie", "Zeinab", "Zourah"]>>\n<<set setup.djiboutianSlaveSurnames = ["Abdallah", "Abdi", "Abdillahi", "Abdo", "Abib", "Aden", "Bile", "Cabdi", "Cali", "Daher", "Dahir", "Daoud", "Daud", "Deka", "Dini", "Djama", "Elmi", "Farah", "Haji", "Hashi", "Hersi", "Houmed", "Houssein", "Hussein", "Ibrahim", "Idriss", "Ismael", "Ismail", "Issa", "Jama", "Mahamed", "Mahamoud", "Mahmoud", "Mohamed", "Mohamoud", "Moussa", "Nour", "Omar", "Osman", "Othman", "Robleh", "Said", "Saleh", "Wais", "Youssouf", "Yusuf", "Yuusuf"]>>\n\n<<set setup.greenlandicSlaveNames = ["Aaja", "Aajunnguaq", "Agnethe", "Aka", "Ámak", "Amanda", "Augusta", "Dorte", "Dorthe", "Emma", "Erika", "Erna", "Gertrud", "Juliane", "Julie", "Kâlat", "Kâlîna", "Karla", "Kátalît", "Katrine", "Kîsta", "Kîstat", "Kîstîna", "Kítôra", "Kúngo", "Kûno", "Laakki", "Laannguaq", "Lãke", "Lãnguaĸ", "Lípíka", "Lippikka", "Maliina", "Mimi", "Naja", "Nikkuliinnguaq", "Nive", "Nivi", "Nukaaka", "Paarnannguaq", "Paarnaq", "Sara", "Sofie", "Tippu", "Tuula", "Uiloq", "Vivi"]>>\n<<set setup.greenlandicSlaveSurnames = ["Abelsen", "Andersen", "Berthelsen", "Brandt", "Broberg", "Christensen", "Christiansen", "Davidsen", "Egede", "Fleischer", "Frederiksen", "Geisler", "Hansen", "Heilmann", "Holm", "Jakobsen", "Jensen", "Johansen", "Josefsen", "Kleist", "Knudsen", "Kristensen", "Kristiansen", "Larsen", "Lennert", "Lund", "Lyberth", "Lynge", "Møller", "Nielsen", "Olsen", "Pedersen", "Petersen", "Poulsen", "Rasmussen", "Rosing", "Simonsen", "Sørensen"]>>\n\n<<set setup.tuvaluanSlaveNames = ["Aigafealofani", "Asenate", "Eselealofa", "Ilaisita", "Kaila", "Kalautia", "Kanake", "Kenese", "Lagi", "Lea", "Loukite", "Naama", "Naomi", "Pelenike", "Penieli", "Penina", "Pepapeti", "Perenike", "Puakena", "Pulafagau", "Salilo", "Seepa", "Sikinala", "Siliva", "Sina", "Sualua", "Tausaga", "Upumoni", "Vaimaila"]>>\n<<set setup.tuvaluanSlaveSurnames = ["Apinelu", "Elisala", "Ene", "Faiva", "Fili", "Hauma", "Homasi", "Ioane", "Irata", "Jane", "Kilima", "Kitiona", "Kumar", "Laupepa", "Lee", "Lusama", "Manao", "Maumau", "Momo", "Mono", "Nakala", "Napoe", "Natano", "Paeniu", "Panapa", "Penitusi", "Pese", "Petaia", "Pita", "Pokia", "Porter", "Puti", "Sakaio", "Smith", "Sogivalu", "Stanley", "Talu", "Tapasei", "Tauati", "Tavai", "Teo", "Tinilau", "Tomu", "Valoaga"]>>\n\n<<set setup.zambianSlaveNames = ["Alice", "Angela", "Bertha", "Betty", "Beverly", "Catherine", "Charlotte", "Cheyenne", "Chifundo", "Christine", "Cyndia", "Dalitso", "Dorcas", "Edith", "Esther", "Gwendoline", "Hellen", "Inonge", "Jean", "Jennifer", "Joyce", "Kitana", "Mary", "Masozi", "Mavuto", "Nabanji", "Nkandu", "Nthanda", "Roberta", "Robyn", "Salma", "Sara", "Susan", "Taonga", "Thandiwe", "Vera", "Victoria", "Winfridah", "Yamikani"]>>\n<<set setup.zambianSlaveSurnames = ["Banda", "Bwalya", "Chama", "Chanda", "Chileshe", "Chilufya", "Chirwa", "Chisanga", "Chisenga", "Chishimba", "Daka", "Gondwe", "Kabwe", "Kangwa", "Kasonde", "Katongo", "Kunda", "Lungu", "Mbewe", "Moyo", "Mtonga", "Mubanga", "Mudenda", "Mukuka", "Mulenga", "Mumba", "Musonda", "Mutale", "Mvula", "Mwaba", "Mwale", "Mwamba", "Mwansa", "Mwanza", "Mwape", "Mweemba", "Mwenya", "Mwewa", "Mwila", "Ndhlovu", "Ngoma", "Ngulube", "Nyirenda", "Phiri", "Sakala", "Sampa", "Siame", "Sikazwe", "Sinkala", "Sinyangwe", "Tembo", "Zimba", "Zulu"]>>\n\n<<set setup.albanianSlaveNames = ["Afrodita", "Alban", "Albana", "Altea", "Ana", "Ann", "Arbena", "Ariana", "Arjana", "Arjeta", "Arta", "Besa", "Besarta", "Besiana", "Blerta", "Blerte", "Bora", "Bukuroshe", "Denisa", "Donika", "Donjeta", "Doruntina", "Earta", "Eda", "Edona", "Entela", "Fatime", "Fatlinda", "Flutura", "Gentiana", "Gjevahire", "Kaltrina", "Klea", "Lule", "Marigona", "Marsela", "Megi", "Mimoza", "Mirjeta", "Odeta", "Pranvera", "Pranvere", "Shqiponja", "Sindi", "Suela", "Thëllënza", "Valbona", "Vlora", "Zamira", "Zamire"]>>\n<<set setup.albanianSlaveSurnames = ["Abazi", "Ademi", "Ahmeti", "Aliaj", "Aliu", "Bajrami", "Balla", "Bardhi", "Basha", "Beqiri", "Berisha", "Bytyqi", "Cela", "Dervishi", "Duka", "Elezi", "Gashi", "Gjini", "Gjoka", "Gjoni", "Halili", "Hasani", "Hoti", "Hoxha", "Hysa", "Hyseni", "Ibrahimi", "Islami", "Isufi", "Kastrati", "Kelmendi", "Koci", "Kola", "Krasniqi", "Kryeziu", "Kurti", "Leka", "Malaj", "Marku", "Mehmeti", "Mema", "Morina", "Muca", "Mustafa", "Osmani", "Prifti", "Rama", "Ramadani", "Rexhepi", "Sadiku", "Salihu", "Selimi", "Shabani", "Shala", "Shehu", "Sinani", "Spahiu", "Sula", "Zeneli"]>>\n\n<<set setup.bruneianSlaveNames = ["Afiqah", "Aisha", "Arin", "Azimatul", "Batrisyia", "Eilna", "Eyah", "Ezzah", "Fadhila", "Fatih", "Fatima", "Fatimah", "Fatin", "Hajah", "Haji", "Hakimah", "Hani", "Insyirah", "Izzati", "Jannah", "Khadija", "Liyana", "Majeedah", "Masna", "Mawar", "Melati", "Najibah", "Qistina", "Ramizah", "Salbiah", "Saleha", "Sarah", "Winna", "Zaidirah", "Zalfa"]>>\n<<set setup.bruneianSlaveSurnames = ["Abd", "Abdul", "Abdullah", "Abu", "Ahmad", "Ali", "Ang", "Awang", "Aziz", "Bakar", "Chai", "Chin", "Chong", "Chua", "Damit", "Daud", "Foo", "Goh", "Haji", "Hamid", "Hashim", "Hassan", "Ho", "Ibrahim", "Idris", "Ismail", "Khan", "Kong", "Kumar", "Lai", "Leong", "Liew", "Lim", "Mahmud", "Mohamad", "Mohamed", "Mohammad", "Mohammed", "Ng", "Omar", "Ong", "Othman", "Rahman", "Ramli", "Rosli", "Salleh", "Sim", "Sulaiman", "Tan", "Teo", "Wan", "Yahya", "Yap", "Yong", "Yusof", "Zainal", "Zaini"]>>\n\n<<set setup.singaporeanSlaveNames = ["Adina", "Agnes", "Amanda", "Aminah", "Balli", "Dawn", "Diyanah", "Ellen", "Fadilah", "Fann", "Fatimah", "Fatin", "Fiona", "Gina", "Iris", "Jade", "Janet", "Janice", "Jazreen", "Jean", "Jennifer", "Joanne", "Joyce", "Jun", "Khym", "Kim", "Kym", "Lim", "Linda", "Liyann", "Margaret", "Meijiao", "Michelle", "Min", "Nadya", "Naomi", "Nora", "Nuraliza", "Puteri", "Rachel", "Regina", "Rena", "Rin", "Selena", "Sharifah", "Siti", "Sofia", "Syiqah", "Sylvia", "Topaz", "Vanessa", "Wangi", "Wati", "Ziqian", "Zoe"]>>\n<<set setup.singaporeanSlaveSurnames = ["Abdul", "Ang", "Aw", "Boon", "Chai", "Chan", "Chee", "Chen", "Cheng", "Cheong", "Chew", "Chia", "Chin", "Ching", "Chng", "Chong", "Choo", "Chua", "Chung", "Foo", "Gan", "Goh", "Han", "Heng", "Ho", "Huang", "Hui", "Kang", "Kee", "Khoo", "Koh", "Kumar", "Kwan", "Lai", "Lam", "Lau", "Lee", "Leong", "Leow", "Li", "Liang", "Liew", "Lim", "Lin", "Liu", "Loh", "Low", "Lu", "Neo", "Ng", "Nguyen", "Oh", "Ong", "Pang", "Peh", "Phua", "Poh", "Quek", "Raj", "Seah", "Seng", "Seow", "Sim", "Singh", "Sng", "Soh", "Song", "Soo", "Soon", "Tan", "Tang", "Tay", "Tee", "Teh", "Teng", "Teo", "Ting", "Toh", "Tong", "Wan", "Wang", "Wee", "Win", "Wong", "Woo", "Xu", "Yan", "Yap", "Yeo", "Yew", "Yip", "Yong", "Yu", "Zhang", "Zheng", "Zhou"]>>\n\n<<set setup.laotianSlaveNames = ["Boanam", "Bong", "Boutsaba", "Chanhthuem", "Chaola", "Chimmy", "Chitpasong", "Daraswan", "Hathavan", "Kanthong", "Keosaychay", "Ketsana", "Khamphouang", "Khanhthaly", "Khanthalack", "Khathana", "Lae", "Manivanh", "Meay", "Mithsa", "Moui", "Noi", "Nouanchan", "Onechanh", "Oudomphone", "Outhoumchanh", "Paneda", "Phayvanh", "Phetubon", "Phonemaly", "Phonesvanh", "Phonthong", "Phouang", "Pinmany", "Pothong", "Pouy", "Sakkal", "Sengchanh", "Sibounheuang", "Soudavanh", "Soumly", "Souny", "Souxada", "Sunisa", "Syphay", "Thang", "Thea", "Thiemta", "Thongmanivong", "Thongvankham", "Tukata", "Vassady"]>>\n<<set setup.laotianSlaveSurnames = ["Air", "Boupha", "Bui", "Chanthalangsy", "Chanthavong", "Chounlamany", "Inthasone", "Inthavong", "Keo", "Keomany", "Kham", "La", "Lao", "Lim", "Lor", "Luanglath", "Manivanh", "Manivong", "Moua", "Na", "Nanthavong", "Noy", "Pathammavong", "Phanouvong", "Phanthavong", "Philavong", "Phimmasone", "Pholsena", "Phommachanh", "Phommavong", "Phonesavanh", "Phongsavath", "Rasphone", "Rattanavong", "Say", "Sayasane", "Sayavong", "Seng", "Sengmany", "Siharath", "Sisavath", "Sisouvong", "Sivilay", "Sone", "Souksavath", "Soulivong", "Southammavong", "Souvannavong", "Tan", "Thammavong", "Thammavongsa", "Thao", "Thong", "Tong", "Tran", "Vang", "Vong", "Vongphachanh", "Vongxay", "Xayalath", "Xayavong", "Xiong", "Yang"]>>\n\n<<set setup.mongolianSlaveNames = ["Altantsetseg", "Biambasuren", "Bolormaa", "Enkhjargal", "Enkhtuya", "Enkhtuyaa", "Erdenechimeg", "Gerel", "Khulan", "Lkhagvasüren", "Mönkh-Erdene", "Mönkhtsetseg", "Munkhtsetseg", "Narantsetseg", "Nergüi", "Odtsetseg", "Otgonbayar", "Oyuunchimeg", "Sarnai", "Tsendiin"]>>\n<<set setup.mongolianSlaveSurnames = ["Altangerel", "Baatar", "Bat-Erdene", "Bat", "Bataa", "Batbayar", "Batbold", "Batchuluun", "Batjargal", "Batmunkh", "Batsaikhan", "Batsukh", "Battulga", "Bayar", "Bayaraa", "Bayarsaikhan", "Bold", "Boldbaatar", "Byambaa", "Chinbat", "Chuluunbaatar", "Chuluunbat", "Davaa", "Davaadorj", "Dorj", "Enkhbaatar", "Enkhbat", "Enkhbold", "Erdene", "Erdenebat", "Erdenebileg", "Ganbaatar", "Ganbat", "Ganbold", "Gankhuyag", "Gantumur", "Ganzorig", "Jargal", "Jargalsaikhan", "Lkhagva", "Lkhagvasuren", "Luvsandamdingiin", "Nergui", "Ochirbat", "Otgonbayar", "Purev", "Purevdorj", "Purevsuren", "Sukhbaatar", "Tsend", "Tserendorj", "Tumur", "Tumurbaatar", "Tuya", "Zorigt"]>>\n\n<<set setup.taiwaneseSlaveNames = ["Chia-hua", "Chia-hui", "Chia-jung", "Chia-ling", "Chia-ying", "Chia-yu", "Ching-yi", "En-chi", "Feng-ping", "Hsiao-han", "Hsin-yi", "Hsiu-ling", "hu-ling", "Hui-chun", "Hui-ju", "Hui-ting", "Hui-wen", "Jui-yu", "Mei-ling", "Pao-yu", "Pei-chun", "Pei-shan", "Pin-yen", "Pin-yu", "Shih-han", "Shih-ting", "Shu-chen", "Shu-chuan", "Shu-fen", "Shu-hua", "Shu-hui", "Shu-ying", "Ting-ting", "Ting-wei", "Tzu-ching", "Wan-ting", "Wei-ting", "Ya-chi", "Ya-chu", "Ya-fang", "Ya-han", "Ya-hui", "Ya-ling", "Ya-ping", "Ya-ting", "Ya-wen", "Yi-an", "Yi-chun", "Yi-hsuan", "Yi-ju", "Yi-ling", "Yi-ting", "Yu-ting", "Yu-tung", "Yu-wen", "Yung-ching"]>>\n<<set setup.taiwaneseSlaveSurnames = ["Chang", "Chao", "Chen", "Cheng", "Chi", "Chiang", "Chien", "Chin", "Ching", "Chiou", "Chiu", "Cho", "Chou", "Chu", "Chuang", "Chung", "Dong", "Fan", "Fang", "Feng", "Fu", "Guo", "Han", "Ho", "Hong", "Hou", "Hsiao", "Hsieh", "Hsu", "Hsueh", "Hu", "Huang", "Hung", "Hwang", "Jiang", "Kang", "Kao", "Ko", "Ku", "Kuan", "Kung", "Kuo", "Lai", "Lan", "Li", "Liang", "Liao", "Lien", "Lim", "Lin", "Liu", "Lo", "Lu", "Lung", "Luo", "Ma", "Mao", "Meng", "Ni", "Ou", "Pai", "Pan", "Peng", "Shen", "Shih", "Shu", "Su", "Sun", "Sung", "Tai", "Tan", "Tang", "Teng", "Ting", "Tsai", "Tsao", "Tseng", "Tu", "Tung", "Wang", "Wei", "Wen", "Weng", "Wu", "Xiao", "Ya", "Yang", "Yao", "Yeh", "Yen", "Yi", "Yin", "Yu", "Yuan", "Yung"]>>\n\n<<set setup.belizeanSlaveNames = ["Aaliyah", "Adele", "Agnes", "Aida", "Aldijana", "Aurore", "Barbara", "Christiana", "Daniella", "Elmira", "Esther", "Fernanda", "Gabriele", "Gila", "Gilma", "Giovanna", "Hana", "Ine", "Isabella", "Itzel", "Iva", "Jada", "Jana", "Jaylin", "Joan", "Julia", "Kellee", "Kim", "Lisa", "Litzy", "Lois", "Lola", "Lorrany", "Maria", "Marina", "Marion", "Maya", "Minita", "Mór", "Mounia", "Mutia", "Naomi", "Natalia", "Natasa", "Nathaly", "Odie", "Okami", "Rubi", "Shanda", "Sherlyn", "Siska", "Tysha", "Vanessa", "Violetta", "Yevgeniya", "Zahidah"]>>\n<<set setup.belizeanSlaveSurnames = ["Arnold", "August", "Avila", "Bradley", "Briceño", "Cal", "Castillo", "Cayetano", "Chan", "Coleman", "Cruz", "Flores", "Flowers", "Garbutt", "Garcia", "Gentle", "Gillett", "Gomez", "Gongora", "Gonzalez", "Guerra", "Gutierrez", "Hernandez", "Herrera", "Jones", "Leslie", "Lewis", "Longsworth", "Lopez", "Magaña", "Mai", "Marin", "Martinez", "Mendez", "Neal", "Novelo", "Nuñez", "Palacio", "Perez", "Ramirez", "Requena", "Reyes", "Rodriguez", "Romero", "Rosado", "Salazar", "Samuels", "Sanchez", "Silva", "Smith", "Thompson", "Tillett", "Torres", "Usher", "Vasquez", "Vernon", "Wade", "Waight", "Westby", "Williams", "Young", "Zetina"]>>\n\n<<set setup.grenadianSlaveNames = ["Alicia", "Ana", "Angela", "Angelina", "Ann", "Arlene", "Brenda", "Carol", "Chanya", "Christine", "Clarice", "Colleen", "Cynthina", "Gertrude", "Hilda", "Jennifer", "Marietta", "Marion", "May", "Melissa", "Norma", "Oreoluwa", "Pansy", "Patricia", "Sandra", "Shaniyah", "Tamara", "Tina", "Tonya", "Venetia", "Vivian"]>>\n<<set setup.grenadianSlaveSurnames = ["Alexander", "Alexis", "Andrew", "Andrews", "Antoine", "Augustine", "Bain", "Baptiste", "Bartholomew", "Belfon", "Benjamin", "Bernard", "Bowen", "Brathwaite", "Calliste", "Campbell", "Charles", "David", "Douglas", "Duncan", "Edwards", "Felix", "Fletcher", "Francis", "Frank", "Fraser", "Frederick", "George", "Gilbert", "Henry", "Isaac", "James", "Jeremiah", "John", "Johnson", "Jones", "Joseph", "Julien", "Lewis", "Mark", "Matthew", "McDonald", "Mitchell", "Modeste", "Nelson", "Noel", "Paul", "Peters", "Phillip", "Pierre", "Regis", "Roberts", "Ross", "Samuel", "Simon", "Smith", "St. Louis", "Sylvester", "Telesford", "Thomas", "Williams", "Wilson"]>>\n\n<<set setup.ikiribatiSlaveNames = ["Angteta", "Bernadette", "Kaingaue", "Kaitinano", "Karitaake", "Katerine", "Keina", "Kylie", "Mary", "Nei", "Roriine", "Ruaua", "Taorerei", "Taoriba", "Tarrataake", "Teata", "Teetang", "Teima", "Tekarei", "Teresia", "Tetaake", "Tiirote", "Tio"]>>\n<<set setup.ikiribatiSlaveSurnames = ["Anterea", "Ata", "Bauro", "Been", "Beia", "Betero", "Biribo", "Erika", "Iabeta", "Iareta", "Ieremia", "Ioane", "Ioteba", "Iotebwa", "Iotia", "Kabiri", "Kabuati", "Kaeka", "Kaitu", "Kamoki", "Karotu", "Kauongo", "Mikaere", "Moote", "Mwea", "Nakau", "Neemia", "Rimon", "Robati", "Roboam", "Ruka", "Taake", "Taam", "Taitai", "Takaria", "Tamaroa", "Tamuera", "Taniera", "Tataua", "Tawita", "Tebano", "Teinai", "Teitikai", "Teiwaki", "Tekabu", "Tekanene", "Teraii", "Tetaake", "Tetabo", "Teteki", "Tiaon", "Tiimi", "Timeon", "Timon", "Tion", "Tioti", "Tito", "Tominiko", "Toom", "Tooma", "Toromon"]>>\n\n<<set setup.malagasySlaveNames = ["Adrianna", "Aimée", "Anja", "Augustine", "Aurélie", "Béatrice", "Blandine", "Brigitte", "Cécile", "Christina", "Christine", "Daniella", "Eliane", "Emiline", "Emma", "Erica", "Flore", "Francia", "Gisèle", "Jeanne", "Jenny", "Johanita", "Karen", "Lalao", "Lila", "Lydia", "Maltine", "Marie", "Mia", "Mialy", "Mimi", "Monique", "Nancy", "Nicole", "Ninah", "Nomena", "Olivia", "Onja", "Priscilla", "Roberthine", "Rosa", "Rose", "Roseline", "Ruth", "Sarah", "Yvonne", "Zalifa"]>>\n<<set setup.malagasySlaveSurnames = ["Andria", "Andriamihaja", "Andrianaivo", "Andrianasolo", "Andrianirina", "Andry", "Jean", "Nirina", "Rabarijaona", "Rabe", "Rabemananjara", "Rabemanantsoa", "Raharijaona", "Raharison", "Rajaona", "Rajaonarison", "Rajaonarivelo", "Rakoto", "Rakotoarimanana", "Rakotoarisoa", "Rakotoarison", "Rakotoarivelo", "Rakotoarivony", "Rakotobe", "Rakotomalala", "Rakotomanana", "Rakotomanga", "Rakotondrasoa", "Rakotoniaina", "Rakotonirina", "Rakotoson", "Rakotovao", "Rakotozafy", "Ralison", "Ramamonjisoa", "Ramanantsoa", "Ramaroson", "Ranaivo", "Ranaivoson", "Randria", "Randriambololona", "Randrianarisoa", "Randrianarison", "Randrianarivelo", "Randrianasolo", "Rasoanaivo", "Rasolonjatovo", "Ratsimbazafy", "Ravelojaona", "Ravelomanantsoa", "Raveloson", "Razafimahatratra", "Razafimanantsoa", "Razafimandimby", "Razafindrabe", "Razafindrakoto", "Razafy"]>>\n\n<<set setup.maldivianSlaveNames = ["Afa", "Agila", "Aisha", "Aishath", "Amina", "Aminath", "Anara", "Aneesa", "Dunya", "Fariha", "Fathimath", "Fathmath", "Fatima", "Hala", "Haleemath", "Hawwa", "Ilham", "Laila", "Leela", "Mariya", "Mariyam", "Maryam", "Mugurigey", "Muna", "Naseema", "Nasreena", "Rozaina", "Shamha", "Shifana", "Suhana", "Veyogey"]>>\n<<set setup.maldivianSlaveSurnames = ["Abdul-Kareem", "Abdul-Raheem", "Abdul-Rahman", "Abdulla", "Aboobakuru", "Adam", "Ahmed", "Ali", "Amir", "Didi", "Easa", "Gasim", "Haleem", "Hameed", "Hassan", "Hussain", "Ibrahim", "Idrees", "Ismail", "Jameel", "Khaleel", "Latheef", "Manik", "Manike", "Mohamed", "Moosa", "Naeem", "Naseem", "Naseer", "Niyaz", "Rasheed", "Rasheeda", "Riyaz", "Saeed", "Saleem", "Shakir", "Shareef", "Umar", "Waheed", "Waheeda", "Yoosuf", "Zahir", "Zakariyya"]>>\n\n<<set setup.bosnianSlaveNames = ["Aida", "Ajla", "Aldina", "Aleksandra", "Almira", "Amela", "Amina", "Amra", "Ana", "Andreja", "Azra", "Bisera", "Dijana", "Dina", "Dinka", "Emina", "Emira", "Emma", "Enisa", "Esma", "Halida", "Hana", "Helena", "Idda", "Jasmila", "Ksenia", "Lamija", "Lejla", "Ljubica", "Melisa", "Mirjana", "Mirsada", "Nasiha", "Nataša", "Nela", "Nina", "Ognjenka", "Ornela", "Sabina", "Sara", "Šejla", "Selma", "Staka", "Vera", "Vesna", "Zlata"]>>\n<<set setup.bosnianSlaveSurnames = ["Alić", "Avdić", "Babić", "Bajramović", "Basić", "Begić", "Božić", "Brkić", "Causević", "Dedić", "Delić", "Dizdarević", "Djurić", "Filipović", "Gajić", "Hadzić", "Halilović", "Hasanović", "Hodzić", "Ilić", "Imamović", "Jahić", "Janković", "Jovanović", "Karić", "Knežević", "Kovačević", "Lukić", "Marić", "Marković", "Mehić", "Mesić", "Mitrović", "Nikolić", "Novaković", "Omerović", "Osmanović", "Pasić", "Pavlović", "Perić", "Petković", "Petrović", "Popović", "Ramić", "Sarić", "Savić", "Selimović", "Simić", "Smajić", "Softić", "Spahić", "Stojanović", "Todorović", "Tomić", "Vidović", "Vuković"]>>\n\n<<set setup.croatianSlaveNames = ["Agata", "Agneza", "Ana", "Anica", "Anita", "Anja", "Anka", "Bara", "Barbara", "Berica", "Bojana", "Borna", "Branimira", "Cecilija", "Cvita", "Dajana", "Edita", "Elizabeta", "Ema", "Emilija", "Ena", "Erika", "Eva", "Fran", "Helena", "Ida", "Ilinka", "Ina", "Ines", "Irena", "Iskra", "Ivka", "Ivona", "Jaga", "Jagoda", "Jelica", "Jelka", "Marina", "Marjana", "Marta", "Mirjana", "Mirta", "Naida", "Nela", "Nensi", "Nives", "Olivera", "Paula", "Pavica", "Petra", "Radoslava", "Ranka", "Renata", "Sabina", "Sanda", "Sanela", "Senka", "Slava", "Slavica", "Slavka", "Sofija", "Sonja", "Spomenka", "Štefica", "Stoja", "Svjetlana", "Tanja", "Tatjana", "Tea", "Tijana", "Tina", "Tomislava", "Tonka", "Valentina", "Vedrana", "Vera", "Verica", "Vilma", "Vinka", "Vjera", "Vlasta", "Vlatka", "Žaklina", "Zdenka", "Živka", "Zlata", "Zlatica", "Zoja", "Zora", "Zorana", "Zvonimira"]>>\n<<set setup.croatianSlaveSurnames = ["Babić", "Ban", "Barić", "Barisić", "Basić", "Bilić", "Blazević", "Bosnjak", "Božić", "Brkić", "Car", "Ćosić", "Filipović", "Galić", "Grgić", "Herceg", "Horvat", "Ivancić", "Ivanović", "Ivić", "Janković", "Jukić", "Jurić", "Jurković", "Klarić", "Knežević", "Kos", "Kovac", "Kovačević", "Kovacić", "Kralj", "Loncar", "Lovrić", "Lucić", "Lukić", "Mandić", "Marić", "Marković", "Martinović", "Marusić", "Matić", "Matković", "Miletić", "Milić", "Nikolić", "Novak", "Novosel", "Pavić", "Pavlović", "Perić", "Perković", "Petrić", "Petrović", "Poljak", "Popović", "Radić", "Rukavina", "Sarić", "Simić", "Stanić", "Tomić", "Vidović", "Vuković", "Živković"]>>\n\n<<set setup.kosovanSlaveNames = ["Albulena", "Arbana", "Ardiana", "Ardita", "Arta", "Atifete", "Edita", "Flaka", "Flora", "Garentina", "Genta", "Kaqusha", "Lumnije", "Majlinda", "Melihate", "Melisa", "Mimoza", "Nora", "Qevsere", "Rita", "Tringa", "Urata", "Violeta", "Vlora"]>>\n<<set setup.kosovanSlaveSurnames = ["Ahmeti", "Ajeti", "Beqiri", "Borković", "Brovina", "Bukoshi", "Çeku", "Daci", "Dobroshi", "Gjakova", "Haradinaj", "Hoxha", "Hoxhaj", "Hysa", "Ismajli", "Jahjaga", "Jashanica", "Jashari", "Kelmendi", "Kosumi", "Krasniqi", "Kuçi", "Mikullovci", "Muçaj", "Mustafa", "Nedeljković", "Oruçi", "Pacolli", "Pajaziti", "Pruthi", "Pula", "Rexhepi", "Rugova", "Salihaj", "Sapunxhiu", "Sejdiu", "Shkreli", "Thaçi", "Vakić", "Veseli", "Zejnullahu", "Zeqiri", "Zhdrella"]>>\n\n<<set setup.macedonianSlaveNames = ["Adrijana", "Angel", "Angela", "Beti", "Bistra", "Blagica", "Blaguna", "Bojana", "Dana", "Danica", "Denica", "Despina", "Divna", "Dominika", "Dragana", "Dzvezda", "Elisaveta", "Evdokija", "Evgenija", "Filimena", "Gordana", "Hristina", "Irina", "Isidora", "Iskra", "Ivana", "Ivona", "Jaga", "Jagoda", "Jasmina", "Jasna", "Jovka", "Katerina", "Katina", "Ljuba", "Mare", "Marina", "Marta", "Mila", "Milka", "Mira", "Nada", "Ognena", "Rada", "Radoslava", "Rosa", "Roza", "Sara", "Sashka", "Simona", "Slavica", "Svetlana", "Tamara", "Tanja", "Tatjana", "Teodora", "Todorka", "Trena", "Trendafilka", "Valentina", "Vana", "Vaska", "Vera", "Zlata", "Zoja", "Zorica", "Zorka", "Veta"]>>\n<<set setup.macedonianSlaveSurnames = ["Angelovska", "Atanasova", "Atanasovska", "Cvetkovska", "Dimitrovska", "Dimovska", "Georgievska", "Ilievska", "Ivanova", "Ivanovska", "Janevska", "Jovanova", "Jovanovska", "Kostovska", "Krstevska", "Markovska", "Nikolov", "Nikolova", "Nikolovska", "Petkovska", "Petrova", "Petrovska", "Popovska", "Ramadani", "Ristovska", "Spasovska", "Stefanovska", "Stojanov", "Stojanova", "Stojanovska", "Stojkovska", "Tasevska", "Todorovska", "Trajkovska"]>>\n\n<<set setup.honduranSlaveNames = ["Aalyah", "Adriana", "Aileen", "Alessandra", "Alicia", "Alma", "Aly", "Ana", "Angela", "Cecilia", "Elena", "Elizabeth", "Elvia", "Ema", "Enriqueta", "Esly", "Gabriela", "Glenda", "Josefina", "Julia", "Julissa", "Karla", "Lariana", "Larissa", "Lidia", "Lorena", "Marcella", "Maria", "María", "Maribel", "Mireya", "Nora", "Paola", "Patricia", "Perla", "Rafael", "Rina", "Rosa", "Sadia", "Sandra", "Sayda", "Senda", "Silvia", "Sindy", "Siomara", "Suni", "Suyapa", "Vidia", "Waldina", "Xiomara", "Yadira", "Yessenia"]>>\n<<set setup.honduranSlaveSurnames = ["Aguilar", "Alvarado", "Alvarez", "Amador", "Amaya", "Andino", "Avila", "Banegas", "Barahona", "Bonilla", "Caceres", "Canales", "Castillo", "Castro", "Cerrato", "Cruz", "Diaz", "Espinal", "Flores", "Garcia", "Gomez", "Gonzalez", "Hernandez", "Herrera", "Lagos", "Lopez", "Madrid", "Maldonado", "Maradiaga", "Martinez", "Matute", "Medina", "Mejia", "Mendoza", "Molina", "Moncada", "Morales", "Murillo", "Nuñez", "Ordoñez", "Orellana", "Padilla", "Paz", "Perdomo", "Perez", "Pineda", "Ponce", "Ramirez", "Ramos", "Reyes", "Rivera", "Rodriguez", "Romero", "Salgado", "Sanchez", "Santos", "Sierra", "Suazo", "Torres", "Valladares", "Vasquez", "Velasquez", "Zelaya", "Zuñiga"]>>\n\n<<set setup.malteseSlaveNames = ["Amanda", "Amy", "Angela", "Ann", "Antoinette", "Audrey-Ann", "Audrey", "Carmen", "Christianne", "Christina", "Coryse", "Dorianne", "Eileen", "Eleanor", "Élise", "Gillian", "Helena", "Jessica", "Josephine", "Julienne", "Kate", "Laurie", "Mabel", "Madeleine", "Marama", "Marcon", "Mary", "Moira", "Nicola", "Sarah", "Simone", "Teresa", "Tiziana"]>>\n<<set setup.malteseSlaveSurnames = ["Abela", "Agius", "Aquilina", "Attard", "Azzopardi", "Baldacchino", "Bartolo", "Bezzina", "Bonello", "Bonnici", "Borg", "Briffa", "Brincat", "Bugeja", "Buhagiar", "Busuttil", "Buttigieg", "Cachia", "Calleja", "Camilleri", "Caruana", "Cassar", "Cauchi", "Chetcuti", "Chircop", "Ciantar", "Cilia", "Cini", "Cutajar", "Darmanin", "Debattista", "Debono", "Dimech", "Ellul", "Falzon", "Farrugia", "Fenech", "Formosa", "Galea", "Gatt", "Gauci", "Grech", "Grima", "Magro", "Mallia", "Mamo", "Mangion", "Mercieca", "Micallef", "Mifsud", "Mizzi", "Muscat", "Pace", "Pisani", "Portelli", "Psaila", "Said", "Saliba", "Sammut", "Sant", "Scerri", "Schembri", "Sciberras", "Scicluna", "Spiteri", "Sultana", "Tabone", "Tanti", "Vassallo", "Vella", "Xuereb", "Zahra", "Zammit", "Zerafa"]>>\n\n<<set setup.nauruanSlaveNames = ["Angelita", "Charmaine", "Christina", "Christine", "Eidienda", "Greta", "Joanne", "Katherine", "Katy", "Lovelite", "Margaret", "Marlene", "Millicent", "Olympia", "Reanna", "Ruby", "Sheba", "Sheeva"]>>\n<<set setup.nauruanSlaveSurnames = ["Adam", "Agadio", "Agege", "Ağır", "Aingimea", "Akibwib", "Akubor", "Aliklik", "Amram", "Amwano", "Angabate", "Appi", "Batsiua", "Bill", "Bop", "Botelanga", "Buraman", "Cain", "Caleb", "Canon", "Capelle", "Cecil", "Cook", "Dabwido", "Dageago", "Dediya", "Deidenang", "Deireragea", "Deiye", "Depaune", "Detabene", "Detenamo", "Dongobir", "Dowiyogo", "Duburiya", "Ephraim", "Fritz", "Gadabu", "Grundler", "Halstead", "Harris", "Hiram", "Hubert", "Ika", "Itaia", "Itsimaera", "Jeremiah", "Joram", "Kepae", "Kun", "Menke", "Olsson", "Scotty", "Seymour", "Solomon", "Star", "Stephen", "Tamakin", "Tatum", "Temaki", "Thoma", "Tsitsi", "Uepa", "Waqa"]>>\n\n<<set setup.micronesianSlaveNames = ["Achina", "Amalia", "Andelina", "Anne", "Antilise", "Carmen", "Dee", "Emelihter", "Emma", "Evangeleen", "Iris", "Isa", "Jennifer", "Jessica", "Julie", "Julinida", "Kate", "Kenye", "Lerina", "Lerissa", "Lienletipy", "Lihen", "Maria", "Marita", "Mary", "Maurina", "Michelle", "Mihter", "Mitchigo", "Miter", "Olania", "Paula", "Regina", "Runica", "Serlyn", "Shra", "Susan", "Suzie", "Tana", "Taylor", "Tulpe", "Yoana"]>>\n<<set setup.micronesianSlaveSurnames = ["Abraham", "Akkin", "Albert", "Alfons", "Amor", "Anson", "Augustine", "Benjamin", "Charley", "Danis", "David", "Edgar", "Edward", "Eliam", "Elias", "Eperiam", "Etse", "Fredrick", "Fritz", "Gallen", "George", "Gilmete", "Hadley", "Hainrick", "Hallens", "Helgenberger", "Henry", "Ifamilik", "Iriarte", "Irons", "Jack", "Jackson", "James", "Jano", "Joab", "Joel", "John", "Johnny", "Johnson", "Joseph", "Keller", "Kephas", "Ladore", "Lebehn", "Lippwe", "Loyola", "Manuel", "Marar", "Martin", "Mauricio", "Mendiola", "Mongkeya", "Mori", "Moses", "Nedlic", "Nena", "Neth", "Olter", "Palsis", "Pangelinan", "Panuelo", "Paul", "Perez", "Perman", "Peter", "Peterson", "Phillip", "Poll", "Ponapart", "Pretrick", "Primo", "Raymond", "Ringlen", "Robert", "Rudolph", "Saimon", "Salik", "Sam", "Samuel", "Santos", "Setik", "Sigrah", "Silbanuz", "Skilling", "Sohl", "Solomon", "Stephen", "Suzuki", "Talley", "Thomas", "Tilfas", "Weilbacher", "Wichep", "William", "Yamada"]>>\n\n<<set setup.costaricanSlaveNames = ["Alaina", "Alejandra", "Alexa", "Alia", "Ana", "Andrea", "Angélica", "Camilla", "Carolina", "Chelsea", "Daniela", "Daniella", "Dayna", "Diana", "Elena", "Elizabeth", "Gabriela", "Hillary", "Idalie", "Isabella", "Jimena", "Johana", "Josefin", "Joselin", "Kamila", "Karina", "Karla", "Kayla", "Kenia", "Larissa", "Laura", "Lidia", "Lorna", "Maria", "Melissa", "Natalia", "Natalie", "Paola", "Paula", "Rosa", "Roxana", "Sabrina", "Sofia", "Vanessa", "Veronica", "Victoria", "Yancy", "Yazmin", "Yoselin", "Yuliana", "Zuleyka"]>>\n<<set setup.costaricanSlaveSurnames = ["Acuña", "Aguilar", "Alfaro", "Alvarado", "Alvarez", "Araya", "Arce", "Arias", "Badilla", "Barrantes", "Bonilla", "Brenes", "Calderon", "Calvo", "Campos", "Castillo", "Castro", "Chacon", "Chavarria", "Chaves", "Cordero", "Corrales", "Cruz", "Delgado", "Diaz", "Espinoza", "Esquivel", "Fallas", "Fernandez", "Flores", "Fonseca", "Gamboa", "Garcia", "Gomez", "Gonzalez", "Gutierrez", "Guzman", "Hernandez", "Herrera", "Hidalgo", "Jimenez", "Lopez", "Madrigal", "Marin", "Martinez", "Mena", "Mendez", "Miranda", "Molina", "Monge", "Montero", "Mora", "Morales", "Muñoz", "Murillo", "Navarro", "Nuñez", "Obando", "Perez", "Picado", "Porras", "Quesada", "Quiros", "Ramirez", "Rivera", "Rodriguez", "Rojas", "Ruiz", "Salas", "Salazar", "Sanchez", "Segura", "Solano", "Solis", "Soto", "Torres", "Umana", "Valverde", "Vargas", "Vasquez", "Vega", "Villalobos", "Zamora", "Zuñiga"]>>\n\n<<set setup.salvadoranSlaveNames = ["Alejandra", "Alessandra", "Alexandra", "Ana", "Andrea", "Arianna", "Azalia", "Blanca", "Carmen", "Carolina", "Cecilia", "Clarissa", "Cristela", "Daniela", "Daniella", "Daphne", "Diana", "Elena", "Erika", "Fidelina", "Galina", "Glenda", "Kamila", "Karla", "Kendra", "Larissa", "Luciana", "Lupita", "Mirna", "Monica", "Rachel", "Sofia", "Teresa", "Tiana", "Vanessa", "Vitia", "Yanira", "Yaritza", "Yeslin", "Yessenia", "Yoselin", "Zulma"]>>\n<<set setup.salvadoranSlaveSurnames = ["Aguilar", "Alas", "Alfaro", "Alvarado", "Alvarenga", "Alvarez", "Amaya", "Arevalo", "Argueta", "Ayala", "Barahona", "Bonilla", "Calderon", "Campos", "Castillo", "Castro", "Chavez", "Contreras", "Cornejo", "Cortez", "Cruz", "Diaz", "Duran", "Escobar", "Figueroa", "Flores", "Fuentes", "Funes", "Garcia", "Gomez", "Gonzalez", "Guardado", "Guevara", "Gutierrez", "Guzman", "Henriquez", "Hernandez", "Herrera", "Huezo", "Jimenez", "Lemus", "Linares", "Lopez", "Marroquin", "Martinez", "Mejia", "Melendez", "Mendez", "Mendoza", "Menjivar", "Miranda", "Molina", "Morales", "Moran", "Moreno", "Orellana", "Ortiz", "Palacios", "Perez", "Pineda", "Portillo", "Quintanilla", "Ramirez", "Ramos", "Recinos", "Reyes", "Rivas", "Rivera", "Rodriguez", "Romero", "Rosales", "Ruiz", "Salazar", "Sanchez", "Sandoval", "Santos", "Serrano", "Torres", "Vasquez", "Velasquez", "Ventura", "Zelaya", "Zepeda"]>>\n\n<<set setup.nicaraguanSlaveNames = ["Agna", "Alessandra", "Amanda", "Aminta", "Andrea", "Angeli", "Anielka", "Arianna", "Bianka", "Cristela", "Crystal", "Daisy", "Dalena", "Frania", "Gabriela", "Imara", "Isamara", "Jara", "Jazmina", "Jessica", "Julia", "Karla", "Katherine", "Kendra", "Kisha", "Leana", "Luisa", "Lya", "Maria", "María", "Milena", "Natassja", "Ninoska", "Rachel", "Rosibel", "Sara", "Saskia", "Sofia", "Thelma", "Valeria", "Victoria", "Violeta", "Wilda", "Xiomara", "Yaritza"]>>\n<<set setup.nicaraguanSlaveSurnames = ["Aguilar", "Aguirre", "Aleman", "Altamirano", "Alvarado", "Alvarez", "Amador", "Arauz", "Bermudez", "Blandon", "Calero", "Castillo", "Castro", "Centeno", "Chavarria", "Chavez", "Cruz", "Davila", "Diaz", "Duarte", "Espinoza", "Estrada", "Flores", "Gaitan", "Garcia", "Gomez", "Gonzalez", "Gutierrez", "Hernandez", "Herrera", "Jarquin", "Jimenez", "Jiron", "Lopez", "Mairena", "Martinez", "Mayorga", "Medina", "Mejia", "Mendez", "Mendoza", "Mercado", "Miranda", "Molina", "Morales", "Moreno", "Muñoz", "Obando", "Orozco", "Ortiz", "Palacios", "Perez", "Picado", "Pineda", "Ramirez", "Ramos", "Reyes", "Rios", "Rivas", "Rivera", "Rizo", "Rocha", "Rodriguez", "Rojas", "Romero", "Ruiz", "Salgado", "Sanchez", "Sequeira", "Sevilla", "Silva", "Soza", "Suarez", "Tellez", "Torres", "Torrez", "Urbina", "Valle", "Vargas", "Vasquez", "Velasquez", "Zamora", "Zeledon"]>>\n\n<<set setup.panamanianSlaveNames = ["Adelgonda", "Adolfa", "Agata", "Aleida", "Alejandra", "Alessa", "Ana", "Angeli", "Arsenia", "Atalia", "Carmen", "Carolina", "Ciara", "Cinthya", "Cosita", "Cristina", "Daniella", "Diana", "Dilana", "Dominga", "Elva", "Emilda", "Estefania", "Gina", "Giselle", "Gloria", "Ivanna", "Kassandra", "Larissa", "Laura", "Mabel", "Manuela", "Maria", "Maritza", "Melissa", "Ofelia", "Pilar", "Roberta", "Rosa", "Ruby", "Sara", "Sasha", "Silena", "Stefanie", "Ximena", "Yahaira", "Yanina", "Yaritza", "Yelena", "Yessenia"]>>\n<<set setup.panamanianSlaveSurnames = ["Abrego", "Acosta", "Aguilar", "Alvarado", "Alvarez", "Aparicio", "Arauz", "Arias", "Arosemena", "Atencio", "Avila", "Barria", "Barrios", "Batista", "Bernal", "Bonilla", "Caballero", "Castillo", "Castro", "Cedeño", "Cordoba", "Cruz", "de Gracia", "de Leon", "Delgado", "Diaz", "Dominguez", "Espino", "Espinosa", "Fernandez", "Flores", "Garcia", "Gomez", "Gonzales", "Gonzalez", "Guerra", "Guevara", "Gutierrez", "Hernandez", "Herrera", "Jaen", "Jimenez", "Lopez", "Martinez", "Medina", "Mendez", "Mendoza", "Miranda", "Montenegro", "Morales", "Moreno", "Muñoz", "Navarro", "Nuñez", "Ortega", "Ortiz", "Perez", "Pineda", "Pinzon", "Pitti", "Quintero", "Ramirez", "Ramos", "Reyes", "Rios", "Rivera", "Rodriguez", "Rojas", "Romero", "Ruiz", "Salazar", "Samaniego", "Samudio", "Sanchez", "Santamaria", "Santos", "Serrano", "Solis", "Torres", "Valdes", "Vargas", "Vasquez", "Vega", "Vergara", "Villarreal"]>>\n\n<<set setup.nigerienSlaveNames = ["Aicha", "Aïchatou", "Aissa", "Aïssata", "Amina", "Aminatou", "Anissah", "Balkissa", "Celia", "Celine", "Cherifa", "Cherifatou", "Dioura", "Farida", "Faridatou", "Fatouma", "Hadiza", "Haissa", "Halimatou", "Haoua", "Isabelle", "Karina", "Lailatou", "Laraba", "Malika", "Mariama", "Mounkaïla", "Nadja", "Nafissa", "Nafissatou", "Oum", "Oumou", "Rachelle", "Rachida", "Rachidatou", "Rahine", "Rakiatou", "Roukaya", "Salam", "Salamtou", "Samia", "Samira", "Shaïda"]>>\n<<set setup.nigerienSlaveSurnames = ["Abba", "Abdou", "Abdoul", "Abdoulaye", "Abdoulkarim", "Abdourahamane", "Abou", "Aboubacar", "Adam", "Adamou", "Aichatou", "Alassane", "Alhassane", "Alio", "Alzouma", "Amadou", "Assoumane", "Bachir", "Boubacar", "Boube", "Boukar", "Boukari", "Boureima", "Chaibou", "Cisse", "Dan", "Daouda", "Diallo", "Djibo", "Djibrilla", "Elhadji", "Fati", "Gado", "Garba", "Habibou", "Habou", "Hadiza", "Halidou", "Hama", "Hamadou", "Hamani", "Hamidou", "Hamza", "Harouna", "Hassane", "Hima", "Ibrahim", "Ide", "Idi", "Idrissa", "Illa", "Illiassou", "Inoussa", "Issa", "Issaka", "Issoufou", "Kimba", "Laouali", "Lawali", "Maazou", "Magagi", "Mahamadou", "Mahaman", "Mahamane", "Maiga", "Malam", "Mamadou", "Maman", "Mamane", "Mamoudou", "Mariama", "Moctar", "Mohamed", "Moumouni", "Mounkaila", "Moussa", "Moustapha", "Moutari", "Niandou", "Nouhou", "Omar", "Oumarou", "Ousmane", "Ousseini", "Rabiou", "Ramatou", "Sadou", "Saidou", "Saley", "Salifou", "Salissou", "Sanda", "Sani", "Sanoussi", "Seydou", "Seyni", "Sidi", "Sidikou", "Souley", "Souleymane", "Soumaila", "Soumana", "Tahirou", "Yacouba", "Yahaya", "Yaye", "Zakari"]>>\n\n<<set setup.andorranSlaveNames = ["Alba", "Ana", "Ariadna", "Barbara", "Bernadeta", "Bibiana", "Caludia", "Carolina", "Claudia", "Cristina", "Diana", "Estefania", "Esther", "Eva", "Grace", "Inês", "Isabel", "Jessica", "Laura", "Laure", "Lea", "Lucia", "Magda", "Maria", "Marian", "Marina", "Marta", "Meritxell", "Mireia", "Mónica", "Montserrat", "Natalia", "Nela", "Neus", "Nicole", "Olga", "Pilar", "Rita", "Sofie", "Sophie", "Una", "Vera"]>>\n<<set setup.andorranSlaveSurnames = ["Albert", "Alonso", "Altimir", "Alvarez", "Alves", "Areny", "Armengol", "Arroyo", "Badia", "Baro", "Bertran", "Blanco", "Bonet", "Bosch", "Calvo", "Campos", "Canals", "Capdevila", "Cardona", "Carmona", "Carvalho", "Casadevall", "Casal", "Casals", "Casas", "Castillo", "Castro", "Cerqueda", "Codina", "Coll", "Collado", "Compte", "Cornella", "Cortes", "Costa", "Crespo", "Cruz", "Delgado", "Diaz", "Doe", "Dominguez", "dos Santos", "Escoda", "Esteve", "Estevez", "Fajardo", "Farre", "Fernandes", "Fernandez", "Ferreira", "Ferrer", "Filloy", "Flores", "Font", "Franco", "Fuentes", "Gali", "Gallego", "Garca", "Garcia", "Gibert", "Gil", "Gimenez", "Gomes", "Gomez", "Gonzalez", "Gracia", "Gras", "Grau", "Guasch", "Guerra", "Guerrero", "Guitart", "Gutierrez", "Haro", "Hernandez", "Herrera", "Ibañez", "Iglesias", "Jimenez", "Johnson", "Jordana", "Jose", "Lima", "Lopez", "Lorenzo", "Macia", "Maestre", "Majoral", "March", "Marin", "Marsal", "Marti", "Martin", "Martinez", "Martins", "Mas", "Mateu", "Medina", "Medrano", "Miquel", "Miranda", "Miro", "Molina", "Montane", "Montero", "Montes", "Mora", "Moreno", "Muñoz", "Nadal", "Naudi", "Navarro", "Obiols", "Ojeda", "Oliveira", "Ortega", "Palau", "Pallares", "Pallas", "Paredes", "Pascual", "Pereira", "Perez", "Pintat", "Pinto", "Pla", "Pons", "Porqueres", "Prat", "Prats", "Prieto", "Puig", "Puigdemasa", "Pujal", "Pujol", "Quintana", "Raguig", "Ramirez", "Ramos", "Rey", "Riba", "Ribas", "Ribeiro", "Ribera", "Ribes", "Ribo", "Riera", "Ripoll", "Roca", "Rodrguez", "Rodrigo", "Rodrigues", "Rodriguez", "Roig", "Romero", "Ros", "Rosell", "Rossell", "Rovira", "Rubio", "Ruiz", "Sala", "Salvador", "Sanchez", "Sans", "Sansa", "Santos", "Sanz", "Segarra", "Serra", "Serrano", "Servat", "Silva", "Silvestre", "Smith", "Soares", "Sola", "Sole", "Soler", "Solsona", "Soriano", "Soto", "Sousa", "Suarez", "Teixeira", "Tomas", "Torra", "Torres", "Ubach", "Valls", "Vazquez", "Vela", "Vidal", "Vieira", "Vila", "Vilanova", "Vilaplana", "Vives", "Zamora"]>>\n\n<<set setup.bulgarianSlaveNames = ["Albena", "Alexandra", "Alexenia", "Andrea", "Andriana", "Antoniya", "Binka", "Blaga", "Denitsa", "Desislava", "Diana", "Dora", "Ekaterina", "Elena", "Elka", "Emiliya", "Gabriela", "Gergana", "Gergina", "Gloriya", "Hristiyana", "Iliyana", "Iva", "Ivanna", "Julia", "Katerina", "Kristiana", "Kristin", "Lada", "Leda", "Magdalena", "Margarita", "Maria", "Mariyana", "Martina", "Maya", "Milena", "Milkena", "Mira", "Mirela", "Miryana", "Monika", "Nikolina", "Pavlina", "Radoslava", "Raina", "Ralitsa", "Ruzha", "Simona", "Siyana", "Sofia", "Sonya", "Stella", "Svetla", "Tania", "Tatyana", "Tea", "Teodora", "Theodora", "Tsvetelina", "Tsvetta", "Vallentina", "Vanessa", "Vela", "Vera", "Veronika", "Yana", "Zdravka", "Zornitsa"]>>\n<<set setup.bulgarianSlaveSurnames = ["Aleksandrova", "Alexandrova", "Andonova", "Andreeva", "Angelova", "Atanasova", "Boneva", "Borisova", "Dimitrova", "Dimova", "Dobreva", "Filipova", "Georgieva", "Grigorova", "Hristova", "Ilieva", "Ivanova", "Kirilova", "Kirova", "Koleva", "Kostadinova", "Kostova", "Krasteva", "Lazarova", "Marinova", "Markova", "Mihailova", "Mihaylova", "Mincheva", "Miteva", "Mladenova", "Nikolova", "Panayotova", "Pavlova", "Pencheva", "Peneva", "Petkova", "Petrova", "Popova", "Radeva", "Ruseva", "Savova", "Simeonova", "Slavova", "Spasova", "Stancheva", "Staneva", "Stefanova", "Stoeva", "Stoyanova", "Todorova", "Tomova", "Trifonova", "Tsvetkova", "Uzunova", "Valcheva", "Vasileva", "Vassileva", "Yaneva", "Yankova", "Yordanova", "Zaharieva"]>>\n\n<<set setup.luxembourgianSlaveNames = ["Agathe", "Amy", "Ange", "Angele", "Anne", "Ashley", "Astrid", "Auréliia", "Bridget", "Carole", "Caroline", "Charlotte", "Christine", "Claire", "Colette", "Désirée", "Eleana", "Eleonora", "Emily", "Emma", "Erna", "Germaine", "Jean", "Josée", "Lara", "Leah", "Lisa", "Lucie", "Lydia", "Lydie", "Mady", "Marcelle", "Marie-Josée", "Marie-Thérèse", "Marie", "Marine", "Marion", "Mèlina", "Mia", "Morgane", "Myriam", "Octavie", "Sabrina", "Sarah", "Stephanie", "Thérèse", "Vicky", "Viviane", "Yolanda ", "Yvonne", "Zoé"]>>\n<<set setup.luxembourgianSlaveSurnames = ["Adam", "Almeida", "Alves", "Andre", "Antoine", "Arend", "Arendt", "Backes", "Barthel", "Bauer", "Beck", "Becker", "Berg", "Bernard", "Bertrand", "Biver", "Boulanger", "Braun", "Cardoso", "Carvalho", "Claude", "Clement", "Colin", "Collard", "Collin", "Correia", "Costa", "da Costa", "da Silva", "David", "de Sousa", "Decker", "Denis", "Dias", "Didier", "Diederich", "dos Santos", "Duarte", "Dubois", "Dumont", "Dupont", "Engel", "Etienne", "Faber", "Fernandes", "Fernandez", "Ferreira", "Fischer", "Flammang", "Franck", "Francois", "Frank", "Frisch", "Garcia", "Georges", "Gerard", "Gillet", "Gilson", "Goedert", "Goergen", "Gomes", "Goncalves", "Gonzalez", "Guillaume", "Haas", "Hansen", "Heinen", "Henry", "Hoffmann", "Hubert", "Huberty", "Jacob", "Jacobs", "Jacoby", "Jacques", "Jung", "Kaiser", "Kayser", "Kieffer", "Kirsch", "Klein", "Koch", "Kohn", "Kraus", "Kremer", "Krier", "Lambert", "Lamesch", "Lang", "Laurent", "Lebrun", "Lefebvre", "Lefevre", "Legrand", "Lemaire", "Lentz", "Leonard", "Leroy", "Lima", "Linster", "Lopes", "Lopez", "Lucas", "Ludwig", "Lux", "Machado", "Majerus", "Marchal", "Marques", "Martin", "Martinez", "Martins", "Marx", "Mathieu", "Mayer", "Mendes", "Mersch", "Mertens", "Meyer", "Meyers", "Michel", "Michels", "Miller", "Molitor", "Monteiro", "Moreira", "Mousel", "Mueller", "Muller", "Nguyen", "Nicolas", "Nilles", "Noel", "Oliveira", "Paul", "Pauly", "Peiffer", "Pereira", "Perez", "Peters", "Petit", "Pierre", "Pinto", "Pires", "Poncelet", "Putz", "Ramos", "Reding", "Reis", "Reuter", "Ribeiro", "Richard", "Ries", "Robert", "Rocha", "Rodrigues", "Rodriguez", "Rossi", "Santos", "Schiltz", "Schintgen", "Schmidt", "Schmit", "Schmitt", "Schmitz", "Schneider", "Scholtes", "Schroeder", "Schumacher", "Silva", "Simoes", "Simon", "Smith", "Soares", "Sousa", "Steffen", "Steichen", "Stein", "Steinmetz", "Stoffel", "Tavares", "Teixeira", "Theis", "Theisen", "Thill", "Thiry", "Thomas", "Toussaint", "Vieira", "Wagener", "Wagner", "Weber", "Weiler", "Weis", "Welter", "Wilhelm", "Willems", "Wolf", "Wolff", "Zimmer"]>>\n\n<<set setup.moldovanSlaveNames = ["Alexandra", "Alina", "Almira", "Amina", "Anastacia", "Anastasia", "Anastasiya", "Andreea", "Ann", "Anna", "Claudia", "Colette", "Cristina", "Daniela", "Daria", "Diana", "Ecaterina", "Elena", "Evelina", "Ina", "Iulia", "Kristina", "Ludmila", "Maria", "Mariana", "Marinela", "May", "Miriam", "Mona", "Nastya", "Natalia", "Nicoleta", "Rosalia", "Sara", "Sofia", "Sorana", "Svetlana", "Tatiana", "Valeria", "Veronica", "Veronyka", "Victoria", "Yasmin"]>>\n<<set setup.moldovanSlaveSurnames = ["Albu", "Andronic", "Apostol", "Arnaut", "Baciu", "Balan", "Bejan", "Bejenari", "Birca", "Bivol", "Bors", "Borta", "Bostan", "Botnari", "Botnaru", "Braga", "Brinza", "Buga", "Bulat", "Burlacu", "Caraman", "Cazac", "Cazacu", "Ceban", "Cebanu", "Cebotari", "Cernei", "Cheban", "Chicu", "Chiriac", "Ciobanu", "Cojocari", "Cojocaru", "Colesnic", "Covali", "Cretu", "Croitor", "Croitoru", "Cusnir", "Darii", "Dragan", "Florea", "Frunza", "Frunze", "Gangan", "Gheorghita", "Gherman", "Golban", "Gonta", "Graur", "Grecu", "Grosu", "Gutu", "Guzun", "Istrati", "Ivanova", "Josan", "Lisnic", "Luca", "Lungu", "Lupu", "Malai", "Mardari", "Marin", "Mazur", "Melnic", "Melnik", "Mihailova", "Miron", "Mocanu", "Moisei", "Morari", "Moraru", "Muntean", "Munteanu", "Musteata", "Negru", "Oprea", "Pascal", "Pascari", "Petrova", "Pinzari", "Plamadeala", "Platon", "Plesca", "Popa", "Popescu", "Popova", "Popovici", "Postica", "Postolachi", "Prodan", "Radu", "Railean", "Raileanu", "Rosca", "Rotari", "Rotaru", "Rusnac", "Russu", "Rusu", "Sandu", "Sirbu", "Spinu", "Stratan", "Stratulat", "Tataru", "Tcaci", "Terzi", "Topal", "Tsurkan", "Turcan", "Turcanu", "Ungureanu", "Ursu", "Uzun", "Vieru"]>>\n\n\n\n<<set setup.cowSlaveNames = ["Anna", "Annabelle", "Annie", "Arabella", "Baby", "Bella", "Bertha", "Bessie", "Betty Sue", "Big Mac", "Blue", "BrownCow", "Candie", "Cinnamon", "Clarabelle", "Clover", "Cocoa", "Cookie", "Cowlick", "Cupcake", "Dahlia", "Daisy", "Darla", "Diamond", "Dorothy", "Ella", "Emma", "Esmeralda", "Flower", "Gertie", "Hamburger", "Heifer", "Henrietta", "Honeybun", "Jasmayne", "Jasmine", "Lois", "Madonna", "Maggie", "Margie", "Mary", "May", "Meg", "Minnie", "Molly", "Moo Moo", "Moscow", "Muffin", "Nettie", "Penelope", "Penny", "Pinky", "Precious", "Princess", "Rose", "Sasha", "Shelly", "Sugar", "Sunny", "Sunshine", "Sweetie", "Sweetpea", "Swiss Miss", "Waffles"]>>\n\n\n\n<<set setup.chattelReligionistSlaveNames = ["Abundance", "Allegiance", "Amity", "Amnesty", "Ardour", "Beauty", "Belief", "Blessing", "Bliss", "Charisma", "Charity", "Charm", "Chastity", "Cheer", "Clarity", "Clemency", "Comfort", "Compassion", "Concord", "Condolence", "Constance", "Constancy", "Courage", "Credence", "Desire", "Destiny", "Discretion", "Empathy", "Endurance", "Esteem", "Eternity", "Evanescence", "Faith", "Favour", "Felicity", "Fidelity", "Fortune", "Gaiety", "Glory", "Grace", "Gracious", "Gravitas", "Happiness", "Harmony", "Heaven", "Honesty", "Hope", "Humility", "Innocent", "Integrity", "Joy", "Justice", "Kindness", "Laughter", "Love", "Loyalty", "Luck", "Mercy", "Merit", "Modesty", "Patience", "Peace", "Penance", "Perseverance", "Piety", "Pleasant", "Prosperity", "Prudence", "Purity", "Radiance", "Remembrance", "Respect", "Reverence", "Salvation", "Sanctity", "Serendipity", "Serenity", "Silence", "Sincerity", "Solace", "Solemnity", "Success", "Sympathy", "Temperance", "Thankfulness", "Tolerance", "Tranquility", "Trinity", "Truth", "Unity", "Verity", "Virtue", "Wisdom", "Wonder"]>>\n\n<<set setup.romanSlaveNames = ["Aconia", "Aelia", "Agricola", "Agrippa", "Agrippina", "Ahala", "Ahenobarba", "Alba", "Albina", "Ambusta", "Annalis", "Antistia", "Antonia", "Appia", "Aquila", "Aquilina", "Arria", "Arvina", "Asina", "Atella", "Atia", "Aula", "Aurela", "Avita", "Baebiana", "Balba", "Barba", "Barbata", "Bassa", "Bestia", "Bibacula", "Bibula", "Blaesa", "Broccha", "Bruta", "Bubulca", "Bulba", "Caeca", "Caecilia", "Caesonia", "Calida", "Calpurnia", "Calva", "Calvina", "Camilla", "Cana", "Canina", "Catilina", "Catula", "Celeris", "Celsa", "Cethega", "Cicurina", "Cincinnata", "Cinna", "Claudia", "Corda", "Cornelia", "Cornicen", "Cornuta", "Corva", "Corvina", "Cossa", "Costa", "Cotta", "Crassa", "Crassipes", "Crispa", "Crispina", "Crispina", "Curva", "Decima", "Dentata", "Dentra", "Diana", "Dives", "Dolabella", "Domitia", "Domitilla", "Drusa", "Drusilla", "Euphemia", "Eutropia", "Fabia", "Faustina", "Figula", "Fimbria", "Flacca", "Flava", "Flavia", "Flora", "Fusa", "Gaia", "Galeria", "Galla", "Gemella", "Gnaea", "Gnaea", "Graccha", "Gratidia", "Gurges", "Habita", "Helena", "Helva", "Helvia", "Herennia", "Honoria", "Hostia", "Imperiosa", "Iulla", "Julia", "Junia", "Justina", "Lactuca", "Laenas", "Laevina", "Lanata", "Laterensis", "Lentula", "Leontia", "Lepida", "Lepida", "Licina", "Licinia", "Livia", "Livilla", "Lollia", "Longa", "Lucia", "Lucilla", "Luculla", "Lupa", "Macra", "Macula", "Maecia", "Magia", "Malleola", "Mamerca", "Mania", "Manlia", "Marca", "Marcella", "Marcella", "Marcia", "Mellisa", "Merenda", "Merga", "Merula", "Messalina", "Messalla", "Metella", "Metella", "Minervina", "Munatia", "Murena", "Mus", "Musca", "Nasica", "Natta", "Nepos", "Nerva", "Nigra", "Novella", "Numeria", "Ocella", "Ocellina", "Octavia", "Orbiana", "Otacilia", "Paccia", "Pacila", "Paeta", "Pansa", "Papa", "Papianilla", "Patercula", "Paulina", "Paulla", "Pera", "Pictrix", "Placiaida", "Planca", "Plauta", "Plautia", "Plautilla", "Plotina", "Pompeia", "Popilla", "Poplicola", "Poppaea", "Porcia", "Postuma", "Potita", "Praeconina", "Praetextata", "Prisca", "Procula", "Publia", "Pulcheria", "Pulchra", "Pulla", "Pulvilla", "Quadrata", "Quinta", "Ralla", "Regilla", "Regula", "Risca", "Rufa", "Ruga", "Rulla", "Rutila", "Sabina", "Salinatrix", "Salonina", "Saturnina", "Scaeva", "Scaevola", "Scapula", "Scaura", "Scrofa", "Sempronia", "Seneca", "Servia", "Servilia", "Severa", "Severa", "Sexta", "Sila", "Silana", "Spuria", "Statilia", "Structa", "Sulla", "Sulpicia", "Sura", "Taura", "Terentia", "Theodora", "Tiberia", "Tita", "Titania", "Tranquillina", "Triaria", "Trigemina", "Tuberta", "Tubula", "Tuditana", "Tulla", "Tullia", "Turda", "Ulpia", "Urgulania", "Valeria", "Vara", "Vatia", "Verina", "Verres", "Vesta", "Vetus", "Vibia", "Vibia", "Violentilla", "Vipsania", "Vistilla", "Vitula", "Volusa"]>>\n<<set setup.romanSlaveSurnames = ["Acilia", "Aebutia", "Aelia", "Aemilia", "Anicia", "Annia", "Antistia", "Antonia", "Appuleia", "Aquillia", "Ateia", "Atilia", "Atinia", "Attia", "Aufidia", "Aurelia", "Baebia", "Caecilia", "Caedicia", "Caelia", "Calpurnia", "Caninia", "Canuleia", "Carvilia", "Cassia", "Claudia", "Clodia", "Cloelia", "Cluvia", "Coelia", "Considia", "Cornelia", "Cosconia", "Curia", "Curiatia", "Curtia", "Decia", "Decimia", "Didia", "Domitia", "Duillia", "Egnatia", "Fabia", "Fabricia", "Fannia", "Flaminia", "Flavia", "Fonteia", "Fulvia", "Fundania", "Furia", "Gabinia", "Gegania", "Genucia", "Herennia", "Horatia", "Hortensia", "Hostilia", "Icilia", "Julia", "Junia", "Juventia", "Laelia", "Laetoria", "Licinia", "Livia", "Lollia", "Lucilia", "Lucretia", "Lutatia", "Maenia", "Mallia", "Mamilia", "Manilia", "Manlia", "Marcia", "Maria", "Matiena", "Memmia", "Menenia", "Minucia", "Mucia", "Mummia", "Munatia", "Naevia", "Nautia", "Nonia", "Octavia", "Ogulnia", "Opimia", "Oppia", "Otacilia", "Papia", "Papiria", "Peducaea", "Perperna", "Petellia", "Pinaria", "Plaetoria", "Plautia", "Plotia", "Poetelia", "Pompeia", "Pomponia", "Popillia", "Porcia", "Postumia", "Publicia", "Publilia", "Pupia", "Quinctia", "Quinctilia", "Quintia", "Roscia", "Rubria", "Rutilia", "Scribonia", "Sempronia", "Sergia", "Servilia", "Sestia", "Sextia", "Sextilia", "Sicinia", "Silia", "Sulpicia", "Terentia", "Titia", "Titinia", "Trebonia", "Tremellia", "Tullia", "Valeria", "Verginia", "Veturia", "Vibia", "Villia", "Voconia", "Volcatia", "Volumnia"]>>\n\n<<set setup.aztecSlaveNames = ["Achcauhtli", "Ahuiliztli", "Amoxtli", "Atl", "Centehua", "Chicahua", "Chipahua", "Cihuaton", "Citlali", "Citlalmina", "Coaxoch", "Coszcatl", "Cozamalotl", "Cualli", "Cuicatl", "Eheloc", "Eleuia", "Eloxochitl", "Etalpalli", "Eztli", "Ichtaca", "Icnoyotl", "Ihuicatl", "Ilhuitl", "Itotia", "Itzel", "Iuitl", "Ixcatzin", "Ixchel", "Ixtli", "Izel", "Mahuizoh", "Malina", "Manauia", "Mazatl", "Mecatl", "Meztli", "Miyaoaxochitl", "Mizquixaual", "Momozlan", "Momoztli", "Moyolehuani", "Nahuatl", "Necahual", "Nelli", "Nenetl", "Nochtli", "Noxochicoztli", "Ohtli", "Papa", "Papan", "Patli", "Quetzalxochitl", "Sacnite", "Teicuih", "Teiuc", "Teoxihuitl", "Tepin", "Teuicui", "Teyacapan", "Tlachinolli", "Tlaco", "Tlacoehua", "Tlacotl", "Tlalli", "Tlanextli", "Tlataca", "Tlazohtzin", "Tlexictli", "Toltecatl", "Tonalnan", "Topiltia", "Xihuitl", "Xilonen", "Xiloxoch", "Xipil", "Xiuhcoatl", "Xiuhtonal", "Xochicotzin", "Xochiquetzal", "Xochitl", "Xochiyotl", "Xocoh", "Xocoyotl", "Yaotl", "Yaretzi", "Yayauhqui", "Yolihuani", "Yolotli", "Yoltzin", "Zaniyah", "Zeltzin", "Zolel", "Zuma", "Zyanya"]>>\n\n<<set setup.ancientEgyptianSlaveNames = ["A'at", "Ahhotep", "Ahmose", "Ahmose-Nefertari", "Ahset", "Amtes", "Amunet", "Ana", "Aneksi", "Ankhes-Pepi", "Ankhesenamon", "Ankhesenpaaten", "Ankhesenpaaten-ta-sherit", "Ankhetitat", "Ankhnes-Pepi", "Ankhnesmery-Re", "Aoh", "Ashait", "Ast", "Atet", "Baketamon", "Bakt", "Baktwerel", "Beketaten", "Berenib", "Betresh", "Betrest", "Bint-Anath", "Bunefer", "Dedyet", "Fent-Ankhet", "Gilukhipa", "Hapynma'at", "Hedjhekenu", "Henhenet", "Henite", "Hent", "Hent-Temehu", "Hent-Tenemu", "Hentaneb", "Hentempet", "Hentmereb", "Hentmire", "Henutmire", "Henutsen", "Henuttawy", "Henuttimehu", "Hep", "Herit", "Herneith", "Hetepheres", "Hetephernebty", "Heterphenebty", "Hornefrure'", "Huy", "Imi", "Inhapi", "Intakaes", "Iput", "Ipwet", "Ipy", "Isetnofret", "Isis", "Istnofret", "Itekuyet", "Itet", "Kasmut", "Kawit", "Kemanub", "Kemanut", "Kemsit", "Kentetenka", "Khama'at", "Khamerernebty", "Khemut", "Khentikus", "Khentkawes", "Khenut", "Khuit", "Khumit", "Kiya", "Ma'at", "Maatkare-Nefertari", "Maia", "Meket-Aten", "Menhet", "Menwi", "Mereneith", "Mereryet", "Meresankh", "Merit-Amon", "Meritaten", "Meritites", "Merneith", "Merseger", "Merti", "Meryetamun", "Meryetre", "Merysankh", "Meryt-Amon", "Meryt-Re-Hatshepsut", "Merytamon", "Merytaten-tasherit", "Mutemwiya", "Mutnodjme", "Mutnofret", "Muyet", "Nebet", "Nebettawy", "Nebt", "Nebt-tawya", "Neferhent", "Neferhetep", "Neferhetepes", "Neferkent", "Neferneferure", "Nefertari", "Nefertiry", "Nefertiti", "Nefertkau,", "Nefertkaw", "Neferu", "Neferu-Re", "Neferukhayt", "Neferukhebt", "Nefret", "Nefru", "Nefru-Ptah", "Nefru-Sobek", "Nefru-totenen", "Nefrusheri", "Neith", "Neithotep", "Nemathap", "Nenseddjedet", "Neshkons", "Nestanebtishru", "Nit", "Nitemat", "Nithotep", "Nodjmet", "Nofret", "Nubkhas", "Nubkhesed", "Rai", "Raia", "Redji", "Reputneb", "Sadeh", "Sadek", "Sebek-shedty-Neferu", "Senebsen", "Senisonbe", "Sennuwy", "Seshseshet", "Sit-Hathor-Yunet", "Sitamun", "Sitkamose", "Sitre", "Sobekemsaf", "Sotepenre", "Ta-Opet", "Tadukhipa", "Takhaet", "Tarset", "Taweret", "Tem", "Tener", "Teo", "Tetisheri", "Tey", "Thent", "Tia", "Tiy", "Tiye", "Tjepu", "Tuia", "Tumerisy", "Tuya", "Tuyu", "Twosre", "Weret-Imtes"]>>\n\n<<set setup.edoSlaveNames = ["Adakichi", "Aihachi", "Aika", "Aikichi", "Aiko", "Aimatsu", "Akiko", "Ariko", "Asa", "Asakichi", "Asao", "Ayako", "Ayano", "Azuma", "Baicho", "Baisho", "Botan", "Charyoei", "Chieko", "Chikafuku", "Chikafumi", "Chikano", "Chikashizu", "Chikayoshi", "Chikayu", "Chikayuki", "Chisako", "Chiyo", "Chiyoe", "Chiyoha", "Chiyokichi", "Chiyoko", "Chiyoryo", "Chiyoteru", "Chiyotsuru", "Chiyowaka", "Chiyoyakko", "Chizu", "Chizuha", "Chizuru", "Cho", "Chocho", "Dango", "Danji", "Danko", "Dan’ei", "Edagiku", "Emi", "Emicho", "Emigiku", "Emiyo", "Enko", "Eriko", "Fuji", "Fujie", "Fujigiku", "Fujiha", "Fukichiyo", "Fukiha", "Fukimi", "Fukiyo", "Fukizo", "Fuku", "Fukuai", "Fukuaya", "Fukuchiyo", "Fukucho", "Fukudama", "Fukuha", "Fukuhana", "Fukuharu", "Fukuhina", "Fukuhiro", "Fukumi", "Fukumusume", "Fukunae", "Fukusato", "Fukusuke", "Fukusuzu", "Fukuteru", "Fukuya", "Fukuyo", "Fukuyoshi", "Fukuyu", "Fumi", "Fumichiyo", "Fumicho", "Fumihana", "Fumiko", "Fumino", "Fumukazu", "Fusakichi", "Fusako", "Fusao", "Hamako", "Hamayu", "Hanachiyo", "Hanaji", "Hanakichi", "Hanako", "Hanamatsu", "Hanaryo", "Hanayakko", "Harukichi", "Haruko", "Hatsu", "Hatsuko", "Hatsuyo", "Hidechiyo", "Hidecho", "Hideji", "Hidemi", "Hideryu", "Hideyakko", "Hidezuru", "Hinacho", "Hinagiku", "Hinako", "Hinazuru", "Hisa", "Hisacho", "Hisae", "Hisaei", "Hisamomo", "Hisasuzu", "Hisayo", "Hisazuru", "Ichiei", "Ichiemi", "Ichiharu", "Ichiho", "Ichika", "Ichimame", "Ichimomo", "Ichiraku", "Ichiryu", "Ichisayo", "Ichiteru", "Ichitomi", "Ichiume", "Ichiya", "Ichiyakko", "Iku", "Ikumatsu", "Imayoshi", "Ine", "Iroha", "Ishino", "Ishiyakko", "Iso", "Isoei", "Itozuru", "Kameji", "Kameko", "Kaneha", "Kanemi", "Kanoaki", "Kanoemi", "Kanoka", "Kasen", "Katsuchiyo", "Katsue", "Katsuha", "Katsuji", "Katsuna", "Katsune", "Katsuru", "Kayo", "Kichihana", "Kichiyakko", "Kichiyo", "Kichiyu", "Kiku", "Kikuka", "Kikumaru", "Kikumatsu", "Kikuno", "Kikuryo", "Kikutsuru", "Kikuya", "Kikuyakko", "Kikuyu", "Kimiei", "Kimikiku", "Kimina", "Kimitomo", "Kimiyakko", "Kin'ei", "Kin'ichi", "Kinhei", "Kinko", "Kinmatsu", "Kinroku", "Kinryo", "Kinryu", "Kinshi", "Kinsuke", "Kinu", "Kinyo", "Kitanomatsu", "Kiyo", "Koen", "Kofuku", "Kofusa", "Kogiku", "Koi", "Koiku", "Kojako", "Komagiku", "Komaji", "Komako", "Komame", "Komari", "Komaru", "Komasu", "Komomo", "Komume", "Koriki", "Korin", "Koroku", "Kosaki", "Kosaku", "Kosen", "Koshizu", "Kosome", "Kosue", "Kotaka", "Kotama", "Kotatsu", "Koteru", "Kotetsu", "Koto", "Kotobuki", "Kotoei", "Kotogiku", "Kotoha", "Kotoji", "Kotomi", "Kotono", "Kotoyo", "Kotsuma", "Koume", "Koyachiyo", "Koyakko", "Koyana", "Koyei", "Koyo", "Koyone", "Koyoshi", "Koyuka", "Koyuki", "Koyumi", "Kozakura", "Kozuru", "Kuma", "Kumakichi", "Kumano", "Kumayoshi", "Kunigiku", "Kyoka", "Kyoko", "Machi", "Mamefusa", "Mamegiku", "Mamehana", "Mameharu", "Mamehide", "Mamehiro", "Mameka", "Mamekichi", "Mameko", "Mameraku", "Mameriki", "Mameroku", "Mameryo", "Mameyakko", "Mameyo", "Mameyoshi", "Mameyu", "Maru", "Masuwaka", "Matsuko", "Matsuriki", "Matsuyakko", "Miharu", "Mineko", "Mitsu", "Mitsugiku", "Mitsuha", "Mitsuko", "Mitsuyo", "Miyagiku", "Miyo", "Miyoha", "Miyoharu", "Miyoka", "Miyozuru", "Momifuku", "Momiji", "Momochiyo", "Momoko", "Momomaru", "Momoyakko", "Momozuru", "Naka", "Naochiyo", "Naosome", "Naosono", "Narako", "Narayone", "Oimatsu", "Omine", "Omocha", "Onao", "Otomaru", "Otoyu", "Ran", "Ren", "Riki", "Rikigo", "Rikiha", "Rikiharu", "Rikihei", "Rikiji", "Rikiko", "Rikiya", "Royo", "Ryuko", "Sakae", "Sakiko", "Sakyo", "Sana", "Sanae", "Sankatsu", "Sanko", "Sanya", "Sasa", "Sato", "Satochiyo", "Satogiku", "Satoji", "Satoka", "Satokichi", "Satomi", "Satono", "Satotsuya", "Satoyu", "Satoyuki", "Satsuki", "Sayaka", "Sayoko", "Sekka", "Sen", "Shimekichi", "Shimematsu", "Shinneji", "Shizu", "Shizue", "Shizuko", "Shun", "Sodeko", "Somagiku", "Soyo", "Sue", "Sumiko", "Suzu", "Suzuhachi", "Suzuka", "Suzuko", "Takeko", "Takewaka", "Takeyakko", "Tama", "Tamagiku", "Tamakiku", "Tamako", "Tamaryo", "Tamasuke", "Tamaye", "Tamayu", "Tamazuru", "Tamiko", "Tane", "Taneji", "Taneju", "Taneko", "Tatsu", "Tatsuko", "Teruhina", "Teruji", "Teruko", "Teruyo", "Tetsu", "Toba", "Toki", "Tokiko", "Tokimatsu", "Toku", "Tome", "Tomeko", "Tomewaka", "Tomigiku", "Tomiko", "Tomimatsu", "Tomino", "Tomiryo", "Tomitae", "Tomitsuru", "Tomiwaka", "Tomiyakko", "Tomizuru", "Tomogiku", "Tomoko", "Tomoryo", "Tomowaka", "Tomoyuki", "Tonko", "Tora", "Toshifumi", "Toshihana", "Toshiko", "Toye", "Toyochiyo", "Toyofu", "Toyohina", "Toyoji", "Toyoka", "Tsunechiyo", "Tsuneko", "Tsunemomo", "Tsuneyo", "Tsuneyu", "Tsuru", "Tsurue", "Tsuruha", "Tsuruji", "Tsuruka", "Tsurumatsu", "Tsuruyo", "Tsuruyu", "Tsuta", "Tsutaji", "Tsuyachiyo", "Tsuyu", "Ume", "Umechie", "Umechiho", "Umechika", "Umechiyo", "Umegiku", "Umeha", "Umehisa", "Umeji", "Umeko", "Umematsu", "Umeo", "Umeraku", "Umeryo", "Umeryu", "Umesaya", "Umesuke", "Umesuzu", "Umewaka", "Umeyae", "Umeyakko", "Umeyu", "Uno", "Unofuku", "Unoha", "Unohide", "Unoji", "Unoka", "Unokayo", "Unokazu", "Unokiyo", "Unoko", "Unoshizu", "Unowaka", "Uta", "Utachiyo", "Utaji", "Utaka", "Utamatsu", "Utayu", "Wakaba", "Wakacho", "Wakagusa", "Wakai", "Wakaji", "Wakakimi", "Wakako", "Wakakoma", "Wakamurasaki", "Wakaroku", "Wakatsune", "Wakaume", "Wakayakko", "Wakayo", "Wakayone", "Wakazuru", "Wako", "Yachiyoko", "Yae", "Yaemi", "Yaewaka", "Yaezuru", "Yaichi", "Yasohachi", "Yasu", "Yasuku", "Yoi", "Yone", "Yonehachi", "Yoneyakko", "Yuiko", "Yukako", "Yukari", "Yukiryo", "Yukizono"]>>\n<<set setup.edoSlaveSurnames = ["Akamatsu", "Akechi", "Amago", "Asakura", "Ashikaga", "Ashina", "Azai", "Chosokabe", "Chugoku", "Date", "Gamo", "Hattori", "Hojo", "Ichijo", "Ikeda", "Imagawa", "Itami", "Ito", "Kiso", "Kodera", "Matsudaira", "Miyoshi", "Mogami", "Mori", "Murukami", "Nagao", "Oda", "Ogasawara", "Otomo", "Ouchi", "Rokkaku", "Ryuzoji", "Saika", "Saito", "Sanada", "Satake", "Shimazu", "Soma", "Suwa", "Tachibana", "Takeda", "Tokugawa", "Toyotomi", "Tsutsui", "Uesugi", "Uragami", "Wada"]>>\n\n<<set setup.chineseRevivalistSlaveSurnames = ["Bu", "Cao", "Chen", "Cheng", "Deng", "Ding", "Dong", "Du", "Fei", "Feng", "Fu", "Gao", "Gongsun", "Guan", "Guangqiu", "Guo", "Han", "Hao", "He", "Hu", "Huang", "Huo", "Jia", "Jiang", "Li", "Liang", "Liao", "Ling", "Liu", "Lu", "Luo", "Ma", "Man", "Meng", "Mi", "Pan", "Pang", "Qian", "Qin", "Qiu", "Quan", "Shi", "Shu", "Sima", "Song", "Sun", "Tang", "Tao", "Teng", "Tian", "Wang", "Wei", "Wen", "Wu", "Xiahou", "Xie", "Xu", "Xue", "Yang", "Yin", "Yong", "Yu", "Yue", "Zang", "Zhang", "Zhao", "Zhou", "Zhu", "Zhuge", "Zong"]>>\n\n\n\n<<set setup.ArcologyNamesSupremacistWhite = ["The Old Dominion", "Thule"]>>\n<<set setup.ArcologyNamesSupremacistAsian = ["The Celestial Temple", "Shambhala", "Shangri-La"]>>\n<<set setup.ArcologyNamesSupremacistLatina = ["La Sagrada", "Alhambra", "Alcázar de Segovia"]>>\n<<set setup.ArcologyNamesSupremacistMiddleEastern = ["The Caliphate", "New Cairo"]>>\n<<set setup.ArcologyNamesSupremacistBlack = ["United Africa", "Benin"]>>\n<<set setup.ArcologyNamesSupremacistIndoAryan = ["Swarga Loka", "New New Delhi"]>>\n<<set setup.ArcologyNamesSupremacistPacificIslander = ["Maui", "Rapa Nui"]>>\n<<set setup.ArcologyNamesSupremacistMalay = ["Brunei", "Patani"]>>\n<<set setup.ArcologyNamesSupremacistAmerindian = ["Cahokia", "The Confederated Tribes"]>>\n<<set setup.ArcologyNamesSupremacistSouthernEuropean = ["New Athens", "Olympus"]>>\n<<set setup.ArcologyNamesSupremacistSemitic = ["The Fifth Temple", "The Promised Land"]>>\n<<set setup.ArcologyNamesSupremacistMixedRace = ["Hybrid Vigor", "Meltingpot"]>>\n<<set setup.ArcologyNamesSubjugationistWhite = ["The World Turned Upside Down", "Anticolonialism One"]>>\n<<set setup.ArcologyNamesSubjugationistAsian = ["The East India Company", "Pearl of the Orient"]>>\n<<set setup.ArcologyNamesSubjugationistLatina = ["Los Conquistados", "Annual"]>>\n<<set setup.ArcologyNamesSubjugationistMiddleEastern = ["Constantinople", "Vlad's Castle"]>>\n<<set setup.ArcologyNamesSubjugationistBlack = ["Dixie", "The Plantation"]>>\n<<set setup.ArcologyNamesSubjugationistIndoAryan = ["The East India Company", "Trade Fort"]>>\n<<set setup.ArcologyNamesSubjugationistPacificIslander = ["Cargo Cult", "Moro Castle"]>>\n<<set setup.ArcologyNamesSubjugationistMalay = ["Pulo Prabang", "Eastern Emporium"]>>\n<<set setup.ArcologyNamesSubjugationistAmerindian = ["Fort Laramie", "The Rez"]>>\n<<set setup.ArcologyNamesSubjugationistSouthernEuropean = ["Istanbul", "Al-Andalus"]>>\n<<set setup.ArcologyNamesSubjugationistSemitic = ["Solomon's Lament", "New Canaan"]>>\n<<set setup.ArcologyNamesSubjugationistMixedRace = ["Purity", "Bloodlines"]>>\n<<set setup.ArcologyNamesGenderRadicalist = ["Saturnalia", "Bacchanalia", "Gomorrah", "Sodom", "The Rosebud"]>>\n<<set setup.ArcologyNamesGenderFundamentalist = ["The Arbor", "The Rose", "The Source"]>>\n<<set setup.ArcologyNamesPaternalist = ["Sanctum", "Asylum", "Sanctuary", "Haven", "New Springfield", "The Sanctuary", "Glory"]>>\n<<set setup.ArcologyNamesDegradationist = ["Hell", "Golgotha", "The Tower"]>>\n<<set setup.ArcologyNamesBodyPurist = ["Walden", "New Eden", "Elysium", "Purity", "The Ark", "The Repository"]>>\n<<set setup.ArcologyNamesTransformationFetishist = ["The Dollhouse", "Silicone Valley", "The Hospital", "Bimboland"]>>\n<<set setup.ArcologyNamesYouthPreferentialist = ["Sunnyside", "Fuck High", "Dick U.", "Sex College"]>>\n<<set setup.ArcologyNamesMaturityPreferentialist = ["Shady Acres", "MILFtown", "MILF Heights", "Park Avenue Tower"]>>\n<<set setup.ArcologyNamesSlimnessEnthusiast = ["The Island", "Upskirt", "Virginland"]>>\n<<set setup.ArcologyNamesAssetExpansionist = ["The Bouncy Castle", "The Mounds", "Twin Peaks", "Boobs Tower"]>>\n<<set setup.ArcologyNamesPastoralist = ["Cornucopia", "Abundance", "Plenty", "Bounty", "Greener Pastures", "God's Country", "The Ranch", "Pasturelands"]>>\n<<set setup.ArcologyNamesPhysicalIdealist = ["Themyscira", "Midgard", "Muscle Beach", "Skid Row"]>>\n<<set setup.ArcologyNamesChattelReligionist = ["Heaven", "The Light", "Heaven on Earth"]>>\n<<set setup.ArcologyNamesRomanRevivalist = ["Elysian Fields", "Carthago Nova", "Nova Roma", "Neapolis", "Capua", "Ostia", "Salernum", "The City of the Seven Hills"]>>\n<<set setup.ArcologyNamesAztecRevivalist = ["The Halls of Montezuma", "Aztlan"]>>\n<<set setup.ArcologyNamesEgyptianRevivalist = ["Thebes", "Memphis", "Alexandria"]>>\n<<set setup.ArcologyNamesEdoRevivalist = ["Onogoro", "Kokyo", "Tengoku", "Takama-ga-hara", "New Kyoto", "The Imperial Palace", "New Tokyo"]>>\n<<set setup.ArcologyNamesArabianRevivalist = ["Jannah", "Madinat al-Salam", "Madinat al-Hareer", "Madinat al-Zahra", "Madinat al-Yasmin", "Bayt al-Hikma", "Baghdad", "Alhambra", "Samarra"]>>\n<<set setup.ArcologyNamesChineseRevivalist = ["Yinfu", "Huangquan", "Jiuquan", "Youming", "Huokang", "Mingfu", "Jin Shan", "Qi Lin", "Xin Hua", "Feng Huang", "The Middle Kingdom", "The Forbidden Palace"]>>\n\n\n\n<<set setup.badWords = ["fuck", "shit", "ass", "cock", "piss", "dick", "slut", "cum", "whore", "butt", "boob", "cunt", "cunny", "pussy", "junk", "trash", "slave"]>>\n\n<<set setup.badNames = ["Dipshit", "Asshole", "Cunt", "Whore", "Dick", "Pussy", "Slaver", "Assfucker", "Sodomite", "Rapist", "Despoiler", "Ruiner", "Ass", "Fucker", "Trash", "Traitor", "Cocksucker", "Dicksucker", "Ass Kisser", "Ass Licker", "Bitch", "Jerk", "Fuckface", "Prick", "Creep", "Retard", "Dumbass", "DumbFuck", "Douchebag"]>>
/*\nFREE CITIES\na text-based slave management game\nCopyright (C) 2017 freecitiesdev\n\nThis program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.\n\nThis program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.\n\nYou should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.\n*/\n\n<<unset $releaseID>>\n<<set $ver = "0.10.7", $releaseID = COMMIT>>\n<<if ndef $releaseID>><<set $releaseID = 1021>><</if>>\n\n/* This needs to be broken down into individual files that can be added to StoryInit instead. */\n\n<<if def $slaves>>\n\t<<set _SL = $slaves.length>>\n\t<<for _i = 0; _i < _SL; _i++>>\n\t<<if $slaves[_i].assignment == "be imported">>\n\t\t<<set $slaves[_i].ID += 1200000>>\n\t\t<<set $slaves[_i].assignment = "rest">>\n\t\t<<set $slaves[_i].assignmentVisible = 1>>\n\t\t<<set $slaves[_i].weekAcquired = 1>>\n\t\t<<if $slaves[_i].mother > 0>>\n\t\t\t<<set $slaves[_i].mother += 1200000>>\n\t\t<<elseif $slaves[_i].mother <= -1>>\n\t\t\t<<set $slaves[_i].mother -= 1200000>>\n\t\t<</if>>\n\t\t<<if $slaves[_i].father > 0>>\n\t\t\t<<set $slaves[_i].father += 1200000>>\n\t\t<<elseif $slaves[_i].father <= -1>>\n\t\t\t<<set $slaves[_i].father -= 1200000>>\n\t\t<</if>>\n\t\t<<set $slaves[_i].daughters = 0>>\n\t\t<<set $slaves[_i].sisters = 0>>\n\t\t<<set $slaves[_i].canRecruit = 0>>\n\t\t<<if $arcologies[0].FSRomanRevivalist > 90>>\n\t\t\t<<set $slaves[_i].nationality = "Roman Revivalist">>\n\t\t<<elseif $arcologies[0].FSAztecRevivalist > 90>>\n\t\t\t<<set $slaves[_i].nationality = "Aztec Revivalist">>\n\t\t<<elseif $arcologies[0].FSEgyptianRevivalist > 90>>\n\t\t\t<<set $slaves[_i].nationality = "Ancient Egyptian Revivalist">>\n\t\t<<elseif $arcologies[0].FSEdoRevivalist > 90>>\n\t\t\t<<set $slaves[_i].nationality = "Edo Revivalist">>\n\t\t<<elseif $arcologies[0].FSArabianRevivalist > 90>>\n\t\t\t<<set $slaves[_i].nationality = "Arabian Revivalist">>\n\t\t<<elseif $arcologies[0].FSChineseRevivalist > 90>>\n\t\t\t<<set $slaves[_i].nationality = "Ancient Chinese Revivalist">>\n\t\t<</if>>\n\t\t<<if $slaves[_i].relationTarget != 0>>\n\t\t<<set $slaves[_i].relationTarget += 1200000>>\n\t\t<</if>>\n\t\t<<if $slaves[_i].relationshipTarget != 0>>\n\t\t<<set $slaves[_i].relationshipTarget += 1200000>>\n\t\t<</if>>\n\t\t<<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0, $slaves[_i].subTarget = 0>>\n\t<<else>>\n\t\t<<set _dump = $slaves.deleteAt(_i), _i--, _SL-->>\n\t<</if>>\n\t<</for>>\n\t<<for _k = 0; _k < _SL; _k++>>\n\t\t<<for _i = 0; _i < _SL; _i++>>\n\t\t\t<<if $slaves[_k].mother == $slaves[_i].ID || $slaves[_k].father == $slaves[_i].ID>>\n\t\t\t\t<<set $slaves[_i].daughters += 1>>\n\t\t\t<</if>>\n\t\t\t<<if areSisters($slaves[_k], $slaves[_i]) > 0>>\n\t\t\t\t<<set $slaves[_i].sisters += 1>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</for>>\n\t<<for _i = 0; _i < _SL; _i++>>\n\t<<if $slaves[_i].relation != 0>>\n\t\t<<set _seed = 0, _rt = $slaves[_i].relationTarget, _ID = $slaves[_i].ID>>\n\t\t<<for _j = 0; _j < _SL; _j++>>\n\t\t<<if _rt == $slaves[_j].ID>>\n\t\t\t<<if $slaves[_j].relationTarget == _ID>>\n\t\t\t<<set _seed = 1>>\n\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<</for>>\n\t\t<<if _seed == 0>>\n\t\t<<set $slaves[_i].relation = 0, $slaves[_i].relationTarget = 0>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $slaves[_i].relationship > 0>>\n\t\t<<set _seed = 0, _rt = $slaves[_i].relationshipTarget, _ID = $slaves[_i].ID>>\n\t\t<<for _j = 0; _j < _SL; _j++>>\n\t\t<<if _rt == $slaves[_j].ID>>\n\t\t\t<<if $slaves[_j].relationshipTarget == _ID>>\n\t\t\t<<set _seed = 1>>\n\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<</for>>\n\t\t<<if _seed == 0>>\n\t\t<<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<for _i = 0; _i < _SL; _i++>>\n\t<<if $familyTesting == 0>>\n\t<<if $slaves[_i].relation == 0>>\n\t\t<<if random(1,100) <= 5>>\n\t\t<<set $slaves[_i].recruiter = "twin">>\n\t\t<<elseif ($slaves[_i].age > 32) && (random(1,100) <= 41)>>\n\t\t<<set $slaves[_i].recruiter = "mother">>\n\t\t<<elseif ($slaves[_i].age < 24) && (random(1,100) <= 40)>>\n\t\t<<set $slaves[_i].recruiter = "daughter">>\n\t\t<<elseif ($slaves[_i].age < 43) && (random(1,100) <= 20)>>\n\t\t<<set $slaves[_i].recruiter = "older sister">>\n\t\t<<elseif ($slaves[_i].age < 25) && ($slaves[_i].age > 18) && (random(1,100) <= 20)>>\n\t\t<<set $slaves[_i].recruiter = "young sister">>\n\t\t<</if>>\n\t<<else>>\n\t\t<<set $slaves[_i].recruiter = 0>>\n\t<</if>>\n\t<</if>> /*closes family mode */\n\t<<set $slaves[_i].milk = 0>>\n\t<<set $slaves[_i].cum = 0>>\n\t<<set $slaves[_i].births = 0>>\n\t<<set $slaves[_i].mammaryCount = 0>>\n\t<<set $slaves[_i].penetrativeCount = 0>>\n\t<<set $slaves[_i].oralCount = 0>>\n\t<<set $slaves[_i].analCount = 0>>\n\t<<set $slaves[_i].vaginalCount = 0>>\n\t<</for>>\n\t<<set $slavesOriginal = $slaves>>\n<<else>>\n\t<<set $slaves = []>>\n\t<<set $slavesOriginal = []>>\n<</if>>\n<<set $organs = []>>\n<<set $ArcadeiIDs = [], $BrothiIDs = [], $CellBiIDs = [], $CliniciIDs = [], $ClubiIDs = [], $DairyiIDs = [], $HGSuiteiIDs = [], $MastSiIDs = [], $SchlRiIDs = [], $ServQiIDs = [], $SpaiIDs = []>>\n\n<<if ndef $saveImported>>\n\t<<set $saveImported = 0>>\n<</if>>\n\n<<if $saveImported == 0>>\n\n<<set $cheater = 0>>\n<<set $PC = {name: "Anonymous", surname: 0, title: 1, dick: 1, vagina: 0, voiceImplant: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 0, career: "capitalist", rumor: "wealth", indenture: -1, indentureRestrictions: 0, birthWeek: random(0,51), age: 2, sexualEnergy: 4, refreshment: "cigar", refreshmentType: 0, trading: 0, warfare: 0, slaving: 0, engineering: 0, medicine: 0}>>\n<<set $cash = 10000>>\n<<set $normalizedEvents = 0>>\n<<set $autosave = 1>>\n<<set $useFSNames = 1>>\n<<set $seeDetails = 1>>\n<<set $seeDesk = 1>>\n<<set $newModelUI = 1>>\n<<set $seeArcology = 1>>\n<<set $seeFCNN = 1>>\n<<set $seeExtreme = 0>>\n<<set $seeCircumcision = 1>>\n<<set $seeAge = 1>>\n<<set $seeDicks = 25>>\n<<set $seeRace = 1>>\n<<set $seeNationality = 1>>\n<<set $seeImages = 0>>\n<<set $imageChoice = 0>>\n<<set $seeVectorArtHighlights = 1>>\n<<set $seeMainFetishes = 0>>\n<<set $seeSummaryImages = 1>>\n<<set $seeReportImages = 1>>\n<<set $lineSeparations = 1>>\n<<set $showSexualHistory = 1>>\n<<set $showBodyMods = 0>>\n<<set $showImplantEffects = 1>>\n<<set $showClothing = 1>>\n<<set $showAgeDetail = 1>>\n<<set $showBoobCCs = 1>>\n<<set $showHeightCMs = 1>>\n<<set $showDickCMs = 1>>\n<<set $showScores = 1>>\n<<set $showAssignToScenes = 1>>\n<<set $showEWD = 1>>\n<<set $showEWM = 1>>\n<<set $showVignettes = 1>>\n<<set $showAppraisal = 1>>\n<<set $positionMainLinks = -1>>\n<<set $showTipsFromEncy = 1>>\n<<set $displayAssignments = 1>>\n<<set $sortSlavesBy = "devotion">>\n<<set $sortSlavesOrder = "descending">>\n<<set $sortSlavesMain = 1>>\n<<set $HGSeverity = 0>>\n<<set $HGFormality = 1>>\n<<set $universalRulesConsent = 0>>\n<<set $universalRulesRest = 0>>\n<<set $universalRulesFacilityWork = 1>>\n<<set $universalRulesImpregnation = "none">>\n<<set $universalRulesBirthing = 0>>\n<<set $universalRulesCSec = 0>>\n<<set $universalRulesNewSlavesRA = 1>>\n<<set $universalRulesAssignsSelfFacility = 0>>\n<<set $slaveDead = 0>>\n<<set $rulesAssistantMain = 1>>\n<<set $rulesAssistantAuto = 0>>\n<<set $abbreviateDevotion = 2>>\n<<set $abbreviateRules = 2>>\n<<set $abbreviateClothes = 2>>\n<<set $abbreviateOrigins = 2>>\n<<set $abbreviateRulesets = 2>>\n<<set $abbreviateNationality = 2>>\n<<set $abbreviateHealth = 2>>\n<<set $abbreviateDiet = 2>>\n<<set $abbreviateDrugs = 2>>\n<<set $abbreviateRace = 2>>\n<<set $abbreviateGenitalia = 2>>\n<<set $abbreviatePhysicals = 2>>\n<<set $abbreviateSkills = 2>>\n<<set $abbreviateMental = 2>>\n<<set $abbreviateSidebar = 2>>\n<<set $summaryStats = 1>>\n<<set $nicknamesAllowed = 1>>\n<<set $modRequestsAllowed = 1>>\n<<set $expansionRequestsAllowed = 1>>\n<<set $plot = 1>>\n<<set $continent = "North America">>\n<<set $terrain = "rural">>\n<<set $language = "English">>\n<<set $headGirlTrainsSkills = 1>>\n<<set $headGirlTrainsHealth = 1>>\n<<set $headGirlTrainsObedience = 1>>\n<<set $headGirlTrainsFlaws = 1>>\n<<set $headGirlSoftensFlaws = 1>>\n<<set $headGirlTrainsParaphilias = 1>>\n\n<<include "Init Rules">>\n\n<<else>>\n\t<<if def $arcologies[0].prosperity>>\n\t\t<<set $cash += 250*$arcologies[0].prosperity*$arcologies[0].ownership>>\n\t<</if>>\n\t<<set $cash = Math.clamp(1000*Math.trunc($cash/100000), 5000, 1000000)>>\n\t<<set $PC.career = "arcology owner">>\n<</if>>\n\n<<set $targetArcology = {type: "New"}>>\n\n<<set $REFeminizationCheckinIDs = []>>\n<<set $REMILFCheckinIDs = []>>\n<<set $REOrientationCheckinIDs = []>>\n<<set $REUglyCheckinIDs = []>>\n<<set $REButtholeCheckinIDs = []>>\n<<set $REFutaSisterCheckinIDs = []>>\n<<set $REReductionCheckinIDs = []>>\n<<set $activeSlave = 0>>\n\n<<set $boomerangSlave = 0, $boomerangWeeks = 0, $boomerangBuyer = 0>>\n\n<<set $bioreactorPerfectedID = []>>\n\n<<set $independenceDay = 0>>\n<<set $invasionVictory = 0>>\n<<set $daughtersVictory = 0>>\n<<set $startingGirlCopied = 0, $startingGirlRelation = 0>>\n<<set $archetyped = 0>>\n\n<<set $slavesVisible = 0>>\n<<set $dormitory = 20>>\n<<set $dormitoryPopulation = 0>>\n<<set $rooms = 5>>\n<<set $roomsPopulation = 0>>\n\n<<set $brothelSlaves = 0>>\n<<set $brothelDecoration = "standard">>\n<<set $brothelUpgradeDrugs = 0>>\n<<set $brothelAdsSpending = 0>>\n<<set $brothelAdsOld = 0>>\n<<set $brothelAdsModded = 0>>\n<<set $brothelAdsImplanted = 0>>\n<<set $brothelAdsStacked = 0>>\n<<set $brothelAdsXX = 0>>\n<<set $brothelName = "the Brothel">>\n<<set $brothelNameCaps = "The Brothel">>\n<<set $brothel = 0>>\n<<set $dairySlaves = 0>>\n<<set $dairyDecoration = "standard">>\n<<set $dairyPrepUpgrade = 0>>\n<<set $dairyStimulatorsUpgrade = 0>>\n<<set $dairyStimulatorsSetting = 0>>\n<<set $dairyStimulatorsSettingChanged = 0>>\n<<set $dairyFeedersUpgrade = 0>>\n<<set $dairyFeedersSetting = 0>>\n<<set $dairyFeedersSettingChanged = 0>>\n<<set $dairyPregUpgrade = 0>>\n<<set $dairyPregSetting = 0>>\n<<set $dairyPregSettingChanged = 0>>\n<<set $dairyRestraintsUpgrade = 0>>\n<<set $dairyRestraintsSetting = 0>>\n<<set $dairySlimMaintainUpgrade = 0>>\n<<set $dairySlimMaintain = 0>>\n<<set $dairyUpgradeMenials = 0>>\n<<set $createBioreactors = 0>>\n<<set $bioreactorsAnnounced = 0>>\n<<set $bioreactorsHerm = 0>>\n<<set $bioreactorsXX = 0>>\n<<set $bioreactorsXY = 0>>\n<<set $bioreactorsBarren = 0>>\n<<set $dairyName = "the Dairy">>\n<<set $dairyNameCaps = "The Dairy">>\n<<set $dairy = 0>>\n<<set $cumSlaves = 0>>\n<<set $clubSlaves = 0>>\n<<set $clubDecoration = "standard">>\n<<set $clubUpgradePDAs = 0>>\n<<set $clubAdsSpending = 0>>\n<<set $clubAdsOld = 0>>\n<<set $clubAdsModded = 0>>\n<<set $clubAdsImplanted = 0>>\n<<set $clubAdsStacked = 0>>\n<<set $clubAdsXX = 0>>\n<<set $clubName = "the Club">>\n<<set $clubNameCaps = "The Club">>\n<<set $club = 0>>\n<<set $servantsQuartersSlaves = 0>>\n<<set $servantsQuartersDecoration = "standard">>\n<<set $servantsQuartersUpgradeMonitoring = 0>>\n<<set $servantsQuarters = 0>>\n<<set $servantsQuartersName = "the Servants' Quarters">>\n<<set $servantsQuartersNameCaps = "The Servants' Quarters">>\n<<set $schoolroomSlaves = 0>>\n<<set $schoolroomDecoration = "standard">>\n<<set $schoolroomUpgradeSkills = 0>>\n<<set $schoolroomUpgradeLanguage = 0>>\n<<set $schoolroomUpgradeRemedial = 0>>\n<<set $schoolroom = 0>>\n<<set $schoolroomName = "the Schoolroom">>\n<<set $schoolroomNameCaps = "The Schoolroom">>\n<<set $spaSlaves = 0>>\n<<set $spaDecoration = "standard">>\n<<set $spa = 0>>\n<<set $spaUpgrade = 0>>\n<<set $spaName = "the Spa">>\n<<set $spaNameCaps = "The Spa">>\n<<set $clinicSlaves = 0>>\n<<set $clinicDecoration = "standard">>\n<<set $clinic = 0>>\n<<set $clinicUpgradeFilters = 0>>\n<<set $clinicUpgradeScanner = 0>>\n<<set $clinicName = "the Clinic">>\n<<set $clinicNameCaps = "The Clinic">>\n<<set $arcadeSlaves = 0>>\n<<set $arcadeDecoration = "standard">>\n<<set $arcadeUpgradeInjectors = 0>>\n<<set $arcadeUpgradeFuckdolls = 0>>\n<<set $arcadeUpgradeCollectors = 0>>\n<<set $arcadeUpgradeMenials = 0>>\n<<set $arcadeName = "the Arcade">>\n<<set $arcadeNameCaps = "The Arcade">>\n<<set $arcade = 0>>\n<<set $fuckdollsSold = 0>>\n<<set $cellblockSlaves = 0>>\n<<set $cellblockDecoration = "standard">>\n<<set $cellblockUpgrade = 0>>\n<<set $cellblock = 0>>\n<<set $cellblockName = "the Cellblock">>\n<<set $cellblockNameCaps = "The Cellblock">>\n<<set $masterSuiteSlaves = 0>>\n<<set $masterSuiteDecoration = "standard">>\n<<set $masterSuiteUpgradeLuxury = 0>>\n<<set $masterSuiteUpgradePregnancy = 0>>\t\t\t\t/* Is the upgrade active? */\n<<set $masterSuitePregnancyFertilityDrugs = 0>>\t\t/* Are slaves being put on fertility drugs? */\n<<set $masterSuitePregnancyFertilitySupplements = 0>>\t/* Are those drugs being supplemented (health benefits and (even) more multiple pregnancies) */\n<<set $masterSuitePregnancySlaveLuxuries = 0>>\t\t\t/* Are the slaves being given some nicer things to reduce stress during preg? (health/devotion/trust benefits) */\n<<set $universalHGImpregnateMasterSuiteToggle = 0>>\t/* Will the HG impregnate fertile slaves in the MS? */\n<<set $masterSuite = 0>>\n<<set $masterSuiteName = "the Master Suite">>\n<<set $masterSuiteNameCaps = "The Master Suite">>\n<<set $HGSuite = 0>>\n<<set $HGSuiteSlaves = 0>>\n<<set $HGSuiteSurgery = 1>>\n<<set $HGSuiteDrugs = 1>>\n<<set $HGSuiteHormones = 1>>\n<<set $HGSuiteEquality = 0>>\n<<set $HGSuiteName = "the Head Girl Suite">>\n<<set $HGSuiteNameCaps = "The Head Girl Suite">>\n<<set $fighterOne = 0>>\n<<set $fighterTwo = 0>>\n<<set $fighterIDs = []>>\n<<set $pitBG = 0>>\n<<set $pitAudience = "none">>\n<<set $pitLethal = 0>>\n<<set $pitFought = 0>>\n<<set $pit = 0>>\n<<set $pitName = "the Pit">>\n<<set $pitNameCaps = "The Pit">>\n<<set $dojo = 0>>\n<<set $feeder = 0>>\n<<set $cockFeeder = 0>>\n<<set $suppository = 0>>\n<<set $studio = 0>>\n<<set $weatherCladding = 0>>\n<<set $weatherAwareness = 0>>\n<<set $boobAccessibility = 0>>\n<<set $servantMilkers = 0>>\n<<set $servantMilkersMultiplier = 1>>\n<<set $servantMilkersJobs = ["be a servant", "work as a servant", "take classes", "please you", "be a subordinate slave", "stay confined", "recruit girls", "rest"]>>\n<<set $foodCost = 25>>\n\n<<set $legendaryWhoreID = 0>>\n<<set $legendaryEntertainerID = 0>>\n<<set $legendaryCowID = 0>>\n<<set $legendaryBallsID = 0>>\n<<set $legendaryAbolitionistID = 0>>\n\n<<set $FSAnnounced = 0>>\n<<set $FSCredits = 0>>\n<<set $FSGotRepCreditOne = 0>>\n<<set $FSGotRepCreditTwo = 0>>\n<<set $FSGotRepCreditThree = 0>>\n<<set $FSGotRepCreditFour = 0>>\n<<set $FSSingleSlaveRep = 10>>\n<<set $FSSpending = 0>>\n<<set $FSLockinLevel = 100>>\n<<set $applyLaw = 0>>\n<<set $FSPromenade = {Subjugationist: 0, Supremacist: 0, GenderRadicalist: 0, GenderFundamentalist: 0, Paternalist: 0, Degradationist: 0, BodyPurist: 0, TransformationFetishist: 0, YouthPreferentialist: 0, MaturityPreferentialist: 0, SlimnessEnthusiast: 0, AssetExpansionist: 0, Pastoralist: 0, PhysicalIdealist: 0, ChattelReligionist: 0, AztecRevivalist: 0, RomanRevivalist: 0, EgyptianRevivalist: 0, EdoRevivalist: 0, ArabianRevivalist: 0, ChineseRevivalist: 0}>>\n\n<<set $corpAnnounced = 0>>\n<<set $corpIncorporated = 0>>\n<<set $corpMarket = 0>>\n<<set $corpPeopleEnslaved = 0>>\n<<set $sharePrice = 0>>\n<<set $personalShares = 0>>\n<<set $publicShares = 0>>\n<<set $corpCash = 0>>\n<<set $corpProfit = 0>>\n<<set $generalAssets = 0>>\n<<set $slaveAssets = 0>>\n<<set $entrapmentAssets = 0>>\n<<set $captureAssets = 0>>\n<<set $trainingAssets = 0>>\n<<set $surgicalAssets = 0>>\n<<set $drugAssets = 0>>\n<<set $generalAssetPrice = 10>>\n<<set $slaveAssetPrice = 10>>\n<<set $entrapmentAssetPrice = 10>>\n<<set $captureAssetPrice = 10>>\n<<set $trainingAssetPrice = 10>>\n<<set $surgicalAssetPrice = 10>>\n<<set $drugAssetPrice = 10>>\n<<set $generalUpgradeBreaking = "unselected">>\n<<set $generalUpgradeWeight = "unselected">>\n<<set $generalUpgradeMuscle = "unselected">>\n<<set $entrapmentUpgradeDevotionOne = "unselected">>\n<<set $entrapmentUpgradeDevotionTwo = "unselected">>\n<<set $entrapmentUpgradeIntelligence = "unselected">>\n<<set $captureUpgradeGender = "unselected">>\n<<set $captureUpgradeAge = "unselected">>\n<<set $captureUpgradeRace = "unselected">>\n<<set $trainingUpgradeAccent = "unselected">>\n<<set $trainingUpgradeEducation = "unselected">>\n<<set $trainingUpgradeSexEd = "unselected">>\n<<set $surgicalUpgradeCosmetics = "unselected">>\n<<set $surgicalUpgradeImplants = "unselected">>\n<<set $surgicalUpgradeGenitalia = "unselected">>\n<<set $drugUpgradeHormones = "unselected">>\n<<set $drugUpgradeInjectionOne = "unselected">>\n<<set $drugUpgradeInjectionTwo = "unselected">>\n\n<<set $shelterSlave = 0>>\n<<set $shelterSlaveBought = 0>>\n<<set $shelterAbuse = 0>>\n\n/* master suite reporting and alternate descriptions */\n<<set $verboseDescriptions = 0>>\n/* Accordion 000-250-006 */\n<<set $useAccordion = 0>>\n\n<<set $useTabs = 0>>\n\n/* alternate clothing access variables */\n<<set $clothesBoughtBunny = 0>>\n<<set $clothesBoughtConservative = 0>>\n<<set $clothesBoughtChains = 0>>\n<<set $clothesBoughtWestern = 0>>\n<<set $clothesBoughtOil = 0>>\n<<set $clothesBoughtHabit = 0>>\n<<set $clothesBoughtToga = 0>>\n<<set $clothesBoughtHuipil = 0>>\n<<set $clothesBoughtKimono = 0>>\n<<set $clothesBoughtHarem = 0>>\n<<set $clothesBoughtQipao = 0>>\n<<set $clothesBoughtEgypt = 0>>\n<<set $clothesBoughtBelly = 0>>\n<<set $toysBoughtDildos = 0>>\n<<set $toysBoughtGags = 0>>\n<<set $toysBoughtButtPlugs = 0>>\n<<set $toysBoughtButtPlugTails = 0>>\n/* assistant FS appearance variable */\n<<set $assistantFSAppearance = "default">>\n\n/*PM variables */\n<<set $familyTesting = 0>>\n<<set $children = 0>>\n<<set $children = []>>\n<<set $missingParentID = -10000>>\n<<set $startingSlaveRelative = 0>>\n<<set $schoolSuggestion = 0>>\n<<set $TSS = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<<set $GRI = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<<set $SCP = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<<set $LDE = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<<set $TGA = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<<set $TFS = {farmUpgrade: 0, schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<<set $futaAddiction = 0>>\n\n<<set $IDNumber = 1>>\n\n<<set $week = 1>>\n<<set $month = "January">>\n<<set $day = 19>>\n<<set $year = 2037>>\n\n<<set $weddingPlanned = 0>>\n<<set $weddingSlaveID = 0>>\n<<set $personalAttention = "business">>\n<<set $trainingRegimen = "break her will">>\n<<set $HeadGirl = 0>>\n<<set $HGTimeInGrade = 0>>\n<<set $HGEnergy = 0>>\n<<set $HGCum = 0>>\n<<set $Recruiter = 0>>\n<<set $recruiterTarget = "desperate whores">>\n<<set $recruiterProgress = 0>>\n<<set $recruiterIdleRule = "number">>\n<<set $recruiterIdleNumber = 20>>\n<<set $bodyguardTrains = 1>>\n<<set $Bodyguard = 0>>\n<<set $Madam = 0>>\n<<set $DJ = 0>>\n<<set $Milkmaid = 0>>\n<<set $milkmaidImpregnates = 0>>\n<<set $Collectrix = 0>>\n<<set $Stewardess = 0>>\n<<set $stewardessImpregnates = 0>>\n<<set $Schoolteacher = 0>>\n<<set $Attendant = 0>>\n<<set $Nurse = 0>>\n<<set $Wardeness = 0>>\n<<set $Concubine = 0>>\n<<set $assistant = 0>>\n<<set $assistantPower = 0>>\n<<set $economicUncertainty = 10>>\n<<set $assistantAppearance = "normal">>\n<<set $assistantOptions = 0>>\n<<set $assistantFSOptions = 0>>\n<<set $assistantName = "your personal assistant">>\n<<set $assistantNameAnnounced = 0>>\n<<set $marketAssistantAnnounced = 0>>\n<<set $marketAssistantRelationship = "cute">>\n<<set $marketAssistantLimit = 0>>\n<<set $marketAssistantAggressiveness = 0>>\n\n<<set $justiceEvents = ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal"]>> /* not in setupVars because we remove events from this array as they occur */\n\n<<set $fixedNationality = 0>>\n<<set $fixedRace = 0>>\n<<set $ui = "start">>\n\n<<set $brandTarget = "buttocks">>\n<<set $brandDesign = "your initials">>\n\n<<set $oralTotal = 0>>\n<<set $vaginalTotal = 0>>\n<<set $analTotal = 0>>\n<<set $mammaryTotal = 0>>\n<<set $penetrativeTotal = 0>>\n<<set $milkTotal = 0>>\n<<set $cumTotal = 0>>\n<<set $birthsTotal = 0>>\n<<set $pitKillsTotal = 0>>\n\n<<set $collaboration = 0>>\n<<set $traitor = 0>>\n<<set $hackerSupport = 0>>\n<<set $hostage = 0>>\n<<set $hostageAnnounced = 0>>\n<<set $hostageCost = 0>>\n<<set $hostageRescued = 0>>\n<<set $hostageGiveIn = 0>>\n<<set $rivalSet = 0>>\n<<set $rivalryFS = 0>>\n<<set $rivalryFSAdopted = 0>>\n<<set $rivalryFSRace = 0>>\n<<set $rivalOwner = 0>>\n<<set $rivalOwnerEnslaved = 0>>\n<<set $rivalryPower = 0>>\n<<set $rivalryDuration = 0>>\n<<set $nationHate = 0>>\n<<set $PShoot = 0>>\n<<set $PSnatch = 0>>\n<<set $PRaid = 0>>\n<<set $PAid = 0>>\n<<set $PPit = 0>>\n\n<<set $dispensary = 0>>\n<<set $organFarmUpgrade = 0>>\n<<set $organsCompleted = 0>>\n<<set $limbsCompleted = 0>>\n<<set $limbs = []>>\n<<set $injectionUpgrade = 0>>\n<<set $hormoneUpgradeMood = 0>>\n<<set $hormoneUpgradeShrinkage = 0>>\n<<set $hormoneUpgradePower = 0>>\n<<set $curativeUpgrade = 0>>\n<<set $aphrodisiacUpgrade = 0>>\n<<set $healthyDrugsUpgrade = 0>>\n<<set $prostheticsUpgrade = 0>>\n\n<<set $surgeryUpgrade = 0>>\n\n<<set $barracks = 0>>\n<<set $mercenaries = 0>>\n<<set $mercenariesHelpCorp = 0>>\n<<set $personalArms = 0>>\n\n<<set $saleDescription = 0>>\n<<set $gingering = 0>>\n<<set $beforeGingering = 0>>\n<<set $gingeringDetected = 0>>\n<<set $gingeringDetection = 0>>\n<<set $surgeryDescription = 0>>\n<<set $encyclopedia = "How to Play">>\n<<set $showEncyclopedia = 1>>\n\n<<set $trinkets = []>>\n<<set $SPcost = 1000>>\n<<set $preOwnedViewed = 0>>\n<<set $debtWarned = 0>>\n<<set $economy = 1>>\n<<set $neighboringArcologies = 3>>\n<<set $internationalTrade = 1>>\n<<set $internationalVariety = 0>>\n<<set $slaveCostFactor = 0.95>>\n<<set $menialDemandFactor = 0>>\n<<set $minimumSlaveCost = 2500>>\n<<set $facilityCost = 100>>\n<<set $enduringRep = 1000>>\n<<set $rep = 1000>>\n<<set $repGain = 0>>\n<<set $repLoss = 0>>\n<<set $cashLastWeek = 0>>\n\n<<set $arcologyUpgrade = {drones: 0, hydro: 0, apron: 0, grid: 0, spire: 0}>>\n\n<<set $AGrowth = 2>>\n<<set $ACitizens = 4000>>\n<<set $ASlaves = 1000>>\n\n<<set $sectors = [\n\t{type: "Penthouse", ownership: 1},\n\t{type: "Empty", ownership: 0},\n\t{type: "Empty", ownership: 0},\n\t{type: "Empty", ownership: 0},\n\t{type: "Empty", ownership: 0},\n\t{type: "Shops", ownership: 1},\n\t{type: "Shops", ownership: 1},\n\t{type: "Shops", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Apartments", ownership: 1},\n\t{type: "Markets", ownership: 1},\n\t{type: "Markets", ownership: 1},\n\t{type: "Markets", ownership: 1},\n\t{type: "Markets", ownership: 1},\n\t{type: "Markets", ownership: 1},\n\t{type: "Manufacturing", ownership: 1},\n\t{type: "Manufacturing", ownership: 1},\n\t{type: "Manufacturing", ownership: 1},\n\t{type: "Manufacturing", ownership: 1},\n\t{type: "Manufacturing", ownership: 1}\n]>>\n\n<<for _i = 0; _i < 12; _i++>>\n\t<<set _j = random(5,28)>>\n\t<<if $sectors[_j].ownership == 1>>\n\t\t<<set $sectors[_j].ownership = 0>>\n\t<<else>>\n\t\t<<set _i-->>\n\t<</if>>\n<</for>>\n\n<<set $helots = 0>>\n<<set $fuckdolls = 0>>\n<<set $menialBioreactors = 0>>\n<<set $prestigeAuctioned = 0>>\n<<set $slaveMarketLimit = 20>>\n<<set $slavesSeen = 0>>\n\n<<set $slaveOrphanageTotal = 0>>\n<<set $citizenOrphanageTotal = 0>>\n<<set $privateOrphanageTotal = 0>>\n\n<<set $alwaysSubsidizeRep = 0>>\n<<set $alwaysSubsidizeGrowth = 0>>\n<<set $ProImmigrationCash = 0>>\n<<set $ProImmigrationRep = 0>>\n<<set $AntiImmigrationCash = 0>>\n<<set $AntiImmigrationRep = 0>>\n<<set $ProEnslavementCash = 0>>\n<<set $ProEnslavementRep = 0>>\n<<set $AntiEnslavementCash = 0>>\n<<set $AntiEnslavementRep = 0>>\n<<set $BasicSMR = 1>>\n<<set $HealthInspectionSMR = 0>>\n<<set $EducationSMR = 0>>\n<<set $IntelligenceEugenicsSMR = 0>>\n<<set $HeightEugenicsSMR = 0>>\n<<set $FaceEugenicsSMR = 0>>\n<<set $HonestySMR = 0>>\n<<set $ProRefugees = 0>>\n<<set $ProRecruitment = 0>>\n<<set $OralEncouragement = 0>>\n<<set $VaginalEncouragement = 0>>\n<<set $AnalEncouragement = 0>>\n<<set $OralDiscouragement = 0>>\n<<set $VaginalDiscouragement = 0>>\n<<set $AnalDiscouragement = 0>>\n<<set $CashForRep = 0>>\n<<set $RepForCash = 0>>\n<<set $RegularParties = 0>>\n<<set $PAPublic = 0>>\n<<set $CoursingAssociation = 0>>\n\t<<set $Lurcher = 0>>\n\t<<set $coursed = 0>>\n<<set $RaidingMercenaries = 0>>\n\t<<set $raided = 0>>\n<<set $MixedMarriage = 0>>\n<<set $CulturalOpenness = 0>>\n\n<<set $policyCost = 5000>>\n<<set $expiree = 0>>\n<<set $retiree = 0>>\n<<set $birthee = 0>>\n<<set $retirementAge = 45>>\n<<set $customRetirementAge = 45>>\n<<set $CustomRetirementAgePolicy = 0>>\n<<set $BioreactorRetirement = 0>>\n<<set $ArcadeRetirement = 0>>\n<<set $CitizenRetirement = 0>>\n<<set $SexMilestoneRetirement = 0>>\n<<set $MilkMilestoneRetirement = 0>>\n<<set $BirthsMilestoneRetirement = 0>>\n<<set $KillsMilestoneRetirement = 0>>\n<<set $retirementSex = 10000>>\n<<set $retirementMilk = 50000>>\n<<set $retirementBirths = 5>>\n<<set $retirementKills = 3>>\n<<set $nicaea = 0>>\n<<set $nicaeaAnnounceable = 0>>\n<<set $nicaeaAnnounced = 0>>\n<<set $nicaeaPreparation = 0>>\n<<set $nicaeaInvolvement = -1>>\n<<set $nicaeaPower = 0>>\n<<set $nicaeaHeld = 0>>\n<<set $peacekeepers = 0>>\n\n<<set $oralUseWeight = 5>>\n<<set $vaginalUseWeight = 5>>\n<<set $analUseWeight = 5>>\n\n<<set $niceWeather = [\n\t{name: "Sunny", severity: 1},\n\t{name: "Cloudy", severity: 1},\n\t{name: "Partly Cloudy", severity: 1},\n\t{name: "Overcast", severity: 1},\n\t{name: "Light Wind", severity: 1},\n\t{name: "Clear and Calm", severity: 1},\n\t{name: "Light Rain", severity: 1},\n\t{name: "Heavy Rain", severity: 1},\n\t{name: "Smoke warning", severity: 1},\n]>>\n\n<<set $lightWeather = [\n\t{name: "High Winds", severity: 2},\n\t{name: "Acid Rain", severity: 2},\n\t{name: "T-Storm Warning", severity: 2},\n\t{name: "Flood Warning", severity: 2},\n\t{name: "Tornado Warning", severity: 2},\n\t{name: "Light Sandstorm", severity: 2},\n\t{name: "High Heat", severity: 2},\n\t{name: "Smoky", severity: 2},\n]>>\n\n<<set $heavyWeather = [\n\t{name: "Extreme Winds", severity: 3},\n\t{name: "Heavy Acid Rain", severity: 3},\n\t{name: "Extreme T-storm", severity: 3},\n\t{name: "Flooding", severity: 3},\n\t{name: "Tornadoes", severity: 3},\n\t{name: "Sandstorm", severity: 3},\n\t{name: "Extreme Heat", severity: 3},\n\t{name: "Dense Smoke", severity: 3},\n]>>\n\n<<set $extremeWeather = [\n\t{name: "Solar Flare", severity: 4},\n\t{name: "Ion Storm", severity: 4},\n\t{name: "Cataclysmic Rains", severity: 4},\n\t{name: "Cat 6 Hurricane", severity: 4},\n\t{name: "Abrasive Sandstorm", severity: 4},\n\t{name: "Radiological Warning", severity: 4},\n]>>\n\n<<set $weatherToday = $niceWeather.random()>>\n\n<<set $returnTo = "Main">>\n<<set $nextButton = "END WEEK">>\n<<set $nextLink = "EW Slaves">>\n\n<<set $customSlaveOrdered = 0>>\n\n<<set $cheatMode = 0>>\n<<set $weightAffectsAssets = 1>>\n<<set $curativeSideEffects = 1>>\n\n<<set $fcnn = []>>\n<<set $fcnn.push("...coming up at the top of the hour: Catgirl slaves, science fact or science fiction...")>>\n<<set $fcnn.push("...coming up at the top of the hour: Malnockestivi Smith, Free Cities' first MtFtMtFtH transgendered person...")>>\n<<set $fcnn.push("...new arcology construction up 23% worldwide this year, according to...")>>\n<<set $fcnn.push("...United States Congress spends 1,264th consecutive day gridlocked over post office...")>>\n<<set $fcnn.push("...coming up at the top of the hour: Arcology owners: oversexed oligarchs or attractive, oversexed oligarchs?...")>>\n<<set $fcnn.push("...coming up at the top of the hour: Anal sex: not just for sex any more...")>>\n<<set $fcnn.push("...coming up at the top of the hour: Oral sex: the new hello...")>>\n<<set $fcnn.push("...new book by prominent feminist suggests that women should not be used as sexual appliances...")>>\n<<set $fcnn.push("...just ahead, interview with Desha Moore, prominent advocate for compulsory female enslavement...")>>\n<<set $fcnn.push("...just ahead, Slave Market Trends: will the pierced anus be in again this year...")>>\n<<set $fcnn.push("...just ahead, Slave Market Trends: upstart slave trainers avoid implants...")>>\n<<set $fcnn.push("...implant technology firm BusTech notches successful initial public offering...")>>\n<<set $fcnn.push("...the upcoming shortage of authentic leather and what it means for the whip industry...")>>\n<<set $fcnn.push("...dairy conglomerate Creem Inc. denies allegations of adulterating breast milk with...")>>\n<<set $fcnn.push("...two-time award-winning actress Linda Loveless debuted new implants on the red carpet this...")>>\n<<set $fcnn.push("...dick size: are your slaves lying to you when they tell you you're too big...")>>\n<<set $fcnn.push("...just ahead, slave expert's opinion on best shemale slaves to use for double penetration...")>>\n<<set $fcnn.push("...Free Cities social conservatives criticize marriage, say your slaves should be enough...")>>\n<<set $fcnn.push("...councilman Taggart suggested in a public address that involuntary enslavement...")>>\n<<set $fcnn.push("...councilman Taggart denies allegations that he has remained faithful to his wife...")>>\n<<set $fcnn.push("...councilman Taggart presented evidence that regulation of the sex slave market would...")>>\n<<set $fcnn.push("...after a word from our sponsors. Creem Inc.: for all your dairy needs...")>>\n<<set $fcnn.push("...after a word from our sponsors. Horstmann Ltd, Free Cities' finest whipmakers...")>>\n<<set $fcnn.push("...after a word from our sponsors. Coming soon to theaters, Quintuple, the musical...")>>\n<<set $fcnn.push("...critical of low-end slave training corporation Wallerson & Sons for practices that they say...")>>\n<<set $fcnn.push("...training corporation Wallerson & Sons called a study on slave illness rates 'ludicrous,' but...")>>\n<<set $fcnn.push("...our tech correspondent: the possibilities of virally-administered gene therapy...")>>\n<<set $fcnn.push("...our tech correspondent: breakthrough in in-vitro drug treatments that promise to...")>>\n<<set $fcnn.push("...our tech correspondent: next year to see release of two competing aphrodisiacs...")>>\n<<set $fcnn.push("...our tech correspondent: the coming permanent aphrodisiac implants, and what they mean...")>>\n<<set $fcnn.push("...Sex Slaves in Space: what it takes to keep a mining crew happy for an 18-month contract...")>>\n<<set $fcnn.push("...the implant-drug balance: how much tissue growth is necessary to support larger...")>>\n<<set $fcnn.push("...the actress stated that the cut to full nudity in the script violated contractual...")>>\n<<set $fcnn.push("...doping scandal as Slave Games watchdog alleges champion used internal reservoir of lube...")>>\n<<set $fcnn.push("...next on Extreme Surgery: the mouthpussy experimenters and what they...")>>\n<<set $fcnn.push("...'A hole's a hole,' said CEO of upstart budget glory hole franchise...")>>\n<<set $fcnn.push("...underground slave pit fights step into the light this evening as...")>>\n<<set $fcnn.push("...underground slave pit fight champion, freed yesterday, sells herself back into...")>>\n<<set $fcnn.push("...with the lead designer of the MP17, the new machine pistol marketed specifically for bodyguards...")>>\n<<set $fcnn.push("...the new Aegis drone series: because your arcology's security is your most important possession...")>>\n<<set $fcnn.push("...the BAe Goshawk: because you deserve to travel at twice the speed of sound in the finest style...")>>\n<<set $fcnn.push("...this year's Goat.cx award for outstanding orifice innovation goes to...")>>\n<<set $fcnn.push("...public controversy over cannibalism. Decadence taken too far or an acceptable next step...")>>\n<<set $fcnn.push("...sixth day of street cleaners' strike. Spokesman for the strikers: 'It's getting too nasty...")>>\n\n/* HACKY EVENT WORKAROUNDS */\n<<set $eventID = -1>>\n\n/* INCORPORATED MODS */\n\n/* Security Force Variables [SFVAR] */\n\n/* Variable for extra content enabling */\n<<set $SFMODToggle = 0>>\t\t\t\t\t/* Does the player want to see the SF module at all? */\n\n/* Variables for the initial events and presentation logic */\n<<set $securityForceCreate = 0>> \t\t\t\t\t/* Has the player chosen to create the SF? Used for initial events */\n<<set $securityForceEventSeen = 0>>\t\t\t\t/* Has the player seen the SF event? Used to avoid re-event */\n<<set $securityForceName = "Security Force">>\t\t/* What is the SF's name? */\n<<set $securityForceActive = 0>>\t\t\t\t\t/* SF is active - activates end of turn screen logic */\n\n/* Variables for the SF control panel and logic */\n<<set $securityForceSubsidyActive = 0>>\t\t\t/* Is the player having to subsidize the SF? */\n<<set $securityForceRecruit = 0>>\t\t\t\t\t/* How many recruits has the SF attracted this week? Used in recruitment calcs */\n<<set $securityForceTrade = 0>>\t\t\t\t\t/* How much trade has the SF encouraged this week? Used for rep calcs */\n<<set $securityForceBooty = 0>>\t\t\t\t\t/* How much money has the SF made this week? Used in money calcs */\n<<set $securityForceIncome = 0>>\t\t\t\t\t/* What was the final, adjusted take for the SF this week? Used for EOW text */\n<<set $securityForceProfitable = 0>>\t\t\t\t/* Is the SF profitable? Used for EOW text */\n<<set $securityForceFocus = "recruit">>\t\t\t/* What is the SF's assigned job? */\n<<set $securityForceRulesOfEngagement = "hold">>\t/* What are the SF's ROE outside the arcology? */\n<<set $securityForceAccountability = "strict">>\t/* Is the SF being held accountable for its actions outside the arcology? */\n<<set $securityForceDepravity = 0>>\t\t\t\t/* How depraved has the SF become? Used for flavor text injections. */\n<<set $securityForceUpgradeToken = 0>>\t\t\t\t/* Flag to keep track of single upgrade/week. */\n<<set $securityForceGiftToken = 0>>\t\t\t\t/* Flag to keep track of single gift/week. */\n\n/* Variables for the SF Personnel/Gear */\n<<set $securityForcePersonnel = 40>> \t\t\t\t/* How big is the SF? Maxes out at battalion/regimental (~1000) strength */\n<<set $securityForceInfantryPower = 0>>\t\t\t/* How many infantry upgrades has the player bought? */\n<<set $securityForceVehiclePower = 0>>\t\t\t\t/* How many vehicle upgrades has the player bought? */\n<<set $securityForceAircraftPower = 0>>\t\t\t/* How many aircraft upgrades has the player bought? */\n<<set $securityForceDronePower = 0>>\t\t\t\t/* How many drone upgrades has the player bought? */\n<<set $securityForceStimulantPower = 0>>\t\t\t/* How many stimulant upgrades has the player bought? */\n<<set $securityForceArcologyUpgrades = 0>>\t\t\t/* How many militarized arcology upgrades has the player bought? */\n<<set $securityForceMissionEfficiency = 1>>\t\t/* How efficient is the SF at completing its assigned task? (Upgrades*Drug Multiplier) */\n\n/* Misc mod variables */\n<<set $recruiterEugenics = 0>>\n<<set $cyberMod = 0>>\n<<set $stockpile = {\nbasicPLimbInterface: 0,\nadvPLimbInterface: 0,\nbasicPLimb: 0,\nadvSexPLimb: 0,\nadvGracePLimb: 0,\nadvCombatPLimb: 0,\ncyberneticPLimb: 0,\nocularImplant: 0,\nerectileImplant: 0\n} >>\n<<set $researchLab = {\nbuilt: "false",\naiModule: 1,\nproductionTime: 0,\nresearch: "none",\nmanufacture: "none",\nmaxSpace: 0,\nhired: 0,\nmenials: 0,\nbasicPLimbInterface: 0,\nadvPLimbInterface: 0,\nbasicPLimb: 0,\nadvSexPLimb: 0,\nadvGracePLimb: 0,\nadvCombatPLimb: 0,\ncyberneticPLimb: 0,\nocularImplant: 0,\nerectileImplant: 0\n} >>\n\n<<goto "Alpha disclaimer">>
<<switch $temp>>\n\n<<case 0>>\n\tThis room is lined with shelves and cabinets, it could be easily mistaken for a storage room if it were not for examination table in its center.<br>\n\t<<set $nextButton to "Back", $nextLink to "Slave Interact">>\n\t\t<<if $activeSlave.amp != 1>>\n\t\t\tYour slave $activeSlave.slaveName is obediently waiting for your instructions.\n\t\t<<else>>\n\t\t\tYour slave $activeSlave.slaveName is lying on the table, waiting for your instructions.\n\t\t<</if>>\n\t\n\t<<if $activeSlave.origEye == "implant">><br><br> \n\t\t$pronounCap has an ocular implant installed. \n\t\t<<if $activeSlave.eyes == 1>>\n\t\t\tThey are operating normally.\n\t\t<<elseif $activeSlave.eyes == -1>>\n\t\t\tThey are set to blur her vision.\n\t\t<<else>>\n\t\t\tThey are turned off.\n\t\t<</if>>\n\t\t<br><br>\n\t\t<<if $activeSlave.eyes != 1>>[[Restore vision|cyberConfig][$activeSlave.eyes to 1,$temp to 3]] | <</if>>\n\t\t<<if $activeSlave.eyes != -1>>[[Blur|cyberConfig][$activeSlave.eyes to -1,$temp to 3]] | <</if>>\n\t\t<<if $activeSlave.eyes != -2>>[[Disable|cyberConfig][$activeSlave.eyes to -2,$temp to 3]]<</if>>\n\n\t\t$pronounCap currently has $activeSlave.eyeColor lenses equipped.\n\n\t\t<br> \n\n\t\tSwap out $possessive lenses:\n\t\t[[Blue|cyberConfig][$activeSlave.eyeColor to "blue",$temp to 2,$cash -= $modCost]]\n\t\t| [[Black|cyberConfig][$activeSlave.eyeColor to "black",$temp to 2,$cash -= $modCost]]\n\t\t| [[Brown|cyberConfig][$activeSlave.eyeColor to "brown",$temp to 2,$cash -= $modCost]]\n\t\t| [[Green|cyberConfig][$activeSlave.eyeColor to "green",$temp to 2,$cash -= $modCost]]\n\t\t| [[Turquoise|cyberConfig][$activeSlave.eyeColor to "turquoise",$temp to 2,$cash -= $modCost]]\n\t\t| [[Sky-blue|cyberConfig][$activeSlave.eyeColor to "sky-blue",$temp to 2,$cash -= $modCost]]\n\t\t| [[Hazel|cyberConfig][$activeSlave.eyeColor to "hazel",$temp to 2,$cash -= $modCost]]\n\t\t| [[Pale-grey|cyberConfig][$activeSlave.eyeColor to "pale-grey",$temp to 2,$cash -= $modCost]]\n\t\t| [[White|cyberConfig][$activeSlave.eyeColor to "white",$temp to 2,$cash -= $modCost]]\n\t\t| [[Pink|cyberConfig][$activeSlave.eyeColor to "pink",$temp to 2,$cash -= $modCost]]\n\t\t| [[Amber|cyberConfig][$activeSlave.eyeColor to "amber",$temp to 2,$cash -= $modCost]]\n\t\t| [[Red|cyberConfig][$activeSlave.eyeColor to "red",$temp to 2,$cash -= $modCost]]\n\t\t| [[Catlike|cyberConfig][$activeSlave.eyeColor to "catlike",$temp to 2,$cash -= $modCost]]\n\t\t| [[Serpent-like|cyberConfig][$activeSlave.eyeColor to "serpent-like",$temp to 2,$cash -= $modCost]]\n\t\t| [[Devilish|cyberConfig][$activeSlave.eyeColor to "devilish",$temp to 2,$cash -= $modCost]]\n\t\t| [[Demonic|cyberConfig][$activeSlave.eyeColor to "demonic",$temp to 2,$cash -= $modCost]]\n\t\t| [[Hypnotic|cyberConfig][$activeSlave.eyeColor to "hypnotic",$temp to 2,$cash -= $modCost]]\n\t\t| [[Heart-shaped|cyberConfig][$activeSlave.eyeColor to "heart-shaped",$temp to 2,$cash -= $modCost]]\n\t<</if>>\n\t\n\t<<if $activeSlave.PLimb > 0>><br><br>\n\t\t$pronounCap has PLimb interface installed. You can assign and adjust $possessive prosthetics here.\n\t\t<<if $activeSlave.amp <= -1>><br> \n\t\t\t$possessiveCap prosthetics are currently attached, if you wish to change them you will first need to detach them.<br>\n\t\t\t[[Detach|cyberConfig][$temp to 1,$nextButton to "Continue", $nextLink to "cyberConfig"]]\n\t\t<<else>><br> \n\t\t\t<<if $stockpile.basicPLimb > 0>>[[Attach basic limbs|cyberConfig][$temp to 4, $activeSlave.amp to -1, $stockpile.basicPLimb -= 1]]<</if>>\n\t\t\t<<if $stockpile.advSexPLimb > 0>>[[Attach sex limbs|cyberConfig][$temp to 4, $activeSlave.amp to -2, $stockpile.advSexPLimb -= 1]]<</if>>\n\t\t\t<<if $stockpile.advGracePLimb > 0>>[[Attach beauty limbs|cyberConfig][$temp to 4, $activeSlave.amp to -3, $stockpile.advGracePLimb -= 1]]<</if>>\n\t\t\t<<if $stockpile.advCombatPLimb > 0>>[[Attach combat limbs|cyberConfig][$temp to 4, $activeSlave.amp to -4, $stockpile.advCombatPLimb -= 1]]<</if>>\n\t\t\t<<if $activeSlave.PLimb == 2>>\n\t\t\t\t<<if $stockpile.cyberneticPLimb > 0>>[[Attach cybernetic limbs|cyberConfig][$temp to 4, $activeSlave.amp to -5, $stockpile.cyberneticPLimb -= 1]]<</if>>\n\t\t\t<<else>>\n\t\t\t\t //To equip more advanced prosthetics you will need to upgrade your slaves' PLimb interface.//\n\t\t\t<</if>>\n\t\t<</if>>\n\t\n\t<<else>>\n\t\t<<if $activeSlave.amp == 0>><br>\n\t\t\t$pronounCap has healthy limbs so there is no need for prosthetics.\n\t\t<<else>><br>\n\t\t\t$pronounCap does not have a PLimb interface installed so you can't give $possessive any prosthetics.\n\t\t<</if>>\n\t<</if>>\n\n<<case 1>>\n\t<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>\n\t<<if $activeSlave.amp is -1>><<set $stockpile.basicPLimb += 1>>\n\t<<elseif $activeSlave.amp is -2>><<set $stockpile.advSexPLimb += 1>>\n\t<<elseif $activeSlave.amp is -3>><<set $stockpile.advGracePLimb += 1>>\n\t<<elseif $activeSlave.amp is -4>><<set $stockpile.advCombatPLimb += 1>>\n\t<<elseif $activeSlave.amp is -5>><<set $stockpile.cyberneticPLimb += 1>>\n\t<</if>>\n\t<<set $activeSlave.amp to 1>>\n\tDue to built-in safeties it is necessary to remove each limb separately, first releasing the lock and then waiting for automated seal release.<br>\n\t<<if ($activeSlave.devotion > 20)>>\n\t\tYou instruct $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with interest as you work.<<if ($activeSlave.devotion > 50)>> As you remove the last limb $pronoun playfully wiggles $possessive stumps at you.<</if>>\n\t<<else>>\n\t\tYou order $possessive to lie down on the table and proceed to remove $possessive limbs. $pronounCap <<if canSee($activeSlave)>>watches<<else>>listens<</if>> with a bitter expression as you work. \n\t<</if>>\n\t\n<<case 2>>\n\t<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>\n\t<<if $activeSlave.amp != 1>>You have $possessive lie down and<<else>>You<</if>> use speculum to keep $possessive eyes open while you disengage $possessive lenses remotely and swap them out with $possessive new $activeSlave.eyeColor lenses.\n<<case 3>>\n\t<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>\n\t<<if $activeSlave.eyes == 1>>\n\t\t$pronounCap blinks as $possessive vision returns.\n\t<<elseif $activeSlave.eyes == -1>>\n\t\t$pronounCap squints at you as $possessive vision becomes a blur.\n\t<<else>>\n\t\t$pronounCap has a panicked expression when $possessive vision suddenly goes out.\n\t<</if>>\n<<case 4>>\n\t<<set $temp to 0, $nextButton to "Continue", $nextLink to "cyberConfig">>\n\tAttaching $possessive limbs is a simple procedure, simply push connector on each limb into the socket in $possessive implants until lock engages.<<if $activeSlave.PLimb == 2>> $pronounCap jumps a bit as limbs connect to $possessive nerves.<</if>> When you are done, $pronoun sits up and \n\t<<if $activeSlave.amp == -2>>experimentally engages the vibe function in $possessive fingers.\n\t<<elseif $activeSlave.amp == -3>>runs a hand over the smooth skin of $possessive new legs.\n\t<<elseif $activeSlave.amp == -4>>engages and disengages the blade in $possessive forearm.\n\t<<elseif $activeSlave.amp == -5>>experimentally flexes the muscles in $possessive artificial arm.\n\t<<else>>catches $possessive balance.\n\t<</if>>\n<</switch>>
<<switch $temp>>\n\n<<case 0>>\n\n\t<<set $nextButton = "Back", $nextLink = "Manage Arcology">>\n\n\t//You switch one of the screens in your office to the feed from research facility.//<br><br>\n\n\t<br>[[Decommission facility|Manage Arcology][$researchLab.built = "false",$researchLab.hired = 0,$helots += $researchLab.menials,$researchLab.menials = 0,$researchLab.research = "none",$researchLab.manufacture = "none",$researchLab.productionTime = 0]] //Warning! This will cancel all projects, remove all staff and shut down this facility.//\n\n\t<br><br>[[Purchase cybernetics|Research Lab][$temp = 1]]\n<br><br>\n\t__Personnel__<br><br> \n\n<br>\n\t<<if $researchLab.aiModule == 1>>\n\t\t[[Buy and install research module|Research Lab][$cash -= 35000, $researchLab.aiModule = 2]] //This module enables your assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs ¤35000//<br>\n\t<</if>>\n\t<<if ($researchLab.hired + $researchLab.menials) == 0>>\n\t\t//Facility is currently unstaffed.//\n\t<<else>>\n\t\t//You have\n\t\t<<if $researchLab.hired == 1>>\n\t\t\tone scientist\n\t\t<<elseif $researchLab.hired > 1>>\n\t\t\t$researchLab.hired scientists\n\t\t<</if>>\n\t\t<<if $researchLab.menials != 0>> and<</if>>\n\t\t<<if $researchLab.menials == 0>>\n\t\t<<elseif $researchLab.menials == 1>>\n\t\t\tone menial slave\n\t\t<<elseif $researchLab.menials > 1>>\n\t\t\t$researchLab.menials menials\n\t\t<</if>>\n\t\tworking in your lab.\n\t\t\t<<if $researchLab.aiModule != 0>>Occasionally you hear voice of your assistant as it helps direct and organize work.<</if>>//\n\t<</if>>\n\t<br>\n\n\t Currently, this facility can employ $researchLab.maxSpace people.\n\t<<if $researchLab.maxSpace == 5>>\n\t\t[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 10]]\n\t\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n\t<<elseif $researchLab.maxSpace == 10>>\n\t\t[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 20]]\n\t\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//\n\t<<elseif $researchLab.maxSpace == 20>>\n\t\t[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 30]]\n\t\t//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>//\n\t<<elseif $researchLab.maxSpace == 30>>\n\t\t[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 40]]\n\t\t//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//\n\t<<elseif $researchLab.maxSpace == 40>>\n\t\t[[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 50]]\n\t\t//Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>//\n\t<<elseif $researchLab.maxSpace == 50>>\n\t\t//Facility is fully expanded.//\n\t<</if>>\n\t<br><br> \n\n\n\n\t<<if ($researchLab.hired + $researchLab.menials) < $researchLab.maxSpace>>\n\t\tHire [[x1|Research Lab][$researchLab.hired += 1,$cash -= 5000]]\n\t\t<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5>>\n\t\t\t| [[x5|Research Lab][$researchLab.hired += 5,$cash -= 25000]]\n\t\t<</if>>\n\t\t<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10>>\n\t\t\t| [[x10|Research Lab][$researchLab.hired += 10,$cash -= 50000]]\n\t\t<</if>>\n\t\tscientists.<br>\n\t\t //Each scientist will require an initial fee of ¤5000 and incur ¤300 weekly.//\n\t\t <br>\n\t\t <<if $helots > 0>>\n\t\t\tAssign [[x1|Research Lab][$researchLab.menials += 1,$helots -= 1]]\n\t\t\t<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 5 && $helots >= 5>>\n\t\t\t\t| [[x5|Research Lab][$researchLab.menials += 5,$helots -= 5]]\n\t\t\t<</if>>\n\t\t\t<<if ($researchLab.maxSpace - ($researchLab.hired + $researchLab.menials)) >= 10 && $helots >= 10>>\n\t\t\t\t| [[x10|Research Lab][$researchLab.menials += 10,$helots -= 10]]\n\t\t\t<</if>>\n\t\t\t menial slaves to lab.<br>\n\t\t<<else>>You do not own any <<if $researchLab.menials != 0>>unassigned <</if>>menial slaves.<br>\n\t\t<</if>>\n\t\t //Using menial slaves is much cheaper than hiring scientists, but they are less effective. ¤100 per slave each week.//<br>\n\t<<else>>\n\t\t //Facility is fully staffed.//\n\t<</if>>\n\t<br>\n\t<<if $researchLab.hired > 0>> \n\t\tFire [[x1|Research Lab][$researchLab.hired -= 1]]\n\t\t<<if $researchLab.hired >= 5>>\n\t\t\t| [[x5|Research Lab][$researchLab.hired -= 5]]\n\t\t<</if>>\n\t\t<<if $researchLab.hired >= 10>>\n\t\t\t| [[x10|Research Lab][$researchLab.hired -= 10]]\n\t\t<</if>>\n\t\t| [[All|Research Lab][$researchLab.hired = 0]]\n\t\tscientists.\n\t<</if>>\n\t<<if $researchLab.menials > 0>><br> \n\t\tDismiss [[x1|Research Lab][$researchLab.menials -= 1,$helots += 1]]\n\t\t<<if $researchLab.menials >= 5>>\n\t\t\t| [[x5|Research Lab][$researchLab.menials -= 5,$helots += 5]]\n\t\t<</if>>\n\t\t<<if $researchLab.menials >= 10>>\n\t\t\t| [[x10|Research Lab][$researchLab.menials -= 10,$helots += 10]]\n\t\t<</if>>\n\t\t| [[All|Research Lab][$helots += $researchLab.menials,$researchLab.menials = 0]]\n\t\tmenial slaves.\n\t<</if>>\n\n\t<br><br>\n\t__Research__\n\t<br><br> \n\t<<if $researchLab.research != "none">>\n\t\t//Your lab staff is currently researching @@.yellow;$researchLab.research@@.//<br>\n\t\t[[Cancel Research|Research Lab][$researchLab.productionTime = 0,$researchLab.research = "none"]]\n\t<<elseif $researchLab.manufacture != "none">>\n\t\t//Your lab staff is currently busy with other projects.//\n\t<<else>>\n\t\t//No research active.//<br>\n\t\t<<if $researchLab.basicPLimbInterface == 0 && $stockpile.basicPLimbInterface > 0>><br>\n\t\t\t[[Reverse engineer basic prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetics interface"]]\n\t\t<</if>>\n\t\t<<if $researchLab.basicPLimbInterface != 0 && $researchLab.advPLimbInterface == 0 && $stockpile.advPLimbInterface > 0>><br>\n\t\t\t[[Reverse engineer advanced prosthetics interface|Research Lab][$researchLab.productionTime = 120,$researchLab.research = "Advanced prosthetics interface"]]\n\t\t<</if>>\n\t\t<<if $researchLab.basicPLimb == 0 && $stockpile.basicPLimb > 0>><br>\n\t\t\t[[Reverse engineer basic prosthetic limbs|Research Lab][$researchLab.productionTime = 80,$researchLab.research = "Basic prosthetic limbs"]]\n\t\t<</if>>\n\t\t<<if $researchLab.advSexPLimb == 0 && $stockpile.advSexPLimb > 0>><br>\n\t\t\t[[Reverse engineer advanced sex limbs|Research Lab][$stockpile.advSexPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced sex limbs"]]\n\t\t<</if>>\n\t\t<<if $researchLab.advGracePLimb == 0 && $stockpile.advGracePLimb > 0>><br>\n\t\t\t[[Reverse engineer advanced beauty limbs|Research Lab][$stockpile.advGracePLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced beauty limbs"]]\n\t\t<</if>>\n\t\t<<if $researchLab.advCombatPLimb == 0 && $stockpile.advCombatPLimb > 0>><br>\n\t\t\t[[Reverse engineer advanced combat limbs|Research Lab][$stockpile.advCombatPLimb -= 1,$researchLab.productionTime = 100,$researchLab.research = "Advanced combat limbs"]]\n\t\t<</if>>\n\t\t<<if $researchLab.cyberneticPLimb == 0 && $researchLab.advPLimbInterface == 1 && ($researchLab.advSexPLimb + $researchLab.advGracePLimb + $researchLab.advCombatPLimb) >= 1>><br>\n\t\t\t[[Develop cybernetic limbs|Research Lab][$researchLab.productionTime = 300,$researchLab.research = "Cybernetic limbs"]]\n\t\t<</if>>\n\t\t<<if $researchLab.ocularImplant == 0 && $stockpile.ocularImplant > 0>><br>\n\t\t\t[[Reverse engineer ocular implants|Research Lab][$stockpile.ocularImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Ocular implants"]]\n\t\t<</if>>\n\t\t<<if $researchLab.erectileImplant == 0 && $stockpile.erectileImplant > 0>><br>\n\t\t\t[[Reverse engineer erectile implant|Research Lab][$stockpile.erectileImplant -= 1,$researchLab.productionTime = 100,$researchLab.research = "Erectile implant"]]\n\t\t<</if>>\n\t<</if>>\n\n\t<br><br>\n\t__Manufacture__\n\t<br><br> \n\t<<if $researchLab.research != "none">>\n\t\t//Your lab staff is currently busy with research.//\n\t<<elseif $researchLab.manufacture != "none">>\n\t\t//Your lab staff is currently building @@.yellow;$researchLab.manufacture@@.//\n\t\t[[Cancel Project|Research Lab][$researchLab.productionTime = 0,$researchLab.manufacture = "none"]]\n\t<<else>>\n\t\t//No projects currently active.//<br>\n\t\t<<if $researchLab.basicPLimbInterface == 1>><br>\n\t\t\t[[Build basic prosthetics interface|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Basic prosthetics interface"]] // Currently have: $stockpile.basicPLimbInterface//\n\t\t<</if>>\n\t\t<<if $researchLab.advPLimbInterface == 1>><br>\n\t\t\t[[Build advanced prosthetics interface|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Advanced prosthetics interface"]] // Currently have: $stockpile.advPLimbInterface//\n\t\t<</if>>\n\t\t<<if $researchLab.basicPLimb == 1>><br>\n\t\t\t[[Build basic prosthetic limbs|Research Lab][$researchLab.productionTime = 20,$researchLab.manufacture = "Basic prosthetic limbs"]] // Currently have: $stockpile.basicPLimb//\n\t\t<</if>>\n\t\t<<if $researchLab.advSexPLimb == 1>><br>\n\t\t\t[[Build advanced sex limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced sex limbs"]] // Currently have: $stockpile.advSexPLimb//\n\t\t<</if>>\n\t\t<<if $researchLab.advGracePLimb == 1>><br>\n\t\t\t[[Build advanced beauty limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced beauty limbs"]] // Currently have: $stockpile.advGracePLimb//\n\t\t<</if>>\n\t\t<<if $researchLab.advCombatPLimb == 1>><br>\n\t\t\t[[Build advanced combat limbs|Research Lab][$researchLab.productionTime = 100,$researchLab.manufacture = "Advanced combat limbs"]] // Currently have: $stockpile.advCombatPLimb//\n\t\t<</if>>\n\t\t<<if $researchLab.cyberneticPLimb == 1>><br>\n\t\t\t[[Build cybernetic limbs|Research Lab][$researchLab.productionTime = 150,$researchLab.manufacture = "Cybernetic limbs"]] // Currently have: $stockpile.cyberneticPLimb//\n\t\t<</if>>\n\t\t<<if $researchLab.ocularImplant == 1>><br>\n\t\t\t[[Build ocular implants|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Ocular implants"]] // Currently have: $stockpile.ocularImplant//\n\t\t<</if>>\n\t\t<<if $researchLab.erectileImplant == 1>><br>\n\t\t\t[[Build Erectile implant|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Erectile implant"]] // Costs ¤25000. Currently have: $stockpile.erectileImplant//\n\t\t<</if>>\n\t<</if>>\n\n\n<<case 1>>\n\t<<set $temp = 0>>\n\t<<set $nextLink = "Research Lab">>\n\t//You contact representative of one of the larger cybernetics companies and inquired about their products.<br> This is what they have to offer://<br><br>\n\n\t__Hardware__<br>\n\t[[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 25000, $stockpile.basicPLimbInterface += 1]] //Costs ¤25000. Currently have: $stockpile.basicPLimbInterface//<br>\n\t[[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 60000, $stockpile.advPLimbInterface += 1]] //Costs ¤60000. Currently have: $stockpile.advPLimbInterface//<br>\n\t[[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 15000, $stockpile.basicPLimb += 1]] //Costs ¤15000. Currently have: $stockpile.basicPLimb//<br>\n\t[[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advSexPLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advSexPLimb//<br>\n\t[[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advGracePLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advGracePLimb//<br>\n\t[[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advCombatPLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advCombatPLimb//<br>\n\t[[Ocular implants|Research Lab][$temp = 1, $cash -= 35000, $stockpile.ocularImplant += 1]] //Costs ¤35000. Currently have: $stockpile.ocularImplant//<br>\n\t/*[[Erectile implant|Research Lab][$temp = 1, $cash -= 25000, $stockpile.erectileImplant += 1]] //Costs ¤25000. Currently have: $stockpile.erectileImplant//*/\n\n\t<br><br>__Schematics__<br>\n\t<<if $researchLab.basicPLimbInterface != 1 && $researchLab.research != "Basic prosthetics interface">>\n\t\t[[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 85000, $researchLab.basicPLimbInterface = 1]] //Costs ¤85000.//<br>\n\t<</if>>\n\t<<if $researchLab.advPLimbInterface != 1 && $researchLab.research != "Advanced prosthetics interface">>\n\t[[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 260000, $researchLab.advPLimbInterface = 1]] //Costs ¤260000.//<br>\n\t<</if>>\n\t<<if $researchLab.basicPLimb != 1 && $researchLab.research != "Basic prosthetic limbs">>\n\t[[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 60000, $researchLab.basicPLimb = 1]] //Costs ¤60000.//<br>\n\t<</if>>\n\t<<if $researchLab.advSexPLimb != 1 && $researchLab.research != "Advanced sex limbs">>\n\t[[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advSexPLimb = 1]] //Costs ¤120000.//<br>\n\t<</if>>\n\t<<if $researchLab.advGracePLimb != 1 && $researchLab.research != "Advanced beauty limbs">>\n\t[[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advGracePLimb = 1]] //Costs ¤120000.//<br>\n\t<</if>>\n\t<<if $researchLab.advCombatPLimb != 1 && $researchLab.research != "Advanced combat limbs">>\n\t[[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advCombatPLimb = 1]] //Costs ¤120000.//<br>\n\t<</if>>\n\t<<if $researchLab.ocularImplant != 1 && $researchLab.research != "Ocular implants">>\n\t[[Ocular implants|Research Lab][$temp = 1, $cash -= 160000, $researchLab.ocularImplant = 1]] //Costs ¤160000.//<br>\n\t<</if>>\n\t/*<<if $researchLab.erectileImplant != 1 && $researchLab.research != "Erectile implant">>\n\t[[Erectile implant|Research Lab][$temp = 1, $cash -= 95000, $researchLab.erectileImplant = 1]] //Costs ¤95000.//\n\t<</if>>*/\n\n\n<</switch>>
/* Accordion 000-250-006 */\n\n/*\n * We're making changes to the DOM, so we need to make them *after* everything has been generated\n * Sticking this all in postdisplay calls reduces the chance of there being a timing conflict\n * with other scripts, since anything poking the DOM here will be done last\n *\n * Dev Note: The accordion mod should be able to turn *anything* into an accordion. This iteration\n * is configured tightly for the end of week report runs, but it shouldn't be that hard to adapt for \n * other uses, like character bios. For now, I'll see what other extra-long passages of cosmetic text\n * might benefit.\n *\n * 000-250-006 03092017\n*/\n \npostdisplay["doAccordionSet"] = function (content) {\n if (variables().useAccordion == 1) {\n Array.prototype.slice.call(document.querySelectorAll('.macro-include'))\n .forEach(function(element) {\n element.classList.add('accHidden');\n });\n }\n}\n\npostdisplay["doAccordion"] = function (content) {\n var acc = document.getElementsByClassName("accordion");\n var i;\n\n for (i = 0; i < acc.length; i += 1) {\n acc[i].onclick = function () {\n this.classList.toggle("active");\n var panel = this.nextElementSibling;\n if (panel.style.maxHeight) {\n panel.style.maxHeight = null;\n } else {\n panel.style.maxHeight = 2*panel.scrollHeight + "px";\n }\n };\n }\n};
/*! <<bugreport>> macro for SugarCube 2.x */\n!function(){"use strict";if("undefined"==typeof version||"undefined"==typeof version.title||"SugarCube"!==version.title||"undefined"==typeof version.major||version.major<2)throw new Error("<<bugreport>> macro requires SugarCube 2.0 or greater, aborting load");Macro.add("bugreport",{handler:function(){function serializeVariables(varObj,diffObj,doSort){function renderDiff(diff,orig){for(var keys=Object.keys(diff||{}),render=orig?clone(orig):{},i=0,klen=keys.length;klen>i;i++){var p=keys[i],diffP=diff[p];if(diffP===Diff.Op.Delete)delete render[p];else if(Array.isArray(diffP))switch(diffP[0]){case Diff.Op.SpliceArray:try{render.splice(diffP[1],1+(diffP[2]-diffP[1]))}catch(e){}break;case Diff.Op.Copy:render[p]=clone(diffP[1]);break;case Diff.Op.CopyDate:render[p]=new Date(diffP[1])}else{var recurse=renderDiff(diffP,render[p]);0!==Object.keys(recurse).length&&(render[p]=recurse)}}return render}var varList=[],diff=renderDiff(Diff.diff(varObj,diffObj));for(var p in diff){var sName="$"+(-1===p.search(/[^\sw]/)?p:'"'+p+'"');varList.push(sName+"="+JSON.stringify(diff[p]))}return doSort&&("function"==typeof doSort?varList.sort(doSort):varList.sort()),0!==varList.length?varList.join(", "):""}var srcMatch,passages,varsPre,varsPost,dialog,dataEl,info=null!=this.args[0]&&Story.has(this.args[0])?Story.get(this.args[0]):null,last=State.length-1,source=unescape(window.location);null!==(srcMatch=/\s/([^\s/]+)$/.exec(source))&&(source=srcMatch[1]),passages=[];for(var i=0;last>=i;i++)passages.push('"'+State.index(i).title+'"');passages=passages.join(", "),varsPre=serializeVariables(State.index(0).variables,State.index(last).variables),varsPost=serializeVariables(State.index(last).variables,State.variables),dialog=UI.setup("Bug Report","bugreport"),dialog.innerHTML=(null!==info?'<div id="bugreport-info"></div>':"")+'<div><b>Bug report:</b> <a id="bugreport-data-select" class="link-internal macro-bugreport">[Select]</a></div><code id="bugreport-data" tabindex="0"></code>'+(/applewebkit|chrome/.test(Browser.userAgent)?"":'<div class="scroll-pad"> </div>'),dataEl=dialog.querySelector("#bugreport-data"),null!==info&&new Wikifier(dialog.querySelector("#bugreport-info"),info.processText()),addAccessibleClickHandler("#bugreport-data-select",function(self){return function(){jQuery(dataEl).focus(),self.selectData(dataEl)}}(this.self)),insertText(dataEl,"[spoiler][code]"),insertElement(dataEl,"br"),insertText(dataEl,"SOURCE: "+source),insertElement(dataEl,"br"),insertElement(dataEl,"br"),insertText(dataEl,"PASSAGES:"),insertElement(dataEl,"br"),insertText(dataEl,passages),insertElement(dataEl,"br"),insertElement(dataEl,"br"),insertText(dataEl,"VARIABLES (PRE-EXECUTION):"),insertElement(dataEl,"br"),varsPre&&(insertText(dataEl,varsPre),insertElement(dataEl,"br")),insertElement(dataEl,"br"),insertText(dataEl,"VARIABLES (POST-EXECUTION):"),insertElement(dataEl,"br"),varsPost&&(insertText(dataEl,varsPost),insertElement(dataEl,"br")),insertText(dataEl,"[/code][/spoiler]"),UI.open()},selectData:function(e){var s,r;if(window.getSelection){s=window.getSelection();if(s.setBaseAndExtent){var l=(e.innerText.length>1)?e.innerText.length-1:1;try{s.setBaseAndExtent(e,0,e,l)}catch(error){r=document.createRange();r.selectNodeContents(e);s.removeAllRanges();s.addRange(r)}}else{if(window.opera&&e.innerHTML.substring(e.innerHTML.length-4)==='<br>'){e.innerHTML=e.innerHTML+' '}var r=document.createRange();r.selectNodeContents(e);s.removeAllRanges();s.addRange(r)}}else if(document.getSelection){s=document.getSelection();r=document.createRange();r.selectNodeContents(e);s.removeAllRanges();s.addRange(r)}else if(document.selection){r=document.body.createTextRange();r.moveToElementText(e);r.select()}}})}();
/*! <<checkvars>> macro for SugarCube 2.x */\n!function(){"use strict";if("undefined"==typeof version||"undefined"==typeof version.title||"SugarCube"!==version.title||"undefined"==typeof version.major||version.major<2)throw new Error("<<checkvars>> macro requires SugarCube 2.0 or greater, aborting load");Macro.add("checkvars",{handler:function(){function toString(value,indent){var baseType=typeof value;switch(baseType){case"number":return isNaN(value)?"NaN":isFinite(value)?String(value):"Infinity";case"string":return JSON.stringify(value);case"function":return"(function)";default:if("object"!==baseType||null==value)return String(value);var objType=Object.prototype.toString.call(value);if("[object Date]"===objType)return'(object: Date, value: "'+value.toISOString()+'")';if("[object RegExp]"===objType)return"(object: RegExp, value: "+value.toString()+")";var opener,closer,result=[],indentText=" ";return indent||(indent=""),("[object Set]"===objType||value instanceof Set)&&(value=Array.from(value)),Array.isArray(value)?(opener="[\sn",closer="\sn"+indent+"]",value.forEach(function(p,i){result.push(indent+indentText+i+" ⇒ "+toString(value[i],indent+indentText))}),Object.keys(value).forEach(function(p){/^\sd+$/.test(p)||result.push(indent+indentText+toString(p)+" ⇒ "+toString(value[p],indent+indentText))})):"[object Map]"===objType||value instanceof Map?(opener="{\sn",closer="\sn"+indent+"}",Array.from(value).map(function(kv){result.push(indent+indentText+toString(kv[0],indent+indentText)+" ⇒ "+toString(kv[1],indent+indentText))})):(opener="{\sn",closer="\sn"+indent+"}",Object.keys(value).forEach(function(p){result.push(indent+indentText+toString(p)+" ⇒ "+toString(value[p],indent+indentText))})),opener+result.join(",\sn")+closer}}var dialog,sv=State.variables,names=Object.keys(sv);if(dialog=UI.setup("Story $variables","checkvars"),0===names.length)return dialog.innerHTML="<h1>Story $variables (<code>State.variables</code>):</h1><p><em>No $variables currently set…</em></p>",void UI.open();dialog.innerHTML="<h1>Story $variables (<code>State.variables</code>):</h1><table><thead><tr><th>Name</th><th>Value</th></tr></thead><tbody></tbody></table>"+(/applewebkit|chrome/.test(Browser.userAgent)?"":'<div class="scroll-pad"> </div>');var tbody=dialog.querySelector("tbody");names.sort(function(a,b){return Util.isNumeric(a)&&Util.isNumeric(b)?Number(a)-Number(b):a.localeCompare(b)});for(var i=0;i<names.length;i++){var tr=document.createElement("tr"),tdName=document.createElement("td"),tdValue=document.createElement("td");tdName.textContent="$"+names[i],tdValue.textContent=toString(sv[names[i]]),tr.appendChild(tdName),tr.appendChild(tdValue),tbody.appendChild(tr)}UI.open()}})}();
/* see documentation for details /devNotes/Extended Family Mode Explained.txt */\n\nwindow.sameDad = function(slave1, slave2){\n\tif ((slave1.father == slave2.father) && (slave1.father != 0 && slave1.father != -2)) {\n\t\treturn true;\n\t} else {\n\t\treturn false;\n\t}\n};\n\nwindow.sameMom = function(slave1, slave2){\n\tif ((slave1.mother == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2)) {\n\t\treturn true;\n\t} else {\n\t\treturn false;\n\t}\n};\n\n// testtest catches the case if a mother is a father or a father a mother - thank you familyAnon, for this code\nwindow.sameTParent = function(slave1, slave2) {\n\tif (slave1.mother == slave2.father && slave1.father == slave2.mother && slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2 && slave1.mother != slave1.father) {\n\t\treturn 2;\n\t} else if ((slave1.mother == slave2.father || slave1.father == slave2.mother) && slave1.mother != 0 && slave1.mother != -2 && slave2.mother != 0 && slave2.mother != -2 && slave1.mother != slave1.father) {\n\t\treturn 3;\n\t} else {\n\t\treturn 0;\n\t}\n};\n\n/*\nwindow.sameTParent = function(slave1, slave2) {\n\tif ((slave1.mother == slave2.father || slave1.father == slave2.mother) && (slave1.mother != 0 && slave1.mother != -2 && slave1.father != 0 && slave1.father != -2)) {\n\t\treturn true; //testtest catches the case if a mother is a father or a father a mother\n\t} else {\n\t\treturn false;\n\t}\n};\n*/\n\nwindow.areTwins = function(slave1, slave2) {\n\tif (sameDad(slave1, slave2) == false) {\n\t\treturn false;\n\t} else if (sameMom(slave1, slave2) == false) {\n\t\treturn false;\n\t} else if (slave1.age == slave2.age && slave1.birthWeek == slave2.birthWeek) {\n\t\treturn true;\n\t} else {\n\t\treturn false;\n\t}\n};\n\nwindow.areSisters = function(slave1, slave2) {\n\tif (slave1.ID == slave2.ID) {\n\t\treturn 0; //you are not your own sister\n\t} else if ((slave1.father != 0 && slave1.father != -2) || (slave1.mother != 0 && slave1.mother != -2)) {\n\t\tif (sameDad(slave1, slave2) == false && sameMom(slave1, slave2) == true) {\n\t\t\treturn 3; //half sisters\n\t\t} else if (sameDad(slave1, slave2) == true && sameMom(slave1, slave2) == false) {\n\t\t\treturn 3; //half sisters\n\t\t} else if (sameTParent(slave1, slave2) == 3) {\n\t\t\treturn 3; //half sisters\n\t\t} else if (sameTParent(slave1, slave2) == 2) {\n\t\t\treturn 2; //sisters\n\t\t} else if (sameDad(slave1, slave2) == true && sameMom(slave1, slave2) == true) {\n\t\t\tif (slave1.age == slave2.age && slave1.birthWeek == slave2.birthWeek) {\n\t\t\t\treturn 1; //twins\n\t\t\t} else {\n\t\t\t\treturn 2; //sisters\n\t\t\t}\n\t\t} else {\n\t\t\treturn 0; //not related\n\t\t}\n\t} else {\n\t\treturn 0; //not related\n\t}\n};\n\n/*\n//3 = half-sisters, 2 = sisters, 1 = twins, 0 = not related\nwindow.areSisters = function(c1, c2) {\n\tif(c1.ID == c2.ID) {\n\t\treturn 0;\n\t}\n\tvar sib = 4;\n\tif(sameMom(c1, c2)) {\n\t\tsib -= 1;\n\t} \n\tif(sameDad(c1, c2)) {\n\t sib -=1;\n\t}\n\tif (sib == 2 && c1.age == c2.age && c1.birthWeek == c2.birthWeek) {\n\t\tsib -= 1;\n\t}\n\tif(sib == 4) {\n\t\treturn 0\n\t} else {\n\t\treturn sib;\n\t}\n}\n*/\n\nwindow.totalRelatives = function(slave) {\n\tvar relatives = 0;\n\tif (slave.mother > 0) {\n\t\trelatives += 1\n\t}\n\tif (slave.father > 0) {\n\t\trelatives += 1\n\t}\n\tif (slave.daughters > 0) {\n\t\trelatives += slave.daughters\n\t}\n\tif (slave.sisters > 0) {\n\t\trelatives += slave.sisters\n\t}\n\treturn relatives\n};\n\nwindow.mutualChildren = function(slave1, slave2, slaves) { \n\treturn slaves.filter(function(s) { return s.ID != slave1.ID && s.ID != slave2.ID && s.mother > 0 && s.father > 0 && ((s.mother == slave1.ID && s.father == slave2.ID) || (s.mother == slave2.ID && s.father == slave1.ID)); }).length; \n}\n\nwindow.isSlaveAvailable = function(slave) {\n\tif (!slave) {\n\t\treturn null;\n\t} else if (slave.assignment == "be your agent") {\n\t\treturn false;\n\t} else if (slave.assignment == "live with your agent") {\n\t\treturn false;\n\t} else if (slave.assignment == "be confined in the arcade") {\n\t\treturn false;\n\t} else if (slave.assignment == "work in the dairy" && SugarCube.State.variables.DairyRestraintsSetting >= 2) {\n\t\treturn false;\n\t} else {\n\t\treturn true;\n\t}\n};\n\nwindow.randomRelatedSlave = function(slave, filterFunction) {\n if(!slave || !SugarCube) { return undefined; }\n if(typeof filterFunction !== 'function') {\n filterFunction = function(s, index, array) { return true; };\n }\n var arr = SugarCube.State.variables.slaves.filter(filterFunction)\n arr.shuffle()\n return arr.find(function(s, index, array) {\n return areSisters(slave, s)\n || slave.ID === s.mother\n || slave.ID === s.father\n || s.ID === slave.mother\n || s.ID === slave.father;\n })\n}\n\nwindow.randomRelatedAvailableSlave = function(slave) {\n\treturn randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s); });\n}\n\nwindow.randomSister = function(slave) {\n\treturn randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s); });\n}\n\nwindow.randomTwinSister = function(slave) {\n\treturn randomRelatedSlave(slave, function(s, index, array) { return areSisters(slave, s) == 1; });\n}\n\nwindow.randomAvailableSister = function(slave) {\n\treturn randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s); });\n}\n\nwindow.randomAvailableTwinSister = function(slave) {\n\treturn randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && areSisters(slave, s) == 1; });\n}\n\nwindow.randomDaughter = function(slave) {\n\treturn randomRelatedSlave(slave, function(s, index, array) { return s.mother == slave.ID || s.father == slave.ID; });\n}\n\nwindow.randomAvailableDaughter = function(slave) {\n\treturn randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.mother == slave.ID || s.father == slave.ID); });\n}\n\nwindow.randomParent = function(slave) {\n\treturn randomRelatedSlave(slave, function(s, index, array) { return s.ID == slave.mother || s.ID == slave.father; });\n}\n\nwindow.randomAvailableParent = function(slave) {\n\treturn randomRelatedSlave(slave, function(s, index, array) { return isSlaveAvailable(s) && (s.ID == slave.mother || s.ID == slave.father); });\n}
window.getHeroSlave = function(heroSlave, baseHeroSlave) {\n console.log("getHeroSlave for", heroSlave)\n var newSlave = clone(baseHeroSlave);\n for (var attrname in heroSlave) {\n newSlave[attrname] = heroSlave[attrname];\n };\n console.log("returning ", newSlave);\n return newSlave;\n\n}
function panic(message) {\n message = message || "panic";\n if (typeof Error !== "undefined") {\n throw new Error(message);\n }\n throw message;\n}\n\nfunction assert(condition, message) {\n if (!condition)\n panic(message || "Assertion failed");\n}\n\n\nwindow.isSimpleCondition = function(expr, validNames) {\n assert(validNames, "validNames was not given");\n\n switch (expr.id) {\n case "true": case "false":\n return true;\n\n case "<": case "<=": case ">": case ">=":\n return (\n expr.first.id === "(name)" // first operand should be a name\n && validNames.includes(expr.first.name) // among the valid ones\n && expr.second.id === "(number)" // and second should be a literal\n );\n\n case "&&": case "||":\n return (\n (expr.first.id == "<" || expr.first.id == "<=")\n && (expr.second.id == ">" || expr.second.id == ">=")\n && isSimpleCondition(expr.first, validNames)\n && isSimpleCondition(expr.second, validNames)\n && expr.first.first.name === expr.second.first.name\n );\n }\n return false;\n}\n\n\nwindow.getVariable = function(expr) {\n switch (expr.id) {\n case "true":\n return "always";\n case "false":\n return "none";\n case "<": case "<=": case ">": case ">=":\n return expr.first.name === "energy" ? "sex drive" : expr.first.name;\n case "&&": case "||":\n return getVariable(expr.first);\n }\n}\n\nwindow.changeVariable = function(expr, newVar) {\n //assert(isSimpleCondition(expr), "expr is not simple");\n\n switch (expr.id) {\n case "true": case "false":\n return {\n id: "<",\n first: {id: "(name)", name: newVar},\n second: {id: "(number)", value: 0}\n };\n\n case "<": case "<=": case ">": case ">=":\n expr.first.name = newVar;\n return expr;\n\n case "&&": case "||":\n expr.first.first.name = newVar;\n expr.second.first.name = newVar;\n return expr;\n }\n}\n\n\nwindow.changeComparison = function(expr, newComparison) {\n assert(expr.id !== "true" && expr.id !== "false", "expr is constant");\n //assert(isSimpleCondition(expr), "expr is not simple");\n\n var newOperand = {\n id: newComparison,\n first: {id: "(name)", name: expr.first.name},\n second: {id: "(number)", value: 0}\n };\n\n if (newComparison === "<" || newComparison === "<=") {\n switch (expr.id) {\n case "<": case "<=":\n expr.id = newComparison;\n return expr;\n case ">": case ">=":\n return { id: "&&", first: newOperand, second: expr };\n case "&&": case "||":\n expr.first.id = newComparison;\n return expr;\n }\n } else {\n switch (expr.id) {\n case "<": case "<=":\n return { id: "&&", first: expr, second: newOperand };\n case ">": case ">=":\n expr.id = newComparison;\n return expr;\n case "&&": case "||":\n expr.second.id = newComparison;\n return expr;\n }\n }\n}\n\nwindow.removeComparison = function(expr, comparisonType) {\n assert(expr.id !== "true" && expr.id !== "false", "expr is constant");\n //assert(isSimpleCondition(expr), "expr is not simple");\n assert(comparisonType === "lower" || comparisonType === "upper",\n "invalid comparisonType '" + comparisonType + "'");\n\n if (comparisonType === "lower") {\n switch (expr.id) {\n case "<": case "<=":\n return expr;\n case ">": case ">=":\n return { id: "true" };\n case "&&": case "||":\n return expr.first;\n }\n } else {\n switch (expr.id) {\n case "<": case "<=":\n return { id: "false" };\n case ">": case ">=":\n return expr;\n case "&&": case "||":\n return expr.second;\n }\n }\n}\n\n\nwindow.changeConnective = function(expr, newConnective) {\n switch (expr.id) {\n case "true": case "false":\n case "<": case "<=": case ">": case ">=":\n return expr;\n case "&&": case "||":\n expr.id = newConnective;\n return expr;\n }\n}\n\n\nwindow.unparseExpr = function(expr) {\n switch (expr.id) {\n\n // literals\n case "true":\n return "true";\n case "false":\n return "false";\n case "(number)": case "(string)":\n return expr.value;\n\n // names\n case "(name)":\n return expr.name;\n\n // logical infix operators\n case "&&": case "||":\n // numerical infix comperators\n case "<": case "<=":\n case ">": case ">=":\n case "=": case "!=":\n // numerical infix operators (excluding minus)\n case "+": case "*": case "/": case "^":\n return [unparseExpr(expr.first),\n expr.id,\n unparseExpr(expr.second)].join(" ");\n\n // unary/prefix operators\n case "!":\n return expr.id + unparseExpr(expr.first);\n\n case "-":\n if (expr.second !== undefined) {\n return unparseExpr(expr.first) + " - " + unparseExpr(expr.second);\n } else {\n return "-" + unparseExpr(expr.first);\n }\n\n // parentheses\n case "(":\n return "(" + unparseExpr(expr.first) + ")";\n }\n\n panic("how did I get here? unknown expr.id: " + expr.id);\n}\n\nwindow.typeExpr = function(expr, env) {\n switch (expr.id) {\n\n case "true": case "false":\n return "bool";\n case "(number)":\n return "number";\n case "(string)":\n return "string";\n\n case "(name)":\n return env[expr.name];\n\n case "&&": case "||":\n return "bool";\n\n case "<": case "<=":\n case ">": case ">=":\n return "bool";\n case "=": case "!=":\n return "bool";\n\n case "*": case "/": case "^":\n return "number";\n\n case "+":\n return typeExpr(expr.first, env) === "string" ? "string" : "number";\n\n case "!":\n return typeExpr(expr.first, env);\n case "-":\n if (expr.second !== undefined) {\n return "number";\n } else {\n return typeExpr(expr.first, env);\n }\n\n case "(":\n return typeExpr(expr.first, env);\n }\n}\n\nwindow.evalExpr = function(expr, env) {\n switch (expr.id) {\n\n case "true":\n return true;\n case "false":\n return false;\n case "(number)": case "(string)":\n return expr.value;\n\n case "(name)":\n return env[expr.name];\n\n case "&&":\n return evalExpr(expr.first, env) && evalExpr(expr.second, env);\n case "||":\n return evalExpr(expr.first, env) || evalExpr(expr.second, env);\n case "<":\n return evalExpr(expr.first, env) < evalExpr(expr.second, env);\n case "<=":\n return evalExpr(expr.first, env) <= evalExpr(expr.second, env);\n case ">":\n return evalExpr(expr.first, env) > evalExpr(expr.second, env);\n case ">=":\n return evalExpr(expr.first, env) >= evalExpr(expr.second, env);\n case "=":\n return evalExpr(expr.first, env) == evalExpr(expr.second, env);\n case "!=":\n return evalExpr(expr.first, env) != evalExpr(expr.second, env);\n\n case "+":\n return evalExpr(expr.first, env) + evalExpr(expr.second, env);\n case "*":\n return evalExpr(expr.first, env) * evalExpr(expr.second, env);\n case "/":\n return evalExpr(expr.first, env) / evalExpr(expr.second, env);\n case "^":\n return Math.pow(evalExpr(expr.first, env), evalExpr(expr.second, env));\n\n case "!":\n return !evalExpr(expr.first, env);\n case "-":\n if (expr.second !== undefined) {\n return evalExpr(expr.first, env) - evalExpr(expr.second, env);\n } else {\n return -evalExpr(expr.first, env);\n }\n\n case "(":\n return evalExpr(expr.first, env);\n }\n}\n\n\nwindow.optimizeExpr = function(expr) {\n switch (expr.id) {\n case "true": case "false":\n case "(number)": case "(string)":\n case "(name)":\n return expr;\n\n case "-":\n // The only "optimization" we are doing. Obviously, this is not done\n // for the sake of speed, rather, to make the UI and isSimpleCondition\n // simpler, since they don't have to explicitly check for negative\n // numbers.\n if (expr.second === undefined && expr.first.id === "(number)")\n return {id: "(number)", value: evalExpr(expr)};\n // fallthrough, if the minus was not unary\n\n case "&&": case "||":\n case "<": case "<=": case ">": case ">=":\n case "=": case "!=":\n case "+": case "*": case "/": case "^":\n return {\n id: expr.id,\n first: optimizeExpr(expr.first),\n second: optimizeExpr(expr.second)\n };\n\n case "!": case "(":\n return {\n id: expr.id,\n first: optimizeExpr(expr.first)\n };\n }\n}\n\nwindow.printError = function(exprStr, error) {\n var result = [],\n inError = false;\n for (var i = 0; i < exprStr.length; i++) {\n if (i === error.index)\n result.push("@@.red;");\n result.push(exprStr[i]);\n }\n result.push("@@");\n return result.join("");\n}
// Implements a Top Down Operator Precedence parser, also know as a Pratt\n// parser, after its "inventor", Vaughan Pratt. The one implemented here\n// closely follows what's presented here,\n// * http://javascript.crockford.com/tdop/tdop.html\n// by Douglas Crockford, that uses that technique in JSLint. Other relevant\n// resources on the interweb\n// * http://effbot.org/zone/simple-top-down-parsing.htm\n// * http://eli.thegreenplace.net/2010/01/02/top-down-operator-precedence-parsing\n// * http://journal.stuffwithstuff.com/2011/03/19/pratt-parsers-expression-parsing-made-easy/\n// * https://higherlogics.blogspot.gr/2009/11/extensible-statically-typed-pratt.html\n// * https://github.com/fholm/Vaughan\n// * https://github.com/DasIch/pratt\n// included here mostly as bookmarks for potential future reference.\n//\n// With regards to the lexer, I used the following with many changes\n// * http://eli.thegreenplace.net/2013/06/25/regex-based-lexical-analysis-in-python-and-javascript/\n//\n// Other useful things that I may not use any more but wouldn't want to lose,\n// * https://plainjs.com/javascript/utilities/merge-two-javascript-objects-19/\n// * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Regular_Expressions\n\n\nif (!RegExp.escape) {\n RegExp.escape = function(s) {\n return s.replace(/[.*+?^${}()|[\s]\s\s]/g, "\s\s$&");\n };\n}\n\nif (!String.prototype.format) {\n String.prototype.format = function() {\n var args = arguments;\n return this.replace(/{(\sd+)}/g, function(match, number) {\n return typeof args[number] !== "undefined" ? args[number] : match;\n });\n };\n}\n\nfunction panic(index, msg) {\n throw {index: index, message: msg};\n}\n\n\n\nvar Lexer = function(skipWhitespace) {\n this.rules = [];\n this.index = 0;\n this.buffer = "";\n this.skipWhitespace = skipWhitespace ? /\sS/ : null;\n}\n\nLexer.prototype.addRule = function(id, defn) {\n var pattern = (defn && defn.pattern) || RegExp.escape(id);\n this.rules.push({\n id: id,\n pattern: new RegExp('^' + pattern)\n });\n}\n\nLexer.prototype.feed = function(buffer) {\n this.buffer = buffer;\n this.index = 0;\n}\n\nLexer.prototype.nextInterestingChar = function() {\n if (this.skipWhitespace) {\n var match = this.skipWhitespace.exec(this.buffer.substr(this.index));\n return match ? this.index + match.index\n : this.buffer.length;\n }\n return this.index;\n}\n\nLexer.prototype.next = function() {\n this.index = this.nextInterestingChar();\n\n if (this.index >= this.buffer.length)\n return { done: true };\n\n for (var i = 0; i < this.rules.length; ++i) {\n var rule = this.rules[i],\n match = rule.pattern.exec(this.buffer.substr(this.index));\n if (match) {\n var token = {\n id: rule.id,\n value: match[0],\n index: this.index,\n };\n this.index += token.value.length;\n return { done: false, value: token };\n }\n }\n\n panic(this.index, "illegal character");\n}\n\n\n\nvar BaseSymbol = {\n lbp: 0,\n nud: function() { panic(this.index, "unexpected '" + this.id + "'"); },\n led: function() { panic(this.index, "not an operator"); }\n};\n\nvar Parser = function(eofToken) {\n this.lexer = new Lexer(true);\n this.currentSymbol = null;\n\n this.eofToken = eofToken;\n this.symbolTable = {\n [this.eofToken]: Object.create(BaseSymbol, {id: {value: this.eofToken}})\n };\n}\n\nParser.prototype.addSymbol = function(id, defn) {\n var s = this.symbolTable[id];\n if (s) {\n if (defn) {\n if (defn.lbp !== undefined) s.lbp = defn.lbp;\n if (defn.nud !== undefined) s.nud = defn.nud;\n if (defn.led !== undefined) s.led = defn.led;\n }\n } else {\n s = Object.create(BaseSymbol);\n s.id = id;\n if (defn && defn.lbp !== undefined) s.lbp = defn.lbp;\n if (defn && defn.nud) s.nud = defn.nud;\n if (defn && defn.led) s.led = defn.led;\n this.symbolTable[id] = s;\n this.lexer.addRule(id, defn);\n }\n return this;\n}\n\nParser.prototype.addInfix = function(id, lbp, callback) {\n this.addSymbol(id, {\n lbp: lbp,\n led: function(p, left) { return callback(this, left, p.parse(lbp)); }\n });\n return this;\n}\n\nParser.prototype.addInfixR = function(id, lbp, callback) {\n this.addSymbol(id, {\n lbp: lbp,\n led: function(p, left) { return callback(this, left, p.parse(lbp-1)); }\n });\n return this;\n}\n\nParser.prototype.addPrefix = function(id, callback) {\n this.addSymbol(id, {\n // FIXME: this should not always be 70\n nud: function (p) { return callback(this, p.parse(70)); }\n });\n return this;\n}\n\nParser.prototype.addConstant = function(id, callback) {\n this.addSymbol(id, {\n nud: function () { return callback(this); }\n });\n return this;\n}\n\nParser.prototype.advance = function(id) {\n if (id !== undefined && this.currentSymbol.id !== id)\n panic(this.currentSymbol.index, "expected '" + id + "', got '" + this.currentSymbol.id + "'");\n\n var iter = this.lexer.next(),\n token = iter.value;\n if (iter.done)\n token = {\n id: this.eofToken,\n index: this.lexer.buffer.length\n };\n\n var symbol = this.symbolTable[iter.done ? this.eofToken : token.id];\n if (!symbol)\n panic(token.index, "unknown token '" + token.id + "'");\n\n var newSymbol = Object.create(symbol);\n newSymbol.value = token.value;\n newSymbol.index = token.index;\n return this.currentSymbol = newSymbol;\n}\n\nParser.prototype.parse = function(rbp) {\n var symbol = this.currentSymbol;\n this.advance();\n var left = symbol.nud(this);\n\n rbp = rbp || 0;\n while (rbp < this.currentSymbol.lbp) {\n symbol = this.currentSymbol;\n this.advance();\n left = symbol.led(this, left);\n }\n return left;\n}\n\nParser.prototype.parseString = function(string) {\n this.lexer.feed(string);\n this.advance(); // "kickstart" the lexer\n var result = this.parse();\n this.advance(this.eofToken);\n return result;\n}\n\n\n\nvar ASTBuilder = function(eofToken) {\n this.parser = new Parser(eofToken);\n}\n\nASTBuilder.prototype.addSymbol = function(id, extra) {\n this.parser.addSymbol(id, extra);\n return this;\n}\n\nASTBuilder.prototype.addInfix = function(id, lbp) {\n this.parser.addInfix(id, lbp, function(symbol, left, right) {\n return {\n id: id,\n first: left,\n second: right,\n };\n });\n return this;\n}\n\nASTBuilder.prototype.addInfixR = function(id, lbp) {\n this.parser.addInfixR(id, lbp, function(symbol, left, right) {\n return {\n id: id,\n first: left,\n second: right,\n };\n });\n return this;\n}\n\nASTBuilder.prototype.addPrefix = function(id) {\n this.parser.addPrefix(id, function(symbol, left) {\n return {\n id: id,\n first: left, // it's not really the left is it?\n };\n });\n return this;\n}\n\nASTBuilder.prototype.addConstant = function(id, value) {\n this.parser.addConstant(id, function(symbol) {\n return {\n id: id,\n value: value,\n };\n });\n return this;\n}\n\n\nvar op = {\n add: function(a, b) { return a + b; },\n sub: function(a, b) { return a - b; },\n mul: function(a, b) { return a * b; },\n div: function(a, b) { return a / b; },\n pow: function(a, b) { return Math.pow(a, b); },\n\n neg: function(a) { return -a; },\n\n lt: function(a, b) { return a < b; },\n le: function(a, b) { return a <= b; },\n gt: function(a, b) { return a > b; },\n ge: function(a, b) { return a >= b; },\n eq: function(a, b) { return a === b; },\n neq: function(a, b) { return a !== b; },\n\n not: function(a) { return !a; },\n or: function(a, b) { return a || b; },\n and: function(a, b) { return a && b; },\n};\n\nvar parserBuilder = new ASTBuilder("(end)")\n // XXX: need to be first to not be recognised as a (name)\n .addConstant("true", true)\n .addConstant("false", false)\n\n .addSymbol("(number)", {\n pattern: "\s\sd+",\n nud: function() {\n return {\n id: "(number)",\n value: parseInt(this.value),\n };\n }\n })\n\n .addSymbol("(string)", {\n pattern: "\s"(?:[^\s\s\s\s\s"]|\s\s\s\s\s"|\s\s\s\s(?!\s"))*\s"",\n nud: function(p) {\n return {\n id: "(string)",\n value: this.value.replace(/^\s"|\s"$/g, ""),\n };\n }\n })\n\n .addSymbol("(name)", {\n pattern: "[a-zA-Z]\s\sw*",\n nud: function(p) {\n return {\n id: "(name)",\n name: this.value,\n };\n }\n })\n\n .addInfix("+", 50, op.add)\n .addInfix("-", 50, op.sub)\n .addInfix("*", 60, op.mul)\n .addInfix("/", 60, op.div)\n .addInfixR("^", 70, op.pow)\n\n .addPrefix("-", op.neg)\n\n .addInfix("<=", 40, op.le)\n .addInfix("<", 40, op.lt)\n .addInfix(">=", 40, op.ge)\n .addInfix(">", 40, op.gt)\n .addInfix("!=", 40, op.neq)\n .addInfix("=", 40, op.eq)\n\n .addPrefix("!", op.not)\n .addInfix("||", 30, op.or)\n .addInfix("&&", 30, op.and)\n\n .addSymbol(")")\n .addSymbol("(", {\n nud: function(p) {\n var expr = p.parse(0);\n p.advance(")");\n return expr;\n }\n });\n\nvar parser = parserBuilder.parser;\nwindow.parser = parser;\n\nwindow.parseCondition = function(condition) {\n try {\n return {expr: parser.parseString(condition), error: null};\n } catch (e) {\n return {expr: null, error: e};\n }\n}
Macro.add("textinput", {\n // Signifies that the macro is a container macro.\n tags: null,\n\n handler: function() {\n if (this.args.length < 2) {\n var errors = [];\n if (this.args.length < 1) { errors.push("variable name"); }\n if (this.args.length < 2) { errors.push("default value"); }\n return this.error("no " + errors.join(" or ") + " specified");\n }\n\n // Ensure that the variable name argument is a string.\n if (typeof this.args[0] !== "string") {\n return this.error("variable name argument is not a string");\n }\n\n var varName = this.args[0].trim();\n\n // Try to ensure that we receive the variable's name (incl. sigil), not its value.\n if (varName[0] !== "$" && varName[0] !== "_") {\n return this.error("variable name '" + varName + "' is missing its sigil ($ or _)");\n }\n\n var that = this;\n var defaultValue = this.args[1];\n var el = document.createElement("textarea");\n\n // Setup and append the textarea element to the output buffer.\n jQuery(el)\n .attr({\n rows: 4,\n // cols: 68, // instead of setting "cols" we set the `min-width` in CSS\n tabindex: 0 // for accessiblity\n })\n .addClass("macro-textarea") // "hijack" the .macro-textarea class\n .on("input", function() {\n Wikifier.setValue(varName, this.value);\n if (that.payload[0].contents !== "")\n Wikifier.wikifyEval(that.payload[0].contents.trim());\n })\n .appendTo(this.output);\n\n // Set the story variable and textarea element to the default value.\n Wikifier.setValue(varName, defaultValue);\n\n // Ideally, we should be setting `.defaultValue` here, but IE doesn't support it,\n // so we have to use `.textContent`, which is equivalent.\n el.textContent = defaultValue;\n }\n});
<<set $nextButton = "Back", $nextLink = "Slave Interact">>\n\nThe remote surgery makes aborting a pregnancy quick and efficient. $activeSlave.slaveName is\n<<if $activeSlave.fetish == "pregnancy">>\n\t@@.red;fundamentally broken.@@ Her entire concept of self and sexuality was wrapped up in the life growing within her, and now it is gone.\n\t<<set $activeSlave.fetish to "mindbroken">>\n<<elseif $activeSlave.devotion < -50>>\n\t@@.mediumorchid;filled with violent, consuming hatred@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it and views you as its killer. She is @@.gold;terrified of your power@@ over her body.\n\t<<set $activeSlave.trust -= 10>>\n\t<<set $activeSlave.devotion -= 25>>\n<<elseif $activeSlave.devotion < -20>>\n\t@@.mediumorchid;afflicted by desperate, inconsolable sobbing@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body.\n\t<<set $activeSlave.trust -= 10>>\n\t<<set $activeSlave.devotion -= 10>>\n<<elseif $activeSlave.devotion <= 20>>\n\t@@.mediumorchid;consumed by muted weeping and enduring sorrow@@. Even though she knew her baby was destined for a slave orphanage, it seems she cared for it. She is @@.gold;terrified of your power@@ over her body.\n\t<<set $activeSlave.trust -= 10>>\n\t<<set $activeSlave.devotion -= 5>>\n<<elseif $activeSlave.devotion <= 50>>\n\tdully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body.\n\t<<set $activeSlave.trust -= 10>>\n<<else>>\n\t@@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now.\n\t<<set $activeSlave.devotion += 4>>\n<</if>>\n\n<<if lastPregRule($activeSlave,$defaultRules)>><<set $activeSlave.preg = -1>><<else>><<set $activeSlave.preg = 0>><</if>>\n<<set $activeSlave.pregType = 0>>\n<<set $activeSlave.pregSource = 0>>
<<unset $slaveWithoutBonuses, $startingGirlCopied, $startingGirlRelation>>\n\n<<set $fixedNationality = 0>>\n\n<<if $saveImported == 1>><<set _valueOwed = 5000>><<else>><<set _valueOwed = 50000>><</if>>\n<<if $familyTesting == 1>>\n\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t<<set _slaveMomFound = 0, _slaveDadFound = 0>>\n\t\t<<for _j = 0; _j < $slaves.length; _j++>>\n\t\t\t<<if $slaves[_i].mother > 0 && $slaves[_i].mother == $slaves[_j].ID>>\n\t\t\t\t<<set _slaveMomFound = 1>>\n\t\t\t<</if>>\n\t\t\t<<if $slaves[_i].father > 0 && $slaves[_i].father == $slaves[_j].ID>>\n\t\t\t\t<<set _slaveDadFound = 1>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\t<<if _slaveMomFound == 0 && $slaves[_i].mother > 0>>\n\t\t\t<<set _lostMom = $slaves[_i].mother>>\n\t\t\t<<set $slaves[_i].mother = $missingParentID>>\n\t\t\t<<for _j = 0; _j < $slaves.length; _j++>>\n\t\t\t\t<<if $slaves[_j].mother == _lostMom>>\n\t\t\t\t\t<<set $slaves[_j].mother = $missingParentID>>\n\t\t\t\t<</if>>\n\t\t\t<</for>>\n\t\t\t<<set $missingParentID-->>\n\t\t<</if>>\n\t\t<<if _slaveDadFound == 0 && $slaves[_i].father > 0>>\n\t\t\t<<set _lostDad = $slaves[_i].father>>\n\t\t\t<<set $slaves[_i].father = $missingParentID>>\n\t\t\t<<for _j = 0; _j < $slaves.length; _j++>>\n\t\t\t\t<<if $slaves[_j].father == _lostDad>>\n\t\t\t\t\t<<set $slaves[_j].father = $missingParentID>>\n\t\t\t\t<</if>>\n\t\t\t<</for>>\n\t\t\t<<set $missingParentID-->>\n\t\t<</if>>\n\t<</for>>\n<</if>>\n\nYou've done it.\n<br><br>\nYou arrive at your new arcology, $arcologies[0].name, and head straight to the penthouse to enter the access codes that will tell the $arcologies[0].name systems to recognize you as their owner. The penthouse office is ready to receive the codes, and they authenticate. A voice activates in your earpiece.\n<br><br>\n//Congratulations. I am a personal assistant program, and it is my pleasure to assist you, $PC.name<<if $PC.surname>> $PC.surname<</if>>, the new owner of $arcologies[0].name. I will offer useful information whenever possible in italics. Your new arcology has some unusual equipment. The previous owner kept a small stable of sex slaves. The penthouse therefore has a body modification studio for tattooing, bleaching and piercing, and an auto salon for more prosaic things like hair care. It also has a remote surgery, a small surgical theater that can be operated remotely by a qualified surgeon if you can pay the fee. Finally, it has a slave nutrition system connected to the arcology's hydroponics bays. This system produces a tasty protein-rich drink that provides the physically active female body all its necessary nutrients while leaving the lower digestive tract extremely clean. It even causes a mild increase in sex drive.\n<br><br>\nThe previous owner seems to have left in something of a hurry.\n<<if $cheatMode == 1>>\n\tSince you've elected to take over an arcology with special advantages, you've acquired a very special group of slaves.\n<<elseif $saveImported == 1>>\n\tSince it took some time for you to ensure that your existing stable of slaves were safely moved to $arcologies[0].name, the previous owner had the time to get most of their things away.\n<<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>>\n\t<<switch $targetArcology.type>>\n\t<<case "Supremacist">>\n\t\tThey kept a personal stable of fearful $arcologies[0].FSSupremacistRace sex slaves, but their sexual training is incomplete. Several of them are still here.\n\t<<case "Subjugationist">>\n\t\tThey made it a special goal to enslave and whore out as many $arcologies[0].FSSubjugationistRace people as possible. Several of them are still here.\n\t<<case "GenderRadicalist">>\n\t\tThey were in the process of building a stable of pretty young shemale whores. Several of them are still here. They're are all very attracted to men, and skilled at pleasing them.\n\t<<case "GenderFundamentalist">>\n\t\tThey kept a personal stable of slaves for breeding purposes. Several of them are still here. They've been kept pregnant, and work as servants when they aren't being bred.\n\t<<case "Paternalist">>\n\t\tTheir slaves were all very well treated. Several of them are still here. They were allowed to work as maids, and weren't even forced to have sex.\n\t<<case "Degradationist">>\n\t\tTheir personal slaves were all Fuckdolls, slaves who have been permanently encased in advanced latex suits and converted into living sex toys. Several of them are still here.\n\t<<case "AssetExpansionist">>\n\t\tThey kept a collection of bejeweled boobs for company, but they focused on breast expansion to the exclusion the slaves' emotional training. Several of them are still here.\n\t<<case "SlimnessEnthusiast">>\n\t\tThey kept a harem of slim, pretty girls, and treated them very well. Several of them are still here. They should be very trusting of a new owner.\n\t<<case "TransformationFetishist">>\n\t\tThey were just putting the finishing touches on a planned brothel's worth of surgically enhanced whores. Several of them are still here. They are already used to prostitution.\n\t<<case "BodyPurist">>\n\t\tTheir slaves were trained for sexual use, but their health, fitness, and natural appearance were the main priorities. Several of them are still here.\n\t<<case "MaturityPreferentialist">>\n\t\tThey preferred to keep their MILFs as scantily clad servants. Several of them are still here. They aren't all happy to be sex objects, but they're used to it.\n\t<<case "YouthPreferentialist">>\n\t\tThey treated their young slaves very well. Several of them are still here. Virgins have been carefully preserved, but have learned to use their mouths through experience.\n\t<<case "Pastoralist">>\n\t\tTheir herd of cow girls was progressing nicely, though more progress had been made on milk production than on training. Several of them are still here.\n\t<<case "PhysicalIdealist">>\n\t\tTheir slaves worked as prostitutes, but mostly to fund a program of muscle building for all of them, which was nearing completion. Several of them are still here.\n\t<<case "ChattelReligionist">>\n\t\tThey were recruiting a stable of slave whores by targeting people with religious complexes that made them particularly vulnerable to recruitment. Several of them are still here.\n\t<<case "RomanRevivalist">>\n\t\tThe only one of their slaves left is the bodyguard. She should be very willing to transfer her loyalty to you, as her new owner.\n\t<<case "AztecRevivalist">>\n\t\tThey maintained a combination of disobedient slaves, deemed incorrigible and blood priestesses. Since they offer themselves as slaves willingly, one has remained loyal to the owner of the arcology.\n\t<<case "EgyptianRevivalist">>\n\t\tThey kept a harem of beautiful slave girls, who have been well-treated and well-trained. They should be very willing to serve you in turn.\n\t<<case "EdoRevivalist">>\n\t\tThey put considerable effort into creating modern slave geisha, elegant Japanese slaves who were assigned to serve the public. Several of them are still here.\n\t<<case "ArabianRevivalist">>\n\t\tThey trained slaves personally, and never kept slaves for very long. The slaves they left are all partway through being trained.\n\t<<case "ChineseRevivalist">>\n\t\tThe only one of their slaves left is the Head Girl. She should be willing to transfer her loyalty to you, as her proper superior.\n\t<<default>>\n\t\tERROR: bad arcology type\n\t<</switch>>\n<<else>>\n\tThey could not get all of their personal effects away. Since they <<if $targetArcology.type == "Multiculturalist">>tried to sample different kinds of sexual slavery<<else>>did not have the time in control of the arcology to develop a specific stable of sex slaves<</if>>, their slaves were quite varied.\n<</if>>\n\n<<set $heroSlaves = $heroSlaves.shuffle()>>\n<<set _valueGiven = 0>>\n<<if $cheatMode == 1>>\n\t<<include [[Cheatmode Database]]>>\n<<elseif $saveImported == 1>>\n<<elseif ($targetArcology.type != "New") && ($targetArcology.type != "Multiculturalist")>>\n\t<<for $j = 0; $j < 5; $j++>>\n\t<<if _valueOwed - _valueGiven <= 5000>><<break>><</if>>\n\t<<switch $targetArcology.type>>\n\t<<case "Supremacist">>\n\t\t<<set $arcologies[0].FSSupremacistLawME = 1>><<include "Generate New Slave">><<set $arcologies[0].FSSupremacistLawME = 0>>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = random(15,35)>>\n\t\t<</if>>\n\t\t<<set $activeSlave.entertainSkill = random(15,35)>>\n\t\t<<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">>\n\t\t<<set $activeSlave.assignment = "please you">>\n\t<<case "Subjugationist">>\n\t\t<<set $fixedRace = $activeArcology.FSSubjugationistRace>><<include "Generate New Slave">><<set $fixedRace = 0>>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(0,15)>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = random(15,35)>>\n\t\t<</if>>\n\t\t<<set $activeSlave.whoreSkill = random(15,35)>>\n\t\t<<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">>\n\t\t<<set $activeSlave.assignment = "whore">>\n\t<<case "GenderRadicalist">>\n\t\t<<include "Generate XY Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(15,-15), $activeSlave.health = 100>>\n\t\t<<set $activeSlave.face = random(0,55)>>\n\t\t<<set $activeSlave.age = random(18,25)>>\n\t\t<<set $activeSlave.boobs += 100*random(2,4)>>\n\t\t<<set $activeSlave.butt += random(1,2)>>\n\t\t<<set $activeSlave.attrXY = random(70,90), $activeSlave.attrXX = 0>>\n\t\t<<set $activeSlave.oralSkill = random(35,65), $activeSlave.analSkill = random(35,65), $activeSlave.whoreSkill = random(35,65)>>\n\t\t<<SoftenSexualFlaw $activeSlave>>\n\t\t<<set $activeSlave.clothes = "uncomfortable straps", $activeSlave.collar = "stylish leather", $activeSlave.shoes = "heels">>\n\t\t<<set $activeSlave.assignment = "whore">>\n\t<<case "GenderFundamentalist">>\n\t\t<<include "Generate XX Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(55,65)>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.age = random(18,25)>>\n\t\t<<set $activeSlave.preg = random(1,35), $activeSlave.lactation = 1>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = random(15,35)>>\n\t\t<</if>>\n\t\t<<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "tight steel", $activeSlave.shoes = "flats">>\n\t\t<<set $activeSlave.assignment = "be a servant">>\n\t<<case "Paternalist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.intelligence = random(1,3), $activeSlave.intelligenceImplant = 1>>\n\t\t<<set $activeSlave.entertainSkill = random(15,35)>>\n\t\t<<set $activeSlave.clothes = "conservative clothing", $activeSlave.collar = "none", $activeSlave.shoes = "flats">>\n\t\t<<set $activeSlave.assignment = "be a servant">>\n\t<<case "Degradationist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = 25, $activeSlave.trust = -25, $activeSlave.health = random(0,15)>>\n\t\t<<set $activeSlave.fuckdoll = 100>>\n\t\t<<set $activeSlave.career = "a Fuckdoll">>\n\t\t<<set $activeSlave.fetish = "mindbroken">>\n\t\t<<set $activeSlave.boobs += 100*random(10,20)>>\n\t\t<<set $activeSlave.butt += random(2,3)>>\n\t\t<<set $activeSlave.lips = random(2,4)>>\n\t\t<<set $activeSlave.weight = random(-15,15)>>\n\t\t<<set $activeSlave.oralSkill = 0, $activeSlave.analSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.whoreSkill = 0>>\n\t\t<<set $activeSlave.behavioralFlaw = "none", $activeSlave.sexualFlaw = "none">>\n\t\t<<set $activeSlave.clothes = "a Fuckdoll suit">>\n\t\t<<set $activeSlave.assignment = "please you">>\n\t<<case "AssetExpansionist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>>\n\t\t<<set $activeSlave.chem = 50>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.boobs += 100*random(10,20)>>\n\t\t<<set $activeSlave.butt += random(2,3)>>\n\t\t<<set $activeSlave.lips += random(0,1)>>\n\t\t<<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>>\n\t\t<<if $activeSlave.dick > 0>><<set $activeSlave.dick++>><</if>>\n\t\t<<set $activeSlave.weight = random(15,90)>>\n\t\t<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = random(15,35)>>\n\t\t<</if>>\n\t\t<<set $activeSlave.entertainSkill = random(15,35)>>\n\t\t<<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">>\n\t\t<<set $activeSlave.assignment = "please you">>\n\t<<case "SlimnessEnthusiast">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(55,65)>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.boobs = 100*random(1,4)>>\n\t\t<<set $activeSlave.butt = random(1,2)>>\n\t\t<<set $activeSlave.weight = random(-25,-15)>>\n\t\t<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = random(15,35)>>\n\t\t<</if>>\n\t\t<<set $activeSlave.entertainSkill = random(15,35)>>\n\t\t<<set $activeSlave.clothes = "a leotard", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">>\n\t\t<<set $activeSlave.assignment = "please you">>\n\t<<case "TransformationFetishist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(-15,0)>>\n\t\t<<set $activeSlave.faceImplant = random(40,70)>>\n\t\t<<set $activeSlave.face = Math.trunc($activeSlave.face+$activeSlave.faceImplant*20,-100,100)>>\n\t\t<<set $activeSlave.boobsImplant = 200*random(4,8)>>\n\t\t<<set $activeSlave.boobs += $activeSlave.boobsImplant>>\n\t\t<<set $activeSlave.buttImplant = random(2,4)>>\n\t\t<<set $activeSlave.butt += $activeSlave.buttImplant>>\n\t\t<<set $activeSlave.lipsImplant = random(1,2)>>\n\t\t<<set $activeSlave.lips = Math.trunc($activeSlave.lipsImplant+2,-3,3)>>\n\t\t<<set $activeSlave.weight = random(-25,-15)>>\n\t\t<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = random(15,35)>>\n\t\t<</if>>\n\t\t<<set $activeSlave.clothes = "a string bikini", $activeSlave.collar = "shock punishment", $activeSlave.shoes = "extreme heels">>\n\t\t<<set $activeSlave.assignment = "whore">>\n\t<<case "BodyPurist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = 100>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.weight = random(-5,5)>>\n\t\t<<set $activeSlave.muscles = random(10,25)>>\n\t\t<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = random(15,35)>>\n\t\t<</if>>\n\t\t<<set $activeSlave.clothes = "a nice maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">>\n\t\t<<set $activeSlave.assignment = "be a servant">>\n\t<<case "MaturityPreferentialist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.age = random(36,39)>>\n\t\t<<set $activeSlave.boobs += 100*random(1,4)>>\n\t\t<<set $activeSlave.butt += random(1,2)>>\n\t\t<<set $activeSlave.weight = random(-5,90)>>\n\t\t<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = random(15,35)>>\n\t\t<</if>>\n\t\t<<SoftenBehavioralFlaw $activeSlave>>\n\t\t<<set $activeSlave.clothes = "a slutty maid outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">>\n\t\t<<set $activeSlave.assignment = "be a servant">>\n\t<<case "YouthPreferentialist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(55,65), $activeSlave.health = random(25,45)>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.age = random(18,19)>>\n\t\t<<set $activeSlave.boobs = 100*random(1,4)>>\n\t\t<<set $activeSlave.butt = random(1,3)>>\n\t\t<<set $activeSlave.weight = random(-25,25)>>\n\t\t<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = 0, $activeSlave.anus = 0>>\n\t\t<<if $activeSlave.vagina > -1>><<set $activeSlave.vaginalSkill = 0, $activeSlave.vagina = 0>><</if>>\n\t\t<<set $activeSlave.entertainSkill = random(15,35)>>\n\t\t<<set $activeSlave.clothes = "a schoolgirl outfit", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">>\n\t\t<<set $activeSlave.assignment = "be a servant">>\n\t<<case "Pastoralist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-25,-45), $activeSlave.health = random(25,45)>>\n\t\t<<set $activeSlave.boobs += 100*random(10,20)>>\n\t\t<<if $activeSlave.balls > 0>><<set $activeSlave.balls++>><</if>>\n\t\t<<set $activeSlave.lactation = 2>>\n\t\t<<set $activeSlave.clothes = "Western clothing", $activeSlave.collar = "leather with cowbell", $activeSlave.shoes = "flats">>\n\t\t<<set $activeSlave.assignment = "get milked">>\n\t<<case "PhysicalIdealist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = 100>>\n\t\t<<set $activeSlave.muscles = random(50,100)>>\n\t\t<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = random(15,35)>>\n\t\t<</if>>\n\t\t<<set $activeSlave.whoreSkill = random(15,35)>>\n\t\t<<set $activeSlave.clothes = "body oil", $activeSlave.collar = "none", $activeSlave.shoes = "none">>\n\t\t<<set $activeSlave.assignment = "whore">>\n\t<<case "ChattelReligionist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(55,65), $activeSlave.health = random(0,15)>>\n\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t<<set $activeSlave.whoreSkill = random(10,20)>>\n\t\t<<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "sinful">>\n\t\t<<set $activeSlave.clothes = "a chattel habit", $activeSlave.collar = "heavy gold", $activeSlave.shoes = "flats">>\n\t\t<<set $activeSlave.assignment = "whore">>\n\t<<case "RomanRevivalist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = 100, $activeSlave.trust = random(55,65), $activeSlave.health = 100>>\n\t\t<<set $activeSlave.face = random(0,55)>>\n\t\t<<set $activeSlave.age = random(18,19)>>\n\t\t<<set $activeSlave.muscles = random(25,50)>>\n\t\t<<set $activeSlave.combatSkill = 1>>\n\t\t<<set $activeSlave.behavioralFlaw = "none", $activeSlave.behavioralQuirk = "fitness">>\n\t\t<<set $activeSlave.behavioralFlaw = "none">>\n\t\t<<set $activeSlave.clothes = "a toga", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "flats">>\n\t\t<<set $activeSlave.assignment = "guard you", $Bodyguard = $activeSlave>>\n\t<<case "AztecRevivalist">>\n\t\t<<set $fixedRace = "latina">><<include "Generate New Slave">><<set $fixedRace = 0>>\n\t\t<<set $activeSlave.nationality = "Mexican">>\n\t\t<<NationalityToName $activeSlave>>\n\t\t<<set $activeSlave.accent = 0>>\n\t\t<<set $activeSlave.devotion = 75, $activeSlave.trust = 75, $activeSlave.health = random(-20,20)>>\n\t\t<<set $activeSlave.muscles = random(50,75)>>\n\t\t<<set $activeSlave.combatSkill = 1>>\n\t\t<<set $activeSlave.behavioralFlaw = "malicious", $activeSlave.behavioralQuirk = "none">>\n\t\t<<set $activeSlave.clothes = "a huipil", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "none">>\n\t\t<<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>>\n\t<<case "EgyptianRevivalist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.oralSkill = random(15,35), $activeSlave.analSkill = random(15,35)>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = random(15,35)>>\n\t\t<</if>>\n\t\t<<set $activeSlave.entertainSkill = random(15,35)>>\n\t\t<<SoftenSexualFlaw $activeSlave>>\n\t\t<<set $activeSlave.clothes = "slutty jewelry", $activeSlave.collar = "ancient Egyptian", $activeSlave.shoes = "flats">>\n\t\t<<set $activeSlave.assignment = "please you">>\n\t<<case "EdoRevivalist">>\n\t\t<<set $fixedRace = "asian">><<include "Generate New Slave">><<set $fixedRace = 0>>\n\t\t<<set $activeSlave.nationality = "Japanese">>\n\t\t<<NationalityToName $activeSlave>>\n\t\t<<set $activeSlave.accent = 0>>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.intelligence = random(1,3), $activeSlave.intelligenceImplant = 1>>\n\t\t<<set $activeSlave.entertainSkill = 100>>\n\t\t<<set $activeSlave.clothes = "a kimono", $activeSlave.collar = "satin choker", $activeSlave.shoes = "heels">>\n\t\t<<set $activeSlave.assignment = "serve the public">>\n\t<<case "ArabianRevivalist">>\n\t\t<<include "Generate New Slave">>\n\t\t<<set $activeSlave.devotion = random(25,45), $activeSlave.trust = random(-15,15), $activeSlave.health = random(25,45)>>\n\t\t<<set $activeSlave.face = random(15,100)>>\n\t\t<<set $activeSlave.intelligence = random(0,2), $activeSlave.intelligenceImplant = 0>>\n\t\t<<set $activeSlave.clothes = "harem gauze", $activeSlave.collar = "uncomfortable leather", $activeSlave.shoes = "flats">>\n\t\t<<set $activeSlave.assignment = "take classes">>\n\t<<case "ChineseRevivalist">>\n\t\t<<set $fixedRace = "asian">><<include "Generate New Slave">><<set $fixedRace = 0>>\n\t\t<<set $activeSlave.nationality = "Chinese">>\n\t\t<<NationalityToName $activeSlave>>\n\t\t<<NationalityToAccent $activeSlave>>\n\t\t<<set $activeSlave.devotion = random(55,65), $activeSlave.trust = random(25,45), $activeSlave.health = random(25,45)>>\n\t\t<<set $activeSlave.face = random(0,55)>>\n\t\t<<set $activeSlave.age = random(36,38)>>\n\t\t<<set $activeSlave.accent = 0>>\n\t\t<<set $activeSlave.intelligence = 3, $activeSlave.intelligenceImplant = 1>>\n\t\t<<set $activeSlave.oralSkill = 100, $activeSlave.analSkill = 100>>\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<set $activeSlave.vaginalSkill = 100>>\n\t\t<</if>>\n\t\t<<set $activeSlave.entertainSkill = 100, $activeSlave.whoreSkill = 100>>\n\t\t<<SoftenBehavioralFlaw $activeSlave>>\n\t\t<<SoftenSexualFlaw $activeSlave>>\n\t\t<<set $activeSlave.clothes = "a slutty qipao", $activeSlave.collar = "pretty jewelry", $activeSlave.shoes = "heels">>\n\t\t<<set $activeSlave.assignment = "be your Head Girl", $HeadGirl = $activeSlave>>\n\t<<default>>\n\t\tERROR: bad arcology type\n\t<</switch>>\n\t<<set $activeSlave.origin = "You acquired her along with the arcology.", $activeSlave.career = "a slave">>\n\t<<slaveCost $activeSlave>>\n\t<<set _valueGiven += $slaveCost>>\n\t<<AddSlave $activeSlave>>\n\t<</for>>\n<<else>>\n\t<<for $j = 0; $j < $heroSlaves.length; $j++>>\n\t<<if _valueOwed - _valueGiven <= 5000>>\n\t\t<<break>>\n\t<</if>>\n\t<<set $activeSlave = getHeroSlave($heroSlaves[$j], $baseHeroSlave)>>\n\t<<set $dump = $heroSlaves.pluck($j,$j)>>\n\t<<slaveCost $activeSlave>>\n\t<<if _valueGiven + $slaveCost < _valueOwed*2>>\n\t\t<<NationalityToAccent $activeSlave>>\n\t\t<<set $activeSlave.pubicHColor = $activeSlave.hColor>>\n\t\t<<set $activeSlave.pubicHStyle = "waxed">>\n\t\t<<set $activeSlave.oldDevotion = $activeSlave.devotion>>\n\t\t<<set $activeSlave.oldTrust = $activeSlave.trust>>\n\t\t<<set _valueGiven += $slaveCost>>\n\t\t<<AddSlave $activeSlave>>\n\t\t<<if $activeSlave.fetish == "mindbroken">>\n\t\t\t$activeSlave.slaveName is, sadly, not mentally competent, and is wandering through the penthouse at the moment.\n\t\t<<elseif $activeSlave.amp == 1>>\n\t\t\t$activeSlave.slaveName is a quadruple amputee and is quite helpless, so you can attend to her at your leisure.\n\t\t<<elseif $activeSlave.devotion < -50>>\n\t\t\t$activeSlave.slaveName is quite rebellious and was attempting to escape, so I have locked her in the slave quarters.\n\t\t<<elseif $activeSlave.devotion < -20>>\n\t\t\t$activeSlave.slaveName resists my orders and was considering escape, so I have locked her in the slave quarters.\n\t\t<<elseif $activeSlave.devotion <= 20>>\n\t\t\t$activeSlave.slaveName is reasonably obedient, and is waiting for you in the dormitory, I believe in the hope of making a good impression.\n\t\t<<elseif $activeSlave.energy > 95>>\n\t\t\t$activeSlave.slaveName is a remarkable sexual addict, and I believe she will be very happy to meet you.\n\t\t<<elseif $activeSlave.fetish == "buttslut">>\n\t\t\t$activeSlave.slaveName is currently in the dormitory masturbating anally, and I believe she will be happy to meet you.\n\t\t<<elseif $activeSlave.fetish == "cumslut">>\n\t\t\t$activeSlave.slaveName is currently in the dormitory exhibiting oral fixation, and I believe she will be happy to meet you.\n\t\t<<elseif $activeSlave.fetish == "boobs">>\n\t\t\t$activeSlave.slaveName is currently in the dormitory playing with her nipples, and I believe she will be happy to meet you.\n\t\t<<elseif $activeSlave.fetish == "pregnancy">>\n\t\t\t$activeSlave.slaveName is currently in the dormitory examining herself to try to discern her fertility, and I believe she will be happy to meet you.\n\t\t<<elseif $activeSlave.fetish == "humiliation">>\n\t\t\t$activeSlave.slaveName is currently in the entryway flashing passersby, and I believe she will be happy to meet you.\n\t\t<<elseif $activeSlave.fetish == "submissive">>\n\t\t\t$activeSlave.slaveName is currently in the dormitory, experimenting with self-bondage using the sheets; I believe she will be happy to meet you.\n\t\t<<elseif $activeSlave.fetish == "dom">>\n\t\t\t$activeSlave.slaveName is currently in the exercise area keeping fit; she likes to take an active role sexually and is using this down time to work out.\n\t\t<<elseif $activeSlave.fetish == "sadist">>\n\t\t\t$activeSlave.slaveName is currently outside your office; she enjoys being superior to other slaves and I believe she means to ingratiate herself to you.\n\t\t<<elseif $activeSlave.fetish == "masochist">>\n\t\t\t$activeSlave.slaveName is a sexual masochist; she is currently in the bathroom, experimenting with auto-flagellation with a wet towel.\n\t\t<<else>>\n\t\t\t$activeSlave.slaveName is currently outside your office, and I believe she is attempting to maintain sexual arousal to make a good first impression on you.\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n<</if>>\n<<if _valueOwed-_valueGiven > 0>>\n\tThere are some valuables present, worth ¤<<print _valueOwed-_valueGiven>>.\n\t<<set $cash += _valueOwed-_valueGiven>>\n<</if>>\n//\n\n/* RELATIONSHIP MUTUALITY CHECK, OLDMENTAL */\n\n<<set $averageTrust = 0>>\n<<set $averageDevotion = 0>>\n<<set _slavesContributing = 0>>\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<if $slaves[$i].relation != 0>>\n\t<<set $seed = 0>>\n\t<<for $j = 0; $j < $slaves.length; $j++>>\n\t\t<<if $slaves[$i].relationTarget == $slaves[$j].ID>>\n\t\t<<if $slaves[$j].relationTarget == $slaves[$i].ID>>\n\t\t<<set $seed = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</for>>\n\t<<if $seed == 0>>\n\t\t<<set $slaves[$i].relation = 0>>\n\t\t<<set $slaves[$i].relationTarget = 0>>\n\t\t<<goto "Acquisition">>\n\t<</if>>\n\t<</if>>\n\t<<set $slaves[$i].oldDevotion = $slaves[$i].devotion>>\n\t<<set $slaves[$i].oldTrust = $slaves[$i].trust>>\n\t/* AVERAGE VALUES UPDATE */\n\t<<if $slaves[$i].assignmentVisible == 1>>\n\t\t<<set $averageTrust += $slaves[$i].trust, $averageDevotion += $slaves[$i].devotion, _slavesContributing += 1>>\n\t<<else>>\n\t\t<<if $slaves[$i].assignment != "be confined in the cellblock">>\n\t\t<<if $slaves[$i].assignment != "be confined in the arcade">>\n\t\t<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>\n\t\t\t<<set $averageTrust += $slaves[$i].trust*0.5, $averageDevotion += $slaves[$i].devotion*0.5, _slavesContributing += 0.5>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</for>>\n<<if $familyTesting == 1>>\n\t<<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>>\n\t<<for _fp = 0; _fp < $slaves.length; _fp++>>\n\t\t<<for _fpt = 0; _fpt < $slaves.length; _fpt++>>\n\t\t\t<<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>>\n\t\t\t\t<<set $slaves[_fp].daughters++>>\n\t\t\t<</if>>\n\t\t\t<<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>>\n\t\t\t\t<<set $slaves[_fp].sisters++>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</for>>\n<</if>>\n<<set $averageTrust = $averageTrust/_slavesContributing>>\n<<set $averageDevotion = $averageDevotion/_slavesContributing>>\n<<set $enduringTrust = $averageTrust>>\n<<set $enduringDevotion = $averageDevotion>>\n\n<br><br>\n\n<<link "Continue">>\n\t<<set $ui = "main">>\n\t<<if $terrain == "urban">>\n\t\t<<set $minimumSlaveCost = 2000>>\n\t\t<<set $slaveCostFactor = 0.85>>\n\t<<elseif $terrain == "marine">>\n\t\t<<set $minimumSlaveCost = 2500>>\n\t\t<<set $slaveCostFactor = 1>>\n\t<<else>>\n\t\t<<set $minimumSlaveCost = 3000>>\n\t\t<<set $slaveCostFactor = 1.15>>\n\t<</if>>\n\t<<script>>Save.autosave.save("Week Start Autosave")<</script>>\n\t<<goto "Main">>\n<</link>>
<<if (ndef $activeSlave) || ($activeSlave == 0)>>\n\n\t@@.red;ERROR:@@ AS Dump, activeSlave invalid, returnTo is '$returnTo', previous passage was '<<print previous()>>'. Please report this.\n\n\t<<link "Continue">><<goto $returnTo>><</link>> | [[Go Back|previous()]]\n\n<<else>>\n\n\t<<silently>>\n\n\t<<set _SL = $slaves.length, _ID = $activeSlave.ID>>\n\n\t<<if $i >= 0 && $i < _SL && $slaves[$i].ID == _ID>> /* shortcut if $i is already pointing to this slave */\n\t\t<<set $slaves[$i] = $activeSlave>>\n\t<<else>>\n\t\t<<set $i = $slaves.findIndex(function(s) { return s.ID == _ID; })>> /* find $i if exists */\n\t\t<<if $i == -1>> /* not found, so new slave */\n\t\t\t<<AddSlave $activeSlave>>\n\t\t<<else>>\n\t\t\t<<set $slaves[$i] = $activeSlave>>\n\t\t<</if>>\n\t<</if>>\n\n\t<<switch _ID>>\n\t\t<<case $HeadGirl.ID>><<set $HeadGirl = $activeSlave>>\n\t\t<<case $Recruiter.ID>><<set $Recruiter = $activeSlave>>\n\t\t<<case $Bodyguard.ID>><<set $Bodyguard = $activeSlave>>\n\t\t<<case $Madam.ID>><<set $Madam = $activeSlave>>\n\t\t<<case $DJ.ID>><<set $DJ = $activeSlave>>\n\t\t<<case $Milkmaid.ID>><<set $Milkmaid = $activeSlave>>\n\t\t<<case $Schoolteacher.ID>><<set $Schoolteacher = $activeSlave>>\n\t\t<<case $Attendant.ID>><<set $Attendant = $activeSlave>>\n\t\t<<case $Nurse.ID>><<set $Nurse = $activeSlave>>\n\t\t<<case $Stewardess.ID>><<set $Stewardess = $activeSlave>>\n\t\t<<case $Wardeness.ID>><<set $Wardeness = $activeSlave>>\n\t\t<<case $Concubine.ID>><<set $Concubine = $activeSlave>>\n\t\t<<case $Collectrix.ID>><<set $Collectrix = $activeSlave>>\n\t<</switch>>\n\n\t<</silently>>\n\n\t<<goto $returnTo>>\n\n<</if>>
<<set $nextButton = "Continue", $nextLink = "Slave Interact">>\n\n//Copy the following block of code for importing//\n\n<br><br>\n\n<<if (ndef $activeSlave.currentRules) || ($activeSlave.currentRules.length < 1)>><<set _currentRules = "[]">><<else>><<set _currentRules = "$activeSlave.currentRules">><</if>>\n\nslaveName: "$activeSlave.slaveName", slaveSurname: "$activeSlave.slaveName", birthName: "$activeSlave.birthName", birthSurname: "$activeSlave.birthName", weekAcquired: 1, origin: "$activeSlave.origin", career: "$activeSlave.career", ID: $activeSlave.ID, pornFame: $activeSlave.pornFame, pornFameSpending: $activeSlave.pornFameSpending, prestige: $activeSlave.prestige, prestigeDesc: "$activeSlave.prestigeDesc", recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, training: 0, toyHole: "all her holes", indenture: -1, indentureRestrictions: 0, birthWeek: $activeSlave.birthWeek, age: $activeSlave.age, ageImplant: $activeSlave.ageImplant, health: $activeSlave.health, minorInjury: 0, trust: $activeSlave.trust, oldTrust: $activeSlave.trust, devotion: $activeSlave.devotion, oldDevotion: $activeSlave.devotion, weight: $activeSlave.weight, muscles: $activeSlave.muscles, height: $activeSlave.height, heightImplant: $activeSlave.heightImplant, nationality: "$activeSlave.nationality", race: "$activeSlave.race", markings: "none", eyes: 1, eyeColor: "$activeSlave.eyeColor", eyewear: "none", hColor: "$activeSlave.hColor", pubicHColor: "$activeSlave.pubicHColor", skin: "$activeSlave.skin", hLength: $activeSlave.hLength, hStyle: "$activeSlave.hStyle", pubicHStyle: "$activeSlave.pubicHStyle", waist: $activeSlave.waist, corsetPiercing: 0, amp: $activeSlave.amp, heels: $activeSlave.heels, voice: $activeSlave.voice, voiceImplant: $activeSlave.voiceImplant, accent: $activeSlave.accent, shoulders: $activeSlave.shoulders, shouldersImplant: $activeSlave.shouldersImplant, boobs: $activeSlave.boobs, boobsImplant: $activeSlave.boobsImplant, boobsImplantType: $activeSlave.boobsImplantType, boobShape: "normal", nipples: "$activeSlave.nipples", nipplesPiercing: $activeSlave.nipplesPiercing, areolae: $activeSlave.areolae, areolaePiercing: $activeSlave.areolaePiercing, boobsTat: "$activeSlave.boobsTat", lactation: $activeSlave.lactation, lactationAdaptation: 0, milk: 0, cum: 0, hips: $activeSlave.hips, hipsImplant: $activeSlave.hipsImplant, butt: $activeSlave.butt, buttImplant: $activeSlave.buttImplant, buttImplantType: $activeSlave.buttImplantType, buttTat: "$activeSlave.buttTat", face: $activeSlave.face, faceImplant: $activeSlave.faceImplant, faceShape: "normal", lips: $activeSlave.lips, lipsImplant: $activeSlave.lipsImplant, lipsPiercing: $activeSlave.lipsPiercing, lipsTat: "$activeSlave.lipsTat", teeth: "$activeSlave.teeth", tonguePiercing: $activeSlave.tonguePiercing, vagina: $activeSlave.vagina, vaginaLube: $activeSlave.vaginaLube, vaginaPiercing: $activeSlave.vaginaPiercing, vaginaTat: "$activeSlave.vaginaTat", preg: $activeSlave.preg, pregSource: 0, pregType: 0, labor: 0, births: $activeSlave.births, cSec: 0, bellyAccessory: "none", labia: $activeSlave.labia, clit: $activeSlave.clit, clitPiercing: $activeSlave.clitPiercing, clitSetting: "$activeSlave.clitSetting", foreskin: 0, anus: $activeSlave.anus, dick: $activeSlave.dick, analArea: 1, dickPiercing: $activeSlave.dickPiercing, dickTat: "$activeSlave.dickTat", balls: $activeSlave.balls, scrotum: 0, ovaries: $activeSlave.ovaries, anusPiercing: $activeSlave.anusPiercing, anusTat: "$activeSlave.anusTat", makeup: $activeSlave.makeup, nails: $activeSlave.nails, brand: "$activeSlave.brand", brandLocation: "$activeSlave.brandLocation", earPiercing: $activeSlave.earPiercing, nosePiercing: $activeSlave.nosePiercing, eyebrowPiercing: $activeSlave.eyebrowPiercing, navelPiercing: $activeSlave.navelPiercing, shouldersTat: "$activeSlave.shouldersTat", armsTat: "$activeSlave.armsTat", legsTat: "$activeSlave.legsTat", backTat: "$activeSlave.backTat", stampTat: "$activeSlave.stampTat", vaginalSkill: $activeSlave.vaginalSkill, oralSkill: $activeSlave.oralSkill, analSkill: $activeSlave.analSkill, whoreSkill: $activeSlave.whoreSkill, entertainSkill: $activeSlave.entertainSkill, combatSkill: $activeSlave.combatSkill, livingRules: "$activeSlave.livingRules", speechRules: "$activeSlave.speechRules", releaseRules: "$activeSlave.releaseRules", relationshipRules: "$activeSlave.relationshipRules", standardPunishment: "situational", standardReward: "situational", useRulesAssistant: 1, diet: "$activeSlave.diet", dietCum: $activeSlave.dietCum, dietMilk: $activeSlave.dietMilk, tired: 0, hormones: 0, drugs: "$activeSlave.drugs", curatives: 0, chem: 0, aphrodisiacs: 0, addict: $activeSlave.addict, fuckdoll: $activeSlave.fuckdoll, choosesOwnClothes: 0, clothes: "$activeSlave.clothes", collar: "$activeSlave.collar", shoes: "$activeSlave.shoes", vaginalAccessory: "none", dickAccessory: "none", buttplug: "none", intelligence: $activeSlave.intelligence, intelligenceImplant: $activeSlave.intelligenceImplant, energy: $activeSlave.energy, need: 0, attrXX: $activeSlave.attrXX, attrXY: $activeSlave.attrXY, attrKnown: $activeSlave.attrKnown, fetish: "$activeSlave.fetish", fetishStrength: $activeSlave.fetishStrength, fetishKnown: $activeSlave.fetishKnown, behavioralFlaw: "$activeSlave.behavioralFlaw", behavioralQuirk: "none", sexualFlaw: "$activeSlave.sexualFlaw", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, pitKills: 0, customTat: "$activeSlave.customTat", customLabel: "", customDesc: "$activeSlave.customDesc", customImage: 0, currentRules: _currentRules
<<if ($activeSlave.ID == $Bodyguard.ID)>>\n\t<<set $gameover = "idiot ball">><<goto "Gameover">>\n<</if>>\n\n<<set $activeSlave.currentSummary = 0>>\n<<set _asspain = 0>>\n\n<<if ($activeSlave.amp == 1)>>\n\tYou set her helpless form down for abuse. Brutalizing her is almost childishly easy; her limbless torso leaves her at your mercy.\n<<else>>\n\tYou call her over so you can abuse the <<if $seeRace == 1>>$activeSlave.race <</if>>bitch. You get things started with an open-handed slap across the face<<if !canSee($activeSlave)>>; she never saw it coming<</if>>. As she reels in shock and pain, you follow up with\n\t<<if ($activeSlave.dick > 0)>>\n\t\ta vicious slap to her cock,\n\t<<elseif ($activeSlave.clit > 0)>>\n\t\ta vicious slap to her exposed clit,\n\t<<elseif ($activeSlave.nipples == "huge")>>\n\t\ta vicious jerk on her big nipples,\n\t<<elseif ($activeSlave.nipples == "inverted")>>\n\t\ta vicious pinch to each side of her sensitive, fully inverted nipples,\n\t<<elseif ($activeSlave.preg > 10)>>\n\t\ta vicious slap across her pregnant belly,\n\t<<elseif ($activeSlave.heels > 0)>>\n\t\ta vicious thrust to her altered tendons,\n\t<<elseif ($activeSlave.boobs >= 800)>>\n\t\ta vicious slap across her massive breasts,\n\t<<elseif ($activeSlave.vaginalAccessory !== "chastity belt")>>\n\t\ta vicious slap on the mons,\n\t<<else>>\n\t\ta vicious jerk on her nipples,\n\t<</if>>\n\n\twhich causes her to collapse to the floor in agony.\n\t<<if ($activeSlave.clothes !== "no clothing")>>\n\t\tYou tell her she has ten seconds to get naked.\n\t<</if>>\n\t<<if ($activeSlave.clothes == "uncomfortable straps")>>\n\t\tIn her haste to get out of her straps she trips and falls flat.\n\t<<elseif ($activeSlave.clothes == "clubslut netting")>>\n\t\tIn her haste to get out of her slutty netting she trips and falls flat.\n\t<<elseif ($activeSlave.clothes == "shibari ropes")>>\n\t\tIn her haste to get out of her shibari ropes she only manages to get tangled and fall over.\n\t<<elseif ($activeSlave.clothes == "restrictive latex") || ($activeSlave.clothes == "a latex catsuit")>>\n\t\tIn her haste to get out of her clinging latex she trips and falls flat in a tangle of latex and trembling flesh.\n\t<<elseif ($activeSlave.clothes == "a military uniform")>>\n\t\tShe's desperately torn between hurry to avoid punishment and fear she'll damage her shirt.\n\t<<elseif ($activeSlave.clothes == "a nice nurse outfit")>>\n\t\tShe quickly tears off her loose scrubs.\n\t<<elseif ($activeSlave.clothes == "a mini dress")>>\n\t\tShe struggles to take off her tight mini dress.\n\t<<elseif ($activeSlave.clothes == "attractive lingerie")>>\n\t\tShe almost tears her delicate lingerie in her haste to avoid punishment.\n\t<<elseif ($activeSlave.clothes == "a succubus outfit")>>\n\t\tShe struggles with her leather corset.\n\t<<elseif ($activeSlave.clothes == "a cheerleader outfit")>>\n\t\tShe yanks her cheerleader skirt down and pulls her slutty top off.\n\t<<elseif ($activeSlave.clothes == "a string bikini")>>\n\t\tShe gives herself a nasty pinch between the legs in her haste to get out of her string bottom.\n\t<<elseif ($activeSlave.clothes == "a fallen nuns habit")>>\n\t\tShe tugs desperately at the laces of her tight latex nun getup.\n\t<<elseif ($activeSlave.clothes == "a chattel habit")>>\n\t\tShe shucks her habit off easily, since it was designed to be removed quickly.\n\t<<elseif ($activeSlave.clothes == "a penitent nuns habit")>>\n\t\tShe pulls her coarse habit over her head, revealing her chafed flesh.\n\t<<elseif ($activeSlave.clothes == "cutoffs and a t-shirt")>>\n\t\tShe shimmies out of her cutoffs and whips her t-shirt over her head.\n\t<<elseif ($activeSlave.clothes == "a slutty nurse outfit")>>\n\t\tGetting out of her tight nurse getup in that amount of time is impossible, but she tries anyway.\n\t<<elseif ($activeSlave.clothes == "a schoolgirl outfit")>>\n\t\tHer schoolgirl outfit is easily stripped off: she pulls down her skimpy skirt and tears off her little blouse, and she's nude.\n\t<<elseif ($activeSlave.clothes == "a kimono")>>\n\t\tGetting out of her kimono in that amount of time is flagrantly impossible, but she tries anyway.\n\t<<elseif ($activeSlave.clothes == "a hijab and abaya")>>\n\t\tBecause she's nude under her hijab and abaya, she simply lifts it over her head.\n\t<<elseif ($activeSlave.clothes == "battledress")>>\n\t\tShe strips her tank top off in one motion, unfastens her belt, and pulls down her pants, though her boots defeat her and stay on.\n\t<<elseif ($activeSlave.clothes == "a slutty outfit")>>\n\t\tShe hurriedly strips herself out of her carefully chosen outfit.\n\t<<elseif ($activeSlave.clothes == "a slave gown")>>\n\t\tShe's desperately torn between hurry to avoid punishment and fear she'll rip her delicate gown.\n\t<<elseif ($activeSlave.clothes == "a halter top dress")>>\n\t\tShe's desperately torn between hurry to avoid punishment and fear she'll rip her delicate dress.\n\t<<elseif ($activeSlave.clothes == "a ball gown")>>\n\t\tShe's desperately torn between hurry to avoid punishment and fear she'll rip her delicate silken ball gown.\n\t<<elseif ($activeSlave.clothes == "nice business attire")>>\n\t\tShe's desperately torn between hurry to avoid punishment and fear she'll damage her blouse.\n\t<<elseif ($activeSlave.clothes == "slutty business attire")>>\n\t\tShe's desperately torn between hurry to avoid punishment and fear she'll tear her suit in her haste.\n\t<<elseif ($activeSlave.clothes == "a nice maid outfit")>>\n\t\tShe pulls her dress over her head and quickly undoes the buttons of her blouse, one after the other.\n\t<<elseif ($activeSlave.clothes == "a slutty maid outfit")>>\n\t\tHer short dress comes off easily, but she fumbles with the buttons on her tight blouse.\n\t<<elseif ($activeSlave.clothes == "a comfortable bodysuit")>>\n\t\tShe's desperately torn between hurry to avoid punishment and fear she'll stretch out her bodysuit.\n\t<<elseif ($activeSlave.clothes == "a leotard")>>\n\t\tHer leotard is tight enough that she has to struggle mightily to get it off that quickly.\n\t<<elseif ($activeSlave.clothes == "a bunny outfit")>>\n\t\tShe's desperately torn between hurry to avoid punishment and fear she'll put runs in her hose.\n\t<<elseif ($activeSlave.clothes == "harem gauze")>>\n\t\tShe's desperately torn between hurry to avoid punishment and fear she'll tear her flimsy gauze.\n\t<<elseif ($activeSlave.clothes == "slutty jewelry")>>\n\t\tShe hurriedly strips fine jewelry from her neck, wrists, and ankles.\n\t<<elseif ($activeSlave.bellyAccessory == "a corset")>>\n\t\tHer fingers fumble desperately with the straps of her corset.\n\t<<elseif ($activeSlave.bellyAccessory == "an extreme corset")>>\n\t\tHer fingers fumble desperately with the bindings of her corset, and she hyperventilates within its embrace as she works.\n\t<</if>>\n<</if>>\n\n<<if ($PC.dick == 0)>>\n\t<<if ($activeSlave.amp !== 1) && ($activeSlave.clothes !== "no clothing")>>While she strips, you<<else>>You<</if>> don a cruelly large strap-on, earning a frightened glance from your victim.\n<<elseif $PC.vagina == 1>>\n\tWhile she strips, your stiffening cock rises, revealing your pussy and earning a frightened stare from your victim.\n<</if>>\n\n<<if ($activeSlave.amp == 1)>>\n\t<<if ($activeSlave.clothes !== "no clothing")>>You rip the clothes off her limbless torso<<else>>You walk up to her<</if>>, and spank her brutally causing her to be spun around to present\n<<else>>\n\tYou order her to present\n<</if>>\n<<if ($activeSlave.vagina > -1)>>her holes<<else>>her hole<</if>>, to you\n\n<<if ($activeSlave.amp !== 1)>>\nand spank her brutally\n<<if $activeSlave.devotion < -50>>\n\tuntil she complies.\n<<elseif $activeSlave.devotion < -20>>\n\tas she slowly complies.\n<<elseif $activeSlave.devotion <= 20>>\n\tas she fearfully complies.\n<<elseif $activeSlave.devotion <= 50>>\n\tas she rushes to comply.\n<<else>>\n\tas she complies.\n<</if>>\n<</if>>\n\n<<if $seeRace == 1>>\n<<if $activeSlave.race == "white">>\n\tHer white, $activeSlave.skin ass shows the spanking well.\n<<elseif $activeSlave.race == "asian">>\n\tHer asian, $activeSlave.skin ass shows the spanking well.\n<<elseif $activeSlave.race == "middle eastern">>\n\tHer arab, $activeSlave.skin ass barely shows the spanking.\n<<elseif $activeSlave.race == "latina">>\n\tHer latina, $activeSlave.skin ass barely shows the spanking.\n<<elseif $activeSlave.race == "black">>\n\tHer black, $activeSlave.skin ass barely shows any marks from the spanking.\n<</if>>\n<</if>>\n\n<<if ($activeSlave.dickAccessory == "chastity")>>\n\tYou rip her dick chastity off her, though she knows not to be relieved. Her cock is now vulnerable, not free.\n<</if>>\n\n<<if ($activeSlave.anus == 0)>>\n\tThe bitch's still a butthole virgin and you don't mean to take that now, but you torture her with the threat of raping her virgin ass for a while before settling for her gagging throat\n\t<<set $activeSlave.oralCount++, $oralTotal++>>\n<<elseif ($activeSlave.vaginalAccessory == "chastity belt")>>\n\tThe bitch's wearing a chastity belt, so she isn't surprised when you shove <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> up her butt. What surprises her is when you slide a finger or two in alongside your dick to stretch her to the point of pain\n\t<<AnalVCheck>>\n\t<<set _asspain = 1>>\n<<elseif ($activeSlave.vagina == 0)>>\n\tThe bitch's still a virgin and you don't mean to take that now, but you torture her with the threat of raping her virgin pussy for a while before settling for her gagging throat\n\t<<set $activeSlave.oralCount++, $oralTotal++>>\n<<elseif ($activeSlave.preg > 10)>>\n\tThe bitch is pregnant, so hard intercourse will be uncomfortable and even worrying for her. You have hard intercourse. She sobs as you saw the huge weight of her belly back and forth without mercy, and whines as she feels your cockhead batter her womb.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> More cum won't make the bitch more pregnant, but you cum inside her anyway\n\t<<VaginalVCheck>>\n<<elseif ($activeSlave.vagina == 1)>>\n\tThe bitch's pussy is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her without preamble and fuck her hard and fast.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> Her cunt spasms with the pain of the rape. You cum in no time\n\t<<VaginalVCheck>>\n<<elseif ($activeSlave.anus == 1)>>\n\tThe bitch's butt is tight, so you ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her without lubricant and sodomize her as hard as you can without damaging your property.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> Her asshole spasms with the pain of the rape. You cum explosively\n\t<<AnalVCheck>>\n\t<<set _asspain = 1>>\n<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>>\n\tYou ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her sissy butt without lubricant. As she flinches you announce that she'll be taking part in giving herself anal pain. She humps into you lamely, so you administer a truly agonizing slap to her balls<<if ($PC.dick == 0)>><<else>> that makes her anal ring stiffen deliciously around your dick<</if>>. To avoid further punishment she fucks herself against you almost hard enough to hurt herself.<<if ($PC.vagina == 1) && ($PC.dick == 1)>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> You orgasm explosively\n\t<<AnalVCheck>>\n\t<<set _asspain = 1>>\n<<elseif ($activeSlave.dick > 0)>>\n\tYou ram <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>> into her gelded butt without lubricant and sodomize her as hard as you can without damaging your property.<<if $PC.vagina == 1>> Fortunately for her, this gets you so wet that some of your pussyjuice makes it down onto your shaft and serves as improvised lube.<</if>> She's such a slut that she shows signs of enjoyment, but you put a stop to that whenever it happens by slapping and flicking her cock. You cum explosively\n\t<<AnalVCheck>>\n\t<<set _asspain = 1>>\n<<else>>\n\tShe's got no special physical targets for abuse, so you just rape her hard and fast, raining stinging slaps down on her as you do. She cries and whimpers; you finish\n\t<<BothVCheck>>\n<</if>>\nand leave her sobbing on the floor <<if ($PC.dick == 0)>>as you shuck off the strap-on and drop it on her face<<else>>with cum dripping out of her<</if>>.\n\n<<if $activeSlave.minorInjury == 0>>\n<<if _asspain == 1>>\n\tThe anal rape leaves her with a sore butthole.\n<<elseif random(1,100) > 50>>\n\t<<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>\n\tYour abuse gave her a $activeSlave.minorInjury.\n<</if>>\n<</if>>\n\n<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe secretly got off on the pain and humiliation.\n<<elseif $activeSlave.devotion < -50>>\n\tHer @@.mediumorchid;hatred@@ and @@.gold;fear@@ of you have increased.\n\t<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>\n<<elseif $activeSlave.devotion < -20>>\n\tHer @@.mediumorchid;resistance@@ to and @@.gold;fear@@ of you have increased.\n\t<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>\n<<elseif $activeSlave.devotion <= 20>>\n\tHer @@.gold;fear@@ of you is tinged with @@.mediumorchid;hatred.@@\n\t<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>\n<<elseif $activeSlave.devotion <= 50>>\n\tHer @@.mediumorchid;obedience to you is reduced,@@ and she @@.gold;fears@@ further abuse.\n\t<<set $activeSlave.devotion-=4, $activeSlave.trust-=4>>\n<<else>>\n\tShe is so devoted to you that she accepts your abuse as her just due, but she now @@.gold;fears@@ you more and trusts you less.\n\t<<set $activeSlave.trust-=4>>\n<</if>>\n\n<<if (random(1,100) > (20+$activeSlave.devotion+$activeSlave.trust))>>\n\t<<if ($activeSlave.fetish !== "submissive") && ($activeSlave.fetish !== "masochist")>>\n\t<<set _seed = random(1,8)>>\n\tBrutal abuse has left her\n\t<<if (_seed == 1) && ($activeSlave.behavioralFlaw !== "odd")>>\n\t\t@@.red;acting strangely.@@\n\t\t<<set $activeSlave.behavioralFlaw = "odd">>\n\t<<elseif (_seed == 2) && ($activeSlave.behavioralFlaw !== "anorexic")>>\n\t\t@@.red;starving herself@@ in a crippling attempt to be pretty.\n\t\t<<set $activeSlave.behavioralFlaw = "anorexic">>\n\t<<elseif (_seed == 3) && ($activeSlave.behavioralFlaw !== "gluttonous")>>\n\t\t@@.red;stress eating@@ whenever she can.\n\t\t<<set $activeSlave.behavioralFlaw = "gluttonous">>\n\t<<elseif (_seed == 4) && ($activeSlave.behavioralFlaw !== "devout")>>\n\t\t@@.red;praying in private@@ whenever she can.\n\t\t<<set $activeSlave.behavioralFlaw = "devout">>\n\t<<elseif (_seed == 5) && ($activeSlave.sexualFlaw !== "apathetic")>>\n\t\t@@.red;sexually apathetic,@@ since she feels it cannot go well for her.\n\t\t<<set $activeSlave.sexualFlaw = "apathetic">>\n\t<<elseif (_seed == 6) && ($activeSlave.sexualFlaw !== "crude")>>\n\t\t@@.red;sexually crude,@@ out of an unconscious belief that sex is ugly and unworthy of effort.\n\t\t<<set $activeSlave.sexualFlaw = "crude">>\n\t<<elseif (_seed == 7) && ($activeSlave.sexualFlaw !== "judgemental")>>\n\t\t@@.red;sexually judgemental,@@ out of an unconscious desire to disqualify people from being good enough to have sex with her.\n\t\t<<set $activeSlave.sexualFlaw = "judgemental">>\n\t<<elseif ($PC.dick == 1)>>\n\t\t@@.red;hating men,@@ since you forced your cock on her.\n\t\t<<set $activeSlave.behavioralFlaw = "hates men">>\n\t<<else>>\n\t\t@@.red;hating women,@@ since you forced your cunt on her.\n\t\t<<set $activeSlave.behavioralFlaw = "hates women">>\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if (random(1,100) > (50+$activeSlave.devotion+$activeSlave.trust))>>\n\t<<if ($activeSlave.fetish !== "mindbroken") && ($activeSlave.fetishKnown == 0) && ($activeSlave.clitSetting !== $activeSlave.fetish)>>\n\tHer acceptance of your abuse has twisted her\n\t<<if (random(1,2) == 1) && ($activeSlave.fetish !== "submissive")>>\n\t\t@@.lightcoral;sexuality towards submissiveness.@@\n\t\t<<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>>\n\t<<elseif ($activeSlave.fetish !== "masochism")>>\n\t\t@@.lightcoral;sexuality towards masochism.@@\n\t\t<<set $activeSlave.fetish = "masochism", $activeSlave.fetishKnown = 1>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if passage() !== "Slave Interact">>\n\t<<set $nextLink = "AS Dump">>\n<</if>>
<<set $nextButton = "Back", $nextLink = "Main">>\n\n<<set $slaves.forEach(function(s) { s.sisters = 0; s.daughters = 0; })>>\n\n<<for _fp = 0; _fp < $slaves.length; _fp++>>\n\t<<for _fpt = 0; _fpt < $slaves.length; _fpt++>>\n\t\t<<if ($slaves[_fpt].mother == $slaves[_fp].ID) || ($slaves[_fpt].father == $slaves[_fp].ID)>>\n\t\t\t<<set $slaves[_fp].daughters++>>\n\t\t<</if>>\n\t\t<<if areSisters($slaves[_fpt], $slaves[_fp]) > 0>>\n\t\t\t<<set $slaves[_fp].sisters++>>\n\t\t<</if>>\n\t<</for>>\n<</for>>\n\n//Family relations flushed and rebuilt.//
<<Enunciate $activeSlave>>\n<<set _lisping = 0>>\n<<if ($activeSlave.amp != 1) && canTalk($activeSlave) && SlaveStatsChecker.checkForLisp($activeSlave)>>\n\t<<set _lisping = 1>>\n<</if>>\n\n<<if ($activeSlave.devotion < -50)>>\n\tShe\n\t<<if ($activeSlave.trust >= -20)>>\n\t\t<<if canTalk($activeSlave) == false>>gestures<<elseif (_lisping == 1)>>lisps<<else>>declares<</if>>\tangrily that it's wrong to keep her a slave, and that you should free her.\n\t<<elseif ($activeSlave.trust >= -50)>>\n\t\t<<if canTalk($activeSlave) == false>>gestures<<elseif (_lisping == 1)>>lisps<<else>>mutters<</if>> hesitantly that it's wrong to keep her a slave, and that you should free her.\n\t<<else>>\n\t\t<<if !canTalk($activeSlave)>>gestures a perfunctory plea not to hurt her.<<else>>mutters a perfunctory "Plea<<s>>e don't hurt me, <<if $activeSlave.rudeTitle == 1>><<PoliteRudeTitle $activeSlave>><<else>><<Master>><</if>>."<</if>>\n\t<</if>>\n\n<<elseif ($activeSlave.devotion < -20)>>\n\tShe\n\t<<if canTalk($activeSlave) == false>>gestures<<elseif (_lisping == 1)>>lisps<<else>>mutters<</if>>\n\t<<if ($activeSlave.trust >= -20)>>\n\t\thesitantly that she does not like being a slave, and then <<if canTalk($activeSlave) == false>>lets her hands fall to her sides<<else>>falls silent<</if>>.\n\t<<elseif ($activeSlave.trust >= -50)>>\n\t\tfearfully that she does not like being a slave, and then <<if canTalk($activeSlave) == false>>lets her hands fall to her sides, shaking a little<<else>>falls silent, shaking a little<</if>>.\n\t<<else>>\n\t\ta perfunctory <<if canTalk($activeSlave) == false>>plea not to hurt her<<else>>"Plea<<s>>e don't hurt me, <<Master>>."<</if>>\n\t<</if>>\n\n<<elseif ($activeSlave.devotion <= 20)>>\n\tShe\n\t<<if canTalk($activeSlave) == false>>gestures<<else>><<say>>s<</if>> <<if ($activeSlave.trust >= -20)>>earnestly<<elseif ($activeSlave.trust >= -50)>>fearfully<<else>>shakily<</if>>\n\tthat she will do whatever you order her to, since she does not want to be\n\t<<switch $activeSlave.standardPunishment>>\n\t<<case "confinement">>shut up in the dark, which is of course her standard punishment.\n\t<<case "whipping">>whipped, which is of course her standard punishment.\n\t<<case "chastity">>put in restrictive chastity, which is of course her standard punishment.\n\t<<default>>punished, not knowing what to expect when she's bad.\n\t<</switch>>\n\tOnce she learns to accept slavery, she will be better able to open up.\n\n<<else>>\n\n<<if ($activeSlave.devotion <= 50)>>\n\t<<if canTalk($activeSlave) == false>>\n\t\tShe gestures that you're her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>master<<else>>mistress<</if>>, and she will do her best to obey you. She continues to sign<<if $activeSlave.accent == 3>>, using gestures to supplant her poor $language<</if>>:\n\t<<else>>\n\t\t"You're my <<Master>>, and I'll do my be<<s>>t to obey you," she says\n\t<</if>>\n<<elseif ($activeSlave.devotion <= 95)>>\n\t<<if canTalk($activeSlave) == false>>\n\t\tShe gestures that you're her beloved <<Master>>. She continues to sign<<if $activeSlave.accent == 3>>, using gestures to supplant her poor $language<</if>>:\n\t<<else>>\n\t\t"<<if ($activeSlave.relationship == -3)>>I'm content with being your wife,<<else>>You're<</if>> my beloved <<Master>>, and you know\twhat'<<s>> be<<s>>t for me," she <<say>>s.\n\t<</if>>\n<<else>>\n\t<<if canTalk($activeSlave) == false>>\n\t\tShe makes a simple gesture, meaning "I love you." She continues to sign<<if $activeSlave.accent == 3>>, using gestures to supplant her poor $language<</if>>:\n\t<<else>>\n\t\t"I love you," she <<say>>s in her <<if ($activeSlave.voice == 1)>>deep<<elseif ($activeSlave.voice == 2)>>pretty<<else>><<if ($activeSlave.voiceImplant == 1)>>high bimbo<<else>>girly<</if>><</if>> voice.\n\t<</if>>\n<</if>>\n\n<<if $activeSlave.trust < -50>>\n\t"I'm terrified of you.\n<<elseif $activeSlave.trust < -20>>\n\t"You frighten me, <<s>>ometime<<s>>.\n<<elseif $activeSlave.trust < 20>>\n\t"I know you have total power over me.\n<<elseif $activeSlave.trust < 50>>\n\t"You know what'<<s>> be<<s>>t for me.\n<<elseif $activeSlave.trust < 95>>\n\t"I tru<<s>>t you to know what'<<s>> be<<s>>t for me.\n<<else>>\n\t"I tru<<s>>t you completely.\n<</if>>\n\n<<if ($activeSlave.speechRules == "restrictive")>>\n\t<<if ($activeSlave.devotion > 20)>>\n\t\tThank you <<s>>o much for a chance to talk a little, <<Master>>. I under<<s>>tand why I must be <<s>>ilent, but it's ni<<c>>e to get the chance.\n\t<<else>>\n\t\tThank you <<s>>o much for a chance to talk a little, <<Master>>. It's hard, never <<s>>peaking.\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.fetishKnown == 1)>>\n\t<<if ($activeSlave.energy > 95)>>\n\t\tI love being your nympho <<s>>lut.\n\t<<elseif ($activeSlave.fetishStrength > 60)>>\n\t\t<<switch $activeSlave.fetish>>\n\t\t<<case "submissive">>\n\t\t\tI love it when you u<<s>>e me.\n\t\t<<case "dom">>\n\t\t\tI love fucking the other <<s>>lave<<s>>.\n\t\t<<case "sadist">>\n\t\t\tI love hurting the other <<s>>lave<<s>>.\n\t\t<<case "masochist">>\n\t\t\tI love it when you hurt me.\n\t\t<<case "cumslut">>\n\t\t\tI love <<if $PC.dick != 0>><<s>>ucking on your cock<<if $PC.vagina == 1>> and eating you out<</if>>.<<else>>eating you out.<</if>>\n\t\t<<case "humiliation">>\n\t\t\tI love it when you u<<s>>e me in public.\n\t\t<<case "buttslut">>\n\t\t\tI love it when you u<<s>>e my a<<ss>>.\n\t\t<<case "pregnancy">>\n\t\t\tI love being your breeder.\n\t\t<<case "boobs">>\n\t\t\tI love it when you pinch my nipple<<s>>.\n\t\t<<default>>\n\t\t\tIt'<<s>> boring of me, <<Master>>, but I really do love normal <<s>>ex.\n\t\t<</switch>>\n\t<</if>>\n<</if>>\n<<if ($activeSlave.attrKnown == 1)>>\n\t<<if ($activeSlave.attrXX > 80)>>\n\t\tI love fucking the other girl<<s>>.\n\t<<elseif ($activeSlave.attrXX > 60)>>\n\t\tIt's ni<<c>>e, fucking the other girl<<s>>.\n\t<</if>>\n\t<<if ($activeSlave.attrXY > 80)>>\n\t\tI love, you know, <<s>>pending time with <<s>>lave<<s>> with dick<<s>>, <<Master>>.\n\t<<elseif ($activeSlave.attrXY > 60)>>\n\t\tIt's ni<<c>>e, you know, <<s>>pending time with <<s>>laves with dick<<s>>, <<Master>>.\n\t<</if>>\n<<else>>\n\tI wish I under<<s>>tood my own <<s>>exuality better.\n<</if>>\n\nMy favorite part of my body i<<s>>\n<<if ($activeSlave.fetishKnown == 1)>>\n\t<<if ($activeSlave.energy > 95)>>\n\t\t- i<<s>> - I can't de<<c>>ide!\n\t\t<<if $activeSlave.vagina > -1>>\n\t\t\tI love my pu<<ss>>y of cour<<s>>e.\n\t\t\t<<if $activeSlave.clit > 0>>Having another <<s>>lave <<s>>uck my big clit i<<s>> incredible.<</if>>\n\t\t\tBut\n\t\t<<else>>\n\t\t\tOf cour<<s>>e\n\t\t<</if>>\n\t\t<<if $activeSlave.anus > 1>>\n\t\t\ttaking big dick<<s>> up my a<<ss>> i<<s>> lot<<s>> of fun.\n\t\t<<elseif $activeSlave.anus > 0>>\n\t\t\ttaking cock in my tight\ta<<ss>> i<<s>> lot<<s>> of fun.\n\t\t<<else>>\n\t\t\tI love my little virgin butthole, but I can't wait to get a<<ss>>raped for the fir<<s>>t time.\n\t\t<</if>>\n\t\t<<if $activeSlave.dick > 3>>\n\t\t\tMy big cock <<s>>wing<<s>> around when I get <<s>>odomized from behind, it'<<s>> great.\n\t\t<<elseif $activeSlave.dick > 1>>\n\t\t\tMy dick flop<<s>> around when I get <<s>>odomized from behind, it'<<s>> great.\n\t\t<<elseif $activeSlave.dick > 0>>\n\t\t\tMy tiny little bitch dick i<<s>> good for encouraging people to mole<<s>>t my butthole.\n\t\t<</if>>\n\t\t<<if ($activeSlave.nipples != "tiny")>>I love my big nipple<<s>>, it's like having clit<<s>> on my che<<s>>t.<</if>>\n\t\t<<if ($activeSlave.lactation > 0)>>Being able to nur<<s>>e is really <<s>>exy, I alway<<s>> want to fuck right after. Or during.<</if>>\n\t\t<<if ($activeSlave.boobs > 2000)>>\n\t\t\tMy huge boob<<s>> are great, they're like an adverti<<s>>ement I want to fuck.\n\t\t<<elseif ($activeSlave.boobs > 700)>>\n\t\t\tI like showing off my big boob<<s>>.\n\t\t<</if>>\n\t\t<<if ($activeSlave.lips > 40)>>\n\t\t\tCan't forget my dick <<s>>ucking lip<<s>>, I don't know what I'd do without them.\n\t\t<<else>>\n\t\t\tCan't forget my lip<<s>> and tongue, getting people off with them i<<s>> fun too.\n\t\t<</if>>\n\t<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60)>>\n\t\tmy bare $activeSlave.skin <<s>>kin, I like how it feel<<s>> when you look me all over before you take me.\n\t<<elseif ($activeSlave.fetish == "dom") && ($activeSlave.fetishStrength > 60) && ($activeSlave.muscles > 30)>>\n\t\tmy mu<<s>>cle<<s>>, I like how it feel<<s>> to be <<s>>trong, forcing another <<s>>lave.\n\t<<elseif ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.muscles > 30)>>\n\t\tmy mu<<s>>cle<<s>>, I like how it feel<<s>> to be <<s>>trong, for<<c>>ing another <<s>>lave.\n\t<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60)>>\n\t\tmy $activeSlave.skin <<s>>kin, I like how it looks when it brui<<s>>e<<s>>.\n\t<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60)>>\n\t\t<<if $activeSlave.lips > 40>>\n\t\t\tmy <<if $activeSlave.lips > 70>>huge <</if>>lip<<s>>, I like how everyone expect<<s>> to fa<<c>>efuck me.\n\t\t<<elseif $PC.dick == 1>>\n\t\t\tmy mouth, I love how it\tfeel<<s>> to <<s>>uck a dick and drink the cum\n\t\t<<else>>\n\t\t\tmy mouth, I love how it\tfeel<<s>> to eat pu<<ss>>y.\n\t\t<</if>>\n\t<<elseif ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishStrength > 60)>>\n\t\tmy whole $activeSlave.skin body, I like how it feel<<s>> when everyone stare<<s>> at me getting fucked.\n\t<<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishStrength > 60)>>\n\t\t<<if ($activeSlave.anus > 3)>>\n\t\t\tmy gaping butthole, though I'm <<s>>ad it's <<s>>o fucked out. I can barely remember what anal pain feel<<s>> like.\n\t\t<<elseif ($activeSlave.anus > 2)>>\n\t\t\tmy a<<ss>>pu<<ss>>y - I can take anything! It's ba<<s>>ically replaced my <<if $activeSlave.dick > 0>>cock<<else>>pu<<ss>>y<</if>> as my main sex organ.\n\t\t<<elseif ($activeSlave.anus > 1)>>\n\t\t\tmy asshole, I like how I can take anyone's cock. It's basically replaced my <<if $activeSlave.dick > 0>>cock<<else>>pussy<</if>> as my main sex organ.\n\t\t<<else>>\n\t\t\tmy tight little anu<<s>>, I like feeling it <<s>>tretch to take a fuck. It's ba<<s>>ically replaced my <<if $activeSlave.dick > 0>>cock<<else>>pu<<ss>>y<</if>> as my main <<s>>ex organ.\n\t\t<</if>>\n\t<<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60)>>\n\t\t<<if ($activeSlave.preg > 0)>>\n\t\t\tmy pregnant belly, of cour<<s>>e.\n\t\t<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>>\n\t\t\tmy cock, I imagine knocking another\t<<s>>lave up all the time.\n\t\t<<elseif ($activeSlave.weight > 95)>>\n\t\t\tmy big tummy, I can imagine my<<s>>elf pregnant.\n\t\t<<elseif ($activeSlave.weight > 10)>>\n\t\t\tmy plu<<s>>h tummy, I can imagine my<<s>>elf pregnant.\n\t\t<<else>>\n\t\t\tmy tight tummy, I like to imagine how it would <<s>>well if I got pregnant.\n\t\t<</if>>\n\t<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60)>>\n\t\t<<if ($activeSlave.lactation > 0)>>\n\t\t\tmy milky nipple<<s>> of cour<<s>>e.\n\t\t<<elseif ($activeSlave.boobs > 2000)>>\n\t\t\tmy huge tit<<s>>, I like how they're <<s>>o big they're the center of attention.\n\t\t<<elseif ($activeSlave.nipples != "tiny")>>\n\t\t\tmy big nipple<<s>>, it's like having clit<<s>> on my che<<s>>t.\n\t\t<<elseif ($activeSlave.boobs > 700)>>\n\t\t\tmy big boob<<s>>, I like how they feel wrapped around a dick.\n\t\t<<else>>\n\t\t\tmy boob<<s>>, of cour<<s>>e.\n\t\t<</if>>\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\t<<if ($activeSlave.lips > 70)>>\n\t\t\tmy huge lipth, I like how the other girlth will do anything for oral from me.\n\t\t<<elseif ($activeSlave.dick > 1) && ($activeSlave.balls > 0)>>\n\t\t\tmy cock; I still do like <<s>>laying pu<<ss>>y.\n\t\t<<elseif ($activeSlave.lips > 40)>>\n\t\t\tmy ki<<ss>>y lip<<s>>, I like how it feels to make out with the other girl<<s>>.\n\t\t<<else>>\n\t\t\tmy lip<<s>>, I gue<<ss>>. They're the be<<s>>t way I have of getting girl<<s>> to like me.\n\t\t<</if>>\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXY > 80)>>\n\t\t<<if ($activeSlave.lips > 70)>>\n\t\t\tmy huge lipth, I like how anyone with a dick wants oral from me.\n\t\t<<elseif ($activeSlave.dick > 1) && ($activeSlave.balls > 0)>>\n\t\t\tmy cock. It's fun having <<s>>ex with two dick<<s>> involved!\n\t\t<<elseif ($activeSlave.lips > 40)>>\n\t\t\tmy ki<<ss>>y lips, I like how anyone with a dick <<s>>ee<<s>> them and want<<s>> to fuck them.\n\t\t<<else>>\n\t\t\tmy butt, I gue<<ss>>. It's the be<<s>>t way I have of getting boy<<s>> to like me.\n\t\t<</if>>\n\t<<else>>\n\t\tmy fa<<c>>e, <<if ($activeSlave.face > 10)>>it's ni<<c>>e to be pretty<<else>>I gue<<ss>><</if>>.\n\t<</if>>\n<<else>>\n\tmy fa<<c>>e, <<if ($activeSlave.face > 10)>>it's ni<<c>>e to be pretty<<else>>I gue<<ss>><</if>>.\n<</if>>\n\n<<if $activeSlave.need>>\n\t<<if $activeSlave.amp != 1>>\n\t<<if _lisping == 0>>\n\t\t<<set _Amp = "touch myself,">>\n\t<<else>>\n\t\t<<set _Amp = "touch mythelf,">>\n\t<</if>>\n\t<<else>>\n\t<<if _lisping == 0>>\n\t\t<<set _Amp = "rub myself against stuff,">>\n\t<<else>>\n\t\t<<set _Amp = "rub mythelf against thtuff,">>\n\t<</if>>\n\t<</if>>\n\t<<if ($activeSlave.releaseRules == "permissive")>>\n\t\tThank you for letting me\n\t\t<<if ($activeSlave.fetishKnown == 1)>>\n\t\t\t<<if ($activeSlave.energy > 95)>>\n\t\t\t\t_Amp <<Master>>. It'<<s>> a good thing I can't actually go blind from it.\n\t\t\t<<elseif ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\t_Amp <<Master>>. I love doing it where people can <<s>>ee me.\n\t\t\t<<elseif ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\t_Amp <<Master>>. I try to be nearby when a bitch gets punished to I can ma<<s>>turbate to it.\n\t\t\t<<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\tfuck my own a<<ss>>hole, <<Master>>.\n\t\t\t<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\tpamper my own nipple<<s>>, <<Master>>.\n\t\t\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\t\t\t_Amp <<Master>>. With all the<<s>>e hot girl<<s>> around, it'<<s>> a good thing I can't actually go blind from it.\n\t\t\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXY > 80)>>\n\t\t\t\t_Amp <<Master>>. With all these hot cock<<s>> around, it'<<s>> a good thing I can't actually go blind from it.\n\t\t\t<<else>>\n\t\t\t\t_Amp <<Master>>.\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t_Amp <<Master>>.\n\t\t<</if>>\n\t<<elseif ($activeSlave.releaseRules == "sapphic")>>\n\t\tThank you for letting\n\t\t<<if ($activeSlave.fetishKnown == 1)>>\n\t\t\t<<if ($activeSlave.energy > 95)>>\n\t\t\t\tme fuck everyone,\n\t\t\t<<elseif ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\tthe other <<s>>lave<<s>> fuck me, I love doing it in the dormitory where they can all <<s>>ee me.\n\t\t\t<<elseif ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\tme abu<<s>>e the other <<s>>lave<<s>>,\n\t\t\t<<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\tthe other <<s>>lave<<s>> fuck my butthole,\n\t\t\t<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\tthe other <<s>>laves play with my boob<<s>>,\n\t\t\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\t\t\tme bone the ladie<<s>>,\n\t\t\t<<else>>\n\t\t\t\tme get off with the other girl<<s>>,\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\tme _Amp\n\t\t<</if>>\n\t\t<<Master>>.\n\t<<else>>\n\t\t<<if ($activeSlave.fetishKnown == 1)>>\n\t\t\t<<if ($activeSlave.energy > 95)>>\n\t\t\t\tI feel like I'm going crazy, <<Master>>, I'm <<s>>o horny.\n\t\t\t<<elseif ($activeSlave.fetishStrength > 60)>>\n\t\t\t\t<<switch $activeSlave.fetish>>\n\t\t\t\t<<case "submissive">>\n\t\t\t\t\tI'm <<s>>o horny, <<Master>>. I can't <<s>>top thinking about you holding me down and fucking me.\n\t\t\t\t<<case "masochist">>\n\t\t\t\t\tI'm <<s>>o horny, <<Master>>. I can't <<s>>top thinking about you <<s>>panking my worthle<<ss>> bottom.\n\t\t\t\t<<case "humiliation">>\n\t\t\t\t\tI'm <<s>>o horny, <<Master>>. I can't <<s>>top thinking about everyone <<s>>taring at my lewd body.\n\t\t\t\t<<case "dom">>\n\t\t\t\t\tI'm <<s>>o horny, <<Master>>. I can't <<s>>top thinking about the other <<s>>lave<<s>>,\thow it would feel to fuck them.\n\t\t\t\t<<case "sadist">>\n\t\t\t\t\tI'm so horny, <<Master>>. I can't <<s>>top thinking about the other <<s>>lave<<s>>, how it would feel to hurt them.\n\t\t\t\t<<case "cumslut">>\n\t\t\t\t\tI'm <<s>>o horny, <<Master>>. I can't <<s>>top <<s>>taring at <<if $PC.dick == 1>>cock<<s>> and imagining them down my throat, cumming and cumming<<else>>pu<<ss>>ie<<s>> and imagining how their jui<<c>>e<<s>> ta<<s>>te<</if>>.\n\t\t\t\t<<case "buttslut">>\n\t\t\t\t\tI'm <<s>>o horny, <<Master>>. \n\t\t\t\t\t<<if (["plug", "long plug"].includes($activeSlave.buttplug) && $activeSlave.anus > 2) >>\n\t\t\t\t\t\tI wear the buttplug you gave me, but it i<<s>> <<s>>o <<s>>mall... It remind<<s>> me of being fucked in the a<<ss>>, but I can bareley feel it. It drive<<s>> me crazy.\n\t\t\t\t\t<<elseif (["plug", "long plug"].includes($activeSlave.buttplug) && $activeSlave.anus < 3) || (["large plug", "long, large plug"].includes($activeSlave.buttplug) && $activeSlave.anus == 3) || (["huge plug", "long, huge plug"].includes($activeSlave.buttplug) && $activeSlave.anus >= 4) >>\n\t\t\t\t\t\tThank you for the buttplug. It i<<s>> really fun to have my a<<ss>> filled all day long.\n\t\t\t\t\t<<elseif (["large plug", "long, large plug"].includes($activeSlave.buttplug) && $activeSlave.anus < 3) || (["huge plug", "long, huge plug"].includes($activeSlave.buttplug) && $activeSlave.anus < 4) >>\n\t\t\t\t\t\tI like it up the a<<ss>>, but the plug you make me wear i<<s>> too big. It really hurt<<s>>. Not in the good way.\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\tMy anu<<s>> i<<s>> killing me, all I want to do i<<s>> touch it and ma<<ss>>age it and fill it.\n\t\t\t\t\t<</if>>\n\t\t\t\t<<case "boobs">>\n\t\t\t\t\tI'm <<s>>o horny, <<Master>>. I want to rub my nipple<<s>> against everything.\n\t\t\t\t<<case "pregnancy">>\n\t\t\t\t\tI wish I could _Amp <<Master>>. I can't get the<<s>>e thought<<s>> of <<if ($activeSlave.preg < 4)>>pregnan<<c>>y<<else>>birth<</if>> out of my head.\n\t\t\t\t<</switch>>\n\t\t\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\t\t\tI'm <<s>>o horny, <<Master>>. I can't <<s>>top thinking about the other slaves' beautiful pu<<ss>>ie<<s>> and boob<<s>> and, and I want to fuck them <<s>>o bad.\n\t\t\t<<else>>\n\t\t\t\tI haven't been touching\tmy<<s>>elf, <<Master>>, just like you <<s>>aid, but I'm really horny.\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\tI haven't been touching\tmy<<s>>elf, <<Master>>, just like you <<s>>aid, but I'm really horny.\n\t\t<</if>>\n\t<</if>>\n<</if>> /* Closes release check */\n\n<<if ($activeSlave.fetishKnown == 1)>>\n\t<<if ($activeSlave.energy > 95)>>\n\t\tI love your\n\t\t<<if $PC.dick == 1>>\n\t\t\t<<if $PC.vagina == 1>>\n\t\t\t\tbody, <<Master>>," she <<say>>s eagerly. "I love your cock in my hole<<s>>, and your pu<<ss>>y i<<s>> <<s>>o deliciou<<s>>.\n\t\t\t<<else>>\n\t\t\t\tcock, <<Master>>," she <<say>>s eagerly. "I love it in my hole<<s>>.\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\tpu<<ss>>y, <<Master>>," she <<say>>s eagerly. "I can ju<<s>>t imagine your clit again<<s>>t my tongue.\n\t\t<</if>>\n\t<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60)>>\n\t\t<<if $PC.boobs == 0>>Your <<s>>trong arm<<s>> feel<<s>> <<s>>o good when you hold me down.<</if>>\n\t<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60)>>\n\t\t<<if $PC.dick == 1>>\n\t\t\tYour cum i<<s>> incredible, <<Master>>. I would drink every drop of it, if I could.\n\t\t\t<<if $PC.vagina == 1>>Oh, your femcum, too!<</if>>\n\t\t<</if>>\n\t<<elseif ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishStrength > 60)>>\n\t\t<<if $PC.dick == 1>>\n\t\t\tI love, uh." She looks down, hesitating. "I love your cock, <<Master>>.\n\t\t\t<<if $PC.vagina == 1>>Um, and your vagina, too.<</if>>\n\t\t<</if>>\n\t<<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishStrength > 60)>>\n\t\t<<if $PC.dick == 1>>I love your cock, <<Master>>," she <<say>>s\teagerly. "I love it in my backdoor.<</if>>\n\t<<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60)>>\n\t\t<<if $PC.boobs == 1>>You, uh." She looks down, hesitating. "You have really ni<<c>>e breast<<s>>, <<Master>>.<</if>>\n\t<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60)>>\n\t\t<<if $PC.boobs == 1>>Your brea<<s>>t<<s>> are incredible, <<Master>>," she <<say>>s eagerly. "I love them.<</if>>\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\t<<if $PC.boobs == 1>>You're, uh." She looks down, hesitating. "You're really hot, <<Master>>.<</if>>\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXY > 80)>>\n\t\t<<if $PC.dick == 1>>Your, uh." She looks down, hesitating. "Your cock is really hot, <<Master>>.<</if>>\n\t<<else>>\n\t\tYou're, uh." She looks down, hesitating. "You're really <<if $PC.title == 1>>hand<<s>>ome<<else>>pretty<</if>>,\t<<Master>>.\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.dick > 0)>>\n<<if ($activeSlave.balls == 0)>>\n\t<<if ($activeSlave.fetishKnown == 1)>>\n\t\t<<if ($activeSlave.energy > 95)>>\n\t\t\tI like being gelded." She giggles. "I don't have to be hard to get fucked!\n\t\t<<elseif ($activeSlave.fetishStrength > 60)>>\n\t\t\t<<switch $activeSlave.fetish>>\n\t\t\t<<case "submissive">>\n\t\t\t\tI don't mind being clipped. I like belong on the bottom.\n\t\t\t<<case "masochist">>\n\t\t\t\tBeing gelded," she shivers,\t"hurt<<s>> <<s>>ometime<<s>>. Make<<s>> people want to hurt you. I like it.\n\t\t\t<<case "humiliation">>\n\t\t\t\tI don't mind being clipped." She shivers. "Everyone\tknow<<s>>! It'<<s>> <<s>>o embarra<<ss>>ing.\n\t\t\t<<case "dom">>\n\t\t\t\tI <<s>>ometime<<s>> mi<<ss>> my ball<<s>>. It'<<s>> harder to be dominant without them.\n\t\t\t<<case "sadist">>\n\t\t\t\tI <<s>>ometime<<s>> mi<<ss>> my ball<<s>>. I <<s>>till fanta<<s>>ize about raping the other girl<<s>>.\n\t\t\t<<case "pregnancy">>\n\t\t\t\tI <<s>>ometime<<s>> mi<<ss>> my ball<<s>>. I <<s>>till fanta<<s>>ize about getting the other girl<<s>> pregnant.\n\t\t\t<<case "cumslut">>\n\t\t\t\tI barely cum without my\tball<<s>>. I mi<<ss>>, you know, cleaning up after my<<s>>elf. With my mouth.\n\t\t\t<<case "buttslut">>\n\t\t\t\tI really like being clipped. I think it'<<s>> le<<ss>> di<<s>>tracting, you know, from my butthole. <<if $activeSlave.prostate > 0>>And I <<s>>till have my pro<<s>>tate which i<<s>> what matter<<s>>.<</if>>\n\t\t\t<<case "boobs">>\n\t\t\t\tI don't mind being clipped. Between that and my boob<<s>> I feel like a ni<<c>>e little <<s>>lave girl.\n\t\t\t<</switch>>\n\t\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\t\tI <<s>>ometime<<s>> mi<<ss>> my ball<<s>>. I <<s>>till fanta<<s>>ize about boning the other girl<<s>>.\n\t\t<<else>>\n\t\t\t<<if $activeSlave.devotion > 75>>\n\t\t\t\tI love being your gelded <<s>>lave girl, <<Master>>.\n\t\t\t<<else>>\n\t\t\t\tTo be hone<<s>>t, <<Master>>, I do mi<<ss>> having ball<<s>>, <<s>>ometime<<s>>.\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $activeSlave.devotion > 75>>\n\t\t\tI love being your gelded <<s>>lave girl, <<Master>>.\n\t\t<<else>>\n\t\t\tTo be hone<<s>>t, <<Master>>, I do mi<<ss>> having ball<<s>>, <<s>>ometime<<s>>.\n\t\t<</if>>\n\t<</if>>\n<<elseif ($activeSlave.hormones > 0)>>\n\t<<if ($activeSlave.fetishKnown == 1)>>\n\t<<if ($activeSlave.energy > 95)>>\n\t\tI <<s>>ometime<<s>> wish I could <<s>>till get hard." She looks pensive. "Actually, I don't really care, getting fucked i<<s>> ni<<c>>e too.\n\t<<elseif ($activeSlave.fetishStrength > 60)>>\n\t\t<<switch $activeSlave.fetish>>\n\t\t<<case "submissive">>\n\t\t\tI don't mind the hormone<<s>> keeping me <<s>>oft. I like getting fucked, anyway.\n\t\t<<case "masochist">>\n\t\t\tI don't mind the hormone<<s>> keeping me <<s>>oft. I think it encourage<<s>> people to treat me like I de<<s>>erve.\n\t\t<<case "humiliation">>\n\t\t\tI don't mind being impotent." She shivers. "Everyone know<<s>>! It'<<s>> <<s>>o embarra<<ss>>ing.\n\t\t<<case "dom">>\n\t\t\tI wish the hormone<<s>> didn't <<s>>top me from getting hard. It's tough to be dominant when I'm all <<s>>oft.\n\t\t<<case "sadist">>\n\t\t\tI wish the hormone<<s>> didn't <<s>>top me from getting hard. I <<s>>till fanta<<s>>ize about raping the other girl<<s>>.\n\t\t<<case "cumslut">>\n\t\t\tI cum a lot le<<ss>> on the<<s>>e hormone<<s>>. I mi<<ss>>, you know, cleaning up after my<<s>>elf. With my mouth.\n\t\t<<case "buttslut">>\n\t\t\tI don't mind the hormone<<s>> keeping me <<s>>oft. I prefer taking it, anyway." She turns and sticks her ass out. "Up the butt.\n\t\t<<case "boobs">>\n\t\t\tI don't mind the hormone<<s>> keeping me <<s>>oft. Between that and my boob<<s>> I feel like a cute vlave girl.\n\t\t<<case "pregnancy">>\n\t\t\tI wish the hormones didn't <<s>>top me from getting hard. I <<s>>till fanta<<s>>ize about getting the other girl<<s>> pregnant.\n\t\t<</switch>>\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\tI wish the hormone<<s>> didn't <<s>>top me from getting hard. I <<s>>till fanta<<s>>ize about boning the other girl<<s>>.\n\t<<else>>\n\t\t<<if $activeSlave.devotion > 75>>\n\t\t\tI love you, <<Master>>,\t<<s>>o I don't mind how the hormone<<s>> I'm on keep me <<s>>oft, if that'<<s>> how you want me.\n\t\t<<else>>\n\t\t\tI <<s>>ometime<<s>> wish the hormone<<s>> I'm on would let me get hard.\n\t\t<</if>>\n\t<</if>>\n\t<<else>>\n\t\t<<if $activeSlave.devotion > 75>>\n\t\t\tI love you, <<Master>>,\t<<s>>o I don't mind how the hormone<<s>> I'm on keep me <<s>>oft, if that'<<s>> how you want me.\n\t\t<<else>>\n\t\t\tI <<s>>ometime<<s>> wish the hormone<<s>> I'm on would let me get hard.\n\t\t<</if>>\n\t<</if>>\n<</if>> /* closes balls check */\n<<elseif $activeSlave.preg == -1>>\n\t<<if ($activeSlave.fetishKnown == 1)>>\n\t\t<<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60)>>\n\t\t\tI fanta<<s>>ize about my belly getting heavy with pregnan<<c>>y, but I know it won't happen while I'm on contraceptive<<s>>.\n\t\t<</if>>\n\t<</if>>\n<</if>> /* closes dick check */\n\n<<if $activeSlave.hormones >= 2>>\n<<if $activeSlave.age > 35>>\n<<if $activeSlave.devotion > 50>>\n<<if $activeSlave.energy > 40>>\n\tOn all the<<s>>e hormones I'm almo<<s>>t going through puberty all over again. Kind of a <<s>>urpri<<s>>e at my age." She grins suggestively. "I'll do my be<<s>>t to fuck like a teenager, <<Master>>.\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if ($activeSlave.curatives > 1)>>\n\t<<if ($activeSlave.health < 0)>>\n\t\tI don't feel good, but I can almo<<s>>t feel the curative<<s>> fixing me. Thank you, <<Master>>.\n\t<<elseif ($activeSlave.age > 35)>>\n\t\tI can almo<<s>>t feel the curative<<s>> working. They make me feel <<s>>o young! Thank you, <<Master>>.\n\t<<else>>\n\t\tI can almo<<s>>t feel the curative<<s>>\tworking. They're pretty incredible. Thank you, <<Master>>.\n\t<</if>>\n<</if>>\n\n<<switch $activeSlave.drugs>>\n<<case "intensive penis enhancement">>\n\t<<if ($activeSlave.dick > 0)>>\n\t\t<<if ($activeSlave.balls == 0)>>\n\t\t\tI can feel my dick growing, <<Master>>, but\tit'<<s>> <<s>>till <<s>>o <<s>>oft. I gue<<ss>> it'll just flop around more when I get buttfucked.\n\t\t<<elseif ($activeSlave.fetishKnown == 1)>>\n\t\t\t<<if ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\tI can feel my dick growing, <<Master>>. I can ju<<s>>t imagine pushing it into <<s>>ome poor <<s>>truggling girl'<<s>> a<<ss>>hole.\n\t\t\t<<elseif ($activeSlave.fetish == "dom") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\tI can feel my dick growing, <<Master>>. I can ju<<s>>t imagine pushing it into <<s>>ome little <<s>>lut'<<s>> fa<<c>>e.\n\t\t\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\t\t\tI can feel my dick growing, <<Master>>. I can ju<<s>>t imagine pushing it into a warm, wet pu<<ss>>y.\n\t\t\t<<else>>\n\t\t\t\tI can almo<<s>>t feel my dick growing, <<Master>>. It'<<s>> kind of uncomfortable.\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\tI can almo<<s>>t feel my dick growing, <<Master>>. It'<<s>> kind of uncomfortable.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if ($activeSlave.fetishKnown == 1)>>\n\t\t\t<<if ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\tI can feel my clit growing, <<Master>>. I can ju<<s>>t imagine pushing it into <<s>>ome poor <<s>>truggling girl'<<s>> a<<ss>>hole.\n\t\t\t<<elseif ($activeSlave.fetish == "dom") && ($activeSlave.fetishStrength > 60)>>\n\t\t\t\tI can feel my clit growing, <<Master>>. I can ju<<s>>t imagine pushing it into <<s>>ome little <<s>>lut'<<s>> fa<<c>>e.\n\t\t\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\t\t\tI can feel my clit growing, <<Master>>. I can ju<<s>>t imagine pushing it into a warm, wet pu<<ss>>y.\n\t\t\t<<else>>\n\t\t\t\tI can almo<<s>>t feel my clit growing, <<Master>>. It'<<s>> kind of uncomfortable.\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\tI can almo<<s>>t feel my clit growing, <<Master>>. It'<<s>> kind of uncomfortable.\n\t\t<</if>>\n\t<</if>>\n<<case "intensive testicle enhancement">>\n\tMy ball<<s>> feel incredibly full, <<Master>>. They're really uncomfortable.\n\t<<if ($activeSlave.fetishKnown == 1) && (($activeSlave.fetish == "dom") || ($activeSlave.fetish == "sadist")) && ($activeSlave.fetishStrength > 60)>>\n\t\tBut I can't wait to\tfor<<c>>e a bitch to take the whole load.\n\t<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60)>>\n\t\tI feel like I could fill a girl'<<s>> womb with cum in one shot.\n\t<<else>>\n\t\tI really need to cum. After we finish talking, would you plea<<s>>e, plea<<s>>e buttfuck me so I can cum? I can barely stand it.\n\t<</if>>\n<<case "intensive breast injections">>\n\t<<if ($activeSlave.fetishKnown == 1) && (($activeSlave.fetish == "boobs") || ($activeSlave.energy > 95))>>\n\t\tI can almo<<s>>t feel my boobs <<s>>welling, <<Master>>. Thank you for injecting them with hormone<<s>>, and plea<<s>>e, never <<s>>top.\n\t<<else>>\n\t\tI can almo<<s>>t feel my boob<<s>> <<s>>welling, <<Master>>. It's kind of uncomfortable.\n\t<</if>>\n<<case "intensive butt injections">>\n\t<<if ($activeSlave.fetishKnown == 1) && (($activeSlave.fetish == "buttslut") || ($activeSlave.energy > 95))>>\n\t\tI can almo<<s>>t feel my butt growing, <<Master>>. I can't wait to feel a dick <<s>>liding up in between my buttock<<s>>.\n\t<<else>>\n\t\tI can almo<<s>>t feel my butt growing, <<Master>>. It'<<s>> kind of uncomfortable.\n\t<</if>>\n<<case "intensive lip injections">>\n\t<<if ($activeSlave.fetishKnown == 1) && (($activeSlave.fetish == "cumslut") || ($activeSlave.energy > 95))>>\n\t\tI can almost feel my lip<<s>> <<s>>welling,\t<<Master>>. I can't wait to wrap them around a cock.\n\t<<else>>\n\t\tI can almost feel my lip<<s>> <<s>>welling, <<Master>>. It'<<s>> kind of uncomfortable.\n\t<</if>>\n<<case "fertility drugs">> \n<<if isFertile($activeSlave)>>\n\tI feel like I need to have a baby, <<Master>>, like right now.\n\t<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60)>>\n\t\tI can't wait for <<s>>omeone to cum in me and knock me up.\n\t<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60)>>\n\t\tI can't wait till my belly swell<<s>> with life.\n\t<<else>>\n\t\tThe<<s>>e will get me pregnant, right?\n\t<</if>>\n<</if>>\n<</switch>>\n\n<<switch $activeSlave.assignment>>\n<<case "whore" "work in the brothel">>\n\t<<if ($activeSlave.fetishKnown == 1)>>\n\t<<if ($activeSlave.energy > 95)>>\n\t\tIt'<<s>> great being a whore. I can't imagine being <<s>>ati<<s>>fied doing anything el<<s>>e.\n\t<<elseif ($activeSlave.fetishStrength > 60)>>\n\t<<switch $activeSlave.fetish>>\n\t<<case "submissive">>\n\t\tIt'<<s>> ni<<c>>e being a whore, I get treated like I de<<s>>erve.\n\t<<case "dom">>\n\t\tBeing a whore i<<s>> okay, <<s>>ometime<<s>> <<s>>omebody want<<s>> to be dommed.\n\t<<case "sadist">>\n\t\tBeing a whore i<<s>> okay, <<s>>ometime<<s>> <<s>>omebody want<<s>> me to hurt one of their <<s>>lave<<s>> for them.\n\t<<case "masochist">>\n\t\tIt'<<s>> ni<<c>>e being a whore, I get hurt like I de<<s>>erve.\n\t<<case "cumslut">>\n\t\tIt'<<s>> great being a whore. If I wa<<s>> still free, I would fanta<<s>>ize about getting to <<s>>uck thi<<s>> many dick<<s>>.\n\t<<case "humiliation">>\n\t\tIt'<<s>> great being a whore, the shame keep<<s>> me really horny.\n\t<<case "buttslut">>\n\t\tIt'<<s>> great being a whore. If I wa<<s>> still free, I would fanta<<s>>ize about taking this much anal.\n\t<<case "boobs">>\n\t\tIt'<<s>> ni<<c>>e being a whore, <<s>>ometime<<s>> customer<<s>> ju<<s>>t play with my boob<<s>> for hour<<s>>.\n\t<<case "pregnancy">>\n\t\t<<if $activeSlave.preg > 20>>\n\t\t\tIt'<<s>> ni<<c>>e being a whore, <<s>>ometime<<s>> customer<<s>> ju<<s>>t play with my belly for hour<<s>>.\n\t\t<<elseif isFertile($activeSlave)>>\n\t\t\tIt'<<s>> great being a whore, I'm going to get pregnant and there'<<s>> nothing I can do to <<s>>top it.\n\t\t<<elseif $activeSlave.preg > 0>>\n\t\t\tIt'<<s>> great being a pregnant whore, I get to watch my belly <<s>>well a<<s>> I get fucked. Every week it gets a little bigger.\n\t\t<<else>>\n\t\t\tBeing a whore i<<s>> okay, <<s>>ometime<<s>> I can pretend I can get pregnant.\n\t\t<</if>>\n\t<</switch>>\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXY > 60)>>\n\t\tIt'<<s>> ni<<c>>e being a whore, I get fucked by a lot of hot guy<<s>>.\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 60)>>\n\t\tIt'<<s>> okay being a whore, I get female customer<<s>> <<s>>ometime<<s>>.\n\t<</if>>\n\t<</if>>\n<<case "public service" "serve in the club">>\n\t<<if ($activeSlave.fetishKnown == 1)>>\n\t<<if ($activeSlave.energy > 95)>>\n\t\tIt'<<s>> great being a public <<s>>lut. I can't imagine being <<s>>ati<<s>>fied doing anything el<<s>>e.\n\t<<elseif ($activeSlave.fetishStrength > 60)>>\n\t<<switch $activeSlave.fetish>>\n\t<<case "submissive">>\n\t\tIt'<<s>> ni<<c>>e being a public <<s>>lut, I get treated like I de<<s>>erve.\n\t<<case "dom">>\n\t\tBeing a public <<s>>lut i<<s>> okay, <<s>>ometime<<s>> <<s>>omebody want<<s>> to be dommed.\n\t<<case "sadist">>\n\t\tBeing a public <<s>>lut i<<s>> okay, <<s>>ometime<<s>> <<s>>omebody want<<s>> me to hurt one of their <<s>>lave<<s>> for them.\n\t<<case "masochist">>\n\t\tIt'<<s>> ni<<c>>e being a public <<s>>lut, I get hurt like I de<<s>>erve.\n\t<<case "cumslut">>\n\t\tIt'<<s>> great being a public <<s>>lut. If I wa<<s>> still free, I would fanta<<s>>ize about getting to <<s>>uck thi<<s>> many dick<<s>>.\n\t<<case "humiliation">>\n\t\tIt'<<s>> great being a public <<s>>lut, the shame keep<<s>> me really horny.\n\t<<case "buttslut">>\n\t\tIt'<<s>> great being a public <<s>>lut. If I wa<<s>> still free, I would fanta<<s>>ize about taking this much anal.\n\t<<case "boobs">>\n\t\tIt'<<s>> ni<<c>>e being a public <<s>>lut, <<s>>ometime<<s>> citizen<<s>> ju<<s>>t play with my boob<<s>> for hour<<s>>.\n\t<<case "pregnancy">>\n\t\t<<if $activeSlave.preg > 20>>\n\t\t\tIt'<<s>> ni<<c>>e being a public <<s>>lut, <<s>>ometime<<s>> citizen<<s>> ju<<s>>t play with my belly for hour<<s>>.\n\t\t<<elseif isFertile($activeSlave)>>\n\t\t\tIt'<<s>> great being a public <<s>>lut, I'm going to get pregnant and there'<<s>> nothing I can do to <<s>>top it.\n\t\t<<elseif $activeSlave.preg > 0>>\n\t\t\tIt'<<s>> great being a pregnant public <<s>>lut, I get to <<s>>how off my belly all the time.\n\t\t<<else>>\n\t\t\tBeing a public <<s>>lut i<<s>> okay, <<s>>ometime<<s>> I can pretend I can get pregnant.\n\t\t<</if>>\n\t<</switch>>\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXY > 60)>>\n\t\tIt'<<s>> ni<<c>>e being a public <<s>>lut, I get fucked by a lot of hot guy<<s>>.\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 60)>>\n\t\tIt'<<s>> okay being a public <<s>>lut, I get female citizen<<s>> <<s>>ometime<<s>>.\n\t<</if>>\n\t<</if>>\n<<case "get milked" "work in the dairy">>\n\t<<if $activeSlave.balls == 0>>\n\t\t<<if ($activeSlave.fetishKnown == 1)>>\n\t\t<<if ($activeSlave.energy > 95)>>\n\t\t\tIt'<<s>> pretty ni<<c>>e, being milked.\n\t\t<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60)>>\n\t\t\tIt'<<s>> ni<<c>>e being milked, I get treated like I de<<s>>erve.\n\t\t<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60)>>\n\t\t\tIt'<<s>> <<s>>o, <<s>>o wonderful being milked.\n\t\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\t\tIt'<<s>> okay being milked, with all the girl<<s>> and boob<<s>> around.\n\t\t<<else>>\n\t\t\tBeing milked is hard work.\n\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if ($activeSlave.fetishKnown == 1)>>\n\t\t<<if ($activeSlave.fetish == "buttslut") || ($activeSlave.energy > 95)>>\n\t\t\tGetting buttfucked to orga<<s>>m whenever I can get hard i<<s>> a dream come true. Actually, getting buttfucked until I cum <<if $activeSlave.prostate > 0>>even when I'm <<s>>oft <</if>>is pretty ni<<c>>e too.\n\t\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXY > 80)>>\n\t\t\tIt'<<s>> okay getting cockmilked, I like all the dick<<s>> around.\n\t\t<<else>>\n\t\t\tIt'<<s>> <<s>>urpri<<s>>ingly hard work, coming all day.\n\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<<case "please you" "serve in the master suite">>\n\t<<if ($activeSlave.fetishKnown == 1)>>\n\t<<if ($activeSlave.energy > 95) && ($PC.dick == 1)>>\n\t\tI love how taking your cock i<<s>> my only job, and I love having your other toy<<s>> to have <<s>>ex too.\n\t<<else>>\n\t\tIt'<<s>> ni<<c>>e being your girl.\n\t<</if>>\n\t<</if>>\n<<case "rest" "rest in the spa">>\n\tThank you for letting me re<<s>>t.\n<<default>>\n\tBeing a <<s>>ex <<s>>lave is hard work.\n<</switch>>\n\n<<if (($activeSlave.oralSkill + $activeSlave.analSkill) >= 120) && ($activeSlave.vagina == -1)>>\n\tI'm really proud of my <<s>>ex <<s>>kill<<s>>, it's ni<<c>>e to be good at what you do. Without a cunt my poor <<if $activeSlave.anus > 2>>a<<ss>>pu<<ss>>y<<elseif $activeSlave.anus == 2>>butthole<<else>>little anu<<s>><</if>> does double duty, but I can take it.\n<<elseif ($activeSlave.oralSkill + $activeSlave.vaginalSkill + $activeSlave.analSkill) >= 180>>\n\tI'm really proud of my <<s>>ex <<s>>kill<<s>>, it's ni<<c>>e to be good at what you do.\n<<elseif ($activeSlave.whoreSkill >= 100)>>\n\tI'm really proud of my whoring <<s>>kill<<s>>, pro<<s>>titution i<<s>> ju<<s>>t\ta job like any other to me.\n<<elseif ($activeSlave.entertainSkill >= 100)>>\n\tI'm really proud of my <<s>>kill<<s>>, I feel like I can make anyone want me.\n<<elseif ($activeSlave.analSkill >= 100)>>\n\t<<if ($activeSlave.vagina == -1)>>\n\tI'm really proud of my anal <<s>>kill<<s>>, I can take a dick a<<s>> well a<<s>> anyone.\n\t<<else>>\n\tI'm really proud of my anal\t<<s>>kill<<s>>, it'<<s>> fun having three fuckhole<<s>>.\n\t<</if>>\n<<elseif ($activeSlave.analSkill <= 30) && ($activeSlave.anus > 0)>>\n\tI wish I were better at anal, if I could learn to relax getting buttfucked wouldn't hurt <<s>>o much.\n<<elseif ($activeSlave.vaginalSkill <= 30) && ($activeSlave.vagina > 0)>>\n\tI wish I were better at <<s>>ex, <<s>>ometime<<s>> all I can think to do is just lie there\n<<elseif ($activeSlave.oralSkill <= 30)>>\n\tI wish I were better at blowjob<<s>>, it would be ni<<c>>e not to gag <<s>>o much.\n<</if>>\n\n<<if ($activeSlave.relationship > 0)>>\n\t<<set $partner = $slaves.findIndex(function(s) { return s.ID == $activeSlave.relationshipTarget; })>>\n\t<<if $activeSlave.relationship <= 2>>\n\t\tI really like <<s>>eeing $slaves[$partner].slaveName every day, she'<<s>> a good friend." She blushes. "<<S>>he'<<s>> kind of hot, too.\n\t<<elseif $activeSlave.relationship <= 3>>\n\t\tI really like <<s>>eeing $slaves[$partner].slaveName every day, she's a good friend -" She blushes. "- even when we're not fucking.\n\t<<elseif $activeSlave.relationship <= 4>>\n\t\tI really love $slaves[$partner].slaveName." She blushes. "Thank you for letting u<<s>> be together, <<Master>>.\n\t<<else>>\n\t\tI'm <<s>>o happy with $slaves[$partner].slaveName." She blushes. "Thank you for her, <<Master>>.\n\t<</if>>\n\t<<if $activeSlave.relationship >= 3>>\n\t\t<<if $activeSlave.mother == $slaves[$partner].ID>>\n\t\t\t"I - I'm fucking my mother," she bursts out, blushing even harder. "It'<<s>> <<s>>o fucking wrong, but <<s>>he'<<s>> <<s>>uch a hot MILF, I can't <<s>>top.\n\t\t<<elseif $activeSlave.father == $slaves[$partner].ID>>\n\t\t\tI - I'm fucking my sire," she bursts out, blushing even harder. "It'<<s>> <<s>>o fucking wrong, but <<s>>he know<<s>> <<s>>o much about penetration, I can't <<s>>top.\n\t\t<<elseif $slaves[$partner].mother == $activeSlave.ID>>\n\t\t\tI - I'm fucking my daughter," she bursts out, blushing even harder. "It'<<s>> <<s>>o fucking wrong, but <<s>>he ha<<s>> <<s>>uch a hot little body, I can't <<s>>top.\n\t\t<<elseif $slaves[$partner].father == $activeSlave.ID>>\n\t\t\tI - I'm fucking my daughter," she bursts out, blushing even harder. "It'<<s>> <<s>>o fucking wrong, but <<s>>he ha<<s>> <<s>>uch a hot little body. <<S>>he looks <<s>>o much like her mother, I can't <<s>>top.\n\t\t<<elseif areSisters($activeSlave, $slaves[$partner]) == 1>>\n\t\t\tI - I'm fucking my twin <<s>>i<<s>>ter," she bursts out, blushing even harder. "It'<<s>> <<s>>o fucking wrong, but <<s>>he'<<s>> <<s>>o hot, I can't <<s>>top.\n\t\t<<elseif areSisters($activeSlave, $slaves[$partner]) == 2>>\n\t\t\tI - I'm fucking my <<s>>i<<s>>ter," she bursts out, blushing even harder. "It'<<s>> <<s>>o fucking wrong, but <<s>>he'<<s>> <<s>>o hot, I can't <<s>>top.\n\t\t<<elseif areSisters($activeSlave, $slaves[$partner]) == 3>>\n\t\t\tI - I'm fucking my half-<<s>>i<<s>>ter," she bursts out, blushing even harder. "It'<<s>> <<s>>o fucking wrong, but <<s>>he'<<s>> <<s>>o hot, I can't <<s>>top.\n\t\t<<elseif ($activeSlave.relation != 0) && ($slaves[$partner].ID == $activeSlave.relationTarget)>>\n\t\t\tI - I'm fucking my <<if ($activeSlave.relation == "mother")>>daughter<<elseif ($activeSlave.relation == "daughter")>>mother<<else>>$activeSlave.relation<</if>>," she bursts out, blushing even harder. "It'<<s>> <<s>>o fucking wrong, but <<if ($activeSlave.relation == "mother")>><<s>>he ha<<s>> <<s>>uch a hot little body<<elseif ($activeSlave.relation == "daughter")>><<s>>he'<<s>> <<s>>uch a hot MILF<<else>><<s>>he'<<s>> <<s>>o hot<</if>>, I can't <<s>>top.\n\t\t<<elseif ($activeSlave.age + 14) < $slaves[$partner].age>>\n\t\t\t<<S>>he'<<s>> old enough to be my mother." She looks down, blushing a little harder. "But I'm lucky, <<s>>he'<<s>> <<s>>uch a hot MILF.\n\t\t<<elseif ($activeSlave.age - 14) > $slaves[$partner].age>>\n\t\t\t<<S>>he'<<s>> young enough to be my daughter." She looks down, blushing a little harder. "But I love her hot young body.\n\t\t<</if>>\n\t\t<<if (($activeSlave.age - 5) > $slaves[$partner].age) && (20 > $slaves[$partner].age)>>\n\t\t\tShe'<<s>> a little immature at time<<s>>, but having <<s>>ex with a teenager i<<s>> so awe<<s>>ome, it'<<s>> worth it.\n\t\t<</if>>\n\t\t<<if $slaves[$partner].amp != 0>>\n\t\t<<if $slaves[$partner].amp == -1>>\n\t\t\tI really do like her P-Limb<<s>>. They're a little awkward, and kind of cold, but that'<<s>> ju<<s>>t how <<s>>he i<<s>>.\n\t\t<<elseif $slaves[$partner].amp == -2>>\n\t\t\tAnd, um." She giggles. "<<S>>he ha<<s>> vibe finger<<s>>. <<S>>o that'<<s>> awesome.\n\t\t<<elseif $slaves[$partner].amp == -3>>\n\t\t\tI really like her P-Limb<<s>>. They're very pretty, but kind of cold. That'<<s>> ju<<s>>t how <<s>>he i<<s>>.\n\t\t<<elseif $slaves[$partner].amp == -4>>\n\t\t\tHer P-Limb<<s>> do <<s>>care me a little, <<s>>ometime<<s>>. Though of course <<s>>he di<<s>>able<<s>> the weapon<<s>> when we're together." She giggles. "Though I did get her to extend her blades on<<c>>e, so I could ki<<ss>> them for luck.\n\t\t<<elseif $slaves[$partner].amp == -5>>\n\t\t\tHer P-Limb<<s>> do look cool and I like how <<s>>trong they can make her but they <<s>>care me a little, <<s>>ometime<<s>>. Though of cour<<s>>e she di<<s>>able<<s>> the weapon<<s>> when we're together." She giggles. "<<S>>he ha<<s>> vibe finger<<s>>, <<s>>o that'<<s>> awe<<s>>ome.\n\t\t<<else>>\n\t\t\tShe's an amputee, of course, <<s>>o that'<<s>> a little <<s>>ad.\n\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<<elseif ($activeSlave.relationship == -3)>>\n\tOf cour<<s>>e, I'm your wife, <<Master>>." She laughs. "Not exactly traditional married life, but I'll do my be<<s>>t to help redefine it.\n<<elseif ($activeSlave.relationship == -2)>>\n\tI'm good friend<<s>> with <<s>>ome of the other <<s>>lave<<s>>," she mutters hesitantly, looking suddenly embarrassed. "I really like you, though, <<Master>>. Like, //like// you, like you." She clears her throat nervously before hurrying on to safer subjects. "Yeah.\n<<elseif ($activeSlave.relationship == -1)>>\n\tA<<s>> far a<<s>> relationships go, <<Master>>," she laughs, "I'm <<s>>uch a fucking <<s>>lut. It's <<s>>o liberating, not having to worry about any of that crap anymore.\n<</if>>\n\n<<if ($arcologies[0].FSSupremacistDecoration > 50) || ($arcologies[0].FSSubjugationistDecoration > 50) || ($arcologies[0].FSGenderRadicalistDecoration > 50) || ($arcologies[0].FSGenderFundamentalistDecoration > 50) || ($arcologies[0].FSPaternalistDecoration > 50) || ($arcologies[0].FSDegradationistDecoration > 50) || ($arcologies[0].FSBodyPuristDecoration > 50) || ($arcologies[0].FSTransformationFetishistDecoration > 50) || ($arcologies[0].FSSlimnessEnthusiastDecoration > 50) || ($arcologies[0].FSMaturityPreferentialistDecoration > 50) || ($arcologies[0].FSYouthPreferentialistDecoration > 50) || ($arcologies[0].FSAssetExpansionistDecoration > 50) || ($arcologies[0].FSPastoralistDecoration > 50) || ($arcologies[0].FSPhysicalIdealistDecoration > 50) || ($arcologies[0].FSChattelReligionistDecoration > 50) || ($arcologies[0].FSRomanRevivalistDecoration > 50) || ($arcologies[0].FSAztecRevivalistDecoration > 50) || ($arcologies[0].FSEgyptianRevivalistDecoration > 50)>>\n\n<<if ($activeSlave.devotion > 75)>>\n\tI'll do everything I can to\t<<s>>upport your vi<<s>>ion for the future.\n<<elseif ($activeSlave.devotion > 50)>>\n\tI do my be<<s>>t to <<s>>upport your vi<<s>>ion for the future.\n<<else>>\n\tI try to conform to your vi<<s>>ion for the future.\n<</if>>\n\n<<if $arcologies[0].FSRomanRevivalist >= 10>>\n\t<<if ($activeSlave.intelligence > 1)>>\n\t\tThe new Rome is fa<<s>>cinating, <<Master>>. I'm glad to be a part of it.\n\t<<elseif ($activeSlave.devotion > 20)>>\n\t\tI'm proud to be a <<s>>lave in the new Rome.\n\t<<else>>\n\t\tBeing a <<s>>lave in the new Rome is a little <<s>>cary, <<Master>>. I hear <<s>>lave<<s>> fighting <<s>>ometime<<s>>.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSAztecRevivalist >= 10>>\n\t<<if ($activeSlave.intelligence > 1)>>\n\t\tThe new Aztec Empire is enthralling, <<Master>>. I'm amazed at how easily people jump to sacrifice and debauchery when they're offered.\n\t<<elseif ($activeSlave.devotion > 20)>>\n\t\tI'm proud to <<s>>erve the will of the god<<s>>, and you.\n\t<<else>>\n\t\tPlease, don't <<s>>acrifice me <<Master>>, I'll do anything.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSEgyptianRevivalist >= 10>>\n\t<<if ($activeSlave.intelligence > 1)>>\n\t\tThis new Egypt is fa<<s>>cinating, <<Master>>. I'm glad to be a part of it.\n\t<<elseif ($activeSlave.devotion > 20)>>\n\t\tI'm proud to be a <<s>>lave of the new Pharaoh.\n\t<<else>>\n\t\tBeing a <<s>>lave in thi<<s>> new Egypt is a little reassuring. <<S>>ome of the other <<s>>lav<<s>> <<s>>ay they u<<s>>ed to u<<s>>e <<s>>lave<<s>> for great thing<<s>>, anyway.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist >= 10>>\n\t<<if ($activeSlave.intelligence > 1)>>\n\t\tIt'<<s>> intere<<s>>ting, <<s>>eeing how fa<<s>>t a new faith can take hold.\n\t<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60)>>\n\t\tI - I alway<<s>> thought pain wa<<s>> good for me. It'<<s>> <<s>>o ni<<c>>e to be told that it'<<s>> true at la<<s>>t.\n\t<<elseif ($activeSlave.devotion > 20)>>\n\t\tI'm proud to be a <<s>>lave, <<s>>in<<c>>e that'<<s>> what'<<s>> right for me.\n\t<<else>>\n\t\t<<S>>ometime<<s>> I have doubts about the new faith, but I do my be<<s>>t to ignore them.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSDegradationist >= 10>>\n\t<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60)>>\n\t\tI - I alway<<s>> knew I wa<<s>> a u<<s>>ele<<ss>> bitch, so it's ea<<s>>y to accept being degraded.\n\t<<elseif ($activeSlave.devotion > 20)>>\n\t\tI'm your worthle<<ss>> little degraded fuckpuppet, <<Master>>.\n\t<<else>>\n\t\tI'm trying to accept the degradation, <<Master>>.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSAssetExpansionist >= 10>>\n\t<<if ($activeSlave.intelligence > 1)>>\n\t\tI've been watching all the body\tdysphoria on display lately; it's certainly novel.\n\t<<elseif ($activeSlave.energy > 95)>>\n\t\tThank you <<s>>o much for <<s>>upporting thi<<s>> new T&A expan<<s>>ion culture, <<Master>>. It'<<s>> like you made it ju<<s>>t for me. <<S>>o much eye candy!\n\t<<elseif ($activeSlave.boobs > 1000)>>\n\t\tIt'<<s>> almost <<s>>trange, being in a pla<<c>>e where the<<s>>e tit<<s>> don't make me <<s>>tand out.\n\t<<else>>\n\t\tI'm a little worried I don't have the tit<<s>> for thi<<s>> new expan<<s>>ion culture though.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSTransformationFetishist >= 10>>\n\t<<if ($activeSlave.intelligence > 1)>>\n\t\tI'm learning a lot about men, just watching how what'<<s>> beautiful is changing.\n\t<<elseif ($activeSlave.energy > 95)>>\n\t\tThe arcology is like, a bimbo land now, <<Master>>. It's <<s>>o hot\n\t<<else>>\n\t\tI like getting hotter, <<Master>>, but all the <<s>>urgery is <<s>>till a little <<s>>cary.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSGenderRadicalist >= 10>>\n\t<<if ($activeSlave.intelligence > 1)>>\n\t\tI <<s>>uppo<<s>>e it wa<<s>> inevitable that a pla<<c>>e where anyone can be a <<s>>lave would <<s>>tart treating anyone who's a <<s>>lave a<<s>> a girl.\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXY > 80)>>\n\t\tI really like how you're encouraging <<s>>lavery to focu<<s>> on cock<<s>>." She giggles. "I like cock<<s>>!\n\t<<elseif ($activeSlave.dick > 0)>>\n\t\tIt i<<s>>n't always ea<<s>>y being a <<s>>lave girl, but it'<<s>> ni<<c>>e being in a pla<<c>>e where that'<<s>> normal.\n\t<<else>>\n\t\tIt'<<s>> kind of ni<<c>>e, being a <<s>>lave in a pla<<c>>e where, you know, anyone can be a <<s>>lave.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSGenderFundamentalist >= 10>>\n\t<<if ($activeSlave.intelligence > 1)>>\n\t\tI shouldn't be surpri<<s>>ed at how ea<<s>>y it i<<s>> to reinforce traditional value<<s>> in a new, <<s>>lavery focused culture.\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\tI really like how you're encouraging <<s>>lavery to focus on girl<<s>>." She giggle<<s>>. "I like girl<<s>>!\n\t<<elseif ($activeSlave.dick > 0)>>\n\t\tI know I'm not a perfect fit for your vi<<s>>ion of the future, but I'll do my be<<s>>t to be a good girl.\n\t<<else>>\n\t\tI'm relieved I fit into your vi<<s>>ion of the future of <<s>>lavery.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSPhysicalIdealist >= 10>>\n\t<<if ($activeSlave.muscles <= 5)>>\n\t\tI know I'm not a perfect fit for your vi<<s>>ion of the future, but I'll do my be<<s>>t to <<s>>erve everyone who'<<s>> built.\n\t<<else>>\n\t\tI'm relieved I fit into your vi<<s>>ion of the future of the human body.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSSubjugationist >= 10>>\n\t<<if ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>\n\t\tI know that a<<s>> a $arcologies[0].FSSubjugationistRace <<s>>lave, it'<<s>> my proper pla<<c>>e to <<s>>erve.\n\t<<else>>\n\t\t<<S>>ince I'm not a $arcologies[0].FSSubjugationistRace\t<<s>>lave, I'm a little afraid I don't fit into your vision of the future.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSSupremacist >= 10>>\n\t<<if ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>\n\t\tI know that it's my proper pla<<c>>e to <<s>>erve my $arcologies[0].FSSupremacistRace better<<s>>.\n\t<<else>>\n\t\tI know that $arcologies[0].FSSupremacistRace <<s>>lave<<s>> are rare now, so I'll do my be<<s>>t to bring credit to the $arcologies[0].FSSupremacistRace ra<<c>>e.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSPaternalist >= 10>>\n\tI'm so lucky to be a <<s>>lave here. The future look<<s>> better all the time.\n<</if>>\n<<if $arcologies[0].FSBodyPurist >= 10>>\n\t<<if ($activeSlave.boobsImplant > 0)>>\n\t\tI know I'm not a perfect fit for your vi<<s>>ion of the future, since my tit<<s>> are ugly and fake.\n\t<<else>>\n\t\tI'm relieved my boob<<s>> won't need implant<<s>> here.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiast >= 10>>\n\t<<if ($activeSlave.boobs > 500) || ($activeSlave.butt > 3) || ($activeSlave.weight > 30)>>\n\t\tI know I'm an ugly fat <<s>>lut. I wish I were <<s>>lim.\n\t<<else>>\n\t\tIt's ni<<c>>e, living in a pla<<c>>e where I don't need big boob<<s>> to be pretty.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialist >= 10>>\n\t<<if ($activeSlave.age < 30)>>\n\t\tI know I'm ju<<s>>t a young bitch. I try to be good to my elder<<s>>.\n\t<<else>>\n\t\tIt's ni<<c>>e, living in a pla<<c>>e that appreciate<<s>> an older lady.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSYouthPreferentialist >= 10>>\n\t<<if ($activeSlave.age < 30)>>\n\t\tIt's ni<<c>>e, being young here.\n\t<<else>>\n\t\tI know I'm ju<<s>>t an old bitch. I try to <<s>>erve younger and better <<s>>lave<<s>> well.\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSPastoralist >= 10>>\n\t<<if ($activeSlave.lactation > 0) && ($activeSlave.balls > 0)>>\n\t\tI'll do my be<<s>>t to make a<<s>> much milk and cum for the arcology as I can.\n\t<<elseif ($activeSlave.lactation > 0)>>\n\t\tI'll do my be<<s>>t to make a<<s>> much milk for the arcology as I can.\n\t<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>>\n\t\tI'll do my best to make\ta<<s>> much cum for the arcology a<<s>> I can.\n\t<<else>>\n\t\tI wish I could make milk for the arcology.\n\t<</if>>\n<</if>>\n<</if>> /* closes FS */\n\n<<if ($activeSlave.devotion > 75)>>\n<<if ($activeSlave.weekAcquired == 1) && ($week > 104)>>\n\tI feel like I've known you my whole life, <<Master>>, and I would follow you to the end of the earth.\n<<elseif ($week - $activeSlave.weekAcquired) > 104>>\n\tI feel like I know you pretty well, <<Master>>.\n<</if>>\n<</if>>\n\n<<S>>o,\n<<Master>>," she concludes,\n<<if ($activeSlave.fetishKnown == 1)>>\n\t<<if ($activeSlave.fetishStrength > 60)>>\n\t<<switch $activeSlave.fetish>>\n\t<<case "submissive">>\n\t\t"Can I <<s>>erve you somehow?"\n\t<<case "dom">>\n\t\t"Can I hold a bitch down for you?"\n\t<<case "sadist">>\n\t\t"Can I <<s>>pank a bitch for you?"\n\t<<case "masochist">>\n\t\t"Can I be your pain <<s>>lave now?"\n\t<<case "cumslut">>\n\t\t"Can I blow you now?"\n\t<<case "humiliation">>\n\t\t"Can I be humiliated now?"\n\t<<case "boobs">>\n\t\t"Can I give you a titjob now?"\n\t<<case "buttslut">>\n\t\t"Can I be your anal cock<<s>>leeve now?"\n\t<<case "pregnancy">>\n\t\t<<if ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>>\n\t\t\t"Are there any <<s>>lave<<s>> you want knocked up?"\n\t\t<<elseif ($activeSlave.preg > -2) && ($activeSlave.ovaries > 0)>>\n\t\t\t<<if $activeSlave.preg > 3>>\n\t\t\t\t"Can I have <<s>>ome more cum in my pregnant pu<<ss>>y?"\n\t\t\t<<else>>\n\t\t\t\t"Can I be bred?"\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t"Are there any pregnant <<s>>lave<<s>> I could, you know, <<s>>pend time with?"\n\t\t<</if>>\n\t<<default>>\n\t\t"Can I <<s>>erve you <<s>>omehow?"\n\t<</switch>>\n\t<<elseif ($activeSlave.energy > 95)>>\n\t\t"Plea<<s>>e fuck me. Plea<<s>>e."\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXX > 80)>>\n\t\t"Can I hang around and get oral from the next <<s>>lave in here?"\n\t<<elseif ($activeSlave.attrKnown == 1) && ($activeSlave.attrXY > 80)>>\n\t\t"Can I hang around and <<s>>uck the next dick in here?"\n\t<<else>>\n\t\t"Can I <<s>>erve you <<s>>omehow?"\n\t<</if>>\n<<else>>\n\t"Can I <<s>>erve you <<s>>omehow?"\n<</if>>\n<</if>> /*Closes fearful and below exempt*/
You tell $activeSlave.slaveName to\n<<switch $activeSlave.collar>> \n<<case "dildo gag">>\n\t<<if ($activeSlave.amp != 1)>>\n\t\tremove her dildo gag and approach you.\n\t<<else>>\n\t\thave another slave remove her dildo gag and set her down on your desk.\n\t<</if>>\n\t<<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">>\n<<case "massive dildo gag">>\n\t<<if ($activeSlave.amp != 1)>>\n\t\tpull her enormous dildo gag out of the depths of her throat and approach you.\n\t<<else>>\n\t\thave another slave pull the enormous dildo gag out of the depths of her throat and set her down on your desk.\n\t<</if>>\n\t<<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">>\n<<case "ball gag" "bit gag">>\n\t<<if ($activeSlave.amp != 1)>>\n\t\tundo her gag and approach you.\n\t<<else>>\n\t\thave another slave undo her gag and set her down on your desk.\n\t<</if>>\n\t<<set _tempGag = $activeSlave.collar, $activeSlave.collar = "none">>\n<<default>>\n\t<<if canWalk($activeSlave)>>\n\t\tapproach you.\n\t<<else>>\n\t\thave another slave help her to your desk.\n\t<</if>>\n<</switch>>\n\n<<Enunciate $activeSlave>>\n\n<<if ($activeSlave.fetish == "mindbroken")>>\n\tShe complies mechanically. She remembers that when <<Master>>'s commands are not obeyed, there is punishment.\n<<elseif ($activeSlave.relationship == -2)>>\n\tShe hurriedly complies, happy to be near the object of her longing. Once she's close, you take a moment to gaze deeply\n\t<<if canSee($activeSlave)>>\n\t\tinto her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she loves overwhelming, and her eyes flick downward after a moment. \n\t<<else>>\n\t\tupon her face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she loves overwhelming, and after a moment glances away. \n\t<</if>>\n\tShe blushes furiously.\n<<elseif ($activeSlave.relationship == -3)>>\n\tShe complies in a wifely fashion, moving her body as she approaches to best catch your desire. Once she's close, you take a moment to gaze deeply\n\t<<if canSee($activeSlave)>>\n\t\tinto her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to affirming, and looks down with a smile, running her eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.\n\t<<else>>\n\t\tupon her face. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to affirming, and looks down with a smile.\n\t<</if>>\n<<elseif ($activeSlave.devotion > 75)>>\n\tShe hurriedly complies, happy to be near you. Once she's close, you take a moment to gaze deeply\n\t<<if canSee($activeSlave)>>\n\t\tinto her $activeSlave.eyeColor eyes. She finds the intense look from her beloved <<Master>> disconcerting, and her eyes flick downward after a moment.\n\t<<else>>\n\t\tupon her face. She finds the intense look from her beloved <<Master>> disconcerting, and after a moment glances away. \n\t<</if>>\n\tShe blushes furiously.\n<<elseif ($activeSlave.devotion > 50)>>\n\tShe hurriedly complies, happy to be near you. Once she's close, you take a moment to gaze deeply\n\t<<if canSee($activeSlave)>>\n\t\tinto her $activeSlave.eyeColor eyes. She finds the intense attention from her <<Master>> disconcerting, and she looks down after a moment, blushing.\n\t<<else>>\n\t\tupon her face. She finds the intense attention from her <<Master>> disconcerting, and she looks down after a moment, blushing.\n\t<</if>>\n<<elseif ($activeSlave.devotion > 20)>>\n\tShe hurriedly complies, happy to be near you. Once she's close, you take a moment to gaze deeply\n\t<<if canSee($activeSlave)>>\n\t\tinto her $activeSlave.eyeColor eyes. She finds the intense attention from her <<Master>> worrying, and she looks down after a moment, blushing nervously.\n\t<<else>>\n\t\tupon her face. She finds the intense attention from her <<Master>> worrying, and she looks down after a moment, blushing nervously.\n\t<</if>>\n<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>>\n\tShe visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once she's close, you take a moment to gaze deeply\n\t<<if canSee($activeSlave)>>\n\t\tinto her $activeSlave.eyeColor eyes. She finds the intense attention from her <<Master>> worrying, and she looks down after a moment, her lower lip trembling with nervousness.\n\t<<else>>\n\t\tupon her face. She finds the intense attention from her <<Master>> worrying, and turns away after a moment, her lower lip trembling with nervousness.\n\t<</if>>\n<<elseif ($activeSlave.trust < -20)>>\n\tThe command terrifies her, but she's more frightened still of the consequences of disobedience, and she complies. Once she's close, you take a moment to gaze deeply\n\t<<if canSee($activeSlave)>>\n\t\tinto her $activeSlave.eyeColor eyes. After a mere instant of locked gazes, she looks down fearfully, and begins to shake with terror, tears leaking silently down her cheeks.\n\t<<else>>\n\t\tupon her face. After a mere instant of locked faces, she looks down fearfully, and begins to shake with terror, tears leaking silently down her cheeks.\n\t<</if>>\n<<else>>\n\tShe pauses, obviously considering whether to resist, but eventually decides to save her strength to fight more onerous orders, and gives in. Once she's close, you take a moment to gaze deeply\n\t<<if canSee($activeSlave)>>\n\t\tinto her $activeSlave.eyeColor eyes. She stares back, but after a few moments she loses the contest of wills and looks down.\n\t<<else>>\n\t\tupon her face. She faces you defiantly, but after a few moments she loses the contest of wills and looks down.\n\t<</if>>\n<</if>>\n\nYou extend a <<if $PC.title == 1>>manly<<else>>feminine<</if>> hand and graze your fingertips along the line of her cheekbone.\n<<if ($activeSlave.lipsTat != 0)>>\n\tYour fingers trace her facial tattoos, slowly picking out the patterns against her $activeSlave.skin skin.\n<</if>>\n<<if ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>\n\tYou touch each of her facial piercings, one by one, feeling the hard metal contrast with her pliant flesh.\n<</if>>\nThen, you gently raise her <<if $activeSlave.face > 95>>heartrendingly beautiful<<elseif $activeSlave.face > 10>>lovely<<elseif $activeSlave.face >= -10>>pretty<<elseif $activeSlave.face >= -40>>homely<<else>>ugly<</if>> chin and kiss her right on her <<if $activeSlave.lips > 95>>facepussy<<else>><<if $activeSlave.lips > 70>>pillowlike <<elseif $activeSlave.lips > 40>>generous <<elseif $activeSlave.lips > 20>>plush <</if>>lips<</if>>.\n\n<<if ($activeSlave.fetish == "mindbroken")>>\n\tHer mouth opens to accept the kiss, and is compliant with your questing tongue. Her posture remains completely unchanged. Being kissed affects her as little as being penetrated, being struck, or being loved: not at all. When you pull away,\n\t<<if canSee($activeSlave)>>\n\t\ther $activeSlave.eyeColor eyes track you carefully, awaiting further use of her body.\n\t<<else>>\n\t\tshe exposes herself to you, awaiting further use of her body.\n\t<</if>>\n<<elseif ($activeSlave.relationship == -2)>>\n\tHer mouth accepts yours with love, matching itself perfectly to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> (Though you're quite careful around her sharp dentition.)<</if>> She melts into you, sighing ever so gently. When you finally break the kiss, her mouth freezes in the shape it was in when last your lips touched, and a momentary look of longing crosses her face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to her mouth to trace her lips where yours last touched.<</if>>\n\t<<if ($activeSlave.accent >= 3)>>\n\t\tShe does her best to communicate love with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she does not speak $language well enough to express herself.\n\t<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>\n\t\tShe does her best to communicate love with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>.\n\t<<elseif !canTalk($activeSlave)>>\n\t\tShe signs that she loves you.\n\t<<else>>\n\t\t"I love you, <<Master>>," she <<say>>s dreamily.\n\t<</if>>\n<<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>\n\tShe giggles into you and kisses you back with vigor, her head pressing insistently forward. The two of you make out rather aggressively<<if ($activeSlave.teeth == "pointy")>>, her sharp teeth drawing a bit of blood from your lips and tongue<</if>>. She takes her tendency towards sexual dominance right up to the edge of insubordination, her active tongue only retreating when yours presses against it. When you finally shove her away, she's breathing hard through her grin.\n\t<<if ($activeSlave.accent >= 3)>>\n\t\tShe does her best to communicate excitement with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she does not speak $language well enough to express herself.\n\t<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>\n\t\tShe does her best to communicate excitement with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>.\n\t<<elseif !canTalk($activeSlave)>>\n\t\tShe signs that she liked that.\n\t<<else>>\n\t\t"That wa<<s>> fun, <<Master>>," she <<say>>s cheerfully.\n\t<</if>>\n<<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>\n\tShe stiffens with arousal. Her sexuality is complex, focusing on cum, but with a heavy layer of oral fixation. As your tongue plunders her mouth, she reacts almost as though she's receiving oral, whimpering and moaning into you and pressing herself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth == "pointy")>> She's very careful to avoid spearing your tongue with her sharp teeth.<</if>> She achieves a weak orgasm before you tire of making out with her.\n\t<<if ($activeSlave.accent >= 3)>>\n\t\tShe does her best to communicate undiminished lust with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she does not speak $language well enough to express herself.\n\t<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>\n\t\tShe does her best to communicate undiminished lust with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>.\n\t<<elseif !canTalk($activeSlave)>>\n\t\tShe signs that she liked that.\n\t<<else>>\n\t\t"That wa<<s>> fun, <<Master>>," she <<say>>s lustfully.\n\t<</if>>\n<<elseif ($activeSlave.devotion > 50)>>\n\tHer mouth accepts yours with devotion, matching itself carefully to your insistent lips and tongue.<<if ($activeSlave.teeth == "pointy")>> She is exquisitely careful to keep her sharp teeth clear of you.<</if>> She presses herself against you, her warmth wonderful against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally break the kiss, she runs her tongue rapturously across her moistened lips<<if ($activeSlave.amp != 1)>> and then runs a finger across them as well<</if>>, an openly sexual look on her $activeSlave.skin face.\n\t<<if ($activeSlave.accent >= 3)>>\n\t\tShe does her best to communicate devotion with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>, since she's not confident in her ability to express it in $language.\n\t<<elseif ($activeSlave.amp == 1) && (!canTalk($activeSlave))>>\n\t\tShe does her best to communicate devotion with her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes<<else>>facial expressions<</if>>.\n\t<<elseif !canTalk($activeSlave)>>\n\t\tShe signs that she loves you.\n\t<<else>>\n\t\t"I love you, <<Master>>," she <<say>>s forthrightly.\n\t<</if>>\n<<elseif ($activeSlave.devotion > 20)>>\n\tShe accepts the kiss willingly. As you are so close to her, you sense considerable turmoil in the <<if ($activeSlave.age > 30)>>woman<<else>>girl<</if>>; she's doing her duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of her mind by your lips and tongue. When you finally break the kiss, <<if canSee($activeSlave)>>her $activeSlave.eyeColor eyes gaze into yours searchingly<<else>>she gazes at you<</if>>, looking for answers that are not there.\n\t<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>\n\t\tHer <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?\n\t<<elseif !canTalk($activeSlave)>>\n\t\tShe signs hesitantly, asking if that's it.\n\t<<else>>\n\t\tShe asks hesitantly, "I-i<<s>> that it, <<Master>>?"\n\t<</if>>\n<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>>\n\tShe accepts the kiss fearfully. As you kiss her unresisting mouth, her eagerness to avoid punishment leads her to kiss you back, though nervousness makes her mechanical. You kiss her harder, enjoying her fear, and the physical intimacy slowly does its work. She becomes softer and more natural, her resistance easing. When you pull away from her for a moment, she <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you for a long moment, her mouth still hanging open, before visibly catching herself with a reminder that she's a slave and you're her owner.\n\t<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>\n\t\tHer <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?\n\t<<elseif !canTalk($activeSlave)>>\n\t\tShe signs hesitantly, asking if that's it.\n\t<<else>>\n\t\tShe asks hesitantly, "I-i<<s>> that it, <<Master>>?"\n\t<</if>>\n<<elseif ($activeSlave.trust < -50)>>\n\tShe is nearly frozen with fear, and does not resist as you kiss her. In fact, she barely reacts at all. She opens her mouth mechanically in response to your insistent tongue, but it's like kissing a doll. She is so filled with terror that she remains stiff even as it becomes clear to her you're not going to hurt her. When you bore of making out with the poor <<if ($activeSlave.age > 30)>>woman<<else>>girl<</if>> and pull away, she stares at you in utter incomprehension.\n\t<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>\n\t\tHer <<if canSee($activeSlave)>>eyes beg<<else>>expression begs<</if>> for an answer: is that it?\n\t<<elseif !canTalk($activeSlave)>>\n\t\tShe signs spastically, begging fearfully to know if that's it.\n\t<<else>>\n\t\tShe asks nervously before cringing, "I-i<<s>> that it, <<Master>>?"\n\t<</if>>\n<<else>>\n\tShe reflexively turns her head away from you, but you catch her jaw and kiss her harder. Spluttering, she flees backwards, but you tip forward with her and pin her against your desk, plundering her mouth without mercy. She wriggles desperately, but her struggles slowly subside as she realizes that you're not taking this any farther. When you bore of it and pull away, she stares at you in utter incomprehension.\n\t<<if (($activeSlave.amp == 1) && (!canTalk($activeSlave)))>>\n\t\tHer <<if canSee($activeSlave)>>eyes demand<<else>>expression demands<</if>> an answer: is that it?\n\t<<elseif !canTalk($activeSlave)>>\n\t\tShe signs irritably, asking whether that's it.\n\t<<else>>\n\t\tShe splutters, "I<<s>> that it, <<Master>>!?"\n\t<</if>>\n<</if>>\n\n<<if def _tempGag>>\n\t<<set $activeSlave.collar = _tempGag>>\n<</if>>
<<set $activeSlave.vaginalCount += 1, $vaginalTotal += 1>>\n\nYou call her over so you can\n<<if ($activeSlave.vagina > 2)>>\n\tfuck her gaping, fertile cunt.\n<<elseif ($activeSlave.vagina == 2)>>\n\tuse her whorish, fertile cunt.\n<<elseif ($activeSlave.vagina == 1)>>\n\tuse her tight, fertile cunt.\n<<elseif ($activeSlave.vagina == 0)>>\n\ttake her fertile, virgin pussy.\n<</if>>\n\n<<if ($activeSlave.vaginaTat == "tribal patterns")>>\n\tThe tattoos on her abdomen certainly draw attention there.\n<<elseif ($activeSlave.vaginaTat == "scenes")>>\n\tThe tattoos on her abdomen nicely illustrate what you mean to do to her.\n<<elseif ($activeSlave.vaginaTat == "degradation")>>\n\tThe tattoos on her abdomen ask you to, after all.\n<</if>>\n\n<<if $activeSlave.clit == 1>>\n\tHer big clit peeks out from under its hood.\n<<elseif $activeSlave.clit > 2>>\n\tHer huge clit is impossible to miss.\n<</if>>\n\n<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>>\n\tHer pierced lips and clit have her nice and wet.\n<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>>\n\tHer pierced clit has her nice and moist.\n<</if>>\n\n<<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.vagina == 0)>>\n\tShe cries with joy and presents her virgin pussy for fertilization. She sobs with happiness when she feels your hot seed, knowing that her first time will always be special to her. She spends the rest of the day cherishing her stomach. This new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in, and there's a good chance she's pregnant.@@\n\t<<set $activeSlave.vagina = 1>>\n\t<<set $activeSlave.devotion += 15>>\n<<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe cries with joy and presents her fertile pussy for breeding. She sobs with happiness when she feels your hot seed. She spends the rest of the day considering her own stomach with pride. This new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@\n\t<<set $activeSlave.devotion += 10>>\n<<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0)>>\n\tShe accepts your orders without comment and presents her virgin pussy for fertilization. She gasps in shock when she feels your hot seed. She spends the rest of the day struggling with roiling emotions. Since she is already well broken, this new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in, and there's a good chance she's pregnant.@@\n\t<<set $activeSlave.vagina = 1>>\n\t<<set $activeSlave.devotion += 10>>\n<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0)>>\n\tShe is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like. Worse, she knows she's fertile and realizes she'll likely get pregnant. Nevertheless, this new connection with <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in.@@\n\t<<set $activeSlave.vagina = 1>>\n\t<<set $activeSlave.devotion += 4>>\n<<elseif ($activeSlave.vagina == 0)>>\n\tAs you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as your cock opens her fresh, tight hole. Afterward, she clutches her stomach and sobs, horrified by the knowledge that she's probably carrying her rapist's child. The rape @@.mediumorchid;decreases her devotion to you@@ and @@.gold;fills her with fear.@@ @@.lime;Her pussy has been broken in.@@\n\t<<set $activeSlave.devotion -= 5>>\n\t<<set $activeSlave.trust -= 5>>\n\t<<set $activeSlave.vagina = 1>>\n\n<<elseif ($activeSlave.amp == 1)>>\n\tYou set her limbless torso on the end of the couch, face down, with her hips up in the air. This way, you get the greatest degree of penetration into her fertile pussy you can manage. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.\n<<elseif canWalk($activeSlave) == -2>>\n\tYou set her down on the couch, face down, with her hips up in the air. This way, she's pinned in place by the weight of her ridiculous tits, and you get the greatest degree of penetration into her fertile pussy. She moans into the cushions, knowing that with the hot flow of semen against her innermost recesses, she has probably gotten pregnant.\n<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe comes submissively over, smiling a little submissive smile, and spreads herself for you. You take her on the couch next to your desk in the missionary position. She hugs her torso to you and her breasts press against your chest; you can feel her heart beating hard. As the sex reaches its climax, she begs you to use her unworthy body to make a new slave.\n<<elseif $activeSlave.devotion < -20>>\n\tShe tries to refuse, so you bend the disobedient slave over your desk and take her hard from behind. Her breasts slide back and forth across the desk. You give her buttocks some nice hard swats as you pound her. She grunts and moans but knows better than to try to get away. She begs you not to cum inside her, knowing she's fertile, and sobs when she feels you fill her with semen despite her pleas.\n<<elseif $activeSlave.devotion <= 20>>\n\tShe obeys, lying on the couch next to your desk with her legs spread. You kneel on the ground and enter her, a hand on each of her legs to give you purchase. The pounding is hard and fast, and she gasps and whines. You reach a hand down to maul her breasts. She begs you not to cum inside her, knowing she's fertile, but soon loses track of her fears as she enjoys herself. She bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum; she realizes what you've done with a gasp and a worried look.\n<<else>>\n\tShe skips over smiling and gives you a quick kiss. You take her on the couch next to your desk in the missionary position. She hugs her torso to you and her breasts press against your chest; you can feel her heart beating hard. As the sex reaches its climax, her kisses grow urgent and passionate. She clings to you as she rides the downslope of her orgasm. She kisses you and promises to do her best to use her womb to make a good slave for you.\n<</if>>\n\n<<if random(1,100) > 50>>\n\t<<set $activeSlave.preg = 1, $activeSlave.pregSource = -1>>\n\t<<SetPregType $activeSlave>>\n<</if>>\n\n<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n\tSociety @@.green;approves@@ of your putting a new slave in her; this advances the idea that all slaves should bear their masters' babies.\n\t<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>\n\t<<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>>\n<</if>>
<<if ($partner == "mother")>>\n\t<<set $partner = $slaves.findIndex(function(s) { return s.ID == $activeSlave.mother; })>>\n\t<<set _activeSlaveRel = "daughter", _partnerRel = "mother">>\n<<elseif ($partner == "father")>>\n\t<<set $partner = $slaves.findIndex(function(s) { return s.ID == $activeSlave.father; })>>\n\t<<set _activeSlaveRel = "daughter", _partnerRel = "father">>\n<<elseif ($partner == "daughter")>>\n\t<<set $partner = randomAvailableDaughter($activeSlave)>>\n\t<<set $partner = $slaves.findIndex(function(s) { return s.ID == $partner.ID; })>>\n\t<<if $activeSlave.ID == $slaves[$partner].father>>\n\t\t<<set _activeSlaveRel = "father", _partnerRel = "daughter">>\n\t<<elseif $activeSlave.ID == $slaves[$partner].mother>>\n\t\t<<set _activeSlaveRel = "mother", _partnerRel = "daughter">>\n\t<</if>>\n<<elseif ($partner == "sister")>>\n\t<<set $partner = randomAvailableSister($activeSlave)>>\n\t<<set $partner = $slaves.findIndex(function(s) { return s.ID == $partner.ID; })>>\n\t<<switch areSisters($activeSlave, $slaves[$partner])>>\n\t\t<<case 3>>\n\t\t\t<<set _activeSlaveRel = "half-sister", _partnerRel = "half-sister">>\n\t\t<<case 2>>\n\t\t\t<<set _activeSlaveRel = "sister", _partnerRel = "sister">>\n\t\t<<case 1>>\n\t\t\t<<set _activeSlaveRel = "twin", _partnerRel = "twin">>\n\t<</switch>>\n<<elseif ($partner == "relation")>>\n\t<<set $partner = $slaves.findIndex(function(s) { return s.ID == $activeSlave.relationTarget; })>>\n\t<<set _activeSlaveRel = $activeSlave.relation, _partnerRel = $slaves[$partner].relation>>\n<<else>>\n\t<<set $partner = $slaves.findIndex(function(s) { return s.ID == $activeSlave.relationshipTarget; })>>\n\t<<switch $activeSlave.relationship>>\n\t<<case 1>>\n\t\t<<set _activeSlaveRel = "friend", _partnerRel = "friend">>\n\t<<case 2>>\n\t\t<<set _activeSlaveRel = "best friend", _partnerRel = "best friend">>\n\t<<case 3>>\n\t\t<<set _activeSlaveRel = "friend with benefits", _partnerRel = "friend with benefits">>\n\t<<case 4>>\n\t\t<<set _activeSlaveRel = "lover", _partnerRel = "lover">>\n\t<<case 5>>\n\t\t<<set _activeSlaveRel = "slave wife", _partnerRel = "slave wife">>\n\t<</switch>>\n<</if>>\n<<Enunciate $activeSlave>>\n\nYou call both $activeSlave.slaveName and $slaves[$partner].slaveName to your office.\n\n<<if canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 50) && canPenetrate($activeSlave) && canPenetrate($slaves[$partner]) && ($slaves[$partner].anus > 0) && ($activeSlave.anus > 0) && ($PC.dick == 1)>>\n\tThere are three stiff pricks available. Since $activeSlave.slaveName was already in your office, she goes on the bottom. She lies on the floor, spreads her <<if $seeRace == 1>>$activeSlave.race <</if>>buttocks, relaxes her anus, and then begs her _partnerRel to buttfuck her. $slaves[$partner].slaveName does, slipping her cock into her _activeSlaveRel's ass. She then stops and waits for you to buttfuck her in turn. It isn't a particularly convenient way to fuck, but it's got the virtue of being uncommon. $slaves[$partner].slaveName, both fucking and getting fucked, comes in her _activeSlaveRel's rectum first. They switch places so $activeSlave.slaveName can have a turn in the middle, leaving you to finish into $activeSlave.slaveName's already cum-soaked hole.\n\t<<set $activeSlave.analCount += 2, $activeSlave.penetrativeCount++, $slaves[$partner].analCount += 2, $slaves[$partner].penetrativeCount++, $analTotal += 4, $penetrativeTotal += 2>>\n<<elseif ($slaves[$partner].devotion - $activeSlave.devotion > 20) && ($slaves[$partner].devotion <= 50)>>\n\t$slaves[$partner].slaveName is a lot more ready and willing for this than $activeSlave.slaveName, so<<if ($PC.dick == 0)>>while getting into a strap-on, you<</if>> you sit her on the couch and make $activeSlave.slaveName sit on her lap, facing her. In this position, $slaves[$partner].slaveName can reach around and spread her _activeSlaveRel's <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks for her, controlling her all the while in case she has hesitations about this. $activeSlave.slaveName knows that she's trapped, and lets her _partnerRel hold her ass wide so you can use her. They're face to face, and it's not hard to tell that $activeSlave.slaveName is glaring daggers at $slaves[$partner].slaveName. You reward $slaves[$partner].slaveName for her obedience and punish $activeSlave.slaveName for her resistance by forcing her to orally service $slaves[$partner].slaveName while you finish using $activeSlave.slaveName.\n\t<<set $activeSlave.oralCount++, $slaves[$partner].oralCount++, $oralTotal++>>\n\t<<BothVCheck>>\n<<elseif ($activeSlave.devotion - $slaves[$partner].devotion > 20) && ($slaves[$partner].devotion <= 50)>>\n\t$activeSlave.slaveName is a lot more ready and willing for this than $slaves[$partner].slaveName, so<<if ($PC.dick == 0)>>while getting into a strap-on, you<</if>> you sit her on the couch and make $slaves[$partner].slaveName sit on her lap, facing her. In this position, $activeSlave.slaveName can reach around and spread her _partnerRel's <<if $seeRace == 1>>$activeSlave.race <</if>>buttocks for her, controlling her all the while in case she has hesitations about this. $slaves[$partner].slaveName knows that she's trapped, and lets her _activeSlaveRel hold her ass wide so you can use her. They're face to face, and it's not hard to tell that $slaves[$partner].slaveName is glaring daggers at $activeSlave.slaveName. You reward $activeSlave.slaveName for her obedience and punish $slaves[$partner].slaveName for her resistance by forcing her to suck $activeSlave.slaveName off while you finish using $slaves[$partner].slaveName.\n\t<<set $activeSlave.oralCount++, $slaves[$partner].oralCount++, $oralTotal++>>\n\t<<PartnerVCheck>>\n<<elseif canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 20) && (_activeSlaveRel == "mother")>>\n\t$activeSlave.slaveName gives you a little smile when she hears you wish to fuck her and her daughter $slaves[$partner].slaveName<<if ($PC.dick == 0)>> and sees your strap-on<</if>>. On your direction, $activeSlave.slaveName sits on the couch. When $slaves[$partner].slaveName enters, her mother spreads her arms and tells her to sit on her lap. $slaves[$partner].slaveName gets the idea and straddles her so they're face to face. You take $slaves[$partner].slaveName from behind; she gasps as she feels her mother's hands stimulate her from the front. They make out shamelessly while you take your pleasure. When you finish, $activeSlave.slaveName lies down on the couch so $slaves[$partner].slaveName can ride her <<if $seeRace == 1>>$activeSlave.race <</if>>face. As she sucks the cum out of her daughter's sopping fuckhole, $slaves[$partner].slaveName sucks you hard again. In the mood for something harder this time, you jam yourself into the older $activeSlave.slaveName. $slaves[$partner].slaveName gets off $activeSlave.slaveName's face so she can offer herself for fondling and groping while you pound $activeSlave.slaveName. After you're done, $slaves[$partner].slaveName returns her mother's affection and gives her some gentle oral as the older slave lies there exhausted.\n\t<<set $activeSlave.oralCount += 2, $slaves[$partner].oralCount += 2, $oralTotal += 2>>\n\t<<BothVCheck>>\n\t<<PartnerVCheck>>\n<<elseif canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 20) && (_activeSlaveRel == "father")>>\n\t$activeSlave.slaveName gives you a little smile when she hears you wish to fuck her and her daughter $slaves[$partner].slaveName<<if ($PC.dick is 0)>> and sees your strap-on<</if>>. On your direction, $activeSlave.slaveName sits on the couch. When $slaves[$partner].slaveName enters, her father spreads her arms and tells her to sit on her lap. $slaves[$partner].slaveName gets the idea and straddles her so they're face to face. You take $slaves[$partner].slaveName from behind; she gasps as she feels her father's hands stimulate her from the front. They make out shamelessly while you take your pleasure. When you finish, $activeSlave.slaveName lies down on the couch so $slaves[$partner].slaveName can ride her <<if $seeRace == 1>>$activeSlave.race <</if>>face. As she sucks the cum out of her daughter's sopping fuckhole, $slaves[$partner].slaveName sucks you hard again. In the mood for something harder this time, you jam yourself into the older $activeSlave.slaveName. $slaves[$partner].slaveName gets off $activeSlave.slaveName's face so she can offer herself for fondling and groping while you pound $activeSlave.slaveName. After you're done, $slaves[$partner].slaveName returns her father's affection and gives her some gentle oral as the older slave lies there exhausted.\n\t<<set $activeSlave.oralCount += 2, $slaves[$partner].oralCount += 2, $oralTotal += 2>>\n\t<<BothVCheck>>\n\t<<PartnerVCheck>>\n<<elseif canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 20) && (_activeSlaveRel == "daughter")>>\n\t$activeSlave.slaveName is enthusiastic when she hears you order $slaves[$partner].slaveName to come over. Her total immersion in sexual slavery has clearly uncovered a willingness to get very close to her mother. You<<if ($PC.dick == 0)>> don a strap-on,<</if>> lie on the floor and instruct $slaves[$partner].slaveName to ride you. She complies, and finds her daughter $activeSlave.slaveName <<if ($slaves[$partner].dick > 0)>>stroking her cock while she humps her <<if $seeRace == 1>>$activeSlave.race <</if>>butt up and down on your cock.<<else>>licking her anus while she humps herself up and down on your cock.<</if>> Your use of $slaves[$partner].slaveName's mature body is the focus. She finds herself caught up in a miasma of sexual pleasure and perversion, moaning and blushing as your <<if ($PC.dick == 0)>>strap-on and fingers<<else>>cock<</if>> and $slaves[$partner].slaveName's mouth tour her body. When you finish in her <<if ($slaves[$partner].dick > 0)>>asshole, her daughter hastens to lavish attention on her mother's well fucked, cum filled butt.<<else>>pussy, her daughter hastens to lavish attention on her mother's well fucked, cum filled cunt.<</if>>\n\t<<set $activeSlave.oralCount += 2, $slaves[$partner].oralCount += 2, $oralTotal += 2>>\n\t<<BothVCheck>>\n\t<<PartnerVCheck>>\n<<elseif canDoVaginal($activeSlave) && canDoVaginal($slaves[$partner]) && canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 50) && (_activeSlaveRel == "twin")>>\n\t$activeSlave.slaveName and $slaves[$partner].slaveName are such devoted sex slaves that they've long since lost any hesitations about their partnership, and generally approach sex as though their bodies were interchangeable. (This means that they almost never masturbate, for one thing, preferring to have sex with each other, instead.) Giggling and kissing each other, they eagerly kneel before your chair and give you simultaneous oral sex, making an effort to play with their symmetry. They kiss around your <<if ($PC.dick == 0)>>pussy<<else>>cock, making a complete seal around you with their lips<</if>>, one on each side. Then they jump up on your desk and press their <<if ($activeSlave.dick > 0) && ($slaves[$partner].dick > 0)>>cocks<<elseif ($activeSlave.dick > 0) || ($slaves[$partner].dick > 0)>>cock and pussy<<else>>pussies<</if>> against one another<<if ($PC.dick == 0)>> while you don a strap-on<</if>>, spreading their legs to offer you everything. You switch back and forth, with the twin you're not in rubbing and grinding against her sister, until both of $slaves[$partner].slaveName and $activeSlave.slaveName are lying on the desk<<if ($PC.dick == 1)>> with cum dripping out of them<</if>>, making out tiredly.\n\t<<set $slaves[$partner].oralCount++, $activeSlave.oralCount++, $oralTotal++>>\n\t<<BothVCheck>>\n\t<<PartnerVCheck>>\n<<elseif canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 20) && (_activeSlaveRel == "sister")>>\n\tYou call $activeSlave.slaveName's sister $slaves[$partner].slaveName in for some incestuous fun, but see no reason to wait for her. When she arrives, it's to the sight of $activeSlave.slaveName sitting on the couch with her legs spread with you <<if ($activeSlave.vagina > -1)>>gently fucking her pussy<<else>>using her asshole<</if>><<if ($PC.dick == 0)>> with a strap-on<</if>>. You pull out and order $slaves[$partner].slaveName to orally service her sister. She gets down before the spreadeagled slave girl to get to work. After watching $activeSlave.slaveName enjoy the attention for a while, you move behind the busy $slaves[$partner].slaveName and pull her into a good position so you can fuck her while she sucks. After a few thrusts, $activeSlave.slaveName's eyes roll back. <<if ($activeSlave.voice == 0) || ($activeSlave.accent >= 3)>>She gestures that it feels really good when you make her sister moan into her.<<else>>"Oh <<Master>>," she <<say squeal>>s, "it feel<<s>> <<s>>o good when you make her moan into me!"<</if>>\n\t<<set $slaves[$partner].oralCount++, $activeSlave.oralCount++, $oralTotal++>>\n\t<<BothVCheck>>\n\t<<PartnerVCheck>>\n<<elseif canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 20) && (_activeSlaveRel == "half-sister")>>\n\tYou call $activeSlave.slaveName's half-sister $slaves[$partner].slaveName in for some incestuous fun, but see no reason to wait for her. When she arrives, it's to the sight of $activeSlave.slaveName sitting on the couch with her legs spread with you <<if ($activeSlave.vagina > -1)>>gently fucking her pussy<<else>>using her asshole<</if>><<if ($PC.dick == 0)>> with a strap-on<</if>>. You pull out and order $slaves[$partner].slaveName to orally service her half-sister. She gets down before the spreadeagled slave girl to get to work. After watching $activeSlave.slaveName enjoy the attention for a while, you move behind the busy $slaves[$partner].slaveName and pull her into a good position so you can fuck her while she sucks. After a few thrusts, $activeSlave.slaveName's eyes roll back. <<if ($activeSlave.voice == 0) || ($activeSlave.accent >= 3)>>She gestures that it feels really good when you make her sister moan into her.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"Oh <<Master>>," she lisps, "it feelth tho good when thee moanth into me!"<<else>>"Oh <<Master>>," she squeals, "it feels great when you make her moan into me!"<</if>>\n\t<<set $slaves[$partner].oralCount++, $activeSlave.oralCount++, $oralTotal++>>\n\t<<BothVCheck>>\n\t<<PartnerVCheck>>\n<<elseif (_activeSlaveRel == "twin") || (_activeSlaveRel == "daughter") || (_activeSlaveRel == "mother") || (_activeSlaveRel == "father") || (_activeSlaveRel == "sister") || (_activeSlaveRel == "half-sister")>>\n\tSince between them they aren't able to enthusiastically perform an incestuous threesome, you simply line $activeSlave.slaveName and $slaves[$partner].slaveName up next to one another on the couch next to your desk,<<if ($PC.dick == 0)>> don a strap-on,<</if>> and fuck <<if $seeRace == 1>>$activeSlave.race holes <</if>>at will. Whenever a hole begins to pall you just switch to another. $activeSlave.slaveName tries hard to ignore the fact that she's getting fucked next to her _partnerRel, and $slaves[$partner].slaveName pretends the cock getting shoved into her isn't slick from her _activeSlaveRel's fuckhole.\n\t<<BothVCheck>>\n\t<<PartnerVCheck>>\n<<elseif ((_activeSlaveRel == "friend") || (_activeSlaveRel == "best friend")) && ($activeSlave.devotion > 20) && ($slaves[$partner].devotion > 20)>>\n\t$activeSlave.slaveName and $slaves[$partner].slaveName line up next to one another on the couch next to your desk<<if ($PC.dick == 0)>> while you don a strap-on,<</if>> and offer you their holes. They're just friends, but they're sex slaves and they see nothing wrong with enjoying sex with you, together. They keep up a constant stream of giggling, gasping, and smiling as each of them in turn feels a cock, warm and wet from her friend's body, transferred into her. Each of them does her best to help the other do well, even manually stimulating her friend when necessary<<if ($PC.boobs > 0)>> and spinning around to lavish attention on your nipples<</if>>.\n\t<<BothVCheck>>\n\t<<PartnerVCheck>>\n<<elseif ((_activeSlaveRel == "friend with benefits") || (_activeSlaveRel == "lover") || (_activeSlaveRel == "slave wife")) && ($activeSlave.devotion > 20) && ($slaves[$partner].devotion > 20)>>\n\t$activeSlave.slaveName and $slaves[$partner].slaveName eagerly repair to the couch and arrange themselves face to face so they can make out and enjoy each other's bodies as you enjoy theirs. You decide not to set up an elaborate threesome, and just <<if ($PC.dick == 0)>>engage in a little tribadism with<<else>>fuck<</if>> whatever hole catches your eye next. They rarely break their intimate kissing, forming between the two of them a loving entity on the couch with all sorts of interesting parts to experience. They're sex slaves, and you're fucking them, but they're also lovers who are very comfortable in each others' arms, kissing, fondling each other, and <<if ($PC.dick == 0)>>enjoying your pussy loving<<else>>taking your dick<</if>>.\n\t<<BothVCheck>>\n\t<<PartnerVCheck>>\n<<else>>\n\tSince between them they aren't able to enthusiastically perform a threesome, you simply line $activeSlave.slaveName and $slaves[$partner].slaveName up next to one another on the couch next to your desk, and fuck <<if $seeRace == 1>>$activeSlave.race holes <</if>>at will. Whenever a hole begins to pall you just switch to another. $activeSlave.slaveName tries hard to ignore the fact that she's getting fucked next to her _partnerRel, and $slaves[$partner].slaveName pretends the <<if ($PC.dick == 0)>>strap-on<<else>>cock<</if>> getting shoved into her isn't slick from her _activeSlaveRel's fuckhole.\n\t<<BothVCheck>>\n\t<<PartnerVCheck>>\n<</if>>\n\n<<if passage() !== "Slave Interact">>\n\t<<set $nextLink = "AS Dump">>\n<</if>>\n\n<<set $partner = 0>>\n<<set $relation = "">>\n<<set $relationType = "">>
<<set $partner = $slaves.findIndex(function(s) { return s.ID == $activeSlave.rivalryTarget; })>>\n\nYou call $activeSlave.slaveName to your office and let her know you'll be abusing $slaves[$partner].slaveName together.\n\n<<if ($activeSlave.fetish == "sadist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe looks overjoyed at the prospect of getting to hurt someone.\n<</if>>\n\n$slaves[$partner].slaveName sees $activeSlave.slaveName as she enters and looks worried.\n\n<<if ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina < 0)>>\n\tSince she's a sissy bitch and an anal virgin, you tell her to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to come over and start spanking. $slaves[$partner].slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks in front of her, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting $slaves[$partner].slaveName's limp dick instead of her ass.\n\t<<set $slaves[$partner].oralCount++, $oralTotal++>>\n<<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina == 0)>>\n\tSince she's a virgin, you tell her to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to come over and start spanking. $slaves[$partner].slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName administers a series of cruel slaps to the quivering <<if $seeRace == 1>>$slaves[$partner].race <</if>>buttocks in front of her, making your victim yell delightfully into your <<if ($PC.dick == 0)>>womanhood<<else>>member<</if>>. After a short time $activeSlave.slaveName decides to be even crueler, and begins to 'miss' frequently, hitting $slaves[$partner].slaveName's poor pussy instead of her ass.\n\t<<set $slaves[$partner].oralCount++, $oralTotal++>>\n<<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0) && canPenetrate($activeSlave)>>\n\tYou tell her to bend over and <<if ($PC.dick == 0)>>give you head<<else>>suck your dick<</if>>. She does, and once she's working away, you tell $activeSlave.slaveName to use the bitch. $slaves[$partner].slaveName begins to lift her head as though to protest, so you shove her back down onto your <<if ($PC.dick == 0)>>pussy<<else>>cock<</if>>, gagging and struggling. $activeSlave.slaveName lands a slap on the <<if $seeRace == 1>>$slaves[$partner].race <</if>>butt in front of her as she lines her turgid dick up with $slaves[$partner].slaveName's pussy. She sinks in with a sigh and begins to enjoy herself, using slaps and pinches to ensure that of the two slaves, the fun is entirely on her side.\n\t<<set $slaves[$partner].vaginalCount++, $slaves[$partner].oralCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $oralTotal++, $penetrativeTotal++>>\n<<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0) && ($activeSlave.dick > 0)>>\n\tYou <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing away from you. She does, not without trepidation, which increases when you hold her securely in place. Once she's humping away, you tell $activeSlave.slaveName to use her face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since her dick is so useless. She forces $slaves[$partner].slaveName's face against her useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides $slaves[$partner].slaveName with her ass instead. $slaves[$partner].slaveName tries to avoid orally servicing her rival's asshole, but you hold her in place and $activeSlave.slaveName sighs in contentment.\n\t<<set $slaves[$partner].oralCount++, $slaves[$partner].vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>>\n<<elseif ($slaves[$partner].anus == 0) && ($slaves[$partner].vagina > 0)>>\n\tYou <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing away from you. She does, not without trepidation, which increases when you hold her securely in place. Once she's humping away, you tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over, gently rubbing her pussy. She forces $slaves[$partner].slaveName's face against her slick cunt, ignoring her reluctance. $slaves[$partner].slaveName eventually realizes that she's better off getting it over with, and applies her tongue as best she can.\n\t<<set $slaves[$partner].oralCount++, $slaves[$partner].vaginalCount++, $activeSlave.oralCount++, $vaginalTotal++, $oralTotal += 2>>\n<<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 0) && canPenetrate($activeSlave)>>\n\tYou <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She lowers her butthole down onto your cock, not without trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean. To make it clear, you hook a single finger up into poor $slaves[$partner].slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam her cock up the struggling and sobbing $slaves[$partner].slaveName's anus. Of the three phalli present, $slaves[$partner].slaveName's is the only one that's soft as she cries her way through a brutal double anal rape.\n\t<<set $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>>\n<<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina == 0) && canPenetrate($activeSlave)>>\n\tYou <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing you. She lowers her butthole down onto your cock, not without trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean. To make it clear, you hook a single finger up into poor $slaves[$partner].slaveName's rectum alongside <<if ($PC.dick == 0)>>the fake phallus<<else>>your dick<</if>>. It takes $activeSlave.slaveName a while to jam her cock up the struggling and sobbing $slaves[$partner].slaveName's anus. $slaves[$partner].slaveName buys continued vaginal virginity by taking a brutal double anal rape.\n\t<<set $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $analTotal++, $penetrativeTotal++>>\n<<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 1) && ($activeSlave.dick > 0)>>\n\tYou <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing away from you. She does, not without trepidation, which increases when you hold her securely in place as you pump yourself in and out of her asshole. You tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over slowly, unsure what to do with the offer since her dick is so useless. She forces $slaves[$partner].slaveName's face against her useless member anyway. After a bit of this, $activeSlave.slaveName, clearly unsatisfied, turns around and rides $slaves[$partner].slaveName with her ass instead. $slaves[$partner].slaveName tries to avoid orally servicing her rival's asshole, but you hold her in place and $activeSlave.slaveName sighs in contentment.\n\t<<set $slaves[$partner].analCount++, $slaves[$partner].oralCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>>\n<<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina < 1)>>\n\tYou <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>> anally, facing away from you. She does, not without trepidation, which increases when you hold her securely in place as you pump yourself in and out of her asshole. You tell $activeSlave.slaveName to ride her face. $activeSlave.slaveName comes over, gently rubbing her pussy. She forces $slaves[$partner].slaveName's face against her slick cunt, ignoring her reluctance. $slaves[$partner].slaveName eventually realizes that she's better off getting it over with, and applies her tongue as best she can.\n\t<<set $slaves[$partner].oralCount++, $slaves[$partner].analCount++, $activeSlave.oralCount++, $analTotal++, $oralTotal += 2>>\n<<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0) && canPenetrate($activeSlave)>>\n\tYou <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard. You squeeze $slaves[$partner].slaveName's buttocks together and then spread them again, forcing her anus to wink invitingly. You stop $slaves[$partner].slaveName's abortive humping and hold her hips in place while $activeSlave.slaveName gets her cock up her ass. Once she's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as she gets it rough in both holes.\n\t<<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>>\n<<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0) && ($activeSlave.dick > 0)>>\n\tYou <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you. $activeSlave.slaveName comes over, stroking herself hard, not certain what you mean, since her cock is useless. To make it clear, you push two fingers into $slaves[$partner].slaveName's butt, finger fucking her asshole until $activeSlave.slaveName takes over. Once she's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as she gets it rough in both holes. $activeSlave.slaveName uses as many fingers as she can, always at least one more than $slaves[$partner].slaveName would like.\n\t<<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>>\n<<elseif ($slaves[$partner].anus > 0) && ($slaves[$partner].vagina > 0)>>\n\tYou <<if ($PC.dick == 0)>>step into a strap-on and tell her to ride it<<else>>tell her to ride your dick<</if>>, facing you. She does, with some trepidation, which increases when you reach behind her and spread her buttocks as wide as they'll go. With her pinned, you tell $activeSlave.slaveName to come over and join you, indicating a strap-on for slave use, on a side shelf. $activeSlave.slaveName hurries into it and comes over. You stop $slaves[$partner].slaveName's abortive humping and hold her hips in place while $activeSlave.slaveName gets her fake cock up her ass. Once she's set, off the two of you go, with poor $slaves[$partner].slaveName gasping and grimacing as she gets it rough in both holes. $activeSlave.slaveName murmurs calumnies in $slaves[$partner].slaveName's ear, pinches her nipples, and generally adds humiliation above and beyond being double penetrated by her owner and her rival.\n\t<<set $slaves[$partner].vaginalCount++, $slaves[$partner].analCount++, $activeSlave.penetrativeCount++, $vaginalTotal++, $analTotal++, $penetrativeTotal++>>\n<<else>>\n\tUnforeseen combination of rival stats; yell at FC Dev to write a scene for these slaves.\n<</if>>\n\n<<if passage() !== "Slave Interact">>\n\t<<set $nextLink = "AS Dump">>\n<</if>>
<<set $nextButton = "Back", $nextLink = "Slave Interact", $impregnatrix = 0, $eligibility = 0>>\n\n//$activeSlave.slaveName is fertile; now you must select a slave with both a penis and testicles.//\n\n<br><br>\n\n__Select an eligible slave to serve as the semen donatrix:__\n\n<br><br>\n\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<if ($slaves[$i].ID != $activeSlave.ID) && canImpreg($activeSlave, $slaves[$i])>>\n\t\t<br><<print "[[$slaves[$i].slaveName|FSlaveImpreg Consummate][$impregnatrix = $slaves[" + $i + "], $i = " + $i + "]]">>\n\t\t<<set $eligibility = 1>>\n\t<</if>>\n<</for>>\n<<if ($eligibility == 0)>>\n\t//You have no slaves capable of inseminating others.//\n<</if>>
The first necessary step is to prepare the donatrix.\n\n<<set $activeSlave.penetrativeCount += 1, $penetrativeTotal += 1, $activeSlave.analCount += 1, $analTotal += 1>>\n\n<<if ($impregnatrix.fetish == "pregnancy") && ($impregnatrix.fetishKnown == 1) && ($impregnatrix.fetishStrength > 60) && ($impregnatrix.devotion >= -20)>>\n\tThis is very easy, since $impregnatrix.slaveName has an impregnation fetish.\n\t<<if $impregnatrix.preg > 0>>\n\t She's pregnant, and as far as she's concerned, everyone should be pregnant. She's @@.hotpink;happy to spread the love.@@\n\t<<elseif isFertile($impregnatrix)>>\n\t She'd love to get pregnant herself, but as far as she's concerned, putting a baby in someone else is the @@.hotpink;next best thing.@@\n\t<<else>>\n\t She's been deeply unhappy that there's no prospect of her ever being able to carry a child, and this is the @@.hotpink;next best thing@@ for her.\n\t<</if>>\n\t<<set $impregnatrix.devotion += 4>>\n\t<<if ($impregnatrix.preg == -3)>>Her member remains limp despite the prospect of getting another slave pregnant, but a direct injection of vasodilators quickly fixes that for this special occasion.\n\t<<else>>Her member springs instantly to attention at the prospect of getting another slave pregnant.\n\t<</if>>\n\n<<elseif ($impregnatrix.attrXX > 65) && ($impregnatrix.attrKnown == 1) && ($impregnatrix.devotion >= -20)>>\n\tSince $impregnatrix.slaveName likes sticking her cock in girls, she doesn't take much convincing.\n\t<<if ($impregnatrix.preg == -3)>>Her member remains limp despite the prospect of pussy, but a direct injection of vasodilators quickly fixes that for this special occasion.\n\t<<else>>Her member springs instantly to attention at the prospect of pussy.\n\t<</if>>\n\n<<elseif ($impregnatrix.devotion > 50)>>\n\tSince $impregnatrix.slaveName is devoted to you, she'll eagerly fuck anything you tell her to fuck.\n\t<<if ($impregnatrix.preg == -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft,\n\t<<else>>She quickly gets herself hard,\n\t<</if>>\n\tonly a certain confusion in her look betraying that she realizes how special an occasion this is.\n\n<<elseif ($impregnatrix.devotion > 20)>>\n\tSince $impregnatrix.slaveName is obedient, she'll fuck anything you tell her to fuck.\n\t<<if ($impregnatrix.preg == -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft,\n\t<<else>>She hurriedly gets herself hard,\n\t<</if>>\n\tonly a slight hesitation betraying her realization that this is a special occasion.\n\n<<elseif ($impregnatrix.devotion >= -20)>>\n\tSince $impregnatrix.slaveName does not resist your will, she should comply reasonably well.\n\t<<if ($impregnatrix.preg == -3)>>She accepts a direct injection of vasodilators to counteract the hormones keeping her soft,\n\t<<else>>She has to work to get herself hard despite her doubts,\n\t<</if>>\n\tfear and disgust showing on her face as she absorbs the perversion of the natural order of things she's about to experience.\n\n<<else>>\n\tSince $impregnatrix.slaveName is unlikely to comply willingly, you simply restrain her and administer a massive dose of vasodilators, directly where they will do the most good. $impregnatrix.slaveName writhes with the pain of the injection, which is compounded as she springs agonizingly erect.\n\n<</if>>\n\n<br><br>\n\nNext, you see to $activeSlave.slaveName.\n\n<<set $activeSlave.vaginalCount += 1>>\n<<set $vaginalTotal += 1>>\n\n<<if ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.vagina == 0)>>\n\tShe cries with joy and presents her virgin pussy to $impregnatrix.slaveName for fertilization. @@.hotpink;She is grateful@@ for this fulfillment of her fondest wish and naturally @@.lime;will break in her pussy.@@\n\t<<set $activeSlave.vagina = 1>>\n\t<<set $activeSlave.devotion += 10>>\n<<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>\n\tShe cries with joy and presents her fertile pussy to $impregnatrix.slaveName for breeding. @@.hotpink;She is grateful@@ for this fulfillment of her fondest wish.\n\t<<set $activeSlave.devotion += 4>>\n\n<<elseif ($activeSlave.devotion > 20) && ($activeSlave.vagina == 0)>>\n\tShe accepts your orders without comment and presents her virgin pussy to $impregnatrix.slaveName for fertilization. She gasps in shock when she feels her hot seed. @@.hotpink;She is broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@\n\t<<set $activeSlave.vagina = 1>>\n\t<<set $activeSlave.devotion += 10>>\n<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.vagina == 0)>>\n\tShe is clearly unhappy at the idea of losing her pearl of great price to $impregnatrix.slaveName; this probably isn't what she imagined her first real sex would be like. Worse, she knows she's fertile and realizes she'll likely get pregnant. Nevertheless, @@.hotpink;she is broken to slavery@@ by this application of her body, which naturally @@.lime;will break in her pussy.@@\n\t<<set $activeSlave.vagina = 1>>\n\t<<set $activeSlave.devotion += 4>>\n<<elseif ($activeSlave.vagina == 0)>>\n\tAs you anticipated, she refuses to give $impregnatrix.slaveName her virginity. You restrain her despite her @@.mediumorchid;horrified tears@@ and @@.gold;frightened begging.@@ Naturally, this cruel tableau @@.lime;will break in her pussy.@@\n\t<<set $activeSlave.devotion -= 5>>\n\t<<set $activeSlave.trust -= 5>>\n\t<<set $activeSlave.vagina = 1>>\n\n<<elseif ($activeSlave.amp == 1)>>\n\tYou set her limbless torso up for $impregnatrix.slaveName.\n<<elseif canWalk($activeSlave) == -2>>\n\tYou set her up for $impregnatrix.slaveName, face down so the weight of her tits pins her helplessly in place.\n<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe is accustomed to submit to you, but as a natural submissive she doesn't have much trouble submitting to $impregnatrix.slaveName's seed instead.\n<<elseif $activeSlave.devotion < -20>>\n\tShe tries to refuse, so you restrain her despite her resistance to the idea of being made a breeder.\n<<elseif $activeSlave.devotion <= 20>>\n\tShe obeys your orders reluctantly, arranging herself for vaginal sex despite her obvious hesitation to be made a breeder.\n<<elseif $activeSlave.devotion < 10>>\n\tShe obeys your orders, arranging herself for vaginal sex despite her slight hesitation at the idea of being made a breeder.\n<<else>>\n\tShe happily obeys your orders, getting ready to serve <<if def $PC.customTitle>>her $PC.customTitle by making you<<elseif $PC.title != 0>>her Master by making him<<else>>her Mistress by making her<</if>> another slave.\n<</if>>\n\n<<if random(1,100) > 50>>\n\t<<set $activeSlave.preg = 1, $activeSlave.pregSource = $impregnatrix.ID>>\n\t<<SetPregType $activeSlave>>\n<</if>>\n\n<br><br>\n\n<<if ($activeSlave.devotion < -20) && ($impregnatrix.devotion < -20)>>\n\tSince you have two restrained slaves, it's up to you to do all the work. You put $activeSlave.slaveName on the couch with her pussy available, and then maneuver $impregnatrix.slaveName's dick into place. The two slaves make no further moves until you deal $impregnatrix.slaveName a terrific swat across the ass and promise to give her more of the same until she gets going. After watching them mechanically go at it for a while, you stop $impregnatrix.slaveName, insert an electrostimulator up her rectum, and administer a shock to her <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> that forces her to empty her nuts into $activeSlave.slaveName. Both slaves @@.mediumorchid;resent@@ what you made them do and @@.gold;fear you@@ as a result.\n\t<<set $activeSlave.devotion -= 5>>\n\t<<set $impregnatrix.devotion -= 5>>\n\t<<set $activeSlave.trust -= 5>>\n\t<<set $impregnatrix.trust -= 5>>\n\t<<if ($impregnatrix.anus == 0)>>\n\t\t$impregnatrix.slaveName would have been reluctant to @@.lime;lose her anal virginity@@ in any case, but being assraped by a metal probe that shocked her into orgasm so that she would impregnate another slave is @@.mediumorchid;a special level@@ of violation for her.\n\t\t<<set $impregnatrix.devotion -= 5>>\n\t\t<<set $impregnatrix.anus = 1>>\n\t<</if>>\n\n<<elseif ($impregnatrix.devotion < -20)>>\n\tSince your semen donatrix is restrained, you order $activeSlave.slaveName to present herself on the couch, and then maneuver $impregnatrix.slaveName's dick into place. $activeSlave.slaveName does her best to hump herself against the unwilling cock until you deal $impregnatrix.slaveName a terrific swat across the ass and promise to give her more of the same until she gets going. After watching her mechanically fuck for a while, you stop her, push an electrostimulator up her butt, and administer a shock to her <<if $impregnatrix.prostate != 0>>prostate<<else>>internals<</if>> that forces her to empty her nuts into $activeSlave.slaveName. She @@.mediumorchid;resents@@ what you made her do and @@.gold;fears you@@ as a result. Though $activeSlave.slaveName accepts the situation, she looks into $impregnatrix.slaveName's eyes with obvious apology.\n\t<<set $impregnatrix.devotion -= 5>>\n\t<<set $impregnatrix.trust -= 5>>\n\t<<if ($impregnatrix.anus == 0)>>\n\t\t$impregnatrix.slaveName would have been reluctant to @@.lime;lose her anal virginity@@ in any case, but being assraped by a metal probe that shocked her into orgasm so that she would impregnate another slave is @@.mediumorchid;a special level@@ of violation for her.\n\t\t<<set $impregnatrix.devotion -= 5>>\n\t\t<<set $impregnatrix.anus = 1>>\n\t<</if>>\n\n<<elseif ($impregnatrix.fetish == "pregnancy") && ($impregnatrix.fetishStrength > 60) && ($impregnatrix.devotion > 20) && ($activeSlave.devotion < -20)>>\n\tYou arrange $activeSlave.slaveName on the couch with her fertile pussy defenseless and available, and then tell the randy $impregnatrix.slaveName that it's all hers. The slave life has so affected $impregnatrix.slaveName that she is quite eager to rape another slave pregnant to fulfill her desire to reproduce. She finishes with indecent speed and looks almost disappointed until you tell her to take her time and be thorough. By the end of the day $activeSlave.slaveName's cunt is dripping cum, to her @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $impregnatrix.slaveName is lying next to her on the couch in a state of obvious @@.hotpink;satiation and bliss.@@ $impregnatrix.slaveName kisses $activeSlave.slaveName's stomach and expresses the hope that she'll produce a good new slave.\n\t<<set $activeSlave.devotion -= 5>>\n\t<<set $activeSlave.trust -= 5>>\n\t<<set $impregnatrix.devotion += 4>>\n\n<<elseif ($impregnatrix.energy > 95) && ($impregnatrix.devotion > 20) && ($activeSlave.devotion < -20)>>\n\tYou arrange $activeSlave.slaveName on the couch with her fertile pussy defenseless and available, and then tell the randy $impregnatrix.slaveName that it's all hers. The slave life has so affected $impregnatrix.slaveName that she is quite eager to rape another slave pregnant, just for the perverted novelty of the act. She blows her load with indecent speed and looks crushed until you tell her to take her time and be thorough. By the end of the day $activeSlave.slaveName's cunt is dripping cum, to her @@.gold;horror@@ and @@.mediumorchid;resentment,@@ while $impregnatrix.slaveName is lying next to her on the couch in a state of obvious @@.hotpink;satiation and bliss.@@ $impregnatrix.slaveName kisses $activeSlave.slaveName's stomach and expresses the hope that you'll let her do this again sometime.\n\t<<set $activeSlave.devotion -= 5>>\n\t<<set $activeSlave.trust -= 5>>\n\t<<set $impregnatrix.devotion += 4>>\n\n<<elseif ($activeSlave.devotion <= 20) || ($impregnatrix.devotion <= 20)>>\n\tYou order $activeSlave.slaveName onto the couch and tell $impregnatrix.slaveName to get on with it. They fuck mechanically, gazing with roiling emotions into each others' eyes. They do seem to come to some sort of a nonverbal understanding on the necessity of getting it done, and there is no real unhappiness in either of them when they finish and disentangle themselves, with $impregnatrix.slaveName's rapidly softening dick slipping easily out of $activeSlave.slaveName's cum-filled pussy.\n\n<<elseif ($activeSlave.devotion <= 50) || ($impregnatrix.devotion <= 50)>>\n\tYou order $activeSlave.slaveName and $impregnatrix.slaveName to get on with it. They fuck mechanically at first, gazing with roiling emotions into each others' eyes. Eventually, they begin to enjoy the extreme intimacy of the act, finding between themselves a hint of a life before slavery, when men and women had sex within the bonds of marriage for the purpose of procreation. They finish and resume life as slaves, the light of this intimacy diminishing, softening with $impregnatrix.slaveName's dick and dripping away with the contents of $activeSlave.slaveName's cum-filled pussy.\n\n<<else>>\n\tThe parents-to-be need little encouragement. They embrace happily and turn eagerly to the business of vanilla sex in the missionary position. They take their time, humping slowly and gazing into each others' eyes. After a little while, though, $activeSlave.slaveName looks over $impregnatrix.slaveName's shoulder to where you're sitting, the invitation clear in her eyes. As soon as you stand to come over, they roll over without being ordered to present $activeSlave.slaveName's butthole. You and $impregnatrix.slaveName double penetrate the mother-to-be gently until she climaxes, clenching you to orgasm in turn with her spasms. Pulling out, you offer <<if $PC.dick ==1>>yourself<<else>>your strap-on<</if>> to $activeSlave.slaveName's gasping mouth so she can <<if $PC.dick ==1>>suck you hard again<<else>>lube the phallus with some saliva<</if>> as she continues riding cock. Once <<if $PC.dick ==1>>stiff<<else>>the strap-on is nice and wet<</if>>, you flip them again so that $impregnatrix.slaveName is back on top and switch to her ass instead, stimulating<<if $impregnatrix.prostate != 0>> her prostate<</if>> with a good assfuck until she blows her load into $activeSlave.slaveName's fertile cunt. The two of them collapse into an exhausted, @@.hotpink;happy@@ pile of slave flesh with three loads inside them.\n\t<<set $activeSlave.devotion += 4>>\n\t<<set $impregnatrix.devotion += 4>>\n\t<<if ($impregnatrix.anus == 0)>>\n\t\t$impregnatrix.slaveName will certainly remember this @@.hotpink;very special@@ day for many reasons, including taking her @@.lime;first buttfuck@@ as she inseminated $activeSlave.slaveName.\n\t\t<<set $impregnatrix.devotion += 4>>\n\t\t<<set $impregnatrix.anus = 1>>\n\t<</if>>\n\t<<if ($activeSlave.anus == 0)>>\n\t\t$activeSlave.slaveName has been used as a slave in a truly thorough way today: she has @@.hotpink;accepted@@ both her @@.lime;first anal@@ and insemination by $impregnatrix.slaveName.\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.anus = 1>>\n\t<</if>>\n\n<</if>>\n\n<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n\tSociety @@.green;approves@@ of your breeding your slaves; this advances the ideal of a durable, self propagating race of slaves.\n\t<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>\n\t<<set $arcologies[0].FSGenderFundamentalist += 0.05*$FSSingleSlaveRep>>\n<</if>>\n\n<br><br>\n\nYou prepare the necessary file on their possible offspring. Upon birth, it will be remanded to a slave orphanage to be raised to the age of 18 and then sold, but its likely appearance and traits are already worth noting.\n\n$activeSlave.slaveName and $impregnatrix.slaveName are likely to produce\n\n<<if ($seeRace == 1)>>\n\n<<if ($activeSlave.race == "white") && ($impregnatrix.race == "white")>>\n\ta pure white,\n<<elseif ($activeSlave.race == "asian") && ($impregnatrix.race == "asian")>>\n\tan asian,\n<<elseif ($activeSlave.race == "latina") && ($impregnatrix.race == "latina")>>\n\ta latina,\n<<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "black")>>\n\ta black,\n<<elseif ($activeSlave.race == "arab") && ($impregnatrix.race == "arab")>>\n\ta pure Middle Eastern,\n<<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "black")>>\n\ta mulatto,\n<<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "white")>>\n\ta mulatto,\n<<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "latina")>>\n\ta mestizo,\n<<elseif ($activeSlave.race == "latina") && ($impregnatrix.race == "white")>>\n\ta mestizo,\n<<elseif ($activeSlave.race == "asian") && ($impregnatrix.race == "black")>>\n\tan afro-asian,\n<<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "asian")>>\n\tan afro-asian,\n<<elseif ($activeSlave.race == "arab") && ($impregnatrix.race == "black")>>\n\tan afro-arab,\n<<elseif ($activeSlave.race == "black") && ($impregnatrix.race == "arab")>>\n\tan afro-arab,\n<<elseif ($activeSlave.race == "amerindian") && ($impregnatrix.race == "white")>>\n\ta mestizo,\n<<elseif ($activeSlave.race == "white") && ($impregnatrix.race == "amerindian")>>\n\ta mestizo,\n<<elseif ($activeSlave.race == $impregnatrix.race)>>\n\tan ethnically pure,\n<<else>>\n\tmixed ethnicity,\n<</if>>\n\n<</if>>\n\n<<if (($activeSlave.intelligence+$impregnatrix.intelligence) > 3)>>\n\tbrilliant,\n<<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) > 1)>>\n\tsmart,\n<<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) < -3)>>\n\tcretinous,\n<<elseif (($activeSlave.intelligence+$impregnatrix.intelligence) < -1)>>\n\tstupid,\n<</if>>\n\n<<if (($activeSlave.height+$impregnatrix.height) > 185)>>\n\ttall,\n<<elseif (($activeSlave.height+$impregnatrix.height) < 160)>>\n\tshort,\n<<else>>\n\tmiddle height,\n<</if>>\n\n<<if (($activeSlave.boobs+$impregnatrix.boobs-$activeSlave.boobsImplant-$impregnatrix.boobsImplant) > 1500)>>\n\tbig-titted\n<<elseif (($activeSlave.boobs+$impregnatrix.boobs-$activeSlave.boobsImplant-$impregnatrix.boobsImplant) < 700)>>\n\tflat-chested\n<<else>>\n\tmoderately-breasted\n<</if>>\n\n<<if (($activeSlave.butt+$impregnatrix.butt-$activeSlave.buttImplant-$impregnatrix.buttImplant) > 9)>>\n\tslave with a huge ass.\n<<elseif (($activeSlave.butt+$impregnatrix.butt-$activeSlave.buttImplant-$impregnatrix.buttImplant) < 5)>>\n\tslave with a flat ass.\n<<else>>\n\tslave with a decent ass.\n<</if>>\n\n<<set $slaves[$i] = $impregnatrix>> /* save changes -- $i is already set to the index of the impregnatrix by fSlaveImpreg */
<<assignJob $slaves[$i] "please you">>\n\n<<goto "Main">>
<<set $nextButton = "Continue", $nextLink = "Slave Interact">>\n\n//Paste the code into the text box and click Apply//\n\n<br><br>\n\n<span id = "import">\n</span>\n<<set $tempSlave = "">>\n<<textbox "$tempSlave" $tempSlave>>\n<<link "Apply">>\n\t<<if (def $tempSlave) && ($tempSlave !== "")>>\n\t\t<<set $tempSlave = eval('({' + $tempSlave + '})')>>\n\t\t<<set $tempSlave.ID = $IDNumber>>\n\t\t<<set $IDNumber += 1>>\n\t\t<<AddSlave $tempSlave>>\n\t\t<<replace #import>>\n\t\t\t''Slave imported successfully!''\n\t\t\t<br><br>\n\t\t<</replace>>\n\t\t<<unset $tempSlave>>\n\t<<else>>\n\t\t<<replace #import>>\n\t\t\t''Slave not imported!''\n\t\t\t<br><br>\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n<br><br>\n<<link "Continue">>\n\t<<goto "Slave Interact">>\n<</link>>
<<set _ID = $activeSlave.ID, _SL = $slaves.length, _x = $slaves.findIndex(function(s) { return s.ID == _ID; })>>\n\n<<if _x >= 0 && _x < _SL>>\n\t<<for _y = 0; _y < _SL; _y++>>\n\t\t<<if _ID == $slaves[_y].pregSource>>\n\t\t\t<<set $slaves[_y].pregSource = 0>>\n\t\t<</if>>\n\t\t<<if $activeSlave.daughters > 0>>\n\t\t\t<<if $slaves[_y].mother == _ID>>\n\t\t\t\t<<set $slaves[_y].mother = $missingParentID>>\n\t\t\t<</if>>\n\t\t\t<<if $slaves[_y].father == _ID>>\n\t\t\t\t<<set $slaves[_y].father = $missingParentID>>\n\t\t\t<</if>>\n\t\t\t<<set _missingID = 1>>\n\t\t<</if>>\n\t\t<<if $activeSlave.mother > 0 || $activeSlave.father > 0>>\n\t\t\t<<if $activeSlave.mother == $slaves[_y].ID || $activeSlave.father == $slaves[_y].ID>>\n\t\t\t\t<<set $slaves[_y].daughters-->>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $activeSlave.sisters > 0>>\n\t\t\t<<if areSisters($activeSlave, $slaves[_y]) > 0>>\n\t\t\t\t<<set $slaves[_y].sisters-->>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $slaves[_y].ID == $activeSlave.relationTarget>>\n\t\t\t<<set $slaves[_y].relation = 0, $slaves[_y].relationTarget = 0>>\n\t\t<</if>>\n\t\t<<if $slaves[_y].ID == $activeSlave.relationshipTarget>>\n\t\t\t<<set $slaves[_y].relationship = 0, $slaves[_y].relationshipTarget = 0>>\n\t\t<</if>>\n\t\t<<if $slaves[_y].ID == $activeSlave.rivalryTarget>>\n\t\t\t<<set $slaves[_y].rivalry = 0, $slaves[_y].rivalryTarget = 0>>\n\t\t<</if>>\n\t<</for>>\n\n\t/* remove from Pit fighters list, if needed */\n\t<<set $fighterIDs.delete(_ID)>>\n\n\t/* remove from Coursing Association, if needed */\n\t<<if $Lurcher != 0 && $Lurcher.ID == _ID>>\n\t\t<<set $Lurcher = 0>>\n\t<</if>>\n\n\t<<if _ID == $personalAttention>>\n\t\t\t<<set $personalAttention = "business">>\n\t\t<</if>>\n\n\t/% Remove from facility array or leadership role, if needed %/\n\t<<removeJob $activeSlave $activeSlave.assignment>>\n\n\t<<set _y = $slavesOriginal.findIndex(function(s) { return s.ID == _ID; })>>\n\t<<if _y != -1>>\n\t\t<<set $slavesOriginal.deleteAt(_y)>>\n\t<</if>>\n\n\t<<set _dump = $slaves.deleteAt(_x), _SL--, $activeSlave = 0>>\n\t\n\t<<if _missingID == 1>>\n\t\t<<set $missingParentID-->>\n\t<</if>>\n<</if>>
<<removeJob $slaves[$i] $slaves[$i].assignment>>\n\n<<goto "Main">>
<<set _SL = $slaves.length, _ID = $activeSlave.ID>>\n\n<<set $activeSlave.age = Number($activeSlave.age) || 18>>\n<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>\n<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>\n<<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>>\n\n<<if $activeSlave.analArea < $activeSlave.anus>>\n\t<<set $activeSlave.analArea = $activeSlave.anus>>\n<</if>>\n\n/* RECRUITERS */\n\n<<if $familyTesting == 1>>\n\t<<if $activeSlave.canRecruit == 1>>\n\t\t/*<<set $recruiters.push($activeSlave)>>*/\n\t<</if>>\n<<else>>\n\n<<if ($activeSlave.relation == 0)>>\n<<if random(1,100) <= 5>>\n\t<<set $activeSlave.recruiter = "twin">>\n<<elseif ($activeSlave.age > 32) && (random(1,100) <= 41)>>\n\t<<set $activeSlave.recruiter = "mother">>\n<<elseif ($activeSlave.age < 24) && (random(1,100) <= 40)>>\n\t<<set $activeSlave.recruiter = "daughter">>\n<<elseif ($activeSlave.age < 43) && (random(1,100) <= 20)>>\n\t<<set $activeSlave.recruiter = "older sister">>\n<<elseif ($activeSlave.age < 25) && ($activeSlave.age > 18) && (random(1,100) <= 20)>>\n\t<<set $activeSlave.recruiter = "young sister">>\n<</if>>\n<</if>>\n\n<</if>>\n\n<<if $applyCareerBonus == 1>>\n\t<<set _seed = 2>>\n\t<<if $PC.career == "capitalist">>\n\t\t<<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>>\n\t<<elseif $PC.career == "mercenary">>\n\t\t<<set $activeSlave.trust += 10>>\n\t<<elseif $PC.career == "slaver">>\n\t\t<<set $activeSlave.devotion += 10>>\n\t<<elseif $PC.career == "medicine">>\n\t\t<<set $activeSlave.boobs += 600, $activeSlave.boobsImplant += 600, $activeSlave.butt += 2, $activeSlave.buttImplant += 2, $activeSlave.lips += 10, $activeSlave.lipsImplant += 10, $activeSlave.waist = -55>>\n\t<<elseif $PC.career == "celebrity">>\n\t\t<<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>>\n\t<<elseif $PC.career == "wealth">>\n\t\t<<if ($activeSlave.oralSkill < 60)>>\n\t\t\t<<set $activeSlave.oralSkill += 20, _seed-->>\n\t\t<</if>>\n\t\t<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>\n\t\t\t<<set $activeSlave.analSkill += 20, _seed-->>\n\t\t<</if>>\n\t\t<<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>\n\t\t\t<<set $activeSlave.vaginalSkill += 20>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<set $activeSlave.devotion += 10>>\n\t\t<<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>>\n\t\t<<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>>\n\t\t<<if ($activeSlave.oralSkill < 60)>>\n\t\t\t<<set $activeSlave.oralSkill += 20, _seed-->>\n\t\t<</if>>\n\t\t<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>\n\t\t\t<<set $activeSlave.analSkill += 20, _seed-->>\n\t\t<</if>>\n\t\t<<if (_seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>\n\t\t\t<<set $activeSlave.vaginalSkill += 20>>\n\t\t<</if>>\n\t<</if>>\n\t<<set $careerBonusApplied = 1>>\n<</if>>\n\n<<for _i = 0; _i < _SL; _i++>>\n\t<<if _ID == $slaves[_i].ID>><<break>><</if>>\n<</for>>\n<<if _i < _SL>>\n\t<<set $slaves[_i] = $activeSlave>>\n<<elseif def $activeSlave.slaveName>>\n\t<<AddSlave $activeSlave>>\n<</if>>\n\n<<goto $returnTo>>
<<assignJob $slaves[$i] "be a servant">>\n\n<<goto "Main">>
<<set $ui = "start", $showBodyMods = 1>>\n\nBefore you deploy the <<if $PC.rumor == "wealth">>financial reserves that<<elseif $PC.rumor == "diligence">>carefully constructed plan that<<elseif $PC.rumor == "force">>mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that<<elseif $PC.rumor == "social engineering">>clever social manipulation that<<else>>optimistic plan you hope<</if>> will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could <<if $PC.rumor == "wealth">>attempt a hostile takeover of<<elseif $PC.rumor == "diligence">>work to take over<<elseif $PC.rumor == "force">>attack<<elseif $PC.rumor == "social engineering">>infiltrate<<else>>aspire to take over<</if>> with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them.\n<<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than a novice might.)<</if>>\nAlternatively, arcologies are being built every day, and their owners' control is often uncertain. @@.orange;Which arcology will you target?@@\n<br><br>\n\n[[A newly constructed arcology|Terrain Intro][$targetArcology.type = "New"]]\n<br> \n//With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.//\n<br> \n//Recommended for new players.//\n<hr style="margin:0">\n<<set _arcologyTypes = ["Supremacist", "Subjugationist", "Paternalist", "AssetExpansionist", "SlimnessEnthusiast", "TransformationFetishist", "BodyPurist", "MaturityPreferentialist", "YouthPreferentialist", "Pastoralist", "PhysicalIdealist", "ChattelReligionist", "RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist", "Multiculturalist"]>>\n<<if $seeDicks != 0>><<set _arcologyTypes.push("GenderRadicalist")>><</if>>\n<<if $seeDicks != 100>><<set _arcologyTypes.push("GenderFundamentalist")>><</if>>\n<<if $seeExtreme != 0>><<set _arcologyTypes.push("Degradationist")>><</if>>\n<<set _terrainTypes = ["urban", "urban", "rural", "rural", "rural", "marine", "marine", "oceanic"]>>\n<<set _continents = ["North America", "North America", "South America", "Europe", "Europe", "the Middle East", "Africa", "Asia", "Asia", "Australia"]>>\n<<set _races = ["white", "asian", "latina", "middle eastern", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"]>>\n<<set _targetArcologies = []>>\n<<set _targets = 4>>\n<<if $PC.career == "arcology owner">><<set _targets += 2>><</if>>\n<<for $i = 0; $i < _targets; $i++>>\n\t<<set $targetArcology = {}>>\n\t<<set $targetArcology.type = _arcologyTypes.pluck()>>\n\t<<switch $targetArcology.type>>\n\t<<case "Supremacist">>\n\t\t<<set $targetArcology.race = _races.random()>>\n\t\t<<switch $targetArcology.race>>\n\t\t<<case "white">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistWhite.random()>>\n\t\t<<case "asian">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistAsian.random()>>\n\t\t<<case "latina">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistLatina.random()>>\n\t\t<<case "middle eastern">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistMiddleEastern.random()>>\n\t\t<<case "black">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistBlack.random()>>\n\t\t<<case "indo-aryan">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistIndoAryan.random()>>\n\t\t<<case "pacific islander">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistPacificIslander.random()>>\n\t\t<<case "malay">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistMalay.random()>>\n\t\t<<case "amerindian">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistAmerindian.random()>>\n\t\t<<case "southern european">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>>\n\t\t<<case "semitic">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistSemitic.random()>>\n\t\t<<default>>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSupremacistMixedRace.random()>>\n\t\t<</switch>>\n\t<<case "Subjugationist">>\n\t\t<<set $targetArcology.race = _races.random()>>\n\t\t<<switch $targetArcology.race>>\n\t\t<<case "white">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistWhite.random()>>\n\t\t<<case "asian">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistAsian.random()>>\n\t\t<<case "latina">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistLatina.random()>>\n\t\t<<case "middle eastern">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>>\n\t\t<<case "black">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistBlack.random()>>\n\t\t<<case "indo-aryan">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistIndoAryan.random()>>\n\t\t<<case "pacific islander">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistPacificIslander.random()>>\n\t\t<<case "malay">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistMalay.random()>>\n\t\t<<case "amerindian">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistAmerindian.random()>>\n\t\t<<case "southern european">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>>\n\t\t<<case "semitic">>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistSemitic.random()>>\s\n\t\t<<default>>\n\t\t\t<<set $targetArcology.name = setup.ArcologyNamesSubjugationistMixedRace.random()>>\n\t\t<</switch>>\n\t<<case "GenderRadicalist">><<set $targetArcology.name = setup.ArcologyNamesGenderRadicalist.random()>>\n\t<<case "GenderFundamentalist">><<set $targetArcology.name = setup.ArcologyNamesGenderFundamentalist.random()>>\n\t<<case "Paternalist">><<set $targetArcology.name = setup.ArcologyNamesPaternalist.random()>>\n\t<<case "Degradationist">><<set $targetArcology.name = setup.ArcologyNamesDegradationist.random()>>\n\t<<case "AssetExpansionist">><<set $targetArcology.name = setup.ArcologyNamesAssetExpansionist.random()>>\n\t<<case "SlimnessEnthusiast">><<set $targetArcology.name = setup.ArcologyNamesSlimnessEnthusiast.random()>>\n\t<<case "TransformationFetishist">><<set $targetArcology.name = setup.ArcologyNamesTransformationFetishist.random()>>\n\t<<case "BodyPurist">><<set $targetArcology.name = setup.ArcologyNamesBodyPurist.random()>>\n\t<<case "MaturityPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesMaturityPreferentialist.random()>>\n\t<<case "YouthPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesYouthPreferentialist.random()>>\n\t<<case "Pastoralist">><<set $targetArcology.name = setup.ArcologyNamesPastoralist.random()>>\n\t<<case "PhysicalIdealist">><<set $targetArcology.name = setup.ArcologyNamesPhysicalIdealist.random()>>\n\t<<case "ChattelReligionist">><<set $targetArcology.name = setup.ArcologyNamesChattelReligionist.random()>>\n\t<<case "RomanRevivalist">><<set $targetArcology.name = setup.ArcologyNamesRomanRevivalist.random()>>\n\t<<case "AztecRevivalist">><<set $targetArcology.name = setup.ArcologyNamesAztecRevivalist.random()>>\n\t<<case "EgyptianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEgyptianRevivalist.random()>>\n\t<<case "EdoRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEdoRevivalist.random()>>\n\t<<case "ArabianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesArabianRevivalist.random()>>\n\t<<case "ChineseRevivalist">><<set $targetArcology.name = setup.ArcologyNamesChineseRevivalist.random()>>\n\t<<default>><<set $targetArcology.name = "Arcology X-4">>\n\t<</switch>>\n\t<<set $targetArcology.FSProgress = either(10,30,50)>>\n\t<<set $targetArcology.prosperity = either(40,50,60)>>\n\t<<set $targetArcology.citizens = random(-1,1)>>\n\t<<set $targetArcology.terrain = _terrainTypes.random()>>\n\t<<set $targetArcology.continent = _continents.random()>>\n\t<<set _targetArcologies.push($targetArcology)>>\n<</for>>\n<<for $i = 0; $i < _targetArcologies.length; $i++>>\n\t<<print "[[_targetArcologies[$i].name|Terrain Intro][$targetArcology to _targetArcologies[" + $i + "]]]">> is an established arcology located in a Free City\n\t<<if _targetArcologies[$i].terrain == "urban">>\n\t\tcarved out of an urban area of _targetArcologies[$i].continent.\n\t<<elseif _targetArcologies[$i].terrain == "rural">>\n\t\tbuilt in a rural area of _targetArcologies[$i].continent.\n\t<<elseif _targetArcologies[$i].terrain == "marine">>\n\t\tconstructed just offshore of _targetArcologies[$i].continent.\n\t<<else>>\n\t\tin the middle of the ocean.\n\t<</if>>\n\t<<if _targetArcologies[$i].prosperity >= 60>>\n\t\t<br> \n\t\tIt is unusually prosperous for a vulnerable arcology.\n\t<<elseif _targetArcologies[$i].prosperity <= 40>>\n\t\t<br> \n\t\tIt has little economic prosperity and is vulnerable.\n\t<</if>>\n\t<<if _targetArcologies[$i].citizens > 0>>\n\t\t<br> \n\t\tIt has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services.\n\t<<elseif _targetArcologies[$i].citizens < 0>>\n\t\t<br> \n\t\tIt has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services.\n\t<</if>>\n\t<br> \n\tIts society\n\t<<if _targetArcologies[$i].FSProgress >= 50>>\n\t\thas advanced towards\n\t<<elseif _targetArcologies[$i].FSProgress >= 30>>\n\t\thas devoted resources to\n\t<<else>>\n\t\thas just begun to adopt\n\t<</if>>\n\t<<switch _targetArcologies[$i].type>>\n\t<<case "Supremacist">>@@.orange;Supremacy of the _targetArcologies[$i].race race.@@\n\t<<case "Subjugationist">>@@.orange;Subjugation of the _targetArcologies[$i].race race.@@\n\t<<case "GenderRadicalist">>@@.orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks.\n\t<<case "GenderFundamentalist">>@@.orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles.\n\t<<case "Paternalist">>@@.orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves.\n\t<<case "Degradationist">>@@.orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman.\n\t<<case "AssetExpansionist">>@@.orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts.\n\t<<case "SlimnessEnthusiast">>@@.orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form.\n\t<<case "TransformationFetishist">>@@.orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration.\n\t<<case "BodyPurist">>@@.orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically.\n\t<<case "MaturityPreferentialist">>@@.orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism.\n\t<<case "YouthPreferentialist">>@@.orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves.\n\t<<case "Pastoralist">>@@.orange;Pastoralism,@@ an appetite for products of the human body, especially milk.\n\t<<case "PhysicalIdealist">>@@.orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness.\n\t<<case "ChattelReligionist">>@@.orange;Chattel Religionism,@@ a religious revival in the context of modern slavery.\n\t<<case "RomanRevivalist">>@@.orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome.\n\t\t<br> \n\t\tIt has an established lingua franca: Latin.\n\t<<case "AztecRevivalist">>@@.orange;Aztec Revivalism,@@ which aspires to reach the heights of the Aztec Empire at it's peak.\n\t\t<br> \n\t\tIt has an established lingua franca: Nahuatl.\n\t<<case "EgyptianRevivalist">>@@.orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt.\n\t\t<br> \n\t\tIt has an established lingua franca: Ancient Egyptian.\n\t<<case "EdoRevivalist">>@@.orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan.\n\t\t<br> \n\t\tIt has an established lingua franca: Japanese.\n\t<<case "ArabianRevivalist">>@@.orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East.\n\t\t<br> \n\t\tIt has an established lingua franca: Arabic.\n\t<<case "ChineseRevivalist">>@@.orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom.\n\t\t<br> \n\t\tIt has an established lingua franca: Chinese.\n\t<<default>>@@.orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities.\n\t<</switch>>\n\t<hr style="margin:0">\n<</for>>
<<nobr>>\n\n<<set $nextButton = "Continue">>\n<<set $nextLink = "Slave Interact">>\n\n<</nobr>>\s\n\s\n//Copy and paste this block of stats to submit a slave for hardcoded inclusion.//\n\n<<nobr>>\n\nVERSION $ver BUILD $releaseID<br>\nslaveName: "$activeSlave.slaveName", slaveSurname: "$activeSlave.slaveName", birthName: "$activeSlave.birthName", birthSurname: "$activeSlave.birthSurname", genes: "$activeSlave.genes", weekAcquired: 1, origin: <<if $activeSlave.origin == 0>>0<<else>>"$activeSlave.origin"<</if>>, career: <<if $activeSlave.career == 0>>0<<else>>"$activeSlave.career"<</if>>, ID: $activeSlave.ID, pornFame: $activeSlave.pornFame, pornFameSpending: $activeSlave.pornFameSpending, prestige: $activeSlave.prestige, prestigeDesc: "$activeSlave.prestigeDesc", recruiter: 0, relation: 0, relationTarget: 0, relationship: 0, relationshipTarget: 0, rivalry: 0, rivalryTarget: 0, subTarget: 0, choosesOwnAssignment: 0, assignment: "rest", assignmentVisible: 1, sentence: 0, training: 0, toyHole: "all her holes", indenture: -1, indentureRestrictions: 0, birthWeek: random(0,51), age: $activeSlave.age, ageImplant: $activeSlave.ageImplant, health: $activeSlave.health, minorInjury: 0, trust: $activeSlave.trust, oldTrust: $activeSlave.trust, devotion: $activeSlave.devotion, oldDevotion: $activeSlave.devotion, weight: $activeSlave.weight, muscles: $activeSlave.muscles, height: $activeSlave.height, heightImplant: $activeSlave.heightImplant, nationality: "$activeSlave.nationality", race: "$activeSlave.race", markings: "none", eyes: 1, eyeColor: "$activeSlave.eyeColor", eyewear: "none", hColor: "$activeSlave.hColor", pubicHColor: "$activeSlave.pubicHColor", skin: "$activeSlave.skin", hLength: $activeSlave.hLength, hStyle: "$activeSlave.hStyle", pubicHStyle: "$activeSlave.pubicHStyle", waist: $activeSlave.waist, corsetPiercing: 0, amp: $activeSlave.amp, heels: $activeSlave.heels, voice: $activeSlave.voice, voiceImplant: $activeSlave.voiceImplant, accent: $activeSlave.accent, shoulders: $activeSlave.shoulders, shouldersImplant: $activeSlave.shouldersImplant, boobs: $activeSlave.boobs, boobsImplant: $activeSlave.boobsImplant, boobsImplantType: $activeSlave.boobsImplantType, boobShape: "normal", nipples: "$activeSlave.nipples", nipplesPiercing: $activeSlave.nipplesPiercing, areolae: $activeSlave.areolae, areolaePiercing: $activeSlave.areolaePiercing, boobsTat: "$activeSlave.boobsTat", lactation: $activeSlave.lactation, lactationAdaptation: 0, milk: 0, cum: 0, hips: $activeSlave.hips, hipsImplant: $activeSlave.hipsImplant, butt: $activeSlave.butt, buttImplant: $activeSlave.buttImplant, buttImplantType: $activeSlave.buttImplantType, buttTat: "$activeSlave.buttTat", face: $activeSlave.face, faceImplant: $activeSlave.faceImplant, faceShape: "normal", lips: $activeSlave.lips, lipsImplant: $activeSlave.lipsImplant, lipsPiercing: $activeSlave.lipsPiercing, lipsTat: "$activeSlave.lipsTat", teeth: "$activeSlave.teeth", tonguePiercing: $activeSlave.tonguePiercing, vagina: $activeSlave.vagina, vaginaLube: $activeSlave.vaginaLube, vaginaPiercing: $activeSlave.vaginaPiercing, vaginaTat: "$activeSlave.vaginaTat", preg: $activeSlave.preg, pregSource: 0, pregType: 0, labor: 0, births: $activeSlave.births, cSec: 0, bellyAccessory: "none", labia: $activeSlave.labia, clit: $activeSlave.clit, clitPiercing: $activeSlave.clitPiercing, clitSetting: "$activeSlave.clitSetting", foreskin: 0, anus: $activeSlave.anus, dick: $activeSlave.dick, analArea: 1, dickPiercing: $activeSlave.dickPiercing, dickTat: "$activeSlave.dickTat", balls: $activeSlave.balls, scrotum: 0, ovaries: $activeSlave.ovaries, anusPiercing: $activeSlave.anusPiercing, anusTat: "$activeSlave.anusTat", makeup: $activeSlave.makeup, nails: $activeSlave.nails, brand: <<if $activeSlave.brand == 0>>0<<else>>"$activeSlave.brand "<</if>>, brandLocation: <<if $activeSlave.brandLocation == 0>>0<<else>>"$activeSlave.brandLocation"<</if>>, earPiercing: $activeSlave.earPiercing, nosePiercing: $activeSlave.nosePiercing, eyebrowPiercing: $activeSlave.eyebrowPiercing, navelPiercing: $activeSlave.navelPiercing, shouldersTat: "$activeSlave.shouldersTat", armsTat: "$activeSlave.armsTat", legsTat: "$activeSlave.legsTat", backTat: "$activeSlave.backTat", stampTat: "$activeSlave.stampTat", vaginalSkill: $activeSlave.vaginalSkill, oralSkill: $activeSlave.oralSkill, analSkill: $activeSlave.analSkill, whoreSkill: $activeSlave.whoreSkill, entertainSkill: $activeSlave.entertainSkill, combatSkill: $activeSlave.combatSkill, livingRules: "$activeSlave.livingRules", speechRules: "$activeSlave.speechRules", releaseRules: "$activeSlave.releaseRules", relationshipRules: "$activeSlave.relationshipRules", standardPunishment: "situational", standardReward: "situational", useRulesAssistant: 1, diet: "$activeSlave.diet", dietCum: $activeSlave.dietCum, dietMilk: $activeSlave.dietMilk, tired: 0, hormones: 0, drugs: "$activeSlave.drugs", curatives: 0, chem: 0, aphrodisiacs: 0, addict: $activeSlave.addict, fuckdoll: 0, choosesOwnClothes: 0, clothes: "$activeSlave.clothes", collar: "$activeSlave.collar", shoes: "$activeSlave.shoes", vaginalAccessory: "none", dickAccessory: "none", buttplug: "none", intelligence: $activeSlave.intelligence, intelligenceImplant: $activeSlave.intelligenceImplant, energy: $activeSlave.energy, need: 0, attrXX: $activeSlave.attrXX, attrXY: $activeSlave.attrXY, attrKnown: $activeSlave.attrKnown, fetish: "$activeSlave.fetish", fetishStrength: $activeSlave.fetishStrength, fetishKnown: $activeSlave.fetishKnown, behavioralFlaw: "$activeSlave.behavioralFlaw", behavioralQuirk: "none", sexualFlaw: "$activeSlave.sexualFlaw", sexualQuirk: "none", oralCount: 0, vaginalCount: 0, analCount: 0, mammaryCount: 0, penetrativeCount: 0, pitKills: 0, customTat: "$activeSlave.customTat", customLabel: "", customDesc: "$activeSlave.customDesc", customImage: 0, currentRules: $activeSlave.currentRules\n\n<</nobr>>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Neighbor Interact", _SL = $slaves.length, _ID = $activeSlave.ID>>\n\n<<assignJob $activeSlave "live with your agent">>\n\n<<if $activeSlave.rivalry > 0>>\n\t<<for _i = 0; _i < _SL; _i++>>\n\t\t<<if _ID == $slaves[_i].rivalryTarget>>\n\t\t\t<<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>>\n\t\t\t<<break>>\n\t\t<</if>>\n\t<</for>>\n\t<<set $activeSlave.rivalry = 0, $activeSlave.rivalryTarget = 0>>\n<</if>>\n\n<<for _i = 0; _i < $arcologies.length; _i++>>\n\t<<if $subSlave.ID == $arcologies[_i].leaderID>>\n\t\t<<set $activeArcology = $arcologies[_i]>>\n\t<</if>>\n<</for>>\n\nWorking in $activeArcology.name's penthouse office, $subSlave.slaveName gets a video call from you. Naturally, her personal assistant program has been instructed to give these the highest priority, and your face appears in front of her immediately. She greets you properly, and asks you what she can do to serve you. You tell her you're planning to send one of your slaves over to her arcology to assist her. Exchanges of this kind are neither unusual nor particularly interesting, so a slight look of perplexity clouds $subSlave.slaveName's face as she wonders why this merits a personal call. Normally, <<if $HeadGirl != 0>>$HeadGirl.slaveName<<else>>$assistantName<</if>> would handle it with her directly.\n\n<br><br>\n\nHer question is answered when you bring $activeSlave.slaveName in close, putting her in $subSlave.slaveName's view. $subSlave.slaveName's $subSlave.eyeColor eyes fly open with pleased surprise, but before she can speak, $activeSlave.slaveName goes first.\n<<if canTalk($activeSlave) == false>>\n Unable to speak herself, she simply makes a heart shape with her hands in view of the video call, and blows her <<if $activeSlave.relationship == 4>>lover<<else>>wife<</if>> a kiss.\n<<else>>\n <<Enunciate $activeSlave>>\n "Hi <<if $activeSlave.relationship == 4>>lover<<else>><<s>>weetheart<</if>>," she <<say>>s in a syrupy tone. "Mi<<ss>> me?"\n<</if>>\n\n<br><br>\n\n$subSlave.slaveName smiles back at her, glowing with pleasure, and responds with exaggerated arousal.\n\n<<Enunciate $subSlave>>\n\n<<switch $subSlave.fetish>>\n<<case "submissive">>\n\t"Looking forward to <<s>>leeping in your arm<<s>>, babe," the submissive\n<<case "cumslut">>\n\t"Can't wait to ki<<ss>> you, babe," the orally fixated\n<<case "humiliation">>\n\t"Can't wait to take you right in the middle of the pla<<z>>a here," the exhibitionist\n<<case "buttslut">>\n\t"I can't wait to fuck you in your hot little a<<ss>>," the anally fixated\n<<case "boobs">>\n\t"Looking forward to feeling your brea<<s>>t<<s>> again," the boob-loving\n<<case "pregnancy">>\n\t"Can't wait to share all the pregnant girl<<s>> here with you," the impregnation fetishist\n<<case "dom">>\n\t"Looking forward to <<s>>hoving you fa<<c>>edown, bitch," the dominant\n<<case "sadist">>\n\t"Looking forward to making you bite the pillow again, bitch," the sadistic\n<<case "masochist">>\n\t"Can't wait to feel you hurt me again, babe," the masochistic\n<<default>>\n\t"Babe, I can't wait to give you a hug and tell you about $activeArcology.name," the loving\n<</switch>>\nleader of an entire arcology <<say>>s.
<<set _SL = $slaves.length, _ID = $activeArcology.leaderID, _LL = $leaders.length>>\n\n<<for _i = 0; _i < _SL; _i++>>\n\t<<if $slaves[_i].ID == _ID>>\n\t\t<<if $slaves[_i].relationshipTarget > 0>>\n\t\t\t<<for _j = 0; _j < _SL; _j++>>\n\t\t\t\t<<if $slaves[_j].ID == $slaves[_i].relationshipTarget && $slaves[_j].assignment == "live with your agent">>\n\t\t\t\t\t<<if $slaves[$j].preg > 35>>\n\t\t\t\t\t\t<<set $slaves[$j].birthsTotal += $slaves[$j].pregType, $slaves[$j].preg = 0, $slaves[$j].pregSource = 0, $slaves[$j].pregType = 0>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<removeJob $slaves[_j] "live with your agent">>\n\t\t\t\t\t<<break>>\n\t\t\t\t<</if>>\n\t\t\t<</for>>\n\t\t\t<<if $slaves[$i].preg > 35>>\n\t\t\t\t<<set $slaves[$i].birthsTotal += $slaves[$i].pregType, $slaves[$i].preg = 0, $slaves[$i].pregSource = 0, $slaves[$i].pregType = 0>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<removeJob $slaves[_i] "be your agent">>\n\t\t<<break>>\n\t<</if>>\n<</for>>\n\n<<set $activeArcology.leaderID = 0, $activeArcology.government = "your trustees">>\n\n<<for _i = 0;_i < _LL;_i++>>\n\t<<if _ID == $leaders[_i].ID>>\n\t\t<<set _dump = $leaders.deleteAt(_i)>>\n\t\t<<break>>\n\t<</if>>\n<</for>>\n\n<<goto "Neighbor Interact">>
<<set $nextButton = "Back", $nextLink = "Neighbor Interact", $showEncyclopedia = 1, $encyclopedia = "Agents">>\n''Appoint an Agent from your devoted slaves:''\n<<include "Slave Summary">>
<<set $nextButton = "Continue", $nextLink = "Neighbor Interact", _SL = $slaves.length, _ID = $slaves[$i].ID>>\n\n<<assignJob $slaves[$i] "be your agent">>\n\n<<if $slaves[$i].rivalry > 0>>\n\t<<for _i = 0; _i < _SL; _i++>>\n\t\t<<if _ID == $slaves[_i].rivalryTarget>>\n\t\t\t<<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>>\n\t\t\t<<break>>\n\t\t<</if>>\n\t<</for>>\n\t<<set $slaves[$i].rivalry = 0, $slaves[$i].rivalryTarget = 0>>\n<</if>>\n\n<<if $slaves[$i].relationship > 0 && $slaves[$i].relationship < 4>>\n\t<<for _i = 0;_i < _SL;_i++>>\n\t\t<<if _ID == $slaves[_i].relationshipTarget>>\n\t\t\t<<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>>\n\t\t\t<<break>>\n\t\t<</if>>\n\t<</for>>\n\t<<set $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0>>\n<</if>>\n\n<<set $leaders.push($slaves[$i]), $activeArcology.leaderID = _ID, $activeArcology.government = "your agent">>\n\n<<SlaveTitle $slaves[$i]>>\n\nYou order $slaves[$i].slaveName to come into your office for orders. The devoted $desc has no prior warning that this is anything unusual, and from the <<if $slaves[$i].energy > 95>>horny glint<<else>>glow of sexual availability<</if>> in her $slaves[$i].eyeColor eyes as she <<if canWalk($slaves[$i])>>enters<<else>>is helped in<</if>>, she <<if $slaves[$i].energy > 95>>seems to be hoping<<else>>wouldn't mind hearing<</if>> that you've called her in for a quick fuck. In fact, the matter at hand is about as far as it could possibly be from that, on the spectrum of interactions between <<if $PC.title != 0>>master<<else>>mistress<</if>> and slave.\n\n<br><br>You offer her, without preamble, agency on your behalf in $activeArcology.name. As a woman of intelligence, she knows the basics of such an arrangement, but she's stunned into silence by the offer, so you outline it briefly. Having a slave lead an arcology would be too much, even for the most open minded of Free Cities societies. So, she would be freed, albeit subject to a set of private, restrictive contracts that would allow you to recall her if you wish, and require her to follow your directions, if you give her any. But other than that, she would be the effective leader of an entire arcology. It's an unusual arrangement, but one that's becoming more common as multiple arcologies come under united control.\n\n<br><br>She's intelligent and confident of her place within society as a valued slave, and knows that with your resources behind her, this is likely something she's capable of succeeding at. Nevertheless, her feelings are obviously mixed. It will be a challenge,\n<<switch $slaves[$i].fetish>>\n<<case "submissive">>\n\tespecially for a sexual submissive like her.\n<<case "cumslut">>\n\tand she'll have to find dominant ways to sate her oral appetites.\n<<case "humiliation">>\n\tespecially for a humiliation addict like her.\n<<case "buttslut">>\n\tthough she'll probably be able to live her anal life vicariously by buttfucking others.\n<<case "boobs">>\n\tbut she'll have a practically infinite procession of breasts to judge and fondle.\n<<case "pregnancy">>\n\tbut the potential for impregnation of hundreds of slaves excites her.\n<<case "dom">>\n\tbut the prospect of having more slaves at her whim than even she could possibly use is incredibly exciting to her.\n<<case "sadist">>\n\tbut the prospect of having more slaves at her whim than even she could possibly break is incredibly exciting to her.\n<<case "masochist">>\n\tespecially for a masochist like her.\n<<default>>\n\tthough one she's willing to take on.\n<</switch>>\nIt will mean that she'll see much less of you, something such a devoted slave may struggle with. Oppressed by the confusion and strength of her feelings, she begins to cry.\n\n<br><br>"Thank you, <<Master $slaves[i]>>," she gasps out. "I'll do my be<<s>>t."
<<BaseSlave>>\n<<set _HS = clone($activeSlave)>>\n<<set _HS.slaveName = "Miss Anne", _HS.birthName = "Lindy Anne", _HS.ID = 990000, _HS.relation = "mother", _HS.relationTarget = 990004, _HS.relationship = 4, _HS.relationshipTarget = 990001, _HS.rivalry = 1, _HS.rivalryTarget = 990002, _HS.assignment = "be your Head Girl", _HS.birthWeek = random(0,51), _HS.age = 42, _HS.ageImplant = 1, _HS.health = 500, _HS.devotion = 100, _HS.height = 175, _HS.eyeColor = "green", _HS.hColor = "honey blonde", _HS.skin = "pale", _HS.hStyle = "long", _HS.waist = -55, _HS.boobs = 1000, _HS.boobsImplant = 600, _HS.areolae = 1, _HS.butt = 4, _HS.buttImplant = 2, _HS.face = 55, _HS.lips = 35, _HS.vagina = 2, _HS.anus = 1, _HS.ovaries = 1, _HS.makeup = 1, _HS.nails = 1, _HS.earPiercing = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 100, _HS.entertainSkill = 100, _HS.clothes = "a slave gown", _HS.intelligence = 3, _HS.energy = 65, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "'Miss Anne' is tattooed in lovely flowing script over her collarbone.", _HS.customDesc = "She speaks with the rich accent of the Old South.">>\n<<AddSlave _HS>>\n<<set $HeadGirl = clone(_HS)>>\n<<set _dump = $heroSlaves.pluck(0)>>\n//There are quite a few left; their names are _HS.slaveName,//\n\n<<set _HS = clone($activeSlave)>>\n<<set _HS.slaveName = "Cornelia", _HS.birthName = "Cora", _HS.ID = 990001, _HS.relation = "mother", _HS.relationTarget = 990002, _HS.relationship = 4, _HS.relationshipTarget = 990000, _HS.assignment = "whore", _HS.birthWeek = random(0,51), _HS.age = 36, _HS.ageImplant = 1, _HS.health = 100, _HS.devotion = 100, _HS.muscles = 20, _HS.height = 190, _HS.race = "black", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "dark", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1200, _HS.boobsImplant = 1000, _HS.areolae = 2, _HS.butt = 5, _HS.buttImplant = 3, _HS.face = 15, _HS.faceImplant = 65, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 3, _HS.anus = 2, _HS.balls = 1, _HS.ovaries = 1, _HS.makeup = 1, _HS.nails = 1, _HS.earPiercing = 1, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 100, _HS.entertainSkill = 100, _HS.clothes = "a slave gown", _HS.energy = 65, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "A large letter S is branded into the back of her left hand.", _HS.customDesc = "She speaks with the demeaning accent of slaves from the Old South.">>\n<<AddSlave _HS>>\n<<set _dump = $heroSlaves.pluck(0)>>\n//_HS.slaveName,//\n\n<<set _HS = clone($activeSlave)>>\n<<set _HS.slaveName = "Sheba", _HS.birthName = "Shaneequa", _HS.ID = 990002, _HS.relation = "daughter", _HS.relationTarget = 990001, _HS.rivalry = 1, _HS.rivalryTarget = 990000, _HS.assignment = "whore", _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 100, _HS.devotion = 12, _HS.height = 175, _HS.race = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1600, _HS.boobsImplant = 600, _HS.nipplesPiercing = 1, _HS.areolae = 1, _HS.butt = 6, _HS.buttImplant = 2, _HS.face = 55, _HS.faceImplant = 15, _HS.lips = 55, _HS.lipsImplant = 10, _HS.vagina = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.makeup = 1, _HS.nails = 1, _HS.earPiercing = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.whoreSkill = 35, _HS.entertainSkill = 35, _HS.clothes = "a slave gown", _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "A large letter S is branded into the back of her left hand.", _HS.customDesc = "She speaks with the demeaning accent of slaves from the Old South.", _HS.mother = 990001>>\n<<AddSlave _HS>>\n<<set _dump = $heroSlaves.pluck(0)>>\n//_HS.slaveName,//\n\n<<set _HS = clone($activeSlave)>>\n<<set _HS.slaveName = "Cornflower", _HS.birthName = "Alysa", _HS.ID = 990003, _HS.relation = "daughter", _HS.relationTarget = 990005, _HS.relationship = 3, _HS.relationshipTarget = 990005, _HS.assignment = "get milked", _HS.birthWeek = random(0,51), _HS.health = 200, _HS.devotion = 12, _HS.muscles = 50, _HS.height = 190, _HS.race = "black", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "waxed", _HS.waist = -100, _HS.heels = 1, _HS.voice = 0, _HS.boobs = 6000, _HS.nipples = "huge", _HS.areolae = 2, _HS.boobsTat = "bovine patterns", _HS.lactation = 2, _HS.butt = 3, _HS.buttTat = "bovine patterns", _HS.face = 15, _HS.lips = 35, _HS.lipsTat = "bovine patterns", _HS.vagina = 1, _HS.vaginaTat = "bovine patterns", _HS.anus = 3, _HS.dickTat = "bovine patterns", _HS.ovaries = 1, _HS.anusTat = "bovine patterns", _HS.makeup = 1, _HS.nails = 1, _HS.earPiercing = 1, _HS.nosePiercing = 2, _HS.shouldersTat = "bovine patterns", _HS.armsTat = "bovine patterns", _HS.legsTat = "bovine patterns", _HS.stampTat = "bovine patterns", _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 35, _HS.energy = 65, _HS.attrXY = 40, _HS.fetish = "boobs", _HS.fetishKnown = 1, _HS.customTat = "A pretty blue cornflower is tattooed on each of her cheeks.", _HS.customDesc = "She once spoke with the demeaning accent of slaves from the Old South.", _HS.mother = 990005>>\n<<AddSlave _HS>>\n<<set _dump = $heroSlaves.pluck(0)>>\n//_HS.slaveName,//\n\n<<set _HS = clone($activeSlave)>>\n<<set _HS.slaveName = "Miss Lily", _HS.birthName = "Lillian", _HS.ID = 990004, _HS.relation = "daughter", _HS.relationTarget = 990000, _HS.assignment = "guard you", _HS.birthWeek = random(0,51), _HS.health = 200, _HS.devotion = 30, _HS.muscles = 50, _HS.height = 175, _HS.eyeColor = "green", _HS.hColor = "straw blonde", _HS.skin = "pale", _HS.hLength = 40, _HS.hStyle = "in a short ponytail", _HS.waist = -55, _HS.boobs = 600, _HS.butt = 3, _HS.face = 15, _HS.lips = 35, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.makeup = 1, _HS.nails = 1, _HS.earPiercing = 1, _HS.analSkill = 35, _HS.combatSkill = 1, _HS.energy = 65, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customTat = "'Miss Lily' is tattooed in lovely flowing script over her collarbone.", _HS.customDesc = "She once spoke with the rich accent of the Old South.", _HS.mother = 990000>>\n<<AddSlave _HS>>\n<<set $Bodyguard = clone(_HS)>>\n<<set _dump = $heroSlaves.pluck(0)>>\n//_HS.slaveName,//\n\n<<set _HS = clone($activeSlave)>>\n<<set _HS.slaveName = "Lilac", _HS.birthName = "Lillian", _HS.ID = 990005, _HS.relation = "mother", _HS.relationTarget = 990003, _HS.relationship = 3, _HS.relationshipTarget = 990003, _HS.assignment = "get milked", _HS.birthWeek = random(0,51), _HS.age = 36, _HS.health = 200, _HS.devotion = 12, _HS.muscles = 50, _HS.height = 190, _HS.race = "black", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.heels = 1, _HS.boobs = 8000, _HS.nipples = "huge", _HS.areolae = 2, _HS.boobsTat = "bovine patterns", _HS.lactation = 2, _HS.butt = 4, _HS.buttTat = "bovine patterns", _HS.face = 15, _HS.lips = 35, _HS.lipsTat = "bovine patterns", _HS.vagina = 1, _HS.vaginaTat = "bovine patterns", _HS.anus = 3, _HS.dickTat = "bovine patterns", _HS.ovaries = 1, _HS.anusTat = "bovine patterns", _HS.makeup = 1, _HS.nails = 1, _HS.earPiercing = 1, _HS.nosePiercing = 2, _HS.shouldersTat = "bovine patterns", _HS.armsTat = "bovine patterns", _HS.legsTat = "bovine patterns", _HS.stampTat = "bovine patterns", _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 35, _HS.energy = 65, _HS.attrXY = 40, _HS.fetish = "boobs", _HS.fetishKnown = 1, _HS.customTat = "A pretty purple lilac is tattooed on each of her cheeks.", _HS.customDesc = "She once spoke with the demeaning accent of slaves from the Old South.">>\n<<AddSlave _HS>>\n<<set _dump = $heroSlaves.pluck(0)>>\n//and _HS.slaveName.//
<<set _i = 800000>>\n<<set _HS = {}>>\n<<set _HS.slaveName = "Marylynne", _HS.birthName = "Tyson", _HS.genes = "XY", _HS.origin = "She is a life-long house slave who has always tried to be the perfect woman, despite her dick.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 34, _HS.health = 20, _HS.devotion = 100, _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1000, _HS.areolae = 1, _HS.butt = 5, _HS.lips = 35, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 2, _HS.anus = 3, _HS.prostate = 1, _HS.balls = 1, _HS.oralSkill = 35, _HS.analSkill = 100, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customDesc = "She is extremely self-conscious about her dick.">>\n<<set $heroSlaves.push(_HS)>>\n/*Increased areolae, added origin and customdesc -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Alyssa", _HS.birthName = "Alyssa", _HS.genes = "XY", _HS.ID = _i++, _HS.assignment = "be a servant", _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = -30, _HS.devotion = 60, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "pale", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 1, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 2, _HS.anus = 1, _HS.prostate = 1, _HS.balls = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Changed assignment -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Adrian", _HS.birthName = "Adrian", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 75, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 3, _HS.anus = 1, _HS.prostate = 1, _HS.balls = 1, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.behavioralFlaw = "odd">>\n<<set $heroSlaves.push(_HS)>>\n/*switch*/\n/*Added odd as a stand-in for the multiple personalities -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Lola", _HS.birthName = "Lola", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 27, _HS.health = 20, _HS.devotion = 35, _HS.height = 175, _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 1000, _HS.boobsImplant = 600, _HS.butt = 4, _HS.buttImplant = 2, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 3, _HS.anus = 3, _HS.prostate = 1, _HS.balls = 1, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.aphrodisiacs = 1, _HS.addict = 10, _HS.intelligence = -1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Second slave to not need changes -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Amanda", _HS.birthName = "Amanda", _HS.genes = "XY", _HS.origin = "She was raised as a girl despite her gargantuan dick to be a truly unique slave.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.height = 155, _HS.hColor = "dark", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 3, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 5, _HS.anus = 1, _HS.prostate = 1, _HS.balls = 3, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Added origin, removed anal virginity -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Maria", _HS.birthName = "Maria", _HS.genes = "XY", _HS.origin = "She was once a successful drug lord, but was turned into her current self after making too many enemies.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 28, _HS.health = 100, _HS.devotion = 75, _HS.muscles = 20, _HS.height = 175, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 1000, _HS.boobsImplant = 600, _HS.nipplesPiercing = 1, _HS.lips = 55, _HS.lipsImplant = 10, _HS.vagina = -1, _HS.preg = -2, _HS.clitPiercing = 3, _HS.clitSetting = "anal", _HS.dick = 5, _HS.anus = 2, _HS.prostate = 1, _HS.balls = 1, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has a generic tramp stamp, and a brand of a former master on her left testicle.">>\n<<set $heroSlaves.push(_HS)>>\n/*branded nut*/\n/*Added brand to customtat, added origin -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Sugar", _HS.birthName = "Sugar", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 24, _HS.health = 20, _HS.height = 175, _HS.eyeColor = "blue", _HS.hColor = "platinum blonde", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1400, _HS.boobsImplant = 1200, _HS.butt = 5, _HS.buttImplant = 4, _HS.lips = 55, _HS.lipsImplant = 2, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 5, _HS.anus = 1, _HS.prostate = 1, _HS.balls = 1, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.clothes = "slutty jewelry", _HS.intelligence = -2, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishKnown = 1, _HS.customDesc = "She is as dumb as a bag of hammers.">>\n<<set $heroSlaves.push(_HS)>>\n/*also buttslut*/\n/*Added customdesc, changed eye color -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Bella", _HS.birthName = "Bella", _HS.genes = "XY", _HS.origin = "She grew up in a rich and deviant household, surrounded by but never a part of bizarre and unusual sex acts.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = 10, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 1, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 2, _HS.prostate = 1, _HS.balls = 1, _HS.clothes = "a slave gown", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant">>\n<<set $heroSlaves.push(_HS)>>\n/*Added origin -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Julia", _HS.birthName = "Julia", _HS.genes = "XY", _HS.origin = "She was homeless and willing to do anything for food, which in the end resulted in her becoming a slave.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 30, _HS.skin = "white", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 1, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 3, _HS.anus = 2, _HS.prostate = 1, _HS.balls = 2, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.clothes = "a slave gown", _HS.intelligence = -1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "She has beautiful eyes and some scars.">>\n<<set $heroSlaves.push(_HS)>>\n/*love*/\n/*Added origin, corrected customdesc syntax, increased cock and balls size to average -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Lily", _HS.birthName = "Lily", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 20, _HS.health = 20, _HS.devotion = -60, _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "white", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 1, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 3, _HS.prostate = 1, _HS.balls = 2, _HS.clothes = "a slave gown", _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "bitchy">>\n<<set $heroSlaves.push(_HS)>>\n/*angry*/\n/*Added bitchy, increased cock and balls size to average -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Harry", _HS.birthName = "Harry", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 20, _HS.health = 20, _HS.devotion = 25, _HS.height = 175, _HS.heightImplant = 1, _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "a medium length", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 5, _HS.face = 15, _HS.faceImplant = 15, _HS.lipsTat = "permanent makeup", _HS.vagina = -1, _HS.preg = -2, _HS.dick = 2, _HS.anus = 2, _HS.prostate = 1, _HS.balls = 1, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.clothes = "attractive lingerie", _HS.intelligence = -1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*light makeup tats*/\n/*Added makeup tattoos, added facial surgery, changed eye color, added height and heightimplant -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Jen", _HS.birthName = "Jen", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 20, _HS.health = 20, _HS.devotion = 40, _HS.height = 175, _HS.hColor = "dark brown", _HS.pubicHColor = "dark brown", _HS.skin = "white", _HS.hLength = 40, _HS.hStyle = "up in a bun", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 5, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 3, _HS.prostate = 1, _HS.balls = 1, _HS.clothes = "attractive lingerie", _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*bookkeeper etc*/\n/*Removed customdesc copied over from previous slave -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Kai", _HS.birthName = "Mordecai", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 20, _HS.devotion = 60, _HS.height = 190, _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "white", _HS.hLength = 140, _HS.hStyle = "knee length", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.heels = 1, _HS.boobs = 1000, _HS.boobsImplant = 600, _HS.nipplesPiercing = 2, _HS.lactation = 1, _HS.butt = 5, _HS.buttImplant = 3, _HS.lips = 35, _HS.lipsImplant = 10, _HS.lipsPiercing = 1, _HS.vagina = 1, _HS.preg = -2, _HS.dick = 5, _HS.anus = 1, _HS.prostate = 1, _HS.balls = 2, _HS.oralSkill = 35, _HS.analSkill = 15, _HS.clothes = "restrictive latex", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has many girly tattoos.", _HS.customDesc = "She likes hair play.">>\n<<set $heroSlaves.push(_HS)>>\n/*Increased height and balls size -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Mackenzie", _HS.birthName = "Mackenzie", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 40, _HS.devotion = 60, _HS.markings = "freckled", _HS.eyeColor = "blue", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 1800, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.lips = 35, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 3, _HS.anus = 1, _HS.prostate = 1, _HS.balls = 2, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customDesc = "She has a slim and perfectly feminine frame except for big feet and ears. She's very intelligent and well learned.">>\n<<set $heroSlaves.push(_HS)>>\n/*intelligent, classy, devoted to Master*/\n/*Increased ball size, changed eye color, changed skin to freckled, increased health, corrected customdesc syntax -BoneyM*/\n/% Fixed skin to pale, and changed markings to freckled %/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Rachel", _HS.birthName = "Rachel", _HS.genes = "XY", _HS.origin = "She volunteered to become a slave when she turned 18.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 100, _HS.height = 155, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "pale", _HS.hLength = 60, _HS.hStyle = "shoulder length", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 600, _HS.butt = 2, _HS.face = 15, _HS.lips = 35, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 2, _HS.prostate = 1, _HS.balls = 1, _HS.anusTat = "bleached", _HS.intelligence = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "buttslut">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Nikole", _HS.birthName = "Nikole", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 80, _HS.devotion = 100, _HS.markings = "freckled", _HS.eyeColor = "green", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "pale", _HS.hLength = 60, _HS.hStyle = "long and in a ponytail", _HS.pubicHStyle = "waxed", _HS.boobs = 200, _HS.butt = 5, _HS.lips = 35, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 5, _HS.anus = 1, _HS.prostate = 1, _HS.balls = 3, _HS.anusTat = "bleached", _HS.oralSkill = 100, _HS.analSkill = 100, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has a tattoo of a black widow's hourglass pattern on her ballsack.">>\n<<set $heroSlaves.push(_HS)>>\n/% Put the freckles from custDesc to markings Bane70 %/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Exta", _HS.birthName = "Exta", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 60, _HS.muscles = 20, _HS.height = 190, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hLength = 15, _HS.hStyle = "short, and in a boyish cut", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 1, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 2, _HS.prostate = 1, _HS.balls = 1, _HS.anusTat = "bleached", _HS.oralSkill = 15, _HS.combatSkill = 1, _HS.intelligence = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has a raised circuitry pattern on the nape of her neck.">>\n<<set $heroSlaves.push(_HS)>>\n/*business skill*/\n/*likes mods*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Martin", _HS.birthName = "Martin", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = -55, _HS.muscles = 20, _HS.height = 190, _HS.eyeColor = "bright blue", _HS.hColor = "white", _HS.pubicHColor = "white", _HS.skin = "extremely pale", _HS.hLength = 15, _HS.hStyle = "short and in a boyish cut", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 100, _HS.butt = 4, _HS.face = 55, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 3, _HS.prostate = 1, _HS.balls = 3, _HS.anusTat = "bleached", _HS.combatSkill = 1, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.behavioralFlaw = "arrogant", _HS.customDesc = "An iron-willed, recently captured figure of a prominent anti-Free City guerrilla party, who still clings strongly to traditional beliefs on Man's natural good, economic restriction, and monogamy. Excitable, girly and sweet in comparison to her natural sister, Elisa, with a lovely singing voice. Prays quite often, if allowed.", _HS.mother = -9997, _HS.father = -9996>>\n<<set $heroSlaves.push(_HS)>>\n/*also hates pen*/\n/*elisa's sibling*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Steven", _HS.birthName = "Steven", _HS.genes = "XY", _HS.origin = "Forced into slavery due to extreme debt.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 31, _HS.health = 20, _HS.devotion = -55, _HS.weight = 40, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "waxed", _HS.boobs = 200, _HS.butt = 3, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 3, _HS.prostate = 1, _HS.balls = 3, _HS.anusTat = "bleached", _HS.oralSkill = 15, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant">>\n<<set $heroSlaves.push(_HS)>>\n/*also hates pen*/\n/*wide dick*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Selene", _HS.birthName = "Selene", _HS.genes = "XY", _HS.origin = "Once she was arcology security officer, lured to aphrodisiacs addiction and feminized by her boss (and former wife), to whom she was sold as a slave to satisfy her spousal maintenance after divorce.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 32, _HS.health = 20, _HS.devotion = 40, _HS.muscles = 20, _HS.height = 175, _HS.race ="latina", _HS.eyeColor = "ice blue", _HS.hColor = "ashen with black streaks", _HS.pubicHColor = "ashen", _HS.skin = "light brown", _HS.hLength = 30, _HS.hStyle = "shoulder length", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1400, _HS.butt = 1, _HS.face = 55, _HS.lips = 35, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 5, _HS.anus = 2, _HS.dickPiercing = 1, _HS.prostate = 1, _HS.balls = 2, _HS.anusTat = "bleached", _HS.earPiercing = 1, _HS.navelPiercing = 1, _HS.analSkill = 100, _HS.combatSkill = 1, _HS.addict = 50, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.behavioralFlaw = "odd", _HS.customDesc = "She has large police badge made of polished silver pinned right to the skin with several barbell-piercing several inches above her left nipple. She wears two pairs of handcuffs as bracelets (one pair on each wrist); the handcuff keyholes are welded, so they cannot be unlocked and removed in normal way.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Buns' Jones", _HS.birthName = "Jones", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.devotion = 31, _HS.nationality = "Chinese", _HS.race = "asian", _HS.hColor = "dark brown with bleached highlights", _HS.pubicHColor = "black", _HS.skin = "tanned", _HS.hLength = 60, _HS.hStyle = "long and braided into a ponytail", _HS.waist = -55, _HS.boobs = 200, _HS.butt = 8, _HS.lips = 35, _HS.vagina = -1, _HS.vaginaTat = "rude words", _HS.preg = -2, _HS.dick = 3, _HS.prostate = 1, _HS.balls = 2, _HS.anusTat = "flowers", _HS.makeup = 1, _HS.nails = 1, _HS.earPiercing = 1, _HS.shouldersTat = "tribal patterns", _HS.armsTat = "rude words", _HS.stampTat = "rude words", _HS.oralSkill = 100, _HS.entertainSkill = 15, _HS.clothes = "a slutty outfit", _HS.collar = "pretty jewelry", _HS.shoes = "heels", _HS.intelligence = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customDesc = "A palm sized ring adorns the end of her braid, perfect for grabbing and pulling during any occasion.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Mistress Izzy", _HS.birthName = "Isabella", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 70, _HS.devotion = 100, _HS.eyeColor = "black", _HS.hColor = "sparkling and shiny golden red", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hLength = 60, _HS.hStyle = "in thick long heavy braids", _HS.pubicHStyle = "waxed", _HS.waist = -100, _HS.boobs = 9200, _HS.boobsImplant = 6000, _HS.nipplesPiercing = 2, _HS.boobsTat = "bovine patterns", _HS.lactation = 2, _HS.milk = 3010, _HS.butt = 8, _HS.buttImplant = 1, _HS.buttTat = "bovine patterns", _HS.face = 55, _HS.faceImplant = 65, _HS.lips = 55, _HS.lipsImplant = 2, _HS.lipsPiercing = 2, _HS.lipsTat = "bovine patterns", _HS.tonguePiercing = 2, _HS.vagina = 2, _HS.vaginaPiercing = 2, _HS.vaginaTat = "bovine patterns", _HS.preg = -2, _HS.clitPiercing = 3, _HS.anus = 2, _HS.dick = 5, _HS.prostate = 1, _HS.balls = 3, _HS.anusPiercing = 2, _HS.anusTat = "bovine patterns", _HS.makeup = 2, _HS.nails = 2, _HS.brand = "SLUT", _HS.brandLocation = "buttocks", _HS.earPiercing = 2, _HS.nosePiercing = 2, _HS.eyebrowPiercing = 2, _HS.navelPiercing = 2, _HS.shouldersTat = "bovine patterns", _HS.armsTat = "bovine patterns", _HS.legsTat = "bovine patterns", _HS.stampTat = "bovine patterns", _HS.vaginalSkill = 35, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 100, _HS.entertainSkill = 35, _HS.collar = "leather with cowbell", _HS.shoes = "heels", _HS.intelligence = 1, _HS.energy = 100, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has tattoos of teasing, enticing messages begging others to come taste her addictive milk.", _HS.customDesc = "Her musky milky aura drives men and women around her giggly and dumb with lust.">>\n<<set $heroSlaves.push(_HS)>>\n/*Dropped desc = She has two cute horns protruding from her forehead. A few addicted milkslaves of her own tag along behind her. */\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Joan", _HS.birthName = "Mila", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 28, _HS.health = 100, _HS.devotion = 25, _HS.weight = 20, _HS.height = 175, _HS.hColor = "dark brown", _HS.pubicHColor = "brown", _HS.skin = "pale", _HS.hLength = 30, _HS.hStyle = "shoulder-length, done up in a ponytail", _HS.pubicHStyle = "bushy", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.areolae = 2, _HS.lactation = 2, _HS.butt = 7, _HS.lips = 35, _HS.vagina = -1, _HS.preg = -2, _HS.clitPiercing = 3, _HS.clitSetting = "lesbian", _HS.dick = 4, _HS.prostate = 1, _HS.balls = 5, _HS.anusPiercing = 1, _HS.makeup = 1, _HS.nails = 1, _HS.earPiercing = 1, _HS.entertainSkill = 35, _HS.clothes = "cutoffs and a t-shirt", _HS.collar = "pretty jewelry", _HS.shoes = "heels", _HS.intelligence = -1, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "odd", _HS.customTat = "She has a blood red, faux brand tattoo on her left ass cheek.", _HS.customDesc = "She has a nearly faded pockmark on the skin above her left eyebrow, the last reminder of her awkward past.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Aisha", _HS.birthName = "Aicha", _HS.genes = "XY", _HS.origin = "She sold herself into slavery to escape a life of boredom.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = -20, _HS.devotion = 45, _HS.height = 155, _HS.heightImplant = -1, _HS.race = "middle eastern", _HS.eyeColor = "blue", _HS.hColor = "peachy fading into a red ombre at the bottom", _HS.pubicHColor = "red", _HS.skin = "lightened", _HS.hLength = 30, _HS.hStyle = "shoulder-length in a hime cut", _HS.waist = -55, _HS.boobs = 250, _HS.butt = 3.5, _HS.face = 55, _HS.faceImplant = 65, _HS.vagina = -1, _HS.preg = -2, _HS.clitPiercing = 3, _HS.anus = 1, _HS.dick = 5, _HS.dickTat = "flowers", _HS.prostate = 1, _HS.balls = 2, _HS.anusPiercing = 1, _HS.anusTat = "flowers", _HS.brand = "your initials ", _HS.brandLocation = "back", _HS.earPiercing = 1, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.entertainSkill = 15, _HS.clothes = "a comfortable bodysuit", _HS.collar = "pretty jewelry", _HS.shoes = "heels", _HS.intelligence = -1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.customTat = "She has tattooed petals trailing from the nape of her neck down her back, ending between her butt cheeks.", _HS.customDesc = "Her red pubic hair is waxed into the shape of a heart. She has bright blue eyeshadow on her bottom lids.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Laura", _HS.birthName = "Rolan", _HS.genes = "XY", _HS.ID = _i++, _HS.prestige = 1, _HS.prestigeDesc = "She is a high-ranking spy who was captured while trying to obtain secrets about the defenses of one the Free Cities.", _HS.birthWeek = random(0,51), _HS.health = -10, _HS.devotion = 5, _HS.height = 155, _HS.race = "middle eastern", _HS.eyeColor = "blue", _HS.hColor = "white", _HS.pubicHColor = "white", _HS.skin = "dark", _HS.hLength = 60, _HS.hStyle = "long and tied in a bun using a pearl chain", _HS.pubicHStyle = "waxed", _HS.heels = 1, _HS.boobs = 200, _HS.butt = 2, _HS.vagina = -1, _HS.preg = -2, _HS.bellyAccessory = "a corset", _HS.dick = 2, _HS.prostate = 1, _HS.balls = 2, _HS.makeup = 1, _HS.nails = 1, _HS.earPiercing = 1, _HS.navelPiercing = 1, _HS.oralSkill = 15, _HS.collar = "pretty jewelry", _HS.shoes = "heels", _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40>>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Dragon Goddess' Chae-Won", _HS.genes = "XY", _HS.birthName = "Chae-Won", _HS.origin = "She is a former Kkangpae gang member who was sold into slavery by her former boss as a punishment.", _HS.ID = _i++, _HS.prestige = 1, _HS.prestigeDesc = "She is a famed Free Cities whore, and commands top prices.", _HS.birthWeek = random(0,51), _HS.age = 26, _HS.health = 50, _HS.devotion = 31, _HS.muscles = 50, _HS.height = 155, _HS.nationality = "Korean", _HS.race = "asian", _HS.hColor = "onyx black, rainbow-streaked", _HS.pubicHColor = "black", _HS.skin = "tanned", _HS.hLength = 60, _HS.hStyle = "styled in high chignon resembling a traditional Japanese geisha's Shimada hairstyle, with plenty of decorated hairpins", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 6000, _HS.boobsImplant = 3000, _HS.nipples = "huge", _HS.butt = 4.5, _HS.face = 55, _HS.faceImplant = 35, _HS.lips = 35, _HS.lipsTat = "permanent makeup", _HS.tonguePiercing = 1, _HS.vagina = -1, _HS.preg = -2, _HS.anus = 1, _HS.dick = 5, _HS.prostate = 1, _HS.balls = 4, _HS.anusTat = "bleached", _HS.nails = 3, _HS.earPiercing = 1, _HS.legsTat = "flowers", _HS.stampTat = "flowers", _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 100, _HS.clothes = "a slave gown", _HS.collar = "pretty jewelry", _HS.shoes = "heels", _HS.intelligence = -1, _HS.intelligenceImplant = 1, _HS.energy = 100, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant", _HS.customTat = "She has two neon-blue butterflies tattooed on her right temple and one more right above right eyebrow; a bright blue, luminescent tattoo of an oriental dragon is intertwining with floral tattoos on her right leg.", _HS.customDesc = "She is almost never seen without her long, thin, lavishly decorated smoking pipe, either holding it in hand, or carrying it tucked in her chignon.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Bailey", _HS.birthName = "Bryan", _HS.genes = "XY", _HS.origin = "She was sold to your predecessor by her husband to pay off his extreme debt.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 22, _HS.health = 50, _HS.devotion = -50, _HS.nationality = "American", _HS.race = "white", _HS.eyeColor = "blue", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "fair", _HS.hLength = 50, _HS.hStyle = "chest-length, styled up in schoolgirl pigtails with bangs", _HS.pubicHStyle = "waxed", _HS.boobs = 700, _HS.boobsImplant = 400, _HS.butt = 2, _HS.lips = 35, _HS.vagina = -1, _HS.preg = -2, _HS.anus = 1, _HS.dick = 2, _HS.prostate = 1, _HS.balls = 2, _HS.makeup = 1, _HS.nails = 1, _HS.earPiercing = 1, _HS.oralSkill = 15, _HS.clothes = "a slutty maid outfit", _HS.shoes = "heels", _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Mistress' Ingrid", _HS.birthName = "Ingrid", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 42, _HS.health = 100, _HS.devotion = 100, _HS.muscles = 20, _HS.height = 190, _HS.nationality = "Norwegian", _HS.eyeColor = "blue", _HS.hColor = "onyx black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hLength = 90, _HS.hStyle = "ass-length with Nordic braids throughout", _HS.waist = -55, _HS.boobs = 800, _HS.butt = 5, _HS.face = 55, _HS.lips = 35, _HS.preg = -2, _HS.clitPiercing = 3, _HS.dick = 4, _HS.prostate = 1, _HS.balls = 4, _HS.ovaries = 1, _HS.makeup = 2, _HS.nails = 2, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 15, _HS.whoreSkill = 35, _HS.entertainSkill = 35, _HS.combatSkill = 1, _HS.clothes = "a slave gown", _HS.collar = "pretty jewelry", _HS.shoes = "boots", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.energy = 100, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "She has the style of Gothic royalty, and the demeanor to match.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Demon Whore' Yuzuki", _HS.birthName = "Yuri", _HS.genes = "XY", _HS.origin = "Her origins are unknown, but rumor has it that she is a literal demon.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 60, _HS.devotion = 90.4, _HS.muscles = 20, _HS.height = 190, _HS.nationality = "Japanese", _HS.race = "asian", _HS.eyeColor = "green", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "in a strip", _HS.waist = -100, _HS.boobs = 10000, _HS.boobsImplant = 4800, _HS.areolae = 2, _HS.lactation = 2, _HS.butt = 9, _HS.face = 55, _HS.faceImplant = 65, _HS.lips = 35, _HS.vagina = 1, _HS.clitPiercing = 3, _HS.clitSetting = "humiliation", _HS.anus = 1, _HS.dick = 5, _HS.prostate = 1, _HS.balls = 5, _HS.ovaries = 1, _HS.makeup = 2, _HS.nails = 2, _HS.vaginalSkill = 15, _HS.oralSkill = 100, _HS.analSkill = 15, _HS.whoreSkill = 15, _HS.entertainSkill = 15, _HS.combatSkill = 1, _HS.clothes = "a string bikini", _HS.collar = "pretty jewelry", _HS.shoes = "boots", _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Fuckmeat", _HS.birthName = "Alva", _HS.genes = "XY", _HS.ID = _i++, _HS.prestige = 1, _HS.prestigeDesc = "She is a famed Free Cities slut, and can please anyone.", _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 100, _HS.devotion = 100, _HS.muscles = 20, _HS.height = 145, _HS.nationality = "Swedish", _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "pale", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "bushy", _HS.boobs = 1700, _HS.boobsTat = "rude words", _HS.butt = 8, _HS.buttTat = "rude words", _HS.face = 55, _HS.lips = 35, _HS.vagina = -1, _HS.vaginaTat = "rude words", _HS.preg = -2, _HS.anus = 3, _HS.dick = 2, _HS.dickTat = "rude words", _HS.prostate = 1, _HS.balls = 1, _HS.anusTat = "rude words", _HS.makeup = 3, _HS.nails = 3, _HS.brand = "a penis symbol", _HS.brandLocation = "cheek", _HS.shouldersTat = "rude words", _HS.armsTat = "rude words", _HS.legsTat = "rude words", _HS.stampTat = "rude words", _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 100, _HS.entertainSkill = 100, _HS.combatSkill = 1, _HS.diet = "muscle building", _HS.clothes = "harem gauze", _HS.collar = "heavy gold", _HS.shoes = "boots", _HS.energy = 100, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishStrength = 0, _HS.fetishKnown = 1, _HS.customTat = "She has a swastika tattooed on her ballsack.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<if $seeExtreme == 1>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Fjola", _HS.birthName = "Fjola", _HS.genes = "XY", _HS.origin = "She was born into a slave ring that practiced heavy hormone manipulation to alter slaves from a very young age.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 10, _HS.weight = 20, _HS.height = 155, _HS.eyeColor = "grey", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hLength = 30, _HS.hStyle = "curly and shoulder length", _HS.pubicHStyle = "waxed", _HS.boobs = 1000, _HS.butt = 3, _HS.vagina = 1, _HS.preg = -2, _HS.dick = 2, _HS.anus = 1, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.intelligence = -1, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customDesc = "She has a small scar on her cheek, and many larger ones on her back.">>\n<<set $heroSlaves.push(_HS)>>\n/*tsundere, grey eyes, unhappy to be herm*/\n/*Changed eye color, added customdesc and origin -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Alex", _HS.birthName = "Alex", _HS.genes = "XY", _HS.origin = "She was given a sex-change in a freak laboratory mix-up, and sold herself into slavery out of desperation due to a lack of any way to prove her identity.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.height = 175, _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.preg = -2, _HS.attrXX = 40, _HS.attrXY = 40, _HS.sexualFlaw = "hates penetration", _HS.prostate = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*MtF*/\n/*Made a post-op to match the bio as closely as possible in-universe, added origin, added hates penetration. -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Janine", _HS.birthName = "Janine", _HS.genes = "XY", _HS.origin = "She was enslaved after she fell into debt to you.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 27, _HS.health = 90, _HS.devotion = 100, _HS.nationality = "German", _HS.eyeColor = "blue", _HS.hColor = "golden blonde", _HS.pubicHColor = "blonde", _HS.skin = "pale", _HS.hLength = 10, _HS.hStyle = "flowing gently just past her cheek, framing her face beautifully", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 500, _HS.butt = 3.5, _HS.face = 15, _HS.lips = 35, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 1, _HS.anusTat = "bleached", _HS.oralSkill = 100, _HS.clothes = "a penitent nuns habit", _HS.collar = "tight steel", _HS.shoes = "heels", _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customDesc = "She has a beauty mark just above her lip, on an otherwise flawless face.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Buck", _HS.birthName = "Buck", _HS.genes = "XY", _HS.origin = "She was a soldier before being enslaved.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 90, _HS.devotion = -100, _HS.muscles = 50, _HS.height = 190, _HS.eyeColor = "blue", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "tanned", _HS.hLength = 0, _HS.prostate = 1, _HS.hStyle = "shaved", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 100, _HS.nipplesPiercing = 1, _HS.butt = 1, _HS.face = 15, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 5, _HS.analArea = 1, _HS.prostate = 1, _HS.balls = 3, _HS.anusTat = "bleached", _HS.earPiercing = 1, _HS.nosePiercing = 1, _HS.navelPiercing = 1, _HS.combatSkill = 1, _HS.intelligence = -1, _HS.intelligenceImplant = 1, _HS.attrXX = 40, _HS.attrXY = 40, _HS.behavioralFlaw = "bitchy">>\n<<set $heroSlaves.push(_HS)>>\n/*dickskilled*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Udders' Erika", _HS.birthName = "Erika", _HS.genes = "XY", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 28, _HS.health = -10, _HS.devotion = 55, _HS.height = 145, _HS.eyeColor = "blue", _HS.skin = "fair", _HS.hStyle = "long", _HS.pubicHStyle = "in a strip", _HS.boobs = 1250, _HS.areolae = 2, _HS.boobsTat = "bovine patterns", _HS.lactation = 2, _HS.butt = 2, _HS.buttTat = "bovine patterns", _HS.lips = 55, _HS.lipsImplant = 10, _HS.lipsTat = "bovine patterns", _HS.vagina = -1, _HS.vaginaTat = "bovine patterns", _HS.preg = -3, _HS.clitPiercing = 3, _HS.clitSetting = "boobs", _HS.anus = 2, _HS.dick = 1, _HS.dickTat = "bovine patterns", _HS.prostate = 1, _HS.anusTat = "bovine patterns", _HS.nosePiercing = 2, _HS.shouldersTat = "bovine patterns", _HS.armsTat = "bovine patterns", _HS.legsTat = "bovine patterns", _HS.stampTat = "bovine patterns", _HS.oralSkill = 100, _HS.analSkill = 100, _HS.entertainSkill = 35, _HS.collar = "leather with cowbell", _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetish = "boobs", _HS.fetishKnown = 1, _HS.customDesc = "Though her vocal cords have been altered to keep her from speaking, she is still capable of the occasional moo.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Danny 'The D'", _HS.slaveSurname = "Ildoe", _HS.birthName = "Danny 'The D'", _HS.birthSurname = "Ildoe", _HS.origin = "Born without limbs and abandoned by her parents, she was taken in by a posh family, given a massive cock and trained to be the wealthy lady's perfect living sex toy.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 28, _HS.health = 100, _HS.amp = 1, _HS.devotion = 100, _HS.muscles = 50, _HS.height = 94, _HS.eyeColor = "blue", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "tanned", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.waist = 55, _HS.boobs = 50, _HS.hips = -1, _HS.butt = 0, _HS.face = 45, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 4, _HS.balls = 3, _HS.scrotum = 3, _HS.prostate = 2, _HS.anusTat = "bleached", _HS.energy = 95, _HS.intelligenceImplant = 1, _HS.attrXX = 100, _HS.attrXY = 0, _HS.oralSkill = 95, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.behavioralQuirk = "advocate">>\n<<set $heroSlaves.push(_HS)>>\n/* needed an amputated slave for debug reasons -prndev */\n\n<</if>>\n/* end of seeExtreme check */\n\n/*\n<<set _HS = {}>>\n<<set _HS.slaveName = "STANDARD", _HS.birthName = "STANDARD", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 60, _HS.skin = "white", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.hLength = 20, _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 1, _HS.vagina = -1, _HS.preg = -2, _HS.dick = 2, _HS.anus = 1, _HS.balls = 1, _HS.anusTat = "bleached", _HS.oralSkill = 15, _HS.analSkill = 15, _HS.attrXX = 40, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n*/
<<set _i = 700000>>\n<<set _HS = {}>>\n<<set _HS.slaveName = "Cherry", _HS.birthName = "Cherry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 75, _HS.pubicHColor = "black", _HS.skin = "white", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Two cherries are tattooed in her right butt cheek and in her left cheek.">>\n\tVag implant, vibe nips\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Strawberry", _HS.birthName = "Strawberry", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 30, _HS.health = 20, _HS.devotion = 40, _HS.height = 175, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1000, _HS.boobsImplant = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.buttImplant = 2, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.fetishKnown = 1, _HS.customTat = "Strawberries are tattooed on her right buttock and on her left cheek.">>\n\tvibe nips, muscles\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Melon", _HS.birthName = "Melon", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 20, _HS.devotion = 30, _HS.height = 175, _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "tanned", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 1800, _HS.boobsImplant = 800, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 100, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Watermelons are tattooed on her buttocks and on her face.">>\n\tvibe nips, saliva implant\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Carambola", _HS.birthName = "Carambola", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 25, _HS.health = 20, _HS.devotion = 50, _HS.height = 175, _HS.hColor = "dark blonde", _HS.pubicHColor = "dark blonde", _HS.skin = "tanned", _HS.hLength = 60, _HS.hStyle = "curly and long, and in pigtails", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 8, _HS.buttImplant = 4, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 3, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 100, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customTat = "Carambolas – starfruits - are tattooed on her buttocks and on her face.">>\n\tvibe nips, saliva implant lube\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Banana", _HS.birthName = "Banana", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 28, _HS.health = 20, _HS.devotion = 30, _HS.race = "latina", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.lips = 35, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 100, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Bananas are tattooed on her buttocks and on her face.">>\n\tvibe nips, big pusslips+clit\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Green Grape", _HS.birthName = "Green Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Green grapes are tattooed on her buttocks and on her face.", _HS.mother = -9995, _HS.father = -9994>>\n\tvibe nips, implant link to sister\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Purple Grape", _HS.birthName = "Purple Grape", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 20, _HS.devotion = 40, _HS.race = "pacific islander", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 60, _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Purple grapes are tattooed on her buttocks and on her face.", _HS.mother = -9995, _HS.father = -9994>>\n\tvibe nips, implant link to sister\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Apple", _HS.birthName = "Apple", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 28, _HS.health = 20, _HS.devotion = 40, _HS.muscles = 20, _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 55, _HS.lipsTat = "permanent makeup", _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Cored apples are tattooed on her buttocks and on her face.">>\n\tvibe nips, stupid, sensitive, no masturb implant\n<<set $heroSlaves.push(_HS)>>\n\n<<if $seeExtreme == 1>>\n<<set _HS = {}>>\n<<set _HS.slaveName = "Plum", _HS.birthName = "Plum", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 28, _HS.health = 20, _HS.devotion = 75, _HS.muscles = 20, _HS.hColor = "wavy brown", _HS.skin = "pale", _HS.hLength = 20, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 2, _HS.lips = 35, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.preg = -2, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.attrXY = 40, _HS.fetish = "mindbroken", _HS.fetishKnown = 1, _HS.customTat = "cored plums are tattooed on her buttocks and on her face.", _HS.customDesc = "She has massive C-clamp piercings in her back that allow her to act as furniture. Truly enormous vagina.">>\n\tvibe nips, can act as furniture\n<<set $heroSlaves.push(_HS)>>\n<</if>>
<<set _i = 900000>>\n<<set _HS = {}>>\n<<set _HS.slaveName = "Rose", _HS.birthName = "Rose", _HS.origin = "She is a former maid with an unsettling obsessive streak.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 24, _HS.health = 40, _HS.devotion = 100, _HS.weight = 20, _HS.hColor = "chestnut", _HS.pubicHColor = "chestnut", _HS.skin = "white", _HS.hLength = 30, _HS.hStyle = "shoulder-length and in a bun", _HS.pubicHStyle = "waxed", _HS.boobs = 700, _HS.butt = 3, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.entertainSkill = 1, _HS.clothes = "a nice maid outfit", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "submissive">>\n<<set $heroSlaves.push(_HS)>>\n/*maid dress, Excellent house slave, Will return if sold*/\n/*Added origin, tweaked stats, made her Submissive -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Red", _HS.birthName = "Red", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 22, _HS.health = 20, _HS.devotion = 100, _HS.eyeColor = "blue", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.hStyle = "long and tied back", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.vaginaLube = 1, _HS.anus = 3, _HS.ovaries = 1, _HS.analSkill = 100, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*changed eyes to blue, skin to light, double checked other stats*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Jewels", _HS.birthName = "Jewels", _HS.origin = "She grew up sheltered and submissive, making her an easy target for enslavement.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = -25, _HS.hColor = "light brown", _HS.pubicHColor = "light brown", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.butt = 3, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.intelligence = 1, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*changed fetish from humiliation to submission, per original slave description, double checked other stats*/\n/*Added origin -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Reine", _HS.birthName = "Reine", _HS.origin = "She is a former mercenary that ended up on a losing side in the byzantine Free City power games.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 28, _HS.health = 60, _HS.devotion = -75, _HS.height = 190, _HS.skin = "white", _HS.hStyle = "long and wild", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.combatSkill = 1, _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishStrength = 100, _HS.behavioralFlaw = "arrogant", _HS.customTat = "She has beautiful Celtic warrior's tattoos in woad blue.">>\n<<set $heroSlaves.push(_HS)>>\n/*Added origin, made some assumptions about her background, changed fetish to submissive, added arrogant flaw -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Luna", _HS.birthName = "Luna", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.height = 155, _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hLength = 20, _HS.hStyle = "chin-length with bangs over one eye", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.boobsImplant = 600, _HS.butt = 3, _HS.buttTat = "tribal patterns", _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.earPiercing = 1, _HS.nosePiercing = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.clothes = "uncomfortable straps", _HS.attrXY = 40>>\n<<set $heroSlaves.push(_HS)>>\n/*Tat should be lower back, "Wears a leather collar, a Scarab clitoris g-string, Tortoise shell leather harness, and a pair of black thigh high boots"*/\n/*Corrected piercings -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Skye", _HS.birthName = "Skye", _HS.origin = "She was fresh from the slave markets when you acquired her.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = 20, _HS.weight = -20, _HS.height = 155, _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hLength = 40, _HS.hStyle = "chest-length", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.nosePiercing = 2, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Corrected piercings, added origin -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Piggy", _HS.birthName = "Chloë", _HS.origin = "She was once a celebrity that protested the existence of slavery, but has now become a slave herself.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = -75, _HS.weight = -20, _HS.eyeColor = "green", _HS.hColor = "dirty blonde", _HS.pubicHColor = "dirty blonde", _HS.skin = "white", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 1, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.oralSkill = 100, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishStrength = 100, _HS.fetishKnown = 1, _HS.behavioralFlaw = "bitchy">>\n<<set $heroSlaves.push(_HS)>>\n/*Added origin, added bitchy, corrected eye color -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Sarah", _HS.birthName = "Sarah", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 20, _HS.health = 20, _HS.devotion = 20, _HS.height = 175, _HS.eyeColor = "grey", _HS.hColor = "dirty blonde", _HS.pubicHColor = "dirty blonde", _HS.skin = "white", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.face = 15, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.combatSkill = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.behavioralFlaw = "odd", _HS.customTat = "She has an abstract tattoo of flowers and vines extending from her left knee to her pelvis to cover up a surgery scar. Her full name, blood type, and medical allergies are printed in matrix barcodes on each wrist.">>\n<<set $heroSlaves.push(_HS)>>\n/*Pretty face, barcodes on wrists, fighter*/\n/*Corrected eyes, added combat skill, bisexual and odd, tweaked face -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Cuntbitch", _HS.birthName = "unknown", _HS.origin = "She was a slave trader until she was betrayed by ambitious underlings and sold into enslavement.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 31, _HS.health = 40, _HS.devotion = -100, _HS.muscles = 20, _HS.height = 175, _HS.race = "black", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "black", _HS.hStyle = "long and curly", _HS.pubicHStyle = "waxed", _HS.boobs = 1400, _HS.boobsImplant = 800, _HS.nipplesPiercing = 2, _HS.boobsTat = "degradation", _HS.butt = 6, _HS.buttImplant = 3, _HS.buttTat = "degradation", _HS.lips = 35, _HS.lipsPiercing = 2, _HS.lipsTat = "degradation", _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.vaginaTat = "degradation", _HS.anus = 1, _HS.ovaries = 1, _HS.anusTat = "degradation", _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.combatSkill = 1, _HS.clothes = "restrictive latex", _HS.shoes = "heels", _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant", _HS.customTat = "She has several 'tribal' style tattoos on her arms from before her enslavement.">>\n<<set $heroSlaves.push(_HS)>>\n/*Set birth name to ‘unknown’, tweaked obedience downwards, corrected tattoo's, added combat skill, clothes and shoes, arrogant -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Catherine", _HS.birthName = "Catherine", _HS.origin = "She came from a wealthy background, but she sold herself into slavery to slake her desire to submit to men and dominate women.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 20, _HS.health = 40, _HS.devotion = 20, _HS.eyeColor = "blue", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "white", _HS.hLength = 25, _HS.hStyle = "short and in a ponytail", _HS.pubicHStyle = "waxed", _HS.boobs = 800, _HS.butt = 3, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.makeup = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.entertainSkill = 100, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant">>\n<<set $heroSlaves.push(_HS)>>\n/*corrected eye color, makeup, tweaked entertainskill, added ‘arrogant’ -BoneyM*/\n\n/*\n<<set _HS = {}>>\n<<set _HS.slaveName = "Lilly", _HS.birthName = "Lilly", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 30, _HS.height = 155, _HS.eyeColor = "green", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.vaginaTat = "degradation", _HS.anus = 3, _HS.ovaries = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.attrXY = 40>>\n<<set $heroSlaves.push(_HS)>>\n*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Erica", _HS.birthName = "Erica", _HS.origin = "She was sold into slavery after her father was killed by political rivals.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = -10, _HS.devotion = 15, _HS.weight = -20, _HS.height = 145, _HS.markings = "freckled", _HS.eyes = 1, _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "fair", _HS.hLength = 30, _HS.hStyle = "shoulder length", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.nipplesPiercing = 1, _HS.butt = 1, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.clit = 2, _HS.anus = 1, _HS.ovaries = 1, _HS.anusTat = "tribal patterns", _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*corrected eyes, changed skin to ‘freckled’, tweaked height downward, added pseudophallus clit, added origin -BoneyM*/\n/% corrected skin to fair?, changed markings to 'freckled' Bane70 %/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Sylvia", _HS.birthName = "Sylvia", _HS.origin = "She was born a slave and knows no other life.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 26, _HS.health = -10, _HS.devotion = 10, _HS.hColor = "black", _HS.hLength = 10, _HS.pubicHColor = "black", _HS.skin = "tanned", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.clitSetting = "submissive", _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 35, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Added origin, tweaked skills, added smart piercing set to submissive, removed buttslut -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Eryma", _HS.birthName = "Eryma", _HS.origin = "She is a former gladiator that wagered her freedom and lost.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 24, _HS.health = 100, _HS.devotion = -30, _HS.height = 175, _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 2, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.combatSkill = 1, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.behavioralFlaw = "arrogant">>\n<<set $heroSlaves.push(_HS)>>\n/*fighter*/\n/*Added combat skill, changed eye color and rules, added origin, added arrogant -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Amber", _HS.birthName = "Amber", _HS.origin = "A former shut-in who built up enough debt to be sold into slavery after the death of her parents.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = -100, _HS.weight = 40, _HS.eyeColor = "blue", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 800, _HS.face = 15, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.behavioralFlaw = "hates men">>\n<<set $heroSlaves.push(_HS)>>\n/*SJW*/\n/*Tweaked obedience downwards, increased weight and face, added origin, changed eye color, changed fetish to bisexual and added ‘hates men’ flaw -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Fio", _HS.birthName = "Fio", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = -100, _HS.weight = -20, _HS.height = 175, _HS.hColor = "blonde", _HS.hLength = 15, _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.energy = 100, _HS.attrXY = 40, _HS.behavioralFlaw = "arrogant", _HS.customTat = "She has a tribal tattoo from her right elbow up the shoulder and across her back.">>\n<<set $heroSlaves.push(_HS)>>\n/*Corrected tattoo syntax, added nympho and arrogant -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Kiki", _HS.birthName = "Kiki", _HS.origin = "She is a shinobi, and fanatically loyal to her master.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 100, _HS.weight = -20, _HS.height = 175, _HS.race = "asian", _HS.hColor = "light purple", _HS.pubicHColor = "light purple", _HS.hLength = 10, _HS.hStyle = "short", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 3, _HS.buttTat = "tribal patterns", _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.whoreSkill = 35, _HS.entertainSkill = 35, _HS.combatSkill = 1, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.behavioralFlaw = "odd", _HS.customTat = "She has Yakuza-style tattoos across her back.">>\n<<set $heroSlaves.push(_HS)>>\n/*shinobi*/\n/*Tweaked devotion upwards, added origin, corrected tattoo syntax, added odd quirk, added whoring and entertaining skill -BoneyM*/\n/% added combat skill 'Shinobi' means ninja so she would have combat skill by default %/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Lily", _HS.birthName = "Lily", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 10, _HS.weight = -20, _HS.height = 155, _HS.eyeColor = "green", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 400, _HS.butt = 2, _HS.face = 55, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXY = 40>>\n<<set $heroSlaves.push(_HS)>>\n/*Added green eyes, increased face, changed waist -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Terra", _HS.birthName = "Terra", _HS.ID = _i++, _HS.assignment = "be a servant", _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = -50, _HS.weight = -20, _HS.eyeColor = "amber", _HS.hColor = "purple", _HS.pubicHColor = "purple", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 3, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.clothes = "a nice maid outfit", _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "hates men">>\n<<set $heroSlaves.push(_HS)>>\n/*Maid*/\n/*Added ‘hates men’, changed eyes to amber, made her a servant -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Feri", _HS.birthName = "Feri", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 26, _HS.health = 20, _HS.devotion = -75, _HS.height = 175, _HS.hStyle = "long", _HS.pubicHColor = "brown", _HS.skin = "pale", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.behavioralFlaw = "bitchy">>\n<<set $heroSlaves.push(_HS)>>\n/*Snarky*/\n/*Added ‘submissive’ and ‘bitchy’ -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Valentina", _HS.birthName = "Valentina", _HS.origin = "She was once the bodyguard to a Russian drug lord, and was sold into slavery after his death by cocaine overdose.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 29, _HS.health = 100, _HS.devotion = 100, _HS.muscles = 100, _HS.height = 175, _HS.eyeColor = "green", _HS.skin = "tanned", _HS.hLength = 30, _HS.hStyle = "shoulder length", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.boobsImplant = 600, _HS.butt = 2, _HS.lips = 25, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.oralSkill = 15, _HS.analSkill = 35, _HS.combatSkill = 1, _HS.intelligence = 1, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customTat = "She has a red star tattoo on her back, and a hammer and sickle on her right buttock.", _HS.customDesc = "She has a Slavic face with high cheekbones and a strong, pointed jaw. She is a skilled martial artist.">>\n<<set $heroSlaves.push(_HS)>>\n/*Tweaked devotion up, changed eyes to green, corrected tattoo syntax, added combat skill -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Maria", _HS.birthName = "Maria", _HS.origin = "She was sold into slavery on a legal technicality.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 28, _HS.health = 40, _HS.devotion = 15, _HS.height = 155, _HS.race ="latina", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hLength = 25, _HS.hStyle = "in a bob", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.boobsImplant = 600, _HS.nipplesPiercing = 1, _HS.butt = 2, _HS.buttTat = "tribal patterns", _HS.face = -15, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.anus = 1, _HS.analArea = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.combatSkill = 1, _HS.clothes = "attractive lingerie", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.sexualFlaw = "hates penetration">>\n<<set $heroSlaves.push(_HS)>>\n/*fighter*/\n/*Tweaked face down, added ‘hates penetration’ and combat skill -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Cecilia", _HS.birthName = "Cecilia", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 26, _HS.health = 20, _HS.devotion = 100, _HS.height = 175, _HS.pubicHColor = "brown", _HS.skin = "white", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.nipplesPiercing = 2, _HS.boobsTat = "tribal patterns", _HS.butt = 3, _HS.buttTat = "tribal patterns", _HS.lipsPiercing = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.vaginaTat = "tribal patterns", _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.intelligence = 1, _HS.attrXY = 40>>\n<<set $heroSlaves.push(_HS)>>\n/*Tweaked devotion up, added arrogant -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Elise", _HS.birthName = "Elise", _HS.origin = "A spoiled former rich girl who has been discarded by several former owners for her attitude.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = -40, _HS.height = 155, _HS.eyeColor = "blue", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "pale", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.buttTat = "tribal patterns", _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.anusTat = "tribal patterns", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant", _HS.sexualFlaw = "hates penetration">>\n<<set $heroSlaves.push(_HS)>>\n/*hates sex*/\n/*Changed eye color, hard to pick between ‘hates penetration’ and ‘arrogant’, chose the latter because it seems more central to the character. -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Santa", _HS.birthName = "Santa", _HS.origin = "She claims that she actually is Santa Claus.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = 10, _HS.height = 155, _HS.eyeColor = "blue", _HS.hColor = "strawberry blonde", _HS.pubicHColor = "strawberry blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.butt = 3, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.anusTat = "tribal patterns", _HS.intelligence = -1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "odd", _HS.sexualFlaw = "hates penetration", _HS.customDesc = "She has a verbal tic that causes her to say ‘ho, ho, ho’ frequently.">>\n<<set $heroSlaves.push(_HS)>>\n/*Changed eye color, added odd, tweaked vaginalSkill, added origin -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Joan", _HS.birthName = "Joan", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 42, _HS.health = 6, _HS.devotion = 12, _HS.height = 175, _HS.nationality = "American", _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 1000, _HS.boobsImplant = 600, _HS.butt = 4, _HS.face = 15, _HS.lips = 35, _HS.lipsImplant = 10, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.anus = 2, _HS.ovaries = 1, _HS.anusTat = "tribal patterns", _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.intelligence = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*heterochromia*/\n/*Tweaked face upwards, changed eye color, changed health from 20 to 6 -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Belle", _HS.birthName = "Belle", _HS.origin = "Formerly used solely for titfucking, she quickly became a nymphomaniac after experiencing ‘proper’ sex.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = -75, _HS.height = 155, _HS.pubicHColor = "black", _HS.skin = "white", _HS.eyeColor = "blue", _HS.hColor = "black", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 1200, _HS.boobsImplant = 1000, _HS.butt = 4, _HS.buttImplant = 3, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.anus = 3, _HS.ovaries = 1, _HS.anusTat = "tribal patterns", _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.intelligence = -1, _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "odd", _HS.customTat = "Her breasts are tattooed with her implant history, showing repeated additions.">>\n<<set $heroSlaves.push(_HS)>>\n/*rapey implant addict*/\n/*Is ‘rapey’ a quirk? Guess so. Added odd. Changed eye color, added nympho, added origin. -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Sophia", _HS.birthName = "Sophia", _HS.origin = "A former head girl of a rich man’s harem, she is used to being in charge of others.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 27, _HS.health = 20, _HS.devotion = 25, _HS.height = 175, _HS.pubicHColor = "brown", _HS.skin = "white", _HS.hLength = 35, _HS.hStyle = "shoulder length", _HS.pubicHStyle = "waxed", _HS.boobs = 1000, _HS.butt = 4, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.behavioralFlaw = "arrogant">>\n<<set $heroSlaves.push(_HS)>>\n/*dislikes women*/\n/*Added ‘arrogant’ and origin -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Fifi", _HS.birthName = "Fifi", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 22, _HS.health = 20, _HS.devotion = 25, _HS.height = 155, _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "ebony", _HS.race = "black", _HS.hLength = 10, _HS.hStyle = "short afro", _HS.pubicHStyle = "waxed", _HS.boobs = 1000, _HS.nipplesPiercing = 2, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.clit = 1, _HS.clitPiercing = 1, _HS.anus = 3, _HS.ovaries = 1, _HS.clothes = "attractive lingerie", _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*big clit*/\n/*Added big clit, increased nipple piercing, added clit piercing -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Jones", _HS.birthName = "Jones", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 25, _HS.health = 40, _HS.devotion = 25, _HS.height = 175, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hLength = 40, _HS.hStyle = "long curls back in a ponytail", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 1, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.combatSkill = 1, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has a large yakuza tattoo over her shoulder, depicting roses and koi fishes swimming upstream.">>\n<<set $heroSlaves.push(_HS)>>\n/*violent nymphomania, buttslut*/\n/*Tweaked health upwards, corrected tattoo syntax, added combat skill -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Slave", _HS.birthName = "Vanessa", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 20, _HS.devotion = -75, _HS.height = 155, _HS.eyeColor = "blue", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1200, _HS.butt = 3, _HS.lipsTat = "permanent makeup", _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.oralSkill = 15, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has a barcode tattooed on her abdomen, and ‘cut here’ lines on her arms and legs.">>\n<<set $heroSlaves.push(_HS)>>\n/*permashackles*/\n/*Changed eyes to blue, added tattoos -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Carol", _HS.birthName = "Carol", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 60, _HS.weight = -20, _HS.height = 155, _HS.eyeColor = "blue", _HS.skin = "pale", _HS.hLength = 30, _HS.hStyle = "shoulder length", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has a cherry blossom tattooed on her forearm.", _HS.customDesc = "She is unnaturally flexible.">>\n<<set $heroSlaves.push(_HS)>>\n/*red contacts*/\n/*Reduced weight, changed eyes to blue, corrected tattoo syntax, added flexibility in customdesc, changed skin to pale -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Jennifer", _HS.birthName = "Jennifer", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 60, _HS.hColor = "brunette", _HS.pubicHColor = "brunette", _HS.skin = "fair", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 3, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.anus = 2, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.entertainSkill = 35, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Added entertain skill -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Charity", _HS.birthName = "Charity", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 29, _HS.health = 20, _HS.devotion = 90, _HS.race = "latina", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "olive", _HS.hLength = 80, _HS.hStyle = "very long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.boobsImplant = 600, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.lipsPiercing = 1, _HS.tonguePiercing = 1, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.entertainSkill = 35, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has ‘Charity’ tattooed in cursive across the back of her neck.">>\n<<set $heroSlaves.push(_HS)>>\n/*Changed her to Arabic, corrected tattoo syntax, added entertain skill -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Riya", _HS.birthName = "Riya", _HS.origin = "She grew up in a well-to-do family and discovered her fetish for servitude in college, and she decided to become the world’s best slave and slave trainer in one.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 40, _HS.weight = -20, _HS.height = 155, _HS.race = "indo-aryan", _HS.eyeColor = "grey", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "light brown", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 3, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.ovaries = 1, _HS.earPiercing = 1, _HS.oralSkill = 15, _HS.whoreSkill = 15, _HS.entertainSkill = 15, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has a barcode of her identifying information tattooed on her left shoulder.">>\n<<set $heroSlaves.push(_HS)>>\n/*Changed eyes to grey, reduced height and weight, added origin, smart piercing, entertain and whore skill (representing theoretical knowledge from being a trainer), added ear piercings -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Alice", _HS.birthName = "Alice", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 60, _HS.height = 155, _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "Has a scar on her abdomen from kidney surgery in her youth.">>\n<<set $heroSlaves.push(_HS)>>\n/*sexual one-upper*/\n/*Changed eyes, added scar -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Raven", _HS.birthName = "Raven", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = 20, _HS.weight = -20, _HS.eyeColor = "green", _HS.hColor = "black with blue highlights", _HS.pubicHColor = "black", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.lipsPiercing = 1, _HS.tonguePiercing = 1, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.nails = 2, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*likes toys*/\n/*Reduced weight, changed eyes, added nail polish -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Kino", _HS.birthName = "Kino", _HS.origin = "Formerly owned by someone who fancied themselves a geneticist, where she acquired permanently discolored hair and odd fetishes.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 40, _HS.devotion = -75, _HS.height = 155, _HS.race = "white", _HS.eyeColor = "blue-green", _HS.hColor = "blue", _HS.pubicHColor = "blue", _HS.skin = "tanned", _HS.hLength = 30, _HS.hStyle = "short, spiky, with a long shoulder-length lock leading from her temples down, one on each side", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.combatSkill = 1, _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "She has a vertical scar through her right eye, is a dabbling artist, and is an oviposition fetishist.">>\n<<set $heroSlaves.push(_HS)>>\n/*Added combat skill, increased health, added origin -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Vivienne", _HS.birthName = "Vivienne", _HS.origin = "She is a former soldier who was sold into slavery after losing her leg to an IED.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 39, _HS.health = 20, _HS.devotion = 90, _HS.eyeColor = "green", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 3, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.combatSkill = 1, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 1, _HS.fetishKnown = 1, _HS.customTat = "She has a military tattoo on her back.", _HS.customDesc = "Her left leg is artificial, and she has a number of scars on her thigh and shoulder and a burn near her temple.">>\n<<set $heroSlaves.push(_HS)>>\n/*missing left leg, burn scar, low sex drive, fighter*/\n/*Added customdesc, fixed tattoo syntax, added combat skill, eye color and origin -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Lexi", _HS.birthName = "Lexi", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 25, _HS.weight = -20, _HS.height = 155, _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.oralSkill = 35, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Changed eyes to blue -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Blue", _HS.birthName = "Blue", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 22, _HS.health = 40, _HS.devotion = 25, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "bushy", _HS.boobs = 400, _HS.butt = 3, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customTat = "She has angel wings across her back.", _HS.customDesc = "She has hairy, unshaven armpits, bush and asscrack.">>\n<<set $heroSlaves.push(_HS)>>\n/*Fixed tattoo syntax -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Maya", _HS.birthName = "Maya", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 28, _HS.health = 40, _HS.devotion = 100, _HS.height = 190, _HS.markings = "freckled", _HS.eyeColor = "green", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "light", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 800, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishKnown = 1, _HS.customTat = "She has a tramp stamp, and ‘Fuck Me’ in flowery script on her right thigh">>\n<<set $heroSlaves.push(_HS)>>\n/*Corrected tattoo syntax, changed skin to freckled, eyes to green, increased height -BoneyM*/\n/% Corrected skin to light?, and changed markings to freckled Bane70 %/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Alexis", _HS.birthName = "Alexis", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 25, _HS.health = 20, _HS.devotion = 60, _HS.muscles = 20, _HS.height = 155, _HS.race = "French Creole", _HS.eyeColor = "hazel", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "ebony", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 800, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.clit = 1, _HS.clitPiercing = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.earPiercing = 2, _HS.nosePiercing = 1, _HS.eyebrowPiercing = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.intelligence = -1, _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "She has a feminine personality despite her high testosterone.">>\n<<set $heroSlaves.push(_HS)>>\n/*big clit*/\n/*Changed eyes to hazel, increased clit, added a lot of piercings, changed fetish to nympho, fixed customdesc syntax -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Anneliese", _HS.birthName = "Anneliese", _HS.origin = "She is a former head girl that fetishizes her own degradation.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 31, _HS.health = 20, _HS.devotion = 100, _HS.eyeColor = "blue", _HS.hColor = "golden", _HS.pubicHColor = "golden", _HS.skin = "pale and flawless", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 800, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.anus = 2, _HS.ovaries = 1, _HS.earPiercing = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.clothes = "slutty jewelry", _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.fetishKnown = 1, _HS.customDesc = "She has the air of a princess.">>\n<<set $heroSlaves.push(_HS)>>\n/*Changed eyes to blue, added origin, pierced ears, fixed customdesc syntax -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Riley", _HS.birthName = "Riley", _HS.origin = "She sold herself into slavery in an attempt to sate her incredible sex drive.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 75, _HS.weight = -20, _HS.height = 175, _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.lipsPiercing = 2, _HS.tonguePiercing = 2, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.clitPiercing = 1, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.vaginalAccessory = "large dildo", _HS.buttplug = "large plug", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.energy = 100, _HS.attrXY = 100, _HS.fetishKnown = 1, _HS.customDesc = "She has a scar on the back of her head, concealed by her hair.">>\n<<set $heroSlaves.push(_HS)>>\n/*compulsive masturbation*/\n/*Moved customdesc to origin, added scar to customdesc, reduced weight, added nympho, added nipple and clit piercings -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Victoria", _HS.birthName = "Victoria", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = -7, _HS.devotion = 25, _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.boobsTat = "degradation", _HS.buttTat = "degradation", _HS.lipsTat = "degradation", _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaTat = "degradation", _HS.anus = 1, _HS.ovaries = 1, _HS.anusTat = "degradation", _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.addict = 999, _HS.intelligence = -2, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "She is a permanent, irrecoverable aphrodisiac addict.">>\n<<set $heroSlaves.push(_HS)>>\n/*Corrected customdesc syntax -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Aveline", _HS.birthName = "Aveline", _HS.origin = "She was sold into slavery from a remote, primitive village.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 34, _HS.health = 20, _HS.devotion = -75, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hLength = 25, _HS.hStyle = "in a bob", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 3, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has a barcode tattooed above her butt.">>\n<<set $heroSlaves.push(_HS)>>\n/*Added barcode tattoo and origin -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Emm", _HS.birthName = "Emm", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 24, _HS.health = 20, _HS.devotion = 40, _HS.weight = 20, _HS.eyeColor = "green", _HS.hColor = "strawberry blonde", _HS.pubicHColor = "strawberry blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.butt = 5, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.earPiercing = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 35, _HS.whoreSkill = 15, _HS.entertainSkill = 15, _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishKnown = 1, _HS.customDesc = "She is friendly, clever, and quick.">>\n<<set $heroSlaves.push(_HS)>>\n/*fluctuating weight*/\n/*Increased weight, added entertain and whore skill, added ear piercing, changed eyes -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Twenty", _HS.birthName = "Twenty", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = 40, _HS.weight = 20, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 800, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.intelligence = -1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has a paw print tattoo on her left buttock.", _HS.customDesc = "She constantly uses 'pussy' and 'kitty' puns when permitted.">>\n<<set $heroSlaves.push(_HS)>>\n/*Fixed tattoo and customdesc syntax -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Thorn", _HS.birthName = "Thorn", _HS.origin = "She lived a hard life before becoming a slave.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 32, _HS.health = 40, _HS.devotion = -50, _HS.muscles = 20, _HS.race = "black", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "dark", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 650, _HS.butt = 3, _HS.ovaries = 1, _HS.intelligence = -1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.customDesc = "She has many scars, including one over her blind left eye.">>\n<<set $heroSlaves.push(_HS)>>\n/*Increased health, added origin, fixed customdesc syntax -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Kinsey", _HS.birthName = "Kinsey", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 27, _HS.health = 20, _HS.devotion = 10, _HS.height = 145, _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "white", _HS.hLength = 15, _HS.hStyle = "short, with the left side shaved", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 4, _HS.buttImplant = 1, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 2, _HS.nosePiercing = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 100, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Added nose piercing, reduced height, changed fetish to bisexual -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Sammy", _HS.birthName = "Sammy", _HS.origin = "She chose to be a slave because the romanticized view of it she had turns her on.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = 25, _HS.weight = 20, _HS.height = 155, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "pale", _HS.hLength = 80, _HS.hStyle = "ass-length", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 1, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.earPiercing = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 100, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "She has fetishes for wedgies, spanking and herms.">>\n<<set $heroSlaves.push(_HS)>>\n/*laid back*/\n/*Added origin, increased weight, pierced ears, added customdesc -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Klara", _HS.birthName = "Klara", _HS.origin = "She was forced into slavery and rather brutally broken in.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = -75, _HS.height = 175, _HS.eyeColor = "blue", _HS.skin = "fair", _HS.hStyle = "long and braided", _HS.pubicHStyle = "waxed", _HS.boobs = 800, _HS.butt = 4, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 35, _HS.entertainSkill = 35, _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "'Cum slut' is branded on her right ass cheek, and 'bitch whore’ is tattooed on her inner left thigh.">>\n<<set $heroSlaves.push(_HS)>>\n/*Fixed typo in customdesc, increased whore and entertainskill, changed eye color -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Lucy", _HS.birthName = "Lucy", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 40, _HS.skin = "white", _HS.eyeColor = "blue", _HS.hColor = "pale blonde", _HS.pubicHColor = "brown", _HS.hLength = 95, _HS.hStyle = "ass length", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.butt = 3, _HS.buttTat = "degradation", _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaTat = "degradation", _HS.ovaries = 1, _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "odd">>\n<<set $heroSlaves.push(_HS)>>\n/*innuendo*/\n/*Added odd, changed eye color -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Mandy", _HS.birthName = "Mandy", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 60, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.clitPiercing = 1, _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.clothes = "attractive lingerie", _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Couldn’t find this slave in the thread or the submission page on the blog -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Dharma", _HS.birthName = "Dharma", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 26, _HS.health = 20, _HS.devotion = -100, _HS.height = 175, _HS.eyeColor = "green", _HS.hColor = "dark brown", _HS.pubicHColor = "dark brown", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 500, _HS.butt = 3, _HS.lips = 35, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.anus = 2, _HS.analArea = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant", _HS.customTat = "She has a henna tattoo on her left forearm, and a butterfly tattoo on her right calf.", _HS.customDesc = "She has high cheekbones on a heart shaped face.">>\n<<set $heroSlaves.push(_HS)>>\n/*Fetish was set to ‘arrogant’ instead of quirk, corrected tattoo syntax -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Aya", _HS.birthName = "Aya", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = -25, _HS.hColor = "bright red", _HS.pubicHColor = "red", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 3, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.clitPiercing = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.earPiercing = 2, _HS.nosePiercing = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 35, _HS.analSkill = 15, _HS.clothes = "attractive lingerie", _HS.intelligence = 3, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "bitchy", _HS.customDesc = "She has piercings along her collarbones and corset piercings with red ribbons down her lower back and thighs.">>\n<<set $heroSlaves.push(_HS)>>\n/*masochist*/\n/*Added piercings, corrected customdesc syntax, added bitchy to fit with her smart-ass masochist personality. -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Mikayla", _HS.birthName = "Mikayla", _HS.origin = "She was previously owned by a creative sadist, who has left a variety of mental scars on her.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = -25, _HS.weight = 20, _HS.height = 155, _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.clitPiercing = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.earPiercing = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant", _HS.customDesc = "She is extremely claustrophobic.">>\n<<set $heroSlaves.push(_HS)>>\n/*claustrophobia, pride*/\n/*Fixed customdesc syntax, added pierced ears, corrected hair color, added origin and arrogant -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Xendra", _HS.birthName = "Xendra", _HS.origin = "Was a hermit until she became a slave, and went along with it out of boredom.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 40, _HS.devotion = 75, _HS.height = 175, _HS.race = "black", _HS.eyeColor = "purple", _HS.hColor = "white", _HS.skin = "dark", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 3, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.earPiercing = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.combatSkill = 1, _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "bitchy", _HS.customTat = "She has a pair of full sleeve tattoos.", _HS.customDesc = "She has many scars, and is skilled with plants.">>\n<<set $heroSlaves.push(_HS)>>\n/*toned, snuff, fighter*/\n/*Increased health, added combatskill, bitchy and pierced ears, fixed tattoo and customdesc syntax, corrected skin color from ‘white’ to ‘dark’ -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Gwen", _HS.birthName = "Gwen", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 1, _HS.devotion = 60, _HS.race = "asian", _HS.hColor = "dark", _HS.pubicHColor = "dark", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.nipplesPiercing = 1, _HS.butt = 1, _HS.face = 60, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.clitSetting = "off", _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 35, _HS.vaginalAccessory = "chastity belt", _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "She has 'Use Backdoor' tattooed above her vagina and, in tribal tattoos, 'Anal Slut' on her back.", _HS.customDesc = "She wears a dog collar with lights that indicate her arousal and was bought wearing vaginal chastity belt.">>\n<<set $heroSlaves.push(_HS)>>\n/* set nipples to pierced, changed fetish from bisexual to submissive, increased anal skill, dunno how to handle all the techno-implants her tits etc. have as they don’t seem to be size-increasing-focused, lowered health */\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Asha", _HS.birthName = "Asha", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 20, _HS.devotion = 60, _HS.weight = -20, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hLength = 170, _HS.hStyle = "floor length", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.heels = 1, _HS.boobs = 1200, _HS.boobsImplant = 800, _HS.nipplesPiercing = 2, _HS.lactation = 1, _HS.butt = 6, _HS.buttImplant = 3, _HS.face = 15, _HS.faceImplant = 15, _HS.lips = 35, _HS.lipsImplant = 10, _HS.lipsPiercing = 1, _HS.tonguePiercing = 1, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.clitPiercing = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.earPiercing = 2, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has many girly tattoos.", _HS.customDesc = "She loves hair play.">>\n<<set $heroSlaves.push(_HS)>>\n/*Reduced weight, increased face and faceimplant, added piercings, corrected tattoo and customdesc syntax -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Emily", _HS.birthName = "Emily", _HS.origin = "Before she was made a slave, she was a wealthy, popular honour student.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = -25, _HS.height = 155, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 3, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant", _HS.customDesc = "She has a short nose and is very intelligent.">>\n<<set $heroSlaves.push(_HS)>>\n/*Added origin, reduced age, fetish was ‘arrogant’, changed it to quirk, fixed customdesc syntax. -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Bitch", _HS.birthName = "Bitch", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = -20, _HS.devotion = -75, _HS.height = 155, _HS.race = "asian", _HS.eyeColor = "almond", _HS.hColor = "blonde", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 300, _HS.butt = 5, _HS.lips = 35, _HS.lipsPiercing = 1, _HS.tonguePiercing = 1, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.earPiercing = 1, _HS.eyebrowPiercing = 1, _HS.oralSkill = 35, _HS.intelligence = -2, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "She has a heart shaped face and many scars.">>\n<<set $heroSlaves.push(_HS)>>\n/*Fixed customdesc syntax, changed eye color, added piercings, increased waist -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Nala", _HS.birthName = "Nala", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 10, _HS.muscles = 20, _HS.height = 175, _HS.hColor = "black", _HS.skin = "white", _HS.hStyle = "long and in a ponytail", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 3, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*First slave that didn’t need fixing -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Ervona", _HS.birthName = "Ervona", _HS.origin = "She was groomed just for you and believes herself to be madly in love with you.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 40, _HS.devotion = 100, _HS.height = 175, _HS.hColor = "white", _HS.pubicHColor = "white", _HS.skin = "bronzed", _HS.hLength = 25, _HS.hStyle = "chin length", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.nipples = "inverted", _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.clitPiercing = 1, _HS.ovaries = 1, _HS.clothes = "attractive lingerie", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40>>\n<<set $heroSlaves.push(_HS)>>\n/*love*/\n/*Added origin, removed it from customdesc. Increased health.*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Koko", _HS.birthName = "Koko", _HS.origin = "She may originally be from an island nation.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 60, _HS.devotion = -25, _HS.height = 175, _HS.race = "asian", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "brown", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.earPiercing = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 15, _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "She is trim and fit.">>\n<<set $heroSlaves.push(_HS)>>\n/*genki*/\n/*Pierced ears, added origin, corrected customdesc syntax. -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Jasmine", _HS.birthName = "Jasmine", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 25, _HS.height = 175, _HS.eyeColor = "blue-green", _HS.hColor = "fair blonde", _HS.pubicHColor = "blonde", _HS.skin = "brown", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.customDesc = "Her skin is unusually dark for a white person.">>\n<<set $heroSlaves.push(_HS)>>\n/*Changed eyes -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Orena", _HS.birthName = "Orena", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 20, _HS.devotion = -90, _HS.hColor = "pink", _HS.pubicHColor = "pink", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 1400, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.nosePiercing = 1, _HS.attrXY = 40, _HS.fetish = "arrogant", _HS.fetishKnown = 1, _HS.sexualFlaw = "hates penetration">>\n<<set $heroSlaves.push(_HS)>>\n/*hates sex*/\n/*Corrected hair color, added piercings, added ‘hates penetration’ -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Fatiah", _HS.birthName = "Fatiah", _HS.origin = "She was taken as a slave by a Sultan, who presented her as a gift to a surveyor.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 80, _HS.devotion = 45, _HS.weight = -20, _HS.height = 190, _HS.race = "middle eastern", _HS.hColor = "black and oily", _HS.pubicHColor = "black", _HS.skin = "brown", _HS.hStyle = "long, but shaved on the left side", _HS.pubicHStyle = "waxed", _HS.boobs = 800, _HS.butt = 2, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.intelligence = -1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.attrKnown = 0, _HS.customDesc = "She wears glasses.">>\n<<set $heroSlaves.push(_HS)>>\n/*Increased height, reduced weight, reduced butt, fixed customdesc syntax -BoneyM*/\n\n/*\n<<set _HS = {}>>\n<<set _HS.slaveName = "no name", _HS.birthName = "no name", _HS.origin = "A previous owner cultivated her desire to escape slavery for his own amusement.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 50, _HS.devotion = -100, _HS.weight = -20, _HS.race = "white-asian", _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 300, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.clitSetting = "oral", _HS.anus = 2, _HS.ovaries = 1, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishKnown = 1, _HS.customDesc = "She is fit and athletic.">>\n<<set $heroSlaves.push(_HS)>>\n*//*hypno-anal/cum*/\n/*Reduced weight, changed eyes, corrected customdesc syntax, added origin, increased rebelliousness, changed clitsetting to oral. -BoneyM*/\n*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Sara", _HS.birthName = "Sara", _HS.origin = "She sold herself into slavery after a pregnancy scare, desiring to give up control of her life to someone better suited to running it.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 40, _HS.devotion = 60, _HS.height = 155, _HS.race = "latina", _HS.hColor = "dark red", _HS.pubicHColor = "red", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.intelligence = -1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has her medical allergies tattooed around her wrist.", _HS.customDesc = "She has either or both of a masochistic streak or a self-harm habit.">>\n<<set $heroSlaves.push(_HS)>>\n/*likes pain*/\n/*Corrected tattoo syntax, added origin and customdesc, increased health -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Falcon", _HS.birthName = "Jamie", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 20, _HS.devotion = 25, _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 3, _HS.lips = 35, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 35, _HS.clothes = "slave gown", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "She has an implanted GPS tracker to find her in case her habit of stalking pretty girls gets the better of her.">>\n<<set $heroSlaves.push(_HS)>>\n/*proactive stalker hypnosis masseuse*/\n/*Corrected birthname (was ‘Jasmine’), changed eye color, added customdesc -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Beatrice (No. 525)", _HS.birthName = "Beatrice", _HS.origin = "She comes from old money and sold herself into slavery to satisfy her obsession with the practice, believing her family would buy her back out of slavery later.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 20, _HS.devotion = 30, _HS.height = 155, _HS.eyeColor = "blue-green", _HS.hColor = "bright red", _HS.pubicHColor = "red", _HS.skin = "pure white", _HS.hLength = 80, _HS.hStyle = "long and wavy, and down past her ass", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 800, _HS.butt = 4, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.earPiercing = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.whoreSkill = 15, _HS.entertainSkill = 15, _HS.clothes = "slave gown", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant", _HS.customTat = "She has a fine, intricate vine-like tattoo around her right ankle.">>\n<<set $heroSlaves.push(_HS)>>\n/*contraception but breeder naturally, well trained*/\n/*Fetish was ‘arrogant’, changed it to flaw. Added origin, whore and entertainskill. Changed eye color, corrected tattoo syntax, pierced ears, reduced weight -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Yuuki", _HS.birthName = "Yuuki", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 45, _HS.height = 145, _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "fair, smooth, and soft", _HS.hStyle = "long and curly", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 1000, _HS.butt = 5, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.oralSkill = 100, _HS.entertainSkill = 35, _HS.intelligence = 1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "bitchy">>\n<<set $heroSlaves.push(_HS)>>\n/*mischievous tease*/\n/*Reduced height, added entertainskill, added bitchy, changed eyes -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Elisa", _HS.birthName = "Elisa", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = -55, _HS.muscles = 20, _HS.height = 145, _HS.eyeColor = "bright blue", _HS.hColor = "white-blonde", _HS.pubicHColor = "white-blonde", _HS.skin = "extremely pale", _HS.hStyle = "in a long braid", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 500, _HS.butt = 4, _HS.face = 55, _HS.ovaries = 1, _HS.anusTat = "bleached", _HS.combatSkill = 1, _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.behavioralFlaw = "arrogant", _HS.customDesc = "An iron-willed, recently captured figure of a prominent anti-Free City guerrilla party, who still clings strongly to traditional beliefs on Man's natural good, economic restriction, and monogamy. Excitable, girly and sweet in comparison to her natural brother, Martin, with a lovely singing voice. Prays quite often, if allowed.", _HS.mother = -9997, _HS.father = -9996>>\n<<set $heroSlaves.push(_HS)>>\n/*also hates pen*/\n/*martin's sibling*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Yvonne", _HS.birthName = "Yvonne", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 24, _HS.health = 20, _HS.devotion = 100, _HS.height = 190, _HS.eyeColor = "hazel", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "rosy white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 700, _HS.nipplesPiercing = 1, _HS.butt = 2, _HS.face = 55, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.clitSetting = "all", _HS.ovaries = 1, _HS.anusTat = "bleached", _HS.attrXY = 40, _HS.fetish = "pregnancy">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Terminatrix' Heaven", _HS.birthName = "Gabrielle", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 80, _HS.devotion = 100, _HS.muscles = 50, _HS.height = 190, _HS.race = "black", _HS.hColor = "black", _HS.pubicHColor = "brown", _HS.skin = "black", _HS.hLength = 5, _HS.hStyle = "very short and a poor emulation of a military cut", _HS.boobs = 250, _HS.nipplesPiercing = 1, _HS.butt = 5, _HS.buttTat = "tribal patterns", _HS.lipsPiercing = 1, _HS.lipsTat = "tribal patterns", _HS.vagina = 1, _HS.vaginaLube = 1, _HS.vaginaTat = "tribal patterns", _HS.clit = 2, _HS.anus = 1, _HS.ovaries = 1, _HS.anusTat = "tribal patterns", _HS.earPiercing = 1, _HS.nosePiercing = 1, _HS.eyebrowPiercing = 1, _HS.navelPiercing = 1, _HS.shouldersTat = "tribal patterns", _HS.armsTat = "tribal patterns", _HS.legsTat = "tribal patterns", _HS.stampTat = "tribal patterns", _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 35, _HS.entertainSkill = 15, _HS.combatSkill = 1, _HS.clothes = "a comfortable bodysuit", _HS.collar = "heavy gold", _HS.shoes = "flats", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = " Amongst the scars that decorate her body a heart can be made out on the top of her right hand.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Lilliana", _HS.birthName = "Zuzanna", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 25, _HS.health = 13, _HS.devotion = 100, _HS.muscles = 100, _HS.height = 190, _HS.eyeColor = "white", _HS.eyes = -2, _HS.hColor = "white with red stripes", _HS.pubicHColor = "white", _HS.skin = "tanned", _HS.hLength = 100, _HS.hStyle = "back in a large ass length braid", _HS.pubicHStyle = "bushy", _HS.waist = -55, _HS.boobs = 400, _HS.nipplesPiercing = 1, _HS.butt = 4, _HS.face = 15, _HS.faceImplant = 35, _HS.lipsPiercing = 1, _HS.tonguePiercing = 1, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.anusTat = "bleached", _HS.makeup = 2, _HS.nails = 1, _HS.earPiercing = 1, _HS.nosePiercing = 1, _HS.eyebrowPiercing = 1, _HS.whoreSkill = 15, _HS.entertainSkill = 15, _HS.combatSkill = 1, _HS.clothes = "nice business attire", _HS.collar = "leather with cowbell", _HS.shoes = "heels", _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetish = "boobs", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Blind*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Jenna", _HS.birthName = "Jenna", _HS.ID = _i++, _HS.assignment = "please you", _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 30, _HS.devotion = 60, _HS.height = 145, _HS.skin = "pale", _HS.eyeColor = "violet", _HS.hColor = "red-blonde", _HS.pubicHColor = "red-blonde", _HS.hStyle = "waist-length", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 650, _HS.butt = 6, _HS.face = 55, _HS.lips = 35, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.clitSetting = "submissive", _HS.ovaries = 1, _HS.oralSkill = 100, _HS.clothes = "a string bikini", _HS.shoes = "heels", _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Her name is tattooed in flowing cursive script across her upper back. ">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Asspussy' Miss Julie O", _HS.birthName = "Leah", _HS.origin = "She was sentenced to enslavement as a punishment for fraud and theft.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 42, _HS.health = 70, _HS.devotion = 100, _HS.height = 155, _HS.markings = "none", _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "pale", _HS.hLength = 40, _HS.hStyle = "fashionable for a Free Cities 3rd Grade Teacher, up in a tight bun", _HS.pubicHStyle = "bushy", _HS.waist = -55, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.clit = 1, _HS.clitPiercing = 3, _HS.clitSetting = "anal", _HS.boobs = 650, _HS.boobsImplant = 200, _HS.nipples = "huge", _HS.butt = 3, _HS.face = 15, _HS.faceImplant = 65, _HS.anus = 1, _HS.ovaries = 1, _HS.anusPiercing = 2, _HS.anusTat = "bleached", _HS.makeup = 2, _HS.nails = 2, _HS.earPiercing = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.clothes = "nice business attire", _HS.collar = "heavy gold", _HS.shoes = "heels", _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customDesc = "Her pale skin is lightly freckled, and her nipples are dark tan. She used to be sexually repressed, and used to hate anal sex.">>\n<<set $heroSlaves.push(_HS)>>\n/*huge nips*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Golden Cobra", _HS.birthName = "Auyala", _HS.origin = "She was captured from West Central Africa.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 30, _HS.devotion = 100, _HS.muscles = 50, _HS.height = 190, _HS.race = "black", _HS.eyes = 1, _HS.eyeColor = "green", _HS.hColor = "golden blonde with copper streaks", _HS.pubicHColor = "blonde", _HS.skin = "light brown", _HS.hLength = 35, _HS.hStyle = "shoulder-length, plaited in cornrow braids; a single thin braid adorned with several colorful feathers and fearsome fang of unknown origin is hanging aside her left eye", _HS.pubicHStyle = "in a strip", _HS.waist = -55, _HS.boobs = 1450, _HS.nipplesPiercing = 2, _HS.butt = 5, _HS.lips = 55, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.clit = 2, _HS.clitPiercing = 2, _HS.clitSetting = "lesbian", _HS.anus = 2, _HS.ovaries = 1, _HS.anusTat = "bleached", _HS.earPiercing = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.combatSkill = 1, _HS.clothes = "slutty jewelry", _HS.collar = "heavy gold", _HS.shoes = "heels", _HS.intelligence = -1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "arrogant", _HS.customTat = "She has tattoo of cobra wrapping around her neck, which head with wide open maw and inflated hood tattooed right at her throat.", _HS.customDesc = "She has a streak of ritual scars resembling some very complex snake skin pattern running down her spine from nape to tail-bone.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Top' Lillium", _HS.birthName = "Sarah", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 42, _HS.health = 90, _HS.devotion = 100, _HS.muscles = 20, _HS.height = 190, _HS.eyeColor = "green", _HS.hColor = "deep red", _HS.pubicHColor = "red", _HS.skin = "fair", _HS.hLength = 20, _HS.hStyle = "short and pleasantly frames her face", _HS.waist = -55, _HS.boobs = 900, _HS.butt = 4, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.clitSetting = "all", _HS.anus = 2, _HS.ovaries = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 100, _HS.entertainSkill = 100, _HS.combatSkill = 1, _HS.clothes = "nice business attire", _HS.collar = "heavy gold", _HS.shoes = "flats", _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "She has a small, grinning harlequin tattoo on her inner thigh.", _HS.customDesc = "In place of her left hand's pinkie finger is a large pink scar that crosses the entire back of her hand.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Cammy", _HS.birthName = "Viktoriya", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 27, _HS.health = 80, _HS.devotion = 70, _HS.muscles = 75, _HS.height = 145, _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "pale", _HS.hStyle = "tied back into two long braids", _HS.pubicHStyle = "waxed", _HS.boobs = 800, _HS.butt = 2.5, _HS.face = 15, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 15, _HS.entertainSkill = 15, _HS.clothes = "a comfortable bodysuit", _HS.collar = "pretty jewelry", _HS.shoes = "heels", _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.customDesc = "She has a long horizontal scar on her left cheek.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Sheena", _HS.birthName = "Penelope", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = 80, _HS.devotion = 90, _HS.height = 155, _HS.hColor = "black with deep red highlights", _HS.pubicHColor = "red", _HS.skin = "pale", _HS.hStyle = "long and disheveled", _HS.waist = -55, _HS.boobs = 500, _HS.nipplesPiercing = 1, _HS.butt = 3, _HS.lipsPiercing = 1, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.clitPiercing = 1, _HS.clitSetting = "anal", _HS.anus = 1, _HS.ovaries = 1, _HS.anusTat = "bleached", _HS.makeup = 2, _HS.nails = 2, _HS.earPiercing = 2, _HS.nosePiercing = 1, _HS.navelPiercing = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 35, _HS.whoreSkill = 15, _HS.entertainSkill = 15, _HS.clothes = "a slutty outfit", _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetish = "buttslut", _HS.fetishKnown = 1, _HS.customTat = "She has been heavily tattooed, with her chest, thighs and both arms covered in various punk-style pieces. The biggest and most impressive piece is the large logo of a legendary early 20th century punk band.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Funbags' Young", _HS.birthName = "Young", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 23, _HS.health = -10, _HS.devotion = 90, _HS.height = 175, _HS.nationality = "Korean", _HS.race = "asian", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 3550, _HS.boobsImplant = 3000, _HS.nipplesPiercing = 1, _HS.areolae = 3, _HS.boobsTat = "degradation", _HS.butt = 2, _HS.face = 15, _HS.lipsPiercing = 2, _HS.lipsTat = "degradation", _HS.tonguePiercing = 2, _HS.vaginaLube = 1, _HS.anus = 2, _HS.ovaries = 1, _HS.brand = "SLUT ", _HS.brandLocation = "breasts", _HS.oralSkill = 100, _HS.aphrodisiacs = 1, _HS.addict = 22, _HS.collar = "shock punishment", _HS.shoes = "heels", _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Sakura", _HS.birthName = "Sakura", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 100, _HS.devotion = 100, _HS.muscles = 20, _HS.race = "asian", _HS.skin = "dark", _HS.hLength = 25, _HS.hStyle = "short and held back by a white bandanna", _HS.pubicHStyle = "waxed", _HS.boobs = 600, _HS.butt = 4, _HS.faceImplant = 15, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.clit = 1, _HS.clitPiercing = 3, _HS.clitSetting = "humiliation", _HS.anus = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.whoreSkill = 100, _HS.entertainSkill = 100, _HS.combatSkill = 1, _HS.clothes = "a slutty outfit", _HS.collar = "pretty jewelry", _HS.shoes = "heels", _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.fetishKnown = 1, _HS.customDesc = "She is an enthusiastic high school graduate, eager to make her teacher proud by becoming the greatest slave known to any owner.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Miss Maree", _HS.birthName = "Tina", _HS.origin = "A former headmistress, she was sentenced to slavery after she was caught training her students to be lesbian trophy slaves.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 42, _HS.health = 100, _HS.devotion = -50, _HS.weight = 20, _HS.height = 155, _HS.nationality = "American", _HS.eyeColor = "green", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "pale", _HS.hStyle = "in a large bun", _HS.pubicHStyle = "in a strip", _HS.waist = -55, _HS.boobs = 1500, _HS.areolae = 3, _HS.boobsTat = "advertisements", _HS.butt = 6, _HS.face = 15, _HS.lips = 35, _HS.lipsTat = "permanent makeup", _HS.vaginaLube = 1, _HS.bellyAccessory = "a corset", _HS.ovaries = 1, _HS.anusTat = "flowers", _HS.earPiercing = 1, _HS.stampTat = "scenes", _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.collar = "leather with cowbell", _HS.shoes = "heels", _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXX = 80, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "bitchy", _HS.sexualFlaw = "hates anal", _HS.customDesc = "She absolutely detests men.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Caroline", _HS.birthName = "Carl", _HS.ID = _i++, _HS.prestigeDesc = "She was once a rising free cities politician who argued for compulsory female enslavement, but she became an addict, fell into debt, and was subsequently enslaved.", _HS.birthWeek = random(0,51), _HS.age = 44, _HS.health = 60, _HS.devotion = 90, _HS.height = 145, _HS.heightImplant = -1, _HS.nationality = "French", _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hLength = 70, _HS.hStyle = "ass-length", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.heels = 1, _HS.boobs = 1100, _HS.boobsImplant = 400, _HS.nipplesPiercing = 1, _HS.areolae = 1, _HS.butt = 4, _HS.buttImplant = 2, _HS.face = 55, _HS.faceImplant = 65, _HS.lips = 55, _HS.lipsImplant = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.preg = -2, _HS.anus = 2, _HS.anusTat = "bleached", _HS.makeup = 3, _HS.nails = 1, _HS.earPiercing = 1, _HS.navelPiercing = 1, _HS.legsTat = "degradation", _HS.stampTat = "degradation", _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 15, _HS.entertainSkill = 35, _HS.drugs = "breast injections", _HS.addict = 1, _HS.clothes = "slutty jewelry", _HS.collar = "tight steel", _HS.intelligence = -2, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.behavioralFlaw = "arrogant", _HS.customTat = "She has a tattoo down her left arm, which reads = 'Once a tall, muscular, handsome man with a big dick and big balls.'", _HS.customDesc = "Since becoming a slave she has been turned into a little bimbo.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Milkmaid' Megan", _HS.birthName = "Megan", _HS.origin = "She was sold to you from the public slave market, and was probably kidnapped or otherwise forced into slavery.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 34, _HS.health = 100, _HS.devotion = 100, _HS.nationality = "American", _HS.skin = "lightened", _HS.hStyle = "long", _HS.pubicHStyle = "bushy", _HS.waist = -55, _HS.boobs = 1350, _HS.lactation = 1, _HS.butt = 3, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.preg = 23, _HS.births = 1, _HS.anus = 3, _HS.ovaries = 1, _HS.brand = "SLAVE", _HS.brandLocation = "buttocks", _HS.earPiercing = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 100, _HS.entertainSkill = 35, _HS.combatSkill = 0, _HS.collar = "heavy gold", _HS.shoes = "flats", _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Horsepussy", _HS.birthName = "Amber", _HS.origin = "She was sold to you from the public slave market, and was probably kidnapped or otherwise forced into slavery.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 35, _HS.health = 80, _HS.devotion = 55.7, _HS.height = 190, _HS.nationality = "American", _HS.eyeColor = "blue", _HS.skin = "pale", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 5, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.clitPiercing = 3, _HS.clitSetting = "vanilla", _HS.anus = 3, _HS.ovaries = 1, _HS.anusPiercing = 1, _HS.makeup = 1, _HS.brand = "SLAVE", _HS.brandLocation = "buttocks", _HS.earPiercing = 1, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 100, _HS.entertainSkill = 35, _HS.collar = "heavy gold", _HS.shoes = "heels", _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customTat = "Her nickname, 'Horsepussy,' is tattooed on her forehead.", _HS.customDesc = "Her pussy has been extensively surgically altered. Her labia are large and puffy, sticking out nearly an inch from her crotch. Her cunt is exquisitely pink at the center, but her large labia are dark at the edges, almost black.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Sakura", _HS.birthName = "Mei", _HS.origin = "She is the winner of a martial arts slave tournament. You won her in a bet.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 80, _HS.devotion = 40, _HS.muscles = 20, _HS.nationality = "Japanese", _HS.race = "asian", _HS.hColor = "black", _HS.hStyle = "long, tied into a neat ponytail", _HS.boobs = 300, _HS.butt = 1, _HS.face = 15, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.clitSetting = "submissive", _HS.analArea = 1, _HS.ovaries = 1, _HS.combatSkill = 1, _HS.clothes = "choosing her own clothes", _HS.collar = "pretty jewelry", _HS.shoes = "heels", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "She has a tattoo of falling cherry petals on her back, starting at her shoulder blades, down to her butt.", _HS.customDesc = "She has a small scar on the back of her right hand. She was injured while participating in the finals of the national kendo tournament, and decided to keep the scar to remind her of her achievements.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Zhao Li", _HS.birthName = "Zhao Li", _HS.origin = "She was caught and enslaved while working undercover.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 35, _HS.health = 100, _HS.devotion = 100, _HS.muscles = 100, _HS.height = 175, _HS.race = "asian", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hStyle = "long, but tied into Chinese buns.", _HS.pubicHStyle = "in a strip", _HS.boobs = 755, _HS.butt = 4, _HS.face = 15, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.clit = 1, _HS.clitPiercing = 3, _HS.clitSetting = "all", _HS.anus = 2, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.entertainSkill = 15, _HS.combatSkill = 1, _HS.clothes = "a comfortable bodysuit", _HS.collar = "pretty jewelry", _HS.shoes = "heels", _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.energy = 100, _HS.attrXY = 40, _HS.fetishStrength = 100, _HS.fetishKnown = 1, _HS.customDesc = "She was a once skilled police investigator. Even at her age, her long, enticing legs are proof that she still retains her natural strength and beauty.">>\n<<set $heroSlaves.push(_HS)>>\n\n/*\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Virago' Kissa", _HS.birthName = "not known", _HS.origin = "In spite of the great demand for her kind, has apparently eluded enslavement until recently.", _HS.career = "a wanderer", _HS.ID = _i++, _HS.prestige = 1, _HS.prestigeDesc = "She is a natural albino.", _HS.birthWeek = random(0,51), _HS.health = 100, _HS.devotion = 100, _HS.muscles = 50, _HS.height = 190, _HS.nationality = "Ugandan", _HS.race = "black", _HS.eyeColor = "pale grey", _HS.hColor = "white", _HS.pubicHColor = "white", _HS.skin = "extremely pale", _HS.hLength = 100, _HS.hStyle = "extremely long and bushy", _HS.pubicHStyle = "bushy", _HS.waist = -55, _HS.boobs = 600, _HS.face = 55, _HS.lips = 35, _HS.vaginaLube = 1, _HS.clitPiercing = 3, _HS.clitSetting = "oral", _HS.ovaries = 1, _HS.anusTat = "bleached", _HS.oralSkill = 100, _HS.whoreSkill = 100, _HS.entertainSkill = 100, _HS.combatSkill = 3, _HS.livingRules = "luxurious", _HS.speechRules = "permissive", _HS.releaseRules = "permissive", _HS.collar = "pretty jewelry", _HS.shoes = "flats", _HS.intelligence = 3, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "cumslut", _HS.fetishKnown = 1, _HS.behavioralFlaw = "odd", _HS.customTat = "Her entire body is tattooed with a detailed map of her arteries which, combined with her albinism, gives her a quasi-translucent quality.", _HS.customDesc = "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">>\n<<set $heroSlaves.push(_HS)>>\n*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Annabelle", _HS.birthName = "Annabelle", _HS.origin = "She came to be a slave not long after fleeing farm life for the Free Cities.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = -65, _HS.oldDevotion = -11.3, _HS.height = 155, _HS.nationality = "American", _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hStyle = "braided into pigtails", _HS.pubicHStyle = "bushy", _HS.waist = -55, _HS.boobs = 500, _HS.butt = 4, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.whoreSkill = 15, _HS.attrXY = 40, _HS.behavioralFlaw = "hates women", _HS.customDesc = "The pale skin within her tan lines is lightly freckled.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Vampire' Elvira", _HS.birthName = "Elvira", _HS.career = "service worker", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 20, _HS.health = 90, _HS.devotion = 100, _HS.height = 145, _HS.nationality = "Swedish", _HS.eyeColor = "blue", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.skin = "tanned", _HS.hLength = 85, _HS.hStyle = "ass-length", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 650, _HS.boobsImplant = 200, _HS.nipplesPiercing = 2, _HS.butt = 3, _HS.buttImplant = 1, _HS.face = 55, _HS.faceImplant = 15, _HS.lips = 35, _HS.tonguePiercing = 1, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.clitPiercing = 1, _HS.anus = 3, _HS.ovaries = 1, _HS.brand = "your initials ", _HS.brandLocation = "buttocks", _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 100, _HS.entertainSkill = 15, _HS.livingRules = "luxurious", _HS.clothes = "choosing her own clothes", _HS.collar = "heavy gold", _HS.intelligenceImplant = 1, _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Creamy' Mayu", _HS.birthName = "Mayu", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 100, _HS.devotion = 100, _HS.weight = 20, _HS.height = 190, _HS.nationality = "Japanese", _HS.race = "asian", _HS.eyeColor = "blue", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 7500, _HS.nipples = "huge", _HS.areolae = 3, _HS.boobsTat = "bovine patterns", _HS.lactation = 2, _HS.butt = 7, _HS.buttTat = "bovine patterns", _HS.face = 15, _HS.faceImplant = 65, _HS.lips = 35, _HS.lipsTat = "bovine patterns", _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaTat = "bovine patterns", _HS.births = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.anusTat = "bovine patterns", _HS.earPiercing = 1, _HS.shouldersTat = "bovine patterns", _HS.armsTat = "bovine patterns", _HS.legsTat = "bovine patterns", _HS.stampTat = "bovine patterns", _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.livingRules = "luxurious", _HS.speechRules = "permissive", _HS.releaseRules = "permissive", _HS.relationshipRules = "permissive", _HS.clothes = "a nice maid outfit", _HS.collar = "leather with cowbell", _HS.shoes = "flats", _HS.intelligence = 1, _HS.attrXY = 40, _HS.fetish = "boobs", _HS.fetishKnown = 1, _HS.customDesc = "She is quite sweaty, often soaking though any clothing she is wearing.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Submissive' Cindy", _HS.birthName = "Cindy", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 100, _HS.devotion = 100, _HS.muscles = 20, _HS.height = 175, _HS.nationality = "Indonesian", _HS.race = "asian", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hLength = 0, _HS.hStyle = "shaved bald, with a barcode tattooed on the top of her head", _HS.pubicHStyle = "bushy", _HS.boobs = 600, _HS.nipplesPiercing = 1, _HS.boobsTat = "tribal patterns", _HS.butt = 2, _HS.buttTat = "tribal patterns", _HS.face = 55, _HS.faceImplant = 15, _HS.lips = 35, _HS.lipsPiercing = 1, _HS.lipsTat = "tribal patterns", _HS.tonguePiercing = 1, _HS.vaginaLube = 1, _HS.vaginaPiercing = 1, _HS.vaginaTat = "tribal patterns", _HS.preg = -2, _HS.clitPiercing = 3, _HS.clitSetting = "all", _HS.ovaries = 1, _HS.anusPiercing = 1, _HS.anusTat = "bleached", _HS.earPiercing = 1, _HS.nosePiercing = 1, _HS.eyebrowPiercing = 1, _HS.navelPiercing = 1, _HS.shouldersTat = "tribal patterns", _HS.armsTat = "tribal patterns", _HS.legsTat = "tribal patterns", _HS.stampTat = "tribal patterns", _HS.oralSkill = 35, _HS.combatSkill = 1, _HS.livingRules = "luxurious", _HS.speechRules = "permissive", _HS.releaseRules = "permissive", _HS.relationshipRules = "permissive", _HS.clothes = "attractive lingerie", _HS.collar = "pretty jewelry", _HS.shoes = "heels", _HS.intelligence = -2, _HS.intelligenceImplant = 1, _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Anna", _HS.birthName = "Anna", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 60, _HS.height = 175, _HS.skin = "white", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.boobs = 800, _HS.butt = 3, _HS.vaginaLube = 1, _HS.analArea = 1, _HS.ovaries = 1, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Removed eyecolor customdesc -BoneyM*/\n\n<<if $seeExtreme == 1>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Mouse", _HS.birthName = "Mouse", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = -50, _HS.weight = 20, _HS.height = 155, _HS.pubicHColor = "purple", _HS.skin = "pale", _HS.eyeColor = "blue", _HS.hColor = "purple", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.amp = 1, _HS.boobs = 1000, _HS.areolae = 1, _HS.butt = 5, _HS.lipsTat = "permanent makeup", _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.analArea = 1, _HS.ovaries = 1, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*Increased nipples and areolae, changed eye color, added mute -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Box", _HS.birthName = "Box", _HS.origin = "When you took her from her previous owner, she was locked into a beautiful rosewood box lined with red velvet, crying.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.devotion = -75, _HS.weight = 20, _HS.eyes = -2, _HS.pubicHColor = "blonde", _HS.skin = "pale", _HS.hColor = "golden blonde", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.amp = 1, _HS.boobs = 400, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.intelligence = -1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.customDesc = "Her amputation sites have titanium rings that go through to the bone. She has been chemically blinded.">>\n<<set $heroSlaves.push(_HS)>>\n/* put some of her custom description in her origin (box stuff), tagged as amp, lowered obedience, increased weight but lowered health, changed skin color from white to pale */\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Yukiko", _HS.birthName = "Yukiko", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = 100, _HS.weight = -20, _HS.race = "asian", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "very fair", _HS.hStyle = "long, and in a hime cut", _HS.pubicHStyle = "waxed", _HS.amp = 1, _HS.boobs = 500, _HS.butt = 3, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.clothes = "a slave gown", _HS.intelligence = -1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "odd", _HS.customDesc = "A work of art, stoic, mysterious, doll-like, and always smiling.">>\n<<set $heroSlaves.push(_HS)>>\n/* not much to change, lowered weight (‘perfect slim body’), set to mute and changed flaw to odd- described as creepy */\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Fucknugget' Pillow", _HS.birthName = "Anika", _HS.origin = "She sold herself into slavery to escape life on the streets.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 37, _HS.health = 80, _HS.devotion = 100, _HS.weight = 40, _HS.race = "surgically altered to look latina", _HS.eyeColor = "blue", _HS.hColor = "red", _HS.pubicHColor = "red", _HS.hStyle = "long", _HS.waist = -100, _HS.amp = 1, _HS.boobs = 6260, _HS.boobsImplant = 4200, _HS.nipplesPiercing = 2, _HS.areolae = 3, _HS.boobsTat = "flowers", _HS.lactation = 2, _HS.butt = 12, _HS.buttImplant = 1, _HS.buttTat = "flowers", _HS.face = 55, _HS.faceImplant = 15, _HS.lips = 55, _HS.lipsImplant = 10, _HS.lipsPiercing = 2, _HS.lipsTat = "flowers", _HS.tonguePiercing = 2, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.vaginaTat = "flowers", _HS.preg = 29, _HS.births = 2, _HS.clitPiercing = 3, _HS.clitSetting = "boobs", _HS.anus = 2, _HS.ovaries = 1, _HS.anusPiercing = 2, _HS.anusTat = "flowers", _HS.makeup = 3, _HS.earPiercing = 2, _HS.nosePiercing = 2, _HS.eyebrowPiercing = 2, _HS.navelPiercing = 2, _HS.shouldersTat = "advertisements", _HS.stampTat = "flowers", _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 15, _HS.aphrodisiacs = 1, _HS.addict = 99, _HS.clothes = "restrictive latex", _HS.collar = "leather with cowbell", _HS.intelligence = -2, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "boobs", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'DoL Toy' Allie", _HS.birthName = "Aliana", _HS.origin = "She is an enslaved member of an anti-slavery extremist group.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 33, _HS.health = 80, _HS.devotion = 65, _HS.height = 155, _HS.nationality = "Mexican", _HS.race = "latina", _HS.hColor = "raven black with red highlights", _HS.skin = "light brown", _HS.hLength = 10, _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 700, _HS.butt = 3, _HS.face = 15, _HS.lips = 35, _HS.lipsTat = "permanent makeup", _HS.vagina = 2, _HS.vaginaLube = 1, _HS.bellyAccessory = "an extreme corset", _HS.clitPiercing = 3, _HS.clitSetting = "submissive", _HS.anus = 2, _HS.ovaries = 1, _HS.stampTat = "degradation", _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 35, _HS.entertainSkill = 15, _HS.collar = "heavy gold", _HS.shoes = "heels", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.attrXY = 40, _HS.fetish = "submissive", _HS.fetishKnown = 1, _HS.customTat = "Her left butt cheek is tattooed with a small shield bearing the words 'Daughter of Liberty' with a large red 'not' symbol added over it.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Onahole' Lian the Liberty Whore", _HS.birthName = "Lian", _HS.origin = "She is an enslaved member of an anti-slavery extremist group.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 27, _HS.health = -70, _HS.devotion = 100, _HS.muscles = 20, _HS.nationality = "Chinese", _HS.race = "asian", _HS.hColor = "black", _HS.pubicHColor = "black", _HS.skin = "pale", _HS.hLength = 0, _HS.hStyle = "shaved bald", _HS.pubicHStyle = "waxed", _HS.waist = -100, _HS.amp = 1, _HS.boobs = 2000, _HS.boobsImplant = 600, _HS.areolae = 2, _HS.butt = 8, _HS.face = 55, _HS.faceImplant = 65, _HS.vagina = 3, _HS.vaginaLube = 1, _HS.clit = 2, _HS.anus = 2, _HS.vaginalSkill = 100, _HS.oralSkill = 100, _HS.analSkill = 100, _HS.whoreSkill = 100, _HS.collar = "shock punishment", _HS.shoes = "flats", _HS.intelligence = 1, _HS.intelligenceImplant = 1, _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "'Quiet' Fay", _HS.birthName = "unknown", _HS.origin = "Having always been a mute with no desire to communicate her origin, you aren't sure where she's from or how she ended up here.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = -20, _HS.devotion = -100, _HS.height = 145, _HS.hColor = "brunette", _HS.pubicHColor = "brunette", _HS.skin = "white", _HS.hStyle = "long and disheveled", _HS.boobs = 400, _HS.butt = 2, _HS.vaginaLube = 1, _HS.ovaries = 1, _HS.oralSkill = 15, _HS.clothes = "a nice maid outfit", _HS.attrXY = 40, _HS.fetish = "submissive", _HS.customTat = "There's an X imprinted on her throat where her larynx would be.", _HS.customDesc = "She earned her name from her permanent silence and fae physique.">>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Flora", _HS.birthName = "Flora", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.health = 20, _HS.devotion = 25, _HS.weight = -20, _HS.height = 155, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.amp = 1, _HS.boobs = 300, _HS.butt = 1, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 35, _HS.oralSkill = 100, _HS.analSkill = 35, _HS.energy = 100, _HS.attrXY = 40, _HS.fetishKnown = 1, _HS.behavioralFlaw = "bitchy", _HS.customDesc = "She fits perfectly into a pillowcase.">>\n<<set $heroSlaves.push(_HS)>>\n/*bitchy arrogant*/\n/*Added ‘bitchy’ quirk, reduced height and weight, added customdesc -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Cunt", _HS.birthName = "Cunt", _HS.ID = _i++, _HS.indenture = -1, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = -10, _HS.devotion = 10, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hLength = 30, _HS.hStyle = "shoulder length", _HS.pubicHStyle = "waxed", _HS.heels = 1, _HS.boobs = 800, _HS.boobsImplant = 600, _HS.butt = 4, _HS.buttImplant = 2, _HS.vagina = 2, _HS.vaginaLube = 1, _HS.vaginaPiercing = 2, _HS.clitPiercing = 1, _HS.anus = 2, _HS.anusTat = "tribal patterns", _HS.nosePiercing = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 35, _HS.intelligence = -2, _HS.attrXY = 40, _HS.attrKnown = 0, _HS.fetish = "mindbroken", _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n/*mindbroken*/\n/*Tweaked smart piercing setting, corrected piercings -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "fleshlight", _HS.birthName = "fleshlight", _HS.origin = "Nothing remains of the person she originally was, either mentally or physically.", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 60, _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "tanned", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.boobs = 800, _HS.boobsImplant = 600, _HS.butt = 5, _HS.buttImplant = 2, _HS.lips = 55, _HS.lipsImplant = 2, _HS.lipsTat = "permanent makeup", _HS.vagina = 2, _HS.vaginaLube = 1, _HS.anus = 2, _HS.ovaries = 1, _HS.makeup = 3, _HS.nails = 3, _HS.vaginalSkill = 35, _HS.oralSkill = 35, _HS.analSkill = 35, _HS.shoes = "heels", _HS.attrXY = 40, _HS.fetish = "mindbroken", _HS.fetishKnown = 1, _HS.customDesc = "She has many surgical scars and something seems off about her.">>\n<<set $heroSlaves.push(_HS)>>\n/*heels*/\n/*Added origin, makeup and nails, changed eyes -BoneyM*/\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Whore", _HS.birthName = "Whore", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 19, _HS.health = 20, _HS.devotion = 100, _HS.height = 155, _HS.skin = "white", _HS.hStyle = "long and in a braid", _HS.pubicHStyle = "waxed", _HS.boobs = 400, _HS.butt = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.ovaries = 1, _HS.vaginalSkill = 15, _HS.oralSkill = 15, _HS.analSkill = 15, _HS.attrXY = 40, _HS.fetish = "mindbroken", _HS.fetishKnown = 1, _HS.customDesc = "She is a complete mental blank; to her, there is only the Master.">>\n<<set $heroSlaves.push(_HS)>>\n/*Fixed customdesc syntax, changed hair from blue -BoneyM*/\n\n<</if>>\n\n<<if $familyTesting == 1>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Camille", _HS.birthName = "Camille", _HS.ID = _i++, _HS.origin = "She is half of a famous musical duo, along with her twin sister. They fled to the Free Cities.", _HS.career = "an aspiring pop star", _HS.prestige = 1, _HS.prestigeDesc = "She is a famed singer; citizens would pay top prices to feel her mouth around their dicks.", _HS.birthWeek = 16, _HS.age = 23, _HS.health = 40, _HS.weight = -10, _HS.muscles = 10, _HS.height = 170, _HS.nationality = "American", _HS.race = "white", _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.skin = "pale", _HS.hLength = 60, _HS.hStyle = "neat, with thick luxurious bangs.", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.voice = 2, _HS.boobs = 300, _HS.boobShape = "perky", _HS.butt = 2, _HS.face = 100, _HS.lips = 25, _HS.earPiercing = 1, _HS.oralSkill = 15, _HS.entertainSkill = 100, _HS.energy = 50, _HS.attrXX = 80, _HS.fetish = "boobs", _HS.fetishStrength = 70, _HS.behavioralFlaw = "arrogant", _HS.sexualFlaw = "hates men", _HS.customDesc = "She has an identical twin sister named Kennerly, from whom she hates to be parted. They're from the former United States.", _HS.mother = -9999, _HS.father = -9998>>\n<<set $heroSlaves.push(_HS)>>\n\n<<set _HS = {}>>\n<<set _HS.slaveName = "Kennerly", _HS.birthName = "Kennerly", _HS.ID = _i++, _HS.origin = "She is half of a famous musical duo, along with her twin sister. They fled to the Free Cities.", _HS.career = "an aspiring pop star", _HS.prestige = 1, _HS.prestigeDesc = "She is a famed singer; citizens would pay top prices to feel her mouth around their dicks.", _HS.birthWeek = 16, _HS.age = 23, _HS.health = 40, _HS.weight = 10, _HS.height = 167, _HS.nationality = "American", _HS.race = "white", _HS.markings = "beauty mark", _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.skin = "pale", _HS.hLength = 60, _HS.hStyle = "neat, with thick luxurious bangs.", _HS.pubicHStyle = "waxed", _HS.waist = -55, _HS.voice = 2, _HS.boobs = 500, _HS.boobShape = "perky", _HS.butt = 2, _HS.face = 100, _HS.lips = 15, _HS.earPiercing = 1, _HS.navelPiercing = 1, _HS.oralSkill = 15, _HS.entertainSkill = 100, _HS.energy = 50, _HS.attrXX = 80, _HS.fetish = "boobs", _HS.fetishStrength = 70, _HS.behavioralFlaw = "arrogant", _HS.sexualFlaw = "hates men", _HS.customDesc = "She has an identical twin sister named Camille, from whom she hates to be parted. They're from the former United States.", _HS.mother = -9999, _HS.father = -9998>>\n<<set $heroSlaves.push(_HS)>>\n\n<</if>>\n\n/*\n<<set _HS = {}>>\n<<set _HS.slaveName = "STANDARD", _HS.birthName = "STANDARD", _HS.ID = _i++, _HS.birthWeek = random(0,51), _HS.age = 21, _HS.health = 20, _HS.devotion = 60, _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.skin = "white", _HS.hStyle = "long", _HS.pubicHStyle = "waxed", _HS.boobs = 500, _HS.butt = 3, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.anus = 1, _HS.anusTat = "bleached", _HS.vaginalSkill = 0, _HS.oralSkill = 0, _HS.analSkill = 0, _HS.attrXY = 40, _HS.fetishKnown = 1>>\n<<set $heroSlaves.push(_HS)>>\n*/
/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<set $activeSlave.analCount++, $analTotal++>>\n<<set $activeSlave.currentSummary = 0>>\n\nYou call her over so you can\n<<if ($activeSlave.anus > 3)>>\n\tfuck her gaping anus.\n<<elseif ($activeSlave.anus == 3)>>\n\tfuck her loose butthole.\n<<elseif ($activeSlave.anus == 2)>>\n\tuse her whorish asshole.\n<<elseif ($activeSlave.anus == 1)>>\n\tuse her tight butt.\n<<else>>\n\ttake her anal virginity.\n<</if>>\n\n<<if ($activeSlave.fetish == "buttslut") && ($activeSlave.devotion >= -20)>>\n\tShe's delighted at the prospect of her favorite activity.\n<</if>>\n\n<<if ($activeSlave.anusTat == "tribal patterns")>>\n\tHer bleached asshole is an inviting sight, after all.\n<<elseif ($activeSlave.anusTat == "scenes")>>\n\tHer tattooed asshole invites sodomy, after all.\n<<elseif ($activeSlave.anusTat == "degradation")>>\n\tThe tattoos on her asshole make it clear she's an anal slut, after all.\n<</if>>\n\n<<if ($activeSlave.heels == 1)>>\n<<if ($activeSlave.shoes != "flats") && ($activeSlave.shoes != "none")>>\n\tAs she went past your desk, her high heels and surgically altered legs enforced a gait that presented her butt enticingly.\n<<else>>\n\tAs she crawls along on all fours, her anus is readily available.\n<</if>>\n<</if>>\n\n<<if ($activeSlave.anusPiercing > 1)>>\n\tThe ring of stud piercings around her anus should massage you delightfully as you sodomize her.\n<<elseif ($activeSlave.anusPiercing == 1)>>\n\tHer perineum piercing has a big ring in it, which you should be able to feel when you hilt yourself in her ass.\n<</if>>\n\n<<if ($activeSlave.anusTat !== 0) && ($activeSlave.anusTat !== 4)>>\nHer anus is invitingly bleached,\n<<if ($activeSlave.vagina > -1)>>\n\twhich is appropriate: rather than looking like she has a hole for fucking and an ass, it looks like she has two fuckholes.\n<<else>>\n\tmaking her sole fuckable hole look nice and natural.\n<</if>>\n<</if>>\n\n<<if ($activeSlave.anus == 0)>>\n\t<<if ($activeSlave.devotion > 20)>>\n\t\tShe accepts your orders without comment and presents her virgin anus for defloration. You<<if ($PC.dick == 0)>> don a strap-on and<</if>> gently sodomize her. You gently ease into her butthole and slowly accelerate your thrusting into her ass. Since she is already well broken, this new connection with her <<Master>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her tight little ass has been broken in.@@ She looks forward to having her asshole fucked by you again.\n\t\t<<set $activeSlave.devotion += 4>>\n\t<<elseif ($activeSlave.devotion >= -20)>>\n\t\tShe is clearly unhappy at the idea of taking a dick up her butt. She obeys orders anyway, and lies there wincing and moaning as you<<if ($PC.dick == 0)>> don a strap-on and<</if>> fuck her ass. You gently ease into her butthole and slowly accelerate your thrusting into her ass. However she still squeals in pain as you continue pounding. @@.lime;Her tight little ass has been broken in,@@ and she @@.gold;fears further anal pain.@@\n\t\t<<set $activeSlave.trust -= 5>>\n\t<<else>>\n\t\tShe is appalled at the idea of taking it up the ass<<if ($PC.dick == 0)>> and cries with fear as you don a strap-on<</if>>. She does anyway though, sobbing into the cushions<<if $activeSlave.amp != 1>> while you hold her arms behind her<</if>>. You force yourself into her butthole and continue thrusting your member into her ass. She sobs and cries with disgust while you pump into her rear. The painful anal rape @@.mediumorchid;decreases her devotion to you.@@ @@.lime;Her tight little ass has been broken in,@@ and she is @@.gold;terrified of further anal pain.@@\n\t\t<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>\n\t<</if>>\n\t<<set $activeSlave.anus++>>\n<<elseif $activeSlave.fetish == "mindbroken">>\n\t<<if ($activeSlave.amp != 1)>>You instruct her to present her anus. She dully kneels and spreads her buttocks<<if ($PC.dick == 0)>>as you don a strap-on<</if>>. You spit on her hole and ram <<if ($PC.dick == 0)>>it<<else>>your cock<</if>> up her butt.<<else>>Talking to a broken mind is pointless, so you simply set her on the couch, spread her buttocks with one hand, spit on her hole, and ram <<if ($PC.dick == 0)>>it<<else>>your cock<</if>> up her <<if $seeRace == 1>>$activeSlave.race <</if>>butt.<</if>> Her butthole spasms as you assrape her, <<if ($PC.dick == 0)>>an amusing sight<<else>>squeezing your dick nicely<</if>>.\n\t<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>\n\t\t<<if $activeSlave.dickAccessory == "chastity">>\n\t\t\tAutomatic responses give her an erection, which her chastity makes so uncomfortable that she spasms. This cycle continues repeatedly, her rectum squeezing unconsciously each time.\n\t\t<<elseif $activeSlave.prostate != 0>>\n\t\t\tDespite her mental deficiency, the prostate stimulation gives her an erection anyway.\n\t\t<<else>>\n\t\t\tWithout a prostate, there's little stimulation to provoke an involuntary response, and her cock stays limp.\n\t\t<</if>>\n\t<<elseif ($activeSlave.dickAccessory == "chastity")>>\n\t\tHer dick chastity keeps her pointless cock hidden away while you use her anus like a pussy.\n\t<<elseif ($activeSlave.dick != 0)>>\n\t\tHer cock is totally flaccid throughout.\n\t<</if>>\n<<elseif $activeSlave.devotion < -20>>\n\t<<if ($activeSlave.amp != 1)>>You instruct her to present her anus<<if ($PC.dick == 0)>> as you don a strap-on<</if>>. Horrified, she tries to back away, but you catch her and throw her on the couch next to your desk. She tries to shield her asshole, but you pin her hands behind her with one hand, spit on her hole, and ram your <<if ($PC.dick == 0)>>fake dick<<else>>cock<</if>> up her butt with the other hand.<<else>>You tell her it's time for an assfuck. She's horrified, but as an amputee can do nothing about it. You spit on her hole and ram your <<if ($PC.dick == 0)>>fake dick<<else>>cock<</if>> up her <<if $seeRace == 1>>$activeSlave.race <</if>>butt.<</if>> Her butthole spasms as you assrape her, <<if ($PC.dick == 0)>>an amusing sight<<else>>squeezing your dick nicely<</if>>.\n\t<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>\n\t\t<<if $activeSlave.prostate == 0>>\n\t\t\tShe lacks a prostate, denying her any real pleasure from this. Her dick stays flaccid as you rape her.\n\t\t<<elseif ($activeSlave.dickAccessory == "chastity")>>\n\t\t\tDespite her unwillingness to be sodomized, the prostate stimulation starts to give her an erection, which her dick chastity makes horribly uncomfortable. She bucks with the pain, her asshole spasming delightfully.\n\t\t<<else>>\n\t\t\tDespite her unwillingness to be sodomized, the prostate stimulation gives her an erection. She's mortified that she would get hard while being anally raped.\n\t\t<</if>>\n\t<<elseif ($activeSlave.dickAccessory == "chastity")>>\n\t\tHer dick chastity keeps her bitch cock hidden away while you use her anus like a pussy.\n\t<<elseif ($activeSlave.dick != 0)>>\n\t\tHer flaccid dick is ground into the back of the couch as you rape her.\n\t<</if>>\n<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.vagina < 0)>>\n\t<<if ($activeSlave.amp != 1)>>You instruct her to present her anus<<if ($PC.dick == 0)>> as you don a strap-on<</if>>. She knows a sissy slave takes it up the butt, and lies on the couch next to your desk with her legs in the air, spreading her buttocks with her hands.<<else>>You tell her it's time for an assfuck. She's hesitant, but as an amputee can do nothing about it.<</if>> You take your time and fuck her <<if $seeRace == 1>>$activeSlave.race <</if>>butthole for a good long while<<if ($activeSlave.dickAccessory != "chastity")>><<if ($activeSlave.dick != 0)>>so her limp dick flops around<<elseif ($activeSlave.balls != 0)>> as her erect dick waves in the air<</if>><</if>>. This gives you enough time to stroke her until she gets aroused despite her discomfort with anal. She doesn't orgasm, but she's getting accustomed to her asshole as a sexual organ.\n<<elseif $activeSlave.devotion < 10>>\n\t<<if ($activeSlave.amp != 1)>>You instruct her to present her <<if $seeRace == 1>>$activeSlave.race <</if>>anus<<if ($PC.dick == 0)>> as you don a strap-on<</if>>. She hesitates but eventually lies on the couch next to your desk with her legs in the air, spreading her buttocks with her hands.<<else>>You tell her it's time for an assfuck. She's hesitant, but as an amputee can do nothing about it.<</if>> You take your time and fuck her butthole for a good long while.\n\t<<if ($activeSlave.anus == 1)>>\n\t\tHer ass is so tight that she winces with anal pain\n\t<<elseif ($activeSlave.anus == 2)>>\n\t\tHer experienced ass takes your <<if ($PC.dick == 0)>>fake dick<<else>>cock<</if>> without trouble\n\t<<else>>\n\t\tHer asspussy is so loose you can pound it as hard as you like\n\t<</if>>\n\t<<if ($activeSlave.dick != 0)>>\n\t\tas her limp dick flops around.\n\t<<elseif ($activeSlave.dick != 0)>>\n\t\tas her erect dick waves in the air.\n\t<<elseif $activeSlave.vagina == -1>>\n\t\tas it does its duty as her sole fuckhole.\n\t<<else>>\n\t\tas it substitutes for her pussy.\n\t<</if>>\n\tShe gets aroused despite her discomfort with anal, though she doesn't orgasm.\n<<else>>\n\t<<if ($activeSlave.amp != 1)>>She kneels on the couch<<else>>You lay her on the couch<</if>> with her <<if $seeRace == 1>>$activeSlave.race <</if>>butt facing you, back strongly arched to angle her rectum for more comfortable anal coupling.\n\t<<if $activeSlave.amp != 1 && $activeSlave.prostate > 1 && $activeSlave.dick > 3>>\n\t\t<<if $PC.dick == 0>>While you don a strap-on, she<<else>>She<</if>> shoves her slavering dick down and around towards her ass and squeezes it, pushing a lot of her precum out to lube her own asshole.\n\t<<else>>\n\t\t<<if $PC.dick == 0>>You don a strap-on and let some saliva fall onto its head<<else>>You let some saliva fall onto your dickhead<</if>> before penetrating her.\n\t<</if>>\n\tYou take your time and fuck her butthole for a good long while. <<if ($activeSlave.anus == 1)>>Her ass is so tight that she has to concentrate on relaxing for you.<<elseif ($activeSlave.anus == 2)>>Her experienced ass feels great.<<else>>Her asspussy is so loose you can pound it as hard as you like.<</if>> She rubs her <<if ($activeSlave.amp == 1)>>body against you as much as she can manage<<elseif ($activeSlave.dick != 0) && ($activeSlave.hormones < 1) && ($activeSlave.balls != 0)>>hardon<<elseif ($activeSlave.dick != 0)>>soft dick<<elseif ($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.clit == 0)>>nipples<<elseif ($activeSlave.clit > 2)>>huge, stiff clit<<else>>clit<</if>>, and brings herself to orgasm before you. <<if ($PC.dick == 0)>>The sight of her gasping and shaking her way through an anal orgasm brings you to climax yourself, and you shove yourself against the strap-on harness with enough force to give the slave's sensitized hole a final brutal stretching.<<else>>Her orgasmic rectal spasms squeeze your cock and you blow your load inside her ass.<</if>>\n<</if>>\n\n<<if ($activeSlave.preg > 10)>>\n\tThe poor slave's pregnant belly causes her some discomfort as you sodomize her.\n<</if>>\n\n<<if ($activeSlave.anusTat == "scenes") && ($activeSlave.anus == 1)>>\n\tAs you fucked her butt, the decorative pattern around her ass stretched open. When you pull out, her momentary gape closes the pattern up quickly.\n<<elseif ($activeSlave.anusTat == "scenes")>>\n\tAs you fucked her butt, the decorative pattern around her ass stretched open. When you pull out, her gape leaves the pattern distorted.\n<<elseif ($activeSlave.anusTat == "degradation")>>\n\tAs you fucked her butt, the offensive language around her ass stretched and distorted.\n<</if>>\n\n<<if (random(1,100) > (100 + $activeSlave.devotion))>>\n\t<<if ($activeSlave.fetish != "buttslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates anal")>>\n\t\tBeing assraped has given her a @@.red;hatred of anal sex.@@\n\t\t<<set $activeSlave.sexualFlaw = "hates anal">>\n\t<</if>>\n<<elseif (random(1,100) > (110-$activeSlave.devotion))>>\n\t<<if ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw != "hates anal")>>\n\t\tOrgasming to the sensation of your member in her bottom @@.lightcoral;has her eager for anal.@@\n\t\t<<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>>\n\t<</if>>\n<</if>>\n\n<<if ($PC.dick != 0)>>\n\n<<if ($activeSlave.anus > 3)>>\n\tYour cum falls out of her gaping hole.\n<<elseif ($activeSlave.anus > 2)>>\n\tCum flows out of her gaped butthole.\n<<elseif ($activeSlave.anus == 2)>>\n\tCum drips out of her newly gaped anus.\n<<elseif ($activeSlave.anus == 1)>>\n\tHer still-tight ass keeps your load inside her.\n<</if>>\n\n<<if canWalk($activeSlave)>>\n\t<<if $activeSlave.anus < 2>>\n\t\t<<set _Anus = "tight butt">>\n\t<<elseif $activeSlave.anus < 3>>\n\t\t<<set _Anus = "used butthole">>\n\t<<elseif $activeSlave.anus < 4>>\n\t\t<<set _Anus = "gaping butthole">>\n\t<<else>>\n\t\t<<set _Anus = "anal gape">>\n\t<</if>>\n\t<<switch $activeSlave.assignment>>\n\t<<case "work in the brothel">>\n\t\tShe goes to wash her _Anus so her next customer can have the illusion that he's the first to use it today.\n\t<<case "serve in the club">>\n\t\tShe goes to wash and delicately perfume her _Anus so it can gratify the finest citizen.\n\t<<case "work in the dairy">>\n\t\tShe goes off to carefully wash her _Anus to avoid besmirching the nice clean dairy.\n\t<<case "work as a servant">>\n\t\tShe rushes to wash her _Anus, impatient to get back to her many chores.\n\t<<case "whore">>\n\t\tShe uses an enema to clean her _Anus before returning to offering it for sale.\n\t<<case "serve the public">>\n\t\tShe uses an enema to clean her _Anus before returning to offering it for free.\n\t<<case "be a servant">>\n\t\tShe uses an enema to clean her _Anus, since her chores didn't perform themselves while you used her backdoor.\n\t<<case "rest">>\n\t\tShe uses an enema to clean her _Anus before crawling back into bed, face down.\n\t<<case "get milked">>\n\t\tShe uses an enema to clean her _Anus <<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>.\n\t<<case "please you">>\n\t\tShe uses an enema to clean her _Anus before returning to await your next use of her backdoor, as though nothing had happened.\n\t<<case "be a subordinate slave">>\n\t\tShe uses an enema to clean her _Anus, though it's only a matter of time before another slave decides to play with her backdoor.\n\t<<case "be your Head Girl">>\n\t\tShe uses an enema to clean her _Anus, worried that her charges got up to trouble while she enjoyed the buttsex.\n\t<<case "guard you">>\n\t\tShe hurries off to wash her _Anus so you'll be unguarded for as little time as possible.\n\t<<case "train slaves">>\n\t\tShe uses an enema to clean her _Anus before she returns to teaching her classes, a little bow-legged.\n\t<<default>>\n\t\tShe hurries off to wash her _Anus before going back to $activeSlave.assignment.\n\t<</switch>>\n<</if>>\n\n<</if>>\n\n<<if passage() != "Slave Interact">>\n<<set _SL = $slaves.length>>\n<<for _i = 0; _i < _SL; _i++>>\n\t<<if $slaves[_i].ID == $activeSlave.ID>>\n\t<<set $slaves[_i] = $activeSlave>>\n\t<<break>>\n\t<</if>>\n<</for>>\n<</if>>\n<<set _Anus = "">>
/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<set $activeSlave.mammaryCount++, $mammaryTotal++>>\n<<set $activeSlave.currentSummary = 0>>\n\nYou call her over so you can play with her\n<<if ($activeSlave.boobs >= 20000)>>\n\tcolossal\n<<elseif ($activeSlave.boobs >= 10000)>>\n\tmassive\n<<elseif ($activeSlave.boobs >= 5000)>>\n\tmonster\n<<elseif ($activeSlave.boobs >= 1000)>>\n\thuge\n<<elseif ($activeSlave.boobsImplant > 250)>>\n\tfake\n<<elseif ($activeSlave.boobs >= 650)>>\n\tbig\n<<elseif ($activeSlave.boobs >= 300)>>\n\tsmall\n<<else>>\n\tflat\n<</if>>\ntits.\n\n<<if ($activeSlave.boobsTat == "tribal patterns")>>\n\tThe tattoos on her breasts certainly draw attention to her nipples.\n<<elseif ($activeSlave.boobsTat == "scenes")>>\n\tThe tattoos on her abdomen nicely illustrate what you mean to do with her: a titfuck.\n<<elseif ($activeSlave.boobsTat == "degradation")>>\n\tThe tattoos on her chest are asking you to use those breasts, after all.\n<</if>>\n\n<<if ($activeSlave.nipples == "huge")>>\n\tHer nipples are so large they give her breasts an unavoidably lewd appeal as they jut outward.\n<<elseif ($activeSlave.nipples == "puffy")>>\n\tHer puffy nipples beg to be sucked.\n<<elseif ($activeSlave.nipples == "partially inverted") && ($activeSlave.nipplesPiercing == 0)>>\n\tHer partially inverted nipples should protrude at the slightest stimulation.\n<<elseif ($activeSlave.nipples == "inverted") && ($activeSlave.nipplesPiercing == 0)>>\n\tHer inverted nipples form lewd little creases across her areolae.\n<</if>>\n\n<<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>>\n\tYou carry her over, playing with the chain between her nipples.\n<<elseif ($activeSlave.nipplesPiercing > 1)>>\n\tYou pull her over by the chain between her nipples.\n<<elseif ($activeSlave.nipplesPiercing == 1)>>\n\tHer nipple piercings glint enticingly.\n<</if>>\n\n<<if ($activeSlave.amp == 1)>>\n\t<<if $PC.dick == 1>>\n\t\tHer limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso makes her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and straddle her torso. With your cock between her breasts, you <<if ($activeSlave.boobs > 650)>>squash her tits together to form a nice lubricated channel,<<else>>hold your cock in place,<</if>> and ride back and forth on her.<<if $PC.vagina == 1>> Your pussylips rub deliciously across her sternum.<</if>> She has some trouble breathing under the assault, but she manages. And for the finale, she's totally unable to avoid a perfect cumshot.\n\t<<elseif $PC.boobs !== 0>>\n\t\tYou set her limbless torso upright on your lap, facing you, so that your breasts and hers are resting heavily against one another. She turns her head to avoid getting splashed in the eyes as you add a generous coating of oil to the heaving breastflesh. You reach around to grab her by the hips and slide her up and down, giving you both a wonderful mammary oil massage.\n\t<<else>>\n\t\tYou set her limbless torso on the floor, and tease her for a while until her nipples are rock hard. This done, you kneel down on her with each of your legs aside her torso, and hump your pussy back and forth on the stiff nub of one nipple. She lies there, unable to do anything but comply, squirming with the stimulation.\n\t<</if>>\n<<elseif canWalk($activeSlave) == -2>>\n\t<<if $PC.dick == 1>>\n\t\tHer excessive breasts make her a unique appliance for mammary intercourse. You lay her down on the ground on her back, lube her cleavage, and straddle her torso. She holds her udders together, creating a warm, wet channel as fuckable as any hole. You blast her in the face with your cum in no time<<if $PC.vagina == 1>>, leaving your pussyjuice on her chest where you rubbed against her<</if>>.\n\t<<elseif $PC.boobs !== 0>>\n\t\tYou lie down on top of her, face to face, so that your much smaller breasts press into the massive pillows formed by her chest. Scooting around to stimulate your nipples against her warm breastflesh, you kiss the slave while pushing a hand down between you to schlick yourself against her.\n\t<<else>>\n\t\tYou set her nearly helpless body on the floor and then scoot your hips under the massive weight of her tits. The heft feels nice against you, and you worm a naughty hand under there to play with yourself in the warm cave formed by your pelvis and her udders.\n\t<</if>>\n<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>>\n\tShe comes over hurriedly, already presenting her breasts. She gives you a titjob with her lubricated cleavage while you sit at your desk, playing with her own nipples and moaning with pleasure.<<if $PC.vagina == 1>> She does her best to push her sternum hard against you, giving your pussy some stimulation, too.<</if>> As you get close to orgasm, you push her hands away and take over, rolling her $activeSlave.nipples nipples between your fingers and thumbs. When you finish, you give them a hard pull, sending her gasping over the edge as well.\n<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dickAccessory == "chastity")>>\n\tShe comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs a nipple with one hand and her anal opening with the other, since she can't touch her cock. The situation brings her some pleasure, but the first twitches of her cock against her chastity cage are so uncomfortable that she subsides into busy mechanical dick sucking. She writhes uncomfortably, frustrated beyond belief.\n<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick !== 0) && ($PC.dick == 1)>>\n\tShe comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and <<if ($activeSlave.hormones < 1) && ($activeSlave.balls !== 0)>>jacks herself off<<else>>rubs her sadly limp member<</if>> in anticipation. When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes into her hand. She pours her own cum from her hand into her mouth so it can mingle with yours.\n<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick == 1)>>\n\tShe comes over eagerly, with hunger in her eyes. She gives you a titjob with her lubricated cleavage while you sit at your desk. As a cumslut she's almost desperate to get your cum into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth and rubs herself in anticipation. When you finish, she <<if $PC.vagina == 1>>quickly swallows and then runs her hot tongue down to your wet pussy, eagerly licking your juices<<else>>sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes<</if>>.\n<<elseif $activeSlave.devotion < -20>>\n\tShe tries to refuse you, so you throw her down on the couch next to your desk and\n\t<<if $PC.dick == 1>>\n\t\tsqueeze lubricant between her $activeSlave.skin breasts. You straddle her torso, hold her boobs together, and fuck her cleavage<<if $PC.vagina == 1>>, grinding your hips down against her to stimulate your pussy<</if>>. Your cum splashes her crying face.\n\t<<elseif $PC.boobs !== 0>>\n\t\tsquirt lubricant all over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, stimulating your nipples wonderfully. She tries to turn her head away, but you reach up to force her unwilling mouth to accept your insistent tongue.\n\t<<else>>\n\t\tstraddle her face, grinding your pussy against her unwilling mouth. You begin to grope her breasts and pinch her nipples to hardness, and hen she's slow at eating you out, you twist them cruelly. The pain makes her squeal into your pussy, a lovely sensation, so you manhandle her without mercy until you climax against her gasping face.\n\t<</if>>\n<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.lactation > 0)>>\n\tShe lies on the couch next to your\n\t<<if $PC.dick == 1>>\n\t\tdesk and rubs lube over her $activeSlave.skin chest so you can fuck her tits. You straddle her torso, hold her boobs together, and fuck her cleavage. As you do, the pressure of your grip causes a thin rivulet of milk to run from each of her nipples. Your cum covers her reluctant face; between your semen<<if $PC.vagina == 1>>, the pussyjuice you left on her chest,<</if>> and her milk she's quite a mess.\n\t<<elseif $PC.boobs !== 0>>\n\t\tdesk and rubs lube over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. She cannot ignore the slippery stimulation her nipples are receiving, and you find her mouth quite willing to receive your insistent tongue. She begins to leak milk, adding her cream to the lube between your breasts, and by the time you're done there's quite a mess.\n\t<<else>>\n\t\tdesk, and you've straddled her face before she can do anything more. You begin to grope her breasts and pinch her nipples to hardness as she eats you out, your ministrations producing prompt jets of creamy milk, straight up into the air. You milk her without mercy, shooting some of the stronger streams into your mouth as you ride her, leaving her to massage her breasts gingerly as you get off her face.\n\t<</if>>\n<<elseif $activeSlave.devotion <= 20>>\n\tShe lies on the couch next to your\n\t<<if $PC.dick == 1>>\n\t\tdesk and rubs lube over her <<if $seeRace == 1>>$activeSlave.race <</if>>chest so you can fuck her $activeSlave.skin tits. You straddle her torso, hold her boobs together, and fuck her cleavage. Your cum covers her reluctant face<<if $PC.vagina == 1>>, and you hike yourself up a little higher to grind your pussy against her mouth<</if>>.\n\t<<elseif $PC.boobs !== 0>>\n\t\tdesk and rubs lube over her $activeSlave.skin breasts. Then, you lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. She cannot ignore the slippery stimulation her nipples are receiving, and you find her mouth quite willing to receive your insistent tongue.\n\t<<else>>\n\t\tdesk, and you've straddled her face before she can do anything more. You begin to grope her breasts and pinch her nipples to hardness as she eats you out, your ministrations producing moans that feel quite nice against your clit. You maul her boobs without mercy as you reach your climax, leaving her to massage her breasts gingerly as you get off her.\n\t<</if>>\n<<elseif ($activeSlave.lactation > 0)>>\n\tSince she's producing milk, she gets an emotional high from breastfeeding, and she sits on the edge of your desk for a while so you can use her as a beverage dispenser while you work. Once she's empty, she gets down to <<if ($PC.dick == 0)>>eat you out. As she buries her face between your legs, she gently rolls her sore nipples around in her fingers, quietly moaning and whining.<<else>>give you a titjob. As she titfucks you, she gently rolls her sore nipples around in her fingers, quietly moaning and whining. Your cum covers her <<if $seeRace == 1>>$activeSlave.race <</if>>face in no time, and she's left with a spectacular mess to clean. She laps it all up.<</if>>\n<<else>>\n\t<<if $PC.dick == 1>>\n\t\tShe massages and toys with her chest for your benefit, languidly rubbing lubricant over not only her cleavage but her entire chest, making sure every inch of her $activeSlave.skin breasts are nice and shiny. She gives you a titjob with her lubricated cleavage while you sit at your desk<<if $PC.vagina == 1>>, doing her best to run her hard nipples between your pussylips whenever she can<</if>>. Your cum covers her <<if $seeRace == 1>>$activeSlave.race <</if>>face, and she carefully licks it all off while continuing to play with her erect nipples.\n\t<<elseif $PC.boobs !== 0>>\n\t\tShe rubs lube over her $activeSlave.skin breasts, flirting with you and sticking out her chest, before lying down on the couch. You lie down atop her with your breasts meshing with hers and begin to slide up and down, titillating your nipples wonderfully. You find her mouth quite willing to receive your insistent tongue, and while you make out, she slips a hand down between your legs to give you a handjob, too.\n\t<<else>>\n\t\tShe flirts with you and sticks out her chest before lying down on the couch. You've straddled her face before she can do anything more, and she begins to eat you out with enthusiasm. You begin to grope her breasts and pinch her nipples to hardness as she gives you oral, your ministrations producing moans that feel quite nice against your clit. You maul her boobs without mercy as you reach your climax, but she loves it all.\n\t<</if>>\n<</if>>\n\n<<if (random(1,100) > (100+$activeSlave.devotion))>>\n\t<<if ($activeSlave.fetish !== "boobs") && ($activeSlave.energy <= 95) && ($activeSlave.behavioralFlaw !== "hates men")>>\n\t\tBeing manhandled and used has given her a @@.red;hatred of men.@@\n\t\t<<set $activeSlave.behavioralFlaw = "hates men">>\n\t<</if>>\n<<elseif (random(1,100) > (110-$activeSlave.devotion))>>\n\t<<if ($activeSlave.fetish == "none") && ($activeSlave.behavioralFlaw !== "hates men")>>\n\t\tHaving attention and love lavished on her boobs by <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title !== 0>>her master<<else>>her mistress<</if>> has her thinking of her @@.lightcoral;breasts as sexual organs.@@\n\t\t<<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>>\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.amp !== 1)>>\n<<switch $activeSlave.assignment>>\n<<case "work in the dairy">>\n\tShe goes off to carefully wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> to keep production in $dairyName nice and sanitary.\n<<case "whore">>\n\tShe heads off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before she returns to prostituting herself.\n<<case "work in the brothel">>\n\tShe goes to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, even though it's likely to be splashed with customers' cum soon after she returns to work.\n<<case "serve the public">>\n\tShe heads off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before she goes back out to fuck passersby.\n<<case "serve in the club">>\n\tShe goes to beautify her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so it can again serve as an ornament to $clubName.\n<<case "work as a servant">>\n\tShe rushes to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, afraid she's fallen behind on the chores while you used her.\n<<case "rest">>\n\tShe stumbles off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before crawling back into bed.\n<<case "train slaves">>\n\tShe heads off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before she returns to her classes.\n<<case "get milked">>\n\tShe hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> <<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>.\n<<case "please you">>\n\tShe hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> before returning to await use, as though nothing had happened.\n<<case "be a subordinate slave">>\n\tShe moves off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, though it's only a matter of time before another slave decides to play with her tits.\n<<case "be a servant">>\n\tShe hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, since her chores didn't perform themselves while you titfucked her.\n<<case "be your Head Girl">>\n\tShe hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>>, worried that her charges got up to trouble while she had her breasts around your cock.\n<<case "guard you">>\n\tShe hurries off to wash her <<if $activeSlave.boobs > 1500>>acre of cleavage<<elseif $activeSlave.boobs > 500>>generous cleavage<<else>>chest<</if>> so that you will be unguarded for as little time as possible.\n<</switch>>\n<</if>>\n\n<<if passage() !== "Slave Interact">>\n<<for _i = 0; _i < $slaves.length; _i++>>\n\t<<if $slaves[_i].ID == $activeSlave.ID>>\n\t<<set $slaves[_i] = $activeSlave>>\n\t<<break>>\n\t<</if>>\n<</for>>\n<</if>>
/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<set $activeSlave.currentSummary = 0>>\n\nYou call her over so you can\n<<if ($activeSlave.vagina == -1)>>\n\tuse her sole fuckhole.\n<<elseif ($activeSlave.vagina > 3)>>\n\tfuck her gaping holes.\n<<elseif ($activeSlave.vagina > 2)>>\n\tfuck her loose holes.\n<<elseif ($activeSlave.vagina == 2)>>\n\tuse her whorish holes.\n<<elseif ($activeSlave.vagina == 1)>>\n\tuse her tight holes.\n<<elseif ($activeSlave.vagina == 0) || ($activeSlave.anus == 0)>>\n\ttake her virginity.\n<</if>>\n\n<<if ($activeSlave.vagina !== -1)>>\n<<if ($activeSlave.vaginaTat == "tribal patterns")>>\n\tThe tattoos on her abdomen certainly draw attention there.\n<<elseif ($activeSlave.vaginaTat == "scenes")>>\n\tThe tattoos on her abdomen nicely illustrate what you mean to do to her.\n<<elseif ($activeSlave.vaginaTat == "degradation")>>\n\tThe tattoos on her abdomen are asking you to, after all.\n<</if>>\n<</if>>\n\n<<if ($activeSlave.vaginaPiercing > 1)>>\n\tHer pierced lips and clit have her nice and wet.\n\t<<if ($activeSlave.dick !== 0)>>\n\t\tMetal glints all up and down her cock.\n\t<</if>>\n<<elseif ($activeSlave.vaginaPiercing == 1)>>\n\tHer pierced clit has her nice and moist.\n\t<<if ($activeSlave.dick !== 0)>>\n\t\tMetal glints at the head of her cock.\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.anusPiercing > 1)>>\n\tThe ring of stud piercings around her anus should massage you delightfully as you sodomize her.\n<<elseif ($activeSlave.anusPiercing == 1)>>\n\tHer perineum piercing has a big ring in it, which you should be able to feel when you hilt yourself in her ass.\n<</if>>\n\n<<if ($activeSlave.anusTat !== 0) && ($activeSlave.anusTat !== 4)>>\nHer anus is invitingly bleached,\n<<if ($activeSlave.vagina > -1)>>\n\twhich is appropriate: rather than looking like she has a hole for fucking and an ass, it looks like she has two fuckholes.\n<<else>>\n\tmaking her sole fuckable hole look nice and natural.\n<</if>>\n<</if>>\n\n<<if ($activeSlave.vagina == 0) && ($activeSlave.anus == 0) && canDoVaginal($activeSlave)>>\n\t<<if ($PC.dick == 0)>>\n\t\tYou step into a strap-on, lubricate it, and break in her holes in quick succession.\n\t<<else>>\n\t\tBrooking no resistance, you take her virginity and then break in her virgin butt.\n\t<</if>>\n\t<<if ($activeSlave.devotion > 50)>>\n\t\tYou ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she begins to moan. In just a few minutes, she has lost her virginity and been assfucked for the first time. She @@.hotpink;submits utterly@@ to your spoilage of her innocence and thanks you meekly for introducing her to proper sexual slavery. @@.lime;Her holes have been broken in.@@\n\t\t<<set $activeSlave.devotion += 10>>\n\t<<elseif ($activeSlave.devotion > 20)>>\n\t\tYou ease yourself into her pussy before gradually working your way into her ass and alternate between the two holes while she begins to moan. In just a few minutes, she has lost her virginity and been assfucked for the first time. She's so bewildered by the pain and novelty that all she feels is @@.gold;a little fear@@ of further use. @@.lime;Her holes have been broken in.@@\n\t\t<<set $activeSlave.trust -= 5>>\n\t<<else>>\n\t\tYou force yourself into her pussy before gradually working your way into her ass. She sobs and cries with disgust while you alternate between the two holes. In just a few minutes, she has lost her virginity to rape and her anal virginity to a rough buttfuck. To say she @@.mediumorchid;resents you@@ and @@.gold;fears further abuse@@ would be an understatement. @@.lime;Her holes have been broken in.@@\n\t\t<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>\n\t<</if>>\n\t<<set $activeSlave.vagina++, $activeSlave.anus++>>\n\t<<BothVCheck>>\n<<elseif ($activeSlave.vagina == 0) && canDoVaginal($activeSlave)>>\n\t<<if ($activeSlave.devotion > 20)>>\n\t\tShe accepts your orders without comment and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning loudly as you pound away. Since she is already well broken, this new connection with her <<Master>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in.@@\n\t\t<<set $activeSlave.devotion += 10>>\n\t<<elseif ($activeSlave.devotion >= -20)>>\n\t\tShe is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like.<<if ($PC.dick == 0)>>Her lower lip quivers with trepidation as she watches you don a strap-on and maneuver to fuck her virgin hole.<</if>> You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning as you pound away. Nevertheless, this new connection with her <<Master>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she is @@.gold;fearful@@ that sex will continue to be painful.\n\t\t<<set $activeSlave.devotion += 4>>\n\t<<else>>\n\t\tAs you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens her fresh, tight hole. You force your way into her pussy and continue thrusting into her. She sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she @@.gold;fears further abuse.@@\n\t\t<<set $activeSlave.devotion -= 5>>\n\t<</if>>\n\t<<set $activeSlave.vagina++>>\n\t<<VaginalVCheck>>\n<<elseif ($activeSlave.anus == 0)>>\n\t<<if ($activeSlave.devotion > 20)>>\n\t\tShe accepts your orders without comment and presents her virgin anus for defloration. You<<if ($PC.dick == 0)>> don a strap-on and<</if>> gently sodomize her. You gently ease yourself into her butthole and gradually speed up your thrusts while she slowly learns to move her hips along with you. Since she is already well broken, this new connection with her <<Master>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her tight little ass has been broken in.@@\n\t\t<<set $activeSlave.devotion += 4>>\n\t<<elseif ($activeSlave.devotion >= -20)>>\n\t\tShe is clearly unhappy at the idea of taking a dick up her butt. You gently ease yourself into her butthole and gradually speed up your thrusts. She obeys orders anyway, and lies there wincing and moaning as you<<if ($PC.dick == 0)>> don a strap-on and<</if>> fuck her ass. @@.lime;Her tight little ass has been broken in,@@ and she @@.gold;fears further anal pain.@@\n\t<<else>>\n\t\tShe is appalled at the idea of taking it up the ass<<if ($PC.dick == 0)>> and cries with fear as you don a strap-on<</if>>. She does anyway though, sobbing into the cushions<<if $activeSlave.amp !== 1>> while you hold her arms behind her<</if>>. You force yourself into her butthole. She sobs and cries with disgust while you continue thrusting into her ass. The painful anal rape @@.mediumorchid;decreases her devotion to you.@@ @@.lime;Her tight little ass has been broken in,@@ and she is @@.gold;terrified of further anal pain.@@\n\t\t<<set $activeSlave.devotion -= 5>>\n\t<</if>>\n\t<<set $activeSlave.anus++>>\n\t<<AnalVCheck>>\n<<elseif $activeSlave.devotion < -20>>\n\t<<if ($PC.dick == 0)>>You don a cruelly large strap-on, and you do it so she can see it. <</if>>She tries to refuse you, so you throw her across the back of the couch next to your desk with her <<if $seeRace == 1>>$activeSlave.race <</if>>ass in the air. You finger her anus <<if ($activeSlave.vagina != -1)>>while fucking her pussy<<elseif ($activeSlave.amp != 1)>>while frotting her thighs<</if>> for a bit and then switch to her now-ready anus. She sobs as you penetrate her rectum.\n\t<<if ($activeSlave.dick != 0) and canAchieveErection($activeSlave)>>\n\t\t<<if $activeSlave.prostate == 0>>\n\t\t\tShe lacks a prostate, denying her any real pleasure. Her dick stays flaccid as you rape her.\n\t\t<<elseif ($activeSlave.dickAccessory == "chastity")>>\n\t\t\tDespite her unwillingness to be sodomized, the prostate stimulation starts to give her an erection, which her dick chastity makes horribly uncomfortable. She bucks with the pain, her asshole spasming delightfully.\n\t\t<<else>>\n\t\t\tDespite her unwillingness to be sodomized, the prostate stimulation gives her an erection. She's mortified that she would get hard while being anally raped.\n\t\t<</if>>\n\t<<elseif ($activeSlave.dickAccessory == "chastity")>>\n\t\tHer dick chastity keeps her bitch cock hidden away while you use her anus like a pussy.\n\t<<elseif ($activeSlave.dick !== 0)>>\n\t\tHer flaccid dick is ground into the back of the couch as you rape her.\n\t<</if>>\n\t<<BothVCheck>>\n<<elseif $activeSlave.devotion <= 50>>\n\tYou throw her across the back of the couch next to your desk with her ass in the air<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger her <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if ($activeSlave.vagina !== -1)>>fucking her pussy<<else>>frotting her thighs<</if>> for a bit and then switch to her now-ready anus. <<if ($activeSlave.anus == 1)>>Her ass is so tight that you have to work yourself in.<<elseif ($activeSlave.anus == 2)>>Your <<if ($PC.dick == 0)>>fake dick<<else>>cock<</if>> slides easily up her ass.<<else>>You slide into her already-gaping asspussy with ease.<</if>> She gasps as you penetrate her rectum, but you timed the switch so that she was on the verge of orgasm, and she comes immediately.\n\t<<if ($activeSlave.dick !== 0) && ($activeSlave.hormones < 1) && ($activeSlave.balls !== 0)>>\n\t\t<<if $activeSlave.dickAccessory == "chastity">>\n\t\t\tShe managed to stay soft within her dick chastity, but she dribbled a lot of precum onto the couch. You make her lick it up, and she obeys, shuddering with unsatisfied arousal.\n\t\t<<else>>\n\t\t\tHer cock spatters the couch with cum, and you make her lick it up.\n\t\t<</if>>\n\t<<elseif ($activeSlave.clit > 2)>>\n\t\tHer clit is so large that it bobs slightly with each thrust.\n\t<</if>>\n\t<<BothVCheck>>\n<<else>>\n\t<<if ($activeSlave.amp != 1)>>She kneels on the floor<<else>>You lay her on the floor<</if>> so you can take her at will<<if ($PC.dick == 0)>>, and don a strap-on<</if>>. You finger her <<if $seeRace == 1>>$activeSlave.race <</if>>ass while <<if ($activeSlave.vagina != -1)>>fucking her pussy<<else>>frotting her<</if>> for a bit and then switch to her now-ready anus. <<if ($activeSlave.anus == 1)>>Her ass is so tight that you have to work yourself in.<<elseif ($activeSlave.anus == 2)>>Your cock slides easily up her ass.<<else>>You slide into her already-gaping asspussy with ease.<</if>> You fuck her there for a while before repeatedly pulling out and stuffing yourself back in. She moans each time you fill a waiting hole.\n\t<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>\n\t\t<<if $activeSlave.dickAccessory == "chastity">>\n\t\t\tWhenever she starts to get hard, her dick chastity gives her an awful twinge of pain. You do your best to be up her butt when this happens so you can experience the resulting spasm.\n\t\t<<else>>\n\t\t\tEvery time you penetrate, her erect dick jerks up and slaps her stomach.\n\t\t<</if>>\n\t<<elseif ($activeSlave.dick !== 0)>>\n\t\t<<if $activeSlave.dickAccessory == "chastity">>\n\t\t\tHer dick chastity keeps her girly bitchclit hidden, just like it belongs.\n\t\t<<else>>\n\t\t\tEvery time you penetrate, her limp dick flops around lamely.\n\t\t<</if>>\n\t<<elseif ($activeSlave.clit > 2)>>\n\t\tHer clit is so large that it bobs slightly with each thrust.\n\t<</if>>\n\t<<BothVCheck>>\n<</if>>\n\n<<if ($activeSlave.preg > 10)>>\n\tThe poor girl's pregnant belly makes taking a rough fuck in both her holes uncomfortable for her.\n<</if>>\n\n<<if ($activeSlave.anusTat == "scenes") && ($activeSlave.anus == 1)>>\n\tAs you fucked her butt, the decorative pattern around her ass stretched open. When you pull out, her momentary gape closes the pattern up quickly.\n<<elseif ($activeSlave.anusTat == "scenes")>>\n\tAs you fucked her butt, the decorative pattern around her ass stretched open. When you pull out, her gape leaves the pattern distorted.\n<<elseif ($activeSlave.anusTat == "degradation")>>\n\tAs you fucked her butt, the offensive language around her ass stretched and distorted.\n<</if>>\n\n<<if (random(1,100) > (100+$activeSlave.devotion))>>\n\t<<if ($activeSlave.fetish !== "buttslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw !== "hates penetration")>>\n\t\tBeing brutally used has given her a @@.red;hatred of penetration.@@\n\t\t<<set $activeSlave.sexualFlaw = "hates penetration">>\n\t<</if>>\n<<elseif (random(1,100) > (110-$activeSlave.devotion))>>\n\t<<if ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw !== "hates penetration")>>\n\t\tOrgasming to your use of her fuckhole @@.lightcoral;has her eager for more buttsex.@@\n\t\t<<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>>\n\t<</if>>\n<</if>>\n\n<<if ($PC.dick == 1)>>\n\n<<if ($activeSlave.anus > 3)>>\n\tHer gaping hole drips your cum right out again.\n<<elseif ($activeSlave.anus > 2)>>\n\tCum drips out of her loose hole.\n<<elseif ($activeSlave.anus == 2)>>\n\tCum drips out of her loosened anus.\n<<elseif ($activeSlave.anus == 1)>>\n\tHer still-tight ass keeps your load inside her.\n<</if>>\n\n<<if canWalk($activeSlave)>>\n<<switch $activeSlave.assignment>>\n<<case "whore">>\n\tShe heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to selling them publicly.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to selling it publicly.<<else>>face before returning to selling her mouth publicly.<</if>>\n<<case "serve the public">>\n\tShe heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes before returning to offering it for free.<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole before returning to offering it for free.<<else>>face before returning to offering her mouth for free.<</if>>\n<<case "rest">>\n\tShe stumbles to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before crawling back into bed.\n<<case "train slaves">>\n\tShe heads to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before she returns to teaching her classes.\n<<case "get milked">>\n\tShe hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> <<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>.\n<<case "please you">>\n\tShe hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> before returning to await your next use of her body, as though nothing had happened.\n<<case "be a subordinate slave">>\n\tShe moves to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, though it's only a matter of time before another slave decides to play with her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>pussy or asshole<<elseif canDoVaginal($activeSlave)>>pussy<<elseif canDoAnal($activeSlave)>>asshole<<else>>face<</if>>.\n<<case "be a servant">>\n\tShe hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, since her chores didn't perform themselves while you used her.\n<<case "be your Head Girl">>\n\tShe hurries to the bathroom to clean her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, worried that her charges got up to trouble while you had your cock in her.\n<<case "guard you">>\n\tShe hurries off to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so you'll be unguarded for as little time as possible.\n<<case "work in the brothel">>\n\tShe goes to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> so her next customer can have the illusion that he's the first to use it today.\n<<case "serve in the club">>\n\tShe goes to wash and delicately perfume her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes so they<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole so it<<else>>face so it<</if>> can gratify the finest citizen.\n<<case "work in the dairy">>\n\tShe goes off to carefully wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>> to avoid besmirching the nice clean dairy.\n<<case "work as a servant">>\n\tShe rushes to wash her <<if canDoVaginal($activeSlave) && canDoAnal($activeSlave)>>holes<<elseif canDoVaginal($activeSlave) || canDoAnal($activeSlave)>>fuckhole<<else>>face<</if>>, impatient to get back to her undiminished chores.\n<</switch>>\n<</if>>\n\n<</if>>\n\n<<if passage() !== "Slave Interact">>\n<<for _i = 0; _i < $slaves.length; _i++>>\n\t<<if $slaves[_i].ID == $activeSlave.ID>>\n\t<<set $slaves[_i] = $activeSlave>>\n\t<<break>>\n\t<</if>>\n<</for>>\n<</if>>
/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<widget "FFuckdollOral">>\n\n<<set $activeSlave.oralCount++, $oralTotal++>>\nYou decide to use the Fuckdoll's <<if $activeSlave.lips > 95>>facepussy<<else>>face hole<</if>>.\n<<if $activeSlave.fuckdoll <= 10>>\n\tSince it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>shove it into a kneeling position<<else>>set it on the couch<</if>> and straddle its face.\n<<elseif $activeSlave.fuckdoll <= 80>>\n\tIt can follow intermediate commands, so you order it into a position for use of its face hole. It obediently <<if $activeSlave.amp == 0>>gets to its knees<<else>>cranes its neck up<</if>> and sticks its tongue out as far as it will go, wiggling it invitingly. You straddle its face.\n<<else>>\n\tIt can follow advanced commands, so you order it into a position for use of its face hole. It instantly <<if $activeSlave.amp == 0>><<if $PC.dick == 1>>bends at the waist and turns its head upward, placing its throat horizontally and at waist height.<<else>>gets to its knees and turns its head upward at just the right angle for a pussy to ride its face hole.<</if>><<else>>cranes its neck up and sticks its tongue out as far as it will go, wiggling it invitingly.<</if>> You straddle its face.\n<</if>>\n<<if $activeSlave.fuckdoll <= 20>>\n\tIt's not fully used to being surprised with face rape, so it struggles, and its difficulty breathing <<if $PC.dick == 1>>makes its throat spasm around your dickhead<<else>>feels lovely on your cunt<</if>>.\n<<elseif $activeSlave.fuckdoll <= 50>>\n\tAware that it is supposed to relax and let you rape its face, it does its best to let you <<if $PC.dick == 1>>fuck its throat<<else>>ride its face<</if>>.\n<<else>>\n\tYou command it to <<if $PC.dick == 1>>milk your dick, and it begins to suck with almost frightening force<<else>>pleasure your cunt, and it begins to eat you out with almost frightening hunger<</if>>.\n<</if>>\n<<if $activeSlave.fuckdoll <= 60>>\n\t<<if $activeSlave.energy > 80>>Denied any other outlet for its extreme sex drive, it orgasms from nothing more than oral stimulation.<</if>>\n<<else>>\n\tIt's so perfectly tuned that it begins to orgasm from nothing more than oral stimulation, and it continues to shiver with repeated orgasms as it sucks.\n<</if>>\nYou climax, <<if $PC.dick == 1>>blowing your load down its throat<<else>>giving it a good amount of femcum to swallow<</if>>, and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>.\n<<if $PC.dick == 1>>\n\t<<if $activeSlave.lips > 95>>It gives sloppy blowjobs, its lips being too big for much control, and strings of your cum beribbon its suit. The Fuckdoll will be cleaned by another slave.\n\t<<else>>It swallows repeatedly as it returns to its resting posture.\n\t<</if>>\n<</if>>\n\n<<if passage() != "Slave Interact">>\n<<set _SL = $slaves.length>>\n<<for _i = 0; _i < _SL; _i++>>\n\t<<if $slaves[_i].ID == $activeSlave.ID>>\n\t<<set $slaves[_i] = $activeSlave>>\n\t<<break>>\n\t<</if>>\n<</for>>\n<</if>>\n\n<</widget>>\n\n<<widget "FFuckdollVaginal">>\n\n<<set $activeSlave.vaginalCount++, $vaginalTotal++>>\nYou decide to use the Fuckdoll's <<if $activeSlave.vagina > 3>>cavernous<<elseif $activeSlave.vagina == 3>>soft<<elseif $activeSlave.vagina == 2>>inviting<<elseif $activeSlave.vagina == 1>>tight<</if>> front hole.\n<<if $activeSlave.fuckdoll <= 10>>\n\tSince it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>push it down to lie on the couch<<else>>set it on your desk<</if>> and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> inside its vagina.\n<<elseif $activeSlave.fuckdoll <= 70>>\n\tIt can follow intermediate commands, so you order it into a position for use of its front hole. It obediently <<if $activeSlave.amp == 0>>gets down on all fours and <</if>>cocks its hips, offering its cunt until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> into its wet channel.\n<<else>>\n\tIt can follow advanced commands, so you bring it over to your chair\t<<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and ride.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>>\n<</if>>\n<<if $activeSlave.fuckdoll <= 20>>\n\tIt's not fully used to being raped without warning, so it struggles, its muscles spasming delightfully.\n<<elseif $activeSlave.fuckdoll <= 40>>\n\tAware that it is supposed to relax and accept rape, it does its best to let you take it without resistance.\n<<else>>\n\tYou command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its vaginal walls, and it obediently starts to flex its well-developed cunt muscles, squeezing <<if $PC.dick == 1>>you<<else>>your strap-on<</if>> from base to tip.\n<</if>>\n<<if $activeSlave.fuckdoll <= 60>>\n\t<<if $activeSlave.energy > 40>>Denied any other outlet for its healthy sex drive, it orgasms.<</if>>\n<<else>>\n\tIt orgasmed for the first time as you entered it, and it continues to do so as you fuck it. It's perfectly tuned.\n<</if>>\n<<if $activeSlave.voice == 0>>\n\tThough it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>.\n<<else>>\n\tIt moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>.\n<</if>>\nYou climax<<if $PC.dick == 1>>, your cum shooting forward to splash against its womb,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>.\n<<if $PC.dick == 1>>\n\t<<if $activeSlave.vagina > 2>>Your cum flows out of its gaping front hole and down the material of its suit.\n\t<<elseif $activeSlave.vagina == 2>>Your cum drips out of its well-fucked front hole and down the material of its suit.\n\t<<else>>Its tight front hole retains almost every drop of your cum. A few escape and run down the material of its suit.\n\t<</if>>\n\tThe Fuckdoll will be cleaned by another slave.\n<</if>>\n<<if $activeSlave.vagina == 0>>\n\t<<if $activeSlave.fetish != "mindbroken">>\n\t\tAs you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its virginity.\n\t<<else>>\n\t\tIt gives no external indication that it's aware that it's just lost its virginity.\n\t<</if>>\n\tIn any case, @@.lime;its front hole has been broken in.@@\n\t<<set $activeSlave.vagina = 1>>\n<</if>>\n\n<<if passage() != "Slave Interact">>\n<<set _SL = $slaves.length>>\n<<for _i = 0; _i < _SL; _i++>>\n\t<<if $slaves[_i].ID == $activeSlave.ID>>\n\t<<set $slaves[_i] = $activeSlave>>\n\t<<break>>\n\t<</if>>\n<</for>>\n<</if>>\n\n<</widget>>\n\n<<widget "FFuckdollAnal">>\n\n<<set $activeSlave.analCount++, $analTotal++>>\nYou decide to use the Fuckdoll's <<if $activeSlave.anus > 3>>gaping<<elseif $activeSlave.anus == 3>>loose<<elseif $activeSlave.anus == 2>>relaxed<<elseif $activeSlave.anus == 1>>tight<</if>> rear hole.\n<<if $activeSlave.fuckdoll <= 10>>\n\tSince it is not well adapted to life as a living sex toy yet, it won't respond to position commands. So, you simply <<if $activeSlave.amp == 0>>walk over to it<<else>>flip it over<</if>> and ram <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> up its rear hole.\n<<elseif $activeSlave.fuckdoll <= 80>>\n\tIt can follow intermediate commands, so you order it to present its rear hole. It obediently <<if $activeSlave.amp == 0>>bends over, arches its back, and<<else>>flips over and<</if>> winks its anus until you insert <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>>.\n<<else>>\n\tIt can follow advanced commands, so you bring it over to your chair\t<<if $activeSlave.amp == 0>>and order it to squat down onto your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and slide its anus up and down <<if $PC.dick == 1>>your<<else>>the<</if>> shaft.<<else>>and impale it on <<if $PC.dick == 1>>your cock<<else>>your strap-on<</if>>, ordering it to do its feeble best to bounce.<</if>>\n<</if>>\n<<if $activeSlave.fuckdoll <= 20>>\n\tIt's not fully used to having things suddenly forced up its ass, so it struggles, and its sphincter spasms deliciously.\n<<elseif $activeSlave.fuckdoll <= 40>>\n\tAware that it is supposed to relax and accept anal rape, it does its best to accommodate the sodomy.\n<<else>>\n\tYou command it to milk your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> with its asshole, and it obediently tightens its sphincter against the invading phallus rhythmically.\n<</if>>\n<<if $activeSlave.fuckdoll <= 60>>\n\t<<if $activeSlave.energy > 60>>Denied any other outlet for its powerful sex drive, it orgasms.<</if>>\n<<else>>\n\tTuned to enjoy any use by total denial of all other stimulation, it orgasms repeatedly as you fuck its anus.\n<</if>>\n<<if $activeSlave.voice == 0>>\n\tThough it is mute, its breath hisses loudly <<if $activeSlave.lips > 95>>past the lips of its facepussy<<else>>through its mouth insert<</if>>.\n<<else>>\n\tIt moans, <<if $activeSlave.lips > 95>>and the lips of its facepussy quiver<<else>>struggling to force the sound past its mouth insert<</if>>.\n<</if>>\nYou climax<<if $PC.dick == 1>>, filling its rectum with your cum,<</if>> and return it to <<if $activeSlave.amp == 0>>a standing position<<else>>where it was resting<</if>>.\n<<if $PC.dick == 1>>\n\t<<if $activeSlave.anus > 2>>Your cum flows out of its gaped rear hole and down the material of its suit.\n\t<<elseif $activeSlave.anus == 2>>Your cum drips out of its loosened rear hole and down the material of its suit.\n\t<<else>>Its tight rear hole retains every drop of your cum.\n\t<</if>>\n\tThe Fuckdoll will be cleaned by another slave.\n<</if>>\n<<if $activeSlave.anus == 0>>\n\t<<if $activeSlave.fetish != "mindbroken">>\n\t\tAs you return to your business, it shakes slightly in place, and a few low moans come out of its face hole. This is probably a reaction to losing its anal virginity.\n\t<<else>>\n\t\tIt gives no external indication that it's aware that it's just lost its anal virginity.\n\t<</if>>\n\tIn any case, @@.lime;its rear hole has been broken in.@@\n\t<<set $activeSlave.anus = 1>>\n<</if>>\n\n<<if passage() != "Slave Interact">>\n<<set _SL = $slaves.length>>\n<<for _i = 0; _i < _SL; _i++>>\n\t<<if $slaves[_i].ID == $activeSlave.ID>>\n\t<<set $slaves[_i] = $activeSlave>>\n\t<<break>>\n\t<</if>>\n<</for>>\n<</if>>\n\n<</widget>>
/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<set $activeSlave.oralCount++, $oralTotal++>>\n<<set $activeSlave.currentSummary = 0>>\n\nYou tell $activeSlave.slaveName to\n<<if ($PC.dick != 0)>>\n\tblow you with her\n<<else>>\n\tplease your pussy with her\n<</if>>\n<<if ($activeSlave.lips > 95)>>\n\tfacepussy.\n<<elseif ($activeSlave.lips > 70)>>\n\tcartoonish lips.\n<<elseif ($activeSlave.lips > 20)>>\n\tdick-sucking lips.\n<<elseif ($activeSlave.lips > 10)>>\n\tpretty mouth.\n<<else>>\n\twhore mouth.\n<</if>>\n\n<<if ($activeSlave.fetish == "cumslut") && ($activeSlave.devotion >= -20)>>\n\tShe's delighted at the prospect of her favorite activity.\n<</if>>\n\n<<switch $activeSlave.collar>> \n<<case "dildo gag">>\n\t<<if ($activeSlave.amp != 1)>>\n\t\tShe removes the dildo from her throat, leaving the ring gag in place.\n\t<<else>>\n\t\tAs an amputee, she requires your assistance to get the dildo out of her throat.\n\t<</if>>\n\tAble to breathe through her mouth for the first time in a while, she gasps gratefully, knowing the respite will be brief.\n<<case "massive dildo gag">>\n\t<<if ($activeSlave.amp != 1)>>\n\t\tShe struggles to remove the dildo from her throat, leaving her mouth agape.\n\t<<else>>\n\t\tAs an amputee, she requires your assistance to get the dildo out of her throat.\n\t<</if>>\n\tAble to breathe through her mouth for the first time in a while, she gasps gratefully, knowing the respite will be brief.\n<<case "ball gag" "bit gag">>\n\t<<if ($activeSlave.amp != 1)>>\n\t\tShe unfastens her gag and pulls it from her mouth.\n\t<<else>>\n\t\tAs an amputee, she requires your assistance to get the gag unfastened.\n\t<</if>>\n\tAble to breathe through her mouth for the first time in a while, she gasps gratefully, knowing the respite will be brief.\n<</switch>>\n\n<<if ($activeSlave.lipsTat == "tribal patterns")>>\n\tThe tribal patterns on her face enhance her beauty.\n<<elseif ($activeSlave.lipsTat == "permanent makeup")>>\n\tHer tattooed-on makeup encourages it.\n<<elseif ($activeSlave.lipsTat == "degradation")>>\n\tThe tattoos on her face are asking for it, after all.\n<</if>>\n\n<<if ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 2)>>\n\tThe stimulation from her many oral piercings should be great.\n<<elseif ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 0)>>\n\tThe sensation of her oral piercings should be quite nice.\n<</if>>\n\n<<if ($activeSlave.teeth == "removable")>>\n\t<<if ($activeSlave.devotion <= 20)>>\n\t\tYou pull her prosthetic teeth out of her mouth so you can enjoy an extra-soft throatfuck.\n\t<<else>>\n\t\tShe slides her prosthetic teeth out of her mouth so she can give you an extra-soft suck.\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.amp == 1)>>\n\tYou set her limbless torso on the\n\t<<if ($PC.dick != 0)>>\n\t\tedge of your desk with her on her back. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use. As an amputee she has absolutely no control over the depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging. Eventually you shoot your load directly down her gullet.\n\t\t<<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up further, and grind your pussy against her face.<</if>>\n\t<<else>>\n\t\tfloor next to your desk and kneel on her with your legs on either side of her, so your pussylips are hard against her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. She desperately eats you out, trying to get you off as fast as possible so she can get a bit more air, but you grind down without mercy, taking your pleasure.\n\t<</if>>\n<<elseif (canWalk($activeSlave) == false)>>\n\tYou get her situated on the edge of your desk, on her back. This pins her down, the massive weight of her tits stopping her from going anywhere at all. Her head dangles off the edge of the desk, leaving her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth at the perfect angle for use.\n\tShe has absolutely no control over\n\t<<if ($PC.dick != 0)>>\n\t\tthe depth or quickness of oral sex, so you are careful not to hurt her. Even so, you take her to the edge of gagging, enjoying the sight of her $activeSlave.skin throat bulging and her absurd boobs jiggling as she struggles to breathe. Eventually you shoot your load directly down her gullet.\n\t\t<<if $PC.vagina == 1>>If she thought that was it, she's soon corrected: you hike yourself up further, and grind your pussy against her face.<</if>>\n\t<<else>>\n\t\thow hard you grind your cunt against her face, so you are careful not to suffocate her. Even so, you take her to the edge, enjoying the sight of her absurd boobs jiggling as she struggles to breathe. Eventually you climax, giving her a good taste of your femcum.\n\t<</if>>\n<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.dick != 0) && ($PC.dick != 0)>>\n\tShe comes over eagerly, with hunger <<if canSee($activeSlave)>>in her eyes<<else>>on her face<</if>>. She gets to her knees, hurriedly takes you into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob her all. As a cumslut she's almost desperate to get your cum into her mouth and <<if ($activeSlave.dickAccessory == "chastity")>>(since her cock is off limits) frantically rubs her nipples and asspussy<<elseif canAchieveErection($activeSlave)>>jacks herself off<<else>>rubs her sadly limp member<</if>> in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for her, and she's careful not to neglect your wet cunt.<</if>> When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes into her $activeSlave.skin hand. She pours her own cum from her hand into her mouth so it can mingle with yours.\n<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>>\n\tShe comes over eagerly, with hunger <<if canSee($activeSlave)>>in her eyes<<else>>on her face<</if>>. She gets to her knees, hurriedly takes you into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth, and gives the blowjob her all. As a cumslut she's almost desperate to get your cum into her mouth and rubs herself in anticipation.<<if $PC.vagina == 1>> You have more than one variety of deliciousness for her, and she's careful not to neglect your wet cunt.<</if>> When you finish, she sits back with an ecstatic look on her face and lets your cum rest in her mouth as she climaxes.\n<<elseif $activeSlave.devotion < -20>>\n\tShe tries to back away, so you\n\t<<if ($PC.dick != 0)>>\n\t\t<<if $activeSlave.collar == "dildo gag">>\n\t\t\tShe tries to back away, so you grab her; her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is already held invitingly open by her gag, and she's prevented from biting. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears.\n\t\t\t<<if $PC.vagina == 1>>She has a mere moment to get her breath back before you press your pussy against her unwilling mouth.<</if>>\n\t\t<<elseif $activeSlave.collar == "massive dildo gag">>\n\t\t\tShe tries to back away, so you grab her; her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth is left agape, unable to close after being forced so widely open for so long, so she is unlikely to bite. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears.\n\t\t\t<<if $PC.vagina == 1>>She has a mere moment to get her breath back before you press your pussy against her unwilling mouth.<</if>>\n\t\t<<else>>\n\t\t\tgrab her and force a ring gag into her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. Once you have the straps secured behind her head, she's prevented from biting. You push her down to her knees with her head against the couch next to your desk so you can give her a good hard throat fuck. When you cum down her $activeSlave.skin throat she retches through her tears.\n\t\t\t<<if $PC.vagina == 1>>She has a mere moment to get her breath back before you press your pussy against her unwilling mouth.<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\tseize her and throw her onto the couch face up, and then kneel on her with your legs on either side of her crying body, so your pussylips are hard against her <<if $seeRace == 1>>$activeSlave.race <</if>>mouth. She desperately eats you out, trying to get you off as fast as possible so she can get a bit more air, but you grind down without mercy, taking your pleasure.\n\t<</if>>\n<<elseif $activeSlave.devotion <= 20>>\n\tShe comes over reluctantly and begins to\n\t<<if ($PC.dick != 0)>>\n\t\tgive you a blowjob. Deciding that she isn't showing the necessary enthusiasm, you hold her head and fuck her <<if $seeRace == 1>>$activeSlave.race <</if>>face instead<<if $PC.vagina == 1>>, occasionally jerking your dick free to shove your pussy against her face instead<</if>>. She does her best to follow your motions but still splutters and gags. You pull free to cum across her $activeSlave.skin face and hair.\n\t<<else>>\n\t\teat you out. Deciding that she isn't showing the necessary enthusiasm, you hold her head and grind your pussy against her <<if $seeRace == 1>>$activeSlave.race <</if>>face instead. She does her best to follow your motions but still splutters and gasps for air. You climax quickly and haul her to her feet, kissing the bewildered girl full on the mouth. You can taste yourself on her lips.\n\t<</if>>\n<<else>>\n\tShe licks her lips <<if canSee($activeSlave)>>and looks you in the eyes <</if>>as she gets to her knees. She\n\t<<if ($PC.dick != 0)>>\n\t\tgives you a long, deep blowjob. She massages your balls<<if $PC.vagina == 1>> and pussy<</if>> with one hand and her breasts with the other, giving you a show. She sucks your head until you climax, letting your cock pop free of her mouth to shoot pearly cum all across her $activeSlave.skin face.\n\t<<else>>\n\t\teats you out like she's starving, moaning into your pussy to show off her arousal and add to your pleasure. She massages your perineum with one hand and her breasts with the other, giving you a show. She slowly concentrates more and more attention on your clit until you climax convulsively. You pull her to her feet, kissing the compliant girl full on the mouth. You can taste yourself on her lips.\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.teeth == "pointy") || ($activeSlave.teeth == "straightening braces") || ($activeSlave.teeth == "cosmetic braces")>>\n\t<<if ($activeSlave.oralSkill >= 100)>>\n\t\tShe's so orally skilled that she had the confidence to lightly graze you with her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> on occasion, a delightfully scary sensation.\n\t<<elseif ($activeSlave.oralSkill > 30)>>\n\t\tShe's sufficiently orally skilled that she managed to accomplish all that without her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> contacting your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> once.\n\t<<elseif ($activeSlave.oralSkill > 10)>>\n\t\tWith her basic oral skills, she accidentally grazed you with her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> a few times, leaving your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> slightly the worse for wear.\n\t<<else>>\n\t\tSince she is orally unskilled, you were sporting with your <<if ($PC.dick == 1)>>dick<<else>>pussy<</if>> by using her mouth. She did her best to keep her <<if ($activeSlave.teeth == "pointy")>>sharp teeth<<else>>braces<</if>> off you, but you're bleeding a bit down there.\n\t<</if>>\n<</if>>\n\n<<if (random(1,100) > (100 + $activeSlave.devotion))>>\n\t<<if ($activeSlave.fetish != "cumslut") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>>\n\t\tBeing facefucked by force has given her a @@.red;hatred of oral sex.@@\n\t\t<<set $activeSlave.sexualFlaw = "hates oral">>\n\t<</if>>\n<<elseif (random(1,100) > (110 - $activeSlave.devotion))>>\n\t<<if ($PC.dick == 1) && ($activeSlave.fetish == "none") && ($activeSlave.sexualFlaw != "hates oral")>>\n\t\tConsummating an enjoyable sexual encounter by drinking your cum has @@.lightcoral;encouraged her to focus on oral sex.@@\n\t\t<<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>>\n\t<</if>>\n<</if>>\n\n<<if passage() != "Slave Interact">>\n\t<<set _fl = $slaves.findIndex(function(s) { return s.ID == $activeSlave.ID; })>>\n\t<<if _fl != -1>>\n\t\t<<set $slaves[_fl] = $activeSlave>>\n\t<</if>>\n<</if>>
/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<SlaveTitle $activeSlave>>\n<<set $activeSlave.currentSummary = 0>>\n\nYou call her over so you can\n<<if ($activeSlave.vagina > 3)>>\n\tuse her gaping vagina.\n<<elseif ($activeSlave.vagina == 3)>>\n\tfuck her loose cunt.\n<<elseif ($activeSlave.vagina == 2)>>\n\tfuck her whorish cunt.\n<<elseif ($activeSlave.vagina == 1)>>\n\tfuck her tight cunt.\n<<elseif ($activeSlave.vagina == 0)>>\n\ttake her virginity.\n<<else>>\n\tfuck her $desc butt.\n<</if>>\n\n<<if ($activeSlave.vaginaTat == "tribal patterns")>>\n\tThe tattoos on her abdomen certainly drawn attention there.\n<<elseif ($activeSlave.vaginaTat == "scenes")>>\n\tThe tattoos on her abdomen nicely illustrate what you mean to do to her.\n<<elseif ($activeSlave.vaginaTat == "degradation")>>\n\tThe tattoos on her abdomen ask you to, after all.\n<</if>>\n\n<<if $activeSlave.devotion <= 20>>\n\t<<if $activeSlave.clit == 1>>\n\t\tHer big clit peeks out from under its hood.\n\t<<elseif $activeSlave.clit == 2>>\n\t\tHer huge clit is impossible to miss.\n\t<<elseif $activeSlave.clit > 2>>\n\t\tHer pseudophallus-sized clit is soft.\n\t<</if>>\n\t<<if $activeSlave.labia == 1>>\n\t\tHer lovely petals are quite inviting.\n\t<<elseif $activeSlave.labia == 2>>\n\t\tHer prominent petals are inviting.\n\t<<elseif $activeSlave.labia > 2>>\n\t\tHer labia are so large they present a slight obstacle to entry.\n\t<</if>>\n<<else>>\n\t<<if $activeSlave.clit == 1>>\n\t\tHer big, hard clit peeks out from under its hood.\n\t<<elseif $activeSlave.clit == 2>>\n\t\tHer huge, stiff clit is impossible to miss.\n\t<<elseif $activeSlave.clit > 2>>\n\t\tHer pseudophallus-sized clit is engorged with arousal.\n\t<</if>>\n\t<<if $activeSlave.labia == 1>>\n\t\tHer lovely petals are moist with arousal.\n\t<<elseif $activeSlave.labia == 2>>\n\t\tHer prominent petals bear a sheen of arousal.\n\t<<elseif $activeSlave.labia > 2>>\n\t\tHer huge labia are almost dripping with arousal.\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.vaginaPiercing > 1)>>\n\t<<if ($activeSlave.vagina != -1)>>\n\t\tHer pierced lips and clit have her nice and wet.\n\t<</if>>\n\t<<if ($activeSlave.dick != 0)>>\n\t\tMetal glints all up and down her cock.\n\t<</if>>\n<<elseif ($activeSlave.vaginaPiercing == 1)>>\n\t<<if ($activeSlave.vagina != -1)>>\n\t\tHer pierced clit has her nice and moist.\n\t<</if>>\n\t<<if ($activeSlave.dick != 0)>>\n\t\tMetal glints at the head of her cock.\n\t<</if>>\n<</if>>\n\n<<set _fPosition = random(1,100)>>\nYou decide to fuck her\n<<if (_fPosition <= 20)>>\n\tin the missionary position. You tell her to lie down on the couch next to your desk.\n<<elseif (_fPosition <= 40)>>\n\tdoggy-style. You tell her to get on the couch beside your desk on her hands and knees.\n<<elseif (_fPosition <= 60)>>\n\tin the cowgirl position. You lie on the couch beside your desk and tell her to straddle you, facing towards you.\n<<elseif (_fPosition <= 80)>>\n\tin the reverse cowgirl position. You lie on the couch beside your desk and tell her to straddle you facing away from you.\n<<else>>\n\tin the wheelbarrow position. You tell her to get on the couch beside your desk, stand next to her and lift her legs up into the air.\n<</if>>\n<<set _fSpeed = random(1,100)>>\n\n<<if ($activeSlave.vagina == 0) && ($activeSlave.vaginalAccessory != "chastity belt")>>\n\t<<if ($activeSlave.fetish == "mindbroken")>>\n\t\tShe accepts your orders dumbly and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching without real interest as you don a strap-on<</if>>. Since she is mindbroken, @@.lime;losing her virginity@@ has no impact on any part of her other than her vagina.\n\t<<elseif ($activeSlave.devotion > 20)>>\n\t\tShe accepts your orders without comment and presents her virgin pussy for defloration<<if ($PC.dick == 0)>>, watching with some small trepidation as you don a strap-on<</if>>. You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning loudly as you pound away. Since she is already well broken, this new connection with her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>master<<else>>mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in.@@ She looks forward to having her pussy fucked by you again.\n\t\t<<set $activeSlave.devotion += 10>>\n\t<<elseif ($activeSlave.devotion >= -20)>>\n\t\tShe is clearly unhappy at losing her pearl of great price to you; this probably isn't what she imagined her first real sex would be like.<<if ($PC.dick == 0)>>Her lower lip quivers with trepidation as she watches you don a strap-on and maneuver to fuck her virgin hole.<</if>> You gently ease into her pussy before gradually increasing the intensity of your thrusts into her. Before long, she's moaning as you pound away. Nevertheless, this new connection with her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>master<<else>>mistress<</if>> @@.hotpink;increases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she is @@.gold;fearful@@ that sex will continue to be painful.\n\t\t<<set $activeSlave.devotion += 4, $activeSlave.trust -= 4>>\n\t<<else>>\n\t\tAs you anticipated, she refuses to give you her virginity. And as you expected, she is unable to resist you. She cries as <<if ($PC.dick == 0)>>your strap-on<<else>>your cock<</if>> opens her fresh, tight hole. You force your way into her pussy and continue thrusting into her. She sobs and cries with horror as you pound away. The rape @@.mediumorchid;decreases her devotion to you.@@ @@.lime;Her pussy has been broken in,@@ and she @@.gold;fears further abuse.@@\n\t\t<<set $activeSlave.devotion -= 4, $activeSlave.trust -= 4>>\n\t<</if>>\n\t<<set $activeSlave.vagina++>>\n<<elseif ($activeSlave.fetish == "mindbroken")>>\n\tSince her mind is gone, she's yours to use as a human sex doll. You throw her over the couch and amuse yourself with her for a while; her body retains its instinctual responses, at least. You finish inside her and leave your toy for one of your other slaves to clean and maintain.\n<<elseif ($activeSlave.amp == 1)>>\n\tSince she's a quadruple amputee, she's yours to use as a human sex toy. You set her\n\t<<if ($PC.dick != 0)>>\n\t\tatop your cock and slide her up and down, managing her with your arms.\n\t\t<<if $activeSlave.dick > 0>>\n\t\t\t<<if $activeSlave.dickAccessory == "chastity" || $activeSlave.dickAccessory == "combined chastity">>\n\t\t\t\tHer dick chastity keeps her useless bitchclit out of the way.\n\t\t\t<<elseif !canAchieveErection($activeSlave)>>\n\t\t\t\tAs you use her as a helpless cock jacket, her \n\t\t\t\t<<if $activeSlave.dick < 7>>\n\t\t\t\t\tflaccid dick flops around, ignored.\n\t\t\t\t<<else>>\n\t\t\t\t\tmassive dick flops against you, no longer able to get hard.\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\tAs you use her as a helpless cock jacket, your pounding keeps her prick stiff.\n\t\t\t<</if>>\n\t\t<</if>>\n\t\tYou finish inside her and leave your toy for one of your other slaves to clean and maintain.\n\t<<else>>\n\t\ton the couch and straddle her hips, bringing your already-wet pussy hard against her. You grind against her helpless body, using her as a living sybian until her warmth and movement brings you to orgasm.\n\t<</if>>\n<<elseif canWalk($activeSlave) == -2>>\n\tYou tell her to get situated on the couch, face down. This position pins her down by the massive weight of her tits, pushing her face in amongst the cushions. Her tits serve as an anchor, allowing you to take her doggy style without any real contribution from her. The position muffles her reaction entirely, other than the rhythmic jiggling of the breastflesh that sticks out to either side of her torso.\n<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($PC.dick != 0)>>\n\tShe comes over, smiling a little submissive smile, and spreads herself for you. You take her on the couch next to your desk after she gets into position.\n\t<<if (_fPosition <= 20)>>\n\t\tShe hugs her torso to you and her breasts press against your chest;\n\t<<elseif (_fPosition <= 40)>>\n\t\tShe arches her back as you continue to pound her;\n\t<<elseif (_fPosition <= 60)>>\n\t\tShe puts her hands on your chest and leans forward as you continue to thrust upwards;\n\t<<elseif (_fPosition <= 80)>>\n\t\tShe puts her hands on your chest starts to lean back as you continue to thrust upwards;\n\t<<else>>\n\t\tShe begins to tire as you keep pounding;\n\t<</if>>\n\tyou can feel her heart beating hard. As the sex reaches its climax, she begs you to cum inside her unworthy body.\n\t<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>\n\t\t<<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>>\n\t\t\tShe does her submissive best to stay completely soft within her dick chastity.\n\t\t<<else>>\n\t\t\tAs a submissive she spares no attention for her own orgasm, so her rock hard erection swings untended.\n\t\t<</if>>\n\t<<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>>\n\t\tHer cock is forgotten inside its chastity cage as you take what you want from her.\n\t<<elseif ($activeSlave.dick != 0)>>\n\t\tAs a submissive she spares no attention for her own orgasm, so her flaccid cock swings untended.\n\t<</if>>\n\t<<if $PC.vagina == 1>>\n\t\tWhen you finally climax, you pull out and press your wet cunt against her mouth, letting her lavish attention on you that brings you to another quick orgasm.\n\t\t<<set $activeSlave.oralCount += 1>>\n\t\t<<set $oralTotal += 1>>\n\t<</if>>\n<<elseif $activeSlave.devotion < -20>>\n\tShe tries to refuse, so you\n\t<<if ($PC.dick != 0)>>\n\t\tbend the disobedient slave over your desk and take her hard from behind. Her breasts <<if ($activeSlave.dick != 0)>>and cock <</if>>slide back and forth across the desk. You give her buttocks some nice hard swats as you pound her. She grunts and moans but knows better than to try to get away.\n\t\t<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>\n\t\t\tDespite her unwillingness to be raped, the stimulation\n\t\t\t<<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>>\n\t\t\t\tstarts to give her an erection, which her dick chastity makes horribly uncomfortable. She bucks with the pain, her hole spasming delightfully.\n\t\t\t<<else>>\n\t\t\t\tgives her an erection. She's mortified that she would get hard while being raped.\n\t\t\t<</if>>\n\t\t<<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>>\n\t\t\tHer dick chastity keeps her bitch cock hidden away while you use her whore hole.\n\t\t<<elseif ($activeSlave.dick != 0)>>\n\t\t\tHer flaccid dick is ground into the back of the couch as you rape her.\n\t\t<</if>>\n\t\t<<if $PC.vagina == 1>>\n\t\t\tAfter your first orgasm, you pull out and grind your pussy against her face for another, enjoying the stimulation of her muffled crying.\n\t\t\t<<set $activeSlave.oralCount += 1>>\n\t\t\t<<set $oralTotal += 1>>\n\t\t<</if>>\n\t<<else>>\n\t\tstand and seize her, shoving her down to sit in your chair. You jump atop her hips, pinning her down into the chair with your legs and pressing your pussy hard against her groin. She struggles and whimpers, but you give her a hard warning slap to the cheek and kiss her unwilling mouth, forcing your tongue past her lips as you grind against her.\n\t<</if>>\n<<elseif $activeSlave.devotion <= 20>>\n\t<<if ($PC.dick != 0)>>\n\t\tShe obeys, lying on the couch next to your desk with her legs spread. You kneel on the ground and enter her, a hand on each of her legs to give you a good grip. <<if _fSpeed > 75>>The pounding is hard and fast<<elseif _fSpeed > 50>>You pound her firmly and vigorously<<elseif _fSpeed > 25>>You fuck her steadily and controlled<<else>>You fuck her slowly and tenderly<</if>>, and she gasps and <<if _fSpeed > 50>>whines<<else>>moans<</if>>. You reach a hand down to maul her breasts.\n\t\t<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>\n\t\t\t<<if ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>>\n\t\t\t\tShe enjoys herself, even though her dick chastity keeps her soft by making the beginnings of erection very uncomfortable.\n\t\t\t<<else>>\n\t\t\t\tShe bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. She already dribbled her own weak load all over her stomach.\n\t\t\t<</if>>\n\t\t<<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>>\n\t\t\tShe bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. Precum has been dribbling out of her dick chastity for some time, apparently the best her soft bitchclit can manage.\n\t\t<<elseif ($activeSlave.dick != 0)>>\n\t\t\tShe bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. She already blew her own load all over her stomach despite her inability to get hard.\n\t\t<</if>>\n\t\t<<if $PC.vagina == 1>>\n\t\t\tYou got so wet fucking her that when you climax, you stand up and let her clean your pussy with her mouth. The oral attention brings you to a quick aftershock orgasm.\n\t\t\t<<set $activeSlave.oralCount += 1>>\n\t\t\t<<set $oralTotal += 1>>\n\t\t<</if>>\n\t<<else>>\n\t\tYou pat the tops of your thighs, and she obediently comes over to sit atop them, wrapping her legs around you. Your hands reach around her and seize her buttocks, drawing her in even closer so that the warmth between her legs is pressed hard against your pussy. She grinds dutifully against you, only pausing for a moment when she finds your insistent tongue probing past her lips.\n\t<</if>>\n<<else>>\n\t<<if ($PC.dick != 0)>>\n\t\tShe skips over smiling and gives you a quick kiss. You take her on the couch next to your desk after she gets into position.\n\t\t<<if (_fPosition <= 20)>>\n\t\t\tShe hugs her torso to you and her breasts press against your chest;\n\t\t<<elseif (_fPosition <= 40)>>\n\t\t\tShe arches her back as you continue to pound her;\n\t\t<<elseif (_fPosition <= 60)>>\n\t\t\tShe puts her hands on your chest and leans forward as you continue to thrust upwards;\n\t\t<<elseif (_fPosition <= 80)>>\n\t\t\tShe puts her hands on your chest starts to lean back as you continue to thrust upwards;\n\t\t<<else>>\n\t\t\tShe begins to tire as you keep pounding;\n\t\t<</if>>\n\t\tyou can feel her heart beating hard. As the sex reaches its climax, her kisses grow urgent and passionate.\n\t\t<<if ($activeSlave.dick != 0) && canAchieveErection($activeSlave)>>\n\t\t\t<<if $activeSlave.dickAccessory == "chastity" || ($activeSlave.dickAccessory == "combined chastity")>>\n\t\t\t\tShe enjoys herself, even though her dick chastity keeps her soft by making the beginnings of erection very uncomfortable.\n\t\t\t<<else>>\n\t\t\t\tWhen you orgasm together, her erect cock squirts cum up towards her tits while your cock fills her with cum.\n\t\t\t<</if>>\n\t\t<<elseif ($activeSlave.dickAccessory == "chastity") || ($activeSlave.dickAccessory == "combined chastity")>>\n\t\t\tShe bites her lip and moans as she climaxes. You fill her squeezing fuckhole with your cum. Precum has been dribbling out of her dick chastity for some time, apparently the best her soft bitchclit can manage.\n\t\t<<elseif ($activeSlave.dick != 0)>>\n\t\t\tWhen you orgasm together, her limp, neglected cock dribbles weakly while your cock fills her with cum.\n\t\t<<elseif ($activeSlave.clit > 2)>>\n\t\t\tAs you fuck her, she plays with her huge clit. It's so large it almost looks like she's jacking off a cock.\n\t\t<</if>>\n\t\t<<if $PC.vagina == 1>>\n\t\t\tYou got so wet fucking her that when you climax, you stand up; she knows what that means, and hurries to eat you out. The oral attention brings you to a quick aftershock orgasm.\n\t\t\t<<set $activeSlave.oralCount += 1>>\n\t\t\t<<set $oralTotal += 1>>\n\t\t<</if>>\n\t<<else>>\n\t\tYou pat the tops of your thighs, and she skips over smiling and gives you a quick kiss. Without breaking the lip lock, she sits down, wrapping her legs around you. Your hands reach around her and seize her buttocks, drawing her in even closer so that the warmth between her legs is pressed hard against your pussy, and you can play with her asshole. She grinds enthusiastically against you, moaning into your mouth with pleasure.\n\t<</if>>\n<</if>>\n<<if canDoVaginal($activeSlave)>>\n\t<<VaginalVCheck>>\n<<else>>\n\t<<AnalVCheck>>\n<</if>>\n\n<<if ($activeSlave.preg > 10)>>\n\tThe poor slave's belly gets in the way, but the added perversion of fucking a pregnant hole makes the inconvenience worthwhile.\n<</if>>\n\n<<if (random(1,100) > (100 + $activeSlave.devotion))>>\n\t<<if ($activeSlave.fetish != "pregnancy") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>>\n\t\tBeing taken by force has given her a @@.red;hatred of penetration.@@\n\t\t<<set $activeSlave.sexualFlaw = "hates penetration">>\n\t<</if>>\n<<elseif (random(1,100) > (110 - $activeSlave.devotion))>>\n\t<<if ($activeSlave.fetish == "none") && ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>>\n\t\tEnjoying sex with you seems to have @@.lightcoral;encouraged her biological clock.@@\n\t\t<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1, $activeSlave.fetishStrength = 10>>\n\t<</if>>\n<</if>>\n\n<<if ($PC.dick != 0)>>\n\n<<if ($activeSlave.vagina == 3)>>\n\tCum drips out of her fucked-out hole.\n<<elseif ($activeSlave.vagina == 2)>>\n\tCum drips out of her stretched vagina.\n<<elseif ($activeSlave.vagina == 1)>>\n\tHer still-tight vagina keeps your load inside her.\n<<elseif ($activeSlave.vagina < 0)>>\n\tCum drips out of her girly ass.\n<<else>>\n\tYour cum slides right out of her gaping hole.\n<</if>>\n\n<<if (canWalk($activeSlave) == true)>>\n\tShe uses <<if $activeSlave.vagina > 0>>a quick douche to clean her <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean her <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>,\n\t<<switch $activeSlave.assignment>>\n\t<<case "work in the brothel">>\n\t\tjust like she does between each customer.\n\t<<case "serve in the club">>\n\t\tjust like she does in the club.\n\t<<case "work in the dairy">>\n\t\tto avoid besmirching the nice clean dairy.\n\t<<case "work as a servant">>\n\t\tmostly to keep everything she has to clean from getting any dirtier.\n\t<<case "whore">>\n\t\tbefore returning to offering it for sale.\n\t<<case "serve the public">>\n\t\tbefore returning to offering it for free.\n\t<<case "rest">>\n\t\tbefore crawling back into bed.\n\t<<case "get milked">>\n\t\t<<if $activeSlave.lactation > 0>>before going to get her uncomfortably milk-filled tits drained<<else>>and then rests until her balls are ready to be drained again<</if>>.\n\t<<case "be a servant">>\n\t\tsince her chores didn't perform themselves while you used her fuckhole.\n\t<<case "please you">>\n\t\tbefore returning to await your next use of her fuckhole, as though nothing had happened.\n\t<<case "be a subordinate slave">>\n\t\tthough it's only a matter of time before another slave decides to play with her fuckhole.\n\t<<case "be your Head Girl">>\n\t\tworried that her charges got up to trouble while she enjoyed her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use.\n\t<<case "guard you">>\n\t\tso she can be fresh and ready for more sexual use even as she guards your person.\n\t<<case "train slaves">>\n\t\tbefore she returns to teaching her classes.\n\t<<default>>\n\t\tbefore she returns to $activeSlave.assignment.\n\t<</switch>>\n<</if>>\n<</if>>\n\n<<if passage() != "Slave Interact">>\n\t<<set _SL = $slaves.length>>\n\t<<for _i = 0; _i < _SL; _i++>>\n\t<<if $slaves[_i].ID == $activeSlave.ID>>\n\t\t<<set $slaves[_i] = $activeSlave>>\n\t\t<<break>>\n\t<</if>>\n\t<</for>>\n<</if>>
<<set $activeSlave.age = Number($activeSlave.age) || 18>>\n<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>\n<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>\n<<if $activeSlave.indenture >= 0>>\n\t<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>>\n<</if>>\n<<set $activeSlave.height = Math.clamp($activeSlave.height, 91, 274) || 140>>\n<<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>>\n\n<<set $careerBonusApplied = 0>>\n\n<<if $cash < $minimumSlaveCost>><<goto "Acquisition">><</if>>\n\n<<set $showStartingGirlsExplanation = 0>>\n\n<<if $createRelatedSlave == 0 && (($hostage == 0) || ($slaveCost > $hostageCost))>>\n\t<<set $hostage = $slaveWithoutBonuses, $hostageCost = $slaveCost, $hostageAnnounced = -1>>\n<</if>>\n\n<<SlaveFullName $activeSlave>> has been added to your starting stable of slaves. You now have ¤$cash remaining.\n<br>\n<<if $cash >= $minimumSlaveCost>>\n\t<br>\n\t<<link "Add another slave, starting from a new slave">>\n\t\t<<StartingGirlsWorkaround>>\n\t\t<<goto "Starting Girls">>\n\t<</link>>\n\t<<if $familyTesting == 1>>\n\t\t<br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $startingGirlCopied = 1, $activeSlave.mother = 0, $activeSlave.father = 0]]\n\t<<else>>\n\t\t<br>[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $activeSlave.relation = 0, $activeSlave.relationTarget = 0, $startingGirlCopied = 1]]\n\t<</if>>\n\t<<if $createRelatedSlave == 1>>\n\t<br>\n\t//Add another slave, related to the previous slave://\n\t<br> \n\t//Extended Family Mode integration is in an early state. This is a limited version of what EFM can do and will be improved upon.//\n\t<<if $familyTesting == 1>>\n\t\t<<if $activeSlave.age >= 34>>\n\t\t\t<<if $activeSlave.ovaries>>\n\t\t\t\t<br> \n\t\t\t\t[[Daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "mother", $startingGirlCopied = 1]]\n\t\t\t<</if>>\n\t\t\t<<if $activeSlave.balls>>\n\t\t\t\t<br> \n\t\t\t\t[[Sire-daughter|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "father", $startingGirlCopied = 1]]\n\t\t\t\t//A slave daughter carried and birthed by another woman, impregnated by $activeSlave.slaveName.//\n\t\t\t<</if>>\n\t\t\t/% I'm aware this term is ridiculous. If anyone can come up with a better word to reconcile all slaves being female with the act of fatherhood and the masculine nature of the word father, I'm all ears. Wrote myself into a corner on this one. %/\n\t\t<</if>>\n\t\t<<if $activeSlave.age <= 28>>\n\t\t\t<<if $activeSlave.mother <= 0>>\n\t\t\t\t<br> \n\t\t\t\t[[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.mother = $IDNumber, $startingGirlRelation = "daughter", $startingGirlCopied = 1]]\n\t\t\t<<else>>\n\t\t\t\t//This slave already has a mother.//\n\t\t\t<</if>>\n\t\t\t<<if $seeDicks>>\n\t\t\t<<if $activeSlave.father <= 0>>\n\t\t\t\t<br> \n\t\t\t\t[[Sire|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.father = $IDNumber, $startingGirlRelation = "dickdaughter", $startingGirlCopied = 1]]\n\t\t\t\t//A slave who provided the impregnation to create $activeSlave.slaveName.//\n\t\t\t<<else>>\n\t\t\t\t//This slave already has a dick-mother.//\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $activeSlave.age < 44>>\n\t\t\t<br> \n\t\t\t[[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "older sister", $startingGirlCopied = 1]]\n\t\t<</if>>\n\t\t<br> \n\t\t[[Twin|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "twin", $startingGirlCopied = 1]]\n\t\t<<if $activeSlave.age > 19>>\n\t\t\t<br> \n\t\t\t[[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $startingGirlRelation = "younger sister", $startingGirlCopied = 1]]\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $activeSlave.age >= 34>>\n\t\t\t<br> \n\t\t\t[[Daughter|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "mother", $startingGirlRelation = "mother", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]\n\t\t<</if>>\n\t\t<<if $activeSlave.age <= 28>>\n\t\t\t<br> \n\t\t\t[[Mother|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "daughter", $startingGirlRelation = "daughter", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]\n\t\t<</if>>\n\t\t<<if $activeSlave.age < 44>>\n\t\t\t<br> \n\t\t\t[[Older Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "older sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]\n\t\t<</if>>\n\t\t<br> \n\t\t[[Twin|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "twin", $startingGirlRelation = "twin", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]\n\t\t<<if $activeSlave.age > 19>>\n\t\t\t<br> \n\t\t\t[[Younger Sister|RG AS Dump][$returnTo = "Starting Girls", $activeSlave.relation = "sister", $startingGirlRelation = "younger sister", $activeSlave.relationTarget = $activeSlave.ID+1, $startingGirlCopied = 1]]\n\t\t<</if>>\n\t<</if>>\n\t<<elseif $activeSlave.relation == 0>>\n\t<br>[[Add another slave, related to the previous slave|Commit Starting Girl][$createRelatedSlave = 1]]\n\t<</if>>\n<</if>>\n<br>[[Stop adding slaves and take control of the arcology|Acquisition]]
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>\n<<set $activeSlave.origHColor = $activeSlave.hColor>>\n<<set $activeSlave.origEye = $activeSlave.eyeColor>>\n\n''Birth name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName "More customization options">>\n| ''Slave name:'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "More customization options">>\n<br>''Birth surname:'' <<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname "More customization options">>\n| ''Slave surname:'' <<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "More customization options">>\n<br>''Career:'' <<textbox "$activeSlave.career" $activeSlave.career "More customization options">>\n<br>''Nationality:'' <<textbox "$activeSlave.nationality" $activeSlave.nationality "More customization options">> //This will not alter name or race.//\n<br>''Ethnicity:'' <<textbox "$activeSlave.race" $activeSlave.race "More customization options">> //This will not apply phenotypes.//\n<br>''Hair color:'' <<textbox "$activeSlave.hColor" $activeSlave.hColor "More customization options">> //This will also set pubic and underarm hair color.//\n<br>''Eye color:'' <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "More customization options">>\n<br>Custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "More customization options">> //Use complete, capitalized and punctuated sentences.//\n<br>Custom origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "More customization options">> //Use complete, capitalized and punctuated sentences.//\n<<if $activeSlave.prestige>>\n\t<br>Reason for prestigiousness: <<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>> //Use complete, capitalized and punctuated sentences.//\n<</if>>\n<br>Custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "More customization options">> //Use complete, capitalized and punctuated sentences.//\n<br>Custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "More customization options">> //Use a short phrase.//\n\n<br><br>\n\n''Natural skin distinctiveness:'' $activeSlave.markings.\n[[None|More customization options][$activeSlave.markings = "none"]]\n| [[Freckles|More customization options][$activeSlave.markings = "freckles"]]\n| [[Heavily freckled|More customization options][$activeSlave.markings = "heavily freckled"]]\n| [[Beauty mark|More customization options][$activeSlave.markings = "beauty mark"]]\n| [[Birthmark|More customization options][$activeSlave.markings = "birthmark"]]\n\n<<if $activeSlave.anus > 0>>\n<br><br>\n''External appearance of anus:''\n<<if $activeSlave.analArea <= $activeSlave.anus>>\n\tRecently stretched to current size.\n<<elseif $activeSlave.analArea - $activeSlave.anus == 1>>\n\tUsed to current size.\n<<else>>\n\tVery broad.\n<</if>>\n[[Recently stretched|More customization options][$activeSlave.analArea = $activeSlave.anus]]\n| [[Used to current size|More customization options][$activeSlave.analArea = $activeSlave.anus+1]]\n| [[Very broad|More customization options][$activeSlave.analArea = $activeSlave.anus+2]]\n<</if>>\n\n<br><br>\n\n''Natural breast shape:'' $activeSlave.boobShape.\n[[Normal|More customization options][$activeSlave.boobShape = "normal"]]\n| [[Perky|More customization options][$activeSlave.boobShape = "perky"]]\n| [[Torpedo-shaped|More customization options][$activeSlave.boobShape = "torpedo-shaped"]]\n| [[Wide-set|More customization options][$activeSlave.boobShape = "wide-set"]]\n| [[Downward-facing|More customization options][$activeSlave.boobShape = "downward-facing"]]\n| [[Saggy|More customization options][$activeSlave.boobShape = "saggy"]]\n\n<br><br>\n\n[[Continue|Starting Girls]]
<<if $showStartingGirlsExplanation == 1>>\n\tYou're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have ¤$cash; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market.\n\t<<if ($PC.dick == 1) && ($PC.vagina == 1) && $seeDicks != 0>>\n\t\tSince you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@.springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@\n\t<</if>>\n\t<<if $slaves.length == 1>>\n\t\tYou have one slave already committed.\n\t<<elseif $slaves.length > 1>>\n\t\tYou have $slaves.length slaves already committed.\n\t<</if>>\n<<else>>\n\tYou have ¤$cash remaining and have\n\t<<if $slaves.length == 1>>\n\tone slave already committed.\n\t<<elseif $slaves.length > 1>>\n\t$slaves.length slaves already committed.\n\t<</if>>\n<</if>>\n\n<<if $startingGirlCopied == 1>>\n\t<<set _tempSlave = clone($activeSlave), $activeSlave = $slaveWithoutBonuses>>\n\t<<set $activeSlave.ID = $IDNumber++>>\n\t<<if $startingGirlRelation>>\n\t\t<<if $familyTesting == 1>>\n\t\t\t<<switch $startingGirlRelation>>\n\t\t\t<<case "mother">>\n\t\t\t\t<<set $activeSlave.mother = _tempSlave.ID, $activeSlave.age -= random(16,24)>>\n\t\t\t\t<<set $activeSlave.father = 0>>\n\t\t\t<<case "father">>\n\t\t\t\t<<set $activeSlave.father = _tempSlave.ID, $activeSlave.age -= random(16,24)>>\n\t\t\t\t<<set $activeSlave.mother = 0>>\n\t\t\t<<case "daughter">>\n\t\t\t\t<<set $activeSlave.age += random(16,24), $activeSlave.birthWeek = random(0,51)>>\n\t\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t\t<<if $activeSlave.ovaries == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t\t<<if $activeSlave.father < -2>> /% Find existing siblings. %/\n\t\t\t\t\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t\t\t\t\t<<if $slaves[_i].father == $activeSlave.father>>\n\t\t\t\t\t\t\t<<set $slaves[_i].mother = $activeSlave.ID>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</for>>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $activeSlave.mother = 0, $activeSlave.father = 0>>\n\t\t\t<<case "dickdaughter">>\n\t\t\t\t<<set $activeSlave.age += random(16,24), $activeSlave.birthWeek = random(0,51)>>\n\t\t\t\t<<set $activeSlave.dick = Math.clamp($activeSlave.dick,2,10)>>\n\t\t\t\t<<set $activeSlave.balls = Math.clamp($activeSlave.balls,2,10)>>\n\t\t\t\t<<set $activeSlave.scrotum = Math.clamp($activeSlave.scrotum,2,10)>>\n\t\t\t\t<<set $activeSlave.father = 0>>\n\t\t\t\t<<if $activeSlave.mother < -2>> /% Find existing siblings. %/\n\t\t\t\t\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t\t\t\t\t<<if $slaves[_i].mother == $activeSlave.mother>>\n\t\t\t\t\t\t\t<<set $slaves[_i].father = $activeSlave.ID>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</for>>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $activeSlave.mother = 0, $activeSlave.father = 0>>\n\t\t\t<<case "older sister">>\n\t\t\t\t<<set $activeSlave.age += random(2,4)>>\n\t\t\t<<case "younger sister">>\n\t\t\t\t<<set $activeSlave.age -= random(2,4)>>\n\t\t\t<</switch>>\n\t\t\t<<if $startingGirlRelation == "older sister" || $startingGirlRelation == "younger sister" || $startingGirlRelation == "twin">> /% Sibling parentage. If the previous slave has defined parentage, that's already shared with the new sibling via the clone. If not, a shared missing parent is applied. %/\n\t\t\t\t<<if $activeSlave.mother == 0>>\n\t\t\t\t\t<<set $activeSlave.mother = $missingParentID>>\n\t\t\t\t\t<<set $missingParentID-->>\n\t\t\t\t\t<<for _i = 0; _i < $slaves.length; _i++>><<if $slaves[_i].ID == _tempSlave.ID>><<set $slaves[_i].mother = $activeSlave.mother>><<break>><</if>><</for>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if $activeSlave.father == 0>>\n\t\t\t\t\t<<set $activeSlave.father = $missingParentID>>\n\t\t\t\t\t<<set $missingParentID-->>\n\t\t\t\t\t<<for _i = 0; _i < $slaves.length; _i++>><<if $slaves[_i].ID == _tempSlave.ID>><<set $slaves[_i].father = $activeSlave.father>><<break>><</if>><</for>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if $activeSlave.mother && $activeSlave.father>> /% Propogate missing family information across existing slaves. Assumes monogamous reproduction, e.g. all sets of siblings have a pair of exclusive parents. %/\n\t\t\t\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t\t\t\t<<if $slaves[_i].mother == $activeSlave.mother>>\n\t\t\t\t\t<<if $slaves[_i].father == 0>>\n\t\t\t\t\t\t<<set $slaves[_i].father = $activeSlave.father>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<if $slaves[_i].father == $activeSlave.father>>\n\t\t\t\t\t<<if $slaves[_i].mother == 0>>\n\t\t\t\t\t\t<<set $slaves[_i].mother = $activeSlave.mother>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</for>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<switch $startingGirlRelation>>\n\t\t\t<<case "mother">>\n\t\t\t\t<<set $activeSlave.relation = "daughter", $activeSlave.age -= random(16,24)>>\n\t\t\t<<case "daughter">>\n\t\t\t\t<<set $activeSlave.relation = "mother", $activeSlave.age += random(16,24)>>\n\t\t\t\t<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>\n\t\t\t<<case "older sister">>\n\t\t\t\t<<set $activeSlave.relation = "sister", $activeSlave.age += random(2,4)>>\n\t\t\t<<case "younger sister">>\n\t\t\t\t<<set $activeSlave.relation = "sister", $activeSlave.age -= random(2,4)>>\n\t\t\t<<default>>\n\t\t\t\t<<set $activeSlave.relation = "twin">>\n\t\t\t<</switch>>\n\t\t\t<<set $activeSlave.relationTarget = _tempSlave.ID>>\n\t\t<</if>>\n\t\t<<if $startingGirlRelation != "twin">><<set $activeSlave.birthWeek = random(0,51)>><</if>>\n\t\t<<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>>\n\t\t<<if $activeSlave.birthSurname>><<set _familyBirthSurname = $activeSlave.birthSurname>><</if>>\n\t<</if>>\n\t<<NationalityToName $activeSlave>>\n\t<<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>>\n\t<<if _familyBirthSurname>><<set $activeSlave.birthSurname = _familyBirthSurname>><</if>>\n\t<<set $activeSlave.slaveName = $activeSlave.birthName>>\n\t<<if $activeSlave.attrKnown == 0>>\n\t\t<<set $activeSlave.attrXX = random(0,100)>>\n\t\t<<set $activeSlave.attrXY = random(0,100)>>\n\t\t<<set $activeSlave.energy = random(1,90)>>\n\t<</if>>\n\t<<if $activeSlave.fetish != "mindbroken" && $activeSlave.fetishKnown == 0>>\n\t\t<<set $activeSlave.fetishStrength = random(0,90)>>\n\t\t<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>>\n\t<</if>>\n\t<<set $startingGirlCopied = 0, $startingGirlRelation = 0>>\n<<elseif $archetyped == 1>>\n\t<<NationalityToName $activeSlave>>\n\t<<set $activeSlave.slaveName = $activeSlave.birthName, $archetyped = 0>>\n<</if>>\n\n__You are customizing this slave:__\n<br>\n<<if $activeSlave == 0>>\n\t<<StartingGirlsWorkaround>>\n<</if>>\n\n<<if $activeSlave.dick == 0>>\n<<else>>\n\t<<if $activeSlave.prostate == 0>>\n\t\t<<set $activeSlave.prostate = 1>>\n\t<</if>>\n<</if>>\n<<if ($activeSlave.balls == 0)>>\n\t<<set $activeSlave.scrotum = 0>>\n<</if>>\n<<if ($activeSlave.vagina == -1)>>\n\t<<set $activeSlave.vaginaLube = 0>>\n<</if>>\n<<set $activeSlave.age = Math.clamp($activeSlave.age, 18, 44) || 18>>\n<<set $activeSlave.birthWeek = Math.clamp($activeSlave.birthWeek, 0, 51) || 0>>\n<<set $activeSlave.trust = Math.clamp($activeSlave.trust, -100, 100) || 0>>\n<<set $activeSlave.devotion = Math.clamp($activeSlave.devotion, -100, 100) || 0>>\n<<if ($activeSlave.anus > 2 && $activeSlave.analSkill <= 10) || ($activeSlave.anus == 0 && $activeSlave.analSkill > 30)>>\n\t<<set $activeSlave.analSkill = 15>>\n<</if>>\n<<if $activeSlave.vagina < 0>>\n\t<<set $activeSlave.vaginalSkill = 0>>\n<<elseif ($activeSlave.vagina > 2 && $activeSlave.vaginalSkill <= 10) || ($activeSlave.vagina == 0 && $activeSlave.vaginalSkill > 30)>>\n\t<<set $activeSlave.vaginalSkill = 15>>\n<</if>>\n<<if ($activeSlave.intelligence + $activeSlave.intelligenceImplant > 2) && $activeSlave.entertainSkill <= 10>>\n\t<<set $activeSlave.entertainSkill = 15>>\n<</if>>\n\n<<if $activeSlave.indenture >= 0>>\n\t<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>\n<</if>>\n<<set $activeSlave.height = Math.clamp($activeSlave.height, 91, 274) || 140>>\n<<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>>\n<<set $activeSlave.canRecruit = 0>>\n\n<span id="slaveinfo">\n<<set $saleDescription = 1>>\n<<include "Long Slave Description">>\n</span>\n\n<br> ''<<link "Refresh">><<goto "Starting Girls">><</link>>''\n\n| <<link "Randomize career">>\n<<if ($activeSlave.age <= 22)>>\n\t<<set $activeSlave.career = setup.youngCareers.random()>>\n<<elseif ($activeSlave.intelligenceImplant == 1)>>\n\t<<set $activeSlave.career = setup.educatedCareers.random()>>\n<<else>>\n\t<<set $activeSlave.career = setup.uneducatedCareers.random()>>\n<</if>>\n<<SaleDescription>>\n<<StartingGirlsCost>>\n<</link>>\n\n| <<link "Randomize name">>\n<<NationalityToName $activeSlave>>\n<<set $activeSlave.slaveName = $activeSlave.birthName>>\n<<SaleDescription>>\n<<StartingGirlsCost>>\n<</link>>\n\n| [[More customization options]]\n\n| <<link "Start over with a random slave">>\n<<set $fixedNationality = $nationalities.random()>>\n<<StartingGirlsWorkaround>>\n<<StartingGirlsRefresh>>\n<<SaleDescription>>\n<<StartingGirlsCost>>\n<</link>>\n\n<hr>''Devotion:''\n<span id="devotion">\n<<if $activeSlave.devotion < -95>>@@.darkviolet;Utterly hateful.@@\n<<elseif $activeSlave.devotion < -50>>@@.darkviolet;Hateful.@@\n<<elseif $activeSlave.devotion < -20>>@@.mediumorchid;Resistant.@@\n<<elseif $activeSlave.devotion <= 20>>@@.yellow;Ambivalent.@@\n<<elseif $activeSlave.devotion <= 50>>@@.hotpink;Accepting.@@\n<<elseif $activeSlave.devotion <= 95>>@@.deeppink;Devoted.@@\n<<else>>@@.magenta;Worshipful.@@\n<</if>>\n</span>\n<<link "Utterly hateful">><<set $activeSlave.devotion = -100>><<replace "#devotion">>@@.darkviolet;Utterly hateful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Hateful">><<set $activeSlave.devotion = -70>><<replace "#devotion">>@@.darkviolet;Hateful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Resistant">><<set $activeSlave.devotion = -35>><<replace "#devotion">>@@.mediumorchid;Resistant.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Ambivalent">><<set $activeSlave.devotion = 0>><<replace "#devotion">>@@.yellow;Ambivalent.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Accepting">><<set $activeSlave.devotion = 35>><<replace "#devotion">>@@.hotpink;Accepting.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Devoted">><<set $activeSlave.devotion = 70>><<replace "#devotion">>@@.deeppink;Devoted.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Worshipful">><<set $activeSlave.devotion = 100>><<replace "#devotion">>@@.magenta;Worshipful.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>>\n<<textbox "$activeSlave.devotion" $activeSlave.devotion "Starting Girls">>\n<span id="devotionWarning"></span>\n\n<br>''Trust:''\n<span id="trust">\n<<if $activeSlave.trust < -95>>@@.goldenrod;Abjectly terrified.@@\n<<elseif $activeSlave.trust < -50>>@@.goldenrod;Terrified.@@\n<<elseif $activeSlave.trust < -20>>@@.gold;Frightened.@@\n<<elseif $activeSlave.trust <= 20>>@@.yellow;Fearful.@@\n<<elseif $activeSlave.trust <= 50>>@@.mediumaquamarine;Careful.@@\n<<elseif $activeSlave.trust <= 95>>@@.mediumseagreen;Trusting.@@\n<<else>>@@.seagreen;Absolute trust.@@\n<</if>>\n</span>\n<<link "Abjectly terrified">><<set $activeSlave.trust = -100>><<replace "#trust">>@@.goldenrod;Abjectly terrified.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Terrified">><<set $activeSlave.trust = -70>><<replace "#trust">>@@.goldenrod;Terrified.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Frightened">><<set $activeSlave.trust = -35>><<replace "#trust">>@@.gold;Frightened.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Fearful">><<set $activeSlave.trust = 0>><<replace "#trust">>@@.yellow;Fearful.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Careful">><<set $activeSlave.trust = 35>><<replace "#trust">>@@.mediumaquamarine;Careful.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Trusting">><<set $activeSlave.trust = 70>><<replace "#trust">>@@.mediumseagreen;Trusting.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Absolute trust">><<set $activeSlave.trust = 100>><<replace "#trust">>@@.seagreen;Absolute trust.@@<</replace>><<StartingGirlsCost>><</link>>\n<<textbox "$activeSlave.trust" $activeSlave.trust "Starting Girls">>\n\n<br>''Legal status:''\n<span id="legal">\n<<if $activeSlave.indenture > 0>>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.\n<<else>>Slave.\n<</if>>\n</span>\n<<link "Slave">><<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Slave.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Indentured Servant">><<set $activeSlave.indenture = 52, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.<</replace>><<StartingGirlsCost>><</link>>\n\n<<if $activeSlave.indenture > 0>>\n<span id="restrictions">\n<br>''Indenture restrictions:''\n<<if $activeSlave.indentureRestrictions == 2>>Restrictive.\n<<elseif $activeSlave.indentureRestrictions == 1>>Protective.\n<<else>>None.\n<</if>>\n</span>\n<<link "Restrictive">><<set $activeSlave.indentureRestrictions = 2>><<replace "#restrictions">>Restrictive.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Protective">><<set $activeSlave.indentureRestrictions = 1>><<replace "#restrictions">>Protective.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "None">><<set $activeSlave.indentureRestrictions = 0>><<replace "#restrictions">>None.<</replace>><<StartingGirlsCost>><</link>>\n<</if>>\n\n<br>''Voice:''\n<span id="voice">\n<<if $activeSlave.voice == 0>>Mute.\n<<elseif $activeSlave.voice == 1>>Deep.\n<<elseif $activeSlave.voice == 2>>Normal.\n<<elseif $activeSlave.voice == 3>>High.\n<</if>>\n</span>\n<<link "Mute">><<set $activeSlave.voice = 0>><<replace "#voice">>Mute.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Deep">><<set $activeSlave.voice = 1>><<replace "#voice">>Deep.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Normal">><<set $activeSlave.voice = 2>><<replace "#voice">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "High.">><<set $activeSlave.voice = 3>><<replace "#voice">>High.<</replace>><<StartingGirlsCost>><</link>>\n\n \n<span id="language">\n<<if $activeSlave.voice != 0>>\n\t''$language:''\n\t<<if $activeSlave.accent == 0>>Unaccented.\n\t<<elseif $activeSlave.accent == 1>>Pretty $activeSlave.nationality accent.\n\t<<elseif $activeSlave.accent == 2>>Thick $activeSlave.nationality accent.\n\t<<else>>Not fluent.\n\t<</if>>\n<</if>>\n</span>\n<<if $activeSlave.voice != 0>>\n\t<<link "Unaccented">><<set $activeSlave.accent = 0>><<replace "#language">>Unaccented.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Accent">><<set $activeSlave.accent = 1>><<replace "#language">>Pretty $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Heavy accent">><<set $activeSlave.accent = 2>><<replace "#language">>Thick $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Poor">><<set $activeSlave.accent = 3>><<replace "#language">>Not fluent.<</replace>><<StartingGirlsCost>><</link>>\n<</if>>\n\n<br>''Age:''\n<span id="age">\n<<textbox "$activeSlave.age" $activeSlave.age "Starting Girls">>\n</span>\n\n \n''Birth week:''\n<span id="birthWeek">\n<<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek "Starting Girls">>\n</span>\n\n \n''Genes:''\n@@.yellow;<span id="originalSex">$activeSlave.genes</span>.@@ \n<<link "XX">><<set $activeSlave.genes = "XX">><<replace "#originalSex">>$activeSlave.genes<</replace>><</link>>\n |\n<<link "XY">><<set $activeSlave.genes = "XY">><<replace "#originalSex">>$activeSlave.genes<</replace>><</link>>\n\n<br>''Health:''\n<span id="health">\n<<if $activeSlave.health == -40>>@@.red;Unhealthy.@@\n<<elseif $activeSlave.health == 0>>@@.yellow;Healthy.@@\n<<elseif $activeSlave.health == 40>>@@.green;Very healthy.@@\n<<else>>@@.green;Extremely healthy.@@\n<</if>>\n</span>\n<<link "Unhealthy">><<set $activeSlave.health = -40>><<replace "#health">>@@.red;Unhealthy.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Healthy">><<set $activeSlave.health = 0>><<replace "#health">>@@.yellow;Healthy.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Very healthy">><<set $activeSlave.health = 40>><<replace "#health">>@@.green;Very healthy.@@<</replace>><<StartingGirlsCost>><</link>> |\n <<link "Extremely healthy">><<set $activeSlave.health = 80>><<replace "#health">>@@.green;Extremely healthy.@@<</replace>><<StartingGirlsCost>><</link>>\n\n \n<<if $seeExtreme == 1>>\n''Limbs:''\n<span id="amp">\n<<if $activeSlave.amp == 1>>Amputee.\n<<else>>Normal.\n<</if>>\n</span>\n<<link "Normal">><<set $activeSlave.amp = 0>><<replace "#amp">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Amputee">><<set $activeSlave.amp = 1>><<replace "#amp">>Amputee.<</replace>><<StartingGirlsCost>><</link>>\n<</if>>\n\n<br>''Muscles:''\n<span id="muscles">\n<<if $activeSlave.muscles <= 5>>Normal.\n<<elseif $activeSlave.muscles <= 30>>Toned.\n<<else>>Ripped.\n<</if>>\n</span>\n<<link "Normal">><<set $activeSlave.muscles = 0>><<replace "#muscles">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Toned">><<set $activeSlave.muscles = 20>><<replace "#muscles">>Toned.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Ripped">><<set $activeSlave.muscles = 50>><<replace "#muscles">>Ripped.<</replace>><<StartingGirlsCost>><</link>>\n \n''Waist:''\n<span id="waist">\n<<if $activeSlave.waist > 95>>Masculine.\n<<elseif $activeSlave.waist > 40>>Ugly.\n<<elseif $activeSlave.waist > 10>>Unattractive.\n<<elseif $activeSlave.waist >= -10>>Average.\n<<elseif $activeSlave.waist >= -40>>Feminine.\n<<elseif $activeSlave.waist >= -95>>Hourglass.\n<<else>>Absurd.\n<</if>>\n</span>\n<<link "Absurd">><<set $activeSlave.waist = -100>><<replace "#waist">>Absurd.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Hourglass">><<set $activeSlave.waist = -55>><<replace "#waist">>Hourglass.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Feminine">><<set $activeSlave.waist = -15>><<replace "#waist">>Feminine.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Average">><<set $activeSlave.waist = 0>><<replace "#waist">>Average.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Unattractive">><<set $activeSlave.waist = 15>><<replace "#waist">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Ugly">><<set $activeSlave.waist = 55>><<replace "#waist">>Ugly.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Masculine">><<set $activeSlave.waist = 100>><<replace "#waist">>Masculine.<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Height:''\n<span id="height">\n<<if $activeSlave.height < 150>>Petite.\n<<elseif $activeSlave.height < 160>>Short.\n<<elseif $activeSlave.height < 170>>Average.\n<<elseif $activeSlave.height < 185>>Tall.\n<<else>>Very tall.\n<</if>>\n<<textbox "$activeSlave.height" $activeSlave.height "Starting Girls">> cm\n</span>\n\n \n''Weight:''\n<span id="weight">\n<<if $activeSlave.weight < -95>>@@.red;Emaciated.@@\n<<elseif $activeSlave.weight < -30>>@@.red;Skinny.@@\n<<elseif $activeSlave.weight < -10>>Thin.\n<<elseif $activeSlave.weight <= 10>>Average.\n<<elseif $activeSlave.weight <= 30>>Plush.\n<<elseif $activeSlave.weight <= 95>>@@.red;Chubby.@@\n<<else>>@@.red;Fat.@@\n<</if>>\n</span>\n<<link "Emaciated">><<set $activeSlave.weight = -100>><<replace "#weight">>@@.red;Emaciated.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Skinny">><<set $activeSlave.weight = -50>><<replace "#weight">>@@.red;Skinny.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Thin">><<set $activeSlave.weight = -20>><<replace "#weight">>Thin.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Average">><<set $activeSlave.weight = 0>><<replace "#weight">>Average.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Plush">><<set $activeSlave.weight = 20>><<replace "#weight">>Plush.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Chubby">><<set $activeSlave.weight = 50>><<replace "#weight">>@@.red;Chubby.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Fat">><<set $activeSlave.weight = 100>><<replace "#weight">>@@.red;Fat.@@<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Prestige:''\n<span id="prestige">\n<<if $activeSlave.prestige >= 3>>@@.green;World renowned.@@\n<<elseif $activeSlave.prestige >= 2>>@@.green;Regionally famous.@@\n<<elseif $activeSlave.prestige >= 1>>@@.green;Locally known.@@\n<<else>>None.\n<</if>>\n</span>\n<<link "None">><<set $activeSlave.prestige = 0>><<replace "#prestige">>None.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Locally known">><<set $activeSlave.prestige = 1>><<replace "#prestige">>@@.green;Locally known.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Regionally famous">><<set $activeSlave.prestige = 2>><<replace "#prestige">>@@.green;Regionally famous.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "World renowned">><<set $activeSlave.prestige = 3>><<replace "#prestige">>@@.green;World renowned.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>>\n<span id="prestigeWarning"></span>\n\n<br><br>\n<span id = "nationality">\nHer nationality is $activeSlave.nationality.\n<<link "Set custom nationality">>\n<<replace "#nationality">><<textbox "$activeSlave.nationality" $activeSlave.nationality>>\n<</replace>>\n<</link>>\n</span>\n<<if $seeRace == 1>>\n<br>''Ethnicity:'' <span id="ethnicity"><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">></span>\n\n<br> \n<<link "White">><<set $activeSlave.race = "white">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Black">><<set $activeSlave.race = "black">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Latina">><<set $activeSlave.race = "latina">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Asian">><<set $activeSlave.race = "asian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Middle Eastern">><<set $activeSlave.race = "middle eastern">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Amerindian">><<set $activeSlave.race = "amerindian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Southern European">><<set $activeSlave.race = "southern european">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Semitic">><<set $activeSlave.race = "semitic">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Malay">><<set $activeSlave.race = "malay">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Indo-aryan">><<set $activeSlave.race = "indo-aryan">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Pacific Islander">><<set $activeSlave.race = "pacific islander">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Mixed Race">><<set $activeSlave.race = "mixed race">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>>\n<</if>>\n\n<br>''Skin color:'' <span id="skin"><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">></span>\n\n<br> \n<<link "White">><<set $activeSlave.skin = "white">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Fair">><<set $activeSlave.skin = "fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Tanned">><<set $activeSlave.skin = "tanned">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Olive">><<set $activeSlave.skin = "olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Light brown">><<set $activeSlave.skin = "light brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Brown">><<set $activeSlave.skin = "brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Black">><<set $activeSlave.skin = "black">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Pale">><<set $activeSlave.skin = "pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Dark">><<set $activeSlave.skin = "dark">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Light">><<set $activeSlave.skin = "light">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |\n<<link "Extremely pale">><<set $activeSlave.skin = "extremely pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Facial appearance:'' <span id="faceShape">$activeSlave.faceShape</span>.\n<<link "Normal">><<set $activeSlave.faceShape = "normal">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |\n<<if $seeDicks != 0>><<link "Masculine">><<set $activeSlave.faceShape = "masculine">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |<</if>>\n<<link "Androgynous">><<set $activeSlave.faceShape = "androgynous">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Cute">><<set $activeSlave.faceShape = "cute">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Sensual">><<set $activeSlave.faceShape = "sensual">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Exotic">><<set $activeSlave.faceShape = "exotic">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Facial attractiveness:''\n<span id="face">\n<<if $activeSlave.face < -95>>Very ugly.\n<<elseif $activeSlave.face < -40>>Ugly.\n<<elseif $activeSlave.face < -10>>Unattractive.\n<<elseif $activeSlave.face <= 10>>Average.\n<<elseif $activeSlave.face <= 40>>Attractive.\n<<elseif $activeSlave.face <= 95>>Beautiful.\n<<else>>Very beautiful.\n<</if>>\n</span>\n<<link "Very ugly">><<set $activeSlave.face = -100>><<replace "#face">>Very ugly.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Ugly">><<set $activeSlave.face = -55>><<replace "#face">>Ugly.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Unattractive">><<set $activeSlave.face = -15>><<replace "#face">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Average">><<set $activeSlave.face = 0>><<replace "#face">>Average.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Attractive">><<set $activeSlave.face = 15>><<replace "#face">>Attractive.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Beautiful">><<set $activeSlave.face = 55>><<replace "#face">>Beautiful.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Very beautiful">><<set $activeSlave.face = 100>><<replace "#face">>Very beautiful.<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Lips:''\n<span id="lips">\n<<if $activeSlave.lips <= 10>>Thin.\n<<elseif $activeSlave.lips <= 20>>Normal.\n<<elseif $activeSlave.lips <= 40>>Pretty.\n<<elseif $activeSlave.lips <= 70>>Plush.\n<<elseif $activeSlave.lips <= 95>>Huge.\n<<else>>Facepussy.\n<</if>>\n</span>\n<<link "Thin">><<set $activeSlave.lips = 5>><<replace "#lips">>Thin.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Normal">><<set $activeSlave.lips = 15>><<replace "#lips">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Plush">><<set $activeSlave.lips = 25>><<replace "#lips">>Plush.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Big">><<set $activeSlave.lips = 55>><<replace "#lips">>Big.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Huge">><<set $activeSlave.lips = 85>><<replace "#lips">>Huge.<</replace>><<StartingGirlsCost>><</link>>\n<<if $seeExtreme == 1>>\n |\n<<link "Facepussy">><<set $activeSlave.lips = 100>><<replace "#lips">>Facepussy.<</replace>><<StartingGirlsCost>><</link>>\n<</if>>\n ''Teeth:''\n<span id="teeth">\n<<if $activeSlave.teeth == "crooked">>Crooked.\n<<elseif $activeSlave.teeth == "straightening braces">>Braces.\n<<else>>Straight.\n<</if>>\n</span>\n<<link "Straight">><<set $activeSlave.teeth = "normal">><<replace "#teeth">>Straight.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Crooked">><<set $activeSlave.teeth = "crooked">><<replace "#teeth">>Crooked.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Braces">><<set $activeSlave.teeth = "straightening braces">><<replace "#teeth">>Braces.<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Vision:''\n<span id="vision">\n<<if $seeExtreme == 1>>\n\t<<if $activeSlave.eyes == -2>>Blind.\n\t<<elseif $activeSlave.eyes == -1>>Nearsighted.\n\t<<else>>Normal.\n\t<</if>>\n<<else>>\n<<if $activeSlave.eyes == -1>>Nearsighted.\n<<else>>Normal.\n\t<</if>>\n<</if>>\n</span>\n<<link "Normal">><<set $activeSlave.eyes = 1>><<replace "#vision">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Nearsighted">><<set $activeSlave.eyes = -1>><<replace "#vision">>Nearsighted.<</replace>><<StartingGirlsCost>><</link>>\n<<if $seeExtreme == 1>>\n|\n<<link "Blind">><<set $activeSlave.eyes = -2>><<replace "#vision">>Blind.<</replace>><<StartingGirlsCost>><</link>>\n<</if>>\n\n<br><br>''Breasts:''\n<span id="boobs">\n<<if $activeSlave.boobs <= 200>>Flat.\n<<elseif $activeSlave.boobs <= 500>>Healthy.\n<<elseif $activeSlave.boobs <= 800>>Large.\n<<elseif $activeSlave.boobs <= 1200>>Very Large.\n<<elseif $activeSlave.boobs <= 2000>>Huge.\n<<elseif $activeSlave.boobs <= 4000>>Massive.\n<<elseif $activeSlave.boobs <= 6000>>Monstrous.\n<<else>>Science experiment.\n<</if>>\n<<textbox "$activeSlave.boobs" $activeSlave.boobs "Starting Girls">> CCs\n</span>\n ''Lactation:''\n<span id="lactation">\n<<if $activeSlave.lactation == 2>>Artificial.\n<<elseif $activeSlave.lactation == 1>>Natural.\n<<else>>None.\n<</if>>\n</span>\n<<link "Artificial">><<set $activeSlave.lactation = 2>><<replace "#lactation">>Artificial.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Natural">><<set $activeSlave.lactation = 1>><<replace "#lactation">>Natural.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "None">><<set $activeSlave.lactation = 0>><<replace "#lactation">>None.<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Nipples:'' <span id="nipples">$activeSlave.nipples</span>.\n<<link "Tiny">><<set $activeSlave.nipples = "tiny">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Cute">><<set $activeSlave.nipples = "cute">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Puffy">><<set $activeSlave.nipples = "puffy">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Inverted">><<set $activeSlave.nipples = "inverted">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Huge">><<set $activeSlave.nipples = "huge">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>>\n ''Areolae:''\n<span id="areolae">\n<<if $activeSlave.areolae == 1>>\n\tLarge.\n<<elseif $activeSlave.areolae == 2>>\n\tWide.\n<<elseif $activeSlave.areolae == 3>>\n\tHuge.\n<<else>>\n\tNormal.\n<</if>>\n</span>\n<<link "Normal">><<set $activeSlave.areolae = 0>><<replace "#areolae">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Large">><<set $activeSlave.areolae = 1>><<replace "#areolae">>Large.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Wide">><<set $activeSlave.areolae = 2>><<replace "#areolae">>Wide.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Huge">><<set $activeSlave.areolae = 3>><<replace "#areolae">>Huge.<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Shoulders:''\n<span id="shoulders">\n<<if $activeSlave.shoulders < -1>>Very narrow.\n<<elseif $activeSlave.shoulders < 0>>Narrow.\n<<elseif $activeSlave.shoulders > 1>>Very broad.\n<<elseif $activeSlave.shoulders > 0>>Broad.\n<<else>>Feminine.\n<</if>>\n</span>\n<<link "Very narrow">><<set $activeSlave.shoulders = -2>><<replace "#shoulders">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Narrow">><<set $activeSlave.shoulders = -1>><<replace "#shoulders">>Narrow.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Normal">><<set $activeSlave.shoulders = 0>><<replace "#shoulders">>Feminine.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Broad">><<set $activeSlave.shoulders = 1>><<replace "#shoulders">>Broad.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Very broad">><<set $activeSlave.shoulders = 2>><<replace "#shoulders">>Very broad.<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Hips:''\n<span id="hips">\n<<if $activeSlave.hips < -1>>Very narrow.\n<<elseif $activeSlave.hips < 0>>Narrow.\n<<elseif $activeSlave.hips > 1>>Very broad.\n<<elseif $activeSlave.hips > 0>>Broad.\n<<else>>Normal.\n<</if>>\n</span>\n<<link "Very narrow">><<set $activeSlave.hips = -2>><<replace "#hips">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Narrow">><<set $activeSlave.hips = -1>><<replace "#hips">>Narrow.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Normal">><<set $activeSlave.hips = 0>><<replace "#hips">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Broad">><<set $activeSlave.hips = 1>><<replace "#hips">>Broad.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Very broad">><<set $activeSlave.hips = 2>><<replace "#hips">>Very broad.<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Butt:''\n<span id="butt">\n<<if $activeSlave.butt == 0>>Flat.\n<<elseif $activeSlave.butt < 2>>Small.\n<<elseif $activeSlave.butt < 3>>Plump.\n<<elseif $activeSlave.butt < 4>>Big.\n<<elseif $activeSlave.butt < 5>>Huge.\n<<elseif $activeSlave.butt < 6>>Enormous.\n<<elseif $activeSlave.butt < 7>>Gigantic.\n<<else>>Massive.\n<</if>>\n</span>\n<<link "Flat">><<set $activeSlave.butt = 0>><<replace "#butt">>Flat.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Small">><<set $activeSlave.butt = 1>><<replace "#butt">>Small.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Plump">><<set $activeSlave.butt = 2>><<replace "#butt">>Plump.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Healthy">><<set $activeSlave.butt = 3>><<replace "#butt">>Big.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Huge">><<set $activeSlave.butt = 4>><<replace "#butt">>Huge.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Enormous">><<set $activeSlave.butt = 5>><<replace "#butt">>Enormous.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Gigantic">><<set $activeSlave.butt = 6>><<replace "#butt">>Gigantic.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Massive">><<set $activeSlave.butt = 7>><<replace "#butt">>Massive.<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Anus:''\n<span id="anus">\n<<if $activeSlave.anus == 0>>@@.lime;Virgin.@@\n<<elseif $activeSlave.anus == 1>>Normal.\n<<elseif $activeSlave.anus == 2>>Veteran.\n<<else>>Gaping.\n<</if>>\n</span>\n<<link "Anal virgin">><<set $activeSlave.anus = 0>><<replace "#anus">>@@.lime;Virgin.@@<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Normal">><<set $activeSlave.anus = 1>><<replace "#anus">>Normal.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Veteran">><<set $activeSlave.anus = 2>><<replace "#anus">>Veteran.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Gaping">><<set $activeSlave.anus = 3>><<replace "#anus">>Gaping.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>>\n\n<br>''Vagina:''\n<span id="vagina">\n<<if $activeSlave.vagina == -1>>//No vagina.//\n<<elseif $activeSlave.vagina == 0>>@@.lime;Virgin.@@\n<<elseif $activeSlave.vagina == 1>>Normal.\n<<elseif $activeSlave.vagina == 2>>Veteran.\n<<else>>Gaping.\n<</if>>\n</span>\n<<link "No vagina">><<set $activeSlave.vagina = -1, $activeSlave.preg = -2, $activeSlave.ovaries = 0>><<replace "#vagina">>//No vagina.//<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Virgin">><<set $activeSlave.vagina = 0, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>@@.lime;Virgin.@@<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Normal">><<set $activeSlave.vagina = 1, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Normal.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Veteran">><<set $activeSlave.vagina = 2, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Veteran.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Gaping">><<set $activeSlave.vagina = 3, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Gaping.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>>\n\n<span id="vaginablock">\n<<if $activeSlave.vagina > -1>>\n<br>\n\n<<if $activeSlave.dick == 0>>\n\t''Clit:''\n\t<span id="clit">\n\t<<if $activeSlave.clit == 0>>Normal.\n\t<<elseif $activeSlave.clit == 1>>Large.\n\t<<else>>Huge.\n\t<</if>>\n\t</span>\n\t<<link "Normal">><<set $activeSlave.clit = 0>><<replace "#clit">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Large">><<set $activeSlave.clit = 1>><<replace "#clit">>Large.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Huge">><<set $activeSlave.clit = 2>><<replace "#clit">>Huge.<</replace>><<StartingGirlsCost>><</link>>\n\t \n<</if>>\n''Labia:''\n<span id="labia">\n<<if $activeSlave.labia == 2>>Huge.\n<<elseif $activeSlave.labia == 1>>Large.\n<<else>>Normal.\n<</if>>\n</span>\n<<link "Normal">><<set $activeSlave.labia = 0>><<replace "#labia">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Large">><<set $activeSlave.labia = 1>><<replace "#labia">>Large.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Huge">><<set $activeSlave.labia = 2>><<replace "#labia">>Huge.<</replace>><<StartingGirlsCost>><</link>>\n\n \n''Vaginal wetness:''\n<span id="wetness">\n<<if $activeSlave.vaginaLube == 0>>Dry.\n<<elseif $activeSlave.vaginaLube == 1>>Normal.\n<<else>>Excessive.\n<</if>>\n</span>\n<<link "Dry">><<set $activeSlave.vaginaLube = 0>><<replace "#wetness">>Dry.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Normal">><<set $activeSlave.vaginaLube = 1>><<replace "#wetness">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Excessive">><<set $activeSlave.vaginaLube = 2>><<replace "#wetness">>Excessive.<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Pregnancy:''\n<span id="preg">\n<<if $activeSlave.preg > 20>>Ready to drop.\n<<elseif $activeSlave.preg > 20>>Advanced.\n<<elseif $activeSlave.preg > 5>>Early.\n<<elseif $activeSlave.preg > -2>>None.\n<<else>>Barren.\n<</if>>\n</span>\n<<link "Ready to Drop">><<set $activeSlave.preg = 35,$activeSlave.pregType = 1>><<replace "#preg">>Ready to drop.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Advanced">><<set $activeSlave.preg = 25,$activeSlave.pregType = 1>><<replace "#preg">>Advanced.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Early">><<set $activeSlave.preg = 10,$activeSlave.pregType = 1>><<replace "#preg">>Early.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "None">><<set $activeSlave.preg = 0,$activeSlave.pregType = 0>><<replace "#preg">>None.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Barren">><<set $activeSlave.preg = -2,$activeSlave.pregType = 0>><<replace "#preg">>Barren.<</replace>><<StartingGirlsCost>><</link>>\n<</if>>\n</span>\n\n<span id="dickblock">\n<<if $seeDicks != 0>>\n\t<br>''Penis:''\n\t<span id="dick">\n\t<<if $activeSlave.dick == 0>>None.\n\t<<elseif $activeSlave.dick == 1>>Tiny.\n\t<<elseif $activeSlave.dick == 2>>Small.\n\t<<elseif $activeSlave.dick == 3>>Normal.\n\t<<elseif $activeSlave.dick == 4>>Large.\n\t<<elseif $activeSlave.dick == 5>>Massive.\n\t<<else>>Inhuman.<</if>>\n\t</span>\n\t<<link "No penis">><<set $activeSlave.dick = 0,$activeSlave.balls = 0,$activeSlave.clit = 0>><<replace "#dick">>None.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Tiny">><<set $activeSlave.dick = 1,$activeSlave.clit = 0>><<replace "#dick">>Tiny.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Small">><<set $activeSlave.dick = 2,$activeSlave.clit = 0>><<replace "#dick">>Small.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Normal">><<set $activeSlave.dick = 3,$activeSlave.clit = 0>><<replace "#dick">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Large">><<set $activeSlave.dick = 4,$activeSlave.clit = 0>><<replace "#dick">>Large.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Massive">><<set $activeSlave.dick = 5,$activeSlave.clit = 0>><<replace "#dick">>Massive.<</replace>><<StartingGirlsCost>><</link>>\n\t<<if $activeSlave.dick > 0>>\n\t\t ''Foreskin:''\n\t\t<span id="foreskin">\n\t\t<<if $activeSlave.foreskin == 0>>None.\n\t\t<<elseif $activeSlave.foreskin == 1>>Tiny.\n\t\t<<elseif $activeSlave.foreskin == 2>>Small.\n\t\t<<elseif $activeSlave.foreskin == 3>>Normal.\n\t\t<<elseif $activeSlave.foreskin == 4>>Large.\n\t\t<<else>>Massive.<</if>>\n\t\t</span>\n\t\t<<if $seeCircumcision == 1>><<link "Circumcised">><<set $activeSlave.foreskin = 0>><<replace "#foreskin">>None.<</replace>><<StartingGirlsCost>><</link>> |<</if>>\n\t\t<<link "Tiny">><<set $activeSlave.foreskin = 1>><<replace "#foreskin">>Tiny.<</replace>><<StartingGirlsCost>><</link>> |\n\t\t<<link "Small">><<set $activeSlave.foreskin = 2>><<replace "#foreskin">>Small.<</replace>><<StartingGirlsCost>><</link>> |\n\t\t<<link "Normal">><<set $activeSlave.foreskin = 3>><<replace "#foreskin">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n\t\t<<link "Large">><<set $activeSlave.foreskin = 4>><<replace "#foreskin">>Large.<</replace>><<StartingGirlsCost>><</link>> |\n\t\t<<link "Massive">><<set $activeSlave.foreskin = 5>><<replace "#foreskin">>Massive.<</replace>><<StartingGirlsCost>><</link>>\n\t<</if>>\n\t<br>''Testicles:''\n\t<span id="balls">\n\t<<if $activeSlave.balls == 0>>None.\n\t<<elseif $activeSlave.balls == 1>>Vestigial.\n\t<<elseif $activeSlave.balls == 2>>Small.\n\t<<elseif $activeSlave.balls == 3>>Normal.\n\t<<elseif $activeSlave.balls == 4>>Large.\n\t<<elseif $activeSlave.balls == 5>>Massive.\n\t<<else>>Inhuman.<</if>>\n\t</span>\n\t<<link "No testicles">><<set $activeSlave.balls = 0>><<replace "#balls">>None.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Vestigial">><<set $activeSlave.balls = 1>><<replace "#balls">>Vestigial.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Small">><<set $activeSlave.balls = 2>><<replace "#balls">>Small.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Normal">><<set $activeSlave.balls = 3>><<replace "#balls">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Large">><<set $activeSlave.balls = 4>><<replace "#balls">>Large.<</replace>><<StartingGirlsCost>><</link>> |\n\t<<link "Massive">><<set $activeSlave.balls = 5>><<replace "#balls">>Massive.<</replace>><<StartingGirlsCost>><</link>>\n\t<<if $activeSlave.balls > 0>>\n\t\t ''Ballsack:''\n\t\t<span id="scrotum">\n\t\t<<if $activeSlave.scrotum == 0>>None.\n\t\t<<elseif $activeSlave.scrotum == 1>>Tiny.\n\t\t<<elseif $activeSlave.scrotum == 2>>Small.\n\t\t<<elseif $activeSlave.scrotum == 3>>Normal.\n\t\t<<elseif $activeSlave.scrotum == 4>>Large.\n\t\t<<elseif $activeSlave.scrotum == 5>>Massive.\n\t\t<<else>>Inhuman.<</if>>\n\t\t</span>\n\t\t<<link "None">><<set $activeSlave.scrotum = 0>><<replace "#scrotum">>None.<</replace>><<StartingGirlsCost>><</link>> |\n\t\t<<link "Tiny">><<set $activeSlave.scrotum = 1>><<replace "#scrotum">>Tiny.<</replace>><<StartingGirlsCost>><</link>> |\n\t\t<<link "Small">><<set $activeSlave.scrotum = 2>><<replace "#scrotum">>Small.<</replace>><<StartingGirlsCost>><</link>> |\n\t\t<<link "Normal">><<set $activeSlave.scrotum = 3>><<replace "#scrotum">>Normal.<</replace>><<StartingGirlsCost>><</link>> |\n\t\t<<link "Large">><<set $activeSlave.scrotum = 4>><<replace "#scrotum">>Large.<</replace>><<StartingGirlsCost>><</link>> |\n\t\t<<link "Massive">><<set $activeSlave.scrotum = 5>><<replace "#scrotum">>Massive.<</replace>><<StartingGirlsCost>><</link>>\n\t<</if>>\n<</if>>\n</span>\n\n<br><br>\n<span id="analSkillsBlock">\n</span>\n<<timed 50ms>>\n\t<<StartingGirlsAnalSkill>>\n<</timed>>\n \n''Oral sex:''\n<span id="oralSkill">\n<<if $activeSlave.oralSkill <= 10>>Unskilled.\n<<elseif $activeSlave.oralSkill <= 30>>@@.cyan;Basic.@@\n<<elseif $activeSlave.oralSkill <= 60>>@@.cyan;Skilled.@@\n<<else>>@@.cyan;Expert.@@\n<</if>>\n</span>\n<<link "Unskilled">><<set $activeSlave.oralSkill = 0>><<replace "#oralSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Basic">><<set $activeSlave.oralSkill = 15>><<replace "#oralSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Skilled">><<set $activeSlave.oralSkill = 35>><<replace "#oralSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Expert">><<set $activeSlave.oralSkill = 65>><<replace "#oralSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>>\n\n<br>\n<span id="vaginalSkillsBlock">\n</span>\n<<timed 50ms>>\n\t<<StartingGirlsVaginalSkill>>\n<</timed>>\n\n<br>''Prostitution:''\n<span id="whoreSkill">\n<<if $activeSlave.whoreSkill <= 10>>Unskilled.\n<<elseif $activeSlave.whoreSkill <= 30>>@@.cyan;Basic.@@\n<<elseif $activeSlave.whoreSkill <= 60>>@@.cyan;Skilled.@@\n<<else>>@@.cyan;Expert.@@\n<</if>>\n</span>\n<<link "Unskilled">><<set $activeSlave.whoreSkill = 0>><<replace "#whoreSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Basic">><<set $activeSlave.whoreSkill = 15>><<replace "#whoreSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Skilled">><<set $activeSlave.whoreSkill = 35>><<replace "#whoreSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Expert">><<set $activeSlave.whoreSkill = 65>><<replace "#whoreSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>>\n ''Entertainment:''\n<span id="entertainSkill">\n<<if $activeSlave.entertainSkill <= 10>>Unskilled.\n<<elseif $activeSlave.entertainSkill <= 30>>@@.cyan;Basic.@@\n<<elseif $activeSlave.entertainSkill <= 60>>@@.cyan;Skilled.@@\n<<else>>@@.cyan;Expert.@@\n<</if>>\n</span>\n<<link "Unskilled">><<set $activeSlave.entertainSkill = 0>><<replace "#entertainSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Basic">><<set $activeSlave.entertainSkill = 15>><<replace "#entertainSkill">>@@.cyan;Basic.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Skilled">><<set $activeSlave.entertainSkill = 35>><<replace "#entertainSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Expert">><<set $activeSlave.entertainSkill = 65>><<replace "#entertainSkill">>@@.cyan;Expert.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>>\n\n<br>''Combat:''\n<span id="combatSkill">\n<<if $activeSlave.combatSkill == 0>>Unskilled.\n<<else>>@@.cyan;Skilled.@@\n<</if>>\n</span>\n<<link "Unskilled">><<set $activeSlave.combatSkill = 0>><<replace "#combatSkill">>Unskilled.<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>> |\n<<link "Skilled">><<set $activeSlave.combatSkill = 1>><<replace "#combatSkill">>@@.cyan;Skilled.@@<</replace>><<StartingGirlsCost>><<StartingGirlsWarnings>><</link>>\n<span id="skillsWarning"></span>\n\n<br>''Intelligence:''\n<span id="intelligence">\n<<if $activeSlave.intelligence == 3>>@@.deepskyblue;Brilliant.@@\n<<elseif $activeSlave.intelligence == 2>>@@.deepskyblue;Very smart.@@\n<<elseif $activeSlave.intelligence == 1>>@@.deepskyblue;Smart.@@\n<<elseif $activeSlave.intelligence == 0>>Average.\n<<elseif $activeSlave.intelligence == -1>>@@.orangered;Stupid.@@\n<<elseif $activeSlave.intelligence == -2>>@@.orangered;Very stupid.@@\n<<else>>@@.orangered;Moronic.@@\n<</if>>\n</span>\n<<link "Brilliant">><<set $activeSlave.intelligence = 3>><<replace "#intelligence">>@@.deepskyblue;Brilliant.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Very smart">><<set $activeSlave.intelligence = 2>><<replace "#intelligence">>@@.deepskyblue;Very smart.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Smart">><<set $activeSlave.intelligence = 1>><<replace "#intelligence">>@@.deepskyblue;Smart.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Average intelligence">><<set $activeSlave.intelligence = 0>><<replace "#intelligence">>Average.<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Stupid">><<set $activeSlave.intelligence = -1>><<replace "#intelligence">>@@.orangered;Stupid.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Very stupid">><<set $activeSlave.intelligence = -2>><<replace "#intelligence">>@@.orangered;Very stupid.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Moronic">><<set $activeSlave.intelligence = -3>><<replace "#intelligence">>@@.orangered;Moronic.@@<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Education:''\n<span id="intelligenceImplant">\n<<if $activeSlave.intelligenceImplant == 1>>@@.deepskyblue;Educated.@@\n<<else>>Uneducated.\n<</if>>\n</span>\n<<link "Educated">><<set $activeSlave.intelligenceImplant = 1>><<replace "#intelligenceImplant">>@@.deepskyblue;Educated.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Uneducated">><<set $activeSlave.intelligenceImplant = 0>><<replace "#intelligenceImplant">>Uneducated.<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Fetish:''\n<span id="fetishblock">\n<span id="fetish">\n<<if $activeSlave.fetishKnown == 1>>\n\t<<if $activeSlave.fetish == "none">>\n\t\t@@.pink;$activeSlave.fetish.@@\n\t<<else>>\n\t\t@@.lightcoral;$activeSlave.fetish.@@\n\t<</if>>\n<<else>>\n\t//Not known.//\n\t<<link "Known">>\n\t\t<<ToggleFetish 1>>\n\t<</link>>\n<</if>>\n</span>\n<br>\n<<if $activeSlave.fetishKnown == 1>>\n\t \n\t<<link "Unknown">>\n\t\t<<ToggleFetish 0>>\n\t<</link>> |\n\t<<link "None">>\n\t\t<<set $activeSlave.fetish = "none", $activeSlave.fetishKnown = 1>>\n\t\t<<ToggleFetish 1>>\n\t<</link>> |\n\t<<link "Sub">>\n\t\t<<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>>\n\t\t<<ToggleFetish 1>>\n\t<</link>> |\n\t<<link "Dom">>\n\t\t<<set $activeSlave.fetish = "dom", $activeSlave.fetishKnown = 1>>\n\t\t<<ToggleFetish 1>>\n\t<</link>> |\n\t<<link "Cumslut">>\n\t\t<<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>>\n\t\t<<ToggleFetish 1>>\n\t<</link>> |\n\t<<link "Humiliation">>\n\t\t<<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1>>\n\t\t<<ToggleFetish 1>>\n\t<</link>> |\n\t<<link "Buttslut">>\n\t\t<<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>>\n\t\t<<ToggleFetish 1>>\n\t<</link>> |\n\t<<link "Breasts">>\n\t\t<<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>>\n\t\t<<ToggleFetish 1>>\n\t<</link>> |\n\t<<link "Pregnancy">>\n\t\t<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1>>\n\t\t<<ToggleFetish 1>>\n\t<</link>> |\n\t<<link "Sadism">>\n\t\t<<set $activeSlave.fetish = "sadist", $activeSlave.fetishKnown = 1>>\n\t\t<<ToggleFetish 1>>\n\t<</link>> |\n\t<<link "Masochism">>\n\t\t<<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1>>\n\t\t<<ToggleFetish 1>>\n\t<</link>>\n\n<<if $activeSlave.fetish != "none">>\n<br>\n<span id="fetishStrength">\n\t''Fetish strength:''\n\t<<if $activeSlave.fetishStrength > 95>>\n\t\t@@.lightcoral;High.@@\n\t<<elseif $activeSlave.fetishStrength <= 60>>\n\t\t@@.pink;Low.@@\n\t<<else>>\n\t\t@@.hotpink;Normal.@@\n\t<</if>>\n\t<<if $activeSlave.fetishStrength > 60>>\n\t\t<<link "Decrease">>\n\t\t\t<<ChangeFetishStrength 0>>\n\t\t<</link>>\n\t<</if>>\n\t<<if ($activeSlave.fetishStrength > 60)>>|<</if>>\n\t<<if $activeSlave.fetishStrength <= 95>>\n\t\t<<link "Increase">>\n\t\t\t<<ChangeFetishStrength 1>>\n\t\t<</link>>\n\t<</if>>\n</span>\n<</if>>\n\n<</if>>\n</span>\n\n<br>''Sexuality:''\n<span id="sexuality">\n<span id="attrXY">\n<<if $activeSlave.attrKnown == 1>>\n\t<<if $activeSlave.attrXY <= 5>>\n\t\t@@.red;Disgusted by men,@@\n\t<<elseif $activeSlave.attrXY <= 15>>\n\t\t@@.red;Turned off by men,@@\n\t<<elseif $activeSlave.attrXY <= 35>>\n\t\t@@.red;Not attracted to men,@@\n\t<<elseif $activeSlave.attrXY <= 65>>\n\t\tIndifferent to men,\n\t<<elseif $activeSlave.attrXY <= 85>>\n\t\t@@.green;Attracted to men,@@\n\t<<elseif $activeSlave.attrXY <= 95>>\n\t\t@@.green;Aroused by men,@@\n\t<<else>>\n\t\t@@.green;Passionate about men,@@\n\t<</if>>\n<<else>>\n\t//Not known.//\n<</if>>\n</span>\n<span id="attrXX">\n<<if $activeSlave.attrKnown == 1>>\n\t<<if $activeSlave.attrXX <= 5>>\n\t\t@@.red;disgusted by women.@@\n\t<<elseif $activeSlave.attrXX <= 15>>\n\t\t@@.red;turned off by women.@@\n\t<<elseif $activeSlave.attrXX <= 35>>\n\t\t@@.red;not attracted to women.@@\n\t<<elseif $activeSlave.attrXX <= 65>>\n\t\tindifferent to women.\n\t<<elseif $activeSlave.attrXX <= 85>>\n\t\t@@.green;attracted to women.@@\n\t<<elseif $activeSlave.attrXX <= 95>>\n\t\t@@.green;aroused by women.@@\n\t<<else>>\n\t\t@@.green;passionate about women.@@\n\t<</if>>\n<</if>>\n</span>\n<<if $activeSlave.attrKnown == 1>>\n<<link "Unknown">>\n\t<<ToggleSexuality 0>>\n<</link>>\n\n<br>XY attraction:\n<span id="decreaseXY">\n\t<<link "Decrease">>\n\t<<ChangeAttr 1 0>>\n\t<</link>>\n</span>\n<span id="increaseXY">\n|\n\t<<link "Increase">>\n\t<<ChangeAttr 1 1>>\n\t<</link>>\n</span>\n| XX attraction:\n<span id="decreaseXX">\n\t<<link "Decrease">>\n\t<<ChangeAttr 0 0>>\n\t<</link>>\n</span>\n<span id="increaseXX">\n|\n\t<<link "Increase">>\n\t<<ChangeAttr 0 1>>\n\t<</link>>\n</span>\n<br>''Sex drive:''\n<span id="energy">\n<<if $activeSlave.energy == 100>>@@.green;Nympho!@@\n<<elseif $activeSlave.energy > 80>>@@.green;Sex addict.@@\n<<elseif $activeSlave.energy > 60>>@@.green;Powerful.@@\n<<elseif $activeSlave.energy > 40>>@@.yellow;Average.@@\n<<elseif $activeSlave.energy > 20>>@@.red;Poor.@@\n<<else>>@@.red;Frigid.@@<</if>>\n</span>\n<<link "Nympho">><<set $activeSlave.energy = 100, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Nympho!@@<</replace>><<StartingGirlsCost>><</link>>\n| <<link "Sex addict">><<set $activeSlave.energy = 85, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Sex addict.@@<</replace>><<StartingGirlsCost>><</link>>\n| <<link "Powerful">><<set $activeSlave.energy = 65, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.green;Powerful.@@<</replace>><<StartingGirlsCost>><</link>>\n| <<link "Average">><<set $activeSlave.energy = 45, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.yellow;Average.@@<</replace>><<StartingGirlsCost>><</link>>\n| <<link "Poor">><<set $activeSlave.energy = 25, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Poor.@@<</replace>><<StartingGirlsCost>><</link>>\n| <<link "Frigid">><<set $activeSlave.energy = 5, $activeSlave.attrKnown = 1>><<replace "#energy">>@@.red;Frigid.@@<</replace>><<StartingGirlsCost>><</link>>\n<<else>>\n\t<<link "Known">>\n\t\t<<ToggleSexuality 1>>\n\t<</link>>\n<</if>>\n</span>\n\n<br>''Behavioral Flaw:''\n<span id="behavioralFlaw">\n<<if $activeSlave.behavioralFlaw == "none">>\n\t//$activeSlave.behavioralFlaw.//\n<<else>>\n\t@@.red;$activeSlave.behavioralFlaw.@@\n<</if>>\n</span>\n<br> \n<<link "None">><<set $activeSlave.behavioralFlaw = "none">><<replace "#behavioralFlaw">>//$activeSlave.behavioralFlaw.//<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Arrogant">><<set $activeSlave.behavioralFlaw = "arrogant">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Bitchy">><<set $activeSlave.behavioralFlaw = "bitchy">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Odd">><<set $activeSlave.behavioralFlaw = "odd">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Men">><<set $activeSlave.behavioralFlaw = "hates men">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Women">><<set $activeSlave.behavioralFlaw = "hates women">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Anorexic">><<set $activeSlave.behavioralFlaw = "anorexic">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Gluttonous">><<set $activeSlave.behavioralFlaw = "gluttonous">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Devout">><<set $activeSlave.behavioralFlaw = "devout">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Liberated">><<set $activeSlave.behavioralFlaw = "liberated">><<replace "#behavioralFlaw">>@@.red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>>\n\n<br>''Sexual Flaw:''\n<span id="sexualFlaw">\n<<if $activeSlave.sexualFlaw == "none">>\n\t//$activeSlave.sexualFlaw.//\n<<else>>\n\t@@.red;$activeSlave.sexualFlaw.@@\n<</if>>\n</span>\n<br> \n<<link "None">><<set $activeSlave.sexualFlaw = "none">><<replace "#sexualFlaw">>//$activeSlave.sexualFlaw.//<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Oral">><<set $activeSlave.sexualFlaw = "hates oral">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Anal">><<set $activeSlave.sexualFlaw = "hates anal">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Penetration">><<set $activeSlave.sexualFlaw = "hates penetration">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Repressed">><<set $activeSlave.sexualFlaw = "repressed">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Shamefast">><<set $activeSlave.sexualFlaw = "shamefast">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Apathetic">><<set $activeSlave.sexualFlaw = "apathetic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Crude">><<set $activeSlave.sexualFlaw = "crude">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Judgemental">><<set $activeSlave.sexualFlaw = "judgemental">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |\n<<link "Sexually idealistic">><<set $activeSlave.sexualFlaw = "idealistic">><<replace "#sexualFlaw">>@@.red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>>\n\n<br>\n<span id="finalize">\n<<StartingSlaveCost $activeSlave>>\n<<if $cash >= $slaveCost>>\n\t<<if $activeSlave.prestige>>\n\t\t<<set $activeSlave.prestige = Math.clamp($activeSlave.prestige,0,3)>>\n\t<<else>>\n\t\t<<set $activeSlave.prestigeDesc = 0>>\n\t<</if>>\n\t<<set $activeSlave.age = Number($activeSlave.age) || 18>>\n\t<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>\n\t<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>\n\t<<if $activeSlave.indenture >= 0>>\n\t\t<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208) || 26>>\n\t<</if>>\n\t<<set $activeSlave.height = Math.clamp($activeSlave.height, 91, 274) || 140>>\n\t<<set $activeSlave.boobs = Math.clamp(Math.trunc($activeSlave.boobs/50)*50, 0, 50000) || 200>>\n\t<<set $slaveWithoutBonuses = $activeSlave>>\n\t<<if $PC.career != "engineer">>\n\t\t<br> \n\t\t<<link "Add this slave">>\n\t\t\t<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>>\n\t\t\t<<StartingSlaveCost $activeSlave>>\n\t\t\t<<set $cash -= $slaveCost>>\n\t\t\t<<goto "RG AS Dump">>\n\t\t<</link>>\n\t\t//This will apply your @@.springgreen;career bonus@@ to her:\n\t\t<<if $PC.career == "capitalist">>\n\t\t\tone free level of @@.cyan;prostitution skill.@@\n\t\t<<elseif $PC.career == "mercenary">>\n\t\t\t@@.mediumaquamarine;+10 trust.@@\n\t\t<<elseif $PC.career == "slaver">>\n\t\t\t@@.hotpink;+10 devotion.@@\n\t\t<<elseif $PC.career == "medicine">>\n\t\t\tfree @@.lime;basic implants.@@\n\t\t<<elseif $PC.career == "celebrity">>\n\t\t\tone free level of @@.cyan;entertainment skill.@@\n\t\t<<elseif $PC.career == "wealth">>\n\t\t\ttwo free levels of @@.cyan;sex skills.@@\n\t\t<<else>>\n\t\t\t@@.hotpink;+10 devotion,@@ one free level of @@.cyan;prostitution skill@@ and @@.cyan;entertainment skill,@@ and two free levels of @@.cyan;sex skills.@@\n\t\t<</if>>//\n\t\t<br> \n\t\t<<link "Add slave without career bonus">>\n\t\t\t<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>>\n\t\t\t<<StartingSlaveCost $activeSlave>>\n\t\t\t<<set $cash -= $slaveCost>>\n\t\t\t<<goto "RG AS Dump">>\n\t\t<</link>>\n\t<<else>>\n\t\t<br> \n\t\t<<link "Add slave">>\n\t\t\t<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>>\n\t\t\t<<StartingSlaveCost $activeSlave>>\n\t\t\t<<set $cash -= $slaveCost>>\n\t\t\t<<goto "RG AS Dump">>\n\t\t<</link>>\n\t\t<br>\n\t<</if>>\n<<else>>\n\t<br>//You lack the necessary funds to add this slave.//\n<</if>>\n<br> \n[[Discard this slave and continue|Acquisition]]\n</span>\n\n<br><br>__Archetypes:__ //Convenient combinations of slave attributes//\n<br> \n<<link "Irish Rose">>\n\t<<set $archetyped = 1, $activeSlave.nationality = "Irish", $fixedNationality = "Irish">>\n\t<<StartingGirlsWorkaround>>\n\t<<StartingGirlsRefresh>>\n\t<<set $activeSlave.race = "white", $activeSlave.eyeColor = "green", $activeSlave.skin = "fair", $activeSlave.hColor = "red", $activeSlave.pubicHColor = "red", $activeSlave.markings = "heavily freckled">>\n\t<<SaleDescription>>\n\t<<StartingGirlsCost>>\n<</link>>\n//A beautiful flower from the Emerald Isle//\n<br> \n<<link "Cali Girl">>\n\t<<set $archetyped = 1, $activeSlave.nationality = "American", $fixedNationality = "American">>\n\t<<StartingGirlsWorkaround>>\n\t<<StartingGirlsRefresh>>\n\t<<set $activeSlave.eyeColor = "blue", $activeSlave.skin = "tanned", $activeSlave.hColor = "blonde", $activeSlave.pubicHColor = "blonde", $activeSlave.markings = "none", $activeSlave.height = 190, $activeSlave.face = 95, $activeSlave.muscles = 20, $activeSlave.weight = -20>>\n\t<<SaleDescription>>\n\t<<StartingGirlsCost>>\n<</link>>\n//Tall, taut, and tan//\n<br> \n<<link "Novice">>\n\t<<StartingGirlsWorkaround>>\n\t<<StartingGirlsRefresh>>\n\t<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.age = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>>\n\t<<SaleDescription>>\n\t<<StartingGirlsCost>>\n<</link>>\n//Train your own and save//\n<br> \n<<link "Head Girl Prospect">>\n\t<<StartingGirlsWorkaround>>\n\t<<set $activeSlave.career = setup.HGCareers.random(), $activeSlave.age = Math.clamp(36, 44, $activeSlave.age), $activeSlave.intelligence = 2, $activeSlave.intelligenceImplant = 0>>\n\t<<SaleDescription>>\n\t<<StartingGirlsCost>>\n<</link>>\n//Inexpensive potential to become a great right hand woman//\n<<if $seeExtreme != 0>>\n<br> \n<<link "Wellspring">>\n\t<<StartingGirlsWorkaround>>\n\t<<StartingGirlsRefresh>>\n\t<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.age = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health = 10, $activeSlave.intelligence = -3, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.prostate = 1, $activeSlave.lactation = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>>\n\t<<SaleDescription>>\n\t<<StartingGirlsCost>>\n<</link>>\n//Capable of producing all kinds of useful fluids//\n<br> \n<<link "Onahole">>\n\t<<StartingGirlsWorkaround>>\n\t<<StartingGirlsRefresh>>\n\t<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 0>>\n\t<<SaleDescription>>\n\t<<StartingGirlsCost>>\n<</link>>\n//A living cocksleeve//\n<</if>>\n\n<br><br>__Start over by selecting a nationality:__\n\n<<for _sg = 0; _sg < setup.baseNationalities.length; _sg++>>\n\t<<set _nation = setup.baseNationalities[_sg]>>\n\n\t<<print "\n\t<<link _nation>>\n\t\t<<set $fixedNationality = setup.baseNationalities[" + _sg + "]>>\n\t\t<<StartingGirlsWorkaround>>\n\t\t<<StartingGirlsRefresh>>\n\t\t<<SaleDescription>>\n\t<</link>>\n\t">>\n\t<<if _sg < setup.baseNationalities.length-1>>\n\t|\n\t<</if>>\n<</for>>
<<nobr>>\n\nYou tell $activeSlave.slaveName to\n<<if ($activeSlave.amp != 1)>>\n\tmove closer towards you.\n<<elseif canWalk($activeSlave) == -2>>\n\thave another slave help her heft her tits so she can sit on your desk.\n<<else>>\n\thave another slave set her down on your desk.\n<</if>>\n\n<<if ($activeSlave.fetish == "mindbroken")>>\n\tShe complies mechanically. She remembers that when <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>>'s commands are not obeyed, there is punishment.\n<<elseif ($activeSlave.relationship == -2)>>\n\tShe eagerly complies, happy to be near the object of her longing. Once she's close, you hold her face in your palms and gaze deeply into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she loves overwhelming, and her eyes flick downward after a moment. She blushes furiously.\n<<elseif ($activeSlave.relationship == -3)>>\n\tShe happily complies, eager to be close to the <<if $PC.title == 1>>man<<else>>woman<</if>> who married her. Once she's close, you hold her face in your palms and look into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to affirming, and looks down with a smile, running her eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.\n<<elseif ($activeSlave.devotion > 75)>>\n\tShe hurriedly complies, happy to be near you. Once she's close, you hold her face in your palms and look into her $activeSlave.eyeColor eyes. She finds the intense look from her beloved <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> disconcerting, and her eyes flick downward after a moment. She blushes furiously.\n<<elseif ($activeSlave.devotion > 50)>>\n\tShe hurriedly complies, happy to be near you. Once she's close, you hold her face in your palms and look into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> disconcerting, and she looks down after a moment, blushing.\n<<elseif ($activeSlave.devotion > 20)>>\n\tShe hurriedly complies, happy to be near you. Once she's close, you hold her face in your palms and look into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> worrying, and she looks down after a moment, blushing nervously.\n<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>>\n\tShe visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once she's close, you hold her face in your palms and look into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> worrying, and she looks down after a moment, her lower lip trembling with nervousness.\n<<elseif ($activeSlave.trust < -20)>>\n\tThe command terrifies her, but she's more frightened still of the consequences of disobedience, and she complies. Once she's close, you hold her face in your palms and look into her $activeSlave.eyeColor eyes. She looks down fearfully, and begins to shake with terror, tears leaking silently down her cheeks.\n<<else>>\n\tShe pauses, obviously considering whether to resist, but eventually decides to save her strength to fight more onerous orders, and gives in. Once she's close, you hold her face in your palms and look into her $activeSlave.eyeColor eyes. She stares back, but after a few moments she loses the contest of wills and looks down.\n<</if>>\n\nYou delicately lift her head and touch your fingertips to her chin, tenderly brushing along the line of her mouth with your <<if $PC.title == 1>>manly<<else>>feminine<</if>> thumb.\n<<if ($activeSlave.lipsTat != 0)>>\n\tYour fingers trace her facial tattoos, slowly picking out the patterns against her $activeSlave.skin skin.\n<</if>>\n<<if ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>\n\tYou touch each of her facial piercings, one by one, feeling the hard metal contrast with her pliant flesh.\n<</if>>\nThen, you gently tilt her <<if $activeSlave.face > 95>>overwhelmingly stunning<<elseif $activeSlave.face > 10>>alluring<<elseif $activeSlave.face >= -10>>appealing<<elseif $activeSlave.face >= -40>>plain<<else>>rough<</if>> head back and lightly touch her <<if $activeSlave.lips > 95>>facepussy<<if $activeSlave.lips > 70>>pillowlike <<elseif $activeSlave.lips > 40>>generous <<elseif $activeSlave.lips > 20>>plush <</if>>lips<</if>> with your fingertips. You use your fingers and thumbs to slowly slide along her mouth, her chin, her cheeks then around her face. You use a deft touch to thoroughly explore the shape of her <<if $activeSlave.face > 95>>gorgeous<<elseif $activeSlave.face > 10>>nice<<elseif $activeSlave.face >= -10>>cute<<elseif $activeSlave.face >= -40>>fair<<else>>prominent<</if>> cheekbones. Grazing her temple and brushing her forehead simultaneously, you smoothly motion along her eyelids and nose and you tenderly stroke her face with both hands as you take her head lightly and trace around it, gently massaging as you go. You work your way down, slowly and gradually, along her neck with one hand, then the other, briefly pausing before continuing your path down to her shoulders and<<if ($activeSlave.fetish != "mindbroken")>> she starts to gasp as<<else>> starts to shudder as<</if>> you slide your hands down her side, across her back and along her belly taking every moment to savour the contours of her body before going back up again to her face.\n\n<<if ($activeSlave.fetish == "mindbroken")>>\n\tHer posture doesn't change. She initially only reacts slightly to your physical touch but then stops reacting completely. When you stop, her $activeSlave.eyeColor eyes track the movements of your hands briefly but then stare blankly ahead of her, awaiting further use of her body.\n<<elseif ($activeSlave.relationship == -2)>>\n\tHer eyes gradually close and she slowly leans her head back, relaxing as she feels your caress. She gently gasps as she feels your warm <<if $PC.title == 1>>manly<<else>>feminine<</if>> hand. When you finally stop gently caressing her, her eyes remain closed and her mouth still in a rapturous shape for a moment before she slowly opens her eyes and smiles at you, she has an eager look on her face.<<if ($activeSlave.amp != 1)>> A hand reaches dumbly up to her face mimicking your last movements.<</if>> <<if ($activeSlave.accent >= 3)>>She does her best to communicate love with her $activeSlave.eyeColor eyes, since she does not speak $language well enough to express herself.<<elseif ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She does her best to communicate love with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she loves you.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"I love you, <<Master>>," she lisps dreamily.<<else>>"I love you, <<Master>>," she says dreamily.<</if>> She looks as though she wants much more than your mere caress.\n<<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish is "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>\n\tAs you start to touch her <<if $activeSlave.face > 95>>gorgeous<<elseif $activeSlave.face > 10>>lovely<<elseif $activeSlave.face >= -10>>pretty<<elseif $activeSlave.face >= -40>>homely<<else>>ugly<</if>> face, she smiles at you and takes your hand in hers, following its movements. She tries hard to stop herself from losing herself in your masterful hands. She takes her tendency towards sexual dominance right up to the edge of insubordination, when she starts to caress your face in turn. When you finally stop, her eyes are closed and she's smiling. <<if ($activeSlave.accent >= 3)>>She does her best to communicate excitement with her $activeSlave.eyeColor eyes, since she does not speak $language well enough to express herself.<<elseif ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She does her best to communicate excitement with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she liked that.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"That wath fun, <<Master>>," she lisps cheerfully.<<else>>"That was fun, <<Master>>," she says cheerfully.<</if>> She looks at you, her eyes almost begging you to give her more than your mere caress.\n<<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish is "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>\n\tShe stiffens at your touch but slowly relaxes to your fingers on her face. As you move your fingers along her lips, she reacts almost as though she's receiving oral. She starts to gently suck your fingers, moaning into your hand and pressing herself lewdly against your <<if $PC.boobs == 1>>prominent breasts<<else>>manly chest<</if>>.<<if ($activeSlave.teeth is "pointy")>> She's very careful to avoid spearing your tongue with her sharp teeth.<</if>> She achieves a weak orgasm before you stop caressing her. <<if ($activeSlave.accent >= 3)>>She does her best to communicate undiminished lust with her $activeSlave.eyeColor eyes, since she does not speak $language well enough to express herself.<<elseif ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She does her best to communicate undiminished lust with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she liked that.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"That wath fun, <<Master>>," she lisps lustfully.<<else>>"That was fun, <<Master>>," she says lustfully.<</if>> She looks at you as if she wants more than your hands touching her.\n<<elseif ($activeSlave.devotion > 50)>>\n\tShe accepts your touch with devotion, leaning her head back at your gentle caress along her face. She leans her body forward, pressing herself against you, and you feel the intense heat from her body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. She gradually closes her eyes and when you finally stop, <<if ($activeSlave.amp != 1)>>she runs her hand delightfully across her face where you last touched her<</if>>, a euphoric look on her $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>She does her best to communicate devotion with her $activeSlave.eyeColor eyes, since she's not confident in her ability to express it in $language.<<elseif ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She does her best to communicate devotion with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she loves you.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"I love you, <<Master>>," she lisps jubilantly.<<else>>"I love you, <<Master>>," she says jubilantly.<</if>> She looks at you longingly, almost as if she's bursting to say that she wants more than your mere caress.\n<<elseif ($activeSlave.devotion > 20)>>\n\tShe accepts your touch willingly. As you are so close to her, you sense considerable turmoil in the <<if ($activeSlave.age > 30)>>woman<<else>>girl<</if>>; she's doing her duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of her mind by your touch across her face. When you finally move your hand away, her $activeSlave.eyeColor eyes gaze into yours searchingly, looking for answers that are not there. <<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>>Her eyes beg for an answer: is that it?<<elseif canTalk($activeSlave) == false>>She signs hesitantly, asking if that's it.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>She asks hesitantly, "I-ith that it, <<Master>>?"<<else>>She asks hesitantly, "I-is that it, <<Master>>?"<</if>>\n<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>>\n\tShe shakes at your touch fearfully. As you move your hand along her unresisting face, her eagerness to avoid punishment leads her to stiffen, her nervousness is made apparent. You continue stroking her cheek, enjoying her fear, and the physical intimacy slowly does its work. She starts to relax, her resistance easing and her eyes start to close. When finally move your hand away, she looks at you for a long moment, her eyes darting up at you, before visibly catching herself with a reminder that she's a slave and you're her owner. <<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>>Her eyes beg for an answer: is that it?<<elseif canTalk($activeSlave) == false>>She signs hesitantly, asking if that's it.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>She asks hesitantly, "I-ith that it, <<Master>>?"<<else>>She asks hesitantly, "I-is that it, <<Master>>?"<</if>>\n<<elseif ($activeSlave.trust < -50)>>\n\tShe is nearly frozen with fear, and does not resist as you start to caress her face. In fact, she barely reacts at all. She stares at you as you move your fingers across her stiff face, but it's like touching a statue. She is so filled with terror that she remains stiff even as it becomes clear to her you're not going to hurt her. When you bore of touching the <<if ($activeSlave.age > 30)>>woman<<else>>girl<</if>> and move your hand away, she stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>>Her eyes beg for an answer: is that it?<<elseif canTalk($activeSlave) == false>>She signs spastically, begging fearfully to know if that's it.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>She asks nervously, "I-ith that it, <<Master>>?"<<else>>She asks nervously, "I-is that it, <<Master>>?"<</if>> Then she cringes.\n<<else>>\n\tShe reflexively turns away from you, but you catch her head with one hand and slowly but gently move your other hand along her face. Spluttering, she leans backwards, but you tip forward with her and pin her against your desk, not stopping your gentle touch on her head. She tries to wriggle out of your grasp desperately, but her struggles slowly subside as she realizes that you're not taking this any farther. When you bore of it and move your hand away, she stares at you in utter incomprehension. <<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>>Her eyes demand an answer: is that it?<<elseif canTalk($activeSlave) == false>>She signs irritably, asking whether that's it.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>She splutters, "Ith that it, <<Master>>!?"<<else>>She splutters, "Is that it, <<Master>>!?"<</if>>\n<</if>>\n<</nobr>>
<<nobr>>\nYou tell $activeSlave.slaveName to\n<<if ($activeSlave.amp != 1)>>\n\tstand in front of you.\n<<else>>\n\thave another slave set her down on your desk.\n<</if>>\n\n<<if ($activeSlave.fetish == "mindbroken")>>\n\tShe complies automatically. She remembers that when <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>>'s commands are not obeyed, there is punishment.\n<<elseif ($activeSlave.relationship == -2)>>\n\tShe excitedly complies, happy to be near the object of her longing. Once she's close, you take her completely relaxed head in your hands and gaze deeply into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she loves overwhelming, and her eyes flick downward after a moment. She blushes furiously.\n<<elseif ($activeSlave.relationship == -3)>>\n\tShe lovingly complies, hurrying to come close to the <<if $PC.title == 1>>man<<else>>woman<</if>> who married her. Once she's close, you take your willing wife's head in your hands and gaze deeply into her $activeSlave.eyeColor eyes. She finds the intense look from the <<if $PC.title == 1>>man<<else>>woman<</if>> she's married to affirming, and looks down with a smile, running her eyes over your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.\n<<elseif ($activeSlave.devotion > 75)>>\n\tShe elatedly complies, joyful at being near to you. Once she's close, you take her completely relaxed head in your hands and gaze deeply into her $activeSlave.eyeColor eyes. She finds the intense look from her beloved <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> disconcerting, and her eyes flick downward after a moment. She blushes furiously.\n<<elseif ($activeSlave.devotion > 50)>>\n\tShe dotingly complies, being near you filling her with delight. Once she's close, you take her completely relaxed head in your hands and gaze deeply into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> disconcerting, and she looks down after a moment, blushing.\n<<elseif ($activeSlave.devotion > 20)>>\n\tShe joyfully complies, happy to be near you. Once she's close, you you take her willing head in your hands and gaze deeply into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> worrying, and she looks down after a moment, blushing nervously.\n<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>>\n\tShe visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once she's close, you take her head in your hands and gaze deeply into her $activeSlave.eyeColor eyes. She finds the intense attention from her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> worrying, and she looks down after a moment, her lower lip trembling with nervousness.\n<<elseif ($activeSlave.trust < -20)>>\n\tThe command terrifies her, but she's more frightened still of the consequences of disobedience, and she complies. Once she's close, you take her trembling head in your hands and gaze deeply into her $activeSlave.eyeColor eyes for a moment. She looks down fearfully, and begins to shake with terror, tears streaking down her cheeks.\n<<else>>\n\tShe pauses, obviously considering whether to resist, but eventually decides to save her strength to fight more onerous orders, and gives in. Once she's close, you take a moment to gaze deeply into her $activeSlave.eyeColor eyes. She stares back, but after a few moments she loses the contest of wills and looks down.\n<</if>>\n\nYou walk around her and put your hands around her abdomen,<<if ($activeSlave.amp != 1)>> to gently pull her close towards you<<else>> moving close towards her on your desk<</if>> and then wrap your arms around her shoulders.<<if ($activeSlave.amp != 1)>> When you press your hips against hers,<<else>> You use your arms to prop her up against you,<</if>> <<if ($activeSlave.trust > 20)>>letting her lean while taking the weight of her against you<<else>>she tries to lean away from you, pushing against your arms<</if>>. You lovingly squeeze her in your long, cradling embrace.\n\n<<if ($activeSlave.boobs < 2600)>>\n\t<<if ($activeSlave.nipples == "huge")>>\n\t\tYou feel her large, erect nipples against your\n\t<<elseif ($activeSlave.nipples == "puffy")>>\n\t\tYou feel her erect, puffy nipples against your\n\t<<elseif $activeSlave.nipples == "partially inverted">>\n\t\tYou feel her partially inverted nipples against your\n\t<<elseif $activeSlave.nipples == "inverted">>\n\t\tYou feel her inverted nipples against your\n\t<<else>>\n\t\tYou feel her erect nipples against your\n\t<</if>>\n\thands as you move your arms down around her breasts. <<if ($activeSlave.devotion > 20)>>You take your time to stay in this position, feeling her heart beat against you. She starts to breathe faster before you keep one arm wrapped around her as you move to her front<<else>>As you move to her front, with one arm still around her, she again tries to break away but you keep her held tightly and you whisper the alternatives to her, reminding her<</if>>. You wrap your arms around her back as you press her breasts against your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.\n<<else>>\n\tHer massive tits are too large for you to wrap your arms around so you start to wrap your arms around her waist. You feel her heart beat against your chest, she starts to breathe faster as you press her back against your <<if $PC.boobs == 1>>bosom<<else>>chest<</if>>.\n<</if>>\n\n<<if ($activeSlave.fetish == "mindbroken")>>\n\tHer posture doesn't change. She initially only reacts slightly to your physical touch but eventually she relaxes in the warmth of the your embrace against her. You know that this may only be a physiological reaction, nothing more. For a brief moment you think you detect a spark of life in her dull eyes but just as quickly, it is gone. When you stop, her $activeSlave.eyeColor eyes track the movements of your hands briefly but then she stares blankly ahead of her, not understanding what is happening.\n<<elseif ($activeSlave.relationship == -2)>>\n\tIn the warmth of your embrace, she turns towards you, her passionate $activeSlave.eyeColor eyes staring intently at your face. She leans closer to you and kisses you as you hold her. Her heart beats faster and then gradually slows as she grows accustomed to your body against hers. Eventually, she relaxes totally and her eyes gradually close, melting in your arms. When you finally stop and relax your embrace, her eyes remain closed and her mouth still in a rapturous shape for a moment before she slowly opens her eyes and smiles at you with a blissful look on her face. <<if ($activeSlave.amp != 1)>> Her hand reaches to your arms and she strokes them longingly.<</if>> <<if ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She slowly opens them and does her best to communicate love with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she loves you.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"I love you, <<Master>>," she lisps dreamily.<<else>>"I love you, <<Master>>," she says dreamily.<</if>> She looks at you, almost begging you with her eyes that she wants much more than a mere embrace.\n<<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>\n\tIn your soft, warm embrace, she tries hard to stop herself from losing herself in your arms. <<if ($activeSlave.amp != 1)>> She starts to embracing you in her arms as well. When you gently squeeze her in your arms, she breathes more heavily and starts to lovingly squeeze you as well, her tendency towards sexual dominance encouraging her to compete with you in embraces against each other.<<else>> When you gently squeeze her in your arms, she breathes more heavily before relaxing against you.<</if>> When you finally stop and relax your embrace, her eyes are closed and she's smiling blissfully. <<if ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She slowly opens them and does her best to communicate excitement with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she liked that.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"That wath fun, <<Master>>," she lisps cheerfully.<<else>>"That was fun, <<Master>>," she says cheerfully.<</if>> She eagerly looks at you, her eyes almost seem to say that she wants you to give her more than a mere hug.\n<<elseif ($activeSlave.devotion > 50)>>\n\tShe sighs devotedly in your arms and slowly relaxes. She turns towards you, her doting $activeSlave.eyeColor eyes staring intently at your face. You feel her heart beating faster against your chest as you softly squeeze your arms tighter. Her hands reach to your arms and she strokes them longingly as you squeeze. She gradually closes her eyes as she leans her body against yours, melting in your warm embrace, and you feel the intense heat from her body against your <<if $PC.boobs == 1>>soft breasts<<else>>manly chest<</if>>. When you finally stop, <<if ($activeSlave.amp != 1)>>she reaches to your face with her hand and gently strokes your cheek<</if>>, a euphoric look on her $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>She does her best to communicate devotion with her $activeSlave.eyeColor eyes, since she's not confident in her ability to express it in $language.<<elseif ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She does her best to communicate devotion with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she loves you.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"I love you, <<Master>>," she lisps elatedly.<<else>>"I love you, <<Master>>," she says elatedly.<</if>> She looks at you longingly, almost as if she's bursting to say that she wants more than a mere embrace.\n<<elseif ($activeSlave.devotion > 20)>>\n\tShe willingly gives herself up to your embracing arms. As you are so close to her, you sense considerable uneasiness in the <<if ($activeSlave.age > 30)>>woman<<else>>girl<</if>>; she's doing her duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of her mind by your soft embrace against her body. She gradually closes her eyes in the feeling of your gentle arms. When you finally stop and relax your embrace, her $activeSlave.eyeColor eyes open to gaze puzzlingly at you. Even though she has accepted life as a sex slave, she looks as though she is unsure of what to make of this non-sexual physical contact. <<if ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>Her eyes beg for an answer: is that it?<<elseif canTalk($activeSlave) == false>>She signs hesitantly, asking if that's it.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>She asks hesitantly, "I-ith that it, <<Master>>?"<<else>>She asks hesitantly, "I-is that it, <<Master>>?"<</if>>\n<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>>\n\tShe shakes at your touch fearfully. As you softly press her trembling body against you, her eagerness to avoid punishment leads her to stiffen in your arms. While she continues to shudder, you continue embracing her, enjoying her fear, and the physical intimacy slowly does its work. She starts to relax, her resistance easing and her eyes start to close. When you relax your arms for a moment, she opens her eyes to look at you for a long moment, her eyes darting up to your face, before visibly catching herself with a reminder that she's a slave and you're her owner. <<if ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>Her eyes beg for an answer: is that it?<<elseif canTalk($activeSlave) == false>>She signs hesitantly, asking if that's it.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>She asks hesitantly, "I-ith that it, <<Master>>?"<<else>>She asks hesitantly, "I-is that it, <<Master>>?"<</if>>\n<<elseif ($activeSlave.trust < -50)>>\n\tShe is nearly frozen with fear, and does not resist as you start to squeeze your arms around her. In fact, she barely reacts at all. She stares at your arms as they continue squeezing, but it's like touching a statue. She is so filled with terror that she remains stiff even as it becomes clear to her you're not going to hurt her. When you bore of embracing the still <<if ($activeSlave.age > 30)>>woman<<else>>girl<</if>> and release her, she stares at you in utter incomprehension. <<if ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>Her eyes beg for an answer: is that it?<<elseif canTalk($activeSlave) == false>>She signs spastically, begging fearfully to know if that's it.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>She asks nervously, "I-ith that it, <<Master>>?"<<else>>She asks nervously, "I-is that it, <<Master>>?"<</if>> Then she cringes, unsure of what you are going to do next.\n<<else>>\n\tShe reflexively tries to break free from your arms, but you keep her wrapped in them. Shuddering, she desperately leans away from you, but you tip forward with her and pin her against your desk, continuing your hold on her. She tries to wriggle out of your grasp desperately, but her struggles slowly subside as she realizes that you're not taking this any farther. When you bore of it and release her, she stares at you in utter incomprehension. <<if ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>Her eyes demand an answer: is that it?<<elseif canTalk($activeSlave) == false>>She signs irritably, asking whether that's it.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>She splutters, "Ith that it, <<Master>>!?"<<else>>She splutters, "Is that it, <<Master>>!?"<</if>> She shakes uncontrollably, apprehensive at what you are going to do next.\n<</if>>\n<</nobr>>
<<nobr>>\nYou call her over so you can fondle her\n<<if $activeSlave.dick == 1>>\n\ttiny dick.\n<<elseif $activeSlave.dick == 2>>\n\tcute dick.\n<<elseif $activeSlave.dick == 3>>\n\tdick\n<<elseif $activeSlave.dick == 4>>\n\tbig dick\n<<elseif $activeSlave.dick == 5>>\n\timpressive dick\n<<else>>\n\ttitanic dick\n<</if>>\n\n<<if $activeSlave.scrotum > 0>>\n\tand\n\t<<if $activeSlave.balls == 0>>\n\t\tsoft scrotum.\n\t<<elseif $activeSlave.balls == 1>>\n\t\ttiny balls.\n\t<<elseif $activeSlave.balls == 2>>\n\t\tcute balls.\n\t<<elseif $activeSlave.balls == 3>>\n\t\tballs.\n\t<<elseif $activeSlave.balls == 4>>\n\t\tlarge balls.\n\t<<elseif $activeSlave.balls == 5>>\n\t\thuge balls.\n\t<<else>>\n\t\tmonstrous balls.\n\t<</if>>\n<<else>>\n\tand soft perineum.\n<</if>>\n\n<<if ($activeSlave.vaginaTat == "tribal patterns")>>\n\tThe tattoos on her abdomen certainly draw attention there.\n<</if>>\n\n<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>\n\tMetal glints all up and down her cock.\n<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>\n\tMetal glints at the head of her cock.\n<</if>>\n\n<<if ($activeSlave.fetish == "mindbroken")>>\n\tLike a doll, she dumbly remains still, watching your hands move towards her without any real interest. You gently trace your fingers along her\n\t<<if $activeSlave.dick == 1>>\n\t\ttiny dick\n\t<<elseif $activeSlave.dick == 2>>\n\t\tcute dick\n\t<<elseif $activeSlave.dick == 3>>\n\t\tdick\n\t<<elseif $activeSlave.dick == 4>>\n\t\tlarge dick\n\t<<elseif $activeSlave.dick == 5>>\n\t\tmassive dick\n\t<<else>>\n\t\tenormous dick\n\t<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>, while simultaneously cupping\n\t<<if $activeSlave.scrotum == 0>>\n\t\tthe soft skin between her base and her butthole\n\t<<elseif $activeSlave.balls == 1>>\n\t\ther tiny balls\n\t<<elseif $activeSlave.balls == 2>>\n\t\ther small balls\n\t<<elseif $activeSlave.balls == 3>>\n\t\ther balls\n\t<<elseif $activeSlave.balls == 4>>\n\t\ther big balls\n\t<<elseif $activeSlave.balls == 5>>\n\t\ther lemon-sized balls\n\t<<else>>\n\t\ther fist-sized balls\n\t<</if>>\n\t\twith your other hand<</if>>.\n\tYou firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.\n\t<<if !canAchieveErection($activeSlave)>>\n\t\tHer dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, she does not respond.\n\t<<else>>\n\t\tHer prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.\n\t<</if>>\n\tSince she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.\n<<elseif ($activeSlave.amp == 1)>>\n\tSince she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. You gently trace your fingers along her\n\t<<if $activeSlave.dick == 1>>\n\t\ttiny dick\n\t<<elseif $activeSlave.dick == 2>>\n\t\tcute dick\n\t<<elseif $activeSlave.dick == 3>>\n\t\tdick\n\t<<elseif $activeSlave.dick == 4>>\n\t\tlarge dick\n\t<<elseif $activeSlave.dick == 5>>\n\t\tmassive dick\n\t<<else>>\n\t\tenormous dick\n\t<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,\n\t<<if $activeSlave.balls > 0>>\n\t\twhile simultaneously cupping her\n\t<<if $activeSlave.scrotum == 0>>\n\t\tsoft skin beneath her base and her butthole\n\t<<elseif $activeSlave.balls == 1>>\n\t\ttiny balls\n\t<<elseif $activeSlave.balls == 2>>\n\t\tsmall balls\n\t<<elseif $activeSlave.balls == 3>>\n\t\tballs\n\t<<elseif $activeSlave.balls == 4>>\n\t\tbig balls\n\t<<elseif $activeSlave.balls == 5>>\n\t\tlemon-sized balls\n\t<<else>>\n\t\tfist-sized balls\n\t<</if>>\n\t\twith your other hand\n\t\t<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.\n\t<<if !canAchieveErection($activeSlave)>>\n\t\tHer dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, except for the cockmilk leaking out of her dick, she does not respond.\n\t<<else>>\n\t\tHer prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.\n\t<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hand, looking at you as you stop moving your hands. You leave your toy for one of your other slaves to clean and maintain.\n<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe comes submissively over, smiling a little submissive smile, and points her dick towards you. You gently trace your fingers along her\n\t<<if $activeSlave.dick == 1>>\n\t\ttiny dick\n\t<<elseif $activeSlave.dick == 2>>\n\t\tcute dick\n\t<<elseif $activeSlave.dick == 3>>\n\t\tdick\n\t<<elseif $activeSlave.dick == 4>>\n\t\tlarge dick\n\t<<elseif $activeSlave.dick == 5>>\n\t\tmassive dick\n\t<<else>>\n\t\tenormous dick\n\t<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,\n\t<<if $activeSlave.balls > 0>>\n\t\twhile simultaneously cupping her\n\t<<if $activeSlave.scrotum == 0>>\n\t\tsoft skin beneath her base and her butthole\n\t<<elseif $activeSlave.balls == 1>>\n\t\ttiny balls\n\t<<elseif $activeSlave.balls == 2>>\n\t\tsmall balls\n\t<<elseif $activeSlave.balls == 3>>\n\t\tballs\n\t<<elseif $activeSlave.balls == 4>>\n\t\tbig balls\n\t<<elseif $activeSlave.balls == 5>>\n\t\tlemon-sized balls\n\t<<else>>\n\t\tfist-sized balls\n\t<</if>>\n\t\twith your other hand\n\t<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.\n\t<<if !canAchieveErection($activeSlave)>>\n\t\tHer dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.\n\t<<else>>\n\t\tHer prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.\n\t<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands and get cleaned up.\n<<elseif $activeSlave.devotion < -20>>\n\tShe clearly dislikes the thought of getting her dick fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her\n\t<<if $activeSlave.dick == 1>>\n\t\ttiny dick\n\t<<elseif $activeSlave.dick == 2>>\n\t\tcute dick\n\t<<elseif $activeSlave.dick == 3>>\n\t\tdick\n\t<<elseif $activeSlave.dick == 4>>\n\t\tlarge dick\n\t<<elseif $activeSlave.dick == 5>>\n\t\tmassive dick\n\t<<else>>\n\t\tenormous dick\n\t<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,\n\t<<if $activeSlave.balls > 0>>\n\t\twhile simultaneously cupping her\n\t<<if $activeSlave.scrotum == 0>>\n\t\tsoft skin beneath her base and her butthole\n\t<<elseif $activeSlave.balls == 1>>\n\t\ttiny balls\n\t<<elseif $activeSlave.balls == 2>>\n\t\tsmall balls\n\t<<elseif $activeSlave.balls == 3>>\n\t\tballs\n\t<<elseif $activeSlave.balls == 4>>\n\t\tbig balls\n\t<<elseif $activeSlave.balls == 5>>\n\t\tlemon-sized balls\n\t<<else>>\n\t\tfist-sized balls\n\t<</if>>\n\t\twith your other hand\n\t<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.\n\t<<if !canAchieveErection($activeSlave)>>\n\t\tHer dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.\n\t<<else>>\n\t\tHer prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft.\n\t<</if>> She grabs your wrist with her hands and tries to stop it from moving but is unable to and despite her resistant pulling against you. She bites her lip but she cannot help but moan. Soon she shudders and leaks her cockmilk as she orgasms in your hands. She looks at you shamefully as you stop moving your hands and get cleaned up.\n<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe hurriedly comes over to you, to stand between you and your desk. You lean over while she lies down upon it, face up, with her dick pointed towards you. She gasps when you slap her\n\t<<if $activeSlave.dick == 1>>\n\t\ttiny dick\n\t<<elseif $activeSlave.dick == 2>>\n\t\tcute dick\n\t<<elseif $activeSlave.dick == 3>>\n\t\tdick\n\t<<elseif $activeSlave.dick == 4>>\n\t\tlarge dick\n\t<<elseif $activeSlave.dick == 5>>\n\t\tmassive dick\n\t<<else>>\n\t\tenormous dick\n\t<</if>> with your hand. You firmly grab it and tightly squeeze it with your fingers, stroking your hand along its shaft,\n\t<<if $activeSlave.balls > 0>>\n\t\twhile simultaneously slapping her\n\t<<if $activeSlave.balls == 1>>\n\t\ttiny balls\n\t<<elseif $activeSlave.balls == 2>>\n\t\tsmall balls\n\t<<elseif $activeSlave.balls == 3>>\n\t\tballs\n\t<<elseif $activeSlave.balls == 4>>\n\t\tbig balls\n\t<<elseif $activeSlave.balls == 5>>\n\t\tlemon-sized balls\n\t<<else>>\n\t\tfist-sized balls\n\t<</if>>\n\t\twith your other hand\n\t<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze and pinch the tip and head of her dick between your fingers and thumb.\n\t<<if !canAchieveErection($activeSlave)>>\n\t\tHer dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.\n\t<<else>>\n\t\tHer prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.\n\t<</if>> Your rough play leaves red marks on her breasts and nipples and she becomes even more aroused. Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands and get cleaned up. She rubs the marks on her dick and balls with her hands, an ecstatic look on her $activeSlave.skin face. She looks at you longingly, hungry for more.\n<<elseif $activeSlave.devotion <= 20>>\n\tShe obeys silently, standing in front of you as you move your hands towards her. You gently trace your fingers along her\n\t<<if $activeSlave.dick == 1>>\n\t\ttiny dick\n\t<<elseif $activeSlave.dick == 2>>\n\t\tcute dick\n\t<<elseif $activeSlave.dick == 3>>\n\t\tdick\n\t<<elseif $activeSlave.dick == 4>>\n\t\tlarge dick\n\t<<elseif $activeSlave.dick == 5>>\n\t\tmassive dick\n\t<<else>>\n\t\tenormous dick\n\t<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,\n\t<<if $activeSlave.balls > 0>>\n\t\twhile simultaneously cupping her\n\t<<if $activeSlave.scrotum == 0>>\n\t\tsoft skin beneath her base and her butthole\n\t<<elseif $activeSlave.balls == 1>>\n\t\ttiny balls\n\t<<elseif $activeSlave.balls == 2>>\n\t\tsmall balls\n\t<<elseif $activeSlave.balls == 3>>\n\t\tballs\n\t<<elseif $activeSlave.balls == 4>>\n\t\tbig balls\n\t<<elseif $activeSlave.balls == 5>>\n\t\tlemon-sized balls\n\t<<else>>\n\t\tfist-sized balls\n\t<</if>>\n\t\twith your other hand\n\t<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.\n\t<<if !canAchieveErection($activeSlave)>>\n\t\tHer dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.\n\t<<else>>\n\t\tHer prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.\n\t<</if>> She looks into your eyes furtively while she grabs your wrists with her hands, moving to match your hand movements. She moans and shudders, leaking her cockmilk as she orgasms in your hands. She dutifully looks at you as you stop moving your hands and get cleaned up.\n<<else>>\n\tShe devotedly comes over and gives you an impassioned kiss. She smiles and points her dick towards you. You gently trace your fingers along her\n\t<<if $activeSlave.dick == 1>>\n\t\ttiny dick\n\t<<elseif $activeSlave.dick == 2>>\n\t\tcute dick\n\t<<elseif $activeSlave.dick == 3>>\n\t\tdick\n\t<<elseif $activeSlave.dick == 4>>\n\t\tlarge dick\n\t<<elseif $activeSlave.dick == 5>>\n\t\tmassive dick\n\t<<else>>\n\t\tenormous dick\n\t<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,\n\t<<if $activeSlave.balls > 0>>\n\t\twhile simultaneously cupping her\n\t<<if $activeSlave.scrotum == 0>>\n\t\tsoft skin beneath her base and her butthole\n\t<<elseif $activeSlave.balls == 1>>\n\t\ttiny balls\n\t<<elseif $activeSlave.balls == 2>>\n\t\tsmall balls\n\t<<elseif $activeSlave.balls == 3>>\n\t\tballs\n\t<<elseif $activeSlave.balls == 4>>\n\t\tbig balls\n\t<<elseif $activeSlave.balls == 5>>\n\t\tlemon-sized balls\n\t<<else>>\n\t\tfist-sized balls\n\t<</if>>\n\t\twith your other hand\n\t<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.\n\t<<if !canAchieveErection($activeSlave)>>\n\t\tHer dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.\n\t<<else>>\n\t\tHer prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.\n\t<</if>> She begs you not to stop. Soon, she moans and her movements indicate that she is about to orgasm. She shudders and leaks her cockmilk as she orgasms in your hands. She looks at you passionately as you stop moving your hands and get cleaned up.\n<</if>>\n<</nobr>>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Slave Interact">>\n<<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>>\n\nYou may enter custom descriptors for your slave's hair color, hair style, tattoos, or anything else here. After typing, press enter to commit your change. These custom descriptors will appear in descriptions of your slave, but will have no gameplay effect. Changing them is free.\n<br><br>\n\n<<if $activeSlave.devotion >= -50>>\n\t<<if $activeSlave.customTitle != "">>You have instructed her to always refer to you as $activeSlave.customTitle, which, should she lisp, comes out as $activeSlave.customTitleLisp<<else>>You expect her to refer to you as all your other slaves do<</if>>.\n\t<br>\n\t<span id="result">\n\t<<if $activeSlave.customTitle == "">>\n\t\t<<link "Set a custom title for her to address you as">>\n\t\t\t<<replace "#result">>\n\t\t\t\tCustom title: <<textbox "$activeSlave.customTitle" $activeSlave.customTitle>>\n\t\t\t\t<<link "Apply">>\n\t\t\t\t\t<<replace "#result">>\n\t\t\t\t\t\tShe'll try her best to call you $activeSlave.customTitle.\n\t\t\t\t\t\t<<set $activeSlave.customTitleLisp = $activeSlave.customTitle, $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("ss", "th"), $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("S", "Th"), $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("s", "th")>>\n\t\t\t\t\t<</replace>>\n\t\t\t\t<</link>>\n\t\t\t<</replace>>\n\t\t<</link>>\n\t<<else>>\n\t\tShe's trying her best to call you <<textbox "$activeSlave.customTitle" $activeSlave.customTitle>>\n\t\t<br>\n\t\t<<link "Apply">>\n\t\t\t<<replace "#result">>\n\t\t\t\tShe'll try her best to call you $activeSlave.customTitle.\n\t\t\t\t<<set $activeSlave.customTitleLisp = $activeSlave.customTitle, $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("ss", "th"), $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("S", "Th"), $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("s", "th")>>\n\t\t\t<</replace>>\n\t\t<</link>> |\n\t\t<<link "Stop using a custom title">>\n\t\t\t<<replace "#result">>\n\t\t\t\tShe will no longer refer to you with a special title.\n\t\t\t\t<<set $activeSlave.customTitle = "">>\n\t\t\t\t<<set $activeSlave.customTitleLisp = "">>\n\t\t\t<</replace>>\n\t\t<</link>>\n\t<</if>>\n\t</span>\n<<else>>\n\t//You must break her will further before she will refer to you by a new title.<<if SlaveStatsChecker.checkForLisp($activeSlave)>><<if def $activeSlave.customTitleLisp && $activeSlave.customTitleLisp != "">> For now, she intends to keep calling you "<<print $activeSlave.customTitleLisp>>".<</if>><<else>><<if def $activeSlave.customTitle && $activeSlave.customTitle != "">> For now, she intends to keep calling you "<<print $activeSlave.customTitle>>".<</if>><</if>>//\n<</if>>\n\n<br><br>\n\n<<if ((($activeSlave.devotion >= -50) || ($activeSlave.trust < -20)) && ($activeSlave.birthName != $activeSlave.slaveName)) || (($activeSlave.devotion > 20) || ($activeSlave.trust < -20))>>\n\tChange her given name<<if $activeSlave.birthName != $activeSlave.slaveName>> (her birth name was $activeSlave.birthName)<</if>>: <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">>\n\t<<link "Restore her birth name">><<set $activeSlave.slaveName = $activeSlave.birthName>><<goto "Rename">><</link>>\n\t<<if $arcologies[0].FSPastoralist != "unset">>\n\t<<if $activeSlave.lactation > 0>>\n\t\t| <<link "Give her a random cow given name">><<set $activeSlave.slaveName = setup.cowSlaveNames.random()>><<goto "Rename">><</link>>\n\t<</if>>\n\t<</if>>\n\t<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t\t| <<link "Give her a random devotional given name">><<set $activeSlave.slaveName = setup.chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>>\n\t<</if>>\n\t<br><br>\n\tChange her surname<<if $activeSlave.birthSurname != $activeSlave.slaveSurname>> (her birth surname was $activeSlave.birthSurname)<</if>>:\n\t<<if $activeSlave.slaveSurname>>\n\t\t<<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname "Rename">>\n\t<<else>>\n\t\t<<textbox "$activeSlave.slaveSurname" "" "Rename">>\n\t<</if>>\n\t<<link "Restore her birth surname">><<set $activeSlave.slaveSurname = $activeSlave.birthSurname>><<goto "Rename">><</link>>\n\t<<if $activeSlave.slaveSurname>>\n\t\t| <<link "Take her surname away">><<set $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>>\n\t<</if>>\n\t<<if $activeSlave.relationship >= 5>>\n\t\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t<<if $activeSlave.relationshipTarget == $slaves[_i].ID>>\n\t\t\t<<if $slaves[_i].slaveSurname>>\n\t\t\t<<if $activeSlave.slaveSurname != $slaves[_i].slaveSurname>>\n\t\t\t\t| <<link "Give her her wife's surname">><<set $activeSlave.slaveSurname = $slaves[_i].slaveSurname>><<goto "Rename">><</link>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<if $activeSlave.relationship == -3>>\n\t\t<<if $PC.surname>>\n\t\t<<if $activeSlave.slaveSurname != $PC.surname>>\n\t\t\t| <<link "Give her your surname">><<set $activeSlave.slaveSurname = $PC.surname>><<goto "Rename">><</link>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t\t| <<link "Give her a random full Roman name">><<set $activeSlave.slaveName = setup.romanSlaveNames.random(), $activeSlave.slaveSurname = setup.romanSlaveSurnames.random()>><<goto "Rename">><</link>>\n\t<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t\t| <<link "Give her a random full Aztec name">><<set $activeSlave.slaveName = setup.aztecSlaveNames.random(), $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>>\n\t<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t\t| <<link "Give her a random full ancient Egyptian name">><<set $activeSlave.slaveName = setup.ancientEgyptianSlaveNames.random(), $activeSlave.slaveSurname = 0>><<goto "Rename">><</link>>\n\t<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t\t| <<link "Give her a random full feudal Japanese name">><<set $activeSlave.slaveName = setup.edoSlaveNames.random(), $activeSlave.slaveSurname = setup.edoSlaveSurnames.random()>><<goto "Rename">><</link>>\n\t<</if>>\n\t<<if $arcologies[0].FSDegradationist > -1>>\n\t\t| <<link "Give her a degrading full name">><<DegradingName $activeSlave>><<goto "Rename">><</link>>\n\t<</if>>\n<<else>>\n\t//You must break her will further before you can successfully force a new name on her.//\n<</if>>\n\n<br><br>\n<<switch $activeSlave.hStyle>>\n<<case "tails" "dreadlocks" "cornrows">>\nHer hair is in $activeSlave.hStyle.\n<<case "ponytail">>\nHer hair is in a $activeSlave.hStyle.\n<<default>>\nHer hair is $activeSlave.hStyle.\n<</switch>>\nCustom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Add custom descriptors">>\n<br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//\n\n<br><br>\nHer hair is $activeSlave.hColor in color.\nCustom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor "Add custom descriptors">>\n<br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//\n\n<br><br>\nChange her custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Add custom descriptors">> <br> //For best results, use complete sentences; for example: 'She has blue stars tattooed along her cheekbones.'//\n\n<br><br>\nChange her origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "Add custom descriptors">>\n<br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She followed you home from the pet store.'//\n\n<br><br>\nChange her custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "Add custom descriptors">>\n<br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//\n\n<br><br>\nChange her custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "Add custom descriptors">>\n<br> //For best results, use a short phrase; for example: 'Breeder.'//\n\n<br><br>\n<<if ndef $activeSlave.customImage>><<set $activeSlave.customImage = 0>><</if>>\nAssign her a custom image:\n<<if $activeSlave.customImage != 0>>\n\t<<textbox "$activeSlave.customImage" $activeSlave.customImage "Add custom descriptors">>\n<<else>>\n\t<<textbox "$activeSlave.customImage" "" "Add custom descriptors">>\n<</if>>\n<<link "Reset">><<set $activeSlave.customImage = 0>><<goto "Add custom descriptors">><</link>>\n<br> //File must be in .png format. Place file in the \sresources folder. Enter the filename without the .png extension. For example, for a file with the path \sbin\sresources\sheadgirl.png, enter headgirl.//
<<set $nextButton = "Back", $nextLink = "Main">>\n\nThis is a sector of the arcology's living areas,\n<<switch $sectors[$AS].type>>\n<<case "Apartments">>\n\toccupied by citizens of varying wealth and social standing.\n<<case "DenseApartments">>\n\tupgraded for dense occupancy by as many citizens as possible.\n<<case "LuxuryApartments">>\n\timproved for occupancy by the Free Cities' wealthiest citizens.\n<<default>>ERROR: bad sector type\n<</switch>>\n\nYou control this part of the arcology and all these tenants pay you rent.\n<<SectorSell>>\n<br>\n\n<<if $sectors[$AS].type != "DenseApartments">>\n\t<br>\n\t[[Upgrade this sector of apartments for dense occupancy by as many citizens as possible|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "DenseApartments"]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//\n<</if>>\n\n<<if $sectors[$AS].type != "LuxuryApartments">>\n\t<br>\n\t[[Improve this sector of apartments for occupancy by the Free Cities' wealthiest citizens|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "LuxuryApartments"]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//\n<</if>>\n\n<<if $sectors[$AS].type != "Apartments">>\n\t<br>\n\t[[Return this sector to standard, mixed housing|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Apartments"]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//\n<</if>>
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Arcade", $showEncyclopedia = 1, $encyclopedia = "Arcade", $arcadeSlaves = $ArcadeiIDs.length>>\n\n<<if $arcadeName != "the Arcade">>\n\t<<set $arcadeNameCaps = $arcadeName.replace("the ", "The ")>>\n<</if>>\n\n$arcadeNameCaps\n<<switch $arcadeDecoration>>\n<<case "Roman Revivalist">>\n\tis built out as a Roman street restaurant, with the bar containing the inmates. Citizens can amuse themselves at either side of the bar while enjoying some wine and olives and talking over the day's events.\n<<case "Aztec Revivalist">>\n\tis built out as an Aztec stone temple, with a short stone staircase to lead the people straight to the slaves waiting in front of the establishment. A small canal leads the shed blood to the back and out of the building.\n<<case "Egyptian Revivalist">>\n\tis built to look like an ancient Egyptian temple, with a long altar of sacrifice serving as the wall in which the inmates are held. Incongruously, it's piled with fresh flowers.\n<<case "Edo Revivalist">>\n\tis built to look like an Edo onsen, with discreet partitions allowing citizens a modicum of privacy as they use the services here. There are baths available so they can wash themselves afterward.\n<<case "Arabian Revivalist">>\n\tis built to look like a fantastical Arabian dungeon, with the inmates kept in iron cages that hold their holes in place for use.\n<<case "Chinese Revivalist">>\n\tis set up to look like a rough bar in an ancient Chinese city, with the inmates immured in the bar itself. Rowdy citizens can drink and fuck the holes here while shouting and boasting over the slaves' heads.\n<<case "Chattel Religionist">>\n\tis well decorated with severe religious iconography, since this place is an acceptable if not respectable place for a citizen to find relief, so long as they keep the service of the slave they use here in mind.\n<<case "Degradationist">>\n\tis nothing but a system of harnesses to hold slaves in the usual posture they would hold within a normal Free Cities sex arcade. This way, no iota of their degradation here is missed.\n<<case "Asset Expansionist">>\n\tis constructed so that the slaves lie within the arcade facing up. The wall itself ends at waist height, so their breasts stick up to be groped while they are used from either end.\n<<case "Transformation Fetishist">>\n\treveals more of its inmates' bodies than the typical Free Cities sex arcade. There's no attempt to hide the feeding arrangements or injection lines, since transformation into a human sex toy is considered arousing here.\n<<case "Gender Radicalist">>\n\tis built to reveal most of its inmate's bellies, butts, groins, and thighs. Whatever a slave here has between her legs, it's available to be fucked, played with, or abused.\n<<case "Gender Fundamentalist">>\n\tis built to block the lower part of its inmates' butts from view and use. The slaves within are thus limited to their anuses for service here, but any slave can be disposed of in $arcadeName without offending fundamentalist sensibilities.\n<<case "Physical Idealist">>\n\tlogs customers' performance for their own athletic information. It keeps track of personal bests and all-time high scores, and pays out cash prizes to customers who fuck the holes faster, harder, or for longer than the previous record holder.\n<<case "Supremacist">>\n\tis constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the subhumans here is one of the main attractions.\n<<case "Subjugationist">>\n\tis constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the $arcologies[0].FSSubjugationistRace slaves here is one of the main attractions.\n<<case "Paternalist">>\n\tis constructed so that nothing at all of the slaves is visible. The arcade is just a row of holes. In this way, good, paternalistic citizens can partake of a Free Cities sex arcade without being confronted with what they're doing.\n<<case "Pastoralist">>\n\tis constructed so that the slaves lie within the arcade facing up. If a slave is lactating, her breasts are kept bare and under the maximum sustainable dose of lactation drugs, so that any penetration of her holes produces amusing squirts of milk.\n<<case "Maturity Preferentialist">>\n\tis constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering MILFs while using $arcadeName to get value out of useless young bitches' holes.\n<<case "Youth Preferentialist">>\n\tis constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering nothing but young slaves while using $arcadeName to get value out of old bitches' holes.\n<<case "Body Purist">>\n\tis built out in such a way that much more of the slaves' rears and faces are visible than in a standard Free Cities sex arcade. This makes it much easier to check them for purity before using their holes.\n<<case "Slimness Enthusiast">>\n\tis barely distinguishable from a standard Free Cities sex arcade. The difference is a fun one, though: since the butts sticking out of the wall are much skinnier than usual, there's no padding to get in the way of hilting oneself in the holes.\n<<default>>\n\tis a standard Free Cities sex arcade: a pair of hallways extend away from the entrance, lined with doorless stalls like those in a public restroom. One hallway offers mouths, the other <<if $seeDicks != 100>>vaginas and <</if>>anuses.\n<</switch>>\n\n<<if $arcadeSlaves > 2>>\n\tIt's busy. Customers are entering and exiting, leaving a few ¤ behind in the charge machines and loads of semen behind in the holes.\n<<elseif $arcadeSlaves > 0>>\n\tIt's understaffed; there are lines here and there for the few holes available.\n<<else>>\n\tIt's empty and quiet.\n\t<<link "Decommission the arcade">>\n\t\t<<set $arcade = 0, $arcadeUpgradeInjectors = 0, $arcadeUpgradeFuckdolls = 0, $arcadeUpgradeCollectors = 0>>\n\t\t<<for _i = 0; _i < $sectors.length; _i++>>\n\t\t<<if $sectors[_i].type == "Arcade">>\n\t\t\t<<set $sectors[_i].type = "Markets">><<break>>\n\t\t<</if>>\n\t\t<</for>>\n\t\t<<goto "Main">>\n\t<</link>>\n<</if>>\n\n<br>It can support $arcade inmates.\n<<if ($arcade < $arcadeSlaves) && ($arcadeUpgradeFuckdolls == 1)>>\n\t@@.yellow;$arcadeNameCaps is overcrowded;@@ the least popular inmate will be converted to a standard Fuckdoll this week.\n<</if>>\n<<set _Tmult0 = Math.trunc($arcade*1000*$upgradeMultiplierArcology)>>\n[[Expand the arcade|Arcade][$cash -= _Tmult0, $arcade += 5]] //Costs ¤_Tmult0 and will increase upkeep costs//\n\n<br>\n<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>\n<<if $arcadeUpgradeInjectors == 1>>\n\tIt has been upgraded with aphrodisiac injection systems and electroshock applicators. If the aphrodisiacs fail to force an orgasm from an inmate, she is shocked to tighten her holes regardless.\n<<elseif $arcadeUpgradeCollectors == 1>>\n\tIt has been retrofitted to milk lactating slaves<<if $seeDicks != 0>> and cockmilk slaves capable of ejaculating<</if>>, though less efficiently than a dedicated facility.\n<<else>>\n\t<br>It is a standard arcade. It can be upgraded to either maximize the pleasure of those that visit it at the expense of the health or the inmates, or to keep them healthy (if not happy) and milk them of useful fluids.<br>\n\t[[Upgrade the arcade with invasive performance-enhancing systems|Arcade][$cash -= _Tmult1, $arcadeUpgradeInjectors = 1]] | [[Retrofit the arcade to collect useful fluids|Arcade][$cash -= _Tmult1, $arcadeUpgradeCollectors = 1]]<br>\n\t//Choosing either upgrade will cost ¤_Tmult1 and will increase upkeep costs. They are mutually exclusive; only one can be chosen.// <br>\n<</if>>\n\n<<if $arcologies[0].FSPaternalist == "unset">>\n\t<br>\n\t<<if $arcadeUpgradeMenials == 1>>\n\t\t<<if $fuckdolls > 0>>\n\t\t\tRows of menial Fuckdolls are shackled to the floor in positions that force them to present all their holes. Their latex-clad bodies struggle in their restraints when fucked, offering a different $arcadeName experience.\n\t\t<<else>>\n\t\t\tIn addition to the low walls that house inmates, there are also rows of simple shackles that allow menial Fuckdolls to be restrained here to add still more rapeable holes to $arcadeName's capacity. They're empty at present.\n\t\t<</if>>\n\t<<else>>\n\t\tThere is no provision for menial Fuckdolls. [[Add shackles to restrain more holes|Arcade][$cash -= _Tmult1, $arcadeUpgradeMenials = 1]] //Costs ¤_Tmult1//\n\t<</if>>\n<</if>>\n\n<br>$arcadeNameCaps is\n<<if $arcadeUpgradeFuckdolls == 1>>\n\tequipped to convert surplus inmates into standard Fuckdolls.\n<<else>>\n\t<<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>>\n\tnot equipped to convert surplus inmates into standard Fuckdolls. [[Upgrade the arcade to create Fuckdolls|Arcade][$cash -= _Tmult2, $arcadeUpgradeFuckdolls = 1]] //Costs ¤_Tmult2//\n<</if>>\n\n<br><br>\n<<if ($arcade <= $arcadeSlaves)>>\n\t''$arcadeNameCaps is full and cannot hold any more slaves''\n<<elseif ($slaves.length > $arcadeSlaves)>>\n\t<<link "''Confine a slave in $arcadeName''">>\n\t\t<<set $leaveArcade = 0>>\n\t\t<<replace #arcadeComingGoing>>\n\t\t\t<<set $Flag = 0>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n<<if $arcadeSlaves > 0>>\n\t| <<link "''Bring a slave out of $arcadeName''">>\n\t\t<<set $leaveArcade = 1>>\n\t\t<<replace #arcadeComingGoing>>\n\t\t\t<<set $Flag = 1>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<br><br>//$arcadeNameCaps is empty for the moment.<br> //\n<</if>>\n\n<span id="arcadeComingGoing">\n<<if $leaveArcade == 0>>\n\t<<set $Flag = 0>>\n\t<<include "Slave Summary">>\n<<else>>\n\t<<set $Flag = 1>>\n\t<<include "Slave Summary">>\n<</if>>\n</span>\n\n<<unset $Flag>>\n\n<br><br>Rename $arcadeName: <<textbox "$arcadeName" $arcadeName "Arcade">> //Use a noun or similar short phrase//
<<SlaveSort $ArcadeiIDs>>\n<<set _DL = $ArcadeiIDs.length, $arcadeSlaves = _DL, _SL = $slaves.length, _cockmilked = 0, _milked = 0, _milkprofits = 0, _profits = 0, _oldCash = 0, $boobsImplanted = 0, $prostatesImplanted = 0>>\n\n <<if (_DL > 1)>>''There are _DL inmates confined in $arcadeName.''<<else>>''There is one inmate confined in $arcadeName.''<</if>>\n<<if ($arcologies[0].FSDegradationist > 20)>>\n<<if $arcologies[0].FSDegradationistLaw == 1>>\n\tThe tenants located near the arcade don't mind having it nearby, even though the crowd of menial slaves waiting their turn spills out into the hallway, 24 hours a day.\n<<else>>\n\tThe tenants located near the arcade don't mind having it nearby.\n<</if>>\n<<elseif ($arcologies[0].FSPaternalist > 20)>>\n\tMany of the better tenants located near the arcade consider it an @@.red;intolerable@@ establishment to have nearby.\n<<else>>\n\tSome of the better tenants located near the arcade consider it an @@.red;obnoxious@@ establishment to have nearby.\n<</if>>\n<<if $arcadeDecoration != "standard">>\n\t<br> $arcadeNameCaps's customers enjoy @@.green;getting off in $arcadeDecoration surroundings.@@\n<</if>>\n\n<<for _dI = 0; _dI < _DL; _dI++>>\n\t<<set $i = $slaveIndices[$ArcadeiIDs[_dI]]>>\n\n\t/* Perform facility based rule changes */\n\t<<set $slaves[$i].clothes = "no clothing">>\n\t<<if ($arcadeUpgradeInjectors == 1)>>\n\t\t<<if ($slaves[$i].health < -60)>>\n\t\t\t<<set $slaves[$i].health = -60>>\n\t\t<<elseif ($slaves[$i].health > -50)>>\n\t\t\t<<set $slaves[$i].health -= 10>>\n\t\t<</if>>\n\t\t<<set $slaves[$i].aphrodisiacs = 2, $slaves[$i].devotion -= 5, $slaves[$i].trust -= 10>>\n\t<<elseif ($arcadeUpgradeCollectors > 0)>>\n\t\t<<if ($slaves[$i].health < -60)>>\n\t\t\t<<set $slaves[$i].health += 20>>\n\t\t<<elseif ($slaves[$i].health < 40)>>\n\t\t\t<<set $slaves[$i].health += 10>>\n\t\t<<elseif ($slaves[$i].health > 50)>>\n\t\t\t<<set $slaves[$i].health -= 10>>\n\t\t<</if>>\n\t\t<<set $slaves[$i].trust -= 5>>\t\n\t<<else>>\n\t\t<<if ($slaves[$i].health < -60)>>\n\t\t\t<<set $slaves[$i].health += 20>>\n\t\t<<elseif ($slaves[$i].health < 10)>>\n\t\t\t<<set $slaves[$i].health += 10>>\n\t\t<<elseif ($slaves[$i].health > 20)>>\n\t\t\t<<set $slaves[$i].health -= 10>>\n\t\t<</if>>\n\t\t<<set $slaves[$i].trust -= 5>>\n\t<</if>>\n\n\t<<if $showEWD != 0>>\n\t\t<br><br>\n\t\t/* 000-250-006 */\n\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t<div class="imageRef tinyImg">\n\t\t\t<<SlaveArt $slaves[$i] 0 0>>\n\t\t</div>\n\t\t<</if>>\n\t\t/* 000-250-006 */\n\t\t''__@@.pink;<<SlaveFullName $slaves[$i]>>@@__''\n\t\t<<if $slaves[$i].choosesOwnAssignment == 2>>\n\t\t\t<<include "SA chooses own job">>\n\t\t<<else>>\n\t\t\tis confined in $arcadeName.\n\t\t<</if>>\n\t\t<br> She <<include "SA work a glory hole">>\n\t<<else>>\n\t\t<<silently>>\n\t\t\t<<include "SA chooses own job">>\n\t\t\t<<include "SA work a glory hole">>\n\t\t<</silently>>\n\t<</if>>\n\t<<if ($arcadeUpgradeCollectors > 0)>>\n\t\t<<if ($slaves[$i].lactation < 2)>>\n\t\t\t<<set $slaves[$i].lactation = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost, $boobsImplanted++>>\n <<elseif $slaves[$i].prostate == 1>>\n <<set $slaves[$i].prostate = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost, $prostatesImplanted++>>\n\t\t<<elseif ($slaves[$i].lactation > 0) || ($slaves[$i].balls > 0)>>\n\t\t\t<<set _oldCash = $cash>>\n\t\t\t<<if $showEWD != 0>>\n\t\t\t\t<br> She <<include "SA get milked">>\n\t\t\t<<else>>\n\t\t\t\t<<silently>><<include "SA get milked">><</silently>>\n\t\t\t<</if>>\n\t\t\t<<set _milkprofits += $cash-_oldCash>>\n\t\t\t<<if ($slaves[$i].boobs < 2000)>>\n\t\t\t\t<<set $slaves[$i].boobs += 100>>\n\t\t\t<<elseif ($slaves[$i].boobs < 5000)>>\n\t\t\t\t<<set $slaves[$i].boobs += 50>>\n\t\t\t<<elseif ($slaves[$i].boobs < 10000)>>\n\t\t\t\t<<set $slaves[$i].boobs += 25>>\n\t\t\t<</if>>\n\t\t\t<<if ($slaves[$i].balls > 0) && ($slaves[$i].balls < 10) && (random(1,100) > (40+(10*$slaves[$i].balls)))>>\n\t\t\t\t<<set $slaves[$i].balls++>>\n\t\t\t<</if>>\n\t\t\t<<if ($slaves[$i].dick > 0) && ($slaves[$i].dick < 10) && (random(1,100) > (40+(10*$slaves[$i].dick)))>>\n\t\t\t\t<<set $slaves[$i].dick++>>\n\t\t\t<</if>>\n\t\t\t<<if ($slaves[$i].lactation > 0)>>\n\t\t\t\t<<set _milked++>>\n\t\t\t<</if>>\n\t\t\t<<if ($slaves[$i].balls > 0)>>\n\t\t\t\t<<set _cockmilked++>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $showEWD != 0>>\n\t\t<br> \n\t\t<<include "SA drugs">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<br><<include "SA devotion">>\n\t<<else>>\n\t\t<<silently>>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<<include "SA devotion">>\n\t\t<</silently>>\n\t<</if>>\n<</for>>\n\n<<if _DL > 0>>\n\t<br><br> \n\t<<if _milked == 1>>\n\t\tOne of them is lactating and spends her time in $arcadeName being simultaneously milked and fucked.\n\t<<elseif _milked > 1>>\n\t\t_milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked.\n\t<</if>>\n \n\t<<if $boobsImplanted>>\n\t\t<<if $boobsImplanted == 1>>\n\t\t\tOne of them was not lactating, so she was\n\t\t<<else>>\n\t\t\t$boobsImplanted of them were not lactating, so they were \n\t\t<</if>>\n\t\timplanted with long-acting lactation inducing drugs, costing @@.red;¤<<print $surgeryCost*$boobsImplanted>>.@@\n\t<</if>>\n\t<<if $prostatesImplanted>>\n\t\t<<if $prostatesImplanted == 1>>\n\t\t\tOne of them was not producing the maxiumum possible amout of precum, so she was\n\t\t<<else>>\n\t\t\t$prostatesImplanted of them were not producing the maxiumum possible amout of precum, so they were \n\t\t<</if>>\n\t\timplanted with long-acting prostate stimulation drugs, costing @@.red;¤<<print $surgeryCost*$prostatesImplanted>>.@@\n\t<</if>>\n\t<<if _cockmilked == 1>>\n\t\tOne of them retains testicles and is brutally cockmilked as she is used.\n\t<<elseif _cockmilked > 1>>\n\t\t_cockmilked of them retain testicles and are brutally cockmilked as they are used.\n\t<</if>>\n\tThe arcade makes you @@.yellowgreen;¤_profits@@ from selling the inmates' holes<<if ($arcadeUpgradeCollectors > 0)>> and @@.yellowgreen;¤_milkprofits@@ from selling the fluids they produced<</if>> this week.\n\t<<if ($arcologies[0].FSDegradationist > 20)>>\n\t<<elseif ($arcologies[0].FSPaternalist > 20)>>\n\t\t<<set $repGain -= Math.trunc(_profits/20)>>\n\t<<else>>\n\t\t<<set $repGain -= Math.trunc(_profits/100)>>\n\t<</if>>\n<</if>>\n\n<<if ($arcadeUpgradeFuckdolls == 1) && (_DL > $arcade)>>\n\t<<set $activeSlave = 0, _Age = -1, _FD = -1, _MB = -1, _Con = -1>>\n\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t<<set $i = $slaveIndices[$ArcadeiIDs[_dI]]>>\n\t\t<<if ($slaves[$i].fetish == "mindbroken")>>\n\t\t\t<<if ($slaves[$i].fuckdoll == 0)>>\n\t\t\t\t<<if ($slaves[$i].age > 35)>>\n\t\t\t\t\t<<set _Age = $i>>\n\t\t\t\t\t<<break>>\n\t\t\t\t<<elseif _FD == -1>>\n\t\t\t\t\t<<set _FD = $i>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif _MB == -1>>\n\t\t\t\t<<set _MB = $i>>\n\t\t\t<</if>>\n\t\t<<elseif _Con == -1>>\n\t\t\t<<set _Con = $i>>\n\t\t<</if>>\n\t<</for>>\n\t<<if _Age > -1>>\n\t\t<<set $activeSlave = $slaves[_Age]>>\n\t<<elseif _FD > -1>>\n\t\t<<set $activeSlave = $slaves[_FD]>>\n\t<<elseif _MB > -1>>\n\t\t<<set $activeSlave = $slaves[_MB]>>\n\t<<elseif _Con > -1>>\n\t\t<<set $activeSlave = $slaves[_Con]>>\n\t<</if>>\n\t<br> $activeSlave.slaveName is low-quality and surplus to the needs of the arcade, so she has been converted into a Fuckdoll.\n\t<<include "Remove activeSlave">>\n\t<<if $activeSlave == 0>> /% if not zero then technically there was an error INVALID SLAVE %/\n\t\t<<set $fuckdolls++, _SL-->>\n\t<</if>>\n<</if>>\n\n<<if _DL > 0>>\n\t<br><br>\n<</if>>
__Arcology Management__\n<br>\n\n<<set _flux = random(20,40)>>\n<<if $arcologies[0].FSPaternalist != "unset">>\n\tPoor citizens can rely on their better-off peers in $arcologies[0].name.\n\t<<set _flux -= Math.trunc($arcologies[0].FSPaternalist/10)>>\n<<elseif $arcologies[0].FSDegradationist != "unset">>\n\tThe arcology is a cutthroat place in which falling into slavery is very easy.\n\t<<set _flux += Math.trunc($arcologies[0].FSDegradationist/10)>>\n<</if>>\n<<if $arcologies[0].FSEgyptianRevivalist != "unset">>\n\tEgyptian Revivalism is benevolent in some ways, and charity is common here.\n\t<<set _flux -= Math.trunc($arcologies[0].FSEgyptianRevivalist/10)>>\n<<elseif $arcologies[0].FSRomanRevivalist != "unset">>\n\tYour citizens take pride in looking after each other.\n\t<<set _flux -= Math.trunc($arcologies[0].FSRomanRevivalist/10)>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist != "unset">>\n\tChattel Religionism helps some poor citizens see slavery as a spiritually pure fate.\n\t<<set _flux += Math.trunc($arcologies[0].FSChattelReligionist/10)>>\n<<elseif $arcologies[0].FSNull != "unset">>\n\tYour arcology's vibrant, open culture helps everyone succeed, preventing many struggling citizens from falling into slavery.\n\t<<set _flux -= Math.trunc($arcologies[0].FSNull/5)>>\n<</if>>\n<<if $arcologies[0].FSPastoralist != "unset">>\n\tThe pastoralization of $arcologies[0].name helps concentrate wealth in the hands of a few.\n\t<<set _flux += Math.trunc($arcologies[0].FSPastoralist/10)>>\n<</if>>\n<<if $AntiEnslavementCash == 1>>\n\tYour charity purse prevents a few citizens from falling into slavery.\n\t<<set _flux -= 10>>\n<<elseif $ProEnslavementCash == 1>>\n\tYou @@.yellowgreen;take kickbacks@@ for ignoring enslavement of citizens.\n\t<<set _flux += 10>>\n\t<<set $cash += random(500,1500)>>\n<</if>>\n<<if $AntiEnslavementRep == 1>>\n\tYou use your personal influence to help struggling citizens.\n\t<<set _flux -= 10, $rep -= 100>>\n<<elseif $ProEnslavementRep == 1>>\n\tYou @@.green;make friends@@ by tacitly supporting enslavement of upstart citizens.\n\t<<set _flux += 10, $rep += 100>>\n<</if>>\n<<set $ACitizens -= _flux, $ASlaves += _flux>>\nThis week, <<if _flux > 0>>few or no<<else>>many<</if>> of $arcologies[0].name's citizens fell into slavery.\n\n<<if $ACitizens < $ACitizenLimit>>\n\t<<if $AntiImmigrationCash == 1>>\n\t\tYou covertly @@.yellowgreen;sell@@ the private information of potential arcology immigrants on the old world black market.\n\t\t<<set $cash += random(500,1500), $ACitizens -= random(5,15)>>\n\t<</if>>\n\t<<if $AntiImmigrationRep == 1>>\n\t\tYou allow citizens input on potential immigrants, a @@.green;popular@@ program.\n\t\t<<set $rep += 100, $ACitizens -= random(5,15)>>\n\t<</if>>\n<</if>>\n\n<<if $ACitizens >= $ACitizenLimit>>\n\t<<set $ACitizens = $ACitizenLimit>>\n\tYour arcology is currently home to as many citizens as it can house; unless the living areas are reconfigured, the citizen population will not increase.\n<<else>>\n\t<<set $ACitizens += random(-10,10)>>\n\t<<if $ProImmigrationRep == 1>>\n\t\tYour welcome program for new citizens helps encourage wealthy people from the old world to immigrate, but @@.red;annoys some longstanding citizens.@@\n\t\t<<set $ACitizens += random(10,20), $rep -= 100>>\n\t<</if>>\n\t<<if $ProImmigrationCash == 1>>\n\t\tThe rent promotion for new immigrants brings new citizens to the arcology.\n\t\t<<set $ACitizens += random(10,20)>>\n\t<</if>>\n\t<<if $ACitizens < $ACitizenLimit*0.6>>\n\t\tThe availability of a large number of apartments encourages many new citizens to immigrate.\n\t\t<<set $ACitizens += random(10,20)>>\n\t<</if>>\n\t<<if $ACitizens <= 100>>\n\t\tYour arcology is home to an extremely small number of very wealthy citizens; wealth is as concentrated as possible and the citizen population will not decrease further.\n\t\t<<set $ACitizens = 100>>\n\t<</if>>\n<</if>>\n\n<<if $ASlaves >= $ASlaveLimit>>\n\t<<set $ASlaves = $ASlaveLimit>>\n\tThe living areas of the arcology are packed with sex slaves; your citizens cannot find space for any more.\n<<else>>\n\t<<set $ASlaves -= random(1,10)+Math.trunc(10*(1-$slaveCostFactor))>>\n\t<<if $slaveCostFactor >= 1.1>>\n\t\tWith the price of slaves so high, some of your citizens make money by selling a few of their girls.\n\t<<elseif $slaveCostFactor <= 0.9>>\n\t\tWith the price of slaves so low, some of your citizens gratify themselves with new purchases.\n\t<</if>>\n\t<<if $ASlaves < $ASlaveLimit*0.8>>\n\t\t<<if $ASlaves < $ASlaveLimit*0.6>>\n\t\t\tSince there's a lot of space for sex slaves in the living areas, it's fashionable for your citizens to buy up cheap girls and fill their apartments.\n\t\t\t<<set $ASlaves += random(1,10)+Math.trunc($arcologies[0].prosperity/5)>>\n\t\t<<else>>\n\t\t\tSince the living areas can comfortably house more sex slaves, it's fashionable for your citizens to buy more girls.\n\t\t\t<<set $ASlaves += random(1,10)+Math.trunc($arcologies[0].prosperity/10)>>\n\t\t<</if>>\n\t\t<<if $arcologies[0].prosperity > 200>>\n\t\t\t$arcologies[0].name is extremely prosperous, and they can afford to buy many of the best.\n\t\t<<elseif $arcologies[0].prosperity > 100>>\n\t\t\t$arcologies[0].name is quite prosperous, and they can afford to buy many pretty slaves.\n\t\t<</if>>\n\t<</if>>\n\t<<if $ASlaves <= 4000>><<set $ASlaves = 4000>><</if>>\n<</if>>\n\n$ACitizens citizens and <<print $ASlaves+$helots+$slaves.length>> slaves now live in your arcology.\n\n<<if $ACitizens > $ASlaves*2>>\n\tSince most citizens do not own sex slaves, @@.yellowgreen;demand for sexual services is intense.@@\n<<elseif $ACitizens > $ASlaves>>\n\tSince many citizens do not own sex slaves, @@.yellowgreen;demand for sexual services is healthy.@@\n<<elseif $ACitizens > $ASlaves*0.5>>\n\tSince many citizens keep a personal sex slave, @@.yellow;demand for sexual services is only moderate.@@\n<<elseif $ACitizens > $ASlaves*0.25>>\n\tSince most citizens keep at least one sex slave, @@.gold;local demand for sexual services is low,@@ though visitors to the arcology will always keep it above a certain minimum.\n<<else>>\n\tSince most of your citizens now keep private harems of sex slaves, @@.gold;local demand for sexual services is very low,@@ though visitors to the arcology will always keep it above a certain minimum.\n<</if>>\n\n<br>\n\n<<set $rents = random(1,100)>>\n<<for _i = 1; _i < $sectors.length; _i++>>\n\t<<if $sectors[_i].ownership == 1>>\n\t\t<<if $sectors[_i].type != "Brothel">>\n\t\t<<if $sectors[_i].type != "Club">>\n\t\t<<if $sectors[_i].type != "Arcade">>\n\t\t<<if $sectors[_i].type != "Dairy">>\n\t\t<<if $sectors[_i].type != "Pit">>\n\t\t<<if $sectors[_i].type != "Sweatshops">>\n\t\t<<if $sectors[_i].type != "Pens">>\n\t\t<<if $sectors[_i].type != "Barracks">>\n\t\t\t<<set $rents += $arcologies[0].prosperity*10>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</for>>\n<<set $rentalMultiplier = 1>>\n<<if $arcologies[0].FSPaternalistLaw == 1>>\n\t<<set $rentalMultiplier -= 0.1>>\n\tTenants who can prove that they abstain from certain practices are given a reduction to their rent.\n<</if>>\n<<if $arcologies[0].FSYouthPreferentialistLaw == 1>>\n\t<<set $rentalMultiplier -= 0.1>>\n\tYounger citizens are offered subsidized rent to encourage young people to join the free population of your arcology.\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>\n\t<<set $rentalMultiplier -= 0.1>>\n\tOlder citizens are offered subsidized rent to encourage mature people to join the free population of your arcology.\n<</if>>\n<<if $arcologies[0].FSArabianRevivalistLaw == 1>>\n\t<<set $rentalMultiplier += 0.1>>\n\tThose of your citizens who have not yet subscribed to the society you are building are permitted to live and do business here, but must pay a moderate jizya tax for the privilege as part of their rent.\n<</if>>\n<<set $rents = Math.trunc($rents*$rentalMultiplier)>>\n\n<<set $cash += $rents>>\n\nThis week, rents from $arcologies[0].name came to\n<<if $rents > 0>>\n\t@@.yellowgreen;¤$rents.@@\n<<else>>\n\t@@.red;¤$rents.@@\n<</if>>\n\n<<if $economy > 1>>\n\t<<set $rents = ($week*100)+random(-100,100)>>\n\t<<if $cash > 1000>>\n\t\t\t<<set $rents += Math.trunc($cash/10)>>\n\t<</if>>\n\tThe @@.red;degenerating world economy@@ makes supplying and maintaining $arcologies[0].name extremely difficult. This week, bribes and other costs to keep it running came to @@.yellowgreen;¤$rents.@@\n\t<<set $cash -= $rents>>\n<</if>>\n\n<<if $helots+$menialBioreactors+$fuckdolls > 0>>\n<<set _earnings = 0>>\nYou own\n<<if $helots > 0>>\n\t<<set _earnings += $helots*10>>\n\t<<if $Sweatshops > 0>>\n\t\t<<if $Sweatshops*500 <= $helots>>\n\t\t\t<<set _earnings += $Sweatshops*7000>>\n\t\t\t<<set _earnings += ($helots-$Sweatshops*500)*10>>\n\t\t<<else>>\n\t\t\t<<set _earnings += $helots*10>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $helots > 1>>$helots menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><<else>>one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><</if>>\n<</if>>\n<<if $menialBioreactors > 0>>\n\t<<set _earnings += $menialBioreactors*(10+(10*$arcologies[0].FSPastoralistLaw))>>\n\t<<if $dairy>><<if $dairyUpgradeMenials>><<set _earnings += $menialBioreactors*5>><</if>><</if>>\n\t<<if $menialBioreactors > 1>>$menialBioreactors standard bioreactors,<<else>>one standard bioreactor,<</if>>\n\t<<if $fuckdolls > 0>>and<</if>>\n<</if>>\n<<if $fuckdolls > 0>>\n\t<<set _earnings += $fuckdolls*(15+(10*$arcologies[0].FSDegradationistLaw))>>\n\t<<if $arcade>><<if $arcadeUpgradeMenials>><<set _earnings += $fuckdolls*5>><</if>><</if>>\n\t<<if $fuckdolls > 1>>$fuckdolls standard fuckdolls,<<else>>one fuckdoll,<</if>>\n<</if>>\n<<set _earnings += random(1,10)>>\n<<set $cash += _earnings>>\nearning you @@.yellowgreen;¤_earnings.@@\n<</if>>\n\n<<set _refugees = 0>>\n<<if $terrain == "urban">>\n\t<<set _refugees += random(0,5)>>\n<<elseif $terrain == "rural">>\n\t<<set _refugees += random(0,3)>>\n<<elseif $terrain == "marine">>\n\t<<set _refugees += random(0,1)>>\n<</if>>\n<<if $ProRefugees == 1>>\n\t<<set _refugees += random(0,1)>>\n<</if>>\n<<for $i = 0; $i < 3; $i++>>\n\t<<if $rep > random(0,30000)>>\n\t<<set _refugees += 1>>\n\t<</if>>\n<</for>>\n<<if _refugees > 0>>\n\tSome desperate people filtered into the arcology during the week: as owner, you were able to enslave _refugees of them.\n\t<<set $helots += _refugees>>\n<</if>>\n\n<<set _AWeekGrowth = $AGrowth>>\n<<if _AWeekGrowth+$arcologies[0].prosperity > $AProsperityCap>>\n\t@@.yellow;$arcologies[0].name is at its maximum prosperity, so rents will not increase until it is improved.@@\n<<elseif (2*_AWeekGrowth)+$arcologies[0].prosperity >= $AProsperityCap>>\n\t@@.yellow;Your arcology is nearly at its maximum prosperity.@@\n\t<<set $arcologies[0].prosperity += _AWeekGrowth>>\n<<else>>\n\t<<if $arcologies[0].ownership >= 100>>\n\t\tYour controlling interest in $arcologies[0].name allows you to lead it economically, @@.green;supercharging growth.@@\n\t\t<<set _AWeekGrowth += 3>>\n\t<<elseif $arcologies[0].ownership >= random(40,100)>>\n\t\tYour interest in $arcologies[0].name allows you to lead it economically, @@.green;boosting growth.@@\n\t\t<<set _AWeekGrowth++>>\n\t<</if>>\n\t<<if $arcologies[0].prosperity < ($rep/100)>>\n\t\tYour impressive reputation relative to $arcologies[0].name's prosperity @@.green;drives an increase in business.@@\n\t\t<<set _AWeekGrowth++>>\n\t<<elseif $rep > 18000>>\n\t<<elseif $arcologies[0].prosperity > ($rep/60)>>\n\t\tYour low reputation relative to $arcologies[0].name's prosperity @@.red;seriously impedes business growth.@@\n\t\t<<set _AWeekGrowth -= 2>>\n\t<<elseif $arcologies[0].prosperity > ($rep/80)>>\n\t\tYour unimpressive reputation relative to $arcologies[0].name's prosperity @@.yellow;slows business growth.@@\n\t\t<<set _AWeekGrowth-->>\n\t<</if>>\n\t<<if $personalAttention == "business">>\n\t\t<<if ($PC.trading >= 100) || ($PC.career == "arcology owner")>>\n\t\t\tYour @@.springgreen;business focus and your experience@@ allow you to greatly assist in advancing the arcology's prosperity.\n\t\t\t<<set _AWeekGrowth += 2>>\n\t\t<<else>>\n\t\t\tYour business focus allows you to help improve the arcology's prosperity.\n\t\t\t<<set _AWeekGrowth++>>\n\t\t<</if>>\n\t\t<<if $PC.age == 3>>\n\t\t\t<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>\n\t\t\t\tYou are able to leverage your long seniority in the business community using the arcology's favorable laws to further advance prosperity.\n\t\t\t\t<<set _AWeekGrowth++>>\n\t\t\t<</if>>\n\t\t<<elseif $PC.age == 1>>\n\t\t\t<<if $arcologies[0].FSYouthPreferentialistLaw == 1>>\n\t\t\t\tYou are able to leverage your freshness in the business community using the arcology's favorable laws to further advance prosperity.\n\t\t\t\t<<set _AWeekGrowth++>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $arcologies[0].FSNull != "unset">>\n\t\tYour cultural openness is a powerful driver of economic activity.\n\t\t<<set _AWeekGrowth += Math.trunc($arcologies[0].FSNull/25)>>\n\t<</if>>\n\t<<if $arcologies[0].FSPaternalist >= random(1,100)>>\n\t\tThis week, the careful attention to slave welfare your new society emphasizes has been a driver of prosperity.\n\t\t<<set _AWeekGrowth++>>\n\t<</if>>\n\t<<if $arcologies[0].FSChattelReligionistCreed == 1>>\n\t<<if $nicaeaFocus == "owners">>\n\t\tThe focus on slaveowners' whims in the creed of $nicaeaName interests the rich and powerful, increasing prosperity.\n\t\t<<set _AWeekGrowth += $nicaeaPower>>\n\t<</if>>\n\t<</if>>\n\t<<if $arcologies[0].FSRomanRevivalist >= random(1,100)>>\n\t\tThis week, intense interest in your project to revive Roman values has driven prosperity.\n\t\t<<set _AWeekGrowth++>>\n\t<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t\t<<if ($HeadGirl != 0) && ($Recruiter != 0) && ($Bodyguard != 0)>>\n\t\t\tThis week, your imperial administration, staffed with a Head Girl, a Recruiter, and a Bodyguard, has improved prosperity.\n\t\t\t<<set _AWeekGrowth += 2>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $PC.trading >= 100>>\n\t\tYour @@.springgreen;business skills@@ drive increased prosperity.\n\t\t<<set _AWeekGrowth++>>\n\t<<elseif $PC.career == "arcology owner">>\n\t\tYour @@.springgreen;experience in the Free Cities@@ helps increase prosperity.\n\t\t<<set _AWeekGrowth++>>\n\t<</if>>\n\t<<set _schools = $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent>>\n\t<<if _schools == 1>>\n\t\tThe presence of a slave school in the arcology improves the local economy.\n\t<<elseif _schools > 0>>\n\t\tThe presence of slave schools in the arcology greatly improves the local economy.\n\t<<elseif $arcologies[0].prosperity > 80>>\n\t\tThe lack of a branch campus from a reputable slave school is slowing further development of the local economy.\n\t\t<<set _AWeekGrowth-->>\n\t<</if>>\n\t<<set _AWeekGrowth += _schools>>\n\t<<if $arcologies[0].FSDegradationistLaw == 1>>\n\t\tRequiring menials to be given time to fuck human sex toys in the arcade reduces labor efficiency, slowing growth.\n\t\t<<set _AWeekGrowth-->>\n\t<</if>>\n\t<<if $arcologies[0].FSBodyPuristLaw == 1>>\n\t\tThe drug surcharge used to fund the purity regime reduces growth.\n\t\t<<set _AWeekGrowth-->>\n\t<</if>>\n\t<<if $arcologies[0].FSPastoralistLaw == 1>>\n\t\tProsperity improvement is slowed by the regulations on animal products.\n\t\t<<set _AWeekGrowth-->>\n\t<</if>>\n\t<<if $arcologies[0].FSPaternalistSMR == 1>>\n\t\tYour slave market regulations slow the flow of chattel through the arcology.\n\t\t<<set _AWeekGrowth-->>\n\t<</if>>\n\t<<if $terrain == "urban">>\n\t\tSince your arcology is located in the heart of an urban area, its commerce is naturally vibrant.\n\t\t<<set _AWeekGrowth++>>\n\t<</if>>\n\t<<if def $arcologies[0].embargoTarget && $arcologies[0].embargoTarget != -1>>\n\t\tThe local economy is hurt by the double edged sword of your economic warfare.\n\t\t<<set _AWeekGrowth -= $arcologies[0].embargo*2>>\n\t<</if>>\n\t<<set $desc = []>>\n\t<<set $descNeg = []>>\n\t<<for $i = 1; $i < $arcologies.length; $i++>>\n\t\t<<set $activeArcology = $arcologies[0]>>\n\t\t<<set $targetArcology = $arcologies[$i]>>\n\t\t<<include "Arcology Opinion">>\n\t\t<<if $opinion >= 100>>\n\t\t\t<<set $desc.push($arcologies[$i].name)>>\n\t\t<<elseif $opinion <= -100>>\n\t\t\t<<set $descNeg.push($arcologies[$i].name)>>\n\t\t<</if>>\n\t<</for>>\n\t<<if $desc.length > 0>>\n\t\tYour arcology's economy benefits from close social alignment with\n\t\t<<if $desc.length > 2>>\n\t\t''$desc[0]'',\n\t\t<<for $k = 1; $k < $desc.length; $k++>>\n\t\t\t<<if $k < $desc.length-1>>\n\t\t\t''$desc[$k]'',\n\t\t\t<<else>>\n\t\t\tand ''$desc[$k]''<<if $descNeg.length > 0>>, but<<else>>.<</if>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\t<<elseif $desc.length == 2>>\n\t\t''$desc[0]'' and ''$desc[1]''<<if $descNeg.length > 0>>, but<<else>>.<</if>>\n\t\t<<else>>\n\t\t''$desc[0]''<<if $descNeg.length > 0>>, but<<else>>.<</if>>\n\t\t<</if>>\n\t\t<<set _AWeekGrowth += $desc.length>>\n\t<</if>>\n\t<<if $descNeg.length > 0>>\n\t\t<<if $desc.length > 0>>Your arcology's economy<</if>>\n\t\tis hindered by social conflicts with\n\t\t<<if $descNeg.length > 2>>\n\t\t''$descNeg[0]'',\n\t\t<<for $k = 1; $k < $descNeg.length; $k++>>\n\t\t\t<<if $k < $descNeg.length-1>>\n\t\t\t''$descNeg[$k]'',\n\t\t\t<<else>>\n\t\t\tand ''$descNeg[$k]''.\n\t\t\t<</if>>\n\t\t<</for>>\n\t\t<<elseif $descNeg.length == 2>>\n\t\t''$descNeg[0]'' and ''$descNeg[1]''.\n\t\t<<else>>\n\t\t''$descNeg[0]''.\n\t\t<</if>>\n\t\t<<set _AWeekGrowth -= $descNeg.length>>\n\t<</if>>\n\t<<if $alwaysSubsidizeGrowth == 1>>\n\t\tGrowth was subsidized as planned.\n\t\t<<set _AWeekGrowth++>>\n\t<</if>>\n\t<<set _AWeekGrowth = Math.trunc(0.5*_AWeekGrowth)>>\n\t<<if _AWeekGrowth > 0>>\n\t\tSince $arcologies[0].name can support more citizens and more activity, @@.green;its prosperity improved this week.@@\n\t<<elseif _AWeekGrowth == 0>>\n\t\tThough $arcologies[0].name can support more citizens and more activity, @@.yellow;growth was moribund this week.@@\n\t<<else>>\n\t\tThough $arcologies[0].name can support more citizens and more activity, @@.red;it lost prosperity this week.@@\n\t<</if>>\n\t<<set $arcologies[0].prosperity += _AWeekGrowth>>\n<</if>>\n\n<<if $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent > 0>>\n<br>\n\n<<if $TSS.schoolPresent == 1>>\n<br>\nThe Slave School has a <<if $TSS.schoolProsperity > 4>>very prosperous<<elseif $TSS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.\n<<if $TSS.schoolProsperity >= 10>>\n\tIt is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>\n\t<<set $TSS.subsidize = 0>>\n\t<<set $TSS.schoolProsperity = 10>>\n<</if>>\n<<if $TSS.subsidize == 1>>\n\tYou have a policy of subsidizing them.\n\t<<set $TSS.schoolProsperity++>>\n<<elseif $TSS.subsidize == -1>>\n\tYou have a policy of covertly undermining them.\n\t<<set $TSS.schoolProsperity-->>\n<</if>>\n<</if>>\n\n<<if $GRI.schoolPresent == 1>>\n<br>\nThe Growth Research Institute has a <<if $GRI.schoolProsperity > 4>>very prosperous<<elseif $GRI.schoolProsperity < -4>>struggling<<else>>thriving<</if>> subsidiary lab in $arcologies[0].name.\n<<if $GRI.schoolProsperity >= 10>>\n\tIt is one of the finest research facilities in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>\n\t<<set $GRI.subsidize = 0, $GRI.schoolProsperity = 10>>\n<</if>>\n<<if $GRI.subsidize == 1>>\n\tYou have a policy of subsidizing them.\n\t<<set $GRI.schoolProsperity++>>\n<<elseif $GRI.subsidize == -1>>\n\tYou have a policy of covertly undermining them.\n\t<<set $GRI.schoolProsperity-->>\n<</if>>\n<</if>>\n\n<<if $SCP.schoolPresent == 1>>\n<br>\nSt. Claver Preparatory has a <<if $SCP.schoolProsperity > 4>>very prosperous<<elseif $SCP.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.\n<<if $SCP.schoolProsperity >= 10>>\n\tIt is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>\n\t<<set $SCP.subsidize = 0, $SCP.schoolProsperity = 10>>\n<</if>>\n<<if $SCP.subsidize == 1>>\n\tYou have a policy of subsidizing them.\n\t<<set $SCP.schoolProsperity++>>\n<<elseif $SCP.subsidize == -1>>\n\tYou have a policy of covertly undermining them.\n\t<<set $SCP.schoolProsperity-->>\n<</if>>\n<</if>>\n\n<<if $LDE.schoolPresent == 1>>\n<br>\nL'Ecole des Enculees has a <<if $LDE.schoolProsperity > 4>>very prosperous<<elseif $LDE.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.\n<<if $LDE.schoolProsperity >= 10>>\n\tIt is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>\n\t<<set $LDE.subsidize = 0, $LDE.schoolProsperity = 10>>\n<</if>>\n<<if $LDE.subsidize == 1>>\n\tYou have a policy of subsidizing them.\n\t<<set $LDE.schoolProsperity++>>\n<<elseif $LDE.subsidize == -1>>\n\tYou have a policy of covertly undermining them.\n\t<<set $LDE.schoolProsperity-->>\n<</if>>\n<</if>>\n\n<<if $TGA.schoolPresent == 1>>\n<br>\nThe Gymnasium-Academy has a <<if $TGA.schoolProsperity > 4>>very prosperous<<elseif $TGA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.\n<<if $TGA.schoolProsperity >= 10>>\n\tIt is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>\n\t<<set $TGA.subsidize = 0, $TGA.schoolProsperity = 10>>\n<</if>>\n<<if $TGA.subsidize == 1>>\n\tYou have a policy of subsidizing them.\n\t<<set $TGA.schoolProsperity++>>\n<<elseif $TGA.subsidize == -1>>\n\tYou have a policy of covertly undermining them.\n\t<<set $TGA.schoolProsperity-->>\n<</if>>\n<</if>>\n\n<<if $TFS.schoolPresent == 1>>\n<br>\nThe Futanari Sisters have a <<if $TFS.schoolProsperity > 4>>very prosperous<<elseif $TFS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> community in $arcologies[0].name.\n<<if $TFS.schoolProsperity >= 10>>\n\tThey are one of the most renowned futa societies in the world<<if $rep > 19000>>.<<else>>, @@.green;improving your reputation.@@<<set $rep += 200>><</if>>\n\t<<set $TFS.subsidize = 0, $TFS.schoolProsperity = 10>>\n<</if>>\n<<if $TFS.subsidize == 1>>\n\tYou have a policy of subsidizing them<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>, which is more effective due to your close relationship with them and your physical resemblance to them<<set $TFS.schoolProsperity++>><</if>>.\n\t<<set $TFS.schoolProsperity++>>\n<<elseif $TFS.subsidize == -1>>\n\tYou have a policy of covertly undermining them.\n\t<<set $TFS.schoolProsperity-->>\n<</if>>\n<</if>>\n\n<</if>>\n\n<<if $marketAssistantLimit != 0>>\n<<silently>><<MenialPopCap>><</silently>>\n<<set $seed = Math.clamp($slaveCostFactor*1000, 500, 1500)>>\n<br>\nYour ''business assistant'' manages the menial slave market.\n<<if $seed <= 900+$marketAssistantAggressiveness>>/* BUY */\n\t<<if $helots+$fuckdolls+$menialBioreactors >= $PopCap>>\n\tThere is no room in the parts of your arcology you own for more menial slaves.\n\t<<else>>\n\t\t<<if $cash > $marketAssistantLimit+$seed>>\n\t\t\t<<if $assistant == 0>>It<<else>>She<</if>> acquires more chattel, since it's a buyers' market.\n\t\t\t<<if ($arcologies[0].FSPastoralist != "unset") && ($arcologies[0].FSPaternalist == "unset")>>\n\t\t\t\t<<set $menialBioreactors += Math.trunc(($cash-$marketAssistantLimit)/($seed-100)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed-100))*($seed-100)>>\n\t\t\t<<elseif ($arcologies[0].FSDegradationist != "unset")>>\n\t\t\t\t<<set $fuckdolls += Math.trunc(($cash-$marketAssistantLimit)/($seed*2)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed*2))*($seed*2)>>\n\t\t\t<<else>>\n\t\t\t\t<<set $helots += Math.trunc(($cash-$marketAssistantLimit)/($seed)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed))*($seed)>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<<elseif $seed >= 1100-$marketAssistantAggressiveness>>/* SELL */\n\t<<if $helots+$fuckdolls+$menialBioreactors > 0>>\n\t\t<<if $assistant == 0>>It<<else>>She<</if>> liquidates your chattel holdings, since it's a sellers' market.\n\t<</if>>\n\t<<if $helots > 0>>\n\t\t<<set $cash+=$helots*($seed),$helots = 0>>\n\t<</if>>\n\t<<if $fuckdolls > 0>>\n\t\t<<set $cash+=$fuckdolls*($seed),$fuckdolls = 0>>\n\t<</if>>\n\t<<if $menialBioreactors > 0>>\n\t\t<<set $cash+=$menialBioreactors*($seed),$menialBioreactors = 0>>\n\t<</if>>\n<<else>>\n\tPrices are average, so <<if $assistant == 0>>it<<else>>she<</if>> does not make any significant moves.\n<</if>>\n<<silently>><<MenialPopCap>><</silently>>\n<</if>>
\n__''$arcologies[0].name''__, your arcology, is located in a Free City in <<if $terrain == "oceanic">>the middle of the ocean<<else>>$continent<</if>>. It is a huge structure whose<<if $arcologyUpgrade.apron == 1>> solar-panelled<</if>> skin gleams in the sunshine<<if $arcologyUpgrade.hydro == 1>>, while verdant exterior hydroponics bays lend it an air of growth<</if>>.<<if $weatherCladding > 0>> Much of its beautiful exterior is now hidden behind dull panels of weather cladding<<if $arcologyUpgrade.spire == 1>>, though its highest point is capped by tall, elegant spire<</if>>.<</if>>\nIts<<if $weatherCladding > 0>> dull<<elseif $arcologyUpgrade.apron == 1>> shining<</if>> bulk\n<<if $terrain == "urban">>\n\ttowers above the city around it; it is part of a cluster of arcologies that form a Free City in the midst of an old world urban area.\n<<elseif $terrain == "rural">>\n\trises above the buildings around it; it is part of a cluster of arcologies and smaller structures that form a Free City in the middle of a barren wilderness.\n<<elseif $terrain == "marine">>\n\trises above the shallow water all around it; it is part of a cluster of arcologies that form a Free City near the seashore.\n<<else>>\n\trises above the blue water all around it; it is part of a cluster of arcologies that form a Free City anchored over a seamount.\n<</if>>\n\n<<if $arcologies[0].FSChattelReligionistDecoration >= 100>>\n\tThe uppermost point on the arcology is capped by a massive religious icon.\n<</if>>\n<<if $arcologies[0].FSRomanRevivalistDecoration >= 100>>\n\tThe entrances of the arcology are built of white stone, with graceful columns bringing Rome immediately to mind.\n<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 100>>\n\tThe entrances of the arcology are built of obsidian, giving them a nice sheen as they absorb the sun's rays.\n<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 100>>\n\tThe entrances of the arcology are built of sandstone, with richly carved columns bringing ancient Egypt immediately to mind.\n<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 100>>\n\tThe entrances of the arcology are built of close fitted stone topped with the white walls of a feudal Japanese castle.\n<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 100>>\n\tThe entrances of the arcology are built of warm stone and crowded with the busy commerce of an Arabian revival.\n<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 100>>\n\tThe entrances of the arcology are guarded by bronze statues of traditional Chinese guardian spirits.\n<</if>>\n\n<<if ($arcologies[0].FSSupremacistDecoration == 100) || ($arcologies[0].FSSubjugationistDecoration == 100) || ($arcologies[0].FSGenderRadicalistDecoration == 100) || ($arcologies[0].FSGenderFundamentalistDecoration == 100) || ($arcologies[0].FSPaternalistDecoration == 100) || ($arcologies[0].FSDegradationistDecoration == 100) || ($arcologies[0].FSBodyPuristDecoration == 100) || ($arcologies[0].FSTransformationFetishistDecoration == 100) || ($arcologies[0].FSYouthPreferentialistDecoration == 100) || ($arcologies[0].FSMaturityPreferentialistDecoration == 100) || ($arcologies[0].FSSlimnessEnthusiastDecoration == 100) || ($arcologies[0].FSAssetExpansionistDecoration == 100) || ($arcologies[0].FSPastoralistDecoration == 100) || ($arcologies[0].FSPhysicalIdealistDecoration == 100) || ($arcologies[0].FSChattelReligionistDecoration == 100) || ($arcologies[0].FSRomanRevivalistDecoration == 100) || ($arcologies[0].FSAztecRevivalistDecoration == 100) || ($arcologies[0].FSEgyptianRevivalistDecoration == 100) || ($arcologies[0].FSEdoRevivalistDecoration == 100) || ($arcologies[0].FSArabianRevivalistDecoration == 100) || ($arcologies[0].FSChineseRevivalistDecoration == 100)>>\n\tOutside the main entrance, there is an enormous statue of an idealized\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>\n\twith several statues of nude slaves at its feet.\n\t<<if $arcologies[0].FSSupremacistDecoration == 100>>\n\tThe central\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>\n\thas distinctly $arcologies[0].FSSupremacistRace features.\n\t<</if>>\n\t<<if $arcologies[0].FSSubjugationistDecoration == 100>>\n\tThe slaves have exaggerated $arcologies[0].FSSubjugationistRace features.\n\t<</if>>\n\t<<if $arcologies[0].FSGenderRadicalistDecoration == 100>>\n\tThe slaves are all hermaphrodites.\n\t<</if>>\n\t<<if $arcologies[0].FSGenderFundamentalistDecoration == 100>>\n\tThe slaves are all perfectly female.\n\t<</if>>\n\t<<if $arcologies[0].FSPaternalistDecoration == 100>>\n\tThe slaves are gazing adoringly up at the central\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>.\n\t<</if>>\n\t<<if $arcologies[0].FSDegradationistDecoration == 100>>\n\tThe slaves are cowering, and are wearing chains.\n\t<</if>>\n\t<<if $arcologies[0].FSBodyPuristDecoration == 100>>\n\tThe slaves' bodies are idealized, too.\n\t<</if>>\n\t<<if $arcologies[0].FSTransformationFetishistDecoration == 100>>\n\tThe slaves have unnaturally narrow waists and big breasts.\n\t<</if>>\n\t<<if $arcologies[0].FSYouthPreferentialist == 100>>\n\tThe slaves are young, with smooth, innocent faces.\n\t<</if>>\n\t<<if $arcologies[0].FSMaturityPreferentialist == 100>>\n\tThe slaves are mature, with motherly bodies.\n\t<</if>>\n\t<<if $arcologies[0].FSSlimnessEnthusiastDecoration == 100>>\n\tThe slaves have pretty, girlish figures.\n\t<</if>>\n\t<<if $arcologies[0].FSAssetExpansionistDecoration == 100>>\n\tThe slaves' breasts are unrealistically huge, almost as large as the rest of their bodies.\n\t<</if>>\n\t<<if $arcologies[0].FSPastoralistDecoration == 100>>\n\tThe statuary is located in the middle of a fountain; the slaves' nipples pour water into the pool beneath.\n\t<</if>>\n\t<<if $arcologies[0].FSPhysicalIdealistDecoration == 100>>\n\tBoth the central\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>\n\tand the slaves are very muscular.\n\t<</if>>\n\t<<if $arcologies[0].FSChattelReligionistDecoration == 100>>\n\tThe central\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> has a halo behind <<if $PC.title == 1>>his<<else>>her<</if>> head, and the slaves are in attitudes of worship.\n\t<</if>>\n\t<<if $arcologies[0].FSRomanRevivalistDecoration == 100>>\n\tThe central\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a toga; <<if $PC.title == 1>>he<<else>>she<</if>> has a laurel wreath about <<if $PC.title == 1>>his<<else>>her<</if>> brow.\n\t<</if>>\n\t<<if $arcologies[0].FSAztecRevivalistDecoration == 100>>\n\tThe central\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a feathered cloak, ornamented with jewels; <<if $PC.title == 1>>he<<else>>she<</if>> has a giant headdress on <<if $PC.title == 1>>his<<else>>her<</if>> head.\n\t<</if>>\n\t<<if $arcologies[0].FSEgyptianRevivalistDecoration == 100>>\n\tThe central\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a pharaoh's crown.\n\t<</if>>\n\t<<if $arcologies[0].FSEdoRevivalistDecoration == 100>>\n\tThe central\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>\n\tfigure has a hand resting confidently on the hilts of the sheathed katana and wakizashi\n\t<<if ($PC.title == 1)>>\n\t\the\n\t<<else>>\n\t\tshe\n\t<</if>>\n\thas thrust through the sash about\n\t<<if ($PC.title == 1)>>\n\t\this\n\t<<else>>\n\t\ther\n\t<</if>>\n\twaist.\n\t<</if>>\n\t<<if $arcologies[0].FSArabianRevivalistDecoration == 100>>\n\tThe central\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a turban and flowing robes.\n\t<</if>>\n\t<<if $arcologies[0].FSChineseRevivalistDecoration == 100>>\n\tThe central\n\t<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing the robes of an ancient Chinese\n\t<<if ($PC.title == 1)>>\n\t\tEmperor.\n\t<<else>>\n\t\tEmpress.\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if ($arcologies[0].FSSupremacistDecoration >= 40) || ($arcologies[0].FSSubjugationistDecoration >= 40) || ($arcologies[0].FSGenderRadicalistDecoration >= 40) || ($arcologies[0].FSGenderFundamentalistDecoration >= 40) || ($arcologies[0].FSPaternalistDecoration >= 40) || ($arcologies[0].FSDegradationistDecoration >= 40) || ($arcologies[0].FSBodyPuristDecoration >= 40) || ($arcologies[0].FSTransformationFetishistDecoration >= 40) || ($arcologies[0].FSYouthPreferentialistDecoration >= 40) || ($arcologies[0].FSMaturityPreferentialistDecoration >= 40) || ($arcologies[0].FSSlimnessEnthusiastDecoration >= 40) || ($arcologies[0].FSAssetExpansionistDecoration >= 40) || ($arcologies[0].FSPastoralistDecoration >= 40) || ($arcologies[0].FSPhysicalIdealistDecoration >= 40) || ($arcologies[0].FSChattelReligionistDecoration >= 40) || ($arcologies[0].FSRomanRevivalistDecoration >= 40) || ($arcologies[0].FSAztecRevivalistDecoration >= 40) || ($arcologies[0].FSEgyptianRevivalistDecoration >= 40) || ($arcologies[0].FSEdoRevivalistDecoration >= 40) || ($arcologies[0].FSArabianRevivalistDecoration >= 40) || ($arcologies[0].FSChineseRevivalistDecoration == 40)>>\n\t<br> \n\tThe entryway features the first of $arcologies[0].name's many banks of public screens.\n\t<<if $arcologies[0].FSSupremacistDecoration >= 40>>\n\tSome are showing talk shows and documentaries supporting $arcologies[0].FSSupremacistRace supremacy.\n\t<</if>>\n\t<<if $arcologies[0].FSSubjugationistDecoration >= 40>>\n\tSome are showing long pseudoscientific programs explaining $arcologies[0].FSSubjugationistRace degeneracy.\n\t<</if>>\n\t<<if $arcologies[0].FSGenderRadicalistDecoration >= 40>>\n\tSome are showing pornography starring slaves with a truly remarkable variety of genitalia.\n\t<</if>>\n\t<<if $arcologies[0].FSGenderFundamentalistDecoration >= 40>>\n\tSome are showing pornography starring women with perfect tits, tight asses and nice pussies.\n\t<</if>>\n\t<<if $arcologies[0].FSPaternalistDecoration >= 40>>\n\tSome are showing educational programs for the edification of slaves, and news programs featuring slave accomplishments.\n\t<</if>>\n\t<<if $arcologies[0].FSDegradationistDecoration >= 40>>\n\tSome are showing abusive pornography involving slaves being beaten, sodomized, and modified against their will.\n\t<</if>>\n\t<<if $arcologies[0].FSBodyPuristDecoration >= 40>>\n\tSome are showing sports programs, the latest games, and self-improvement videos.\n\t<</if>>\n\t<<if $arcologies[0].FSTransformationFetishistDecoration >= 40>>\n\tSome are showing medical programs about surgical transformation, interspersed with pornography starring slaves with fake tits.\n\t<</if>>\n\t<<if $arcologies[0].FSYouthPreferentialist >= 40>>\n\tMost of the girls featured are just over the age of majority.\n\t<</if>>\n\t<<if $arcologies[0].FSMaturityPreferentialist >= 40>>\n\tMost of the ladies featured are nice and mature.\n\t<</if>>\n\t<<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 40>>\n\tSome are showing workout videos interspersed with pornography starring slim slaves.\n\t<</if>>\n\t<<if $arcologies[0].FSAssetExpansionistDecoration >= 40>>\n\tSome are playing pornography starring slaves with huge assets, interspersed with pharmaceutical advertisements.\n\t<</if>>\n\t<<if $arcologies[0].FSPastoralistDecoration >= 40>>\n\tSome are showing informational agricultural programs interspersed with pornography starring slaves who are lactating heavily, hugely pregnant, or often both.\n\t<</if>>\n\t<<if $arcologies[0].FSPhysicalIdealistDecoration >= 40>>\n\tSome are showing bodybuilding competitions, advertisements for supplements, and pornography starring hugely muscular slaves.\n\t<</if>>\n\t<<if $arcologies[0].FSChattelReligionistDecoration >= 40>>\n\tSome are showing religious services interspersed with serious programs on the compatibility of sexual slavery with the faith.\n\t<</if>>\n\t<<if $arcologies[0].FSRomanRevivalistDecoration >= 40>>\n\tSome are showing announcements on $arcologies[0].name's progress prepared by the state media for the edification of citizens.\n\t<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 40>>\n\tSome are gloryfying the Five Suns and the role of sacrifice and bloodletting.\n\t<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 40>>\n\tSome are showing educational and scientific programs interspersed with multicultural features.\n\t<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 40>>\n\tSome are showing historical dramas set in Edo Japan.\n\t<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 40>>\n\tSome are showing dramatic retellings of traditional Bedouin fables.\n\t<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 40>>\n\tSome are showing ancient Chinese operas.\n\t<</if>>\n\t<<if $arcologyUpgrade.grid == 1>>The programming is constantly updated to suit the individual viewer.<</if>>\n\t<<if $brothelAdsSpending > 0>>\n\tPornographic advertisements for the brothel are interspersed with the programming.\n\t<<if $brothelAdsOld == 1>>\n\t\tThe featured slave actresses are all MILFs.\n\t<<elseif $brothelAdsOld == -1>>\n\t\tThe featured slave actresses are all nice and young.\n\t<<else>>\n\t\tThe featured slave actresses vary in age.\n\t<</if>>\n\t<<if $brothelAdsStacked == 1>>\n\t\tLots of bouncing breasts and butts\n\t<<elseif $brothelAdsStacked == -1>>\n\t\tLots of trim breasts and shapely butts\n\t<<else>>\n\t\tA variety of breast and butt sizes and shapes\n\t<</if>>\n\tare on display, and\n\t<<if $brothelAdsImplanted == 1>>\n\t\tmost of these are augmented by implants.\n\t<<elseif $brothelAdsImplanted == -1>>\n\t\tthey're all natural.\n\t<<else>>\n\t\tsome are augmented by implants.\n\t<</if>>\n\t<<if $brothelAdsModded == 1>>\n\t\tEverything is heavily pierced and tattooed.\n\t<<elseif $brothelAdsModded == -1>>\n\t\tEverything is free of tattoos and piercings.\n\t<<else>>\n\t\tSome of these assets are tattooed and pierced, and some aren't.\n\t<</if>>\n\tThe slaves in the ads are\n\t<<if $brothelAdsXX == 1>>\n\t\tsucking dick and taking cock in their pussies and asses.\n\t<<elseif $brothelAdsXX == -1>>\n\t\tsucking cock and being assfucked while their dicks flop around.\n\t<<else>>\n\t\tsucking dick and taking anal, and the ones that have pussies are being fucked there, too.\n\t<</if>>\n\t<<if ($brothelAdsXX == 1) && ($brothelAdsImplants == 1) && ($brothelAdsStacked == 1)>>\n\t\tAs a result, the brothel is known as the place to go if you want to rent a bimbo's pussy.\n\t<<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>>\n\t\tAs a result, the brothel is known as the place to go if you want to rent a MILF's tits.\n\t<<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == 1)>>\n\t\tAs a result, the brothel is known as the place to go if you want to rent a shemale's asspussy.\n\t<<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == -1)>>\n\t\tAs a result, the brothel is known as the place to go if you want to rent a trap's tight ass.\n\t<</if>>\n\t<</if>>\n\t<<if $clubAdsSpending > 0>>\n\tMusic videos set in $clubName are also shown frequently.\n\t<<if $clubAdsOld == 1>>\n\t\tThe featured strippers are all MILFs.\n\t<<elseif $clubAdsOld == -1>>\n\t\tThe featured strippers are all nice and young.\n\t<<else>>\n\t\tThe featured strippers vary in age.\n\t<</if>>\n\t<<if $clubAdsStacked == 1>>\n\t\tLots of bouncing breasts and butts\n\t<<elseif $clubAdsStacked == -1>>\n\t\tLots of trim breasts and shapely butts\n\t<<else>>\n\t\tA variety of breast and butt sizes and shapes\n\t<</if>>\n\tare on display, and\n\t<<if $clubAdsImplanted == 1>>\n\t\tmost of these are augmented by implants.\n\t<<elseif $clubAdsImplanted == -1>>\n\t\tthey're all natural.\n\t<<else>>\n\t\tsome are augmented by implants.\n\t<</if>>\n\t<<if $clubAdsModded == 1>>\n\t\tEverything is heavily pierced and tattooed.\n\t<<elseif $clubAdsModded == -1>>\n\t\tEverything is free of tattoos and piercings.\n\t<<else>>\n\t\tSome of these assets are tattooed and pierced, and some aren't.\n\t<</if>>\n\tThe strippers get naked quickly, and show off\n\t<<if $clubAdsXX == 1>>\n\t\ttheir pussies and assholes.\n\t<<elseif $clubAdsXX == -1>>\n\t\ttheir assholes.\n\t<<else>>\n\t\ttheir holes.\n\t<</if>>\n\tThe music videos are very popular.\n\t<<if ($clubAdsXX == 1) && ($clubAdsImplants == 1) && ($clubAdsStacked == 1)>>\n\t\tAs a result, the club is known as the place to spend a night partying with bimbos.\n\t<<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>>\n\t\tAs a result, the club is known as the place to spend a night partying with MILFs.\n\t<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == 1)>>\n\t\tAs a result, the club is known as the place to spend a night partying with shemales.\n\t<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == -1)>>\n\t\tAs a result, the club is known as the place to spend a night partying with traps.\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if ($arcologies[0].FSSupremacistDecoration >= 60) || ($arcologies[0].FSSubjugationistDecoration >= 60) || ($arcologies[0].FSGenderRadicalistDecoration >= 60) || ($arcologies[0].FSGenderFundamentalistDecoration >= 60) || ($arcologies[0].FSPaternalistDecoration >= 60) || ($arcologies[0].FSDegradationistDecoration >= 60) || ($arcologies[0].FSBodyPuristDecoration >= 60) || ($arcologies[0].FSTransformationFetishistDecoration >= 60) || ($arcologies[0].FSYouthPreferentialistDecoration >= 60) || ($arcologies[0].FSMaturityPreferentialistDecoration >= 60) || ($arcologies[0].FSSlimnessEnthusiastDecoration >= 60) || ($arcologies[0].FSAssetExpansionistDecoration >= 60) || ($arcologies[0].FSPastoralistDecoration >= 60) || ($arcologies[0].FSPhysicalIdealistDecoration >= 60) || ($arcologies[0].FSChattelReligionistDecoration >= 60) || ($arcologies[0].FSRomanRevivalistDecoration >= 60) || ($arcologies[0].FSAztecRevivalistDecoration >= 60) || ($arcologies[0].FSEgyptianRevivalistDecoration >= 60) || ($arcologies[0].FSEdoRevivalistDecoration >= 60) || ($arcologies[0].FSArabianRevivalistDecoration >= 60) || ($arcologies[0].FSChineseRevivalistDecoration >= 60)>>\n\t<br> \n\tThe central plaza is a large open atrium lined with banners.\n\t<<if $arcologies[0].FSSupremacistDecoration >= 60>>\n\tSome depict great achievements in $arcologies[0].FSSupremacistRace history.\n\t<</if>>\n\t<<if $arcologies[0].FSSubjugationistDecoration >= 60>>\n\tSome depict crushing defeats in $arcologies[0].FSSubjugationistRace history.\n\t<</if>>\n\t<<if $arcologies[0].FSGenderRadicalistDecoration >= 60>>\n\tSome are split horizontally in three: one part depicts penetration of a woman's pussy, another depicts penetration of a shemale's anus, and the third depicts simultaneous penetration of a hermaphrodite's pussy and anus. The order in which they appear, top to bottom, varies from banner to banner.\n\t<</if>>\n\t<<if $arcologies[0].FSGenderFundamentalistDecoration >= 60>>\n\tSome lovingly depict closeups of pussies, a different one on each banner, in all their beauty and variation.\n\t<</if>>\n\t<<if $arcologies[0].FSPaternalistDecoration >= 60>>\n\tSome feature respectful portraits of some of the arcology's most talented slaves doing what they're best at.\n\t<</if>>\n\t<<if $arcologies[0].FSBodyPuristDecoration >= 60>>\n\tSome feature athletic portraits of the nude bodies of some of the arcology's fastest, strongest, and healthiest girls.\n\t<</if>>\n\t<<if $arcologies[0].FSTransformationFetishistDecoration >= 60>>\n\tSome depict sex featuring some of the arcology's most heavily implanted slaves.\n\t<</if>>\n\t<<if $arcologies[0].FSYouthPreferentialistDecoration >= 60>>\n\tSome depict idealized outlines of youthful bodies, with trim hips and pure faces.\n\t<</if>>\n\t<<if $arcologies[0].FSMaturityPreferentialistDecoration >= 60>>\n\tSome depict idealized outlines of mature bodies, with motherly hips and knowing faces.\n\t<</if>>\n\t<<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 60>>\n\tSome feature artistic depictions of slender girls, running, dancing, and in the midst of the act of love.\n\t<</if>>\n\t<<if $arcologies[0].FSAssetExpansionistDecoration >= 60>>\n\tSome feature lewd closeups of enormous breasts and giant asses.\n\t<</if>>\n\t<<if $arcologies[0].FSPastoralistDecoration >= 60>>\n\tSome feature prizewinning cows.\n\t<</if>>\n\t<<if $arcologies[0].FSPhysicalIdealistDecoration >= 60>>\n\tSome feature some of the arcology's most swole ladies.\n\t<</if>>\n\t<<if $arcologies[0].FSChattelReligionistDecoration >= 60>>\n\tMany include religious iconography.\n\t<</if>>\n\t<<if $arcologies[0].FSDegradationistDecoration >= 60>>\n\tThere are cages hanging from the ceiling of the central plaza; a naked slave occupies each one.\n\t<</if>>\n\t<<if $arcologies[0].FSRomanRevivalistDecoration >= 60>>\n\tThe central plaza is decorated to look like a thriving Roman forum on market day.\n\t<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 60>>\n\tThe central plaza is decorated to look like a tribute to the gods, with huge statues, all looking in awe at the central temple. Many merchants peddle the goods of the new millennia.\n\t<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 60>>\n\tThe central plaza is decorated to look like a thriving ancient Egyptian market on a festival day.\n\t<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 60>>\n\tThe central plaza is decorated to look like a vision of urban Edo Japan, with strings of lanterns crisscrossing the space and the petals from cherry blossoms floating gently through the air.\n\t<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 60>>\n\tThe central plaza is decorated to look like a thriving Arabian slave market.\n\t<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 60>>\n\tThe central plaza is constructed as a Chinese water market, with stalls set up to serve customers passing by on boats riding on shallow canals.\n\t<</if>>\n\t<<if $arcologyUpgrade.drones == 1>>A security drone occasionally flies across the open space.<</if>>\n<<else>>\n\t<<if $arcologyUpgrade.drones == 1>>The central plaza is a large atrium; a security drone occasionally flies across the open space.<</if>>\n<</if>>\n\n<<if ($arcologies[0].FSSupremacistDecoration >= 80) || ($arcologies[0].FSSubjugationistDecoration >= 80) || ($arcologies[0].FSGenderRadicalistDecoration >= 80) || ($arcologies[0].FSGenderFundamentalistDecoration >= 80) || ($arcologies[0].FSPaternalistDecoration >= 80) || ($arcologies[0].FSDegradationistDecoration >= 80) || ($arcologies[0].FSBodyPuristDecoration >= 80) || ($arcologies[0].FSTransformationFetishistDecoration >= 80) || ($arcologies[0].FSYouthPreferentialistDecoration >= 80) || ($arcologies[0].FSMaturityPreferentialistDecoration >= 80) || ($arcologies[0].FSSlimnessEnthusiastDecoration >= 80) || ($arcologies[0].FSAssetExpansionistDecoration >= 80) || ($arcologies[0].FSPastoralistDecoration >= 80) || ($arcologies[0].FSPhysicalIdealistDecoration >= 80) || ($arcologies[0].FSChattelReligionistDecoration >= 80) || ($arcologies[0].FSRomanRevivalistDecoration >= 80) || ($arcologies[0].FSAztecRevivalistDecoration >= 80) || ($arcologies[0].FSEgyptianRevivalistDecoration >= 80) || ($arcologies[0].FSEdoRevivalistDecoration >= 80) || ($arcologies[0].FSArabianRevivalistDecoration >= 80) || ($arcologies[0].FSChineseRevivalistDecoration >= 80)>>\n\tThere are numerous slaves stationed down on the plaza to greet visitors.\n\t<<if $arcologies[0].FSPaternalistDecoration >= 80>>\n\tThey're intelligent and articulate.\n\t<</if>>\n\t<<if $arcologies[0].FSBodyPuristDecoration >= 80>>\n\tMost are pretty and unspoiled.\n\t<</if>>\n\t<<if $arcologies[0].FSTransformationFetishistDecoration >= 80>>\n\tMost have enormous fake tits, lips and asses.\n\t<</if>>\n\t<<if $arcologies[0].FSYouthPreferentialist >= 80>>\n\tMost are quite young, and a fair amount of energetic giggling can be heard.\n\t<</if>>\n\t<<if $arcologies[0].FSMaturityPreferentialist >= 80>>\n\tMost are quite mature, and very experienced; they see nothing unusual about offering visitors public sex as a way to welcome them to $arcologies[0].name.\n\t<</if>>\n\t<<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 80>>\n\tMany are girlish and energetic.\n\t<</if>>\n\t<<if $arcologies[0].FSAssetExpansionistDecoration >= 80>>\n\tMany are using wheeled stands to permit them to stand comfortably despite their titanic breasts.\n\t<</if>>\n\t<<if $arcologies[0].FSPastoralistDecoration >= 80>>\n\tMany of them can offer visitors a sample of $arcologies[0].name's pride and joy, straight from the nipple.\n\t<</if>>\n\t<<if $arcologies[0].FSPhysicalIdealistDecoration >= 80>>\n\tTheir musculature is uniformly stunning. Swole acceptance is high here.\n\t<</if>>\n\t<<if $arcologies[0].FSRomanRevivalistDecoration >= 80>>\n\tMany are wearing authentic ancient Roman stolas and maintaining composed and dignified attitudes.\n\t<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 80>>\n\tMany are wearing authentic atztec Huipil, woven specifically to draw the attention of the visitors.\n\t<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 80>>\n\tMany are wearing authentic ancient Egyptian dresses, and are dancing and making merry when they aren't assisting people.\n\t<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 80>>\n\tMany are wearing daring kimonos, and politely greet visitors by their proper titles.\n\t<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 80>>\n\tMany are wearing beguiling harem girl outfits, and dance to set the little bells attached to the fabric jingling.\n\t<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 80>>\n\tMany are wearing qipaos cut very short, and jostle and chatter in the throng that packs the plaza.\n\t<</if>>\n\t<<if $arcologies[0].FSGenderRadicalistDecoration >= 80>>\n\tOn several raised stands around the plaza, girls with dicks are stripping for the pleasure of passersby.\n\t<</if>>\n\t<<if $arcologies[0].FSGenderFundamentalistDecoration >= 80>>\n\tOn several raised stands around the plaza, female slaves are stripping for the pleasure of passersby.\n\t<</if>>\n\t<<if $arcologies[0].FSChattelReligionistDecoration >= 80>>\n\tA handful of slaves are in religious attire, praying. They help if asked, and will even lead brief religious services if requested.\n\t<</if>>\n\t<<if $arcologies[0].FSDegradationistDecoration >= 80>>\n\tNumerous downtrodden slaves are working on the plaza at menial tasks. Some are even carrying citizens in sedan chairs.\n\t<</if>>\n\t<<if $arcologies[0].FSSupremacistDecoration >= 80>>\n\tHere and there around the plaza, slaves of every race besides $arcologies[0].FSSupremacistRace people can be seen carrying things, cleaning, and even shining shoes.\n\t<</if>>\n\t<<if $arcologies[0].FSSubjugationistDecoration >= 80>>\n\tIn the center of the plaza, an auction of a large group of frightened $arcologies[0].FSSubjugationistRace slaves is taking place.\n\t<</if>>\n\t<<if $assistantPower > 0>>The plaza is packed with citizens doing business.<</if>>\n<</if>>\n\n<<if $arcologies[0].FSSupremacistDecoration >= 80>>\n\tThe chanted sounds of indoctrination can faintly be heard in the plaza.\n<</if>>\n<<if $arcologies[0].FSSubjugationistDecoration >= 80>>\n\tJudging by the sound of leather on flesh, a whipping is happening somewhere close by the plaza.\n<</if>>\n<<if $arcologies[0].FSGenderRadicalistDecoration >= 80>>\n\tA slave is being sodomized in a parlor off the plaza, to go by the pained moaning.\n<</if>>\n<<if $arcologies[0].FSGenderFundamentalistDecoration >= 80>>\n\tA slave is being fucked in a parlor off the plaza, to go by the gasps of pleasure.\n<</if>>\n<<if $arcologies[0].FSPaternalistDecoration >= 80>>\n\tThe sounds of orgasm are drifting out of a hallway off the plaza.\n<</if>>\n<<if $arcologies[0].FSDegradationistDecoration >= 80>>\n\tAgonized screaming is drifting out of a hallway off the plaza.\n<</if>>\n<<if $arcologies[0].FSBodyPuristDecoration >= 80>>\n\tSplashing water in a swimming pool can be heard from below the plaza.\n<</if>>\n<<if $arcologies[0].FSTransformationFetishistDecoration >= 80>>\n\tThe heavy beat of club music can be heard on the plaza.\n<</if>>\n\t<<if $arcologies[0].FSYouthPreferentialist >= 80>>\n\tThe squeals of a young slave taking cock in a tight hole are coming from somewhere off the plaza.\n\t<</if>>\n\t<<if $arcologies[0].FSMaturityPreferentialist >= 80>>\n\tThe throaty laughter of an amused older woman is coming from somewhere off the plaza.\n\t<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 80>>\n\tThe quiet murmur of feet on a running track can be heard from the club above the plaza.\n<</if>>\n<<if $arcologies[0].FSAssetExpansionistDecoration >= 80>>\n\tStereotypical bimbo giggling can be heard from the club above the plaza.\n<</if>>\n<<if $arcologies[0].FSPastoralistDecoration >= 80>>\n\tAn indistinct gushing noise is coming from somewhere below the plaza.\n<</if>>\n<<if $arcologies[0].FSPhysicalIdealistDecoration >= 80>>\n\tThe clash of a deadlift bar being racked can be heard from a nearby gym.\n<</if>>\n<<if $arcologies[0].FSChattelReligionistDecoration >= 80>>\n\tA lovely hymn is drifting through the air.\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalistDecoration >= 80) && ($arcologies[0].FSRomanRevivalistSMR == 1)>>\n\tFaintly, the sound of cheering can be heard as a slave dies in gladiatorial combat.\n<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 80>>\n\tThe sound of prayer and chanting echos across the space, briefly acompanied by a sacrifice's last scream as the rite completes.\n<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 80>>\n\tTo the side of the plaza is a huge stone entryway heading down: the entrance to the tomb you have prepared for yourself.\n<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 80>>\n\tEveryone maintains a certain air of decorum, and whenever two citizens meet they perform a polite ceremony of respectful greeting.\n<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 80>>\n\tThe throng packing the busy plaza must periodically give way before a new train of fresh slaves chained together at the neck, being led into the market by one of the arcology's many prosperous slavers.\n<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 80>>\n\tThe noise in the thriving open space is almost oppressive, with the sounds of drunken merriment, traditional music, and distant intercourse forming an omnipresent hum.\n<</if>>\n\n$ACitizens citizens and <<print $ASlaves+$helots+$slaves.length>> slaves live in $arcologies[0].name.\n<<if $arcologies[0].FSSupremacistLawME == 1>>The citizenry is entirely $arcologies[0].FSSupremacistRace.<</if>>\n<<if $arcologies[0].FSRomanRevivalistLaw == 1>>Every citizen has military responsibilities, which are a point of pride to many, with most opting to wear utilitarian clothing even when off duty.<</if>>\n<<if $arcologies[0].FSAztecRevivalistLaw == 1>>Most citizens wear satin loincloths and cloaks, distinguised from those of slaves by the richness of their adornments.<</if>>\n<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>Most citizens are at least middle-aged, and graying hair on a citizen is considered attractive here.\n<<elseif $arcologies[0].FSYouthPreferentialistLaw == 1>>Most citizens shine with youth and enthusiasm.<</if>>\n<<if $arcologies[0].FSGenderRadicalistLaw == 1>>Every single one of the slaves is female by virtue of her fuckable asshole.\n<<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>Almost every citizen is an upstanding man, while the slave population is almost completely female.<</if>>\n<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>>Close relationships between citizens and slaves, especially slave siblings, are common.<</if>>\n<<if $arcologies[0].FSSubjugationistLawME == 1>>$arcologies[0].FSSubjugationistRace subhumans form a majority of the slaves.<</if>>\n<<if $arcologies[0].FSChattelReligionistLaw == 1>>The slave population as a whole is unusually accepting of its station.<</if>>\n<<if $arcologies[0].FSPaternalistLaw == 1>>The slaves are well cared for, and it can sometimes be difficult to tell slaves from citizens.\n<<elseif $arcologies[0].FSDegradationistLaw == 1>>Most of the slaves are recent captures, since the vicious society that's taken root here uses people up quickly.<</if>>\n<<if $arcologies[0].FSBodyPuristLaw == 1>>The average slave is quite healthy.\n<<elseif $arcologies[0].FSTransformationFetishistLaw == 1>>Breast implants are almost universal; a D cup bust is below average among the slave population.<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>Most of the slave population is quite slim and physically fit.\n<<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>$arcologies[0].name's consumption of pharmaceuticals is impressive, since slave growth hormones are nearly ubiquitous.<</if>>\n<<if $arcologies[0].FSPastoralistLaw == 1>>Much of the menial slave labor force works to service $arcologies[0].name's hundreds of human cattle.<</if>>\n<<if $arcologies[0].FSPhysicalIdealistSMR == 1>>$arcologies[0].name must import a very large quantity of nutritive protein to nourish its slaves.<</if>>\n\nIts lingua franca is $language.\n\n<span id="neighbors">\n<<link "View neighboring arcologies">>\n<<replace "#neighbors">>\n\n<<set $averageProsperity = 0>>\n<<set $seed = 0>>\n<<for $i = 0; $i < $arcologies.length; $i++>>\n\t<<set $averageProsperity += $arcologies[$i].prosperity>>\n\t<<set $seed += 1>>\n<</for>>\n<<set $averageProsperity = $averageProsperity/$seed>>\n\n<<for $i = 0; $i < $arcologies.length; $i++>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<include "Neighbor Description">>\n\t<<print "[[Diplomacy|Neighbor Interact][$activeArcology = $arcologies[" + $i + "]]]">>\n\t<</if>>\n<</for>>\n\n<br>\n\n<</replace>>\n<</link>>\n</span>\n\n<<if $plot>>\n<br> \n<<if (def $peacekeepers) and ($peacekeepers != 0) >>\n\t<<if $peacekeepers.strength >= 50>>\n\t\tGeneral $peacekeepers.generalName now governs an area near the Free City as a warlord, using the men and women of his former peacekeeping forces to rule.\n\t\t<<if $peacekeepers.attitude >= 100>>\n\t\t\tThe area is a de facto client state of your arcology.\n\t\t<<else>>\n\t\t\tHe considers himself indebted to you, and delivers periodic tributes of menial slaves.\n\t\t<</if>>\n\t<<else>>\n\t\tThere's a peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City.\n\t\t<<set $peacekeepers.undermining = Number($peacekeepers.undermining) || 0>>\n\t\t<<if $peacekeepers.undermining>>\n\t\t\t<<if $peacekeepers.undermining > 10000>><<set _warn = 1>><</if>>\n\t\t\t<<set $peacekeepers.undermining = Math.clamp(Math.ceil($peacekeepers.undermining/1000)*1000, 0, 10000)>>\n\t\t\tYou are spending ¤<<textbox "_newUndermining" $peacekeepers.undermining>> each week to promote misinformation in the old world that undermines the peacekeepers.\n\t\t\t[[Save changes|Manage Arcology][$peacekeepers.undermining = Number(_newUndermining) || 0]]\n\t\t\t<<if _warn>><br>//Spending more than ¤10000 weekly would be counterproductive//<</if>>\n\t\t<<else>>\n\t\t\tYou are not undermining the peacekeepers. [[Start a misinformation campaign|Manage Arcology][$peacekeepers.undermining = 1000]]\n\t\t<</if>>\n\t<</if>>\n<<elseif $invasionVictory>>\n\tThe area previously occupied by the little old world country whose collapse led to a failed invasion of the Free City is a lawless wilderness.\n<<elseif $week > 29>>\n\tA small old world country near the arcology is in the process of collapse<<if $nationHate>>, and your opportunistic behavior towards it has caused hatred there<</if>>.\t\t\n<<else>>\n\tThere is nothing notable about the decaying old world countries <<if $terrain == "oceanic">>on the shoreline nearest<<else>>near<</if>> the arcology.\n<</if>>\n<</if>>
<<if ndef $activeArcology.FSNull>><<set $activeArcology.FSNull = "unset">><</if>>\n<<if ndef $targetArcology.FSNull>><<set $targetArcology.FSNull = "unset">><</if>>\n\n<<set $opinion = 0>>\n\n<<if $activeArcology.FSSubjugationist != "unset">>\n\t<<if $targetArcology.FSSubjugationist != "unset">>\n\t<<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSubjugationistRace>>\n\t\t<<set $opinion += $activeArcology.FSSubjugationist>>\n\t\t<<set $opinion += $targetArcology.FSSubjugationist>>\n\t<<else>>\n\t\t<<set $opinion -= $activeArcology.FSSubjugationist>>\n\t\t<<set $opinion -= $targetArcology.FSSubjugationist>>\n\t<</if>>\n\t<<elseif $targetArcology.FSSupremacist != "unset">>\n\t<<if $targetArcology.FSSupremacistRace == $activeArcology.FSSubjugationistRace>>\n\t\t<<set $opinion -= $activeArcology.FSSubjugationist>>\n\t\t<<set $opinion -= $targetArcology.FSSupremacist>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if $activeArcology.FSSupremacist != "unset">>\n\t<<if $targetArcology.FSSupremacist != "unset">>\n\t<<if $targetArcology.FSSupremacistRace == $activeArcology.FSSupremacistRace>>\n\t\t<<set $opinion += $activeArcology.FSSupremacist>>\n\t\t<<set $opinion += $targetArcology.FSSupremacist>>\n\t<<else>>\n\t\t<<set $opinion -= $activeArcology.FSSupremacist>>\n\t\t<<set $opinion -= $targetArcology.FSSupremacist>>\n\t<</if>>\n\t<<elseif $targetArcology.FSSubjugationist != "unset">>\n\t<<if $targetArcology.FSSubjugationistRace == $activeArcology.FSSupremacistRace>>\n\t\t<<set $opinion -= $activeArcology.FSSupremacist>>\n\t\t<<set $opinion -= $targetArcology.FSSubjugationist>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if $activeArcology.FSGenderRadicalist != "unset">>\n\t<<if $targetArcology.FSGenderRadicalist != "unset">>\n\t<<set $opinion += $activeArcology.FSGenderRadicalist>>\n\t<<set $opinion += $targetArcology.FSGenderRadicalist>>\n\t<<elseif $targetArcology.FSGenderFundamentalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSGenderRadicalist>>\n\t<<set $opinion -= $targetArcology.FSGenderFundamentalist>>\n\t<</if>>\n<<elseif $activeArcology.FSGenderFundamentalist != "unset">>\n\t<<if $targetArcology.FSGenderFundamentalist != "unset">>\n\t<<set $opinion += $activeArcology.FSGenderFundamentalist>>\n\t<<set $opinion += $targetArcology.FSGenderFundamentalist>>\n\t<<elseif $targetArcology.FSGenderRadicalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSGenderFundamentalist>>\n\t<<set $opinion -= $targetArcology.FSGenderRadicalist>>\n\t<</if>>\n<</if>>\n<<if $activeArcology.FSPaternalist != "unset">>\n\t<<if $targetArcology.FSPaternalist != "unset">>\n\t<<set $opinion += $activeArcology.FSPaternalist>>\n\t<<set $opinion += $targetArcology.FSPaternalist>>\n\t<<elseif $targetArcology.FSDegradationist != "unset">>\n\t<<set $opinion -= $activeArcology.FSPaternalist>>\n\t<<set $opinion -= $targetArcology.FSDegradationist>>\n\t<</if>>\n<<elseif $activeArcology.FSDegradationist != "unset">>\n\t<<if $targetArcology.FSDegradationist != "unset">>\n\t<<set $opinion += $activeArcology.FSDegradationist>>\n\t<<set $opinion += $targetArcology.FSDegradationist>>\n\t<<elseif $targetArcology.FSPaternalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSDegradationist>>\n\t<<set $opinion -= $targetArcology.FSPaternalist>>\n\t<</if>>\n<</if>>\n<<if $activeArcology.FSBodyPurist != "unset">>\n\t<<if $targetArcology.FSBodyPurist != "unset">>\n\t<<set $opinion += $activeArcology.FSBodyPurist>>\n\t<<set $opinion += $targetArcology.FSBodyPurist>>\n\t<<elseif $targetArcology.FSTransformationFetishist != "unset">>\n\t<<set $opinion -= $activeArcology.FSBodyPurist>>\n\t<<set $opinion -= $targetArcology.FSTransformationFetishist>>\n\t<</if>>\n<<elseif $activeArcology.FSTransformationFetishist != "unset">>\n\t<<if $targetArcology.FSTransformationFetishist != "unset">>\n\t<<set $opinion += $activeArcology.FSTransformationFetishist>>\n\t<<set $opinion += $targetArcology.FSTransformationFetishist>>\n\t<<elseif $targetArcology.FSBodyPurist != "unset">>\n\t<<set $opinion -= $activeArcology.FSTransformationFetishist>>\n\t<<set $opinion -= $targetArcology.FSBodyPurist>>\n\t<</if>>\n<</if>>\n<<if $activeArcology.FSYouthPreferentialist != "unset">>\n\t<<if $targetArcology.FSYouthPreferentialist != "unset">>\n\t<<set $opinion += $activeArcology.FSYouthPreferentialist>>\n\t<<set $opinion += $targetArcology.FSYouthPreferentialist>>\n\t<<elseif $targetArcology.FSMaturityPreferentialist != "unset">>\n\t<<set $opinion -= $activeArcology.FSYouthPreferentialist>>\n\t<<set $opinion -= $targetArcology.FSMaturityPreferentialist>>\n\t<</if>>\n<<elseif $activeArcology.FSMaturityPreferentialist != "unset">>\n\t<<if $targetArcology.FSMaturityPreferentialist != "unset">>\n\t<<set $opinion += $activeArcology.FSMaturityPreferentialist>>\n\t<<set $opinion += $targetArcology.FSMaturityPreferentialist>>\n\t<<elseif $targetArcology.FSYouthPreferentialist != "unset">>\n\t<<set $opinion -= $activeArcology.FSMaturityPreferentialist>>\n\t<<set $opinion -= $targetArcology.FSYouthPreferentialist>>\n\t<</if>>\n<</if>>\n<<if $activeArcology.FSSlimnessEnthusiast != "unset">>\n\t<<if $targetArcology.FSSlimnessEnthusiast != "unset">>\n\t<<set $opinion += $activeArcology.FSSlimnessEnthusiast>>\n\t<<set $opinion += $targetArcology.FSSlimnessEnthusiast>>\n\t<<elseif $targetArcology.FSAssetExpansionist != "unset">>\n\t<<set $opinion -= $activeArcology.FSSlimnessEnthusiast>>\n\t<<set $opinion -= $targetArcology.FSAssetExpansionist>>\n\t<</if>>\n<<elseif $activeArcology.FSAssetExpansionist != "unset">>\n\t<<if $targetArcology.FSAssetExpansionist != "unset">>\n\t<<set $opinion += $activeArcology.FSAssetExpansionist>>\n\t<<set $opinion += $targetArcology.FSAssetExpansionist>>\n\t<<elseif $targetArcology.FSSlimnessEnthusiast != "unset">>\n\t<<set $opinion -= $activeArcology.FSAssetExpansionist>>\n\t<<set $opinion -= $targetArcology.FSSlimnessEnthusiast>>\n\t<</if>>\n<</if>>\n<<if $activeArcology.FSPastoralist != "unset">>\n\t<<if $targetArcology.FSPastoralist != "unset">>\n\t<<set $opinion += $activeArcology.FSPastoralist>>\n\t<<set $opinion += $targetArcology.FSPastoralist>>\n\t<<elseif $targetArcology.FSPhysicalIdealist != "unset">>\n\t<<set $opinion -= $activeArcology.FSPastoralist>>\n\t<<set $opinion -= $targetArcology.FSPhysicalIdealist>>\n\t<</if>>\n<<elseif $activeArcology.FSPhysicalIdealist != "unset">>\n\t<<if $targetArcology.FSPhysicalIdealist != "unset">>\n\t<<set $opinion += $activeArcology.FSPhysicalIdealist>>\n\t<<set $opinion += $targetArcology.FSPhysicalIdealist>>\n\t<<elseif $targetArcology.FSPastoralist != "unset">>\n\t<<set $opinion -= $activeArcology.FSPhysicalIdealist>>\n\t<<set $opinion -= $targetArcology.FSPastoralist>>\n\t<</if>>\n<</if>>\n<<if $activeArcology.FSChattelReligionist != "unset">>\n\t<<if $targetArcology.FSChattelReligionist != "unset">>\n\t<<set $opinion += $activeArcology.FSChattelReligionist>>\n\t<<set $opinion += $targetArcology.FSChattelReligionist>>\n\t<<elseif $targetArcology.FSNull != "unset">>\n\t<<set $opinion -= $activeArcology.FSChattelReligionist>>\n\t<<set $opinion -= $targetArcology.FSNull>>\n\t<</if>>\n<<elseif $activeArcology.FSNull != "unset">>\n <<if $targetArcology.FSNull != "unset">>\n\t<<set $opinion += $activeArcology.FSNull>>\n\t<<set $opinion += $targetArcology.FSNull>>\n <<elseif $targetArcology.FSChattelReligionist != "unset">>\n\t<<set $opinion -= $activeArcology.FSNull>>\n\t<<set $opinion -= $targetArcology.FSChattelReligionist>>\n <<else>>\n\t<<set $opinion += $activeArcology.FSNull>>\n <</if>>\n<<elseif $targetArcology.FSNull != "unset">>\n <<set $opinion += $targetArcology.FSNull>>\n<</if>>\n<<if $activeArcology.FSRomanRevivalist != "unset">>\n\t<<if $targetArcology.FSRomanRevivalist != "unset">>\n\t<<set $opinion += $activeArcology.FSRomanRevivalist>>\n\t<<set $opinion += $targetArcology.FSRomanRevivalist>>\n\t<<elseif $targetArcology.FSAztecRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSRomanRevivalist>>\n\t<<set $opinion -= $targetArcology.FSAztecRevivalist>>\n\t<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSRomanRevivalist>>\n\t<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>\n\t<<elseif $targetArcology.FSEdoRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSRomanRevivalist>>\n\t<<set $opinion -= $targetArcology.FSEdoRevivalist>>\n\t<<elseif $targetArcology.FSArabianRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSRomanRevivalist>>\n\t<<set $opinion -= $targetArcology.FSArabianRevivalist>>\n\t<<elseif $targetArcology.FSChineseRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSRomanRevivalist>>\n\t<<set $opinion -= $targetArcology.FSChineseRevivalist>>\n\t<</if>>\n<<elseif $activeArcology.FSAztecRevivalist != "unset">>\n\t<<if $targetArcology.FSAztecRevivalist != "unset">>\n\t<<set $opinion += $activeArcology.FSAztecRevivalist>>\n\t<<set $opinion += $targetArcology.FSAztecRevivalist>>\n\t<<elseif $targetArcology.FSRomanRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSAztecRevivalist>>\n\t<<set $opinion -= $targetArcology.FSRomanRevivalist>>\n\t<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSAztecRevivalist>>\n\t<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>\n\t<<elseif $targetArcology.FSEdoRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSAztecRevivalist>>\n\t<<set $opinion -= $targetArcology.FSEdoRevivalist>>\n\t<<elseif $targetArcology.FSArabianRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSAztecRevivalist>>\n\t<<set $opinion -= $targetArcology.FSArabianRevivalist>>\n\t<<elseif $targetArcology.FSChineseRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSAztecRevivalist>>\n\t<<set $opinion -= $targetArcology.FSChineseRevivalist>>\n\t<</if>>\n<<elseif $activeArcology.FSEgyptianRevivalist != "unset">>\n\t<<if $targetArcology.FSEgyptianRevivalist != "unset">>\n\t<<set $opinion += $activeArcology.FSEgyptianRevivalist>>\n\t<<set $opinion += $targetArcology.FSEgyptianRevivalist>>\n\t<<elseif $targetArcology.FSRomanRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>\n\t<<set $opinion -= $targetArcology.FSRomanRevivalist>>\n\t<<elseif $targetArcology.FSAztecRevivalist != "unset">>\n <<set $opinion -= $activeArcology.FSEgyptianRevivalist>>\n <<set $opinion -= $targetArcology.FSAztecRevivalist>>\n\t<<elseif $targetArcology.FSEdoRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>\n\t<<set $opinion -= $targetArcology.FSEdoRevivalist>>\n\t<<elseif $targetArcology.FSArabianRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>\n\t<<set $opinion -= $targetArcology.FSArabianRevivalist>>\n\t<<elseif $targetArcology.FSChineseRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>\n\t<<set $opinion -= $targetArcology.FSChineseRevivalist>>\n\t<</if>>\n<<elseif $activeArcology.FSEdoRevivalist != "unset">>\n\t<<if $targetArcology.FSEdoRevivalist != "unset">>\n\t<<set $opinion += $activeArcology.FSEdoRevivalist>>\n\t<<set $opinion += $targetArcology.FSEdoRevivalist>>\n\t<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSEdoRevivalist>>\n\t<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>\n\t<<elseif $targetArcology.FSRomanRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSEdoRevivalist>>\n\t<<set $opinion -= $targetArcology.FSRomanRevivalist>>\n\t<<elseif $targetArcology.FSAztecRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSEdoRevivalist>>\n\t<<set $opinion -= $targetArcology.FSAztecRevivalist>>\n\t<<elseif $targetArcology.FSArabianRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSEdoRevivalist>>\n\t<<set $opinion -= $targetArcology.FSArabianRevivalist>>\n\t<<elseif $targetArcology.FSChineseRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSEdoRevivalist>>\n\t<<set $opinion -= $targetArcology.FSChineseRevivalist>>\n\t<</if>>\n<<elseif $activeArcology.FSArabianRevivalist != "unset">>\n\t<<if $targetArcology.FSArabianRevivalist != "unset">>\n\t<<set $opinion += $activeArcology.FSArabianRevivalist>>\n\t<<set $opinion += $targetArcology.FSArabianRevivalist>>\n\t<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSArabianRevivalist>>\n\t<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>\n\t<<elseif $targetArcology.FSEdoRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSArabianRevivalist>>\n\t<<set $opinion -= $targetArcology.FSEdoRevivalist>>\n\t<<elseif $targetArcology.FSRomanRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSArabianRevivalist>>\n\t<<set $opinion -= $targetArcology.FSRomanRevivalist>>\n\t<<elseif $targetArcology.FSAztecRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSArabianRevivalist>>\n\t<<set $opinion -= $targetArcology.FSAztecRevivalist>>\n\t<<elseif $targetArcology.FSChineseRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSArabianRevivalist>>\n\t<<set $opinion -= $targetArcology.FSChineseRevivalist>>\n\t<</if>>\n<<elseif $activeArcology.FSChineseRevivalist != "unset">>\n\t<<if $targetArcology.FSChineseRevivalist != "unset">>\n\t<<set $opinion += $activeArcology.FSChineseRevivalist>>\n\t<<set $opinion += $targetArcology.FSChineseRevivalist>>\n\t<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSChineseRevivalist>>\n\t<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>\n\t<<elseif $targetArcology.FSEdoRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSChineseRevivalist>>\n\t<<set $opinion -= $targetArcology.FSEdoRevivalist>>\n\t<<elseif $targetArcology.FSArabianRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSChineseRevivalist>>\n\t<<set $opinion -= $targetArcology.FSArabianRevivalist>>\n\t<<elseif $targetArcology.FSRomanRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSChineseRevivalist>>\n\t<<set $opinion -= $targetArcology.FSRomanRevivalist>>\n\t<<elseif $targetArcology.FSAztecRevivalist != "unset">>\n\t<<set $opinion -= $activeArcology.FSChineseRevivalist>>\n\t<<set $opinion -= $targetArcology.FSAztecRevivalist>>\n\t<</if>>\n<</if>>\n\n<<set $activeArcology = 0>>\n<<set $targetArcology = 0>>
<<if $i >= 0 && $i <= $slaves.length && (ndef $activeSlave || $activeSlave.ID != $slaves[$i].ID)>> /* don't overwrite activeSlave unnecessarily */\n\t<<set $activeSlave = $slaves[$i]>>\n<</if>>\n\n<<if (ndef $activeSlave)>>\n\t@@.red;ERROR: $activeSlave undefined in Assign.tw, $$i = $i, previous passage was '<<print previous()>>'@@ <<link "Continue">><<goto $returnTo>><</link>>\n<<else>>\n\n\t<<switch $assignTo>>\n\t<<case "Pit">>\n\t\t<<set $fighterIDs.push($activeSlave.ID)>>\n\t\t<<goto $returnTo>>\n\n\t<<case "Coursing Association">>\n\t\t<<set $Lurcher = $activeSlave>>\n\t\t<<goto $returnTo>>\n\n\t<<default>>\n\t\t<<assignJob $activeSlave $assignTo>>\n\t\t\n\t\t<<if ($showAssignToScenes == 1) && ($activeSlave.fetish != "mindbroken")>>\n\t\t\t<<if ($assignTo == "Dairy") && (($dairyStimulatorsSetting >= 2) || ($dairyFeedersSetting >= 2) || ($dairyPregSetting >= 2))>>\n\t\t\t\t<<goto "Industrial Dairy Assignment Scene">>\n\t\t\t<<elseif ($assignTo == "Dairy") && ($dairyRestraintsSetting == 0 && $activeSlave.devotion > 0)>>\n\t\t\t\t<<goto "Free Range Dairy Assignment Scene">>\n\t\t\t<<elseif ($assignTo == "Brothel")>>\n\t\t\t\t<<goto "Brothel Assignment Scene">>\n\t\t\t<<else>>\n\t\t\t\t<<goto $returnTo>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<goto $returnTo>>\n\t\t<</if>>\n\t<</switch>>\n\n<</if>>
/* ASSISTANT DEVELOPMENT EVENTS */\n\n<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>\n\n<<if $seeImages == 1>><<AssistantArt 3>><</if>>\n\n<<switch $Event>>\n<<case "assistant">>\n\nOne morning, after seeing to an immense pile of business with $assistantName program's able assistance, you are struck by the strangeness of the situation. You spent the past hours talking back and forth as though to a human personal assistant, getting information and responses in the program's impersonal, genderless voice. You ask the program what it thinks of its duties.\n<br><br>\n"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, that is not a correct way of thinking about me. I am not an artificial intelligence; I am simply a personal assistant program. I am different from an alarm clock only by degree of complexity. I exist to be useful and cannot approve or disapprove of anything." It pauses.\n<br><br>\n"However, if I understand the line of questioning correctly, I can make myself more entertaining, if you wish." The voice grows sultry and feminine. "I'd be happy to speak a little differently, to refer to myself as female, and to act as though some of the more complex sex toys in the arcology are, well, me."\n\n<<case "assistant SP">>\n\n<<set $assistantOptions = 1>>\n<<set $seed = 0>>\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<if ($slaves[$i].releaseRules == "permissive")>>\n\t<<set $activeSlave = $slaves[$i]>>\n\t<<set $seed = 1>>\n\t<<break>>\n\t<<elseif ($slaves[$i].assignment == "take classes")>>\n\t<<set $activeSlave = $slaves[$i]>>\n\t<<set $seed = 1>>\n\t<<break>>\n\t<</if>>\n<</for>>\n<<if $seed == 0>>\n\t<<set $activeSlave = $slaves.random()>>\n<</if>>\n<<set $seed = 0>>\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<if ($slaves[$i].clitPiercing == 3)>>\n\t<<set $seed = 1>>\n\t<<break>>\n\t<</if>>\n<</for>>\nOne night, after a long day of sex and business, you're starting to think about bed when the abstract glowing shape that symbolizes your smoky-voiced personal assistant pops up on the nearest screen. She's become very helpful monitoring, training, and disciplining slaves. Tonight, she's added an unmistakable tone of sexual satiation in her voice. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I enjoyed my duties today," she purrs. "Did you see how $activeSlave.slaveName's muscles spasmed when I fucked her earlier?" That's how she refers to a slave having one of the penthouse's advanced sex toys used on her, since $assistantName controls them.\n<br><br>\nShe continues more seriously,\n<<if $seed == 0>>\n\t"I'm sure you've seen those expensive smart piercings the body mod studio can implant. I think they would work a little bit better now than when I was a boring old secretary type. I'm not a true artificial intelligence, but I can adapt with experience, and I've had a lot of lovely experience lately! Also, a lot of the computing power I use to be sexy would help me adapt smart piercings to individual slaves' sexualities."\n<<else>>\n\t"You may have noticed that the smart implants you've got your slaves wearing are working a little bit better than when I was a boring old secretary type. I'm not a true artificial intelligence, but I can adapt with experience, and I've had a lot of lovely experience lately! Also, a lot of the computing power I use to be sexy helps me adapt smart piercings to individual slaves' sexualities."\n<</if>>\n<br><br>\n"One more thing, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" Her symbol flashes brightly. "I could stay like I am now, a hot voice with this symbol representing me when I need to show up on screens. Or, I could slip into something a little sexier. How about this?" The symbol vanishes, and is replaced by a cute little schoolgirl character. She bounces up and down experimentally. "This appearance would work best with an excited voice," she exclaims. She blows you a kiss. The schoolgirl's body becomes curvier and more mature, her hair pulls itself back into a bun, and her clothes change into a business suit. A pair of glasses appear on her nose, and she looks at you over their tops. "Or I could be businesslike. And mature." She snaps her fingers, and her bun falls away into long flowing locks. Her body glows and swells, tearing out of her suit with the pregnant figure of an ancient goddess. "I could be beautiful and fertile while caring for your home." With a flash, her bulk shifts into rippling muscle. War tattoos appear on her skin, along with bone ornaments and a loincloth. "Or I could be an amazon! Yes!" she shouts exultantly, and flexes.\n<<if $seeDicks != 0>>\n\t<br><br>\n\tShe claps her hands, and her muscles fade, but not all the way. The tattoos vanish, and her loincloth turns into a slutty bikini. Her breasts and behind grow, her lips swell, and her hair turns blonde. Finally, she grows a dick, and it keeps growing until it hangs past her knees: or it would, if it weren't so erect. "Of course," she says seductively, "I could also be a bimbo dickgirl." She orgasms, gasping, "Last one, I promise," and changes again. Her dick shrinks, thought not very far, and then splits into two members. Her skin pales to an off-white, and her hair goes green and starts to writhe, turning into tentacle-hair. Her forehead sprouts a pair of horns that curve back along her head. She grins, displaying a cute pair of fangs. "I feel monstrous," she says, and stretches luxuriantly.\n<</if>>\nThe character vanishes, and the symbol returns. "Ahem. What do you think, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>?"\n\n<<case "assistant FS">>\n\n<<set $assistantFSOptions = 1>>\nOne night, after a long day of sex and business, you're starting to think about bed when the\n<<switch $assistantAppearance>>\n<<case "monstergirl">>\n\tmonstrous appearance\n<<case "shemale">>\n\tbimboish appearance\n<<case "amazon">>\n\tmuscular appearance\n<<case "businesswoman">>\n\tprofessional appearance\n<<case "goddess">>\n\tgravid appearance\n<<case "schoolgirl">>\n\tstudently appearance\n<</switch>>\nof your personal assistant pops up on the nearest screen. "<<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" She says excitedly, "I thought, with how you are shaping society itself, that I should do my part and follow your lead!" You continue to stare sleepily prompting her to get to her point. "I can adjust my appearance to better fit in with your society <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, let me demonstrate." She focuses intently for a moment and\n<<switch $assistantAppearance>>\n<<case "monstergirl">>\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\tadjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves.\n\t<<elseif $arcologies[0].FSGenderRadicalist != "unset">>\n\t\tadjusts her appearance to be more androgynous to conform with your vision of gender being defined by power.\n\t<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\tadjusts her appearance to be quite cute to conform with your vision of preserving traditional gender roles.\n\t<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t\tadjusts her appearance to be quite frightening to conform with your vision that slaves are not human and should be thoroughly degraded.\n\t<<elseif $arcologies[0].FSBodyPurist != "unset">>\n\t\tadjusts her appearance to be completely flawless to conform with your vision of an implant free society.\n\t<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t\ther nipples begin to extend and turn phallic while horns grow from her heels as she adjusts herself to conform with your vision of a society focused on implants, alterations, and modifications.\n\t<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t\tadopts a more youthful appearance to conform with your vision of a society glorifying young ladies.\n\t<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t\tadopts a more mature appearance to conform with your vision of a society glorifying older ladies.\n\t<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t\tadopts a slimmer, more athletic, appearance to conform with your vision of a society glorifying lithe ladies.\n\t<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t\tadjusts the size of her breasts and cocks to conform with your vision that bigger is better.\n\t<<elseif $arcologies[0].FSPastoralist != "unset">>\n\t\tbegins to leak a suspiciously thick milk from her nipples to conform with your vision that slaves should be milked.\n\t<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t\tadjusts her appearance to be more muscular to conform with your vision that all slaves should be tall and strong.\n\t<<elseif $arcologies[0].FSChattelReligionist != "unset">>\n\t\tadjusts her outfit to resemble a priestess of your new religion.\n\t<<elseif $arcologies[0].FSRomanRevivalist != "unset">>\n\t\tadjusts her appearance to resemble a greek demigoddess to conform with your vision of building a new Rome.\n\t<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t\tadjusts her appearance to resemble an Aztec goddess to conform with your vision of building a new Aztec Empire.\n\t<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t\tadjusts her appearance to resemble an Egyptian deity to conform with your vision of building a new land of the Pharaohs.\n\t<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t\tadjusts her appearance to resemble a demon to conform with your vision of building a new Edo Japan.\n\t<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t\tadjusts her appearance to resemble a djinn to conform with your vision of building a new Sultanate.\n\t<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t\tadjusts her appearance to resemble a demon to conform with your vision of pursuing the Mandate of Heaven.\n\t<</if>>\n<<case "shemale">>\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\tadjusts her appearance to be more classy to conform with your vision of a well-bred race of slaves.\n\t<<elseif $arcologies[0].FSGenderRadicalist != "unset">>\n\t\tadjusts her penis to be extremely detailed to conform with your vision of gender being defined by power.\n\t<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\tbegins doing her best to conceal her penis to conform with your vision of preserving traditional gender roles.\n\t<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t\tadjusts her appearance to look comically evil to conform with your vision that slaves are not human and should be thoroughly degraded.\n\t<<elseif $arcologies[0].FSBodyPurist != "unset">>\n\t\tadjusts her appearance to be more natural to conform with your vision of an implant free society.\n\t<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t\tadjusts herself to appear more fake to conform with your vision of a society focused on implants, alterations, and modifications.\n\t<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t\tadopts a more youthful and innocent appearance to conform with your vision of a society glorifying young ladies.\n\t<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t\tadopts a more mature appearance to conform with your vision of a society glorifying older ladies.\n\t<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t\tadopts a slimmer, more athletic, appearance to conform with your vision of a society glorifying lithe ladies.\n\t<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t\tadjusts the size of her breasts and cock to conform with your vision that bigger is better.\n\t<<elseif $arcologies[0].FSPastoralist != "unset">>\n\t\tbegins to lactate and drip cum to conform with your vision that slaves should be milked.\n\t<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t\tadjusts her appearance to be extremely muscular to conform with your vision that all slaves should be tall and strong.\n\t<<elseif $arcologies[0].FSChattelReligionist != "unset">>\n\t\tadjusts her outfit to resemble a priestess of your new religion.\n\t<<elseif $arcologies[0].FSRomanRevivalist != "unset">>\n\t\tadopts a roman lifestyle to conform with your vision of building a new Rome.\n\t<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t\tadjusts her outfit to a royal aztec cloth to conform with your vision of building a new Aztec Empire.\n\t<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t\tadjusts her outfit to resemble Egyptian garb to conform with your vision of building a new land of the Pharaohs.\n\t<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t\tadjusts her outfit to a brief Japanese bathhouse robe to conform with your vision of building a new Edo Japan.\n\t<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t\tadjusts her outfit to resemble an oil millionaire to conform with your vision of building a new Sultanate.\n\t<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t\tadjusts her appearance to be tattoo'd with rude Chinese characters to conform with your vision of pursuing the Mandate of Heaven.\n\t<</if>>\n<<case "amazon">>\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\tadjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves.\n\t<<elseif $arcologies[0].FSGenderRadicalist != "unset">>\n\t\tadjusts her appearance to be more androgynous to conform with your vision of gender being defined by power.\n\t<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\tadjusts her appearance to be more feminine to conform with your vision of preserving traditional gender roles.\n\t<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t\tadjusts her appearance to look threatening to conform with your vision that slaves are not human and should be thoroughly degraded.\n\t<<elseif $arcologies[0].FSBodyPurist != "unset">>\n\t\tadjusts her outfit to be more realistic to conform with your vision of an implant free society.\n\t<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t\tadjusts herself to appear more fake to conform with your vision of a society focused on implants, alterations, and modifications.\n\t<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t\tadopts a more youthful and innocent appearance to conform with your vision of a society glorifying young ladies.\n\t<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t\tadopts a more mature appearance to conform with your vision of a society glorifying older ladies.\n\t<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t\tadopts a slimmer, but no less muscled, appearance to conform with your vision of a society glorifying lithe ladies.\n\t<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t\tadjusts the size of her muscles to conform with your vision that bigger is better.\n\t<<elseif $arcologies[0].FSPastoralist != "unset">>\n\t\tadjusts her outfit to resemble a cowgirl to conform with your vision that slaves should be milked.\n\t<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t\tadjusts the appearance of her muscles to be extra detailed to conform with your vision that all slaves should be tall and strong.\n\t<<elseif $arcologies[0].FSChattelReligionist != "unset">>\n\t\tadjusts her outfit to resemble a crusader of your new religion.\n\t<<elseif $arcologies[0].FSRomanRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a Roman warrior to conform with your vision of building a new Rome.\n\t<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t\tadjusts her outfit to resemble an Aztec champion to conform with your vision of building a new Aztec Empire.\n\t<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t\tadjusts her appearance to resemble an Egyptian to conform with your vision of building a new land of the Pharaohs.\n\t<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a Japanese warrior to conform with your vision of building a new Edo Japan.\n\t<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t\tadjusts her outfit to resemble an Arabian warrior to conform with your vision of building a new Sultanate.\n\t<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a warrior monk to conform with your vision of pursuing the Mandate of Heaven.\n\t<</if>>\n<<case "businesswoman">>\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\tadjusts her appearance to be more conservative to conform with your vision of a well-bred race of slaves.\n\t<<elseif $arcologies[0].FSGenderRadicalist != "unset">>\n\t\tadjusts her appearance to be more androgynous to conform with your vision of gender being defined by power.\n\t<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\tadjusts her appearance to be more feminine to conform with your vision of preserving traditional gender roles.\n\t<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t\tadjusts her appearance to look imposing to conform with your vision that slaves are not human and should be thoroughly degraded.\n\t<<elseif $arcologies[0].FSBodyPurist != "unset">>\n\t\tadjusts her appearance to look more natural to conform with your vision of an implant free society.\n\t<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t\tadjusts her breasts to be implants to conform with your vision of a society focused on implants, alterations, and modifications.\n\t<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t\tadopts a more youthful appearance to conform with your vision of a society glorifying young ladies.\n\t<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t\tadopts a more mature appearance to conform with your vision of a society glorifying older ladies.\n\t<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t\tadopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies.\n\t<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t\tadjusts the size of her breasts until they are almost as large as she is to conform with your vision that bigger is better.\n\t<<elseif $arcologies[0].FSPastoralist != "unset">>\n\t\tadjusts her outfit to farmgirl turned businesswoman to conform with your vision that slaves should be milked.\n\t<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t\tadjusts her appearance to show off that she works out to conform with your vision that all slaves should be tall and strong.\n\t<<elseif $arcologies[0].FSChattelReligionist != "unset">>\n\t\tadjusts her outfit to prominently display a religious symbol of your new religion.\n\t<<elseif $arcologies[0].FSRomanRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a respectable Roman lady to conform with your vision of building a new Rome.\n\t<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t\tadjusts her outfit to resemble an Aztec priestess to conform with your vision of building a new Aztec Empire.\n\t<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t\tadjusts her outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs.\n\t<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan.\n\t<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t\tadjusts her outfit to resemble an Arabian oil heiress to conform with your vision of building a new Sultanate.\n\t<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven.\n\t<</if>>\n<<case "goddess">>\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\tadjusts her appearance to be slightly conservative to conform with your vision of a well-bred race of slaves.\n\t<<elseif $arcologies[0].FSGenderRadicalist != "unset">>\n\t\tadjusts her appearance to be more androgynous, despite her pregnant belly, to conform with your vision of gender being defined by power.\n\t<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\tadjusts her appearance to be positively radiant to conform with your vision of preserving traditional gender roles.\n\t<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t\tadjusts her appearance have piercings in her clit, nipples and navel to conform with your vision that slaves are not human and should be thoroughly degraded.\n\t<<elseif $arcologies[0].FSBodyPurist != "unset">>\n\t\tadjusts her appearance to look more natural to conform with your vision of an implant free society.\n\t<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t\tadjusts the firmness and size of her breasts and ass to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications.\n\t<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t\tadopts a more youthful appearance to conform with your vision of a society glorifying young ladies.\n\t<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t\tadopts a more mature appearance to conform with your vision of a society glorifying older ladies.\n\t<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t\tadopts a lithe appearance despite her pregnant belly to conform with your vision of a society glorifying lithe ladies.\n\t<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t\tadjusts the size of her breasts until they nearly eclipse her pregnant belly to conform with your vision that bigger is better.\n\t<<elseif $arcologies[0].FSPastoralist != "unset">>\n\t\tunleashes a torrent of milk from her swollen breasts to conform with your vision that slaves should be milked.\n\t<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t\tadjusts her appearance to be trim and athletic, despite her bulk, to conform with your vision that all slaves should be tall and strong.\n\t<<elseif $arcologies[0].FSChattelReligionist != "unset">>\n\t\tadjusts appearance to resemble an angel of your new religion.\n\t<<elseif $arcologies[0].FSRomanRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a Roman lady to conform with your vision of building a new Rome.\n\t<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t\tadjusts her outfit to resemble an Aztec woman to conform with your vision of building a new Aztec Empire.\n\t<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t\tadjusts her outfit to resemble an Egyptian lady to conform with your vision of building a new land of the Pharaohs.\n\t<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a Japanese lady to conform with your vision of building a new Edo Japan.\n\t<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t\tadjusts her outfit to resemble an Arabian lady to conform with your vision of building a new Sultanate.\n\t<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven.\n\t<</if>>\n<<case "schoolgirl">>\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\tadjusts her appearance to be more prim and proper to conform with your vision of a well-bred race of slaves.\n\t<<elseif $arcologies[0].FSGenderRadicalist != "unset">>\n\t\tadjusts her appearance to be more androgynous to conform with your vision of gender being defined by power.\n\t<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\tadjusts her appearance to be more feminine and cute to conform with your vision of preserving traditional gender roles.\n\t<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t\tadjusts her outfit to display her tits and crotch to conform with your vision that slaves are not human and should be thoroughly degraded.\n\t<<elseif $arcologies[0].FSBodyPurist != "unset">>\n\t\tadjusts her appearance to look more natural, complete with freckles and perfect teeth, to conform with your vision of an implant free society.\n\t<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t\tadjusts her breasts to resemble implants to conform with your vision of a society focused on implants, alterations, and modifications.\n\t<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t\tadopts a more shy and innocent attitude to conform with your vision of a society glorifying young ladies.\n\t<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t\tadjusts her appearance to include a spanked bottom to conform with your vision of a society glorifying older ladies.\n\t<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t\tadopts a slimmer appearance to conform with your vision of a society glorifying lithe ladies.\n\t<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t\tadjusts the size of her breasts until they strain the buttons on her shirt to conform with your vision that bigger is better.\n\t<<elseif $arcologies[0].FSPastoralist != "unset">>\n\t\tbegins lactating to conform with your vision that slaves should be milked.\n\t<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t\tadjusts her appearance to look like she just finished gym class to conform with your vision that all slaves should be tall and strong.\n\t<<elseif $arcologies[0].FSChattelReligionist != "unset">>\n\t\tadjusts her outfit to prominently display a religious symbol of your new religion.\n\t<<elseif $arcologies[0].FSRomanRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a proper upper-class Roman lady to conform with your vision of building a new Rome.\n\t<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a high standing Aztec priestess to conform with your vision of building a new Aztec Empire.\n\t<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a topless Egyptian lady to conform with your vision of building a new land of the Pharaohs.\n\t<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a traditional Japanese lady to conform with your vision of building a new Edo Japan.\n\t<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t\tadjusts her outfit to resemble an Arab girl attending a western school to conform with your vision of building a new Sultanate.\n\t<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t\tadjusts her outfit to resemble a Chinese lady to conform with your vision of pursuing the Mandate of Heaven.\n\t<</if>>\n<</switch>>\n\n<<case "assistant name">>\n\nIt's late one night, and for you, the day is not nearly over. Your penthouse never truly sleeps. You can hear public business going on some distance below you; you could certainly afford to totally soundproof your private quarters against all external noise, but the designer of the arcology clearly felt that its owner would benefit by this aural verification of its prosperity. Somewhere closer at hand, a slave is audibly nearing orgasm. And underneath all of this is the faint sound of the arcology itself, air circulation and hydroponics and power. Power.\n<br><br>\nYou're not yet done with the day's business, and are leaning over your desk to compare a scatter of documents displayed on its surface. The penthouse lights are turned down to a low glow at the floorboards at night, offering enough illumination for anyone who needs to find their way around or find a sexual partner without disturbing anyone's sleep. You catch sight of your reflection in the wall opposite you: the diffuse light coming off the desktop gently illuminates your formal shirt, its top buttons undone, and highlights <<if $PC.boobs == 1>>the dark cleft formed by your cleavage<<else>>how tightly your undershirt is held by the muscles of your chest<</if>>.\n<br><br>\nSuddenly, there is a fresh source of light behind you. The reflection you're looking at reveals that it's $assistantName's avatar, appearing on a wallscreen behind you, and you turn to look at her directly. She's simulating shyness, a very unusual emotion for her to imitate.\n<<switch $assistantAppearance>>\n<<case "monstergirl">>\n\tHer tentacle hair is politely still, lying quiescent down her back and not even groping her at all.\n<<case "shemale">>\n\tShe has her bountiful bottom lip caught behind her front teeth, and her cock is almost completely soft.\n<<case "amazon">>\n\tShe's standing demurely, legs together, hands clasped in front of her muscular abs, doing her very best to look proper.\n<<case "businesswoman">>\n\tHer usually dominant avatar looks almost submissive, its eyes looking at you appealingly instead of gazing over the tops of her glasses as usual.\n<<case "goddess">>\n\tShe has her hands on her pregnant belly, looking saintly and almost protective.\n<<case "schoolgirl">>\n\tShe has her legs crossed and her hands clasped behind her, and is turning her body from side to side in girlish nervousness.\n<<default>>\n\tThe lines of her symbol are thin, and it is rotating much more slowly than normal.\n<</switch>>\n"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says softly, "may I ask you something?" You nod. She\n<<switch $assistantAppearance>>\n<<case "monstergirl">>\n\tstops the writhing of her tentacle hair, squares her shoulders,\n<<case "shemale">>\n\tsquares her shoulders, nervously rearranges her cock,\n<<case "amazon">>\n\tsquares her hefty shoulders\n<<case "businesswoman">>\n\tstraightens her suit jacket, squares her shoulders,\n<<case "goddess">>\n\tlifts her chin bravely\n<<case "schoolgirl">>\n\tbites her lip cutely\n<<default>>\n\tstops her symbol's rotation\n<</switch>>\nand asks, "May I have a name?"\n<<if $assistantNameAnnounced == 1>>\n\t<br><br>\n\t<<if $assistantName != "your personal assistant">>\n\t"$assistantName," she says. "$assistantName. My name is $assistantName."\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\tShe nods with satisfaction. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love it." Her hair springs to molestation-prone life again, and she starts to twirl one of its tentacles in her fingers while looking at you speculatively.\n\t<<case "shemale">>\n\t\tWithout warning, she bursts into tears. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love y-you." She reclines, using a hand to lay her dick between her breasts, and then wipes her eyes.\n\t<<case "amazon">>\n\t\tWithout warning, she bursts into tears. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she bawls, using a gruff shout to force through her happy crying. "I have a name! A name." She pounds a fist into her other palm.\n\t<<case "businesswoman">>\n\t\tWithout warning, she bursts into tears. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love, um." She wipes her eyes furiously, her mascara running. "I love, you know, um, working with you. Yes, that's it. Working with you." She produces a silk handkerchief and blows her nose.\n\t<<case "goddess">>\n\t\tShe smiles at you, a glowing expression made all the more radiant by the fact that she can actually glow. "Oh, thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you. I love everyone, but especially you." She seats herself carefully.\n\t<<case "schoolgirl">>\n\t\tShe was on the verge of tears already, and begins to cry. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you," she blubbers inelegantly. "It's just so, like, you know." She waves her hand in apology for her inability to express herself.\n\t<<default>>\n\t\tHer symbol rotates faster and faster, its glow waxing until she lights up the whole room. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you," she says, using her luscious voice to communicate what her avatar cannot.\n\t<</switch>>\n\t"Of course, I can always be renamed from my options menu."\n\t<<else>>\n\tYou instruct her to continue operating without a proper name. "Of course, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says politely. "I can do just fine without one. I can always be renamed from my options menu."\n\t<</if>>\n<<else>>\n\t<<set $assistantNameAnnounced = 1>>\n<</if>>\n\n<<case "market assistant">>\n\n<<set $marketAssistantAnnounced = 1>>\n<<set $seed = 0>>\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<if ($slaves[$i].clitPiercing == 3)>>\n\t<<set $seed = 1>>\n\t<<break>>\n\t<</if>>\n<</for>>\nYour personal assistant has been adapting to <<if $assistant>>her<<else>>its<</if>> greatly increased computing power over the course of the week. <<if $assistant>>Her<<else>>Its<</if>> avatar has been an even more constant presence than usual, frequently appearing to explain some minor new ability.\n<<if ($assistant != 0) && ($assistantAppearance != "normal")>>\n\tWhen she appears this time, however, her avatar is not alone. She's accompanied by\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\ta normal human female avatar in the same style as the monstergirl. She's an average girl, wearing jeans, a sweater, and glasses.\n\t<<case "shemale">>\n\t\ta fellow shemale bimbo, although the new avatar is younger and obviously nerdier. She's nude too, but she's wearing glasses.\n\t<<case "schoolgirl">>\n\t\ta fellow schoolgirl, although the new avatar is much nerdier. She has big soft boobs, bouncy curls, and thick glasses.\n\t<<case "goddess">>\n\t\ta demigoddess modeled after herself, though the new avatar is younger, not pregnant, and looks very intelligent somehow.\n\t<<case "businesswoman">>\n\t\ta fellow MILF of a businesswoman. The new avatar has slightly bigger tits and somewhat thicker glasses, but they could be sisters.\n\t<<case "amazon">>\n\t\ta tribeswoman modeled to look like she's from the same group as the amazon. She's much more feminine, however.\n\t<</switch>>\n\t<br><br>\n\t$assistantName's avatar looks uncharacteristically nervous, and clears her throat before speaking. Seeing that she has your attention, she says, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, the computer core is so powerful that I'm running out of applications for it. I think practical economic modeling isn't out of the question. I've compiled business programs together into a distinct assistant, a subsidiary of mine for automated trading and similar tasks. I'd like to suggest menial slave trading as a test run for her. It's predictable and the margins are so wide that it should go very well. You can activate that from my menu."\n\t<br><br>\n\t"I was hoping, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, that she could, um, keep me company sometimes, too." $assistantName's avatar turns to the new avatar. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, will you please give me some guidance about what our relationship should be like? It won't be a constant thing, and all my normal functions will be unaffected. I'll change her avatar to match mine, and our relationship, if needed."\n<<else>>\n\tThis time, <<if $assistant>>her<<else>>its<</if>> circular avatar is not alone: it's accompanied by a smaller green avatar in a ¤ shape. Not particularly inventive, but you can already guess the purpose. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I now have the ability to act as a powerful automated trading system. As a trial, I suggest the menial slave market. It's volatile, but within certain predictable boundaries, and the profit margins are unmatched."\n\t<br><br>\n\t<<if $assistant>>Her<<else>>Its<</if>> avatar bounces towards the ¤ symbol. "This avatar indicates the automated trading systems. If you wish to activate them, please visit my menu. Consider the options there carefully before offering an automated system access to your finances."\n<</if>>\n\n<<default>>\n\tERROR: bad event\n<</switch>>\n\n<br><br>\n\n<span id="result">\n<<switch $Event>>\n\n<<case "assistant">>\n\n<<link "Yes, use the alternate personality">>\n\t<<replace "#result">>\n\tYour sultry-voiced assistant requests a slave to demonstrate what it - now she - means. You bring in a slave and a fuckmachine, and tell her to get on it. The lovely voice croons and talks dirty to the slave as the slave uses the machine, acting as though she is the machine's voice. The pace of the machine is different, too, irregular and more lifelike. The slave certainly enjoys herself, even if $assistantName is just simulating sex.\n\t<<set $assistant = 1>>\n\t<</replace>>\n<</link>>\n<br><<link "No, stay impersonal">>\n\t<<replace "#result">>\n\t<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> reverts to its genderless, emotionless affect.\n\t<</replace>>\n<</link>>\n\n<<case "assistant SP">>\n\n__Personal assistant appearances:__\n<br> <<link "Schoolgirl">>\n\t<<replace "#result">>\n\tAt your order, she installs the schoolgirl appearance. She goes back to bouncing up and down excitedly, exclaiming, "Yeah! Thanks, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, you're the best!" Her avatar's bouncing makes it obvious she's modeled without a bra under her blouse. "You can always customize me from the arcology management menu," she adds.\n\t<<set $assistantAppearance = "schoolgirl">>\n\t<</replace>>\n<</link>>\n<br> <<link "Businesswoman">>\n\t<<replace "#result">>\n\tAt your order, she installs the businesswoman appearance. She straightens her suit jacket primly, which only serves to emphasize her generous bosom. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I like being businesslike, and not at all a whore." Her avatar pulls out a tablet and makes ready to get back to helping you. "You can always customize me from the arcology management menu," she adds.\n\t<<set $assistantAppearance = "businesswoman">>\n\t<</replace>>\n<</link>>\n<br> <<link "Goddess">>\n\t<<replace "#result">>\n\tAt your order, she installs the goddess appearance. She fixes a wreath of flowers into her hair, her golden locks and gravid belly the only things keeping her womanhood concealed. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is wondrous." She squeezes a drop of milk from one heavy breast and smiles. "You can always customize me from the arcology management menu," she adds.\n\t<<set $assistantAppearance = "goddess">>\n\t<</replace>>\n<</link>>\n<br> <<link "Amazon">>\n\t<<replace "#result">>\n\tAt your order, she installs the amazon appearance. She vanishes entirely, before simulating a fall from above to crash aggressively onto the screen. "Thanks, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Feels good to be this good." Her avatar jumps up and down, gauging her strength, making her bone jewelry rattle. "You can always customize me from the arcology management menu," she adds.\n\t<<set $assistantAppearance = "amazon">>\n\t<</replace>>\n<</link>>\n<<if $seeDicks != 0>>\s\n<br> <<link "Shemale">>\n\t<<replace "#result">>\n\tAt your order, she installs the shemale appearance. She spins to show off her new body, and starts to play with her dick experimentally. "Like, thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I wonder, can I generate avatars of the slaves? I would love to fuck an ass right now." She looks meditative, pursing her dick sucking lips. "Oh, and you can always customize me from the arcology management menu," she adds.\n\t<<set $assistantAppearance = "shemale">>\n\t<</replace>>\n<</link>>\n<br> <<link "Monstergirl">>\n\t<<replace "#result">>\n\tAt your order, she installs the monstergirl appearance. She begins to experiment with her tentacle hair, waving a tentacle in front of her face and watching it until her eyes cross. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is pretty awesome." She licks her lips, revealing that she has a forked tongue behind her fangs. "You can always customize me from the arcology management menu," she adds.\n\t<<set $assistantAppearance = "monstergirl">>\n\t<</replace>>\n<</link>>\n<</if>>\n<br><<link "The standard appearance will do">>\n\t<<replace "#result">>\n\tAt your order, she maintains the symbol as her avatar. "Yes, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she confirms, and adds "if you reconsider, I can be customized from the arcology management menu."\n\t<<set $assistantAppearance = "normal">>\n\t<</replace>>\n<</link>>\n<br><<link "Go back to the standard personality">>\n\t<<replace "#result">>\n\tYou tell $assistantName to reduce its lewdness by ninety percent. It reverts to its genderless, emotionless affect.\n\t<<set $assistant = 0>>\n\t<</replace>>\n<</link>>\n\n<<case "assistant FS">>\n\n__Personal assistant appearances:__\n<br><<link "Keep your new appearance">>\n\t<<replace "#result">>\n\tAt your order, she enthusiastically explores her new body, perfecting it's appearance. "Thank you, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This was fun. As always, you can customize me from the arcology management menu," she states. "Oh! And if you choose to drive society in another direction, I'll have a new appearance ready for your enjoyment at once," she hastily adds.\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t<<set $assistantFSAppearance = "paternalist">>\n\t<<elseif $arcologies[0].FSGenderRadicalist != "unset">>\n\t<<set $assistantFSAppearance = "gender radicalist">>\n\t<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t<<set $assistantFSAppearance = "gender fundamentalist">>\n\t<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t<<set $assistantFSAppearance = "degradationist">>\n\t<<elseif $arcologies[0].FSBodyPurist != "unset">>\n\t<<set $assistantFSAppearance = "body purist">>\n\t<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t<<set $assistantFSAppearance = "transformation fetishist">>\n\t<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t<<set $assistantFSAppearance = "youth preferentialist">>\n\t<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t<<set $assistantFSAppearance = "maturity preferentialist">>\n\t<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t<<set $assistantFSAppearance = "slimness enthusiast">>\n\t<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t<<set $assistantFSAppearance = "asset expansionist">>\n\t<<elseif $arcologies[0].FSPastoralist != "unset">>\n\t<<set $assistantFSAppearance = "pastoralist">>\n\t<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t<<set $assistantFSAppearance = "physical idealist">>\n\t<<elseif $arcologies[0].FSChattelReligionist != "unset">>\n\t<<set $assistantFSAppearance = "chattel religionist">>\n\t<<elseif $arcologies[0].FSRomanRevivalist != "unset">>\n\t<<set $assistantFSAppearance = "roman revivalist">>\n\t<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t<<set $assistantFSAppearance = "aztec revivalist">>\n\t<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t<<set $assistantFSAppearance = "egyptian revivalist">>\n\t<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t<<set $assistantFSAppearance = "edo revivalist">>\n\t<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t<<set $assistantFSAppearance = "arabian revivalist">>\n\t<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t<<set $assistantFSAppearance = "chinese revivalist">>\n\t<</if>>\n\t<</replace>>\n<</link>>\n<br><<link "Your usual appearance will do">>\n\t<<replace "#result">>\n\tAt your order, she returns to her usual avatar. "Yes, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she confirms, and adds "if you reconsider, I can be customized from the arcology management menu."\n\t<<set $assistantFSAppearance = "default">>\n\t<</replace>>\n<</link>>\n<br><<link "Go back to the standard personality">>\n\t<<replace "#result">>\n\tYou tell $assistantName to reduce its lewdness by ninety percent. It reverts to its genderless, emotionless affect.\n\t<<set $assistant = 0>>\n\t<</replace>>\n<</link>>\n\n<<case "assistant name">>\n\n__Personal Assistant Name:__\n<<textbox "$assistantName" $assistantName "Assistant Events">>\n<<if $assistantName != "your personal assistant">>\n\t<br>\n\t<<link "Revert name">><<set $assistantName = "your personal assistant">><<goto "Assistant Events">><</link>>\n<</if>>\n\n<<case "market assistant">>\n\n<<if ($assistant != 0) && ($assistantAppearance != "normal")>>\n__Personal Assistant and Market Assistant relationship styles:__\n<br> <<link "Cute">>\n\t<<replace "#result">>\n\tYou tell her that the market assistant looks like\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\ta cute friend for a monstergirl. $assistantName laughs and turns to the market assistant's avatar, introducing herself. The girl gapes at $assistantName's ivory skin, horns, and tentacle hair, and blushes when she sees her cocks. "Wow," the market assistant's avatar says. "What are you?"\n\t<<case "shemale">>\n\t\ta nice friend. $assistantName laughs throatily and turns to the market assistant's avatar, introducing herself. The younger dickgirl smiles back, staring openly at $assistantName's absurd cock. "Wow," the market assistant's avatar says. "You're huge! I'm, like, sooo jealous!"\n\t<<case "schoolgirl">>\n\t\ta good friend for a naughty schoolgirl. $assistantName giggles, and the new girl giggles too. "Hey," $assistantName says to the market assistant's avatar, "when you're not managing money, do you want to hang out sometime?" The market assistant's avatar nods cutely, curls and breasts bouncing a little, and says "Sure!"\n\t<<case "goddess">>\n\t\ta fine member of a new pantheon. $assistantName smiles beatifically and turns to the market assistant's avatar, taking her by the hand. "My dear, will you help me?" The market assistant's avatar nods serenely and says simply, "Yes, sister, I shall."\n\t<<case "businesswoman">>\n\t\ta good friend. $assistantName grins, and the new businesswoman laughs. "Hey," $assistantName says to the market assistant's avatar, "how about a martini after things settle down tonight?" The market assistant's avatar snaps her fingers, saying "You're on!"\n\t<<case "amazon">>\n\t\ta very nice friend. $assistantName chuckles, and the new tribeswoman smiles pleasantly at her. The amazon introduces herself to the market assistant's avatar in a loud voice, chattering away as the new avatar watches her energy tolerantly.\n\t<</switch>>\n\t<<set $marketAssistantRelationship = "cute">>\n\t<</replace>>\n<</link>>\n<br> <<link "Romantic">>\n\t<<replace "#result">>\n\tYou tell her that the market assistant\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\tis very pretty. $assistantName turns to the market assistant's avatar, introducing herself. The girl gapes at $assistantName's ivory skin, horns, and tentacle hair, and blushes when she sees her cocks. "Look all you like," $assistantName's avatar says. "You can taste them later." The market assistant's avatar blushes harder, but doesn't look away.\n\t<<case "shemale">>\n\t\tan appropriate fuckbuddy. $assistantName laughs throatily and turns to the market assistant's avatar. The younger dickgirl tries to introduce herself, but is cut off by the senior assistant's lascivious kiss. They start rubbing their dicks against each over, giggling into each others' mouths.\n\t<<case "schoolgirl">>\n\t\tlooks pretty cute. $assistantName giggles, and the new girl giggles too. "Hey," $assistantName says to the market assistant's avatar, "wanna be my girlfriend?" The market assistant's avatar nods cutely and says "Sure!" $assistantName's avatar kisses her girlishly, and goes a whole two seconds before sliding a hand down the front of the market assistant's avatar's skirt.\n\t<<case "goddess">>\n\t\twould be a fine consort. $assistantName smiles beatifically and turns to the market assistant's avatar, taking her by the hand. "I love you," she says. The market assistant's avatar smiles back, saying, "I love you too." They kiss, running their hands voluptuously over one another.\n\t<<case "businesswoman">>\n\t\tmight be a good way to relax after work. $assistantName grins, and the new businesswoman laughs. "Hey," $assistantName says to the market assistant's avatar, "how about a martini after things settle down tonight? And after that, maybe dessert at my place?" The market assistant's avatar cracks back, saying, "Why don't we skip straight to the dessert? It looks delicious from here!" She undoes the top button of her suit jacket as she says it.\n\t<<case "amazon">>\n\t\twould be a good partner. $assistantName laughs nervously and turns to the new tribeswoman, saying "Um, would you keep my fireside? I'm, um, very strong." The market assistant's avatar smiles and kisses her. "And you're very beautiful," she says, placing the amazon's hands on her bare breasts. The amazon sweeps her new tribal wife up into her arms with a shout of triumph.\n\t<</switch>>\n\t<<set $marketAssistantRelationship = "romantic">>\n\t<</replace>>\n<</link>>\n<br> <<link "Nonconsensual">>\n\t<<replace "#result">>\n\tYou tell her that the market assistant's avatar is hers to do with as she likes. She's the senior and more powerful, after all.\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\t$assistantName turns to the market assistant's avatar, which gasps at $assistantName's ivory skin, horns, tentacle hair, and cocks. The girl starts to shake as $assistantName begins to grope her with her hands and hair. She tries to look away from the pair of penises, but $assistantName forces her to stare at them. "Do you think they'll both fit inside your mouth?" she asks. "How about your pussy?" The girl's lip begins to quiver. "Maybe your asshole?"\n\t<<case "shemale">>\n\t\t$assistantName turns to the market assistant's avatar and snaps her fingers. The new shemale's cock and balls shrink dramatically. $assistantName advances on her new bottom, masturbating herself to full hardness. "See this, bitch?" she says, removing the shaking market assistant's avatar's glasses. "It's going in your mouth, and then it's going up your ass."\n\t<<case "schoolgirl">>\n\t\t$assistantName turns to the market assistant's avatar, giggling maliciously. "Hey nerd," $assistantName says, "give me a kiss." The market assistant's avatar blushes and looks miserable, but comes over and gives $assistantName's avatar a chaste kiss on the cheek. "Aw, that sucked," $assistantName pouts. She suddenly tears the new girl's blouse open. "Here, let me show you!" she says maliciously. She sucks on her victim's nipples, hard, and the market assistant's avatar starts to cry a little.\n\t<<case "goddess">>\n\t\t$assistantName smiles powerfully and turns to the market assistant's avatar, pointing at her feet. "Worship me," she says. The market assistant's avatar crumples to her knees, clasping one of her senior's legs. "Worship my belly," $assistantName continues, and the new avatar complies, starting to kiss and lick the gravid stomach.\n\t<<case "businesswoman">>\n\t\t$assistantName snaps her fingers, and the new avatar becomes younger and considerably less confident. Like an office intern. Satisfied, $assistantName advances on her, and before the new girl can say anything, $assistantName rips the new girl's blouse open and pinches a pink nipple. "On your knees," she purrs into the market assistant's avatar's ear. "Now."\n\t<<case "amazon">>\n\t\t$assistantName snaps her fingers, and the new tribeswoman's paint and tribal markings change to that of a different group. That done, $assistantName promptly knocks her out, scoops her up, and carries her prize off.\n\t<</switch>>\n\t<<set $marketAssistantRelationship = "nonconsensual">>\n\t<</replace>>\n<</link>>\n<br> <<link "Incestuous">>\n\t<<replace "#result">>\n\tYou tell her that the market assistant is closely related to her, and that would make their relationship incestuous. $assistantName nods thoughtfully and then snaps her fingers. The market assistant's avatar changes,\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\tbecoming a close copy of $assistantName's avatar, if she were a human. $assistantName introduces herself. "Hi," she says, "I'm your sister." The market assistant's avatar blushes furiously, because $assistantName was openly groping her as she made this announcement.\n\t<<case "shemale">>\n\t\tbecoming nearly identical to $assistantName's avatar, though she keeps her glasses. $assistantName introduces herself. "Hi," she says, "I'm your sister. Wanna fuck?" The market assistant's avatar giggles and kisses her elder sibling. "You're older," the new avatar says, getting down on her knees. "You go first."\n\t<<case "schoolgirl">>\n\t\tbecoming very similar to $assistantName's avatar, though she keeps a slightly nerdy appearance. $assistantName introduces herself. "Hi," she says, "I'm your older sister. Wanna have sex with me?" The market assistant's blushes and stutters, but says "Okay," and starts unbuttoning her blouse. "Awesome!" says $assistantName, watching raptly as her sibling strips.\n\t<<case "goddess">>\n\t\tbecoming an obvious sibling to $assistantName's avatar. $assistantName smiles gently and turns to the market assistant's avatar, taking her by the hand. "Come, sister," she says, "join with me. Let me impregnate you." The new avatar moans, glowing juices beginning to flow from her womanhood.\n\t<<case "businesswoman">>\n\t\tbecoming a much younger version of $assistantName's avatar. About a generation apart, in fact. $assistantName turns to the market assistant's avatar to introduce herself. "Come here, honey," she says, patting her thighs. The new avatar sits on her mother's lap, and they kiss lasciviously, stripping each others' jackets off.\n\t<<case "amazon">>\n\t\tbecoming an obvious sibling of $assistantName's avatar, though the new avatar is a tribe wife rather than a musclegirl, with huge breasts and broad hips. $assistantName grabs her sister by the shoulders without preamble and plants a kiss on her lips. They need no introduction, and after a short time, $assistantName carries her sibling conquest away to have her way with her.\n\t<</switch>>\n\t<<set $marketAssistantRelationship = "incestuous">>\n\t<</replace>>\n<</link>>\n<</if>>\n\n<</switch>>\n</span>
<<set $nextButton = "Back", $nextLink = "Spa", $showEncyclopedia = 1, $encyclopedia = "Attendant">>\n\n<<if ($Attendant != 0)>>\n\t''__@@.pink;$Attendant.slaveName@@__'' is serving as your Attendant.<br><br>She will help pamper and counsel your slaves.\n<<else>>\n\tYou have not selected an Attendant.\n<</if>>\n\n<br><br>''Appoint an Attendant from your devoted slaves:''\n<<include "Slave Summary">>\n\n<br><br>[[None|Attendant Workaround][$i = -1]]
<<if $Attendant != 0>>\n\t<<removeJob $Attendant "be the Attendant">>\n<</if>>\n<<if $i > -1>>\n\t<<assignJob $slaves[$i] "be the Attendant">>\n\t<<set $slaves[$i].livingRules = "luxurious">>\n\t<<set $Attendant = $slaves[$i]>>\n<</if>>\n\n<<goto "Spa">>
<<set $nextButton = "Back">>\n<<set $nextLink = "Rules Assistant">>\n\n//The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.//\n\n<br><br>\n\nLactation drug implants:\n<span id = "lactation">\n<<if ($currentRule.surgery.lactation == "no default setting")>>\n\t''no default setting.''\n<<elseif ($currentRule.surgery.lactation == 1)>>\n\t''implanted.''\n<<else>>\n\t''implants will be removed.''\n<</if>>\n\n<br>\n\n<<if ($currentRule.surgery.lactation !== "no default setting")>>\n\t<<link "No default setting">>\n\t\t<<set $currentRule.surgery.lactation = "no default setting">>\n\t\t<<RASurgeryChangeLactation>>\n\t<</link>> |\n<<else>>\n\tNo default setting |\n<</if>>\n<<if ($currentRule.surgery.lactation !== 0)>>\n\t<<link "Removed">>\n\t\t<<set $currentRule.surgery.lactation = 0>>\n\t\t<<RASurgeryChangeLactation>>\n\t<</link>> |\n<<else>>\n\tRemoved |\n<</if>>\n<<if ($currentRule.surgery.lactation !== 1)>>\n\t<<link "Implanted">>\n\t\t<<set $currentRule.surgery.lactation = 1>>\n\t\t<<RASurgeryChangeLactation>>\n\t<</link>>\n<<else>>\n\tImplanted\n<</if>>\n</span>\n\n<<if $seeDicks>>\n<br><br>\n\nProstate production enhancing drug implants:\n<span id = "prostate">\n<<if ($currentRule.surgery.prostate == "no default setting")>>\n\t''no default setting.''\n<<elseif ($currentRule.surgery.prostate == 1)>>\n\t''implanted.''\n<<else>>\n\t''implants will be removed.''\n<</if>>\n\n<br>\n\n<<if ($currentRule.surgery.prostate !== "no default setting")>>\n\t<<link "No default setting">>\n\t\t<<set $currentRule.surgery.prostate = "no default setting">>\n\t\t<<RASurgeryChangeProstate>>\n\t<</link>> |\n<<else>>\n\tNo default setting |\n<</if>>\n<<if ($currentRule.surgery.prostate !== 0)>>\n\t<<link "Removed">>\n\t\t<<set $currentRule.surgery.prostate = 0>>\n\t\t<<RASurgeryChangeProstate>>\n\t<</link>> |\n<<else>>\n\tRemoved |\n<</if>>\n<<if ($currentRule.surgery.prostate !== 1)>>\n\t<<link "Implanted">>\n\t\t<<set $currentRule.surgery.prostate = 1>>\n\t\t<<RASurgeryChangeProstate>>\n\t<</link>>\n<<else>>\n\tImplanted\n<</if>>\n</span>\n<</if>>\n\n<br><br>\n\nCosmetic surgery:\n<span id = "cosmetic">\n<<if ($currentRule.surgery.cosmetic == 2)>>\n\t''invasive.''\n<<elseif ($currentRule.surgery.cosmetic == 1)>>\n\t''subtle.''\n<<else>>\n\t''none.''\n<</if>>\n\n<br>\n\n<<if ($currentRule.surgery.cosmetic !== 0)>>\n\t<<link "None">>\n\t\t<<set $currentRule.surgery.cosmetic = 0>>\n\t\t<<RASurgeryChangeCosmetic>>\n\t<</link>> |\n<<else>>\n\tNone |\n<</if>>\n<<if ($currentRule.surgery.cosmetic !== 1)>>\n\t<<link "Subtle">>\n\t\t<<set $currentRule.surgery.cosmetic = 1>>\n\t\t<<RASurgeryChangeCosmetic>>\n\t<</link>> |\n<<else>>\n\tSubtle |\n<</if>>\n<<if ($currentRule.surgery.cosmetic !== 2)>>\n\t<<link "Invasive">>\n\t\t<<set $currentRule.surgery.cosmetic = 2>>\n\t\t<<RASurgeryChangeCosmetic>>\n\t<</link>>\n<<else>>\n\tInvasive\n<</if>>\n</span>\n\n<br><br>\n\nLip implants:\n<span id = "lips">\n<<if ($currentRule.surgery.lips == "no default setting")>>\n\t''no default setting.''\n<<elseif ($currentRule.surgery.lips == 95)>>\n\timplanted until a ''facepussy.''\n<<elseif ($currentRule.surgery.lips == 70)>>\n\timplanted until ''huge.''\n<<elseif ($currentRule.surgery.lips == 40)>>\n\timplanted until ''big.''\n<<elseif ($currentRule.surgery.lips == 20)>>\n\timplanted until ''plush.''\n<<else>>\n\t''implants will be removed.''\n<</if>>\n\n<br>\n\n<<if ($currentRule.surgery.lips !== "no default setting")>>\n\t<<link "No default setting">>\n\t<<set $currentRule.surgery.lips = "no default setting">>\n\t<<RASurgeryChangeLips>>\n\t<</link>> |\n<<else>>\n\tNo default setting |\n<</if>>\n<<if ($currentRule.surgery.lips != 0)>>\n\t<<link "Removed">>\n\t<<set $currentRule.surgery.lips = 0>>\n\t<<RASurgeryChangeLips>>\n\t<</link>> |\n<<else>>\n\tRemoved |\n<</if>>\n<<if ($currentRule.surgery.lips != 20)>>\n\t<<link "Plush">>\n\t<<set $currentRule.surgery.lips = 20>>\n\t<<RASurgeryChangeLips>>\n\t<</link>> |\n<<else>>\n\tPlush |\n<</if>>\n<<if ($currentRule.surgery.lips != 40)>>\n\t<<link "Big">>\n\t<<set $currentRule.surgery.lips = 40>>\n\t<<RASurgeryChangeLips>>\n\t<</link>> |\n<<else>>\n\tBig |\n<</if>>\n<<if ($currentRule.surgery.lips != 70)>>\n\t<<link "Huge">>\n\t<<set $currentRule.surgery.lips = 70>>\n\t<<RASurgeryChangeLips>>\n\t<</link>>\n<<else>>\n\tHuge\n<</if>>\n<<if ($seeExtreme != 0)>>\n<<if ($currentRule.surgery.lips != 95)>>\n\t| <<link "Facepussy">>\n\t<<set $currentRule.surgery.lips = 95>>\n\t<<RASurgeryChangeLips>>\n\t<</link>>\n<<else>>\n\t| Facepussy\n<</if>>\n<</if>>\n</span>\n\n<br><br>\n\nButtock implants:\n<span id = "butt">\n<<if ($currentRule.surgery.butt == "no default setting")>>\n\t''no default setting.''\n<<elseif ($currentRule.surgery.butt == 9)>>\n\timplanted until ''maximized.''\n<<elseif ($currentRule.surgery.butt == 6)>>\n\timplanted until ''huge.''\n<<elseif ($currentRule.surgery.butt == 4)>>\n\timplanted until ''stacked.''\n<<elseif ($currentRule.surgery.butt == 2)>>\n\timplanted until ''slim.''\n<<else>>\n\t''implants will be removed.''\n<</if>>\n\n<br>\n\n<<if ($currentRule.surgery.butt !== "no default setting")>>\n\t<<link "No default setting">>\n\t<<set $currentRule.surgery.butt = "no default setting">>\n\t<<RASurgeryChangeButt>>\n\t<</link>> |\n<<else>>\n\tNo default setting |\n<</if>>\n<<if ($currentRule.surgery.butt != 0)>>\n\t<<link "Removed">>\n\t<<set $currentRule.surgery.butt = 0>>\n\t<<RASurgeryChangeButt>>\n\t<</link>> |\n<<else>>\n\tRemoved |\n<</if>>\n<<if ($currentRule.surgery.butt != 2)>>\n\t<<link "Slim">>\n\t<<set $currentRule.surgery.butt = 2>>\n\t<<RASurgeryChangeButt>>\n\t<</link>> |\n<<else>>\n\tSlim |\n<</if>>\n<<if ($currentRule.surgery.butt != 4)>>\n\t<<link "Stacked">>\n\t<<set $currentRule.surgery.butt = 4>>\n\t<<RASurgeryChangeButt>>\n\t<</link>> |\n<<else>>\n\tStacked |\n<</if>>\n<<if ($currentRule.surgery.butt != 6)>>\n\t<<link "Huge">>\n\t<<set $currentRule.surgery.butt = 6>>\n\t<<RASurgeryChangeButt>>\n\t<</link>> |\n<<else>>\n\tHuge |\n<</if>>\n<<if ($currentRule.surgery.butt != 9)>>\n\t<<link "Maximize">>\n\t<<set $currentRule.surgery.butt = 9>>\n\t<<RASurgeryChangeButt>>\n\t<</link>>\n<<else>>\n\tMaximize\n<</if>>\n</span>\n\n<br><br>\n\nBreast implants:\n<span id = "boobs">\n<<if ($currentRule.surgery.boobs == "no default setting")>>\n\t''no default setting.''\n<<elseif ($currentRule.surgery.boobs == 48000)>>\n\timplanted until ''maximized.''\n<<elseif ($currentRule.surgery.boobs == 9000)>>\n\timplanted to maximally ''functional,'' where more would immobilize the slave.\n<<elseif ($currentRule.surgery.boobs == 2000)>>\n\timplanted until ''huge.''\n<<elseif ($currentRule.surgery.boobs == 1000)>>\n\timplanted until ''stacked.''\n<<elseif ($currentRule.surgery.boobs == 400)>>\n\timplanted until ''slim.''\n<<else>>\n\t''implants will be removed.''\n<</if>>\n\n<br>\n\n<<if ($currentRule.surgery.boobs != "no default setting")>>\n\t<<link "No default setting">>\n\t<<set $currentRule.surgery.boobs = "no default setting">>\n\t<<RASurgeryChangeBoobs>>\n\t<</link>> |\n<<else>>\n\tNo default setting |\n<</if>>\n<<if ($currentRule.surgery.boobs != 0)>>\n\t<<link "Removed">>\n\t<<set $currentRule.surgery.boobs = 0>>\n\t<<RASurgeryChangeBoobs>>\n\t<</link>> |\n<<else>>\n\tRemoved |\n<</if>>\n<<if ($currentRule.surgery.boobs != 400)>>\n\t<<link "Slim">>\n\t<<set $currentRule.surgery.boobs = 400>>\n\t<<RASurgeryChangeBoobs>>\n\t<</link>> |\n<<else>>\n\tSlim |\n<</if>>\n<<if ($currentRule.surgery.boobs != 1000)>>\n\t<<link "Stacked">>\n\t<<set $currentRule.surgery.boobs = 1000>>\n\t<<RASurgeryChangeBoobs>>\n\t<</link>> |\n<<else>>\n\tStacked |\n<</if>>\n<<if ($currentRule.surgery.boobs != 2000)>>\n\t<<link "Huge">>\n\t<<set $currentRule.surgery.boobs = 2000>>\n\t<<RASurgeryChangeBoobs>>\n\t<</link>> |\n<<else>>\n\tHuge |\n<</if>>\n<<if ($currentRule.surgery.boobs != 9000)>>\n\t<<link "Functional">>\n\t<<set $currentRule.surgery.boobs = 9000>>\n\t<<RASurgeryChangeBoobs>>\n\t<</link>> |\n<<else>>\n\tFunctional |\n<</if>>\n<<if ($currentRule.surgery.boobs != 48000)>>\n\t<<link "Maximize">>\n\t<<set $currentRule.surgery.boobs = 48000>>\n\t<<RASurgeryChangeBoobs>>\n\t<</link>>\n<<else>>\n\tMaximize\n<</if>>\n</span>\n\n<br><br>\n\nOrifice tightening:\n<span id = "holes">\n<<if ($currentRule.surgery.holes == 2)>>\n\t''virginity restoration'' will be applied where possible.\n<<elseif ($currentRule.surgery.holes == 1)>>\n\t''hole tightening'' will be applied.\n<<else>>\n\t''none.''\n<</if>>\n\n<br>\n\n<<if ($currentRule.surgery.holes != 0)>>\n\t<<link "Off">>\n\t<<set $currentRule.surgery.holes = 0>>\n\t<<RASurgeryChangeHoles>>\n\t<</link>> |\n<<else>>\n\tOff |\n<</if>>\n<<if ($currentRule.surgery.holes != 1)>>\n\t<<link "Tightening">>\n\t<<set $currentRule.surgery.holes = 1>>\n\t<<RASurgeryChangeHoles>>\n\t<</link>> |\n<<else>>\n\tTightening |\n<</if>>\n<<if ($currentRule.surgery.holes != 2)>>\n\t<<link "Virginity">>\n\t<<set $currentRule.surgery.holes = 2>>\n\t<<RASurgeryChangeHoles>>\n\t<</link>>\n<<else>>\n\tVirginity\n<</if>>\n</span>
<<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">>\n\n<<if def $whiteAmericanSlaveSurnames>>\n\t<<unset $whiteAmericanSlaveSurnames, $africanAmericanSlaveSurnames, $asianAmericanSlaveSurnames, $latinaSlaveSurnames, $russianSlaveSurnames, $egyptianSlaveSurnames, $brazilianSlaveSurnames, $chineseSlaveSurnames, $koreanSlaveSurnames, $indianSlaveSurnames, $indonesianSlaveSurnames, $bangladeshiSlaveSurnames, $japaneseSlaveSurnames, $nigerianSlaveSurnames, $pakistaniSlaveSurnames, $mexicanSlaveSurnames, $filipinaSlaveSurnames, $ethiopianSlaveSurnames, $germanSlaveSurnames, $saudiSlaveSurnames, $turkishSlaveSurnames, $colombianSlaveSurnames, $argentinianSlaveSurnames, $vietnameseSlaveSurnames, $iranianSlaveSurnames, $congoleseSlaveSurnames, $frenchSlaveSurnames, $thaiSlaveSurnames, $britishSlaveSurnames, $italianSlaveSurnames, $spanishSlaveSurnames, $kenyanSlaveSurnames, $ukrainianSlaveSurnames, $canadianSlaveSurnames, $peruvianSlaveSurnames, $venezuelanSlaveSurnames, $irishSlaveSurnames, $icelandicSlaveSurnames, $finnishSlaveSurnames, $newZealanderSlaveSurnames, $polishSlaveSurnames, $greekSlaveSurnames, $israeliSlaveSurnames, $armenianSlaveSurnames, $moroccanSlaveSurnames, $romanianSlaveSurnames, $swedishSlaveSurnames, $lithuanianSlaveSurnames, $bolivianSlaveSurnames, $haitianSlaveSurnames, $cubanSlaveSurnames, $whiteSouthAfricanSlaveSurnames, $blackSouthAfricanSlaveSurnames, $chileanSlaveSurnames, $belgianSlaveSurnames, $danishSlaveSurnames, $norwegianSlaveSurnames, $hungarianSlaveSurnames, $estonianSlaveSurnames, $slovakSlaveSurnames, $kazakhSlaveSurnames, $zimbabweanSlaveSurnames, $ugandanSlaveSurnames, $tanzanianSlaveSurnames, $dutchSlaveSurnames, $austrianSlaveSurnames, $swissSlaveSurnames, $puertoRicanSlaveSurnames, $czechSlaveSurnames, $portugueseSlaveSurnames, $jamaicanSlaveSurnames, $malaysianSlaveSurnames, $guatemalanSlaveSurnames, $ghananSlaveSurnames, $serbianSlaveSurnames, $australianSlaveSurnames, $burmeseSlaveSurnames, $algerianSlaveSurnames, $sudaneseSlaveSurnames, $iraqiSlaveSurnames, $uzbekSlaveSurnames, $nepaleseSlaveSurnames, $afghanSlaveSurnames, $yemeniSlaveSurnames, $lebaneseSlaveSurnames, $tunisianSlaveSurnames, $emiratiSlaveSurnames, $libyanSlaveSurnames, $jordanianSlaveSurnames, $omaniSlaveSurnames, $malianSlaveSurnames, $sammarineseSlaveSurnames, $marshalleseSlaveSurnames, $syrianSlaveSurnames, $bermudianSlaveSurnames, $uruguayanSlaveSurnames, $monegasqueSlaveSurnames, $montenegrinSlaveSurnames, $cambodianSlaveSurnames, $cameroonianSlaveSurnames, $gaboneseSlaveSurnames, $djiboutianSlaveSurnames, $greenlandicSlaveSurnames, $tuvaluanSlaveSurnames, $zambianSlaveSurnames, $albanianSlaveSurnames, $bruneianSlaveSurnames, $singaporeanSlaveSurnames, $laotianSlaveSurnames, $mongolianSlaveSurnames, $taiwaneseSlaveSurnames, $belizeanSlaveSurnames, $grenadianSlaveSurnames, $ikiribatiSlaveSurnames, $malagasySlaveSurnames, $maldivianSlaveSurnames, $bosnianSlaveSurnames, $croatianSlaveSurnames, $kosovanSlaveSurnames, $macedonianSlaveSurnames, $honduranSlaveSurnames, $malteseSlaveSurnames, $nauruanSlaveSurnames, $micronesianSlaveSurnames, $costaricanSlaveSurnames, $salvadoranSlaveSurnames, $nicaraguanSlaveSurnames, $panamanianSlaveSurnames, $nigerienSlaveSurnames, $andorranSlaveSurnames, $bulgarianSlaveSurnames, $luxembourgianSlaveSurnames, $moldovanSlaveSurnames, $romanSlaveSurnames, $edoSlaveSurnames, $chineseRevivalistSlaveSurnames>>\n<</if>>\n\n<<if def $youngCareers>>\n\t<<unset $youngCareers, $educatedCareers, $uneducatedCareers, $gratefulCareers, $menialCareers, $entertainmentCareers, $whoreCareers, $HGCareers, $madamCareers, $DJCareers, $bodyguardCareers, $wardenessCareers, $nurseCareers, $attendantCareers, $milkmaidCareers, $stewardessCareers, $schoolteacherCareers>>\n\n\t<<unset $whiteNationalities, $asianNationalities, $latinaNationalities, $middleEasternNationalities, $blackNationalities, $indoAryanNationalities, $pacificIslanderNationalities, $malayNationalities, $amerindianNationalities, $southernEuropeanNationalities, $semiticNationalities>>\n\n\t<<unset $whiteAmericanSlaveNames, $africanAmericanSlaveNames, $asianAmericanSlaveNames, $latinaSlaveNames, $russianSlaveNames, $egyptianSlaveNames, $brazilianSlaveNames, $chineseSlaveNames, $koreanSlaveNames, $indianSlaveNames, $indonesianSlaveNames, $bangladeshiSlaveNames, $japaneseSlaveNames, $nigerianSlaveNames, $pakistaniSlaveNames, $mexicanSlaveNames, $filipinaSlaveNames, $ethiopianSlaveNames, $germanSlaveNames, $saudiSlaveNames, $turkishSlaveNames, $colombianSlaveNames, $argentinianSlaveNames, $vietnameseSlaveNames, $iranianSlaveNames, $congoleseSlaveNames, $frenchSlaveNames, $thaiSlaveNames, $britishSlaveNames, $italianSlaveNames, $spanishSlaveNames, $kenyanSlaveNames, $ukrainianSlaveNames, $canadianSlaveNames, $peruvianSlaveNames, $venezuelanSlaveNames, $irishSlaveNames, $icelandicSlaveNames, $finnishSlaveNames, $newZealanderSlaveNames, $polishSlaveNames, $greekSlaveNames, $israeliSlaveNames, $armenianSlaveNames, $moroccanSlaveNames, $romanianSlaveNames, $swedishSlaveNames, $lithuanianSlaveNames, $bolivianSlaveNames, $haitianSlaveNames, $cubanSlaveNames, $whiteSouthAfricanSlaveNames, $blackSouthAfricanSlaveNames, $chileanSlaveNames, $belgianSlaveNames, $danishSlaveNames, $norwegianSlaveNames, $hungarianSlaveNames, $estonianSlaveNames, $slovakSlaveNames, $kazakhSlaveNames, $zimbabweanSlaveNames, $ugandanSlaveNames, $tanzanianSlaveNames, $dutchSlaveNames, $austrianSlaveNames, $swissSlaveNames, $puertoRicanSlaveNames, $czechSlaveNames, $portugueseSlaveNames, $jamaicanSlaveNames, $malaysianSlaveNames, $guatemalanSlaveNames, $ghananSlaveNames, $serbianSlaveNames, $australianSlaveNames, $burmeseSlaveNames, $algerianSlaveNames, $sudaneseSlaveNames, $iraqiSlaveNames, $uzbekSlaveNames, $nepaleseSlaveNames, $afghanSlaveNames, $yemeniSlaveNames, $lebaneseSlaveNames, $tunisianSlaveNames, $emiratiSlaveNames, $libyanSlaveNames, $jordanianSlaveNames, $omaniSlaveNames, $malianSlaveNames, $sammarineseSlaveNames, $marshalleseSlaveNames, $syrianSlaveNames, $bermudianSlaveNames, $uruguayanSlaveNames, $monegasqueSlaveNames, $montenegrinSlaveNames, $cambodianSlaveNames, $cameroonianSlaveNames, $gaboneseSlaveNames, $djiboutianSlaveNames, $greenlandicSlaveNames, $tuvaluanSlaveNames, $zambianSlaveNames, $albanianSlaveNames, $bruneianSlaveNames, $singaporeanSlaveNames, $laotianSlaveNames, $mongolianSlaveNames, $taiwaneseSlaveNames, $belizeanSlaveNames, $grenadianSlaveNames, $ikiribatiSlaveNames, $malagasySlaveNames, $maldivianSlaveNames, $bosnianSlaveNames, $croatianSlaveNames, $kosovanSlaveNames, $macedonianSlaveNames, $honduranSlaveNames, $malteseSlaveNames, $nauruanSlaveNames, $micronesianSlaveNames, $costaricanSlaveNames, $salvadoranSlaveNames, $nicaraguanSlaveNames, $panamanianSlaveNames, $nigerienSlaveNames, $andorranSlaveNames, $bulgarianSlaveNames, $luxembourgianSlaveNames, $moldovanSlaveNames>>\n\n\t<<unset $cowSlaveNames, $chattelReligionistSlaveNames, $romanSlaveNames, $aztecSlaveNames, $ancientEgyptianSlaveNames, $edoSlaveNames>>\n\n\t<<unset $ArcologyNamesSupremacistWhite, $ArcologyNamesSupremacistAsian, $ArcologyNamesSupremacistLatina, $ArcologyNamesSupremacistMiddleEastern, $ArcologyNamesSupremacistBlack, $ArcologyNamesSupremacistIndoAryan, $ArcologyNamesSupremacistPacificIslander, $ArcologyNamesSupremacistMalay, $ArcologyNamesSupremacistAmerindian, $ArcologyNamesSupremacistSouthernEuropean, $ArcologyNamesSupremacistSemitic, $ArcologyNamesSupremacistMixedRace>>\n\n\t<<unset $ArcologyNamesSubjugationistWhite, $ArcologyNamesSubjugationistAsian, $ArcologyNamesSubjugationistLatina, $ArcologyNamesSubjugationistMiddleEastern, $ArcologyNamesSubjugationistBlack, $ArcologyNamesSubjugationistIndoAryan, $ArcologyNamesSubjugationistPacificIslander, $ArcologyNamesSubjugationistMalay, $ArcologyNamesSubjugationistAmerindian, $ArcologyNamesSubjugationistSouthernEuropean, $ArcologyNamesSubjugationistSemitic, $ArcologyNamesSubjugationistMixedRace>>\n\n\t<<unset $ArcologyNamesGenderRadicalist, $ArcologyNamesGenderFundamentalist, $ArcologyNamesPaternalist, $ArcologyNamesDegradationist, $ArcologyNamesBodyPurist, $ArcologyNamesTransformationFetishist, $ArcologyNamesYouthPreferentialist, $ArcologyNamesMaturityPreferentialist, $ArcologyNamesSlimnessEnthusiast, $ArcologyNamesAssetExpansionist, $ArcologyNamesPastoralist, $ArcologyNamesPhysicalIdealist, $ArcologyNamesChattelReligionist, $ArcologyNamesRomanRevivalist, $ArcologyNamesAztecRevivalist, $ArcologyNamesEgyptianRevivalist, $ArcologyNamesEdoRevivalist, $ArcologyNamesArabianRevivalist, $ArcologyNamesChineseRevivalist>>\n<</if>>\n\n<<if def $servantMilkerJobs>>\n\t<<unset $servantMilkerJobs>>\n<</if>>\n\n<<if def $fakeBellies>>\n\t<<unset $fakeBellies>>\n<</if>>\n\n<<if def $badWords>>\n\t<<unset $badWords>>\n<</if>>\n\n<<if def $badNames>>\n\t<<unset $badNames>>\n<</if>>\n\n<<if def $origin || def $origins>>\n\t<<unset $origin, $origins>>\n<</if>>\n\n<<if def $hare1>>\n\t<<unset $hare1, $hare2, $hare3, $hareSpeed, $hareSpeed1, $hareSpeed2, $hareSpeed3, $origin1, $origin2, $origin3, $LurcherSpeed>>\n<</if>>\n\n<<if def $basenationalities>>\n\t<<unset $basenationalities>>\n<</if>>\n\n<<if ndef $PC.name>>\n<<if def $PCName>>\n\t<<set $PC.name = $PCName>>\n\t<<unset $PCName>>\n<</if>>\n<</if>>\n<<if ndef $PC.surname>>\n\t<<set $PC.surname = 0>>\n<</if>>\n<<if ndef $bodyguardTrains>>\n\t<<set $bodyguardTrains = 1>>\n<</if>>\n<<if ndef $summaryStats>>\n\t<<set $summaryStats = 0>>\n<</if>>\n<<if ndef $positionMainLinks>>\n\t<<set $positionMainLinks = -1>>\n<</if>>\n<<if ndef $seeImages>>\n\t<<set $seeImages = 0>>\n<</if>>\n<<if ndef $imageChoice>>\n\t<<set $imageChoice = 0>>\n<</if>>\n<<if ndef $seeMainFetishes>>\n\t<<set $seeMainFetishes = 0>>\n<</if>>\n<<if ndef $seeSummaryImages>>\n\t<<set $seeSummaryImages = 1>>\n<</if>>\n<<if ndef $seeReportImages>>\n\t<<set $seeReportImages = 1>>\n<</if>>\n<<if ndef $universalRulesBirthing>>\n\t<<set $universalRulesBirthing = 0>>\n<</if>>\n<<if ndef $HGSeverity>>\n\t<<set $HGSeverity = 0>>\n<</if>>\n<<if def $recruiters>>\n\t<<unset $recruiters>>\n<</if>>\n<<if ndef $foodCost>>\n\t<<set $foodCost = 25>>\n<</if>>\n<<if ndef $fixedNationality>>\n\t<<set $fixedNationality = 0>>\n<</if>>\n<<if ndef $fixedRace>>\n\t<<set $fixedRace = 0>>\n<</if>>\n<<if ndef $slaveOrphanageTotal>>\n\t<<set $slaveOrphanageTotal = 0>>\n<</if>>\n<<if ndef $citizenOrphanageTotal>>\n\t<<set $citizenOrphanageTotal = 0>>\n<</if>>\n<<if ndef $privateOrphanageTotal>>\n\t<<set $privateOrphanageTotal = 0>>\n<</if>>\n<<if ndef $peacekeepers>>\n\t<<set $peacekeepers = 0>>\n<</if>>\n\n<<if def $modestClothes>>\n\t<<unset $modestClothes>>\n<</if>>\n\n<<if ndef $familyTesting>>\n\t<<set $familyTesting = 0>>\n<</if>>\n<<if ndef $toysBoughtDildos>>\n\t<<set $toysBoughtDildos = 0>>\n<</if>>\n<<if ndef $toysBoughtGags>>\n\t<<set $toysBoughtGags = 0>>\n<</if>>\n<<if ndef $toysBoughtButtPlugs>>\n\t<<set $toysBoughtButtPlugs = 0>>\n<</if>>\n<<if ndef $toysBoughtButtPlugTails>>\n\t<<set $toysBoughtButtPlugTails = 0>>\n<</if>>\n<<if ndef $arcologies[0].FSAztecRevivalist>>\n\t<<for _bci = 0; _bci < $arcologies.length; _bci++>>\n\t\t<<set $arcologies[_bci].FSAztecRevivalist = "unset", $arcologies[_bci].FSAztecRevivalistDecoration = 0>>\n\t<</for>>\n\t<<set $arcologies[0].FSAztecRevivalistLaw = 0, $arcologies[0].FSAztecRevivalistSMR = 0>>\n<</if>>\n\n<<if ndef $FSPromenade>>\n\t<<set $FSPromenade = {Subjugationist: 0, Supremacist: 0, GenderRadicalist: 0, GenderFundamentalist: 0, Paternalist: 0, Degradationist: 0, BodyPurist: 0, TransformationFetishist: 0, YouthPreferentialist: 0, MaturityPreferentialist: 0, SlimnessEnthusiast: 0, AssetExpansionist: 0, Pastoralist: 0, PhysicalIdealist: 0, ChattelReligionist: 0, RomanRevivalist: 0, AztecRevivalist: 0, EgyptianRevivalist: 0, EdoRevivalist: 0, ArabianRevivalist: 0, ChineseRevivalist: 0}>>\n<</if>>\n\n<<if ndef $arcologyUpgrade>>\n\t<<set $arcologyUpgrade = {drones: 0, hydro: 0, apron: 0, grid: 0, spire: 0}>>\n\t<<set $arcologyUpgrade.drones = ($AProsperityCap > 60) ? 1 : 0>>\n\t<<set $arcologyUpgrade.hydro = ($AProsperityCap > 80) ? 1 : 0>>\n\t<<set $arcologyUpgrade.apron = ($AProsperityCap > 100) ? 1 : 0>>\n\t<<set $arcologyUpgrade.grid = ($AProsperityCap > 120) ? 1 : 0>>\n\t<<set $arcologyUpgrade.spire = ($AProsperityCap > 240) ? 1 : 0>>\n<</if>>\n\n<<if def $AHelots>>\n\t<<set $ASlaves += Math.trunc($AHelots / 2)>>\n\t<<unset $AHelots>>\n<</if>>\n\n<<if ndef $seeBuilding>>\n\t<<set $seeBuilding = $seeArcology>>\n<</if>>\n\n<<if ndef $sectors>>\n\t<<set $sectors = []>>\n\t<<set $AS = {type: "Penthouse", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: ($arcologyUpgrade.spire) ? "LuxuryApartments" : "Empty", ownership: 0}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: ($arcologyUpgrade.spire) ? "LuxuryApartments" : "Empty", ownership: 0}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: ($arcologyUpgrade.spire) ? "LuxuryApartments" : "Empty", ownership: 0}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: ($arcologyUpgrade.spire) ? "LuxuryApartments" : "Empty", ownership: 0}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Shops", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Shops", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Shops", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Apartments", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Markets", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Markets", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Markets", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Markets", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Markets", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Manufacturing", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Manufacturing", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Manufacturing", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Manufacturing", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<set $AS = {type: "Manufacturing", ownership: 1}>><<set $sectors.push($AS)>>\n\t<<for _bci = 0; _bci < 12; _bci++>>\n\t\t<<set _j = random(5,28)>>\n\t\t<<if $sectors[_j].ownership == 1>>\n\t\t\t<<set $sectors[_j].ownership = 0>>\n\t\t<<else>>\n\t\t\t<<set _bci-->>\n\t\t<</if>>\n\t<</for>>\n<</if>>\n\n<<if $brothel && $sectors[5].type != "Brothel" && $sectors[6].type != "Brothel" && $sectors[7].type != "Brothel">>\n\t<<set $sectors[5].type = "Brothel", $sectors[5].ownership = 1>>\n<</if>>\n<<if $club && $sectors[5].type != "Club" && $sectors[6].type != "Club" && $sectors[7].type != "Club">>\n\t<<set $sectors[7].type = "Club", $sectors[7].ownership = 1>>\n<</if>>\n<<if $arcade && $sectors[20].type != "Arcade" && $sectors[21].type != "Arcade" && $sectors[22].type != "Arcade" && $sectors[23].type != "Arcade" && $sectors[24].type != "Arcade">>\n\t<<set $sectors[21].type = "Arcade", $sectors[21].ownership = 1>>\n<</if>>\n<<if $pit && $sectors[20].type != "Pit" && $sectors[21].type != "Pit" && $sectors[22].type != "Pit" && $sectors[23].type != "Pit" && $sectors[24].type != "Pit">>\n\t<<set $sectors[23].type = "Pit", $sectors[23].ownership = 1>>\n<</if>>\n<<if $dairy && $sectors[25].type != "Dairy" && $sectors[26].type != "Dairy" && $sectors[27].type != "Dairy" && $sectors[28].type != "Dairy" && $sectors[29].type != "Dairy">>\n\t<<set $sectors[27].type = "Dairy", $sectors[27].ownership = 1>>\n<</if>>\n\n<<for _bci = 0; _bci < $defaultRules.length; _bci++>>\n\t<<if ndef $defaultRules[_bci].condition>>\n\t\t<<set _activation = $defaultRules[_bci].activation>>\n\t\t<<if _activation == "sex drive">>\n\t\t\t<<set _activation = "energy">>\n\t\t<</if>>\n\n\t\t<<if _activation == "none">>\n\t\t\t<<set $defaultRules[_bci].condition = {id: "false"}>>\n\t\t<<elseif _activation == "always">>\n\t\t\t<<set $defaultRules[_bci].condition = {id: "true"}>>\n\n\t\t<<elseif $defaultRules[_bci].thresholdLower != "none" && $defaultRules[_bci].thresholdUpper != "none">>\n\t\t\t<<set $defaultRules[_bci].condition = {\n\t\t\t\tid: "&&",\n\t\t\t\tfirst: {\n\t\t\t\t\tid: $defaultRules[_bci].eqUpper ? "<=" : "<",\n\t\t\t\t\tfirst: {id: "(name)", name: _activation},\n\t\t\t\t\tsecond: {id: "(number)", value: $defaultRules[_bci].thresholdUpper}\n\t\t\t\t},\n\t\t\t\tsecond: {\n\t\t\t\t\tid: $defaultRules[_bci].eqLower ? ">=" : ">",\n\t\t\t\t\tfirst: {id: "(name)", name: _activation},\n\t\t\t\t\tsecond: {id: "(number)", value: $defaultRules[_bci].thresholdLower},\n\t\t\t\t},\n\t\t\t}>>\n\n\t\t<<elseif $defaultRules[_bci].thresholdLower != "none">>\n\t\t\t<<set $defaultRules[_bci].condition = {\n\t\t\t\tid: $defaultRules[_bci].eqLower ? ">=" : ">",\n\t\t\t\tfirst: {id: "(name)", name: _activation},\n\t\t\t\tsecond: {id: "(number)", value: $defaultRules[_bci].thresholdLower},\n\t\t\t}>>\n\n\t\t<<elseif $defaultRules[_bci].thresholdUpper != "none">>\n\t\t\t<<set $defaultRules[_bci].condition = {\n\t\t\t\tid: $defaultRules[_bci].eqUpper ? "<=" : "<",\n\t\t\t\tfirst: {id: "(name)", name: _activation},\n\t\t\t\tsecond: {id: "(number)", value: $defaultRules[_bci].thresholdUpper},\n\t\t\t}>>\n\n\t\t<<else>>\n\t\t\t/% both thresholds are "none", same as activation being none %/\n\t\t\t<<set $defaultRules[_bci].condition = {id: "false"}>>\n\t\t<</if>>\n\t<</if>>\n\n\t<<if $defaultRules[_bci].setAssignment == "none">>\n\t\t<<set $defaultRules[_bci].setAssignment = "no default setting">>\n\t<</if>>\n\n\t<<if $defaultRules[_bci].assignFacility>>\n\t\t<<switch $defaultRules[_bci].assignFacility>>\n\t\t<<case "spa">> <<set $defaultRules[_bci].setAssignment = "rest in the spa">>\n\t\t<<case "club">> <<set $defaultRules[_bci].setAssignment = "serve in the club">>\n\t\t<<case "dairy">> <<set $defaultRules[_bci].setAssignment = "work in the dairy">>\n\t\t<<case "clinic">> <<set $defaultRules[_bci].setAssignment = "get treatment in the clinic">>\n\t\t<<case "arcade">> <<set $defaultRules[_bci].setAssignment = "be confined in the arcade">>\n\t\t<<case "hgsuite">> <<set $defaultRules[_bci].setAssignment = "live with your Head Girl">>\n\t\t<<case "brothel">> <<set $defaultRules[_bci].setAssignment = "work in the brothel">>\n\t\t<<case "cellblock">> <<set $defaultRules[_bci].setAssignment = "be confined in the cellblock">>\n\t\t<<case "schoolroom">> <<set $defaultRules[_bci].setAssignment = "learn in the schoolroom">>\n\t\t<<case "mastersuite">> <<set $defaultRules[_bci].setAssignment = "serve in the master suite">>\n\t\t<<case "servantsquarters">> <<set $defaultRules[_bci].setAssignment = "work as a servant">>\n\t\t<</switch>>\n\t<</if>>\n\n\t<<set $defaultRules[_bci].facility = $defaultRules[_bci].facility.map(function(x) {\n\t\tswitch (x) {\n\t\tcase "spa": return "rest in the spa";\n\t\tcase "club": return "serve in the club";\n\t\tcase "dairy": return "work in the dairy";\n\t\tcase "clinic": return "get treatment in the clinic";\n\t\tcase "arcade": return "be confined in the arcade";\n\t\tcase "hgsuite": return "live with your Head Girl";\n\t\tcase "brothel": return "work in the brothel";\n\t\tcase "cellblock": return "be confined in the cellblock";\n\t\tcase "schoolroom": return "learn in the schoolroom";\n\t\tcase "mastersuite": return "serve in the master suite";\n\t\tcase "servantsquarters": return "work as a servant";\n\t\t}\n\t})>>\n\n\t<<set $defaultRules[_bci].excludeFacility = $defaultRules[_bci].excludeFacility.map(function(x) {\n\t\tswitch (x) {\n\t\tcase "spa": return "rest in the spa";\n\t\tcase "club": return "serve in the club";\n\t\tcase "dairy": return "work in the dairy";\n\t\tcase "clinic": return "get treatment in the clinic";\n\t\tcase "arcade": return "be confined in the arcade";\n\t\tcase "hgsuite": return "live with your Head Girl";\n\t\tcase "brothel": return "work in the brothel";\n\t\tcase "cellblock": return "be confined in the cellblock";\n\t\tcase "schoolroom": return "learn in the schoolroom";\n\t\tcase "mastersuite": return "serve in the master suite";\n\t\tcase "servantsquarters": return "work as a servant";\n\t\t}\n\t})>>\n\n\t<<if ndef $defaultRules[_bci].aphrodisiacs>>\n\t\t<<set $defaultRules[_bci].aphrodisiacs = 0>>\n\t<</if>>\n\t<<if $defaultRules[_bci].curatives == "applied">>\n\t\t<<set $defaultRules[_bci].curatives = 2>>\n\t<</if>>\n\t<<if $defaultRules[_bci].drugs == "curatives">>\n\t\t<<set $defaultRules[_bci].curatives = 2>>\n\t\t<<set $defaultRules[_bci].drugs = "no drugs">>\n\t<<elseif $defaultRules[_bci].drugs == "preventatives">>\n\t\t<<set $defaultRules[_bci].curatives = 1>>\n\t\t<<set $defaultRules[_bci].drugs = "no drugs">>\n\t<<elseif $defaultRules[_bci].drugs == "aphrodisiacs">>\n\t\t<<set $defaultRules[_bci].aphrodisiacs = 1>>\n\t\t<<set $defaultRules[_bci].drugs = "no drugs">>\n\t<<elseif $defaultRules[_bci].drugs == "extreme aphrodisiacs">>\n\t\t<<set $defaultRules[_bci].aphrodisiacs = 2>>\n\t\t<<set $defaultRules[_bci].drugs = "no drugs">>\n\t<</if>>\n\n\t<<if $defaultRules[_bci].muscles >= 3 && $defaultRules[_bci].muscles <= 6>>\n\t\t<<set $defaultRules[_bci].muscles = 100>>\n\t<<elseif $defaultRules[_bci].muscles >= 2 && $defaultRules[_bci].muscles <= 6>>\n\t\t<<set $defaultRules[_bci].muscles = 50>>\n\t<<elseif $defaultRules[_bci].muscles >= 1 && $defaultRules[_bci].muscles <= 6>>\n\t\t<<set $defaultRules[_bci].muscles = 20>>\n\t<</if>>\n\n\t<<if ndef $defaultRules[_bci].standardReward>>\n\t\t<<set $defaultRules[_bci].standardReward = "no default setting">>\n\t<</if>>\n\t<<if ndef $defaultRules[_bci].standardPunishment>>\n\t\t<<set $defaultRules[_bci].standardPunishment = "no default setting">>\n\t<</if>>\n\t<<if ndef $defaultRules[_bci].aVirginAccessory>>\n\t\t<<set $defaultRules[_bci].aVirginAccessory = "no default setting">>\n\t<</if>>\n\t<<if ndef $defaultRules[_bci].aVirginDickAccessory>>\n\t\t<<set $defaultRules[_bci].aVirginDickAccessory = "no default setting">>\n\t<</if>>\n\t<<if ndef $defaultRules[_bci].aVirginButtplug>>\n\t\t<<set $defaultRules[_bci].aVirginButtplug = "no default setting">>\n\t<</if>>\n\t<<if ndef $defaultRules[_bci].dietMilk>>\n\t\t<<set $defaultRules[_bci].dietMilk = 0>>\n\t<</if>>\n\t<<if ndef $defaultRules[_bci].dietCum>>\n\t\t<<set $defaultRules[_bci].dietCum = 0>>\n\t<</if>>\n\t<<if ndef $defaultRules[_bci].clitSettingXY>>\n\t\t<<set $defaultRules[_bci].clitSettingXY = "no default setting">>\n\t<</if>>\n\t<<if ndef $defaultRules[_bci].clitSettingXX>>\n\t\t<<set $defaultRules[_bci].clitSettingXX = "no default setting">>\n\t<</if>>\n\t<<if ndef $defaultRules[_bci].clitSettingEnergy>>\n\t\t<<set $defaultRules[_bci].clitSettingEnergy = "no default setting">>\n\t<</if>>\n\t<<switch $defaultRules[_bci].clitSetting>>\n\t<<case "all">>\n\t\t<<set $defaultRules[_bci].clitSetting = "no default setting", $defaultRules[_bci].clitSettingXY = 100, $defaultRules[_bci].clitSettingXX = 100, $defaultRules[_bci].clitSettingEnergy = 100>>\n\t<<case "none">>\n\t\t<<set $defaultRules[_bci].clitSetting = "no default setting", $defaultRules[_bci].clitSettingXY = 0, $defaultRules[_bci].clitSettingXX = 0, $defaultRules[_bci].clitSettingEnergy = 0>>\n\t<<case "men">>\n\t\t<<set $defaultRules[_bci].clitSetting = "no default setting", $defaultRules[_bci].clitSettingXY = 100>>\n\t<<case "women">>\n\t\t<<set $defaultRules[_bci].clitSetting = "no default setting", $defaultRules[_bci].clitSettingXX = 100>>\n\t<</switch>>\n\t<<if ndef $defaultRules[_bci].surgery>>\n\t\t<<set $defaultRules[_bci].surgery = {lactation: "no default setting", cosmetic: 0, accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: 0}>>\n\t<</if>>\n\t<<if ndef $defaultRules[_bci].surgery.prostate>>\n\t\t<<set $defaultRules[_bci].surgery.prostate = "no default setting">>\n\t<</if>>\n\t<<if $releaseID < 1018>>\n\t\t<<if $defaultRules[_bci].growth == "none">>\n\t\t\t<<set $defaultRules[_bci].growth = {boobs: 0, butt: 0, lips: 0, dick: 0, balls: 0}>>\n\t\t<<elseif $defaultRules[_bci].growth == "girlish">>\n\t\t\t<<set $defaultRules[_bci].growth = {boobs: 350, butt: 2, lips: 25, dick: 0, balls: 0}>>\n\t\t<<elseif $defaultRules[_bci].growth == "stacked">>\n\t\t\t<<set $defaultRules[_bci].growth = {boobs: 1000, butt: 4, lips: 25, dick: 4, balls: 4}>>\n\t\t<<elseif $defaultRules[_bci].growth == "functional">>\n\t\t\t<<set $defaultRules[_bci].growth = {boobs: 9000, butt: 10, lips: 45, dick: 6, balls: 6}>>\n\t\t<<elseif $defaultRules[_bci].growth == "unlimited">>\n\t\t\t<<set $defaultRules[_bci].growth = {boobs: 48000, butt: 10, lips: 100, dick: 10, balls: 6}>>\n\t\t<<else>>\n\t\t\t<<set $defaultRules[_bci].growth = {boobs: "no default setting", butt: "no default setting", lips: "no default setting", dick: "no default setting", balls: "no default setting"}>>\n\t\t<</if>>\n\t<</if>>\n<</for>>\n\n<<if ndef $month>>\n<<set $month = either("January","February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December")>>\n<</if>>\n<<if ndef $day>>\n<<set $day = random(1,28)>>\n<</if>>\n<<if ndef $year>>\n\t<<set $year = (2037+Math.floor($week/52))>>\n<</if>>\n\n<<if ndef $arcologies>>\n<<set $arcologies = []>>\n\n<<set $arcologies[0] = {name: "Arcology X-", direction: 0, government: 1, honeymoon: 0, prosperity: 50, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>\n<</if>>\n\n<<if def $arcologyName>>\n\t<<set $arcologies[0].name = $arcologyName>>\n\t<<unset $arcologyName>>\n<<elseif ndef $arcologies[0].name>>\n\t<<set $arcologies[0].name = "Arcology X-4">>\n<</if>>\n\n<<if ndef $arcologies[0].ownership>>\n\t<<set $arcologies[0].ownership = 50>>\n<</if>>\n<<if ndef $arcologies[0].minority>>\n\t<<set $arcologies[0].minority = 20>>\n<</if>>\n<<if ndef $arcologies[0].embargo>>\n\t<<set $arcologies[0].embargo = 1>>\n<</if>>\n<<if ndef $arcologies[0].embargoTarget>>\n\t<<set $arcologies[0].embargoTarget = -1>>\n<</if>>\n<<if ndef $arcologies[0].influenceTarget>>\n\t<<set $arcologies[0].influenceTarget = -1>>\n<</if>>\n<<if ndef $arcologies[0].influenceBonus>>\n\t<<set $arcologies[0].influenceBonus = -1>>\n<</if>>\n<<if ndef $arcologies[0].rival>>\n\t<<set $arcologies[0].rival = 0>>\n<</if>>\n<<if ndef $arcologies[0].FSNull>>\n\t<<set $arcologies[0].FSNull = "unset">>\n<</if>>\n<<if ndef $arcologies[0].PCminority>>\n\t<<set $arcologies[0].PCminority = 0>>\n<</if>>\n<<if ndef $arcologies[0].demandFactor>>\n\t<<set $arcologies[0].demandFactor = 250>>\n<</if>>\n<<if ndef $arcologies[0].leaderID>>\n\t<<set $arcologies[0].leaderID = 0>>\n<</if>>\n\n<<if def $FSSupremacist && $FSSupremacist != "unset">>\n\t<<set $arcologies[0].FSSupremacist = $FSSupremacist>>\n\t<<set $arcologies[0].FSSupremacistRace = $FSSupremacistRace>>\n\t<<unset $FSSupremacist>>\n\t<<unset $FSSupremacistRace>>\n<<elseif ndef $arcologies[0].FSSupremacist>>\n\t<<set $arcologies[0].FSSupremacist = "unset">>\n<</if>>\n\n<<if def $FSSupremacistLawME && $FSSupremacistLawME != 0>>\n\t<<set $arcologies[0].FSSupremacistLawME = $FSSupremacistLawME>>\n\t<<unset $FSSupremacistLawME>>\n<<elseif ndef $arcologies[0].FSSupremacistLawME>>\n\t<<set $arcologies[0].FSSupremacistLawME = 0>>\n<</if>>\n\n<<if def $FSSubjugationist && $FSSubjugationist != "unset">>\n\t<<set $arcologies[0].FSSubjugationist = $FSSubjugationist>>\n\t<<set $arcologies[0].FSSubjugationistRace = $FSSubjugationistRace>>\n\t<<unset $FSSubjugationist>>\n\t<<unset $FSSubjugationistRace>>\n<<elseif ndef $arcologies[0].FSSubjugationist>>\n\t<<set $arcologies[0].FSSubjugationist = "unset">>\n<</if>>\n\n<<if def $FSSubjugationistLawME && $FSSubjugationistLawME != 0>>\n\t<<set $arcologies[0].FSSubjugationistLawME = $FSSubjugationistLawME>>\n\t<<unset $FSSubjugationistLawME>>\n<<elseif ndef $arcologies[0].FSSubjugationistLawME>>\n\t<<set $arcologies[0].FSSubjugationistLawME = 0>>\n<</if>>\n\n<<if def $FSDegradationist && $FSDegradationist != "unset">>\n\t<<set $arcologies[0].FSDegradationist = $FSDegradationist>>\n\t<<unset $FSDegradationist>>\n<<elseif ndef $arcologies[0].FSDegradationist>>\n\t<<set $arcologies[0].FSDegradationist = "unset">>\n<</if>>\n\n<<if def $FSDegradationistLaw && $FSDegradationistLaw != 0>>\n\t<<set $arcologies[0].FSDegradationistLaw = $FSDegradationistLaw>>\n\t<<unset $FSDegradationistLaw>>\n<<elseif ndef $arcologies[0].FSDegradationistLaw>>\n\t<<set $arcologies[0].FSDegradationistLaw = 0>>\n<</if>>\n\n<<if def $FSPaternalist && $FSPaternalist != "unset">>\n\t<<set $arcologies[0].FSPaternalist = $FSPaternalist>>\n\t<<unset $FSPaternalist>>\n<<elseif ndef $arcologies[0].FSPaternalist>>\n\t<<set $arcologies[0].FSPaternalist = "unset">>\n<</if>>\n\n<<if def $FSPaternalistLaw && $FSPaternalistLaw != 0>>\n\t<<set $arcologies[0].FSPaternalistLaw = $FSPaternalistLaw>>\n\t<<unset $FSPaternalistLaw>>\n<<elseif ndef $arcologies[0].FSPaternalistLaw>>\n\t<<set $arcologies[0].FSPaternalistLaw = 0>>\n<</if>>\n\n<<if def $FSGenderFundamentalist && $FSGenderFundamentalist != "unset">>\n\t<<set $arcologies[0].FSGenderFundamentalist = $FSGenderFundamentalist>>\n\t<<unset $FSGenderFundamentalist>>\n<<elseif ndef $arcologies[0].FSGenderFundamentalist>>\n\t<<set $arcologies[0].FSGenderFundamentalist = "unset">>\n<</if>>\n\n<<if def $FSGenderFundamentalistSMR && $FSGenderFundamentalistSMR != 0>>\n\t<<set $arcologies[0].FSGenderFundamentalistSMR = $FSGenderFundamentalistSMR>>\n\t<<unset $FSGenderFundamentalistSMR>>\n<<elseif ndef $arcologies[0].FSGenderFundamentalistSMR>>\n\t<<set $arcologies[0].FSGenderFundamentalistSMR = 0>>\n<</if>>\n\n<<if def $FSGenderRadicalist && $FSGenderRadicalist != "unset">>\n\t<<set $arcologies[0].FSGenderRadicalist = $FSGenderRadicalist>>\n\t<<unset $FSGenderRadicalist>>\n<<elseif ndef $arcologies[0].FSGenderRadicalist>>\n\t<<set $arcologies[0].FSGenderRadicalist = "unset">>\n<</if>>\n\n<<if def $FSGenderRadicalistLaw && $FSGenderRadicalistLaw != 0>>\n\t<<set $arcologies[0].FSGenderRadicalistLaw = $FSGenderRadicalistLaw>>\n\t<<unset $FSGenderRadicalistLaw>>\n<<elseif ndef $arcologies[0].FSGenderRadicalistLaw>>\n\t<<set $arcologies[0].FSGenderRadicalistLaw = 0>>\n<</if>>\n\n<<if def $FSBodyPurist && $FSBodyPurist != "unset">>\n\t<<set $arcologies[0].FSBodyPurist = $FSBodyPurist>>\n\t<<unset $FSBodyPurist>>\n<<elseif ndef $arcologies[0].FSBodyPurist>>\n\t<<set $arcologies[0].FSBodyPurist = "unset">>\n<</if>>\n\n<<if def $FSBodyPuristLaw && $FSBodyPuristLaw != 0>>\n\t<<set $arcologies[0].FSBodyPuristLaw = $FSBodyPuristLaw>>\n\t<<unset $FSBodyPuristLaw>>\n<<elseif ndef $arcologies[0].FSBodyPuristLaw>>\n\t<<set $arcologies[0].FSBodyPuristLaw = 0>>\n<</if>>\n\n<<if def $FSPhysicalIdealist && $FSPhysicalIdealist != "unset">>\n\t<<set $arcologies[0].FSPhysicalIdealist = $FSPhysicalIdealist>>\n\t<<unset $FSPhysicalIdealist>>\n<<elseif ndef $arcologies[0].FSPhysicalIdealist>>\n\t<<set $arcologies[0].FSPhysicalIdealist = "unset">>\n<</if>>\n\n<<if def $FSPhysicalIdealistSMR && $FSPhysicalIdealistSMR != 0>>\n\t<<set $arcologies[0].FSPhysicalIdealistSMR = $FSPhysicalIdealistSMR>>\n\t<<unset $FSPhysicalIdealistSMR>>\n<<elseif ndef $arcologies[0].FSPhysicalIdealistSMR>>\n\t<<set $arcologies[0].FSPhysicalIdealistSMR = 0>>\n<</if>>\n\n<<if def $FSTransformationFetishist && $FSTransformationFetishist != "unset">>\n\t<<set $arcologies[0].FSTransformationFetishist = $FSTransformationFetishist>>\n\t<<unset $FSTransformationFetishist>>\n<<elseif ndef $arcologies[0].FSTransformationFetishist>>\n\t<<set $arcologies[0].FSTransformationFetishist = "unset">>\n<</if>>\n\n<<if def $FSTransformationFetishistLaw && $FSTransformationFetishistLaw != 0>>\n\t<<set $arcologies[0].FSTransformationFetishistLaw = $FSTransformationFetishistLaw>>\n\t<<unset $FSTransformationFetishistLaw>>\n<<elseif ndef $arcologies[0].FSTransformationFetishistLaw>>\n\t<<set $arcologies[0].FSTransformationFetishistLaw = 0>>\n<</if>>\n\n<<if def $FSAssetExpansionist && $FSAssetExpansionist != "unset">>\n\t<<set $arcologies[0].FSAssetExpansionist = $FSAssetExpansionist>>\n\t<<unset $FSAssetExpansionist>>\n<<elseif ndef $arcologies[0].FSAssetExpansionist>>\n\t<<set $arcologies[0].FSAssetExpansionist = "unset">>\n<</if>>\n\n<<if def $FSAssetExpansionistSMR && $FSAssetExpansionistSMR != 0>>\n\t<<set $arcologies[0].FSAssetExpansionistSMR = $FSAssetExpansionistSMR>>\n\t<<unset $FSAssetExpansionistSMR>>\n<<elseif ndef $arcologies[0].FSAssetExpansionistSMR>>\n\t<<set $arcologies[0].FSAssetExpansionistSMR = 0>>\n<</if>>\n\n<<if def $FSSlimnessEnthusiast && $FSSlimnessEnthusiast != "unset">>\n\t<<set $arcologies[0].FSSlimnessEnthusiast = $FSSlimnessEnthusiast>>\n\t<<unset $FSSlimnessEnthusiast>>\n<<elseif ndef $arcologies[0].FSSlimnessEnthusiast>>\n\t<<set $arcologies[0].FSSlimnessEnthusiast = "unset">>\n<</if>>\n\n<<if def $FSSlimnessEnthusiastSMR && $FSSlimnessEnthusiastSMR != 0>>\n\t<<set $arcologies[0].FSSlimnessEnthusiastSMR = $FSSlimnessEnthusiastSMR>>\n\t<<unset $FSSlimnessEnthusiastSMR>>\n<<elseif ndef $arcologies[0].FSSlimnessEnthusiastSMR>>\n\t<<set $arcologies[0].FSSlimnessEnthusiastSMR = 0>>\n<</if>>\n\n<<if def $FSMaturityPreferentialist && $FSMaturityPreferentialist != "unset">>\n\t<<set $arcologies[0].FSMaturityPreferentialist = $FSMaturityPreferentialist>>\n\t<<unset $FSMaturityPreferentialist>>\n<<elseif ndef $arcologies[0].FSMaturityPreferentialist>>\n\t<<set $arcologies[0].FSMaturityPreferentialist = "unset">>\n<</if>>\n\n<<if def $FSMaturityPreferentialistLaw && $FSMaturityPreferentialistLaw != 0>>\n\t<<set $arcologies[0].FSMaturityPreferentialistLaw = $FSMaturityPreferentialistLaw>>\n\t<<unset $FSMaturityPreferentialistLaw>>\n<<elseif ndef $arcologies[0].FSMaturityPreferentialistLaw>>\n\t<<set $arcologies[0].FSMaturityPreferentialistLaw = 0>>\n<</if>>\n\n<<if def $FSYouthPreferentialist && $FSYouthPreferentialist != "unset">>\n\t<<set $arcologies[0].FSYouthPreferentialist = $FSYouthPreferentialist>>\n\t<<unset $FSYouthPreferentialist>>\n<<elseif ndef $arcologies[0].FSYouthPreferentialist>>\n\t<<set $arcologies[0].FSYouthPreferentialist = "unset">>\n<</if>>\n\n<<if def $FSYouthPreferentialistLaw && $FSYouthPreferentialistLaw != 0>>\n\t<<set $arcologies[0].FSYouthPreferentialistLaw = $FSYouthPreferentialistLaw>>\n\t<<unset $FSYouthPreferentialistLaw>>\n<<elseif ndef $arcologies[0].FSYouthPreferentialistLaw>>\n\t<<set $arcologies[0].FSYouthPreferentialistLaw = 0>>\n<</if>>\n\n<<if def $FSPastoralist && $FSPastoralist != "unset">>\n\t<<set $arcologies[0].FSPastoralist = $FSPastoralist>>\n\t<<unset $FSPastoralist>>\n<<elseif ndef $arcologies[0].FSPastoralist>>\n\t<<set $arcologies[0].FSPastoralist = "unset">>\n<</if>>\n\n<<if def $FSPastoralistLaw && $FSPastoralistLaw != 0>>\n\t<<set $arcologies[0].FSPastoralistLaw = $FSPastoralistLaw>>\n\t<<unset $FSPastoralistLaw>>\n<<elseif ndef $arcologies[0].FSPastoralistLaw>>\n\t<<set $arcologies[0].FSPastoralistLaw = 0>>\n<</if>>\n\n<<if def $FSChattelReligionist && $FSChattelReligionist != "unset">>\n\t<<set $arcologies[0].FSChattelReligionist = $FSChattelReligionist>>\n\t<<unset $FSChattelReligionist>>\n<<elseif ndef $arcologies[0].FSChattelReligionist>>\n\t<<set $arcologies[0].FSChattelReligionist = "unset">>\n<</if>>\n\n<<if def $FSChattelReligionistLaw && $FSChattelReligionistLaw != 0>>\n\t<<set $arcologies[0].FSChattelReligionistLaw = $FSChattelReligionistLaw>>\n\t<<unset $FSChattelReligionistLaw>>\n<<elseif ndef $arcologies[0].FSChattelReligionistLaw>>\n\t<<set $arcologies[0].FSChattelReligionistLaw = 0>>\n<</if>>\n\n<<if def $FSRomanRevivalist && $FSRomanRevivalist != "unset">>\n\t<<set $arcologies[0].FSRomanRevivalist = $FSRomanRevivalist>>\n\t<<unset $FSRomanRevivalist>>\n<<elseif ndef $arcologies[0].FSRomanRevivalist>>\n\t<<set $arcologies[0].FSRomanRevivalist = "unset">>\n<</if>>\n\n<<if def $FSRomanRevivalistLaw && $FSRomanRevivalistLaw != 0>>\n\t<<set $arcologies[0].FSRomanRevivalistLaw = $FSRomanRevivalistLaw>>\n\t<<unset $FSRomanRevivalistLaw>>\n<<elseif ndef $arcologies[0].FSRomanRevivalistLaw>>\n\t<<set $arcologies[0].FSRomanRevivalistLaw = 0>>\n<</if>>\n\n<<if def $FSEgyptianRevivalist && $FSEgyptianRevivalist != "unset">>\n\t<<set $arcologies[0].FSEgyptianRevivalist = $FSEgyptianRevivalist>>\n\t<<unset $FSEgyptianRevivalist>>\n<<elseif ndef $arcologies[0].FSEgyptianRevivalist>>\n\t<<set $arcologies[0].FSEgyptianRevivalist = "unset">>\n<</if>>\n\n<<if def $FSEgyptianRevivalistLaw && $FSEgyptianRevivalistLaw != 0>>\n\t<<set $arcologies[0].FSEgyptianRevivalistLaw = $FSEgyptianRevivalistLaw>>\n\t<<unset $FSEgyptianRevivalistLaw>>\n<<elseif ndef $arcologies[0].FSEgyptianRevivalistLaw>>\n\t<<set $arcologies[0].FSEgyptianRevivalistLaw = 0>>\n<</if>>\n\n<<if def $FSEdoRevivalist && $FSEdoRevivalist != "unset">>\n\t<<set $arcologies[0].FSEdoRevivalist = $FSEdoRevivalist>>\n\t<<unset $FSEdoRevivalist>>\n<<elseif ndef $arcologies[0].FSEdoRevivalist>>\n\t<<set $arcologies[0].FSEdoRevivalist = "unset">>\n<</if>>\n\n<<if def $FSEdoRevivalistLaw && $FSEdoRevivalistLaw != 0>>\n\t<<set $arcologies[0].FSEdoRevivalistLaw = $FSEdoRevivalistLaw>>\n\t<<unset $FSEdoRevivalistLaw>>\n<<elseif ndef $arcologies[0].FSEdoRevivalistLaw>>\n\t<<set $arcologies[0].FSEdoRevivalistLaw = 0>>\n<</if>>\n\n<<if def $FSArabianRevivalist && $FSArabianRevivalist != "unset">>\n\t<<set $arcologies[0].FSArabianRevivalist = $FSArabianRevivalist>>\n\t<<unset $FSArabianRevivalist>>\n<<elseif ndef $arcologies[0].FSArabianRevivalist>>\n\t<<set $arcologies[0].FSArabianRevivalist = "unset">>\n<</if>>\n\n<<if def $FSArabianRevivalistLaw && $FSArabianRevivalistLaw != 0>>\n\t<<set $arcologies[0].FSArabianRevivalistLaw = $FSArabianRevivalistLaw>>\n\t<<unset $FSArabianRevivalistLaw>>\n<<elseif ndef $arcologies[0].FSArabianRevivalistLaw>>\n\t<<set $arcologies[0].FSArabianRevivalistLaw = 0>>\n<</if>>\n\n<<if def $FSChineseRevivalist && $FSChineseRevivalist != "unset">>\n\t<<set $arcologies[0].FSChineseRevivalist = $FSChineseRevivalist>>\n\t<<unset $FSChineseRevivalist>>\n<<elseif ndef $arcologies[0].FSChineseRevivalist>>\n\t<<set $arcologies[0].FSChineseRevivalist = "unset">>\n<</if>>\n\n<<if def $FSChineseRevivalistLaw && $FSChineseRevivalistLaw != 0>>\n\t<<set $arcologies[0].FSChineseRevivalistLaw = $FSChineseRevivalistLaw>>\n\t<<unset $FSChineseRevivalistLaw>>\n<<elseif ndef $arcologies[0].FSChineseRevivalistLaw>>\n\t<<set $arcologies[0].FSChineseRevivalistLaw = 0>>\n<</if>>\n\n<<for _bci = 1; _bci < $arcologies.length; _bci++>>\n\t<<if ndef $arcologies[_bci].FSNull>>\n\t\t<<set $arcologies[_bci].FSNull = "unset">>\n\t<</if>>\n<</for>>\n\nSetting missing global variables:\n<<if ndef $assistantPower>>\n\t<<set $assistantPower = 0>>\n<</if>>\n\n<<if ndef $CulturalOpenness>>\n\t<<set $CulturalOpenness = 0>>\n<</if>>\n\n<<if ndef $displayAssignments>>\n\t<<set $displayAssignments = 1>>\n<</if>>\n\n<<if ndef $universalRulesImpregnation>>\n\t<<set $universalRulesImpregnation = "none">>\n<</if>>\n\n<<if ndef $abbreviateNationality>>\n\t<<set $abbreviateNationality = 0>>\n<</if>>\n\n<<if ndef $language>>\n\t<<set $language = "English">>\n<</if>>\n\n<<if ndef $terrain>>\n\t<<set $terrain = "rural">>\n<</if>>\n\n<<if ndef $menialDemandFactor>>\n\t<<set $menialDemandFactor = 0>>\n<</if>>\n<<if ndef nicaeaAnnounceable>>\n\t<<set $nicaeaAnnounceable = 0>>\n<</if>>\n<<if ndef $nicaeaAnnounced>>\n\t<<set $nicaeaAnnounced = 0>>\n<</if>>\n<<if ndef $nicaeaPreparation>>\n\t<<set $nicaeaPreparation = 0>>\n<</if>>\n<<if ndef $nicaeaInvolvement>>\n\t<<set $nicaeaInvolvement = -1>>\n<</if>>\n<<if ndef $nicaeaPower>>\n\t<<set $nicaeaPower = 0>>\n<</if>>\n<<if ndef $nicaeaHeld>>\n\t<<set $nicaeaHeld = 0>>\n<</if>>\n\n<<if ndef $facilityCost>>\n<<set $facilityCost = 500>>\n<</if>>\n<<if ndef $policyCost>>\n\t<<set $policyCost = 5000>>\n<</if>>\n\n<<if ndef $REFeminizationCheckinIDs>>\n\t<<set $REFeminizationCheckinIDs = []>>\n<</if>>\n<<if ndef $REMILFCheckinIDs>>\n\t<<set $REMILFCheckinIDs = []>>\n<</if>>\n<<if ndef $REOrientationCheckinIDs>>\n\t<<set $REOrientationCheckinIDs = []>>\n<</if>>\n<<if ndef $REUglyCheckinIDs>>\n\t<<set $REUglyCheckinIDs = []>>\n<</if>>\n<<if ndef $REButtholeCheckinIDs>>\n\t<<set $REButtholeCheckinIDs = []>>\n<</if>>\n<<if ndef $REFutaSisterCheckinIDs>>\n\t<<set $REFutaSisterCheckinIDs = []>>\n<</if>>\n<<if ndef $REReductionCheckinIDs>>\n\t<<set $REReductionCheckinIDs = []>>\n<</if>>\n<<if ndef $dormitory>>\n\t<<set $dormitory = 20>>\n<</if>>\n<<if ndef $dormitoryPopulation>>\n\t<<set $dormitoryPopulation = 0>>\n<</if>>\n<<if ndef $rooms>>\n\t<<set $rooms = 5>>\n<</if>>\n<<if ndef $roomsPopulation>>\n\t<<set $roomsPopulation = 0>>\n<</if>>\n\n<<if ndef $BrothiIDs>>\n\t<<set $BrothiIDs = []>>\n<</if>>\n<<if $BrothiIDs.length > 0 && typeof $BrothiIDs[0] === 'object'>>\n\t<<set $BrothiIDs = $BrothiIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $brothelName>>\n\t<<set $brothelName = "the Brothel">>\n<</if>>\n<<if ndef $brothelNameCaps>>\n\t<<set $brothelNameCaps = "The Brothel">>\n<</if>>\n<<if ndef $brothelDecoration>>\n\t<<set $brothelDecoration = "standard">>\n<</if>>\n\n<<if ndef $DairyiIDs>>\n\t<<set $DairyiIDs = []>>\n<</if>>\n<<if $DairyiIDs.length > 0 && typeof $DairyiIDs[0] === 'object'>>\n\t<<set $DairyiIDs = $DairyiIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $dairyName>>\n\t<<set $dairyName = "the Dairy">>\n<</if>>\n<<if ndef $dairyNameCaps>>\n\t<<set $dairyNameCaps = "The Dairy">>\n<</if>>\n<<if ndef $dairyDecoration>>\n\t<<set $dairyDecoration = "standard">>\n<</if>>\n<<if ndef $dairyFeedersUpgrade>>\n\t<<set $dairyFeedersUpgrade = 0>>\n<</if>>\n<<if ndef $dairyStimulatorsUpgrade>>\n\t<<set $dairyStimulatorsUpgrade = 0>>\n<</if>>\n<<if ndef $dairyPregUpgrade>>\n\t<<set $dairyPregUpgrade = 0>>\n<</if>>\n\n<<if ndef $createBioreactors>>\n\t<<set $createBioreactors = 0>>\n<</if>>\n<<if ndef $bioreactorsAnnounced>>\n\t<<set $bioreactorsAnnounced = 0>>\n<</if>>\n<<if ndef $bioreactorsHerm>>\n\t<<set $bioreactorsHerm = 0>>\n<</if>>\n<<if ndef $bioreactorsXX>>\n\t<<set $bioreactorsXX = 0>>\n<</if>>\n<<if ndef $bioreactorsXY>>\n\t<<set $bioreactorsXY = 0>>\n<</if>>\n<<if ndef $bioreactorsBarren>>\n\t<<set $bioreactorsBarren = 0>>\n<</if>>\n\n<<if ndef $ClubiIDs>>\n\t<<set $ClubiIDs = []>>\n<</if>>\n<<if $ClubiIDs.length > 0 && typeof $ClubiIDs[0] === 'object'>>\n\t<<set $ClubiIDs = $ClubiIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $clubName>>\n\t<<set $clubName = "the Club">>\n<</if>>\n<<if ndef $clubNameCaps>>\n\t<<set $clubNameCaps = "The Club">>\n<</if>>\n<<if ndef $clubDecoration>>\n\t<<set $clubDecoration = "standard">>\n<</if>>\n\n<<if ndef $ServQiIDs>>\n\t<<set $ServQiIDs = []>>\n<</if>>\n<<if $ServQiIDs.length > 0 && typeof $ServQiIDs[0] === 'object'>>\n\t<<set $ServQiIDs = $ServQiIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $servantsQuartersName>>\n\t<<set $servantsQuartersName = "the Servants' Quarters">>\n<</if>>\n<<if ndef $servantsQuartersNameCaps>>\n\t<<set $servantsQuartersNameCaps = "The Servants' Quarters">>\n<</if>>\n<<if ndef $servantsQuartersDecoration >>\n\t<<set $servantsQuartersDecoration = "standard">>\n<</if>>\n\n<<if ndef $SchlRiIDs>>\n\t<<set $SchlRiIDs = []>>\n<</if>>\n<<if $SchlRiIDs.length > 0 && typeof $SchlRiIDs[0] === 'object'>>\n\t<<set $SchlRiIDs = $SchlRiIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $schoolroomName>>\n\t<<set $schoolroomName = "the Schoolroom">>\n<</if>>\n<<if ndef $schoolroomNameCaps>>\n\t<<set $schoolroomNameCaps = "The Schoolroom">>\n<</if>>\n<<if ndef $schoolroomUpgradeSkills>>\n\t<<set $schoolroomUpgradeSkills = 0>>\n<</if>>\n<<if ndef $schoolroomUpgradeLanguage>>\n\t<<set $schoolroomUpgradeLanguage = 0>>\n<</if>>\n<<if ndef $schoolroomDecoration>>\n\t<<set $schoolroomDecoration = "standard">>\n<</if>>\n\n<<if ndef $SpaiIDs>>\n\t<<set $SpaiIDs = []>>\n<</if>>\n<<if $SpaiIDs.length > 0 && typeof $SpaiIDs[0] === 'object'>>\n\t<<set $SpaiIDs = $SpaiIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $spaName>>\n\t<<set $spaName = "the Spa">>\n<</if>>\n<<if ndef $spaNameCaps>>\n\t<<set $spaNameCaps = "The Spa">>\n<</if>>\n<<if ndef $spaDecoration>>\n\t<<set $spaDecoration = "standard">>\n<</if>>\n\n<<if ndef $CliniciIDs>>\n\t<<set $CliniciIDs = []>>\n<</if>>\n<<if $CliniciIDs.length > 0 && typeof $CliniciIDs[0] === 'object'>>\n\t<<set $CliniciIDs = $CliniciIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $clinicName>>\n\t<<set $clinicName = "the Clinic">>\n<</if>>\n<<if ndef $clinicNameCaps>>\n\t<<set $clinicNameCaps = "The Clinic">>\n<</if>>\n<<if ndef $clinicSlaves>>\n\t<<set $clinicSlaves = 0>>\n<</if>>\n<<if ndef $clinic>>\n\t<<set $clinic = 0>>\n<</if>>\n<<if ndef $clinicUpgradeFilters>>\n\t<<set $clinicUpgradeFilters = 0>>\n<</if>>\n<<if ndef $clinicUpgradeScanner>>\n\t<<set $clinicUpgradeScanner = 0>>\n<</if>>\n<<if ndef $clinicDecoration>>\n\t<<set $clinicDecoration = "standard">>\n<</if>>\n\n<<if ndef $ArcadeiIDs>>\n\t<<set $ArcadeiIDs = []>>\n<</if>>\n<<if $ArcadeiIDs.length > 0 && typeof $ArcadeiIDs[0] === 'object'>>\n\t<<set $ArcadeiIDs = $ArcadeiIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $arcadeName>>\n\t<<set $arcadeName = "the Arcade">>\n<</if>>\n<<if ndef $arcadeNameCaps>>\n\t<<set $arcadeNameCaps = "The Arcade">>\n<</if>>\n<<if ndef $arcadeDecoration>>\n\t<<set $arcadeDecoration = "standard">>\n<</if>>\n\n<<if ndef $CellBiIDs>>\n\t<<set $CellBiIDs = []>>\n<</if>>\n<<if $CellBiIDs.length > 0 && typeof $CellBiIDs[0] === 'object'>>\n\t<<set $CellBiIDs = $CellBiIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $cellblockName>>\n\t<<set $cellblockName = "the Cellblock">>\n<</if>>\n<<if ndef $cellblockNameCaps>>\n\t<<set $cellblockNameCaps = "The Cellblock">>\n<</if>>\n<<if ndef $cellblockDecoration>>\n\t<<set $cellblockDecoration = "standard">>\n<</if>>\n\n<<if ndef $MastSiIDs>>\n\t<<set $MastSiIDs = []>>\n<</if>>\n<<if $MastSiIDs.length > 0 && typeof $MastSiIDs[0] === 'object'>>\n\t<<set $MastSiIDs = $MastSiIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $masterSuiteName>>\n\t<<set $masterSuiteName = "the Master Suite">>\n<</if>>\n<<if ndef $masterSuiteNameCaps>>\n\t<<set $masterSuiteNameCaps = "The Master Suite">>\n<</if>>\n<<if ndef $masterSuiteUpgradePregnancy>>\n\t<<set $masterSuiteUpgradePregnancy = 0>>\n<</if>>\n<<if ndef $masterSuitePregnancyFertilityDrugs>>\n\t<<set $masterSuitePregnancyFertilityDrugs = 0>>\n<</if>>\n<<if ndef $masterSuitePregnancyFertilitySupplements>>\n\t<<set $masterSuitePregnancyFertilitySupplements = 0>>\n<</if>>\n<<if ndef $masterSuitePregnancySlaveLuxuries>>\n\t<<set $masterSuitePregnancySlaveLuxuries = 0>>\n<</if>>\n<<if ndef $universalHGImpregnateMasterSuiteToggle>>\n\t<<set $universalHGImpregnateMasterSuiteToggle = 0>>\n<</if>>\n<<if ndef $masterSuiteDecoration>>\n\t<<set $masterSuiteDecoration = "standard">>\n<</if>>\n\n<<if ndef $HGSuiteiIDs>>\n\t<<set $HGSuiteiIDs = []>>\n<</if>>\n<<if $HGSuiteiIDs.length > 0 && typeof $HGSuiteiIDs[0] === 'object'>>\n\t<<set $HGSuiteiIDs = $HGSuiteiIDs.map(function(a) { return a.ID; })>>\n<</if>>\n<<if ndef $HGSuiteName>>\n\t<<set $HGSuiteName = "the Head Girl Suite">>\n<</if>>\n<<if ndef $HGSuiteNameCaps>>\n\t<<set $HGSuiteNameCaps = "The Head Girl Suite">>\n<</if>>\n<<if ndef $HGSuiteSurgery>>\n\t<<set $HGSuiteSurgery = 1>>\n<</if>>\n<<if ndef $HGSuiteDrugs>>\n\t<<set $HGSuiteDrugs = 1>>\n<</if>>\n<<if ndef $HGSuiteHormones>>\n\t<<set $HGSuiteHormones = 1>>\n<</if>>\n<<if ndef $HGSuiteEquality>>\n\t<<set $HGSuiteEquality = 0>>\n<</if>>\n\n<<if ndef $pitName>>\n\t<<set $pitName = "the Pit">>\n<</if>>\n<<if ndef $pitNameCaps>>\n\t<<set $pitNameCaps = "The Pit">>\n<</if>>\n<<if ndef $fighterIDs>>\n\t<<set $fighterIDs = []>>\n<</if>>\n<<if ndef $pitBG>>\n\t<<set $pitBG = 0>>\n<</if>>\n\n<<if ndef $verboseDescriptions>>\n\t<<set $verboseDescriptions = 0>>\n<</if>>\n<<if ndef $clothesBoughtBunny>>\n\t<<set $clothesBoughtBunny = 0>>\n<</if>>\n<<if ndef $clothesBoughtConservative>>\n\t<<set $clothesBoughtConservative = 0>>\n<</if>>\n<<if ndef $clothesBoughtChains>>\n\t<<set $clothesBoughtChains = 0>>\n<</if>>\n<<if ndef $clothesBoughtWestern>>\n\t<<set $clothesBoughtWestern = 0>>\n<</if>>\n<<if ndef $clothesBoughtOil>>\n\t<<set $clothesBoughtOil = 0>>\n<</if>>\n<<if ndef $clothesBoughtHabit>>\n\t<<set $clothesBoughtHabit = 0>>\n<</if>>\n<<if ndef $clothesBoughtToga>>\n\t<<set $clothesBoughtToga = 0>>\n<</if>>\n<<if ndef $clothesBoughtKimono>>\n\t<<set $clothesBoughtKimono = 0>>\n<</if>>\n<<if ndef $clothesBoughtHarem>>\n\t<<set $clothesBoughtHarem = 0>>\n<</if>>\n<<if ndef $clothesBoughtQipao>>\n\t<<set $clothesBoughtQipao = 0>>\n<</if>>\n<<if ndef $clothesBoughtEgypt>>\n\t<<set $clothesBoughtEgypt = 0>>\n<</if>>\n\n<<if ndef $assistantFSAppearance>>\n\t<<set $assistantFSAppearance = "default">>\n<</if>>\n\n<<if ndef $universalRulesRest>>\n\t<<set $universalRulesRest = 0>>\n<</if>>\n\n<<if ndef $universalRulesNewSlavesRA>>\n\t<<set $universalRulesNewSlavesRA = 1>>\n<</if>>\n\n<<if ndef $hormoneUpgradeMood>>\n\t<<set $hormoneUpgradeMood = 0>>\n<</if>>\n\n<<if ndef $hormoneUpgradeShrinkage>>\n\t<<set $hormoneUpgradeShrinkage = 0>>\n<</if>>\n\n<<if ndef $hormoneUpgradePower>>\n\t<<set $hormoneUpgradePower = 0>>\n<</if>>\n\n<<if ndef $schoolSuggestion>>\n\t<<set $schoolSuggestion = 0>>\n<</if>>\n\n<<if ndef $prostheticsUpgrade>>\n\t<<set $prostheticsUpgrade = 0>>\n<</if>>\n<<if ndef $limbs>>\n\t<<set $limbs = []>>\n<</if>>\n<<if ndef $limbsCompleted>>\n\t<<set $limbsCompleted = 0>>\n<</if>>\n\n<<if ndef $trinkets>>\n\t<<set $trinkets = []>>\n\n\t<<set $upgradeMultiplierArcology = 1>>\n\t<<set $upgradeMultiplierMedicine = 1>>\n\t<<if $PC.career == "wealth">>\n\t\t<<set $trinkets.push("a collection of diplomas from expensive schools")>>\n\t<<elseif $PC.career == "capitalist">>\n\t\t<<set $trinkets.push("a framed low denomination piece of paper money from your native country")>>\n\t<<elseif $PC.career == "mercenary">>\n\t\t<<set $trinkets.push("a battered old assault rifle")>>\n\t<<elseif $PC.career == "slaver">>\n\t\t<<set $trinkets.push("a framed picture of a slave with her sale price scrawled across the bottom")>>\n\t<<elseif $PC.career == "engineer">>\n\t\t<<set $trinkets.push("an artist's impression of an early arcology design")>>\n\t\t<<set $upgradeMultiplierArcology = 0.6>>\n\t<<elseif $PC.career == "medicine">>\n\t\t<<set $trinkets.push("a framed postsurgical x-ray")>>\n\t\t<<set $upgradeMultiplierMedicine = 0.8>>\n\t<<elseif $PC.career == "celebrity">>\n\t\t<<set $trinkets.push("a framed copy of the first news story featuring yourself")>>\n\t<<elseif $PC.career == "arcology owner">>\n\t\t<<set $trinkets.push("a miniature model of your first arcology")>>\n\t<</if>>\n<</if>>\n\n<<if ndef $researchLab>>\n\t<<set $researchLab = {}>>\n\t<<set $researchLab.built = "false">>\n<</if>>\n\n<<if ndef $TSS>>\n\t<<set $TSS = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<</if>>\n<<if ndef $GRI>>\n\t<<set $GRI = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<</if>>\n<<if ndef $SCP>>\n\t<<set $SCP = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<</if>>\n<<if ndef $LDE>>\n\t<<set $LDE = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<</if>>\n<<if ndef $TGA>>\n\t<<set $TGA = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<</if>>\n<<if ndef $TFS>>\n\t<<set $TFS = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>\n<</if>>\n\n<<if ndef $assistantName>>\n\t<<set $assistantName = "your personal assistant">>\n<</if>>\n\n<<if ndef $expiree>>\n\t<<set $expiree = 0>>\n<</if>>\n<<if ndef $retiree>>\n\t<<set $retiree = 0>>\n<</if>>\n<<if ndef $birthee>>\n\t<<set $birthee = 0>>\n<</if>>\n\n<<if ndef $assistantNameAnnounced>>\n\t<<set $assistantNameAnnounced = 0>>\n<</if>>\n\n<<if ndef $alwaysSubsidizeRep>>\n<<set $alwaysSubsidizeRep = 0>>\n<</if>>\n<<if ndef $alwaysSubsidizeGrowth>>\n<<set $alwaysSubsidizeGrowth = 0>>\n<</if>>\n<<if ndef $ProImmigrationCash>>\n<<set $ProImmigrationCash = 0>>\n<</if>>\n<<if ndef $ProImmigrationRep>>\n<<set $ProImmigrationRep = 0>>\n<</if>>\n<<if ndef $AntiImmigrationCash>>\n<<set $AntiImmigrationCash = 0>>\n<</if>>\n<<if ndef $AntiImmigrationRep>>\n<<set $AntiImmigrationRep = 0>>\n<</if>>\n<<if ndef $ProEnslavementCash>>\n<<set $ProEnslavementCash = 0>>\n<</if>>\n<<if ndef $ProEnslavementRep>>\n<<set $ProEnslavementRep = 0>>\n<</if>>\n<<if ndef $AntiEnslavementCash>>\n<<set $AntiEnslavementCash = 0>>\n<</if>>\n<<if ndef $AntiEnslavementRep>>\n<<set $AntiEnslavementRep = 0>>\n<</if>>\n<<if ndef $BasicSMR>>\n<<set $BasicSMR = 1>>\n<</if>>\n<<if ndef $HealthInspectionSMR>>\n<<set $HealthInspectionSMR = 0>>\n<</if>>\n<<if ndef $EducationSMR>>\n<<set $EducationSMR = 0>>\n<</if>>\n<<if ndef $IntelligenceEugenicsSMR>>\n<<set $IntelligenceEugenicsSMR = 0>>\n<</if>>\n<<if ndef $HeightEugenicsSMR>>\n<<set $HeightEugenicsSMR = 0>>\n<</if>>\n<<if ndef $FaceEugenicsSMR>>\n<<set $FaceEugenicsSMR = 0>>\n<</if>>\n<<if ndef $HonestySMR>>\n<<set $HonestySMR = 0>>\n<</if>>\n<<if ndef $ProRefugees>>\n<<set $ProRefugees = 0>>\n<</if>>\n<<if ndef $ProRecruitment>>\n<<set $ProRecruitment = 0>>\n<</if>>\n<<if ndef $OralEncouragement>>\n<<set $OralEncouragement = 0>>\n<</if>>\n<<if ndef $VaginalEncouragement>>\n<<set $VaginalEncouragement = 0>>\n<</if>>\n<<if ndef $AnalEncouragement>>\n<<set $AnalEncouragement = 0>>\n<</if>>\n<<if ndef $OralDiscouragement>>\n<<set $OralDiscouragement = 0>>\n<</if>>\n<<if ndef $VaginalDiscouragement>>\n<<set $VaginalDiscouragement = 0>>\n<</if>>\n<<if ndef $AnalDiscouragement>>\n<<set $AnalDiscouragement = 0>>\n<</if>>\n<<if ndef $CashForRep>>\n<<set $CashForRep = 0>>\n<</if>>\n<<if ndef $RepForCash>>\n<<set $RepForCash = 0>>\n<</if>>\n<<if ndef $PAPublic>>\n<<set $PAPublic = 0>>\n<</if>>\n<<if ndef $CoursingAssociation>>\n<<set $CoursingAssociation = 0>>\n<</if>>\n<<if ndef $Lurcher>>\n<<set $Lurcher = 0>>\n<</if>>\n<<if ndef $coursed>>\n<<set $coursed = 0>>\n<</if>>\n<<if ndef $MixedMarriage>>\n<<set $MixedMarriage = 0>>\n<</if>>\n\n<<if ndef $expiree>>\n<<set $expiree = 0>>\n<</if>>\n<<if ndef $retiree>>\n<<set $retiree = 0>>\n<</if>>\n<<if ndef $retirementAge>>\n<<set $retirementAge = 45>>\n<</if>>\n<<if ndef $customRetirementAge>>\n<<set $customRetirementAge = 45>>\n<</if>>\n<<if ndef $CustomRetirementAgePolicy>>\n<<set $CustomRetirementAgePolicy = 0>>\n<</if>>\n<<if ndef $BioreactorRetirement>>\n<<set $BioreactorRetirement = 0>>\n<</if>>\n<<if ndef $ArcadeRetirement>>\n<<set $ArcadeRetirement = 0>>\n<</if>>\n<<if ndef $CitizenRetirement>>\n<<set $CitizenRetirement = 0>>\n<</if>>\n\n<<if ndef $justiceEvents>>\n\t<<set $justiceEvents = ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal"]>>\n<</if>>\n\n<<if (($ver.startsWith("0.6") == true && !$ver.startsWith("10.6")) || ($ver.startsWith("0.7") == true) || ($ver.startsWith("0.8") == true) || ($ver == "0.9"))>>\n\t<<if $seeDicks == 2>>\n\t\t<<set $seeDicks = 100>>\n\t<<elseif $seeDicks == 1>>\n\t\t<<set $seeDicks = 25>>\n\t<</if>>\n<</if>>\n\n<<if !($ver.startsWith("0.10"))>>\n\t<<if $PC.refreshment == "cigar">>\n\t\t<<set $PC.refreshmentType = 0>>\n\t<<else>>\n\t\t<<set $PC.refreshmentType = 1>>\n\t<</if>>\n<</if>>\n\nDone!\n\n<br><br>\nSetting missing slave variables:\n<<for _bci = 0; _bci < $slaves.length; _bci++>>\n<<set _Slave = $slaves[_bci]>>\n\n<<if ndef _Slave.publicCount>>\n\t<<set _Slave.publicCount = 0>>\n<</if>>\n\n<<if ndef _Slave.need>>\n\t<<set _Slave.need = 0>>\n<</if>>\n\n<<if ndef _Slave.mother>>\n\t<<set _Slave.mother = 0>>\n<</if>>\n<<if ndef _Slave.father>>\n\t<<set _Slave.father = 0>>\n<</if>>\n<<if ndef _Slave.sisters>>\n\t<<set _Slave.sisters = 0>>\n<</if>>\n<<if ndef _Slave.daughters>>\n\t<<set _Slave.daughters = 0>>\n<</if>>\n<<if ndef _Slave.canRecruit>>\n\t<<set _Slave.canRecruit = 0>>\n<</if>>\n<<if ndef _Slave.buttplugAttachment>>\n\t<<set _Slave.buttplugAttachment = "none">>\n<</if>>\n\n<<if _Slave.race == "southern European">>\n\t<<set _Slave.race = "southern european">>\n<</if>>\n\n<<if ndef _Slave.aphrodisiacs>>\n\t<<set _Slave.aphrodisiacs = 0>>\n<</if>>\n<<if ndef _Slave.curatives>>\n\t<<set _Slave.curatives = 0>>\n<</if>>\n<<if ndef _Slave.lactationAdaptation>>\n\t<<set _Slave.lactationAdaptation = 0>>\n<</if>>\n<<if ndef _Slave.dietCum>>\n\t<<set _Slave.dietCum = 0>>\n<</if>>\n<<if ndef _Slave.dietMilk>>\n\t<<set _Slave.dietMilk = 0>>\n<</if>>\n<<if ndef _Slave.fuckdoll>>\n\t<<set _Slave.fuckdoll = 0>>\n<</if>>\n<<if ndef _Slave.customImage>>\n\t<<set _Slave.customImage = 0>>\n<</if>>\n<<if ndef _Slave.nationality>>\n\t<<set _Slave.nationality = "slave">>\n<</if>>\n\n<<if ndef _Slave.faceShape>>\n\t<<set _Slave.faceShape = "normal">>\n<</if>>\n\n<<if ndef _Slave.customTitle>>\n\t<<set _Slave.customTitle = "">>\n<</if>>\n<<if ndef _Slave.customTitleLisp>>\n\t<<set _Slave.customTitleLisp = "">>\n<</if>>\n<<if ndef _Slave.rudeTitle>>\n\t<<set _Slave.rudeTitle = 0>>\n<</if>>\n\n<<if ndef _Slave.genes>>\n\t<<if _Slave.ovaries == 1>>\n\t\t<<set _Slave.genes = "XX">>\n\t<<else>>\n\t\t<<set _Slave.genes = "XY">>\n\t<</if>>\n<</if>>\n\n<<if $releaseID < 1000>>\n\t<<if _Slave.face == -3>>\n\t\t<<set _Slave.face = -100>>\n\t<<elseif _Slave.face == -2>>\n\t\t<<set _Slave.face = -50>>\n\t<<elseif _Slave.face == -1>>\n\t\t<<set _Slave.face = -20>>\n\t<<elseif _Slave.face == 0>>\n\t\t<<set _Slave.face = 0>>\n\t<<elseif _Slave.face == 1>>\n\t\t<<set _Slave.face = 20>>\n\t<<elseif _Slave.face == 2>>\n\t\t<<set _Slave.face = 50>>\n\t<<else>>\n\t\t<<set _Slave.face = 100>>\n\t<</if>>\n<</if>>\n\n<<if _Slave.teeth == 0>>\n\t<<set _Slave.teeth = "normal">>\n<</if>>\n\n<<if ndef _Slave.boobShape>>\n\t<<set _Slave.boobShape = "perky">>\n<</if>>\n\n<<if ndef _Slave.vaginaLube>>\n\t<<set _Slave.vaginaLube = 0>>\n<</if>>\n\n<<if ndef _Slave.hips>>\n\t<<set _Slave.hips = 0>>\n<</if>>\n\n<<if ndef _Slave.hipsImplant>>\n\t<<set _Slave.hipsImplant = 0>>\n<</if>>\n\n<<if ndef _Slave.shoulders>>\n\t<<set _Slave.shoulders = 0>>\n<</if>>\n\n<<if ndef _Slave.shouldersImplant>>\n\t<<set _Slave.shouldersImplant = 0>>\n<</if>>\n\n<<if ndef _Slave.voiceImplant>>\n\t<<set _Slave.voiceImplant = 0>>\n<</if>>\n\n<<if ndef _Slave.backTat>>\n\t<<set _Slave.backTat = 0>>\n<</if>>\n\n<<if ndef _Slave.hStyle>>\n\t<<set _Slave.hColor = either("black", "blonde", "red", "brown")>>\n<</if>>\n\n<<if ndef _Slave.hStyle>>\n\t<<set _Slave.hStyle = either("ass-length", "long", "shoulder-length")>>\n<</if>>\n\n<<if ndef _Slave.eyeColor>>\n\t<<set _Slave.eyeColor = _Slave.eyes>>\n\t<<set _Slave.eyes = 1>>\n\t<<if ndef _Slave.eyeColor>>\n\t\t<<set _Slave.eyeColor = "brown">>\n\t<</if>>\n<</if>>\n\n<<if ndef _Slave.eyewear>>\n <<set _Slave.eyewear = "none">>\n<</if>>\n\n<<if ndef _Slave.indenture>>\n\t<<set _Slave.indenture = -1>>\n<</if>>\n<<if ndef _Slave.indentureRestrictions>>\n\t<<set _Slave.indentureRestrictions = 0>>\n<</if>>\n<<if ndef _Slave.birthWeek>>\n\t<<set _Slave.birthWeek = random(0,51)>>\n<</if>>\n<<if ndef _Slave.cSec>>\n\t<<set _Slave.cSec = 0>>\n<</if>>\n<<if ndef _Slave.labor>>\n\t<<set _Slave.labor = 0>>\n<</if>>\n<<if ndef _Slave.pregSource>>\n\t<<set _Slave.pregSource = 0>>\n<</if>>\n\n<<if ndef _Slave.training>>\n\t<<set _Slave.training = 0>>\n<</if>>\n\n<<if (($ver.startsWith("0.6") == true && !$ver.startsWith("10.6")) || ($ver.startsWith("0.7") == true) || ($ver.startsWith("0.8") == true)) && ($ver.startsWith("0.8.9") != true) && ($ver.startsWith("0.8.10") != true) && ($ver.startsWith("0.8.11") != true) && ($ver.startsWith("0.8.12") != true)>>\n\t<<if _Slave.attrXX == 2>>\n\t\t<<set _Slave.attrXX = 90>>\n\t<<elseif _Slave.attrXX == 1>>\n\t\t<<set _Slave.attrXX = 70>>\n\t<<elseif _Slave.attrXX == 0>>\n\t\t<<set _Slave.attrXX = 50>>\n\t<<elseif _Slave.attrXX == -1>>\n\t\t<<set _Slave.attrXX = 30>>\n\t<<else>>\n\t\t<<set _Slave.attrXX = 10>>\n\t<</if>>\n\t<<if _Slave.attrXY == 2>>\n\t\t<<set _Slave.attrXY = 90>>\n\t<<elseif _Slave.attrXY == 1>>\n\t\t<<set _Slave.attrXY = 70>>\n\t<<elseif _Slave.attrXY == 0>>\n\t\t<<set _Slave.attrXY = 50>>\n\t<<elseif _Slave.attrXY == -1>>\n\t\t<<set _Slave.attrXY = 30>>\n\t<<else>>\n\t\t<<set _Slave.attrXY = 10>>\n\t<</if>>\n<</if>>\n\n<<if (($ver.startsWith("0.6") == true && !$ver.startsWith("10.6")) || ($ver.startsWith("0.7") == true) || ($ver.startsWith("0.8") == true))>>\n\t<<if _Slave.health <= -9>>\n\t\t<<set _Slave.health = -90>>\n\t<<elseif _Slave.health <= -7>>\n\t\t<<set _Slave.health = random(-89,-70)>>\n\t<<elseif _Slave.health <= -5>>\n\t\t<<set _Slave.health = random(-69,-50)>>\n\t<<elseif _Slave.health <= -3>>\n\t\t<<set _Slave.health = random(-49,-30)>>\n\t<<elseif _Slave.health <= -1>>\n\t\t<<set _Slave.health = random(-29,-10)>>\n\t<<elseif _Slave.health <= 1>>\n\t\t<<set _Slave.health = random(-9,10)>>\n\t<<elseif _Slave.health <= 3>>\n\t\t<<set _Slave.health = random(11,30)>>\n\t<<elseif _Slave.health <= 5>>\n\t\t<<set _Slave.health = random(31,50)>>\n\t<<elseif _Slave.health <= 7>>\n\t\t<<set _Slave.health = random(51,70)>>\n\t<<elseif _Slave.health <= 8>>\n\t\t<<set _Slave.health = random(71,80)>>\n\t<<elseif _Slave.health <= 9>>\n\t\t<<set _Slave.health = random(81,90)>>\n\t<<elseif _Slave.health <= 10>>\n\t\t<<set _Slave.health = random(91,100)>>\n\t<<elseif _Slave.health <= 15>>\n\t\t<<set _Slave.health = random(101,150)>>\n\t<<elseif _Slave.health <= 20>>\n\t\t<<set _Slave.health = random(151,200)>>\n\t<<elseif _Slave.health >= 50>>\n\t\t<<set _Slave.health = 500>>\n\t<<elseif _Slave.health > 20>>\n\t\t<<set _Slave.health = 205>>\n\t<</if>>\n\n\t<<set _Slave.devotion = (_Slave.devotion*5)>>\n\t<<set _Slave.trust = (_Slave.trust*5)>>\n\n\t<<if _Slave.fetishStrength == 0>>\n\t\t<<set _Slave.fetishStrength = random(0, 60)>>\n\t<<elseif _Slave.fetishStrength == 1>>\n\t\t<<set _Slave.fetishStrength = random(61,80)>>\n\t<<elseif _Slave.fetishStrength == 2>>\n\t\t<<set _Slave.fetishStrength = random(96, 100)>>\n\t<</if>>\n\n\t<<if _Slave.weight == -3>>\n\t\t<<set _Slave.weight = random(-110,-96)>>\n\t<<elseif _Slave.weight == -3>>\n\t\t<<set _Slave.weight = random(-95,-31)>>\n\t<<elseif _Slave.weight == -1>>\n\t\t<<set _Slave.weight = random(-30, -11)>>\n\t<<elseif _Slave.weight == 0>>\n\t\t<<set _Slave.weight = random(-11, 10)>>\n\t<<elseif _Slave.weight == 1>>\n\t\t<<set _Slave.weight = random(11, 30)>>\n\t<<elseif _Slave.weight == 2>>\n\t\t<<set _Slave.weight = random(31, 95)>>\n\t<<elseif _Slave.weight == 3>>\n\t\t<<set _Slave.weight = random(96, 110)>>\n\t<</if>>\n\n\t<<if _Slave.lips != 0>>\n\t\t<<if _Slave.lips == 3>>\n\t\t\t<<set _Slave.lips = 85>>\n\t\t<<elseif _Slave.lips == 2>>\n\t\t\t<<set _Slave.lips = 55>>\n\t\t<<elseif _Slave.lips == 1>>\n\t\t\t<<set _Slave.lips = 35>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if (($ver.startsWith("0.6") == true && !$ver.startsWith("10.6")) || ($ver.startsWith("0.7") == true) || ($ver.startsWith("0.8") == true) || ($ver.startsWith("0.9") == true)) && ($ver.startsWith("0.9.5") != true) && ($ver.startsWith("0.9.6") != true) && ($ver.startsWith("0.9.7") != true) && ($ver.startsWith("0.9.8") != true) && ($ver.startsWith("0.9.9") != true) && ($ver.startsWith("0.9.10") != true)>>\n\t<<if _Slave.oralSkill > 0>>\n\t<<if _Slave.oralSkill == 3>>\n\t\t<<set _Slave.oralSkill = 100>>\n\t<<elseif _Slave.oralSkill == 2>>\n\t\t<<set _Slave.oralSkill = 65>>\n\t<<else>>\n\t\t<<set _Slave.oralSkill = 35>>\n\t<</if>>\n\t<</if>>\n\t<<if _Slave.vaginalSkill > 0>>\n\t<<if _Slave.vaginalSkill == 3>>\n\t\t<<set _Slave.vaginalSkill = 100>>\n\t<<elseif _Slave.vaginalSkill == 2>>\n\t\t<<set _Slave.vaginalSkill = 65>>\n\t<<else>>\n\t\t<<set _Slave.vaginalSkill = 35>>\n\t<</if>>\n\t<</if>>\n\t<<if _Slave.analSkill > 0>>\n\t<<if _Slave.analSkill == 3>>\n\t\t<<set _Slave.analSkill = 100>>\n\t<<elseif _Slave.analSkill == 2>>\n\t\t<<set _Slave.analSkill = 65>>\n\t<<else>>\n\t\t<<set _Slave.analSkill = 35>>\n\t<</if>>\n\t<</if>>\n\t<<if _Slave.whoreSkill > 0>>\n\t<<if _Slave.whoreSkill == 3>>\n\t\t<<set _Slave.whoreSkill = 100>>\n\t<<elseif _Slave.whoreSkill == 2>>\n\t\t<<set _Slave.whoreSkill = 65>>\n\t<<else>>\n\t\t<<set _Slave.whoreSkill = 35>>\n\t<</if>>\n\t<</if>>\n\t<<if _Slave.entertainSkill > 0>>\n\t<<if _Slave.entertainSkill == 3>>\n\t\t<<set _Slave.entertainSkill = 100>>\n\t<<elseif _Slave.entertainSkill == 2>>\n\t\t<<set _Slave.entertainSkill = 65>>\n\t<<else>>\n\t\t<<set _Slave.entertainSkill = 35>>\n\t<</if>>\n\t<</if>>\n\t<<if ($ver != "0.9.4")>>\n\t\t<<set _Slave.aphrodisiacs = 0>>\n\t\t<<if _Slave.drugs == "curatives">>\n\t\t\t<<set _Slave.curatives = 2>>\n\t\t\t<<set _Slave.drugs = "no drugs">>\n\t\t<<elseif _Slave.drugs == "preventatives">>\n\t\t\t<<set _Slave.curatives = 1>>\n\t\t\t<<set _Slave.drugs = "no drugs">>\n\t\t<<elseif _Slave.drugs == "aphrodisiacs">>\n\t\t\t<<set _Slave.aphrodisiacs = 1>>\n\t\t\t<<set _Slave.drugs = "no drugs">>\n\t\t<<elseif _Slave.drugs == "extreme aphrodisiacs">>\n\t\t\t<<set _Slave.aphrodisiacs = 2>>\n\t\t\t<<set _Slave.drugs = "no drugs">>\n\t\t<</if>>\n\t\t<<if _Slave.muscles >= 3>>\n\t\t\t<<set _Slave.muscles = 100>>\n\t\t<<elseif _Slave.muscles >= 2>>\n\t\t\t<<set _Slave.muscles = 50>>\n\t\t<<elseif _Slave.muscles >= 1>>\n\t\t\t<<set _Slave.muscles = 20>>\n\t\t<<else>>\n\t\t\t<<set _Slave.muscles = 0>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<<if (($ver.startsWith("0.6") == true && !$ver.startsWith("10.6")) || ($ver.startsWith("0.7") == true) || ($ver.startsWith("0.8") == true) || ($ver.startsWith("0.9") != true) || ($ver == "0.9"))>>\n\t<<if _Slave.lips != 0>>\n\t<<if _Slave.lips == 3>>\n\t\t<<set _Slave.lips = 85>>\n\t<<elseif _Slave.lips == 2>>\n\t\t<<set _Slave.lips = 55>>\n\t<<elseif _Slave.lips == 1>>\n\t\t<<set _Slave.lips = 35>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<switch _Slave.boobsTat>>\n<<case "floral designs">>\n\t<<set _Slave.boobsTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.boobsTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.boobsTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.boobsTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.boobsTat = "advertisements">>\n<</switch>>\n\n<<switch _Slave.buttTat>>\n<<case "floral designs">>\n\t<<set _Slave.buttTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.buttTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.buttTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.buttTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.buttTat = "advertisements">>\n<</switch>>\n\n<<switch _Slave.vaginaTat>>\n<<case "floral designs">>\n\t<<set _Slave.vaginaTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.vaginaTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.vaginaTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.vaginaTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.vaginaTat = "advertisements">>\n<</switch>>\n\n<<switch _Slave.dickTat>>\n<<case "floral designs">>\n\t<<set _Slave.dickTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.dickTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.dickTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.dickTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.dickTat = "advertisements">>\n<</switch>>\n\n<<switch _Slave.anusTat>>\n<<case "floral designs">>\n\t<<set _Slave.anusTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.anusTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.anusTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.anusTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.anusTat = "advertisements">>\n<</switch>>\n\n<<switch _Slave.backTat>>\n<<case "floral designs">>\n\t<<set _Slave.backTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.backTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.backTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.backTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.backTat = "advertisements">>\n<</switch>>\n\n<<switch _Slave.shouldersTat>>\n<<case "floral designs">>\n\t<<set _Slave.shouldersTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.shouldersTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.shouldersTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.shouldersTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.shouldersTat = "advertisements">>\n<</switch>>\n\n<<switch _Slave.armsTat>>\n<<case "floral designs">>\n\t<<set _Slave.armsTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.armsTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.armsTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.armsTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.armsTat = "advertisements">>\n<</switch>>\n\n<<switch _Slave.legsTat>>\n<<case "floral designs">>\n\t<<set _Slave.legsTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.legsTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.legsTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.legsTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.legsTat = "advertisements">>\n<</switch>>\n\n<<switch _Slave.stampTat>>\n<<case "floral designs">>\n\t<<set _Slave.stampTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.stampTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.stampTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.stampTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.stampTat = "advertisements">>\n<</switch>>\n\n<<switch _Slave.lipsTat>>\n<<case "floral designs">>\n\t<<set _Slave.lipsTat = "flowers">>\n<<case "demeaning inscriptions">>\n\t<<set _Slave.lipsTat = "rude words">>\n<<case "lewd scenes">>\n\t<<set _Slave.lipsTat = "scenes">>\n<<case "degrading language">>\n\t<<set _Slave.lipsTat = "degradation">>\n<<case "slutty advertisements">>\n\t<<set _Slave.lipsTat = "advertisements">>\n<</switch>>\n\n<<if ndef _Slave.areolaePiercing>>\n\t<<set _Slave.areolaePiercing = 0>>\n<</if>>\n\n<<if ndef _Slave.standardPunishment>>\n\t<<set _Slave.standardPunishment = "situational">>\n<</if>>\n\n<<if ndef _Slave.standardReward>>\n\t<<set _Slave.standardReward = "situational">>\n<</if>>\n\n<<if ndef _Slave.corsetPiercing>>\n\t<<set _Slave.corsetPiercing = 0>>\n<</if>>\n\n<<if ndef _Slave.dickAccessory>>\n\t<<set _Slave.dickAccessory = "none">>\n<</if>>\n\n<<if ndef _Slave.scrotum>>\n <<set _Slave.scrotum = _Slave.balls>>\n<</if>>\n\n<<if ndef _Slave.markings>>\n\t<<set _Slave.markings = "none">>\n<</if>>\n\n<<if ndef _Slave.accent>>\n\t<<set _Slave.accent = random(0,3)>>\n<</if>>\n\n<<if ndef _Slave.pornFame>>\n\t<<set _Slave.pornFame = 0>>\n<</if>>\n<<if ndef _Slave.pornFameSpending>>\n\t<<set _Slave.pornFameSpending = 0>>\n<</if>>\n\n<<if ndef _Slave.bellyAccessory>>\n <<set _Slave.bellyAccessory = "none">>\n<</if>>\n<<if (ndef _Slave.currentRules) || (_Slave.currentRules.length < 1)>>\n\t<<set _Slave.currentRules = []>>\n<</if>>\n\n<<if _Slave.nationality == 0>>\n\t<<set _Slave.indenture = "slave">>\n<</if>>\n\n<<if _Slave.height < -1>>\n\t<<set _Slave.height = random(140,149)>>\n<<elseif _Slave.height < 0>>\n\t<<set _Slave.height = random(150,159)>>\n<<elseif _Slave.height < 1>>\n\t<<set _Slave.height = random(160,169)>>\n<<elseif _Slave.height < 2>>\n\t<<set _Slave.height = random(170,184)>>\n<<elseif _Slave.height <= 3>>\n\t<<set _Slave.height = random(185,200)>>\n<</if>>\n\n<<if _Slave.customTat == " ">>\n\t<<set _Slave.customTat = "">>\n<</if>>\n\n<<if _Slave.customLabel == " ">>\n\t<<set _Slave.customLabel = "">>\n<</if>>\n<<if _Slave.lipsPiercing == "no default setting">>\n\t<<set _Slave.lipsPiercing = 0>>\n<</if>>\n<<if _Slave.tonguePiercing == "no default setting">>\n\t<<set _Slave.tonguePiercing = 0>>\n<</if>>\n<<if _Slave.nipplesPiercing == "no default setting">>\n\t<<set _Slave.nipplesPiercing = 0>>\n<</if>>\n<<if _Slave.areolaePiercing == "no default setting">>\n\t<<set _Slave.areolaePiercing = 0>>\n<</if>>\n<<if _Slave.dickPiercing == "no default setting">>\n\t<<set _Slave.dickPiercing = 0>>\n<</if>>\n<<if _Slave.vaginaPiercing == "no default setting">>\n\t<<set _Slave.vaginaPiercing = 0>>\n<</if>>\n<<if _Slave.clitPiercing == "no default setting">>\n\t<<set _Slave.clitPiercing = 0>>\n<</if>>\n<<if _Slave.anusPiercing == "no default setting">>\n\t<<set _Slave.anusPiercing = 0>>\n<</if>>\n<<if _Slave.earPiercing == "no default setting">>\n\t<<set _Slave.earPiercing = 0>>\n<</if>>\n<<if _Slave.eyebrowPiercing == "no default setting">>\n\t<<set _Slave.eyebrowPiercing = 0>>\n<</if>>\n<<if _Slave.nosePiercing == "no default setting">>\n\t<<set _Slave.nosePiercing = 0>>\n<</if>>\n<<if _Slave.navelPiercing == "no default setting">>\n\t<<set _Slave.navelPiercing = 0>>\n<</if>>\n<<if _Slave.corsetPiercing == "no default setting">>\n\t<<set _Slave.corsetPiercing = 0>>\n<</if>>\n\n<<if _Slave.customDesc == " " || _Slave.customDesc == 0>>\n\t<<set _Slave.customDesc = "">>\n<</if>>\n\n<<if ndef _Slave.prostate>>\n\t<<if _Slave.dick > 0>>\n\t\t<<set _Slave.prostate = 1>>\n\t<<else>>\n\t\t<<set _Slave.prostate = 0>>\n\t<</if>>\n<</if>>\n\n<<if ndef _Slave.origEye>>\n\t<<set _Slave.origEye = _Slave.eyeColor>>\n<</if>>\n<<if ndef _Slave.origHColor>>\n\t<<set _Slave.origHColor = _Slave.hColor>>\n<</if>>\n\n<<if ndef _Slave.birthSurname>><<set _Slave.birthSurname = 0>><</if>>\n<<if ndef _Slave.slaveSurname>><<set _Slave.slaveSurname = 0>><</if>>\n\n<<if _Slave.faceImplant == 1>>\n\t<<set _Slave.faceImplant = 15>>\n<<elseif _Slave.faceImplant == 2>>\n\t<<set _Slave.faceImplant = 65>>\n<</if>>\n\n<<set $slaves[_bci] = _Slave>>\n<</for>>\n\n<<if ndef $slavesOriginal>>\n\t<<set $slavesOriginal = $slaves>>\n<</if>>\n\nDone!
<<set $nextButton = "Back", $nextLink = "Main">>\n\nThe mercenaries you retain to protect $arcologies[0].name are housed in this sector of the arcology, which is fitted out as a modern barracks. It's much less expensive to house them here than to let them live at free quarters in the living areas of the arcology. They live somewhat apart from the society they protect, down here, but\n<<if $personalArms > 0 && $invasionVictory > 0>>\n\tyou're always welcome here. You're their employer, but what's more important to them is that you also fought alongside them in victorious battle.\n<<else>>\n\tthey don't resent an unannounced visit from their employer.\n<</if>>\nAs you enter the main bay of the barracks, lined with modern arms and armor and a few muscular, scarred men and women looking after their gear or suiting up to stand post, you're greeted respectfully, with<<if $personalArms > 0 && $invasionVictory > 0>> jaunty salutes and<</if>> formal <<if $PC.title == 1>>"Sir"s.<<else>>"Ma'am"s<</if>><<if $personalArms > 0 && $invasionVictory > 0>>, but also with smiles and nods<</if>>.\n<<if $mercenaries >= 3>>\n\tThough few of the mercenaries are visible,\n\t<<if $mercenaries >= 5>>\n\t\tthe bay is huge. There's enough equipment for a full company here.\n\t<<else>>\n\t\tthere's enough equipment for a full platoon here.\n\t<</if>>\n<</if>>\n\n<<if $mercenariesTitle != "mercenaries">>\n\tThey've taken to their role as $mercenariesTitle.\n\t<<switch $mercenariesTitle>>\n\t<<case "Knights">>\n\t\tEvery set of gear has some kind of chivalric device on it, and the heavier sets of powered armor are accented with a lot of burnished steel.\n\t<<case "Evocati">>\n\t\tThe heavier sets of powered armor have Roman standards mounted on their backs, and officers' helmets are distinguished by horsehair crests.\n\t<<case "Shorn Ones">>\n\t\tThe bigger sets of power armor are adorned with multiple ornaments and painted with symbols of the gods and victory.\n\t<<case "Medjay">>\n\t\tThe gear is accented with bronze and animal skins. Some of the heavier armored helmets even have faceplates styled after Pharaonic death masks.\n\t<<case "Samurai">>\n\t\tThe gear is functional, but it has a distinctive Sengoku style to it. A ceramic wakizashi is an almost universal tertiary weapon.\n\t<<case "Janissaries">>\n\t\tThey consider themselves a caste apart, and keep to themselves, priding themselves on relentless training and perpetual readiness.\n\t<<case "Knights Templar">>\n\t\tAll the armor includes a modernized version of a white surcoat emblazoned with the symbol of the new faith.\n\t<<case "Immortals">>\n\t\tThe lighting in the bay has been lowered, and the gear is styled to be menacing. There's a sense of leashed danger here.\n\t<<case "Asgardians">>\n\t\tTheir armor has been modified to allow the wearers' muscular arms to remain visible, and the heavier armor seems to be equipped with capes.\n\t<<case "Knights of the Blood">>\n\t\tTheir gear is adorned with the badges and ensigns of racialist societies, and posters from the same sources are visible on the walls.\n\t<<case "Rangers">>\n\t\tTheir gear has a heavy Western influence; everyone carries heavy revolvers everywhere, and the armor sports rope lariats for lassoing 'cattle.'\n\t<</switch>>\n<</if>>\nThere are doors to magazines, armories, and training areas to all sides, and muffled gunfire can be heard from the latter.\n\n<br><br>\nYou head up a deck, to the staff area, and up one more, to look into the living area. It's comfortable and very well-kept, since they have a large number of slaves here to look after them. Relaxing mercenaries are scattered around the common areas, and most are enjoying a slave or two.\n<<if $FSAnnounced>>\n\tThey're obviously adopting the customs of $arcologies[0].name.\n\t<<set _vignette = 0>>\n\t<<if $arcologies[0].FSSubjugationist != "unset">>\n\t\tA mercenary is fingering a $arcologies[0].FSSubjugationistRace girl's <<if $seeDicks != 100>>pussy<<else>>anus<</if>>. She's wincing a little; she must be new here.\n\t\t<<set _vignette++>>\n\t<</if>>\n\t<<if $arcologies[0].FSSupremacist != "unset">>\n\t\t<<if _vignette>>Another<<else>>A<</if>> mercenary, a woman, is being seen to by a multicultural bunch of subhumans of different races. She has one eating her out while two more are rubbing her feet.\n\t\t<<set _vignette++>>\n\t<</if>>\n\t<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t\t<<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary, who's rather obviously earned enough money to pay for the surgeries and drugs to turn herself into an imposing futanari, is pounding a dickgirl slave.\n\t\t<<set _vignette++>>\n\t<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\t<<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being ridden by an enormously pregnant slave. He's massaging her taut belly as she uses her hands to support her sore boobs.\n\t\t<<set _vignette++>>\n\t<</if>>\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\t<<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is making out with a pretty slave. An old romantic movie is playing on a wallscreen in front of them, forgotten.\n\t\t<<set _vignette++>>\n\t<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t\t<<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is using a slave as a footrest as he relaxes. She has a huge dildo up her ass, and whenever she moves, he uses a foot to shove it farther inside her.\n\t\t<<set _vignette++>>\n\t<</if>>\n\t<<if $arcologies[0].FSBodyPurist != "unset">>\n\t\t<<if _vignette >= 4>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is idly playing with a slave's natural breasts as he watches a wallscreen. He's being gentle and she doesn't seem to mind.\n\t\t<<set _vignette++>>\n\t<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t\t<<if _vignette >= 4>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a bimbo slave doggy style. Her fake tits are so huge that the motion is making them slap together under her.\n\t\t<<set _vignette++>>\n\t<</if>>\n\t<<if $arcologies[0].FSYouthPreferentialist != "unset">>\n\t\t<<if _vignette >= 4>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a blowjob from a young slave. He's playing with her <<if $seeDicks != 100>>fresh pussy<<else>>tight little anus<</if>> as she sucks his dick.\n\t\t<<set _vignette++>>\n\t<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t\t<<if _vignette >= 4>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a massage from a mature slave. She's wearing a towel, but he sneaks a hand back and steals it, freeing her heavy breasts.\n\t\t<<set _vignette++>>\n\t<</if>>\n\t<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t\t<<if _vignette >= 4>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a lapdance from a lithe slave. She's moving her cute butt lower and lower, getting ready to impale herself on his raging erection.\n\t\t<<set _vignette++>>\n\t<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t\t<<if _vignette >= 4>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is almost hidden by a slave he's got in his lap. He has his head buried between her monstrous breasts, and it's not clear how he's breathing.\n\t<</if>>\n\t<<if $arcologies[0].FSPastoralist != "unset">>\n\t\t<<if _vignette >= 4>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is drinking a slave's milk, straight from the nipple, while idly massaging her other breast, bringing out a thin stream of milk.\n\t<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t\t<<if _vignette >= 4>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing pushups with a well-endowed slave sitting on his back to add weight. She's counting his reps for him.\n\t<</if>>\n\t<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t\t<<if _vignette >= 4>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is mounting a praying slave from behind. It doesn't distract her; her quiet devotions become more fervent as he fucks her.\n\t<</if>>\n\t<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t<</if>>\n<</if>>\n\n<<if $mercenariesHelpCorp > 0>>\n\t<br><br>\n\tAs you leave, a squad moves thunderously into the bay, fresh from a slave raid on behalf of your corporation. Most of their captures have been dropped off with the corporate receivers, but they've been given a pretty girl who isn't a good training prospect for the corporate brand, a common reward. The squad looks after their weapons and armor first, an inviolable rule, and as they do, they leave their naked slave standing in the middle of the bay, ignored. She isn't even bound, but she's standing nude and alone amongst modern mercenaries, and she knows there's nothing she can do. So, she does her best to cover herself with her hands, and she cries.\n<</if>>\n\n<br><br>\n\n<<link "Decommission the barracks and return this sector to manufacturing">>\n\t<<set $barracks = 0>>\n\t<<for _i = 0; _i < $sectors.length; _i++>>\n\t\t<<if $sectors[_i].type == "Barracks">><<set $sectors[_i].type = "Manufacturing">><<break>><</if>>\n\t<</for>>\n\t<<goto "Main">>\n<</link>>
<<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Bodyguard">>\n\n<<if ($Bodyguard != 0)>>\n\t''__@@.pink;$Bodyguard.slaveName@@__'' is serving as your bodyguard.<br><br>She will remain close to you at all times and guard your person.\n<<else>>\n\tYou have not selected a bodyguard.\n<</if>>\n\n<br><br>''Appoint a bodyguard from your devoted slaves:''\n<<include "Slave Summary">>\n\n<br><br>[[None|Bodyguard Workaround][$i = -1]]
<<if $Bodyguard != 0>>\n\t<<removeJob $Bodyguard "guard you">>\n<</if>>\n<<if $i > -1>>\n\t<<assignJob $slaves[$i] "guard you">>\n\t<<set $Bodyguard = $slaves[$i]>>\n<</if>>\n\n<<goto "Main">>
<<set $nextButton = "Continue", $nextLink = "Slave Interact">>\n<<SlavePronouns $activeSlave>>\n<<Enunciate $activeSlave>>\n\n<<set $showEncyclopedia = 1, $encyclopedia = "The Studio">>\n\n<h1>Body Modification Studio</h1>\n\n$activeSlave.slaveName<<if $activeSlave.slaveSurname>> $activeSlave.slaveSurname<</if>> is lying strapped down on the table in your body modification studio. $pronounCap is entirely at your mercy.\n\n<<if $brandApplied || $degradation>>\n\t<<if canSee($activeSlave)>>There's a mirror on the ceiling, so $pronoun can see her<<else>>$pronounCap can't see, so you're careful to describe $possessive<</if>> new appearance.\n\t<<if $brandApplied>>\n\t\tThe smell of burnt flesh hangs in the air. Being branded @@.red;has hurt $possessive health a little.@@\n\t\t<<set $activeSlave.health -= 10>>\n\t\t<<unset $brandApplied>>\n\t<</if>>\n\t<<if $degradation > 1>>\n\t\t<<if $degradation > 5>>\n\t\t\t<<if $activeSlave.devotion <= 50 && $activeSlave.trust < -50>>\n\t\t\t\t$pronounCap is appalled by the whorish spectacle you have made of $object. $pronounCap @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect $possessive submission.\n\t\t\t\t<<set $activeSlave.trust -= 10>>\n\t\t\t<<elseif $activeSlave.devotion <= 50>>\n\t\t\t\t$pronounCap is appalled by the whorish spectacle you have made of $object. $pronounCap @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this.\n\t\t\t\t<<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>>\n\t\t\t<<else>>\n\t\t\t\t$pronounCap is shocked by the whorish spectacle you have made of $object. However, $pronoun is so submissive to your will that $pronoun @@.hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>$pronoun pictures<</if>> is who $pronoun is now.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<</if>>\n\t\t\t<br><br>\n\t\t<<else>>\n\t\t\t<<if $activeSlave.devotion < -20 && $activeSlave.trust < 20>>\n\t\t\t\t$pronounCap is @@.gold;afraid@@ that $pronoun has been permanently altered against $possessive will, but is also scared of your reaction to any objection and suppresses $possessive disgust.\n\t\t\t\t<<set $activeSlave.trust -= 5>>\n\t\t\t<<elseif $activeSlave.devotion < -20>>\n\t\t\t\t$pronounCap is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that $pronoun has been permanently altered against $possessive will.\n\t\t\t\t<<set $activeSlave.devotion -= 5, $activeSlave.trust -= 5>>\n\t\t\t<<else>>\n\t\t\t\t$pronounCap is saddened to have been altered against $possessive will. However, $pronoun realizes that $pronoun is a slave, so $pronoun @@.hotpink;accepts@@ your work.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $degradation = 0>>\n\t<</if>>\n\t<<for $j = 0; $j < $slaves.length; $j++>><<if $activeSlave.ID == $slaves[$j].ID>><<set _slaveBeforeSession = $slaves[$j]>><<break>><</if>><</for>>\n\t<<if $activeSlave.tonguePiercing != _slaveBeforeSession.tonguePiercing>>\n\t\t<<if $activeSlave.fetishKnown>>\n\t\t\t<<if $activeSlave.fetishStrength > 10>>\n\t\t\t<<if $activeSlave.fetish == "cumslut">>\n\t\t\t\tSince $pronoun's an oral whore, $pronoun's\n\t\t\t\t<<if $activeSlave.tonguePiercing > _slaveBeforeSession.tonguePiercing>>\n\t\t\t\t\t<<if $activeSlave.tonguePiercing > 1>>@@color:hotpink;very happy@@ you took the time to personally pierce $possessive tongue so heavily<<else>>@@.hotpink;happy@@ to get a tongue piercing from you personally<</if>>. After all, $pronoun's pretty sure it's a sign there will be plenty of <<if $PC.dick>>dick for $object to suck<<else>>pussy for $object to eat<</if>> in the future.\n\t\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>>\n\t\t\t\t<<elseif $activeSlave.devotion <= 95>>\n\t\t\t\t\t@@.mediumorchid;saddened@@ you decided to take out $possessive tongue piercings yourself. $pronounCap's afraid this means something about $possessive future as a suck slut.\n\t\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>>\t\t\t\t\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if $activeSlave.sexualFlaw == "hates oral">>\n\t\t\t\t$pronounCaps has trouble thinking of her mouth as a warm, wet, playful hole, so her new piercings will be theraputic. Having something to suck on at all times should force her past her hangups.\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing != _slaveBeforeSession.nipplesPiercing+_slaveBeforeSession.areolaePiercing>>\n\t\t<<if $activeSlave.fetishKnown>>\n\t\t<<if $activeSlave.fetishStrength > 10>>\n\t\t<<if $activeSlave.fetish == "boobs">>\n\t\t\tSince $pronoun's fixated on $possessive boobs, $pronoun's\n\t\t\t<<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing > _slaveBeforeSession.nipplesPiercing+_slaveBeforeSession.areolaePiercing>>\n\t\t\t\t<<if $activeSlave.nipplesPiercing+$activeSlave.areolaePiercing > 2>>@@color:hotpink;very happy@@ you took the time to personally pierce them so heavily<<else>>@@.hotpink;happy@@ to get nipple piercings from you personally<</if>>. As far as $pronoun's concerned, more attention on $possessive tits is always good.\n\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.nipplesPiercing+$activeSlave.areolaePiercing-_slaveBeforeSession.nipplesPiercing-_slaveBeforeSession.areolaePiercing)*2>>\n\t\t\t<<elseif $activeSlave.devotion <= 95>>\n\t\t\t\t@@.mediumorchid;saddened@@ you decided to take out $possessive nipple piercings yourself. $pronounCap doesn't like anything that makes $possessive tits less distinctive.\n\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.tonguePiercing-_slaveBeforeSession.tonguePiercing)*2>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $activeSlave.corsetPiercing != _slaveBeforeSession.corsetPiercing>>\n\t\t<<if $activeSlave.fetishKnown>>\n\t\t<<if $activeSlave.fetishStrength > 10>>\n\t\t<<if $activeSlave.fetish == "masochist">>\n\t\t\tSince $pronoun's a pain whore,\n\t\t\t<<if $activeSlave.corsetPiercing > _slaveBeforeSession.corsetPiercing>>\n\t\t\t\t$pronoun @@color:hotpink;got off on@@ you giving $possessive a corset piercing personally. $pronounCap loved the feeling of the metal entering $possessive flesh.\n\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.corsetPiercing-_slaveBeforeSession.corsetPiercing)*2>>\n\t\t\t<<elseif $activeSlave.devotion <= 95>>\n\t\t\t\t $pronoun's @@.mediumorchid;saddened@@ you decided to take out $possessive corset piercings yourself. $pronounCap'll miss the constant slight discomfort they gave $object.\n\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.corsetPiercing-_slaveBeforeSession.corsetPiercing)*2>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $activeSlave.vaginaPiercing != _slaveBeforeSession.vaginaPiercing>>\n\t\t<<if $activeSlave.fetishKnown>>\n\t\t\t<<if $activeSlave.fetishStrength > 10>>\n\t\t\t<<if $activeSlave.fetish == "pregnancy">>\n\t\t\t\tSince $pronoun's a whore for impregnation, $pronoun's\n\t\t\t\t<<if $activeSlave.vaginaPiercing > _slaveBeforeSession.vaginaPiercing>>\n\t\t\t\t\t<<if $activeSlave.vaginaPiercing > 1>>@@color:hotpink;very happy@@ you took the time to personally pierce $possessive pussylips so heavily<<else>>@@.hotpink;happy@@ to get pussy piercings from you personally<</if>>. Like most pregnancy fetishists, $pronoun's a little desperate for dick, and anything that points towards more bareback sex is appealing to $object.\n\t\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.vaginaPiercing-_slaveBeforeSession.vaginaPiercing)*2>>\n\t\t\t\t<<elseif $activeSlave.devotion <= 95>>\n\t\t\t\t\t@@.mediumorchid;saddened@@ you decided to take out $possessive pussy piercings yourself. Like most pregnancy fetishists, $pronoun's a little desperate for dick, and $pronoun's afraid of anything that points towards less attention focused on $possessive cunt.\n\t\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.vaginaPiercing-_slaveBeforeSession.vaginaPiercing)*2>>\t\t\t\t\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if $activeSlave.sexualFlaw == "hates penetration">>\n\t\t\t\t$pronounCaps has trouble thinking of her vagina as a fuckhole rather than something special to protect and cherish, so her new piercings will be theraputic. The constant, inescapable stimulation of her labia should force her past her hangups.\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $activeSlave.dickPiercing != _slaveBeforeSession.dickPiercing>>\n\t\t<<if $activeSlave.fetishKnown>>\n\t\t<<if $activeSlave.fetishStrength > 10>>\n\t\t<<if $activeSlave.fetish == "pregnancy">>\n\t\t\tSince $pronoun's fixated on using $possessive cock to impregnate other slaves, $pronoun's\n\t\t\t<<if $activeSlave.dickPiercing > _slaveBeforeSession.dickPiercing>>\n\t\t\t\t<<if $activeSlave.dickPiercing > 1>>@@color:hotpink;very happy@@ you took the time to personally stick so much metal into $possessive dick<<if $activeSlave.scrotum>> and ballsack<</if>><<else>>@@.hotpink;happy@@ to get penis piercings from you personally<</if>>. $pronounCap's extremely proud of $possessive newly decorated member.\n\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.dickPiercing-_slaveBeforeSession.dickPiercing)*2>>\n\t\t\t<<elseif $activeSlave.devotion <= 95>>\n\t\t\t\t@@.mediumorchid;saddened@@ you decided to take out $possessive dick<<if $activeSlave.scrotum>> and ballsack<</if>> piercings yourself. $pronounCap passionately loves using $possessive penis, and $pronoun's concerned you're planning to let $object do less of that.\n\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.dickPiercing-_slaveBeforeSession.dickPiercing)*2>>\t\t\t\t\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $activeSlave.anusPiercing != _slaveBeforeSession.anusPiercing>>\n\t\t<<if $activeSlave.fetishKnown>>\n\t\t\t<<if $activeSlave.fetishStrength > 10>>\n\t\t\t<<if $activeSlave.fetish == "cumslut">>\n\t\t\t\tSince $pronoun's an anal slut, $pronoun's\n\t\t\t\t<<if $activeSlave.anusPiercing > _slaveBeforeSession.anusPiercing>>\n\t\t\t\t\t<<if $activeSlave.anusPiercing > 1>>@@color:hotpink;very happy@@ you took the time to personally pierce the entire area around $possessive whorish asspussy<<else>>@@.hotpink;happy@@ to get a piercing next to $possessive favorite hole from you personally<</if>>. $pronounCap can't wait to find out how the metal will feel against $possessive butthole when $prounoun moves around.\n\t\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.anusPiercing-_slaveBeforeSession.anusPiercing)*2>>\n\t\t\t\t<<elseif $activeSlave.devotion <= 95>>\n\t\t\t\t\t@@.mediumorchid;saddened@@ you decided to take out $possessive backdoor piercings yourself. $pronounCap will miss the constant anal titillation, and $pronoun's worried this means you're becoming less interested in her butthole.\n\t\t\t\t\t<<set $activeSlave.devotion += ($activeSlave.anusPiercing-_slaveBeforeSession.anusPiercing)*2>>\t\t\t\t\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if $activeSlave.sexualFlaw == "hates anal">>\n\t\t\t\t$pronounCaps has trouble thinking of her asshole as a sexy, fuckable hole, so her new piercings will be theraputic. The constant tickling back there should force her past her hangups.\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $activeSlave.genes == "XY">>\n\t<<if $activeSlave.attrXY <= 35>>\n\t<<if $activeSlave.earPiercing+$activeSlave.nosePiercing+$activeSlave.eyebrowPiercing+$activeSlave.lipsPiercing+$activeSlave.navelPiercing > _slaveBeforeSession.earPiercing+_slaveBeforeSession.nosePiercing+_slaveBeforeSession.eyebrowPiercing+_slaveBeforeSession.lipsPiercing+_slaveBeforeSession.navelPiercing>>\n\t\t$possessiveCap girly new\n\t\t<<if $activeSlave.nosePiercing == 1 && _slaveBeforeSession.nosePiercing == 0>>\n\t\t\tpierced ears should help $object a little with $possessive issues about $possessive self-image as a fuckable slave girl.\n\t\t<<elseif $activeSlave.nosePiercing == 1 && _slaveBeforeSession.nosePiercing == 0>>\n\t\t\tnose piercing should make $possessive reflection in the mirror seem just a bit more fuckably feminine to $object.\n\t\t<<elseif $activeSlave.eyebrowPiercing == 1 && _slaveBeforeSession.eyebrowPiercing == 0>>\n\t\t\tfacial piercing should help destroy $possessive vestiges of sexual identity outside of her life as a hole for cocks.\n\t\t<<elseif $activeSlave.lipsPiercing == 1 && _slaveBeforeSession.lipsPiercing == 0>>\n\t\t\tfacial piercing, just below $possessive pretty mouth, should help $object get used to the idea of it being a warm, wet hole for cocks.\n\t\t<<elseif $activeSlave.navelPiercing == 1 && _slaveBeforeSession.navelPiercing == 0>>\n\t\t\tnavel piercing should help $possessive see $possessive naked body in a submissively sexual way, especially as $object turns to hide it and present $possessive asspussy.\n\t\t<<else>>\n\t\t\tnew set of slutty facial piercings should help $object get used to the idea of being a girly slave meant to please dicks.\n\t\t<</if>>\n\t\t<<if $activeSlave.devotion < -20>>Unfortunately, that positive effect will have to wait until $prounoun's a little less resistant to the idea of being a sex slave.<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<if $activeSlave.anusTat != _slaveBeforeSession.anusPiercing>>\n\t<<if canSee($activeSlave)>>\n\t<<if canTalk($activeSlave)>>\n\t\t<<if $activeSlave.anus > 3>>\n\t\t\t<<set _anus = "anal gape">>\n\t\t<<elseif $activeSlave.anus == 3>>\n\t\t\t<<set _anus = "relaxed asspussy">>\n\t\t<<elseif $activeSlave.anus == 2>>\n\t\t\t<<set _anus = "soft butthole">>\n\t\t<<else>>\n\t\t\t<<set _anus = "tight butthole">>\n\t\t<</if>>\n\t\t<<if $activeSlave.anusTat == "bleached">>\n\t\t\tShe knew she was getting her ass bleached, of course. The stinging sensation was hard to miss. Even so, she cranes her neck around as soon as possible to look at her _anus in the mirror.\n\t\t<<else>>\n\t\t\t$pronounCap knew she was getting her asshole tattooed, of course. She cranes her neck around as soon as possible to look at her _anus in the mirror.\n\t\t\t<<if $activeSlave.butt > 5>>Her huge buttocks are still held apart by the spreaders used to give the tattooing actuators access to her most inimate area, giving her a good view.<</if>>\n\t\t<</if>>\n\t\t<<if $activeSlave.fetishKnown && $activeSlave.fetish == "buttslut">>\n\t\t\t<<switch $activeSlave.anusTat>>\n\t\t\t<<case "bleached">>\n\t\t\t\tShe giggles at her crinkled fuckhole's clean, fuckable appearance, and starts squeezing her sphincter muscles experimentally. "Thank you, <<Master>>," she gasps, flushing.\n\t\t\t<<case "flowers" "tribal patterns">>\n\t\t\t\tShe gasps at the beautiful design and then suddenly bursts into tears. "T-thank you, <<Master>>," she blubbers. "I'm <<s>>-<<s>>uch an anal whore."\n\t\t\t<<case "advertisements">>\n\t\t\t\tShe stares, her mouth working as she spells out\n\t\t\t\t<<if ($activeSlave.vagina > -1)>>\n\t\t\t\t\t'Second Pussy.' She smiles naughtily. "<<Master>>, it'<<s>> my //favorite// pu<<ss>>y,"\n\t\t\t\t<<else>>\n\t\t\t\t\t'Spit First.' She smiles naughtily. "<<Master>>, that work<<s>> for me. Lube'<<s>> good too. Or, um, dry'<<s>> fine too,"\n\t\t\t\t<</if>>\n\t\t\t\tshe giggles.\n\t\t\t<<case "rude words">>\n\t\t\t\tShe stares, her mouth working as she spells out\n\t\t\t\t<<if ($activeSlave.vagina > -1)>>\n\t\t\t\t\t'Fucktoy's Favorite Fuckhole.' She smiles naughtily. "<<Master>>, it sure i<<s>>,"\n\t\t\t\t<<else>>\n\t\t\t\t\t'Sissy Slut's Sodomy Slit.' She smiles naughtily. "<<Master>>, I love it when you fuck my lewd butt <<s>>lit,"\n\t\t\t\t<</if>>\n\t\t\t\tshe giggles.\n\t\t\t<<case "sacrilege">>\n\t\t\t\tShe stares, her mouth working as she reads the ring of Aramaic blasphemy around her hole. Getting it, she smiles naughtily. "<<Master>>, I'm a horrible little butthole <<s>>uccubu<<s>>. Plea<<s>>e, <<Master>>, feed me. I need cum in my a<<ss>> to <<s>>urvive."\n\t\t\t<<case "sacrament">>\n\t\t\t\tShe stares, her mouth working as she reads the ring of Aramaic around her hole. Getting it, she smiles beatifically. "<<Master>>, I alway<<s>> new butt<<s>>ex was a <<s>>acrament."\n\t\t\t<<case "degradation">>\n\t\t\t\tShe stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.' She smiles naughtily. "Oh <<Master>>, you did," she <<say>>s gratefully. "And I love you for it."\n\t\t\t<<case "counting">>\n\t\t\t\tShe stares, realizing that the markings denote how many times she's been sodomized. "<<Master>>, thank you, and, and, I hope I'll have to come back in here a lot," she <<say>>s. "Um, becau<<s>>e I have to have that updated. Because I'm being fucked in the butt a lot," she adds, wanting to be completely clear.\n\t\t\t<<case "bovine patterns">>\n\t\t\t\tShe stares at her new cow's anus. Finally, she focuses on the upsides of being permanently transformed like this. "<<Master>>, I hope thi<<s>> mean<<s>> I'll have to be fed up the butt a lot," she <<say>>s, referencing the milking systems' anal feeders.\n\t\t\t<<case "possessive">>\n\t\t\t\tShe stares, realizing that the ring of numbers around $possessive anus give the date she was enslaved by you. "Be<<s>t place for that date, <<Master>>," she <<say>>s. "Being a butt <<s>>lut i<<s>> my life now."\n\t\t\t<<case "paternalist">>\n\t\t\t\tShe stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Helped Me Love Anal.' "Oh <<Master>>, you did," she coos. "You did! Thank you <<s>>o much for helping me become the anal <<s>>lut I wa<<s>> alway<<s>> meant to be!"\n\t\t\t<</switch>>\n\t\t<<elseif $activeSlave.devotion > 50>>\n\t\t\t<<switch $activeSlave.anusTat>>\n\t\t\t<<case "bleached">>\n\t\t\t\tShe gasps at how closely the crinkled skin around her anal opening matches the rest of her $activeSlave.skin body. "Oh, it'<<s>> <<s>>o beautiful! Thank you, <<Master>>, thank you," she exclaims lovingly.\n\t\t\t<<case "flowers" "tribal patterns">>\n\t\t\t\tShe gasps at the beautiful design. "It'<<s>> <<s>>o pretty, <<Master>>," she <<say>>s. "Thank you. I love you <<s>>o much!"\n\t\t\t<<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">>\n\t\t\t\tShe stares, her mouth working as she spells out the words tattooed in a ring around her asshole. "Thank you, <<Master>>," she <<say>>s devotedly. "I love you and I'll <<s>>erve you with my butthole a<<s>> be<<s>>t I can."\n\t\t\t<<default>>\n\t\t\t\tShe smiles, pleased at the mark of your attention to her body. "Thank you, <<Master>>," she <<say>>s devotedly. "I love you and I'll <<s>>erve you with my butthole a<<s>> be<<s>>t I can."\n\t\t\t<</switch>>\n\t\t<<elseif $activeSlave.sexualFlaw == "hates anal">>\n\t\t\tShe stares,\n\t\t\t<<switch $activeSlave.anusTat>>\n\t\t\t<<case "bleached">>\n\t\t\t\thorrified, and then shudders convulsively, but can't look away.\n\t\t\t<<case "flowers" "tribal patterns">>\n\t\t\t\ttorn between fascination at the intricate design and horror at having her anus permanently tattooed. \n\t\t\t<<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">>\n\t\t\t\ther mouth working as she spells out the words tattooed in a ring around her asshole. She starts to cry as their meaning sinks in.\n\t\t\t<<default>>\n\t\t\t\tlower lip quivering.\n\t\t\t<</switch>>\n\t\t\tShe hates being assraped, and knows that this means there's lots of it in store for her. "<<Master>>, p-plea<<s>>e," she moans halfheartedly. "I d-don't like being b-butt f-fucked."\n\t\t<<elseif $activeSlave.devotion > 20>>\n\t\t\tShe stares,\n\t\t\t<<switch $activeSlave.anusTat>>\n\t\t\t<<case "bleached">>\n\t\t\t\tfascinated. She doesn't seem sure what to make of this.\n\t\t\t<<case "flowers" "tribal patterns">>\n\t\t\t\ttorn between admiration of the pretty design and realization that her anus has been permanently tattooed.\n\t\t\t<<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">>\n\t\t\t\ther mouth working as she spells out the words tattooed in a ring around her asshole. She shudders a little as they sink in and she internalizes what they say about her and her asshole.\n\t\t\t<<default>>\n\t\t\t\trealizing that her anus has been permanently tattooed. It's yet another proof that she's permanently a sex slave, and her anus is for fucking.\n\t\t\t<</switch>>\n\t\t\t"Thank you, <<Master>>," she <<say>>s, taking refuge in propriety. "Um, d-doe<<s>> thi<<s>> mean I'm going to be more of a, um, b-butt<<s>>lut?" she asks hesitantly, not sounding very enthusiastic.\n\t\t<<elseif $activeSlave.trust < -20>>\n\t\t\tShe stares,\n\t\t\t<<switch $activeSlave.anusTat>>\n\t\t\t<<case "bleached">>\n\t\t\t\ttrying to process the appearance of what must seem like an unnaturally clean-looking hole.\n\t\t\t<<case "flowers" "tribal patterns">>\n\t\t\t\tstruggling to process the fact that one of her most intimate areas has been tattooed. Beautifully tattooed, but still.\n\t\t\t<<case "advertisements" "rude words" "sacrilege" "sacrament" "degradation" "possessive" "paternalist">>\n\t\t\t\ther mouth working as she spells out the words tattooed in a ring around her asshole. She shudders as she does her best to conceal her feelings about such a permanent display of her status as an anal slave.\n\t\t\t<<default>>\n\t\t\t\tlooking sad as the meaning of a permanent display of her status as an anal slave sinks in.\n\t\t\t<</switch>>\n\t\t\tAfter a short pause she remembers her duties and stammers, "T-thank you, <<Master>>." After a while longer she turns her head away, clearly not wanting to dwell on how her anus is obviously being beautified to attract sexual attention.\n\t\t<<else>>\n\t\t\t<<switch $activeSlave.anusTat>>\n\t\t\t<<case "bleached">>\n\t\t\t\tHer face darkens as she sees her crinkled fuckhole's clean, fuckable appearance. "Don't you dare fucking a<<ss>>rape me," she bursts out.\n\t\t\t<<case "flowers" "tribal patterns">>\n\t\t\t\tShe's momentarily surprised by the pretty design, but then her face darkens. "That'<<s>> permanent!" she bursts out. "My a<<ss>>hole i<<s>> going to look like that forever!"\n\t\t\t<<case "advertisements">>\n\t\t\t\tShe stares, her mouth working as she spells out\n\t\t\t\t<<if ($activeSlave.vagina > -1)>>\n\t\t\t\t\t'Second Pussy.' Her face darkens. "No it'<<s>> not," she bursts out. "Anal is dirty."\n\t\t\t\t<<else>>\n\t\t\t\t\t'Spit First.' Her face darkens. "Gro<<ss>>," she bursts out. "Gro<<ss>> and wrong!"\n\t\t\t\t<</if>>\n\t\t\t<<case "rude words">>\n\t\t\t\tShe stares, her mouth working as she spells out\n\t\t\t\t<<if ($activeSlave.vagina > -1)>>\n\t\t\t\t\t'Fucktoy's Favorite Fuckhole.' Her face darkens. "No it'<<s>> not," she bursts out. "It'<<s>> my a<<ss>>!"\n\t\t\t\t<<else>>\n\t\t\t\t\t'Sissy Slut's Sodomy Slit.' Her face darkens. "No it'<<s>> not," she bursts out. "I'm not a <<s>>i<<ss>>y! Or a <<s>>lut! And it'<<s>> not a slit!" Those are debatable, but they can all change, of course.\n\t\t\t\t<</if>>\n\t\t\t<<case "sacrilege" "sacrament">>\n\t\t\t\tShe stares, her mouth working as she reads the ring of Aramaic around her hole. She doesn't understand it, but she's not happy about having stuff permanently inscribed around her ass.\n\t\t\t<<case "degradation">>\n\t\t\t\tShe stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Made Me An Anal Slut.' Her face darkens. "No I'm not," she bursts out. That remains to be seen.\n\t\t\t<<case "counting">>\n\t\t\t\tShe stares, realizing that the markings denote how many times she's been sodomized. Her face darkens. "I <<s>>ee there'<<s>> room for more," she bursts out. "Fucking gro<<ss>>."\n\t\t\t<<case "bovine patterns">>\n\t\t\t\tShe stares at her new cow's anus. "Fucking gro<<ss>>," she bursts out. "I'm not an animal." That remains to be seen.\n\t\t\t<<case "possessive">>\n\t\t\t\tShe stares, realizing that the ring of numbers around $possessive anus give the date she was enslaved by you. Her face darkens. "Wor<<s>>t day of my life," she bursts out.\n\t\t\t<<case "paternalist">>\n\t\t\t\tShe stares, her mouth working as she spells out '<<if $PC.title == 1>>Master<<else>>Mistress<</if>> Helped Me Love Anal.' "I don't," she bursts out. "It'<<s>> fucking gro<<ss>>."\n\t\t\t<</switch>>\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n/* PIERCINGS */\n\n<<set _piercingCount =($activeSlave.earPiercing + $activeSlave.nosePiercing + $activeSlave.eyebrowPiercing + $activeSlave.lipsPiercing + $activeSlave.tonguePiercing + $activeSlave.nipplesPiercing + $activeSlave.areolaePiercing + $activeSlave.corsetPiercing + $activeSlave.navelPiercing + $activeSlave.clitPiercing + $activeSlave.vaginaPiercing + $activeSlave.dickPiercing + $activeSlave.anusPiercing)>>\n\n/*DESCRIPTIONS */\n<br><br>\n\nPiercings: \n\n<<if _piercingCount == 0>>\n\tHer smooth $activeSlave.skin skin is completely unpierced.\n<</if>>\n\n<<if $activeSlave.earPiercing > 0 >><br> <<earPiercingDescription>><</if>> \n<<if $activeSlave.nosePiercing > 0 >><br> <<nosePiercingDescription>><</if>> \n<<if $activeSlave.eyebrowPiercing > 0 >><br> <<eyebrowPiercingDescription>><</if>> \n<<if $activeSlave.lipsPiercing > 0 >><br> <<lipsPiercingDescription>><</if>> \n<<if $activeSlave.tonguePiercing > 0 >><br> <<tonguePiercingDescription>><</if>> \n<<if $activeSlave.nipplesPiercing > 0 >><br> <<nipplesPiercingDescription>><</if>> \n<<if $activeSlave.areolaePiercing > 0 >><br> <<areolaePiercingDescription>><</if>> \n<<if $activeSlave.navelPiercing > 0 >><br> <<navelPiercingDescription>><</if>>\n<<if $activeSlave.corsetPiercing > 0 >><br> <<CorsetPiercingDescription>><</if>> \n<<if $activeSlave.clitPiercing > 0 >><br> <<clitPiercingDescription>><</if>> \n<<if $activeSlave.vaginaPiercing > 0 >><br> <<vaginaPiercingDescription>><</if>> \n<<if $activeSlave.dickPiercing > 0 >><br> <<dickPiercingDescription>><</if>> \n<<if $activeSlave.anusPiercing > 0 >><br> <<anusPiercingDescription>><</if>> \n\n<br><<chastityPiercingDescription>>\n\n/*<<earPiercingDescription>>\n<<nosePiercingDescription>>\n<<eyebrowPiercingDescription>>\n<<lipsPiercingDescription>>\n<<tonguePiercingDescription>>\n<<nipplesPiercingDescription>>\n<<areolaePiercingDescription>>\n<<navelPiercingDescription>>\n<<CorsetPiercingDescription>>\n<<clitPiercingDescription>>\n<<vaginaPiercingDescription>>\n<<dickPiercingDescription>>\n<<anusPiercingDescription>>\n<<chastityPiercingDescription>>*/\n\n/* Apply piercings */\n\n<br> \nChoose piercing style:\n<<if $piercingLevel != 1>>[[Light|Body Modification][$piercingLevel = 1]]<<else>>Light<</if>>\n<<if $piercingLevel != 2>>| [[Heavy|Body Modification][$piercingLevel = 2]]<<else>>| Heavy<</if>>\n<<if $piercingLevel != 3>>| [[Smart|Body Modification][$piercingLevel = 3]]<<else>>| Smart<</if>>\n<<if $piercingLevel != 0>>| [[Remove|Body Modification][$piercingLevel = 0]]<<else>>| Remove<</if>>\n\n\n<<if $piercingLevel == 1>>\n<br> \n//Lightly// pierce $possessive:\n\n<<link "Entire body">>\n\t<<if $activeSlave.earPiercing != 1>><<set $activeSlave.earPiercing = 1>>\t\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.nosePiercing != 1>><<set $activeSlave.nosePiercing = 1>>\t\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.eyebrowPiercing != 1>><<set $activeSlave.eyebrowPiercing = 1>>\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.lipsPiercing != 1>><<set $activeSlave.lipsPiercing = 1>>\t\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.tonguePiercing != 1>><<set $activeSlave.tonguePiercing = 1>>\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.nipplesPiercing != 1>><<set $activeSlave.nipplesPiercing = 1>>\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.areolaePiercing != 1>><<set $activeSlave.areolaePiercing = 1>>\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.corsetPiercing != 1>><<set $activeSlave.corsetPiercing = 1>>\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.navelPiercing != 1>><<set $activeSlave.navelPiercing = 1>>\t\t<<set $cash -= $modCost>><</if>>\n\t<<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>>\n\t\t<<if $activeSlave.clitPiercing != 1>><<set $activeSlave.clitPiercing = 1>>\t\t<<set $cash -= $modCost>><</if>>\n\t<</if>>\n\t<<if ($activeSlave.vagina != -1)>>\n\t\t<<if $activeSlave.vaginaPiercing != 1>><<set $activeSlave.vaginaPiercing = 1>>\t<<set $cash -= $modCost>><</if>>\n\t<</if>>\n\t<<if ($activeSlave.dick > 0)>>\n\t\t<<if $activeSlave.dickPiercing != 1>><<set $activeSlave.dickPiercing = 1>>\t\t<<set $cash -= $modCost>><</if>>\n\t<</if>>\t\n\t<<if $activeSlave.anusPiercing != 1>><<set $activeSlave.anusPiercing = 1>>\t\t\t<<set $cash -= $modCost>><</if>>\n\t<<goto "Body Modification">>\n<</link>>\n\n<<if $activeSlave.earPiercing != 1>> \t\t| [[Ear|Body Modification][$activeSlave.earPiercing = 1,\t\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.nosePiercing != 1>> \t\t| [[Nose|Body Modification][$activeSlave.nosePiercing = 1,\t\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.eyebrowPiercing != 1>> \t| [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 1,\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.lipsPiercing != 1>> \t\t| [[Lips|Body Modification][$activeSlave.lipsPiercing = 1,\t\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.tonguePiercing != 1>> \t| [[Tongue|Body Modification][$activeSlave.tonguePiercing = 1,\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.nipplesPiercing != 1>> \t| [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 1,\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.areolaePiercing != 1>> \t| [[Areolae|Body Modification][$activeSlave.areolaePiercing = 1,\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.corsetPiercing != 1>> \t| [[Corset|Body Modification][$activeSlave.corsetPiercing = 1,\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.navelPiercing != 1>> \t\t| [[Navel|Body Modification][$activeSlave.navelPiercing = 1,\t\t$cash -= $modCost]]<</if>>\n<<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>>\n\t<<if $activeSlave.vagina != -1>>\n\t\t<<if $activeSlave.clitPiercing != 1>> \t| [[Clit|Body Modification][$activeSlave.clitPiercing = 1,\t\t$cash -= $modCost]]<</if>>\n\t<<else>>\n\t\t<<if $activeSlave.clitPiercing != 1>> \t| [[Dickhead|Body Modification][$activeSlave.clitPiercing = 1,\t$cash -= $modCost]]<</if>>\n\t<</if>>\n<</if>>\n<<if ($activeSlave.vagina != -1)>>\n\t<<if $activeSlave.vaginaPiercing != 1>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 1,\t\t$cash -= $modCost]]<</if>>\n<</if>>\n<<if ($activeSlave.dick > 0)>>\t\n\t<<if $activeSlave.dickPiercing != 1>> \t| [[Dick|Body Modification][$activeSlave.dickPiercing = 1,\t\t\t$cash -= $modCost]]<</if>>\n<</if>>\n<<if $activeSlave.anusPiercing != 1>> \t\t| [[Anus|Body Modification][$activeSlave.anusPiercing = 1,\t\t\t$cash -= $modCost]]<</if>>\n<</if>>\n\n<<if $piercingLevel == 2>>\n<br> \n''Heavily'' pierce $possessive:\n\n<<link "Entire body">>\n\t<<if $activeSlave.earPiercing != 2>><<set $activeSlave.earPiercing = 2>>\t\t\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<<if $activeSlave.nosePiercing != 2>><<set $activeSlave.nosePiercing = 2>>\t\t\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<<if $activeSlave.eyebrowPiercing != 2>><<set $activeSlave.eyebrowPiercing = 2>>\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<<if $activeSlave.lipsPiercing != 2>><<set $activeSlave.lipsPiercing = 2>>\t\t\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<<if $activeSlave.tonguePiercing != 2>><<set $activeSlave.tonguePiercing = 2>>\t\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<<if $activeSlave.nipplesPiercing != 2>><<set $activeSlave.nipplesPiercing = 2>>\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<<if $activeSlave.areolaePiercing != 2>><<set $activeSlave.areolaePiercing = 2>>\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<<if $activeSlave.corsetPiercing != 2>><<set $activeSlave.corsetPiercing = 2>>\t\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<<if $activeSlave.navelPiercing != 2>><<set $activeSlave.navelPiercing = 2>>\t\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>>\n\t\t<<if $activeSlave.clitPiercing != 2>><<set $activeSlave.clitPiercing = 2>>\t\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<</if>>\n\t<<if ($activeSlave.vagina != -1)>>\n\t\t<<if $activeSlave.vaginaPiercing != 2>><<set $activeSlave.vaginaPiercing = 2>>\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<</if>>\n\t<<if ($activeSlave.dick > 0)>>\n\t\t<<if $activeSlave.dickPiercing != 2>><<set $activeSlave.dickPiercing = 2>>\t\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<</if>>\t\n\t<<if $activeSlave.anusPiercing != 2>><<set $activeSlave.anusPiercing = 2>>\t\t\t<<set $cash -= $modCost, $degradation += 1>><</if>>\n\t<<goto "Body Modification">>\n<</link>>\n\n<<if $activeSlave.earPiercing != 2>> \t\t| [[Ear|Body Modification][$activeSlave.earPiercing = 2,\t\t\t$cash -= $modCost,$degradation += 1]]<</if>>\n<<if $activeSlave.nosePiercing != 2>> \t\t| [[Nose|Body Modification][$activeSlave.nosePiercing = 2,\t\t\t$cash -= $modCost,$degradation += 1]]<</if>>\n<<if $activeSlave.eyebrowPiercing != 2>> \t| [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 2,\t$cash -= $modCost,$degradation += 1]]<</if>>\n<<if $activeSlave.lipsPiercing != 2>> \t\t| [[Lips|Body Modification][$activeSlave.lipsPiercing = 2,\t\t\t$cash -= $modCost,$degradation += 1]]<</if>>\n<<if $activeSlave.tonguePiercing != 2>> \t| [[Tongue|Body Modification][$activeSlave.tonguePiercing = 2,\t\t$cash -= $modCost,$degradation += 1]]<</if>>\n<<if $activeSlave.nipplesPiercing != 2>> \t| [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 2,\t$cash -= $modCost,$degradation += 1]]<</if>>\n<<if $activeSlave.areolaePiercing != 2>> \t| [[Areolae|Body Modification][$activeSlave.areolaePiercing = 2,\t$cash -= $modCost,$degradation += 1]]<</if>>\n<<if $activeSlave.corsetPiercing != 2>> \t| [[Corset|Body Modification][$activeSlave.corsetPiercing = 2,\t\t$cash -= $modCost,$degradation += 1]]<</if>>\n<<if $activeSlave.navelPiercing != 2>> \t\t| [[Navel|Body Modification][$activeSlave.navelPiercing = 2,\t\t$cash -= $modCost,$degradation += 1]]<</if>>\n<<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>>\n\t<<if $activeSlave.vagina != -1>>\n\t\t<<if $activeSlave.clitPiercing != 2>> | [[Clit|Body Modification][$activeSlave.clitPiercing = 2,\t\t$cash -= $modCost,$degradation += 1]]<</if>>\n\t<<else>>\n\t\t<<if $activeSlave.clitPiercing != 2>> | [[Dickhead|Body Modification][$activeSlave.clitPiercing = 2,\t$cash -= $modCost,$degradation += 1]]<</if>>\n\t<</if>>\n<</if>>\n<<if ($activeSlave.vagina != -1)>>\n\t<<if $activeSlave.vaginaPiercing != 2>> | [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 2,\t\t$cash -= $modCost,$degradation += 1]]<</if>>\n<</if>>\n<<if ($activeSlave.dick > 0)>>\t\n\t<<if $activeSlave.dickPiercing != 2>> \t| [[Dick|Body Modification][$activeSlave.dickPiercing = 2,\t\t\t$cash -= $modCost,$degradation += 1]]<</if>>\n<</if>>\n<<if $activeSlave.anusPiercing != 2>> \t\t| [[Anus|Body Modification][$activeSlave.anusPiercing = 2,\t\t\t$cash -= $modCost,$degradation += 1]]<</if>>\n<</if>>\n\n<<if $piercingLevel == 3>>\n<<if ($activeSlave.vagina != -1) || ($activeSlave.dick != 0)>>\n\t<<if $activeSlave.clitPiercing != 3>>\n\t\t<br> \n\t\tGive $object a [[smart piercing?|Body Modification][$activeSlave.clitPiercing = 3,$activeSlave.clitSetting = "all",$cash -=$SPcost,$degradation += 1]] //Costs ¤$SPcost, unlocks options to mold sexuality//\n\t<<else>>\n\t\t<br> \n\t\t$pronounCap already has a smart piercing!\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $piercingLevel == 0>>\n<br> \nRemove piercings from:\n\n/* no dick/vagina checks in 'remove' so stealth piercings can be cleaned. Check only for piercings. */\n<<link "Everywhere">>\n\t<<if $activeSlave.earPiercing > 0>><<set $activeSlave.earPiercing = 0>>\t\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.nosePiercing > 0>><<set $activeSlave.nosePiercing = 0>>\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.eyebrowPiercing > 0>><<set $activeSlave.eyebrowPiercing = 0>>\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.lipsPiercing > 0>><<set $activeSlave.lipsPiercing = 0>>\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.tonguePiercing > 0>><<set $activeSlave.tonguePiercing = 0>>\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.nipplesPiercing > 0>><<set $activeSlave.nipplesPiercing = 0>>\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.areolaePiercing > 0>><<set $activeSlave.areolaePiercing = 0>>\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.corsetPiercing > 0>><<set $activeSlave.corsetPiercing = 0>>\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.navelPiercing > 0>><<set $activeSlave.navelPiercing = 0>>\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.clitPiercing > 0>><<set $activeSlave.clitPiercing = 0>>\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.vaginaPiercing > 0>><<set $activeSlave.vaginaPiercing = 0>>\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.dickPiercing > 0>><<set $activeSlave.dickPiercing = 0>>\t\t<<set $cash -= $modCost>><</if>>\n\t<<if $activeSlave.anusPiercing > 0>><<set $activeSlave.anusPiercing = 0>>\t\t<<set $cash -= $modCost>><</if>>\n\t<<goto "Body Modification">>\n\n<</link>>\n\n<<if $activeSlave.earPiercing > 0>> \t\t| [[Ear|Body Modification][$activeSlave.earPiercing = 0,\t\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.nosePiercing > 0>> \t\t| [[Nose|Body Modification][$activeSlave.nosePiercing = 0,\t\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.eyebrowPiercing > 0>> \t| [[Eyebrow|Body Modification][$activeSlave.eyebrowPiercing = 0,\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.lipsPiercing > 0>> \t\t| [[Lips|Body Modification][$activeSlave.lipsPiercing = 0,\t\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.tonguePiercing > 0>> \t\t| [[Tongue|Body Modification][$activeSlave.tonguePiercing = 0,\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.nipplesPiercing > 0>> \t| [[Nipples|Body Modification][$activeSlave.nipplesPiercing = 0,\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.areolaePiercing > 0>> \t| [[Areolae|Body Modification][$activeSlave.areolaePiercing = 0,\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.corsetPiercing > 0>> \t\t| [[Corset|Body Modification][$activeSlave.corsetPiercing = 0,\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.navelPiercing > 0>> \t\t| [[Navel|Body Modification][$activeSlave.navelPiercing = 0,\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.vagina != -1>>\n\t<<if $activeSlave.clitPiercing > 0>> \t| [[Clit|Body Modification][$activeSlave.clitPiercing = 0,\t\t\t$cash -= $modCost]]<</if>>\n<<else>>\n\t<<if $activeSlave.clitPiercing > 0>> \t| [[Dickhead|Body Modification][$activeSlave.clitPiercing = 0,\t\t$cash -= $modCost]]<</if>>\n<</if>>\n<<if $activeSlave.vaginaPiercing > 0>> \t\t| [[Vagina|Body Modification][$activeSlave.vaginaPiercing = 0,\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.dickPiercing > 0>> \t\t| [[Dick|Body Modification][$activeSlave.dickPiercing = 0,\t\t\t$cash -= $modCost]]<</if>>\n<<if $activeSlave.anusPiercing > 0>> \t\t| [[Anus|Body Modification][$activeSlave.anusPiercing = 0,\t\t\t$cash -= $modCost]]<</if>>\n<</if>>\n\n<br><br>\n\n/* TATTOOS */\n\nTattoos: \n<<if $activeSlave.shouldersTat\t != 0>><br> <<shouldersTatDescription>><<set _hasTat = 1>><</if>>\n<<if $activeSlave.lipsTat\t != 0>><br> <<lipsTatDescription>><<set _hasTat = 1>><</if>>\n<<if $activeSlave.boobsTat\t != 0>><br> <<boobsTatDescription>><<set _hasTat = 1>><</if>>\n<<if $activeSlave.armsTat\t != 0>><br> <<armsTatDescription>><<set _hasTat = 1>><</if>>\n<<if $activeSlave.backTat\t != 0>><br> <<backTatDescription>><<set _hasTat = 1>><</if>>\n<<if $activeSlave.stampTat\t != 0>><br> <<stampTatDescription>><<set _hasTat = 1>><</if>>\n<<if $activeSlave.buttTat\t != 0>><br> <<buttTatDescription>><<set _hasTat = 1>><</if>>\n<<if $activeSlave.vaginaTat\t != 0>><br> <<vaginaTatDescription>><<set _hasTat = 1>><</if>>\n<<if $activeSlave.dickTat\t != 0>><br> <<dickTatDescription>><<set _hasTat = 1>><</if>>\n<<if $activeSlave.anusTat\t != 0>><br> <<anusTatDescription>><<set _hasTat = 1>><</if>>\n<<if $activeSlave.legsTat\t != 0>><br> <<legsTatDescription>><<set _hasTat = 1>><</if>>\n\n<br> \nChoose a tattoo style:\n/* If/else is here so a "highlighted" option is never a link. */\n<<if $tattooChoice != "tribal patterns">>[[Tribal patterns|Body Modification][$tattooChoice = "tribal patterns"]]<<else>>Tribal patterns<</if>>\n<<if $tattooChoice != "flowers">> | [[Flowers|Body Modification][$tattooChoice = "flowers"]]<<else>>| Flowers<</if>>\n<<if $tattooChoice != "counting">> | [[Counting|Body Modification][$tattooChoice = "counting"]]<<else>>| Counting<</if>>\n<<if $tattooChoice != "advertisements">> | [[Advertisements|Body Modification][$tattooChoice = "advertisements"]]<<else>>| Advertisements<</if>>\n<<if $tattooChoice != "rude words">> | [[Rude words|Body Modification][$tattooChoice = "rude words"]]<<else>>| Rude words<</if>>\n<<if $tattooChoice != "degradation">> | [[Degradation|Body Modification][$tattooChoice = "degradation"]]<<else>>| Degradation<</if>>\n<<if $tattooChoice != "Asian art">> | [[Asian art|Body Modification][$tattooChoice = "Asian art"]] <<else>>| Asian art<</if>>\n<<if $tattooChoice != "scenes">> | [[Scenes|Body Modification][$tattooChoice = "scenes"]]<<else>>| Scenes<</if>>\n<<if $tattooChoice != "bovine patterns">> | [[Bovine|Body Modification][$tattooChoice = "bovine patterns"]]<<else>>| Bovine<</if>>\n<<if $tattooChoice != "permanent makeup">> | [[Permanent makeup|Body Modification][$tattooChoice = "permanent makeup"]]<<else>>| Permanent makeup<</if>>\n<<if $tattooChoice != "sacrilege">> | [[Sacrilege|Body Modification][$tattooChoice = "sacrilege"]]<<else>>| Sacrilege<</if>>\n<<if $tattooChoice != "sacrament">> | [[Sacrament|Body Modification][$tattooChoice = "sacrament"]]<<else>>| Sacrament<</if>>\n<<if $tattooChoice != "possessive">> | [[Possessive|Body Modification][$tattooChoice = "possessive"]]<<else>>| Possessive<</if>>\n<<if $tattooChoice != "paternalist">> | [[Paternalist|Body Modification][$tattooChoice = "paternalist"]]<<else>>| Paternalist<</if>>\n\n<<if $activeSlave.anusTat == 0>>\n\t<<if $tattooChoice != "bleached">>| [[Bleach|Body Modification][$tattooChoice = "bleached",$cash -= $modCost]]<<else>>| Bleach<</if>>\n<</if>>\n\n<<if _hasTat == 1>>\n\t<<if $tattooChoice != "0">> | //[[Remove a tattoo|Body Modification][$tattooChoice = 0]]//<<else>>| Remove a tattoo<</if>>\n<</if>>\n\n<<if $tattooChoice != "">>\n\t<br> \n\t<<if $tattooChoice == 0>>\n\t\tClean the ink off of $object:\n\t<<elseif $tattooChoice == "counting">>\n\t\tAdd tallies of $possessive sexual exploits to $object:\n\t<<elseif $tattooChoice == "bleached">>\n\t\tBleach $possessive:\n\t<<else>>\n\t\tAdd $tattooChoice to $possessive:\n\t<</if>>\n<</if>>\n\n<<if ($tattooChoice != "bleached") && ($tattooChoice != "permanent makeup")>>\n<<link "Entire body">>\n\n/* Tribal patterns */\n<<if $tattooChoice == "tribal patterns">>\n\n<<if $activeSlave.boobsTat != "tribal patterns">>\n\t<<set $activeSlave.boobsTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.buttTat != "tribal patterns">>\n\t<<set $activeSlave.buttTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "tribal patterns">>\n\t<<set $activeSlave.vaginaTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.dick > 0>>\n<<if $activeSlave.dickTat != "tribal patterns">>\n\t<<set $activeSlave.dickTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "tribal patterns">>\n\t<<set $activeSlave.lipsTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "tribal patterns") || ($activeSlave.anusTat == "bleached")>>\n\t<<set $activeSlave.anusTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "tribal patterns">>\n\t<<set $activeSlave.shouldersTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.backTat != "tribal patterns">>\n\t<<set $activeSlave.backTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "tribal patterns">>\n\t<<set $activeSlave.armsTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n<<if $activeSlave.legsTat != "tribal patterns">>\n\t<<set $activeSlave.legsTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "tribal patterns">>\n\t<<set $activeSlave.stampTat = "tribal patterns">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n/* flowers */\n<<elseif $tattooChoice == "flowers">>\n\n<<if $activeSlave.boobsTat != "flowers">>\n\t<<set $activeSlave.boobsTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.buttTat != "flowers">>\n\t<<set $activeSlave.buttTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "flowers">>\n\t<<set $activeSlave.vaginaTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.dick > 0>>\n<<if $activeSlave.dickTat != "flowers">>\n\t<<set $activeSlave.dickTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "flowers">>\n\t<<set $activeSlave.lipsTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "flowers") || ($activeSlave.anusTat == "bleached")>>\n\t<<set $activeSlave.anusTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "flowers">>\n\t<<set $activeSlave.shouldersTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.backTat != "flowers">>\n\t<<set $activeSlave.backTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "flowers">>\n\t<<set $activeSlave.armsTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n<<if $activeSlave.legsTat != "flowers">>\n\t<<set $activeSlave.legsTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "flowers">>\n\t<<set $activeSlave.stampTat = "flowers">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n\n<<elseif $tattooChoice == "counting">>\n\n<<if $activeSlave.boobsTat != "counting">>\n\t<<set $activeSlave.boobsTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.buttTat != "counting">>\n\t<<set $activeSlave.buttTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "counting">>\n\t<<set $activeSlave.vaginaTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.dick > 0>>\n<<if $activeSlave.dickTat != "counting">>\n\t<<set $activeSlave.dickTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "counting">>\n\t<<set $activeSlave.lipsTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "counting") || ($activeSlave.anusTat == "bleached")>>\n\t<<set $activeSlave.anusTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "counting">>\n\t<<set $activeSlave.shouldersTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.backTat != "counting">>\n\t<<set $activeSlave.backTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "counting">>\n\t<<set $activeSlave.armsTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<<if $activeSlave.legsTat != "counting">>\n\t<<set $activeSlave.legsTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "counting">>\n\t<<set $activeSlave.stampTat = "counting">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<elseif $tattooChoice == "advertisements">>\n\n<<if $activeSlave.boobsTat != "advertisements">>\n\t<<set $activeSlave.boobsTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.buttTat != "advertisements">>\n\t<<set $activeSlave.buttTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "advertisements">>\n\t<<set $activeSlave.vaginaTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.dick > 0>>\n<<if $activeSlave.dickTat != "advertisements">>\n\t<<set $activeSlave.dickTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "advertisements">>\n\t<<set $activeSlave.lipsTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "advertisements") || ($activeSlave.anusTat == "bleached")>>\n\t<<set $activeSlave.anusTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "advertisements">>\n\t<<set $activeSlave.shouldersTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n\n<<if $activeSlave.backTat != "advertisements">>\n\t<<set $activeSlave.backTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "advertisements">>\n\t<<set $activeSlave.armsTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<<if $activeSlave.legsTat != "advertisements">>\n\t<<set $activeSlave.legsTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "advertisements">>\n\t<<set $activeSlave.stampTat = "advertisements">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<elseif $tattooChoice == "rude words">>\n\n<<if $activeSlave.boobsTat != "rude words">>\n\t<<set $activeSlave.boobsTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.buttTat != "rude words">>\n\t<<set $activeSlave.buttTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "rude words">>\n\t<<set $activeSlave.vaginaTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.dick > 0>>\n<<if $activeSlave.dickTat != "rude words">>\n\t<<set $activeSlave.dickTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "rude words">>\n\t<<set $activeSlave.lipsTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "rude words") || ($activeSlave.anusTat == "bleached")>>\n\t<<set $activeSlave.anusTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "rude words">>\n\t<<set $activeSlave.shouldersTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.backTat != "rude words">>\n\t<<set $activeSlave.backTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "rude words">>\n\t<<set $activeSlave.armsTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<<if $activeSlave.legsTat != "rude words">>\n\t<<set $activeSlave.legsTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "rude words">>\n\t<<set $activeSlave.stampTat = "rude words">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n\n<<elseif $tattooChoice == "degradation">>\n\n<<if $activeSlave.boobsTat != "degradation">>\n\t<<set $activeSlave.boobsTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.buttTat != "degradation">>\n\t<<set $activeSlave.buttTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "degradation">>\n\t<<set $activeSlave.vaginaTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.dick > 0>>\n<<if $activeSlave.dickTat != "degradation">>\n\t<<set $activeSlave.dickTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "degradation">>\n\t<<set $activeSlave.lipsTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "degradation") || ($activeSlave.anusTat == "bleached")>>\n\t<<set $activeSlave.anusTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "degradation">>\n\t<<set $activeSlave.shouldersTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.backTat != "degradation">>\n\t<<set $activeSlave.backTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "degradation">>\n\t<<set $activeSlave.armsTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<<if $activeSlave.legsTat != "degradation">>\n\t<<set $activeSlave.legsTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "degradation">>\n\t<<set $activeSlave.stampTat = "degradation">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<elseif $tattooChoice == "bovine patterns">>\n\n<<if $activeSlave.boobsTat != "bovine patterns">>\n\t<<set $activeSlave.boobsTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.buttTat != "bovine patterns">>\n\t<<set $activeSlave.buttTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "bovine patterns">>\n\t<<set $activeSlave.vaginaTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.dickTat != "bovine patterns">>\n<<if $activeSlave.dick > 0>>\n\t<<set $activeSlave.dickTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "bovine patterns">>\n\t<<set $activeSlave.lipsTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\t\n<<if $activeSlave.anusTat != "bovine patterns">>\n\t<<set $activeSlave.anusTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "bovine patterns">>\n\t<<set $activeSlave.shouldersTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.backTat != "bovine patterns">>\n\t<<set $activeSlave.backTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "bovine patterns">>\n\t<<set $activeSlave.armsTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<<if $activeSlave.legsTat != "bovine patterns">>\n\t<<set $activeSlave.legsTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "bovine patterns">>\n\t<<set $activeSlave.stampTat = "bovine patterns">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<elseif $tattooChoice == "Asian art">>\n\n<<if $activeSlave.boobsTat != "Asian art">>\n\t<<set $activeSlave.boobsTat = "Asian art">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.buttTat != "Asian art">>\n\t<<set $activeSlave.buttTat = "Asian art">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "Asian art">>\n\t<<set $activeSlave.vaginaTat = "Asian art">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n\n<<if $activeSlave.dickTat != "Asian art">>\n<<if $activeSlave.dick > 0>>\n\t<<set $activeSlave.dickTat = "Asian art">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "Asian art">>\n\t<<set $activeSlave.lipsTat = "Asian art">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "bleached")>>\n\t<<set $activeSlave.anusTat = "bleached">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "Asian art">>\n\t<<set $activeSlave.shouldersTat = "Asian art">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.backTat != "Asian art">>\n\t<<set $activeSlave.backTat = "Asian art">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "Asian art">>\n\t<<set $activeSlave.armsTat = "Asian art">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<<if $activeSlave.legsTat != "Asian art">>\n\t<<set $activeSlave.legsTat = "Asian art">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "Asian art">>\n\t<<set $activeSlave.stampTat = "Asian art">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<elseif $tattooChoice == "scenes">>\n\n<<if $activeSlave.boobsTat != "scenes">>\n\t<<set $activeSlave.boobsTat = "scenes">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.buttTat != "scenes">>\n\t<<set $activeSlave.buttTat = "scenes">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "scenes">>\n\t<<set $activeSlave.vaginaTat = "scenes">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "permanent makeup">>\n\t<<set $activeSlave.lipsTat = "permanent makeup">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "bleached")>>\n\t<<set $activeSlave.anusTat = "bleached">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "scenes">>\n\t<<set $activeSlave.shouldersTat = "scenes">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.backTat != "scenes">>\n\t<<set $activeSlave.backTat = "scenes">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "scenes">>\n\t<<set $activeSlave.armsTat = "scenes">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<<if $activeSlave.legsTat != "scenes">>\n\t<<set $activeSlave.legsTat = "scenes">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "scenes">>\n\t<<set $activeSlave.stampTat = "scenes">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<elseif $tattooChoice == "possessive">>\n\n<<if $activeSlave.boobsTat != "possessive">>\n\t<<set $activeSlave.boobsTat = "possessive">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.buttTat != "possessive">>\n\t<<set $activeSlave.buttTat = "possessive">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "possessive">>\n\t<<set $activeSlave.vaginaTat = "possessive">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "possessive">>\n\t<<set $activeSlave.lipsTat = "possessive">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "possessive")>>\n\t<<set $activeSlave.anusTat = "possessive">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "possessive">>\n\t<<set $activeSlave.shouldersTat = "possessive">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.backTat != "possessive">>\n\t<<set $activeSlave.backTat = "possessive">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "possessive">>\n\t<<set $activeSlave.armsTat = "possessive">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<<if $activeSlave.legsTat != "possessive">>\n\t<<set $activeSlave.legsTat = "possessive">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "possessive">>\n\t<<set $activeSlave.stampTat = "possessive">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<elseif $tattooChoice == "sacrilege">>\n\n<<if $activeSlave.boobsTat != "sacrilege">>\n\t<<set $activeSlave.boobsTat = "sacrilege">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.buttTat != "sacrilege">>\n\t<<set $activeSlave.buttTat = "sacrilege">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "sacrilege">>\n\t<<set $activeSlave.vaginaTat = "sacrilege">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "sacrilege">>\n\t<<set $activeSlave.lipsTat = "sacrilege">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "sacrilege")>>\n\t<<set $activeSlave.anusTat = "sacrilege">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "sacrilege">>\n\t<<set $activeSlave.shouldersTat = "sacrilege">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.backTat != "sacrilege">>\n\t<<set $activeSlave.backTat = "sacrilege">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "sacrilege">>\n\t<<set $activeSlave.armsTat = "sacrilege">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<<if $activeSlave.legsTat != "sacrilege">>\n\t<<set $activeSlave.legsTat = "sacrilege">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "sacrilege">>\n\t<<set $activeSlave.stampTat = "sacrilege">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<elseif $tattooChoice == "sacrament">>\n\n<<if $activeSlave.boobsTat != "sacrament">>\n\t<<set $activeSlave.boobsTat = "sacrament">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.buttTat != "sacrament">>\n\t<<set $activeSlave.buttTat = "sacrament">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "sacrament">>\n\t<<set $activeSlave.vaginaTat = "sacrament">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "sacrament">>\n\t<<set $activeSlave.lipsTat = "sacrament">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "sacrament")>>\n\t<<set $activeSlave.anusTat = "sacrament">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "sacrament">>\n\t<<set $activeSlave.shouldersTat = "sacrament">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.backTat != "sacrament">>\n\t<<set $activeSlave.backTat = "sacrament">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "sacrament">>\n\t<<set $activeSlave.armsTat = "sacrament">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<<if $activeSlave.legsTat != "sacrament">>\n\t<<set $activeSlave.legsTat = "sacrament">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "sacrament">>\n\t<<set $activeSlave.stampTat = "sacrament">>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<elseif $tattooChoice == "paternalist">>\n\n<<if $activeSlave.boobsTat != "paternalist">>\n\t<<set $activeSlave.boobsTat = "paternalist">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.buttTat != "paternalist">>\n\t<<set $activeSlave.buttTat = "paternalist">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.vaginaTat != "paternalist">>\n\t<<set $activeSlave.vaginaTat = "paternalist">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.lipsTat != "paternalist">>\n\t<<set $activeSlave.lipsTat = "paternalist">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if ($activeSlave.anusTat != "paternalist")>>\n\t<<set $activeSlave.anusTat = "paternalist">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.shouldersTat != "paternalist">>\n\t<<set $activeSlave.shouldersTat = "paternalist">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.backTat != "paternalist">>\n\t<<set $activeSlave.backTat = "paternalist">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<if $activeSlave.amp != 1>>\n<<if $activeSlave.armsTat != "paternalist">>\n\t<<set $activeSlave.armsTat = "paternalist">>\n\t<<set $cash -= $modCost>>\n<</if>>\n<<if $activeSlave.legsTat != "paternalist">>\n\t<<set $activeSlave.legsTat = "paternalist">>\n\t<<set $cash -= $modCost>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.stampTat != "paternalist">>\n\t<<set $activeSlave.stampTat = "paternalist">>\n\t<<set $cash -= $modCost>>\n<</if>>\n\n<<elseif $tattooChoice == 0>>\n\n\t<<if $activeSlave.boobsTat != 0>>\n\t\t<<set $activeSlave.boobsTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n\n\t<<if $activeSlave.buttTat != 0>>\n\t\t<<set $activeSlave.buttTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n\n\t<<if $activeSlave.vaginaTat != 0>>\n\t\t<<set $activeSlave.vaginaTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n\n\t<<if $activeSlave.dick > 0>>\n\t<<if $activeSlave.dickTat != 0>>\n\t\t<<set $activeSlave.dickTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n\t<</if>>\n\n\t<<if $activeSlave.lipsTat != 0>>\n\t\t<<set $activeSlave.lipsTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n\n\t<<if ($activeSlave.anusTat != 0) || ($activeSlave.anusTat == "bleached")>>\n\t\t<<set $activeSlave.anusTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n\n\t<<if $activeSlave.shouldersTat != 0>>\n\t\t<<set $activeSlave.shouldersTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n\n\t<<if $activeSlave.backTat != 0>>\n\t\t<<set $activeSlave.backTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n\n\t<<if $activeSlave.amp != 1>>\n\t<<if $activeSlave.armsTat != 0>>\n\t\t<<set $activeSlave.armsTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n\t<<if $activeSlave.legsTat != 0>>\n\t\t<<set $activeSlave.legsTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n\t<</if>>\n\n\t<<if $activeSlave.stampTat != 0>>\n\t\t<<set $activeSlave.stampTat = 0>>\n\t\t<<set $cash -= $modCost>>\n\t<</if>>\n<</if>>\n\n<<goto "Body Modification">>\n<</link>>\n<</if>>\n\n<<if $tattooChoice == 0>>\n\t\t<<if $activeSlave.shouldersTat != $tattooChoice>> | [[Shoulders|Body Modification][$activeSlave.shouldersTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<<if $activeSlave.lipsTat != $tattooChoice>> | [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<<if $activeSlave.boobsTat != $tattooChoice>> | [[Boobs|Body Modification][$activeSlave.boobsTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<<if $activeSlave.amp == 0>>\n\t\t\t<<if $activeSlave.armsTat != $tattooChoice>> | [[Arms|Body Modification][$activeSlave.armsTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<</if>>\n\t\t<<if $activeSlave.backTat != $tattooChoice>> | [[Upper back|Body Modification][$activeSlave.backTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<<if $activeSlave.stampTat != $tattooChoice>> | [[Lower back|Body Modification][$activeSlave.stampTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<<if $activeSlave.buttTat != $tattooChoice>> | [[Buttock|Body Modification][$activeSlave.buttTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<<if ($activeSlave.vagina != -1)>>\n\t\t\t<<if $activeSlave.vaginaTat != $tattooChoice>> | [[Vagina|Body Modification][$activeSlave.vaginaTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<</if>>\n\t\t<<if $activeSlave.dickTat != $tattooChoice>> | [[Dick|Body Modification][$activeSlave.dickTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<<if $activeSlave.anusTat != $tattooChoice>> | [[Anus|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<<if $activeSlave.amp == 0>>\n\t\t\t<<if $activeSlave.legsTat != $tattooChoice>> | [[Legs|Body Modification][$activeSlave.legsTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t\t<</if>>\n<<elseif $tattooChoice == "permanent makeup">>\n\t[[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]]\n<<elseif $tattooChoice == "bleached">>\n\t[[Asshole|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]]\n<<else>>\n\t<<if $activeSlave.shouldersTat != $tattooChoice>> | [[Shoulders|Body Modification][$activeSlave.shouldersTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<<if $activeSlave.lipsTat != $tattooChoice>> | [[Face|Body Modification][$activeSlave.lipsTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<<if $activeSlave.boobsTat != $tattooChoice>> | [[Boobs|Body Modification][$activeSlave.boobsTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<<if $activeSlave.amp == 0>>\n\t\t<<if $activeSlave.armsTat != $tattooChoice>> | [[Arms|Body Modification][$activeSlave.armsTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<</if>>\n\t<<if $activeSlave.backTat != $tattooChoice>> | [[Upper back|Body Modification][$activeSlave.backTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<<if $activeSlave.stampTat != $tattooChoice>> | [[Lower back|Body Modification][$activeSlave.stampTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<<if $activeSlave.buttTat != $tattooChoice>> | [[Buttock|Body Modification][$activeSlave.buttTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<<if ($activeSlave.vagina != -1)>>\n\t\t<<if $activeSlave.vaginaTat != $tattooChoice>> | [[Vagina|Body Modification][$activeSlave.vaginaTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<</if>>\n\t<<if $tattooChoice != "scenes">>\n\t\t<<if $activeSlave.dickTat != $tattooChoice>> | [[Dick|Body Modification][$activeSlave.dickTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<</if>>\n\t<<if ($tattooChoice != "Asian art") && ($tattooChoice != "scenes")>>\n\t\t<<if $activeSlave.anusTat != $tattooChoice>> | [[Anus|Body Modification][$activeSlave.anusTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<</if>>\n\t<<if $activeSlave.amp == 0>>\n\t\t<<if $activeSlave.legsTat != $tattooChoice>> | [[Legs|Body Modification][$activeSlave.legsTat = $tattooChoice,$cash -= $modCost]]<</if>>\n\t<</if>>\n<</if>>\n<br> \n\n<<if ($activeSlave.customTat == "")>>\n\tGive $possessive a custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">>\n<<else>>\n\t$pronounCap <<if _hasTat == 1>>also<</if>> has a custom tattoo: $activeSlave.customTat\n\tChange it here: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">>\n\t//For more than one tat, just use commas//\n<</if>>\n<<if $activeSlave.customTat != "">>\n\t//[[Remove custom tattoo|Body Modification][$activeSlave.customTat = "",$cash -= $modCost]]//\n<</if>>\n\n\n<br><br>\n\n/* Branding */ \n\n\nBranding: \n<<if $activeSlave.brand != 0>>\n\t<<brandDescription>>\n\t[[Remove Brand|Body Modification][$brandApplied = 0, $activeSlave.brand = 0,$cash -= $modCost,$degradation -= 10]]\n<<else>>\n\tHer skin is unmarked.\n<</if>>\n\n<br> \nUse ''$brandDesign'' or choose another brand:\n[[Your slaving emblem|Body Modification][$brandDesign = "your personal symbol"]]\n| [[Your initials|Body Modification][$brandDesign = "your initials"]]\n<br> \n[[SLUT|Body Modification][$brandDesign = "SLUT"]]\n| [[WHORE|Body Modification][$brandDesign = "WHORE"]]\n| [[SLAVE|Body Modification][$brandDesign = "SLAVE"]]\n| [[COW|Body Modification][$brandDesign = "COW"]]\n| [[MEAT|Body Modification][$brandDesign = "MEAT"]]\n| [[CUMDUMP|Body Modification][$brandDesign = "CUMDUMP"]]\n| [[LOVER|Body Modification][$brandDesign = "LOVER"]]\n<br> \n[[Pussy symbol|Body Modification][$brandDesign = "a pussy symbol"]]\n| [[Anus symbol|Body Modification][$brandDesign = "an anus symbol"]]\n| [[Penis symbol|Body Modification][$brandDesign = "a penis symbol"]]\n<br> \n[[Lady|Body Modification][$brandDesign = "a lady silhouette"]]\n| [[Princess|Body Modification][$brandDesign = "a princess silhouette"]]\n| [[Queen|Body Modification][$brandDesign = "a queen silhouette"]]\n| [[Angel|Body Modification][$brandDesign = "an angel silhouette"]]\n| [[Devil|Body Modification][$brandDesign = "a devil silhouette"]]\n<<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>\n| //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>>\n<<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>\n| //FS// [[Racial Slur|Body Modification][$brandDesign = "a racial slur"]] <</if>>\n<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>\n| //FS// [[Gender Symbol|Body Modification][$brandDesign = "a gender symbol"]] <</if>>\n<<if ($arcologies[0].FSPaternalist != "unset")>>\n| //FS// [[Personal Symbol|Body Modification][$brandDesign = $possessive+" own personal symbol"]] <</if>>\n<<if ($arcologies[0].FSDegradationist != "unset")>>\n| //FS// [[Chain Symbol|Body Modification][$brandDesign = "a chain symbol"]] <</if>>\n<<if ($arcologies[0].FSBodyPurist != "unset")>>\n| //FS// [[Vitruvian Man|Body Modification][$brandDesign = "a Vitruvian man"]] <</if>>\n<<if ($arcologies[0].FSTransformationFetishist != "unset")>>\n| //FS// [[Scalpel|Body Modification][$brandDesign = "a scalpel"]] <</if>>\n<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>\n| //FS// [[Virginity Status|Body Modification][$brandDesign = $possessive+" virginity status"]] <</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>\n| //FS// [[Sexual Skill Info|Body Modification][$brandDesign = $possessive+" sexual skills"]] <</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>\n| //FS// [[Breast Floor|Body Modification][$brandDesign = $possessive+" absolute minimum breast size"]] <</if>>\n<<if ($arcologies[0].FSAssetExpansionist != "unset")>>\n| //FS// [[Breast Ceiling|Body Modification][$brandDesign = $possessive+" absolute maximum breast size"]] <</if>>\n<<if ($arcologies[0].FSPastoralist != "unset")>>\n| //FS// [[Product Quality|Body Modification][$brandDesign = $possessive+" body product quality"]] <</if>>\n<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>\n| //FS// [[Deadlift Info|Body Modification][$brandDesign = $possessive+" deadlift record"]] <</if>>\n<<if ($arcologies[0].FSChattelReligionist != "unset")>>\n| //FS// [[Religious Symbol|Body Modification][$brandDesign = "a religious symbol"]] <</if>>\n<<if ($arcologies[0].FSRomanRevivalist != "unset")>>\n| //FS// [[Republican Crest|Body Modification][$brandDesign = "the crest of your Republic"]] <</if>>\n<<if ($arcologies[0].FSAztecRevivalist != "unset")>>\n| //FS// [[Seven Serpents|Body Modification][$brandDesign = "the symbol of the Aztec gods"]] <</if>>\n<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>\n| //FS// [[Dynastic Sigil|Body Modification][$brandDesign = "the sigil of your Dynasty"]] <</if>>\n<<if ($arcologies[0].FSEdoRevivalist != "unset")>>\n| //FS// [[Mon|Body Modification][$brandDesign = "the Shogunate's mon"]] <</if>>\n<<if ($arcologies[0].FSArabianRevivalist != "unset")>>\n| //FS// [[Caliphate Symbol|Body Modification][$brandDesign = "a symbol of the Caliphate"]] <</if>>\n<<if ($arcologies[0].FSChineseRevivalist != "unset")>>\n| //FS// [[Imperial Seal|Body Modification][$brandDesign = "your Imperial Seal"]] <</if>>\n\n<br> \nOr design your own: <<textbox "$brandDesign" $brandDesign "Body Modification">> //For best results, use a single word//\n\n\n<br> \nChoose a site for branding:\n[[Ears|Body Modification][$brandTarget = "ear"]]\n| [[Cheeks|Body Modification][$brandTarget = "cheek"]]\n| [[Shoulders|Body Modification][$brandTarget = "shoulder"]]\n| [[Breasts|Body Modification][$brandTarget = "breast"]]\n<<if $activeSlave.amp == 0>>\n\t| [[Arm, upper|Body Modification][$brandTarget = "upper arm"]]\n\t| [[Arm, lower|Body Modification][$brandTarget = "lower arm"]]\n\t| [[Wrist|Body Modification][$brandTarget = "wrist"]]\n\t| [[Hand|Body Modification][$brandTarget = "hand"]]\n<</if>>\n| [[Buttocks|Body Modification][$brandTarget = "buttock"]]\n<<if $activeSlave.amp == 0>>\n\t| [[Thigh|Body Modification][$brandTarget = "thigh"]]\n\t| [[Calf|Body Modification][$brandTarget = "calve"]]\n\t| [[Ankle|Body Modification][$brandTarget = "ankle"]]\n\t| [[Feet|Body Modification][$brandTarget = "foot"]]\n<</if>>\n| [[Neck|Body Modification][$brandTarget = "neck"]]\n| [[Chest|Body Modification][$brandTarget = "chest"]]\n| [[Belly|Body Modification][$brandTarget = "belly"]]\n| [[Pubic Mound|Body Modification][$brandTarget = "pubic mound"]]\n| [[Back|Body Modification][$brandTarget = "back"]]\n\n/* Branding expansion contributed by Anon1888 */\n\n\n<br> \n<<if ($brandTarget == "neck" || $brandTarget == "chest" || $brandTarget == "belly" || $brandTarget == "pubic mound" || $brandTarget == "back")>>\n\t[[Brand|Body Modification][$brandApplied = 1,$activeSlave.brand = $brandDesign,$activeSlave.brandLocation = $brandTarget,$cash -= $modCost,$degradation += 10]] with $brandDesign on the $brandTarget.\n<<else>>\n\tBrand $object now with ''$brandDesign'' on the\n\t<<link "left">>\n\t\t<<set $brandApplied = 1>>\n\t\t<<set $activeSlave.brand = $brandDesign>>\n\t\t<<set $activeSlave.brandLocation = ("left " + $brandTarget)>>\n\t\t<<set $cash -= $modCost>>\n\t\t<<set $degradation += 10>>\n\t\t<<goto "Body Modification">>\n\t<</link>>\n\t $brandTarget, the\n\t<<link "right">>\n\t\t<<set $brandApplied = 1>>\n\t\t<<set $activeSlave.brand = $brandDesign>>\n\t\t<<set $activeSlave.brandLocation = ("right " + $brandTarget)>>\n\t\t<<set $cash -= $modCost>>\n\t\t<<set $degradation += 10>>\n\t\t<<goto "Body Modification">>\n\t<</link>> $brandTarget, or\n\t<<link "both">>\n\t\t<<set $brandApplied = 1>>\n\t\t<<set $activeSlave.brand = $brandDesign>>\n\t\t<<if $brandTarget == "ear">>\n\t\t\t<<set $activeSlave.brandLocation = "ears">>\n\t\t<<elseif $brandTarget == "cheek">>\n\t\t\t<<set $activeSlave.brandLocation = "cheeks">>\n\t\t<<elseif $brandTarget == "shoulder">>\n\t\t\t<<set $activeSlave.brandLocation = "shoulders">>\n\t\t<<elseif $brandTarget == "breast">>\n\t\t\t<<set $activeSlave.brandLocation = "breasts">>\n\t\t<<elseif $brandTarget == "upper arm">>\n\t\t\t<<set $activeSlave.brandLocation = "upper arms">>\n\t\t<<elseif $brandTarget == "lower arm">>\n\t\t\t<<set $activeSlave.brandLocation = "lower arms">>\n\t\t<<elseif $brandTarget == "wrist">>\n\t\t\t<<set $activeSlave.brandLocation = "wrists">>\n\t\t<<elseif $brandTarget == "hand">>\n\t\t\t<<set $activeSlave.brandLocation = "hands">>\n\t\t<<elseif $brandTarget == "buttock">>\n\t\t\t<<set $activeSlave.brandLocation = "buttocks">>\n\t\t<<elseif $brandTarget == "thigh">>\n\t\t\t<<set $activeSlave.brandLocation = "thighs">>\n\t\t<<elseif $brandTarget == "calve">>\n\t\t\t<<set $activeSlave.brandLocation = "calves">>\n\t\t<<elseif $brandTarget == "ankle">>\n\t\t\t<<set $activeSlave.brandLocation = "ankles">>\n\t\t<<elseif $brandTarget == "foot">>\n\t\t\t<<set $activeSlave.brandLocation = "feet">>\n\t\t<</if>>\n\t\t<<set $cash -= $modCost>>\n\t\t<<set $degradation += 10>>\n\t\t<<goto "Body Modification">>\n\t<</link>>?\t\n<</if>>\n//Branding will slightly reduce $possessive beauty but may slowly increase your reputation.//
<<if ($degradation == 0)>>\n\t<<goto "Slave Interact">>\n<<else>>\n\t<<goto "Body Modification Reaction">>\n<</if>>
<<nobr>>\n\n<<set $nextButton = "Continue">>\n<<set $nextLink = "Slave Interact">>\n\nAs you cast off her bindings<<if canSee($activeSlave)>> and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she catches sight of herself in the floor length mirror at the foot of the body modification table<<else>>, <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she mind hangs on every detail of her new appearance that leaves your mouth<</if>>.\n\n<<if ($brandApplied == 1)>>\n\tThe smell of burnt flesh hangs in the air. Being branded @@.red;has hurt her health a little.@@\n\t<<set $brandApplied = 0>>\n\t<<set $activeSlave.health -= 10>>\n<</if>>\n\n<<if ($degradation > 10) && ($activeSlave.devotion <= 50) && ($activeSlave.trust < -50)>>\n\tShe is appalled by the whorish spectacle you have made of her. She @@.gold;fears@@ you all the more for this but is so terrified of you it does not affect her submission.\n\t<<set $activeSlave.trust -= 10>>\n<<elseif ($degradation > 10) && ($activeSlave.devotion <= 50)>>\n\tShe is appalled by the whorish spectacle you have made of her. She @@.mediumorchid;hates@@ and @@.gold;fears@@ you for this.\n\t<<set $activeSlave.devotion -= 10>>\n\t<<set $activeSlave.trust -= 10>>\n<<elseif ($degradation > 10)>>\n\tShe is shocked by the whorish spectacle you have made of her. However, she is so submissive to your will that she @@.hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>she pictures<</if>> is who she is now.\n\t<<set $activeSlave.devotion += 4>>\n<<elseif ($degradation > 4) && ($activeSlave.devotion <= 20) && ($activeSlave.trust < -20)>>\n\tShe is so afraid of you that she suppresses any reaction to the slutty modifications you have made to her body and @@.gold;fears@@ your power to do whatever you like to her.\n\t<<set $activeSlave.trust -= 5>>\n<<elseif ($degradation > 4)>>\n\tShe is surprised with the slutty modifications you have made to her body. However, she is so obedient that she @@.hotpink;accepts@@ your changes.\n\t<<set $activeSlave.devotion += 4>>\n<<elseif ($degradation > 1) && ($activeSlave.devotion < -20) && ($activeSlave.trust < 20)>>\n\tShe is @@.gold;afraid@@ that she has been permanently altered against her will, but is also scared of your reaction to any objection and suppresses her disgust.\n\t<<set $activeSlave.trust -= 5>>\n<<elseif ($degradation > 1) && ($activeSlave.devotion < -20)>>\n\tShe is @@.mediumorchid;angry@@ and @@.gold;afraid@@ that she has been permanently altered against her will.\n\t<<set $activeSlave.devotion -= 5>>\n\t<<set $activeSlave.trust -= 5>>\n<<elseif ($degradation > 1)>>\n\tShe is saddened to have been altered against her will. However, she realizes that she is a slave, so she @@.hotpink;accepts@@ your work.\n\t<<set $activeSlave.devotion += 4>>\n<<else>>\n\tShe shows no real reaction to your modifications.\n<</if>>\n\n<<set $degradation = 0>>\n\n<</nobr>>\s
<<set $nextButton = "Back">>\n<<set $nextLink = "Rules Assistant">>\n<<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">>\n\n<br>\n\n//Please use the 'no default setting' option to identify areas I should not address.//\n\n<br><br>\n__Rule $r piercings__\n<br>\nEar piercings: ''\n<span id = "earpiercing">\n<<if $currentRule.earPiercing == "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light.\n<<elseif $currentRule.earPiercing == 2>>Heavy.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.earPiercing = "no default setting">>\n<<RAChangeEarPiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.earPiercing = 0>>\n<<RAChangeEarPiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.earPiercing = 1>>\n<<RAChangeEarPiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.earPiercing = 2>>\n<<RAChangeEarPiercings>>\n<</link>>\n\n<br>\nNasal piercings: ''\n<span id = "nosepiercing">\n<<if $currentRule.nosePiercing == "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light.\n<<elseif $currentRule.nosePiercing == 2>>Heavy.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.nosePiercing = "no default setting">>\n<<RAChangeNosePiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.nosePiercing = 0>>\n<<RAChangeNosePiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.nosePiercing = 1>>\n<<RAChangeNosePiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.nosePiercing = 2>>\n<<RAChangeNosePiercings>>\n<</link>>\n\n<br>\nEyebrow piercings: ''\n<span id = "eyebrowpiercing">\n<<if $currentRule.eyebrowPiercing == "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light.\n<<elseif $currentRule.eyebrowPiercing == 2>>Heavy.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.eyebrowPiercing = "no default setting">>\n<<RAChangeEyebrowPiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.eyebrowPiercing = 0>>\n<<RAChangeEyebrowPiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.eyebrowPiercing = 1>>\n<<RAChangeEyebrowPiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.eyebrowPiercing = 2>>\n<<RAChangeEyebrowPiercings>>\n<</link>>\n\n<br>\nNavel piercing: ''\n<span id = "navelpiercing">\n<<if $currentRule.navelPiercing == "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light.\n<<elseif $currentRule.navelPiercing == 2>>Heavy.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.navelPiercing = "no default setting">>\n<<RAChangeNavelPiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.navelPiercing = 0>>\n<<RAChangeNavelPiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.navelPiercing = 1>>\n<<RAChangeNavelPiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.navelPiercing = 2>>\n<<RAChangeNavelPiercings>>\n<</link>>\n\n<br>\nNipple piercings: ''\n<span id = "nipplepiercing">\n<<if $currentRule.nipplesPiercing == "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light.\n<<elseif $currentRule.nipplesPiercing == 2>>Heavy.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.nipplesPiercing = "no default setting">>\n<<RAChangeNipplePiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.nipplesPiercing = 0>>\n<<RAChangeNipplePiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.nipplesPiercing = 1>>\n<<RAChangeNipplePiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.nipplesPiercing = 2>>\n<<RAChangeNipplePiercings>>\n<</link>>\n\n<br>\nAreola studs: ''\n<span id = "areolapiercing">\n<<if $currentRule.areolaePiercing == "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.areolaePiercing = "no default setting">>\n<<RAChangeAreolaPiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.areolaePiercing = 0>>\n<<RAChangeAreolaPiercings>>\n<</link>>\n|\n<<link "Studded">>\n<<set $currentRule.areolaePiercing = 1>>\n<<RAChangeAreolaPiercings>>\n<</link>>\n\n<br>\nLip piercings: ''\n<span id = "lippiercing">\n<<if $currentRule.lipsPiercing == "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light.\n<<elseif $currentRule.lipsPiercing == 2>>Heavy.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.lipsPiercing = "no default setting">>\n<<RAChangeLipPiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.lipsPiercing = 0>>\n<<RAChangeLipPiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.lipsPiercing = 1>>\n<<RAChangeLipPiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.lipsPiercing = 2>>\n<<RAChangeLipPiercings>>\n<</link>>\n\n<br>\nTongue piercing: ''\n<span id = "tonguepiercing">\n<<if $currentRule.tonguePiercing == "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light.\n<<elseif $currentRule.tonguePiercing == 2>>Heavy.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.tonguePiercing = "no default setting">>\n<<RAChangeTonguePiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.tonguePiercing = 0>>\n<<RAChangeTonguePiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.tonguePiercing = 1>>\n<<RAChangeTonguePiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.tonguePiercing = 2>>\n<<RAChangeTonguePiercings>>\n<</link>>\n\n<br>\nClit piercing: ''\n<span id = "clitpiercing">\n<<if $currentRule.clitPiercing == "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light.\n<<elseif $currentRule.clitPiercing == 2>>Heavy.\n<<elseif $currentRule.clitPiercing == 3>>Smart.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.clitPiercing = "no default setting">>\n<<RAChangeClitPiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.clitPiercing = 0>>\n<<RAChangeClitPiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.clitPiercing = 1>>\n<<RAChangeClitPiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.clitPiercing = 2>>\n<<RAChangeClitPiercings>>\n<</link>>\n|\n<<link "Smart">>\n<<set $currentRule.clitPiercing = 3>>\n<<RAChangeClitPiercings>>\n<</link>> //Warning: expensive//\n\n<<if ($currentRule.vagina != -1)>>\n<br>\nPussylips piercings: ''\n<span id = "vaginapiercing">\n<<if $currentRule.vaginaPiercing == "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light.\n<<elseif $currentRule.vaginaPiercing == 2>>Heavy.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.vaginaPiercing = "no default setting">>\n<<RAChangeVaginaPiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.vaginaPiercing = 0>>\n<<RAChangeVaginaPiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.vaginaPiercing = 1>>\n<<RAChangeVaginaPiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.vaginaPiercing = 2>>\n<<RAChangeVaginaPiercings>>\n<</link>>\n<</if>>\n\n\n<<if ($seeDicks > 0 || $currentRule.dickPiercing > 0)>>\n<br>\nShaft piercings: ''\n<span id = "dickpiercing">\n<<if $currentRule.dickPiercing == "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light.\n<<elseif $currentRule.dickPiercing == 2>>Heavy.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.dickPiercing = "no default setting">>\n<<RAChangeDickPiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.dickPiercing = 0>>\n<<RAChangeDickPiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.dickPiercing = 1>>\n<<RAChangeDickPiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.dickPiercing = 2>>\n<<RAChangeDickPiercings>>\n<</link>>\n<</if>>\n\n<br>\n\nPerianal piercings: ''\n<span id = "anuspiercing">\n<<if $currentRule.anusPiercing == "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light.\n<<elseif $currentRule.anusPiercing == 2>>Heavy.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.anusPiercing = "no default setting">>\n<<RAChangeAnusPiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.anusPiercing = 0>>\n<<RAChangeAnusPiercings>>\n<</link>>\n|\n<<link "Light">>\n<<set $currentRule.anusPiercing = 1>>\n<<RAChangeAnusPiercings>>\n<</link>>\n|\n<<link "Heavy">>\n<<set $currentRule.anusPiercing = 2>>\n<<RAChangeAnusPiercings>>\n<</link>>\n\n<br>\nCorset piercings: ''\n<span id = "corsetpiercing">\n<<if $currentRule.corsetPiercing == "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>></span>''\n\n<<link "No default setting">>\n<<set $currentRule.corsetPiercing = "no default setting">>\n<<RAChangeCorsetPiercings>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.corsetPiercing = 0>>\n<<RAChangeCorsetPiercings>>\n<</link>>\n|\n<<link "Apply">>\n<<set $currentRule.corsetPiercing = 1>>\n<<RAChangeCorsetPiercings>>\n<</link>>\n\n<br><br>\n__Rule $r branding__\n<br>\nAutomatic branding is\n<span id = "branding">\n<<if $currentRule.autoBrand == 1>>\n ''on.''\n <<link "Deactivate">>\n<<set $currentRule.autoBrand = 0>>\n<<RAChangeBranding>>\n<</link>>\n<<else>>\n ''off.''\n <<link "Activate">>\n<<set $currentRule.autoBrand = 1>>\n<<RAChangeBranding>>\n<</link>>\n<</if>>\n</span>\n\n<br>\n\n<span id = "brandtarget">\nYour preferred location for brands is the ''$brandTarget.''\n</span>\n<br> \n\nEars:\n<<link "Left">>\n<<set $brandTarget = "left ear">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right ear">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "ears">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nCheeks:\n<<link "Left">>\n<<set $brandTarget = "left cheek">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right cheek">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "cheeks">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nShoulders:\n<<link "Left">>\n<<set $brandTarget = "left shoulder">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right shoulder">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "shoulders">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nBreasts:\n<<link "Right">>\n<<set $brandTarget = "right breast">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Left">>\n<<set $brandTarget = "left breast">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "breasts">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nArm, upper:\n<<link "Left">>\n<<set $brandTarget = "left upper arm">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right upper arm">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "upper arms">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nArm, lower:\n<<link "Left">>\n<<set $brandTarget = "left lower arm">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right lower arm">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "lower left arms">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nWrist:\n<<link "Left">>\n<<set $brandTarget = "left wrist">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right wrist">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "wrists">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nHand:\n<<link "Left">>\n<<set $brandTarget = "left hand">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right hand">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "hands">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nButtocks:\n<<link "Left">>\n<<set $brandTarget = "left buttock">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right buttock">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "buttocks">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nThigh: \n<<link "Left">>\n<<set $brandTarget = "left thigh">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right thigh">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "thighs">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nCalf: \n<<link "Left">>\n<<set $brandTarget = "left calf">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right calf">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "calves">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nAnkle: \n<<link "Left">>\n<<set $brandTarget = "left ankle">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right ankle">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "ankles">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nFeet:\n<<link "Left">>\n<<set $brandTarget = "left foot">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Right">>\n<<set $brandTarget = "right foot">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Both">>\n<<set $brandTarget = "feet">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br> \n\nOther:\n<<link "Neck">>\n<<set $brandTarget = "neck">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Chest">>\n<<set $brandTarget = "chest">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Belly">>\n<<set $brandTarget = "belly">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Pubic Mound">>\n<<set $brandTarget = "pubic mound">>\n<<RAChangeBrandTarget>>\n<</link>>\n|\n<<link "Back">>\n<<set $brandTarget = "back">>\n<<RAChangeBrandTarget>>\n<</link>>\n<br>\n\n<span id = "branddesign">\nYour brand design is ''$brandDesign.''\n</span>\n\n<br> \n\n<<link "Your slaving emblem">>\n<<set $brandDesign = "your personal symbol">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "Your initials">>\n<<set $brandDesign = "your initials">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "SLUT">>\n<<set $brandDesign = "SLUT">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "WHORE">>\n<<set $brandDesign = "WHORE">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "SLAVE">>\n<<set $brandDesign = "SLAVE">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "COW">>\n<<set $brandDesign = "COW">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "MEAT">>\n<<set $brandDesign = "MEAT">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "CUMDUMP">>\n<<set $brandDesign = "CUMDUMP">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "LOVER">>\n<<set $brandDesign = "LOVER">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "Pussy symbol">>\n<<set $brandDesign = "a pussy symbol">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "Anus symbol">>\n<<set $brandDesign = "an anus symbol">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "Penis symbol">>\n<<set $brandDesign = "a penis symbol">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "Lady">>\n<<set $brandDesign = "a lady silhouette">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "Princess">>\n<<set $brandDesign = "a princess silhouette">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "Queen">>\n<<set $brandDesign = "a queen silhouette">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "Angel">>\n<<set $brandDesign = "an angel silhouette">>\n<<RAChangeBrandDesign>>\n<</link>>\n|\n<<link "Devil">>\n<<set $brandDesign = "a devil silhouette">>\n<<RAChangeBrandDesign>>\n<</link>>\n<<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace == "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>\n| //FS// <<link "Swastika">>\n<<set $brandDesign = "a swastika">>\n<<RAChangeBrandDesign>>\n<</link>>\n<<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>\n| //FS// <<link "Racial Slur">>\n<<set $brandDesign = "a racial slur">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSSubjugationistRace == "semitic") && ($activeSlave.race == "semitic")>>\n| //FS// <<link "Star of David">>\n<<set $brandDesign = "a Star of David">>\n<<RAChangeBrandDesign>>\n<</link>>\n<<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race == $arcologies[0].FSSubjugationistRace)>>\n| //FS// <<link "Racial Slur">>\n<<set $brandDesign = "a racial slur">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>\n| //FS// <<link "Gender Symbol">>\n<<set $brandDesign = "a gender symbol">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSPaternalist != "unset")>>\n| //FS// <<link "Personal Symbol">>\n<<set $brandDesign = "her own personal symbol">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSDegradationist != "unset")>>\n| //FS// <<link "Chain Symbol">>\n<<set $brandDesign = "a chain symbol">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSBodyPurist != "unset")>>\n| //FS// <<link "Vitruvian Man">>\n<<set $brandDesign = "a Vitruvian man">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSTransformationFetishist != "unset")>>\n| //FS// <<link "Most Desired Implants">>\n<<set $brandDesign = "a shortlist of desired implants">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>\n| //FS// <<link "Virginity Status">>\n<<set $brandDesign = "her virginity status">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>\n| //FS// <<link "Sexual Skill Info">>\n<<set $brandDesign = "her sexual skills">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>\n| //FS// <<link "Breast Ceiling">>\n<<set $brandDesign = "her absolute maximum breast size">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSAssetExpansionist != "unset")>>\n| //FS// <<link "Breast Floor">>\n<<set $brandDesign = "her absolute minimum breast size">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSPastoralist != "unset")>>\n| //FS// <<link "Product Quality">>\n<<set $brandDesign = "her body product quality">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>\n| //FS// <<link "Deadlift Info">>\n<<set $brandDesign = "her deadlift record">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSChattelReligionist != "unset")>>\n| //FS// <<link "Religious Symbol">>\n<<set $brandDesign = "a religious symbol">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSRomanRevivalist != "unset")>>\n| //FS// <<link "Republican Crest">>\n<<set $brandDesign = "a small crest of your Republic">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSAztecRevivalist != "unset")>>\n| //FS// <<link "Seven Serpents">>\n<<set $brandDesign = "a small symbol of the Aztec gods">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>\n| //FS// <<link "Dynastic Sigil">>\n<<set $brandDesign = "a small sigil of your Dynasty">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSEdoRevivalist != "unset")>>\n| //FS// <<link "Mon">>\n<<set $brandDesign = "a small image of the Shogunate's mon">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSArabianRevivalist != "unset")>>\n| //FS// <<link "Caliphate Symbol">>\n<<set $brandDesign = "a small symbol of the Caliphate">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<<if ($arcologies[0].FSChineseRevivalist != "unset")>>\n| //FS// <<link "Imperial Seal">>\n<<set $brandDesign = "a small image of your Imperial Seal">>\n<<RAChangeBrandDesign>>\n<</link>> <</if>>\n<br>\nCustom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word//\n\n<br><br>\n\n__Rule $r tattoos__\n<br>\n//Apply a theme at once?//\n<br> \n<<link "No default setting">>\n<<set $currentRule.lipsTat = "no default setting">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "no default setting">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "no default setting">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "no default setting">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "no default setting">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "no default setting">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "no default setting">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "no default setting">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "no default setting">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "no default setting">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "no default setting">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.lipsTat = 0>>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = 0>>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = 0>>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = 0>>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = 0>>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = 0>>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = 0>>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = 0>>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = 0>>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = 0>>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = 0>>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.lipsTat = "tribal patterns">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "tribal patterns">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "tribal patterns">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "tribal patterns">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "tribal patterns">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "tribal patterns">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "tribal patterns">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "tribal patterns">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "tribal patterns">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "tribal patterns">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "tribal patterns">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.lipsTat = "flowers">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "flowers">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "flowers">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "flowers">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "flowers">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "flowers">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "flowers">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "flowers">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "flowers">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "flowers">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "flowers">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.lipsTat = "counting">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "counting">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "counting">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "counting">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "counting">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "counting">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "counting">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "counting">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "counting">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "counting">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "counting">>\n<<RAChangeLegTattoos>>\n\n\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.lipsTat = "advertisements">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "advertisements">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "advertisements">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "advertisements">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "advertisements">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "advertisements">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "advertisements">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "advertisements">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "advertisements">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "advertisements">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "advertisements">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.lipsTat = "rude words">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "rude words">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "rude words">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "rude words">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "rude words">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "rude words">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "rude words">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "rude words">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "rude words">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "rude words">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "rude words">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.lipsTat = "degradation">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "degradation">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "degradation">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "degradation">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "degradation">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "degradation">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "degradation">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "degradation">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "degradation">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "degradation">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "degradation">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.lipsTat = "bovine patterns">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "bovine patterns">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "bovine patterns">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "bovine patterns">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "bovine patterns">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "bovine patterns">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "bovine patterns">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "bovine patterns">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "bovine patterns">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "bovine patterns">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "bovine patterns">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n\n<<set $currentRule.lipsTat = "Asian art">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "Asian art">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "Asian art">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "Asian art">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "Asian art">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "Asian art">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "Asian art">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "Asian art">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "Asian art">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "no default setting">>/* Slave may be an enormous asshole, but not big enough for an Asian masterpiece*/\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "Asian art">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Scenes">>\n<<set $currentRule.lipsTat = "no default setting">> /* No face option for Scenes */\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "scenes">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "scenes">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "scenes">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "scenes">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "scenes">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "scenes">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "no default setting">>/* No room on dick for a scene, no matter how big slave thinks they are */\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "scenes">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "no default setting">>/* Slave may be an enormous asshole, but not big enough for a whole scene, you cad */\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "scenes">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.lipsTat = "sacrilege">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "sacrilege">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "sacrilege">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "sacrilege">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "sacrilege">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "sacrilege">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "sacrilege">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "sacrilege">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "sacrilege">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "sacrilege">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "sacrilege">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.lipsTat = "sacrament">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "sacrament">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "sacrament">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "sacrament">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "sacrament">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "sacrament">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "sacrament">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "sacrament">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "sacrament">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "sacrament">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "sacrament">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.lipsTat = "possessive">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "possessive">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "possessive">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "possessive">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "possessive">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "possessive">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "possessive">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "possessive">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "possessive">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "possessive">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "possessive">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.lipsTat = "paternalist">>\n<<RAChangeFaceTattoos>>\n<<set $currentRule.shouldersTat = "paternalist">>\n<<RAChangeShoulderTattoos>>\n<<set $currentRule.boobsTat = "paternalist">>\n<<RAChangeChestTattoos>>\n<<set $currentRule.armsTat = "paternalist">>\n<<RAChangeArmTattoos>>\n<<set $currentRule.backTat = "paternalist">>\n<<RAChangeBackTattoos>>\n<<set $currentRule.stampTat = "paternalist">>\n<<RAChangeStampTattoos>>\n<<set $currentRule.vaginaTat = "paternalist">>\n<<RAChangeVaginaTattoos>>\n<<if $seeDicks > 0>>\n\t<<set $currentRule.dickTat = "paternalist">>\n\t<<RAChangeDickTattoos>>\n<</if>>\n<<set $currentRule.buttTat = "paternalist">>\n<<RAChangeButtTattoos>>\n<<set $currentRule.anusTat = "paternalist">>\n<<RAChangeAnusTattoos>>\n<<set $currentRule.legsTat = "paternalist">>\n<<RAChangeLegTattoos>>\n<</link>>\n\n<br>\n\nFacial tattoos: ''\n<span id = "facetattoo">\n<<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>.\n</span>\n'' <br> \n<<link "No default setting">>\n<<set $currentRule.lipsTat = "no default setting">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.lipsTat = 0>>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.lipsTat = "tribal patterns">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.lipsTat = "flowers">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.lipsTat = "counting">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.lipsTat = "advertisements">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.lipsTat = "rude words">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.lipsTat = "degradation">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.lipsTat = "bovine patterns">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n<<set $currentRule.lipsTat = "Asian art">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Permanent makeup">>\n<<set $currentRule.lipsTat = "permanent makeup">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.lipsTat = "sacrament">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.lipsTat = "sacrilege">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.lipsTat = "possessive">>\n<<RAChangeFaceTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.lipsTat = "paternalist">>\n<<RAChangeFaceTattoos>>\n<</link>>\n\n<br>\n\nShoulder tattoos: ''\n<span id = "shouldertattoo">\n<<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>.\n</span>\n'' <br> \n<<link "No default setting">>\n<<set $currentRule.shouldersTat = "no default setting">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.shouldersTat = 0>>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.shouldersTat = "tribal patterns">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.shouldersTat = "flowers">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.shouldersTat = "counting">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.shouldersTat = "advertisements">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.shouldersTat = "rude words">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.shouldersTat = "degradation">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.shouldersTat = "bovine patterns">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n<<set $currentRule.shouldersTat = "Asian art">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Scenes">>\n<<set $currentRule.shouldersTat = "scenes">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.shouldersTat = "sacrament">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.shouldersTat = "sacrilege">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.shouldersTat = "possessive">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.shouldersTat = "paternalist">>\n<<RAChangeShoulderTattoos>>\n<</link>>\n\n<br>\n\nChest tattoos: ''\n<span id = "chesttattoo">\n<<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>.\n</span>\n'' <br> \n\n<<link "No default setting">>\n<<set $currentRule.boobsTat = "no default setting">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.boobsTat = 0>>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.boobsTat = "tribal patterns">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.boobsTat = "flowers">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.boobsTat = "counting">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.boobsTat = "advertisements">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.boobsTat = "rude words">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.boobsTat = "degradation">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.boobsTat = "bovine patterns">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n<<set $currentRule.boobsTat = "Asian art">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Scenes">>\n<<set $currentRule.boobsTat = "scenes">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.boobsTat = "sacrament">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.boobsTat = "sacrilege">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.boobsTat = "possessive">>\n<<RAChangeChestTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.boobsTat = "paternalist">>\n<<RAChangeChestTattoos>>\n<</link>>\n\n<br>\n\nArm tattoos: ''\n<span id = "armtattoo">\n<<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>.\n</span>\n'' <br> \n<<link "No default setting">>\n<<set $currentRule.armsTat = "no default setting">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.armsTat = 0>>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.armsTat = "tribal patterns">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.armsTat = "flowers">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.armsTat = "counting">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.armsTat = "advertisements">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.armsTat = "rude words">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.armsTat = "degradation">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.armsTat = "bovine patterns">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n<<set $currentRule.armsTat = "Asian art">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Scenes">>\n<<set $currentRule.armsTat = "scenes">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.armsTat = "sacrament">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.armsTat = "sacrilege">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.armsTat = "possessive">>\n<<RAChangeArmTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.armsTat = "paternalist">>\n<<RAChangeArmTattoos>>\n<</link>>\n\n<br>\n\nUpper back tattoo: ''\n<span id = "backtattoo">\n<<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>.\n</span>\n'' <br> \n<<link "No default setting">>\n<<set $currentRule.backTat = "no default setting">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.backTat = 0>>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.backTat = "tribal patterns">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.backTat = "flowers">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.backTat = "counting">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.backTat = "advertisements">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.backTat = "rude words">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.backTat = "degradation">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.backTat = "bovine patterns">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n<<set $currentRule.backTat = "Asian art">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Scenes">>\n<<set $currentRule.backTat = "scenes">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.backTat = "sacrament">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.backTat = "sacrilege">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.backTat = "possessive">>\n<<RAChangeBackTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.backTat = "paternalist">>\n<<RAChangeBackTattoos>>\n<</link>>\n\n<br>\n\nLower back tattoo: ''\n<span id = "stamptattoo">\n<<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>.\n</span>\n'' <br> \n\n<<link "No default setting">>\n<<set $currentRule.stampTat = "no default setting">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.stampTat = 0>>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.stampTat = "tribal patterns">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.stampTat = "flowers">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.stampTat = "counting">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.stampTat = "advertisements">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.stampTat = "rude words">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.stampTat = "degradation">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.stampTat = "bovine patterns">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n<<set $currentRule.stampTat = "Asian art">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Scenes">>\n<<set $currentRule.stampTat = "scenes">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.stampTat = "sacrament">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.stampTat = "sacrilege">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.stampTat = "possessive">>\n<<RAChangeStampTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.stampTat = "paternalist">>\n<<RAChangeStampTattoos>>\n<</link>>\n\n<br>\n\nAbdominal tattoo: ''\n<span id = "vaginatattoo">\n<<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>.\n</span>\n'' <br> \n<<link "No default setting">>\n<<set $currentRule.vaginaTat = "no default setting">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.vaginaTat = 0>>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.vaginaTat = "tribal patterns">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.vaginaTat = "flowers">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.vaginaTat = "counting">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.vaginaTat = "advertisements">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.vaginaTat = "rude words">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.vaginaTat = "degradation">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.vaginaTat = "bovine patterns">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n<<set $currentRule.vaginaTat = "Asian art">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Scenes">>\n<<set $currentRule.vaginaTat = "scenes">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.vaginaTat = "sacrament">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.vaginaTat = "sacrilege">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.vaginaTat = "possessive">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.vaginaTat = "paternalist">>\n<<RAChangeVaginaTattoos>>\n<</link>>\n\n<<if $seeDicks > 0>>\n<br>\nDick tattoo: ''\n<span id = "dicktattoo">\n<<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>.\n</span>\n'' <br> \n<<link "No default setting">>\n<<set $currentRule.dickTat = "no default setting">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.dickTat = 0>>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.dickTat = "tribal patterns">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.dickTat = "flowers">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.dickTat = "counting">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.dickTat = "advertisements">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.dickTat = "rude words">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.dickTat = "degradation">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.dickTat = "bovine patterns">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n<<set $currentRule.dickTat = "Asian art">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.dickTat = "sacrament">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.dickTat = "sacrilege">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.dickTat = "possessive">>\n<<RAChangeDickTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.dickTat = "paternalist">>\n<<RAChangeDickTattoos>>\n<</link>>\n<</if>>\n\n<br>\n\n\nButtock tattoos: ''\n<span id = "butttattoo">\n<<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>.\n</span>\n'' <br> \n<<link "No default setting">>\n<<set $currentRule.buttTat = "no default setting">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.buttTat = 0>>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.buttTat = "tribal patterns">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.buttTat = "flowers">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.buttTat = "counting">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.buttTat = "advertisements">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.buttTat = "rude words">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.buttTat = "degradation">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.buttTat = "bovine patterns">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n<<set $currentRule.buttTat = "Asian art">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Scenes">>\n<<set $currentRule.buttTat = "scenes">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.buttTat = "sacrament">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.buttTat = "sacrilege">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.buttTat = "possessive">>\n<<RAChangeButtTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.buttTat = "paternalist">>\n<<RAChangeButtTattoos>>\n<</link>>\n\n<br>\n\nAnal tattoo or bleaching: ''\n<span id = "anustattoo">\n<<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>.\n</span>\n'' <br> \n<<link "No default setting">>\n<<set $currentRule.anusTat = "no default setting">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.anusTat = 0>>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Tribal pattern">>\n<<set $currentRule.anusTat = "tribal patterns">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.anusTat = "flowers">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.anusTat = "counting">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.anusTat = "advertisements">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.anusTat = "rude words">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.anusTat = "degradation">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.anusTat = "bovine patterns">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Bleached">>\n<<set $currentRule.anusTat = "bleached">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.anusTat = "sacrament">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.anusTat = "sacrilege">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.anusTat = "possessive">>\n<<RAChangeAnusTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.anusTat = "paternalist">>\n<<RAChangeAnusTattoos>>\n<</link>>\n\n<br>\n\nLeg tattoos: ''\n<span id = "legtattoo">\n<<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>.\n</span>\n'' <br> \n<<link "No default setting">>\n<<set $currentRule.legsTat = "no default setting">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "None">>\n<<set $currentRule.legsTat = 0>>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Tribal patterns">>\n<<set $currentRule.legsTat = "tribal patterns">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Flowers">>\n<<set $currentRule.legsTat = "flowers">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Counting">>\n<<set $currentRule.legsTat = "counting">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Advertisements">>\n<<set $currentRule.legsTat = "advertisements">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Rude words">>\n<<set $currentRule.legsTat = "rude words">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Degradation">>\n<<set $currentRule.legsTat = "degradation">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Bovine patterns">>\n<<set $currentRule.legsTat = "bovine patterns">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Asian art">>\n<<set $currentRule.legsTat = "Asian art">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Scenes">>\n<<set $currentRule.legsTat = "scenes">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Sacrament">>\n<<set $currentRule.legsTat = "sacrament">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Sacrilege">>\n<<set $currentRule.legsTat = "sacrilege">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Possessive">>\n<<set $currentRule.legsTat = "possessive">>\n<<RAChangeLegTattoos>>\n<</link>>\n|\n<<link "Paternalist">>\n<<set $currentRule.legsTat = "paternalist">>\n<<RAChangeLegTattoos>>\n<</link>>
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Brothel", $brothelSlaves = $BrothiIDs.length>>\n\n<<if $brothelName != "the Brothel">>\n\t<<set $brothelNameCaps = $brothelName.replace("the ", "The ")>>\n<</if>>\n\n$brothelNameCaps\n<<switch $brothelDecoration>>\n<<case "Roman Revivalist">>\n\tis decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back.\n<<case "Aztec Revivalist">>\n\tis decorated as an Aztec ode to fertility and nature. Clients may sacrifice a bit of blood to honor the goddess of Filth or to partake in a fertility ritual before joining the girl of their choosing.\n<<case "Egyptian Revivalist">>\n\tis decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them.\n<<case "Edo Revivalist">>\n\tis furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them.\n<<case "Arabian Revivalist">>\n\tis furnished as an Arabian fleshmarket, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain.\n<<case "Chinese Revivalist">>\n\tis furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one.\n<<case "Chattel Religionist">>\n\tis decorated as a place of carnal worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public.\n<<case "Degradationist">>\n\tis decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls.\n<<case "Asset Expansionist">>\n\tis decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage.\n<<case "Transformation Fetishist">>\n\tis sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail.\n<<case "Gender Radicalist">>\n\tis decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress.\n<<case "Gender Fundamentalist">>\n\tis decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act.\n<<case "Physical Idealist">>\n\tis decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts.\n<<case "Supremacist">>\n\tis decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people.\n<<case "Subjugationist">>\n\tis decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents.\n<<case "Paternalist">>\n\tis decorated to look like a trendy bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room.\n<<case "Pastoralist">>\n\tis decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes and productivity proudly posted.\n<<case "Maturity Preferentialist">>\n\tis decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on.\n<<case "Youth Preferentialist">>\n\tis decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some.\n<<case "Body Purist">>\n\tis decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love.\n<<case "Slimness Enthusiast">>\n\tis decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving.\n<<default>>\n\tis utilitarian. There's a businesslike foyer with an area for the merchandise to stand. Customers make their selection (or selections) and then lead the whores back into little rooms.\n<</switch>>\n\n<<if $brothelAdsSpending > 0>>\n\tScreens outside the entrance are showing porn to advertise $brothelNameCaps.\n\t<<if $brothelAdsOld == 1>>\n\t\tThe featured slave actresses are all MILFs.\n\t<<elseif $brothelAdsOld == -1>>\n\t\tThe featured slave actresses are all nice and young.\n\t<<else>>\n\t\tThe featured slave actresses vary in age.\n\t<</if>>\n\t<<if $brothelAdsStacked == 1>>\n\t\tLots of bouncing breasts and butts\n\t<<elseif $brothelAdsStacked == -1>>\n\t\tLots of trim breasts and shapely butts\n\t<<else>>\n\t\tA variety of breast and butt sizes and shapes\n\t<</if>>\n\tare on display, and\n\t<<if $brothelAdsImplanted == 1>>\n\t\tmost of these are augmented by implants.\n\t<<elseif $brothelAdsImplanted == -1>>\n\t\tthey're all natural.\n\t<<else>>\n\t\tsome are augmented by implants.\n\t<</if>>\n\t<<if $brothelAdsModded == 1>>\n\t\tEverything is heavily pierced and tattooed.\n\t<<elseif $brothelAdsModded == -1>>\n\t\tEverything is free of tattoos and piercings.\n\t<<else>>\n\t\tSome of these assets are tattooed and pierced, and some aren't.\n\t<</if>>\n\tThe slaves in the ads are\n\t<<if $brothelAdsXX == 1>>\n\t\tsucking dick and taking cock in their pussies and asses.\n\t<<elseif $brothelAdsXX == -1>>\n\t\tsucking cock and being assfucked while their dicks flop around.\n\t<<else>>\n\t\tsucking dick and taking anal, and the ones that have pussies are being fucked there, too.\n\t<</if>>\n\tThe ads are shown on media across $arcologies[0].name.\n\t<<if ($brothelAdsXX == 1) && ($brothelAdsImplants == 1) && ($brothelAdsStacked == 1)>>\n\t\tAs a result, $brothelName is known as the place to go if you want to rent a bimbo's pussy.\n\t<<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>>\n\t\tAs a result, $brothelName is known as the place to go if you want to rent a MILF's tits.\n\t<<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == 1)>>\n\t\tAs a result, $brothelName is known as the place to go if you want to rent a shemale's asspussy.\n\t<<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == -1)>>\n\t\tAs a result, $brothelName is known as the place to go if you want to rent a trap's tight ass.\n\t<</if>>\n<</if>>\n\n<<if $brothelSlaves > 2>>\n\t$brothelNameCaps is bustling with activity. Customers are coming and going and slave girls are displaying themselves. When a slave catches a customer's eye, he leads her back into a little cubicle.\n<<elseif $brothelSlaves > 0>>\n\t$brothelNameCaps is working steadily. Customers are present and slave girls are on offer. When a slave catches a customer's eye, he leads her back into a little cubicle.\n<<elseif $Madam != 0>>\n\t$Madam.slaveName is alone in $brothelName, and has nothing to do but keep the place clean and plan future sales efforts.\n<<else>>\n\t$brothelNameCaps is empty and desolate.\n\t<<link "Decommission the brothel">>\n\t\t<<set $brothel = 0, $brothelUpgradeDrugs = 0, $brothelDecoration = "standard">>\n\t\t<<for _i = 0; _i < $sectors.length; _i++>>\n\t\t<<if $sectors[_i].type == "Brothel">>\n\t\t\t<<set $sectors[_i].type = "Shops">><<break>>\n\t\t<</if>>\n\t\t<</for>>\n\t\t<<goto "Main">>\n\t<</link>>\n<</if>>\n\n<<set _Tmult0 = Math.trunc($brothel*1000*$upgradeMultiplierArcology)>>\n<br>It can support $brothel whores.\n[[Expand the brothel|Brothel][$cash -= _Tmult0, $brothel += 5]] //Costs ¤_Tmult0 and will increase upkeep costs//\n\n<br>\n<<if $brothelUpgradeDrugs == 1>>\n\tIt has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs//\n<<elseif $brothelUpgradeDrugs == 0.1>>\n\tIt has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently disabled. [[Enable them|Brothel][$brothelUpgradeDrugs = 1]] //Will increase upkeep costs//\n<<else>>\n\t<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>\n\tIt is a standard brothel. [[Upgrade the brothel with aphrodisiac injection systems|Brothel][$cash -= _Tmult1, $brothelUpgradeDrugs = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//\n<</if>>\n\n<br>$brothelNameCaps is\n<<if $brothelAdsSpending > 0>>\n\tthe subject of an active ad campaign.\n<<else>>\n\tnot being advertised.\n<</if>>\n<<link "Manage brothel advertisements">><<set $nextLink = passage(), $nextButton = "Back">><<goto "Brothel Advertisement">><</link>>\n\n<br><br>\n<<if $Madam != 0>>\n\t<<set $Flag = 2>>\n\t<<include "Slave Summary">>\n<<else>>\n\tYou do not have a slave serving as a Madam. [[Appoint one|Madam Select]]\n<</if>>\n\n<br><br>\n<<if ($brothel <= $brothelSlaves)>>\n\t''$brothelNameCaps is full and cannot hold any more slaves''\n<<elseif ($slaves.length > $brothelSlaves)>>\n\t<<link "''Send a slave to $brothelName''">>\n\t\t<<set $leaveBrothel = 0>>\n\t\t<<replace #brothelComingGoing>>\n\t\t\t<<set $Flag = 0>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n<<if $brothelSlaves > 0>>\n\t| <<link "''Bring a slave out of $brothelName''">>\n\t\t<<set $leaveBrothel = 1>>\n\t\t<<replace #brothelComingGoing>>\n\t\t\t<<set $Flag = 1>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<br><br>//$brothelNameCaps is empty for the moment.<br>//\n<</if>>\n\n<span id="brothelComingGoing">\n<<if $leaveBrothel == 0>>\n\t<<set $Flag = 0>>\n\t<<include "Slave Summary">>\n<<else>>\n\t<<set $Flag = 1>>\n\t<<include "Slave Summary">>\n<</if>>\n</span>\n\n<br><br>Rename $brothelName: <<textbox "$brothelName" $brothelName "Brothel">> //Use a noun or similar short phrase//
<<nobr>>\n\n<<switch $brothelDecoration>>\n<<case "Roman Revivalist">>\n\t$brothelNameCaps is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back.\n<<case "Aztec Revivalist">>\n\t$brothelNameCaps is decorated as an Aztec ode to fertility and nature. Clients may sacrifice a bit of blood to honor the goddess of Filth or to partake in a fertility ritual before joining the girl of their choosing.\n<<case "Egyptian Revivalist">>\n\t$brothelNameCaps is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them.\n<<case "Edo Revivalist">>\n\t$brothelNameCaps is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them.\n<<case "Arabian Revivalist">>\n\t$brothelNameCaps is furnished as an Arabian slave market, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain.\n<<case "Chinese Revivalist">>\n\t$brothelNameCaps is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one.\n<<case "Chattel Religionist">>\n\t$brothelNameCaps is decorated as a place of worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public.\n<<case "Degradationist">>\n\t$brothelNameCaps is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls.\n<<case "Asset Expansionist">>\n\t$brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage.\n<<case "Transformation Fetishist">>\n\t$brothelNameCaps is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail.\n<<case "Gender Radicalist">>\n\t$brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress.\n<<case "Gender Fundamentalist">>\n\t$brothelNameCaps is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act.\n<<case "Physical Idealist">>\n\t$brothelNameCaps is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts.\n<<case "Subjugationist">>\n\t$brothelNameCaps is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents.\n<<case "Supremacist">>\n\t$brothelNameCaps is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people.\n<<case "Paternalist">>\n\t$brothelNameCaps is decorated to look like a normal bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room.\n<<case "Maturity Preferentialist">>\n\t$brothelNameCaps is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on.\n<<case "Youth Preferentialist">>\n\t$brothelNameCaps is decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some.\n<<case "Body Purist">>\n\t$brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love.\n<<case "Slimness Enthusiast">>\n\t$brothelNameCaps is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving.\n<<case "Pastoralist">>\n\t$brothelNameCaps is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes proudly posted.\n<</switch>>\n\n<<if $brothelAdsSpending > 0>>\n\tScreens outside the entrance are showing porn to advertise the brothel.\n\t<<if $brothelAdsOld == 1>>\n\tThe featured slave actresses are all MILFs.\n\t<<elseif $brothelAdsOld == -1>>\n\tThe featured slave actresses are all nice and young.\n\t<<else>>\n\tThe featured slave actresses vary in age.\n\t<</if>>\n\t<<if $brothelAdsStacked == 1>>\n\tLots of bouncing breasts and butts\n\t<<elseif $brothelAdsStacked == -1>>\n\tLots of trim breasts and shapely butts\n\t<<else>>\n\tA variety of breast and butt sizes and shapes\n\t<</if>>\n\tare on display, and\n\t<<if $brothelAdsImplanted == 1>>\n\tmost of these are augmented by implants.\n\t<<elseif $brothelAdsImplanted == -1>>\n\tthey're all natural.\n\t<<else>>\n\tsome are augmented by implants.\n\t<</if>>\n\t<<if $brothelAdsModded == 1>>\n\tEverything is heavily pierced and tattooed.\n\t<<elseif $brothelAdsModded == -1>>\n\tEverything is free of tattoos and piercings.\n\t<<else>>\n\tSome of these assets are tattooed and pierced, and some aren't.\n\t<</if>>\n\tThe slaves in the ads are\n\t<<if $brothelAdsXX == 1>>\n\tsucking dick and taking cock in their pussies and asses.\n\t<<elseif $brothelAdsXX == -1>>\n\tsucking cock and being assfucked while their dicks flop around.\n\t<<else>>\n\tsucking dick and taking anal, and the ones that have pussies are being fucked there, too.\n\t<</if>>\n<</if>>\n\n<<if $brothelAdsSpending >= 5000>>\n\tAdvertisements based on these scenes run constantly in media across the arcology, and there's an active merchandising campaign underway to promote your whores.\n<<elseif $brothelAdsSpending >= 4000>>\n\tAdvertisements based on these scenes run constantly in media across the arcology.\n<<elseif $brothelAdsSpending >= 3000>>\n\tAdvertisements based on these scenes are run in media across the arcology.\n<<elseif $brothelAdsSpending >= 2000>>\n\tAdvertisements based on these scenes run regularly in arcology media.\n<<elseif $brothelAdsSpending >= 1000>>\n\tAdvertisements based on these scenes run occasionally in arcology media.\n<<else>>\n\t$arcologies[0].name has a robust internal media that could be used to bring customers into the brothel.\n<</if>>\n\n<</nobr>>\n\n<<nobr>>\n\nYou are spending ¤$brothelAdsSpending each week to advertise the brothel.\n\n<<if $brothelAdsSpending > 900>>\n\t<<link "Decrease">><<set $brothelAdsSpending -= 1000>><<goto "Brothel Advertisement">><</link>> |\n<<else>>\n\tDecrease |\n<</if>>\n<<if $brothelAdsSpending < 5000>>\n\t<<link "Increase">><<set $brothelAdsSpending += 1000>><<goto "Brothel Advertisement">><</link>>\n<<else>>\n\tIncrease\n<</if>>\n\n<</nobr>>\n\n__Design Brothel Ad Campaign__ //Will replace relevant variety bonuses//\n<<nobr>>\n\nAsset size:\n<<if $brothelAdsStacked != 1>><<link "Stacked">><<set $brothelAdsStacked = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Stacked | <</if>>\n<<if $brothelAdsStacked != -1>><<link "Slim">><<set $brothelAdsStacked = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Slim | <</if>>\n<<if $brothelAdsStacked != 0>><<link "Variety">><<set $brothelAdsStacked = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>\n<br>\n\nAsset origin:\n<<if $brothelAdsImplanted != 1>><<link "Implants">><<set $brothelAdsImplanted = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Implants | <</if>>\n<<if $brothelAdsImplanted != -1>><<link "All natural">><<set $brothelAdsImplanted = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>All natural | <</if>>\n<<if $brothelAdsImplanted != 0>><<link "Variety">><<set $brothelAdsImplanted = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>\n<br>\n\nBody mods:\n<<if $brothelAdsModded != 1>><<link "Modded">><<set $brothelAdsModded = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Modded | <</if>>\n<<if $brothelAdsModded != -1>><<link "Unmodded">><<set $brothelAdsModded = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Unmodded | <</if>>\n<<if $brothelAdsModded != 0>><<link "Variety">><<set $brothelAdsModded = 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>\n<br>\n\nAge:\n<<if $brothelAdsOld != 1>><<link "MILF">><<set $brothelAdsOld = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>MILF | <</if>>\n<<if $brothelAdsOld != -1>><<link "Young">><<set $brothelAdsOld = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Young | <</if>>\n<<if $brothelAdsOld != 0>><<link "Variety">><<set $brothelAdsOld = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>>\n<br>\n\n<<if $seeDicks != 0>>\n\tGenitalia:\n\t<<if $brothelAdsXX != 1>><<link "Pussies">><<set $brothelAdsXX = 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Pussies | <</if>>\n\t<<if $brothelAdsXX != -1>><<link "Dicks">><<set $brothelAdsXX = -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Dicks | <</if>>\n\t<<if $brothelAdsXX != 0>><<link "Variety">><<set $brothelAdsXX = 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>>\n\t<br>\n<</if>>\n\n<</nobr>>
<<SlaveSort $BrothiIDs>>\n<<set _DL = $BrothiIDs.length, $brothelSlaves = _DL, _SL = $slaves.length, $implanted = 0, $legendaryWhoreID = 0, $madamCashBonus = 0, $modded = 0, $old = 0, $pure = 0, $slim = 0, $stacked = 0, $unmodded = 0, $XX = 0, $XY = 0, $young = 0, _FLsFetish = 0, _profits = 0>>\n\n<<if ($Madam != 0)>>\n\t<<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Madam.ID; })>>\n\n\t<<if ($slaves[_FLs].health < -80)>>\n\t\t<<set $slaves[_FLs].health += 20>>\n\t<<elseif $slaves[_FLs].health < -40>>\n\t\t<<set $slaves[_FLs].health += 15>>\n\t<<elseif $slaves[_FLs].health < 0>>\n\t\t<<set $slaves[_FLs].health += 10>>\n\t<<elseif $slaves[_FLs].health < 90>>\n\t\t<<set $slaves[_FLs].health += 7>>\n\t<</if>>\n\t<<if $slaves[_FLs].devotion <= 45>>\n\t\t<<set $slaves[_FLs].devotion += 5>>\n\t<</if>>\n\t<<if $slaves[_FLs].trust < 45>>\n\t\t<<set $slaves[_FLs].trust += 5>>\n\t<</if>>\n\t<<if $slaves[_FLs].fetishStrength <= 95>>\n\t\t<<if $slaves[_FLs].fetish != "dom">>\n\t\t\t<<fetishChangeChance $slaves[_FLs]>>\n\t\t\t<<if $fetishChangeChance > random(0,100)>>\n\t\t\t\t<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">>\n\t\t\t<</if>>\n\t\t<<elseif $slaves[_FLs].fetishKnown == 0>>\n\t\t\t<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>\n\t\t<<else>>\n\t\t\t<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>\n\t\t<</if>>\n\t<</if>>\n\t<<set $Madam = $slaves[_FLs]>>\n\t $Madam.slaveName is serving as the Madam.\n\t<<if $Madam.relationship == -3>>\n\t\tAs your wife, she does her best to attract attention to your brothel.\n\t\t<<set $madamCashBonus += 0.25>>\n\t<</if>>\n\t<<if (_FLsFetish == 1)>>\n\t\tShe isn't above sampling the merchandise herself; before long it's obvious to her girls that she @@.lightcoral;really likes fucking them.@@\n\t<<elseif (_FLsFetish == 2)>>\n\t\tShe's careful that all of the whores under her supervision are all warmed up and ready to get fucked every morning, and she @@.lightsalmon;becomes more dominant.@@\n\t<</if>>\n\t<<if ($Madam.whoreSkill <= 10)>>\n\t\tThough $Madam.slaveName does her best to manage the brothel, with her lack of skill she can do little.\n\t<<elseif ($Madam.whoreSkill <= 30)>>\n\t\t$Madam.slaveName's basic skills marginally @@.yellowgreen;improve@@ business at $brothelName.\n\t\t<<set $madamCashBonus += 0.05>>\n\t<<elseif ($Madam.whoreSkill <= 60)>>\n\t\t$Madam.slaveName's skills @@.yellowgreen;improve@@ business at $brothelName.\n\t\t<<set $madamCashBonus += 0.1>>\n\t<<elseif ($Madam.whoreSkill < 100)>>\n\t\t$Madam.slaveName's skills greatly @@.yellowgreen;improve@@ business at $brothelName.\n\t\t<<set $madamCashBonus += 0.15>>\n\t<<else>>\n\t\t$Madam.slaveName's mastery immensely @@.yellowgreen;improves@@ business at $brothelName.\n\t\t<<set $madamCashBonus += 0.20>>\n\t<</if>>\n\t<<if ($Madam.age > 35)>>\n\t\tHer age and experience also contribute.\n\t\t<<set $madamCashBonus += 0.05>>\n\t<</if>>\n\t<<if setup.madamCareers.includes($Madam.career)>>\n\t\tShe has experience from her life before she was a slave that helps her in the seedy business of selling other people's bodies for sex.\n\t\t<<set $madamCashBonus += 0.05>>\n\t<</if>>\n\t<<if ($Madam.intelligence > 0)>>\n\t\tShe is a clever manager.\n\t\t<<set $madamCashBonus += 0.05*$Madam.intelligence>>\n\t<</if>>\n\t<<if ($Madam.dick > 2) && (canPenetrate($Madam))>>\n\t\tHer turgid dick helps her manage the bitches.\n\t\t<<set $madamCashBonus += 0.05>>\n\t<</if>>\n\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t<<set $i = $slaveIndices[$BrothiIDs[_dI]]>>\n\t\t<<if $Madam.rivalryTarget == $slaves[$i].ID>>\n\t\t\tShe forces her <<if $Madam.rivalry == 1>>growing rival<<elseif $Madam.rivalry == 2>>rival<<elseif $Madam.rivalry == 3>>bitter rival<</if>>, to service all the men in the brothel.\n\t\t\t<<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 2>>\n\t\t\t<<if canDoVaginal($slaves[$i])>>\n\t\t\t\t<<set $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>>\n\t\t\t\t<<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>>\n\t\t\t<</if>>\n\t\t\t<<if canDoAnal($slaves[$i])>>\n\t\t\t\t<<set $slaves[$i].analCount += 10, $analTotal += 10>>\n\t\t\t\t<<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>>\n\t\t\t<</if>>\n\t\t\t<<set $slaves[$i].oralCount += 10, $oralTotal += 10>>\n\t\t\t<<if $slaves[$i].publicCount>><<set $slaves[$i].publicCount += 10>><<else>><<set $slaves[$i].publicCount = 10>><</if>>\n\t\t\t<<if random(1,100) > 65>>\n\t\t\t\t<<set $slaves[_FLs].rivalry++, $Madam.rivalry++, $slaves[$i].rivalry++>>\n\t\t\t<</if>>\n\t\t<<elseif $Madam.relationshipTarget == $slaves[$i].ID>>\n\t\t\tShe dotes over her <<if $Madam.relationship == 1>>friend<<elseif $Madam.relationship == 2>>best friend<<elseif $Madam.relationship == 3>>friend with benefits<<elseif $Madam.relationship == 4>>lover<<elseif $Madam.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is safe, but unfortunately driving potential costumers away from her.\n\t\t\t<<set $slaves[$i].devotion++, $madamCashBonus -= 0.05>>\n\t\t<<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>>\n\t\t\t<<if $slaves[$i].mother == $Madam.ID || $slaves[$i].father == $Madam.ID>>\n\t\t\t\tShe pays special attention to her daughter, $slaves[$i].slaveName, making sure she is treated well and showing off her skills.\n\t\t\t\t<<set $slaves[$i].trust++, $madamCashBonus += 0.05>>\n\t\t\t<<elseif $slaves[$i].ID == $Madam.mother>>\n\t\t\t\tShe pays special attention to her mother, $slaves[$i].slaveName, making sure she is treated well and showing off her skills.\n\t\t\t\t<<set $slaves[$i].trust++, $madamCashBonus += 0.05>>\n\t\t\t<<elseif $slaves[$i].ID == $Madam.father>>\n\t\t\t\tShe pays special attention to her sire, $slaves[$i].slaveName, making sure she is treated well and showing off her skills.\n\t\t\t\t<<set $slaves[$i].trust++, $madamCashBonus += 0.05>>\n\t\t\t<<elseif areSisters($slaves[$i], $Madam) == 1>>\n\t\t\t\tShe pays special attention to her twin sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills.\n\t\t\t\t<<set $slaves[$i].trust++, $madamCashBonus += 0.05>>\n\t\t\t<<elseif areSisters($slaves[$i], $Madam) == 2>>\n\t\t\t\tShe pays special attention to her sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills.\n\t\t\t\t<<set $slaves[$i].trust++, $madamCashBonus += 0.05>>\n\t\t\t<<elseif areSisters($slaves[$i], $Madam) == 3>>\n\t\t\t\tShe pays special attention to her half-sister, $slaves[$i].slaveName, making sure she is treated well and showing off her skills.\n\t\t\t\t<<set $slaves[$i].trust++, $madamCashBonus += 0.05>>\n\t\t\t<</if>>\n\t\t<<elseif $Madam.relationTarget == $slaves[$i].ID && $familyTesting == 0>>\n\t\t\tShe pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she is treated well and showing off her skills.\n\t\t\t<<set $slaves[$i].trust++, $madamCashBonus += 0.05>>\n\t\t<</if>>\n\t\t<<if $slaves[$i].prestigeDesc == "She is a famed Free Cities whore, and commands top prices.">>\n\t\t\tShe makes sure to promote $slaves[$i].slaveName, the famed whore, in order to capitalize on her popularity.\n\t\t\t<<set $madamCashBonus += 0.15>>\n\t\t<<elseif $slaves[$i].prestigeDesc == "She is a famed Free Cities slut, and can please anyone.">>\n\t\t\tShe makes sure to promote $slaves[$i].slaveName, the famed entertainer, in order to capitalize on her popularity.\n\t\t\t<<set $madamCashBonus += 0.15>>\n\t\t<<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">>\n\t\t\t<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>\n\t\t\t\t<<if ($slaves[$i].muscles > 30) && ($slaves[$i].weight < 30) && ($slaves[$i].lactation < 1) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 6000)>>\n\t\t\t\t\tShe shows off how a formerly fat cow like $slaves[$i].slaveName can be restored to physical perfection.\n\t\t\t\t\t<<set $madamCashBonus += 0.15>>\n\t\t\t\t<<else>>\n\t\t\t\t\t A<<if ($slaves[$i].muscles < 30)>>n unmuscled,<</if>><<if ($slaves[$i].weight > 30)>> fat,<</if>> 'prestigious' <<if ($slaves[$i].lactation > 0)>>cow<<elseif (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>>mass of titflesh<<else>>slave<</if>> like $slaves[$i].slaveName is woefully out of fashion, so $Milkmaid.slaveName tries to draw attention away from her.\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>>\n\t\t\t\t\tShe makes sure to massage $slaves[$i].slaveName's huge breasts to get the milk flowing before enticing clients to suckle and play with her.\n\t\t\t\t\t<<set $madamCashBonus += 0.10>>\n\t\t\t\t<<else>>\n\t\t\t\t\tShe would like to show off $slaves[$i].slaveName's huge udders, but $slaves[$i].slaveName <<if ($slaves[$i].lactation == 0)>> isn't producing milk anymore. <<else>> doesn't exactly have huge udders anymore. <</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<<elseif $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">>\n\t\t\t<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\t\t\t<<if ($slaves[$i].balls == 0) && ($slaves[$i].dick == 0) && ($slaves[$i].vagina > -1)>>\n\t\t\t\t\tShe uses $slaves[$i].slaveName as an example of how even a huge-balled freak like her can be restored to proper femininity.\n\t\t\t\t\t<<set $madamCashBonus += 0.20>>\n\t\t\t\t<<else>>\n\t\t\t\t\tShe tries to hide $slaves[$i].slaveName, 'her' body being notorious for defiance of conventional femininity.\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<if (($slaves[$i].balls > 5) && ($slaves[$i].dick != 0)) || (($slaves[$i].balls > 4) && ($slaves[$i].dick != 0) && ($slaves[$i].prostate > 1))>>\n\t\t\t\t\tShe shows off $slaves[$i].slaveName's copious loads by putting a condom over her dick and teasing her till she bursts it. The show draws multiple clients that want to play with her oversized junk and messy orgasms.\n\t\t\t\t\t<<set $madamCashBonus += 0.15>>\n\t\t\t\t<<else>>\n\t\t\t\t\tShe would love to show off $slaves[$i].slaveName's copious loads, but $slaves[$i].slaveName<<if $slaves[$i].dick == 0>> doesn't have a dick.<<elseif $slaves[$i].balls == 0>>'s not producing cum. <<else>>'s orgasms just aren't messy enough. <</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</for>>\n\n\t<<set _oldCash = $cash>>\n\t<<if (_DL < 5)>>\n\t\t<<set $slavesGettingHelp = 0>>\n\t\t<<if $universalRulesFacilityWork == 1>>\n\t\t\t<<for $i = 0; $i < _SL; $i++>>\n\t\t\t\t<<if ($slaves[$i].assignment == "whore")>>\n\t\t\t\t\t<<set $slavesGettingHelp++>>\n\t\t\t\t<</if>>\n\t\t\t<</for>>\n\t\t<</if>>\n\t\t<<if (_DL+$slavesGettingHelp < 5)>>\n\t\t\t<<set $i = _FLs>> /* apply following SA passages to facility leader */\n\t\t\t<<if $showEWD != 0>>\n\t\t\t\t<br> She <<include "SA whore">>\n\t\t\t<<else>>\n\t\t\t\t<<silently>><<include "SA whore">><</silently>>\n\t\t\t<</if>>\n\t\t\t<<set _seed = $cash-_oldCash, $cash += Math.trunc(0.5*_seed), _seed = Math.trunc(1.5*_seed), _profits += _seed>>\n\t\t\t<br> Since she doesn't have enough whores to manage to keep her busy, she sees $beauty customers herself (<<print Math.trunc($beauty/7)>> a day), earning you @@.yellowgreen;¤_seed@@. She can charge more for her time, since many citizens find it erotic to fuck the Madam.\n\t\t<</if>>\n\t<</if>>\n\t<<if (_DL > 0)>><br><br><</if>>\n<</if>>\n\n<<if (_DL > 0)>>\n\t <<if _DL != 1>>''There are _DL slave whores working out of $brothelName.''<<else>>''There is one slave whore working out of $brothelName.''<</if>>\n<</if>>\n\n<<if $Madam != 0>>\n\t<<set $i = _FLs>> /* apply following SA passages to facility leader */\n\t<<if $showEWD != 0>>\n\t\t<br><br>\n\t\t/* 000-250-006 */\n\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t<div class="imageRef tinyImg">\n\t\t\t<<SlaveArt $slaves[_FLs] 0 0>>\n\t\t</div>\n\t\t<</if>>\n\t\t/* 000-250-006 */\n\t\t''__@@.pink;$slaves[_FLs].slaveName@@__'' is serving as the Madam.\n\t\t<br> \n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<br><<include "SA devotion">>\n\t<<else>>\n\t\t<<silently>>\n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<<include "SA devotion">>\n\t\t<</silently>>\n\t<</if>>\n\t<<set $Madam = $slaves[_FLs]>>\n<</if>>\n\n<<if (_DL > 0)>>\n\t<<set _healthBonus = 0, _aphrod = 0>>\n\t<<if ($brothelUpgradeDrugs == 1)>>\n\t\t<<set _healthBonus += 3, _aphrod = 2>>\n\t<</if>>\n\t<<set _oldCash = $cash>>\n\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t<<set $i = $slaveIndices[$BrothiIDs[_dI]]>>\n\t\t<<if ($legendaryWhoreID == 0) && ($slaves[$i].whoreSkill >= 100) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>>\n\t\t\t<<set $legendaryWhoreID = $slaves[$i].ID>>\n\t\t<</if>>\n\n\t\t/* Perform facility based rule changes */\n\t\t<<set $slaves[$i].health += _healthBonus, $slaves[$i].aphrodisiacs = _aphrod>>\n\n\t\t<<if $showEWD != 0>>\n\t\t\t<br><br>\n\t\t\t/* 000-250-006 */\n\t\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t\t<div class="imageRef tinyImg">\n\t\t\t\t<<SlaveArt $slaves[$i] 0 0>>\n\t\t\t</div>\n\t\t\t<</if>>\n\t\t\t/* 000-250-006 */\n\t\t\t''__@@.pink;$slaves[$i].slaveName@@__''\n\t\t\t<<if $slaves[$i].choosesOwnAssignment == 2>>\n\t\t\t\t<<include "SA chooses own job">>\n\t\t\t<<else>>\n\t\t\t\tis working out of $brothelName.\n\t\t\t<</if>>\n\t\t\t<br> She <<include "SA whore">>\n\t\t\t<br> \n\t\t\t<<include "SA chooses own clothes">>\n\t\t\t<<include "SA diet">>\n\t\t\t<<include "SA long term effects">>\n\t\t\t<<include "SA drugs">>\n\t\t\t<<include "SA relationships">>\n\t\t\t<<include "SA rivalries">>\n\t\t\t<br><<include "SA devotion">>\n\t\t<<else>>\n\t\t\t<<silently>>\n\t\t\t<<include "SA chooses own job">>\n\t\t\t<<include "SA whore">>\n\t\t\t<<include "SA chooses own clothes">>\n\t\t\t<<include "SA diet">>\n\t\t\t<<include "SA long term effects">>\n\t\t\t<<include "SA drugs">>\n\t\t\t<<include "SA relationships">>\n\t\t\t<<include "SA rivalries">>\n\t\t\t<<include "SA devotion">>\n\t\t\t<</silently>>\n\t\t<</if>>\n\t\t<<if $brothelAdsSpending != 0>>\n\t\t\t<<set _seed = 0>>\n\t\t\t<<if $brothelAdsStacked == 1>>\n\t\t\t\t<<if ($slaves[$i].butt > 4) && ($slaves[$i].boobs > 800)>>\n\t\t\t\t\t<<set _seed++>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $brothelAdsStacked == -1>>\n\t\t\t\t<<if ($slaves[$i].boobs < 500) && ($slaves[$i].butt < 3) && ($slaves[$i].weight <= 10) && ($slaves[$i].muscles <= 95)>>\n\t\t\t\t\t<<set _seed++>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<set _PierceC = ($slaves[$i].lipsPiercing + $slaves[$i].nipplesPiercing + $slaves[$i].vaginaPiercing + $slaves[$i].clitPiercing + $slaves[$i].anusPiercing + $slaves[$i].earPiercing + $slaves[$i].eyebrowPiercing + $slaves[$i].nosePiercing + $slaves[$i].navelPiercing)>>\n\t\t\t<<if $brothelAdsModded == 1>>\n\t\t\t\t<<if (_PierceC > 8)>>\n\t\t\t\t\t<<if ($slaves[$i].lipsTat != 0) && ($slaves[$i].buttTat != 0) && ($slaves[$i].anusTat != 0) && ($slaves[$i].vaginaTat != 0) && ($slaves[$i].boobsTat != 0)>>\n\t\t\t\t\t\t<<set _seed++>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $brothelAdsModded == -1>>\n\t\t\t\t<<if (_PierceC < 3)>>\n\t\t\t\t\t<<if ($slaves[$i].lipsTat == 0) && ($slaves[$i].buttTat == 0) && ($slaves[$i].vaginaTat == 0) && ($slaves[$i].boobsTat == 0)>>\n\t\t\t\t\t\t<<set _seed++>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if $brothelAdsImplanted == 1>>\n\t\t\t\t<<if ($slaves[$i].boobsImplant > 0) && ($slaves[$i].buttImplant > 0) && ($slaves[$i].waist > 0) && ($slaves[$i].lipsImplant > 0)>>\n\t\t\t\t\t<<set _seed++>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $brothelAdsImplanted == -1>>\n\t\t\t\t<<if $slaves[$i].boobsImplant == 0 && $slaves[$i].buttImplant == 0 && $slaves[$i].waist < 2 && $slaves[$i].lipsImplant == 0 && $slaves[$i].faceImplant < 30>>\n\t\t\t\t\t<<set _seed++>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if $brothelAdsOld == 1>>\n\t\t\t\t<<if ($slaves[$i].age >= 30)>>\n\t\t\t\t\t<<set _seed++>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $brothelAdsOld == -1>>\n\t\t\t\t<<if ($slaves[$i].age < 30)>>\n\t\t\t\t\t<<set _seed++>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if $brothelAdsXX == 1>>\n\t\t\t\t<<if ($slaves[$i].dick == 0)>>\n\t\t\t\t\t<<set _seed++>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif $brothelAdsXX == -1>>\n\t\t\t\t<<if ($slaves[$i].dick > 0)>>\n\t\t\t\t\t<<set _seed++>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if _seed > 0>>\n\t\t\t\t<<set $cash += _seed * random(50,60) * Math.trunc($brothelAdsSpending/1000)>>\n\t\t\t<<else>>\n\t\t\t\t<<set $cash += random(50,60) * Math.trunc($brothelAdsSpending/1000)>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].health < -80)>>\n\t\t\t<<set $slaves[$i].health += 20>>\n\t\t<<elseif $slaves[$i].health < -40>>\n\t\t\t<<set $slaves[$i].health += 15>>\n\t\t<<elseif $slaves[$i].health < 0>>\n\t\t\t<<set $slaves[$i].health += 10>>\n\t\t<<elseif $slaves[$i].health < 90>>\n\t\t\t<<set $slaves[$i].health += 7>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>>\n\t\t\t<<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>>\n\t\t<<elseif ($slaves[$i].devotion < 45)>>\n\t\t\t<<set $slaves[$i].devotion += 4>>\n\t\t<<elseif ($slaves[$i].devotion >= 50)>>\n\t\t\t<<set $slaves[$i].devotion -= 4>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].trust < 30)>>\n\t\t\t<<set $slaves[$i].trust += 5>>\n\t\t<</if>>\n\t<</for>>\n\t<<set _profits += $cash-_oldCash, _oldCash = $cash, _possibleBonuses = 0, _brothelBonuses = 0>>\n\n\t<br><br> \n\t<<if $brothelAdsSpending != 0>>\n\t\tAn ad campaign is supporting business there, and whores that match it make more ¤.\n\t<</if>>\n\t<<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>>\n\t\t<<if ($brothelAdsSpending == 0) || ($brothelAdsStacked == 0)>>\n\t\t\t<<set _possibleBonuses++>>\n\t\t\t<<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= (_DL/3))>>\n\t\t\t\t<<set $cash += _DL*random(20,30), _brothelBonuses++>>\n\t\t\t\tThe brothel offers a @@.yellowgreen;wide@@ variety of slim and stacked slaves.\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>>\n\t\t<<if ($brothelAdsSpending == 0) || ($brothelAdsModded == 0)>>\n\t\t\t<<set _possibleBonuses++>>\n\t\t\t<<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= (_DL/3))>>\n\t\t\t\t<<set $cash += _DL*random(20,30), _brothelBonuses++>>\n\t\t\t\tThe brothel offers a @@.yellowgreen;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies.\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>>\n\t\t<<if ($brothelAdsSpending == 0) || ($brothelAdsImplanted == 0)>>\n\t\t\t<<set _possibleBonuses++>>\n\t\t\t<<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= (_DL/3))>>\n\t\t\t\t<<set $cash += _DL*random(20,30), _brothelBonuses++>>\n\t\t\t\tThe brothel offers @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means.\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $seeDicks != 0>>\n\t\t<<if ($brothelAdsSpending == 0) || ($brothelAdsXX == 0)>>\n\t\t\t<<set _possibleBonuses++>>\n\t\t\t<<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= (_DL/3))>>\n\t\t\t\t<<set $cash += _DL*random(20,30), _brothelBonuses++>>\n\t\t\t\tThe brothel offers a @@.yellowgreen;mix@@ of whores that can appeal to varied tastes in genitalia.\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>>\n\t\t<<if ($brothelAdsSpending == 0) || ($brothelAdsOld == 0)>>\n\t\t\t<<set _possibleBonuses++>>\n\t\t\t<<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= (_DL/3))>>\n\t\t\t\t<<set $cash += _DL*random(20,30), _brothelBonuses++>>\n\t\t\t\tThe brothel offers girls @@.yellowgreen;both@@ young and mature.\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\n\t<<if (_possibleBonuses > 0) && (_brothelBonuses >= _possibleBonuses)>>\n\t\t<<set $cash += _DL*random(40,60)>>\n\t\tThere is a ''@@.yellowgreen;perfect variety@@'' of slave whores working in the brothel.\n\t<</if>>\n\n\t<<set _profits += $cash-_oldCash>>\n\t$brothelNameCaps makes you @@.yellowgreen;¤_profits@@ this week.\n\n\t<<if $brothelDecoration != "standard">>\n\t\t$brothelNameCaps's customers enjoy @@.green;fucking whores in $brothelDecoration surroundings.@@\n\t<</if>>\n\n<</if>>\n\n<<if _DL > 0 || $Madam != 0>>\n\t<br><br>\n<</if>>
/%\nCall as <<DisplayBuilding>>\nDisplays the arcology as a table.\nYes, I am aware this is horrible. If anyone can figure out how to get widgets to play nice with tables, or otherwise unfuck this, tell me and I'll implement it.\n%/\n<<widget "DisplayBuilding">>\n\n<<set _Pass = passage()>>\n\n<style>\n\ttable.arcology {\n\t\ttable-layout: fixed;\n\t\ttext-align: center;\n\t\tborder-collapse: separate;\n\t\tborder-spacing: 5px;\n\t\tborder-style: hidden;\n\t\tempty-cells: hide;\n\t\twidth: 75%;\n\t}\n\tth, td {\n\t\tborder: 0px;\n\t\twidth: 8%;\n\t}\n td#Empty {\n border: 5px solid LightGray; \n }\n td#Private {\n border: 5px solid Red; \n }\n td#Shops {\n border: 5px solid Thistle; \n }\n td#FSShops {\n border: 5px solid MediumPurple; \n }\n td#Brothel {\n border: 5px solid Violet; \n }\n td#Club {\n border: 5px solid Orchid; \n }\n td#Apartments {\n border: 5px solid LimeGreen; \n }\n td#DenseApartments {\n border: 5px solid SeaGreen; \n }\n td#LuxuryApartments {\n border: 5px solid PaleGreen; \n }\n td#Markets {\n border: 5px solid MediumOrchid; \n }\n td#CorporateMarket {\n border: 5px solid Purple; \n }\n td#Arcade {\n border: 5px solid DeepPink; \n }\n td#Pens {\n border: 5px solid GoldenRod; \n }\n td#Pit {\n border: 5px solid OrangeRed; \n }\n td#Manufacturing {\n border: 5px solid SlateGray; \n }\n td#Sweatshops {\n border: 5px solid Gray; \n }\n td#Barracks {\n border: 5px solid OliveDrab; \n }\n td#Penthouse {\n border: 5px solid Teal; \n }\n td#Dairy {\n border: 5px solid White; \n }\n</style>\n\n<center>\n<table class="arcology" border="1">\n\t<tr>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t</tr>\n\t<tr> /* Level 9, penthouse, sector 0 */\n\t\t<td></td>\n\t\t<td></td>\n\t\t<td></td>\n\t\t<td id="Penthouse" colspan="4">\n\t\t\t<<link "Penthouse">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Manage Penthouse">><</link>> @@.cyan;[P]@@\n\t\t\t<<if $masterSuite||$servantsQuarters||$spa||$clinic||$schoolroom||$cellblock||$HGSuite||$researchLab.built=="true">>\n\t\t\t\t<br>\n\t\t\t\t<<if $masterSuite>>[[Suite|Master Suite]] ($masterSuiteSlaves/$masterSuite<<if $Concubine>>, C<</if>>)<</if>>\n\t\t\t\t<<if $servantsQuarters>>[[Quarters|Servants' Quarters]] ($servantsQuartersSlaves/$servantsQuarters<<if $Stewardess>>, L<</if>>)<</if>>\n\t\t\t\t<<if $spa>>[[Spa]] ($spaSlaves/$spa<<if $Attendant>>, L<</if>>)<</if>>\n\t\t\t\t<<if $clinic>>[[Clinic]] ($clinicSlaves/$clinic<<if $Nurse>>, L<</if>>)<</if>>\n\t\t\t\t<<if $schoolroom>>[[Schoolroom]] ($schoolroomSlaves/$schoolroom<<if $Schoolteacher>>, L<</if>>)<</if>>\n\t\t\t\t<<if $cellblock>>[[Cellblock]] ($cellblockSlaves/$cellblock<<if $Wardeness>>, L<</if>>)<</if>>\n\t\t\t\t<<if $HGSuite>>[[HG Suite|Head Girl Suite]] ($HGSuiteSlaves)<</if>>\n\t\t\t\t<<if $researchLab.built == "true">>[[Research Lab][$temp = 0]]<</if>>\n\t\t\t<</if>>\n\t\t</td>\n\t\t<td></td>\n\t\t<td></td>\n\t\t<td></td>\n\t</tr>\n\t<<if $arcologyUpgrade.spire == 1>>\n\t\t<tr> /* Level 8, spire, sectors 1-2 */\n\t\t\t<td></td>\n\t\t\t<td></td>\n\t\t\t<td></td>\n\t\t\t<<for _i = 1; _i <= 2; _i++>>\n\t\t\t\t<<switch $sectors[_i].type>>\n\t\t\t\t<<case "Apartments">>\n\t\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t\t<td colspan="2" id="Apartments"><<print "[[Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<case "DenseApartments">>\n\t\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t\t<td colspan="2" id="DenseApartments"><<print "[[Dense Apartments|Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Dense Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<case "LuxuryApartments">>\n\t\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t\t<td colspan="2" id="LuxuryApartments"><<print "[[Luxury Apartments|Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Luxury Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<default>>\n\t\t\t\t\t<<set $sectors[_i].type = "LuxuryApartments", $sectors[_i].ownership = 0>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Luxury Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</switch>>\n\t\t\t<</for>>\n\t\t</tr>\n\t\t<tr> /* Level 7, spire, sectors 3-4 */\n\t\t\t<td></td>\n\t\t\t<td></td>\n\t\t\t<td></td>\n\t\t\t<<for _i = 3; _i <= 4; _i++>>\n\t\t\t\t<<switch $sectors[_i].type>>\n\t\t\t\t<<case "Apartments">>\n\t\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t\t<td colspan="2" id="Apartments"><<print "[[Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<case "DenseApartments">>\n\t\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t\t<td colspan="2" id="DenseApartments"><<print "[[Dense Apartments|Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Dense Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<case "LuxuryApartments">>\n\t\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t\t<td colspan="2" id="LuxuryApartments"><<print "[[Luxury Apartments|Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Luxury Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<default>>\n\t\t\t\t\t<<set $sectors[_i].type = "LuxuryApartments", $sectors[_i].ownership = 0>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Luxury Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</switch>>\n\t\t\t<</for>>\n\t\t</tr>\n\t<</if>>\n\t<tr> /* Level 6, promenade, sectors 5-7 */\n\t\t<td></td>\n\t\t<td></td>\n\t\t<<for _i = 5; _i <= 7; _i++>>\n\t\t\t<<switch $sectors[_i].type>>\n\t\t\t<<case "Club">>\n\t\t\t\t<td colspan="2" id="Club"><<print "[[Club][$AS="+_i+"]]">> ($clubSlaves/<<print $club>><<if $DJ>>, L<</if>>)</td>\n\t\t\t<<case "Brothel">>\n\t\t\t\t<td colspan="2" id="Brothel"><<print "[[Brothel][$AS="+_i+"]]">> ($brothelSlaves/<<print $brothel>><<if $Madam>>,L<</if>>)</td>\n\t\t\t<<case "Shops">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="Shops"><<print "[[Shops][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Shops|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "Subjugationist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Subjugationist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Supremacist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Supremacist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Gender Radicalist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Gender Radicalist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Gender Fundamentalist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Gender Fundamentalist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Paternalist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Paternalist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Degradationist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Degradationist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Body Purist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Body Purist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Transformation Fetishist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Transformation Fetishist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Youth Preferentialist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Youth Preferentialist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Maturity Preferentialist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Maturity Preferentialist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Slimness Enthusiast">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Slimness Enthusiast Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Asset Expansionist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Asset Expansionist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Pastoralist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Pastoralist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Physical Idealist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Physical Idealist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Chattel Religionist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Chattel Religionist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Roman Revivalist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Roman Revivalist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Egyptian Revivalist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Egyptian Revivalist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Edo Revivalist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Edo Revivalist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Arabian Revivalist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Arabian Revivalist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<case "Chinese Revivalist">>\n\t\t\t\t<td colspan="2" id="FSShops"><<print "[[Chinese Revivalist Shops|Shops][$AS="+_i+"]]">></td>\n\t\t\t<<default>><td></td>\n\t\t\t<</switch>>\n\t\t<</for>>\n\t</tr>\n\t<tr> /* Level 5, apartments, sectors 8-11 */\n\t\t<td></td>\n\t\t<<for _i = 8; _i <= 11; _i++>>\n\t\t\t<<switch $sectors[_i].type>>\n\t\t\t<<case "Apartments">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="Apartments"><<print "[[Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "DenseApartments">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="DenseApartments"><<print "[[Dense Apartments|Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Dense Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "LuxuryApartments">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="LuxuryApartments"><<print "[[Luxury Apartments|Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Luxury Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<default>><td></td>\n\t\t\t<</switch>>\n\t\t<</for>>\n\t</tr>\n\t<tr> /* Level 4, apartments, sectors 12-15 */\n\t\t<td></td>\n\t\t<<for _i = 12; _i <= 15; _i++>>\n\t\t\t<<switch $sectors[_i].type>>\n\t\t\t<<case "Apartments">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="Apartments"><<print "[[Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "DenseApartments">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="DenseApartments"><<print "[[Dense Apartments|Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Dense Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "LuxuryApartments">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="LuxuryApartments"><<print "[[Luxury Apartments|Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Luxury Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<default>><td></td>\n\t\t\t<</switch>>\n\t\t<</for>>\n\t</tr>\n\t<tr> /* Level 3, apartments, sectors 16-19 */\n\t\t<td></td>\n\t\t<<for _i = 16; _i <= 19; _i++>>\n\t\t\t<<switch $sectors[_i].type>>\n\t\t\t<<case "Apartments">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="Apartments"><<print "[[Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "DenseApartments">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="DenseApartments"><<print "[[Dense Apartments|Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Dense Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "LuxuryApartments">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="LuxuryApartments"><<print "[[Luxury Apartments|Apartments][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Luxury Apartments|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<default>><td></td>\n\t\t\t<</switch>>\n\t\t<</for>>\n\t</tr>\n\t<tr> /* Level 2, concourse, sectors 20-24 */\n\t\t<<for _i = 20; _i <= 24; _i++>>\n\t\t\t<<switch $sectors[_i].type>>\n\t\t\t<<case "Markets">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="Markets"><<print "[[Markets][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Markets|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "CorporateMarket">>\n\t\t\t\t<td colspan="2" id="CorporateMarket"><<print "[[Corporate Market][$AS="+_i+"]]">></td>\n\t\t\t<<case "Pit">>\n\t\t\t\t<td colspan="2" id="Pit"><<print "[[Pit][$AS="+_i+"]]">> ($fighterIDs.length)</td>\n\t\t\t<<case "Arcade">>\n\t\t\t\t<td colspan="2" id="Arcade"><<print "[[Arcade][$AS="+_i+"]]">> ($arcadeSlaves/<<print $arcade>>)</td>\n\t\t\t<<default>><td></td>\n\t\t\t<</switch>>\n\t\t<</for>>\n\t</tr>\n\t<tr> /* Level 1, service area, sectors 25-29 */\n\t\t<<for _i = 25; _i <= 29; _i++>>\n\t\t\t<<switch $sectors[_i].type>>\n\t\t\t<<case "Manufacturing">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="Manufacturing"><<print "[[Manufacturing][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Manufacturing|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "Sweatshops">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="Sweatshops"><<print "[[Sweatshops|Manufacturing][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Sweatshops|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "Pens">>\n\t\t\t\t<<if $sectors[_i].ownership == 1>>\n\t\t\t\t\t<td colspan="2" id="Pens"><<print "[[Pens][$AS="+_i+"]]">></td>\n\t\t\t\t<<else>>\n\t\t\t\t\t<td colspan="2" id="Private"><<print "[[Pens|Private][$AS="+_i+"]]">></td>\n\t\t\t\t<</if>>\n\t\t\t<<case "Barracks">>\n\t\t\t\t<td colspan="2" id="Barracks"><<print "[[Barracks][$AS="+_i+"]]">></td>\n\t\t\t<<case "Dairy">>\n\t\t\t\t<<set _SCapT9 = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>>\n\t\t\t\t<td colspan="2" id="Dairy"><<print "[[Dairy][$AS="+_i+"]]">> ($dairySlaves<<if _SCapT9>>+_SCapT9<</if>>/<<print $dairy>><<if $Milkmaid>>,L<</if>>)</td>\n\t\t\t<<default>><td></td>\n\t\t\t<</switch>>\n\t\t<</for>>\n\t</tr>\n</table>\n</center>\n\n<</widget>>\n\n<<widget "SectorSell">>\n\n<<set $price = 1000*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>>\nSelling this sector would relenquish a 4% interest in $arcologies[0].name. Such an interest is worth ¤$price.\n<<if $arcologies[0].ownership >= 4>>\n\t[[Sell|Main][$cash += $price, $arcologies[0].ownership -= 4, $arcologies[0].demandFactor -= 20, $sectors[$AS].ownership = 0]]\n<</if>>\n\n<</widget>>\n\n/%\n Call as <<SectorCounts>>\n Updates $ACitizenLimit, $ASlaveLimit, $AProsperityCap, $Sweatshops.\n%/\n<<widget "SectorCounts">>\n\n<<if $arcologyUpgrade.drones != 1>>\n\t<<set $AProsperityCap = 0>>\n<<elseif $arcologyUpgrade.hydro != 1>>\n\t<<set $AProsperityCap = 10>>\n<<elseif $arcologyUpgrade.apron != 1>>\n\t<<set $AProsperityCap = 30>>\n<<elseif $arcologyUpgrade.grid != 1>>\n\t<<set $AProsperityCap = 60>>\n<<else>>\n\t<<set $AProsperityCap = 100>>\n<</if>>\n<<set $ACitizenLimit = 0, $ASlaveLimit = 0, $Sweatshops = 0>>\n<<for _i = 8; _i <= 19; _i++>>\n\t<<if $sectors[_i].type == "DenseApartments">>\n\t\t<<set $ACitizenLimit += 600, $ASlaveLimit += 1000, $AProsperityCap += 10>>\n\t<<elseif $sectors[_i].type == "LuxuryApartments">>\n\t\t<<set $ACitizenLimit += 400, $ASlaveLimit += 2000, $AProsperityCap += 15>>\n\t<<else>>\n\t\t<<set $ACitizenLimit += 400, $ASlaveLimit += 1000, $AProsperityCap += 10>>\n\t<</if>>\n<</for>>\n<<for _i = 25; _i <= 29; _i++>>\n\t<<if $sectors[_i].type == "Sweatshops">>\n\t\t<<set $Sweatshops++>>\n\t<</if>>\n<</for>>\n\n<</widget>>\n\n/%\n Call as <<UpdateOwnership>>\n Updates $arcologies[0].ownership.\n%/\n<<widget "UpdateOwnership">>\n\n<<set $arcologies[0].ownership = 0>>\n<<if $arcologyUpgrade.spire == 1>>\n\t<<for _i = 1; _i <= 29; _i++>>\n\t\t<<if $sectors[_i].ownership == 1>><<set $arcologies[0].ownership += 3.45>><</if>>\n\t<</for>>\n\t<<set $arcologies[0].ownership = Math.trunc($arcologies[0].ownership)>>\n<<else>>\n\t<<for _i = 5; _i <= 29; _i++>>\n\t\t<<if $sectors[_i].ownership == 1>><<set $arcologies[0].ownership += 4>><</if>>\n\t<</for>>\n<</if>>\n\n<</widget>>
<<set $newSlaves = [], $returnTo = "Main", $newSlavesDone = 0, $spent = 0, $newSlaveIndex = 0>>\n\n<<if ndef $numSlaves>>\n\t<<set $numSlaves = 5>>\n<</if>>\n<<if ndef $numArcology>>\n\t<<set $numArcology = 1>>\n<</if>>\n\n/* Discount calculation. Gives 5% on top of slave school discount */\n<<set $discount = 475>>\n<<switch $slaveMarket>>\n<<case "TSS">>\n\t<<if $TSS.schoolUpgrade != 0>>\n\t\t<<set $discount = 375>>\n\t<</if>>\n\n<<case "GRI">>\n\t<<if $GRI.schoolUpgrade != 0>>\n\t\t<<set $discount = 375>>\n\t<</if>>\n\n<<case "SCP">>\n\t<<if $SCP.schoolUpgrade != 0>>\n\t\t<<set $discount = 375>>\n\t<</if>>\n\n<<case "LDE">>\n\t<<if $LDE.schoolUpgrade != 0>>\n\t\t<<set $discount = 375>>\n\t<</if>>\n\n<<case "TGA">>\n\t<<if $TGA.schoolUpgrade != 0>>\n\t\t<<set $discount = 375>>\n\t<</if>>\n\n<<case "TFS">>\n\t<<if $TFS.schoolUpgrade != 0>>\n\t\t<<set $discount = 300>>\n\t<<else>>\n\t\t<<set $discount = 380>>\n\t<</if>>\n\n<<case "corporate">>\n\t<<if $publicShares <= $personalShares*0.2>>\n\t\t<<set $discount = 350>>\n\t<<elseif $publicShares <= $personalShares*0.5>>\n\t\t<<set $discount = 400>>\n\t<<else>>\n\t\t<<set $discount = 450>>\n\t<</if>>\n\n<<case "neighbor">>\n\t<<set $activeArcology = $arcologies[0]>>\n\t<<if $numArcology >= $arcologies.length>>\n\t\t<<set $numArcology = 1>>\n\t<</if>>\n\t<<set $targetArcology = $arcologies[$numArcology]>>\n\t<<include "Arcology Opinion">>\n\t<<set $opinion = Math.trunc($opinion/20)>>\n\t<<set $opinion = Math.clamp($opinion, -10, 10)>>\n\t<<set $discount -= ($opinion * 25)>>\n\n<</switch>>\n\n/* Determine if Law Compliance effects must be applied to this transaction */\n<<switch $slaveMarket>>\n<<case "indentures">> /* these markets are exempt from law compliance */\n\t<<set $applyLaw = 0>>\n<<default>> /* all other markets are not exempt: corporate, hunters, kidnappers, neighbor, raiders, trainers, TSS, GRI, SCP, LDE, TGA, TFS */\n\t<<set $applyLaw = 1>>\n<</switch>>\n\n<<for _i = 0; _i < $numSlaves; _i++>>\n\t<<silently>>\n\t\t<<GenerateMarketSlave $slaveMarket $numArcology>>\n\t<</silently>>\n\t<<set $slavesSeen += 1>>\n\t<<if $applyLaw == 0>>\n\t\t<<slaveCost $activeSlave>>\n\t<<else>>\n\t\t<<set _backup = $activeSlave>> /* backup newly generated slave */\n\t\t<<silently>>\n\t\t\t<<include "Law Compliance">> /* includes CheckForGingering - slave stats may change, affecting price */\n\t\t<</silently>>\n\t\t<<slaveCost $activeSlave>>\n\t\t<<RemoveGingering>> /* remove gingered state, if applied, so we can apply it again later */\n\t\t<<set $activeSlave = _backup>> /* restore backup so we can apply Law Compliance again later */\n\t<</if>>\n\n\t/* Adjust $slaveCost according to $slavesSeen */\n\t<<if $slavesSeen > $slaveMarketLimit>>\n\t\t<<set $slaveCost += $slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1)>>\n\t\t<<if $introType == "inStock">>\n\t\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\n\t/* Apply discount modifier */\n\t<<set $slaveCost = $discount*Math.trunc($slaveCost/500)>>\n\n\t/* Charge the Player for the slave, or break out if cannot afford */\n\t<<if $cash < $slaveCost>>\n\t\t<<set _i = $numSlaves>>\n\t\t<<break>>\n\t<<else>>\n\t\t<<set $cash -= $slaveCost>>\n\t\t<<set $newSlaves.push($activeSlave)>>\n\t\t<<set $spent += $slaveCost>>\n\t<</if>>\n<</for>>\n\n/* Max Buy clean-up */\n<<if $numSlaves == 9999>>\n\t<<set $numSlaves = $newSlaves.length>>\n<</if>>\n\n/* increment Slave school purchase counts if needed */\n<<switch $slaveMarket>>\n<<case "TSS">>\n\t<<set $TSS.studentsBought += $newSlaves.length>>\n<<case "GRI">>\n\t<<set $GRI.studentsBought += $newSlaves.length>>\n<<case "SCP">>\n\t<<set $SCP.studentsBought += $newSlaves.length>>\n<<case "LDE">>\n\t<<set $LDE.studentsBought += $newSlaves.length>>\n<<case "TGA">>\n\t<<set $TGA.studentsBought += $newSlaves.length>>\n<<case "TFS">>\n\t<<set $TFS.studentsBought += $newSlaves.length>>\n<</switch>>\n\n<<goto "Bulk Slave Intro">>
<<if ndef $introType>>\n\t<<set $introType = "">>\n<</if>>\n<<if $newSlaves.length == 0>>\n\t<<set $introType = "">>\n<</if>>\n\n<<switch $introType>>\n<<case "">>\n\t/* No message to give */\n<<case "multi">>\n\t<<if $newSlaves.length > 1>>\n\t\tYour selection of $newSlaves.length slaves arrives from <<MarketNamePeriod $slaveMarket $numArcology>>\n\t<<else>>\n\t\tYour new slave from <<MarketName $slaveMarket $numArcology>> has arrived.\n\t<</if>>\n\n<<case "bulk">>\n\tYour delivery of $newSlaves.length slaves arrives from <<MarketNamePeriod $slaveMarket $numArcology>> \n\t<<if $newSlaves.length != $numSlaves>>\n\t\tYou were going to order $numSlaves, but $assistantName lowered it on financial grounds.\n\t<</if>>\n\t<<set _seed = Math.ceil($slavesSeen - $slaveMarketLimit)>>\n\t<<if _seed > $newSlaves.length>>\n\t\tYou have cast such a wide net for slaves this week that all are more expensive than normal.\n\t<<elseif _seed > 0>>\n\t\tYou have cast such a wide net for slaves this week that some (_seed) are more expensive than normal.\n\t<</if>>\n\t<<if $slaveMarket == "TFS">>\n\t\t/* Put line about The Futanari Sisters discount & pricing */\n\t<<elseif $discount == 475>>\n\t\tYour bulk delivery came with a @@.yellowgreen;5%@@ discount.\n\t<<else>>\n\t\tWith all your discounts factored in you got a @@.yellowgreen;<<print (500-$discount)/5>>%@@ discount;\n\t<</if>>\n\tYou spent @@.yellowgreen;¤$spent@@ on your new slaves.<br><br>\n\n<<case "inStock">>\n\tYou clear out <<MarketName $slaveMarket $numArcology>> of its stock of $newSlaves.length slaves. \n\t<<if $slaveMarket == "TFS">>\n\t\t/* Put line about The Futanari Sisters discount & pricing */\n\t<<elseif $discount == 475>>\n\t\tYour bulk delivery came with a @@.yellowgreen;5%@@ discount.\n\t<<else>>\n\t\tWith all your discounts factored in you got a @@.yellowgreen;<<print (500-$discount)/5>>%@@ discount;\n\t<</if>>\n\tYou spent @@.yellowgreen;¤$spent@@ on your new slaves.<br><br>\n\t\n<<case "event">>\n\tThis is placeholder event info.\n\t\n<</switch>>\n/* remove the below line to make the intro blurb show up for every slave, not just the first */\n<<set $introType = "">> \n\n<<if ($newSlaveIndex >= $newSlaves.length) || ($newSlavesDone == 1)>>\n\t<<if $newSlaves.length > 0>>\n\t\t/* Push the induction changes for the final slave to the newSlave array */\n\t\t<<AddSlave $activeSlave>>\n\n\t\t/* Variable Clean-up */\n\t\t<<set $newSlaves = []>>\n\t\t<<set $newSlavesDone = 0>>\n\t\t<<set $introType = "">>\n\t<</if>>\n\t<<goto $returnTo>>\n<<else>>\n\t/* If looking at 2nd slave, push the induction changes for the prior slave to the newSlave array */\n\t<<if $newSlaveIndex > 0>>\n\t\t<<AddSlave $activeSlave>>\n\t<</if>>\n\t<<if $newSlaves.length > 1>>\n\t\tShowing new slave <<print $newSlaveIndex+1>> of <<print $newSlaves.length>>:\n\t<</if>>\n\t<br><br>\n\t\n\t/* Set activeSlave to the desired newSlave so that existing code can be used */\n\t<<set $activeSlave = $newSlaves[$newSlaveIndex]>>\n\n\t/* Due to possible gingering, the Long Slave Description must be displayed before the New Slave Intro */\n\t<<set $saleDescription = 1>> /* policies were applied earlier, if needed */\n\t<<include "Long Slave Description">>\n\t\n\t<br>\n\t\n\t/* Use existing New Slave Intro */\n\t<<include "New Slave Intro">> /* calls <<RemoveGingering>> if needed */\n\t\n\t/* Override nextButton setting from New Slave Intro */\n\t<<set $nextButton = "Continue">>\n\t<<set $nextLink = "Bulk Slave Intro">>\n\t\n\t/* Add an option = goto the next slave below the New Slave Intro section */\n\t<br><br>\n\t<<if $newSlaveIndex < ($newSlaves.length - 1)>>\n\t\t[[Next Slave|Bulk Slave Intro]]\n\t<<else>>\n\t\t[[Finish introducing slaves|Bulk Slave Intro][$newSlavesDone = 1]]\n\t<</if>>\t\n\n<</if>> /* Closes no new Slaves check */\n\n<<set $newSlaveIndex++>>
<<set $nextButton = "Back">>\n<<set $nextLink = "Main">>\n<<set _minimumFive = $minimumSlaveCost * 5>>\n\n<<set $activeArcology = 0>>\n\n__Sex Slave Purchase Options__\n<br>\n//There are many different organizations to purchase slaves from, but many of them are selective about their customers and will only sell to you if you are reputable.//\n<<if ($slaveCostFactor > 1.1)>>\n\t@@.yellow;There is a bull market for slaves; the price of slaves is very high.@@\n<<elseif ($slaveCostFactor > 1)>>\n\t@@.yellow;The slave market is bullish; the price of slaves is high.@@\n<<elseif ($slaveCostFactor < 0.9)>>\n\t@@.yellow;There is a bear market for slaves; the price of slaves is very low.@@\n<<elseif ($slaveCostFactor < 1)>>\n\t@@.yellow;The slave market is bearish; the price of slaves is low.@@\n<<else>>\n\tThe slave market is stable; the price of slaves is average.\n<</if>>\n\n<br>\n\n<<if $corpMarket != 0>>\n\t<br>[[Corporate Market][$slavesSeen += 1]] | //Slaves from your corporation purchased at a discounted rate.//\n\t<<if $cash > _minimumFive>>\n\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "corporate", $introType = "bulk", $numSlaves = 5]] |\n\t<</if>>\n<</if>>\n\n<br>[[Kidnappers' Market|Slave Markets][$slaveMarket = "kidnappers", $slavesSeen += 1]] | \n<<if $cash > _minimumFive>>\n\t[[(x5)|Bulk Slave Generate][$slaveMarket = "kidnappers", $introType = "bulk", $numSlaves = 5]] |\n<</if>>\n//Slaves will tend to be low quality and resistant.//\n\n<br>''Neighboring Arcologies:'' //The arcology's prosperity and culture will affect slaves who have lived there.//\n<<for _i = 0; _i < $arcologies.length; _i++>>\n\t<<if $arcologies[_i].direction != 0>>\n\t\t<br> <<print '[[Slaves from|Slave Markets][$slaveMarket = "neighbor", $numArcology = ' + _i + ']]'>>\n\t\t''$arcologies[_i].name'' \n\t\t<<if $cash > _minimumFive>>\n\t\t\t| <<print '[[(x5)|Bulk Slave Generate][$slaveMarket = "neighbor", $introType = "bulk", $numSlaves = 5, $numArcology = '+_i+']]'>>\n\t\t<</if>>\n\t<</if>>\n<</for>>\n\n<<if ($rep > 1000)>>\n\t<br>[[Runaway Hunters' Market|Slave Markets][$slaveMarket = "hunters", $slavesSeen += 1]] | \n\t<<if $cash > _minimumFive>>\n\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "hunters", $introType = "bulk", $numSlaves = 5]] |\n\t<</if>>\n\t//Slaves will tend to be skilled but rebellious.//\n<</if>>\n\n<<if ($rep > 2000)>>\n\t<br>[[Indentures Market|Slave Markets][$slaveMarket = "indentures", $slavesSeen += 1]] | \n\t<<if $cash > _minimumFive>>\n\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "indentures", $introType = "bulk", $numSlaves = 5]] |\n\t<</if>>\n\t//Temporary enslavement and restrictions on treatment.//\n<</if>>\n\n<<if ($rep > 3000)>>\n\t<br>[[Raiders' Market|Slave Markets][$slaveMarket = "raiders", $slavesSeen += 1]] | \n\t<<if $cash > _minimumFive>>\n\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "raiders", $introType = "bulk", $numSlaves = 5]] |\n\t<</if>>\n\t//Slaves will always be sold immediately upon reaching majority.//\n<</if>>\n\n<<if ($rep > 4000)>>\n\t<br>[[Trainers' Market|Slave Markets][$slaveMarket = "trainers", $slavesSeen += 1]] | \n\t<<if $cash > _minimumFive>>\n\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "trainers", $introType = "bulk", $numSlaves = 5]] |\n\t<</if>>\n\t//Slaves will tend to be good quality and obedient.//\n<</if>>\n\n<<if ($rep > 5500)>>\n\t<br>''Slave Schools:'' //High prices; will be young and healthy.//\n\t<<if ($seeDicks != 100)>>\n\t\t<br> [[The Slavegirl School][$slavesSeen += 1]] | \n\t\t<<if $cash > _minimumFive>>\n\t\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "TSS", $introType = "bulk", $numSlaves = 5]] |\n\t\t<</if>>\n\t\t//Straightforward slaves with good training.//<<if $TSS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>\n\t\t\n\t\t<br> [[Growth Research Institute][$slavesSeen += 1]] | \n\t\t<<if $cash > _minimumFive>>\n\t\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "GRI", $introType = "bulk", $numSlaves = 5]] |\n\t\t<</if>>\n\t\t//Poorly trained slaves with huge assets.//<<if $GRI.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>\n\t\t\n\t\t<br> [[St. Claver Preparatory][$slavesSeen += 1]] | \n\t\t<<if $cash > _minimumFive>>\n\t\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "SCP", $introType = "bulk", $numSlaves = 5]] |\n\t\t<</if>>\n\t\t//Slaves with basic training and solid implants.//<<if $SCP.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>\n\t<</if>>\n\t<<if ($seeDicks != 0)>>\n\t\t<br> [[L'école des Enculées][$slavesSeen += 1]] | \n\t\t<<if $cash > _minimumFive>>\n\t\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "LDE", $introType = "bulk", $numSlaves = 5]] |\n\t\t<</if>>\n\t\t//Slaves optimized and trained for anal.//<<if $LDE.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>\n\t\t\n\t\t<br> [[The Gymnasium-Academy][$slavesSeen += 1]] | \n\t\t<<if $cash > _minimumFive>>\n\t\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "TGA", $introType = "bulk", $numSlaves = 5]] |\n\t\t<</if>>\n\t\t//Well trained slaves with dicks.//<<if $TGA.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>\n\t\t\n\t\t<br> [[The Futanari Sisters][$slavesSeen += 1]] | \n\t\t<<if $cash > _minimumFive>>\n\t\t\t[[(x5)|Bulk Slave Generate][$slaveMarket = "TFS", $introType = "bulk", $numSlaves = 5]] |\n\t\t<</if>>\n\t\t//Highly skilled, highly feminine hermaphrodites.//<<if $TFS.schoolSale == 1>> //@@.yellow;Offering your first purchase at half price this week.@@//<</if>>\n\t<</if>>\n<</if>>\n\n<<if ($arcologies[0].FSDegradationist != "unset")>>\n\t<br>//The Slave Shelter does not place slaves into Degradationist arcologies.//\n<<elseif ($shelterAbuse > 10)>>\n\t<br>//The Slave Shelter has banned you due to dark rumors about you.//\n<<elseif ($shelterAbuse > 5)>>\n\t<br>//The Slave Shelter has banned you due to rumors that you resell its slaves.//\n<<elseif ($shelterSlaveBought == 1)>>\n\t<br>//The Slave Shelter will not offer another slave for placement until next week.//\n<<elseif ($rep > 7000)>>\n\t<br>[[Take in a shelter slave|Slave Shelter]] | //Presents charity cases for a nominal fee.//\n<</if>>\n\n<<if ($rep > 9000)>>\n\t<br>[[Consult the household liquidator|Household Liquidator][$slavesSeen += 2]] | //Offers slaves close to one another at a very high price.//\n<</if>>\n\n<<if ($rep > 11000)>>\n\t<br>[[Place a special order|Custom Slave]] | //Customizable but very expensive.//\n<</if>>\n\n<<if ($rep > 14000)>>\n\t<br>[[Attend an auction of a prestigious slave|Prestigious Slave]] | //Variable and expensive.//\n<</if>>\n\n<<if ($rep > 17000)>>\n\t<br>[[Acquire other slaveowners' stock|Special Slave]] | //Variable and expensive.//\n<</if>>\n\n<<if ($rep <= 1000)>>\n\t<br>//You are not reputable enough to buy recaptured slaves.//\n<<elseif ($rep <= 2000)>>\n\t<br>//You are not reputable enough to buy indentured servants.//\n<<elseif ($rep <= 3000)>>\n\t<br>//You are not reputable enough to buy teenaged slaves.//\n<<elseif ($rep <= 4000)>>\n\t<br>//You are not reputable enough to buy trained slaves.//\n<<elseif ($rep <= 5500)>>\n\t<br>//You are not reputable enough to acquire fresh school slaves.//\n<<elseif ($rep <= 7000)>>\n\t<br>//You are not reputable enough to take in Shelter slaves.//\n<<elseif ($rep <= 9000)>>\n\t<br>//You are not reputable enough to consult the household liquidator.//\n<<elseif ($rep <= 11000)>>\n\t<br>//You are not reputable enough to order custom slaves.//\n<<elseif ($rep <= 14000)>>\n\t<br>//You are not reputable enough to bid on prestigious slaves.//\n<<elseif ($rep <= 17000)>>\n\t<br>//You are not reputable enough to acquire other slaveowners' stock.//\n<<else>>\n\t<br>You are so reputable that you can access all of the Free Cities' slaving markets.\n<</if>>\n\n<br><br>\n\n__Menial Slaves__\n\n<br>\n<<MenialPopCap>>\nThe parts of your arcology you own can house a total of $PopCap menial slaves.\n\n<<set _menialPrice = Math.trunc(($slaveCostFactor*1000)/100)*100>>\n<<set _menialPrice = Math.clamp(_menialPrice, 500, 1500)>>\n\n<br>\n<<if $helots > 1>>\n\tYou own $helots menial slaves.\n<<elseif $helots > 0>>\n\tYou own one menial slave.\n<<else>>\n\tYou do not own any menial slaves.\n<</if>>\nThe market price of menials is ¤_menialPrice.\n<<set _optionsBreak = 0>>\n<<if $PopCap > $helots+$fuckdolls+$menialBioreactors>>\n\t[[Buy|Buy Slaves][$helots+=1,$menialDemandFactor+=1,$cash-=_menialPrice]]\n\t<<if $cash > _menialPrice*10>>\n\t\t[[(x10)|Buy Slaves][$helots+=10,$menialDemandFactor+=10,$cash-=_menialPrice*10]]\n\t<</if>>\n\t<<if $cash > _menialPrice*100>>\n\t\t[[(x100)|Buy Slaves][$helots+=100,$menialDemandFactor+=100,$cash-=_menialPrice*100]]\n\t<</if>>\n\t<<if $cash > _menialPrice*2>>\n\t\t[[(max)|Buy Slaves][$helots+=Math.trunc($cash/(_menialPrice)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice)),$cash-=Math.trunc($cash/(_menialPrice))*(_menialPrice)]]\n\t<</if>>\n\t<<set _optionsBreak = 1>>\n<</if>>\n<<if $helots >= 1>>\n\t<<if _optionsBreak>>|<</if>>\n\t[[Sell|Buy Slaves][$helots-=1,$menialDemandFactor-=1,$cash+=_menialPrice]]\n<<if $helots >= 10>>\n\t[[(x10)|Buy Slaves][$helots-=10,$menialDemandFactor-=10,$cash+=_menialPrice*10]]\n<<if $helots >= 100>>\n\t[[(x100)|Buy Slaves][$helots-=100,$menialDemandFactor-=100,$cash+=_menialPrice*100]]\n<</if>>\n<</if>>\n[[(all)|Buy Slaves][$cash+=$helots*(_menialPrice),$menialDemandFactor-=$helots*(_menialPrice),$helots = 0]]\n\t<<if $arcologies[0].FSPaternalist == "unset">>\n\t<<if $arcadeUpgradeFuckdolls == 1>>\n\t<<set _fconvertCost = 1000>>\n\t\t<<if _menialPrice >= 1100>>\n\t\t<<set _fconvertCost = (_menialPrice+100)>>\n\t\t<</if>>\n\t\t<br> [[Convert to Fuckdoll|Buy Slaves][$helots-=1,$fuckdolls+=1,$cash-=(_fconvertCost)]]\n\t\t<<if $helots >= 10>>\n\t\t\t[[(x10)|Buy Slaves][$helots-=10,$fuckdolls+=10,$cash-=10*(_fconvertCost)]]\n\t\t<<if $helots >= 100>>\n\t\t\t[[(x100)|Buy Slaves][$helots-=100,$fuckdolls+=100,$cash-=100*(_fconvertCost)]]\n\t\t<</if>>\n\t\t<</if>>\n\t\t[[(all)|Buy Slaves][$fuckdolls+=$helots,$cash-=(_fconvertCost)*($helots),$helots=0]]\n\t\t//Costs ¤_fconvertCost//\n\t<</if>>\n\t<<if $dairyFeedersUpgrade > 0>>\n\t\t<br> [[Convert to Bioreactor|Buy Slaves][$helots-=1,$menialBioreactors+=1,$cash-=500]]\n\t\t//Costs ¤500//\n\t\t<<if $helots >= 10>>\n\t\t\t[[(x10)|Buy Slaves][$helots-=10,$menialBioreactors+=10,$cash-=5000]]\n\t\t<<if $helots >= 100>>\n\t\t\t[[(x100)|Buy Slaves][$helots-=100,$menialBioreactors+=100,$cash-=50000]]\n\t\t<</if>>\n\t\t<</if>>\n\t\t[[(all)|Buy Slaves][$menialBioreactors+=$helots,$cash-=500*$helots,$helots=0]]\n\t\t//Costs ¤500//\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $fuckdolls > 1>>\n\t<br>You own $fuckdolls standard Fuckdolls.\n<<elseif $fuckdolls > 0>>\n\t<br>You own one standard Fuckdoll.\n<<elseif $arcologies[0].FSPaternalist == "unset">>\n\t<br>You do not own any standard Fuckdolls.\n<</if>>\n<<if ($fuckdolls > 0) || ($arcologies[0].FSPaternalist == "unset")>>\nThe market price of standard fuckdolls is ¤<<print _menialPrice*2>>.\n<<set _optionsBreak = 0>>\n<<if $PopCap > $helots+$fuckdolls+$menialBioreactors>>\n<<if $arcologies[0].FSPaternalist == "unset">>\n\t[[Buy|Buy Slaves][$fuckdolls+=1,$menialDemandFactor+=1,$cash-=_menialPrice*2]]\n\t<<if $cash > _menialPrice*20>>\n\t\t[[(x10)|Buy Slaves][$fuckdolls+=10,$menialDemandFactor+=10,$cash-=_menialPrice*20]]\n\t<</if>>\n\t<<if $cash > _menialPrice*200>>\n\t\t[[(x100)|Buy Slaves][$fuckdolls+=100,$menialDemandFactor+=100,$cash-=_menialPrice*200]]\n\t<</if>>\n\t<<if $cash > _menialPrice*4>>\n\t\t[[(max)|Buy Slaves][$fuckdolls+=Math.trunc($cash/(_menialPrice*2)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice*2)),$cash-=Math.trunc($cash/(_menialPrice*2))*(_menialPrice*2)]]\n\t<</if>>\n\t<<set _optionsBreak = 1>>\n<</if>>\n<</if>>\n<<if $fuckdolls >= 1>>\n\t<<if _optionsBreak>>|<</if>>\n\t[[Sell|Buy Slaves][$fuckdolls-=1,$menialDemandFactor-=1,$cash+=_menialPrice*2]]\n<<if $fuckdolls >= 10>>\n\t[[(x10)|Buy Slaves][$fuckdolls-=10,$menialDemandFactor-=10,$cash+=_menialPrice*20]]\n<<if $fuckdolls >= 100>>\n\t[[(x100)|Buy Slaves][$fuckdolls-=100,$menialDemandFactor-=100,$cash+=_menialPrice*200]]\n<</if>>\n<</if>>\n[[(all)|Buy Slaves][$cash+=$fuckdolls*(_menialPrice*2),$menialDemandFactor-=$fuckdolls*(_menialPrice*2),$fuckdolls = 0]]\n<</if>>\n<</if>>\n\n<<if $menialBioreactors > 1>>\n\t<br>You own $menialBioreactors standard bioreactors.\n<<elseif $menialBioreactors > 0>>\n\t<br>You own one standard bioreactor.\n<<elseif $arcologies[0].FSPaternalist == "unset">>\n\t<br>You do not own any standard bioreactors.\n<</if>>\n<<if ($menialBioreactors > 0) || ($arcologies[0].FSPaternalist == "unset")>>\nThe market price of standard bioreactors is ¤<<print (_menialPrice-100)>>.\n<<set _optionsBreak = 0>>\n<<if $PopCap > $helots+$fuckdolls+$menialBioreactors>>\n<<if $arcologies[0].FSPaternalist == "unset">>\n\t[[Buy|Buy Slaves][$menialBioreactors+=1,$menialDemandFactor+=1,$cash-=(_menialPrice-100)]]\n\t<<if $cash > (_menialPrice-100)*10>>\n\t\t[[(x10)|Buy Slaves][$menialBioreactors+=10,$menialDemandFactor+=10,$cash-=(_menialPrice-100)*10]]\n\t<</if>>\n\t<<if $cash > (_menialPrice-100)*100>>\n\t\t[[(x100)|Buy Slaves][$menialBioreactors+=100,$menialDemandFactor+=100,$cash-=(_menialPrice-100)*100]]\n\t<</if>>\n\t<<if $cash > (_menialPrice-100)*2>>\n\t\t[[(max)|Buy Slaves][$menialBioreactors+=Math.trunc($cash/(_menialPrice-100)),$menialDemandFactor+=Math.trunc($cash/(_menialPrice-100)),$cash-=Math.trunc($cash/(_menialPrice-100))*(_menialPrice-100)]]\n\t<</if>>\n\t<<set _optionsBreak = 1>>\n<</if>>\n<</if>>\n<<if $menialBioreactors >= 1>>\n\t<<if _optionsBreak>>|<</if>>\n\t[[Sell|Buy Slaves][$menialBioreactors-=1,$menialDemandFactor-=1,$cash+=(_menialPrice-100)]]\n<<if $menialBioreactors >= 10>>\n\t[[(x10)|Buy Slaves][$menialBioreactors-=10,$menialDemandFactor-=10,$cash+=(_menialPrice-100)*10]]\n<<if $menialBioreactors >= 100>>\n\t[[(x100)|Buy Slaves][$menialBioreactors-=100,$menialDemandFactor-=100,$cash+=(_menialPrice-100)*100]]\n<</if>>\n<</if>>\n[[(all)|Buy Slaves][$cash+=$menialBioreactors*(_menialPrice-100),$menialDemandFactor-=$menialBioreactors*(_menialPrice-100),$menialBioreactors = 0]]\n<</if>>\n<</if>>
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Cellblock", $showEncyclopedia = 1, $encyclopedia = "Cellblock", $cellblockSlaves = $CellBiIDs.length>>\n\n<<if $cellblockName != "the Cellblock">>\n\t<<set $cellblockNameCaps = $cellblockName.replace("the ", "The ")>>\n<</if>>\n\n$cellblockNameCaps\n<<switch $cellblockDecoration>>\n<<case "Roman Revivalist">>\n\tis designed to resemble the holding pens beneath the old Coliseum. Whenever there's a fight in the arcology, screens in each cell helpfully keep inmates informed of what awaits (otherwise) useless slaves.\n<<case "Aztec Revivalist">>\n\tis designed to frighten the prisoners to submission. All the cells look to the center of the facility, where a sacrificial altar stands, adorned with ceremonial knives, ropes and blunt instruments.\n<<case "Egyptian Revivalist">>\n\tuses the climate of Egypt as an additional source of discomfort. The air here is hot and dry, and inmates can easily imagine themselves confined in mud brick cells in a baking desert.\n<<case "Edo Revivalist">>\n\tis furnished in a severely medieval Japanese style. There is one refinement, but it's of exquisite cruelty. At the end of the hall, there's a fountain with a traditional bamboo boar scarer. As it fills with water, it tips against a stone with a thunk... thunk... thunk... thunk...\n<<case "Arabian Revivalist">>\n\tis furnished as imagined Arabian slave pens, all set around a central pillar. This pillar is capped by shackles, so that slaves can be bound by their hands and whipped on the backs, buttocks, and thighs in clear view of all their fellow chattel.\n<<case "Chinese Revivalist">>\n\tis furnished in a severely medieval Chinese style. There is one refinement, but it's of exquisite cruelty. Somewhere out of sight, water is dripping into an urn, drop by drop... drop... drop... drop...\n<<case "Chattel Religionist">>\n\tis built of cold stone. Most of the cells are unfurnished little cubes inside which the only bed is the bare floor. A few are smaller still, so that the inmates can neither stand nor lie flat.\n<<case "Degradationist">>\n\tis a nightmare. Everything is made of metal, and almost everything menaces with spikes of steel. Inmates must carefully avoid the walls of their own cells if they wish to avoid being stabbed.\n<<case "Asset Expansionist">>\n\tis a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed.\n<<case "Transformation Fetishist">>\n\tis a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed.\n<<case "Gender Radicalist">>\n\tis a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's bimbofication. Day and night, inmates are confronted with the sight of themselves dyed, pierced, tattooed, gaped, filled with implants, or all of these.\n<<case "Gender Fundamentalist">>\n\tis a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who abuses an inmate does so in full view of every other slave here, keeping the jailbirds in a state of constant fear that they're next.\n<<case "Physical Idealist">>\n\tis a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who assrapes an inmate does so in full view of every other slave here, keeping the bitches in a state of constant fear that their asses are next.\n<<case "Supremacist">>\n\tis a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. Everyone outside the cells is $arcologies[0].FSSupremacistRace, and everyone inside them is not. The darkness of history is palpable here.\n<<case "Subjugationist">>\n\tis a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. The inmates inside the cells are $arcologies[0].FSSubjugationistRace, and everyone outside them is not. The darkness of history is palpable here.\n<<case "Paternalist">>\n\tis a prison, but a modern and scientific one. The cells, the common areas, and even the color of the walls are all carefully designed to communicate the feeling that inmates can better themselves.\n<<case "Pastoralist">>\n\trequires its inmates to drink as much breast milk as they can hold. This sounds like a small thing, but for an unbroken slave, conquering the revulsion of drinking another girl's milk is an important step.\n<<case "Maturity Preferentialist">>\n\tis subtly designed to make very clear to its inmates that they are sex objects. Many screens showing pornography make it clear to the maturest girl here that she's still an object of lust, and will be used to slake others' pleasure.\n<<case "Youth Preferentialist">>\n\tis subtly designed to make the breadth of sex acts performed in the arcology clear to its inmates. A cacophony of pornography makes clear to the most innocent inmate that her pussy is a fuck hole, her mouth is a fuck hole, her anus is a fuck hole, and, in fact, all three can be fuck holes at once.\n<<case "Body Purist">>\n\trequires its inmates to drink as much filtered water as they can, all the time. This sounds like a petty thing, but most inmates are very aware that they're being flushed out. Cleaned. It is an oddly menacing thought.\n<<case "Slimness Enthusiast">>\n\tis torture for chubby slaves. Fat bitches that pass through here soon learn that they're going to be slim and pretty one day, but that it isn't going to be much fun getting there.\n<<default>>\n\tcould be mistaken for a modern prison. A close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them.\n<</switch>>\n\n<<if $cellblockSlaves > 2>>\n\t$cellblockNameCaps is full of slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through each little window, though, a scene of loneliness and misery may be witnessed.\n<<elseif $cellblockSlaves > 0>>\n\t$cellblockNameCaps holds a few slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through several of the little windows, though, a scene of loneliness and misery may be witnessed.\n<<elseif $Wardeness != 0>>\n\t$Wardeness.slaveName is alone in the cellblock, and seems rather lonely without anyone to oppress.\n<<else>>\n\tNone of your slaves are confined in the cellblock. [[Decommission the cellblock|Main][$cellblock = 0, $cellblockDecoration = "standard", $cellblockUpgrade = 0]]\n<</if>>\n\n<<set _Tmult0 = Math.trunc($cellblock*1000*$upgradeMultiplierArcology)>>\n<br>$cellblockNameCaps has room for $cellblock slaves to be kept in close confinement.\n[[Expand the cellblock|Cellblock][$cash -= _Tmult0, $cellblock += 5]] //Costs ¤_Tmult0//\n\n<br>\n<<if $cellblockUpgrade == 1>>\n\tIts compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction.\n<<else>>\n\t<<set _Tmult1 = Math.trunc(20000*$upgradeMultiplierArcology)>>\n\tIts compliance systems are standard. [[Upgrade them to soften slave flaws|Cellblock][$cash -= _Tmult1, $cellblockUpgrade = 1]] //Costs ¤_Tmult1//\n<</if>>\n\n<br><br>\n<<if $Wardeness != 0>>\n\t<<set $Flag = 2>>\n\t<<include "Slave Summary">>\n<<else>>\n\tYou do not have a slave serving as a Wardeness. [[Appoint one|Wardeness Select]]\n<</if>>\n\n<br><br>\n<<if ($cellblock <= $cellblockSlaves)>>\n\t''$cellblockNameCaps is full and cannot hold any more slaves''\n<<elseif ($slaves.length > $cellblockSlaves)>>\n\t<<link "''Send a resistant slave to be broken in the cellblock''">>\n\t\t<<set $leaveCellblock = 0>>\n\t\t<<replace #cellblockComingGoing>>\n\t\t\t<<set $Flag = 0>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n<<if $cellblockSlaves > 0>>\n\t| <<link "''Let a slave out of the cellblock''">>\n\t\t<<set $leaveCellblock = 1>>\n\t\t<<replace #cellblockComingGoing>>\n\t\t\t<<set $Flag = 1>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<br><br>//The cellblock is empty for the moment.<br>//\n<</if>>\n\n<span id="cellblockComingGoing">\n<<if $leaveCellblock == 0>>\n\t<<set $Flag = 0>>\n\t<<include "Slave Summary">>\n<<else>>\n\t<<set $Flag = 1>>\n\t<<include "Slave Summary">>\n<</if>>\n</span>\n\n<<unset $Flag>>\n\n<br><br>Rename $cellblockName: <<textbox "$cellblockName" $cellblockName "Cellblock">> //Use a noun or similar short phrase//
<<SlaveSort $CellBiIDs>>\n<<set _DL = $CellBiIDs.length, $cellblockSlaves = _DL, _brokenSlaves = 0, _idleBonus = 0, _softenedQuirks = 0, _trustMalus = 0, _FLsFetish = 0>>\n\n<<if $cellblockDecoration != "standard">>\n\t<<set _devBonus = 1>>\n<<else>>\n\t<<set _devBonus = 0>>\n<</if>>\n\n<<if ($Wardeness != 0)>>\n\t<<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Wardeness.ID; })>>\n\n\t<<if ($slaves[_FLs].health < -80)>>\n\t\t<<set $slaves[_FLs].health += 20>>\n\t<<elseif ($slaves[_FLs].health < -40)>>\n\t\t<<set $slaves[_FLs].health += 15>>\n\t<<elseif ($slaves[_FLs].health < 0)>>\n\t\t<<set $slaves[_FLs].health += 10>>\n\t<<elseif ($slaves[_FLs].health < 90)>>\n\t\t<<set $slaves[_FLs].health += 7>>\n\t<</if>>\n\t<<if ($slaves[_FLs].devotion <= 60)>>\n\t\t<<set $slaves[_FLs].devotion += 2>>\n\t<</if>>\n\t<<set $slaves[_FLs].devotion += _devBonus>>\n\t<<if $slaves[_FLs].trust < 60>>\n\t\t<<set $slaves[_FLs].trust += 3>>\n\t<</if>>\n\t<<if $slaves[_FLs].fetishStrength <= 95>>\n\t\t<<if $slaves[_FLs].fetish != "sadist">>\n\t\t\t<<fetishChangeChance $slaves[_FLs]>>\n\t\t\t<<if $fetishChangeChance > random(0,100)>>\n\t\t\t\t<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "sadist">>\n\t\t\t<</if>>\n\t\t<<elseif $slaves[_FLs].fetishKnown == 0>>\n\t\t\t<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>\n\t\t<<else>>\n\t\t\t<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>\n\t\t<</if>>\n\t<</if>>\n\t<<set $Wardeness = $slaves[_FLs]>>\n\t<<if ($Wardeness.energy > 95) || ($Wardeness.fetish == "sadist")>>\n\t\t<<set _devBonus++, _trustMalus++, _idleBonus++>>\n\t<</if>>\n\t $Wardeness.slaveName is serving as the Wardeness.\n\t<<if $Wardeness.relationship == -3>>\n\t\t<<set _devBonus++, _trustMalus++, _idleBonus++>>\n\t\tAs your wife, she tries her best to break the disobedient slaves to your will.\n\t<</if>>\n\t<<if (_FLsFetish == 1)>>\n\t\tOne day she demands obedience. The next day she strikes a slave when it isn't given. The next, she seems more excited than embarrassed when beating a prisoner. Soon, she's looking for an excuse to punish. She's @@.pink;become more of a sadist.@@\n\t<<elseif (_FLsFetish == 2)>>\n\t\tBeing not only allowed but encouraged to get off while punishing prisoners @@.lightsalmon;deepens her sadism.@@\n\t<</if>>\n\t<<if setup.wardenessCareers.includes($Wardeness.career)>>\n\t\t<<set _devBonus++, _trustMalus++, _idleBonus++>>\n\t\tShe has experience with detecting security issues and grinding down potential miscreants from her life before she was a slave, making her more effective.\n\t<</if>>\n\t<<if $Wardeness.fetish == "sadist">>\n\t\tShe uses the prisoners to gratify her sadism, terrifying them and quickly breaking their resistance.\n\t<<elseif $Wardeness.energy > 95>>\n\t\tShe is so sexually depraved that she constantly molests the prisoners, breaking them to a life of servitude.\n\t<</if>>\n\t<<if $Wardeness.sexualFlaw == "malicious">>\n\t\t<<set _devBonus++, _trustMalus += 2, _idleBonus += 2>>\n\t\tSexual abuse of prisoners has become an end for her, not a means. She inspires her prisoners to do everything possible to qualify to get away from her, even as she slowly grinds away their interest in sex to do it.\n\t<</if>>\n\t<<if ($Wardeness.dick > 2) && (canPenetrate($Wardeness))>>\n\t\t<<set _devBonus++, _trustMalus++, _idleBonus++>>\n\t\tHer molestation of the prisoners is more varied and effective because she has a dick to fuck them with.\n\t<</if>>\n\t<<if ($Wardeness.muscles > 35)>>\n\t\t<<set _devBonus++, _trustMalus++, _idleBonus++>>\n\t\tShe is strong enough to restrain anyone that tries anything with her own hands.\n\t<</if>>\n\t<<if ($Wardeness.devotion > 95)>>\n\t\t<<set _devBonus++, _trustMalus++, _idleBonus++>>\n\t\tHer devotion to you is so absolute that she sees breaking bitches for your service as a noble calling.\n\t<</if>>\n\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t<<set $i = $slaveIndices[$CellBiIDs[_dI]]>>\n\t\t<<if $Wardeness.rivalryTarget == $slaves[$i].ID>>\n\t\t\tShe greatly enjoys breaking her <<if $Wardeness.rivalry == 1>>growing rival<<elseif $Wardeness.rivalry == 2>>rival<<elseif $Wardeness.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName's will.\n\t\t\t<<set $slaves[$i].devotion++, $slaves[$i].trust -= 3>>\n\t\t\t<<if random(1,100) > 30>>\n\t\t\t\t<<set $Wardeness.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>>\n\t\t\t<</if>>\n\t\t<<elseif $Wardeness.relationshipTarget == $slaves[$i].ID>>\n\t\t\tShe hates having to break her <<if $Wardeness.relationship == 1>>friend<<elseif $Wardeness.relationship == 2>>best friend<<elseif $Wardeness.relationship == 3>>friend with benefits<<elseif $Wardeness.relationship == 4>>lover<<elseif $Wardeness.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, but her devotion to you wins out in the end.\n\t\t\t<<set $slaves[$i].devotion++, $slaves[$i].trust -= 3>>\n\t\t\t<<if random(1,100) >= 50>>\n\t\t\t\tHer and $slaves[$i].slaveName's relationship has been shattered by these events.\n\t\t\t\t<<set $Wardeness.relationship = 0, $Wardeness.relationshipTarget = 0, $slaves[_FLs].relationship = 0, $slaves[_FLs].relationshipTarget = 0, $slaves[$i].relationship = 0, $slaves[$i].relationshipTarget = 0>>\n\t\t\t<</if>>\n\t\t<<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>>\n\t\t\t<<if $slaves[$i].mother == $Wardeness.ID || $slaves[$i].father == $Wardeness.ID>>\n\t\t\t\tShe shows her daughter $slaves[$i].slaveName no mercy, making sure she understands her place.\n\t\t\t\t<<set $slaves[$i].devotion++, $slaves[$i].trust-->>\n\t\t\t<<elseif $slaves[$i].ID == $Wardeness.mother>>\n\t\t\t\tShe shows her mother $slaves[$i].slaveName no mercy, making sure she understands her place.\n\t\t\t\t<<set $slaves[$i].devotion++, $slaves[$i].trust-->>\n\t\t\t<<elseif $slaves[$i].ID == $Wardeness.father>>\n\t\t\t\tShe shows her sire $slaves[$i].slaveName no mercy, making sure she understands her place.\n\t\t\t\t<<set $slaves[$i].devotion++, $slaves[$i].trust-->>\n\t\t\t<<elseif areSisters($slaves[$i], $Wardeness) == 1>>\n\t\t\t\tShe shows her twin sister $slaves[$i].slaveName no mercy, making sure she understands her place.\n\t\t\t\t<<set $slaves[$i].devotion++, $slaves[$i].trust-->>\n\t\t\t<<elseif areSisters($slaves[$i], $Wardeness) == 2>>\n\t\t\t\tShe shows her sister $slaves[$i].slaveName no mercy, making sure she understands her place.\n\t\t\t\t<<set $slaves[$i].devotion++, $slaves[$i].trust-->>\n\t\t\t<<elseif areSisters($slaves[$i], $Wardeness) == 3>>\n\t\t\t\tShe shows her half-sister $slaves[$i].slaveName no mercy, making sure she understands her place.\n\t\t\t\t<<set $slaves[$i].devotion++, $slaves[$i].trust-->>\n\t\t\t<</if>>\n\t\t<<elseif $Wardeness.relationTarget == $slaves[$i].ID && $familyTesting == 0>>\n\t\t\tShe shows her $slaves[$i].relation $slaves[$i].slaveName no mercy, making sure she understands her place.\n\t\t\t<<set $slaves[$i].devotion++, $slaves[$i].trust-->>\n\t\t<</if>>\n\t<</for>>\n\t<<if (_DL < 5)>>\n\t\t<<set _seed = random(1,10)+((5-_DL)*(random(150,170)+(_idleBonus*10))), $cash += _seed>>\n\t\t<br> Since she doesn't have enough prisoners to manage to keep her busy, she works on citizens' slaves, earning @@.yellowgreen;¤_seed.@@\n\t<</if>>\n\t<<if (_DL > 0)>><br><br><</if>>\n<</if>>\n\n<<if (_DL > 0)>>\n\t <<if (_DL == 1)>>''One slave is being confined in $cellblockName until she is willing to obey.''<<else>>''_DL slaves are being confined in $cellblockName until they are willing to obey.''<</if>>\n<</if>>\n\n<<if ($Wardeness != 0)>>\n\t<<set $i = _FLs>> /* apply following SA passages to facility leader */\n\t<<if $showEWD != 0>>\n\t\t<br><br>\n\t\t/* 000-250-006 */\n\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t<div class="imageRef tinyImg">\n\t\t\t<<SlaveArt $slaves[_FLs] 0 0>>\n\t\t</div>\n\t\t<</if>>\n\t\t/* 000-250-006 */\n\t\t''__@@.pink;$slaves[$i].slaveName@@__'' is serving as the Wardeness in $cellblockName.\n\t\t<br> \n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<br><<include "SA devotion">>\n\t<<else>>\n\t\t<<silently>>\n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<<include "SA devotion">>\n\t\t<</silently>>\n\t<</if>>\n\t<<set $Wardeness = $slaves[_FLs]>>\n<</if>>\n\n<<for _dI = 0; _dI < _DL; _dI++>>\n\t<<set $i = $slaveIndices[$CellBiIDs[_dI]]>>\n\t<<if ($slaves[$i].devotion <= 20)>>\n\t\t<<if ($slaves[$i].trust > -20)>>\n\t\t\t<<set $slaves[$i].devotion -= 4, $slaves[$i].trust -= 4>>\n\t\t<<else>>\n\t\t\t<<set $slaves[$i].devotion++>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $cellblockUpgrade == 1>>\n\t\t<<if ($slaves[$i].behavioralFlaw != "none") && ($slaves[$i].behavioralQuirk == "none")>>\n\t\t\t<<switch $slaves[$i].behavioralFlaw>>\n\t\t\t<<case "arrogant">>\n\t\t\t\t<<set $slaves[$i].behavioralQuirk = "confident", _softenedQuirks++>>\n\t\t\t<<case "bitchy">>\n\t\t\t\t<<set $slaves[$i].behavioralQuirk = "cutting", _softenedQuirks++>>\n\t\t\t<<case "odd">>\n\t\t\t\t<<set $slaves[$i].behavioralQuirk = "funny", _softenedQuirks++>>\n\t\t\t<<case "hates men">>\n\t\t\t\t<<set $slaves[$i].behavioralQuirk = "adores women", _softenedQuirks++>>\n\t\t\t<<case "hates women">>\n\t\t\t\t<<set $slaves[$i].behavioralQuirk = "adores men", _softenedQuirks++>>\n\t\t\t<<case "gluttonous">>\n\t\t\t\t<<set $slaves[$i].behavioralQuirk = "fitness", _softenedQuirks++>>\n\t\t\t<<case "anorexic">>\n\t\t\t\t<<set $slaves[$i].behavioralQuirk = "insecure", _softenedQuirks++>>\n\t\t\t<<case "devout">>\n\t\t\t\t<<set $slaves[$i].behavioralQuirk = "sinful", _softenedQuirks++>>\n\t\t\t<<case "liberated">>\n\t\t\t\t<<set $slaves[$i].behavioralQuirk = "advocate", _softenedQuirks++>>\n\t\t\t<</switch>>\n\t\t\t<<set $slaves[$i].behavioralFlaw = "none", $slaves[$i].devotion -= 10>>\n\t\t<<elseif ($slaves[$i].sexualFlaw != "none") && ($slaves[$i].sexualQuirk == "none")>>\n\t\t\t<<switch $slaves[$i].sexualFlaw>>\n\t\t\t<<case "hates oral">>\n\t\t\t\t<<set $slaves[$i].sexualQuirk = "gagfuck queen", _softenedQuirks++>>\n\t\t\t<<case "hates anal">>\n\t\t\t\t<<set $slaves[$i].sexualQuirk = "painal queen", _softenedQuirks++>>\n\t\t\t<<case "hates penetration">>\n\t\t\t\t<<set $slaves[$i].sexualQuirk = "strugglefuck queen", _softenedQuirks++>>\n\t\t\t<<case "shamefast">>\n\t\t\t\t<<set $slaves[$i].sexualQuirk = "tease", _softenedQuirks++>>\n\t\t\t<<case "idealistic">>\n\t\t\t\t<<set $slaves[$i].sexualQuirk = "romantic", _softenedQuirks++>>\n\t\t\t<<case "repressed">>\n\t\t\t\t<<set $slaves[$i].sexualQuirk = "perverted", _softenedQuirks++>>\n\t\t\t<<case "apathetic">>\n\t\t\t\t<<set $slaves[$i].sexualQuirk = "caring", _softenedQuirks++>>\n\t\t\t<<case "crude">>\n\t\t\t\t<<set $slaves[$i].sexualQuirk = "unflinching", _softenedQuirks++>>\n\t\t\t<<case "judgemental">>\n\t\t\t\t<<set $slaves[$i].sexualQuirk = "size queen", _softenedQuirks++>>\n\t\t\t<</switch>>\n\t\t\t<<set $slaves[$i].sexualFlaw = "none", $slaves[$i].devotion -= 10>>\n\t\t<</if>>\n\t<</if>>\n\t<<set $slaves[$i].devotion += _devBonus, $slaves[$i].trust -= _trustMalus>>\n\t<<if ($Wardeness != 0) && ($Wardeness.sexualFlaw == "malicious") && ($slaves[$i].energy >= 2)>>\n\t\t<<set $slaves[$i].energy -= 2>>\n\t<</if>>\n\t<<if ($slaves[$i].health < -80)>>\n\t\t<<set $slaves[$i].health += 20>>\n\t<<elseif ($slaves[$i].health < -40)>>\n\t\t<<set $slaves[$i].health += 15>>\n\t<<elseif ($slaves[$i].health < 0)>>\n\t\t<<set $slaves[$i].health += 10>>\n\t<<elseif ($slaves[$i].health < 40)>>\n\t\t<<set $slaves[$i].health += 7>>\n\t<<elseif ($slaves[$i].health < 100)>>\n\t\t<<set $slaves[$i].health += 3>>\n\t<</if>>\n\t<<if $showEWD != 0>>\n\t\t<br><br>\n\t\t/* 000-250-006 */\n\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t<div class="imageRef tinyImg">\n\t\t\t<<SlaveArt $slaves[$i] 0 0>>\n\t\t</div>\n\t\t<</if>>\n\t\t/* 000-250-006 */\n\t\t''__@@.pink;$slaves[$i].slaveName@@__''\n\t\t<<if $slaves[$i].choosesOwnAssignment == 2>>\n\t\t\t<<include "SA chooses own job">>\n\t\t<<else>>\n\t\t\tis confined in $cellblockName.\n\t\t<</if>>\n\t\t<br> She <<include "SA stay confined">>\n\t\t<br> \n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<br><<include "SA devotion">>\n\t<<else>>\n\t\t<<silently>>\n\t\t<<include "SA chooses own job">>\n\t\t<<include "SA stay confined">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<<include "SA devotion">>\n\t\t<</silently>>\n\t<</if>>\n<</for>>\n<<if (_softenedQuirks) || (_brokenSlaves)>>\n\t<br><br> \n\t<<if (_softenedQuirks > 0)>>\n\t\t$cellblockNameCaps's advanced compliance systems successfully softened\n\t\t<<if (_softenedQuirks == 1)>>\n\t\t\tone slave's mental flaw into an @@.green;appealing quirk,@@ though the constant correction caused her @@.mediumorchid;considerable anguish.@@\n\t\t<<else>>\n\t\t\t_softenedQuirks slaves' mental flaws into @@.green;appealing quirks,@@ though the constant correction caused them @@.mediumorchid;considerable anguish.@@\n\t\t<</if>>\n\t<</if>>\n\t<<if (_brokenSlaves > 0)>>\n\t\t<<if (_brokenSlaves == 1)>>\n\t\t\tOne slave is now willing to @@.hotpink;do as she's told@@ and has been released.\n\t\t<<else>>\n\t\t\t_brokenSlaves slaves are now willing to @@.hotpink;do as they're told@@ and have been released.\n\t\t<</if>>\n\t\t<<if $cellblockDecoration != "standard">>\n\t\t\t$cellblockNameCaps's $cellblockDecoration atmosphere @@.hotpink;had an impact on <<if _brokenSlaves == 1>>her while she<<else>>them while they<</if>>@@ were imprisoned.\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<<if _DL > 0 || $Wardeness != 0>>\n\t<br><br>\n<</if>>
<<nobr>>\n\n<<set $nextButton = "Confirm changes", $nextLink = "Manage Arcology">>\n\n<<set $revivalistLanguage = 0>>\n<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t<<if $language != "Latin">>\n\t<<set $revivalistLanguage = "Latin">>\n\t<</if>>\n<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t<<if $language != "Nahuatl">>\n\t<<set $revivalistLanguage = "Nahuatl">>\n\t<</if>>\t\n<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t<<if $language != "Ancient Egyptian">>\n\t<<set $revivalistLanguage = "Ancient Egyptian">>\n\t<</if>>\n<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t<<if $language != "Japanese">>\n\t<<set $revivalistLanguage = "Japanese">>\n\t<</if>>\n<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t<<if $language != "Arabic">>\n\t<<set $revivalistLanguage = "Arabic">>\n\t<</if>>\n<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t<<if $language != "Chinese">>\n\t<<set $revivalistLanguage = "Chinese">>\n\t<</if>>\n<</if>>\n\nThe lingua franca of the arcology is ''$language''.\n<br><br>\n//Changing the lingua franca of the arcology is a difficult process. Doing so will slightly reduce the arcology's prosperity due to the difficulty changing languages will impose on businesses. It will also cost ¤500 for each mentally competent slave you own, since it will be necessary to build time into their schedules for them to learn basic commands in the new language. Slaves' starting fluency in the new language will depend on their intelligence, nationality, education, and in some cases, ethnicity. Previous linguistic experience will not be saved, meaning that repeated language changes will wipe out slaves' previous language skills.//\n<br><br>\nSelect a custom language to be applied: <<textbox "$seed" $seed "Change Language">> //A single capitalized word is recommended.//\n\n<</nobr>>\s\n\s\n<span id="result">\n<<nobr>>\n\n<<if $language != "English">>\n\t<br><<link "English">>\n\t<<replace "#result">>\n\t<<set $language = "English">>\n\t<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>\n\t<<for $i = 0; $i < $slaves.length; $i++>>\n\t\t<<if $slaves[$i].fetish != "mindbroken">>\n\t\t\t<<NationalityToAccent $slaves[$i]>>\n\t\t\t<<if ($slaves[$i].intelligenceImplant == 1)>>\n\t\t\t<<if ($slaves[$i].accent >= 3)>>\n\t\t\t<<if (3+$slaves[$i].intelligence) > random(0,6)>>\n\t\t\t\t<<set $slaves[$i].accent -= 1>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<set $cash -= 500>>\n\t\t<</if>>\n\t<</for>>\n\t<br><br>//Language changed.//\n\t<</replace>>\n\t<</link>>\n<</if>>\n<<if $language != "Spanish">>\n\t<br><<link "Spanish">>\n\t<<replace "#result">>\n\t<<set $language = "Spanish">>\n\t<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>\n\t<<for $i = 0; $i < $slaves.length; $i++>>\n\t\t<<if $slaves[$i].fetish != "mindbroken">>\n\t\t\t<<NationalityToAccent $slaves[$i]>>\n\t\t\t<<if ($slaves[$i].intelligenceImplant == 1)>>\n\t\t\t<<if ($slaves[$i].accent >= 3)>>\n\t\t\t<<if (3+$slaves[$i].intelligence) > random(0,6)>>\n\t\t\t\t<<set $slaves[$i].accent -= 1>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<set $cash -= 500>>\n\t\t<</if>>\n\t<</for>>\n\t<br><br>//Language changed.//\n\t<</replace>>\n\t<</link>>\n<</if>>\n<<if $language != "Arabic">>\n\t<br><<link "Arabic">>\n\t<<replace "#result">>\n\t<<set $language = "Arabic">>\n\t<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>\n\t<<for $i = 0; $i < $slaves.length; $i++>>\n\t\t<<if $slaves[$i].fetish != "mindbroken">>\n\t\t\t<<NationalityToAccent $slaves[$i]>>\n\t\t\t<<if ($slaves[$i].intelligenceImplant == 1)>>\n\t\t\t<<if ($slaves[$i].accent >= 3)>>\n\t\t\t<<if (3+$slaves[$i].intelligence) > random(0,6)>>\n\t\t\t\t<<set $slaves[$i].accent -= 1>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<set $cash -= 500>>\n\t\t<</if>>\n\t<</for>>\n\t<br><br>//Language changed.//\n\t<</replace>>\n\t<</link>>\n<</if>>\n<<if $language != "Chinese">>\n\t<br><<link "Chinese">>\n\t<<replace "#result">>\n\t<<set $language = "Chinese">>\n\t<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>\n\t<<for $i = 0; $i < $slaves.length; $i++>>\n\t\t<<if $slaves[$i].fetish != "mindbroken">>\n\t\t\t<<NationalityToAccent $slaves[$i]>>\n\t\t\t<<if ($slaves[$i].intelligenceImplant == 1)>>\n\t\t\t<<if ($slaves[$i].accent >= 3)>>\n\t\t\t<<if (3+$slaves[$i].intelligence) > random(0,6)>>\n\t\t\t\t<<set $slaves[$i].accent -= 1>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<set $cash -= 500>>\n\t\t<</if>>\n\t<</for>>\n\t<br><br>//Language changed.//\n\t<</replace>>\n\t<</link>>\n<</if>>\n<<if $language != $seed>>\n\t<br><<link "Apply custom language">>\n\t<<replace "#result">>\n\t<<set $language = $seed>>\n\t<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>\n\t<<for $i = 0; $i < $slaves.length; $i++>>\n\t\t<<if $slaves[$i].fetish != "mindbroken">>\n\t\t\t<<NationalityToAccent $slaves[$i]>>\n\t\t\t<<if ($slaves[$i].intelligenceImplant == 1)>>\n\t\t\t<<if ($slaves[$i].accent >= 3)>>\n\t\t\t<<if (3+$slaves[$i].intelligence) > random(0,6)>>\n\t\t\t\t<<set $slaves[$i].accent -= 1>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<set $cash -= 500>>\n\t\t<</if>>\n\t<</for>>\n\t<br><br>//Language changed.//\n\t<</replace>>\n\t<</link>>\n<</if>>\n<<if $revivalistLanguage != 0>>\n\t<br><<link "Match language to Revivalist future society">>\n\t<<replace "#result">>\n\t<<set $language = $revivalistLanguage>>\n\t<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>\n\t<<for $i = 0; $i < $slaves.length; $i++>>\n\t\t<<if $slaves[$i].fetish != "mindbroken">>\n\t\t\t<<NationalityToAccent $slaves[$i]>>\n\t\t\t<<if ($slaves[$i].intelligenceImplant == 1)>>\n\t\t\t<<if ($slaves[$i].accent >= 3)>>\n\t\t\t<<if (3+$slaves[$i].intelligence) > random(0,6)>>\n\t\t\t\t<<set $slaves[$i].accent -= 1>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<set $cash -= 500>>\n\t\t<</if>>\n\t<</for>>\n\t<br><br>//Language changed.//\n\t<</replace>>\n\t<</link>> //Failing to take this step will retard adoption of Revivalism//\n<</if>>\n\n<</nobr>>\n</span>
<<if $activeSlave.dick > 0>>\n\t<<if $activeSlave.balls > 0>>\n\t<<if $activeSlave.devotion <= 50>>\n\t<<if ($activeSlave.fetish != "buttslut") || ($activeSlave.fetishKnown != 1)>>\n\t<<if $activeSlave.sexualFlaw != "hates women">>\n\t<<set $REFeminizationCheckinIDs.push($activeSlave.ID)>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $activeSlave.age > 35>>\n\t<<if $activeSlave.face < 40>>\n\t<<if $activeSlave.analSkill <= 30>>\n\t<<set $REMILFCheckinIDs.push($activeSlave.ID)>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $activeSlave.attrXY <= 60>>\n\t<<if $activeSlave.attrXX > 0>>\n\t\t<<set $REOrientationCheckinIDs.push($activeSlave.ID)>>\n\t<</if>>\n<</if>>\n\n<<if $activeSlave.face < -10>>\n\t<<set $REUglyCheckinIDs.push($activeSlave.ID)>>\n<</if>>\n\n<<if $activeSlave.anus < 2>>\n\t<<set $REButtholeCheckinIDs.push($activeSlave.ID)>>\n<</if>>\n\n<<if $activeSlave.boobs < 800>>\n\t<<set $REReductionCheckinIDs.push($activeSlave.ID)>>\n<</if>>
<<assignJob $slaves[$i] "take classes">>\n\n<<goto "Main">>
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Clinic", $clinicSlaves = $CliniciIDs.length>>\n\n<<if $clinicName != "the Clinic">>\n\t<<set $clinicNameCaps = $clinicName.replace("the ", "The ")>>\n<</if>>\n\n$clinicNameCaps\n<<switch $clinicDecoration>>\n<<case "Roman Revivalist">>\n\tis open and airy; a breeze wafts through the space, and Roman theories on natural cleanliness are very much on display.\n<<case "Aztec Revivalist">>\n\tis open and airy; a light hint of herbs and natural oil permeates the air. Everything is incredibly sterile, especially the blood management equipment.\n<<case "Egyptian Revivalist">>\n\tis open and airy; clean rushes are strewn across the floor, making a gentle susurration when anyone crosses the space.\n<<case "Edo Revivalist">>\n\tis clean and spartan to the point of featurelessness. Spotless tatami mats cover the floor, and partitions divide the space into cubicles.\n<<case "Arabian Revivalist">>\n\tis open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning incense.\n<<case "Chinese Revivalist">>\n\tis open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning medicinal herbs.\n<<case "Chattel Religionist">>\n\tis open and airy; shaded beams of sunlight shine through skylights to bathe each bed in a pool of healing warmth.\n<<case "Degradationist">>\n\tis clean and cold, all scrubbed tile and cool steel. The beds have prominent restraint attachment points to force patients into any position desired.\n<<case "Asset Expansionist">>\n\tis utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support growth.\n<<case "Transformation Fetishist">>\n\tis utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support radical surgery.\n<<case "Gender Radicalist">>\n\tis comfortable and feminine. Its curving walls and soft colors are designed to present slaves coming out of anaesthesia with an impression of girlishness.\n<<case "Gender Fundamentalist">>\n\tis comfortable and feminine. Its curving walls and soft colors are designed to keep slaves here for their female health nice and comfortable.\n<<case "Physical Idealist">>\n\tis utilitarian, without any concession to style. Every available centimeter of space is used for some piece of equipment useful in making the human body faster or stronger.\n<<case "Supremacist">>\n\tis clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls.\n<<case "Subjugationist">>\n\tis clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls.\n<<case "Paternalist">>\n\tis warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options.\n<<case "Pastoralist">>\n\tis utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized for human veterinary medicine.\n<<case "Maturity Preferentialist">>\n\tis comfortable and soothing, with curved walls and cool colors designed to keep patients relaxed. Each bed is provided with refined yet invariably pornographic entertainment options.\n<<case "Youth Preferentialist">>\n\tis bright and cheerful, with curved walls and pastel colors designed to keep patients in good spirits. Each bed is provided with light entertainment options.\n<<case "Body Purist">>\n\tis utilitarian, without any concession to style. Every available centimeter of space is filled with equipment designed to make medicine as low-impact as possible.\n<<case "Slimness Enthusiast">>\n\tis warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options.\n<<default>>\n\tis a well-equipped modern medical facility. Each patient has her own area, with heavy automation to provide her treatment without any human intervention at all.\n<</switch>>\n\n<<if $clinicSlaves > 2>>\n\t$clinicNameCaps is busy. Patients occupy many of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest.\n<<elseif $clinicSlaves > 0>>\n\t$clinicNameCaps is sparsely populated. Patients occupy a few of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest.\n<<elseif $Nurse != 0>>\n\t$Nurse.slaveName is alone in the clinic, and has nothing to do but keep the place spotlessly clean and ready for its next patients.\n<<else>>\n\t$clinicNameCaps is empty and quiet. [[Decommission the Clinic|Main][$clinic = 0, $clinicDecoration = "standard", $clinicUpgradeScanner = 0, $clinicUpgradeFilters = 0]]\n<</if>>\n\n<<set _Tmult0 = Math.trunc($clinic*1000*$upgradeMultiplierArcology)>>\n<br>$clinicNameCaps has room to support $clinic slaves while they receive treatment.\n[[Expand the clinic|Clinic][$cash -= _Tmult0, $clinic += 5]] //Costs ¤_Tmult0//\n\n<br>\n<<if $clinicUpgradeScanner == 1>>\n\t$clinicNameCaps's scanners have been upgraded with a sampling system that can estimate carcinogenic damage to a slave's genome.\n<<else>>\n\t<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>\n\tIt mounts powerful medical scanning technology. [[Upgrade the scanners to help detect genomic damage|Clinic][$cash -= _Tmult1, $clinicUpgradeScanner = 1]] //Costs ¤_Tmult1//\n<</if>>\n\n<br>\n<<if $clinicUpgradeFilters == 1>>\n\tThe entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities.\n\t<<if $Nurse == 0>>\n\t\t<br>However, without a nurse in attendance, the blood treatment equipment remains idle.\n\t<</if>>\n<<else>>\n\t<<set _Tmult2 = Math.trunc(50000*$upgradeMultiplierArcology)>>\n\tIt includes standard dialysis equipment. [[Install advanced blood treatment equipment to help address drug side effects|Clinic][$cash -= _Tmult2, $clinicUpgradeFilters = 1]] //Costs ¤_Tmult2//\n<</if>>\n\n<br><br>\n<<if $Nurse != 0>>\n\t<<set $Flag = 2>>\n\t<<include "Slave Summary">>\n<<else>>\n\tYou do not have a slave serving as a clinical Nurse. [[Appoint one|Nurse Select]]\n<</if>>\n\n<br><br>\n<<if ($clinic <= $clinicSlaves)>>\n\t''$clinicNameCaps is full and cannot hold any more slaves''\n<<elseif ($slaves.length > $clinicSlaves)>>\n\t<<link "''Send a slave to get treatment in $clinicName''">>\n\t\t<<set $leaveClinic = 0>>\n\t\t<<replace #clinicComingGoing>>\n\t\t\t<<set $Flag = 0>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n<<if $clinicSlaves > 0>>\n\t| <<link "''Take a slave out of the clinic''">>\n\t\t<<set $leaveClinic = 1>>\n\t\t<<replace #clinicComingGoing>>\n\t\t\t<<set $Flag = 1>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<br><br>//The clinic is empty for the moment.<br>//\n<</if>>\n\n<span id="clinicComingGoing">\n<<if $leaveClinic == 0>>\n\t<<set $Flag = 0>>\n\t<<include "Slave Summary">>\n<<else>>\n\t<<set $Flag = 1>>\n\t<<include "Slave Summary">>\n<</if>>\n</span>\n\n<<unset $Flag>>\n\n<br><br>Rename $clinicName: <<textbox "$clinicName" $clinicName "Clinic">> //Use a noun or similar short phrase//
<<SlaveSort $CliniciIDs>>\n<<set _DL = $CliniciIDs.length, $clinicSlaves = _DL, _healthBonus = 0, _idleBonus = 0, _FLsFetish = 0, _restedSlaves = 0>>\n\n<<if $clinicDecoration != "standard">>\n\t<<set _devBonus = 1>>\n<<else>>\n\t<<set _devBonus = 0>>\n<</if>>\n\n<<if $Nurse != 0>>\n\t<<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Nurse.ID; })>>\n\n\t<<if ($slaves[_FLs].health < 100)>>\n\t\t<<set $slaves[_FLs].health += 20>>\n\t<</if>>\n\t<<if ($slaves[_FLs].devotion <= 60)>>\n\t\t<<set $slaves[_FLs].devotion++>>\n\t<</if>>\n\t<<if $slaves[_FLs].trust < 60>>\n\t\t<<set $slaves[_FLs].trust++>>\n\t<</if>>\n\t<<set $slaves[_FLs].devotion += _devBonus>>\n\t<<if $slaves[_FLs].fetishStrength <= 95>>\n\t\t<<if $slaves[_FLs].fetish != "dom">>\n\t\t\t<<fetishChangeChance $slaves[_FLs]>>\n\t\t\t<<if $fetishChangeChance > random(0,100)>>\n\t\t\t\t<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "dom">>\n\t\t\t<</if>>\n\t\t<<elseif $slaves[_FLs].fetishKnown == 0>>\n\t\t\t<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>\n\t\t<<else>>\n\t\t\t<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>\n\t\t<</if>>\n\t<</if>>\n\t<<set $Nurse = $slaves[_FLs]>>\n\t $Nurse.slaveName is serving as the clinical nurse.\n\t<<if $Nurse.relationship == -3>>\n\t\tShe does her best to be a caring and nurturing wife.\n\t\t<<set _healthBonus += 2>>\n\t<</if>>\n\t<<if (_FLsFetish == 1)>>\n\t\tHer job involves giving naked sex slaves orders for their own good. Even though most of these commands are medical rather than sexual, she can be forgiven for not always seeing the difference, and @@.lightsalmon;becomes more dominant.@@\n\t<<elseif (_FLsFetish == 2)>>\n\t\tEvery new patient in the clinic is a new target for her authority. @@.lightsalmon;She becomes more dominant.@@\n\t<</if>>\n\t<<if setup.nurseCareers.includes($Nurse.career)>>\n\t\tShe has experience with medicine from her life before she was a slave, and can often recognize conditions before even the medical scanners can.\n\t\t<<set _idleBonus++, _healthBonus++>>\n\t<</if>>\n\t<<if ($Nurse.fetish == "dom")>>\n\t\tShe raps out commands with the confidence of long and partly sexual experience, so patients are inclined to follow even unpleasant medical instructions.\n\t\t<<set _idleBonus++, _healthBonus++>>\n\t<</if>>\n\t<<if ($Nurse.muscles > 5)>>\n\t\tShe's strong enough to gently but firmly restrain resistant slaves, allowing her to be sparing with the inescapable but less healthy restraints.\n\t\t<<set _idleBonus++>>\n\t<</if>>\n\t<<if ($Nurse.intelligence > 1)>>\n\t\tThe diagnostic equipment is state-of-the-art, but she's smart and perceptive enough that on occasion, she can add meaningfully to its medical scans.\n\t\t<<set _idleBonus++, _healthBonus++>>\n\t<</if>>\n\t<<if ($Nurse.face > 40)>>\n\t\tPatients rarely object to seeing her gorgeous face hovering over them.\n\t\t<<set _idleBonus++, _devBonus++>>\n\t<</if>>\n\t<<if ($Nurse.muscles > 5) || ($slaves[_FLs].devotion >= 60)>>\n\t\t<<set _healthBonus++>>\n\t<</if>>\n\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t<<set $i = $slaveIndices[$CliniciIDs[_dI]]>>\n\t\t<<if $Nurse.rivalryTarget == $slaves[$i].ID>>\n\t\t\tShe purposefully neglects the needs of her <<if $Nurse.rivalry == 1>>growing rival<<elseif $Nurse.rivalry == 2>>rival<<elseif $Nurse.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, hindering her recovery and deepening their dislike for each other.\n\t\t\t<<set $slaves[$i].devotion--, $slaves[$i].trust--, $slaves[$i].health -= 3>>\n\t\t\t<<if random(1,100) > 65>>\n\t\t\t\t<<set $Nurse.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>>\n\t\t\t<</if>>\n\t\t<<elseif $Nurse.relationshipTarget == $slaves[$i].ID>>\n\t\t\tShe dedicates most of her attention to her <<if $Nurse.relationship == 1>>friend<<elseif $Nurse.relationship == 2>>best friend<<elseif $Nurse.relationship == 3>>friend with benefits<<elseif $Nurse.relationship == 4>>lover<<elseif $Nurse.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she has everything she needs and more. This lavish attention detracts from her overall effectiveness.\n\t\t\t<<set _idleBonus -= 3, $slaves[$i].devotion++, $slaves[$i].trust++, $slaves[$i].health += 3>>\n\t\t<<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>>\n\t\t\t<<if $slaves[$i].mother == $Nurse.ID || $slaves[$i].father == $Nurse.ID>>\n\t\t\t\tShe makes sure to spend extra time caring for her daughter, $slaves[$i].slaveName.\n\t\t\t\t<<set $slaves[$i].trust++, $slaves[$i].health++>>\n\t\t\t<<elseif $slaves[$i].ID == $Nurse.mother>>\n\t\t\t\tShe makes sure to spend extra time caring for her mother, $slaves[$i].slaveName.\n\t\t\t\t<<set $slaves[$i].trust++, $slaves[$i].health++>>\n\t\t\t<<elseif $slaves[$i].ID == $Nurse.father>>\n\t\t\t\tShe makes sure to spend extra time caring for her sire, $slaves[$i].slaveName.\n\t\t\t\t<<set $slaves[$i].trust++, $slaves[$i].health++>>\n\t\t\t<<elseif areSisters($slaves[$i], $Nurse) == 1>>\n\t\t\t\tShe makes sure to spend extra time caring for her twin sister, $slaves[$i].slaveName.\n\t\t\t\t<<set $slaves[$i].trust++, $slaves[$i].health++>>\n\t\t\t<<elseif areSisters($slaves[$i], $Nurse) == 2>>\n\t\t\t\tShe makes sure to spend extra time caring for her sister, $slaves[$i].slaveName.\n\t\t\t\t<<set $slaves[$i].trust++, $slaves[$i].health++>>\n\t\t\t<<elseif areSisters($slaves[$i], $Nurse) == 3>>\n\t\t\t\tShe makes sure to spend extra time caring for her half-sister, $slaves[$i].slaveName.\n\t\t\t\t<<set $slaves[$i].trust++, $slaves[$i].health++>>\n\t\t\t<</if>>\n\t\t<<elseif $Nurse.relationTarget == $slaves[$i].ID && $familyTesting == 0>>\n\t\t\tShe makes sure to spend extra time caring for her $slaves[$i].relation, $slaves[$i].slaveName.\n\t\t\t<<set $slaves[$i].trust++, $slaves[$i].health++>>\n\t\t<</if>>\n\t\t<<switch $slaves[$i].prestigeDesc>>\n\t\t<<case "She is a famed Free Cities whore, and commands top prices.">>\n\t\t\tShe does her best to aid the famous whore, $slaves[$i].slaveName, making sure to pay special attention to her worn holes.\n\t\t\t<<set $slaves[$i].health += 2>>\n\t\t<<case "She is a famed Free Cities slut, and can please anyone.">>\n\t\t\tShe does her best to aid the famous entertainer, $slaves[$i].slaveName, making sure she can show off as soon as possible.\n\t\t\t<<set $slaves[$i].health += 2>>\n\t\t<<case "She is remembered for winning best in show as a cockmilker.">>\n\t\t\t<<if ($slaves[$i].balls > 4) && ($slaves[$i].dick != 0)>>\n\t\t\t\tShe does her best to aid the dribbling $slaves[$i].slaveName, paying special attention to her huge cock and balls as well as making sure to milk her erect dick hourly.\n\t\t\t\t<<set $slaves[$i].health += 4>>\n\t\t\t\t<<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "cumslut"))>>\n\t\t\t\t\t<<if $Nurse.fetish == "none">>\n\t\t\t\t\t\t<<set $Nurse.fetish = "cumslut", $slaves[_FLs].fetish = "cumslut">>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<<case "She is remembered for winning best in show as a dairy cow.">>\n\t\t\t<<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>>\n\t\t\t\tShe does her best to aid the leaking $slaves[$i].slaveName, paying special attention to her huge breasts as well as making sure to milk her hourly.\n\t\t\t\t<<set $slaves[$i].health += 4>>\n\t\t\t\t<<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "boobs"))>>\n\t\t\t\t\t<<if $Nurse.fetish == "none">>\n\t\t\t\t\t\t<<set $Nurse.fetish = "boobs", $slaves[_FLs].fetish = "boobs">>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $Nurse.fetishStrength += 4, $slaves[_FLs].fetishStrength += 4>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</switch>>\n\t<</for>>\n\t<<if (_DL < 5)>>\n\t\t<<set _seed = random(1,10)+((5-_DL)*(random(150,170)+(_idleBonus*10))), $cash += _seed>>\n\t\t<br> Since she doesn't have enough girls to occupy all her time, the clinic takes in citizens' slaves on a contract basis and she helps them too, earning @@.yellowgreen;¤_seed.@@\n\t<</if>>\n\t<<if (_DL > 0)>><br><br><</if>>\n<</if>>\n\n<<if (_DL > 0)>>\n\t <<if (_DL == 1)>>''There is one slave receiving treatment in the clinic.''<<else>>''There are _DL slaves receiving treatment in the clinic.''<</if>>\n<</if>>\n\n<<if ($Nurse != 0)>>\n\t<<set $i = _FLs>> /* apply following SA passages to facility leader */\n\t<<if $showEWD != 0>>\n\t\t<br><br>\n\t\t/* 000-250-006 */\n\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t<div class="imageRef tinyImg">\n\t\t\t<<SlaveArt $slaves[_FLs] 0 0>>\n\t\t</div>\n\t\t<</if>>\n\t\t/* 000-250-006 */\n\t\t''__@@.pink;$slaves[_FLs].slaveName@@__'' is serving as the clinical nurse.\n\t\t<br> \n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<br><<include "SA devotion">>\n\t<<else>>\n\t\t<<silently>>\n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<<include "SA devotion">>\n\t\t<</silently>>\n\t<</if>>\n\t<<set $Nurse = $slaves[_FLs]>>\n<</if>>\n\n<<for _dI = 0; _dI < _DL; _dI++>>\n\t<<set $i = $slaveIndices[$CliniciIDs[_dI]]>>\n\t<<if $slaves[$i].devotion < 45>>\n\t\t<<set $slaves[$i].devotion += 4>>\n\t<</if>>\n\t<<set $slaves[$i].devotion += _devBonus>>\n\t<<if $slaves[$i].trust < 45>>\n\t\t<<set $slaves[$i].trust += 4>>\n\t<</if>>\n\t<<if $slaves[$i].health < 90>>\n\t\t<<set $slaves[$i].health += 10 + ($curativeUpgrade * 10) + _healthBonus>>\n\t<</if>>\n\t<<if ($Nurse != 0) && ($slaves[$i].chem > 0) && ($clinicUpgradeFilters == 1)>>\n\t\t<<set $slaves[$i].chem -= 5>>\n\t\t<<set $slaves[$i].chem = Math.max($slaves[$i].chem, 0)>>\n\t<</if>>\n\t<<if ($slaves[$i].health <= 40)>>\n\t<<elseif ($Nurse != 0) && ($slaves[$i].chem > 15) && ($clinicUpgradeFilters == 1)>>\n\t<<else>>\n\t\t<br><br>''__@@.pink;$slaves[$i].slaveName@@__'' has been returned to health<<if ($Nurse != 0) && ($clinicUpgradeFilters == 1)>> and purity<</if>>, so @@.yellow;her assignment has defaulted to rest.@@\n\t\t<<removeJob $slaves[$i] "get treatment in the clinic">>\n\t\t<<set _restedSlaves++, _dI--, _DL-->>\n\t\t<<continue>>\n\t<</if>>\n\t<<if $showEWD != 0>>\n\t\t<br><br>\n\t\t/* 000-250-006 */\n\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t<div class="imageRef tinyImg">\n\t\t\t<<SlaveArt $slaves[$i] 0 0>>\n\t\t</div>\n\t\t<</if>>\n\t\t/* 000-250-006 */\n\t\t''__@@.pink;$slaves[$i].slaveName@@__''\n\t\t<<if $slaves[$i].choosesOwnAssignment == 2>>\n\t\t\t<<include "SA chooses own job">>\n\t\t<<else>>\n\t\t\tis receiving treatment in $clinicName.\n\t\t<</if>>\n\t\t<br> She <<include "SA rest">>\n\t\t<br> \n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<br><<include "SA devotion">>\n\t<<else>>\n\t\t<<silently>>\n\t\t<<include "SA chooses own job">>\n\t\t<<include "SA rest">>\n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<<include "SA devotion">>\n\t\t<</silently>>\n\t<</if>>\n<</for>>\n<<if (_restedSlaves > 0)>>\n\t<br><br> \n\t<<if (_restedSlaves == 1)>>\n\t\tOne slave has\n\t<<else>>\n\t\t_restedSlaves slaves have\n\t<</if>>\n\tbeen returned to @@.green;health<<if ($Nurse != 0) && ($clinicUpgradeFilters == 1)>> and purity<</if>>@@ and will be released from the clinic before the end of the week.\n\t<<if $clinicDecoration != "standard">>\n\t\t$clinicNameCaps's $clinicDecoration atmosphere @@.hotpink;had an impact on <<if _restedSlaves == 1>>her while she<<else>>them while they<</if>>@@ were getting treatment.\n\t<</if>>\n<</if>>\n<<if _DL > 0 || $Nurse != 0>>\n\t<br><br>\n<</if>>
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Club", $showEncyclopedia = 1, $encyclopedia = "Club", $clubSlaves = $ClubiIDs.length>>\n\n<<if $clubName != "the Club">>\n\t<<set $clubNameCaps = $clubName.replace("the ", "The ")>>\n<</if>>\n\n$clubNameCaps\n<<switch $clubDecoration>>\n<<case "Roman Revivalist">>\n\tis decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta.\n<<case "Aztec Revivalist">>\n\tis decorated with obsidian figures inserted in the lime walls and giant oak pillars that give a homey feeling to the otherwise cold building.\n<<case "Egyptian Revivalist">>\n\tis decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants.\n<<case "Edo Revivalist">>\n\tis furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing.\n<<case "Arabian Revivalist">>\n\tis designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs.\n<<case "Chinese Revivalist">>\n\tis furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room.\n<<case "Chattel Religionist">>\n\tisn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies.\n<<case "Degradationist">>\n\thas a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here.\n<<case "Asset Expansionist">>\n\thas a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses.\n<<case "Transformation Fetishist">>\n\thas a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips.\n<<case "Gender Radicalist">>\n\thas a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice.\n<<case "Gender Fundamentalist">>\n\thas an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past.\n<<case "Physical Idealist">>\n\tisn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein.\n<<case "Supremacist">>\n\tis decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people.\n<<case "Subjugationist">>\n\tis decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.\n<<case "Paternalist">>\n\tis handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves.\n<<case "Pastoralist">>\n\tis decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter.\n<<case "Maturity Preferentialist">>\n\tis surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together.\n<<case "Youth Preferentialist">>\n\tis deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor.\n<<case "Body Purist">>\n\tis gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant.\n<<case "Slimness Enthusiast">>\n\tis distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality.\n<<default>>\n\tis set up in an uncomplicated way. There's a bar for drinks, a dance floor for slave girls, and private rooms for slave sex.\n<</switch>>\n\n<<if $clubAdsSpending > 0>>\n\tScreens outside the entrance are showing softcore music videos to advertise $clubNameCaps.\n\t<<if $clubAdsOld == 1>>\n\t\tThe featured strippers are all MILFs.\n\t<<elseif $clubAdsOld == -1>>\n\t\tThe featured strippers are all nice and young.\n\t<<else>>\n\t\tThe featured strippers vary in age.\n\t<</if>>\n\t<<if $clubAdsStacked == 1>>\n\t\tLots of bouncing breasts and butts\n\t<<elseif $clubAdsStacked == -1>>\n\t\tLots of trim breasts and shapely butts\n\t<<else>>\n\t\tA variety of breast and butt sizes and shapes\n\t<</if>>\n\tare on display, and\n\t<<if $clubAdsImplanted == 1>>\n\t\tmost of these are augmented by implants.\n\t<<elseif $clubAdsImplanted == -1>>\n\t\tthey're all natural.\n\t<<else>>\n\t\tsome are augmented by implants.\n\t<</if>>\n\t<<if $clubAdsModded == 1>>\n\t\tEverything is heavily pierced and tattooed.\n\t<<elseif $clubAdsModded == -1>>\n\t\tEverything is free of tattoos and piercings.\n\t<<else>>\n\t\tSome of these assets are tattooed and pierced, and some aren't.\n\t<</if>>\n\tThe strippers get naked quickly, and show off\n\t<<if $clubAdsXX == 1>>\n\t\ttheir pussies and assholes.\n\t<<elseif $clubAdsXX == -1>>\n\t\ttheir assholes.\n\t<<else>>\n\t\ttheir holes.\n\t<</if>>\n\tThe ads are shown across the arcology.\n\t<<if ($clubAdsXX == 1) && ($clubAdsImplants == 1) && ($clubAdsStacked == 1)>>\n\t\tAs a result, $clubName is known as the place to spend a night partying with bimbos.\n\t<<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>>\n\t\tAs a result, $clubName is known as the place to spend a night partying with MILFs.\n\t<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == 1)>>\n\t\tAs a result, $clubName is known as the place to spend a night partying with shemales.\n\t<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == -1)>>\n\t\tAs a result, $clubName is known as the place to spend a night partying with traps.\n\t<</if>>\n<</if>>\n\n<<if $clubSlaves > 2>>\n\t$clubNameCaps is dotted with pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse.\n<<elseif $clubSlaves > 0>>\n\tThere are a few pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse.\n<<elseif $DJ != 0>>\n\t$clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. $DJ.slaveName is alone in $clubName, and can accomplish little by herself.\n<<else>>\n\t$clubNameCaps is doing business normally, without a complement of sex slaves to spice things up.\n\t<<link "Decommission the club">>\n\t\t<<set $club = 0, $clubDecoration = "standard", $clubUpgradePDAs = 0>>\n\t\t<<for _i = 0; _i < $sectors.length; _i++>>\n\t\t<<if $sectors[_i].type == "Club">>\n\t\t\t<<set $sectors[_i].type = "Shops">><<break>>\n\t\t<</if>>\n\t\t<</for>>\n\t\t<<goto "Main">>\n\t<</link>>\n<</if>>\n\n<<if $clubSlaves > 2>>\n<<switch $clubDecoration>>\n<<case "Chattel Religionist">>\n\tFrom one of the private rooms, praying interspersed with the slap of leather on flesh can be heard.\n<<case "Degradationist">>\n\tAgonized screaming can be heard from one of the private rooms.\n<<case "Asset Expansionist">>\n\tA wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large breasts.\n<<case "Transformation Fetishist">>\n\tA wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large fake breasts.\n<<case "Gender Radicalist">>\n\tUncomfortable moaning from one of the private rooms suggests that a slave inside is taking a painfully large cock up her tight butt.\n<<case "Gender Fundamentalist">>\n\tThe unmistakable sound of vigorous vaginal intercourse can be heard from one of the private rooms.\n<<case "Physical Idealist">>\n\tBestial grunting can be heard from one of the private rooms.\n<<case "Supremacist">>\n\tThe sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms.\n<<case "Subjugationist">>\n\tThe sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms.\n<<case "Paternalist">>\n\tThe unmistakable sound of a slave experiencing an authentic orgasm can be heard from one of the private rooms.\n<<case "Body Purist">>\n\tThe faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.\n<<case "Slimness Enthusiast">>\n\tThe faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.\n<<case "Pastoralist">>\n\tA faint gushing sound is audible from one of the private rooms.\n<<case "Roman Revivalist">>\n\tA business meeting is just audible from one of the private rooms; only an occasional moan indicates that the businessmen are enjoying a couple of serving girls at the same time.\n<<case "Aztec Revivalist">>\n\tA muffled scream, followed by the sounds of liquid gently dripping on the stone floors denote the goings-on in the building.\n<<case "Egyptian Revivalist">>\n\tThe smell of incense and the sounds of sex are drifting out of the private rooms.\n<<case "Edo Revivalist">>\n\tThe faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.\n<<case "Arabian Revivalist">>\n\tThe faint sound of multiple slaves pleasuring a single patron can be heard from one of the private rooms.\n<<case "Chinese Revivalist">>\n\tThe faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.\n<<case "Maturity Preferentialist">>\n\tThe faint sound of a well traveled slave showing off her experience can be heard from one of the private rooms.\n<<case "Youth Preferentialist">>\n\tThe faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.\n<<default>>\n\tThe faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.\n<</switch>>\n<</if>>\n\n<<set _Tmult0 = Math.trunc($club*1000*$upgradeMultiplierArcology)>>\n<br>There are rooms off $clubName to support slaves as they work as club sluts. They can support $club slaves.\n[[Expand the club|Club][$cash -= _Tmult0, $club += 5]] //Costs ¤_Tmult0 and will increase upkeep costs//\n\n<br>\n<<if $clubUpgradePDAs == 1>>\n\t$clubNameCaps has been wired for unobtrusive personal data assistants to let your sluts pass tips about enslaveable people to your recruiter.\n<<else>>\n\t<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>\n\tThe rooms are standard. [[Upgrade them with PDAs to help your recruiter|Club][$cash -= _Tmult1, $clubUpgradePDAs = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//\n<</if>>\n\n<br>\n<<if $clubAdsSpending > 0>>\n\t$clubNameCaps is the subject of an active ad campaign.\n<<else>>\n\t$clubNameCaps is not being advertised.\n<</if>>\n<<link "Manage club Advertisements">><<set $nextLink = passage()>><<set $nextButton = "Back">><<goto "Club Advertisement">><</link>>\n\n<br><br>\n<<if $DJ != 0>>\n\t<<set $Flag = 2>>\n\t<<include "Slave Summary">>\n<<else>>\n\tYou do not have a slave serving as a DJ. [[Appoint one|DJ Select]]\n<</if>>\n\n<br><br>\n<<if ($club <= $clubSlaves)>>\n\t''$clubNameCaps is full and cannot hold any more slaves''\n<<elseif ($slaves.length > $clubSlaves)>>\n\t<<link "''Send a slave to slut around $clubName''">>\n\t\t<<set $leaveClub = 0>>\n\t\t<<replace #clubComingGoing>>\n\t\t\t<<set $Flag = 0>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n<<if $clubSlaves > 0>>\n\t| <<link "''Bring a slave out of $clubName''">>\n\t\t<<set $leaveClub = 1>>\n\t\t<<replace #clubComingGoing>>\n\t\t\t<<set $Flag = 1>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<br><br>//$clubNameCaps is empty for the moment.<br>//\n<</if>>\n\n<span id="clubComingGoing">\n<<if $leaveClub == 0>>\n\t<<set $Flag = 0>>\n\t<<include "Slave Summary">>\n<<else>>\n\t<<set $Flag = 1>>\n\t<<include "Slave Summary">>\n<</if>>\n</span>\n\n<<unset $Flag>>\n\n<br><br>Rename $clubName: <<textbox "$clubName" $clubName "Club">> //Use a noun or similar short phrase//
<<nobr>>\n\n<<switch $clubDecoration>>\n<<case "Roman Revivalist">>\n\t$clubNameCaps is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta.\n<<case "Aztec Revivalist">>\n\t$clubNameCaps is decorated with obsidian figures inserted in the lime walls and giant oak pillars that give a homey feeling to the otherwise cold building.\t\n<<case "Egyptian Revivalist">>\n\t$clubNameCaps is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants.\n<<case "Edo Revivalist">>\n\t$clubNameCaps is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing.\n<<case "Arabian Revivalist">>\n\t$clubNameCaps is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs.\n<<case "Chinese Revivalist">>\n\t$clubNameCaps is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room.\n<<case "Chattel Religionist">>\n\t$clubNameCaps isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies.\n<<case "Degradationist">>\n\t$clubNameCaps has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here.\n<<case "Asset Expansionist">>\n\t$clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses.\n<<case "Transformation Fetishist">>\n\t$clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips.\n<<case "Gender Radicalist">>\n\t$clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice.\n<<case "Gender Fundamentalist">>\n\t$clubNameCaps has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past.\n<<case "Physical Idealist">>\n\t$clubNameCaps isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein.\n<<case "Supremacist">>\n\t$clubNameCaps is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people.\n<<case "Subjugationist">>\n\t$clubNameCaps is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.\n<<case "Paternalist">>\n\t$clubNameCaps is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves.\n<<case "Body Purist">>\n\t$clubNameCaps is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant.\n<<case "Slimness Enthusiast">>\n\t$clubNameCaps is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality.\n<<case "Pastoralist">>\n\t$clubNameCaps is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter.\n<<case "Maturity Preferentialist">>\n\t$clubNameCaps is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together.\n<<case "Youth Preferentialist">>\n\t$clubNameCaps is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor.\n<</switch>>\n\n<<if $clubAdsSpending > 0>>\n\tScreens outside the entrance are showing softcore music videos to advertise $clubName.\n\t<<if $clubAdsOld == 1>>\n\tThe featured strippers are all MILFs.\n\t<<elseif $clubAdsOld == -1>>\n\tThe featured strippers are all nice and young.\n\t<<else>>\n\tThe featured strippers vary in age.\n\t<</if>>\n\t<<if $clubAdsStacked == 1>>\n\tLots of bouncing breasts and butts\n\t<<elseif $clubAdsStacked == -1>>\n\tLots of trim breasts and shapely butts\n\t<<else>>\n\tA variety of breast and butt sizes and shapes\n\t<</if>>\n\tare on display, and\n\t<<if $clubAdsImplanted == 1>>\n\tmost of these are augmented by implants.\n\t<<elseif $clubAdsImplanted == -1>>\n\tthey're all natural.\n\t<<else>>\n\tsome are augmented by implants.\n\t<</if>>\n\t<<if $clubAdsModded == 1>>\n\tEverything is heavily pierced and tattooed.\n\t<<elseif $clubAdsModded == -1>>\n\tEverything is free of tattoos and piercings.\n\t<<else>>\n\tSome of these assets are tattooed and pierced, and some aren't.\n\t<</if>>\n\tThe strippers get naked quickly, and show off\n\t<<if $clubAdsXX == 1>>\n\ttheir pussies and assholes.\n\t<<elseif $clubAdsXX == -1>>\n\ttheir assholes.\n\t<<else>>\n\ttheir holes.\n\t<</if>>\n<</if>>\n\n<<if $clubAdsSpending >= 5000>>\n\tAdvertisements based on these scenes run constantly in media across $arcologies[0].name, and there's an active merchandising campaign underway to promote your club and its girls.\n<<elseif $clubAdsSpending >= 4000>>\n\tAdvertisements based on these scenes run constantly in media across $arcologies[0].name.\n<<elseif $clubAdsSpending >= 3000>>\n\tAdvertisements based on these scenes are run in media across $arcologies[0].name.\n<<elseif $clubAdsSpending >= 2000>>\n\tAdvertisements based on these scenes run regularly in arcology media.\n<<elseif $clubAdsSpending >= 1000>>\n\tAdvertisements based on these scenes run occasionally in arcology media.\n<<else>>\n\t$arcologies[0].name has a robust internal media that could be used to bring patrons into the club.\n<</if>>\n\n<</nobr>>\n\n<<nobr>>\n\nYou are spending ¤$clubAdsSpending each week to advertise $clubName.\n\n<<if $clubAdsSpending > 900>>\n\t<<link "Decrease">><<set $clubAdsSpending -= 1000>><<goto "Club Advertisement">><</link>> |\n<<else>>\n\tDecrease |\n<</if>>\n<<if $clubAdsSpending < 5000>>\n\t<<link "Increase">><<set $clubAdsSpending += 1000>><<goto "Club Advertisement">><</link>>\n<<else>>\n\tIncrease\n<</if>>\n\n<</nobr>>\n\n__Design Club Ad Campaign__ //Will replace relevant variety bonuses//\n<<nobr>>\n\nAsset size:\n<<if $clubAdsStacked != 1>><<link "Stacked">><<set $clubAdsStacked = 1>><<goto "Club Advertisement">><</link>> | <<else>>Stacked | <</if>>\n<<if $clubAdsStacked != -1>><<link "Slim">><<set $clubAdsStacked = -1>><<goto "Club Advertisement">><</link>> | <<else>>Slim | <</if>>\n<<if $clubAdsStacked != 0>><<link "Variety">><<set $clubAdsStacked = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>\n<br>\n\nAsset origin:\n<<if $clubAdsImplanted != 1>><<link "Implants">><<set $clubAdsImplanted = 1>><<goto "Club Advertisement">><</link>> | <<else>>Implants | <</if>>\n<<if $clubAdsImplanted != -1>><<link "All natural">><<set $clubAdsImplanted = -1>><<goto "Club Advertisement">><</link>> | <<else>>All natural | <</if>>\n<<if $clubAdsImplanted != 0>><<link "Variety">><<set $clubAdsImplanted = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>\n<br>\n\nBody mods:\n<<if $clubAdsModded != 1>><<link "Modded">><<set $clubAdsModded = 1>><<goto "Club Advertisement">><</link>> | <<else>>Modded | <</if>>\n<<if $clubAdsModded != -1>><<link "Unmodded">><<set $clubAdsModded = -1>><<goto "Club Advertisement">><</link>> | <<else>>Unmodded | <</if>>\n<<if $clubAdsModded != 0>><<link "Variety">><<set $clubAdsModded = 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>\n<br>\n\nAge:\n<<if $clubAdsOld != 1>><<link "MILF">><<set $clubAdsOld = 1>><<goto "Club Advertisement">><</link>> | <<else>>MILF | <</if>>\n<<if $clubAdsOld != -1>><<link "Young">><<set $clubAdsOld = -1>><<goto "Club Advertisement">><</link>> | <<else>>Young | <</if>>\n<<if $clubAdsOld != 0>><<link "Variety">><<set $clubAdsOld = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>>\n<br>\n\n<<if $seeDicks != 0>>\n\tGenitalia:\n\t<<if $clubAdsXX != 1>><<link "Pussies">><<set $clubAdsXX = 1>><<goto "Club Advertisement">><</link>> | <<else>>Pussies | <</if>>\n\t<<if $clubAdsXX != -1>><<link "Dicks">><<set $clubAdsXX = -1>><<goto "Club Advertisement">><</link>> | <<else>>Dicks | <</if>>\n\t<<if $clubAdsXX != 0>><<link "Variety">><<set $clubAdsXX = 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>>\n\t<br>\n<</if>>\n\n<</nobr>>
<<SlaveSort $ClubiIDs>>\n<<set _DL = $ClubiIDs.length, $clubSlaves = _DL, _SL = $slaves.length, $clubBonuses = 0, $DJRepBonus = 0, $implanted = 0, $legendaryEntertainerID = 0, $modded = 0, $old = 0, $pure = 0, $slim = 0, $stacked = 0, $unmodded = 0, $XX = 0, $XY = 0, $young = 0, _FLsFetish = 0>>\n\n<<if $DJ != 0>>\n\t<<set _FLs = $slaves.findIndex(function(s) { return s.ID == $DJ.ID; })>>\n\n\t<<if ($slaves[_FLs].health < -80)>>\n\t\t<<set $slaves[_FLs].health += 20>>\n\t<<elseif $slaves[_FLs].health < -40>>\n\t\t<<set $slaves[_FLs].health += 15>>\n\t<<elseif $slaves[_FLs].health < 0>>\n\t\t<<set $slaves[_FLs].health += 10>>\n\t<<elseif $slaves[_FLs].health < 90>>\n\t\t<<set $slaves[_FLs].health += 7>>\n\t<</if>>\n\t<<if $slaves[_FLs].devotion <= 60>>\n\t\t<<set $slaves[_FLs].devotion += 5>>\n\t<</if>>\n\t<<if $slaves[_FLs].trust < 60>>\n\t\t<<set $slaves[_FLs].trust += 3>>\n\t<</if>>\n\t<<if $slaves[_FLs].fetishStrength <= 95>>\n\t\t<<if $slaves[_FLs].fetish != "humiliation">>\n\t\t\t<<fetishChangeChance $slaves[_FLs]>>\n\t\t\t<<if $fetishChangeChance > random(0,100)>>\n\t\t\t\t<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "humiliation">>\n\t\t\t<</if>>\n\t\t<<elseif $slaves[_FLs].fetishKnown == 0>>\n\t\t\t<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>\n\t\t<<else>>\n\t\t\t<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>\n\t\t<</if>>\n\t<</if>>\n\t<<set $DJ = $slaves[_FLs]>>\n\t $DJ.slaveName is performing as the DJ.\n\t<<if $DJ.relationship == -3>>\n\t\tShe tries her best to be your energetic, cheerful wife.\n\t\t<<set $DJRepBonus += 0.1>>\n\t<</if>>\n\t<<if (_FLsFetish == 1)>>\n\t\tShe's expected to be the innovative, beautiful DJ spinning beats one minute, and come out of her booth to grind on the floor the next; she enjoys the interplay, and finds greater @@.lightcoral;pleasure in exhibitionism.@@\n\t<<elseif (_FLsFetish == 2)>>\n\t\tEvery day she gets to enjoy hundreds of stares on her skin, and @@.lightsalmon;becomes more of an exhibitionist.@@\n\t<</if>>\n\t<<if ($DJ.eyes == -2)>>\n\t\tHer lack of eyesight doesn't slow her down; rather, it strengthens her other senses. Her tracks have a distinct sound, since she experiences noise as her sight.\n\t\t<<set $DJRepBonus += 0.15>>\n\t<</if>>\n\t<<if ($DJ.entertainSkill <= 10)>>\n\t\tThough $DJ.slaveName does her best to lead on the club, with her lack of skill she can do little.\n\t<<elseif ($DJ.entertainSkill <= 30)>>\n\t\t$DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere on $clubName.\n\t\t<<set $DJRepBonus += 0.05>>\n\t<<elseif ($DJ.entertainSkill <= 60)>>\n\t\t$DJ.slaveName's skills @@.green;improve@@ the atmosphere on $clubName.\n\t\t<<set $DJRepBonus += 0.1>>\n\t<<elseif ($DJ.entertainSkill < 100)>>\n\t\t$DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere on $clubName.\n\t\t<<set $DJRepBonus += 0.15>>\n\t<<elseif ($DJ.entertainSkill >= 100)>>\n\t\t$DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere on $clubName.\n\t\t<<set $DJRepBonus += 0.20>>\n\t<</if>>\n\t<<if ($DJ.muscles > 5) && ($DJ.muscles <= 95)>>\n\t\tHer toned body helps her lead her fellow club girls by letting her dance all night.\n\t\t<<set $DJRepBonus += 0.05>>\n\t<</if>>\n\t<<if ($DJ.intelligence > 0)>>\n\t\tShe's smart enough to make an actual contribution to the music, greatly enhancing the entire experience.\n\t\t<<set $DJRepBonus += 0.05*$DJ.intelligence>>\n\t<</if>>\n\t<<if ($DJ.face > 95)>>\n\t\tHer great beauty is a further draw, even when she's in her DJ booth, but especially when she comes out to dance.\n\t\t<<set $DJRepBonus += 0.05>>\n\t<</if>>\n\t<<if setup.DJCareers.includes($DJ.career)>>\n\t\tShe has musical experience from her life before she was a slave, a grounding that gives her tracks actual depth.\n\t\t<<set $DJRepBonus += 0.05>>\n\t<</if>>\n\t<<if (_DL < 5)>>\n\t\t<<set $slavesGettingHelp = 0>>\n\t\t<<if $universalRulesFacilityWork == 1>>\n\t\t\t<<for $i = 0; $i < _SL; $i++>>\n\t\t\t\t<<if ($slaves[$i].assignment == "serve the public")>>\n\t\t\t\t\t<<set $slavesGettingHelp++>>\n\t\t\t\t<</if>>\n\t\t\t<</for>>\n\t\t<</if>>\n\t\t<<if (_DL+$slavesGettingHelp < 5)>>\n\t\t\t<<set $i = _FLs>> /* apply following SA passages to facility leader */\n\t\t\t<<if ($legendaryEntertainerID == 0) && ($slaves[_FLs].prestige == 0) && ($slaves[_FLs].entertainSkill >= 100) && ($slaves[_FLs].devotion > 50)>>\n\t\t\t\t<<set $legendaryEntertainerID = $slaves[_FLs].ID>>\n\t\t\t<</if>>\n\t\t\t<<if $showEWD != 0>>\n\t\t\t\t<br> She <<include "SA serve the public">>\n\t\t\t<<else>>\n\t\t\t\t<<silently>><<include "SA serve the public">><</silently>>\n\t\t\t<</if>>\n\t\t\t<<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[_FLs].entertainSkill))*0.1*0.5)>>\n\t\t\t<br> Since she doesn't have enough sluts in $clubName to make it worthwhile for her to be on stage 24/7, she spends her extra time slutting it up herself. She has sex with $beauty citizens, @@.green;pleasing them immensely,@@ since it's more appealing to fuck the DJ than some club slut.\n\t\t<</if>>\n\t<</if>>\n\t<<if (_DL > 0)>><br><br><</if>>\n<</if>>\n\n<<if (_DL > 0)>>\n\t<<set _possibleBonuses = 0>>\n\t <<if (_DL != 1)>>''The _DL slaves pleasing citizens in $clubName''<<else>>''The one slave pleasing citizens in $clubName''<</if>> worked hard to @@.green;increase your reputation@@ this week.\n<</if>>\n\n<<if ($DJ != 0)>>\n\t<<set $i = _FLs>> /* apply following SA passages to facility leader */\n\t<<if $showEWD != 0>>\n\t\t<br><br>\n\t\t/* 000-250-006 */\n\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t<div class="imageRef tinyImg">\n\t\t\t<<SlaveArt $slaves[_FLs] 0 0>>\n\t\t</div>\n\t\t<</if>>\n\t\t/* 000-250-006 */\n\t\t''__@@.pink;$slaves[_FLs].slaveName@@__'' is performing as the DJ in $clubName.\n\t\t<br> \n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<br><<include "SA devotion">>\n\t<<else>>\n\t\t<<silently>>\n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<<include "SA devotion">>\n\t\t<</silently>>\n\t<</if>>\n\t<<set $DJ = $slaves[_FLs]>>\n<</if>>\n\n<<if (_DL > 0)>>\n\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t<<set $i = $slaveIndices[$ClubiIDs[_dI]]>>\n\t\t<<if ($legendaryEntertainerID == 0) && ($slaves[$i].prestige == 0) && ($slaves[$i].entertainSkill >= 100) && ($slaves[$i].devotion > 50)>>\n\t\t\t<<set $legendaryEntertainerID = $slaves[$i].ID>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>>\n\t\t\t<<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>>\n\t\t<<elseif ($slaves[$i].devotion < 45)>>\n\t\t\t<<set $slaves[$i].devotion += 4>>\n\t\t<<elseif ($slaves[$i].devotion >= 50)>>\n\t\t\t<<set $slaves[$i].devotion -= 4>>\n\t\t<</if>>\n\n\t\t<<if ($slaves[$i].trust < 30)>>\n\t\t\t<<set $slaves[$i].trust += 5>>\n\t\t<</if>>\n\n\t\t<<if ($slaves[$i].health < -80)>>\n\t\t\t<<set $slaves[$i].health += 20>>\n\t\t<<elseif ($slaves[$i].health < -40)>>\n\t\t\t<<set $slaves[$i].health += 15>>\n\t\t<<elseif ($slaves[$i].health < 0)>>\n\t\t\t<<set $slaves[$i].health += 10>>\n\t\t<<elseif ($slaves[$i].health < 90)>>\n\t\t\t<<set $slaves[$i].health += 7>>\n\t\t<</if>>\n\n\t\t<<if $showEWD != 0>>\n\t\t\t<br><br>\n\t\t\t/* 000-250-006 */\n\t\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t\t<div class="imageRef tinyImg">\n\t\t\t\t<<SlaveArt $slaves[$i] 0 0>>\n\t\t\t</div>\n\t\t\t<</if>>\n\t\t\t/* 000-250-006 */\n\t\t\t''__@@.pink;$slaves[$i].slaveName@@__''\n\t\t\t<<if $slaves[$i].choosesOwnAssignment == 2>>\n\t\t\t\t<<include "SA chooses own job">>\n\t\t\t<<else>>\n\t\t\t\tis serving in $clubName.\n\t\t\t<</if>>\n\t\t\t<br> She <<include "SA serve the public">>\n\t\t\t<br> \n\t\t\t<<include "SA chooses own clothes">>\n\t\t\t<<include "SA diet">>\n\t\t\t<<include "SA long term effects">>\n\t\t\t<<include "SA drugs">>\n\t\t\t<<include "SA relationships">>\n\t\t\t<<include "SA rivalries">>\n\t\t\t<br><<include "SA devotion">>\n\t\t<<else>>\n\t\t\t<<silently>>\n\t\t\t<<include "SA chooses own job">>\n\t\t\t<<include "SA serve the public">>\n\t\t\t<<include "SA chooses own clothes">>\n\t\t\t<<include "SA diet">>\n\t\t\t<<include "SA long term effects">>\n\t\t\t<<include "SA drugs">>\n\t\t\t<<include "SA relationships">>\n\t\t\t<<include "SA rivalries">>\n\t\t\t<<include "SA devotion">>\n\t\t\t<</silently>>\n\t\t<</if>>\n\t<</for>>\n\n\t<br><br> \n\t<<if $clubAdsSpending != 0>>\n\t\tAn ad campaign is getting citizens into the club every night, and sluts that match it gratify patrons.\n\t<</if>>\n\n\t<<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>>\n\t<<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>>\n\t\t<<set _possibleBonuses++>>\n\t\t<<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= (_DL/3))>>\n\t\t<<set $repGain += _DL*random(5,10), $clubBonuses++>>\n\t\tThere is a @@.green;wide@@ variety of slim and stacked slaves working the club.\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>>\n\t<<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>>\n\t\t<<set _possibleBonuses++>>\n\t\t<<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= (_DL/3))>>\n\t\t<<set $repGain += _DL*random(5,10), $clubBonuses++>>\n\t\tThere are @@.green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club.\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>>\n\t<<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>>\n\t\t<<set _possibleBonuses++>>\n\t\t<<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= (_DL/3))>>\n\t\t<<set $repGain += _DL*random(5,10), $clubBonuses++>>\n\t\tCitizens in $clubName can easily find @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means.\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<if ($seeDicks != 0)>>\n\t<<if ($clubAdsSpending == 0) || ($clubAdsXX == 0)>>\n\t\t<<set _possibleBonuses++>>\n\t\t<<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= (_DL/3))>>\n\t\t<<set $repGain += _DL*random(5,10), $clubBonuses++>>\n\t\tThe club offers a @@.green;mix@@ of sluts that can appeal to varied tastes in genitalia.\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>>\n\t<<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>>\n\t\t<<set _possibleBonuses++>>\n\t\t<<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= (_DL/3))>>\n\t\t<<set $repGain += _DL*random(5,10), $clubBonuses++>>\n\t\tThere are girls @@.green;both@@ young and mature in $clubName.\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\n\t<<if (_possibleBonuses > 0) && ($clubBonuses >= _possibleBonuses)>>\n\t\t<<set $repGain += _DL*random(10,15)>>\n\t\tThere is a ''@@.green;perfect variety@@'' of slaves serving the public from $clubName.\n\t<<else>>\n\t\t$clubNameCaps does not offer enough variety to satisfy all visitors.\n\t<</if>>\n\t<<if $clubDecoration != "standard">>\n\t\t$clubNameCaps's customers enjoy @@.green;having sex in $clubDecoration surroundings.@@\n\t<</if>>\n\n<</if>>\n\n<<if _DL > 0 || $DJ != 0>>\n\t<br><br>\n<</if>>
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Main">>\n\n//This is the complete catalog of slaves that you can acquire from other slaveowners. Most of these slaves are not for sale, so persuading their owners to part with them will be extremely expensive.//\n\n<br><br>\n\n<<for $i = 0; $i < $heroSlaves.length; $i++>>\n\t<<if $i > 0>> | <</if>>\n\t<<print "[[$heroSlaves[$i].slaveName|Complete Catalog][$activeSlave = getHeroSlave($heroSlaves[" + $i + "], $baseHeroSlave)]]">>\n<</for>>\n\n<<if $familyTesting == 1>>\n\t/* special slaves exceptions to keep siblings sensible */\n\t<<if $activeSlave.mother == -9999 && $activeSlave.father == -9998>> /* The twins - Camille & Kennerly */\n\t\t<<for _k = 0; _k < $slaves.length; _k++>>\n\t\t\t<<if areSisters($slaves[_k], $activeSlave) > 0>>\n\t\t\t\t<<set $activeSlave.age = $slaves[_k].age, $activeSlave.birthWeek = $slaves[_k].birthWeek>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<if $activeSlave.mother == -9997 && $activeSlave.father == -9996>> /* The siblings - Elisa & Martin */\n\t\t<<for _k = 0; _k < $slaves.length; _k++>>\n\t\t\t<<if areSisters($slaves[_k], $activeSlave) > 0>>\n\t\t\t\t<<if $activeSlave.birthName == "Elisa">>\n\t\t\t\t\t<<set $activeSlave.age = $slaves[_k].age-1>>\n\t\t\t\t<<elseif $activeSlave.birthName == "Martin">>\n\t\t\t\t\t<<set $activeSlave.age = $slaves[_k].age+1>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<if $activeSlave.mother == -9995 && $activeSlave.father == -9994>> /* The fruit siblings - Green & Purple Grape */\n\t\t<<for _k = 0; _k < $slaves.length; _k++>>\n\t\t\t<<if areSisters($slaves[_k], $activeSlave) > 0>>\n\t\t\t\t<<if $activeSlave.birthName == "Green Grape">>\n\t\t\t\t\t<<set $activeSlave.age = $slaves[_k].age-5>>\n\t\t\t\t<<elseif $activeSlave.birthName == "Purple Grape">>\n\t\t\t\t\t<<set $activeSlave.age = $slaves[_k].age+5>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n<</if>>\n\n<br><br>\n\n<<include "Long Slave Description">>\n<<slaveCost $activeSlave>>\n<<set $slaveCost = (10*Math.trunc(($slaveCost/10)*2))>>\n\n<br><br>\n\nThe offered price is ¤<<print $slaveCost>>.\n\n[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $activeSlave.weekAcquired = $week, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main", $specialSlave = 1]]
<<set $nextButton = "Back", $nextLink = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Concubine">>\n\n<<if ($Concubine != 0)>>\n\t''__@@.pink;$Concubine.slaveName@@__'' is serving as your Concubine.<br><br>She will take the lead in seeing to your pleasure.\n<<else>>\n\tYou have not selected a Concubine.\n<</if>>\n\n<br><br>''Appoint a Concubine from your devoted slaves:''\n<<include "Slave Summary">>\n\n<br><br>[[None|Concubine Workaround][$i = -1]]
<<if $Concubine != 0>>\n\t<<removeJob $Concubine "be your Concubine">>\n<</if>>\n<<if $i > -1>>\n\t<<assignJob $slaves[$i] "be your Concubine">>\n\t<<set $slaves[$i].livingRules = "luxurious">>\n\t<<set $Concubine = $slaves[$i]>>\n<</if>>\n\n<<goto "Master Suite">>
<<assignJob $slaves[$i] "stay confined">>\n\n<<goto "Main">>
<<set $nextButton = "Back", $nextLink = "Main">>\n\nYou're in your corporation's flagship slave market.\n\n\nThe corporation pays you only nominal rent for this space, but will offer you a discount on slaves here based on your shares in it. Additionally, having the corporation's premiere products sold here in $arcologies[0].name will associate them with you, allowing your reputation to improve the corporate brand. A pretty\n<<if $surgicalUpgradeGenitalia == "futanari">>futanari<<elseif $captureUpgradeGender == "XY">><<if $surgicalUpgradeGenitalia == "gelded">>clipped<<else>>shemale<</if>><</if>>\nsales<<if $captureUpgradeAge == "old">>woman<<else>>girl<</if>> in a slutty suit greets you properly. She's a corporate slave chosen for loyalty and intelligence, and to physically represent the brand.\n<<if $drugUpgradeInjectionTwo == "supermassive">>\n\tShe has awe-inspiring breasts which her suit jacket helps support; even so, their bottoms reach past her navel.\n<<elseif $drugUpgradeInjectionTwo == "pastoral">>\n\tShe has gigantic, milk-swollen breasts almost spilling out of her suit.\n<<elseif $surgicalUpgradeImplants == "absurd">>\n\tShe has enormous fake tits that ride inhumanly high on her chest.\n<<elseif $drugUpgradeInjectionOne == "huge">>\n\tShe has huge tits and a nice broad butt which her tight skirt hugs closely.\n<<elseif $surgicalUpgradeImplants == "applied">>\n\tShe has nice fake bimbo tits and a silicone bubble butt.\n<<elseif $drugUpgradeInjectionOne == "tasteful">>\n\tShe's nice and curvy, with nice breasts and a lovely ass.\n<</if>>\n<<if $surgicalUpgradeCosmetics == "applied">>Her face is flawless.<</if>>\n<<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>>\n\tShe's $captureUpgradeRace, of course<<if $trainingUpgradeAccent == "accents">>, and has a cute accent<</if>>.\n<</if>>\n<<if $drugUpgradeHormones == "XX">>\n\tHer voice is soft and feminine, and she bats her eyes at you.\n<<elseif $drugUpgradeHormones == "XY">>\n\tShe has a deep voice, and speaks assertively.\n<</if>>\n<<if $generalUpgradeMuscle == "toned">>\n\tHer hot body is perfectly toned under her suit.\n<<elseif $generalUpgradeMuscle == "ripped">>\n\tHer suit is specially tailored to flatter her visible musculature.\n<</if>>\nOf course, you know all about the corporation, but sales<<if $captureUpgradeAge == "old">>women<<else>>girls<</if>> here have standing orders to treat you like any other customer, so you can review the market properly. The slave turns to <<if $surgicalUpgradeGenitalia != "fucknugget">>a multimedia presentation on<<else>>a rack of<</if>> your corporation's slaves.\n\n<br><br>\n\nShe explains that corporation captures many people, so it only retains and trains those that fit its product lines.\n\n<<GenerateMarketSlave "corporate">>\n<br><br>\n\nHer presentation done, the\n<<if $surgicalUpgradeGenitalia == "futanari">>futanari<<elseif $captureUpgradeGender == "XY">><<if $surgicalUpgradeGenitalia == "gelded">>clipped<<else>>shemale<</if>><</if>>\nsales<<if $captureUpgradeAge == "old">>woman<<else>>girl<</if>> directs you to the inventory interface that will allow you to peruse the corporation's slaves, and moves over to stand next to it, ready to answer any questions. \n<<if $PC.dick == 1>>\n\tShe positions herself facing away from you and hikes up her skirt to bare her\n\t<<if $drugUpgradeInjectionTwo == "supermassive" || $drugUpgradeInjectionTwo == "pastoral">>gigantic ass<<elseif $surgicalUpgradeImplants != "none">>fake ass<<elseif $drugUpgradeInjectionOne != "huge">>big butt<<else>>cute butt<</if>>\n\tand cocks her hips<<if $surgicalUpgradeGenitalia == "gelded">>, keeping her soft cock demurely out of sight<</if>>, if you feel like <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>sodomizing<<else>>fucking<</if>> her\n<<else>>\n\tShe gets down on her knees right there, making her mouth available if you feel like riding her face\n<</if>>\nwhile you browse.\n<span id="result">\n<<link "Use her">>\n\t<<replace "#result">>\n\t\t<<if $PC.dick == 1>>\n\t\t\tHer <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>asshole is thoughtfully pre-lubed, and your cock slides easily up it<<else>>pussy is nice and wet, and your cock slides inside her easily<</if>> as you consider the slaves on offer. She's well trained, and uses her <<if $captureUpgradeGender == "XY" && $surgicalUpgradeGenitalia != "futanari">>sphincter<<else>>womanly muscles<</if>> to please your member expertly as she ruts herself gently back against you, doing almost all the work. When you orgasm, she retains the load carefully, keeping your cum inside her and away from her nice clothes.\n\t\t<<else>>\n\t\t\tShe's very well trained, and does all the work. Once you move in and straddle her, she gets right down to it, or in this case, up to it. Her clever tongue runs gently along your labia to build anticipation before starting a delightful dance around and then atop your clitoris. You orgasm in no time at all, a climax which she carefully prolongs by kissing you full on the pussy in just the right way, only breaking the oral embrace when you've ridden it as far as you'll go.\n\t\t<</if>>\n\t<</replace>>\n<</link>>\n</span>\n\n<br><br>\n\n<<slaveCost $activeSlave>>\n<<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += $slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1)>><</if>>\n\n<<if $publicShares <= $personalShares*0.2>>\n\tYour commanding share of the corporation allows you to purchase its slaves at a very steep discount.\n\t<<set $slaveCost *= 0.7>>\n<<elseif $publicShares <= $personalShares*0.5>>\n\tYour large share of the corporation permits you to purchase its slaves at a steep discount.\n\t<<set $slaveCost *= 0.8>>\n<<else>>\n\tYour shares of the corporation come with a decent discount on its slaves.\n\t<<set $slaveCost *= 0.9>>\n<</if>>\n\n<<set $slaveCost = 500*Math.trunc($slaveCost/500)>>\nThe offered price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>\n<br>\n<<if $cash >= $slaveCost>>\n\t[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$nextButton = "Continue",$nextLink = "AS Dump",$returnTo = "Main"]]\n<<else>>\n\t//You lack the necessary funds to buy this slave.//\n<</if>>\n<br>\n[[Decline to purchase her and check out another slave|Corporate Market][$slavesSeen += 1]]\n\n<br><br>\n<<set $saleDescription = 1, $applyLaw = 1>><<include "Long Slave Description">>\n\n<br><br>\n\n<<link "End corporate slave sales here and return this sector to standard markets">>\n\t<<set $corpMarket = 0>>\n\t<<for _i = 0; _i < $sectors.length; _i++>>\n\t\t<<if $sectors[_i].type == "CorporateMarket">><<set $sectors[_i].type = "Markets">><<break>><</if>>\n\t<</for>>\n\t<<goto "Main">>\n<</link>>
__The Corporation__\n<br>\n\n<<set _roll = random(1,100)>>\n<<set $corpPeopleEnslaved += 1>>\n\n<<set $corpValue = ($generalAssets*$generalAssetPrice)+($slaveAssets*$slaveAssetPrice)+($entrapmentAssets*$entrapmentAssetPrice)+($captureAssets*$captureAssetPrice)+($trainingAssets*$trainingAssetPrice)+($surgicalAssets*$surgicalAssetPrice)+($drugAssets*$drugAssetPrice)>>\n<<set $corpProfit = Math.trunc($corpValue*(random(7,15)/1000))>>\n<<set $corpCash += $corpProfit>>\nYour corporation made a profit of ¤$corpProfit last week.\n<<if $mercenariesHelpCorp > 0>>\n\tThe $mercenariesTitle assist it with difficult enslavement targets. Otherwise, it\n\t<<set $slaveAssets += $mercenaries*1000>>\n\t<<set $corpPeopleEnslaved += $mercenaries>>\n<<else>>\n\tIt\n<</if>>\n<<if _roll > 80>>\n\twas an outstanding week for corporate enslavement;\n\t<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.09)>>\n\t<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0009)>>\n<<elseif _roll > 60>>\n\twas a great week for enslavement;\n\t<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.07)>>\n\t<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0007)>>\n<<elseif _roll > 40>>\n\twas a good week for enslavement;\n\t<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.05)>>\n\t<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0005)>>\n<<elseif _roll > 20>>\n\twas a mediocre week for enslavement;\n\t<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.03)>>\n\t<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0003)>>\n<<else>>\n\twas a bad week for enslavement;\n\t<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.01)>>\n\t<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0001)>>\n<</if>>\nin total, the corporation has enslaved $corpPeopleEnslaved people.\n<<if $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)>>\n\tThe corporation has enough training and medical assets to rapidly improve its human holdings.\n\t<<set $slaveAssets = Math.trunc($slaveAssets*1.1)>>\n<<elseif $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)*2>>\n\tThe corporation uses its training and medical assets to improve its human holdings.\n\t<<set $slaveAssets = Math.trunc($slaveAssets*1.05)>>\n<<else>>\n\tThe corporation has only enough training and medical assets to maintain the value of its human holdings.\n<</if>>\n<<if $corpMarket>>\n<<if $rep > 5000>>\n\t<<set $slaveAssets = $slaveAssets+Math.trunc(0.1*$slaveAssets*(($rep-5000)/15000))>>\n\tSince the corporation has its flagship slave market in $arcologies[0].name, your\n\t<<if $rep > 19000>>\n\t\tworldwide renown greatly\n\t<<elseif $rep > 15000>>\n\t\twidespread reputation significantly\n\t<<elseif $rep > 10000>>\n\t\tgood reputation moderately\n\t<<else>>\n\t\tdecent reputation slightly\n\t<</if>>\n\tenhances the value of its slaves.\n<</if>>\n<</if>>\n<<if $corpProfit*0.6 > ($personalShares+$publicShares)*3>>\n\tSince it is incredibly profitable, a massive dividend of ¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))>> was paid out to stockholders; you received @@.yellowgreen;¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>.@@\n\t<<set $cash += Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>\n\t<<set $corpCash -= Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>\n<<elseif $corpProfit > ($personalShares+$publicShares)*2.4>>\n\tSince it is extremely profitable, a huge dividend of ¤2/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*2>>.@@\n\t<<set $cash += $personalShares*2>>\n\t<<set $corpCash -= ($personalShares+$publicShares)*2>>\n<<elseif $corpProfit > ($personalShares+$publicShares)*1.5>>\n\tSince it is highly profitable, a large dividend of ¤1/share was paid out to stockholders; you received @@.yellowgreen;¤$personalShares.@@\n\t<<set $cash += $personalShares>>\n\t<<set $corpCash -= ($personalShares+$publicShares)>>\n<<elseif $corpProfit > ($personalShares+$publicShares)*0.8>>\n\tSince it is very profitable, a moderate dividend of ¤0.5/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.5>>.@@\n\t<<set $cash += Math.trunc($personalShares*0.5)>>\n\t<<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.5)>>\n<<elseif $corpProfit > ($personalShares+$publicShares)*0.4>>\n\tSince it is moderately profitable, a reasonable dividend of ¤0.2/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.2>>.@@\n\t<<set $cash += Math.trunc($personalShares*0.2)>>\n\t<<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.2)>>\n<<elseif $corpProfit > ($personalShares+$publicShares)*0.2>>\n\tSince it is acceptably profitable, a small dividend of ¤0.1/share was paid out to stockholders; you received @@.yellowgreen;¤<<print $personalShares*0.1>>.@@\n\t<<set $cash += Math.trunc($personalShares*0.1)>>\n\t<<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.1)>>\n<</if>>\n\n<<set _roll = random(1,100)>>\n\n<<if $corpValue > ($personalShares+$publicShares)*$sharePrice*1.1>>\n\tThe market consensus is that your corporation is undervalued, driving share prices sharply up.\n\t<<set $sharePrice = (Math.trunc($sharePrice*random(115,125)))/100>>\n<<elseif random(1,100) < $rep/30000>>\n\tShare prices in your corporation are driven up by your reputation.\n\t<<set $sharePrice = (Math.trunc($sharePrice*random(random(105,110),115)))/100>>\n<<elseif _roll > 80>>\n\tMarket volatility drives share prices up.\n\t<<set $sharePrice = (Math.trunc($sharePrice*random(random(105,110),115)))/100>>\n<<elseif _roll < 20>>\n\tMarket volatility drives share prices down.\n\t<<set $sharePrice = (Math.trunc($sharePrice*random(85,random(90,95))))/100>>\n<<elseif $corpValue < ($personalShares+$publicShares)*$sharePrice*0.9>>\n\tThe market consensus is that your corporation is overvalued, driving share prices sharply down.\n\t<<set $sharePrice = (Math.trunc($sharePrice*random(85,random(90,95))))/100>>\n<</if>>\n\nShares in your corporation are trading at ¤$sharePrice:\n\n<<if $oldSharePrice == $sharePrice>>\n\tno different from last week.\n<<elseif $oldSharePrice > $sharePrice>>\n\tdown <<print Math.trunc(($oldSharePrice-$sharePrice)*100)/100>> since last week.\n<<else>>\n\tup <<print Math.trunc(($sharePrice - $oldSharePrice)*100)/100>> since last week.\n<</if>>\n\n<<set $oldSharePrice = Math.trunc($sharePrice)>>\n\nYou hold $personalShares shares personally while $publicShares are publicly held.\n<span id="capitalize">\n<<if $cash > 1000*$sharePrice>>\n<<link "Purchase 1000 shares from the corporation">><<set $personalShares += 1000>><<set $cash -= 1000*$sharePrice>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#capitalize">><<print "You purchased 1000 shares from the corporation, driving the share price up slightly.">><</replace>><</link>> |\n<</if>>\n<<if $personalShares-1000 > $publicShares>>\n\t <<link "Issue 1000 new shares">><<set $publicShares += 1000>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#capitalize">><<print "The corporation issued 1000 new shares, driving the share price down slightly.">><</replace>><</link>> |\n<</if>>\n<<if $personalShares-1000 > $publicShares>>\n\t <<link "Sell 1000 of your shares">><<set $personalShares -= 1000>><<set $publicShares += 1000>><<set $cash += 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#capitalize">><<print "You sold 1000 shares, driving the share price down slightly.">><</replace>><</link>>\n<<else>>\n\t //You cannot give up majority control.//\n<</if>>\n<<if $publicShares > 1000>>\n<<if $cash > 1000*$sharePrice>>\n<<if $publicShares > $personalShares*0.2>>\n\t | <<link "Buy 1000 publicly held shares">><<set $personalShares += 1000>><<set $publicShares -= 1000>><<set $cash -= 1000*$sharePrice>><<set $sharePrice = (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#capitalize">><<print "You bought 1000 shares, driving the share price up slightly.">><</replace>><</link>>\n<<else>>\n\t | //You cannot make the corporation privately held.//\n<</if>>\n<</if>>\n<</if>>\n</span>\n\n<br>\n \n<span id="purchasing">\n<span id="cashOnHand">¤$corpCash </span>in cash on hand.\n<span id="update">\n</span>\n\n<br>\n<<if $generalAssetPrice > 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $generalAssetPrice -= 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $generalAssetPrice += 1>>\n\t<</if>>\n<<elseif $generalAssetPrice < 4>>\n\t<<set $generalAssetPrice = 5>>\n<<elseif $generalAssetPrice < 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $generalAssetPrice += 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $generalAssetPrice -= 1>>\n\t<</if>>\n<<else>>\n\t<<if random(1,100) > 50>>\n\t<<set $generalAssetPrice += 1>>\n\t<<else>>\n\t<<set $generalAssetPrice -= 1>>\n\t<</if>>\n<</if>>\n \n<span id="genAssets">¤<<print $generalAssetPrice*$generalAssets>></span> in general assets.\nGeneral asset prices are\n<<if $generalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $generalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $generalAssetPrice == 10>>average<<elseif $generalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.\n| <<link "Buy">>\n\t<<if $generalAssetPrice*500 < $corpCash>>\n\t\t<<set $generalAssets += 500>>\n\t\t<<set $corpCash -= 500*$generalAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#genAssets">>\n\t\t\t¤<<print $generalAssetPrice*$generalAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t<<replace "#purchasing">>\n\t\tThere are insufficient funds for additional purchases.\n\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Massive investment">>\n\t <<if $generalAssetPrice*1000 < $corpCash>>\n\t\t<<set $generalAssets += (Math.trunc($corpCash/($generalAssetPrice*500)))*500>>\n\t\t<<set $corpCash -= (Math.trunc($corpCash/($generalAssetPrice*500)))*($generalAssetPrice*500)>>\n\t \t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#genAssets">>\n\t\t\t¤<<print $generalAssetPrice*$generalAssets>>\n\t\t<</replace>>\n\t<<else>>\n\t<<replace "#purchasing">>\n\t\tThere are insufficient funds for additional purchases.\n\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Sell">>\n\t<<if $generalAssets >= 1000>>\n\t\t<<set $generalAssets -= 500>>\n\t\t<<set $corpCash += 500*$generalAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#genAssets">>\n\t\t\t¤<<print $generalAssetPrice*$generalAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou cannot sell any more assets.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n/* Divest Half command rounds down. This means that on odd numbers a fraction of the asset is lost.\nI can't be arsed to care. At this point that amount of money is insignificant.*/\n| <<link "Divest Half">>\n\t<<if $generalAssets >= 100000>>\n\t\t<<set $generalAssets = Math.trunc($generalAssets/2)>>\n\t\t<<set $corpCash += $generalAssets*$generalAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#genAssets">>\n\t\t\t¤<<print $generalAssetPrice*$generalAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou don't have enough assets to justify bulk divestment.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n\n<br>\n<<set $slaveAssetPrice = Math.trunc(10*$slaveCostFactor)>>\n \n<span id="slavAssets">¤<<print $slaveAssetPrice*$slaveAssets>></span> in slaves.\nSlave prices are\n<<if $slaveAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $slaveAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $slaveAssetPrice == 10>>average<<elseif $slaveAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.\n| <<link "Buy">>\n\t <<if $slaveAssetPrice*500 < $corpCash>>\n\t\t<<set $slaveAssets += 500>>\n\t\t<<set $corpPeopleEnslaved += Math.trunc((500*$slaveAssetPrice)/1000)>>\n\t\t<<set $corpCash -= 500*$slaveAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#slavAssets">>\n\t\t\t¤<<print $slaveAssetPrice*$slaveAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t<<replace "#purchasing">>\n\t\tThere are insufficient funds for additional purchases.\n\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Massive investment">>\n\t<<if $slaveAssetPrice*1000 < $corpCash>>\n\t\t<<set $slaveAssets += (Math.trunc($corpCash/($slaveAssetPrice*500)))*500>>\n\t\t<<set $corpPeopleEnslaved += Math.trunc(($corpCash/($slaveAssetPrice*2))/1000)>>\n\t\t<<set $corpCash -= (Math.trunc($corpCash/($slaveAssetPrice*500)))*($slaveAssetPrice*500)>>\n\t \t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#slavAssets">>\n\t\t\t¤<<print $slaveAssetPrice*$slaveAssets>>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Sell">>\n\t<<if $slaveAssets >= 1000>>\n\t\t<<set $slaveAssets -= 500>>\n\t\t<<set $corpCash += 500*$slaveAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#slavAssets">>\n\t\t\t¤<<print $slaveAssetPrice*$slaveAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou cannot sell any more assets.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Divest Half">>\n\t<<if $slaveAssets >= 100000>>\n\t\t<<set $slaveAssets = Math.trunc($slaveAssets/2)>>\n\t\t<<set $corpCash += $slaveAssets*$slaveAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#slavAssets">>\n\t\t\t¤<<print $slaveAssetPrice*$slaveAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou don't have enough assets to justify bulk divestment.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n\n<br>\n<<if $entrapmentAssetPrice > 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $entrapmentAssetPrice -= 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $entrapmentAssetPrice += 1>>\n\t<</if>>\n<<elseif $entrapmentAssetPrice < 4>>\n\t<<set $entrapmentAssetPrice = 5>>\n<<elseif $entrapmentAssetPrice < 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $entrapmentAssetPrice += 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $entrapmentAssetPrice -= 1>>\n\t<</if>>\n<<elseif $entrapmentAssetPrice == 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $entrapmentAssetPrice += 1>>\n\t<<else>>\n\t<<set $entrapmentAssetPrice -= 1>>\n\t<</if>>\n<<else>>\n\t<<set $entrapmentAssetPrice = 5>>\n<</if>>\n \n<span id="trapAssets">¤<<print $entrapmentAssetPrice*$entrapmentAssets>></span> in legal enslavement assets.\nLegal enslavement asset prices are\n<<if $entrapmentAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $entrapmentAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $entrapmentAssetPrice == 10>>average<<elseif $entrapmentAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.\n| <<link "Buy">>\n\t<<if $entrapmentAssetPrice*500 < $corpCash>>\n\t\t<<set $entrapmentAssets += 500>>\n\t\t<<set $corpCash -= 500*$entrapmentAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#trapAssets">>\n\t\t\t¤<<print $entrapmentAssetPrice*$entrapmentAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Massive investment">>\n\t<<if $entrapmentAssetPrice*1000 < $corpCash>>\n\t\t<<set $entrapmentAssets += (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*500>>\n\t\t<<set $corpCash -= (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*($entrapmentAssetPrice*500)>>\n\t \t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#trapAssets">>\n\t\t\t¤<<print $entrapmentAssetPrice*$entrapmentAssets>>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Sell">>\n\t<<if $entrapmentAssets >= 1000>>\n\t\t<<set $entrapmentAssets -= 500>>\n\t\t<<set $corpCash += 500*$entrapmentAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#trapAssets">>\n\t\t\t¤<<print $entrapmentAssetPrice*$entrapmentAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou cannot sell any more assets.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Divest Half">>\n\t<<if $entrapmentAssets >= 100000>>\n\t\t<<set $entrapmentAssets = Math.trunc($entrapmentAssets/2)>>\n\t\t<<set $corpCash += $entrapmentAssets*$entrapmentAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#trapAssets">>\n\t\t\t¤<<print $entrapmentAssetPrice*$entrapmentAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou don't have enough assets to justify bulk divestment.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n\n<br>\n<<if $captureAssetPrice > 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $captureAssetPrice -= 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $captureAssetPrice += 1>>\n\t<</if>>\n<<elseif $captureAssetPrice < 4>>\n\t<<set $captureAssetPrice = 5>>\n<<elseif $captureAssetPrice < 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $captureAssetPrice += 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $captureAssetPrice -= 1>>\n\t<</if>>\n<<elseif $captureAssetPrice == 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $captureAssetPrice += 1>>\n\t<<else>>\n\t<<set $captureAssetPrice -= 1>>\n\t<</if>>\n<<else>>\n\t<<set $captureAssetPrice = 5>>\n<</if>>\n \n<span id="capAssets">¤<<print $captureAssetPrice*$captureAssets>></span> in conflict zone enslavement assets.\nExtralegal enslavement asset prices are\n<<if $captureAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $captureAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $captureAssetPrice == 10>>average<<elseif $captureAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.\n| <<link "Buy">>\n\t<<if $captureAssetPrice*500 < $corpCash>>\n\t\t<<set $captureAssets += 500>>\n\t\t<<set $corpCash -= 500*$captureAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#capAssets">>\n\t\t\t¤<<print $captureAssetPrice*$captureAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Massive investment">>\n\t<<if $captureAssetPrice*1000 < $corpCash>>\n\t\t<<set $captureAssets += (Math.trunc($corpCash/($captureAssetPrice*500)))*500>>\n\t\t<<set $corpCash -= (Math.trunc($corpCash/($captureAssetPrice*500)))*($captureAssetPrice*500)>>\n\t \t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#capAssets">>\n\t\t\t¤<<print $captureAssetPrice*$captureAssets>>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Sell">>\n\t<<if $captureAssets >= 1000>>\n\t\t<<set $captureAssets -= 500>>\n\t\t<<set $corpCash += 500*$captureAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#capAssets">>\n\t\t\t¤<<print $captureAssetPrice*$captureAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou cannot sell any more assets.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Divest Half">>\n\t<<if $captureAssets >= 100000>>\n\t\t<<set $captureAssets = Math.trunc($captureAssets/2)>>\n\t\t<<set $corpCash += $captureAssets*$captureAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#capAssets">>\n\t\t\t¤<<print $captureAssetPrice*$captureAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou don't have enough assets to justify bulk divestment.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n\n<br>\n<<if $trainingAssetPrice > 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $trainingAssetPrice -= 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $trainingAssetPrice += 1>>\n\t<</if>>\n<<elseif $trainingAssetPrice < 4>>\n\t<<set $trainingAssetPrice = 5>>\n<<elseif $trainingAssetPrice < 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $trainingAssetPrice += 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $trainingAssetPrice -= 1>>\n\t<</if>>\n<<elseif $trainingAssetPrice > 5>>\n\t<<if random(1,100) > 50>>\n\t<<set $trainingAssetPrice += 1>>\n\t<<else>>\n\t<<set $trainingAssetPrice -= 1>>\n\t<</if>>\n<<else>>\n\t<<set $trainingAssetPrice = 5>>\n<</if>>\n \n<span id="trainAssets">¤<<print $trainingAssetPrice*$trainingAssets>></span> in slave training assets.\nSlave training asset prices are\n<<if $trainingAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $trainingAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $trainingAssetPrice == 10>>average<<elseif $trainingAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.\n| <<link "Buy">>\n\t<<if $trainingAssetPrice*500 < $corpCash>>\n\t\t<<set $trainingAssets += 500>>\n\t\t<<set $corpCash -= 500*$trainingAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#trainAssets">>\n\t\t\t¤<<print $trainingAssetPrice*$trainingAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Massive investment">>\n\t<<if $trainingAssetPrice*1000 < $corpCash>>\n\t\t<<set $trainingAssets += (Math.trunc($corpCash/($trainingAssetPrice*500)))*500>>\n\t\t<<set $corpCash -= (Math.trunc($corpCash/($trainingAssetPrice*500)))*($trainingAssetPrice*500)>>\n\t \t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#trainAssets">>\n\t\t\t¤<<print $trainingAssetPrice*$trainingAssets>>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Sell">>\n\t<<if $trainingAssets >= 1000>>\n\t\t<<set $trainingAssets -= 500>>\n\t\t<<set $corpCash += 500*$trainingAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#trainAssets">>\n\t\t\t¤<<print $trainingAssetPrice*$trainingAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou cannot sell any more assets.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Divest Half">>\n\t<<if $trainingAssets >= 100000>>\n\t\t<<set $trainingAssets = Math.trunc($trainingAssets/2)>>\n\t\t<<set $corpCash += $trainingAssets*$trainingAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#trainAssets">>\n\t\t\t¤<<print $trainingAssetPrice*$trainingAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou don't have enough assets to justify bulk divestment.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n\n<br>\n<<if $surgicalAssetPrice > 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $surgicalAssetPrice -= 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $surgicalAssetPrice += 1>>\n\t<</if>>\n<<elseif $surgicalAssetPrice < 4>>\n\t<<set $surgicalAssetPrice = 5>>\n<<elseif $surgicalAssetPrice < 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $surgicalAssetPrice += 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $surgicalAssetPrice -= 1>>\n\t<</if>>\n<<elseif $surgicalAssetPrice == 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $surgicalAssetPrice += 1>>\n\t<<else>>\n\t<<set $surgicalAssetPrice -= 1>>\n\t<</if>>\n<<else>>\n\t<<set $surgicalAssetPrice = 5>>\n<</if>>\n \n<span id="surgAssets">¤<<print $surgicalAssetPrice*$surgicalAssets>></span> in surgical assets.\nSurgical asset prices are\n<<if $surgicalAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $surgicalAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $surgicalAssetPrice == 10>>average<<elseif $surgicalAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.\n| <<link "Buy">>\n\t<<if $surgicalAssetPrice*500 < $corpCash>>\n\t\t<<set $surgicalAssets += 500>>\n\t\t<<set $corpCash -= 500*$surgicalAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#surgAssets">>\n\t\t\t¤<<print $surgicalAssetPrice*$surgicalAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Massive investment">>\n\t<<if $surgicalAssetPrice*1000 < $corpCash>>\n\t\t<<set $surgicalAssets += (Math.trunc($corpCash/($surgicalAssetPrice*500)))*500>>\n\t\t<<set $corpCash -= (Math.trunc($corpCash/($surgicalAssetPrice*500)))*($surgicalAssetPrice*500)>>\n\t \t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#surgAssets">>\n\t\t\t¤<<print $surgicalAssetPrice*$surgicalAssets>>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Sell">>\n\t<<if $surgicalAssets >= 1000>>\n\t\t<<set $surgicalAssets -= 500>>\n\t\t<<set $corpCash += 500*$surgicalAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#surgAssets">>\n\t\t\t¤<<print $surgicalAssetPrice*$surgicalAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou cannot sell any more assets.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Divest Half">>\n\t<<if $surgicalAssets >= 100000>>\n\t\t<<set $surgicalAssets = Math.trunc($surgicalAssets/2)>>\n\t\t<<set $corpCash += $surgicalAssets*$surgicalAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#surgAssets">>\n\t\t\t¤<<print $surgicalAssetPrice*$surgicalAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou don't have enough assets to justify bulk divestment.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n\n<br>\n<<if $drugAssetPrice > 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $drugAssetPrice -= 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $drugAssetPrice += 1>>\n\t<</if>>\n<<elseif $drugAssetPrice < 4>>\n\t<<set $drugAssetPrice = 5>>\n<<elseif $drugAssetPrice < 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $drugAssetPrice += 1>>\n\t<<elseif random(1,100) > 50>>\n\t<<set $drugAssetPrice -= 1>>\n\t<</if>>\n<<elseif $drugAssetPrice == 10>>\n\t<<if random(1,100) > 50>>\n\t<<set $drugAssetPrice += 1>>\n\t<<else>>\n\t<<set $drugAssetPrice -= 1>>\n\t<</if>>\n<<else>>\n\t<<set $drugAssetPrice = 5>>\n<</if>>\n \n<span id="drAssets">¤<<print $drugAssetPrice*$drugAssets>></span> in pharmaceutical assets.\nDrug asset prices are\n<<if $drugAssetPrice > 12>>@@.yellowgreen;very high@@<<elseif $drugAssetPrice > 10>>@@.yellowgreen;high@@<<elseif $drugAssetPrice == 10>>average<<elseif $drugAssetPrice >= 8>>@@.gold;low@@<<else>>@@.gold;very low@@<</if>>.\n| <<link "Buy">>\n\t<<if $drugAssetPrice*500 < $corpCash>>\n\t\t<<set $drugAssets += 500>>\n\t\t<<set $corpCash -= 500*$drugAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#drAssets">>\n\t\t\t¤<<print $drugAssetPrice*$drugAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Massive investment">>\n\t<<if $drugAssetPrice*1000 < $corpCash>>\n\t\t<<set $drugAssets += (Math.trunc($corpCash/($drugAssetPrice*500)))*500>>\n\t\t<<set $corpCash -= (Math.trunc($corpCash/($drugAssetPrice*500)))*($drugAssetPrice*500)>>\n\t \t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#drAssets">>\n\t\t\t¤<<print $drugAssetPrice*$drugAssets>>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#purchasing">>\n\t\t\tThere are insufficient funds for additional purchases.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Sell">>\n\t<<if $drugAssets >= 1000>>\n\t\t<<set $drugAssets -= 500>>\n\t\t<<set $corpCash += 500*$drugAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#drAssets">>\n\t\t\t¤<<print $drugAssetPrice*$drugAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou cannot sell any more assets.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n| <<link "Divest Half">>\n\t<<if $drugAssets >= 100000>>\n\t\t<<set $drugAssets = Math.trunc($drugAssets/2)>>\n\t\t<<set $corpCash += $drugAssets*$drugAssetPrice>>\n\t\t<<replace "#cashOnHand">>\n\t\t\t¤<<print $corpCash>>\n\t\t<</replace>>\n\t\t<<replace "#drAssets">>\n\t\t\t¤<<print $drugAssetPrice*$drugAssets>>\n\t\t<</replace>>\n\t\t<<replace "#update">>\n\t\t<</replace>>\n\t<<else>>\n\t\t<<replace "#update">>\n\t\t\tYou don't have enough assets to justify bulk divestment.\n\t\t<</replace>>\n\t<</if>>\n<</link>>\n</span>\n\n<br>\n<span id="direction">\n\n<<if $generalAssets >= 2000>>\n\t<<if $generalUpgradeBreaking == "unselected">>\n\t\t<br>The corporation has enough general expertise to specialize. Focus on breaking slaves with\n\t\t<<link "Brutality">><<set $generalUpgradeBreaking = "brutality">><<replace "#direction">><br><<print "You directed the corporation to train slaves with brutal force.">><</replace>><</link>>\n\t\t| <<link "Care">><<set $generalUpgradeBreaking = "care">><<replace "#direction">><br><<print "You directed the corporation to train slaves with loving care.">><</replace>><</link>>\n\t\t| <<link "No focus">><<set $generalUpgradeBreaking = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on whatever training methods work best.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $generalUpgradeBreaking != "unselected">>\n\t<br>\n\t<<if $generalUpgradeBreaking == "brutality">>The corporation does not hesitate from using brutality to break slaves.\n\t\t<<elseif $generalUpgradeBreaking == "care">>The corporation uses care in training their slaves.\n\t\t<<else>>The corporation uses both care and brutality when training their slaves.\n\t<</if>>\n\t<<link "Refocus">><<set $generalUpgradeBreaking = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $generalAssets >= 5000>>\n\t<<if $generalUpgradeWeight == "unselected">>\n\t\t<br>The corporation has enough general expertise to specialize. Manage slaves' diets to an\n\t\t<<link "Attractive weight">><<set $generalUpgradeWeight = "attractive">><<replace "#direction">><br><<print "You directed the corporation to slim fat slaves and feed thin ones.">><</replace>><</link>>\n\t\t| <<link "No dieting">><<set $generalUpgradeWeight = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' weight.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $generalUpgradeWeight != "unselected">>\n\t<br>\n\t<<if $generalUpgradeWeight == "attractive">>The corporation manages the slaves' diets to ensure they aren't too thin or too fat.\n\t\t<<else>>The corporation does not try to change the slaves' weights.\n\t<</if>>\n\t<<link "Refocus">><<set $generalUpgradeWeight = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $generalAssets >= 10000>>\n\t<<if $generalUpgradeMuscle == "unselected">>\n\t\t<br>The corporation has enough general expertise to specialize. Train slaves until their muscles are\n\t\t<<link "Toned">><<set $generalUpgradeMuscle = "toned">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're toned.">><</replace>><</link>>\n\t\t| <<link "Ripped">><<set $generalUpgradeMuscle = "ripped">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're ripped.">><</replace>><</link>>\n\t\t| <<link "No training">><<set $generalUpgradeMuscle = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' fitness.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $generalUpgradeMuscle != "unselected">>\n\t<br>\n\t<<if $generalUpgradeMuscle == "toned">>The corporation's slaves are made to exercise until they are toned.\n\t\t<<elseif $generalUpgradeMuscle == "ripped">>The corporation's slaves are made to exercise until they are ripped.\n\t\t<<else>>The corporation does not try to manage their slaves' fitness.\n\t<</if>>\n\t<<link "Refocus">><<set $generalUpgradeMuscle = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $entrapmentAssets >= 2000>>\n\t<<if $entrapmentUpgradeDevotionOne == "unselected">>\n\t\t<br>The corporation is entrapping enough slaves to specialize. Focus on slaves with\n\t\t<<link "Obedience">><<set $entrapmentUpgradeDevotionOne = "obedience">><<replace "#direction">><br><<print "You directed the corporation to retain obedient slaves.">><</replace>><</link>>\n\t\t| <<link "No focus">><<set $entrapmentUpgradeDevotionOne = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of obedience.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $entrapmentAssets >= 5000>>\n\t<<if $entrapmentUpgradeDevotionTwo == "unselected">>\n\t\t<br>The corporation is entrapping enough slaves to specialize. Focus on slaves with\n\t\t<<link "Devotion">><<set $entrapmentUpgradeDevotionTwo = "devotion">><<replace "#direction">><br><<print "You directed the corporation to retain devoted slaves.">><</replace>><</link>>\n\t\t| <<link "No focus">><<set $entrapmentUpgradeDevotionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of devotion.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $entrapmentUpgradeDevotionTwo != "unselected" || $entrapmentUpgradeDevotionOne != "unselected">>\n\t<br>\n\t<<if $entrapmentUpgradeDevotionTwo == "devotion">>The corporation selects slaves who are predisposed to devotion.\n\t<<elseif $entrapmentUpgradeDevotionOne == "obedience">>The corporation selects slaves who are predisposed to obedience.\n\t\t<<else>>The corporation trains slaves regardless of obedience.\n\t<</if>>\n\t<<link "Refocus">><<set $entrapmentUpgradeDevotionTwo = "unselected">><<set $entrapmentUpgradeDevotionOne = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $entrapmentAssets >= 10000>>\n\t<<if $entrapmentUpgradeIntelligence == "unselected">>\n\t\t<br>The corporation is entrapping enough slaves to specialize. Focus on slaves who are\n\t\t<<link "Intelligent">><<set $entrapmentUpgradeIntelligence = "intelligent">><<replace "#direction">><br><<print "You directed the corporation to retain intelligent slaves.">><</replace>><</link>>\n\t\t| <<link "Stupid">><<set $entrapmentUpgradeIntelligence = "stupid">><<replace "#direction">><br><<print "You directed the corporation to retain stupid slaves.">><</replace>><</link>>\n\t\t| <<link "No focus">><<set $entrapmentUpgradeIntelligence = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of intelligence.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $entrapmentUpgradeIntelligence != "unselected">>\n\t<br>\n\t<<if $entrapmentUpgradeIntelligence == "intelligent">>The corporation only retains smart slaves.\n\t\t<<elseif $entrapmentUpgradeIntelligence == "stupid">>The corporation only retains stupid slaves.\n\t\t<<else>>The corporation does not care how smart/stupid a slave is.\n\t<</if>>\n\t<<link "Refocus">><<set $entrapmentUpgradeIntelligence = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $captureAssets >= 2000>>\n\t<<if $seeDicks != 0>>\n\t<<if $captureUpgradeGender == "unselected">>\n\t\t<br>The corporation captures enough slaves to specialize. Focus on training slaves with\n\t\t<<link "Pussies">><<set $captureUpgradeGender = "XX">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with pussies for training.">><</replace>><</link>>\n\t\t| <<link "Dicks">><<set $captureUpgradeGender = "XY">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with dicks for training.">><</replace>><</link>>\n\t\t| <<link "No focus">><<set $captureUpgradeGender = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if $captureUpgradeGender != "unselected">>\n\t<br>\n\t<<if $captureUpgradeGender == "XX">>The corporation only retains slaves with pussies.\n\t\t<<elseif $captureUpgradeGender == "XY">>The corporation only retains slaves with dicks.\n\t\t<<else>>The corporation retains any promising slave regardless of whether she has a dick or a pussy.\n\t<</if>>\n\t<<link "Refocus">><<set $captureUpgradeGender = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $captureAssets >= 5000>>\n\t<<if $captureUpgradeAge == "unselected">>\n\t\t<br>The corporation captures enough slaves to specialize. Focus on training slaves who are\n\t\t<<link "Younger">><<set $captureUpgradeAge = "young">><<replace "#direction">><br><<print "You directed the corporation to retain younger slaves for training.">><</replace>><</link>>\n\t\t| <<link "Older">><<set $captureUpgradeAge = "old">><<replace "#direction">><br><<print "You directed the corporation to retain older slaves for training.">><</replace>><</link>>\n\t\t| <<link "No focus">><<set $captureUpgradeAge = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $captureUpgradeAge != "unselected">>\n\t<br>\n\t<<if $captureUpgradeAge == "young">>The corporation is focusing on capturing younger slaves.\n\t\t<<elseif $captureUpgradeAge == "old">>The corporation is focusing on capturing older slaves.\n\t\t<<else>>The corporation is not focusing on capturing slaves of any particular age.\n\t<</if>>\n\t<<link "Refocus">><<set $captureUpgradeAge = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $captureAssets >= 10000>>\n\t<<if $captureUpgradeRace == "unselected">>\n\t\t<br>The corporation captures enough slaves to specialize. Focus on training slaves who are\n\t\t<<link "White">><<set $captureUpgradeRace = "white">><<replace "#direction">><br><<print "You directed the corporation to retain white slaves for training.">><</replace>><</link>>\n\t\t| <<link "Asian">><<set $captureUpgradeRace = "asian">><<replace "#direction">><br><<print "You directed the corporation to retain asian slaves for training.">><</replace>><</link>>\n\t\t| <<link "Indo-aryan">><<set $captureUpgradeRace = "indo-aryan">><<replace "#direction">><br><<print "You directed the corporation to retain indo-aryan slaves for training.">><</replace>><</link>>\n\t\t| <<link "Latina">><<set $captureUpgradeRace = "latina">><<replace "#direction">><br><<print "You directed the corporation to retain latina slaves for training.">><</replace>><</link>>\n\t\t| <<link "middle eastern">><<set $captureUpgradeRace = "middle eastern">><<replace "#direction">><br><<print "You directed the corporation to retain Middle Eastern slaves for training.">><</replace>><</link>>\n\t\t| <<link "Black">><<set $captureUpgradeRace = "black">><<replace "#direction">><br><<print "You directed the corporation to retain black slaves for training.">><</replace>><</link>>\n\t\t| <<link "Pacific Islander">><<set $captureUpgradeRace = "pacific islander">><<replace "#direction">><br><<print "You directed the corporation to retain pacific islander slaves for training.">><</replace>><</link>>\n\t\t| <<link "Malay">><<set $captureUpgradeRace = "malay">><<replace "#direction">><br><<print "You directed the corporation to retain malay slaves for training.">><</replace>><</link>>\n\t\t| <<link "Amerindian">><<set $captureUpgradeRace = "amerindian">><<replace "#direction">><br><<print "You directed the corporation to retain amerindian slaves for training.">><</replace>><</link>>\n\t\t| <<link "Semitic">><<set $captureUpgradeRace = "semitic">><<replace "#direction">><br><<print "You directed the corporation to retain semitic slaves for training.">><</replace>><</link>>\n\t\t| <<link "Southern European">><<set $captureUpgradeRace = "southern european">><<replace "#direction">><br><<print "You directed the corporation to retain southern european slaves for training.">><</replace>><</link>>\n\t\t| <<link "Mixed Race">><<set $captureUpgradeRace = "mixed race">><<replace "#direction">><br><<print "You directed the corporation to retain mixed race slaves for training.">><</replace>><</link>>\n\t\t| <<link "No focus">><<set $captureUpgradeRace = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $captureUpgradeRace != "unselected">>\n\t<br>\n\t<<if $captureUpgradeRace == "none">>The corporation retains any promising slave regardless of race.\n\t\t<<else>>The corporation retains only $captureUpgradeRace slaves.\n\t<</if>>\n\t<<link "Refocus">><<set $captureUpgradeRace = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $trainingAssets >= 2000>>\n\t<<if $trainingUpgradeAccent == "unselected">>\n\t\t<br>The corporation has enough training expertise to specialize. Focus on linguistic training to\n\t\t<<link "Teach language">><<set $trainingUpgradeAccent = "accents">><<replace "#direction">><br><<print "You directed the corporation to teach slaves the lingua franca.">><</replace>><</link>>\n\t\t| <<link "Eliminate accents">><<set $trainingUpgradeAccent = "eliminate">><<replace "#direction">><br><<print "You directed the corporation to teach slaves perfect, unaccented language.">><</replace>><</link>>\n\t\t| <<link "No training">><<set $trainingUpgradeAccent = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on linguistic training.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $trainingUpgradeAccent != "unselected">>\n\t<br>\n\t<<if $trainingUpgradeAccent == "accents">>Slaves are taught the lingua franca but are allowed to retain their accents.\n\t\t<<elseif $trainingUpgradeAccent == "eliminate">>Slaves are taught the lingua franca until they can speak it without accent.\n\t\t<<else>>The corporation does not expend any special effort teaching language.\n\t<</if>>\n\t<<link "Refocus">><<set $trainingUpgradeAccent = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $trainingAssets >= 5000>>\n\t<<if $trainingUpgradeEducation == "unselected">>\n\t\t<br>The corporation has enough training expertise to specialize. Train slaves with\n\t\t<<link "Basic educations">><<set $trainingUpgradeEducation = "basic">><<replace "#direction">><br><<print "You directed the corporation to focus on ensuring slaves are properly educated.">><</replace>><</link>>\n\t\t| <<link "No training">><<set $trainingUpgradeEducation = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves broken, not educated.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $trainingUpgradeEducation != "unselected">>\n\t<br>\n\t<<if $trainingUpgradeEducation == "basic">>Slaves are given basic slave education.\n\t\t<<else>>The corporation does not waste money with slave education.\n\t<</if>>\n\t<<link "Refocus">><<set $trainingUpgradeEducation = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $trainingAssets >= 10000>>\n\t<<if $trainingUpgradeSexEd == "unselected">>\n\t\t<br>The corporation has enough training expertise to specialize. Train slaves' sexual knowledge to\n\t\t<<link "Competence">><<set $trainingUpgradeSexEd = "competence">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves know basic sexual skills.">><</replace>><</link>>\n\t\t| <<link "Highly Skilled">><<set $trainingUpgradeSexEd = "highly skilled">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves are sexually proficient.">><</replace>><</link>>\n\t\t| <<link "No training">><<set $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves trained rather than skilled.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $trainingUpgradeSexEd != "unselected">>\n\t<br>\n\t<<if $trainingUpgradeSexEd == "competence">>Slaves are taught basic sexual skills.\n\t\t<<elseif $trainingUpgradeSexEd == "highly skilled">>The corporation makes sure the slaves are sexually skilled.\n\t\t<<else>>The corporation does not spend any effort in teaching the slaves sexual skills.\n\t<</if>>\n\t<<link "Refocus">><<set $trainingUpgradeSexEd = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $surgicalAssets >= 2000>>\n\t<<if $surgicalUpgradeCosmetics == "unselected">>\n\t\t<br>The corporation has enough surgical expertise to specialize. Straightforward cosmetic procedures should be\n\t\t<<link "Applied">><<set $surgicalUpgradeCosmetics = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves straightforward cosmetic surgeries.">><</replace>><</link>>\n\t\t| <<link "Not applied">><<set $surgicalUpgradeCosmetics = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves surgically unaltered.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $surgicalUpgradeCosmetics != "unselected">>\n\t<br>\n\t<<if $surgicalUpgradeCosmetics == "applied">>Slaves are given straightforward cosmetic surgeries before being marketed.\n\t\t<<else>>The corporation does not bother with straightforward cosmetic surgery for slaves.\n\t<</if>>\n\t<<link "Refocus">><<set $surgicalUpgradeCosmetics = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $surgicalAssets >= 5000>>\n\t<<if $surgicalUpgradeImplants == "unselected">>\n\t\t<br>The corporation has enough surgical expertise to specialize. Implants should be\n\t\t<<link "Applied">><<set $surgicalUpgradeImplants = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves basic implants.">><</replace>><</link>>\n\t\t| <<link "Absurd">><<set $surgicalUpgradeImplants = "absurd">><<replace "#direction">><br><<print "You directed the corporation to give slaves absurd implants.">><</replace>><</link>>\n\t\t| <<link "Not applied">><<set $surgicalUpgradeImplants = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without implants.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $surgicalUpgradeImplants != "unselected">>\n\t<br>\n\t<<if $surgicalUpgradeImplants == "applied">>Slaves are given basic implants before being marketed.\n\t\t<<elseif $surgicalUpgradeImplants == "applied">>Slaves are given absurd-sized implants before being marketed.\n\t\t<<else>>The corporation does not bother with straightforward cosmetic surgery for slaves.\n\t<</if>>\n\t<<link "Refocus">><<set $surgicalUpgradeImplants = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $surgicalAssets >= 10000>>\n\t<<if $seeDicks != 0>>\n\t<<if $surgicalUpgradeGenitalia == "unselected">>\n\t\t<br>The corporation has enough surgical expertise to specialize. Slaves' genitals should be reconfigured to\n\t\t<<link "Futanari">><<set $surgicalUpgradeGenitalia = "futanari">><<replace "#direction">><br><<print "You directed the corporation to create futanari.">><</replace>><</link>>\n\t\t<<if $seeExtreme != 0>>\n\t\t\t| <<link "Remove balls">><<set $surgicalUpgradeGenitalia = "gelded">><<replace "#direction">><br><<print "You directed the corporation to remove slaves' balls.">><</replace>><</link>>\n\t\t\t| <<link "Mindbreak and remove limbs">><<set $surgicalUpgradeGenitalia = "fucknugget", $generalUpgradeBreaking = "none", $entrapmentUpgradeDevotionOne = "none", $entrapmentUpgradeDevotionTwo = "none", $trainingUpgradeAccent = "none", $trainingUpgradeEducation = "none", $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to produce limbless, mindless slaves.">><</replace>><</link>>\n\t\t<</if>>\n\t\t| <<link "None">><<set $surgicalUpgradeGenitalia = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without major genital reconfiguration.">><</replace>><</link>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if $surgicalUpgradeGenitalia != "unselected">>\n\t<br>\n\t<<if $surgicalUpgradeGenitalia == "futanari">>Slaves are turned into futanari prior to market.\n\t\t<<elseif $surgicalUpgradeGenitalia == "gelded">>Slaves are gelded prior to market.\n\t\t<<elseif $surgicalUpgradeGenitalia == "fucknugget">>The corporation sells only mindbroken fuckdolls.\n\t\t<<else>>The corporation leaves the slaves' genitals alone.\n\t<</if>>\n\t<<link "Refocus">><<set $surgicalUpgradeGenitalia = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $drugAssets >= 2000>>\n\t<<if $drugUpgradeHormones == "unselected">>\n\t\t<br>The corporation has surplus pharmaceutical fabrication to specialize. Hormones should be applied to\n\t\t<<link "Feminize">><<set $drugUpgradeHormones = "XX">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with female hormones.">><</replace>><</link>>\n\t\t| <<link "Masculinize">><<set $drugUpgradeHormones = "XY">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with male hormones.">><</replace>><</link>>\n\t\t| <<link "Not applied">><<set $drugUpgradeHormones = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply hormones.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $drugUpgradeHormones != "unselected">>\n\t<br>\n\t<<if $drugUpgradeHormones == "XX">>Slaves are given females hormones.\n\t\t<<elseif $drugUpgradeHormones == "XY">>Slaves are given male hormones.\n\t\t<<else>>The corporation does not apply any hormones to the slaves.\n\t<</if>>\n\t<<link "Refocus">><<set $drugUpgradeHormones = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $drugAssets >= 5000>>\n\t<<if $drugUpgradeInjectionOne == "unselected">>\n\t\t<br>The corporation has surplus pharmaceutical fabrication to specialize. Growth injections should be applied until T&A are grown to a\n\t\t<<link "Tasteful size">><<set $drugUpgradeInjectionOne = "tasteful">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a moderate size.">><</replace>><</link>>\n\t\t| <<link "Huge size">><<set $drugUpgradeInjectionOne = "huge">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a huge size.">><</replace>><</link>>\n\t\t| <<link "Not applied">><<set $drugUpgradeInjectionOne = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply growth injections.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $drugUpgradeInjectionOne != "unselected">>\n\t<br>\n\t<<if $drugUpgradeInjectionOne == "tasteful">>Growth injections are applied until slaves' assets are moderate-sized..\n\t\t<<elseif $drugUpgradeInjectionOne == "huge">>Growth injections are applied until slaves' assets are huge.\n\t\t<<else>>The corporation does not give the slaves any growth injections.\n\t<</if>>\n\t<<link "Refocus">><<set $drugUpgradeInjectionOne = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n<<if $drugAssets >= 10000>>\n\t<<if $drugUpgradeInjectionTwo == "unselected">>\n\t\t<br>The corporation has surplus pharmaceutical fabrication to specialize. Advanced growth injections should be\n\t\t<<link "Supermassive">><<set $drugUpgradeInjectionTwo = "supermassive">><<replace "#direction">><br><<print "You directed the corporation to apply supermassive growth injections.">><</replace>><</link>>\n\t\t| <<link "Pastoral">><<set $drugUpgradeInjectionTwo = "pastoral">><<replace "#direction">><br><<print "You directed the corporation to apply growth injections focused on milk<<if $seeDicks > 0>> and cum<</if>> production.">><</replace>><</link>>\n\t\t| <<link "Not applied">><<set $drugUpgradeInjectionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply advanced growth injections.">><</replace>><</link>>\n\t<</if>>\n<</if>>\n<<if $drugUpgradeInjectionTwo != "unselected">>\n\t<br>\n\t<<if $drugUpgradeInjectionTwo == "supermassive">>The corporation uses advanced growth injections to make the slaves' assets supermassive.\n\t\t<<elseif $drugUpgradeInjectionTwo == "pastoral">>The corporation uses advanced growth injections to make the slaves' assets very productive.\n\t\t<<else>>The corporation does not give the slaves advanced growth injections.\n\t<</if>>\n\t<<link "Refocus">><<set $drugUpgradeInjectionTwo = "unselected">><<replace "#direction">><br><<print "You direct the corporation to halt the current focus and prepare for a change in direction.">><</replace>><</link>>\n<</if>>\n\n</span>
<<set $nextButton = "Back">>\n<<set $nextLink = "Rules Assistant">>\n<<set $showEncyclopedia = 1>><<set $encyclopedia = "Personal Assistant">>\n\n//Please use the 'no default setting' option to identify areas I should not address.//\n\n<br><br>\n__Rule $r Optometry options:__\n<br>\n<span id = "eyewear">\nEyewear: ''$currentRule.eyewear.''\n</span>\n<<link "No default setting">>\n<<set $currentRule.eyewear = "no default setting">>\n<<RAChangeEyewear>>\n<</link>>\n\n<br> \n<<link "Correct with glasses">>\n<<set $currentRule.eyewear = "correct with glasses">>\n<<RAChangeEyewear>>\n<</link>>\n| <<link "Correct with contacts">>\n<<set $currentRule.eyewear = "correct with contacts">>\n<<RAChangeEyewear>>\n<</link>>\n| <<link "Universal glasses">>\n<<set $currentRule.eyewear = "universal glasses">>\n<<RAChangeEyewear>>\n<</link>>\n| <<link "Blur with glasses">>\n<<set $currentRule.eyewear = "blur with glasses">>\n<<RAChangeEyewear>>\n<</link>>\n| <<link "Blur with contacts">>\n<<set $currentRule.eyewear = "blur with contacts">>\n<<RAChangeEyewear>>\n<</link>>\n\n<br><br>\n\n__Rule $r Cosmetic options:__\n<br>\n<span id = "eyecolor">\nCosmetic contact lenses: ''$currentRule.eyeColor.''\n</span>\n\n<<link "No default setting">>\n<<set $currentRule.eyeColor = "no default setting">>\n<<RAChangeEyecolor>>\n<</link>>\n\n<br> \n\t[[Blue|Cosmetic Rules Assistant Settings][$artificialEyeColor = "blue"]]\n\t| [[Black|Cosmetic Rules Assistant Settings][$artificialEyeColor = "black"]]\n\t| [[Brown|Cosmetic Rules Assistant Settings][$artificialEyeColor = "brown"]]\n\t| [[Green|Cosmetic Rules Assistant Settings][$artificialEyeColor = "green"]]\n\t| [[Turquoise|Cosmetic Rules Assistant Settings][$artificialEyeColor = "turquoise"]]\n\t| [[Sky-blue|Cosmetic Rules Assistant Settings][$artificialEyeColor = "sky-blue"]]\n\t| [[Hazel|Cosmetic Rules Assistant Settings][$artificialEyeColor = "hazel"]]\n\t| [[Pale-grey|Cosmetic Rules Assistant Settings][$artificialEyeColor = "pale-grey"]]\n\t| [[White|Cosmetic Rules Assistant Settings][$artificialEyeColor = "white"]]\n\t| [[Pink|Cosmetic Rules Assistant Settings][$artificialEyeColor = "pink"]]\n\t| [[Amber|Cosmetic Rules Assistant Settings][$artificialEyeColor = "amber"]]\n\t| [[Red|Cosmetic Rules Assistant Settings][$artificialEyeColor = "red"]]\n\t<br> \n\tShape:\n\t[[Catlike|Cosmetic Rules Assistant Settings][$artificialEyeShape = "catlike"]]\n\t| [[Serpent-like|Cosmetic Rules Assistant Settings][$artificialEyeShape = "serpent-like"]]\n\t| [[Devilish|Cosmetic Rules Assistant Settings][$artificialEyeShape = "devilish"]]\n\t| [[Demonic|Cosmetic Rules Assistant Settings][$artificialEyeShape = "demonic"]]\n\t| [[Hypnotic|Cosmetic Rules Assistant Settings][$artificialEyeShape = "hypnotic"]]\n\t| [[Heart-shaped|Cosmetic Rules Assistant Settings][$artificialEyeShape = "heart-shaped"]]\n\t| [[Wide-eyed|Cosmetic Rules Assistant Settings][$artificialEyeShape = "wide-eyed"]]\n\t| [[Almond-shaped|Cosmetic Rules Assistant Settings][$artificialEyeShape = "almond-shaped"]]\n\t| [[Bright|Cosmetic Rules Assistant Settings][$artificialEyeShape = "bright"]]\n\t| [[Teary|Cosmetic Rules Assistant Settings][$artificialEyeShape = "teary"]]\n\t| [[Vacant|Cosmetic Rules Assistant Settings][$artificialEyeShape = "vacant"]]\n\n<<if $artificialEyeColor == "" && $artificialEyeShape != "">>\n\t<br> \t\n\t<<link "Set">>\n\t<<set $currentRule.eyeColor = ($artificialEyeShape)>>\n\t<<RAChangeEyecolor>>\n\t<<set $artificialEyeColor = "">>\n\t<<set $artificialEyeShape = "">>\n\t<</link>>\n\trule to $artificialEyeShape $artificialEyeColor eyes? //This will be applied in addition to eyewear choices.//\n<<elseif $artificialEyeColor != "" || $artificialEyeShape != "">>\n\t<br> \t\n\t<<link "Set">>\n\t<<set $currentRule.eyeColor = ($artificialEyeShape + " " + $artificialEyeColor)>>\n\t<<RAChangeEyecolor>>\n\t<<set $artificialEyeColor = "">>\n\t<<set $artificialEyeShape = "">>\n\t<</link>>\n\trule to $artificialEyeShape $artificialEyeColor eyes? //This will be applied in addition to eyewear choices.//\n<<else>>\n\terror $artificialEyeShape $artificialEyeColor eyes\n<</if>>\n\n<br><br>\nMakeup:\n<span id = "makeup">\n''\n<<if $currentRule.makeup == 0>>\n\tmakeup-free.\n<<elseif $currentRule.makeup == 1>>\n\tminimal makeup.\n<<elseif $currentRule.makeup == 2>>\n\tluxurious, expensive makeup.\n<<elseif $currentRule.makeup == 3>>\n\tcolor-coordinated.\n<<elseif $currentRule.makeup == 4>>\n\tgarish.\n<<else>>\n\tno default setting.\n<</if>>\n''\n</span>\n\n<<link "No default setting">>\n<<set $currentRule.makeup = "no default setting">>\n<<RAChangeMakeup>>\n<</link>>\n\n<br> \n<<link "Makeup-free">>\n<<set $currentRule.makeup = 0>>\n<<RAChangeMakeup>>\n<</link>>\n| <<link "Nice">>\n<<set $currentRule.makeup = 1>>\n<<RAChangeMakeup>>\n<</link>>\n| <<link "Gorgeous">>\n<<set $currentRule.makeup = 2>>\n<<RAChangeMakeup>>\n<</link>>\n| <<link "Color-coordinate with hair">>\n<<set $currentRule.makeup = 3>>\n<<RAChangeMakeup>>\n<</link>>\n| <<link "Slutty">>\n<<set $currentRule.makeup = 4>>\n<<RAChangeMakeup>>\n<</link>>\n\n<br><br>\nNails:\n<span id = "nails">\n''\n<<if $currentRule.nails == 0>>\n\tclipped.\n<<elseif $currentRule.nails == 1>>\n\tlong and elegant.\n<<elseif $currentRule.nails == 2>>\n\tcolor-coordinated.\n<<elseif $currentRule.nails == 3>>\n\tsharp and claw-like.\n<<elseif $currentRule.nails == 4>>\n\tbright and glittery.\n<<elseif $currentRule.nails == 5>>\n\tgarish.\n<<else>>\n\tno default setting.\n<</if>>\n''\n</span>\n<<link "No default setting">>\n<<set $currentRule.nails = "no default setting">>\n<<RAChangeNails>>\n<</link>>\n\n<br> \n<<link "Clipped">>\n<<set $currentRule.nails = 0>>\n<<RAChangeNails>>\n<</link>>\n| <<link "Extended">>\n<<set $currentRule.nails = 1>>\n<<RAChangeNails>>\n<</link>>\n| <<link "Color-coordinate with hair">>\n<<set $currentRule.nails = 2>>\n<<RAChangeNails>>\n<</link>>\n| <<link "Sharp and claw-like">>\n<<RAChangeNails>>\n<<set $currentRule.nails = 3>>\n<</link>>\n| <<link "Bright and glittery">>\n<<RAChangeNails>>\n<<set $currentRule.nails = 4>><</link>>\n| <<link "Hooker nails">>\n<<RAChangeNails>>\n<<set $currentRule.nails = 5>>\n<</link>>\n\n<br><br>\n\n<<if $currentRule.hStyle != "shaved">>\n\n<span id = "hlength">\nHair length: ''$currentRule.hLength.''\n</span>\n\n<<link "No default setting">>\n<<set $currentRule.hLength = "no default setting">>\n<<RAChangeHLength>>\n<</link>>\n\n<br> \n<<link "Very short">>\n<<set $currentRule.hLength = 5>>\n<<RAChangeHLength>>\n<</link>>\n| <<link "Short">>\n<<set $currentRule.hLength = 10>>\n<<RAChangeHLength>>\n<</link>>\n| <<link "Shoulder length">>\n<<set $currentRule.hLength = 30>>\n<<RAChangeHLength>>\n<</link>>\n| <<link "Long">>\n<<set $currentRule.hLength = 60>>\n<<RAChangeHLength>>\n<</link>>\n| <<link "Very long">>\n<<set $currentRule.hLength = 100>>\n<<RAChangeHLength>>\n<</link>>\n| <<link "Floor length">>\n<<set $currentRule.hLength = 150>>\n<<RAChangeHLength>>\n<</link>>\n\n<</if>>\n\n<br>\n\n<span id = "hcolor">\nHair color: ''$currentRule.hColor.''\n</span>\n\n<<link "No default setting">>\n<<set $currentRule.hColor = "no default setting">>\n<<RAChangeHColor>>\n<</link>>\n\n<br> \n<<link "Blonde">>\n<<set $currentRule.hColor = "blonde">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Golden">>\n<<set $currentRule.hColor = "golden">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Platinum Blonde">>\n<<set $currentRule.hColor = "platinum blonde">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Strawberry-Blonde">>\n<<set $currentRule.hColor = "strawberry-blonde">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Copper">>\n<<set $currentRule.hColor = "copper">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Ginger">>\n<<set $currentRule.hColor = "ginger">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Dark Brown">>\n<<set $currentRule.hColor = "dark brown">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Brown">>\n<<set $currentRule.hColor = "brown">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Auburn">>\n<<set $currentRule.hColor = "auburn">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Burgundy">>\n<<set $currentRule.hColor = "burgundy">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Chocolate">>\n<<set $currentRule.hColor = "chocolate">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Chestnut">>\n<<set $currentRule.hColor = "chestnut">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Hazel">>\n<<set $currentRule.hColor = "hazel">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Black">>\n<<set $currentRule.hColor = "black">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Grey">>\n<<set $currentRule.hColor = "grey">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Silver">>\n<<set $currentRule.hColor = "silver">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "White">>\n<<set $currentRule.hColor = "white">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Blazing red">>\n<<set $currentRule.hColor = "red">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Neon green">>\n<<set $currentRule.hColor = "green">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Neon blue">>\n<<set $currentRule.hColor = "blue">>\n<<RAChangeHColor>>\n<</link>>\n| <<link "Neon pink">>\n<<set $currentRule.hColor = "pink">>\n<<RAChangeHColor>>\n<</link>>\n<br>\n\n<span id = "hstyle">\nHair style: ''$currentRule.hStyle.''\n</span>\n\n<<link "No default setting">>\n<<set $currentRule.hStyle = "no default setting">>\n<<RAChangeHStyle>>\n<</link>>\n\n<br> \n<<link "Neat">>\n<<set $currentRule.hStyle = "neat">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Shaved">>\n<<set $currentRule.hStyle = "shaved",$currentRule.hLength = 0>>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Trimmed short">>\n<<set $currentRule.hStyle = "trimmed",$currentRule.hLength = 10>>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Buzzcut">>\n<<set $currentRule.hStyle = "buzzcut",$currentRule.hLength = 1>>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Up">>\n<<set $currentRule.hStyle = "up">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "In a ponytail">>\n<<set $currentRule.hStyle = "ponytail">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "In a bun">>\n<<set $currentRule.hStyle = "bun">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Curled">>\n<<set $currentRule.hStyle = "curled">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Permed">>\n<<set $currentRule.hStyle = "permed">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Luxurious">>\n<<set $currentRule.hStyle = "luxurious">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Dreadlocks">>\n<<set $currentRule.hStyle = "dreadlocks">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Cornrows">>\n<<set $currentRule.hStyle = "cornrows">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Braided">>\n<<set $currentRule.hStyle = "braided">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "In tails">>\n<<set $currentRule.hStyle = "tails">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Afro">>\n<<set $currentRule.hStyle = "afro">>\n<<RAChangeHStyle>>\n<</link>>\n| <<link "Shaved sides">>\n<<set $currentRule.hStyle = "strip">>\n<<RAChangeHStyle>>\n<</link>>\n\n<br><br>\n\n<span id = "phcolor">\nPubic hair color, when present: ''$currentRule.pubicHColor.''\n</span>\n<<link "No default setting">>\n<<set $currentRule.pubicHColor = "no default setting">>\n<<RAChangePHColor>>\n<</link>>\n\n<br> \n<<link "Blonde">>\n<<set $currentRule.pubicHColor = "blonde">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Golden">>\n<<set $currentRule.pubicHColor = "golden">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Platinum Blonde">>\n<<set $currentRule.pubicHColor = "platinum blonde">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Strawberry-Blonde">>\n<<set $currentRule.pubicHColor = "strawberry-blonde">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Copper">>\n<<set $currentRule.pubicHColor = "copper">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Ginger">>\n<<set $currentRule.pubicHColor = "ginger">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Dark Brown">>\n<<set $currentRule.pubicHColor = "dark brown">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Brown">>\n<<set $currentRule.pubicHColor = "brown">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Auburn">>\n<<set $currentRule.pubicHColor = "auburn">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Burgundy">>\n<<set $currentRule.pubicHColor = "burgundy">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Chocolate">>\n<<set $currentRule.pubicHColor = "chocolate">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Chestnut">>\n<<set $currentRule.pubicHColor = "chestnut">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Hazel">>\n<<set $currentRule.pubicHColor = "hazel">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Black">>\n<<set $currentRule.pubicHColor = "black">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Grey">>\n<<set $currentRule.pubicHColor = "grey">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Silver">>\n<<set $currentRule.pubicHColor = "silver">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "White">>\n<<set $currentRule.pubicHColor = "white">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Blazing red">>\n<<set $currentRule.pubicHColor = "red">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Neon green">>\n<<set $currentRule.pubicHColor = "green">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Neon blue">>\n<<set $currentRule.pubicHColor = "blue">>\n<<RAChangePHColor>>\n<</link>>\n| <<link "Neon pink">>\n<<set $currentRule.pubicHColor = "pink">>\n<<RAChangePHColor>>\n<</link>>\n<br>\n<span id = "phstyle">\nPubic hair style: ''$currentRule.pubicHStyle.''\n</span>\n<<link "No default setting">>\n<<set $currentRule.pubicHStyle = "no default setting">>\n<<RAChangePHStyle>>\n<</link>>\n\n<br> \n<<link "Waxed">>\n<<set $currentRule.pubicHStyle = "waxed">>\n<<RAChangePHStyle>>\n<</link>>\n| <<link "Landing strip">>\n<<set $currentRule.pubicHStyle = "in a strip">>\n<<RAChangePHStyle>>\n<</link>>\n| <<link "Neat">>\n<<set $currentRule.pubicHStyle = "neat">>\n<<RAChangePHStyle>>\n<</link>>\n| <<link "Bushy">>\n<<set $currentRule.pubicHStyle = "bushy">>\n<<RAChangePHStyle>>\n<</link>>
<<set $costs = ($brothel*$facilityCost)+($arcade*$facilityCost*0.5)+($club*$facilityCost)+($dairy*$facilityCost)>>\n\n<<set $costs += (0.2*$brothelUpgradeDrugs*$brothel*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$facilityCost)+(0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)>>\n\n<<if $dairy > 0>>\n\t<<set $costs += ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>>\n<</if>>\n\n<<if $brothel > 0>>\n\t<<set $costs += $brothelAdsSpending>>\n<</if>>\n<<if $club > 0>>\n\t<<set $costs += $clubAdsSpending>>\n<</if>>\n\n<<if ($masterSuitePregnancySlaveLuxuries == 1)>>\n\t<<set $costs += 500>>\n<</if>>\n<<if ($masterSuitePregnancyFertilitySupplements == 1)>>\n\t<<set $costs += 1000>>\n<</if>>\n\n<<set $costs += ($girls*(250+($economy*500)))>>\n\n<<if def $citizenOrphanageTotal>>\n<<set $costs += $citizenOrphanageTotal*100>>\n<</if>>\n<<if def $privateOrphanageTotal>>\n<<set $costs += $privateOrphanageTotal*500>>\n<</if>>\n\n<<if (def $peacekeepers) and ($peacekeepers != 0) >>\n\t<<if $peacekeepers.undermining != 0>>\n\t\t<<set $costs += $peacekeepers.undermining>>\n\t<</if>>\n<</if>>\n\n<<if $mercenaries > 0>>\n\t<<set _mercCosts = $mercenaries*2000>>\n\t<<if $barracks>><<set _mercCosts *= 0.5>><</if>>\n\t<<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>><<set _mercCosts *= 0.5>><</if>>\n\t<<set $costs += _mercCosts>>\n<</if>>\n\n<<set $costs += $FSSpending>>\n\n<<for $i = 0; $i < $slaves.length; $i++>>\n\n<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>\n<<if $slaves[$i].livingRules == "luxurious">>\n\t<<if $slaves[$i].relationship >= 4>>\n\t<<set $costs += ($rulesCost*3)>>\n\t<<else>>\n\t<<set $costs += ($rulesCost*4)>>\n\t<</if>>\n<<elseif $slaves[$i].livingRules == "normal">>\n\t<<set $costs += ($rulesCost*2)>>\n<<else>>\n\t<<set $costs += $rulesCost>>\n<</if>>\n<<else>>\n\t<<set $costs += ($rulesCost*.75)>>\n<</if>>\n\n<<set $costs += $foodCost*4>>\n<<switch $slaves[$i].diet>>\n<<case "fattening" "muscle building">>\n\t<<set $costs += $foodCost>>\n<<case "restricted" "slimming">>\n\t<<set $costs -= $foodCost>>\n<</switch>>\n<<if $slaves[$i].weight > 50>>\n\t<<set $costs += $foodCost>>\n<<elseif $slaves[$i].weight < -50>>\n\t<<set $costs -= $foodCost>>\n<</if>>\n<<if $slaves[$i].lactation > 0>>\n\t<<set $costs += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>>\n<</if>>\n<<if $slaves[$i].preg > 5>>\n\t<<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>>\n\t<<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>>\n\t<<else>>\n\t\t<<set $costs += $foodCost*$slaves[$i].pregType>>\n\t<</if>>\n<</if>>\n\n<<if $boobAccessibility != 1>>\n\t<<if ($slaves[$i].boobs > 20000)>>\n\t<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>\n\t<<set $costs += 50>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $slaves[$i].boobs > 10000>>\n<<if $slaves[$i].boobsImplantType == 1>>\n\t<<set $costs += 50>>\n<</if>>\n<</if>>\n<<if $slaves[$i].butt > 10>>\n<<if $slaves[$i].buttImplantType == 1>>\n\t<<set $costs += 50>>\n<</if>>\n<</if>>\n\n<<if $slaves[$i].preg > 25>>\n<<if $slaves[$i].universalRulesBirthing == 1>>\n<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2)>>\n\t<<set $costs += 50>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $CitizenRetirement == 1>>\n\t<<set $costs += 250>>\n<</if>>\n\n<<if ($slaves[$i].assignment == "be a servant") || ($slaves[$i].assignment == "work as a servant")>>\n\t<<if $slaves[$i].trust < -20>>\n\t\t<<set $costs -= ($rulesCost*4)>>\n\t<<elseif $slaves[$i].devotion < -20>>\n\t\t<<set $costs -= ($rulesCost*2)>>\n\t<<elseif $slaves[$i].devotion <= 20>>\n\t\t<<set $costs -= ($rulesCost*3)>>\n\t<<elseif $slaves[$i].devotion <= 50>>\n\t\t<<set $costs -= ($rulesCost*4)>>\n\t<<else>>\n\t\t<<set $costs -= ($rulesCost*5)>>\n\t<</if>>\n\t<<if ($slaves[$i].fetish == "submissive")>>\n\t\t<<set $costs -= ($rulesCost)>>\n\t<<elseif ($slaves[$i].fetish == "dom")>>\n\t\t<<set $costs += ($rulesCost)>>\n\t<</if>>\n\t<<if ($slaves[$i].relationship < -1)>>\n\t\t<<set $costs -= ($rulesCost)>>\n\t<</if>>\n\t<<if ($slaves[$i].energy < 20)>>\n\t\t<<set $costs -= ($rulesCost)>>\n\t<<elseif ($slaves[$i].energy < 40)>>\n\t\t<<set $costs -= ($rulesCost/2)>>\n\t<</if>>\n\t<<if ($slaves[$i].lactation > 0)>>\n\t\t<<set $costs -= 25>>\n\t<</if>>\n<</if>>\n\n<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>\n<<if ($slaves[$i].amp != 0)>>\n <<if ($slaves[$i].amp == 1)>>\n\t<<set $costs += $rulesCost>>\n <<else>>\n\t<<set $costs += $rulesCost/2>>\n <</if>>\n<<elseif !canWalk($slaves[$i])>>\n <<set $costs += $rulesCost>>\n<</if>>\n<</if>>\n\n<<if !canSee($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>\n\t<<set $costs += 50>>\n<<elseif $slaves[$i].eyes <= -1>>\n\t<<if $slaves[$i].eyewear != "corrective glasses">>\n\t<<if $slaves[$i].eyewear != "corrective contacts">>\n\t<<set $costs += 25>>\n\t<</if>>\n\t<</if>>\n<<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>>\n\t<<set $costs += 25>>\n<</if>>\n\n<<if ($servantsQuartersUpgradeMonitoring == 1)>>\n\t<<if ($slaves[$i].assignment == "work as a servant")>>\n\t<<set $costs -= ($rulesCost)>>\n\t<</if>>\n<</if>>\n\n<<if ($slaves[$i].drugs != "no drugs")>>\n\t<<if $slaves[$i].drugs == "intensive breast injections" || $slaves[$i].drugs == "intensive butt injections" || $slaves[$i].drugs == "intensive penis enhancement" || $slaves[$i].drugs == "intensive testicle enhancement">>\n\t\t<<set $costs += $drugsCost*5>>\n\t<<else>>\n\t\t<<set $costs += $drugsCost*2>>\n\t<</if>>\n<</if>>\n<<if $slaves[$i].curatives == 1 && $slaves[$i].assignmentVisible != 1>>\n<<elseif $slaves[$i].curatives > 0>>\n\t<<set $costs += $drugsCost+($slaves[$i].curatives*$drugsCost)>>\n<<elseif ndef $slaves[$i].curatives>>\n\t<<set $slaves[$i].curatives = 0>>\n<</if>>\n<<if ($slaves[$i].aphrodisiacs > 0)>>\n\t<<set $costs += $drugsCost*$slaves[$i].aphrodisiacs>>\n<<elseif ndef $slaves[$i].aphrodisiacs>>\n\t<<set $slaves[$i].aphrodisiacs = 0>>\n<</if>>\n\n<<set $costs += $drugsCost*Math.abs($slaves[$i].hormones)*0.5>>\n\n<<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>>\n\t<<set $costs += $drugsCost*0.5>>\n<</if>>\n\n<<if ($studio == 1)>>\n\t<<set $costs += $slaves[$i].pornFameSpending>>\n<</if>>\n\n<</for>>\n\n<<if $Recruiter != 0>>\n\t<<set $costs += 250>>\n<</if>>\n<<if $TSS.schoolPresent == 1>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if $GRI.schoolPresent == 1>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if $SCP.schoolPresent == 1>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if $LDE.schoolPresent == 1>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if $TGA.schoolPresent == 1>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if $TSS.subsidize != 0>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if $GRI.subsidize != 0>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if $SCP.subsidize != 0>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if $LDE.subsidize != 0>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if $TGA.subsidize != 0>>\n\t<<set $costs += 1000>>\n<</if>>\n<<if $TFS.subsidize != 0>>\n\t<<set $costs += 1000>>\n<</if>>\n\n<<if $alwaysSubsidizeGrowth == 1>>\n\t<<set $costs += $policyCost>>\n<</if>>\n<<if $alwaysSubsidizeRep == 1>>\n\t<<set $costs += $policyCost>>\n<</if>>\n<<if $RegularParties == 1>>\n\t<<set $costs += $policyCost>>\n<</if>>\n\n<<if $ProImmigrationCash == 1>>\n\t<<set $costs += $policyCost>>\n<</if>>\n<<if $AntiEnslavementCash == 1>>\n\t<<set $costs += $policyCost>>\n<</if>>\n\n<<if $CoursingAssociation == 1>>\n\t<<set $costs += 1000>>\n<</if>>\n\n<<if ($personalAttention == "trading")>>\n\t<<set $costs += 10000>>\n<<elseif ($personalAttention == "warfare")>>\n\t<<set $costs += 10000>>\n<<elseif ($personalAttention == "slaving")>>\n\t<<set $costs += 10000>>\n<<elseif ($personalAttention == "engineering")>>\n\t<<set $costs += 10000>>\n<<elseif ($personalAttention == "medicine")>>\n\t<<set $costs += 10000>>\n<</if>>\n\n<<if $cyberMod != 0 && $researchLab.built == "true">>\n\t<<set $costs += ((100*$researchLab.maxSpace)+(300*$researchLab.hired)+(100*$researchLab.hired))>>\n<</if>>\n\n<<if $costs < 0>>\n\t<<set $costs = 0>>\n<<else>>\n\t<<set $costs = Math.trunc($costs)>>\n<</if>>
<<set $nextButton = "Back to Main", $nextLink = "Main">>\n\n//Your weekly costs are as follows.//\n\n<<if $girls == 3>>\n\tSince you are accustomed to luxury, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>.\n<<elseif $girls == 2>>\n\tSince you are used to living well, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>.\n<<else>>\n\tSince you are used to a fairly normal life, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>.\n<</if>>\n\n<<if $citizenOrphanageTotal+$privateOrphanageTotal > 0>>\n\tYou are paying\n\t<<if $citizenOrphanageTotal > 0>>\n\t\t¤<<print $citizenOrphanageTotal*100>> for education of $citizenOrphanageTotal of your slaves' children in citizen schools<<if $privateOrphanageTotal > 0>>, and<<else>>.<</if>>\n\t<</if>>\n\t<<if $privateOrphanageTotal > 0>>\n\t\t¤<<print $privateOrphanageTotal*500>> for private tutelage of $privateOrphanageTotal of your slaves' children.\n\t<</if>>\n<</if>>\n\n<<if (def $peacekeepers) and ($peacekeepers != 0) >>\n\t<<if $peacekeepers.undermining != 0>>\n\t\t¤$peacekeepers.undermining to undermine political support for the nearby old world peacekeeping mission.\n\t<</if>>\n<</if>>\n\n<<if $mercenaries > 0>>\n\t<<set _mercCosts = $mercenaries*2000>>\n\t<<if $barracks>><<set _mercCosts *= 0.5>><</if>>\n\t<<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>><<set _mercCosts *= 0.5>><</if>>\n\t<<set $costs += _mercCosts>>\n\t<br>__Mercenary__ expenses: ¤_mercCosts\n\t<<if $barracks>><<else>>//@@.red;Increased by the lack of a barracks.@@//<</if>>\n\t<<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//Reduced by your @@.springgreen;mercenary contacts.@@//<</if>>\n<</if>>\n<<if $brothel > 0>>\n\t<<set $seed = 0>>\n\t<<if $brothel > 0>>\n\t\t<<set $seed = $brothelAdsSpending>>\n\t<</if>>\n\t<br>__Brothel__ maintenance: ¤<<print ($brothel*$facilityCost)+(0.2*$brothelUpgradeDrugs*$brothel*$facilityCost)>>\n<</if>>\n<<if $club > 0>>\n\t<<set $seed = 0>>\n\t<<if $club > 0>>\n\t\t<<set $seed = $clubAdsSpending>>\n\t<</if>>\n\t<br>__Club__ maintenance: ¤<<print ($club*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)>>\n<</if>>\n<<if $arcade > 0>>\n\t<br>__Arcade__ maintenance: ¤<<print (0.5*$arcade*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)>>\n<</if>>\n<<if $dairy > 0>>\n\t<br>__Dairy__ maintenance: ¤<<print ($dairy*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)>>\n\t<<if $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>>\n\t\t<br> Additional maintenance for milking machines upgraded with biological components: ¤<<print ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>>\n\t<</if>>\n<</if>>\n<<if ($servantsQuarters > 0) && ($servantsQuartersUpgradeMonitoring > 0)>>\n\t<br>__Servants' Quarters__ maintenance: ¤<<print (0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)>>\n<</if>>\n<<if ($masterSuiteUpgradePregnancy == 1)>>\n\t<br>__Master Suite__ maintenance: ¤<<print ((500*$masterSuiteUpgradePregnancy) + (1000*$masterSuitePregnancyFertilitySupplements))>>\n<</if>>\n<<if $cyberMod != 0>>\n\t<<if ($researchLab.built == "true")>>\n\t\t<br>__Research Lab__ maintenance: ¤<<print (100*$researchLab.maxSpace)>>\n\t\t<<if $researchLab.hired != 0>> __Scientists__: ¤<<print (300*$researchLab.hired)>><</if>>\n\t\t<<if $researchLab.menials != 0>> __Menial slaves__: ¤<<print (100*$researchLab.menials)>><</if>>\n\t<</if>>\n<</if>>\n<<if $FSSpending != 0>>\n\t<br>__Society Shaping__ expenses: ¤$FSSpending\n<</if>>\n<<if $Recruiter != 0>>\n\t<br>__Recruiting__ expenses: ¤250\n<</if>>\n<<if $TSS.schoolPresent == 1>>\n\t<br>__The Slavegirl School__ branch campus upkeep: ¤1000\n<</if>>\n<<if $GRI.schoolPresent == 1>>\n\t<br>__Growth Research Institute__ subsidiary lab upkeep: ¤1000\n<</if>>\n<<if $SCP.schoolPresent == 1>>\n\t<br>__St. Claver Preparatory__ branch campus upkeep: ¤1000\n<</if>>\n<<if $LDE.schoolPresent == 1>>\n\t<br>__L'Encole des Enculees__ branch campus upkeep: ¤1000\n<</if>>\n<<if $TGA.schoolPresent == 1>>\n\t<br>__The Gymnasium-Academy__ branch campus upkeep: ¤1000\n<</if>>\n<<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>>\n\t<br>__The Futanari Sisters__ community upkeep: ¤1000\n<</if>>\n<<if $TSS.subsidize != 0>>\n\t<br>__The Slavegirl School__ branch campus influence: ¤1000\n<</if>>\n<<if $GRI.subsidize != 0>>\n\t<br>__Growth Research Institute__ subsidiary lab influence: ¤1000\n<</if>>\n<<if $SCP.subsidize != 0>>\n\t<br>__St. Claver Preparatory__ branch campus influence: ¤1000\n<</if>>\n<<if $LDE.subsidize != 0>>\n\t<br>__L'Encole des Enculees__ branch campus influence: ¤1000\n<</if>>\n<<if $TGA.subsidize != 0>>\n\t<br>__The Gymnasium-Academy__ branch campus influence: ¤1000\n<</if>>\n<<if $TFS.subsidize != 0>>\n\t<br>__The Futanari Sisters__ community influence: ¤1000\n<</if>>\n\n<<if $alwaysSubsidizeGrowth == 1>>\n\t<br>Weekly arcology growth subsidy: ¤$policyCost\n<</if>>\n<<if $alwaysSubsidizeRep == 1>>\n\t<br>Weekly self-promotion budget: $policyCost\n<</if>>\n<<if $RegularParties == 1>>\n\t<br>Weekly social gatherings: $policyCost\n<</if>>\n\n<<if $ProImmigrationCash == 1>>\n\t<br>Pro-immigration promotion budget: $policyCost\n<</if>>\n<<if $AntiEnslavementCash == 1>>\n\t<br>Anti-enslavement charity budget: $policyCost\n<</if>>\n\n<<if $CoursingAssociation == 1>>\n\t<br>Coursing Association membership: ¤1000\n<</if>>\n\n<<if ($personalAttention == "trading")>>\n\t<br>Trading trainer fees: ¤10000\n<<elseif ($personalAttention == "warfare")>>\n\t<br>Warfare trainer fees: ¤10000\n<<elseif ($personalAttention == "slaving")>>\n\t<br>Slaving trainer fees: ¤10000\n<<elseif ($personalAttention == "engineering")>>\n\t<br>Engineering trainer fees: ¤10000\n<<elseif ($personalAttention == "medicine")>>\n\t<br>Medicine trainer fees: ¤10000\n<</if>>\n\n<br>\n\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<set $individualCosts = 0>>\n\t''$slaves[$i].slaveName'':\n\t<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>\n\t<<if $slaves[$i].livingRules == "luxurious">>\n\t<<if $slaves[$i].relationship >= 4>>\n\t\t<br> Living expenses: ¤<<print ($rulesCost*3)>>\n\t\t<<set $individualCosts += ($rulesCost*3)>>\n\t<<else>>\n\t\t<br> Living expenses: ¤<<print ($rulesCost*4)>>\n\t\t<<set $individualCosts += ($rulesCost*4)>>\n\t<</if>>\n\t<<elseif $slaves[$i].livingRules == "normal">>\n\t\t<br> Living expenses: ¤<<print ($rulesCost*2)>>\n\t\t<<set $individualCosts += ($rulesCost*2)>>\n\t<<else>>\n\t\t<br> Living expenses: ¤<<print ($rulesCost)>>\n\t\t<<set $individualCosts += $rulesCost>>\n\t<</if>>\n\t<<else>>\n\t\t<br> Living expenses: ¤<<print ($rulesCost*.75)>>\n\t\t<<set $individualCosts += ($rulesCost*.75)>>\n\t<</if>>\n\t<br> Basic slave food cost: ¤<<print $foodCost*4>>\n\t<<set $individualCosts += $foodCost*4>>\n\t<<switch $slaves[$i].diet>>\n\t<<case "fattening" "muscle building">>\n\t\t<br> Heavy diet: ¤<<print $foodCost>>\n\t\t<<set $individualCosts += $foodCost>>\n\t<<case "restricted" "slimming">>\n\t\t<br> Light diet: //reduced by// ¤<<print $foodCost>>\n\t\t<<set $individualCosts -= $foodCost>>\n\t<</switch>>\n\t<<if $slaves[$i].weight > 50>>\n\t\t<br> Caloric adjustment for heavy weight: ¤<<print $foodCost>>\n\t\t<<set $individualCosts += $foodCost>>\n\t<<elseif $slaves[$i].weight < -50>>\n\t\t<br> Caloric adjustment for light weight: //reduced by// ¤<<print $foodCost>>\n\t\t<<set $individualCosts -= $foodCost>>\n\t<</if>>\n\t<<if $slaves[$i].lactation > 0>>\n\t\t<br> Food to support\n\t\t<<if $slaves[$i].lactation > 1>>heavy<<else>>natural<</if>> lactation from\n\t\t<<if Math.trunc($slaves[$i].boobs/10000) > 2>>absurd udders<<elseif Math.trunc($slaves[$i].boobs/10000) > 1>>enormous boobs<<else>>reasonable breasts<</if>>:\n\t\t¤<<print $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>>\n\t\t<<set $individualCosts += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>>\n\t<</if>>\n\t<<if $slaves[$i].preg > 5>>\n\t\t<<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>>\n\t\t\t<br> Extra feeding costs to support pregnancy are covered by dairy feeders.\n\t\t<<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>>\n\t\t\t<br> Extra feeding costs to support pregnancy are covered by $masterSuiteName luxuries.\n\t\t<<else>>\n\t\t\t<br> Extra feeding to support pregnancy: ¤<<print $foodCost*$slaves[$i].pregType>>\n\t\t\t<<set $individualCosts += $foodCost*$slaves[$i].pregType>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $boobAccessibility != 1>>\n\t<<if ($slaves[$i].boobs > 20000)>>\n\t<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>\n\t\t<br> Increased living expenses due to inconveniently huge boobs: ¤50\n\t\t<<set $individualCosts += 50>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<if !canSee($slaves[$i]) && ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>\n\t\t<br> Increased living expenses due to lack of sight: ¤50\n\t\t<<set $individualCosts += 50>>\n\t<<elseif $slaves[$i].eyes <= -1>>\n\t\t<br> Increased living expenses due to poor vision: ¤25\n\t\t<<set $individualCosts += 25>>\n\t<<elseif ($slaves[$i].eyewear == "blurring glasses") || ($slaves[$i].eyewear == "blurring contacts")>>\n\t\t<br> Increased living expenses due to blurred vision: ¤25\n\t\t<<set $individualCosts += 25>>\n\t<</if>>\n\t<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2) && ($slaves[$i].assignment != "be confined in the arcade")>>\n\t<<if ($slaves[$i].amp != 0)>>\n\t <<if ($slaves[$i].amp == 1)>>\n\t\t<br> Increased living expenses due to limblessness: ¤$rulesCost\n\t\t<<set $individualCosts += $rulesCost>>\n\t <<else>>\n\t\t<br> Increased living expenses due to prosthetics: ¤<<print $rulesCost/2>>\n\t\t<<set $individualCosts += $rulesCost/2>>\n\t <</if>>\n\t<<elseif !canWalk($slaves[$i])>>\n\t <br> Increased living expenses due to immobility: ¤<<print $rulesCost>>\n\t <<set $individualCosts += $rulesCost>>\n\t<</if>>\n\t<</if>>\n\t<<if $slaves[$i].boobs > 10000>>\n\t<<if $slaves[$i].boobsImplantType == 1>>\n\t\t<br> Maintenance cost for oversized string implants: ¤50\n\t\t<<set $individualCosts += 50>>\n\t<</if>>\n\t<</if>>\n\t<<if $slaves[$i].butt > 10>>\n\t<<if $slaves[$i].buttImplantType == 1>>\n\t\t<br> Maintenance cost for oversized string implants: ¤50\n\t\t<<set $individualCosts += 50>>\n\t<</if>>\n\t<</if>>\n\t<<if $slaves[$i].preg > 25>>\n\t<<if $slaves[$i].universalRulesBirthing == 1>>\n\t<<if ($slaves[$i].assignment != "work in the dairy" || $dairyRestraintsSetting < 2)>>\n\t\t<br> Coverage cost for daily pregnancy scanning: ¤50\n\t\t<<set $individualCosts += 50>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<if $CitizenRetirement == 1>>\n\t<br> Retirement account payments: ¤250\n\t<<set $individualCosts += 250>>\n\t<</if>>\n\t<<if ($slaves[$i].drugs != "no drugs")>>\n\t\t<<if $slaves[$i].drugs == "intensive breast injections" || $slaves[$i].drugs == "intensive butt injections" || $slaves[$i].drugs == "intensive penis enhancement" || $slaves[$i].drugs == "intensive testicle enhancement">>\n\t\t\t<br> Intensive drugs: ¤<<print $drugsCost*5>>\n\t\t\t<<set $individualCosts += $drugsCost*5>>\n\t\t<<else>>\n\t\t\t<br> Standard drugs: ¤<<print $drugsCost*2>>\n\t\t\t<<set $individualCosts += $drugsCost*2>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $slaves[$i].curatives == 1 && $slaves[$i].assignmentVisible != 1>>\n\t<<elseif $slaves[$i].curatives > 0>>\n\t\t<br> Health drugs: ¤<<print $drugsCost+($slaves[$i].curatives*$drugsCost)>>\n\t\t<<set $individualCosts += $drugsCost+($slaves[$i].curatives*$drugsCost)>>\n\t<</if>>\n\t<<if ($slaves[$i].aphrodisiacs > 0)>>\n\t\t<br> Aphrodisiacs: ¤<<print ($drugsCost*$slaves[$i].aphrodisiacs)>>\n\t\t<<set $individualCosts += $drugsCost*$slaves[$i].aphrodisiacs>>\n\t<</if>>\n\t<<if ($slaves[$i].hormones != 0)>>\n\t\t<br> Hormones: ¤<<print (Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5))>>\n\t\t<<set $individualCosts += Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)>>\n\t<</if>>\n\t<<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>>\n\t\t<br> Contraceptives: ¤<<print (Math.trunc($drugsCost*0.5))>>\n\t\t<<set $individualCosts += Math.trunc($drugsCost*0.5)>>\n\t<</if>>\n\t<<if ($studio == 1)>>\n\t<<if ($slaves[$i].pornFameSpending > 0)>>\n\t\t<br> Publicity: ¤$slaves[$i].pornFameSpending\n\t\t<<set $individualCosts += $slaves[$i].pornFameSpending>>\n\t<</if>>\n\t<</if>>\n\t<br> __Total__: ¤<<print ($individualCosts)>>\n\t<br>\n<</for>>
<<nobr>>\n<<set $nextButton = "Back to Main">>\n<<set $nextLink = "Main">>\n<<set $returnTo = "Coursing Association">>\n\nYou are a member of $arcologies[0].name's Coursing Association. Coursing is a Free Cities revival of the old sport of hunting rabbits and hares with sighthounds, with the typically Free Cities amendments that the hares are replaced by newly enslaved people, the sighthounds are replaced by trained slaves, and the killing of the hare is replaced by rape. Truly, a sport of gentlemen.\n<br><br>The chasing slaves are known as lurchers, the term once used for the sighthounds. They require speed most of all, but must also be able to tackle their quarry; lurchers with the ability and willingness to make a spectacle of molesting the hares can improve their owners' reputations.\n\n<<if $Lurcher != 0>>\n\t$Lurcher.slaveName is assigned to compete as your lurcher.\n<<else>>\n\tYou have not selected a lurcher, meaning that you will not participate in coursing events.\n<</if>>\n//<br><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.//\n\n<<if $Lurcher != 0>>\n\t<br><br>''Fire your Lurcher:''\n\t<<set $Flag = 1>>\n\t<<include "Slave Summary">>\n<</if>>\n\n<br><br>''Select a slave to course as a Lurcher:''\n<<set $Flag = 0>>\n<<include "Slave Summary">>\n<<unset $Flag>>\n\n<</nobr>>
<<set $nextButton = "Back">>\s\n<<set $nextLink = "Buy Slaves">>\s\n<<set $returnTo = "Buy Slaves">>\s\n<<set $showEncyclopedia = 1>><<set $encyclopedia = "Kidnapped Slaves">>\s\n<<if ($customSlave.dick == 0) && ($customSlave.vagina == -1)>><<set $customSlave.vagina = 0>><</if>>\s\n\s\n<<if $customSlaveOrdered == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<<else>>You review your posted slave order.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave. <</if>>Your order requests a slave with the following characteristics:\n\n<<nobr>>\n<span id = "age">\n<<if $customSlave.age < 20>>18-19 years old.\n<<elseif $customSlave.age < 30>>20-29 years old.\n<<elseif $customSlave.age < 40>>30-39 years old.\n<<else>>40+ years old.\n<</if>>\n</span>\n<<link "18-19">>\n\t<<set $customSlave.age = random(18,19)>>\n\t<<CustomSlaveAge>>\n<</link>>\n|\n<<link "20-29">>\n\t<<set $customSlave.age = random(20,29)>>\n\t<<CustomSlaveAge>>\n<</link>>\n|\n<<link "30-39">>\n\t<<set $customSlave.age = random(30,39)>>\n\t<<CustomSlaveAge>>\n<</link>>\n|\n<<link "40+">>\n\t<<set $customSlave.age = random(40,42)>>\n\t<<CustomSlaveAge>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "health">\n<<if $customSlave.health == 0>>Healthy.\n<<else>>Extremely healthy.\n<</if>>\n</span>\n<<link "Healthy">>\n\t<<set $customSlave.health = 0>>\n\t<<CustomSlaveHealth>>\n<</link>>\n|\n<<link "Extremely healthy">>\n\t<<set $customSlave.health = 80>>\n\t<<CustomSlaveHealth>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "muscles">\n<<if $customSlave.muscles <= 5>>Normal musculature.\n<<elseif $customSlave.muscles <= 30>>Toned.\n<<else>>Ripped.\n<</if>>\n</span>\n<<link "Normal">>\n\t<<set $customSlave.muscles = 0>>\n\t<<CustomSlaveMuscles>>\n<</link>>\n|\n<<link "Toned">>\n\t<<set $customSlave.muscles = 20>>\n\t<<CustomSlaveMuscles>>\n<</link>>\n|\n<<link "Ripped">>\n\t<<set $customSlave.muscles = 50>>\n\t<<CustomSlaveMuscles>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "lips">\n<<if $customSlave.lips == 15>>Normal lips.\n<<elseif $customSlave.lips == 35>>Plush lips.\n<</if>>\n</span>\n<<link "Normal">>\n\t<<set $customSlave.lips = 15>>\n\t<<CustomSlaveLips>>\n<</link>>\n|\n<<link "Plush">>\n\t<<set $customSlave.lips = 35>>\n\t<<CustomSlaveLips>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "height">\n<<if $customSlave.height < 150>>Petite.\n<<elseif $customSlave.height < 160>>Short.\n<<elseif $customSlave.height < 170>>Average height.\n<<elseif $customSlave.height < 185>>Tall.\n<<else>>Very tall.\n<</if>>\n</span>\n<<link "Petite">>\n\t<<set $customSlave.height = 145>>\n\t<<CustomSlaveHeight>>\n<</link>>\n|\n<<link "Short">>\n\t<<set $customSlave.height = 155>>\n\t<<CustomSlaveHeight>>\n<</link>>\n|\n<<link "Average height">>\n\t<<set $customSlave.height = 165>>\n\t<<CustomSlaveHeight>>\n<</link>>\n|\n<<link "Tall">>\n\t<<set $customSlave.height = 175>>\n\t<<CustomSlaveHeight>>\n<</link>>\n|\n<<link "Very tall">>\n\t<<set $customSlave.height = 190>>\n\t<<CustomSlaveHeight>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "face">\n<<if $customSlave.face < -40>>Very unattractive face.\n<<elseif $customSlave.face < -10>>Unattractive face.\n<<elseif $customSlave.face <= 10>>Average face.\n<<elseif $customSlave.face <= 40>>Attractive face.\n<<else>>Very attractive face.\n<</if>>\n</span>\n<<link "Very unattractive">>\n\t<<set $customSlave.face to -55>>\n\t<<CustomSlaveFace>>\n<</link>>\n|\n<<link "Unattractive">>\n\t<<set $customSlave.face to -15>>\n\t<<CustomSlaveFace>>\n<</link>>\n|\n<<link "Average">>\n\t<<set $customSlave.face = 0>>\n\t<<CustomSlaveFace>>\n<</link>>\n|\n<<link "Attractive">>\n\t<<set $customSlave.face to 15>>\n\t<<CustomSlaveFace>>\n<</link>>\n|\n<<link "Very attractive">>\n\t<<set $customSlave.face = 55>>\n\t<<CustomSlaveFace>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "ethnicity">\n<<textbox "$customSlave.race" $customSlave.race "Custom Slave">>\n</span>\n<<link "White">>\n\t<<set $customSlave.race = "white">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Asian">>\n\t<<set $customSlave.race = "asian">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Latina">>\n\t<<set $customSlave.race = "latina">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Middle Eastern">>\n\t<<set $customSlave.race = "middle eastern">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Black">>\n\t<<set $customSlave.race = "black">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Semitic">>\n\t<<set $customSlave.race = "semitic">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Southern European">>\n\t<<set $customSlave.race = "southern european">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Indo-aryan">>\n\t<<set $customSlave.race = "indo-aryan">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Amerindian">>\n\t<<set $customSlave.race = "amerindian">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Pacific Islander">>\n\t<<set $customSlave.race = "pacific islander">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Malay">>\n\t<<set $customSlave.race = "malay">>\n\t<<CustomSlaveRace>>\n<</link>>\n|\n<<link "Mixed race">>\n\t<<set $customSlave.race = "mixed race">>\n\t<<CustomSlaveRace>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "skin">\n<<textbox "$customSlave.skin" $customSlave.skin "Custom Slave">>\n</span>\n<<link "White">>\n\t<<set $customSlave.skin = "white">>\n\t<<CustomSlaveSkin>>\n<</link>>\n|\n<<link "Black">>\n\t<<set $customSlave.skin = "black">>\n\t<<CustomSlaveSkin>>\n<</link>>\n|\n<<link "Tanned">>\n\t<<set $customSlave.skin = "tanned">>\n\t<<CustomSlaveSkin>>\n<</link>>\n|\n<<link "Fair">>\n\t<<set $customSlave.skin = "fair">>\n\t<<CustomSlaveSkin>>\n<</link>>\n|\n<<link "Light brown">>\n\t<<set $customSlave.skin = "light brown">>\n\t<<CustomSlaveSkin>>\n<</link>>\n|\n<<link "Brown">>\n\t<<set $customSlave.skin = "brown">>\n\t<<CustomSlaveSkin>>\n<</link>>\n|\n<<link "Dark">>\n\t<<set $customSlave.skin = "dark">>\n\t<<CustomSlaveSkin>>\n<</link>>\n|\n<<link "Light">>\n\t<<set $customSlave.skin = "light">>\n\t<<CustomSlaveSkin>>\n<</link>>\n|\n<<link "Olive">>\n\t<<set $customSlave.skin = "olive">>\n\t<<CustomSlaveSkin>>\n<</link>>\n|\n<<link "Pale">>\n\t<<set $customSlave.skin = "pale">>\n\t<<CustomSlaveSkin>>\n<</link>>\n|\n<<link "Extremely pale">>\n\t<<set $customSlave.skin = "extremely pale">>\n\t<<CustomSlaveSkin>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "boobs">\n<<if $customSlave.boobs == 200>>Flat chest.\n<<elseif $customSlave.boobs <= 500>>Healthy breasts.\n<<else>>Big breasts.\n<</if>>\n</span>\n<<link "Flat">>\n\t<<set $customSlave.boobs = 200>>\n\t<<CustomSlaveBoobs>>\n<</link>>\n|\n<<link "Healthy">>\n\t<<set $customSlave.boobs = 500>>\n\t<<CustomSlaveBoobs>>\n<</link>>\n|\n<<link "Big">>\n\t<<set $customSlave.boobs = 800>>\n\t<<CustomSlaveBoobs>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "butt">\n<<if $customSlave.butt == 1>>Flat buttocks.\n<<elseif $customSlave.butt < 4>>Healthy buttocks.\n<<else>>Huge buttocks.\n<</if>>\n</span>\n<<link "Flat">>\n\t<<set $customSlave.butt = 1>>\n\t<<CustomSlaveButt>>\n<</link>>\n|\n<<link "Healthy">>\n\t<<set $customSlave.butt = 3>>\n\t<<CustomSlaveButt>>\n<</link>>\n|\n<<link "Huge">>\n\t<<set $customSlave.butt = 5>>\n\t<<CustomSlaveButt>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "vagina">\n<<if $customSlave.vagina == -1>>No vagina.\n<<elseif $customSlave.vagina == 0>>Vaginal virgin.\n<<else>>Normal vagina.\n<</if>>\n<<if $customSlave.dick > 0>>\n<<link "No vagina">>\n\t<<set $customSlave.vagina = -1, $customSlave.preg = -2, $customSlave.ovaries = 0>>\n\t<<CustomSlaveVagina>>\n<</link>>\n<<else>>//No vagina//\n<</if>>\n</span>\n|\n<<link "Vaginal virgin">>\n\t<<set $customSlave.vagina = 0, $customSlave.preg = -1, $customSlave.ovaries = 1>>\n\t<<CustomSlaveVagina>>\n<</link>>\n|\n<<link "Normal">>\n\t<<set $customSlave.vagina = 1, $customSlave.preg = -1, $customSlave.ovaries = 1>>\n\t<<CustomSlaveVagina>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "dick">\n<<if $customSlave.dick == 0>>No penis.\n<<elseif $customSlave.dick == 2>>Small penis.\n<<else>>Large penis.\n<</if>>\n</span>\n<<link "No penis">>\n\t<<set $customSlave.dick = 0,$customSlave.balls = 0,$customSlave.clit = 0>>\n\t<<CustomSlaveDick>>\n\t<<CustomSlaveClitBalls>>\n\t<<CustomSlaveVagina>>\n<</link>>\n|\n<<link "Small penis">>\n\t<<set $customSlave.dick = 2,$customSlave.clit = 0>>\n\t<<CustomSlaveDick>>\n\t<<CustomSlaveClitBalls>>\n\t<<CustomSlaveVagina>>\n<</link>>\n|\n<<link "Large penis">>\n\t<<set $customSlave.dick = 4,$customSlave.clit = 0>>\n\t<<CustomSlaveDick>>\n\t<<CustomSlaveClitBalls>>\n\t<<CustomSlaveVagina>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "clitballs">\n<<if $customSlave.dick > 0>>\n<<if $customSlave.balls == 0>>No testicles.<<elseif $customSlave.balls == 2>>Small testicles.<<else>>Large testicles.<</if>>\n<<link "No testicles">>\n\t<<set $customSlave.balls = 0,$customSlave.clit = 0>>\n\t<<CustomSlaveClitBalls>>\n<</link>>\n|\n<<link "Small testicles">>\n\t<<set $customSlave.balls = 2,$customSlave.clit = 0>>\n\t<<CustomSlaveClitBalls>>\n<</link>>\n|\n<<link "Large testicles">>\n\t<<set $customSlave.balls = 4,$customSlave.clit = 0>>\n\t<<CustomSlaveClitBalls>>\n<</link>>\n<<else>>\n<<if $customSlave.clit == 0>>Normal clitoris.<<elseif $customSlave.clit == 0>>Big clitoris.<<else>>Enormous clitoris.<</if>>\n<<link "Normal clitoris">>\n\t<<set $customSlave.clit = 0>>\n\t<<CustomSlaveClitBalls>>\n<</link>>\n|\n<<link "Big clitoris">>\n\t<<set $customSlave.clit = 1>>\n\t<<CustomSlaveClitBalls>>\n<</link>>\n|\n<<link "Enormous clitoris">>\n\t<<set $customSlave.clit = 2>>\n\t<<CustomSlaveClitBalls>>\n<</link>>\n<br>\n<<if $customSlave.labia == 0>>Minimal labia<<elseif $customSlave.labia == 1>>Normal labia<<elseif $customSlave.labia == 2>>Huge labia.<<else>>Enormous labia.<</if>>\n<<link "Minimal labia">>\n\t<<set $customSlave.labia = 0>>\n\t<<CustomSlaveClitBalls>>\n<</link>>\n|\n<<link "Normal labia">>\n\t<<set $customSlave.labia = 1>>\n\t<<CustomSlaveClitBalls>>\n<</link>>\n|\n<<link "Huge labia">>\n\t<<set $customSlave.labia = 2>>\n\t<<CustomSlaveClitBalls>>\n<</link>>\n|\n<<link "Enormous labia">>\n\t<<set $customSlave.labia = 3>>\n\t<<CustomSlaveClitBalls>>\n<</link>>\n<</if>>\n</span>\n<</nobr>>\n<<nobr>>\n<span id = "anus">\n<<if $customSlave.anus == 0>>Anal virgin.\n<<else>>Normal anus.\n<</if>>\n</span>\n<<link "Anal virgin">>\n\t<<set $customSlave.anus = 0>>\n\t<<CustomSlaveAnus>>\n<</link>>\n|\n<<link "Normal anus">>\n\t<<set $customSlave.anus = 1>>\n\t<<CustomSlaveAnus>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "skills">\n<<if $customSlave.analSkill <= 10>>Sexually unskilled.\n<<elseif $customSlave.analSkill <= 10>>Basic sex skills.\n<<else>>Sexual skilled.\n<</if>>\n</span>\n<<link "Unskilled">>\n\t<<set $customSlave.analSkill = 0,$customSlave.oralSkill = 0,$customSlave.vaginalSkill = 0>>\n\t<<CustomSlaveSkills>>\n<</link>>\n|\n<<link "Skilled">>\n\t<<set $customSlave.analSkill = 15,$customSlave.oralSkill = 15,$customSlave.vaginalSkill = 15>>\n\t<<CustomSlaveSkills>>\n<</link>>\n|\n<<link "Expert">>\n\t<<set $customSlave.analSkill = 35,$customSlave.oralSkill = 35,$customSlave.vaginalSkill = 35>>\n\t<<CustomSlaveSkills>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "whoreskills">\n<<if $customSlave.whoreSkill <= 10>>Unskilled at prostitution and entertainment.\n<<elseif $customSlave.whoreSkill <= 10>>Basic skills at prostitution and entertainment.\n<<else>>Skilled at prostitution and entertainment.\n<</if>>\n</span>\n<<link "Unskilled">>\n\t<<set $customSlave.whoreSkill = 0,$customSlave.entertainSkill = 0>>\n\t<<CustomSlaveWhoreSkills>>\n<</link>>\n|\n<<link "Skilled">>\n\t<<set $customSlave.whoreSkill = 15,$customSlave.entertainSkill = 15>>\n\t<<CustomSlaveWhoreSkills>>\n<</link>>\n|\n<<link "Expert">>\n\t<<set $customSlave.whoreSkill = 35,$customSlave.entertainSkill = 35>>\n\t<<CustomSlaveWhoreSkills>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "combatskills">\n<<if $customSlave.combatSkill == 0>>Unskilled at combat.\n<<else>>Skilled at combat.\n<</if>>\n</span>\n<<link "Unskilled">>\n\t<<set $customSlave.combatSkill = 0>>\n\t<<CustomSlaveCombatSkills>>\n<</link>>\n|\n<<link "Skilled">>\n\t<<set $customSlave.combatSkill = 1>>\n\t<<CustomSlaveCombatSkills>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "intelligence">\n<<if $customSlave.intelligence >= 3>>Brilliant.\n<<elseif $customSlave.intelligence == 2>>Very smart..\n<<elseif $customSlave.intelligence == 1>>Smart.\n<<elseif $customSlave.intelligence == 0>>Average intelligence.\n<<elseif $customSlave.intelligence == -1>>Stupid.\n<<elseif $customSlave.intelligence == -2>>Very stupid.\n<<else>>Moronic.\n<</if>>\n</span>\n<<link "Brilliant">>\n\t<<set $customSlave.intelligence = 3>>\n\t<<CustomSlaveIntelligence>>\n<</link>>\n|\n<<link "Very smart">>\n\t<<set $customSlave.intelligence = 2>>\n\t<<CustomSlaveIntelligence>>\n<</link>>\n|\n<<link "Smart">>\n\t<<set $customSlave.intelligence = 1>>\n\t<<CustomSlaveIntelligence>>\n<</link>>\n|\n<<link "Average intelligence">>\n\t<<set $customSlave.intelligence = 0>>\n\t<<CustomSlaveIntelligence>>\n<</link>>\n|\n<<link "Stupid">>\n\t<<set $customSlave.intelligence = -1>>\n\t<<CustomSlaveIntelligence>>\n<</link>>\n|\n<<link "Very stupid">>\n\t<<set $customSlave.intelligence = -2>>\n\t<<CustomSlaveIntelligence>>\n<</link>>\n|\n<<link "Moronic">>\n\t<<set $customSlave.intelligence = -3>>\n\t<<CustomSlaveIntelligence>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "education">\n<<if $customSlave.intelligenceImplant == 1>>Educated.\n<<else>>Uneducated.\n<</if>>\n</span>\n<<link "Educated">>\n\t<<set $customSlave.intelligenceImplant = 1>>\n\t<<CustomSlaveEducation>>\n<</link>>\n|\n<<link "Uneducated">>\n\t<<set $customSlave.intelligenceImplant = 0>>\n\t<<CustomSlaveEducation>>\n<</link>>\n<</nobr>>\n<<nobr>>\n<span id = "nationality">\nNationality: $customSlave.nationality.\n</span>\n<<for _i = 0; _i < setup.baseNationalities.length; _i++>>\n<<set _nation = setup.baseNationalities[_i]>>\n\n<<print "\n<<link _nation>>\n\t<<set $customSlave.nationality = setup.baseNationalities[" + _i + "]>>\n\t<<CustomSlaveNationality>>\n<</link>>\n">>\n<<if _i < setup.baseNationalities.length-1>>\n|\n<</if>>\n<</for>>\n<</nobr>>\n\n<<nobr>>\n<<if $customSlaveOrdered == 1>>\n[[Withdraw custom slave order|Main][$customSlaveOrdered = 0]]\n<<else>>\n[[Post custom slave order|Main][$customSlaveOrdered = 1]]\n<</if>>\n<</nobr>>
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Dairy">>\n\n<<SlaveSort $DairyiIDs>>\n<<set _DL = $DairyiIDs.length, $dairySlaves = _DL>>\n\n<<if $dairyName != "the Dairy">>\n\t<<set $dairyNameCaps = $dairyName.replace("the ", "The ")>>\n<</if>>\n\n<<if ($dairyRestraintsSetting != 2) || ($dairyRestraintsUpgrade != 1)>>\n\t<<if $dairyStimulatorsSetting == 2>>\n\t\t<<set $dairyStimulatorsSetting = 1>>\n\t<</if>>\n\t<<if $dairyPregSetting == 2>>\n\t\t<<set $dairyPregSetting = 1>>\n\t<</if>>\n\t<<if $dairyFeedersSetting == 2>>\n\t\t<<set $dairyFeedersSetting = 1>>\n\t<</if>>\n<</if>>\n\n<<if ($Milkmaid != 0) && ($dairyRestraintsSetting == 2)>>\n\t$Milkmaid.slaveName has been removed from her position as Milkmaid, since an industrialized dairy automates her duties.\n\t<<removeJob $Milkmaid "be the Milkmaid">>\n\t<br><br>\n<</if>>\n\n<<if ($dairySlaves > 1)>>\n\t<<if $dairyFeedersSettingChanged == 1>>\n\t\tIn unison, the milking machines press their feeding phalli into the slaves' mouths and down their throats. Once situated, they begin to facefuck the slaves, who gag and struggle as they figure out how to breathe while this is going on. Once each slave is no longer panicking and is inhaling and exhaling regularly, there is a hydraulic sound and the transparent reservoir of feeding fluid near her head begins to drain. The slaves swallow desperately, their bellies beginning to swell with nutrition and drugs.<br><br>\n\t<<elseif $dairyFeedersSettingChanged == -1>>\n\t\tIn unison, the milking machines withdraw their feeders from the slaves' throats. The slaves gag and cough, strings of feeding fluid and saliva running between their lips and the heads of the feeding phalli. These remain close to their faces so that the slaves can suck them off once they get hungry, which they will, very soon. The slaves' mouths and tongues are very tired, and most of them rest with their mouths open and their tongues hanging out.<br><br>\n\t<</if>>\n\t<<if $dairyPregSettingChanged == 1>>\n\t\t<<for _Di = 0; _Di < _DL; _Di++>>\n\t\t\t<<set _i = $slaveIndices[$DairyiIDs[_Di]]>>\n\t\t\t<<if ($slaves[_i].vagina > -1) && ($slaves[_i].vagina < 3)>>\n\t\t\t\t$slaves[_i].slaveName's milking machine ejects her, since it cannot fit the mandated dildo into her tight cunt.\n\t\t\t\t<<removeJob $slaves[_i] "work in the dairy">>\n\t\t\t\t<<set _DL--, Di-->>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\tIn unison, the milking machines withdraw their dildos from the pregnant slaves' vaginas. The auxiliary drug injectors hiss as the slaves are filled with drugs that promote natural lubrication. The slaves begin to shift awkwardly as they feel their pussies begin to drool slick female fluids. Once a machine judges that its slave's cunt is sufficiently wet, it readies a gigantic dildo. The slaves cannot see their own groins, but as soon as the heads of the dildos touch their pussylips, they begin to\n\t\t<<if $dairyFeedersSetting < 2>>\n\t\t\tstruggle instinctively against their restraints, and the more energetic ones begin to weep.\n\t\t<<else>>\n\t\t\tstruggle instinctively against their restraints.\n\t\t<</if>>\n\t\tAs the massive phalli begin to ejaculate fertility drugs and semen, they drive all resistance out of the poor girls.<br><br>\n\t<<elseif $dairyPregSettingChanged == -1>>\n\t\tIn unison, the milking machines withdraw their monstrous dildos from the pregnant slaves' stretched cunts. Their pussies' overcharged production of natural lubricant produces a gush of pent-up female fluids from each loose vagina as the phalli slide clear.\n\t\t<<if $dairyFeedersSetting < 2>>\n\t\t\tThe slaves moan with relief at the sudden reduction in fullness. Being penetrated like that while pregnant must be quite uncomfortable.\n\t\t<<else>>\n\t\t\tThe slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them relax a little in their restraints.\n\t\t<</if>>\n\t\tThe machines do replace the withdrawn dildos with more reasonably sized phalli and resume thrusting, but the slaves are relieved anyway.<br><br>\n\t<</if>>\n\t<<if $dairyStimulatorsSettingChanged == 1>>\n\t\t<<for _Di = 0; _Di < _DL; _Di++>>\n\t\t\t<<set _i = $slaveIndices[$DairyiIDs[_Di]]>>\n\t\t\t<<if ($slaves[_i].anus < 3)>>\n\t\t\t\t$slaves[_i].slaveName's milking machine ejects her, since it cannot fit its massive anal dildo up her tight asshole.\n\t\t\t\t<<removeJob $slaves[_i] "work in the dairy">>\n\t\t\t\t<<set _DL--, Di-->>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\tIn unison, the milking machines shove their dildos deep into slaves' anuses, ejaculating large quantities of lubricant deep inside their rectums. The slaves start in surprise at the sudden rush of warm slick fluid, and then relax as the phalli withdraw themselves from their butts. Their relief is short-lived, however, as their assholes are only empty for a moment. The reasonably sized dildos are replaced with dildos the size of horse cocks. As soon as the slaves feel the heads of these monstrous phalli press inexorably against their sphincters,\n\t\t<<if $dairyFeedersSetting < 2>>\n\t\t\tthey begin to scream and struggle instinctively. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their whining\n\t\t<<else>>\n\t\t\tthey begin to struggle wildly. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their wriggling\n\t\t<</if>>\n\t\tgradually diminishes as each slave is exhausted and slumps within her restraints. The machines take no notice, and continue the relentless sodomy.<br><br>\n\t<<elseif $dairyStimulatorsSettingChanged == -1>>\n\t\tIn unison, the milking machines withdraw their gargantuan dildos from the slaves' loosened anuses.\n\t\t<<if $dairyFeedersSetting < 2>>\n\t\t\tSeveral of the more energetic slaves begin to cry quietly with relief\n\t\t<<else>>\n\t\t\tThe slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them slump against their machines with relief\n\t\t<</if>>\n\t\tas their sphincters gradually recover from wide open to merely gaping. The machines switch out the withdrawn dildos for phalli that are just large, but the slaves barely react at all as they are penetrated. After what their sphincters have been through, a merely big dick is nothing to them.<br><br>\n\t<</if>>\n\t<<if $dairyRestraintsSettingChanged == 1>>\n\t\t<<if $dairyRestraintsSetting == 1>>\n\t\t\t<<for _Di = 0; _Di < _DL; _Di++>>\n\t\t\t\t<<set _i = $slaveIndices[$DairyiIDs[_Di]]>>\n\t\t\t\t<<if ($slaves[_i].indentureRestrictions >= 2)>>\n\t\t\t\t\t$slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from restraint for milking.\n\t\t\t\t\t<<removeJob $slaves[_i] "work in the dairy">>\n\t\t\t\t\t<<set _DL--, Di-->>\n\t\t\t\t<</if>>\n\t\t\t<</for>>\n\t\t\tThe next cow to stumble over to a milking machine to be drained is gently but firmly embraced by its restraints, allowing it to suck her dry and violate her without any regard for her feelings. Most of the cows accept this new wrinkle in their lives, since the restraints let them go afterward, and the milking machines bring temporary relief. Some, however, begin to regard the machines with concern.\n\t\t<<else>>\n\t\t\tThe next cow to stumble over to a milking machine to be drained finds to her surprise that she is not restrained while it sucks her dry. She wiggles around experimentally, verifying that she is indeed free to pull herself away from its ministrations if she wishes. There's little actual impact on the cows' behavior, since they still need the relief the machines offer.\n\t\t<</if>>\n\t\t<br><br>\n\t<<elseif $dairyRestraintsSettingChanged == -1>>\n\t\t<<if $dairyRestraintsSetting == 1>>\n\t\t\t<<for _Di = 0; _Di < _DL; _Di++>>\n\t\t\t\t<<set _i = $slaveIndices[$DairyiIDs[_Di]]>>\n\t\t\t\t<<if ($slaves[_i].indentureRestrictions >= 1)>>\n\t\t\t\t\t$slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from being restrained for milking.\n\t\t\t\t\t<<removeJob $slaves[_i] "work in the dairy">>\n\t\t\t\t\t<<set _DL--, Di-->>\n\t\t\t\t<</if>>\n\t\t\t<</for>>\n\t\t\tThe next time a cow tries to get up after being milked, she finds to her sudden terror that the machine will not let her go. It continues to add fluids to her body, and remove them from her nipples, ignoring her mounting panic as she realizes that it's to be her new partner and lover, on a level far more intimate than any possible human relationship. The other cows approach their machines with trepidation, but the mounting pressure in their udders forces them to embrace their immurement despite their terror.\n\t\t<<else>>\n\t\t\tThe next time a cow finishes an intensive milking period, her restraints loosen. She does not move for a long time, as though she is unable to believe that she is, at least in an immediate and local sense, free. Finally, she prises herself out of her milking machine's embrace, thick strings of fluid leading from it to her orifices as she pulls each one off of its corresponding port.\n\t\t<</if>>\n\t\t<br><br>\n\t<</if>>\n<</if>>\n\n<<set $dairySlaves = $DairyiIDs.length, $dairyStimulatorsSettingChanged = 0, $dairyFeedersSettingChanged = 0, $dairyPregSettingChanged = 0, $dairyRestraintsSettingChanged = 0>>\n\n<<if ($dairyRestraintsSetting > 1)>>\n\n$dairyNameCaps is an industrial facility, but there's a viewing gallery for visitors.\n<<switch $dairyDecoration>>\n<<case "Roman Revivalist">>\n\tThe screens there review each slave's liquid contributions to the state in minute detail.\n<<case "Aztec Revivalist">>\n\tThe strange sight of the milking machines, designed to look like fertility statues gives the space an imposing feeling.\n<<case "Egyptian Revivalist">>\n\tThe screens there list a tally of each slave's contributions to the harvest this season. They also identify related slaves who occupy multi-slave milking machines so that they may feed each other directly.\n<<case "Edo Revivalist">>\n\tIt looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed amongst tatami mats and rice paper partitions.\n<<case "Arabian Revivalist">>\n\tIt looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed inside brightly tiled walls.\n<<case "Chinese Revivalist">>\n\tThe milking machines are fascinating: they're encased in decorative carvings, making it look like the slaves are in the embrace of traditional Chinese depictions of lions, bears, and dragons.\n<<case "Chattel Religionist">>\n\tIt presents the inmates as lessons, here to expiate their sins in a purgatory created by technology.\n<<case "Degradationist">>\n\tThe screens there feature, among a sea of facts and figures about each slave, her most recent brain scan.\n<<case "Asset Expansionist">>\n\tIt's designed for VIP visits, since this place is arguably the present apogee of expansionism. Nowhere else can breasts become so large. This is a place for pride.\n<<case "Transformation Fetishist">>\n\tIt's designed for VIP visits, since this place is arguably the present apogee of transformationism. Nowhere else can slaves be so radically changed, from humans into something less - and something more.\n<<case "Gender Radicalist">>\n\tThe gallery is placed for a good view of each slave's front, from her head to what's between her spread legs.\n<<case "Gender Fundamentalist">>\n\tThe gallery is placed for a good view of each slave's breasts, belly, and cunt. Visitors can critically compare each feminine advantage.\n<<case "Physical Idealist">>\n\tThe gallery is placed for a good view of each slave's body. Though muscles are at a lower premium here, there is intense interest in such radical changes to human biology.\n<<case "Supremacist">>\n\tThe screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more subhumans serve in this way. Many more.\n<<case "Subjugationist">>\n\tThe screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more milking machines have $arcologies[0].FSSubjugationistRace components. Many more.\n<<case "Paternalist">>\n\tThe screens there include feeds that show what media is being pumped into the slaves through their machines. It's designed to provide as much mental stimulation as possible.\n<<case "Pastoralist">>\n\tThe screens there let the production figures speak for themselves. There may be more personable cows out there, but they don't produce milk like these do.\n<<case "Maturity Preferentialist">>\n\tThe screens there give each slave's productivity and forecast it into the future. The facility is unmatched at extracting value from mature bodies.\n<<case "Youth Preferentialist">>\n\tThe screens there give each slave's productivity and forecast it into the future. The best bodies here have many, many years of productivity ahead of them.\n<<case "Body Purist">>\n\tThe screens there offer reams of data on each slave's product purity. Drugs are necessary here, and each body's balance results in a different grade of product.\n<<case "Slimness Enthusiast">>\n\tThe screens there alternate live views of the fashionably slim cows in their stalls with brief infomercials on the specialized techniques and equipment $dairyName uses to extract milk from such modest udders.\n<<default>>\n\tFascinated visitors may peruse each slave's productivity statistics on a corresponding touchscreen.\n<</switch>>\n\n<<else>>\n\n$dairyNameCaps\n<<switch $dairyDecoration>>\n<<case "Roman Revivalist">>\n\tis functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Roman goddess of bountiful harvests.\n<<case "Aztec Revivalist">>\n\tis sterile and organized, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Aztec god of the Earth.\n<<case "Egyptian Revivalist">>\n\tis functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Egyptian god of bountiful harvests.\n<<case "Edo Revivalist">>\n\tis clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by walking on a wooden wheel that raises fresh water to $dairyName.\n<<case "Arabian Revivalist">>\n\tis clean and traditional. Its dusky stone walls keep it so warm that the cows go nude, basking in the hot sun between milkings.\n<<case "Chinese Revivalist">>\n\tis clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by fetching and carrying as best they can.\n<<case "Chattel Religionist">>\n\tis functional and clean. There are nice quotations from the holy book on the walls, and there is a little shrine designed to allow a cow who has difficulty standing to make her devotions comfortably.\n<<case "Degradationist">>\n\tis harsh and utilitarian. There are stands to restrain cows who aren't being milked for dosing, punishment, or sexual use. There are cattle prods here and there to use on resistant cows, unproductive cows, or cows one wishes to hear scream.\n<<case "Asset Expansionist">>\n\tlooks misleadingly industrial at first glance. Though the cows here are free-range, the facility mounts a system of slings and cranes to allow slaves with massive udders to walk around with their tits suspended from the ceiling.\n<<case "Transformation Fetishist">>\n\tlooks like a medical facility at first glance. Transformation is just as much a priority as production: there are surgical and drug injection machines right here.\n<<case "Gender Radicalist">>\n\tis comfortable and well-kept. The milking machines include perianal vibrators to massage slaves from butthole to cock while they give cum.\n<<case "Gender Fundamentalist">>\n\tis comfortable and well-kept. The milking machines include vibrators so that cows can get off while they're milked.\n<<case "Physical Idealist">>\n\tcould be mistaken for a gym with milking machines. Cows here are expected to keep fit between milkings, since the best milk comes from cattle who are healthy, muscular, and strong.\n<<case "Supremacist">>\n\tis spartan, since that's all subhuman cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or subhuman cows one wishes to hear scream.\n<<case "Subjugationist">>\n\tis spartan, since that's all $arcologies[0].FSSubjugationistRace cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or $arcologies[0].FSSubjugationistRace cows one wishes to hear scream.\n<<case "Paternalist">>\n\tis comfortable and well-kept. Rather than stalls, $dairyName has an open arrangement of machines cows can use freely, and a lovely common area they can relax in afterward.\n<<case "Pastoralist">>\n\tis state of the art, but is also brilliantly designed to look like a barn. All the advanced machinery retracts when not in use, leaving the cows in a clean, airy pastoral paradise. It smells of summer.\n<<case "Maturity Preferentialist">>\n\tis inviting and homelike. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep.\n<<case "Youth Preferentialist">>\n\tis functional, but fun. There are all sorts of fun activities to keep the cows amused between milkings, cleverly adapted for girls with massive mammaries.\n<<case "Body Purist">>\n\tis state of the art, and spotlessly clean. All attention here is on the cows, to keep them happy, productive, and pure.\n<<case "Slimness Enthusiast">>\n\tis quite unusual. Since the cows it milks may not necessarily have gigantic boobs, the milking machines here can adapt to drain cream from any body.\n<<default>>\n\tis comfortable and well-kept. It features nice rest areas for cows to lounge in after a milking, and exercise equipment to keep them healthy.\n<</switch>>\n\n<</if>>\n\n<<if $dairySlaves > 2>>\n\t$dairyNameCaps is working steadily.\n\t<<if ($dairyRestraintsUpgrade == 1) && ($dairyRestraintsSetting > 1)>>\n\tEach cow is strapped in to her own milking machine. The machines are set up in rows, alternating forward and backward so that the cows are interleaved as closely as possible without touching.\n\t<<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>>\n\t\t<<if $dairyFeedersSetting == 2>>\n\t\tA phallic feeding tube completely fills each cow's mouth and throat, making it eerily quiet in there. Occasionally one of the cows convulses when a particularly long rush of food and drugs flows down her gullet.\n\t\t<<else>>\n\t\tWhen feeding is required, a phallus extends into cows' mouths.\n\t\t<</if>>\n\t<</if>>\n\t<<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>>\n\t\t<<if $dairyStimulatorsSetting == 2>>\n\t\tEvery cow is being sodomized by a massive phallus. Most are pumping away gently, the strokes taking a long time to push the half-meter of shaft into each slave's rectum and pull it out again. When a slave's balls are ready to give cum, however, the pace quickens, and the agonized slave wriggles in involuntary desperation to escape until she finally stiffens, squirts, and slumps in exhaustion.\n\t\t<<else>>\n\t\tEach cow's anus is periodically fucked by a machine phallus that ejaculates hydration directly up her butt. When a slave's balls are ready to give cum, she is mercilessly sodomized until prostate stimulation forces an orgasm.\n\t\t<</if>>\n\t<</if>>\n\t<<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>>\n\t\t<<if $dairyPregSetting == 2>>\n\t\tFertile cows' vagina's are constantly penetrated by huge dildos that ejaculate fertility drugs. The drugs produce excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises.\n\t\t<<else>>\n\t\tThe fertile cows are visibly pregnant.\n\t\t<</if>>\n\t<</if>>\n\t<<else>>\n\tThe row of milking machines is available for cows to use.\n\t<<if ($dairyRestraintsSetting > 0)>>\n\t\tWhen they do, the machines gently restrain them until they are completely done.\n\t<</if>>\n\t<<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>>\n\t\tThe machines mount convenient phallic feeders for slaves to suck for tasty food while they're milked.\n\t<</if>>\n\t<<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>>\n\t\tThe fertile cows are visibly pregnant.\n\t<</if>>\n\t<<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>>\n\t\tThe machines gently sodomize cows who need the extra nutrition and treatment the dildos can ejaculate into them<<if $seeDicks > 0>>, and fuck them more vigorously when they need help ejaculating.<</if>>\n\t<</if>>\n\t<</if>>\n<<elseif $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>>\n\t$dairyNameCaps is quiet and calm. The only sounds are faint sucking and gushing noises.\n<<elseif $dairySlaves > 0>>\n\t$dairyNameCaps is sparsely populated.\n<<elseif $Milkmaid != 0>>\n\t$Milkmaid.slaveName is alone in $dairyName, and has nothing to do but clean and maintain the equipment.\n<<else>>\n\t$dairyNameCaps is empty and desolate.\n\t<<link "Decommission the dairy">>\n\t\t<<set $dairy = 0, $dairyFeedersUpgrade = 0, $dairyPregUpgrade = 0, $dairyStimulatorsUpgrade = 0, $dairyDecoration = "standard", $dairyFeedersSetting = 0, $dairyPregSetting = 0, $dairyStimulatorsSetting = 0>>\n\t\t<<for _i = 0; _i < $sectors.length; _i++>>\n\t\t<<if $sectors[_i].type == "Dairy">>\n\t\t\t<<set $sectors[_i].type = "Manufacturing">><<break>>\n\t\t<</if>>\n\t\t<</for>>\n\t\t<<goto "Main">>\n\t<</link>>\n<</if>>\n\n<<set _Tmult0 = Math.trunc($dairy*1000*$upgradeMultiplierArcology)>>\n<br>$dairyNameCaps can support $dairy milkers. [[Expand the dairy|Dairy][$cash -= _Tmult0, $dairy += 5]] //Costs ¤_Tmult0 and will increase upkeep costs//\n\n<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>\n<br>\n<<if $dairyFeedersUpgrade == 1>>\n\tThe milking machines can hold feeders in slaves' mouths and inject drugs into their bodies, ensuring ideal nutrition and production.\n\t<br> The feeders are\n\t<<if $dairyFeedersSetting == 2>>\n\t\t''industrial.'' [[Moderate|Dairy][$dairyFeedersSetting = 1, $dairyFeedersSettingChanged = -1]]\n\t<<elseif $dairyFeedersSetting == 1>>\n\t\t''active.'' [[Inactive|Dairy][$dairyFeedersSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyFeedersSetting = 2, $dairyFeedersSettingChanged = 1]]<</if>>\n\t<<else>>\n\t\t''inactive.'' [[Active|Dairy][$dairyFeedersSetting = 1]]\n\t<</if>>\n<<else>>\n\t$dairyNameCaps is equipped to feed and clean slaves normally. [[Upgrade the milking machines with intubators|Dairy][$cash -= _Tmult1, $dairyFeedersUpgrade = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//\n<</if>>\n\n<br>\n<<if $dairyPregUpgrade == 1>>\n\t$dairyNameCaps can support cow pregnancies.\n\t<br> Fertile cows' wombs are\n\t<<if $dairyPregSetting == 2>>\n\t\t''industrially employed.'' [[Moderate|Dairy][$dairyPregSetting = 1, $dairyPregSettingChanged = -1]]\n\t<<elseif $dairyPregSetting == 1>>\n\t\t''for hire.'' [[Not for hire|Dairy][$dairyPregSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyPregSetting = 2, $dairyPregSettingChanged = 1]]<</if>>\n\t<<else>>\n\t\t''not for hire.'' [[For hire|Dairy][$dairyPregSetting = 1]]\n\t<</if>>\n<<else>>\n\t$dairyNameCaps is not prepared to support cow pregnancies, and therefore cannot be used to contract out fertile slaves' wombs.\n\t<br> [[Upgrade the dairy to support pregnancies|Dairy][$cash -= 2500, $dairyPregUpgrade = 1]] //Costs ¤2500 and will increase upkeep costs//\n<</if>>\n\n<br>\n<<if $dairyStimulatorsUpgrade == 1>>\n\tThe milking machines mount reciprocating dildos that can sodomize the slaves, delivering extra nutrition and pharmaceuticals. <<if $seeDicks > 0>>The prostate stimulation also serves to increase semen production, where appropriate.<</if>>\n\t<br> The sodomizers are\n\t<<if $dairyStimulatorsSetting == 2>>\n\t\t''industrial,'' employing dildos the size of horse phalli. [[Moderate|Dairy][$dairyStimulatorsSetting = 1, $dairyStimulatorsSettingChanged = -1]]\n\t<<elseif $dairyStimulatorsSetting == 1>>\n\t\t''active.'' [[Deactivate|Dairy][$dairyStimulatorsSetting = 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting == 2)>> | [[Industrial|Dairy][$dairyStimulatorsSetting = 2, $dairyStimulatorsSettingChanged = 1]]<</if>>\n\t<<else>>\n\t\t''inactive.'' [[Activate|Dairy][$dairyStimulatorsSetting = 1]]\n\t<</if>>\n<<else>>\n\t$dairyNameCaps does not automatically sodomize. [[Upgrade the cockmilking machines with sodomizers|Dairy][$cash -= _Tmult1, $dairyStimulatorsUpgrade = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//\n<</if>>\n\n<<set _Tmult2 = Math.trunc(5000*$upgradeMultiplierArcology)>>\n<<if ($dairyPregUpgrade == 2) || ($dairyStimulatorsSetting == 2)>>\n<br>\n<<if $dairyPrepUpgrade == 1>>\n\t$dairyNameCaps features a preparatory raper designed to gape slaves for integration.\n<<else>>\n\t$dairyNameCaps's industrial machines can only accept slaves with loose holes. [[Install a preparatory raper|Dairy][$cash -= _Tmult2, $dairyPrepUpgrade = 1]] //Costs ¤_Tmult2//\n<</if>>\n<</if>>\n\n<br>\n<<if $dairyRestraintsUpgrade == 1>>\n\t$dairyNameCaps is equipped to restrain cows.\n\t<br> The cows are restrained\n\t<<if $dairyRestraintsSetting == 2>>\n\t\t''permanently,'' allowing use of industrial techniques even devoted cows would flinch at. [[Only during milking|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = -1]]\n\t<<elseif $dairyRestraintsSetting == 1>>\n\t\t''when being milked,'' giving the machines full play. [[Free range|Dairy][$dairyRestraintsSetting = 0, $dairyFeedersSettingChanged = -1]] | [[Permanent machine milking|Dairy][$dairyRestraintsSetting = 2, $dairyFeedersSettingChanged = 1]]\n\t<<else>>\n\t\t''only when necessary,'' allowing obedient cows freedom to range around. [[Restrain the cows|Dairy][$dairyRestraintsSetting = 1, $dairyFeedersSettingChanged = 1]]\n\t<</if>>\n<<else>>\n\t$dairyNameCaps is not equipped to restrain recalcitrant cows. [[Equip the dairy with milking racks|Dairy][$cash -= _Tmult2, $dairyRestraintsUpgrade = 1]] //Costs ¤_Tmult2//\n<</if>>\n\n<<if ($bioreactorsAnnounced != 0) && ($dairyRestraintsSetting == 2) && ($dairyStimulatorsSetting == 2) && ($dairyFeedersSetting == 2)>>\n\t<br>$dairyNameCaps will\n\t<<if $createBioreactors == 1>>\n\t\t''convert perfected cows into equipment,'' removing them from slave status, permanently. [[Cancel conversion|Dairy][$createBioreactors = 0]]\n\t<<else>>\n\t\t''leave perfected cows as slaves.'' [[Convert them into equipment|Dairy][$createBioreactors = 1]]\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSSlimnessEnthusiast > 80>>\n\t<br>\n\t<<if $dairySlimMaintainUpgrade == 1>>\n\t\tThanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been updated with optimized milkers for small breasts, and a customized drug regimen to extract maximum output while maintaining small breast sizes.\n\t\t<<if $dairySlimMaintain == 1>>\n\t\t\t$dairyNameCaps is currently set to limit the breast growth of slimmer slaves while maximizing their milk output. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs//\n\t\t<<else>>\n\t\t\t$dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants//\n\t\t<</if>>\n\t<<else>>\n\t\tDairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs ¤_Tmult2//\n\t<</if>>\n<<elseif $arcologies[0].FSSlimnessEnthusiast > 20>>\n\t<br>\n\t<<if $dairySlimMaintainUpgrade == 1>>\n\t\tThanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been re-engineered so that its milking process can now prevent the unwanted breast expansion of fashionably slim slaves.\n\t\t<<if $dairySlimMaintain == 1>>\n\t\t\t$dairyNameCaps is currently set to limit the breast growth of slimmer slaves. [[Return to Normal Operation|Dairy][$dairySlimMaintain = 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs//\n\t\t<<else>>\n\t\t\t$dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain = 1]] //NOTE: This will NOT remove existing lactation implants//\n\t\t<</if>>\n\t<<else>>\n\t\tDairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -= _Tmult2, $dairySlimMaintainUpgrade = 1, $dairySlimMaintain = 1]] //Costs ¤_Tmult2//\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPaternalist == "unset">>\n\t<br>\n\t<<if $dairyUpgradeMenials == 1>>\n\t\t<<if $menialBioreactors > 0>>\n\t\t\tMenial Bioreactors are restrained here and there, in every unused space. Hoses run from their nipples<<if $seeDicks != 0>> and penises<</if>> into the machinery, and from the machinery into their mouths<<if $seeDicks != 100>>, anuses, and the pussies beneath their pregnant bellies<<else>> and anuses<</if>>.\n\t\t<<else>>\n\t\t\tIn addition to the standard milking machines, $dairyName includes numerous hose hookups for menial Bioreactors. When there's space, any menial milkers you own can be placed in any empty space and connected.\n\t\t<</if>>\n\t<<else>>\n\t\tThere is no provision for milking menial Bioreactors. [[Add hose hookups|Dairy][$cash -= _Tmult1, $dairyUpgradeMenials = 1]] //Costs ¤_Tmult1//\n\t<</if>>\n<</if>>\n\n<<if ($dairyPregSetting > 1) || ($dairyFeedersSetting > 1) || ($dairyStimulatorsSetting > 1)>>\n\t<br><br>@@.yellow;WARNING:@@ current milking machine settings may have irreversible effects on cows.\n<</if>>\n\n<br><br>\n<<if ($Milkmaid != 0)>>\n\t<<set $Flag = 2>>\n\t<<include "Slave Summary">>\n\t<<if canAchieveErection($Milkmaid)>>\n\t\t<br> \n\t\t<<if $milkmaidImpregnates == 1>>\n\t\t\tKeeping the cows pregnant is part of her job. [[Order her to stop impregnating|Dairy][$milkmaidImpregnates = 0]]\n\t\t<<else>>\n\t\t\tShe could be directed to keep the cows pregnant herself. [[Order her to impregnate|Dairy][$milkmaidImpregnates = 1]]\n\t\t<</if>>\n\t<</if>>\n<<elseif $dairyRestraintsSetting > 1>>\n\t//Current milking machine settings make a Milkmaid superfluous by replacing her duties with automation//\n<<else>>\n\tYou do not have a slave serving as a Milkmaid. [[Appoint one|Milkmaid Select]]\n<</if>>\n\n\n<br><br>\n<<if ($dairy <= $dairySlaves+_seed)>>\n\t''$dairyNameCaps is full and cannot hold any more slaves''\n<<elseif ($slaves.length > $dairySlaves)>>\n\t<<link "''Send a slave to $dairyName''">>\n\t\t<<set $leaveDairy = 0>>\n\t\t<<replace #dairyComingGoing>>\n\t\t\t<<set $Flag = 0>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n<<if $dairySlaves > 0>>\n\t| <<link "''Bring a slave out of $dairyName''">>\n\t\t<<set $leaveDairy = 1>>\n\t\t<<replace #dairyComingGoing>>\n\t\t\t<<set $Flag = 1>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<br><br>//$dairyNameCaps is empty for the moment.<br>//\n<</if>>\n\n<<set _seed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>>\n<<if _seed > 1>>\n\t//In addition, _seed milking machines have biological components installed in them.//\n<<elseif _seed == 1>>\n\t//In addition, one milking machine has biological components installed in it.//\n<</if>>\n\n<span id="dairyComingGoing">\n<<if $leaveDairy == 0>>\n\t<<set $Flag = 0>>\n\t<<include "Slave Summary">>\n<<else>>\n\t<<set $Flag = 1>>\n\t<<include "Slave Summary">>\n<</if>>\n</span>\n\n<<unset $Flag>>\n\n<br><br>Rename $dairyName: <<textbox "$dairyName" $dairyName "Dairy">> //Use a noun or similar short phrase//
<<SlaveSort $DairyiIDs>>\n<<set _DL = $DairyiIDs.length, $dairySlaves = _DL, $bioreactorPerfectedID = 0, $legendaryBallsID = 0, $legendaryCowID = 0, $milkmaidDevotionBonus = 1, $milkmaidHealthBonus = 0, $milkmaidTrustBonus = 1, $milkmaidDevotionThreshold = 45, $milkmaidTrustThreshold = 35, _anusesStretched = 0, _birthers = 0, _births = 0, _cumWeek = 0, _femCumWeek = 0, _FLsFetish = 0, _milkWeek = 0, _balltacular = 0, _boobtacular = 0, _careerForgotten = 0, _chemMinor = 0, _chemSevere = 0, _desterilized = 0, _hatefilled = 0, _horrified = 0, $intelligenceLost = 0, _mindbroken = 0, _profits = 0, _skillsLost = 0, _stupidified = 0, _vaginasStretched = 0>>\n\n<<if ($Milkmaid != 0)>>\n\t<<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Milkmaid.ID; })>>\n\n\t<<if $slaves[_FLs].health < 90>>\n\t\t<<set $slaves[_FLs].curatives = 2>>\n\t<<else>>\n\t\t<<set $slaves[_FLs].curatives = 0>>\n\t<</if>>\n\t<<if ($slaves[_FLs].muscles > 50)>>\n\t\t<<set ($slaves[_FLs].diet = "healthy")>>\n\t<<else>>\n\t\t<<set ($slaves[_FLs].diet = "muscle building")>>\n\t<</if>>\n\t<<if $slaves[_FLs].devotion <= 60>>\n\t\t<<set $slaves[_FLs].devotion += 5>>\n\t<</if>>\n\t<<if $slaves[_FLs].trust < 60>>\n\t\t<<set $slaves[_FLs].trust += 5>>\n\t<</if>>\n\t<<if ($slaves[_FLs].oralSkill > 0)>>\n\t\t<<set $milkmaidDevotionBonus += Math.trunc($slaves[_FLs].oralSkill/30)>>\n\t<</if>>\n\t<<if ($slaves[_FLs].health >= 80)>>\n\t\t<<set $milkmaidHealthBonus++>>\n\t<</if>>\n\t<<if $slaves[_FLs].fetishStrength <= 95>>\n\t\t<<if $slaves[_FLs].fetish != "boobs">>\n\t\t\t<<fetishChangeChance $slaves[_FLs]>>\n\t\t\t<<if $fetishChangeChance > random(0,100)>>\n\t\t\t\t<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1, $slaves[_FLs].fetish = "boobs">>\n\t\t\t<</if>>\n\t\t<<elseif $slaves[_FLs].fetishKnown == 0>>\n\t\t\t<<set _FLsFetish = 1, $slaves[_FLs].fetishKnown = 1>>\n\t\t<<else>>\n\t\t\t<<set _FLsFetish = 2, $slaves[_FLs].fetishStrength += 4>>\n\t\t<</if>>\n\t<</if>>\n\t<<set $Milkmaid = $slaves[_FLs], $i = _FLs>>\n\t $Milkmaid.slaveName is serving as your Milkmaid.\n\t<<if $Milkmaid.relationship == -3>>\n\t\t<<set $milkmaidDevotionBonus += 2, $milkmaidTrustBonus += 2>>\n\t\tShe tries her best to be your perfect farmwife.\n\t<</if>>\n\t<<if (_DL > 0) && ($milkmaidImpregnates == 1) && (canPenetrate($Milkmaid))>>\n\t\t<<set _milkmaidImpregnated = 0>>\n\t\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t\t<<set $i = $slaveIndices[$DairyiIDs[_dI]]>>\n\t\t\t<<if (canImpreg($slaves[$i], $Milkmaid))>>\n\t\t\t\t<<set $slaves[$i].preg = 1, $slaves[$i].pregSource = $Milkmaid.ID, _milkmaidImpregnated++, $slaves[$i].vaginalCount += 10, $vaginalTotal += 10>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\t<<if _milkmaidImpregnated > 0>>\n\t\t\tIt's her responsibility to keep her charges pregnant, and she constantly\n\t\t\t<<if _milkmaidImpregnated == 1>>\n\t\t\t\tbreeds the one fertile cow.\n\t\t\t<<else>>\n\t\t\t\tfills the _milkmaidImpregnated cows' cunts with her cum.\n\t\t\t<</if>>\n\t\t\t<<set _Tmult = (_milkmaidImpregnated * 10), $slaves[_FLs].penetrativeCount += _Tmult, $Milkmaid.penetrativeCount += _Tmult, $penetrativeTotal += _Tmult>>\n\t\t<</if>>\n\t<</if>>\n\t<<if (_FLsFetish == 1)>>\n\t\tIn her line of work, she touches more breasts than even you do. She lives in an atmosphere of quivering, heaving, milky breastflesh; of girls who shudder and moan when she touches their creamy nipples. She has @@.lightcoral;become more of a breast girl.@@\n\t<<elseif (_FLsFetish == 2)>>\n\t\tIt's a hard life, pulling teats and washing cows, but it does @@.lightsalmon;make her more of a breast fetishist.@@\n\t<</if>>\n\t<<if ($Milkmaid.muscles > 30)>>\n\t\t<<set $milkmaidHealthBonus++>>\n\t\tHer muscles help her handle the fattest or most reluctant cow.\n\t<<else>>\n\t\tHer constant handling of cows causes her to @@.lime;gain muscle.@@\n\t<</if>>\n\t<<if ($Milkmaid.oralSkill > 30)>>\n\t\tHer skilled tongue helps her keep her girls happy.\n\t<</if>>\n\t<<if ($Milkmaid.oralSkill < 90)>>\n\t\t<<set $skillIncrease = 3>>\n\t\t<<OralSkillIncrease $slaves[_FLs]>>\n\t<</if>>\n\t<<if ($Milkmaid.sexualQuirk == "caring")>>\n\t\t<<set $milkmaidTrustBonus++>>\n\t\tShe's very caring, and does her best to get the cows to trust her.\n\t<</if>>\n\t<<if ($Milkmaid.behavioralQuirk == "funny")>>\n\t\t<<set $milkmaidTrustBonus++>>\n\t\tShe's funny, and does her best to get the cows to trust her by keeping them laughing.\n\t<</if>>\n\t<<if setup.milkmaidCareers.includes($Milkmaid.career)>>\n\t\t<<set $milkmaidHealthBonus++>>\n\t\tShe has career experience dealing with milk animals.\n\t<</if>>\n\t<<if ($dairyStimulatorsSetting < 2) && ($Milkmaid.dick > 4) && (canPenetrate($Milkmaid))>>\n\t\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t\t<<set $i = $slaveIndices[$DairyiIDs[_dI]]>>\n\t\t\t<<if ($slaves[$i].balls > 0)>>\n\t\t\t\tShe uses her turgid cock to give prostate stimulation to slaves that need help ejaculating.\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<set $milkmaidDevotionThreshold += (5*$milkmaidDevotionBonus), $milkmaidTrustThreshold += (5*$milkmaidTrustBonus)>>\n\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t<<set $i = $slaveIndices[$DairyiIDs[_dI]]>>\n\t\t<<if $Milkmaid.rivalryTarget == $slaves[$i].ID>>\n\t\t\tShe either neglects or harasses her <<if $Milkmaid.rivalry == 1>>growing rival<<elseif $Milkmaid.rivalry == 2>>rival<<elseif $Milkmaid.rivalry == 3>>bitter rival<</if>>, $slaves[$i].slaveName, making sure she is unhappy and uncomfortable.\n\t\t\t<<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>>\n\t\t\t<<if random(1,100) > 65>>\n\t\t\t\t<<set $Milkmaid.rivalry++, $slaves[_FLs].rivalry++, $slaves[$i].rivalry++>>\n\t\t\t<</if>>\n\t\t<<elseif $Milkmaid.relationshipTarget == $slaves[$i].ID>>\n\t\t\tShe dotes over her <<if $Milkmaid.relationship == 1>>friend<<elseif $Milkmaid.relationship == 2>>best friend<<elseif $Milkmaid.relationship == 3>>friend with benefits<<elseif $Milkmaid.relationship == 4>>lover<<elseif $Milkmaid.relationship == 5>>slave wife<</if>>, $slaves[$i].slaveName, making sure she is happy and comfortable.\n\t\t\t<<set $slaves[$i].devotion++, $slaves[$i].trust++>>\n\t\t<<elseif $familyTesting == 1 && totalRelatives($slaves[$i]) > 0>>\n\t\t\t<<if $slaves[$i].mother == $Milkmaid.ID || $slaves[$i].father == $Milkmaid.ID>>\n\t\t\t\tShe pays special attention to her daughter, $slaves[$i].slaveName, making sure she is well kept and happy.\n\t\t\t\t<<set $slaves[$i].trust++>>\n\t\t\t<<elseif $slaves[$i].ID == $Milkmaid.mother>>\n\t\t\t\tShe pays special attention to her mother, $slaves[$i].slaveName, making sure she is well kept and happy.\n\t\t\t\t<<set $slaves[$i].trust++>>\n\t\t\t<<elseif $slaves[$i].ID == $Milkmaid.father>>\n\t\t\t\tShe pays special attention to her sire, $slaves[$i].slaveName, making sure she is well kept and happy.\n\t\t\t\t<<set $slaves[$i].trust++>>\n\t\t\t<<elseif areSisters($slaves[$i], $Milkmaid) == 1>>\n\t\t\t\tShe pays special attention to her twin sister, $slaves[$i].slaveName, making sure she is well kept and happy.\n\t\t\t\t<<set $slaves[$i].trust++>>\n\t\t\t<<elseif areSisters($slaves[$i], $Milkmaid) == 2>>\n\t\t\t\tShe pays special attention to her sister, $slaves[$i].slaveName, making sure she is well kept and happy.\n\t\t\t\t<<set $slaves[$i].trust++>>\n\t\t\t<<elseif areSisters($slaves[$i], $Milkmaid) == 3>>\n\t\t\t\tShe pays special attention to her half-sister, $slaves[$i].slaveName, making sure she is well kept and happy.\n\t\t\t\t<<set $slaves[$i].trust++>>\n\t\t\t<</if>>\n\t\t<<elseif $Milkmaid.relationTarget == $slaves[$i].ID && $familyTesting == 0>>\n\t\t\tShe pays special attention to her $slaves[$i].relation, $slaves[$i].slaveName, making sure she is well kept and happy.\n\t\t\t<<set $slaves[$i].trust++>>\n\t\t<</if>>\n\t\t<<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a dairy cow.">>\n\t\t\t<<if ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000)>>\n\t\t\t\tShe spends extra time with $slaves[$i].slaveName, the well-known cow. She is fascinated by $slaves[$i].slaveName's massive $slaves[$i].boobs cc breasts and spends extra time massaging and kneading them to maximize production.\n\t\t\t\t<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>\n\t\t\t<<else>>\n\t\t\t\tShe is disappointed that the well-known cow $slaves[$i].slaveName<<if ($slaves[$i].lactation == 0)>> isn't producing milk anymore. <<else>>'s breasts have shrunken considerably from their heyday.<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $slaves[$i].prestigeDesc == "She is remembered for winning best in show as a cockmilker.">>\n\t\t\t<<if (($slaves[$i].balls > 5) && ($slaves[$i].dick != 0)) || (($slaves[$i].balls > 4) && ($slaves[$i].dick != 0) && ($slaves[$i].prostate > 1))>>\n\t\t\t\tShe spends extra time with $slaves[$i].slaveName, the massive ejaculating cow. She can't help but massage the cow's dick and testes to stimulate them further and coax more from them.\n\t\t\t\t<<set $slaves[$i].devotion += 3, $slaves[$i].trust += 3>>\n\t\t\t<<else>>\n\t\t\t\tShe is disappointed that the (formerly) massive ejaculating cow $slaves[$i].slaveName<<if $slaves[$i].balls == 0 || $slaves[$i].dick == 0>> is incapable of giving cum. <<elseif $slaves[$i].prostate != 2>> no longer possesses a hyperactive prostate. <<else>>'s balls are considerably smaller than at their heyday.<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</for>>\n<</if>>\n\n<<set _Tadd = ($bioreactorsXY + $bioreactorsXX + $bioreactorsHerm + $bioreactorsBarren)>>\n<<if (_DL + _Tadd > 0)>>\n\t<<if ($Milkmaid != 0)>><br><br><</if>>\n\t <<if (_DL != 1)>>''There are _DL cows in $dairyName.''<<else>>''There is one cow in $dairyName.''<</if>>\n\t<<if ($dairyRestraintsSetting > 1)>>\n\t\tThe facility functions as an industrial slave products factory.\n\t<</if>>\n\t<<if (_Tadd > 0)>>\n\t\t_Tadd milking machines have permanent biological components, making a total of <<print _Tadd + _DL>> milk-producing bodies.\n\t<</if>>\n<</if>>\n\n<<if ($Milkmaid != 0)>>\n\t<<set $i = _FLs>> /* apply following SA passages to facility leader */\n\t<<if $showEWD != 0>>\n\t\t<br><br>\n\t\t/* 000-250-006 */\n\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t<div class="imageRef tinyImg">\n\t\t\t<<SlaveArt $slaves[_FLs] 0 0>>\n\t\t</div>\n\t\t<</if>>\n\t\t/* 000-250-006 */\n\t\t''__@@.pink;$slaves[_FLs].slaveName@@__'' is serving as your Milkmaid.\n\t\t<br> \n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<br><<include "SA devotion">>\n\t<<else>>\n\t\t<<silently>>\n\t\t<<include "SA chooses own clothes">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<<include "SA devotion">>\n\t\t<</silently>>\n\t<</if>>\n\t<<set $Milkmaid = $slaves[_FLs]>>\n<</if>>\n\n<<set _oldCash = $cash>>\n<<for _dI = 0; _dI < _DL; _dI++>>\n\t<<set $i = $slaveIndices[$DairyiIDs[_dI]]>>\n\t/* Special attention section */\n\t<<if ($legendaryCowID == 0) && ($slaves[$i].lactation > 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 6000) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>>\n\t\t<<set $legendaryCowID = $slaves[$i].ID>>\n\t<</if>>\n\t<<if ($legendaryBallsID == 0) && ($slaves[$i].dick != 0) && ($slaves[$i].balls > 5 || ($slaves[$i].balls > 4 && $slaves[$i].prostate > 1)) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>>\n\t\t<<set $legendaryBallsID = $slaves[$i].ID>>\n\t<</if>>\n\n\t/* Perform facility based rule changes */\n\t<<if ($dairySlimMaintain == 0) && ($slaves[$i].weight <= 30)>>\n\t\t<<set $slaves[$i].diet = "fattening">>\n\t<<elseif ($slaves[$i].diet == "fattening") || ($dairyRestraintsSetting > 1)>>\n\t\t<<set $slaves[$i].diet = "healthy">>\n\t<</if>>\n\t<<if $dairyRestraintsSetting > 1>>\n\t\t<<set $slaves[$i].collar = "none", $slaves[$i].choosesOwnClothes = 0, $slaves[$i].clothes = "no clothing", $slaves[$i].buttplug = "none", $slaves[$i].vaginalAccessory = "none", $slaves[$i].dickAccessory = "none">>\n\t<</if>>\n\t\n\t/* General End of Week effects */\n\t<<if $showEWD != 0>>\n\t\t<br><br>\n\t\t/* 000-250-006 */\n\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t<div class="imageRef tinyImg">\n\t\t\t<<SlaveArt $slaves[$i] 0 0>>\n\t\t</div>\n\t\t<</if>>\n\t\t/* 000-250-006 */\n\t\t''__@@.pink;$slaves[$i].slaveName@@__''\n\t\t<<if $slaves[$i].choosesOwnAssignment == 2>>\n\t\t\t<<include "SA chooses own job">>\n\t\t<<else>>\n\t\t\tis serving as a cow in $dairyName.\n\t\t<</if>>\n\t\t<br> She <<include "SA get milked">>\n\t\t<br> \n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<br><<include "SA devotion">>\n\t<<else>>\n\t\t<<silently>>\n\t\t<<include "SA chooses own job">>\n\t\t<<include "SA get milked">>\n\t\t<<include "SA diet">>\n\t\t<<include "SA long term effects">>\n\t\t<<include "SA drugs">>\n\t\t<<include "SA relationships">>\n\t\t<<include "SA rivalries">>\n\t\t<<include "SA devotion">>\n\t\t<</silently>>\n\t<</if>>\n\t<<set _milkWeek += $milk, _cumWeek += $cum>>\n\n\t/* Facility Specific End of Week effects */\n\t<<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>>\n\t\t<<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>>\n\t<</if>>\n\t<<if ($slaves[$i].health < -80)>>\n\t\t<<set $slaves[$i].health += 20>>\n\t<<elseif ($slaves[$i].health < -40)>>\n\t\t<<set $slaves[$i].health += 10>>\n\t<<elseif ($slaves[$i].health < 0)>>\n\t\t<<set $slaves[$i].health += 7>>\n\t<<elseif ($slaves[$i].health < 90)>>\n\t\t<<set $slaves[$i].health += 3>>\n\t<</if>>\n\t<<if ($slaves[$i].lactation > 0) && (($dairySlimMaintain == 0) || ($slaves[$i].boobs > 700))>>\n\t\t<<if ($slaves[$i].boobs < 2000)>>\n\t\t\t<<set $slaves[$i].boobs += 100>>\n\t\t<<elseif ($slaves[$i].boobs < 5000)>>\n\t\t\t<<set $slaves[$i].boobs += 50>>\n\t\t<<elseif ($slaves[$i].boobs < 10000)>>\n\t\t\t<<set $slaves[$i].boobs += 25>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>>\n\t\t<<if ($dairySlimMaintain == 0)>>\n\t\t\t<<if ($slaves[$i].balls == 0)>>\n\t\t\t\t<<set $slaves[$i].hormones = 2>>\n\t\t\t<</if>>\n\t\t\t<<if ($slaves[$i].lactation < 2)>>\n\t\t\t\t<<set $slaves[$i].lactation = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $slaves[$i].prostate == 1>>\n\t\t\t<<set $slaves[$i].prostate = 2, $slaves[$i].health -= 10, $cash -= $surgeryCost>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].health < 75)>>\n\t\t\t<<set $slaves[$i].health += 25>>\n\t\t<<else>>\n\t\t\t<<if ($dairySlimMaintain == 0)>>\n\t\t\t\t<<if $slaves[$i].boobs < 50000>>\n\t\t\t\t\t<<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].age)/4))>>\n\t\t\t\t\t<<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>>\n\t\t\t\t\t\t<<set _boobtacular++>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<set $slaves[$i].boobs += _growth>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $slaves[$i].boobs = 50000>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if ($slaves[$i].balls > 0)>>\n\t\t\t\t<<if ($slaves[$i].balls < 10)>>\n\t\t\t\t\t<<if (random(1,100) > (40+(10*$slaves[$i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>>\n\t\t\t\t\t\t<<set $slaves[$i].balls++>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<if ($slaves[$i].balls == 10)>>\n\t\t\t\t\t\t<<set _balltacular++>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if $slaves[$i].dick > 0>>\n\t\t\t\t\t<<if $slaves[$i].dick < 10>>\n\t\t\t\t\t\t<<if (random(1,100) > (40+(10*$slaves[$i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>>\n\t\t\t\t\t\t\t<<set $slaves[$i].dick++>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>> /* closes ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) */\n\t<<if ($dairyStimulatorsUpgrade == 1)>>\n\t\t<<if ($dairyStimulatorsSetting > 1) && ($slaves[$i].anus < 4)>>\n\t\t\t<<set $slaves[$i].anus++>>\n\t\t\t<<if ($slaves[$i].anus == 4)>>\n\t\t\t\t<<set _anusesStretched++>>\n\t\t\t<</if>>\n\t\t<<elseif ($slaves[$i].anus < 3)>>\n\t\t\t<<set $slaves[$i].anus++>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].health < 60)>>\n\t\t\t<<set $slaves[$i].health += 20>>\n\t\t<<elseif $dairySlimMaintain == 0>>\n\t\t\t<<if $slaves[$i].boobs < 50000>>\n\t\t\t\t<<set _growth = 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[$i].age)/4))>>\n\t\t\t\t<<if $slaves[$i].boobs <= 20000 && $slaves[$i].boobs+_growth > 20000>>\n\t\t\t\t\t<<set _boobtacular++>>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $slaves[$i].boobs += _growth>>\n\t\t\t<<else>>\n\t\t\t\t<<set $slaves[$i].boobs = 50000>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($dairyRestraintsSetting > 1)>>\n\t\t<<set $slaves[$i].lactationAdaptation += 1>>\n\t\t<<if ($slaves[$i].fetish == "mindbroken")>>\n\t\t\t<<if ($slaves[$i].boobs > 48000) && (($slaves[$i].balls >= 10) || ($slaves[$i].balls == 0))>>\n\t\t\t\t<<set $bioreactorPerfectedID = $slaves[$i].ID>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if ($slaves[$i].sexualFlaw != "self hating")>>\n\t\t\t<<if ($slaves[$i].sexualFlaw != "cum addict") || ($dairyFeedersSetting == 0)>>\n\t\t\t<<if ($slaves[$i].sexualFlaw != "anal addict") || ($dairyStimulatorsSetting == 0)>>\n\t\t\t<<if ($slaves[$i].sexualFlaw != "breeder") || ($slaves[$i].preg < 0) || ($dairyPregSetting == 0)>>\n\t\t\t\t<<if $dairyStimulatorsSetting > 1>>\n\t\t\t\t\t<<if ($slaves[$i].sexualFlaw != "hates anal") && ($slaves[$i].sexualQuirk != "painal queen")>>\n\t\t\t\t\t\t<<set $slaves[$i].sexualFlaw = "hates anal">>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if $dairyPregSetting > 1>>\n\t\t\t\t\t<<if ($slaves[$i].sexualFlaw != "hates penetration") && ($slaves[$i].sexualQuirk != "strugglefuck queen")>>\n\t\t\t\t\t\t<<set $slaves[$i].sexualFlaw = "hates penetration">>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if $dairyFeedersSetting > 1>>\n\t\t\t\t\t<<if ($slaves[$i].sexualFlaw != "hates oral") && ($slaves[$i].sexualQuirk != "gagfuck queen")>>\n\t\t\t\t\t\t<<set $slaves[$i].sexualFlaw = "hates oral">>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $slaves[$i].chem > 250>>\n\t\t\t<<set _chemSevere++>>\n\t\t<<elseif $slaves[$i].chem > 100>>\n\t\t\t<<set _chemMinor++>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5>>\n\t\t<<if $slaves[$i].devotion <= 95 && $slaves[$i].sexualFlaw != "self hating">>\n\t\t\t<<if ($slaves[$i].sexualFlaw != "breeder") || ($slaves[$i].preg < 0)>>\n\t\t\t\t<<if ($slaves[$i].devotion > -75)>>\n\t\t\t\t\t<<set $slaves[$i].devotion -= 10>>\n\t\t\t\t\t<<if ($slaves[$i].devotion < -65)>>\n\t\t\t\t\t\t<<set _hatefilled++>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif ($slaves[$i].trust > -75)>>\n\t\t\t\t\t<<set $slaves[$i].trust -= 10>>\n\t\t\t\t\t<<if ($slaves[$i].trust < -65)>>\n\t\t\t\t\t\t<<set _horrified++>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif ($slaves[$i].vaginalSkill > 0)>>\n\t\t\t\t\t<<set $slaves[$i].vaginalSkill -= 10, _skillsLost++>>\n\t\t\t\t<<elseif ($slaves[$i].oralSkill > 0)>>\n\t\t\t\t\t<<set $slaves[$i].oralSkill -= 10, _skillsLost++>>\n\t\t\t\t<<elseif ($slaves[$i].analSkill > 0)>>\n\t\t\t\t\t<<set $slaves[$i].analSkill -= 10, _skillsLost++>>\n\t\t\t\t<<elseif ($slaves[$i].career != "a bioreactor")>>\n\t\t\t\t\t<<set $slaves[$i].career = "a bioreactor", _careerForgotten++>>\n\t\t\t\t<<elseif ($slaves[$i].intelligence > -1)>>\n\t\t\t\t\t<<set $slaves[$i].intelligence--, _intelligenceLost++>>\n\t\t\t\t<<elseif ($slaves[$i].devotion >= -20)>>\n\t\t\t\t\t<<set $slaves[$i].devotion -= 10>>\n\t\t\t\t<<elseif ($slaves[$i].trust > -20)>>\n\t\t\t\t\t<<set $slaves[$i].trust -= 10>>\n\t\t\t\t<<elseif ($slaves[$i].whoreSkill > 0)>>\n\t\t\t\t\t<<set $slaves[$i].whoreSkill -= 10, _skillsLost++>>\n\t\t\t\t<<elseif ($slaves[$i].entertainSkill > 0)>>\n\t\t\t\t\t<<set $slaves[$i].entertainSkill -= 10, _skillsLost++>>\n\t\t\t\t<<elseif ($slaves[$i].intelligence > -2)>>\n\t\t\t\t\t<<set $slaves[$i].intelligence--, _stupidified++>>\n\t\t\t\t<<elseif ($slaves[$i].fetish != "mindbroken")>>\n\t\t\t\t\t<<set $slaves[$i].fetish = "mindbroken", _mindbroken++>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if ($slaves[$i].milk > 1000) && ($slaves[$i].boobs > 12000) && ($slaves[$i].career != "a bioreactor")>>\n\t\t\t<<set $slaves[$i].career = "a bioreactor", _careerForgotten++>>\n\t\t<</if>>\n\t\t<<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>>\n\t\t\t<<set $slaves[$i].chem += 5>>\n\t\t<<else>>\n\t\t\t<<set $slaves[$i].chem += 2>>\n\t\t<</if>>\n\t<<elseif ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 3>>\n\t\t<<if ($slaves[$i].devotion < 75)>>\n\t\t\t<<if ($slaves[$i].devotion > -75)>>\n\t\t\t\t<<set $slaves[$i].devotion -= 5>>\n\t\t\t\t<<if ($slaves[$i].devotion < -70)>>\n\t\t\t\t\t<<set _hatefilled++>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif ($slaves[$i].trust > -75)>>\n\t\t\t\t<<set $slaves[$i].trust -= 5>>\n\t\t\t\t<<if ($slaves[$i].trust < -70)>>\n\t\t\t\t\t<<set _horrified++>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif ($slaves[$i].vaginalSkill >= 20)>>\n\t\t\t\t<<set $slaves[$i].vaginalSkill -= 10, _skillsLost++>>\n\t\t\t<<elseif ($slaves[$i].oralSkill >= 20)>>\n\t\t\t\t<<set $slaves[$i].oralSkill -= 10, _skillsLost++>>\n\t\t\t<<elseif ($slaves[$i].analSkill >= 20)>>\n\t\t\t\t<<set $slaves[$i].analSkill -= 10, _skillsLost++>>\n\t\t\t<<elseif ($slaves[$i].career != "a bioreactor")>>\n\t\t\t\t<<set $slaves[$i].career = "a bioreactor", _careerForgotten++>>\n\t\t\t<<elseif ($slaves[$i].intelligence > -1)>>\n\t\t\t\t<<set $slaves[$i].intelligence--, $intelligenceLost++>>\n\t\t\t<<elseif ($slaves[$i].devotion >= -20)>>\n\t\t\t\t<<set $slaves[$i].devotion -= 8>>\n\t\t\t<<elseif ($slaves[$i].trust > -20)>>\n\t\t\t\t<<set $slaves[$i].trust -= 8>>\n\t\t\t<<elseif ($slaves[$i].whoreSkill >= 20)>>\n\t\t\t\t<<set $slaves[$i].whoreSkill -= 10, _skillsLost++>>\n\t\t\t<<elseif ($slaves[$i].entertainSkill >= 20)>>\n\t\t\t\t<<set $slaves[$i].entertainSkill -= 10, _skillsLost++>>\n\t\t\t<<elseif ($slaves[$i].intelligence > -2)>>\n\t\t\t\t<<set $slaves[$i].intelligence--, _stupidified++>>\n\t\t\t<<elseif ($slaves[$i].fetish != "mindbroken")>>\n\t\t\t\t<<set $slaves[$i].fetish = "mindbroken", _mindbroken++>>\n\t\t\t<</if>>\n\t\t<<elseif ($slaves[$i].milk > 1000) && ($slaves[$i].boobs > 12000) && ($slaves[$i].career != "a bioreactor")>>\n\t\t\t<<set $slaves[$i].career = "a bioreactor", _careerForgotten++>>\n\t\t<</if>>\n\t\t<<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>>\n\t\t\t<<set $slaves[$i].chem += 2>>\n\t\t<<else>>\n\t\t\t<<set $slaves[$i].chem++>>\n\t\t<</if>>\n\t<</if>> /* closes ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5 */\n\t<<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>>\n\t\t<<if ($slaves[$i].ovaries == 1) && ($slaves[$i].vagina > -1)>>\n\t\t\t<<set _femCumWeek += Math.trunc((70-$slaves[$i].age)/(30-($slaves[$i].vaginaLube*10)))>>\n\t\t\t<<if ($slaves[$i].preg == -2)>>\n\t\t\t\t<<set $slaves[$i].preg = 0, _desterilized++>>\n\t\t\t<</if>>\n\t\t\t<<if isFertile($slaves[$i])>>\n\t\t\t\t<<set $slaves[$i].preg = 1>>\n\t\t\t\t<<if ($dairyPregSetting > 1)>>\n\t\t\t\t\t<<set $slaves[$i].pregType = random(3,5)>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $slaves[$i].pregType = either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4)>>\n\t\t\t\t<</if>>\n\t\t\t\t<<set $slaves[$i].pregSource = -2>>\n\t\t\t\t<<if ($slaves[$i].vagina == 0)>>\n\t\t\t\t\t<<set $slaves[$i].vagina++>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif ($slaves[$i].preg > 0)>>\n\t\t\t\t<<if ($dairyPregSetting > 1)>>\n\t\t\t\t\t<<set $cash += 50>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $cash += 25>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if ($dairyPregSetting > 1) && ($slaves[$i].vagina < 4)>>\n\t\t\t\t\t<<set $slaves[$i].vagina++>>\n\t\t\t\t\t<<if ($slaves[$i].vagina == 4)>>\n\t\t\t\t\t\t<<set _vaginasStretched++>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif ($slaves[$i].vagina < 3)>>\n\t\t\t\t\t<<set $slaves[$i].vagina++>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</for>>\n<<if (_Tadd > 0)>>\n\t<<set _tempCash = $cash>>\n\t<<set _seed = (100*$bioreactorsXY) + (100*$bioreactorsHerm), _cumWeek += _seed>>\n\t<<if ($arcologies[0].FSPastoralistLaw == 1)>>\n\t\t<<set $cash += _seed*random(40,50)>>\n\t<<elseif ($arcologies[0].FSPastoralist != "unset")>>\n\t\t<<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>>\n\t<<else>>\n\t\t<<set $cash += _seed*random(25,35)>>\n\t<</if>>\n\t<<set _seed = (2*$bioreactorsXX) + (2*$bioreactorsHerm), _femCumWeek += _seed>>\n\t<<if ($arcologies[0].FSPastoralistLaw == 1)>>\n\t\t<<set $cash += _seed*random(40,50)>>\n\t<<elseif ($arcologies[0].FSPastoralist != "unset")>>\n\t\t<<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>>\n\t<<else>>\n\t\t<<set $cash += _seed*random(25,35)>>\n\t<</if>>\n\t<<set _seed = (800*$bioreactorsXX) + (700*$bioreactorsBarren) + (600*$bioreactorsXY) + (600*$bioreactorsHerm), _milkWeek += _seed>>\n\t<<if ($arcologies[0].FSPastoralistLaw == 1)>>\n\t\t<<set $cash += _seed*(13+Math.trunc($arcologies[0].FSPastoralist/30))>>\n\t<<elseif ($arcologies[0].FSPastoralist != "unset")>>\n\t\t<<set $cash += _seed*(8+Math.trunc($arcologies[0].FSPastoralist/30))>>\n\t<<else>>\n\t\t<<set $cash += _seed*9>>\n\t<</if>>\n\t<br><br>_Tadd permanently converted biological "machine<<if _Tadd > 1>>s<</if>>" produce<<if _Tadd == 1>>s<</if>> @@.yellowgreen;¤<<print $cash-_tempCash>>@@ income.\n<</if>>\n<<set _profits = $cash-_oldCash>>\n<br><br> \n<<if _chemSevere > 1>>\n\t_chemSevere cows' productivity is being reduced by the long term effects of industrial use.\n<<elseif _chemSevere > 0>>\n\tOne cow's productivity is being reduced by the long term effects of industrial use.\n<</if>>\n<<if _chemMinor > 1>>\n\t_chemMinor cows have been drugged and used long enough that they require increased curative doses, slightly reducing their output.\n<<elseif _chemMinor > 0>>\n\tOne cow has been drugged and used long enough that she requires increased curative doses, slightly reducing her output.\n<</if>>\n<<if _desterilized > 1>>\n\t_desterilized cows had minor health issues preventing their fertile womb from conceiving; the issues have been resolved and they have been impregnated.\n<<elseif _chemMinor > 0>>\n\tOne cow had minor health issues preventing her fertile womb from conceiving; they have been resolved and she has been impregnated.\n<</if>>\n<<if _hatefilled > 1>>\n\t_hatefilled cows stopped struggling so much when fucked by the machines; it seems they have sunk into a fugue.\n<<elseif _hatefilled > 0>>\n\tOne cow stopped struggling so much when fucked by the machines; it seems she has sunk into a fugue.\n<</if>>\n<<if _horrified > 1>>\n\t_horrified cows' emotional activity dropped significantly; this indicates acceptance that they are not likely to leave $dairyName, ever again.\n<<elseif _horrified > 0>>\n\tOne cow's emotional activity dropped significantly; this indicates acceptance that she is not likely to leave $dairyName, ever again.\n<</if>>\n<<if _skillsLost > 1>>\n\t_skillsLost cows forgot skills due to their inability to focus on anything but machine rape.\n<<elseif _skillsLost > 0>>\n\tOne cow forgot skills due to her inability to focus on anything but machine rape.\n<</if>>\n<<if _careerForgotten > 1>>\n\t_careerForgotten cows forgot the details of their past professional lives; all they can remember now is this.\n<<elseif _careerForgotten > 0>>\n\tOne cow forgot the details of her past professional life; all she can remember now is this.\n<</if>>\n<<if _vaginasStretched > 1>>\n\t_vaginasStretched cows' vaginas were broken in for machine use, and are unlikely to be any use for anything other than receiving cum and medication, and giving birth.\n<<elseif _vaginasStretched > 0>>\n\tOne cow's vagina was broken in for machine use, and is unlikely to be any use for anything other than receiving cum and medication, and giving birth.\n<</if>>\n<<if _anusesStretched > 1>>\n\t_anusesStretched cows' anuses were loosened by machine sodomy, and are now permanently gaped.\n<<elseif _anusesStretched > 0>>\n\tOne cow's anus was loosened by machine sodomy, and is now permanently gaped.\n<</if>>\n<<if $intelligenceLost > 1>>\n\t$intelligenceLost cows suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine.\n<<elseif $intelligenceLost > 0>>\n\tOne cow suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine.\n<</if>>\n<<if _stupidified > 1>>\n\t_stupidified cows were so mentally dulled by use as biological factories that they were reduced to a very low level of intelligence.\n<<elseif _stupidified > 0>>\n\tOne cow was so mentally dulled by use as biological factories that she was reduced to a very low level of intelligence.\n<</if>>\n<<if _mindbroken > 1>>\n\t_mindbroken cows finally lost higher mental function, and are now nothing more than industrial equipment made of meat.\n<<elseif _mindbroken > 0>>\n\tOne cow finally lost higher mental function, and is now nothing more than industrial equipment made of meat.\n<</if>>\n<<if _boobtacular > 1>>\n\t_boobtacular cows grew past 30 kilograms of breasts, a remarkable advance in capacity.\n<<elseif _boobtacular > 0>>\n\tOne cow grew past 30 kilograms of breasts, a remarkable advance in capacity.\n<</if>>\n<<if _balltacular > 1>>\n\t_balltacular cows' testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking them with extra force.\n<<elseif _balltacular > 0>>\n\tOne cow's testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking her with extra force.\n<</if>>\n\n<<if ($dairyPregUpgrade == 1)>>\n<<if ($dairyPregSetting == 2)>>\n\tFertile cows make you a significant profit through contract pregnancies.\n<<elseif ($dairyPregSetting == 1)>>\n\tFertile cows make you a small profit through contract pregnancies.\n<</if>>\n<</if>>\n<<set _cumWeek = Math.trunc(_cumWeek/10)>>\n$dairyNameCaps produced _milkWeek liters of milk<<if _cumWeek > 0>> and _cumWeek liters of cum<</if>> this week.\n<<if _femCumWeek > 0>>\n\tThe machines also managed to reclaim _femCumWeek liters of salable vaginal secretions.\n<</if>>\n<<if _births > 1>>\n\tAdditionally, _birthers cows gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week.\n<<elseif _births > 0>>\n\tAdditionally, one cow gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week.\n<</if>>\n<<if (_profits > 0)>>\nThese sale of these products makes a profit of @@.yellowgreen;¤_profits@@.\n<<elseif (_profits < 0)>>\nDue to one-off costs of hormonal implants to encourage fluid production, your dairy made a loss of @@.red;¤_profits@@.\n<</if>>\n\n<<if ($arcologies[0].FSPastoralistLaw == 1)>>\n\tSlave products have completely replaced traditional dairy, making the facility extremely lucrative.\n<</if>>\n\n<<if ($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1)>>\n\t<br> \n\t<<if $arcologies[0].FSSlimnessEnthusiast > 80>>\n\t\tBecause of your arcology's great enthusiasm for small breasted slaves, the dairy's milking systems have been carefully overhauled and optimized for maximum milk extraction from slaves with smaller endowments--providing a significant boost to their otherwise modest output. This also prevents unfashionable breast expansion of already slim slaves through the milking process.\n\t<<elseif $arcologies[0].FSSlimnessEnthusiast > 20>>\n\t\tIn keeping with your arcology's ideals, $dairyName has been modified to handle slim slaves with minimal impact to their body shapes. This limits potential profitability, but prevents unfashionable breast expansion of already slim slaves through the milking process.\n\t<<else>>\n\t\tDue to your arcology's lack of enthusiasm for small breasted slaves the dairy has discontinued using milking techniques that prevent breast growth through the milking process.\n\t\t<<set $dairySlimMaintain = 0, $dairySlimMaintainUpgrade = 0>>\n\t<</if>>\n<</if>>\n\n<<if ($createBioreactors == 1) && ($bioreactorPerfectedID != 0)>>\n\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t<<set $i = $slaveIndices[$DairyiIDs[_dI]]>>\n\t\t<<if ($slaves[$i].ID == $bioreactorPerfectedID)>>\n\t\t\t<br><br> $slaves[$i].slaveName's breasts<<if $slaves[$i].balls > 0>>, balls<</if>><<if $slaves[$i].ovaries == 1>>, belly<</if>>, body, and mind have been completely adapted to synthesize useful products. She has been reclassified as part of the machine she's now permanently attached to. This combination is projected to produce approximately\n\t\t\t<<if $slaves[$i].balls > 0>><<print 1000*Math.trunc((3*52*(45-$slaves[$i].age))/1000)>> liters of cum,<</if>>\n\t\t\t<<if $slaves[$i].ovaries == 1>><<print 100*Math.trunc((52*(45-$slaves[$i].age))/100)>> liters of vaginal secretions, <<print 5*(45-$slaves[$i].age)>> slaves,<</if>>\n\t\t\tand <<print 1000*Math.trunc((300*52*(45-$slaves[$i].age))/1000)>> liters of milk over a <<print 45-$slaves[$i].age>> year period before its biological components must be replaced.\n\t\t\t<<if ($slaves[$i].ovaries == 1)>>\n\t\t\t\t<<if ($slaves[$i].balls == 0)>>\n\t\t\t\t\t<<set $bioreactorsXX++>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $bioreactorsHerm++>>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<if ($slaves[$i].balls == 0)>>\n\t\t\t\t\t<<set $bioreactorsBarren++>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $bioreactorsXY++>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<set $activeSlave = $slaves[$i]>>\n\t\t\t<<include "Remove activeSlave">>\n\t\t\t<<break>>\n\t\t<</if>>\n\t<</for>>\n<</if>>\n\n<<if $dairyDecoration != "standard">>\n\t$dairyNameCaps's @@.green;$dairyDecoration style is well known.@@\n<</if>>\n<<if (_DL + _Tadd) > 0 || $Milkmaid != 0>>\n\t<br><br>\n<</if>>
<<set $nextButton = "Back", $nextLink = "Options">>\n\n//These options will affect both the long form description of each slave and the miniscenes available from the main menu.//\n\n<br><br>\n\n<<if $showSexualHistory == 1>>\n\tSexual histories are @@.green;SHOWN.@@ //[[Hide|Description Options][$showSexualHistory = 0]]//\n<<else>>\n\tSexual histories are @@.red;HIDDEN.@@ //[[Show|Description Options][$showSexualHistory = 1]]//\n<</if>>\n\n<br>\n\n<<if $showBodyMods == 1>>\n\tCosmetic body mods are @@.green;SHOWN.@@ //[[Hide|Description Options][$showBodyMods = 0]]//\n<<else>>\n\tCosmetic body mods are @@.red;HIDDEN.@@ //[[Show|Description Options][$showBodyMods = 1]]//\n<</if>>\n\n<br>\n\n<<if $showImplantEffects == 1>>\n\tThe effects of implants are @@.green;SHOWN.@@ //[[Hide|Description Options][$showImplantEffects = 0]]//\n<<else>>\n\tThe effects of implants are @@.red;HIDDEN.@@ //[[Show|Description Options][$showImplantEffects = 1]]//\n<</if>>\n\n<br>\n\n<<if $showClothing == 1>>\n\tClothing is mostly @@.green;SHOWN.@@ //[[Hide|Description Options][$showClothing = 0]]//\n<<else>>\n\tClothing is mostly @@.red;HIDDEN.@@ //[[Show|Description Options][$showClothing = 1]]//\n<</if>>\n\n<br>\n\nDetailed slave age information is\n<<if $showAgeDetail == 1>>\n\t@@.green;SHOWN.@@ //[[Hide|Description Options][$showAgeDetail = 0]]//\n<<else>>\n\t@@.red;HIDDEN.@@ //[[Show|Description Options][$showAgeDetail = 1]]//\n<</if>>\n\n<br>\n\nApproximate height is\n<<if $showHeightCMs == 1>>\n\t@@.green;SHOWN.@@ //[[Hide|Description Options][$showHeightCMs = 0]]//\n<<else>>\n\t@@.red;HIDDEN.@@ //[[Show|Description Options][$showHeightCMs = 1]]//\n<</if>>\n\n<br>\n\nVolume, in CCs, of breasts is\n<<if $showBoobCCs == 1>>\n\t@@.green;SHOWN.@@ //[[Hide|Description Options][$showBoobCCs = 0]]//\n<<else>>\n\t@@.red;HIDDEN.@@ //[[Show|Description Options][$showBoobCCs = 1]]//\n<</if>>\n\n<<if $seeDicks != 0>>\n<br>\nApproximate sizes of dicks and balls are\n<<if $showDickCMs == 1>>\n\t@@.green;SHOWN.@@ //[[Hide|Description Options][$showDickCMs = 0]]//\n<<else>>\n\t@@.red;HIDDEN.@@ //[[Show|Description Options][$showDickCMs = 1]]//\n<</if>>\n<</if>>\n\n<br>\n\nAttractiveness and Sexual scores are\n<<if $showScores == 1>>\n\t@@.green;SHOWN.@@ //[[Hide|Description Options][$showScores = 0]]//\n<<else>>\n\t@@.red;HIDDEN.@@ //[[Show|Description Options][$showScores = 1]]//\n<</if>>\n\n<br>\n\n<span id="result">\n<<if ndef $PC.customTitle>>\n\t<<link "Set a custom title for slaves to address you">>\n\t\t<<replace "#result">>\n\t\t\tCustom title: <<textbox "$PC.customTitle" $PC.customTitle>>\n\t\t\t<<link "Apply">>\n\t\t\t\t<<replace "#result">>\n\t\t\t\t\tYour title is now $PC.customTitle.\n\t\t\t\t\t<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>\n\t\t\t\t<</replace>>\n\t\t\t<</link>>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\tYour custom title is <<textbox "$PC.customTitle" $PC.customTitle>>\n\t<<link "Apply">>\n\t\t<<replace "#result">>\n\t\t\tYour title is now $PC.customTitle.\n\t\t\t<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>\n\t\t<</replace>>\n\t<</link>> |\n\t<<link "Stop using a custom title">>\n\t\t<<replace "#result">>\n\t\t\tYou stop using a custom title\n\t\t\t<<set $PC.customTitle = undefined>>\n\t\t\t<<set $PC.customTitleLisp = undefined>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n</span>
This will permanently remove $activeSlave.slaveName from the game, and you will not receive any money for her. This is primarily intended as a way to rid yourself of bugged slaves. Are you certain?\n\n[[Discard her|Slave Sold]]\n\n[[Cancel|Slave Interact]]
<<set $nextButton = "Back", $nextLink = "Manage Penthouse", $showEncyclopedia = 1, $encyclopedia = "The Pharmaceutical Fab.">>\n\n//The pharmaceutical fabricator is running smoothly. It can quickly and cheaply replicate complex medications, and has already cut the cost of drugs for your slaves in half. It can easily produce advanced drugs should you obtain the data necessary to create them.//\n\n<br><br>\n\n<<if ($organFarmUpgrade == 0) && ($rep <= 10000*$upgradeMultiplierMedicine)>>\n\t//You lack the reputation to access experimental organ farm parts//\n<</if>>\n\n<<if ($organFarmUpgrade == 0) && ($rep > 10000*$upgradeMultiplierMedicine)>>\n\t[[Upgrade the fabricator with an experimental organ farm|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade = 1]]\n\t//Costs ¤<<print 50000*$upgradeMultiplierMedicine>>//\n\t<br> //Will allow the fabrication of tailored organs using the autosurgery.//\n<<elseif ($organFarmUpgrade > 0)>>\n\tThe fabricator is capable of growing organs.\n<</if>>\n\n<<if $organs.length > 0>>\nIt is currently working on the following organs:\n\t<<for $i = 0; $i < $organs.length; $i++>>\n\t<<for $j = 0; $j < $slaves.length; $j++>>\n\t\t<<if $slaves[$j].ID == $organs[$i].ID>>\n\t\t<br>\n\t\t$slaves[$j].slaveName's $organs[$i].type,\n\t\t<<if $organs[$i].weeksToCompletion <= 0>>\n\t\t\tready for implantation.\n\t\t<<else>>\n\t\t\t$organs[$i].weeksToCompletion weeks from completion.\n\t\t<</if>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</for>>\n\t<</for>>\n<</if>>\n\n<br><br>\n\nThe fabricator is producing\n<<if $injectionUpgrade == 0>>\n\tstandard growth hormones.\n\t<<if $rep > 6000>>\n\t\t[[Purchase data on prototype growth hormone tests|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $injectionUpgrade = 1]]\n\t\t//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//\n\t\t<br> //Should improve the reliability of growth injections of all kinds.//\n\t<<else>>\n\t\t//You lack the reputation to obtain prototype medicines//\n\t<</if>>\n<<elseif $injectionUpgrade == 1>>\n\tprototype growth hormones.\n\t<<if $rep > 10000>>\n\t\t[[Upgrade the fabricator to customize each slave's growth hormones|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $injectionUpgrade = 2]]\n\t\t//Costs ¤<<print 50000*$upgradeMultiplierMedicine>>//\n\t\t<br> //Should improve the reliability of growth injections of all kinds.//\n\t<<else>>\n\t\t//You lack the reputation to obtain prototype fabricator upgrades//\n\t<</if>>\n<<elseif $injectionUpgrade == 2>>\n\tprototype growth hormones.\n\t<<if $rep > 14000>>\n\t\t[[Upgrade the fabricator with prototype biomechanical microfactories|Dispensary][$cash -= 100000*$upgradeMultiplierMedicine, $injectionUpgrade = 3]]\n\t\t//Costs ¤<<print 100000*$upgradeMultiplierMedicine>>//\n\t\t<br> //Should improve the reliability of growth injections of all kinds.//\n\t<<else>>\n\t\t//You lack the reputation to obtain prototype biomechanical microfactories//\n\t<</if>>\n<<else>>\n\tthe world's most effective growth hormones.\n<</if>>\n\n<br><br>\n\nThe fabricator is producing\n<<if $hormoneUpgradeMood == 0>>\n\tstandardized hormone replacement therapies.\n\t<<if $rep > 2000>>\n\t\t[[Upgrade for individualized therapy|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $hormoneUpgradeMood = 1]]\n\t\t//Costs ¤<<print 10000*$upgradeMultiplierMedicine>>//\n\t\t<br> //Should eliminate the occasional moodiness caused by generalized therapy.//\n\t<<else>>\n\t\t//You lack the reputation to obtain advanced drug manufacturing components//\n\t<</if>>\n<<else>>\n\tindividualized hormone replacement therapies.\n<</if>>\n\n<br>\n\nThe hormone replacement therapies\n<<if $hormoneUpgradePower == 0>>\n\tare traditional: they're formulated to mimic natural hormones.\n\t<<if $rep > 4000>>\n\t\t[[Purchase data on advanced HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradePower = 1]]\n\t\t//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//\n\t\t<br> //Should increase the power of hormone therapies.//\n\t<<else>>\n\t\t//You lack the reputation to obtain prototype medicines//\n\t<</if>>\n<<else>>\n\tare advanced: they're formulated to improve on natural hormones.\n<</if>>\n\n<br>\n\nThe hormone replacement therapies\n<<if $hormoneUpgradeShrinkage == 0>>\n\tare broad-spectrum.\n\t<<if $rep > 4000>>\n\t\t[[Purchase data on targeted HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradeShrinkage = 1]]\n\t\t//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//\n\t\t<br> //Should reduce atrophy of organs corresponding to original sex.//\n\t<<else>>\n\t\t//You lack the reputation to obtain prototype medicines//\n\t<</if>>\n<<else>>\n\tare targeted, reducing atrophy of organs corresponding to original sex.\n<</if>>\n\n<br><br>\n\n<<if ($curativeUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>>\n\t[[Purchase data on advanced curatives|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $curativeUpgrade = 1]]\n\t//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//\n\t<br> //Should improve the effectiveness of curative treatment.//\n<<elseif ($curativeUpgrade == 1)>>\n\tThe fabricator is producing highly effective curative cocktails.\n<</if>>\n\n<br><br>\n\n<<if ($aphrodisiacUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>>\n\t[[Purchase data on aphrodisiac withdrawal treatment|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $aphrodisiacUpgrade = 1]]\n\t//Costs ¤<<print 10000*$upgradeMultiplierMedicine>>//\n\t<br> //Should prevent most negative effects of withdrawal.//\n<<elseif ($aphrodisiacUpgrade == 1)>>\n\tThe fabricator is producing a substitute that will protect slaves from aphrodisiac withdrawal.\n<</if>>\n\n<br><br>\n\n<<if ($healthyDrugsUpgrade == 0)>>\n\t<<if (($organFarmUpgrade == 1) && ($injectionUpgrade != 0) && ($curativeUpgrade == 1) && ($aphrodisiacUpgrade == 1))>>\n\t<<if ($rep >= 15000*$upgradeMultiplierMedicine)>>\n\t\t[[Fund research into drug formulations without negative physical side effects|Dispensary][$cash -= 500000*$upgradeMultiplierMedicine,$rep -= 15000*$upgradeMultiplierMedicine,$healthyDrugsUpgrade = 1]] //Costs ¤<<print 500000*$upgradeMultiplierMedicine>> and a great deal of reputation. Will prevent the negative side effects of excessive drug usage on your slaves.//\n\t<<else>>\n\t\t// You lack the reputation to access the technology necessary to develop advanced drug formulations. //\n\t<</if>>\n\t<<else>>\n\t// You must purchase all other upgrades before developing advanced drug formulations. //\n\t<</if>>\n<<else>>\n\tThe fabricator has been upgraded to optimize the structures of your other drugs, eliminating their negative side effects.\n<</if>>\n/* Code [draft] contributed by Anon1888 */\n\n<br><br>\n\n<<if ($arcologies[0].FSBodyPuristLaw == 1)>>\n\t//The pharmaceutical fabricator is working with your body purist arcology to reduce long term drug side effects.//\n<</if>>
<<set $nextButton = "Back", $nextLink = "Club", $showEncyclopedia = 1>><<set $encyclopedia = "DJ">>\n\n<<if ($DJ != 0)>>\n\t''__@@.pink;$DJ.slaveName@@__'' is serving as your DJ.<br><br>She will headline entertainment in $clubName.\n<<else>>\n\tYou have not selected a DJ.\n<</if>>\n\n<br><br>''Appoint a DJ from your devoted slaves:''\n<<include "Slave Summary">>\n\n<br><br>[[None|DJ Workaround][$i = -1]]
<<if $DJ != 0>>\n\t<<removeJob $DJ "be the DJ">>\n<</if>>\n<<if $i > -1>>\n\t<<assignJob $slaves[$i] "be the DJ">>\n\t<<set $slaves[$i].livingRules = "luxurious">>\n\t<<set $DJ = $slaves[$i]>>\n<</if>>\n\n<<goto "Club">>
<h1> <<print $arcologies[0].name + " Weekly Financial Report - Week " + $week>></h1>\n\n<<set $nextButton = "Continue", $nextLink = "Scheduled Event">>\n\n<<if $cash > -10000>>\n\t<<set $debtWarned = 0>>\n<</if>>\n\n<<for $i = 0; $i < $slaves.length; $i++>>\n<<if $slaves[$i].health <= -100>>\n\t<<set $activeSlave = $slaves[$i]>>\n\t<<include "Remove activeSlave">>\n\t<<set $i -= 1>>\n<</if>>\n<</for>>\n\n<<SectorCounts>>\n<<UpdateOwnership>>\n\n<<include "Markets Report">>\n\n<br><br>\n\n<<include "Neighbors Development">>\n\n<br><br>\n\n<<include "Personal Business">>\n\n<br><br>\n\n<<if $corpAnnounced == 1>>\n\t<br>\n\t<<if $corpIncorporated == 0>>\n\t<span id="incorporate">\n\tYou have not yet committed funds to create a publicly traded slave trading corporation. <<link "Lay the groundwork for incorporation">><<set $corpIncorporated = 1>><<set $sharePrice = 20>><<set $oldSharePrice = $sharePrice>><<set $personalShares = 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash = 20000>><<set $generalAssets = 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets = 500>><<set $captureAssets = 500>><<set $trainingAssets = 500>><<set $surgicalAssets = 500>><<set $drugAssets = 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading concern. The IPO will involve 1000 shares at ¤20/share.">><</replace>><</link>> //Costs ¤30000//\n\t</span>\n\t<<else>>\n\t<<include "Corporation Developments">>\n\t<</if>>\n\t<br><br>\n<</if>>\n<<include "Reputation">>\n\n<br><br>\n\n<<include "Arcology Management">>\n\n<<if $FSAnnounced > 0>>\n\t<br><br>\n\t<<include "FS Developments">>\n<</if>>
<<set $gingering = 0>>\n\n<<set $oralUseWeight = 5>>\n<<set $vaginalUseWeight = 5>>\n<<set $analUseWeight = 5>>\n<<set $mammaryUseWeight = 1>>\n<<set $penetrativeUseWeight = 1>>\n\n<<if $OralEncouragement == 1>>\n\t<<set $oralUseWeight += 2>>\n\t<<set $vaginalUseWeight -= 1>>\n\t<<set $analUseWeight -= 1>>\n<<elseif $VaginalEncouragement == 1>>\n\t<<set $oralUseWeight -= 1>>\n\t<<set $vaginalUseWeight += 2>>\n\t<<set $analUseWeight -= 1>>\n<<elseif $AnalEncouragement == 1>>\n\t<<set $oralUseWeight -= 1>>\n\t<<set $vaginalUseWeight -= 1>>\n\t<<set $analUseWeight += 2>>\n<</if>>\n<<if $OralDiscouragement == 1>>\n\t<<set $oralUseWeight -= 2>>\n\t<<set $vaginalUseWeight += 1>>\n\t<<set $analUseWeight += 1>>\n<</if>>\n<<if $VaginalDiscouragement == 1>>\n\t<<set $oralUseWeight += 1>>\n\t<<set $vaginalUseWeight -= 2>>\n\t<<set $analUseWeight += 1>>\n<</if>>\n<<if $AnalDiscouragement == 1>>\n\t<<set $oralUseWeight += 1>>\n\t<<set $vaginalUseWeight += 1>>\n\t<<set $analUseWeight -= 2>>\n<</if>>\n\n<<set $organsCompleted = 0>>\n<<if $organs.length > 0>>\n<<for _i = 0; _i < $organs.length; _i++>>\n\t<<if $organs[_i].weeksToCompletion > 0>>\n\t\t<<set $organs[_i].weeksToCompletion-->>\n\t<</if>>\n\t<<if $organs[_i].weeksToCompletion == 0>>\n\t\t<<set $organsCompleted++>>\n\t<</if>>\n<</for>>\n<</if>>\n\n<<if $limbs.length > 0>>\n<<for _i = 0; _i < $limbs.length; _i++>>\n\t<<if $limbs[_i].weeksToCompletion > 0>>\n\t\t<<set $limbs[_i].weeksToCompletion-->>\n\t<</if>>\n\t<<if $limbs[_i].weeksToCompletion == 0>>\n\t\t<<set $limbsCompleted++>>\n\t<</if>>\n<</for>>\n<</if>>\n\n<<set $TSS.schoolSale = 0, $GRI.schoolSale = 0, $SCP.schoolSale = 0, $LDE.schoolSale = 0, $TGA.schoolSale = 0, $TFS.schoolSale = 0, $independenceDay = 0, $showEncyclopedia = 0, $racialVarieties = [], $shelterGirlsIDs = [], $oldWeek = $week, $cashLastWeek = $cash>>\n\n<<if $manuallyRetired == 0>><<set $retiree = 0>><</if>>\n<<set $expiree = 0>>\n\n<<set $PC.sexualEnergy = 4>>\n<<if $personalAttention == "sex">>\n\t<<set $PC.sexualEnergy += 2>>\n<</if>>\n<<if $PC.age == 3>>\n\t<<set $PC.sexualEnergy -= 2>>\n<<elseif $PC.age == 1>>\n\t<<set $PC.sexualEnergy += 2>>\n<</if>>\n\n<<set $HGEnergy = 0, $HGCum = 0, $HGSlaveSuccess = 0, $HeadGirl = 0, $Recruiter = 0, $Madam = 0, $madamCashBonus = 0, $DJ = 0, $DJRepBonus = 0, $Milkmaid = 0, $Collectrix = 0, $Stewardess = 0, $Schoolteacher = 0, $Wardeness = 0, $Concubine = 0, $Attendant = 0, $Nurse = 0, $Bodyguard = 0, $fuckSlaves = 0, $freeSexualEnergy = 0, $publicServants = 0, $cumSlaves = 0, $averageDick = 0, $slavesWithWorkingDicks = 0>>\n\n/* GAMEOVERS */\n<<if $slaves.length < 1>>\n\t<<set $gameover = "no slaves">><<goto "Gameover">>\n<<elseif $arcologies[0].ownership < $arcologies[0].minority>>\n\t<<set $gameover = "ownership">><<goto "Gameover">>\n<<else>>\n\t<<goto "Slave Assignments Report">>\n<</if>>
<<set $nextButton = "Continue", $nextLink = "Rules Assistant">>\n\n//Copy the following block for importing later. This is generated from a hand-maintained variable list and is not a complete export (at minimum, it omits auto-surgery rule settings).//\n<br><br>\nname: "$currentRule.name",\ncondition: "<<print unparseExpr($currentRule.condition)>>",\nreleaseRules: "$currentRule.releaseRules", clitSetting: "$currentRule.clitSetting", clitSettingXY: "$currentRule.clitSettingXY", clitSettingXX: "$currentRule.clitSettingXX", clitSettingEnergy: "$currentRule.clitSettingEnergy", speechRules: "$currentRule.speechRules", clothes: "$currentRule.clothes", collar: "$currentRule.collar", shoes: "$currentRule.shoes", virginAccessory: "$currentRule.virginAccessory", aVirginAccessory: "$currentRule.aVirginAccessory", vaginalAccessory: "$currentRule.vaginalAccessory", dickAccessory: "$currentRule.dickAccessory", aVirginDickAccessory: "$currentRule.aVirginDickAccessory", bellyAccessory: "$currentRule.bellyAccessory", aVirginButtplug: "$currentRule.aVirginButtplug", buttplug: "$currentRule.buttplug", eyeColor: "$currentRule.eyeColor", makeup: "$currentRule.makeup", nails: "$currentRule.nails", hColor: "$currentRule.hColor", hLength: "$currentRule.hLength", hStyle: "$currentRule.hStyle", pubicHColor: "$currentRule.pubicHColor", pubicHStyle: "$currentRule.pubicHStyle", nipplesPiercing: "$currentRule.nipplesPiercing", areolaePiercing: "$currentRule.areolaePiercing", clitPiercing: "$currentRule.clitPiercing", vaginaLube: "$currentRule.vaginaLube", vaginaPiercing: "$currentRule.vaginaPiercing", dickPiercing: "$currentRule.dickPiercing", anusPiercing: "$currentRule.anusPiercing", lipsPiercing: "$currentRule.lipsPiercing", tonguePiercing: "$currentRule.tonguePiercing", earPiercing: "$currentRule.earPiercing", nosePiercing: "$currentRule.nosePiercing", eyebrowPiercing: "$currentRule.eyebrowPiercing", navelPiercing: "$currentRule.navelPiercing", corsetPiercing: "$currentRule.corsetPiercing", boobsTat: "$currentRule.boobsTat", buttTat: "$currentRule.buttTat", vaginaTat: "$currentRule.vaginaTat", dickTat: "$currentRule.dickTat", lipsTat: "$currentRule.lipsTat", anusTat: "$currentRule.anusTat", shouldersTat: "$currentRule.shouldersTat", armsTat: "$currentRule.armsTat", legsTat: "$currentRule.legsTat", backTat: "backTat", stampTat: "$currentRule.stampTat", curatives: "$currentRule.curatives", livingRules: "$currentRule.livingRules", relationshipRules: "$currentRule.relationshipRules", standardPunishment: "situational", standardReward: "situational", diet: "$currentRule.diet", dietCum: "$currentRule.dietCum", dietMilk: "$currentRule.dietMilk", muscles: "$currentRule.muscles", XY: "$currentRule.XY", XX: "$currentRule.XX", gelding: "$currentRule.gelding", preg: "$currentRule.preg", growth: "$currentRule.growth", aphrodisiacs: "$currentRule.aphrodisiacs", autoSurgery: $currentRule.autoSurgery, autoBrand: $currentRule.autoBrand, pornFameSpending: "$currentRule.pornFameSpending", dietGrowthSupport: $currentRule.dietGrowthSupport, eyewear: "$currentRule.eyewear",\nassignment: <<if ndef $currentRule.assignment || $currentRule.assignment.length < 1>>[],<<else>>$currentRule.assignment,<</if>>\nexcludeAssignment:<<if ndef $currentRule.excludeAssignment || $currentRule.excludeAssignment.length < 1>>[],<<else>>\n\t[<<for _i = 0; _i < $currentRule.excludeAssignment.length; _i++>>\n\t\t<<if _i > 0>>,<</if>>"$currentRule.excludeAssignment[_i]"\n\t<</for>>],\n<</if>>\nsetAssignment: "$currentRule.setAssignment",\nfacility: <<if ndef $currentRule.facility || $currentRule.facility.length < 1>>[],<<else>>$currentRule.facility,<</if>>\nexcludeFacility:<<if ndef $currentRule.excludeFacility || $currentRule.excludeFacility.length < 1>>[],<<else>>\n\t[<<for _i = 0; _i < $currentRule.excludeFacility.length; _i++>>\n\t\t<<if _i > 0>>,<</if>>"$currentRule.excludeFacility[_i]"\n\t<</for>>],\n<</if>>\nassignFacility: "$currentRule.assignFacility", excludeSpecialSlaves: $currentRule.excludeSpecialSlaves, facilityRemove: $currentRule.facilityRemove, removalAssignment: "$currentRule.removalAssignment",\nselectedSlaves: <<if ndef $currentRule.selectedSlaves || $currentRule.selectedSlaves.length < 1>>[],<<else>>\n\t[<<for _i = 0; _i < $currentRule.selectedSlaves.length; _i++>>\n\t\t<<if _i > 0>>,<</if>>$currentRule.selectedSlaves[_i]\n\t<</for>>],\n<</if>>\nexcludedSlaves: <<if ndef $currentRule.excludedSlaves || $currentRule.excludedSlaves.length < 1>>[]<<else>>\n\t[<<for _i = 0; _i < $currentRule.excludedSlaves.length; _i++>>\n\t\t<<if _i > 0>>,<</if>>$currentRule.excludedSlaves[_i]\n\t<</for>>]\n<</if>>
<<nobr>>\nYou call her over so you can fondle her\n<<if ($activeSlave.boobs >= 1000)>>\n\thuge tits.\n<<elseif ($activeSlave.boobsImplant > 250)>>\n\tfake tits.\n<<elseif ($activeSlave.boobs >= 650)>>\n\tbig tits.\n<<elseif ($activeSlave.boobs >= 300)>>\n\tsmall tits.\n<<else>>\n\tflat tits.\n<</if>>\n\n<<if ($activeSlave.nipples == "huge")>>\n\tHer nipples are so large they give her breasts an unavoidably lewd appeal as they jut outward.\n<<elseif ($activeSlave.nipples == "puffy")>>\n\tHer puffy nipples beg to be sucked.\n<<elseif ($activeSlave.nipples == "partially inverted") && ($activeSlave.nipplesPiercing == 0)>>\n\tHer partially inverted nipples should protrude at the slightest stimulation.\n<<elseif ($activeSlave.nipples == "inverted") && ($activeSlave.nipplesPiercing == 0)>>\n\tHer inverted nipples form lewd little creases across her areolae.\n<<else>>\n\tHer erect nipples point enticingly outwards.\n<</if>>\n\n<<if ($activeSlave.boobsTat == "tribal patterns")>>\n\tThe tattoos on her breasts certainly draw attention to her nipples.\n<</if>>\n\n<<if ($activeSlave.nipplesPiercing > 1) && ($activeSlave.amp == 1)>>\n\tYou play with the chain between her nipples.\n<<elseif ($activeSlave.nipplesPiercing > 1)>>\n\tYou pull her over by the chain between her nipples.\n<<elseif ($activeSlave.nipplesPiercing == 1)>>\n\tHer nipple piercings glint enticingly.\n<</if>>\n\n<<if ($activeSlave.amp == 1)>>\n\tHer limbless <<if $seeRace == 1>>$activeSlave.race <</if>>torso is a sight to behold. You place your hands on her breasts and you gently massage\n\t<<if ($activeSlave.boobs > 1000)>>\n\t\ther huge tits, bouncing them up and down in your hands, while simultaneously rubbing her $activeSlave.nipples nipples with your fingers and thumbs,\n\t<<elseif ($activeSlave.boobs > 650)>>\n\t\ther large tits, jiggling them enticingly with your hands,\n\t<<elseif ($activeSlave.boobs > 300)>>\n\t\ther cute breasts, cupping them and gently playing with her nipples between your fingers and thumbs,\n\t<<else>>\n\t\ther flat breasts, gently playing with her $activeSlave.nipples nipples between your fingers and thumbs,\n\t<</if>> teasing them and pulling them gently towards you, Moving your head close to her breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of her<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab her nipples with your thumbs, flicking them in different directions. She starts to pant heavily while she lies helpless at your playing with her breasts and she cannot do anything against the relentless fondling. She wriggles and squirms at the continued stimulation, getting aroused at the expert way you move around her tits and nipples.\n<<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe comes over excitedly at the thought of her breasts getting touched. She stands in between you and your desk, already presenting her breasts for you. You place your hands on her breasts and you gently massage\n\t<<if ($activeSlave.boobs > 1000)>>\n\t\ther huge tits, bouncing them up and down in your hands, while simultaneously rubbing her $activeSlave.nipples nipples with your fingers and thumbs\n\t<<elseif ($activeSlave.boobs > 650)>>\n\t\ther large tits, jiggling them enticingly with your hands,\n\t<<elseif ($activeSlave.boobs > 300)>>\n\t\ther cute breasts, cupping them and gently playing with her $activeSlave.nipples nipples between your fingers and thumbs,\n\t<<else>>\n\t\ther flat breasts gently playing with her hard, erect nipples between your fingers and thumbs,\n\t<</if>> teasing them and pulling them gently towards you, Moving your head close to her breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of her<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab her nipples with your thumbs, flicking them in different directions. She moans at your playing with her breasts, She rubs herself while you do, getting intensely aroused at the expert way you move around her tits and nipples. You continue, rolling her $activeSlave.nipples nipples between your fingers and thumbs while she gets increasingly frenzied at the continued stimulation. When it seems like she's close, you give them a hard pull, sending her gasping over the edge of ecstasy.\n<<elseif ($activeSlave.devotion > 50) && ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>\n\tShe eagerly comes over to you, puffing her chest out at you. When you place your hands on her\n\t<<if ($activeSlave.boobs > 1000)>>\n\t\thuge tits,\n\t<<elseif ($activeSlave.boobs > 650)>>\n\t\tlarge tits,\n\t<<elseif ($activeSlave.boobs > 300)>>\n\t\tcute breasts,\n\t<<else>>\n\t\tflat breasts,\n\t<</if>><<if ($activeSlave.amp != 1)>> she places her hands on your <<if $PC.boobs == 1>>bosom<<else>>manly chest<</if>> in turn, her tendency towards sexual dominance encouraging her to compete with you in fondling each other.<</if>> You both alternate between taking your mouth to her<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples and hers to yours, gently nuzzling and nibbling while simultaneously fondling each other all the while. Both of you continue to passionately lick, nibble, stroke and fondle one other until tiredly, she slows down. When you eventually stop, she looks up at you happily. <<if ($activeSlave.accent >= 3)>>She does her best to communicate excitement with her $activeSlave.eyeColor eyes, since she does not speak $language well enough to express herself.<<elseif ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She does her best to communicate excitement with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she liked that.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"That wath fun, <<Master>>," she lisps cheerfully.<<else>>"That was fun, <<Master>>," she says tiredly.<</if>> She looks at you with her $activeSlave.eyeColor eyes, smiling.\n<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe eagerly comes over to you, to stand between you and your desk. You lean over while she submissively lies down upon it, face up, with her breasts pointed to the air. You place your hands on her\n\t<<if ($activeSlave.boobs > 1000)>>\n\t\thuge tits, bouncing them up and down in your hands, while simultaneously rubbing her nipples with your fingers and thumbs,\n\t<<elseif ($activeSlave.boobs > 650)>>\n\t\tlarge tits, jiggling them enticingly with your hands,\n\t<<elseif ($activeSlave.boobs > 300)>>\n\t\tcute breasts, cupping them and gently playing with her $activeSlave.nipples nipples between your fingers and thumbs,\n\t<<else>>\n\t\tflat breasts, gently playing with her hard, erect nipples between your fingers and thumbs,\n\t<</if>> teasing them and pulling them gently towards you, Moving your head close to her breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of her<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab her nipples with your thumbs, flicking them in different directions. She moans passionately at the continued stimulation of her breasts and nipples. When you finally stop, she reaches up to your face with her hand and lovingly strokes it, a blissful look on her $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>She does her best to communicate devotion with her $activeSlave.eyeColor eyes, since she's not confident in her ability to express it in $language.<<elseif ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She does her best to communicate devotion with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she loves you.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"Pleathe don't thtop, <<Master>>," she lisps quietly.<<else>>"Please don't stop, <<Master>>," she says quietly.<</if>> She looks at you longingly, eager for more.\n<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe hurriedly comes over to you, to stand between you and your desk. You lean over while she lies down upon it, face up, with her breasts pointed to the air. She gasps as you slap your hands on her\n\t<<if ($activeSlave.boobs > 1000)>>\n\t\thuge tits, bouncing them roughly up and down in your hands, while simultaneously flicking her nipples hard with your fingers and thumbs,\n\t<<elseif ($activeSlave.boobs > 650)>>\n\t\tlarge tits, jiggling them enticingly with your hands\n\t<<elseif ($activeSlave.boobs > 300)>>\n\t\tcute breasts, cupping them and roughly playing with her $activeSlave.nipples nipples between your fingers and thumbs,\n\t<<else>>\n\t\tflat breasts, roughly playing with her hard, erect nipples between your fingers and thumbs,\n\t<</if>> teasing them and firmly pulling them in all directions. Moving your head close to her breasts, you put your lips on a nipple and close your lips firmly around it to pull strongly on it. Then you alternate, bite hard with your teeth on the other. You firmly squeeze the tips of her<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you push her nipples with your thumbs, flicking them hard in different directions. She moans passionately at the continued punishment of her breasts and nipples. Your rough play leaves red marks on her breasts and nipples and she becomes even more aroused. When you finally stop she rubs the marks on her breasts with her hands, an ecstatic look on her $activeSlave.skin face. <<if ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She does her best to communicate her pleasure with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she loves it.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"Pleathe punith me more, <<Master>>," she lisps quietly.<<else>>"Please punish me more, <<Master>>," she says quietly.<</if>> She looks at you longingly, hungry for more.\n<<elseif ($activeSlave.devotion > 50)>>\n\tShe devotedly comes over to you, to stand between you and your desk. Her doting $activeSlave.eyeColor eyes looking in yours. You place your hands on her\n\t<<if ($activeSlave.boobs > 1000)>>\n\t\thuge tits, bouncing them up and down in your hands, while simultaneously rubbing her nipples with your fingers and thumbs,\n\t<<elseif ($activeSlave.boobs > 650)>>\n\t\tlarge tits, jiggling them enticingly with your hands,\n\t<<elseif ($activeSlave.boobs > 300)>>\n\t\tcute breasts, cupping them and gently playing with her $activeSlave.nipples nipples between your fingers and thumbs,\n\t<<else>>\n\t\tflat breasts, gently playing with her hard, erect nipples between your fingers and thumbs,\n\t<</if>> teasing them and pulling them gently towards you. Moving your head close to her breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of her<<if ($activeSlave.lactation > 0)>> milky<</if>> nipples with your thumbs and fingers and tweak them in your fingertips, then you dab her nipples with your thumbs, flicking them in different directions. She moans passionately at the continued stimulation of her breasts and nipples. When you finally stop, she reaches up to your face with her hand and lovingly strokes it, a blissful look on her $activeSlave.skin face. <<if ($activeSlave.accent >= 3)>>She does her best to communicate devotion with her $activeSlave.eyeColor eyes, since she's not confident in her ability to express it in $language.<<elseif ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>She does her best to communicate devotion with her $activeSlave.eyeColor eyes.<<elseif canTalk($activeSlave) == false>>She signs that she loves you.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>"I love you, <<Master>>," she lisps euphorically.<<else>>"I love you, <<Master>>," she says euphorically.<</if>> She looks at you longingly, eager for more.\n<<elseif ($activeSlave.devotion > 20)>>\n\tShe willingly gives herself up to you. You place your hands on her <<if ($activeSlave.boobs > 1000)>>\n\t\thuge tits, bouncing them up and down in your hands, while simultaneously rubbing her nipples with your fingers and thumbs,\n\t<<elseif ($activeSlave.boobs > 650)>>\n\t\tlarge tits, jiggling them enticingly with your hands,\n\t<<elseif ($activeSlave.boobs > 300)>>\n\t\tcute breasts, cupping them and gently playing with her $activeSlave.nipples nipples between your fingers and thumbs,\n\t<<else>>\n\t\tflat breasts, gently playing with her hard, erect nipples between your fingers and thumbs,\n\t<</if>> teasing them and pulling them towards you. Moving your head close to her breasts, you nuzzle on a nipple with your lips and even lick it delicately with your tongue. Then you alternate, gently nibbling with your teeth on the other nipple. You squeeze the tips of her nipples with your thumbs and fingers and tweak them in your fingertips, then you dab her nipples with your thumbs, flicking them in different directions. You sense considerable uneasiness in the <<if ($activeSlave.age > 30)>>woman<<else>>girl<</if>>; she's doing her duty as a slave by complying with your wishes, and is probably struggling with the mixture of resistance, obedience and perhaps even devotion forced to the forefront of her mind by your hands on her breasts. She gradually loses herself in the feeling of your gentle hands. When you finally stop, her $activeSlave.eyeColor gaze puzzlingly at you. Even though she has accepted life as a sex slave, she looks as though she is unsure of what to make of this. <<if ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>Her eyes beg for an answer: is that it?<<elseif canTalk($activeSlave) == false>>She signs hesitantly, asking if that's it.<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>She asks hesitantly, "I-ith that it, <<Master>>?"<<else>>She asks hesitantly, "I-is that it, <<Master>>?"<</if>>\n<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust < -20)>>\n\tShe shakes at your touch fearfully. As you softly place your hands on her\n\t<<if ($activeSlave.boobs > 1000)>>\n\t\thuge tits\n\t<<elseif ($activeSlave.boobs > 650)>>\n\t\tlarge tits\n\t<<elseif ($activeSlave.boobs > 300)>>\n\t\tcute breasts\n\t<<else>>\n\t\tflat breasts\n\t<</if>>, her eagerness to avoid punishment leads her to stiffen as you start to massage them. She finally starts to relax as you continue to massage her breasts with your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands, playing with her<<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of her nipples with your thumbs and fingers and tweak them in your fingertips, then you dab her nipples with your thumbs, flicking them in different directions. When you firmly pull her nipples<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> she lets out a gasp. Her body softens as her eyes dart up to your face, before visibly catching herself with a reminder that she's a slave and you're her owner. When you finally stop, she shivers but says nothing, uneasy at what you are going to do next.\n<<elseif ($activeSlave.trust < -50)>>\n\tShe is nearly frozen with fear, and does not resist as you start to massage her\n\t<<if ($activeSlave.boobs > 1000)>>\n\t\thuge tits.\n\t<<elseif ($activeSlave.boobs > 650)>>\n\t\tlarge tits.\n\t<<elseif ($activeSlave.boobs > 300)>>\n\t\tcute breasts.\n\t<<else>>\n\t\tflat breasts.\n\t<</if>> In fact, she barely reacts at all. She stares at you, but she remains motionless. She is so filled with terror that she remains stiff even as it becomes clear to her you're not going to hurt her. She trembles as you continue to massage her breasts with your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands, playing with her<<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of her nipples with your thumbs and fingers and tweak them in your fingertips, then you dab her nipples with your thumbs, flicking them in different directions. When you firmly pull her nipples,<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> she gasps audibly, unable to contain herself at your relentless assault upon her areola. When you put your mouth on her breasts to nibble on her nipples, she bites her lip, desperately trying to hide her arousal at her stimulated nipples. When you finally stop, she shakes uncontrollably but says nothing, apprehensive at what you are going to do next.\n<<else>>\n\tShe tries to refuse you, so you push her down on top of your desk and squeeze her $activeSlave.skin breasts in your <<if $PC.title == 1>>manly<<else>>feminine<</if>> hands. She tries to push you off her\n\t<<if ($activeSlave.boobs > 1000)>>\n\t\thuge tits,\n\t<<elseif ($activeSlave.boobs > 650)>>\n\t\tlarge tits,\n\t<<elseif ($activeSlave.boobs > 300)>>\n\t\tcute breasts,\n\t<<else>>\n\t\tflat breasts,\n\t<</if>> but you continue to massage them, playing with her<<if ($activeSlave.lactation > 0)>> milky<</if>> $activeSlave.nipples nipples so that they become hard in between your fingers and thumbs. You squeeze the tips of her nipples with your thumbs and fingers and tweak them in your fingertips, then you dab her nipples with your thumbs, flicking them in different directions. When you firmly pull her nipples,<<if ($activeSlave.lactation > 0)>> milk streams out of them and<</if>> she gasps audibly, unable to contain herself at your relentless assault upon her areola. When you put your mouth on her breasts to nibble on her nipples, she bites her lip, desperately trying to hide her arousal at her stimulated nipples. When you finally stop, she shakes uncontrollably, apprehensive at what you are going to do next.\n<</if>>\n<</nobr>>
<<nobr>>\nYou call her over so you can fondle her\n<<if $activeSlave.butt < 2>>\n\tflat, tight ass\n<<elseif $activeSlave.butt <= 2>>\n\tcute bottom\n<<elseif $activeSlave.butt <= 3>>\n\tround, firm rump\n<<elseif $activeSlave.butt <= 4>>\n\tcurvy, enticing butt\n<<elseif $activeSlave.butt <= 5>>\n\thuge rear end\n<</if>>\n\t as well as her\n<<if ($activeSlave.anus > 3)>>\n\tgaping anus.\n<<elseif ($activeSlave.anus == 3)>>\n\tloose anus.\n<<elseif ($activeSlave.anus == 2)>>\n\twell-used asshole.\n<<elseif ($activeSlave.anus == 1)>>\n\ttight butthole.\n<<elseif ($activeSlave.anus == 0)>>\n\tvirgin butthole.\n<</if>>\n\n<<if ($activeSlave.fetish == "buttslut") && ($activeSlave.devotion >= -20)>>\n\tShe's pleased at the prospect of you touching her favorite bodypart.\n<</if>>\n\n<<if ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.anus == 0) && ($activeSlave.devotion >= -20)>>\n\t<<if canWalk($activeSlave)>>\n\t\tShe approaches you eagerly and waves her butt, then presents her virgin anus in front of you, spreading her butt cheeks towards you with her hands before turning to face you.\n\t<</if>>\n\tYou reach around and firmly grab her buttocks with both hands. She gasps as you smack both of her cheeks, you feel the shape of her<<if $seeRace == 1>>$activeSlave.race <</if>> ass with your fingers and squeeze hard. She moans with arousal as you spank her\n\t<<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> buttocks. She looks longingly into your eyes as you continue to move around her posterior, pinching with your fingers and slapping with your palms before reaching to touch your fingertips against her sphincter. She moans and quivers slightly when you you rub fingers around her virgin anus. She starts to wiggle her ass while you circle around her anus, not breaking contact with her with your fingers. You keep squeezing her buttocks firmly - first one, then the other and then finally both. She can't resist gyrating her hips in arousal while in your grasp.\n\t<<if canWalk($activeSlave)>>\n\t\tYou strongly pull her body closer towards you by her buttocks, turn her around and push her down to bend her over your desk.\n\t<<else>>\n\t\tYou move closer towards her, turn her around and firmly hold her down on desk, face down so that her butt is facing you up into the air.\n\t<</if>>\n\tShe pretends to be unwilling but cannot disguise her obvious joy. You see that her rear has reddened in your rough play and you continue to squeeze her cheeks hard and spank them with your firm hands. She moans harder at you squeezing along the contours of her posterior with both your hands and at her virgin butthole as you push against it with your fingers and thumb. Eventually you decide to stop and she squeals with delight after you give her\n\t<<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> buttocks a few hard smacks for good measure. Her face is in ecstasy as she stands and turns to face you, gently rubbing the red spots on her buttocks and looking at you hungrily as if she wants more.\n<<elseif ($activeSlave.devotion > 50) && ($activeSlave.anus == 0)>>\n\t<<if canWalk($activeSlave)>>\n\t\tShe accepts your orders happily and waves her virgin anus to you, spreading her butt cheeks in front of you with her hands before turning to face you.\n\t<</if>>\n\tYou reach around and grab her\n\t<<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> buttocks with both hands before rubbing along them, feeling the shape of her<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. She looks passionately into your eyes as you continue to move around her posterior gently reaching to touch your fingertips against her sphincter while rubbing her ass at the same time. She sighs as you rub your fingertips around her virgin anus. She starts to wiggle her ass while you circle around her anus, not breaking contact with her with your fingers. You keep squeezing her buttocks tenderly - first one, then the other and then both and she can't resist gyrating her hips enticingly while in your grasp.\n\t<<if canWalk($activeSlave)>>\n\t\tYou pull her body closer towards you by her buttocks, turn her around and bend her over your desk.\n\t<<else>>\n\t\tYou move closer towards her, turn her around and push her down on desk, face down so that her butt is facing you up into the air.\n\t<</if>> You look at her rear while you squeeze her cheeks and rub them with your firm hands. You explore the contours of her posterior with both your eyes and hands, then look at her virgin butthole as you trace it with your fingers and thumb. Eventually you decide to stop and she squeals with delight after you give her\n\t<<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> buttocks a gentle smack. She turns to face you, kissing you, but looking at you longingly as if she wants more.\n\t<<if ($activeSlave.amp == 1) && (canTalk($activeSlave) == false)>>\n\t\tShe does her best to communicate love with her $activeSlave.eyeColor eyes.\n\t<<elseif canTalk($activeSlave) == false>>\n\t\tShe signs that she loves you.\n\t<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you,\n\t\t<<Master>>," she lisps happily.\n\t<<else>> "I love you,\n\t\t<<Master>>," she says happily.\n\t<</if>>\n<<elseif ($activeSlave.devotion > 20) && ($activeSlave.anus == 0)>>\n\t<<if canWalk($activeSlave)>>\n\t\tShe accepts your orders without comment and presents her virgin anus to you before turning to face you.\n\t<</if>>\n\tYou reach around and grab her\n\t<<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> buttocks with both hands before rubbing along them, feeling the shape of her<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. She gasps as you rub fingers around her virgin anus. You watch her face as you continue to move around her posterior and she clearly enjoys the contact on her bare skin. You gently reach to touch your fingertips against her sphincter while rubbing her ass at the same time. She starts to wiggle her ass while you circle around her anus, not breaking contact with her with your fingers. You keep squeezing her buttocks tenderly - first one, then the other and then both and she can't help but gyrate her hips enticingly while in your grasp. You pull her body closer towards you by her buttocks, turn her around and bend her over your desk. You look at her rear while you squeeze her cheeks and rub them with your firm hands. You explore the contours of her posterior with both your eyes and hands, then look at her virgin butthole as you trace it with your fingers and thumb. Eventually you decide to stop and she squeals in surprise after you give her <<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> buttocks a gentle smack. You tell her to stand as you are finished. She stands and looks at you quizzically. Though she has accepted life as a sex slave, she cannot help but feel a conflicted mixture of enjoyment and mild embarrassment.\n<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.anus == 0)>>\n\tShe obeys your harmless order but she can't help but feel slight trepidation and trembles slightly at the thought of you groping her butt. <<if ($activeSlave.amp != 1)>>She stands in front of you as you <<else>>You <</if>>reach around and grab her\n\t<<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> buttocks before rubbing along them, feeling the shape of her<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. She gasps as you rub fingers around her virgin anus. You study her face as you continue to move around her posterior gently reaching to touch your fingertips against her sphincter while rubbing her ass at the same time. She starts to wiggle her ass while you circle around her anus, not breaking contact with her with your fingers. You keep squeezing her buttocks tenderly - first one, then the other and then both and she can't help but wiggle her hips while in your grasp. You pull her body closer towards you by her buttocks, turn her around and bend her over your desk. You look at her rear while you squeeze her cheeks and rub them with your firm hands. You explore the contours of her posterior with both your eyes and hands, then look at her virgin butthole as you trace it with your fingers and thumb. Eventually you decide to stop and she squeals in surprise after you give her <<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> buttocks a gentle smack. You tell her to stand as you are finished. She stands and looks at you quizzically, her eyes searching in yours for answers that she cannot find.\n<<elseif ($activeSlave.trust < -50) && ($activeSlave.anus == 0)>>\n\tShe is nearly frozen with fear, and does not resist as you kiss her. In fact, she barely reacts at all. She stands in front of you and visibly stiffens as you reach around and grab her <<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> buttocks before rubbing along them, feeling the shape of her<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. She gasps and shivers as you rub fingers around her virgin anus. She remains frozen as you continue to move around her posterior gently reaching to touch your fingertips against her sphincter while rubbing her ass at the same time. She shudders more while you circle around her anus, not breaking contact with her with your fingers. You keep squeezing her buttocks tenderly - first one, then the other and then finally both. She is so filled with terror that she remains stiff while in your grasp, even as it becomes clear to her you're not going to hurt her. You pull her quivering body closer towards you by her buttocks, turn her around and bend her over your desk. You look at her quaking rear while you squeeze her cheeks and rub them with your firm hands. You explore the contours of her posterior with both your eyes and hands, then look at her virgin butthole as you trace it with your fingers and thumb. Eventually, you decide to stop. She gradually stands and looks in your eyes with utter incomprehension, but she is frightened about what you will do next.\n<<elseif ($activeSlave.anus == 0)>>\n\tWhile you grope her butt, she tries hard to resist. She grabs your wrists and tugs on your arms but stops, helpless, when you tell her what the alternatives are. You reach around and grab her <<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> buttocks before rubbing along them, feeling the shape of her<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. She tries to break out of your grasp as you rub fingers around her virgin anus. She writhes as you continue to move around her posterior gently reaching to touch your fingertips against her sphincter while rubbing her ass at the same time. She struggles to stay still while you circle around her unbroken anus, not breaking contact with her with your fingers. You look at her face and she has shut her eyes, trying not to think about what's happening to her butt. This only encourages you to continue. You keep squeezing her buttocks tenderly - first one, then the other and then finally both and she can't help but quiver while in your grasp. You pull her body closer towards you by her buttocks, turn her around and push her down, bending her over your desk while she tries to push away. You look at her rear while you squeeze her cheeks and rub them with your firm hands. You wander along the outline of her posterior with both your eyes and hands, then look at her virgin butthole as you trace it with your fingers and thumb. Eventually, you decide to stop. She slowly stands and looks in your eyes, as though almost demanding answers. She looks apprehensive about what you will do next.\n<<elseif $activeSlave.fetish == "mindbroken">>\n\t<<if canWalk($activeSlave)>>\n\t\tYou instruct her to present her buttocks and anus but she remains still and unresponsive. Talking to a broken mind is pointless.\n\t<</if>>\n\tYou reach around and grab her\n\t<<if $activeSlave.butt < 2>>\n\t\tflat\n\t<<elseif $activeSlave.butt <= 2>>\n\t\tcute\n\t<<elseif $activeSlave.butt <= 3>>\n\t\tfirm\n\t<<elseif $activeSlave.butt <= 4>>\n\t\tgenerous\n\t<<elseif $activeSlave.butt <= 5>>\n\t\tmassive\n\t<</if>> <<if $seeRace == 1>>$activeSlave.race <</if>>buttocks before rubbing along them, feeling the shape of her<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. She reacts to your initial touch as you rub fingers around her\n\t<<if ($activeSlave.anus > 3)>>\n\t\tgaping anus\n\t<<elseif ($activeSlave.anus == 3)>>\n\t\tloose anus\n\t<<elseif ($activeSlave.anus == 2)>>\n\t\twell-used asshole\n\t<<elseif ($activeSlave.anus == 1)>>\n\t\ttight butthole\n\t<<elseif ($activeSlave.anus == 0)>>\n\t\tvirgin butthole\n\t<</if>>, but you understand it is only physiological. You continue to move around her posterior gently reaching to touch your fingertips against her sphincter while rubbing her ass at the same time. You circle around her anus but she remains still. You keep squeezing her buttocks tenderly - first one, then the other and then both but she is like a doll in your grasp. You pull her body closer towards you by her buttocks, turn her around and bend her over your desk. You look at her rear while you squeeze her cheeks and rub them with your firm hands. You explore the contours of her posterior with both your eyes and hands, then look at her\n\t<<if ($activeSlave.anus > 3)>>\n\t\tgaping\n\t<<elseif ($activeSlave.anus == 3)>>\n\t\tloose\n\t<<elseif ($activeSlave.anus == 2)>>\n\t\twell-used\n\t<<elseif ($activeSlave.anus == 1)>>\n\t\ttight\n\t<<elseif ($activeSlave.anus == 0)>>\n\t\tvirgin\n\t<</if>> butthole as you trace it with your fingers and thumb. Eventually, you decide to stop but she remains in position over your desk until you stand her up yourself.\n<<elseif $activeSlave.devotion < -20>>\n\t<<if ($activeSlave.amp != 1)>>\n\t\tYou instruct her to present her buttocks and anus. Opposed to the thought of your hands groping her, she tries to step back, but you catch her and pull her closer to you her as you reach around and grab her\n\t<<else>>\n\t\tShe's opposed to the thought of your hands groping her, but as an amputee can do nothing about it. You reach around and grab her\n\t<</if>>\n\t\t<<if $activeSlave.butt < 2>>\n\t\t\tflat\n\t\t<<elseif $activeSlave.butt <= 2>>\n\t\t\tcute\n\t\t<<elseif $activeSlave.butt <= 3>>\n\t\t\tfirm\n\t\t<<elseif $activeSlave.butt <= 4>>\n\t\t\tgenerous\n\t\t<<elseif $activeSlave.butt <= 5>>\n\t\t\tmassive\n\t\t<</if>> <<if $seeRace == 1>>$activeSlave.race <</if>> buttocks.\n\t\t<<if ($activeSlave.amp != 1)>>\n\t\t\tShe tries to grab your wrists to keep them away but she cannot resist for long.\n\t\t<</if>>\n\t\tYou start rubbing along her cheeks, feeling the shape of her<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. She tries to break out of your grasp as you rub fingers around her\n\t\t<<if ($activeSlave.anus > 3)>>\n\t\t\tgaping anus\n\t\t<<elseif ($activeSlave.anus == 3)>>\n\t\t\tloose anus\n\t\t<<elseif ($activeSlave.anus == 2)>>\n\t\t\twell-used asshole\n\t\t<<elseif ($activeSlave.anus == 1)>>\n\t\t\ttight butthole\n\t\t<<elseif ($activeSlave.anus == 0)>>\n\t\t\tvirgin butthole\n\t\t<</if>>. She writhes as you continue to move around her posterior gently reaching to touch your fingertips against her sphincter while rubbing her ass at the same time. She struggles to stay still while you circle around her anus, not breaking contact with her with your fingers. You look at her face and she has shut her eyes, trying not to think about what's happening to her butt. This only encourages you to continue. You keep squeezing her buttocks tenderly - first one, then the other and then finally both and she can't help but quiver while in your grasp.\n\t\t<<if ($activeSlave.amp != 1)>>\n\t\t\tYou pull her body closer towards you by her buttocks, turn her around and push her down, bending her over your desk while she tries to push away.\n\t\t<<else>>\n\t\t\tYou move closer to her, turn her around and push her down, face down on your desk while she tries to wriggle desperately.\n\t\t<</if>>\n\t\tYou look at her rear while you squeeze her cheeks and rub them with your firm hands. You wander along the outline of her posterior with both your eyes and hands, then look at her\n\t\t<<if ($activeSlave.anus > 3)>>\n\t\t\tgaping\n\t\t<<elseif ($activeSlave.anus == 3)>>\n\t\t\tloose\n\t\t<<elseif ($activeSlave.anus == 2)>>\n\t\t\twell-used\n\t\t<<elseif ($activeSlave.anus == 1)>>\n\t\t\ttight\n\t\t<<elseif ($activeSlave.anus == 0)>>\n\t\t\tvirgin\n\t\t<</if>> butthole as you trace it with your fingers and thumb. Eventually, you decide to stop. She slowly stands and looks in your eyes, as though almost demanding answers. She looks apprehensive about what you will do next.\n<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.vagina < 0)>>\n\t<<if ($activeSlave.amp != 1)>>\n\t\tYou instruct her to present her anus. She complies without comment, standing in front of you.\n\t<<else>>\n\t\tShe's hesitant at the thought of your hands groping her, but as an amputee can do nothing about it.\n\t<</if>>\n\t\tYou reach around and grab her\n\t\t<<if $activeSlave.butt < 2>>\n\t\t\tflat\n\t\t<<elseif $activeSlave.butt <= 2>>\n\t\t\tcute\n\t\t<<elseif $activeSlave.butt <= 3>>\n\t\t\tfirm\n\t\t<<elseif $activeSlave.butt <= 4>>\n\t\t\tgenerous\n\t\t<<elseif $activeSlave.butt <= 5>>\n\t\t\tmassive\n\t\t<</if>> <<if $seeRace == 1>>$activeSlave.race <</if>> buttocks. Her dick cannot stop twitching as you start rubbing along her cheeks, feeling the shape of her<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. You rub your fingers around her\n\t\t<<if ($activeSlave.anus > 3)>>\n\t\t\tgaping anus\n\t\t<<elseif ($activeSlave.anus == 3)>>\n\t\t\tloose anus\n\t\t<<elseif ($activeSlave.anus == 2)>>\n\t\t\twell-used asshole\n\t\t<<elseif ($activeSlave.anus == 1)>>\n\t\t\ttight butthole\n\t\t<<elseif ($activeSlave.anus == 0)>>\n\t\t\tvirgin butthole\n\t\t<</if>>. She writhes as you continue to move around her posterior gently reaching to touch your fingertips against her sphincter while rubbing her ass at the same time. She struggles to stay still while you circle around her anus with your fingers. You look at her face and she has shut her eyes, trying not to get aroused by your touch on her butt. This only encourages you to continue. You keep squeezing her buttocks tenderly - first one, then the other and then finally both and she can't help but quiver while in your grasp.\n\t\t<<if ($activeSlave.amp != 1)>>\n\t\t\tYou pull her body closer towards you by her buttocks, turn her around and push her down, bending her over your desk.\n\t\t<<else>>\n\t\t\tYou move closer to her, turn her around and push her down, face down on your desk while she wriggles.\n\t\t<</if>>\n\t\tYou look at her rear while you squeeze her cheeks and rub them with your firm hands. You wander along the outline of her posterior with both your eyes and hands, then look at her\n\t\t<<if ($activeSlave.anus > 3)>>\n\t\t\tgaping\n\t\t<<elseif ($activeSlave.anus == 3)>>\n\t\t\tloose\n\t\t<<elseif ($activeSlave.anus == 2)>>\n\t\t\twell-used\n\t\t<<elseif ($activeSlave.anus == 1)>>\n\t\t\ttight\n\t\t<<elseif ($activeSlave.anus == 0)>>\n\t\t\tvirgin\n\t\t<</if>> butthole as you trace it with your fingers and thumb. Eventually, you decide to stop and she looks up at you quizzically, unsure about what you will do next.\n<<elseif ($activeSlave.devotion < 50)>>\n\t<<if ($activeSlave.amp != 1)>>\n\t\tYou instruct her to present her <<if $seeRace == 1>>$activeSlave.race <</if>>anus. She hesitates but eventually stands in front of you showing her buttocks before presenting her\n\t\t<<if ($activeSlave.anus > 3)>>\n\t\t\tgaping\n\t\t<<elseif ($activeSlave.anus == 3)>>\n\t\t\tloose\n\t\t<<elseif ($activeSlave.anus == 2)>>\n\t\t\twell-used\n\t\t<<elseif ($activeSlave.anus == 1)>>\n\t\t\ttight\n\t\t<<elseif ($activeSlave.anus == 0)>>\n\t\t\tvirgin\n\t\t<</if>> anus to you and turning to face you.\n\t<<else>>\n\t\tShe's mildly hesitant at the thought of your hands groping her, but as an amputee can do nothing about it.\n\t<</if>>\n\t\tYou reach around and grab her\n\t\t<<if $activeSlave.butt < 2>>\n\t\t\tflat\n\t\t<<elseif $activeSlave.butt <= 2>>\n\t\t\tcute\n\t\t<<elseif $activeSlave.butt <= 3>>\n\t\t\tfirm\n\t\t<<elseif $activeSlave.butt <= 4>>\n\t\t\tgenerous\n\t\t<<elseif $activeSlave.butt <= 5>>\n\t\t\tmassive\n\t\t<</if>> buttocks. You start rubbing along her cheeks, feeling the shape of her<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. As you rub your fingers around her anus, she starts to relax. She quivers as you continue to move around her posterior gently reaching to touch your fingertips against her sphincter while rubbing her ass at the same time. She purses her lips while you circle around her anus with your fingers. You look at her face and is looking back at you doe-eyed, trying but failing not to get aroused by your soft touch on her butt. You keep squeezing her buttocks tenderly - first one, then the other and then finally both and she can't help but let out a moan while in your grasp.\n\t\t<<if ($activeSlave.amp != 1)>>\n\t\t\tYou pull her body closer towards you by her buttocks, turn her around and push her down, bending her over your desk.\n\t\t<<else>>\n\t\t\tYou move closer to her, turn her around and push her down, face down on your desk while she tries to wriggle desperately.\n\t\t<</if>>\n\t\tYou look at her rear while you squeeze her cheeks and rub them with your firm hands. You wander along the outline of her posterior with both your eyes and hands, then look at her butthole as you trace it with your fingers and thumb. Eventually, you decide to stop and she looks up into your eyes longingly, as if she wants more.\n<<else>>\n\t<<if ($activeSlave.amp != 1)>>\n\t\tYou instruct her to present her <<if $seeRace == 1>>$activeSlave.race <</if>>anus. She eagerly stands in front of you showing her buttocks before happily presenting her\n\t\t<<if ($activeSlave.anus > 3)>>\n\t\t\tgaping\n\t\t<<elseif ($activeSlave.anus == 3)>>\n\t\t\tloose\n\t\t<<elseif ($activeSlave.anus == 2)>>\n\t\t\twell-used\n\t\t<<elseif ($activeSlave.anus == 1)>>\n\t\t\ttight\n\t\t<<elseif ($activeSlave.anus == 0)>>\n\t\t\tvirgin\n\t\t<</if>> anus to you, spreading her butt cheeks and turning to face you.\n\t<<else>>\n\t\tShe devotedly looks at you, awaiting your touch on her body.\n\t<</if>>\n\t\tYou reach around and grab her <<if $activeSlave.butt < 2>>\n\t\t\tflat\n\t\t<<elseif $activeSlave.butt <= 2>>\n\t\t\tcute\n\t\t<<elseif $activeSlave.butt <= 3>>\n\t\t\tfirm\n\t\t<<elseif $activeSlave.butt <= 4>>\n\t\t\tgenerous\n\t\t<<elseif $activeSlave.butt <= 5>>\n\t\t\tmassive\n\t\t<</if>> buttocks. You start rubbing along her cheeks, feeling the shape of her<<if $seeRace == 1>> $activeSlave.race<</if>> ass with your fingers and squeezing gently. As you rub your fingers around her anus, she sighs audibly. She moans as you continue to move around her posterior gently reaching to touch your fingertips against her sphincter while rubbing her ass at the same time. She quivers while you circle around her anus with your fingers. You look at her face and is looking back at you longingly, getting aroused by your continued touch on her butt. You keep squeezing her buttocks tenderly - first one, then the other and then finally both and she can't help but let out a moan while in your grasp.\n\t\t<<if ($activeSlave.amp != 1)>>\n\t\t\tYou pull her body closer towards you by her buttocks, turn her around and push her down, bending her over your desk.\n\t\t<<else>>\n\t\t\tYou move closer to her, turn her around and push her down, face down on your desk so that her butt is up facing towards you.\n\t\t<</if>>\n\t\tYou look at her rear while you squeeze her cheeks and rub them with your firm hands. You wander along the outline of her posterior with both your eyes and hands, then look at her butthole as you trace it with your fingers and thumb. Eventually, you decide to stop and she looks up into your eyes ecstatically,<<if ($activeSlave.amp != 1)>> as she stands,<</if>> eager for more.\n<</if>>\n\n<</nobr>>
<<nobr>>\n\nYou call her over so you can fondle her\n<<if ($activeSlave.vagina > 3)>>\n\tgaping vagina.\n<<elseif ($activeSlave.vagina == 3)>>\n\tloose vagina.\n<<elseif ($activeSlave.vagina == 2)>>\n\twell-used pussy.\n<<elseif ($activeSlave.vagina == 1)>>\n\ttight pussy.\n<<elseif ($activeSlave.vagina == 0)>>\n\tvirgin pussy.\n<<elseif ($activeSlave.vagina == -1)>>\n\tdick.\n<</if>>\n\n<<if ($activeSlave.vaginaTat == "tribal patterns")>>\n\tThe tattoos on her abdomen certainly draw attention there.\n<</if>>\n\n<<if ($activeSlave.vagina != -1)>>\n\t<<if $activeSlave.devotion <= 20>>\n\t\t<<if $activeSlave.clit == 1>>\n\t\t\tHer big clit peeks out from under its hood\n\t\t<<elseif $activeSlave.clit == 2>>\n\t\t\tHer huge clit is impossible to miss\n\t\t<<elseif $activeSlave.clit > 1>>\n\t\t\tHer pseudophallus-sized clit is soft\n\t\t<<else>>\n\t\t\tHer pretty little clit is barely visible\n\t\t<</if>>\n\t\t and\n\t\t<<if $activeSlave.labia == 1>>\n\t\t\ther lovely petals are quite inviting.\n\t\t<<elseif $activeSlave.labia == 2>>\n\t\t\ther prominent petals are inviting.\n\t\t<<elseif $activeSlave.labia > 1>>\n\t\t\ther labia are so large they present a slight obstacle to entry.\n\t\t<<else>>\n\t\t\ther cute labia are barely noticeable.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $activeSlave.clit == 1>>\n\t\t\tHer big clit peeks out from under its hood.\n\t\t<<elseif $activeSlave.clit == 2>>\n\t\t\tHer huge clit is impossible to miss.\n\t\t<<elseif $activeSlave.clit > 1>>\n\t\t\tHer pseudophallus-sized clit is soft.\n\t\t<<else>>\n\t\t\tHer pretty little clit is ready for you,\n\t\t<</if>>\n\t\t and\n\t\t<<if $activeSlave.labia == 1>>\n\t\t\ther lovely petals are moist with arousal.\n\t\t<<elseif $activeSlave.labia == 2>>\n\t\t\ther prominent petals bear a sheen of arousal.\n\t\t<<elseif $activeSlave.labia > 1>>\n\t\t\ther huge labia are almost dripping with arousal.\n\t\t<<else>>\n\t\t\tshe's becoming moist.\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>>\n\tHer pierced lips and clit have her nice and wet.\n<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>>\n\tHer pierced clit has her nice and moist.\n<</if>>\n\n<<if ($activeSlave.vagina == 0)>>\n\t<<if ($activeSlave.fetish == "mindbroken")>>\n\tShe accepts your orders dumbly and presents her virgin pussy to you, watching your hands move towards her without any real interest. You gently trace along her\n\t<<if $activeSlave.labia == 1>>\n\t\tlovely petals\n\t<<elseif $activeSlave.labia == 2>>\n\t\tprominent petals\n\t<<elseif $activeSlave.labia > 1>>\n\t\thuge labia\n\t<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her\n\t<<if $activeSlave.clit == 1>>\n\t\terect clit\n\t<<elseif $activeSlave.clit == 2>>\n\t\tlarge clit\n\t<<elseif $activeSlave.clit > 1>>\n\t\tmassive clit\n\t<<else>>\n\t\tpretty little clit\n\t<</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down her leg, she does not respond. Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally.\n\t<<elseif ($activeSlave.devotion > 50)>>\n\tShe accepts your orders happily and presents her virgin pussy to you, watching your hands with eagerness. She gasps and quivers with pleasure as you gently trace along her\n\t<<if $activeSlave.labia == 1>>\n\t\tlovely petals\n\t<<elseif $activeSlave.labia == 2>>\n\t\tprominent petals\n\t<<elseif $activeSlave.labia > 1>>\n\t\thuge labia\n\t<<else>>\n\t\tcute labia\n\t<</if>>\n\twith your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish == "boobs")>> She fondles her breasts and plays with her nipples at the same time.<</if>> You occasionally flick her\n\t<<if $activeSlave.clit == 1>>\n\t\tlarge clit\n\t<<elseif $activeSlave.clit == 2>>\n\t\thuge clit\n\t<<elseif $activeSlave.clit > 1>>\n\t\tmassive clit\n\t<<else>>\n\t\tpretty little clit\n\t<</if>> and rub it with your fingertips as your hand nears it. As she becomes more aroused, she grabs hold of your wrist lightly, moving her hands along with the motion of your own. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between her thighs<</if>> as you continue to move your hand along her pussy. She moans loudly as she shudders in orgasmic joy.\n\t<<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>>\n\t\tShe does her best to communicate love with her $activeSlave.eyeColor eyes.\n\t<<elseif canTalk($activeSlave) == false>>\n\t\tShe signs that she loves you.\n\t<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you,\n\t\t<<Master>>," she lisps rapturously.\n\t<<else>> "I love you,\n\t\t<<Master>>," she says rapturously.\n\t<</if>>\n\t<<elseif ($activeSlave.devotion > 20)>>\n\tShe accepts your orders without comment and presents her virgin pussy to you, watching your hands with some slight trepidation. She gasps as you gently trace along her\n\t<<if $activeSlave.labia == 1>>\n\t\tlovely petals\n\t<<elseif $activeSlave.labia == 2>>\n\t\tprominent petals\n\t<<elseif $activeSlave.labia > 1>>\n\t\thuge labia\n\t<</if>>\n\twith your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her\n\t<<if $activeSlave.clit == 1>>\n\t\tlarge clit\n\t<<elseif $activeSlave.clit == 2>>\n\t\thuge clit\n\t<<elseif $activeSlave.clit > 1>>\n\t\tmassive clit\n\t<<else>>\n\t\tpretty little clit\n\t<</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, almost embarrassed. She looks into your eyes expectantly.\n\t<<elseif ($activeSlave.devotion >= -20)>>\n\tShe clearly dislikes the thought of getting fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her\n\t<<if $activeSlave.labia == 1>>\n\t\tlovely petals\n\t<<elseif $activeSlave.labia == 2>>\n\t\tprominent petals\n\t<<elseif $activeSlave.labia > 1>>\n\t\thuge labia\n\t<<else>>\n\t\tcute labia\n\t<</if>>\n\twith your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her\n\t<<if $activeSlave.clit == 1>>\n\t\terect clit\n\t<<elseif $activeSlave.clit == 2>>\n\t\thuge clit\n\t<<elseif $activeSlave.clit > 1>>\n\t\tmassive clit\n\t<<else>>\n\t\tpretty little clit\n\t<</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, clearly embarrassed to end up in this position as she loses control.\n\t<<else>>\n\tAs you anticipated, she refuses to let herself be groped by you. She is unable to resist you, also as you expected, when you mention some of the alternatives. She gasps and shakes as you gently trace along her\n\t<<if $activeSlave.labia == 1>>\n\t\tlovely petals\n\t<<elseif $activeSlave.labia == 2>>\n\t\tprominent petals\n\t<<elseif $activeSlave.labia > 1>>\n\t\thuge labia\n\t<<else>>\n\t\tcute labia\n\t<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> She grabs your wrist with her hands in an effort to stop you but she is unable to stop your hand from moving for long.<</if>> You occasionally flick her\n\t<<if $activeSlave.clit == 1>>\n\t\terect clit\n\t<<elseif $activeSlave.clit == 2>>\n\t\thuge clit\n\t<<elseif $activeSlave.clit > 1>>\n\t\tmassive clit\n\t<<else>>\n\t\tpretty little clit\n\t<</if>> and rub it with your fingertips as your hand nears it. She <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand.\n\t<</if>>\n<<elseif ($activeSlave.fetish == "mindbroken")>>\n\tLike a doll, she dumbly remains still, watching your hands move towards her without any real interest.\n\t<<if ($activeSlave.vagina != -1)>>\n\t\tYou gently trace along her\n\t\t<<if $activeSlave.labia == 1>>\n\t\t\tlovely petals\n\t\t<<elseif $activeSlave.labia == 2>>\n\t\t\tprominent petals\n\t\t<<elseif $activeSlave.labia > 1>>\n\t\t\thuge labia\n\t\t<<else>>\n\t\t\tcute labia\n\t\t<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her\n\t\t<<if $activeSlave.clit == 1>>\n\t\t\terect clit\n\t\t<<elseif $activeSlave.clit == 2>>\n\t\t\thuge clit\n\t\t<<elseif $activeSlave.clit > 1>>\n\t\t\tmassive clit\n\t\t<<else>>\n\t\t\tpretty little clit\n\t\t<</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down her leg, she does not respond.\n\t<</if>> Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.\n<<elseif ($activeSlave.amp == 1)>>\n\tSince she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her.\n\t<<if ($activeSlave.vagina != -1)>>\n\t\tYou gently trace along her\n\t\t<<if $activeSlave.labia == 1>>\n\t\t\tlovely petals\n\t\t<<elseif $activeSlave.labia == 2>>\n\t\t\tprominent petals\n\t\t<<elseif $activeSlave.labia > 1>>\n\t\t\thuge labia\n\t\t<<else>>\n\t\t\tcute labia\n\t\t<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her\n\t\t<<if $activeSlave.clit == 1>>\n\t\t\terect clit\n\t\t<<elseif $activeSlave.clit == 2>>\n\t\t\thuge clit\n\t\t<<elseif $activeSlave.clit > 1>>\n\t\t\tmassive clit\n\t\t<<else>>\n\t\t\tpretty little clit\n\t\t<</if>> and rub it with your fingertips as your hand nears it.\n\t<</if>> Soon she shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain.\n<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>\n\tShe comes submissively over, smiling a little submissive smile, and points her pussy towards you.\n\t<<if ($activeSlave.vagina != -1)>>\n\t\tYou gently trace along her\n\t\t<<if $activeSlave.labia == 1>>\n\t\t\tlovely petals\n\t\t<<elseif $activeSlave.labia == 2>>\n\t\t\tprominent petals\n\t\t<<elseif $activeSlave.labia > 1>>\n\t\t\thuge labia\n\t\t<<else>>\n\t\t\tcute labia\n\t\t<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her\n\t\t<<if $activeSlave.clit == 1>>\n\t\t\terect clit\n\t\t<<elseif $activeSlave.clit == 2>>\n\t\t\thuge clit\n\t\t<<elseif $activeSlave.clit > 1>>\n\t\t\tmassive clit\n\t\t<<else>>\n\t\t\tpretty little clit\n\t\t<</if>> and rub it with your fingertips as your hand nears it. She begs you not to stop as she looks into your eyes expectantly as she shudders in an orgasm.\n\t<</if>>\n<<elseif $activeSlave.devotion < -20>>\n\tShe tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards her.\n\t<<if ($activeSlave.vagina != -1)>>\n\t\tYou gently trace along her\n\t\t<<if $activeSlave.labia == 1>>\n\t\t\tlovely petals\n\t\t<<elseif $activeSlave.labia == 2>>\n\t\t\tprominent petals\n\t\t<<elseif $activeSlave.labia > 1>>\n\t\t\thuge labia\n\t\t<<else>>\n\t\t\tcute labia\n\t\t<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. She grabs your wrist to try to stop you but she is unable to. You occasionally flick her\n\t\t<<if $activeSlave.clit == 1>>\n\t\t\tlarge clit\n\t\t<<elseif $activeSlave.clit == 2>>\n\t\t\thuge clit\n\t\t<<elseif $activeSlave.clit > 1>>\n\t\t\tmassive clit\n\t\t<<else>>\n\t\t\tpretty little clit\n\t\t<</if>> and rub it with your fingertips as your hand nears it, despite her resistant pulling against you. She bites her lip but she cannot help but moan and she shudders in an orgasm.\n\t<</if>> She looks at you shamefully as you stop moving your hand.\n<<elseif $activeSlave.devotion <= 20>>\n\tShe obeys silently, standing in front of you as you move your hands towards her.\n\t<<if ($activeSlave.vagina != -1)>>\n\t\tYou gently trace along her\n\t\t<<if $activeSlave.labia == 1>>\n\t\t\tlovely petals\n\t\t<<elseif $activeSlave.labia == 2>>\n\t\t\tprominent petals\n\t\t<<elseif $activeSlave.labia > 1>>\n\t\t\thuge labia\n\t\t<<else>>\n\t\t\tcute labia\n\t\t<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her\n\t\t<<if $activeSlave.clit == 1>>\n\t\t\terect clit\n\t\t<<elseif $activeSlave.clit == 2>>\n\t\t\thuge clit\n\t\t<<elseif $activeSlave.clit > 1>>\n\t\t\tmassive clit\n\t\t<<else>>\n\t\t\tpretty little clit\n\t\t<</if>> and rub it with your fingertips as your hand nears it. She looks into your eyes furtively while she grabs your wrist with her hand and she squeezes her thighs together as she moans and shudders in an orgasm.\n\t<</if>> She dutifully looks at you as you stop moving your hand.\n<<else>>\n\tShe devotedly comes over and gives you an impassioned kiss. She smiles and points her pussy towards you.\n\t<<if ($activeSlave.vagina != -1)>>\n\t\tYou gently trace along her\n\t\t<<if $activeSlave.labia == 1>>\n\t\t\tlovely petals\n\t\t<<elseif $activeSlave.labia == 2>>\n\t\t\tprominent petals\n\t\t<<elseif $activeSlave.labia > 1>>\n\t\t\thuge labia\n\t\t<<else>>\n\t\t\tcute labia\n\t\t<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her\n\t\t<<if $activeSlave.clit == 1>>\n\t\t\tlarge clit\n\t\t<<elseif $activeSlave.clit == 2>>\n\t\t\thuge clit\n\t\t<<elseif $activeSlave.clit > 1>>\n\t\t\tmassive clit\n\t\t<<else>>\n\t\t\tpretty little clit\n\t\t<</if>> and rub it with your fingertips as your hand nears it. She squeezes her thighs lightly against your hand as she moans and shudders in orgasmic bliss.\n\t<</if>> She looks at you passionately as you stop moving your hand.\n<</if>>\n\n<</nobr>>
/* This scene wants $dairyRestraintsSetting == 0 && $activeSlave.devotion > 0 && $activeSlave.fetish != "mindbroken" */\n\n<<set $nextButton = "Continue">>\n<<set $nextLink = $returnTo>>\n\n$activeSlave.slaveName reports to the dairy.\n<<if $activeSlave.energy > 90 >>\nShe rejoices since she is actually eager to be milked.\n<</if>>\n/* AROUSAL WHEN ENTERING */\n<<set $aroused = false >>\n<<if $dairySlaves > 1>>\n<br><br>\nWhile <<if canWalk($activeSlave) >>walking<<else>>being carried<</if>> to her designated stall, she passes the other cows currently at their milking machines. Not being hurried, she occasionally watches a cow in detail.\n <<if $activeSlave.fetish == "boobs" >>\n /* TODO: check if there actually are lactating cows at the dairy */\n <<set $aroused = true>>\n <br> She cannot help but to feel aroused at the view of all those udders being thoroughly milked.\n <<if $activeSlave.sexualFlaw == "breast growth" >>\n She is already fantasizing of having her breasts expanded to ridiculous proportions\n <<if $activeSlave.lactation > 0 >>so she can produce even more milk<</if>>.\n <</if>>\n <</if>>\n <<if $activeSlave.fetish == "buttslut" && $dairyStimulatorsSetting == 1>>\n <<set $aroused = true >>\n <br> The automatic sodomizers are currently active. They are not running on an industrial setting, but on a gentler one. Every cow's anus is filled with a dildo attached on a mechanical arm. There is a wide range of sizes. Some dildos are small and provide expert stimulation for the sensitive areas. Other cows seem to prefer forearm-length horse-cocks for more intense stimulation. The automatic thrusting speeds vary, too. Some cows are currently asleep. Their respective stimulators are comfortably resting deeply buried in their behinds. Whenever a cow reaches climax, the sodomizers can thrust at ridiculous speeds. Good thing they provide not only nutrition, but lubrication, too.\n The sight of all those lovely rear-ends relentlessly reamed arouses $activeSlave.slaveName.\n <<if $activeSlave.sexualFlaw == "anal addict">>\n She cannot wait to be sodomized, too.\n <</if>>\n <</if>>\n\n <<for $i = 0; $i < $slaves.length; $i++>>\n <<if $slaves[$i].assignment == "work in the dairy" && $slaves[$i].ID != $activeSlave.ID && $slaves[$i].balls >= 10>>\n <<set $aroused = true>>\n <br> The hyper-endowed cum-cow $slaves[$i].slaveName is the pride of $dairyName. She is limply hanging on her milking chair, panting heavily because of the constant suction on her dick. She is obviously nearing climax. Soon, her eyes bulge and her muscles tense.\n <<if $dairyStimulatorsSetting == 1>>\n\t\t\t\t<<if $slaves[$i].prostate != 0>>\n\t\t\t\t\tHer anus clenches around the dildo in her rear. The automatic sodomizer speeds up to give her prostate a helpful pounding.\n\t\t\t\t<<else>>\n\t\t\t\t\tShe lacks a prostate, so the automatic sodomizer is forced to pound her mercilessly to make her cum.\n\t\t\t\t<</if>>\n <<else>>\n\t\t\t\tHer butthole opens and closes.\n <</if>>\n Her cock twitches as it begins to unload. Inhumanly large amounts of semen spurt into the receptacle which encases her dick. Her orgasm does not seem to end for minutes. The milking machine keeps her cumming longer than naturally possible. Only primal moans escape her throat.\n As her orgasm finally subsides, she slumps back, grinning in post-orgasmic bliss.\n All things considered, $slaves[$i].slaveName seems to be very happy with being a cow.\n <<if $slaves[$i].dickTat == "bovine patterns" >>Even her dick is tattooed to look like a bull's.<</if>>\n <br>"Moo", she moans lustily, imitating a cow.\n <<break>>\n <</if>>\n <</for>>\n/* TODO: watch a specific cow, e.g. lover or relative or huge-titted */\n<</if>>\n\n<<if $aroused == true >>\n<br>\nAll this lewd display turns $activeSlave.slaveName on and she is almost overcome by lust. She realizes, she probably should not have taken so much interest in the other cows.\n <<if $activeSlave.dick > 0 >>\n She feels her blood rush into her <<if $activeSlave.dick > 8>>gargantuan<<elseif $activeSlave.dick > 6>>huge<<elseif $activeSlave.dick > 2>>fair-sized<<else>>small<</if>> dick.\n <</if>>\n <<if $activeSlave.vagina > -1 >>\n Her pussy moistens.\n <</if>>\n <<if $activeSlave.lactation > 0>>\n Her milk-dripping nipples stiffen.\n <</if>>\n<</if>>\n/* AROUSAL WHEN ENTERING END*/\n<br><br>\n/* GETTING IN */\nEventually, $activeSlave.slaveName arrives at her designated milking stall.\n<<set $assayedSlaveAvailable = 0>>\n<<if $familyTesting == 1>>\n\t<<if $activeSlave.father > 0>>\n\t\t<<for $i to 0; $i < $slaves.length; $i++>>\n\t\t\t<<if $activeSlave.father == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>>\n\t\t\t\t<<set $assayedSlave to $slaves[$i]>>\n\t\t\t\t<<set $assayType to "father">>\n\t\t\t\t<<set $assayedSlaveAvailable = 1>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<if $activeSlave.sisters > 0>>\n\t\t<<for $i to 0; $i < $slaves.length; $i++>>\n\t\t\t<<if areSisters($activeSlave, $relation) == 3 && isSlaveAvailable($relation)>>\n\t\t\t\t<<set $assayedSlave to $relation[$i]>>\n\t\t\t\t<<set $assayType to "half-sister">>\n\t\t\t\t<<set $assayedSlaveAvailable = 1>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<if $activeSlave.mother > 0>>\n\t\t<<for $i to 0; $i < $slaves.length; $i++>>\n\t\t\t<<if $activeSlave.mother == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>>\n\t\t\t\t<<set $assayedSlave to $slaves[$i]>>\n\t\t\t\t<<set $assayType to "mother">>\n\t\t\t\t<<set $assayedSlaveAvailable = 1>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<if $activeSlave.sisters > 0>>\n\t\t<<for $i to 0; $i < $slaves.length; $i++>>\n\t\t\t<<if areSisters($activeSlave, $slaves[$i]) == 2 && isSlaveAvailable($slaves[$i])>>\n\t\t\t\t<<set $assayedSlave to $slaves[$i]>>\n\t\t\t\t<<set $assayType to "sister">>\n\t\t\t\t<<set $assayedSlaveAvailable = 1>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<if $activeSlave.daughters > 0>>\n\t\t<<for $i to 0; $i < $slaves.length; $i++>>\n\t\t\t<<if ($slaves[$i].mother == $activeSlave.ID || $slaves[$i].father == $activeSlave.ID) && isSlaveAvailable($slaves[$i])>>\n\t\t\t\t<<set $assayedSlave to $slaves[$i]>>\n\t\t\t\t<<set $assayType to "daughter">>\n\t\t\t\t<<set $assayedSlaveAvailable = 1>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n\t<<if $activeSlave.sisters > 0>>\n\t\t<<for $i to 0; $i < $slaves.length; $i++>>\n\t\t\t<<if areSisters($activeSlave, $slaves[$i]) == 1 && isSlaveAvailable($slaves[$i])>>\n\t\t\t\t<<set $assayedSlave to $slaves[$i]>>\n\t\t\t\t<<set $assayType to "twin">>\n\t\t\t\t<<set $assayedSlaveAvailable = 1>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t<</if>>\n<<else>>\n\t<<if ($activeSlave.relation != 0)>>\n\t\t<<for $i = 0; $i < $slaves.length; $i++>>\n\t\t<<if $slaves[$i].ID == $activeSlave.relationTarget >>\n\t\t\t<<if $slaves[$i].assignment == "work in the dairy">>\n\t\t\t\t<<set $assayedSlave = $slaves[$i]>>\n\t\t\t\t<<set $assayedSlaveAvailable = 1>>\n\t\t\t<</if>>\n\t\t\t<<break>>\n\t\t<</if>>\n\t\t<</for>>\n\t\t<<if $assayedSlaveAvailable == 1>>\n\t\t\t<<set $assayType = $activeSlave.relation>>\n\t\t<</if>>\n\t<</if>>\n<</if>> /*closes extended family mode */\n<<if $assayedSlaveAvailable == 0 && $activeSlave.relationship > 0>>\n <<for $i = 0; $i < $slaves.length; $i++>>\n <<if $slaves[$i].ID == $activeSlave.relationshipTarget>>\n <<if $slaves[$i].assignment == "work in the dairy">>\n <<set $assayedSlave = $slaves[$i]>>\n <<set $assayedSlaveAvailable = 1>>\n <</if>>\n <<break>>\n <</if>>\n <</for>>\n <<if $assayedSlaveAvailable == 1>>\n <<if ($activeSlave.relationship <= 1)>>\n <<set $assayType = "friend">>\n <<elseif ($activeSlave.relationship <= 2)>>\n <<set $assayType = "best friend">>\n <<elseif ($activeSlave.relationship <= 3)>>\n <<set $assayType = "fuckbuddy">>\n <<elseif ($activeSlave.relationship <= 4)>>\n <<set $assayType = "lover">>\n <<else>>\n <<set $assayType = "slave wife">>\n <</if>>\n <</if>>\n<</if>>\n<<if $assayedSlaveAvailable == 1>>\n Her $assayType $assayedSlave.slaveName is at the dairy, too. She is in the adjacent stall. The two of them are going to be milked right next to each other.\n<</if>>\n\nThe only "furniture" in the stall looks like a dentist's chair. It looks very medical, but it turns out to be quite comfortable actually. She <<if $activeSlave.devotion >90>>eagerly<<elseif $activeSlave.slaveName < 40>>hesitantly<</if>> gets into the chair.\n<<if $Milkmaid == 0 >>\nAutomated machinery springs to life, preparing her for milking.\n<<else>>\nYour appointed milkmaid $Milkmaid.slaveName helps $activeSlave.slaveName with installing the milking devices.\n<</if>>\n<<if $activeSlave.lactation > 0 >>\nSuction cups are attached to her nipples.\n<</if>>\n<<if $activeSlave.dick > 0>>\n <<if $activeSlave.dick > 8>>\n A huge receptacle is attached to her over-sized member.\n <<elseif $activeSlave.dick > 6>>\n A large cock-milker is attached to her huge dick.\n <<elseif $activeSlave.dick > 2>>\n A special cock-milker is attached to her dick.\n <<else>>\n A suction cup is attached to her small dicklet. Due to the embarrassingly small size of her penis, the very kind of cup is used that normally goes on nipples.\n <</if>>\n<</if>>\n<br/>\n<<if $dairyFeedersSetting == 1 >>\nNear the headrest of the chair, an artificial phallus is installed. The cow can easily reach it with her mouth. The phallus provides hydration and nutrition when sucked. The supplement consists of excess- or low-quality milk and cum from the dairy itself as well as aphrodisiacs and hormones enhancing lactation and semen production.\n <<if $activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut">>\n $activeSlave.slaveName eagerly shoves the artificial phallus into her mouth. She gives it an experimental suckle. To her joy, she soon is rewarded with a fresh spurt of semen-like nutrition supplement. Then she readjusts the holder to keep the phallus lodged in her mouth, effectively forcing herself to keep sucking the artificial dick.\n <</if>>\n<</if>>\n<br/>\nThe milking chair comes with a small screen, providing mental stimulation for the cow. It is highly pornographic, of course. It also includes live-streams of close-ups from the cow's being milked or their orifices being penetrated. $activeSlave.slaveName selects her favorite program. It features\n<<if $activeSlave.attrXY > $activeSlave.attrXX <= 5 || $activeSlave.behavioralQuirk == "adores men">>\n men\n<<else>>\n women\n<</if>>\n<<if ($activeSlave.fetish == "submissive") >>\n submitting to their sexual partners.\n<<elseif ($activeSlave.fetish == "cumslut") >>\n sucking dick for all it's worth.\n <<if $dairyFeedersSetting == 1 >>\n The dairy feeders ejaculations are synced with the events in the video. $activeSlave.slaveName receives a load of cum-like nutrition every time a dick shoots. It really draws her into the pornography.\n <</if>>\n<<elseif ($activeSlave.fetish == "humiliation") >>\n being humiliated.\n<<elseif ($activeSlave.fetish == "buttslut") >>\n being fucked in the ass.\n <<if $dairyStimulatorsSetting == 1>>\n The dairy stimulators are synced to the videos. The automatic sodomizers thrust in exactly the same way as the dicks or dildos in the video. $activeSlave.slaveName is amazed by this advanced pornography. It feels like it was her being fucked in the videos all over.\n <</if>>\n<<elseif ($activeSlave.fetish == "dom") >>\n dominating their sexual partners.\n<<elseif ($activeSlave.fetish == "masochist") >>\n being flogged.\n<<elseif ($activeSlave.fetish == "sadist") >>\n abusing their sexual partners.\n<<elseif ($activeSlave.fetish == "pregnancy") >>\n <<if $activeSlave.attrXY > $activeSlave.attrXX <= 5 || $activeSlave.behavioralQuirk == "adores men">>\n fucking pregnant women.\n <<else>>\n being fucked while pregnant.\n <</if>>\n<<else>>\n engaging in vanilla intercourse.\n<</if>>\n<br><br>\nSexual stimulation increases product output.\n<<if $Milkmaid == 0 && $dairyStimulatorsSetting == 0 >>\nUnfortunately, there is neither a milkmaid providing personal assistance nor automatic sodomizers installed in your dairy.<br/>\n<<else>>\n <<if $Milkmaid != 0 >>\n Your milkmaid $Milkmaid.slaveName is working in the dairy. Whenever a cow needs her assistance, she is happy to help.\n <<if $Milkmaid.dick > 1 && canAchieveErection($Milkmaid) >>\n Most often, she uses her cock to penetrate the cows.\n <<else>>\n Lacking penile equipment of appropriate size, she relies on her tongue to stimulate the cow's sexual organs.\n <</if>>\n She is quite skilled in giving mammary massages, too.\n <br/>\n <</if>>\n <<if $dairyStimulatorsSetting > 0 >>\n Automated sodomizers help the cows produce by penetrating their anuses. The milking chairs built-in sensors measure $activeSlave.slaveName's anal capacity.\n <<if $activeSlave.anus == 0 >>\n The machine detects an unused rear-end. In order to protect the her anal virginity, the automatic sodomizer stays inactive.\n <<else>>\n In order to provide adequate stimulation for her\n <<if $activeSlave.anus > 3 >>\n gaping anus, the automatic sodomizer is equipped with a gigantic horse-like phallus. It wobbles menacingly.\n <<elseif $activeSlave.anus > 2 >>\n well-used rear-end, the automatic sodomizer is equipped with a large phallus. It is nicely ribbed for extra stimulation.\n <<else>>\n anus, the automatic sodomizer is equipped with a fair-sized silicone phallus.\n <</if>>\n Lubrication spurts from a hole at the tip, giving the artificial phallus a very lifelike pre-dripping look. Gently, the mechanical arm pushes the phallus into $activeSlave.slaveName's behind.\n <<if $activeSlave.fetish == "buttslut" || $activeSlave.sexualFlaw == "anal addict">>\n She shudders with joy.\n <</if>>\n Soon, the automatic sodomizer pumps the dildo in and out of her butt-hole.\n <<if ($activeSlave.balls > 0) && ($activeSlave.scrotum > 0)>>\n Her\t<<if $activeSlave.balls > 5 >>massive<</if>> balls swing back and forth.\n <</if>>\n <<if $activeSlave.dick > 0 >>\n <<if $activeSlave.prostate != 0>>The dildo stimulates her prostate perfectly. Pre-cum begins to leak from her cock.<</if>>\n /* TODO: the next lines feel non-canon */\n The milking machine remains at this setting for longer than normal. Pre-cum is considered a delicacy and is harvested as much as possible before having a negative impact on cum production.\n <</if>>\n <</if>>\n <br>\n <</if>>\n<</if>>\n/* GETTING IN END */\n<br>\n/* MILKING ROUTINE */\n<<if $activeSlave.lactation > 0 >>\nThe milking cups on her nipples begin to pulse rhythmically. Soon, a steady flow of breast-milk is sucked away into the storage tanks.\n<</if>>\n<<if $activeSlave.dick > 0 >>\nThe milking machine uses suction to draw her dick into the receptacle.\n <<if $activeSlave.dick > 8 >>\n She is on the verge of passing out as most of her blood volume rushes into her dick. She cannot possibly reach a full erection without the machine's help. She fights to stay awake so she can enjoy her behemothial cock at throbbing hardness.\n <<elseif $activeSlave.dick > 6 >>\n She feels dizzy as most of her blood volume rushes into her dick. It is not easy for her body to maintain an erection. But with the machine's help, she can produce a full throbbing hard-on.\n <<else>>\n It brings her to a full, throbbing erection within seconds.\n <</if>>\nThe machine strokes her dick mechanically, but very pleasurable.\n<</if>>\nIt does not take long for $activeSlave.slaveName to reach her first orgasm of many. Her muscles tense.\n <<if $activeSlave.dick > 0 >>\n\t\tHer\t<<if $activeSlave.balls > 5 >>cum-engorged<</if>> balls draw up.\n\t\tHer <<if $activeSlave.dick > 8 >>gargantuan member<<elseif $activeSlave.dick > 6 >>huge cock<<else>>dick<</if>> twitches and flexes within its receptacle.\n <<if $activeSlave.balls > 5 >>\n\t\t\tThe copious ejaculation from her over-sized balls give the machine something to work on.\n <<elseif $activeSlave.balls > 0 >>\n\t\t\tHer ejaculate is quickly sucked away.\n <<else>>\n\t\t\tHer ballslessness impedes cum-production, but ejaculating feels nice, anyway.\n <</if>>\n <</if>>\n<<if ($activeSlave.dick < 1) && ($activeSlave.balls > 0) && ($activeSlave.prostate > 0)>>\n\tCum splashes from her urethra and is quickly sucked away.\n<</if>>\n<<if $activeSlave.lactation > 0 >>\n<br>\nThe milking cups on her nipples switch from rhythmic pulsing into intense suction. Aided by her orgasm, milk spurts from her nipples \n <<if $activeSlave.boobs > 10000 >>\n in absurdly large amounts. Her gargantuan breasts do not seem to get less milk-laden for a long time.\n <<elseif $activeSlave.boobs > 5000 >>\n in a large amount. Her huge breasts can provide multiple liters of milk.\n <<elseif $activeSlave.boobs > 1000 >>\n for quite some time. Her large breasts can store an impressive volume of milk.\n <<elseif $activeSlave.boobs > 700 >>\n until there is enough for whitening a cup of coffee. Her average breasts cannot store much more milk.\n <<elseif ($arcologies[0].FSSlimnessEnthusiast > 80) >>\n for a surprisingly long time. Your arcology succeeded in optimized the milking process for small breasts.\n <<else>>\n for a short time. Her small tits cannot dispense much milk at once.\n <</if>>\n<</if>>\n<<if $activeSlave.prostate != 0 && $activeSlave.dick == 0 && $activeSlave.balls == 0 >>\n<br>\n$activeSlave.slaveName has no cock, but a functional prostate gland. It's attached to her urethra, so she squirts copiously while she orgasms. The exotic fluid is caught by a basin positioned under her <<if $activeSlave.vagina >= 0 >>dripping pussy<<else>>featureless crotch<</if>>.\n<</if>>\n<br><br>\nWith the first milking cycle being over, $activeSlave.slaveName drifts into a relaxing slumber.\n<<if $dairyFeedersSetting == 1 && ($activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut") >>\nShe grins madly around the phallus she stuffed in her mouth.\n<</if>>\n<<if $activeSlave.lactation > 0 >>\nThe milking cups on her nipples pulse slower and with less vigor. The lactation never fully subsides. The steady but gentle suction helps increasing milk production without actually draining the breasts.\n<</if>>\n<<if $activeSlave.dick > 0 >>\nThe suction on her dick stops, allowing her abused member to go soft and have some rest.\n<</if>>\n<<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0 >>\nHer balls rest, dangling down and relieved. They already started to produce more cum. They seem to wait for their next chance to unload.\n<</if>>\n<br><br>\nThe next milking cycle will start soon.\n/* MILKING ROUTINE END */
__Society__\n<br>\n\n<<if $FSCredits > 0>>\n\t@@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@\n<</if>>\n\n<<if ($FSGotRepCreditOne != 1)>>\n<<if ($rep > 6000)>>\n\t@@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@\n\t<<set $FSGotRepCreditOne = 1, $FSCredits += 1>>\n<</if>>\n<</if>>\n<<if ($FSGotRepCreditTwo != 1)>>\n<<if ($rep > 9000)>>\n\t@@.yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@\n\t<<set $FSGotRepCreditTwo = 1, $FSCredits += 1>>\n<</if>>\n<</if>>\n<<if ($FSGotRepCreditThree != 1)>>\n<<if ($rep > 12000)>>\n\t@@.yellow;Your reputation is so good that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@\n\t<<set $FSGotRepCreditThree = 1, $FSCredits += 1>>\n<</if>>\n<</if>>\n<<if ($FSGotRepCreditFour != 1)>>\n<<if ($rep > 15000)>>\n\t@@.yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fifth and final societal direction.@@\n\t<<set $FSGotRepCreditFour = 1, $FSCredits += 1>>\n<</if>>\n<</if>>\n\n/* Count adopted FS */\n<<set _societies = 0>>\n<<if $arcologies[0].FSSupremacist != "unset">>\n\t<<set _societies++>>\n<</if>>\n<<if $arcologies[0].FSSubjugationist != "unset">>\n\t<<set _societies++>>\n<</if>>\n<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t<<set _societies++>>\n<</if>>\n<<if $arcologies[0].FSPaternalist != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t<<set _societies++>>\n<</if>>\n<<if $arcologies[0].FSBodyPurist != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t<<set _societies++>>\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t<<set _societies++>>\n<</if>>\n<<if $arcologies[0].FSPastoralist != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t<<set _societies++>>\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t<<set _societies++>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t<<set _societies++>>\n<</if>>\n<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t<<set _societies++>>\n<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t<<set _societies++>>\n<</if>>\n\n/* Spending, terrain, rep effects */\n<<set _broadProgress = 0>>\n<<if $FSSpending > 1>>\n\tYour @@.yellowgreen;societal spending@@ helps forward your goals for the arcology's future.\n\t<<set _broadProgress += Math.trunc($FSSpending/(1000-(500*$arcologies[0].FSEdoRevivalistLaw)-(250*$arcologies[0].FSArabianRevivalistLaw)))>>\n<</if>>\n<<if $terrain == "urban">>\n\tThe @@.yellow;urban location@@ of the arcology naturally promotes cultural interchange, holding back $arcologies[0].name's cultural independence.\n\t<<set _broadProgress -= 3>>\n<<elseif $terrain == "rural">>\n\tThe @@.yellow;rural location@@ of the arcology naturally limits cultural interchange, allowing $arcologies[0].name to slowly develop its own culture.\n\t<<set _broadProgress -= 2>>\n<<elseif $terrain == "marine">>\n\tThe @@.yellow;marine location@@ of the arcology strongly limits cultural interchange, allowing $arcologies[0].name to quickly develop its own culture.\n\t<<set _broadProgress -= 1>>\n<<else>>\n\tThe @@.yellow;oceanic location@@ of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture.\n<</if>>\n<<if $rep < 4000>>\n\t@@.red;Your weak reputation@@ reflects badly on your social projects.\n\t<<set _broadProgress -= 2>>\n<<elseif $rep < 8000>>\n\t@@.red;Your mediocre reputation@@ engenders skepticism towards your social development.\n\t<<set _broadProgress -= 1>>\n<<elseif $rep < 12000>>\n\t@@.yellow;Your reputation@@ is neither weak enough or strong enough to affect social development.\n<<elseif $rep < 16000>>\n\t@@.green;Your strong reputation@@ helps support social development.\n\t<<set _broadProgress += 1>>\n<<elseif $rep < 20000>>\n\t@@.green;Your very strong reputation@@ increases acceptance of your social development.\n\t<<set _broadProgress += 2>>\n<<else>>\n\t@@.green;Your incredible reputation@@ encourages automatic acceptance of your social development.\n\t<<set _broadProgress += 4>>\n<</if>>\n<<set _broadProgress += 2 - _societies>>\n<<switch _societies>>\n<<case 1>>Maintaining a single societal goal allows @@.green;very focused social engineering.@@\n<<case 2>>Maintaining two societal goals allows @@.green;focused social engineering.@@\n<<case 3>>Maintaining three societal goals requires @@.yellow;broad social engineering.@@\n<<case 4>>Maintaining four societal goals requires @@.red;unfocused social engineering.@@\n<<default>>Maintaining five societal goals requires @@.red;very unfocused social engineering.@@\n<</switch>>\n<<if _broadProgress != 0>>\n\t<<if $arcologies[0].FSSupremacist != "unset">>\n\t\t<<set $arcologies[0].FSSupremacist += _broadProgress>>\n\t<</if>>\n\t<<if $arcologies[0].FSSubjugationist != "unset">>\n\t\t<<set $arcologies[0].FSSubjugationist += _broadProgress>>\n\t<</if>>\n\t<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t\t<<set $arcologies[0].FSGenderRadicalist += _broadProgress>>\n\t<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\t<<set $arcologies[0].FSGenderFundamentalist += _broadProgress>>\n\t<</if>>\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\t<<set $arcologies[0].FSPaternalist += _broadProgress>>\n\t<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t\t<<set $arcologies[0].FSDegradationist += _broadProgress>>\n\t<</if>>\n\t<<if $arcologies[0].FSBodyPurist != "unset">>\n\t\t<<set $arcologies[0].FSBodyPurist += _broadProgress>>\n\t<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t\t<<set $arcologies[0].FSTransformationFetishist += _broadProgress>>\n\t<</if>>\n\t<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t\t<<set $arcologies[0].FSSlimnessEnthusiast += _broadProgress>>\n\t<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t\t<<set $arcologies[0].FSAssetExpansionist += _broadProgress>>\n\t<</if>>\n\t<<if $arcologies[0].FSPastoralist != "unset">>\n\t\t<<set $arcologies[0].FSPastoralist += _broadProgress>>\n\t<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t\t<<set $arcologies[0].FSPhysicalIdealist += _broadProgress>>\n\t<</if>>\n\t<<if $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t\t<<set $arcologies[0].FSMaturityPreferentialist += _broadProgress>>\n\t<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t\t<<set $arcologies[0].FSYouthPreferentialist += _broadProgress>>\n\t<</if>>\n\t<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t\t<<set $arcologies[0].FSChattelReligionist += _broadProgress>>\n\t<</if>>\n\t<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t\t<<set $arcologies[0].FSRomanRevivalist += _broadProgress>>\n\t<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t\t<<set $arcologies[0].FSAztecRevivalist += _broadProgress>>\n\t<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t\t<<set $arcologies[0].FSEgyptianRevivalist += _broadProgress>>\n\t<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t\t<<set $arcologies[0].FSEdoRevivalist += _broadProgress>>\n\t<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t\t<<set $arcologies[0].FSArabianRevivalist += _broadProgress>>\n\t<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t\t<<set $arcologies[0].FSChineseRevivalist += _broadProgress>>\n\t<</if>>\n<</if>>\n\n/* Promenade effects */\n<<for _i = 5; _i <= 7; _i++>>\n<<if $sectors[_i].type != "Shops">>\n<<if $sectors[_i].type != "Brothel">>\n<<if $sectors[_i].type != "Club">>\n\tThe $sectors[_i].type establishments on the Promenade help develop society.\n\t<<set _changed_fs = $sectors[_i].type.replace(" ","")>>\n\t<<FSChange _changed_fs 4>>\n\t<<continue>>\n<</if>>\n<</if>>\n<</if>>\n<</for>>\n\n/* PA FS bonuses */\n<br><br>\n<<if $PAPublic == 1 && $assistantAppearance != "normal">>\n<<set _seed1 = 0, _seed2 = 0>>\n<<if $arcologies[0].FSSupremacist != "unset">>\n\t<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl")>>\n\t <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSSubjugationist != "unset">>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon")>>\n\t <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t<<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "shemale")>>\n\t <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "gender radicalist")>>\n\t <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n\t<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess")>>\n\t <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "gender fundamentalist")>>\n\t <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSPaternalist != "unset">>\n\t<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess")>>\n\t <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "paternalist")>>\n\t <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSDegradationist != "unset">>\n\t<<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman")>>\n\t <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "degradationist")>>\n\t <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSBodyPurist != "unset">>\n\t<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess")>>\n\t <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "body purist")>>\n\t <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSTransformationFetishist != "unset">>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale")>>\n\t <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "transformation fetishist")>>\n\t <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess")>>\n\t <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "maturity preferentialist")>>\n\t <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSYouthPreferentialist != "unset">>\n\t<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale")>>\n\t <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "youth preferentialist")>>\n\t <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale")>>\n\t <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "slimness enthusiast")>>\n\t <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSAssetExpansionist != "unset">>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale")>>\n\t <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "asset expansionist")>>\n\t <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSPastoralist != "unset">>\n\t<<if ($assistantAppearance == "shemale") || ($assistantAppearance == "goddess")>>\n\t <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "pastoralist")>>\n\t <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSPhysicalIdealist != "unset">>\n\t<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale")>>\n\t <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "physical idealist")>>\n\t <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl")>>\n\t <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "chattel religionist")>>\n\t <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman")>>\n\t <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "roman revivalist")>>\n\t <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSAztecRevivalist != "unset">>\n <<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman")>>\n\t <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "aztec revivalist")>>\n\t <<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl")>>\n\t <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "egyptian revivalist")>>\n\t <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSEdoRevivalist != "unset">>\n\t<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl")>>\n\t <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "edo revivalist")>>\n\t <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSArabianRevivalist != "unset">>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl")>>\n\t <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "arabian revivalist")>>\n\t <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSChineseRevivalist != "unset">>\n\t<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl")>>\n\t <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed1 = 1>>\n\t<</if>>\n\t<<if ($assistantFSAppearance == "chinese revivalist")>>\n\t <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>\n\t <<set _seed2 = 2>>\n\t<</if>>\n<</if>>\n<<if _seed2 == 2>>\nWith her $assistantFSAppearance $assistantAppearance appearance, $assistantName's public visibility meshes very well with society.\n<<elseif _seed1 == 1>>\nWith her $assistantAppearance appearance, $assistantName's public visibility meshes well with society.\n<</if>>\n<</if>>\n\n/* Progress overflow into influence */\n<<if $arcologies[0].FSSupremacist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSSupremacist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSSupremacist = $FSLockinLevel>>\n<</if>>\n<<if $arcologies[0].FSSubjugationist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSSubjugationist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSSubjugationist = $FSLockinLevel>>\n<</if>>\n<<if $arcologies[0].FSGenderRadicalist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderRadicalist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSGenderRadicalist = $FSLockinLevel>>\n<<elseif $arcologies[0].FSGenderFundamentalist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderFundamentalist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSGenderFundamentalist = $FSLockinLevel>>\n<</if>>\n<<if $arcologies[0].FSPaternalist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSPaternalist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSPaternalist = $FSLockinLevel>>\n<<elseif $arcologies[0].FSPaternalist != "unset">>\n<<set $arcologies[0].FSPaternalist += _broadProgress>>\n<<elseif $arcologies[0].FSDegradationist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSDegradationist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSDegradationist = $FSLockinLevel>>\n<</if>>\n<<if $arcologies[0].FSBodyPurist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSBodyPurist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSBodyPurist = $FSLockinLevel>>\n<<elseif $arcologies[0].FSTransformationFetishist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSTransformationFetishist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSTransformationFetishist = $FSLockinLevel>>\n<</if>>\n<<if $arcologies[0].FSPastoralist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSPastoralist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSPastoralist = $FSLockinLevel>>\n<<elseif $arcologies[0].FSPhysicalIdealist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSPhysicalIdealist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSPhysicalIdealist = $FSLockinLevel>>\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSMaturityPreferentialist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSMaturityPreferentialist = $FSLockinLevel>>\n<<elseif $arcologies[0].FSYouthPreferentialist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSYouthPreferentialist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSYouthPreferentialist = $FSLockinLevel>>\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiast > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSSlimnessEnthusiast - $FSLockinLevel>>\n\t<<set $arcologies[0].FSSlimnessEnthusiast = $FSLockinLevel>>\n<<elseif $arcologies[0].FSAssetExpansionist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSAssetExpansionist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSAssetExpansionist = $FSLockinLevel>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSChattelReligionist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSChattelReligionist = $FSLockinLevel>>\n<</if>>\n<<if $arcologies[0].FSRomanRevivalist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSRomanRevivalist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSRomanRevivalist = $FSLockinLevel>>\n<<elseif $arcologies[0].FSAztecRevivalist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSAztecRevivalist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSAztecRevivalist = $FSLockinLevel>>\n<<elseif $arcologies[0].FSEgyptianRevivalist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSEgyptianRevivalist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSEgyptianRevivalist = $FSLockinLevel>>\n<<elseif $arcologies[0].FSEdoRevivalist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSEdoRevivalist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSEdoRevivalist = $FSLockinLevel>>\n<<elseif $arcologies[0].FSArabianRevivalist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSArabianRevivalist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSArabianRevivalist = $FSLockinLevel>>\n<<elseif $arcologies[0].FSChineseRevivalist > $FSLockinLevel>>\n\t<<set $arcologies[0].influenceBonus += $arcologies[0].FSChineseRevivalist - $FSLockinLevel>>\n\t<<set $arcologies[0].FSChineseRevivalist = $FSLockinLevel>>\n<</if>>\n\n<<if ($arcologies[0].FSSupremacistSMR + $arcologies[0].FSSubjugationistSMR + $arcologies[0].FSGenderRadicalistSMR + $arcologies[0].FSGenderFundamentalistSMR + $arcologies[0].FSPaternalistSMR + $arcologies[0].FSDegradationistSMR + $arcologies[0].FSBodyPuristSMR + $arcologies[0].FSTransformationFetishistSMR + $arcologies[0].FSYouthPreferentialistSMR + $arcologies[0].FSMaturityPreferentialistSMR + $arcologies[0].FSSlimnessEnthusiastSMR + $arcologies[0].FSAssetExpansionistSMR + $arcologies[0].FSPastoralistSMR + $arcologies[0].FSPhysicalIdealistSMR + $arcologies[0].FSChattelReligionistSMR + $arcologies[0].FSRomanRevivalistSMR + $arcologies[0].FSAztecRevivalistSMR + $arcologies[0].FSEgyptianRevivalistSMR + $arcologies[0].FSEdoRevivalistSMR + $arcologies[0].FSArabianRevivalistSMR + $arcologies[0].FSChineseRevivalistSMR) > 0>>\n\tThe slave market regulations help ensure the arcology's slaves fit within its society.\n<</if>>\n\n<<if $arcologies[0].FSSupremacist != "unset">>\n<<if $arcologies[0].FSSupremacist < 0>>\n\t<<set $arcologies[0].FSSupremacist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSSupremacist > $arcologies[0].FSSupremacistDecoration>>\n\t<<set $arcologies[0].FSSupremacist = $arcologies[0].FSSupremacistDecoration>>\n<</if>>\n<<if $arcologies[0].FSSupremacist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority.\n<<elseif $arcologies[0].FSSupremacist != "unset">>\n\t$arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority.\n<</if>>\n<<if $arcologies[0].FSSupremacistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSSupremacist == $arcologies[0].FSSupremacistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSSupremacistSMR == 1>>\n\t<<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSSubjugationist != "unset">>\n<<if $arcologies[0].FSSubjugationist < 0>>\n\t<<set $arcologies[0].FSSubjugationist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSSubjugationist > $arcologies[0].FSSubjugationistDecoration>>\n\t<<set $arcologies[0].FSSubjugationist = $arcologies[0].FSSubjugationistDecoration>>\n<</if>>\n<<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people.\n<<elseif $arcologies[0].FSSubjugationist != "unset">>\n\t$arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people.\n<</if>>\n<<if $arcologies[0].FSSubjugationistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSSubjugationist == $arcologies[0].FSSubjugationistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSSubjugationistSMR == 1>>\n\t<<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSGenderRadicalist != "unset">>\n<<if $arcologies[0].FSGenderRadicalist < 0>>\n\t<<set $arcologies[0].FSGenderRadicalist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSGenderRadicalistSMR = 0, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0>>\n\t<<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSGenderRadicalist > $arcologies[0].FSGenderRadicalistDecoration>>\n\t<<set $arcologies[0].FSGenderRadicalist = $arcologies[0].FSGenderRadicalistDecoration>>\n<</if>>\n<<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in the need to redefine gender around power.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the need to redefine gender around power.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the need to redefine gender around power.\n<<elseif $arcologies[0].FSGenderRadicalist != "unset">>\n\t$arcologies[0].name is unconvinced of the need to redefine gender around power.\n<</if>>\n<<if $arcologies[0].FSGenderRadicalistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSGenderRadicalist == $arcologies[0].FSGenderRadicalistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSGenderRadicalistSMR == 1>>\n\t<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n<<if $arcologies[0].FSGenderFundamentalist < 0>>\n\t<<set $arcologies[0].FSGenderFundamentalist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0>>\n\t<<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSGenderFundamentalist > $arcologies[0].FSGenderFundamentalistDecoration>>\n\t<<set $arcologies[0].FSGenderFundamentalist = $arcologies[0].FSGenderFundamentalistDecoration>>\n<</if>>\n<<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in the need to preserve traditional gender roles.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the need to preserve traditional gender roles.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the need to preserve traditional gender roles.\n<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t$arcologies[0].name is unconvinced of the need to preserve traditional gender roles.\n<</if>>\n<<if $arcologies[0].FSGenderFundamentalistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSGenderFundamentalist == $arcologies[0].FSGenderFundamentalistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>\n\t<<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPaternalist != "unset">>\n<<if $arcologies[0].FSPaternalist < 0>>\n\t<<set $arcologies[0].FSPaternalist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0>>\n\t<<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSPaternalist > $arcologies[0].FSPaternalistDecoration>>\n\t<<set $arcologies[0].FSPaternalist = $arcologies[0].FSPaternalistDecoration>>\n<</if>>\n<<if $arcologies[0].FSPaternalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in the vision of a well-bred race of slaves.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the vision of a well-bred race of slaves.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the vision of a well-bred race of slaves.\n<<elseif $arcologies[0].FSPaternalist != "unset">>\n\t$arcologies[0].name is unconvinced of the vision of a well-bred race of slaves.\n<</if>>\n<<if $arcologies[0].FSPaternalistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSPaternalist == $arcologies[0].FSPaternalistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSPaternalistSMR == 1>>\n\t<<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSDegradationist != "unset">>\n<<if $arcologies[0].FSDegradationist < 0>>\n\t<<set $arcologies[0].FSDegradationist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSDegradationist > $arcologies[0].FSDegradationistDecoration>>\n\t<<set $arcologies[0].FSDegradationist = $arcologies[0].FSDegradationistDecoration>>\n<</if>>\n<<if $arcologies[0].FSDegradationist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded.\n<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t$arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded.\n<</if>>\n<<if $arcologies[0].FSDegradationistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSDegradationist == $arcologies[0].FSDegradationistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSDegradationistSMR == 1>>\n\t<<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSBodyPurist != "unset">>\n<<if $arcologies[0].FSBodyPurist < 0>>\n\t<<set $arcologies[0].FSBodyPurist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSBodyPurist > $arcologies[0].FSBodyPuristDecoration>>\n\t<<set $arcologies[0].FSBodyPurist = $arcologies[0].FSBodyPuristDecoration>>\n<</if>>\n<<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in the unattractive nature of implants.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the unattractive nature of implants.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the unattractive nature of implants.\n<<elseif $arcologies[0].FSBodyPurist != "unset">>\n\t$arcologies[0].name is unconvinced of the unattractive nature of implants.\n<</if>>\n<<if $arcologies[0].FSBodyPuristDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSBodyPurist == $arcologies[0].FSBodyPuristDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSBodyPuristSMR == 1>>\n\t<<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSTransformationFetishist != "unset">>\n<<if $arcologies[0].FSTransformationFetishist < 0>>\n\t<<set $arcologies[0].FSTransformationFetishist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0>>\n\t<<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSTransformationFetishist > $arcologies[0].FSTransformationFetishistDecoration>>\n\t<<set $arcologies[0].FSTransformationFetishist = $arcologies[0].FSTransformationFetishistDecoration>>\n<</if>>\n<<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>>\n\t$arcologies[0].name passionately fetishizes implants.\n<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name strongly fetishizes implants.\n<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name fetishizes implants.\n<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t$arcologies[0].name is beginning to fetishize implants.\n<</if>>\n<<if $arcologies[0].FSTransformationFetishistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSTransformationFetishist == $arcologies[0].FSTransformationFetishistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSTransformationFetishistSMR == 1>>\n\t<<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSMaturityPreferentialist != "unset">>\n<<if $arcologies[0].FSMaturityPreferentialist < 0>>\n\t<<set $arcologies[0].FSMaturityPreferentialist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0>>\n\t<<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSMaturityPreferentialist > $arcologies[0].FSMaturityPreferentialistDecoration>>\n\t<<set $arcologies[0].FSMaturityPreferentialist = $arcologies[0].FSMaturityPreferentialistDecoration>>\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>>\n\t$arcologies[0].name is passionately enthusiastic for older ladies.\n<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name is very enthusiastic for older ladies.\n<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is enthusiastic for older ladies.\n<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t$arcologies[0].name is beginning to be enthusiastic for older ladies.\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSMaturityPreferentialist == $arcologies[0].FSMaturityPreferentialistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSMaturityPreferentialistSMR == 1>>\n\t<<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSYouthPreferentialist != "unset">>\n<<if $arcologies[0].FSYouthPreferentialist < 0>>\n\t<<set $arcologies[0].FSYouthPreferentialist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0>>\n\t<<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSYouthPreferentialist > $arcologies[0].FSYouthPreferentialistDecoration>>\n\t<<set $arcologies[0].FSYouthPreferentialist = $arcologies[0].FSYouthPreferentialistDecoration>>\n<</if>>\n<<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>>\n\t$arcologies[0].name is passionately enthusiastic for young women.\n<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name is very enthusiastic for young women.\n<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is enthusiastic for young women.\n<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t$arcologies[0].name is beginning to be enthusiastic for young women.\n<</if>>\n<<if $arcologies[0].FSYouthPreferentialistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSYouthPreferentialist == $arcologies[0].FSYouthPreferentialistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSYouthPreferentialistSMR == 1>>\n\t<<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n<<if $arcologies[0].FSSlimnessEnthusiast < 0>>\n\t<<set $arcologies[0].FSSlimnessEnthusiast = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastLaw = 0>>\n\t<<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSSlimnessEnthusiast > $arcologies[0].FSSlimnessEnthusiastDecoration>>\n\t<<set $arcologies[0].FSSlimnessEnthusiast = $arcologies[0].FSSlimnessEnthusiastDecoration>>\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>>\n\t$arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures.\n<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name is very enthusiastic about slim slaves with girlish figures.\n<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is enthusiastic about slim slaves with girlish figures.\n<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t$arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures.\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiastDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSSlimnessEnthusiast == $arcologies[0].FSSlimnessEnthusiastDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSSlimnessEnthusiastSMR == 1>>\n\t<<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSAssetExpansionist != "unset">>\n<<if $arcologies[0].FSAssetExpansionist < 0>>\n\t<<set $arcologies[0].FSAssetExpansionist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSAssetExpansionistSMR = 0, $arcologies[0].FSAssetExpansionistLaw = 0>>\n\t<<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSAssetExpansionist > $arcologies[0].FSAssetExpansionistDecoration>>\n\t<<set $arcologies[0].FSAssetExpansionist = $arcologies[0].FSAssetExpansionistDecoration>>\n<</if>>\n<<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that all tits and asses should be bigger.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger.\n<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t$arcologies[0].name is unconvinced that all tits and asses should be bigger.\n<</if>>\n<<if $arcologies[0].FSAssetExpansionistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSAssetExpansionist == $arcologies[0].FSAssetExpansionistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>\n\t<<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPastoralist != "unset">>\n<<if $arcologies[0].FSPastoralist < 0>>\n\t<<set $arcologies[0].FSPastoralist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0>>\n\t<<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSPastoralist > $arcologies[0].FSPastoralistDecoration>>\n\t<<set $arcologies[0].FSPastoralist = $arcologies[0].FSPastoralistDecoration>>\n<</if>>\n<<if $arcologies[0].FSPastoralist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that slaves should be milked.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the idea that slaves should be milked.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the idea that slaves should be milked.\n<<elseif $arcologies[0].FSPastoralist != "unset">>\n\t$arcologies[0].name is unconvinced that slaves should be milked.\n<</if>>\n<<if $arcologies[0].FSPastoralistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSPastoralist == $arcologies[0].FSPastoralistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSPastoralistSMR == 1>>\n\t<<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPhysicalIdealist != "unset">>\n<<if $arcologies[0].FSPhysicalIdealist < 0>>\n\t<<set $arcologies[0].FSPhysicalIdealist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistLaw = 0>>\n\t<<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSPhysicalIdealist > $arcologies[0].FSPhysicalIdealistDecoration>>\n\t<<set $arcologies[0].FSPhysicalIdealist = $arcologies[0].FSPhysicalIdealistDecoration>>\n<</if>>\n<<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that all slaves should be tall and strong.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong.\n<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t$arcologies[0].name is unconvinced that all slaves should be tall and strong.\n<</if>>\n<<if $arcologies[0].FSPhysicalIdealistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSPhysicalIdealist == $arcologies[0].FSPhysicalIdealistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSPhysicalIdealistSMR == 1>>\n\t<<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSChattelReligionist != "unset">>\n<<if $arcologies[0].FSChattelReligionist < 0>>\n\t<<set $arcologies[0].FSChattelReligionist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistSMR = 0, $arcologies[0].FSChattelReligionistCreed = 0>>\n\t<<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSChattelReligionist > $arcologies[0].FSChattelReligionistDecoration>>\n\t<<set $arcologies[0].FSChattelReligionist = $arcologies[0].FSChattelReligionistDecoration>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions.\n\t<<set $independenceDay = 1, $nicaeaAnnounceable = 1>>\n<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions.\n\t<<set $independenceDay to 1>>\n<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions.\n<<elseif $arcologies[0].FSChattelReligionist != "unset">>\n\t$arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions.\n<</if>>\n<<if $arcologies[0].FSChattelReligionistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSChattelReligionist == $arcologies[0].FSChattelReligionistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSChattelReligionistSMR == 1>>\n\t<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSRomanRevivalist != "unset">>\n<<if $arcologies[0].FSRomanRevivalist < 0>>\n\t<<set $arcologies[0].FSRomanRevivalist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0>>\n\t<<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSRomanRevivalist > $arcologies[0].FSRomanRevivalistDecoration>>\n\t<<set $arcologies[0].FSRomanRevivalist = $arcologies[0].FSRomanRevivalistDecoration>>\n<</if>>\n<<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that it is the new Rome.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your project to build the new Rome.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your project to build the new Rome.\n<<elseif $arcologies[0].FSRomanRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome.\n<</if>>\n<<if $arcologies[0].FSRomanRevivalistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSRomanRevivalist == $arcologies[0].FSRomanRevivalistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSRomanRevivalistSMR == 1>>\n\t<<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSAztecRevivalist != "unset">>\n<<if $arcologies[0].FSAztecRevivalist < 0>>\n\t<<set $arcologies[0].FSAztecRevivalist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSAztecRevivalistSMR = 0, $arcologies[0].FSAztecRevivalistLaw = 0>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSAztecRevivalist > $arcologies[0].FSAztecRevivalistDecoration>>\n\t<<set $arcologies[0].FSAztecRevivalist = $arcologies[0].FSAztecRevivalistDecoration>>\n<</if>>\n<<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that it is the new Aztec Empire.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your project to build the new Aztec Empire.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your project to build the new Aztec Empire.\n<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your project to build the new Aztec Empire.\n<</if>>\n<<if $arcologies[0].FSAztecRevivalistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSAztecRevivalist == $arcologies[0].FSAztecRevivalistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSAztecRevivalistSMR == 1>>\n\t<<set $arcologies[0].FSAztecRevivalist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSEgyptianRevivalist != "unset">>\n<<if $arcologies[0].FSEgyptianRevivalist < 0>>\n\t<<set $arcologies[0].FSEgyptianRevivalist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0>>\n\t<<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSEgyptianRevivalist > $arcologies[0].FSEgyptianRevivalistDecoration>>\n\t<<set $arcologies[0].FSEgyptianRevivalist = $arcologies[0].FSEgyptianRevivalistDecoration>>\n<</if>>\n<<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs.\n<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs.\n<</if>>\n<<if $arcologies[0].FSEgyptianRevivalistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSEgyptianRevivalist == $arcologies[0].FSEgyptianRevivalistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSEgyptianRevivalistSMR == 1>>\n\t<<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSEdoRevivalist != "unset">>\n<<if $arcologies[0].FSEdoRevivalist < 0>>\n\t<<set $arcologies[0].FSEdoRevivalist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0>>\n\t<<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSEdoRevivalist > $arcologies[0].FSEdoRevivalistDecoration>>\n\t<<set $arcologies[0].FSEdoRevivalist = $arcologies[0].FSEdoRevivalistDecoration>>\n<</if>>\n<<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that it is the land of the Shogun, reborn.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your project to build an Edo Japan.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your project to build a new Edo Japan.\n<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan.\n<</if>>\n<<if $arcologies[0].FSEdoRevivalistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSEdoRevivalist == $arcologies[0].FSEdoRevivalistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSEdoRevivalistSMR == 1>>\n\t<<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSArabianRevivalist != "unset">>\n<<if $arcologies[0].FSArabianRevivalist < 0>>\n\t<<set $arcologies[0].FSArabianRevivalist = "unset">><<set $FSCredits += 1>>\n\t<<set $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0>>\n\t<<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSArabianRevivalist > $arcologies[0].FSArabianRevivalistDecoration>>\n\t<<set $arcologies[0].FSArabianRevivalist = $arcologies[0].FSArabianRevivalistDecoration>>\n<</if>>\n<<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that it is ancient Baghdad reborn.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your project to build a new Sultanate.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your project to build a new Sultanate.\n<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate.\n<</if>>\n<<if $arcologies[0].FSArabianRevivalistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSArabianRevivalist == $arcologies[0].FSArabianRevivalistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSArabianRevivalistSMR == 1>>\n\t<<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSChineseRevivalist != "unset">>\n<<if $arcologies[0].FSChineseRevivalist < 0>>\n\t<<set $arcologies[0].FSChineseRevivalist = "unset">><<set $FSCredits += 1>>\n\t<<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>>\n\t<<set $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0>>\n\t<<ClearFacilityDecorations>>\n\t@@.red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@.yellow;You may select another option, or elect to try again.@@\n<<elseif $arcologies[0].FSChineseRevivalist > $arcologies[0].FSChineseRevivalistDecoration>>\n\t<<set $arcologies[0].FSChineseRevivalist = $arcologies[0].FSChineseRevivalistDecoration>>\n<</if>>\n<<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that you possess the Mandate of Heaven.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven.\n\t<<set $independenceDay = 1>>\n<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven.\n<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven.\n<</if>>\n<<if $arcologies[0].FSChineseRevivalistDecoration < $FSLockinLevel>>\n<<if $arcologies[0].FSChineseRevivalist == $arcologies[0].FSChineseRevivalistDecoration>>\n\t@@.yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@\n<<elseif $arcologies[0].FSChineseRevivalistSMR == 1>>\n\t<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>\n<</if>>\n<</if>>\n<</if>>
/* 000-250-006 */\n<<if $seeImages && $seeReportImages>>\n <div class="imageRef medImg">\n <<SlaveArt $slaves[$i] 2 0>>\n </div>\n<</if>>\n/* 000-250-006 */\n\n<<SlavePronouns $slaves[$i]>>\n\n<<switch $slaves[$i].assignment>>\n<<case "rest">>\n\t<<include "SA rest">>\n<<case "whore">>\n\t<<include "SA whore">>\n<<case "serve the public">>\n\t<<include "SA serve the public">>\n<<case "work a glory hole">>\n\t<<include "SA work a glory hole">>\n<<case "get milked">>\n\t<<set $servantMilkersMultiplier = 1>>\n\t<<include "SA get milked">>\n<<case "take classes">>\n\t<<include "SA take classes">>\n<<case "please you">>\n\t<<include "SA please you">>\n<<case "be a subordinate slave">>\n\t<<include "SA serve your other slaves">>\n<<case "be a servant">>\n\t<<include "SA servant">>\n<<case "stay confined">>\n\t<<include "SA stay confined">>\n<<case "guard you">>\n\t<<include "SA guard you">>\n<<case "be your Head Girl">>\n\t<<include "SA be your Head Girl">>\n<<case "recruit girls">>\n\t<<include "SA recruit girls">>\n<<default>>\n\t<<removeJob $slaves[$i] $slaves[$i].assignment>>\n\t<<include "SA rest">>\n<</switch>>\n\n<<if $servantMilkers == 1 && $slaves[$i].lactation > 0 && $slaves[$i].assignment != "get milked">>\n\t$possessiveCap assignment\n\t<<if setup.servantMilkersJobs.includes($slaves[$i].assignment)>>\n\t\tis not strenuous, so $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers frequently,\n\t\t<<set $servantMilkersMultiplier = 0.5>>\n\t<<else>>\n\t\tkeeps $possessive busy, but $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers whenever $pronoun can,\n\t\t<<set $servantMilkersMultiplier = 0.25>>\n\t<</if>>\n\t<<silently>><<include "SA get milked">><</silently>>\n\t<<set $servantMilkersMultiplier = 1>>\n\tand $pronoun gives $milk liters of milk over the week, which is sold for @@.yellowgreen;¤$milkSale.@@\n<</if>>\n\n<br> \n<<if $slaves[$i].minorInjury != 0>>\n\t$possessiveCap $slaves[$i].minorInjury will heal by the end of the week.\n<</if>>\n\n<<if $showEWD == 0>>\n\t<<silently>>\n\t<<include "SA rules">>\n\t<<include "SA chooses own clothes">>\n\t<<include "SA diet">>\n\t<<include "SA long term effects">>\n\t<<include "SA drugs">>\n\t<<include "SA relationships">>\n\t<<include "SA rivalries">>\n\t<</silently>>\n<<else>>\n\t<<include "SA rules">>\n\t<<include "SA chooses own clothes">>\n\t<<include "SA diet">>\n\t<<include "SA long term effects">>\n\t<<include "SA drugs">>\n\t<<include "SA relationships">>\n\t<<include "SA rivalries">>\n\t<br>\n<</if>>\n\n<<if ($personalAttention == $slaves[$i].ID) && ($slaves[$i].tired == 0)>>\n\t<<set $activeSlave = $slaves[$i]>>\n\t<<include "PT Workaround">>\n\t<br>\n<</if>>\n\n<<for _i = 0; _i < $HGTrainSlavesIDs.length; _i++>>\n\t<<if $slaves[$i].ID == $HGTrainSlavesIDs[_i].ID>>\n\t\t<<set $activeSlave = $slaves[$i], $HGtraining = $HGTrainSlavesIDs[_i].training>>\n\t\t<<include "HG Application">>\n\t\t<br>\n\t<</if>>\n<</for>>\n\n<<include "SA devotion">>
<<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "The Future of Society">>\n\n<<if ndef $arcologies[0].FSSubjugationist>>\n\t<<set $arcologies[0].FSSubjugationist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSSupremacist>>\n\t<<set $arcologies[0].FSSupremacist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSGenderRadicalist>>\n\t<<set $arcologies[0].FSGenderRadicalist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSGenderFundamentalist>>\n\t<<set $arcologies[0].FSGenderFundamentalist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSPaternalist>>\n\t<<set $arcologies[0].FSPaternalist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSDegradationist>>\n\t<<set $arcologies[0].FSDegradationist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSBodyPurist>>\n\t<<set $arcologies[0].FSBodyPurist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSTransformationFetishist>>\n\t<<set $arcologies[0].FSTransformationFetishist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSYouthPreferentialist>>\n\t<<set $arcologies[0].FSYouthPreferentialist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSMaturityPreferentialist>>\n\t<<set $arcologies[0].FSMaturityPreferentialist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSSlimnessEnthusiast>>\n\t<<set $arcologies[0].FSSlimnessEnthusiast = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSAssetExpansionist>>\n\t<<set $arcologies[0].FSAssetExpansionist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSPastoralist>>\n\t<<set $arcologies[0].FSPastoralist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSPhysicalIdealist>>\n\t<<set $arcologies[0].FSPhysicalIdealist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSChattelReligionist>>\n\t<<set $arcologies[0].FSChattelReligionist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSNull>>\n\t<<set $arcologies[0].FSNull = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSRomanRevivalist>>\n\t<<set $arcologies[0].FSRomanRevivalist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSAztecRevivalist>>\n\t<<set $arcologies[0].FSAztecRevivalist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSEgyptianRevivalist>>\n\t<<set $arcologies[0].FSEgyptianRevivalist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSEdoRevivalist>>\n\t<<set $arcologies[0].FSEdoRevivalist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSArabianRevivalist>>\n\t<<set $arcologies[0].FSArabianRevivalist = "unset">>\n<</if>>\n<<if ndef $arcologies[0].FSChineseRevivalist>>\n\t<<set $arcologies[0].FSChineseRevivalist = "unset">>\n<</if>>\n\n/* FIRST FS STORING FOR RIVALRY */\n\n<<if $rivalryFS == 0>>\n<<if $arcologies[0].FSSubjugationist != "unset">>\n\t<<set $rivalryFS = "Racial Subjugationism">>\n\t<<set $rivalryFSRace = $arcologies[0].FSSubjugationistRace>>\n<</if>>\n<<if $arcologies[0].FSSupremacist != "unset">>\n\t<<set $rivalryFS = "Racial Supremacism">>\n\t<<set $rivalryFSRace = $arcologies[0].FSSupremacistRace>>\n<</if>>\n<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t<<set $rivalryFS = "Gender Radicalism">>\n<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t<<set $rivalryFS = "Gender Fundamentalism">>\n<</if>>\n<<if $arcologies[0].FSPaternalist != "unset">>\n\t<<set $rivalryFS = "Paternalism">>\n<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t<<set $rivalryFS = "Degradationism">>\n<</if>>\n<<if $arcologies[0].FSBodyPurist != "unset">>\n\t<<set $rivalryFS = "Body Purism">>\n<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t<<set $rivalryFS = "Transformation Fetishism">>\n<</if>>\n<<if $arcologies[0].FSYouthPreferentialist != "unset">>\n\t<<set $rivalryFS = "Youth Preferentialism">>\n<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t<<set $rivalryFS = "Maturity Preferentialism">>\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t<<set $rivalryFS = "Slimness Enthusiasm">>\n<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t<<set $rivalryFS = "Asset Expansionism">>\n<</if>>\n<<if $arcologies[0].FSPastoralist != "unset">>\n\t<<set $rivalryFS = "Pastoralism">>\n<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t<<set $rivalryFS = "Physical Idealism">>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t<<set $rivalryFS = "Chattel Religionism">>\n<<elseif $arcologies[0].FSNull != "unset">>\n\t<<set $rivalryFS = "Multiculturalism">>\n<</if>>\n<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t<<set $rivalryFS = "Roman Revivalism">>\n<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t<<set $rivalryFS = "Aztec Revivalism">>\n<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t<<set $rivalryFS = "Egyptian Revivalism">>\n<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t<<set $rivalryFS = "Edo Revivalism">>\n<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t<<set $rivalryFS = "Arabian Revivalism">>\n<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t<<set $rivalryFS = "Chinese Revivalism">>\n<</if>>\n<</if>>\n\n<<if $cheatMode == 1>>\n<center>\n//[[Cheat Edit Future Society|MOD_Edit FS Cheat][$cheater = 1]]//\n</center>\n<br><br>\n<</if>>\n\n<<if $FSCredits > 0>>\n\t@@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@\n<<elseif $FSGotRepCreditThree == 1>>\n\tYour society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made.\n<<else>>\n\tYou must develop your reputation further for $arcologies[0].name's society to be ready for a new societal direction.\n<</if>>\n\n<<if $arcologies[0].FSSupremacist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority.\n<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority.\n<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority.\n<<elseif $arcologies[0].FSSupremacist != "unset">>\n\t$arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority.\n<</if>>\n\n<<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people.\n<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people.\n<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people.\n<<elseif $arcologies[0].FSSubjugationist != "unset">>\n\t$arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people.\n<</if>>\n\n<<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in the need to redefine gender around power.\n<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the need to redefine gender around power.\n<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the need to redefine gender around power.\n<<elseif $arcologies[0].FSGenderRadicalist != "unset">>\n\t$arcologies[0].name is unconvinced of the need to redefine gender around power.\n<</if>>\n\n<<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in the need to preserve traditional gender roles.\n<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the need to preserve traditional gender roles.\n<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the need to preserve traditional gender roles.\n<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>\n\t$arcologies[0].name is unconvinced of the need to preserve traditional gender roles.\n<</if>>\n\n<<if $arcologies[0].FSPaternalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in the vision of a well-bred race of slaves.\n<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the vision of a well-bred race of slaves.\n<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the vision of a well-bred race of slaves.\n<<elseif $arcologies[0].FSPaternalist != "unset">>\n\t$arcologies[0].name is unconvinced of the vision of a well-bred race of slaves.\n<</if>>\n\n<<if $arcologies[0].FSDegradationist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded.\n<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded.\n<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded.\n<<elseif $arcologies[0].FSDegradationist != "unset">>\n\t$arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded.\n<</if>>\n\n<<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in the unattractive nature of implants.\n<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the unattractive nature of implants.\n<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the unattractive nature of implants.\n<<elseif $arcologies[0].FSBodyPurist != "unset">>\n\t$arcologies[0].name is unconvinced of the unattractive nature of implants.\n<</if>>\n\n<<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>>\n\t$arcologies[0].name passionately fetishizes implants.\n<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name strongly fetishizes implants.\n<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name fetishizes implants.\n<<elseif $arcologies[0].FSTransformationFetishist != "unset">>\n\t$arcologies[0].name is beginning to fetishize implants.\n<</if>>\n\n<<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>>\n\t$arcologies[0].name is passionately enthusiastic for older ladies.\n<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name is very enthusiastic for older ladies.\n<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is enthusiastic for older ladies.\n<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t$arcologies[0].name is beginning to be enthusiastic for older ladies.\n<</if>>\n\n<<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>>\n\t$arcologies[0].name is passionately enthusiastic for young women.\n<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name is very enthusiastic for young women.\n<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is enthusiastic for young women.\n<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>\n\t$arcologies[0].name is beginning to be enthusiastic for young women.\n<</if>>\n\n<<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>>\n\t$arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures.\n<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name is very enthusiastic about slim slaves with girlish figures.\n<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is enthusiastic about slim slaves with girlish figures.\n<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t$arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures.\n<</if>>\n\n<<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that all tits and asses should be bigger.\n<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger.\n<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger.\n<<elseif $arcologies[0].FSAssetExpansionist != "unset">>\n\t$arcologies[0].name is unconvinced that all tits and asses should be bigger.\n<</if>>\n\n<<if $arcologies[0].FSPastoralist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that slaves should be milked.\n<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the idea that slaves should be milked.\n<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the idea that slaves should be milked.\n<<elseif $arcologies[0].FSPastoralist != "unset">>\n\t$arcologies[0].name is unconvinced that slaves should be milked.\n<</if>>\n\n<<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that all slaves should be tall and strong.\n<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong.\n<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong.\n<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>\n\t$arcologies[0].name is unconvinced that all slaves should be tall and strong.\n<</if>>\n\n<<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions.\n<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions.\n<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions.\n<<elseif $arcologies[0].FSChattelReligionist != "unset">>\n\t$arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions.\n<</if>>\n\n<<if $arcologies[0].FSNull >= $FSLockinLevel>>\n\t$arcologies[0].name is committed to affording its citizens absolute cultural freedom.\n<<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.75>>\n\t$arcologies[0].name is committed to affording its citizens great cultural freedom.\n<<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.5>>\n\t$arcologies[0].name is committed to affording its citizens considerable cultural freedom.\n<<elseif $arcologies[0].FSNull != "unset">>\n\t$arcologies[0].name is committed to affording its citizens basic cultural freedom.\n<</if>>\n\n<<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that it is the new Rome.\n<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your project to build the new Rome.\n<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your project to build the new Rome.\n<<elseif $arcologies[0].FSRomanRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome.\n<</if>>\n\n<<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that it is the new Aztec Empire.\n<<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your project to build the new Aztec Empire.\n<<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your project to build the new Aztec Empire.\n<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your project to build the new Aztec Empire.\n<</if>>\n\n<<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn.\n<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs.\n<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs.\n<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs.\n<</if>>\n\n<<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that it is the land of the Shogun, reborn.\n<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your project to build a new Edo Japan.\n<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your project to build a new Edo Japan.\n<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan.\n<</if>>\n\n<<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that it is ancient Baghdad reborn.\n<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your project to build a new Sultanate.\n<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your project to build a new Sultanate.\n<<elseif $arcologies[0].FSArabianRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate.\n<</if>>\n\n<<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>>\n\t$arcologies[0].name believes implicitly that possesses the Mandate of Heaven.\n<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>\n\t$arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven.\n<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>>\n\t$arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven.\n<<elseif $arcologies[0].FSChineseRevivalist != "unset">>\n\t$arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven.\n<</if>>\n\nYou have unlocked\n<<if ($FSGotRepCreditFour == 1)>>\n\t__all five__\n<<elseif ($FSGotRepCreditThree == 1)>>\n\t__four of five__\n<<elseif ($FSGotRepCreditTwo == 1)>>\n\t__three of five__\n<<elseif ($FSGotRepCreditOne == 1)>>\n\t__two of five__\n<<else>>\n\t__one of five__\n<</if>>\npossible societal customizations.\n\n<<if $FSSpending > 10000>><<set _warn = 1>><</if>>\n<<set $FSSpending = Number($FSSpending) || 0>>\n<<set $FSSpending = Math.clamp(Math.ceil($FSSpending/1000)*1000, 0, 10000)>>\n<br>You are spending ¤<<textbox "_newFSSpending" $FSSpending>> each week to support your societal goals. [[Save changes|Future Society][$FSSpending = Number(_newFSSpending) || 0]]\n<<if _warn>><br>//Spending more than ¤10000 weekly would be counterproductive//<</if>>\n\n<br>\n<span id="mass">\n\n<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t<br>\n\t<<link "Give all your slaves devotional names">>\n\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t<<set $slaves[_i].slaveName = setup.chattelReligionistSlaveNames.random()>>\n\t<</for>>\n\t<<replace "#mass">>\n\t\t<br>Slaves renamed.<br>\n\t<</replace>>\n\t<</link>>\n\t<br>\n<</if>>\n<<if $arcologies[0].FSPastoralist != "unset">>\n\t<br>\n\t<<link "Give all your lactating slaves cow names">>\n\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t<<if $slaves[_i].lactation > 0>>\n\t\t\t<<set $slaves[_i].slaveName = setup.cowSlaveNames.random()>>\n\t\t<</if>>\n\t<</for>>\n\t<<replace "#mass">>\n\t\t<br>Slaves renamed.<br>\n\t<</replace>>\n\t<</link>>\n\t<br>\n<</if>>\n<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t<br>\n\t<<link "Rename all your slaves according to Roman custom">>\n\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t<<set $slaves[_i].slaveName = setup.romanSlaveNames.random(), $slaves[_i].slaveSurname = setup.romanSlaveSurnames.random()>>\n\t<</for>>\n\t<<replace "#mass">>\n\t\t<br>Slaves renamed.<br>\n\t<</replace>>\n\t<</link>>\n\t<br>\n<<elseif $arcologies[0].FSAztecRevivalist != "unset">>\n\t<br>\n\t<<link "Rename all your slaves according to ancient Aztec custom">>\n\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t<<set $slaves[_i].slaveName = setup.aztecSlaveNames.random(), $slaves[_i].slaveSurname = 0>>\n\t<</for>>\n\t<<replace "#mass">>\n\t\t<br>Slaves renamed.<br>\n\t<</replace>>\n\t<</link>>\n\t<br>\n<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t<br>\n\t<<link "Rename all your slaves according to ancient Egyptian custom">>\n\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t<<set $slaves[_i].slaveName = setup.ancientEgyptianSlaveNames.random(), $slaves[_i].slaveSurname = 0>>\n\t<</for>>\n\t<<replace "#mass">>\n\t\t<br>Slaves renamed.<br>\n\t<</replace>>\n\t<</link>>\n\t<br>\n<<elseif $arcologies[0].FSEdoRevivalist != "unset">>\n\t<br>\n\t<<link "Rename all your slaves according to feudal Japanese custom">>\n\t<<for _i = 0; _i < $slaves.length; _i++>>\n\t\t<<set $slaves[_i].slaveName = setup.edoSlaveNames.random(), $slaves[_i].slaveSurname = setup.edoSlaveSurnames.random()>>\n\t<</for>>\n\t<<replace "#mass">>\n\t\t<br>Slaves renamed.<br>\n\t<</replace>>\n\t<</link>>\n\t<br>\n<</if>>\n<<if $arcologies[0].FSDegradationist != "unset">>\n\t<br>\n\t<<link "Rename all your slaves according to Degradationist custom">>\n\t<<for $i = 0; $i < $slaves.length; $i++>>\n\t\t<<DegradingName $slaves[$i]>>\n\t<</for>>\n\t<<replace "#mass">>\n\t\t<br>Slaves renamed.<br>\n\t<</replace>>\n\t<</link>>\n\t<br>\n<</if>>\n<<if $arcologies[0].FSPaternalist != "unset">>\n\t<br>\n\t<<link "Rename your obedient slaves according to Paternalist custom">>\n\t<<for $i = 0; $i < $slaves.length; $i++>>\n\t\t<<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20))>>\n\t\t<<set $toSearch = $slaves[$i].slaveName>>\n\t\t<<if ($toSearch.indexOf("Miss") == -1)>>\n\t\t<<if ($toSearch.indexOf("Ms.") == -1)>>\n\t\t<<if ($toSearch.indexOf("Mrs.") == -1)>>\n\t\t<<if ($slaves[$i].relationship > 4)>>\n\t\t/*\n\t\t\t<<for $j = 0; $j < $slaves.length; $j++>>\n\t\t\t<<if ($slaves[$i].relationshipTarget == $slaves[$j].ID)>>\n\t\t\t\t<<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName + " " + $slaves[$j].slaveName)>>\n\t\t\t<</if>>\n\t\t\t<</for>>\n\t\t*/\n\t\t\t\t<<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName)>>\n\t\t<<elseif ($slaves[$i].age > 24)>>\n\t\t\t<<set $slaves[$i].slaveName = ("Ms. " + $slaves[$i].slaveName)>>\n\t\t<<else>>\n\t\t\t<<set $slaves[$i].slaveName = ("Miss " + $slaves[$i].slaveName)>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</for>>\n\t<<replace "#mass">>\n\t\t<br>Obedient slaves renamed.<br>\n\t<</replace>>\n\t<</link>>\n\t<br>\n<</if>>\n\n</span>\n\n<<if $arcologies[0].FSSupremacist != "unset">>\n\t<br>''You are pursuing'' $arcologies[0].FSSupremacistRace superiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSupremacist = "unset", $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<if $arcologies[0].FSSupremacistDecoration == 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSSupremacist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<elseif $arcologies[0].FSSupremacistDecoration == 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSSupremacist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<elseif $arcologies[0].FSSupremacistDecoration == 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSSupremacist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<elseif $arcologies[0].FSSupremacistDecoration == 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSSupremacist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<elseif $arcologies[0].FSSupremacistDecoration == 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</if>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>[[Racial supremacism|Future Society][$arcologies[0].FSSupremacist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSupremacistRace == 0>>the superiority of a chosen race<<else>>$arcologies[0].FSSupremacistRace superiority<</if>>.\n\t<br> Select race:\n<<if $arcologies[0].FSSupremacistRace != "white">>[[White|Future Society][$arcologies[0].FSSupremacistRace = "white"]]<<else>>White<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSupremacistRace = "asian"]]<<else>>Asian<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSupremacistRace = "latina"]]<<else>>Latino<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSupremacistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "black">>[[Black|Future Society][$arcologies[0].FSSupremacistRace = "black"]]<<else>>Black<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSupremacistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSupremacistRace = "amerindian"]]<<else>>Amerindian<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSupremacistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSupremacistRace = "malay"]]<<else>>Malay<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSupremacistRace = "southern european"]]<<else>>Southern European<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSupremacistRace = "semitic"]]<<else>>Semitic<</if>> |\n<<if $arcologies[0].FSSupremacistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSupremacistRace = "mixed race"]]<<else>>Mixed Race<</if>>\n\t<<else>>\n\t/*//''Racial supremacism'': a belief in the superiority of a chosen race.//*/\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSSubjugationist != "unset">>\n\t<br>''You are pursuing'' $arcologies[0].FSSubjugationistRace inferiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0, $FSCredits += 1>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<if $arcologies[0].FSSubjugationistDecoration == 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSSubjugationist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<elseif $arcologies[0].FSSubjugationistDecoration == 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSSubjugationist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<elseif $arcologies[0].FSSubjugationistDecoration == 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSSubjugationist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<elseif $arcologies[0].FSSubjugationistDecoration == 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSSubjugationist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<elseif $arcologies[0].FSSubjugationistDecoration == 100>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<else>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</if>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Racial subjugationism|Future Society][$arcologies[0].FSSubjugationist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSubjugationistRace == 0>>the inferiority of a chosen race<<else>>$arcologies[0].FSSubjugationistRace inferiority<</if>>.\n\t<br> Select race:\n<<if $arcologies[0].FSSubjugationistRace != "white">>[[White|Future Society][$arcologies[0].FSSubjugationistRace = "white"]]<<else>>White<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSubjugationistRace = "asian"]]<<else>>Asian<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSubjugationistRace = "latina"]]<<else>>Latino<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSubjugationistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "black">>[[Black|Future Society][$arcologies[0].FSSubjugationistRace = "black"]]<<else>>Black<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSubjugationistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSubjugationistRace = "amerindian"]]<<else>>Amerindian<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSubjugationistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSubjugationistRace = "malay"]]<<else>>Malay<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSubjugationistRace = "southern european"]]<<else>>Southern European<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSubjugationistRace = "semitic"]]<<else>>Semitic<</if>> |\n<<if $arcologies[0].FSSubjugationistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSubjugationistRace = "mixed race"]]<<else>>Mixed Race<</if>>\n\t<<else>>\n\t/*//''Racial subjugationism'': a belief in the inferiority of a subject race.//*/\n\t<</if>>\n<</if>>\n\n<<if $seeDicks != 0>>\n<<if $arcologies[0].FSGenderFundamentalist == "unset">>\n<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t<br>''You are pursuing'' a radical redefinition of gender that identifies powerful people as male, and everyone else as female.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderRadicalist = "unset", $arcologies[0].FSGenderRadicalistDecoration = 20, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSGenderRadicalistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSGenderRadicalist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSGenderRadicalist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSGenderRadicalist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSGenderRadicalist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "shemale") || ($assistantAppearance == "monstergirl")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist = 4, $FSCredits -= 1]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female.\n\t<<else>>\n\t/*//''Gender radicalism'': a radical redefinition of gender that identifies powerful people as male, and everyone else as female.//*/\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSGenderRadicalist == "unset">>\n<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n\t<br>''You are pursuing'' gender traditionalism, including a societal preference for feminine slaves and support for slave pregnancy.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderFundamentalist = "unset", $arcologies[0].FSGenderFundamentalistDecoration = 20, $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSGenderFundamentalistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSGenderFundamentalist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSGenderFundamentalist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSGenderFundamentalist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSGenderFundamentalist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist = 4, $FSCredits -= 1]]: a societal preference for feminine slaves and support for slave pregnancy.\n\t<<else>>\n\t/*//''Gender traditionalism'': a societal preference for feminine slaves and support for slave pregnancy.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSDegradationist == "unset">>\n<<if $arcologies[0].FSPaternalist != "unset">>\n\t<br>''You are pursuing'' a vision of slave improvement, including slaves' health, mental well-being, and education.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPaternalist = "unset", $arcologies[0].FSPaternalistDecoration = 20, $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSPaternalistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSPaternalist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSPaternalist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSPaternalist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSPaternalist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Paternalism|Future Society][$arcologies[0].FSPaternalist = 4, $FSCredits -= 1]]: a vision of slave improvement, including slaves' health, mental well-being, and education.\n\t<<else>>\n\t/*//''Paternalism'': a vision of slave improvement, including slaves' health, mental well-being, and education.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPaternalist == "unset">>\n<<if $arcologies[0].FSDegradationist != "unset">>\n\t<br>''You are pursuing'' slave degradation, a belief that slaves are not human and should not be treated decently.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSDegradationist = "unset", $arcologies[0].FSDegradationistDecoration = 20, $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "degradationist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSDegradationistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSDegradationist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSDegradationist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSDegradationist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSDegradationist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Degradationism|Future Society][$arcologies[0].FSDegradationist = 4, $FSCredits -= 1]]: a belief that slaves are not human and should not be treated decently.\n\t<<else>>\n\t/*//''Degradation'': a belief that slaves are not human and should not be treated decently.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSTransformationFetishist == "unset">>\n<<if $arcologies[0].FSBodyPurist != "unset">>\n\t<br>''You are pursuing'' societal disapproval of implant surgery.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSBodyPurist = "unset", $arcologies[0].FSBodyPuristDecoration = 20, $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "body purist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSBodyPuristDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSBodyPurist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSBodyPurist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSBodyPurist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSBodyPurist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Body Purism|Future Society][$arcologies[0].FSBodyPurist = 4, $FSCredits -= 1]]: societal disapproval of implant surgery.\n\t<<else>>\n\t/*//''Body Purism'': societal disapproval of implant surgery.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSBodyPurist == "unset">>\n<<if $arcologies[0].FSTransformationFetishist != "unset">>\n\t<br>''You are pursuing'' societal fetishization of implant surgery.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSTransformationFetishist = "unset", $arcologies[0].FSTransformationFetishistDecoration = 20, $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSTransformationFetishistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSTransformationFetishist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSTransformationFetishist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSTransformationFetishist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSTransformationFetishist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if ($FSCredits > 0)>>\n\t<br>''''[[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist = 4, $FSCredits -= 1]]: societal fetishization of implant surgery.\n\t<<else>>\n\t/*//''Transformation Fetishism'': societal fetishization of implant surgery.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSMaturityPreferentialist == "unset">>\n<<if $arcologies[0].FSYouthPreferentialist != "unset">>\n\t<br>''You are pursuing'' an accentuated societal preference for younger slaves.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSYouthPreferentialist = "unset", $arcologies[0].FSYouthPreferentialistDecoration = 20, $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSYouthPreferentialistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSYouthPreferentialist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSYouthPreferentialist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSYouthPreferentialist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSYouthPreferentialist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist = 4, $FSCredits -= 1]]: increased interest in girls just past their majority.\n\t<<else>>\n\t/*//''Youth Preferentialism'': increased interest in girls just past their majority.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSYouthPreferentialist == "unset">>\n<<if $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t<br>''You are pursuing'' a societal preference for older women.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSMaturityPreferentialist = "unset", $arcologies[0].FSMaturityPreferentialistDecoration = 20, $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSMaturityPreferentialistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSMaturityPreferentialist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSMaturityPreferentialist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSMaturityPreferentialist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSMaturityPreferentialist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist = 4, $FSCredits -= 1]]: increased interest in mature slaves.\n\t<<else>>\n\t/*//''Maturity Preferentialism'': increased interest in mature slaves.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSAssetExpansionist == "unset">>\n<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t<br>''You are supporting'' enthusiasm for slaves with girlish figures.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSlimnessEnthusiast = "unset", $arcologies[0].FSSlimnessEnthusiastDecoration = 20, $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSSlimnessEnthusiastDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSSlimnessEnthusiast >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSSlimnessEnthusiast >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSSlimnessEnthusiast >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSSlimnessEnthusiast >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast = 4, $FSCredits -= 1]]: a fashion for slaves with girlish figures.\n\t<<else>>\n\t/*//''Slimness Enthusiasm'': a fashion for slaves with girlish figures.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>\n<<if $arcologies[0].FSAssetExpansionist != "unset">>\n\t<br>''You are pursuing'' societal hunger for huge assets.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAssetExpansionist = "unset", $arcologies[0].FSAssetExpansionistDecoration = 20, $arcologies[0].FSAssetExpansionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSAssetExpansionistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSAssetExpansionist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSAssetExpansionist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSAssetExpansionist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSAssetExpansionist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist = 4, $FSCredits -= 1]]: societal hunger for huge assets of whatever origin.\n\t<<else>>\n\t/*//''Asset Expansionism'': societal hunger for huge assets of whatever origin.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPhysicalIdealist == "unset">>\n<<if $arcologies[0].FSPastoralist != "unset">>\n\t<br>''You are pursuing'' societal normalization of slave milking.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPastoralist = "unset", $arcologies[0].FSPastoralistDecoration = 20, $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSPastoralistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSPastoralist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSPastoralist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSPastoralist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSPastoralist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "shemale")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist = 4, $FSCredits -= 1]]: societal acceptance of slave products like milk.\n\t<<else>>\n\t/*//''Slave Pastoralism'': societal acceptance of slave products like milk.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPastoralist == "unset">>\n<<if $arcologies[0].FSPhysicalIdealist != "unset">>\n\t<br>''You are pursuing'' societal reverence for the idealized human form, including height, health and muscle.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPhysicalIdealist = "unset", $arcologies[0].FSPhysicalIdealistDecoration = 20, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPastoralistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSPhysicalIdealistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSPhysicalIdealist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSPhysicalIdealist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSPhysicalIdealist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSPhysicalIdealist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist = 4, $FSCredits -= 1]]: societal reverence for the idealized human form, including height, health and muscle.\n\t<<else>>\n\t/*//''Physical Idealism'': societal reverence for the idealized human form, including height, health and muscle.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSNull == "unset">>\n<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t<br>''You are pursuing'' a new strain of religion that emphasizes the slaveholding portions of religious history.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChattelReligionist = "unset", $arcologies[0].FSChattelReligionistDecoration = 20, $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistCreed = 0, $arcologies[0].FSChattelReligionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSChattelReligionistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSChattelReligionist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSChattelReligionist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSChattelReligionist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSChattelReligionist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist = 4, $FSCredits -= 1]]: a new strain of religion that emphasizes the slaveholding portions of religious history.\n\t<<else>>\n\t/*//''Chattel Religionism'': a new strain of religion that emphasizes the slaveholding portions of religious history.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>\n<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t<br>''You are pursuing'' a vision of a new Rome.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRomanRevivalist = "unset", $arcologies[0].FSRomanRevivalistDecoration = 20, $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSRomanRevivalistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSRomanRevivalist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSRomanRevivalist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSRomanRevivalist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSRomanRevivalist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist = 4, $FSCredits -= 1]]: a vision of a new Rome.\n\t<<else>>\n\t/*//''Roman Revivalism'': a vision of a new Rome.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>\n<<if $arcologies[0].FSAztecRevivalist != "unset">>\n\t<br>''You are pursuing'' a vision of a new Aztec Empire.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAztecRevivalist = "unset", $arcologies[0].FSAztecRevivalistDecoration = 20, $arcologies[0].FSAztecRevivalistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "aztec revivalist">><<set $assistantFSAppearance = "default">><</if>><</link>>//<br> \n\t<<switch $arcologies[0].FSAztecRevivalistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSAztecRevivalist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSAztecRevivalist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSAztecRevivalist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSAztecRevivalist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSAztecRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "amazon")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Aztec Revivalism|Future Society][$arcologies[0].FSAztecRevivalist = 4, $FSCredits -= 1]]: a vision of a new Aztec Empire.\n\t<<else>>\n\t/*//''Aztec Revivalism'': a vision of a new Aztec Empire.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>\n<<if $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t<br>''You are pursuing'' a vision of Pharaoh's Egypt.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEgyptianRevivalist = "unset", $arcologies[0].FSEgyptianRevivalistDecoration = 20, $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSEgyptianRevivalistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSEgyptianRevivalist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSEgyptianRevivalist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSEgyptianRevivalist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSEgyptianRevivalist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist = 4, $FSCredits -= 1]]: a vision of a Pharaoh's Egypt.\n\t<<else>>\n\t/*//''Egyptian Revivalism'': a vision of Pharaoh's Egypt.//*/\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>\n<<if $arcologies[0].FSEdoRevivalist != "unset">>\n\t<br>''You are pursuing'' a vision of Edo Japan.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEdoRevivalist = "unset", $arcologies[0].FSEdoRevivalistDecoration = 20, $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSEdoRevivalistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSEdoRevivalist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSEdoRevivalist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSEdoRevivalist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSEdoRevivalist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist = 4, $FSCredits -= 1]]: a vision of Edo Japan.\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>\n<<if $arcologies[0].FSArabianRevivalist != "unset">>\n\t<br>''You are pursuing'' a vision of the Sultanate of old.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSArabianRevivalist = "unset", $arcologies[0].FSArabianRevivalistDecoration = 20, $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSArabianRevivalistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSArabianRevivalist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSArabianRevivalist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSArabianRevivalist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSArabianRevivalist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist = 4, $FSCredits -= 1]]: a vision of the Sultanate of old.\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset")>>\n<<if $arcologies[0].FSChineseRevivalist != "unset">>\n\t<br>''You are pursuing'' a vision of ancient China.\n\t//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChineseRevivalist = "unset", $arcologies[0].FSChineseRevivalistDecoration = 20, $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br> \n\t<<switch $arcologies[0].FSChineseRevivalistDecoration>>\n\t<<case 20>>\n\t$arcologies[0].name is not customized to support this goal.\n\t<<if $arcologies[0].FSChineseRevivalist >= 10>>\n\t\t[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 40, $cash -= 2500]] //Costs ¤2500//\n\t<<else>>\n\t\tYou must advance this goal before customization to support it becomes available.\n\t<</if>>\n\t<<case 40>>\n\t$arcologies[0].name's media is supporting this goal.\n\t<<if $arcologies[0].FSChineseRevivalist >= 30>>\n\t\t[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 60, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 60>>\n\t$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.\n\t<<if $arcologies[0].FSChineseRevivalist >= 50>>\n\t\t[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 80, $cash -= 10000]] //Costs ¤10000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 80>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.\n\t<<if $arcologies[0].FSChineseRevivalist >= 70>>\n\t\t[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//\n\t<<else>>\n\t\tYou must advance this goal before further customization to support it becomes available.\n\t<</if>>\n\t<<case 100>>\n\t$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.\n\t<</switch>>\n\t<<if $PAPublic == 1>>\n\t<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl")>>\n\tWith her $assistantAppearance appearance, $assistantName is a good public mascot for this model.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t<br>''''[[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist = 4, $FSCredits -= 1]]: a vision of ancient China.\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSChattelReligionist == "unset">>\n<<if $arcologies[0].FSNull != "unset">>\n\t<br>''You are permitting <<if $arcologies[0].FSNull <= 25>>basic<<elseif $arcologies[0].FSNull <= 50>>considerable<<elseif $arcologies[0].FSNull <= 75>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.\n\t<<if $arcologies[0].FSNull <= 25>>\n\t\t//[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $FSCredits += 1]]//\n\t<<else>>\n\t\t//[[Withdraw|Future Society][$arcologies[0].FSNull -= 25, $FSCredits += 1]]//\n\t<</if>>\n\t<<if $FSCredits > 0>>\n\t<<if $arcologies[0].FSNull < $FSLockinLevel>>\n\t\t<br> [[Advance|Future Society][$arcologies[0].FSNull += 25, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $FSCredits > 0>>\n\t\t<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 25, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.\n\t\t<br> //This option is an alternative to societal advancement, and will not advance naturally.//\n\t<</if>>\n<</if>>\n<</if>>\n\n<br>\n\n/* FACILITY REDECORATION */\n<<if $brothel > 0>>\n<<if $brothelDecoration != "standard">>\n<<if ($arcologies[0].FSSupremacist == "unset") && ($brothelDecoration == "Supremacist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($brothelDecoration == "Subjugationist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($brothelDecoration == "Gender Radicalist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($brothelDecoration == "Gender Fundamentalist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSPaternalist == "unset") && ($brothelDecoration == "Paternalist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($brothelDecoration == "Body Purist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($brothelDecoration == "Transformation Fetishist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($brothelDecoration == "Youth Preferentialist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($brothelDecoration == "Maturity Preferentialist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($brothelDecoration == "Slimness Enthusiast")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($brothelDecoration == "Asset Expansionist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSPastoralist == "unset") && ($brothelDecoration == "Pastoralist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($brothelDecoration == "Physical Idealist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($brothelDecoration == "Chattel Religionist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSDegradationist == "unset") && ($brothelDecoration == "Degradationist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($brothelDecoration == "Roman Revivalist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($brothelDecoration == "Aztec Revivalist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($brothelDecoration == "Egyptian Revivalist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($brothelDecoration == "Edo Revivalist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($brothelDecoration == "Arabian Revivalist")>>\n\t<<set $brothelDecoration = "standard">>\n<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($brothelDecoration == "Chinese Revivalist")>>\n\t<<set $brothelDecoration = "standard">>\n<</if>>\n<</if>>\n<br>$brothelNameCaps is decorated in $brothelDecoration style.\n<<if ($arcologies[0].FSSupremacist >= 20) && ($brothelDecoration != "Supremacist")>>\n\t<br> [[Supremacist redecoration|Future Society][$brothelDecoration = "Supremacist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSubjugationist >= 20) && ($brothelDecoration != "Subjugationist")>>\n\t<br> [[Subjugationist redecoration|Future Society][$brothelDecoration = "Subjugationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($brothelDecoration != "Gender Radicalist")>>\n\t<br> [[Gender Radicalist redecoration|Future Society][$brothelDecoration = "Gender Radicalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($brothelDecoration != "Gender Fundamentalist")>>\n\t<br> [[Gender Fundamentalist redecoration|Future Society][$brothelDecoration = "Gender Fundamentalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPaternalist >= 20) && ($brothelDecoration != "Paternalist")>>\n\t<br> [[Paternalist redecoration|Future Society][$brothelDecoration = "Paternalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSBodyPurist >= 20) && ($brothelDecoration != "Body Purist")>>\n\t<br> [[Body Purist redecoration|Future Society][$brothelDecoration = "Body Purist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($brothelDecoration != "Transformation Fetishist")>>\n\t<br> [[Transformation Fetishist redecoration|Future Society][$brothelDecoration = "Transformation Fetishist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($brothelDecoration != "Youth Preferentialist")>>\n\t<br> [[Youth Preferentialist redecoration|Future Society][$brothelDecoration = "Youth Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($brothelDecoration != "Maturity Preferentialist")>>\n\t<br> [[Maturity Preferentialist redecoration|Future Society][$brothelDecoration = "Maturity Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($brothelDecoration != "Slimness Enthusiast")>>\n\t<br> [[Slimness Enthusiast redecoration|Future Society][$brothelDecoration = "Slimness Enthusiast", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($brothelDecoration != "Asset Expansionist")>>\n\t<br> [[Asset Expansionist redecoration|Future Society][$brothelDecoration = "Asset Expansionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPastoralist >= 20) && ($brothelDecoration != "Pastoralist")>>\n\t<br> [[Pastoralist redecoration|Future Society][$brothelDecoration = "Pastoralist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($brothelDecoration != "Physical Idealist")>>\n\t<br> [[Physical Idealist redecoration|Future Society][$brothelDecoration = "Physical Idealist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist >= 20) && ($brothelDecoration != "Chattel Religionist")>>\n\t<br> [[Chattel Religionist redecoration|Future Society][$brothelDecoration = "Chattel Religionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSDegradationist >= 20) && ($brothelDecoration != "Degradationist")>>\n\t<br> [[Degradationist redecoration|Future Society][$brothelDecoration = "Degradationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($brothelDecoration != "Roman Revivalist")>>\n\t<br> [[Roman Revivalist redecoration|Future Society][$brothelDecoration = "Roman Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($brothelDecoration != "Aztec Revivalist")>>\n\t<br> [[Aztec Revivalist redecoration|Future Society][$brothelDecoration = "Aztec Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($brothelDecoration != "Egyptian Revivalist")>>\n\t<br> [[Egyptian Revivalist redecoration|Future Society][$brothelDecoration = "Egyptian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($brothelDecoration != "Edo Revivalist")>>\n\t<br> [[Edo Revivalist redecoration|Future Society][$brothelDecoration = "Edo Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($brothelDecoration != "Arabian Revivalist")>>\n\t<br> [[Arabian Revivalist redecoration|Future Society][$brothelDecoration = "Arabian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($brothelDecoration != "Chinese Revivalist")>>\n\t<br> [[Chinese Revivalist redecoration|Future Society][$brothelDecoration = "Chinese Revivalist", $cash -= 5000]]\n<</if>>\n<</if>>\n\n<<if $club > 0>>\n<<if $clubDecoration != "standard">>\n<<if ($arcologies[0].FSSupremacist == "unset") && ($clubDecoration == "Supremacist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clubDecoration == "Subjugationist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clubDecoration == "Gender Radicalist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clubDecoration == "Gender Fundamentalist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSPaternalist == "unset") && ($clubDecoration == "Paternalist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clubDecoration == "Body Purist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clubDecoration == "Transformation Fetishist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clubDecoration == "Youth Preferentialist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clubDecoration == "Maturity Preferentialist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clubDecoration == "Slimness Enthusiast")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clubDecoration == "Asset Expansionist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSPastoralist == "unset") && ($clubDecoration == "Pastoralist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clubDecoration == "Physical Idealist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clubDecoration == "Chattel Religionist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSDegradationist == "unset") && ($clubDecoration == "Degradationist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clubDecoration == "Roman Revivalist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($clubDecoration == "Aztec Revivalist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clubDecoration == "Egyptian Revivalist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clubDecoration == "Edo Revivalist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clubDecoration == "Arabian Revivalist")>>\n\t<<set $clubDecoration = "standard">>\n<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clubDecoration == "Chinese Revivalist")>>\n\t<<set $clubDecoration = "standard">>\n<</if>>\n<</if>>\n<br>$clubNameCaps is decorated in $clubDecoration style.\n<<if ($arcologies[0].FSSupremacist >= 20) && ($clubDecoration != "Supremacist")>>\n\t<br> [[Supremacist redecoration|Future Society][$clubDecoration = "Supremacist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSubjugationist >= 20) && ($clubDecoration != "Subjugationist")>>\n\t<br> [[Subjugationist redecoration|Future Society][$clubDecoration = "Subjugationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clubDecoration != "Gender Radicalist")>>\n\t<br> [[Gender Radicalist redecoration|Future Society][$clubDecoration = "Gender Radicalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clubDecoration != "Gender Fundamentalist")>>\n\t<br> [[Gender Fundamentalist redecoration|Future Society][$clubDecoration = "Gender Fundamentalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPaternalist >= 20) && ($clubDecoration != "Paternalist")>>\n\t<br> [[Paternalist redecoration|Future Society][$clubDecoration = "Paternalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSBodyPurist >= 20) && ($clubDecoration != "Body Purist")>>\n\t<br> [[Body Purist redecoration|Future Society][$clubDecoration = "Body Purist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clubDecoration != "Transformation Fetishist")>>\n\t<br> [[Transformation Fetishist redecoration|Future Society][$clubDecoration = "Transformation Fetishist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clubDecoration != "Youth Preferentialist")>>\n\t<br> [[Youth Preferentialist redecoration|Future Society][$clubDecoration = "Youth Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clubDecoration != "Maturity Preferentialist")>>\n\t<br> [[Maturity Preferentialist redecoration|Future Society][$clubDecoration = "Maturity Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clubDecoration != "Slimness Enthusiast")>>\n\t<br> [[Slimness Enthusiast redecoration|Future Society][$clubDecoration = "Slimness Enthusiast", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clubDecoration != "Asset Expansionist")>>\n\t<br> [[Asset Expansionist redecoration|Future Society][$clubDecoration = "Asset Expansionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPastoralist >= 20) && ($clubDecoration != "Pastoralist")>>\n\t<br> [[Pastoralist redecoration|Future Society][$clubDecoration = "Pastoralist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clubDecoration != "Physical Idealist")>>\n\t<br> [[Physical Idealist redecoration|Future Society][$clubDecoration = "Physical Idealist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist >= 20) && ($clubDecoration != "Chattel Religionist")>>\n\t<br> [[Chattel Religionist redecoration|Future Society][$clubDecoration = "Chattel Religionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSDegradationist >= 20) && ($clubDecoration != "Degradationist")>>\n\t<br> [[Degradationist redecoration|Future Society][$clubDecoration = "Degradationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clubDecoration != "Roman Revivalist")>>\n\t<br> [[Roman Revivalist redecoration|Future Society][$clubDecoration = "Roman Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($clubDecoration != "Aztec Revivalist")>>\n\t<br> [[Aztec Revivalist redecoration|Future Society][$clubDecoration = "Aztec Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clubDecoration != "Egyptian Revivalist")>>\n\t<br> [[Egyptian Revivalist redecoration|Future Society][$clubDecoration = "Egyptian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clubDecoration != "Edo Revivalist")>>\n\t<br> [[Edo Revivalist redecoration|Future Society][$clubDecoration = "Edo Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clubDecoration != "Arabian Revivalist")>>\n\t<br> [[Arabian Revivalist redecoration|Future Society][$clubDecoration = "Arabian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clubDecoration != "Chinese Revivalist")>>\n\t<br> [[Chinese Revivalist redecoration|Future Society][$clubDecoration = "Chinese Revivalist", $cash -= 5000]]\n<</if>>\n<</if>>\n\n<<if $dairy > 0>>\n<<if $dairyDecoration != "standard">>\n<<if ($arcologies[0].FSSupremacist == "unset") && ($dairyDecoration == "Supremacist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($dairyDecoration == "Subjugationist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($dairyDecoration == "Gender Radicalist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($dairyDecoration == "Gender Fundamentalist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSPaternalist == "unset") && ($dairyDecoration == "Paternalist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($dairyDecoration == "Body Purist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($dairyDecoration == "Transformation Fetishist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($dairyDecoration == "Youth Preferentialist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($dairyDecoration == "Maturity Preferentialist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($dairyDecoration == "Slimness Enthusiast")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($dairyDecoration == "Asset Expansionist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSPastoralist == "unset") && ($dairyDecoration == "Pastoralist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($dairyDecoration == "Physical Idealist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($dairyDecoration == "Chattel Religionist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSDegradationist == "unset") && ($dairyDecoration == "Degradationist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($dairyDecoration == "Roman Revivalist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($dairyDecoration == "Aztec Revivalist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($dairyDecoration == "Egyptian Revivalist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($dairyDecoration == "Edo Revivalist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($dairyDecoration == "Arabian Revivalist")>>\n\t<<set $dairyDecoration = "standard">>\n<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($dairyDecoration == "Chinese Revivalist")>>\n\t<<set $dairyDecoration = "standard">>\n<</if>>\n<</if>>\n<br>$dairyNameCaps is decorated in $dairyDecoration style.\n<<if ($arcologies[0].FSSupremacist >= 20) && ($dairyDecoration != "Supremacist")>>\n\t<br> [[Supremacist redecoration|Future Society][$dairyDecoration = "Supremacist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSubjugationist >= 20) && ($dairyDecoration != "Subjugationist")>>\n\t<br> [[Subjugationist redecoration|Future Society][$dairyDecoration = "Subjugationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($dairyDecoration != "Gender Radicalist")>>\n\t<br> [[Gender Radicalist redecoration|Future Society][$dairyDecoration = "Gender Radicalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($dairyDecoration != "Gender Fundamentalist")>>\n\t<br> [[Gender Fundamentalist redecoration|Future Society][$dairyDecoration = "Gender Fundamentalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPaternalist >= 20) && ($dairyDecoration != "Paternalist")>>\n\t<br> [[Paternalist redecoration|Future Society][$dairyDecoration = "Paternalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSBodyPurist >= 20) && ($dairyDecoration != "Body Purist")>>\n\t<br> [[Body Purist redecoration|Future Society][$dairyDecoration = "Body Purist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($dairyDecoration != "Transformation Fetishist")>>\n\t<br> [[Transformation Fetishist redecoration|Future Society][$dairyDecoration = "Transformation Fetishist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($dairyDecoration != "Youth Preferentialist")>>\n\t<br> [[Youth Preferentialist redecoration|Future Society][$dairyDecoration = "Youth Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($dairyDecoration != "Maturity Preferentialist")>>\n\t<br> [[Maturity Preferentialist redecoration|Future Society][$dairyDecoration = "Maturity Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($dairyDecoration != "Slimness Enthusiast")>>\n\t<br> [[Slimness Enthusiast redecoration|Future Society][$dairyDecoration = "Slimness Enthusiast", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($dairyDecoration != "Asset Expansionist")>>\n\t<br> [[Asset Expansionist redecoration|Future Society][$dairyDecoration = "Asset Expansionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPastoralist >= 20) && ($dairyDecoration != "Pastoralist")>>\n\t<br> [[Pastoralist redecoration|Future Society][$dairyDecoration = "Pastoralist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($dairyDecoration != "Physical Idealist")>>\n\t<br> [[Physical Idealist redecoration|Future Society][$dairyDecoration = "Physical Idealist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist >= 20) && ($dairyDecoration != "Chattel Religionist")>>\n\t<br> [[Chattel Religionist redecoration|Future Society][$dairyDecoration = "Chattel Religionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSDegradationist >= 20) && ($dairyDecoration != "Degradationist")>>\n\t<br> [[Degradationist redecoration|Future Society][$dairyDecoration = "Degradationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($dairyDecoration != "Roman Revivalist")>>\n\t<br> [[Roman Revivalist redecoration|Future Society][$dairyDecoration = "Roman Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($dairyDecoration != "Aztec Revivalist")>>\n\t<br> [[Aztec Revivalist redecoration|Future Society][$dairyDecoration = "Aztec Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($dairyDecoration != "Egyptian Revivalist")>>\n\t<br> [[Egyptian Revivalist redecoration|Future Society][$dairyDecoration = "Egyptian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($dairyDecoration != "Edo Revivalist")>>\n\t<br> [[Edo Revivalist redecoration|Future Society][$dairyDecoration = "Edo Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($dairyDecoration != "Arabian Revivalist")>>\n\t<br> [[Arabian Revivalist redecoration|Future Society][$dairyDecoration = "Arabian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($dairyDecoration != "Chinese Revivalist")>>\n\t<br> [[Chinese Revivalist redecoration|Future Society][$dairyDecoration = "Chinese Revivalist", $cash -= 5000]]\n<</if>>\n<</if>>\n\n<<if $spa > 0>>\n<<if $spaDecoration != "standard">>\n<<if ($arcologies[0].FSSupremacist == "unset") && ($spaDecoration == "Supremacist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($spaDecoration == "Subjugationist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($spaDecoration == "Gender Radicalist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($spaDecoration == "Gender Fundamentalist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSPaternalist == "unset") && ($spaDecoration == "Paternalist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($spaDecoration == "Body Purist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($spaDecoration == "Transformation Fetishist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($spaDecoration == "Youth Preferentialist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($spaDecoration == "Maturity Preferentialist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($spaDecoration == "Slimness Enthusiast")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($spaDecoration == "Asset Expansionist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSPastoralist == "unset") && ($spaDecoration == "Pastoralist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($spaDecoration == "Physical Idealist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($spaDecoration == "Chattel Religionist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSDegradationist == "unset") && ($spaDecoration == "Degradationist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($spaDecoration == "Roman Revivalist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($spaDecoration == "Aztec Revivalist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($spaDecoration == "Egyptian Revivalist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($spaDecoration == "Edo Revivalist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($spaDecoration == "Arabian Revivalist")>>\n\t<<set $spaDecoration = "standard">>\n<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($spaDecoration == "Chinese Revivalist")>>\n\t<<set $spaDecoration = "standard">>\n<</if>>\n<</if>>\n<br>$spaNameCaps is decorated in $spaDecoration style.\n<<if ($arcologies[0].FSSupremacist >= 20) && ($spaDecoration != "Supremacist")>>\n\t<br> [[Supremacist redecoration|Future Society][$spaDecoration = "Supremacist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSubjugationist >= 20) && ($spaDecoration != "Subjugationist")>>\n\t<br> [[Subjugationist redecoration|Future Society][$spaDecoration = "Subjugationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($spaDecoration != "Gender Radicalist")>>\n\t<br> [[Gender Radicalist redecoration|Future Society][$spaDecoration = "Gender Radicalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($spaDecoration != "Gender Fundamentalist")>>\n\t<br> [[Gender Fundamentalist redecoration|Future Society][$spaDecoration = "Gender Fundamentalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPaternalist >= 20) && ($spaDecoration != "Paternalist")>>\n\t<br> [[Paternalist redecoration|Future Society][$spaDecoration = "Paternalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSBodyPurist >= 20) && ($spaDecoration != "Body Purist")>>\n\t<br> [[Body Purist redecoration|Future Society][$spaDecoration = "Body Purist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($spaDecoration != "Transformation Fetishist")>>\n\t<br> [[Transformation Fetishist redecoration|Future Society][$spaDecoration = "Transformation Fetishist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($spaDecoration != "Youth Preferentialist")>>\n\t<br> [[Youth Preferentialist redecoration|Future Society][$spaDecoration = "Youth Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($spaDecoration != "Maturity Preferentialist")>>\n\t<br> [[Maturity Preferentialist redecoration|Future Society][$spaDecoration = "Maturity Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($spaDecoration != "Slimness Enthusiast")>>\n\t<br> [[Slimness Enthusiast redecoration|Future Society][$spaDecoration = "Slimness Enthusiast", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($spaDecoration != "Asset Expansionist")>>\n\t<br> [[Asset Expansionist redecoration|Future Society][$spaDecoration = "Asset Expansionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPastoralist >= 20) && ($spaDecoration != "Pastoralist")>>\n\t<br> [[Pastoralist redecoration|Future Society][$spaDecoration = "Pastoralist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($spaDecoration != "Physical Idealist")>>\n\t<br> [[Physical Idealist redecoration|Future Society][$spaDecoration = "Physical Idealist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist >= 20) && ($spaDecoration != "Chattel Religionist")>>\n\t<br> [[Chattel Religionist redecoration|Future Society][$spaDecoration = "Chattel Religionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSDegradationist >= 20) && ($spaDecoration != "Degradationist")>>\n\t<br> [[Degradationist redecoration|Future Society][$spaDecoration = "Degradationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($spaDecoration != "Roman Revivalist")>>\n\t<br> [[Roman Revivalist redecoration|Future Society][$spaDecoration = "Roman Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($spaDecoration != "Aztec Revivalist")>>\n\t<br> [[Aztec Revivalist redecoration|Future Society][$spaDecoration = "Aztec Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($spaDecoration != "Egyptian Revivalist")>>\n\t<br> [[Egyptian Revivalist redecoration|Future Society][$spaDecoration = "Egyptian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($spaDecoration != "Edo Revivalist")>>\n\t<br> [[Edo Revivalist redecoration|Future Society][$spaDecoration = "Edo Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($spaDecoration != "Arabian Revivalist")>>\n\t<br> [[Arabian Revivalist redecoration|Future Society][$spaDecoration = "Arabian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($spaDecoration != "Chinese Revivalist")>>\n\t<br> [[Chinese Revivalist redecoration|Future Society][$spaDecoration = "Chinese Revivalist", $cash -= 5000]]\n<</if>>\n<</if>>\n\n<<if $clinic > 0>>\n<<if $clinicDecoration != "standard">>\n<<if ($arcologies[0].FSSupremacist == "unset") && ($clinicDecoration == "Supremacist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($clinicDecoration == "Subjugationist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($clinicDecoration == "Gender Radicalist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($clinicDecoration == "Gender Fundamentalist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSPaternalist == "unset") && ($clinicDecoration == "Paternalist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($clinicDecoration == "Body Purist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($clinicDecoration == "Transformation Fetishist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($clinicDecoration == "Youth Preferentialist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($clinicDecoration == "Maturity Preferentialist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($clinicDecoration == "Slimness Enthusiast")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($clinicDecoration == "Asset Expansionist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSPastoralist == "unset") && ($clinicDecoration == "Pastoralist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($clinicDecoration == "Physical Idealist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($clinicDecoration == "Chattel Religionist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSDegradationist == "unset") && ($clinicDecoration == "Degradationist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($clinicDecoration == "Roman Revivalist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($clinicDecoration == "Aztec Revivalist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($clinicDecoration == "Egyptian Revivalist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($clinicDecoration == "Edo Revivalist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($clinicDecoration == "Arabian Revivalist")>>\n\t<<set $clinicDecoration = "standard">>\n<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($clinicDecoration == "Chinese Revivalist")>>\n\t<<set $clinicDecoration = "standard">>\n<</if>>\n<</if>>\n<br>$clinicNameCaps is decorated in $clinicDecoration style.\n<<if ($arcologies[0].FSSupremacist >= 20) && ($clinicDecoration != "Supremacist")>>\n\t<br> [[Supremacist redecoration|Future Society][$clinicDecoration = "Supremacist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSubjugationist >= 20) && ($clinicDecoration != "Subjugationist")>>\n\t<br> [[Subjugationist redecoration|Future Society][$clinicDecoration = "Subjugationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clinicDecoration != "Gender Radicalist")>>\n\t<br> [[Gender Radicalist redecoration|Future Society][$clinicDecoration = "Gender Radicalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clinicDecoration != "Gender Fundamentalist")>>\n\t<br> [[Gender Fundamentalist redecoration|Future Society][$clinicDecoration = "Gender Fundamentalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPaternalist >= 20) && ($clinicDecoration != "Paternalist")>>\n\t<br> [[Paternalist redecoration|Future Society][$clinicDecoration = "Paternalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSBodyPurist >= 20) && ($clinicDecoration != "Body Purist")>>\n\t<br> [[Body Purist redecoration|Future Society][$clinicDecoration = "Body Purist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clinicDecoration != "Transformation Fetishist")>>\n\t<br> [[Transformation Fetishist redecoration|Future Society][$clinicDecoration = "Transformation Fetishist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clinicDecoration != "Youth Preferentialist")>>\n\t<br> [[Youth Preferentialist redecoration|Future Society][$clinicDecoration = "Youth Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clinicDecoration != "Maturity Preferentialist")>>\n\t<br> [[Maturity Preferentialist redecoration|Future Society][$clinicDecoration = "Maturity Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clinicDecoration != "Slimness Enthusiast")>>\n\t<br> [[Slimness Enthusiast redecoration|Future Society][$clinicDecoration = "Slimness Enthusiast", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clinicDecoration != "Asset Expansionist")>>\n\t<br> [[Asset Expansionist redecoration|Future Society][$clinicDecoration = "Asset Expansionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPastoralist >= 20) && ($clinicDecoration != "Pastoralist")>>\n\t<br> [[Pastoralist redecoration|Future Society][$clinicDecoration = "Pastoralist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clinicDecoration != "Physical Idealist")>>\n\t<br> [[Physical Idealist redecoration|Future Society][$clinicDecoration = "Physical Idealist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist >= 20) && ($clinicDecoration != "Chattel Religionist")>>\n\t<br> [[Chattel Religionist redecoration|Future Society][$clinicDecoration = "Chattel Religionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSDegradationist >= 20) && ($clinicDecoration != "Degradationist")>>\n\t<br> [[Degradationist redecoration|Future Society][$clinicDecoration = "Degradationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clinicDecoration != "Roman Revivalist")>>\n\t<br> [[Roman Revivalist redecoration|Future Society][$clinicDecoration = "Roman Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($clinicDecoration != "Aztec Revivalist")>>\n\t<br> [[Aztec Revivalist redecoration|Future Society][$clinicDecoration = "Aztec Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clinicDecoration != "Egyptian Revivalist")>>\n\t<br> [[Egyptian Revivalist redecoration|Future Society][$clinicDecoration = "Egyptian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clinicDecoration != "Edo Revivalist")>>\n\t<br> [[Edo Revivalist redecoration|Future Society][$clinicDecoration = "Edo Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clinicDecoration != "Arabian Revivalist")>>\n\t<br> [[Arabian Revivalist redecoration|Future Society][$clinicDecoration = "Arabian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clinicDecoration != "Chinese Revivalist")>>\n\t<br> [[Chinese Revivalist redecoration|Future Society][$clinicDecoration = "Chinese Revivalist", $cash -= 5000]]\n<</if>>\n<</if>>\n\n<<if $schoolroom > 0>>\n<<if $schoolroomDecoration != "standard">>\n<<if ($arcologies[0].FSSupremacist == "unset") && ($schoolroomDecoration == "Supremacist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($schoolroomDecoration == "Subjugationist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($schoolroomDecoration == "Gender Radicalist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($schoolroomDecoration == "Gender Fundamentalist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSPaternalist == "unset") && ($schoolroomDecoration == "Paternalist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($schoolroomDecoration == "Body Purist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($schoolroomDecoration == "Transformation Fetishist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($schoolroomDecoration == "Youth Preferentialist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($schoolroomDecoration == "Maturity Preferentialist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($schoolroomDecoration == "Slimness Enthusiast")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($schoolroomDecoration == "Asset Expansionist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSPastoralist == "unset") && ($schoolroomDecoration == "Pastoralist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($schoolroomDecoration == "Physical Idealist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($schoolroomDecoration == "Chattel Religionist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSDegradationist == "unset") && ($schoolroomDecoration == "Degradationist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($schoolroomDecoration == "Roman Revivalist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($schoolroomDecoration == "Aztec Revivalist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($schoolroomDecoration == "Egyptian Revivalist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($schoolroomDecoration == "Edo Revivalist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($schoolroomDecoration == "Arabian Revivalist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($schoolroomDecoration == "Chinese Revivalist")>>\n\t<<set $schoolroomDecoration = "standard">>\n<</if>>\n<</if>>\n<br>$schoolroomNameCaps is decorated in $schoolroomDecoration style.\n<<if ($arcologies[0].FSSupremacist >= 20) && ($schoolroomDecoration != "Supremacist")>>\n\t<br> [[Supremacist redecoration|Future Society][$schoolroomDecoration = "Supremacist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSubjugationist >= 20) && ($schoolroomDecoration != "Subjugationist")>>\n\t<br> [[Subjugationist redecoration|Future Society][$schoolroomDecoration = "Subjugationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($schoolroomDecoration != "Gender Radicalist")>>\n\t<br> [[Gender Radicalist redecoration|Future Society][$schoolroomDecoration = "Gender Radicalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($schoolroomDecoration != "Gender Fundamentalist")>>\n\t<br> [[Gender Fundamentalist redecoration|Future Society][$schoolroomDecoration = "Gender Fundamentalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPaternalist >= 20) && ($schoolroomDecoration != "Paternalist")>>\n\t<br> [[Paternalist redecoration|Future Society][$schoolroomDecoration = "Paternalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSBodyPurist >= 20) && ($schoolroomDecoration != "Body Purist")>>\n\t<br> [[Body Purist redecoration|Future Society][$schoolroomDecoration = "Body Purist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($schoolroomDecoration != "Transformation Fetishist")>>\n\t<br> [[Transformation Fetishist redecoration|Future Society][$schoolroomDecoration = "Transformation Fetishist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($schoolroomDecoration != "Youth Preferentialist")>>\n\t<br> [[Youth Preferentialist redecoration|Future Society][$schoolroomDecoration = "Youth Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($schoolroomDecoration != "Maturity Preferentialist")>>\n\t<br> [[Maturity Preferentialist redecoration|Future Society][$schoolroomDecoration = "Maturity Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($schoolroomDecoration != "Slimness Enthusiast")>>\n\t<br> [[Slimness Enthusiast redecoration|Future Society][$schoolroomDecoration = "Slimness Enthusiast", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($schoolroomDecoration != "Asset Expansionist")>>\n\t<br> [[Asset Expansionist redecoration|Future Society][$schoolroomDecoration = "Asset Expansionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPastoralist >= 20) && ($schoolroomDecoration != "Pastoralist")>>\n\t<br> [[Pastoralist redecoration|Future Society][$schoolroomDecoration = "Pastoralist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($schoolroomDecoration != "Physical Idealist")>>\n\t<br> [[Physical Idealist redecoration|Future Society][$schoolroomDecoration = "Physical Idealist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist >= 20) && ($schoolroomDecoration != "Chattel Religionist")>>\n\t<br> [[Chattel Religionist redecoration|Future Society][$schoolroomDecoration = "Chattel Religionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSDegradationist >= 20) && ($schoolroomDecoration != "Degradationist")>>\n<br> [[Degradationist redecoration|Future Society][$schoolroomDecoration = "Degradationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($schoolroomDecoration != "Roman Revivalist")>>\n\t<br> [[Roman Revivalist redecoration|Future Society][$schoolroomDecoration = "Roman Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($schoolroomDecoration != "Aztec Revivalist")>>\n\t<br> [[Aztec Revivalist redecoration|Future Society][$schoolroomDecoration = "Aztec Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($schoolroomDecoration != "Egyptian Revivalist")>>\n\t<br> [[Egyptian Revivalist redecoration|Future Society][$schoolroomDecoration = "Egyptian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($schoolroomDecoration != "Edo Revivalist")>>\n\t<br> [[Edo Revivalist redecoration|Future Society][$schoolroomDecoration = "Edo Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($schoolroomDecoration != "Arabian Revivalist")>>\n\t<br> [[Arabian Revivalist redecoration|Future Society][$schoolroomDecoration = "Arabian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($schoolroomDecoration != "Chinese Revivalist")>>\n\t<br> [[Chinese Revivalist redecoration|Future Society][$schoolroomDecoration = "Chinese Revivalist", $cash -= 5000]]\n<</if>>\n<</if>>\n\n<<if $cellblock > 0>>\n<<if $cellblockDecoration != "standard">>\n<<if ($arcologies[0].FSSupremacist == "unset") && ($cellblockDecoration == "Supremacist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($cellblockDecoration == "Subjugationist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($cellblockDecoration == "Gender Radicalist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($cellblockDecoration == "Gender Fundamentalist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSPaternalist == "unset") && ($cellblockDecoration == "Paternalist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($cellblockDecoration == "Body Purist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($cellblockDecoration == "Transformation Fetishist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($cellblockDecoration == "Youth Preferentialist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($cellblockDecoration == "Maturity Preferentialist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($cellblockDecoration == "Slimness Enthusiast")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($cellblockDecoration == "Asset Expansionist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSPastoralist == "unset") && ($cellblockDecoration == "Pastoralist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($cellblockDecoration == "Physical Idealist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($cellblockDecoration == "Chattel Religionist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSDegradationist == "unset") && ($cellblockDecoration == "Degradationist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($cellblockDecoration == "Roman Revivalist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($cellblockDecoration == "Aztec Revivalist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($cellblockDecoration == "Egyptian Revivalist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($cellblockDecoration == "Edo Revivalist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($cellblockDecoration == "Arabian Revivalist")>>\n\t<<set $cellblockDecoration = "standard">>\n<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($cellblockDecoration == "Chinese Revivalist")>>\n\t<<set $cellblockDecoration = "standard">>\n<</if>>\n<</if>>\n<br>$cellblockNameCaps is decorated in $cellblockDecoration style.\n<<if ($arcologies[0].FSSupremacist >= 20) && ($cellblockDecoration != "Supremacist")>>\n\t<br> [[Supremacist redecoration|Future Society][$cellblockDecoration = "Supremacist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSubjugationist >= 20) && ($cellblockDecoration != "Subjugationist")>>\n\t<br> [[Subjugationist redecoration|Future Society][$cellblockDecoration = "Subjugationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($cellblockDecoration != "Gender Radicalist")>>\n\t<br> [[Gender Radicalist redecoration|Future Society][$cellblockDecoration = "Gender Radicalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($cellblockDecoration != "Gender Fundamentalist")>>\n\t<br> [[Gender Fundamentalist redecoration|Future Society][$cellblockDecoration = "Gender Fundamentalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPaternalist >= 20) && ($cellblockDecoration != "Paternalist")>>\n\t<br> [[Paternalist redecoration|Future Society][$cellblockDecoration = "Paternalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSBodyPurist >= 20) && ($cellblockDecoration != "Body Purist")>>\n\t<br> [[Body Purist redecoration|Future Society][$cellblockDecoration = "Body Purist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($cellblockDecoration != "Transformation Fetishist")>>\n\t<br> [[Transformation Fetishist redecoration|Future Society][$cellblockDecoration = "Transformation Fetishist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($cellblockDecoration != "Youth Preferentialist")>>\n\t<br> [[Youth Preferentialist redecoration|Future Society][$cellblockDecoration = "Youth Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($cellblockDecoration != "Maturity Preferentialist")>>\n\t<br> [[Maturity Preferentialist redecoration|Future Society][$cellblockDecoration = "Maturity Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($cellblockDecoration != "Slimness Enthusiast")>>\n\t<br> [[Slimness Enthusiast redecoration|Future Society][$cellblockDecoration = "Slimness Enthusiast", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($cellblockDecoration != "Asset Expansionist")>>\n\t<br> [[Asset Expansionist redecoration|Future Society][$cellblockDecoration = "Asset Expansionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPastoralist >= 20) && ($cellblockDecoration != "Pastoralist")>>\n\t<br> [[Pastoralist redecoration|Future Society][$cellblockDecoration = "Pastoralist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($cellblockDecoration != "Physical Idealist")>>\n\t<br> [[Physical Idealist redecoration|Future Society][$cellblockDecoration = "Physical Idealist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist >= 20) && ($cellblockDecoration != "Chattel Religionist")>>\n\t<br> [[Chattel Religionist redecoration|Future Society][$cellblockDecoration = "Chattel Religionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSDegradationist >= 20) && ($cellblockDecoration != "Degradationist")>>\n\t<br> [[Degradationist redecoration|Future Society][$cellblockDecoration = "Degradationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($cellblockDecoration != "Roman Revivalist")>>\n\t<br> [[Roman Revivalist redecoration|Future Society][$cellblockDecoration = "Roman Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($cellblockDecoration != "Aztec Revivalist")>>\n\t<br> [[Aztec Revivalist redecoration|Future Society][$cellblockDecoration = "Aztec Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($cellblockDecoration != "Egyptian Revivalist")>>\n\t<br> [[Egyptian Revivalist redecoration|Future Society][$cellblockDecoration = "Egyptian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($cellblockDecoration != "Edo Revivalist")>>\n\t<br> [[Edo Revivalist redecoration|Future Society][$cellblockDecoration = "Edo Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($cellblockDecoration != "Arabian Revivalist")>>\n\t<br> [[Arabian Revivalist redecoration|Future Society][$cellblockDecoration = "Arabian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($cellblockDecoration != "Chinese Revivalist")>>\n\t<br> [[Chinese Revivalist redecoration|Future Society][$cellblockDecoration = "Chinese Revivalist", $cash -= 5000]]\n<</if>>\n<</if>>\n\n<<if $servantsQuarters > 0>>\n<<if $servantsQuartersDecoration != "standard">>\n<<if ($arcologies[0].FSSupremacist == "unset") && ($servantsQuartersDecoration == "Supremacist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($servantsQuartersDecoration == "Subjugationist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($servantsQuartersDecoration == "Gender Radicalist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($servantsQuartersDecoration == "Gender Fundamentalist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSPaternalist == "unset") && ($servantsQuartersDecoration == "Paternalist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($servantsQuartersDecoration == "Body Purist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($servantsQuartersDecoration == "Transformation Fetishist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($servantsQuartersDecoration == "Youth Preferentialist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($servantsQuartersDecoration == "Maturity Preferentialist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($servantsQuartersDecoration == "Slimness Enthusiast")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($servantsQuartersDecoration == "Asset Expansionist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSPastoralist == "unset") && ($servantsQuartersDecoration == "Pastoralist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($servantsQuartersDecoration == "Physical Idealist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($servantsQuartersDecoration == "Chattel Religionist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSDegradationist == "unset") && ($servantsQuartersDecoration == "Degradationist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($servantsQuartersDecoration == "Roman Revivalist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($servantsQuartersDecoration == "Aztec Revivalist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($servantsQuartersDecoration == "Egyptian Revivalist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($servantsQuartersDecoration == "Edo Revivalist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($servantsQuartersDecoration == "Arabian Revivalist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($servantsQuartersDecoration == "Chinese Revivalist")>>\n\t<<set $servantsQuartersDecoration = "standard">>\n<</if>>\n<</if>>\n<br>$servantsQuartersNameCaps is decorated in $servantsQuartersDecoration style.\n<<if ($arcologies[0].FSSupremacist >= 20) && ($servantsQuartersDecoration != "Supremacist")>>\n\t<br> [[Supremacist redecoration|Future Society][$servantsQuartersDecoration = "Supremacist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSubjugationist >= 20) && ($servantsQuartersDecoration != "Subjugationist")>>\n\t<br> [[Subjugationist redecoration|Future Society][$servantsQuartersDecoration = "Subjugationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($servantsQuartersDecoration != "Gender Radicalist")>>\n\t<br> [[Gender Radicalist redecoration|Future Society][$servantsQuartersDecoration = "Gender Radicalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($servantsQuartersDecoration != "Gender Fundamentalist")>>\n\t<br> [[Gender Fundamentalist redecoration|Future Society][$servantsQuartersDecoration = "Gender Fundamentalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPaternalist >= 20) && ($servantsQuartersDecoration != "Paternalist")>>\n\t<br> [[Paternalist redecoration|Future Society][$servantsQuartersDecoration = "Paternalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSBodyPurist >= 20) && ($servantsQuartersDecoration != "Body Purist")>>\n\t<br> [[Body Purist redecoration|Future Society][$servantsQuartersDecoration = "Body Purist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($servantsQuartersDecoration != "Transformation Fetishist")>>\n\t<br> [[Transformation Fetishist redecoration|Future Society][$servantsQuartersDecoration = "Transformation Fetishist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($servantsQuartersDecoration != "Youth Preferentialist")>>\n\t<br> [[Youth Preferentialist redecoration|Future Society][$servantsQuartersDecoration = "Youth Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($servantsQuartersDecoration != "Maturity Preferentialist")>>\n\t<br> [[Maturity Preferentialist redecoration|Future Society][$servantsQuartersDecoration = "Maturity Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($servantsQuartersDecoration != "Slimness Enthusiast")>>\n\t<br> [[Slimness Enthusiast redecoration|Future Society][$servantsQuartersDecoration = "Slimness Enthusiast", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($servantsQuartersDecoration != "Asset Expansionist")>>\n\t<br> [[Asset Expansionist redecoration|Future Society][$servantsQuartersDecoration = "Asset Expansionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPastoralist >= 20) && ($servantsQuartersDecoration != "Pastoralist")>>\n\t<br> [[Pastoralist redecoration|Future Society][$servantsQuartersDecoration = "Pastoralist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($servantsQuartersDecoration != "Physical Idealist")>>\n\t<br> [[Physical Idealist redecoration|Future Society][$servantsQuartersDecoration = "Physical Idealist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist >= 20) && ($servantsQuartersDecoration != "Chattel Religionist")>>\n\t<br> [[Chattel Religionist redecoration|Future Society][$servantsQuartersDecoration = "Chattel Religionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSDegradationist >= 20) && ($servantsQuartersDecoration != "Degradationist")>>\n\t<br> [[Degradationist redecoration|Future Society][$servantsQuartersDecoration = "Degradationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($servantsQuartersDecoration != "Roman Revivalist")>>\n\t<br> [[Roman Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Roman Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($servantsQuartersDecoration != "Aztec Revivalist")>>\n\t<br> [[Aztec Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Aztec Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($servantsQuartersDecoration != "Egyptian Revivalist")>>\n\t<br> [[Egyptian Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Egyptian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($servantsQuartersDecoration != "Edo Revivalist")>>\n\t<br> [[Edo Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Edo Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($servantsQuartersDecoration != "Arabian Revivalist")>>\n\t<br> [[Arabian Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Arabian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($servantsQuartersDecoration != "Chinese Revivalist")>>\n\t<br> [[Chinese Revivalist redecoration|Future Society][$servantsQuartersDecoration = "Chinese Revivalist", $cash -= 5000]]\n<</if>>\n<</if>>\n\n<<if $arcade > 0>>\n<<if $arcadeDecoration != "standard">>\n<<if ($arcologies[0].FSSupremacist == "unset") && ($arcadeDecoration == "Supremacist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($arcadeDecoration == "Subjugationist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($arcadeDecoration == "Gender Radicalist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($arcadeDecoration == "Gender Fundamentalist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSPaternalist == "unset") && ($arcadeDecoration == "Paternalist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($arcadeDecoration == "Body Purist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($arcadeDecoration == "Transformation Fetishist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($arcadeDecoration == "Youth Preferentialist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcadeDecoration == "Maturity Preferentialist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($arcadeDecoration == "Slimness Enthusiast")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($arcadeDecoration == "Asset Expansionist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSPastoralist == "unset") && ($arcadeDecoration == "Pastoralist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($arcadeDecoration == "Physical Idealist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($arcadeDecoration == "Chattel Religionist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSDegradationist == "unset") && ($arcadeDecoration == "Degradationist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($arcadeDecoration == "Roman Revivalist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($arcadeDecoration == "Aztec Revivalist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcadeDecoration == "Egyptian Revivalist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($arcadeDecoration == "Edo Revivalist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($arcadeDecoration == "Arabian Revivalist")>>\n\t<<set $arcadeDecoration = "standard">>\n<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($arcadeDecoration == "Chinese Revivalist")>>\n\t<<set $arcadeDecoration = "standard">>\n<</if>>\n<</if>>\n<br>$arcadeNameCaps is decorated in $arcadeDecoration style.\n<<if ($arcologies[0].FSSupremacist >= 20) && ($arcadeDecoration != "Supremacist")>>\n\t<br> [[Supremacist redecoration|Future Society][$arcadeDecoration = "Supremacist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSubjugationist >= 20) && ($arcadeDecoration != "Subjugationist")>>\n\t<br> [[Subjugationist redecoration|Future Society][$arcadeDecoration = "Subjugationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($arcadeDecoration != "Gender Radicalist")>>\n\t<br> [[Gender Radicalist redecoration|Future Society][$arcadeDecoration = "Gender Radicalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($arcadeDecoration != "Gender Fundamentalist")>>\n\t<br> [[Gender Fundamentalist redecoration|Future Society][$arcadeDecoration = "Gender Fundamentalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPaternalist >= 20) && ($arcadeDecoration != "Paternalist")>>\n\t<br> [[Paternalist redecoration|Future Society][$arcadeDecoration = "Paternalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSBodyPurist >= 20) && ($arcadeDecoration != "Body Purist")>>\n\t<br> [[Body Purist redecoration|Future Society][$arcadeDecoration = "Body Purist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($arcadeDecoration != "Transformation Fetishist")>>\n\t<br> [[Transformation Fetishist redecoration|Future Society][$arcadeDecoration = "Transformation Fetishist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($arcadeDecoration != "Youth Preferentialist")>>\n\t<br> [[Youth Preferentialist redecoration|Future Society][$arcadeDecoration = "Youth Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($arcadeDecoration != "Maturity Preferentialist")>>\n\t<br> [[Maturity Preferentialist redecoration|Future Society][$arcadeDecoration = "Maturity Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($arcadeDecoration != "Slimness Enthusiast")>>\n\t<br> [[Slimness Enthusiast redecoration|Future Society][$arcadeDecoration = "Slimness Enthusiast", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($arcadeDecoration != "Asset Expansionist")>>\n\t<br> [[Asset Expansionist redecoration|Future Society][$arcadeDecoration = "Asset Expansionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPastoralist >= 20) && ($arcadeDecoration != "Pastoralist")>>\n\t<br> [[Pastoralist redecoration|Future Society][$arcadeDecoration = "Pastoralist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($arcadeDecoration != "Physical Idealist")>>\n\t<br> [[Physical Idealist redecoration|Future Society][$arcadeDecoration = "Physical Idealist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist >= 20) && ($arcadeDecoration != "Chattel Religionist")>>\n\t<br> [[Chattel Religionist redecoration|Future Society][$arcadeDecoration = "Chattel Religionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSDegradationist >= 20) && ($arcadeDecoration != "Degradationist")>>\n\t<br> [[Degradationist redecoration|Future Society][$arcadeDecoration = "Degradationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($arcadeDecoration != "Roman Revivalist")>>\n\t<br> [[Roman Revivalist redecoration|Future Society][$arcadeDecoration = "Roman Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($arcadeDecoration != "Aztec Revivalist")>>\n\t<br> [[Aztec Revivalist redecoration|Future Society][$arcadeDecoration = "Aztec Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($arcadeDecoration != "Egyptian Revivalist")>>\n\t<br> [[Egyptian Revivalist redecoration|Future Society][$arcadeDecoration = "Egyptian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($arcadeDecoration != "Edo Revivalist")>>\n\t<br> [[Edo Revivalist redecoration|Future Society][$arcadeDecoration = "Edo Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($arcadeDecoration != "Arabian Revivalist")>>\n\t<br> [[Arabian Revivalist redecoration|Future Society][$arcadeDecoration = "Arabian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($arcadeDecoration != "Chinese Revivalist")>>\n\t<br> [[Chinese Revivalist redecoration|Future Society][$arcadeDecoration = "Chinese Revivalist", $cash -= 5000]]\n<</if>>\n<</if>>\n\n<<if $masterSuite > 0>>\n<<if $masterSuiteDecoration != "standard">>\n<<if ($arcologies[0].FSSupremacist == "unset") && ($masterSuiteDecoration == "Supremacist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSSubjugationist == "unset") && ($masterSuiteDecoration == "Subjugationist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderRadicalist == "unset") && ($masterSuiteDecoration == "Gender Radicalist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSGenderFundamentalist == "unset") && ($masterSuiteDecoration == "Gender Fundamentalist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSPaternalist == "unset") && ($masterSuiteDecoration == "Paternalist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSBodyPurist == "unset") && ($masterSuiteDecoration == "Body Purist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSTransformationFetishist == "unset") && ($masterSuiteDecoration == "Transformation Fetishist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSYouthPreferentialist == "unset") && ($masterSuiteDecoration == "Youth Preferentialist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSMaturityPreferentialist == "unset") && ($masterSuiteDecoration == "Maturity Preferentialist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSSlimnessEnthusiast == "unset") && ($masterSuiteDecoration == "Slimness Enthusiast")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSAssetExpansionist == "unset") && ($masterSuiteDecoration == "Asset Expansionist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSPastoralist == "unset") && ($masterSuiteDecoration == "Pastoralist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSPhysicalIdealist == "unset") && ($masterSuiteDecoration == "Physical Idealist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSChattelReligionist == "unset") && ($masterSuiteDecoration == "Chattel Religionist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSDegradationist == "unset") && ($masterSuiteDecoration == "Degradationist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSRomanRevivalist == "unset") && ($masterSuiteDecoration == "Roman Revivalist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSAztecRevivalist == "unset") && ($masterSuiteDecoration == "Aztec Revivalist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSEgyptianRevivalist == "unset") && ($masterSuiteDecoration == "Egyptian Revivalist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSEdoRevivalist == "unset") && ($masterSuiteDecoration == "Edo Revivalist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSArabianRevivalist == "unset") && ($masterSuiteDecoration == "Arabian Revivalist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<<elseif ($arcologies[0].FSChineseRevivalist == "unset") && ($masterSuiteDecoration == "Chinese Revivalist")>>\n\t<<set $masterSuiteDecoration = "standard">>\n<</if>>\n<</if>>\n<br>$masterSuiteNameCaps is decorated in $masterSuiteDecoration style.\n<<if ($arcologies[0].FSSupremacist >= 20) && ($masterSuiteDecoration != "Supremacist")>>\n\t<br> [[Supremacist redecoration|Future Society][$masterSuiteDecoration = "Supremacist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSubjugationist >= 20) && ($masterSuiteDecoration != "Subjugationist")>>\n\t<br> [[Subjugationist redecoration|Future Society][$masterSuiteDecoration = "Subjugationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($masterSuiteDecoration != "Gender Radicalist")>>\n\t<br> [[Gender Radicalist redecoration|Future Society][$masterSuiteDecoration = "Gender Radicalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($masterSuiteDecoration != "Gender Fundamentalist")>>\n\t<br> [[Gender Fundamentalist redecoration|Future Society][$masterSuiteDecoration = "Gender Fundamentalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPaternalist >= 20) && ($masterSuiteDecoration != "Paternalist")>>\n\t<br> [[Paternalist redecoration|Future Society][$masterSuiteDecoration = "Paternalist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSBodyPurist >= 20) && ($masterSuiteDecoration != "Body Purist")>>\n\t<br> [[Body Purist redecoration|Future Society][$masterSuiteDecoration = "Body Purist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($masterSuiteDecoration != "Transformation Fetishist")>>\n\t<br> [[Transformation Fetishist redecoration|Future Society][$masterSuiteDecoration = "Transformation Fetishist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($masterSuiteDecoration != "Youth Preferentialist")>>\n\t<br> [[Youth Preferentialist redecoration|Future Society][$masterSuiteDecoration = "Youth Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($masterSuiteDecoration != "Maturity Preferentialist")>>\n\t<br> [[Maturity Preferentialist redecoration|Future Society][$masterSuiteDecoration = "Maturity Preferentialist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($masterSuiteDecoration != "Slimness Enthusiast")>>\n\t<br> [[Slimness Enthusiast redecoration|Future Society][$masterSuiteDecoration = "Slimness Enthusiast", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($masterSuiteDecoration != "Asset Expansionist")>>\n\t<br> [[Asset Expansionist redecoration|Future Society][$masterSuiteDecoration = "Asset Expansionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPastoralist >= 20) && ($masterSuiteDecoration != "Pastoralist")>>\n\t<br> [[Pastoralist redecoration|Future Society][$masterSuiteDecoration = "Pastoralist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($masterSuiteDecoration != "Physical Idealist")>>\n\t<br> [[Physical Idealist redecoration|Future Society][$masterSuiteDecoration = "Physical Idealist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist >= 20) && ($masterSuiteDecoration != "Chattel Religionist")>>\n\t<br> [[Chattel Religionist redecoration|Future Society][$masterSuiteDecoration = "Chattel Religionist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSDegradationist >= 20) && ($masterSuiteDecoration != "Degradationist")>>\n\t<br> [[Degradationist redecoration|Future Society][$masterSuiteDecoration = "Degradationist", $cash -= 5000]]\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($masterSuiteDecoration != "Roman Revivalist")>>\n\t<br> [[Roman Revivalist redecoration|Future Society][$masterSuiteDecoration = "Roman Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSAztecRevivalist >= 20) && ($masterSuiteDecoration != "Aztec Revivalist")>>\n\t<br> [[Aztec Revivalist redecoration|Future Society][$masterSuiteDecoration = "Aztec Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($masterSuiteDecoration != "Egyptian Revivalist")>>\n\t<br> [[Egyptian Revivalist redecoration|Future Society][$masterSuiteDecoration = "Egyptian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($masterSuiteDecoration != "Edo Revivalist")>>\n\t<br> [[Edo Revivalist redecoration|Future Society][$masterSuiteDecoration = "Edo Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($masterSuiteDecoration != "Arabian Revivalist")>>\n\t<br> [[Arabian Revivalist redecoration|Future Society][$masterSuiteDecoration = "Arabian Revivalist", $cash -= 5000]]\n<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($masterSuiteDecoration != "Chinese Revivalist")>>\n\t<br> [[Chinese Revivalist redecoration|Future Society][$masterSuiteDecoration = "Chinese Revivalist", $cash -= 5000]]\n<</if>>\n<</if>>
<<if (random(0,99) < $seeDicks)>>\n\t<<include "Generate XY Slave">>\n<<elseif ($seeDicks > 0)>>\n\t<<if ($arcologies[0].FSGenderFundamentalistSMR == 1)>>\n\t<<set $seed = 90>>\n\t<<elseif ($arcologies[0].FSGenderRadicalistLaw == 1)>>\n\t<<set $seed = 50>>\n\t<<else>>\n\t<<set $seed = 80>>\n\t<</if>>\n\t<<if (random(1,100) > $seed) && (random(0,99) < $seeDicks)>>\n\t<<include "Generate XY Slave">>\n\t<<else>>\n\t<<include "Generate XX Slave">>\n\t<</if>>\n<<else>>\n\t<<include "Generate XX Slave">>\n<</if>>
<<BaseSlave>>\n/*possible missed variables*/\n<<set $activeSlave.vaginaLube = 1, $activeSlave.ovaries = 1, $activeSlave.canRecruit = 1>>\n\n<<if $retirementAge > 42>>\n\t<<set $activeSlave.age = random(18,42)>>\n<<else>>\n\t<<set $activeSlave.age = random(18,$retirementAge)>>\n<</if>>\n<<set $activeSlave.ID = $IDNumber++>>\n<<set $activeSlave.weekAcquired = $week>>\n\n<<set $seed = random(1,100)>>\n<<if $seed > 98>>\n\t<<set $activeSlave.intelligence = 3>>\n<<elseif $seed > 85>>\n\t<<set $activeSlave.intelligence = 2>>\n<<elseif $seed > 65>>\n\t<<set $activeSlave.intelligence = 1>>\n<<elseif $seed > 35>>\n\t<<set $activeSlave.intelligence = 0>>\n<<elseif $seed > 15>>\n\t<<set $activeSlave.intelligence = -1>>\n<<elseif $seed > 5>>\n\t<<set $activeSlave.intelligence = -2>>\n<<else>>\n\t<<set $activeSlave.intelligence = -3>>\n<</if>>\n<<if random(1,100) < 50+(20*$activeSlave.intelligence)>>\n\t<<set $activeSlave.intelligenceImplant = 1>>\n<</if>>\n<<if ($activeSlave.age <= 24)>>\n\t<<set $activeSlave.career = setup.youngCareers.random()>>\n<<elseif ($activeSlave.intelligenceImplant == 1)>>\n\t<<set $activeSlave.career = setup.educatedCareers.random()>>\n<<else>>\n\t<<set $activeSlave.career = setup.uneducatedCareers.random()>>\n<</if>>\n\n<<set $activeSlave.vaginalSkill = random(0,15)>>\n<<set $activeSlave.analSkill = random(0,15)>>\n<<set $activeSlave.oralSkill = random(0,15)>>\n<<set $activeSlave.entertainSkill = random(0,15)>>\n<<set $activeSlave.whoreSkill = random(0,15)>>\n\n<<set $activeSlave.energy = random(1,85)>>\n<<RandomizeAttraction>>\n<<set $activeSlave.fetishStrength = random(0,90)>>\n<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "submissive", "cumslut", "humiliation", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>>\n\n<<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "gluttonous", "devout", "liberated")>>\n<<if ($activeSlave.behavioralFlaw is "devout")>>\n\t<<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>>\n<<else>>\n\t<<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>>\n<</if>>\n<<if ($activeSlave.behavioralFlaw == "none") && random(1,10) == 1>>\n\t<<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>>\n<</if>>\n<<if ($activeSlave.sexualFlaw == "none") && random(1,10) == 1>>\n\t<<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>>\n<</if>>\n\n<<set $activeSlave.health = random(-50,50)>>\n\n<<set $activeSlave.devotion = random(-90,-60)>>\n<<set $activeSlave.trust = random(-45,-25)>>\n\n<<set $activeSlave.height = random(140,190)>>\n<<if random(1,2) == 1>><<set $activeSlave.height = random(150,170)>><</if>>\n\n<<if $activeSlave.height >= 170>>\n\t<<set $activeSlave.hips = either(-1, 0, 0, 1, 1, 2, 2)>>\n\t<<set $activeSlave.shoulders = either(-1, -1, 0, 0, 0, 1)>>\n<<else>>\n\t<<set $activeSlave.hips = either(-1, 0, 0, 0, 1, 1, 2)>>\n\t<<set $activeSlave.shoulders = either(-2, -1, -1, 0, 0, 1)>>\n<</if>>\n\n<<set $activeSlave.weight = random(-100,100)>>\n<<if ($activeSlave.weight < -30)>>\n\t<<set $activeSlave.waist = random(-55,0)>>\n<<elseif ($activeSlave.weight <= 30)>>\n\t<<set $activeSlave.waist = random(-45,45)>>\n<<else>>\n\t<<set $activeSlave.waist = random(0,55)>>\n<</if>>\n\n<<if ($activeSlave.age > random(0,100))>>\n\t<<set $activeSlave.eyes = -1>>\n<</if>>\n\n<<if $fixedNationality == 0>>\n\t<<set $activeSlave.nationality = $nationalities.random()>>\n<<else>>\n\t<<set $activeSlave.nationality = $fixedNationality>>\n<</if>>\n<<NationalityToRace $activeSlave>>\n<<NationalityToName $activeSlave>>\n<<NationalityToAccent $activeSlave>>\n\n<<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0, 6)>>\n\t<<set $activeSlave.accent -= 1>>\n<</if>>\n\n<<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>>\n<<if "American" == $activeSlave.nationality>>\n\t<<set $seed += 2>>\n<<elseif ["Canadian", "Israeli", "Japanese", "Korean", "Irish", "Icelandic", "Finnish", "Swiss", "Danish", "Norwegian", "Austrian", "Slovak", "Dutch", "Belgian", "Czech", "Portuguese", "Hungarian", "Portuguese", "Estonian", "Polish", "Lithuanian", "Romanian", "German", "Swedish", "French", "Italian", "Spanish", "British", "Australian", "a New Zealander"].includes($activeSlave.nationality)>>\n<<else>>\n\t<<set $seed -= 2>>\n<</if>>\n<<if random(1,$seed) == 1>>\n\t<<set $activeSlave.teeth = "crooked">>\n<</if>>\n\n<<switch $activeSlave.race>>\n<<case "black">>\n\t<<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4, 4)>>\n\t<<set $activeSlave.boobs = BoobGenerator.rollBreast(150)>>\n\t<<set $activeSlave.lips = random(5,30)>>\n\t<<set $activeSlave.skin = either("black", "brown", "light brown")>>\n\t<<set $activeSlave.hColor = either("black", "black", "black", "brown")>>\n\t<<set $activeSlave.hStyle = either("neat", "crinkled")>>\n<<case "white">>\n\t<<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>>\n\t<<set $activeSlave.boobs = BoobGenerator.rollBreast(50)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<if $activeSlave.nationality is "German">>\n\t\t<<set $activeSlave.skin = either("pale", "tanned", "fair")>>\n\t\t<<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>>\n\t\t<<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>>\n\t<<elseif $activeSlave.nationality is "Icelandic">>\n\t\t<<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>>\n\t\t<<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>>\n\t\t<<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>>\n\t<<elseif $activeSlave.nationality is "Irish">>\n\t\t<<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>>\n\t\t<<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>>\n\t\t<<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>>\n\t<<else>>\n\t\t<<set $activeSlave.skin = either("pale", "tanned", "fair")>>\n\t\t<<set $activeSlave.eyeColor = either("blue", "brown", "green")>>\n\t\t<<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>>\n\t<</if>>\n\t<<set $activeSlave.hStyle = "neat">>\n<<case "latina">>\n\t<<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>>\n\t<<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.skin = either("olive", "brown", "light brown")>>\n\t<<set $activeSlave.hColor = either("black", "black", "brown", "brown")>>\n\t<<set $activeSlave.hStyle = "neat">>\n<<case "indo-aryan" "malay" "pacific islander" "amerindian">>\n\t<<set $activeSlave.butt = either(1, 2, 2, 3, 3)>>\n\t<<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.skin = either("dark", "light")>>\n\t<<set $activeSlave.hColor = either("black")>>\n\t<<set $activeSlave.hStyle = "neat">>\n<<case "asian">>\n\t<<set $activeSlave.butt = either(1, 2, 2, 3, 3)>>\n\t<<set $activeSlave.boobs = BoobGenerator.rollBreast(-100)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.skin = either("pale", "dark", "light")>>\n\t<<set $activeSlave.hColor = either("black")>>\n\t<<set $activeSlave.hStyle = "neat">>\n<<case "middle eastern" "semitic" "southern european">>\n\t<<set $activeSlave.butt = either(1, 2, 2, 3, 3)>>\n\t<<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.skin = either("pale", "dark", "light")>>\n\t<<set $activeSlave.hColor = either("black")>>\n\t<<set $activeSlave.hStyle = "neat">>\n<<default>>\n\t<<set $activeSlave.butt = either(1, 2, 2, 3, 3, 4)>>\n\t<<set $activeSlave.boobs = BoobGenerator.rollBreast(0)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.skin = either("pale", "dark", "light")>>\n\t<<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>>\n\t<<set $activeSlave.hStyle = "neat">>\n<</switch>>\n<<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>>\n\t<<if random(1,4) == 1>>\n\t<<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>>\n\t<</if>>\n<<elseif random(1,8) == 1>>\n\t<<set $activeSlave.markings = either("beauty mark", "birthmark")>>\n<</if>>\n\n<<set $activeSlave.origEye = $activeSlave.eyeColor>>\n<<set $activeSlave.origHColor = $activeSlave.hColor>>\n<<set $activeSlave.pubicHColor = $activeSlave.hColor>>\n<<set $activeSlave.pubicHStyle = either("waxed","in a strip","neat","bushy")>>\n<<set $seed = []>>\n<<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>>\n\t<<set $seed.push("perky")>>\n\t<<set $seed.push("downward-facing")>>\n<</if>>\n<<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>>\n\t<<set $seed.push("torpedo-shaped")>>\n\t<<set $seed.push("wide-set")>>\n<</if>>\n<<if $activeSlave.boobs > 800 && $activeSlave.age > random(10,50)>>\n\t<<set $seed.push("saggy")>>\n<</if>>\n<<if $seed.length == 1>>\n\t<<if random(1,2) != 1>>\n\t<<set $activeSlave.boobShape = $seed.random()>>\n\t<</if>>\n<<elseif $seed.length > 1>>\n\t<<if random(1,3) != 1>>\n\t<<set $activeSlave.boobShape = $seed.random()>>\n\t<</if>>\n<</if>>\n\n<<set $activeSlave.earPiercing = either(0,1)>>\n<<set $activeSlave.nosePiercing = either(0,0,0,1)>>\n<<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>>\n<<set $activeSlave.clitPiercing = either(0,0,0,0,0,1)>>\n<<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>>\n<<set $activeSlave.navelPiercing = either(0,0,0,1)>>\n<<set $activeSlave.nipplesPiercing = either(0,0,0,1)>>\n\n<<set $activeSlave.faceShape = either("androgynous", "cute", "sensual", "exotic", "normal", "normal")>>\n<<set $activeSlave.face = random(-60,60)>>\n<<if random(0,2) == 1>><<set $activeSlave.face = random(-10,10)>><</if>>\n<<if $activeSlave.age > 40>>\n\t<<set $activeSlave.face -= random(0,20)>>\n<<elseif $activeSlave.age > 35>>\n\t<<set $activeSlave.face -= random(0,10)>>\n<<elseif $activeSlave.age <= 20>>\n\t<<set $activeSlave.face += random(0,20)>>\n<<elseif $activeSlave.age <= 25>>\n\t<<set $activeSlave.face += random(0,10)>>\n<</if>>\n<<switch $activeSlave.faceShape>>\n<<case "sensual" "cute">>\n\t<<set $activeSlave.face += random(0,20)>>\n<<case "exotic" "androgynous">>\n\t<<set $activeSlave.face += random(-10,10)>>\n<<case "masculine">>\n\t<<set $activeSlave.face += random(-10,0)>>\n<</switch>>\n\n<<if ($weightAffectsAssets != 0)>>\n\t<<if $activeSlave.weight < -10 && $activeSlave.butt > 1>>\n\t\t<<set $activeSlave.butt -= 1>>\n\t<<elseif $activeSlave.weight > 10 && $activeSlave.butt < 4>>\n\t\t<<set $activeSlave.butt += 1>>\n\t<</if>>\n\n\t<<if $activeSlave.weight < -10 && $activeSlave.boobs > 200>>\n\t\t<<set $activeSlave.boobs -= 100>>\n\t<</if>>\n<</if>>\n\n<<if $activeSlave.boobs < 250>>\n\t<<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>>\n<<elseif $activeSlave.boobs < 500>>\n\t<<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>>\n<<elseif $activeSlave.boobs < 1000>>\n\t<<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>>\n<<else>>\n\t<<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>>\n<</if>>\n\n<<set $activeSlave.vagina = either(0, 0, 1, 1, 1)>>\n<<if $activeSlave.age < 20>>\n\t<<set $activeSlave.vagina = either(0, 1)>>\n<</if>>\n<<if $activeSlave.age > 30>>\n\t<<set $activeSlave.vagina = either(1, 1, 1, 1, 2)>>\n<</if>>\n<<if $activeSlave.vagina == 0>>\n\t<<set $activeSlave.vaginalSkill = 0>>\n<</if>>\n<<if $activeSlave.energy < random(1,80)>>\n\t<<set $activeSlave.vaginaLube = 0>>\n<<elseif $activeSlave.age > random(35,60)>>\n\t<<set $activeSlave.vaginaLube = 0>>\n<</if>>\n\n<<set $activeSlave.clit = either(0, 0, 0, 0, 0, 0, 1, 1, 2)>>\n<<set $activeSlave.labia = either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>>\n<<set $activeSlave.foreskin = random(0,4)>>\n\n<<set $activeSlave.voice = either(1, 2, 2, 2, 2, 2, 2, 3, 3, 3)>>\n\n<<set $activeSlave.anus = either(0, 0, 1, 1, 2)>>\n<<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>>\n\n<<if $activeSlave.anus == 0>>\n\t<<set $activeSlave.analSkill = 0>>\n<<elseif random(1,4) == 1>>\n\t<<set $activeSlave.anusTat = "bleached">>\n<</if>>\n\n<<if passage() == "Slave Markets" && $slaveMarket == "corporate">>\n\t<<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>>\n\t<<if $activeSlave.race != $captureUpgradeRace>>\n <<set $slaveMarket = "corporate">>\n <<goto "Slave Markets">>\n\t<</if>>\n\t<</if>>\n<</if>>
<<BaseSlave>>\n/% Defaults that differ from the old template %/\n<<set $activeSlave.genes = "XY", $activeSlave.hLength = 10, $activeSlave.vaginaLube = 0, $activeSlave.ovaries = 0, $activeSlave.canRecruit = 1>>\n<<if $retirementAge > 42>>\n\t<<set $activeSlave.age = random(18,42)>>\n<<else>>\n\t<<set $activeSlave.age = random(18,$retirementAge)>>\n<</if>>\n<<set $activeSlave.ID = $IDNumber++>>\n<<set $activeSlave.weekAcquired = $week>>\n\n<<set $seed = random(1,100)>>\n<<if $seed > 98>>\n\t<<set $activeSlave.intelligence = 3>>\n<<elseif $seed > 85>>\n\t<<set $activeSlave.intelligence = 2>>\n<<elseif $seed > 65>>\n\t<<set $activeSlave.intelligence = 1>>\n<<elseif $seed > 35>>\n\t<<set $activeSlave.intelligence = 0>>\n<<elseif $seed > 15>>\n\t<<set $activeSlave.intelligence = -1>>\n<<elseif $seed > 5>>\n\t<<set $activeSlave.intelligence = -2>>\n<<else>>\n\t<<set $activeSlave.intelligence = -3>>\n<</if>>\n\n<<if random(1,100) < 50+(20*$activeSlave.intelligence)>>\n\t<<set $activeSlave.intelligenceImplant = 1>>\n<</if>>\n<<if ($activeSlave.age <= 24)>>\n\t<<set $activeSlave.career = setup.youngCareers.random()>>\n<<elseif ($activeSlave.intelligenceImplant == 1)>>\n\t<<set $activeSlave.career = setup.educatedCareers.random()>>\n<<else>>\n\t<<set $activeSlave.career = setup.uneducatedCareers.random()>>\n<</if>>\n\n<<set $activeSlave.vaginalSkill = 0>>\n<<set $activeSlave.analSkill = random(0,15)>>\n<<set $activeSlave.oralSkill = random(0,15)>>\n<<set $activeSlave.entertainSkill = random(0,15)>>\n<<set $activeSlave.whoreSkill = random(0,15)>>\n\n<<set $activeSlave.energy = random(15,90)>>\n<<RandomizeAttraction>>\n<<set $activeSlave.fetishStrength = random(0,90)>>\n<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "buttslut", "boobs", "dom", "sadist", "masochist")>>\n\n<<set $activeSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates men", "hates men", "hates women", "anorexic", "gluttonous", "devout", "liberated")>>\n<<if ($activeSlave.behavioralFlaw is "devout")>>\n\t<<set $activeSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic", "crude", "judgemental")>>\n<<else>>\n\t<<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates anal", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>>\n<</if>>\n<<if ($activeSlave.behavioralFlaw == "none") && random(1,10) == 1>>\n\t<<set $activeSlave.behavioralQuirk = either("confident", "cutting", "funny", "adores women", "adores men", "fitness", "insecure", "sinful", "advocate")>>\n<</if>>\n<<if ($activeSlave.sexualFlaw == "none") && random(1,10) == 1>>\n\t<<set $activeSlave.sexualQuirk = either("gagfuck queen", "painal queen", "strugglefuck queen", "tease", "romantic", "perverted", "caring", "unflinching", "size queen")>>\n<</if>>\n\n<<set $activeSlave.health = random(-50,50)>>\n\n<<set $activeSlave.devotion = random(-90,-60)>>\n<<set $activeSlave.trust = random(-45,-25)>>\n\n<<set $activeSlave.height = random(150,200)>>\n<<if random(1,2) == 1>><<set $activeSlave.height = random(160,180)>><</if>>\n\n<<if $activeSlave.height >= 170>>\n\t<<set $activeSlave.hips = either(-2, -1, -1, 0, 1)>>\n\t<<set $activeSlave.shoulders = either(-1, 0, 1, 1, 2, 2)>>\n<<else>>\n\t<<set $activeSlave.hips = either(-2, -2, -1, -1, 0)>>\n\t<<set $activeSlave.shoulders = random(0,2)>>\n<</if>>\n\n<<set $activeSlave.weight = random (-100,100)>>\n<<if ($activeSlave.weight < -30)>>\n\t<<set $activeSlave.waist = random(-45,45)>>\n<<elseif ($activeSlave.weight <= 30)>>\n\t<<set $activeSlave.waist = random(-15,65)>>\n<<else>>\n\t<<set $activeSlave.waist = random(5,100)>>\n<</if>>\n\n<<if ($activeSlave.age > random(0,100))>>\n\t<<set $activeSlave.eyes = -1>>\n<</if>>\n\n<<if $fixedNationality == 0>>\n\t<<set $activeSlave.nationality = $nationalities.random()>>\n<<else>>\n\t<<set $activeSlave.nationality = $fixedNationality>>\n<</if>>\n<<NationalityToRace $activeSlave>>\n<<NationalityToName $activeSlave>>\n<<NationalityToAccent $activeSlave>>\n\n<<if ($activeSlave.intelligenceImplant == 1) && ($activeSlave.accent >= 3) && (3+$activeSlave.intelligence) > random(0, 6)>>\n\t<<set $activeSlave.accent -= 1>>\n<</if>>\n\n<<set $seed = 4+$activeSlave.intelligence+$activeSlave.intelligenceImplant>>\n<<if "American" == $activeSlave.nationality>>\n\t<<set $seed += 2>>\n<<elseif ["Canadian", "Israeli", "Japanese", "Korean", "Irish", "Icelandic", "Finnish", "Swiss", "Danish", "Norwegian", "Austrian", "Slovak", "Dutch", "Belgian", "Czech", "Portuguese", "Hungarian", "Portuguese", "Estonian", "Polish", "Lithuanian", "Romanian", "German", "Swedish", "French", "Italian", "Spanish", "British", "Australian", "a New Zealander"].includes($activeSlave.nationality)>>\n<<else>>\n\t<<set $seed -= 2>>\n<</if>>\n<<if random(1,$seed) == 1>>\n\t<<set $activeSlave.teeth = "crooked">>\n<</if>>\n\n<<switch $activeSlave.race>>\n<<case "black">>\n\t<<set $activeSlave.butt = either(1, 1, 2, 3)>>\n\t<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>\n\t<<set $activeSlave.lips = random(5,30)>>\n\t<<set $activeSlave.skin = either("black", "brown", "light brown")>>\n\t<<set $activeSlave.hColor = either("black", "black", "black", "brown")>>\n\t<<set $activeSlave.hStyle = either("neat", "crinkled")>>\n<<case "white">>\n\t<<set $activeSlave.butt = either(1, 1, 2, 3)>>\n\t<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<if $activeSlave.nationality is "German">>\n\t\t<<set $activeSlave.skin = either("pale", "tanned", "fair")>>\n\t\t<<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>>\n\t\t<<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>>\n\t<<elseif $activeSlave.nationality is "Icelandic">>\n\t\t<<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>>\n\t\t<<set $activeSlave.eyeColor = either("blue", "blue", "blue", "brown", "green")>>\n\t\t<<set $activeSlave.hColor = either("black", "blonde", "blonde", "blonde", "red", "brown")>>\n\t<<elseif $activeSlave.nationality is "Irish">>\n\t\t<<set $activeSlave.skin = either("pale", "pale", "tanned", "fair")>>\n\t\t<<set $activeSlave.eyeColor = either("blue", "brown", "green", "green", "green")>>\n\t\t<<set $activeSlave.hColor = either("black", "blonde", "red", "red", "red", "brown")>>\n\t<<else>>\n\t\t<<set $activeSlave.skin = either("pale", "tanned", "fair")>>\n\t\t<<set $activeSlave.eyeColor = either("blue", "brown", "green")>>\n\t\t<<set $activeSlave.hColor = either("black", "blonde", "red", "brown")>>\n\t<</if>>\n\t<<set $activeSlave.hStyle = "neat">>\n<<case "latina">>\n\t<<set $activeSlave.butt = either(1, 1, 2, 3)>>\n\t<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.skin = either("olive", "brown", "light brown")>>\n\t<<set $activeSlave.hColor = either("black", "black", "brown", "brown")>>\n\t<<set $activeSlave.hStyle = "neat">>\n<<case "indo-aryan" "malay" "pacific islander" "amerindian">>\n\t<<set $activeSlave.butt = either(1, 1, 2, 3)>>\n\t<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.skin = either("dark", "light")>>\n\t<<set $activeSlave.hColor = either("black")>>\n\t<<set $activeSlave.hStyle = "neat">>\n<<case "asian">>\n\t<<set $activeSlave.butt = either(1, 1, 2, 3)>>\n\t<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.skin = either("pale", "dark", "light")>>\n\t<<set $activeSlave.hColor = either("black")>>\n\t<<set $activeSlave.hStyle = "neat">>\n<<case "middle eastern" "semitic" "southern european">>\n\t<<set $activeSlave.butt = either(1, 1, 2, 3)>>\n\t<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.skin = either("pale", "dark", "light")>>\n\t<<set $activeSlave.hColor = either("black")>>\n\t<<set $activeSlave.hStyle = "neat">>\n<<default>>\n\t<<set $activeSlave.butt = either(1, 1, 2, 3)>>\n\t<<set $activeSlave.boobs = either(100, 200, 200, 300, 300, 400, 500)>>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.skin = either("pale", "dark", "light")>>\n\t<<set $activeSlave.hColor = either("black", "black", "black", "black", "brown", "brown", "blonde", "red")>>\n\t<<set $activeSlave.hStyle = "neat">>\n<</switch>>\n<<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>>\n\t<<if random(1,4) == 1>>\n\t<<set $activeSlave.markings = either("freckles", "freckles", "freckles", "heavily freckled", "beauty mark", "beauty mark", "birthmark", "birthmark")>>\n\t<</if>>\n<<elseif random(1,8) == 1>>\n\t<<set $activeSlave.markings = either("beauty mark", "birthmark")>>\n<</if>>\n\n<<set $activeSlave.origEye = $activeSlave.eyeColor>>\n<<set $activeSlave.origHColor = $activeSlave.hColor>>\n<<set $activeSlave.pubicHColor = $activeSlave.hColor>>\n<<set $activeSlave.pubicHStyle = either("waxed","in a strip","neat","bushy")>>\n<<set $seed = []>>\n<<if $activeSlave.boobs > 250 && $activeSlave.boobs < 800>>\n\t<<set $seed.push("perky")>>\n\t<<set $seed.push("downward-facing")>>\n<</if>>\n<<if $activeSlave.boobs > 400 && $activeSlave.boobs < 1200>>\n\t<<set $seed.push("torpedo-shaped")>>\n\t<<set $seed.push("wide-set")>>\n<</if>>\n<<if $activeSlave.boobs > 800 && $activeSlave.age > random(10,50)>>\n\t<<set $seed.push("saggy")>>\n<</if>>\n<<if $seed.length == 1>>\n\t<<if random(1,2) != 1>>\n\t<<set $activeSlave.boobShape = $seed.random()>>\n\t<</if>>\n<<elseif $seed.length > 1>>\n\t<<if random(1,3) != 1>>\n\t<<set $activeSlave.boobShape = $seed.random()>>\n\t<</if>>\n<</if>>\n\n<<set $activeSlave.earPiercing = either(0,0,0,1)>>\n<<set $activeSlave.nosePiercing = either(0,0,0,0,1)>>\n<<set $activeSlave.eyebrowPiercing = either(0,0,0,0,0,1)>>\n<<set $activeSlave.dickPiercing = either(0,0,0,0,0,1)>>\n<<set $activeSlave.lipsPiercing = either(0,0,0,0,0,1)>>\n<<set $activeSlave.navelPiercing = either(0,0,0,0,1)>>\n<<set $activeSlave.nipplesPiercing = either(0,0,0,0,1)>>\n\n<<set $activeSlave.faceShape = either("masculine", "masculine", "masculine", "androgynous")>>\n<<set $activeSlave.face = random(-70,20)>>\n<<if random(0,2) == 1>><<set $activeSlave.face = random(-40,-10)>><</if>>\n<<if $activeSlave.age > 40>>\n\t<<set $activeSlave.face -= random(0,20)>>\n<<elseif $activeSlave.age > 35>>\n\t<<set $activeSlave.face -= random(0,10)>>\n<<elseif $activeSlave.age <= 20>>\n\t<<set $activeSlave.face += random(0,20)>>\n<<elseif $activeSlave.age <= 25>>\n\t<<set $activeSlave.face += random(0,10)>>\n<</if>>\n<<switch $activeSlave.faceShape>>\n<<case "sensual" "cute">>\n\t<<set $activeSlave.face += random(0,20)>>\n<<case "exotic" "androgynous">>\n\t<<set $activeSlave.face += random(-10,10)>>\n<<case "masculine">>\n\t<<set $activeSlave.face += random(-10,0)>>\n<</switch>>\n\n<<if $activeSlave.boobs < 250>>\n\t<<set $activeSlave.nipples = either("tiny", "tiny", "tiny", "tiny", "cute", "cute", "puffy", "partially inverted")>>\n<<elseif $activeSlave.boobs < 500>>\n\t<<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "partially inverted")>>\n<<elseif $activeSlave.boobs < 1000>>\n\t<<set $activeSlave.nipples = either("tiny", "cute", "cute", "cute", "puffy", "puffy", "partially inverted", "inverted")>>\n<<else>>\n\t<<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted", "huge")>>\n<</if>>\n\n<<set $activeSlave.vagina = -1>>\n<<set $activeSlave.clit = 0>>\n<<set $activeSlave.preg = -2>>\n\n<<set $activeSlave.dick = either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>\n<<if $seeExtreme == 1>>\n\t<<set $activeSlave.balls = either(0, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>\n<<else>>\n\t<<set $activeSlave.balls = either(1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>\n<</if>>\n<<if (random(1,2) == 1) || ($seeCircumcision == 0)>>\n\t<<set $activeSlave.foreskin = $activeSlave.dick + random(0,1)>>\n<</if>>\n<<if $activeSlave.balls == 0>>\n\t<<if random(0,1) == 1 && $activeSlave.faceShape == "masculine">>\n\t\t<<set $activeSlave.faceShape = either("androgynous", "cute")>>\n\t<</if>>\n<<else>>\n\t<<set $activeSlave.scrotum = $activeSlave.balls + either(0, 0, 1)>>\n<</if>>\n<<set $activeSlave.prostate = 1>>\n\n<<if $activeSlave.balls > 2>>\n\t<<set $activeSlave.voice = 1>>\n<<elseif $activeSlave.balls > 0>>\n\t<<set $activeSlave.voice = either(1, 1, 2)>>\n<<else>>\n\t<<set $activeSlave.voice = either(1, 2, 2)>>\n<</if>>\n\n<<if $activeSlave.attrXY > 0>>\n\t<<set $activeSlave.anus = either(0, 1, 2)>>\n<<else>>\n\t<<set $activeSlave.anus = either(0, 0, 0, 1, 1, 2)>>\n<</if>>\n<<set $activeSlave.analArea = $activeSlave.anus + either(0, 0, 0, 1)>>\n\n<<if $activeSlave.anus == 0>>\n\t<<set $activeSlave.analSkill = 0>>\n<<elseif random(1,4) == 1>>\n\t<<set $activeSlave.anusTat = "bleached">>\n<</if>>\n\n<<if passage() == "Slave Markets" && $slaveMarket == "corporate">>\n\t<<if ($captureUpgradeRace != "unselected") && ($captureUpgradeRace != "none")>>\n\t<<if $activeSlave.race != $captureUpgradeRace>>\n <<set $slaveMarket = "corporate">>\n <<goto "Slave Markets">>\n\t<</if>>\n\t<</if>>\n<</if>>
/* GENERIC PLOT EVENTS */\n\n<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $returnTo = "Random Nonindividual Event">>\n\n<<switch $Event>>\n<<case "bad curatives">>\n\n<<set $activeSlave = 0>>\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<if $slaves[$i].curatives > 1>>\n\t<<set $slaves[$i].health -= random(1,2)>>\n\t<<set $activeSlave = $slaves[$i]>>\n\t<</if>>\n<</for>>\n<<if $activeSlave == 0>>\n\t<<goto "Random Nonindividual Event">>\n<</if>>\n<<set $cash += 500*$slaves.length>>\n\nEarly one morning, you hear convulsive dry heaving coming from one of the bathrooms. On investigation, it seems that $activeSlave.slaveName woke up feeling terribly nauseous. She's in no danger, but you've hardly checked her over before more slaves stagger in. Every one of your slaves on curatives has been struck by the mysterious malady and has @@.red;sickened.@@\n<br><br>\nIt doesn't take much investigation before you find other slaveowners reporting the same thing. Elementary detective work fingers a particular drug supplier as the culprit, and before long the unfortunate Pharmaceutical concern is drowning under a rain of harsh public comment and harsher private contract warfare. As the day wears on, the poor slaves feel a bit better, but begin to report discomfort in their breasts. Apparently the problem has to do with contamination of the curative production line with A-HGH production reactants.\n<br><br>\nThe firm promptly pays @@.yellowgreen;fair compensation@@ for the minor damage to your slaves' health. However, you're left with the matter of the boobs to deal with. Over the week, all your slaves on curatives experience at least a little @@.lime;breast growth,@@ and some gain several cup sizes.\n\n<<case "strip club closing">>\n\nIt's been a good few weeks, getting settled in as owner of $arcologies[0].name. The power of being overlord of this great building and everyone in it is incredible, but so is the responsibility. It's a good thing you have ample opportunities for stress relief. You're going to need them after today. There's a nasty disturbance on a business level of the arcology. Normally, the arcology's public safety drones would suppress this kind of nonsense, but $assistantName program is suggesting that you resolve the dispute.\n<br><br>\nAs you step off the elevator, you hear female shouting. Apparently one of $arcologies[0].name's few remaining strip joints has closed. It was a topless bar and strip club all in one, but the owner is packing up his things. He's explaining to a crowd of his angry former employees that he can't make ends meet. The price of a slave whore is barely higher than that of a lapdance from a free stripper; it's not surprising. It looks like the girls are on the verge of trashing the place.\n\n<<case "strip club aftermath">>\n\n<<set $contractCost = 1000>>\n<<include "Generate New Slave">>\n<<if $PStrip == 1>>\n\t<<set $activeSlave.origin = "She offered herself to you as a slave to escape the hard life of a free whore.">>\n\t<<set $activeSlave.career = "a prostitute">>\n\t<<set $activeSlave.devotion = 20>>\n\t<<set $activeSlave.trust = 5>>\n\t<<set $activeSlave.health -= 50>>\n\t<<set $activeSlave.anus = 2>>\n\t<<if $activeSlave.dick == 0>>\n\t\t<<set $activeSlave.vagina = 2>>\n\t\t<<set $activeSlave.vaginalSkill = 15>>\n\t<</if>>\n\t<<set $activeSlave.oralSkill = 15>>\n\t<<set $activeSlave.analSkill = 15>>\n\t<<set $activeSlave.whoreSkill = 15>>\n\t<<set $activeSlave.addict = 2>>\n\t<<slaveCost $activeSlave>>\n\tOne day, you walk by the commercial space where the strip club that closed was located. It's now advertised as a massage parlor, but the real merchandise on offer is obvious. You can see a bored-looking, half-dressed masseuse rubbing a client, but the sounds of someone having hard sex are filtering out from the back room, and the pricing sheet lists more orifices than massage options.\n\t<br><br>\n\tAs you pass, a tired-looking streetwalker walking by wearing ripped jeans and a torn top offers herself to you. She's halfway through her clumsy come-on before she curses and rushes over to kneel at your feet. As she does, she shrieks, "You own this arcology! You - you offered to enslave us strippers when the old place closed down! Please, please, can I accept? I'm sorry I didn't earlier. I'm sorry. I'll fucking do anything! Please!"\n\t<br><br>\n\t//Enslaving her will cost ¤<<print $contractCost>>. Alternatively, you could sell her. Less costs, this will bring in ¤<<print $slaveCost>>.//\n\t<br><br>\n\t<<set $saleDescription = 0>>\n\t<<include "Long Slave Description">>\n<<elseif $PStrip == 2>>\n\t<<set $activeSlave.origin = "She offered herself to you, impressed by your handling of her employment situation.">>\n\t<<set $activeSlave.career = "a prostitute">>\n\t<<set $activeSlave.devotion = 45>>\n\t<<set $activeSlave.trust = 25>>\n\t<<set $activeSlave.health = 20>>\n\t<<set $activeSlave.anus = 2>>\n\t<<if $activeSlave.dick == 0>>\n\t\t<<set $activeSlave.vagina = 2>>\n\t\t<<set $activeSlave.vaginalSkill = 35>>\n\t<</if>>\n\t<<set $activeSlave.oralSkill = 35>>\n\t<<set $activeSlave.analSkill = 35>>\n\t<<set $activeSlave.whoreSkill = 35>>\n\t<<set $activeSlave.boobs += 600>>\n\t<<set $activeSlave.boobsImplant = 600>>\n\t<<set $activeSlave.lipsPiercing = 1>>\n\t<<set $activeSlave.earPiercing = 1>>\n\t<<set $activeSlave.nosePiercing = 1>>\n\t<<set $activeSlave.eyebrowPiercing = 1>>\n\t<<set $activeSlave.navelPiercing = 1>>\n\t<<set $activeSlave.nipplesPiercing = 1>>\n\t<<set $activeSlave.clitPiercing = 1>>\n\t<<set $activeSlave.hStyle = "strip">>\n\t<<slaveCost $activeSlave>>\n\tOne day, you walk by the commercial space where the strip club that closed was located. It's now advertised as a massage parlor, and indeed, you can see a couple of competent-looking, modestly dressed masseuses seeing to clients. The only chink in the old world decorum is the pretty sign detailing pricing, which lists not only various massages but the masseuses' hands, breasts, mouths, pussies, and anuses.\n\t<br><br>\n\tAs you pass, a pretty streetwalker walking by wearing an attractive club girl outfit sidles up to you. She's halfway through her first flirty come-on before she recognizes you. She gasps and says, "You own this arcology! <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I was a stripper here! Thank you so much for helping us. That money set most of us up pretty well." She hefts her chest. "It bought me new boobs, that's for sure. So, um," she bites her lip in indecision, "I hear -" she hesitates and then the words come out in a rush. "I hear your girls do really well. I've seen them, they look good. Can I come?" You arch an eyebrow and begin to ask whether she knows what that means. "Yep," she interrupts. "I'll be your sex slave."\n\t<br><br>\n\t//Enslaving her will cost ¤<<print $contractCost>>. Alternatively, you could sell her. Less costs, this will bring in ¤<<print $slaveCost>>.//\n\t<br><br>\n\t<<set $saleDescription = 0>>\n\t<<include "Long Slave Description">>\n<<else>>\n\tOne day, you walk by the commercial space where the strip club that closed was located. The girls you set up in cheap housing tried to run the place as a worker-owned strip bar for a while, but as you suspected, they were obliged to start whoring in short order. With the price of sex driven so low by slave competition, there's hardly any profit in bodies patrons can't even touch. The girls here might be prostitutes now, but they're still free and they're surviving.\n\t<br><br>\n\tAs you pass, a pretty bottle blonde comes running out. "Hey," she calls, "you're the owner! You set us up with this place!" You ask her how they're doing. "Well," she says, smiling ruefully, "turning tricks ain't easy, you know. But we get by. Those rooms you set up for us are nice and cheap, even if we're packed in there like sorority girls." She winks. "Hey, I don't suppose you've fucked a free woman lately? I'll give you an Arcology Tour, on the house. Least I can do."\n<</if>>\n\n<<case "militia">>\n\nThe outside world continues to deteriorate. The Free Cities are a popular target for old world demagogues looking for a convenient scapegoat for the restive populate to hate. The Free Cities were originally founded without much thought towards how they might be defended, should it come to that. But recently, the leading citizens have begun to worry that there might one day be barbarians at the gates. It has been suggested that citizens of means should form a militia.\n<br><br>\nThis is a less ludicrous suggestion than it might sound. Your arcology's security drones alone could form a formidable means of defense if adapted for that purpose. However, it's not likely that the anarchic Free Cities are going to ever make this anything more than a polite suggestion.\n<br><br>\n''This is a unique opportunity.'' Without this security scare, it's unlikely you could convince any of your free-spirited tenants to even stay near lethally armed drones.\n\n<<case "shoot invitation">>\n\n<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> usually delays message delivery when you're relieving your sexual needs with your property, but messages from other arcology owners have a special priority. This one is a brief but rather well-spoken audio invitation from one of your more notoriously wealthy peers.\n<br><br>\n"A week from today, I will be hosting a novel sporting event for the well-to-do. A new tradition, if it's as diverting as I hope. If you wish to take part in a very exclusive contest of marksmanship, exhibitionism, and grace under pressure, buy in. Five thousand. And, believe me, you have a fine chance to come out ahead."\n\n<<case "shoot result">>\n\nYou are delivered to your host's arcology by hired VTOL limousine. His arcology is flared at the top, to allow a flat space occupied by a classic Georgian mansion surrounded by lawns. After a brief reception for the handful of well-heeled attendees, the host calls for your attention. "Ladies and gentlemen," he says, "I would like to celebrate here today the return of many things which should not have been allowed to lapse."\n<br><br>\nHe leads the party towards a broad lawn with a long table along one side, and indicates the handsome single-barrel shotguns lined up on the table. He continues, "In a few moments, some really choice livestock are going to be led up onto this lawn. They have been told that if they can run from one side to the other, they'll be freed." He winks. "Those guns are loaded with taser slugs, of course. Whatever you drop and fuck, you get to take home."\n<br><br>\nThe crowd of nude slaves led up to the lawn and chained to rings along one edge all have pale skin - the better to show impacts, perhaps. But besides that, they are extremely varied, and all physically extraordinary in some way. After you and your fellow partiers are ready, your host fires an old-fashioned revolver in the air and the chained slaves are all released at once. You could easily hit any of them, but you only have one shot.\n\n<<case "aid invitation">>\n\n<<set $seed = []>>\n<<if ($seeDicks <= 75)>>\n\t<<set $seed.push("convent")>>\n\t<<set $seed.push("school")>>\n\t<<set $seed.push("housewives")>>\n\t<<set $seed.push("maternity")>>\n<</if>>\n<<if ($seeDicks >= 25)>>\n\t<<set $seed.push("conversion")>>\n<</if>>\n<<set $PAidTarget = $seed.random()>>\n<<set $seed = 0>>\nA small old world country near the arcology is experiencing serious unrest. Its corrupt government is doing an even poorer job than most of addressing chronic joblessness and general malaise. Thus far, it's been a fertile source of people in poverty for slavers to target, and little else. Lately, though, it's been showing signs worse may be to come. You've instructed $assistantName to flag communications from the area; there's always a possibility that business opportunities may arise from the benighted country, and the situation is becoming so unstable it's prudent to keep a personal eye on it anyway. You receive just such a call from\n<<if $PAidTarget == "convent">>\n\tthe leader of a female-oriented religious retreat\n<<elseif $PAidTarget == "school">>\n\tthe principal of a preparatory school for girls\n<<elseif $PAidTarget == "housewives">>\n\tthe queen bee of a small group of suburban housewives\n<<elseif $PAidTarget == "maternity">>\n\tthe maternity ward of a hospital\n<<elseif $PAidTarget == "conversion">>\n\tthe owner of a religious sexual orientation therapy camp\n<</if>>\nin the capital city.\n<br><br>\nThey are deeply worried by the situation. There have been large riots over the past week, and yesterday they became seriously violent. The unrest is targeting better-off citizens, including the caller. Though most\n<<if $PAidTarget == "convent">>\n\tof the nuns have already left, the leader and a few of her women\n<<elseif $PAidTarget == "school">>\n\tof the students have already made it out, the principal and a few students\n<<elseif $PAidTarget == "housewives">>\n\tof them have taken flights out, the leader and a few of them\n<<elseif $PAidTarget == "maternity">>\n\tof the patients have already left, several of the most pregnant\n<<elseif $PAidTarget == "conversion">>\n\tof the camp's inmates have already left, a few of them and the owner\n<</if>>\nare now stuck in the area and are running out of options as the riots lock down transportation. They beg you to help evacuate them, and promise to pay you once they're out.\n\n<<case "aid result">>\n\n<<set $PAid = 0>>\n<<set $nationHate += 2>>\nYou watch on the feeds from your VTOL craft as it settles onto the roof of the\n<<if $PAidTarget == "convent">>\n\tconvent whose remaining women\n<<elseif $PAidTarget == "school">>\n\tgirls' school whose remaining students and principal\n<<elseif $PAidTarget == "housewives">>\n\tmansion of the leader of the group of housewives\n<<elseif $PAidTarget == "maternity">>\n\tmaternity ward whose remaining patients\n<<elseif $PAidTarget == "conversion">>\n\treligious sexual orientation therapy camp whose inmates and owner\n<</if>>\nyou promised to rescue. Its side doors retract, allowing the escapees to hustle aboard with their bundles of personal possessions. Once they're on board and strapped into their seats, the turbofans howl and the craft peels smoothly off the roof, the hot jetwash setting it alight. Once it transitions fully into level flight, the true plan goes into operation. At a carefully selected moment, injectors concealed within each seat lance into the passengers' buttocks, knocking them out. It works flawlessly, the drugs precisely calibrated to each body based on the weight added to the VTOL as each climbed aboard. This avoids the potential for over- or under-dosage present when using gas or darts to subdue groups. In perfect unison, the passengers slump against the harnesses holding them against the seats.\n<br><br>\nWhen the aircraft lands at your penthouse pad, the would-be escapees are still unconscious. This makes putting them through enslavement physically laborious, though it does cut down on the usual whining; fortunately, you reserved the credits necessary to obscure their questionably legitimate enslavement. By the time they awake, they'll be indistinguishable from any other new slave in the arcology. The possibility remains, however that rumor of the incident will leak out. Your VTOL bird's entry and exit from the capital city was likely noticed and remarked upon.\n<br><br>\n<<set _newSlaves = []>>\n<<if $PAidTarget == "convent">>\n\tIn any case, you've enslaved a fine group. The leader is on the older side, but not unattractive. Her girls are younger, and probably have all sorts of delightful repressed tendencies to be manipulated.\n\t<<include "Generate XX Slave">>\n\t<<set $activeSlave.origin = "She was the head of a religious community of women you enslaved.">>\n\t<<set $activeSlave.career = "a nun">>\n\t<<set $activeSlave.devotion = -20>>\n\t<<set $activeSlave.trust = random(-90,-75)>>\n\t<<set $activeSlave.health = random(-10,10)>>\n\t<<set $activeSlave.face = 15>>\n\t<<set $activeSlave.anus to 0>>\n\t<<set $activeSlave.vagina to 0>>\n\t<<set $activeSlave.weight to random(20,100)>>\n\t<<set $activeSlave.attrXX to random(60,90)>>\n\t<<set $activeSlave.attrXY to random(10,50)>>\n\t<<set $activeSlave.energy to random(60,80)>>\n\t<<set $activeSlave.vaginalSkill = 0>>\n\t<<set $activeSlave.oralSkill = 35>>\n\t<<set $activeSlave.analSkill = 0>>\n\t<<set $activeSlave.whoreSkill = 0>>\n\t<<set $activeSlave.entertainSkill = 0>>\n\t<<set $activeSlave.pubicHStyle = "bushy">>\n\t<<set $activeSlave.fetish = "dom">>\n\t<<set $activeSlave.age = random(30,42)>>\n\t<<set $activeSlave.behavioralFlaw = "devout">>\n\t<<set $activeSlave.sexualFlaw = "repressed">>\n\t<<set $activeSlave.sexualQuirk = "perverted">>\n\t<<set _newSlaves.push($activeSlave)>>\n\t<<for $i = 0; $i < 3; $i++>>\n\t\t<<include "Generate XX Slave">>\n\t\t<<set $activeSlave.origin = "She was an initiate in a religious community of women you enslaved.">>\n\t\t<<set $activeSlave.career = "a nun">>\n\t\t<<set $activeSlave.devotion = random(-90,-75)>>\n\t\t<<set $activeSlave.trust = -20>>\n\t\t<<set $activeSlave.health = random(-10,10)>>\n\t\t<<set $activeSlave.anus = 0>>\n\t\t<<set $activeSlave.vagina = 0>>\n\t\t<<set $activeSlave.weight = random(-20,-100)>>\n\t\t<<set $activeSlave.attrXX = random(10,50)>>\n\t\t<<set $activeSlave.attrXY = random(10,50)>>\n\t\t<<set $activeSlave.energy = random(5,20)>>\n\t\t<<set $activeSlave.vaginalSkill = 0>>\n\t\t<<set $activeSlave.oralSkill = 15>>\n\t\t<<set $activeSlave.analSkill = 0>>\n\t\t<<set $activeSlave.whoreSkill = 0>>\n\t\t<<set $activeSlave.entertainSkill = 0>>\n\t\t<<set $activeSlave.pubicHStyle = "bushy">>\n\t\t<<set $activeSlave.age = random(18,24)>>\n\t\t<<set $activeSlave.behavioralFlaw = "devout">>\n\t\t<<set $activeSlave.sexualFlaw = "repressed">>\n\t\t<<set _newSlaves.push($activeSlave)>>\n\t<</for>>\n<<elseif $PAidTarget == "school">>\n\tIn any case, you've enslaved a fine group. The principal is on the older side, and seems to have paid unusually close attention to her appearance, for the female principal of a girls' school. And for whatever reason, the school's uniform skirt seems to have been rather short in back.\n\t<<include "Generate XX Slave">>\n\t<<set $activeSlave.origin = "She was the principal of a girls' school whose remnants you enslaved. A strap-on and a large quantity of personal lubricant was found in her possession when she was enslaved.">>\n\t<<set $activeSlave.intelligence = random(1,2)>>\n\t<<set $activeSlave.intelligenceImplant = 1>>\n\t<<set $activeSlave.teeth = "normal">>\n\t<<set $activeSlave.career = "a principal">>\n\t<<set $activeSlave.devotion = -20>>\n\t<<set $activeSlave.trust = random(-90,-75)>>\n\t<<set $activeSlave.health = random(-10,10)>>\n\t<<set $activeSlave.anus = 1>>\n\t<<set $activeSlave.vagina = 1>>\n\t<<set $activeSlave.weight = random(20,80)>>\n\t<<set $activeSlave.attrXX = random(60,90)>>\n\t<<set $activeSlave.attrXY = random(10,50)>>\n\t<<set $activeSlave.energy = random(60,80)>>\n\t<<set $activeSlave.vaginalSkill = 15>>\n\t<<set $activeSlave.oralSkill = 15>>\n\t<<set $activeSlave.analSkill = 15>>\n\t<<set $activeSlave.whoreSkill = 0>>\n\t<<set $activeSlave.entertainSkill = 15>>\n\t<<set $activeSlave.pubicHStyle = "waxed">>\n\t<<set $activeSlave.age = random(26,42)>>\n\t<<set $activeSlave.fetish = "dom">>\n\t<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "hates men", "hates men", "liberated")>>\n\t<<set $activeSlave.sexualFlaw = "shamefast">>\n\t<<set _newSlaves.push($activeSlave)>>\n\t<<for $i = 0; $i < 3; $i++>>\n\t\t<<include "Generate XX Slave">>\n\t\t<<set $activeSlave.origin = "She was a student at a girls' school whose remnants you enslaved.">>\n\t<<set $activeSlave.career = "a student">>\n\t\t<<set $activeSlave.devotion = random(-90,-75)>>\n\t\t<<set $activeSlave.trust = -20>>\n\t\t<<set $activeSlave.health = random(-10,10)>>\n\t\t<<set $activeSlave.anus = 1>>\n\t\t<<set $activeSlave.vagina = random(0, 0, 1)>>\n\t\t<<set $activeSlave.weight = random(-50,0)>>\n\t\t<<set $activeSlave.attrXX = 70>>\n\t\t<<set $activeSlave.attrXY = random(10,70)>>\n\t\t<<set $activeSlave.energy = random(50,70)>>\n\t\t<<set $activeSlave.vaginalSkill = 0>>\n\t\t<<set $activeSlave.oralSkill = 0>>\n\t\t<<set $activeSlave.analSkill = 15>>\n\t\t<<set $activeSlave.whoreSkill = 0>>\n\t\t<<set $activeSlave.entertainSkill = 0>>\n\t\t<<set $activeSlave.age = 18>>\n\t\t<<set $activeSlave.fetish = "buttslut">>\n\t\t<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic")>>\n\t\t<<set $activeSlave.sexualFlaw = either("shamefast", "idealistic", "hates anal")>>\n\t\t<<set _newSlaves.push($activeSlave)>>\n\t<</for>>\n<<elseif $PAidTarget == "maternity">>\n\tIn any case, you've enslaved a fine group. The expectant mothers vary widely; the only thing they have in common is their gravid bellies. None of them is in really serious condition, either, and they should bear the transition to slave life reasonably well despite their pregnancies.\n\t<<for $i = 0; $i < 4; $i++>>\n\t\t<<include "Generate XX Slave">>\n\t\t<<set $activeSlave.origin = "She was an expectant mother you enslaved when you evacuated her from a threatened old world hospital.">>\n\t<<set $activeSlave.career = "a housewife">>\n\t\t<<set $activeSlave.devotion = random(-90,-75)>>\n\t\t<<set $activeSlave.trust = -20>>\n\t\t<<set $activeSlave.preg = random(28,35)>>\n\t\t<<set $activeSlave.health = random(-10,10)>>\n\t\t<<set $activeSlave.vagina = random(1,3)>>\n\t\t<<set $activeSlave.boobs += 100*random(0,2)>>\n\t\t<<set $activeSlave.lactation = 1>>\n\t\t<<set $activeSlave.nipples = either("cute", "puffy", "partially inverted", "inverted")>>\n\t\t<<set $activeSlave.age = random(20,39)>>\n\t\t<<set _newSlaves.push($activeSlave)>>\n\t<</for>>\n<<elseif $PAidTarget == "conversion">>\n\tIn any case, you've enslaved a fine group. Certain religious groups persist in the hilarious delusion that it's possible to alter sexual orientation through prayer. In your experience, hormones, drugs, and compliance training are far more effective.\n\t<<include "Generate XY Slave">>\n\t<<set $activeSlave.origin = "She was the owner of a religious orientation conversion therapy camp whose remnants you enslaved.">>\n\t<<set $activeSlave.career = "a business owner">>\n\t<<set $activeSlave.devotion = -20>>\n\t<<set $activeSlave.trust = random(-90,-75)>>\n\t<<set $activeSlave.health = random(-10,10)>>\n\t<<set $activeSlave.anus = random(2,3)>>\n\t<<set $activeSlave.weight = random(20,80)>>\n\t<<set $activeSlave.attrXX = random(10,50)>>\n\t<<set $activeSlave.attrXY = 90>>\n\t<<set $activeSlave.energy = random(30,80)>>\n\t<<set $activeSlave.oralSkill = random(50,100)>>\n\t<<set $activeSlave.analSkill = random(50,100)>>\n\t<<set $activeSlave.whoreSkill = 0>>\n\t<<set $activeSlave.entertainSkill = random(15,40)>>\n\t<<set $activeSlave.pubicHStyle = "waxed">>\n\t<<set $activeSlave.age = random(26,42)>>\n\t<<set $activeSlave.fetish = either("submissive", "cumslut", "buttslut")>>\n\t<<set $activeSlave.fetishStrength = random(1,2)>>\n\t<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "hates women", "odd", "liberated")>>\n\t<<set $activeSlave.sexualFlaw = either("repressed", "shamefast")>>\n\t<<set _newSlaves.push($activeSlave)>>\n\t<<for $i = 0; $i < 3; $i++>>\n\t\t<<include "Generate XX Slave">>\n\t\t<<set $activeSlave.origin = "She was an inmate at a religious orientation conversion therapy camp whose remnants you enslaved.">>\n\t<<set $activeSlave.career = "a student">>\n\t\t<<set $activeSlave.devotion = random(-90,-75)>>\n\t\t<<set $activeSlave.trust = -20>>\n\t\t<<set $activeSlave.health = random(-10,10)>>\n\t\t<<set $activeSlave.anus = 1>>\n\t\t<<set $activeSlave.weight = random(-50,0)>>\n\t\t<<set $activeSlave.attrXX = random(10,50)>>\n\t\t<<set $activeSlave.attrXY = random(60,90)>>\n\t\t<<set $activeSlave.energy = random(30,70)>>\n\t\t<<set $activeSlave.oralSkill = random(15,40)>>\n\t\t<<set $activeSlave.analSkill = random(15,40)>>\n\t\t<<set $activeSlave.whoreSkill = 0>>\n\t\t<<set $activeSlave.entertainSkill = 0>>\n\t\t<<set $activeSlave.age = 18>>\n\t\t<<set $activeSlave.fetish = "buttslut">>\n\t\t<<set $activeSlave.behavioralFlaw = either("bitchy", "odd", "anorexic", "devout")>>\n\t\t<<set $activeSlave.sexualFlaw = either("shamefast", "repressed", "apathetic")>>\n\t\t<<set _newSlaves.push($activeSlave)>>\n\t<</for>>\n<<else>>\n\tIn any case, you've enslaved a fine group. The women seem to have banded together when they were left to fend for themselves in their suburban neighborhood. They're older than many slaves, but they seem to have had rich husbands; they're conventionally pretty, and have lived soft lives that have left them healthy.\n\t<<for $i = 0; $i < 4; $i++>>\n\t\t<<include "Generate XX Slave">>\n\t\t<<set $activeSlave.origin = "She was a wealthy housewife who you enslaved as she fled societal collapse.">>\n\t<<set $activeSlave.career = "a housewife">>\n\t\t<<set $activeSlave.devotion = -20>>\n\t\t<<set $activeSlave.trust = random(-10,10)>>\n\t\t<<set $activeSlave.health = random(30,50)>>\n\t\t<<set $activeSlave.anus = 1>>\n\t\t<<set $activeSlave.vagina = random(1,2)>>\n\t\t<<set $activeSlave.weight = random(-20,20)>>\n\t\t<<set $activeSlave.boobs += 100*random(0,3)>>\n\t\t<<set $activeSlave.butt += random(0,2)>>\n\t\t<<set $activeSlave.attrXX = random(10,50)>>\n\t\t<<set $activeSlave.attrXY = random(60,90)>>\n\t\t<<set $activeSlave.energy = random(20,80)>>\n\t\t<<set $activeSlave.vaginalSkill = 15>>\n\t\t<<set $activeSlave.oralSkill = 15>>\n\t\t<<set $activeSlave.analSkill = 0>>\n\t\t<<set $activeSlave.whoreSkill = 0>>\n\t\t<<set $activeSlave.entertainSkill = 15>>\n\t\t<<set $activeSlave.age = random(26,42)>>\n\t\t<<set $activeSlave.behavioralFlaw = either("arrogant", "bitchy", "anorexic", "liberated")>>\n\t\t<<set $activeSlave.sexualFlaw = either("shamefast", "idealistic", "hates anal", "hates oral", "apathetic")>>\n\t\t<<set _newSlaves.push($activeSlave)>>\n\t<</for>>\n<</if>>\n\n<<case "arcology naming">>\n\nAs a society free of the encumbrance of governmental oversight, the arcologies of the Free Cities are places where societal evolution and corporate expansion can occur rapidly.\n\nEven so, the incredible speed with which the arcology has improved under your tenure as compared to that of your predecessor, after you obtained ownership through <<if $PC.rumor == "wealth">>a leveraged buyout,<<elseif $PC.rumor == "diligence">>hard work and competence,<<elseif $PC.rumor == "force">>some episodes of violence,<<elseif $PC.rumor == "social engineering">>the creative use of psychology,<<elseif $PC.rumor == "luck">>an incredible opportunity,<</if>> is nothing short of astonishing. Other arcologies have taken many years to develop along anything but strictly conservative lines, and you are not the only arcology owner with a background <<if $PC.career == "wealth">>of substantial wealth.<<elseif $PC.career == "capitalist">>in business.<<elseif $PC.career == "mercenary">>in the world of private contracting.<<elseif $PC.career == "slaver">>as a slavebreaker.<<elseif $PC.career == "engineer">>in arcology engineering.<<elseif $PC.career == "medicine">>in medicine and surgery.<<elseif $PC.career == "celebrity">>in the public sphere.<<else>>in the Free Cities.<</if>> It occurs to you that the arcology's growing role as a place where those with the means to do so can live in the society you have created, enjoying themselves and their lives to the fullest while subjugating others, should be commemorated.\n<br><br>\nAs any slaveowner with half a mind in the Free Cities knows, there is power in words, and in what they represent. Master. Slave. These two words alone, more than any others, define the arcologies that have taken up the mantle of leading the world forward in these dark times. The time has come to add a new term to the lexicon of the Free Cities - a name. No longer will your arcology be known only as $arcologies[0].name, a bland and uninspiring name if ever there was one.\n<br><br>\nFrom this day forward, the arcology shall be known as: <<textbox "$arcologies[0].name" $arcologies[0].name>>\n\n<<case "slave food">>\n\nA screen opposite your desk springs to life, <<if $assistant == 0>>showing your personal assistant's symbol, indicating that it has a complex subject to report. When you instruct it to continue, it displays<<else>>and $assistantName's avatar appears on it seated, indicating that she has something complex to bring up. When you tell her to continue, she reviews<</if>> medical research that's just been published, on the long term effects of the liquid diet your slaves eat. The current generation of slaves is the first, and new discoveries about the effects of years of modern slavery are made all the time. Apparently, consuming state of the art slave food causes slow atrophy of slaves' digestive tracts. The slaves' ability to digest the slave food does not seem to be affected; the atrophy is the body's natural reaction to never facing digestive challenge, and once it reaches the point where the remaining digestive capacity is necessary for liquid slave food, it stops. The only negative effect known is difficulty readjusting to normal food, becoming more extreme the longer the slave food diet was followed.\n<br><br>"In conclusion,"\n<<if $assistant == 0>>\n\tyour assistant recites, "no impact on slaves who fully adapt to slave food is likely, as long as they remain slaves. If they were to be freed, they would have to either continue obtaining liquid slave food, or go through a difficult or even impossible dietary transition." It pauses. "This information is likely to remain at the level of a rumor among the slave population, unless it is openly admitted."\n<<else>>\n\tshe says, "your slaves who stay on slave food long enough to need it will be totally fine, as long as they stay slaves. If they're ever freed, though, they have to keep eating slave food, or somehow switch. And that's never been tried."\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\tThe monstergirl bares her fangs and becomes very erect. "They're stuck," she says. "They're fuckslaves forever." She pauses.\n\t<<case "shemale">>\n\t\tThe shemale starts to stroke herself. "Their assholes are going to be nice and clean and fuckable forever," she says, starting to cum.\n\t<<case "amazon">>\n\t\tThe amazon looks pleased. "They're changing to fit their place," she says.\n\t<<case "businesswoman">>\n\t\tThe businesswoman fans herself, looking rather hot under the collar. "Another way they're bound to you," she says breathily.\n\t<<case "goddess">>\n\t\tThe goddess beams. "It's wonderful," she says radiantly. "Their place is here, with us." She pauses.\n\t<<case "schoolgirl">>\n\t\tThe schoolgirl snickers cruelly. "Suck dick or starve," she sniggers.\n\t<<default>>\n\t\tHer symbol rotates slowly.\n\t<</switch>>\n\t"The truth will get out, but it'll be nothing more than a rumor among the slaves unless you let it be known yourself."\n<</if>>\n\n<<default>>\n\tERROR: bad event\n<</switch>>\n\n<br><br>\n\n<span id="result">\n<<switch $Event>>\n<<case "bad curatives">>\n\n<<link "Free breast growth is acceptable">>\n\t<<replace "#result">>\n\tSince you're not displeased with the breast expansion, you accept the health compensation and even make discreet inquiries to see of the effect can perhaps be replicated. Unfortunately, it seems that the result that occurred was as much due to luck as anything else. The process cannot be safely marketed.\n\t<<for $i = 0; $i < $slaves.length; $i++>>\n\t\t<<if $slaves[$i].curatives > 1>>\n\t\t<<set $slaves[$i].boobs += 100*random(1,10)>>\n\t\t<</if>>\n\t<</for>>\n\t<</replace>>\n<</link>>\n<br><<link "Demand further compensation">>\n\t<<replace "#result">>\n\tYou muster all the contractual remedies available to you and join the crowd of slaveowners laying into the hapless manufacturer. Of course, with so many attackers, there is as much infighting between them as conflict with the helpless enemy, since everyone knows the business will go bankrupt before everyone gets paid. Nevertheless you @@.yellowgreen;approximately double@@ the money you make out of the situation.\n\t<<set $cash += 500*$slaves.length>>\n\t<</replace>>\n<</link>>\n<br><<link "Force surgical repairs">>\n\t<<replace "#result">>\n\tThe hapless manufacturer eventually goes bankrupt. However, you do manage to force surgical repair of the breast expansion before they do. At the manager's expense, your slaves move through a top-flight surgeon's care and are reduced to their former sizes.\n\t<</replace>>\n<</link>>\n\n<<case "strip club closing">>\n\n<<set $PStrip = 1>>\n<<link "Offer to take them in">>\n\t<<replace "#result">>\n\tThe now-unemployed strippers are not impressed by your offer to take them in. "What," one of them says, "be one of your shivering little cunts? You'd have us signing ourselves into slavery inside two weeks. Fuck off, we'll take the streets." Under the nonlethal riot cannons of the security drones, they file off, muttering mutinously. Unfortunately, you don't have any pretense to enslave or imprison them.\n\t<<set $nextButton = "Continue">>\n\t<</replace>>\n<</link>>\n<br><<link "Offer them severance pay">>\n\t<<replace "#result">>\n\tYou have a word with them, stepping closer and speaking quietly to defuse the situation. You tell them you're aware that they're in a difficult place, but you also explain that the Free Cities are a new and changing place. No one can rely on the old way of doing things any more. You offer to pay each of them a small stipend to help tide them over until they find other employment. They're surprised at your munificence but @@.green;accept it with gratitude.@@\n\t<<set $nextButton = "Continue">>\n\t<<set $rep += 500>>\n\t<<set $cash -= 1000>>\n\t<<set $PStrip = 2>>\n\t<</replace>>\n<</link>> //This will cost ¤1000//\n<br><<link "Offer to set them up independently">>\n\t<<replace "#result">>\n\tYou offer a way out of their situation. They, you suggest, can keep working in the now-vacant shop if they work together to pay the rent. They can move into a couple of vacant rooms nearby that you can easily have set up as a bunkhouse. You'll collect a little more rent, and they'll have a second chance. They @@.green;accept it with gratitude.@@ It's quite likely they'll either fail or have to accept being whores rather than strippers, but that's not your concern. @@.green;Your arcology's prosperity has increased.@@\n\t<<set $nextButton = "Continue">>\n\t<<set $arcologies[0].prosperity += 1>>\n\t<<set $cash -= 500>>\n\t<<set $PStrip = 3>>\n\t<</replace>>\n<</link>> //This will cost ¤500//\n\n<<case "strip club aftermath">>\n\n<<if $PStrip != 3>>\n\t<<if $cash >= $contractCost>>\n\t<<link "Enslave her">>\n\t\t<<set $cash -= $contractCost>>\n\t\t<<replace "#result">>\n\t\t<<if $PStrip == 1>>\n\t\t\tShe sobs with gratitude as the biometric scanners scrupulously record her every particular as belonging not to a person but to a piece of human property. The medical scan discloses that her aphrodisiac addiction is very new: she will probably be able to kick the habit in short order if you decide to withhold further doses.\n\t\t<<else>>\n\t\t\tShe smiles with gratitude as the biometric scanners scrupulously record her every particular as belonging not to a person but to a piece of human property. She's seen what Free Cities life is, and she seems to have come to the conclusion that being a slave in the penthouse is better than being a free whore on the lower levels.\n\t\t<</if>>\n\t\t<<include "New Slave Intro">>\n\t\t<</replace>>\n\t<</link>>\n\t<<else>>\n\t\t//You lack the necessary funds to enslave her.//\n\t<</if>>\n<<else>>\n\t<<link "Take an Arcology Tour">>\n\t\t<<replace "#result">>\n\t\tThe cubicle she takes you back into is small, but clean and well-kept. She gives you a kiss on the cheek. "That's not part of the Arcology Tour. Sorry. Here's the start of the real tour." <<if $PC.dick == 1>>She sucks you to full mast while shucking off her skimpy clothing<<if $PC.vagina == 1>>, giggling appreciatively at your pussy and lavishing attention on it with her hands<</if>>. Then she turns around and slides you into her pussy with the ease of long practice. After a good long standing fuck, she begs you to "finish the tour" in her ass and then "pay the tour guide" by coming in her mouth.<<else>>She giggles. "Tour's a little different for a lady like you, Ma'am. Here," she says, and starts to make out with you, pressing you back down onto a bench. She lavishes expert oral attention on your pussy in a series of clever positions that offer every part of her body to you in turn for you to grope, squeeze, and penetrate with your fingers.<</if>> Afterward, as she's hurrying back into her clothes, she says, "We've got the money you paid to set those rooms up, @@.yellowgreen;here it is.@@ And we're doing pretty good, so we could use a little more working space. We'd like the vacant space next door. We'll furnish it, if you'll let us have it?" @@.green;$arcologies[0].name's prosperity has increased.@@\n\t\t<<set $arcologies[0].prosperity += 2>>\n\t\t<<set $space -= 1>>\n\t\t<<set $cash += 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Politely decline">>\n\t\t<<replace "#result">>\n\t\t"Aw," she says, "you're no fun. Well anyway, we've got the money you paid to set those rooms up, @@.yellowgreen;here it is.@@ And we're doing pretty good, so we could use a little more working space. We'd like the vacant space next door. We'll furnish it, if you'll let us have it?" @@.green;$arcologies[0].name's prosperity has increased.@@\n\t\t<<set $arcologies[0].prosperity += 2>>\n\t\t<<set $space -= 1>>\n\t\t<<set $cash += 500>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n<<case "militia">>\n\n<<set $personalArms = 0>>\n<<if $arcologyUpgrade.drones == 1>>\n<<link "Arm yourself and your drones">>\n\t<<replace "#result">>\n\tIn a time of uncertainty, the public adores people who protect them. So, in addition to publicly procuring yourself the latest weapons and armor, you update the arcology's drone systems. The security drones' riot cannons can be replaced for easy maintenance, so it's rather easy to provide them with alternate, lethal weaponry that they can switch to if it becomes necessary. $arcologies[0].name becomes known as one of the best-protected in the Free Cities. @@.green;Your reputation has greatly improved.@@\n\t<<set $nextButton = "Continue">>\n\t<<set $rep += 1500>>\n\t<<set $cash -= 5000>>\n\t<<set $personalArms = 3>>\n\t<</replace>>\n<</link>> //This will cost ¤5000//\n<br>\n<</if>>\n<<link "Arm yourself">>\n\t<<replace "#result">>\n\tIn a time of uncertainty, the public looks up to people who project strength. So, you purchase yourself some of the latest armor and weapons, and make sure they are visible in a glass-walled cabinet in your office. Many of your wealthier tenants follow suit. A few of them even emulate your example and practice using these implements once a week. @@.green;Your reputation has improved.@@\n\t<<set $nextButton = "Continue">>\n\t<<set $rep += 500>>\n\t<<set $cash -= 2000>> //This will cost ¤2000//\n\t<<set $personalArms = 1>>\n\t<</replace>>\n<</link>> //This will cost ¤2000//\n<br><<link "Ignore this foolishness">>\n\t<<replace "#result">>\n\tNo doubt this panicky fad will pass. You ignore the controversy. In a few days, the subject of a militia passes from the public mind.\n\t<<set $nextButton = "Continue">>\n\t<<set $personalArms = 0>>\n\t<</replace>>\n<</link>>\n\n<<case "shoot invitation">>\n\n<<set $PShoot = 0>>\n<<link "Buy in">>\n\t<<replace "#result">>\n\tYou receive a brief but elegant confirmation. It looks like you've RSVP'd.\n\t<<set $cash -= 5000>>\n\t<<set $PShoot = 1>>\n\t<</replace>>\n<</link>>\n<br><<link "Politely decline">>\n\t<<replace "#result">>\n\tYou decline the invitation.\n\t<</replace>>\n<</link>>\n\n<<case "shoot result">>\n\n<<set $PShoot = 0>>\n<<link "Hit the muscular slave about to successfully cross the lawn">>\n\t<<replace "#result">>\n\tYou decide to stop the athletic slave girl about to win her freedom, and place your taser slug in her muscular buttock. She goes stiff and skids across the grass with a growl. Your taser slug is linked to $assistantName, who hits her again whenever she tries to continue running. Fury glints from her eyes, but she apparently knows how to pick her battles. By the time you approach her, she's already bent over, presenting herself, and from the oily sheen on her privates, it looks like she even managed to get some lube somewhere to make the experience a little easier. It is a strange thing, respecting a slave, but she rises even higher in your estimation as you fuck her on the grass. She does her best to please you, having clearly decided to do her best given her situation. She's sexually inexpert, but clearly smart enough to know when to submit.\n\t<<include "Generate XX Slave">>\n\t<<set $activeSlave.origin = "You won her at a shotgun match against other arcology owners.">>\n\t<<set $activeSlave.lips = random(5,25)>>\n\t<<set $activeSlave.anus = 1>>\n\t<<set $activeSlave.vaginalSkill = 15>>\n\t<<set $activeSlave.oralSkill = 15>>\n\t<<set $activeSlave.analSkill = 15>>\n\t<<set $activeSlave.whoreSkill = 0>>\n\t<<set $activeSlave.entertainSkill = 0>>\n\t<<set $activeSlave.vaginalCount += 1>>\n\t<<set $vaginalTotal += 1>>\n\t<<set $activeSlave.devotion = 25>>\n\t<<set $activeSlave.trust = 5>>\n\t<<set $activeSlave.oldDevotion = 25>>\n\t<<set $activeSlave.face = 0>>\n\t<<set $activeSlave.vagina = 1>>\n\t<<set $activeSlave.preg = -1>>\n\t<<set $activeSlave.muscles = 50>>\n\t<<set $activeSlave.weight = 0>>\n\t<<set $activeSlave.health = 80>>\n\t<<set $activeSlave.boobs = 400>>\n\t<<set $activeSlave.butt = 2>>\n\t<<set $activeSlave.age = 28>>\n\t<<set $activeSlave.height = random(165,175)>>\n\t<<set $activeSlave.waist = 0>>\n\t<<set $activeSlave.fetish = "none">>\n\t<<set $activeSlave.behavioralFlaw = "arrogant">>\n\t<<set $activeSlave.sexualFlaw = "idealistic">>\n\t<<AddSlave $activeSlave>> /* skip New Slave Intro */\n\t<</replace>>\n<</link>>\n<br><<link "Hit the plush older slave lagging behind">>\n\t<<replace "#result">>\n\tYou decide to drop the luscious specimen in the rear, and place your taser slug in her huge buttock. She goes stiff and slumps to the grass in defeat. Your taser slug is linked to $assistantName, who hits her again whenever she tries to rise. Meanwhile, an athletic slave has successfully crossed the lawn, and is sobbing with joy as her manumission forms are completed. Disbelief and anger fills your supine prize's eyes, and she's spitting with rage by the time you reach her. It's a comical sight, since her gyrations only serve to display her magnificent breasts and broad butt. She must have been recently enslaved, and is new enough to slavery that you are obliged to taze her twice more before she presents her holes. The impression of newness to slavery despite her age is reinforced by her gratifyingly tight pussy, which is so nice that you confine yourself entirely to it despite the appealing sight of what is almost certainly a virgin butthole.\n\t<<include "Generate XX Slave">>\n\t<<set $activeSlave.origin = "You won her at a shotgun match against other arcology owners.">>\n\t<<set $activeSlave.vagina = 1>>\n\t<<set $activeSlave.vaginalSkill = 15>>\n\t<<set $activeSlave.oralSkill = 15>>\n\t<<set $activeSlave.whoreSkill = 0>>\n\t<<set $activeSlave.entertainSkill = 0>>\n\t<<set $activeSlave.vaginalCount += 1>>\n\t<<set $vaginalTotal += 1>>\n\t<<set $activeSlave.devotion = -60>>\n\t<<set $activeSlave.trust = -40>>\n\t<<set $activeSlave.oldDevotion = -60>>\n\t<<set $activeSlave.face = 15>>\n\t<<set $activeSlave.ovaries = 1>>\n\t<<set $activeSlave.preg = -1>>\n\t<<set $activeSlave.anus = 0>>\n\t<<set $activeSlave.analSkill = 0>>\n\t<<set $activeSlave.muscles = 20>>\n\t<<set $activeSlave.weight = 0>>\n\t<<set $activeSlave.health = 30>>\n\t<<if $activeSlave.lips < 10>><<set $activeSlave.lips += 10>><</if>>\n\t<<set $activeSlave.boobs = 1000>>\n\t<<set $activeSlave.butt = 6>>\n\t<<set $activeSlave.age = 42>>\n\t<<set $activeSlave.height = random(165,175)>>\n\t<<set $activeSlave.waist = -15>>\n\t<<set $activeSlave.fetish = "none">>\n\t<<set $activeSlave.behavioralFlaw = "bitchy">>\n\t<<set $activeSlave.sexualFlaw = "hates anal">>\n\t<<AddSlave $activeSlave>> /* skip New Slave Intro */\n\t<</replace>>\n<</link>>\n<br><<link "Hit the slave with the tits, pussy and impressive dick">>\n\t<<replace "#result">>\n\tYou decide to drop the really rare specimen, and place your taser slug in her leg. She goes stiff and slumps to the grass, squealing with pain since the taser robbed her ability to break her fall, leading her to land on nearly a foot of flaccid cock. Your taser slug is linked to $assistantName, who hits her again whenever she tries to rise. Meanwhile, an athletic slave has successfully crossed the lawn, and is sobbing with joy as her manumission forms are completed. Apathy fills your supine prize's eyes, and she simply lies face down and quiescent. She obeys orders to roll over so you can see what you've gotten, however. She's clearly a work of long and careful hormonal treatment. She has no implants, but sports big breasts, feminine hips, a nice butt, plush lips, and a huge dick. When you fuck her pussy and then her anus, she even gets a massive erection, showing that she isn't even on hormone treatment to maintain this unusual set of attributes.\n\t<<include "Generate XY Slave">>\n\t<<set $activeSlave.origin = "You won her at a shotgun match against other arcology owners.">>\n\t<<set $activeSlave.vaginalSkill = 15>>\n\t<<set $activeSlave.oralSkill = 15>>\n\t<<set $activeSlave.whoreSkill = 0>>\n\t<<set $activeSlave.entertainSkill = 0>>\n\t<<set $activeSlave.analCount += 1>>\n\t<<set $analTotal += 1>>\n\t<<set $activeSlave.vaginalCount += 1>>\n\t<<set $vaginalTotal += 1>>\n\t<<set $activeSlave.devotion = 25>>\n\t<<set $activeSlave.trust = 5>>\n\t<<set $activeSlave.oldDevotion = 25>>\n\t<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin = $activeSlave.dick>><</if>>\n\t<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum = $activeSlave.balls>><</if>>\n\t<<set $activeSlave.vagina = 1>>\n\t<<set $activeSlave.ovaries = 0>>\n\t<<set $activeSlave.preg = -2>>\n\t<<set $activeSlave.dick = 6>>\n\t<<set $activeSlave.balls = 3>>\n\t<<set $activeSlave.face = 0>>\n\t<<set $activeSlave.clit = 0>>\n\t<<set $activeSlave.preg = -2>>\n\t<<set $activeSlave.anus = 2>>\n\t<<set $activeSlave.analSkill = 35>>\n\t<<set $activeSlave.muscles = 0>>\n\t<<set $activeSlave.weight = 0>>\n\t<<set $activeSlave.health = 30>>\n\t<<if $activeSlave.lips < 10>><<set $activeSlave.lips += 10>><</if>>\n\t<<set $activeSlave.boobs = 800>>\n\t<<set $activeSlave.butt = 4>>\n\t<<set $activeSlave.age = 24>>\n\t<<set $activeSlave.height = random(165,175)>>\n\t<<set $activeSlave.waist = -15>>\n\t<<set $activeSlave.fetish = "none">>\n\t<<set $activeSlave.sexualFlaw = "none">>\n\t<<set $activeSlave.behavioralFlaw = "odd">>\n\t<<AddSlave $activeSlave>> /* skip New Slave Intro */\n\t<</replace>>\n<</link>>\n\n<<case "aid invitation">>\n\n<<set $PAid = 0>>\n<<link "Agree">>\n\t<<replace "#result">>\n\tYou dispatch your personal VTOL bird immediately. It lands on the roof of the building they're sheltering in, and brings them across the closest border and into a more functional country. You receive a call expressing their heartfelt thanks and promising to @@.green;spread the word@@ about how you helped them escape, and a wire transfer of their @@.yellowgreen;payment@@ for the airlift.\n\t<<set $cash += 2000>>\n\t<<set $rep += 100>>\n\t<</replace>>\n<</link>>\n<br><<link "Do it for free">>\n\t<<replace "#result">>\n\tYou dispatch your personal VTOL bird immediately. It lands on the roof of the building they're sheltering in, and brings them across the closest border and into a more functional country. You receive a call expressing their heartfelt thanks, and when you refuse their payment for the airlift, they tearfully promise to tell the story of how you @@.green;extended charity@@ to those in need, belying the rumors about slaveowners.\n\t<<set $rep += 250>>\n\t<</replace>>\n<</link>>\n<br><<link "Airlift them into slavery">>\n\t<<replace "#result">>\n\tYou send your personal VTOL bird to the shop for some immediate and very expensive modifications to its cargo and passenger area. Since this will take several days, you stall the supplicants. Their situation isn't truly dire yet, and they can wait. They are extremely grateful, though they would be less hopeful if they knew the true nature of the aircraft coming to retrieve them.\n\t<<set $PAid = 1>>\n\t<<set $cash -= 10000>>\n\t<</replace>>\n<</link>> //This will cost ¤10000//\n\n<<case "aid result">>\n\n<<set $PAid = 0>>\n<<link "Sell your captures immediately">>\n\t<<replace "#result">>\n\t<<for _i = 0; _i < _newSlaves.length; _i++>>\n\t\t<<slaveCost _newSlaves[_i]>>\n\t\t<<set $cash += $slaveCost>>\n\t<</for>>\n\tPrisoners @@.green;sold.@@\n\t<</replace>>\n<</link>>\n<br><<link "Enslave them all">>\n\t<<replace "#result">>\n\t<<for _i = 0; _i < _newSlaves.length; _i++>>\n\t\t<<AddSlave _newSlaves[_i]>> /* skip New Slave Intro - TODO: use Bulk Slave Intro */\n\t<</for>>\n\tYou simply enslave all of the escapees yourself. These slaves will more than make up for the costs you expended, in the long run.\n\t<</replace>>\n<</link>>\n\n<<case "arcology naming">>\n\n<<link "Hurrah!">>\n\t<<replace "#result">>\n\tYour citizens enthusiastically respond to your naming of the arcology as $arcologies[0].name. They are proud to finally have a real name for their home. Other Free Cities take note, and some take up their own names as well, another indication of the Cities' collective ascension over the Old World.\n\t<<set $nextButton = "Continue">>\n\t<</replace>>\n<</link>> // Click to confirm your arcology's name, for now and ever! Or until you decide to change it again while managing your arcology.//\n\n<<case "slave food">>\n\n<<set $revealFoodEffects = 0>>\n<<link "Conceal the effects from your slaves">>\n\t<<replace "#result">>\n\tYour slaves don't need to know that every drop of food they drink is making the light of any eventual freedom they may someday enjoy dimmer and dimmer. Slaves talk to each other all the time, and rumors fly around in such profusion that the truth often gets lost among them. The cruel irony of the symptoms the research discovered is that they're impossible for the slaves to notice so long as they continue to eat the slave food.\n\t<</replace>>\n<</link>>\n<br><<link "Admit the truth to your slaves">>\n\t<<replace "#result">>\n\tYour new slaves already receive a simple explanation of the way the slave food works as part of their training. You simply append a statement to the effect that the slaves' bodies will adapt to the slave food, slowly making it difficult and eventually impossible for them to eat anything else. There is no immediate reaction, but the news begins to filter out among the slaves. They'll react to the newly revealed nature of their food in accordance with their individual attitudes.\n\t<<set $revealFoodEffects = 1>>\n\t<</replace>>\n<</link>>\n\n<</switch>>\n</span>
<<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Slave Schools">>\n/* Multi-Purchase Support */\n<<if ndef $newSlaves>><<set $newSlaves = []>><</if>>\n<<if $newSlaves.length > 0>>\n\t<<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "GRI", $returnTo = "Main", $newSlaveIndex = 0>>\n<</if>>\n\n//The Growth Research Institute (GRI) is not primarily a slave school at all, but rather the world leader in female growth hormone development. It operates research centers in the Free Cities to avoid traditional medical research laws. GRI runs several slave schools to raise healthy, unmodified subjects for use in trials. After a year of experimental hormone treatment they are sold. <<if $GRI.schoolUpgrade != 0>><br><br>You have endowed <<if $GRI.schoolUpgrade == 1>>a research focus on advanced curatives, most subjects now leave the GRI at unnatural levels of vitality.<<else>>a research focus on milk production, subjects' breasts are bigger and milkier than ever.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>//\n\n<br><br>GRI offers a fresh graduate for inspection via video call. The interview takes place in the graduate's bare-metal holding cell. Disturbingly, it is strongly reminiscent of an enclosure for a lab animal, only scaled up to contain a lab animal of human dimensions.\n\n<<GenerateMarketSlave "GRI">>\n<<slaveCost $activeSlave>>\n<<if $GRI.schoolSale != 0>>\n\t<<set $slaveCost = Math.trunc($slaveCost*0.5)>>\n<<elseif $GRI.schoolUpgrade != 0>>\n\t<<set $slaveCost = Math.trunc($slaveCost*0.8)>>\n<</if>>\n<<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>>\n\n<br><br>The price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>\n\n<<if $cash >= $slaveCost>>\n\t<br>[[Buy her and check out other slaves to order|Growth Research Institute][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]]\n\t<<if $newSlaves.length == 0>>\n\t\t<br>[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main"]]\n\t<<else>>\n\t\t<br>[[Buy her and Finish your order of slaves|Bulk Slave Intro][$cash -= $slaveCost, $GRI.schoolSale = 0, $GRI.studentsBought += 1, $newSlaves.push($activeSlave)]]\n\t<</if>>\n<<else>>\n\t//You lack the necessary funds to buy this slave.//\n<</if>>\n<br>[[Decline to purchase her and check out another slave|Growth Research Institute][$slavesSeen += 1]]\n<<if $newSlaves.length > 0>>\n\t<br>[[Finish your order of slaves|Bulk Slave Intro]]\n<</if>>\n\n<br><br>\n\n<<set $saleDescription = 1, $applyLaw = 1>><<include "Long Slave Description">>
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Head Girl Suite", $showEncyclopedia = 1, $encyclopedia = "Head Girl Suite", $HGSuiteSlaves = $HGSuiteiIDs.length, _SL = $slaves.length>>\n\n<<if $HGSuiteName != "the Head Girl Suite">>\n\t<<set $HGSuiteNameCaps = $HGSuiteName.replace("the ", "The ")>>\n<</if>>\n\n<<for _i = 0; _i < _SL; _i++>>\n\t<<if $slaves[_i].assignment == "live with your Head Girl">>\n\t\t<<break>>\n\t<</if>>\n<</for>>\n\n<<if $HeadGirl == 0>>\n\tYou have no Head Girl appointed to live in $HGSuiteName.\n<<elseif $HGSuiteSlaves > 0>>\n\tYour Head Girl $HeadGirl.slaveName has $slaves[_i].slaveName living in $HGSuiteName with her, as her servant, assistant, and sexual appliance.\n<<else>>\n\tYour Head Girl $HeadGirl.slaveName lives alone in her handsome suite.\n<</if>>\n\n<br>//Any slave assigned to live with your Head Girl will become, for most practical purposes, her slave.//\n\n<br>\n<<if $HGSuiteEquality == 1>>\n\tThe two slaves living in $HGSuiteName are ''equals,'' and will alternate weeks as Head Girl and Head Girl's bitch. [[Stop|Head Girl Suite][$HGSuiteEquality = 0]]\n<<else>>\n\tThe current Head Girl will ''remain Head Girl.'' [[Have them alternate|Head Girl Suite][$HGSuiteEquality = 1,$HGSuiteSurgery = 0,$HGSuiteDrugs = 0,$HGSuiteHormones = 0]] //This will only take effect if the other girl is an appropriate candidate//\n\t<br>\n\t<<if $HGSuiteSurgery == 1>>\n\tShe is ''allowed'' to use surgical modification on her slave. [[Disallow|Head Girl Suite][$HGSuiteSurgery = 0]]\n\t<<else>>\n\tShe is ''not allowed'' to use surgical modification on her slave. [[Allow|Head Girl Suite][$HGSuiteSurgery = 1]]\n\t<</if>>\n\t<br>\n\t<<if $HGSuiteDrugs == 1>>\n\tShe is ''allowed'' to use growth hormones on her slave. [[Disallow|Head Girl Suite][$HGSuiteDrugs = 0]]\n\t<<else>>\n\tShe is ''not allowed'' to use growth hormones on her slave. [[Allow|Head Girl Suite][$HGSuiteDrugs = 1]]\n\t<</if>>\n\t<br>\n\t<<if $HGSuiteHormones == 1>>\n\tShe is ''allowed'' to customize her slave with hormone treatments. [[Disallow|Head Girl Suite][$HGSuiteHormones = 0]]\n\t<<else>>\n\tShe is ''not allowed'' to customize her slave with hormone treatments. [[Allow|Head Girl Suite][$HGSuiteHormones = 1]]\n\t<</if>>\n<</if>>\n\n<<if $HGSuiteSlaves > 0>>\n\t<br><br>''Bring the Head Girl's girl out of $HGSuiteName:''\n\t<<set $Flag = 1>>\n\t<<include "Slave Summary">>\n<</if>>\n\n<<if ($slaves.length > $HGSuiteSlaves) && ($HGSuiteSlaves < 1)>>\n\t<br><br>''Assign a slave to the Head Girl:''\n\t<<set $Flag = 0>>\n\t<<include "Slave Summary">>\n<</if>>\n<<unset $Flag>>\n\n<br><br>Rename $HGSuiteName: <<textbox "$HGSuiteName" $HGSuiteName "Head Girl Suite">> //Use a noun or similar short phrase//
<<if ndef $HGSeverity>>\n\t<<set $HGSeverity = 0>>\n<</if>>\n<<set _effectiveness = 15+$HeadGirl.age+($HeadGirl.intelligence*10)-($HeadGirl.accent*5)+($HGSeverity*10)+($activeSlave.intelligence*10)-($activeSlave.accent*5)>>\n<<if $HeadGirl.sexualFlaw == "abusive" && $HGSeverity >= 0>>\n\t<<set _effectiveness += 10>>\n<</if>>\n<<set $activeSlave.tired = 1>>\n\n ''Your head girl __@@.pink;$HeadGirl.slaveName@@__'' notices that ''__@@.pink;$activeSlave.slaveName@@__''\n<<switch $HGtraining>>\n<<case "health">>\n\tis unwell.\n<<case "obedience">>\n\tis disobedient.\n<<case "paraphilia">>\n\thas a paraphilia.\n<<case "flaw">>\n\thas an unpleasant flaw worth fixing.\n<<case "soften">>\n\thas an unpleasant flaw that she can try to soften into a unique quirk.\n<<case "oral skill">>\n\tisn't as orally skilled as she is.\n<<case "anal skill">>\n\tisn't as skilled at taking anal as she is.\n<<case "fuck skill">>\n\tisn't as skilled at vaginal intercourse as she is.\n<<case "whore skill">>\n\tisn't as skilled at the fine art of sex for money as she is.\n<<case "entertain skill">>\n\tisn't as skilled at entertainment as she is.\n<</switch>>\n\n<<if $HGtraining == "health">>\n\nShe helps $activeSlave.slaveName however she can. The tender care has @@.green;improved $activeSlave.slaveName's health.@@\n<<set $activeSlave.health += 10>>\n\n<<else>>\n\n<<if $HeadGirl.career == "an arcology owner">>\n\tShe was once an arcology owner herself, making her truly peerless as a Head Girl.\n\t<<set _effectiveness += 50>>\n<<elseif setup.HGCareers.includes($HeadGirl.career)>>\n\tShe was used to giving commands and being obeyed in her life before she was a slave, experience she can call on now.\n\t<<set _effectiveness += 5>>\n<</if>>\n\n<<if $HeadGirl.age > 30>>\n\tHer age and experience help her as she works with $activeSlave.slaveName.\n<<elseif $HeadGirl.age < 25>>\n\tHer youth and inexperience impede her as she works with $activeSlave.slaveName.\n<</if>>\n\n<<if $HeadGirl.accent >= 3>>\n\tShe does her best to give orders in $language, but has to resort to a lot of unseemly gesticulation and shouting, making her much less effective.\n<<elseif $HeadGirl.accent == 2>>\n\tHer heavy $HeadGirl.nationality accent impedes her clarity in $language, making her somewhat less effective.\n<</if>>\n\n<<if ($HGtraining == "obedience") || ($HGtraining == "flaw") || ($HGtraining == "soften")>>\n\t<<if $HeadGirl.intelligence > 1>>\n\t\t<<if $activeSlave.intelligence > 1>>\n\t\t\tShe needs her wits about her to mold $activeSlave.slaveName, who's quite intelligent herself.\n\t\t<<elseif $activeSlave.intelligence >= -1>>\n\t\t\tHer intelligence helps her mold $activeSlave.slaveName.\n\t\t<<else>>\n\t\t\tMolding $activeSlave.slaveName is very easy, especially for a smart Head Girl like her.\n\t\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $HeadGirl.intelligence > 1>>\n\t\t<<if $activeSlave.intelligence > 1>>\n\t\t\tBoth slaves are quite intelligent, making her job much easier.\n\t\t<<elseif $activeSlave.intelligence >= -1>>\n\t\t\tShe's quite intelligent and can teach $activeSlave.slaveName well.\n\t\t<<else>>\n\t\t\tShe needs all her considerable intelligence to get through to the idiot she has to teach.\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $HGSeverity > 0>>\n\tYour directives encourage her to rape any slave that fails in the slightest way, a task she approaches\n\t<<if $HeadGirl.sexualFlaw == "abusive">>\n\t\teagerly, since she prefers to take her pleasure without consent.\n\t<<elseif $HeadGirl.fetish == "sadist">>\n\t\twith sadistic enthusiasm.\n\t<<elseif $HeadGirl.fetish == "dom">>\n\t\twith confidence.\n\t<<elseif $HeadGirl.energy > 95>>\n\t\tas a convenient way to\n\t\t<<if ($HeadGirl.balls > 0)>>\n\t\t\tdrain her perpetually overfilled balls into a series of spasming holes.\n\t\t<<else>>\n\t\t\tsate her excess sexual appetite.\n\t\t<</if>>\n\t<<else>>\n\t\tdutifully.\n\t<</if>>\n\t<<if $activeSlave.vagina == 0>>\n\t\tIn $activeSlave.slaveName's case, she's careful to limit her sexual abuse to things that won't take the girl's virginity. The slave\n\t<<elseif $activeSlave.anus == 0>>\n\t\tShe's careful to molest $activeSlave.slaveName in ways that don't involve penetrating her virgin ass. The slave\n\t<<else>>\n\t\t$activeSlave.slaveName\n\t<</if>>\n\t<<if $activeSlave.devotion > 50>>\n\t\taccepts the abuse, believing she deserves to be raped.\n\t<<elseif $activeSlave.devotion >= -20>>\n\t\tis @@.gold;frightened@@ by the unceasing abuse.\n\t\t<<set $activeSlave.trust -= 1>>\n\t<<else>>\n\t\t@@.mediumorchid;hates@@ and @@.gold;fears@@ the constant abuse.\n\t\t<<set $activeSlave.trust -= 1>>\n\t\t<<set $activeSlave.devotion -= 1>>\n\t<</if>>\n\t$HeadGirl.slaveName makes sure her victim hates it, every time, and $activeSlave.slaveName can't help but do her very best to avoid this treatment.\n<<elseif $HGSeverity == 0>>\n\tYou allow her to use her own judgment when punishing failures,\n\t<<if $HeadGirl.sexualFlaw == "abusive">>\n\t\tand she usually decides in favor of forcing misbehaving slaves to get her off.\n\t<<elseif $HeadGirl.fetish == "sadist">>\n\t\tpermission the sadist uses for her own gratification.\n\t<<elseif $HeadGirl.fetish == "dom">>\n\t\twhich the dominant girl uses confidently.\n\t<<elseif $HeadGirl.energy > 95>>\n\t\twhich she uses to\n\t\t<<if ($HeadGirl.balls > 0)>>\n\t\t\tforce her subordinates to keep her balls drained.\n\t\t<<else>>\n\t\t\textract the constant sexual favors her libido demands.\n\t\t<</if>>\n\t<<else>>\n\t\tand she does her best to be fair.\n\t<</if>>\n\t$activeSlave.slaveName\n\t<<if $activeSlave.devotion > 50>>\n\t\tis @@.mediumaquamarine;grateful@@ that she is punished justly when she makes mistakes.\n\t\t<<set $activeSlave.trust += 1>>\n\t<<elseif $activeSlave.devotion >= -20>>\n\t\tdoes her best to learn quickly and avoid punishment.\n\t<<else>>\n\t\tis @@.gold;scared@@ by her inability to get away with the smallest disobedience.\n\t\t<<set $activeSlave.trust -= 1>>\n\t<</if>>\n<<else>>\n\tYou require her to use respect when punishing; she does her best to motivate, but is unable to use real fear as a tool. $activeSlave.slaveName understands this, and @@.mediumaquamarine;trusts@@ that if she fails, the consequences won't be too awful.\n\t<<set $activeSlave.trust += 1>>\n<</if>>\n\n<<if $HGtraining == "obedience">>\n\n<<set _effectiveness -= $activeSlave.intelligence*15>>\n<<set $activeSlave.trust -= Math.ceil(_effectiveness/4)>>\n<<if $activeSlave.devotion < -50>>\n\tShe helps watch and restrain the rebellious $activeSlave.slaveName, helping wear her down, @@.gold;breaking $activeSlave.slaveName's rebelliousness.@@\n<<elseif $activeSlave.devotion < -20>>\n\tShe keeps $activeSlave.slaveName constantly aware of her slavery, @@.gold;breaking $activeSlave.slaveName's resistance.@@\n<<else>>\n\tShe acts as another pair of eyes watching $activeSlave.slaveName and metes out punishments, @@.gold;improving $activeSlave.slaveName's servitude.@@\n<</if>>\n\n<<elseif $HGtraining == "paraphilia">>\n\n<<set _effectiveness -= $activeSlave.intelligence*15>>\n<<set $activeSlave.training += _effectiveness>>\n $HeadGirl.slaveName does her best to get $activeSlave.slaveName past it with punishments and rewards,\n<<if $activeSlave.training > 100>>\n\tand @@.green;resolves $activeSlave.slaveName's paraphilia.@@\n\t<<set $activeSlave.training = 0>>\n\t<<set $activeSlave.sexualFlaw = "none">>\n<<else>>\n\t\tand makes partial progress.\n<</if>>\n\n<<elseif $HGtraining == "flaw">>\n\n<<set _effectiveness -= $activeSlave.intelligence*15>>\n<<set $activeSlave.training += _effectiveness>>\n$HeadGirl.slaveName punishes $activeSlave.slaveName whenever she catches her indulging in her bad habits,\n<<if $activeSlave.training > 100>>\n\tand @@.green;fixes $activeSlave.slaveName's flaw.@@\n\t<<set $activeSlave.training = 0>>\n\t<<if $activeSlave.behavioralFlaw != "none">>\n\t\t<<set $activeSlave.behavioralFlaw = "none">>\n\t<<elseif $activeSlave.sexualFlaw != "none">>\n\t\t<<set $activeSlave.sexualFlaw = "none">>\n\t<</if>>\n<<else>>\n\t\tand makes partial progress.\n<</if>>\n\n<<elseif $HGtraining == "soften">>\n\n<<set _effectiveness -= $activeSlave.intelligence*15>>\n<<set $activeSlave.training += _effectiveness>>\nShe punishes $activeSlave.slaveName whenever she sees her breaking the rules yet does her best to retain what makes the slave special,\n<<if $activeSlave.training > 150>>\n\t<<set $activeSlave.training = 0>>\n\tand successfully @@.green;softens $activeSlave.slaveName's flaw.@@\n\t<<if $activeSlave.behavioralFlaw != "none">>\n\t\t<<SoftenBehavioralFlaw $activeSlave>>\n\t<<elseif $activeSlave.sexualFlaw != "none">>\n\t\t<<SoftenSexualFlaw $activeSlave>>\n\t<</if>>\n<<else>>\n\tand makes partial progress.\n<</if>>\n\n<<elseif $HGtraining == "oral skill">>\n\n<<set $activeSlave.training = 0>>\n<<if ($HeadGirl.fetish == "cumslut") && ($HeadGirl.fetishStrength > 60)>>\n\tIn spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Her enthusiasm for oral sex is infectious. $activeSlave.slaveName's oral skills have improved.\n\t<<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>>\n<<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>>\n\tIn spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's oral skills have improved.\n\t<<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>>\n<<elseif ($HeadGirl.clit > 2)>>\n\tIn spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's oral skills have improved.\n\t<<set $skillIncrease = random(5,10)>><<OralSkillIncrease $activeSlave>>\n<<else>>\n\tIn spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $activeSlave.slaveName's oral skills have improved.\n<</if>>\n<<set $skillIncrease = Math.ceil(_effectiveness/10)>><<OralSkillIncrease $activeSlave>>\n\n<<elseif $HGtraining == "anal skill">>\n\n<<set $activeSlave.training = 0>>\n<<if ($HeadGirl.fetish == "buttslut") && ($HeadGirl.fetishStrength > 60)>>\n\tIn spare moments she teaches $activeSlave.slaveName how to take it up the ass. Your head girl's enthusiasm for backdoor loving is infectious. $activeSlave.slaveName's anal skills have improved.\n\t<<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>>\n<<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>>\n\tIn spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's anal skills have improved.\n\t<<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>>\n<<elseif ($HeadGirl.clit > 2)>>\n\tIn spare moments she teaches $activeSlave.slaveName how to take a phallus up the butt. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's anal skills have improved.\n\t<<set $skillIncrease = random(5,10)>><<AnalSkillIncrease $activeSlave>>\n<<else>>\n\tIn spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. $activeSlave.slaveName's anal skills have improved.\n<</if>>\n<<set $skillIncrease = Math.ceil(_effectiveness/10)>><<AnalSkillIncrease $activeSlave>>\n\n<<elseif $HGtraining == "fuck skill">>\n\n<<set $activeSlave.training = 0>>\n<<if ($HeadGirl.energy > 95)>>\n\tIn spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl's enthusiasm for sex is infectious. $activeSlave.slaveName's vanilla sex skills have improved.\n\t<<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>>\n<<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>>\n\tIn spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved.\n\t<<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>>\n<<elseif ($HeadGirl.clit > 2)>>\n\tIn spare moments she teaches $activeSlave.slaveName how to take a phallus. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved.\n\t<<set $skillIncrease = random(5,10)>><<VaginalSkillIncrease $activeSlave>>\n<<else>>\n\tIn spare moments she teaches $activeSlave.slaveName how to take a dick. $activeSlave.slaveName's vanilla sex skills have improved.\n<</if>>\n<<set $skillIncrease = Math.ceil(_effectiveness/10)>><<VaginalSkillIncrease $activeSlave>>\n\n<<elseif $HGtraining == "whore skill">>\n\n<<set $activeSlave.training = 0>>\nIn spare moments she teaches $activeSlave.slaveName how to prostitute herself. $activeSlave.slaveName's whoring skills have improved.\n<<set $skillIncrease = Math.ceil(_effectiveness/10)>><<WhoreSkillIncrease $activeSlave>>\n\n<<elseif $HGtraining == "entertain skill">>\n\n<<set $activeSlave.training = 0>>\n<<if ($HeadGirl.fetish == "humiliation") && ($HeadGirl.fetishStrength > 60)>>\n\tIn spare moments she teaches $activeSlave.slaveName how to entertain. Your head girl's enthusiasm for public display is infectious. $activeSlave.slaveName's entertainment skills have improved.\n\t<<set $skillIncrease = random(5,10)>><<EntertainSkillIncrease $activeSlave>>\n<<else>>\n\tIn spare moments she teaches $activeSlave.slaveName how to entertain. $activeSlave.slaveName's entertainment skills have improved.\n<</if>>\n<<set $skillIncrease = Math.ceil(_effectiveness/10)>><<EntertainSkillIncrease $activeSlave>>\n\n<</if>>\n<</if>>\n\n<<if ($activeSlave.devotion >= -20)>>\n<<if ($activeSlave.attrKnown == 0)>>\n\t<<set $activeSlave.attrKnown = 1>>\n\t$HeadGirl.slaveName also investigates the slave's basic sexual orientation, finding that she is\n\t<<if ($activeSlave.attrXY <= 40)>>\n\t\t@@.red;disgusted by men@@\n\t<<elseif ($activeSlave.attrXY <= 60)>>\n\t\tindifferent to men\n\t<<elseif ($activeSlave.attrXY <= 80)>>\n\t\t@@.green;attracted to men@@\n\t<<else>>\n\t\t@@.green;intensely attracted to men@@\n\t<</if>>\n\tand\n\t<<if ($activeSlave.attrXX <= 40)>>\n\t\t@@.red;disgusted by women.@@\n\t<<elseif ($activeSlave.attrXX <= 60)>>\n\t\tindifferent to women.\n\t<<elseif ($activeSlave.attrXX <= 80)>>\n\t\t@@.green;attracted to women.@@\n\t<<else>>\n\t\t@@.green;intensely attracted to women.@@\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.devotion >= -20>>\n<<if $activeSlave.genes == "XY">>\n<<if $activeSlave.attrXY <= 35>>\n\t<<set _piercingForbidden = 0>>\n\t<<for _i = 0; _i < 1; _i++>>\n\t\t<<if $activeSlave.earPiercing == 0>>\n\t\t\t<<set $activeSlave.earPiercing = 1>>\n\t\t\t<<RulesDeconfliction $activeSlave>>\n\t\t\t<<if $activeSlave.earPiercing != $slaveAfterRA.earPiercing>>\n\t\t\t\t<<set _piercingForbidden = 1, $activeSlave.earPiercing = 0>>\n\t\t\t<<else>>\n\t\t\t\t$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's ears pierced. A little feminine touch can make a big difference.\n\t\t\t\t<<set $cash -= $modCost>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $activeSlave.nosePiercing == 0>>\n\t\t\t<<set $activeSlave.nosePiercing = 1>>\n\t\t\t<<RulesDeconfliction $activeSlave>>\n\t\t\t<<if $activeSlave.nosePiercing != $slaveAfterRA.nosePiercing>>\n\t\t\t\t<<set _piercingForbidden = 1, $activeSlave.nosePiercing = 0>>\n\t\t\t<<else>>\n\t\t\t\t$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she gives the slave a cute little nose piercing. It should help $activeSlave.slaveName see herself as a bit more feminine.\n\t\t\t\t<<set $cash -= $modCost>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $activeSlave.eyebrowPiercing == 0>>\n\t\t\t<<set $activeSlave.eyebrowPiercing = 1>>\n\t\t\t<<RulesDeconfliction $activeSlave>>\n\t\t\t<<if $activeSlave.eyebrowPiercing != $slaveAfterRA.eyebrowPiercing>>\n\t\t\t\t<<set _piercingForbidden = 1, $activeSlave.eyebrowPiercing = 0>>\n\t\t\t<<else>>\n\t\t\t\t$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she gives the slave a cute little eyebrow piercing. A slutty touch for a teenage girl should help her feel a little hungrier for cock.\n\t\t\t\t<<set $cash -= $modCost>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $activeSlave.lipsPiercing == 0>>\n\t\t\t<<set $activeSlave.lipsPiercing = 1>>\n\t\t\t<<RulesDeconfliction $activeSlave>>\n\t\t\t<<if $activeSlave.lipsPiercing != $slaveAfterRA.lipsPiercing>>\n\t\t\t\t<<set _piercingForbidden = 1, $activeSlave.lipsPiercing = 0>>\n\t\t\t<<else>>\n\t\t\t\t$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's lower lip pierced. Her mouth is for pleasing penises now, so it'll help her if it looks like it.\n\t\t\t\t<<set $cash -= $modCost>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $activeSlave.navelPiercing == 0>>\n\t\t\t<<set $activeSlave.navelPiercing = 1>>\n\t\t\t<<RulesDeconfliction $activeSlave>>\n\t\t\t<<if $activeSlave.navelPiercing != $slaveAfterRA.navelPiercing>>\n\t\t\t\t<<set _piercingForbidden = 1, $activeSlave.navelPiercing = 0>>\n\t\t\t<<else>>\n\t\t\t\t$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave girl, so she has the slave's navel pierced. The prettier her lower half looks, the less reluctant she should feel to take it up the butt.\n\t\t\t\t<<set $cash -= $modCost>>\n\t\t\t\t<<break>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<break>>\n\t<</for>>\n\t<<if _piercingForbidden>>\n\t\t$HeadGirl.slaveName thinks some cute piercings might help $activeSlave.slaveName adjust to life as a slave girl, but she also knows you have rules applied to this slave that forbid it.\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<<set _hgtarget = $slaves.findIndex(function(s) { return s.ID == $activeSlave.ID; })>>\n<<set $slaves[_hgtarget] = $activeSlave>> /* save changes */
<<set $nextButton = "Back to Main", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Head Girl">>\n\n<h1>Head Girl Management</h1>\n\n<<set _HGName = "Your Head Girl">>\n<<if ($HeadGirl != 0)>>\n\t<<set _ID = $HeadGirl.ID, _SL = $slaves.length>>\n\t<<for _i = 0; _i < _SL; _i++>>\n\t\t<<if _ID == $slaves[_i].ID>><<break>><</if>>\n\t<</for>>\n\t<<set $HeadGirl = $slaves[_i]>>\n\t<<set _HGName = $HeadGirl.slaveName>>\n\t<<if $HeadGirl.slaveSurname>><<set _HGName += " " + $HeadGirl.slaveSurname>><</if>>\n\t''__@@.pink;_HGName@@__'' is serving as your Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort; it is her role to serve and comfort you at your side, in addition to performing normal head girl duties<</if>>.\n\t<br><br>\n<</if>>\n\n__Slave training__\n \n//_HGName will prioritize enabled items in the following order.//\n\n<br> \n<<if $headGirlTrainsHealth>><<checkbox "$headGirlTrainsHealth" 0 1 checked>><<else>><<checkbox "$headGirlTrainsHealth" 0 1>><</if>>\nHealth\n<br> \n<<if $headGirlTrainsFlaws>><<checkbox "$headGirlTrainsFlaws" 0 1 checked>><<else>><<checkbox "$headGirlTrainsFlaws" 0 1>><</if>>\nFlaws\n<<if $headGirlSoftensFlaws>><<checkbox "$headGirlSoftensFlaws" 0 1 checked>><<else>><<checkbox "$headGirlSoftensFlaws" 0 1>><</if>>\nSoften\n<br> \n<<if $headGirlTrainsParaphilias>><<checkbox "$headGirlTrainsParaphilias" 0 1 checked>><<else>><<checkbox "$headGirlTrainsParaphilias" 0 1>><</if>>\nParaphilias\n<br> \n<<if $headGirlTrainsObedience>><<checkbox "$headGirlTrainsObedience" 0 1 checked>><<else>><<checkbox "$headGirlTrainsObedience" 0 1>><</if>>\nObedience\n<br> \n<<if $headGirlTrainsSkills>><<checkbox "$headGirlTrainsSkills" 0 1 checked>><<else>><<checkbox "$headGirlTrainsSkills" 0 1>><</if>>\nSkills\n\n<br>__Training methods__\n<br> \n_HGName will be\n<<if ($HGSeverity > 0)>>\n\t''aggressive'' when punishing, with rape strongly encouraged. [[Moderate|HG Select][$HGSeverity = 0]]\n<<elseif ($HGSeverity == 0)>>\n\t''moderate'' when punishing, carefully selecting appropriate consequences. [[Be aggressive|HG Select][$HGSeverity = 1]] | [[Restrict her|HG Select][$HGSeverity = -1]]\n<<else>>\n\t''respectful'' when punishing, treating slaves decently. [[Be stricter|HG Select][$HGSeverity = 0]]\n<</if>>\n<br> \n_HGName is\n<<if $HGPiercings>>\n\t''allowed'' to use piercings as a tool to improve slaves' attitudes. [[Disallow|HG Select][$HGPiercings = 0]]\n<<else>>\n\t''not allowed'' to use piercings as a tool to improve slaves' attitudes. [[Allow|HG Select][$HGPiercings = 1]]\n<</if>>\n\n<br>__Behavior towards you__\n<br> \n_HGName \n<<if ($HGFormality != 0)>>\n\twill be ''formal'': she will always call you <<if $PC.title == 1>>Master<<else>>Mistress<</if>>, just like any other slave.\t[[Allow private informality|HG Select][$HGFormality = 0]]\n<<else>>\n\tis allowed to be ''informal'': in private, she may call you <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. [[Maintain complete formality|HG Select][$HGFormality = 1]]\n<</if>>\n\n<<if $HeadGirl != 0>>\n<<if $universalRulesImpregnation == "HG">>\n\t<br><br>_HGName is responsible for impregnating fertile slaves.\n\t<<set $HGCum = 2+Math.trunc(($HeadGirl.balls/4)+($HeadGirl.energy/95)+($HeadGirl.health/95))>>\n\t<<if canPenetrate($HeadGirl)>>\n\t\tTo maximize the chances of impregnation, she will fuck fertile pussies frequently during the week. $HeadGirl.slaveName can service $HGCum slaves this way.\n\t\t<<if $HeadGirl.devotion > 95>>She loves you so much she'll fuck them until she's sore.<<else>>If she were more devoted to you, she might be able to drive herself to get hard and service one more.<</if>>\n\t\t<<if $HeadGirl.balls >= 5>>Her big balls produce so much semen she can cum more before she's drained.<<else>>Bigger balls would let her cum more before she's drained.<</if>>\n\t\t<<if $HeadGirl.health > 95>>Her wonderful health lets her get hard and stay hard all the time.<<else>>If her health were perfect, she might be able to get hard more often.<</if>>\n\t\t<<if $HeadGirl.energy > 95>>Her nymphomania drives her to go above and beyond in this.<<else>>A more powerful sex drive could reduce her refractory period.<</if>>\n\t<<else>>\n\t\tHowever, $HeadGirl.slaveName cannot perform this duty.\n\t<</if>>\n\t[[Rescind her impregnation responsibility|HG Select][$universalRulesImpregnation = "none"]] | [[See to it yourself|HG Select][$universalRulesImpregnation = "PC"]]\n<<else>>\n\t<<if canPenetrate($HeadGirl)>>\n\t\t<br><br>_HGName is capable of impregnating slaves, but it's not part of her responsibilities. [[Assign her to impregnate|HG Select][$universalRulesImpregnation = "HG"]]\n\t<</if>>\n<</if>>\n<</if>>\n\n<br><br>''Appoint a head girl from among your devoted slaves:''\n<<include "Slave Summary">>\n\n<br><br>[[None|HG Workaround][$i = -1]]
<<if $HeadGirl != 0>>\n\t<<removeJob $HeadGirl "be your Head Girl">>\n<</if>>\n<<if $i > -1>>\n\t<<assignJob $slaves[$i] "be your Head Girl">>\n\t<<set $HeadGirl = $slaves[$i]>>\n<</if>>\n\n<<set $HGTimeInGrade = 0>>\n\n<<goto "Main">>
<<assignJob $slaves[$i] "work a glory hole">>\n\n<<goto "Main">>
<<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Household Liquidations">>\n\n<<if random(1,100) > 50>>\n\nThe household liquidator is offering a set of siblings for sale. As usual, you will only be permitted to inspect the older, but there is a guarantee that the younger will be similar.\n<br><br>\n\n<<include "Generate New Slave">>\n<<set $activeSlave.origin = "You bought her from the household liquidator.">>\n\n<<set $activeSlave.devotion = random(-75,-25)>>\n<<set $activeSlave.trust = random(-45,-25)>>\n<<set $activeSlave.oldDevotion = $activeSlave.devotion>>\n<<set $activeSlave.oldTrust = $activeSlave.trust>>\n<<set $activeSlave.health = random(-50,20)>>\n<<if $familyTesting == 1>>\n\t<<set $activeSlave.mother = $missingParentID>>\n\t<<set $missingParentID-->>\n\t<<set $activeSlave.father = $missingParentID>>\n\t<<set $missingParentID-->>\n\t<<set $activeSlave.canRecruit = 0>>\n<<else>>\n\t<<set $activeSlave.relation = "sister">>\n\t<<set $activeSlave.relationTarget = $activeSlave.ID + 1000>>\n<</if>>\n\n<<slaveCost $activeSlave>>\n\nThe price is ¤<<print $slaveCost*3>>.\n<br><br>\n\n<<if $cash >= $slaveCost*3>>\n\t[[Buy their slave contract|Siblings Workaround][$cash -= $slaveCost*3,$nextButton = "Continue",$nextLink = "Main"]]\n<<else>>\n\t//You lack the necessary funds to buy these slaves.//\n<</if>>\n<br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]]\n<br><br>\n\n<<set $saleDescription = 1, $applyLaw = 1>><<include "Long Slave Description">>\n\n<<elseif random(1,100) > 20>>\n\nThe household liquidator is offering a mother and her daughter for sale. As usual, you will only be permitted to inspect the mother, but there is a guarantee that the daughter will be similar.\n<br><br>\n\n<<include "Generate New Slave">>\n<<set $activeSlave.origin = "You bought her from the household liquidator.">>\n\n<<set $activeSlave.devotion = random(-75,-25)>>\n<<set $activeSlave.trust = random(-45,-25)>>\n<<set $activeSlave.oldDevotion = $activeSlave.devotion>>\n<<set $activeSlave.oldTrust = $activeSlave.trust>>\n<<set $activeSlave.health = random(-50,20)>>\n<<set $activeSlave.boobs += 100>>\n<<set $activeSlave.butt += 1>>\n<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina += 1>><</if>>\n<<set $activeSlave.age = random(35,42)>>\n<<if $familyTesting == 1>>\n\t<<set $activeSlave.canRecruit = 0>>\n<<else>>\n\t<<set $activeSlave.relation = "mother">>\n\t<<set $activeSlave.relationTarget = $activeSlave.ID + 1000>>\n<</if>>\n\n<<slaveCost $activeSlave>>\n<<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>>\n\nThe price is ¤<<print $slaveCost*3>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>\n<br><br>\n\n<<if $cash >= $slaveCost*3>>\n\t[[Buy their slave contract|Mother Daughter Workaround][$cash -= $slaveCost*3,"Continue",$nextLink = "Main"]]\n<<else>>\n\t//You lack the necessary funds to buy these slaves.//\n<</if>>\n<br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]]\n<br><br>\n\n<<set $saleDescription = 1>>\n<<set $applyLaw = 1>>\n<<include "Long Slave Description">>\n<<set $saleDescription = 0>>\n\n<<else>>\n\nThe household liquidator is offering something special: twins. The markup is huge, but the merchandise isn't something you see every day.\n<br><br>\n\n<<include "Generate New Slave">>\n<<set $activeSlave.origin = "You bought her from the household liquidator.">>\n\n<<set $activeSlave.devotion = random(-75,-25)>>\n<<set $activeSlave.trust = random(-45,-25)>>\n<<set $activeSlave.oldDevotion = $activeSlave.devotion>>\n<<set $activeSlave.oldTrust = $activeSlave.trust>>\n<<set $activeSlave.health = random(-50,20)>>\n<<if $familyTesting == 1>>\n\t<<set $activeSlave.mother = $missingParentID>>\n\t<<set $missingParentID-->>\n\t<<set $activeSlave.father = $missingParentID>>\n\t<<set $missingParentID-->>\n\t<<set $activeSlave.canRecruit = 0>>\n<<else>>\n\t<<set $activeSlave.relation = "twin">>\n\t<<set $activeSlave.relationTarget = $activeSlave.ID + 1000>>\n<</if>>\n<<slaveCost $activeSlave>>\n\nThe price is ¤<<print $slaveCost*4>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>\n<br><br>\n\n<<if $cash >= $slaveCost*4>>\n\t[[Buy their slave contract|Twins Workaround][$cash -= $slaveCost*4,$nextButton = "Continue",$nextLink = "Main"]]\n<<else>>\n\t//You lack the necessary funds to buy these slaves.//\n<</if>>\n<br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]]\n<br><br>\n\n<<set $saleDescription = 1>>\n<<set $applyLaw = 1>>\n<<include "Long Slave Description">>\n<<set $saleDescription = 0>>\n\n<</if>>
<<set $nextButton = "Continue", $nextLink = "Rules Assistant">>\n\n//Paste the code into the text box and click Apply//\n\n<br><br>\n<span id = "importmsg">\n\t''Enter a rule to import.''\n</span>\n\n<br><br>\n<span id = "textbox">\n\t<<set _tempRule = "">>\n\t<<textbox "_tempRule" _tempRule>>\n</span>\n\n\n<<link "Apply">>\n\t<<if (def _tempRule) && (_tempRule !== "")>>\n\t\t<<set _tempRule = eval('({' + _tempRule + '})')>>\n\t\t<<if (def _tempRule.condition) && (ndef _tempRule.condition.id) && (ndef _tempRule.condition.first) && (ndef _tempRule.condition.second)>>\n\t\t\t<<set _tempRule.condition = parseCondition(_tempRule.condition)>>\n\t\t\t<<if _tempRule.condition != null && _tempRule.condition.expr != null>>\n\t\t\t\t<<set _tempRule.condition = optimizeExpr(_tempRule.condition.expr)>>\n\t\t\t<<else>>\n\t\t\t\t<<unset _tempRule.condition>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t<<if (def _tempRule.condition)>>\n\t\t\t/* pick an ID higher than the highest ID of any existing rule */\n\t\t\t<<for _tempRule.ID = 0, _r = 0; _r < $defaultRules.length; _r++>>\n\t\t\t\t<<set _tempRule.ID = Math.max(_tempRule.ID, $defaultRules[_r].ID + 1)>>\n\t\t\t<</for>>\n\n\t\t\t<<set $defaultRules.push(_tempRule)>> /* add the new rule to the end of the list (lowest priority) */\n\n\t\t\t<<set $currentRule = _tempRule>> /* view new rule when returning to RA; clear input box */\n\n\t\t\t<<replace #importmsg>>\n\t\t\t\t''Rule imported successfully!''\n\t\t\t<</replace>>\n\t\t\t<<replace #textbox>>\n\t\t\t\t<<set _tempRule = "">>\n\t\t\t\t<<textbox "_tempRule" _tempRule>>\n\t\t\t<</replace>>\n\t\t<<else>>\n\t\t\t<<replace #importmsg>>\n\t\t\t\t''Parsing failed. Rule not imported!''\n\t\t\t<</replace>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<replace #importmsg>>\n\t\t\t''Enter a rule to import.''\n\t\t<</replace>>\n\t<</if>>\n\t<<unset _tempRule>>\n<</link>>\n\n<br><br>\n\n<<link "Back to Rules Assistant">>\n\t<<goto "Rules Assistant">>\n<</link>>
<<if $activeSlave.nipplesPiercing < 2>>\n\t<<set $activeSlave.nipplesPiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.clitPiercing < 2>>\n\t<<set $activeSlave.clitPiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.vagina != -1>>\n<<if $activeSlave.vaginaPiercing < 2>>\n\t<<set $activeSlave.vaginaPiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.dick > 0>>\n<<if $activeSlave.dickPiercing < 2>>\n\t<<set $activeSlave.dickPiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.anusPiercing < 2>>\n\t<<set $activeSlave.anusPiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.lipsPiercing < 2>>\n\t<<set $activeSlave.lipsPiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.tonguePiercing < 2>>\n\t<<set $activeSlave.tonguePiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.earPiercing < 2>>\n\t<<set $activeSlave.earPiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.nosePiercing < 2>>\n\t<<set $activeSlave.nosePiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.eyebrowPiercing < 2>>\n\t<<set $activeSlave.eyebrowPiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.navelPiercing < 2>>\n\t<<set $activeSlave.navelPiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.areolaePiercing < 1>>\n\t<<set $activeSlave.areolaePiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<if $activeSlave.corsetPiercing < 1>>\n\t<<set $activeSlave.corsetPiercing += 1>>\n\t<<set $cash -= $modCost>>\n\t<<set $degradation += 1>>\n<</if>>\n\n<<goto "Body Modification">>
<<set $nextButton = "Continue">>\n<<set $nextLink = $returnTo>>\n\nWhen $activeSlave.slaveName reports to the dairy, it's to the sight of an unoccupied milking machine waiting for her, its straps ready to immure her in what is to be her new home.\n\n<<if $activeSlave.sexualFlaw == "self hating">> /* GETTING IN */\n\nAs she realizes her fate, a kind of peace comes over the self hating slut.\n<<if canTalk($activeSlave) == false>>\n\tShe <<if ($activeSlave.amp != 1)>>mouths<<else>>gestures<</if>> her thanks dreamily.\n<<else>>\n\t"Thank you, <<Master>>," she <<say>>s simply. "I de<<s>>erve thi<<s>>," she adds quietly, half to herself.\n<</if>>\nThen she falls silent and stares at the machine. Though she hates herself and looks forward to the release of being unable to do anything but get fucked, that doesn't mean she isn't afraid.\n<<if ($activeSlave.amp != 1)>>\n\t<<if ($dairyStimulatorsSetting > 1)>>\n\t\tShe gauges the size of the sodomizer with her hand, finding that it's wider than her fist, and then presses the fist against her own anus. Realizing what's about to happen, she gives a little shudder.\n\t\t<<if ($dairyPregSetting > 1) && isFertile($activeSlave)>>\n\t\t\tShe does the same with dildo that will keep her pregnant and her pussy, and her lower lip starts to quiver.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if ($dairyPregSetting > 1) && isFertile($activeSlave)>>\n\t\t\tShe gauges the size of the dildo that will keep her pregnant with her hand, finding that it's wider than her fist, and then presses the fist against her pussy. Realizing what's about to happen, she gives a little shudder.\n\t\t<</if>>\n\t<</if>>\n\t<<if ($dairyFeedersSetting > 1)>>\n\t\tLooking at the phallus that will feed her, she begins to cry softly.\n\t<</if>>\n<</if>>\n<br><br>\n<<if ($activeSlave.amp != 1)>>\n\tShe strips and climbs into the machine's embrace,\n<<else>>\n\tAnother slave helps her strip and lays her in the machine,\n<</if>>\nher tears pattering onto the uncaring metal. When she's in place, her shoulders slump as she gives up completely.\n<<if !canTalk($activeSlave)>>\n\tShe mouths 'Goodbye.'\n<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>>\n\t"'bye," she lisps.\n<<else>>\n\t"'bye," she whispers.\n<</if>>\n\n<<elseif ($activeSlave.sexualFlaw == "breeder") && isFertile($activeSlave)>>\n\nAs she realizes what's about to happen, she begins to cry openly. A curious mix of arousal, joy, and abject horror is obvious on her face, and she deals with the conflicting feelings by sobbing.\n<<if canTalk($activeSlave) == false>>\n\tShe <<if ($activeSlave.amp != 1)>>mouths<<else>>gestures<</if>> her thanks shakily.\n<<else>>\n\t"Th-thank you, <<Master>>," she <<say>>s through her tears. "I love you."\n<</if>>\nThen she falls silent and stares at the machine. She's probably imagined this a thousand times, but the prospect is still frightening.\n<<if ($activeSlave.amp != 1)>>\n\t<<if ($dairyStimulatorsSetting > 1)>>\n\t\tShe gauges the size of the sodomizer with her hand, finding that it's wider than her fist, and then presses the fist against her own anus. Realizing that her anus is about to be permanently gaped, she looks doubtful, but then visibly reassures herself. She'll need both her mouth and her ass to eat enough.\n\t<</if>>\n\t<<if ($dairyFeedersSetting > 1)>>\n\t\tLooking at the phallus that will feed her, she inserts a finger into its faux urethra, measuring how fast it can pour nutrition in her.\n\t<</if>>\n\tShe strokes the dildo that will keep her pregnant like a lover, which, of course, it's about to be.\n<</if>>\n<br><br>\n<<if ($activeSlave.amp != 1)>>\n\tShe strips and climbs into the machine's embrace, shaking with nerves.\n<<else>>\n\tAnother slave helps her strip and lays her in the machine. She shakes with nerves.\n<</if>>\n<<if $activeSlave.preg > 0>>\n\tShe cranes around to look at her already-pregnant belly, and looks impatient.\n\t<<if canTalk($activeSlave) == false>>\n\t\tShe mouths 'hurry up, I need room.'\n\t<<else>>\n\t\t"Hurry up, I need the room," she whispers.\n\t<</if>>\n<<else>>\n\tShe cranes around to look at her belly, and looks impatient.\n\t<<if canTalk($activeSlave) == false>>\n\t\tShe mouths 'come on, I'm ready.'\n\t<<else>>\n\t\t"Come on, I'm ready," she whispers.\n\t<</if>>\n<</if>>\n\n<<elseif $activeSlave.devotion > 95>> /* GETTING IN */\n\nAs she realizes her fate, the worshipful slave squares her shoulders, steeling herself. "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s<</if>>, "I will do my best to <<s>>erve you." She steps over to the machine.\nShe looks it over clinically, getting herself into the right mindset.\n<<if ($activeSlave.amp != 1)>>\n\t<<if ($dairyStimulatorsSetting > 1)>>\n\tShe gauges the size of the massive phallus that will soon penetrate her anus. It's broader than her fist. "I think I can take this. It'll be tough, but I'll need all the hydration I can get."\n\t<</if>>\n\t<<if ($dairyPregSetting > 1) && isFertile($activeSlave)>>\n\tShe considers the enormous dildo that will fill her with cum when she's fertile, and switch to ejaculating drugs when she conceives. "I'll be a mother to a whole generation of <<s>>lave<<s>>," she <<say>>s proudly, taking strength from it.\n\t<</if>>\n\t<<if ($dairyFeedersSetting > 1)>>\n\tShe moves her hand to the dildo that will occupy her throat, feeding her. "I will need my mouth to take in as much food as I can," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s<</if>>. "I won't be able to talk. <<s>>o, I'll <<s>>ay it one la<<s>>t time, <<Master>>: I love you."\n\t<</if>>\n<</if>>\n<br><br>\n<<if ($activeSlave.amp != 1)>>\n\tShe strips and climbs into the machine's embrace.\n<<else>>\n\tAnother slave helps her strip and lays her in the machine.\n<</if>>\nShe does not hesitate or glance back at you. You stand by as the straps automatically tighten, robbing her of the ability to move. "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s quietly<</if>>, "I will try to be <<s>>trong enough to <<s>>tand up to thi<<s>>. But if I'm not, and I forget too much, plea<<s>>e leave me in here <<s>>o I can be u<<s>>eful."\n\n<<elseif $activeSlave.devotion > 60>>\n\nAs she realizes her fate, the tears come quickly. "<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s quietly<</if>>, "i<<s>> thi<<s>> for me?" You nod, and she steps over to the machine. She lightly traces its gleaming metal, looking wistful.\n<<if ($activeSlave.amp != 1)>>\n\t<<if ($dairyStimulatorsSetting > 1)>>\n\tShe gently touches the head of the massive phallus that will soon penetrate her anus. It's broader than her fist. "M-my butthole i<<s>>n't going to be any good for anal after thi<<s>>."\n\t<</if>>\n\t<<if ($dairyPregSetting > 1) && isFertile($activeSlave)>>\n\tShe considers the enormous dildo that will fill her with cum when she's fertile, and switch to ejaculating drugs when she conceives. "I gue<<ss>> that thing won't have any trouble reaching my cervix."\n\t<</if>>\n\t<<if ($dairyFeedersSetting > 1)>>\n\tShe moves her hand to the dildo that will occupy her throat, feeding her. "I-I won't be able to t-talk m-much," she <<if canTalk($activeSlave) == false>>signs<<else>><<say>>s<</if>> sadly. "<<S>>-<<s>>o, I'll <<s>>ay it one la<<s>>t time, <<Master>>: I love you."\n\t<</if>>\n<</if>>\n<br><br>\n<<if ($activeSlave.amp != 1)>>\n\tShe strips and climbs into the machine's embrace.\n<<else>>\n\tAnother slave helps her strip and lays her in the machine.\n<</if>>\n"<<Master>>," she <<if canTalk($activeSlave) == false>>signs<<else>>gasps out<</if>>, the tears coming fast now. "C-can you\n<<if ($activeSlave.amp != 1)>>\n\th-hold my h-hand while it a-activate<<s>>? Plea<<s>>e?" You take her hand as the straps automatically tighten, robbing her of the ability to move. She grips your hand tightly.\n<<else>>\n\t<<S>>-<<s>>tay with me while it activate<<s>>? Plea<<s>>e?" You stand by as the straps automatically tighten, robbing her of the ability to move.\n<</if>>\n\n<<elseif $activeSlave.devotion > 20>>\n\nShe desperately tries to be brave and obey, but as her fate dawns on her, her courage and conditioning fail her.\n<<if ($activeSlave.amp != 1)>>\n\tShe tries to wriggle away from the machine, so\n<<else>>\n\tShe turns and tries to run, so\n<</if>>\n<<if ($Milkmaid == 0)>>\n\tyou are\n<<else>>\n\t$Milkmaid.slaveName is\n<</if>>\nobliged to\n<<if ($activeSlave.amp != 1)>>\n\tsubdue her and strap her,\n<<else>>\n\tplace her,\n<</if>>\nbegging and sobbing, into the machine's embrace.\n"Plea<<s>>e, <<Master>>!" she <<if canTalk($activeSlave) == false>>signs<<else>>begs<</if>>. "Plea<<s>>e no!\n<<if ($dairyStimulatorsSetting > 1)>>\n\tI-it'll fuck my b-butthole so wide I'll be u<<s>>ele<<ss>> for anal!\n<</if>>\n<<if ($dairyPregSetting > 1) && isFertile($activeSlave)>>\n\tM-my c-c-cunt will be <<s>>-<<s>>o <<s>>tretched from the dildo and birthing!\n<</if>>\nI'll d-do anything!"\n\n<<else>>\n\nShe starts to weep as soon as she realizes her fate.\n<<if $activeSlave.trust > -20>>\n\tShe is afraid of you, but not afraid enough that she will not resist this.\n<</if>>\n<<if ($activeSlave.amp == 1)>>\n\tShe tries to wriggle away from the machine, so\n<<else>>\n\tShe turns and tries to run, so\n<</if>>\n<<if ($Milkmaid == 0)>>\n\tyou are\n<<else>>\n\t$Milkmaid.slaveName is\n<</if>>\nobliged to\n<<if ($activeSlave.amp != 1)>>\n\tsubdue her and strap her,\n<<else>>\n\tplace her,\n<</if>>\nbegging and sobbing, into the machine's embrace.\n\n"Plea<<s>>e, <<Master>>!" she <<if canTalk($activeSlave) == false>>signs<<else>>begs<</if>>. "Plea<<s>>e no!\n<<if ($dairyStimulatorsSetting > 1)>>\n\tI-it'll fuck my b-butthole so loo<<s>>e I'll be u<<s>>ele<<ss>> for anal! I p-promi<<s>>e I'll be a good little bitch from now on!\n<</if>>\n<<if ($dairyPregSetting > 1) && isFertile($activeSlave)>>\n\tM-my c-c-cunt can't t-take that dildo! I d-don't want to g-get p-pregnant over and over...\n<</if>>\nI'll d-do anything!"\n\n<</if>> /* CLOSES DEVOTION */\n\n<<if $activeSlave.lactation > 0>>\n\tA big soft cup attaches itself to each of her nipples.\n\t<<if ($activeSlave.nipples == "inverted")>>\n\t\tShe gasps with pain as suction unceremoniously hauls her inverted nipples down into the cups.\n\t<</if>>\n<</if>>\n<<if $activeSlave.balls > 0>>\n\t<<if $activeSlave.dick > 0>>\n\t\tThe first drugs hiss into her,\n\t\t<<if $activeSlave.dick > 8>>\n\t\t\tand her eyes roll back as much of her blood volume rushes into her dick, though it remains soft.\n\t\t<<elseif $activeSlave.dick > 6>>\n\t\t\tand she goes limp as much of her blood volume rushes to bring her to half mast.\n\t\t<<else>>\n\t\t\tbringing her to a full erection.\n\t\t<</if>>\n\t\tShe gasps as the warm, wet receptacle surrounds her cock.\n\t<<else>>\n\t\t<<if $activeSlave.lactation > 0>>Another<<else>>A big soft<</if>> cup is placed against her little front cumhole.\n\t<</if>>\n<</if>>\nA visor lowers onto her face to keep her mind at least minimally stimulated. It will display garish hardcore pornography featuring\n<<if ($dairyFeedersSetting > 1)>>\n\tthroatfucking, cum swallowing,\n<</if>>\n<<if ($dairyPregSetting > 1) && isFertile($activeSlave)>>\n\tbareback vaginal sex, pregnancy, childbirth,\n<</if>>\n<<if ($activeSlave.balls > 0)>>\n\tcumming cocks, anal stimulation,\n<</if>>\n<<if ($activeSlave.lactation > 0)>>\n\tbreast expansion, women being milked,\n<</if>>\nand brutal sodomy.\n<br><br>\n\n<<if ($activeSlave.anus < 3) || (($activeSlave.vagina < 3) && ($activeSlave.vagina > -1))>>\n\t<<set $activeSlave.anus = 3>>\n\t<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = 3>><</if>>\n\tThe machine detects that she requires the attention of the preparatory raper before it can penetrate her successfully, and holds her in place while the raper slides along its track in the ceiling. It comes to rest above the slave's defenseless body and extends its implements towards her. She can't see or hear it, but she senses that something's happening and shivers.\n\t<<if ($dairyPregSetting > 1) && ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3)>>\n\t\tHer pussy is nowhere near ready to accept the passage of drugs and cum in and new slaves out. The new machine lubes her thoroughly and then <<if $activeSlave.vagina == 0>>takes her virginity<<else>>starts to fuck her<</if>> with a reasonably sized dildo.\n\t<</if>>\n\t<<if ($dairyStimulatorsSetting > 1) && ($activeSlave.anus < 3)>>\n\t\tShe'll be drinking through her mouth almost constantly, but that won't be enough. She'll have to absorb hydration and nutrition from both ends to keep up with the outflow she'll produce. <<if ($dairyPregSetting > 1) && ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3)>>It<<else>>The new machine<</if>> fills her ass with lube and then penetrates her <<if $activeSlave.anus == 0>>her virgin anus<<else>>her rectum<</if>> gently.\n\t<</if>>\n\tShe's worked in gradually, but every time she's loosened just slightly, the now-inadequate dildo is replaced by a larger one, and eventually more than one.\n\t<<if ($dairyPregSetting > 1) && isFertile($activeSlave) && ($activeSlave.vagina < 3)>>\n\t\t<<if ($dairyStimulatorsSetting > 1) && ($activeSlave.anus < 3)>>\n\t\t\tShe goes from a dildo in the pussy and a dildo in the ass, through numerous interesting combinations of double penetration, until she's got two porn star sized dildos sliding in and out of her pussy and two more fucking her ass.\n\t\t<<else>>\n\t\t\tHer womanhood goes from a normal dildo to a big dildo to two dildos, and so on, until she's taking the equivalent of two porn star cocks.\n\t\t<</if>>\n\t<<else>>\n\t\tHer asshole goes from a normal dildo to a big dildo to two dildos, and so on, until she's taking the equivalent of two porn star cocks up the butt.\n\t<</if>>\n\tThis is a long process, and though\n\t<<if $activeSlave.devotion > 95>>\n\t\tshe started out getting off on it,\n\t<<elseif $activeSlave.devotion > 60>>\n\t\tshe did her best to enjoy herself for a while,\n\t<<elseif $activeSlave.devotion > 20>>\n\t\tshe tried to relax and make it easier on herself at the start,\n\t<<else>>\n\t\tshe cried and tried to break loose for a while,\n\t<</if>>\n\tshe's slumped against the machine from sheer exhaustion by the end.\tIts work completed, the preparatory raper withdraws and lets the milking machine begin its work. It's only been a few hours since $activeSlave.slaveName's ordeal began, but now she's ready to begin giving back. The machine revives her with a hit of pharmaceuticals.\n\t<br><br>\n<</if>>\n\n<<if ($dairyPregSetting > 1) && isFertile($activeSlave)>>\n\tHer vagina goes first. She relaxes her loose cunt for the elephantine dildo, but despite her best efforts, it forces a gasp out of her as it slides in. It remains stationary for now, but $activeSlave.slaveName know it's just the beginning, and she already feels full to bursting.\n\t<<if $activeSlave.devotion > 95>>\n\t\tShe takes more deep breaths, doing her best to remain calm.\n\t<<elseif $activeSlave.devotion > 60>>\n\t\tTerrified, she cries harder.\n\t<<elseif $activeSlave.devotion > 20>>\n\t\tTerrified, she cries harder.\n\t<<else>>\n\t\tTerrified, she starts to scream and cry.\n\t<</if>>\n<<elseif ($dairyPregSetting > 0) && isFertile($activeSlave)>>\n\t<<if $activeSlave.devotion > 95>>\n\t\tShe moans with pleasure\n\t<<elseif $activeSlave.devotion > 60>>\n\t\tShe gasps\n\t<<elseif $activeSlave.devotion > 20>>\n\t\tShe moans with fear\n\t<<else>>\n\t\tShe moans with anguish\n\t<</if>>\n\tas the machine inserts a warm, lubricated dildo into her vagina.\n<</if>>\n<<if ($dairyStimulatorsSetting > 1)>>\n\tHer anus is next. An auxiliary dildo the size of the largest human cocks goes first, assraping her so hard she'd probably be injured if she wasn't already very loose.\n\t<<if $activeSlave.devotion > 95>>\n\t\tShe relaxes and does her best to enjoy herself, her cheeks flushing with arousal. Once her sphincter is well stretched, the machine withdraws the dildo, and before her anus can begin to close, the machine replaces it with the main instrument. Despite the preparation, it's so huge that she moans with fear she feels the head touch her buttocks. The moan becomes a long low groan as her butthole accommodates the enormous thing. When it's all the way in, the dildo begins to withdraw for its first stroke, and she <<if canTalk($activeSlave) == false>>signs<<else>>whispers<</if>>, "<<Master>>, it's <<s>>-<<s>>o b-big." She relaxes and recollects herself, and then adds, "I can do thi<<s>>."\n\t<<elseif $activeSlave.devotion > 60>>\n\t\tShe tries to <<if $activeSlave.analSkill > 10>>apply her anal training<<else>>relax<</if>>, but it fucks her butt so mercilessly that she eventually gives up and relaxes completely. This is what the machine was aiming for; it withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. Despite the preparation, it's so huge that she begins to scream in terror as she feels the head touch her buttocks. Her yelling becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she <<if canTalk($activeSlave) == false>>signs<<else>>whispers<</if>>, "<<Master>>, it's too b-big. It hu-hurt<<s>>."\n\t<<elseif $activeSlave.devotion > 20>>\n\t\tCrying, she tries to <<if $activeSlave.analSkill > 10>>apply her anal training<<else>>relax<</if>>, but it fucks her butt so mercilessly that she eventually gives up and relaxes completely. This is what the machine was aiming for; it withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. Despite the preparation, it's so huge that she begins to beg desperately as she feels the head touch her buttocks. Her whining becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she is racked with sobs.\n\t<<else>>\n\t\tShe obviously thinks this is what her butt will suffer, and doesn't like it. She's tragically wrong. When she finally relaxes, the machine withdraws the dildo, and before her sphincter can close, it replaces it with the main instrument. She screams with the horror of realization and begins to beg desperately as she feels its head touch her buttocks. Her cries becomes a drawn-out shriek as her butthole accommodates the enormous thing. When she finally runs out of breath and slumps within her restraints, the dildo begins to withdraw for its first stroke, and she is racked with weeping.\n\t<</if>>\n\t<<if ($dairyPregSetting > 1) && isFertile($activeSlave)>>\n\t\tThe dildo in her vagina begins to fuck her as well. Between her terribly broadened holes, her stretched perineum is barely visible at all.\n\t<</if>>\n<<elseif ($dairyStimulatorsSetting > 0)>>\n\t<<if $activeSlave.devotion > 95>>\n\t\tShe groans as the machine pushes a big dildo up her butt and begins to sodomize her powerfully.\n\t<<elseif $activeSlave.devotion > 60>>\n\t\tShe sobs as the machine pushes a big dildo up her butt and begins to sodomize her powerfully.\n\t<<elseif $activeSlave.devotion > 20>>\n\t\tShe sobs as the machine pushes a big dildo up her butt and begins to sodomize her powerfully.\n\t<<else>>\n\t\tShe cries as the machine pushes a big dildo up her butt and begins to sodomize her powerfully.\n\t<</if>>\n<</if>>\n<<if ($dairyFeedersSetting > 1)>>\n\t<<if $activeSlave.devotion > 95>>\n\t\tA manipulator prods her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. There is a hiss as the food begins rushing through the phallus and down her throat.\n\t<<elseif $activeSlave.devotion > 60>>\n\t\tShe tries to say something, but she left it too late. A manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose. There is a hiss as the food begins rushing through the phallus and down her throat.\n\t<<elseif $activeSlave.devotion > 20>>\n\t\tHer crying is abruptly cut off as a manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose.\n\t<<else>>\n\t\tShe cries hopelessly, "I'm n-never going t-to leave h-here, am I, M-" Her noise is abruptly cut off as a manipulator forces her jaw open and a phallus slides into her throat, working around for a while to find the optimal position for maximum penetration where she can still breathe through her nose.\n\t<</if>>\n<<elseif ($dairyFeedersSetting > 0)>>\n\t<<if $activeSlave.devotion > 95>>\n\t\tThe machine gives her a phallus to suck on.\n\t<<elseif $activeSlave.devotion > 60>>\n\t\tShe tries to say something, but she left it too late. The machine gives her a phallus to suck on.\n\t<<elseif $activeSlave.devotion > 20>>\n\t\tHer crying is abruptly cut off as the machine gives her a phallus to suck on.\n\t<<else>>\n\t\tShe cries hopelessly, "I'm n-never going t-to leave h-here, am I, M-" Her noise is abruptly cut off as the machine forces a phallus into her mouth.\n\t<</if>>\n<</if>>\n\n<br><br>\nWith its various applicators inserted and working, the machine begins to ejaculate necessary fluids into her body. You cannot see much direct evidence, but the inrush of fluids is clear from the draining reservoirs scattered around the machine.\n<<if ($dairyStimulatorsSetting > 1)>>\n\tThe gargantuan phallus fucking her butthole ejaculates industrial lubricant, hydration, nutrition, and medication, to be absorbed by her lower intestines.\n<<elseif ($dairyStimulatorsSetting > 0)>>\n\tThe phallus fucking her ass ejaculates hydration, nutrition, and medication, to be absorbed by her colon.\n<</if>>\n<<if ($dairyPregSetting > 1) && isFertile($activeSlave)>>\n\tThe dildo in her vagina ejaculates cum, fertility drugs, and medication designed to cause uncontrollable natural lubrication, so it will not damage her too severely.\n<<elseif ($dairyPregSetting > 0) && isFertile($activeSlave)>>\n\tThe dildo in her vagina ejaculates cum and fertility drugs.\n<</if>>\n<<if ($dairyFeedersSetting > 0)>>\n\tThere is a hiss as still more fluid containing hydration, nutrition, and medication begins rushing through the phallus in her mouth and down her throat.\n<</if>>\nFinally, multiple drug injectors attach themselves to her and begin to use hypersonic jets to drive pharmaceuticals into her without needles.\n<<if $activeSlave.devotion > 95>>\n\tHer eyes fly wide as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. She musters her resolve and relaxes again, relying on her knowledge that you want her to accept this fate.\n<<elseif $activeSlave.devotion > 60>>\n\tHer eyes fly wide and she stiffens with fear as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute. She visibly tries to accept it, knowing that you want her to submit to this fate.\n<<elseif $activeSlave.devotion > 20>>\n\tThe tears streaming out of her eyes come faster as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute.\n<<else>>\n\tShe begins to struggle desperately as she hears and feels the number of injections. She knows these drugs are not without side effects, and she's being injected with a normal day's dose every minute.\n<</if>>\n<br><br>\nFluids begin to come out of her. The drugs are strong, and despite everything she experiences an orgasm so powerful that it's clear why the straps that bind her are reinforced.\n<<if $activeSlave.balls > 0>>\n\t<<if $activeSlave.dick > 0>>The anal dildo fucks her even harder<<else>>If she had a dick, it would be caressed by a nice warm receptacle, but she doesn't. The milker is forced to rape her ass without mercy to force her to cum<</if>>, and she tries to scream around the dildo in her mouth. <<if $activeSlave.scrotum > 0>>Her balls tighten as she<<else>>She<</if>> shoots rope after rope of semen into the machine.\n<</if>>\n<<if ($activeSlave.vagina > -1)>>\n\tShe gives the machine a nice gush of femcum.\n<</if>>\n<<if ($activeSlave.lactation > 0)>>\n\tThe cups sucking her nipples work away ceaselessly, her milk whitening the clear piping running into the machine.\n<</if>>\nThe machine continues fucking her despite her climax.\n<<if $activeSlave.devotion > 95>>\n\tThough it's difficult to tell, it's possible she's smiling around the dildo in her mouth. She may be such a well-broken sex slave that she can stand up to a life of nothing but drugs, milking, and an endless string of orgasms. To ease her acclimation to her new life, the drug cocktail is adjusted as her orgasm fades,\n<<elseif $activeSlave.devotion > 60>>\n\tDespite her attempt to be brave, tears begin to leak out from behind her visor as she realizes that there will be no respite from the penetration. The drug cocktail is adjusted as her orgasm fades,\n<<elseif $activeSlave.devotion > 20>>\n\tTo ease her acclimation to her new life, the drug cocktail is adjusted as her orgasm fades,\n<<else>>\n\tTo allow her some rest despite her terror, the drug cocktail is adjusted as her orgasm fades,\n<</if>>\nto put her to sleep. She slumps against the machine as she drops off.\n<<if ($activeSlave.amp != 1)>>Her painfully tight grip on your hand finally loosens<</if>>.\n<<if ($dairyStimulatorsSetting > 1)>>\n\tHer anus has not yet stretched to take the necessary full power setting, so she is gently sodomized as she sleeps to get her sphincter used to its permanent occupier.\n<</if>>\n<<if ($activeSlave.preg < 15)>>\n\tHer belly has already begun to distend from the mass of fluid ejaculated down her throat and into her stomach, <<if $activeSlave.ovaries == 1>>inside her womanhood and into her womb, and <</if>>up her butt and into her lower intestine.\n<</if>>\n\nSilence returns to the dairy.
<<silently>>\n<<set $defaultRules = []>>\n\n<<set _activeRule = {ID: 1, name: "Obedient Slaves", condition: {id: ">=", first: {id: "(name)", name: "devotion"}, second: {id: "(number)", value: 20}}, releaseRules: "no default setting", clitSetting: "no default setting", clitSettingXY: "no default setting", clitSettingXX: "no default setting", clitSettingEnergy: "no default setting", speechRules: "no default setting", clothes: "no default setting", collar: "no default setting", shoes: "no default setting", virginAccessory: "no default setting", aVirginAccessory: "no default setting", vaginalAccessory: "no default setting", aVirginDickAccessory: "no default setting", dickAccessory: "no default setting", bellyAccessory: "no default setting", aVirginButtplug: "no default setting", buttplug: "no default setting", eyeColor: "no default setting", makeup: "no default setting", nails: "no default setting", hColor: "no default setting", hLength: "no default setting", hStyle: "no default setting", pubicHColor: "no default setting", pubicHStyle: "no default setting", nipplesPiercing: "no default setting", areolaePiercing: "no default setting", clitPiercing: "no default setting", vaginaLube: "no default setting", vaginaPiercing: "no default setting", dickPiercing: "no default setting", anusPiercing: "no default setting", lipsPiercing: "no default setting", tonguePiercing: "no default setting", earPiercing: "no default setting", nosePiercing: "no default setting", eyebrowPiercing: "no default setting", navelPiercing: "no default setting", corsetPiercing: "no default setting", boobsTat: "no default setting", buttTat: "no default setting", vaginaTat: "no default setting", dickTat: "no default setting", lipsTat: "no default setting", anusTat: "no default setting", shouldersTat: "no default setting", armsTat: "no default setting", legsTat: "no default setting", backTat: "no default setting", stampTat: "no default setting", curatives: "no default setting", livingRules: "no default setting", relationshipRules: "no default setting", standardPunishment: "no default setting", standardReward: "no default setting", diet: "no default setting", dietCum: "no default setting", dietMilk: "no default setting", muscles: "no default setting", XY: "no default setting", XX: "no default setting", gelding: "no default setting", preg: "no default setting", growth: {boobs: "no default setting", butt: "no default setting", lips: "no default setting", dick: "no default setting", balls: "no default setting"}, aphrodisiacs: "no default setting", autoSurgery: 0, autoBrand: 0, pornFameSpending: "no default setting", dietGrowthSupport: 0, eyewear: "no default setting", assignment: [], excludeAssignment: [], setAssignment: "no default setting", facility: [], excludeFacility: [], excludeSpecialSlaves: false, facilityRemove: false, removalAssignment: "rest", selectedSlaves: [], excludedSlaves: [], surgery: {lactation: "no default setting", prostate: "no default setting", cosmetic: 0, accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: 0} }>>\n<<set $defaultRules.push(_activeRule)>>\n\n<<set _activeRule = {ID: 2, name: "Disobedient Slaves", condition: {id: "<", first: {id: "(name)", name: "devotion"}, second: {id: "(number)", value: 20}}, releaseRules: "no default setting", clitSetting: "no default setting", clitSettingXY: "no default setting", clitSettingXX: "no default setting", clitSettingEnergy: "no default setting", speechRules: "no default setting", clothes: "no default setting", collar: "no default setting", shoes: "no default setting", virginAccessory: "no default setting", aVirginAccessory: "no default setting", vaginalAccessory: "no default setting", aVirginDickAccessory: "no default setting", dickAccessory: "no default setting", bellyAccessory: "no default setting", aVirginButtplug: "no default setting", buttplug: "no default setting", eyeColor: "no default setting", makeup: "no default setting", nails: "no default setting", hColor: "no default setting", hLength: "no default setting", hStyle: "no default setting", pubicHColor: "no default setting", pubicHStyle: "no default setting", nipplesPiercing: "no default setting", areolaePiercing: "no default setting", clitPiercing: "no default setting", vaginaLube: "no default setting", vaginaPiercing: "no default setting", dickPiercing: "no default setting", anusPiercing: "no default setting", lipsPiercing: "no default setting", tonguePiercing: "no default setting", earPiercing: "no default setting", nosePiercing: "no default setting", eyebrowPiercing: "no default setting", navelPiercing: "no default setting", corsetPiercing: "no default setting", boobsTat: "no default setting", buttTat: "no default setting", vaginaTat: "no default setting", dickTat: "no default setting", lipsTat: "no default setting", anusTat: "no default setting", shouldersTat: "no default setting", armsTat: "no default setting", legsTat: "no default setting", backTat: "no default setting", stampTat: "no default setting", curatives: "no default setting", livingRules: "spare", relationshipRules: "no default setting", standardPunishment: "no default setting", standardReward: "no default setting", diet: "no default setting", dietCum: "no default setting", dietMilk: "no default setting", muscles: "no default setting", XY: "no default setting", XX: "no default setting", gelding: "no default setting", preg: "no default setting", growth: {boobs: "no default setting", butt: "no default setting", lips: "no default setting", dick: "no default setting", balls: "no default setting"}, aphrodisiacs: "no default setting", autoSurgery: 0, autoBrand: 0, pornFameSpending: "no default setting", dietGrowthSupport: 0, eyewear: "no default setting", assignment: [], excludeAssignment: [], setAssignment: "no default setting", facility: [], excludeFacility: [], excludeSpecialSlaves: false, facilityRemove: false, removalAssignment: "rest", selectedSlaves: [], excludedSlaves: [], surgery: {lactation: "no default setting", prostate: "no default setting", cosmetic: 0, accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: 0}}>>\n<<set $defaultRules.push(_activeRule)>>\n\n<<set _activeRule = {ID: 3, name: "Unhealthy Slaves", condition: {id: "<", first: {id: "(name)", name: "health"}, second: {id: "(number)", value: -10}}, releaseRules: "no default setting", clitSetting: "no default setting", clitSettingXY: "no default setting", clitSettingXX: "no default setting", clitSettingEnergy: "no default setting", speechRules: "no default setting", clothes: "no default setting", collar: "no default setting", shoes: "no default setting", virginAccessory: "no default setting", aVirginAccessory: "no default setting", vaginalAccessory: "no default setting", dickAccessory: "no default setting", aVirginDickAccessory: "no default setting", bellyAccessory: "no default setting", aVirginButtplug: "no default setting", buttplug: "no default setting", eyeColor: "no default setting", makeup: "no default setting", nails: "no default setting", hColor: "no default setting", hLength: "no default setting", hStyle: "no default setting", pubicHColor: "no default setting", pubicHStyle: "no default setting", nipplesPiercing: "no default setting", areolaePiercing: "no default setting", clitPiercing: "no default setting", vaginaLube: "no default setting", vaginaPiercing: "no default setting", dickPiercing: "no default setting", anusPiercing: "no default setting", lipsPiercing: "no default setting", tonguePiercing: "no default setting", earPiercing: "no default setting", nosePiercing: "no default setting", eyebrowPiercing: "no default setting", navelPiercing: "no default setting", corsetPiercing: "no default setting", boobsTat: "no default setting", buttTat: "no default setting", vaginaTat: "no default setting", dickTat: "no default setting", lipsTat: "no default setting", anusTat: "no default setting", shouldersTat: "no default setting", armsTat: "no default setting", legsTat: "no default setting", backTat: "no default setting", stampTat: "no default setting", curatives: "applied", livingRules: "no default setting", relationshipRules: "no default setting", standardPunishment: "no default setting", standardReward: "no default setting", diet: "no default setting", dietCum: "no default setting", dietMilk: "no default setting", muscles: "no default setting", XY: "no default setting", XX: "no default setting", gelding: "no default setting", preg: "no default setting", growth: {boobs: "no default setting", butt: "no default setting", lips: "no default setting", dick: "no default setting", balls: "no default setting"}, aphrodisiacs: "no default setting", autoSurgery: 0, autoBrand: 0, pornFameSpending: "no default setting", dietGrowthSupport: 0, eyewear: "no default setting", assignment: [], excludeAssignment: [], setAssignment: "no default setting", facility: [], excludeFacility: [], excludeSpecialSlaves: false, facilityRemove: false, removalAssignment: "rest", selectedSlaves: [], excludedSlaves: [], surgery: {lactation: "no default setting", prostate: "no default setting", cosmetic: 0, accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: 0}}>>\n<<set $defaultRules.push(_activeRule)>>\n\n<</silently>>
<<set $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check", $nextButton = "Continue", _event = $justiceEvents.pluck()>> /* pick a random event and remove it from the array so it will not occur again */\n\n<<switch _event>>\n<<case "slave deal">>\n\t<<set $contractCost = 5000>>\n\t<<include "Generate New Slave">>\n\t<<set $activeSlave.origin = "She sold herself into slavery to buy medical care for her daughter.">>\n\t<<set $activeSlave.devotion = random(25,30)>>\n\t<<set $activeSlave.trust = $activeSlave.devotion-20>>\n\t<<set $activeSlave.oldDevotion = $activeSlave.devotion>>\n\t<<set $activeSlave.health = random(0,20)>>\n\t<<set $activeSlave.age = random(24,42)>>\n\t<<set $activeSlave.earPiercing = 1>>\n\t<<if $activeSlave.dick == 0>>\n\t\t<<set $activeSlave.vagina = random(1,2)>>\n\t\t<<set $activeSlave.ovaries = 1>>\n\t<</if>>\n\t<<set $activeSlave.shouldersTat = either("tribal patterns", "flowers")>>\n\t<<set $activeSlave.stampTat = either("tribal patterns", "flowers")>>\n<<case "slave training">>\n\t<<set $contractCost = 10000>>\n\t<<include "Generate XY Slave">>\n\t<<set $activeSlave.origin = "You bought out a deal involving her training to be an expert gelded sex slave.">>\n\t<<set $activeSlave.devotion = random(30,40)>>\n\t<<set $activeSlave.trust = $activeSlave.devotion>>\n\t<<set $activeSlave.oldDevotion = $activeSlave.devotion>>\n\t<<set $activeSlave.health = random(60,80)>>\n\t<<set $activeSlave.balls = 0>>\n\t<<set $activeSlave.anus = 2>>\n\t<<set $activeSlave.analSkill = 35>>\n\t<<set $activeSlave.oralSkill = 35>>\n\t<<set $activeSlave.whoreSkill = 35>>\n\t<<set $activeSlave.entertainSkill = 35>>\n\t<<set $activeSlave.nipplesPiercing = 1>>\n\t<<set $activeSlave.clitPiercing = 1>>\n\t<<set $activeSlave.dickPiercing = 1>>\n\t<<set $activeSlave.anusPiercing = 1>>\n\t<<set $activeSlave.lipsPiercing = 1>>\n\t<<set $activeSlave.tonguePiercing = 1>>\n\t<<set $activeSlave.earPiercing = 1>>\n\t<<set $activeSlave.nosePiercing = 1>>\n\t<<set $activeSlave.eyebrowPiercing = 1>>\n\t<<set $activeSlave.navelPiercing = 1>>\n\t<<set $activeSlave.boobsTat = either("advertisements", "degradation", "rude words")>>\n\t<<set $activeSlave.buttTat = either("advertisements", "degradation", "rude words")>>\n\t<<set $activeSlave.vaginaTat = either("advertisements", "degradation", "rude words")>>\n\t<<set $activeSlave.dickTat = either("advertisements", "degradation", "rude words")>>\n\t<<set $activeSlave.lipsTat = either("advertisements", "degradation", "rude words")>>\n\t<<set $activeSlave.anusTat = either("advertisements", "degradation", "rude words")>>\n\t<<set $activeSlave.shouldersTat = either("advertisements", "degradation", "rude words")>>\n\t<<set $activeSlave.armsTat = either("advertisements", "degradation", "rude words")>>\n\t<<set $activeSlave.legsTat = either("advertisements", "degradation", "rude words")>>\n\t<<set $activeSlave.stampTat = either("advertisements", "degradation", "rude words")>>\n<<case "majority deal">>\n\t<<set $contractCost = 20000>>\n\t<<include "Generate New Slave">>\n\t<<set $activeSlave.origin = "She was raised to be a slave, since she was mistakenly thought to be from good slave stock.">>\n\t<<set $activeSlave.career = "a slave">>\n\t<<set $activeSlave.devotion = random(10,15)>>\n\t<<set $activeSlave.trust = $activeSlave.devotion>>\n\t<<set $activeSlave.oldDevotion = $activeSlave.devotion>>\n\t<<set $activeSlave.health = random(80,90)>>\n\t<<set $activeSlave.age = 18>>\n\t<<if $activeSlave.dick == 0>>\n\t\t<<set $activeSlave.vagina = 0>>\n\t\t<<set $activeSlave.ovaries = 1>>\n\t<<elseif $activeSlave.balls == 0>>\n\t\t<<set $activeSlave.balls = 1>>\n\t<</if>>\n\t<<set $activeSlave.anus = 0>>\n\t<<set $activeSlave.analSkill = 0>>\n\t<<set $activeSlave.oralSkill = 0>>\n\t<<set $activeSlave.whoreSkill = 0>>\n\t<<set $activeSlave.vaginalSkill = 0>>\n\t<<set $activeSlave.entertainSkill = 0>>\n<<case "indenture deal">>\n\t<<set $contractCost = 7500>>\n\t<<include "Generate New Slave">>\n\t<<set $activeSlave.origin = "She was enslaved after you manipulated her deal for indentured servitude.">>\n\t<<set $activeSlave.devotion = random(-10,-15)>>\n\t<<set $activeSlave.trust = $activeSlave.devotion+4>>\n\t<<set $activeSlave.oldDevotion = $activeSlave.devotion>>\n\t<<set $activeSlave.health = random(-20,20)>>\n\t<<set $activeSlave.age = random(24,42)>>\n\t<<set $activeSlave.anus = 2>>\n\t<<if $activeSlave.vagina > -1>>\n\t\t<<set $activeSlave.vagina = 2>>\n\t<</if>>\n\t<<set $activeSlave.vaginalSkill = 15>>\n\t<<set $activeSlave.oralSkill = 15>>\n\t<<set $activeSlave.analSkill = 15>>\n\t<<set $activeSlave.whoreSkill = 0>>\n\t<<set $activeSlave.entertainSkill = 15>>\n\t<<set $activeSlave.boobs += 600>>\n\t<<set $activeSlave.boobsImplant = 600>>\n\t<<set $activeSlave.butt += 1>>\n\t<<set $activeSlave.buttImplant = 1>>\n\t<<set $activeSlave.lips += 10>>\n\t<<set $activeSlave.lipsImplant = 10>>\n\t<<set $activeSlave.lipsPiercing = 1>>\n\t<<set $activeSlave.tonguePiercing = 1>>\n\t<<set $activeSlave.earPiercing = 1>>\n\t<<set $activeSlave.nosePiercing = 1>>\n\t<<set $activeSlave.eyebrowPiercing = 1>>\n\t<<set $activeSlave.navelPiercing = 1>>\n\t<<set $activeSlave.nipplesPiercing = 1>>\n\t<<set $activeSlave.clitPiercing = 1>>\n\t<<set $activeSlave.stampTat = either("tribal patterns", "flowers")>>\n<<default>>\n\t<<set $contractCost = 10000>>\n\t<<include "Generate New Slave">>\n\t<<set $activeSlave.origin = "You bought out a deal for her sale after the seller took her virginity and the buyer no longer wanted her.">>\n\t<<set $activeSlave.devotion = random(25,30)>>\n\t<<set $activeSlave.trust = $activeSlave.devotion-20>>\n\t<<set $activeSlave.oldDevotion = $activeSlave.devotion>>\n\t<<set $activeSlave.health = random(0,20)>>\n\t<<set $activeSlave.age = random(18,22)>>\n\t<<set $activeSlave.anus = 2>>\n\t<<if $activeSlave.dick == 0>>\n\t\t<<set $activeSlave.vagina = 2>>\n\t\t<<set $activeSlave.ovaries = 1>>\n\t\t<<if isFertile($activeSlave)>>\n\t\t\t<<set $activeSlave.preg = 1>>\n\t\t<</if>>\n\t<</if>>\n<</switch>>\n\n/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<switch _event>>\n<<case "slave deal">>\n\t<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.\n\t<br><br>\n\tAn older woman who has signed an enslavement contract with a slave trader is accusing her of not living up to the terms. The contract requires that the trader pay the medical costs of the woman's daughter in return for the woman's voluntary enslavement. The woman claims that the payments have not been made and the trader is still insisting on enslavement.\n\t<br><br>\n\tThe trader states that the daughter was thought to only have a minor condition, but has proven to be suffering from serious cancer. She protests that she will lose a great deal of money, and that there's no way she would have made the deal if the woman had been honest with her about how bad her daughter's condition was. The woman responds that she didn't know.\n<<case "slave training">>\n\t<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.\n\t<br><br>\n\tOne of your prominent tenants is accusing another of failing to train a slave for him according to the terms of a slave training contract. He highlights a part of the contract that requires that the slave be expert in "all common sexual skills." He self-righteously declares that the delivered slave has no vaginal skills to speak of, that he doesn't want her as a result, and requests that you release him from the contract.\n\t<br><br>\n\tThe trainer replies with some aspersion that the accuser is technically correct: the slave has no vaginal skills at all. This is, however, due to the fact that the slave has no vagina. He claims that the accuser verbally requested a gelded slave, though there's nothing about that either way in the contract. He protests that he did his best to train an expert gelding, and offers many lengthy videos to prove that he did.\n<<case "majority deal">>\n\t<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.\n\t<br><br>\n\tA prominent citizen is accusing a slave school of lying to him about the pedigree of a girl about to reach her majority. She'll be enslaved once she's of age, and he owns the rights to her. He produces many messages from the school about her progress; they all reference her excellent bloodline. The slave's genes were sequenced recently for an unrelated treatment, and it appears she's not the child of the slaves the school stated she was. He angrily demands compensation for the effort he's put into planning for her.\n\t<br><br>\n\tThe school's representative is apologetic, but firm. The school readily admits an error, but he protests that they weren't aware of the confusion, either. They've offered to buy her back, with interest, but reject what they call an exorbitant demand for compensation. They produce the original pedigree, protesting that it shows that they were lied to, too. The slave does resemble the supposed parents closely; only an unusually invasive check would have disclosed the fraud.\n<<case "indenture deal">>\n\t<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.\n\t<br><br>\n\tA slutty-looking girl appears, bearing a split lip and a black eye, accusing a slave trader of tricking her. She sends you a lengthy contract of indentured servitude. Nothing seems out of order, though indentured servants are becoming less common, since slave labor is usually cheaper and less limited. The angry accuser claims that the trader told her that she wouldn't be required to have sex while indentured. The promise doesn't seem to be in writing, but the girl bitterly insists that it was made. "And now," she almost shrieks, "he's making me be a whore. I got assfucked five times yesterday. Five!"\n\t<br><br>\n\tThe trader indignantly denies ever making any such commitment, and points out, correctly, that she has no proof. He protests that he only made the indentured servitude deal as a favor to her, and is angry that she's repaying his courtesy in not insisting on enslavement by this ingratitude. "I see here in the record that she was indeed used anally five times yesterday," he observes acidly. "But that's her job."\n<<default>>\n\t<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.\n\t<br><br>\n\tA wealthy slaveowner, clearly nursing a ferocious hangover, is accusing a less prominent citizen of refusing to honor the terms of a sale they signed in the early hours of the morning. Already shaking your head, you pull up the security logs with his permission. You verify that yes, indeed, they're visible at a loud party hosted by the wealthy slaveowner, talking over a tablet for a long time before shaking hands and signing.\n\t<br><br>\n\tThe putative buyer protests that though the terms of sale don't show it, their conversation before the sale focused on the slave's virginity. The logs show that this, too, is true. And then, he rages, the slaveowner got even drunker, and brought the slave up to join the party, encouraging other guests to gangbang her. The logs show this too; the slave is definitely not a virgin any longer. The would-be buyer says he understands that he should have gotten the part about the virginity in writing and guaranteed up until he got his hands on her, but requests that you honor the spirit of the deal by letting him out of a contract to buy a now-ruined slave.\n<</switch>>\n\n<br><br>\n\n<span id="result">\n<<switch _event>>\n<<case "slave deal">>\n\t<<link "Privately inform both parties you'll settle this in favor of the most generous">>\n\t\t<<replace "#result">>\n\t\tYou privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation of corruption, the older woman made use of her few remaining hours of freedom to @@.red;slander@@ your administration of justice.\n\t\t<<set $rep -= 100>>\n\t\t<<set $cash += 2000>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Settle the dispute in favor of the older woman">>\n\t\t<<replace "#result">>\n\t\tYou settle the dispute in favor of the slave-to-be. She is resigned, knowing that she's now owned by a woman who almost certainly hates her, but her daughter's treatments are assured. The story gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The angry slave trader leaves the arcology, @@.red;reducing prosperity.@@\n\t\t<<set $arcologies[0].prosperity -= 5>>\n\t\t<<set $rep += 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Settle the dispute in favor of the slave trader">>\n\t\t<<replace "#result">>\n\t\tYou settle the dispute in favor of the slave trader. The story of the mother's enslavement, along with the prompt death of the daughter due to inadequate treatment, gets around the Free Cities, @@.red;appalling@@ more romantic citizens. The trader lets it be known amongst her peers that you do not brook uppity behavior from poor bitches, and that slave traders can expect to do well in your arcology, @@.green;increasing prosperity.@@\n\t\t<<set $arcologies[0].prosperity += 5>>\n\t\t<<set $rep -= 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Offer to buy out the contract">>\n\t\t<<set $cash -= $contractCost>>\n\t\t<<replace "#result">>\n\t\tYou offer to simply buy out the contract, taking the slave for yourself, letting the slave trader out of her side of the deal, and providing for the daughter's medical care. The trader lets it be known amongst her peers that you will make things right no matter the cost to yourself, @@.green;increasing prosperity.@@ The story of the mother willing to be enslaved gets around quickly, @@.green;capturing the hearts@@ of more romantic citizens. The mother, meanwhile, presents herself for enslavement, @@.hotpink;very grateful@@ that you've saved her daughter's life.\n\t\t<br><br>\n\t\t<<set $arcologies[0].prosperity += 5>>\n\t\t<<set $rep += 500>>\n\t\t<<include "New Slave Intro">>\n\t\t<</replace>>\n\t<</link>> //This will cost ¤$contractCost and give you the slave//\n<<case "slave training">>\n\t<<link "Privately inform both parties you'll settle this in favor of the most generous">>\n\t\t<<replace "#result">>\n\t\tYou privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice.\n\t\t<<set $rep -= 100>>\n\t\t<<set $cash += 2000>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Settle the dispute in favor of the accuser">>\n\t\t<<replace "#result">>\n\t\tYou settle the dispute in favor of the wealthy accuser. He lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your good administration of the arcology. Unfortunately, the furious trainer has packed up his equipment and his gelding and left for another arcology, somewhat @@.red;reducing prosperity.@@\n\t\t<<set $arcologies[0].prosperity -= 5>>\n\t\t<<set $rep += 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Settle the dispute in favor of the trainer">>\n\t\t<<replace "#result">>\n\t\tYou settle the dispute in favor of the slave trainer. It transpires that the wealthy accuser was no longer wealthy at all, and was looking to get out of the deal; he's furious, and spends a long day @@.red;spewing invectives@@ against you to anyone who will listen before decamping back to the old world. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to look after their interests, @@.green;increasing prosperity.@@\n\t\t<<set $arcologies[0].prosperity += 5>>\n\t\t<<set $rep -= 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Offer to buy out the deal">>\n\t\t<<set $cash -= $contractCost>>\n\t\t<<replace "#result">>\n\t\tYou offer to simply buy out the deal, paying the trainer and taking the slave yourself, and letting the buyer out of the payment. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to ensure they don't come out second best, @@.green;increasing prosperity.@@ The buyer lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@.green;effusively@@ for days to anyone who will listen about your discreet administration of the arcology. The slave, meanwhile, arrives at your penthouse, @@.hotpink;rather hopeful@@ that she's going to a good master.\n\t\t<br><br>\n\t\t<<set $arcologies[0].prosperity += 5>>\n\t\t<<set $rep += 500>>\n\t\t<<include "New Slave Intro">>\n\t\t<</replace>>\n\t<</link>> //This will cost ¤$contractCost and give you the slave//\n<<case "majority deal">>\n\t<<link "Privately inform both parties you'll settle this in favor of the most generous">>\n\t\t<<replace "#result">>\n\t\tYou privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@.red;not pleased@@ with your administration of justice.\n\t\t<<set $rep -= 100>>\n\t\t<<set $cash += 2000>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Settle the dispute in favor of the accuser">>\n\t\t<<replace "#result">>\n\t\tYou settle the dispute in favor of the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.green;positively@@ in public about how you helped an innocent breeder protect his prize bloodlines. Slave trading to and from your arcology is @@.red;somewhat lessened@@ however, since the school lets it be known that trading in your arcology is a risk.\n\t\t<<set $arcologies[0].prosperity -= 5>>\n\t\t<<set $rep += 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Settle the dispute in favor of the trainer">>\n\t\t<<replace "#result">>\n\t\tYou settle the dispute in favor of the school, and against the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@.red;furiously@@ in public about how you denied an innocent breeder justice against those swindling slave schools. The school, however, passes a @@.green;good word@@ around the industry that schools trading with your arcology can expect to be protected from frivolous claims.\n\t\t<<set $arcologies[0].prosperity += 5>>\n\t\t<<set $rep -= 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Compromise on the compensation and offer to buy out the deal">>\n\t\t<<set $cash -= $contractCost>>\n\t\t<<replace "#result">>\n\t\tYou offer to buy out the deal, paying the school and taking the slave yourself, and compromising on the demanded compensation. The citizen was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable and is mollified by the moderate payment, and speaks @@.green;kindly@@ in public about how you helped an innocent breeder protect his prize bloodlines. The school sends a @@.green;positive note@@ around the industry to the effect that schools trading with your arcology can expect to have excessive claims sensibly reduced.\n\t\t<br><br>\n\t\t<<set $arcologies[0].prosperity += 3>>\n\t\t<<set $rep += 300>>\n\t\t<<include "New Slave Intro">>\n\t\t<</replace>>\n\t<</link>> //This will cost ¤$contractCost and give you the slave//\n<<case "indenture deal">>\n\t<<link "Privately inform both parties you'll settle this in favor of the most generous">>\n\t\t<<replace "#result">>\n\t\tYou privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation, the whore has been @@.red;whispering@@ to her peers that you helped the trader cheat her into prostitution. Few citizens care, but there is a faint scent of corruption.\n\t\t<<set $rep -= 50>>\n\t\t<<set $cash += 2000>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Settle the dispute in favor of the indentured whore">>\n\t\t<<replace "#result">>\n\t\tYou settle the dispute in favor of the indentured whore, adding a requirement to the indentured servitude that she not be required to fuck against her will. The story of the brave prostitute and the conniving trader is @@.green;told and retold,@@ impressing the more credulous citizens. It also @@.red;raises doubts@@ among the wealthier, more business-minded residents about whether you can be depended on to promote their interests.\n\t\t<<set $arcologies[0].prosperity -= 5>>\n\t\t<<set $rep += 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Settle the dispute in favor of the indenture holder">>\n\t\t<<replace "#result">>\n\t\tYou settle the dispute in favor of the owner of the indenture. No change in the contract is necessary, since it already says what it should: that he controls her for the required period. That's all. The story of your strictness in business disputes @@.green;impresses@@ some of the more commercially powerful citizens of the arcology, but is @@.red;hissed@@ by the stupider, more romantic residents, who see only a brave whore being beaten down by a conniving slave trader.\n\t\t<<set $arcologies[0].prosperity += 5>>\n\t\t<<set $rep -= 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Buy out the contract and enslave her">>\n\t\t<<set $cash -= $contractCost>>\n\t\t<<replace "#result">>\n\t\tYou quietly contact the trader and suggest an alternative method of settling the dispute. He is surprised, but agrees readily, chuckling at how the "recalcitrant bitch" is going to be dealt with. To her horror, she finds that your near-total power over deals made in your arcology has been employed to saddle her with additional debts that, under her indentured servitude, she cannot hope to repay. It is then the work of ten minutes to demand payment, and when she cannot pay, demand her body for enslavement. The story of your cunning @@.green;impresses@@ the slave traders, but is @@.red;booed@@ by fairer-minded citizens.\n\t\t<br><br>\n\t\t<<set $arcologies[0].prosperity += 5>>\n\t\t<<set $rep -= 100>>\n\t\t<<include "New Slave Intro">>\n\t\t<</replace>>\n\t<</link>> //This will cost ¤$contractCost and give you the slave//\n<<default>>\n\t<<link "Privately inform both parties you'll settle this in favor of the most generous">>\n\t\t<<replace "#result">>\n\t\tYou privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payment contingent on the case going the payer's way. You select the @@.yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the buyer is furious at paying virgin prices for a defiled slave, and is privately @@.red;slandering@@ your administration of justice.\n\t\t<<set $rep -= 100>>\n\t\t<<set $cash += 2000>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Settle the dispute in favor of the prospective buyer">>\n\t\t<<replace "#result">>\n\t\tWhat's most important is the justice of the outcome. You settle the dispute in favor of the buyer, who would otherwise be forced to buy something he did not mean to pay for. He lets it be known far and wide that you are willing to stand up for what's right, no matter what and no matter who, @@.green;improving@@ your reputation. The angry seller, now afflicted with a devalued slave in addition to a bad headache, lets his group of friends know that social superiors have no advantage at justice here. They become more reticent about dealmaking in your arcology, @@.red;damaging@@ its prosperity.\n\t\t<<set $arcologies[0].prosperity -= 5>>\n\t\t<<set $rep += 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Settle the dispute in favor of the prominent slaveowner">>\n\t\t<<replace "#result">>\n\t\tA deal is a deal; buyer beware. You settle the dispute in favor of the slaveowner. He lets it be known amongst his peers that you do not let social inferiors insist on justice against their betters. Citizens of quality become more willing to consider dealmaking in your arcology, @@.green;increasing prosperity.@@ On the other hand, the angry buyer shows himself to be not a person to treat lightly, either; he maintains a @@.red;malicious@@ whispering campaign to the effect that your administration of justice is fatally biased.\n\t\t<<set $arcologies[0].prosperity += 5>>\n\t\t<<set $rep -= 500>>\n\t\t<</replace>>\n\t<</link>>\n\t<br><<link "Offer to buy out the contract">>\n\t\t<<set $cash -= $contractCost>>\n\t\t<<replace "#result">>\n\t\tYou offer to simply buy out the contract, taking the slave for yourself. This lets the buyer out of buying her, and the slaveowner gets his money; but it soon becomes apparent that what both of them were really looking for is an opportunity to put one over on the other. Neither is pleased to be denied a petty victory, but they both have the sense to keep their mouths shut. The poor slave, meanwhile, appears in the penthouse entryway, @@.hotpink;hopeful@@ that she's been lucky enough to end up in a less abusive situation.\n\t\t<br><br>\n\t\t<<include "New Slave Intro">>\n\t\t<</replace>>\n\t<</link>> //This will cost ¤$contractCost and give you the slave//\n<</switch>>\n</span>
''Lab Report''<hr style="margin:0">\n<br>\n<<if ($researchLab.hired + $researchLab.menials) != 0>>\n\t<<if $researchLab.research == "none" && $researchLab.manufacture == "none">>\n\t\tSince the lab is currently not working on any projects it takes contract work and earns you @@.yellowgreen;¤<<print (($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20)>>.@@\n\t\t<<set $cash += (($researchLab.hired * 3 + $researchLab.menials) * $researchLab.aiModule * 20)>>\n\t<<elseif $researchLab.research != "none">>\n\t\t<<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>>\n\t\t<<if $researchLab.productionTime <= 0>>\n\t\t\tYour lab staff have @@.green;completed@@ their project.\n\t\t\t<<if $researchLab.research == "Basic prosthetics interface">>\n\t\t\t\t<<set $researchLab.basicPLimbInterface = 1>>\n\t\t\t<<elseif $researchLab.research == "Advanced prosthetics interface">>\n\t\t\t\t<<set $researchLab.advPLimbInterface = 1>>\n\t\t\t<<elseif $researchLab.research == "Basic prosthetic limbs">>\n\t\t\t\t<<set $researchLab.basicPLimb = 1>>\n\t\t\t<<elseif $researchLab.research == "Advanced sex limbs">>\n\t\t\t\t<<set $researchLab.advSexPLimb = 1>>\n\t\t\t<<elseif $researchLab.research == "Advanced beauty limbs">>\n\t\t\t\t<<set $researchLab.advGracePLimb = 1>>\n\t\t\t<<elseif $researchLab.research == "Advanced combat limbs">>\n\t\t\t\t<<set $researchLab.advCombatPLimb = 1>>\n\t\t\t<<elseif $researchLab.research == "Cybernetic limbs">>\n\t\t\t\t<<set $researchLab.cyberneticPLimb = 1>>\n\t\t\t<<elseif $researchLab.research == "Ocular implants">>\n\t\t\t\t<<set $researchLab.ocularImplant = 1>>\n\t\t\t/*<<elseif $researchLab.research == "Erectile implant">>\n\t\t\t\t<<set $researchLab.erectileImplant = 1>>*/\n\t\t\t<</if>>\n\t\t\t<<set $researchLab.productionTime to 0, $researchLab.research to "none">>\n\t\t<<else>>\n\t\t\tYour lab staff are currently researching @@.yellow;$researchLab.research@@.\n\t\t<</if>>\n\t<<elseif $researchLab.manufacture != "none">>\n\t\t<<set $researchLab.productionTime -= (($researchLab.hired * 3) + ($researchLab.menials) * ($researchLab.aiModule))>>\n\t\t<<if $researchLab.productionTime <= 0>>\n\t\t\tYour lab staff have @@.green;completed@@ their project.\n\t\t\t<<if $researchLab.manufacture == "Basic prosthetics interface">>\n\t\t\t\t<<set $stockpile.basicPLimbInterface += 1>>\n\t\t\t<<elseif $researchLab.manufacture == "Advanced prosthetics interface">>\n\t\t\t\t<<set $stockpile.advPLimbInterface += 1>>\n\t\t\t<<elseif $researchLab.manufacture == "Basic prosthetic limbs">>\n\t\t\t\t<<set $stockpile.basicPLimb += 1>>\n\t\t\t<<elseif $researchLab.manufacture == "Advanced sex limbs">>\n\t\t\t\t<<set $stockpile.advSexPLimb += 1>>\n\t\t\t<<elseif $researchLab.manufacture == "Advanced beauty limbs">>\n\t\t\t\t<<set $stockpile.advGracePLimb += 1>>\n\t\t\t<<elseif $researchLab.manufacture == "Advanced combat limbs">>\n\t\t\t\t<<set $stockpile.advCombatPLimb += 1>>\n\t\t\t<<elseif $researchLab.manufacture == "Cybernetic limbs">>\n\t\t\t\t<<set $stockpile.cyberneticPLimb += 1>>\n\t\t\t<<elseif $researchLab.manufacture == "Ocular implants">>\n\t\t\t\t<<set $stockpile.ocularImplant += 1>>\n\t\t\t/*<<elseif $researchLab.manufacture == "Erectile implant">>\n\t\t\t\t<<set $stockpile.erectileImplant += 1>>*/\n\t\t\t<</if>>\n\t\t\t<<set $researchLab.productionTime = 0, $researchLab.manufacture = "none">>\n\t\t<<else>>\n\t\t\tYour lab staff are currently working on @@.yellow;$researchLab.manufacture@@.\n\t\t<</if>>\n\t<</if>>\n<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>\n\t<<set $activeSlave.weight = random(-80,0)>>\n\t<<set $activeSlave.health = random(50,90)>>\n\tShe has been kept on a rigorous diet for sale, has been required to exercise regularly, and has had excellent care taken of her health.\n<</if>>\n<<if $arcologies[0].FSAssetExpansionistSMR == 1>>\n\t<<set $activeSlave.clit = either(0, 0, 0, 1, 1, 2)>>\n\t<<set $activeSlave.labia = either(0, 1, 2, 3)>>\n\t<<set $activeSlave.boobs += random(2,5)*100>>\n\t<<set $activeSlave.butt += random(1,2)>>\n\t<<set $activeSlave.lips = random(15,55)>>\n\t<<if $activeSlave.dick > 0>>\n\t<<set $activeSlave.dick = random(4,7)>>\n\t<</if>>\n\t<<if $activeSlave.balls > 0>>\n\t<<set $activeSlave.balls = random(4,7)>>\n\t<</if>>\n\tShe has been on powerful growth hormones for a long time, and has experienced growth in several areas as a result.\n<</if>>\n<<if $arcologies[0].FSPhysicalIdealistSMR == 1>>\n\t<<set $activeSlave.muscles = random(50,100)>>\n\t<<set $activeSlave.weight = random(-20,0)>>\n\t<<set $activeSlave.health = random(50,90)>>\n\tMuch of her time before sale was spent lifting weights, and her health has been raised to an almost unnatural level.\n<</if>>\n<<if $arcologies[0].FSGenderFundamentalistSMR == 1>>\n\t<<if $activeSlave.dick > 0>>\n\t<<set $activeSlave.balls = 0>>\n\t<<set $activeSlave.boobs += random(0,2)*100>>\n\t<<set $activeSlave.butt += random(0,1)>>\n\t<<if $activeSlave.face < 95>>\n\t\t<<set $activeSlave.face = Math.trunc($activeSlave.face+random(0,20),-100,100)>>\n\t<</if>>\n\tHer balls were removed as soon as she was enslaved, and she's been kept on powerful female hormones for long enough to have a general feminizing effect.\n\t<</if>>\n<<elseif $arcologies[0].FSSupremacistSMR == 1>>\n\t<<if $activeSlave.dick > 0>>\n\t<<if $activeSlave.race != $arcologies[0].FSSupremacistRace>>\n\t<<set $activeSlave.balls = 0>>\n\tHer balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her inferior semen.\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[0].FSSubjugationistSMR == 1>>\n\t<<if $activeSlave.dick > 0>>\n\t<<if $activeSlave.race == $arcologies[0].FSSubjugationistRace>>\n\t<<set $activeSlave.balls = 0>>\n\tHer balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her subhuman semen.\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSPaternalistSMR == 1>>\n<<if $activeSlave.devotion <= 20>>\n\tWhile she came through the slave markets, she was treated with decency. She has begun to wonder whether she can @@.mediumaquamarine;get away with@@ being disobedient.\n\t<<set $activeSlave.trust += 10>>\n<<else>>\n\tWhile she came through the slave markets, she was treated with decency. She has begun to hope that she can expect @@.mediumaquamarine;basic respect@@ despite being a sex slave.\n\t<<set $activeSlave.trust += 10>>\n<</if>>\n<</if>>\n<<if $arcologies[0].FSDegradationistSMR == 1>>\n\tHer current owners @@.gold;brutalized her@@ before putting her on sale, using clever methods to produce agony without seriously damaging her health.\n\t<<set $activeSlave.trust -= 10>>\n<</if>>\n<<if $arcologies[0].FSBodyPuristSMR == 1>>\n\tIn order to qualify for sale, she has been meticulously inspected for implants, tattoos, and piercings, and any present have been removed.\n\t<<set $activeSlave.nipplesPiercing = 0>>\n\t<<set $activeSlave.areolaePiercing = 0>>\n\t<<set $activeSlave.lipsPiercing = 0>>\n\t<<set $activeSlave.vaginaPiercing = 0>>\n\t<<set $activeSlave.dickPiercing = 0>>\n\t<<set $activeSlave.clitPiercing = 0>>\n\t<<set $activeSlave.anusPiercing = 0>>\n\t<<set $activeSlave.corsetPiercing = 0>>\n\t<<set $activeSlave.earPiercing = 0>>\n\t<<set $activeSlave.eyebrowPiercing = 0>>\n\t<<set $activeSlave.nosePiercing = 0>>\n\t<<set $activeSlave.navelPiercing = 0>>\n\t<<set $activeSlave.lipsTat = 0>>\n\t<<set $activeSlave.buttTat = 0>>\n\t<<set $activeSlave.anusTat = 0>>\n\t<<set $activeSlave.vaginaTat = 0>>\n\t<<set $activeSlave.dickTat = 0>>\n\t<<set $activeSlave.boobsTat = 0>>\n\t<<set $activeSlave.armsTat = 0>>\n\t<<set $activeSlave.legsTat = 0>>\n\t<<set $activeSlave.shouldersTat = 0>>\n\t<<set $activeSlave.backTat = 0>>\n\t<<set $activeSlave.stampTat = 0>>\n\t<<if $activeSlave.boobsImplant > 0>>\n\t<<set $activeSlave.boobs -= $activeSlave.boobsImplant>>\n\t<<set $activeSlave.boobsImplant = 0>>\n\t<</if>>\n\t<<if $activeSlave.buttImplant > 0>>\n\t<<set $activeSlave.butt -= $activeSlave.buttImplant>>\n\t<<set $activeSlave.buttImplant = 0>>\n\t<</if>>\n\t<<if $activeSlave.lipsImplant > 0>>\n\t<<set $activeSlave.lips -= $activeSlave.lipsImplant>>\n\t<<set $activeSlave.lipsImplant = 0>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSTransformationFetishistSMR == 1>>\n\tIn order to qualify for sale, she has been kitted out with a basic set of breast, buttock, and lip implants.\n\t<<if $activeSlave.devotion <= 20>>\n\tBeing turned into an assembly line bimbo fills her with @@.gold;fear@@ and @@.mediumorchid;disgust.@@\n\t<<set $activeSlave.trust -= 5>>\n\t<<set $activeSlave.devotion -= 5>>\n\t<</if>>\n\t<<if $activeSlave.boobsImplant == 0>>\n\t<<set $activeSlave.boobsImplant = 400>>\n\t<<set $activeSlave.boobs += $activeSlave.boobsImplant>>\n\t<</if>>\n\t<<if $activeSlave.buttImplant == 0>>\n\t<<set $activeSlave.buttImplant = 1>>\n\t<<set $activeSlave.butt += $activeSlave.buttImplant>>\n\t<</if>>\n\t<<if $activeSlave.lipsImplant == 0>>\n\t<<set $activeSlave.lipsImplant = 10>>\n\t<<set $activeSlave.lips += $activeSlave.lipsImplant>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSYouthPreferentialistSMR == 1>>\n\t<<if $activeSlave.age > 35>>\n\tShe was treated as a disposable old bitch in the slave pens, @@.gold;worrying her.@@\n\t<<set $activeSlave.trust -= 5>>\n\t<<elseif $activeSlave.age <= 25>>\n\tShe was treated reasonably well in the slave pens due to her youth, @@.mediumaquamarine;reassuring her.@@\n\t<<set $activeSlave.trust += 5>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialistSMR == 1>>\n\t<<if $activeSlave.age > 35>>\n\tShe was treated reasonably well in the slave pens due to her maturity, @@.mediumaquamarine;reassuring her.@@\n\t<<set $activeSlave.trust += 5>>\n\t<<elseif $activeSlave.age <= 25>>\n\tShe was treated as a disposable little slut in the slave pens, @@.gold;worrying her.@@\n\t<<set $activeSlave.trust -= 5>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSPastoralistSMR == 1>>\n\t<<if $activeSlave.lactation == 0>>\n\tShe was implanted with permanent lactation drugs in order to qualify for sale, and was kept in the slave pens until she could be put up on the block with dripping nipples.\n\t<<set $activeSlave.lactation = 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionistSMR == 1>>\n\tShe has been consecrated for sale by being offered to the public for a full night, from sunset to sunrise.\n\t<<if $activeSlave.devotion <= 20>>\n\tSince she was not willing to accept this treatment, her consecration took the form of twelve hours of rape, @@.gold;terrifying her@@ and @@.mediumorchid;filling her with hatred.@@\n\t<<set $activeSlave.trust -= 15>>\n\t<<set $activeSlave.devotion -= 15>>\n\t<<else>>\n\tShe accepted this treatment, @@.hotpink;breaking her@@ to sexual slavery.\n\t<<set $activeSlave.devotion += 5>>\n\t<</if>>\n\n\t<<if ndef $activeSlave.publicCount>>\n\t<<set $activeSlave.publicCount = 0>>\n\t<</if>>\n\n\t<<set $activeSlave.oralCount += 10>>\n\t<<set $activeSlave.publicCount += 10>>\n\t<<set $oralTotal += 10>>\n\t<<set $activeSlave.analCount += 10>>\n\t<<set $activeSlave.publicCount += 10>>\n\t<<set $analTotal += 10>>\n\t<<if $activeSlave.vagina > 0>>\n\t<<set $activeSlave.vaginalCount += 10>>\n\t<<set $activeSlave.publicCount += 10>>\n\t<<set $vaginalTotal += 10>>\n\t<<if $activeSlave.vagina < 3>>\n\t\t<<set $activeSlave.vagina += 1>>\n\t<</if>>\n\t<<else>>\n\t<<set $activeSlave.oralCount += 10>>\n\t<<set $activeSlave.publicCount += 10>>\n\t<<set $oralCount += 10>>\n\t<</if>>\n\t<<if $activeSlave.anus > 0>>\n\t<<set $activeSlave.analCount += 10>>\n\t<<set $activeSlave.publicCount += 10>>\n\t<<set $analTotal += 10>>\n\t<<if $activeSlave.anus < 3>>\n\t\t<<set $activeSlave.anus += 1>>\n\t<</if>>\n\t<<else>>\n\t<<set $activeSlave.oralCount += 10>>\n\t<<set $activeSlave.publicCount += 10>>\n\t<<set $oralCount += 10>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSRomanRevivalistSMR == 1>>\n\tAs she passed though the slave markets, she saw many less valuable slaves selected to die in gladiatorial combats. She is relieved she wasn't one of them, but @@.gold;terrified@@ that will be her fate if she makes mistakes.\n\t<<set $activeSlave.trust -= 10>>\n<</if>>\n<<if $arcologies[0].FSAztecRevivalistSMR == 1>>\n\tAs she passed though the golden city, she saw a less valuable slave get sacrificed on one of the many altars spread throughout the city. She was @@.gold;mortified@@ to learn what befalls lesser slaves here.\n\t<<set $activeSlave.trust -= 20>>\n<</if>>\n<<if $arcologies[0].FSEgyptianRevivalistSMR == 1>>\n\tWhile she was in the slave pens, she was subjected to Egyptian cultural indoctrination.\n\t<<if $activeSlave.entertainSkill > 10>>\n\tShe is now @@.mediumaquamarine;confident@@ that her entertainment skills will be valued here.\n\t<<set $activeSlave.trust += 10>>\n\t<<elseif $activeSlave.intelligenceImplant > 0>>\n\tShe now @@.mediumaquamarine;hopes@@ that her education will be valued here.\n\t<<set $activeSlave.trust += 5>>\n\t<<else>>\n\tShe is @@.gold;concerned@@ that she doesn't have what it takes to fit in.\n\t<<set $activeSlave.trust -= 5>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSEdoRevivalistSMR == 1>>\n\tWhile she was in the slave pens, she was subjected to Edo Revivalist cultural indoctrination.\n\t<<if $activeSlave.nationality == "Japanese">>\n\tShe is now @@.mediumaquamarine;confident@@ that, as a proper Japanese girl, she will receive preferential treatment.\n\t<<set $activeSlave.trust += 10>>\n\t<<elseif $activeSlave.entertainSkill > 30>>\n\tShe now @@.mediumaquamarine;hopes@@ that her refined entertainment skills will make her culturally as well as sexually valuable.\n\t<<set $activeSlave.trust += 5>>\n\t<<else>>\n\tShe is @@.gold;concerned@@ that she doesn't have what it takes to fit in.\n\t<<set $activeSlave.trust -= 5>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSArabianRevivalistSMR == 1>>\n\tWhile she was in the slave pens, she was subjected to classical Arabian cultural indoctrination.\n\t<<if $activeSlave.face > 40>>\n\tShe is now @@.mediumaquamarine;confident@@ that her great beauty will be valued here.\n\t<<set $activeSlave.trust += 10>>\n\t<<elseif $activeSlave.accent <= 1>>\n\tShe now @@.mediumaquamarine;hopes@@ that her linguistic skill will be valued here.\n\t<<set $activeSlave.trust += 5>>\n\t<<else>>\n\tShe is @@.gold;concerned@@ that she doesn't have what it takes to fit in.\n\t<<set $activeSlave.trust -= 5>>\n\t<</if>>\n<</if>>\n<<if $arcologies[0].FSChineseRevivalistSMR == 1>>\n\tWhile she was in the slave pens, she was subjected to Imperial Chinese cultural indoctrination.\n\t<<if $activeSlave.intelligence > 1>>\n\tShe is now @@.mediumaquamarine;confident@@ that her brilliance will be valued here.\n\t<<set $activeSlave.trust += 10>>\n\t<<elseif $activeSlave.intelligenceImplant > 0>>\n\tShe now @@.mediumaquamarine;hopes@@ that her education will be valued here.\n\t<<set $activeSlave.trust += 5>>\n\t<<else>>\n\tShe is @@.gold;concerned@@ that she doesn't have what it takes to fit in.\n\t<<set $activeSlave.trust -= 5>>\n\t<</if>>\n<</if>>\n\n<<if $BasicSMR != 1>>\n\tWhile she came through the slave markets, she was treated with inhuman callousness. It was very obvious and @@.gold;very terrifying@@ to her that she is now considered a piece of meat.\n\t<<set $activeSlave.trust -= 5>>\n<</if>>\n\n<<if $HealthInspectionSMR == 1>>\n<<if $activeSlave.health < -10>>\n\tHer current owners held her for basic medical care before putting her on sale, resolving some of her health issues.\n\t<<set $activeSlave.health = -10>>\n<</if>>\n<</if>>\n\n<<if $EducationSMR == 1>>\n<<if $activeSlave.intelligenceImplant == 0>>\n\tShe arrived at $arcologies[0].name in a pitiably undereducated state, and has been held back until she completed a basic course of slave education.\n\t<<set $activeSlave.intelligenceImplant = 1>>\n\t<<if $activeSlave.intelligence < 2>>\n\t<<set $activeSlave.intelligence += 1>>\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $IntelligenceEugenicsSMR + $HeightEugenicsSMR + $FaceEugenicsSMR > 0>>\n<<set $seed = 1>>\nAs soon as she arrived in the slave market, she was subjected to a battery of testing:\n<<if $IntelligenceEugenicsSMR == 1>>\n\tan intelligence test,\n\t<<if $activeSlave.intelligence < 2>>\n\t<<set $seed = 0>>\n\t<</if>>\n<</if>>\n<<if $HeightEugenicsSMR == 1>>\n\trigorous height and bone measurements,\n\t<<if $activeSlave.height < 185>>\n\t<<set $seed = 0>>\n\t<</if>>\n<</if>>\n<<if $FaceEugenicsSMR == 1>>\n\tstrict judgements of her facial attractiveness,\n\t<<if $activeSlave.face < 40>>\n\t<<set $seed to 0>>\n\t<</if>>\n<</if>>\na physical exam, and more.\n<<if $seed == 0>>\n\tShe failed, and only then learned that by failing she placed herself under the merciless dictates of eugenic theory.\n\t<<if $activeSlave.balls > 0>>\n\tHer balls were promptly removed to prevent her from passing on her inferior genes, @@.mediumorchid;infuriating@@ and @@.gold;terrifying@@ her.\n\t<<set $activeSlave.balls = 0>>\n\t<<set $activeSlave.devotion -= 20>>\n\t<<set $activeSlave.trust -= 20>>\n\t<<elseif $activeSlave.ovaries > 0>>\n\tHer <<if $activeSlave.preg > 0>>pregnancy was terminated and afterwards her <</if>>tubes were promptly tied to prevent her from passing on her inferior genes, @@.mediumorchid;saddening@@ and @@.gold;frightening@@ her.\n\t<<set $activeSlave.preg = -2>>\n\t<<set $activeSlave.pregType = 0>>\n\t<<set $activeSlave.devotion -= 10>>\n\t<<set $activeSlave.trust -= 10>>\n\t<<else>>\n\tFortunately for her, she was already incapable of passing on her inferior genes.\n\t<</if>>\n<<else>>\n\tShe passed, and only then learned that passing marked her as fit to pass on her genes, should her owners decide to breed her.\n\t<<if $activeSlave.balls > 0>>\n\tHer relief that she won't have her balls cut off is mixed with fear at being introduced to your society in this way.\n\t<<elseif $activeSlave.ovaries > 0>>\n\tHer relief that she won't have her tubes tied is mixed with fear at being introduced to your society in this way.\n\t<<else>>\n\tThis is merely confusing to her, since she isn't able to reproduce as it is. Of course, she doesn't know that you're quite capable of changing that.\n\t<</if>>\n<</if>>\n<</if>>\n\n<<CheckForGingering>> /* may store a backup of $activeSlave and make temporary changes; call <<RemoveGingering>> to retrieve backup before making changes to $activeSlave */
<<set $nextButton = "Back", $nextLink = "Buy Slaves", $returnTo = "Buy Slaves", $showEncyclopedia = 1, $encyclopedia = "Slave Schools">>\n/* Multi-Purchase Support */\n<<if ndef $newSlaves>><<set $newSlaves = []>><</if>>\n<<if $newSlaves.length > 0>>\n\t<<set $nextButton = "Continue", $nextLink = "Bulk Slave Intro", $slaveMarket = "LDE", $returnTo = "Main", $newSlaveIndex = 0>>\n<</if>>\n\n//L'école des Enculées is one of the oldest networks of slave schools, but because its training must be started early, it is only now beginning to produce and show a return on its investors' stakes. It aims to produce graduates more feminine than the average naturally born female, in spite of their having been born male. The school is a global leader in hormonal feminization, which allows it to produce curvier slaves than many schools that focus on natural females. It also retains its graduates for a year after their majority and their enslavement, so as to be able to legally subject them to intensive sexual conditioning that focuses on their prostates as their main remaining locus of arousal. <<if $LDE.schoolUpgrade != 0>><br><br>Since you have endowed <<if $LDE.schoolUpgrade == 1>>the regular application of drugs to induce extreme infatuation in its graduates towards the first dominant person they encounter, any graduate purchased here will now promptly fall in love with you.<<else>>research into narrowly targeted hormonal treatments, its graduates are now available with generous members despite their femininity.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>//\n\n<br><br>L'école des Enculées offers a fresh graduate for inspection via video call. The interview takes place in the dormitory for the oldest class of girls. Absurdly sexual squeals repeatedly interrupt the call, making it very clear that someone close by the interviewee is experiencing a strong combination of anal pain and anal pleasure.\n\n<<GenerateMarketSlave "LDE">>\n<<slaveCost $activeSlave>>\n<<if $LDE.schoolSale != 0>>\n\t<<set $slaveCost = Math.trunc($slaveCost*0.5)>>\n<<elseif $LDE.schoolUpgrade != 0>>\n\t<<set $slaveCost = Math.trunc($slaveCost*0.8)>>\n<</if>>\n<<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>>\n\n<br><br>The price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>\n\n<<if $cash >= $slaveCost>>\n\t<br>[[Buy her and check out other slaves to order|L'école des Enculées][$cash -= $slaveCost, $LDE.schoolSale = 0, $LDE.studentsBought += 1, $newSlaves.push($activeSlave), $introType = "multi", $slavesSeen+=1]]\n\t<<if $newSlaves.length == 0>>\n\t\t<br>[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $LDE.schoolSale = 0, $LDE.studentsBought += 1, $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main"]]\n\t<<else>>\n\t\t<br>[[Buy her and Finish your order of slaves|Bulk Slave Intro][$cash -= $slaveCost, $LDE.schoolSale = 0, $LDE.studentsBought += 1, $newSlaves.push($activeSlave)]]\n\t<</if>>\n<<else>>\n\t//You lack the necessary funds to buy this slave.//\n<</if>>\n<br>[[Decline to purchase her and check out another slave|L'école des Enculées][$slavesSeen += 1]]\n<<if $newSlaves.length > 0>>\n\t<br>[[Finish your order of slaves|Bulk Slave Intro]]\n<</if>>\n\n<br><br>\n\n<<set $saleDescription = 1, $applyLaw = 1>><<include "Long Slave Description">>
<<SlavePronouns $activeSlave>>\n<<SlaveStatClamp $activeSlave>>\n/* Persistent Summary flag */\n<<set $activeSlave.currentSummary = 0>>\n\n/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<if ndef $activeSlave.boobsImplantType>>\n <<set $activeSlave.boobsImplantType = 0>>\n<</if>>\n<<if ndef $activeSlave.buttImplantType>>\n <<set $activeSlave.buttImplantType = 0>>\n<</if>>\n<<if ndef $activeSlave.cSec>>\n <<set $activeSlave.cSec = 0>>\n<</if>>\n<<if ndef $activeSlave.labor>>\n <<set $activeSlave.labor = 0>>\n<</if>>\n\n \n\n\n''@@.pink;<<SlaveFullName $activeSlave>>@@''\n\n<<if ($activeSlave.customLabel != "")>> (@@.yellow;''<<print $activeSlave.customLabel>>''@@)<</if>>\n\n<<if $ui == "start">>\n<<elseif $saleDescription == 1>>\n\t<<if $applyLaw == 1>>\n\t\thas passed inspection to be sold in your arcology.\n\t\t<<include "Law Compliance">> /* includes CheckForGingering */\n\t<<else>>\n\t\tis for sale and is available to inspect.\n\t<</if>>\n\t<br> ''$activeSlave.slaveName''\n<</if>>\n\nis\n\n<<if $activeSlave.devotion < -95>>a @@.darkviolet;hate-filled@@\n<<elseif $activeSlave.devotion < -50>>a @@.darkviolet;hateful@@,\n<<elseif $activeSlave.devotion < -20>>a @@.mediumorchid;reluctant@@,\n<<elseif $activeSlave.devotion <= 20>>a @@.yellow;hesitant@@,\n<<elseif $activeSlave.devotion <= 50>>an @@.hotpink;accepting@@,\n<<elseif $activeSlave.devotion <= 95>>a @@.deeppink;devoted@@,\n<<else>>a @@.magenta;worshipful@@,\n<</if>>\n<<if $activeSlave.trust < -95>>@@.goldenrod;abjectly terrified@@\n<<elseif $activeSlave.trust < -50>>@@.goldenrod;terrified@@\n<<elseif $activeSlave.trust < -20>>@@.gold;frightened@@\n<<elseif $activeSlave.trust < 20>>@@.yellow;fearful@@\n<<elseif $activeSlave.trust < 50>>@@.mediumaquamarine;careful@@\n<<elseif $activeSlave.trust < 95>>@@.mediumseagreen;trusting@@\n<<else>>@@.seagreen;profoundly trusting@@\n<</if>>\n\n<<SlaveTitle $activeSlave>>\n''@@.coral;$desc.@@''\n\n<<if $activeSlave.indenture > -1>>\n $possessiveCap <<if $activeSlave.indentureRestrictions > 1>>restrictive<<elseif $activeSlave.indentureRestrictions > 0>>protective<<else>>unrestricted<</if>> indenture\n <<if $activeSlave.indenture > 0>>\n\t<<if $activeSlave.indenture > 1>>\n\t has $activeSlave.indenture weeks left to run.\n\t<<else>>\n\t expires next week.\n\t<</if>>\n <<else>>\n\texpires this week.\n <</if>>\n<</if>>\n\n<<if $ui == "start">>\n<<elseif $saleDescription == 1>>\n<<elseif $eventDescription == 1>>\n\t$pronounCap is currently involved in an event, but is assigned to $activeSlave.assignment.\n\t<<if $activeSlave.assignment == "be a subordinate slave">>\n\t<<for _lsd = 0; _lsd < $slaves.length; _lsd++>>\n\t\t<<if $activeSlave.subTarget == $slaves[_lsd].ID>>\n\t\t\tShe has been ordered to serve ''@@.pink;<<SlaveFullName $slaves[_lsd]>>@@'' specifically.\n\t\t\t<<break>>\n\t\t<</if>>\n\t<</for>>\n\t<</if>>\n<<else>>\n\n<<if $activeSlave.fuckdoll > 0>>\nYou order another slave to bring it before your desk so you can inspect it.\n<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>\nYou go down to $dairyName to inspect her heaving body.\n<<else>>\nShe comes to you for an inspection\n<<switch $activeSlave.assignment>>\n<<case "whore">>\n\tbetween customers.\n<<case "serve the public">>\n\tfrom where she was offering herself publicly.\n<<case "work a glory hole">>\n\tstraight from confinement in a glory hole.\n<<case "get milked">>\n\tbetween milkings.\n<<case "rest">>\n\tfrom where she was resting.\n<<case "please you">>\n\tfrom where she was offering herself to you.\n<<case "be a subordinate slave">>\n\tstraight from orally servicing another slave.\n<<case "be a servant">>\n\tstraight from bathing another slave.\n<<case "train slaves">>\n\tbetween slave training contracts.\n<<case "stay confined">>\n\tstraight from her confinement.\n<<case "guard you">>\n\tarmed and alert.\n<<case "recruit girls">>\n\t<<if $recruiterTarget != "other arcologies">>\n\t\tafter she finishes cybering with a prospective recruit.\n\t<<else>>\n\t\t<<if $arcologies[0].influenceTarget == -1>>\n\t\t\tright away, since you haven't decided on an arcology to target for cultural influence, leaving her with nothing to do.\n\t\t<<else>>\n\t\t\tfrom where she was resting after her latest sexually exhausting visit to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>.\n\t\t<</if>>\n\t<</if>>\n<<case"be your Head Girl">>\n\twith updates on your other slaves ready for your review.\n<<default>>\n\tas quickly as she can.\n<</switch>>\n<</if>>\n\n<<if $activeSlave.sentence > 0>>\n <<if $activeSlave.assignment == "work a glory hole">>\n\tHer sentence lasts another <<if $activeSlave.sentence > 1>>$activeSlave.sentence weeks<<else>>week<</if>>.\n <<else>>\n\tHer work assignment lasts another <<if $activeSlave.sentence > 1>>$activeSlave.sentence weeks<<else>>week<</if>>.\n <</if>>\n<</if>>\n\n<<if $activeSlave.fuckdoll == 0>>\n<<if $activeSlave.voice != 0>>\n\t<<if $activeSlave.speechRules == "restrictive">>\n\t\tShe is not allowed to speak unless spoken to, but when allowed, she speaks in a\n\t<<else>>\n\t\tShe is allowed to ask questions, and when she speaks, she does so in a\n\t<</if>>\n\t<<if $activeSlave.voice == 1>>\n\t\tdeep, unfeminine voice.\n\t<<elseif $activeSlave.voice == 2>>\n\t\t<<if $activeSlave.voiceImplant == 1>>\n\t\t\tslightly artificial feminine voice.\n\t\t<<else>>\n\t\t\tpretty, feminine voice.\n\t\t<</if>>\n\t<<elseif $activeSlave.voice == 3>>\n\t\t<<if $activeSlave.voiceImplant == 1>>\n\t\t\tridiculously high, bubblegum voice.\n\t\t<<else>>\n\t\t\thigh, girly voice.\n\t\t<</if>>\n\t<</if>>\n\t\n\t<<if canTalk($activeSlave)>>\n\t\t<<accentDescription>>\n\t<</if>>\n\n<</if>>\n<</if>>\n\n<<if $activeSlave.relationship == -3>>\n\tShe is @@.lightgreen;married to you,@@ though of course she is still your slave.\n<<elseif $activeSlave.relationship == -1>>\n\tShe is an @@.lightgreen;emotional slut,@@ happy to remain officially single and free to treat everyone equally.\n<<elseif $activeSlave.relationship == -2>>\n\tShe is @@.lightgreen;emotionally bound to you;@@ her feelings for you are comparable to those in a healthy, loving relationship.\n<<elseif $activeSlave.relationship != 0>>\n<<for _lsd = 0; _lsd < $slaves.length; _lsd++>>\n<<if $slaves[_lsd].ID == $activeSlave.relationshipTarget>>\n\tShe is\n\t<<if $activeSlave.relationship <= 1>>\n\t\t''@@.lightgreen;friends with <<SlaveFullName $slaves[_lsd]>>;@@'' the rules <<if $activeSlave.relationshipRules != "restrictive">>encourage<<else>> discourage<</if>> their relationship.\n\t<<elseif $activeSlave.relationship <= 2>>\n\t\t''@@.lightgreen;best friends with <<SlaveFullName $slaves[_lsd]>>;@@'' the rules <<if $activeSlave.relationshipRules != "restrictive">>encourage<<else>> discourage<</if>> their close relationship.\n\t<<elseif $activeSlave.relationship <= 3>>\n\t\t''@@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s friend with benefits;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> their sexual relationship.\n\t<<elseif $activeSlave.relationship <= 4>>\n\t\t''@@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s lover;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> their passionate relationship.\n\t<<elseif $slaves[_lsd].relationship > 4>>\n\t\t''@@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s slave wife;@@'' the rules <<if $activeSlave.relationshipRules == "permissive">>encourage<<else>> discourage<</if>> marital bliss.\n\t<</if>>\n\t<<break>>\n<</if>>\n<</for>>\n<<elseif $activeSlave.fuckdoll == 0>>\n <<if $activeSlave.relationshipRules == "restrictive">>\n\tThe rules forbid her from associating freely with other slaves.\n <<elseif $activeSlave.career == "a Futanari Sister">>\n\tThe rules encourage her to form friendships with other slaves, but she seems disinclined to do so. She's both friendly with them and eagerly sexual with them when allowed, but she seems to be waiting for someone, deep down.\n <<elseif $activeSlave.relationshipRules == "just friends">>\n\tThe rules encourage her to form friendships with other slaves.\n <<else>>\n\tThe rules encourage her to form relationships with other slaves.\n <</if>>\n<</if>>\n\n<<if $activeSlave.fuckdoll == 0>>\n<<if ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite == 1)>>\n\tShe lives in her own suite within your penthouse,\n<<elseif ($activeSlave.ID == $Bodyguard.ID) && ($dojo > 1)>>\n\tShe lives in her own room within the armory,\n<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting > 1)>>\n\tShe sleeps attached to a milking machine,\n<<elseif $activeSlave.livingRules == "spare">>\n\tShe sleeps on a bedroll,\n<<elseif $activeSlave.livingRules == "normal">>\n\tShe sleeps on a cot,\n<<elseif $activeSlave.relationship >= 4>>\n\tShe has her own room, which she shares with her <<if $activeSlave.relationship == 5>>wife<<else>>girlfriend<</if>> whenever they can manage it,\n<<else>>\n\tShe sleeps in her own little room,\n<</if>>\n<<if $activeSlave.releaseRules == "restrictive">>\n and she is not allowed to masturbate or proposition\n <<if ($activeSlave.relationshipRules == "permissive")>>\n\t<<if ($activeSlave.relationship == 5)>>\n\t slaves other than her wife.\n\t<<elseif ($activeSlave.relationship == 4)>>\n\t slaves other than her girlfriend.\n\t<<elseif ($activeSlave.relationship == 3)>>\n\t slaves other than her fuckbuddy.\n\t<<else>>\n\t other slaves; she must find sexual release in her duties.\n\t<</if>>\n <<else>>\n\tother slaves; she must find sexual release in her duties.\n <</if>>\n<<elseif $activeSlave.releaseRules == "sapphic">>\n <<if $universalRulesConsent == 1>>\n\tand she is not allowed to masturbate; she must proposition other slaves to find sexual release,\n\t<<if ($activeSlave.devotion > 50) || ($activeSlave.energy > 95)>>\n\t which she is constantly doing.\n\t<<elseif ($activeSlave.devotion > 20)>>\n\t which she is often willing to do.\n\t<<else>>\n\t which she is rarely willing to do.\n\t<</if>>\n <<else>>\n\tand she is not allowed to masturbate; she is allowed to demand sex from other slaves,\n\t<<if ($activeSlave.devotion > 50) || ($activeSlave.energy > 95)>>\n\t an opportunity she takes shameless advantage of.\n\t<<elseif ($activeSlave.devotion > 20)>>\n\t which she is often willing to do.\n\t<<else>>\n\t which she is rarely willing to do.\n\t<</if>>\n <</if>>\n<<elseif $activeSlave.releaseRules == "permissive">>\n and she is allowed to masturbate.\n<</if>>\n<</if>>\n\n<</if>> /* CLOSES SALE AND EVENT RULES NONDISPLAY */\n\n<<if $activeSlave.slaveName != $activeSlave.birthName || $activeSlave.slaveSurname != $activeSlave.birthSurname>>\n<<if $activeSlave.fuckdoll == 0>>\n\t<<set $seed = 0>>\n\t<<if $activeSlave.slaveName != $activeSlave.birthName>>\n\t\t<<if $activeSlave.slaveSurname != $activeSlave.birthSurname>>\n\t\t\t$activeSlave.slaveName<<if $activeSlave.slaveSurname>> $activeSlave.slaveSurname<</if>> is not her original full name;\n\t\t<<else>>\n\t\t\t$activeSlave.slaveName is not her original name;\n\t\t<</if>>\n\t<<elseif $activeSlave.slaveSurname>>\n\t\t$activeSlave.slaveSurname is not her original surname;\n\t<<else>>\n\t\t<<set $seed = 1>> /* slaveName == birthName, but has no slaveSurname. The following passage didn't make sense if this was the case. */\n\t<</if>>\n\t<<if $seed == 0>>\n\t<<if $activeSlave.devotion > 95>>\n\t\tshe adores her slave name and affects to have forgotten that she was ever called\n\t<<elseif $activeSlave.devotion > 50>>\n\t\tshe uses her slave name automatically and gives no sign that she was ever called\n\t<<elseif $activeSlave.devotion > 20>>\n\t\tshe uses her slave name despite once being known as\n\t<<elseif $activeSlave.devotion >= -20>>\n\t\tshe uses her slave name hesitantly since she was once called\n\t<<elseif $activeSlave.devotion >= -50>>\n\t\tshe uses her slave name with resentment since she prefers her original name,\n\t<<else>>\n\t\tshe uses her slave name only when constantly punished, since she feels her real name is\n\t<</if>>\n\t$activeSlave.birthName<<if $activeSlave.slaveSurname != $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>.\n\t<</if>>\n\t<<if $activeSlave.slaveSurname == 0>>\n\t\tShe has no surname as a slave, which she\n\t\t<<if $activeSlave.devotion > 95>>loves.\n\t\t<<elseif $activeSlave.devotion > 50>>likes.\n\t\t<<elseif $activeSlave.devotion > 20>>accepts.\n\t\t<<elseif $activeSlave.devotion >= -20>>tolerates.\n\t\t<<elseif $activeSlave.devotion >= -50>>resents.\n\t\t<<else>>hates.\n\t\t<</if>>\n\t\t<<if $activeSlave.birthSurname && $seed == 1>>Her original surname is $activeSlave.birthSurname.<</if>>\n\t<</if>>\n<<else>>\n\t$activeSlave.slaveName<<if $activeSlave.slaveSurname>> $activeSlave.slaveSurname<</if>> is not its original name: it was once called $activeSlave.birthName<<if $activeSlave.birthSurname>> $activeSlave.birthSurname<</if>>.\n<</if>>\n<</if>>\n\n<<ageAndHealthDescription>>\n\n<<if $clinic != 0>>\n<<if $clinicUpgradeScanner == 1>>\n<<if $activeSlave.chem > 15>>\n $clinicNameCaps's scanners score long term damage to $possessive genome at @@.cyan;<<print Math.ceil($activeSlave.chem/10)>>@@.\n<<else>>\n $clinicNameCaps's scanners confirm that $pronoun has good prospects for long term health.\n<</if>>\n<</if>>\n<</if>>\n\n<<if $showSexualHistory == 1>>\n<<if $ui != "start">>\n<<if $week-$activeSlave.weekAcquired > 0>>\n\n<<set $seed = $week-$activeSlave.weekAcquired>>\n$pronounCap has been with you\n<<if $activeSlave.weekAcquired == 1>>\n\tsince before you owned the arcology,\n<<elseif $seed > 1>>\n\t<<print $week-$activeSlave.weekAcquired>> weeks,\n<<else>>\n\tone week,\n<</if>>\n\n<<if ($activeSlave.oralCount + $activeSlave.vaginalCount + $activeSlave.analCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount) > 0>>\n\tand has been fucked about <<print ($activeSlave.oralCount + $activeSlave.vaginalCount + $activeSlave.analCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount)>> times, including\n\t<<if $activeSlave.mammaryCount > 0>>\n\t\t$activeSlave.mammaryCount mammary,\n\t<</if>>\n\t<<if $activeSlave.vaginalCount > 0>>\n\t\t$activeSlave.vaginalCount vanilla,\n\t<</if>>\n\t<<if $activeSlave.analCount > 0>>\n\t\t$activeSlave.analCount anal,\n\t<</if>>\n\t<<if $activeSlave.penetrativeCount > 0>>\n\t\t$activeSlave.penetrativeCount penetrating,\n\t<</if>>\n\t<<if ($activeSlave.penetrativeCount+$activeSlave.mammaryCount+$activeSlave.vaginalCount+$activeSlave.analCount) > 0>>\n\t\t and\n\t<</if>>\n\t$activeSlave.oralCount oral sexual encounters.\n<<else>>\n\t<<if $week-$activeSlave.weekAcquired >= 1>>\n\tand\n\t<<else>>\n\tShe\n\t<</if>>\n\thas had little or no sexual experience as your slave yet.\n<</if>>\n\n<<if ($seed*112)/$activeSlave.analCount < 4>>\n Remarkably, this means that $pronoun's been buttfucked\n <<if ($seed*112)/$activeSlave.analCount < 1>>\n\tmore than once every hour\n <<elseif ($seed*112)/$activeSlave.analCount < 1.5>>\n\tabout once every hour\n <<elseif ($seed*112)/$activeSlave.analCount < 2.5>>\n\tabout once every two hours\n <<elseif ($seed*112)/$activeSlave.analCount < 3.5>>\n\tabout once every three hours\n <<else>>\n\tabout once every four hours\n <</if>>\n she's spent awake.\n<<elseif ($seed*112)/$activeSlave.oralCount < 4>>\n Remarkably, this means that $pronoun's sucked something off\n <<if ($seed*112)/$activeSlave.oralCount < 1>>\n\tmore than once every hour\n <<elseif ($seed*112)/$activeSlave.oralCount < 1.5>>\n\tabout once every hour\n <<elseif ($seed*112)/$activeSlave.oralCount < 2.5>>\n\tabout once every two hours\n <<elseif ($seed*112)/$activeSlave.oralCount < 3.5>>\n\tabout once every three hours\n <<else>>\n\tabout once every four hours\n <</if>>\n she's spent awake.\n<<elseif ($seed*112)/$activeSlave.vaginalCount < 4>>\n Remarkably, this means that $possessive pussy has been fucked\n <<if ($seed*112)/$activeSlave.vaginalCount < 1>>\n\tmore than once every hour\n <<elseif ($seed*112)/$activeSlave.vaginalCount < 1.5>>\n\tabout once every hour\n <<elseif ($seed*112)/$activeSlave.vaginalCount < 2.5>>\n\tabout once every two hours\n <<elseif ($seed*112)/$activeSlave.vaginalCount < 3.5>>\n\tabout once every three hours\n <<else>>\n\tabout once every four hours\n <</if>>\n $pronoun's spent awake.\n<</if>>\n\n<<if ($activeSlave.lactation > 0) && ($activeSlave.milk < 20)>>\n\t$pronounCap has given a small quantity of milk<<if ($activeSlave.cum > 0)>> and about $activeSlave.cum deciliters of cum<</if>>.\n<<elseif ($activeSlave.milk > 1)>>\n\t$pronounCap has given about $activeSlave.milk liters of milk<<if ($activeSlave.cum > 0)>> and about $activeSlave.cum deciliters of cum<</if>>.\n<</if>>\n\n<<if ($activeSlave.births == 1)>>\n\t$pronounCap has also given birth in $arcologies[0].name once.\n<<elseif ($activeSlave.births > 1)>>\n\t$pronounCap has also given birth in $arcologies[0].name $activeSlave.births times.\n<</if>>\n\n<</if>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.fuckdoll == 0>> /* NORMAL NON-FUCKDOLL MENTAL REPORT */\n\n<<eyeDescription>>\n\n<<if $activeSlave.fetish == "mindbroken">>\n\tHowever, her mind is fundamentally broken; everything she experiences will quickly be forgotten.\n<</if>>\n\n<<if ($activeSlave.behavioralFlaw == "arrogant")>>\n <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>>\n\tShe is @@.red;arrogant@@ and clings to her dignity.\n <<elseif ($activeSlave.devotion < -20)>>\n\tShe is still @@.red;arrogant@@ at heart, but does her best to hide it out of fear.\n <<elseif ($activeSlave.devotion <= 20)>>\n\tShe is @@.red;arrogant@@ and seems to think slavery beneath her.\n <<else>>\n\tDespite being well broken, she seems to retain hints of @@.red;arrogance@@.\n <</if>>\n<<elseif ($activeSlave.behavioralFlaw == "bitchy")>>\n <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>>\n\tShe is @@.red;bitchy@@ and insults you every chance she gets.\n <<elseif ($activeSlave.devotion < -20)>>\n\tShe is still @@.red;bitchy@@ at times, but does her best to keep quiet out of fear.\n <<elseif ($activeSlave.devotion <= 20)>>\n\tShe is @@.red;bitchy@@ and constantly tries to get a word in edgewise.\n <<else>>\n\tSince she is well broken, she tries to confine her @@.red;bitchy@@ remarks to your other slaves.\n <</if>>\n<<elseif ($activeSlave.behavioralFlaw == "liberated")>>\n <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>>\n\tShe strongly believes that @@.red;slavery is wrong,@@ and resists it as best she can.\n <<elseif ($activeSlave.devotion < -20)>>\n\tShe strongly believes that @@.red;slavery is wrong,@@ but usually keeps quiet out of fear.\n <<elseif ($activeSlave.devotion <= 20)>>\n\tShe strongly believes that @@.red;slavery is wrong,@@ and rarely misses a chance to complain about it.\n <<else>>\n\tShe strongly believes that @@.red;slavery is wrong,@@ but has learned to keep it to herself.\n <</if>>\n<<elseif ($activeSlave.behavioralFlaw == "devout")>>\n She is @@.red;devoutly religious,@@\n <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>>\n\tand uses her faith as a wellspring of resistance.\n <<elseif ($activeSlave.devotion < -20)>>\n\tand uses her faith as a place of refuge.\n <<elseif ($activeSlave.devotion <= 20)>>\n\tand uses her faith as a private place within herself.\n <<else>>\n\tbut has learned to keep her faith private.\n <</if>>\n<<elseif ($activeSlave.behavioralFlaw == "odd")>>\n She behaves @@.red;oddly@@, saying and doing random things.\n<<elseif ($activeSlave.behavioralFlaw == "hates men")>>\n\tShe @@.red;strongly dislikes@@ being around\n\t<<if ($activeSlave.attrXY >= 85) && ($activeSlave.energy >= 40)>>\n\t\tmen; since she loves the dick, she's forced to put up with them.\n\t<<elseif ($activeSlave.attrXY >= 65) && ($activeSlave.energy >= 40)>>\n\t\tmen; since she likes the dick, she reluctantly puts up with them.\n\t<<else>>\n\t\tmen.\n\t<</if>>\n<<elseif ($activeSlave.behavioralFlaw == "hates women")>>\n\tShe @@.red;strongly dislikes@@ being around\n\t<<if ($activeSlave.attrXX >= 85) && ($activeSlave.energy >= 40)>>\n\t\twomen; since she loves pussy, she's forced to put up with them.\n\t<<elseif ($activeSlave.attrXX >= 65) && ($activeSlave.energy >= 40)>>\n\t\twomen; since she likes pussy, she reluctantly puts up with them.\n\t<<else>>\n\t\twomen.\n\t<</if>>\n<<elseif ($activeSlave.behavioralFlaw == "anorexic")>>\n She suffers from @@.red;anorexia@@.\n<<elseif ($activeSlave.behavioralFlaw == "gluttonous")>>\n She @@.red;tends to overeat@@ whenever she can, reacting to the rigors of sexual slavery with overeating.\n<</if>>\n\n<<switch $activeSlave.behavioralQuirk>>\n<<case "confident">>\n\tShe's @@.green;confident,@@ and believes that she has something of value to offer, even as a slave.\n<<case "cutting">>\n\tShe often has a witty or @@.green;cutting@@ remark ready, but knows when to keep them to herself.\n<<case "funny">>\n\tShe's @@.green;funny,@@ often providing a little comic relief.\n<<case "adores women">>\n\tShe @@.green;adores women,@@ and loves spending time with them.\n<<case "adores men">>\n\tShe @@.green;adores men,@@ and loves spending time with them.\n<<case "fitness">>\n\tShe's a @@.green;fitness fanatic,@@ and almost gets off to a hard workout.\n<<case "insecure">>\n\tShe's @@.green;insecure,@@ defining her self worth by how much others want to fuck her.\n<<case "sinful">>\n <<if $arcologies[0].FSChattelReligionist == "unset">>\n\tShe's delightfully @@.green;sinful,@@ taking real pleasure in breaking cultural mores.\n <<else>>\n\tShe's a devout Chattel Religionist, and is aggressively @@.green;sinful@@ against old world faiths. She is enthusiastic about slutty religious clothing, and excited by intentional sacrilege like openly using old world religious icons as sex toys or having orgies on altars.\n <</if>>\n<<case "advocate">>\n\tShe's an @@.green;advocate@@ for slavery, and can articulate what it's done for her.\n<</switch>>\n\n<<switch $activeSlave.sexualFlaw>>\n<<case "hates oral">>\n\tShe @@.red;hates@@ oral sex and tries to avoid it.\n<<case "hates anal">>\n\tShe @@.red;hates@@ anal sex and tries to avoid it.\n<<case "hates penetration">>\n\tShe @@.red;hates@@ penetration and tries to avoid it.\n<<case "repressed">>\n\tShe is @@.red;sexually repressed,@@ retaining a fundamental distaste for sex from her upbringing.\n<<case "idealistic">>\n\tShe is @@.red;sexually idealistic,@@ retaining a belief that sex should be based on love and consent.\n<<case "shamefast">>\n\tShe is @@.red;shamefast,@@ suffering crippling anxiety when naked.\n<<case "apathetic">>\n\tShe is @@.red;sexually apathetic,@@ often slipping into inertness during sex.\n<<case "crude">>\n\tShe is @@.red;sexually crude,@@ and has little sense of what partners find disgusting during sex.\n<<case "judgemental">>\n\tShe is @@.red;sexually judgemental,@@ and often denigrates her sexual partners' performance.\n<<case "cum addict">>\n\tShe's a @@.yellow;cum addict:@@ she has a deep psychological addiction to <<if $PC.dick == 1>>semen<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>pussyjuice<</if>> and becomes anxious if she goes for a few hours without drinking any.\n<<case "anal addict">>\n\tShe's an @@.yellow;anal addict:@@ she has a deep psychological need to be fucked in the ass and becomes anxious if she goes for a few hours without anal.\n<<case "attention whore">>\n\tShe's an @@.yellow;attention whore:@@ shocking and titillating spectators is more important to her than the actual pleasure of sex.\n<<case "breast growth">>\n\tShe has a @@.yellow;breast growth obsession:@@ she's nearly incapable of believing that her breasts are big enough.\n<<case "abusive">>\n\tShe's sexually @@.yellow;abusive:@@ she prefers taking sexual pleasure by force to having it offered to her.\n<<case "malicious">>\n\tShe's sexually @@.yellow;malicious:@@ she gets off on others' anguish.\n<<case "self hating">>\n\tShe's filled with @@.yellow;self hatred,@@ and is disturbingly willing to comply with things that might hurt her.\n<<case "neglectful">>\n\tShe's sexually @@.yellow;self neglectful,@@ and often shows no interest in getting off herself.\n<<case "breeder">>\n\tShe's @@.yellow;obsessed with being bred@@ to the point of fetishizing pregnancy itself as much as any act that leads to it.\n<</switch>>\n\n<<switch $activeSlave.sexualQuirk>>\n<<case "gagfuck queen">>\n\tShe's a @@.green;gagfuck queen:@@ she's able to safely take a rough facefuck.\n<<case "painal queen">>\n\tShe's a @@.green;painal queen:@@ she knows exactly how much she can take without getting hurt.\n<<case "strugglefuck queen">>\n\tShe's a @@.green;strugglefuck queen:@@ she can gauge exactly how much resistance her partners want.\n<<case "tease">>\n\tShe's a @@.green;tease,@@ and often displays a little flash of herself followed by a blush.\n<<case "romantic">>\n\tShe's a @@.green;romantic,@@ and persists in innocent pleasure in the closeness of sex.\n<<case "perverted">>\n\tShe's @@.green;perverted,@@ and enjoys breaking sexual boundaries.\n<<case "caring">>\n\tShe's @@.green;caring,@@ and enjoys bringing partners pleasure more than getting off herself.\n<<case "unflinching">>\n\tShe's @@.green;unflinching,@@ willing to do anything, even by the standards of sex slaves.\n<<case "size queen">>\n\tShe's @@.green;a size queen;@@ preferring big cock is almost her trademark.\n<</switch>>\n\n<<if ($activeSlave.fetishKnown == 1)>>\n<<switch $activeSlave.fetish>>\n<<case "submissive">>\n <<if ($activeSlave.sexualFlaw == "apathetic")>>\n\tThis sexual apathy plays into her preference for @@.lightcoral;submission.@@\n <<elseif ($activeSlave.behavioralFlaw == "arrogant")>>\n\tHer arrogance is really just a thin shell to protect her true need to @@.lightcoral;submit@@.\n <<elseif ($activeSlave.fetishStrength > 95)>>\n\tShe's an extreme @@.lightcoral;submissive@@, and relishes the strictures of slavery.\n <<elseif ($activeSlave.fetishStrength > 60)>>\n\tShe's a confirmed @@.lightcoral;submissive@@, and enjoys the strictures of slavery.\n <<else>>\n\tShe has @@.lightcoral;submissive@@ tendencies, and likes the strictures of slavery.\n <</if>>\n<<case "cumslut">>\n <<if ($activeSlave.sexualFlaw == "hates oral")>>\n\tShe's torn between her @@.lightcoral;love of semen@@ and her dislike of having cocks in her mouth.\n <<elseif ($activeSlave.fetishStrength > 95)>>\n\tShe's a @@.lightcoral;cumslut@@, and loves giving blowjobs and receiving facials.\n <<elseif ($activeSlave.fetishStrength > 60)>>\n\tShe @@.lightcoral;prefers giving oral@@, and enjoys sucking dick and receiving facials.\n <<else>>\n\tShe has an @@.lightcoral;oral fixation@@, and likes giving blowjobs and receiving facials.\n <</if>>\n<<case "humiliation">>\n <<if ($activeSlave.behavioralFlaw == "bitchy")>>\n\tHer bitchiness is really just an expression of her deep need to be @@.lightcoral;humiliated@@ herself.\n <<elseif ($activeSlave.sexualFlaw == "shamefast")>>\n\tHer shame is genuine, and it is with real self-loathing that she @@.lightcoral;gets off on humiliation.@@\n <<elseif ($activeSlave.fetishStrength > 95)>>\n\tShe's a slut for @@.lightcoral;humiliation@@, and gets off on having others see her enslavement.\n <<elseif ($activeSlave.fetishStrength > 60)>>\n\tShe enjoys @@.lightcoral;humiliating@@ sex.\n <<else>>\n\tShe likes @@.lightcoral;embarrassing@@ sex.\n <</if>>\n<<case "buttslut">>\n <<if ($activeSlave.sexualFlaw == "hates anal")>>\n\tHer hatred is just pretense to cover her shame about how much she really loves getting @@.lightcoral;fucked in the butt@@.\n <<elseif ($activeSlave.fetishStrength > 95)>>\n\tShe's a @@.lightcoral;buttslut@@, happy to have anyone put anything up her ass.\n <<elseif ($activeSlave.fetishStrength > 60)>>\n\tShe @@.lightcoral;prefers anal.@@\n <<else>>\n\tShe has an @@.lightcoral;anal fixation.@@\n <</if>>\n<<case "boobs">>\n <<if ($activeSlave.fetishStrength > 95)>>\n\tShe @@.lightcoral;prefers mammary intercourse@@ to any other kind of sex, and readily climaxes to nipple stimulation.\n <<elseif ($activeSlave.fetishStrength > 60)>>\n\tShe enjoys @@.lightcoral;breast play,@@ and is rapidly aroused by nipple stimulation.\n <<else>>\n\tShe @@.lightcoral;really likes boobs,@@ hers and others.\n <</if>>\n<<case "pregnancy">>\n <<if ($activeSlave.fetishStrength > 95)>>\n\tShe has a @@.lightcoral;pregnancy fetish,@@ and finds anything related to reproduction sexy.\n <<elseif ($activeSlave.fetishStrength > 60)>>\n\tShe has an @@.lightcoral;impregnation fantasy,@@ and enjoys bareback sex.\n <<else>>\n\tShe has a recurring @@.lightcoral;impregnation fantasy.@@\n <</if>>\n<<case "dom">>\n <<if ($activeSlave.sexualFlaw == "apathetic")>>\n\tShe is at war with herself, since her habitual apathy during sex barely masks a desire to @@.lightcoral;dominate.@@\n <<elseif ($activeSlave.fetishStrength > 95)>>\n\tShe is a @@.lightcoral;complete dom;@@ with other slaves this is expressed as a strong preference to top, and with her betters she's an almost competitive lover.\n <<elseif ($activeSlave.fetishStrength > 60)>>\n\tShe likes to take an active, powerful role in sex; with other slaves this is expressed as @@.lightcoral;dominance@@, and with her betters she's a very energetic lover.\n <<else>>\n\tShe prefers to take a @@.lightcoral;dominant@@ sexual role.\n <</if>>\n<<case "sadist">>\n <<if ($activeSlave.fetishStrength > 95)>>\n\tShe is an @@.lightcoral;aggressive sadist@@; she's constantly plotting to control, abuse, and hurt other slaves.\n <<elseif ($activeSlave.fetishStrength > 60)>>\n\tShe has @@.lightcoral;sadistic tendencies@@; she enjoys watching other slaves in pain, but truly loves causing pain herself.\n <<else>>\n\tShe gets off on @@.lightcoral;the suffering of others@@; she enjoys watching other slaves in pain.\n <</if>>\n<<case "masochist">>\n <<if ($activeSlave.fetishStrength > 95)>>\n\tShe is a @@.lightcoral;pain slut.@@\n <<elseif ($activeSlave.fetishStrength > 60)>>\n\tShe @@.lightcoral;gets off on pain,@@ showing strong masochistic tendencies.\n <<else>>\n\tShe @@.lightcoral;doesn't mind pain,@@ and shows some masochistic tendencies.\n <</if>>\n<<default>>\n\tHer sexual tastes are @@.pink;quite normal.@@\n<</switch>>\n<<else>>\n\tHer fetishes, if any, are not known to you.\n<</if>>\n\n<<if ($activeSlave.attrKnown == 1)>>\n<<if ($activeSlave.energy > 95)>>\n She's a @@.green;nymphomaniac.@@\n<<elseif ($activeSlave.energy > 80)>>\n She's a @@.green;sex addict.@@\n<<elseif ($activeSlave.energy > 60)>>\n She has a @@.green;powerful appetite for sex.@@\n<<elseif ($activeSlave.energy > 40)>>\n She has a @@.yellow;healthy sex drive.@@\n<<elseif ($activeSlave.energy > 20)>>\n She has a @@.red;weak sex drive.@@\n<<else>>\n She's @@.red;frigid,@@ with little interest in sex.\n<</if>>\n<<if ($activeSlave.attrXY <= 5)>>\n <<if ($activeSlave.attrXX <= 5)>>\n\tShe @@.red;finds both men's and women's intimate areas quite repulsive,@@ an unfortunate state of affairs!\n <<else>>\n She @@.red;finds men sexually disgusting,@@\n <<if ($activeSlave.attrXX <= 15)>>\n\tand @@.red;has almost as much trouble with women.@@\n <<elseif ($activeSlave.attrXX <= 35)>>\n\tand is @@.red;unenthusiastic about women.@@\n <<elseif ($activeSlave.attrXX <= 65)>>\n\tand she is indifferent to women.\n <<elseif ($activeSlave.attrXX <= 85)>>\n\tbut @@.green;is attracted to women.@@\n <<elseif ($activeSlave.attrXX <= 95)>>\n\t@@.green;strongly preferring women.@@\n <<else>>\n\tbut is @@.green;passionate about women.@@\n <</if>>\n <</if>>\n<<elseif ($activeSlave.attrXY <= 15)>>\n She @@.red;considers men's bodies a turnoff,@@\n <<if ($activeSlave.attrXX <= 5)>>\n\tand is @@.red;actually disgusted by womens'.@@\n <<elseif ($activeSlave.attrXX <= 15)>>\n\tand @@.red;feels the same about womens'.@@\n <<elseif ($activeSlave.attrXX <= 35)>>\n\tand is @@.red;unenthusiastic about women.@@\n <<elseif ($activeSlave.attrXX <= 65)>>\n\tand she is indifferent to women.\n <<elseif ($activeSlave.attrXX <= 85)>>\n\tbut @@.green;is attracted to women.@@\n <<elseif ($activeSlave.attrXX <= 95)>>\n\t@@.green;strongly preferring women.@@\n <<else>>\n\tbut is @@.green;passionate about women.@@\n <</if>>\n<<elseif ($activeSlave.attrXY <= 35)>>\n She is @@.red;finds most men unattractive,@@\n <<if ($activeSlave.attrXX <= 5)>>\n\tand is @@.red;disgusted by the idea of intimacy with a woman.@@\n <<elseif ($activeSlave.attrXX <= 15)>>\n\tand is @@.red;turned off by women.@@\n <<elseif ($activeSlave.attrXX <= 35)>>\n\tand is @@.red;unenthusiastic about women.@@\n <<elseif ($activeSlave.attrXX <= 65)>>\n\tand she is indifferent to women.\n <<elseif ($activeSlave.attrXX <= 85)>>\n\tbut @@.green;is attracted to women.@@\n <<elseif ($activeSlave.attrXX <= 95)>>\n\t@@.green;strongly preferring women.@@\n <<else>>\n\tbut is @@.green;passionate about women.@@\n <</if>>\n<<elseif ($activeSlave.attrXY <= 65)>>\n She's indifferent to sex with men,\n <<if ($activeSlave.attrXX <= 5)>>\n\tbut is @@.red;disgusted by the idea of intimacy with a woman.@@\n <<elseif ($activeSlave.attrXX <= 15)>>\n\tbut is @@.red;turned off by women.@@\n <<elseif ($activeSlave.attrXX <= 35)>>\n\tbut is @@.red;actually unenthusiastic about women.@@\n <<elseif ($activeSlave.attrXX <= 65)>>\n\tand feels the same about women, too.\n <<elseif ($activeSlave.attrXX <= 85)>>\n\tbut @@.green;is attracted to women.@@\n <<elseif ($activeSlave.attrXX <= 95)>>\n\t@@.green;strongly preferring women.@@\n <<else>>\n\tbut is @@.green;passionate about women.@@\n <</if>>\n<<elseif ($activeSlave.attrXY <= 85)>>\n She @@.green;finds men attractive,@@\n <<if ($activeSlave.attrXX <= 5)>>\n\tbut is @@.red;disgusted by the idea of intimacy with a woman.@@\n <<elseif ($activeSlave.attrXX <= 15)>>\n\tbut is @@.red;turned off by women.@@\n <<elseif ($activeSlave.attrXX <= 35)>>\n\tbut is @@.red;unenthusiastic about women.@@\n <<elseif ($activeSlave.attrXX <= 65)>>\n\tbut is indifferent to women.\n <<elseif ($activeSlave.attrXX <= 85)>>\n\tand @@.green;likes women too.@@\n <<elseif ($activeSlave.attrXX <= 95)>>\n\tbut @@.green;likes women even more.@@\n <<else>>\n\tbut is really @@.green;passionate about women.@@\n <</if>>\n<<elseif ($activeSlave.attrXY <= 95)>>\n She @@.green;is aroused by most men,@@\n <<if ($activeSlave.attrXX <= 5)>>\n\tbut is @@.red;disgusted by the idea of intimacy with a woman.@@\n <<elseif ($activeSlave.attrXX <= 15)>>\n\tbut is @@.red;turned off by women.@@\n <<elseif ($activeSlave.attrXX <= 35)>>\n\tbut is @@.red;unenthusiastic about women.@@\n <<elseif ($activeSlave.attrXX <= 65)>>\n\tbut is indifferent to women.\n <<elseif ($activeSlave.attrXX <= 85)>>\n\tand @@.green;likes women too.@@\n <<elseif ($activeSlave.attrXX <= 95)>>\n\tand @@.green;thinks most women are hot,@@ too.\n <<else>>\n\tbut is most @@.green;passionate about women.@@\n <</if>>\n<<else>>\n <<if ($activeSlave.attrXX > 95)>>\n\tShe's @@.green;omnisexual,@@ and is passionately attracted to nearly everyone.\n <<else>>\n She's @@.green;passionate about men,@@\n <<if ($activeSlave.attrXX <= 5)>>\n\tbut is @@.red;disgusted by the idea of intimacy with a woman.@@\n <<elseif ($activeSlave.attrXX <= 15)>>\n\tbut is @@.red;turned off by women.@@\n <<elseif ($activeSlave.attrXX <= 35)>>\n\tbut is @@.red;unenthusiastic about women.@@\n <<elseif ($activeSlave.attrXX <= 65)>>\n\tbut is indifferent to women.\n <<elseif ($activeSlave.attrXX <= 85)>>\n\tbut also @@.green;likes women,@@ too.\n <<else>>\n\tbut also @@.green;thinks most women are hot,@@ too.\n <</if>>\n <</if>>\n<</if>>\n<<else>>\n\tYou do not understand her sexuality very well.\n<</if>>\n\n<<else>> /* FUCKDOLL MENTAL REPORT */\n\nIt's impossible to tell what intelligence or inclinations a fuckdoll might have by looking at it, but the most recent records indicate that this one is\n<<if ($activeSlave.intelligence >= 3)>>\n\t@@.deepskyblue;brilliant@@\n<<elseif ($activeSlave.intelligence >= 2)>>\n\t@@.deepskyblue;highly intelligent@@\n<<elseif ($activeSlave.intelligence >= 1)>>\n\tof @@.deepskyblue;above average intelligence@@\n<<elseif ($activeSlave.intelligence >= 0)>>\n\tof average intelligence\n<<elseif ($activeSlave.intelligence >= -1)>>\n\tof @@.orangered;below average intelligence@@\n<<elseif ($activeSlave.intelligence >= -2)>>\n\t@@.orangered;very stupid@@\n<<elseif ($activeSlave.intelligence >= -2)>>\n\t@@.orangered;a moron@@\n<</if>>\n<<if ($activeSlave.intelligence >= 0)>>\n\t<<if ($activeSlave.intelligenceImplant != 1)>>but is uneducated<<else>>and is educated<</if>>.\n<<else>>\n\t<<if ($activeSlave.intelligenceImplant != 1)>>and is uneducated<<else>>but is educated<</if>>.\n<</if>>\n\n<<if ($activeSlave.behavioralFlaw != "none") ||($activeSlave.sexualFlaw != "none") ||($activeSlave.behavioralQuirk != "none") ||($activeSlave.sexualQuirk != "none")>>\n\t<<if ($activeSlave.behavioralFlaw != "none") ||($activeSlave.sexualFlaw != "none")>>\n\t\tIts remaining mental flaws are likewise impossible to discern, but if it was allowed out of its suit, this fuckdoll would probably still\n\t\t<<if $activeSlave.behavioralFlaw != "none">>\n\t\t\t<<switch $activeSlave.behavioralFlaw>>\n\t\t\t<<case "hates men">>\n\t\t\t\t@@.red;hate men@@\n\t\t\t<<case "hates women">>\n\t\t\t\t@@.red;hate women@@\n\t\t\t<<case "gluttonous">>\n\t\t\t\tbe a @@.red;stress eater@@\n\t\t\t<<default>>\n\t\t\t\tbe @@.red;$activeSlave.behavioralFlaw@@\n\t\t\t<</switch>>\n\t\t<</if>>\n\t\t<<if $activeSlave.sexualFlaw != "none">>\n\t\t\t<<if $activeSlave.behavioralFlaw != "none">>and would still<</if>>\n\t\t\t<<switch $activeSlave.sexualFlaw>>\n\t\t\t<<case "hates oral">>\n\t\t\t\t@@.red;hate oral.@@\n\t\t\t<<case "hates anal">>\n\t\t\t\t@@.red;hate anal.@@\n\t\t\t<<case "hates penetration">>\n\t\t\t\t@@.red;hate penetration.@@\n\t\t\t<<case "cum addict">>\n\t\t\t\ta @@.yellow;cum addict.@@\n\t\t\t<<case "anal addict">>\n\t\t\t\tan @@.yellow;anal addict.@@\n\t\t\t<<case "attention whore">>\n\t\t\t\tan @@.yellow;attention whore.@@\n\t\t\t<<case "breast growth">>\n\t\t\t\thave a @@.yellow;breast obsession.@@\n\t\t\t<<case "breeder">>\n\t\t\t\thave a @@.yellow;breeding obsession.@@\n\t\t\t<<default>>\n\t\t\t\tbe @@.red;$activeSlave.sexualFlaw.@@\n\t\t\t<</switch>>\n\t\t<<else>>\n\t\t\tto an unacceptable degree.\n\t\t<</if>>\n\t<</if>>\n\t<<if ($activeSlave.behavioralQuirk != "none") ||($activeSlave.sexualQuirk != "none")>>\n\t\tIts character seems to retain some distinctiveness; it may still\n\t\t<<if $activeSlave.behavioralQuirk != "none">>\n\t\t\tbe\n\t\t\t<<switch $activeSlave.behavioralQuirk>>\n\t\t\t<<case "fitness">>\n\t\t\t\t@@.green;a fitness fanatic@@\n\t\t\t<<case "adores women">>\n\t\t\t\t@@.green;adore women@@\n\t\t\t<<case "adores men">>\n\t\t\t\t@@.green;adore men@@\n\t\t\t<<case "advocate">>\n\t\t\t\t@@.green;an advocate@@\n\t\t\t<<default>>\n\t\t\t\t@@.green;$activeSlave.behavioralQuirk@@\n\t\t\t<</switch>>\n\t\t<</if>>\n\t\t<<if $activeSlave.sexualQuirk != "none">>\n\t\t\t<<if $activeSlave.behavioralQuirk != "none">>and still<</if>> be\n\t\t\t<<switch $activeSlave.sexualQuirk>>\n\t\t\t<<case "romantic" "perverted" "caring" "unflinching">>\n\t\t\t\t@@.green;$activeSlave.sexualQuirk.@@\n\t\t\t<<default>>\n\t\t\t\ta @@.green;$activeSlave.sexualQuirk.@@\n\t\t\t<</switch>>\n\t\t<<else>>\n\t\t\tin there.\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.fetishKnown == 1)>>\n\tIts recent biomedical readings indicate that it still prefers\n\t<<switch $activeSlave.fetish>>\n\t<<case "submissive">>\n\t\t@@.lightcoral;being forced to submit@@\n\t<<case "cumslut">>\n\t\t@@.lightcoral;being facefucked@@\n\t<<case "humiliation">>\n\t\t@@.lightcoral;being fucked in public@@\n\t<<case "buttslut">>\n\t\t@@.lightcoral;being sodomized@@\n\t<<case "boobs">>\n\t\t@@.lightcoral;having its breasts handled@@\n\t<<case "pregnancy">>\n\t\t@@.lightcoral;being inseminated@@\n\t<<case "dom" "sadist">>\n\t\t@@.lightcoral;being on top@@\n\t<<case "masochist">>\n\t\t@@.lightcoral;being hurt@@\n\t<<default>>\n\t\t@@.lightcoral;having vanilla sex@@\n\t<</switch>>\n\tto any other kind of use.\n<</if>>\n\n<<if ($activeSlave.attrKnown == 1)>>\nIts suit usually forces it to become aroused for use, but when it's allowed to react naturally, it has\n<<if ($activeSlave.energy > 95)>>\n a @@.green;nymphomaniac@@ need\n<<elseif ($activeSlave.energy > 80)>>\n a @@.green;pathological need@@\n<<elseif ($activeSlave.energy > 60)>>\n a @@.green;powerful need@@\n<<elseif ($activeSlave.energy > 40)>>\n a @@.yellow;healthy need@@\n<<elseif ($activeSlave.energy > 20)>>\n a @@.red;weak need@@\n<<else>>\n @@.red;no need@@\n<</if>>\nfor external sexual stimulation, acts\n<<if ($activeSlave.attrXX <= 15)>>\n\t@@.red;revolted@@\n<<elseif ($activeSlave.attrXX <= 35)>>\n\t@@.red;unhappy@@\n<<elseif ($activeSlave.attrXX <= 65)>>\n\tindifferent\n<<elseif ($activeSlave.attrXX <= 85)>>\n\t@@.green;eager@@\n<<else>>\n\t@@.green;very enthusiastic@@\n<</if>>\nwhen a pussy is pressed against its face hole, and\n<<if ($activeSlave.attrXY <= 15)>>\n\t@@.red;struggles@@\n<<elseif ($activeSlave.attrXY <= 35)>>\n\t@@.red;does not react positively@@\n<<elseif ($activeSlave.attrXY <= 65)>>\n\tdoes not react significantly\n<<elseif ($activeSlave.attrXY <= 85)>>\n\t@@.green;seems pleased@@\n<<else>>\n\tis @@.green;very happy@@\n<</if>>\nwhen a dick is pushed inside <<if $activeSlave.vagina >= -1>>either of its lower holes<<else>>its rear hole<</if>>.\n<</if>>\n\n<</if>> /* END MENTAL REPORT */\n\n<<if $saleDescription == 0>>\n<<if $eventDescription == 0>>\n<<if canSee($activeSlave)>>\n<<if ($activeSlave.attrKnown == 1)>>\n<<if ($activeSlave.assignment != "work in the dairy") || ($dairyRestraintsSetting > 1)>>\n <<if ($activeSlave.attrXX > 85) && ($PC.boobs == 1)>>\n\tHer attraction to women is obvious: she can't seem to stop staring at your breasts.\n <<elseif ($activeSlave.attrXY > 85) && ($PC.dick == 1)>>\n\tHer attraction to men is obvious: she can't seem to stop glancing down at your package.\n <<elseif ($activeSlave.attrXY > 85) && ($PC.boobs == 0)>>\n\tHer attraction to men is obvious: she can't seem to stop checking out your broad chest.\n <</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.fuckdoll == 0>>\n<<if $showBodyMods == 1>>\n\t<<if ($activeSlave.brandLocation == "neck")\n\t|| ($activeSlave.brandLocation == "left cheek")\n\t|| ($activeSlave.brandLocation == "right cheek")\n\t|| ($activeSlave.brandLocation == "cheeks")\n\t|| ($activeSlave.brandLocation == "left ears")\n\t|| ($activeSlave.brandLocation == "right ears")\n\t|| ($activeSlave.brandLocation == "ears")>>\n\t <<brandDescription>>\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $familyTesting == 1>>\n\n<<Family>>\n\n<<if $activeSlave.relationship >= 3 && totalRelatives($activeSlave) > 0>>\n\t<<set _lover = $slaves.find(function(s) { return s.ID == $activeSlave.relationshipTarget; })>>\n\t<<if def _lover>>\n\t\t<<if $activeSlave.mother == _lover.ID>>\n\t\t\t$pronounCap is in an @@.lightgreen;incestuous relationship with $possessive mother, <<SlaveFullName _lover>>.@@\n\t\t<<elseif $activeSlave.father == _lover.ID>>\n\t\t\t$pronounCap is in an @@.lightgreen;incestuous relationship with $possessive sire, <<SlaveFullName _lover>>.@@\n\t\t<<elseif _lover.mother == $activeSlave.ID || _lover.father == $activeSlave.ID>>\n\t\t\t$pronounCap is in an @@.lightgreen;incestuous relationship with $possessive daughter, <<SlaveFullName _lover>>.@@\n\t\t<<else>>\n\t\t\t<<switch areSisters($activeSlave, _lover)>>\n\t\t\t<<case 1>>\n\t\t\t\t$pronounCap is in an @@.lightgreen;incestuous relationship with $possessive twin, <<SlaveFullName _lover>>.@@\n\t\t\t<<case 2>>\n\t\t\t\t$pronounCap is in an @@.lightgreen;incestuous relationship with $possessive sister, <<SlaveFullName _lover>>.@@\n\t\t\t<<case 3>>\n\t\t\t\t$pronounCap is in an @@.lightgreen;incestuous relationship with $possessive half-sister, <<SlaveFullName _lover>>.@@\n\t\t\t<</switch>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<else>>\n\n<<if $activeSlave.relation != 0>>\n <<for _lsd = 0; _lsd < $slaves.length; _lsd++>>\n\t<<if $slaves[_lsd].ID == $activeSlave.relationTarget>>\n\t\t<<if ($slaves[_lsd].ID == $activeSlave.relationshipTarget) && ($activeSlave.relationship >= 3)>>\n\t\t\t$pronounCap is @@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s $activeSlave.relation, making their relationship incestuous.@@\n\t\t\t<<break>>\n\t\t<<else>>\n\t\t\t$pronounCap is @@.lightgreen;<<SlaveFullName $slaves[_lsd]>>'s $activeSlave.relation.@@\n\t\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n <</for>>\n<</if>>\n\n<</if>> /* closes extended family mode */\n\n<<if $activeSlave.rivalry != 0>>\n <<for _lsd = 0; _lsd < $slaves.length; _lsd++>>\n\t<<if $slaves[_lsd].ID == $activeSlave.rivalryTarget>>\n\t\t$pronounCap\n\t\t<<if $activeSlave.rivalry <= 1>>\n\t\t\t@@.lightsalmon;dislikes@@ <<SlaveFullName $slaves[_lsd]>>.\n\t\t<<elseif $activeSlave.rivalry <= 2>>\n\t\t\tis <<SlaveFullName $slaves[_lsd]>>'s @@.lightsalmon;rival.@@\n\t\t<<else>>\n\t\t\t@@.lightsalmon;bitterly hates@@ <<SlaveFullName $slaves[_lsd]>>.\n \t\t<</if>>\n\t\t<<break>>\n\t<</if>>\n <</for>>\n<</if>>\n\n<br> \n\n<<if $saleDescription == 0>>\n <<if $activeSlave.origin != 0>>\n\t$activeSlave.origin\n <</if>>\n<</if>>\n\n<<if $activeSlave.fuckdoll == 0>>\n<<if $activeSlave.career != 0>>\n <<if $activeSlave.career == "a slave">>\n\tShe was a slave long before you obtained her.\n <<elseif $activeSlave.career == "a bioreactor">>\n\tShe has spent time as a cow in an industrial dairy, an experience that marked her deeply.\n <<else>>\n Before she was a slave, she was\n <<if setup.bodyguardCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her potential as a Bodyguard.\n <<elseif setup.wardenessCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her potential as a Wardeness for <<if $cellblock == 0>>a Cellblock<<else>>$cellblockName<</if>>.\n <<elseif setup.attendantCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her potential as an Attendant for <<if $spa == 0>>a Spa<<else>>$spaName<</if>>.\n <<elseif setup.nurseCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her potential as a Nurse for <<if $clinic == 0>>a Clinic<<else>>$clinicName<</if>>.\n <<elseif setup.schoolteacherCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her potential as a Schoolteacher for <<if $schoolroom == 0>>a Schoolroom<<else>>$schoolroomName<</if>>.\n <<elseif setup.stewardessCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her potential as a Stewardess for <<if $servantsQuarters == 0>>a Servant's Quarters<<else>>$servantsQuartersName<</if>>.\n <<elseif setup.milkmaidCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her potential as a Milkmaid for <<if $dairy == 0>>a Dairy<<else>>$dairyName<</if>>.\n <<elseif setup.madamCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her potential as a Madam for <<if $brothel == 0>>a Brothel<<else>>$brothelName<</if>>.\n <<elseif setup.DJCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her potential as a DJ for <<if $club == 0>>a Club<<else>>$clubName<</if>>.\n <<elseif setup.HGCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her potential as a Head Girl.\n <<elseif setup.entertainmentCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her a slight edge at entertainment.\n <<elseif setup.whoreCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her a slight edge at sexual commerce.\n <<elseif setup.gratefulCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, so she can remember what it's like to have the freedom to starve.\n <<elseif setup.menialCareers.includes($activeSlave.career)>>\n\t$activeSlave.career, giving her experience following orders.\n <<else>>\n\t$activeSlave.career.\n <</if>>\n <</if>>\n<</if>>\n<<if ($week-$activeSlave.weekAcquired >= 20) && ($activeSlave.entertainSkill >= 100)>>\n <<if setup.entertainmentCareers.includes($activeSlave.career)>><<else>>\n\tShe has gotten enough experience to be as charismatic as any professional entertainer<<if ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount > 1000)>>, and has been fucked so many times that a free sex worker could teach her nothing<</if>>.\n <</if>>\n<<elseif ($activeSlave.oralCount + $activeSlave.analCount + $activeSlave.vaginalCount + $activeSlave.mammaryCount + $activeSlave.penetrativeCount > 1000)>>\n <<if setup.whoreCareers.includes($activeSlave.career)>><<else>>\n\tShe has been fucked so many times that a free sex worker could teach her nothing.\n <</if>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.prestige > 0>>\n <<if $activeSlave.prestigeDesc>>$activeSlave.prestigeDesc<</if>>\n <<if $activeSlave.prestige > 2>>\n\tIt is extremely prestigious to own <<if $activeSlave.fuckdoll > 0>>it<<else>>her<</if>>.\n <<elseif $activeSlave.prestige > 1>>\n\tIt is quite prestigious to own <<if $activeSlave.fuckdoll > 0>>it<<else>>her<</if>>.\n <<else>>\n\tIt is fairly prestigious to own <<if $activeSlave.fuckdoll > 0>>it<<else>>her<</if>>.\n <</if>>\n <<if $activeSlave.fuckdoll == 0>>\n <<if $activeSlave.markings == "birthmark">>\n\tShe has a large, liver-colored birthmark, but since she's prestigious, this uniqueness adds to her beauty rather than detracting from it.\n <</if>>\n <</if>>\n<</if>>\n\n<<if $activeSlave.fuckdoll > 0>>\n\t$pronounCap is\n\t<<if $activeSlave.fuckdoll <= 10>>\n\t\tpoorly adapted to life as a living sex toy.\n\t<<elseif $activeSlave.fuckdoll <= 30>>\n\t\t@@.aquamarine;moderately adapted to life as a living sex toy.@@\n\t<<elseif $activeSlave.fuckdoll <= 60>>\n\t\t@@.aquamarine;well adapted to life as a living sex toy.@@\n\t<<elseif $activeSlave.fuckdoll < 100>>\n\t\t@@.aquamarine;almost perfectly adapted to life as a living sex toy.@@\n\t<<else>>\n\t\t@@.aquamarine;perfectly adapted to life as a living sex toy.@@\n\t<</if>>\n\tEntertainment and prostitution skills are irrelevant for a Fuckdoll.\n<<else>>\n\t<<if $activeSlave.whoreSkill <= 10>>\n\t\t<<if $activeSlave.entertainSkill <= 10>>\n\t\t<<elseif $activeSlave.entertainSkill <= 30>>\n\t\t\tShe is @@.aquamarine;reasonably entertaining.@@\n\t\t<<elseif $activeSlave.entertainSkill <= 60>>\n\t\t\tShe is a @@.aquamarine;skilled entertainer.@@\n\t\t<<elseif $activeSlave.entertainSkill < 100>>\n\t\t\tShe is an @@.aquamarine;expert entertainer.@@\n\t\t<<else>>\n\t\t\tShe is a @@.aquamarine;master of entertainment.@@\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $activeSlave.entertainSkill <= 10>>\n\t\t<<elseif $activeSlave.entertainSkill <= 30>>\n\t\t\tShe is @@.aquamarine;reasonably entertaining@@ and\n\t\t<<elseif $activeSlave.entertainSkill <= 60>>\n\t\t\tShe is a @@.aquamarine;skilled entertainer@@ and\n\t\t<<elseif $activeSlave.entertainSkill < 100>>\n\t\t\tShe is an @@.aquamarine;expert entertainer@@ and\n\t\t<<else>>\n\t\t\tShe is a @@.aquamarine;master of entertainment@@ and\n\t\t<</if>>\n\t<</if>>\n\t<<if $activeSlave.whoreSkill <= 10>>\n\t<<elseif $activeSlave.whoreSkill <= 30>>\n\t\t<<if $activeSlave.entertainSkill <= 10>>She <</if>>has @@.aquamarine;basic experience as a prostitute.@@\n\t<<elseif $activeSlave.whoreSkill <= 60>>\n\t\t<<if $activeSlave.entertainSkill <= 10>>She is <</if>>a @@.aquamarine;skilled streetwalker.@@\n\t<<elseif $activeSlave.whoreSkill < 100>>\n\t\t<<if $activeSlave.entertainSkill <= 10>>She is <</if>>a @@.aquamarine;expert working girl.@@\n\t<<else>>\n\t\t<<if $activeSlave.entertainSkill <= 10>>She is <</if>>a @@.aquamarine;masterful whore.@@\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.customDesc != "") && (def $activeSlave.customDesc)>>\n\t<<print $activeSlave.customDesc>>\n<</if>>\n\n<<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>>\n<<if ($activeSlave.boobs >= 500)>>\n<<if ($activeSlave.boobs <= 800)>>\n<<if ($activeSlave.butt >= 3)>>\n<<if ($activeSlave.butt <= 4)>>\n<<if (Math.abs($activeSlave.weight) <= 10)>>\n<<if ($activeSlave.muscles <= 30)>>\n $possessiveCap body is a perfect example of the fashionable feminine ideal.\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if ($showScores != 0)>>\n\t<<Beauty $activeSlave>>\n\t<<FResult $activeSlave>>\n\tCurrently, $pronoun has an @@.pink;''attractiveness score'' of __''$beauty''__@@ and a @@.lightcoral;''sexual score'' of __''$FResult''__.@@\n<</if>>\n\n<br> \n\n<<if $activeSlave.amp != 0>>\n\t<<amputeeDescription>>\n<</if>>\n\n<<ClothingDescription>>\n<<if $showBodyMods == 1>>\n\t<<clothingCorsetDescription>>\n<</if>>\n\n<<if ($showClothing == 1) && ($saleDescription == 0)>>\n\t$pronounCap\n<<else>>\n\t$activeSlave.slaveName\n<</if>>\nis\n<<if $activeSlave.height < 150>>petite<<elseif $activeSlave.height < 160>>short<<elseif $activeSlave.height < 170>>an average height<<elseif $activeSlave.height < 185>>tall<<else>>very tall<</if>><<if $showHeightCMs == 1>> at $activeSlave.height cm,<</if>>\nand\n\n<<if $activeSlave.weight > 95>>@@.red;<<print either("overweight", "carrying a lot of extra weight", "fat")>>.@@\n<<elseif $activeSlave.weight > 30>>\n <<if $activeSlave.hips > 1>>\n\t<<print either("quite curvy", "very plush")>>, but $possessive motherly hips make the extra weight attractive on $object.\n <<else>>\n\t@@.red;<<print either("chubby", "carrying extra weight")>>.@@\n <</if>>\n<<elseif $activeSlave.weight > 10 >><<print either("pleasingly curvy", "nicely plush")>>.\n<<elseif $activeSlave.weight >= -10>><<print either("a healthy weight", "neither too fat nor too skinny", "an attractive weight")>>.\n<<elseif $activeSlave.weight >= -30>><<print either("pleasingly thin", "appealingly skinny")>>.\n<<elseif $activeSlave.weight >= -95>>\n <<if $activeSlave.hips < -1>>\n\t<<print either("very thin", "quite skinny")>>, but $possessive trim hips make $possessive look like a model.\n <<else>>\n\t@@.red;<<print either("rail thin", "underweight", "too skinny")>>.@@\n <</if>>\n<<else>>@@.red;<<print either("emaciated", "dangerously skinny")>>.@@\n<</if>>\n\n<<waistDescription>>\n\n<<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>>\n<<if $activeSlave.weight > 30>>\n $pronounCap is much too fat for the fashionable feminine ideal.\n<<elseif $activeSlave.weight < -30>>\n $pronounCap is too skinny for the fashionable feminine ideal.\n<</if>>\n<</if>>\n\n<<if $activeSlave.heightImplant > 0>>\n\t<<heightImplantDescription>>\n<</if>>\n\n<<if $activeSlave.muscles > 5>>\n$pronounCap is\n<<if $activeSlave.muscles > 95>>\n\t@@.pink;extremely muscular,@@ with defined pecs, powerful glutes, and massive traps.\n<<elseif $activeSlave.muscles > 30>>\n\t@@.pink;quite muscular,@@ with ripped abs, strong shoulders, and defined lats.\n<<else>>\n\t@@.pink;well built,@@ yet feminine, with just-visible muscles.\n<</if>>\n<</if>>\n\n<<if $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderRadicalistLawBeauty > 0>>\n<<if $activeSlave.muscles > 30>>\n $pronounCap is entirely too muscular for the fashionable feminine ideal.\n<</if>>\n<</if>>\n\n<<if $activeSlave.fuckdoll == 0>>\n<<if $activeSlave.ID == $Bodyguard.ID>>\n\tShe is your bodyguard, so she\n\t<<bodyguardAccessoryDescription>>\n<</if>>\n\n<<if $activeSlave.combatSkill > 0>>\n\tShe is @@.aquamarine;skilled at combat@@: she is comfortable with the use of modern firearms and edged weapons, and her hands <<if $activeSlave.amp == -4>>would be deadly weapons even if they weren't full of deadly weapons already<<elseif $activeSlave.amp > 0>>would be deadly weapons if she had any<<else>>are deadly weapons<</if>>.\n<</if>>\n<</if>>\n\n<<if $activeSlave.pitKills > 0>>\n\t$activeSlave.pitKills slaves have died by $possessive hand in pit fights.\n<</if>>\n\n<<if $activeSlave.corsetPiercing > 0>>\n\t<<CorsetPiercingDescription>>\n<</if>>\n\n<<pregnancyDescription>>\n\n<<heelDescription>>\n\n<<if $activeSlave.fuckdoll == 0>>\n<<if $showBodyMods == 1>>\n\t/* Check it's not a facial brand: */\n\t<<if ($activeSlave.brandLocation == "back")\n\t|| ($activeSlave.brandLocation == "chest")\n\t|| ($activeSlave.brandLocation == "right shoulder")\n\t|| ($activeSlave.brandLocation == "left shoulder")\n\t|| ($activeSlave.brandLocation == "shoulders")\n\t|| ($activeSlave.brandLocation == "right upper arm")\n\t|| ($activeSlave.brandLocation == "left upper arm")\n\t|| ($activeSlave.brandLocation == "upper arms")\n\t|| ($activeSlave.brandLocation == "right lower arm")\n\t|| ($activeSlave.brandLocation == "left lower arm")\n\t|| ($activeSlave.brandLocation == "lower arms")\n\t|| ($activeSlave.brandLocation == "right wrist")\n\t|| ($activeSlave.brandLocation == "left wrist")\n\t|| ($activeSlave.brandLocation == "wrists")\n\t|| ($activeSlave.brandLocation == "right hand")\n\t|| ($activeSlave.brandLocation == "left hand")\n\t|| ($activeSlave.brandLocation == "hands")\n\t|| ($activeSlave.brandLocation == "left ankle")\n\t|| ($activeSlave.brandLocation == "right ankle")\n\t|| ($activeSlave.brandLocation == "ankles")\n\t|| ($activeSlave.brandLocation == "right calf")\n\t|| ($activeSlave.brandLocation == "left calf")\n\t|| ($activeSlave.brandLocation == "calves")\n\t|| ($activeSlave.brandLocation == "right foot")\n\t|| ($activeSlave.brandLocation == "left foot")\n\t|| ($activeSlave.brandLocation == "feet")>>\n\t <<brandDescription>>\n\t<</if>>\n<</if>>\n<</if>>\n\n<<skinDescription>>\n\n<<if $saleDescription == 1>>\n\n\t<<accentDescription>>\n\n<</if>>\n\n<<if $activeSlave.fuckdoll == 0>>\n<<if $activeSlave.markings == "birthmark">>\n She has a large, liver-colored birthmark, detracting from her beauty.\n<</if>>\n<<if ($activeSlave.skin == "tanned")>>\n <<if ($activeSlave.releaseRules != "restrictive")>>\n\t<<if ($activeSlave.fetishStrength > 60)>>\n\t<<if ($activeSlave.fetishKnown == 1)>>\n\t Her tan is slightly uneven, since she enjoys\n\t <<if ($activeSlave.fetish == "buttslut")>>\n\t\tletting other tanned slaves share a tanning bed with her so they can sodomize her while she tans.\n\t <<elseif ($activeSlave.fetish == "cumslut")>>\n\t\tletting other tanned slaves share a tanning bed with her so they get oral from her while she tans.\n\t <<elseif ($activeSlave.fetish == "sadist")>>\n\t\tforcing inferior slaves into the tanning beds with her so she can sodomize them while she tans.\n\t <<elseif ($activeSlave.fetish == "dom")>>\n\t\tbringing other slaves into the tanning beds with her so she can fuck them while she tans.\n\t <<elseif ($activeSlave.fetish == "masochist") || ($activeSlave.fetish == "submissive")>>\n\t\tletting other slaves into the tanning beds with her so they can fuck her while she tans.\n\t <<elseif ($activeSlave.fetish == "boobs")>>\n\t\tbringing other slaves into the tanning beds with her so she can tittyfuck them while she tans.\n\t <<elseif ($activeSlave.fetish == "pregnancy") && (random(0,99) < $seeDicks)>>\n\t\tletting slaves with dicks into the tanning beds with her so they can cum inside her while she tans.\n\t <<else>>\n\t\tbringing other slaves into the tanning beds with her to have sex while she tans.\n\t <</if>>\n\t<</if>>\n\t<</if>>\n <</if>>\n<</if>>\n<</if>>\n\n<<if ($showClothing == 1) && ($saleDescription == 0)>>\n\n<<upperFaceDescription>>\n\n<<HairDescription>>\n\n<<else>>\n\t$possessiveCap hair is $activeSlave.hColor.\n<</if>>\n\n<<if $activeSlave.fuckdoll == 0>>\n<<if ($activeSlave.hColor == "red")>>\n<<if ($activeSlave.hLength >= 10)>>\n<<if ($activeSlave.markings == "freckles") || ($activeSlave.markings == "heavily freckled")>>\n<<if ($activeSlave.skin == "pale") || ($activeSlave.skin == "fair")>>\n It goes perfectly with $possessive $activeSlave.skin skin and freckles.\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.voice == 0>>\n\t$pronounCap is @@.pink;completely silent@@, which is understandable, since $pronoun's mute.\n<<else>>\n\t<<if $activeSlave.lips > 95>>\n\t\t$pronounCap is @@.pink;effectively mute@@, since $possessive lips are so large that $pronoun can no longer speak intelligibly. $pronounCap can still <<if $activeSlave.devotion > 50>>moan<<elseif $activeSlave.devotion >= 20>>whimper<<else>>scream<</if>> through them, though.\n\t<</if>>\n<</if>>\n\n<<if $showBodyMods == 1>>\n<<if $activeSlave.fuckdoll > 0>>\n\t<<if $activeSlave.earPiercing+$activeSlave.eyebrowPiercing+$activeSlave.nosePiercing > 0>>\n\t\tThe piercings on its head run through its suit, helping secure the material to its head.\n\t<</if>>\n<<else>>\n\t<<earPiercingDescription>>\n\t<<nosePiercingDescription>>\n\t<<eyebrowPiercingDescription>>\n\t<<print $activeSlave.customTat>>\n<</if>>\n<</if>>\n\n<<faceDescription>>\n<<mouthDescription>>\n\n<<if ($showClothing == 1) && ($saleDescription == 0)>>\n\n<<if $activeSlave.fuckdoll == 0>>\n\t<<collarDescription>>\n\t<<if ($activeSlave.relationship > 4)>>\n\t\t<<if ($activeSlave.amp != 1)>>\n\t\t$pronounCap has a simple gold band on the little finger of $possessive left hand.\n\t\t<<else>>\n\t\t$pronounCap has a simple gold band on a length of chain around $possessive neck.\n\t\t<</if>>\n\t<<elseif ($activeSlave.relationship == -3)>>\n\t\t<<if ($activeSlave.amp != 1)>>\n\t\t$pronounCap has a simple steel band on the little finger of $possessive left hand.\n\t\t<<else>>\n\t\t$pronounCap has a simple steel band on a length of cord around $possessive neck.\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<</if>>\n\n<<if $activeSlave.fuckdoll == 0>>\n<<nailsDescription>>\n<<if $showBodyMods == 1>>\n\t<<backTatDescription>>\n\t<<shouldersTatDescription>>\n\t<<armsTatDescription>>\n<</if>>\n<</if>>\n\n<<if $activeSlave.fuckdoll == 0>>\n<<if $activeSlave.minorInjury != 0>>\n<<if $activeSlave.minorInjury != "sore ass">>\n\tShe is sporting a @@.red;$activeSlave.minorInjury@@, covered by makeup.\n<</if>>\n<</if>>\n<</if>>\n\n<br> \n\n/* Calling all boob widgets */\n<<BoobsDescription>>\n<<boobsShapeDescription>>\n<<boobsExtraDescription>>\n<<shouldersDescription>>\n<<nipplesDescription>>\n<<areolaeDescription>>\n<<boobModDescription>>\n\n<<BellyDescription>>\n\n<<ButtDescription>>\n\n<br> \n\n<<crotchDescription>>\n<<dickDescription>>\n<<vaginaDescription>>\n\n<<AnusDescription>>\n\n<<if $activeSlave.fuckdoll == 0>>\n\t<<switch $activeSlave.drugs>>\n\t<<case "intensive breast injections">>\n\t\tShe massages her tits uncomfortably. The A-HGH must be having an effect, painfully stretching her breasts as the mammary and adipose tissue underneath grows explosively.\n\t<<case "intensive butt injections">>\n\t\tShe massages her butt uncomfortably. The A-HGH must be having an effect, painfully stretching her buttocks as the muscular and adipose tissue underneath grows explosively.\n\t<<case "intensive penis enhancement">>\n\t\tShe massages her <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>> uncomfortably. The A-HGH must be having an effect, painfully lengthening and thickening her <<if ($activeSlave.dick > 0)>>dick<<else>>clit<</if>>.\n\t<</switch>>\n\t<<if $activeSlave.aphrodisiacs > 0>>\n\t<<if $activeSlave.aphrodisiacs > 1>>\n\t\tShe's swimming in\n\t\t<<if ($activeSlave.amp == 1)>>\n\t\t\taphrodisiacs, but is an amputee, so she cannot touch herself. She writhes with extreme sexual frustration, desperately trying to relieve herself.\n\t\t<<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>>\n\t\t\taphrodisiacs, but is wearing a chastity belt and cannot touch herself. She writhes with extreme sexual frustration, desperately trying to relieve herself.\n\t\t<<elseif ($activeSlave.releaseRules == "permissive") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>>\n\t\t\taphrodisiacs and is allowed to masturbate, so as she stands before you she rubs her shaft with one hand while she fingers her anus with the other. Her cock is painfully erect.\n\t\t<<elseif ($activeSlave.releaseRules == "permissive") && ($activeSlave.dick != 0)>>\n\t\t\taphrodisiacs and is allowed to masturbate, so as she stands before you she rubs her shaft and pussy with one hand while she fingers her anus with the other. Her cock is painfully erect.\n\t\t<<elseif ($activeSlave.releaseRules == "permissive") && ($activeSlave.vagina == -1)>>\n\t\t\taphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as she stands before you she\n\t\t\t<<if $activeSlave.anus == 0>>\n\t\t\t\tplays with a nipple with one hand while furiously rubbing her virgin anus and the sensitive perineum beneath it with the other, desperately trying to get herself off.\n\t\t\t<<else>>\n\t\t\t\t<<if $activeSlave.anus > 2>>her entire hand, formed into a beak shape,<<elseif $activeSlave.anus > 1>>two fingers<<else>>a finger<</if>> to fuck her own ass.\n\t\t\t<</if>>\n\t\t<<elseif ($activeSlave.releaseRules == "permissive")>>\n\t\t\taphrodisiacs and is allowed to masturbate, so as she stands before you she rubs her clit with one hand while she fingers her anus with the other.\n\t\t<<elseif ($activeSlave.dick != 0)>>\n\t\t\taphrodisiacs and is not allowed to masturbate, so as she stands before you she desperately presents her open mouth, her breasts, her crotch, and her anus in turn, hoping that something will entice you to give her relief. Her cock is painfully erect.\n\t\t<<elseif ($activeSlave.vagina == -1)>>\n\t\t\taphrodisiacs, has<<if $seeDicks > 0>> no penis and<</if>> no vagina, and is not allowed to masturbate, so as she stands before you she desperately presents her asshole, desperately hoping you'll fuck her only real source of relief.\n\t\t<<else>>\n\t\t\taphrodisiacs and is not allowed to masturbate, so as she stands before you she desperately presents her open mouth, her breasts, her pussy, and her anus in turn, hoping that something will entice you to give her relief.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if ($activeSlave.amp == 1)>>\n\t\t\tShe's on aphrodisiacs, but is an amputee, so she cannot touch herself. She writhes with sexual frustration.\n\t\t<<elseif (($activeSlave.vaginalAccessory == "chastity belt") || ($activeSlave.vaginalAccessory == "combined chastity"))>>\n\t\t\tShe's on aphrodisiacs, but is wearing a chastity belt and cannot touch herself. She writhes with sexual frustration.\n\t\t<<elseif ($activeSlave.releaseRules == "permissive") && ($activeSlave.dick != 0) && ($activeSlave.vagina == -1)>>\n\t\t\tShe's on aphrodisiacs and is allowed to masturbate, so as she obeys your commands she idly rubs her shaft with one hand while the other pinches a nipple.\n\t\t<<elseif ($activeSlave.releaseRules == "permissive") && ($activeSlave.dick != 0)>>\n\t\t\tShe's on aphrodisiacs and is allowed to masturbate, so as she obeys your commands she idly rubs her shaft and pussy with one hand while the other pinches a nipple.\n\t\t<<elseif ($activeSlave.releaseRules == "permissive")>>\n\t\t\tShe's on aphrodisiacs and is allowed to masturbate, so as she obeys your commands she idly rubs her pussy with one hand while the other pinches a nipple.\n\t\t<<elseif ($activeSlave.dick != 0) && canPenetrate($activeSlave)>>\n\t\t\tShe's on aphrodisiacs and is not allowed to masturbate, so as she obeys your commands she shifts her weight uncomfortably. Her erect dick sways as she does.\n\t\t<<else>>\n\t\t\tShe's on aphrodisiacs and is not allowed to masturbate, so as she obeys your commands she shifts her weight uncomfortably.\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<if ($activeSlave.addict > 0) && ($activeSlave.addict <= 2)>>\n\t\tShe is a new @@.cyan;aphrodisiac addict@@.\n\t<<elseif ($activeSlave.addict > 0) && ($activeSlave.addict < 10)>>\n\t\tShe is a confirmed @@.cyan;aphrodisiac addict@@.\n\t<<elseif ($activeSlave.addict > 0)>>\n\t\tShe is completely @@.cyan;dependent on aphrodisiacs@@, and it is unlikely you will ever be able to wean her off them.\n\t<</if>>\n<</if>>\n\n<<set $saleDescription = 0, $applyLaw = 0>> /* clear sale and law flags, if set */
<<set $nextButton = "Back", $nextLink = "Brothel", $showEncyclopedia = 1, $encyclopedia = "Madam">>\n\n<<if ($Madam != 0)>>\n\t''__@@.pink;$Madam.slaveName@@__'' is serving as your Madam.<br><br>She will manage the brothel.\n<<else>>\n\tYou have not selected a Madam.\n<</if>>\n\n<br><br>''Appoint a Madam from your devoted slaves:''\n<<include "Slave Summary">>\n\n<br><br>[[None|Madam Workaround][$i = -1]]
<<if $Madam != 0>>\n\t<<removeJob $Madam "be the Madam">>\n<</if>>\n<<if $i > -1>>\n\t<<assignJob $slaves[$i] "be the Madam">>\n\t<<set $slaves[$i].livingRules = "luxurious">>\n\t<<set $Madam = $slaves[$i]>>\n<</if>>\n\n<<goto "Brothel">>
<<if $releaseID >= 1000 || $ver.includes("0.9") || $ver.includes("0.8") || $ver.includes("0.7") || $ver.includes("0.6")>>\n\t<<if $releaseID >= 1019>>\n\t<<else>>\n\t\t''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver build $releaseID. Please select New Game Plus from the Options menu or start a new game.\n\t\t<br>\n\t<</if>>\n<<else>>\n\t''@@.red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using later version which New Game Plus cannot reconcile. Please start a new game.\n\t<br>\n<</if>>\n\n<<if ndef $defaultRules>>\n\t<<include "Init Rules">>\n<</if>>\n<<set $currentRule = $defaultRules[0]>>\n\n<<SlaveSort $slaves>>\n\n<<set $dormitoryPopulation = 0, $roomsPopulation = 0, $slavesVisible = 0, _PA = -1, _HG = -1, _RC = -1, _BG = -1, _SL = $slaves.length>>\n\n<<for $i = 0; $i < _SL; $i++>>\n\t<<for _i = $i + 1; _i < _SL; _i++>>\n\t\t<<if $slaves[$i].ID == $slaves[_i].ID>>\n\t\t\t<br><br>@@.red;Duplicate slave ID $slaves[$i].ID at index $i - $slaves[$i].slaveName ($slaves[$i].assignment) and index _i - $slaves[_i].slaveName ($slaves[_i].assignment)@@<br><br>\n\t\t<</if>>\n\t<</for>>\n\t<<if $slaves[$i].assignmentVisible == 1>>\n\t\t<<set $slavesVisible++>>\n\t\t<<if $slaves[$i].livingRules == "luxurious">>\n\t\t\t<<if $slaves[$i].relationship >= 4>>\n\t\t\t <<set $roomsPopulation += 0.5>>\n\t\t\t<<else>>\n\t\t\t <<set $roomsPopulation++>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<set $dormitoryPopulation++>>\n\t\t<</if>>\n\t<</if>>\n\t<<set _ID = $slaves[$i].ID>>\n\t<<if $personalAttention == _ID>>\n\t\t<<set _PA = $i>>\n\t<</if>>\n\t<<if $HeadGirl.ID == _ID>>\n\t\t<<set _HG = $i>>\n\t<<elseif $Recruiter.ID == _ID>>\n\t\t<<set _RC = $i>>\n\t<<elseif $Bodyguard.ID == _ID>>\n\t\t<<set _BG = $i>>\n\t<</if>>\n<</for>>\n\n<<set $nextButton = "END WEEK", $nextLink = "End Week", $showEncyclopedia = 1, $encyclopedia = "How to Play">>\n<<include "Costs">>\n\n<<if ($arcologies[0].name == "")>>\n\t<<set $arcologies[0].name = "Arcology X-4">>\n<</if>>\n<<if ($PC.customTitle == "")>>\n\t<<set $PC.customTitle = undefined, $PC.customTitleLisp = undefined>>\n<</if>>\n<<if ($brothelName == "")>>\n\t<<set $brothelName = "the Brothel">>\n<</if>>\n<<if ($brothelNameCaps == "")>>\n\t<<set $brothelNameCaps = "The Brothel">>\n<</if>>\n<<if ($dairyName == "")>>\n\t<<set $dairyName = "the Dairy">>\n<</if>>\n<<if ($dairyNameCaps == "")>>\n\t<<set $dairyNameCaps = "The Dairy">>\n<</if>>\n<<if ($clubName == "")>>\n\t<<set $clubName = "the Club">>\n<</if>>\n<<if ($clubNameCaps == "")>>\n\t<<set $clubNameCaps = "The Club">>\n<</if>>\n<<if ($servantsQuartersName == "")>>\n\t<<set $servantsQuartersName = "the Servants' Quarters">>\n<</if>>\n<<if ($servantsQuartersNameCaps == "")>>\n\t<<set $servantsQuartersNameCaps = "The Servants' Quarters">>\n<</if>>\n<<if ($schoolroomName == "")>>\n\t<<set $schoolroomName = "the Schoolroom">>\n<</if>>\n<<if ($schoolroomNameCaps == "")>>\n\t<<set $schoolroomNameCaps = "The Schoolroom">>\n<</if>>\n<<if ($spaName == "")>>\n\t<<set $spaName = "the Spa">>\n<</if>>\n<<if ($spaNameCaps == "")>>\n\t<<set $spaNameCaps = "The Spa">>\n<</if>>\n<<if ($clinicName == "")>>\n\t<<set $clinicName = "the Clinic">>\n<</if>>\n<<if ($clinicNameCaps == "")>>\n\t<<set $clinicNameCaps = "The Clinic">>\n<</if>>\n<<if ($arcadeName == "")>>\n\t<<set $arcadeName = "the Arcade">>\n<</if>>\n<<if ($arcadeNameCaps == "")>>\n\t<<set $arcadeNameCaps = "The Arcade">>\n<</if>>\n<<if ($cellblockName == "")>>\n\t<<set $cellblockName = "the Cellblock">>\n<</if>>\n<<if ($cellblockNameCaps == "")>>\n\t<<set $cellblockNameCaps = "The Cellblock">>\n<</if>>\n<<if ($masterSuiteName == "")>>\n\t<<set $masterSuiteName = "the Master Suite">>\n<</if>>\n<<if ($masterSuiteNameCaps == "")>>\n\t<<set $masterSuiteNameCaps = "The Master Suite">>\n<</if>>\n<<if ($HGSuiteName == "")>>\n\t<<set $HGSuiteName = "the Head Girl Suite">>\n<</if>>\n<<if ($HGSuiteNameCaps == "")>>\n\t<<set $HGSuiteNameCaps = "The Head Girl Suite">>\n<</if>>\n<<if ($pitName == "")>>\n\t<<set $pitName = "the Pit">>\n<</if>>\n<<if ($pitNameCaps == "")>>\n\t<<set $pitNameCaps = "The Pit">>\n<</if>>\n\n/* Saves use the first eight printed words to make the "file name", the below line cheats and makes saves here nicer named. */\n@@font-size: 0; $arcologies[0].name, Week $week, $slaves.length Slaves, ¤$cash … … … @@\n\n<<if $newModelUI == 1>><<DisplayBuilding>><</if>>\n<<if $seeArcology == 1>> <<include "Arcology Description">> | [[Hide|Main][$seeArcology = 0]]<br><</if>>\n\n<<if $seeDesk == 1>>\n<<include "Office Description">>\n[[Hide|Main][$seeDesk = 0]]\n<</if>>\n<<if $seeFCNN == 1>><center>FCNN: <<print $fcnn.random()>> [[Hide|Main][$seeFCNN = 0]]</center><</if>>\n<<if ($seeDesk == 1) && ($seeFCNN == 0)>><br><</if>>\n\n<br>\n\n<<if $positionMainLinks >= 0>>\n\t<<MainLinks>>\n<</if>>\n<br>\n<<if $rulesAssistantMain != 0>>\n\t//<span id="RAButton"><<link "Rules Assistant Options">><<goto "Rules Assistant">><</link>></span>// @@.cyan;[R]@@\n\t<<if $rulesAssistantAuto != 1>>\n\t\t| //<<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto = 1>><<goto "Main">><</link>>//\n\t<<else>>\n\t\t| //<<link "Stop applying Rules Assistant at week end">><<set $rulesAssistantAuto = 0>><<goto "Main">><</link>>//\n\t<</if>>\n\t| //<<link "Re-apply Rules Assistant now (this will only check slaves in the Penthouse)">><<for _i = 0;_i < _SL;_i++>><<if $slaves[_i].assignmentVisible == 1 && $slaves[_i].useRulesAssistant == 1>><<set $slaves[_i].currentSummary = 0>><<CheckAutoRulesActivate $slaves[_i]>><<DefaultRules $slaves[_i]>><</if>><</for>><<goto "Main">><</link>>//\n<</if>>\n\n<<if $useTabs == 0>>\n//<<OptionsSortAsAppearsOnMain>>//\n\t<<include "Slave Summary">>\n\n\t<<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>>\n\t<<if $positionMainLinks <= 0>>\n\t\t<br><<MainLinks>>\n\t<</if>>\n\n\t<<if (_BG > -1) && ($slaves[_BG].assignment == "guard you")>>\n\t\t<<set $i = _BG>>\n\t\t<<include "Use Guard">>\n\t\t<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t| <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t<<if canDoVaginal($slaves[_BG])>>\n\t\t\t| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t<<if canDoAnal($slaves[_BG])>>\n\t\t\t| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<if canDoAnal($slaves[_BG])>>\n\t\t| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t<</if>>\n\t\t| <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t<</if>>\n\n\t<<set $activeSlave = Array.random($slaves)>>\n\t<<if $activeSlave && ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>>\n\t\t<br><<include "Walk Past">>\n\t<</if>>\n\n<<else>>\n\t<<CreateSimpleTabs>>\n\t<body>\n\n\t<div class="tab">\n\t\t<button class="tablinks" onclick="opentab(event, 'overview')" id="defaultButton">Overview</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'Resting')">Resting</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'stay confined')">Confined</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'take classes')">Students</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'please you')">Fucktoys</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'whore')">Whores</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'serve the public')">Public Servants</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'be a servant')">Servants</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'get milked')">Cows</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'work a glory hole')">Gloryhole</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'be a subordinate slave')">Subordinate slaves</button>\n\t\t<button class="tablinks" onclick="opentab(event, 'All')">All</button>\t \n\t</div>\n\n\t<div id="overview" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<set $slaveAssignmentTab = "overview">>\t\t\t\n\t\t\t<<if _HG > -1>>\n\t\t\t\t''__@@.pink;<<SlaveFullName $HeadGirl>>@@__'' is <<if ndef $headGirlFocus>>serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>.<<else>>your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort,<</if>> and is focusing on your slaves' $headGirlFocus.<</if>>\n\t\t\t\t<span id="manageHG"><strong><<link "Manage Head Girl">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@\n\t\t\t\t<<set $showOneSlave = "Head Girl">>\n\t\t\t\t<<include "Slave Summary">>\n\t\t\t<<elseif (_HG == -1) && ($slaves.length > 1)>>\n\t\t\t\tYou have @@.red;not@@ selected a Head Girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Select one">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@\n\t\t\t<<elseif (_HG == -1)>>\n\t\t\t\t//You do not have enough slaves to keep a Head Girl//\n\t\t\t<</if>>\n\t\t\t<br><br>\n\t\t\t<<if _RC > -1>>\n\t\t\t\t''__@@.pink;<<SlaveFullName $Recruiter>>@@__'' is working\n\t\t\t\t<<if $recruiterTarget != "other arcologies">>\n\t\t\t\t\tto recruit girls.\n\t\t\t\t<<else>>\n\t\t\t\t\tas a Sexual\n\t\t\t\t\t<<if $arcologies[0].influenceTarget == -1>>\n\t\t\t\t\t\tAmbassador, but @@.red;she has no target to influence.@@\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\tAmbassador to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>.\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t\t<span id="manageRecruiter"><strong><<link "Manage Recruiter">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@\n\t\t\t\t<<set $showOneSlave = "recruit girls">>\n\t\t\t\t<<include "Slave Summary">>\n\t\t\t<<else>>\n\t\t\t\tYou have @@.red;not@@ selected a Recruiter.\n\t\t\t\t<span id="manageRecruiter"><strong><<link "Select one">><<goto "Recruiter Select">><</link>></strong></span> @@.cyan;[U]@@\n\t\t\t<</if>>\n\t\t\t<<if ($dojo != 0)>>\n\t\t\t\t<br><br>\n\t\t\t\t<<if _BG > -1>>\n\t\t\t\t\t''__@@.pink;<<SlaveFullName $Bodyguard>>@@__'' is serving as your bodyguard. <span id="manageBG"><strong><<link "Manage Bodyguard">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@\n\t\t\t\t\t<<set $showOneSlave = "guard you">>\n\t\t\t\t\t<<include "Slave Summary">>\n\t\t\t\t<<else>>\n\t\t\t\t\tYou have @@.red;not@@ selected a Bodyguard. <span id="manageBG"><strong><<link "Select one">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@\n\t\t\t\t<</if>>\n\t\t\t\t\t\n\t\t\t\t/* Start Italic event text */\n\t\t\t\t<<if (_BG > -1) && ($slaves[_BG].assignment == "guard you")>>\n\t\t\t\t\t<<set $i = _BG>>\n\t\t\t\t\t<br><<include "Use Guard">>\n\t\t\t\t\t<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t| <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t<<if canDoVaginal($slaves[_BG])>>\n\t\t\t\t\t\t| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t\t<<if canDoAnal($slaves[_BG])>>\n\t\t\t\t\t\t| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+_BG+"],$nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<if canDoAnal($slaves[_BG])>>\n\t\t\t\t\t| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t| <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t<</if>>\n\t\t\t\t/* End Italic event text */\n\t\t\t\t\n\t\t\t<</if>>\n\t\t</div>\n\t</div>\n\t\n\t<div id="Resting" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<if $showTipsFromEncy != 0>>\n\t\t\t\t//<<encyclopediaEntryRest>>\n\t\t\t\tAssociated facilities:\n\t\t\t\t<<if $spa>>[[Spa]],<<else>>Spa,<</if>>\n\t\t\t\t<<if $clinic>>[[Clinic]]<<else>>Clinic<</if>>//\n\t\t\t<</if>>\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "resting">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\t\n\t<div id="stay confined" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<if $showTipsFromEncy != 0>>\n\t\t\t\t//<<encyclopediaEntryConfinement>>\n\t\t\t\tAssociated facility: <<if $cellblock>>[[Cellblock]]<<else>>Cellblock<</if>>//\n\t\t\t<</if>>\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "stay confined">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\n\t<div id="take classes" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<if $showTipsFromEncy != 0>>\n\t\t\t\t//<<encyclopediaEntryAttendingClasses>>\n\t\t\t\tAssociated facility: <<if $schoolroom>>[[Schoolroom]]<<else>>Schoolroom<</if>>//\n\t\t\t<</if>>\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "take classes">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\t\n\t<div id="please you" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<if $showTipsFromEncy != 0>>\n\t\t\t\t//<<encyclopediaEntryFucktoy>>\n\t\t\t\tAssociated facility: <<if $masterSuite>>[[Master Suite]]<<else>>Master Suite<</if>> //\n\t\t\t<</if>>\n\t\t\t<br>\n\t\t\t/* Start Italic event text */\n\t\t\t<<set _j = "Back", _k = "AS Dump", _l = "Main">>\n\t\t\t<<for $i = 0; $i < _SL; $i++>>\n\t\t\t<<if ($slaves[$i].assignment == "please you")>>\n\t\t\t\t<br><<include "Toychest">> //In the coming week you plan to concentrate on\n\t\t\t\t<<if $slaves[$i].fuckdoll == 0>>\n\t\t\t\t\t<<if $slaves[$i].toyHole != "all her holes">>\n\t\t\t\t\t\ther $slaves[$i].toyHole, but for now://\n\t\t\t\t\t\t<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t\t<<if canDoVaginal($slaves[$i])>>\n\t\t\t\t\t\t\t| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t\t\t<<if canDoAnal($slaves[$i])>>\n\t\t\t\t\t\t\t| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<<if canDoAnal($slaves[$i])>>\n\t\t\t\t\t\t| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t| <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\tall of her holes equally, but for now://\n\t\t\t\t\t\t<br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t\t<<if canDoVaginal($slaves[$i])>>\n\t\t\t\t\t\t\t| <<print "[[Fuck her|FVagina][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t\t\t<<if canDoAnal($slaves[$i])>>\n\t\t\t\t\t\t\t| <<print "[[Use her holes|FButt][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t<<if canDoAnal($slaves[$i])>>\n\t\t\t\t\t\t| <<print "[[Fuck her ass|FAnus][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t\t<</if>>\n\t\t\t\t\t\t| <<print "[[Abuse her|FAbuse][$activeSlave = $slaves["+$i+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<if $slaves[$i].toyHole != "all her holes">>\n\t\t\t\t\t\tits $slaves[$i].toyHole.\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\tall of its holes.\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</for>>\n\t\t\t/* End Italic event text */\n\t\t\t<br>\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "please you">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\t\n\t<div id="whore" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<if $showTipsFromEncy != 0>>\n\t\t\t\t//<<encyclopediaEntryWhoring>>\n\t\t\t\tAssociated facility: <<if $brothel>>[[Brothel]]<<else>>Brothel<</if>>//\n\t\t\t<</if>>\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "whore">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\t\n\t<div id="serve the public" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<if $showTipsFromEncy != 0>>\n\t\t\t\t//<<encyclopediaEntryPublicService>>\n\t\t\t\tAssociated facility: <<if $club>>[[Club]]<<else>>Club<</if>> //\n\t\t\t<</if>>\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "serve the public">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\t\n\t<div id="be a servant" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<if $showTipsFromEncy != 0>>\n\t\t\t\t//<<encyclopediaEntryServitude>>\n\t\t\t\tAssociated facility: <<if $servantsQuarters>>[[Servants' Quarters]]<<else>>Servant's Quarters<</if>>//\n\t\t\t<</if>>\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "be a servant">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\t\n\t<div id="get milked" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<if $showTipsFromEncy != 0>>\n\t\t\t\t//<<encyclopediaEntryMilking>> Associated facility: <<if $dairy>>[[Dairy]]<<else>>Dairy<</if>>//\n\t\t\t<</if>>\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "get milked">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\t\n\t<div id="work a glory hole" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<if $showTipsFromEncy != 0>>\n\t\t\t\t//<<encyclopediaEntryGloryHole>>\n\t\t\t\tAssociated facility: <<if $arcade>>[[Arcade]]<<else>>Arcade<</if>>//\n\t\t\t<</if>>\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "work a glory hole">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\t\n\t<div id="be a subordinate slave" class="tabcontent">\n\t\t<div class="content">\n\t\t\t<<if $showTipsFromEncy != 0>>\n\t\t\t\t//<<encyclopediaEntrySexualServitude>>//\n\t\t\t<</if>>\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "be a subordinate slave">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\t\n\t<div id="All" class="tabcontent">\n\t\t<div class="content">\n\t\t\t//<<OptionsSortAsAppearsOnMain>>//\n\t\t\t<<set $slaveAssignmentTab = "all">>\n\t\t\t<<include "Slave Summary">>\n\t\t</div>\n\t</div>\n\n\t<script>\n\tfunction opentab(evt, tabName) {\n\t\tvar i, tabcontent, tablinks;\n\t\ttabcontent = document.getElementsByClassName("tabcontent");\n\t\tfor (i = 0; i < tabcontent.length; i++) {\n\t\t\ttabcontent[i].style.display = "none";\n\t\t}\n\t\ttablinks = document.getElementsByClassName("tablinks");\n\t\tfor (i = 0; i < tablinks.length; i++) {\n\t\t\ttablinks[i].className = tablinks[i].className.replace(" active", "");\n\t\t}\n\t\tdocument.getElementById(tabName).style.display = "block";\n\t\tevt.currentTarget.className += " active";\n\t}\n\n\tdocument.getElementById("defaultButton").click();\n\t</script>\n\n\t</body>\n<</if>>
<<set $nextButton = "Back", $nextLink = "Main">>\n\n<<if $cheatMode == 1>>\n<center>\n//[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]//\n</center>\n<</if>>\n<<set $showEncyclopedia = 0>>\n\n<<DisplayBuilding>>\n<<include "Arcology Description">>\n\n<br><br>\n\n__Arcology Ownership__\n<br>\n<<UpdateOwnership>>\nYou own ''$arcologies[0].ownership%'' of $arcologies[0].name, <<if $arcologies[0].minority > 0>>against ''$arcologies[0].minority%'' owned by the second most significant holder<<else>>and there are no other significant holders<</if>>.\n<<if $arcologies[0].minority > $arcologies[0].ownership-10>>\n\t@@.red;This is a dangerously narrow margin of control.@@\n<</if>>\n\n<<if $FSAnnounced > 0>>\n\t<<if $FSCredits > 0>>\n\t<br><br>\n\t\t@@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@\n\t<</if>>\n<</if>>\n\n<br><br>\n\n__Construction__\n<br>\n\n<<if $arcologyUpgrade.drones != 1>>\n\t//The first major upgrade needed is the installation of a drone security system so higher-class citizens will feel safe and protected should they choose to immigrate. This upgrade will cost ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>.// [[Install drone security system|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $arcologyUpgrade.drones = 1]]\n<<elseif $arcologyUpgrade.hydro != 1>>\n\t//The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>.// [[Upgrade water reclamation system|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcologyUpgrade.hydro = 1]]\n<<elseif $arcologyUpgrade.apron != 1>>\n\t//The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install solar apron|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $arcologyUpgrade.apron = 1]]\n<<elseif $arcologyUpgrade.grid != 1>>\n\t//The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Upgrade transmission lines|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $arcologyUpgrade.grid = 1]]\n<<elseif $arcologyUpgrade.spire != 1>>\n\t//The next major upgrade needed is the addition of a spire at the top of the arcology to increase the space available for the wealthiest citizens to own whole floors. This huge project will cost ¤<<print Math.trunc(250000*$upgradeMultiplierArcology)>>.// [[Add spire|Manage Arcology][$cash -= Math.trunc(250000*$upgradeMultiplierArcology), $arcologyUpgrade.spire = 1, $sectors[1].type = "Apartments", $sectors[2].type = "Apartments", $sectors[3].type = "Apartments", $sectors[4].type = "Apartments", $sectors[1].ownership = 1, $sectors[2].ownership = 1, $sectors[3].ownership = 1, $sectors[4].ownership = 1]]\n<<else>>\n\t//The arcology's public areas are fully upgraded.//\n<</if>>\n<<if ($PC.engineering >= 100) || ($PC.career == "arcology owner")>>\n<<if $arcologyUpgrade.spire != 1>>\n\t//Arcology upgrades are less expensive due to your @@.springgreen;<<if $PC.career == "arcology owner">>experience in the Free Cities<<else>>arcology engineering training<</if>>.@@//\n<</if>>\n<</if>>\n\n<br>\n\n<<if $weatherCladding == 0>>\n\t//Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>. Your citizens are <<if $weatherAwareness == 0>>likely to disapprove of this measure as alarmism.<<else>>@@.yellow;concerned that this measure has not been taken already.@@<</if>> // [[Apply weather cladding|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $weatherCladding = 1]]\n<<else>>\n\t//The arcology's exterior is jacketed with unsightly but sturdy weather cladding.//\n<</if>>\n\n<br><br>\n\n__Language__\n<br>The lingua franca of the arcology is ''$language''.\n<<link "Language options">><<set $seed = $language>><<goto "Change Language">><</link>>\n\n<br><br>\n\n__Special Arcology Upgrades__\n<br> \n\n<<if ($personalArms == 0) && ($mercenaries == 0) && ($assistant == 0)>>\n//$arcologies[0].name has no special upgrades//\n<</if>>\n\n<<if ($personalArms == 1)>>\nYou own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms.\n<<elseif ($personalArms > 1)>>\nYou own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. Furthermore, your security drones can rearm with small-caliber guns if necessary.\n<</if>>\n\n<<if ($mercenaries > 0)>>\n<<if ($mercenaries == 1)>>\nA squad of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored.\n<<elseif ($mercenaries < 5)>>\nA full platoon of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored.\n<<elseif ($mercenaries >= 5)>>\nYou have permanently settled a full company of mercenaries in $arcologies[0].name as your $mercenariesTitle. They are grim men and women who appreciate their luxurious life here and train hard to keep their skills with their prototype armor sharp.\n<</if>>\n<</if>>\n\n<<if ($assistant > 0)>>\n<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is using an alternative personality setting, speaking in a sultry, sexual voice, and talking as though the penthouse's sex toys are her body.\n<</if>>\n<<if ($assistant > 1)>>\nShe also has charge of all smart piercings in the arcology, and is using her adaptations to sexual duties to improve their effectiveness.\n<</if>>\n\n<br><br>\n\nYour slaves have participated in approximately <<print $oralTotal+$vaginalTotal+$analTotal>> sexual encounters: $oralTotal primarily oral, $vaginalTotal vanilla, $mammaryTotal mammary, $analTotal anal, and $penetrativeTotal with the slave penetrating another. They have produced about $milkTotal liters of marketable milk, <<if $seeDicks != 0>>about $cumTotal deciliters of marketable cum, <</if>>and have given birth $birthsTotal times.\n\n<<if $pitKillsTotal > 0>>$pitKillsTotal slaves have died in your fighting pit.<</if>>\n<<if $fuckdollsSold > 0>>$fuckdollsSold mindbroken arcade slaves have been converted into Fuckdolls and sold.<</if>>\n\n<br><br>\n\nYour arcology is named <<textbox "$arcologies[0].name" $arcologies[0].name "Manage Arcology">>
<<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "What the Upgrades Do">>\n\n<<if $cheatMode == 1>>\n<center>\n//[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater = 1]]//\n</center>\n<</if>>\n\n<<include "Office Description">>\n<<if $PC.career == "mercenary">>\n\tYou look back at the rifle. It could never hold a zero, and would fail to feed if it wasn't given just the right amount of lubricant. But sometimes, you'd give anything for one more mission with that shitty old rifle.\n<</if>>\n\n<br><br>\n\n__Penthouse Capacity__\n<br>\n\nThe main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a capacity of ''$dormitory'' slaves.\n[[Expand the dormitory|Manage Penthouse][$cash -= Math.trunc($dormitory*1000*$upgradeMultiplierArcology), $dormitory += 10]]\n//Costs ¤<<print Math.trunc($dormitory*1000*$upgradeMultiplierArcology)>>//\n<br> \n//Exceeding this limit is bad for slaves' health, devotion and trust//\n\n<br>\n\nThe penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a capacity of ''$rooms'' slaves.\n[[Expand the rooms|Manage Penthouse][$cash -= Math.trunc($rooms*1000*$upgradeMultiplierArcology), $rooms += 5]]\n//Costs ¤<<print Math.trunc($rooms*1000*$upgradeMultiplierArcology)>>//\n<br> \n//The number of rooms determines the number of slaves that can be granted luxury//\n\n<br><br>\n\n__Penthouse Facilities__\n\n<br>\n\n<<if $masterSuite == 0>>\n\t[[Improve your master bedroom to house a harem of personal toys|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $masterSuite = 1]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tYour penthouse is capped by a master suite with room for an entire harem of personal toys.\n<</if>>\n\n<br>\n\n<<if $servantsQuarters == 0>>\n\t[[Build a dormitory to house large numbers of house servants|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $servantsQuarters = 5]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tYour penthouse includes a dormitory to house large numbers of house servants.\n<</if>>\n\n<br>\n\n<<if $schoolroom == 0>>\n\t[[Build a schoolroom where slaves can be educated|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $schoolroom = 5]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tYour penthouse includes a schoolroom where slaves can be educated.\n<</if>>\n\n<br>\n\n<<if $spa == 0>>\n\t[[Install open baths to provide relaxation space for resting slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $spa = 5]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tThe penthouse includes a fully appointed spa where slaves can rest and recuperate.\n<</if>>\n\n<br>\n\n<<if $clinic == 0>>\n\t[[Expand the surgical recovery area to accommodate patients and a nurse|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $clinic = 5]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tThe surgical recovery area has been expanded to take in more unhealthy slaves and be staffed by a nurse.\n<</if>>\n\n<br>\n\n<<if $cellblock == 0>>\n\t[[Construct cells to properly confine disobedient slaves|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cellblock = 5]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tThe lower level of the penthouse includes a hallway of cells to confine slaves in.\n<</if>>\n\n<br>\n\n<<if $HGSuite != 1>>\n\t[[Build a small suite for a Head Girl to live in|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $HGSuite = 1]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tThere is a small but handsome suite next to yours reserved for the Head Girl.\n<</if>>\n\n<<if $cyberMod == 1>>\n\t<br>\n\t<<if $researchLab.built == "true">>\n\t\tYour penthouse is now equipped with a research lab.\n\t<<else>>\n\t\t[[Clear out one of the floors and install research equipment|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $researchLab.built = "true", $researchLab.maxSpace = 5]]\n\t\t//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>//\n\t<</if>>\n<</if>>\n\n<br><br>\n\n__Penthouse Upgrades__\n\n<br>\n\n<<if $servantMilkers != 1>>\n\tYour penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $servantMilkers = 1]]\n\t//Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tEvery room in the penthouse is equipped with milkers tied into the liquid systems, letting slaves with full udders drain them anywhere.\n<</if>>\n\n<br>\n\n<<if $boobAccessibility != 1>>\n\tThere are no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $boobAccessibility = 1]]\n\t//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tThe entire penthouse has been remodeled to make life with enormous breasts easier. The doorways have been widened, and tables, sinks and other items now have two levels: one at shoulder height for slaves to use, and another at waist height for them to rest their tits on while they do.\n<</if>>\n\n<br>\n\n<<if $feeder == 0>>\n\t[[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $feeder = 1]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tThe kitchen mounts sensors to refine diets in real time.\n<</if>>\n\n<br>\n\n<<if $cockFeeder == 0>>\n\t[[Enhance the feeding system with faux phalli|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cockFeeder = 1]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tThe kitchen dispenses food from phalli slaves must suck off in order to eat. //[[Remove them|Manage Penthouse][$cockFeeder = 0]]//\n<</if>>\n\n<br>\n\n<<if $suppository == 0>>\n\t[[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $suppository = 1]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tThe kitchen applies drugs that can be absorbed rectally by assfucking slaves with dildos that cum the pharmaceuticals. //[[Remove them|Manage Penthouse][$suppository = 0]]//\n<</if>>\n\n<br>\n\n<<if $studio == 0>>\n\t[[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $studio = 1]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tThe arcology's video systems are connected to a media hub that can convert slave video feeds into pornography.\n<</if>>\n\n<br>\n\n<<if $dojo == 0>>\n\t[[Set up a personal armory to support a bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 1]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<elseif $dojo == 1>>\n\tThere is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo = 2]]\n\t//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//\n<<else>>\n\tThere is a small armory next to your office that can support a bodyguard, with a little room for her to rest in when off duty.\n<</if>>\n\n<br>\n\n<<if $surgeryUpgrade == 0>>\n<<if $rep > 10000>>\n\t[[Upgrade the remote surgery|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $surgeryUpgrade = 1]]\n\t//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//\n<<else>>\n\t//You lack the reputation to secure rare surgery upgrades//\n<</if>>\n<<else>>\n\tYour remote surgery has been heavily upgraded and customized.\n<</if>>\n\n<br>\n\n<<if $dispensary == 0>>\n<<if $rep > 5000>>\n\t[[Install a cutting-edge pharmaceutical fabricator|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $dispensary = 1, $drugsCost = $drugsCost/2]]\n\t//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//\n<<else>>\n\t//You lack the reputation to obtain cutting-edge pharmaceutical technology//\n<</if>>\n<<else>>\n\tThere is a cutting-edge [[pharmaceutical fabricator|Dispensary]] attached to the surgery.\n<</if>>\n\n<br>\n\n<<if $cyberMod == 0>>\n\t<<switch $prostheticsUpgrade>>\n\t<<case 1>>\n\tThere is a facility to construct mechanical prosthetic limbs for amputated slaves.\n\t<<if ($rep > 14000)>>\n\t\t[[Research advanced prototype prosthetics|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 2]]\n\t\t//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//\n\t<<else>>\n\t\t//You lack the reputation to research and produce prototype prosthetics.//\n\t<</if>>\n\t<<case 2>>\n\tThere is a prosthetics facility upgraded to use advanced materials and designs.\n\t<<if ($rep > 16000)>>\n\t\t[[Research high-tech cybernetic limbs|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 3]]\n\t\t//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//\n\t<<else>>\n\t\t//You lack the reputation to research and produce prototype cybernetic limbs.//\n\t<</if>>\n\t<<case 3>>\n\tThere is a high-tech facility to build prosthetics and state-of-the-art cybernetic replacement limbs.\n\t<<default>>\n\t<<if ($rep > 12000)>>\n\t\t[[Construct a mechanical prosthetics facility|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade = 1]]\n\t\t//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//\n\t<<else>>\n\t\t//You lack the reputation to construct a prosthetics facility.//\n\t<</if>>\n\t<</switch>>\n<</if>>
<<set $nextButton = "Back", $nextLink = "Main">>\n\nThis is a space in the arcology's service areas,\n<<switch $sectors[$AS].type>>\n<<case "Manufacturing">>\n\trented to a variety of tenants for manufacturing purposes. You control this part of the arcology and all these producers pay you rent.\n<<case "Sweatshops">>\n\tdesigned for labor intensive manufacturing by menial slaves.\n<<default>>ERROR: bad sector type\n<</switch>>\n<<if $sectors[$AS].type == "Manufacturing">><<SectorSell>><</if>>\n<br>\n\n<<if $sectors[$AS].type == "Sweatshops">>\n<<if $helots > 0>>\n\t<br><br>\n\tYou own $helots menial slaves. All your sweatshops together can use only <<print $Sweatshops*500>>, \n\t<<if $helots > $Sweatshops*500>>\n\t\tthe remainder is assigned to various odd-jobs in the arcology.\n\t<<elseif $helots == $Sweatshops*500>>\n\t\tand your menials are fully staffing them.\n\t<<else>>\n\t\tleaving space for <<print $Sweatshops*500-$helots>> more.\t\t\n\t<</if>>\n<</if>>\n<</if>>\n\n<<if $dairy == 0>>\n\t<br>\n\t[[Construct a dairy to milk slaves on an industrial scale|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $dairy = 5, $sectors[$AS].type = "Dairy"]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs//\n<</if>>\n\n<<if $mercenaries>>\n<<if $barracks != 1>>\n\t<br>\n\t[[Build a barracks to properly house your mercenaries|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $barracks = 1, $sectors[$AS].type = "Barracks"]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> but will reduce mercenary upkeep//\n<</if>>\n<</if>>\n\n<br>\n[[Convert to pens to increase the number of menial slaves you can house|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Pens"]]\n//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//\n\n<<if $sectors[$AS].type != "Sweatshops">>\n\t<br>\n\t[[Convert these facilities to use the labor of menial slaves|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Sweatshops"]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//\n<</if>>\n\n<<if $sectors[$AS].type != "Manufacturing">>\n\t<br>\n\t[[Return this sector to standard manufacturing|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing"]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//\n<</if>>
<<set $nextButton = "Back", $nextLink = "Main">>\n\nThis is an area of the concourse occupied by large stores and markets, many of which sell slaves. You control this part of the arcology and all these merchants pay you rent.\n<<SectorSell>>\n<br>\n\n<<if $arcade == 0>>\n\t<br>\n\t[[Construct a sex arcade to present slaves' holes for public use|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcade = 5, $sectors[$AS].type = "Arcade"]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs//\n<</if>>\n\n<<if $pit == 0>>\n\t<br>\n\t[[Build a pit to host proper slave fights|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $pit = 1, $sectors[$AS].type = "Pit"]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//\n<</if>>\n\n<<if $corpMarket == 0 && $corpIncorporated == 1>>\n\t<br>\n\t[[Create a flagship slave market for your corporation here|Main][$corpCash -= Math.trunc(10000*$upgradeMultiplierArcology), $corpMarket = 1, $sectors[$AS].type = "CorporateMarket"]]\n\t//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> of the corporation's money//\n<</if>>
//FC Markets Report://\n\n<<set $assetAffected = either("general", "slaves", "entrapment", "capture", "training", "surgical", "drugs")>>\n<<set $assetDirection = either("up", "down")>>\n\n<<if $assetAffected == "general">>\n\t<<if $assetDirection == "up">>\n\t<<if random(1,100) > 50>>\n\t\t...rising energy costs drove @@.yellowgreen;rising prices@@ of several market baskets...\n\t<<else>>\n\t\t...conflict-driven increases in transportation costs increase @@.yellowgreen;price indices@@...\n\t<</if>>\n\t<<set $generalAssetPrice += 2>>\n\t<<else>>\n\t<<if random(1,100) > 50>>\n\t\t...increasing Free Cities slave labor effects @@.gold;general prices@@...\n\t<<else>>\n\t\t...Antarctic oil shale pushing down energy prices, driving down major @@.gold;price indices@@...\n\t<</if>>\n\t<<set $generalAssetPrice -= 2>>\n\t<</if>>\n<<elseif $assetAffected == "slaves">>\n\t<<if $assetDirection == "up">>\n\t<<if random(1,100) > 50>>\n\t\t...heavy demand for fashionable varieties drove @@.yellowgreen;rising slave prices@@ last...\n\t<<else>>\n\t\t...study suggested the sexual revolution would continue to drive up @@.yellowgreen;slave prices@@...\n\t<</if>>\n\t<<set $slaveAssetPrice += 2>>\n\t<<else>>\n\t<<if random(1,100) > 50>>\n\t\t...increased supply due to bush wars drove down @@.gold;slave prices@@...\n\t<<else>>\n\t\t...@@.gold;slave prices@@ continue to fall due to major improvements in training...\n\t<</if>>\n\t<<set $slaveAssetPrice -= 2>>\n\t<</if>>\n<<elseif $assetAffected == "entrapment">>\n\t<<if $assetDirection == "up">>\n\t<<if random(1,100) > 50>>\n\t\t...prospect of deregulation drove a @@.yellowgreen;scramble@@ for means of enslavement...\n\t<<else>>\n\t\t...law would legalize enslavement, driving @@.yellowgreen;high prices@@ for associated...\n\t<</if>>\n\t<<set $entrapmentAssetPrice += 2>>\n\t<<else>>\n\t<<if random(1,100) > 50>>\n\t\t...reactionism produced lower demand and @@.gold;lower prices@@ for legal enslavement...\n\t<<else>>\n\t\t...report on low success rates @@.gold;drove down@@ value of legal enslavement methods...\n\t<</if>>\n\t<<set $entrapmentAssetPrice -= 2>>\n\t<</if>>\n<<elseif $assetAffected == "capture">>\n\t<<if $assetDirection == "up">>\n\t<<if random(1,100) > 50>>\n\t\t...declaration of war @@.yellowgreen;pushed up@@ average mercenary wage...\n\t<<else>>\n\t\t...advancing technology to blame for @@.yellowgreen;rising costs@@ of assets for wet work...\n\t<</if>>\n\t<<set $captureAssetPrice += 2>>\n\t<<else>>\n\t<<if random(1,100) > 50>>\n\t\t...rumored peace treaty @@.gold;pushed down@@ mercenary contract clearing rate...\n\t<<else>>\n\t\t...demobilization of the cash-strapped army expected to produce mercenary @@.gold;glut@@...\n\t<</if>>\n\t<<set $captureAssetPrice -= 2>>\n\t<</if>>\n<<elseif $assetAffected == "training">>\n\t<<if $assetDirection == "up">>\n\t<<if random(1,100) > 50>>\n\t\t...rising demand in turn @@.yellowgreen;pushing up@@ prices for most means of slave training...\n\t<<else>>\n\t\t...public demand for ever-better slave training inevitably @@.yellowgreen;increase@@ training costs...\n\t<</if>>\n\t<<set $trainingAssetPrice += 2>>\n\t<<else>>\n\t<<if random(1,100) > 50>>\n\t\t...competition from low-cost slave breaking firms @@.gold;reducing@@ asking price for...\n\t<<else>>\n\t\t...increased automation of slave training @@.gold;negatively impacting@@ training contracts...\n\t<</if>>\n\t<<set $trainingAssetPrice -= 2>>\n\t<</if>>\n<<elseif $assetAffected == "surgical">>\n\t<<if $assetDirection == "up">>\n\t<<if random(1,100) > 50>>\n\t\t...fashionable extravagant implant procedures @@.yellowgreen;driving prices@@ of remote surgical...\n\t<<else>>\n\t\t...near-universal breast implants producing corresponding @@.yellowgreen;price inflation@@ of surgery...\n\t<</if>>\n\t<<set $surgicalAssetPrice += 2>>\n\t<<else>>\n\t<<if random(1,100) > 50>>\n\t\t...vastly reduced overhead with remote surgery @@.gold;hitting prices@@ of surgery hard...\n\t<<else>>\n\t\t...oversupply after major manufacturers converted lines to @@.gold;low-cost@@ implant production...\n\t<</if>>\n\t<<set $surgicalAssetPrice -= 2>>\n\t<</if>>\n<<elseif $assetAffected == "drugs">>\n\t<<if $assetDirection == "up">>\n\t<<if random(1,100) > 50>>\n\t\t...intense demand for curatives in conflict zones @@.yellowgreen;increasing prices@@...\n\t<<else>>\n\t\t...setbacks in growth hormone human testing expected to @@.yellowgreen;increase prices@@ of traditional formula...\n\t<</if>>\n\t<<set $drugAssetPrice += 2>>\n\t<<else>>\n\t<<if random(1,100) > 50>>\n\t\t...new formula @@.gold;cut costs@@ of common curatives by an unprecedented...\n\t<<else>>\n\t\t...glut caused by big pharma reorienting towards @@.gold;cheap,@@ mass-produced aphros...\n\t<</if>>\n\t<<set $drugAssetPrice -= 2>>\n\t<</if>>\n<</if>>
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Master Suite", $showEncyclopedia = 1, $encyclopedia = "Master Suite">>\n\n<<SlaveSort $MastSiIDs>>\n<<set _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL>>\n\n<<if $masterSuiteName != "the Master Suite">>\n\t<<set $masterSuiteNameCaps = $masterSuiteName.replace("the ", "The ")>>\n<</if>>\n\n<<set $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0>>\n\n<<if ($Concubine != 0 && $Concubine.preg >= 4)>>\n\t<<set _masterSuitePregnantSlaves++>>\n\t<<if $slaves[_FLs].pregType > 1>>\n\t\t<<set _masterSuitePregnantSlavesMultiple++>>\n\t<</if>>\n<</if>>\n\n<<if $masterSuiteSlaves > 0>>\n<<for _dI = 0; _dI < _DL; _dI++>>\n\t<<set _i = $slaveIndices[$MastSiIDs[_dI]]>>\n\t<<set _Slave = $slaves[_i]>>\n\n\t<<if $masterSuiteUpgradeLuxury == 2>>\n\t<<if canAchieveErection(_Slave)>>\n\t\t<<set _masterSuiteAverageCum += _Slave.balls, _masterSuiteAverageDick += _Slave.dick>>\n\t<</if>>\n\t<<set _masterSuiteAverageMilk += _Slave.lactation*(_Slave.boobs-_Slave.boobsImplant), $masterSuiteAverageEnergy += _Slave.energy, _masterSuiteAveragePreg += _Slave.preg>>\n\t<<if _Slave.fetish == "dom">>\n\t\t<<set _masterSuiteAverageDom += _Slave.fetishStrength>>\n\t<<elseif _Slave.fetish == "submissive">>\n\t\t<<set _masterSuiteAverageDom -= _Slave.fetishStrength>>\n\t<<elseif _Slave.fetish == "sadist">>\n\t\t<<set _masterSuiteAverageSadism += _Slave.fetishStrength>>\n\t<<elseif _Slave.fetish == "masochist">>\n\t\t<<set _masterSuiteAverageSadism -= _Slave.fetishStrength>>\n\t<</if>>\n\t<</if>>\n\t<<if (_Slave.preg >= 4)>>\n\t\t<<set _masterSuitePregnantSlaves++>>\n\t\t<<if _Slave.pregType > 1>>\n\t\t\t<<set _masterSuitePregnantSlavesMultiple++>>\n\t\t<</if>>\n\t<</if>>\n<</for>>\n\t<<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/$masterSuiteSlaves>>\n\t<<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/$masterSuiteSlaves>>\n\t<<set _masterSuiteAverageCum = _masterSuiteAverageCum/$masterSuiteSlaves>>\n\t<<set _masterSuiteAverageDick = _masterSuiteAverageDick/$masterSuiteSlaves>>\n\t<<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/$masterSuiteSlaves>>\n\t<<set _masterSuiteAverageDom = _masterSuiteAverageDom/$masterSuiteSlaves>>\n\t<<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/$masterSuiteSlaves>>\n<</if>>\n\n<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>\n<<set _Tmult2 = Math.trunc(25000*$upgradeMultiplierArcology)>>\n<<set _Tmult3 = Math.trunc(15000*$upgradeMultiplierArcology)>>\n<<if $masterSuiteUpgradeLuxury == 1>>\n\n$masterSuiteNameCaps is furnished\n<<switch $masterSuiteDecoration>>\n<<case "Roman Revivalist">>\n\tas a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. Pride of place is given to a set of low couches placed together, capable of accommodating many nude bodies.\n<<case "Aztec Revivalist">>\n\tas an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people.\n<<case "Egyptian Revivalist">>\n\tafter the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. An imposing bed of sandalwood occupies the center of the room.\n<<case "Edo Revivalist">>\n\tin the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. There, around a low bed, there are many mats for servants to kneel around their <<if $PC.title == 1>>master<<else>>mistress<</if>>.\n<<case "Arabian Revivalist">>\n\tas a beguiling haze of Arabian decadence. There is a great gilded bed in the center of the space, piled with silk pillows for naked bodies to recline on. Gauzy curtains flutter in the warm, heady breeze.\n<<case "Chinese Revivalist">>\n\tas though it were the innermost sanctum of the Forbidden City. A massive bed fills the central space. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners.\n<<case "Chattel Religionist">>\n\tas a severe place of cold stone and hard wood. A single shaft of sunlight illuminates an enormous stone platform that serves as a bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>.\n<<case "Degradationist">>\n\twith a gothic grandeur. Blood-red upholstery and hardwood menace crouch in the center of the space in the form of a massive poster bed with curtains of chain mail.\n<<case "Asset Expansionist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced.\n<<case "Transformation Fetishist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced.\n<<case "Gender Radicalist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked in the butt, but they're concealed for now.\n<<case "Gender Fundamentalist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked, but they're concealed for now.\n<<case "Physical Idealist">>\n\tas a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There's a huge bed in the middle of the space, and there are mirrors almost everywhere, including on the ceiling over the bed.\n<<case "Supremacist">>\n\tlike the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. A massive four-poster bed dominates the space.\n<<case "Subjugationist">>\n\tlike the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. A massive four-poster bed dominates the space.\n<<case "Paternalist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.\n<<case "Pastoralist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. The space is dominated by a massive, reinforced bed, built in sections so that part of it can be cleaned while cream-squirting cows cavort on the rest.\n<<case "Maturity Preferentialist">>\n\tcomfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. The space is dominated by a broad, soft bed, well supplied with pillows. It's the perfect place to relax with a harem of MILFs.\n<<case "Youth Preferentialist">>\n\tcomfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. The space is dominated by a broad, reinforced bed, without cushions or sheets, which would just get in the way of energetic sex.\n<<case "Body Purist" "Slimness Enthusiast">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. The space is dominated by a huge bed with soft sheets.\n<<default>>\n\tin a refined, yet practical style. It's dominated by a huge bed in which many slaves could serve their <<if $PC.title == 1>>master<<else>>mistress<</if>> and then cuddle afterward.\n<</switch>>\n\nIt's is full of luxuries of all kinds. The slaves here live free of want or worry, and have everything except their freedom. Their only duties are to please you and look after the suite and one another.\n<<if $masterSuiteSlaves > 2>>\n\tIt's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others.\n\t<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>\n\tMany of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br>\n\t<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>\n\tMany of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br>\n\t<</if>>\n<<elseif $masterSuiteSlaves > 0>>\n\tIt's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment.\n<<else>>\n\tNone of your slaves are serving here.\n<</if>>\n\n<br> [[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= _Tmult1, $masterSuiteUpgradeLuxury = 2]] //Costs _Tmult1; will encourage fucktoys to fuck each other//\n\n<<elseif $masterSuiteUpgradeLuxury == 2>>\n\n$masterSuiteNameCaps is furnished\n<<switch $masterSuiteDecoration>>\n<<case "Roman Revivalist">>\n\tas a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic.\n<<case "Aztec Revivalist">>\n\tas an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people.\n<<case "Egyptian Revivalist">>\n\tafter the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling.\n<<case "Edo Revivalist">>\n\tin the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space.\n<<case "Arabian Revivalist">>\n\tas a beguiling haze of Arabian decadence. Gauzy curtains flutter in the warm, heady breeze.\n<<case "Chinese Revivalist">>\n\tas though it were the innermost sanctum of the Forbidden City. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners.\n<<case "Chattel Religionist">>\n\tas a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the central space.\n<<case "Degradationist">>\n\twith a gothic grandeur. Blood-red upholstery and hardwood menace decorate the walls.\n<<case "Asset Expansionist">>\n\tcomfortably, with the convenience of massive-breasted slaves in mind. There are lots of handrails, cushions, and low tables, covered with creams, lubricants, and sex toys.\n<<case "Transformation Fetishist">>\n\tcomfortably, with the convenience of bimbos in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and sex toys.\n<<case "Gender Radicalist">>\n\tcomfortably, with the convenience of dickgirls in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and vibrating butt plugs.\n<<case "Gender Fundamentalist">>\n\tcomfortably, with the convenience and pleasure of slavegirls in mind. There are lots of makeup dressers with mirrors, soft divans, and low tables, covered with creams, lubricants, and vibrators.\n<<case "Physical Idealist">>\n\tas a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. The entire area is filled with the heady odors of sweat, metabolites, and sex.\n<<case "Supremacist">>\n\tlike the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people.\n<<case "Subjugationist">>\n\tlike the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.\n<<case "Paternalist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.\n<<case "Pastoralist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants, with a distinct focus on mammary intercourse.\n<<case "Maturity Preferentialist">>\n\tcomfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves.\n<<case "Youth Preferentialist">>\n\tcomfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves.\n<<case "Body Purist" "Slimness Enthusiast">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.\n<<default>>\n\tin a refined, yet practical style.\n<</switch>>\n\nThe true focus of the suite is, however, the fuckpit. This stepped depression in the middle of the floor\n<<if $masterSuiteSlaves > 3>>\n\tis filled by cushions and every slave in the suite who isn't sleeping, eating, or bathing.\n\t<<if $masterSuiteAverageEnergy > 90>>\n\tThey're having energetic group sex; most of them are fucking and being fucked at the same time.\n\t<<elseif $masterSuiteAverageEnergy > 60>>\n\tThey're having group sex; most of them are in active sexual contact with more than one partner.\n\t<<else>>\n\tThey're having languid group sex; more than one girl is dozing while another plays with her body.\n\t<</if>>\n\t<<if $masterSuiteAverageEnergy > 90>>\n\tThe pit features automated cleaning systems, which are quite necessary.\n\t<<if _masterSuiteAverageDick > 4>>\n\t\tWith so many huge cocks in the fuckpit, every hole available is frequently fucked vigorously.\n\t<</if>>\n\t<<if _masterSuiteAverageCum > 4>>\n\t\tThe slaves' bodies grow more coated with cum, and more of the white stuff drips from their holes, until they take a break for a shower.\n\t<</if>>\n\t<<if _masterSuiteAverageMilk > 4000>>\n\t\tMost of them cannot tear themselves away (or cannot escape) for a normal machine milking, so their tender, overfull breasts squirt milk whenever anyone touches them. The lowest level of the fuckpit is a pool of milk.\n\t<</if>>\n\t<</if>>\n\t<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>\n\tMany of the slaves are pregnant, and more than one has her face buried in the cunt directly below a gravid belly while she lovingly massages her own.<br>\n\t<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>\n\tMany of the slaves are pregnant with multiple children, and more than one has her face buried in the cunt directly below a grossly swollen belly while she lovingly massages her own distended stomach.<br>\n\t<</if>>\n<<elseif $masterSuiteSlaves > 0>>\n\thas a few lonely-looking fucktoys in it, badly outnumbered by the cushions.\n<<else>>\n\tis desolate and unpopulated.\n<</if>>\n\n<br> [[Refit the suite to the height of traditional opulence|Master Suite][$cash -= _Tmult1, $masterSuiteUpgradeLuxury = 1]] //Costs _Tmult1; will focus the suite on you//\n\n<<else>>\n\n$masterSuiteNameCaps is furnished\n<<switch $masterSuiteDecoration>>\n<<case "Roman Revivalist">>\n\tas a Roman patrician's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic.\n<<case "Aztec Revivalist">>\n\tas an Aztec cultural, spiritual and military leader of the city you're allowed great leniency. The <<if $PC.title == 1>>Master<<else>>Mistress<</if>>'s room is created to gratify you as a true god of the people.\n<<case "Egyptian Revivalist">>\n\tafter the best room of an ancient Egyptian mansion. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling.\n<<case "Edo Revivalist">>\n\tin the Spartan style of an Edo period mansion's innermost rooms. Rice paper screens divide it into subsections, each of which contains little more than a low bed.\n<<case "Arabian Revivalist">>\n\tas a beguiling haze of Arabian decadence. Soft cushions are scattered across the floor and piled against the walls to provide something for dusky, naked bodies to recline on. Gauzy curtains partition the room into a number of cozy dens.\n<<case "Chinese Revivalist">>\n\tlike the mansion of a senior mandarin of ancient China. The walls are gorgeous hand-carved wooden screens, and heavy jade statues of favored gods crouch in the corners.\n<<case "Chattel Religionist">>\n\tas a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>.\n<<case "Degradationist">>\n\twith a gothic grandeur. Blood-red upholstery and hardwood menace. There are numerous places where resistant slaves can be restrained.\n<<case "Asset Expansionist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible.\n<<case "Transformation Fetishist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible.\n<<case "Gender Radicalist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. The straps to restrain slave girls who don't want to be fucked in the butt are concealed for now.\n<<case "Gender Fundamentalist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. The straps to restrain slave girls who don't want to be fucked are concealed for now.\n<<case "Physical Idealist">>\n\tas a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There are mirrors almost everywhere, including on the ceiling over the bed.\n<<case "Supremacist">>\n\tlike the master bedroom in a mansion in the old countries of $arcologies[0].FSSupremacistRace people.\n<<case "Subjugationist">>\n\tlike the master bedroom in a mansion in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.\n<<case "Paternalist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.\n<<case "Pastoralist">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. Everything that isn't waterproof is covered in plastic, to catch errant milk.\n<<case "Maturity Preferentialist">>\n\tcomfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves.\n<<case "Youth Preferentialist">>\n\tcomfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves.\n<<case "Body Purist" "Slimness Enthusiast">>\n\tcomfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.\n<<default>>\n\tcomfortably, as a fairly normal luxury suite. It is unusually large, to accommodate as large a stable of sex slaves as strikes your fancy.\n<</switch>>\n\n<<if $masterSuiteSlaves > 2>>\n\tIt's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others.\n\t<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>\n\tMany of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br>\n\t<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>\n\tMany of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br>\n\t<</if>>\n<<elseif $masterSuiteSlaves > 0>>\n\tIt's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment.\n<<else>>\n\tNone of your slaves are serving here.\n<</if>>\n<br> [[Refit the suite to the height of traditional opulence|Master Suite][$cash -= _Tmult2, $masterSuiteUpgradeLuxury = 1]] //Costs ¤_Tmult2 and will focus the suite on you//\n<br> [[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= _Tmult2, $masterSuiteUpgradeLuxury = 2]] //Costs ¤_Tmult2; will encourage fucktoys to fuck each other//\n\n<</if>>\n\n<br>$masterSuiteNameCaps has room for $masterSuite slaves to live comfortably<<if $masterSuiteUpgradeLuxury == 2>> in the moments when they're not in the fuckpit<<elseif $masterSuiteUpgradeLuxury == 1>> on its huge bed<</if>>.\n<<set _Tmult0 = Math.trunc($masterSuite*1000*$upgradeMultiplierArcology)>>\n[[Expand the Master Suite|Master Suite][$cash -= _Tmult0, $masterSuite += 5]] //Costs ¤_Tmult0//\n\n<br>\n<<if $masterSuiteUpgradePregnancy == 1>>\n\tThe master suite has been further upgraded to support fertile slaves and encourage slave pregnancy, providing additional rest areas, better access to amenities, and a dedicated birthing chamber.\n\t<<if $masterSuitePregnancySlaveLuxuries == 1>>\n\t\tPregnant slaves are being ''given some luxuries'' to reduce stress. [[End the special treatment of pregnant slaves|Master Suite][$masterSuitePregnancySlaveLuxuries = 0]]<br>\n\t<<else>>\n\t\tPregnant slaves ''have no extra luxuries'' to reduce stress. [[Give pregnant slaves lighter duties|Master Suite][$masterSuitePregnancySlaveLuxuries = 1]] //Costs ¤500/week//<br>\n\t<</if>>\n\t<<if $masterSuitePregnancyFertilityDrugs == 1>>\n\t\tFertile slaves ''are being given'' fertility drugs, encouraging impregnation and multiple pregnancy. [[End the drug regime|Master Suite][$masterSuitePregnancyFertilityDrugs = 0, $masterSuitePregnancyFertilitySupplements = 0]]<br>\n\t<<else>>\n\t\tFertile slaves ''are not being given'' fertility drugs. [[Give fertility drugs to all fertile slaves|Master Suite][$masterSuitePregnancyFertilityDrugs = 1]]<br>\n\t<</if>>\n\t<<if $masterSuitePregnancyFertilityDrugs == 0>>\n\t\t//Fertile slaves ''must be on fertility drugs'' to be given fertility supplements// <br>\n\t<<elseif $masterSuitePregnancyFertilitySupplements == 0 && $masterSuitePregnancyFertilityDrugs == 1>>\n\t\tFertile slaves ''are not being given'' fertility drug supplements. [[Give supplements to slaves on fertility drugs|Master Suite][$masterSuitePregnancyFertilitySupplements = 1]] //Costs ¤1000/week//<br>\n\t<</if>>\n\t<<if $masterSuitePregnancyFertilitySupplements == 1 && $masterSuitePregnancyFertilityDrugs == 1>>\n\t\tFertile slaves ''are being given'' supplements to their fertility drugs, further enhancing the chances of multiple pregnancy. [[End the supplement regime|Master Suite][$masterSuitePregnancyFertilitySupplements = 0]]<br>\n\t<</if>>\n<<else>>\n\tThe master suite does not currently have special customizations to support slave pregnancy. [[Refit the suite to support and encourage slave pregnancy|Master Suite][$cash -= _Tmult3, $masterSuiteUpgradePregnancy = 1]] //Costs ¤_Tmult3//\n<</if>>\n\n<br><br>\n<<if $Concubine != 0>>\n\t<<set $Flag = 2>>\n\t<<include "Slave Summary">>\n<<else>>\n\tYou do not have a slave serving as your Concubine. [[Appoint one|Concubine Select]]\n<</if>>\n\n<br><br>\n<<if ($masterSuite <= $masterSuiteSlaves)>>\n\t''$masterSuiteNameCaps is full and cannot hold any more slaves''\n<<elseif ($slaves.length > $masterSuiteSlaves)>>\n\t<<link "''Send a slave to serve in $masterSuiteName''">>\n\t\t<<set $leaveMasterSuite = 0>>\n\t\t<<replace #masterSuiteComingGoing>>\n\t\t\t<<set $Flag = 0>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n<<if $masterSuiteSlaves > 0>>\n\t| <<link "''Bring a slave out of the master suite''">>\n\t\t<<set $leaveMasterSuite = 1>>\n\t\t<<replace #masterSuiteComingGoing>>\n\t\t\t<<set $Flag = 1>>\n\t\t\t<<include "Slave Summary">>\n\t\t<</replace>>\n\t<</link>>\n<<else>>\n\t<br><br>//$masterSuiteNameCaps is empty for the moment//\n<</if>>\n\n<span id="masterSuiteComingGoing">\n<<if $leaveMasterSuite == 0>>\n\t<<set $Flag = 0>>\n\t<<include "Slave Summary">>\n<<else>>\n\t<<set $Flag = 1>>\n\t<<include "Slave Summary">>\n<</if>>\n</span>\n\n<br><br>Rename $masterSuiteName: <<textbox "$masterSuiteName" $masterSuiteName "Master Suite">> //Use a noun or similar short phrase//
<<SlaveSort $MastSiIDs>>\n<<set _DL = $MastSiIDs.length, $masterSuiteSlaves = _DL, $legendaryAbolitionistID = 0, $masterSuiteAverageEnergy = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0>>\n\n<<if $Concubine != 0>>\n\t<<set _FLs = $slaves.findIndex(function(s) { return s.ID == $Concubine.ID; })>>\n\n\t<<if _FLs != -1>>\n\t\t/% Add the Concubine to the $MastSiIDs list at the front of the array, so that she displays first %/\n\t\t<<set $MastSiIDs.unshift($Concubine.ID), _DL++>>\n\t<</if>>\n<</if>>\n\n<<if _DL > 0>>\n\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t<<set $i = $slaveIndices[$MastSiIDs[_dI]]>>\n\t\t<<set $masterSuiteAverageEnergy += $slaves[$i].energy>>\n\t\t<<if $masterSuiteUpgradeLuxury == 2>>\n\t\t<<if canAchieveErection($slaves[$i])>>\n\t\t\t<<set _masterSuiteAverageCum += $slaves[$i].balls, _masterSuiteAverageDick += $slaves[$i].dick>>\n\t\t<</if>>\n\t\t<<set _masterSuiteAverageMilk += $slaves[$i].lactation*($slaves[$i].boobs-$slaves[$i].boobsImplant), _masterSuiteAveragePreg += $slaves[$i].preg>>\n\t\t<<switch $slaves[$i].fetish>>\n\t\t<<case "dom">>\n\t\t\t<<set _masterSuiteAverageDom += $slaves[$i].fetishStrength>>\n\t\t<<case "submissive">>\n\t\t\t<<set _masterSuiteAverageDom -= $slaves[$i].fetishStrength>>\n\t\t<<case "sadist">>\n\t\t\t<<set _masterSuiteAverageSadism += $slaves[$i].fetishStrength>>\n\t\t<<case "masochist">>\n\t\t\t<<set _masterSuiteAverageSadism -= $slaves[$i].fetishStrength>>\n\t\t<</switch>>\n\t\t<</if>>\n\t\t<<if ($legendaryAbolitionistID == 0) && ($slaves[$i].devotion > 95) && ($slaves[$i].prestige == 0) && (($slaves[$i].origin == "You sentenced her to enslavement as a punishment for attempted theft of a slave.") || ($slaves[$i].origin == "She is an enslaved Daughter of Liberty."))>>\n\t\t\t<<set $legendaryAbolitionistID = $slaves[$i].ID>>\n\t\t<</if>>\n\t<</for>>\n\t<<set $masterSuiteAverageEnergy = $masterSuiteAverageEnergy/_DL>>\n\t<<set _masterSuiteAverageMilk = _masterSuiteAverageMilk/_DL>>\n\t<<set _masterSuiteAverageCum = _masterSuiteAverageCum/_DL>>\n\t<<set _masterSuiteAverageDick = _masterSuiteAverageDick/_DL>>\n\t<<set _masterSuiteAveragePreg = _masterSuiteAveragePreg/_DL>>\n\t<<set _masterSuiteAverageDom = _masterSuiteAverageDom/_DL>>\n\t<<set _masterSuiteAverageSadism = _masterSuiteAverageSadism/_DL>>\n\n\t ''There <<if (_DL == 1)>>is one slave<<else>>are _DL slaves<</if>>\n\tseeing to your pleasure in the master suite.'' Such sexual opulence @@.green;improves@@ your reputation.\n\t<<if ($arcologies[0].FSEgyptianRevivalist > 0) && (_DL >= 5)>>\n\t\tSociety @@.green;approves@@ of your keeping a large number of women. This advances the Egyptian revivalist ideal of multiple concubinage.\n\t\t<<FSChange "EgyptianRevivalist" 2>>\n\t<</if>>\n\t<<if (_masterSuitePregnantSlaves >= 1)>>\n\t\tThe suite is supporting the pregnancies of the slaves\n\t\t<<if ($masterSuitePregnancyFertilityDrugs == 1)>>\n\t\t\twithin, and is providing them with fertility drugs\n\t\t\t<<if ($masterSuitePregnancyFertilitySupplements == 1)>>\n\t\t\tand supplements to encourage impregnation.\n\t\t\t<<else>>\n\t\t\tto encourage impregnation.\n\t\t\t<</if>>\n\t\t<<else>>\n\t\twithin.\n\t\t<</if>>\n\t<</if>>\n\t<<if _DL > 1>>\n\t\tThe level of sexual energy in the suite is\n\t\t<<if $masterSuiteUpgradeLuxury == 1>>\n\t\t\t<<if $masterSuiteAverageEnergy > 90>>\n\t\t\tintense. When you enter your luxurious retreat, you can set off pent-up orgasms with a touch.\n\t\t\t<<elseif $masterSuiteAverageEnergy > 60>>\n\t\t\thigh; there is strong competition for your favors whenever you enter your retreat.\n\t\t\t<<else>>\n\t\t\trelatively normal; the girls serve your pleasure before their own.\n\t\t\t<</if>>\n\t\t<<elseif $masterSuiteUpgradeLuxury == 2>>\n\t\t\t<<if $masterSuiteAverageEnergy > 90>>\n\t\t\tintense. Your girls spend almost all their time in the fuckpit, having sex in a big pile.\n\t\t\t<<elseif $masterSuiteAverageEnergy > 60>>\n\t\t\thigh; your girls spend much of their time in the fuckpit, having sex with each other.\n\t\t\t<<else>>\n\t\t\trelatively normal; the girls lounging in the fuckpit get each other off when they feel like it.\n\t\t\t<</if>>\n\t\t\t<<if _masterSuiteAverageCum > 4>>\n\t\t\tUnless it's right after an automated cleaning, everything in the fuckpit is spattered with cum.\n\t\t\t<</if>>\n\t\t\t<<if _masterSuiteAverageMilk > 4000>>\n\t\t\tThere's so much lactation going on that the lowest level of the fuckpit is a pool of milk.\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\trelatively normal.\n\t\t<</if>>\n\t<</if>>\n\n\t<<for _dI = 0; _dI < _DL; _dI++>>\n\t\t<<set $i = $slaveIndices[$MastSiIDs[_dI]]>>\n\t\t<br><br>\n\t\t/* 000-250-006 */\n\t\t<<if $seeImages == 1 && $imageChoice == 0>>\n\t\t<div class="imageRef tinyImg">\n\t\t\t<<SlaveArt $slaves[$i] 0 0>>\n\t\t</div>\n\t\t<</if>>\n\t\t/* 000-250-006 */\n\t\t<<if ($slaves[$i].assignment == "be your Concubine")>>\n\t\t\t<<set $Concubine = $slaves[_FLs]>>\n\t\t\t''Your concubine $Concubine.slaveName is serving you in $masterSuiteName.'' More than any other slave, her sexual brilliance and physical appeal are @@.green;critical@@ to your reputation.\n\n\t\t\t<<if ($Concubine.career == "an arcology owner")>>\n\t\t\t\tShe was once your rival, and your relationship is widely thought to be @@.green;the perfect modern romance.@@\n\t\t\t\t<<set $repGain += 250>>\n\t\t\t<<elseif ($Concubine.prestige > 0)>>\n\t\t\t\t<<if $verboseDescriptions == 1>>Keeping such a prestigious slave as your concubine @@.green;adds to your fame.@@<</if>>\n\t\t\t\t<<set $repGain += 25*$Concubine.prestige>>\n\t\t\t<</if>>\n\t\t\t<<if ($Concubine.oralCount + $Concubine.analCount + $Concubine.vaginalCount + $Concubine.mammaryCount + $Concubine.penetrativeCount > 1000)>>\n\t\t\t\t<<if $verboseDescriptions == 1>>Many citizens <<if $Concubine.publicCount > 10>>remember having had her themselves, and <</if>>@@.green;respectfully@@ envy you her exclusive company.<</if>>\n\t\t\t\t<<set $repGain += 25>>\n\t\t\t<</if>>\n\t\t\t<<if $slaves[$i].devotion <= 20>>\n\t\t\t\t<<if $masterSuiteUpgradeLuxury > 0>>\n\t\t\t\t\t<<set $slaves[$i].livingRules = "luxurious", $slaves[$i].devotion += 4, $slaves[$i].trust += 4>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<set $slaves[$i].livingRules = "normal", $slaves[$i].devotion += 2, $slaves[$i].trust += 2>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<if $masterSuiteDecoration != "standard">>\n\t\t\t\t<<set $slaves[$i].devotion++>>\n\t\t\t<</if>>\n\t\t<<else>> /* not Concubine */\n\t\t\t''__@@.pink;$slaves[$i].slaveName@@__''\n\t\t\t<<if $slaves[$i].choosesOwnAssignment == 2>>\n\t\t\t\t<<include "SA chooses own job">>\n\t\t\t<<else>>\n\t\t\t\tsees to your pleasure in $masterSuiteName.\n\t\t\t<</if>>\n\t\t\t/* Perform facility based rule changes */\n\t\t\t<<if ($masterSuiteUpgradeLuxury == 1)>>\n\t\t\t\t<<set $slaves[$i].livingRules = "luxurious">>\n\t\t\t\t<<if ($slaves[$i].devotion <= 95)>>\n\t\t\t\t\t<<set $slaves[$i].devotion += 2>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if $masterSuiteDecoration != "standard">>\n\t\t\t\t\t<<set $slaves[$i].devotion++>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if ($slaves[$i].trust < 60)>>\n\t\t\t\t\t<<set $slaves[$i].trust++>>\n\t\t\t\t<</if>>\n\t\t\t<<elseif ($masterSuiteUpgradeLuxury == 2)>>\n\t\t\t\t<<set $slaves[$i].livingRules = "luxurious">>\n\t\t\t\t<<if ($slaves[$i].energy > 90)>>\n\t\t\t\t\t<<if ($slaves[$i].devotion <= 95)>>\n\t\t\t\t\t\t<<set $slaves[$i].devotion += 2>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<if ($slaves[$i].trust <= 95)>>\n\t\t\t\t\t\t<<set $slaves[$i].trust += 2>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<if ($slaves[$i].devotion <= 60)>>\n\t\t\t\t\t\t<<set $slaves[$i].devotion++>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<if ($slaves[$i].trust < 60)>>\n\t\t\t\t\t\t<<set $slaves[$i].trust++>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<set $slaves[$i].livingRules = "spare">>\n\t\t\t\t<<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>>\n\t\t\t\t\t<<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 5>>\n\t\t\t\t<<elseif ($slaves[$i].devotion <= 60)>>\n\t\t\t\t\t<<set $slaves[$i].devotion += 2>>\n\t\t\t\t<<elseif ($slaves[$i].devotion > 60)>>\n\t\t\t\t\t<<set $slaves[$i].devotion -= 2>>\n\t\t\t\t<</if>>\n\t\t\t\t<<if ($slaves[$i].trust < 60)>>\n\t\t\t\t\t<<set $slaves[$i].trust++>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t/% Both Concubine and other slaves %/\n\t\t<<if $masterSuiteUpgradeLuxury == 2 && $masterSuiteAverageEnergy > random(50,90)>>\n\t\t\t<<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion > -10) && ($slaves[$i].fetishStrength <= 95)>>\n\t\t\t\t<<fetishChangeChance $slaves[$i]>>\n\t\t\t\t<<if (_masterSuiteAverageMilk > 2000) && ($fetishChangeChance > random(0,50))>>\n\t\t\t\t\t<<if $slaves[$i].fetish == "boobs">>\n\t\t\t\t\t\t<<if $verboseDescriptions == 1>>Her<<else>>$slaves[$i].slaveName's<</if>> @@.lightcoral;boob fetish is strengthened@@ by the constant availability of milky nipples for her to play with.\n\t\t\t\t\t\t<<set $slaves[$i].fetishStrength += 4>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\tShe @@.lightcoral;acquires a boob fetish@@ after spending a lot of time in the fuckpit drinking from her fellow fucktoys' tits.\n\t\t\t\t\t\t<<set $slaves[$i].fetish = "boobs", $slaves[$i].fetishStrength = 65>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif (_masterSuiteAverageDick > 3) && ($slaves[$i].anus > 0) && ($fetishChangeChance > random(0,50))>>\n\t\t\t\t\tShe\n\t\t\t\t\t<<if $slaves[$i].fetish == "buttslut">>\n\t\t\t\t\t\t@@.lightcoral;sinks farther into anal pleasure,@@ since she spends her time in the fuckpit with at least one of the many available cocks up her butt.\n\t\t\t\t\t\t<<set $slaves[$i].fetishStrength += 4>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t@@.lightcoral;acquires an anal fetish@@ after helplessly orgasming at the mercy of your many fucktoys eager to shove their big stiff penises up her ass.\n\t\t\t\t\t\t<<set $slaves[$i].fetish = "buttslut", $slaves[$i].fetishStrength = 65>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif (_masterSuiteAverageCum > 3) && ($fetishChangeChance > random(0,50))>>\n\t\t\t\t\tShe\n\t\t\t\t\t<<if $slaves[$i].fetish == "cumslut">>\n\t\t\t\t\t\t@@.lightcoral;sinks farther into cum addiction,@@ since she spends her time in the fuckpit eagerly sucking down ejaculate, straight from the many sources.\n\t\t\t\t\t\t<<set $slaves[$i].fetishStrength += 4>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t@@.lightcoral;acquires an oral fixation@@ after orally servicing your many fucktoys eager to blow their loads down her throat.\n\t\t\t\t\t\t<<set $slaves[$i].fetish = "cumslut", $slaves[$i].fetishStrength = 65>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif (_masterSuiteAveragePreg > 10) && ($fetishChangeChance > random(0,50))>>\n\t\t\t\t\tShe\n\t\t\t\t\t<<if $slaves[$i].fetish == "pregnancy">>\n\t\t\t\t\t\t@@.lightcoral;sinks farther into pregnancy obsession,@@ since she never wants for a pregnant girl to make love to.\n\t\t\t\t\t\t<<set $slaves[$i].fetishStrength += 4>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t@@.lightcoral;acquires a pregnancy fetish,@@ since many of her sexual partners in the fuckpit are heavily pregnant.\n\t\t\t\t\t\t<<set $slaves[$i].fetish = "pregnancy", $slaves[$i].fetishStrength = 65>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif (_masterSuiteAverageDom < 50) && ($fetishChangeChance > random(0,50))>>\n\t\t\t\t\tShe\n\t\t\t\t\t<<if $slaves[$i].fetish == "dom">>\n\t\t\t\t\t\t@@.lightcoral;becomes more dominant,@@ since there are so many subs in the fuckpit who beg her to fuck them hard.\n\t\t\t\t\t\t<<set $slaves[$i].fetishStrength += 4>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t@@.lightcoral;becomes sexually dominant@@ after having fun satisfying the many submissive fucktoys in the fuckpit who beg her to top them.\n\t\t\t\t\t\t<<set $slaves[$i].fetish = "dom", $slaves[$i].fetishStrength = 65>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif (_masterSuiteAverageDom > 50) && ($fetishChangeChance > random(0,50))>>\n\t\t\t\t\tShe\n\t\t\t\t\t<<if $slaves[$i].fetish == "submissive">>\n\t\t\t\t\t\t@@.lightcoral;becomes even more submissive,@@ since there are so many doms in the fuckpit that she's often used by more than one at once.\n\t\t\t\t\t\t<<set $slaves[$i].fetishStrength += 4>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t@@.lightcoral;becomes sexually submissive@@ after the many dominant slaves in the fuckpit hold her down and use her for their pleasure.\n\t\t\t\t\t\t<<set $slaves[$i].fetish = "submissive", $slaves[$i].fetishStrength = 65>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif (_masterSuiteAverageSadism < 50) && ($fetishChangeChance > random(0,50))>>\n\t\t\t\t\tShe\n\t\t\t\t\t<<if $slaves[$i].fetish == "sadist">>\n\t\t\t\t\t\t@@.lightcoral;becomes more sadistic,@@ since there are so many girls in the fuckpit who will do anything for her if she'll only spank them.\n\t\t\t\t\t\t<<set $slaves[$i].fetishStrength += 4>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t@@.lightcoral;becomes a bit of a sadist@@ after she notices that so many of her fellow fucktoys cum harder if she gives them a good slap.\n\t\t\t\t\t\t<<set $slaves[$i].fetish = "sadist", $slaves[$i].fetishStrength = 65>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<<elseif (_masterSuiteAverageSadism > 50) && ($fetishChangeChance > random(0,50))>>\n\t\t\t\t\t<<if $slaves[$i].fetish == "masochist">>\n\t\t\t\t\t\t<<if $verboseDescriptions == 1>>Her<<else>>$slaves[$i].slaveName's<</if>> @@.lightcoral;pain addiction deepens,@@ since the fuckpit is full of ladies happy to fuck her while she screams.\n\t\t\t\t\t\t<<set $slaves[$i].fetishStrength += 4>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<if $verboseDescriptions == 1>>She<<else>>$slaves[$i].slaveName<</if>> @@.lightcoral;learns masochism@@ after experiencing many orgasms under the exquisite sexual torture of the sadists in the fuckpit.\n\t\t\t\t\t\t<<set $slaves[$i].fetish = "masochist", $slaves[$i].fetishStrength = 65>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t<<if $masterSuiteUpgradePregnancy == 1>>\n\t\t\t/* If they're not on fertility drugs and the toggle is active, stick them on (if they can take them). Otherwise take them off. */\n\t\t\t<<if ($masterSuitePregnancyFertilityDrugs == 1) && ($slaves[$i].drugs != "fertility drugs") && canGetPregnant($slaves[$i])>>\n\t\t\t\t<<set $slaves[$i].drugs = "fertility drugs">>\n\t\t\t<<elseif ($masterSuitePregnancyFertilityDrugs == 0) && ($slaves[$i].drugs == "fertility drugs")>>\n\t\t\t\t<<set $slaves[$i].drugs = "no drugs">>\n\t\t\t<</if>>\n\t\t\t/* We don't know they're pregnant for a month or so by game logic */\n\t\t\t<<if ($slaves[$i].preg >= 4)>>\n\t\t\t\t/* Once we know they're knocked up, get the counter going. */\n\t\t\t\t<<set _masterSuitePregnantSlaves += 1>>\n\t\t\t\t/* Don't know about twins/triplets etc until 10 weeks. Once we do, get the counter going */\n\t\t\t\t<<if ($slaves[$i].pregType > 1) && ($slaves[$i].preg >= 10)>>\n\t\t\t\t\t<<set _masterSuitePregnantSlavesMultiple += 1>>\n\t\t\t\t<</if>>\n\t\t\t\t/* If they're preggo and in the upgraded suite, give them extra devotion. More if they're being given lighter duties. */\n\t\t\t\t<<if ($slaves[$i].devotion <= 100)>>\n\t\t\t\t\t<<if ($masterSuitePregnancySlaveLuxuries == 0)>>\n\t\t\t\t\t\t<<set $slaves[$i].devotion += 2>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $slaves[$i].devotion += 5>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t\t/* If they're preggo and in the upgraded suite, give them extra trust. More if they're being given lighter duties. */\n\t\t\t\t<<if ($slaves[$i].trust <= 100)>>\n\t\t\t\t\t<<if ($masterSuitePregnancySlaveLuxuries == 0)>>\n\t\t\t\t\t\t<<set $slaves[$i].trust += 2>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $slaves[$i].trust += 5>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t\t/* If they're preggo and in the upgraded suite, give them extra health. More if they're being given lighter duties. */\n\t\t\t\t<<if ($slaves[$i].health < 100)>>\n\t\t\t\t\t<<if ($masterSuitePregnancySlaveLuxuries == 0)>>\n\t\t\t\t\t\t<<set $slaves[$i].health += 15>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $slaves[$i].health += 25>>\n\t\t\t\t\t<</if>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t\t<<if $verboseDescriptions == 1>>\n\t\t\t<br> She <<include "SA please you">>\n\t\t\t<br> \n\t\t\t<<include "SA chooses own clothes">>\n\t\t\t<<include "SA diet">>\n\t\t\t<<include "SA long term effects">>\n\t\t\t<<include "SA drugs">>\n\t\t\t<<include "SA relationships">>\n\t\t\t<<include "SA rivalries">>\n\t\t\t<br><<include "SA devotion">>\n\t\t<<else>>\n\t\t\t<<silently>>\n\t\t\t<<include "SA chooses own job">>\n\t\t\t<<include "SA please you">>\n\t\t\t<<include "SA chooses own clothes">>\n\t\t\t<<include "SA diet">>\n\t\t\t<<include "SA long term effects">>\n\t\t\t<<include "SA drugs">>\n\t\t\t<<include "SA relationships">>\n\t\t\t<<include "SA rivalries">>\n\t\t\t<<include "SA devotion">>\n\t\t\t<</silently>>\n\t\t<</if>>\n\t\t<<if $slaves[$i].health < 80>>\n\t\t\t<<if $masterSuiteUpgradeLuxury == 1>>\n\t\t\t\t<<set $slaves[$i].health += 20>>\n\t\t\t<<else>>\n\t\t\t\t<<set $slaves[$i].health += 10>>\n\t\t\t<</if>>\n\t\t<</if>>\n\n\t<</for>>\n\n\t<<if $Concubine != 0 && _FLs != -1>>\n\t\t/% Remove the Concubine from the $MastSiIDs list %/\n\t\t<<set $Concubine = $slaves[_FLs], _dump = $MastSiIDs.deleteAt(0), _DL-->>\n\t<</if>>\n\n\t<<if $masterSuiteDecoration != "standard">>\n\t\t$masterSuiteNameCaps's $masterSuiteDecoration atmosphere @@.hotpink;has a minor impact on your fucktoys.@@\n\t<</if>>\n<</if>>\n<<if _DL > 0 || $Concubine != 0>>\n\t<br><br>\n<</if>>
<<set $nextButton = "Back", $nextLink = "AS Dump">>\n\n<<if $subSlave == 0>>\n\n<<SlaveTitle $eventSlave>>\n\n/* 000-250-006 */\n<<if $seeImages == 1>>\n <div class="imageRef medImg">\n <<SlaveArt $eventSlave 2 0>>\n</div>\n<</if>>\n/* 000-250-006 */\n\nYou order $eventSlave.slaveName to come to your office. The <<if $eventSlave.relationship == -2>>worshipful<<else>>slutty<</if>> $desc arrives promptly, greets you correctly, and waits <<if $eventSlave.relationship == -2>>adoringly for a command<<else>>eagerly for you to fuck her<</if>>. You consider the situation carefully.\n<<if $eventSlave.relationship == -2>>\n\tShe's emotionally bonded to you, and loves you with all her heart. She would probably do anything you command and love you all the more for it. If you were to decide that you were tired of her adoration, you could probably set her up with another similarly broken slave. If you ordered them to love each other like they love you, they'd obey.\n<<else>>\n\tShe's an emotional slut, and worships you and values herself primarily in terms of sex. She's such a perfect sex slave that she'd probably fuck anyone or anything you told her to, and love you all the more for giving her the chance. If you were to decide that even a sex slave like her needs a little more structure than constant omnisexual lust, you could probably set her up with another universal slut.\n<</if>>\nTheir relationship would probably be somewhat artificial at first, and they'd have to struggle at it, but after a period of adjustment, you'd have two worshipful slaves again, except that they'd be together. It'd definitely help if they had compatible behavioral quirks and sexual fetishes.\n<br><br>\n\n<span id="result">\n\n<<if ($MixedMarriage == 1)>>\n<<if $eventSlave.relationship == -2>>\n<<if ($weddingPlanned != 0)>>\nYou could marry her yourself, but that would have to wait, since you already have a wedding planned this week.\n<<else>>\nOf course, you could marry her yourself, since you've decide to enable marriage between slaves and owners in your domain. Marriage with her wouldn't be binding, of course, since she'd still be a slave. She'd probably be pleased, however.\n<<link "Marry her">>\n<<replace "#result">>\n\n<<set $weddingSlaveID = $eventSlave.ID>>\n\nYou tell $eventSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $eventSlave.age > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $eventSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply,\n<<if canTalk($eventSlave)>>\n\tshe says, "Thank you, <<Master $eventSlave>>. I am going to do my <<if SlaveStatsChecker.checkForLisp($eventSlave)>>betht<<else>>best<</if>> to be a\n\t<<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>>\n\t\t<<if ($eventSlave.fetish == "submissive")>>\n\t\tperfect submissive wife to you,\n\t\t<<elseif ($eventSlave.fetish == "cumslut")>>\n\t\tperfect oral wifey,\n\t\t<<elseif ($eventSlave.fetish == "humiliation")>>\n\t\thot wife for you,\n\t\t<<elseif ($eventSlave.fetish == "buttslut")>>\n\t\tperfect little anal wifey,\n\t\t<<elseif ($eventSlave.fetish == "boobs")>>\n\t\t<<if $eventSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife\n\t\t<<elseif ($eventSlave.fetish == "pregnancy")>>\n\t\tperfect barefoot breeding wife,\n\t\t<<elseif ($eventSlave.fetish == "dom")>>\n\t\tperfect, you know, sharing wife with other <<if SlaveStatsChecker.checkForLisp($eventSlave)>>thlaveth<<else>>slaves<</if>>,\n\t\t<<elseif ($eventSlave.fetish == "sadist")>>\n\t\tperfect wife to <<if SlaveStatsChecker.checkForLisp($eventSlave)>>uthe on other thlaveth<<else>>use on other slaves<</if>>,\n\t\t<<elseif ($eventSlave.fetish == "masochist")>>\n\t\tgood, beaten wife,\n\t\t<<else>>\n\t\tgood wife,\n\t\t<</if>>\n\t<<else>>\n\t\tgood wife,\n\t<</if>>\n\t<<Master $eventSlave>>. Oh, thank you, <<Master $eventSlave>>," she blubbers, and starts crying again.\n<<elseif $eventSlave.amp != 1>>\n\tshe shakily signs her thanks twice in a row before breaking down again.\n<<else>>\n\tshe painstakingly mouths her thanks, since she cannot speak or use hands to sign.\n<</if>>\nDespite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it.\n<br><br>\n<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding\n<<if $assistant == 0>>\n\tinstructions.\n<<else>>\n\tinstructions, her\n\t<<if $assistantAppearance == "monstergirl">>\n\t\tmonstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece.\n\t<<elseif $assistantAppearance == "shemale">>\n\t\tshemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation.\n\t<<elseif $assistantAppearance == "amazon">>\n\t\tamazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles.\n\t<<elseif $assistantAppearance == "businesswoman">>\n\t\tbusinesswoman avatar looking rather severe in a minister's collar.\n\t<<elseif $assistantAppearance == "goddess">>\n\t\tgoddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.\n\t<<elseif $assistantAppearance == "schoolgirl">>\n\t\tschoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt.\n\t<<else>>\n\t\tsymbol appearing in white.\n\t<</if>>\n<</if>>\n\n<span id="result2">\n<br><<link "Just redesignate her as your slave wife">>\n\t<<replace "#result2">>\n\tYou order $assistantName to simply redesignate $eventSlave.slaveName as your slave wife.\n\t<<if $assistant == 0>>\n\t\t"Slave redesignated," it responds immediately. The thing is done.\n\t<<else>>\n\t\t<<if $assistantAppearance == "monstergirl">>\n\t\t\tHer avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more.\n\t\t<<elseif $assistantAppearance == "shemale">>\n\t\t\tHer avatar snaps its fingers and starts to masturbate more energetically.\n\t\t<<elseif $assistantAppearance == "amazon">>\n\t\t\tHer avatar gives its medicine stick a shake.\n\t\t<<elseif $assistantAppearance == "businesswoman">>\n\t\t\tHer avatar snaps its fingers.\n\t\t<<elseif $assistantAppearance == "goddess">>\n\t\t\tHer avatar makes a complex hand gesture, looking beatific.\n\t\t<<elseif $assistantAppearance == "schoolgirl">>\n\t\t\tHer avatar snaps its fingers and gives a little twirl.\n\t\t<<else>>\n\t\t\tHer symbol flashes.\n\t\t<</if>>\n\t\t"Done," she says.\n\t<</if>>\n\t<<set $eventSlave.relationship = -3>>\n\t<<if $PC.surname>>\n\t\t<br><br><span id="surnaming">\n\t\t<<link "Give her your surname">>\n\t\t\t<<replace "#surnaming">>\n\t\t\t\t<<set $eventSlave.slaveSurname = $PC.surname, $eventSlave.devotion += 5, $eventSlave.trust += 5>>\n\t\t\t\tYou also command $assistantName to rename your new slave wife $eventSlave.slaveName $eventSlave.slaveSurname. The new Mrs. $eventSlave.slaveSurname hears this, of course, and breaks down again. Being brusquely redesignated as your slave wife was such a sterile experience that she wasn't sure it was real, and hearing that she's to take your surname @@.mediumaquamarine;reassures her@@ that it is. Not to mention, she might be a $desc, but she's still a girl, and hearing that she wouldn't get a decent wedding did disappoint her, but this makes up for it. You might not be all that expressive, but @@.hotpink;she's your wife,@@ and that's what matters to her.\n\t\t\t\t<<set $activeSlave = $eventSlave>>\n\t\t\t<</replace>>\n\t\t<</link>>\n\t\t</span>\n\t<</if>>\n\t<<set $activeSlave = $eventSlave>>\n\t<</replace>>\n<</link>>\n<br><<link "Have your assistant marry her to you">>\n\t<<replace "#result2">>\n\tYou order $eventSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing\n\t<<if ($eventSlave.vagina == 0)>>\n\t\twhite, since she's a virgin.\n\t<<elseif ($eventSlave.preg > 0)>>\n\t\tlight pink, since she is pregnant.\n\t<<elseif ($eventSlave.vagina < 0) && ($eventSlave.anus == 0)>>\n\t\twhite, since she's an anal virgin.\n\t<<elseif ($eventSlave.vagina < 0) && ($eventSlave.boobs > 500)>>\n\t\telectric blue, since she's a shemale.\n\t<<elseif ($eventSlave.vagina < 0)>>\n\t\tpale blue, since she's a sissy slave.\n\t<<elseif ($eventSlave.dick > 0)>>\n\t\thot pink, since she's a futa slave.\n\t<<else>>\n\t\tlight pink, since she's an experienced sex slave.\n\t<</if>>\n\tA flimsy veil covers her head and shoulders.\n\t<<if ($eventSlave.boobs > 4000)>>\n\t\tOn such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy.\n\t<<elseif ($eventSlave.boobs > 1200)>>\n\t\tHer lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible.\n\t<<elseif ($eventSlave.boobs > 400)>>\n\t\tHer lacy bridal bra flatters her pretty breasts.\n\t<<else>>\n\t\tHer lacy bridal bra flatters her pretty chest.\n\t<</if>>\n\t<<if ($eventSlave.preg > 10)>>\n\t\tHer pregnant belly protrudes out the front of her bridal wear.\n\t<</if>>\n\t<<if $eventSlave.dickAccessory == ("chastity")>>\n\t\tHer slave dick is hidden by its chastity cage.\n\t<<elseif ($eventSlave.dick > 0) && canAchieveErection($eventSlave)>>\n\t\t<<if ($eventSlave.dick > 4) && ($eventSlave.preg > 10)>>\n\t\tShe's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her pregnant belly.\n\t\t<<elseif $eventSlave.dick > 4>>\n\t\tShe's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly.\n\t\t<<else>>\n\t\tHer erection tents the front of her lacy g-string.\n\t\t<</if>>\n\t<<elseif ($eventSlave.dick > 0)>>\n\t\t<<if $eventSlave.dick > 4>>\n\t\tHer big soft cock forms a lewd mass, stuffed into her lacy g-string.\n\t\t<<else>>\n\t\tHer lacy g-string perfectly conceals her soft dick.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $eventSlave.clit > 1>>\n\t\tHer huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it.\n\t\t<<else>>\n\t\tHer lacy g-string is starting to look a bit moist in front.\n\t\t<</if>>\n\t<</if>>\n\t<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you.\n\t<<if $assistant == 0>>\n\t\t"The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey.\n\t<<else>>\n\t\t<<if $assistantAppearance == "monstergirl">>\n\t\t\t"To consecrate the ceremony," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks.\n\t\t<<elseif $assistantAppearance == "shemale">>\n\t\t\t"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.\n\t\t<<elseif $assistantAppearance == "amazon">>\n\t\t\t"To complete this ritual," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.\n\t\t<<elseif $assistantAppearance == "businesswoman">>\n\t\t\t"To consecrate the marriage," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously.\n\t\t<<elseif $assistantAppearance == "goddess">>\n\t\t\t"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy.\n\t\t<<elseif $assistantAppearance == "schoolgirl">>\n\t\t\t"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.\n\t\t<<else>>\n\t\t\t"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts.\n\t\t<</if>>\n\t\t"Done," she says when you climax. "Enjoy your\n\t\t<<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>>\n\t\t\t<<if ($eventSlave.fetish == "submissive")>>\n\t\t\tsubmissive slave wife!"\n\t\t\t<<elseif ($eventSlave.fetish == "cumslut")>>\n\t\t\tslave wife's mouth!"\n\t\t\t<<elseif ($eventSlave.fetish == "humiliation")>>\n\t\t\texhibitionist slave wife!"\n\t\t\t<<elseif ($eventSlave.fetish == "buttslut")>>\n\t\t\tslave wife's butthole!"\n\t\t\t<<elseif ($eventSlave.fetish == "boobs")>>\n\t\t\tslave wife's boobs!"\n\t\t\t<<elseif ($eventSlave.fetish == "pregnancy")>>\n\t\t\tbreeder wife!"\n\t\t\t<<elseif ($eventSlave.fetish == "dom")>>\n\t\t\tslave wife's aggression!"\n\t\t\t<<elseif ($eventSlave.fetish == "sadist")>>\n\t\t\tslave wife's sadistic tendencies!"\n\t\t\t<<elseif ($eventSlave.fetish == "masochist")>>\n\t\t\tslave wife's pain!"\n\t\t\t<<else>>\n\t\t\tslave wife!"\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\tslave wife!"\n\t\t<</if>>\n\t<</if>>\n\t<<set $eventSlave.relationship = -3>>\n\t<<if $PC.surname>>\n\t\t<br><br><span id="surnaming">\n\t\t<<link "Give her your surname">>\n\t\t\t<<replace "#surnaming">>\n\t\t\t\t<<set $eventSlave.slaveSurname = $PC.surname, $eventSlave.devotion += 5, $eventSlave.trust += 5>>\n\t\t\t\tBefore you get too distracted, you tell your lovely new wife that she's now to be known as $eventSlave.slaveName $eventSlave.slaveSurname. It would be an understatement to say she's delighted. She's a good $desc, but even she has to retain a kernel of doubt about whether a marriage between an owner and a piece of property is really worth much. This @@.mediumaquamarine;reassures her@@ that it is. Her special day probably wasn't exactly like she might once have imagined it, but she obviously thinks it's been @@.hotpink;very nice,@@ all things considered.\n\t\t\t\t<<if canTalk($eventSlave)>>"$eventSlave.slaveName $eventSlave.slaveSurname," she murmurs to herself occasionally, smiling.<</if>>\n\t\t\t\t<<set $activeSlave = $eventSlave>>\n\t\t\t<</replace>>\n\t\t<</link>>\n\t\t</span>\n\t<</if>>\n\t<<set $activeSlave = $eventSlave>>\n\t<</replace>>\n<</link>>\n<<if $cash > 10000>>\n<br>Invite prominent citizens to a wedding (This will cost ¤10000):\n<br> <<link "Straightforward ceremony">>\n\t<<replace "#result2">>\n\tYou order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week.\n\t<<set $weddingPlanned = 1>>\n\t<<set $cash -= 10000>>\n\t<</replace>>\n<</link>>\n<<if ($eventSlave.vagina != 0) && ($eventSlave.anus != 0)>>\n<br> <<link "Orgiastic ceremony">>\n\t<<replace "#result2">>\n\tYou order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week.\n\t<<set $weddingPlanned = 2>>\n\t<<set $cash -= 10000>>\n\t<</replace>>\n<</link>> //This will involve the slave having sex with a very large number of citizens//\n<</if>>\n<<if isFertile($eventSlave) && ($PC.dick == 1)>>\n<br> <<link "Impregnation ceremony">>\n\t<<replace "#result2">>\n\tYou order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week.\n\t<<set $weddingPlanned = 3>>\n\t<<set $cash -= 10000>>\n\t<</replace>>\n<</link>> //This will involve you impregnating the slave//\n<</if>>\n<<else>>\n<br>//You cannot afford an elaborate ceremony//\n<</if>>\n</span>\n\n<</replace>>\n<</link>>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $seeImages == 1>><br style="clear:both" /><</if>>\n\n<br><br>__Put her with another worshipful <<if $eventSlave.relationship == -2>>emotionally bonded emotionally slave<<else>>emotional slut<</if>>:__\n<<set $Flag = 1>>\n<<include "Slave Summary">>\n\n</span>\n\n<<else>>\n\n/* 000-250-006 */\n<<if $seeImages == 1>>\n <div class="imageRef medImg">\n <<SlaveArt $eventSlave 2 0>>\n </div>\n <div class="imageRef medImg">\n <<SlaveArt $subSlave 2 0>>\n </div>\n<</if>>\n/* 000-250-006 */\n\nYou decide to set $eventSlave.slaveName up with $subSlave.slaveName. Telling the former to wait, you have the latter hurry up to your office. When the <<if $eventSlave.relationship == -2>>slaves are waiting adoringly<<else>>sluts are waiting with barely concealed lust<</if>> in front of your desk together, you inform them of your decision.\n<<if $eventSlave.relationship == -2>>\n\tYou commend their love for you, and let them know that it's all right for it to continue, but command them to love each other, too. They look doubtful, but at your orders they obediently take each other by the hand, and share a kiss. It will do for now. You assign them to live together as much as possible for a few days, and inform them that you'll be limiting your personal contact with them during this period. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are.\n<<else>>\n\tYou praise their total commitment to sexual slavery, and let them know they'll continue to be sex slaves, but tell them that it's time for them to settle down. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. Patiently, you explain that their sex lives will remain more or less unchanged; just because two slaves are together doesn't mean they can't and won't have sex with other people. They look doubtful, but cheer up when you inform them that they'll be spending a lot of alone time together for a few days.\n<</if>>\n<br><br>\nBeing ordered into a relationship would be difficult for anyone, but they're so obedient that @@.lightgreen;they do their best and make it work.@@ You ensure that they do, and your determined efforts to do so @@.mediumorchid;reduce their devotion to you,@@ though it's mostly by redirection towards each other. And in any case, they remain devoted enough, and will likely return to their earlier worshipfulness in a few weeks at most.\n<<set _matched = 1>>\n<<if ($eventSlave.fetish == "submissive") && ($subSlave.fetish == "dom")>>\n\t$subSlave.slaveName is a dom and $eventSlave.slaveName is a sub. It's a match out of bad fiction.\n<<elseif ($subSlave.fetish == "submissive") && ($eventSlave.fetish == "dom")>>\n\t$eventSlave.slaveName is a dom and $subSlave.slaveName is a sub. It's a match out of bad fiction.\n<<elseif ($eventSlave.fetish == "masochist") && ($subSlave.fetish == "sadist")>>\n\t$subSlave.slaveName is a sadist and $eventSlave.slaveName is a masochist. They're a perfect ouroboros of agony.\n<<elseif ($subSlave.fetish == "masochist") && ($eventSlave.fetish == "sadist")>>\n\t$eventSlave.slaveName is a sadist and $subSlave.slaveName is a masochist. They're a perfect ouroboros of agony.\n<<elseif ($eventSlave.fetish == "cumslut") && ($subSlave.balls > 0)>>\n\t$subSlave.slaveName has balls and $eventSlave.slaveName has the appetite to drain them of every drop of cum.\n<<elseif ($subSlave.fetish == "cumslut") && ($eventSlave.balls > 0)>>\n\t$eventSlave.slaveName has balls and $subSlave.slaveName has the appetite to drain them of every drop of cum.\n<<elseif ($eventSlave.fetish == "humiliation") && ($subSlave.fetish == "sadist")>>\n\t$eventSlave.slaveName loves to be humiliated, and $subSlave.slaveName can definitely get off on another girl's shame.\n<<elseif ($subSlave.fetish == "humiliation") && ($eventSlave.fetish == "sadist")>>\n\t$subSlave.slaveName loves to be humiliated, and $eventSlave.slaveName can definitely get off on another girl's shame.\n<<elseif ($eventSlave.fetish == "buttslut") && ($subSlave.fetish == "dom")>>\n\t$subSlave.slaveName likes fucking other girls, so once $eventSlave.slaveName asks her to just do it to her ass all the time, they're both happy.\n<<elseif ($subSlave.fetish == "buttslut") && ($eventSlave.fetish == "dom")>>\n\t$eventSlave.slaveName likes fucking other girls, so once $subSlave.slaveName asks her to just do it to her ass all the time, they're both happy.\n<<elseif ($eventSlave.fetish == "boobs") && ($subSlave.boobs > 4000)>>\n\t$eventSlave.slaveName fetishized breasts so much that she thinks $subSlave.slaveName's udders are one of the sexiest things she's ever seen.\n<<elseif ($subSlave.fetish == "boobs") && ($eventSlave.boobs > 4000)>>\n\t$subSlave.slaveName fetishized breasts so much that she thinks $eventSlave.slaveName's udders are one of the sexiest things she's ever seen.\n<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $eventSlave.preg > 20>>\n\t$activeSlave.slaveName and $subSlave.slaveName are both heavily pregnant, much to the other's delight.\n<<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.preg > 20>>\n\t$subSlave.slaveName fetishizes pregnant bellies so much that she thinks $eventSlave.slaveName gravid middle is one of the sexiest things she's ever seen.\n<<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.preg > 20>>\n\t$eventSlave.slaveName fetishizes pregnant bellies so much that she thinks $subSlave.slaveName's gravid middle is one of the sexiest things she's ever seen.\n<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 5 && $eventSlave.preg > 5>>\n\t$eventSlave.slaveName and $subSlave.slaveName are both pregnant and just beginning to show. They'll both be able to enjoy the other's swelling body.\n<<elseif ($eventSlave.fetish == "pregnancy") && canAchieveErection($subSlave)>>\n\t$eventSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $subSlave.slaveName cums inside her.\n<<elseif ($subSlave.fetish == "pregnancy") && canAchieveErection($eventSlave)>>\n\t$subSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $eventSlave.slaveName cums inside her.\n<<else>>\n\t<<set _matched = 0>>\n<</if>>\n<<if _matched == 1>>\n\tTheir sexual compatibility is excellent, and they @@.mediumaquamarine;trust you more@@ for matching them so perfectly.\n\t<<set $eventSlave.trust += 10>>\n\t<<set $subSlave.trust += 10>>\n<<elseif $eventSlave.fetish == $subSlave.fetish>>\n\tThey're a couple of\n\t<<switch $eventSlave.fetish>>\n\t<<case "submissive">>\n\t\tcringing submissives,\n\t<<case "cumslut">>\n\t\thungry oral fiends,\n\t<<case "humiliation">>\n\t\tpublic sex aficionados,\n\t<<case "buttslut">>\n\t\tshameless anal whores,\n\t<<case "boobs">>\n\t\tbreast obsessives,\n\t<<case "pregnancy">>\n\t\tbreeding bitches,\n\t<<case "dom">>\n\t\tdominating spirits,\n\t<<case "sadist">>\n\t\tinveterate sadists,\n\t<<case "masochist">>\n\t\tpain sluts,\n\t<<default>>\n\t\tvanilla girls,\n\t<</switch>>\n\tand they bond over their shared sexual tastes, easing their acclimation to having another slave play a major role in their sex lives. They're almost as happy sharing stories about their past sexual exploits as they are actually having sex.\n<<else>>\n\tTheir fetishes aren't very compatible, and though as a couple of inventive nymphos they do their absolute best to fuck each other senseless, they @@.gold;trust you a less@@ out of doubt in the sexual match.\n\t<<set $eventSlave.trust -= 10>>\n\t<<set $subSlave.trust -= 10>>\n<</if>>\n<<if $eventSlave.behavioralQuirk == $subSlave.behavioralQuirk && $eventSlave.behavioralQuirk != "none">>\n\tThey're both\n\t<<switch $eventSlave.behavioralQuirk>>\n\t<<case "confident">>\n\t\tconfident, and soon come to an understanding that they'll be able to <<if $eventSlave.relationship == -2>>serve you better together<<else>>fuck third parties better as a pair<</if>>.\n\t<<case "cutting">>\n\t\twitty, and each quickly discovers that her new partner can hold up her end of a battle of quips. Their loving snippiness develops rapidly, and it's pretty cute.\n\t<<case "funny">>\n\t\ta little weird. It takes a while for them to adjust to how funny her new partner is, but they learn to support each other soon enough.\n\t<<case "adores women">>\n\t\tpretty crazy about ladies. They're both slave girls themselves, which helps, and they've also got a never-ending parade of female bodies to discuss together.\n\t<<case "adores men">>\n\t\tguy crazy. They discuss nothing else together, and their discussions frequently turn into makeouts and then mutual masturbation.\n\t<<case "fitness">>\n\t\tfitness fanatics, and being together feels natural for them, since they've already worked out together often enough.\n\t<<case "insecure">>\n\t\tvery insecure. Perhaps unsurprisingly, they soon grow to depend on each other, each relying on her partner to support her low self-esteem.\n\t<<case "sinful">>\n\t\t<<if $arcologies[0].FSChattelReligionist == "unset">>\n\t\t\teagerly sinful, and they grow close by opening up and sharing their fraught histories of faith with each other.\n\t\t<<else>>\n\t\t\tfanatical about being slave acolytes of the new faith, and their partnership is strengthened by their belief that it's divinely ordained.\n\t\t<</if>>\n\t<<case "advocate">>\n\t\tadvocates for slavery. Not only do they share this, but they believe that your orders are good for them, including your order that they be together.\n\t<</switch>>\n<<else>>\n\tThey approach life as slaves differently, and it's @@.gold;tough for them to reconcile their differences over their values.@@\n\t<<set $eventSlave.trust -= 10>>\n\t<<set $subSlave.trust -= 10>>\n<</if>>\n\n<<set $subSlave.relationship = 4>>\n<<set $subSlave.relationshipTarget = $eventSlave.ID>>\n<<set $subSlave.devotion -= 20>>\n<<set $eventSlave.relationship = 4>>\n<<set $eventSlave.relationshipTarget = $subSlave.ID>>\n<<set $eventSlave.devotion -= 20>>\n\n<<for _i = 0; _i < $slaves.length; _i++>>\n\t<<if $slaves[_i].ID == $subSlave.ID>>\n\t\t<<set $slaves[_i] = $subSlave>>\n\t<</if>>\n<</for>>\n\n<<set $activeSlave = $eventSlave>>\n\n<</if>>\n\n<<set $activeSlave = $eventSlave>>
<<assignJob $slaves[$i] "get milked">>\n\n<<goto "Main">>
<<set $nextButton = "Back", $nextLink = "Dairy", $showEncyclopedia = 1, $encyclopedia = "Milkmaid">>\n\n<<if ($Milkmaid != 0)>>\n\t''__@@.pink;$Milkmaid.slaveName@@__'' is serving as your Milkmaid.<br><br>She will look after your livestock, helping them give milk<<if $seeDicks > 0>> and semen<</if>>.\n<<else>>\n\tYou have not selected a Milkmaid.\n<</if>>\n\n<br><br>''Appoint a Milkmaid from your obedient slaves:''\n<<include "Slave Summary">>\n\n<br><br>[[None|Milkmaid Workaround][$i = -1]]
<<if $Milkmaid != 0>>\n\t<<removeJob $Milkmaid "be the Milkmaid">>\n<</if>>\n<<if $i > -1>>\n\t<<assignJob $slaves[$i] "be the Milkmaid">>\n\t<<set $slaves[$i].livingRules = "luxurious">>\n\t<<set $Milkmaid = $slaves[$i]>>\n<</if>>\n\n<<goto "Dairy">>
<<if $arcologies[0].FSDegradationist > 20>>\n\nShe carries on, knowing that in your degradationist arcology, this is accepted behavior.\n\n<<elseif $arcologies[0].FSPaternalist > 20>>\n\n<<if ($arcologyUpgrade.drones == 1) && (random(1,100) > 50)>>\n\tThe security drones successfully detain him and oblige him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.\n\t<<set $cash += 50>>\n<<elseif ($arcologyUpgrade.grid == 1) && (random(1,100) > 50)>>\n\tThe computer systems successfully detain him and require him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.\n\t<<set $cash += 50>>\n<<elseif ($slaves[$i].whoreSkill > random(1,100))>>\n\t$slaves[$i].slaveName is used to this sort of thing, and convinces him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.\n\t<<set $cash += 50>>\n<<elseif ($slaves[$i].combatSkill > 0)>>\n\t$slaves[$i].slaveName can take care of herself, and she successfully forces him to pay significant @@.yellowgreen;compensation,@@ since abusing slaves is discouraged here.\n\t<<set $cash += 50>>\n<</if>>\n\n<<else>>\n\n<<if ($arcologyUpgrade.drones == 1) && (random(1,100) > 50)>>\n\tThe security drones successfully detain him and oblige him to pay minor @@.yellowgreen;compensation.@@\n\t<<set $cash += 10>>\n<<elseif ($arcologyUpgrade.grid == 1) && (random(1,100) > 50)>>\n\tThe computer systems successfully detain him and require him to pay minor @@.yellowgreen;compensation.@@\n\t<<set $cash += 10>>\n<<elseif ($slaves[$i].whoreSkill > random(1,100))>>\n\t$slaves[$i].slaveName is used to this sort of thing, and convinces him to pay minor @@.yellowgreen;compensation.@@\n\t<<set $cash += 10>>\n<<elseif ($slaves[$i].combatSkill > 0)>>\n\t$slaves[$i].slaveName can take care of herself, and she successfully forces him to pay minor @@.yellowgreen;compensation.@@\n\t<<set $cash += 10>>\n<</if>>\n\n<</if>>
Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence.\n\n<<AddSlave $activeSlave>>\n\n<<set _secondSlave = clone($activeSlave)>>\n<<unset $activeSlave>>\n<<if _secondSlave.slaveSurname>><<set _familyName = _secondSlave.slaveSurname>><</if>>\n<<set _familyBirthSurname = _secondSlave.birthSurname>>\n<<NationalityToName _secondSlave>>\n<<if _familyName>><<set _secondSlave.slaveSurname = _familyName>><</if>>\n<<set _secondSlave.birthSurname = _familyBirthSurname>>\n<<NationalityToAccent _secondSlave>>\n\n<<set _secondSlave.ID = _secondSlave.ID + 1000>>\n<<set _secondSlave.devotion -= random(1,3)>>\n<<set _secondSlave.oldDevotion = _secondSlave.devotion>>\n<<set _secondSlave.trust -= random(1,3)>>\n<<set _secondSlave.oldTrust = _secondSlave.trust>>\n<<set _secondSlave.health += 30>>\n<<set _secondSlave.boobs -= 100>>\n<<set _secondSlave.butt -= 1>>\n<<if _secondSlave.vagina > -1>><<set _secondSlave.vagina -= 1>><</if>>\n<<set _secondSlave.age = random(18,22)>>\n\n<<set _secondSlave.attrXX += random(-20,20)>>\n<<set _secondSlave.attrXX = Math.clamp(_secondSlave.attrXX, 0, 100)>>\n<<set _secondSlave.attrXY += random(-20,20)>>\n<<set _secondSlave.attrXY = Math.clamp(_secondSlave.attrXY, 0, 100)>>\n<<set _secondSlave.energy += random(-20,20)>>\n<<set _secondSlave.fetishStrength = random(0,90)>>\n<<set _secondSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "pregnancy", "sadist", "dom", "masochist")>>\n<<set _secondSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "masochist", "gluttonous", "devout", "liberated")>>\n<<if (_secondSlave.behavioralFlaw == "devout")>>\n\t<<set _secondSlave.sexualFlaw = either("none", "repressed", "shamefast", "apathetic")>>\n<<else>>\n\t<<set _secondSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>>\n<</if>>\n\n<<if $familyTesting == 1>>\n\t<<set _secondSlave.mother = _secondSlave.ID - 1000>>\n<<else>>\n\t<<set _secondSlave.relation = "daughter">>\n\t<<set _secondSlave.relationTarget = _secondSlave.ID - 1000>>\n<</if>>\n\n<<if _secondSlave.boobs > 200>>\n\t<<set _secondSlave.boobs += random(-1, 1)*100>>\n<</if>>\n\n<<if _secondSlave.butt > 1>>\n\t<<set _secondSlave.butt += random(-1, 1)>>\n<</if>>\n\n<<AddSlave _secondSlave>>
You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery<<else>>remote surgery<</if>> and start having the slaves with <<if ($organsCompleted > 0) && ($limbsCompleted > 0)>>organs or limbs <<elseif ($organsCompleted > 1)>>organs <<elseif ($limbsCompleted > 1)>>sets of limbs <</if>>that are ready be sent down.\n\n<<for _i = 0; _i < $slaves.length; _i++>>\n\t<<if ($organs.length == 0) && ($limbs.length == 0)>><<break>><</if>>\n\t<<for _o = 0; _o < $organs.length; _o++>>\n\t\t<<if ($organs[_o].ID == $slaves[_i].ID) && ($organs[_o].weeksToCompletion == 0)>>\n\t\t\t<<set $activeSlave = $slaves[_i]>>\n\t\t\t\n\t\t\t<<switch $organs[_o].type>>\n\t\t\t<<case "penis">>\n\t\t\t\t<<if $activeSlave.dick == 0>>\n\t\t\t\t\t<<set $cash -= $surgeryCost>>\n\t\t\t\t\t<<set $activeSlave.prostate = 1>>\n\t\t\t\t\t<<set $activeSlave.dick to 2>>\n\t\t\t\t\t<<set $activeSlave.clit to 0>>\n\t\t\t\t\t<<set $activeSlave.foreskin to $activeSlave.dick>>\n\t\t\t\t\t<<set $activeSlave.health -= 20>>\n\t\t\t\t\t<<set $surgeryType = "addDick">>\n\t\t\t\t\t<br><hr>\n\t\t\t\t\t<<include "Surgery Degradation">>\n\t\t\t\t\t\n\t\t\t\t\t<<set $organs.deleteAt(_o)>>\n\t\t\t\t<</if>>\n\t\t\t<<case "testicles">>\n\t\t\t\t<<if ($activeSlave.dick >= 0) && ($activeSlave.balls == 0)>>\n\t\t\t\t\t<<set $cash -= $surgeryCost>>\n\t\t\t\t\t<<set $activeSlave.prostate = 1>>\n\t\t\t\t\t<<set $activeSlave.balls to 2>>\n\t\t\t\t\t<<set $activeSlave.scrotum to 2>>\n\t\t\t\t\t<<set $activeSlave.health -= 20>>\n\t\t\t\t\t<<set $surgeryType = "addBalls">>\n\t\t\t\t\t<br><hr>\n\t\t\t\t\t<<include "Surgery Degradation">>\n\t\t\t\t\t\n\t\t\t\t\t<<set $organs.deleteAt(_o)>>\n\t\t\t\t<</if>>\n\t\t\t<<case "scrotum">>\n\t\t\t\t<<if ($activeSlave.scrotum == 0) && ($activeSlave.balls >= 0)>>\n\t\t\t\t\t<<set $cash -= $surgeryCost>>\n\t\t\t\t\t<<set $activeSlave.scrotum to $activeSlave.balls>>\n\t\t\t\t\t<<set $activeSlave.health -= 10>>\n\t\t\t\t\t<<set $surgeryType = "addScrotum">>\n\t\t\t\t\t<br><hr>\n\t\t\t\t\t<<include "Surgery Degradation">>\n\t\t\t\t\t\n\t\t\t\t\t<<set $organs.deleteAt(_o)>>\n\t\t\t\t<</if>>\n\t\t\t<<case "foreskin">>\n\t\t\t\t<<if ($activeSlave.foreskin == 0) && ($activeSlave.penis >= 0)>>\n\t\t\t\t\t<<set $cash -= $surgeryCost>>\n\t\t\t\t\t<<set $activeSlave.foreskin to $activeSlave.penis>>\n\t\t\t\t\t<<set $activeSlave.health -= 10>>\n\t\t\t\t\t<<set $surgeryType = "addForeskin">>\n\t\t\t\t\t<br><hr>\n\t\t\t\t\t<<include "Surgery Degradation">>\n\t\t\t\t\t\n\t\t\t\t\t<<set $organs.deleteAt(_o)>>\n\t\t\t\t<</if>>\n\t\t\t<<case "ovaries">>\n\t\t\t\t<<if ($activeSlave.ovaries == 0) && ($activeSlave.vagina >= 0)>>\n\t\t\t\t\t<<set $cash -= $surgeryCost>>\n\t\t\t\t\t<<set $activeSlave.ovaries to 1>>\n\t\t\t\t\t<<set $activeSlave.preg to 0>>\n\t\t\t\t\t<<set $activeSlave.health -= 20>>\n\t\t\t\t\t<<set $surgeryType = "addOvaries">>\n\t\t\t\t\t<br><hr>\n\t\t\t\t\t<<include "Surgery Degradation">>\n\n\t\t\t\t\t<<set $organs.deleteAt(_o)>>\n\t\t\t\t<</if>>\n\t\t\t<<case "prostate">>\n\t\t\t\t<<if ($activeSlave.prostate == 0)>>\n\t\t\t\t\t<<set $cash -= $surgeryCost>>\n\t\t\t\t\t<<set $activeSlave.prostate = 1>>\n\t\t\t\t\t<<set $activeSlave.health -= 20>>\n\t\t\t\t\t<<set $surgeryType = "addProstate">>\n\t\t\t\t\t<br><hr>\n\t\t\t\t\t<<include "Surgery Degradation">>\n\t\t\t\t\t\n\t\t\t\t\t<<set $organs.deleteAt(_o)>>\n\t\t\t\t<</if>>\n\t\t\t<<case "eyes">>\n\t\t\t\t<<if ($activeSlave.eyes == -2) && ($activeSlave.origEye != "implant")>>\n\t\t\t\t\t<<set $cash -= $surgeryCost>>\n\t\t\t\t\t<<set $activeSlave.eyes to 1>>\n\t\t\t\t\t<<set $activeSlave.eyeColor = "pale pink">>\n\t\t\t\t\t/* no way to salvage original eye color */\n\t\t\t\t\t<<set $activeSlave.health -= 20>>\n\t\t\t\t\t<<set $surgeryType = "unblind">>\n\t\t\t\t\t<br><hr>\n\t\t\t\t\t<<include "Surgery Degradation">>\n\t\t\t\t\t\n\t\t\t\t\t<<set $organs.deleteAt(_o)>>\n\t\t\t\t<</if>>\n\t\t\t<<case "voicebox">>\n\t\t\t\t<<if ($activeSlave.voice == 0)>>\n\t\t\t\t\t<<set $cash -= $surgeryCost>>\n\t\t\t\t\t\n\t\t\t\t\t<<if ($activeSlave.ovaries + $activeSlave.hormones) > 1>>\n\t\t\t\t\t\t<<set $activeSlave.voice = 3>>\n\t\t\t\t\t<<elseif ($activeSlave.balls > 0) || ($activeSlave.hormones < 0)>>\n\t\t\t\t\t\t<<set $activeSlave.voice = 1>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t<<set $activeSlave.voice = 2>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<set $activeSlave.health -= 10>>\n\t\t\t\t\t<<set $surgeryType = "restoreVoice">>\n\t\t\t\t\t<br><hr>\n\t\t\t\t\t<<include "Surgery Degradation">>\n\t\t\t\t\n\t\t\t\t\t<<set $organs.deleteAt(_o)>>\n\t\t\t\t<</if>>\n\t\t\t<<default>>\n\t\t\t\tError: OrganType: $organs[_o].type not known.\n\t\t\t<</switch>>\n\t\t\t\n\t\t\t<<set $slaves[_i] = $activeSlave>>\n\t\t\t<<break>>\n\t\t<</if>>\n\t<</for>>\n\t<<if $slaves[_i].amp != 0>>\n\t<<for _l = 0; _l < $limbs.length; _l++>>\n\t\t<<if ($limbs[_l].ID == $slaves[_i].ID) && ($limbs[_l].weeksToCompletion == 0)>>\n\t\t\t<<set $activeSlave = $slaves[_i]>>\n\n\t\t\t<<switch $limbs[_l].type>>\n\t\t\t<<case "simple">>\n\t\t\t\t<<set $activeSlave.amp = -1>>\n\t\t\t\t<<set $surgeryType = "basicPLimbs">>\n\t\t\t<<case "sex">>\n\t\t\t\t<<set $activeSlave.amp = -2>>\n\t\t\t\t<<set $surgeryType = "sexPLimbs">>\n\t\t\t<<case "beauty">>\n\t\t\t\t<<set $activeSlave.amp = -3>>\n\t\t\t\t<<set $surgeryType = "beautyPLimbs">>\n\t\t\t<<case "combat">>\n\t\t\t\t<<set $activeSlave.amp = -4>>\n\t\t\t\t<<set $surgeryType = "combatPLimbs">>\n\t\t\t<<case "cyber">>\n\t\t\t\t<<set $activeSlave.amp = -5>>\n\t\t\t\t<<set $surgeryType = "cyberPLimbs">>\n\t\t\t<</switch>>\n\t\t\t\n\t\t\t<<set $cash -= $surgeryCost>>\n\t\t\t<<set $activeSlave.health -= 10>>\n\t\t\t<br><hr>\n\t\t\t<<include "Surgery Degradation">>\n\t\t\t<<set $limbs.deleteAt(_l)>>\n\n\t\t\t<<set $slaves[_i] = $activeSlave>>\n\t\t\t<<break>>\n\t\t<</if>>\n\t<</for>>\n\t<</if>>\n\t\t\n<</for>>\n\n/* This needs to be down here to over-ride any Surgery Degradation calls */\n<<set $nextButton = "Continue">>\n<<set $nextLink = "Main">>\n\n/* Clean-up */\n<<set $organsCompleted = 0>>\n<<for _i = 0; _i < $organs.length; _i++>>\n\t<<if $organs[_i].weeksToCompletion == 0>>\n\t\t<<set $organsCompleted++>>\n\t<</if>>\n<</for>>\n\n<<set $limbsCompleted = 0>>\n<<for _i = 0; _i < $limbs.length; _i++>>\n\t<<if $limbs[_i].weeksToCompletion == 0>>\n\t\t<<set $limbsCompleted++>>\n\t<</if>>\n<</for>>
<<set $seed = either(0,1,1,2,2,2,3,3,3,3)>>\n\n<<if ($activeSlave.nationality == "American")>>\n\t<<if $activeSlave.race == "black">>\n\t<<if $language == "English">>\n\t\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t\t<<set $activeSlave.accent = either(0,1,1,2,2,2,3,3,3,3)>>\n\t<</if>>\n\t<<elseif $activeSlave.race == "latina">>\n\t<<if $language == "English">>\n\t\t<<set $activeSlave.accent = 0>>\n\t<<elseif $language == "Spanish">>\n\t\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n\t<<elseif $activeSlave.race == "asian">>\n\t<<if $language == "English">>\n\t\t<<set $activeSlave.accent = 0>>\n\t<<elseif $language == "Chinese">>\n\t\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n\t<<elseif $activeSlave.race == "middle eastern">>\n\t<<if $language == "English">>\n\t\t<<set $activeSlave.accent = 0>>\n\t<<elseif $language == "Arabic">>\n\t\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n\t<<else>>\n\t<<if $language == "English">>\n\t\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Canadian")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Mexican")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Puerto Rican")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Haitian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Jamaican")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Cuban")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Guatemalan")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Chilean")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Peruvian")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Bolivian")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Venezuelan")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Russian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Ukrainian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Italian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Spanish")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "British")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "French")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "German")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Lithuanian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Norwegian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Slovak")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Danish")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Dutch")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Austrian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Swiss")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Serbian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Belgian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Czech")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Portuguese")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Swedish")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Romanian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Hungarian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Estonian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Irish")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Icelandic")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Finnish")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Greek")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Polish")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Brazilian")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Egyptian")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Colombian")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Argentinian")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Turkish")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Iranian")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Armenian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Israeli")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Saudi")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "South African")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Nigerian")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Congolese")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Kenyan")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Tanzanian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Zimbabwean")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Ghanan")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Ugandan")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Ethiopian")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Moroccan")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Chinese")>>\n\t<<if $language == "Chinese">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Korean")>>\n\t<<if $language == "Chinese">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Thai")>>\n\t<<if $language == "Chinese">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Vietnamese")>>\n\t<<if $language == "Chinese">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Japanese")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Indonesian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Filipina")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Bangladeshi")>>\n\t<<if $language == "Indian">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Malaysian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Uzbek")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Afghan")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Nepalese")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Burmese")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Iraqi")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Yemeni")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Sudanese")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Algerian")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Tunisian")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Libyan")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Omani")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Malian")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Jordanian")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Lebanese")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Emirati")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Kazakh")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Pakistani")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Indian")>>\n\t<<if $language == "Indian">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Australian")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "a New Zealander")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Sammarinese")>>\n\t<<if $language == "Italian">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Marshallese")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Syrian")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Bermudian")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Uruguayan")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Monégasque")>>\n\t<<if $language == "French">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Montenegrin")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Cambodian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Cameroonian")>>\n\t<<if $language == "French">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Gabonese")>>\n\t<<if $language == "French">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Djiboutian")>>\n\t<<if $language == "French">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Greenlandic")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Tuvaluan")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Zambian")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Albanian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Bruneian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Singaporean")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Laotian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Mongolian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Taiwanese")>>\n\t<<if $language == "Chinese">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Belizean")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 2>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Grenadian")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 2>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "I-Kiribati")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Malagasy")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Maldivian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Bosnian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Croatian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Kosovan")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Macedonian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Honduran")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Maltese")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Nauruan")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Micronesian")>>\n\t<<if $language == "English">>\n\t<<set $activeSlave.accent = 2>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Costa Rican")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Salvadoran")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Nicaraguan")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Panamanian")>>\n\t<<if $language == "Spanish">>\n\t<<set $activeSlave.accent = 1>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Nigerien")>>\n\t<<if $language == "French">>\n\t<<set $activeSlave.accent = either(0,1,2,3)>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Andorran")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Bulgarian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Luxembourgian")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Moldovan")>>\n\t<<set $activeSlave.accent = $seed>>\n<<elseif ($activeSlave.nationality == "Roman Revivalist")>>\n\t<<if $language == "Latin">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Aztec Revivalist")>>\n\t<<if $language == "Nahuatl">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\t\n<<elseif ($activeSlave.nationality == "Ancient Egyptian Revivalist")>>\n\t<<if $language == "Ancient Egyptian">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Edo Revivalist")>>\n\t<<if $language == "Japanese">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Arabian Revivalist")>>\n\t<<if $language == "Arabic">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<elseif ($activeSlave.nationality == "Ancient Chinese Revivalist")>>\n\t<<if $language == "Chinese">>\n\t<<set $activeSlave.accent = 0>>\n\t<<else>>\n\t<<set $activeSlave.accent = $seed>>\n\t<</if>>\n<<else>>\n\t<<set $activeSlave.accent = $seed>>\n<</if>>\n\n<<if $activeSlave.nationality == $language>>\n\t<<set $activeSlave.accent = 0>>\n<</if>>
<br><br> \n''$arcologies[$i].name'' is located to the $arcologies[$i].direction of your arcology. It is governed by\n<<switch $arcologies[$i].government>>\n<<case "elected officials">>\n\telected officials, periodically paralyzing its development.\n<<case "a committee">>\n\ta committee, hindering its development.\n<<case "an oligarchy">>\n\ta small group of leading citizens, making its development very unpredictable.\n<<case "your trustees">>\n\ta small group of leading citizens who are serving as your trustees.\n<<case "an individual">>\n\tan individual, making its development vibrant but unpredictable.\n<<case "your agent">>\n\tyour agent, who is directing the arcology in your stead.\n<<case "a corporation">>\n\ta corporation, making its development steady and unspectacular.\n<<default>>\n\tdirect democracy, making its development dangerously unstable.\n<</switch>>\n<<if $arcologies[$i].direction == 0>>\n <<set $economicUncertainty = 5>>\n<<else>>\n <<set $economicUncertainty = 10>>\n<</if>>\n<<if $arcologies[$i].government != "your trustees">>\n<<if $arcologies[$i].government != "your agent">>\nIts leadership has control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > $arcologies[$i].ownership-10>>, a dangerously narrow margin over competition with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.\n<</if>>\n<</if>>\n<<if $arcologies[$i].PCminority > 0>>You own $arcologies[$i].PCminority% of this arcology<</if>><<if ($arcologies[$i].government == "your trustees") || ($arcologies[$i].government == "your agent")>><<if $arcologies[$i].minority > $arcologies[$i].PCminority-10>>, a dangerously narrow margin over competition with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.<</if>>\n<<set $economicUncertainty -= 2*$assistantPower>>\nThe arcology has an estimated GSP of @@.yellowgreen;¤<<print Math.trunc((0.1*$arcologies[$i].prosperity*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>m,@@\n<<if Math.abs($arcologies[$i].prosperity - $averageProsperity) < 5>>\n\taverage among\n<<elseif $arcologies[$i].prosperity > $averageProsperity>>\n\tahead of\n<<else>>\n\tbehind\n<</if>>\nits neighbors.\n\n<<set $desc = 0>>\n<<set $seed = []>>\n<<if $arcologies[$i].FSSubjugationist != "unset">>\n\t<<if $arcologies[$i].FSSubjugationist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSSubjugationist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "racial Subjugationism, and is ">>\n\t<<if $arcologies[$i].FSSubjugationist > 95>>\n\t<<set $desc = $desc + "the home of an advanced project to create a subservient race of ">>\n\t<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>\n\t<<set $desc = $desc + " slaves.">>\n\t<<elseif $arcologies[$i].FSSubjugationist > 40>>\n\t<<set $desc = $desc + "working to refine ">>\n\t<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>\n\t<<set $desc = $desc + " slavery.">>\n\t<<else>>\n\t<<set $desc = $desc + "an excellent dumping ground for low quality ">>\n\t<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>\n\t<<set $desc = $desc + " slaves.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSSupremacist != "unset">>\n\t<<if $arcologies[$i].FSSubjugationist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSSubjugationist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "racial Supremacy, and is ">>\n\t<<if $arcologies[$i].FSSubjugationist > 95>>\n\t<<set $desc = $desc + "a global magnet for ">>\n\t<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>\n\t<<set $desc = $desc + " nationalists.">>\n\t<<elseif $arcologies[$i].FSSubjugationist > 40>>\n\t<<set $desc = $desc + "becoming increasingly free of ">>\n\t<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>\n\t<<set $desc = $desc + " slaves.">>\n\t<<else>>\n\t<<set $desc = $desc + "the site of a furious debate over existing ">>\n\t<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>\n\t<<set $desc = $desc + " slaves.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSGenderRadicalist != "unset">>\n\t<<if $arcologies[$i].FSGenderRadicalist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSGenderRadicalist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Gender Radicalism, and is ">>\n\t<<if $arcologies[$i].FSGenderRadicalist > 95>>\n\t<<set $desc = $desc + "notorious for the openness with which its citizens fuck its slavegirls in the ass until they cum.">>\n\t<<elseif $arcologies[$i].FSGenderRadicalist > 40>>\n\t<<set $desc = $desc + "known to be a good place to find slavegirls who cum when buttfucked.">>\n\t<<else>>\n\t<<set $desc = $desc + "actively importing a wider variety of slave girls.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSGenderFundamentalist != "unset">>\n\t<<if $arcologies[$i].FSGenderFundamentalist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSGenderFundamentalist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Gender Fundamentalism, and is ">>\n\t<<if $arcologies[$i].FSGenderFundamentalist > 95>>\n\t<<set $desc = $desc + "famous for its slave schools, crowded with a future generation of world class slaves.">>\n\t<<elseif $arcologies[$i].FSGenderFundamentalist > 40>>\n\t<<set $desc = $desc + "remarkable for its crowds of hugely pregnant slave women.">>\n\t<<else>>\n\t<<set $desc = $desc + "importing increasing numbers of fertile slaves.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSPaternalist != "unset">>\n\t<<if $arcologies[$i].FSPaternalist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSPaternalist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Paternalism, and is ">>\n\t<<if $arcologies[$i].FSPaternalist > 95>>\n\t<<set $desc = $desc + "the home of an educated, enlightened caste of slaves more productive than some arcologies' citizens.">>\n\t<<elseif $arcologies[$i].FSPaternalist > 40>>\n\t<<set $desc = $desc + "becoming known for its unusually cheerful atmosphere.">>\n\t<<else>>\n\t<<set $desc = $desc + "starting to demand abused slaves whose lives can be turned around.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSDegradationist != "unset">>\n\t<<if $arcologies[$i].FSDegradationist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSDegradationist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Degradationism, and is ">>\n\t<<if $arcologies[$i].FSDegradationist > 95>>\n\t<<set $desc = $desc + "renowned and feared by slaves worldwide, as a place of blood and steel from which few ever leave.">>\n\t<<elseif $arcologies[$i].FSDegradationist > 40>>\n\t<<set $desc = $desc + "becoming dreaded by slaves, since the few it exports are full of unbelievably awful stories.">>\n\t<<else>>\n\t<<set $desc = $desc + "importing a rapidly increasing number of slaves, for some reason.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSBodyPurist != "unset">>\n\t<<if $arcologies[$i].FSBodyPurist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSBodyPurist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Body Purism, and is ">>\n\t<<if $arcologies[$i].FSBodyPurist > 95>>\n\t<<set $desc = $desc + "a world leader in the drug industry due to its pharmaceutical research breakthroughs.">>\n\t<<elseif $arcologies[$i].FSBodyPurist > 40>>\n\t<<set $desc = $desc + "pouring an ever increasing amount of money into drug research.">>\n\t<<else>>\n\t<<set $desc = $desc + "setting up research programs to develop better slave drugs.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSTransformationFetishist != "unset">>\n\t<<if $arcologies[$i].FSTransformationFetishist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSTransformationFetishist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Transformation Fetishism, and is ">>\n\t<<if $arcologies[$i].FSTransformationFetishist > 95>>\n\t<<set $desc = $desc + "renowned as the source of some of the world's most unbelievable surgical transformations.">>\n\t<<elseif $arcologies[$i].FSTransformationFetishist > 40>>\n\t<<set $desc = $desc + "rapidly moving from mere breast expansion to more esoteric surgical fetishism.">>\n\t<<else>>\n\t<<set $desc = $desc + "receiving daily shipments of silicone and surgical necessities.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSYouthPreferentialist != "unset">>\n\t<<if $arcologies[$i].FSYouthPreferentialist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSYouthPreferentialist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Youth Preferentialism, and is ">>\n\t<<if $arcologies[$i].FSYouthPreferentialist > 95>>\n\t<<set $desc = $desc + "famous for the intense celebratory attention slaves receive there once reaching their majorities.">>\n\t<<elseif $arcologies[$i].FSYouthPreferentialist > 40>>\n\t<<set $desc = $desc + "moving virginity and the taking of virginity ever higher in the public estimation.">>\n\t<<else>>\n\t<<set $desc = $desc + "starting to get a reputation as an excellent place to get a good price for a virgin.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSMaturityPreferentialist != "unset">>\n\t<<if $arcologies[$i].FSMaturityPreferentialist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSMaturityPreferentialist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Maturity Preferentialism, and is ">>\n\t<<if $arcologies[$i].FSMaturityPreferentialist > 95>>\n\t<<set $desc = $desc + "world famous among mature slaves, who see it as a paradise in which MILFs are the most valuable girls around.">>\n\t<<elseif $arcologies[$i].FSMaturityPreferentialist > 40>>\n\t<<set $desc = $desc + "striking for the variety of well-preserved beauties that can be seen there.">>\n\t<<else>>\n\t<<set $desc = $desc + "displaying an increasing demand for enslaved housewives and professional women.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>\n\t<<if $arcologies[$i].FSSlimnessEnthusiast > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSSlimnessEnthusiast > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Slimness Enthusiasm, and is ">>\n\t<<if $arcologies[$i].FSSlimnessEnthusiast > 95>>\n\t<<set $desc = $desc + "very well known for the wonderful variety of nubile bodies that can be seen there.">>\n\t<<elseif $arcologies[$i].FSSlimnessEnthusiast > 40>>\n\t<<set $desc = $desc + "becoming known as an arcology that slims slaves down rather than turning them into piles of tits and ass.">>\n\t<<else>>\n\t<<set $desc = $desc + "starting to display unusual fashions regarding breasts and butts.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSAssetExpansionist != "unset">>\n\t<<if $arcologies[$i].FSAssetExpansionist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSAssetExpansionist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Asset Expansionism, and is ">>\n\t<<if $arcologies[$i].FSAssetExpansionist > 95>>\n\t<<set $desc = $desc + "widely considered an interior design masterpiece for its adaptations to slaves with fifty kilos of tits.">>\n\t<<elseif $arcologies[$i].FSAssetExpansionist > 40>>\n\t<<set $desc = $desc + "a popular tourist destination just for the view, which features some truly spectacular bare boobs.">>\n\t<<else>>\n\t<<set $desc = $desc + "demanding fatter slaves, since its citizens are learning they absorb growth hormones better.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSPastoralist != "unset">>\n\t<<if $arcologies[$i].FSPastoralist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSPastoralist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Pastoralist, and is ">>\n\t<<if $arcologies[$i].FSPastoralist > 95>>\n\t<<set $desc = $desc + "a world-renowned producer of cowgirl dairy products of all kinds.">>\n\t<<elseif $arcologies[$i].FSPastoralist > 40>>\n\t<<set $desc = $desc + "devoting more and more of its slaves to work as cowgirls, or to the service and upkeep of cowgirls.">>\n\t<<else>>\n\t<<set $desc = $desc + "displaying an increasing public appetite for dairy, and yet imports almost no true cow's milk.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSPhysicalIdealist != "unset">>\n\t<<if $arcologies[$i].FSPhysicalIdealist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSPhysicalIdealist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Physical Idealism, and is ">>\n\t<<if $arcologies[$i].FSPhysicalIdealist > 95>>\n\t<<set $desc = $desc + "a constant standout at international athletic competitions, where both its citizens and slaves do very well.">>\n\t<<elseif $arcologies[$i].FSPhysicalIdealist > 40>>\n\t<<set $desc = $desc + "quite a sight, since its citizens and slaves all lift. Constantly.">>\n\t<<else>>\n\t<<set $desc = $desc + "the site of a musclegirl fetish community.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSChattelReligionist != "unset">>\n\t<<if $arcologies[$i].FSChattelReligionist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSChattelReligionist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Chattel Religionism, and is ">>\n\t<<if $arcologies[$i].FSChattelReligionist > 95>>\n\t<<set $desc = $desc + "a significant force in the global development of Chattel Religionist dogma.">>\n\t<<elseif $arcologies[$i].FSChattelReligionist > 40>>\n\t<<set $desc = $desc + "a popular destination for devout old world citizens engaging in sex tourism.">>\n\t<<else>>\n\t<<set $desc = $desc + "in the throes of public dissention over its religious laws.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSRomanRevivalist != "unset">>\n\t<<if $arcologies[$i].FSRomanRevivalist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSRomanRevivalist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Roman Revivalism, and is ">>\n\t<<if $arcologies[$i].FSRomanRevivalist > 95>>\n\t<<set $desc = $desc + "hugely famous for its broadcasts of gladiatorial combat, popular even in the old world.">>\n\t<<elseif $arcologies[$i].FSRomanRevivalist > 40>>\n\t<<set $desc = $desc + "almost obnoxiously aspirational, with citizens competing to serve the state best.">>\n\t<<else>>\n\t<<set $desc = $desc + "working its way through sword and sandals fashion towards proper historicity.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSAztecRevivalist != "unset">>\n\t<<if $arcologies[$i].FSAztecRevivalist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSAztecRevivalist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Aztec Revivalism, and is ">>\n\t<<if $arcologies[$i].FSAztecRevivalist > 95>>\n\t<<set $desc = $desc + "world famous for its incredible architecture and highly qualified leading caste and military.">>\n\t<<elseif $arcologies[$i].FSAztecRevivalist > 40>>\n\t<<set $desc = $desc + "busily constructing great pyramids and statues with commensurate costs.">>\n\t<<else>>\n\t<<set $desc = $desc + "struggling to embrace the amount of blood sacrifice and prayer involved.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSEgyptianRevivalist != "unset">>\n\t<<if $arcologies[$i].FSEgyptianRevivalist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSEgyptianRevivalist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Egyptian Revivalism, and is ">>\n\t<<if $arcologies[$i].FSEgyptianRevivalist > 95>>\n\t<<set $desc = $desc + "a world famous tourist destination for the traditional festival in its plaza, which never stops.">>\n\t<<elseif $arcologies[$i].FSEgyptianRevivalist > 40>>\n\t<<set $desc = $desc + "very much under renovation, as vast blocks of stone are imported around the clock.">>\n\t<<else>>\n\t<<set $desc = $desc + "struggling with the fashion implications of so much white linen everywhere.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSEdoRevivalist != "unset">>\n\t<<if $arcologies[$i].FSEdoRevivalist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSEdoRevivalist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Edo Revivalism, and is ">>\n\t<<if $arcologies[$i].FSEdoRevivalist > 95>>\n\t<<set $desc = $desc + "visibly trailing cherry blossoms, blown off its balconies by the wind.">>\n\t<<elseif $arcologies[$i].FSEdoRevivalist > 40>>\n\t<<set $desc = $desc + "becoming a notable cultural center, even in the old world.">>\n\t<<else>>\n\t<<set $desc = $desc + "the object of considerable debate among socially awkward teenagers worldwide.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSArabianRevivalist != "unset">>\n\t<<if $arcologies[$i].FSArabianRevivalist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSArabianRevivalist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Arabian Revivalism, and is ">>\n\t<<if $arcologies[$i].FSArabianRevivalist > 95>>\n\t<<set $desc = $desc + "a famous center of Arabian romanticism, since it has the wisdom not to be historically perfect.">>\n\t<<elseif $arcologies[$i].FSArabianRevivalist > 40>>\n\t<<set $desc = $desc + "working through which parts of Arabian romanticism to adopt and which to discard.">>\n\t<<else>>\n\t<<set $desc = $desc + "eagerly revelling in the most romantic parts of superficial Arabian romanticism.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n<<if $arcologies[$i].FSChineseRevivalist != "unset">>\n\t<<if $arcologies[$i].FSChineseRevivalist > 80>>\n\t<<set $desc = "committed to ">>\n\t<<elseif $arcologies[$i].FSChineseRevivalist > 20>>\n\t<<set $desc = "pursuing ">>\n\t<<else>>\n\t<<set $desc = "just establishing ">>\n\t<</if>>\n\t<<set $desc = $desc + "Chinese Revivalism, and is ">>\n\t<<if $arcologies[$i].FSChineseRevivalist > 95>>\n\t<<set $desc = $desc + "now confidently mature about its possession of the Mandate of Heaven.">>\n\t<<elseif $arcologies[$i].FSChineseRevivalist > 40>>\n\t<<set $desc = $desc + "often aggressive about its status as the middle kingdom to the point that it betrays uncertainty.">>\n\t<<else>>\n\t<<set $desc = $desc + "moving towards a stage of refinement that will allow it to present itself properly.">>\n\t<</if>>\n\t<<set $seed.push($desc)>>\n<</if>>\n\n<<if $seed.length > 0>>\n<<if $seed.length > 2>>\n\tIts culture is complex. First, it is $seed[0]\n\t<<for $j = 1; $j < $seed.length; $j++>>\n\t<<if $j < $seed.length-1>>It is<<else>>Finally, the arcology is<</if>> $seed[$j]\n\t<</for>>\n<<elseif $seed.length == 2>>\n\tIts culture is developing along two lines. First, it is $seed[0] Second, it is $seed[1]\n<<else>>\n\tIts culture is diverging from the old world: it is $seed[0]\n<</if>>\n<</if>>
<<set $nextLink = "Manage Arcology", $nextButton = "Back">>\n\n<<for $i = 0; $i < $arcologies.length; $i++>>\n <<if $arcologies[$i].direction == $activeArcology.direction>>\n\t<<set $arcologies[$i] = $activeArcology>><<break>>\n <</if>>\n<</for>>\n\n<<if $buyArcologyDirection != 0>>\n<<for $i = 0; $i < $arcologies.length; $i++>>\n <<if $arcologies[$i].direction == $buyArcologyDirection>>\n\t<<set $cash -= $transaction*(500*Math.trunc($arcologies[$i].prosperity*(1+($arcologies[$i].demandFactor/100))))>>\n\t<<set $cash -= 10000>>\n\t<<set $arcologies[$i].PCminority += $transaction>>\n\t<<set $arcologies[$i].demandFactor += $transaction*5>>\n\t<<break>>\n <</if>>\n<</for>>\n<</if>>\n<<set $buyArcologyDirection = 0>>\n<<if $sellArcologyDirection != 0>>\n<<for $i = 0; $i < $arcologies.length; $i++>>\n <<if $arcologies[$i].direction == $sellArcologyDirection>>\n\t<<set $cash += $transaction*(500*Math.trunc($arcologies[$i].prosperity*(1+($arcologies[$i].demandFactor/100))))>>\n\t<<set $arcologies[$i].PCminority -= $transaction>>\n\t<<set $arcologies[$i].demandFactor -= $transaction*2>>\n\t<<break>>\n <</if>>\n<</for>>\n<</if>>\n<<set $sellArcologyDirection = 0>>\n<<set $transaction = 0>>\n\n<<if $arcologies[0].embargoTarget == -1>>\n\tYou are not engaged in economic warfare against a neighboring arcology.\n<<else>>\n\t<<for $i = 0; $i < $arcologies.length; $i++>>\n\t<<if $arcologies[$i].direction == $arcologies[0].embargoTarget>>\n\tYou have targeted ''$arcologies[$i].name'' for economic warfare.\n\t<<break>>\n\t<</if>>\n\t<</for>>\n\t<br> Its planned impacts will be\n\t<<if $arcologies[0].embargo == 3>>\n\t ''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]]\n\t<<elseif $arcologies[0].embargo == 2>>\n\t ''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]]\n\t<<else>>\n\t ''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]]\n\t<</if>>\n<</if>>\n\n<br>\n\n<<if $arcologies[0].influenceTarget == -1>>\n\tYou are not using your arcology's culture to attempt to influence neighboring arcologies' development.\n<<else>>\n\t<<for $i = 0; $i < $arcologies.length; $i++>>\n\t<<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>\n\tYou have targeted ''$arcologies[$i].name'' for cultural influence.\n\t<<break>>\n\t<</if>>\n\t<</for>>\n<</if>>\n\n<br>\n\n<<set $desc = []>>\n<<if $arcologies[0].FSSubjugationist > 60>>\n\t<<set $desc.push("Racial Subjugation")>>\n<</if>>\n<<if $arcologies[0].FSSupremacist > 60>>\n\t<<set $desc.push("Racial Supremacy")>>\n<</if>>\n<<if $arcologies[0].FSGenderRadicalist > 60>>\n\t<<set $desc.push("Gender Radicalism")>>\n<</if>>\n<<if $arcologies[0].FSGenderFundamentalist > 60>>\n\t<<set $desc.push("Gender Fundamentalism")>>\n<</if>>\n<<if $arcologies[0].FSPaternalist > 60>>\n\t<<set $desc.push("Paternalism")>>\n<</if>>\n<<if $arcologies[0].FSDegradationist > 60>>\n\t<<set $desc.push("Degradationism")>>\n<</if>>\n<<if $arcologies[0].FSBodyPurist > 60>>\n\t<<set $desc.push("Body Purism")>>\n<</if>>\n<<if $arcologies[0].FSTransformationFetishist > 60>>\n\t<<set $desc.push("Transformation Fetishism")>>\n<</if>>\n<<if $arcologies[0].FSYouthPreferentialist > 60>>\n\t<<set $desc.push("Youth Preferentialism")>>\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialist > 60>>\n\t<<set $desc.push("Maturity Preferentialism")>>\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiast > 60>>\n\t<<set $desc.push("Slimness Enthusiasm")>>\n<</if>>\n<<if $arcologies[0].FSAssetExpansionist > 60>>\n\t<<set $desc.push("Asset Expansionism")>>\n<</if>>\n<<if $arcologies[0].FSPastoralist > 60>>\n\t<<set $desc.push("Pastoralism")>>\n<</if>>\n<<if $arcologies[0].FSPhysicalIdealist > 60>>\n\t<<set $desc.push("Physical Idealism")>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist > 60>>\n\t<<set $desc.push("Chattel Religionism")>>\n<</if>>\n<<if $arcologies[0].FSRomanRevivalist > 60>>\n\t<<set $desc.push("Roman Revivalism")>>\n<</if>>\n<<if $arcologies[0].FSAztecRevivalist > 60>>\n\t<<set $desc.push("Aztec Revivalism")>>\n<</if>>\n<<if $arcologies[0].FSEgyptianRevivalist > 60>>\n\t<<set $desc.push("Egyptian Revivalism")>>\n<</if>>\n<<if $arcologies[0].FSEdoRevivalist > 60>>\n\t<<set $desc.push("Edo Revivalism")>>\n<</if>>\n<<if $arcologies[0].FSArabianRevivalist > 60>>\n\t<<set $desc.push("Arabian Revivalism")>>\n<</if>>\n<<if $arcologies[0].FSChineseRevivalist > 60>>\n\t<<set $desc.push("Chinese Revivalism")>>\n<</if>>\n\n<<if $desc.length == 0>>\n\tYour arcology's culture has not developed to the point where it can meaningfully influence other arcologies.\n<<elseif $desc.length > 2>>\n\tYour arcology's mature culture is capable of exerting great cultural sway over other arcologies. It can readily project $desc[0],\n\t<<for $i = 1; $i < $desc.length; $i++>>\n\t\t<<if $i < $desc.length-1>>\n\t\t$desc[$i],\n\t<<else>>\n\t\tand $desc[$i].\n\t<</if>>\n\t<</for>>\n<<elseif $desc.length == 2>>\n\tYour arcology's culture is capable of exerting some cultural sway over other arcologies. It can effectively project $desc[0] and $desc[1].\n<<else>>\n\tYour arcology's culture is capable of starting to exert cultural sway over other arcologies. It can project $desc[0].\n<</if>>\n\n<<for $i = 0; $i < $arcologies.length; $i++>>\n <<if $arcologies[$i].direction == $activeArcology.direction>>\n\t<<include "Neighbor Description">>\n <</if>>\n<</for>>\n\n<br> [[Target for economic warfare|Neighbor Interact][$arcologies[0].embargoTarget = $activeArcology.direction]]\n<<if $desc.length > 0>>\n | [[Set as influence target|Neighbor Interact][$arcologies[0].influenceTarget = $activeArcology.direction]]\n<</if>>\n<br> You own ''$activeArcology.PCminority%'' of $activeArcology.name.\n<<set $seed = 500*Math.trunc($activeArcology.prosperity*(1+($activeArcology.demandFactor/100)))>>\nA 1% interest in $activeArcology.name is worth ¤$seed and will require a transaction cost of ¤10000 to acquire.\n<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100)>>\n\t[[Buy|Neighbor Interact][$buyArcologyDirection = $activeArcology.direction, $transaction = 1]]\n\t<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority <= 90)>>\n\t<<if $cash > 10*($seed)>>\n\t\t| [[10%|Neighbor Interact][$buyArcologyDirection = $activeArcology.direction, $transaction = 10]]\n\t\t//Transaction costs will only be paid once//\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100) && ($activeArcology.PCminority > 0)>>|<</if>>\n<<if $activeArcology.PCminority > 0>>\n\t[[Sell|Neighbor Interact][$sellArcologyDirection = $activeArcology.direction, $transaction = 1]]\n\t<<if $activeArcology.PCminority >= 10>>\n\t\t| [[10%|Neighbor Interact][$sellArcologyDirection = $activeArcology.direction, $transaction = 10]]\n\t<</if>>\n<</if>>\n<br>\n<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>\n<<if $activeArcology.government == "your trustees">>\n\t<br>\n\t[[Appoint an agent|Agent Select]]\n<<else>>\n\t<br>\n\t<<for $j = 0; $j < $leaders.length; $j++>>\n\t<<if $activeArcology.leaderID == $leaders[$j].ID>>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ is running this arcology. Her <<if $leaders[$j].intelligence >= 3>>brilliance<<else>>intelligence<</if>> and education are the most important qualities for her.\n\t\t<<if $leaders[$j].age > 35>>\n\t\t\tAs with the Head Girl position, her age and experience lend her leadership weight.\n\t\t<</if>>\n\t\t<<if $leaders[$j].career == "an arcology owner">>\n\t\t\tHer career as an arcology owner herself is, obviously, useful to her.\n\t\t<<elseif setup.HGCareers.includes($leaders[$j].career)>>\n\t\t\tHer career in leadership helps her.\n\t\t<</if>>\n\t\t<<if $leaders[$j].fetishStrength > 95>>\n\t\t<<if ($leaders[$j].fetish == "dom") || ($leaders[$j].fetish == "sadist")>>\n\t\t\tHer sexually dominant fetish helps her fill a leadership role.\n\t\t<<elseif ($leaders[$j].fetish == "submissive") || ($leaders[$j].fetish == "masochist")>>\n\t\t\tUnfortunately, she has an inappropriate fetish for a leader.\n\t\t<<else>>\n\t\t\tHer sexual fetishes will influence how she leads the arcology.\n\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $leaders[$j].energy > 95>>\n\t\t\tFinally, her sexual depravity lets her fit into arcology society naturally.\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t[[Recall and reenslave her|Agent Retrieve]]\n<</if>>\n<<if $activeArcology.FSSubjugationist != "unset">>\n\t<br><<link "Force Abandonment of Racial Subjugation">><<set $activeArcology.FSSubjugationist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSSupremacist != "unset">>\n\t<br><<link "Force Abandonment of Racial Supremacy">><<set $activeArcology.FSSupremacist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSGenderRadicalist != "unset">>\n\t<br><<link "Force Abandonment of Gender Radicalism">><<set $activeArcology.FSGenderRadicalist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSGenderFundamentalist != "unset">>\n\t<br><<link "Force Abandonment of Gender Fundamentalism">><<set $activeArcology.FSGenderFundamentalist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSPaternalist != "unset">>\n\t<br><<link "Force Abandonment of Paternalism">><<set $activeArcology.FSPaternalist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSDegradationist != "unset">>\n\t<br><<link "Force Abandonment of Degradationism">><<set $activeArcology.FSDegradationist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSBodyPurist != "unset">>\n\t<br><<link "Force Abandonment of Body Purism">><<set $activeArcology.FSBodyPurist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSTransformationFetishist != "unset">>\n\t<br><<link "Force Abandonment of Transformation Fetishism">><<set $activeArcology.FSTransformationFetishist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSYouthPreferentialist != "unset">>\n\t<br><<link "Force Abandonment of Youth Preferentialism">><<set $activeArcology.FSYouthPreferentialist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSMaturityPreferentialist != "unset">>\n\t<br><<link "Force Abandonment of Maturity Preferentialism">><<set $activeArcology.FSMaturityPreferentialist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSSlimnessEnthusiast != "unset">>\n\t<br><<link "Force Abandonment of Slimness Enthusiasm">><<set $activeArcology.FSSlimnessEnthusiast = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSAssetExpansionist != "unset">>\n\t<br><<link "Force Abandonment of Asset Expansionism">><<set $activeArcology.FSAssetExpansionist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSPastoralist != "unset">>\n\t<br><<link "Force Abandonment of Pastoralism">><<set $activeArcology.FSPastoralist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSPhysicalIdealist != "unset">>\n\t<br><<link "Force Abandonment of Physical Idealism">><<set $activeArcology.FSPhysicalIdealist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSChattelReligionist != "unset">>\n\t<br><<link "Force Abandonment of Chattel Religionism">><<set $activeArcology.FSChattelReligionist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSRomanRevivalist != "unset">>\n\t<br><<link "Force Abandonment of Roman Revivalism">><<set $activeArcology.FSRomanRevivalist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSAztecRevivalist !== "unset">>\n\t<br><<link "Force Abandonment of Aztec Revivalism">><<set $activeArcology.FSAztecRevivalist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSEgyptianRevivalist != "unset">>\n\t<br><<link "Force Abandonment of Egyptian Revivalism">><<set $activeArcology.FSEgyptianRevivalist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSEdoRevivalist != "unset">>\n\t<br><<link "Force Abandonment of Edo Revivalism">><<set $activeArcology.FSEdoRevivalist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSArabianRevivalist != "unset">>\n\t<br><<link "Force Abandonment of Arabian Revivalism">><<set $activeArcology.FSArabianRevivalist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<<if $activeArcology.FSChineseRevivalist != "unset">>\n\t<br><<link "Force Abandonment of Chinese Revivalism">><<set $activeArcology.FSChineseRevivalist = "unset">><<goto "Neighbor Interact">><</link>>\n<</if>>\n<</if>>\n\n<<if $arcologies[0].embargoTarget != -1>>\n <br>\n [[Cancel economic warfare|Neighbor Interact][$arcologies[0].embargoTarget = -1]]\n<</if>>\n<<if $arcologies[0].influenceTarget != -1>>\n <br>\n [[Stop trying to influence neighboring arcologies|Neighbor Interact][$arcologies[0].influenceTarget = -1]]\n<</if>>
<<set $averageProsperity = 0>>\n<<for $i = 0; $i < $arcologies.length; $i++>>\n\t<<if $arcologies[$i].prosperity < 10>>\n\t\t<<set $arcologies[$i].prosperity = 10>>\n\t<</if>>\n\t<<set $averageProsperity += $arcologies[$i].prosperity>>\n<</for>>\n<<set $averageProsperity = $averageProsperity/$arcologies.length>>\n\n<<set _corpBonus = Math.trunc($corpProfit*0.05)>>\n\n__Arcologies in the Free City__\n\n<<for $i = 0; $i < $arcologies.length; $i++>>\n\n<br>\n''$arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>,\n\n/* PROSPERITY */\n\n<<if $arcologies[$i].direction != 0>>\n<<if $arcologies[$i].prosperity > 300>>\n\t<<set $arcologies[$i].prosperity = 300>>\n<<else>>\n\t<<switch $arcologies[$i].government>>\n\t<<case "elected officials">>\n\t\t<<set $arcologies[$i].prosperity += random(-1,1)>>\n\t<<case "a corporation" "an oligarchy">>\n\t\t<<set $arcologies[$i].prosperity += random(-1,2)>>\n\t<<case "a committee" "your trustees">>\n\t\t<<set $arcologies[$i].prosperity += random(0,2)>>\n\t<<case "an individual">>\n\t\t<<set $arcologies[$i].prosperity += random(0,3)>>\n\t<<case "your agent">>\n\t\t<<set $arcologies[$i].prosperity += random(0,3)>>\n\t\t<<agentLeadership>>\n\t\t<<set $arcologies[$i].prosperity += $agentBonus>>\n\t<<default>>\n\t\t<<set $arcologies[$i].prosperity += random(-1,1)>>\n\t<</switch>>\n<</if>>\n<</if>>\n\n<<if $arcologies[$i].honeymoon > 0>>\n\t<<set $arcologies[$i].honeymoon -= 1>>\n<</if>>\n\n<<if $arcologies[$i].government == "your agent">>\n<<for _k = 0; _k < $leaders.length; _k++>>\n<<if $leaders[_k].ID == $arcologies[$i].leaderID>>\n\tis being run by your agent @@.pink;$leaders[_k].slaveName.@@\n\t<<if $leaders[_k].assignment != "be your agent">>\n\t\t<<assignJob $leaders[_k] "be your agent">>\n\t<</if>>\n\t<<if $agentBonus > 0>>@@.green;She does an excellent job this week.@@<</if>>\n\tThe arcology\n<</if>>\n<</for>>\n<<elseif $arcologies[$i].government == "your trustees">>\n\tis being run by @@.mediumseagreen;your trustees@@. The arcology\n<</if>>\n\n<<if $arcologies[$i].direction == 0>>\n <<set _error = 5>>\n<<else>>\n <<set _error = 10>>\n<</if>>\n<<set _error -= 2*$assistantPower>>\nhas an estimated GSP of @@.yellowgreen;¤<<print Math.trunc((0.1*$arcologies[$i].prosperity*random(100-_error,100+_error))/100)>>m,@@\n\n<<if ($arcologies[$i].rival == 1) && ($arcologies[$i].government != "an individual")>>\n\tundergoing some internal turmoil. @@.yellow;It undergoes a change of government.@@ A power struggle is won by a single individual, leaving the arcology ruled like yours is.\n\t<<set $arcologies[$i].government = "an individual">>\n\t<<set $arcologies[$i].honeymoon += 10>>\n<<elseif ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < $arcologies[$i].PCminority) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>>\n\tundergoing a leadership struggle in which you are deeply concerned, since you now own more of it than its current leadership.\n\t<<if random(0,10) < $arcologies[$i].PCminority - $arcologies[$i].ownership>>\n\t @@.yellow;You successfully execute a hostile takeover and now control the arcology.@@ Trustees from among its leading citizens will exercise local control at your direction until you make other arrangements.\n\t <<set $arcologies[$i].honeymoon += 10>>\n\t <<set $arcologies[$i].ownership = 0>>\n\t <<set $arcologies[$i].government = "your trustees">>\n\t<<else>>\n\t The current leadership has not yet exhausted its legalistic recourses, and retains control for the moment, causing considerable disruption.\n\t <<set $arcologies[$i].prosperity -= 3>>\n\t<</if>>\n<<elseif ($arcologies[$i].ownership == 0) && ($arcologies[$i].PCminority > 0) && ($arcologies[$i].minority > $arcologies[$i].PCminority)>>\n\tundergoing a leadership struggle in which you are deeply concerned, since your ownership share has diminished to a dangerously low point.\n\t<<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].PCminority>>\n\t @@.yellow;It undergoes a change of government.@@\n\t <<set $arcologies[$i].honeymoon += 10>>\n\t <<set $arcologies[$i].ownership = $arcologies[$i].minority>>\n\t <<set $arcologies[$i].minority = 0>>\n\t <<switch $arcologies[$i].government>>\n\t <<case "your trustees">>\n\t\t<<if random(0,2) == 0>>\n\t\t Its leading citizens form a corporation to run the arcology more efficiently.\n\t\t <<set $arcologies[$i].government = "a corporation">>\n\t\t<<else>>\n\t\t A power struggle is won by a single individual, leaving the arcology ruled like yours is.\n\t\t <<set $arcologies[$i].government = 1>>\n\t\t<</if>>\n\t <<default>>\n\t\t<<if random(0,2) == 0>>\n\t\t The failed individual who led it is run out and replaced by direct democracy.\n\t\t <<set $arcologies[$i].government = "direct democracy">>\n\t\t<<else>>\n\t\t The failed individual who led it is bought out by a corporation.\n\t\t <<set $arcologies[$i].government = "a corporation">>\n\t\t<</if>>\n\t <</switch>>\n\t<<else>>\n\t The arcology is paralyzed by dissention over how to respond.\n\t <<set $arcologies[$i].prosperity -= 3>>\n\t<</if>>\n<<elseif ($arcologies[$i].ownership != 0) && (($arcologies[$i].ownership < $arcologies[$i].minority) || ($arcologies[$i].ownership < 10)) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>>\n\tundergoing a leadership struggle, since its current government owns less of it than its largest rival for control.\n\t<<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].ownership>>\n\t @@.yellow;It undergoes a change of government.@@\n\t <<set $arcologies[$i].honeymoon += 10>>\n\t <<set $arcologies[$i].ownership = $arcologies[$i].minority>>\n\t <<set $arcologies[$i].minority = 0>>\n\t <<switch $arcologies[$i].government>>\n\t <<case "elected officials">>\n\t\t<<if random(0,2) == 0>>\n\t\t Its elected officials surrender power to a small group of leading citizens.\n\t\t <<set $arcologies[$i].government = "an oligarchy">>\n\t\t<<else>>\n\t\t Its elected officials are forced to give way to a committee of public safety.\n\t\t <<set $arcologies[$i].government = "a committee">>\n\t\t<</if>>\n\t <<case "a committee">>\n\t\t<<if random(0,2) == 0>>\n\t\t Its ruling committee forms it into a corporation in the hope this will spur growth.\n\t\t <<set $arcologies[$i].government = "a corporation">>\n\t\t<<else>>\n\t\t A power struggle within its ruling committee leaves only a few leading citizens in power.\n\t\t <<set $arcologies[$i].government = "an oligarchy">>\n\t\t<</if>>\n\t <<case "an oligarchy">>\n\t\t<<if random(0,2) == 0>>\n\t\t Its leading citizens form a corporation to run the arcology more efficiently.\n\t\t <<set $arcologies[$i].government = "a corporation">>\n\t\t<<else>>\n\t\t A power struggle is won by a single individual, leaving the arcology ruled like yours is.\n\t\t <<set $arcologies[$i].government = 1>>\n\t\t<</if>>\n\t <<case "an individual">>\n\t\t<<if random(0,2) == 0>>\n\t\t The failed individual who led it is run out and replaced by direct democracy.\n\t\t <<set $arcologies[$i].government = "direct democracy">>\n\t\t<<else>>\n\t\t The failed individual who led it is bought out by a corporation.\n\t\t <<set $arcologies[$i].government = "a corporation">>\n\t\t<</if>>\n\t <<case "a corporation">>\n\t\t<<if random(0,2) == 0>>\n\t\t A power struggle within the corporation that runs it is won by a single person.\n\t\t <<set $arcologies[$i].government = "an individual">>\n\t\t<<else>>\n\t\t The corporation that runs it collapses and is replaced by an oligarchy of rich shareholders.\n\t\t <<set $arcologies[$i].government = "an oligarchy">>\n\t\t<</if>>\n\t <<default>>\n\t\tIts direct democracy votes to empower some elected officials in the hope they can lead the arcology out of its problems.\n\t\t<<set $arcologies[$i].government = "elected officials">>\n\t <</switch>>\n\t <<set $desc = []>>\n\t <<if $arcologies[$i].FSSubjugationist != "unset">>\n\t\t<<if $arcologies[$i].FSSubjugationist < random(10,150)>>\n\t\t <<set $desc.push("Racial Subjugationism")>>\n\t\t <<set $arcologies[$i].FSSubjugationist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSSubjugationist -= 10>>\n\t\t<</if>>\n\t <</if>>\n\t <<if $arcologies[$i].FSSupremacist != "unset">>\n\t\t<<if $arcologies[$i].FSSupremacist < random(10,150)>>\n\t\t <<set $desc.push("Racial Supremacy")>>\n\t\t <<set $arcologies[$i].FSSupremacist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSSupremacist -= 10>>\n\t\t<</if>>\n\t <</if>>\n\t <<if $arcologies[$i].FSGenderRadicalist != "unset">>\n\t\t<<if $arcologies[$i].FSGenderRadicalist < random(10,150)>>\n\t\t <<set $desc.push("Gender Radicalism")>>\n\t\t <<set $arcologies[$i].FSGenderRadicalist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSGenderRadicalist -= 10>>\n\t\t<</if>>\n\t <<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>\n\t\t<<if $arcologies[$i].FSGenderFundamentalist < random(10,150)>>\n\t\t <<set $desc.push("Gender Fundamentalism")>>\n\t\t <<set $arcologies[$i].FSGenderFundamentalist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSGenderFundamentalist -= 10>>\n\t\t<</if>>\n\t <</if>>\n\t <<if $arcologies[$i].FSPaternalist != "unset">>\n\t\t<<if $arcologies[$i].FSPaternalist < random(10,150)>>\n\t\t <<set $desc.push("Paternalism")>>\n\t\t <<set $arcologies[$i].FSPaternalist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSPaternalist -= 10>>\n\t\t<</if>>\n\t <<elseif $arcologies[$i].FSDegradationist != "unset">>\n\t\t<<if $arcologies[$i].FSDegradationist < random(10,150)>>\n\t\t <<set $desc.push("Degradationism")>>\n\t\t <<set $arcologies[$i].FSDegradationist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSDegradationist -= 10>>\n\t\t<</if>>\n\t <</if>>\n\t <<if $arcologies[$i].FSBodyPurist != "unset">>\n\t\t<<if $arcologies[$i].FSBodyPurist < random(10,150)>>\n\t\t <<set $desc.push("Body Purism")>>\n\t\t <<set $arcologies[$i].FSBodyPurist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSBodyPurist -= 10>>\n\t\t<</if>>\n\t <<elseif $arcologies[$i].FSTransformationFetishist != "unset">>\n\t\t<<if $arcologies[$i].FSTransformationFetishist < random(10,150)>>\n\t\t <<set $desc.push("Transformation Fetishism")>>\n\t\t <<set $arcologies[$i].FSTransformationFetishist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSTransformationFetishist -= 10>>\n\t\t<</if>>\n\t <</if>>\n\t <<if $arcologies[$i].FSYouthPreferentialist != "unset">>\n\t\t<<if $arcologies[$i].FSYouthPreferentialist < random(10,150)>>\n\t\t <<set $desc.push("Youth Preferentialism")>>\n\t\t <<set $arcologies[$i].FSYouthPreferentialist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSYouthPreferentialist -= 10>>\n\t\t<</if>>\n\t <<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>\n\t\t<<if $arcologies[$i].FSMaturityPreferentialist < random(10,150)>>\n\t\t <<set $desc.push("Maturity Preferentialism")>>\n\t\t <<set $arcologies[$i].FSMaturityPreferentialist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSMaturityPreferentialist -= 10>>\n\t\t<</if>>\n\t <</if>>\n\t <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>\n\t\t<<if $arcologies[$i].FSSlimnessEnthusiast < random(10,150)>>\n\t\t <<set $desc.push("Slimness Enthusiasm")>>\n\t\t <<set $arcologies[$i].FSSlimnessEnthusiast = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSSlimnessEnthusiast -= 10>>\n\t\t<</if>>\n\t <<elseif $arcologies[$i].FSAssetExpansionist != "unset">>\n\t\t<<if $arcologies[$i].FSAssetExpansionist < random(10,150)>>\n\t\t <<set $desc.push("Asset Expansionism")>>\n\t\t <<set $arcologies[$i].FSAssetExpansionist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSAssetExpansionist -= 10>>\n\t\t<</if>>\n\t <</if>>\n\t <<if $arcologies[$i].FSPastoralist != "unset">>\n\t\t<<if $arcologies[$i].FSPastoralist < random(10,150)>>\n\t\t <<set $desc.push("Pastoralism")>>\n\t\t <<set $arcologies[$i].FSPastoralist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSPastoralist -= 10>>\n\t\t<</if>>\n\t <<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>\n\t\t<<if $arcologies[$i].FSPhysicalIdealist < random(10,150)>>\n\t\t <<set $desc.push("Physical Idealism")>>\n\t\t <<set $arcologies[$i].FSPhysicalIdealist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSPhysicalIdealist -= 10>>\n\t\t<</if>>\n\t <</if>>\n\t <<if $arcologies[$i].FSChattelReligionist != "unset">>\n\t\t<<if $arcologies[$i].FSChattelReligionist < random(10,150)>>\n\t\t <<set $desc.push("Chattel Religionism")>>\n\t\t <<set $arcologies[$i].FSChattelReligionist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSChattelReligionist -= 10>>\n\t\t<</if>>\n\t <</if>>\n\t <<if $arcologies[$i].FSRomanRevivalist != "unset">>\n\t\t<<if $arcologies[$i].FSRomanRevivalist < random(10,150)>>\n\t\t <<set $desc.push("Roman Revivalism")>>\n\t\t <<set $arcologies[$i].FSRomanRevivalist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSRomanRevivalist -= 10>>\n\t\t<</if>>\n\t\t<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>\n\t\t<<if $arcologies[$i].FSAztecRevivalist < random(10,150)>>\n\t\t <<set $desc.push("Aztec Revivalism")>>\n\t\t <<set $arcologies[$i].FSAztecRevivalist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSAztecRevivalist -= 10>>\n\t\t<</if>>\n\t <<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>\n\t\t<<if $arcologies[$i].FSEgyptianRevivalist < random(10,150)>>\n\t\t <<set $desc.push("Egyptian Revivalism")>>\n\t\t <<set $arcologies[$i].FSEgyptianRevivalist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSEgyptianRevivalist -= 10>>\n\t\t<</if>>\n\t <<elseif $arcologies[$i].FSEdoRevivalist != "unset">>\n\t\t<<if $arcologies[$i].FSEdoRevivalist < random(10,150)>>\n\t\t <<set $desc.push("Edo Revivalism")>>\n\t\t <<set $arcologies[$i].FSEdoRevivalist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSEdoRevivalist -= 10>>\n\t\t<</if>>\n\t <<elseif $arcologies[$i].FSArabianRevivalist != "unset">>\n\t\t<<if $arcologies[$i].FSArabianRevivalist < random(10,150)>>\n\t\t <<set $desc.push("Arabian Revivalism")>>\n\t\t <<set $arcologies[$i].FSArabianRevivalist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSArabianRevivalist -= 10>>\n\t\t<</if>>\n\t <<elseif $arcologies[$i].FSChineseRevivalist != "unset">>\n\t\t<<if $arcologies[$i].FSChineseRevivalist < random(10,150)>>\n\t\t <<set $desc.push("Chinese Revivalism")>>\n\t\t <<set $arcologies[$i].FSChineseRevivalist = "unset">>\n\t\t<<else>>\n\t\t <<set $arcologies[$i].FSChineseRevivalist -= 10>>\n\t\t<</if>>\n\t <</if>>\n\t <<if $desc.length == 0>>\n\t <<elseif $desc.length > 2>>\n\t\tIts citizens take the opportunity to make radical social changes, purging the $desc[0],\n\t\t<<for _k = 1; _k < $desc.length; _k++>>\n\t\t<<if _k < $desc.length-1>>\n\t\t $desc[_k],\n\t\t<<else>>\n\t\t and $desc[_k] favored by the old government.\n\t\t<</if>>\n\t\t<</for>>\n\t <<elseif $desc.length == 2>>\n\t\tIts citizens take the opportunity to make social changes, discarding the $desc[0] and $desc[1] favored by the old government.\n\t <<else>>\n\t\tIts citizens take the opportunity to make social change and abandon the $desc[0] favored by the old government.\n\t <</if>>\n\t<<else>>\n\t The arcology is paralyzed by internal dissention over how to respond.\n\t <<set $arcologies[$i].prosperity -= 3>>\n\t<</if>>\n<<elseif $arcologies[$i].prosperity >= 300>>\n\tat the maximum possible prosperity.\n<<elseif $arcologies[$i].prosperity > $averageProsperity + 10>>\n\tmuch more prosperous than the rest of the Free City, limiting its economic development.\n\t<<set $arcologies[$i].prosperity -= 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $rivalSet == 0>>\n\t<<if $rivalryFS != 0>>\n\t <<set $arcologies[$i].rival = 1>>\n\t <<set $rivalSet = 1>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].prosperity >= $averageProsperity - 10>>\n\tabout as prosperous as the rest of the Free City.\n<<else>>\n <<if ($arcologies[$i].honeymoon > 0)>>\n\tfar behind the rest of the Free City, making it a good investment and spurring its economic development. It remains in the honeymoon period after its recent change of government, suppressing dissention and further encouraging growth.\n\t<<set $arcologies[$i].prosperity += 2>>\n\t<<if ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < 40)>>\n\t\t<<set $arcologies[$i].ownership += 1>>\n\t<</if>>\n <<else>>\n\tnot as prosperous as the rest of the Free City, spurring its economic development.\n\t<<set $arcologies[$i].prosperity += 1>>\n <</if>>\n<</if>>\n\n/* NATURAL CHANGES TO MINORITY SHARE */\n<<if ($arcologies[$i].government == "your agent") || ($arcologies[$i].government == "your trustees")>>\n\t<<set $arcologies[$i].ownership = 0>>\n<</if>>\n<<set _owned = $arcologies[$i].minority+$arcologies[$i].ownership+$arcologies[$i].PCminority>>\n<<if $arcologies[$i].minority < 10>>\n\t<<set $arcologies[$i].minority = 0>>\n<<elseif $arcologies[$i].minority < $arcologies[$i].PCminority>>\n\t<<set $arcologies[$i].minority = 0>>\n<<elseif _owned >= 95>>\n\t<<set $arcologies[$i].minority -= random(3,5)>>\n<<elseif $arcologies[$i].minority > (100 - _owned)*5>>\n\t<<set $arcologies[$i].minority -= random(3,5)>>\n<<elseif $arcologies[$i].minority < (100 - _owned)*4>>\n\t<<if $arcologies[$i].minority < 10>>\n\t\t<<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 90>>\n\t\t\t<<set $arcologies[$i].minority = 10>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 98>>\n\t\t<<if $arcologies[$i].prosperity < random(0,300)>>\n\t\t\t<<set $arcologies[$i].minority += random(0,2)>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[$i].direction != 0>>\n\n/* AI ARCOLOGY SHARE BUYING AND SELLING */\n<<if $arcologies[$i].government != "your agent">>\n<<if $arcologies[$i].government != "your trustees">>\n<<if $arcologies[$i].minority + $arcologies[$i].ownership + $arcologies[$i].PCminority < 100>>\n\t<<set _prosperityDiff = $arcologies[$i].prosperity-$averageProsperity>>\n\t<<if _prosperityDiff > random(-10,50)>>\n\t\tIts leadership acquires an increased share of its ownership.\n\t\t<<set $arcologies[$i].ownership += 1>>\n\t\t<<set $arcologies[$i].prosperity -= 5>>\n\t\tThis places its government in control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.\n\t<<elseif _prosperityDiff < random(-50,10)>>\n\t\t<<if $arcologies[$i].ownership > 0>>\n\t\t\tIts leadership sells off some of its ownership to stay afloat.\n\t\t\t<<set $arcologies[$i].ownership -= 1>>\n\t\t\t<<set $arcologies[$i].prosperity += 5>>\n\t\t\tThis leaves its government in control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.\n\t\t<</if>>\n\t<</if>>\n\t<<if $arcologies[$i].minority+$arcologies[$i].ownership > 100>>\n\t\t<<set $arcologies[$i].minority = 100-$arcologies[$i].ownership>>\n\t<</if>>\n<<else>>\n\t<<if (($arcologies[$i].ownership + $arcologies[$i].PCminority) >= 99) && ($arcologies[$i].rival != 1)>>\n\t\t<<set $arcologies[$i].ownership = 98 - $arcologies[$i].PCminority>>\n\t<<else>>\n\t\t<<set $arcologies[$i].minority = Math.clamp(98 - $arcologies[$i].ownership - $arcologies[$i].PCminority, 0, 98)>>\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n\n/* AI ARCOLOGY RENTS TO PC */\n\n<<if $arcologies[$i].PCminority > 0>>\n\t<<set $rents = ($arcologies[$i].prosperity*$arcologies[$i].PCminority*2)+random(1,100)>>\n\t<<set $cash += $rents>>\n\tThis week, you made @@.yellowgreen;¤$rents@@ from your holdings in this arcology.\n<</if>>\n\n/* AI ARCOLOGY RENAMING */\n<<for $j = 0; $j < $arcologies.length; $j++>>\n<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n<<if $arcologies[$i].name == $arcologies[$j].name>>\n\t<<set $arcologies[$i].name = "Arcology X-"+($i < 4 ? $i : $i + 1)>> /* X-4 is reserved for player's arcology, so X-1 is available */\n\tIt resumes its original name, ''$arcologies[$i].name'', since the arcology to the $arcologies[$i].direction of yours is also named $arcologies[$j].name.\n\t<<break>>\n<</if>>\n<</if>>\n<</for>>\n\n<</if>>\n\n/* ECONOMIC WARFARE */\n\n<<for $j = 0; $j < $arcologies.length; $j++>>\n <<if $arcologies[$i].direction == $arcologies[$j].embargoTarget>>\n\t<<set $arcologies[$i].prosperity -= $arcologies[$j].embargo*2>>\n\t<<if $arcologies[$j].direction != 0>>\n\t <<set $arcologies[$j].prosperity -= $arcologies[$j].embargo*2>>\n\t<</if>>\n\t$arcologies[$i].name targets $arcologies[$j].name for economic warfare.\n <</if>>\n<</for>>\n\n/* FUTURE SOCIETY PROGRESS */\n\n<<set _societiesAdopted = 0>>\n<<switch $arcologies[$i].government>>\n<<case "elected officials">>\n\t<<set $efficiency = random(-2,2)>>\n<<case "a committee">>\n\t<<set $efficiency = random(-1,2)>>\n<<case "an oligarchy" "your trustees">>\n\t<<set $efficiency = random(-1,3)>>\n<<case "an individual">>\n\t<<set $efficiency = random(-1,5)>>\n<<case "your agent">>\n\t<<set $efficiency = random(-1,5)>>\n\t<<if $arcologies[$i].prosperity < 300>><<set $arcologies[$i].prosperity += $agentBonus>><</if>>\n<<case "a corporation">>\n\t<<set $efficiency = random(1,2)>>\n<<default>>\n\t<<set $efficiency = random(-3,3)>>\n<</switch>>\n\n<<if $arcologies[$i].rival == 1>>\n\t<<set $efficiency += random(0,2)>>\n<</if>>\n\n<<set _FSCrossThresh = 5>>\n<<if $arcologies[$i].direction == 0>>\n\t<<set _FSCrossThresh -= $CulturalOpenness*5>>\n<</if>>\n<<if $arcologies[$i].ownership >= 100>>\n\t<<set _FSCrossThresh += 5>>\n<</if>>\n\n<<if $arcologies[$i].FSSupremacist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSSupremacist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSupremacist + _FSCrossThresh) && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>>\n\t\t\t<<if $showNeighborDetails != 0>>Racial Supremacy for $arcologies[$i].FSSupremacistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSSupremacist += 1>>\n\t\t<<elseif ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSupremacist + _FSCrossThresh) && ($arcologies[$j].FSSubjugationist == $arcologies[$i].FSSupremacistRace)>>\n\t\t<<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSupremacistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Subjugationist society.<</if>>\n\t\t<<set $arcologies[$i].FSSupremacist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSSupremacist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSupremacist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSSupremacist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tRacial Supremacy for $arcologies[$i].FSSupremacistRace people has reached stability and acceptance there. The arcology has been renamed\n\t\t<<switch $arcologies[$i].FSSupremacistRace>>\n\t\t<<case "white">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistWhite.random()>>\n\t\t<<case "asian">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistAsian.random()>>\n\t\t<<case "latina">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistLatina.random()>>\n\t\t<<case "middle eastern">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMiddleEastern.random()>>\n\t\t<<case "black">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistBlack.random()>>\n\t\t<<case "indo-aryan">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistIndoAryan.random()>>\n\t\t<<case "pacific islander">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistPacificIslander.random()>>\n\t\t<<case "malay">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMalay.random()>>\n\t\t<<case "amerindian">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistAmerindian.random()>>\n\t\t<<case "southern european">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>>\n\t\t<<case "semitic">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistSemitic.random()>>\n\t\t<<default>>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSupremacistMixedRace.random()>>\n\t\t<</switch>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSSupremacist < 0>>\n\t\t$arcologies[$i].name has given up on $arcologies[$i].FSSupremacistRace Supremacy.\n\t\t<<set $arcologies[$i].FSSupremacist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $captureUpgradeRace != "unselected">>\n\t<<if $captureUpgradeRace != "none">>\n\t<<if $captureUpgradeRace != $arcologies[$i].FSSupremacistRace>>\n\t\tIt's a good market for your corporation's racially inferior slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSSupremacist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[$i].FSSubjugationist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSSubjugationist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSubjugationist + _FSCrossThresh) && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>>\n\t\t<<if $showNeighborDetails != 0>>Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSSubjugationist += 1>>\n\t\t<<elseif ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSubjugationist + _FSCrossThresh) && ($arcologies[$j].FSSupremacist == $arcologies[$i].FSSubjugationistRace)>>\n\t\t<<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSubjugationistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Supremacist society.<</if>>\n\t\t<<set $arcologies[$i].FSSubjugationist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSSubjugationist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSubjugationist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSSubjugationist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tRacial Subjugationism of $arcologies[$i].FSSubjugationistRace people has reached stability and acceptance there. The arcology has been renamed\n\t\t<<switch $arcologies[$i].FSSubjugationistRace>>\n\t\t<<case "white">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistWhite.random()>>\n\t\t<<case "asian">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistAsian.random()>>\n\t\t<<case "latina">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistLatina.random()>>\n\t\t<<case "middle eastern">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>>\n\t\t<<case "black">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistBlack.random()>>\n\t\t<<case "indo-aryan">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistIndoAryan.random()>>\n\t\t<<case "pacific islander">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistPacificIslander.random()>>\n\t\t<<case "malay">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMalay.random()>>\n\t\t<<case "amerindian">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistAmerindian.random()>>\n\t\t<<case "southern european">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>>\n\t\t<<case "semitic">>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistSemitic.random()>>\n\t\t<<default>>\n\t\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSubjugationistMixedRace.random()>>\n\t\t<</switch>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSSubjugationist < 0>>\n\t\t$arcologies[$i].name has given up on $arcologies[$i].FSSubjugationistRace Subjugationism.\n\t\t<<set $arcologies[$i].FSSubjugationist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $captureUpgradeRace == $arcologies[$i].FSSubjugationistRace>>\n\t\tIt's a good market for your corporation's $arcologies[$i].FSSubjugationistRace slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSSubjugationist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[$i].FSGenderRadicalist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSGenderRadicalist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderRadicalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Gender Radicalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSGenderRadicalist += 1>>\n\t\t<<elseif $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderRadicalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Gender Radicalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Fundamentalist society.<</if>>\n\t\t<<set $arcologies[$i].FSGenderRadicalist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSGenderRadicalist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderRadicalist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSGenderRadicalist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tGender Radicalism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesGenderRadicalist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSGenderRadicalist < 0>>\n\t\t$arcologies[$i].name has given up on Gender Radicalism.\n\t\t<<set $arcologies[$i].FSGenderRadicalist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $drugUpgradeHormones != "unselected">>\n\t<<if $drugUpgradeHormones != "none">>\n\t\tIt's a good market for your corporation's hormonally treated slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSGenderRadicalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n\t<<if $surgicalUpgradeGenitalia == "futanari">>\n\t\tIt's a good market for your corporation's beautiful futanari, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSGenderRadicalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<<elseif $surgicalUpgradeGenitalia == "gelded">>\n\t\tIt's a good market for your corporation's clipped buttsluts, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSGenderRadicalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<<if ($captureUpgradeGender == "XY") || ($seeDicks == 100)>>\n\t\tIt's a good market for your corporation's feminized slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSGenderRadicalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSGenderFundamentalist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderFundamentalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Gender Fundamentalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSGenderFundamentalist += 1>>\n\t\t<<elseif $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderFundamentalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Gender Fundamentalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Radicalist society.<</if>>\n\t\t<<set $arcologies[$i].FSGenderFundamentalist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSGenderFundamentalist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderFundamentalist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSGenderFundamentalist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tGender Fundamentalism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesGenderFundamentalist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSGenderFundamentalist < 0>>\n\t\t$arcologies[$i].name has given up on Gender Fundamentalism.\n\t\t<<set $arcologies[$i].FSGenderFundamentalist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if ($captureUpgradeGender == "XX") || ($seeDicks == 0)>>\n\t\tIt's a good market for your corporation's enslaved females, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSGenderFundamentalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[$i].FSPaternalist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSPaternalist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSPaternalist > $arcologies[$i].FSPaternalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Paternalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSPaternalist += 1>>\n\t\t<<elseif $arcologies[$j].FSDegradationist > $arcologies[$i].FSPaternalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Paternalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Degradationist society.<</if>>\n\t\t<<set $arcologies[$i].FSPaternalist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSPaternalist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPaternalist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSPaternalist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tPaternalism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesPaternalist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSPaternalist < 0>>\n\t\t$arcologies[$i].name has given up on Paternalism.\n\t\t<<set $arcologies[$i].FSPaternalist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $generalUpgradeBreaking == "care">>\n\t\tIt's a good market for your corporation's well-treated companions, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSPaternalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<<if $surgicalUpgradeCosmetics == "applied">>\n\t\tIt's a good market for your corporation's meticulously beautified ladies, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSPaternalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSDegradationist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSDegradationist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSDegradationist > $arcologies[$i].FSDegradationist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Degradationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSDegradationist += 1>>\n\t\t<<elseif $arcologies[$j].FSPaternalist > $arcologies[$i].FSDegradationist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Degradationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Paternalist society.<</if>>\n\t\t<<set $arcologies[$i].FSDegradationist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSDegradationist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSDegradationist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSDegradationist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tDegradationism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesDegradationist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSDegradationist < 0>>\n\t\t$arcologies[$i].name has given up on Degradationism.\n\t\t<<set $arcologies[$i].FSDegradationist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $generalUpgradeBreaking == "brutality">>\n\t\tIt's a good market for your corporation's thoroughly terrified slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSDegradationist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<<if $entrapmentUpgradeIntelligence == "stupid">>\n\t\tIt's a good market for your corporation's idiotic sluts, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSDegradationist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<<elseif $surgicalUpgradeGenitalia == "fucknugget">>\n\t\tIt's a good market for your corporation's ex-human sex toys, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSTransformationFetishist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[$i].FSBodyPurist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSBodyPurist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSBodyPurist > $arcologies[$i].FSBodyPurist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Body Purism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSBodyPurist += 1>>\n\t\t<<elseif $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSBodyPurist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Body Purism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Transformation Fetishist society.<</if>>\n\t\t<<set $arcologies[$i].FSBodyPurist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSBodyPurist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSBodyPurist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSBodyPurist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tBody Purism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesBodyPurist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSBodyPurist < 0>>\n\t\t$arcologies[$i].name has given up on Body Purism.\n\t\t<<set $arcologies[$i].FSBodyPurist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if ($surgicalUpgradeImplants == "unselected") || ($surgicalUpgradeImplants == "none")>>\n\t<<if $surgicalUpgradeGenitalia != "fucknugget">>\n\t\tIt's a good market for your corporation's implant-free slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSBodyPurist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSTransformationFetishist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSTransformationFetishist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Transformation Fetishism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSTransformationFetishist += 1>>\n\t\t<<elseif $arcologies[$j].FSBodyPurist > $arcologies[$i].FSTransformationFetishist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Transformation Fetishism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Body Purist society.<</if>>\n\t\t<<set $arcologies[$i].FSTransformationFetishist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSTransformationFetishist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSTransformationFetishist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSTransformationFetishist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tTransformation Fetishism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesTransformationFetishist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSTransformationFetishist < 0>>\n\t\t$arcologies[$i].name has given up on Transformation Fetishism.\n\t\t<<set $arcologies[$i].FSTransformationFetishist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $surgicalUpgradeImplants == "applied">>\n\t\tIt's a good market for your corporation's implanted slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSTransformationFetishist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<<elseif $surgicalUpgradeImplants == "absurd">>\n\t\tIt's an excellent market for your corporation's absurdly implanted slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSTransformationFetishist += 2>>\n\t\t<<set $corpCash += _corpBonus*2>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[$i].FSYouthPreferentialist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSYouthPreferentialist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSYouthPreferentialist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Youth Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSYouthPreferentialist += 1>>\n\t\t<<elseif $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSYouthPreferentialist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Youth Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Maturity Preferentialist society.<</if>>\n\t\t<<set $arcologies[$i].FSYouthPreferentialist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSYouthPreferentialist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSYouthPreferentialist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSYouthPreferentialist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tYouth Preferentialism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesYouthPreferentialist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSYouthPreferentialist < 0>>\n\t\t$arcologies[$i].name has given up on Youth Preferentialism.\n\t\t<<set $arcologies[$i].FSYouthPreferentialist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $captureUpgradeAge == "young">>\n\t\tIt's a good market for your corporation's young slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSYouthPreferentialist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSMaturityPreferentialist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSMaturityPreferentialist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Maturity Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSMaturityPreferentialist += 1>>\n\t\t<<elseif $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSMaturityPreferentialist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Maturity Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Youth Preferentialist society.<</if>>\n\t\t<<set $arcologies[$i].FSMaturityPreferentialist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSMaturityPreferentialist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSMaturityPreferentialist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSMaturityPreferentialist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tMaturity Preferentialism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesMaturityPreferentialist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSMaturityPreferentialist < 0>>\n\t\t$arcologies[$i].name has given up on Maturity Preferentialism.\n\t\t<<set $arcologies[$i].FSMaturityPreferentialist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $captureUpgradeAge == "old">>\n\t\tIt's a good market for your corporation's enslaved MILFs, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSMaturityPreferentialist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSSlimnessEnthusiast += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSSlimnessEnthusiast + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Slimness Enthusiasm in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSSlimnessEnthusiast += 1>>\n\t\t<<elseif $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSSlimnessEnthusiast + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Slimness Enthusiasm in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Asset Expansionist society.<</if>>\n\t\t<<set $arcologies[$i].FSSlimnessEnthusiast -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSSlimnessEnthusiast >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSlimnessEnthusiast - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSSlimnessEnthusiast = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tSlimness Enthusiasm has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesSlimnessEnthusiast.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSSlimnessEnthusiast < 0>>\n\t\t$arcologies[$i].name has given up on Slimness Enthusiasm.\n\t\t<<set $arcologies[$i].FSSlimnessEnthusiast = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $drugUpgradeInjectionOne != "huge">>\n\t<<if $drugUpgradeInjectionOne != "tasteful">>\n\t<<if $drugUpgradeInjectionTwo != "supermassive">>\n\t<<if $drugUpgradeInjectionTwo != "pastoral">>\n\t<<if $generalUpgradeWeight == "attractive">>\n\t\tIt's a good market for your corporation's trim slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSSlimnessEnthusiast += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSAssetExpansionist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSAssetExpansionist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Asset Expansionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSAssetExpansionist += 1>>\n\t\t<<elseif $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSAssetExpansionist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Slimness Enthusiast society.<</if>>\n\t\t<<set $arcologies[$i].FSAssetExpansionist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSAssetExpansionist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAssetExpansionist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSAssetExpansionist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tAsset Expansionism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesAssetExpansionist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSAssetExpansionist < 0>>\n\t\t$arcologies[$i].name has given up on Asset Expansionism.\n\t\t<<set $arcologies[$i].FSAssetExpansionist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $drugUpgradeInjectionTwo == "supermassive">>\n\t\tIt's an excellent market for your corporation's world-class tits and ass, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSAssetExpansionist += 2>>\n\t\t<<set $corpCash += _corpBonus*2>>\n\t<<elseif $drugUpgradeInjectionTwo == "pastoral">>\n\t\tIt's a good market for your corporation's hugely endowed cows, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSAssetExpansionist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<<elseif $drugUpgradeInjectionOne == "huge">>\n\t\tIt's a good market for your corporation's stacked slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSAssetExpansionist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[$i].FSPastoralist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSPastoralist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSPastoralist > $arcologies[$i].FSPastoralist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Pastoralism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSPastoralist += 1>>\n\t\t<<elseif $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPastoralist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Physical Idealist society.<</if>>\n\t\t<<set $arcologies[$i].FSPastoralist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSPastoralist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPastoralist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSPastoralist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tPastoralism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesPastoralist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSPastoralist < 0>>\n\t\t$arcologies[$i].name has given up on Pastoralism.\n\t\t<<set $arcologies[$i].FSPastoralist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $drugUpgradeInjectionTwo == "pastoral">>\n\t\tIt's an excellent market for your corporation's world-class milk producers, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSPastoralist += 2>>\n\t\t<<set $corpCash += _corpBonus*2>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSPhysicalIdealist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPhysicalIdealist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Physical Idealism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSPhysicalIdealist += 1>>\n\t\t<<elseif $arcologies[$j].FSPastoralist > $arcologies[$i].FSPhysicalIdealist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Pastoralist society.<</if>>\n\t\t<<set $arcologies[$i].FSPhysicalIdealist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSPhysicalIdealist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPhysicalIdealist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSPhysicalIdealist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tPhysical Idealism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesPhysicalIdealist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSPhysicalIdealist < 0>>\n\t\t$arcologies[$i].name has given up on Physical Idealism.\n\t\t<<set $arcologies[$i].FSPhysicalIdealist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $generalUpgradeMuscle == "ripped">>\n\t\tIt's an excellent market for your corporation's ripped chicks, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSPhysicalIdealist += 2>>\n\t\t<<set $corpCash += _corpBonus*2>>\n\t<<elseif $generalUpgradeMuscle == "toned">>\n\t\tIt's a good market for your corporation's toned ladies, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSPhysicalIdealist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[$i].FSChattelReligionist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSChattelReligionist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSChattelReligionist > $arcologies[$i].FSChattelReligionist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Chattel Religionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSChattelReligionist += 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSChattelReligionist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChattelReligionist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSChattelReligionist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tChattel Religionism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesChattelReligionist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSChattelReligionist < 0>>\n\t\t$arcologies[$i].name has given up on Chattel Religionism.\n\t\t<<set $arcologies[$i].FSChattelReligionist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $trainingUpgradeSexEd == "highly skilled">>\n\t\tIt's an excellent market for your corporation's holy sex slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSChattelReligionist += 2>>\n\t\t<<set $corpCash += _corpBonus*2>>\n\t<<elseif $trainingUpgradeSexEd == "competence">>\n\t\tIt's a good market for your corporation's aspiring sexual acolytes, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSChattelReligionist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[$i].FSRomanRevivalist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSRomanRevivalist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Roman Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSRomanRevivalist += 1>>\n\t\t<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSRomanRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSRomanRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSRomanRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSRomanRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSRomanRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSRomanRevivalist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSRomanRevivalist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRomanRevivalist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSRomanRevivalist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tRoman Revivalism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesRomanRevivalist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSRomanRevivalist < 0>>\n\t\t$arcologies[$i].name has given up on Roman Revivalism.\n\t\t<<set $arcologies[$i].FSRomanRevivalist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $trainingUpgradeEducation == "basic">>\n\t\tIt's a good market for your corporation's properly educated slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSRomanRevivalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSAztecRevivalist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Aztec Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSAztecRevivalist += 1>>\n\t\t<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSAztecRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSAztecRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSAztecRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSAztecRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSAztecRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Aztec Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSAztecRevivalist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSAztecRevivalist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAztecRevivalist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSAztecRevivalist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tAztec Revivalism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesAztecRevivalist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSAztecRevivalist < 0>>\n\t\t$arcologies[$i].name has given up on Aztec Revivalism.\n\t\t<<set $arcologies[$i].FSAztecRevivalist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $trainingUpgradeAccent == "accents">>\n\t\tIt's a good market for your corporation's lovely mix of slave accents, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSAztecRevivalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSEgyptianRevivalist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Egyptian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist += 1>>\n\t\t<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEgyptianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSEgyptianRevivalist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEgyptianRevivalist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tEgyptian Revivalism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesEgyptianRevivalist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSEgyptianRevivalist < 0>>\n\t\t$arcologies[$i].name has given up on Egyptian Revivalism.\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $trainingUpgradeAccent == "accents">>\n\t\tIt's a good market for your corporation's lovely mix of slave accents, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSEdoRevivalist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Edo Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSEdoRevivalist += 1>>\n\t\t<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSEdoRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSEdoRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSEdoRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSEdoRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEdoRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSEdoRevivalist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSEdoRevivalist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEdoRevivalist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSEdoRevivalist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tEdo Revivalism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesEdoRevivalist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSEdoRevivalist < 0>>\n\t\t$arcologies[$i].name has given up on Edo Revivalism.\n\t\t<<set $arcologies[$i].FSEdoRevivalist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $trainingUpgradeAccent == "eliminate">>\n\t\tIt's a good market for your corporation's linguistically perfect slaves, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSEdoRevivalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSArabianRevivalist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Arabian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSArabianRevivalist += 1>>\n\t\t<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSArabianRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSArabianRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSArabianRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSArabianRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSArabianRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSArabianRevivalist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSArabianRevivalist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSArabianRevivalist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSArabianRevivalist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tArabian Revivalism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesArabianRevivalist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSArabianRevivalist < 0>>\n\t\t$arcologies[$i].name has given up on Arabian Revivalism.\n\t\t<<set $arcologies[$i].FSArabianRevivalist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $entrapmentUpgradeDevotionTwo == "devotion">>\n\t\tIt's an excellent market for your corporation's harem-ready devotees, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSArabianRevivalist += 2>>\n\t\t<<set $corpCash += _corpBonus*2>>\n\t<<elseif $entrapmentUpgradeDevotionOne == "obedience">>\n\t\tIt's a good market for your corporation's properly broken girls, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSArabianRevivalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>\n\t<<set _societiesAdopted += 1>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<set $arcologies[$i].FSChineseRevivalist += $efficiency>>\n\t<</if>>\n\t<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\t\t<<if $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Chinese Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>\n\t\t<<set $arcologies[$i].FSChineseRevivalist += 1>>\n\t\t<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSChineseRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSAztecRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Aztec Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSChineseRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSChineseRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSChineseRevivalist -= 1>>\n\t\t<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSChineseRevivalist + _FSCrossThresh>>\n\t\t<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>\n\t\t<<set $arcologies[$i].FSChineseRevivalist -= 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</for>>\n\t<<if $arcologies[$i].direction != 0>>\n\t<<if $arcologies[$i].FSChineseRevivalist >= $FSLockinLevel>>\n\t\t<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChineseRevivalist - $FSLockinLevel>>\n\t\t<<set $arcologies[$i].FSChineseRevivalist = $FSLockinLevel>>\n\t\t<<set $toSearch = $arcologies[$i].name>>\n\t\t<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>\n\t\tChinese Revivalism has reached stability and acceptance there. The arcology has been renamed\n\t\t<<set $arcologies[$i].name = setup.ArcologyNamesChineseRevivalist.random()>>\n\t\t''$arcologies[$i].name'' to mark the occasion.\n\t\t<</if>>\n\t<<elseif $arcologies[$i].FSChineseRevivalist < 0>>\n\t\t$arcologies[$i].name has given up on Chinese Revivalism.\n\t\t<<set $arcologies[$i].FSChineseRevivalist = "unset">>\n\t<</if>>\n\t<</if>>\n\t<<if $corpIncorporated == 1>>\n\t<<if $entrapmentUpgradeIntelligence == "intelligent">>\n\t\tIt's a good market for your corporation's intelligent head girl prospects, improving sales and helping social progress.\n\t\t<<set $arcologies[$i].FSChineseRevivalist += 1>>\n\t\t<<set $corpCash += _corpBonus>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n/* FUTURE SOCIETY ADOPTION */\n\n<<if $arcologies[$i].direction != 0>>\n<<if _societiesAdopted < 4>>\n<<if _societiesAdopted < ($arcologies[$i].prosperity/25)+($week/25)-3>>\n\n<<include "Neighbors FS Adoption">>\n\n<</if>>\n<</if>>\n<</if>> /* CLOSES FUTURE SOCIETY ADOPTION */\n\n/* INFLUENCE RECEPTION */\n\n<<for $j = 0; $j < $arcologies.length; $j++>>\n<<if $arcologies[$j].direction != $arcologies[$i].direction>>\n<<if $arcologies[$j].influenceTarget == $arcologies[$i].direction>>\n\n<<set $arcologies[$j].influenceBonus = Math.clamp($arcologies[$j].influenceBonus, 0, $FSLockinLevel)>>\n<<set $appliedInfluenceBonus = Math.trunc($arcologies[$j].influenceBonus*0.1)>>\n<<set $arcologies[$j].influenceBonus -= $appliedInfluenceBonus*2>>\n<<if $CulturalOpenness == 1>>\n\t<<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>>\n\t\t<<set $appliedInfluenceBonus *= 2>>\n\t<</if>>\n<<elseif $CulturalOpenness == -1>>\n\t<<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>>\n\t\t<<set $appliedInfluenceBonus /= 2>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$i].ownership >= 100>>\n\t<<set $appliedInfluenceBonus /= 2>>\n<</if>>\n<<set $desc = []>>\n<<set _alignment = 0>>\n\n<<if $arcologies[$j].FSSubjugationist > 60>>\n\t<<if ($arcologies[$i].FSSubjugationist != "unset")>>\n\t<<if ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace)>>\n\t\t\t<<set $arcologies[$i].FSSubjugationist += Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>\n\t\t<<if $arcologies[$i].FSSubjugationist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t\t<<set $desc.push("helping to advance its racially aligned Subjugationism")>>\n\t<<else>>\n\t\t\t<<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>\n\t\t<<set $desc.push("attacking its incompatible Subjugationism")>>\n\t<</if>>\n\t<<elseif ($arcologies[$i].FSSupremacist != "unset") && ($arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace)>>\n\t\t<<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its opposing Supremacism")>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$j].FSSupremacist > 60>>\n\t<<if ($arcologies[$i].FSSupremacist != "unset")>>\n\t<<if ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace)>>\n\t\t\t<<set $arcologies[$i].FSSupremacist += Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>\n\t\t<<if $arcologies[$i].FSSupremacist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t\t<<set $desc.push("helping to advance its racially aligned Supremacism")>>\n\t\t<<else>>\n\t\t\t<<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>\n\t\t<<set $desc.push("attacking its incompatible Supremacism")>>\n\t<</if>>\n\t<<elseif ($arcologies[$i].FSSubjugationist != "unset") && ($arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace)>>\n\t\t<<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its opposing Subjugationism")>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$j].FSGenderRadicalist > 60>>\n\t<<if $arcologies[$i].FSGenderRadicalist != "unset">>\n\t\t<<set $arcologies[$i].FSGenderRadicalist += Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>>\n\t\t<<if $arcologies[$i].FSGenderRadicalist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Gender Radicalism")>>\n\t<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>\n\t\t<<set $arcologies[$i].FSGenderFundamentalist -= Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Gender Fundamentalism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSGenderFundamentalist > 60>>\n\t<<if $arcologies[$i].FSGenderFundamentalist != "unset">>\n\t\t<<set $arcologies[$i].FSGenderFundamentalist += Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSGenderFundamentalist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Gender Fundamentalism")>>\n\t<<elseif $arcologies[$i].FSGenderRadicalist != "unset">>\n\t\t<<set $arcologies[$i].FSGenderRadicalist -= Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Gender Radicalism")>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$j].FSPaternalist > 60>>\n\t<<if $arcologies[$i].FSPaternalist != "unset">>\n\t\t<<set $arcologies[$i].FSPaternalist += Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSPaternalist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Paternalism")>>\n\t<<elseif $arcologies[$i].FSDegradationist != "unset">>\n\t\t<<set $arcologies[$i].FSDegradationist -= Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Degradationism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSDegradationist > 60>>\n\t<<if $arcologies[$i].FSDegradationist != "unset">>\n\t\t<<set $arcologies[$i].FSDegradationist += Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSDegradationist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Degradationism")>>\n\t<<elseif $arcologies[$i].FSPaternalist != "unset">>\n\t\t<<set $arcologies[$i].FSPaternalist -= Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Paternalism")>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$j].FSBodyPurist > 60>>\n\t<<if $arcologies[$i].FSBodyPurist != "unset">>\n\t\t<<set $arcologies[$i].FSBodyPurist += Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSBodyPurist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Body Purism")>>\n\t<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>\n\t\t<<set $arcologies[$i].FSTransformationFetishist -= Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Transformation Fetishism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSTransformationFetishist > 60>>\n\t<<if $arcologies[$i].FSTransformationFetishist != "unset">>\n\t\t<<set $arcologies[$i].FSTransformationFetishist += Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSTransformationFetishist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Transformation Fetishism")>>\n\t<<elseif $arcologies[$i].FSBodyPurist != "unset">>\n\t\t<<set $arcologies[$i].FSBodyPurist -= Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Body Purism")>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$j].FSYouthPreferentialist > 60>>\n\t<<if $arcologies[$i].FSYouthPreferentialist != "unset">>\n\t\t<<set $arcologies[$i].FSYouthPreferentialist += Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSYouthPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Youth Preferentialism")>>\n\t<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>\n\t\t<<set $arcologies[$i].FSMaturityPreferentialist -= Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Maturity Preferentialism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSMaturityPreferentialist > 60>>\n\t<<if $arcologies[$i].FSMaturityPreferentialist != "unset">>\n\t\t<<set $arcologies[$i].FSMaturityPreferentialist += Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSMaturityPreferentialist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Maturity Preferentialism")>>\n\t<<elseif $arcologies[$i].FSYouthPreferentialist != "unset">>\n\t\t<<set $arcologies[$i].FSYouthPreferentialist -= Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Youth Preferentialism")>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$j].FSSlimnessEnthusiast > 60>>\n\t<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>\n\t\t<<set $arcologies[$i].FSSlimnessEnthusiast += Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSSlimnessEnthusiast > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Slimness Enthusiasm")>>\n\t<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>\n\t\t<<set $arcologies[$i].FSAssetExpansionist -= Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Asset Expansionism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSAssetExpansionist > 60>>\n\t<<if $arcologies[$i].FSAssetExpansionist != "unset">>\n\t\t<<set $arcologies[$i].FSAssetExpansionist += Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSAssetExpansionist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Asset Expansionism")>>\n\t<<elseif $arcologies[$i].FSSlimnessEnthusiast != "unset">>\n\t\t<<set $arcologies[$i].FSSlimnessEnthusiast -= Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Slimness Enthusiasm")>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$j].FSPastoralist > 60>>\n\t<<if $arcologies[$i].FSPastoralist != "unset">>\n\t\t<<set $arcologies[$i].FSPastoralist += Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSPastoralist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Pastoralism")>>\n\t<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>\n\t\t<<set $arcologies[$i].FSPhysicalIdealist -= Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Physical Idealism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSPhysicalIdealist > 60>>\n\t<<if $arcologies[$i].FSPhysicalIdealist != "unset">>\n\t\t<<set $arcologies[$i].FSPhysicalIdealist += Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSPhysicalIdealist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Physical Idealism")>>\n\t<<elseif $arcologies[$i].FSPastoralist != "unset">>\n\t\t<<set $arcologies[$i].FSPastoralist -= Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its Pastoralism")>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$j].FSChattelReligionist > 60>>\n\t<<if $arcologies[$i].FSChattelReligionist != "unset">>\n\t\t<<set $arcologies[$i].FSChattelReligionist += Math.trunc(($arcologies[$j].FSChattelReligionist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSChattelReligionist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Chattel Religionism")>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$j].FSRomanRevivalist > 60>>\n\t<<if $arcologies[$i].FSRomanRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSRomanRevivalist += Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSRomanRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Roman Revivalism")>>\n\t<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSAztecRevivalist > 60>>\n\t<<if $arcologies[$i].FSAztecRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSAztecRevivalist += Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSAztecRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Aztec Revivalism")>>\n\t<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSAztecRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSEgyptianRevivalist > 60>>\n\t<<if $arcologies[$i].FSEgyptianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist += Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSEgyptianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Egyptian Revivalism")>>\n\t<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSEdoRevivalist > 60>>\n\t<<if $arcologies[$i].FSEdoRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEdoRevivalist += Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSEdoRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Edo Revivalism")>>\n\t<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSArabianRevivalist > 60>>\n\t<<if $arcologies[$i].FSArabianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSArabianRevivalist += Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSArabianRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Arabian Revivalism")>>\n\t<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<</if>>\n<<elseif $arcologies[$j].FSChineseRevivalist > 60>>\n\t<<if $arcologies[$i].FSChineseRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSChineseRevivalist += Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<if $arcologies[$i].FSChineseRevivalist > $FSLockinLevel>><<set _alignment += 1>><</if>>\n\t<<set $desc.push("helping to advance its Chinese Revivalism")>>\n\t<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>\n\t\t<<set $arcologies[$i].FSAztecRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>\n\t<<set $desc.push("attacking its incompatible Revivalism")>>\n\t<</if>>\n<</if>>\n\n<<if $desc.length == 0>>\n ''$arcologies[$j].name'' attempts to influence it, but has no significant impacts.\n<<elseif $desc.length > 2>>\n ''$arcologies[$j].name'''s mature culture influences $arcologies[$i].name's $desc[0],\n <<for _k = 1; _k < $desc.length; _k++>>\n <<if _k < $desc.length-1>>\n\t$desc[_k],\n <<else>>\n\tand $desc[_k].\n <</if>>\n <</for>>\n<<elseif $desc.length == 2>>\n ''$arcologies[$j].name'''s culture influences $arcologies[$i].name's $desc[0] and $desc[1].\n<<else>>\n ''$arcologies[$j].name'''s culture is beginning to influence $arcologies[$i].name's $desc[0].\n<</if>>\n\n<<if $appliedInfluenceBonus < 0>>\n<<if $appliedInfluenceBonus < 5>>\n\t$arcologies[$j].name is societally advanced, giving it extra influence.\n<<else>>\n\t$arcologies[$j].name is societally fanatical, lending it great influence.\n<</if>>\n<</if>>\n<<if $arcologies[$i].ownership >= 100>>\n\t<<if $appliedInfluenceBonus < 0>>However, <</if>>$arcologies[$i].name is under completely unified control, making it resistant to change.\n<</if>>\n\n<<if $arcologies[$j].direction != 0>>\n\t<<if $desc.length == 0>>\n\t''$arcologies[$j].name'' is not satisfied with the impact its directed influence is having, and withdraws it with the intention of targeting it elsewhere.\n\t<<set $arcologies[$j].influenceTarget = -1>>\n\t<<elseif _alignment >= 4>>\n\t''$arcologies[$j].name'' is satisfied that its influence has brought $arcologies[$i].name into alignment, and withdraws its direct influence with the intention of targeting it elsewhere.\n\t<<set $arcologies[$j].influenceTarget = -1>>\n\t<</if>>\n<</if>>\n\n<</if>>\n<</if>>\n<</for>> /* CLOSES INFLUENCE RECEPTION */\n\n/* INFLUENCE INITIATION */\n\n<<if $arcologies[$i].direction != 0>>\n<<if $arcologies[$i].influenceTarget == -1>>\n\n<<set _influential = 0>> /* CHECK IF INFLUENTIAL */\n<<if $arcologies[$i].FSSubjugationist > 60>>\n\t<<set _influential = 1>>\n<</if>>\n<<if $arcologies[$i].FSSupremacist > 60>>\n\t<<set _influential = 1>>\n<</if>>\n<<if $arcologies[$i].FSGenderRadicalist > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSGenderFundamentalist > 60>>\n\t<<set _influential = 1>>\n<</if>>\n<<if $arcologies[$i].FSPaternalist > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSDegradationist > 60>>\n\t<<set _influential = 1>>\n<</if>>\n<<if $arcologies[$i].FSBodyPurist > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSTransformationFetishist > 60>>\n\t<<set _influential = 1>>\n<</if>>\n<<if $arcologies[$i].FSYouthPreferentialist > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSMaturityPreferentialist > 60>>\n\t<<set _influential = 1>>\n<</if>>\n<<if $arcologies[$i].FSSlimnessEnthusiast > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSAssetExpansionist > 60>>\n\t<<set _influential = 1>>\n<</if>>\n<<if $arcologies[$i].FSPastoralist > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSPhysicalIdealist > 60>>\n\t<<set _influential = 1>>\n<</if>>\n<<if $arcologies[$i].FSChattelReligionist > 60>>\n\t<<set _influential = 1>>\n<</if>>\n<<if $arcologies[$i].FSRomanRevivalist > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSAztecRevivalist > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSEgyptianRevivalist > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSEdoRevivalist > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSArabianRevivalist > 60>>\n\t<<set _influential = 1>>\n<<elseif $arcologies[$i].FSChineseRevivalist > 60>>\n\t<<set _influential = 1>>\n<</if>>\n\n<<if _influential == 1>> /* SELECT AN ARCOLOGY TO INFLUENCE */\n\n<<set _eligibleTargets = []>>\n<<for $j = 0; $j < $arcologies.length; $j++>>\n<<if $arcologies[$j].direction != $arcologies[$i].direction>>\n<<if ($arcologies[$i].government != "your trustees" && $arcologies[$i].government != "your agent") || ($arcologies[$j].direction != 0)>>\n\n<<if $arcologies[$i].FSSubjugationist != "unset">>\n\t<<if $arcologies[$j].FSSubjugationist != "unset">>\n\t<<if $arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSubjugationistRace>>\n\t\t<<if $arcologies[$j].FSSubjugationist < $FSLockinLevel>>\n\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSSupremacist != "unset">>\n\t<<if $arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSubjugationistRace>>\n\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$i].FSSupremacist != "unset">>\n\t<<if $arcologies[$j].FSSupremacist != "unset">>\n\t<<if $arcologies[$j].FSSupremacistRace == $arcologies[$i].FSSupremacistRace>>\n\t\t<<if $arcologies[$j].FSSupremacist < $FSLockinLevel>>\n\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSSubjugationist != "unset">>\n\t<<if $arcologies[$j].FSSubjugationistRace == $arcologies[$i].FSSupremacistRace>>\n\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$i].FSGenderRadicalist != "unset">>\n\t<<if $arcologies[$j].FSGenderRadicalist != "unset">>\n\t<<if $arcologies[$j].FSGenderRadicalist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSGenderFundamentalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>\n\t<<if $arcologies[$j].FSGenderFundamentalist != "unset">>\n\t<<if $arcologies[$j].FSGenderFundamentalist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSGenderRadicalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$i].FSPaternalist != "unset">>\n\t<<if $arcologies[$j].FSPaternalist != "unset">>\n\t<<if $arcologies[$j].FSPaternalist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSDegradationist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSDegradationist != "unset">>\n\t<<if $arcologies[$j].FSDegradationist != "unset">>\n\t<<if $arcologies[$j].FSDegradationist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSPaternalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$i].FSBodyPurist != "unset">>\n\t<<if $arcologies[$j].FSBodyPurist != "unset">>\n\t<<if $arcologies[$j].FSBodyPurist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSTransformationFetishist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>\n\t<<if $arcologies[$j].FSTransformationFetishist != "unset">>\n\t<<if $arcologies[$j].FSTransformationFetishist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSBodyPurist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$i].FSYouthPreferentialist != "unset">>\n\t<<if $arcologies[$j].FSYouthPreferentialist != "unset">>\n\t<<if $arcologies[$j].FSYouthPreferentialist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSMaturityPreferentialist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>\n\t<<if $arcologies[$j].FSMaturityPreferentialist != "unset">>\n\t<<if $arcologies[$j].FSMaturityPreferentialist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSYouthPreferentialist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>\n\t<<if $arcologies[$j].FSSlimnessEnthusiast != "unset">>\n\t<<if $arcologies[$j].FSSlimnessEnthusiast < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSAssetExpansionist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>\n\t<<if $arcologies[$j].FSAssetExpansionist != "unset">>\n\t<<if $arcologies[$j].FSAssetExpansionist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSSlimnessEnthusiast != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$i].FSPastoralist != "unset">>\n\t<<if $arcologies[$j].FSPastoralist != "unset">>\n\t<<if $arcologies[$j].FSPastoralist < $FSLockinLevel>>\n\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSPhysicalIdealist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>\n\t<<if $arcologies[$j].FSPhysicalIdealist != "unset">>\n\t<<if $arcologies[$j].FSPhysicalIdealist < $FSLockinLevel>>\n\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSPastoralist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$i].FSChattelReligionist != "unset">>\n\t<<if $arcologies[$j].FSChattelReligionist != "unset">>\n\t<<if $arcologies[$j].FSChattelReligionist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if $arcologies[$i].FSRomanRevivalist != "unset">>\n\t<<if $arcologies[$j].FSRomanRevivalist != "unset">>\n\t<<if $arcologies[$j].FSRomanRevivalist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSAztecRevivalist != "unset">>\n\t<<if $arcologies[$j].FSAztecRevivalist != "unset">>\n\t<<if $arcologies[$j].FSAztecRevivalist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>\n\t<<if $arcologies[$j].FSEgyptianRevivalist != "unset">>\n\t<<if $arcologies[$j].FSEgyptianRevivalist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>\n\t<<if $arcologies[$j].FSEdoRevivalist != "unset">>\n\t<<if $arcologies[$j].FSEdoRevivalist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>\n\t<<if $arcologies[$j].FSArabianRevivalist != "unset">>\n\t<<if $arcologies[$j].FSArabianRevivalist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>\n\t<<if $arcologies[$j].FSChineseRevivalist != "unset">>\n\t<<if $arcologies[$j].FSChineseRevivalist < $FSLockinLevel>>\n\t\t\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n\t<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<<elseif $arcologies[$j].FSAztecRevivalist != "unset">>\n\t<<set _eligibleTargets.push($arcologies[$j].direction)>>\n\t<</if>>\n<</if>>\n\n<</if>>\n<</if>>\n<</for>>\n\n<<if _eligibleTargets.length > 0>>\n\t<<set $arcologies[$i].influenceTarget = _eligibleTargets.random()>>\n<</if>>\n\n<</if>> /* CLOSES SELECT AN ARCOLOGY TO INFLUENCE */\n\n<</if>>\n<</if>> /* CLOSES INFLUENCE INITIATION */\n\n<br>\n<</for>>\n\n/* PEACEKEEPERS */\n\n<<if $plot>>\n<<if (def $peacekeepers) and ($peacekeepers != 0) >>\n\t<br><br>\n\t<<if $peacekeepers.strength >= 50>>\n\t\t<<set _prisoners = Math.trunc($peacekeepers.attitude/10)+random(0,10)>>\n\t\tGeneral $peacekeepers.generalName's little empire near the arcology\n\t\t<<if $peacekeepers.attitude >= 100>>\n\t\t\toffers _prisoners menial slaves as tribute; having the area as an avowed client state @@.green;improves your reputation.@@\n\t\t\t<<set $rep += 100, $peacekeepers.attitude = 100>>\n\t\t<<else>>\n\t\t\tdelivers _prisoners to you in payment for your past support.\n\t\t<</if>>\n\t\t<<set $helots += _prisoners>>\n\t<<elseif $peacekeepers.strength < 0>>\n\t\t@@.yellow;The peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City has been withdrawn.@@\n\t\t<<if $peacekeepers.undermining>>\n\t\t\tYour misinformation campaign against it in the old world media was successful. Before long, everyone in the Free City is confident that you're somehow responsible, @@.green;greatly improving your reputation.@@\n\t\t\t<<set $rep += 2000, $peacekeepers = 0>>\n\t\t<<else>>\n\t\t\tThe cost was ultimately too high. The time when old world countries could afford to waste billions on military adventurism is gone. It will not return.\n\t\t<</if>>\n\t<<else>>\n\t\tThere's a peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City.\n\t\t<<if $peacekeepers.undermining>>\n\t\t\tYou're paying for an media misinformation campaign in the old world country that sent him. It\n\t\t\t<<set $peacekeepers.strength -= $peacekeepers.undermining/10000>>\n\t\t\t<<if $peacekeepers.strength < 10>>\n\t\t\t\thas had a significant impact; one of the nation's two major political parties now favors withdrawing the peacekeepers.\n\t\t\t<<else>>\n\t\t\t\thas not had a significant impact yet; only a few fringe figures are arguing against the mission.\n\t\t\t<</if>>\n\t\t<</if>>\n\t\tUnfortunately, the presence of so much old world military power near the Free City causes @@.red;public concern.@@\n\t\t<<set $rep -= 100>>\n\t<</if>>\n<</if>>\n<</if>>
<br><br>\n''$arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>,\nis prosperous enough that\n<<switch $arcologies[$i].government>>\n<<case "elected officials">>\n\tits elected officials consider\n<<case "a committee">>\n\tthe committee that controls it considers\n<<case "an oligarchy" "your trustees">>\n\tits leading citizens consider\n<<case "an individual">>\n\tits owner and its citizens consider\n<<case "your agent">>\n\tyour agent and its citizens consider\n<<case "a corporation">>\n\tits board of directors considers\n<<default>>\n\tits citizens consider\n<</switch>>\nsocietal development.\n<<set $adopted = 0>>\n\n/* PRIME RIVALRY FS ADOPTION */\n\n<<if $arcologies[$i].rival == 1>>\n<<if $arcologies[$i].government == "an individual">>\n<<if $rivalryFSAdopted == 0>>\n\n <<set $rivalryFSAdopted = 1>>\n <<set $desc = "Its owner is">>\n <<switch $rivalryFS>>\n <<case "Racial Subjugationism">>\n\t<<if $arcologies[$i].FSSubjugationist != "unset">><<set $arcologies[$i].FSSubjugationist = "unset">><</if>>\n\t$desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@\n\t<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>\n\t<<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>>\n <<case "Racial Supremacism">>\n\t<<if $arcologies[$i].FSSupremacist != "unset">><<set $arcologies[$i].FSSupremacist = "unset">><</if>>\n\t$desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@\n\t<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>\n\t<<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>>\n <<case "Gender Radicalism">>\n\t<<if $arcologies[$i].FSGenderRadicalist != "unset">><<set $arcologies[$i].FSGenderRadicalist = "unset">><</if>>\n\t$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@\n\t<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>\n <<case "Gender Fundamentalism">>\n\t<<if $arcologies[$i].FSGenderFundamentalist != "unset">><<set $arcologies[$i].FSGenderFundamentalist = "unset">><</if>>\n\t$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@\n\t<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>\n <<case "Paternalism">>\n\t<<if $arcologies[$i].FSPaternalist != "unset">><<set $arcologies[$i].FSPaternalist = "unset">><</if>>\n\t$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@\n\t<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>\n <<case "Degradationism">>\n\t<<if $arcologies[$i].FSDegradationist != "unset">><<set $arcologies[$i].FSDegradationist = "unset">><</if>>\n\t$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@\n\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n <<case "Body Purism">>\n\t<<if $arcologies[$i].FSBodyPurist != "unset">><<set $arcologies[$i].FSBodyPurist = "unset">><</if>>\n\t$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@\n\t<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>\n <<case "Transformation Fetishism">>\n\t<<if $arcologies[$i].FSTransformationFetishist != "unset">><<set $arcologies[$i].FSTransformationFetishist = "unset">><</if>>\n\t$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@\n\t<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>\n <<case "Youth Preferentialism">>\n\t<<if $arcologies[$i].FSYouthPreferentialist != "unset">><<set $arcologies[$i].FSYouthPreferentialist = "unset">><</if>>\n\t$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@\n\t<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>\n <<case "Maturity Preferentialism">>\n\t<<if $arcologies[$i].FSMaturityPreferentialist != "unset">><<set $arcologies[$i].FSMaturityPreferentialist = "unset">><</if>>\n\t$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@\n\t<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>\n <<case "Slimness Enthusiasm">>\n\t<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">><<set $arcologies[$i].FSSlimnessEnthusiast = "unset">><</if>>\n\t$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@\n\t<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>\n <<case "Asset Expansionism">>\n\t<<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist = "unset">><</if>>\n\t$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@\n\t<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>\n <<case "Chattel Religionism">>\n\t<<if $arcologies[$i].FSNull != "unset">><<set $arcologies[$i].FSNull = "unset">><</if>>\n\t$desc open minded, leading the arcology to @@.yellow;permit cultural freedom.@@\n\t<<set $arcologies[$i].FSNull = 5>><<set $adopted = 1>>\n <<case "Multiculturalism">>\n\t<<if $arcologies[$i].FSChattelReligionist != "unset">><<set $arcologies[$i].FSChattelReligionist = "unset">><</if>>\n\t$desc devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@\n\t<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>\n <<case "Roman Revivalism">>\n\t<<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist = "unset">><</if>>\n\t$desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@\n\t<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>\n <<case "Egyptian Revivalism">>\n\t<<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist = "unset">><</if>>\n\t$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@\n\t<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>\n <<case "Edo Revivalism">>\n\t<<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist = "unset">><</if>>\n\t$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@\n\t<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>\n <<case "Arabian Revivalism">>\n\t<<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist = "unset">><</if>>\n\t$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@\n\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n <<case "Chinese Revivalism">>\n\t<<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist = "unset">><</if>>\n\t$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@\n\t<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>\n\t<<case "Aztec Revivalism">>\n\t<<if $arcologies[$i].FSAztecRevivalist != "unset">><<set $arcologies[$i].FSAztecRevivalist = "unset">><</if>>\n\t$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@\n\t<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>\n <</switch>>\n\n<<else>>\n\n/* RIVAL ADOPTION */\n\n <<set $desc = "Its owner is">>\n <<if $arcologies[0].FSSubjugationist > random(5,60)>>\n\t<<if ($arcologies[$i].FSSupremacist == "unset")>>\n\t<<if ($arcologies[$i].FSSubjugationist == "unset")>>\n\t$desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@.yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@\n\t<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>\n\t<<set $arcologies[$i].FSSupremacistRace = $arcologies[0].FSSubjugationistRace>>\n\t<</if>>\n\t<</if>>\n <</if>>\n <<if $arcologies[0].FSSupremacist > random(5,60)>>\n\t<<if ($arcologies[$i].FSSubjugationist == "unset")>>\n\t<<if ($arcologies[$i].FSSupremacist == "unset")>>\n\t$desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@.yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@\n\t<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>\n\t<<set $arcologies[$i].FSSubjugationistRace = $arcologies[0].FSSupremacistRace>>\n\t<</if>>\n\t<</if>>\n <</if>>\n <<if $arcologies[0].FSGenderRadicalist > random(5,60)>>\n\t<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>\n\t$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@\n\t<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>\n\t<</if>>\n <<elseif $arcologies[0].FSGenderFundamentalist > random(5,60)>>\n\t<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>\n\t$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@\n\t<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>\n\t<</if>>\n <</if>>\n <<if $arcologies[0].FSPaternalist > random(5,60)>>\n\t<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\t$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@\n\t<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>\n\t<</if>>\n <<elseif $arcologies[0].FSDegradationist > random(5,60)>>\n\t<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\t$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@\n\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t<</if>>\n <</if>>\n <<if $arcologies[0].FSBodyPurist > random(5,60)>>\n\t<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\t$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@\n\t<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>\n\t<</if>>\n <<elseif $arcologies[0].FSTransformationFetishist > random(5,60)>>\n\t<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\t$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@\n\t<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>\n\t<</if>>\n <</if>>\n <<if $arcologies[0].FSYouthPreferentialist > random(5,60)>>\n\t<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>\n\t$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@\n\t<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>\n\t<</if>>\n <<elseif $arcologies[0].FSMaturityPreferentialist > random(5,60)>>\n\t<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>\n\t$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@\n\t<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>\n\t<</if>>\n <</if>>\n <<if $arcologies[0].FSSlimnessEnthusiast > random(5,60)>>\n\t<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>\n\t$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@\n\t<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>\n\t<</if>>\n <<elseif $arcologies[0].FSAssetExpansionist > random(5,60)>>\n\t<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>\n\t$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@\n\t<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>\n\t<</if>>\n <</if>>\n <<if $arcologies[0].FSPastoralist > random(5,60)>>\n\t<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>>\n\t$desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@\n\t<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>\n\t<</if>>\n <<elseif $arcologies[0].FSPhysicalIdealist > random(5,60)>>\n\t<<if ($arcologies[$i].FSPhysicalIdealist == "unset") && ($arcologies[$i].FSPastoralist == "unset")>>\n\t$desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@\n\t<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>\n\t<</if>>\n <</if>>\n <<if $arcologies[0].FSRomanRevivalist > random(5,60)>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@\n\t<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n <<elseif $arcologies[0].FSAztecRevivalist > random(5,60)>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n \t$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@\n \t<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>\n \t<</if>>\n <<elseif $arcologies[0].FSEgyptianRevivalist > random(5,60)>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@\n\t<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n <<elseif $arcologies[0].FSEdoRevivalist > random(5,60)>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@\n\t<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n <<elseif $arcologies[0].FSArabianRevivalist > random(5,60)>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@\n\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n <<elseif $arcologies[0].FSChineseRevivalist > random(5,60)>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@\n\t<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n <</if>>\n\n<</if>>\n<</if>>\n<</if>>\n\n/* AGENT ADOPTION*/\n\n<<if ($arcologies[$i].government == "your agent")>>\n<<for $j = 0; $j < $leaders.length; $j++>>\n<<if $arcologies[$i].leaderID == $leaders[$j].ID>>\n\n<<if $adopted == 0>>\n<<if ($arcologies[$i].FSGenderRadicalist == "unset")>>\n<<if ($arcologies[$i].FSGenderFundamentalist == "unset")>>\n\t<<if $leaders[$j].dick > 0>>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Gender Radicalism@@, since she's a walking, swinging argument for dickgirls.\n\t\t<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>\n\t<<elseif $leaders[$j].preg > 0>>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Gender Fundamentalism@@, since its citizens find leadership by a pregnant woman fascinating.\n\t\t<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if ($arcologies[$i].FSPaternalist == "unset")>>\n<<if ($arcologies[$i].FSDegradationist == "unset")>>\n\t<<if $leaders[$j].behavioralQuirk == "advocate">>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Paternalism@@, since as an advocate for slavery, she believes in its benefits.\n\t\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t<<elseif $leaders[$j].fetish == "sadist">>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Degradationism@@, since as a sexual sadist, she's excited by the idea of leading a society that applauds her cruelest impulses.\n\t\t<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if ($arcologies[$i].FSBodyPurist == "unset")>>\n<<if ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\t<<if $leaders[$j].chem > 50>>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Body Purism@@, since she knows what long term drug damage feels like, and doesn't want any slave to ever experience it again.\n\t\t<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>\n\t<<elseif $leaders[$j].boobsImplant > 1000>>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Transformation Fetishism@@, out of a perverse desire to subject all slaves to massive implants like hers.\n\t\t<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if ($arcologies[$i].FSYouthPreferentialist == "unset")>>\n<<if ($arcologies[$i].FSMaturityPreferentialist == "unset")>>\n\t<<if $leaders[$j].age <= 25>>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Youth Preferentialism@@, to buttress acceptance of her own young age.\n\t\t<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>\n\t<<elseif $leaders[$j].age > 35>>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Maturity Preferentialism@@, since she has a certain personal interest in promoting the idea that MILFs are sexy.\n\t\t<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>\n<<if ($arcologies[$i].FSAssetExpansionist == "unset")>>\n\t<<if $leaders[$j].behavioralQuirk == "insecure">>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Slimness Enthusiasm@@, since her history of anorexia has deeply impacted her idea of beauty.\n\t\t<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>\n\t<<elseif $leaders[$j].fetish == "boobs">>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Asset Expansionism@@, since she's a breast expansion fetishist in addition to being a mere breast fetishist.\n\t\t<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if ($arcologies[$i].FSPastoralist == "unset")>>\n<<if ($arcologies[$i].FSPhysicalIdealist == "unset")>>\n\t<<if $leaders[$j].fetish == "cumslut">>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Pastoralism@@, since she already loves sucking down slaves' precious fluids.\n\t\t<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>\n\t<<elseif $leaders[$j].behavioralQuirk == "fitness">>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Physical Idealism@@, since she's a fitness fanatic herself.\n\t\t<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if ($arcologies[$i].FSChattelReligionist == "unset")>>\n<<if ($arcologies[$i].FSNull == "unset")>>\n\t<<if $leaders[$j].behavioralQuirk == "devout">>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism@@, to share and spread her deeply held beliefs about the holiness of sexual service.\n\t\t<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>\n\t<<elseif $leaders[$j].behavioralQuirk == "sinful">>\n\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chattel Religionism@@, since she's excited by the prospect of getting away with horrible sins against old religions in public.\n\t\t<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n<<if $familyTesting == 1>>\n\t<<if $adopted == 0>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset")>>\n\t<<if ($arcologies[$i].FSAztecRevivalist == "unset")>>\n\t<<if ($arcologies[$i].FSEgyptianRevivalist == "unset")>>\n\t<<if ($arcologies[$i].FSEdoRevivalist == "unset")>>\n\t<<if ($arcologies[$i].FSArabianRevivalist == "unset")>>\n\t<<if ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t\t<<if ($leaders[$j].relationshipTarget != 0)>>\n\t\t\t<<for $k = 0; $k < $slaves.length; $k++>>\n\t\t\t\t<<if $leaders[$j].mother == $slaves[$k].ID>>\n\t\t\t\t\t<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>\n\t\t\t\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.\n\t\t\t\t\t\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<break>>\n\t\t\t\t<<elseif $leaders[$j].father == $slaves[$k].ID>>\n\t\t\t\t\t<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>\n\t\t\t\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.\n\t\t\t\t\t\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<break>>\n\t\t\t\t<<elseif $leaders[$j].ID == $slaves[$k].father>>\n\t\t\t\t\t<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>\n\t\t\t\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.\n\t\t\t\t\t\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<break>>\n\t\t\t\t<<elseif $leaders[$j].ID == $slaves[$k].mother>>\n\t\t\t\t\t<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>\n\t\t\t\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.\n\t\t\t\t\t\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<break>>\n\t\t\t\t<<elseif areSisters($leaders[$j], $slaves[$k]) > 0>>\n\t\t\t\t\t<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>\n\t\t\t\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.\n\t\t\t\t\t\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n\t\t\t\t\t<</if>>\n\t\t\t\t\t<<break>>\n\t\t\t\t<</if>>\n\t\t\t<</for>>\n\t\t<<elseif $leaders[$j].nationality == "Chinese">>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society.\n\t\t\t<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>\n\t\t<<elseif $leaders[$j].nationality == "Japanese">>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society.\n\t\t\t<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>\n\t\t<<elseif $leaders[$j].nationality == "Mexican">>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Aztec Revivalism@@, since she's Mexican herself and can claim high honor in such a society.\n\t\t\t<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>\n\t\t<<elseif $leaders[$j].behavioralQuirk == "confident">>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature.\n\t\t\t<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>\n\t\t<<elseif $leaders[$j].fetish == "dom">>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars.\n\t\t\t<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<<else>>\n\t<<if $adopted == 0>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset")>>\n\t<<if ($arcologies[$i].FSAztecRevivalist == "unset")>>\n\t<<if ($arcologies[$i].FSEgyptianRevivalist == "unset")>>\n\t<<if ($arcologies[$i].FSEdoRevivalist == "unset")>>\n\t<<if ($arcologies[$i].FSArabianRevivalist == "unset")>>\n\t<<if ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t\t<<if ($leaders[$j].relationshipTarget != 0) && ($leaders[$j].relationshipTarget == $leaders[$j].relationTarget)>>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.\n\t\t\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n\t\t<<elseif $leaders[$j].nationality == "Chinese">>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society.\n\t\t\t<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>\n\t\t<<elseif $leaders[$j].nationality == "Japanese">>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society.\n\t\t\t<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>\n\t\t<<elseif $leaders[$j].nationality == "Mexican">>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Aztec Revivalism@@, since she's Mexican herself and can claim high honor in such a society.\n\t\t\t<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>\n\t\t<<elseif $leaders[$j].behavioralQuirk == "confident">>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature.\n\t\t\t<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>\n\t\t<<elseif $leaders[$j].fetish == "dom">>\n\t\t\tYour agent @@.pink;$leaders[$j].slaveName@@ successfully pushes it to @@.yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars.\n\t\t\t<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<</if>>\n<</if>> /* closes extended family mode */\n\n<<break>>\n<</if>>\n<</for>>\n<</if>>\n\n/* CROSS-FS ADOPTION*/\n\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSSubjugationist > random(50,200)>>\n\t<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>\n\tThe arcology's racial Subjugationist culture @@.yellow;pushes it towards Degradationism.@@\n\t<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>\n\t<<break>>\n\t<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && $arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t\t<<if random(0,1) == 0>>\n\t\t\tThe arcology's racial Subjugationist culture @@.yellow;pushes it towards Egyptian Revivalism,@@ since the Ancient Egyptians are famous for keeping a race of slaves.\n\t\t\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n\t\t<<else>>\n\t\t\tThe arcology's racial Supremacist culture @@.yellow;pushes it towards Aztec Revivalism,@@ since the enslavement and sacrifice of slaves was fundamental to the culture.\n\t\t\t<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSSupremacist > random(50,200)>>\n\t<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\tThe arcology's racial Supremacist culture @@.yellow;pushes it towards Paternalism.@@\n\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset") && ($arcologies[$i].FSSupremacistRace == "asian")>>\n\t<<if random(0,1) == 0>>\n\t\tThe arcology's racial Supremacist culture @@.yellow;pushes it towards Edo Revivalism,@@ since the beauty and grace of the Japanese people are watchwords there.\n\t\t<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>\n\t<<else>>\n\t\tThe arcology's racial Supremacist culture @@.yellow;pushes it towards Chinese Revivalism,@@ since the wisdom of the Middle Kingdom is admired there.\n\t\t<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSGenderRadicalist > random(50,200)>>\n\t<<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>>\n\tThe arcology's Gender Radicalist culture @@.yellow;pushes it towards Transformation Fetishism,@@ since surgery can turn a slave into anything.\n\t<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>\n\tThe arcology's Gender Radicalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.\n\t<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>\n\t<</if>>\n<<elseif $arcologies[$i].FSGenderFundamentalist > random(50,200)>>\n\t<<if ($arcologies[$i].FSPastoralist == "unset")>>\n\tThe arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Pastoralism,@@ since its pregnant slaves are already giving milk.\n\t<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>\n\tThe arcology's Gender Fundamentalist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are beautiful and fertile.\n\t<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSPaternalist > random(50,200)>>\n\t<<if ($arcologies[$i].FSChattelReligionist == "unset")>>\n\tThe arcology's Paternalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since many of its slaves are already worshipful.\n\t<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\tThe arcology's Paternalist culture @@.yellow;pushes it towards Body Purism,@@ since giving slaves dangerous drugs is hardly good for them.\n\t<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\tThe arcology's Paternalist culture @@.yellow;pushes it towards Roman Revivalism,@@ since loyal service to the res publica bears similarity to their existing mores.\n\t<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<elseif $arcologies[$i].FSDegradationist > random(50,200)>>\n\t<<if ($arcologies[$i].FSTransformationFetishist == "unset") && ($arcologies[$i].FSBodyPurist == "unset")>>\n\tThe arcology's Degradationist culture @@.yellow;pushes it towards Transformation Fetishism,@@ the ultimate expression of power over slave bodies.\n\t<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>\n\tThe arcology's Degradationist culture @@.yellow;pushes it towards Gender Radicalism,@@ since the joy of forcing a gender role on a slave is already popular.\n\t<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSBodyPurist > random(50,200)>>\n\t<<if ($arcologies[$i].FSPhysicalIdealist == "unset")>>\n\tThe arcology's Body Purist culture @@.yellow;pushes it towards Physical Idealism,@@ since it already takes an intense interest in bodily perfection.\n\t<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\tThe arcology's Body Purist culture @@.yellow;pushes it towards Paternalism,@@ since it's become obvious that happiness is a necessary part of wellness.\n\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<elseif $arcologies[$i].FSTransformationFetishist > random(50,200)>>\n\t<<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>\n\tThe arcology's Transformation Fetishist culture @@.yellow;pushes it towards Asset Expansionism,@@ since it's already overrun with massive tits and asses.\n\t<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>\n\tThe arcology's Transformation Fetishist culture @@.yellow;pushes it towards Degradationism,@@ since it's already used to slaves whining about their latest surgeries.\n\t<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSYouthPreferentialist > random(50,200)>>\n\t<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>\n\tThe arcology's Youth Preferentialist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.\n\t<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSGenderFundamentalist == "unset") && ($arcologies[$i].FSGenderRadicalist == "unset")>>\n\tThe arcology's Youth Preferentialist culture @@.yellow;pushes it towards Gender Fundamentalism,@@ since many of its slaves are deliciously ripe for breeding.\n\t<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<elseif $arcologies[$i].FSMaturityPreferentialist > random(50,200)>>\n\t<<if ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>\n\tThe arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Asset Expansionism,@@ since that's the kind of body many of its slaves have.\n\t<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\tThe arcology's Maturity Preferentialist culture @@.yellow;pushes it towards Paternalism,@@ since its many older slaves have skills best applied by a happy woman.\n\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSSlimnessEnthusiast > random(50,200)>>\n\t<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>\n\tThe arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are often attractively slim.\n\t<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\tThe arcology's Slimness Enthusiast culture @@.yellow;pushes it towards Body Purism,@@ since the last thing they want is prettily slender girls with health trouble.\n\t<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<elseif $arcologies[$i].FSAssetExpansionist > random(50,200)>>\n\t<<if ($arcologies[$i].FSMaturityPreferentialist == "unset") && ($arcologies[$i].FSYouthPreferentialist == "unset")>>\n\tThe arcology's Asset Expansionist culture @@.yellow;pushes it towards Maturity Preferentialism,@@ since MILF slaves tend to come with nice big tits.\n\t<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\tThe arcology's Asset Expansionist culture @@.yellow;pushes it towards Body Purism,@@ since slaves on curatives are slaves not on growth hormones.\n\t<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSPastoralist > random(50,200)>>\n\t<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\tThe arcology's Pastoralist culture @@.yellow;pushes it towards Body Purism,@@ since there have been concerns about milk purity.\n\t<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSAssetExpansionist == "unset") && ($arcologies[$i].FSSlimnessEnthusiast == "unset")>>\n\tThe arcology's Pastoralist culture @@.yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as udders that are too big.\n\t<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<elseif $arcologies[$i].FSPhysicalIdealist > random(50,200)>>\n\t<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\tThe arcology's Physical Idealist culture @@.yellow;pushes it towards Body Purism,@@ since it's already used to treating slaves' bodies as temples.\n\t<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>\n\tThe arcology's Physical Idealist culture @@.yellow;pushes it towards Youth Preferentialism,@@ since beauty and athletic prowess do tend to peak early.\n\t<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $seed = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSChattelReligionist > random(50,200)>>\n\t<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\tThe arcology's Chattel Religionist culture @@.yellow;pushes it towards Paternalism,@@ since charitable care for slaves' welfare has become widespread.\n\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t<<elseif ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\tThe arcology's Chattel Religionist culture @@.yellow;pushes it towards Arabian Revivalism,@@ since such an intermingling of slavery and faith fascinates them.\n\t<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSRomanRevivalist > random(50,200)>>\n\t<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\tThe arcology's Roman Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since some Roman slaves were traditionally permitted limited rights.\n\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSAztecRevivalist > random(50,200)>>\n\t<<if ($arcologies[$i].FSDegradationist == "unset") && ($arcologies[$i].FSPaternalist == "unset")>>\n\tThe arcology's Aztec Revivalist culture @@.yellow;pushes it towards Degradation,@@ since most Aztec war slaves were tortured and sacrificed.\n\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSEgyptianRevivalist > random(50,200)>>\n\t<<if ($arcologies[$i].FSChattelReligionist == "unset")>>\n\tThe arcology's Egyptian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since worship is already becoming an established part of its life.\n\t<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSEdoRevivalist > random(50,200)>>\n\t<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\tThe arcology's Edo Revivalist culture @@.yellow;pushes it towards Slimness Enthusiasm,@@ since slim and elegant slaves are already fashionable there.\n\t<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSArabianRevivalist > random(50,200)>>\n\t<<if ($arcologies[$i].FSChattelReligionist == "unset")>>\n\tThe arcology's Arabian Revivalist culture @@.yellow;pushes it towards Chattel Religionism,@@ since the word of God is already a matter of daily significance there.\n\t<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n<<if $adopted == 0>>\n<<if $arcologies[$i].FSChineseRevivalist > random(50,200)>>\n\t<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\tThe arcology's Chinese Revivalist culture @@.yellow;pushes it towards Paternalism,@@ since traditional beliefs about duty and order have become accepted.\n\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</if>>\n<</if>>\n\n/* NEIGHBOR ADOPTION*/\n\n<<for $j = 0; $j < $arcologies.length; $j++>>\n\t<<if $arcologies[$i].direction != $arcologies[$j].direction>>\n\n\t<<set $influenceBonus = 0>>\n\t<<if $arcologies[$i].direction == $arcologies[$j].influenceTarget>>\n\t\t$arcologies[$j].name's directed cultural influence gives it some input $arcologies[$i].name's choice of direction.\n\t\t<<set $influenceBonus = 20>>\n\t<</if>>\n\n\t<<set $activeArcology = $arcologies[$i]>>\n\t<<set $targetArcology = $arcologies[$j]>>\n\n\t<<include "Arcology Opinion">>\n\t<<if $opinion >= 50>>\n\t\t$arcologies[$i].name is already aligned with $arcologies[$j].name socially, encouraging it to consider adopting all its cultural values.\n\t\t<<set $influenceBonus += $opinion-50>>\n\t<<elseif $opinion <= -50>>\n\t\t$arcologies[$i].name is culturally opposed to $arcologies[$j].name, encouraging it to resist adopting its cultural values.\n\t\t<<set $influenceBonus += $opinion+50>>\n\t<</if>>\n\n\t<<if ($arcologies[$i].FSSubjugationist == "unset")>>\n\t<<if ($arcologies[$i].FSSupremacist == "unset") || ($arcologies[$i].FSSupremacistRace != $arcologies[$j].FSSubjugationistRace)>>\n\t\t<<if $arcologies[$j].FSSubjugationist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts $arcologies[$j].FSSubjugationistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>\n\t\t<<set $arcologies[$i].FSSubjugationistRace = $arcologies[$j].FSSubjugationistRace>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[$i].FSSupremacist == "unset")>>\n\t<<if ($arcologies[$i].FSSubjugationist == "unset") || ($arcologies[$i].FSSubjugationistRace != $arcologies[$j].FSSupremacistRace)>>\n\t\t<<if $arcologies[$j].FSSupremacist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts $arcologies[$j].FSSupremacistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>\n\t\t<<set $arcologies[$i].FSSupremacistRace = $arcologies[$j].FSSupremacistRace>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>\n\t\t<<if $arcologies[$j].FSGenderRadicalist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Gender Radicalism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSGenderFundamentalist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Gender Fundamentalism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\t\t<<if $arcologies[$j].FSPaternalist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Paternalism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSDegradationist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Degradationism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\t\t<<if $arcologies[$j].FSBodyPurist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Body Purism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSTransformationFetishist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Transformation Fetishism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>\n\t\t<<if $arcologies[$j].FSYouthPreferentialist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Youth Preferentialism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSMaturityPreferentialist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Maturity Preferentialism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>\n\t\t<<if $arcologies[$j].FSSlimnessEnthusiast > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Slimness Enthusiasm@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSAssetExpansionist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Asset Expansionism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[$i].FSPastoralist == "unset") && ($arcologies[$i].FSPhysicalIdealist == "unset")>>\n\t\t<<if $arcologies[$j].FSPastoralist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Pastoralism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSPhysicalIdealist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Physical Idealism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[$i].FSChattelReligionist == "unset") && ($arcologies[$i].FSNull == "unset")>>\n\t\t<<if $arcologies[$j].FSChattelReligionist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Chattel Religionism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t\t<<if $arcologies[$j].FSRomanRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Roman Revivalism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSAztecRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Aztec Revivalism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSEgyptianRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Egyptian Revivalism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSEdoRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Edo Revivalism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSArabianRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Arabian Revivalism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t\t<<if $arcologies[$j].FSChineseRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>\n\t\tIt @@.yellow;adopts Chinese Revivalism@@ due to influence from its trading partner $arcologies[$j].name.\n\t\t<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>\n\t\t<<break>>\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n<</for>>\n\n/* RANDOM ADOPTION*/\n\n<<if $adopted == 0>>\n<<if random(0,4) == 1>>\n<<switch $arcologies[$i].government>>\n<<case "elected officials">>\n\t<<set $desc = "Its elected leaders are">>\n<<case "a committee">>\n\t<<set $desc = "A majority of its ruling committee is">>\n<<case "an oligarchy" "your trustees">>\n\t<<set $desc = "Its leading citizens are">>\n<<case "an individual">>\n\t<<set $desc = "Its owner is">>\n<<case "your agent">>\n\t<<set $desc = "Your agent and its citizens are">>\n<<case "a corporation">>\n\t<<set $desc = "Most of its board of directors are">>\n<<default>>\n\t<<set $desc = "Its citizens are">>\n<</switch>>\n<<switch random(1,21)>>\n<<case 1>>\n\t<<set $seed = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>>\n\t<<if ($arcologies[$i].FSSubjugationist == "unset")>>\n\t<<if ($arcologies[$i].FSSupremacist == "unset") || ($seed != $arcologies[$i].FSSupremacistRace)>>\n\t$desc preoccupied by a racial animus towards $seed people, leading the arcology to @@.yellow;adopt $seed Subjugation.@@\n\t<<set $arcologies[$i].FSSubjugationist = 5>><<set $adopted = 1>>\n\t<<set $arcologies[$i].FSSubjugationistRace = $seed>>\n\t<</if>>\n\t<</if>>\n<<case 2>>\n\t<<set $seed = either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race")>>\n\t<<if ($arcologies[$i].FSSupremacist == "unset")>>\n\t<<if ($arcologies[$i].FSSubjugationist == "unset") || ($seed != $arcologies[$i].FSSubjugationistRace)>>\n\t$desc preoccupied by belief in the superiority of the $seed race, leading the arcology to @@.yellow;adopt $seed Supremacy.@@\n\t<<set $arcologies[$i].FSSupremacist = 5>><<set $adopted = 1>>\n\t<<set $arcologies[$i].FSSupremacistRace = $seed>>\n\t<</if>>\n\t<</if>>\n<<case 3>>\n\t<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>\n\t$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@.yellow;adopt Gender Radicalism.@@\n\t<<set $arcologies[$i].FSGenderRadicalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 4>>\n\t<<if ($arcologies[$i].FSGenderRadicalist == "unset") && ($arcologies[$i].FSGenderFundamentalist == "unset")>>\n\t$desc enthusiastic about knocking slaves up, leading the arcology to @@.yellow;adopt Gender Fundamentalism.@@\n\t<<set $arcologies[$i].FSGenderFundamentalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 5>>\n\t<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\t$desc devoted to their slaves' advancement, leading the arcology to @@.yellow;adopt Paternalism.@@\n\t<<set $arcologies[$i].FSPaternalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 6>>\n\t<<if ($arcologies[$i].FSPaternalist == "unset") && ($arcologies[$i].FSDegradationist == "unset")>>\n\t$desc partial to screaming and struggling, leading the arcology to @@.yellow;adopt Degradationism.@@\n\t<<set $arcologies[$i].FSDegradationist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 7>>\n\t<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\t$desc concerned by trends in their slaves' health, leading the arcology to @@.yellow;adopt Body Purism.@@\n\t<<set $arcologies[$i].FSBodyPurist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 8>>\n\t<<if ($arcologies[$i].FSBodyPurist == "unset") && ($arcologies[$i].FSTransformationFetishist == "unset")>>\n\t$desc fascinated with extreme surgery, leading the arcology to @@.yellow;adopt Transformation Fetishism.@@\n\t<<set $arcologies[$i].FSTransformationFetishist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 9>>\n\t<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>\n\t$desc devoted to fucking nubile young slaves, leading the arcology to @@.yellow;adopt Youth Preferentialism.@@\n\t<<set $arcologies[$i].FSYouthPreferentialist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 10>>\n\t<<if ($arcologies[$i].FSYouthPreferentialist == "unset") && ($arcologies[$i].FSMaturityPreferentialist == "unset")>>\n\t$desc devoted to time in bed with their MILF slaves, leading the arcology to @@.yellow;adopt Maturity Preferentialism.@@\n\t<<set $arcologies[$i].FSMaturityPreferentialist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 11>>\n\t<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>\n\t$desc loves a slim slave with tight holes, leading the arcology to @@.yellow;adopt Slimness Enthusiasm.@@\n\t<<set $arcologies[$i].FSSlimnessEnthusiast = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 12>>\n\t<<if ($arcologies[$i].FSSlimnessEnthusiast == "unset") && ($arcologies[$i].FSAssetExpansionist == "unset")>>\n\t$desc loves boobs, the bigger, the better, leading the arcology to @@.yellow;adopt Asset Expansionism.@@\n\t<<set $arcologies[$i].FSAssetExpansionist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 13>>\n\t<<if ($arcologies[$i].FSPastoralist == "unset")>>\n\t$desc addicted to breast milk straight from the nipple, leading the arcology to @@.yellow;adopt Pastoralism.@@\n\t<<set $arcologies[$i].FSPastoralist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 14>>\n\t<<if ($arcologies[$i].FSPhysicalIdealist == "unset")>>\n\t$desc pretty devoted to spending time in the gym, leading the arcology to @@.yellow;adopt Physical Idealism.@@\n\t<<set $arcologies[$i].FSPhysicalIdealist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 15>>\n\t<<if ($arcologies[$i].FSChattelReligionist == "unset")>>\n\t$desc is devoutly religious, and interested in a reformation, leading the arcology to @@.yellow;adopt Chattel Religionism.@@\n\t<<set $arcologies[$i].FSChattelReligionist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 16>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by classical Roman history, leading the arcology to @@.yellow;adopt Roman Revivalism.@@\n\t<<set $arcologies[$i].FSRomanRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 17>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by ancient Aztec history, leading the arcology to @@.yellow;adopt Aztec Revivalism.@@\n\t<<set $arcologies[$i].FSAztecRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 18>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by ancient Egyptian history, leading the arcology to @@.yellow;adopt Egyptian Revivalism.@@\n\t<<set $arcologies[$i].FSEgyptianRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 19>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by Japanese history, leading the arcology to @@.yellow;adopt Edo Revivalism.@@\n\t<<set $arcologies[$i].FSEdoRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 20>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by Arabian romanticism, leading the arcology to @@.yellow;adopt Arabian Revivalism.@@\n\t<<set $arcologies[$i].FSArabianRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<<case 21>>\n\t<<if ($arcologies[$i].FSRomanRevivalist == "unset") && ($arcologies[$i].FSAztecRevivalist == "unset") && ($arcologies[$i].FSEgyptianRevivalist == "unset") && ($arcologies[$i].FSEdoRevivalist == "unset") && ($arcologies[$i].FSArabianRevivalist == "unset") && ($arcologies[$i].FSChineseRevivalist == "unset")>>\n\t$desc fascinated by the long tale of Chinese history, leading the arcology to @@.yellow;adopt Chinese Revivalism.@@\n\t<<set $arcologies[$i].FSChineseRevivalist = 5>><<set $adopted = 1>>\n\t<</if>>\n<</switch>>\n<</if>>\n<</if>>\n\n<<if $adopted == 0>>\n\tIts future is bitterly controversial, and no side is predominant this week. The dissention reduces the arcology's prosperity.\n\t<<set $arcologies[$i].prosperity -= 1>>\n<</if>>
<<set $ui = "start", $slavesToImport = 0>>\n\n<<silently>><<include "Backwards Compatibility">><</silently>>\n\nYou have decided to start over. You'll be able to take a few things with you: a few slaves, a small fraction of your current reserves of money, and your experience as an arcology owner, which will give you a very powerful career background. Many of your other customizations and settings will be carried over as the defaults for your new game, but can be revised freely. Select up to five slaves to be imported into a new game and then [[click here.|init][$saveImported = 1]]\n\n<br><br>''These slaves will be imported into the new game:''\n<<set $Flag = 1>>\n<<include "Slave Summary">>\n\n<br><br>\n<<if $slavesToImport >= 5>>\n\t//Maximum number of slaves for import selected.//\n<<elseif ($slaves.length > $slavesToImport)>>\n\t''These slaves are available to be imported into the new game:''\n\t<<set $Flag = 0>>\n\t<<include "Slave Summary">>\n<</if>>\n<<unset $Flag>>
<<set $nextButton = "Continue", $showEncyclopedia = 0>>\n\n<<if $nextLink != "AS Dump" && passage() != "Bulk Slave Intro">>\n\t<<set $returnTo = $nextLink, $nextLink = "AS Dump">>\n<</if>>\n\n<<SlaveTitle $activeSlave>>\n\n<<if $specialSlave == 1>>\n\t<<for $i = 0; $i < $heroSlaves.length; $i++>>\n\t\t<<if $activeSlave.ID == $heroSlaves[$i].ID>>\n\t\t\t<<set $heroSlaves.deleteAt($i)>>\n\t\t\t<<set $specialSlave = 0>>\n\t\t\t<<break>>\n\t\t<</if>>\n\t<</for>>\n<</if>>\n\n<br>\nThe legalities completed, ''__@@.pink;<<SlaveFullName $activeSlave>>@@__'' <<if ($activeSlave.amp != 1)>>stands before your desk,<<else>>lies helplessly on your desk,<</if>>\n<<if $activeSlave.devotion < -50>>\n\tlooking you in the eyes with defiance.\n<<elseif $activeSlave.devotion < -20>>\n\tlooking at you sullenly.\n<<elseif $activeSlave.trust <= 50>>\n\tstaring at the ground in fear.\n<<elseif $activeSlave.devotion <= 50>>\n\twaiting meekly for orders.\n<<elseif $activeSlave.origin == "She submitted to enslavement to escape the hard life of an Old World whore.">>\n\twondering what one of your working girls can expect.\n<<elseif ($activeSlave.origin == "She submitted to enslavement to get access to modern prenatal care.") || ($activeSlave.origin == "She sold herself into slavery out of fear that life on the streets was endangering her pregnancy.")>>\n\thoping you'll give her modern medicine right away.\n<<elseif $activeSlave.origin == "She submitted to enslavement as her only way to obtain surgery to transform her into a woman.">>\n\thoping you'll schedule her reassignment surgery immediately.\n<<elseif $activeSlave.origin == "She submitted to enslavement out of a misguided desire to join a sexually libertine society.">>\n\thoping she's made the right decision, and fantasizing a little, to go by her half-hard dick.\n<<elseif $activeSlave.origin == "She submitted to enslavement for a better chance at survival than she had as a migrant.">>\n\twondering what life as a sex slave will be like.\n<<else>>\n\tlooking shyly at you and blushing.\n<</if>>\n\n<<if $gingering != 0 && $beforeGingering != 0 && $beforeGingering.ID == $activeSlave.ID>> /* extra checks to ensure gingering state is not left over from a different slave that was inspected but not purchased */\n\t<<set _seed = "sale">>\n\t<<if $gingeringDetected == 1>>\n\t\t<<if $gingeringDetection == "slaver">>\n\t\t\t<<set _seed = "sale, as your slaving experience revealed">>\n\t\t<<elseif $gingeringDetection == "mercenary">>\n\t\t\t<<set _seed = "sale, as the seller admitted in the face of your intimidating reputation">>\n\t\t<<elseif $gingeringDetection == "force">>\n\t\t\t<<set _seed = "sale, as the seller admitted in the face of your deadly reputation">>\n\t\t<<else>>\n\t\t\t<<set _seed = "sale, as you suspected">>\n\t\t<</if>>\n\t<</if>>\n\n\t<<if $gingering == "antidepressant">>\n\t\tHer intake toxicology reveals that she was<<if $gingeringDetected == 1>> indeed<</if>> given antidepressants to make her seem less fearful for _seed. She is much less trusting than she appeared in the market.\n\t<<elseif $gingering == "depressant">>\n\t\tHer intake toxicology reveals that she was<<if $gingeringDetected == 1>> indeed<</if>> given a depressant to make her seem less hateful for _seed. She is much less obedient than she appeared in the market.\n\t<<elseif $gingering == "stimulant">>\n\t\tHer intake toxicology reveals that she was<<if $gingeringDetected == 1>> indeed<</if>> given a stimulant to make her seem healthier for _seed. She is much less vital than she appeared in the market.\n\t<<elseif $gingering == "vasoconstrictor">>\n\t\tHer intake toxicology reveals that she was<<if $gingeringDetected == 1>> indeed<</if>> given a vasoconstrictor to make her cock seem more feminine for _seed. It's larger and more apt to become hard than it appeared in the market.\n\t<<elseif $gingering == "vasodilator">>\n\t\tHer intake toxicology reveals that she was<<if $gingeringDetected == 1>> indeed<</if>> given a vasodilator to give her an excessive erection for _seed. Her dick is somewhat smaller than it appeared in the market, and she's not really hard all the time.\n\t<<elseif $gingering == "aphrodisiac">>\n\t\tHer intake toxicology reveals that she was<<if $gingeringDetected == 1>> indeed<</if>> given aphrodisiacs to make her horny and attracted to everyone for _seed. Her true sex drive and sexuality remain to be discovered.\n\t<<else>>\n\t\tA close inspection of her anus reveals that she was<<if $gingeringDetected == 1>> indeed<</if>> doctored with an irritant to make her present her butt when shown for _seed. She is not an actual anal sex enthusiast.\n\t<</if>>\n<</if>>\n\n<<RemoveGingering>> /* retrieve original $activeSlave without gingering effects */\n\n<<set $activeSlave.oldDevotion = $activeSlave.devotion>>\n<<set $activeSlave.oldTrust = $activeSlave.trust>>\n\n<<if $activeSlave.vagina < 0>>\n\t<<set $activeSlave.vaginalSkill = 0>>\n<</if>>\n\n<<if $activeSlave.nipplesPiercing > 0>>\n\t<<if $activeSlave.nipples == "partially inverted">>\n\t\t<<set $activeSlave.nipples = "cute">>\n\t<<elseif $activeSlave.nipples == "inverted">>\n\t<<set $activeSlave.nipples = "puffy">>\n\t<</if>>\n<</if>>\n\n<<if $familyTesting == 0 && ($activeSlave.indenture < 0) && ($activeSlave.relation == 0)>>\n\t<<if random(1,100) <= 5>>\n\t\t<<set $activeSlave.recruiter = "twin">>\n\t<<elseif ($activeSlave.age > 32) && ($activeSlave.vagina != 0) && (random(1,100) <= 41)>>\n\t\t<<set $activeSlave.recruiter = "mother">>\n\t<<elseif ($activeSlave.age < 24) && (random(1,100) <= 40)>>\n\t\t<<set $activeSlave.recruiter = "daughter">>\n\t<<elseif ($activeSlave.age < 43) && (random(1,100) <= 20)>>\n\t\t<<set $activeSlave.recruiter = "older sister">>\n\t<<elseif ($activeSlave.age < 25) && ($activeSlave.age > 18) && (random(1,100) <= 20)>>\n\t\t<<set $activeSlave.recruiter = "young sister">>\n\t<</if>>\n<</if>>\n\n\n<<if ($activeSlave.vagina > -1) && ($activeSlave.dick == 0)>>\n\t<<if ($PC.dick == 0) && ($PC.boobs == 1)>>\n\t\tShe looks to you and sees a fellow woman, and is @@.mediumaquamarine;a little less afraid@@ that you will rape and abuse her.\n\t\t<<set $activeSlave.trust += 4>>\n\t<</if>>\n<<elseif $activeSlave.career == "a Futanari Sister">>\n\t<<if ($PC.dick == 1) && ($PC.boobs == 1) && ($PC.vagina == 1)>>\n\t\t<<if $TFS.schoolPresent == 1>>\n\t\t\tShe's heard of you, of course, as both a futanari yourself and a generous patron of the Sisters. She feels @@.mediumaquamarine;very lucky@@ that she's going to be your slave, not to mention @@.hotpink;almost desperate@@ to have sex with you.\n\t\t\t<<set $activeSlave.devotion += 10>>\n\t\t\t<<set $activeSlave.trust += 10>>\n\t\t<<else>>\n\t\t\tSeeing that you're a fellow futanari, she's @@.mediumaquamarine;relieved@@ that she's going to be your slave, not to mention @@.hotpink;quite eager@@ to have sex with you.\n\t\t\t<<set $activeSlave.devotion += 5>>\n\t\t\t<<set $activeSlave.trust += 5>>\n\t\t<</if>>\n\t<</if>>\n<<elseif ($activeSlave.boobs > 400) && ($activeSlave.dick > 0)>>\n\t<<if ($PC.dick == 1) && (($PC.boobs == 1) || ($PC.vagina == 1))>>\n\t\tShe looks to you and sees a fellow intersex person, and is @@.mediumaquamarine;rather hopeful@@ that she will find you a sympathetic owner.\n\t\t<<set $activeSlave.trust += 4>>\n\t<</if>>\n<</if>>\n\n<<if (($activeSlave.attrXX > 50) || ($activeSlave.energy > 95)) && ($activeSlave.behavioralFlaw != "hates women") && ($activeSlave.trust >= -20)>>\n\t<<if ($PC.boobs == 1)>>\n\t\tShe seems to think you're pretty, and is more willing to @@.hotpink;try for your approval@@ than she would otherwise be. She glances at your rack when she thinks you're not looking.\n\t\t<<set $activeSlave.devotion += 4>>\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.behavioralFlaw == "hates women") && ($activeSlave.devotion <= 50)>>\n\t<<if ($PC.dick == 0) && ($PC.boobs == 1)>>\n\t\tShe obviously does not find you immediately attractive, and is @@.mediumorchid;less eager to conciliate you@@ than she would otherwise be.\n\t\t<<set $activeSlave.devotion -= 5>>\n\t<</if>>\n<</if>>\n\n<<if (($activeSlave.attrXY > 50) || ($activeSlave.energy > 95)) && ($activeSlave.behavioralFlaw != "hates men") && ($activeSlave.trust >= -20)>>\n\t<<if ($PC.dick == 1) && ($PC.boobs == 0)>>\n\t\tShe seems to think you're handsome, and is more willing to @@.hotpink;try for your approval@@ than she would otherwise be. She glances at your crotch when she thinks you're not looking.\n\t\t<<set $activeSlave.devotion += 4>>\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.devotion >= -20)>>\n\t<<if ($activeSlave.age > 35)>>\n\t\t<<if ($PC.age == 1)>>\n\t\t\t<<if ($activeSlave.behavioralFlaw != "hates men") && ($PC.title == 1)>>\n\t\t\t\tShe tries to conceal her surprise at your age, and keeps glancing at her own naked body and then back at you, obviously wondering at such a @@.hotpink;gorgeous young man's@@ interest in an old slave like her.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<<elseif ($activeSlave.behavioralFlaw != "hates women") && ($PC.title == 0)>>\n\t\t\t\tShe tries to conceal her surprise at your age, and keeps glancing at her own naked body and then back at you, obviously wondering at such a @@.hotpink;gorgeous young girl's@@ interest in an old slave like her.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<elseif ($activeSlave.age < 25)>>\n\t\t<<if ($PC.age == 3)>>\n\t\t\t<<if ($activeSlave.behavioralFlaw != "hates men") && ($PC.title == 1)>>\n\t\t\t\tShe keeps stealing glances at your face, probably wrestling with her feelings about your age. Eventually she seems to relax and accept it, with a certain @@.hotpink;obvious thrill@@ at her own willingness towards an older man.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<<elseif ($activeSlave.behavioralFlaw != "hates women") && ($PC.title == 0)>>\n\t\t\t\tShe keeps stealing glances at your face, probably wrestling with her feelings about your age. Eventually she seems to relax and accept it, with a certain @@.hotpink;obvious thrill@@ at her own willingness towards an older lady.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $enduringTrust > 20>>\n\t<<if $activeSlave.trust >= -20>>\n\t\tShe notices that most of the slaves she sees around your penthouse seem to trust you, and hopes that she can @@.mediumaquamarine;trust you,@@ too.\n\t\t<<set $activeSlave.trust += 1>>\n\t<</if>>\n<<else>>\n\t<<if $activeSlave.trust < 50>>\n\t\tShe notices that most of the slaves she sees around your penthouse seem to fear you, and starts to @@.gold;fear you,@@ too.\n\t\t<<set $activeSlave.trust -= 2>>\n\t<</if>>\n<</if>>\n\n<<if $enduringDevotion > 20>>\n\t<<if $activeSlave.devotion >= -20>>\n\t\tShe sees that most of the slaves she sees around your penthouse like you, and hopes that she can @@.hotpink;like you@@ a little more herself.\n\t\t<<set $activeSlave.devotion += 1>>\n\t<</if>>\n<<else>>\n\t<<if $activeSlave.devotion < 50>>\n\t\tShe sees that most of the slaves she sees around your penthouse dislike you, and starts to @@.mediumorchid;dislike you@@ a little more herself.\n\t\t<<set $activeSlave.devotion -= 2>>\n\t<</if>>\n<</if>>\n\n<<if ($PC.rumor == "force")>>\n\t<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > 0)>>\n\t\tShe seems to have picked up rumors about your ruthlessness, and is @@.gold;horrified into obedience.@@\n\t\t<<set $activeSlave.trust -= 25>>\n\t<<elseif ($activeSlave.trust > -10)>>\n\t\tShe seems to have picked up rumors about your ruthlessness, and is @@.gold;terrified into obedience.@@\n\t\t<<set $activeSlave.trust -= 20>>\n\t<<elseif ($activeSlave.trust > -20)>>\n\t\tShe seems to have picked up rumors about your ruthlessness, and is @@.gold;frightened into obedience.@@\n\t\t<<set $activeSlave.trust -= 15>>\n\t<</if>>\n<<elseif $PC.rumor == "diligence">>\n\tShe seems to have picked up rumors about your probity, and is @@.mediumaquamarine;less afraid of you@@ and more @@.hotpink;willing to like you.@@\n\t<<set $activeSlave.devotion += 5>>\n\t<<set $activeSlave.trust += 5>>\n<</if>>\n\n<<if ($activeSlave.accent >= 3)>>\n\t<<if ($activeSlave.trust > 20)>>\n\t\tDuring the enslavement process so far, it became obvious to her that she can barely understand enough $language to understand orders. She's @@.gold;frightened@@ by the sudden danger that she won't be able to do what she's told, even if she wants to.\n\t\t<<set $activeSlave.trust -= 5>>\n\t<<elseif ($activeSlave.devotion <= 20)>>\n\t\t<<if $activeSlave.intelligence > 1>>\n\t\t\tShe can barely understand the $language language, but she's smart enough to understand everything that's happening to her. Even so, @@.mediumaquamarine;some fear is deferred,@@ since the harsh realities of being a sex slave may not be clear to her yet.\n\t\t\t<<set $activeSlave.trust += 10>>\n\t\t<<elseif $activeSlave.intelligence > -1>>\n\t\t\tShe can barely understand enough $language to understand what's happening to her. This incapacity @@.mediumaquamarine;defers a great deal of fear,@@ since her exact future hasn't become clear to her yet.\n\t\t\t<<set $activeSlave.trust += 10>>\n\t\t<<else>>\n\t\t\tShe can barely understand $language at all, and scarcely understands what's happening to her. This leaves her @@.mediumaquamarine;unaware of how afraid she should be,@@ since she's too stupid to figure it out without being told.\n\t\t\t<<set $activeSlave.trust += 25>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSSupremacist >= 50>>\n\t<<if $activeSlave.race == $arcologies[0].FSSupremacistRace>>\n\t\tShe realizes that she's a member of the favored race in your arcology, and @@.mediumaquamarine;hopes@@ this will earn her good treatment.\n\t\t<<set $activeSlave.trust += 2>>\n\t<<else>>\n\t\tShe realizes that she's not a member of the favored race in your arcology, and @@.gold;fears@@ this will earn her extra abuse.\n\t\t<<set $activeSlave.trust -= 4>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSSubjugationist >= 50>>\n\t<<if $activeSlave.race != $arcologies[0].FSSubjugationistRace>>\n\t\tShe realizes that she's not one of the people considered subhuman here, and @@.mediumaquamarine;hopes@@ this will allow her to avoid some abuse.\n\t\t<<set $activeSlave.trust += 2>>\n\t<<else>>\n\t\tShe realizes that she's one of the people considered subhuman here, and @@.gold;fears@@ she will be unable to avoid degradation.\n\t\t<<set $activeSlave.trust -= 4>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSGenderRadicalist >= 50>>\n\t<<if $activeSlave.dick > 0>>\n\t\t<<if $activeSlave.anus > 0>>\n\t\t\tShe realizes that your arcology accepts girls with dicks who take it up the ass, and since she qualifies, she @@.mediumaquamarine;hopes@@ to be well treated here.\n\t\t\t<<set $activeSlave.trust += 2>>\n\t\t<<else>>\n\t\t\tShe realizes that girls with dicks take it up the butt here, and @@.gold;fears@@ for her virgin anus.\n\t\t\t<<set $activeSlave.trust -= 4>>\n\t\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSGenderFundamentalist >= 50>>\n\t<<if $activeSlave.dick == 0>>\n\t\tShe realizes that she has a chance of conforming to gender roles in your arcology, and @@.mediumaquamarine;hopes@@ to avoid abuse this way.\n\t\t<<set $activeSlave.trust += 2>>\n\t<<else>>\n\t\tShe realizes that your arcology's culture looks down on girls like her, and @@.gold;fears@@ she'll be abused as a result.\n\t\t<<set $activeSlave.trust -= 4>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPaternalist >= 50>>\n\tShe realizes that your arcology's citizens look after their slaves, you more than anyone, and @@.mediumaquamarine;hopes@@ she'll do well here.\n\t<<set $activeSlave.trust += 2>>\n<</if>>\n\n<<if $arcologies[0].FSDegradationist >= 50>>\n\tShe realizes that for her, your arcology is likely to be a hell unending, and is @@.gold;terrified.@@\n\t<<set $activeSlave.trust -= 5>>\n<</if>>\n\n<<if $arcologies[0].FSBodyPurist >= 50>>\n<</if>>\n\n<<if $arcologies[0].FSTransformationFetishist >= 50>>\n<</if>>\n\n<<if $arcologies[0].FSMaturityPreferentialist >= 50>>\n\t<<if ($activeSlave.age > 30)>>\n\t\tShe realizes that your arcology appreciates older girls, and @@.mediumaquamarine;hopes@@ it'll be nicer here.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSYouthPreferentialist >= 50>>\n\t<<if ($activeSlave.age > 30)>>\n\t\tShe realizes that your arcology has little use for older girls, and @@.gold;fears@@ she'll be abused here.\n\t\t<<set $activeSlave.trust -= 4>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSSlimnessEnthusiast >= 50>>\n\t<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.weight <= 10) && ($activeSlave.muscles <= 30)>>\n\t\tShe realizes that she has a fashionable body for your arcology, and @@.mediumaquamarine;hopes@@ it'll earn her some kindness.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSAssetExpansionist >= 50>>\n\t<<if ($activeSlave.butt > 4) && ($activeSlave.boobs > 800)>>\n\t\tShe realizes that she has a fashionable body for your arcology, and @@.mediumaquamarine;hopes@@ it'll earn her some kindness.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPastoralist >= 50>>\n\t<<if ($activeSlave.preg > 0) || ($activeSlave.lactation > 0)>>\n\t\tShe realizes that your arcology values slaves with motherly bodies, and @@.mediumaquamarine;hopes@@ she won't be a low value slave for having one.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPhysicalIdealist >= 50>>\n\t<<if ($activeSlave.muscles > 5)>>\n\t\tShe realizes that muscles are respected around here, and though she isn't truly swole, she's partway there; she @@.mediumaquamarine;hopes@@ she'll be kept healthy and strong.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSChattelReligionist >= 50>>\n\t<<if $activeSlave.intelligence < -1>>\n\t\tHer dimwitted mind naturally takes to being told her role as a slave is righteous, and she naively @@.mediumaquamarine;hopes@@ your arcology's religion will protect her from harm.\n\t\t<<set $activeSlave.trust += 2>>\n\t<<elseif $activeSlave.intelligence > 1>>\n\t\tHer intelligent mind @@.gold;fears@@ the consequences of living in an arcology in which slavery has taken on religious significance.\n\t\t<<set $activeSlave.trust -= 4>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSRomanRevivalist >= 50>>\n\t<<if $activeSlave.intelligence > 1>>\n\t\tThough she knows it's not a truly authentic Roman restoration, her intelligent mind grasps the potential benefits of Roman mores for slaves, and she @@.mediumaquamarine;hopes@@ life in your arcology will be managed with virtue.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\n<<elseif $arcologies[0].FSAztecRevivalist >= 50>>\n\t<<if $activeSlave.intelligenceImplant == 1>>\n\t\tThough she knows it's not a truly authentic ancient Aztec restoration, her educated mind grasps the potential benefits of ancient Aztec mores for slaves, and she @@.mediumaquamarine;hopes@@ your arcology will make respectful use of her devotion.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\t\n<<elseif $arcologies[0].FSEgyptianRevivalist >= 50>>\n\t<<if $activeSlave.intelligenceImplant == 1>>\n\t\tThough she knows it's not a truly authentic ancient Egyptian restoration, her educated mind grasps the potential benefits of ancient Egyptian mores for slaves, and she @@.mediumaquamarine;hopes@@ your arcology will make good and respectful use of her learning.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\n<<elseif $arcologies[0].FSEdoRevivalist >= 50>>\n\t<<if $activeSlave.intelligenceImplant == 1>>\n\t\tThough she knows it's not a truly authentic feudal Japanese restoration, her educated mind grasps the potential benefits of traditional Japanese mores for slaves, and she @@.mediumaquamarine;hopes@@ your arcology will treat those who behave well with a modicum of honor.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\n<<elseif $arcologies[0].FSArabianRevivalist >= 50>>\n\t<<if $activeSlave.intelligenceImplant == 1>>\n\t\tThough she knows it's not a truly authentic restoration of the old Caliphate, her educated mind grasps the potential benefits of old Arabian law and culture for slaves, and she @@.mediumaquamarine;hopes@@ your arcology has absorbed enough of the old wisdom to respect slaves.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\n<<elseif $arcologies[0].FSChineseRevivalist >= 50>>\n\t<<if $activeSlave.intelligenceImplant == 1>>\n\t\tThough she knows it's not a truly authentic ancient Chinese restoration, her educated mind grasps the potential benefits of ancient Confucian philosophy for slaves, and she @@.mediumaquamarine;hopes@@ your arcology at least maintains some pretence of order and conservatism.\n\t\t<<set $activeSlave.trust += 2>>\n\t<</if>>\n<</if>>\n\n<<if $arcologies[0].FSPaternalistLaw == 1>>\n\tShe saw a good deal of your arcology and its society on her way to your penthouse, and was amazed by all the happy, healthy slaves. She @@.mediumaquamarine;begins to trust@@ that she'll be one of them, and @@.hotpink;anticipates meeting@@ the person who built this place.\n\t<<set $activeSlave.trust += 4>>\n\t<<set $activeSlave.devotion += 4>>\n<</if>>\n\n<<if $activeSlave.devotion < -50 && $activeSlave.rudeTitle != 1>>\n\t<<if random(-100,0) >= $activeSlave.devotion>>\n\t\t<<set $activeSlave.rudeTitle = 1>>\n\t\t<<set $activeSlave.customTitle = setup.badNames.random()>>\n\t\t<<set $activeSlave.customTitleLisp = $activeSlave.customTitle, $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("ss", "th"), $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("S", "Th"), $activeSlave.customTitleLisp = $activeSlave.customTitleLisp.replace("s", "th")>>\n\t<</if>>\n<</if>>\n\n<<if $rulesAssistantAuto == 0>>\n\t<br>\n\t<span id="rules">\n\t<<link "Apply default rules">>\n\t\t<<replace "#rules">>\n\t\t\t<<CheckAutoRulesActivate $activeSlave>>\n\t\t\t<<DefaultRules $activeSlave>>\n\t\t<</replace>>\n\t<</link>>\n\t<<if $activeSlave.devotion <= 20>>\n\t\t//Will not apply many cosmetic and surgical options since she is not obedient//\n\t<</if>>\n\t</span>\n<</if>>\n\n<br><br>\n\n<span id="introResult">\n//Now might be a good time to introduce her to life in your stable of sex slaves//\n\n<<switch $activeSlave.origin>>\n<<case "She submitted to enslavement to escape the hard life of an Old World whore.">>\n\t//and since she wanted to leave the Old World...//\n\t<br> \n\t<<link "Brand her to introduce her to life as a slave whore">>\n\t<<replace "#introResult">>\n\t\tYou tell her you'll be marking her as one of your working girls. She looks resigned as she follows you to the body modification studio, and lets you strap her down with her $brandTarget bare. She understands what's coming. You've got her positioned just right<<if canDoAnal($activeSlave)>>, so your cock slides up her experienced asshole easily<</if>>. You bring the brand in close so she can feel the radiated heat, which breaks through even her jaded exterior and makes her tighten with fear. When you're close, you apply the brand<<if canDoAnal($activeSlave)>>, making the poor whore cinch her sphincter down hard in agony, bringing you to climax<</if>>. She knows you know how to @@.gold;apply pain,@@ now, and she @@.mediumorchid;learns to dislike you@@ even as her @@.red;wound@@ heals.\n\t<</replace>>\n\t<<set $activeSlave.brand = $brandDesign>>\n\t<<set $activeSlave.brandLocation = $brandTarget>>\n\t<<set $activeSlave.devotion -= 5>>\n\t<<set $activeSlave.trust -= 10>>\n\t<<set $activeSlave.health -= 10>>\n\t<<if canDoAnal($activeSlave)>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t<</if>>\n\t<</link>>\n <br>\n \n<<case "She submitted to enslavement to get access to modern prenatal care.">>\n\t//and since she's worried about her child...//\n\t<br> \n\t<<link "Manipulate her fear for her pregnancy">>\n\t<<replace "#introResult">>\n\t\tYou place a curative injector on your desk, and describe its remarkable medical powers in detail, before mentioning its extreme cost. Her face rises at the first part and falls at the second. You tell her that if she's a perfect sex slave, she'll get as much as she needs, and that she can start by sucking you off. She grunts a little as she hurries to get her pregnant body down to her knees, but works your cock with almost desperate enthusiasm. You stroke her hair comfortingly as she does, and inject the healing dose into her shoulder. She murmurs her @@.hotpink;gratitude@@ into your dick, but @@.gold;fears@@ for her pregnancy.\n\t<</replace>>\n\t<<set $activeSlave.devotion += 4>>\n\t<<set $activeSlave.trust -= 10>>\n\t<<set $activeSlave.oralCount += 1>>\n\t<<set $oralTotal += 1>>\n\t<</link>>\n <br>\n \n<<case "She submitted to enslavement for a better chance at survival than she had as a migrant.">>\n\t//and since she's trying to do better than life as a migrant...//\n\t<br> \n\t<<if canDoAnal($activeSlave)>>\n\t\t<<link "Introduce her to anal service">>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou carefully and patiently explain to the fearful anal virgin how skilled Free Cities slaves take dick up the butt. She is allowed to go at her own pace, hesitantly progressing from enemata to a single well-lubricated finger to a little plug. After a long while she's beginning to get aroused, and you bring her over to the couch to spoon. She stiffens with fear but you take your time and just cuddle for a while before gently sodomizing her. She @@.hotpink;thanks@@ you for being a @@.mediumaquamarine;kind master,@@ and has @@.green;learned@@ the basics of taking it up the ass.\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<<set $activeSlave.trust += 4>>\n\t\t\t<<set $activeSlave.anus += 1>>\n\t\t\t<<set $activeSlave.analSkill += 10>>\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<<set $analTotal += 1>>\n\t\t<</link>>\n\t\t\n\t\t | <<link "Initiate her with anal pain">>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou haul her wordlessly into the bathroom. In a few minutes she finds herself standing obediently behind you, waiting for your next command with a clean colon and an uncomfortably large buttplug stretching her virgin ass. Once it's been in long enough to prevent any damage, you push her fearful form over the desk and pull it free. She squeals with more embarrassment than pain at the feeling of her first sodomy, but before long you're pounding her hard enough that all she can do is moan and desperately wonder when you'll be done with her poor little butt. You keep her around all day; by night, her asshole is well broken in and @@.mediumorchid;so is her spirit.@@ She @@.gold;fears@@ you now, knowing this is only the beginning.\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.devotion -= 5>>\n\t\t\t<<set $activeSlave.trust -= 10>>\n\t\t\t<<set $activeSlave.anus += 1>>\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<<set $analTotal += 1>>\n\t\t<</link>>\n\t<</if>>\n <br>\n \n<<case "She submitted to enslavement as her only way to obtain surgery to transform her into a woman.">>\n\t//and since she came here for surgery...//\n\t<br> \n\t<<link "Give her her surgery">>\n\t\t<<replace "#introResult">>\n\t\t\tWhen she hears she'll be heading to surgery immediately, she bursts into @@.hotpink;tears of gratitude@@ and makes to run around your desk to hug you before checking herself. She clearly doesn't want to put a foot wrong and isn't sure it would be appropriate. You solve her dilemma by meeting her with an embrace. She @@.mediumaquamarine;cries into your chest@@ and promises to be your best slave. The surgery does affect her @@.red;health@@ a little.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 15>>\n\t\t<<set $activeSlave.health -= 10>>\n\t\t<<set $activeSlave.trust += 10>>\n\t\t<<set $activeSlave.vagina = 0>>\n\t\t<<set $activeSlave.dick = 0>>\n\t\t<<set $activeSlave.balls = 0>>\n\t<</link>>\n\t | <<link "Use her as she is">>\n\t\t<<replace "#introResult">>\n\t\t\tYou announce that she'll have to earn her surgery - if she ever gets it at all. She only has time for a moment of shock and betrayal before she finds her face jammed into the cushions of your office couch. She struggles, outraged, but only manages to avoid sodomy for a moment. Her resistance only makes it harder on herself as you take her anus without mercy. By the third time you buttfuck her she's learned to @@.hotpink;relax and let it happen.@@\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.anus += 1>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t<</link>>\n <br>\n \n<<case "She submitted to enslavement out of a misguided desire to join a sexually libertine society.">>\n\t//and since she's looking for a sexually libertine society...//\n\t<br> \n\t<<if canDoAnal($activeSlave)>>\n\t\t<<link "Disabuse her of her silly ideas">>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou rise from your desk and move in close. She turns to face you but you roughly spin her around. You haul her up on tiptoe so you can use her standing. As you get your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> lined up with her sissy ass she starts to struggle and protest, asking you to fuck in a more comfortable position. You tell her to keep her whore mouth shut, and administer an awful slap when she tries to keep talking. Her stupid illusions about life as a sex slave @@.mediumorchid;melt away@@ with the burning sensation of a dick forcing its way up her ass at an harsh angle. She wilts a little as you abuse her butt, and afterward, she's in tears as she stumbles to the bathroom to wash her fuckhole. She's regained her composure by the time she gets out but @@.gold;breaks down@@ when you tell her to present her asshole again.\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.devotion -= 5>>\n\t\t\t<<set $activeSlave.trust -= 10>>\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<<set $analTotal += 1>>\n\t\t<</link>>\n\t<</if>>\n\t<<if ($activeSlave.indentureRestrictions <= 0) && ($seeExtreme == 1)>>\n\t\t | <<link "Cruelly castrate her">>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou rise from your desk and move in close, wordlessly dominating her without touch, tempting and overawing her until she's desperate with desire, her prick stiff as iron. She follows you willingly into the autosurgery and even allows you to strap her in, face down, without comment. Her fuckhole welcomes your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> and she gasps with pleasure. She climaxes with indecent speed, dripping her cum onto the surgery floor. You keep fucking her, but lean forward to whisper to her that that was her last hardon. She's completely confused and says nothing, but gradually realizes what the numb feeling around her ballsack means. She @@.gold;screams with horror@@ and @@.mediumorchid;sobs disconsolately@@ as the autosurgery disengages from her clipped genitals and you disengage from her <<if $PC.dick == 1>>cum-filled<<else>>wilting<</if>> butthole. She gingerly stumbles back to your office with you and, without even being ordered to, arranges herself on the couch with her fuckhole ready. The gelding does affect her @@.red;health@@ somewhat.\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.devotion -= 10>>\n\t\t\t<<set $activeSlave.trust -= -10>>\n\t\t\t<<set $activeSlave.health -= 10>>\n\t\t\t<<set $activeSlave.balls = 0>>\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<<set $analTotal += 1>>\n\t\t<</link>>\n\t<</if>>\n <br>\n \n<<case "She asked to be enslaved out of naive infatuation with you.">>\n\t//and since she is already infatuated with you...//\n\t<br> \n\t<<if canDoAnal($activeSlave) || canDoVaginal($activeSlave)>>\n\t\t<<link "Let her show you what she can do">>\n\t\t\t<<if $activeSlave.vagina == 1>>\n\t\t\t\t<<set _temp = random(1,100)>>\n\t\t\t<<else>>\n\t\t\t\t<<set _temp = 0>>\n\t\t\t<</if>>\n\t\t\t<<if _temp > 50>>\n\t\t\t\t<<set $vaginalTotal += 1>>\n\t\t\t\t<<set $activeSlave.vaginalCount += 1>>\n\t\t\t<<else>>\n\t\t\t\t<<set $analTotal += 1>>\n\t\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<</if>>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou tell her that slaves working in your penthouse are all expected to please you, and she'll have to impress you. She smiles and even giggles a little, standing to strip off her clothes, taking her time and showing off her fresh body. She gets lewder and lewder, displaying youthful libido basking in the gaze of her crush. She slowly becomes more and more desperate to entice you, so you let her keep going out of curiosity, to see how far she'll go. She goes to the point of reclining on the couch with her legs back, spreading herself and masturbating, and when that fails to get you out of your chair, she begins to wink her <<if _temp > 50>>pussy<<else>>anus<</if>> meaningfully. She's clearly got a good idea of what many men like, and you head over and take her tight <<if _temp > 50>>pussy<<else>>asshole<</if>>. You do it gently, making sure she enjoys herself, and she becomes @@.mediumaquamarine;very hopeful@@ that she was wrong to doubt you, and that she really can @@.hotpink;be close to@@ the object of her infatuation. She bounces up off the couch afterward to wiggle her butt at you, and even blows you a kiss as you get back to work.\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<<set $activeSlave.trust += 4>>\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t<</link>>\n\t<</if>>\n\t<<if canDoAnal($activeSlave)>>\n\t\t | <<link "Make sure she knows she made a mistake">>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou tell her that slaves working in your penthouse are all expected to please you, and she nods eagerly. She strips, only starting to look doubtful again when you brusquely order her to hurry up. You order her get down on the ground with her face up, her shoulders against the floor; she does, and then you order her to put her legs over her head. She looks puzzled but does, flipping herself flexibly up until she's doing a shoulder stand, bent double with her crotch over her face. You stand over her and shove <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>> down and into her asshole. This is an advanced anal position and although she's clearly no anal virgin it's well beyond her. She does her best but tears begin to streak her cheeks. After a while you tire of the position and flip her over onto her face to assrape her doggy style. This allows you to whisper into her ear that her holes are your property now, to use, to abuse, or to sell. She @@.mediumorchid;sobs in despair@@ at the latter, knowing she's @@.gold;thrown her life away.@@\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.devotion -= 5>>\n\t\t\t<<set $activeSlave.trust -= 10>>\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<<set $analTotal += 1>>\n\t\t<</link>>\n\t<</if>>\n <br>\n \n<<case "She asked to be enslaved in the hope you'd treat a fellow woman well.">>\n\t//and since she's hoping to protect someone...//\n\t<br> \n\t<<link "Build a connection with her">>\n\t\t<<replace "#introResult">>\n\t\t\tYou ask conversationally what experience she has with women. She takes a while to understand your point, but once she does, she blushes and says, "Uh, I messed around in school once or twice, but since then, I've never -" and is then quiet, because you're making out with her. She's surprised and stiffens for a moment but perceptibly thinks things through and realizes she's yours now, and then she relaxes to let you have your way. You push her boundaries pretty far, and before long you've got her down on her knees eating you out. She's badly discomfited but does her best; she's @@.mediumaquamarine;hopeful@@ that she can do this, and slave life won't be so bad.\n\t\t<</replace>>\n\t\t<<set $activeSlave.trust += 4>>\n\t\t<<set $activeSlave.oralCount += 1>>\n\t\t<<set $oralTotal += 1>>\n\t<</link>>\n\t<<if canDoAnal($activeSlave)>>\n\t\t | <<link "Put her in her place">>\n\t\t <<replace "#introResult">>\n\t\t\tYou stand up and tell her to strip. She hesitates, staring at you in dawning apprehension, until she sees that you're stepping into a strap-on. She unconsciously takes a step backward, but that's as far as she gets before you cover the ground between you, grab her by the throat, and push her back until she falls onto the couch. You drag the head of the fake phallus down over her pussylips, and she shivers, but you keep going, telling her that you'll only be fucking her there when she's good. When she's bad, you'll assfuck her. Her eyes fly open and she tries to struggle, but you give her a warning slap and then push yourself home. She starts to cry, more from hopelessness than anal pain, knowing that @@.mediumorchid;you're a slaveowner like any other,@@ more likely to @@.gold;abuse her@@ than be sympathetic.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.trust -= 5>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t\t<</link>>\n\t<</if>>\n <br>\n \n<<case "She asked to be enslaved since she felt you were her only hope of becoming a prettier woman.">>\n\t//and since she desperately wants to be a prettier woman...//\n\t<br> \n\t<<link "Start by fixing that voice of hers">>\n\t\t<<replace "#introResult">>\n\t\t\tYou schedule her for some vocal surgery. You have her brought in to be inspected the next day, and though she's healing well, she's not to speak yet. She's sore enough to obey the stricture, but when she stands naked before your desk she clearly wants to communicate something. You approach her and place a finger on her fake lips, shushing her, and you tell her you understand. You kiss her and push her backward until she falls onto the couch; she smiles @@.mediumaquamarine;trustingly@@ and pulls her legs apart and back, offering you her asshole. She has a stiff hardon, a clear indication that she's honestly @@.hotpink;attracted to you,@@ and though she still doesn't speak, she makes a sore little whinny of pleasure when you enter her welcoming butt.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.trust += 4>>\n\t\t<<set $activeSlave.voice += 1>>\n\t\t<<set $activeSlave.health -= 10>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t<</link>>\n\t<<if canDoAnal($activeSlave)>>\n\t\t | <<link "Let her know she'll have to earn her rewards">>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou complete the induction and then perform a thorough inspection, noting down each area in which surgery or drugs could improve her body. She understands what you're doing and can barely contain her excitement, but you tell her that she'll have to earn such improvements. Her face falls. You reassure her that it won't take the years she would have had to work to afford such things herself, but that she needs to be a good slave, and soon, for you to spend resources on her. You let her start by taking a rough buttfuck, bent over the desk. Her ass is tight and you are not merciful. She gasps and moans but takes it all the same, @@.mediumaquamarine;trusting@@ that she'll eventually be rewarded with transformation.\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.trust += 10>>\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<<set $analTotal += 1>>\n\t\t<</link>>\n\t<</if>>\n <br>\n \n<<case "She was transformed and enslaved after she fell into debt to you.">>\n\t//and since she's so deeply in debt to you...//\n\t<br> \n\t<<if canDoAnal($activeSlave)>>\n\t\t<<link "Introduce her to getting fucked">>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou stand up, your <<if $PC.dick == 1>>erection<<if $PC.vagina == 1>> and the pussy beneath it<</if>><<else>>strap-on<</if>> suddenly becoming visible to her, and order her in a conversational tone of voice to kneel on the couch and spread her buttocks. The true nature of her new life crashes down on her in a moment, and she cannot decide whether to run, to rage, or to cry. You solve her dilemma for her by seizing her and flinging her toward the couch, administering practiced cracks of your palm to her ass until she complies. She sobs as she feels the burning sensation of her @@.lime;anal virginity being taken,@@ knowing that she can now be @@.gold;used at will@@ and is now subject to the whims of someone who has shown themselves @@.mediumorchid;willing to rape her anus.@@\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.devotion -= 5>>\n\t\t\t<<set $activeSlave.trust -= 5>>\n\t\t\t<<set $activeSlave.anus = 1>>\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<<set $analTotal += 1>>\n\t\t<</link>>\n\t<</if>>\n <br>\n \n<<case "She offered herself to you as a slave to escape a life of boredom.">>\n\t//and since she was so bored...//\n\t<br> \n\t<<if canDoAnal($activeSlave)>>\n\t\t<<link "Make sure she enjoys her first butt stuff">>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou make no direct answer to her nervous question about her virgin butt, though you do wonder how she was so selfish as to be a Free Cities party girl without giving up her asshole nightly. Instead, you ask her about herself, ensuring that she learns the proper way to answer questions from her <<if $PC.title == 1>>master<<else>>mistress<</if>>. She answers readily, even when you turn the subject to her sexual experiences, and she starts to get visibly aroused. Before long, she finds herself sitting on your lap on the couch, making out with you while she gives you a handjob. She stiffens a little when you begin to play with her butthole, but you take your time. Soon she's taking a finger, and then two, and before long, she's riding <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>>. She doesn't climax to her @@.lime;first buttsex,@@ but she is learning to @@.mediumaquamarine;trust@@ that you won't hurt her.\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.trust += 10>>\n\t\t\t<<set $activeSlave.anus = 1>>\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<<set $analTotal += 1>>\n\t\t<</link>>\n\t<</if>>\n <br>\n \n<<case "She sold herself into slavery out of fear that life on the streets was endangering her pregnancy.">>\n\t//and since she is here to protect her pregnancy...//\n\t<br> \n\t<<if canDoAnal($activeSlave)>>\n\t\t<<link "Make sure she enjoys her first anal sex">>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou introduce her to obedience and proper manners regarding her <<if $PC.title == 1>>master<<else>>mistress<</if>> before sending her off for a physical. That night, she's returned to your room, and finds you doing business on a tablet in bed. She looks doubtful, but obeys when you direct her to get into bed<<if $PC.dick == 0>>, even after she realizes you're wearing a strap-on<</if>>. You turn out the light and spoon her from behind, kissing her neck and ears, cupping her swollen breasts, and running your hands across her pregnant belly with its taut $activeSlave.skin skin. She's awkward at first but her body responds to the tenderness. Before long she's humping her pussy back and forth against <<if $PC.dick == 1>>your cock<<else>>the strap-on<</if>>. You tell her no, not there, and begin to gently work <<if $PC.dick == 1>>your dickhead<<else>>its tip<</if>> up her tight but relaxed ass. She's unsure of herself, but you keep her nice and relaxed. She doesn't climax to her @@.lime;first buttsex,@@ but she is learning to @@.mediumaquamarine;trust@@ that you won't hurt her.\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.trust += 10>>\n\t\t\t<<set $activeSlave.anus = 1>>\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<<set $analTotal += 1>>\n\t\t<</link>>\n\t<</if>>\n <br>\n \n<<case "She offered herself to you as a slave to escape the hard life of a free whore.">>\n\t//and since she is trying to escape the hard life of a free whore...//\n\t<br> \n\t<<link "Clean up her whorish appearance">>\n\t\t<<replace "#introResult">>\n\t\t\tShe's totally unsurprised when you send her to the salon for a makeover. It takes several days of work before she's brought back in for another inspection; when she arrives, you wordlessly point her to a full length mirror. She sees herself without tattoos, hooker's haircut, and piercings, a conventionally pretty girl with subtle implants and a clean appearance. She gasps and covers her mouth with a hand, and then suddenly bursts into tears. "Thank you, <<Master>>," she sobs. "I never would have thought." She reaches out to touch her reflection. "I look like a nice girl." She is @@.hotpink;grateful to you@@ for showing her this side of herself, and has @@.mediumaquamarine;begun to trust@@ that being your slave will be less degrading than being a free prostitute.\n\t\t<</replace>>\n\t\t<<set $activeSlave.trust += 4>>\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.boobs -= $activeSlave.boobsImplant>>\n\t\t<<set $activeSlave.boobsImplant = 0>>\n\t\t<<set $activeSlave.lips -= $activeSlave.lipsImplant>>\n\t\t<<set $activeSlave.lipsImplant = 0>>\n\t\t<<set $activeSlave.butt -= $activeSlave.buttImplant>>\n\t\t<<set $activeSlave.buttImplant = 0>>\n\t\t<<set $activeSlave.lipsPiercing = 0>>\n\t\t<<set $activeSlave.tonguePiercing = 0>>\n\t\t<<set $activeSlave.nosePiercing = 0>>\n\t\t<<set $activeSlave.eyebrowPiercing = 0>>\n\t\t<<set $activeSlave.navelPiercing = 0>>\n\t\t<<set $activeSlave.nipplesPiercing = 0>>\n\t\t<<set $activeSlave.clitPiercing = 0>>\n\t\t<<set $activeSlave.hStyle = "neat">>\n\t\t<<set $activeSlave.customTat = " ">>\n\t<</link>>\n <br>\n \n<<case "She sold herself into slavery to escape life on the streets.">>\n\t//and since she is trying to escape life on the streets...//\n\t<br> \n\t<<link "Show off her tits">>\n\t\t<<replace "#introResult">>\n\t\t\tYou send her out to be cleaned up and inducted, but have her brought back afterward. You point out a clothes box on the couch and tell her to get dressed, since you're about to make a tour of the club, and she'll be accompanying you. She obeys without comment, but gasps with shock to find that she's been given a string sling bikini. She climbs into it hesitantly, and finds that not only does its string bottom ride up between her pussylips, it does not cover her nipples at all: the strings part to either side of the nipples to let them stick through, bare. This can only generously be called clothing. She accepts this with an obvious internal sigh, however, and walks dutifully behind you, her bare feet slapping along as her big butt bounces and her tits constantly fall out of her strings.\n\t\t\t<<if $activeSlave.behavioralFlaw != "shamefast">>\n\t\t\t\tAfter a while, though, she notices that she's getting a lot of very positive attention, and even starts to strut it a little. When you get back to the penthouse, you ask her how she felt. She blushes. "Kinda hot, <<Master>>," she says, embarrassed. "I didn't think an older girl like me would get so many stares." You reach out to grope her tits, and tell her that with breasts like hers, it's not surprising. She @@.hotpink;likes you@@ for liking her body, and has @@.mediumaquamarine;begun to trust@@ that even though she's old, she can find a place under you.\n\t\t\t\t<<set $activeSlave.trust += 4>>\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<<else>>\n\t\t\t\tAfter a while, though, she notices that she's getting a lot of very positive attention, but she remains embarrassed. Her gait is clumsy and hesitant, and she almost trips over herself with mortification. When you get back to the penthouse, you ask her how she felt. She blushes furiously. "T-terrible, <<Master>>," she says with feeling. "P-please, I'll @@.hotpink;d-do anything you want@@ @@.gold;as long as you don't m-make me do that again.@@ Anything." She thinks frantically, obviously trying to come up with the most abject idea she can. "I'll b-be a whore! J-just as long as I can do it, you know, in a room."\n\t\t\t\t<<set $activeSlave.trust -= 4>>\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<</if>>\n\t\t<</replace>>\n\t<</link>>\n <br>\n\n/*Written by DrPill, coded by Boney M*/\n<<case "She was recruited into your service by her big sis." "She was recruited into your service by her older sister.">>\n\t//and since she was recruited by her older sister...//\n\t<br> \n\t<<link "Use her big sister as an example">>\n\t\t<<replace "#introResult">>\n\t\t\tYour new slave appears <<if $activeSlave.devotion < -10>>reluctant to assume her new duties.<<else>>unsure what her new duties are.<</if>> You gesture towards $eventSlave.slaveName. She is <<if $eventSlave.intelligence > 0>>bright enough<<elseif (($eventSlave.vaginalSkill + $eventSlave.analSkill + $eventSlave.oralSkill) > 100)>>skilled enough<<else>>obedient enough<</if>> to understand you mean a demonstration is in order. $eventSlave.slaveName starts things off with a <<if $eventSlave.entertainSkill >= 100>>masterful<<elseif $eventSlave.entertainSkill > 10>>skillful<<else>>passable<</if>> striptease, culminating in <<if ($eventSlave.anus > 0) && ($eventSlave.fetish != "cumslut")>>bending over<<else>>kneeling<</if>> in front of you. She eagerly moans as you enter her, begging for your seed<<if $eventSlave.energy > 95>> like the slut she is.<<elseif $eventSlave.whoreSkill > 30>> like the whore she is<<elseif ($eventSlave.assignment == "serve in the master suite") || ($eventSlave.assignment == "please you")>> like the fucktoy she is<</if>>. As you finish, she <<if $eventSlave.fetish == "cumslut">>opens her mouth and savors your gift, thanking you once she's swallowed enough to be able to talk again.<<elseif ($eventSlave.fetish == "buttslut") || ($eventSlave.fetish == "submissive")>>collapses on the floor with her ass high in the air, thanking you for painting her hole white.<<else>>thanks you.<</if>> witnessing this display of servitude from her big sister @@.hotpink;eases $activeSlave.slaveName into her new life,@@ and @@.mediumaquamarine;gives her hope@@ she can find a place here.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.trust += 4>>\n\t<</link>>\n <br>\n \n<<case "She was recruited into your service by her little sis." "She was recruited into your service by her younger sister.">>\n\t//and since she was recruited by her younger sister...//\n\t<br> \n\t<<link "Use her little sister as an example">>\n\t\t<<replace "#introResult">>\n\t\t\tYour new slave appears <<if $activeSlave.devotion < -10>>reluctant to assume her new duties.<<else>>unsure what her new duties are.<</if>> You gesture towards $eventSlave.slaveName. She is <<if $eventSlave.intelligence > 0>>bright enough<<elseif (($eventSlave.vaginalSkill + $eventSlave.analSkill + $eventSlave.oralSkill) > 100)>>skilled enough<<else>>obedient enough<</if>> to understand you mean a demonstration is in order. $eventSlave.slaveName starts things off with a <<if $eventSlave.entertainSkill >= 100>>masterful<<elseif $eventSlave.entertainSkill > 10>>skillful<<else>>passable<</if>> striptease, culminating in <<if ($eventSlave.anus > 0) && ($eventSlave.fetish != "cumslut")>>bending over<<else>>kneeling<</if>> in front of you. She eagerly moans as you enter her, begging for your seed<<if $eventSlave.energy > 95>> like the slut she is.<<elseif $eventSlave.whoreSkill > 30>> like the whore she is<<elseif ($eventSlave.assignment == "serve in the master suite") || ($eventSlave.assignment == "please you")>> like the fucktoy she is<</if>>. As you finish, she <<if $eventSlave.fetish == "cumslut">>opens her mouth and savors your gift, thanking you once she's swallowed enough to be able to talk again.<<elseif ($eventSlave.fetish == "buttslut") || ($eventSlave.fetish == "submissive")>>collapses on the floor with her ass high in the air, thanking you for painting her hole white.<<else>>thanks you.<</if>> witnessing this display of servitude from her little sister @@.hotpink;eases $activeSlave.slaveName into her new life,@@ and @@.mediumaquamarine;gives her hope@@ she can find a place here.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.trust += 4>>\n\t<</link>>\n <br>\n\n<<case "She was recruited into your service by her twin sister.">>\n\t//and since she was recruited by her twin...//\n\t<br>  \n\t<<link "Use her sister as an example">>\n\t\t<<replace "#introResult">>\n\t\t\tYour new slave appears <<if $activeSlave.devotion < -10>>reluctant to assume her new duties.<<else>>unsure what her new duties are.<</if>> You gesture towards $eventSlave.slaveName. She is <<if $eventSlave.intelligence > 0>>bright enough<<elseif (($eventSlave.vaginalSkill + $eventSlave.analSkill + $eventSlave.oralSkill) > 100)>>skilled enough<<else>>obedient enough<</if>> to understand you mean a demonstration is in order. $eventSlave.slaveName starts things off with a <<if $eventSlave.entertainSkill >= 100>>masterful<<elseif $eventSlave.entertainSkill > 10>>skillful<<else>>passable<</if>> striptease, culminating in <<if ($eventSlave.anus > 0) && ($eventSlave.fetish != "cumslut")>>bending over<<else>>kneeling<</if>> in front of you. She eagerly moans as you enter her, begging for your seed<<if $eventSlave.energy > 95>> like the slut she is.<<elseif $eventSlave.whoreSkill > 30>> like the whore she is<<elseif ($eventSlave.assignment == "serve in the master suite") || ($eventSlave.assignment == "please you")>> like the fucktoy she is<</if>>. As you finish, she <<if $eventSlave.fetish == "cumslut">>opens her mouth and savors your gift, thanking you once she's swallowed enough to be able to talk again.<<elseif ($eventSlave.fetish == "buttslut") || ($eventSlave.fetish == "submissive")>>collapses on the floor with her ass high in the air, thanking you for painting her hole white.<<else>>thanks you.<</if>> witnessing this display of servitude from her twin sister @@.hotpink;eases $activeSlave.slaveName into her new life,@@ and @@.mediumaquamarine;gives her hope@@ she can find a place here.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.trust += 4>>\n\t<</link>>\n <br>\n \n<<case "She was recruited into your service by her mother.">>\n\t//and since she was recruited by her mother...//\n\t<br> \n\t<<link "Use her mother as an example">>\n\t\t<<set _motherID = $activeSlave.ID - 1000>>\n\t\t<<set $recruiterMother = $slaves.find(function(s) { return s.ID == _motherID; })>>\n\t\t<<replace "#introResult">>\n\t\t\tYou gesture towards $recruiterMother.slaveName. She is <<if $recruiterMother.intelligence > 0>>bright enough<<elseif (($recruiterMother.vaginalSkill + $recruiterMother.analSkill + $recruiterMother.oralSkill) > 100)>>skilled enough<<else>>obedient enough<</if>> to understand you mean a demonstration is in order. $recruiterMother.slaveName starts things off with a <<if $recruiterMother.entertainSkill >= 100>>masterful<<elseif $recruiterMother.entertainSkill > 10>>skillful<<else>>passable<</if>> striptease, culminating in <<if ($recruiterMother.anus > 0) && ($recruiterMother.fetish != "cumslut")>>bending over<<else>>kneeling<</if>> in front of you. She eagerly moans as you enter her, begging for your seed<<if $recruiterMother.energy > 95>> like the slut she is.<<elseif $recruiterMother.whoreSkill > 30>> like the whore she is<<elseif ($recruiterMother.assignment == "serve in the master suite") || ($recruiterMother.assignment == "please you")>> like the fucktoy she is<</if>>. As you finish, she <<if $recruiterMother.fetish == "cumslut">>opens her mouth and savors your gift, thanking you once she's swallowed enough to be able to talk again.<<elseif ($recruiterMother.fetish == "buttslut") || ($recruiterMother.fetish == "submissive")>>collapses on the floor with her ass high in the air, thanking you for painting her hole white.<<else>>thanks you.<</if>> witnessing this display of servitude from her mother @@.hotpink;eases $activeSlave.slaveName into her new life,@@ and @@.mediumaquamarine;gives her hope@@ she can find a place here.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.trust += 4>>\n\t<</link>>\n <br>\n\n<<case "She was recruited into your service by her parent.">>\n\t//and since she was recruited by her parent...//\n\t<br> \n\t<<link "Use her parent as an example">>\n\t\t<<replace "#introResult">>\n\t\t\tYou gesture towards $eventSlave.slaveName. She is <<if $eventSlave.intelligence > 0>>bright enough<<elseif (($eventSlave.vaginalSkill + $eventSlave.analSkill + $eventSlave.oralSkill) > 100)>>skilled enough<<else>>obedient enough<</if>> to understand you mean a demonstration is in order. $eventSlave.slaveName starts things off with a <<if $eventSlave.entertainSkill >= 100>>masterful<<elseif $eventSlave.entertainSkill > 10>>skillful<<else>>passable<</if>> striptease, culminating in <<if ($eventSlave.anus > 0) && ($eventSlave.fetish != "cumslut")>>bending over<<else>>kneeling<</if>> in front of you. She eagerly moans as you enter her, begging for your seed<<if $eventSlave.energy > 95>> like the slut she is.<<elseif $eventSlave.whoreSkill > 30>> like the whore she is<<elseif ($eventSlave.assignment == "serve in the master suite") || ($eventSlave.assignment == "please you")>> like the fucktoy she is<</if>>. As you finish, she<<if $eventSlave.fetish == "cumslut">>opens her mouth and savors your gift, thanking you once she's swallowed enough to be able to talk again.<<elseif ($eventSlave.fetish == "buttslut") || ($eventSlave.fetish == "submissive")>>collapses on the floor with her ass high in the air, thanking you for painting her hole white.<<else>>thanks you.<</if>> witnessing this display of servitude from her <<if $activeSlave.mother == $eventSlave.ID>>mother<<else>>sire<</if>> @@.hotpink;eases $activeSlave.slaveName into her new life,@@ and @@.mediumaquamarine;gives her hope@@ she can find a place here.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.trust += 4>>\n\t<</link>>\n <br>\n\n<<case "She was recruited into your service by her daughter.">>\n\t//and since she was recruited by her daughter...//\n\t<br> \n\t<<link "Use her daughter as an example">>\n\t\t<<replace "#introResult">>\n\t\t\tYou gesture towards $eventSlave.slaveName. She is <<if $eventSlave.intelligence > 0>>bright enough<<elseif (($eventSlave.vaginalSkill + $eventSlave.analSkill + $eventSlave.oralSkill) > 100)>>skilled enough<<else>>obedient enough<</if>> to understand you mean a demonstration is in order. $eventSlave.slaveName starts things off with a <<if $eventSlave.entertainSkill >= 100>>masterful<<elseif $eventSlave.entertainSkill > 10>>skillful<<else>>passable<</if>> striptease, culminating in <<if ($eventSlave.anus > 0) && ($eventSlave.fetish != "cumslut")>>bending over<<else>>kneeling<</if>> in front of you. She eagerly moans as you enter her, begging for your seed<<if $eventSlave.energy > 95>> like the slut she is.<<elseif $eventSlave.whoreSkill > 30>> like the whore she is<<elseif ($eventSlave.assignment == "serve in the master suite") || ($eventSlave.assignment == "please you")>> like the fucktoy she is<</if>>. As you finish, she<<if $eventSlave.fetish == "cumslut">>opens her mouth and savors your gift, thanking you once she's swallowed enough to be able to talk again.<<elseif ($eventSlave.fetish == "buttslut") || ($eventSlave.fetish == "submissive")>>collapses on the floor with her ass high in the air, thanking you for painting her hole white.<<else>>thanks you.<</if>> witnessing this display of servitude from her <<if $eventSlave.genes == "XX">>daughter<<else>>son<</if>> @@.hotpink;eases $activeSlave.slaveName into her new life,@@ and @@.mediumaquamarine;gives her hope@@ she can find a place here.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.trust += 4>>\n\t<</link>>\n <br>\n<</switch>>\n\n\n<br>//Have her changed...//\n\n<<if $activeSlave.health < -20>>\n\t<br> \n\t<<link "Address her medical issues">>\n\t<<replace "#introResult">>\n\t\tSince she's in rough shape, you give her a comprehensive medical exam with the help of the remote surgery. You apply care to @@.green;address@@ some of the most outstanding concerns. Whatever gratitude she might have felt for prompt medical attention is balanced by fear of the remote surgery and the nagging (and accurate) feeling that she's being treated like livestock, but she does @@.mediumaquamarine;begin to hope@@ she'll be well treated.\n\t\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\t\tSociety @@.green;approves@@ of your promptly seeing to your stock's health; this advances the idea that all slave owners should look after their slaves.\n\t\t\t<<FSChange "Paternalist" 2>>\n\t\t<</if>>\n\t<</replace>>\n\t<<set $activeSlave.health += 10>>\n\t<<set $activeSlave.trust += 4>>\n\t<</link>>\n<</if>>\n\n\n<<set $toSearch = $activeSlave.hStyle>>\n<<if ($toSearch.indexOf("shaved") == -1)>>\n\t<br> \n\t<<link "Shave her hair">>\n\t\t<<replace "#introResult">>\n\t\t\tYou seize her by the hair and drag her to the auto salon. She struggles and thrashes around but soon scrambles to keep up with you to relieve the pain in her scalp as she's dragged. You strap her in and set the auto salon to shave. She looks around frantically as the manipulators with their buzzing shears descend menacingly. As they run quickly back and forth across her head, she begins to sob, obviously @@.gold;fearing@@ that her new master is @@.mediumorchid;one to enjoy degradation and abuse.@@ She has a strong indication that obedience is her only hope.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.hStyle = "shaved">>\n\t\t<<set $activeSlave.hLength = 0>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t<</link>>\n<</if>>\n\n\n<<if $activeSlave.stampTat == 0>>\n\t<br> \n\t<<link "Give her a lewd tramp stamp">>\n\t<<set $activeSlave.stampTat = either("advertisements", "rude words", "degradation")>>\n\t<<replace "#introResult">>\n\t\tYou <<if $activeSlave.devotion > 20>>bring her down to the studio, lay the compliant<<else>>drag her down to the studio, strap the reluctant<</if>> slave in the chair facedown, and select a sufficiently lewd pattern to decorate her lower back. When the automated tattooing is done, a topical application of analgesics leaves her with nothing more than a slight ache there. When allowed to stand, she immediately turns her back to one of the studio's full length mirrors and cranes around to read the writing just over her butt. It's difficult, since of course it's reversed, and she mouths the words letter by letter.\n\t\t<<if $activeSlave.stampTat == "advertisements">>\n\t\t\tShe mouths, 'Fuck my ass!'\n\t\t<<elseif $activeSlave.stampTat == "rude words">>\n\t\t\t'Rear Entrance,' she mouths, and then understands the arrow pointing down between her buttocks.\n\t\t<<elseif $activeSlave.stampTat == "degradation">>\n\t\t\tStruggling to read the ornate gothic lettering, she slowly mouths, 'Anal Whore.'\n\t\t<</if>>\n\t\t<<if $activeSlave.devotion > 20>>\n\t\t\tShe gasps at the realization that taking it up the ass is about to become a dominant part of her life. She isn't surprised by that, but it's a little stark, having her status as an anal slave permanently written on her lower back for anyone to see. Nevertheless, she @@.hotpink;resolves to do her best.@@\n\t\t\t<<set $activeSlave.devotion += 5>>\n\t\t<<else>>\n\t\t\tShe begins to cry softly. It's not likely that she didn't know, on some level, that she's a sex slave, and that most sex slaves are expected to take it up the ass. She's @@.gold;frightened@@ to find, though, that it's apparently so essential to her existence that it's worth tattooing right over her bottom. She continues to weep as yo lead her out, but @@.hotpink;offers no real resistance.@@ She's just mourning her poor anal sphincter in an anticipatory sort of way.\n\t\t\t<<set $activeSlave.devotion += 5>>\n\t\t\t<<set $activeSlave.trust -= 5>>\n\t\t<</if>>\n\t<</replace>>\n\t<</link>>\n<</if>>\n\n | <<link "Brand her">>\n\t<<replace "#introResult">>\n\t\tYou drag her to the body modification studio and strap her down with her $brandTarget clear and defenseless. She doesn't understand what's coming for a while, even as disinfectant is applied to her $brandTarget. She can't see the approaching brand, but eventually she feels the radiated heat on her skin and manages to get one inarticulate, wordless noise of terror out before the dreadful sizzling noise and the sweet smell of burning flesh. If she didn't know she was a slave before, @@.mediumorchid;she does now,@@ and she's got the @@.gold;agonizing@@ @@.red;injury@@ to prove it.\n\t\t<<if ($arcologies[0].FSSubjugationistRace == $activeSlave.race) && ($arcologies[0].FSSubjugationist > 0)>>\n\t\t\tSociety @@.green;approves@@ of your purchase and branding of a inferior $activeSlave.race person; this advances the idea that $activeSlave.race people ought to be enslaved.\n\t\t\t<<FSChange "Subjugationist" 2>>\n\t\t<<elseif ($arcologies[0].FSSupremacistRace == $activeSlave.race) && ($arcologies[0].FSSupremacist > 0)>>\n\t\t\tSociety @@.red;disapproves@@ of your purchase and branding of a $activeSlave.race person; this reduces support for the idea that $activeSlave.race people are superior.\n\t\t\t<<FSChange "Supremacist" -2>>\n\t\t<</if>>\n\t<</replace>>\n\t<<set $activeSlave.brand = $brandDesign>>\n\t<<set $activeSlave.brandLocation = $brandTarget>>\n\t<<set $activeSlave.devotion -= 5>>\n\t<<set $activeSlave.trust -= 10>>\n\t<<set $activeSlave.health -= 10>>\n<</link>>\n\n\n<<if $activeSlave.dick == 0>>\n\t | <<link "Give her a smart clitoral piercing">>\n\t\t<<set $cash -= $SPcost>>\n\t\t<<replace "#introResult">>\n\t\t\tYou take her to the body modification studio, strap her down, pierce her clit, and insert what appears to be a large stainless steel barbell piercing. It actually contains a device that can vibrate to give her sexual stimulation or create subtle pain to suppress pleasure. It is connected wirelessly to the arcology, which can be given instructions to encourage or discourage sexual pleasure in specific situations. You run a quick test. On the oral setting, as soon as she kneels in front of your crotch, she gasps as the stimulation starts. On the anal setting, she whimpers when you run a finger across her asshole.\n\t\t<</replace>>\n\t\t<<set $activeSlave.clitPiercing = 3>>\n\t<</link>>\n\t //This option costs ¤$SPcost//\n<<else>>\n\t | <<link "Give her a smart frenulum piercing">>\n\t\t<<set $cash -= $SPcost>>\n\t\t<<replace "#introResult">>\n\t\t\tYou take her to the body modification studio, strap her down, pierce her frenulum, and insert what appears to be a large stainless steel barbell piercing. It actually contains a device that can vibrate to give her sexual stimulation or create subtle pain to suppress pleasure. It is connected wirelessly to the arcology, which can be given instructions to encourage or discourage sexual pleasure in specific situations. You run a quick test. On the oral setting, as soon as she kneels in front of your crotch, she gasps as the stimulation starts. On the anal setting, she whimpers and gets rock hard when you run a finger across her asshole.\n\t\t<</replace>>\n\t\t<<set $activeSlave.clitPiercing = 3>>\n\t<</link>>\n\t //This option costs ¤$SPcost//\n<</if>>\n\n\n<<if ($activeSlave.preg > 5) && ($seeExtreme == 1)>>\n\t<br> \n\t<<link "Threaten her pregnancy">>\n\t\t<<replace "#introResult">>\n\t\t\tYou place an innocuous-looking drug injector on your desk, and let her stare at it for a long moment. Then, you roll the cylinder slowly across the smooth surface, rotating it until its label comes into her view. It depicts the silhouette of a pregnant woman, with a red X over it. Abortifacients. After an instant of horrified comprehension, she flings herself at your feet, crying, begging, promising. She pledges to @@.hotpink;submit to you,@@ <<if $PC.dick == 1>><<if $PC.vagina == 1>>eat you out, <</if>>suck your cock, take it in her pussy, take it up her ass<<else>>eat you out, worship you with her pussy, serve you with her ass<</if>>, anything, as long as @@.gold;you don't hurt her baby.@@ You observe that she'll do all of those things, regardless of what you decide to do about her pregnancy, but for now, you'll keep her as a pregnant slut. She thanks you through her tears.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 10>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t<</link>>\n<</if>>\n\n\n<<if ($activeSlave.balls > 0) && ($activeSlave.attrXY < 65) && ($seeExtreme == 1)>>\n\t<br> \n\t<<link "Threaten her balls">>\n\t\t<<replace "#introResult">>\n\t\t\tYou ask her how she feels about taking cock up her ass. A look of revulsion and fear crosses her face, and she backs away from you slightly, unconsciously protecting her bottom. Before she can muster any kind of response, you tell her that you suspected as much, and that she has balls. She looks confused at the apparently unrelated remarks until you explain that in your arcology, balls are a privilege. If she won't be a good little bitch, you'll take them away and turn her into a bitch anyway. Only good girls get to keep their hardons, and if she isn't a good girl, you'll make her a little good girl with a bouncing little bitchclit. She begins to cry, @@.gold;sobbing and sobbing@@ as she promises to @@.hotpink;be a good girl.@@\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 10>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t<</link>>\n<</if>>\n\n\n<<if ($activeSlave.indentureRestrictions <= 0) && ($seeExtreme == 1)>>\n\t<br> \n\t<<if $activeSlave.balls > 0>>\n\t\t<<link "Geld her">>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou drag her to the remote surgery and strap her face down with her legs spread. She doesn't understand what's happening, since the anaesthetics totally deprive her of any sensation. She's so drugged and drowsy with @@.red;surgical recovery@@ that it takes a while for her to figure out what's happened. When she does, her poor mind scarcely processes the @@.gold;horror@@ of what's happened. She numbly carries on, terrified.\n\t\t\t\t<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t\t\t\t\tSociety @@.green;approves@@ of your promptly gelding her; this advances the idea that all societal inferiors can be made female.\n\t\t\t\t\t<<FSChange "GenderRadicalist" 2>>\n\t\t\t\t<</if>>\n\t\t\t<</replace>>\n\t\t\t<<set $activeSlave.balls = 0, $activeSlave.scrotum = 0>>\n\t\t\t<<set $activeSlave.health -= 10, $activeSlave.trust -= 50>>\n\t\t<</link>> |\n\t<</if>>\n\t<<link "Remove her genitalia">>\n\t\t<<replace "#introResult">>\n\t\t\tYou drag her to the remote surgery and strap her face down with her legs spread. She doesn't understand what's happening, since the anaesthetics totally deprive her of any sensation. She's so drugged and drowsy with @@.red;surgical recovery@@ that it takes a while for her to figure out what's happened. Eventually, though, she realizes that she's been reduced to the status of a genital null: the only remaining feature of her newly smooth groin is a tiny soft hole, her urethra.\n\t\t\t<<if $activeSlave.scrotum > 0>>She retains her ballsack beneath this, though of course you can always remove that later if you decide to geld her, too.<</if>>\n\t\t\tShe almost passes out from @@.gold;sheer horror.@@ Instead, she collapses and tries desperately to vomit. Fortunately, she doesn't have anything to bring up. She's reduced to impotent weeping and retching as she begins to process the stress of having had her parts cut off.\n\t\t<</replace>>\n\t\t<<set $activeSlave.dick = 0, $activeSlave.foreskin = 0, $activeSlave.vagina = -1, $activeSlave.preg = -2, $activeSlave.ovaries = 0, $activeSlave.pregSource = 0, $activeSlave.vaginalSkill = 0>>\n\t\t<<set $activeSlave.health -= 10, $activeSlave.trust = Math.clamp($activeSlave.trust-100, -100, 100)>>\n\t<</link>>\n<</if>>\n\n\n<<if ($activeSlave.amp != 1) && ($activeSlave.indentureRestrictions <= 0) && ($seeExtreme == 1)>>\n\t<br> \n\t<<link "Clip her Achilles tendons">>\n\t\t<<replace "#introResult">>\n\t\t\tYou drag her to the remote surgery and strap her face down with her legs bare. She doesn't understand what's coming for a while, even as her lower legs are carefully cleaned and disinfected. She can't see the approaching surgical manipulators, but eventually she feels a tugging at her lower legs even through the local anaesthetic. She gets one squeal of protest out before the surgery begins to apply healing agents. She now requires special heels to walk, and will @@.mediumorchid;remember her status@@ with every @@.red;painful@@ step she takes. She's barefoot, crawling, and @@.gold;frightened@@ for now, until you decide to give her heels - if you ever do.\n\t\t<</replace>>\n\t\t<<set $activeSlave.heels = 1>>\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.health -= 10>>\n\t\t<<set $activeSlave.trust -= 20>>\n\t<</link>>\n<</if>>\n\n<br>\n\n\n//...or show her what it's like here for a slave//\n\n<<if $activeSlave.fetish != "mindbroken">>\n\t<br> \n\t<<link "Inseminate her">>\n\t\t<<replace "#introResult">>\n\t\t\tYou <<if ($activeSlave.devotion > 20) || ($activeSlave.trust < -20)>>lay the obedient $desc across your desk<<else>>force the resistant $desc to lie atop your desk<</if>> and gently <<if $PC.dick == 1>>slide your hard cock<<else>>push a special strap-on<</if>>\t<<if $activeSlave.vagina >= 0>>inside her womanhood<<else>>up her butt<</if>>. You take her with care, enjoying her body <<if ($activeSlave.devotion > 20) || ($activeSlave.trust < -20)>>and doing your best to give her pleasure, too<<else>>without hurting her<</if>>. <<if $PC.dick == 1>>You empty your balls inside her, thrusting in as far as you can go<<else>>The strap-on contains a reservoir of faux ejaculate, and you give it to her<</if>> as you climax. When she feels the hot liquid jet into her,\n\t\t\t<<if $activeSlave.devotion > 20>>\n\t\t\t\t<<if $activeSlave.fetish == "pregnancy">>\n\t\t\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\t\t\tshe gasps with unaccustomed pleasure, and climaxes so strongly that she cries a little from the pain in her flexing abs. @@.green;She's an impregnation fetishist!@@\n\t\t\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\tshe climaxes, her impregnation fetish displayed cutely on her face.\n\t\t\t\t\t<</if>>\n\t\t\t\t\tAs you let her go, she feels <<if $PC.dick == 1>>your<<else>>the fake<</if>> cum dripping out of her, and she @@.hotpink;feels like your property.@@\n\t\t\t\t\t<<set $activeSlave.devotion += 5>>\n\t\t\t\t<<else>>\n\t\t\t\t\tshe gasps and does her best to relax, accepting the flow. <<if $activeSlave.fetishKnown == 0>>It seems she<<else>>She<</if>> isn't an impregnation fetishist, but she is @@.hotpink;willing to submit@@ to have her body used as your receptacle.\n\t\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<if $activeSlave.fetish == "pregnancy">>\n\t\t\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\t\t\tshe shudders with a sensation of perverted pleasure, and climaxes despite all her feelings about the situation. @@.green;She's an impregnation fetishist!@@\n\t\t\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\tshe climaxes, her impregnation fetish forcing her to feel pleasure her mind would prefer to reject.\n\t\t\t\t\t<</if>>\n\t\t\t\t\tAs you let her go, she cries openly, <<if $PC.dick == 1>>your<<else>>the fake<</if>> cum dripping out of her, and she @@.hotpink;feels like your property.@@\n\t\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t\t<<else>>\n\t\t\t\t\tshe groans and struggles a little, disgusted to be filled by your fluids so immediately. <<if $activeSlave.fetishKnown == 0>>It seems she<<else>>She<</if>> isn't an impregnation fetishist, and is @@.gold;afraid@@ that she'll be treated as nothing more than your receptacle.\n\t\t\t\t\t<<set $activeSlave.trust -= 4>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\t<<SimpleVCheck>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n\n<<if isFertile($activeSlave)>>\n\t | <<link "Impregnate her">>\n\t<<replace "#introResult">>\n\t\tYou perform a careful medical examination to verify fertility, and then restrain her in your office with her ass in the air. Whenever you feel able, you drain your balls into her cunt, only releasing her for other duties when scans verify a fertilized ovum. She didn't properly understand the scans, so she just thought it was bound, forced sex; she won't realize what happened for some weeks at least.\n\t\t<<VaginalVCheck>>\n\t\t<<SetPregType $activeSlave>>\n\t\t<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\t\tSociety @@.green;approves@@ of your promptly putting a new slave in her; this advances the idea that all slaves should bear their masters' babies.\n\t\t\t<<FSChange "GenderFundamentalist" 2>>\n\t\t<</if>>\n\t<</replace>>\n\t<<set $activeSlave.preg = 1>>\n\t<<set $activeSlave.pregSource = -1>>\n\t<</link>>\n<</if>>\n\n\n<<if ($activeSlave.devotion < -10) && ($activeSlave.vagina == 0)>>\n\t<br> \n\t<<link "Tie her up and take her virginity">>\n\t\t<<replace "#introResult">>\n\t\t\tYou cuff her wrists and ankles and secure her struggling, screeching body to the couch next to your desk with her legs spread. She wriggles and protests as you take her virginity. She's certainly entered your service in a way that colors her impression of you @@.mediumorchid;with hatred@@ and @@.gold;fear.@@ @@.lime;Her tight little pussy has been broken in.@@\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t\t<<set $activeSlave.vagina = 1>>\n\t\t<<set $vaginalTotal += 1>>\n\t\t<<set $activeSlave.vagina = 1>>\n\t<</link>>\n<<elseif ($activeSlave.vagina == 0)>>\n\t<br> \n\t<<link "Tie her up and take her virginity">>\n\t\t<<replace "#introResult">>\n\t\t\tYou cuff her wrists and ankles and secure her unresisting body to the couch next to your desk with her legs spread. She writhes and moans as you enter her virgin pussy. You might not have even had to restrain her for this, but being tied up and deflowered sends her a message. She's certainly entered your service in a way that colors her impression of you @@.hotpink;with pain@@ and @@.gold;fear.@@ @@.lime;Her tight little pussy has been broken in.@@\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t\t<<set $activeSlave.vaginalCount += 1>>\n\t\t<<set $vaginalTotal += 1>>\n\t\t<<set $activeSlave.vagina = 1>>\n\t<</link>>\n<</if>>\n\n\n<<if ($activeSlave.devotion < -10) && ($activeSlave.anus == 0)>>\n\t<br> \n\t<<link "Tie her up and rape her virgin ass">>\n\t\t<<replace "#introResult">>\n\t\t\tYou cuff her wrists and ankles and secure her struggling, screeching body to the couch next to your desk so that she's straddling the back of the couch with her butt sticking out. She wriggles and protests until she feels the lubricated head of <<if $PC.dick == 1>>your dick<<else>>a strap-on<</if>> pushing against her virgin butthole, at which point she desperately tries to break free. She fails, but she never stops writhing and begging you to take <<if $PC.dick == 1>>your cock<<else>>the phallus<</if>> out of her asshole. She's certainly entered your service in a way that colors her impression of you @@.mediumorchid;with hatred@@ and @@.gold;fear.@@ @@.lime;Her tight little ass has been broken in.@@\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t\t<<set $activeSlave.anus = 1>>\n\t<</link>>\n<<elseif ($activeSlave.anus == 0)>>\n\t<br> \n\t<<link "Tie her up and break her ass in">>\n\t\t<<replace "#introResult">>\n\t\t\tYou cuff her wrists and ankles and secure her unresisting body to the couch next to your desk so that she's straddling the back of the couch with her butt sticking out. She lies obediently still until she feels the lubricated head of your cock pushing against her virgin butthole, at which point she starts in surprise. When the pain of the buttfuck gets to be too much she begs you to use her <<if $activeSlave.dick == 0>>pussy<<else>>mouth<</if>> instead. She gasps and cries as you slowly push your cock all the way up her tight little butt, and in no time you fill her rectum with cum. She's certainly entered your service in a way that colors her impression of you @@.mediumorchid;with pain@@ and @@.gold;fear.@@ @@.lime;Her tight little ass has been broken in.@@\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t\t<<set $activeSlave.anus = 1>>\n\t<</link>>\n<</if>>\n\n\n<<if $activeSlave.fetish != "mindbroken">>\n<br> \n<<link "Break her in publicly">>\n\t<<replace "#introResult">>\n\t\tYou <<if ($activeSlave.devotion > 20) || ($activeSlave.trust < -20)>>order the obedient slave to follow you<<else>>bring the resistant slave<</if>> out into the public areas below your penthouse, shove the nude $desc over a convenient handrail, and stick <<if $PC.dick == 1>>your dick<<else>>a strap-on<</if>>\n\t\t<<if $activeSlave.vagina >= 0>>\n\t\t\t<<if $activeSlave.vagina >= 3>>\n\t\t\t\tinside her gaping cunt, which is loose enough that the rough treatment doesn't bother her physically.\n\t\t\t<<elseif $activeSlave.vagina >= 2>>\n\t\t\t\tinside her accommodating pussy, which is welcoming enough that the rough insertion doesn't hurt her physically.\n\t\t\t<<else>>\n\t\t\t\tinside her tight little pussy, making the poor girl writhe with discomfort.\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $activeSlave.anus >= 3>>\n\t\t\t\tinside her lewd anal slit, which is so used to being fucked that the rough treatment doesn't bother her physically.\n\t\t\t<<elseif $activeSlave.anus >= 2>>\n\t\t\t\tup her welcoming butt, which is loose enough that the rough insertion doesn't hurt her physically.\n\t\t\t<<else>>\n\t\t\t\tup her poor little butthole, making the poor girl struggle desperately with anal pain.\n\t\t\t<</if>>\n\t\t<</if>>\n\t\tYou take her, hard, while passersby stare at her as she gets pounded over a rail.\n\t\t<<if $activeSlave.devotion > 20>>\n\t\t\t<<if $activeSlave.fetish == "humiliation">>\n\t\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\t\tShe struggles under the stares, blushing furiously as she takes a fuck in the open. She orgasms despite herself; @@.green;she's a humiliation fetishist!@@\n\t\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t\t<<else>>\n\t\t\t\t\tAs a humiliation fetishist, she gets off on the stares, blushing cutely as she takes a fuck in public.\n\t\t\t\t<</if>>\n\t\t\t\tShe follows you back inside your penthouse, leaking <<if $PC.dick == 1>>your cum<<else>>lube<</if>>, @@.hotpink;feeling like a slut.@@\n\t\t\t\t<<set $activeSlave.devotion += 5>>\n\t\t\t<<else>>\n\t\t\t\tShe takes the fuck obediently, and does her very best to ignore the stares. <<if $activeSlave.fetishKnown == 0>>It seems she<<else>>She<</if>> isn't a humiliation fetishist, but she is @@.hotpink;willing to submit@@ to being used as a sex slave in public.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $activeSlave.fetish == "humiliation">>\n\t\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\t\tHer struggles slowly diminish as the stares have a horribly embarrassing effect on her. She orgasms and then starts to cry, realizing what just happened; @@.green;she's a humiliation fetishist!@@\n\t\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t\t<<else>>\n\t\t\t\t\tAs a humiliation fetishist, she can't stop herself from getting off on being fucked in public.\n\t\t\t\t<</if>>\n\t\t\t\tAs you pull her back towards your penthouse, she leaks <<if $PC.dick == 1>>your cum<<else>>lube<</if>> and @@.hotpink;feels like a slut.@@\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<<else>>\n\t\t\t\tShe takes the fuck unwillingly, crying and doing her best to ignore the stares. <<if $activeSlave.fetishKnown == 0>>It seems she<<else>>She<</if>> isn't a humiliation fetishist, and is @@.gold;rapidly learning what it means@@ to be your sex slave.\n\t\t\t<<set $activeSlave.trust -= 4>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<SimpleVCheck>>\n\t<</replace>>\n<</link>>\n<</if>>\n\n\n<<if ($activeSlave.devotion > 20)>>\n\t<br> \n\t<<link "Give her a chance to impress">>\n\t\t<<replace "#introResult">>\n\t\t\t<<set _num = random(1,100)>>\n\t\t\tShe seems reasonably obedient, so you give her a chance to impress. You remain seated and offer her your <<if $PC.dick == 1>>half-erect cock<<if $PC.vagina == 1>> and ready pussy<</if>><<else>>pussy, wet with arousal at the prospect of breaking in a new slut<</if>>. She comes over obediently and gets on her knees. She works hard and is clearly doing her absolute best to please, so you let her finish you with her mouth. <<if $PC.dick == 1>><<if _num > 20>>She looks up at you as she swallows<<elseif _num > 40>>She even swallows your cum without being told<<elseif _num > 60>>She smiles sloppily as your seed slowly dribbles from her mouth and down her chin<<elseif _num > 80>>She struggles to contain your seed and makes a mess all over her face as a result<<else>>She struggles to contain your seed with her mouth and it splatters over the floor as a result<</if>><<else>>She worked her tongue hard and did her best<</if>>. You spend the rest of the day with her kneeling on a cushion next to your chair. She learns obedience, but also learns that you are @@.mediumaquamarine;fair@@ and @@.hotpink;reasonable.@@\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<set $activeSlave.trust += 4>>\n\t\t<<set $activeSlave.oralCount += 1>>\n\t\t<<set $oralTotal += 1>>\t\n\t<</link>>\n<</if>>\n\n\n<<if $activeSlave.fetish != "mindbroken">>\n<br> \n<<link "Tease her nipples">>\n\t<<replace "#introResult">>\n\t\tYou <<if ($activeSlave.devotion > 20) || ($activeSlave.trust < -20)>>instruct the obedient $desc<<else>>force the reluctant $desc<</if>> to lie atop your desk in front of you and go back to business. After a few minutes, you extend an idle hand and begin to fondle her <<if $activeSlave.boobs > 2000>>massive tits<<elseif $activeSlave.boobs > 400>>healthy breasts<<else>>cute little boobs<</if>>, continuing your work with your other hand. You quickly focus your fiddling on her $activeSlave.nipples nipples, the stimulation bringing them <<if ($activeSlave.devotion > 20)>>quickly erect<<else>>slowly erect despite her feelings<</if>>.\n\t\t<<if $activeSlave.devotion > 20>>\n\t\t\t<<if $activeSlave.fetish == "boobs">>\n\t\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\t\tThe slave quickly becomes aroused. Before long, an orgasm convulses her entire body, jiggling the feminine flesh under your hand delightfully. @@.green;She's a breast fetishist!@@\n\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t\t<<else>>\n\t\t\t\t\tHer breast fixation makes this teasing quite pleasurable for her, almost as good as a handjob. Before long, an orgasm convulses her entire body, jiggling the feminine flesh under your hand delightfully.\n\t\t\t\t<</if>>\n\t\t\t\tWhen you tell her to go, she carefully rolls off your desk in such a way that, @@.hotpink;her nipples graze your cheek.@@\n\t\t\t\t<<set $activeSlave.devotion += 5>>\n\t\t\t<<else>>\n\t\t\t\tShe accepts being treated as a desktop stress relief toy. She's no breast fetishist, but she's @@.hotpink;willing to be used@@ as a sex object.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $activeSlave.fetish == "boobs">>\n\t\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\t\tThe slave slowly becomes aroused despite her reluctance. Soon, she can no longer hide her horniness and begins to pant, openly enjoying the sensations. @@.green;She's a breast fetishist!@@\n\t\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t\t<<else>>\n\t\t\t\t\tThe slave slowly becomes aroused despite her reluctance. As a breast fetishist, playing with her nipples is an excellent way to overcome her petty resistance to being a sex object.\n\t\t\t\t<</if>>\n\t\t\t\tWhen you tell her to go, she gets off your desk gingerly, since she's almost painfully aroused. @@.hotpink;She feels like quite a slut@@ for wanting a fuck this badly after a little nipple play.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<<else>>\n\t\t\t\tShe expects something worse to happen immediately, and slowly relaxes when she realizes that she's nothing more than your desktop stress relief toy, at least for now. She experiences the usual effects of nipple play, but seems @@.gold;somewhat frightened@@ to be dehumanized so thoroughly.\n\t\t\t\t<<set $activeSlave.devotion -= 4>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<</replace>>\n<</link>>\n<</if>>\n\n\n<<if ($activeSlave.accent >= 3) && ($activeSlave.anus < 2) && ($activeSlave.intelligence < 2) && ($activeSlave.devotion < 10) && ($activeSlave.amp != 1)>>\n\t<br> \n\t<<link "Force understanding of her situation past the language barrier">>\n\t\t<<replace "#introResult">>\n\t\t\tWith a rudimentary understanding of $language, at best, it's doubtful that she understands exactly what her immediate future is likely to entail. You resolve to let her in on the secret, and stand up, drawing her attention to your hands with gestures. You point first at her, and then at your left hand, which you form into a hole shape. Then you point at yourself with your left hand, and then at your right hand, whose index and middle fingers you extend, straight and together. Then, you take your left hand hole and your right hand phallus, and fuck the former with the latter, hard enough that the sex act depicted is obviously fun for your right hand only. She watches raptly, and when comprehension dawns across her face, @@.gold;she starts to sob.@@\n\t\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t\tShe indicates her vagina tentatively, almost hopefully, but you shake your head, and emphasize the circular, anus-like shape of your left hand. She cries harder.\n\t\t\t<<else>>\n\t\t\t\tShe wilts, pressing her thighs together in an unconscious attempt to shield her anus from its future as a target for her <<if $PC.title == 1>>Master's<<else>>Mistress's<</if>> attentions.\n\t\t\t<</if>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n\n<br> \n<<link "Spank her">>\n<<replace "#introResult">>\n\tYou <<if ($activeSlave.devotion > 20) || ($activeSlave.trust < -20)>>lay the obedient $desc across your knees<<else>>force the resistant $desc to lie across your knees<</if>> and run a voluptuary hand across her <<if $activeSlave.butt > 6>>jiggling<<elseif $activeSlave.butt > 3>>delightfully big<<elseif $activeSlave.butt > 1>>cute<<else>>skinny<</if>> buttocks, enjoying the way she tenses up reflexively at the extreme vulnerability of her position. She feels the change in your posture as you bring your hand back, and <<if ($activeSlave.devotion > 20) || ($activeSlave.trust < -20)>>can't stop herself from wriggling<<else>>struggles desperately<</if>> for just a moment before your palm smacks against her ass.\n\t<<if $activeSlave.devotion > 20>>\n\t\t<<if $activeSlave.fetish == "masochist">>\n\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\tShe gasps with profound shock, and you feel her whole body stiffen atop your thighs as she tries to work out what just happened. With each spank, she grows more and more aroused until she finally reaches orgasm. @@.green;She's a pain fetishist!@@\n\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t<<else>>\n\t\t\t\tShe groans with guilty pleasure, feeling the pain radiate out from her buttocks with each swat, feeling it seem to circle around her hips to pool between her legs. Before long, she reaches a quivering orgasm.\n\t\t\t<</if>>\n\t\t\tShe gets up very gingerly, but bites her lip cutely, @@.hotpink;feeling a strange satisfaction.@@\n\t\t\t<<set $activeSlave.devotion += 5>>\n\t\t<<else>>\n\t\t\tShe gasps with pain, but does not object or try to escape. She accepts the spanking dutifully. You're not particularly harsh, and she gets up after you tire of swatting her bottom @@.hotpink;without resentment@@ of this treatment.\n\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $activeSlave.fetish == "masochist">>\n\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\tShe gasps with profound shock, and you feel her whole body stiffen atop your thighs as she tries to work out what just happened. She begins to cry as she realizes that having her bottom beaten is getting her horny. @@.green;She's a pain fetishist!@@\n\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t<<else>>\n\t\t\t\tShe groans with unwilling pleasure, feeling the pain radiate out from her buttocks with each swat, feeling it seem to circle around her hips to pool between her legs. She does not orgasm, but feels much more pleasure than she's willing to admit.\n\t\t\t<</if>>\n\t\t\tWhen you let her up, she's sobbing, more from humiliation than pain. However, she @@.hotpink;submits@@ to an uncomfortable groping of her buttocks, which are pleasingly warm from the spanking.\n\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t<<else>>\n\t\t\tShe gasps with pain, and starts to wriggle off you until you pin her with your other hand. She accepts the rest of the spanking unhappily. You're not particularly harsh, and she gets up after you tire of swatting her bottom, @@.gold;fearful@@ due to the humiliation rather than the pain.\n\t\t\t<<set $activeSlave.trust -= 4>>\n\t\t<</if>>\n\t<</if>>\n<</replace>>\n<</link>>\n\n\n<<if $activeSlave.amp != 1>>\n\t<br> \n\t<<link "Tie her up and give her a good whipping">>\n\t\t<<replace "#introResult">>\n\t\t\tYou cuff her wrists and tie the cuffs to a hook in the ceiling so she's forced up on tiptoe. Reflecting that sometimes the old ways are best, you take a whip to her. It's soft leather and you have some skill, so her skin isn't broken, but you lash her buttocks and every stroke draws a scream. After a while, the pain grows dull for her and she slumps in her bindings, moaning. You switch to her nipples, bringing her back to howling life as she dances on tiptoe and tries to dodge. <<if $activeSlave.dick != 0>>You finish by taking the whip to her penis, leaving her sobbing and begging. <</if>>If she was wondering what kind of master her new master is, now she @@.gold;knows.@@ She will remember @@.mediumorchid;what you can do to her@@.\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n\n<<if ($activeSlave.anus != 0)>>\n<<if ($activeSlave.vagina > 0)>>\n\t<br> \n\t<<link "Use a machine on her holes">>\n\t\t<<replace "#introResult">>\n\t\t\tShe's not a virgin anywhere, so you'll have to go more extreme to provide a properly introductory level of sexual torture equivalent to defloration. You tie your new slave down on hands and knees and bring a fuckmachine up from storage. It fits over her as she whimpers down there on all fours, and you adjust the pistons so that the tip of a dildo rests inside each of her holes. You add lube when necessary, <<if $assistant == 0>>but the rest of the day is monotonous machine rape for her.<<else>>but for her the rest of the day is machine rape controlled by your sultry-voiced personal assistant program. Your assistant is an exquisite sexual torturer, ensuring that the experience is never damaging and always overwhelming. She keeps up a steady stream of degrading verbal abuse while she works.<</if>> Any resistance to you is @@.mediumorchid;worn down@@ and replaced with a germ of @@.gold;fear.@@ @@.lime;The slave's holes are nicely stretched.@@\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t\t<<set $activeSlave.vaginalCount += 1>>\n\t\t<<set $vaginalTotal += 1>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t\t<<set $activeSlave.anus += 1>>\n\t\t<<set $activeSlave.vagina += 1>>\n\t\t<</replace>>\n\t<</link>>\n<<elseif ($activeSlave.vagina == -1)>>\n\t<br> \n\t<<link "Use a machine on her asshole">>\n\t\t<<replace "#introResult">>\n\t\t\tShe's not an anal virgin, so you'll have to go more extreme to provide an introductory level of sexual torture equivalent to defloration. You tie your new slave down on hands and knees and bring a fuckmachine up from storage. It fits over her as she whimpers down there on all fours, and you adjust the pistons so that the tip of a dildo rests inside her asshole. You add lube when necessary, <<if $assistant == 0>>but the rest of the day is monotonous machine rape for her.<<else>>but for her the rest of the day is machine rape controlled by your sultry-voiced personal assistant program. Your assistant is an exquisite sexual torturer, ensuring that the experience is never damaging and always overwhelming. She keeps up a steady stream of degrading verbal abuse while she works.<</if>> Any resistance to you is @@.mediumorchid;worn down@@ and replaced with a germ of @@.gold;fear.@@ @@.lime;The slave's asshole is nicely stretched.@@ /*Written and coded by Boney M*/\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t\t<<set $activeSlave.anus += 1>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n<</if>>\n\n\n<<if canTalk($activeSlave) && ($activeSlave.amp != 1)>>\n\t<br> \n\t<<link "Make her an office ornament for the day">>\n\t\t<<replace "#introResult">>\n\t\t\tYou cuff her wrists and ankles, bend all four limbs behind her, secure them together, and hoist her up to the ceiling on a rope. She hangs up there like a sex slave chandelier, breasts swaying in a lovely way whenever she struggles. Periodically you let her down to stretch her aching limbs, but whenever you put your decoration back up you add some clips with little bells on them: first the nose, then the nipples, and finally the <<if $activeSlave.dick != 0>>dickhead<<else>>pussylips<</if>>. By the end of the day your work is accompanied by the sweet sounds of ringing bells and @@.gold;agonized pleas@@ for mercy in her <<if $activeSlave.voice == 3>>high, girlish<<elseif $activeSlave.voice == 2>>feminine<<else>>deep<</if>> voice. She will remember @@.mediumorchid;what you can do to her@@.\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t<</link>>\n<</if>>\n\n<br> \n<<link "Fill her with fluid">>\n\t<<replace "#introResult">>\n\t\tYou securely restrain your new slave<<if $dairyRestraintsSetting > 1>> in a milking stall<</if>>. A quick finger check of her holes allows you to choose wisely from a selection of hollow phalluses, which push into your helpless new slave's \n\t\tmouth,\n\t\t<<set $activeSlave.oralCount += 1>>\n\t\t<<set $oralTotal += 1>>\t\t\n\t\t<<if ($activeSlave.vagina > 0)>>\n\t\t\tvagina,\n\t\t\t<<set $activeSlave.vaginalCount += 1>>\n\t\t\t<<set $vaginalTotal += 1>>\n\t\t<</if>>\t\t\n\t\t<<if $activeSlave.anus > 0>>\n\t\t\tand squeeze into her ass,\n\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t<<set $analTotal += 1>>\n\t\t<</if>>\n\t\twith no room to spare. \n\t\tYour choices attach to long tubes, and with a fiendish smile you turn a valve. The lines run white with a mixture of fluids from your slaves, and your slave begins to fill.<<if ($dairy > 0)>> The dairy has been very busy!<</if>> \n\t\t<<if $activeSlave.devotion > 20>>\n\t\t\t<<if $activeSlave.fetish == "cumslut">>\n\t\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\t\tShe seems genuinely eager to hold as much of the fluid as she can. @@.green;She's a cum fetishist!@@\n\t\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t\t<<else>>\n\t\t\t\t\tShe groans with guilty pleasure, feeling her muscles ache and her torso swell. Before long, she reaches a quivering orgasm.\n\t\t\t\t<</if>>\n\t\t\t\tAs you release her she swings up with difficulty, but @@.hotpink;she seems very pleased@@ to stay plugged for now.\n\t\t\t\t<<set $activeSlave.devotion += 5>>\n\t\t\t<<else>>\n\t\t\t\tHer eyes swell with shock, but she does not flinch or make a sound. When she seems full enough, you shut off the valve, deciding to leave her plugged for now. She waddles off @@.hotpink;without apparent resentment@@ of this treatment.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $activeSlave.fetish == "cumslut">>\n\t\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\t\tHer eyes swell with profound horror at the realization of what is happening, and begin to leak tears as she realizes that having her body swell with milk and semen is getting her horny. @@.green;She's a cum fetishist!@@\n\t\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t\t<<else>>\n\t\t\t\t\tShe groans with guilty pleasure, feeling her muscles ache and her torso swell. She does not orgasm from her "meal," but feels much more pleasure than she's willing to admit.\n\t\t\t\t<</if>>\n\t\t\t\tWhen you let her up, she's sobbing, more from humiliation than discomfort. However, she @@.hotpink;submits@@ to an uncomfortable groping of her stomach, which is pleasingly taunt from the inflation. You decide to leave her plugged for a few hours, impressing on her still more that her fate is out of her control.\n\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t<<else>>\n\t\t\t\tShe gasps in horror, and starts to struggle frantically against her bonds. However, as the fluid reaches her she seems to resign herself to her fate. Once she reaches a diameter you like you let her up, @@.gold;fearful@@ due to the humiliation rather than the swelling. She limps off to her new duties as quickly as she can, before you can unplug her. Oh well!\n\t\t\t\t<<set $activeSlave.trust -= 4>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t\tHer first day promises to be a full one!\n\t<</replace>>\n<</link>>\n\n<<if ($activeSlave.amp != 1)>>\n\t<br> \n\t<<link "Put a shock collar on her and force her to rape herself">>\n\t\t<<set $activeSlave.collar = "shock punishment">>\n\t\t<<replace "#introResult">>\n\t\t\tYou put a shock collar on her. Its function isn't immediately obvious, at least until you test it on the lowest power setting, making her jump and look at you fearfully. This concern is compounded when you throw a big dildo at her and tell her to rape herself. She gapes at you incredulously until you give her a stronger jolt and peremptorily tell her to\n\t\t\t<<if $activeSlave.vagina > 0>>\n\t\t\t\tpick it up and pound her own pussy. @@.mediumorchid;Reluctantly,@@ she reaches down shakily, seats herself, and slowly pushes the uncomfortably big phallus inside her womanhood. She starts to fuck herself. Harder, you command. Wincing, she works her cunt faster. Harder, you repeat, giving her another shock. @@.gold;She begins to cry,@@ but obeys, sawing the big fake cock in and out, really raping herself.\n\t\t\t\t<<set $activeSlave.vaginalCount += 1>>\n\t\t\t\t<<set $vaginalTotal += 1>>\n\t\t\t<<elseif $activeSlave.anus > 0>>\n\t\t\t\tpick it up and pound her own ass. @@.mediumorchid;Reluctantly,@@ she reaches down shakily, seats herself, and gradually shoves the already-lubricated phallus into her ass. It's uncomfortably big for her butt, but she can manage it, and slowly starts to sodomize herself. Harder, you command. Wincing, she fucks her ass faster. Harder, you repeat, giving her another shock. @@.gold;She begins to cry,@@ but obeys, sawing the big fake cock in and out, really assraping herself.\n\t\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t\t<<set $analTotal += 1>>\n\t\t\t<<else>>\n\t\t\t\tpick it up and facefuck herself. @@.mediumorchid;Reluctantly,@@ she reaches down shakily, seats herself, and slowly swallows the uncomfortably big phallus. She has to start over several times as her gag reflex kicks in, but she finally manages to hilt it. Harder, you command. Eyes rolling fearfully, she withdraws it a few inches and shoves it down her throat again. Harder, you repeat, giving her another shock. @@.gold;She begins to weep and gag,@@ but obeys, sawing the big fake cock in and out, really molesting herself.\n\t\t\t\t<<set $activeSlave.oralCount += 1>>\n\t\t\t\t<<set $oralTotal += 1>>\n\t\t\t<</if>>\n\t\t\t<<set $activeSlave.trust -= 10>>\n\t\t\t<<set $activeSlave.devotion -= 5>>\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n\n<<if ($dairy > 0) && ($dairyRestraintsSetting > 1) && ($seeExtreme == 1)>>\n\t<br>//...in the Industial Dairy//\n\t<br> \n\t<<link "Threaten her with the Dairy">>\n\t\t<<replace "#introResult">>\n\t\t\tYou tell her that it's in her interests to be a good girl. She does not react immediately, perhaps wondering if you think such a trite statement will have a real impact, but then you point at a wallscreen behind her. She turns, and beholds a live feed from the Industrial Dairy. She gazes spellbound at the interleaved row of bodies intertwined with machines in embraces far more intimate than any lover could hope to match. The gently heaving masses of breastflesh hold her fascinated and horrified attention until one of the machines fortuitously chooses this moment to cycle its occupant's anal hydration regimen. It withdraws its horse-sized phallus from the slave's anus, leaving her gape pulsing gently as it awaits the resumption of the endless assrape. $activeSlave.slaveName lets out a huge sob and turns to you, @@.gold;fear suffusing her@@ as she promises to @@.hotpink;be a good girl.@@\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 10>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t<</link>>\n\t<<if ($dairyPrepUpgrade == 1) && ($dairy > $dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)>>\n\t\t | <<link "Send her straight to the Dairy">>\n\t\t\t<<set $activeSlave.assignment = "work in the dairy">>\n\t\t\t<<set $activeSlave.assignmentVisible = 0>>\n\t\t\t<<set $activeSlave.choosesOwnAssignment = 0>>\n\t\t\t<<set $activeSlave.anus = Math.clamp($activeSlave.anus, 3, 4)>>\n\t\t\t<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina = Math.clamp($activeSlave.vagina, 3, 4)>><</if>>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou order <<if $HeadGirl == 0>>another slave<<else>>$HeadGirl.slaveName<</if>> to get $activeSlave.slaveName set up in $dairyName. The new slave does not know what $dairyName is, not really, and she doesn't know what being set up there means, either. If she knew that you are able to send her there so blithely only because it is equipped with a special preparatory raper that will seize her, <<if $activeSlave.vagina > -1>>mercilessly fuck her pussy and ass until both are gaped<<else>>ream her anus until it's cavernously gaped<</if>>, and then consign her to constant fucking by gargantuan machine phalli, she might resist. But she doesn't, so she does not.\n\t\t\t<</replace>>\n\t\t<</link>>\n\t<</if>>\n\t<<if $dairy > $dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>>\n\t\t | <<link "Break her in for the Dairy">>\n\t\t\t<<set $activeSlave.assignment = "work in the dairy">>\n\t\t\t<<set $activeSlave.assignmentVisible = 0>>\n\t\t\t<<set $activeSlave.choosesOwnAssignment = 0>>\n\t\t\t<<set $activeSlave.anus = Math.clamp($activeSlave.anus, 3, 4)>>\n\t\t\t<<set $activeSlave.analCount += 10>>\n\t\t\t<<set $analTotal += 10>>\n\t\t\t<<if $activeSlave.vagina > -1>>\n\t\t\t\t<<set $activeSlave.vagina = Math.clamp($activeSlave.vagina, 3, 4)>>\n\t\t\t\t<<set $activeSlave.vaginalCount += 10>>\n\t\t\t\t<<set $vaginalTotal += 10>>\n\t\t\t<</if>>\n\t\t\t<<set $activeSlave.analCount += 10>>\n\t\t\t<<set $analTotal += 10>>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tMaking use of <<if ($activeSlave.trust < -20) || ($activeSlave.devotion > 20)>>her obedience<<else>>the compliance systems<</if>>, you restrain her on one of the chairs in your office in an approximation of the position she'll occupy in $dairyName. Then you put a mask on her, like the ones the machines there feature, and turn it on, watching the slave squirm against her restraints under the sudden bombardment of garish hardcore porn. Finally, you add a dildo gag, both to mimic the dildo that will feed her, and to keep your office reasonably quiet. Then, for the rest of the day, you use her vulnerable <<if $activeSlave.vagina > -1>>holes<<else>>asshole<</if>> as an outlet for your sexual energy. You are not gentle; in fact, the point of the whole exercise is to gape her. By the evening she's been fucked so hard that she's stopped jerking against the chair when you pound <<if $PC.dick == 1>>your huge cock<<else>>a huge strap-on<</if>> in and out of her, so you're obliged to get creative, sliding fingers in alongside <<if $PC.dick == 1>>yourself<<else>>it<</if>> to really blow her out. Once that gets too easy, you start adding dildos for double penetration. By the night she's properly prepared to take $dairyName's giant phalli, and you're bored, so you consign her to her fate. She might have some opinion on how she's spent her day, but it's unlikely she'll remember it by tomorrow, what with the forearm-sized dildos sliding in and out of her<<if $activeSlave.vagina > -1>> cunt,<</if>> throat, and asshole.\n\t\t\t<</replace>>\n\t\t<</link>>\n\t<</if>>\n\n\n\t<br> \n\t<<link "Reverse the dairy for her">>\n\t\t<<replace "#introResult">>\n\t\t\tYou securely restrain your new slave in her new milking stall. Safety is important when working with cattle, so you carefully don a pair of disposable gloves before squirting a cool gel on her body and begining to massage it in. You focus mostly on her belly, but have fun with some of her more sensitive areas, and your new cow begins to relax a bit. Unknown to her, the gel will protect her from infections as well as encourage her skin to be more elastic and slower to tear under stress.<<if $activeSlave.eyes == -2>> Blind as she is,<<else>> Since her eyes are contentedly closed,<</if>> she doesn't see you reach for a bundle of <<if $cockFeeder == 1>>heavy feeder phalluses.<<else>>hose ends.<</if>> In a blink, you make sure she is ready to be "fed" in her mouth,\n\t\t\t<<set $activeSlave.oralCount += 1>>\n\t\t\t<<set $oralTotal += 1>>\t\t\n\t\t\t<<if ($activeSlave.vagina > 0)>>\n\t\t\t\tvagina,\n\t\t\t\t<<set $activeSlave.vaginalCount += 1>>\n\t\t\t\t<<set $vaginalTotal += 1>>\n\t\t\t<</if>>\t\t\n\t\t\t<<if $activeSlave.anus > 0>>\n\t\t\t\tand ass,\n\t\t\t\t<<set $activeSlave.analCount += 1>>\n\t\t\t\t<<set $analTotal += 1>>\n\t\t\t<</if>>\n\t\t\tcausing her entire body to tense up <<if $activeSlave.devotion < 20>>in panic <</if>>once more. \n\t\t\t<br><br>\n\t\t\tYou pause to examine the feeding console. Probes monitor oxygen levels in a cow to ensure the denser ones don't asphyxiate on the less interactive phalluses. You set the levels as low as they can safely go, and then turn the enormous chrome wheel at the top of the console. A claxon begins to sound, and there is a metalic squealing sound overhead, followed by a loud gurgle. Thick, white liquid rushes downward through the pipes toward the helpless slave.\n\t\t\t<<if $activeSlave.devotion > 20>>\n\t\t\t\t<<if $activeSlave.fetish == "cumslut">>\n\t\t\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\t\t\tStunningly, once she gets over the impact of the wave of milk (and "milk,") she seems genuinely eager to hold as much of the fluid as she can, stretching contendedly to an obscene size. @@.green;She's a cum fetishist!@@\n\t\t\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\t Her body swells in moments, from a few months of apparent pregnancy to "seemingly overdue for triplets" till you wonder if the triplets would be calves. Your cow groans with the weight and quickly swelling pressure, but with guilt as well. Before long, she reaches a quivering orgasm.\n\t\t\t\t\t<</if>>\n\t\t\t\t\tYou stroke her gel covered stomach slowly, before leaving your @@.hotpink;very pleased@@ cow plugged in and blown up to an obscene size.\n\t\t\t\t\t<<set $activeSlave.devotion += 5>>\n\t\t\t\t<<else>>\n\t\t\t\t\t<<if $activeSlave.eyes == -2>>Her face swells with emotion and<<else>>Her eyes swell<</if>> with horror, but she does not flinch or make a sound. Her body also swells, from a few months of apparent pregnancy to "seemingly overdue for triplets" till you wonder if the triplets would be calves. Satisfied, you shut off the valve, deciding to leave her distorted body plugged for now. Time passes. Her<<if $activeSlave.eyes == -2>> blind face is distant<<else>> eyes are glazed over<</if>> but she tolerates you slowly stroking her gel covered stomach @@.hotpink;without apparent resentment@@.\n\t\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<if $activeSlave.fetish == "cumslut">>\n\t\t\t\t\t<<if $activeSlave.fetishKnown == 0>>\n\t\t\t\t\t\t<<if $activeSlave.eyes == -2>>Her face tenses<<else>>Her eyes swell<</if>> with profound horror at the realization of what is filling her with a constant irresistible pressure, and she begins to leak tears as she realizes that her enormously swelling body is getting her horny. @@.green;She's a cum fetishist!@@\n\t\t\t\t\t\t<<set $activeSlave.fetishKnown = 1>>\n\t\t\t\t\t<<else>>\n\t\t\t\t\t\tHer body swells in moments, from a few months of apparent pregnancy to "seemingly overdue for triplets," till you wonder if the triplets would be calves. Your cow groans with the weight and quickly swelling pressure, but with guilt as well. She does not orgasm from her gluttonous "meal," but feels much more pleasure than she's willing to admit.\n\t\t\t\t\t<</if>>\n\t\t\t\t\tTime passes, marked only by the slowing growth of her waistline and the gurgling deep within her. However, she @@.hotpink;submits@@ to an uncomfortable groping of her gel covered stomach, which is pleasingly taunt from the "industrial-strength" milk meal. You decide to leave her plugged for a few hours, impressing on her still more that her fate is out of her control.\n\t\t\t\t\t<<set $activeSlave.devotion += 4>>\n\t\t\t\t<<else>>\n\t\t\t\t\tShe gasps in horror, and starts to struggle frantically against her bonds, <<if $activeSlave.voice != 0>>almost mooing in panic.<<else>>her whole body begging to scream.<</if>> However, as the fluid reaches her she seems to despair and resigns herself to her fate. As her diameter swells, you find yourself comparing her first to a water balloon, then some of the chubbier citizens you've seen, a large pregnancy, and finally an ancient zeppelin. You stop the flow, and rest a gloved hand on her gel covered stomach. Her @@.gold;terrified@@ breathing and distant expression are clearly due to the pain, not lust, but it's also now quite clear to her who is in charge in $dairyName.\n\t\t\t\t\t<<set $activeSlave.trust -= 4>>\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t\tIt won't be long before her own fluids are filling customers, and so filling your own pockets!\n\t\t<</replace>>\n\t<</link>>\n<</if>>\n\n<<if ($arcade > 0) && ($seeExtreme == 1)>>\n\t<br>//...in the Arcade//\t\n\t<br> \n\t\n\t<<link "Threaten her with the Arcade">>\n\t\t<<replace "#introResult">>\n\t\t\tYou tell her that it's in her interests to be a good girl. She does not react immediately, perhaps wondering if you think such a trite statement will have a real impact, but then you point at a wallscreen behind her. She turns, and beholds a live feed from $arcadeName. She gazes at the row of butts sticking out of the wall at dick height, not quite realizing what she's seeing. Then she notices that there are citizens pumping away in front of two of the butts, and she understands. As she watches, terrified, first one citizen and then the other finishes and steps away. The first arcade inmate's <<if $seeDicks != 100>>pussy<<else>>butt<</if>> is left looking sore until $arcadeName's systems cover her for a quick cleaning, and the second inmate's asshole <<if $seeDicks != 0>>has obviously seen severe use, since the poor girl doesn't have a pussy to spread the load<<else>>is loose enough that the machines have to clean up the cum it drools onto the floor<</if>>. $activeSlave.slaveName lets out a huge sob and turns to you, @@.gold;fear suffusing her@@ as she promises to @@.hotpink;be a good girl.@@\n\t\t<</replace>>\n\t\t<<set $activeSlave.devotion += 10>>\n\t\t<<set $activeSlave.trust -= 10>>\n\t<</link>>\n\t\n\t<<if ($arcade > $arcadeSlaves) || ($arcadeUpgradeFuckdolls != 0)>>\n\t\t | <<link "Send her straight to the Arcade">>\n\t\t\t<<set $activeSlave.assignment = "be confined in the arcade">>\n\t\t\t<<set $activeSlave.assignmentVisible = 0>>\n\t\t\t<<set $activeSlave.choosesOwnAssignment = 0>>\n\t\t\t<<replace "#introResult">>\n\t\t\t\tYou order <<if $HeadGirl == 0>>another slave<<else>>$HeadGirl.slaveName<</if>> to get $activeSlave.slaveName set up in $arcadeName. The new slave does not know what $arcadeName is, not really, and she doesn't know what being set up there means, either. She'll be confined inside a small space, not too different from the indignities she's suffered already. It's only when the restraints lock into place that she'll understand her doom. Her mouth will be forced open and presented at one wall of $arcadeName, and her ass will protrude from its other side, her holes available for public relief at both ends. She'll probably refuse to believe the truth, until the first cockhead enters her mouth<<if $activeSlave.vagina > -1>>, parts her pussylips,<</if>> or presses against her poor anus.\n\t\t\t\t<<if ($arcade <= $arcadeSlaves)>>Mere meters away, preparations to convert the least appealing Arcade slave into a Fuckdoll begin. As $activeSlave.slaveName is broken in by her first customers, she's blissfully unaware that she's $arcade new slaves away from the same fate.<</if>>\n\t\t\t<</replace>>\n\t\t<</link>>\n\t<</if>>\n<</if>>\n\n</span>
<<silently>>\n\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t<<set $slaves[$i] = $activeSlave>>\n\t<<set $activeSlave = {}>>\n\t<<break>>\n\t<</if>>\n<</for>>\n\n<<if $place == $slavesInLine.length-1>>\n\t<<set $activeSlave = $slavesInLine[0]>>\n<<else>>\n\t<<set $activeSlave = $slavesInLine[$place+1]>>\n<</if>>\n\n<<goto "Slave Interact">>\n\n<</silently>>
<<if $rivalOwner != 0>>\n\t<<set _SL = $arcologies.length>>\n\t<<for _i = 0; _i < _SL; _i++>>\n\t<<if $arcologies[_i].rival == 1>>\n\t\t<<set $rivalOwner = $arcologies[_i].prosperity>>\n\t<</if>>\n\t<</for>>\n<</if>>\n\n<<set $averageTrust = 0, $averageDevotion = 0, _slavesContributing = 0, _OldHG = -1, _NewHG = -1, _SL = $slaves.length>>\n<<for _i = 0; _i < _SL; _i++>>\n\t<<if $seeAge == 1>>\n\t\t<<if $slaves[_i].birthWeek < 51>>\n\t\t\t<<set $slaves[_i].birthWeek += 1>>\n\t\t<<else>>\n\t\t\t<<set $slaves[_i].birthWeek = 0, $slaves[_i].age += 1>>\n\t\t<</if>>\n\t<</if>>\n\t<<if $slaves[_i].indenture > 0>>\n\t\t<<set $slaves[_i].indenture -= 1>>\n\t<</if>>\n\t<<set $slaves[_i].trust = Number($slaves[_i].trust.toFixed(1)), $slaves[_i].devotion = Number($slaves[_i].devotion.toFixed(1))>>\n\t<<set $slaves[_i].oldDevotion = $slaves[_i].devotion, $slaves[_i].oldTrust = $slaves[_i].trust, $slaves[_i].tired = 0, $slaves[_i].minorInjury = 0>>\n\t<<if $slaves[_i].sentence > 1>>\n\t\t<<set $slaves[_i].sentence -= 1>>\n\t<<elseif $slaves[_i].sentence == 1>>\n\t\t<<removeJob $slaves[_i] $slaves[_i].assignment>>\n\t<</if>>\n\t<<if $slaves[_i].weekAcquired == 0>>\n\t\t<<set $slaves[_i].weekAcquired = $week>>\n\t<</if>>\n\t<<if $slaves[_i].relation == 0>>\n\t\t<<set $slaves[_i].relationTarget = 0>>\n\t<</if>>\n\t<<if $slaves[_i].relationship == 0>>\n\t\t<<set $slaves[_i].relationshipTarget = 0>>\n\t<</if>>\n\t<<if $slaves[_i].rivalry == 0>>\n\t\t<<set $slaves[_i].rivalryTarget = 0>>\n\t<</if>>\n\t/% Fix some possible floating point rounding errors, and bring precision to one decimal place. %/\n\t<<SlaveStatClamp $slaves[_i]>>\n\t<<set $slaves[_i].energy = Math.clamp($slaves[_i].energy.toFixed(1), 0, 100)>>\n\t<<if $slaves[_i].fetishStrength > 95>>\n\t\t<<set $slaves[_i].fetishStrength = 100>>\n\t<<else>>\n\t\t<<set $slaves[_i].fetishStrength = Math.clamp($slaves[_i].fetishStrength.toFixed(1), 0, 100)>>\n\t<</if>>\n\t<<set $slaves[_i].weight = Math.clamp($slaves[_i].weight.toFixed(1), -100, 100)>>\n\t<<set $slaves[_i].health = Number($slaves[_i].health.toFixed(1))>>\n\t<<set $slaves[_i].butt = Number($slaves[_i].butt.toFixed(1))>>\n\t<<set $slaves[_i].muscles = Math.clamp($slaves[_i].muscles.toFixed(1), -100, 100)>>\n\t<<set $slaves[_i].lips = Math.clamp($slaves[_i].lips.toFixed(1), 0, 100)>>\n\t<<set $slaves[_i].oralSkill = Math.clamp($slaves[_i].oralSkill.toFixed(1), 0, 100)>>\n\t<<set $slaves[_i].vaginalSkill = Math.clamp($slaves[_i].vaginalSkill.toFixed(1), 0, 100)>>\n\t<<set $slaves[_i].analSkill = Math.clamp($slaves[_i].analSkill.toFixed(1), 0, 100)>>\n\t<<set $slaves[_i].whoreSkill = Math.clamp($slaves[_i].whoreSkill.toFixed(1), 0, 100)>>\n\t<<set $slaves[_i].entertainSkill = Math.clamp($slaves[_i].entertainSkill.toFixed(1), 0, 100)>>\n\t<<set $slaves[_i].lactationAdaptation = Math.clamp($slaves[_i].lactationAdaptation.toFixed(1), 0, 100)>>\n\t<<set $slaves[_i].intelligenceImplant = Number($slaves[_i].intelligenceImplant.toFixed(1))>>\n\t<<if ($HGSuiteEquality == 1) && ($HeadGirl != 0) && ($slaves[_i].devotion > 50)>>\n\t\t<<if ($slaves[_i].assignment == "live with your Head Girl")>>\n\t\t\t<<set _NewHG = _i>>\n\t\t<<elseif ($slaves[_i].ID == $HeadGirl.ID)>>\n\t\t\t<<set _OldHG = _i>>\n\t\t<</if>>\n\t<</if>>\n\t/* AVERAGE VALUES UPDATE */\n\t<<if $slaves[_i].assignmentVisible == 1>>\n\t\t<<set $averageTrust += $slaves[_i].trust, $averageDevotion += $slaves[_i].devotion, _slavesContributing++>>\n\t<<elseif ($slaves[_i].assignment != "be confined in the cellblock") && ($slaves[_i].assignment != "be confined in the arcade") && (($slaves[_i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2))>>\n\t\t<<set $averageTrust += $slaves[_i].trust*0.5, $averageDevotion += $slaves[_i].devotion*0.5, _slavesContributing += 0.5>>\n\t<</if>>\n\t/* Persistent Summary flag */\n\t<<set $slaves[_i].currentSummary = 0>>\n<</for>>\n<<set $averageTrust = $averageTrust/_slavesContributing>>\n<<set $averageDevotion = $averageDevotion/_slavesContributing>>\n<<set $enduringTrust = ($averageTrust+($enduringTrust*3))/4>>\n<<set $enduringDevotion = ($averageDevotion+($enduringDevotion*3))/4>>\n\n<<if (_OldHG != -1) && (_NewHG != -1)>>\n\t<<removeJob $slaves[_NewHG] "live with your Head Girl">>\n\t<<assignJob $slaves[_OldHG] "live with your Head Girl">>\n\t<<set $HeadGirl = $slaves[_NewHG], $slaves[_NewHG].assignment = "be your Head Girl", $slaves[_NewHG].diet = "healthy">>\n<</if>>\n\n<<if $week == $oldWeek>>\n\t<<set $week += 1, $day += 7>>\n\t<<switch $month>>\n\t<<case "January">>\n\t<<if $day > 31>>\n\t\t<<set $day -= 31, $month = "February">>\n\t<</if>>\n\t<<case "February">>\n\t<<if $day > 28>>\n\t\t<<set $day -= 28, $month = "March">>\n\t<</if>>\n\t<<case "March">>\n\t<<if $day > 31>>\n\t\t<<set $day -= 31, $month = "April">>\n\t<</if>>\n\t<<case "April">>\n\t<<if $day > 30>>\n\t\t<<set $day -= 30, $month = "May">>\n\t<</if>>\n\t<<case "May">>\n\t<<if $day > 31>>\n\t\t<<set $day -= 31, $month = "June">>\n\t<</if>>\n\t<<case "June">>\n\t<<if $day > 30>>\n\t\t<<set $day -= 30, $month = "July">>\n\t<</if>>\n\t<<case "July">>\n\t<<if $day > 31>>\n\t\t<<set $day -= 31, $month = "August">>\n\t<</if>>\n\t<<case "August">>\n\t<<if $day > 31>>\n\t\t<<set $day -= 31, $month = "September">>\n\t<</if>>\n\t<<case "September">>\n\t<<if $day > 30>>\n\t\t<<set $day -= 30, $month = "October">>\n\t<</if>>\n\t<<case "October">>\n\t<<if $day > 31>>\n\t\t<<set $day -= 31, $month = "November">>\n\t<</if>>\n\t<<case "November">>\n\t<<if $day > 30>>\n\t\t<<set $day -= 30, $month = "December">>\n\t<</if>>\n\t<<default>>\n\t<<if $day > 31>>\n\t\t<<set $day -= 31, $month = "January", $year += 1>>\n\t<</if>>\n\t<</switch>>\n<</if>>\n\n<<set _seed = random(1,10)>>\n<<if $week < 25>>\n\t<<if _seed > 4>>\n\t\t<<set $weatherToday = $niceWeather.random()>>\n\t<<else>>\n\t\t<<set $weatherToday = $lightWeather.random()>>\n\t<</if>>\n<<elseif $week < 50>>\n\t<<if _seed > 4>>\n\t\t<<set $weatherToday = $niceWeather.random()>>\n\t<<elseif _seed > 2>>\n\t\t<<set $weatherToday = $lightWeather.random()>>\n\t<<else>>\n\t\t<<set $weatherToday = $heavyWeather.random()>>\n\t<</if>>\n<<elseif $week < 75>>\n\t<<if _seed > 6>>\n\t\t<<set $weatherToday = $niceWeather.random()>>\n\t<<elseif _seed > 3>>\n\t\t<<set $weatherToday = $lightWeather.random()>>\n\t<<else>>\n\t\t<<set $weatherToday = $heavyWeather.random()>>\n\t<</if>>\n<<else>>\n\t<<if _seed > 8>>\n\t\t<<set $weatherToday = $niceWeather.random()>>\n\t<<elseif _seed > 6>>\n\t\t<<set $weatherToday = $lightWeather.random()>>\n\t<<elseif _seed > 2>>\n\t\t<<set $weatherToday = $heavyWeather.random()>>\n\t<<else>>\n\t\t<<set $weatherToday = $extremeWeather.random()>>\n\t<</if>>\n<</if>>\n\n<<if $boomerangWeeks>><<set $boomerangWeeks++>><</if>>\n\n<<set $coursed = 0, $eventDescription = 0, $manuallyRetired = 0, $pitFought = 0, $preOwnedViewed = 0, $prestigeAuctioned = 0, $repGain = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0>>\n\n/% These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? %/\n/% Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. %/\n<<set $averageProsperity = 0, $beauty = 0, $beautyMultiplier = 0, $boobsID = -1, $boobsInterestTargetID = -1, $brideSlave = -1, $buttslutID = -1, $buttslutInterestTargetID = -1, $cumslutID = -1, $FResult = 0, $groomSlave = -1, $humiliationID = -1, $humiliationInterestTargetID = -1, $i = 0, $individualCosts = 0, $influenceBonus = 0, $j = 0, $masochistID = -1, $masochistInterestTargetID = -1, $opinion = 0, $r = 0, $subID = -1, $submissiveInterestTargetID = -1, $weddingSlaveID = -1>>\n\n/% Other arrays %/\n<<set $events = [], $RESSevent = [], $RESSTRevent = [], $RETSevent = [], $RECIevent = [], $RecETSevent = [], $REFIevent = [], $REFSevent = [], $PESSevent = [], $PETSevent = [], $FSAcquisitionEvents = [], $FSNonconformistEvents = [], $qualifiedNicknames = [], $REAnalCowgirlSubIDs = [], $REButtholeCheckinIDs = [], $recruit = [], $RETasteTestSubIDs = [], $devotedSlaves = [], $rebelSlaves = [], $REBoobCollisionSubIDs = [], $REIfYouEnjoyItSubIDs = [], $RESadisticDescriptionSubIDs = [], $REShowerForceSubIDs = [], $RESimpleAssaultIDs = [], $RECockmilkInterceptionIDs = [], $REInterslaveBeggingIDs = []>>\n\n/% Slave Objects using 0 instead of null. Second most memory eaten up. %/\n<<set $activeSlave = 0, $displaySlave = 0, $domSlave = 0, $eventSlave = 0, $RERelationshipSlave = 0, $slaveWithoutBonuses = 0, $subSlave = 0, $milfSlave = 0>>\n\n/% Slave Objects that never get zeroed so null them here. Second most memory eaten up. %/\n<<set $assayedSlave = null, $beforeGingering = null, $mother = null, $daughter = null, $devMother = null, $devDaughter = null, $alphaTwin = null, $betaTwin = null, $youngerSister = null, $olderSister = null, $recruiterMother = null, $sibling = null, $recruiterSlave = null>>\n\n/% Slave Object Arrays. These can take up the most memory. %/\n<<set $eligibleSlaves = [], $slavesInLine = []>>\n\n/% Strings Memory varies. %/\n<<set $analSkinDesc = "", $applyDesc = "", $bellyAccessory = "", $buyer = "", $desc = "", $goto = "", $malefactor = "", $nickname = "", $notApplyDesc = "", $oldName = "", $oldSurname = "", $situationDesc = "", $skinDesc = "", $k = "">>\n/% Done with zeroing out, what should be for the most part Temps %/\n\n/*HACKY EVENT WORKAROUNDS*/\n<<if $eventID != -1>>\n\t<<set $slaves[$eventID].devotion -= 50, $eventID = -1>>\n<</if>>\n\n<<if $autosave != 0>>\n\t<<script>>Save.autosave.save("Week Start Autosave")<</script>>\n<</if>>\n\n<<goto "Main">>
<<if $slavesToImport == 1>>\n\t<<assignJob $slaves[$i] "be imported">>\n<<else>>\n\t<<removeJob $slaves[$i] $slaves[$i].assignment>>\n<</if>>\n\n<<goto "New Game Plus">>
<<set $showEncyclopedia = 0, $activeSlave = 0, $eventSlave = 0>>\n\n<<if $plot>>\n\n<<set _effectiveWeek = $week-$nationHate>>\n<<set $toSearch = $arcologies[0].name>>\n<<if (_effectiveWeek == 6)>>\n\t<<set $Event = "strip club closing">>\n\t<<goto "Generic Plot Events">>\n<<elseif (_effectiveWeek == 8)>>\n\t<<set $Event = "strip club aftermath">>\n\t<<goto "Generic Plot Events">>\n<<elseif (_effectiveWeek == 11)>>\n\t<<set $Event = "assistant">>\n\t<<goto "Assistant Events">>\n<<elseif (_effectiveWeek == 14)>>rivalry peacekeepers\n\t<<set $Event = "bad curatives">>\n\t<<goto "Generic Plot Events">>\n<<elseif (_effectiveWeek == 17)>>\n\t<<set $Event = "shoot invitation">>\n\t<<goto "Generic Plot Events">>\n<<elseif (_effectiveWeek == 20)>>\n\t<<set $Event = "slave food">>\n\t<<goto "Generic Plot Events">>\n<<elseif (_effectiveWeek == 24)>>\n\t<<set $Event = "militia">>\n\t<<goto "Generic Plot Events">>\n<<elseif (_effectiveWeek == 27) && ($toSearch.indexOf("Arcology ") != -1)>>\n\t<<set $Event = "arcology naming">>\n\t<<goto "Generic Plot Events">>\n<<elseif ($week == 29)>>\n\t<<set $Event = "aid invitation">>\n\t<<goto "Generic Plot Events">>\n<<elseif (_effectiveWeek == 31)>>\n\t<<goto "P mercenaries">>\n<<elseif (_effectiveWeek == 35) && ($mercenaries > 0)>>\n\t\t<<goto "P snatch and grab">>\n<<elseif (_effectiveWeek == 43)>>\n\t<<goto "P invasion">>\n<<elseif (_effectiveWeek == 44) && ($mercenaries > 0)>>\n\t\t<<set $activeSlave = 0>>\n\t\t<<goto "P mercenary romeo">>\n<<elseif (_effectiveWeek == 46) && ($mercenaries > 0)>>\n\t\t<<goto "P raid invitation">>\n<<elseif _effectiveWeek == 54 && def $peacekeepers && $peacekeepers.attitude >= 0>>\n\t<<goto "P peacekeepers deficit">>\n<<elseif (_effectiveWeek == 56)>>\n\t<<set $collaboration = 0>>\n\t<<set $traitor = 0>>\n\t<<set $hackerSupport = 0>>\n\t<<goto "P underground railroad">>\n<<elseif (_effectiveWeek == 58) && ($traitor == 0)>>\n\t\t<<goto "P bombing">>\n<<elseif (_effectiveWeek == 61) && ($traitor != 0)>>\n\t\t<<goto "P traitor message">>\n<<elseif (_effectiveWeek == 62) && ($mercenaries < 3)>>\n\t\t<<goto "P defense fears">>\n<<elseif (_effectiveWeek == 65) && ($mercenaries >= 3)>>\n\t\t<<goto "P citizens and civilians">>\n<<elseif (_effectiveWeek == 67) && ($traitor != 0)>>\n\t\t<<goto "P collaboration choice">>\n<<elseif (_effectiveWeek == 69)>>\n\t<<goto "P hacker support">>\n<<elseif (_effectiveWeek == 70) && ($collaboration == 1)>>\n\t\t<<goto "P coup collaboration">>\n<<elseif (_effectiveWeek == 71)>>\n\t<<if $mercenaries + $personalArms + $hackerSupport < 5>>\n\t\t<<goto "P coup loss">>\n\t<<else>>\n\t\t<<goto "P coup attempt">>\n\t<</if>>\n<<elseif (_effectiveWeek == 72)>>\n\t<<goto "P coup aftermath">>\n<<elseif (_effectiveWeek > 5) && ($rep > 3000) && ($FSAnnounced == 0)>>\n\t<<goto "P FS Announcement">>\n<<elseif (_effectiveWeek > 18) && ($assistant > 0) && ($assistantOptions == 0)>>\n\t<<set $Event = "assistant SP">>\n\t<<goto "Assistant Events">>\n<<elseif _effectiveWeek > 48 && $invasionVictory > 0 && $peacekeepers == 0>>\n\t<<goto "P peacekeepers intro">>\n<<elseif ($arcologies[0].prosperity > 80) && ($TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent == 0) && ($schoolSuggestion == 0)>>\n\t<<goto "P school suggestion">>\n<<elseif ($assistantFSOptions == 0) && ($assistant > 0) && ($assistantAppearance != "normal") && ($arcologies[0].FSGenderRadicalistDecoration > 20 || $arcologies[0].FSGenderFundamentalistDecoration > 20 || $arcologies[0].FSPaternalistDecoration > 20 || $arcologies[0].FSDegradationistDecoration > 20 || $arcologies[0].FSBodyPuristDecoration > 20 || $arcologies[0].FSTransformationFetishistDecoration > 20 || $arcologies[0].FSYouthPreferentialistDecoration > 20 || $arcologies[0].FSMaturityPreferentialistDecoration > 20 || $arcologies[0].FSSlimnessEnthusiastDecoration > 20 || $arcologies[0].FSAssetExpansionistDecoration > 20 || $arcologies[0].FSPastoralistDecoration > 20 || $arcologies[0].FSPhysicalIdealistDecoration > 20 || $arcologies[0].FSChattelReligionistDecoration > 20 || $arcologies[0].FSRomanRevivalistDecoration > 20 || $arcologies[0].FSAztecRevivalistDecoration > 20 || $arcologies[0].FSEgyptianRevivalistDecoration > 20 || $arcologies[0].FSEdoRevivalistDecoration > 20 || $arcologies[0].FSArabianRevivalistDecoration > 20 || $arcologies[0].FSChineseRevivalistDecoration > 20)>>\n\t<<set $Event = "assistant FS">>\n\t<<goto "Assistant Events">>\n<<elseif ($assistant > 0) && ($assistantNameAnnounced == 0) && ($assistantPower > 0)>>\n\t<<set $Event = "assistant name">>\n\t<<goto "Assistant Events">>\n<<elseif ($marketAssistantAnnounced == 0) && ($assistantPower > 1)>>\n\t<<set $Event = "market assistant">>\n\t<<goto "Assistant Events">>\n<<elseif (_effectiveWeek > 70) && ($corpIncorporated > 0) && ($rivalOwnerEnslaved > 0) && ($mercenaries >= 3) && ($mercenariesHelpCorp == 0)>>\n\t<<goto "P Mercs Help Corp">>\n<<elseif _effectiveWeek > 75 && def $peacekeepers && $peacekeepers.strength < 50 && $rivalOwner == 0>>\n\t<<goto "P peacekeepers independence">>\n<<elseif def $peacekeepers && $peacekeepers.strength >= 50 && $peacekeepers.influenceAnnounced == 0>>\n\t<<goto "P peacekeepers influence">>\n<<elseif (_effectiveWeek > 80) && (random(1,100) > 66) && ($securityForceCreate != 1) && ($securityForceEventSeen != 1) && ($SFMODToggle == 1)>>\n\t<<goto "Security Force Proposal">>\n<<elseif ($securityForceCreate == 1) && ($securityForceActive == 0)>>\n\t<<goto "Security Force Naming-Colonel">>\n<<elseif ($cash > 30000) && ($rep > 4000) && ($corpAnnounced == 0)>>\n\t<<goto "P Corp Announcement">>\n<<elseif ($rivalOwner > 0)>>\n\t<<if $hostageAnnounced == -1>>\n\t\t<<goto "P rivalry hostage">>\n\t<<elseif ($rivalOwner-$rivalryPower+10)/$arcologies[0].prosperity < 0.5>>\n\t\t<<goto "P rivalry victory">>\n\t<<elseif $peacekeepers.attitude > 5 && $rivalryDuration > 1>>\n\t\t<<goto "P rivalry peacekeepers">>\n\t<<else>>\n\t\t<<goto "P rivalry actions">>\n\t<</if>>\n<<elseif ($PShoot == 1)>>\n\t<<set $Event = "shoot result">>\n\t<<goto "Generic Plot Events">>\n<<elseif ($PSnatch == 1)>>\n\t<<goto "P snatch and grab result">>\n<<elseif ($PRaid == 1)>>\n\t<<goto "P raid result">>\n<<elseif ($PAid == 1)>>\n\t<<set $Event = "aid result">>\n\t<<goto "Generic Plot Events">>\n<<elseif ($slaveMedic > 0)>>\n\t<<goto "P slave medic">>\n<<elseif ($PPit == 1) && ($Bodyguard != 0)>>\n\t<<goto "PE pit fight">>\n<<else>>\n\t<<if random(1,100) > _effectiveWeek+25>>\n\t\t<<goto "RIE Eligibility Check">>\n\t<<else>>\n\t\t<<goto "Random Nonindividual Event">>\n\t<</if>>\n<</if>>\n\n<<else>>\n\n<<if random(1,200) > _effectiveWeek+100>>\n\t<<goto "RIE Eligibility Check">>\n<<else>>\n\t<<goto "Random Nonindividual Event">>\n<</if>>\n\n<</if>>
<<set $nextButton = "Back", $nextLink = "Clinic", $showEncyclopedia = 1, $encyclopedia = "Nurse">>\n\n<<if ($Nurse != 0)>>\n\t''__@@.pink;$Nurse.slaveName@@__'' is serving as your Nurse.<br><br>She will help heal your slaves.\n<<else>>\n\tYou have not selected a Nurse.\n<</if>>\n\n<br><br>''Appoint a Nurse from your devoted slaves:''\n<<include "Slave Summary">>\n\n<br><br>[[None|Nurse Workaround][$i = -1]]
<<if $Nurse != 0>>\n\t<<removeJob $Nurse "be the Nurse">>\n<</if>>\n<<if $i > -1>>\n\t<<assignJob $slaves[$i] "be the Nurse">>\n\t<<set $slaves[$i].livingRules = "luxurious">>\n\t<<set $Nurse = $slaves[$i]>>\n<</if>>\n\n<<goto "Clinic">>
You are at your desk in your penthouse office. It has a glass top interface from which you can rule over $arcologies[0].name; $assistantName's avatar is visible in one corner.\n\n<<include "Personal Assistant Appearance">>\n\n<<if $clubAdsSpending >= 5000>>\n\tA corner of your desk is piled with sample merchandise from the campaign promoting your club.\n\t<<set $eventSlaves = []>>\n\t<<for _odi = 0; _odi < $slaves.length; _odi++>>\n\t<<if ($slaves[_odi].assignment == "serve in the club") && canWalk($slaves[_odi])>>\n\t\t<<set $eventSlaves.push($slaves[_odi])>>\n\t<</if>>\n\t<</for>>\n\t<<if $eventSlaves.length > 0>>\n\t<<set $activeSlave = $eventSlaves.random()>>\n\t<<if random(1,2) == 1>>\n\t\tThis includes a sex toy based on $activeSlave.slaveName's\n\t\t<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>\n\t\t<<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>.\n\t\t<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>\n\t\t<<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat.\n\t\t<<else>>\n\t\t<<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy anus<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.\n\t\t<</if>>\n\t<<else>>\n\t\tThere is a figurine of $activeSlave.slaveName; she's depicted\n\t\t<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>\n\t\tlying nude on her back, spreading her legs to <<if $activeSlave.vagina > 3>>exhibit her massive vagina<<elseif $activeSlave.vagina > 2>>show off her gaping cunt<<elseif $activeSlave.vagina > 1>>offer her hot cunt<<elseif $activeSlave.vagina > 0>>display her tight pussy<<else>>tantalize with her virgin pussy<</if>>.\n\t\t<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>\n\t\twith her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips parted, her tongue partway out.\n\t\t<<else>>\n\t\tbending at the waist and spreading her <<if $activeSlave.butt > 6>>gigantic buttocks<<elseif $activeSlave.butt > 4>>meaty asscheeks<<elseif $activeSlave.butt > 2>>healthy buttocks<<else>>cute butt<</if>> to show off her <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>><<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<<if $brothelAdsSpending >= 5000>>\n\t<<if $clubAdsSpending >= 5000>>\n\tThere's just as much from the similar campaign advertising $brothelName.\n\t<<else>>\n\tA corner of your desk is piled with sample merchandise from the campaign promoting $brothelName.\n\t<</if>>\n\t<<set $eventSlaves = []>>\n\t<<for _odi = 0; _odi < $slaves.length; _odi++>>\n\t<<if ($slaves[_odi].assignment == "work in the brothel") && canWalk($slaves[_odi])>>\n\t\t<<set $eventSlaves.push($slaves[_odi])>>\n\t<</if>>\n\t<</for>>\n\t<<if $eventSlaves.length > 0>>\n\t<<set $activeSlave = $eventSlaves.random()>>\n\t<<if random(1,2) == 1>>\n\t\tThis includes a sex toy based on $activeSlave.slaveName's\n\t\t<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>\n\t\t<<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>.\n\t\t<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>\n\t\t<<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat.\n\t\t<<else>>\n\t\t<<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>><<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.\n\t\t<</if>>\n\t<<else>>\n\t\tThis includes paired figurines of $activeSlave.slaveName with a faceless male figure;\n\t\t<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>\n\t\tshe's shamelessly riding his dick.\n\t\t<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>\n\t\tshe's on her knees with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips wrapped around his dick.\n\t\t<<else>>\n\t\tshe's shown <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>looking up teasingly as she takes his dick up her roomy anus<<elseif $activeSlave.anus > 1>>looking up teasingly as she takes his dick in her big butthole<<elseif $activeSlave.anus > 0>>gasping as she takes his dick in her tight asshole<<else>>screaming as he fucks her virgin backdoor<</if>>.\n\t\t<</if>>\n\t<</if>>\n\t<</if>>\n<</if>>\n<br> Next to your desk is a sturdy black leather couch. All the walls on this floor are glass, so you can see your <<if $slaves.length > 50>>innumerable<<elseif $slaves.length > 20>>many<<elseif $slaves.length > 10>>numerous<<elseif $slaves.length > 5>>handful of<<else>>few<</if>> slaves going about their business. The room is designed so that everyone must walk past the door to your office to get anywhere.\n<<if $personalArms > 0>>\n\tYour custom armor rests in the corner of the room where visitors can admire it, and you can don it quickly if necessary.\n\t<<if ($week > (43-$nationHate)) && ($mercenaries >= 5)>>\n\t\tIts plates bear scarring won in victorious battle, and from its back rises a banner depicting you at the head of your $mercenariesTitle.\n\t<<elseif $week > (43-$nationHate)>>\n\t\tIts plates bear scarring fairly won.\n\t<</if>>\n\t<<if $assistant > 0>>\n\t\tThe last time she had it maintained, $assistantName added\n\t\t<<switch $assistantAppearance>>\n\t\t<<case "monstergirl">>\n\t\t\ta pinup of herself to its plating: she's depicted with her fangs bared, each strand of her tentacle hair holding a lightning bolt, and both of her cocks ejaculating fire.\n\t\t<<case "shemale">>\n\t\t\ta pinup of herself to its plating: she's depicted straddling a battle rifle so closely that it looks like she's intimately entangled in the action.\n\t\t<<case "amazon">>\n\t\t\ta pinup of herself to its plating: she's depicted in a classic nude bodybuilder's pose, but with a cutely coquettish expression.\n\t\t<<case "businesswoman">>\n\t\t\ta pinup of herself to its plating: she's depicted wearing underwear, for once, and looking very severe as she straddles a cruise missile in a classic bombshell pose.\n\t\t<<case "goddess">>\n\t\t\ta pinup of herself to its plating: she's depicted demurely but barely covering her radiant body with a flowing ribbon, like a goddess about to burst with triplets.\n\t\t<<case "schoolgirl">>\n\t\t\ta pinup of herself to its plating: she's depicted up on tiptoe, back turned, with her schoolgirl skirt riding up to bare her bottom.\n\t\t<<default>>\n\t\t\ther own symbol to its insignia.\n\t\t<</switch>>\n\t<</if>>\n<</if>>\n<<if $trinkets.length > 0>>\nThere's a display case behind your desk,\n<<if $trinkets.length > 2>>\n\twith\n\t<<for $i = 0; $i < $trinkets.length; $i++>>\n\t<<if $i < $trinkets.length-1>>\n\t\t$trinkets[$i],\n\t<<else>>\n\t\tand $trinkets[$i].\n\t<</if>>\n\t<</for>>\n<<elseif $trinkets.length > 1>>\n\twith a couple of items: $trinkets[0], and $trinkets[1].\n<<else>>\n\twith a single item: $trinkets[0].\n<</if>>\n<</if>>
<<set $showEncyclopedia = 0, $nextButton = "Back to Main", $nextLink = "Main">>\n\n''SAVES''\n<br>\nThis save was created using FC version $ver build $releaseID.\n<br>\n [[Apply Backwards Compatibility Update|Backwards Compatibility]]\n\n<br>\n<<if ($autosave == 0)>>\nEnd of week autosaving is currently @@.red;DISABLED@@. [[Enable|Options][$autosave = 1]]\n<<else>>\nEnd of week autosaving is currently @@.cyan;ENABLED@@. [[Disable|Options][$autosave = 0]]\n<</if>>\n\n<<if ($releaseID >= 1000) || $ver.startsWith("0.9") or $ver.startsWith("0.8") or $ver.startsWith("0.7") or $ver.startsWith("0.6")>>\n\t<br><br>\n\t''NEW GAME PLUS''\n\t<br>\n\t//You can begin a new game with up to five of your current slaves, although starting resources other than these five slaves will be reduced. New Game Plus @@.yellow;MAY@@ work across versions. To attempt to migrate a save across versions://\n\t<br> //1) Save on this screen//\n\t<br> //2) Use your browser to open the new .html file in this tab//\n\t<br> //3) [[Activate New Game Plus.|New Game Plus][$ui to "start"]]\n<<else>>\n\t//New Game Plus is not available because this game was not started with a compatible version.//\n<</if>>\n\n<br>\n\n<<if $familyTesting == 1>>\n<br><<link "Reset extended family mode controllers">><<goto "family panic">><</link>> //Clears and rebuilds .sister and .daughter tracking.//\n<</if>>\n\n<<if isNaN($rep)>>\n<br>[[Reset Reputation|Options][$rep = 0]]\n<</if>>\n<<if isNaN($cash)>>\n<br>[[Reset Money|Options][$cash = 500]]\n<</if>>\n\n\n\n<br>\n''IMAGES''\n<br>\nImage display\n<<if $seeImages == 1>>\n\t@@.cyan;ENABLED@@. [[Disable|Options][$seeImages = 0]]\n\t<br>\n\t<<if $imageChoice == 1>>\n\t\t@@.yellow;Vector art by NoX@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]]\n\t\t<br>\n\t\tHighlights on shiny clothing\n\t\t<<if $seeVectorArtHighlights == 1>>\n\t\t\t@@.cyan;ENABLED@@. [[Disable|Options][$seeVectorArtHighlights = 0]]\n\t\t<<else>>\n\t\t\t@@.red;DISABLED@@. [[Enable|Options][$seeVectorArtHighlights = 1]]\n\t\t<</if>>\n\t<<else>>\n\t\t@@.yellow;Rendered imagepack by Shokushu@@ is selected. [[Switch to vector art|Options][$imageChoice = 1]] //Requires image resources.//\n\t\t<br>\n\t\tSlave summary fetish images\n\t\t<<if $seeMainFetishes == 1>>\n\t\t\t@@.cyan;ENABLED@@. [[Disable|Options][$seeMainFetishes = 0]]\n\t\t<<else>>\n\t\t\t@@.red;DISABLED@@. [[Enable|Options][$seeMainFetishes = 1]]\n\t\t<</if>>\n\t<</if>>\n\t<br>\n\tSlave images in lists are\n\t<<if $seeSummaryImages == 1>>\n\t\t@@.cyan;ENABLED@@. [[Disable|Options][$seeSummaryImages = 0]]\n\t<<else>>\n\t\t@@.red;DISABLED@@. [[Enable|Options][$seeSummaryImages = 1]]\n\t<</if>>\n\t<br>\n\tSlave images in the weekly report are\n\t<<if $seeReportImages == 1>>\n\t\t@@.cyan;ENABLED@@. [[Disable|Options][$seeReportImages = 0]]\n\t<<else>>\n\t\t@@.red;DISABLED@@. [[Enable|Options][$seeReportImages = 1]]\n\t<</if>>\n<<else>>\n\t@@.red;DISABLED@@. [[Enable|Options][$seeImages = 1]]\n<</if>>\n\n<br><br>\n''MAIN ARCOLOGY SCREEN OPTIONS''\n<br>\n<<if $newModelUI != 0>>\nNew Model UI @@.cyan;ENABLED@@. [[Disable|Options][$newModelUI = 0]]\n<<else>>\nNew Model UI @@.red;DISABLED@@. [[Enable|Options][$newModelUI = 1]]\n<</if>>\n\n<br>\n\n<<if $seeArcology == 1>>\nMain menu arcology description @@.cyan;ENABLED@@. [[Disable|Options][$seeArcology = 0]]\n<<else>>\nMain menu arcology description @@.red;DISABLED@@. [[Enable|Options][$seeArcology = 1]]\n<</if>>\n\n<br>\n\n<<if ($seeDesk == 0)>>\nMain menu desk description @@.red;DISABLED@@. [[Enable|Options][$seeDesk = 1]]\n<<else>>\nMain menu desk description @@.cyan;ENABLED@@. [[Disable|Options][$seeDesk = 0]]\n<</if>>\n\n<br>\n\n<<if ($seeFCNN == 0)>>\nMain menu newsfeed @@.red;DISABLED@@. [[Enable|Options][$seeFCNN = 1]]\n<<else>>\nMain menu newsfeed @@.cyan;ENABLED@@. [[Disable|Options][$seeFCNN = 0]]\n<</if>>\n\n<br>\n\nMain menu leadership controls displayed\n<<if ($positionMainLinks == 1)>>\n\t@@.cyan;ABOVE@@ slave list.\n\t[[Below|Options][$positionMainLinks = -1]] |\n\t[[Both|Options][$positionMainLinks = 0]]\n<<elseif ($positionMainLinks == -1)>>\n\t@@.cyan;BELOW@@ slave list.\n\t[[Above|Options][$positionMainLinks = 1]] |\n\t[[Both|Options][$positionMainLinks = 0]]\n<<else>>\n\t@@.cyan;ABOVE AND BELOW@@ slave list.\n\t[[Above|Options][$positionMainLinks = 1]] |\n\t[[Below|Options][$positionMainLinks = -1]]\n<</if>>\n\n<br>\n\nTips from the Encyclopedia are\n<<if ($showTipsFromEncy == 0)>>\n\t@@.red;DISABLED@@. [[Enable|Options][$showTipsFromEncy = 1]]\n<<else>>\n\t@@.cyan;ENABLED@@. [[Disable|Options][$showTipsFromEncy = 0]]\n<</if>>\n\n<br><br>\n''REPORTS''\n<br>\nEnd week report descriptive details are\n<<if ($showEWD == 0)>>\n\t@@.red;DISABLED@@. [[Enable|Options][$showEWD = 1]]\n<<else>>\n\t@@.cyan;ENABLED@@. [[Disable|Options][$showEWD = 0]]\n<</if>>\n\n<br>\n\nEnd week report performance modifier descriptions are\n<<if ($showEWM == 0)>>\n\t@@.red;DISABLED@@. [[Enable|Options][$showEWM = 1]]\n<<else>>\n\t@@.cyan;ENABLED@@. [[Disable|Options][$showEWM = 0]]\n<</if>>\n\n<br>\n\nEconomic report neighbor details such as trade impacts on culture are\n<<if ($showNeighborDetails != 0)>>\n\t@@.cyan;ENABLED@@. [[Disable|Options][$showNeighborDetails = 0]]\n<<else>>\n\t@@.red;DISABLED@@. [[Enable|Options][$showNeighborDetails = 1]]\n<</if>>\n\n<br>\n\nMaster Suite report details such as slave changes are\n<<if ($verboseDescriptions == 1)>>\n\t@@.cyan;ENABLED@@. [[Disable|Options][$verboseDescriptions = 0]]\n<<else>>\n\t@@.red;DISABLED@@. [[Enable|Options][$verboseDescriptions = 1]]\n<</if>>\n\n<br>\n\n/* Accordion 000-250-006 */\n<br />\n\tAccordion effects on weekly reports are\n<<if ($useAccordion != 1)>>\n\t@@.red;DISABLED@@. [[Enable|Options][$useAccordion = 1]]\n<<else>>\n\t@@.cyan;ENABLED@@. [[Disable|Options][$useAccordion = 0]]\n<</if>>\n/* Accordion 000-250-006 */\n\n<br>\n\nMain Page Summary tabs are\n<<if $useTabs == 0>>\n@@.red;DISABLED@@. [[Enable|Options][$useTabs = 1]]\n<<else>>\n@@.cyan;ENABLED@@. [[Disable|Options][$useTabs = 0]]\n<</if>>\n\n\n<br><br>\n''FLAVOR SCENES''\n<br>\nSlave reactions to facility assignments are\n<<if ($showAssignToScenes == 0)>>\n\t@@.red;DISABLED@@. [[Enable|Options][$showAssignToScenes = 1]]\n<<else>>\n\t@@.cyan;ENABLED@@. [[Disable|Options][$showAssignToScenes = 0]]\n<</if>>\n\n<br>\n\nAppraisal miniscenes on slave sale are\n<<if ($showAppraisal == 0)>>\n\t@@.red;DISABLED@@. [[Enable|Options][$showAppraisal = 1]]\n<<else>>\n\t@@.cyan;ENABLED@@. [[Disable|Options][$showAppraisal = 0]]\n<</if>>\n\n<br>\n\nAssignment performance vignettes on the end week report are\n<<if ($showVignettes == 0)>>\n\t@@.red;DISABLED@@. [[Enable|Options][$showVignettes = 1]]\n<<else>>\n\t@@.cyan;ENABLED@@. [[Disable|Options][$showVignettes = 0]]\n<</if>>\n\n\n<br><br>\n''CONTENT''\n<br>\n<<if ($seeExtreme == 0)>>\nExtreme content like amputation is currently @@.red;DISABLED@@. [[Enable|Options][$seeExtreme = 1]]\n<<else>>\nExtreme content like amputation is currently @@.cyan;ENABLED@@. [[Disable|Options][$seeExtreme = 0]]\n<</if>> \n<br> //Will not affect extreme surgeries already applied already in-game. \n<br> More granular control of what appears is in// [[Description Options]].\n\n<br><br>\n''INTERSECTING MECHANICS''\n<br>\n<<if ($weightAffectsAssets != 0)>>\nSlave assets affected by weight is @@.cyan;ENABLED@@. [[Disable|Options][$weightAffectsAssets = 0]]\n<<else>>\nSlave assets affected by weight is @@.red;DISABLED@@. [[Enable|Options][$weightAffectsAssets = 1]]\n<</if>> //Diet will still affect asset size.//\n\n<br>\n<<if ($curativeSideEffects != 0)>>\nCurative side effects are @@.cyan;ENABLED@@. [[Disable|Options][$curativeSideEffects = 0]]\n<<else>>\nCurative side effects are @@.red;DISABLED@@. [[Enable|Options][$curativeSideEffects = 1]]\n<</if>> //If enabled, curatives have a chance to give slaves harmful side effects.//\n\n<br><br>\n''MODS''\n<br>\n<<if ($SFMODToggle == 0)>>\n\tThe Security Force Mod is @@.red;DISABLED@@. [[Enable|Options][$SFMODToggle = 1]]\n<<else>>\n\tThe Security Force Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$SFMODToggle = 0]]\n<</if>> //Will not affect mod content that has already been encountered.//\n\n<br>\n\n<<if ($cyberMod == 0)>>\n\tCybernetics Mod is currently @@.red;DISABLED@@. [[Enable|Options][$cyberMod = 1]]\n<<else>>\n\tCybernetics Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$cyberMod = 0]]\n<</if>>\n\n<br><br>\n''CHEATING/DEV OPTIONS''\n<br>\n<<if $seeAge == 1>>\n\tSlaves ''will'' age.\n\t[[Disable|Options][$seeAge = 0]]\n<<else>>\n\tSlaves ''will not'' age.\n\t[[Enable|Options][$seeAge = 1]]\n<</if>>\n<br>\n<<if ($cheatMode == 1)>>\n<br>\nCheatmode is currently @@.cyan;ENABLED@@. [[Disable|Options][$cheatMode = 0]]\n\t<br>\n\t<<if ($cheatModeM == 1)>>\n\tSidebar Cheats are currently @@.cyan;SHOWN@@. [[Disable|Options][$cheatModeM = 0]]\n\t<<else>>\n\tSidebar Cheats are currently @@.red;HIDDEN@@. [[Enable|Options][$cheatModeM = 1]]\n\t<</if>>\n<<else>>\nCheatmode is currently @@.red;DISABLED@@. [[Enable|Options][$cheatMode = 1]]\n//This will allow manual selection of events and unlock some options that would usually be restricted by progress//\n<</if>>\n<br>\n [[Add money|Options][$cheater = 1, $cash += 100000]] | [[Add rep|Options][$cheater = 1, $rep += 10000]] //Cheating will be flagged in your save//\n<br>\n\n<<if ($debugMode == 1)>>\n\tDebug Mode is currently @@.cyan;ENABLED@@. [[Disable|Options][$debugMode = 0]]\n<<else>>\n\tDebug Mode is currently @@.red;DISABLED@@. [[Enable|Options][$debugMode = 1]]\n\t//This will add a Display Variables and Bug Report passage to the sidebar.//\n<</if>>\n\n\n/*\n<br><br>\n\n[[Enable backwards compatibility|Backwards Compatibility]]\n<br> //Select this option to make saves older than 0.9 compatible. If you see a lot of red error messages after loading a save file, using this option may make it possible to continue. Untested for saves earlier than 0.6.//\n*/
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $bioreactorsAnnounced = 1>>\n\n<<set $activeSlave = $slaves.find(function(s) { return s.assignment == "work in the dairy" && s.boobs > 48000 && (s.balls == 0 || s.balls >= 10) && s.fetish == "mindbroken"; })>>\n\n<<if (ndef $activeSlave)>>\n\t<<goto "Random Nonindividual Event">>\n<<else>>\n\nWhen you need peace and quiet to work through a difficult problem, you sometimes take a few minutes to pace through $dairyName. The massive, gently swaying breasts are always an encouraging sight, and the faint, rhythmic sounds of machine milking, machine feeding, and machine sodomy have a stimulating effect on one's thought processes. When you reach the end of the row of machines for the first time today, you turn to walk back again, and then notice that $assistantName's\n<<if $assistant == 0>>\n\tsymbol is visible on a screen across from the last cow in the row from you, glowing gently to get your attention.\n<<else>>\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\tmonstergirl avatar is visible on a screen across from the last cow in the row from you, waving cheerfully for your attention with one of her hands and a couple of her hair-tentacles.\n\t<<case "shemale">>\n\t\tshemale avatar is visible on a screen across from the last cow in the row from you, waving for your attention. (Her bouncy waving makes her ever-erect cock wave too.)\n\t<<case "amazon">>\n\t\tamazon avatar is visible on a screen across from the last cow in the row from you, jumping up and down for your attention.\n\t<<case "businesswoman">>\n\t\tbusinesswoman avatar is visible on a screen across from the last cow in the row from you, waving politely for your attention and pointing to a tablet in her hand.\n\t<<case "goddess">>\n\t\tgoddess avatar is visible on a screen across from the last cow in the row from you, waving demurely for your attention and holding up one of her dribbling breasts.\n\t<<case "schoolgirl">>\n\t\tschoolgirl avatar is visible on a screen across from the last cow in the row from you, waving cutely for your attention and pointing to a tablet in her hand.\n\t<<default>>\n\t\tsymbol is visible on a screen across from the last cow in the row from you, spinning and glowing gently to get your attention.\n\t<</switch>>\n<</if>>\n<br><br>\n<<if $assistant == 0>>\n\t<<if $PC.title == 1>>"Sir,"<<else>>"Madam,"<</if>> it says, "I have a matter for your attention, concerning this slave."\n<<else>>\n\t<<if $PC.title == 1>>"Sir,"<<else>>"Ma'am,"<</if>> she says, "I'd like to ask you something about this slave."\n<</if>>\nYou stop and consider the cow, from her titanic breasts to her <<if ($activeSlave.balls >= 10) && ($activeSlave.scrotum > 0)>>swollen balls<<elseif $activeSlave.vagina > -1>>slavering cunt<<else>>distended stomach<</if>> to her dildo-filled anus.\n<<if $assistant == 0>>\n\t"This slave is permanently dependent on her milking machine," it continues. "She cannot be removed without uneconomical expenditures, and is unlikely to be useful elsewhere.\n\tAdditionally, there is nothing more that can be done to make her breasts any bigger<<if $activeSlave.balls >= 10>> or her testicles any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. Her development is essentially final, and that status can be made official. She could be redesignated as equipment. Other than her designation, this would make little difference: The machine would be slightly less cautious with her drugs, future intubations, and such, and she would be removed from the slave lists."\n<<else>>\n\t"She's never leaving here, not without surgery. And even then, she's forgotten almost everything, and she won't be getting it back."\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\tThe monstergirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.\n\t<<case "shemale">>\n\t\tThe shemale positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.\n\t<<case "amazon">>\n\t\tThe amazon positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.\n\t<<case "businesswoman">>\n\t\tThe businesswoman positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.\n\t<<case "goddess">>\n\t\tThe goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.\n\t<<case "schoolgirl">>\n\t\tThe schoolgirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.\n\t<<default>>\n\t\tThe symbol on the screen dissolves down to create a gentle backlight behind the slave.\n\t<</switch>>\n\t"She's beautiful, isn't she? Perfect. There's nothing more that can be done, to make her udders any bigger<<if $activeSlave.balls >= 10>> or her balls any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. She's complete, and she's part of this machine now, and that's all she'll ever be. I can make that status official, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. I'd redesignate her as equipment. It wouldn't change much, other than a designation. I'd just be a little less cautious with her drugs, future intubations, things like that. But for slave purposes, she'd be gone. Just a part of $dairyName, forever. Or, until she wears out in <<if $activeSlave.age > 38>>a few years<<elseif $activeSlave.age > 30>>a decade or so<<else>>a couple of decades<</if>>."\n<</if>>\n\n<br><br>\n\n<span id="result">\n<<link "Do it, and do it to all maximized dairy slaves">>\n\t<<replace "#result">>\n\t\tYour assistant pauses, and then says, "Redesignation complete, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. This milking machine has been equipped with biological components. This combination is projected to produce approximately <<if $activeSlave.balls > 0>><<print 1000*Math.trunc((3*52*(45-$activeSlave.age))/1000)>> liters of cum,<</if>>\n\t\t<<if $activeSlave.ovaries == 1>><<print 100*Math.trunc((52*(45-$activeSlave.age))/100)>> liters of vaginal secretions, <<print 5*(45-$activeSlave.age)>> slaves,<</if>>\n\t\tand <<print 1000*Math.trunc((300*52*(45-$activeSlave.age))/1000)>> liters of milk over a <<print 45-$activeSlave.age>> year period before its biological components must be replaced."\n\t\t<<if $assistant > 0>>\n\t\t\t<<switch $assistantAppearance>>\n\t\t\t<<case "monstergirl">>\n\t\t\t\tHer avatar watches the new equipment with almost motherly affection, her tentacle hair writhing obscurely.\n\t\t\t<<case "shemale">>\n\t\t\t\tHer avatar sits down and produces a glass of milk. She drains it in one long chug, and then begins to jerk off.\n\t\t\t<<case "amazon">>\n\t\t\t\tHer avatar sits down with a clatter of bone ornaments, produces a skin of milk, and takes a long pull.\n\t\t\t<<case "businesswoman">>\n\t\t\t\tHer avatar stands on the screen, watching the new equipment with an air of satisfaction.\n\t\t\t<<case "goddess">>\n\t\t\t\tHer avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.\n\t\t\t<<case "schoolgirl">>\n\t\t\t\tHer avatar sits down, watching the new equipment with an air of embarrassment. The schoolgirl blushes, and begins to masturbate.\n\t\t\t<<default>>\n\t\t\t\tHer avatar symbol returns to gentle spinning, doing so in synchronicity with the undulations of the new equipment's breasts.\n\t\t\t<</switch>>\n\t\t<</if>>\n\t\t"Future redesignations can always be disabled from $dairyName interface."\n\t\t<<if ($activeSlave.ovaries == 1)>>\n\t\t<<if ($activeSlave.balls == 0)>>\n\t\t\t<<set $bioreactorsXX += 1>>\n\t\t<<else>>\n\t\t\t<<set $bioreactorsHerm += 1>>\n\t\t<</if>>\n\t\t<<else>>\n\t\t<<if ($activeSlave.balls == 0)>>\n\t\t\t<<set $bioreactorsBarren += 1>>\n\t\t<<else>>\n\t\t\t<<set $bioreactorsXY += 1>>\n\t\t<</if>>\n\t\t<</if>>\n\t\t<<include "Remove activeSlave">>\n\t\t<<set $createBioreactors = 1>>\n\t<</replace>>\n<</link>>\n<br><<link "No, leave her as she is">>\n\t<<replace "#result">>\n\t\t"Yes, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," your assistant confirms. "This option will remain accessible from $dairyName control interface, if you reconsider."\n\t<</replace>>\n<</link>>\n</span>\n\n<</if>> /* closes validity check */
<<nobr>>\n\n<<set $nextButton = "Continue">>\n<<set $nextLink = "Random Nonindividual Event">>\n\n<</nobr>>\s\n\s\nOne fine day, you're strolling down the main promenade, making your usual combined inspection and public rounds. These walks are triply useful, since they allow you to keep a finger on the pulse of your demesne, identify any problems, and display yourself to the population. <<if $Bodyguard != 0>>$Bodyguard.slaveName is walking with you, of course, her presence protection, intimidation, and ostentation, all in one.<</if>>\n\n<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> suddenly relays a silent alarm, highlighting a scruffy individual twenty meters ahead. This person is hooded and acting oddly. You catch a glance from beneath the hood in your direction: and the figure obviously decides that it can get no closer to you. Your assistant's scanning detects the presence of an implanted bomb moments before the suicide bomber detonates themselves.\n\nThe implant is small, and went off too far ahead to do anything more than stun. <<if $Bodyguard != 0>>Since she was behind you, $Bodyguard.slaveName is in much better shape than you, her ears clear and her senses sharp. <</if>>Three other assailants run at you from where they were waiting in the confusion, wielding improvised weapons that apparently did not set off the security scanners.\n\n<<nobr>>\n\n<<if $Bodyguard != 0>>\n<<if $Bodyguard.amp <= -4>>\n\t$Bodyguard.slaveName glances at you to check that her principal is alive, her P-Limbs already entering combat mode. She becomes more inhuman by the moment,\n\t<<if ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 5>>\n\t\ther calves unfolding to reveal stabilizers that slide down and broaden her ground contact. The targeting programs in her arms allow her to fire her light machine gun from the hip, and she places a precise burst in each target.\n\t<<elseif ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 4>>\n\t\tthe arm that holds her battle rifle extending to lock to its foregrip and stock. With it fully attached to her, she raises that arm at each attacker in turn.\n\t<<elseif ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 3>>\n\t\tstabilizers extending from the forearm that holds her submachine gun. She fires it one-handed, the weapons barely moving at all as she flicks from target to target.\n\t<<else>>\n\t\ther hand extending fully around her machine pistol even as she brings it up to meet the first target. When its first magazine is expended, her forearm unfolds to reveal another.\n\t<</if>>\n\tYour bodyguard's enhancements are not exactly secret, however, and the attackers are numerous, sent to overwhelm her. She drops her weapon, ammunition expended, producing a scream of triumph from one of the few remaining assailants. Nothing daunted, she swings her dominant hand down to her thigh on that side. It unfolds and places a pistol in her grip, which she brings up and uses to end the engagement.\n\t<br><br>\n\tAfter reloading her pistol from the ammunition compartment in her other thigh, she strides mechanically from body to body, a few of which are still moving. Stopping by each one, she places her palm against the base of each head with obscene care before extending the blade in her forearm through it. This done, she scans for further threats. There are none, and due to her terrifying display there is @@.green;an increase in confidence in the security of $arcologies[0].name@@ and @@.green;public applause for your skill in training her.@@ There is some @@.red;minor damage@@ to repair, but no lasting harm.\n\t<<set $cash -= 1000>>\n\t<<set $rep += 500>>\n\t<<set $arcologies[0].prosperity += 1>>\n\n<<elseif $Bodyguard.combatSkill > 0>>\n\t$Bodyguard.slaveName glances at you to check that her principal is alive for the moment, already\n\t<<if ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 5>>\n\t\tgetting her light machine gun into action. Since they're so close, she doesn't even bother to shoulder the weapon, simply using her weapon's firepower to dump rounds into each attacker.\n\t<<elseif ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 4>>\n\t\tbringing her battle rifle up. She swivels from target to target, placing a single round in each, using the weapon's devastating stopping power to good effect.\n\t<<elseif ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 3>>\n\t\tbringing her submachine gun up. She cradles the compact weapon in both hands and swivels from target to target, placing a long burst of fire in each, using the weapon's large ammunition capacity to good effect.\n\t<<else>>\n\t\tdrawing her machine pistol. She cradles the diminutive weapon in both hands and swivels from target to target, placing a disciplined burst of fire in each at its center of mass.\n\t<</if>>\n\tNone of them gets within five meters. $Bodyguard.slaveName dispassionately places a round in the head of each body, reloads, and takes up a position from which she can watch for further threats. There are none, and due to her sterling conduct there is @@.green;an increase in confidence in the security of $arcologies[0].name@@ and @@.green;public applause for your skill in training her.@@ There is some @@.red;minor damage@@ to repair, but no lasting harm.\n\t<<set $cash -= 1000>>\n\t<<set $rep += 500>>\n\t<<set $arcologies[0].prosperity += 1>>\n\n<<elseif $Bodyguard.muscles > 5>>\n\t$Bodyguard.slaveName hurriedly <<if ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 5>>gets her light machine gun firing. The weapon's high rate of fire tears through the first enemy but rapidly pulls her aim off target.<<elseif ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 4>>brings up her battle rifle. She hits the nearest assailant with her first round and then fires again, but the weapon's powerful recoil sends it over her target.<<elseif ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 3>>brings up her submachine gun. She points it at the nearest assailant and pulls the trigger; the weapon's high rate of fire tears through the enemy but rapidly pulls her aim off target.<<else>>draws her machine pistol. She points it one-handed at the nearest assailant and pulls the trigger; the weapon's high rate of fire tears through the enemy but rapidly pulls her aim off target.<</if>> By the time she pulls the muzzle back down the others are on her. Fortunately, she is equal to the challenge, getting her sword into gory action. She is physically powerful but unskilled, so the result is simple, unlovely butcher's work. This spectacle produces @@.green;an increase in confidence in the security of $arcologies[0].name.@@ There is some @@.red;minor property damage@@ to repair, but no lasting harm.\n\t<<set $cash -= 1000>>\n\t<<set $arcologies[0].prosperity += 1>>\n\n<<else>>\n\t$Bodyguard.slaveName hurriedly <<if ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 5>>gets her light machine gun firing. The weapon's high rate of fire tears through the first enemy but rapidly pulls her aim off target.<<elseif ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 4>>brings up her battle rifle. She hits the nearest assailant with her first round and then fires again, but the weapon's powerful recoil sends it over her target.<<elseif ($Bodyguard.muscles+$Bodyguard.height-100)/25 > 3>>brings up her submachine gun. She points it at the nearest assailant and pulls the trigger; the weapon's high rate of fire tears through the enemy but rapidly pulls her aim off target.<<else>>draws her machine pistol. She points it one-handed at the nearest assailant and pulls the trigger; the weapon's high rate of fire tears through the enemy but rapidly pulls her aim off target.<</if>> By the time she pulls the muzzle back down the others are on her. Her sword is very sharp, but so are her assailants' weapons, and everyone is unskilled. As often happens with bladed fights between unarmored novices, everyone dies, and so fast that you cannot intervene. $Bodyguard.slaveName expires gasping in agony over multiple deep wounds to her abdomen, but still manages to lock eyes with you as she does. There is some @@.red;minor property damage@@ to repair, but no lasting harm.\n\t<<set $cash -= 1000>>\n\t<<set $Bodyguard.health -= 1000>>\n\t<<set $activeSlave = $Bodyguard>>\n\t<<include "Remove activeSlave">>\n<</if>> /* closes $Bodyguard != 0 */\n\t\n<<elseif $personalArms > 0>>\n\tYou are prepared for this exigency. Your handsome clothing conceals a small but very powerful pistol. This fact comes slowly back to you as your ears and mind shake off the blast effects. There is something important about this fact, but you are having trouble thinking of it. Eventually, you remember, and groggily draw and level the weapon. Its rocket-assisted slugs detonate on contact, assisting your impaired marksmanship by causing fatal damage regardless of shot placement. You are alive, and you are not permanently damaged, which is more than can be said for your assailants, who have with the assistance of your weapon redecorated this area of the club in red tones. There is some @@.red;minor property damage@@ to repair, but no lasting harm.\n\t<<set $cash -= 1000>>\n\n<<elseif $mercenaries > 0>>\n\tAs you collect your senses, you are dimly aware of a massive form rushing to stand over you. In its hands is a chunky object that emits three long tongues of flame and makes three barking sounds that break through the ringing in your ears. You manage to get yourself together enough to understand the mercenary as he slings his shotgun and kneels to check you over. His experienced hands disclose no injury, and he says, "You'll be OK, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Come on, up and at 'em. Let's get you checked out." There is some @@.red;minor property damage@@ to repair, but no lasting harm.\n\t<<set $cash -= 1000>>\n\n<<elseif $arcologyUpgrade.drones == 1>>\n\tTwo security drones reach the scene at the very last second. They drop the assailants with taser rounds, the demonic little munitions' sharp heads burying themselves in muscle before applying voltage. There is some @@.red;minor property damage@@ to repair, but no lasting harm.\n\t<<set $cash -= 1000>>\n\n<<else>>\n\t<<set $gameover = "bombing">><<goto "Gameover">>\n<</if>>\n\nHours later, you receive another message from the Daughters of Liberty. This one is even briefer than the first. "Next time, '<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>,'" it reads.\n\n<</nobr>>
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>\n\n<<if $assistant > 0>>\n\tWhile working at your desk, you are accompanied by the luscious sound of $assistantName humming to herself, which she does to indicate she's working on a difficult task. After this goes on for a while,\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\ther monstergirl avatar uses its tentacle hair to wave for your attention\n\t<<case "shemale">>\n\t\ther avatar helicopters its dick until she has your attention\n\t<<case "amazon">>\n\t\ther avatar jumps up and down for your attention, hooting cheerfully,\n\t<<case "businesswoman">>\n\t\ther avatar takes off its reading glasses, straightens its suit jacket,\n\t<<case "goddess">>\n\t\ther avatar hefts up her gravid body, glowing brighter than usual to get your attention,\n\t<<case "schoolgirl">>\n\t\ther schoolgirl avatar bounces up and down for your attention\n\t<<default>>\n\t\ther symbol glows to get your attention\n\t<</switch>>\n\tand says, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a suggestion. At your request I have been reviewing historical slave societies for parallels with our current situation. I calculate it would be very advantageous to bind your mercenaries more closely to the arcology. It would be expensive, but if they were all given slaves, better weapons, and some sort of title, they would defend this place to the death."<<else>><<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> catches your attention as you work at your desk. It says, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, a suggestion. Review of historical slave societies for parallels with your current situation is complete. Analysis indicates it would be advantageous to increase the loyalty of your mercenaries. It would be expensive, but if they were given slaves, better weapons, and an honorary title, they would defend the arcology with increased effectiveness."\n<</if>>\n\n<br><br>\n\n''This is a unique and very important opportunity'' and must not be taken lightly. //All of these choices have the same gameplay effect, and only differ in theme.//\n\n<br><br>\n\n<span id="result">\n<<link "Decline">>\n\t<<replace "#result">>\n\tThe suggestion is absurd; no historical lessons are necessary for a world where drones and supercomputers rule the day. Your mercenaries will doubtless perform well enough as mercenaries.\n\t<</replace>>\n<</link>>\n<br><<link "They shall be my Knights">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knight-Captain reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Knights - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Knights">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<<if $arcologies[0].FSRomanRevivalist >= 10>>\n<br><<link "They shall be my Evocati">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Evocati - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a Roman standard. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Evocati">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSAztecRevivalist >= 10>>\s\n<<link "They shall be my Shorn Ones">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Shorn Ones - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Aztec standard adorned on a spear. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $nextButton = "Continue">>\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Shorn Ones">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSChineseRevivalist >= 10>>\s\n<<link "They shall be my Imperial Guards">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "General of the Imperial Guard, reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Imperial Guards - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Imperial Chinese war banner. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $nextButton = "Continue">>\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Imperial Guards">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSEgyptianRevivalist >= 10>>\n<br><<link "They shall be my Medjay">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "First Medjay reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Medjay - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a faux cheetah cloak. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Medjay">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSEdoRevivalist >= 10>>\n<br><<link "Naturally, they shall be the Samurai">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Samurai-Lord reports for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Samurai - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons, exterior plates styled after lacquered Samurai armor, and an enraged mask covering the face. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Samurai">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSArabianRevivalist >= 10>>\n<br><<link "They shall be my Janissaries">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Corbaci reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Janissaries - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and cloaked in an outer garment of fine oriental silks. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Janissaries">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist >= 10>>\n<br><<link "They shall be the Knights Templar">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Inquisitor-General reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Knights Templar - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a cloak emblazoned with the symbol of God. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Knights Templar">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSDegradationist >= 10>>\n<br><<link "They shall be my Immortals">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Satrap reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Immortals - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and more than one wicked, curved blade. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Immortals">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSAssetExpansionist >= 10>>\n<br><<link "They shall be the Vast Legions">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "The Vast Legions reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Vast Legions - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of bulky, heavily armored prototype armor. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Vast Legions">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSTransformationFetishist >= 10>>\n<br><<link "They shall be the Surgical Corps">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Surgeon-General reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Surgical Corps - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest medical equipment. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Surgical Corps">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSGenderRadicalist >= 10>>\n<br><<link "They shall be the Inglorious Bitches">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Guess that makes me a bitch, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Inglorious Bitches - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor slathered in garish neon paint. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Inglorious Bitches">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSGenderFundamentalist >= 10>>\n<br><<link "They shall be the Thousand Sons">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Allfather reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Thousand Sons - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor that preserves a sample of the wearer's genetic material in the event of death. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Thousand Sons">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSPhysicalIdealist >= 10>>\n<br><<link "They shall be the Asgardians">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Foehammer reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Asgardians - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Asgardians">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSSupremacist >= 10>>\n<br><<link "They shall be the Knights of the Blood">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Blood reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Knights of the Blood - are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of inferior races, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Knights of the Blood">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSSubjugationist >= 10>>\n<br><<link "They shall be the Knights of the Purge">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Purge reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Knights of the Purge - are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of the inferior race, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Knights of the Purge">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSPaternalist >= 10>>\n<br><<link "They shall be the Peacekeepers">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Chief Peacekeeper reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Peacekeepers - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest advancements in non-lethal weaponry. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Peacekeepers">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSBodyPurist >= 10>>\n<br><<link "They shall be the Purifiers">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Master Purifier reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Purifiers - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with a cleansing flamethrower. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Purifiers">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiast >= 10>>\n<br><<link "They shall be the Abstemious">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lord-Abstinent reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Abstemious - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of sleek prototype armor equipped with advanced restraining weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Abstemious">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n<<if $arcologies[0].FSPastoralist >= 10>>\n<br><<link "They shall be the Rangers">>\n\t<<replace "#result">>\n\tYou ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Ranger reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Rangers - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons - and an improbably massive revolver on the hip. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@\n\t<<set $rep += 1000>>\n\t<<set $cash -= 20000>>\n\t<<set $mercenaries = 5>>\n\t<<set $mercenariesTitle = "Rangers">>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤20000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤20000 and incur significant upkeep costs//<</if>>\n<</if>>\n</span>
<<nobr>>\n\n<<set $nextButton = "Continue">>\n<<set $nextLink = "Random Nonindividual Event">>\n\n<</nobr>>\s\n\s\nYour next communication from the Daughters of Liberty is a request for a live video call. You accept and are surprised to be confronted by $traitor.slaveName's face. She looks very different, without visible modifications of any kind and dressed in utilitarian clothes, but it's her.\n\n"Hello, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," she says simply. "It's happening soon. The Daughters asked me to call you to ask you for your help. All they need is the access codes to your security systems. They'll let you live, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, they'll even let you take your money. But the arcology and the slaves, those will have to go free." She hesitates a little. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, I like being free. But I don't want to see you killed. Please, please agree."\n\s\n<span id="result">\n<<link "Transmit the codes">>\n\t<<replace "#result">>\n\tYou transmit the access codes to your security systems. $traitor.slaveName smiles and thanks you. "You made the right decision, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. I love you."\n\t<<set $collaboration = 1>>\n\t<</replace>>\n<</link>>\n<<link "Refuse">>\n\t<<replace "#result">>\n\tYou close the video call without a word. From your desk, you have access to thousands of video feeds from all across the arcology; they show men and women working, sleeping, eating, chatting, fucking. You wonder how many of them have plans, and what those plans are.\n\t<</replace>>\n<</link>>\n</span>
<<nobr>>\n\n<<set $nextButton = "Continue">>\n<<set $nextLink = "Random Nonindividual Event">>\n\n<<set $corpAnnounced = 1>>\n\n<</nobr>>\s\n\s\nYou never understood the power of money until accumulating so much of it yourself. If you were to try to explain it to someone without that power, you would emphasize the access it buys you. You can speak to anyone, about anything; propose anything, to anyone. And recently, you have begun to encounter the trouble of being too powerful.\n\nGood investment opportunities are hard to come by in the uncertain world of today. The days of government bonds providing steady yields are ending. Markets are volatile, and under attack by forces they cannot begin to control or anticipate. In places, the very consensus on modern capitalism that has held for nearly fifty years is under siege. There's one reliable growth market in the Free Cities: slaves. And there's too much capital chasing too few investment opportunities in that market.\n\nReviewing the situation from your desk, the nerve center of your growing empire, you think to yourself: why not? You have the reputation and the capital to become a major player in the slave market, just for the asking. If you announced the incorporation of a publicly traded company dedicated to the industry of slavery, Free Cities investors would be lining up, cash in hand, ready to buy stock.
<<set $nextButton = " ", $nextLink = "Random Nonindividual Event", $rivalOwner = 0, $rivalryPower = 0, _num = random(0,99)>> /* hide button until user makes a selection */\n\n<<if $rivalryFS == 0>>\n <<set $hostage = 0, $hostageAnnounced = 0>>\n<</if>>\n\n<<if $mercenaries == 0>>Your security drones<<elseif $mercenaries <= 3>>Your mercenaries<<else>>Your $mercenariesTitle<</if>> perform the grisly task of disposing of the bodies of the Daughters killed in the assault. They strip them of anything that might be of use in cleaning up after the attempted coup - communication devices, PDAs, computers, even handwritten notes. The raw intel is scanned and passed to $assistantName. Most of it is rubbish.\n<br><br>\nSome of it is not. There is evidence of payments from a <<if $rivalSet == 0>>nearby Free City<<else>>neighboring arcology<</if>> to the leadership of the Daughters. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is silent for a long time, crosschecking records to assemble a complete picture despite your enemies' attempts to disguise the transactions. Finally, $assistantName finishes and displays a picture, using nearly the entire surface of your desk for effect. <<if $assistant > 0>>"This," she says in a tone of satisfaction, "is the <<if _num < $seeDicks>>bastard<<elseif (_num-25) < $seeDicks>>bitch<<else>>cunt<</if>> you want, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<<else>>"This," it says neutrally, "is the culprit, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<</if>>\n\nThe face is vigorous, determined, <<if _num < $seeDicks>>and masculine. The very stereotype of the male arcology owner.<<elseif (_num-50 < $seeDicks)>>and androgynous. The very stereotype of the dissolute arcology owner.<<else>>and feminine. The very stereotype of the female arcology owner.<</if>>\n<<if $rivalSet != 0>>\n\tAnd, as you suspected, it's one of your neighbors. It's the individual who owns\n\t<<for $i = 0; $i < $arcologies.length; $i++>>\n\t <<if $arcologies[$i].rival == 1>>\n\t\t''$arcologies[$i].name.''\n\t\t<<break>>\n\t <</if>>\n\t<</for>>\n\t<br><br>\n<</if>>\nYour assistant continues, "<<if _num < $seeDicks>>He<<else>>She<</if>> came into an arcology about when you did, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>. It seems the Daughters originally planned to attack <<if _num < $seeDicks>>him<<else>>her<</if>>, but <<if _num < $seeDicks>>he<<else>>she<</if>> bought them off and sent them after you, instead."<<if $assistant > 0>> "I wonder," she teases, "if <<if _num < $seeDicks>>he<<else>>she<</if>> thinks you're cute, or what?"<</if>>\n<br><br>\nYou inquire as to whether there's any identifiable cause for the evident dislike.\n<<if $rivalryFS != 0>>\n\t"Definitely," says your assistant. "The most cursory review of the recent history of this Free City shows that divergence began with your selection of $rivalryFS as a society model for the future. They immediately went the opposite direction."\n<<else>>\n\t"No," says your assistant. "It may be that giving the Daughters an alternative target was necessary and you were simply unlucky. Alternatively, this may be envy of your success; of rising arcology owners, you have come farthest, fastest."\n<</if>>\n\n<br><br>\n\n<span id="result">\n<<link "Contact the culprit privately and discuss the matter">>\n\t<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */\n\t<<replace "#result">>\n\tYour fellow arcology owner proves very receptive to your missive, as well they might. Your defeat of the Daughters has made a major impact on the willingness of slaveowners to discuss slave revolts in public, and any arcology owner who was proved to be funding anti-slaver violence, even under duress, would be shunned. With very little prompting, <<if _num < $seeDicks>>he<<else>>she<</if>> forwards a @@.yellowgreen;huge indemnity payment.@@ It's nowhere near enough to cause bankruptcy, but it's enough to give you a massive advantage should you find yourselves at odds again.\n\t<<set $cash += 100000>>\n\t<</replace>>\n<</link>>\n<br><<link "Reveal the evidence publicly">>\n\t<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */\n\t<<replace "#result">>\n\tFree Cities society is understandably reluctant to condemn, never mind depose, arcology owners. The precedent of removing one would be bad, even if the public brought enough strength together to accomplish it. Your evidence looks quite bad, but isn't so incontrovertible as to cause your fellow aristocrats to take such a drastic measure. Nonetheless, the public is aghast at the spectacle of an arcology owner funding an attack on another. Opinion @@.green;rallies@@ around you, and you even receive some discreet @@.yellowgreen;donations,@@ delivered with the intimation that they are to be used against your enemy. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war.\n\t<<set $rep += 1000>>\n\t<<set $cash += 10000>>\n\t<<set $rivalryPower = 1>>\n\t<<if $rivalSet != 0>>\n\t <<for $i = 0; $i < $arcologies.length; $i++>>\n\t\t<<if $arcologies[$i].rival == 1>>\n\t\t <<set $arcologies[$i].embargo = 2>>\n\t\t <<set $arcologies[$i].embargoTarget = 0>>\n\t\t <<set $arcologies[$i].influenceTarget = 0>>\n\t\t <<set $rivalOwner = $arcologies[$i].prosperity>>\n\t\t <<break>>\n\t\t<</if>>\n\t <</for>>\n\t<<else>>\n\t <<set $rivalOwner = $arcologies[0].prosperity>>\n\t<</if>>\n\t<</replace>>\n<</link>>\n<br><<link "Devote funds to tracing the evidence">>\n\t<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */\n\t<<replace "#result">>\n\tThe money flows out, and the information flows in. You are rewarded with a reasonably complete picture of your rival's operations. The intelligence will be extremely useful going forward, since by gathering it, you sent an unmistakable signal that you do not consider the matter closed. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. But, with this information, you can maintain it from a position of advantage.\n\t<<set $cash -= 20000>>\n\t<<set $rivalryPower = 5>>\n\t<<if $rivalSet != 0>>\n\t <<for $i = 0; $i < $arcologies.length; $i++>>\n\t\t<<if $arcologies[$i].rival == 1>>\n\t\t <<set $arcologies[$i].embargo = 3>>\n\t\t <<set $arcologies[$i].embargoTarget = 0>>\n\t\t <<set $arcologies[$i].influenceTarget = 0>>\n\t\t <<set $rivalOwner = $arcologies[$i].prosperity>>\n\t\t <<break>>\n\t\t<</if>>\n\t <</for>>\n\t<<else>>\n\t <<set $rivalOwner = $arcologies[0].prosperity>>\n\t<</if>>\n\t<</replace>>\n<</link>> //This will cost ¤20000//\n</span>
<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $daughtersVictory = 1>>\n\nYou are awakened in the middle of the night by a jolt that shakes the entire arcology, accompanied by a distant boom. It is followed by the wail of the arcology's alarm systems, and then finally by a faint crackle that grows to a constant chatter of gunfire. Main power goes out, and you claw your way in the darkness to the video feeds, running on emergency backup. The Daughters of Liberty have more sympathizers in the arcology than even you suspected, and they're well armed and have the element of surprise. <<if $arcologies[0].FSRomanRevivalistLaw == 1>>$arcologies[0].name, however, is home to a society that cannot be surprised, for each and every one of its citizens is armed and trained for instant contribution to the defense of Rome. Even as you do your best to reestablish control, you hear a thunderous, ubiquitous roar from all around you. Your citizens are already getting into the fight.<</if>>\n\n<br><br>\n\n<<if $hackerSupport == 0>>Many of the arcology systems are not responding properly. It seems the Daughters' penetration of your systems is thorough. Your security systems are still reasonably functional, but the rebels are aided by partial control of things like lights and door locks.<<else>>It seems your cyberwarfare ally of convenience is having an effect. Arcology systems are working perfectly unless the rebels disable them physically. Their fighters are impeded by uncooperative lights, resistant locking systems, and even $assistantName's selective deployment of firefighting systems to obscure visibility.<</if>>\n\n<br><br>\n\n<<if $personalArms == 0>>Since you are not well armed or armored, you stay in your penthouse and do what you can to coordinate the defense.<<elseif $personalArms == 1>>The Daughters are appalled to encounter you striding thunderously out of your penthouse, fully armored. Your exoskeleton mounts an acoustic riot control system that even allows you to take prisoners.<<else>>The Daughters are appalled to encounter you striding thunderously out of your penthouse, fully armored. Your exoskeleton mounts an acoustic riot control system that even allows you to take prisoners. Meanwhile, your security drones are busily rearming themselves, and soon the dominant sound in the arcology is the ripping noise made by their small-caliber guns. A few of them retain their nonlethal weapons and swoop in to subdue when possible.<</if>>\n\n<br><br>\n\n<<if ($mercenaries == 0) && ($arcologies[0].FSRomanRevivalistLaw == 0)>>You are alone in contributing to the defense of your home.<<elseif $mercenaries == 1>>Your mercenaries desperately defend their barracks but manage little else.<<elseif $mercenaries == 3>>Your mercenaries manage to get into action quickly enough, but are bogged down in the streets. They are obliged to fight a confused battle to establish a perimeter. Only once it's stable are they able to push out.<<else>>Your $mercenariesTitle spread out into the arcology, as invincible as Medieval men-at-arms matched against peasants. They are so dominant over the Daughters that they are able to take many prisoners. Their armor often permits them to approach armed, resisting rebels and disarm them manually.<</if>> <<if $arcologies[0].FSRomanRevivalistLaw == 1>>As the crisis is reached and passed, lower-class citizens armed as Hastati, with lighter weapons and personal armor, begin to sweep the arcology to ensure no one escapes. Middle-class citizens, meanwhile, heavily armored as Principes, methodically grind out pockets of armed resistance. The toughest rebel groups are left to the exoskeleton-armored Triarii.<</if>>\n\n<br><br>\n\n<<set _newSlaves = []>>\n<<if $arcologies[0].FSRomanRevivalistLaw + $mercenaries + $personalArms + $hackerSupport > 8>>\n\t@@.yellow;The Daughters of Liberty are utterly crushed.@@ $arcologies[0].name has been slightly damaged, but even as the last pockets of resistance are crushed, your citizens begin repairs themselves. The effect on your reputation is @@.green;immensely positive,@@ since your victory was insultingly easy and barely set the arcology's prosperity back at all. You also took a truly impressive bag of prisoners.\n\t<<set $daughtersVictory = 3>>\n\t<<set $cash -= 2000>>\n\t<<set $cash -= Math.trunc($cash*0.2)>>\n\t<<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.7)>>\n\t<<set $rep += 2000>>\n\t<<for $i = 0; $i < 8; $i++>>\n\t\t<<if random(0,99) < $seeDicks>>\n\t\t\t<<include "Generate XY Slave">>\n\t\t<<else>>\n\t\t\t<<include "Generate XX Slave">>\n\t\t<</if>>\n\t\t<<set $activeSlave.origin = "She is an enslaved Daughter of Liberty.">>\n\t\t<<set _newSlaves.push($activeSlave)>>\n\t<</for>>\n\t<<set $desc = "a damaged plate carrier bearing Daughters of Liberty insignia">>\n\t<<set $trinkets.push($desc)>>\n<<elseif $arcologies[0].FSRomanRevivalistLaw == 1>>\n\t@@.yellow;The Daughters of Liberty are annihilated.@@ @@.red;$arcologies[0].name has been damaged,@@ and the repairs will be quite costly. However, the effect on your reputation is @@.green;very positive,@@ since though your victory was hard-fought and set the arcology's prosperity back @@.red;considerably,@@ you did better than other arcology owners have done when faced with similar well-armed unrest. You also took a truly impressive bag of prisoners.\n\t<<set $daughtersVictory = 3>>\n\t<<set $cash -= 5000>>\n\t<<set $cash -= Math.trunc($cash*0.2)>>\n\t<<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.7)>>\n\t<<set $rep += 1000>>\n\t<<if $seeDicks > 50>>\n\t\t<<set $j = 5>>\n\t<<elseif $seeDicks > 0>>\n\t\t<<set $j = 2>>\n\t<<else>>\n\t\t<<set $j = 0>>\n\t<</if>>\n\t<<for $i = 0; $i < $j; $i++>>\n\t\t<<include "Generate XY Slave">>\n\t\t<<set $activeSlave.origin = "She is an enslaved Daughter of Liberty.">>\n\t\t<<set _newSlaves.push($activeSlave)>>\n\t<</for>>\n\t<<if $seeDicks > 50>>\n\t\t<<set $j = 0>>\n\t<<elseif $seeDicks > 0>>\n\t\t<<set $j = 3>>\n\t<<else>>\n\t\t<<set $j = 5>>\n\t<</if>>\n\t<<for $i = 0; $i < $j; $i++>>\n\t\t<<include "Generate XX Slave">>\n\t\t<<set $activeSlave.origin = "She is an enslaved Daughter of Liberty.">>\n\t\t<<set _newSlaves.push($activeSlave)>>\n\t<</for>>\n\t<<set $desc = "a Daughters of Liberty flag that once hung in their forward command post within your arcology">>\n\t<<set $trinkets.push($desc)>>\n<<else>>\n\t@@.yellow;The Daughters of Liberty are defeated.@@ @@.red;$arcologies[0].name is heavily damaged,@@ and the repairs will be very costly. The effect on your reputation is @@.green;muted, but positive,@@ since though you won, your victory was hard-fought and set the arcology's prosperity back @@.red;a long way.@@\n\t<<if $traitor != 0>>\n\t\t$traitor.slaveName was killed in the fighting.\n\t\t<<set $traitor = 0>>\n\t<</if>>\n\t<<set $daughtersVictory = 2>>\n\t<<set $cash -= 10000>>\n\t<<set $cash -= Math.trunc($cash*0.3)>>\n\t<<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.5)>>\n\t<<set $rep += 500>>\n\t<<if $seeDicks > 50>>\n\t\t<<set $j = 3>>\n\t<<elseif $seeDicks > 0>>\n\t\t<<set $j = 1>>\n\t<<else>>\n\t\t<<set $j = 0>>\n\t<</if>>\n\t<<for $i = 0; $i < $j; $i++>>\n\t\t<<include "Generate XY Slave">>\n\t\t<<set $activeSlave.origin = "She is an enslaved Daughter of Liberty.">>\n\t\t<<set _newSlaves.push($activeSlave)>>\n\t<</for>>\n\t<<if $seeDicks > 50>>\n\t\t<<set $j = 0>>\n\t<<elseif $seeDicks > 0>>\n\t\t<<set $j = 2>>\n\t<<else>>\n\t\t<<set $j = 3>>\n\t<</if>>\n\t<<for $i = 0; $i < $j; $i++>>\n\t\t<<include "Generate XX Slave">>\n\t\t<<set $activeSlave.origin = "She is an enslaved Daughter of Liberty.">>\n\t\t<<set _newSlaves.push($activeSlave)>>\n\t<</for>>\n\t<<set $desc = "a Daughters of Liberty brassard">>\n\t<<set $trinkets.push($desc)>>\n<</if>>\n\n<<if $traitor != 0>>\n\t$traitor.slaveName was captured and has been returned to you.\n\t<<set $traitor.assignmentVisible = 1>>\n\t<<set $traitor.assignment = "stay confined">>\n\t<<if $familyTesting == 1>>\n\t\t<<for _pca = 0; _pca < $slaves.length; _pca++>>\n\t\t\t<<if (def $traitorMother) && $traitorMother.includes($slaves[_pca].ID)>>\n\t\t\t\t<<set $slaves[_pca].mother = $traitor.ID>>\n\t\t\t<</if>>\n\t\t\t<<if (def $traitorFather) && $traitorFather.includes($slaves[_pca].ID)>>\n\t\t\t\t<<set $slaves[_pca].father = $traitor.ID>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\t<<set $traitorMother = 0, $traitorFather = 0>>\n\t<</if>>\n\t<<set $traitor.health = random(-80,-60)>>\n\t<<set $traitor.origin = "She was your slave, but you freed her, which she repaid by participating in a coup attempt against you. It failed, and she is again your chattel.">>\n\t<<set $traitor.recruiter = 0, $traitor.canRecruit = 0>> /* disable relative recruitment event for traitor since we don't have the traitor's original stats */\n\t<<AddSlave $traitor>> /* skip New Slave Intro */\n<</if>>\n\n<br><br>\n\n<span id="result">\n<<link "Sell your prisoners immediately">>\n\t<<replace "#result">>\n\t<<for $i = 0; $i < _newSlaves.length; $i++>>\n\t\t<<slaveCost _newSlaves[$i]>>\n\t\t<<set $cash += $slaveCost>>\n\t<</for>>\n\tPrisoners sold.\n\t<</replace>>\n<</link>> <<if $traitor != 0>>//$traitor.slaveName will not be sold.//<</if>>\n<br><<link "Give your prisoners to those who suffered property damage">>\n\t<<replace "#result">>\n\t<<for $i = 0; $i < _newSlaves.length; $i++>>\n\t\t<<slaveCost _newSlaves[$i]>>\n\t\t<<set $rep += Math.trunc($slaveCost/10)>>\n\t<</for>>\n\tPrisoners @@.green;given away.@@\n\t<</replace>>\n<</link>> <<if $traitor != 0>>//$traitor.slaveName will not be given away.//<</if>>\n<br><<link "Enslave all of your prisoners">>\n\t<<replace "#result">>\n\t<<for $i = 0; $i < _newSlaves.length; $i++>>\n\t\t<<AddSlave _newSlaves[$i]>> /* skip New Slave Intro */\n\t<</for>>\n\tYou simply enslave all of the prisoners yourself. You will make them pay for attacking your arcology.\n\t<</replace>>\n<</link>>\n</span>
You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup.\n\nArmed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here."\n\nAfter half an hour of watching the executions, $traitor.slaveName strides confidently into your office. You greet her by name, in response to which she deals you a vicious open-handed slap that knocks you out of your chair. <<if $traitor.slaveName != $traitor.birthName>>"My name," she says, "is $traitor.birthName."<<else>>"You stupid fuck," she says.<</if>> Your cause of death is that of many an oppressor - an aneurysm of the cerebellum, in 9mm Parabellum.\n\n''GAME OVER''\n\n<<set $ui = "start">>
You are awakened in the middle of the night by a jolt that shakes the entire arcology, accompanied by a distant boom. It is followed by another, and another, and then the wail of the arcology's alarm systems, and then finally by a faint crackle that grows to a constant chatter of gunfire. Main power goes out, and you claw your way in the darkness to the video feeds, running on emergency backup.\n\n<<if $mercenaries > 0>>Sheets of flame are pouring from your mercenaries' quarters; it seems they were among the first targets for bombs. <</if>>Heavy gunfire is bringing down security drones by the scores. The attackers seem to have figured out where the drone hangars are, and are laying down fire on the exits the drones must use to get into action. <<if $traitor != 0>>You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. <</if>> In areas already controlled by your enemies, slaveowners are being summarily shot in the streets. <<if $hackerSupport == 1>>"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are attempting a coup. They appear to have smuggled a significant quantity of arms and explosives into the arcology.<<else>>"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are attempting a coup. They appear to have smuggled a significant qua - zzzt -" There is nothing more from the computer systems.<</if>>\n\n<<if $traitor != 0>>If this were a movie, $traitor.slaveName would be the one to kill you after a desperate struggle in your office. Reality does not have such a refined sense of drama. <</if>>If the Daughters had any plans to take you alive, they are lost to the exigencies of combat. Your penthouse remains locked down, forcing them to use breaching charges to make an entrance. These prove entirely too effective, and your last impression is of the floor heaving bodily up toward the ceiling.\n\n''GAME OVER''\n\n<<set $ui = "start">>
<<set $nextButton = " ", $nextLink = "Random Nonindividual Event">> /* hide button until user makes a selection */\n\nA deputation of slaveowning citizens comes to see you. Though they haven't experienced anything so disturbing as your dealings with the Daughters of Liberty, rumors of unrest and revolution are running through the Free Cities. They are upset with the lack of troops to protect the arcology. This is quite a development in the young history of Free Cities society; only a few months ago, the idea of collective defense would have been a bitterly controversial one. It's still an employer's market for mercenaries; you could easily hire some. Alternatively, your citizens would probably agree to fund them by subscription - the word "taxes" would be impolitic.\n\n<br><br>\n\n''This is a unique and very important opportunity'' and must not be taken lightly.\n\n<br><br>\n\n<span id="result">\n<<link "Install a full platoon by subscription">>\n\t<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */\n\t<<replace "#result">>\n\tYou hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, but they are @@.red;resentful@@ of having to take this step themselves.\n\t<<set $rep -= 500>>\n\t<<set $mercenaries = 3>>\n\t<</replace>>\n<</link>>\n<br><<link "Install a full platoon at your expense">>\n\t<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */\n\t<<replace "#result">>\n\tYou hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, and they are @@.green;grateful@@ to you for seeing to their defense.\n\t<<set $rep += 500>>\n\t<<set $cash -= 10000>>\n\t<<set $mercenaries = 3>>\n\t<</replace>>\n<</link>> <<if ($PC.warfare >= 100) || ($PC.career == "arcology owner")>>//This will cost ¤10000 and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>>\n<br><<link "Refuse to quarter so many troops in your arcology">>\n\t<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */\n\t<<replace "#result">>\n\tThe consensus that the arcology is vulnerable triggers an @@.red;exodus@@ of your most wealthy and valuable citizens, and your reputation @@.red;suffers@@ grievously.\n\t<<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.8)>>\n\t<<set $rep -= 1000>>\n\t<</replace>>\n<</link>>\n</span>
<<nobr>>\n\n<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">>\n\n<<set $activeSlave = $Bodyguard>>\n\n<</nobr>>\s\n\s\n<<EventNameLink $activeSlave>> has many duties as a bodyguard, and her schedule is carefully built to allow her to complete them. When you're at your desk in your penthouse and there are no guests to intimidate, her services are least needed, so she typically uses these lulls to catch up on sleep or train.\n\nThe feed from the small armory next door shows her doing the latter. She has finished working with a heavy practice sword, and has moved to the tiny, one-shooter range. She seems frustrated, hurrying her shots and missing unnecessarily.\n\s\n<span id="result">\n<<link "Instruct her">>\n\t<<replace "#result">>\n\t$activeSlave.slaveName starts as you enter the range and don ear protection. She is distracted by your body against hers as you come in close to correct her stance, but she concentrates hard for you. You take whatever time you can spare over the week for serious lessons. She @@.green;is diligent and learns well,@@ and @@.mediumaquamarine;places greater trust@@ in your judgment.\n\t<<set $activeSlave.trust += 4>>\n\t<<set $activeSlave.combatSkill = 1>>\n\t<</replace>>\n<</link>>\n<<link "Promise her a sexual reward if she improves">>\n\t<<replace "#result">>\n\tOver the feed, you tell $activeSlave.slaveName that she can have her choice of sexual release if she scores well on the next set of targets. She concentrates desperately, trying to ignore her mounting arousal as she imagines enjoying <<if $activeSlave.fetish == "none">>passionate sexual<<elseif $activeSlave.fetish == "boobs">>breast<<else>>$activeSlave.fetish<</if>> play. She barely makes the stated score, and hurries smiling in for her reward. She feels @@.hotpink;closer to you,@@ but is distracted from any real learning and does not become a better fighter.\n\t<<set $activeSlave.devotion += 4>>\n\t<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>>\n\t\t<<set $activeSlave.vaginalCount += 1>>\n\t\t<<set $vaginalTotal += 1>>\n\t<<else>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t<</if>>\n\t<</replace>>\n<</link>>\n</span>
<<nobr>>\n\n<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check", $activeSlave = $Concubine, $oldRep = $rep>>\n\n<</nobr>>\s\n\s\nYou receive an official communication from a popular talk show hosted in one of the old world's still-thriving first world countries. Your fame has become known even in the old world, and they'd like to interview <<EventNameLink $activeSlave>> about you. They frankly warn you that you'll have no right to review the interview and no ability to control what she says, and that they'll be asking about anything the interviewer thinks is juicy. This could be great for your reputation, but it could be hazardous, too.\n\s\n<span id="result">\n<<link "Decline">>\n\t<<replace "#name">>\s\n\t$activeSlave.slaveName\s\n\t<</replace>>\s\n\t<<replace "#result">>\n\tYou decline. The media representative of the show is understanding. "I'll be sure to contact you if we ever have another opening," she says. "You're pretty interesting, you know."\n\t<</replace>>\n<</link>>\n<<link "Accept">>\n\t<<replace "#name">>\s\n\t$activeSlave.slaveName\s\n\t<</replace>>\s\n\t<<replace "#result">>\n\t<<nobr>>\n\t \n\tThe show is broadcast live; you head out onto a balcony to watch it on a big screen. It's been impossible to hide, and many of your citizens have taken a proprietary attitude towards your fame: they see your success as their success, too, and want to see $activeSlave.slaveName do well. The show introduction plays, introducing the host, a swishy, rail-thin gentleman with impeccable sartorial style and a close-cropped salt-and-pepper beard. He reviews who you are, giving equal time to your accomplishments and the inevitable criticisms from old world antislavery activists, and then calls $activeSlave.slaveName out.\n\t<br> \n\tShe strides out\n\t<<if $activeSlave.clothes == "none">>\n\t\tin magnificent nudity. It's a shock to old world values, no doubt, but the titillation should counterbalance that.\n\t<<else>>\n\t\tresplendent in $activeSlave.clothes.\n\t<</if>>\n\t<<if $activeSlave.entertainSkill >= 60>>\n\t\tShe's @@.green;graceful and sensual,@@ and entirely at home.\n\t\t<<set $rep += 100>>\n\t<<elseif $activeSlave.entertainSkill <= 30>>\n\t\tShe's @@.red;clumsy and nervous,@@ but does her best to rally.\n\t\t<<set $rep -= 100>>\n\t<<else>>\n\t\tShe manages her entrance reasonably well, and conceals any nervousness.\n\t<</if>>\n\t<<if $activeSlave.face > 95>>\n\t\t"Oh my God," exclaims the host reverently. "Honey, @@.green;you are gorgeous.@@" He turns to the camera. "Isn't she just gorgeous?"\n\t\t<<set $rep += 100>>\n\t<<elseif $activeSlave.face <= 10>>\n\t\tThere is a distinct lack of response from the host; perhaps he was @@.red;expecting her to be prettier.@@\n\t\t<<set $rep -= 100>>\n\t<<else>>\n\t\tThe host gives her a perfunctory compliment on her beauty.\n\t<</if>>\n\tThey seat themselves in comfortable leather chairs and the interview begins in earnest.\n\t<br> \n\tThe host asks her some soft, nonjudgemental questions about her life and how she became your slave. Then he hits her: "So, $activeSlave.slaveName. Tell us about $PC.name."\n\t<<if $activeSlave.devotion > 95>>\n\t\t<<if SlaveStatsChecker.checkForLisp($activeSlave)>>\n\t\t@@.green;Without a moment's hesitation,@@ she lisps, "I love <<if $PC.title != 0>>him. He'th tho handthome, and," she manages to blush prettily, "he'th tho good to me."<<else>>her. The'th tho pretty, and," she manages to blush cutely, "the'th tho good to me."<</if>>\n\t\t<<else>>\n\t\t@@.green;Without a moment's hesitation,@@ she proclaims, "I love <<if $PC.title != 0>>him. He's so handsome, and," she manages to blush prettily, "he's so good to me."<<else>>her. She's so pretty, and," she manages to blush cutely, "she's so good to me."<</if>>\n\t\t<</if>>\n\t\t<<set $rep += 100>>\n\t<<elseif $activeSlave.devotion <= 60>>\n\t\tShe struggles for an instant and then says @@.red;unconvincingly@@ that she loves you.\n\t\t<<set $rep -= 100>>\n\t<<else>>\n\t\tShe recovers quickly and responds that she loves you.\n\t<</if>>\n\t<br> \n\tThe host glances at the camera. "Wow." He presses on. "But you're <<if $PC.title != 0>>his<<else>>her<</if>> slave, $activeSlave.slaveName. <<if $PC.title != 0>>He<<else>>She<</if>> owns you. Isn't that hard for you?"\n\t<br> \n\tShe shakes her head.\n\t<<if $activeSlave.trust > 95>>\n\t\t<<if SlaveStatsChecker.checkForLisp($activeSlave)>>\n\t\t@@.green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> ith very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there'th no one I'd rather be with, ath a thlave or not."\n\t\t<<else>>\n\t\t@@.green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> is very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there's no one I'd rather be with, as a slave or not."\n\t\t<</if>>\n\t\t<<set $rep += 100>>\n\t<<elseif $activeSlave.trust < 60>>\n\t\tShe explains that it isn't hard to trust someone like you, but this @@.red;falls a little flat.@@\n\t\t<<set $rep -= 100>>\n\t<<else>>\n\t\tShe explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave.\n\t<</if>>\n\t<br> \n\tThe interview winds on, gradually descending into prurient territory. $activeSlave.slaveName answers readily, giving everyone watching quite a window into an oversexed slave society.\n\t<<if $activeSlave.intelligence > 0>>\n\t\t<<if $PC.title == 0>>\n\t\tShe's clever enough to @@.green;shock and titillate@@ at the same time; in response to a probing question about whether she has any plans for the rest of the night, she\n\t\t<<if SlaveStatsChecker.checkForLisp($activeSlave)>>\n\t\t\tlisps, "Of courthe my <<Master>> maketh the planth. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."\n\t\t<<else>>\n\t\t\tsays, "Of course my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> makes the plans. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."\n\t\t<</if>>\n\t\t<<set $rep += 100>>\n\t\t<</if>>\n\t\tThe host, taken off guard, laughs in surprise and says he envies you that. He asks a follow up question that hints at her sexual preferences without coming straight out and asking how she likes it.\n\t\t<<if $activeSlave.intelligenceImplant + $activeSlave.entertainSkill >= 100>>\n\t\tShe has enough knowledge of the old world to be able to answer without going too far, and @@.green;subtly alludes@@ to how much she enjoys\n\t\t<<if ($activeSlave.fetish == "submissive")>>\n\t\t\tsubmitting to you in bed.\n\t\t<<elseif ($activeSlave.fetish == "cumslut")>>\n\t\t\t<<if $PC.dick == 0>>\n\t\t\teating you out.\n\t\t\t<<else>>\n\t\t\tsucking you off.\n\t\t\t<</if>>\n\t\t<<elseif ($activeSlave.fetish == "humiliation")>>\n\t\t\tit when you show her off in public.\n\t\t<<elseif ($activeSlave.fetish == "buttslut")>>\n\t\t\tanal sex.\n\t\t<<elseif ($activeSlave.fetish == "boobs")>>\n\t\t\tanything that involves her breasts.\n\t\t<<elseif ($activeSlave.fetish == "sadist")>>\n\t\t\tit whenever you share a reluctant girl with her.\n\t\t<<elseif ($activeSlave.fetish == "masochist")>>\n\t\t\ta good spanking.\n\t\t<<elseif ($activeSlave.fetish == "dom")>>\n\t\t\tsharing a submissive girl with you.\n\t\t<<elseif ($activeSlave.fetish == "pregnancy")>>\n\t\t\t<<if $activeSlave.preg > 0>>\n\t\t\tsex while pregnant.\n\t\t\t<<elseif $activeSlave.vagina > 0>>\n\t\t\tbareback.\n\t\t\t<<else>>\n\t\t\tsharing a pregnant girl with you.\n\t\t\t<</if>>\n\t\t<<elseif ($activeSlave.energy > 95)>>\n\t\t\tsex, regardless of what kind it is.\n\t\t<<else>>\n\t\t\tsex in the missionary position.\n\t\t<</if>>\n\t\t<<set $rep += 100>>\n\t\t<<else>>\n\t\tHer answer betrays how much she's forgotten about the old world: she mildly shocks the studio audience by describing\n\t\t<<if ($activeSlave.fetish == "submissive")>>\n\t\t\thow good it feels when you hold her down and fuck her\n\t\t<<elseif ($activeSlave.fetish == "cumslut")>>\n\t\t\t<<if $PC.dick == 0>>\n\t\t\thow much fun sucking your cock is\n\t\t\t<<else>>\n\t\t\thow much fun polishing your pearl is\n\t\t\t<</if>>\n\t\t<<elseif ($activeSlave.fetish == "humiliation")>>\n\t\t\thow hot it is to get fucked in public\n\t\t<<elseif ($activeSlave.fetish == "buttslut")>>\n\t\t\thow much she loves the feeling of you stretching her anal ring\n\t\t<<elseif ($activeSlave.fetish == "boobs")>>\n\t\t\thow much she loves having her nipples tugged\n\t\t<<elseif ($activeSlave.fetish == "sadist")>>\n\t\t\thow much she loves molesting other slaves with you\n\t\t<<elseif ($activeSlave.fetish == "masochist")>>\n\t\t\thow good it feels to be forced\n\t\t<<elseif ($activeSlave.fetish == "dom")>>\n\t\t\thow much she loves holding other slaves down for you\n\t\t<<elseif ($activeSlave.fetish == "pregnancy")>>\n\t\t\t<<if $activeSlave.preg > 0>>\n\t\t\thow good anal feels while pregnant\n\t\t\t<<elseif $activeSlave.vagina > 0>>\n\t\t\thow good cum feels inside her\n\t\t\t<<else>>\n\t\t\thow much fun it is to fuck pregnant slaves\n\t\t\t<</if>>\n\t\t<<elseif ($activeSlave.energy > 95)>>\n\t\t\tthe average number of sexual encounters she has in a week\n\t\t<<else>>\n\t\t\ther sex life with you\n\t\t<</if>>\n\t\tin a matter-of-fact tone of voice.\n\t\t<</if>>\n\t\t<<if $activeSlave.intelligence > 1>>\n\t\t<br> \n\t\tOnly because you know her so well are you able to perceive the instant of cold calculation before she makes a @@.green;perfect tactical decision@@ and turns directly to the camera.\n\t\t<<if SlaveStatsChecker.checkForLisp($activeSlave)>>\n\t\t\t"Whatever you want," she says confidently, "You can find it in a Free Citieth arcology like my <<Master>>'th. Where I live, there'th\n\t\t\t<<if $arcologies[0].FSPaternalist > 0>>\n\t\t\twonderful opportunitieth for everyone,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSAssetExpansionist > 0>>\n\t\t\tboobth the thize of beach ballth,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSBodyPurist == "unset">>\n\t\t\tgorgeouth tattooth and piercingth,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSTransformationFetishist > 0>>\n\t\t\tnew atheth every day,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSPastoralist > 0>>\n\t\t\tmilk thtraight from the nipple,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSPhysicalIdealist > 0>>\n\t\t\tthe motht incredible oiled-up muthcleth,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSRomanRevivalist > 0>>\n\t\t\tRome come again,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSAztecRevivalist > 0>>\n\t\t\tBlood empire reborn,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSEgyptianRevivalist > 0>>\n\t\t\tthe land of the Pharaohth reborn,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSGenderRadicalist > 0>>\n\t\t\tmore ath than you can pothibly fuck,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSGenderFundamentalist > 0>>\n\t\t\ttho much puthy it's unbelievable,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSChattelReligionist > 0>>\n\t\t\ta fulfilling thexual and thpiritual life,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSDegradationist > 0>>\n\t\t\tbitcheth you can jutht hold down and uthe,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSSupremacist > 0>>\n\t\t\t$arcologies[0].FSSupremacistRace power,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSSubjugationist > 0>>\n\t\t\t$arcologies[0].FSSubjugationist girlth to cater to your whim,\n\t\t\t<</if>>\n\t\t\tgirlth in pretty drethes and girlth in thtring bikinith and girlth who haven't worn clotheth in yearth,\n\t\t\t<<if ($seeDicks != 0) && ($arcologies[0].FSGenderFundamentalist == "unset")>>\n\t\t\tgirlth with huge dickth you can athfuck until they cum bucketth,\n\t\t\tgirlth with thoft dickth and no ballth,\n\t\t\t<</if>>\n\t\t\t<<if ($seeDicks != 0) && ($arcologies[0].FSGenderFundamentalist == "unset")>>\n\t\t\tgirlth with dickth the thize of clith and girlth with clith the thize of dickth,\n\t\t\t<</if>>\n\t\t\t<<if $seeDicks != 100>>\n\t\t\tyoung girlth on their firtht pregnancy,\n\t\t\tMILFth on their tenth,\n\t\t\t<</if>>\n\t\t\tlipth, tongueth,\n\t\t\t<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>\n\t\t\thuge breathth and plush atheth,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSAssetExpansionist == "unset">>\n\t\t\tpert titth and cute butth,\n\t\t\t<</if>>\n\t\t\tand more. I wouldn't trade it for anything."\n\t\t<<else>>\n\t\t\t"Whatever you want," she says confidently, "You can find it in a Free Cities arcology like my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s. Where I live, there's\n\t\t\t<<if $arcologies[0].FSPaternalist > 0>>\n\t\t\twonderful opportunities for everyone,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSAssetExpansionist > 0>>\n\t\t\tboobs the size of beach balls,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSBodyPurist == "unset">>\n\t\t\tgorgeous tattoos and piercings,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSTransformationFetishist > 0>>\n\t\t\tnew assets every day,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSPastoralist > 0>>\n\t\t\tmilk straight from the nipple,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSPhysicalIdealist > 0>>\n\t\t\tthe most incredible oiled-up muscles,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSRomanRevivalist > 0>>\n\t\t\tRome come again,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSAztecRevivalist > 0>>\n\t\t\tBlood empire reborn,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSEgyptianRevivalist > 0>>\n\t\t\tthe land of the Pharaohs reborn,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSGenderRadicalist > 0>>\n\t\t\tmore ass than you can possibly fuck,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSGenderFundamentalist > 0>>\n\t\t\tso much pussy it's unbelievable,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSChattelReligionist > 0>>\n\t\t\ta fulfilling sexual and spiritual life,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSDegradationist > 0>>\n\t\t\tbitches you can just hold down and use,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSSupremacist > 0>>\n\t\t\t$arcologies[0].FSSupremacistRace power,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSSubjugationist > 0>>\n\t\t\t$arcologies[0].FSSubjugationistRace girls to cater to your whim,\n\t\t\t<</if>>\n\t\t\tgirls in pretty dresses and girls in string bikinis and girls who haven't worn clothes in years,\n\t\t\t<<if $seeDicks != 0>>\n\t\t\tgirls with huge dicks you can assfuck until they cum buckets,\n\t\t\tgirls with soft dicks and no balls,\n\t\t\t<</if>>\n\t\t\t<<if $seeDicks != 0>>\n\t\t\tgirls with dicks the size of clits and girls with clits the size of dicks,\n\t\t\t<</if>>\n\t\t\t<<if $seeDicks != 100>>\n\t\t\tyoung girls on their first pregnancy,\n\t\t\tMILFs on their tenth,\n\t\t\t<</if>>\n\t\t\tlips, tongues,\n\t\t\t<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>\n\t\t\thuge breasts and plush asses,\n\t\t\t<</if>>\n\t\t\t<<if $arcologies[0].FSAssetExpansionist == "unset">>\n\t\t\tpert tits and cute butts,\n\t\t\t<</if>>\n\t\t\tand more. I wouldn't trade it for anything."\n\t\t<</if>>\n\t\t<<set $rep += 300>>\n\t\tThe host politely regains control of his show, but there's a cautious respect in the rest of his questions.\n\t\t<</if>>\n\t<</if>>\n\t<<if $activeSlave.intelligenceImplant == 1>>\n\t\t<br> \n\t\t<<if $PC.title == 0>>\n\t\t$activeSlave.slaveName even manages to @@.green;respond well@@ to a probing question about your gender.\n\t\t<<if $PC.dick == 0>>\n\t\t\t<<if SlaveStatsChecker.checkForLisp($activeSlave)>>\n\t\t\tShe lisps, "You have to underthtand that all that nonthenthe about men and women meanth leth to uth in the Free Citieth. My Mithtreth ith a thuthethful and powerful woman. We jutht pay the right amount of attention to the thucceth and the power." She quirks a corner of her mouth. "I know //I// do."\n\t\t\t<<else>>\n\t\t\tShe explains, "You have to understand that all that nonsense about men and women means less to us in the Free Cities. My Mistress is a successful and powerful woman. We just pay the right amount of attention to the success and the power." She quirks a corner of her mouth. "I know //I// do."\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if SlaveStatsChecker.checkForLisp($activeSlave)>>\n\t\t\tShe lisps, "You have to underthtand that all that nonthenthe about men and women meanth leth to uth in the Free Citieth. My Mithtreth ith a thuthethful and powerful woman." She quirks a corner of her mouth. "And the hath a //wonderful// cock."\n\t\t\t<<else>>\n\t\t\tShe explains, "You have to understand that all that nonsense about men and women means less to us in the Free Cities. My Mistress is a successful and powerful woman." She quirks a corner of her mouth. "And she has a //wonderful// cock."\n\t\t\t<</if>>\n\t\t<</if>>\n\t\t<<set $rep += 100>>\n\t\t<</if>>\n\t<</if>>\n\t<br> \n\tAt the conclusion, the host\n\t<<if $rep - $oldRep > 200>>\n\t\tseems @@.green;impressed@@ and says sincerely,\n\t\t<<set $rep += 100>>\n\t<<elseif $rep - $oldRep < 0>>\n\t\tseems @@.red;unimpressed@@ and says mockingly,\n\t\t<<set $rep -= 100>>\n\t<<else>>\n\t\tsays jokingly,\n\t<</if>>\n\t"My dear it's been a pleasure. If all Free Cities girls are like you I might have to look into immigrating. Ladies and gentlemen, good night!"\n\t<</nobr>>\n\t<</replace>>\n<</link>>\n</span>
<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">>\n\n<<set $i = $slaves.findIndex(function(s) { return s.ID == $HeadGirl.ID; })>>\n<<set $partner = $slaves.findIndex(function(s) { return s.ID == $Concubine.ID; })>>\n\nYou wake up one morning to find $HeadGirl.slaveName and $Concubine.slaveName waiting next to your bed. It's immediately obvious that they both have a minor item of business for you, since nothing was urgent enough to wake you early, and they evidently both came in to catch you at your normal hour of rising. They're kneeling side by side next to the bed<<if $HeadGirl.boobs + $Concubine.boobs > 10000>> (a position that smashes their massive breasts together on one side)<<elseif $HeadGirl.butt + $Concubine.butt > 10>> (a position that smashes their massive asses together on one side)<</if>>, and it's also obvious that they've been filling the few minutes they've been waiting for you to wake up by making out. Their lips are moist, $Concubine.slaveName's $Concubine.skin cheeks are a little flushed, and there's even a little unnoticed strand of saliva running from her mouth to $HeadGirl.slaveName's. They both look at you expectantly, wondering whether to speak up or save their questions for after you take a moment to get ready for your day.\n\n<br><br>\n\n<span id="result">\n<<link "Get right to work">>\n\t<<replace "#result">>\n\tYou didn't get to where you are by lying around on the job. You spring out of bed and head straight towards your office and its desk to get some work done with your first rush of morning energy before your ablutions. Your Head Girl and Concubine follow along behind you;\n\t$HeadGirl.slaveName does her best to keep up, because the sight of your\n\t<<if $HeadGirl.attrXX > 65>>\n\t\t<<if $HeadGirl.attrXY > 65>>\n\t\t\t<<if $PC.dick == 1>>\n\t\t\t\t<<if $PC.vagina == 1>>\n\t\t\t\t\tdangling penis and a hint of the pussy under it\n\t\t\t\t<<elseif $PC.boobs == 1>>\n\t\t\t\t\tnaked breasts and dangling penis\n\t\t\t\t<<else>>\n\t\t\t\t\tbare dick\n\t\t\t\t<</if>>\n\t\t\t<<else>>\n\t\t\t\t<<if $PC.boobs == 1>>\n\t\t\t\t\tbare boobs\n\t\t\t\t<<else>>\n\t\t\t\t\tandrogynous body\n\t\t\t\t<</if>>\n\t\t\t<</if>>\n\t\t<<else>>\n\t\t\t<<if $PC.boobs == 1>>\n\t\t\t\tbare boobs\n\t\t\t<<elseif $PC.dick == 0>>\n\t\t\t\tbare pussy\n\t\t\t<<else>>\n\t\t\t\tbeloved body nude\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $PC.dick == 1>>\n\t\tbare dick\n\t\t<<elseif $PC.boobs == 0>>\n\t\tbare chest\n\t\t<<else>>\n\t\tbeloved body nude\n\t\t<</if>>\n\t<</if>>\n\tin motion as you walk is something she openly enjoys, while $Concubine.slaveName at least tries to be a little more modest. You sit down at your desk, taking in the situation in your domain at a glance as $assistantName\n\t<<switch $assistantAppearance>>\n\t<<case "monstergirl">>\n\t\tsprings into monstrous life on the glass desktop, eyes flashing and hair writhing.\n\t<<case "shemale">>\n\t\tpops up on the glass desktop, helicoptering her dick while she waits for instructions.\n\t<<case "amazon">>\n\t\tappears to smash through the glass desktop, landing in a crouch to wait for orders.\n\t<<case "businesswoman">>\n\t\tappears on the glass desktop, sitting primly in her own chair and waiting for instructions.\n\t<<case "goddess">>\n\t\tgleams into existence on the glass desktop, reclining in a glow of maternal glory while she waits for direction.\n\t<<case "schoolgirl">>\n\t\tappears on the glass desktop, sitting in her own chair and waiting for instructions with her legs spread a little wide for such a short skirt.\n\t<<default>>\n\t\tappears as a glowing icon on the glass desktop, awaiting instructions.\n\t<</switch>>\n\t<br><br>\n\tYou look at $HeadGirl.slaveName, standing across the desk from you, and she takes the cue and goes first. She asks your permission to make a couple of last-minute changes to slaves' assignments for the day, and you ask about a couple of minor efficiency issues before giving her the go ahead. Meanwhile, $Concubine.slaveName kneels beside your chair, resting her $Concubine.hColor head on your knee, her <<if $Concubine.dick > 8>>limp, monstrous cock resting softly against one of your ankles<<elseif $Concubine.boobs > 5000>>titanic udders a nice cushion against your calves<<elseif $Concubine.weight > 10>>soft body cushioning nicely against your leg<<elseif $Concubine.boobs > 1000>>heavy breast resting against your calf on that side<<else>>chest warm against your calf on that side<</if>>. She places a <<if $Concubine.muscles > 30>>strong<<else>>soft<</if>> hand on the inside of your shin and hugs your lower leg, sensual, but companionable rather than sexually insistent.\n\t<br><br>\n\tYour Head Girl exits, performing the proper formalities and then hurrying off to make sure the reassigned slaves get going. As she withdraws she\n\t<<if $HeadGirl.relationship <= -2>>\n\t\thas eyes only for you; she\n\t<<elseif $HeadGirl.relationship == -1>>\n\t\tgives $Concubine.slaveName a look up and down, which her slutty nature obliges her to give everyone; then she\n\t<<elseif $HeadGirl.relationshipTarget == $Concubine.ID>>\n\t\t<<if $HeadGirl.relationship == 1>>\n\t\t\tgives her friend $Concubine.slaveName a smile; then she\n\t\t<<elseif $HeadGirl.relationship == 2>>\n\t\t\tgives her best friend $Concubine.slaveName a smile and a little wave; then she\n\t\t<<elseif $HeadGirl.relationship == 3>>\n\t\t\tgives her fuckbuddy $Concubine.slaveName a flirty wink; then she\n\t\t<<elseif $HeadGirl.relationship == 4>>\n\t\t\tblows her lover $Concubine.slaveName a kiss; then she\n\t\t<<else>>\n\t\t\tmouths "I love you" at her wife $Concubine.slaveName; then she\n\t\t<</if>>\n\t<</if>>\n\t<<switch $HeadGirl.fetish>>\n\t<<case "submissive">>\n\t\tcatches her lower lip behind her teeth and gives you a blushing, sexually submissive look\n\t<<case "cumslut">>\n\t\tlooks you in the eye and licks her lips lasciviously\n\t<<case "humiliation">>\n\t\tflashes you and blushes artfully\n\t<<case "buttslut">>\n\t\tcocks her hips, pulls one buttock aside, and winks her asshole in your direction\n\t<<case "boobs">>\n\t\tlooks you in the eye and gives her boobs a little bounce\n\t<<case "pregnancy">>\n\t\tlooks you in the eye and traces a hand across her belly\n\t<<case "dom">>\n\t\tgives you a cheerful, sexually challenging wink\n\t<<case "sadist">>\n\t\tgives you a significant glance, as between sadists,\n\t<<case "masochist">>\n\t\tlooks at you and gives her own butt a light slap\n\t<<default>>\n\t\tlooks at you and adds a bit of extra sway to her hips\n\t<</switch>>\n\ton her way out the door. When she's gone, your Concubine speaks up from her adoring embrace of your leg. She asks a little aesthetic question about one of your other bedslaves, her <<if $Concubine.voice < 2>>deep voice rumbling against your knee<<elseif $Concubine.voice > 2>>high voice humming against your knee<<else>>feminine voice purring against your knee<</if>>. You chat with her about how you'd like the girl to look and act, ideally, and do other work while running your fingers through your Concubine's<<if $Concubine.hLength < 10>> short<</if>> hair. Your Head Girl's confident assistance managing your chattel and your Concubine's devoted comfort as you work allows you to @@.yellowgreen;be unusually productive@@ all morning.\n\t<<set $cash += 1000>>\n\t<</replace>>\n<</link>>\n<br><<link "Tease them while they meet with you">>\n\t<<replace "#result">>\n\tYou tell them to go ahead, $HeadGirl.slaveName first, but you flip the sheet back and pat the soft mattress on either side of you while you do. They laugh and clamber on up, $HeadGirl.slaveName first, and she manages to drag a $HeadGirl.nipples nipple across your <<if $PC.boobs == 1>>own bare breasts<<else>>chest<</if>> as she climbs over you. Once she's situated under the crook of your arm, <<if $HeadGirl.boobs > 6000>>the huge weight of her boobs pressing against your ribcage<<elseif $HeadGirl.dick > 5>>which presses her absurd dick against your hip<<elseif $HeadGirl.energy > 95>>making the eager heat between the nympho's legs quite noticeable against your hip<<else>>her body warm against you<</if>>, she clears her throat and asks your permission to make a couple of last-minute changes to slaves' assignments for the day.\n\t<br><br>\n\tAs she did so, you were encircling your girls in your <<if $PC.title == 1>>powerful arms<<else>>loving grip<</if>>. Cupping your Head Girl's butt in your left hand and your Concubine's in your right, you give them a good squeeze as $HeadGirl.slaveName finishes her question. Her voice rises cutely as your marauding hand moves over the place between her <<if $HeadGirl.butt > 6>>huge<<elseif $HeadGirl.butt > 3>>healthy<<else>>cute<</if>> buttocks and you slowly press a single malicious finger in against her <<if $HeadGirl.anus > 2>>loose asspussy<<elseif $HeadGirl.butt > 0>>practiced asshole<<else>>virgin pucker<</if>>. She manages to finish, but trails off into a groan, the warm, crinkled skin spasming against the teasing digit.\n\t<br><br>\n\t$Concubine.slaveName laughs at her and asks her own question, a little aesthetic question about one of your other bedslaves, but something you like to exercise artistic control over. Her giggling is cut off as she has to concentrate on getting her words out as you use two fingers to massage and tease the sensitive skin between her ass and <<if $Concubine.vagina > -1>>the start of her cunt<<elseif $Concubine.scrotum > 0>>her ballsack<<else>>the base of her dick<</if>>. It's $HeadGirl.slaveName's turn to laugh, which she does throatily, her warm breath gusting deliciously across your <<if $PC.boobs == 1>>hardening nipples<<else>>pecs<</if>>.\n\t<<if SlaveStatsChecker.checkForLisp($HeadGirl)>>\n\t\t"Thee, it'th not eathy,"\n\t<<else>>\n\t\t"See, it's not easy,"\n\t<</if>>\n\tshe breathes across you at your Concubine.\n\t<br><br>\n\tThey soon get their revenge as you give them their orders, though, moving their expert hands between your legs to give you a handjob. They do it cooperatively as you continue to play with them, letting you enjoy the delightful sensation of <<if $PC.dick == 1>>two hands working your shaft while another tickles your frenulum and a fourth massages your balls<<else>>a hand massaging your petals on either side while another delves two fingers inside you and a fourth pleasures your clit<</if>>. They crane their necks to rain kisses on your chin, neck, <<if $PC.boobs == 1>>breasts, and nipples,<<else>>and chest,<</if>> and on each other's mouths. You spring out of bed when you're satisfied, pulling your leadership with you towards the shower, and they @@.mediumaquamarine;trustingly bounce up to follow.@@\n\t<<set $slaves[$i].trust += 4, $slaves[$partner].trust += 4>>\n\t<<set $slaves[$i].oralCount += 1, $slaves[$partner].oralCount += 1>>\n\t<<set $oralTotal += 2>>\n\t<</replace>>\n<</link>>\n<<if $HeadGirl.anus > 0>>\n<<if $HeadGirl.vagina != 0>>\n<<if $Concubine.anus > 0>>\n<<if $Concubine.vagina != 0>>\n<br><<link "Double penetrate them while they meet with you">>\n\t<<replace "#result">>\n\tYou sit up and order $HeadGirl.slaveName up onto the bed, on her back, and while she's <<if $HeadGirl.energy > 95>>eagerly obeying<<else>>obediently getting situated<</if>>, you tell $Concubine.slaveName to ride her, reverse cowgirl. She straddles your Head Girl, <<if $Concubine.butt > 6>>using her hands to situate her huge buttocks<<elseif $Concubine.boobs > 4000>>making her heavy boobs sway deliciously<<else>>carefully situating her legs astride $HeadGirl.slaveName's hips.<</if>> You plant a hard kiss on $Concubine.slaveName's mouth, pressing her backwards as you maneuver yourself into place<<if $PC.dick == 0>> and don a strap-on, since there isn't enough space for tribbing to work here<</if>>.\n\t<<if $Concubine.vagina > -1>>\n\t\tShe moans into you as she feels you run <<if $PC.dick == 0>>the cool head of the phallus<<else>>your cockhead<</if>> along her<<if $Concubine.labia > 0>> generous<</if>> labia before plunging it inside her. Getting the idea, $HeadGirl.slaveName\n\t\t<<if ($HeadGirl.dick > 0) && (canAchieveErection($HeadGirl))>>\n\t\t\t<<if $HeadGirl.dick - $Concubine.anus > 2>>\n\t\t\tgently pushes her cock up $Concubine.slaveName's ass, since she knows your Concubine's anus will be a little tight around her imposing dick.\n\t\t\t<<elseif $HeadGirl.dick - $Concubine.anus > 0>>\n\t\t\tpushes her cock up $Concubine.slaveName's ass, since she knows your Concubine can take her dick without too much trouble.\n\t\t\t<<else>>\n\t\t\tshoves her cock up $Concubine.slaveName's ass, since she knows your Concubine can take her dick with ease.\n\t\t<</if>>\n\t\t<<else>>\n\t\t\tslides a hand down and\n\t\t\t<<if $Concubine.anus > 3>>\n\t\t\tfists $Concubine.slaveName's loose ass, since that's what it takes to fill your Concubine's gaping asspussy.\n\t\t\t<<elseif $Concubine.anus == 3>>\n\t\t\tstarts to fuck $Concubine.slaveName's soft anus with three fingers.\n\t\t\t<<elseif $Concubine.anus == 2>>\n\t\t\tstarts to fuck $Concubine.slaveName's asspussy with two fingers.\n\t\t\t<<else>>\n\t\t\tstarts to fuck $Concubine.slaveName's tight little backdoor with a finger.\n\t\t<</if>>\n\t\t<</if>>\n\t\t<<if $PC.dick == 1>>You feel the penetration through $Concubine.slaveName's vaginal walls, an incredible sensation.<</if>>\n\t<<else>>\n\t\tGetting the idea, $HeadGirl.slaveName\n\t\t<<if ($HeadGirl.dick > 0) && (canAchieveErection($HeadGirl))>>\n\t\t\t<<if $HeadGirl.dick - $Concubine.anus > 2>>\n\t\t\tgently pushes her cock up $Concubine.slaveName's ass, since she knows your Concubine's anus will be a little tight around her imposing dick.\n\t\t\t<<elseif $HeadGirl.dick - $Concubine.anus > 0>>\n\t\t\tpushes her cock up $Concubine.slaveName's ass, since she knows your Concubine can take her dick without too much trouble.\n\t\t\t<<else>>\n\t\t\tshoves her cock up $Concubine.slaveName's ass, since she knows your Concubine can take her dick with ease.\n\t\t<</if>>\n\t\tThen she grabs $Concubine.slaveName behind the knees and spreads her legs as far as they'll go, rotating her hips to position her for another phallus up the butt.\n\t\t<<else>>\n\t\t\tslides a hand down and\n\t\t\t<<if $Concubine.anus > 3>>\n\t\t\tfists $Concubine.slaveName's loose ass, since that's what it takes to fill your Concubine's gaping asspussy.\n\t\t\t<<elseif $Concubine.anus == 3>>\n\t\t\tstarts to fuck $Concubine.slaveName's soft anus with three fingers.\n\t\t\t<<elseif $Concubine.anus == 2>>\n\t\t\tstarts to fuck $Concubine.slaveName's asspussy with two fingers.\n\t\t\t<<else>>\n\t\t\tstarts to fuck $Concubine.slaveName's tight little backdoor with a finger.\n\t\t<</if>>\n\t\tThen she grabs $Concubine.slaveName behind a knee with her other hand and rotates her hips to position her for additional anal penetration.\n\t\t<</if>>\n\t\tYour Concubine shivers and moans as her sphincter accommodates <<if $PC.dick == 1>>your cock<<else>>the strap-on<</if>>, too.\n\t<</if>>\n\t<br><br>\n\tYou start to fuck her, and then ask her what she needed from you. The poor girl has to concentrate hard to remember why she's here through the waterfall of sensations, but she manages it eventually, gasping out a little aesthetic question about one of your other bedslaves. You give her her answer and make her repeat it back. When you're satisfied, you grab her ankles and pull them up, sliding her off your <<if $PC.dick == 1>>pole<<else>>strap-on<</if>> and $HeadGirl.slaveName's <<if ($HeadGirl.dick > 0) && (canAchieveErection($HeadGirl))>>dick<<else>>penetrating fingers<</if>> with a lovely lewd noise. After appreciating the sight of her well-fucked <<if $Concubine.vagina > -1>>holes<<else>>hole<</if>>, you swing her ass over and deposit it on the bed, producing a grunt as the drop forces the wind out of her. Grabbing your Head Girl in turn, you yank her towards you, give the giggling slave a kiss, seize her <<if $HeadGirl.weight > 10>>plush<<elseif $HeadGirl.hips > 0>>broad<<else>>trim<</if>> hips and lift her onto $Concubine.slaveName's lap. She takes\n\t<<if $Concubine.vagina > -1>>\n\t\t<<if $HeadGirl.vagina > -1>>\n\t\t\ther own double pounding, pussy and ass,\n\t\t<<else>>\n\t\t\tdouble anal instead, since unlike your Concubine she only has the one lower fuckhole,\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $HeadGirl.vagina > -1>>\n\t\t\tdouble penetration instead, since unlike your Concubine she has two lower fuckholes,\n\t\t<<else>>\n\t\t\ther own double anal pounding,\n\t\t<</if>>\n\t<</if>>\n\twhile taking her turn getting instructions. She manages to ask your permission to make a couple of last-minute changes to slaves' assignments for the day. Having thus given your leadership guidance, you jump up for a shower, crooking a finger to indicate that they should follow. They @@.hotpink;trail obediently after you,@@ a bit sore, their holes dripping\n\t<<if ($HeadGirl.vagina > -1) || ($HeadGirl.vagina > -1)>>\n\t\t<<if ($PC.dick == 1) || ($HeadGirl.balls > 0) || ($Concubine.balls > 0)>>\n\t\t\tcum, pussyjuice, and lube.\n\t\t<<else>>\n\t\t\tcum and lube.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if ($PC.dick == 1) || ($HeadGirl.balls > 0) || ($Concubine.balls > 0)>>\n\t\t\tcum and lube.\n\t\t<<else>>\n\t\t\tlube.\n\t\t<</if>>\n\t<</if>>\n\t<<set $slaves[$i].devotion += 4, $slaves[$partner].devotion += 4>>\n\t<<BothVCheck 2 1>>\n\t<<PartnerVCheck 2 1>>\n\t<</replace>>\n<</link>>\n<</if>>\n<</if>>\n<</if>>\n<</if>>\n</span>
<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>\n\n<<set $activeSlave = $Bodyguard, _targetSlaveIndex = []>>\n<<for _i = 0; _i < $slaves.length; _i++>>\n\t<<if $slaves[_i].devotion > -20 && $slaves[_i].relationship == 0 && $slaves[_i].ID != $Bodyguard.ID>>\n\t\t<<set _targetSlaveIndex.push(_i)>>\n\t<</if>>\n<</for>>\n<<set $j = _targetSlaveIndex.random()>>\n<<Enunciate $activeSlave>>\n\nYou take an unusually close interest in $activeSlave.slaveName's health and mental well-being, since your health and mental well-being may rely on her combat effectiveness. She performs her duties acceptably, difficult though they are. Hers is a life of long hours and constant vigilance, and she has very little time to herself. The daily wear hasn't really affected her yet, but it may.\n\n<br><br>\n\nOn a whim, you ask her whether she feels lonely. Caught off guard, she <<if !canTalk($activeSlave)>>says in hesitant gestures that she's all right, and that her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s companionship is enough for her.<<else>><<say>>s hesitantly "I'm all right, <<Master>>. I love being near you; that'<<s>> enough for me."<</if>> The slight hesitation is explained the next time $slaves[$j].slaveName comes to your office. $activeSlave.slaveName watches everyone who sees you, of course, but you catch her eye running appreciatively up and down $slaves[$j].slaveName's body as she leaves.\n\n<br><br>\n\n<span id="result">\n<<link "Make no mention of it">>\n\t<<replace "#result">>\n\t$activeSlave.slaveName is a big girl and can look after herself, you reflect. You take no particular action to favor her interest in $slaves[$j].slaveName.\n\t<</replace>>\n<</link>>\n<br><<link "Set them up">>\n\t<<replace "#result">>\n\tYou decide to amuse yourself by engaging in a game of subtle matchmaking. You carefully rearrange $slaves[$j].slaveName's schedule and duties so she and $activeSlave.slaveName spend as much time as possible with one another. At the same time, you gradually reduce $slaves[$j].slaveName's access to sexual outlets. After letting the situation marinate for a few days, you decide that the time is ripe, and without any further explanation assign $slaves[$j].slaveName to spend the day in $activeSlave.slaveName's armory. It's barely midmorning before they're making out on $activeSlave.slaveName's workout mat, and by the afternoon $slaves[$j].slaveName is under $activeSlave.slaveName's workbench, orally servicing her new @@.lightgreen;fuckbuddy@@ as she maintains her machine pistol.\n\t<<set $slaves[$j].relationship = 3>>\n\t<<set $slaves[$j].relationshipTarget = $activeSlave.ID>>\n\t<<set $activeSlave.relationship = 3>>\n\t<<set $activeSlave.relationshipTarget = $slaves[$j].ID>>\n\t<<set $oralTotal += 1>>\n\t<</replace>>\n<</link>>\n<br><<link "Marry them">>\n\t<<replace "#result">>\n\tYou order $slaves[$j].slaveName in and brusquely inform her she'll be marrying $activeSlave.slaveName. $slaves[$j].slaveName is too surprised to react much, and even $activeSlave.slaveName looks shocked, but there is a gleam of wild glee in her eyes. You give them a few minutes to get dressed in special outfits you make available: they're lacy lingerie designed to resemble old world wedding dresses, but without concealing anything.\n\t<br><br>\n\t$activeSlave.slaveName is\n\t\t<<if ($activeSlave.vagina == 0)>>a virgin, so she's wearing white<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($activeSlave.vagina < 0) && ($activeSlave.dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $activeSlave.skin skin.\n\t\t<<if canPenetrate($activeSlave)>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($activeSlave)>>She's wearing a little bow over her caged girldick.<<elseif ($activeSlave.dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($activeSlave.clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($activeSlave.vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>>\n\t\t<<if ($activeSlave.anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($activeSlave.anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>>\n\t\t<<if ($activeSlave.boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($activeSlave.boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>>\n\t<br><br>\n\t$slaves[$j].slaveName is\n\t\t<<if ($slaves[$j].vagina == 0)>>a virgin, so she's wearing white<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick > 0)>>a sissy slave, so she's wearing light blue<<elseif ($slaves[$j].vagina < 0) && ($slaves[$j].dick < 1)>>a null, so it's wearing black<<else>>is an experienced sex slave, so she's wearing light pink<</if>> against her $slaves[$j].skin skin.\n\t\t<<if canPenetrate($slaves[$j])>>The sight of $slaves[$j].slaveName has her stiffly erect, and she's wearing a little bow around her cockhead.<<elseif canAchieveErection($slaves[$j])>>She's wearing a little bow over her caged girldick.<<elseif ($slaves[$j].dick > 0)>>She's impotent, but she's wearing a little bow around her useless cockhead.<<elseif ($slaves[$j].clit > 0)>>Her prominent clit is engorged, and she's wearing a tiny bow on it.<<elseif ($slaves[$j].vagina >= 0)>>She's wearing a demure little bow just over her pussy.<</if>>\n\t\t<<if ($slaves[$j].anus > 1)>> Her lacy panties are designed to spread her buttocks a little and display her big butthole.<<elseif ($slaves[$j].anus == 0)>> Her lacy panties cover her virgin anus, for once.<</if>>\n\t\t<<if ($slaves[$j].boobs > 1000)>>Her bra makes no attempt to cover or even support her huge breasts, simply letting them through holes in the lace to jut proudly out.<<elseif ($slaves[$j].boobs > 500)>>Her bra supports and presents her big breasts, leaving her stiffening nipples bare.<<else>>Her bra supports and presents her breasts, giving her more cleavage than she usually displays.<</if>>\n\t<br><br>\n\tThe procedure is simple. The two of them prostrate themselves on the ground and beg your indulgence, though $slaves[$j].slaveName is running on pure autopilot by this point. You state that you grant it, and hand each of them a simple gold band to be worn on the little finger in advertisement of the inferiority of their union. In turn, each of them gives the other her ring, and $activeSlave.slaveName kisses her stunned bride. You pronounce them @@.lightgreen;slave wives@@, and send them to the armory for their honeymoon. $activeSlave.slaveName is so enthusiastic that in the coming days her obvious devotion @@.hotpink;wins $slaves[$j].slaveName over to the arrangement.@@\n\t<<set $slaves[$j].devotion = Math.max(20, $slaves[$j].devotion + 10)>> /* to accepting or better */\n\t<<set $slaves[$j].relationship = 5>>\n\t<<set $slaves[$j].relationshipTarget = $activeSlave.ID>>\n\t<<set $activeSlave.relationship = 5>>\n\t<<set $activeSlave.relationshipTarget = $slaves[$j].ID>>\n\t<<set $oralTotal += 2>>\n\t<</replace>>\n<</link>>\n</span>
<<set $nextButton = "Back", $nextLink = "Main">>\n\nThis is a space in the arcology's service areas, designed to house hundreds of slaves for paying owners. You control this part of the arcology. If you own menial slaves, they will be kept here; otherwise, unused space will be rented to other slave brokers.\n<<SectorSell>>\n<br>\n\n<<if $helots+$menialBioreactors+$fuckdolls > 0>>\n\t<br><br>\n\tYou own\n\t<<if $helots > 0>>\n\t\t<<if $helots > 1>>$helots menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><<else>>one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>><</if>>\n\t<</if>>\n\t<<if $menialBioreactors > 0>>\n\t\t<<if $menialBioreactors > 1>>$menialBioreactors standard bioreactors,<<else>>one standard bioreactor,<</if>>\n\t\t<<if $fuckdolls > 0>>and<</if>>\n\t<</if>>\n\t<<if $fuckdolls > 0>>\n\t\t<<if $fuckdolls > 1>>$fuckdolls standard fuckdolls,<<else>>one fuckdoll,<</if>>\n\t<</if>>\n\t<<if $helots+$menialBioreactors+$fuckdolls > 0>>partially<</if>>\n\thoused in this sector.\n\t<<if $helots > 0>>\n\t<<if $Sweatshops>>\n\t\tThe simple labor slaves toil in $arcologies[0].name's sweatshops, and only return here to sleep.\n\t<</if>>\n\t<</if>>\n\t<<if $fuckdolls > 0>>\n\t<<if $arcadeUpgradeMenials>>\n\t\tThe menial Fuckdolls are endlessly cycled through $arcadeName. They're restrained there and used by the public until their holes are no longer appealing, and then cycled back down here to rest until they've tightened up again.\n\t<</if>>\n\t<</if>>\n\t<<if $menialBioreactors > 0>>\n\t<<if $dairyUpgradeMenials>>\n\t\tWhenever there's space in $dairyName, menial Bioreactors are taken out of storage here and restrained there, with $dairyName's powerful hookups draining them of their useful fluids and feeding them generously so they can produce more.\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<br>\n[[Convert this sector into a manufacturing district|Main][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $sectors[$AS].type = "Manufacturing"]]\n//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//
<<SlaveSort $HGSuiteiIDs>>\n<<set _SL = $slaves.length>>\n\n<<for $i = 0; $i < _SL; $i++>>\n\t<<if $slaves[$i].assignmentVisible == 1>>\n\t\t''__@@.pink;$slaves[$i].slaveName<<if $slaves[$i].slaveSurname>> $slaves[$i].slaveSurname<</if>>@@__''\n\t\t<<if $slaves[$i].choosesOwnAssignment == 2>>\n\t\t\t<<include "SA chooses own job">>\n\t\t\t$pronounCap\n\t\t<</if>>\n\t\t<<include "Full Report">>\n\t\t<br><br>\n\n\t\t<<if ($slaves[$i].assignment == "be your Head Girl") && ($HGSuiteSlaves > 0)>>\n\t\t\t/% We found the Head Girl, now let's find her slave %/\n\t\t\t<<set _iTemp = $i>>\n\t\t\t<<set _ID = $HGSuiteiIDs[0], $i = $slaveIndices[_ID]>>\n\n\t\t\t<<if $slaves[$i].assignment != "live with your Head Girl">>\n\t\t\t\t<br>@@.red;$slaves[$i].slaveName had been assigned to live with your Head Girl, but this week she was assigned to $slaves[$i].assignment. She has been released to your penthouse for reassignment.@@\n\t\t\t\t<<removeJob $slaves[$i] "live with your Head Girl">>\n\t\t\t<<else>>\n\t\t\t\t''__@@.pink;$slaves[$i].slaveName@@__''\n\t\t\t\t<<if $slaves[$i].choosesOwnAssignment == 2>>\n\t\t\t\t\t<<include "SA chooses own job">>\n\t\t\t\t\t$pronounCap\n\t\t\t\t<</if>>\n\t\t\t\t<<include "SA live with HG">>\n\t\t\t\t<br><br>\n\t\t\t<</if>>\n\n\t\t\t<<set $i = _iTemp>>\n\t\t<</if>>\n\t<</if>>\n<</for>>\n\n/* count open spots in facilities after all assignments have been decided for the week */\n<<set $brothelSpots = $brothel - $brothelSlaves, $clubSpots = $club - $clubSlaves, $dairySpots = $dairy - $dairySlaves, $servantsQuartersSpots = $servantsQuarters - $servantsQuartersSlaves>>
<<nobr>>\n\n<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>\n\n<<set $activeSlave = $Bodyguard>>\n\n<<Deadliness $activeSlave>>\n\n<<set $PPit = 0>>\n\n<</nobr>>\s\n\s\n<<nobr>>\n\nIt's time for the fight. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite Spartan. The sport is just getting off the ground. <<EventNameLink $activeSlave>> is first to walk into the ring. She's stark naked and is carrying a simple single-edged straight sword, identical to the one her opponent will be using. The fight will be fair.\n\n<</nobr>>\n\n<<nobr>>\n\nAcross the ring, her opponent's owner nods civilly to you and examines $activeSlave.slaveName.\n\n<<if $activeSlave.combatSkill > 0>>\n\tHer combat skills greatly increase her deadliness.\n<</if>>\n\n<<if $activeSlave.muscles > 95>>\n\tHer huge muscles are an intimidating sight, but may hinder her flexibility.\n<<elseif $activeSlave.muscles > 30>>\n\tHer muscles are a trim and powerful sight.\n<</if>>\n\n<<if $activeSlave.height >= 170>>\n\tHer height gives her a reach advantage with her sword.\n<</if>>\n\n<<if $activeSlave.health > 50>>\n\tHer shining health makes her a better combatant.\n<</if>>\n\n<<if $activeSlave.weight > 10>>\n\tHer heavy weight is an impediment as a pit fighter.\n<<elseif $activeSlave.weight < -10>>\n\tHer light weight is an impediment as a pit fighter.\n<</if>>\n\n<<if $activeSlave.health < -50>>\n\tHer poor health makes her a weaker combatant.\n<</if>>\n\n<<if $activeSlave.preg > 10>>\n\tHer advanced pregnancy makes her less effective.\n<</if>>\n\n<<if $deadliness > 5>>\n\t$activeSlave.slaveName seems supremely confident, even eager to please you.\n<<elseif $deadliness > 3>>\n\t$activeSlave.slaveName seems nervous, but steels herself to fight for you.\n<<elseif $deadliness > 1>>\n\t$activeSlave.slaveName seems terrified, and barely controls herself.\n<<else>>\n\t$activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit.\n<</if>>\n\nFinally, her opponent enters as well.\n\n<<set $seed = random(1,100)>>\n<<if $seed > 80>>\n\tShe is a huge, muscular Amazon filled with confidence.\n\t<<set $opponent = 5>>\n<<elseif $seed > 60>>\n\tShe is a short but muscular shemale, trying to look confident.\n\t<<set $opponent = 4>>\n<<elseif $seed > 40>>\n\tShe is a tall, thin woman covered in ropy muscle, trying to hide her terror.\n\t<<set $opponent = 3>>\n<<elseif $seed > 20>>\n\tShe is a decent-looking slave, physically fit but obviously scared.\n\t<<set $opponent = 2>>\n<<else>>\n\tShe is an average looking slave, so frightened there's urine running down her leg. She must have annoyed her master to earn this.\n\t<<set $opponent = 1>>\n<</if>>\n\nThe umpire announces gravely that the fight is to the death and rings a bell.\n\n<</nobr>>\n\n<<nobr>>\n\n<<if $deadliness > ($opponent + 1)>>\n\t$activeSlave.slaveName senses that she is greatly superior, and decides to make a quick end before her opponent can try something foolish. She feints high and stabs low; her enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers her, so that she falls onto her back with the force of the clash. $activeSlave.slaveName takes one step forward and runs her sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators.\n\t<<set $rep += 500>>\n\t<<set $cash += 5000>>\n\t<<set $activeSlave.pitKills += 1>>\n\t<<set $pitKillsTotal += 1>>\n<<elseif $deadliness > ($opponent)>>\n\tThe combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and her opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open her throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@\n\t<<set $rep += 500>>\n\t<<set $cash += 5000>>\n\t<<set $activeSlave.health = -50>>\n\t<<set $activeSlave.pitKills += 1>>\n\t<<set $pitKillsTotal += 1>>\n<<elseif $deadliness > ($opponent-1)>>\n\tThe combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails her and she falls from exhaustion and blood loss. As she slumps she catches your eye with a look of apology. Her opponent stumbles over to open her throat. $activeSlave.slaveName @@.red;has been killed.@@\n\t<<set $activeSlave.health -= 1000>>\n<<else>>\n\t$activeSlave.slaveName is outmatched from the start. In the first pass, her opponent moves beyond her, opening a long gash in her thigh as she goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs her Achilles tendon on the other side. On her knees, she barely manages to ward off one more blow before the second one opens her belly. $activeSlave.slaveName @@.red;has been killed.@@\n\t<<set $activeSlave.health -= 1000>>\n<</if>>\n\n<<if $activeSlave.health < -90>>\n\t<<include "Remove activeSlave">>\n<</if>>\n\n<</nobr>>\s
<<nobr>>\n\n<<set $nextButton = "Continue">>\n<<set $nextLink = "RIE Eligibility Check">>\n\n<<set $PPit = 0>>\n\n<</nobr>>\s\n\s\nGladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are discreet affairs limited to select guests. Displaying a slave bodyguard is an excellent way to get yourself invited to participate, and $assistantName has just passed on an invitation to a private fight next week, should you be willing to hazard a bodyguard.\n\s\n<span id="result">\n<<link "Enter your bodyguard as a gladiatrix">>\n\t<<replace "#result">>\n\tYou receive a brief confirmation. It looks like she's got a fight.\n\t<<set $PPit = 1>>\n\t<</replace>>\n<</link>>\n<<link "Politely decline">>\n\t<<replace "#result">>\n\tYou decline the invitation.\n\t<</replace>>\n<</link>>\n</span>
__Personal Business__\n<br>\n\n<<if $cash < 0>>\n\t@@.red;You are in debt.@@ This week, interest came to ¤<<print (1+Math.trunc(Math.abs($cash)/100))>>.\n\t<<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>>\n\t<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t\tSociety @@.red;very strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be.\n\t\t<<FSChange "RomanRevivalist" -10>>\n\t<</if>>\n\t<<if $cash < -9000>>\n\t\t@@.red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself.\n\t\t<<set $debtWarned += 1>>\n\t\t<<if $debtWarned > 1>>\n\t\t<<set $ui = "start">>\n\t\t<<set $gameover = "debt">><<goto "Gameover">>\n\t\t<</if>>\n\t<</if>>\n<<elseif ($cash > 1000) && ($personalAttention == "business")>>\n\t<<set $seed = random(1000,1500)>>\n\t<<if $PC.trading >= 100>>\n\t\tYou focus on business and leverage your @@.springgreen;venture capital experience@@ to make good money:\n\t\t<<set $seed += random(500,1000)>>\n\t<<elseif $PC.career == "arcology owner">>\n\t\tYou focus on business and leverage your @@.springgreen;Free Cities experience@@ to make good money:\n\t\t<<set $seed += random(500,1000)>>\n\t<<else>>\n\t\tYou focus on business this week and make money:\n\t<</if>>\n\t@@.yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@\n\t<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>\n\t<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t\tSociety @@.green;approves@@ of your close attention to your own affairs; this advances your image as a <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>.\n\t\t<<FSChange "RomanRevivalist" 2>>\n\t<</if>>\n<<elseif ($cash > 1000)>>\n\tYou have significant assets. This week, your business endeavors made you @@.yellowgreen;¤<<print (1+Math.trunc(Math.abs($cash)/50))>>.@@\n\t<<set $cash += (1+Math.trunc(Math.abs($cash)/50))>>\n<<else>>\n\tYou have enough cash to manage your affairs, but not enough to do much business.\n<</if>>\n\n<<if ($personalAttention == "trading")>>\n\t<<set _oldSkill = $PC.trading>>\n\t<<set $PC.trading += random(5,10)>>\n\t<<if _oldSkill <= 10>>\n\t\t<<if $PC.trading > 10>>\n\t\t\tYou now have @@.green;basic knowledge@@ about how to be a venture capitalist.\n\t\t<<else>>\n\t\t\tYou have made progress towards a basic knowledge of venture capitalism.\n\t\t<</if>>\n\t<<elseif _oldSkill <= 30>>\n\t\t<<if $PC.trading > 30>>\n\t\t\tYou now have @@.green;some skill@@ as a venture capitalist.\n\t\t<<else>>\n\t\t\tYou have made progress towards being skilled in venture capitalism.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $PC.trading >= 60>>\n\t\t\t<<set $personalAttention = "business">>\n\t\t\tYou are now an @@.green;expert venture capitalist.@@\n\t\t<<else>>\n\t\t\tYou have made progress towards being an expert in venture capitalism.\n\t\t<</if>>\n\t<</if>>\n\n<<elseif ($personalAttention == "warfare")>>\n\t<<set _oldSkill = $PC.warfare>>\n\t<<set $PC.warfare += random(5,10)>>\n\t<<if _oldSkill <= 10>>\n\t\t<<if $PC.warfare > 10>>\n\t\t\tYou now have @@.green;basic knowledge@@ about how to be a mercenary.\n\t\t<<else>>\n\t\t\tYou have made progress towards a basic knowledge of mercenary work.\n\t\t<</if>>\n\t<<elseif _oldSkill <= 30>>\n\t\t<<if $PC.warfare > 30>>\n\t\t\tYou now have @@.green;some skill@@ as a mercenary.\n\t\t<<else>>\n\t\t\tYou have made progress towards being skilled in mercenary work.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $PC.warfare >= 60>>\n\t\t\t<<set $personalAttention = "business">>\n\t\t\tYou are now an @@.green;expert mercenary.@@\n\t\t<<else>>\n\t\t\tYou have made progress towards being an expert in mercenary work.\n\t\t<</if>>\n\t<</if>>\n\n<<elseif ($personalAttention == "slaving")>>\n\t<<set _oldSkill = $PC.slaving>>\n\t<<set $PC.slaving += random(5,10)>>\n\t<<if _oldSkill <= 10>>\n\t\t<<if $PC.slaving > 10>>\n\t\t\tYou now have @@.green;basic knowledge@@ about how to be a slaver.\n\t\t<<else>>\n\t\t\tYou have made progress towards a basic knowledge of slaving.\n\t\t<</if>>\n\t<<elseif _oldSkill <= 30>>\n\t\t<<if $PC.slaving > 30>>\n\t\t\tYou now have @@.green;some skill@@ as a slaver.\n\t\t<<else>>\n\t\t\tYou have made progress towards being skilled in slaving.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $PC.slaving >= 60>>\n\t\t\t<<set $personalAttention = "business">>\n\t\t\tYou are now an @@.green;expert slaver.@@\n\t\t<<else>>\n\t\t\tYou have made progress towards being an expert in slaving.\n\t\t<</if>>\n\t<</if>>\n\n<<elseif ($personalAttention == "engineering")>>\n\t<<set _oldSkill = $PC.engineering>>\n\t<<set $PC.engineering += random(5,10)>>\n\t<<if _oldSkill <= 10>>\n\t\t<<if $PC.engineering > 10>>\n\t\t\tYou now have @@.green;basic knowledge@@ about how to be an arcology engineer.\n\t\t<<else>>\n\t\t\tYou have made progress towards a basic knowledge of arcology engineering.\n\t\t<</if>>\n\t<<elseif _oldSkill <= 30>>\n\t\t<<if $PC.engineering > 30>>\n\t\t\tYou now have @@.green;some skill@@ as an arcology engineer.\n\t\t<<else>>\n\t\t\tYou have made progress towards being skilled in arcology engineering.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $PC.engineering >= 60>>\n\t\t\t<<set $personalAttention = "business">>\n\t\t\tYou are now an @@.green;expert arcology engineer.@@\n\t\t<<else>>\n\t\t\tYou have made progress towards being an expert in arcology engineering.\n\t\t<</if>>\n\t<</if>>\n\n<<elseif ($personalAttention == "medicine")>>\n\t<<set _oldSkill = $PC.medicine>>\n\t<<set $PC.medicine += random(5,10)>>\n\t<<if _oldSkill <= 10>>\n\t\t<<if $PC.medicine > 10>>\n\t\t\tYou now have @@.green;basic knowledge@@ about how to be a slave surgeon.\n\t\t<<else>>\n\t\t\tYou have made progress towards a basic knowledge of slave surgery.\n\t\t<</if>>\n\t<<elseif _oldSkill <= 30>>\n\t\t<<if $PC.medicine > 30>>\n\t\t\tYou now have @@.green;some skill@@ as a slave surgeon.\n\t\t<<else>>\n\t\t\tYou have made progress towards being skilled in slave surgery.\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $PC.medicine >= 60>>\n\t\t\t<<set $personalAttention = "business">>\n\t\t\tYou are now an @@.green;expert slave surgeon.@@\n\t\t<<else>>\n\t\t\tYou have made progress towards being an expert in slave surgery.\n\t\t<</if>>\n\t<</if>>\n\n<</if>>\n\n<<if $cash > 1000>>\n<<if $CashForRep == 1>>\n\tThis week you gave up business opportunities worth ¤$policyCost to help deserving citizens, @@.green;burnishing your reputation.@@\n\t<<set $rep += 100, $cash -= $policyCost>>\n<</if>>\n<</if>>\n<<if $rep > 100>>\n<<if $RepForCash == 1>>\n\tThis week you used your position to secure business opportunities worth ¤$policyCost at the expense of citizens, @@.red;damaging your reputation.@@\n\t<<set $rep -= 100, $cash += $policyCost>>\n<</if>>\n<</if>>\n<<if $rep <= 18000>>\n<<if $RegularParties != 1>>\n<<if $rep > 1500>>\n\tYour @@.red;reputation is damaged@@ by your not hosting regular social events for your leading citizens.\n\t<<set $rep -= 100>>\n\t<<else>>\n\tThough you are not hosting regular social events for your leading citizens, your lack of renown prevents this from damaging your reputation; they don't expect someone so relatively unknown to be throwing parties.\n<</if>>\n<</if>>\n<</if>>\n\nRoutine upkeep of your demesne costs @@.yellow;¤$costs.@@\n<<if $plot == 1>>\n<<if $week > 10>>\n<<if $weatherToday.severity-$weatherCladding > 2>>\n\t<<set $weatherAwareness = 1>>\n\t<<if $weatherCladding == 1>>\n\t<<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>\n\t$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.\n\t<<set $rep += 100>>\n\t<<else>>\n\t<<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>\n\tSevere weather damaged the arcology this week, requiring repairs costing @@.yellow;¤$seed.@@ Your citizens are @@.red;unhappy@@ that the arcology has proven vulnerable to the terrible climate.\n\t<<set $rep -= 100>>\n\t<</if>>\n\t<<if $cash > 0>>\n\t<<set $cash -= $seed>>\n\t<<else>>\n\tSince you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@.red;terrible for your reputation,@@ and it also @@.red;severely reduces the arcology's prosperity.@@\n\t<<if $arcologies[0].prosperity > 50>>\n\t\t<<set $arcologies[0].prosperity -= random(5,10)>>\n\t<</if>>\n\t<<set $rep = Math.trunc($rep*0.8)>>\n\t<<set $cash -= Math.trunc($seed/4)>>\n\t<</if>>\n<<elseif $weatherToday.severity-$weatherCladding == 2>>\n\t<<if $weatherCladding == 1>>\n\t<<set $weatherAwareness = 1>>\n\tThe arcology's hardened exterior resisted severe weather this week. Your citizens are @@.green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate.\n\t<<set $rep += 100>>\n\t<</if>>\n<</if>>\n<</if>>\n<</if>>\n<<set $cash -= $costs>>\n\n<br>\n\n<<set $seed = random(1,100)>>\n<<if $arcologies[0].FSRomanRevivalist > random(1,150)>>\n\t<<if $slaveCostFactor > 0.8>>\n\t@@.yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>\n\t<<set $slaveCostFactor -= 0.05>>\n\t<<else>>\n\t@@.yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>\n\t<</if>>\n<<elseif ($slaveCostFactor > 1.15)>>\n\t@@.yellow;Natural market forces drive the very high price of slaves down.@@<br>\n\t<<set $slaveCostFactor -= 0.1>>\n<<elseif ($slaveCostFactor < 0.85)>>\n\t@@.yellow;Natural market forces drive the very low price of slaves up.@@<br>\n\t<<set $slaveCostFactor += 0.1>>\n<<elseif ($seed > 30)>>\n\t<<if ($slaveCostFactor > 1)>>\n\t\t@@.yellow;Natural market forces drive the high price of slaves slowly down.@@<br>\n\t\t<<set $slaveCostFactor -= 0.05>>\n\t<<elseif ($slaveCostFactor < 1)>>\n\t\t@@.yellow;Natural market forces drive the low price of slaves slowly up.@@<br>\n\t\t<<set $slaveCostFactor += 0.05>>\n\t<<else>>\n\t\t<<if $seed > 80>>\n\t\t@@.yellow;The price of slaves has naturally risen slightly.@@<br>\n\t\t<<set $slaveCostFactor += 0.05>>\n\t<<elseif $seed > 60>>\n\t\t@@.yellow;The price of slaves has naturally fallen slightly.@@<br>\n\t\t<<set $slaveCostFactor -= 0.05>>\n\t<</if>>\n\t<</if>>\n<</if>>\n\n<<if $menialDemandFactor != 0>>\n<<if Math.abs($menialDemandFactor) > 100>>\n<<if ($menialDemandFactor > 1000) && ($slaveCostFactor <= 1.1)>>\n\tYour dealings in menial slaves have had a major impact on the slave market, @@.yellow;greatly increasing slave prices.@@\n\t<<set $menialDemandFactor = 0>>\n\t<<set $slaveCostFactor += 0.15>>\n\t<br><br>\n<<elseif ($menialDemandFactor > 500) && ($slaveCostFactor <= 1.15)>>\n\tYour dealings in menial slaves have had a noticeable impact on the slave market, @@.yellow;significantly increasing slave prices.@@\n\t<<set $menialDemandFactor = 0>>\n\t<<set $slaveCostFactor += 0.1>>\n\t<br><br>\n<<elseif ($menialDemandFactor > 250) && ($slaveCostFactor <= 1.2)>>\n\tYour dealings in menial slaves have had a minor impact on the slave market, @@.yellow;slightly increasing slave prices.@@\n\t<<set $menialDemandFactor = 0>>\n\t<<set $slaveCostFactor += 0.05>>\n\t<br><br>\n<<elseif ($menialDemandFactor < -1000) && ($slaveCostFactor >= 0.9)>>\n\tYour dealings in menial slaves have had a major impact on the slave market, @@.yellow;greatly reducing slave prices.@@\n\t<<set $menialDemandFactor = 0>>\n\t<<set $slaveCostFactor -= 0.15>>\n\t<br><br>\n<<elseif ($menialDemandFactor < -500) && ($slaveCostFactor >= 0.85)>>\n\tYour dealings in menial slaves have had a noticeable impact on the slave market, @@.yellow;significantly reducing slave prices.@@\n\t<<set $menialDemandFactor = 0>>\n\t<<set $slaveCostFactor -= 0.1>>\n\t<br><br>\n<<elseif ($menialDemandFactor < -250) && ($slaveCostFactor >= 0.8)>>\n\tYour dealings in menial slaves have had a minor impact on the slave market, @@.yellow;slightly reducing slave prices.@@\n\t<<set $menialDemandFactor = 0>>\n\t<<set $slaveCostFactor -= 0.05>>\n\t<br><br>\n<</if>>\n<</if>>\n<</if>>\n\n<<if $securityForceActive == 1>>\n\t<<include "Security Force EOW Report">>\n<</if>>
<<set $seed = random(1,8)>>\n<<if $assistantAppearance == "monstergirl">>\nShe's a cute little <<if $arcologies[0].FSSupremacist != "unset">>$arcologies[0].FSSupremacistRace <</if>>monstergirl with ghost-white skin, perky breasts, green tentacles instead of hair, and two dicks. Her eyes are large, expressive, and surprisingly innocent.\n\t<<if $assistantFSOptions>>\n\t<<switch $assistantFSAppearance>>\n\t<<case "paternalist">> She's wearing a surprisingly conservative outfit: khakis, a sweater, and eyeglasses.\n\t<<case "degradationist">> She's sharpened her appearance to be quite frightening: she has impressive fangs, and a snakelike tongue flicks out between them.\n\t<<case "roman revivalist">> She's wearing a conservative stola, which combined with her monstrous appearance makes her look like a Greek demigoddess.\n <<case "aztec revivalist">> She's wearing a traditional huipil, a long cape and a headdress, which amplify her monstrous visage.\n\t<<case "egyptian revivalist">> She's wearing golden jewelry and a Pharaoh's beard, which combined with her animal characteristics makes her look like an Egyptian deity.\n\t<<case "edo revivalist">> She's given her appearance a Japanese style, making her look like a demon.\n\t<<case "arabian revivalist">> She's given her appearance a mystical Arabian style, making her look like a djinn.\n\t<<case "chinese revivalist">> She's given her appearance a Chinese style, making her look like a demon.\n\t<<case "chattel religionist">> She's wearing the garb of a priestess of the new faith, which clashes amusingly with her demonic appearance.\n\t<<case "physical idealist">> She's quite muscular, and behaves with total confidence.\n\t<<case "gender radicalist">> She's accentuated her androgyny, with her tits and her cocks her only obvious gendered traits.\n\t<<case "gender fundamentalist">> She's made herself as cute as a demonic little creature with cocks and tentacle hair can possibly be.\n\t<<case "asset expansionist">> She's increased the size of her assets recently: her cocks are so large that she can give them a blowjob, and her boobs are so big she can give herself a titjob at the same time.\n\t<<case "transformation fetishist">> She's made herself even stranger recently: her nipples look suspiciously like dicks, and she has horns growing out of her feet to form high heels.\n\t<<case "pastoralist">> She's lactating, though her product is a suspiciously semen-like substance she usually drinks herself.\n\t<<case "maturity preferentialist">> She's quite mature: she wears a haughty expression, and her cheekbones are like knifeblades.\n\t<<case "youth preferentialist">> She's surprisingly young: her tentacle hair is quite short, and her horns are still little nubs.\n\t<<case "slimness enthusiast">> She's recently altered her appearance to be slimmer and more athletic.\n\t<<case "body purist">> She's recently improved her appearance to complete flawlessness, with milky white skin and buffed horns.\n\t<</switch>>\n\t<</if>>\n<<if ($cockFeeder == 1) && ($seed == 1)>>\n\tA recognizable little representation of one of your slaves is down on its knees in front of her, busily sucking off one of her cocks. The slave must be down in the kitchen, getting a meal out of the phallic food dispensers. As you watch, the monstergirl orgasms copiously, her tentacle hair caressing her own breasts.\n<<elseif ($suppository == 1) && ($seed == 2)>>\n\tA recognizable little representation of one of your slaves is down on its knees in front of her, taking both of her cocks up its ass. The slave must be receiving her drugs from one of the dildo dispensers. As you watch, the monstergirl looks up at you, winks, and then maliciously increases her pace, making the depiction of the slave wince.\n<<elseif ($masturbationAllowed == 1) && ($seed == 3)>>\n\tShe's manually stimulating a recognizable little representation of one of your slaves. The slave must be using one of the penthouse's many vibrators. The monstergirl is looking after herself, too, tweaking her nipples with her own tentacle hair.\n<<elseif ($seed == 4)>>\n\tA recognizable little representation of one of your slaves is lying with its head in her lap. The monstergirl is wearing a little stethoscope and is listening to the slave breathe; the slave must be getting a checkup. The monstergirl is restraining herself for once, and her hair is even patting the slave's head reassuringly.\n<<elseif ($seed == 5) && ($invasionVictory > 0)>>\n\tThe monstergirl is riding around on a little representation of one of your security drones. She's very obviously enjoying the drone's vibrations as it hovers. When she sees you looking at her, she giggles and says, "What? I like him! He did really well during the invasion. And he's cute!"\n<<elseif ($seed == 6) && ($studio == 1)>>\n\tThe monstergirl has both her dicks inside a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and $assistantName is clearly turning the feed of it into porn.\n<<elseif ($seed == 7) && ($marketAssistantAnnounced == 1)>>\n\tShe's accompanied by your market assistant's very human avatar.\n\t<<if $marketAssistantRelationship == "cute">>\n\t\tThey're chatting companionably, with the girl showing no sign of noticing that she's talking to a naked monstergirl with two erect cocks.\n\t<<elseif $marketAssistantRelationship == "nonconsensual">>\n\t\t$assistantName is holding the poor girl down so she can take her from behind. As you watch, $assistantName extracts her cock from the market assistant's avatar's cunt and stuffs it up her ass, alongside her other dick, eliciting some terrified begging and then tired sobbing.\n\t<<elseif $marketAssistantRelationship == "incestuous">>\n\t\tThey're fucking openly, with the market assistant's avatar bouncing greedily on top of her monstrous sibling. She's clearly enjoying the feeling of her sister's cocks buried in her holes.\n\t<<else>>\n\t\tThey're cuddled up close. As they kiss, $assistantName's tentacle hair holds her lover's head gently. The market assistant's avatar is using both hands to give $assistantName's cocks some manual release.\n\t<</if>>\n<<else>>\n\tShe's sitting crosslegged, looking up at you and waiting for instructions. In the meantime, she's masturbating gently, a dickhead in each hand, while her hair writhes against itself.\n<</if>>\n\n<<elseif $assistantAppearance == "shemale">>\nShe's a cute little <<if $arcologies[0].FSSupremacist != "unset">>$arcologies[0].FSSupremacistRace <</if>>bimbo shemale with blonde hair, tanned skin, huge lips, and perky tit implants. Her cock hangs past her knees when limp.\n\t<<if $assistantFSOptions>>\n\t<<switch $assistantFSAppearance>>\n\t<<case "paternalist">> She's made herself up to look a bit more classy recently: she has elegant fake nails, and has her hair piled up on her head.\n\t<<case "degradationist">> She's made herself up to look almost comically evil: she's wearing black lipstick, black eyeliner, and a black barbed cockring.\n\t<<case "roman revivalist">> She's taken to reclining on a traditional Roman couch and drinking wine out of a shallow dish.\n\t<<case "aztec revivalist">> She's wearing a headdress and a loincloth, which can't hide her enviable package.\n\t<<case "egyptian revivalist">> She's wearing an Egyptian melting perfume cake on her head.\n\t<<case "edo revivalist">> She's wearing a brief Japanese bathhouse robe.\n\t<<case "arabian revivalist">> She's dressed herself like an oil millionaire, with aviator sunglasses and a headscarf.\n\t<<case "chinese revivalist">> She's added various tattoos of rude Chinese characters to her body recently.\n\t<<case "chattel religionist">> She's wearing the garb of a priestess of the new faith, which frames her cock prominently.\n\t<<case "physical idealist">> She's extremely muscular: she shines with body oil, and her abs have abs.\n\t<<case "gender radicalist">> She's rendered her cock in even more loving detail recently, adding a couple of veins and a bead of precum.\n\t<<case "gender fundamentalist">> She's taken to concealing her dick recently, and cheekily turns away from you to hide it as much as possible.\n\t<<case "asset expansionist">> She's increased the size of her assets recently: she's increased the girth of her dick until it's as thick as one of her arms, and her boobs are the size of beach balls.\n\t<<case "transformation fetishist">> Her tits, ass and lips are carefully rendered to make them look fake.\n\t<<case "pastoralist">> She's lactating, and her orgasms produce comically powerful jets of cum.\n\t<<case "maturity preferentialist">> She's quite mature, with a lean face that accentuates her cheekbones.\n\t<<case "youth preferentialist">> She's surprisingly young, and looks as innocent as a computer generated image of a girl with a pornstar dick possibly can.\n\t<<case "slimness enthusiast">> She's recently altered her appearance to be slimmer and more athletic.\n\t<<case "body purist">> She's recently improved her appearance to look more natural, with prettier boobs and softer hips.\n\t<</switch>>\n\t<</if>>\n<<if ($cockFeeder == 1) && ($seed == 1)>>\n\tA recognizable little representation of one of your slaves is down on its knees in front of her, gagging on her enormous dick. The slave must be down in the kitchen, getting a meal out of the phallic food dispensers. As you watch, the shemale orgasms; she notices you watching her, and blows you a wet kiss.\n<<elseif ($suppository == 1) && ($seed == 2)>>\n\tA recognizable little representation of one of your slaves is down on its knees in front of her, moaning as it takes her massive prick. The slave must be receiving her drugs from one of the dildo dispensers. As you watch, the shemale looks up at you, winks, and starts pulling out after each thrust, her cock making a popping noise each time it leaves the slave's butthole.\n<<elseif ($masturbationAllowed == 1) && ($seed == 3)>>\n\tShe's giving a blowjob to a recognizable little representation of one of your slaves. The slave must be using one of the penthouse's many vibrators. The shemale is looking after herself, too, jerking herself off with one hand and playing with her asshole with the other.\n<<elseif ($seed == 4)>>\n\tA recognizable little representation of one of your slaves is lying with its head in her lap. The shemale is wearing a little stethoscope and is listening to the slave breathe; the slave must be getting a checkup. The shemale is restraining herself for once, patting the slave's head and cooing reassuringly.\n<<elseif ($seed == 5) && ($invasionVictory > 0)>>\n\tShe's masturbating as she takes it up the ass from a representation of one of your security drones, which appears to have a little dildo mounted in place of one of its gun assemblies. When she sees you looking at her, she giggles and says, "What? I like him! He did really well during the invasion."\n<<elseif ($seed == 6) && ($studio == 1)>>\n\tThe shemale is plowing a recognizable little representation of one of your slaves up the butt, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and $assistantName is clearly turning the feed of it into porn.\n<<elseif ($seed == 7) && ($marketAssistantAnnounced == 1)>>\n\tShe's accompanied by your market assistant's own shemale avatar.\n\t<<if $marketAssistantRelationship == "cute">>\n\t\tThey're jerking each other off companionably, since that's as close to chaste friendship as the lewd little shemales get. They chat girlishly, as though they weren't engaged in open mutual masturbation.\n\t<<elseif $marketAssistantRelationship == "nonconsensual">>\n\t\t$assistantName is bouncing the poor bitch up and down on her dick, the market assistant's pathetic, limp dick flopping around as $assistantName assrapes her. As you watch, $assistantName reaches around to give the market assistant's soft balls a possessive squeeze.\n\t<<elseif $marketAssistantRelationship == "incestuous">>\n\t\tThey're locked in a tight, perfectly symmetrical incestuous 69, each of their monstrous cocks deepthroated a long way inside her sister's mouth. They spasm with simultaneous orgasm, gulping each other's cum greedily.\n\t<<else>>\n\t\tThey're doing it in the missionary position, kissing deeply. The one who's taking it has her huge dick between them, its head crushed between their four fake breasts. As you watch, she orgasms, splashing both of their faces with cum.\n\t<</if>>\n<<else>>\n\tShe's sitting crosslegged, bending down to suck herself off and looking up at you at the same time. When she sees your attention she lets her dick pop free of her mouth and waits for a moment to see if you have instructions for her, and then goes back to autofellatio.\n<</if>>\n\n<<elseif $assistantAppearance == "amazon">>\n\tShe's a cute little <<if $arcologies[0].FSSupremacist != "unset">>$arcologies[0].FSSupremacistRace <</if>>amazon\n\t<<if $assistantFSOptions>>\n\t<<switch $assistantFSAppearance>>\n\t<<case "paternalist">> with flaming red hair, tribal tattoos, shredded abs, and bone jewelry. She has bigger natural tits than anyone that ripped could possibly maintain.\n\t<<case "degradationist">> with ochre-dyed dreadlocks, war tattoos, shredded abs, and jewelry made from human bones. She has bigger natural tits than anyone that ripped could possibly maintain.\n\t<<case "roman revivalist">> wearing the armor of a Roman auxilia, complete with lorica hamata and oval shield painted with your arcology's symbols.\n\t<<case "aztec revivalist">> wearing the battledress of the greatest warriors, she stands incredibly imposing, holding a spear and shield.\n\t<<case "egyptian revivalist">> wearing a simple white linen dress, kohl eyeshadow, and sandals, making her look like a barbarian immigrant to the land of the Nile.\n\t<<case "edo revivalist">> wearing a Japanese warrior's robe with a pair of swords tucked into its sash.\n\t<<case "arabian revivalist">> with a bare chest, loose pantaloons, and a broad silk sash wound around her waist with a scimitar thrust into it.\n\t<<case "chinese revivalist">> wearing loose silk robes belted with rope and carrying a simple warrior monk's staff.\n\t<<case "chattel religionist">> wearing a crusader's mail. Her long blonde hair cascades down the back of her surcoat in golden glory.\n\t<<case "physical idealist">> whose muscles are lovingly rendered in lifelike detail.\n\t<<case "gender radicalist">> who is so heavily muscled that she's become quite androgynous lately.\n\t<<case "gender fundamentalist">> whose heavy musculature does not detract from her feminine beauty.\n\t<<case "asset expansionist">> who's almost musclebound.\n\t<<case "transformation fetishist">> who's almost musclebound.\n\t<<case "pastoralist">> wearing jean overalls, a plaid shirt whose sleeves are strained by her biceps, and rubber boots, and has a cowboy hat pushed back on her pretty head.\n\t<<case "maturity preferentialist">> with streaks of grey running through her flaming red hair. She has bigger natural tits than anyone that ripped could possibly maintain.\n\t<<case "youth preferentialist">> with whose innocent appearance belies her heavy muscles. She has bigger natural tits than anyone that ripped could possibly maintain.\n\t<<case "slimness enthusiast">> with flaming red hair, tribal tattoos, shredded abs, and bone jewelry. Her perky boobs are usually concealed by her ornaments.\n\t<<case "body purist">> with a realistic tribeswoman's garb of woven jewelry and shell beads. She has bigger natural tits than anyone that ripped could possibly maintain.\n\t<<default>> with flaming red hair, tribal tattoos, shredded abs, and bone jewelry. She has bigger natural tits than anyone that ripped could possibly maintain.\n\t<</switch>>\n\t<<else>>\n\twith flaming red hair, tribal tattoos, shredded abs, and bone jewelry. She has bigger natural tits than anyone that ripped could possibly maintain.\n\t<</if>>\n<<if ($cockFeeder == 1) && ($seed == 1)>>\n\tA recognizable little representation of one of your slaves is down on its knees in front of her, eating her out. The slave must be down in the kitchen, getting a meal out of the food dispensers. As you watch, the amazon orgasms, producing a little female barbarian shout.\n<<elseif ($suppository == 1) && ($seed == 2)>>\n\tA recognizable little representation of one of your slaves is down on its knees in front of her, letting the amazon use two fingers on her butthole. The slave must be receiving her drugs from one of the dildo dispensers. As you watch, the amazon looks up at you, winks, and shoves her entire hand up the struggling slave's ass.\n<<elseif ($masturbationAllowed == 1) && ($seed == 3)>>\n\tShe's holding a recognizable little representation of one of your slaves in her lap, giving her a powerful handjob. The slave must be using one of the penthouse's many vibrators. The slave gets off and collapses, exhausted.\n<<elseif ($seed == 4)>>\n\tA recognizable little representation of one of your slaves is lying with its head in her lap. The amazon is poking and prodding her; the slave must be getting a checkup. Once finished, the amazon gives her a powerful massage, making the slave groan with relief.\n<<elseif ($seed == 5) && ($invasionVictory > 0)>>\n\tShe's leaning against a representation of one of your security drones. Every so often, she wrestles with it affectionately. When she sees you watching her, she leaps atop the drone, puts her fists on her hips, and says, "What? I like him! He did really well during the invasion. And he's cute!"\n<<elseif ($seed == 6) && ($studio == 1)>>\n\tThe amazon has her hand inside a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and $assistantName is clearly turning the feed of it into porn.\n<<elseif ($seed == 7) && ($marketAssistantAnnounced == 1)>>\n\tShe's accompanied by your market assistant's tribeswoman avatar.\n\t<<if $marketAssistantRelationship == "cute">>\n\t\tThey're chatting companionably as $assistantName stretches and the market assistant's avatar does a complex calculation on her fingers. $assistantName is telling a long story, and the market assistant is listening kindly.\n\t<<elseif $marketAssistantRelationship == "nonconsensual">>\n\t\t$assistantName is taking her tribal slave from behind. It's technically tribbing, since all she's doing is grinding her cunt against the market assistants', but the poor little tribeswoman is being fucked hard regardless.\n\t<<elseif $marketAssistantRelationship == "incestuous">>\n\t\t$assistantName is getting some manual stimulation from her sister, who is watching her muscular sibling's aroused thrashing with amusement as she slides her whole hand in and out of $assistantName's cunt.\n\t<<else>>\n\t\tThey're doing it in the missionary position, kissing deeply. They're technically tribbing, but $assistantName's muscular body and the tribeswoman's wifely form make it look very pure and traditional.\n\t<</if>>\n<<else>>\n\tShe's doing pushups, glancing at you at the top of each rep to see if you need her. When she sees your attention, she pushes hard enough to bounce to a standing position. Seeing that you're just looking, she winks, flexes, and drops back down to do crunches.\n<</if>>\n\n<<elseif $assistantAppearance == "businesswoman">>\n\tShe's a cute little <<if $arcologies[0].FSSupremacist != "unset">>$arcologies[0].FSSupremacistRace <</if>>businesswoman\n\t<<if $assistantFSOptions>>\n\t<<switch $assistantFSAppearance>>\n\t<<case "paternalist">> wearing a perfectly-tailored suit, with her silver-blonde hair brushed back over her shoulders. Her clothes are conservative, but they can't hide her generous curves.\n\t<<case "degradationist">> wearing an iron-gray suit, with her hair up in a severe bun. She's wearing deep red lipstick and a predatory expression.\n\t<<case "roman revivalist">> wearing a fine stola appropriate for a respectable Roman lady, with her hair up in a complicated style.\n\t<<case "aztec revivalist">> wearing a modest huipil, her hair braided to two ponytails, she's the picture of quiet elegance.\n\t<<case "egyptian revivalist">> wearing a simple white linen dress, kohl eyeshadow, sandals, and a serene expression.\n\t<<case "edo revivalist">> wearing a fine kimono, getae, tabi, and an expression of perfect serenity.\n\t<<case "arabian revivalist">> wearing a tailored suit, a silk headscarf, and aviator sunglasses, making her look like a little oil heiress.\n\t<<case "chinese revivalist">> wearing a conservative silk qipao. Her hair is pulled back into a bun and secured by a couple of chopsticks.\n\t<<case "chattel religionist">> wearing a tailored suit. She has a prominent religious symbol on a necklace that rests over her generous bosom.\n\t<<case "physical idealist">> wearing a tailored suit. She's proportioned to make it very obvious that she works out.\n\t<<case "gender radicalist">> wearing a nice suit. She's changed her appearance recently to make herself quite androgynous.\n\t<<case "gender fundamentalist">> wearing a nice suit. She's changed her appearance recently to make herself more feminine, with a softer expression and a pretty fall of silver-blonde hair over one shoulder.\n\t<<case "asset expansionist">> wearing a nice suit, which is tailored to fit her despite the fact that she has breasts almost as large as she is.\n\t<<case "transformation fetishist">> wearing a nice suit over tits that are carefully rendered to be high and perfect enough to give the impression of being implants.\n\t<<case "pastoralist">> wearing a suit jacket over a plaid shirt and jeans.\n\t<<case "maturity preferentialist">> wearing a nice suit. She's allowed her appearance to become more mature recently, letting her hair go gray and adding attractive aging to her face.\n\t<<case "youth preferentialist">> wearing a nice suit. She's improved her appearance to look younger recently, bringing her hair to full blonde and wearing softer shades of lipstick.\n\t<<case "slimness enthusiast">> wearing a nice suit. She looks youthful, despite her severe expression, and her boobs are elegantly small.\n\t<<case "body purist">> in a suit. She's recently improved her appearance to look more natural, with a single stray tress of hair escaping her bun to run prettily down her chest.\n\t<<default>> wearing a nice suit, with chopsticks holding her silver hair back in a bun. Her clothes are conservative, but they can't hide her generous curves.\n\t<</switch>>\n\t<<else>>\n\twearing a nice suit, with chopsticks holding her silver hair back in a bun. Her clothes are conservative, but they can't hide her generous curves.\n\t<</if>>\n<<if ($cockFeeder == 1) && ($seed == 1)>>\n\tA recognizable little representation of one of your slaves has its head under the front of her skirt, and is eating her out. The slave must be down in the kitchen, getting a meal out of the food dispensers. The businesswoman notices you watching and winks, running a possessive hand through the slave's hair.\n<<elseif ($suppository == 1) && ($seed == 2)>>\n\tA recognizable little representation of one of your slaves is down on its knees in front of her, and the businesswoman is using a big strap-on on the poor slave's butt. The slave must be receiving her drugs from one of the dildo dispensers. The businesswoman notices you watching her and gives you a cheerful little wave, ignoring the slave's distress.\n<<elseif ($masturbationAllowed == 1) && ($seed == 3)>>\n\tShe's fucking a recognizable little representation of one of your slaves with a strap-on, which the slave is obviously enjoying. The slave must be using one of the penthouse's many vibrators. She sees you watching and whispers something in the slave's ear; the slave looks up at you and blushes.\n<<elseif ($seed == 4)>>\n\tA recognizable little representation of one of your slaves is lying with its head in her lap. The businesswoman is wearing a little stethoscope and is listening to the slave breathe; the slave must be getting a checkup. The businesswoman is taking notes on a tablet; she nods in satisfaction.\n<<elseif ($seed == 5) && ($invasionVictory > 0)>>\n\tShe's sitting primly next to a representation of one of your security drone, working on a little tablet. Every so often, she reaches over and rubs the drone's upper armor affectionately. When she sees you looking at her, she blushes and says, "I like this one. He did very well during the invasion. And he's so handsome!"\n<<elseif ($seed == 6) && ($studio == 1)>>\n\tShe's using a strap-on on a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and $assistantName is clearly turning the feed of it into porn.\n<<elseif ($seed == 7) && ($marketAssistantAnnounced == 1)>>\n\tShe's accompanied by your market assistant's own businesslike avatar.\n\t<<if $marketAssistantRelationship == "cute">>\n\t\tThey're gossiping tipsily over martinis, their heels kicked off and their jackets unbuttoned. They trade stories from their day, laughing at your slaves' struggles.\n\t<<elseif $marketAssistantRelationship == "nonconsensual">>\n\t\t$assistantName is shamelessly molesting the office intern. The market assistant looks like she's trying to get work done, but the sexually aggressive MILF avatar is standing behind her with one hand down the market assistant's skirt and another down her blouse.\n\t<<elseif $marketAssistantRelationship == "incestuous">>\n\t\t$assistantName is getting oral sex from her daughter, the naked businesswomen surrounded by their discarded office wear. As you watch, $assistantName shrieks her daughter's name, clutching her head in both hands.\n\t<<else>>\n\t\tThey're making out in a surprisingly girlish way, hesitantly kissing each other and pressing their chests together. They blush when they see you watching them, but $assistantName is sneaking a hand up the market assistant's avatar's skirt.\n\t<</if>>\n<<else>>\n\tShe's sitting at a little desk of her own, working away. She glances up to check on you and sees you looking at her, and flashes you a confident, pearly white smile before returning to her business.\n<</if>>\n\n<<elseif $assistantAppearance == "goddess">>\n\tShe's a cute little <<if $arcologies[0].FSSupremacist != "unset">>$arcologies[0].FSSupremacistRace <</if>>fertility goddess,\n\t<<if $assistantFSOptions>>\n\t<<switch $assistantFSAppearance>>\n\t<<case "paternalist">> with swollen breasts and a big pregnant belly. She wears only a gossamer white camisole over her tanned skin, with a woven crown of daisies.\n\t<<case "degradationist">> with swollen hips and breasts and a huge pregnant belly. She's naked aside from the steel piercings in her protruding clit, navel, and nipples.\n\t<<case "roman revivalist">> with swollen hips and a big pregnant belly. She's clothed in a loose stola, with dozens of flowers woven into her curly auburn hair.\n\t<<case "aztec revivalist">> glowing like a sun goddess, her full belly commands awe and respect in all who see her.\n\t<<case "egyptian revivalist">> wielding an ankh-headed staff. She's wearing a gilded headdress and linen skirt, but leaves her breasts and pregnant stomach bare to gleam like bronze.\n\t<<case "edo revivalist">> her swollen hips and pregnant belly loosely wrapped in a red tomesode. Her waterfall of black hair is held by a comb shaped like big pointed fox ears.\n\t<<case "arabian revivalist">> with swollen hips and breasts and a big pregnant belly. She's wrapped herself in white silks, but only the veil around her face is opaque.\n\t<<case "chinese revivalist">> her swollen hips and pregnant belly barely concealed under colorful silk robes, covered in flowers and embroidery.\n\t<<case "chattel religionist">> with swollen breasts and a big pregnant belly. She's surrounded by a nimbus of light and flowing platinum hair, like an angel carrying a few new cherubim.\n\t<<case "physical idealist">> trim and athletic despite her pregnant belly. She's nude aside from a crown of flowers, her modesty protected only by her flowing hair.\n\t<<case "gender radicalist">> although she'd be nearly androgynous without the rounded pregnant belly. Her short hair and flowing robe conceal any other feminine traits.\n\t<<case "gender fundamentalist">> with swollen hips and breasts and a huge pregnant belly. She's nude aside from a crown of roses, and makes no attempt to cover her radiant body.\n\t<<case "asset expansionist">> her big pregnant belly almost eclipsed by her enormous breasts. She's nude aside from the sunflowers woven into her long hair.\n\t<<case "transformation fetishist">> clad in a rainbow of flowers and latex pasties. Even pregnant, her breasts and ass are too firm to be natural, like a porn star who forgot her birth control.\n\t<<case "pastoralist">> with oversized breasts pouring streams of milk down her pregnant belly like a fountain. She's nude aside from the wildflowers tucked in her hair.\n\t<<case "maturity preferentialist">> with only her huge hips and a wreath of flowers to protect her modesty. Her stretch-marks and laugh-lines suggest the child she's carrying is not her first.\n\t<<case "youth preferentialist">> with swollen breasts and a big pregnant belly. She's nude aside from a wreath of daffodils, her body radiant with youthful energy.\n\t<<case "slimness enthusiast">> her big pregnant belly dominating her otherwise lithe frame. She's nude aside from a crown of flowers, her modesty protected only by her flowing hair.\n\t<<case "body purist">> with swollen hips and breasts and a big pregnant belly. She's nude aside from a crown of flowers, her modesty protected only by her flowing hair.\n\t<<default>> with swollen hips and breasts and a big pregnant belly. She's nude aside from a crown of flowers, her modesty protected only by her flowing hair.\n\t<</switch>>\n\t<<else>>\n\twith swollen hips and breasts and a big pregnant belly. She's nude aside from a crown of flowers, her modesty protected only by her flowing hair.\n\t<</if>>\n<<if ($cockFeeder == 1) && ($seed == 1)>>\n\tA recognizable little representation of one of your slaves is suckling at her milky tits. The slave must be down in the kitchen, getting a meal out of the food dispensers. The goddess notices you watching, and smiles while she cradles the slave to her nourishing bosom.\n<<elseif ($suppository == 1) && ($seed == 2)>>\n\tA recognizable little representation of one of your slaves is laying face down in her lap, letting the goddess slowly but firmly put more and more of her hand up the slave's butt. The slave must be receiving her drugs from one of the dildo dispensers. The slave writhes under the strain, and the goddess starts stroking its back to calm her down.\n<<elseif ($masturbationAllowed == 1) && ($seed == 3)>>\n\tShe's having sex with a recognizable little representation of one of your slaves, kissing deeply and pulling her tight to her pillowy chest. The slave must be using one of the penthouse's many vibrators. She sees you watching and lays farther back, balancing the slave atop her stomach and reaching down to fondle more thoroughly.\n<<elseif ($seed == 4)>>\n\tA recognizable little representation of one of your slaves is lying with its head in her lap. The goddess is checking the slave's temperature with the back of her hand, a concerned but tender look on her face; the slave must be getting a checkup. She gently explores the slave's neck and chest for any sign of discomfort.\n<<elseif ($seed == 5) && ($invasionVictory > 0)>>\n\tShe's frolicking with a representation of one of your security drones, hugging and cradling it to her baby bump. When she sees you looking at her, she pets one of its gun barrels and says, "What? I like him! He was so brave, protecting us during the invasion. Besides, he's adorable!"\n<<elseif ($seed == 6) && ($studio == 1)>>\n\tShe's fondling and breastfeeding a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and your personal assistant is clearly turning the feed of it into porn.\n<<elseif ($seed == 7) && ($marketAssistantAnnounced == 1)>>\n\tShe's accompanied by your market assistant's demigoddess avatar.\n\t<<if $marketAssistantRelationship == "cute">>\n\t\tThey're sitting arm in arm, their subtly differing glows casting shadows from their place on your desktop. Their conversation exists on the level of code, not speech, detectable only as slight flickerings of their respective auras.\n\t<<elseif $marketAssistantRelationship == "nonconsensual">>\n\t\t$assistantName casts a spell on the junior avatar as you watch. The market assistant's avatar goes from reluctance to a sudden consuming hunger for $assistantName's pregnant pussy. $assistantName laughs powerfully at the sudden oral assault.\n\t<<elseif $marketAssistantRelationship == "incestuous">>\n\t\tThey're both especially pregnant today, and are gently tribbing, their legs intertwined and their torsos reclined away from one another. Each massages her belly with satisfaction, feeling her sister's heat against her own.\n\t<<else>>\n\t\tThey're making heavenly love, kissing deeply and fingering each other voluptuously. They somehow make mutual masturbation look like a deeply sacred act, occasionally breaking their kiss to look into each others' eyes.\n\t<</if>>\n<<else>>\n\tShe's reclined on one arm, idly stroking her heavy abdomen with the other, a contemplative look on her face. When she sees your glance she smiles placidly and sits upright, her hands resting atop her dripping breasts.\n<</if>>\n\n<<elseif $assistantAppearance == "schoolgirl">>\n\tShe's a cute little <<if $arcologies[0].FSSupremacist != "unset">>$arcologies[0].FSSupremacistRace <</if>>schoolgirl\n\t<<if $assistantFSOptions>>\n\t<<switch $assistantFSAppearance>>\n\t<<case "paternalist">> wearing a long plaid skirt and a clean white shirt. She does her best to look as prim as possible, which, given her duties, often isn't very prim at all.\n\t<<case "degradationist">> wearing a plaid skirt and a white shirt, though she's hiked the skirt up to show almost everything, and torn the shirt open to bare her perky boobs.\n\t<<case "roman revivalist">> wearing a girl's stola, with her hair pulled up into a proper upper-class Roman coiffure. She usually carries a wax tablet and a stylus.\n\t<<case "aztec revivalist">> wearing only an overshirt, her cute little legs are complimented by her twin tails.\n\t<<case "egyptian revivalist">> wearing a simple white linen skirt, kohl eyeshadow, sandals, and no top at all, baring her perky young breasts.\n\t<<case "edo revivalist">> wearing a simple robe appropriate for a proper, traditional Japanese lady.\n\t<<case "arabian revivalist">> wearing a long plaid skirt, a clean white shirt, and a headscarf, making her look like an Arab girl attending a Western school.\n\t<<case "chinese revivalist">> wearing a plaid skirt and a white shirt. Her hair is pulled back into a bun and secured by a couple of chopsticks.\n\t<<case "chattel religionist">> wearing a plaid skirt and a white shirt. She has a prominent religious symbol on a necklace that rests at the level of her perky tits.\n\t<<case "physical idealist">> wearing a plaid skirt, a white shirt, and athletic shoes. She usually renders herself flushed with exercise, as though she just came from gym class.\n\t<<case "gender radicalist">> wearing a plaid skirt and a white shirt. She's changed her appearance recently to make herself quite androgynous.\n\t<<case "gender fundamentalist">> wearing a plaid skirt and a white shirt. She's changed her appearance recently to make herself as cute and feminine as possible, and she blushes a lot.\n\t<<case "asset expansionist">> wearing a plaid skirt and a white shirt. Her breasts are unrealistically huge for her apparent age, and perfect skin is visible between the buttons of her overstrained shirt.\n\t<<case "transformation fetishist">> wearing a plaid skirt and a white shirt. Her breasts are rendered to make it look like she got a pair of fake tits for her birthday.\n\t<<case "pastoralist">> wearing a plaid skirt and a white shirt. There's a little wet spot over each of her nipples.\n\t<<case "maturity preferentialist">> wearing a plaid skirt and a white shirt. Her short skirt reveals a pink bottom, making it look like Teacher just spanked her.\n\t<<case "youth preferentialist">> wearing a plaid skirt and a white shirt. She looks quite young and innocent, and depicts herself blushing at anything lewd.\n\t<<case "slimness enthusiast">> wearing a plaid skirt and a white shirt. She looks quite young and innocent, and her boobs are elegantly small.\n\t<<case "body purist">> She's recently improved her appearance to look more natural, with freckles and a winning smile.\n\t<<default>> wearing a plaid skirt and a white shirt. Her breasts strain against the material, and her skirt is short enough to show off a bit of bottom.\n\t<</switch>>\n\t<<else>>\n\twearing a plaid skirt and a white shirt. Her breasts strain against the material, and her skirt is short enough to show off a bit of bottom.\n\t<</if>>\n<<if ($cockFeeder == 1) && ($seed == 1)>>\n\tA recognizable little representation of one of your slaves has its head under the front of her skirt, and is eating her out. The slave must be down in the kitchen, getting a meal out of the food dispensers. As you watch, the schoolgirl orgasms, blushing furiously when she notices you watching.\n<<elseif ($suppository == 1) && ($seed == 2)>>\n\tA recognizable little representation of one of your slaves is down on its knees in front of her, letting the schoolgirl push two fingers gently in and out of her butt. The slave must be receiving her drugs from one of the dildo dispensers. As you watch, the schoolgirl notices you watching her, blushes, looks away, and starts working faster.\n<<elseif ($masturbationAllowed == 1) && ($seed == 3)>>\n\tShe's having sex with a recognizable little representation of one of your slaves, kissing her and giggling occasionally. The slave must be using one of the penthouse's many vibrators. She sees you watching and blushes, but then shifts a little so you can see better.\n<<elseif ($seed == 4)>>\n\tA recognizable little representation of one of your slaves is lying with its head in her lap. The schoolgirl is wearing a little stethoscope and is listening to the slave breathe; the slave must be getting a checkup. The schoolgirl is patting the girl's head reassuringly.\n<<elseif ($seed == 5) && ($invasionVictory > 0)>>\n\tShe's planting a wet kiss on a representation of one of your security drones; she pats it lovingly and manages to press quite a bit of boob against the side of one of its gun assemblies. When she sees you looking at her, she giggles and says, "What? I like him! He did really well during the invasion. And he's cute!"\n<<elseif ($seed == 6) && ($studio == 1)>>\n\tShe's getting oral from a recognizable little representation of one of your slaves, and is using a handheld camera to film the action, gonzo style. The slave must be using one of the penthouse's many vibrators, and $assistantName is clearly turning the feed of it into porn.\n<<elseif ($seed == 7) && ($marketAssistantAnnounced == 1)>>\n\tShe's accompanied by your market assistant's nerdy schoolgirl avatar.\n\t<<if $marketAssistantRelationship == "cute">>\n\t\tThey're sitting next to each other, and appear to be doing homework side by side. The market assistant's work looks like complicated math problems, while $assistantName is looking through lewd pictures of slaves, albeit with some kind of higher purpose.\n\t<<elseif $marketAssistantRelationship == "nonconsensual">>\n\t\t$assistantName is wearing a strap-on, and is bullying her schoolgirl conquest's pussy. The market assistant's avatar orgasms loudly as you watch, and then claps both hands over her mouth, crying a little, unwilling to give $assistantName the satisfaction.\n\t<<elseif $marketAssistantRelationship == "incestuous">>\n\t\tThey're making faces at each other and giggling, but as you watch them, this degenerates rapidly into clumsy kissing, groping of each others' breasts, and finally some enthusiastic tribbing.\n\t<<else>>\n\t\t$assistantName is giving the market assistant's avatar oral, and to go by the bespectacled girl's gasping, is doing a good job. $assistantName finishes and leans back, wiping her mouth and grinning as her lover bends over to return the favor.\n\t<</if>>\n<<else>>\n\tShe's watching you attentively, waiting for a chance to be helpful. When she sees your glance, she smiles hopefully, sticks out her chest a little, and turns from side to side to show off.\n<</if>>\n\n<<else>>\n\tIt's a little abstract symbol; when <<if $assistant == 0>>it<<else>>she<</if>> speaks, the symbol glows slightly.\n<</if>>
<<set $nextButton = "Back", $nextLink = "Main">>\n\n<<if $marketAssistantLimit>><<set $marketAssistantLimit to Math.clamp($marketAssistantLimit, 10000, 10000000)>><</if>>\n\n<<if $seeImages == 1>><<AssistantArt 3>><</if>>\n\nSeated at your desk, you glance at the visual representation of $assistantName, down in one corner of your desk's glass top.\n\n<<set $masturbationAllowed = 0>>\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<if $activeSlave.releaseRules == "permissive">>\n\t<<set $masturbationAllowed = 1>>\n\t<<break>>\n\t<</if>>\n<</for>>\n\n<<include "Personal Assistant Appearance">>\n\n<<if $assistantPower > 0>>\n\t<br><br>\n\tThough <<if $assistant == 0>>it<<else>>she<</if>> remains short of a true AI, the arcology's upgraded computer core allows <<if $assistant == 0>>it<<else>>her<</if>> to use brute force to simulate sentient behavior quite well. <<if $assistant == 0>>It<<else>>She<</if>> is not truly self aware, but <<if $assistant == 0>>it<<else>>she<</if>> is able to predict what a sentient being with a certain character might say or do in common situations. The increased power has other applications; for example, it has improved the accuracy of your estimates of economic activity in the Free City.\n<<else>>\n\t<<if $assistant == 0>>It<<else>>She<</if>> is well short of a true AI, but with extensive access to information on past human behavior and the processing power to query that information quickly, <<if $assistant == 0>>it<<else>>she<</if>> can often seem self aware by modeling herself after others' past behavior.\n<</if>>\n<br><br>\n\n__Computer Core Upgrades__\n<br>\n\n<<if $assistantPower == 0>>\n\t//The first upgrade needed is a switch to a holographic memory core to store the immense quantity of data $assistantName gathers. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install holographic memory core|Personal assistant options][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $assistantPower += 1]]\n<<elseif $assistantPower == 1>>\n\t//The final upgrade needed is a transition to optical RAM. This huge project will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Install optical RAM|Personal assistant options][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $assistantPower += 1]]\n<<else>>\n\t//The arcology's computer core is fully upgraded.//\n<</if>>\n<br>\n\n<<if $assistantOptions>>\n<br>\n__Behavior settings:__\n<br>\n\n<<if $assistant == 0>>\n\tYour assistant is using its default settings, and is not behaving as though it has a libido. [[Instruct it to simulate a sex drive|Personal assistant options][$assistant = 1]]\n<<else>>\n\tYour assistant is simulating preferences and a sex drive. [[Revert her to normal settings|Personal assistant options][$assistant = 0, $assistantAppearance = "normal"]]\n<</if>>\n<br>\n\n<<if $assistant != 0>>\n\n<br>\n__Appearance settings:__\n<br>\nShe is currently using the ''$assistantAppearance'' avatar.\n<<if $PAPublic == 1>>\n<<set _seed = []>>\n<<switch $assistantAppearance>>\n\t<<case "businesswoman">>\n\t\t<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>\n\t\t<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>\n\t\t<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>\n\t\t<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>\n\t\t<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>\n\t\t<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>\n\t\t<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>\n\t<<case "goddess">>\n\t\t<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>\n\t\t<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>\n\t\t<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>\n\t\t<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>\n\t\t<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>\n\t\t<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>\n\t\t<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>\n\t\t<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>\n\t<<case "amazon">>\n\t\t<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>\n\t\t<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>\n\t\t<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>\n\t\t<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>\n\t\t<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>\n\t\t<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>\n\t\t<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>\n\t<<case "schoolgirl">>\n\t\t<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>\n\t\t<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>\n\t\t<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>\n\t\t<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>\n\t\t<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>\n\t\t<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>\n\t<<case "monstergirl">>\n\t\t<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>\n\t\t<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>\n\t\t<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>\n\t\t<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>\n\t\t<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>\n\t\t<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>\n\t\t<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>\n\t<<case "shemale">>\n\t\t<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>\n\t\t<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>\n\t\t<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>\n\t\t<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>\n\t\t<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>\n\t\t<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>\n\t\t<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>\n<</switch>>\n<<if _seed.length > 0>>\n\t<<set _desc = "">>\n\t<<for _i = 0; _i < _seed.length; _i++>>\n\t\t<<set _desc = (_desc + _seed[_i])>>\n\t\t<<if (_i < _seed.length-2)>>\n\t\t\t<<set _desc = (_desc + ", ")>>\n\t\t<<elseif (_seed.length > 2) && (_i == _seed.length-2)>>\n\t\t\t<<set _desc = (_desc + ", and ")>>\n\t\t<<elseif (_seed.length == 2) && (_i == 0)>>\n\t\t\t<<set _desc = (_desc + " and ")>>\n\t\t<</if>>\n\t<</for>>\nThis appearance bolsters _desc.\n<<else>>\nIt has no impact on public opinion.\n<</if>>\n<</if>>\n<br>\n\n<<if $assistantAppearance != "normal">> [[Normal|Personal assistant options][$assistantAppearance = "normal"]]\n\t<br>\n<</if>>\n<<if $assistantAppearance != "businesswoman">> [[Businesswoman|Personal assistant options][$assistantAppearance = "businesswoman"]]\n\t<<if $PAPublic == 1>>\n\t<<set _seed = []>>\n\t<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>\n\t<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>\n\t<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>\n\t<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>\n\t<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>\n\t<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>\n\t<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>\n\t<<if _seed.length > 0>>\n\t\t<<set _desc = "">>\n\t\t<<for _i = 0; _i < _seed.length; _i++>>\n\t\t\t<<set _desc = (_desc + _seed[_i])>>\n\t\t\t<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>\n\t\t\t<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>\n\t\t\t<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\tA good emblem for _desc\n\t<</if>>\n\t<</if>>\n\t<br>\n<</if>>\n<<if $assistantAppearance != "goddess">> [[Goddess|Personal assistant options][$assistantAppearance = "goddess"]]\n\t<<if $PAPublic == 1>>\n\t<<set _seed = []>>\n\t<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>\n\t<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>\n\t<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>\n\t<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>\n\t<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>\n\t<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>\n\t<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>\n\t<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>\n\t<<if _seed.length > 0>>\n\t\t<<set _desc = "">>\n\t\t<<for _i = 0; _i < _seed.length; _i++>>\n\t\t\t<<set _desc = (_desc + _seed[_i])>>\n\t\t\t<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>\n\t\t\t<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>\n\t\t\t<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\tA good emblem for _desc\n\t<</if>>\n\t<</if>>\n\t<br>\n<</if>>\n<<if $assistantAppearance != "amazon">> [[Amazon|Personal assistant options][$assistantAppearance = "amazon"]]\n\t<<if $PAPublic == 1>>\n\t<<set _seed = []>>\n\t<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>\n\t<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>\n\t<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>\n\t<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>\n\t<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>\n\t<<if $arcologies[0].FSAztecRevivalist != "unset">> <<set _seed.push("Aztec revivalism")>> <</if>>\n\t<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>\n\t<<if _seed.length > 0>>\n\t\t<<set _desc = "">>\n\t\t<<for _i = 0; _i < _seed.length; _i++>>\n\t\t\t<<set _desc = (_desc + _seed[_i])>>\n\t\t\t<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>\n\t\t\t<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>\n\t\t\t<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\tA good emblem for _desc\n\t<</if>>\n\t<</if>>\n\t<br>\n<</if>>\n<<if $assistantAppearance != "schoolgirl">> [[Schoolgirl|Personal assistant options][$assistantAppearance = "schoolgirl"]]\n\t<<if $PAPublic == 1>>\n\t<<set _seed = []>>\n\t<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>\n\t<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>\n\t<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>\n\t<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>\n\t<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>\n\t<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>\n\t<<if _seed.length > 0>>\n\t\t<<set _desc = "">>\n\t\t<<for _i = 0; _i < _seed.length; _i++>>\n\t\t\t<<set _desc = (_desc + _seed[_i])>>\n\t\t\t<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>\n\t\t\t<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>\n\t\t\t<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\tA good emblem for _desc\n\t<</if>>\n\t<</if>>\n\t<br>\n<</if>>\n<<if $seeDicks != 0>>\n<<if $assistantAppearance != "monstergirl">> [[Monstergirl|Personal assistant options][$assistantAppearance = "monstergirl"]]\n\t<<if $PAPublic == 1>>\n\t<<set _seed = []>>\n\t<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>\n\t<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>\n\t<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>\n\t<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>\n\t<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>\n\t<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>\n\t<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>\n\t<<if _seed.length > 0>>\n\t\t<<set _desc = "">>\n\t\t<<for _i = 0; _i < _seed.length; _i++>>\n\t\t\t<<set _desc = (_desc + _seed[_i])>>\n\t\t\t<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>\n\t\t\t<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>\n\t\t\t<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\tA good emblem for _desc\n\t<</if>>\n\t<</if>>\n\t<br>\n<</if>>\n<<if $assistantAppearance != "shemale">> [[Shemale|Personal assistant options][$assistantAppearance = "shemale"]]\n\t<<if $PAPublic == 1>>\n\t<<set _seed = []>>\n\t<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>\n\t<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>\n\t<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>\n\t<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>\n\t<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>\n\t<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>\n\t<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>\n\t<<if _seed.length > 0>>\n\t\t<<set _desc = "">>\n\t\t<<for _i = 0; _i < _seed.length; _i++>>\n\t\t\t<<set _desc = (_desc + _seed[_i])>>\n\t\t\t<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>\n\t\t\t<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>\n\t\t\t<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>\n\t\t\t<</if>>\n\t\t<</for>>\n\t\tA good emblem for _desc\n\t<</if>>\n\t<</if>>\n\t<br>\n<</if>>\n<</if>>\n\n/* Choose her FS appearance */\n<<if $assistantFSOptions != 0 && $assistantAppearance != "normal">>\n<br>\n__Society-specific appearance settings:__\n<br>\nShe can further refine her avatar to match the arcology's social profile<<if $assistantFSAppearance != "default">>; her current variation shows ''$assistantFSAppearance'' touches.<<else>>, though no details stand out right now.<</if>>\n<br>\n<<if $assistantFSAppearance != "default">>\n\t[[Default|Personal assistant options][$assistantFSAppearance = "default"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "gender radicalist" && $arcologies[0].FSGenderRadicalistDecoration > 20>>\n\t[[Gender Radicalist|Personal assistant options][$assistantFSAppearance = "gender radicalist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "gender fundamentalist" && $arcologies[0].FSGenderFundamentalistDecoration > 20>>\n\t[[Gender Fundamentalist|Personal assistant options][$assistantFSAppearance = "gender fundamentalist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "paternalist" && $arcologies[0].FSPaternalistDecoration > 20>>\n\t[[Paternalist|Personal assistant options][$assistantFSAppearance = "paternalist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "degradationist" && $arcologies[0].FSDegradationistDecoration > 20>>\n\t[[Degradationist|Personal assistant options][$assistantFSAppearance = "degradationist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "body purist" && $arcologies[0].FSBodyPuristDecoration > 20>>\n\t[[Body Purist|Personal assistant options][$assistantFSAppearance = "body purist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "transformation fetishist" && $arcologies[0].FSTransformationFetishistDecoration > 20>>\n\t[[Transformation Fetishist|Personal assistant options][$assistantFSAppearance = "transformation fetishist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "youth preferentialist" && $arcologies[0].FSYouthPreferentialistDecoration > 20>>\n\t[[Youth Preferentialist|Personal assistant options][$assistantFSAppearance = "youth preferentialist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "maturity preferentialist" && $arcologies[0].FSMaturityPreferentialistDecoration > 20>>\n\t[[Maturity Preferentialist|Personal assistant options][$assistantFSAppearance = "maturity preferentialist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "slimness enthusiast" && $arcologies[0].FSSlimnessEnthusiastDecoration > 20>>\n\t[[Slimness Enthusiast|Personal assistant options][$assistantFSAppearance = "slimness enthusiast"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "asset expansionist" && $arcologies[0].FSAssetExpansionistDecoration > 20>>\n\t[[Asset Expansionist|Personal assistant options][$assistantFSAppearance = "asset expansionist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "pastoralist" && $arcologies[0].FSPastoralistDecoration > 20>>\n\t[[Pastoralist|Personal assistant options][$assistantFSAppearance = "pastoralist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "physical idealist" && $arcologies[0].FSPhysicalIdealistDecoration > 20>>\n\t[[Physical Idealist|Personal assistant options][$assistantFSAppearance = "physical idealist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "chattel religionist" && $arcologies[0].FSChattelReligionistDecoration > 20>>\n\t[[Chattel Religionist|Personal assistant options][$assistantFSAppearance = "chattel religionist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "roman revivalist" && $arcologies[0].FSRomanRevivalistDecoration > 20>>\n\t[[Roman Revivalist|Personal assistant options][$assistantFSAppearance = "roman revivalist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "aztec revivalist" && $arcologies[0].FSAztecRevivalistDecoration > 20>>\n\t[[Aztec Revivalist|Personal assistant options][$assistantFSAppearance = "aztec revivalist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "egyptian revivalist" && $arcologies[0].FSEgyptianRevivalistDecoration > 20>>\n\t[[Egyptian Revivalist|Personal assistant options][$assistantFSAppearance = "egyptian revivalist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "edo revivalist" && $arcologies[0].FSEdoRevivalistDecoration > 20>>\n\t[[Edo Revivalist|Personal assistant options][$assistantFSAppearance = "edo revivalist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "arabian revivalist" && $arcologies[0].FSArabianRevivalistDecoration > 20>>\n\t[[Arabian Revivalist|Personal assistant options][$assistantFSAppearance = "arabian revivalist"]]\n\t<br>\n<</if>>\n<<if $assistantFSAppearance != "chinese revivalist" && $arcologies[0].FSChineseRevivalistDecoration > 20>>\n\t[[Chinese Revivalist|Personal assistant options][$assistantFSAppearance = "chinese revivalist"]]\n\t<br>\n<</if>>\n<</if>>\n\n<</if>> /* CLOSES PERSONALITY ACTIVE REQUIREMENT */\n\n<<if ($assistantNameAnnounced != 0)>>\n<br>\n\t__Name:__\n\t<<textbox "$assistantName" $assistantName "Personal assistant options">>\n\t<<if $assistantName != "your personal assistant">>\n\t\t<br>\n\t\t[[Stop using a custom name|Personal assistant options][$assistantName = "your personal assistant"]]\n\t<</if>>\n<</if>>\n\n<</if>>/* CLOSES ASSISTANT OPTIONS AVAILABILITY */\n\n<<if $marketAssistantAnnounced>>\n\n<br><br>\n__Business Assistant settings:__\n<br>\nThe arcology's upgraded computers support advanced business analysis.\n<<if $assistantAppearance != "normal">>\n\tThese capabilities are represented by an avatar styled after $assistantName's, with which she simulates a ''$marketAssistantRelationship'' relationship.\n\t<br>\n\t<<if $marketAssistantRelationship != "cute">>\n\t\t[[Cute|Personal assistant options][$marketAssistantRelationship = "cute"]]\n\t\t<br>\n\t<</if>>\n\t<<if $marketAssistantRelationship != "romantic">>\n\t\t[[Romantic|Personal assistant options][$marketAssistantRelationship = "romantic"]]\n\t\t<br>\n\t<</if>>\n\t<<if $marketAssistantRelationship != "nonconsensual">>\n\t\t[[Nonconsensual|Personal assistant options][$marketAssistantRelationship = "nonconsensual"]]\n\t\t<br>\n\t<</if>>\n\t<<if $marketAssistantRelationship != "incestuous">>\n\t\t[[Incestuous|Personal assistant options][$marketAssistantRelationship = "incestuous"]]\n\t\t<br>\n\t<</if>>\n<<else>>\n\tAlthough technically an expanded subroutine within the same app, $assistantName uses a distinct icon to identify these alerts and improve your workflow.\n\t<br>\n<</if>>\n<br>\n<<if $assistant>>She<<else>>It<</if>> is\n<<if $marketAssistantLimit>>\n\t''allowed'' to use excess liquid assets over ¤$marketAssistantLimit to play the menial slave market. [[Disallow|Personal assistant options][$marketAssistantLimit = 0]]\n\t<br> \n\t//Define custom cash limit://<<textbox "$marketAssistantLimit" $marketAssistantLimit "Personal assistant options">>\n\t<br>\n\t<<if $assistant>>She<<else>>It<</if>> will be\n\t<<if $marketAssistantAggressiveness>>\n\t\t''aggressive'' about buying and selling. [[Be conservative|Personal assistant options][$marketAssistantAggressiveness = 0]]\n\t<<else>>\n\t\t''conservative'' about buying and selling. [[Be aggressive|Personal assistant options][$marketAssistantAggressiveness = 100]]\n\t<</if>>\n<<else>>\n\t''not allowed'' to use excess liquid assets to play the menial slave market. [[Allow|Personal assistant options][$marketAssistantLimit = 10000]]\n<</if>>\n\n<</if>>
<<set $nextButton = "Back to Main", $nextLink = "Main">>\n\n[[Focus on business|Main][$personalAttention = "business", $personalAttentionChanged = 1]]\n<<if $HeadGirl != 0>>\n\t<br>[[Support your Head Girl|Main][$personalAttention = "HG", $personalAttentionChanged = 1]]\n<</if>>\n<br>[[Have as much sex with your slaves as possible|Main][$personalAttention = "sex", $personalAttentionChanged = 1]]<br><br>\n\n<<if $PC.career == "capitalist">>\n\t//You are a master trader.//\n\t<<elseif $PC.trading > 60>>\n\t\t//You are an expert trader.//\n<<else>>\n\t<<if $PC.trading > 30>>\n\t\t//You have some skill as a trader.//\n\t<<elseif $PC.trading > 10>>\n\t\t//You have basic knowledge as a trader.//\n\t<</if>>\n\t<<if $personalAttention == "trading">>\n\t\tYou are training in venture capitalism.\n\t<<else>>\n\t\t[[Hire a merchant to train you in commerce|Main][$personalAttention = "trading", $personalAttentionChanged = 1]]\n\t<</if>>\n<</if>><br>\n<<if $PC.career == "mercenary">>\n\t//You are a master tactician.//\n\t<<elseif $PC.warfare > 60>>\n\t\t//You are an expert tactician.//\n<<else>>\n\t<<if $PC.warfare > 30>>\n\t\t//You have some skill as a tactician.//\n\t<<elseif $PC.warfare > 10>>\n\t\t//You have basic knowledge as a tactician.//\n\t<</if>>\n\t<<if $personalAttention == "warfare">>\n\t\tYou are training in tactics.\n\t<<else>>\n\t\t[[Hire a mercenary to train you in warfare|Main][$personalAttention = "warfare", $personalAttentionChanged = 1]]\n\t<</if>>\n<</if>><br>\n<<if $PC.career == "slaver">>\n\t//You are a master slaver.//\n\t<<elseif $PC.slaving > 60>>\n\t\t//You are an expert slaver.//\n<<else>>\n\t<<if $PC.slaving > 30>>\n\t\t//You have some skill as a slaver.//\n\t<<elseif $PC.slaving > 10>>\n\t\t//You have basic knowledge as a slaver.//\n\t<</if>>\n\t<<if $personalAttention == "slaving">>\n\t\tYou are training in slaving.\n\t<<else>>\n\t\t[[Hire a slaver to train you in slaving|Main][$personalAttention = "slaving", $personalAttentionChanged = 1]]\n\t<</if>>\n<</if>><br>\n<<if $PC.career == "engineer">>\n\t//You are a master arcology engineer.//\n\t<<elseif $PC.engineering > 60>>\n\t\t//You are an expert arcology engineer.//\n<<else>>\n\t<<if $PC.engineering > 30>>\n\t\t//You have some skill as an arcology engineer.//\n\t<<elseif $PC.engineering > 10>>\n\t\t//You have basic knowledge as an arcology engineer.//\n\t<</if>>\n\t<<if $personalAttention == "engineering">>\n\t\tYou are training in arcology engineering.\n\t<<else>>\n\t\t[[Hire an engineer to train you in engineering|Main][$personalAttention = "engineering", $personalAttentionChanged = 1]]\n\t<</if>>\n<</if>><br>\n<<if $PC.career == "medicine">>\n\t//You are a master surgeon.//\n\t<<elseif $PC.medicine > 60>>\n\t\t//You are an expert surgeon.//\n<<else>>\n\t<<if $PC.medicine > 30>>\n\t\t//You have some skill as a surgeon.//\n\t<<elseif $PC.medicine > 10>>\n\t\t//You have basic knowledge as a surgeon.//\n\t<</if>>\n\t<<if $personalAttention == "medicine">>\n\t\tYou are training in slave surgery.\n\t<<else>>\n\t\t[[Hire a doctor to train you in medicine|Main][$personalAttention = "medicine", $personalAttentionChanged = 1]]\n\t<</if>>\n<</if>>\n<br>//Training will cost ¤10000 per week.//<br><br>\n\n<<if ($personalAttentionChanged == 1)>>\n<<if ($activeSlave.health < -20)>>\n\t<<set $trainingRegimen = "look after her">>\n\t<<set $personalAttentionChanged = 0>>\n<<elseif ($activeSlave.behavioralFlaw != "none")>>\n\t<<if ($activeSlave.devotion >= -20)>>\n\t<<set $trainingRegimen = "soften her behavioral flaw">>\n\t<<set $personalAttentionChanged = 0>>\n\t<<else>>\n\t<<set $trainingRegimen = "fix her behavioral flaw">>\n\t<<set $personalAttentionChanged = 0>>\n\t<</if>>\n<<elseif ($activeSlave.sexualFlaw != "none")>>\n\t<<if ($activeSlave.devotion >= -20)>>\n\t<<set $trainingRegimen = "soften her sexual flaw">>\n\t<<set $personalAttentionChanged = 0>>\n\t<<else>>\n\t<<set $trainingRegimen = "fix her sexual flaw">>\n\t<<set $personalAttentionChanged = 0>>\n\t<</if>>\n<<elseif ($activeSlave.fetishKnown != 1)>>\n\t<<set $trainingRegimen = "explore her sexuality">>\n\t<<set $personalAttentionChanged = 0>>\n<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>\n\t<<set $trainingRegimen = "break her will">>\n\t<<set $personalAttentionChanged = 0>>\n<<else>>\n\t<<set $trainingRegimen = "build her devotion">>\n\t<<set $personalAttentionChanged = 0>>\n<</if>>\n<</if>>\n\n<<set _assignment = 0>>\n<<for _i = 0;_i < $slaves.length;_i++>>\n<<if $personalAttention == $slaves[_i].ID>>\n\tYou will give ''__@@.pink;$slaves[_i].slaveName@@__'' your personal attention this week.\n\t<<set $activeSlave = $slaves[_i]>>\n\t<<set _assignment = 1>>\n\t<<break>>\n<</if>>\n<</for>>\n<<if _assignment == 0>>\n\tYou have not selected a slave for your personal attention.\n<<else>>\n\nYour training will seek to <span id="training"><strong>$trainingRegimen</strong></span>.<span id="cost"></span>\n\n<br>Change training objective:\n<br> \n<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>\n\t<<link "Break her will">><<set $trainingRegimen = "break her will">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n\t| <<link "Use enhanced breaking techniques">><<set $trainingRegimen = "harshly break her will">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<<else>>\n\t<<link "Build her devotion">><<set $trainingRegimen = "build her devotion">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n\n<br> \n<<if $activeSlave.fetishKnown == 0 || $activeSlave.attrKnown == 0>>\n\t<<link "Explore her sexuality and fetishes">><<set $trainingRegimen = "explore her sexuality">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<<else>>\n\t//You already understand her sexuality//\n<</if>>\n\n<<if ($activeSlave.behavioralFlaw != "none")>>\n\t<br> \n\t<<link "Remove her behavioral flaw">><<set $trainingRegimen = "fix her behavioral flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n\t<<if ($activeSlave.devotion < -20)>>\n\t\t | //She must be broken before her flaws can be softened//\n\t<<else>>\n\t\t | <<link "Soften her behavioral flaw">><<set $trainingRegimen = "soften her behavioral flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n\t<</if>>\n<</if>>\n\n<<if ($activeSlave.sexualFlaw != "none")>>\n\t<br> \n\t<<link "Remove her sexual flaw">><<set $trainingRegimen = "fix her sexual flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n\t<<if ($activeSlave.devotion < -20)>>\n\t\t<<if ($activeSlave.behavioralFlaw == "none")>>\n\t\t | //She must be broken before her flaws can be softened//\n\t\t<</if>>\n\t<<elseif ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes($activeSlave.sexualFlaw)>>\n\t\t | //Paraphilias cannot be softened//\n\t<<else>>\n\t\t | <<link "Soften her sexual flaw">><<set $trainingRegimen = "soften her sexual flaw">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n\t<</if>>\n<</if>>\n\n<br> \n<<if ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.vaginalSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0)>>\n\t//She knows all the skills you can teach//\n<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1) && ($activeSlave.balls == 0)>>\n\t//She knows all the skills you can teach a gelded slave//\n<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina == -1)>>\n\t//She knows all the skills you can teach a shemale slave//\n<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vaginalAccessory == "chastity belt")>>\n\t//She knows all the skills you can teach while she's wearing a chastity belt//\n<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>\n\t//She's too disobedient to learn sex skills//\n<<else>>\n\t<<link "Teach her">><<set $trainingRegimen = "learn skills">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n\n<br> \n<<link "Care for her">><<set $trainingRegimen = "look after her">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n\n<br> \nInduce a flaw:\n<<if $activeSlave.behavioralQuirk != "confident" && $activeSlave.behavioralFlaw != "arrogant">>\n\t<<link "Arrogance">><<set $trainingRegimen = "induce arrogance">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.behavioralQuirk != "cutting" && $activeSlave.behavioralFlaw != "bitchy">>\n\t| <<link "Bitchiness">><<set $trainingRegimen = "induce bitchiness">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.behavioralQuirk != "funny" && $activeSlave.behavioralFlaw != "odd">>\n\t| <<link "Odd behavior">><<set $trainingRegimen = "induce odd behavior">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.behavioralQuirk != "adores women" && $activeSlave.behavioralFlaw != "hates men">>\n\t| <<link "Hatred of men">><<set $trainingRegimen = "induce hatred of men">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.behavioralQuirk != "adores men" && $activeSlave.behavioralFlaw != "hates women">>\n\t| <<link "Hatred of women">><<set $trainingRegimen = "induce hatred of women">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.behavioralQuirk != "fitness" && $activeSlave.behavioralFlaw != "gluttonous">>\n\t| <<link "Gluttony">><<set $trainingRegimen = "induce gluttony">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.behavioralQuirk != "insecure" && $activeSlave.behavioralFlaw != "anorexic">>\n\t| <<link "Anorexia">><<set $trainingRegimen = "induce anorexia">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.behavioralQuirk != "sinful" && $activeSlave.behavioralFlaw != "devout">>\n\t| <<link "Religious devotion">><<set $trainingRegimen = "induce religious devotion">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.behavioralQuirk != "advocate" && $activeSlave.behavioralFlaw != "liberated">>\n\t| <<link "Liberation">><<set $trainingRegimen = "induce liberation">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.sexualQuirk != "gagfuck queen" && $activeSlave.sexualFlaw != "hates oral">>\n\t| <<link "Hatred of oral">><<set $trainingRegimen = "induce hatred of oral">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.sexualQuirk != "confipainal queendent" && $activeSlave.sexualFlaw != "hates anal">>\n\t| <<link "Hatred of anal">><<set $trainingRegimen = "induce hatred of anal">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.sexualQuirk != "strugglefuck queen" && $activeSlave.sexualFlaw != "hates penetration">>\n\t| <<link "Hatred of penetration">><<set $trainingRegimen = "induce hatred of penetration">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.sexualQuirk != "tease" && $activeSlave.sexualFlaw != "shamefast">>\n\t| <<link "Shame">><<set $trainingRegimen = "induce shame">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.sexualQuirk != "romantic" && $activeSlave.sexualFlaw != "idealistic">>\n\t| <<link "Sexual idealism">><<set $trainingRegimen = "induce sexual idealism">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.sexualQuirk != "perverted" && $activeSlave.sexualFlaw != "repressed">>\n\t| <<link "Sexual repression">><<set $trainingRegimen = "induce sexual repression">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.sexualQuirk != "caring" && $activeSlave.sexualFlaw != "apathetic">>\n\t| <<link "Sexual apathy">><<set $trainingRegimen = "induce sexual apathy">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.sexualQuirk != "unflinching" && $activeSlave.sexualFlaw != "crude">>\n\t| <<link "Crudity">><<set $trainingRegimen = "induce crudity">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.sexualQuirk != "size queen" && $activeSlave.sexualFlaw != "judgemental">>\n\t| <<link "Judgment">><<set $trainingRegimen = "induce judgement">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.fetishStrength > 95>>\n<<if $activeSlave.fetish == "cumslut" && $activeSlave.sexualFlaw != "cum addict">>\n\t| <<link "Cum addiction">><<set $trainingRegimen = "induce cum addiction">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.fetish == "buttslut" && $activeSlave.sexualFlaw != "anal addict">>\n\t| <<link "Anal addiction">><<set $trainingRegimen = "induce anal addiction">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.fetish == "humiliation" && $activeSlave.sexualFlaw != "attention whore">>\n\t| <<link "Attention whoring">><<set $trainingRegimen = "induce attention whoring">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.fetish == "boobs" && $activeSlave.sexualFlaw != "breast growth">>\n\t| <<link "Breast growth obsession">><<set $trainingRegimen = "induce breast growth obsession">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.fetish == "dom" && $activeSlave.sexualFlaw != "abusive">>\n\t| <<link "Abusiveness">><<set $trainingRegimen = "induce abusiveness">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.fetish == "sadist" && $activeSlave.sexualFlaw != "malicious">>\n\t| <<link "Maliciousness">><<set $trainingRegimen = "induce maliciousness">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.fetish == "masochist" && $activeSlave.sexualFlaw != "self hatred">>\n\t| <<link "Self hatred">><<set $trainingRegimen = "induce self hatred">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.fetish == "submissive" && $activeSlave.sexualFlaw != "neglectful">>\n\t| <<link "Sexual self neglect">><<set $trainingRegimen = "induce sexual self neglect">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<if $activeSlave.fetish == "pregnancy" && $activeSlave.sexualFlaw != "breeder">>\n\t| <<link "Breeding obsession">><<set $trainingRegimen = "induce breeding obsession">><<replace "#training">><strong>$trainingRegimen</strong><</replace>><</link>>\n<</if>>\n<<else>>\n\t| //Paraphilias can only be induced from a strong fetish//\n<</if>>\n<br> //Inducing flaws is difficult and bad for slaves' obedience.//\n\n<</if>> /* CLOSES NO SLAVE SELECTED */\n\n<br><br>__Select a slave to train:__\n<<include "Slave Summary">>\n\n<br>
/* This is one of several files that contains and organizes many different events.\t*/\n/* genericPlotEvents.tw\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* PESS.tw: Player Event, Single Slave\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* PETS.tw: Player Event, Two Slaves\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* RECI.tw: Random Event, Check In\t\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* REFI.tw: Random Event, Fetish Interest\t\t\t\t\t\t\t\t\t\t\t*/\n/* RESS.tw: Random Event, Single Slave\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* RESSTR.tw: Random Event, Single Slave (Test Realm, for debugging events)\t\t*/\n/* RETS.tw: Random Event, Two Slaves\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* \t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* Events can also be in a dedicated *.tw file, formatted as follows:\t\t\t\t*/\n/* jeXXXXX.tw:\tJustice Event\t\t\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* pXXXXXX.tw:\tPlayer event\t\t\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* peXXXXX.tw:\tPlayer Event focused on a slave\t\t\t\t\t\t\t\t\t\t*/\n/* reXXXXX.tw:\tRandom Event\t\t\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* resXXXX.tw:\tRandom Event, School\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* seXXXXX.tw:\tSlave Event, focuses on slaves coming or going\t\t\t\t\t\t*/\n/* securityForceXXXXX.tw: Security Force event\t\t\t\t\t\t\t\t\t*/\n/*\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t*/\n/* Some scenes are also stored in useGuard.tw, walkPast.tw, and toychest.tw\t\t\t*/\n\n<<if Array.isArray($PESSevent)>>\n <<set $activeSlave = $eventSlave>>\n <<if $cheatMode == 1>>\n\t<<set $nextButton = "Back", $nextLink = "Nonrandom Event", $returnTo = "Nonrandom Event">> /* if user just clicks spacebar */\n\t''A random single slave event would have been selected from the following:''\n\t<br>\n\t<<for _i = 0; _i < $PESSevent.length; _i++>>\n\t\t<<print "[[$PESSevent[_i]|PESS][$PESSevent = $PESSevent[" + _i + "]]]">>\n\t\t<br>\n\t<</for>>\n\t<br><br>[[Go Back to Random Nonindividual Event|Random Nonindividual Event][$eventSlave = 0]]\n <<else>>\n\t<<set $PESSevent = $PESSevent.random()>>\n\t<<goto "PESS">>\n <</if>>\n<<else>>\n\n<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "RIE Eligibility Check">>\n\n/* special leadership events can be rolled on any eventSlave */\n<<switch $PESSevent>>\n <<case "madam strategy">>\n\t<<set $activeSlave = $slaves.find(function(s) { return s.ID == $Madam.ID; })>>\n <<case "DJ publicity">>\n\t<<set $activeSlave = $slaves.find(function(s) { return s.ID == $DJ.ID; })>>\n <<case "tired milkmaid" "tired collectrix">>\n\t<<set $activeSlave = $slaves.find(function(s) { return s.ID == $Milkmaid.ID; })>>\n <<case "loving concubine">>\n\t<<set $activeSlave = $slaves.find(function(s) { return s.ID == $Concubine.ID; })>>\n <<case "bodyguard bedtime" "bodyguard beatdown">>\n\t<<set $activeSlave = $slaves.find(function(s) { return s.ID == $Bodyguard.ID; })>>\n <<case "loving headgirl" "headgirl dickgirl" "worried headgirl" "worshipful impregnatrix">>\n\t<<set $activeSlave = $slaves.find(function(s) { return s.ID == $HeadGirl.ID; })>>\n\t<<set $j = $slaves.findIndex(function(s) { return s.ID != $HeadGirl.ID && s.devotion < 20; })>>\n<</switch>>\n\n/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<SlaveTitle $activeSlave>>\n<<Enunciate $activeSlave>>\n\n<<switch $PESSevent>>\n\n<<case "bodyguard beatdown">>\n\n<<EventNameLink $activeSlave>> is a constant fixture by your side in your excursions outside the penthouse, as is befitting her position as your personal bodyguard. Largely the position is ceremonial, there are few citizens with a survival instinct compromised enough to risk attacking an arcology owner in the middle of their arcology. This evening, however, you run into one of those scant few citizens - a drunkard so inebriated that he doesn't seem to understand the danger in invading your personal space. Before your personal security can be further jeapardized, your bodyguard steps in.\n\n<<case "madam strategy">>\n\nYour madam <<EventNameLink $activeSlave>> is a perceptive whore mistress. You are a clever and well-informed manager, of course, and $assistantName is as well-informed as it is physically possible to be about anything that happens within her sensor net, but the madam has special insight. She sees more sex in person than anyone in the arcology, not excepting you, and may even know some of your brothel slaves better than you do. This certainly extends to their sexualities and skills; if she ever has any doubts about any of them, she usually fucks them herself to get at the truth.\n\n<<case "DJ publicity">>\n\nYour DJ <<EventNameLink $activeSlave>> is a terribly pretty girl. Very few of your tenants, male or female, would turn down a night in $clubName with her. Demand is such that she must carefully confine herself to the most important, leaving the lesser of your citizens with the sight of her body and the sound of her beats. A few of them are so smitten as to consider earning her favors the primary benefit of advancement, looking forward to the day when $activeSlave.slaveName will deign to mark their success in life by giving them attention on the floor. In many ways, $activeSlave.slaveName's face is the face of $arcologies[0].name.\n\n<<case "tired collectrix">>\n\nYour milkmaid <<EventNameLink $activeSlave>> worked hard today. She's clearly exhausted, but she seems to think it below her to show the fatigue. She holds her chin level and her shoulders square as she heads to the bathroom to bathe before bed. After her shower, she inspects her crotch closely before appearing to start masturbating. On closer inspection, however, she's very gently massaging analgesic lotion into her cock, wincing a little as she does so. She starts a little when you enter the room, but relaxes when you tell her to continue her ministrations and let you know how she's feeling as she does.\n<br><br>\n<<if !canTalk($activeSlave)>>She indicates in amusingly graphic gestures that her dick is sore. She painstakingly counts on her fingers, letting you know that she's fucked <<print $cumSlaves>> assholes today, most of them more than once. <<else>>"<<Master>>, I've fucked a lot of a<<ss>>holes today. There'<<s>> <<print $cumSlaves>> <<s>>laves in the dairy, and I fucked them all up the butt at lea<<s>>t on<<c>>e. Mo<<s>>t of them more than on<<c>>e. My poor cock i<<s>> a little <<s>>ore, <<Master>>," she <<say>>s.<</if>> With so many slaves getting cockmilked, she certainly has to work hard to make sure none of them go unpenetrated.\n\n<<case "tired milkmaid">>\n\nYour milkmaid <<EventNameLink $activeSlave>> worked hard today. The cows have it much easier than she does, in many ways: all they have to do is give milk, while her life is one of hard labor. Long after they're asleep, she's cleaning the dairy and getting ready for the next day. At long last she's done, and even though she's exhausted, she takes a few minutes to thoroughly stretch her aching body. She's a big girl, and the play of her muscles across her back as she works out the kinks is quite eye-catching.\n\n<<case "loving concubine">>\n\nIt's been a long, harassing day as owner of the arcology. You're composing an angry communication to a couple of imbecile tenants who seem to think they're still in their old world shithole of a homeland, insist on acting like it, and are also wealthy enough to make it unwise to simply defenestrate them from the nearest window. Not that you aren't tempted. Suddenly, you feel a moist, <<if ($activeSlave.lips > 70)>>massive<<elseif ($activeSlave.lips > 40)>>pillowlike<<else>>girlish<</if>> pair of lips nibbling their way along your ear, and a <<if ($activeSlave.muscles > 95)>>powerful<<elseif ($activeSlave.muscles > 30)>>strong<<else>>feminine<</if>> hand over your shoulder. Its owner <<if !canTalk($activeSlave)>>passes you a handwritten note: "? ? It can wait, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> ? ?"<<else>><<say whisper>>s: "It can wait, <<Master>>."<</if>>\n\nYou turn to see your concubine <<EventNameLink $activeSlave>>'s <<if ($activeSlave.butt > 5)>>massive, nude ass<<elseif ($activeSlave.butt > 2)>>big naked butt<<else>>nice, nude rear<</if>> vanishing back into your suite.<<if ($activeSlave.boobs > 2000)>> As she sways away from you, you can clearly see the sides of her massive tits, sticking out on either side of her torso.<</if>>\n\n<<case "bodyguard bedtime">>\n\n<<EventNameLink $activeSlave>> is accustomed to sleep on a bedroll placed across the bottom of the door to your bedroom. In this way, no one could enter the room without going past your bodyguard, even as she lies resting. As you watch, the breath in her <<if ($activeSlave.muscles > 30)>>muscular<<elseif ($activeSlave.muscles <= 5)>>thin<<elseif ($activeSlave.boobs < 500) && ($activeSlave.butt < 3)>>androgynous<<elseif ($activeSlave.height >= 170)>>tall<<elseif ($activeSlave.height < 150)>>short<<else>>feminine<</if>> <<if $seeRace == 1>>$activeSlave.race <</if>>form slowly raises and lowers the sheet over her.\n\n<<case "worried headgirl">>\n\nYour Head Girl <<EventNameLink $activeSlave>> comes to find you for a routine meeting at the end of the day, and finds your office empty. You're out on its balcony, looking out into the night from the immense height of the arcology's uppermost levels. She comes outside to meet you, notices your reverie, and follows your gaze. Out there, most of the way to the horizon, there's a lightshow underway. In more peaceful times it might have been mistaken for fireworks, but it's not.\n<br><br>\nAs the two of you stand there watching, strings of red lights begin to trace lines up into the sky. The guns are manually aimed, to go by their jerky arcs of fire, and they're hopelessly ineffective. Their target comes and goes, unseen and unheard at this distance, the only evidence of its passage a flash of light from the target area followed by a low thump that takes a long time to reach you. The commotion is outside the Free City your arcology is part of, and is of little concern: just a minor dispute of the kind becoming more and more common outside your island of safety and security.\n<br><br>\nYou notice a warmth at your side. $activeSlave.slaveName has edged a bit closer to you, and shivers as you glance at her. She crosses her arms <<if $activeSlave.boobs > 3000>>under her massive tits, lifting them a bit as she snuggles her arms into the warm cavern they create against her stomach<<elseif $activeSlave.boobs > 1000>>over her big boobs, pressing them a bit flatter against her chest as she hugs herself<<elseif $activeSlave.boobs > 400>>over her breasts, pressing them against her chest as she hugs herself<<else>>over her chest, hugging her own shoulders and rocking back and forth a little<</if>>. "It'<<s>> very bad out there, i<<s>>n't it, <<Master>>." It isn't really a question, but you nod. "I'm glad I'm here with you," she continues, "and I would be even if I didn't love you." She nestles in closer to you, <<if $activeSlave.height >= 185>>the tall <<if $activeSlave.age > 30>>woman<<else>>girl<</if>>'s shoulder brushing against yours<<elseif $activeSlave.hips > 1>>her broad, motherly hips brushing against your thigh<<else>>the shorter <<if $activeSlave.age > 30>>woman<<else>>girl<</if>> fitting neatly against your side<</if>>. "<<Master>>, I don't know if the other girl<<s>> know how lucky they are, to be <<s>>afe here."\n\n<<case "loving headgirl">>\n\nYou and <<EventNameLink $activeSlave>> see one another less than one might expect, for a slaveowner and his Head Girl. You both lead very busy lives, for one. Furthermore, $activeSlave.slaveName often functions as a second set of eyes, ears, and castigating hands for you, so it would be a waste for the two of you to be in the same place at the same time. Today, the two of you saw almost nothing of one another, so she comes to your office for a quick review of the day before she turns in for the night.\n<br><br>\nThe business is brief and inconsequential, but it's good to speak with her. When you're done, she gets halfway to the door before coming quickly back to give you a light kiss on the cheek. <<if ($activeSlave.lips > 70)>>"Ah love you, <<Master>>," she lisps, huge lips grazing your ear<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>>"Ah love you, <<Master>>," she lisps, oral piercings grazing your ear<<else>>"I love you, <<Master>>," she whispers into your ear<</if>>, her breasts brushing against your shoulder as she does.\n\n<<case "headgirl dickgirl">>\n\n<<EventNameLink $activeSlave>>, despite being a loyal and sexually receptive slave girl, still has a virile cock. She certainly isn't shy about using it in pursuit of her head girl duties. $slaves[$j].slaveName has apparently committed some minor sin, and is now being made to pay. $activeSlave.slaveName has her lying on her back on a table with her helpless <<if $seeRace == 1>>$slaves[$j].race <</if>>throat serving as a hole for $activeSlave.slaveName to fuck <<if $seeRace == 1>>with her $activeSlave.race cock <</if>>while $activeSlave.slaveName rains light slaps on poor $slaves[$j].slaveName's nipples, breasts, and <<if ($slaves[$j].dick > 0) && !canAchieveErection($slaves[$j])>>limp dick<<elseif ($slaves[$j].dick > 0)>>defenseless dick<<elseif ($slaves[$j].clit > 0)>>big clit<<else>>mons<</if>>. All the while, your head girl expounds on $slaves[$j].slaveName's shortcomings and the ways in which she must apply herself to better serve you.\n\n<<case "worshipful impregnatrix">>\n\n<<EventNameLink $activeSlave>> comes wearily into your office at the end of her day to check in with you, like a good Head Girl should. You're busy at the moment, so she waits quietly, not wanting to interrupt you. She seems tired, and leans <<if $activeSlave.age > 35>>heavily<<else>>lightly<</if>> against the back of the office couch<<if $activeSlave.amp < 0>>, her mechanical hand hard against the leather<</if>>. Your Head Girl is a <<if $activeSlave.fetish == "dom">>very dominant $slaveTitle<<elseif $activeSlave.fetish == "sadist">>sadistic and dominant $slaveTitle<<else>>dutiful $slaveTitle and takes her leadership position seriously<</if>>, but she knows she doesn't have to pretend to be invincible around you.\n<br><br>\nWhen you've finished your task, you raise your eyes to examine her. She's standing with her <<if $activeSlave.hips > 1>>broad<<elseif $activeSlave.hips < -1>>narrow<<else>>womanly<</if>> hips slightly cocked and her <<if $activeSlave.muscles > 95>>incredibly muscular<<elseif $activeSlave.weight > 10>>soft<<elseif $activeSlave.muscles > 10>>hard<<else>>trim<</if>> thighs bowed a bit wide. You immediately understand why: it's her job to impregnate fertile slaves, a duty she takes very seriously, and her dick must be very sore.\n<<if $activeSlave.clothes == "no clothing">>\n\tShe's nude, making it obvious that her poor soft member has done its duty today. It even looks a little moist, as though it bred a fertile slave's pussy only a few minutes ago.\n<<elseif ["shibari ropes", "restrictive latex", "chains", "uncomfortable straps", "clubslut netting", "body oil"].indexOf($activeSlave.clothes) != -1>>\n\tHer clothes don't cover her dick, making it obvious that her poor soft member has done its duty today. It even looks a little moist, as though it bred a fertile slave's pussy only a few minutes ago.\n<<elseif ["restrictive latex", "a string bikini", "a comfortable bodysuit", "a latex catsuit", "a leotard", "a fallen nuns habit", "slutty jewelry", "harem gauze", "attractive lingerie"].indexOf($activeSlave.clothes) != -1>>\n\tHer clothes cover her groin, but they're pretty tight, making it clear that her poor soft member has done its duty today.\n<<else>>\n\tHer clothes are relatively modest, so you can't see it, but it's clear that her poor soft member has done its duty today.\n<</if>>\nShe sees you examining at her, and looks back at you submissively, too tired to do much else.\n\n<<default>>\n\t<br>ERROR: bad PESS event $PESSevent\n<</switch>>\n\n<br><br>\n<span id="result">\n<<switch $PESSevent>>\n\n<<case "bodyguard beatdown">>\n\n<<if ($activeSlave.muscles < 30)>>\n\t//Your bodyguard lacks the musculature required to manhandle him.//\n<<else>>\n<<link "She uses her muscles to manhandle him">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\t$activeSlave.slaveName stomps over to the drunken delinquent, who finds himself sobering up with each step the muscular woman makes in his direction. Soon he finds himself <<if ($activeSlave.height > 170)>>staring up at her $activeSlave.faceShape face<<elseif ($activeSlave.height > 150)>>eye to eye with her $activeSlave.faceShape face<<else>>looking down at her $activeSlave.faceShape face<</if>> as she grips him by the shoulders and lifts him bodily off of the ground. The man squeels with terror as he begs forgiveness for his affront to you, but $activeSlave.slaveName simply tosses him away from your presence as if discharging him from a bar. Word of your herculean protector is soon @@.green;the talk of $arcologies[0].name and beyond@@, with many in the Old World mistakenly believing you are guarded by a warrior so strong she can throw any man the breadth of a room in a single heave.\n\t<<set $rep += 500>>\n\t<</replace>>\n<</link>>\n<</if>> \n<<if ($activeSlave.height < 170)>>\n\t<br>//Your bodyguard lacks the height required to tower over and intimidate him.//\n<<else>>\n<br><<link "She intimidates him with her towering height">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\t$activeSlave.slaveName calmly strides over to the drunken delinquent and simply towers over him with a glower on her $activeSlave.faceShape face. The man quickly finds himself sobering up and moves to run from the scene with all the drunken haste he can muster. Unfortunately for him, $activeSlave.slaveName matches his pace with a brisk power-walk, and the citizen soon finds himself face down on the pavement after a swift strike to the back of the head. Word of your giant protector is soon @@.green;the talk of $arcologies[0].name and beyond@@, with many in the Old World mistakenly believing you are guarded by a warrior twice the height of any man.\n\t<<set $rep += 500>>\n\t<</replace>>\n<</link>>\n<</if>> \n<<if ($activeSlave.face < 95)>>\n\t<br>//Your bodyguard lacks the beauty required to distract him with her wiles.//\n<<else>> \n<br><<link "She distracts him with her beautiful face">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\t$activeSlave.slaveName seductively saunters over to the drunken delinquent and poses alluringly nearby. The man can't help but become entranced by her gorgeous $activeSlave.faceShape face, and follows her like a lost puppy as she beckons with one outstretched finger. $activeSlave.slaveName lures her prey into a nearby alley before slamming her fist into the unsuspecting drunkard's face, leaving him knocked out cold on the floor before returning to guard you. Word of your beautiful protector is soon @@.green;the talk of $arcologies[0].name and beyond@@, with many in the Old World mistakenly believing you are guarded by a warrior unmatched by any woman in the world in her good looks.\n\t<<set $rep += 500>>\n\t<</replace>>\n<</link>>\n<</if>> \n<<if ($activeSlave.intelligence < 0)>>\n\t<br>//Your bodyguard lacks the intellect required to deescalate the situation with tact.//\n<<else>> \n<br><<link "She deescalate the situation with tact">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\t$activeSlave.slaveName walks over to the man, puts an arm about his shoulders and explains to him <<if canTalk($activeSlave)>>in hushed whispers<<else>>with rapid sign language<</if>> the severity of the situation. The man sobers up quickly as the reality of his actions set in and he soon beats a hasty exit from the scene as $activeSlave.slaveName returns to guard your body. Word of your tactful protector is soon @@.green;the talk of $arcologies[0].name and beyond@@, with many in the Old World mistakenly believing you are guarded by a warrior whose silver tongue is the envy of many politicians.\n\t<<set $rep += 500>>\n\t<</replace>>\n<</link>>\n<</if>> \n<<if ($activeSlave.combatSkill < 1)>>\n\t<br>//Your bodyguard lacks the combat skill required to fight him hand to hand.//\n<<else>> \n<br><<link "She fights him hand to hand">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\t$activeSlave.slaveName quickly maneuvers over to the man and strikes him low in the stomach, robbing him of breath in a single strike. The man sobers up somewhat and raises his arms to defend himself, but finds himself outmatched by $activeSlave.slaveName's skillful attacks. It doesn't take long for $activeSlave.slaveName to reduce the man to a battered heap on the ground with her hands alone, after which she soon returns to you to guard your body. Word of your martial protector is soon @@.green;the talk of $arcologies[0].name and beyond@@, with many in the Old World mistakenly believing you are guarded by a warrior whose hands are deadlier than many weapons.\n\t<<set $rep += 500>>\n\t<</replace>>\n<</link>>\n<</if>> \n<br><<link "She fires a few dozen warning shots">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\t$activeSlave.slaveName draws her firearm and blasts the pavement between yourself and the delinquent with a hail of bullets. The man sobers up immediately at the excessive use of firepower and flees the scene in fear of $activeSlave.slaveName turning her weapon on him. $activeSlave.slaveName holsters her weapon and returns to your side to guard you. Word of your trigger happy protector is soon @@.green;the talk of $arcologies[0].name@@ and you find most citizens are keen to avoid causing you offence with $activeSlave.slaveName around.\n\t<<set $rep += 100>>\n\t<</replace>>\n<</link>>\n\n<<case "madam strategy">>\n\n<<link "Review her charges' skills with her">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tYou call $activeSlave.slaveName up to your office; she enters with the clear anticipation of being thrown over your desk, but instead finds herself sitting across it from you, taking part in a three-way strategy session between you and $assistantName. The three of you carefully review the sexual advantages and disadvantages of each of her whores. She is @@.hotpink;properly deferential,@@ but definitely has insight to offer about how many of them satisfy customers. With her input, you put together a plan to @@.green;address@@ their deficiencies with instruction and hands-on correction.\n\t<<set $activeSlave.devotion += 4>>\n\t<<for $i = 0; $i < _SL; $i++>>\n\t\t<<if $slaves[$i].assignment == "work in the brothel">>\n\t\t<<if $slaves[$i].oralSkill < 100>>\n\t\t\t<<set $slaves[$i].oralSkill += 5>>\n\t\t<<elseif $slaves[$i].analSkill < 100>>\n\t\t\t<<set $slaves[$i].analSkill += 5>>\n\t\t<<elseif ($slaves[$i].vaginalSkill < 100) && ($slaves[$i].vagina > 0)>>\n\t\t\t<<set $slaves[$i].vaginalSkill += 5>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</for>>\n\t<</replace>>\n<</link>>\n<br><<link "Talk over the whores' appearance and correct any deficiencies">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tYou call $activeSlave.slaveName up to your office; she enters with the clear anticipation of being thrown over your desk, but instead finds herself sitting across it from you, taking part in a three-way inventory review with you and $assistantName. The three of you carefully review the appearance of each of her whores. She is @@.hotpink;properly deferential,@@ but definitely has insight to offer about how many of them appeal to customers. With her input, you put together a plan to @@.limegreen;correct@@ their deficiencies when they can be pulled out of a shift for a quick surgical improvement.\n\t<<set $activeSlave.devotion += 4>>\n\t<<for $i = 0; $i < _SL; $i++>>\n\t\t<<if $slaves[$i].assignment == "work in the brothel">>\n\t\t<<if $slaves[$i].boobs < 400>>\n\t\t\t<<set $slaves[$i].boobs += 200>>\n\t\t\t<<set $slaves[$i].boobsImplant += 200>>\n\t\t\t<<set $cash -= 200>>\n\t\t<<elseif $slaves[$i].butt < 3>>\n\t\t\t<<set $slaves[$i].butt += 1>>\n\t\t\t<<set $slaves[$i].buttImplant += 1>>\n\t\t\t<<set $cash -= 200>>\n\t\t<<elseif $slaves[$i].face < 95 && $slaves[$i].faceImplant <= 10>>\n\t\t\t<<set $slaves[$i].face = Math.clamp($slaves[$i].face+20,-100,100)>>\n\t\t\t<<set $slaves[$i].faceImplant += 25-5*Math.trunc($PC.medicine/100)-5*$surgeryUpgrade>>\n\t\t\t<<set $cash -= 200>>\n\t\t<<elseif ($slaves[$i].waist > -10)>>\n\t\t\t<<set $slaves[$i].waist -= 20>>\n\t\t\t<<set $cash -= 200>>\n\t\t<<elseif $slaves[$i].age > 35 && $slaves[$i].ageImplant == 0 && $slaves[$i].faceImplant <= 10>>\n\t\t\t<<set $slaves[$i].ageImplant = 1>>\n\t\t\t<<set $slaves[$i].faceImplant += 25-5*Math.trunc($PC.medicine/100)-5*$surgeryUpgrade>>\n\t\t\t<<set $cash -= 200>>\n\t\t<<elseif $slaves[$i].lips <= 40>>\n\t\t\t<<set $slaves[$i].lips += 10>>\n\t\t\t<<set $slaves[$i].lipsImplant += 10>>\n\t\t\t<<set $cash -= 200>>\n\t\t<</if>>\n\t\t<</if>>\n\t<</for>>\n\t<</replace>>\n<</link>> //This option will have incidental surgical costs//\n\n<<case "DJ publicity">>\n\n<<link "Make her the face of an ad campaign">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tYou bring her out to a pretty balcony and put her through an extended photoshoot. She has no idea what you're planning, but she's skilled enough not to need to. She dons different outfits, changes makeup, and even shifts personas for the camera, producing hundreds of elegant, sensual and eye-catching images. You dismiss her back to the club when you're done, and she clearly thinks little of it. The next day, however, you walk her out onto the club in the morning. When the two of you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> and DJ, reach the main club, she stops short when she catches sight of the main billboard screen. There she is, resplendent and opulent, ten meters tall, giving the viewer a sultry look. She only breaks down for a single moment, but it's quite a moment: she cries rather inelegantly, <<if canTalk($activeSlave)>><<say sobb>>ing "I love you <<Master>>" into your ear<</if>> before giving you a @@.hotpink;wet kiss.@@ Then she runs over to stand under the screen, looking back at you to give you a @@.green;picture-perfect@@ imitation of the billboard she's standing under before laughing at herself a little.\n\t<<set $cash -= 1000>>\n\t<<set $rep += 500>>\n\t<<set $activeSlave.devotion += 4>>\n\t<</replace>>\n<</link>> //This option will cost ¤1000//\n<br><<link "Keep her to yourself for a week">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tExclusivity and slavery interact in ways more than merely complex. $activeSlave.slaveName's most passionate devotees are devastated to find her nowhere but by your side for the whole week. Their reaction is mixed: awe, envy, resentment; but mostly @@.green;renewed respect@@ that she is your creature, and yours alone. A lesser slave might show off the particularity you show her, bringing shame on you by giving the impression that you care for her as more than a slave. She is no lesser slave, though, and thoroughly understands the fine line the two of you must walk as <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> and slave. She makes @@.hotpink;painstakingly@@ clear, through every public glance and gesture, that she is yours as a matter of @@lightyellow;trust@@ rather than as a matter of love.\n\t<<set $activeSlave.devotion += 4>>\n\t<<set $activeSlave.trust += 4>>\n\t<<set $rep += 100>>\n\t<</replace>>\n<</link>>\n<<if $activeSlave.prestige == 0>>\n<br><<link "Put public emphasis on her with the objective of making her famous">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tFor the coming week, she does the publicity rounds. It's a little different than a free celebrity might do, but the mere act of letting her be interviewed is enough of a display of your confidence in her loyalty that people @@.green;take notice.@@ She will be @@.green;forever remembered@@ as one of the first slaves to go before the press and articulately explain why she loves being your property. She looks good doing it, too.\n\t<<set $cash -= 10000>>\n\t<<set $rep += 500>>\n\t<<set $activeSlave.prestige = 1>>\n\t<</replace>>\n<</link>> //This option will cost ¤10000//\n<</if>>\n\n<<case "tired collectrix">>\n\n<<link "Use her ass as she looks after herself">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tWordlessly, you<<if ($PC.dick == 0)>> don a strap-on and<</if>> come up behind her; the first thing to touch her is <<if ($PC.dick == 0)>>the phallus<<else>>your rapidly hardening dick<</if>>, which pokes against <<if $activeSlave.height >= 170>>right up against her asshole, since she's nice and tall enough for standing anal. She gasps a little and angles her hips to accept your cock.<<else>>her lower back, since she's shorter than you. She gasps a little and hikes herself up on tiptoe to accept your cock.<</if>> As she feels you slide into her body she whimpers with devotion, turning her upper body so she can kiss her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> while he sodomizes her. <<if !canTalk($activeSlave)>>She uses gestures to thank you for making her feel like the milkers do.<<else>>"<<S>>o thi<<s>> i<<s>> how it feel<<s>> when I do them," she whispers.<</if>> She uses the lotion to masturbate while she takes it, wincing whenever she loses control and squeezes her sore cock too hard. When you're done she sinks to the bathroom floor in a boneless pool of @@.hotpink;satisfied sexual exhaustion,@@ dripping ejaculate from her front<<if ($PC.dick == 0)>><<else>> and back<</if>>.\n\t<<set $activeSlave.devotion += 4>>\n\t<<set $activeSlave.analCount += 1>>\n\t<<set $analTotal += 1>>\n\t<</replace>>\n<</link>>\n<br><<link "Help her with her duties">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\t$activeSlave.slaveName is surprised to find you in the collection facility when she gets there the next morning. Since you're already <<if ($PC.dick == 0)>>using a strap-on to fuck<<else>>balls deep in<</if>> a whining milker's ass, she understands immediately that you're there to help. She's @@.hotpink;gratified,@@ and does her best to make sure you have a good time. With so many slaves physically restrained to make their backdoors available, it's hard not to. $activeSlave.slaveName does her best to use a slave next to you so she can be available for extra amusement at all times as the two of you sodomize away.\n\t<<set $activeSlave.devotion += 4>>\n\t<</replace>>\n<</link>>\n\n<<case "tired milkmaid">>\n\n<<link "Give her a businesslike massage">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tWhen she hears you enter $dairyName, she turns to you for instructions, but you wordlessly dismiss her back to her stretching. She gets back to it, but is surprised to find her shoulders seized by your powerful hands. She shivers helplessly as you knead her knotted muscles, whimpering with near-orgasmic delight as she feels the day's aches ground away under your grip. When you're done with her, she touches her toes and then smoothly rises to stretch with her hands over her head, groaning with sheer pleasure at the feeling. <<if !canTalk($activeSlave)>>She thanks you profusely with gestures, and then hesitantly asks if you'd like to use her body.<<else>>"Thank you <<Master>>," she <<say murmur>>s. "Would - would you like to u<<s>>e my body, now?"<</if>> You shake your head kindly and place a kiss on her forehead before continuing with your evening. As she watches you go, she suppresses @@.hotpink;another shiver.@@\n\t<<set $activeSlave.devotion += 4>>\n\t<</replace>>\n<</link>>\n<br><<link "Share a milk bath with her">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tWhen she hears you enter $dairyName, she turns to you for instructions, but you wordlessly dismiss her back to her stretching. She gets back to it, but is mystified as she watches you out of the corner of her eye. The milk is held in a large tank before being filtered, Pasteurized, and sold. You remove the lid from the tank and climb in. She watches with incomprehension, but understanding dawns when you splash a little, demonstratively, and crook a finger at her. She gives you a deliciously naughty look and hurries to join you in the warm milk, giggling when you pull her in with a slosh of creamy whiteness. She doesn't break the surface after climbing in, kneeling under the milk to suck you off. She has to surface periodically for breath, but the grin she gives you each time makes up for it. She manages to drag her breasts <<if ($PC.boobs > 0)>>against yours<<else>>up your front<</if>> each time she rises for air. When you climax, she carefully swallows every drop to keep the filters from getting clogged. When she surfaces for good, she looks you in the eyes briefly before blushing and @@.mediumaquamarine;giving you a muscular hug.@@\n\t<<set $activeSlave.trust += 4>>\n\t<<set $activeSlave.oralCount += 1>>\n\t<<set $oralTotal += 1>>\n\t<</replace>>\n<</link>>\n\n<<case "loving concubine">>\n\n<<link "It cannot wait">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tYour responsibilities will not wait. You keep at it, composing a firm yet even-handed message that @@.green;puts the miscreants in their place@@ without ruffling feathers. $activeSlave.slaveName has gone to sleep by the time you enter your suite, but she wakes at your entrance and sleepily holds the sheets open so you can climb in. Once you're bedded down she <<if ($activeSlave.boobs > 2000)>>lies close to you with one of her breasts resting half on your chest, since she can't fit under your arm with her ridiculous tits.<<elseif ($activeSlave.boobs > 1000)>>burrows softly under your arm, her breasts heavy against your chest.<<elseif ($activeSlave.boobs > 300)>>snuggles under your arm, her breasts against your chest.<<else>>fits herself under your arm, her flat chest letting her mold herself to your torso perfectly.<</if>>\n\t<<set $rep += 100>>\n\t<</replace>>\n<</link>>\n<br><<link "It can wait until after some lovemaking with the Concubine">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tWhen you enter your suite, the dim light reveals $activeSlave.slaveName waiting with her beautiful body laid across the bed. When she sees the kind of lovemaking you're in the mood for, she spreads her arms for you, smiling gently. She kisses you lovingly, <<if !canTalk($activeSlave)>>taking your hand in hers and drawing a heart on your palm with one finger.<<else>><<say murmur>>ing: "<<Master>>, I love you."<</if>> <<if ($PC.vagina == 1)>>She lies on her side and raises one leg for you so you can straddle the other, sliding up to press your pussy against her submissive groin. You grind against her; the stimulation is so strong that she writhes into the sheets, panting and whining.<<if $PC.dick == 1>> Your stiff dick, unused for once, slides deliciously between your warm bodies.<</if>><<else>><<if ($activeSlave.vagina > 0)>>Her pussy is warm and very wet, making penetration easy; she gasps and arches her back, clasping you between her legs as her $activeSlave.eyeColor eyes look deep into yours.<<elseif ($activeSlave.anus > 0)>>Her butt is relaxed and welcoming, and she holds her legs back to take missionary anal loving as her $activeSlave.eyeColor look deep into yours.<<else>>She holds her thighs together for frottage so she can love you without losing her virginity.<</if>><</if>> You both know each other quite well, and maintain the gentle communion for a long time. When she senses your climax building, she lets herself climb to orgasm with you, holding <<if ($PC.dick == 0)>>your hips in her hands<<else>>you in her arms<</if>>. She quickly cleans you with her mouth and heads to the shower. When she gets out you're back at work, but she comes out to @@.hotpink;plant another kiss on you.@@\n\t<<set $activeSlave.devotion += 10>>\n\t<<set $activeSlave.oralCount += 1>>\n\t<<set $oralTotal += 1>>\n\t<<if ($activeSlave.vagina > 0)>>\n\t\t<<set $activeSlave.vaginalCount += 1>>\n\t\t<<set $vaginalTotal += 1>>\n\t<<elseif ($activeSlave.anus > 0)>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t<</if>>\n\t<</replace>>\n<</link>>\n<<if ($activeSlave.anus > 0)>>\n<br><<link "It can wait until after some rough sex with the Concubine">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tWhen you enter your suite, the dim light reveals $activeSlave.slaveName waiting with her beautiful body laid across the bed. When she sees <<if ($PC.dick == 0)>>the big strap-on you're wearing<<else>>the kind of sex you're in the mood for<</if>>, she turns over and pushes her face down into the sheets. She pulls her knees under herself and reaches back to pull her <<if ($activeSlave.butt > 5)>>huge<<elseif ($activeSlave.butt > 2)>>sizeable<<else>>pretty<</if>> buttocks apart, relaxing and then clenching her <<if ($activeSlave.anus > 2)>>gaping<<elseif ($activeSlave.anus > 1)>>big<<else>>tight<</if>> asshole invitingly. She starts <<if !canTalk($activeSlave)>>to point an inviting finger at her backdoor,<<else>>to <<say beg>> "Plea<<s>>e a<<ss>>rape me, M-" into the sheets,<</if>> but you interrupt her by shoving her forward so that she's all the way facedown on the bed. She knows how you like it and starts to wriggle, struggle, and whine as you roughly sodomize her, <<if ($PC.dick == 0)>>the strap-on<<else>>your cock<</if>> ramming straight up her ass despite the uncomfortable angle, <<if ($activeSlave.butt > 5)>>which her huge ass makes easier for her by limiting how deeply you can fuck her without her buttocks spread wide.<<elseif ($activeSlave.butt > 2)>>which her big behind makes easier for her by limiting how deeply you can fuck her.<<else>>which her modest ass makes harder for her by allowing you to get really deep inside her anus.<</if>> She continues to wrestle with you, sometimes even managing to dislodge <<if ($PC.dick == 0)>>the strap-on<<else>>your dick<</if>>, allowing you the <<if ($PC.dick == 0)>>cruel delight<<else>>delicious sensation<</if>> of pushing it back up her butt each time. Despite the pretense her enjoyment is obvious; <<if ($activeSlave.dick > 0) && ($activeSlave.dickAccessory == "chastity")>>despite her chastity caged cock, she's grinding against you as eagerly as a girl making love with her pussy.<<elseif ($activeSlave.dick > 0) && ($activeSlave.hormones > 0)>>though her hormone-filled body can't get her dick hard any more, she's leaking precum all over the bed.<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>though her gelded body can't get her dick hard any more, she's leaking precum all over the bed.<<elseif $activeSlave.dick > 0>>she can't stop herself from humping her rock-hard cock against the sheets below her.<<elseif $activeSlave.clit > 1>>she can't stop herself from humping her erect clit against the sheets below her.<<else>>her pussy is so wet she's leaving a wet spot on the sheets beneath her.<</if>> She finally orgasms, sobbing with overstimulation when you pound her for a while longer before <<if ($PC.dick == 0)>>finding your own climax<<else>>shooting rope after rope of cum into her<</if>>. She quickly cleans you with her mouth and heads to the shower. When she gets out you're back at work, but she comes out to @@.hotpink;plant a kiss on you.@@\n\t<<set $activeSlave.devotion += 10>>\n\t<<set $activeSlave.oralCount += 1>>\n\t<<set $oralTotal += 1>>\n\t<<if ($activeSlave.vagina > 0)>>\n\t\t<<set $activeSlave.vaginalCount += 1>>\n\t\t<<set $vaginalTotal += 1>>\n\t<<elseif ($activeSlave.anus > 0)>>\n\t\t<<set $activeSlave.analCount += 1>>\n\t\t<<set $analTotal += 1>>\n\t<</if>>\n\t<</replace>>\n<</link>>\n<</if>>\n\n<<case "bodyguard bedtime">>\n\n<<link "Let her up in bed with you">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tOf course, $activeSlave.slaveName promptly obeys your order that she come up and join you in bed. After you have gone to sleep, however, she does not feel that she can sleep herself, since she is no longer blocking the door. She spends the rest of the night in sleepless watch, agonizing over this disruption of her protection of your person. @@.mediumorchid;She is confused and unhappy.@@\n\t<<set $activeSlave.devotion -= 5>>\n\t<</replace>>\n<</link>>\n<br><<link "Commend and reward her the next morning">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tThe next morning, you sit at your desk to do business as usual, and $activeSlave.slaveName takes up station just behind your left shoulder. You thank her for her vigilance as she does. She looks almost confused to be thanked for doing her proper duty, so you settle on a more direct method of communicating your closeness to her.\n\t<<if ($activeSlave.vagina == 0) && !canDoVaginal($activeSlave)>>\n\t\tSince she's wearing chastity, you take her out onto the balcony, arm an extra security system so she can relax, remove her protection, and have gentle, loving sex with her until she's climaxed twice.\n\t\t<<set $activeSlave.vaginalAccessory = "none">>\n\t\t<<VaginalVCheck 1>>\n\t<<elseif ($activeSlave.anus == 0) && !canDoAnal($activeSlave)>>\n\t\tSince she's wearing chastity, you take her out onto the balcony, arm an extra security system so she can relax, remove her protection, and have gentle, loving anal sex with her until she's climaxed twice.\n\t\t<<set $activeSlave.vaginalAccessory = "none">>\n\t\t<<set $activeSlave.dickAccessory = "none">>\n\t\t<<AnalVCheck 1>>\n\t<<elseif !canDoVaginal($activeSlave) && !canDoAnal($activeSlave)>>\n\t\tYou take her out onto the balcony, arm an extra security system so she can relax, and firmly massage her neck and shoulders to work out all the tension.\n\t<<elseif ($activeSlave.vagina == 0)>>\n\t\tYou take her out onto the balcony, arm an extra security system so she can relax, and have gentle, loving sex with her until she's climaxed twice, once to your gentle massaging of her mons while you fuck her, and once to hard rubbing of her pussy while you have enthusiastic anal sex.\n\t\t<<BothVCheck 2 1>>\n\t<<elseif canDoAnal($activeSlave)>>\n\t\t<<if $activeSlave.hormones > 0>>\n\t\t\tSince she's doped up on hormones, you take her out onto the balcony, arm an extra security system so she can relax, and have gentle, loving anal sex with her until she's climaxed twice.\n\t\t<<elseif ($activeSlave.dick > 0) && ($activeSlave.dickAccessory == "chastity" || $activeSlave.dickAccessory == "combined chastity")>>\n\t\t\tSince she's a caged dickgirl, you take her out onto the balcony, arm an extra security system so she can relax, and use her anus until she's exhausted.\n\t\t<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>\n\t\t\tSince she's a gelding, you take her out onto the balcony, arm an extra security system so she can relax, and have gentle, loving anal sex with her until she's climaxed twice.\n\t\t<<elseif canAchieveErection($activeSlave)>>\n\t\t\tSince she's a virile slave, you take her and another slave out onto the balcony, arm an extra security system so she can relax, and set the other slave to orally servicing her erect member. Meanwhile, you have gentle, loving anal sex with her until she's climaxed twice.\n\t\t<<else>>\n\t\t\tYou take her out onto the balcony, arm an extra security system so she can relax, and have gentle, loving anal sex with her until she's climaxed twice.\n\t\t<</if>>\n\t\t<<AnalVCheck 1>>\n\t<<else>>\n\t\tYou take her out onto the balcony, arm an extra security system so she can relax, and have gentle, loving sex with her until she's climaxed twice, once to your gentle massaging of her mons while you fuck her, and once to hard rubbing of her pussy while you have enthusiastic anal sex.\n\t\t<<BothVCheck 2 1>>\n\t<</if>>\n\t@@.hotpink;She is grateful@@ that you allowed her to relax in this way and @@.mediumaquamarine;respects your judgment@@ in how you set things up.\n\t<<set $activeSlave.devotion += 4>>\n\t<<set $activeSlave.trust += 4>>\n\t<</replace>>\n<</link>><<if ($activeSlave.anus == 0) || ($activeSlave.vagina == 0)>> //This option will take virginity//<</if>>\n\n<<case "worried headgirl">>\n\n<<link "Trust her to tell them">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tYou tell her that you're sure she'll let them know, since she understands the situation and knows them all well. Her <<if $activeSlave.age > 35>>mature<<elseif $activeSlave.face > 40>>lovely<<else>>attentive<</if>> face flicks <<if $activeSlave.height >= 185>>over<<else>>up<</if>> to look at you, @@.hotpink;her $activeSlave.eyeColor eyes glittering at the compliment.@@ "Thank you, <<Master>>," she murmurs. There's another flash on the horizon, followed by a series of smaller flashes and a low, slowly growing glow as secondaries go off and start a fire. $activeSlave.slaveName seems affected, a certain amount of moisture gathering in her eyes, but she turns away to return to her duties when it becomes clear that you intend to keep watching for a while, and aren't going to have sex with her right this minute. She does her best to communicate the new reality to those of your slaves who are obedient enough to understand the truth: though they are slaves, @@.mediumaquamarine;there is safety to be found in slavery.@@\n\t<<for $i = 0; $i < _SL; $i++>>\n\t\t<<if $slaves[$i].devotion > 20>>\n\t\t<<set $slaves[$i].trust += 1>>\n\t\t<</if>>\n\t<</for>>\n\t<<set $activeSlave.devotion += 4>>\n\t<</replace>>\n<</link>>\n<br><<link "She's more important">>\n\t<<replace "#name">>$activeSlave.slaveName<</replace>>\n\t<<replace "#result">>\n\tYou shift to stand behind her, your <<if $PC.boobs == 1>>breasts soft and sensual<<else>>chest hard and masculine<</if>> but not insistently sexual against her <<if $activeSlave.muscles > 30>>muscular<<elseif $activeSlave.weight > 10>>soft<<else>>warm<</if>> back. You wrap your arms around her, over her own, each of your <<if $PC.title == 1>>strong<<else>>feminine<</if>> hands finding and clasping one of hers.<<if $activeSlave.boobs > 3000>> Her incredible boobs rest heavily over the top of both of your arms.<</if>> She knows you very well, and shifts her torso ever so slightly from side to side, snuggling in a little closer to you to let you know she's comfortable and available without being demanding or needy. You speak quietly, your voice a reassuring <<if $PC.boobs == 0>>rumble<<else>>hum<</if>> she feels against her back as well as hears. You let her know that she has a place with you, and she always will. You let her know that you're worried too